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In 1998 I was in grad school in Southern California and taking a seminar in physical geography. One of our assignments was to write a critique of an essay entitled "Sustaining the World's Forests" by Janet Abramovitz. I won't bore you with a discussion about the essay (or my critique!) but suffice to say that I had to do some research in order to craft my critique. As I descended down into the rabbit hole of research, I happened across the website of a group called Umpqua Watersheds (UW). Based out of Roseburg, Oregon, this group was fighting to save old growth stands under threat of logging around the Umpqua River watershed.
At that time in the 1990s, the Umpqua region was the center of renewed attempts to log old growth forests as a result of something called the 1995 Salvage Rider (background link and link). The links better explains it but, briefly, the Salvage Rider was one of those typical unrelated 11th hour amendments attached to a larger piece of federal legislation and it re-opened countless numbers of timber sales that had been previously withdrawn due to environmental concerns. To get their message out, UW used their website to publicize the various sales and the UW case against them, and this was something of a first at that time. It was pretty effective because the combination of narrative and photos taken out in the contested sale units really helped make the point about why these places were so special.
On a trip north to visit the Pacific Northwest one summer, I even tried to visit one of the contested sales (I don't recall actually making it to the contested site, though). A couple years later, I realized one of my dreams and moved up to Washington State. As my new life in Washington came together, I ended up losing track of what was happening down in the Umpqua. Sometime last year, I got curious about what had happened over the last 16 years. The UW website had been revamped at some point and the new version had largely no mention of its past work. The photographer in me was very curious since I love to go out and photograph lesser known locations.
I don't think I've mentioned it before but my background is in cartography and geographic information systems (GIS), and I decided to put those skills to use in answering the question about what has happened. I spent a lot of time combining spatial data from the Bureau of Land Management (BLM) & US Forest Service with the information that used to be posted on the old UW website (it's still accessible via Google searches). I was actually able to do quite a lot on my own but, due to the time frame we're talking about, a lot of content isn't available online. I eventually contacted UW to ask the proverbial "what happened" question and share the fruits of my own labor. Not only did I get a lengthy, insightful response, I also got a CC response from Francis Eatherington who was UW's first salaried employee and someone who was deeply involved in the activism as it was happening.
It was a great surprise to have her respond with her thoughts. Even better, she offered to assist me further with my project by offering access to UW's hardcopy files in order to fill in the gaps I ran up against on my own. It was a fantastic offer that I'd be crazy to turn down. I made my plans to visit and recently got back from my five days down in Roseburg. Before going too much further, I think it's important to review a little history lesson. Much of the landscape in the Cascade and coastal mountains in Southern Oregon owe its existence to the expansion of the railroads in the 1800s. The Oregon & California (O&C) line was developed to connect Portland to California. The BLM has a more detailed version of events (link here) but the cliff note version is that the company trying to develop the land as part of the O&C expansion ran into issues and the federal government had to step in. What was left was a severely fragmented landscape that resembles a checkerboard where ownership alternates between private and public land every other square mile.
The Bureau of Land Management (BLM) was tasked with management of the federal lands within the checkerboard and its management is largely dictated by the mandates that are part of the O&C Lands Act of 1937. This act really set the tone for resource management in the area (and not in a good way). The act was very pro-logging and mandates that the local counties get reimbursement payments in return for the "loss" of tax revenues due to the O&C land ownership pattern. This worked out pretty good for counties like Douglas for several decades. The 80s gave rise to concerns about the rapid loss of old growth forests in the region and their impacts on Salmon, Spotted Owls, and the Marbled Murrelet.
As the 90s began, the court of public opinion was turning towards the saving of old growth (outside of the logging industry & associated families, that is). A number of timber sales were challenged and successfully stopped. This is the point in time where we circle back to the passing of the Salvage Rider. Through determined efforts, groups like UW were able to defeat some timber sale proposals that were re-introduced as many as three or four times. Around the early 2000s, the last of the Rider area sales reached a resolution and with that, the Rider era timber sales by and large quieted down. Umpqua Watersheds transitioned from an organization focused on activism to one that now promoted education and conservation.
So, 20 years after the passage of the Salvage Rider, what, ultimately has changed? Certainly, logging volumes have certainly declined from their heyday but logging is s a culture / mindset that's deeply embedded in the community. According to the County, nearly half of the population is directly or indirectly associated with the timber industry. Just down the block from UW's offices, the city is updating the downtown area and part of that upgrade includes some public art in the form of small sculptures that resemble log rounds. Roseburg's city seal even includes the phrase "Timber Capital of the World." County revenues have taken a significant hit thanks to the reduced volumes of timber harvested. Recently, Douglas County opted to clearcut one of its own county parks in order to make up a budget deficit within their parks department. The county is also preparing to join with 17 other counties to sue the BLM about the reduction in the reimbursement payments.
Fragmented as it is, stands of old growth still exist. Visiting them is not like visiting a national park. There's no fanfare or anticipation; it consists of traveling along logging roads through large sections of industrial clearcuts and knowing where to park and then crashing through brush in order to reach the stands. It's not always easy, as I learned firsthand. The BLM road network is immense and can be quite confusing. BLM roads might be federal roads but they often must cross through those private ownership sections and sometimes the private owners have elected to install access gates. I ran into this situation with one of the stands I wanted to visit. The addition of a gate added a 2.2 mile, 1,400′ elevation gate hike just to even reach the location of the stand. Having experienced the situation of being locked behind a gate before, I was very concerned about this happening to me and so I wasn't able to visit all the sites I had hoped to visit.
I'm glad that I did some pre-planning before my trip because it can be easy to get turned around while visiting these old sale units. I made a series of aerial maps for each of the sites that I was going to visit. Additionally, I used the GAIA GPS app on my iPhone to log GPS tracks while in the field and referred to aerial photos I pre-cached each day before heading out. Most sites are located on hillsides which means either climbing up or down in order to explore the site. Pacific Rhododendron, which is a common understory shrub, creates some challenges for a photographer seeking compositions. They have a tendency to grow 10′ or higher and in thickets so it can be hard to see much else in the forest. To counter this, sometimes I would use a 7′ gimbal to raise my camera to a taller height or hold my tripod in the air like a color guard would do with a flag.
After a day and half of exploring on my own, I finally had my meeting in Roseburg with Francis Eatherington at the Umpqua Watersheds office. Initially, I had only expected to spend 4-5 hours but the depth and wealth of material prompted me to change my plans and I spent the whole day scanning pages. In addition to a floor to ceiling bookcase full of project binders, they also had 2 file cabinets with more files. It wasn't hard to get sucked into the history; many pages had hand written comments and just bringing up the name of a timber sale would prompt some story or recollection from Francis. Time flew by quickly and soon it was 5pm and Francis had to leave to attend some lands committee meeting.
Before leaving, Francis offered to "guide" me the next day at one of the timber sales and that was a fantastic opportunity which I knew I couldn't pass up. After Francis left, one of the UW board members suggested we go grab some dinner to talk some more about the region and my mapping project. Over that dinner, he recalled numerous stories of how logging (and the timber industry in general) have impacted the region. Some things, like how clearcutting steep slopes leads to landslides, is fairly obvious but others impacts aren't so obvious to the untrained eye. For example, I remarked how many streams in the region (not just the Umpqua) ran over bedrock bottoms, devoid of much cobble. As it turns out, in Oregon, you can thank logging for this. One factor was an early practice which loggers would fell trees into streams and let high flows transport the logs. A second factor was a puzzling decision by the State that rock in streams was bad for salmon and so timber sale contracts had stipulations that required the contractor to clear streams of rock. Just crazy.
It was a great day of conversation and I have a lot of admiration for people that continue do work under such adversity. The next morning I touched base with Francis and made plans to meet and head over to the sale units from the East Fork Coquille timber sale. Located about 25 miles southwest of Roseburg, this was a sale proposed by the BLM but was successfully defeated on appeals. These units are located in the coast range and have stand ages over 300 years old. I did visit a couple of these units after arriving in Roseburg but those were quick, cursory visits. We eventually decided to visit Unit 108, which is near 50 acres in size. The unit isn't as steeply sloped as many other units so traversing through the unit wasn't as bad. That being said, there were still many large thickets of dense Rhododendron that made travel interesting.
The unit has plenty of big trees- Douglas Fir and Western Hemlock. It actually has quite a high concentration of big trees per acre and that's one of the reasons that UW sought to save these units from the chainsaw. Francis recalled that there was at least one 7′ diameter tree somewhere inside the stand and I'm sure that we passed by it at some point. Our deepest penetration into the unit was a point along the east edge of the unit. The edge outside the unit had experienced some thinning and the big trees extended literally up to and along the unit boundary. Despite blue sunny skies, I didn't have too bad a day photographing the forest and trees. Overexposure was an issue but I was able to bracket scenes using multiple exposures to capture the range from shadow to sun. We had to head back eventually but it was a really great time out in this unit.
It was now mid afternoon and Francis was willing to take me to another sale somewhat nearby named Dickerson Heights. This time, we encountered a gate right off the highway. It was shut- but wasn't locked. Nonetheless, I was still skittish about passing through the gate. We called it a day & headed back to Roseburg. Over dinner, Francis suggested a number of options for me to check out the following day (my last full day down in the area). I ended up with a lengthy & ambitious list and the next day I tried to tackle all of it.
My first stop was a portion of the North Umpqua Trail in the vicinity of Susan Creek. The trail is a pretty long trail and entry/exit points are separated by somewhat lengthy intervals. As it turns out, a new bridge across the Umpqua was built just a couple years ago which drops you off right into a beautiful stretch of old growth forest. Boy- was Francis right about this one! It had big trees, a nice understory with lots of Oxalis. I could have continued on and explored longer but I had too many other stops to make. I couldn't have asked for a better start to the day, though! The next stop was Toketee Falls which was as beautiful as all the photos I've seen. Unfortunately, I wasn't as inspired photo wise since compositions are extremely limited due to the dangerous nature of visiting the falls (officially, there's only a small elevated platform).
Near Toketee Falls, was my next stop: the Loafer Timber Sale Units. This sale is actually a fairly recent one (proposed 2011/2012) but threatened some pretty large trees just like the older sales. Accessing these units was a little more difficult because the units I was visited were situated away from existing roads and required bushwhacking in order to gain access. The chances of getting confused and lost were high so I made sure I logged a GPS track. Francis had told me that there was an old road that led into the area of the units but she couldn't recall how to find it. I tried following what I thought was a slight sign of a road that I spied in an aerial. I wasn't really convinced that I was actually on the road but, as luck would have it, during a traverse around a nasty Rhododendron thicket, I stumbled onto the old road. There was no doubt about it, especially since it was flagged at regular intervals.
Following the road, I would occasionally stop and check out any flagging that had writing on it. One flag caught my eye. It read: "RVT Possible Trees 280° / 150 ft". Deciphered, it means "Red Tree Vole habitat trees possible, bearing 280° in 150 feet". This means big trees are nearby! I hopped of the road in search of the trees being referenced. I should mention that mosquitoes were HORRENDOUS at this location despite no obvious sources of water. I was lathered up with bug juice but it wasn't helping all that much. It really made it hard to keep going but I did. The further I went into the sale units, the more photogenic the forest became. In addition to the big trees, there was finally a nice understory with Vanilla Leaf, Oregon Oxalis, and Star-Flowered Soloman's Seal. A person can stand only so much mosquito harassment so I made steady progress back to my truck to keep the day moving.
My next stop was a unit from a contentious sale named Snog. While this sale was logged, there was one unit that was saved. It's located higher up in the Fish Creek drainage and it came recommended by Francis. All was well until I turned onto the last spur road to the unit. I didn't know it at the time but this was the first of what would be many roads with windfall to deal with. Someone else had gone through and cleared away the worst blockages but I ended up making the passages wider for my benefit and for others. It ended up taking way too long and I made the tough decision to bail out of this stop.
At 4pm, there were only a couple hours of daylight left and I was planning on visiting Crater Lake for sunset. My attempts to visit some locations between Lemolo Lake and Diamond Lake didn't pan out due to a lot of windfall that hindered access. I realized that I would be rushing my time anyplace I decided to visit before sunset. I eventually just decided to drive up to the northwest rim of Crater Lake to set up for sunset. This was my first ever visit to Crater Lake and fortunately the north entrance to the park just opened the week before. Despite being open, there was still ample amounts of snow up around the rim. A nice sunset didn't look too promising a few hours before sunset but things changed favorably closer to actual sunset. I would have enjoyed the nice sunset a little more if not for the constant 30mph winds and 40° temperatures.
For my last morning, I attempted to visit a sale named Diamondback, which was located about 10 miles northwest of Sutherlin. I ended up getting confused/lost while driving to the unit. The area has experienced a recent round of logging (that wasn't visible in the latest aerial photos) and some new roads were built which I inadvertently turned onto. It wasn't the greatest way to end a trip but it was an exploratory trip. The Umpqua region is quite beautiful but suffers from a tortured environmental history. Although I went to visit sites from the past, I've come to realize that my trip now comes at the right time. Both the BLM and Forest Service are beginning the process of updating their long term management plans. Both agencies (the BLM especially) are under fire to increase logging production thanks to budget shortfalls in the C&O counties.
The Spotted Owl and Marbled Murrelet are still at risk species and their suitable habitat has not expanded. In fact, those same locations are likely to become the target of chainsaws once again. It's important document what makes them so special, and that's what I hope my contributions do. There are many, many locations I want to visit and photograph so I have unfinished business down in the Umpqua. This won't be my only post about the Umpqua moving forward.
Crater Lake Sunset – 6/2/2016 from Steve Cole on Vimeo.
If you're interested in viewing my web map project of timber sales within the Umpqua basin, you can view that map here.


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The 67th episode of AVWeek features Dawn Meade of Net-AV, George Tucker from World Stage, and Matt Scott of Omega Audio Video.
In this Thanksgiving-week episode, the guests discuss Panasonic cutting 10,000 jobs. Also, Nortek is changing names and combining companies. The group riffs off Alan C. Brawn's License to Thrive story and asks, what certification do you need in a converging AV/IT world? Next, Kramer Electronics has new twisted pair cables. Finally, in China, a 220 story building is going to be constructed in 90 days. Do you think they remembered the AV? Running Time: 55:16
Podcast: Play in new window | Download

subset: commoncrawl


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On Saturday the Holy Father met with participants of a congress titled, "New frontiers of genetics and the dangers of eugenics." In his address, the Pontiff cautioned against the threat of eugenics and encouraged his audience to love those often rejected by society.
Speaking to a congress sponsored by the Pontifical Academy for Life on the occasion of its 25th general assembly, Pope Benedict first praised the scientific progress made in the world of health, and then discussed "genetic reductionism," a term which refers to identifying "individuals exclusively in terms of genetic information and its interaction with the environment."
Through the collaboration among the various branches of science, said Pope Benedict, it is possible to avoid the risk of genetic reductionism. He also stressed that man will always be greater than his genetic information and his interactions. "He has, in fact, the power of thought which always tends towards the truth about himself and the world."
"Each human being, then, is much more than an individual combination of genetic information transmitted by his or her parents," he said. "The arrival of a new person into the world is always a new creation."
Referring then to the dangers of eugenics, the Holy Father noted how, despite its having been condemned in the past, "worrying manifestations of this odious practice," still persist. "A new mentality is insinuating itself," he cautioned, "one that tends towards a different view of life and of personal dignity founded on personal desires and individual rights.
"The tendency is to favor operative capacity, efficiency, perfection and physical beauty, to the detriment of other dimensions of existence which are not considered to be worthy. In this way, we diminish the respect that is due to each human being, even in the presence of a defect in his or her development or of a genetic ailment which may manifest itself during the course of a person's life; while children whose lives are judged as being unworthy to be lived are penalized from conception."
Pope Benedict then underscored the fact that all forms of discrimination against "individuals, people or ethnic groups on the basis of differences in real or presumed genetic factors is an attack on the entire human race."
All human beings "by the very fact of having been born, enjoy equal dignity," he taught. "Biological, mental and cultural development, or the state of a person's health, must never become a factor for discrimination."
Benedict XVI ended his address encouraging his audience to "consolidate a culture of acceptance and love, showing real solidarity towards those who suffer and breaking down the barriers that society often puts up to discriminate against people affected by disabilities or serious illness or, worse still, to select and reject life in the name of an abstract ideal of health and physical perfection."
"If man is reduced to an object of experimental manipulation from the earliest stages of his development, this means that medical biotechnology submits to the will of the strongest.
"Faith in science must not make us forget the primacy of ethics when human life is at stake," he advised.


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FabHotel Trinity Art Saket is situated in New Delhi where people come to visit for its rich ancient history and popular tourist attractions. There are a number of palaces around the city that make the place worth visiting. The hotel looks forward to make guests feel at home and provide them with every possible support to make their journey to the top an enjoyable one. The property is located at a distance of 14 km from Indira Gandhi International Airport and 15 km from Delhi Railway Station.
An array of all essential services are rendered by the hotel for a hassle free stay that includes front desk, Wi-Fi, security service, concierge facility and many other services. It has a backup generator within the property in case of power failure. There is also round the clock dining facility available to make comfortable. The rooms in the hotel are well-maintained, ventilated and clean, and come with comfortable bed linens. To ease the stress of travel, the hotel offers room amenities like television, air-conditioner, room service, hot and cold water and many more. All rooms have attached bathrooms fitted with essential bathroom amenities and toiletries.
While staying in this beautiful city one should surely take a visit to Qutub Minar(3 km), Lotus Temple(8 km), Jama Masjid(18 km), Red Fort(18 km), Akshardham Temple(20 km) and many other to make stay memorable. Many shopping places can be explored by guests located close to the property. The warm and supportive staff ensures any and every whim is met at the earliest.
Have a pleasant and memorable stay at FabHotel Trinity Art Saket!


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Culture of Life
Teens Believe
BY Tim Rauch
July 24-August 6, 2005 Issue | Posted 7/24/05 at 12:00 AM
U.S. teen-agers overwhelmingly support religious expression in school and public life, according to an American Bible Society poll. According to the summer report, 82% favor "under God" in the Pledge of Allegiance, 72% think students should be allowed to pray in school, 82% say the slogan "In God We Trust" belongs on currency and 83% feel it's appropriate to sing "God Bless America" at athletic events.
Source: Chicago Tribune, July 1
Illustration by Tim Rauch.
Copyright © 2013 EWTN News, Inc. All rights reserved.


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Too Human
Comments (148)
|Ganoncrotch (on 07 September 2012)
I actually loved this game, self and my bro played through the whole thing co op over xbl and got every achievement in the game, if you have the unstoppable achievements on your xbox live profile I tip my hat to you, this is one tough nut to finish without dying but damn rewarding game if you get into it.
Just a shame it was meant to be a trilogy originally so the game ends on a fairly class cliffhanger which will never be resolved.... will never get to fight that giant mech shown in the ending... depressing.
|thewastedyouth (on 13 April 2012)
If they had made this 4 player coop and let you trade the loot with some sort of auction house this would have been amazing
very sad!!!
|wiilicious (on 12 February 2012)
Don't care about your opinion I like this game.
|yo_john117 (on 24 September 2011)
Pretty disappointing game.
|slipknotfan (on 26 June 2011)
This game stunk. Was gonna be a new franchise. Glad it wasnt!
|MiSan7573 (on 01 February 2011)
LOL..this shovelware does not look like a game that took 3 years to create. It's sad when Silicon Knights actually took a decade to create this dissapointment which probably lead to their demise. I got it for $5 during the time fry's was clearing their stock and it's what it is worth in my opinion.
|Mr Puggsly (on 21 January 2011)
Edit: I meant 2008, not 2009.
|Mr Puggsly (on 21 January 2011)
For the record, they didn't actually spend 10 years creating this game. A PS1 game was in the works and got scraped. A Gamecube game was in the works but got scraped. MS bought rights in 2005 and the game was released in 2009. Hence, they spent like 3 years creating THIS game.
|Mr Puggsly (on 21 January 2011)
It only needs to sell a thousand every week for 270 more weeks to hit a million. :-p
|oni-link (on 22 April 2010)
I'd rather play this game than Lair!!!
|Aion (on 12 April 2010)
Really good game, to bad every one bashes this game with crap like 10 years to develop.
|Iveyboi (on 31 March 2010)
This is one of the worst games ever made. 10+ years? Come on man. RIP Silicon Knights.
|Altitude (on 26 February 2010)
This is a great game. I can't wait for the sequel.
|elticker (on 23 February 2010)
Very nice game. Deserves more but the camera control is what made people flock away from it like i did when i played the demo btu when i bought it i got used to it the story is great though its mostly 4 or 5 huge levels
|Nebulous (on 02 February 2010)
@ Gilgamesh:
Dude.... no, no, and no.
Think about what you're saying, $80 million? who would have given Silicon Knights that kind of money, for one game? that's preposterous, and utter bullocks.
In truth, they were making a Too human for PS1, the game was in development, but then got shelved when SK began working on Eternal Darkenss. After that, the only think ever shown was a CG trailer they made for Gamecube. Too Human on 360 is an entirely different game. Those points were made in the EGM TH cover story, and in TH's IGN blog.
On 360, the game was in development for 4 years (started in 2004 I believe). There's no way Microsoft would have given them 80 Million upfornt, thats not how publishing contracts work, you have to hit milestones to get paid.
@ oni-link:
Dude, the only person who factually knows how long TH was in development is Denis Dyack. The fact that you're trying to argue what the creator of the game says, is hilarious.
|oni-link (on 11 January 2010)
um that doesn' t prove anything. Anyhoo this game is decent for the price I picked it up for ($10 @frys). If we see a sequel hopefully ppl will be more understanding.
|dsister44 (on 01 January 2010)
It was not in development for 10 years.http://xbox.joystiq.com/2008/08/25/dyack-on-10-years-of-too-human-misconception/
|Gilgamesh (on 18 December 2009)
@Nebulous, Too Human was in development for almost 10 years. It was originally planed for the PSOne. It cost roughly $80 million to make which was funded all by Microsoft.
In order to break even they'll have to sell around 3.5 million copies.
|Nebulous (on 27 November 2009)
@ Boniitis: 3 million? haha, give me a break. Thats like $180,000,000.
Actually, Silicon Knight's court documents say they had to negotiate a less favorable deal with MS after the Unreal Engine fiasco. I doubt it cost more than 30,000,000 tops. It was only in development for 4 years.
Anyways, great but flawed game. Excellent beginning to the story, incredible art direction, and a solid, unique and fun combat system, with very addictive Diablo-style looting. Probably still the best definition of an action/ RPG game I've played today.
|Boneitis (on 26 November 2009)
Oh boy, this game probably needed to sell 3 million copies at the full price to see a profit. I doubt the planned sequels will ever see the light of day.
|dobby985 (on 07 November 2009)
I'm a huge Silicon Knights fan and it's not as bad as everyone says. Sure it's not as good as Blood Omen.
|geddesmond2 (on 10 October 2009)
80 million microsoft payed for this?
|BrayanA (on 02 October 2009)
"Is this bundled in EU?"
No and never was.
|Seinfeld (on 07 September 2009)
I bought this game for $10. I can't say it was worth even that much.
Had the potential to be a great game, but it sucks.
|NicholasCage (on 03 September 2009)
Is this bundled in EU?
|KingEidilleg (on 09 August 2009)
Just bought it for 6 Euro. If I play it for an hour or longer, I think I got my money's worth :-D
|Sanzee (on 25 July 2009)
God save Dennis Dyack. My Xbox 360 spit this back out after I put the disc in. It wouldn't play anything else for a week.
|Nightwish224 (on 25 June 2009)
The game was okay... but I just never reply it. Good thing I bought it used. Oh and the camera angle IS that bad.
|darklich13 (on 27 April 2009)
Bought this for $9.99 yesterday. So far I like it.
|Shadowblind (on 16 April 2009)
This game stands for all of my disappointment in SK. You can still find my hype posts on this board...
|TiagoCosta (on 09 April 2009)
buy 2 days ago for only 4.50 euro
|shinyuhadouken (on 08 April 2009)
I just picked it up for cheap 2 days ago.
|dsister44 (on 03 April 2009)
the camera in this game sucks!!!
but besides that this game is awesome the combat is so much fun.
|Gabriel84 (on 25 January 2009)
9.99 @ GAME.co.uk
|Barozi (on 13 January 2009)
Metacritic & Gamerankings disagree with you
|disolitude (on 08 January 2009)
Ill pick up part 2 if they make it. The game needs more polish but is quite fun...
|klendathu (on 08 January 2009)
this is the best game I have ever played, it's not the gfx, but the loot, the story and the different gamecontrols. although in the 1st run I died way to often ... but with a strategy u'll get the "unstoppable" achievment .. had it only twice
|Hardware123456 (on 05 January 2009)
better thn this crap
|Myviewing (on 04 January 2009)
This game all that bad? I'd like to check it out maybe after a price drop and I am interested in the theme.
|Barozi (on 04 January 2009)
Once again: No. Go and play SOCOM
|Hardware123456 (on 04 January 2009)
|Egghead (on 03 January 2009)
Yeah this is selling much faster than Haze, and given did an impressive 600k, this is looking good. I hope its enough to convince MS for another game, again, this game has got some great ideas but fails on execution
With that said, i dont see how 600k for Haze wasnt enough for FRD to stay alive = (
|Stats87 (on 01 January 2009)
Haze is definitely not the worst game ever, neither is this for that matter. Both are a disappointment, but not even close to the worst ever.
Haze is actually worth a rental and a playthrough once for the Co-Op
|Deviation59 (on 30 December 2008)
Even Haze is nearing 600k at this point. Doesn't mean that either title is really worthwhile.
|Seece (on 28 December 2008)
Wow JiaJia you were prooved wrong in less than a month! This will reach beyond 700k lifetime.
|Barozi (on 27 December 2008)
No it's not. Go and play Haze
|Heavenly_King (on 27 December 2008)
|De85 (on 26 December 2008)
I enjoyed the demo and am thinking about picking it up, especially now that the price has gone down, but I want some concrete info about the sequel or its cancellation before I make my decision.
|Egghead (on 07 December 2008)
Its not selling too badly, easily hit 500k, and then maybe even 600k.
Overall not bad, and a good userbase to make a sequel for
|Barozi (on 27 November 2008)
What are you talking about ? It's selling 10k per week. It will easily reach 500k.
I'm pretty sure you didn't even play it, because if you had you would know that it isn't that bad.
|Bitmap Frogs (on 26 November 2008)
You know, we got soooo very few high-budget dungeon-crawling extravaganzas it pisses me off Silicon Knights failed to deliver =(
|JiaJia (on 25 November 2008)
wont reach 500k. Its over, bargain bins it is where it still won't sell. THank goodness for gaming that people don't buy crap like this.
|Strategyking92 (on 23 November 2008)
haze sales.
|Strategyking92 (on 23 November 2008)
Week 1 7,259- 91,781 -53,086 -152,126
Week 2 2,744 -22,761- 37,835 -63,340-
Week 3- 1,569 -14,112 -21,762 -37,443-
Week 4 -1,305 -12,034 -12,182 -25,521-
Week 5 -1,071 -10,205 7,515 18,791
Week 6 786 8,035 4,967 13,788
Week 7 625 6,179 4,279 11,083
Week 8 601 5,527 5,102 11,230
Week 9 590 4,234 5,350 10,174
Week 10 484 3,296 5,101 8,881
|Picko (on 20 November 2008)
@ -GhostMLD-:
I doubt you'll ever see a sequel. If you take the performance of the original (500k - 600k) and you factor in that a lot of people probably didn't enjoy it enough to get the second then you get a very unsuccessful sequel.
|-GhostMLD- (on 12 November 2008)
500k lifetime is ok.
At least part 2 will improve upon the mechanics and actually sell/get a decent fan following.
|Egghead (on 02 November 2008)
I agree, great ideas, terrible execution
Sad really because the game could indeed be a whole lot of fun at times
|heruamon (on 19 October 2008)
Too Human probably failed to recoup it's cost, but if M$ is going ahead with the trilogy, I Think the next game can recover nicely. Regardless of what some might say, this game had ALOT of good fundamentals, and for the sequel, you'll have improvements of the system with more polish and shine.
|LOL MATURE (on 18 October 2008)
ACE - they did spend money to make UE3... But that's what they do. Even if they didn't make GeoW UE3 would still exist. Obviously they didn't need to create the engine for the game because the tech already existed. That they already made and were selling to make their money back for their work. Do you not understand how much time and money they saved by using their own pre-made engine?
and in fact Silicon Knights is suing Epic because they licensed the engine and it didn't work for them. So they decided to create their own engine... how much resources went with that? They spent money on the license... tried to implement the engine... didn't work for them so they scrapped it and builkt their own from the ground up.
Sound like a huge money hole for just that.
|Seece (on 17 October 2008)
If this can maintain 15k a week for the rest of the yea + christmas boost it could reach 500k+ then maybe 600k lifetime.
|ACEtheVAMPIRE (on 14 October 2008)
And what? U think Epic games did not spent money to create UE3? Lol. So lets do not include engine coast things here.
Advertising? I seen only some Too Human' baners on some website. U think they spent 10 000 000 bucs on that baners?
|llewdebkram (on 13 October 2008)
Not my kind of game at all but if it did cost that much and did take all that effort to develop I feel kinda sorry for the developers if this is all it has sold.
|LOL MATURE (on 13 October 2008)
ACE - GeoW only cost 10,000,000 because EPIC used their Unreal Engine... You know... the one that cost 0 dollars to make because it was already made.... and cost 0 dollars to license because Epic owns the engine...
Big cost reduction just for that.
Also gears had huge advertising. Would be nice to know how much that ran... Halo 3 spent 10mil on TV alone.
|MorgZ (on 07 October 2008)
either way 350k is not what this game needed and expected to sell. Almost certainly heavily in loss atm due to the engine issues which plagued the game and wasted a lot of cash which would have been better spent on doing 4 player coop which would have resulted in better reviews and more sales.
Hopefully this can hit 500k but even that is unlikely now.
Lets not beat around the bush, this game was expecting 1m+ sales and is not going to get it.
|ACEtheVAMPIRE (on 07 October 2008)
it is all about the budget, MS spent only 10 000 000 on Gears of War. U think they spent more on Too Human? Hell I think no.
Anyway, publishers said that 200 000 is enough to repaid for a game with average budget and advertising. Trust me I know what I talking about.
And look at Too Human. It has very cheap production values, exept music and story(wich cut into 3 games), so I dont think this game had even 10 000 000 bucks budget.
|kuddles (on 05 October 2008)
Sorry ACE, but you're mistaken. The average budget for a next-gen game is around 20 million. Hard to know for sure since like movie studios most publishers don't like talking about costs, something you would know if you actually worked in the gaming industry.
Regardless, that's the estimate for titles like BioShock and The Darkness so let's go with that. Even though the game licensed the Unreal 3 engine and then built it's own from scratch, so right off that bat an "average" budget is highly unlikely.
Let's do the math. $60 x 330k = 19.8 million dollars. This doesn't even take into account the cut the retailers get, or the advertising costs, or the production and printing costs. So even in the best case scenario, the game wouldn't have broken even.
|squeeky (on 03 October 2008)
This game was in development for years. It did not have an average budget. My guess would be >500k. So unless MS hands over a big money bag, this game is in the hole.
|ACEtheVAMPIRE (on 03 October 2008)
200 000 is enough to repaid for a game with average budget and advertising.
|JiaJia (on 02 October 2008)
ACE "works" in the gaming industry. Does that mean living in your basement playing the shit failure of a game called too human? NekoSOM took the words right out of my mouth. Get a job you dole bludger. Maybe an education too while you're at it. My goodness. You just reap of failure you ain't worth my time. This game fails. You fail. Period. Peace out y'all.
|Barozi (on 02 October 2008)
Too Human vs. Haze:
1st week: 183k - 152k
2nd week: 56k - 63k
3rd week: 31k - 37k
4th week: 26k - 26k
5th week: 21k (with Japan) - 19k
after 5 weeks:
317k - 297k
Both not good, but Too Human won't lose against Haze.
|DMeisterJ (on 01 October 2008)
Wow. Haze might sell more than this.
That'd make this game an epic fail.
|ACEtheVAMPIRE (on 30 September 2008)
very funny. so where is the link with proof, not rumors?
|NekoSOM (on 29 September 2008)
ACE, being in the AV club at your junior high school doesn't qualify you as part of the "gaming industry". I'm pretty sure those in the actual gaming industry can not only read and write (I'm relatively certain you are unaware of what "Epic Fail" means since you use it completely out of context) but would understand that developers can in fact develop more than one game at a time.
Secondly, why do you require Denis Dyack to say it is so for it to be so? I have no doubt he has no desire to admit his pet project was such an albatross. Admitting it has such a massive budget would be a tacit admission of its failure.
Or perhaps I'll put it in language you'll understand. Big company make bad game for these many years (holds up 9 fingers) big booboo on wallet EPIC FAIL.
|Kaim_90 (on 27 September 2008)
Egghead , this is not like Haze or Lair . Too Human not is a videogame exceptional, but is at least discreet .
|ACEtheVAMPIRE (on 26 September 2008)
JiaJia, omg I see just another Epic Fail post
LOL, next time show me direct link where Denis Dyack said about budget of the game. And try to use brain next time.
BTW I work in gaming industry, so lol. your post is Epic Fail 2 times!
|JiaJia (on 26 September 2008)
ACE ... cry me a river... industry insiders know more than an internet geek like you. Its ESTIMATE between 70 - 100 million .. they given reasons for the estimate. You talk out of your ass. So who's post is epic fail? Exactly ....
Nonetheless the game bombed. Period.
|Egghead (on 23 September 2008)
@ Wildcard975
Hmm i never knew that, either way, huge drop-off. We have another Lair and Haze (teh irony...)
|Infinity (on 22 September 2008)
This game bombed.
|disolitude (on 22 September 2008)
Game has some issues but its fun to play...give it a try.
|jasonnc80 (on 21 September 2008)
People seriously need to use some common sense. Do you know how big Silicon Knights is as a developer. A budgeted game of around $100 million would destroy a company like that.
|ACEtheVAMPIRE (on 18 September 2008)
U cant read did u?
"While the budget of this tale of genetically enhanced humans trying to thwart a machine menace is only rumored..."
|foxhounder (on 18 September 2008)
Orange: that link only confirms that the budget numbers are rumoured.
|Orange (on 17 September 2008)
Here's one link:
i think if you search google you can find more confirmation of the budget.
|ACEtheVAMPIRE (on 17 September 2008)
Are u sure this means canada is included?
I think VG didnt include Canada and Australia
|ACEtheVAMPIRE (on 17 September 2008)
Your post is epic fail. and give me the link where Denis Dyack said they spent 100 000 000 bucs on TH lol
|Wildcard975 (on 16 September 2008)
Egghead NPD only track U.S. numbers. Vgchartz also inlcudes Canada in there numbers.
|poonus21 (on 16 September 2008)
so much for a trilogy lol.
|JiaJia (on 15 September 2008)
The press + people developing the game > you guys who know nothing. Its been estimate at anywhere between 70 - 100 million. Epic flop.
|ACEtheVAMPIRE (on 13 September 2008)
They didnt made TH since 99, coz they made Eternal Darkness and Metal Gear Solid TS in that period(99-2004). U think they spent 100 000 000 buks making PS1 alfa version in 1999? LOL!
and U think Microsoft gave them 100 000 000 bucs on 360 version when MS spent only 10 000 000 on such big title like Gears of War? LOL! I think MS spent less 10 000 000 on TH so it cover the expenses and your arguments are ridiculous.
|freebird4 (on 13 September 2008)
Too Human probably didn't even cost $30 million.
|freebird4 (on 13 September 2008)
Too Human did not cost $100 million.
|NekoSOM (on 12 September 2008)
Dude, Ace, he put the evidence right at you. Yes, the 360 version of the game may have only been in production since 2004, but the game itself has been in production since 1997. To think, the game has been in production longer than some of the gamers who bought it have been alive. I'm amazed they've only spent $100,000,000, I would have thought it closer to 150. For development to have spanned 4 consoles (PSX, PS2, GC, 360), and so essentially is 4 separately developed games, the price could have been higher. Having played the end product, I just don't understand what took them so long.
|ACEtheVAMPIRE (on 12 September 2008)
and what? Go and read interviews
|SuperJon (on 11 September 2008)
At ACE,
Well no, you're plain wrong. Too Human was at E3 in 1999. http://www.gamespot.com/news/2451246.html
Are you suggesting that they showed the game off five years in advance?
Halo 2 isn't anywhere near the biggest development project in history, lets not be thick.
Shenmue cost somewhere in the neighborhood of 70 million dollars according to Sega, and it was only in development from 1995 or 1996 to 2000, on two consoles, which is somewhat less than 1997 or 1998 to 2008 across three consoles. So the price isn't that ridiculous.
|Egghead (on 11 September 2008)
NPD are saying 170k, but i dont know what their period are
|SHMUPGurus (on 10 September 2008)
All I know is this:
From the second I've started Too Human, I didn't encounter A SINGLE bug/glitch, unlike some other 60-worthy games I've played years before. I think people were expecting Too Human to be something else, but why not just enjoy it for what it is? It's finally here, and you can clearly see the little touches of detail everywhere in the game (notice the walking animation when you push the stick a little, then stop, then repush... That's the first thing I notice in a game most of the time).
I can't wait for the sequel, and let's hope for the best this time around!
||_emmiwinks (on 09 September 2008)
Really? You think this game will have legs? it went from 130k in America to.. 33k. Thats one hell of a drop off for its second week.
|Simulacrum (on 08 September 2008)
Pretty much like haze
|DevilishSix (on 08 September 2008)
Love the game, it has received far to much hate, when it actually is a pretty good game. Its, like a Diablo but with futuristic guns and an interesting melee control mechanic.
I would not read to much into the sales for Europe....that represents one day sales figures. I expect this title to have legs and be a steady seller, but it won't sell millions.
If MS and SK are smart, this game screams of DLC like what NG2 got with the Mission Mode content.
Anyways, highly addicting and fun game.
|Barozi (on 08 September 2008)
I hope not. If it will make past 500k there might be a chance for at least one sequel.
I must convincing some people immediately to buy this game...
|stof (on 08 September 2008)
So are the games' sales going to impact their intention to make Too Human a trilogy?
|ACEtheVAMPIRE (on 08 September 2008)
2 SuperJon
lol. they start made it only since 2004 and it cant spent 100 000 000$. Even Halo 3 spent only 30 000 000$. Ms cant gave SK such big budget. Read the interviews with developers.
BTW game is awesome, best hack and slash rpg
|MorgZ (on 08 September 2008)
its frustrating becos if they could have included 4 player coop and removed the stupid death sequence it would have received much better reviews.
anyhow i've picked it up and will have a look at it in a few weeks.
|simmcity (on 08 September 2008)
Yikes, so who thinks Too Human will equal or just pass Haze?
|SuperJon (on 07 September 2008)
Oh wow. Ten years in development, 100 million dollars spent, and its a gigantic flop.
|Damzema (on 07 September 2008)
It's a good game but you must spend time on it to apreciate the combat system and most of the players or reviewers just try it a couple of hours ...
We'll never see the second episode ... it's unfair.
|Chrizum (on 07 September 2008)
This game needs to sell about 2,5 million to break even, and 5-6 million to consider a succes. I'm willing to bet it will have a hard time reaching a million. And this is supposed to be a trilogy...?
|slimeattack (on 07 September 2008)
Now that's a flop.
|jerseyboy609 (on 07 September 2008)
First week is meh, but it cost around $80-100 million to make. According to this site, it needed to sell more than MGS4 in order to recoup cost. http://blog.knowyourmoney.co.uk/index.php/2008/08/10-most-expensive-video-game-budgets-ever/
|arsenal009 (on 06 September 2008)
I wonder how much money this game lost.
|Sherlock99 (on 06 September 2008)
too human flops
|Munkeh111 (on 06 September 2008)
Not a great start in Europe
|Slavedemonxi (on 05 September 2008)
I liked the combat and all, but i thought the story could be better. The fact there is an achievement if you die 100 times annoys me. There should be a better healing system i think.
|ozsman (on 05 September 2008)
well....The combat system at the higher lvls is awesome. Anybody willing to try this game out, dont give up. It gets much better the second/third/forth play through.
|Sol (on 05 September 2008)
Wow, fanboys are trully pathetic.
Anyway this game is much better than most reviewers made it out to be, although its flaws are painfully obvious. Still a decent game though.
|Undying (on 04 September 2008)
I did not like the demo. I was excited for this game too.
|Barozi (on 04 September 2008)
hmm well I played COD4 yesterday and I still think Too Human is a nice game.
Maybe you don't like it, cause you haven't played it yet ;)
|Heavenly_King (on 04 September 2008)
If you like this game it is because you haven't played any decent game lately.
|Barozi (on 04 September 2008)
Uhm what ? ^^
|skeezer (on 03 September 2008)
@barozi...IS THAT A SPOILER!!!!!!!!!!
I'm gonna report YOu!!!
|Barozi (on 03 September 2008)
Skeeuk please stop trolling.
To answer your fanboy comments.
1. The game is 15 hours long when you just play the storyline and approximately 30 hours when you just level up one of the 5 character classes to level 50
=> It has about the same gameplay time as your beloved MGS4
2. You can't skip the death cutscene, because the game loads in that time.
(Why does MGS4 save data onto the harddrive before every act ? Also stupid isn't it ?)
|Skeeuk (on 03 September 2008)
10 years for 10 hours of gameplay gotta be a joke!
try the demo everyone its utter garbage. WHY THE HELL DID THEY INCLUDE AN UN-SKIPPABLE CUTSCENE THAT LASTS 20 SECONDS every time you die.
im suprised at the sales, obviously theres only this and gaiden 2 thats come out all year, so socks have to be filled you know!
|EaglesEye379 (on 03 September 2008)
I can only hope that since they have more development time not re-writing their engine, that they will make the game at least double in size and add much more varied content, bosses, secret levels and develop the story better.
|heruamon (on 03 September 2008)
This game ROCKS HARD! I love the combat system, and it more than makes up for the camera angles, but I've played DMC4 as well, and the camera sucks on that game as well, so WTF are people talking about? This game needs to sell about 1 million, and it's going to be mroe than okay...Too Human 2 will be TONS better, as SK will be able to refine the gameplay, instead of developing the engine.
|PicRROD (on 02 September 2008)
This is good game buy now.
|ziss (on 02 September 2008)
nice game! but camera and controls deep shit!
|starcraft (on 31 August 2008)
This game is pretty sweet.
|Egghead (on 31 August 2008)
Actually they have stated MS have been a great partner, and also, MS funded the whole thing, so SK take next to no loss even if it flops
|PS360ForTheWin (on 30 August 2008)
ok game so far, i like the combat system
|Doodlez (on 30 August 2008)
Who the heck writes "harhar" nowadays?
|Doodlez (on 30 August 2008)
Get your character up to level 10 or more then come back and post your opinion.
|Emmitt2222 (on 30 August 2008)
Silly Silicon Knights! More like siliconE knights. Looks good, but just doesn't have that real feel. harhar.
But seriously, they should have stayed with Nintendo where they actually put out good games that didn't send them into extreme debt.
I was really hoping the game would be good just so I could know that there is one more consistently good gamemaker out there. Alas.
|Egghead (on 30 August 2008)
The rumour is BS, has been disproven. But yeah, its got a bigger opening than LO, just by a bit, with less promotion but a demo (though a very non-mainstream one)
It may just sell well enough, Crackdown sold a lot after the Halo 3 Beta
|pbroy (on 29 August 2008)
That might be the case. Lots of online stores had a ship date of 8/22. Also Circuit City and Best Buy were sold out online prior to that. There probably were shipment delays and low supply.
|Doodlez (on 29 August 2008)
The Walmart near my house was sold out too. I have a feeling that a low/late shipment is the reason for these numbers. Plus the week delay for the Europe release should boost things. It's still ranked high on gamestop.com so something is incorrect.
|DevilishSix (on 29 August 2008)
Numbers seem way off. A couple weeks ago it was reported to have close to a million units preordered?
But even if that rumor is half true you would have thought 500,000 units. Also, shopping at Wal-mart today I noticed they were sold out of Too Human.
Anyways I have it and think this is a very unappreciated title by lameo reviewers. But that should not matter much as many gamers that put time into building up their characters are finding out how fun this game really is......which should translate to good word of mouth
|Egghead (on 29 August 2008)
Hopefully it breaks even, im guessing around 500k lifetime.
I really think the next game can turn out good, theres a lot of good, yet theres a lot of bad. If they can have a much tighter experience they may have a great sequel
|Riachu (on 27 August 2008)
So far:the combat is fun, the skill trees are costumizable. However, I found that the story is very hard to follow at times and the animations are terrible(how does Baldur slide like that when in combat?) and there are many problems with the camera.
So far:it's above average(but very flawed)
|pbroy (on 27 August 2008)
Already have 60 hours put into this game, been idling alot, but still. I almost forgot there were any camera problems. The battle system is like ballet and rhythmic gymnastics. Sounds gay, but it's fun. n_n
|Riachu (on 23 August 2008)
My bro borrowed it from his friend and is apprently enjoying it somewhat. Despite the reviews, I will try it since I enjoyed the demo
|Heavenly_King (on 23 August 2008)
Craaaaaaaaaaaaapy Human!!! lol
|Barozi (on 22 August 2008)
great game. I have to try some co-op soon...
|Doodlez (on 22 August 2008)
Fun...fun...fun. Co-op is a blast too.
|Arkk (on 21 August 2008)
Bought the game, and have been enjoying since. Co-op is a blast. It is a game that I can personally see myself playing for a good long time. I'm a sucker for loot collecting what can i say.
|Slavedemonxi (on 18 August 2008)
I liked the demo, the game just felt really good.
|squall747 (on 02 August 2008)
After playing the demo I think this game is pretty good. I decided to reserve it I think it will be worth it. The co op should be good too.
|yungmagic09 (on 17 July 2008)
After replaying the demo, I'm kinda into this game. I may get it.
|Slimebeast (on 14 June 2008)
I predict 86% on Gamerankings, and over 1 million copies lifetime sales.


text:
This is the new virus that is holding your files for ransom.
How to beat the Ransom Virus Crypto
- The best way to beat this guy is to take your drive and save your data to something off the network, because it will encrypt all attached drives. You can then reload Windows and you are safe.
- Alternatively, you can simply change your clock. The genius never thought of that.
It offers you a get out of jail free card for $300.00. Not bad until you don't pay. Guess what? It's no joke. Your files will be encrypted whether you pay or not. Dr. Web says he can fix them. I wouldn't bet on it though. I tried Advanced Excel repair tool, which costs $89.00, and they couldn't fix the files because of too much damage.
If Dr. Web "CAN" fix them then he produced the Cryptolock Virus himself. I don't think I would give him my personal information. I have used the advanced repair tools in the past, and they work as advertised. They don't work on this one though. Dr. Web does it for $25.00 a file, or so he says. Try your luck. I think you would be dealing with the devil personally.
I saved three companies this week by changing date and time. Amazing how simple some things are. Wouldn't you agree?
How can someone pull this off and forget about a small detail like changing the date and time? Good virus, but an amateur programmer. Come on now. You give them a time and they can actually set the clock back and destroy your deviant thoughts. You should be on "Americas Dumbest Cyber Criminal Videos". Maybe we can do a website called ADCCV…
My number is on the wesite. That's how you contact me. I answer 24/7.


text:
Some Iraqi Republican Guard divisions were reported to be moving south out of Baghdad and toward the advancing coalition forces, according to wire reports.
"Our guys are able to see the skyline [of Baghdad.] That's how close we've gotten," a military official told the Associated Press, speaking on condition of anonymity.
Some lead units were also reported to have donned their full chemical protection suits as they close in on the Iraqi capital.
Earlier Wednesday, U.S. Marines said they seized a bridge over the Tigris west of Kut, 105 miles from the Iraqi capital. Further west, the Army bypassed Karbala and headed for the Euphrates river just 50 miles from Baghdad.
"This is so far the biggest fight of the war," said a U.S. spokesman at Central Command in Qatar. "The battles in Karbala and Kut are the most significant battles to date."
U.S. Brigadier General Vincent Brooks said the troops approaching Baghdad had crossed a "red line" which he said could trigger a chemical attack by embattled Iraqi forces.
"We have forces that have already crossed those red lines," Brooks told a news conference at Central Command headquarters in Qatar on Wednesday.
"If it's (chemical weapons) used, we'll be prepared for it being used," Brooks said. "It causes us to maintain protective postures of our forces as they approach this area, but it doesn't make us stop."
Meanwhile, Iraq's information minister denied on Wednesday that U.S. troops had crossed the Tigris river in their advance on Baghdad.
"I have detailed information about the situation…which completely proves that what they allege are illusions," Mohammed Saeed al-Sahaf told a news conference.


text:
Friedrich Schiller
Friedrich Schiller (10 November 1759 – 9 May 1805 / Marbach, Württemberg)
» Click to list general statistics » OR, select a date :
The Proverbs Of Confucius
Threefold is the march of time
While the future slow advances,
Like a dart the present glances,
Silent stands the past sublime.
read more >>
- Hits: Number of visitors who read the poem on the given date.
- Posts: Number of visitors who posted the poem to a friend (via e-mail) on the given date.
- Dates that have "0" hits may not be shown on the list.
- Dates, poems and poets that have "0" hits may not be shown on the list. Statistics are generated daily.


text:
First it was the Bell Foundry being closed on Dec. 5. Then it was Studio 14 a month ago. Now, some are worried for the future of affordable artist spaces in Baltimore.
Both the Bell Foundry, located in Station North, and Studio 14, located on Franklintown Road in West Baltimore, were closed due to fire code violations and lack of a proper permit, displacing a number of local artists and musicians.
These closures come after the devastating fire of a warehouse-turned-artist space in Oakland, Calif., called The Ghost Ship. The building caught fire the night of Dec. 2, killing 36 people, many of whom were young artists and musicians.
The Facebook page for Baltimore Band Rehearsals, the company operating Studio 14, said that the space was undergoing major renovations and that permit applications would be filed this week. One musician affected by the closure, Asa Kurland of the band Slow Lights, said he sees the Baltimore music scene as bigger and stronger than ever, thanks in large part to spaces such as Studio 14.
"It's like turning the lights out on your business," he said about the closure. "[Studio 14] is a great place. It's the best, and I can't wait for it to come back again."
Despite the closure, Kurland and other musicians he knows have been able to migrate and find some other temporary spaces. Looking on the bright side, he said it's actually forced him out into the community a bit more than before. And it certainly hasn't dampened his enthusiasm for performing. The Slow Lights album release party is slated for March 25 at The 8×10.
One group in particular was hit especially hard, being displaced to some extent by both closures — the Baltimore Rock Opera Society. The DIY theater nonprofit had its main rehearsal and workshop space on the first floor of the Bell Foundry, and the BROS band practiced at Studio 14. Rubbing salt in the wound, its space at the Bell Foundry was robbed, losing an estimated $2,000 worth of tools, according to a recent Baltimore Sun story.
"[The closure] happened very suddenly," said Aran Keating, the group's artistic director. "I got a call from one of the upstairs residents who basically said, 'This isn't good. You might want to come down here.' And I hurried over."
Upon arrival, Keating saw the Baltimore City Fire Department on the scene.
"Everyone had this sort of grim air," he went on. "It was pretty clear they came with the intention to close the space down."
Compared with the more severe violations on the second floor of the space, the first floor had relatively few issues.
"We were basically collateral damage of shutting down the upstairs," said Scott Brenner, a volunteer with the BROS.
Since the Bell Foundry closing, the BROS have had limited access to the space. Their lease goes through 2017, and the immediate focus is on getting the first floor space reopened to finish out that lease. The landlords/owners of the space, Joe McNeely and Jeremy Landsman (who the JT profiled in 2008 prior to the revelation of his involvement in a federal marijuana conspiracy case in 2012), said they anticipate the lower floor opening back up in a couple weeks, once the final inspection and permit comes through.
McNeely, speaking on behalf of both of he and Landsman, said they are looking at all their options for what to do with the site once the current lease is up. He didn't rule out keeping some sort of artist spaces as part of the building's future development but said it takes a lot of investment to get old buildings up to code, which then means rents are less affordable.
"The city thrives on its reputation for emerging art and music and by its nature emerging art and music is underground," he said. "So, the question is how do cities keep these kinds of spaces in a way they're safe and affordable?"
That's the exact question new Mayor Catherine Pugh's Artist Spaces Task Force will attempt to answer. The task force has held three meetings so far and is hoping to have recommendations for how the city can facilitate these spaces within six months, according to the task force's co-chair, Jon Laria, a partner at the law firm of Ballard Spahr specializing in real estate and land use work within the city.
The group's meetings so far, he said, have included a number of those from the artist community who are not officially in the task force.
"I think the fact that we've had meetings that have been very open and kind of free-wheeling, frankly, has been very helpful," Laria said.
There was also a public comment period from 4 p.m. to 7 p.m. Thursday at the War Memorial as well as the plan to create a website, where people can submit further comments and concerns, Laria said.
The task force has broken up into three small groups to look at key areas: understanding what artists need; looking at the state of affairs with the city codes (and ways to ease those without sacrificing safety); and finding avenues of financing available or that must be invented.
"It's an important part of any modern city to have a vibrant arts community," he said.
In the meantime, while the BROS are hopeful for the task force to succeed, they are not taking chances with their future. Erica Patoka, musical director for the group's upcoming September show, "The Terrible Secret of Lunastus," said it's certainly not the first time spaces in Baltimore have not been up to code, and not even the first time for the BROS. In the past eight years of the group's existence, they've had numerous different spaces for show rehearsals, band practice and performing. The goal now? A forever home.
The group has already raised more than $20,000 of a $75,000 Crowdrise goal to get them started. And they're putting almost all the money made in fundraising performances into the campaign. In fact, there's a Valentine's Day fundraiser event on Feb. 11 at Maryland Art Space called Bro K Cupid (pun intended).
"A permanent space would mean we would have so much more time to put our energy into the creative process itself," she said.
For a city that prides itself on a thriving arts community, now is the make or break time. And the artists are watching.
To donate to the BROS fundraising campaign, go to crowdrise.com/brosforeverhome.


text:
The One Thing that Changes Everything
The SPEED of Trust
The One Thing that Changes Everything
Trust, says Stephen M.R. Covey, is the very basis of the new global economy, and he shows how trust—and the speed at which it is established with clients, employees, and constituents—is the essential ingredient for any high–performance, successful organization.
For business leaders and public figures in any arena, The Speed of Trust offers an unprecedented and eminently practical look at exactly how trust functions in our every transaction and relationship—from the most personal to the broadest, most indirect interaction—and how to establish trust immediately so that you and your organization can forego the time–killing, bureaucratic check–and–balance processes so often deployed in lieu of actual trust.
- Simon & Schuster Audio |
- 1 disks |
- December 2006
Hear an Excerpt
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text: HANNAH BEECHRESIGNED. JOHANN KRIEGLER,66, outspoken head of South Africa's Independent Electoral Commission, stoking fears of administrative chaos during the nation's second all-race elections, slated for later this year; in Johannesburg. Kriegler has warned that the IEC's independence is endangered by a shortage of funding and has criticized a government plan to require bar-coded identity documents for voters, arguing that the complicated procedure could discourage up to one-fifth of the electorate from taking part in the polls.CONVICTED. ROBERT FLAHIFF,51, disgraced Quebec Superior Court judge, of laundering $1.1 million in drug money; in Montreal. As a practicing lawyer in 1989-91, Flahiff helped a former client and cocaine trafficker by hauling bags of cash to a Montreal bank--the starting point of a circuitous round-the-world money-laundering route. Despite his 1997 arrest and the possibility of a maximum 10-year prison sentence, Flahiff is still receiving his $115,000 annual salary as head of Quebec's highest trial court.KILLED. EAMON COLLINS,44, introspective ex-Irish Republican Army intelligence operative, whose chilling expose discredited the romanticized image of paramilitarism, by unidentified assailants who stabbed him and beat his face beyond recognition; in Newry, Northern Ireland. Following the 1997 publication of Killing Rage--a memoir in which he lamented turning into a machine geared towards death--Collins was repeatedly targeted by suspected I.R.A. supporters, who torched his home and nearly killed him in a hit-and-run incident. DIED. ROBERT SHAW,82, spirited American conductor, whose soaring choral concerts moved Arturo Toscanini to rhapsodize: In Robert Shaw, I have at last found the maestro I have been looking for; in New Haven, Connecticut. After nearly 20 years leading his eponymous chorale--a Grammy-award-winning troupe that once caused a riot in Ukraine when ticketless fans battered down the doors of a concert hall--Shaw took the helm of the Atlanta symphony in 1967, transforming it from a shabby collection of 60 part-timers into a professional, 93-member ensemble.DIED. SADIE DELANY,109, unassuming schoolteacher, whose extraordinary 1993 memoir, co-conceived with sister Bessie and writer Amy Hill Hearth, documented African-American life in the 20th century; in Mount Vernon, New York. Now a standard classroom text, Having Our Say: The Delany Sisters' First 100 Years spanned the indignation of the segregationist South, the heady hopes of 1920s black intellectualism and the quiet prejudice of New York suburbia.DIED. GONZALO TORRENTE BALLESTER,88, fanciful Spanish novelist, whose potent blend of realism and fantasy captured the surreal spirit of the civil-war years; in Salamanca, Spain. Winner of the 1985 Cervantes prize, the Spanish-speaking sphere's top literary award, Torrente Ballester was best known for his The Delights and the Shadows trilogy, which explored the demise of a once-powerful clan.


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An Energy-Efficient Cooperative Spectrum Sensing Scheme for Cognitive Radio Networks
Rapidly rising energy costs and increasingly rigid environmental standards have led to an emerging trend of addressing "Energy efficiency" aspect of wireless communication technologies. Cognitive radio can play an important role in improving energy efficiency in wireless networks. In this paper, the authors propose an energy-efficient and time-saving one-bit cooperative ...Download Now
Protein Inference and Protein Quantification: Two Sides of the Same Coin
In this paper, the authors investigate the feasibility of using protein quantification methods to solve the protein inference problem. Protein inference is to determine whether each candidate protein is present in the sample or not. Protein quantification is to calculate the abundance of each protein. Naturally, the absent proteins should ...Download Now
Large Scale Vehicle Routing Problem: An Overview of Algorithms and an Intelligent Procedure
In this paper, the authors provide a taxonomic literature review of Large Scale Vehicle Routing Problem (Large Scale VRP, LSVRP) and present a new solution procedure integrating qualitative and quantitative processes for solving it. First of all, according to the principles of different heuristics that the metaheuristics derived from, 5 ...Download Now
A Green Solution for Intelligent Metropolitan Heating System With USDCards
In this paper, the authors present the architecture, design, and simulation of an intelligent system for Temperature Monitoring used in metropolitan heating. The system consists of several TelosB-compatible motes, a Nokia uSDCard, and a smart phone. They use TelosB Motes to collect temperature data, and to transport the data to ...Download Now
A Fairness-Aware Smart Parking Scheme Aided by Parking Lots
Searching for available parking spots in congested areas has arouse widespread and close concerns from academia and industry in recent decades. Plenty of related work has been done to design multiple parking systems, but few of them has taken fairness into account. In this paper, the authors propose a smart ...Download Now
A Layered Approach Based on Objectives to Multi-Objective Optimization
A new multi-objective optimization approach based on layered objective is proposed. Two improvements on the non-dominated sorting genetic algorithm are given which are new layering method and the new selection mechanism. On the basis of the traditional non-dominated sorting genetic algorithm, a new objective layer approach is adapted and cycle ...Download Now
An Ubiquitous Mobile Multimedia System for Events Agenda
The current growth of mobile devices enabled with GPS receptors, cameras, accelerometers, and Internet access offers new opportunities for new mobile ubiquitous multimedia applications. Such applications help local communities to share resources using geo-location, interactive mapping, augmented reality, and several data representations. This paper presents CityEvents, a mobile solution that ...Download Now
Energy Efficient Ant Colony Algorithms for Data Aggregation in Wireless Sensor Networks
In energy-constrained wireless sensor networks, energy efficiency is critical for prolonging the network lifetime. A family of ant colony algorithms called DAACA for data aggregation are proposed in this paper. DAACA consists of three phases: initialization, packets transmissions and operations on pheromones. In the transmission phase, each node estimates the ...Download Now
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A multi-secret sharing scheme allows several secrets to be shared among a group people, which reduces the number of interactions between the dealer and the participants. In this paper, the authors generalize the ideal of multi-secret sharing scheme into attribute based encryption and present two constructions of dynamic multi-attribute based ...Download Now
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I first want to recognize that The Heritage Foundation has been very strong in its commitment to the issue of free trade. It has not been an easy endeavor for conservatives, who, for so long, have stood firmly for policies like cutting taxes (and we all know that a tariff is a tax) and who sought to implement a goal outlined back in 1947 with the establishment of the General Agreement on Tariffs and Trade--to break down trade barriers. It seems to me that clearly this has been the right position, one that my political party (and I happen to be a Republican) has embraced since the failure of the Smoot-Hawley Tariff Act in the 1930s.
As a party, Republicans traditionally have pursued the free trade route. Now, unfortunately, our party has more than a couple of conservatives who virulently oppose the idea of cutting taxes, meaning they pursue protectionist policies. The Heritage Foundation, however, has continued to be in the forefront of pursuing the conservative goal, and several things I can say today should make you feel good about this.
I can remember back to November 7, 1979, when Ronald Reagan announced his candidacy for the Presidency of the United States. If you recall, in his outline of proposals about foreign policy, he clearly wanted to pursue market reforms, and democracy was very key as well. But one of the most important parts of his announcement was his idea of implementing free trade among the Americas. Now we are at a very interesting juncture; one in which we see President Bill Clinton finally calling on the U.S. Congress (and we've been waiting three years for this) to give him the authority to implement the vision Ronald Reagan had back in 1979.
The United States had a great responsibility during the 1980s to establish this economic model of free trade and encourage democracy. If you look back to 1979 again, you'll remember that Daniel Ortega and his communist Sandinista guerrillas in Nicaragua overthrew Anastasio Somoza. We witnessed tremendous problems on the isthmus of Central America; and, obviously, debt problems as well as a wide range of other very, very unfortunate circumstances existed throughout the rest of the South American continent. It seems to me that if we look at where we are now, we'll see that we have had tremendous success. We all know that we have seen some form of democracy develop in virtually every country in this hemisphere, with the exception, of course, of Cuba.
Now I believe we have come to a point at which we must encourage greater free-market reforms. That's one of the priorities I have in going with the President on this upcoming trip to South America. Another is to encourage greater democratization and political pluralism. But I think that, as we pursue those goals, we will recognize what Ronald Reagan understood very well--that free-market reforms and democracy are not independent. They are, in fact, interdependent, along with the issue of free trade. So I believe that, if we continue and encourage market reforms and democracy, free trade will follow.
The United States has been the strongest, most dynamic trader in the world. But we have gone through this past three-year period without fast-track negotiating authority, and it has been tough for many of us who want to pursue the free-trade agenda. I have tried to be rather even-handed in my criticism of both the Clinton Administration and the business community. Why? Because I believe the real test of the success of free trade will be based on the level of public support for it. And the level of public support obviously is not terribly strong right now. If we look at public opinion polls and the advertising campaign out there, we see there is a fear factor. People are afraid to mention those "horrid" acronyms like NAFTA [North American Free Trade Agreement] or WTO [World Trade Organization], and I think this is wrong. My state, California, has a half-million jobs hinging on trade with Mexico. We have had great success with NAFTA, like the tremendous increase in the level of exports to Mexico, so we can see that NAFTA is working. But one should look at NAFTA's successes not simply in the area of trade; NAFTA has also been a significant foreign policy tool.
If we go back to the early 1980s and look at the devaluation of the peso in Mexico under President López Portillo in 1982, we can ask, what happened afterward? We saw nationalization of the banks follow in Mexico, and we saw the erection of tariff barriers that cut by 50 percent the flow of U.S. exports into Mexico. But in December 1994, we also saw a similar devaluation of the peso; however, because of the existence of the North American Free Trade Agreement, we were able within seven months to get back to where we had been before the destabilization. In the 1980s, it took us seven years to get to that point. Why was it so different in 1995? Because NAFTA had locked in decentralization and privatization, and it prevented Mexico from erecting the tariff barriers that they had erected in the early 1980s. So it seems to me that we need to spend time pointing to successes of NAFTA like this.
And if we look at the World Trade Organization, the United States has done pretty dog-gone well. I've been a little uncomfortable during my last two appearances on CNN's Crossfire because they had me sitting first with Geraldine Ferraro opposite Pat Buchanan, and second with Bill Press opposite Pat Buchanan. And that's just within the past few weeks. But both appearances related to the issue of international trade, and the one question I posed was: "Name a single U.S. law or law of another country that has been changed because of the World Trade Organization." Pat Buchanan had no response to that question because, frankly, there is not a single law that has been changed. So the big sovereignty question out there is one really red herring.
So, again, when one asks where we are going from here on this issue of fast track, I think we need to point to the successes of NAFTA. The Clinton Administration has failed to do this, and I would like to see the business community do more in stepping up to the plate and talking about the benefits of free trade--not only for the exports that are important to many parts of the U.S. economy, but also for the other half of the equation that, unfortunately, is so often forgotten. In fact, this, too, is one of my criticisms of the Administration. President Clinton constantly falls into the trap of subscribing simply to the 18th century mercantilist view of trade that says the only benefit from trade is exports. We in the United States have the highest standard of living on the face of the earth for one simple basic reason: the entire world has access to our consumer market. And that so often is forgotten. I have talked with the President personally about this, and I've talked with [U.S. Trade Representative] Charlene Barshefsky and Secretary [of Commerce William] Daley and others. I'm sure that I'll have a chance to bring this topic up next week on our trip, because it's one half of the equation on trade.
I think we can be proud of the things we have accomplished. But we need to recognize the successes. Again, in California, we have suffered from horrendous cuts from the defense and aerospace industries. How is it that our economy has improved despite these cuts? It has improved through international trade--both exports and imports. There are several real benefits to international trade. One of them, of course, is comparative advantage. People should do what they do best. In an example that I frequently cite (again, a slightly parochial one), many people were very, very distraught when they saw the last television manufacturer in southeastern Missouri go out of business. And I said, so what? I would rather see the United States providing 95 percent of the world's programming than worrying about manufacturing a few television sets, which may be made less expensively and more efficiently in other parts of the world. Comparative advantage is key, and if you couple it with competition and what competition does for the market, the benefits become obvious.
Clearly, one need look at only the automobile industry in the 1980s. It's no secret that my intern Hans and I lumbered over here in my 1984 Chrysler Fifth Avenue, which is not the finest automobile. But I juxtapose that experience on driving my Chrysler LHS in southern California, and the difference is night and day, not just in the age of the cars, but in the technology and the quality. And that difference came about because of competition--competition from producers of automobiles in the Pacific Rim. Competition is very key in ensuring that we as a country stay strong and sharp.
We also have to realize that international trade is key to this flow of technology and information. I'm very proud tonight--in fact, thanks to one of the many Heritage alumni who have flowed through my office, a guy who does a spectacular job with all of the computer work and who used to be with Town Hall here--that I'm hosting another Democracy.net. I am also proud of our Web page (http://www.house.gov/dreier/) . I encourage people to get on it. The flow of technology and information is very, very key to this area of international trade.
And we have to look at the impact on prices--not just the impact of the final products that come in at lower prices, but the raw materials that come in to our country, allowing us as a country to produce the best-quality products for exports. It is a win-win situation, and there are great benefits; but we need to continue to talk about those benefits.
In exactly 27 minutes, Chairman Bill Archer will be bringing down the gavel in the Ways Means Committee to proceed with markup on fast-track negotiating authority. There is a lot of controversy around this issue, and we have spent the past few weeks working on it--after the Clinton Administration gave us a whole month of delay in August when our staff sat ready, willing, and able to take on a request from the White House. We finally got it just a few weeks ago, and we've been going through long and drawn-out negotiations. At 2 o'clock yesterday morning, an agreement was finally struck that I think sees a little give-and-take, but that does not get away from that very, very important goal that fast-track negotiating authority does not get into areas not related to trade.
We all are concerned about environmental quality; and we are all concerned about the rights of workers. But at the same time, as I was saying earlier about the WTO and NAFTA, we don't want to see our domestic labor and environmental laws changed. And so we continue to work, and the agreement that we struck ensures that we will not see those kinds of changes. The only very minor caveat is--and this exists under the WTO and NAFTA--if we see that a country with a goal of trying to gain new markets were to change or diminish its environmental standards, for example, then there would be a dispute process to deal with that.
Let me just throw out one example. If Chile's government were to make a decision to allow a compromise that violated an environmental law, and they began dumping their sludge into the streets of Santiago so that they could deal more cost effectively with the copper industry in our state of Colorado, then that could be viewed clearly as a trade-related area and go to some sort of dispute-resolution operation like what we have with NAFTA. But there is nothing under this fast-track authority that conceivably would force a country to raise its environmental standards or labor standards based on the agreement. That has been a very key priority item for us. The main reason is that we believe trade is clearly the best way to improve standards of living and to see domestic demands for environmental quality improved.
I've argued consistently that trade must be addressed independently of those issues, especially as we look at the issue of the People's Republic of China. President Clinton very wisely decoupled the trade issue from concerns about human rights, saber rattling in the Taiwan Strait, Tibet, weapons transfers, and a wide range of areas. Trade must be addressed independently of those issues because the benefits of trade address many of those concerns. We should address those issues on a different track.
For example, yesterday morning, Congressman Joe Pitts and I spent an hour with Ambassador Lee at the Chinese Embassy talking about religious persecution, and we made a specific request before Jiang Zemin's visit [to Washington, D.C., in October]. We hope to see Pastor Xu and several other religious leaders who have faced persecution released. But we are dealing with those issues on an independent track, and that's why we said, as we look at gaining fast-track negotiating authority, let's simply use the model that we have established for our relationship with Beijing through most favored nation trading status for China. Let's deal with the issues of worker rights and environmental concerns on a separate track. I think we have ended up having a degree of success in doing that.
But it's no secret that many protectionists--people who want to kill any kind of international trade agreement--have expended a great deal of time and energy putting politically popular questions of worker rights and environmental concerns at the forefront really as a cover to kill any kind of trade agreement. So I will tell you that it's going to be an uphill battle because there are protectionists within both political parties. I'm happy to say that only the leadership of the Democratic Party with Dick Gephardt and David Bonior are strong opponents of this. Speaker Newt Gingrich has been a strong supporter of this issue; he understands full well the importance of international trade. There are some Republicans, I admit, who are strong free-traders and who are concerned about the prospect of giving in to this President--something for them that may be politically unpopular with their constituents at home--when the President's own team is not providing the support that is necessary.
In light of this, we are hoping that we'll be able to have 90 votes among the Democratic members of the House of Representatives on this issue. The President, just within the past 24 hours, has really begun his full-court press on it, but it's going to take a lot of work. The indications are that there are somewhere between 40 and 60 Democrats who are supportive. We really do need 90 votes. In the Ways and Means Committee that will be meeting in just a few minutes, we're counting on at least five--I hope we get six or seven--Democrats on the Ways and Means Committee to support fast track because, traditionally, while the Republican party has led the charge for free trade since Smoot-Hawley in the 1930s, this has been a bipartisan issue. We've been able to gain the support, not necessarily of the Democratic leadership, but of many rank-and-file members and other leaders on international trade in the Democratic caucus. We want to do what we can to insure that fast track happens this time, and we will know within the next few hours whether we have that bipartisan support coming out of the Ways and Means Committee. But when that happens, the real work begins in convincing many of our colleagues to join on board. I would guess right now that, at best, we have about a 50-50 chance of success in passing this.
I can't overemphasize the critical importance of fast track. South America is very important, but the 28 countries of the Asia-Pacific Economic Cooperation forum comprise a very, very key area, too, and we need to look at the prospects of negotiations there. In South America, we have a decision that was reportedly just made today among the members of Mercosur--Brazil, Argentina, Paraguay, and Uruguay--that, if the United States approves fast-track negotiating authority, they will become part of the Free Trade Agreement of the Americas, but only if these four countries can go in as a bloc. That to me is very troubling, because there are tremendous disparities that exist between Brazil and Argentina, for example. So I think that we need to address that. It is going to be one of the questions that I'll be raising down there on my trip to South America with the President. Part of the reason this is so important, too, is that when it comes to national security, Brazil has been tilting toward Western Europe. It seems to me that we have a real responsibility to maintain our preeminence as the leader worldwide, but specifically in this hemisphere. So, when I deal with my conservative friends, I simply hearken back to November 7, 1979, and remember how Ronald Reagan envisaged this accord. We now have President Clinton asking for fast-track negotiating authority. I think that we as conservatives have a clear responsibility to do everything we can to make it happen.


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1 3/4 Bowl « Cristadur », Granite, Magnolia - 33 x 22"A bold and edgy choice, this one and 3/4 bowl undermount granite sink in "magnolia" is wonderfully soft to the touch while offering maximum resistance to dirt and scratches. Extremely tough and unexpectedly dramatic, it makes a unique statement in the most modern of kitchens. 22" x 33" x 9.5" deep


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ANTIOCH — Little information was available Saturday night regarding a rollover crash at the Antioch Speedway that required at least one person to be flown to a local hospital for treatment.
A Contra Costa Fire Protection District Dispatcher confirmed that around 9:15 p.m., fire crews arrived on scene at the Contra Costa County Fairgounds and reported there were major injuries.
It is unknown how severe injuries were, or what caused the rollover crash.
According to witness Andrew Redman, the crash involved one of the cars that was participating in the night's scheduled activities, which included a showcase of 410 sprint cars and dwarf cars.
Redman said the crash happened when the car in second place passed a lapped car into the first turn of roughly lap 15 in the main 410 Sprint event.
Though he did not see the impact, Redman said parts of the wing of the car that rolled "flew high into the air, and when everything stopped moving (the car) was upside down on the outside of the entry to the first corner."
"I assume he lost control on the front straight and contacted the wall," Redman added.
The race was immediately stopped, and several fire trucks and ambulances arrived, Redman recalled, and after several minutes firefighters finally had extricated the driver, who has not been identified, from the car after cutting off a large portion of the top of the roll cage.
Redman added that officials did not restart the race, saying that due to "major injuries" the event was canceled, but they did not have anything to say about the condition of the driver.
Check back for updates.
Contact Katie Nelson at email@example.com or follow her at Twitter.com/katienelson210.


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Fable Legends
The game is set 400 years before the events of the first game, in a time before the Heroes' Guild was founded. Heroes are common, but the people of Albion are only just learning what a true Hero can be. During this time in Albion's history, an ancient artifact exists called "the moon on the stick", an artifact that the children of Albion once made wishes to. The heroes in Fable Legends are on a quest to locate this artifact.
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Information aboutFable Legends
Developer: Lionhead Studios
SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Combat: Pausable Real-time
Play-time: Unlimited
Voice-acting: Full
Regions & platforms
· Homepage
· Platform: Xbox One
· Canceled
· Publisher: Microsoft Games
· Fable Legends
· Homepage
· Platform: PC
· To be announced
· Publisher: Microsoft Games