text:
Conduit 2
You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
UltimateFlame13 7 years ago#1
Table of Contents
1. General Comments
2. story
3. gameplay
4. Weapons
5. Multiplayer
6. Useful Links
1. General Comments
Conduit 2 has been announced, and with that came a good chunk of info. While we do not know too much, I thought it was enough to at least start an easy to find topic that has all of this info organized in one place. Hopefully anyone that just heard about this games announcement will find this useful. Keep in mind that some of this information may or may not change throughout the games development. I'll try to keep posting new info in this as it comes until an updated topic is created.
2. Story
"...it's going to feel more like a full-blown science fiction adventure than an episode of the X-files" - Olson
High Voltage Software is giving more focus to the story of the game than they did on the first conduit. The story will revolve around what happens after Mr. Ford rushed through the conduit in the ending of the previous game. He will soon learn that there are other aliens similar to Adams. These aliens control different territories around the world. What makes Adams different is that he has been more successful than the other aliens, and now the ambitious Adams wants to take over the rest of the world. Ford now has to enlist the help of the other aliens in order to take down Adams.
The game itself starts up right after the first game with Ford out in the middle of the ocean after he charged through the conduit. He comes across a facility filled with hostile enemies just waiting to gun him down. This will all lead up to a battle against a sea serpent who is attacking the facility. Fords own weapons won't be able to damage it, so he will have to rely on turrets and a harpoon on the turrets to take the creature out before it destroys the generators that are powering the turrets.
Throughout the game you will be using Atlantis as a hub. There will be multiple portals in Atlantis that lead to different parts of the world, and you will have some freedom in choosing what area you want to go into first. One of these will lead back to Washington D.C. to recover an artifact from the Smithsonian. Battles within the city between Drudge and Trust are still happening, so Ford will have to work his way through these sides already battling each other.
3. Gameplay
First off, the control system from the first game is back. For those of you who do not know, this means the controls will be fully customizable. The control mapping customizable, and more technical details like the size of the dead zone, running speed, turning speed, the cursors sensitivity to movement, horizontal look angle, vertical look angle, allowing you to turn when the cursor is off screen, and if the cursor auto-centers itself when pointed off screen are as well.
Many complaints about the first game were with the monotonous level design and the constant hallways. Conduit 2 will not be plagued by these same problems because HVS are designing more intricate levels with multi-tiered areas, big vistas, and multiple pathways. There will also be a variety of environments that you visit such as Atlantis, Agartha, Washington D.C., and Siberia.
The enemies will be more varied and seem more alive then they did in the previous game. The enemies will no longer just sit and wait there for you to show up before they do anything. In certain areas there will be AI fighting AI as you enter. Enemies will also use the environment more now. One example is the AI will knock over a soda machine to use for cover. The enemies you fight will be specific to the areas that you visit. In Atlantis there will be thirty foot tall guardians, in siberia there will be robotic dogs that will come after you if you are detected by security.
UltimateFlame13 (Topic Creator)7 years ago#2
Human enemies will be different as well. They can now use any weapon, and their AI will change depending on what weapon they are using. For example someone using a shotgun will be focused on rushing towards you, whereas someone with a sniper rifle will try to stay back and hit you from afar. HVS has also improved the variety of enemy appearances so it's not just like you're fighting the say guy over and over again. They have made a system that they can use to mix and match different helmets, shoulder pads, etc. to create a dozen different looks. Because of this their will also be destructible armor. So you will now be able to shoot the helmet off of an enemy soldier if you wanted to.
The All-Seeing Eye is getting some improvements as well. In the previous game it allowed you to detect traps, enemies, and other secrets. HVS agrees that this was underutilized in the previous game, and are going to try to correct this. There will be more puzzles and hacking games in this game. It's also going to be used as a detective tool. There will be more hidden conspiracy objects and secrets in the environment. When you scan an object you will also get more info on it in a data log. Because the ASE is tied to Atlantis you will be able to use it to have limited control over the guardians and other denizens of the city. You will be able to either repel or attract them depending on how you use the ASE.
4. Weapons
There is not too much to put into this section yet, but HVS has revealed several new weapons and a modification to a weapon from the first game. All of the older weapons will be in as well.
Vortex Cannon- By charging this weapon you can create a temporary shield that will cause incoming bullets, rockets, and grenades to float in front of you. You can then send these back at your target.
Phase Rifle- This is not only just a long ranged weapon, but it shoots through walls as well. For balance this gun will slow Ford down significantly, and once you've taken aim at your target you have to tune the weapon by twisting the wii mote.
Deployable Turret- You can set this down anywhere and control it with a hand held display that will alert you when the turret has detected someone. When it detects something you can either pull the trigger and let auto-aim go to work, or control the turret manually.
5. Multiplayer
Conduit 2 will attempt to improve upon the online system from the first game. 12 players will be able to compete online and will be able to talk to each other with wii speak. HVS promises new online modes, but is not willing to reveal any details just yet. What they are willing to reveal, is that there are going to be different character classes with unique attributes. You can also unlock new suit upgrades. For example you could unlock robotic legs which will allow you to spring over longer distances. They are planning on having one primary and two secondary slots for these upgrades. You will also have the ability to customize your characters looks using the same system that is used to customize the enemies in single player.
Local play will now be featured in this game as well. Two to four player splitscreen will be available for all of the games competitive modes. You will also be able to team up in a co-op invasion mode (also available online), which is mostly being kept secret.
Useful Links
Nintendo Power Article
pages in order:
you can now post
*feels like back in TCon 1*
On the 6th image, the soldier looks like he's wielding a blue melee weapon.
Tatsunoko vs. Capcom: CASAKI
Offical Creater of The Conduit 2 board.
UltimateFlame13 (Topic Creator)7 years ago#5
From: RichieGamer | #003
Yeah, it really does feel like that lol.
Oh and before anyone says anything, I know there are a few typos/errors here and there. I'm not too concerned about them, but if you guys are interested in stickying this I'll fix it up and re-post later.
Everything I've learned about life can be summed up into three words: It goes on -Robert Frost
Waiting for Lost Planet 2, Brink, Civ V, SC2
The_Shader 7 years ago#6
sticky requested
Hope there'll be a new badass human weapon. by new i mean 'Metal Storm' weapons. you know, the Metal Storm weapons like the 9mm pistol which fires three bullets at once with only ONE recoil. very accurate, very deadly, but uses up ammo quickly.
Sparkster returns after 15 years in..... "Rocket Knight"
The Conduit= 5113-1194-6759 Name= Shader
Jakerson11 7 years ago#7
How do you request a sticky?
Everybody say JAKERSON...YO
Tcon FC 0861-5254-0345
UltimateFlame13 (Topic Creator)7 years ago#8
message detail on the first post
Everything I've learned about life can be summed up into three words: It goes on -Robert Frost
Waiting for Lost Planet 2, Brink, Civ V, SC2
Jakerson11 7 years ago#9
Everybody say JAKERSON...YO
Tcon FC 0861-5254-0345
GoldFish-Boy 7 years ago#10
WHY HAS www.nintendopower.com NOT UPDATED THIER PAGE!!!! I WANT TO SEEEEEEEE!!!
Report Message
Terms of Use Violations:
Etiquette Issues:
Add user to Ignore List after reporting


text:
Train Berlin → BaselFrom HK$0
- Departure station : Berlin hbf (Invalidenstrasse 10557 Berlin)
- Arrival station : Basel sbb (Centralbahnplatz 4002 Basel)
5.5 milliontravellers in 2015
75+years of rail travel experience
Secured payment
Travel forum
Travel resources
Contact Us
Main stations in Berlin and Basel
Departure station
Berlin Hauptbahnhof Train Station
Address: Invalidenstrasse 10557 BerlinOpening hours: Monday to Sunday: 6am to 12am Trains operating in and from this station:
High speed trains (ICE), InterCity, Regional trains (RegionalExpress, RegionalBahn and S-Bahn trains)
DB rail agents, Assistance for disabled persons and junior travellers, Lost and found, Police station, Tourist Information Point, Toilets, Luggage storage, Wi-Fi Internet, ATM and Phone cabins.
Arrival station
Basel SBB Train Station
Address: Centralbahnplatz 4002 BaselOpening hours: Monday to Friday: 8am to 7pm
Saturday: 8am to 6pm
Sunday: 10am to 6pm
Trains operating in and from this station:
High speed trains, Regional trains
Tourist Information Point, Facilities for disabled persons, Lost and found, Bank & Currency exchange, Toilets, Luggage storage, Bicycle rental, Wi-Fi Internet and Phone cabins.
Travel inspiration in Berlin and Basel
Berlin, capital of Germany
Berlin is the capital of Germany and also its largest city. It is located in the northeast of the country and is home to more than 4 million people. Did you know that Berlin is 9 times bigger than Paris and has 1,700 bridges, more than Venice?
After the World War II, the city was divided into two parts surrounded by the Berlin Wall. In 1989 the wall was destroyed, followed by the German reunification in 1990. As a result, Berlin regained its status as the capital of Germany. Having bounced back confidently from 20th century division, Berlin is has become one of Europe's most exciting destinations.
Today Berlin, home to a multicultural population, is a city of culture, media, science and creativity.
Basel, the cultural capital of Switzerland
You have 4 days only? You want to visit more than one country? Basel is the name that should be on your list of towns to set camp. Perfect to visit France and Germany, from this city which is known as the Swiss capital of art and culture. There are about 40 museums, classical patrician houses and medieval churches side by side with modern buildings designed by major international architects such as Herzog & de Meuron or Renzo Piano. Top off your city tour at the Kunstmuseum Basel, known for its oldest public art collection of the world. Basel is the third most populous city of Siwtzerland.
Reviews & ratings Berlin - Basel
Convenient and comfortable. A little more expensive than I would have liked, but overall, a reasonable price for the convenience.

subset: commoncrawl


text:
Recently added item(s) ×
You have no items in your shopping cart.
In stock
• Youth sized
• 5-panel cap
• Matching color braid
• Plastic Adjustable Snap
• 4 rows stitching on visor
• Matching color sweatband
• Matching fabric under visor
• Traditional trucker hat look
• Seamless front panel with lining
• 100% polyester, 100% nylon mesh back
• Liquid Militia badge logo front and center on this hat
Check items to add to the cart or select all
Direct Youth Curved Bill Trucker Hat In Black
Use spaces to separate tags. Use single quotes (') for phrases.
Color Swatches Magento extension by Galathemes Magento Themes


text:
thome50 (34) Morro Bay via Orange County, California | April 16, 2013
I'll first point out that the "value" score is a somewhat combination of the beer versus food value. The beer value is very good. Some of the best prices around. The food prices are horrible for what you get. A crappy sandwich and tortilla chips (which are actually really good) go for $8+. The special a few weeks ago was a "big chicken burrito" which was approximately the size of a childs bean burrito with a few pieces of frozen chicken. Still, you can bring in your own food and order beer as you go. I'd suggest this as there are a number of options around the area.
Dixonian (150) Plano, Texas | May 30, 2012
I really wish I had known this was cash only before I visited. Located in the UCI City Center, it took me a while to find the place. Once there I ordered a beer from the bar but had no way to pay since I didn't have cash and had to leave. The food smelled good and I liked the laid back vibe.
catt (1) Irvine, California | December 1, 2010
Best real beer selection in the area and lots of people who love beer. Awesome regulars and hot bartenders.
BryonS7 (1) California | October 28, 2010
I transferred to UCI during the relocation of the Pub so I never caught the old one. I have to say the new pub has been salvific in making my time at UCI bearable. I may have a slight bias since this is a place I feel like a regular but I rate it after visiting a decent amount of places, in Orange, Los Angeles, and San Diego counties. In the city of Irvine itself this pub is definitely the best place to grab a beer in town. Don't let the on campus status of the place deter you, if you want to miss the rush of 21 year old obnoxious fledgling drinkers you can do it easily by avoiding happy hour. By 8pm most of them have usually cleared out with the exception of nights of major sporting events. Early lunch hours and post lunch rush are also lulls that can avoid the younger bum-rush. Food here is solid for a pub, it's fairly deep fryer centered but it goes well with the beer. My value rating is based on beer pricing, food is a bit pricey but if you can afford it I feel it's one of the best eateries on UCI's actual campus. Beer pricing is some of the best I have found in orange county given the quality. Sure there are solid dives in Tustin that are a bit more affordable but beer quality is sacrificed. Elsewhere I find any place offering a decent or comparable selection charge 6 to 7 dollars a pint so from what I've found thus far the pricing here is great.. The beer selection is phenomenal for the size of the place. Scott puts quite a bit of time in keeping the place well stocked with high quality micro-brews. He also maintains a good seasonal rotation. Every beer enthusiast I've met there is always wearing a huge smile when facing the menu. The only reason I dock anything from the score regarding selection at all is simply due to space constraints. Storage space limits how many beers are on tap, regardless of this if you're seeking a great quality beer from any end of the spectrum you'll likely not be disappointed here. So long as i live in the area I imagine I'll continue to frequent this pub, the place is usually what I compare other bars, pubs, breweries and beer gardens to. Also, parking expenses can be avoided with a small walk. Closer parking would be nice but I feel like students would exploit it.
mcbeyond (3) Newport Beach, California | October 28, 2009
I first walked into this pub 8 years ago. It was in a different location and had pool tables and a patio, but other than those perks, the new pub is as good or better than the old location in every way. For one thing, the new pub, has several flat screen TVs and more seating. When you consider the beer selection and the 7PM happy hour cutoff and the prices, there is really no other option in Orange County. College campus or not, this is the place to be for beer drinkers of any age. Among the great beers served on tap recently: Stone Pale Ale, Black Butte Porter, Alesmith Wee Heavy, Pliny the Elder, Stone Vertical Epic and all for great prices. Those are just my personal poisons. I'm sure any beer aficionado will easily find something worth quaffing. Still rustic, still affordable, and still a swill-free zone after all these years.
hoffshow (11) Newport Beach, California | July 30, 2008
Stopped by recently to check out the new re-opened Anthill Pub. The Pub smells and looks brand new, but is currently lacking much atmosphere & uniqueness. Still a good place to sample a great selection of California mico brews and other no swill beers. Hit up happy hour from 4-7pm for even better deals.
theoryhead (1) California | May 3, 2007
The Pub is on its way back, opening in September of this year. Though I will not be part of the management team, Scott Winterstein, my former manager, will be running the show. Expect the same tap beer selection (i.e. Alesmith, Stone, Hoptown, North Coast, etc.) and upgraded food provided by tri-tip champion Tim Haskell.
herbjones (29) Orange, California | June 13, 2005
Sadly is no more at this moment. They are closed for renovations. But, I'm looking forward to their reopening because this was the place for great beer cheap! Also the only place to get Craftsman brews in Orange County.
JohnC (163) Mission Viejo, California | January 12, 2004
This is a hidden gem. BTW, their website is now http://www.ags.uci.edu/anthill/ They have declared themselves a "macro free zone", so no BMC!! Great prices, nice variety of micros. Cask nites. The only down side is having to pay $5 to park at UCI. The food is average pub grub.


text:
RPGs Took Over Every Video Game Genre
December 12, 2012 - See how the role-playing game fused with every genre in the world.
Bizarre Creations Closing This Week
February 15, 2011 - Bizarre Creations is closing its doors for good this Friday after Activision failed to find a buyer for the studio responsible for a string of highly regarded games.
This Week in Imports
July 19, 2010 - Last Ranker, Dragon Quest Monsters Battle Victory Road and Fire Emblem made last week a dream for import RPG players. Things are going to be slowing down quite a ways for this four day week (Monday was Marine Day, a holiday), but there are still a few notable titles coming out.
Racing Games Crash and Burn
July 1, 2010 - The debuts of several high-profile racing titles were shockingly low for the month of May. ModNation Racers, Split/Second, and Blur failed to light up U.S. sales charts.
UK Charts: Harry Potter And The Sales Chart Victory
June 29, 2010 - Traveller's Tales has worked its magic once more sending the bespectacled boy wizard soaring on his Nimbus 2000 to the top of this week's UK full-price sales chart. Lego Harry Potter: Years 1-4 derailed Rockstar's Red Dead: Redemption after five weeks ruling the roost, giving Warner Bros. Interactive their first ever UK all-formats number one.
UK Charts: Five Weeks at the Top for Red Dead
June 22, 2010 - There's a serious feeling of déjà vu about the Full Price UK charts this week as there were no changes to the top five in the past seven days. Red Dead still rides high at the top of the charts for the fifth week in a row; Mario Galaxy 2 had another strong week clinging onto the number two spot with FIFA World Cup 2010, Rooms: The Main Building and Modern Warfare 2 making up the rest of the top five.
UK Charts: Red Dead Repels World Cup Fever
June 8, 2010 - With only days to go before kick-off in South Africa, World Cup fever is gripping the nation, and even your Gran is polishing her vuvuzela in preparation. We're guessing that Rio Ferdinand and Didier Drogba probably picked up a copy of EA's 2010 FIFA World Cup, as it leapfrogged UFC 2010: Undisputed in the full price entertainment software charts this week.
Blur UK Review
June 3, 2010 - Yes, you were right all along: this is just an urban Mario Kart. In Blur, you go up against swollen fields of rival cars, power-ups hover above the track and the ensuing two-to-three lap sprints are chaotic scrums toward the finish line. In that regard, it's everything you expected it to be.
Blur Review
May 25, 2010 - Generally I'm one of the best gamers I know. I don't say that to brag -- I say it to provide some context when I say that Blur, the new racer from developer Bizarre Creations (Project Gotham Racing), can be damn hard.
Blur Features Innovative In-Game Facebook Integration
May 24, 2010 - "Blur's innovative integration with Facebook makes it easy for players to interact with their real friends to share game play, emotions, and the racing experience," said Dan Rose, Vice President of Partnerships and Platform Marketing, Facebook. "Blur is leading the next generation of console games integrating with Facebook to make gaming more social for our more than 400 million users."
Blur Single Player Hands-on
May 3, 2010 - Blur has changed. That much was clear last time we saw the game; from being an intriguing if confused attempt to restore the racing genre to the heights of success that it enjoyed in the early nineties it has transformed, thanks to a delay and a minor rethink, into a game that's looking quite incredible – a racer that takes cues from the likes of Modern Warfare 2 in its approach to multiplayer and ties them together with Bizarre's near-unrivalled expertise in the racing genre.
Xbox 360 Games of Spring 2010
March 24, 2010 - It's time to open the windows, take off your tuque, and climb out from under that quilt. Spring is here and IGN is ready to point you towards the best games coming to the Xbox 360 in early 2010.
Blur Multiplayer Hands-on
March 2, 2010 - Do you know Blur? That game that Project Gotham Racing's creator Bizarre Creations is doing for Activision, that strange blend of power-ups and urban racing that was supposed to come out last November? Well, it turns out you probably don't; those six added months of development have been spent re-tuning and re-tooling Blur and in the process transforming it from an intriguing extension of the racing genre into something that's worthy of Bizarre's AAA heritage: a game that looks as if it could transcend its genre and rub shoulders with the Halo 3s and Modern Warfares of this world, and one that's likely to be one of the best online experiences of the year.
Twitter Confirmed in Blur
February 24, 2010 - Today, Activision is confirming that Twitter functionality is integrated into Blur with Bizarre Creations innovative social network interface. Unique to Blur, players will now be able to customize the text message from within the game as they share a plethora of game details. Players can choose to Tweet about race victories, how many fans they've just earned, cars they've unlocked, leaderboard ranks, send challenges to friends and much more. Basically, if you see it in game and want to tell someone about it, we've got a Tweet for that.
Activision's 'Blur' Now Delayed to 2010
September 21, 2009 - More and more titles continue to slip into 2010. Activision announced the delay of its upcoming arcade style racer, Blur. The company says this move will allow the development team, Bizarre Creations, more time to work on the game's "innovative" multiplayer.
PAX 09: It's All a Blur
September 3, 2009 - The Penny Arcade Expo kicks off on Friday, and mega-publisher Activision got a jump on the festivities with a mini media preview event in downtown Seattle on Thursday evening. There were finger sandwiches, there were unidentified PR honchos lurking in the Presidential Suite of the Hyatt hotel, and there were British people.
GC 2009: Blur Impressions
August 20, 2009 - Creator of the Project Gotham Racing games, Bizarre Creations isn't exactly following suit with its soon to be released Blur. It's still a racing game, sure, but added in have been a host of new elements that give it a distinct Mario Kart kind of flavor. You careen across courses in one of over 50 near-realistic cars. They're not exact replicas of real world roadsters, but instead of have been modified from their actual counterparts to fit into the Blur universe. You'll still find a version of things like Toyota Supras and Land Rover Defenders and Beetles, but they've undergone a few cosmetic changes to make them, um, spikier.
Activision's Blur Set To Hit Retail Worldwide in November
August 20, 2009 - Cologne, Germany - Activision Publishing, Inc. (Nasdaq: ATVI) confirmed today that Bizarre Creations' slick, new powered-up racing video game Blur will shock your socks off when it screeches into world-wide retailers this November! Blur, will be available at North American retail outlets on November 3, 2009 and on European store shelves on November 6, 2009. Blur, currently being showcased at the gamescom trade fair for interactive games and entertainment in Cologne, Germany, is a new style of powered-up racing for all gamers, so it's time to start rallying your friends and get ready for this holiday season.
Activision to Showcase Games Line-Up at GamesCom 2009
August 18, 2009 - Cologne, Germany - Activision Publishing, Inc. (Nasdaq: ATVI) today announced that the company will bring some of the largest videogame franchises to the new gamescom trade fair for interactive games and entertainment, which is being held in Cologne between 19th – 23rd August. Attendees will get the chance to experience a host of titles including Band Hero, Blur, DJ Hero, Guitar Hero 5, Modern Warfare 2, Singularity and Tony Hawk: RIDE and the LucasArts' titles* Lego Indiana Jones 2: The Adventure Continues and Star Wars The Clone Wars: Republic Heroes amongst others.
Image Metrics Provides Facial Animation and Rigging Services for Activision's Upcoming Racer Blur
August 17, 2009 - LOS ANGELES - Image Metrics, the leading provider of facial animation technology and services for the entertainment industry, today announced that it will provide facial animation and rigging to UK-based game developer Bizarre Creations for the upcoming title Blur - the ultimate powered-up racing video game due out later this year from Activision Publishing, Inc. Image Metrics will use its proprietary technology to provide facial animation as well as rig building and rig transfer services for about 20 characters featured in the game.


text:
THE remains of Alfred the Great may have been discovered in Hampshire.
Experts today revealed a pelvic bone found at the former site of Hyde Abbey, Winchester, belonged to either the Anglo Saxon king or his son Edward.
It followed an excavation of an unmarked grave at St Bartholomew's Church, Hyde, where scientists from the University of Winchester believed he was buried.
None of the bones found were from Alfred's time but researchers then went back and re-examined boxes of bones found in a 1999 dig, discovering the incomplete pelvis that came from a grave near Hyde Abbey's high altar, where the pair of royals were known to be buried.
Carbon dating has shown that this bone dates back to 895-1017, which scientists from the University of Winchester believe ties in with the death of the two kings and is unlikely to have come from anyone apart from the father or the son.
Dr Katie Tucker (above), researcher in human osteology at the University of Winchester, said she had been disappointed when the exhumed bones turned out to be much later than Alfred's time - the earliest of six partial skeletons found dated back to about 1100 - but said the subsequent find was an ''amazing'' discovery.
According to historical records, when King Alfred died in 899, he was interred at the Anglo-Saxon cathedral in Winchester, known as the Old Minster, and his bones were later moved by monks to New Minster and then Hyde Abbey, still in Winchester.
Hyde Abbey was dismantled after the dissolution of the monasteries in the 16th century and the bodies buried on the site are believed to have been ''scattered'' when a prison workhouse was built there in 1788.
It was during a community excavation in the late 1990s that the pelvic bone believed to be Alfred's or Edward's was found.
But no analysis of the find was undertaken because of lack of funding and because a bone found next to it was found to be from the 17th or 18th century and it was not thought to be of any interest.
Dr Tucker was made aware of the existence of the bones after the skeletons exhumed last year turned out to be a red herring.
She arranged for tests to be carried out on the pelvic bone, which not only dated it but found that it belonged to a man aged between 26 and 45 at death.
Dr Tucker said: ''The simplest explanation, given there was no Anglo-Saxon cemetery at Hyde Abbey, is that this bone comes from one of the members of the West Saxon royal family broght to the site.
''Given the age at death of the individual and the probable male identity, the plausible candidates are King Alfred, King Edward the Elder, or the brother of King Edward, Aethelweard.
''All were buried in the abbey. However, historical evidence indicates that only the coffins of Alfred and Edward were at the site of the high altar.
''The discovery of the bone in a pit dug into the graves in front of the high altar makes it far more likely it comes from either Alfred or Edward.''
Dr Nick Thorpe, head of the department of archaeology, said: ''The department of archaeology is extremely excited to have been able to plausibly link this human bone to one of these two crucial figures in English history.
''We also believe that we are thereby helping the city to right a historical wrong done to the remains of these great kings, which began with the dissolution of Hyde Abbey in 1539 to be followed by centuries of neglect, destruction and disturbance up to the last antiquarian diggings in 1901.
''Monks brought their remains to Hyde in 1110 because they wanted to preserve and honour them and this project enables us to do this once more.''
The university is now going to work with local heritage charity Hyde900 on further investigations into the findings with further excavations being considered and a suitable resting place being planned for the royal bones.


text:
Israel Breaks Through the Google Glass Ceiling
Israel's strength in combining optics, computerization, display and software is helping the computer-vision trend along.
When the still photo camera went on the market at the end of the 19th century, people declared it the end of personal privacy, a...
Want to enjoy 'Zen' reading - with no ads and just the article? Subscribe todaySubscribe now


text:
- Artist: Tom Ingersoll
- Format: CD
- Release Date: 8/26/2003
|your cart is empty
For his second record, Tom has tapped again into the deep reserves of Berkshire region musical talent, including producer Todd Mack. The result: 10 new original tunes in the bluesy-folk, americana-rock vein, packaged as 'Crunch.' The songs on 'Crunch' date from 2003 back to as early as 1990--12 years of tunes about relationships, travel, work and play. The leadoff track, 'Rollin'' was featured on NPR's CarTalk twice during the spring of 2005! After six years of rehearsing and refining a sophomore effort, Tom threw out all his demo tapes and stepped into the Off The Beat-n-Track Studios in Southfield, MA. Mack listened to the acoustic versions and quickly visualized more of a rock 'n roll album. From there, the project named itself. Tom lives in Sheffield, MA with his wife Susan, kids Gretchen & Campbell, and keeps a guitar in every room of the house, just in case.


text:
- FIDUE A83 Triple Drivers IEM Earphones with Replaceable Cable
Regular Price: £289.99
Special Price: £269.99
RHA T10i Stainless Steel IEM Earphones with Apple Controls & Mic
Availability: In stock
- Hand-crafted custom dynamic drivers
- Balanced and refined sound reproduction
- Metal injection moulded stainless steel construction
- iPhone, iPod and iPad compatible remote & mic
- Interchangeable tuning filters with holder
RHA T10i
Welcome to the newest IEM offering of audio alchemists RHA: T10i. This versatile earphone sports a full stainless steel housing equipped with RHA's custom made dynamic drivers. With a unique tuning filter system the T10i offers frequency response customisation. Apple compatible in-line remote and mic offers full iPhone and iPad functionality.
Hand-crafted drivers in the heart of the T10i are engineered to deliver a natural, balanced sound signature complemented by high levels of soundstage imaging. An ingenious custom tuning filter system allows for the frequency response to be adjusted to suit individual bass and treble requirements.
RHA T10i incorporates patent pending over-ear hooks designed to hold the headphones in position with the cable running over and behind the ear. The over-ear hooks offer a more comfortable, secure fit and help deliver effective noise isolation.
The ultra-portable design comes with an in-line remote and mic featuring multi-click control over call, music and volume functions on your Apple device.
Redefining portable listening.
Customised High Fidelity
Handmade dynamic drivers engineered to accurately reproduce all genres of music with high levels of clarity, detail and imaging. The frequency response of the 770.1 driver can be adjusted, offering users the chance to supplement bass or treble response.
Solid Build
With a metal injection moulded, stainless steel construction the T10i offers a solid build with vibration inhibiting strength of the housing for a distortion free listening experience.
Secure Fit
For a more comfortable and secure fit the T10i features patent pending over-ear hooks that run over and behind the ear. As an added benefit the correct fit also helps to enhance noise isolation.
Made for Apple
The in-line remote and mic features multi-click control over calls, music and volume on your Apple device. Call answering and play/pause functions for music is supported on Android and other Smartphone platforms. (see compatibility list below)
Sound Signature
Balanced, refined and versatile sound reproduction with high levels accuracy and detail.
3 Year Warranty
RHA are confident with the superior standard of build and quality of the T10i and offer a full 3-year warranty on all parts.
- Noise isolating IEM design
- Hand-crafted dynamic drivers model 770.1
- Metal injection moulded, stainless steel construction
- Apple iPhone/iPod/iPad compatible remote and microphone
- Interchangeable tuning filters with holder
- Selection of silicone and memory foam eartips
- Multi-core, reinforced, oxygen-free copper cable with gold plated connection
- Patent pending, mouldable over-ear hooks
- Premium carry case and stainless steel eartip holder
- Three year warranty
- Drivers: Dynamic (model 770.1)
- Frequency range: 16Hz - 22kHz
- Impedance: 16Ω
- Sensitivity: 100dB
- Rated/max power: 1/5mW
- Weight : 41g
- Cable: 1.35m, multicore OFC
- Connections: 3.5mm, gold plated
The in-line remote and mic features multi-click control over calls, music and volume on your Apple device.
Remote & Mic
- iPhone 3GS/4/4S/5
- iPad / iPad 2 / New iPad (3rd Generation) / 4th Generation iPad
- iPod Touch (2nd generation & later)
- iPod Nano (4th generation & later)
- iPod classic (120GB, 160GB)
Remote Only
- iPod Shuffle (3rd generation or later)
Please note that the in-line remote and mic is designed for Apple devices. Some call and music control is supported on Android and other smartphone devices; this functionality is dependent on manufacturer, model, software as well as which applications are installed and consequently differs from phone to phone.
- RHA T10i IEM Earphones with Apple Controls & Mic
- Tuning filters with holder
- 6 pairs dual density silicone eartips (S x2 / M x2 / L x2)
- 2 pairs double flange silicone eartips (S x1 / M x1)
- 2 pairs memory foam eartips (universal fit)
- Stainless steel eartip holder
- Premium carry case
- Clothing clip
|Product Type
|Feature Keyword
|Apple, Ear Canal, IEM, In Ear, iPhone, Microphone, Noise Isolation, Smartphone
|Recommended Use
|Digital audio player, Mobile phone, Portable audio system
|Manufacturer Warranty
|3 Years
|Included Accessories
|Tuning filters with holder, 6 pairs dual density silicone eartips (S x2 / M x2 / L x2), 2 pairs double flange silicone eartips (S x1 / M x1), 2 pairs memory foam eartips (universal fit), Stainless steel eartip holder, Premium carry case, Clothing clip
|Part Number
|Headphone Fit Type
|Headphones Type
|Headphones - binaural
|Cable Entry
|Cable Length
|Connector Angle
|Connector Type
|Headphones (3.5 mm stereo jack)
|Detachable Cable
|Driver Size
|Driver Type
|Connectivity Technology
|Earcup Design
|Frequency Response
|16Hz - 22kHz
|Headphones Form Factor
|Headphones Technology
|Number of Drivers
|Single Driver
|Sound Isolation (dB)
|Sound Output Mode
|Smartphone Compatibility
|Smartphone Controls
|Total Harmonic Distortion (THD)
|Wireless Technology
Related Product Information and Reviews
Read the latest expert reviews of headphone and earphones
Questions on RHA T10i Stainless Steel IEM Earphones with Apple Controls & Mic
No questions asked yet


text:
Let everyone take a turn and take a picture! Knight Photo Prop is made of sturdy cardboard and measures approximately 3' 1" Wide x 25" High. Read More
You Save %0 OFF
Would you like to personalize your item or add it to your cart as-is?
Orders placed by 12pm CT usually ship same day.


text:
Iron Cribs
Back when we first fell in love with the Ikea Minnen toddler bed, we immediately checked to see if Ikea sells a similarly styled Minnen crib. Sadly, they do not. Are you listening, Ikea? We want a Minnen crib! In the meantime, we pulled together a few iron cribs that we think strike a nice balance between institutional bleak and overly ornate.
Millbrook Iron Crib, $799 at Restoration Hardware Baby & Child
Spring Garden Yellow Metal Crib, $630 at Furniture XO, also available in pink
Bratt Decor Venetian Iron Crib, $899 at Pottery Barn Kids
Iron Crib, call for pricing, Corsican Furniture Company
Vintage Iron Crib, $1160 at PoshTots


text:
Originally Posted by lostforever
But it makes no sense for Geralt to want heaps of weapons so they game wasnt designed to have this. I dont believe the new game will have this either.
There is a separate debate about the merits of playing a pre defined character in a RPG but if you remove or alter the character of Geralt then you wont have a Witcher game anymore since Geralt is the Witcher and defines the nature of the game.


text:
Posted: 2004-01-09 13:07
I've used WinScp on my laptop which has Windows 2000, had basically no problems. On my desktop I have Windows XP Pro. I can get through the login screen but then get a smaller window sasking for a session password. I didn't see this with my laptop, with the desktop I tried imputting the password again and it came up with an error that says:
"Athentication failed
Authentication log (see session log for details):
Using username "(name)".
Access denied
Access denied
Server sent disconnect message
type 2 (SSH_DISCONNECT_PROTOCOL_ERROR):
"Too many authentication failures for (name)"
What does this mean, does it have anything to do with the fact that I'm using XP? What suggestions do you have?
Thanks for your time
Site Admin
Joined: 2002-12-10
Posts: 27085
Location: Prague, Czechia
Posted: 2004-01-09
It does not make a difference if you have 2000 or XP. You may post a full log file, if it contains some useful information. However you should better see a server log file (or ask your server administrator) for reason of authentication failure. For example your desktop IP address may not be allowed to connect to the server.
Martin Prikryl
You can post new topics in this forum
It is award-winning SFTP client, SCP client, FTPS client and FTP client integrated into one software program for file transfer to FTP server or secure SFTP server. [More]
And it's free!


text:
USA Softball Olympic Gold Medalist Michele Smith To Conduct Series of Little League Softball Clinics
Attendees look on as U.S. Olympic champion Michele Smith demonstrates the proper pitching stance. Five softball-only clinics, sponsored by Little League Baseball and Softball and Musco Lighting, will be held at each of Little League's five regional centers in the United States.
Each of Little League's five regional centers in the United States have welcomed Ms. Smith in recent years as hosts of these one-day events that are open to all Little League managers, coaches, and league officials. The 2006 clinic dates are: Jan. 14 (Southern Region Headquarters, St. Petersburg, Fla.); Feb. 25 (Central Region Headquarters, Indianapolis); Feb. 26 (Eastern Region Headquarters, Bristol, Conn.); March 4 (Southwest Region Headquarters, Waco, Texas); March 5 (Western Region Headquarters, San Bernardino, Calif.).
Ms. Smith's program offers training tips, skills and drills, and insight on how to improve a local league's softball program.
"Michele Smith has supported Little League softball through these clinics, and has helped to foster the growth of the softball program for several years," Stephen D. Keener, president and chief executive officer of Little League Baseball and Softball, said. "These worthwhile clinics offer practical advice to Little League volunteers, whether a veteran manager or a first-year coach. Through her relationship with Little League International, Ms. Smith's expertise, perspective and experience have provided a wealth of information that continues to benefit the softball program."
A heralded pitcher for the U.S. Olympic Softball Team, Ms. Smith helped Team USA to back-to-back gold medals in the 1996 Olympic Games in Atlanta and the 2000 Olympics in Sydney, Australia. She also was a member of the 2002 U.S. national team that won gold at the U.S., and Canada Cups, and the International Softball Federation (ISF) world championships.
Little League Baseball and Softball is the world's largest organized
youth sports program, with nearly 2.7 million players and 1 million
adult volunteers in every U.S. state and scores of other countries.
|Click on the links below for information and registration
forms for a Michele Smith Softball clinic being offered in your


text:
The Sky's the Limit for Unmanned Aerial Vehicle Industry
Drones, or unmanned aerial vehicles (UAVs), have gone from Hollywood villain to weapon of war to the subject of a 13-hour Senate filibuster. In the future, they could be put to use buzzing over farmland, looking for oil and natural resources, or even moving goods and people through the skies.
This technology has divided the country. On the one hand, many fear Skynet-controlled UAVs conquering humanity or hovering outside bedrooms. Cities like Charlottesville, VA have declared themselves drone-free zones. On the other hand, there's strong demand to be one of the Federal Aviation Administration's (FAA) six UAV test sites as the agency prepares to open up the nation's airspace to civilian UAVs in 2015, because these locations could be future centers of the young civilian UAV industry.
At the U.S. Chamber's 12th annual Aviation Summit, a panel of experts looked to alleviate some fears about UAVs and and urge policy makers to set up a sensible regulatory environment for this nascent industry.
Ellen Tauscher, former Member of Congress and former Under Secretary of State for Arms Control and International Security in the Obama administration was excited about this "phenomenal disruptive technology" but urged the UAV industry to re-introduce it to the public in "sustainable, realistic manner" that emphasizes its benefits.
As a leader in the industry, Frank Pace, President and CEO of General Atomics Aeronautical Systems, said companies like his are still looking to find their place in the civilian market. Possibilities of UAV use inspecting pipelines in remote areas, monitoring fisheries, and observing areas hit by natural disasters. Pace also speculated that 30 years from now, FedEx could ask the FAA for permission to make their airline fleet, but for the market to develop, the regulatory climate has to be settled.
On this issue, Wells Bennett, a Visiting Fellow at the Brookings Institution, told the audience that the FAA needs to set up a regulatory framework that meets public concerns about privacy and safety. Right now, the public is preoccupied with privacy, which "takes a great deal of [FAA's] focus away from safety." Tauscher noted that since the FAA's core competency is safety, it should focus on that while working with other agencies like the Department of Justice on privacy concerns.
Once these important public policy questions are addressed, the UAV industry could thrive, asThe Daily Beast's Miranda Green reports:
A recent study by the Association for Unmanned Vehicle Systems International (AUVSI) predicts that in a matter of years, the drone, or UAV, industry in the U.S. could produce up to 100,000 new jobs and add $82 billion in economic activity between 2015 and 2025. A federal law mandates that the Federal Aviation Administration open up the National Airspace System by 2015. As the restrictions that currently prohibit individuals from flying drones for commercial purposes melt away, drone manufacturers could see their fortunes skyrocket.
By establishing a sound regulatory environment that eases public concerns about privacy and safety, the United States has an opportunity to be a leader in an innovative new industry.


text:
Most chief information officers are not clocking out when they leave the office, according to a new report.
A survey of more than 2,300 U.S. CIOs by Robert Half Technology found that the majority (73 percent) are checking in with work often or somewhat often on the evenings and weekends. Only 14 percent said they never check in with work outside of normal business hours.
"For most CIOs, the job doesn't end at the close of business," said John Reed, senior executive director of Robert Half Technology. "With weekend software deployments and customers and end users around the world who require around the clock technical support, IT groups typically operate 24/7, and CIOs often need to be available if critical issues arise."
How often do you check in with work on evenings and weekends? Does it feel like your agency IT office operates 24/7?
recommended for you
Brittany Ballenstedt
Brittany Ballenstedt writes Nextgov's Wired Workplace blog, which delves into the issues facing employees who work in the federal information technology sector. Before joining Nextgov, Brittany covered federal pay and benefits issues as a staff correspondent for Government Executive and served as an associate editor for National Journal's Technology Daily. She holds a bachelor's degree in journalism from Mansfield University and originally hails from Pennsylvania. She currently lives near Travis Air Force Base, Calif., where her husband is stationed.


text:
Answered by:
DirectShow Capture Devices in Expression Encoder 4
I am trying to interface a custom capture device to MS Expression Encoder Pro 4 (EE4). I am starting on a steep learning curve for DirectShow.
EE4 has a DirectShow capture filter input but I cannot find out what input formats it supports. I have a Direct Show filter for the capture card that supports MPEG2 Transport stream on its output (i.e. MEDIATYPE_Stream & MEDIASUBTYPE_MPEG2_TRANSPORT) . I believe EE4 does not support this, but will support MPEG 2 Video (i.e. MEDIATYPE_Video & MEDIASUBTYPE_MPEG2_VIDEO). I have changed the supported Media Type reported to EE4 in my debugger and this seems to support this suposition.
So my question is, can I create a DirectShow graph (using available DirectShow filters), and somehow publishing this Graph as a Direct Show Capture Filter as an input for EE4 to use?
Sorry if my terminology is not correct, I have understood from MSDN the principle of the different filter types, and a graph puts them together. What if I then want to create an input to EE4 using a "collection" of filters, rather than one specific filter
I hope someone can help as I have wasted alot of time with no success.
- Edited by The March HareModerator Thursday, July 08, 2010 4:12 PM add useful title
EE4 can support more than just a source filter as it will use automatic graph building to connect the source to its processing filter. The real problem lays in the MPEG2 Demux which won't connect to anything until configured, which will cause automatic graph building to fail unless you can pull of some magnificent timing (i.e. configure the output of the MPEG2 Demux during the connection to your TS source).
If you want to go with the sub-graph approach then use the following graph.
TS Capture source -> MPEG2 Demux -> MPEG2 Decoder -> Sample Grabber -> NULL Renderer
And for the main graph
Push Source (custom) -> [ EE4 stuff ]
Use the Sample Grabber callback mechanism to queue samples in your Push Source. In fact the entire sub-graph can be contained inside the Push Source (universe in a bottle approach).
- Marked as answer by reynot Thursday, July 22, 2010 4:07 PM
All replies
My understanding has improved slowly after more reading and playing with Graph Editor and EE4.
My direct show filter for the capture device outputs MPEG2 TRANSPORT Stream. When I place this filter on Graph Editor and on the capture pin, select Render Pin, it adds an MPEG-2 Demultiplexer (with clock) but this has no output. I believe my Filter is not reporting sufficient information on interogation, will continue to read.
When I repeat the same with an MPEG2 Transport stream file, the direct show graph completes, with MPEG2 Audio/Video decoders and renderers. So the MPEG file capture source is obviously reporting something I am not.
Any help appreciated or a reference to how to write a real time capture device
If you haven't already, look at Vivek's vcam example on my Downloads page.
I don't know how EE4 integrates with dshow. However, I think your first step should be to provide a capture device that outputs a simple video type such as MEDIASUBTYPE_RGB24 and get it working with EE4 before the tackling MPEG2 part.
Please use Vote As Helpful (green up arrow at top-left of posts) and Mark As Answer where appropriate.
My dshow site is http://tmhare.mvps.org.
Hi March Hare
Thanks for the reply, I was away at the weekend, so just got back.
I have tried your virtual cam example with EE4 and this works fine and gives me hope that a correctly implemented push filter will do the job.
Further reading tells me that the MSFT MPEG2 demux only supports TS streams in push mode. I have my source filter and I need to connect it to the MSFT demux filter. I must map the MSFT demux A/V output pins to specific PID's. I already have the PID information but can't find where and how I do the mapping?
Many thanks
The Microsoft MPEG demux filter doesn't support PID mapping in Pull mode. I believe this mode is designed for file playback of program streams so I don't think it will work if your source is "live". If your source knows the length of the source content and can support random reads/seeks then it could work if you can build a virtual or physical program stream file.
From the description you give I think it might be easier to encapsulate your output as a transport stream so that the demux can operate in Push mode and you can configure the PID map.
Ooops, I don't seem to be getting notifications of replies! Thanks, this confirms my understanding.
From my understanding EE4 only takes a DirectShow capture filter on its input (e.g. web cams etc). So what I believe I need to create is a DirectShow capture filter based on VCam, that builds my required DirectShow graph and outputs the source to my Output Pin.
TS Capture Source -> MPEG2 Demux -> MPG2 Decoder -> Virtual Renderer
So one last bit of help, is what virtual renderer device can I use that take RGB on its input to pass RGB to the output Pin of my new Capture filter? I guess I will have to register a callback that can then call my output pin FillBuffer() function?
Many thanks for help
EE4 can support more than just a source filter as it will use automatic graph building to connect the source to its processing filter. The real problem lays in the MPEG2 Demux which won't connect to anything until configured, which will cause automatic graph building to fail unless you can pull of some magnificent timing (i.e. configure the output of the MPEG2 Demux during the connection to your TS source).
If you want to go with the sub-graph approach then use the following graph.
TS Capture source -> MPEG2 Demux -> MPEG2 Decoder -> Sample Grabber -> NULL Renderer
And for the main graph
Push Source (custom) -> [ EE4 stuff ]
Use the Sample Grabber callback mechanism to queue samples in your Push Source. In fact the entire sub-graph can be contained inside the Push Source (universe in a bottle approach).
- Marked as answer by reynot Thursday, July 22, 2010 4:07 PM
Thanks Chris for your reply again.
I have read several posts (doing more reading than coding) about the Sample Grabber -> Null Renderer approach, or creating a rendering sync approach.
I think I am right in assuming the Sample Grabber -> Null renderer method is efficient in that it doesn't have extra mem copies?
Some further questions (if you will allow),
How is the Grabber callback mechanism made to the push source? I can't find an example of this? I am trying to get my head around which context we will be operating in but I guess the COM thread model means all will be within the push context?
I also have to configure the MPEG demux as you state which is provided by the application that initiates EE4 (using EE4 SDK) and the loading of the filter. I guess I should then be able to get a reference to my Push Source filter, and then set properties I have defined on it to configure the Demux Pids etc. Not sure how I get this reference.
Thanks very much for your replies,
The Sampler Grabber -> Null renderer has no additional buffer copies verses a custom renderer. The Sampler Grabber is a in-place filter hence has no buffer of its own (buffer belongs to the NULL renderer).
Don't worry about the COM threading model, these are not true COM objects, just regular objects with COM style interfaces. In your push source pin simply inherit from your base class (e.g. CSourceStream) and the ISamplerGrabberCB interface and implement BufferCB and SampleCB methods. BufferCB should do nothing and return S_FALSE, SampleCB should be your actual implementation that receives the sample and either buffers it internally or increments the reference count before it transfers it to the main graph sample buffer in FillBuffer().
You will know when the MPEG Demux is created as the graph builder will attempt to connect it to the TS Source, which assuming the TS Source is your custom filter you can then attempt to configuring it at the end of connect. Can't guarantee this will work as the filter may not allow configuration until connect has returned with success.
I have implemented most of what is discussed, and have created a Sub Graph (using Vcam->Grabber->NullRenderer to start) within my CSourceStream filter class. All works well thus far and I have registered the graph with the ROT and I can see my sub graph being correctly created. I am getting callbacks with samples from the Grabber and need to feed these to the output pin. This is where I was unsure of how to implement
It seems FillBuffer() is called regularly by the output pin, I was expecting to push it to the pin. My understanding is I need to store the buffers from my Grabber in a queue, and then copy a buffer contents from the queue when FillBuffer() is called. I think I have to increment the ref count when adding to the queue and dec on copying the data in the Fill buffer call? I cant find the reference count for IMediaSample?
So I wasn't expecting to have to perform a copy here, and is my understanding reasonable?
To save time, it seems this thread was asking the same question. I have implemented a simple semaphore queue which is getting me further forward.
My filter now correctly displays the VCam output in GraphEditor but EE4 reports an "unknown error".
FillBuffer() is called by a thread that is created inside the CSourceStream class. FillBuffer() is called as fast as possible and you are free to block there for short periods of time while waiting for a sample to arrive. You can't block indefinitely as you will prevent the graph from changing state.
A simple queue with the samples seems like the way to go, with a copy to the output sample in FillBuffer.
Can you list your 2 graph topologies again? I'm a little confused by what you posted 2 posts up, I think you might have something a little backwards.
Hi Chris
Thanks for the reply, I have implemented a simple queue with a semaphore that will time out after a second, if a new sample has not been received. So I am performing a copy of the contents of the IMediaSample from one to the other. I do some size checks to ensure there is sufficient room. I am incrementing the reference count when adding to the queue, and releasing once removed and copied.
If I run Graph editor through the debugger, all is well.
The original setup as discussed was going to be ;
TS Capture source -> MPEG2 Demux -> MPEG2 Decoder -> Sample Grabber -> NULL Renderer
And for the main graph : Push Source (custom) -> [ EE4 stuff ]
I changed it slightly to reduce the number of issues to solve to, sorry I did not make it clear ;
VCam Filter(Vikram) -> Sample Grabber -> NULL Renderer
And remaining for the main graph : Push Source (custom) -> [ EE4 stuff ]
So running within the Visual Studio 2008 debugger all is well, no errors.
If I run Graph Editor independently, add my filter to a graph, render the pin and then Run (Play), I get "The Graph could not change state. Invalid Pointer (Return Code: 0x80004003)". I can't find any definition of this error on the web. If I ignore this error, the playback is ok but the DirectShow SDK Filter graph crashes on shutdown also.
Something is obviously a miss, difficult outside of the debugger. Any clue as to the error?
Thanks as always
You've probably got an uninitialized variable that is hosing you outside of the debugger. Invalid pointer is an error returned by certain functions that check the input parameters, if it receives NULL when expecting a valid pointer it will return this.
For EE4 are you emulating a Live source or a file source?
I've been looking for uninitialised variables, that the debugger is "so" kindly initialising, one of those pleasant tasks.
One thing I had missed on closing the debugger is I have "1 object left active" causing an assertion, although this doesn't explain why it fails on run when not in the debugger.
For EE4 I was using my chain to emulate a live Source, I can add the other parts into my graph but wanted to sort the EE4 interface out first, if that makes sense?
Never ignore code.
Gradually Ive stripped out my code and found the cause, this macro returns an invalid pointer that was the cause of the error
CheckPointer(pMediaSampleToProcess, E_POINTER);
Thanks for bouncing off ideas, moving onto real data tomorrow.
The reason I asked about the EE4 live is that in order for EE4 to see you source as a live source (emulated capture device) it has to be registered in the capture device category, which is what the VCam sample filter does.
So your graphs should be:
Push Source -> Sample Grabber -> NULL Renderer
Main graph:
VCam Filter(Vikram) -> [ EE4 stuff ]
Tracking down the invalid pointer issue will be a little tricky. Fortunately it doesn't appear to be fatal. Because it is happening during the Run() transition I would look at all methods that get called in the filter during the transition. Also try pressing Pause() before Run() and see if you have the same result.
Ah ok re: EE4. Yes my main graph is based on VCam to register as a capture device.
I found the invalid pointer issue, after stripping out functionality. Semaphore initial state was signalled, so we went into the data processing block on the first time with a null packet, all nice once explained.
This demo filter works in EE4 also, so real progress being made, thanks ....
Hi Chris and anyone else listening
I have created my code capturing real samples, and have it working with some constants, had a few questions if anyone could help.
(1) Sub Graph Class
My class that creates the sub graph was initially being created on the Capture Filter constructor. However EE4 seemed to be creating and destroying this class in a polling fashion, so need to move it. I thought moving the it to the CSourceStream Pin for the capture Filter. I thought the ::Active() callback would be ideal for construction of my sub graph. However now the call to create the graph builder hangs.
hr = CoCreateInstance(CLSID_FilterGraph, NULL, CLSCTX_INPROC_SERVER,IID_IGraphBuilder, (void**)&pIGraphBuilder );It does not return from the call, and effectively hangs the application, any ideas?
(2) Video Sizing
Having difficulty understanding the MPEG2 Demux and why I need to define the video size information. Surely it is just splitting out packets and feeding to the MPEG2 Decoder. Although I get the impression some decoders require to be told video sizing and others can work it out from the ES stream. FFD show seems the less intelligent version?
I found out the answer to the Sub Graph class issue, which several people seem to have had. I created the graph builder on construction in the CSOURCE constructor, which in this context it will do. I believe the creation must have a message handler associated. I add the components to the Graph on the first run only. Works will in both EE4 and Graph Editor, which do not behave the same.
Still no idea how to overcome the video sizing issue?
FFDShow can figure out the size from the bitstream, however this requires a dynamic format change downstream of the decoder. If the downstream filter doesn't accept the dynamic format change then it will fail. If the size matches the original configuration then no format change is necessary. I'm guessing the connecting filter doesn't support this.
Note: it also might depend on what version of FFDShow you are testing with. The version I tested was one of the "ffdshow tryouts" builds.
Thanks Chris
I don't quite understand the change in size and how it is decided. Is there somewhere I can read about this, as I haven't come across discussions in my travels. Will check what version of FFDshow I down loaded, it was only recently.
I have made great progress with EE4 input aswell. EE4 takes my Capture filter and all is well.
I do not have any reference back to the Capture filter created, if I know the CLSID of the object, can I get a reference back to an active object? I need this to feed the input samples into the filter.
Many thanks for your help


text:
Official Statistics
NHS Referral to Treatment (RTT) Waiting Times Statistics for England - Annual Report 2010
NHS Referral to Treatment (RTT) Waiting Times Statistics for England - Annual Report 2010.
The full 2010 Annual Statistical Report
PDF, 362KB, 19 pages
This file may not be suitable for users of assistive technology. Request an accessible format.
If you use assistive technology (such as a screen reader) and need a version of this document in a more accessible format, please email firstname.lastname@example.com . Please tell us what format you need. It will help us if you say what assistive technology you use.
The United Kingdom Statistics Authority has designated these statistics as National Statistics, in accordance with the Statistics and Registration Service Act 2007 and signifying compliance with the Code of Practice for Official Statistics. Designation can be broadly interpreted to mean that the statistics:
- meet identified user needs; • are well explained and readily accessible;
- are produced according to sound methods, and
- are managed impartially and objectively in the public interest.
Once statistics have been designated as National Statistics it is a statutory requirement that the Code of Practice shall continue to be observed.
The latest monthly National Statistics on NHS Referral to Treatment (RTT) waiting times produced by the Department of Health were released on 17th February 2010 according to the arrangements approved by the UK Statistics Authority. An annual report, showing the latest Referral to Treatment (RTT) waiting times statistics and trends over time, has been released with the December figures.
NHS RTT waiting times include data for England, Primary Care Trusts, Strategic Health Authorities, and NHS Trusts.
The key points from the latest release are:
- Data are published on consultant-led Referral to Treatment (RTT) waiting times for patients who were treated during December 2010. In total, 254,739 admitted patients and 742,747 non-admitted patients, for whom English commissioners are responsible, completed their RTT pathway during December 2010.
- The average (median) time waited for patients completing an RTT pathway in December 2010 was 7.9 weeks for admitted patients and 4.1 weeks for non-admitted patients.
- The 95th percentile time waited for patients completing an RTT pathway in December 2010 was 20.9 weeks for admitted patients and 15.3 weeks for non-admitted patients. (See Statistical Note number 5)
- At national level, 92.2% of admitted patients (measured on an adjusted basis) and 97.6% of non-admitted patients completed their RTT pathway within a maximum of 18 weeks.
- For patients still waiting for treatment (incomplete pathways) at the end of December 2010, the median waiting time was 6.9 weeks and the 95th percentile was 26.3 weeks.
Document information
Published: 17 February 2011
From: Department of Health


text:
ok well my height is 5'7, I'm 210lb and I'm 21 years old.
about 4 days ago I felt like losing weight I just got tried of being fat and feeling tried all the time so i'm doing something about it. I went to GNC and bought a 7 day fast loss kit so I could clean my body of toxins, bought MEGA MEN energy & metabolism(which help me feel energized), and oxyeleite pro(which i havent took yet because the guy at GNC said to do the cleanse first), and also joined a gym.
so its been four day in the cleanse and I've been to the gym about 4 times for at least an 1hr to 1hr and 30min. all four days went on the treadmill, stationaty bike, eliptical. two days went on some weight lift machine.
How do I lose weight faster and gain muscle? I also want abs. So what foods should I eat?
Before I started this I kept gaining weight and eating taco bell. (I work there. XP)
Closed Thread
Results 1 to 15 of 15
- Join Date: Apr 2011
- Location: Hyattsville, Maryland, United States
- Age: 27
- Posts: 5
- Rep Power: 0
How to lose belly fat and gain muscle?
Last edited by optimaljam; 04-29-2011 at 11:15 PM.
- Join Date: Nov 2010
- Location: Phoenix, Arizona, United States
- Age: 36
- Posts: 893
- Rep Power: 144
First find out what your maintenance caloric intake should be daily and then eat around 500 less calories of that per day. It should equal out to around 2 pounds lost per week which is a normal and healthy way to lose weight. If you lose weight too fast, you get loose skin and/or end up skinny-fat which is undesirable by many people as it just looks... alien.
Make sure you're going heavy weight when lifting. Heavy meaning you can only bust out 6 to 8 GOOD FORM reps until failure. You'll build muscle in order to burn calories all day long instead of just while you're doing cardio.
Avoid trying to perfect supplementation in the beginning. Fix your eating habits and find a proper workout routine, then you can experiment with the vast array of supplements that are out there.
There is no way to lose weight "fast" unless you want to just starve yourself and look horrible afterwards. Have patience, eat right and keep a consistent workout. You'll hit your goals eventually. Additionally, sculpting your body is a life long change. Make the necessary adjustments in your daily routine to be sure healthy is on your mind consistently.^^Former 300+lb Crew^^
MyFitnessPal ID: morrikj <-- ADD ME!
October 2010 - 350 lbs <-- THE OLD ME... NEVER GOING BACK!
New addiction: Kick Boxing
Starting weight as of 1/3/16: 223.9 lbs (weigh ins every Sunday)
1/10: 222.9 lbs
- Join Date: Apr 2011
- Location: Hyattsville, Maryland, United States
- Age: 27
- Posts: 5
- Rep Power: 0
at least 5 days a week.. Are ther any specific workouts that I should do each day?
- Join Date: Nov 2010
- Location: Phoenix, Arizona, United States
- Age: 36
- Posts: 893
- Rep Power: 144
Foods? Technically you can eat whatever you wanted as long as the total amount consumed was under your daily caloric maintenance. I wouldn't recommend Taco Bell. I think like one taco is about 350 calories. I can get that many calories with a chicken patty burger, two slices of wheat sprouted bread, mustard and some arugula while feeling much more satisfied and getting a bunch of protein to boot.
Generalized healthy food list:
- Fish
- Skinless chicken
- Lentils (beans)
- Oats
- Vegetables
- Fruits
- Whole grains
- Teas, green tea above everything else
- Low fat or non-fat milk
- Water, lots and lots of water
You can find a workout here on this site, but in order to maximize you're results you'll want to workout a major muscle group on one day, then rest that particular group for at least 48 hours. Example: Work on your back, then go to legs the next day, core the following day and then you should either rest or you can do back again. You'll want to give your body adequate rest in order to repair that area otherwise you're just hurting yourself by over-training a specific area.
My workout routine is the following:
- Day 1: Chest
- Day 2: Legs
- Day 3: Arms/Shoulders
- Day 4: Rest
- Day 5: Back
- Day 6: Core
- Day 7: Either rest or cardio only
Hope that helps you out. Make sure to read as much as you can on this site. It's loaded with an abundance of information that can bring your goals into reality. Be a proverbial sponge and soak up all the information.^^Former 300+lb Crew^^
MyFitnessPal ID: morrikj <-- ADD ME!
October 2010 - 350 lbs <-- THE OLD ME... NEVER GOING BACK!
New addiction: Kick Boxing
Starting weight as of 1/3/16: 223.9 lbs (weigh ins every Sunday)
1/10: 222.9 lbs
- Join Date: Apr 2011
- Location: Hyattsville, Maryland, United States
- Age: 27
- Posts: 5
- Rep Power: 0
- Join Date: Apr 2011
- Location: Hyattsville, Maryland, United States
- Age: 27
- Posts: 5
- Rep Power: 0
- Join Date: Apr 2011
- Location: Hyattsville, Maryland, United States
- Age: 27
- Posts: 5
- Rep Power: 0
alright heres my list, can anyone see if its alright and if i need to change anything? and to let you know i'm fat right now not buff at all mostly in my stomach and leg area.
eat 2385 cals a day try to eat 6 meals a day 2-3 hours wait time.
First ten mins of cardio
After workout 40 min of cardio
Workour routine
Day 1: Quads and Hamstrings
Leg extensions 3x10
Front squats 3x10 (makes you stronger in other areas)
regular squats 4x10
leg press 4x10
straight-leg deadlifts 3x10
leg curls 3x10
standing leg curls 3x10
Day 2: Chest and tri
Incline dumbell press 3x8
Bench press 12,10,8,6,4 (go up each set)
Weighted dips 3x8
Fly machine 3x8
cable cross-overs 3x8 (do them high or low for whichever part of your chest you think that is lagging)
Standing Overhead Barbell Triceps Extension 3x8
triceps pulldowns 3x8
Day 3: Back and bi's
pull-ups 4x10
bentover rows 4x8
seated close grip rows 3x8
seated one arm rows on machine 3x8
standing curls 3x8
incline curls 3x8
Day 4: shoulders and traps
military or arnold press 3x8
front dumbell raises 3x8
side dumbell raises 3x8
upright rows 3x8
standing dumbell laterals 3x8
shrugs 4x10 (as heavy as you can go)
Day 5: bi's, tri's and calves
close grip bench 3x8
Standing Overhead Barbell Triceps Extension 3x8
pushdowns 3x8
dip machine 3x10
standing curls 3x8
preacher curls 10,8,6,4
incline curls 3x8
standing calf raises 4x as many as I can
seated calf raises 3x8
calf raise on leg press 3x8
- Join Date: Feb 2014
- Location: Boise, Idaho, United States
- Age: 32
- Posts: 28
- Rep Power: 0
As far as workouts- you can do complimenting or single muscle groups each day.
Mine is as follows:
Monday- Back then biceps Heavy, abs
Tuesday- Chest then Triceps Heavy
Wednesday-Delts then heavy, abs
Thursday- Back then biceps (light), abs
Friday- Traps then lats (light)
Saturday- Legs- heavy , triceps (light)
Sunday rest
I always do 5 sets of 5 but on light days i am going more for quick and light.
If you are more concerned about losing weight and toning your body try 4 sets of 8 or 3 sets of 10-12
- Join Date: Jun 2012
- Location: Toronto, Ontario, Canada
- Age: 24
- Posts: 154
- Rep Power: 165
You can't!Work the mind like you do the body .. READ EVERYDAY !!! "The more you learn the more you earn" - Warren Buffet]
WEBSITE: Jgotbody.com
INSTAGRAM: Jgotbody
SNAPCHAT: Jgotbody
People living a mostly sedentary lifestyle, and switching into a workout/healthy eating diet, can show muscle gain and fat loss at the same time. People who already have a decent amount of muscle and lower bf% cant. eventually it will stall out and a bulk is required to continue.
A few years ago i experienced the same thing. Unfortunatly i didnt keep on going and i lost it all and gained my weight back. Currently working on correcting my lifestyle again. hopefully for good this time.
Belly fat is like a stray cat. Stop feeding it and it'll go away.
I wrote about 25 minutes worth of typing and I lost it somewhere on the Internet because it wouldn't let me post so I'm gonna keep it simple.
We are exactly the same pretty much, I'm a inch taller and I weighed 218.8 as of 01/06 now I'm down to 209 as of yesterday's weigh in just by eating HEALTHTY, letting my foods digest before I go to sleep and eating less than my daily calorie limit which is 1,760. Increase your water intake, do not drink sodas etc. Water water water, tea.
We even live in the same state and are the same age it's ironic.
Download the app myfitnesspal that will be your personal best friend everything that goes into my mouth i put on there minus water. It takes a little while to get used to but now I love and breathe myfitnesspal.
I have not went to the gym once, I don't plan on going to the gym until I'm down about 30 pounds in total, I'm just shy of 10 now. There are so many stories on here of people our weight that lost over 40-50 lbs just by eating healthy and not going over there daily intake.
Tomorrow I'll sit and write everything I've been doing and PM it to you so I don't lose it again but I wanted to get that out for now. Good luck with your journey
Last edited by FFJohn5; 01-18-2016 at 04:20 AM.
Lifting bags
Can any one help me please, I got a new job, driver for a local company, what delivers potatoes to restaurants and chip shops, weight of each bag is 25kg x 500 to 600 bags a day, could any one tell me what's the best muscle gain supplement please, plus my arms do kill me at end of day lol 😂
Similar Threads
How to lose body fat and gain/maintain muscle?By bryan2010 in forum Losing FatReplies: 44Last Post: 11-02-2009, 07:16 AM
Workout plan (lose belly fat and gain muscle)By Crod8712 in forum ExercisesReplies: 4Last Post: 01-08-2009, 07:37 AM
How To lose Belly Fat and Gain Mass at same time?By LittleSpartan in forum Losing FatReplies: 9Last Post: 08-02-2008, 10:33 AM
Lose the fat and Gain MuscleBy bigdaddy2 in forum Misc.Replies: 1Last Post: 03-30-2006, 05:15 AM
Lose body fat AND gain muscle?By RajS714 in forum Losing FatReplies: 3Last Post: 03-04-2006, 07:56 AM


text:
Please sign in to comment. Don't have a profile? Join now! Joining is absolutely free and no personal information is required.
Another picture of the morning after the ice storm in South Texas last winter. Don't you love the starkness of the mesquite tre
30 pieces
3 comments
252 solvesSolve puzzle


text:
Even Lebanon, a country that has suffered more than 100,000 dead in a decade- long civil conflict between its Christian and Muslim warlords, was shaken by the vengeful frenzy of violence it experienced last week. By the time a Syrian-brokered cease-fire slowed the fighting on Thursday, the twelve-day death toll stood at more than 300 people, nearly half of them victims of a vicious car-bomb war that made every street a potential deathtrap. Health and Communications Minister Joseph Hasham, a Christian, spoke for a large segment of the country when he said, "Eighty percent of the cards are now in the...
Middle East a Vengeful Frenzy of Death
Syria arranges a fragile cease-fire
Subscriber content preview. or Log-In
To continue reading: or Log-In


text:
Log Out
Our Terms of Use and Privacy Policy have changed. We think you'll like them better this way.
This weeks installment of, "The Great American Story with Bob Day", includes amazing but true stories of our own people told in ways you've never heard before!
Listen-in , as Bob and Mike expound upond the "Entertainment Industry's" influence on our great American culture, now and then...
Catch, "The Great American Story with Bob Day" LIVE, every Saturday evening, 7-9 pm (pacific ime) on AM1410 KMYC, or online at www.kmycradio.com via the worl-wide web. Or visit our website at www.thegreatamericanstorywithbobday.com.
Sorry we couldn't complete your registration. Please try again.
Please enter your email to finish creating your account.
Receive a personalized list of podcasts based on your preferences.


text:
Juniors Footwear
Monolite Mini Golf Shoes
Regular Price: $55.00
Special Price: $35.99
The Monolite truly has it all – premium materials, lightweight construction, spikeless versatility and trendsetting style. You're never going to want to take these off and luckily you don't have to…
TITANTOUR JR Golf Shoes
Regular Price: $60.00
Special Price: $39.99
Directly inspired by the Tour Pros', like Rickie Fowler, on-course kicks to accommodate the style and performance needs of all future tour pros.
Shop By
Shopping Options
- Price
- $30.00 and above (2)
- Gender
- Men's (2)


text:
This morning, Full House Resorts (NASDAQ: FLL), owner of Silver Slipper Casino in Hancock County, announced results for the quarter and year ending Dec. 31, 2013.
Net loss attributable to the Las Vegas-based company for the quarter was $2.3 million, or $0.13 per common share, compared to $0.8 million, or $0.04 per common share, in the prior-year period.
At its Silver Slipper, fourth quarter revenue was $11.6 million compared to $12.9 million in the prior-year quarter primarily due to "overall market weakness," the company said.
"We were disappointed with our fourth quarter results, as increased competition and adverse weather conditions led to lower-than-expected performance," said Andre Hilliou, Full House chairman and CEO. "On the positive side…construction continues on the hotel at our Silver Slipper property in Mississippi. We remain focused on building Full House as a locals-oriented regional casino company and continue to evaluate opportunities to achieve this end in a measured and conservative manner."
Operating expenses for the fourth quarter were $32.4 million, down from $38.6 million in the prior-year period. The decrease included $1.1 million of cost reductions at the Silver Slipper, purchased in 2012.
For 2013, Full House had total revenue of $144.7 million, compared to $128.8 million in the prior year, primarily due to additional $38.8 million in revenue from the Silver Slipper.


text:
PROTESTORS: Novartis's greed kills people in need! Drop the case now!
KAI RYSSDAL: That was the scene in Washington today outside the offices of the Swiss drug maker Novartis.
Hundreds of AIDS activists took to the streets of New Delhi, India, as well. They're protesting a court challenge the company filed there today.
Novartis is looking for patent protection for a new version of a leukemia drug it makes. India's standards for what constitutes a new drug are stricter than in most other countries. It's also got a bigger generic drug industry than most other countries do.
From New Delhi, Shia Levitt reports.
SHIA LEVITT: India's controversial patent law says drug companies can't patent an already-existing substance simply by making a new form of the drug. Say, turning a solid into a liquid, or by finding a new use for it. Say, discovering that a cancer drug can also be used to fight HIV.
Companies have to develop a true innovation with clinically-improved results in order to earn a new patent in India.
BRYAN LIANG: That's the idea. However, that conception is contrary to most intellectual property regimes around the world. Different forms actually do get patented in the E.U., in the United States, in Australia and so forth.
Bryan Liang from the California Western School of Law advises drug companies on competition, pricing and access. He agrees with many pharmaceutical companies that these rules violate international trade law.
But patient advocates like Chan Park see it differently. He's with the Lawyer's Collective HIV/AIDS Unit in Delhi, India.
CHAN PARK: It's a unique provision in Indian patent law, and it was designed to prevent a practice called "evergreening," which pharmaceutical companies engage in all too often. Which concerns patenting trivial improvements to already-existing drugs to artificially extend the 20-year monopoly beyond the 20 years already granted to it.
Swiss pharmaceutical company Novartis is behind the court challenge of India's patent law.
The company says it uses profits from its patented drugs to fund the research and development of new medicines, and to give free or reduced-cost drugs to millions of people in developing countries.
And health policy expert Bryan Liang says that's more helpful to the world's poor than low-cost generics.
LIANG: Even generic prices do not create access to many of these particular drugs for the people who need them the most, people in Africa, Southeast Asia and India themselves. When you're talking about people accessing the drug, you really have to give it at virtually no cost. Even a generic company that claims that it will be one-tenth the price of Novartis' price, that's still not low enough.
Still, a lot of people do depend on generics.
Activist Loon Gangte runs a group for HIV-positive people in Delhi.
LOON GANGTE: My life is going to be at risk.
He says the Novartis court challenge could have a devastating impact on millions of lives, including his own. He now pays 800 rupees — about $18 per month — for generic HIV drugs. Brand name therapies would cost him about eight times that price, far beyond his reach.
The aid agency Doctors Without Borders says generics, many of them produced by Indian companies, have been crucial to the fight against AIDS in the poorest countries. Generic competition has brought prices down and allowed aid agencies and government programs to treat more people for a host of other diseases.
If the Indian law is overturned, Chan Park says there will be a huge ripple effect.
PARK: Whether it be mental health or diabetes or Malaria or tuberculosis, Novartis's challenge would threaten the ability of Indian generic pharmaceutical companies to produce affordable versions for much of the developing world.
Decisions on hundreds, maybe thousands of drug patent applications in India now rest on the outcome of this case. And the court's decision could well reshape how countries comply with international trade law.
In Delhi, India, I'm Shia Levitt for Marketplace.


text:
Harvest 2016 at Kettle Valley Winery
This harvest brought about our 25th vintage. Like many of the Summers before, this Summer brought about unique challenges and opportunities in the vineyards and in the winery. Spring came very early with above average temperatures from March to mid-June. Then came cooler temperatures for late June and all of July, before the weather returned to normal for August and September.
Harvest commenced on September 8th, our earliest start by a couple of days. The whites all came in early as did the Pinot Noir. Not needing the real heat of Summer all these varieties ripened early. However the Cabs, Merlot, Zin and other reds that would have benefitted from the normal heat of July, have been delayed. We anticipate finishing harvest by the end of October or within the first few days of November. Certainly the most prolonged harvest we have ever experienced, covering almost two months!
As we have said in the past, the weather tends to find a way to normalize, a hotter or earlier start usually leads to cooler weather later in the season. This year was no exception to that "rule". Frost hit some areas of the Okanagan in early October, but our vineyards were not hit as they all have good air drainage, due primarily to the lake effect coming from Okanagan Lake and to the almost constant winds hitting our Great Northern Vineyard in the Similkameen Valley.
As we finish off our 25th year, as the oldest single-owner winery on the Naramata Bench, we still remain dedicated to making and sharing great wines from BC grapes. Our family's commitment is as strong as ever to farming full flavoured grapes and to winemaking that brings out the best of those flavours and subtleties.
Whether you've known us for all these years or are just coming on-board, thanks for your support and raise a glass to fine fruit, family and friends.
– Bob Ferguson, Co-Founder and Wine Maker
– Tim Watts, Co-Founder and Wine Maker
Our Location
With abundant sunshine, cooling lake breezes, and an optimal temperature range, the Naramata Bench is one of the premier grape growing regions in Canada. The rolling hills and variable soils of the area create a range of microclimates and terroirs that an experienced grape grower can match to a wide variety of grape crops.
It was because of these many qualities that we decided the Naramata Bench was where we were going to plant our vines, locate our winery, and raise our families. We were one of the early adopters of the Naramata Bench and were issued the third winery license for the area back in 1992.
Working with the terroir of the area we have produced a wide range of Kettle Valley wines including red blends such as "Old Main Red," and single varietals including Pinot Noir, Merlot, Cabernet Sauvignon, and Malbec. Whites have also done well in the Naramata terroir; our original Chardonnay has been joined by Pinot Gris, Gewurztraminer, Semillon and Sauvignon Blanc.
Visit our home based tasting room on your wine tour of the Naramata Bench. We look forward to seeing you.
Our Name and Our Wine
The inspiration for our name is the famed Kettle Valley Railway which ran through Naramata between 1915 and 1961 connecting the Southern Interior of British Columbia to the markets of the Pacific Northwest.
Passion and a dedication to excellence were requirements for building the railway, and we at Kettle Valley feel that same passion and dedication for our Red Wines which are known for their dark, intense, and well structured natures; and our White Wines that are flavourful and aromatic with a rich mouth feel.
Our Featured Wines
2016 Chardonnay
The grapes were handpicked between September 26 and October 1, 2016 at approximately 24.2 brix. The grapes were crushed and left on the skins to cold soak for three days prior to being pressed off, clarified and then inoculated…
2016 Pinot Gris
The grapes for this wine were handpicked between September 8 and October 29, 2016 at approximately 24.2 brix. The grapes were crushed and left on the skins to cold soak for two days prior to being pressed off…
2011 Malbec
The grapes were hand picked on November 2, 2011 and November 3 2011 at approximately 22.52 brix. The wine has gone through a full malolactic fermentation and was aged in French oak…
2013 Old Main Red
The grapes were hand picked on October 29 and October 30, 2013 at approximately 24.6 brix. The wine has gone through full malolactic fermentation and was aged in French oak for 21 months prior to bottling…


text:
Android Oreo
Introducing Android 8.0
Smarter, faster and more powerful than ever. The world's favorite cookie is your new favorite Android release.Get started
Make your apps compatible
Test your apps for compatibility with Android Oreo. Just download a device system image, install your current app, and test in areas where behavior changes may affect the app. Update your code and publish, using the app's current platform targeting.
What is Android Oreo?
The latest version of Android that's smarter, faster, and more powerful. Android Oreo gives you many new ways to extend your app and develop more efficiently.
Build for Android Oreo
Target Android Oreo (API 26) and extend your apps with the latest platform capabilities and APIs.Set up in Android Studio


text:
Sonntag, 14. Mai 2017 | 18.00 Uhr
Neues Schloss Meersburg
Konzert & Theater
Internationale Schlosskonzerte Meersburg
The Schlosscard gives you entry to 24 of South-West Germany's most enchanting castles, palaces, gardens and monasteries – all at a bargain price: €24 for adults and €12 for concessions. Each entrance ticket is valid for one person and grants a one-time visit to the cultural heritage site. The Schlosscard is valid for one year following its first use. This provides you with ample time to visit Baden-Württemberg's magnificent palaces, castles, monasteries, ruins and historical gardens. It is not possible to extend the validity period of the Schlosscard. You can purchase the Schlosscard at palace and monastery ticket offices or by contacting email@example.com.
Children and youth from ages 6 to 14, schoolchildren and students up to 28 years of age and persons with a severe disability can obtain the Schlosscard at a concessionary price. Please note that you must present relevant proof/ID upon each use of the concessionary ticket.
Admission to many cultural heritage sites includes a standard guided tour. Use of the ticket in combination or as part payment towards a special tour or other event is not possible.
We hope you have a wonderful time visiting beautiful, historically fascinating Baden-Württemberg.


text:
The official viewing of the Henry W. and Marion Bloch sculpture will take place on Tuesday, August 27, 10:30 a.m. – 1 p.m., as part of the grand opening celebration of the Henry W. Bloch Executive Hall for Entrepreneurship and Innovation at the University of Missouri-Kansas City.
Eugene Daub, a nationally-celebrated sculptor, created the 8-ft., larger-than-life sculpture. With the aid of numerous photographs of the couple, he captured the couple in their '60s as they were seen by their children – "always touching each other."
Daub and his partner, Dr. Rob Firmin, were celebrated earlier this year for the commemorative Rosa Parks sculpture they created for the U.S. Capitol. Daub also has two other pieces in Kansas City – the Lewis and Clark and the Corps of Discovery statues in downtown Kansas City.
The new $32 million, 68,000-square foot Bloch Executive Hall – sitting adjacent to the Henry W. Bloch School of Management – opened for classes on Aug. 19, housing Bloch School's graduate, executive and entrepreneurship programs, as well as undergraduate classes.
Features include active learning classrooms where students can engage in team and experiential learning as well as traditional lecture hall classes; a finance lab with a simulated trading floor; an innovation lab where students can practice design simulation and prototyping; and a behavioral science research lab where faculty and students engage in applied research in consumer behavior. Also included are a 16-screen media wall, an indoor and outdoor amphitheater and a 200-seat auditorium.
The facility is the result of a gift from Henry W. Bloch, long-time Bloch School benefactor, who said he felt the urgency to act quickly in accommodating UMKC's growing student population. Bloch said at his age (91), he wanted to actually see the space become a reality.
Bloch Executive Hall was designed and built to qualify for Leadership in Energy and Environmental Design (LEED) gold certification.
Award-winning firms, Kansas City-based BNIM and California-based Moore Ruble Yudell Architects & Planners made up the collaborative design team. The builder was JE Dunn Construction.


text:
DevaConcepts - DevaCurl: AnGell
9 reviews
77% would repurchase
Package Quality: 4.4
Price: $$$
Package Quality: 4.4
Price: $$$
Where to Buy
- When you make a purchase through these links, we may receive a commission from the eBay Partner Network or other affiliates.
Start your review
on 4/10/2013 5:46:00 PM
Age: 30-35
Skin: Combination, Fair, Cool
Hair: Brunette, Curly, Fine
Eyes: Brown
AnGell makes my 3a curls look awesome and frizz-free without making them crunchy. I use this in conjunction with Set it Free, but sometimes I just use it on its own. I use about a nickel's worth, turn my head upside down and sort of scrunch it through my hair. Because I need so little, each bottle lasts me a really long time.
on 10/22/2012 3:02:00 PM
Age: 25-29
Skin: Very Oily, Fair, Neutral
Hair: Brunette, Wavy, Fine
Eyes: Hazel
This is, by far, the best hair care line for girls with curls and waves.
My hair is fine and very wavy, not full on curls. I have struggled for years trying to find products that will enhance waves without making me look crunchy. DevaCurl had products for every type of curls and waves. Thick, course, fine, wavy, spiral, etc.
I always thought I had to either flat iron my hair straight or curl it with an iron to have pretty, sexy hair, but with DevaCurl I can't just wash, put in product, air dry/diffuse and my hair looks beautiful and natural.
And for girls with highly textured, coarse, and spiral hair there are products within the line for you too! I am a stylist and always suggest these products for my curly girls because they enhance textured hair beautifully and naturally. No sticky, greasy, or wet-looking curls.
on 3/10/2012 3:44:00 PM
Age: 36-43
Skin: Sensitive, Fair-Medium, Neutral
Hair: Brunette, Wavy, Fine
Eyes: Brown
This is a great smelling, nice gel that works ok. It looks & feels pretty nice at first, but as the day goes on, it still feels nice, but falls very limp (I have fine wavy/curly hair). This might be good for thicker hair types, not mine. I don't like how it leaves my curls stringy looking either. I like products that chunk together my curls like AG Recoil.
on 5/28/2011 11:30:00 PM
Age: Unknown
Skin: Other, Other, Not Sure
Hair: Other, Other, Other
Eyes: Other
I recently got a wavy perm and wanted something with more natural ingredients that left my hair looking soft (not crunchy) and defined the curl. This product is PERFECT for all of the above!! I have fine hair and it's a little past my shoulders. I follow the directions exactly... get out of the shower, flip my head over and gently scrunch/press the curls upward to remove some water, and before it's dry I use about a quarter size amount of Angell... rubbing it between my palms and then flipping my head over and gently scrunching/pressing the curls to the scalp while evenly distributing the product. Before my hair is all the way dry, I take my fingers at the roots and gently lift the hair from my scalp and voila! Lovely, soft waves that last all day. I often get a little crunchiness on the top layers when it's dry, but all I do is just scrunch those curls a little bit and they soften easily. I know, super long review, but it always helps me when I consider buying a product to know the best way to use it.
on 10/22/2012 2:50:00 PM
Age: 56 & Over
Skin: Combination, Other, Not Sure
Hair: Red, Other, Other
Eyes: Blue
I just started using DevaCurl products. I use a generous amount of the Gel, and there is no residue or crunchy stuff. It leaves my curls soft with barely any frizz. I really like it!
on 7/11/2011 11:12:00 AM
Age: 30-35
Skin: Acne-prone, Fair, Cool
Hair: Brunette, Curly, Fine
Eyes: Blue
Product is okay. It smells great, but the hold is light and curls frizz after a couple of hours. For the price I'd expect better results. I also find it to be VERY drying.
on 6/13/2010 1:19:00 PM
Age: 25-29
Skin: Combination, Fair, Not Sure
Hair: Brunette, Other, Other
Eyes: Blue
Now that summertime is pretty much here, my curls have a tendency to frizz up or weigh down with product. Last month, I went to Ulta and found they sell trial sizes of this product, which I was always curious to try. First time I used it, I noticed my hair wasn't weighed down and it was still somewhat soft to the touch. I really like this product a lot. It's creamier than a usual gel, so it doesn't dry as crunchy as gel has a tendency to. Also, so "gel flakes" so that's an added bonus! So far, this is the only product I can use, wake up the next morning, and my hair isn't as Edward Scissorhands-like.
on 6/15/2009 4:57:00 PM
Age: 25-29
Skin: Oily, Fair-Medium, Not Sure
Hair: Blond, Other, Other
Eyes: Hazel
Makes my wavy hair have nearly spiral curls!!!!!
on 9/30/2009 4:15:00 PM
Age: 30-35
Skin: Other, Fair, Neutral
Hair: Brown, Wavy, Fine
Eyes: Brown
This product line is great for naturally wavy/curly hair, but here's the thing: it's trial and error. I find it works best for me when I use the Low Poo daily and follow by LEAVING IN a small amount of the One Condition. Then I follow with DevaCare Arc Angell and finish with Sebastian Trilliant. This is the ONLY way this stuff works for me when I want to wear my hair natural. Otherwise, it either ends up very frizzy, curls don't hold, or curls stick to my head with no volume. BTW - I'm a naturally a 2B.
Popular Styling Products
164 Reviews
16 Reviews
607 Reviews
59 Reviews
715 Reviews
862 Reviews
Where to Buy
- When you make a purchase through these links, we may receive a commission from the eBay Partner Network or other affiliates.