text:
NeoAxis Group Ltd.
Not specified
Supported Platforms:
Windows, Mac OS X
Languages Written In:
Languages Supported:
Graphics APIs:
OpenGL, DirectX
(46 reviews)
NeoAxis 3D Engine is a free integrated development environment that allows for projects of all types and complexity. The environment is intended for use in such areas as the creation of video games, the development of simulators, virtual reality and visualization software. It includes a full set of tools for fast and logical development of modern 3D projects.
|License Name
|Price in $US
|Source Code Included?
|Free Edition — free full development environment, which includes most of the engine features, such as quality dynamic shadows, editor of landscapes, soft particles, modern full-screen effects such as High Dynamic Range, Screen Space Ambient Occlusion, Depth of Field, Light Scattering, Lens Flares, and many other features.
|Professional Edition — more features and bigger access to the source code of the engine components.
|Unlimited Edition — includes all the features of the engine. Bigger access to the source code of the engine components. It includes the full source code of the engine tools.
|Source Edition — includes full source code of the engine.
Showing 26-46 of 46
After 15 minutes installing .NET 2.0, i get to spend 10 more installing the demo. at this point, i was frustrated, but still quite eager to see what was so great about the engine(see other reviews).
The engine starts, waits a few minutes at a black screen, and then i get a fabulous fireworks show of error messages and exceptions.
My ratings are based on the demo, not the engine. Why? Because i dont want to download a 60MB file, install the SDK, and get the same result.
Download Canceled.
First of all this engine is excellent, especially for v0.51, features are extensive with full shader support. Shadow features are there but a few features are not present like shadow mapping for omni lights, it's there but not working properly, but the engine does supply you with a nice message informing you of this.
There are many built in effects like Bloom, bump map, parrallax and relief mapping, looks very nice. There are tons of game examples displaying the capabilities of this engine ranging from First person shooters to Third person to finally a StarCraft style game.
Physics are using the famous Ageia PhysX which is used in many commercial games of today, unfortunatly there doesn't seem to be any examples for car physics, space physics, but that isn't important.
For most this engine will supply what you need to make a quick game, however, if you are not a confident programmer, i.e. intermediate to advanced this engine will proove to be tricky to customize to your needs, there is no built in scripting to create simple effects, simply fading in a gui or image requires fairly complicated c# programming which is hidden within classes which can be hard to even find, admittadly it is in there to use, but it had to be created which is my point, if you want different AI or effects, vehicles etc. you will have to program them yourself, and it's far from easy, due to the vastness of the SDK it is easy to upset the system whilst adding your own objects. The code is vast to create the ingame effects, pretty much everything that is in the demos are programmed by hand in c#, so don't think for a second that you can click 'create car' and whalla alla car driving around, you will need to create the class in c# and program the features of you car with your own sweat and blood, line by line.
forum support is fantastic, replies are swift and informative.
Other than that, if you are a programmer this engine is outstanding, especially for free for non-commercial use, and only $100 for indie, what a deal!
Features: NeoAxis has a nice list of features for an engine that isn't finished yet.
Ease of Use: Overall it is fairly intuitive.
Stability: At version 0.51 it is more stable than most at version 1.0 or higher.
Support: The developer responds quickly.
This engine deserves to be in the top 3, maybe even top 2. Very impressive. Definitely one to keep an eye on.
I could write a veeeery long review here - and it would be completely positive. But that won't help you as much as the hard facts:
- This engine works as promised (which is a LOT more than what I have found looking at other engines).
- The developers update regularly (~every 4 weeks a new version).
- The developers are helpful and very responsive at the forum.
By the time of writing this review, NeoAxis is version 0.51. But it has already more features than other engines that have a version number above 1.0.
You could make a complete game with this engine NOW! The low version number just means that you have to add some features by yourself - or wait for the developers to implement them. But that's not a big deal because of the fast progress.
Already implemented features are here:
Everything that's listed here is in there NOW and it is working! And notice the dates of the updates! At least there is one update a month.
Things that will be made in the future are listed here:
So don't waste your time with buggy engines that lack basic features or developers that are not updating.
Go to the NeoAxis page and download the FREE version. Test it, it is worth every second of your time.
I don't want to drift off in a comment instead of a review, but I feel I have to emphasize strongly that the problems described in the above review seem to be caused by the machine it was tested on and are not inherent in the NeoAxis engine.
Our team uses the NeoAxis engine since about seven months now (v0.36 - v0.51) and the results beginning with the very first version are as follows:
* downloaded and installed the demo and Visual Studio 2005 -> opening the "Game.sln" provided with the demo lets you compile and run the project without problems (no missing DLL dependencies or any other trouble)
* the demo is FULL of code to demonstrate usage of the engine; in fact, it is a collection of various game types (FPS, TPS, RTS, ...) you can use as a framework and successively modify to your needs
* we did very extensive programming in the meantime, and I can recall exactly only TWO incidents (again: in seven months) of unwanted program behavior (e.g. terminating with an exception) which weren't solely our fault; furthermore, both incidents weren't general failures, but did only arise with a specific machine configuration (problems with a specific graphic card driver etc. pp.) and were fixed in the next release of the NeoAxis engine
For an actual overall assessment, I can only say that the NeoAxis engine is absolutely outstanding from all the engines we evaluated so far and confirm all positive statements of the above reviews. We are very confident that we will finish the commercial project we're working on with the NeoAxis engine and already contacted publishers about a funding / distribution agreement.
I wanted to save up a little amount so I can still assign five out of five if I should ever encounter an engine which reads my mind and automatically generates the game I was thinking of displaying Unreal 3 or Cry engine grade graphics with 2635.72 FPS or above; but due to the fact that it's not possible to award 4.9, it's five for all categories.
Remarks from a very quick review of several of the engines from this database.
Installed the Non-Commercial SDK and demo downloads on a WinXP machine with .NET 2.0 and Visual Studio 2005 installed.
* Gives an impression of one of the cleanest .NET Graphics/Games engine about, of potential
* The demo failed spectacularly with a series of exceptions that involved the Rendering engine
* The SDK lacks demo code to provide a quick orientation to the object model
* When you try to write a simple application, various dll dependencies are missing. After identifying them with Dependency Walker, it turns out you need to download the Ogre SDK to obtain two of them. The other is a Microsoft dll (dwmapi.dll) which is a part of Vista. After further research on the latter, it was not clear whether it is essential or not
* Tried to instantiate a GuiRenderer object, but it failed with a NullReference exception that was not a result of the immediate code, but something internal. No further information was available
* The forum is not well organised, probably needs more topics and a moderator, or at least strong guidelines on where to post.
It´s a shame, because it does appear promising, but failures of this sort are going to put developers off, because you can´t dedicate endless time to a product when evaluating it, given commercial time-constraints.
Neoaxis Engine is by far one of the greatest game engines available. Its library of features is very impressive which provides the user with a wide range of options. Its code structure is very stable and easy to learn, giving you the ability to start programming your own features as soon as possible. One of its best features is its unique entity system which gives the user great control when creating new objects. When compared to other engines, Neoaxis is the best alternative to the expensive high-end engines and is definitely the most outstanding engine ever made.
For features, I'm giving it a four because it gave me almost everything i needed for my game development projects.
Its ease of use is also getting a four, because it took about a week for me to learn how to properly use it and program with it.
Im giving Stability and Performance a five because its very stable in its design and performs well on any computer.
Support is getting a four because i received almost instant replies and feedback on its forum community.
As a point of advice, i recommend that new users take a look at Ogre3D, the core of Neoaxis, as it will greatly help you to further understand how Neoaxis Engine works.
I can not believe that I just stumbled across this engine, I've digged through devmasters list of engines countless times. One day I just decided to give it another go to see if anyone has actually put together an affordable and decently designed package. NeoAxis was it, its in .NET which gives you all the added bonus of managed code and you extend the game by writing .net code, not some limited scripting language based off some "basic stamp".
I think NeoAxis has a bright and strong future. It gives me the ability to focus on game logic in a very nice entity system design. I don't have to be worried about writing Outdoor/indoor scenemanagers or hit test code or physics math.
NeoAxis can easily be considered "the programmers" Game Development SDK. I use the language I'm most comfortable with (C#) to extend classes for added functionality.
Let me give a quick demo of what I accomplished in a few hours, maybe this will help others decide if the engine is right for them.
-Added energy support for all guns (they no longer take bullets)
-Added monster respawn points
-Added moster drop items, like tokens (money), health, and energy
-Added character accuracy, armor, defense, damage modifier etc
-Added "influences" for things like auto-regen of energy and health
-Added experience points system to monsters (includes character development)
(A few hours translates to 6-7 hrs through out a single day)
(I spent probably 3-4 days off and on researching the engine)
I consider myself an active member of the community on the NeoAxis forums, so stop by and drop us a line.
Engine very qualitative, flexible and convenient. The best midleware what i could see's. Support of NAE very duly and fast. More key features and more documentation and NAE was the best! =)
Sory for my english
NeoAxis Engine is a very cool game engine.
It includes a lot of the great features current gamers are looking in their games, and its very easy to implement all of them through a very intuitive and easy to use toolset including a WYSIWYG map editor for creating worlds and a resource editor with very advanced editing features for all your game content.
In the other hand, its a very stable engine and, even if it is mostly written in C#, it has a great performance, which gets better in every release.
The neoaxis engine is upgraded constantly (almost every month) and it has great support and a big comunity forum.
All this said, the NAE is a great choice for any game developer and will surely bring your gaming ideas to life.
i was involved in a research of epic proportions for the right game engine right for me and my situation..
i did the infamous pattern of trying the most famous ones ( dark basic, torque ,3dgs ) but just found frustration and dissapointment...
until i found neoaxis engine
honestly with neoaxis i finally see the light and the posibility to make my projects come true
neoaxis has an impressive simplicity and robust features .. however programming experience is required as in any other engine
but the use of C# and the .NET framework and OGRE3D for rendering .. makes the use of this engine a breeze.. because you have the easyness of C# and the graphic power of ogre3d with all its glorius eye candy.. without the need of ever touching C++ unecessary complexities..
supports HDR and shader models 1.1, 1.2, 1.3, 1.4, 2.0, 2.0a and 3.0
the engine was made with net wrappers so the graphics part isnt managed so its fast as it uses the native ogre3d 1.4 eihort libraries so it has support for both directx and opengl
as audio uses a abstract wrapper to openal and fmod(requires license)...
as physics uses also an abstract wrapper to ODE or Physx (both free) so you can use whatever you want
and most importantly its the flexibility of the engine.. it has a robust framework to work with..
includes 2 editors.
a visual map editor with logic editor
and a resource editor to manage your assets and configure entity properties
and has the hability to expand ,improve or create new game types and game entities...so it has an amazing degree of freedom on game genres
..please small indie teams and individuals forget about any other engines and do yourselves a favor and try the neoxis demo to see it for your self
a very pleased neoaxis user
My biggest complaint about NeoAxis is that it isn't being used as extensively as it deserves to be. Honestly, I was surprised when I stumbled across this engine. I wasn't expecting half of what I found.
NeoAxis is quite possibly the most user-friendly game engine I've ever attempted to use. (and I've scoured devmaster's engine database) In a surprisingly short amount of time, I was able to utilize most of its features. I tweaked and altered UI's. I was able to construct scripted sequences in its level editor with full animated camera controls. I imported a room I had constructed in Blender, and then filled it with props. Then I rigged all those props with physics models, and blasted them around like popcorn.
The .mesh format it uses makes it extremely easy to get models into the engine. The Ogre3D rendering system it uses is extremely feature-rich, with access to advanced shading techniques. The map and resource editing tools are its crown gem. Adapting and previewing resources for the engine is made fool-proof in the resource editor. And you can construct almost any scenario you want in the map editor. Full WYSIWYG support and quick-preview. I especially liked being able to "inhabit" selected cameras to preview viewing angles.
I docked it one point on features because it is still lacking some options that I would like to see added. Thankfully, the current version has a freeware license for hobbyists, so you can actually make your own changes using Visual C# Express. I had no complaints with ease of use. Easily one of the best engines I've come across in that regard. For stability and performance, I dinged it a little bit for frame drops when lots of physics are being calculated, and some drops in FPS when dealing with the UI. Any decent machine will handle it with ease, but a lot of older machines will find themselves chugging. It never crashed on me, so stability is quite good. The support is actually great. The author is Russian, but he communicates the best that he can, and regularly. The community is small, but very helpful. The only reason I dropped it a star there was because the author is still only one man, and the community is still small. This would become even better if more people started using NeoAxis.
Overall, I would say that I was very pleased with my experiences with this engine.
I send my regards to the developer for keeping in touch with us in the community fourm and responding to us in almost daily bases.
This engine is not hard to develop a game. The demos are the most fun part of the overall experience. check them out! each one represents a feature of the engine, each room is designed to let you play around with it and see what you can do and go further as well!
The physics are extremely fun to play with, whenever I try to check the latest updates of the engine I pass by some old demos to play more, I never had this experience in previous game engines.
The engine architecture is the best I have seen, so easy to use. some rooms have logic to its setup, like releasing gas from specific places and if you press a button it will turns it into flames, more cool stuff in the demos..so you can see how easy you can do the same if you plan to do something similar to this, while other rooms in the demo doesn't require any programming to create the same if its setup to function very basic while the logic editor takes it further.
The tutorials are included in the SDK so you can check them out (how to create a windmill, and more..) its not that hard or bad either ! I wonder why some have found it bad or hard to follow, its easly explained in short sentences along with screenshots, a step by step, so if someone feels there is something wrong that needs improvements or addition to the tutorials please post it in the community! and we will see what we can help the developer with. I can't imagine how the developer is capable to do everything for everyone and releases new update every few weeks. The fourm welcomes everyone for any suggestions and improvements.
Basic AI intelligence is in the engine until later releases to advance it or you can build it yourself by the logic editor, I personally waiting for it to mature further, everything else like as shaders, terrain editor, physics, and more are easy to create and implant to your level or map, not to forget several demos to demonstrate different types of Genres (Real time strategy game, First person shooter, turret action demo!, breakable objects which falls into pieces and still has physics in them! it gets crazy and efficent how everything is handled in the engine, fan/wind effects, and the list goes on.. check it out, not only the demos but the editors too! see the documents and experiment yourself, if you need any questions check first in the fourms (search), some people have the similar question in their mind, search the fourm before you post your question)
I am working with NeoAxis for a project and its looking good!
I was looking for easy and flexible engine. I have found it. NeoAxis Engine is fast growing engine that supports a lot of new technologies. All of them documented and included in examples so you can look how it works.
One of the best side of engine it's FREE not-commercial license and cheep price for feature development.
It's still in Alpha version and have some bugs, but have nice stability.
So it looks very promising and well make engine.
I've been lurking ogre forum from the beginning and this is the first time i have seen a stable and easy to use engine and editor. I just started today to play with the map editor and resource editor and is incredible how easy is to work with them.
I have big expectation from this engine because i want to base my future activity on Neoaxis.
Good job Ivan keep it up.
I can't begin to tell you how many times I've tried tried several 'complete development packages' only to find out
A. There was limited to no support
B. The community had limited to no knowledge on it's workings.
C. The creator(s) had limited to no contact with the community.
D. Limited to no feature upgrades over the length of it's existence generally causing it's death.
E. See comment A!
NeoAxis has completely and utterly fulfilled all of my past complaints.
The support is amazing, the creator generally answers questions same day and sometimes, within hours of asking! To me, this is absolutely imperative to any product you are trying to sell or even give away.
The feature list is growing, with each release (currently.46) and the releases are happening generally, once a month. Here is a current list of the last upgrade(release patch)
- StaticGeometry: Opportunity to move, rotate and scale objects. An opportunity to work by means of gizmo. Various additional options.
- ShaderBase material: 4 diffuse textures, texture animations, clamping, choice of texture channels
- Sky domes
- WaterPlane: Reflections (simple method), fog, splashes
- Sound System: Opportunity of reception of a sound from a microphone
- RenderDemo is updated
- CraneDemo is updated
- SoundDemo is updated. Example of reception of a sound from a microphone and generation of a sound from a code
- Map Editor: Button "Focus Camera to Object"
- Documentation: Tutorials is updated
- Scene Management: Correct work of cameras with reflections
- Resource Editor: The tool for moving axes of meshes
- HeightmapTerrain: Now supports ps_2_0. (early ps_2_x and above)
- Game options: Opportunity of a choice of a level of water reflections
- Work of gpu programs cache is improved
- Indoor Scene Manager is optimized
- Shape: Property SpecialLiquidDensity. For adjustment of special density in water.
- Bug fix: ShaderBase material: Incorrect work of spot light sources
- Bug fix: ShaderBase material: Incorrect work an alpha blending with a fog
- Bug fix: Wrong serialization of layers in the Map Editor
- Bug fix: In some cases invalid work of WaterPlane and SkyBox during simulation
- Bug fix: Wrong detection of visibility of flares at the switched on shadows
- Bug fix: Problems of a relative mouse mode on the multimonitor systems
- Bug fix: Map Editor: Incorrect work Undo/Redo at creation/removal of objects
- Bug fix: Bullet: Wrong orientation of bullets with gravitation
- Bug fix: Door: Twitching mesh at closing a door
- Bug fix: Invalid work of occluders in some cases
- Bug fix: Error of creation of new type on base of class Turret
You owe it to yourself, in my opinion, to give this engine a look!
This engine has excellent features, is very powerful, and easy to use. The demo has features such full ragdoll physics, heightmapped terrain, interactive in-game panels (ala Doom 3), various mapping techniques, and even HDR. All features in the demo are built into the SDK and are very easy to add to your own games. The C# scripting is harder than the scripting in some engines but it is generally more functional. Models can be imported using the OGRE tools from major 3d apps.
The community is very helpful and the developer is the best I've seen to date. Releases are always on time (roughly once per month) and always include bug fixes and features the community requested in addition to other features. Certain features like multiplayer support and more complex AI is not implemented yet but is planned. Development is progressing rapidly.
In addition to the commercial licenses, there is a free non-commercial license and a $100 commercial indie license.
I highly recommend you download the demo and check it out. If you have any questions or problems the community will be eager to hear them!
Great technology!Fast prototyping.Great flexebility.Shaders things are good to.Tools are easy to learn.Content creation fast.
NeoAxis has great prespectives with development .
As well as flexebility of engine and tools give unlimited power.
I use it for last 3 month.
By the way you can download SDK and look at this! :)
I've been searching for a good game solution for many months and this is my last stop. No, it's not perfect right now but it already has so many things that other (commercial) engines lack.
This is not only an engine, but (almost) a complete gaming/VR solution which comes with:
Map editor, Resource manager, Entity type editor, Gui Editor , Particle system editor, and Physics model editor.
You write your game in any C# IDE, so you get the full benefits of using it. And since the engine and your game logics are all compiled, it runs very fast.
The render is based on OGRE, which is one of the most advanced open source graphics engine. Go to OGRE site and see for yourself.
As a former HL programmer and Map maker, I know that one of the most complicated things in game engine is the connection between maps, entities and their code. In NewAxis, the unique architecture makes it all very easy to understand and implement. And since the demo comes with a full FPS and RTS games working, you can easily start making the game you want. But beware -the multilayer support is not yet implemented (although you could implement one yourself with 3rd party libs).
The engine is still in beta but new versions come almost every month. The other big disadvantage is the lack of good documentation, although forum reply is very fast.
However, the code is so transparent and simple to understand that it took me one day to underastand how the engine works.
For conculstion, this engine is not ment for first time comers or people who are afraid of programming. It is ment for seroius Indie game makers who are looking to create a robust full working game.
hi >>>
i have been lockin for a good engine for a long time
and these engine ( i think) is the one ...
in features i give it 4 becose it have the next-g features
and for ease of use it gets 3 , its ease but not the easest
and in Stability & Performance he gets the full mark 5 , the Performance of it are superb!
and the support it gets also the full mark 5 , onse you anser you get anserd imeditly !
I havent used this engine, so im just going with what the features, screens, and documentation says.
Features: Looks good, good graphics.
Ease of Use: This looks very easy to use, with the documentation.
Perforance: Looks like it can handle alot of stuff
Support: The forums seem pretty good, but only like 10 members.


text:
Garza works on all phases in latest outing
Garza works on all phases in latest outing
The Cubs did not take advantage of the designated hitter against the Mariners because they wanted Garza to bunt. He's been spending a lot of time with hitting coach Rudy Jaramillo to prepare for his first season in the National League.
"I was a little upset at the first one," Garza said of the sacrifice in the second inning with two on and none out. "I knew I was supposed to get it to third [base]. I pulled the bat deeper back and just bunted to first, and I was upset. I got it down and did the job and was able to put guys in scoring position."
He delivered, even if the direction was off. In the fourth, he also executed a bunt with a runner on and one out.
As far as pitching went Monday, Garza, making his fourth spring appearance and third start, gave up one run on three hits and two walks over four innings in the Cubs' 5-3 loss to the Mariners. His plan had been to throw only fastballs in his first three outings, but he had to adjust that last Wednesday because he was having trouble with command.
2010 Spring Training - null
Sights & Sounds
Spring Training Info
"Today was more mixing," Garza said of his game plan. "I knew I had a live fastball. I was able to locate it better and I didn't want to keep using it. I wanted to mix stuff today.
"I threw curveballs when I didn't need to, I threw changeups when I didn't need to," he said. "I threw pitches in counts where they're 'called for' counts. Everybody in the world knows an offspeed [pitch] is coming on 2-0 [count], and that's not my style. But I used what I had to use, and got the pitches I had to get. I kept a lot of balls on the ground today and that's a good sign."
It would appear to be good to experiment and mix things up.
"At the same time, it complicates things," Garza said. "When you're pitching, you want to keep everything simple. Thinking out there too much is a distraction, so you just want to be able to feel what you're going to do and then attack with it.
"I felt certain things today and I knew it, but I went to pitches I had to get work with," he said.
As the new guy in the Cubs' rotation, Garza will be watched closely by fans, who can turn on a player if he doesn't perform up to their standards. He's pitched at Yankee Stadium and Fenway Park. No problem, said Garza, whose first start at Wrigley Field will be April 3 against the Pirates.
"I've gone into the most hated stadiums in all of baseball," he said. "If fans get on me after one or two outings, it's not that important. I've got 33 starts I have to make this year. I'm pretty sure one or two or three won't be up to their liking.
"I'll go in and do my job," he said. "You can't worry about anything else -- all I can worry about is trying to get 27 outs and trying to get them as fast as possible."
Carrie Muskat is a reporter for MLB.com. She writes a blog, Muskat Ramblings, and you can follow her on Twitter@CarrieMuskat. This story was not subject to the approval of Major League Baseball or its clubs.

subset: commoncrawl


text:
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HUNTINGBURG—Forcing turnovers may be Tell City's best chance of beating Southridge in PAC football Friday at 7 p.m.
The Raiders entered last Friday's game with South Spencer ranked third in the state in the Class 2A coaches poll, having lost only to Jasper, which is ranked No. 4 in the Class 4A coaches poll this week.
The Raiders' running game remained strong against South Spencer as they rushed for 221 yards.
Kyle Holzbog, a 5-foot-8, 160-pound senior, gained 130 yards on 16 carries.
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text:
shet saraaaaaappppp magsalsal....
it would be awesome if she did anal
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jtspitz, I was saying the SAME exact thing. If you're gonna have THAT much ass, know how to work it.
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i swear she sucks at riding on top, she has no style in changing it up ine cowgirl, i mean really move your fucking hand some times, its sexy for a while, but i want to see your ass jiggle every once in a while
i 5 starred it coz she's one of my faves.
i wonder if the camera guys ever get some? other than that good video!
iam now going to take up piano
omg sexy
she is so hot upload more of her vids please!!!
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text:
Billie Jean King calls Tom Daley 'very brave' - thinks it's 'amazing' no male tennis players have come out
Says tennis legend: 'I want our sport to always lead. I don't want us to be catching up'
Shortly before it was announced that Billie Jean King would be part of the official delegation representing the US at the 2014 Olympics in Russia, the tennis legend spoke out about gay and lesbian athletes coming out.
While female tennis stars such as King and fellow Wimbledon champions Martina Navratilova, Amelie Mauresmo and Conchita Martinez have been public about being lesbians, no male pro has ever come out as gay.
'I think it's amazing that they haven't come out, if there is one,' King said to Tennis.com. 'Is there one? Do we know? I don't know! I hope they do, if they are.'
Since tennis is such a high-profile sport where its superstars like Roger Federer, Andre Agassi, John McEnroe and others become worldwide celebrities, King thinks such a step would be quite impactful.
'It would be good because our sport, we've been leaders,' she said. 'I want our sport to always lead. I don't want us to be catching up. I want us to set an example for the right thing to do, whether it's popular or not. That's what you want to teach kids. It gets rough, but you want to do the right thing. And just know that you've got to go for it.'
Until the interview, King had not been aware that British Olympic diver Tom Daley had come out as bisexual in a YouTube video that caused a sensation.
'How did I miss that? Good for him!' she said.
Speaking specifically to his claim to being bisexual King said: 'Some people do have softer boundaries. Right now he's gay, he's with a guy. Maybe if he wasn't with this guy, he's bisexual. I don't know. It's whatever.'
'He should do whatever is right for him and not worry about the rest of the world,' she added. 'He needs to stay true to himself and be his authentic self, whatever that is. Don't worry about what people say. That's very brave, though, that he did that. It's getting a lot easier than it used to be, that's for sure, but it's never easy to come out.'
King, 70, was outed in 1981 when a former female lover sued her for palimony. She had been married to a man named Larry King for nearly two decades at the time and lost all of her product endorsements almost overnight.
But she played for two more years on the pro tour before retiring in 1983. King has been in a committed relationship with former US Open doubles champion Ilana Kloss for more than 20 years.


text:
A Colarado judge in the Aurora theater massacre ruled Monday that James Holmes can plead not guilty by reason of insanity.
Judge Carlos Samour Jr said his decision was "consistent with fairness and justice" for Holmes, the LA Times reported.
It followed a submission Monday from defense attorney Daniel King who told the court medical experts had made a diagnosis and had a "qualified opinion" on Holmes' mental state which would support the plea.
He did not disclose to the court what the diagnosis was or who had made conducted the examination.
Holmes' attorneys announced last week they wanted to change his plea to not guilty by reason of insanity, CNN reported.
Under Colorado law an accused can change a plea to not guilty by reason of insanity if there is a compelling reason.
Holmes is charged with opening fire on a crowd of people at an Aurora theater last July, killing 12 people and injuring 70.
"Allowing Mr. Holmes to enter a plea of not guilty by reason of insanity would be consistent with fairness and justice," Samour told a packed courtroom, ABC reported.
The judge however did not formally accept the plea, saying he would delay his decision until later this month.
AP reported that 18 of the victims and family members of the victims had formally objected to his insanity plea.
A trial is scheduled to begin February 2014 and is likely to last for at least four months.
If convicted, Holmes faces the death penalty.


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Went for a ride today. At the end noticed oil trails out the compression adjuster, down the eye if the shock and down the down tube. I like the feel of the shock. This shock had a history of leaking oil. Had it pushed once and rebuilt by push once, both times oil started leaking shortly afterwards. Good thing I have another shock. I wonder if other people had problems with there roccos leaking.
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Weis Markets Issues Quarterly Dividend
Oct 24, 2013, 15:39 ET from Weis Markets
SUNBURY, Pa., Oct. 24, 2013 /PRNewswire/ -- Weis Markets, Inc.'s (NYSE: WMK) Board of Directors today declared a quarterly dividend of $.30 per share to shareholders of record as of November 4, 2013, payable November 18, 2013.
ABOUT WEIS MARKETS Founded in 1912, Weis Markets, Inc. (NYSE: WMK) is a Mid-Atlantic food retailer operating 165 stores in five states: Pennsylvania, Maryland, New Jersey, New York and West Virginia.
For more information about Weis Markets, Inc., please visit www.weismarkets.com or connect with Weis Markets on Facebook at www.facebook.com/WeisMarkets. Follow Weis Markets on Twitter @weismarkets.
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Labor and Agents: CAA adds NFL players Labor and Agents: Player's NFL lawsuit Labor and Agents: NFLPA agents rise Labor and Agents: Attorney speaks out CAA Sports adds $280M to contract values Wasserman's NBA contracts top $600M Novo Agency moves to join Rep 1 Sports Firm offers posts from athletes Labor & Agents: Firm suing agents CAA Sports acquires Barrett Sports Group
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SBJ/June 20 - 26, 2005/Labor Agents
Lockout would shutter Vegas summer league
Published June 20, 2005
A year-old Las Vegas-based summer league for NBA veteran players and newly drafted rookies, which counts Reebok as its title sponsor, could be the first business casualty this summer if there is an NBA lockout July 1.
"The summer league, right now, it's bordering on being gone," Tom Shine, senior vice president of sports marketing for Reebok, said last week.
Reebok is signed to sponsor the Vegas Summer League, scheduled for July 6-15, for the second year in a row.
The rival Summer Pro League in Long Beach, Calif., would go on, its owner says.
In the event of a lockout, a Global Hoops Summit with international and national teams will be played at UNLV July 16-21.
Meanwhile, John Younesi, owner of the oldest summer league, the Long Beach, Calif.-based Summer Pro League, said it will go forward with 20 to 25 player agent and free-agent teams on its planned July 8-23 schedule, even if there is a lockout. But Younesi said his league, marking its 36th year, has been hurt by erroneous rumors that it was going out of business.
Younesi said he lost NBA teams to the Las Vegas league after that league's majority owner, Warren LeGarie, told NBA general managers this winter that the Summer Pro League was "not going forward."
LeGarie, an SFX agent for basketball coaches, formerly sponsored an agent team in the Summer Pro League but now calls it "that Long Beach dinosaur." LeGarie denied he told general managers that the Summer Pro League was not going forward, but admits he told people it was dying. "I said, 'You want to be part of a dying league, then stay there.' I told this to Mitch Kupchak," LeGarie said.
Kupchak, the Los Angeles Lakers general manager, did not return phone calls, but the Lakers have committed to field a team in Long Beach, which is close to Los Angeles, if there is no lockout.
The Los Angeles Clippers, who previously entered a team in the Summer Pro League, are going to Vegas if the NBA and the NBPA can strike a deal before the deadline.
"Deciding to go to Las Vegas this summer was easy," said Clippers spokesman Joe Safety. The Las Vegas league had more NBA teams participating — 16 — which makes for better competition, and players like to go to Las Vegas, which means more may participate, he said.
For decades, the Summer Pro League, and various summer leagues owned by NBA teams, provided an opportunity for NBA veterans to stay in shape, newly drafted NBA rookies to get a taste of the big time and hard-core basketball fans to satisfy their offseason cravings.
Younesi noted that Kobe Bryant and Tracy McGrady played their first professional games in his league, at the 4,500-seat Pyramid at Cal State Long Beach, where the league plays games.
Younesi said he never made a lot of money on the league, but he never lost any either. The business involves selling tickets, $12 for adults and $7 for kids; selling sponsorships; and charging agents and NBA teams an entry fee. Younesi would not comment on sponsorship or team entry prices, but sources said the entry fee is about $5,000 a team. The Summer Pro League's sponsors this year include Coca-Cola, Lanier Copiers, Slam magazine, Dime magazine, 2K Sports, Advanced Electronics, Kinetics Athletic, Big Boy Gear and Los Angeles sports talk station 1540 AM, The Ticket.
The new Las Vegas league charges $20 for adult tickets and $10 for kids and charges NBA teams a $10,000 fee to enter a team in the league.
The Vegas Summer League has secured sponsorships with ESPN Radio, Fox Sports Radio, Gatorade, WebPro Productions, UNLV Tickets, 2K Sports, Extra Holidays and the New York New York hotel, as well as Reebok.
Reebok's Shine said the shoe company's sponsorship of the Vegas Summer League "helps us with a lot of the local retailers."
Shine would not give the cost of the sponsorship but said it was less than $100,000.


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The Vancouver Canucks' long stretch of success in the now-defunct Northwest Division has been summarized in the rafters of Rogers Arena.
Where there were once banners for each season the Canucks won the easy-pickings Northwest, there are now only two hanging to note the seven times Vancouver won the division, victories that include the past five seasons. A third banner memorializes three Smythe Division titles (the forerunner to the Northwest).
Adding banners for titles in the reconstituted Pacific Division, the Canucks' new home, is going to be lot tougher.
With almost 20 per cent of Vancouver's 2013-14 season done – the team has already played an NHL-leading 16 games – the Canucks are 2-2 against rivals in their new division, both losses coming at the hands of the San Jose Sharks.
The next four games in six days will be revealing – a major measuring stick for Vancouver as it takes to the road against Pacific rivals Phoenix Coyotes, San Jose, Los Angeles Kings and Anaheim Ducks. Of those four, Phoenix, San Jose, Anaheim are as-yet undefeated at home.
David Booth, who has recovered from a groin injury after missing four games, practised with the team on Monday and believed he would be on the trip. Instead, the Canucks announced Monday afternoon that their $4.5-million winger was being sent to the minors in Utica, N.Y. for a "conditioning assignment."
The Canucks plane lifted off at 2 p.m. local time Monday, and while the team line is generally that they don't pay too much attention to what other teams are doing, the players were well aware of how well the teams they're about to face are faring in the standings.
"This road trip's going to be very difficult," defenceman Dan Hamhuis said. "The teams and their records at home are very impressive and are going to be real challenging."
Vancouver's recent run of dominance in the Northwest helped underpin two Presidents' Trophies and produced an in-division record of 77-28-9. It also guaranteed the team received at least the third seed in the Western Conference, assuring the first round of the playoffs opened at home.
In the past five years that Vancouver won the Northwest, the team continually had one of the best in-division records in the NHL: fourth in 2008-09, third in 2009-10, first in 2010-11, second in 2011-12, and sixth in 2013.
The easy days are long gone. The Pacific Division is as difficult as the Northwest was lax.
In one example, Vancouver's 10-5-1 record for 21 points as of midday Monday puts it fourth in the Pacific, behind San Jose, Anaheim and Phoenix – but would stand first in the Atlantic Division, home to the Toronto Maple Leafs, Detroit Red Wings and Boston Bruins.
The Canucks in October managed to produce their best long road trip in the franchise's four-decade-plus history, putting up a 5-1-1 record as they tramped through eastern North America. The team will have to put together a similar effort to make it through the gauntlet of the southwestern U.S.
"It says a lot of about the mental toughness of this team," Hamhuis said of the previous road trip.
The Western Conference is, as it has been, stacked with competition. "There's a lot of firepower and this road trip is going to be an example," Hamhuis added.
Goaltender Roberto Luongo said the team is coming together under head coach John Tortorella.
"We're getting better," Luongo said. "You can see guys gaining confidence in the way we're playing the game."
With the Canucks' 4-0 win over the Maple Leafs last Saturday, they somewhat erased memories of a poor showing and a loss against the Red Wings three days earlier. The team is again attacking, which is what Tortorella preaches.
"We're trying," the coach said in brief remarks Monday, "to inflict and attack as best we can."


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Detroit Pistons' Maurice Evans (5) goes up for a shot as Chicago Bulls Luol Deng, of Sudan, (9) defends during the second quarter on February 24, 2006, in Chicago. (UPI Photo/Brian Kersey)
United Press International is a leading provider of news, photos and information to millions of readers around the globe via UPI.com and its licensing services.
With a history of reliable reporting dating back to 1907, today's UPI is a credible source for the most important stories of the day, continually updated - a one-stop site for U.S. and world news, as well as entertainment, trends, science, health and stunning photography. UPI also provides insightful reports on key topics of geopolitical importance, including energy and security.


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Written on: 08/07/2013 by Vickyx (1 review written)
Well wot can I say ! Had to ring customer service today about my order . I was so impressed they went above and beyond to help ! With a call back which was not needed but very welcome . I have to say truffle shuffle have the BEST customer service I ever used just want to say ! THANKS you guys your awesome xx


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DAYTONA BEACH, Fla. -- Danica Patrick is everywhere in this Atlantic coast tourist mecca.
The 5-foot-nothing, 100-pound beauty has taken America's stock-car racing capital by storm. They even have a name for the phenomenon -- Danicapalooza.
It seems only right that the best known female race-car driver in the world should choose an oceanside resort for her big coming-out party in NASCAR -- after all, before she was famous for driving four-wheeled rockets at 200 m.p.h., Patrick was best known for showcasing her bikini-clad body in between the covers of such periodicals as the Sports Illustrated swimsuit edition and other men's magazines such as FHM and Maxim.
But Patrick has proven she is much more than a swimsuit model. This week, already, she has a top-10 finish in her first stock car race, taking the No. 7 JR Motorsports Chevrolet to sixth spot in the ARCA race.
And she has been in the top 10 all week in practice for Saturday's DRIVE4COPD 400 NASCAR Nationwide race.
In her final practice Thursday, Patrick laid down a lap at Daytona International Speedway's 2.5-mile high-banked oval of 183.072 m.p.h. -- fifth fastest of 51 drivers on the track that day.
She was faster than NASCAR superstars such as Kasey Kahne, Greg Biffle, Tony Stewart and her own boss, Dale Earnhardt Jr.
It doesn't cover up, though, an undercurrent of criticism for the way Patrick got to where she is from some of the women who paved the way for her in racing.
In an interview this past week Janet Guthrie -- the hall of fame driver who was the first woman to compete in NASCAR -- told the Daytona Beach News-Journal that by playing up her sexuality, Patrick was allowing herself to be exploited.
Guthrie said that when she announced she was entering the then World 600 at Charlotte Motor Speedway back in 1976, she was approached by a magazine and asked if she would pose in something other than a fire suit on the hood of a race car.
"I was just so disgusted I couldn't stand it," she said. "What in the world did they think this was all about? Needless to say, I cut a better figure then than I do now, but I wouldn't have considered it for a microsecond.
"I was really, really disgusted with the journalist who asked me to do it. I found the thought absolutely repellent.
"I think (notoriety) ought to be based on your driving skills and the degree to which you can represent your sponsor as a good representative of the sport."
Patrick isn't about to apologize to Guthrie, or anyone else, for the way she has handled her career thus far.
In an earlier phone interview with the Toronto Sun, Patrick took umbrage at her detractors, saying that racing is all about being out front and that's all she was doing in her career -- getting people to notice her.
"As a driver and as a brand, I can only hope that people will be talking about me," she said. "Yeah, I'm always very flattered whenever I'm brought up in conversation or brought up in the newspapers.
"A friend of mine said that he was at the grocery store overhearing a couple of people talking about me in IndyCar and NASCAR. So, to be in those conversations is very flattering. It's all good news."
Swimsuits aside, Patrick is a focused athlete whose aim is to win races.
"I think the most important thing for me is to put myself in a situation where I can win as many races as possible and run up front and be in that competitive situation," she said.
"That's the most important thing because, at the end of the day, usually the best press comes when I'm doing things on track. That's really the most important thing for me as a driver. So, that's where the ultimate focus is going to be."
Even Guthrie concedes that Patrick has every right to make hay while the sun shines, just the same way male athletes do every day of the week outside their arenas.
"She made, what, $7 million last year? So I guess she's doing something right," Guthrie said.
Another female racing pioneer, Lyn St. James, has a different take on the 27-year-old's career -- she loves it.
St. James told FOX Sports this week that she was both excited and proud of Patrick's debut in stock cars at Daytona.
"She looked like she was having a good time out there," St. James said. "She found her legs. She looks like she found her calling. It's going to take time to develop a comfort level and learn who she can trust. Those cars don't act as stable -- particularly in the draft -- as Indy cars do. But she was awesome.
"You can drive a race car if you're a good race car driver, but it's a completely different thing to connect with a race car and she did that."
Words, surely, that Patrick will use as inspiration Saturday.
There is another wave of critics -- those inside NASCAR -- who have expressed mild discomfort at the amount of attention Patrick is getting from the media in Daytona.
Some say that by running only part-time, Patrick has taken away a racing opportunity from a driver such as Kelly Bires, who normally would drive the No. 7 JRM Chevrolet.
Bires even went on his Twitter account this week to quietly complain about what happened to him: "As everyone can see, I will not be running Daytona. Very bummed out about it!"
Others, such as Jimmie Johnson, the reigning NASCAR champion and the only driver to ever win four consecutive titles, poo-poos the idea that Patrick's fame is overshadowing the Daytona 500 or other drivers.
"I think it is great for all of us. With it being a tough time with the economy where it is, with us wanting more viewers because the viewership numbers weren't where we wanted them last year, this is great stuff," Johnson said.
"As long as it is bringing eyes to television sets and putting butts in the seats in the stands, that is a good thing."
Patrick, herself, appeared a bit befuddled by the suggestion that she is stealing the limelight from other more established drivers.
"I can't control how much is out there and what people say, how much they say," she said. "I don't, by any means, want to take away from the amazing drivers that are out there.
"That's not my mission, to be the big story. But, you know, on the other hand, if I can do anything to help the series, the other drivers, perhaps drag in some sponsors, I'm happy to do it.
"And I benefit from that, too. So there's a lot of reasons why this is a good thing. But I, by no means, am trying to take anything away from anybody else, including the Daytona 500."
It is not the first time Patrick has found herself in such a predicament.
Back in 2006, her second season in the IndyCar series, five top drivers -- all members of the Andretti-Green Racing stable -- threatened to boycott an Indy 500 press conference because they believed Patrick was getting preferential treatment.
Rich Feinberg, executive vice-president for motorsports at ESPN, said that he was aware of complaints that his network was turning into the all-Danica, all-the-time channel.
"We actually talked about that in our staff meeting," Feinberg said.
"First of all, I watched the ARCA race, and I thought SPEED's presentation was very balanced. I enjoyed it. There was a lot of Danica, but the reality is that was why I personally turned on the race, so it gave me what I was looking for.
"(But) First and foremost, it's about racing in Daytona. After that, the next biggest story, and quite frankly opportunity for all of us, is Danica. It's our strong belief that there will be people that turn on Saturday's Nationwide telecast that perhaps don't watch a lot of Nationwide races or NASCAR at all, because of the interest in her."
An example of just how much Patrick can mean to a television network came Friday when SPEED-TV released its final ratings for last week's ARCA race.
According to Nielsen Media Research, 2.4 million viewers tuned in to see the Saturday afternoon race, an astounding 87% increase over last year's audience of 1.3 million.
Still, there is no one saying yet that Patrick is anywhere near favoured to win Saturday's Nationwide race.
Dale Jarrett, the 1999 NASCAR champion and lead racing analyst with ESPN, said what Patrick is doing in Daytona is getting an education.
"She just graduated from high school -- now she's going to college," Jarrett said. "She's just stepping to a whole other level. She's with guys now out here racing that have a ton of experience, that are great talents. She's going to be competing against a lot of guys that are in the Cup Series, and so that'll be her best opportunity to really learn.
"I can honestly say, just by watching what she did in IndyCar, even though I knew she had a lot of talent in driving a car, I wasn't sure she could come here and mix it up. I was wrong. She did a great job but now it's on to some more intense tests as she gets through this weekend."
At the end of the race Saturday, we'll know whether Patrick is ready for post-graduate work or if she will have to repeat her NASCAR class.


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An aspiring comedian pretended to be a former supporter for President Barack Obama and appeared on the "Fox & Friends" morning show during a segment that suggested the unemployment rate for people 18-24 could cost Obama the youth vote.
But it was all a prank! "Fox & Friends" co-host Gretchen Carlson introduced Max Rice as a "recent college grad who voted for President Obama" and who "just moved out of his parents' home." When asked why he is now supporting Mitt Romney, Rice claimed he lost a bet to a friend in a pickup basketball game.
Fox News is investigating, a statement from the network said: "We are still examining the situation, but it will be addressed with the appropriate parties involved." Check out the interview below and see what Rice had to say.
After the interview, Rice said:
"They were just casting a part in a show. The first thing that shocked me is that they were that desperate to find someone that fit that category. What they were seeking is someone who voted for Obama in 2008, then somewhere in the last four years got disenfranchised and now is a huge Romney supporter. But I feel like anyone who fits that mold would also dis Romney at the same time. So, they just couldn't find anyone. They're in New York City, so they had to go find a kid in Chicago."


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Three excellent films from three different decades are on the schedule this weekend for the UCLA Film & Television Archive's Festival of Preservation, making its first-ever stop in Houston. John Cassavetes's 1974 film A Woman Under the Influence is set for Friday. Gena Rowlands is the mother at the center of a working-class family in trouble. Peter Falk is her husband in what's been called Cassavetes's tour de force.
Saturday it's Fritz Lang's 1948 film Secret Beyond the Door, with Joan Bennett starring as a woman who thinks her husband is trying to drive her insane. And Sunday it's Joseph Losey's 1951 film The Prowler, with Evelyn Keyes as a lonely housewife who gets involved with the cop who responds to her report of a Peeping Tom.
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The festival continues through the end of the month with other classic films from the UCLA Film and Television Archive, including several silents. 7 p.m. Friday and Saturday, 5 p.m. Sunday. Through February 28. Museum of Fine Arts, Houston, 1001 Bissonnet. For a full schedule, call 713-639-7515 or visit www.mfah.org. $6 to $7.
Fri., Feb. 5, 7 p.m.; Sat., Feb. 6, 7 p.m.; Sun., Feb. 7, 5 p.m., 2010


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even though brian is absolutely right, i was hoping the positive comments would have stopped by now. cmon urags and dullahan supporters speak out. need IHA to go off at 3/1.
I'No genius here but ll Have Another had one of the fastest derby preps of all the horses. We almost dumped him for Went the Day Well because of his post position and rookie driver. Got to hand it to my betting partner for sticking to his pick.
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Horse Racing Labs, LLC


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The Royal Family is George S. Kaufman and Edna Ferber's 1927 sweetheart of a play about a multigenerational family of actors—ostensibly based on the Barrymores—deeply committed to their craft and ultimately devoted to one another. Among the many stellar elements of the production currently at the Ahmanson Theatre are three generations of pedigreed theatre actors crafting the onstage family. But offstage they're even more familial, seeming to treasure their time with one another, reflecting on the skills and personalities each one brings to the stage.
Their matriarch, onstage and off, is Marian Seldes, who plays Fanny Cavendish in a dignified yet thrilling portrayal. In the next generation is Daniel Gerroll, who plays Fanny's bounder of a son, Tony, with a bottomless well of energy and a profile that plagiarizes John Barrymore's. And fortunately for the Cavendishes, Melinda Page Hamilton plays Fanny's daughter's daughter, the lithe and levelheaded Gwen.
The consummate New York theatre actor, Seldes is a Tony winner (A Delicate Balance) and nominee (Father's Day, Deathtrap, Ring Around the Moon, Dinner at Eight), as well as a winner of Obie, Outer Critics Circle, and Drama Desk awards and a Lucille Lortel Award for sustained achievement. She has been a longtime member of the Juilliard faculty. Her long history of Broadway and Off-Broadway appearances has included Tiny Alice, The Boys From Syracuse, Dear Liar, and The Play About the Baby. At the Taper she appeared in Three Tall Women and Tongue of a Bird. She has been appearing on television since 1951, with credits from Hallmark Hall of Fame through The Education of Max Bickford. Her most recent films include Mona Lisa Smile and Hollywood Ending.
Gerroll, who trained at the Central School of Speech and Drama in London but now lives on the East Coast, has won a Theater World Award, an Outer Critics Circle Award, and an Obie for sustained excellence. On Broadway he appeared in High Society, The Homecoming, Plenty, and Enchanted April. His Off-Broadway credits include Psychopathia Sexualis, One Shoe Off, The Holy Terror, and Shanghai Moon. His television credits include Sisters, One Life to Live, and Sex and the City; film credits include A Far Off Place, 84 Charing Cross Road, and Chariots of Fire.
Hamilton is amassing regional credits: San Diego's Old Globe, the Guthrie Theater, Arena Stage, and Lincoln Center. Her television credits include CSI: Miami, Miracles, Enterprise, and One Life to Live. She holds an MFA from NYU.
The three meet with Back Stage West in Seldes' dressing room at the Ahmanson a few hours before curtain.
Back Stage West: How did each of you get cast?
Marian Seldes: I think that when they decided to go ahead with this production after planning it with another actress, I was going to do it in Williamstown, and then in New York next season. I had given them my word that I would do it. So when I got a call asking if I would like to play it here, I said with absolute innocence, I couldn't. I didn't want to let down the people I had given my word to—not realizing that the estate doesn't want the play done on both coasts in the same season. When that was pointed out to me, I just said I would do it, because it was a great part. And the chance to do something more than once is very rare. I played it before.
Melinda Page Hamilton: I did it the old-fashioned way: I auditioned.
Seldes: But you had played it.
Hamilton: I had played it before at the Arena Stage. When I had first gotten to L.A., about a year ago, I had written [Taper CD] Amy Lieberman a letter, because I had done a couple of workshops for them in New York. I met with her. She is an extraordinary, rare breed of casting director in that she's a passionate advocate for the actor. Then, when I heard they were doing [Royal Family] I kept my ear to the ground about it.
Daniel Gerroll: I don't really know [how I got cast], except I was just told that someone I'd never met wanted to meet me in the Polish Tea Room in the Edison Hotel in New York. It was [Royal Family director] Tom Moore. He looked at me and said, "Gosh, you'd be perfect for this. I had someone else in mind." I said, "You mean I came all the way from Connecticut for you to tell me you had someone else?" So I laughed. And a couple of days later he rang me up.
BSW: Who of you enjoys auditioning, and do you have any audition advice?
Hamilton: Auditioning for theatre is extremely different from auditioning for film and television, at least in my limited experience thereof, but the best advice that's been given to me and that's served me the best is to really bring yourself to whatever you're doing. It may not be what they want, but you will never err when you bring yourself completely into the role and be present and do your work. That's the best you can do. Beyond that, it's above and beyond your control. I got an agent from a play at the Old Globe [in San Diego]. He's was terrifically enthusiastic, and he gave me probably the best and most practical advice I've ever gotten from an agent. He said the thing about L.A. that's different from theatre is that in theatre you go in and transform yourself. In L.A. they've made their decision the minute you've walked through the door. If you're smart you can get a read on what that is, and really your only job at that point is, if it's "No," make it hard for them.
Seldes: I like to audition. If I don't audition, I'll always get the same kind of part. The way I look is so definitive. I haven't that chameleon quality some actors have that I envy so much. I want to try different things. A day I have a theatre audition is like an opening night. I figure out what to wear. And I love it. And then it's over. If I don't get it, that's OK. I don't see how I could convince someone I could play a part by sitting and talking to them. You've got to give it a shot.
Hamilton: That's something I don't quite understand about the general meeting, which is a big deal here [in Hollywood]. You want that opportunity to show what you can do.
Gerroll: I started working in England. And I used to love auditioning. Because [I felt like I was] auditioning myself. I want to know if I want to be in the part, anyway, and in a sense I'm auditioning the director. That's if you're in a position to choose your roles. It's like being invited for a cup of tea. There should be a certain amount of good manners. Tom was fabulous. [I don't like] when you walk in, it's very quiet, you do it, they don't say a word, and you leave. Whereas, and this sounds very jingoistic, but [in England] they spent 15 minutes describing how they were going to be doing this particular play, then we auditioned for quite a long time, then they thanked me profusely, and I felt I'd made a friend. And they didn't offer me the part.
Seldes: I think it's an investment in the future. And it puts you at your ease, that they're interested in you, that you're worth more than five minutes of their time.
Gerroll: For anybody reading Back Stage West who's thinking of directing or who does direct, I think too many directors might think it's a sign they've arrived if they can be brutally cold and austere in an audition process. That does not denote that they've arrived.
Seldes: But they are usually not directors who have acted. It's hard to generalize, but most sensitive and inventive directors have been an actor at one time. It doesn't matter if they were a good actor or not. That relationship, between the director and the actor—or actors—is the key to the rehearsal period.
Gerroll: I had [an audition] yesterday for a TV pilot. It was quite well written and it was very funny. I was playing a burned-out rock star. At the end the writer said, "Could you make it your own?" I said, "I just don't want to change any of the lines, because you're the writer, and I'm used to obeying." He said, "Oh, no. I want you to make it better. Feel free." He said really great comedic forces in sitcoms are about coming in and educating the writers, like Christopher Lloyd in Taxi. Where I really am not good enough for that sitcom world is that I am totally confined by the quality of the writing. The only thing I aspire to is being as good as the writing. The notion of being better than the writing, I wasn't brought up with.
BSW: Do any of you like a particular technique or method?
Seldes: I think each play is a beginning again for each actor. I don't think you want to bring something that you've [already] done. You want the freedom of inventing another character. It's odd, though, if you've worked a long, long time as I have, usually someone will come up to you—the director or someone—and say, "Why don't you do this the way you did…?" And it's so disheartening. We want to reinvent constantly.
Gerroll: I think you can be dog tired, bored, hung over, anything, but when you step from the dark into the light, you're just gone. I was very unhappy in a show awhile ago. It was an Ibsen piece. I wanted to see if it was possible to not to be turned on by stepping onstage. I always say it takes a nanosecond to say, "Oops, time to act." I decided not to give myself that. I went on, totally discombobulated, because I had all this acting energy, and I didn't know where I was. But because I was onstage my muscles were going, "We're acting, we're acting." And my mind was saying, "I forgot to come with you." I'll never do that again.
Seldes: It's schizophrenia, where you're you and you're watching you. The thrill for me is when that person who is watching goes away.
Hamilton: There's that energy place where you're not ahead of yourself, you're not behind yourself, you're just on that wave.
Seldes: And you can't make it happen.
Gerroll: I don't ascribe to any particular method, but I think that's where people search for methods. Some people need tools to achieve that. Some people don't. And even though I don't think I do, there are some plays where I look around and I have to pick up a tool, because I'm lost.
Seldes: Students sometime ask me, in the third or fourth year, "You keep using the word 'preparation.' How does one prepare?" And I hope you won't think less of me, but I say, "I don't know how you prepare. That is a secret for you. And if it's not working, you'll find another way." And you won't get it from another actor. You'll get it from how you prepare, before the moment, before the line. It's essential, and of course a great actor like Olivier could do it like that [snaps fingers]. I stood in the wings and would watch him turn from a man of whatever age he was into Henry in Beckett. I've used a thousand things. It's not the same for me in every part. I used to find a tune, a song, that if I hummed it I'd be all right. But to say to a class of actors, "Find a song," they'd laugh you out of the school. Or the smell of perfume. I use a different perfume for each character. And if you put on a whole face—even if it's straight makeup—you can spend a half hour preparing that way.
Hamilton: Getting dressed and putting makeup on is huge.
Gerroll: Penciling in my moustache is where, if it's one hair out, I'm not right, and if I get it just right I think, "Oh, I can go on now."
BSW: After hearing each of you chat in real life, it appears that you, Melinda, are the one who had to work the most on a period dialect for the play. And you did it so beautifully.
Hamilton: We had a wonderful vocal coach, Jan Gist. Also I was raised on movies of the '30s and '40s, and they all used their "can'ts" and their "mosts." And somewhere that gets into you, particularly if you're an innate mimic. And then you go to graduate school, and they teach you how to do it. And Tom was very keen on the upward inflection. In plays like this you never really go down, because there are usually three lines to tell one line's worth of story. There is technique required to sustain the momentum of that, so that there's nuance to each one, and the thought builds to its conclusion.
Seldes: And it's complicated to learn, because you think, "I've just said that."
Hamilton: But it's part of what this text demands, and Shakespeare demands, and that's where training becomes invaluable.
BSW: When you arrive at the theatre, do you have a vocal warm-up?
Seldes: This is awful to say, but I try to use my voice, whenever I speak, correctly. If I came to this theatre with the "mu, mu, mu" and the "mo, mo, mo," I'd fall down laughing. I learned to use my voice from wonderful teachers.
Gerroll: I had a very weak voice as a kid. Before my voice broke I worked really hard to make it deep, because I thought all actors had deep voices. And I almost wrecked my voice. But what was interesting, I started so young that the strength had got there, but very often the articulation is something I have to remind myself of. Also living in America, it changed a bit.
Hamilton: And your voice is the place where you live, you reach your emotional life. And the people who are talking from up here are living from up here. But for me it depends on the night. Sometimes you need it.
BSW: Tell us about the rehearsal process for The Royal Family.
Gerroll: Well, we started at different times. I started before you. We did a 45-minute sword fight that's now been reduced to three minutes. Then we all got together…
Hamilton: …and we did a table read, and then we were up on our feet the next day.
BSW: Onstage you had to deal with the curving staircase and the complicated sightlines.
Seldes: Our director had a staircase with platforms in the rehearsal hall, and a real couch, and an awful lot of real things to work with. I think it was almost like working with a choreographer. It's such a big company. The things that take care of themselves in a smaller company—such as sightlines and blocking—when you've got a lot of people onstage at once, it has to be terribly precise or it just looks sloppy. We can't see that as we are rehearsing. We don't know we're blocking [the audience view] of someone. Take another step and you don't see us. Tom was so precise, so prepared, that it surprised us to be asked to move one step. And when we got on the set it paid off. I can't tell you how many times he told us to let the audience see us.
Gerroll: The set [designed by Douglas W. Schmidt] has a lot to be said for it. It's huge. It's more expensive than most of the houses in Connecticut. I knew we were going to do the swordfight, so I asked them to fax me an early sketch of the design. The first thing I noticed was that he made it both a huge home and a theatre at the same time. And it allowed a certain amount of flamboyance.
Seldes: To be in a play and shut a door and the rest of the set stays still….
Gerroll: It's so rare.
Seldes: Isn't it, darling? Everything has a steadiness to it. I think everything you see on the stage is beautiful. The clothing [designed by Robert Blackman]. For someone like me it's like a childhood dream to have those clothes.
Hamilton: I think another thing Tom fostered, in addition to the choreography and tempo, which were from the get-go a priority, was that it had to have a lot of warmth and a lot of affection. That is something that is rare among casts of this size. It extends to everyone, from the understudies to the crew.
Gerroll: I brought all my negative, destructive, critical petulant self to rehearsal. It didn't last a minute. And what's particularly great is if you're doing a play about self-indulgent people, the real trick to pull it off is that you don't think, "God, what a horrible bunch of people." You can play somebody who can't help being histrionic or a cad, or somebody in Marian's role, a great icon of the period of the theatre. The easy choice is, "I'm terribly important, more important than everyone around me." But, and I think Tom recognized this—he never spoke it out loud, but now I realize why certain things he asked me to do make sense—there's always an affection for each other in the piece, as actors and as characters. When Tom asked me to be in it, he said. "Do you know the play?" I said, "Oh, I love the play," not having read it. And he said, "It's a great role." And I said, "Oh, yes." Because I'd heard. And I was out of work. What else am I going to say? And then I read it, and I thought it's sort of thin stuff. But the more I worked on it, it was rather like asking a carpenter whose been making very ornate carpentry to go right back to basics but with materials he's never worked with before. This is really advanced stuff.
Seldes: Even in the projection in a house as large as this. Even having the capacity to reach the back of a theatre like this without effort, without it seeming to be effortful. You need a lot of training. We're all grateful for everything we've ever learned that we can bring to the play.
Gerroll: Interestingly enough, because we're obviously microphoned in this, is that's been more of a challenge. You thought you could be left to your own devices, and suddenly there's this other element.
Seldes: It's not a problem I've solved at all.
Hamilton: It's that barrier between you, and that experience of the play in the rehearsal room versus the experience of the play in the theatre. That transition is so hard, because you're used to the intimacy and the sound and the reality of it. And then you have to fill the space and wear these costumes and live up to them but at the same time not sacrifice all that truth and warmth that you found.
Seldes: I think we're still looking, most of us. I think all the actors would say this. Of course we're still giving the performance we've been trained to give, but there's still a ways to go. And we all know it. And it's the joy of coming back. BSW


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Saturday All-Around
Pee Wee: Levi Graber, Gillette
Junior Girl: McKenna Clingman, Laramie
Junior Boy: Colter Ellis, Cody
Senior Girl: Jordan Bauer, Casper
Senior Boy: Koy Myers, Buffalo
Sunday All-Around
Pee Wee: Grace Peterson, Buffalo
Junior Girl: Ellie Bard, Sheridan
Junior Boy: Kade Stoner, Casper
Senior Girl: Alexis Manley, Laramie
Senior Boy: Bryson Miranda, Sheridan
Saturday/Sunday Average Winners
Pee Wee Barrell Race: Levi Graber, Gillette
Pee Wee Pole Bending: Grace Neubauer, Lander
Pee Wee Goat Tail Tying: Wade Corson, Baggs
The Sheridan County High School Rodeo Team represented Sheridan very well this past week at the Wyoming High School Rodeo Finals.
The Team had three members qualify for the National High School Rodeo Finals coming up July 15-21 in Rock Springs, WY. Maggie Fredrickson was crowned Miss Wyoming High School Rodeo Queen.
Jeffrey Zdziarski won the State Championship in Bareback Riding and Kylee Cahoy placed captured fourth place qualification and overall Average winner in Barrel Racing for the State Finals Rodeo.
In addition to event qualifiers for the National
TROOPER BASEBALL - The Sheridan Troopers have won 19 straight games after sweeping a double header from Cody Wednesday night at Thorne-Rider stadium.
They took the first game 14-3 Josh Loseke homered in the first game, Schiller Murphy went the distance and got the win in game two striking out a season 10 batters as the Troops won 9-1.
They play two in Casper Friday against Jackson and a team from Colorado Springs then to Rapid City next week for a four game tournament.


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Yet another leak from Rakaa's highly-anticipated "Crown Of Thorns" release. With this 'go round we have the official video for "Deliah", can't wait to hear the rest of this album! Rakaa kept things "in house" for the most part with "Deliah", production is handled by fellow Dilated People, Evidence.
Previous post: Blame One – "Glass House" prod. by Exile (Video)
Next post: 9th Wonder & David Banner-OKPTV Interview (Video)
Rakaa – Deliah (Video)
{ 1 comment }
- July 14, 2010 at 12:32 pm
dope video, dope song — also looking forward to the album.
Comments on this entry are closed.


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Los Angeles-based footwear designer Cameron Helm recently launched his Spring/Summer 2014 men's footwear collection consisting of a high- and low-top sneaker, and an oxford. While working on a series of paintings, Helm noticed how the paint dripping onto his shoes created a design that resonated with him. Shortly after, he began to use his shoes as his canvas. After receiving positive responses about his work, he decided to take his original paintings and scan them to replicate them digitally, and then printed them onto the shoes that you see before you. Produced in a century-old factory in Portugal, Cameron Helm's Spring/Summer 2014 collection is now available at American Rag.
Cameron Helm Spring/Summer 2014 Footwear Collection
Highsnobiety Sneakers


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No bicycle ads on T.V....Why?
Why dont bicycle manufactures/companies advertise on television?
I can watch TV and never see an ad for Trek, Schwinn, Giant, or any bike company you want to name. It seems to me that if a bike company wants to change the way that the American people view cycling, that they would advertise on one of the most popular mediums available to them.
Most of the people that I know who dont ride a bike, view bicycles as being for kids, or a hobby for racer want to be types. Or, worse yet poor people, or alcoholics without a drivers license, or a tree hugging environmentalist.
Why not have an ad that shows an adult riding to the convenience store, or commuting to work and dont show just the young and fit people riding a bike; show more of a realistic cross section of all ages, sexes and body types. I think they should show the more utilitarian side of cycling, along with the fun, and health benefits that can be gained. Most baby boomers grew up riding bikes, why not try to get them back on the bicycle again, by taking away the stigmatic view that most non-riders have of a person on a bicycle What better way to reach most of these types than a TV commercial?
I personally think that the bike companies are missing out on a huge opportunity by not advertising on TV, especially in this day and age of thinking green. They have the opportunity to make riding a bicycle very hip and trendy, but most of all viewed as a viable means of transportation.
Oh well, I just wanted to express my thoughts on the matter maybe I will have a bumper sticker made that says My second car is a bicycle, or something like that.
What do you all think: should bike companies advertise on television?
I believe you are right, about the power of advertising. Still, can they be blamed for thinking the television watching part of the population is not really their market. Really, some people watch tv from dinner to bedtime. They are going to spring for a wide screen long before they put down a fraction of that price for a bike.
It all comes down to costs and television ad effectiveness. Television is one of the most expensive ad mediums out there. Perhaps some bike manufacturers have discovered they get more bang for the buck running magazine ads or paying for dealer perks when they reach certain sales volumes. And with the increasing popularity of TIVOs, television ads are reaching fewer and fewer people.
schwinn had alot of commercials when they released the new stingray......not sure ive seen any others
Why aren't there ads for Titleist golf balls when I'm not watching a golf tournament?
Same reason. Target audience.
I think anybody that would be inspired to purchase by a bike commercial would probably head down to xmart to buy one.
In America we live in a car culture, not bike culture. Hence every other add is for a car or SUV. I wonder if advertisements are different on Copenhagen, Denmark TV....
You would think that the running shoes are a big thing.
It's just economics. It costs thousands of dollars to run a single advertisement on commercial television, so the advertising has to increase sales by enough to cover that cost before it becomes a worthwhile exercise. That means each individual advertisement has to generate quite a few bicycle sales in order to cover the costs. On the other hand, selling a single car probably covers the cost of a number of advertisements -- hence the marketing bombardment in that direction. Let's face it, cycling is at best a niche market, so advertisers are always going to target areas with a higher concentration of potential comsumers than the general population, hence the number of advertisements in the average cycling magazine.
If you're really bothered by what's on television, just turn it off and go for a ride.
Kids' bikes are regularly advertised, so that's a big segment of the market right there.
I do agree that non-x-mart bikes could stand to be better advertised, as could the average LBS. I think the real question is, "Why doesn't the average LBS get an ad or two up on the local cable channels? They'd prolly hit their target audience pretty well during Adult Swim." I think an LBS that did a good job of advertising its Electras or "cruising concept" bikes could get some good bang for their buck thereby.
But then I remember that LBS's make their money off of selling parts and jerseys to the hardcore enthusiasts, and it all makes sense again. The bikes themselves have small margins, so it's less and less worth advertising them as the main draw.
The only "bicycle advertisements" I've seen, outside of the commercials run on VS aka OLN during a cycling event, are those LandRider infomercials and for X-Games Bikes. But it's near Christmas, so you'll see a few more bike commercials aimed at the kids. It's like tennis, bowling, golf, etc etc...bike companies are only going to pay the ad rates if it reaches a target audience or age group that "has a higher probability" of becoming sales.
If gas prices keep going up, I would suspect people will demand/buy more hybrid or diesel car and trucks rather than look at alternative modes of transportation....although I have been seeing more and more people (adults) riding bikes the past few months. Looks more like they (adults) are riding bikes to make short runs to the local store or just for exercise rather than commuting or riding for more than a few miles. If you were a bike company, how would you market your bikes to those kinds of people? And what price points are potential buyers willing to spend up to? The "Urban Bike" or "City Bike" is a hot category right now...Wired News even ran an article about it a few months ago:
my bumper sticker would say my second car is a unicycle - but it would be on my bicycle... lol
Tons of Cervelo ads on Versus during TDF. And I saw an ad Sat. on NBC during the coverage of a triathalon, but don't remember the bike brand.
bikes DO get plenty of exposure, though - in SUV ads, medicine ads, family style geared ads - why bother to advertise if someone else is showing your products in prime time? my son tells me that Chuck's nemisis has a fine bike which he works on alot...
I almost got sick of seeing Cervelo ads during the TdF. ALMOST.
Very few unicycle ads in bike magazines
Maybe bicycles would be more in demand and usage would go up if our stores/malls/shopping centers were more bicycle friendly. If the roads were designed for the casual rider. If there was a safe easy place to park while you shop. If access to these places was easy. It's an interesting thought. Perhaps bicycling in general should be advertised to show the health advantages and how "green" it is to ride a bike in lieu of an auto. Maybe the bike manufacturers should get together and advertise collectively.
There just aren't enough cyclists to justify such a wide (and expensive) advertising net.
... Brad
|All times are GMT -6. The time now is 08:46 PM.


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RANTHAMBHORE NATIONAL PARK, India — Russell Brand's bodyguards assaulted four news photographers, including one from The Associated Press, when they were taking pictures of the British comedian Friday in an Indian tiger reserve before his wedding to Katy Perry, the photographers said.
Brand watched the assault, the photographers said.
The photographers were following about 330 feet (100 meters) behind two jeeps — one carrying Brand, a woman who was not Perry, a man and two children, and the other carrying two bodyguards who spoke with British accents.
As the photographers from AP, Reuters, Agence France-Presse and the Hindustan Times newspaper took photographs of Brand, one of the guards came up to their jeep, punched their driver in the face and grab the vehicle's keys, AP photographer Mustafa Quraishi said.
Quraishi said he jumped out of the jeep to try to retrieve the keys, but the bodyguard punched him repeatedly, breaking his glasses, smashing and then taking his camera flash and opening up a cut on his arm.
Two other photographers came to Quraishi's assistance, he said, but the other guard began hitting them, causing one to start bleeding from the head.
The guards then drove away, leaving the photographers stranded in the park, which is home to tigers, leopards, wild boars, hyenas and sloth bears, Quraishi said.
Park rangers later retrieved the keys from the guards' driver.
Brand and American pop singer Perry are scheduled to get married Saturday at a resort near the reserve in the Indian state of Rajasthan.
Private security has been stationed at the hotels where guests and the couple are staying.
The couple have given the exclusive coverage rights to a London magazine, and no other photographers or journalists will be allowed into the resort.
Brand, 35, was arrested at a Los Angeles airport Sept. 17 for allegedly assaulting a paparazzi. He was booked for misdemeanor simple battery and later released on $20,000 bail. The case is pending.
TMZ first reported that altercation and aired video.
Perry's second album, "Teenage Dream," was one of this year's best-selling debuts.
A segment she recently taped for Sesame Street wasn't aired because the show deemed her oufit too revealing for the kids show. The 26-year-old pop singer of "California Gurls" wore a gold bustier top as she sang a version of her hit "Hot N Cold."
In England, Brand has built a reputation for his drug-addled past and hedonistic tendencies, and he's sought treatment for drug addiction and sex addiction. He detailed his storied history in his 2007 memoir "My Booky Wook." Brand is next set to star as Trinculo in a version of "The Tempest" and the title character in a remake of "Arthur."


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Project superintendent describes BREC construction
Gregg Judge, project superintendent with Kraus-Anderson Construction Company, points out one of the main steel supports in Section B of the Bemidji Regional Event Center, noting that the slanted beams are the supports for the BREC's seating. A public meeting on the BREC will be held at 6 p.m. today at the Bemidji City Hall. City staff and representatives from Kraus-Anderson will provide updates on utility work and planned street closings in the area. Pioneer Photo/Monte Draper


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PA Photos
Falcons bring in Russell as coach
Newcastle Falcons have appointed New Zealander Peter Russell as head coach.
The former Hawkes Bay boss was an assistant at the Otago Highlanders and made a century of appearances for Wellington as a fly-half.
Russell will assist new director of rugby Dean Richards at Kingston Park.
"Improving the Falcons' position will be the aim and with good things in place and some good people around me we can achieve that," Russell said.
0Read and react
0Read and react


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(Philadelphia) -- CSX Corporation says it has determined what caused a train carrying crude oil to derail on a bridge over a river in Philadelphia.
A CSX investigation determined a maintenance crew replacing crossties didn't follow procedures and failed to properly anchor temporary fasteners to the ties.
The train derailed January 20th on the Schuylkill Arsenal Bridge.
CSX says the maintenance work was not related to the structural integrity of the bridge, which remains sound.
Although no oil spilled and no one was hurt, the derailment caused concern because it occurred in a densely-populated area over the Schuylkill River, near the University of Pennsylvania, a highway and three hospitals.
The CSX report is subject to review by the Federal Railroad Administration.
Tagged under crude oil, CSX, csx, derailment, investigation, Philadelphia, Schuylkill River, trainback to top
Please help First Responders ask federal administrations to consider adding secondary containment to rail tank cars used to transport chlorine gas, providing lifesaving safety to First Responders and the public they serve. See First Responders Comments at PETITION C KIT.
Support for WITF is provided by:
Support for WITF is provided by:


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Gas Light Equine has an immediate opening open for a motivated self starting equine ambulatory veterinarian.
Gas Light Equine will be actively interviewing candidates for the positions open at both the Mid-America Vet Conference in Louisville and the AAEP conference in San Antonio. Please contact us and we can set up an interview or just discuss the positions more fully.
Gas Light Equine is a fast paced ambulatory practice that sees everything from World Grand Champion show horses to backyard pleasure horses. We are located in Oldham county Kentucky just outside of Louisville. We service horse farms in six counties surrounding Louisville. We Provide all levels of care to our horses from embryo transfer to retirement facilities. As our associate you will be provided with a fully stocked vehicle, technician as needed, and a competitive salary. This position also comes with paid vacation, CE, and licenses. The two owners are very willing to provide mentorship to make our associate a full partner in our team. We have a diverse practice with a growing sport horse and show horse clientele.
We are looking for a Veterinarian with 1-10 years of experience that either has the ability to practice high level reproductive medicine or the desire to learn high level equine reproduction techniques. In addition to this the veterinarian will be doing typical ambulatory practice and if desired we have a large amount of potential lameness work that is available.
This position is really amenable to growth in many directions as the practice is growing significantly every year.
The requirements for this position are a DVM or equivalent degree, DEA license or ability to obtain one, and a Kentucky and Indiana License or the ability to obtain one. Drivers license is also required.


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By 11/21/2017Give these four nutritious, and delicious, Thanksgiving side dishes a try, but be sure to have the recipes handy (your guests are bound to want them!).
By 11/21/2017Thanks to Thanksgiving, November is a time when more people stop to reflect about the things they're grateful for in their lives. Being grateful is an excellent mindset to develop, but you don't have to wait for fall to add more gratitude into your life.
By 11/15/2017Being kind does more than make people feel good — read on to learn more about the many additional benefits and side effects to kindness.
By 10/26/2017Here are 3 ideas for healthier Halloween treats that strike the perfect balance between indulgence and health.
By 10/17/2017If you've been diagnosed with clinical depression, or feel that you might be affected, here are some tips, insights, and resources that will lead you toward help and healing.
By 10/17/2017Here's how you can create your own fall fitness program, including helpful tips and ideas for fun fitness activities that will keep you motivated.
By 9/26/2017If you're looking for advice on how to perfectly execute the fabled lunch workout, keep reading — these tips, tricks, and strategies are just what you need.
By 9/22/2017These healthy Denver Broncos themed recipes will take your game day menu to the next level, and they're a whole lot easier to whip up than you might think.
By 9/8/2017There's no better place to work up a sweat than the great outdoors. Here's how spending time in nature benefits your physical and mental health.
By 9/6/2017The stickers that you see on your produce aren't just for scanning when you checkout, here's what that sticker means and how to interpret produce codes.
Healthy employees build healthy businesses, and your employees receive the health protection they expect and deserve when you partner with RMHP. Whether you're a small business or large employer, we have a group health insurance plan that will fit your employees' needs.
Our plans offer the coverage, network, and health management resources you and your family need for your Colorado lifestyle. Get the personalized attention and quality care you deserve from your local health insurance option that has been serving our communities for over 40 years.
Since 1977, Colorado retirees like you have trusted RMHP to get the most out of their Medicare benefits. Enjoy easy enrollment, flexible options, and a large provider network when you choose RMHP. Let us help you enjoy your retirement.


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Education is essential to a thriving economy and a rich quality of life. Clay County is fortunate to have a community of leaders who value education at all levels.
Clay County's ability to retain and recruit talented, educated and a trained workforce relies on access to quality education. Education prepares the workforce of tomorrow, helps existing workers gain new skills, and is a necessary component for an informed and engaged community.
The Chamber continues its community advocacy efforts to raise the standards of excellence for the educational establishments and institutions in Clay County. Additional Chamber-sponsored programs provide opportunities to concentrate on specific education needs and highlights current successes.


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The new challenge at CACB has rolled around again and this time we're asking you for a birthday card. There's lots of Christmas Challenges helping us to get well prepared so we thought that it might be a good idea to add one to the birthday box. For my card, I've used the free papers that were on the challenge blog for you to collect all last week (hope you managed to get yours) and let them dictate the colour scheme. I've used Venetian mask 3 and coloured it with promarkers and added some turquoise glitter that I've had for years and some gold stickles. The glitter is slightly coarser than I normally use but the colour was perfect and it really sparkles in real life. I've distressed the edges of the two papers with a cutting tool that I bought years ago for cutting threads while I was cross stitching and works perfectly for this. I've embellished the corners with a clear stamp from a set that I've had for so long that I can't remember where I got it from or who made it - nor can I remember the last time I used it. I've embellished with white satin ribbon and a square buckle from the embellishments sheet which was coloured with promarker and stickles. The sentiment and image were cut out with nesties labels 4 and finished off with some little pearls coloured with the promarker again to match.
I'm also entering my card into these challenges:
- Incy Wincy - use punches or dies
- Sketch 'n' Stash - the lovely sketch & my neglected stamp
- Creative Inspirations - Distress
- Truly Scrumptious - Swirls & Pearls
- Rainbow Lady - Shabby Chic
- Paper Crafting Journey - Anything Goes