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Below is the online edition of In the Beginning: Compelling Evidence for Creation and the Flood,
by Dr. Walt Brown. Copyright © Center for Scientific Creation. All rights reserved.
Click here to order the hardbound 8th edition (2008) and other materials.
79. Layering, Limestone, Why Here? Why So "Recently"? Marble Canyon, Distant Cavern Connection, Perpendicular Faults, Arching, Inner Gorge, Missing Talus, Colorado Plateau, Unusual Erosion, Nankoweap Canyon. Same as item 18.
80. Side Canyons, Barbed Canyons, Slot Canyons. Same as item 19.
81. Forces, Energy, and Mechanisms. Same as item 54.
No explanation is given for why the region west of the Grand Canyon subsided almost a mile or why the Colorado Plateau might have tipped down to the southwest—the opposite of what a subducting plate would produce.
82. Kaibab Plateau. Today, the Kaibab Plateau rise 1,700 feet higher than Hopi Lake could have been, so the Kaibab Plateau must have risen after Hopi Lake began spilling westward. (Had Hopi Lake been higher than about 6,000 feet, it would have spilled out to the north instead of over the 7,700-foot-high Kaibab Plateau to the west.)
83. Missing Mesozoic Rock. Water spilling out of Hopi Lake would not sweep off the Mesozoic rock in the funnel, south of the funnel, west of the funnel, or off the Kaibab Limestone north of the Grand Canyon, including off the high Kaibab Plateau. Also, Mesozoic rock has been removed from all around Shinumo Altar, and yet Shinumo Altar lies near the wide end of the funnel but north of where Hopi Lake's waters would have traveled. (The Mesozoic rock in that butte was preserved because it was, and is, capped by hard rock.61) [See Figure 136 on page 227.]
84. Fossils. Same as item 23.
85. Tipped Layers below the Great Unconformity. Same as item 24.
86. Time or Intensity? Same as item 25.
87. Other. Today, the Colorado River, would have to flow 2,400 feet uphill if it were to flow into the basin that once held Hopi Lake.
88. Other. The Colorado River, with its heavy sediment load, could not have flowed into the basin that held Hopi Lake for long without filling it completely with sediments.
Figure 144: You Decide. Throughout this chapter, you have seen two conflicting perspectives: (1) the Colorado River carved the Grand Canyon after somehow penetrating the high Kaibab Plateau (shown by its green forests), and (2) Grand and Hopi Lakes breached their boundaries, carved the Grand Canyon and formed many surrounding terrain features, including the high, rapidly upwarped (via the water-balloon effect) Kaibab Plateau. Subsurface water then spilled out of the suddenly elevated Kaibab Plateau, down its steep slopes and eroded side canyons and valleys north of the river. As the Grand Canyon was cut deeper and deeper, subsurface water could also spill down the slopes on the south side of the river—a secondary effect that explains why more of the canyon lies north of the river. [See Figure 120 on page 217.] Also remember that the Grand Canyon extends 100 miles to the west of this picture.
Which of the above two perspectives fits the evidence? Could the Colorado River, which flows almost perpendicular to these side canyons and valleys, have carved them? Why are there no streams atop the Kaibab Plateau or the South Rim that discharge into these vast side canyons? What initially cut the channel through the Kaibab Plateau that allowed the Colorado River to flow from the bottom right of this picture northwest 45 miles? Was it the Colorado River or all the water spilling out of Grand and Hopi Lakes and the subsurface water draining out of the southwestern side of the rapidly upwarped Kaibab Plateau? Is the Colorado River the cause or a consequence of the carving of the Grand Canyon?


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ACParadise Network: American Cosplay Paradise American Cosplay Experience American Cosplay Snapshots
Cosplayer Jimmi Pynk > Costume of Atom Eve (Invincible)
- Most Recent Photo
- 12-16-2013
- Series
- Invincible
- Character
- Atom Eve
- Special Variation:
- Christmas
- Year Completed:
- Construction Difficulty:
- Very Easy
About this Costume
- Construction Details:
Wasn't a lot of work, just construction of the mini hat and the tag, Found the pink hat, pink tights and pink boots.
- Personal Thoughts:
- Just a little Christmas Cosplay. I had a Sue Storm Christmas Cosplay I had been working on, and then I had an additional Christmas Party, and I wanted to throw something together, my hair was already red so...
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subset: commoncrawl


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In this tutorial I am going to use the Blista Compact as example.
What are you going to learn today?
- Getting your vehicle sorted out so it can be put ingame;
- Putting carcols on your vehicle;
- Linking the dummys to the model so it can be exported correctly;
- Making a custom colission model;
- Putting the textures in the .txd;
- Editting the data lines.
First, Ill list what programmes you need (click the links for download):
- 3dsMax or Gmax (same programmes, different costs);
- ImgTool;
- TxdWorkshop;
- Kams scripts: 3dsMax version, Gmax version (all this nonsense that the scripts dont work in 3dsMax 9 is bullsh*t, I work with 3dsMax 9 and use Kams scripts and everything works fine) (just READ the README included in the .ZIP how to install the scripts);
- http://projectcerber...fg-studio-2.rar ">CFG Studio 2.
Getting your vehicle sorted out so it can be put ingame
Okay, so weve got all the programmes now. Before we start to do anything to get the car ingame, you must assure a few things:
- Your car is on scale. If you havent scaled it yet, do this first. The easiest way is to import a SA vehicle with Kams scripts (DFF IO > Import) and scale it.
- Your materials must be Gta Materials. Just open the material editor, and at each material you click the Standard-button (the name on the button could be something else) and then choose Gta Material. The texturemaps should stay the same, so if you add the texture-files again they should be mapped correctly.
- Your textures must be in .bmp or .tga format. If theyre not, fix that.
If you got this all right, it will save some work later. Heres a little sub-tutorial, how to put carcols on your vehicle.
First, some facts you must know before you are going to add carcols to your vehicle.
- Some vehicles support only óne carcolor. In this case that is the primary carcolor. An example of this is the Sabre. Other vehicles support two carcols, for example the Blista Compact. In this case there is a primary and a secondairy carcolor. Last but not least, there are only a few vehicles in San Andreas that support four carcolors. The best example of this is the Cement Truck. As far as I know the only vehicle in San Andreas with four carcolors. The amount of carcolors that a vehicle supports is hardcoded, so you must choose a vehicle that supports the amount of carcolors you use. How do you know if a vehicle supports multiple carcolors? Just open carcols.dat in the data folder with Notepad. Search your vehicle in this file (Ctrl+F) and see if the numbers in the pairs in the row after the vehicle name are the same (for example, 43, 53 means that it uses a primary carcolor and a secondairy, 66,66 only a primary carcolor)
- Carcolors are defined in carcols.dat. This file can be found in the data folder and can be opened with Notepad (almost all files in the data folder (and subfolders) can be opened with Notepad). How this file works is explained later in this tutorial.
- More about carcols is explained later in this tutorial.
Ok, so I hope you chose the right vehicle to edit. Back to the materials.
Select your material (I assume that all your materials are Gta-Materials now). Open the Color guide-list. Youll see a list of names. If you have a normal material, default is None. (If you have a piece of model that has no texture or something like that, but you want it to have carcolor, you just put a material on it with a diffuse color.) If this material is a primary carcolor, select Primary, if it is secondairy carcolor select Secondary. Easy. You can also define textures as Right front light etc., but when I do this the parts on the model that use this texture turn out black ingame. I have to sort this out. If anyone got a solution for this, feel free to post it.
You can add a specular highlight and a reflection also. For the reflection, just check the Export reflection section box and give the Reflection section an amount of 20, for example. If you have an reflection texture of your own, just choose thatone now (must be in .bmp or .tga format). If you want to use an SA-reflection texture, open vehicle.txd in Gta San Andreas\models\generic with TxdWorkshop and export vehicleenvmap128 to somewhere you like.
Every texture you use from the vehicle.txd in Gta San Andreas\models\generic on your model must not be put into the .txd of your vehicle. If your model appears ingame, San Andreas first looks for the texture in the .txd of the vehicle itself and when the texture isnt in the .txd of the vehicle, it searches the texture in vehicle.txd. So, if you use the vehicleenvmap128 texture from vehicle.txd you must not put it in the .txd of your vehicle, but if you use another reflection image it must be put in the .txd of the vehicle.
Ok, so you selected a texture. The reflection texture will be mapped properly automatically ingame, but you must scale the texture. Do this bust just changing the values in the Tiling boxes. If this is done, click the Go to parent button.
Check the Export SA Specular Section button. Click on the coloured square that is probably white. Set it a grey-tone. The lighter this colour is, the more visible the reflection is ingame. Im using RGB = 84,84,84. If you have a chrome texture, , make it white. If its just a reflection for the carcols, make it a greytone. Set the Spec/Ref Blend a very small number. Im using 0,085.
On my model I have a material that hasnt got a texture, but is primary carcolor and has a reflection. My material looks like this:
Hope you get the materials part. Lets move on to assembling the vehicle.
This probably is the most difficult part of the whole tutorial. In this part we are going to assemble the parts of the vehicle.
Every dff-model is divided in two parts. As you maybe know, buildings have an .dff and a .col. The .dff is the model you see ingame. The .col (colission) is the model that makes you able to walk on. When it comes to vehicles, the .col is included in the .dff. If I say the .dff-model in this part of the tutorial, I mean the model part, not the .col/colission part.
First a few facts about the model.
- A .dff-model is built op of different things. First, you have the model-parts: the chassis, the doors, the wheel etc., the parts you see ingame.
- The most important model is the chassis, the part where all the other parts are based on.
- All .dffs have a chassis_vlo part. This is the model you see from far away. It is in fact the same as buildings have a LOD. If the vehicle closes in, it will change automatically into the detailed model.
- Some parts, like doors, have an ok and a damaged version. If a vehicle spawns, it spawns ok. But, if you hit a wall or something with that, the colission of the door will colide with the colission of the wall, and the ok part will be changed into the damaged part.
- Second, there are dummys. Dummys are indicators. Every model-part is linked to a model. You can see the dummys as nails to hold the wooden blocks ( = the model parts) together. The dummys are not only indicators, they are also axis. For example, doors are attached to dummys. If you open a door, the door will rotate around the coördinates of the dummy where it is attached to. Further, if a bumper is damaged, it bounces a little bit up and down. In this case the the dummy is the axis the bumper rotates, so bounces, around.
- Some vehicles have omnis. These omnis can have different functions. In the most cases they function as lights. Planes have omnis at the end of the wings: they function as the blinking lights.
As said before, Im going to use the Blista Compact as example in this tutorial. It would be very handy if you import the .dff into 3dsMax too, so you can see what Im talking about. To get the .dff, just export it from Gta3.img with the ImgTool (push F2 to search in Gta3.img).
NOTE: Some vehicles use a different name in the data-files as they have ingame. The Blista Compact is just called blistac and the Roadtrain is called petro, for example. You cant know these names, youll have to sort them out.
So, I have exported blistac.dff from Gta3.img and imported it into 3dsMax. Import it in 3dsMax (click on the DFF IO button on the right in the Kams Gta Scripts list, click on Import and select your model). If you import it this way, the model-part of the .dff is imported. Later, at the colission part, will become clear that the colission part can be imported with the COL IO
Everything that the .dff-model contains is displayed. When assembling the model, one very important tool comes in.
Click on Graph Editors in the menu. If there is a scenematic view in the Saved scenematic views section, open thatone. If there isnt one already, click New scenematic view. Next times, when we open the scenematic view, always open the scenematic view in the Saved scenematic views section.
Okay, back to the scenematic view. In the scenematic view the whole model is displayed very claryfied. First click the reference mode button ( ) , so everything is a bit better sorted out. You can see how the whole model is built up, how some parts are part (im calling it linked in the rest of the tutorial) of other parts. All model parts are blue, alle dummys are green and omnis are always yellow, but as there are no omnis in this model I wont talk about them anymore.
In the scenematic view youll probably see that all model parts are somehow linked to dummys.
On top of everything, there is the dummy that has the same name as the vehicle it belongs to (in this case that dummy is called blistac. This dummy has coördinates X(0,0) Y(0,0) and Z(0,0) (check this by selecting the dummy and selecting the move tool, the boxes in the bottom of the screen should display numbers).
As you probably see, the most important dummy after the blistac-dummy, is the chassis_dummy-dummy. This is the dummy where all parts of the model are linked to: the bumpers, doors, chassis-model, bonnet, boot etc. All coördinates of this dummy must also be 0.0.
There is a reason that the coördinates of these dummys must always be 0,0. For example, the chassis_dummy-dummy has got the coördinates X(5,1), Y(6,4) and Z(0,0). When you export the whole thing, the coördinates of this dummy are set back to 0,0. This maybe doesnt seem a problem, but it actually is a big problem. The chassis_dummy moves to a place that you dont want it to be and everything that is linked to this dummy moves with it, so your whole model is displaced.
First of all, the most important model part is the chassis. The chassis is the static part of the car. Its the interior and the rest of the car, where all the doors, exhausts, bonnets, hoods, bumpers etc. are attached to. The chassis is a must-have for the .dff.
The chassis_vlo part is a lowpoly model of the whole car, which is visible when you see the car at a distance. As soon the car comes closer, it will change to its detailed shape, with the normal chassis, doors, bumpers etc.
As said before, all model-parts like the doors, chassis-model etc. are linked to the chassis_dummy-dummy. I take the door_lf_dummy. The name means: dummy of the left front door. There are two models linked to this dummy: door_lf_ok and door_lf_dam. The _ok-model is the model that is ok, the not-damaged part. When the vehicle collides with something, the _ok-model changes into the _dam-model. If you open the door, it will rotate around the door_lf_dummy-dummy.
Same for the rear bumper, for example. When the rearbumper gets damaged, the model changes to the damaged model. It bounces a little bit up and down, because it isnt attached to the frame nicely anymore (to say it that way). The place where it rotates around/the place where it is still attached to the frame is the dummy.
The rear bumper has also got a numplate attached to it. The numplate has also got an _ok and a _dam model. You can see how these are named and linked in the scenematic view. If you have a car that has place for a numplate, it could be nice to use this numplate for it, because it is the default San Andreas one.
In the scenematic view you will also see dummys that are named ug_something. These are dummys that indicate where the tuningparts, like spoilers, nitro bottles and hoodscoops, are placed. I will speak about the tuningparts later.
The wheels can be found linked to the blistac-dummy. Wheel_rf_dummy = wheel right front, wheel_lf_dummy = wheel left front, wheel_rr_dummy = wheel right rear and wheel_lr_dummy = wheel left rear. The most vehicles in San Andreas that have wheels have only óne wheel model. The wheel model is always attached to the wheel_rf_dummy. Ingame, the model will be duplicated and pasted to every other dummy automatically. Some vehicles, like bikes, use another system for the wheels. The tractor uses different front and rear wheels. Boats never have wheels. The Quad is a car, not a bike. It has another animation, but it is built up and put in SA as a car. If you dont link any model to the wheel_rf dummy, there is no wheel displayed ingame but the vehicle will work.
Right under the blistac-dummy there are a lot of dummys linked. Im talking about the dummys that dont have anything to do with the model. For example, there is the headlights-dummy. This dummy indicates where the lights are, so the beams of the frontlights are coming from the right place. Same for the taillights-dummy. If the cars has two lightbulbs you can clone the headlights-dummy and call it headlights2 (same for taillights). The light-dummys are always placed on the right side of the vehicle, and ingame the beams will come from the same place mirorred on the left side.
The Blista Compact .dff has the exhaust-dummy linked to the chassis_dummy. It can also be linked to the blistac-dummy, just like the lights. The exhaust-dummy indicates where the exhaust-fumes appear. It is often placed on the right side. If your car exhaust on both left and right side of the car, you use óne dummy and put it where the exhaust fumes should come on the right side. Later, when editting the handling, you can adjust it so that the fumes will also appear on the left side.
The ped_frontseat dummy indictates where the body is placed when there is someone in the car. If it is a two-person car, there is only a ped_frontseat dummy. It is placed on the right side and is mirorred on the left side. To give it some indication, the ped_frontseat-dummy is the place where the ass is of the person that drives the car. There is also a ped_backseat-dummy, works the same as the ped-frontseat-dummy. The ped_backseat-dummy is only used when it is a four-person car. Also important: if you have a two person vehicle and only use the ped_frontseat-dummy, you only have to use the door_lf and door_rf. However, if you have a fourperson vehicle and also use the ped_backseat-dummy, you must also put door_rr and door_lr in it (not if it is a car that doesnt have doors: this can be set later in handling.cfg, will be explained later).
There are a lot of other dummys like these. Im going to list them up later.
There are a lot of different ways how the parts of the .dff (dummys, models and omnis) can be linked. Sometimes Rockstar links the chassis_dummy to the blistac-dummy and all the doors, bumpers etc. to the chassis_dummy, but sometime the doors, bumpers etc. are just linked directly to the blistac-dummy. Sometimes there isnt an chassis_dummy at all and all parts are directly linked to the blistac-dummy.
This is the minimum that a .dff should contain (excluding the colission file):
http://www.megaupload.com/?d=89B8IF3W">Ive made a .dff that contains everything that can be added. Download it here.
Just import the .dff into 3dsMax and check the scenematic view to see whats possible to add. Dont mind the model itself. Everything that is in this file and that is not in the picture above, is an option.
Okay, enough blabla, lets get back to work.
Now you know how a .dff model is built op. With this knowledges, you can start to put your own model together. Scale your whole model, and set it into place.
You must change some coördinates. The scale of all modelparts should be 100 and the rotation should be X(0,0), Y(0,0) and Z(0,0). Further, the coördinates of the chassis should all be zero. You can set the scale back to 100, set the rotationvalues back to 0,0 or make all coördinates zero without changing the models size, rotation or place.
Click Hierarchy and click the Affect pivot only button, so it turns blue. Check all boxes at the bottom of the list.
Click one part of the model (for example the chassis). Select the rotate tool, and type 0 in every box at the bottom of the screen. Select the scale tool and make all values in the boxes at the bottom of the screen 100. For the chassis you set all coördinates to 0,0. For all parts like doors, bonnets, wings, bumpers etc. you set the coördinates so that they fit the axis where it rotates or bounces around. Instead of typing values in the boxes, you can also just move the axis of the models in the viewports by dragging the arrows; this is easier when you must set the coördinates right for rotationaxis of a door for example.
Important: the _ok and _dam-part of the same model-part must have the same coördinates (for example, front_bumper_ok and front_bumper_dam must have the same coördinates).
If youre done with changing etc., you click on the Affect pivot only button again so it turns grey again.
Now you must place the dummys at the same coördinates as the parts they belong too. To get all dummys you could possible need, just use my For example, door_lf_dummy must have the same coördinates as door_lf_ok and door_lf_dam. Change the dummys coördinates by moving it. When moving the dummys, do not use the affect pivot only function! The boss-dummy and the chassis_dummy must have coördinates X(0,0), Y(0,0) and Z(0,0), the coördinates of the other dummys doesnt make sense.
Okay, so when all dummys have the same coördinates as the parts they belong to, you can start linking the whole thing up! Open the scenematic view again. First, you arrange the dummys. You can link things by selecting the connect tool in the scenematic view screen.
Link the dummys properly to eachother by pointing your mouse on the dummy that must be under the other dummy, click and hold your left mouse button, drag it too the button it must be linked too and release the mouse button. A line should be created between them now. Do this with all dummys, until all dummys are linked properly.
If youre done with the dummys, start linking the model-parts to the dummys where they belong too, same as you did with the dummys.
If you got everything linked nicely, click, still in the scenematic view screen, File and click on Connect. Youre done with the .dff. Now were going to export it.
Select your whole model (Ctrl+A). Open the DFF IO script again. If you want to make a custom colission now, export the .dff without a colission. We will re-import it later so we can add the custom colission file to it. Be sure to use these options:
Be sure you have the No colission box checked. The rest of the options is default. Click the Export button and export it somewhere you like. Go further to the Custom Colission part.
If you dont need a custom colission, you can use a SA one. If you have added or deleted bumpers, doors or something else like that, you must use a custom colission, because otherwise the damaged parts wont by synchronised ingame if the vehicle collides with something. If your vehicle doesnt use any damaged parts, using an original SA colission isnt a problem.
First, you must choose a vehicle which looks like your vehicle. The colission looks probably like the one you need. Export the .dff from Gta3.img. In 3dsMax, click on the Select COL3/COLL button and choose the .dff you just exported. Be sure the Skip COL box isnt checked and leave the rest deault, like on the screen above. If you dont add a colission, the game will crash. Click the Export button and export your model. Youre done with the whole .dff. Now only the .txd and the rest of the data-editting is left. Go further at the The Txd part.
First, we import the colission. Open the Colission IO script. Click on Open colission file. Now, you can choose. If you have already made a colission file you can re-import it. By default only .col files are viewed now. If you change COL File (.col) in the Open SA Vehicle DFF File screen into DFF File (.dff), you can also see the .dffs. As said before, the .dff contains the colissions of the vehicle. So, you just choose a .dff now so you can start editting it. In this case, that is the Blista Compact (blistac.dff). When you choose the blistac.dff, it will be put in the list under the Open colission file button. Click the Load button to load it into the scene.
The colission includes a few things:
- The shadowcolission: if you use 32bit resolution, San Andreas displays dynamic shadows. The model that creates the shadow (the sun shines on it blabla) is the shadowcolission. It is a lowpoly model of the vehicle itself with a special material.
- The colission itself: a lowpoly model that, in case of a car, just contains a few planes. The planes represent the top (roof) of the car and the underside of the car. The best way to model such a colission is to import your .dff, delete everything but the chaassis and use it as a template.
- Spheres. Spheres represent the mass of the colission. Also, they can also collide. Normal spheres that just represent the mass and are used as a fill-up, are named Default (or Default01 for example, which name is created when you clone it). There are also spheres that have a name, like frontbumper. If this sphere, that sticks out of the whole thing, collides with something, for example the colission of a wall or of another vehicle, thats a sign that the _ok model of, for example, the frontbumper must be changed into the _dam model.
- A big sphere and cube around it. They represent the boundaries of the vehicle and have something to do with the camera. Nothing important, they are added automatically when you export a colission.
Left the shadowcolission, the normal chassis in the middle and the colission model on the right.
You can delete the big sphere and cube. They arent needed and will be added automatically when you export the colission.
Just a model is enough for the colission model, it doesnt need a material (adding a material doesnt make any sense, because it is invisible).
The shadowcolission is the model that shapes the shape of the shadow of the car. If you have finished the model, open the material editor. Pick a free material, click on the Select material from object button, click on the original SA shadow model (its black), select your new shadow model, get back to the material editor and click Assign material to selection . Your shadow model is done.
Your shadow and colission models are done now. Make sure they have coördinates X(0,0), Y(0,0) and Z(0,0). If not, use the Affect pivot only method do fix it.
You can use them now as a template where you are going to place the spheres in. Only parts that also have a damaged model need special spheres. Maybe you think so, but you cant just pick a sphere, name it as Frontbumper and think it works. The spheres that represent the frontbumper have a special material assigned to them that makes them represent the frontbumper.
The way to built the sphere-model up, is to search through a few dffs so that you have spheres of each part of the model. You can move, clone (right mouse button > clone > select copy) and scale the spheres so they fit the model. Be sure that the spheres stick a bit out of the model. If youre done with the spheres that represent the parts, fill the rest of the model up with normal Default spheres.
If youre done with the spheres, select the shadow, colission and all the spheres and open the Colission IO script again. Click on the Colission Mesh button and click on your colission. Click on the Shadow mesh button and on your shadow model. Type the name of the .dff in the box above the Export button, click on Export and save it somewhere you like. After you saved it you delete everything.
Re-import your .dff, open the scenematic view, select everything, File > Connect, close the scenematic view, be sure everything is selected, open the DFF IO script, default settings, click on the Select COL3\COLL button, set view as DFF File (.dff) instead of COL File (.col), select your col file, hit Open, be sure that Skip COL is not checked and Export the whole thing. Your DFF is done!
In this part Ill show you how to put the textures in the .txd.
Export the texture of the car youre modding to a folder you like. Open it. Delete all textures, except one. Duplicate it (Ctrl+Insert) as much times so the amount of textures in the .txd is the same as the amount of textures you want to put in the .txd (textures used from vehicle.txd mustnt be put in the .txd of the vehicle).
Doubleclick the first texture in the list. Rename it to one of your textures, hit a few times compressed so that it says DXT1 and hit OK. Click the Import button and import the texture that matches the name you just gave it in TxdWorkshop. Do this with all textures.
If you have textures that got an alpha, doubleclick the texture in the list, check the Alpha is used box (name of the alphatexture in TxdWorkshop will automatically be name+a), hit a few times the compressed button until it say DXT3 and Hit OK. If you did this right, the texture in the list should be red instead of black. Click the alpha/mask button at the bottom of the programme and import your alphatexture here. You can check if the texture and its alpha work by clicking the alpha mix view button.
If youre done with all textures, just save the .txd somewhere you like.
Put your new .txd and .dff in Gta3.img with the ImgTool and replace the old one.
We must change something in the data-lines too.
First, we open vehicles.ide, which you can find in the data folder. Open it with notepad. Search (Ctrl+F) the line of your vehicle. First youll see a number. Vehicles.ide is an important file, but when it comes to changing things because your vehicle isnt the same as the original one, vehicles.ide isnt an important file. A few things that can be changed in vehicles.ide:
The second and third to last digits represent the size of the front and rearwheels. The last digit represents where the car can be tuned (-1 for cannot be tuned, 0 for Transfender, 1 for Wheel Arch Angels (tuners) and 2 for Loco Low.Co (lowriders).
Second, we open handling.cfg, with CFG Studio 2 (see top of post for downloadlink). In handling.cfg is defined how the car drives, how many exhaust is has, if it has six wheels or four, how fast it can drive, how heavy it is etc. You can search the line of your vehicle with Ctrl+F. At the top you can see which column represents what. Just play around with the numbers until you think it drives good ingame (it needs some tweaking and testing to get the handling well sometimes).
One of the last columns are the Handling Flags and Model Flags. If you doubleclick the box of your vehicle in one of those columns, a row of options will appear. Here you can set different abilities. For example if it has double, no or just one exhaust, are the rearwheels wider than the front wheels, has it got doors, is it for only one person and if it has 6 wheels instead of four.
Third there is carcols.dat. Open it with Notepad. First you have a row of numbers and names. These are the colours. The last colour is number 127: pink. After this color you can add your own colors if you want. The original carcols all have a # with some text behind it. In the data files, a # means that everything behind the # should not be read. If you add more carcolors, you just write the RGB colours, separated by space. For an indication you could put # 128 mymod red behind it, as an indication.
Search (Ctrl+F) for the line of your vehicle. In this line, theres first the vehicles name. Then there are pairs of colours: the primairy and secondairy color, separated by a comma. Every pair is again separated by a comma and a space (just check the lines to know what I mean). You can just delete all the colours behind the name of your vehicle and make your own carcols line with the colours you like.
Remember: [vehiclename], [primairycolorpair1],[secondairycolorpair1], [primairycolorpair2],[secondairycolorpair2] etc.
Save the file when youre done.
Last but not least there is carmods.dat. In this file is defined which carmods the car is able to handle. Since I havent explained the carmods yet in this tutorial, its better to delete the line and put a -1 as last digit in the vehicles.ide line, so it isnt tunable. To make it tunable, you should place dummys for the parts you want it to be tunable for in the .dff and write the names of these parts again in carmods.dat so the carmods.dat line and the tuningpartdummys in the .dff match. I will explain the tuningparts later.
You are done! Happy modding!
If you got any comments on this tutorial, criticism, hints, tips or anything else: feel free to post them! More tutorials about vehicles will be posted later. For example, how to add tuningparts, how the planes, helicopters, bikes and vehicles that have special abilities (like the Packer, Dozer or Hovercraft) work and more.


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Band Lineup Confirmed: Wynton Marsalis- Trumpet, Walter Blanding- Saxophone/Clarinet, Carlos Henriquez- Bass, Ali Jackson- Drums, Dan Nimmer- Piano Show Times: 2 shows per night. 1st house: Doors Open 5.30pm, Support 6.15, WM Quintet 7.30pm 2nd house: Doors Open... find out more Tap to see more
Brandon Allen (sax) Quartet "Gene Ammons project" Featuring: Bas Van Lier (piano/Hammond) Arnie Somagyi (Bass) Matt Home (Drums) From Monday to Saturday and following the main act, Ronnie Scott's presents UK's finest talents in... find out more Tap to see more
Doors open 6pm, closed 3am, Music starts at 9:30 PM (£5 after 8pm, £8 after 11pm) M.U. Free entry PLEASE NOTE THE BAR WILL OPEN TO THE GENERAL PUBLIC AT 8.30pm ON WEDNESDAY 5th June 2013 Until recently, this weekly session was known only to the coolest of jazz heads, but has fast... find out more Tap to see more


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Note: this is a guest post from Pam, who blogs at DakotaPam.
Back to school time is wonderful! Brand new backpacks, fresh, unfrayed shoelaces, and jeans without holes in the knees. All of these things make a mom's eyes sparkle. I don't even mind the earlier mornings the new school year brings. Those school bell schedules force me out of my pajamas at a more respectable hour!
The downside of my big kids returning to school, is that my little ones lose their playmates and summertime babysitters! You see, I wear two hats.
On the one hand, I am a stay at home mom. This gives me the freedom to be with my kids, to volunteer in classrooms and to closely watch our dinner budget. I love not having to juggle childcare arrangements while I keep all of my other plates spinning.
On the other hand, I am a work at home mom. I am a blogger, freelance writer, editor and Facebook Community Manager. So, while I am home with my kids, I also need to get some work done. Some of my work can be done on the fly, or during strange hours (I am very forgiving about my personal blog publishing schedule, 6 am, noon or 10 pm; I hit publish once I finish!). However, some of my work (read: the paying kind) requires that I do it in a timely manner!
So, when September rolls around and my older kids rush off to school, I am left with a set of very curious, very busy, toddler twins! How can I keep them happy, and fulfill my personal and work requirements?
Here are 7 tips for keeping a sane home :
- Get dressed when you wake up. Yes, moms, I love my jammies too. However, I learned a long time ago after a short stint as a Mary Kay Lady (fail . . . I don't wear makeup): if you work at home, you still need to dress professionally. So, professional for me is often yoga pants. BUT, I make sure that I can rush out of the house at a moment's notice to pick up a puking kid. The sooner I get dressed, the more ready I am to work!
- Feed breakfast to the family and then clean, and close the kitchen. During the summer, breakfast is rather casual. I have teenagers AND toddlers. Those two sub-groups have opposing hours. But, once school starts, I reclaim my kitchen. And, I learn from my daycare friends and set a snack and meal schedule.
- Keep the Little Ones on a Schedule. While we may hate the order of a schedule, little ones love it! So, we have a predictable schedule, or rhythm to our day.
- Mornings are for the little ones, afternoons are for me. This sounds mean. But the truth is, the more time I spend with the little ones in the morning the less they need me later. We go on playdates, have Tot School (preschool activities at home) or go visiting around town. This fills them with much needed "mom" time.
- Plan Ahead. Bored kids are super naughty kids. (Especially bored kids with Sharpie Markers). Be prepared for bored moments with a "bag of tricks". I like to stock up on goodies from the Target Dollar Spot (Stickers, little notebooks, books etc.) and pull them out right before a melt-down.
- Remember Nap Time. Even if your kids have appeared to have outgrown naps, a quiet time with a video, or books on their bed, or some amount of time (preferably two hours for me!) where they do not need mom is great. In two hours I can knock out a lot of work!
- Treat Your Younger Kids Well. Remember when you had just one child? Remember the trips to the library? The wonder-filled park excursions? Tours of the fire department? Your little kids need those memories too! So yes, you may have heard "The Little Engine That Could" a bajillion times. Your toddler probably has not. Yes, you have seen that exhibit in the zoo before. It is new to your little one! Go. Discover. Explore!
About: Pam Thompson (aka Dakotapam is a mom of six kids ranging from age 16 down to 2 year old twins). Pam has blogged at http://dakotapam.com for 5 years. She is also the blog editor and Facebook community manager at http://naturallyborn.net. She speaks at MOPS groups and other moms groups and loves to encourage other moms along their way!


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This Science, Technology and Innovation (STI) policy, adopted by His Highness Sheikh Khalifa bin Zayed Al Nahyan, President of the UAE, is a turning point in the country's march towards progress, economic diversification and prosperity, and aims mainly to prepare the UAE for a post oil world.
The timing of the policy coincides with the announcement of 2015 as the Year of Innovation in the UAE, as per the directives of His Highness the President of the UAE. It is also in line with the overall guidance of His Highness Sheikh Mohammed bin Rashid Al Maktoum, UAE Vice President, Prime Minister, and Ruler of Dubai, to launch the National Innovation Strategy and to form the National Science, Technology and Innovation Committee. This policy represents one of the Committee's most important output for that year.
This document starts with a brief review of the UAE Vision 2021 and the National Innovation Strategy that form the umbrella and the main purpose for setting this policy; it then highlights the importance of science, technology and innovation as well as the current assets of the UAE. Finally, it details the policy's general framework that includes the UAE's ambition in the fields of science, technology and innovation, the focus areas for this policy and its enablers.
The UAE government will work on implementing this policy and achieving its ambition, in order to make the UAE among the most innovative countries in the world, owing to advanced and innovative talent, resources, legislations and infrastructure.


text:
Orbital Sciences Corporation
Orbital Sciences is committed to integrating its design and manufacturing environments to streamline the new product development process. Paramount to this effort is an industry standard intelligent design exchange format. The IPC-2581 format is exactly what we need, and it is what we believe the industry needs. We are committed to the adoption of this format internally at Orbital, and will work to encourage our many vendors to also adopt this standard.


text:
Ultimate Sharks for iPad: Play With and Learn About Sharks Without Getting Your Arm Chomped Off
Everyone is afraid of sharks but who doesn't think they're wicked cool? Come on! The beasts of the sea, the killers of the ocean, the king of the water. Don't you want to know what they're like? This wonderful iPad app tells you (without any chance of getting bit).


text:
Joined: 14 June 2007
Posts: 40089
' Born on 2 Nov 1965,
is an Indian actor and a prominent Bollywood figure, as well as a film producer and television host. Shahrukh Khan was born on 2nd November 1965. He was brought up in Delhi. He has a sister named Shehnaaz, Wife Gauri Khan, And a dog Named Chewbacca. Shah Rukh Khan has won several awards for his outstanding performance in Darr (1993), Dilwale Dulhania Le Jayenge (1995), Dil To Pagal Hai (1997), and Kuch Kuch Hota Hai (1998). Right now he is the top most actor in the India. His recent hit Baadshah (1999) has also earned many praises. His latest hits are Chak De! India (2007), and Om Shanti Om (2007). Shahrukh started his career on a TV serial called "Fauji" (1988), that won him instant recognition. He also acted in another TV soap called"Circus" (1989). He was born and raised in Delhi, and he was equally brilliant in studies and sports. Fell in love with a girl called Gauri Chibba who was then studying in Loreto Delhi. He later married her before he got his break in Bollywood. Currently, he is the most sought after actor in India. Has a son called Aryan Khan and a daughter named Suhana Khan.
Right now he is the biggest star in India.
' Born on 21 march 1978,
Mukerji comes from a film-oriented family of Bengali origin. Her father Ram Mukherjee is a retired director and one of the founders of 'Filmalaya Studios'. Her mother Krishna was a playback singer. Her brother Raja Mukherjee is a film producer, now turned director. Her maternal aunt, Debashree Roy, was a Bengali-film actress and her cousin Kajol is a Bollywood actress.
Mukerji is a trained Odissi dancer, and began learning the dance in tenth grade. Mukerji studied at Maneckjee Cooper High School in Juhu, and later enrolled at Mithibai College in Mumbai.
While in school at the age of 14, Mukerji did a cameo role in her father's Bengali film Biyar Phool (1992). In 1994, Salim Akhtar, a family friend, offered her a film called Aa Gale Lag Jaa (1994) but her father was against it as she was too young. Mukerji turned down the offer and Urmila Matondkar was cast instead.
Two years later, Salim Akhtar came up with another offer and insisted on her playing the protagonist of Raja Ki Ayegi Baraat (1997). After a long discussion with her father, she agreed to do the film. When the film was unsuccessful at the box office, Mukerji returned to college to complete her education.
Right now she is one of the biggest stars in the Industry.
1998, That is when this jodi first began to steal the hearts of the viewers with their sizzling performance in Kuch Kuch Hota Hai.
Then came Kabhi Khushi Kabhi Gaum which again Rani had played only a special appearance. But that made absoultey no difference at all. The audience began to extremely love their on screen chemistry.
Then came Saathiya in which Shahrukh made a special appearance. But these special appearances made their chemistry even more popular. The audience wanted to see more of these two on screen together. They burned the screen with their extraordinary chemistry.
And this certainly showed in their next film together, Chalte Chalte. The best part was Shahrukh himself wanted Rani to be apart of this film. This shows how much the two were best friends even off screen! Karan loved their jodi so much that he asked Rani to appear for a small part in Kal Ho Naa Ho for mahi ve. Shows how much he thought this jodi would work out! Once again Rani was given a supporting actress role in Veer Zaara but that didn't mean their chemistry together was any less. It was a super hit, which is why their next movie did amazing!
Paheli just brought out their wonderful chemistry even more than before! And then came their most recent venture, Kabhi Alvida Na Kehna. Yet again these two proved that they could put the screen on fire. If that wasn't enough Rani was a part of Rab Ne Bana Di Jodi as well. Despite her role being very small, she burned the stage with Shahrukh in her small cameo! No director can keep these two away frome ach other for long!
What makes this jodi even more special is that they are best friends off screen and Shahrukh's wife, Gauri, respects and loves Rani so much! They outstanding performances in all of their movies have made such a huge impact in the film industry. Today both these stars stand at the top! They live by their names, the king and queen of bollywood cienma! Shahrukh Khan & Ranii Mukherjee! The super duper number 1 jodi of all times! A match made in heaven!
Kuch Kuch Hota Hai '98
Hey Ram '00
Har Dil Jo Pyar Karega '00 * SRK-Special Appearance
Kabhi Khushi Kabhi Gham '01 * Rani-Special Appearance
Saathiya '02 * SRK- Specil Appearance
Chalte Chalte '03
Kal Ho Naa Ho '03 * Rani ' Special Appearance
Veer-Zaara '04
Paheli '05
Kabhi Alvida Naa Kehna '06
Om Shanti Om '07 * Rani- Special Appearance
Rab Ne Bana Di Jodi '08 * Rani- Special Appearance
The King and the Queen
Romancing The Romance
SRK& Rani The Best Bollywood Couple
Dev And Maya Love And Lies
Dev And Maya Time For Dreams
The Kiss Forever- SRK and Rani
Fan Made Film Trailer- Main Yaahan Hoon
Fan Made Film 'Don 2
Shahrukh And Rani
Shahrukh And Rani Love Story Part 1
Shahrukh And Rani Love Story Part 2
Shahrukh And Rani Love Story Part 3 / End
Shahrani VM on Rab ne Bana di jodi
Shahrukh And Rani Sexy Mix
"Hot N Cold" Shahrukh And Rani Mix
Shahrukh And Rani Love Mix
Shahrani Mix
ShahRani Mix 2
Shahrani Mix 3
Shahrukh And Rani- Better In Time
Shahrukh And Rani in Love
Rani And SRK- My lovely Dream Team
Rani Aur SRK
ShahRani- Stay With Me Part 1
ShahRani- Stay With Me Part 2
ShahRani- Stay With Me Part 3/end
All Out Of Love- Shahrani
Rani And Shahrukh ' Big Big Girl
Shahrukh And Rani- They're Just The Best
SRK& Rani- Hum Tumhare Hain Sanam
Shahrukh And Rani Fan Video
SRK& Rani- Only Hope
Shahrukh Would Scold Me- Rani
A Friendship At Stake
SRK & Rani Exposed
SRK & Rani- Most Popular Actors for Kids
Great Chemistry- SRK & Rani
Rani Ignores the Other Khans Except SRK
SRK & Rani Grace Farah Khan's Eid
SRK & Rani Bags Screen Awards
Rani Got Help From SRK to Appear More Manly in Dil Bole Hadippa
"I Still Learn A lot From Shahrukh" - Rani
Shahrukh And Rani on Paanchvi Paas
The Great Divide Between SRK & Rani
" Shahrukh Are Special For me " -Rani
( If Your Name Is Missing From The List Please PM Cutiepie Rani )
~cutiepie rani~
~ indiandoll89~
~ Cute_Rabi~
This is the first one, but we will get more soon ;)
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Magical Duo Sujal Kashish - Rajeev Aamna FC..
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~*~Aamna Shariff Ki Kashish FC~*~
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`~~~~~! Piyush Kashish Lovers Fan Zone !`~~~~~
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Aamna Shariff Ki Kashish FC
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In 2012, the U.S. African Development Foundation (USADF) reached 32,000 smallholder farmers and processors involved in agricultural services through Feed the Future grants. This year, USADF funded 57 new Feed the Future projects worth more than $6.5 million that directly empower under-served and marginalized community groups and enterprises in ten African countries. USADF Feed the Future grants help organizations create tangible benefits for agricultural producers and processors, such as increasing or sustaining the number of jobs in a community, improving income levels and strengthening agricultural value chains.
One third of USADF's 2012 Feed the Future grants were capacity-building projects that ensure grantees strengthen planning, production and marketing capabilities. One such grantee is NUMA Feeds in Uganda, a fortified cereal company that produces high quality porridge suitable to the local palate. NUMA also mills animal feeds and provides local farmers with a steady market for their maize and millet. A U.S. Peace Corps nutrition volunteer currently serves as a Feed the Future liaison with NUMA to improve the company's product line.


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Barbara Kingsolver '77 Reads From Upcoming Book, Raises Funds for Virginia Library
September 22, 2006
September 22, 2006, Greencastle, Ind. - "Barbara Kingsolver's visit to Floyd Saturday was a big hit," begins a story published in yesterday's edition of Virginia's Floyd Press. A 1977 graduate of DePauw University, Kingsolver, an "award-winning, best-selling author drew an overflow crowd, estimated at 540 people, to the Floyd County High School auditorium... There was no charge to participate in the 'Evening With Barbara Kingsolver,' but donations raised over $5,000 to be applied to the library's expansion fund."
Roger Mannon writes, "The overflow crowd gave her an enthusiastic reception. It was much like the Chattaugua series of another era, when writers were big stars."
Kingsolver told the newspaper, "I'm a firm supporter of public libraries. I'm happy to help."
At the Floyd event, the author read passages from a book she is still working on and plans to release next May. Kingsolver says her publishers have complained that her book ideas seem "boring" at first blush. "One I described as colonial imperialism in Africa, in the 1950s (that one was The Poisonwood Bible). Another was 'principles of biology.' When I described this one to them two years ago, I said it was about living for a year on food grown locally. They must have thought that was weird, but now everyone is thinking about that." Mannon adds, "She noted every item of food the average American consumes is hauled an average of 1,500 miles."
Read the complete article at the newspaper's Web site.
A zoology major at DePauw, Barbara Kingsolver's books include the Pulitzer Prize-nominated The Poisonwood Bible, Prodigal Summer, The Bean Trees, Small Wonder and Last Stand: America's Virgin Lands, a collaboration with National Geographic photographer Annie Griffiths Belt. She also contributed essays to Farm Aid: A Song for America and the recently-released My Father Married Your Mother: Writers Talk About Stepparents, Stepchildren, and Everyone In Between.
Learn more in this previous story, and read her reflections on her years at DePauw here.
Barbara Kingsolver created and personally funds the Bellwether Prize for Fiction, the only major North American endowment or prize for the arts that specifically seeks to support a literature of social responsibility. She received the National Humanities Medal in 2000.Back


text:
Janesville Parker stays on record pace, Craig wins at Verona
The records keep piling up for Janesville Parker�s gymnastics team.
Thursday night, the Vikings rolled to a school-record 143.025 points in upending Madison West (135.025) in a Big Eight Conference dual meet at Parker.
Erika Whitson won two events, including a record-setting performance on the balance beam, along with the all-around.
�We had an excellent meet against a tough team,� Parker coach Cathy Lehmann said. �My hat�s off to West because they competed very well, and that pushed our girls, and the scores showed it.
�Our girls had seven of eight scores above 9.0 between the balance beam and floor exercise, and that is pretty amazing.�
Whitson, a senior, shattered the school record on the balance beam with a score of 9.7. She also had an impressive 9.65 on floor exercise and a combined 36.325 to win the all-around.
The Vikings also got individual wins from freshmen Rilee Jonuska on vault and Hailey Leisten on uneven bars.
Parker (4-0) will host crosstown rival Janesville Craig on Thursday night in a battle for first-place in the Big Eight.
Vault�1. Rilee Jonuska (P), 9.1; 2. Kate Peterson (W), 9.0; 3. Caitlin Bier (W), 8.85; 4. Emily Mauermann (P), 8.375.
Uneven bars�1. Hailey Leisten (P), 9.075; 2. Erika Whitson (P), 8.825; 3. Jonuska (P), 8.50; 4. Mauermann (P), 8.325.
Balance beam�1. Whitson (P), 9.70; 2. Leisten (P), 9.40; 3. Jonuska (P), 9.3; 4. Peterson (W), 8.725.
Floor exercise�1. Whitson (P), 9.65; 2. Leisten (P), 9.30; 3. Jonuska (P), 9.175; 4. Brecklyn Skaleski (P), 9.00.
All-around�1. Whitson (P), 36.325; 2. Jonuska (P), 36.075; 3. Leisten (P), 36.025; 4. Meagan Clark (W), 32.975.
Craig wins at Verona
Becky Schneider was the all-around winner and also placed first on the uneven bars and the floor exercise to lead Janesville Craig to a Big Eight Conference victory at Verona.
Sara Ennocenti won on the vault and placed second in the all-around for the Cougars, who improved to 4-0 in the Big Eight.
Craig finished with 137.7 points to Verona�s 132.775.
�They did a really good job,� Craig coach Jean Welch said. �That�s a good score for going up there. We had a real strong performance on the floor and vault.�
Ashley Pohlman was third in both events, giving the Cougars a sweep of the top three places in each.
Craig next competes in the Madison East Invitational on Saturday.
Vault�1. Sara Ennocenti (C), 9.25; 2. Becky Schneider (C), 9.125; 3. Ashley Pohlman (C), 8.8.
Uneven bars�1. Schneider (C), 8.75; 2. Mari Schroeder (V), 8.7; 3. Courtney Pohlman (C), 8.35.
Balance beam�1. Tyler Henderson (V), 9.1; 2. Schneider (C), 8.55; 3. Ennocenti (C), 8.425.
Floor exercise�1. Schneider (C), 9.475; 2. Ennocenti (C), 9.0; 3. Ashley Pohlman (C), 8.95.
All-around�1. Schneider (C), 35.9; 2. Ennocenti (C), 34.775; 3. Schroeder (V), 34.025.
Junior varsity�Craig 116.85, Verona 109.325.
Last updated: 4:05 pm Thursday, December 13, 2012


text:
Askew, Reginald, 1928-2012
From Library of Congress Name Authority File
Askew, Reginald, 1928-2012
Instance Of
Scheme Membership(s)
Collection Membership(s)
Additional Information
Exact Matching Concepts from Other Schemes
- found: Muskets and altars, 1997: CIP t.p. (Reginald Askew) jacket (b. 1928)
- found: Telegraph WWW site, Apr. 17, 2012 (Canon Reginald Askew; Reginald James Albert Askew; b. May 16, 1928; d. Apr. 8, 2012; gifted teacher of future priests who became a scholarly and literary dean of King's College, London)
Change Notes
- 1997-09-16: new
- 2012-04-18: revised
Alternate Formats


text: On Fri, Feb 22, 2013 at 11:54 AM, Austin Seipp <aseipp at pobox.com> wrote: > In fact, the only major feature overhaul/addition I can think of > recently that was *not* consolidated into a mega patch near the end of > development was the new I/O manager that hit base. That was actually > branch-merged. I merged that and I followed the typical git practice of rebasing but committing with --no-ff to create a single merge commit so that it's easier to find the whole feature in the history. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://www.haskell.org/pipermail/ghc-devs/attachments/20130222/8706f658/attachment.htm>


text: It rained most of the way up but turned to snow about the time we hit the lake. Rode out past Lake West towards the Rogue Umpqua divide where the snow turned to rain until we hit about Fish Creek where it started snowing again. You'll be happy to know we ran out of groomed trails and got into tons of untracked powder! Crossing the snow bridges where the creeks washed out made me really nervous getting into fresh was fun! I am a fan of groomed trails for sure!


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Hi everyone,
trying to figure out the wonderful world of Fantastico.....
Coppermine: can't upload pics - FAQ tells me to make sure upload_tmp_dir is "a valid directory". When I checked phpinfo I see "no value" against this.
Can someone please explain how I get upload_tmp_dir to be "valid", as this could be the reason? I hope LOL
many thanks for any help,


text:
Landscape Rocks Colorado Springs
The use of landscape boulders
Landscape boulders are a great way to break up the monotony of a large landscape bed and give a more "Rocky Mountain" sense of place to your yard. Besides adding character, they also provide some structure to the yard and an element that can be appreciated during the cold months when there isn't much to see in your landscape. Snow-covered rocks are uniquely beautiful during the winter, and surrounding them by low growing shrubs, grasses, or flowers make for a great landscape composition during the growing months. They should be partially buried look more organic- like they were meant to be there.
Jazz up your planting beds by adding landscape boulders. Landscape boulders used by our company are usually Broadmoor boulders or character moss rock. Broadmoor boulders are indigenous to the Pikes Peak area so they look natural and are also cost-effective. Character moss rock is imported from other areas of the state, but the boulders are so beautiful that some rocks look like pieces of art. Call Fredell Enterprises to speak with one of our landscape designers about adding accent boulders to your yard.


text:
GOLDFISH Birthday Collection : DIY Printable Fish Decorations - Ocean or Under the Sea Party
Product Info
It's time to o-FISH-ally celebrate another birthday!
DIY Printable GOLDFISH Birthday Collection includes:
• "Happy Birthday!" Banner with First Name and Age (5" w x 7" h panels)
• Lil' Party Tags includes First Name and Age (2.25" w x 2.25" h)
• Type-Your-Own-Text Party Cards (5" w x 3.5" w Flat and 3.5" w x 2.5" h Folded; see below)
• Favor Tags (2 1/2" w x 1 7/8" h)
• "FISH-O" Bingo Game (5" w x 7" h; 10 unique bingo cards with caller and player game pieces)
• Coordinating Paper
• High resolution PDF digital files (unless noted) you print at home or send to print shop
• Directions included with each file
► First name and age of honoree are required to complete your order.
• Color, font and artwork changes are not included
• No physical items will be shipped
• All digital file sales are final
1. Add the item to your cart.
2. On the shopping cart screen, please include the following in the "Note to PiggyBankParties" prior to checking out:
► First Name of honoree
► Age of honoree
3. Once we have ALL of the information requested above and payment has cleared, we will personalize your order. Incomplete information and eCheck payments will delay your order.
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NY Jets go DT Sheldon Richardson with their No. 13 pick
INDIANAPOLIS, IN - FEBRUARY 25: Sheldon Richardson of Missouri in action during the 2013 NFL Combine at Lucas Oil Stadium on February 25, 2013 in Indianapolis, Indiana. (Photo by Joe Robbins/Getty Images)Photo by Joe Robbins


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The (Style) Streets Are Talking: Jhené Aiko's Rare Family Photo
Jhené Aiko can probably go on record as having the most ride-or-die original fans. The singer, whose career has been revitalized by recent guest appearances, has actually been in the industry since the age of 14. Fans of B2K recognize the multi-ethnic Aiko for being their opening act when she was signed Epic Records during their Scream 3 tour in 2002.
In addition to being a pretty seasoned singer, she's also the mother to Namiko Love Grandberry, the daughter she had with former teen singer O'Ryan. We absolutely adore Jhene Aiko.
If you're in shock that she had a child with Omarian's younger brother, we'll give you a moment. But for those of you who knew this, it probably warmed your heart to see the whole family together for Namiko's recital. The rare family photo showed that the two may not be dating but they enjoy co-parenting and have an adorable kid.
Read some of the comments, below:
"Beautiful Family"
"Pleeease get back together I'm begging you"
"Beautiful parents, beautiful child"
"Reincarnation of Jimi Hendrix"
"This is so incredibly adorable! Awww"
"Dudeeee she's soooo beautiful"
"Love how y'all both have nose rings!"
"O'ryan looking like he fresh out the 70s lol. Cute family pic"
"Two hippies & a princess. Lol. I love it"


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Use the tools below to refine your search by only displaying reviews with a certain number of star ratings or to only show reviews from a certain time period. Eg click on '1 star' to just display the reviews we have which received a 1 star rating click or 'Within the last month' to display just reviews posted over the last month.
Written on: 14/05/2012
i am from singapore and fiat is not so famous when 2009 when my father bought the fiat doblo i felt like akward driving in singapore but after years many people bought the car and became famous and the fiat has low coe and alot of spacous space the car never made all of us sad but sometimes the car mede us sad trhe air-con leak and the passenger window didn work but the car is still the best but the speed is still not as good but the 1.4 8v active engine that produces 77hp does help to get 100km… Read Full Review
Written on: 16/09/2010
I bought a brand new fiat Doblo in 2007 .When i got it back home I thought 'oh my god ive bought a fiat, what have i done' ? I had the car for 3 years and it was superb regarding reliabilty and the amazing space in the boot but the 1.4 8v is quite sluggish. It never let me down for one second .If you havent got a big ego and you havent got loads of money and you do not want to go fast,go and get a 1.4 8v doblo . I love this car… Read Full Review
Written on: 14/05/2012
my father bought this car in 2009 it is very pratical at first when my father bought this car the car i thought it was fiat but after years of using the car the car never made any problem exept for the morror and the air-con
Written on: 13/05/2008
I didn't really want to buy a Fiat Doblo but I thought I would take the risk but I am still suprised after 5 months ownership that I have found that it is actually a really good car for the money. I hope I still say good things in another in 12 months… Read Full Review
As rated by our community of reviewers
" Reliable and easy to use " Read More
Written by tulloch81
" A very reliable car i would drive mine anywhere no worries " Read More
" Horrible car " Read More
" It was all going so well... beware Dual Mass Flywheels " Read More
Written by Head4Heights
" 2004 8 seater fiat ulysee 2.0 diesel " Read More


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If you don't know what this is about, read this thread first, but it looks like things are finally happening. So, without further ado, here's contestant number one:
Final Gear around the world care package
discussion | photos | spreadsheet | map
If you don't know what this is about, read this thread first, but it looks like things are finally happening. So, without further ado, here's contestant number one:
Last edited by IceBone; May 24th, 2012 at 12:00 PM.____________________________
So as I happened to be the one who started it, here I am, and the little Viper!
Another shot, just the car + "landmark":
Package will be shipped to D-Fence most likely tomorrow.
Oh and while I was there, I made the mode-viper meet a real supercar. Will probably be the last one till it reaches the real viper .
Last edited by thomas; May 1st, 2012 at 6:03 PM.____________________________
Took it to the Merceds Benz Museum? How fitting.
Me gusta this thread.
The shirt belongs on the carbage thread *tisk tisk*
I bought it at the very shop itself and got a free tour and met some of the guys. So for me, absolutely no garbage .
Merc-world does obviously not care about the SLS parked there. Its - together with the E550 from Transformers 1567 parked outside on the areal under some trees. Almost looks like its left to rott . Just look at the discs, it wasn't driven recently, it was dirty all around, and nobody cared for me abusing it to take pics of a toy-viper .
I meant the T-Shirt But that's not great just leaving a couple of cars out there. Did you make sure they knew you would happily take either of them off their hands for no cost to them? Just in case.
I wonder when it will get to me... haha.
I almost shipped it yesterday, but without a post card. As I had no clue what card in terms of motive to get, I went for something symbolic.
Package officially shipped 20 Minutes ago.
Destination: D-Fence.
- post card
- something small but probably useful for D-Fence
May it not get lost !
And so it begins!
Oh and: I hereby start a side-challange: Take a picture of the viper on other - real - supercars! I started off with the SLS
Participation ofc completely voluntarily, pics can be posted in either of the threads, I don't mind .
No actually Viper has to end this by taking a pic of his with this one
Now if D-Fence flies to Umerica, stalkes Viper and his Viper and can take a Photo of Vipers Viper with the Viper (read it fast 3 times to summon Viperjuice!) ... then flies back and posts the pics here ... well, then I think Things might have gotten a little bit out of hand ... but also epic win.
Last edited by Interrobang; May 3rd, 2012 at 5:03 PM.____________________________
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It has been two days now since Kris Mammas has heard any news on the little girl he is hoping will be his daughter.
The Bayonne, NJ veterinary doctor has met little Landy twice in visits to Las Cayes, near Port-au-Prince, Haiti, and was told right after last week's earthquake that she and the orphanage she lived in came out fine, even as nearby buildings collapsed in chaos.
"My next worry was I heard in a few days people were going to be dying from not having any water or food," Mammas told nbcnewyork.com from his office at the Bayonne Veterinary Medical Building.
But while he heard water and food were getting to the children, he now worries about disease. He has a lot to worry about.
So do American adoption officials. One, Stephanie Thoet of A Love Beyond Borders, based in Denver, said an estimated 300 children up for adoption in the United States have been affected, though she added "I think it could be higher."
They are trying to expedite paperwork as the children are located.
Mammas, 48, has been working for a year now to bring Landy to New Jersey, and before the quake was told to expect her by this summer.
Now, Thoet says that could come earlier, and the office of Mammas' Congressman, Rep. Albio Sires(D-NJ), said it also is intervening to speed up the visa process.
Mammas, a single father, adopted his first child three years ago. Alec, almost six years old, comes from Wuhan, China and is looking forward to being Landy's Big Brother.
He went to church and prayed for Landy. "I don't want nobody to turn into skeletons," he said.
At one point, Mammas was so concerned about his daughter-to-be that he thought about flying to the Dominican Republic, renting a truck and "filling it with supplies and driving it over."
He didn't, only after hearing that Landy was OK. But by not knowing on a day to day basis what's going on in Haiti, he won't be relieved until Landy is actually in his arms, in America.


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Steve Chiotakis: Oil prices fell below $82 a barrel partly because temperatures are expected to moderate this week here in the U.S. A cold spell gripped much of the east for the past week. Florida was hit hard with snow flurries as far south as Orlando. And sub-freezing temperatures over the sensitive region that grows a heck of a lot of oranges. You might think the price of orange juice will go up with the toll the orange crop has taken. But that's not necessarily the case. From station WGCU in Fort Myers, John Davis reports.
John Davis: It's too soon to quantify how the cold temperatures will affect Florida's $9 billion a year citrus industry. Gene McAvoy of the University of Florida says growers are working to protect their groves and stop long-term tree damage.
Gene MvAvoy: A lot of these damaged tissues, you know, if you get a leaf that's been frost burnt, is an opening for disease to come in. So they'll be applying more fungicides and trying to counter act some of those type of effects.
The USDA releases its monthly report on citrus this morning. The report sets the prices growers can get for their fruit.
But Andrew Meadows of Florida Citrus Mutual says the report isn't the only factor that affects the price of orange juice:
Andrew Meadows: Retail prices are affected by how much production is not only in Florida, but in Brazil as well, which is a major exporter to the United States.
Cold weather losses for citrus will likely be factored into retail after the USDA's February report. Nearly 70 percent of the country's citrus comes from Florida.
From Fort Myers, I'm John Davis for Marketplace.


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We shouldn't ignore the good things that come from state lotteries. It's true that many states use lottery revenues to do remarkable things that otherwise would be fought tooth and nail: college scholarships for underprivileged children in Arkansas, the Colorado lottery has raised over $2.4 billion for wildlife development in its 30 year history, and the Iowa Lottery contributes millions to environmental aid, gambling addiction centers, and over $1 billion to the state general fund. In 2009, state lotteries generated about $53 billion in state revenues. People have found ways to use lottery proceeds for apparent good, and that is laudable.
But when we explore the issue more deeply, it becomes apparent that lotteries can and often do more harm than good.
Who Plays the Lottery?
The most important thing to understanding the conundrum is understanding who plays the lottery. Sociologists estimate that about 13 percent of Americans play the lottery every week, with between 55 and 66 percent of us playing it more than once a year. The average U.S. household spends about $162 every year playing the lottery. Not bad, yes? Well, when we break it down into smaller socioeconomic categories, it gets bad. Low-income households spend on average $289 per year on lottery tickets, while those making less than $10,000 per year (well below the $23,050 poverty line) spend on average $597 per year on lotto tickets. One study out of South Carolina found that families earning under $40,000 accounted for just 28 percent of the state's population, but made up 53.4 percent of its frequent lottery players.
Add all of that together and you form a picture of a severely regressive tax. Poor people play the lottery in disproportionate numbers with dreams of winning it big to help their struggling families. They are promised that even though they will almost surely never win, their money will be spent on things that will, ultimately, help them or their children.
Regressive Taxation
It could be argued that this is still better than nothing. At least it funds education and social projects, right? Only if lotteries aren't used as a replacement for other forms of state revenue generation. Which is happening.
In North Carolina, the general assembly began, against its promise, dipping into state lottery revenues for its own uses. In Chicago, the zip codes with the most lottery ticket sales are also the most impoverished, with streets lined with trash and thick with crime. Even worse, in some states, lottery revenues dwarf the meager revenues generated from shrinking corporate taxes. In Rhode Island, for example, the state collected $3 from lottery sales for each $1 in corporate tax income.
Perhaps the worst affect of lotteries is the forgotten promises made upon their herald. In many states, lotteries are established with grand promises of providing much-needed funds into education and providing scholarships for the state's poor. Yet, legislatures tend to then use lottery money not to supplement education spending, but to replace it, leaving a chunk of the state's public school fund reliant on fickle lottery sales. One CBS report found that in 24 states that dedicated lottery funds for education, only three actually raised more in educational spending.
In fact, our investigation of government spending in the 24 states that dedicate lottery funds for education yields a stunningly bad report card. The percentage of state spending on education is down or flat in 21 of those states from coast to coast.
Down, for example, in the following states: Washington (-6 percent), New York (-5 percent), Missouri (-4 percent). It's down 3 percent in Florida, Illinois, Ohio, and Michigan and Oregon. Texas is down by one percent.
It's up in only three states — New Hampshire (+4 percent), Georgia (+ 4 percent) and Tennessee (+2 percent).
Armen Keteyian and Phil Hirschkorn, CBS News
In other words, legislatures promise that educational spending will rise with the lottery. They then impose the lottery, poor people play it, legislators reduce educational spending, then add the lottery funds to it, promising that it will be more than before, which it almost never is. Thus, the poor are made to shoulder more of the burden for public education and other services than everyone else.
But… But…
Of course, it's important that lotteries are voluntary, and that poor people don't have to play. Sure, and by the inverse property, rich people don't have to bitch about paying taxes, and push their state legislatures to lower taxes by establishing a lottery. There's a psychological element to both sides: playing the lottery promises the total alleviation from poverty, the abject fulfillment of one's every need for the foreseeable future. The enticement to play is massive for the poor, even if the odds are low. One can't expect them to just take the Protestant work ethic high-road and sell their microwave and TV just because they don't need them to survive. On the other hand, it's understandable that rich folks don't like giving up their money to pay for things that may be invisible to or not intended for them. Both mentalities are understandable, but ultimately detrimental.
But aren't I just being like an old turn-of-the-century Progressive, telling poor people what they should and shouldn't do just the same? Well, yes, sort of. Although I make no claims to the morality of gambling here, I do insist (based on evidence) that lotteries are a form of regressive taxation masked as a game of chance. Some would argue that denying them their fun game of chance is just as paternalistic as Bill O'Reilly dismissing American poverty by saying impoverished people don't own satellite TV. Who am I–who is Bill O.–to tell poor people what to do with their money?
They would be wrong, though. Lotteries as they exist today are predatory. They are an excuse to rob from the poor, shave some off the top, and give the remaining back to them (or, in the rare case of a winner, give the remaining to only one or two of them!) so that the rich don't have to pay as much. It is, as Florida Scholars wrote of their own program, the Reverse Robin Hood Effect.


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SUNOL — Firefighters were able to contain the spread of a vegetation fire to 20 acres Wednesday evening, according to the Alameda County Fire Department.
Crews responded around 5:33 p.m. along Vallecitos Road, said department spokeswoman Aisha Knowles. Crews quickly requested that the California Highway Patrol shut down the road in both directions while firefighters from Alameda County, the Livermore Pleasanton Fire Department and CalFire worked to contain the blaze.
The road has since been reopened.
The fire was contained within the hour, and no injuries were reported.
The cause of the fire is under investigation.
Check back for updates.
Contact Katie Nelson at email@example.com and follow her at Twitter.com/katienelson210.


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"I know what it's like to be bullied. During the first couple of years of high school, I got a bit of bother... Because my nose sort of slants up a little bit lads at school would call me a 'Pig' and oink at me."
Related quotes
"The difference between school and life? In school, you're taught a lesson and then given a test. In life, you're given a test that teaches you a lesson."
"Friendship is the hardest thing in the world to explain. It's not something you learn in school. But if you haven't learned the meaning of friendship, you really haven't learned anything."
"True terror is to wake up one morning and discover that your high school class is running the country."
"Sex education may be a good idea in the schools, but I don't believe the kids should be given homework"


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Federal Direct Parent (PLUS) Loans
The Federal Direct Parent Loan for Undergraduate Students (PLUS) is meant to assist parents in covering costs beyond any student financial aid. The PLUS loan is credit-based and is held solely in the parent's (and endorser's, if applicable) name for the life of the loan.
How do I apply for this loan and am I eligible?
Both you, the parent borrower, and the student must meet the general eligibility requirements for federal student aid. For example, both must be a citizen or eligible non-citizen and may not be in default or owe a refund to any federal aid program. To be eligible to receive a Federal Direct PLUS Loan, you will be required to pass a credit check. If you do not pass the credit check, you may still be able to receive a loan if someone, such as a relative or friend who is able to pass the credit check, agrees to endorse the loan, promising to repay it if you should fail to do so.
To apply, the parent will:
- Log in to www.studentloans.gov with the PARENT PIN.
- Tips: Remember that the PARENT is the borrower and STUDENT is the student.
- Double check the student's SSN on the application.
- Select the option "Request a Direct PLUS Loan." A credit decision is provided immediately upon submission of the application.
- Complete the Master Promissory Note for the Parent PLUS Loan on the same website, if this is your first time borrowing a PLUS Loan for your Potsdam student and your loan is approved.
- The loan application, credit decision, and Master Promissory Note are sent to SUNY Potsdam electronically.
If your parent's credit decision is denied, the parent may:
- Request a "credit appeal." A package of additional information will be automatically sent to the parent from Direct Lending. The parent will work with the Direct Loan to pursue this option; or
- Provide an endorser: The endorser must pass a credit check and sign a promissory note. An e-mail with the Loan Reference ID and an endorser packet will be mailed to the borrower. The endorser will need the Loan Reference ID to complete the paper packet or complete the Endorser Addendum online. The endorser must create a Federal PIN to sign in and go to "Endorse a PLUS Loan;" or
- Not pursue the PLUS Loan: If the parent borrower is not interested in the first two options, the parent can select the option not to pursue the PLUS Loan – the student will be offered additional Federal Direct Unsubsidized Loans. Additional loans are available for up to $4,000/academic year for 1st and 2nd year students (fewer than 57 credit hours earned); and up to $5,000/academic year for 3rd and 4th year students (57 or more credit hours earned).
What is the interest rate and fees for this loan?
The interest rate is the rate of the 10-year Treasury note plus 4.6%. The rate for new loans for the 2013-2014 academic year is 6.41 percent. The loan is "variable-fixed" meaning parents would receive a new rate with each new loan, but the rate would be fixed for the life of that loan. Please check our News Page for changes to the terms of loans disbursed after March 1, 2013.
How much can I borrow?
The annual limit for a Federal Direct PLUS Loan is equal to the student's cost of attendance minus any other financial aid the student received. If the cost of attendance is $20,000, for example, and the student received $8,000 in other financial aid, you can borrow up to an additional $12,000.
When do I begin repaying the loan?
You have the option of beginning repayment on the Federal Direct PLUS Loan either 60 days after the loan is fully disbursed (interest on the loan begins to accrue at this time) or waiting until six months after the dependent student on whose behalf the you borrowed ceases to be enrolled on at least a half-time basis. During any period of authorized deferment or forbearance the borrower can choose to pay the interest or allow it to accrue (accumulate) and be capitalized (that is, added to the principal amount of the loan). Capitalizing the interest will increase the amount the borrower will have to repay over the life of the loan.
Funds are normally disbursed in two equal installments and are credited directly to the student's account.


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Phil Knight Discusses State Of College Basketball Coppolella Banned As Part Of Braves' Penalties Jones Won't Sue NFL Owners Over Goodell Dish/CBS Dispute Likely To Affect Thanksgiving NFL MillerCoors, NASCAR Yet To Reach Extension Ruppe Is UA's Latest Exec Departure Sellout Crowd Turns Out For Crew Playoffs FC Cincinnati Owners Sign Option To Buy Stadium Site Duracell, SoFi Buying Six-Second Ads On Fox NBC's Preschlack Says Chicago Cuts Part Of Evolution
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SBJ In-Depth: Game Changers: Women in Sports
Once again, SportsBusiness Journal will shine the light on some of the women executives who are innovators and influential forces in the sports industry. Whether it's within a league or team office, the media business, a marketing agency or a brand, we'll introduce you to these Game Changers, tell the stories of how they got to where they are today and share why they need to be on your radar.
Publishing Date: Oct. 8 Ad Close: Sept. 24 Materials Close: Sept. 26. For more information, contact Julie Tuttle, National Director of Advertising at 212-500-0711 or email@example.com.


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Make your own magnetic drawing boards old-school
… or scroll down for an easier alternative.
My portable magnetic drawing boards are made out of foam core board, galvanized flashing, and duct tape! They're meant to be hand held, so the foam board makes it lightweight. They keep the drawing paper, masks, scrap paper, and a reference photo in place with magnets so I can draw anywhere and at any angle that I happen to be sitting in.
I've used a magnetic drawing board for many years. As you can see from the illustration above, it's a good way to keep your paper and reference photos in place.
Each of my drawings in process has its own drawing board and I stack them in a drawer. Each drawing board holds the artwork and reference photos I need to work on it and it makes a portable package that I can just pick up and take with me.
I hold the drawing board in my lap or on top of a pillow when I draw. In addition to holding the drawing paper and photos, I use the magnets to hold a protective sheet of paper in place where my hand touches the paper. I also use the magnets to keep drawing masks in place. If you have read my how-to pages, you know that I use "windows" cut out of paper to help establish values and the magnets work great for holding those in place. As far as I know, there are no magnetic drawing boards available for sale. I made my own board and I'll explain how you can do that, too.
Supply List
- Galvanized flashing can be found at hardware stores and it comes in different widths and lengths. You can buy several feet of the twelve inch wide variety for about eight dollars. I've found that a twelve inch wide magnetized strip down the middle of any size drawing board is very useful, so I use the that size on all my boards.
- Tin snips are found at the hardware store too. You can get a pair for about six dollars.
- Duct tape is pretty easy to find since people use it for everything.
- Foam core board can be found at art, office supply and department stores. It is usually under two dollars a sheet.
- Magnets can be a little harder to locate, but you might be able to raid your refrigerator for some. :)
Cut the foam board and flashing as shown in the illustration below.
I make the foam core board larger than the flashing. The foam core board is easily cut with a matte knife and the galvanized flashing cuts fairly easily with tin snips.
Since I hold these drawing boards in my lap, usually resting on one hand, I like to keep them as lightweight as possible. Foam core board makes a stiff yet lightweight base and galvanized flashing is the thinnest metal I've been able to locate.
Keep it all together with Duct Tape!
When I tape the flashing to the board, I wrap the duct tape over the edge of the board for a really secure hold.
The edges of the tape and metal won't transfer through to your drawing paper when you draw over them if your paper is thick enough. To avoid the possibility of that happening altogether, just cut a stiff piece of Bristol Board to size and put it under the drawing paper. The magnets can easily hold several layers of paper in place, even through the layer of duct tape near the edge.
An Easier Alternative!
One day, when I had more drawings in process than I had drawing boards to keep them on, I raided our fridge again. But this time I took the magnetic whiteboard instead of magnets. It's very lightweight, and magnets attach many layers of paper to it firmly. Whiteboards come in lots of sizes, and they're just about perfect for giving each drawing a safe working home.