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Fixed Income Portfolio Specialist
- Competitive
- Boston, MA, États-Unis
- CDI, Plein-temps
- Wellington Management Company, LLP
- 21 nov. 17 2017-11-21
Fixed Income Portfolio Specialist
Wellington Management offers comprehensive investment management capabilities that span nearly all segments of the global capital markets. Our investment solutions, tailored to the unique return and risk objectives of institutional clients in more than 50 countries, draw on a robust body of proprietary research and a collaborative culture that encourages independent thought and healthy debate. As a private partnership, we believe our ownership structure fosters a long-term view that aligns our perspectives with those of our clients.
The fixed income product management group at Wellington works closely with our fixed income investment teams, our global relationship group and business colleagues around the firm. Our fixed income investors span a wide range of disciplines, geographies, industries, market capitalizations, and styles. Our clients are located around the world.
The product management function has three main objectives:
Product management contributes to client growth and retention by assessing business opportunities and leading business planning, developing new products and investment solutions, creating the communication strategy for the book of business, including materials that differentiate the product relative to competitors and acting as a subject matter expert and portfolio representative for colleagues, clients and consultants.
We act as an independent advisor to ensure the integrity of the investment and risk management processes, as well as consistency with client parameters and objectives, conduct regular product risk and performance attributions reviews and contribute to formal Investment Review Group processes
We contribute to business management, including managing risk, capacity, pricing and guidelines, lead resolution of internal business challenges and collaborate on product management business to share investment integrity, marketing and product development best practices.
Role and Responsibilities
A Portfolio Specialist is a member of a product management team, led by an Investment Director. He/she works closely with the Investment Director(s), investment teams, and business professionals to contribute to efforts centered on reviewing and evaluating the integrity of our fixed income approaches, positioning approaches for success in the marketplace, and helping to manage business issues such as capacity, fees and guidelines associated with portfolios under coverage. Responsibilities include performing analyses that ensure portfolio integrity by providing oversight of portfolio positioning, performance, and risk exposures. The individual will also contribute to the development of new investment strategies and client solutions, conduct market and competitor analysis, evaluate product overlap and capacity trends and prepare white papers and presentation materials that serve to differentiate our portfolios. Over time the individual will participate in meetings with clients, prospects, and consultants to communicate our investment philosophy, strategy, positioning, and performance.
The Fixed Income Portfolio Specialist role requires demonstrated knowledge of portfolio and market analysis in combination with a passion for fixed income investing. The ideal candidate must have demonstrated interest in the financial markets and be conversant on fixed income investment related topics. Advanced analytical skill including the ability to frame issues, identify important points and draw conclusions, combined with strong communication skills and intellectual curiosity is a must. He/she must be comfortable working in a fast paced, multi-faced environment that, over time, requires deep expertise in both the investment process and the competitive marketplace. A global perspective and/or language skills are favorable as we currently have product management team members in London, Hong Kong, Singapore, Tokyo and Sydney.
Further qualifications include:
- At least 5-7 years relevant industry experience. MBA and/or CFA is desirable
- Solid judgment with the ability to ask good questions and raises issues
- Attention to detail combined with a solutions-oriented, strategic mindset
- Ability to write clearly and succinctly in a variety of communication settings
- Articulate with an interest in developing presentation skills
- Ability to work both independently and in collaboration with a global team
- A positive, collegial attitude and high level of professionalism
- Grace under pressure; ability to adapt and get things done
Fixed Income Portfolio Specialist
Product Management
280 Congress
As an equal opportunity employer, Wellington Management considers all qualified applicants will receive consideration for employment without regard to race, color, sex, sexual orientation, gender identity, gender expression, religion, creed, national origin, age, ancestry, disability (physical or mental), medical condition, citizenship, marital status, pregnancy, veteran or military status, genetic information or any other characteristic protected by applicable law. If you are a candidate with a disability, or are assisting a candidate with a disability, and require an accommodation to apply for one of our jobs, please email us at firstname.lastname@example.com .


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Age of Entry
Children must turn five years old by December 31st the year they enter kindergarten.
Many factors influence a child's success, such as physical and emotional well being, language, intellectual and social development. Parents know their children better than anyone else. You may choose to wait a year if you are not sure your child is ready. It may be helpful to talk to an early childhood educator or your public health nurse.
Your child must complete the kindergarten year before entering Grade 1.

subset: commoncrawl


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Dear Mr. President:
We are writing in reference to the vote on April 3rd by the Senate Select Committee on Intelligence (SSCI) to send the executive summary of its committee report on enhanced interrogations to your Administration for declassification review. We respectfully urge you to order the declassification of the report's executive summary and findings expeditiously and in their entirety. The American people need and deserve a full account of the actions that were taken in their name through the use of torture and enhanced interrogations on detainees. As you have said publicly, the report must be declassified "so that the American people can understand what happened in the past."
The report is a product of a thorough and professional investigation by committee staff, marking the culmination of five years of painstaking work. Committee staff examined millions of Central Intelligence Agency (CIA) documents to reconstruct a detailed history of the origins and practice of the enhanced interrogation program. According to Senator Dianne Feinstein, the Committee found that the "interrogations and the conditions of confinement at the CIA detention sites were far different and far more harsh than the way the CIA had described them to us." It's clear that years after the enhanced interrogation program ended, the American people and even the vast majority of Members of Congress remain in the dark.
The analysis reportedly found that Members of Congress, including those on the Intelligence Committees, were misled about the nature of the techniques used on detainees and their effectiveness in obtaining useful intelligence, if accurate, is extremely troubling. Congress cannot perform its constitutionally-mandated oversight role if it doesn't receive accurate and timely information from the Executive Branch, including from elements of the Intelligence Community. It is vital that Congress receive a full accounting of any discrepancies in what we were told with regard to detainee treatment and the intelligence gathered and what actually took place.
The Senate Committee also voted to declassify dissenting views filed by members of the Minority. We ask that these views, as well as a CIA response to the report, be quickly declassified as well, so that the public can have both perspectives on the legality and effectiveness of the enhanced interrogation program.
Together we stand, as we know you do, for the proposition that our nation should set an example for the world in humane treatment of detainees and abiding by the rule of law. Part of that commitment means acknowledging times when we failed to live up to our values and our laws, even when doing so is uncomfortable. We urge you to take this opportunity to cast some new light on a dark period in our history. The sooner the summary of the report and its findings are made public in their entirety, the sooner we can move on from this unfortunate chapter in our history.
Thank you for your consideration of our request.
Source: http://schiff.house.gov/press-releases/forty-members-led-by-rep-schiff-urge-president-to-quickly-declassify-senate-report-on-cia-interrogation-program/


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The Bleus have the tools
On paper, no team can match France in terms of its depth of talent.
There are veterans like Thierry Henry, Patrick Vieira and Lilian Thuram from the World Cup championship team of a decade ago and youngsters like Karim Benzema, Samir Nasri and Hatem Ben Arfa.
Take just about any position, and the Bleus go two or three deep.
Left back, for instance, where incumbent Eric Abidal of Barcelona is challenged by Manchester United's Patrice Evra and Arsenal's Gael Clichy, arguably the best two left backs in the EPL.
But championships aren't won on paper.
After winning the 1998 World Cup and Euro 2000, France headed to South Korea for the 2002 World Cup with what was supposed to be its best team ever, and it returned home without scoring a goal.
Not much was expected of the 2006 World Cup team, but it beat Spain, Brazil and Portugal en route to the final, where it fell to Italy on penalty kicks.
STAR. The revelation of the French team at the 2006 World Cup, Franck Ribery is set to take over as the leader of a new generation of Bleus.
He has already taken on the playmaking role of the retired Zinedine Zidane, the player to whom he has often been compared.
"The truth is that no one can play like Zidane," insists Ribery.
Ribery hopes to build on his success at Bayern Munich, which he led to the league-cup double.
"I've progressed on the field as in daily life," Ribery told the German paper Suddeutsche Zeitung recently. "I'm better than before with the French team. I'm now a leader."
STRENGTHS. On a team with strong personalities, Coach Raymond Domenech has managed keep everyone happy - at least up until now.
He coaxed Claude Makelele and Thuram out of retirement for 2006 World Cup qualifying, and they are still playing. Under Domenech, former rebel Nicolas Anelka is now a team leader.
France's depth is most evident up front, where the emergence of the 21-year-old Benzema and Anelka means France has cover if Henry doesn't rediscover his form.
WEAKNESSES. No Euro '08 finalist had more players represented in the Manchester United-Chelsea Champions League final - so Domenech had to wait until the end of May to see who was healthy before picking his 23-player roster.
Age is a concern down the middle: Gregory Coupet in goal is 35, central defenders Thuram and William Gallas are 36 and 31, respectively, and Makelele and Vieira in midfield are 35 and 31, respectively.
OUTLOOK. The question will be how France will get along without the retired Zidane, who carried it to the 2006 World Cup final.
The Bleus were hardly sensational in qualifying - they lost to Scotland twice - but they learned there was life without Zidane.
"We have a solid platform to build on," Domenech said. "You don't go far in a major competition unless you are well organized."
And you won't get far without talent. With players like Ribery and Benzema, France could go far.
Euro Schedule
June 9 in Zurich
June 13 in Berne
June 17 in Zurich
Euro History
1984: Champion
1988: Did not qualify
1992: First round
1996: Semifinals
2000: Champion
2004: Quarterfinals
All-Time Caps
1. Lilian Thuram (138)
2. Marcel Desailly (116)
3. Zinedine Zidane (108)
4. Patrick Vieira (105)
5. Didier Deschamps (103)
World champion seeks crown
If Italy wins the 2008 European Championship, Azzurri fans will offer a toast to the much-maligned MetroStars, the MLS Red Bulls' forerunners at the Meadowlands.
Italy coach Roberto Donadoni played the first two seasons for the MetroStars and caught the coaching bug during his days in MLS.
"I think I decided to become a coach," he says, "when I was in the U.S. and started explaining some things to my less experienced teammates."
Donadoni, a star for Italy and AC Milan in the late 1980s and early 1990s, is a break from the mold of Italy national team coaches, men like Enzo Bearzot, Arrigo Sacchi and Marcello Lippi, who had modest or no playing careers.
With an unspectacular record as a club coach at Lecco, Genoa and Livorno, Donadoni was the surprise choice to replace Lippi after Italy's 2006 World Cup championship, and he immediately came in for heavy criticism when Italy's Euro '08 qualifying campaign started poorly.
Even after Italy recovered and won its qualifying group, Donadoni still didn't have the complete confidence of the Italian federation. A month before the tournament, Donadoni and the federation couldn't come to an agreement on a contract extension beyond Euro '08.
STAR. Four years ago at this time, Luca Toni had still not debuted for the national team. It was only after scoring 30 and 31 goals in back-to-back seasons at Palermo and Fiorentina that he became in a fixture on the Azzurri.
One of the few Italian stars to venture abroad, Toni was sensational in his first season at German club Bayern Munich - 21 goals in 30 Bundesliga games, 10 UEFA Cup goals, and both goals in the German Cup victory over Borussia Dortmund.
STRENGTHS. Italy is solid down the middle with Gianluigi Buffon in goal, Fabio Cannavaro in the middle of the backline, Andrea Pirlo in midfield and Toni up front.
No team can match the Azzurri for big-game experience. Donadoni named 15 players from Italy's 2006 World Cup championship team to his provisional roster for Euro '08.
WEAKNESSES. A strong season with Juventus put longtime star Alessandro Del Piero back in the national team picture, but Italy is decidedly thin up front.
Only Toni and Del Piero have big tournament experience.
(A player to watch: Genoa forward Marco Borriello, who is, like Toni, a late bloomer. He debuted for the Azzurri in February at age 25.)
OUTLOOK. Which Italy will show up in Switzerland? The team that was bounced after three games at Euro '04? Or the 2006 World Cup team emboldened by the controversy surrounding Italian soccer's match-fixing scandal?
Pirlo, for one, thinks the fuss surrounding Donadoni's future is good. The Azzurri, he says, don't know how to win when things are calm.
Only France has won the World Cup and then captured the European Championship two years later, so history isn't on Italy's side.
Donadoni says the 2006 World Cup is in the past.
"It's a new day now and a different tournament," he insists, "and I think we're up to the task."
Euro Schedule
June 9 in Berne
June 13 in Zurich
June 17 in Zurich
Euro History
1984: Did not qualify
1988: Semifinals
1992: Did not qualify
1996: First round
2000: Runner-up
2004: First round
All-Time Caps
1. Paolo Maldini (126)
2. Fabio Cannavaro (115)
3. Dino Zoff (112)
4. Giacinto Facchetti (94)
5. Alessandro Del Piero (85)
Oranje will be pressed
Twenty years after scoring one of the greatest goals in the history of the European Championship, Marco Van Basten returns to the European Championship as coach of the Dutch national team.
Van Basten scored a volley from a tight angle that gave the Netherlands the second goal in its 2-0 win over the Soviet Union in the 1988 final.
The goal capped a brilliant tournament for the young Van Basten, whose six goals also included a hat trick against England and the deciding goal against Germany in the semifinals, and earned him the first of three European Player of the Year awards.
Up until now, though, Van Basten has had only modest success as a coach. The Oranje exited from the 2006 World Cup amid a flurry of red and yellow cards in the second round against Portugal. They hardly impressed in Euro '08 qualifying, finishing behind Romania and clinching their berth with a 1-0 win over neighbor Luxembourg, the low of the Lowlands
"You never know with us," says Van Basten, who will take over at Ajax in July.
STAR. At 25, Rafael Van der Vaart is already one of the senior players on the Dutch national team with 52 caps. He matured greatly in his three seasons at Hamburg and is one of the most sought-after players in Europe.
Van der Vaart and former Ajax teammate Wesley Sneijder should share the playmaking duties at Euro '08. They were outstanding in the Oranje's 3-0 win over Croatia in a February friendly.
STRENGTHS. Van Basten blamed inexperience on the Oranje's failure at the 2006 World Cup. No one will accept that excuse this time around.
Van Basten has one of the deepest squads in the tournament, particularly in midfield and up front, where he has an array of international stars to choose from.
His provisional list of strikers included Ruud van Nistelrooy and Arjen Robben of Real Madrid, Ryan Babel and Dirk Kuyt of Liverpool and Robin van Persie of Arsenal.
Van Basten's first choice at center forward in recent games, though, was Ajax striker Klaas-Jan Huntelaar, a scoring machine with 70 goals in 82 league games at Ajax.
Goalie Edwin Van der Sar, a veteran of three European Championships, and defensive-minded Giovanni Van Bronckhorst, who debuted for the Dutch in 1996, will play critical roles in what could be their last international competitions.
WEAKNESSES. The Oranje's depth can be a curse as well as a blessing. Van Basten will have to divvy up playing time to keep all his players happy.
He'll also want to keep his players fresh. One of his concerns is that the Oranje struggle late in matches against more physical opponents.
OUTLOOK. The Netherlands is the only team to have made the knockout phase of the last five European Championships, but it will be quite an accomplishment to get out of Group C, which features World Cup 2006 finalists Italy and France, and Romania, which beat and tied the Dutch and finished ahead of them in their qualifying group.
Euro Schedule
June 9 in Berne
June 13 in Berne
June 17 in Berne
Euro History
1984: Did not qualify
1988: Champion
1992: Semifinals
1996: Quarterfinals
2000: Semifinals
2004: Semifinals
All-Time Caps
1. Edwin Van der Sar (123)
2. Frank De Boer (112)
3. Phillip Cocu (101)
4. Clarence Seedorf (87)
5. Marc Overmars (86)
Piturca gets second chance
The last time Romania qualified for the European Championship, Victor Piturca got it there but wasn't around to go there.
Piturca qualified Romania for Euro 2000, but he was fired in late 1999 because of differences with stars Gheorghe Hagi and Gheorghe Popescu - more specifically, their agent, who wanted Piturca to promote his own players and had connections at the Romanian federation to get him fired when the coach wouldn't comply.
The former Steaua Bucharest star took over as Romania national team coach a second time in 2004 and justified the patience of the Romanian federation, which kept him on after Romania failed to qualify for the 2006 World Cup.
Piturca doesn't play favorites. His relationship with star Adrian Mutu has often been testy, but Mutu is a key figure in the national team.
He's one of a nucleus of veterans whom Piturca brought into the national team during his first stint in 1998-99, and Piturca is responsible for the emergence of a young generation of players making their debuts on the international stage in June.
STAR. Mutu has scored more than 30 Italian league goals in the last two seasons at Fiorentina, making his 2006 transfer one of the worst moves Juventus has made in recent years.
Except for an 18-month stint at Chelsea, Mutu has scored everywhere he has played in his career. He can create chances for his teammates and is dangerous on set pieces.
Mutu received a seven-month ban after testing positive for cocaine while playing with Chelsea in 2004, but Piturca credits Mutu's maturity to settling down and starting a family.
A red card for dissent late in the season meant that Mutu missed Fiorentina's final two games of the Serie A season - much to Piturca's pleasure.
"He is tired after a long and stressful season," Piturca told the French newspaper L'Equipe, "so it will be good to allow him a little time to rest and recuperate."
STRENGTHS. Captain Cristian Chivu of Inter Milan and Mutu give Romania two players with plenty of big game experience. Goalie Bogdan Lobon, defender Cosmin Contra and midfielders Florentin Petre are also holdovers from Piturca's first tenure as Romania coach.
Romania won't score a lot of goals but it shouldn't give up many, either.
It shut out the Netherlands, its third opponent in Group C, at home, 1-0, and tied the Oranje, 0-0, away during qualifying.
WEAKNESSES. Romania doesn't have a lot of depth, so it will be challenged to get through the group phase. Its lack of experience - it hasn't played in a major competition in eight years - will also hurt.
OUTLOOK. Romania enters Euro '08 as a long shot to advance to the knockout phase. It will need to get a result against France in their opener in Zurich to have a shot of advancing. The opposition doesn't get any easier after that - Italy four days later in Berne and the Dutch four days after that back in Zurich.
Much will depend of Mutu and Chivu. Mutu has to keep his temper in check, while Chivu must regain his fitness after a long campaign with Inter Milan.
June 9 in Zurich
June 13 in Zurich
June 17 in Berne
Euro History
1984: First Round
1988: Did not qualify
1992: Did not qualify
1996: First round
2000: Quarterfinals
2004: Did not qualify
All-Time Caps
1. Dorinel Munteanu (134)
2. Gheorghe Hagi (125)
3. Gheorghe Popescu (115)
4. Ladislau Boloni (108)
5. Dan Petrescu (95)
(This article originally appeared in the June 2008 issue of Soccer America magazine.)


text: Sciencedaily.com Eta Carinae: VLT Interferometer captures raging winds in famous massive stellar system Astronomers have used the Very Large Telescope Interferometer to image the Eta Carinae star system in the greatest detail ever achieved. They found new and unexpected structures within the binary system, including in the area between the two stars where extremely high velocity stellar winds are colliding. These new insights into this enigmatic star... #star #carinae #stellar Tweet Source: sciencedaily.com Read More


text: Hi, I have a bunch of lisp code that I want to draw the call graph of (I'm thinking of generating something with graphviz). Has someone written something that will look for all of the function calls in a defun? I imagine a recursive function called from a macro could do this. I've had a go at writing it with loop, but I'm not sure how to get it to recurse over subtrees of calls. Small confession, I'm not real good at recursive functions. The recursive function I wrote seemed to always end up working like flatten. It would be nice to be able to do something like (callgraph graph1 (defun caller (a b) (fun1 a) (fun2 b)) (defun fun1 (a) (print a)) (defun fun2 (a) (print a))) Which would generate digraph graph1 { caller -> fun1 caller -> fun2 } ... I'm away from graphviz doco as I write this, so I may have got the syntax slightly wrong, but hopefully this gives the idea. Does anyone know of any modules that would do this for me? Thanks David


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Darynda Jones
Death and the Girl Next Door
St. Martin's Griffin / October 2, 2012 / $9.99 print & digital
Ten years ago, Lorelei's parents disappeared without a trace. Raised by her grandparents and leaning on the support of her best friends, Lorelei is finally beginning to accept the fact that her parents are never coming home. For Lorelei, life goes on.
High school is not quite as painful as she thinks it will be, and things are as normal as they can be. Until the day the school's designated loner, Cameron Lusk, begins to stalk her, turning up where she least expects it, standing outside her house in the dark, night after night. Things get even more complicated when a new guy—terrifying, tough, sexy Jared Kovach—comes to school. Cameron and Jared instantly despise each other and Lorelei seems to be the reason for their animosity. What does Jared know about her parents? Why does Cameron tell Jared he can't have Lorelei? And what will any of them do when Death comes knocking for real?
Death and the Girl Next Door is Darynda Jones's first foray into young adult, and with it she brings her flair for hilarious one-liners and snappy dialogue, intense paranormal romance, a touch of mystery, and an extraordinarily ordinary heroine with a larger-than-life role in the fate of mankind. The fact that this all takes place with teenagers in the halls of high school is the fun quirk that really makes this series special.
Lorelei McAlister is dealing with a lot. The 10-year anniversary of her parents' disappearance. Random visions that seem to have no meaning, but range from confusing to disturbing. A boy in her class who's taken to stalking her. The appearance of a new mysterious boy in town to whom she's instantly drawn. And two best friends to help her navigate it all.
Once Lorelei discovers that her classmate stalker Cameron and her new dream guy Jared are not-so-mortal enemies, and that she's at the center of it all, the story quickly picks up pace and unveils a deep history that goes back centuries and is full of prophets and angels, with ghosts, demons and a whole supernatural adventure. All this plus hormones, high school, and humor.
"Can you believe this?" I asked, my mind wandering back to Jared, to everything we'd learned so far. "The first guy I've ever really liked, and he could be some supernatural bringer of death. I should just give up."
"Give up on boys?" Brooklyn said. "That'll be the day."
"I should. I should just quit while I'm ahead."
"Lor," she said, crinkling her nose with skepticism, "you have to actually be ahead to quit while you're ahead. Besides, they're boys. They're big and clumsy. They're in a constant state of flux that makes them almost interesting. Why quit now?"
"Because she's tired of unrealized expectations and fruitless endeavors?" Glitch said, wiggling his brows.
I pretended to be appalled. "What are you talking about? My endeavors are totally fruity."
The world-building tis complex, with vital questions still left unanswered that will no doubt be addressed in future books of the series. Jones does not shy away from dark topics or tough issues, and many of the scenes Lorelei, Jared, Cameron, Brooklyn, and Glitch—this group of colorful characters who find themselves reluctantly banding together—face are genuinely scary and heart-stopping. There are elements of Twilight, Harry Potter, and even The Time Traveler's Wife here, suggesting big things to come.
What I really enjoy is that this series turns the love triangle device on its head, as it doesn't go the tired route of two guys fighting over the girl. The battle between Cameron and Jared extends much farther and isn't romantic at all. In fact, a triangle may develop, but among other characters entirely, and this series could ultimately produce two very satisfying, separate love stories. At the heart of it all is the forbidden love between Lorelei and Jared:
"I don't want to be here, because my presence risks everything I care for. And yet, the thought of being anywhere else in the universe floods me with unbearable pain."
While he said many things, I heard only one. "So, you do want to be here?"
I held my breath as he thought about his answer.
"More than anything."
Darynda Jones' new series is wholly different from her previous work, less serial and more over-arching in its intricate mythology, but everything we love about paranormal romance is here, and the fact that it's young adult ultimately adds to its appeal.
Tiffany Tyer is a writer and editor who loves reading and analyzing all things romance. She also works as a vocalist, a tutor, and a non-profit ministry assistant, and she loves it that way. Her book reviews can be found at Happy Endings Reviews, a blog she co-founded.


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Minato Namikaze (Yondaime Hokage) - Naruto
|Still riding on my "Naruto" high from the previous Re:Con but a few months earlier, I decided that I wanted to do /another/ "Naruto" Cosplay- but who? I couldn't /repeat/ Naruto, that would just be cheap and lazy... and I was a lot more creative than that. But who else did I like from "Naruto"? No-one, really... Until I learnt about the incredible character known as the Yondaime Hokage once I read the "Kakashi Gaiden" series!
Naturally, I fell in love with him straight away and- despite having height issues- decided I really, really wanted to Cosplay him. I had less time to prepare myself for this Re:Con, but that didn't worry me all too much- I had most of the stuff I would need from my previous Cosplay anyway, so it wasn't like I had to spend millions on the accessories. So Minato it would be!
Generally, it went really easy. I decided my school PE jogging bottoms would do fine, and finding a long-sleeved black shirt was no problem- I just needed to sew on red patches. The Chuunin jacket I could borrow from Kim, as she wasn't doing Iruka that year. But all-too-soon I was running out of time- my money was all being spent on fast-approaching Christmas! Oh no! What could I do? I didn't have much money, I wasn't going to Dad's before Re:Con, and I wouldn't look like Minato without his Hokage coat! I was panicky... but I decided to take a risk... AND DO IT MYSELF.
So, after a lot of hassle I /eventually/ found a lab coat suitable, and tried to paint on the symbols/fire with fabric paint... BIG MISTAKE. The fabric paint bled straight through and made this horribly mess. I was distraught- only a week until the convention and I didn't have the VITAL part of the costume. Eventually, I took the matter into my own hands and put my new-found hand sewing skills to the test. I covered the red "bleed" with white felt, then (using paper patterns) cut out the flames and the symbols and sewed them straight on. To my utter surprise: it looked really great! I made a collar with felt and cardboard, and was ready to cry with relief when it was all ready but a day or two before Re:Con. What a relief!
Hardest Part: Definitely the Hokage coat itself! Hot damn I spent a lot of frustrated hours and late nights on that thing! First the bleeding through with the paint, then the difficulty of cutting out the shapes, then the stabbing myself 1,000+ times with a needle... all very hard-but-rewarding work!
Easiest Part: I already had most of the stuff from when I did Naruto- pouches, weapons, headband, sandals, and so on! No worries!
What I Learnt: Cosplay is STILL expensive. Don't buy unless you really know what you're getting! And NEVER (and I mean NEVER) trust fabric paint! EVER! EVER EVER EVER. It's FAIL.
Proud Moments?: Being tipped off of the edge of a balcony while in this costume led me to meeting my Naruto- who is now a part of our Cosplay group as my beloved son! Being pounced to the floor in "Everyone Kick Minato!" and being "reunited" with my darling Kakashi-chan!
---> http://nicchuukanwishes.deviantart.com <---
concentricalX posted on 14 September, 2009 - 21:33
LOVE THIS COSPLAY, DAD. <3 IT BROUGHT US TOGETHER. And many passionate nights followed. >D
LOVE THIS COSPLAY, DAD. <3 IT BROUGHT US TOGETHER. And many passionate nights followed. >D


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Sao Hin Cave
Kanchanaburi, Thailand's third largest province located only 129 kilometers west of Bangkok, has many well-known historical sites, as well as hidden treasures in its jungles and mountainous terrain. Read more
Formerly called "Hin Sam Kong" (Three Heaps of Stone), the site serves as a border crossing between Thailand and Myanmar. Three Pagoda Pass is located beyond the Tenasserm range on the Thai–Myanmar border. Read more
There are several waterfalls and picturesque caves, especially Nang Kruan waterfall and Sao Hin cave where visitors can experience the natural wonder of the world's tallest natural rock column. This trip can be a once in a lifetime experience to admire one of the world's records which is actually in our home country. Read more
Thung Yai Naresuan and the adjoining Huai Kha Khaeng have been made a World Heritage Site covering 622,000 hectares. When the Umphang Wildlife Sanctuary next door to the north is added in, close to 900,000 hectares of rich adjoining forests and prairie along the Myanmar border are protected. Read more
Tong Paa Poom truly sums up everything about the charm of the mountain and the bonds of Thai and Myanmar people. Read more
Stroll along the country's longest Mon wooden bridge in Sangkhlaburi, Kanchanaburi province. Read more
Sao Hin Cave
Lam Klong Ngu national park is situated on an approximate area of 375,000 Rai or 600 square kilometers and covers a second plot of conserved forest of Khao Pra Rusi in Thong Pha Phum district. The national park is a fertile forest complex in the Tanao-sri mountain ranges which are next to Thung Yai Naresuan wildlife sanctuary, Khao Lam national park and Sri Nakharin Dam national park. It is a great place for adventurers and naturalists because of its rich diversity of florae and fauna, as well as geological attractions. There are several waterfalls and picturesque caves, especially Nang Kruan waterfall and Sao Hin cave where visitors can experience the natural wonder of the world's tallest natural rock column. This trip can be a once in a lifetime experience to admire one of the world's records which is actually in our home country.
If you are planning to explore the cave, then a prior arrangement needs to be made with the park authorities and guidance from a national park ranger is necessary. You need to make sure that you are at a certain level of fitness because there are some physical challenges along the way. The journey starts by car to Phu Toey village, and then you have to come upon a slightly tiring walk trail. There are exotic plants, scenic valleys and cliffs to enjoy en route, but just before arriving at Sao Hin cave, you may face a challenge – crossing over the brook in front of the cave. So it is important that you only visit the cave during summer as there are strong currents at other times of the year.
Once you reach the destination, life vests will be provided by national park staff, as you are required to swim for 700 meters, as inside there is a watercourse flowing from Lam Klong Ngu throughout the year. When making your way to the heart of the cave, you will find the spectacle of a majestic limestone column towering as high as 61 meters.
Sao Hin is one of the caves in Lam Klong Ngu national park. The main features are the water from Lam Klong Ngu flowing through the cave, and the cavern that houses the soaring rock column. Discovered by Mr. Capeman, a well-known cave explorer, it is regarded as the tallest rock column ever found and is almost twice as high compared to the second tallest rock column in China. Additionally, there are stalagmites, stalactites and stones with wood patterns to admire.
The seasonal constraint of Sao Hin cave is that it is only possible to visit during summer. However, Lam Klong Ngu provides another attraction suitable for the rainy season and winter. It is called Nok Nang Aen cave and is about 4 kilometers away from Khao Pra Indra national park. Although it may be similar to Sao Hin in the way that the waterway from Lam Klong Ngu flows through all year round, there are a lot more ways to enjoy the beauty inside the cave all sorts of adventurous activities can be experienced here in one place throughout the year; including trekking, rafting, swimming and rope climbing. Not only stalagmites and stalactites that are full of glittering calcite, but inside the cave there is a stone that shapes like the World Cup trophy, as well as limestone outspreading as if it is a picturesque waterfall.
Not too far from Nok Nang Aen cave is another cavern worth visiting. It is called Yai cave and it is as big as the name suggests. (The word 'yai' in Thai means 'big'). The last one to recommend is named Namtok cave, which is quite small, but it also contains stalagmites and stalactites. Towards the deepest end of the cave, tourists can find a waterfall to swim to end this underground sightseeing programme.
After visiting all the caves and getting back to the office of Lam Klong Ngu national park, Nang Khruan waterfall, the only waterfall within the area awaits everyone. It is 700 meters away from the office and consists of four layers, but the most beautiful one is layer three as the waterfall pours from a 30-meter high cliff to a basin underneath in which tourists can swim.
How to get there
Drive from Kanchana Buri along highway No. 323 heading to Thong Pha Phum district. At about sixteen kilometers before Buddho T-junction, turn right and drive for twelve kilometers until you find the four-kilometer long crossroad. This is the entrance to Lam Klong Ngu national park where you can book accommodation and ask a national park ranger for navigation to Sao Hin cave twenty kilometers away.


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Thanks to reduced debt worries, strong growth in some of the key members and solid data, the European economy has nicely rebounded over the past couple of months. Though the Euro zone emerged from a long 18-month recession, the growth seems fragile and closer to a standstill.
This is because the Euro zone economy grew just 0.1% in the third quarter compared to 0.3% in the second. The biggest European economy – Germany – is showing signs of a slowdown while economic growth in France surprisingly contracted in the third quarter. Italy continued to shrink and entered into the third year of recession (read: 3 European ETFs Leading the Recovery).
Further, tumbling inflation and higher unemployment is stalling the burgeoning Euro zone economic recovery. Inflation dropped well below the 2% annual target to 0.7% in October while unemployment remained at a record high of 12.2%.
In order to support growth in the Euro zone, the European Central Bank (ECB) recently cut its benchmark rate to a record low of 0.25%. If that wasn't enough, the ECB might introduce a negative deposit rate as and when required too (read: Euro ETFs in Focus After Surprise ECB Rate Cut).
According to Bloomberg, the rate for commercial lenders could fall to -0.1% from the current zero level. This would be the first time that the central bank adjusts rates by less than a quarter percentage point. This measure will likely increase lending and boost inflation closer to the target rate.
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Top Ranked European ETF in Focus
We have found a number of ETFs that have the top Zacks ETF Rank of 1 or 'Strong Buy' rating in the broad European space and are thus expected to outperform in the months to come (read: all the Top Ranked ETFs).
While all these top ranked ETFs are likely to outperform, the following three could be good choices to tap into the space. This trio has enjoyed a strong momentum in the year-to-date period, and al have potentially superior weighting methodologies which could allow for these to continue leading the European space in the months ahead.
First Trust Europe AlphaDEX Fund (FEP - Free Report)
This fund provides a slightly active choice as it uses the AlphaDEX methodology to select the stocks. The methodology seeks to narrow the European space to only the best positioned companies. It ranks the stocks by various growth and value factors, eliminating the bottom ranked 25% of the stocks.
This approach produces a basket of 201 stocks, which is widely spread across various nations and securities as each security holds less than 1% of assets. France (18.62%), United Kingdom (17.16%) and Germany (11.38%) occupy the top three positions in terms of country exposure. However, the product is tilted toward financial sector at 21.35%, closely followed by industrials (17.72%) and consumer discretionary (17.41%).
The fund has gathered more than $237 million of assets this year, propelling the total base to $283.5 million. The product trades in good volume of nearly 94,000 shares per day while it charges a bit higher 80 bps in annual fees. The ETF returned over 23.5% in the year-to-date time frame.
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Holding 57 securities in its basket, the product puts about 40% of its assets in the top 10 holdings. The ETF is skewed toward financials, as it takes roughly one-fourth of the total assets, while healthcare, consumer staples and healthcare round out to the next three spots.
In terms of country allocations, United Kingdom is leading with 38.92% share, followed by Switzerland (21.29%), Germany (14.98%) and France (12.44%). The fund added nearly 17% so far this year (read: UK ETFs in Focus on Positive Outlook).
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The fund holds about 244 securities in its basket, which is pretty spread across each security, as no single firm holds more than 3.3% of the assets. Country weights for the top three are France (30.68%), Germany (30.18%) and Spain (10.68%) (read: Time for This Top Ranked German ETF?).
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"A woman came in Monday and found items to make a hostess gift and a birthday gift. We saved her a trip to Geneva or Enterprise."
"I think it's our unique product selection and the idea that everything we sell only can be purchased at Ikea."
"The underlying Mercedes margin excluding one-off items and provision releases was significantly weaker than expected. That was an area where the market was prepared for upside surprise."


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I really don't mind the changes overall. I get why they were made and I even support them.
However, I really don't like that even when I make a planet focus on production, and build up factories, I still can't make that planet focus its manufacturing more on Military rather than Social production. I can only set that globally, and honestly that doesn't make much sense to me. Once that planet has filled out its tiles, I can't make it focus its production efforts towards a shipyard. I have to pick an ongoing project instead like research or money.
At the very least, add another ongoing project that sends a portion of social manufacturing to military.
Thankyou for laying out the vision. You've sold me.
In a purely free-market economy, governments tax and spend, make regulations, and raise armies. That's generally about it. They don't build anything. They don't invent anything. They do not populate new territory.
Every race in Gal Civ is very very similar in that compared to real nations in the real world in real history, they are all on the extreme totalitarian end of the spectrum: communistic...or really, feudal. The Lord of the Manor decides how many of his peasants shall work the fields, and how many shall toil in the shipyards. The lord directs when large masses of peasants shall migrate, and where to. If the lord so commands, every man, woman and child from one planet shall be conscripted into the army one week, and deployed on the battlefront the next.
Oh, Gal Civ races have different model coefficients here and different ship doodads there. But really, every single one of them operates pretty much like the same extreme stereotype of a communist state or feudal manor or ant colony.
Which is fine. Its a game.
But clearly, Frogboy has ambitions to make a more "realistic" simulation with respect to free market economies. This is exciting!
In a society where individuals have free will, and collectively comprise a free market, people and Groups of People consume and produce.
They trade with each other and the governments according to the laws of supply and demand. The government's scrip is worth what the free market says it is. There are rates of exchange and rates of inflation for all currencies, and market prices for all goods and services. Where there are "official" rates and prices, there is also a black market.
There is debt, and there are rates of interest.
There are tax rates. Tax brackets. Tax regulations. etc.
When a government needs to wage a war, technology, production, and regiments can and must be provided by people and Groups of People.
Sometimes, government institutions can direct and conduct technological research. But in a society with a healthy economy, for every Manhattan Project, there is at least one Turbinia.
Twelve men walked on the moon. They got there in ships built by the lowest bidder.
People don't all work for the government. Even the ones that do work for the government generally don't live at the government factory or the government lab or the government farm. Some land is privately held and developed and occupied by homes and businesses large and small. There are civic institutions that, while governmental, are not directly managed by the sovereign.
People don't work for money. They work for (among other things) the things they buy with money. The government factories and farms generally suck at providing such things. That is where private enterprise comes in. Your ability to keep your population happy, to raise sufficient revenue through taxation, to maintain a favorable balance of trade with your competitors, depends heavily on the 50% - 99% of your economy over which you have no direct control.
Unless otherwise coerced, people and Groups of People migrate freely as they so choose, carried in star ships designed, built, and operated by people and Groups of People. Unless otherwise incentivized, they establish their homes, their civic institutions, and their private enterprises on planet surfaces (or in space colonies) as they see fit. If and when a sovereign government arrives on the scene, they can welcome it or resist. They can voluntarily cede space for the sovereign's installations, or they can have such space taken by eminent domain or some other manifestation of threat of violence.
So you are going to set forth the task of simulating all of this and more? In a game that is fun to play? Against an AI that puts up a good fight? Awesome! I can't wait to see how it turns out.
But please don't throw out the baby with the bathwater.
Please make all of the flavors of economic simulation race-specific. Please leave in communist/feudalist/insectoid races with production wheels for the micromanagers.
But...how do you balance a free-will race vs a collectivist race?
Maybe you don't have to?
If a player needs to have a game with perfectly-balanced races, they can choose to include all free-will races or all collectivist races when they launch their game. Only if they draw races of two different types will they have to accept the possibility of a major imbalance.
You're going at this from the wrong angle.
The production doesn't need to fit the cost.
The Cost must be based on the production.
What does this mean? Well, when it is possible to get 2'000 from a single research planet and you want master tech X to be researchable in no less than 10 turns, then tech X would have to cost 20'000 Research points.
There could also be a dynamical system that increases research cost for tech based on number of colonies, due to decentralization of research and increased need for communication.
For example, Tech X costs 20'000 base and another 1'000 for every Planet in the empire.
The same production.
Balance the cost against the possible production, not the production against the cost. Otherwise you are doing a futile effort that will only end in unreasonable results, as it already has.
Unless otherwise coerced, people and Groups of People migrate freely as they so choose, carried in star ships designed, built, and operated by people and Groups of People. Unless otherwise incentivized, they establish their homes, their civic institutions, and their private enterprises on planet surfaces (or in space colonies) as they see fit. If and when a sovereign government arrives on the scene, they can welcome it or resist. They can voluntarily cede space for the sovereign's installations, or they can have such space taken by eminent domain or some other manifestation of threat of violence.So you are going to set forth the task of simulating all of this and more? In a game that is fun to play? Against an AI that puts up a good fight? Awesome! I can't wait to see how it turns out.But please don't throw out the baby with the bathwater. Please make all of the flavors of economic simulation race-specific. Please leave in communist/feudalist/insectoid races with production wheels for the micromanagers.But...how do you balance a free-will race vs a collectivist race?Maybe you don't have to?If a player needs to have a game with perfectly-balanced races, they can choose to include all free-will races or all collectivist races when they launch their game. Only if they draw races of two different types will they have to accept the possibility of a major imbalance.
I have been saying the same thing before, but people seem to understand the customization options of this game less than anything else in the game.
Also, we should make a fundraiser, so that Frogboy can take a few classes... like economics 101, Philosophy 101, Gamedesign 101 etc. I am sure the series would benefit from it by the time GalCiv 5 is released.
Did I just read a post on game mechanics or a love letter to Ayn Rand?
Quoting Dracul_JOSHI,
Well, you don't need to chip in if you don't want Frogboy to be able to get some additional education to make his games even better.
In examining the discussion on this thread and the various ideas you've had Brad, I think perhaps the problem isn't the wheel or lack thereof, it's the concept of raw production controlled at an empire level. Based on the concepts that you were postulating with the ideas of coercion and governmental systems. I think an economic system that might fit your desires better would be to look at planets through an employment lens. Rather then population converting a raw production stat which then has the wheel or basic formula applied to it, what if population was just that, the amount of people that were willing/able to work? Rather then buildings providing a bonus to the production formula, they would provide a certain number of employment opportunities.
Ex: Factory (employs up to x population to produce 3x production units, etc.) Adjacency bonuses could be applied to the production output, along with racial, researched, starbase bonuses and the like. Advanced buildings could offer a better ratio, or higher employment capacity (or maybe have research specialty effect it... hmm... more choices This would make population a bit more tangible then it is currently, since your population would literally define the upper bounds of a given planet's productivity. Approval would determine how many of the total populace are employable workers (disgruntled folks have less incentive to get out there and help their fellow man/robot/evillizardthing). Underemployment could also be a thing in this setup.The concept of coercion could still be applied on a empire level but examining not how far you've pushed the wheel from center (33/33/33) but instead on the total employment opportunities available in the empire (penalty to kick in if you don't have y% employment opportunities in each of the various fields (industrial/research/finance/entertainment/health/culture)) The weighting of the various fields could definitely serve as flavor for the races as well, helping to reinforce their existing play patterns....
Makes sense to me. Everything boils down to three variables:
1. your structure's characteristics (max output and number of employees needed to function properly). Your factory produces 100 when employing 100 pop: you have 50 workers, the output is 50, but if you send 1000 in, it still produces 100 because that is how much it can pump out. Want to produce more? build a second factory or upgrade the existing
2. your workforce count
3. your choice ("the wheel"), as long as you can offer enough jobs for the available workforce (e.g. 2 factories and 1 lab can employ 300 total ppl; if you only have 200 pop available, you can set the wheel to 100% prod to have your factories at 100% output but have to shut down the lab)
Players can still specialize their worlds, use adjaciencies and micromanage as they like, while output is kept under control by the supply/demand balance. And those who dislike the wheel could just build the structures and set the wheel to "best fit"
Any flaws in this?
There already is one, it's unlocked after researching Orbital Manufacturing.
People who work in creative industries accidentally channel Ayn Rand pretty often when they talk about their work. I did see a little bit of Howard Roark when Frogboy made posts defending the decision to remove the wheel. However in the game's ideology feature greed is in the evil section. That isn't very Ayn Rand like.
It wasn't an accident. Brad is a strong and vocal supporter of Ayn Rand ideas.
People who work in creative industries accidentally channel Ayn Rand pretty often when they talk about their work. I did see a little bit of Howard Roark when Frogboy made posts defending the decision to remove the wheel. However in the game's ideology feature greed is in the evil section. That isn't very Ayn Rand like.
Fair enough, I get the point your trying to get across Frogboy. From what you're saying it seems that there seem to be struggles with the scaling of big games - naturally my empire of 70ish planets will produce 10x as much as some civ on a smaller map. I'm just a little bit surprised to hear that these numbers are considered so game-breaking...
I'm by no means an expert or veteran player, and have easily reached the 1500 research per planet per turn level in my latest game. Total research output of my civilization was a tad shy of 30k/turn (and there is not really a point to up it much more after that).
Personally I don't see this as much of a problem - my game is in latest stages and I essentially control 50% of a huge galaxy. To be honest I really had expected to actually max out the tech tree a lot sooner - if I were pushing toward a quick victory I'd have finished the game long ago while most of my tech branches hadn't even reached the Age of Ascension levels.
No, it's not. Increasing the tax rate increases income but does not necessarily impact spending (and increasing income certainly doesn't necessarily result in reducing expenditures), whereas increasing the wealth setting on the wheel directly cuts spending. If Planet X has 12 rubber ducks worth of income and I set the sliders to the default positions, I build 4 rubber ducks worth of stuff, develop 4 rubber ducks worth of stuff, and put 4 rubber ducks worth of money into the treasury (or spend it on maintenance, etc). If I change the wealth setting to 100%, then I get 12 rubber ducks worth of money going to the treasury, but not one rubber duck worth of manufacturing or research. Nor, for that matter, has the total potential income changed; I had 12 rubber ducks worth of income when the wheel was set to the default position, and I have 12 rubber ducks worth of income when the wheel is set to 100% wealth. What the wealth setting on the wheel represents is how much income goes to the treasury, not what the tax rate is.
It's true that the total output of the planet varies depending on what the slider settings are, but this is easily understood as a function of a variable production cost; it costs more to generate 10 units of manufacturing on a planet that has no factories than it does to generate 10 units of manufacturing on a planet that has nothing but factories. Planets which generate more income per capita have higher production costs because the planet's citizens, being on average wealthier than normal, expect to be paid enough to maintain their standard of living; thus, it's more expensive to generate 10 units of manufacturing on a market world than it is to generate the same 10 units of manufacturing on a research world.
Furthermore, it should not be assumed, as your view of the production wheel would imply, that increasing tax rates will necessarily directly reduce output in the very simple manner shown on the wheel. The wheel models spending allocation reasonably well, and it might perhaps contain an abstracted-out tax rate, but if the wheel does model a tax rate at all, said tax rate does not map cleanly to the wealth fraction set on the wheel.
Also, regarding the command vs free market economy thing, I don't really see it as being applicable. The only planet improvements in the game which are not paid for, owned, operated, and maintained by the state are the trade goods and the colony or civilization capitals (and these only fail the "paid for" criterion). If planetary improvements represent the sum total of infrastructure, public and private, on a given world, then there is no room for a truly free market economy within the game. The fact that you can rush production and the mechanics used for that process, however, imply the existence of a private sector economy which is invisible to the player and whose production costs are largely unaffected by the state-owned and -operated infrastructure built upon a planet. Rushing production costs exactly the same amount per unit of manufacturing generated regardless of whether you require merely 10% more manufacturing output from your infrastructure or 10,000% more output from your infrastructure; this implies that whatever infrastructure is used for generating the rushed manufacturing points, it's not the same infrastructure that is used to generate manufacturing points normally. Furthermore, the manufacturing points generated basically appear out of thin air; a location which can produce only ~10 manufacturing point normally can generate orders of magnitude more manufacturing if I rush production, and while stopping work on private projects and working overtime on the state project might help explain it, it also has the issue of why exactly the state-owned, state-operated factories are being used to manufacture goods for the supposedly-free market, and also why the output that is going towards, say, lipstick can so easily be diverted into, say, a new superdreadnought.
I am not opposed to changing the production mechanics so that wheel settings negatively impact output the more skewed they are, but I feel that your interpretation of the wheel, which is most of what you're using to justify adding a new mechanic despite the real reason for the change being game balance, does not make sense.
This, really.
Are we also supposed to believe that a futuristic planet with umpteen billion people can only produce one thing a week, too? Big portions of the game only really make sense if there's an abstracted, thriving private sector, and the wheel is just representative of discretionary government spending. Production represents the tax income, not the work of every living being on the planet.
This is why approval impacts on production; at low approval levels, I get less production not because people are refusing to work, but because the amount of tax I can extract from a restive population is reduced. At high approval I get extra production, not because people all suddenly decide they're happy and want to work 25% harder, but because I can get away with raising taxes further before people get discontent. It's just happening behind the scenes. The % dedicated to research or manufacturing is money spent by the government on those things. The % dedicated to wealth is tax surplus.
Otherwise, it doesn't matter at all if you use focuses or the wheel or whatever, because the government is STILL directing all economic activity. You can talk of Ayn Rand, or coercion, or whatever you like, but regardless it's still absolutely a command economy; the government is still directing everyone's jobs, and is just doing so less efficiently.
Farewell, Joshi.
Please, I have nothing but respect for Frogboy. If my post sounded like an invitation for ad hominem attacks against Frogboy, then I apologize. That was not what was intended.
As for the Ayn Rand comment...there is no need to inject politics into this discussion. (Unless we are talking about modeling a simulated political system as a game mechanic, which would be kinda cool.)
I made no statement of a personal preference for real-world economic systems. I made no insinuation of Frogboy's preferences.
And in discussing the issue of balancing two different in-game societies with different virtual economic systems...I did not make an assumption about which system would need to be buffed, and which would need to be nerfed.
We are just sharing ideas about what would be cool to see in video games with Frogboy. Mainly because its a hell of a lot easier for us to try and get Frogboy to make the game, that it would be for us to try and make it ourselves. And much, much more likely to actually happen than if left to our own devices.
Respect to Frogboy.
Can we at least solve the problem of the focus buttons not working in saved games? I suspect many people had games in progress during the update they can't continue except on 33/33/33, and are probably not willing to do so (like me).
The prefs.ini option would be much appreciated if possible.
Save game compatibility with updates has been and i suspect always will be a problem due primarily to great modding support. Workings of these buttons is defined in xml which are read at startup and become part of your saves
I have no problem with Frogboy's proposals and strongly agree to the "no free lunch" paradigm.
That said, the coercion concept seems a little complicated to me.
I have another suggestion that is likewise game changing, but if a coercion mechanic can be programmed in relatively fast, why not another system as well?
Give every tile on a planet a property that says what can be built on it:
- a manufacturing building
- a research building
- a wealth building
- a population building
- an approval building
- an influence building
- a trade building
- a combination of two of the above (e. g. resarch or manufacturing, wealth or approval)
- anything (should be a quite rare tile)
- did I forget something?
Buildings that boost several areas can be built on any tile corresponding to one of those areas (making them automatically more powerful in this system).
Then add (researchable) projects like "transform tile to manufacturing tile" or "transform tile ro research tile" etc., even "transform tile to universal tile" what should be very expensive. Transforming a tile should also permanently destroy special tile bonuses that are no longer applicable after the transformation (e. g. +2 influence makes no sense anymore if the tile is a manufacturing tile after transformation).
That takes away some options from players because they cannot freely decide how to place buildings anymore and makes it much more difficult to use adjacency bonuses. But no free lunch, remember? Perhaps the average number of tiles per planet can be increased to counter that effect a bit, but then I think the building bonuses have to be decreased to keep the balance.
So players still have the possibility to specialize planets but it takes a lot of time and has some possible drawbacks (destroying tile bonuses).
And as far as "realism" is concerned: a game should not be forced to be "realistic". it should be forced to be fun Any game rules are abstractions, in the best case they are made in a way so that every player can interpret them to match his or her own inner picture of the game world. But I think that will not be possible all the time. But who thinks about "realism" when playing tic tac toe?
What do you think, Frogboy? Would something like this be possible?
Yes. I expect them to have a patch for that up this next week.
That's a very interesting idea. I think it would take a lot of work to implement that though.
For all of GalCiv's history (until GalCiv III) there was a morale price to be paid for moving "the sliders". That is, players were encouraged to monkey with their economy but also understood that they'd meet resisteance and (previously) have to face voters. GalCiv III is the first GalCiv where we didn't tie moving the sliders (or in this case, the wheel) t o morale.
Even in GalCiv II, if you moved the social slider, it had an impact on morale.
I take it you mean by that, more work than implementing the coercion system. But too much work to be done?
For all of GalCiv's history (until GalCiv III) there was a morale price to be paid for moving "the sliders". That is, players were encouraged to monkey with their economy but also understood that they'd meet resisteance and (previously) have to face voters. GalCiv III is the first GalCiv where we didn't tie moving the sliders (or in this case, the wheel) t o morale. Even in GalCiv II, if you moved the social slider, it had an impact on morale.
I know that, having played the game from it's beginning.
If you want to say you are missing a morale impact in my proposal then I think about one, but not today anymore, must go to bed now
I don't see how anyone who has the faintest knowledge of e.g. Ayn Rand, American Libertarianism, Laissez-Faire or Neoliberalism philosophies or economic systems along those lines can not fail to see the first post is dripping in politics it's so saturated.
I do intend to actually comment on the game mechanics mentioned in their somewhere but I felt I had to point out the obvious since I hadn't read anyone mention it.
What I'd say is that I'd like to see a lot of different economic systems put in place based on the government type players end up picking.
The coercion system is very simple.
I literally do a max() of whatever the wheel is and then multiply the goods and services of a planet by it.
The more you change it from the default, the more you pay a morale price. But players can adapt that by building things on planets (and eventually adopting forms of government) that affect that.
In the old days, when I had fewer engineers, I'd just have capped production on the planet and called it a day.
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Google defines self as, "A person's essential being that distinguishes them from others, especially considered as the object of introspection or reflexive action."
The portion describing "introspection or reflexive action" is really important here. Although we must not forget about intuition, it's the navigational compass of self and when we do not listen to our intuition, we usually get ourselves in trouble; we fall off of our natural track. Even when this happens, and it probably happens a lot, it's never too late. Perhaps you didn't listen to this intuitive feeling and you went against your core. Maybe you couldn't clearly make out this message; it was drowned out by the deafening noise of the outside world. Regardless, if you're struggling and feeling off-balance, introspection will help you find your way.
Webster defines introspection as, "A reflective looking inward: an examination of one's own thoughts and feelings."
This process of self-discovery is invaluable; it is a priceless celestial gift from the spirit, I think the power of self is underestimated. When you take a few moments each day to pause, embrace the stillness of you, and reflect upon your thoughts, actions and feelings, you will find clarity. And, within this, the meaning and solution to your life's most troubling trials.
We all exist as energy, either blocked or flowing, it represents you as an "essential being".
We all get blocked; it is part of the human experience. As we figure out how to clear this energy, we break free from life turmoil.
You hold the power to free you from all that is disconcerting. Turn the light on from inside out; spiritually light your way.
In closing I'll leave you with the words of Gilda, the good witch, from The Wizard of Oz, "You don't need to be helped any longer. You've always had the power…"


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SALT LAKE CITY — A curious reporter approached Mehmet Okur at practice Friday morning to find out how the injured center and his sprained right ankle were feeling.
With the Utah Jazz's successful pre-Christmas road trip behind them and no games for another three days, Okur's progress was, after all, one of the main points of interest for this particular practice session.
While standing next to Okur as the big man pedaled on a recumbent stationary bike, the sports writer asked: "Where are you?"
Okur's response, without hesitation and from 2 feet away: "I'm at the practice site."
Everybody within earshot laughed at Okur's joke.
Later asked about what he sees his role being when both feet are fully healed from their respective injuries, Okur again didn't hesitate with his answer.
"I don't care if Coach bring me off the bench or start, whatever," Okur said. "I just want to be able to play."
This time, the fun-loving Turkish standout wasn't kidding around.
After mostly playing a reserve role in his first season in Utah back in 2004-05, Memo started in every game that he appeared in as a Jazz player after that heading into this season.
From 2005-06 through last spring, Okur took to the court at tipoff in 379 straight games that he played in with the Jazz — and with a 94 percent participation rate, he played in a lot of games those five years. That included 80 starts in his All-Star season of 2006-07.
Nevertheless, the 31-year-old is willing to sacrifice his previous starter minutes for sub time as long as it helps the team, which, at 21-9 and in first place of the Northwest Division, has been buzzing along nicely with newcomer Al Jefferson in his old starting center position.
But worrying about starting or subbing isn't Okur's main focus for the moment. He went through Friday's practice after missing the past two games with his mild ankle sprain, which interrupted his return from his eight-month left Achilles tendon rehab.
"Right now, one thing (is) in my mind: just go out there and play — off the bench, start, whatever," Okur said. "Ten minutes, five minutes. I just want to get into basketball shape first and be able to do all of the same motions like I used to be — running, jumping and stronger."
Okur's attitude — not to mention his work ethic and skill set — is appreciated by Jerry Sloan.
"He said he'd do anything we wanted him to do," the Jazz coach said. "That's always an encouraging thing when guys can do that — they take the role that you put them in and go on from there."
A week ago, Okur came off the bench for the first time since the 2004-05 season in Utah when he returned from his ruptured Achilles injury exactly eight months to the date after it happened at Denver in the playoffs last April.
The Jazz wanted to work him back slowly into the rotation, so subbing him in made the most sense.
Okur saw just over 10 minutes in his first game back and 13 in his second game. As bad luck would have it, Okur then sprained his right ankle in a pregame workout in Cleveland on Monday.
That injury kept him out of the Jazz's final two road games while also dampening his spirits a bit.
"I wish I was playing. I didn't want to sit down, but I guess (it) happens," Okur said. "It's really frustrating for me, because I was working hard to get better and get back 100 percent, especially basketball shape, and I had to sit down the last couple of games."
Sloan said the coaching staff would evaluate Okur's playing status when he returns. They assess how starters and subs do and how well they play with various combinations after each game.
"We'll approach that whenever it comes time to put him out there," Sloan said.
It does intrigue the coach how many options a healthy Okur gives the Jazz.
"The biggest thing is hopefully he stays healthy," Sloan said. "It's kind of strange. He gets hurt and we waited for him to come back and come back and then he sprains his ankle out there. You never know."
Once healthy, however, Okur can stretch defenses with his outside shot and his interior game had improved over the last couple of seasons as well.
"We're anxious to get him back," Sloan said. "But not to the point where we're going to push him back."
Before going through Friday's practice — a first since this injury happened — Okur was looking to play in Monday's home game against Portland. That would give Jazz fans their first chance to see him play this season.
Okur said he's putting in extra work to make that happen.
"I'll be probably out there," he said.
Though he's used to being a starter, coming back as a regular member of the Jazz's second unit intrigues Okur.
"It's a running group. It's good for me, actually, running with them, get into shape. I like it. I don't mind," he said, smiling. "First off, my goal is just to get (in) better basketball shape and be able to run with them."2 comments on this story
The Jazz's cavalry crew could really be a force to be reckoned with for foes with two 3-point threats — Okur and C.J. Miles — along with the feistiness of Francisco Elson and the spunk and spark of Earl Watson and Ronnie Price.
"He adds a lot to it," Miles said. "It's just more size and another guy to go to. It'll definitely help. It'll definitely open up driving lanes with him out there for myself, Earl and Ronnie Price.
"And on the other end," Miles continued, "it's just another person they (opponents) have to really focus in on and be aware of. ... He'll turn into a factor immediately."
Not just at the practice site, either.
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Dressing Tips Which Makes You Love Yourself:
Dressing tips:
Showing affection for fashion is a very common thing, but showing sensibility while you're dressing, seems to be quite rare. Especially, when it comes to men, they sort of appear in the most illiterate appearance. As, they're living beyond the medium of 25 and there seems to be a lot inconveniences in their life. They get married, start to have kids and the responsibilities reach towards the next levels. They don't seem to have time for themselves, interests start to switch into different ones, their children become their first priority and stuffs like that keep infecting their personal life style. Before moving forward towards the dressing tips, I'd first like to mention few of my personal advices, which might help you in organizing your conditions. To all the men out there, who're sort of stuck between the most depressing days of their life, don't stress yourself enough, that you might end up with nothing. Being worried about your family is a good thing, but being stressed in such a way, that your health and personal life might be getting infected by it, is not. Enhance your conditions, your looks and your clothes! Rather than going towards the downsides. You must keep the faith upon your standard. It becomes quite essential for you to do that, as all your success of life is connected with your happy mood. If you're not happy, you'd surely not be as wise, if you wouldn't stay wise, you might end up with the worst of plans, which might take you towards the lane of failures. Nevertheless, keeping such circumstances in mind, I'm about to share one of the most simple and essential dressing tips for you, so that you can start being focused upon yourself and your conditions, and end up being in love with it.
Dressing tips which makes you love yourself:
- Fitted Dressings:
Dress accordingly with your physical structure, keeping in mind that if you're short heighted and thin, you wouldn't want yourself to emerge a sense of look in which you look kind of more shrink. With all those long shirts and baggy jeans, don't visible your lacking, but compensate them while wearing fitted attires.
- Make it simple:
There's no look better than a simple look. Try to stay casual, for informal and casual purposes. You don't need to wear all those skinny colored jeans, which might also make you feel uncomfortable. Stay simple and casual, maybe a three quarter short, loose trousers or jeans with T-Shirts would radiate the best of simplicity, keeping its own charm in its radiations.
- Keep upgrading your shave:
With your face being all so hairy, you might throw a sense of look, in which you'd seem as you're done with life. Haha, no offence, but! It'd seem as if you're retired by life and nothing in the world could do anything to regain your interests for you. So, try to keep upgrading your shave in order to amaze the people with your smooth and gentle skin.
- Disregarding the trends:
Don't fall down to something that's apparently in, look up to your kind of attires, which might suit upon your conditions. I've seen tons of men, filling up their closets with all the fashionable attires and later ending up with zero interests in it. Think maturely whenever you're up for shopping.
Ask your real friends about the real feed backs, so that you could stay true to you and keep upgrading your conditions, accordingly. May you end up with the best of appearances! Keep believing in yourself.


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text: Sciencedaily Planet found in habitable zone around nearest star Astronomers have found clear evidence of a planet orbiting the closest star to Earth, Proxima Centauri. The long-sought world, designated Proxima b, orbits its cool red parent star every 11 days and has a temperature suitable for liquid water to exist on its surface. This rocky world is a little more massive than the Earth and is the closest exoplanet... #star #world #closest Tweet Source: sciencedaily.com Read More


text:
TORONTO - The Niagara IceDogs wont be put up for adoption after all.
Instead, the city of St. Catharines will keep their hockey pups.
After roughly four hours of barking back and forth, St. Kitts city council agreed to pony up for a new doghouse Monday night, voting emphatically in favour of a $50 million downtown arena that should keep Niagaras OHL franchise around for the foreseeable future.
In exchange, the IceDogs will sign a 20-year lease to call the 4,500-5,300 seat facility home.
Frankly, its a win-win for both sides, even though the arena issue got a little thorny at times, as you might expect when taxpayer money is being used to build a facility to keep a private enterprise from bolting town.
From the beginning I think we were always confident, IceDogs owner Bill Burke said Tuesday. We worked awfully hard and the speakers hit home runs last night. It was really them that carried it. Going in we were confident it could be a 7-5 vote and then to end up at 9-3 was just a resounding, Yes, we want it.
Youre just really scared its not going to happen and what do you do then? It would be different if we were in a rink that ... maybe it wasnt as current but was still usable. Our concessions are terrible and our washrooms are brutal and getting around (isnt easy) ... for us to survive its just so exciting that theres a new facility coming.
While its great for a city that has become revitalized in recent years to upgrade its hockey facilities, from the IceDogs perspective, its a more significant victory.
Its virtually impossible to stay afloat financially in the OHL without a modern facility. The teams current barn, Jack Gatecliff Arena, can best be described as, ahem, cosy. Others might use four-letter words to describe it.
The reality is, The Jack, the leagues oldest arena now, has out-lived its usefulness in a big-business OHL. Fans want amenities, comfort, seats you can actually fit your butt into, when they visit an OHL rink. Nobody knows that more than Burke, who would have been forced to look elsewhere if council had voted against the new arena.
We were just watching Oshawa play Kingston and we sat up in the restaurant with a table by the window, Burke said. It was just such a different way of doing it. People today want to have some luxury when they go out.
Theyll get it with the new rink, which is expected to be built by January 2014. Its going to cost the city some serious dough $17 million from the civic project fund and up to $27 million borrowed and taxpayers will take a hit, with an annual cost to homeowners of $19-24 per year for the next three decades.
But hockey fans in the area can take comfort in the fact theyll have an OHL team to watch for at least 20 of those years. The IceDogs will be the primary tenant after agreeing to a 20-year lease.
It was very important to us, to the city, to council, that were also committing to them, Burke said. Theyre committing to us and were committing back. People poo-pooed it and said, Well, they can get out of the lease. Life isnt so simple that you can just break leases. If you do go bankrupt then youve lost not only your team but everything thats tied to securing the team. So, if you think the Burkes can just get up and leave, they cant.
When you sign a lease, theres commitments. Theres no doubt in my mind were going to have 20 great years here.
One thing that wont change is the team name. Despite a motion from council that asked staff to investigate the possibility of renaming the OHL franchise to the St. Catharines IceDogs, it wont happen.
This is where we live, Burke said. Were the Niagara IceDogs from St. Catharines, Ont. I would think wed be remaining the Niagara IceDogs.
The Sudbury Wolves will try to resurrect the career of gritty 18-year-old forward Chad Thibodeau after acquiring him from the Soo Greyhounds for a pair of draft picks. Thibodeau was the odd-man out in the Soo, playing just eight games before being dealt ... Top NHL prospect Nail Yakupov of the Sarnia Sting could play at some point this weekend. The highly-skilled forward has been sidelined with a back injury, the result of a hit by Saginaw Spirits Garrett Ross in mid-November. Yakupov would be a huge boost to the Sting, who have gone 5-4-0-1 in the last 10 games ... Good move by the Guelph Storm giving coach Scott Walker a two-year contract extension. Walker, who barely has a full year of coaching experience under his belt, is clearly on the rise in the coaching ranks. Hes got the exceptionally young Storm two games over .500 and in the thick of the playoff race and will serve as an assistant coach on the Canadian junior team. Not bad for a guy who wasnt sure he even wanted to step behind the bench ... Congrats to Belleville Bulls coach George Burnett, who got his 500th career win Friday against the Kingston Frontenacs. Hes just the sixth coach in OHL history to win 500 games. It was also the franchises 1,000th win.


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Next gen collaboration capabilities, are happening now. People are already making use of their mobile devices and apps to communicate in new ways for both work and play. The importance of mobile services and the companies creating these solutions is increasing along with demand.
GENBAND offers solutions that make it easier to have real time communications and for service providers, enterprises and system integrators to get those services out there.
Since its introduction, the company's platform as a service offering, Kandy, has been making it possible for big names like SAP to embed voice, video, presence, screen sharing and so much more into their applications. These collaboration capabilities are empowering customers and businesses to take productivity and customer experiences to the next level.
Mobile World Congress, one of the largest gathering places for companies dedicated to mobile advancement from across the globe, is happening next week in Barcelona, Spain.
There is no better a place than MWC for GENBAND to display and discuss its mobility offerings including Kandy. At last year's show, the company launched its successful fring Alliance to, "change the way people socialize on the go."
To hear more about what's in store for this year's event, I caught up with Senior Vice President of Global Marketing, Bita Milanian. Our interview follows.
Mobile World Congress is next week – probably the biggest show in the mobile industry is next week? So what can we expect from GENBAND at the show?
MWC is probably the largest and most important mobile conference in the industry. We have a great show planned with tons of customer and partner meetings and briefings with media and analysts from all over the world. We also have some strategic customer announcements planned - so stay tuned. We will also be participating in some great joint partner activities with the likes of Hewlett Packard Enterprise (HPE). GENBAND and HPE will demonstrating advanced Network Functions Virtualization (NFV)-based mobile VoLTE Voice over WiFi (VoWiFi) solutions combining our Wireless Access Gateway and HPE's carrier-grade NFV platform. The combined solution will be demonstrated at GENBAND's booth (Hall 2, booth 2I31) and in the HPE OpenNFV Partner Showcase in booth 5F31 in Exhibition Hall 5. If you are attending we hope that you can stop by either booth to see an awesome demo.
What are some of the solutions that you will be featuring at the show?
At this year's show we will proudly be showcasing our award-winning mobility suite, which includes the Kandy Communications Platform as a Service. As many of your readers may know Kandy is our cloud-based communications API platform that enables leading companies like SAP to seamlessly embed voice, video, rich messaging, presence and screen sharing into Web and mobile applications – creating a more engaging experience for customers and boosting collaboration and productivity with employees. In addition to Kandy, we will be demonstrating our fring Mobile Over-the-Top (OTT), Wireless Access Gateway, Advanced Media System and NFV solutions.
Last year at MWC you launched the fring Alliance. Can you please provide us with an update on what's happened with the Alliance and if you have any news in store for us on that front this year?
Last year we announced the formation of the fring Alliance, a community of global service providers offering a turnkey OTT multimedia messaging experience to their customers. At MWC 2016 we will be featuring some of the innovative revenue generating apps and services that Alliance members are already creating.
On Tuesday evening, February 23rd we will be hosting a fring Alliance party at our booth (Hall 2, booth 2I31) from 6 pm to 8 pm. It's going to be a lot of fun, so again if you are attending MWC we hope that you can join us for what promises to be a "fringing amazing" party!
I understand that you have recently received a promotion. Can you please tell us about your new role and what it means for you going forward?
Yes. I was recently promoted to Senior Vice President of Global Marketing, where in addition to continuing to oversee GENBAND's marketing communications initiatives I now also manage Solutions Marketing and our Go-to- Market activities. I am excited about accepting this new challenge and look forward to helping to continue to build the best marketing organization in the industry. I have a great team, of which each member plays a tremendous role in elevating our company's profile in the market place, and helps GENBAND grow and succeed as a company by supporting our overall objectives every day. I feel lucky to be part of such an outstanding team. This is such an exciting time to be a part of GENBAND and all of the great things happening within the organization with our Kandy, fring and other disruptive solutions that we are bringing to market.
Is there anything else that you would like to add?
Speaking of great things, I wanted to take this opportunity to highlight the outstanding program that our Perspectives16 Customer & Partner Summit (P16) is shaping into.
In addition to a great keynote by one of my favorite entrepreneurs and business leaders Dr. Margaret Heffernan, whose TED talks have been seen by over four million people, and our special featured entertainment Starship, we are lining up some of the heavyweights in the industry as featured as speakers. It's going to be a great event and if you haven't registered I encourage you do so soon.


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Posted by oxylectrix on Thu, 11 Nov 2010 11:50:34
Hi there,
I think I have noticed a small error in the Second Edition book, Chapter 14, Page 276.
In the "CombatTracker_OnEvent" function...
When setting the
total_timevariable the line states the following -
total_time = math.mind
(end_time - start_time, 1)
I believe it's supposed to read -
total_time = math.min(end_time - start_time, 1)
I apologize if I am reprinting this error but I was unable to find any reference to it on the site by searching. :-)
Posted by jnwhiteh on Thu, 11 Nov 2010 12:00:25
Absolutely correct, I've added this to the known Errata List. Thank you!
Posted by LH on Wed, 29 Dec 2010 01:45:27
Hi guys!
Should not be here math.max(something, 1) rather then math.min(something, 1) to avoid possible resulting 0? Sorry if I'm wrong.
Regards LH
Posted by jnwhiteh on Mon, 03 Jan 2011 11:08:38
Absolutely correct, updated.


text:
Separate names with a comma.
Discussion in 'Original Pictures Forum' started by KrayzKajun, Jan 28, 2013.
Job #2
Posted via Mobile Device
You could barely see the 4 wheeler in that grass! But it looks a lot better.
Started using the F250 to pull my lawn trailer today.
Rain caught up to us
Not having a good morning. Tractor is the shop, welds broke on the bracket on the pass side that keep the bushhog centered.
Now our F250 decided to die on us while pulling the enclosed trailer. Managed to coast into a parking lot. Waiting on a tow truck and my wife to bring me to my shop to get my dually. Ughhh all before 9am.
What's wrong with the ford?
F250 is fixed now. Had a ground wire for the battery come loose. Plus tractor is ready to be picked up from the shop. Looks like ill be working this week.
There will be good days and bad days, as long as the good days outnumber the bad days, you are golden!
Box truck I'm looking at adding to my fleet. It's getting old pulling a trailer a trailer on a mowing route. Plus it would cut down wear/tear on my dually. Also puts 4less tires on the road.
My motivation to get up at 5:30am on a Sat to go bushhogging. Daddy's Lil hunting buddy in his camo.
Kids make it all worth while.......enjoy them as much as you can. Having a box truck adds another engine to keep up, higher license tabs and higher insurance. you can unhook the trailer and use your truck for other things. a box truck has alot of pluses and would be nice.


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text:
Clancy Brown is 'Dying' to See Jesse Eisenberg as Lex Luthor
Sleepy Hollow viewers might know Clancy Brown as Sheriff August Corbin, but he'll always hold a special place in comic fans' hearts for his long-running animated portrayal of Lex Luthor. While talking to Comic Book Resources about his upcoming superhero film Sparks, the actor looked back on the character he voiced in projects ranging from Superman: The Animated Series to Justice League Unlimited to LEGO Batman: The Movie – DC Super Heroes Unite.
"He just translates so well through the years," Brown said. "He fits really well in the '50s and he fits really well in the '60s — he's just an American icon, I think, in the same way that Superman is an American icon. But they're different sides of the same coin. As our society evolves, the characters evolve."
Part of that evolution, of course, is Luthor's involvement in the upcoming sequel to Man of Steel. The Internet may have freaked out last month when The Social Network star Jesse Eiseberg was cast in the role, but Brown said he's excited to see what the actor has to offer.
"I'm dying to see the new one," he said. "I think Jesse Eisenberg is a great choice. I think he's a really sharp choice, and I know a lot of people don't agree with that, but I think he could be spectacular. I liked [Michael] Rosenbaum's take on it, but that was kind of a WB show. But I just love the idea that the Facebook guy is Lex Luthor. That's just perfect."
Asked why he thought Eisenberg is a good choice, Brown noted he differs from Gene Hackman and Kevin Spacey in that he's not a chameleon actor. "He has a similar smugness the way that Spacey does — that highly intelligent, super-smug, almost effeminate kind of smugness about him — but he's way more current," he explained. "I just watched Now You See Me, which I thought he was terrific in. He has a really specific persona engrained that is super-smart. You don't necessarily like him, but you don't dislike him. You don't necessarily think he's a good, fun guy — you see him as a real quirky, weird dude. You don't completely trust him, although he's kind of adorable in his nerdy way
"I think Lex has that," he continued. "Lex is attractive in all the things that shouldn't be attractive — or aren't traditionally attractive in comic books — his intelligence and his ambition and his ego and all the rest of that. Jesse carries that really well. Plus, I hear he's a really nice guy, which helps. It's why I think it shines through, why his attractiveness shines through, because deep down he's a good guy. But he also has this kind of intellectual persona that's unsettling. It's almost reptilian, which is something I think Lex carries with him."
Opening May 6, 2016, director Zack Snyder's Man of Steel sequel also stars Ben Affleck as Batman, Henry Cavill as Superman, Amy Adams as Lois Lane, Gal Gadot as Wonder Woman and Jeremy Irons as Alfred Pennyworth.
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text: Has anyone here been supplied or been involved with an Iphone roll out from their workplace?? If so, whats it like, is it locked down, who is it with and which one is it?? Im asking as we are currently looking into rolling out the Iphone, possibly the Iphone 4 and we are looking into policies etc and how to make it all work properly. Thanks in advance. Nilz