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Photographer's Note
The Malecón is a broad esplanade and seawall that stretches along the coast in Havana, Cuba. There are many old buildings along the Malecón, many of important historical value. Sunset always casts a beautiful light on these old buildings and creates a dreamy atmosphere.
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Hi everyone,im new here,i just got a 2006 wii as i know nothing about them,can someone answer the following questions for me...
1-i have firmware 3.4u,should i upgrade to 4.3?(i keep getting messages from nintendo),and then from 4.3 hack the wii or should i hack it while its at 3.4u?(some people tell me not to update directly from nintendo i dont know why...)
and if you suggest hacking on 3.4u can you post a tutorial please,and if hacking on 4.3u can you post a tutorial,thanks.
2-my wii makes a loud noise when i insert a disc,is it normal?can i prevent it?the sound stays the whole time i am playing.........
3-is the hb channel part of the hacking,can you post a tutorial for hacking and installing hb channel,im new and i dont want to mess anything up please.
4-what is the most perfect way(speed,options...etc)to burn backup wii games?
Last edited by placebooooo; 06-13-2012 at 07:32 PM.
Welcome To
You Have Just Joined The Best Site For Your Wii Needs.
Here are The Forum Rules
Please read them and Do your best to follow them.
Now, let's get that Wii Modded.Below you will find the best Soft Mod Tutorial around.Follow it to a "T" and you will have everything running smoothly.
Here is the The Best Softmod guide around
MauiFrog's SoftMod Any Wii Guide
Yes! This guide is for all Wii's.
Here is The basic's about what you will be doing and what you will need to know, please read this as it will prove to be useful.
This is Bluphant's
Basic Introduction To Wii Hacking
Remember we have alot of material that can help you out,so please have a look at these Tutorials & Guides.
Here is a link to other useful Tutorials and Guides.
Recomended Faq's
Backing up your games can be done two ways.1.) Through your Usb Loaders. 2.)Through you computer using The Wii Game manager.
To Backup your games This program Will Be needed.
Peire's Wii Game Manager Guide
Please be aware that newer Wii's Do not play back up disc from the disc drive. Your only option will be to load from the Usb port.Usb Loading is recommeded as you will not have any lag and if your lazy like me,you won't have to get up to change the Disc.
Before you go out and spend money on a HDD for your Wii,make sure that it is on the Compatibility list.This will save you time and money.
For Compatibility For Hdd Please refer to the link below.
Favs Usb Compatibility List
Formatting your Hard drive is not hard.Read this Guide a couple of times and then proceed to format.You will be pleased with the out come.I recommend the fat32 guide ,because you have your HBC/Emulators run from your HDD and your Usb Loaders With out the need of having to partition's.
Now your need a way to Format you hard drive.I recommend Pob3008 Fat32 Guide.
Pob3008 Fat32 Guide
Now those games that give you problems loading like MW3, we have a Guide for that. This guide should get those troublesome games working.Please ask question's in that thread if you are unable to get them up and running.Somebody will get to your post as soon as possible.
For those Troublesome games,have a look Here.
Bmarlo's Ultimate List Of troublesome Games & Solutions
Blackscreens and Freezes can be caused by a number of things, Please take a look at the link below first before posting your problem as it might have already been asked and answered.
For Blackscreens & Freezes.Please refer to the link below.
Playerkp420 Blackscreens & Freezes-Causes And Solutions
Problem with music games? Not a problem.Look here.
Peire's The Ultimate Guide To Music And Dance Games
For Modchip User's Please Look Here.
Wii Modchips
More Useful Guides
ShadowSonic2 Ultimate WiiHacks Index
Ithian's WiiHacks Guides:The Auther Index
Bmarlo's Multi Mod Manager Guide
Bmarlo's Free Signature Giveaway 2.0
Thank You For Joining,
Donation's Are always Appreciated and it helps to keep Wiihacks.com up and running.

subset: commoncrawl


text:
CUES Names Fagan CEO
The Credit Union Executives Society board of directors announced that Charles E. Fagan III was its new president/CEO, effective Jan. 3. Fagan has most recently served as executive vice president of PSCU. He takes over for the longtime CUES leader Fred Johnson retires on Dec. Johnson has led CUES for 23 of its 50 years.
"PSCU's leadership position in the credit union industry is due in no small part to the dedication, excellence and professionalism of Chuck Fagan," said Mike Kelly, PSCU's CEO/President. "Chuck has been a driving force in every step of PSCU's growth and evolution since he arrived here in 1997. CUES is gaining a passionate executive who fully understands the role and value of the CUSO to the ongoing health of credit unions."
During his tenure with PSCU, Chuck led the company's national sales and client relationship teams and helped pioneer PSCU's role in bringing emerging payments technologies to its credit unions.
Lary B McCants, CUES chairman and president/CEO of IBM Southeast Credit Union said, "With his 24 years of experience in the credit union industry, Chuck will build upon Fred's legacy and ensure CUES remains vibrant and relevant for current and future leaders."
"The privilege to lead the CUES organization in a time of great opportunity for credit unions is one that I honor and embrace," said Fagan. "Tomorrow's credit union decision makers face a very promising future for growth and prosperity. Consumer preferences are increasingly tilting toward the value proposition that credit unions offer."


text:
FREE SHIPPING on orders of $85 or more
An excerpt from www.HouseOfNames.com archives copyright © 2000 - 2017
local surname, which was given to a family who held a barony or lands, had houses, manors or estates in the area.
Bolmanowe Early Origins
family seat from very ancient times, some say well before the Norman Conquest and the arrival of Duke William at Hastings in 1066 A.D.
Bolmanowe Spelling Variations
Bolmanowe Spelling Variations
During the Middle Ages, there was no basic set of rules and scribes wrote according to sound. The correct spelling of Scottish names were further compromised after many haphazard translations from Gaelic to English and back. Spelling variations of the name Bolmanowe include Balmano, Belmano, Belmanno, Bolmano, Ballmanno and many more.
Bolmanowe Early History
Bolmanowe Early History
This web page shows only a small excerpt of our Bolmanowe research. Another 161 words (12 lines of text) covering the years 1296, 1447 and 1582 are included under the topic Early Bolmanowe History in all our PDF Extended History products and printed products wherever possible.
Bolmanowe Early Notables (pre 1700)
Bolmanowe Early Notables (pre 1700)
More information is included under the topic Early Bolmanowe Notables in all our PDF Extended History products and printed products wherever possible.
The Great Migration
The Great Migration
Scots left their country by the thousands to travel to Australia and North America. Desperate for freedom and an opportunity to fend for themselves, many paid huge fees and suffered under terrible conditions on long voyages. Still, for those who made the trip, freedom and opportunity awaited. In North America, many fought their old English oppressors in the American War of Independence. In recent years, Scottish heritage has been an increasingly important topic, as Clan societies and other organizations have renewed people's interest in their history. An examination of passenger and immigration lists shows many early settlers bearing the name of Bolmanowe: Bamon Balmon who settled in Philadelphia, Pa. in 1868. William Belmano arrived in Philadelphia in 1856.
Bolmanowe Family Crest Products
Bolmanowe Family Crest Products
See Also
See Also
Other References
The Bolmanowe Family Crest was acquired from the Houseofnames.com archives. The Bolmanowe Family Crest was drawn according to heraldic standards based on published blazons. We generally include the oldest published family crest once associated with each surname.
This page was last modified on 17 October 2014 at 14:04.
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text:
Conceptual Delimitations Of Direct Communication, Mass Communication And Mass Media
In this paper we have tried to define the notion of communication and delimit the concepts of direct communication, mediate communication and mass media communication. Unlike usual approach, we have brought to light the economic elements of the communication process. In this respect, we have tried to show that both linguistic structure and the subsequent definitions of the communication notion contain an ample economic feature. The means of communication have always been important, whether we speak of agrarian, industrial or informational society. In the first stage, companies that provided transport services had to handle the agricultural products which were supposed to be carried to the markets or consumers. In order to carry out these services efficiently, roads were built to enable merchandise transport. During industrial age, the necessity of transport still remained crucial, but there was a slight change in products. This time energy was the main product which needed transporting. Whether we speak of the transport of coal, oil, gas or electrical power, the industry dependence on energy and, implicitly, on energy transporters is indisputable. This situation led to the building of main pipe lines for energy transport. Nowadays, informational society needs information transport. Of course, goods and energy are still being transported today, but our society will hardly do without communication main lines. In order to meet the existing needs in this respect, we witness a development of the communication infrastructure. Contemporary progress is strongly connected to network communication development. Whether we refer to internet, fiber or wireless networks, all of them transport each and every second huge amounts of information. Society, conquered by communication, discovers each passing day new elements and creative approaches through which the communication process between people can be catalyzed and maximized. In all these attempts, the communication process is only the means to achieve higher goals. These interests cause an increase in performance of the communication system. Whether we speak of local, national or global interests, the key factors for mass control are ontologically related to the communication system. This field has been explored by researchers over centuries, but not enough, because todayâ€(tm)s background and challenges are more complex than yesterdayâ€(tm)s. In the present paper we are placing ourselves somewhere between the collection of past experience and future uncertainty, marked by the passion and duty to explore. In the communication field, we are in a similar position to medical research; when we discover a treatment, we realize that new types of viruses have appeared which require new solutions. The working ground of mass media is extremely moving. Whether we speak of technology, finance, competition, interests, demand and supply or all of them, the cycle of changes happens more and more rapidly, almost stunning. The above mentioned ideas have motivated us in approaching this topic, which we invite you to study.
If you experience problems downloading a file, check if you have the proper application to view it first. In case of further problems read the IDEAS help page. Note that these files are not on the IDEAS site. Please be patient as the files may be large.
Volume (Year): 1 (2013)
Issue (Month): 2 (December)
Pages: 190-199
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I don't no about the time :snicker. PSU said it will stream it live and I want to watch the event. My current time is
Tuesday, February 19, 2013 at 4:27:13 AM EST. PSU said this is the time that show will start.
3 p.m. Pacific, 6 p.m. Eastern, 11 p.m. UK
So, what time is going to be here in Canada toronto? Thanks:distant:.


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Artist description:
This took so long to draw =O it looks a lot better than my drawings of Miku and Flufai from last summer =P Flufai is from my made-up Vocaloid series, she is Miku's friend =D
Java Draw Created Mar 19, 2011 640 x 460px Unless noted Copyright 2011 changingfavorite.
We encourage you to submit a comment and let the artist know what you think of this drawing. Please log in or join to post a comment.
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kyut! great color nd lik their expressions^w^ 5 STars!!:)
Very good =D perfect. ^^


text:
The Royal Ballet will make its first visit to Northern Ireland in more than a decade to celebrate Londonderry's year as the UK City of Culture.
The Turner Prize and the National Youth Orchestra will also take up residency in the city.
Other highlights of the 2013 programme include Teenage Kicks: A Punk Musical, which is set in the late 1970s and features music from home-grown band The Undertones.
Writer Frank Cottrell Boyce, Nobel Prize-winning poet Seamus Heaney and dramatist Brian Friel will contribute to the year-long arts festival.
Londonderry was chosen 2009 as the UK's inaugural City of Culture. The other shortlisted cities were Birmingham, Sheffield and Norwich.
Long synonymous with the Troubles in Northern Ireland, the city is now undergoing something of a renaissance. It was recently placed fourth in Lonely Planet's list of top 10 cities to visit in 2013.
It also has one of the youngest populations in the UK, with 40 per cent of residents aged under 25.
The festival – officially known as Derry-Londonderry 2013 – will begin on January 20 with a free concert on the banks of the River Foyle, to be broadcast by the BBC.
Cottrell Boyce is working on a performance piece which celebrates the life of Colmcille, a warrior monk said to have founded the city in the sixth century.
The author said: "Colmcille of Derry is one of the most important figures in the history of Europe. I don't think it's any exaggeration to say that he and his little band of teachers, peacemakers, artists and thinkers pulled Europe back from the brink of chaos and self-destruction after the Fall of Rome.
"2013 is Derry's chance to celebrate its astonishing heritage and – in the nicest way – remind the rest of the world just how much it owes to this little walled city: illumination, civilisation, punctuation and teenage kicks."
The Royal Ballet (March)
A gala performance with the Ulster Orchestra will be the company's first visit to Northern Ireland in 12 years. It will feature Melissa Hamilton, the Royal Ballet soloist born and raised in Co Down.
The Return of Field Day (May – September)
Playwright Brian Friel and actor Stephen Rea founded the Field Day theatre company in 1980. In 2013 they will present the world premiere of a new play from American actor, writer and director Sam Shepard.
The Return of Colmcille (June)
A "citywide spectacle" taking place over three days and devised by Frank Cottrell Boyce, the writer behind the London 2012 opening ceremony.
National Youth Orchestra of Great Britain (August)
The orchestra will take up residency in the city and members will pair up with local young musicians to give a series of mini-concerts in homes and on the streets.
Turner Prize (October 2013 – January 2014)
The prize ceremony will be held outside England for the first time in its history. The accompanying exhibition will be staged in Ebrington Square, the site of a former military barracks.
Teenage Kicks: A Punk Musical (November)
Set in Londonderry during the 1970s, the musical is written by award-winning screenwriter Colin Bateman and features classic songs from the punk era.


text: Her sister may be the one who married into royalty, but Pippa Middleton's also one heck of a stunning beauty. As the countless paparazzi photos snapped over the past few years prove, the event planner and socialite can also add fashionista to her resume. Here's a look at just some of her stunning styles.


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Use the tools below to refine your search by only displaying reviews with a certain number of star ratings or to only show reviews from a certain time period. Eg click on '1 star' to just display the reviews we have which received a 1 star rating click or 'Within the last month' to display just reviews posted over the last month.
Written on: 16/11/2009
It tastes of real farms, not just converted milk from some massive factory in the country.
You can taste the difference between a real Farmhouse Cheddar and a fake, you don't need a label to tell you!
When you stand in front of that great big wall of cheese in your supermarket be brave, stand up for individuality and buy some British Farmhouse.
If you love food, and average cheese is not for you then Farmhouse has to be the one - d'lovely as they say, real cheese made by real people, or so… Read Full Review
As rated by our community of reviewers
" Healthy and Yummy " Read More
Written by roseannedempsey
" Great food " Read More
Written by Matthew65
" Lovely much of the time " Read More
" Delish! " Read More
" A must try alternative to dairy " Read More


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The unlikely collaboration between Eminem and Pink on Slim Shady's June 22nd disc Recovery has hit the web early. Fans first got wind of the song when Eminem revealed his track list last week, and the team-up, "Won't Back Down," surfaced early on Rap Radar. Riding a heavy riff that sounds like Deep Purple interpolating the Allman Brothers' "Whipping Post," Pink kicks things off by singing the hook before Eminem furiously grabs the microphone. "Shady's got the mass appeal, crank this shit because it's your goddamn jam," Eminem spits. "You said that you wanted your punch lines a little more compact, well I'm that man."
After playing it fairly serious with Recovery's redemptive first single "Not Afraid," the snarky Slim Shady of "We Made You" and "Without Me" returns with an insensitive jab about Michael J. Fox, cracks about swine flu and white trash and a plea to "bring me two extension cords, Imma measure my dick." "Won't Back Down" was produced by DJ Khalil, the beatmaker behind the similarly rock-flavored "Kinda Like a Big Deal" by Clipse featuring Kanye West.
As Rolling Stone previously reported, Recovery will also feature a guest spot by Rihanna, who has helped hip-hop tracks by T.I. ("Live Your Life") and Jay-Z ("Run This Town") become chart-toppers. While some fans questioned Em's motives by linking up with two pop singers — perhaps forgetting the formula yielded great results when Eminem and Dido teamed for "Stan" — Eminem discussed the Pink collaboration in an interview with Paris' Skyrock FM while promoting Recovery in Europe. "When I did the song that I did with Pink I laid my parts first and kind of heard her on the record," Eminem said. "I felt like she would smash this record, so I gave her a call and she was with it, so we did it." Pink famously took a page from the book of Shady on her 2006 single "Stupid Girls," which featured a video skewering Paris Hilton, Jessica Simpson and Lindsay Lohan.


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With comeback of megastar looking imminent, its time to debate how much once highest paid Telugu star, would demand as his remuneration in 2014 and later on. The Tagore star's last drawn salary was reportedly 8.5 crore for his last film "Shankar Dada Zindabad", in 2007, before he stepped into politics. In those days, he had no competition since Balakrishna, Venkatesh and Nag, were no match to his stardom, while new-age stars Pawan, Mahesh and NTR were finding their ground. But now the scenario is totally different, since his brother Pawan is undisputed t-wood king, closely followed by Dhookudu star and both are charging above Rs. 15 crore each per film.
So, should Chiru charge on par with Pawan or Mahesh or could quote 17 to 18 crores, to show that he is still has the magic to woo viewers. Also overrule the arguments, that his political stint had dented his charisma. Even though, top producers like Aswini Dutt, KRR, K S Rama Rao and Allu Arvine would be willing to pay his price and making rounds to re-launch the megastar after a 7 year break, or Chiru will prefer to do a film for his son and star Ram charan and want amount Jagadeka veerudu should draw in the 60-crore budget movie. Maybe his fans feels that he is still 'badshah' of T-town, unmdindful of his political debacle, while his detractors, have their own doubts, about his dented charisma. Lets see, how Chiru would tackle his comeback and silence his critics, by drawing highest pay cheque or not?


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When it comes to parties and nightlife, Bangalore undoubtedly takes the crown of being the front runner among the Indian metropolises. Undoubtedly, there is a huge scope for DJs to thrive by playing at clubs and private parties. This has seen the resurgence of many talented electronic music artists and DJs, some of which we have listed below. Thermal Projekt Thermal Projekt have been tearing up the EDM scene in Bangalore for a good few years now. Made up of the dynamic personalities of Shuvro Talukder and Anurag Sen (aka DJ A.Sen), the group has a good collection of trendy tracks and have remixed popular Bollywood and International songs for mainstream playback and club use. From recent achievements, they have produced an excellent remix of Neil Richter's These Days ft. Yawa and have also produced and engineered the official anthem for Bangalore Fashion Week 2014. They also host a podcast for EDM fanatics titled Sonic Session and perform for The Lockdown Nights, an event that features DnB and EDM artists every Thursday. DJ Ivan One of Bangalore's foremost professional DJs, DJ Ivan is unquestionably one of the pioneers of Indian House and Electronic music. His popularity can be attributed to his willingness to dabble in a number of music genres to create electronic dance music that can be appreciated by all music lovers. He kick-started his career as a regular DJ at clubs Time & Again and Midnight Express Pub in Bangalore. As his fame gradually rose, he soon began to perform at trending international gigs, notably at events in Spain and Dubai. He has also performed with international bigwigs in the DJ scene including Paul Van Dyk, Sasha, Smoking Joe, and Steve Lawler to name a few. Kohra Kohra is the EDM/techno alter-ego of Bangalore-based musician Madhav Shorey. As a producer, he has fashioned music for international record labels including Sounds of Earth, Trident Music, Wide Angle Recordings and Echoes Records. As a DJ, he loves to design sets that can captivate listeners while applying a progressive and organic approach to techno tracks. Furthermore, he has performed at some of the best festivals in India, Dubai, Italy and Australia and is also the official label Dj for Zenon Records. Image Source: facebook.com
सेलिब्रिटी खबरें
- Parties & Nightlife
- Drinks
- Lifestyle
- Gallery
- Shop
- सेलिब्रिटी खबरें


text:
Easter Sunday is quickly approaching -- but Cleveland also has another holiday to anticipate.
Dyngus Day is Monday.
It's a celebration of Polish culture -- and polka heritage.
And it's a growing tradition in Cleveland, bringing thousands of people together.
The Chardon Polka Band is a big part in the Dyngus Day festivities.
And this year they're making a push to get on "The Tonight Show" with Jimmy Fallon.
Watch their entire YouTube video:


text: The Class VI supporters group has been hosting an online podcast for the past four years called, " Six Questions with Class VI." In the first installment of 2012, Craig de Aragon talks to defender Drew Moor about the first game, new teammates, and new season. Give yourself about 17-18 minutes to hear Drew talk to Craig by CLICKING HERE.


text:
Engineer's suicide throws light on iPhone mania
3 comments
SAN JOSE, Calif. A 25-year old engineer working for a company that assembles Apple iPhones reportedly took his life last week after losing a prototype of a future Apple handset. Sun Danyong of Hon Hai Precision Co. Ltd. in Shenzhen, China, jumped from his twelfth floor apartment building after reporting the incident and being questioned by company security officials, reports said.
The Daily Tech reported the story on Tuesday. Since then many other news outlets have followed suit including a report in today's Wall Street Journal.
Hon Hai has suspended the security official who questioned Sun, and China officials are investigating the incident according to reports. Hon Hai is a branch of Taiwan's Foxconn Technology Group. Both Foxconn and Apple officials expressed regret over the suicide.
The incident throws a spotlight on the tensions between the heavy cloak of secrecy Apple Inc. maintains around its unannounced products and the intense drive from competitors and the media to get early access to the specifications of those products.
"The real fear in losing a prototype is massive amount of counterfeiting and reverse engineering that goes on in China," said Allan Yogasingam, a technology analyst at Semiconductor Insights (Ottawa), a sister division of EE Times.
Yogasingam obtained handsets that attempted to mimic the Apple iPhone as much as two months before the original iPhone was released. He wrote an analysis and gave presentations on several of the designs within weeks of the iPhone launch.
"Some of these clones were designed simply based upon images of the iPhone these companies found on the Internet," Yogasingam said. "If they were to get their hands on a prototype of the iPhone, they could make an almost identical handset with cheaper parts that could severely damage Apple's sales," he added.
Apple is well known for keeping a tight lock on its partners regarding components used in its products, even after product teardowns have made those details a matter of public record. For example, the former chief executive of Infineon refused to comment on the use of his company's baseband chips in the original iPhone, even months after the handset had shipped and its contents had been publically reported by teardown services.
News about what chips Apple uses is highly coveted. Prior to some Apple iPhone launches, media companies have flown journalists to countries that would be the first to open retail outlets so they would have a few hours lead in tearing down handsets and posting details to their Web sites.
The Hon Hai engineer's suicide would not be the first in a situation involving an individual in China seen to fail his company. Executives involved in scandals that found lead paint used on toys made in China also took their lives.


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PASADENA, Calif. (AP) - NASA has held a party for a 2-year-old that can't walk - but it sure can crawl.
On Tuesday, scientists at the Jet Propulsion Laboratory in Pasadena celebrated the second anniversary of the day that the Curiosity rover landed on Mars.
The rover was only expected to work until June 24 but like the Eveready bunny, it just keeps going.
Among its successes, the rover uncovered signs of an ancient freshwater lake on Mars that could have been capable of supporting primitive life.
NASA's also looking forward to the next rover mission. Launching in 2020, it will include an experiment to distill oxygen from Martian carbon dioxide - which would be useful for a future manned mission.
(Copyright 2014 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.)


text: I had to return my rooted droid eris due to a loose power wire messing with my trackball. On the new eris, I used the official ota update that verizon finally after months of waiting released. I am wondering if this version has been rooted yet. And is it possible to change the dialer without it being rooted. I was able to change the boot screen without it being rooted and wanted to know if I could customize other things also or if the boot screen was the only thing I could customize.


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Gawker Publishes George W. Bush's Personal Email Address
To mark the 10th anniversary of the war, Gawker went personal and posted No. 43's email address. I'm ambivalent about the move. The immature punk in me says, "Dude, nice work." But the 42-year-old with the bad back and fading basketball skills says, "Really? What does that accomplish? It's not like he's going to read all the nasty anti-war email that will presumably flood his inbox. He's just going to call I.T. and ask for another email address."
Anyway, all this springs from the recent hack of Bush's email account by a person using the handle Guccifer. Our own Zac Crain made contact with Guccifer and was given a screen shot of Bush's Gmail account. We published it in our April issue. It looks better in print, because everything looks better in print, and you should totally buy a copy of the magazine, but if you can't wait, here it is.


text:
Dominion Cove Point LNG, LP
Original Volume No. 1
Contents / Previous / Next / Main Tariff Index
Effective Date: 05/01/2003, Docket: RP03-341-000, Status: Effective
Original Sheet No. 277 Original Sheet No. 277 : Effective
Unless otherwise specifically provided in this Tariff that notices are to be performed
through Operator's EBB, or through EDI, each notice, request, demand or other communication
given when delivered by hand, or five days after it is sent by mail, or one day after being
sent by telex or facsimile (with receipt confirmed) provided a copy is also sent by mail,
addressed as provided in the applicable Service Agreement. Any notice, request, demand,
communication, or other posting made on Operator's EBB or on EDI as required by this tariff
shall be considered as duly delivered when transmitted by the sending party. Routine
communication by telephone between members of the operating staffs of Operator and Buyer
shall be considered duly delivered without confirmation by mail. If Operator is required by
this Tariff to provide any notice, request, demand or other communication to a Buyer by
telephone communication, Operator may, at its option, make such communication via facsimile
without any telephonic communication. Systemwide notices shall have a separate category for
notices which are not critical.
Any party may change its address or representative for purposes of notice by giving the
other parties notice in the manner set forth above.


text:
Gunstar Super Heroes
FAQ/Walkthrough by Spatvark
Version: 1.20 | Updated: 01/09/09 | Search Guide | Bookmark Guide
============================================================================== _ _ | | | | __ _ _ __ __| |_ __ __ _________ __ __ | | __ __ __ __ __ / | | | \ /__| |__\ / _| /__| | | \ /_ |/ _| | \ /_ |/ _|/ |/_ |/__| | | | | | | |__ | --| _ | | |__ | | | | | __| | | | | __| | | | | __|__ | |__ |\__|_|_|___|\__|___|_| |___|\__| _|___|_| |_|_|___|_| |___|___|___| |___| |_| ============================================================================== Gunstar Super Heroes by Spatvark (email@example.com) ============================================================================== / =============================== \ < [01] Introduction > \ =============================== / In the past... two heroes fought against the terrible Destructor. These two noble heroes were known as the Gunstar Heroes, but nothing else was known about them. They beat the Destructor in an epic battle on the moon. The Destructor exploded, resulting in a genesis, a genesis of four new moons that orbited the earth. As time passed, development ocurred on the four moons. It was a prosperous era; then a fifth moon appeared. This moon served as an ominous omen: A huge military satelleite... created by the Empire. It plans to resurrect the Destructor, the God of Ruin, its obsession since the find of a relic, the Megalith. But the Empire's grab for power hasn't gone unnoticed. The 3YE force on Earth has created a unit to stop it. This elite unit has been given the codename... Gunstar Super Heroes! ----- As the long-hoped for sequel to Gunstar Heroes, arguably the greatest Platform Shooter ever, Gunstar Super Heroes is an all out blast fest aiming to at least equal, if not better, its predecessor! / =============================== \ < [02] Disclaimer > \ =============================== / Listen up you mangy lot, this bit is important. You are free to use this FAQ for personal reference but if you plagiarize any sections, well... I'll have to come up with something evil to do to you... The only place allowed to host this FAQ is: GameFAQS - http://www.gamefaqs.com If you see it anywhere else, please contact me at: firstname.lastname@example.com You can also contact me with any questions that pertain to Gunstar Super Heroes that AREN'T answered in this FAQ, or any corrections to mistakes I've made (this does not include typographical errors; I'm not THAT anal retentive about my work). Also, do not bother to email me and ask whether you can host this FAQ on your site, the answer is no. GameFAQs is the only place I particularly feel like trusting, while sites that have to go soliciting for FAQs strike me as desperate to get a reputation even a tenth of that GameFAQs has. So don't bother, I won't even reply to your emails. / =============================== \ < [03] Version History > \ =============================== / v1.20 - Updated the Copyright. [09/01/09] v1.15 - Changed my email address and updated the formatting. v1.10 - I've added a FAQ section after reading through the GameFAQs board for Gunstar Super Heroes, adding questions I felt needed answering. I also made a correction to the Normal A control section and fiddled with the ASCII title. v1.00 - It's not like there's a whole lot that can be done with a FAQ for this kind of game, and I think I've got it all down here. / =============================== \ < [04] Contents > \ =============================== / **>Introduction -------------------------------------- [01] **>Disclaimer ---------------------------------------- [02] **>Version History ----------------------------------- [03] **>Contents ------------------------------------------ [04] **>Characters ---------------------------------------- [05] **>Controls ------------------------------------------ [06] **>Weapons ------------------------------------------- [07] **>Walkthrough --------------------------------------- [08] ==>Earth: Nakano Station ------------------------------ [08a] -->Sky Port --------------------------------------------- [08a.1] -->Headquarters ----------------------------------------- [08a.2] -->Rescue Yellow ---------------------------------------- [08a.3] >>>BOSS: Super Droid ---------------------------------------- [08a.3A] ==>Moon 1: Sky Road ----------------------------------- [08b] -->Air Drift -------------------------------------------- [08b.1] -->Save The Cobits -------------------------------------- [08b.2] >>>BOSS: Papaya Dance --------------------------------------- [08b.2A] -->Save The Chicks -------------------------------------- [08b.3] -->Waterfall Stairs ------------------------------------- [08b.4] >>>BOSS: Bravoo Man ----------------------------------------- [08b.4A] -->Hunter's Attack -------------------------------------- [08b.5] >>>BOSS: Pinky Roader --------------------------------------- [08b.5A] ==>Moon 2: Unblinking City ---------------------------- [08c] -->Lightning Strike ------------------------------------- [08c.1] >>>BOSS: Mega Cruiser --------------------------------------- [08c.1A] -->Fight In The Storm ----------------------------------- [08c.2] >>>BOSS: Swapping Reg mk.2 ---------------------------------- [08c.2A] >>>BOSS: Orange --------------------------------------------- [08c.2B] ==>Moon 3: Force Canyon ------------------------------- [08d] -->Running Fight ---------------------------------------- [08d.1] >>>BOSS: Smash Daisuke -------------------------------------- [08d.1A] -->Seven Force ------------------------------------------ [08d.2] >>>BOSS: Seven Force ---------------------------------------- [08d.2A] ==>Moon 4: Black City --------------------------------- [08e] -->Fortress Raid ---------------------------------------- [08e.1] >>>Hanging Gunship ------------------------------------------ [08d.1A] -->On The Board ----------------------------------------- [08e.2] >>>BOSS: Valvalion ------------------------------------------ [08e.2A] >>>BOSS: Timeron -------------------------------------------- [08e.2B] >>>BOSS: Super Gondola -------------------------------------- [08e.2C] >>>BOSS: Minion Soldier ------------------------------------- [08e.2D] >>>BOSS: Bubbles -------------------------------------------- [08e.2E] >>>BOSS: Turret --------------------------------------------- [08e.2F] >>>BOSS: Vortex Base ---------------------------------------- [08e.2G] >>>BOSS: Item Room #1 --------------------------------------- [08e.2H] >>>BOSS: Aberanbou Gel -------------------------------------- [08e.2I] >>>BOSS: Melon Bread ---------------------------------------- [08e.2J] >>>BOSS: Barracks ------------------------------------------- [08e.2K] >>>BOSS: Smash Daisuke -------------------------------------- [08e.2L] >>>BOSS: Item Room #2 --------------------------------------- [08e.2M] >>>BOSS: Teddy Bear ----------------------------------------- [08e.2N] >>>BOSS: File Crasher --------------------------------------- [08e.2O] >>>BOSS: Black Widow ---------------------------------------- [08e.2P] ==>Moon 5: Gigapolis ---------------------------------- [08f] -->Enemy Path ------------------------------------------- [08f.1] -->Space Strike ----------------------------------------- [08f.2] >>>BOSS: Laser Cannon --------------------------------------- [08f.2A] >>>BOSS: Enemy Hanger --------------------------------------- [08f.2B] -->Sign Of Ruin ----------------------------------------- [08f.3] ==>G-ARC: Final Stage --------------------------------- [08g] -->Big Fight -------------------------------------------- [08g,1] >>>BOSS: Pink Butterfly ------------------------------------- [08g.1A] >>>BOSS: Orange --------------------------------------------- [08g.1B] >>>BOSS: Black Gambit --------------------------------------- [08g.1C] >>>BOSS: Green ---------------------------------------------- [08g.1D] -->Dead End --------------------------------------------- [08g.2] >>>BOSS: Golden Silver--------------------------------------- [08g.2A] **>FAQ ----------------------------------------------- [09] **>Thanks -------------------------------------------- [10] **>Legal Stuff --------------------------------------- [11] **>Next Version -------------------------------------- [12] **>Working On... ------------------------------------- [13] **>Goodbye!~ ----------------------------------------- [14] / =============================== \ < [05] Characters > \ =============================== / Red: The goodie-goodie girl, her expressions are amusing to look at. Blue: Sarcastic Mr. Know-It-All, always ready with a smart alec joke at hand. Yellow: Daughter of the scientist who first discovered the Megalith, Yellow is also Green's sister, the knowledge base of the Gunstars and the pilot of the support craft. When she's not being kidnapped that is. General Gray: The madman behind the evil scheme, General Gray is in possession of the Megalith and intends to resurrect Golden Silver, the Great Destructor! Smash Daisuke: General Gray's second-in-command, Smash isn't nearly as funny in this game as he was in the original. Plus he has a scraggly beard. Green: Yellow's brother, Green was a Gunstar until he disappeared in the Mines of Moon 3. / =============================== \ < [06] Controls > \ =============================== / A = Jump B (Tap) = Sword Slash B (Hold) = Shoot Down + A = Slide NOTE: Red does a standing slide, while Blue does a low slide Up + A = Flying Uppercut A, A = Jumping Kick NOTE: You can aim the Jumping Kick with the D-Pad to either go sideways, diagonally, or straight down. However, if you jump straight up, you cannot do a Jumping Kick sideways, i.e. you need momentum for that to work NOTE: Blue's Jumping Kick looks so much cooler L = Change Weapon R, R (Hold) = Super In the Options, there is a choice of four different control methods, and this is what they affect: ======== NORMAL A ======== R (Hold) = Fixed Shot NOTE: This means that you can't move, but you can change your aim to any of the eight angles available D-Pad + R + B (Hold R + B) = Fix aim in direction pressed NOTE: This means you can move about, and always be firing in the same direction, very useful for bosses ======== NORMAL B ======== D-Pad + R (Hold R) = Fix aim in direction pressed R + B (Hold) = Fixed Shot ======== SIMPLE A ======== B (Hold) = Begin Autofire B (Hold) [In Autofire] = Fixed Shot D-Pad [In Autofire] = Changes aim, whilst moving you R + B = Cancel Autofire R = Super ======== SIMPLE B ======== B = Begin Autofire D-Pad + B (Hold) [Autofire] = Fix aim in direction pressed/Begin Autofire B (Hold) [In Autofire] = Fixed Shot B, B = Cancel Autofire R = Sword Slash R + B (Hold) = Super / =============================== \ < [07] Weapons > \ =============================== / Unlike its predecessor, Gunstar Super Heroes has a far smaller weapon selection, and has removed the weapon combination system, instead adding a Super Shot to each of the four possible weapons. Double Fireball: (Red Only) A strong weapon, it fires straight ahead with a little vertical spread, making it useful for hitting anything you need to. SUPER: Largish flames shoot out of the cannon in a straight line, doing good damage. Lightning: (Blue Only) Not as strong as Red's Double Fireball, the Lightning gun shoots in straight lines with no deviation, so you have to be very precise with the aim. SUPER: Largish blue flames shoot out of the cannon in a straight line, doing decent damage. Exploding Fireball: The strongest of the four weapons, it explodes on impact, but it also has an abysmally short range. SUPER: A gigantic explosion fills most of the screen, but doesn't really do that much damage Chaser Lightning: The weakest of the weapons, the Chaser Lightning homes in on targets, but has a bad habit of choosing to go for things that can't be destroyed. SUPER: A largish green flame circles around the screen, damaging anything it comes into contact with. / =============================== \ < [08] Walkthrough > \ =============================== / When you start the game, you need to choose which character you want to play as, Red or Blue. Which to pick then? Red, despite being a woman (and let's face it, female characters are almost always weaker in computer games), is actually stronger than Blue, especially on the higher difficulties, where Blue's Lightning gun takes an age to kill anything. However, the storyline is far better as Blue, but still... this is Gunstar Super Heroes! Who cares about storyline, we wanna blow stuff up! <---[08a] Earth: Nakano Station---------------------------------> %%%%%%%%%%%%%%%%%%%% ==[08a.1] Sky Port== %%%%%%%%%%%%%%%%%%%% The 3YE base on Earth is under attack! Gunstars, we need you to investigate and eliminate the threat! Start by heading left, blasting whatever's in your path. At the end of the screen, you'll find a Giant Droid; just fix your aim on it and it won't get a chance to attack. Make sure to grab the Health Sphere it drops before it explodes! Screen Two, just fire directly to your left and charge through. On the next screen, fix your aim upwards, and run back and forth across the lift whilst it's going up to destroy the Hoverbots. %%%%%%%%%%%%%%%%%%%%%%%% ==[08a.2] Headquarters== %%%%%%%%%%%%%%%%%%%%%%%% Screen Four, edge to the left slowly, until you see another Giant Droid. Let it get closer to you and then blast it away, grabbing the Health Sphere it drops. Now, run left, doing a diagonal Jumping Kick over the crate to avoid the Droid manning a gun implacement above. Clear out the floor, and then aim up into the gunner. When he's been destroyed, head a bit further to the left, and repeat the process with the next gun implacement. With them cleared, run to the left and up the slope, firing all the way. Screen Five, switch to the Lightning Chaser weapon if you haven't already, and jump up onto the box in the middle of the room. A Giant Droid is on this screen, and it likes to roll around, but the elevation the box grants you will lift you clear of it. Just fire with the Lightning Chaser, and it'll die quickly enough, with no effort on your part. Grab the Health Sphere it drops. Screen Six, just run up the slope to find General Gray! During your oh so pleasant chat with him, Yellow radio's in, saying that she's under attack! As General Gray makes a run for it, charge to the right to the next screen. %%%%%%%%%%%%%%%%%%%%%%%%% ==[08a.3] Rescue Yellow== %%%%%%%%%%%%%%%%%%%%%%%%% Screen Seven is basically the same as the third screen; fix your aim upwards and weave back and forth to take care of the Hoverbots. Screen Eight, head to the right and as soon as the Armourbot walks on screen, attack it with a super if you have one available; I prefer the Double Fireball Super for this guy. Grab the three Health Spheres it drops and then charge to the right, blasting clear a path. Screen Nine, back outside, head to the right until "WARNING" starts flashing on your screen... [%%%]BOSS: Super Droid [08a.3A][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] Using Yellow's ship as a weapon, the Super Droid will try to crush you with it, but it's fairly easy to dodge. It's only weak point is it's head, which it often covers with Yellow's ship. However, there is a rather large flaw in the Super Droid's attack plan; jump up onto Yellow's ship, and you can't be hit! If you have the Lightning Chaser gauge maxed, unleash that. When the Super Droid raises Yellow's ship to smash it to the ground, jump upwards, and as you're coming down, hold down on the D-Pad and hit the A button to do a vertical Jumping Kick, which should do a lot of damage to the Super Droid. Just keep repeating the process until it's dead. [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] With the 3YE destroyed, all that remains are the Gunstar Super Heroes, only they can stop the Empire's plans to resurrect the God of Ruin, Golden Silver! You now have a choice of four moons to attack, but I'll assume you're doing them in order. <---[08b] Moon 1: Sky Road--------------------------------------> %%%%%%%%%%%%%%%%%%%%% ==[08b.1] Air Drift== %%%%%%%%%%%%%%%%%%%%% The first section of Moon 1 shows off the sheer awesomeness of 2D graphics, with you atop Yellow's ship as you soar through the skies. Rotate the screen clockwise by pressing left, or counter-clockwise by pressing right. There are three different attacks to avoid here: first, the Heli-Platforms fire missiles at you which you can avoid by spinning away from them, or shoot them down. Second, mercenaries in mecha armour fly about, shooting at you with large cannons; jsut blow them from the sky. Thirdly, you get waves of what seem like moths, that will try and divebomb you. %%%%%%%%%%%%%%%%%%%%%%%%%%% ==[08b.2] Save the Cobits== %%%%%%%%%%%%%%%%%%%%%%%%%%% Finally on solid ground, destroy the huts that are on elevated ground (it's easiest to do so with the Flying Uppercut) and grab the Health Spheres they drop. When you reach a gun implacement, jump to the plaform above, move behind it and drop down to you have an unobstructed view, making it easier to destroy it. Below you will be a droid in a van; jump on top of it and aim straight down, grabbing the Health Sphere it drops. Jump up as high as you can go, and launch yourself to the right, jumping over the hut. Drop down a floor to find yourself behind another gun implacement, with another van below you. Repeat the process from last time. Once they're done, run to the right, and the moment you see a third gun implacement, do a sideways Jumping Kick to sail over it, bringing the mini boss into play: [%%%]BOSS: Papaya Dance [08b.2A][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] Papaya Dance has three attacks; it fires single berries that explode upon contact with you, it fires cluster berries that explode in a large cloud upon contact with either your or the floor, and it spawns large grubs which don't attack, but push you to either side, trying to pin you to a corner. Stand underneath Papaya Dance's head and aim upwards, jinking from side to side to avoid the single and cluster berries. When it spawns a grub, take it out quickly, and resume blasting Papaya Dance's head. This is a pretty easy fight, and you should be looking to come out of it unscathed. When Papaya Dance is defeated, it's head will fly off. Slide into it to make a Health Sphere drop. Grab it, and slide into it to make another drop. You can get a total of five Health Spheres from the head before it explodes. [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] %%%%%%%%%%%%%%%%%%%%%%%%%%% ==[08b.3] Save the Chicks== %%%%%%%%%%%%%%%%%%%%%%%%%%% Honestly, this section just annoys me. I like the reference to Flicky, an old Sega game, but the actual section is just irritating. Firstly, like the section atop Yellow's ship, moving left or right makes the level spin, whilst also moving you. Bear this in mind whilst trying to avoid the sparkle points; these indicate that the snake monster is lurking in the wall, floor or ceiling nearby, which will come out when you get nearby. It is also indestructible, making it a serious nuisance, but bear in mind that there is only one, and it can't come out of two points at the same time. To grab a Flicky, you need to make contact with it, and it'll join a line trailing behind you; however, if a monster hits you, the line will disband and they'll all go back to where you grabbed them. There are sixteen total, and when you've got them all, take them back to the Exit door where you started. Note that you get more points by taking them all at once, rather than in small groups. %%%%%%%%%%%%%%%%%%%%%%%%%%%% ==[08b.4] Waterfall Stairs== %%%%%%%%%%%%%%%%%%%%%%%%%%%% On the third section, jump onto the boat, and then onto the South American style pyramid. Stick to the right hand side until you spot a gun implacement above you; do a Flying Uppercut to get rid of it, and then go the to left side of the pyramid, doing the same for the next one that appears. Make your away up cautiously; you should be able to see every gun implacement before they see you, so you can position yourself where they can't hit you. Upon reaching the top, you'll find: [%%%]BOSS: Bravoo Man [08b.4A][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] I'm pretty damn sure this guy doesn't attack at all. Walk into it and do vertical Jumping Kicks to get rid of it quickly. [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] %%%%%%%%%%%%%%%%%%%%%%%%%%% ==[08b.5] Hunter's Attack== %%%%%%%%%%%%%%%%%%%%%%%%%%% [%%%]BOSS: Pinky Roader [08b.5A][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] After falling into the center of the pyramid and blasting the rubble out of your way, you'll find the boss of this level, the Bounty Hunter Pink. This is ridiculously easy. Select the Double Fireball shot, and slide underneath one of Pinky Roader's feet. Jump up onto the main body where Pink and the Duck Batallion are and either use the Super Shot or do vertical Jumping Kicks to get rid of it quickly. You can't get touched at all from this position. Note that upon defeating Pinky Roader, a sphere with a green star inside will fall to the ground; that's a Super Sphere, and will boost the Super Gauge for whichever weapon you have selected when you pick it up. [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] <---[08c] Moon 2: Unblinking City-------------------------------> %%%%%%%%%%%%%%%%%%%%%%%%%%%% ==[08c.1] Lightning Strike== %%%%%%%%%%%%%%%%%%%%%%%%%%%% This level is an absolute nightmare, no two ways about it. You'll find yourself piloting a helicopter; use the D-Pad to move it, the L and R buttons to rotate it, B to fire the machine guns and A to fire the Air-to-Ground Missiles. Ideally, you should always hold down B and be jamming on the A button, to do as much destruction as possible. There are two routes through this level; the rough n' tough man's way, or the coward's (READ: Smart) way. The first wave of enemies are easy enough to deal with, just head straight upwards, until you enter the city. Head to the right hand side of the screen and stick there as you make your way along, using the skyscrapers as cover from the tanks. You'll come a point where you have to go towards the center of the screen to progress; stick to the right hand side as the big ship appears, and pick it off with your machine guns. Once it's gone head through the impasse, and prefer for the nastiest boss in the game: [%%%]BOSS: Mega Cruiser [08c.1A][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] There are twelve weapons, that's right, TWELVE WEAPONS, all firing at you at once here. You are gonna take a beating, no way to avoid it, but how do you minimise the damage? Take out the four gunships in the water as soon as you can and then get in as close to the boss as you can, firing both weapons constantly. [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ==[08c.2] Fight in the Storm== %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Orange's battleship will rise from the water, and you need to get on before it launche into space, fast! Atop Yellow's ship once more, destroy the Hoverpack- toting Droids as soon as they come on screen, to prevent them from throwing Skull Bombs, and when the big flying bots come, just do a Flying Uppercut from underneath them to destroy them quickly. Once you board the battleship, head to the right and you'll find: [%%%]BOSS: Swapping Reg [08c.2A][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] Well, I call it Swapping Reg, but it's not the same as the one from the original. Jump onto one of the three towers and jump again to grab onto the cable running overhead. The bots in the towers will chuck skull bombs at you; they'll miss, but if they hit the top of the tower right below you, you'll get hit by the splash damage, so as soon as they throw the bomb, jump to another position. Each tower drops a Health Sphere once defeated. [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] Once they've been defeated, drop to the floor and run to the right. The large gun implacements each drop a Health Sphere, and there are four of them (so, if you beat Swapping Reg without taking a hit, you should have gained 70 Health from this section). Eventually, you'll reach the boss of this section: [%%%]BOSS: Orange [08c.2B][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] Like in the first section of this level, you have two choices in how to fight Orange; you can try to outfight him, which will kill him faster, but as far riskier, or you can outsmart him, which takes a while, but can be done without taking a single hit, easily. Select the Chaser Lightning weapon and stay atop Yellow's ship. As the Harrier Jet tilts to one side, run to the other and jump up onto the edge of the wing, firing away with your gun. As soon as Orange tries to shoulder tackle across the wing, jump off the plane and back onto Yellow's ship; with luck, Orange will shoulder tackle himself right off the plane, doing major damage to himself. If not, repeat the process on the other side. As soon as the Chaser Lightning gauge is maxed, let loose with the super, that'll massively speed up the process. If you insist on fighting him properly though, select the Exploding Fireball weapon and jump onto the Harrier's wing. Go over Orange's shoulder tackle with a sideways Jumping Kick, and then start firing at him. Provided your range is right, your shots will explode and hit him. While Orange has a habit of making himself invincible, the explosions will at least make him perform his pain animation, and that's exactly what we want. Just keep your shots focused on him, and soon enough, he'll be knocked off the Harrier, dealing 25 damage (which is mammoth damage, considering he has 100 health total). He'll jump back up and land on the center of the Harrier, so get to an edge, and jump over his shoulder tackle, and repeat the process. However, note that you cannot kill him by making him fall, you must do the final one damage with an actual shot. [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] <---[08d] Moon 3: Force Canyon----------------------------------> %%%%%%%%%%%%%%%%%%%%%%%%% ==[08d.1] Running Fight== %%%%%%%%%%%%%%%%%%%%%%%%% This seem familiar to you? Yup, while Moon 1 was similar to Pink's level from the original Gunstar Heroes, this is almost exactly the same as Green's level. The biggest differences come in the form of your vehicle; whilst in the original you had a mine cart, you now have a mecha, AND instead of hitting double jump to switch between floor and ceiling, you now press jump to move to either the floor, ceiling, or MIDDLE of the screen, the latter will be incredibly important when it comes to the boss. Get near the right side of the screen and blast the gun implacement that'll appear in the bottom-right corner, and then quickly follow the platform it was on, shooting it, to make a Health Sphere drop. A Giant Droid will appear in the bottom-right corner next; stay about a third of the screen away from it and destroy it quickly, repeating the process with the platform for another Health Sphere. Once inside the mine, you'll see a train come by; the Droids aboard will pop up with two types of gun implacements; one is a rotating flamethrower, and the other is a missile launcher. Either way, position yourself underneath it and fire straight upwards to take it out fast. Note that you'll also come across another Gun Implacement/Giant Droid combo before the tunnel turns vertical. When it does so, you need to either kill the Droids fast, or switch surfaces quickly to avooid the Skull Bombs they throw. Horizontal once more, make sure you're on the bottom of the screen, and take out the next Gun Implacement/Giant Droid combo. You'll catch up to the train, so take out the Implacements that pop up, and when you get to the front of the train: [%%%]BOSS: Smash Daisaku [08d.1A][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] Get into the hover position and aim straight forward. Easy. [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] %%%%%%%%%%%%%%%%%%%%%%% ==[08d.2] Seven Force== %%%%%%%%%%%%%%%%%%%%%%% [%%%]BOSS: Seven Force [08d.2A][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] Oh joy, the second toughest boss in the first game is back, and tougher than ever before. Comprising of seven different forms, each with their own individual Health totals and attacks, you need to know how to beat each one to stand a chance of making it through this boss. I'll go through them in the order that they were listed in the original, but bear in mind that the order they appear in is random: [%%%]FORM: Soldier Force[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] In the figure of a man, Soldier Force is nasty if you don't know how to deal with him. It'll start by firing a spread of blue laser shots; counter this by using the Super shot of your main weapon. In fact, I recommend using it constantly for this form. You should almost kill it before Soldier Force finishes firing the blue lasers. When it does, it will either fly right at you, in which case you need to switch to the floor, fire it's arms at you which will home in upon you, in which case you need to jump about to dodge them, or it will throw bombs in an arc from it's head, which can be avoided by being in the middle or on the floor. As I said earlier, use the Super of your main weapon until Soldier Force finishes firing the blue lasers, and then stick to normal attacks to drain the last bits of health it has. [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] [%%%]FORM: Tails Force[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] While most of the other forms are fairly easy, Tails Force is the one I have most difficulty with. That is, unless I just own it with my main weapon's Super shot. It attacks in two different phases; firstly, it'll tilt its head back and then fire a volley of large green laser blasts horizontally, as it moves down the screen. To avoid it, head to the very bottom of the screen and fix your shot diagonally upwards. The second phase is the one I hate; it spits out fireballs from its tail, and they alternate between being on the left side and in the center. Apparently you can use the sword to destroy the fireballs, but that's never worked for me; instead I jump between them, which takes a hell of a lot of skill to get right, hence I take a beating. However, if you're being smart, just blast Tails Force to hell with your main weapon's Super shot, and kill it before it reaches the second phase. [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] [%%%]FORM: Tiger Force[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] Running along on all fours, this yellow Force fires lasers straight forwards from it's head, fires gas bombs that explode upon contact from it's tail, and loves to do somersaults, smacking you with it's body. To start, get above it and aim straight downwards, until the gas bombs start to get close. Head to the back of the screen and Tiger Force will probably start somersaulting; hover in the middle and shoot straight forwards, but be ready to switch back to the ceiling once it settles down again. [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] [%%%]FORM: Eagle Force[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] This is another pretty easy form, and it attacks in three phases. Firstly, it'll alternate between firing a spread of three blue flames down the center, and throwing six spears to the sides, three on each side. Fix your aim straight upwards and hit A to flip between the shots. In the second phase, Eagle Force will turn itself over, and start to fire blue laser shots downwards. With your aim still fixed upwards, get to one side to avoid the initial burst down the center, and once it starts to move towards you, switch to the other side. Don't try to concentrate on attacking it in this phase, just hit it as you pass by it. Soon enough, it'll enter the third phase, where it fires big rings of blue flame. If the flame touches both sides, then stay in the middle, and if it touches only one of the sides, then jump to a side; note that it doesn't matter which side, the flame only actually hits the center of the screen, not the sides. Soon enough it'll die. [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] [%%%]FORM: Bow Force[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] This one wasn't actually in the original Gunstar Heroes, but has come in to replace the ridiculously easy Blaster Force. Shame that this one's really easy too. Bow Force attacks in a very strict pattern; first it fires one arrow through it's center, then it fires two arrows going diagonally, then three combining the previous directions, and then fires a blue flame through its center, which explodes upon contact. And then it repeats the pattern. Move a bit away from the left-hand side so you can avoid the blue flame, and blast away at Bow Force. When it draws back to fire the first arrow, switch to the floor or ceiling, once it's past, switch back to the center and continue firing; the double arrow shot will go either side of you. When it aims the triple arrow shot, switch to the floor/ceiling. Getting hit by this pathetic form is truly shameful. [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] [%%%]FORM: Urchin Force[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] This form is incredibly easy. It has two attacks; it will bounce from wall to wall firign out mines which only go to about halfway up or down the screen, and then Urchin Force will spin in place before tearing down the wall fast. Fix your aim straight up with your main weapon and hover in the middle of the tunnel, at the bottom of the screen. When Urchin Force picks a side to spin down, switch to the opposite side and move to the top of the screen. Fix your aim downwards and hover in the middle of the screen. Repeat the process until you defeat it. [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] [%%%]FORM: Crab Force[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] Crab Force has four different attacks, but only one is really difficult to avoid. Firstly, it fires machine guns from it's center, but your weapons will block that whilst you're in the middle of the screen. Secondly, it fires mines along the floor and ceiling; just hover in the middle to avoid them. Thirdly, it fires a large blue flame from it's center, straight ahead. Dodge it by switching from the center to the floor or ceiling, but make sure that you're about a quarter of the screen inside of the right- hand side, to avoid it's explosion. Finally, the fourth attack is the nasty one; Crab Force fires out expanding walls that only leave one of the three positions open, and often does so in a sequence. It's easy to avoid if they're all on one surface, but once it starts interchanging them, you need to be really fast on that jump button. For actually attacking it, just sit in the middle and fire straight at it. You should be able to beat this form without being hit, though the walls truly are tricky. [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] Finally, we're done! [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] <---[08e] Moon 4: Black City------------------------------------> %%%%%%%%%%%%%%%%%%%%%%%%% ==[08e.1] Fortress Raid== %%%%%%%%%%%%%%%%%%%%%%%%% Jump up to the main platform and run to the right, firing all the time. Jump to the floor below and run to teh right of the screen, for the first mini boss: [%%%]BOSS: Hanging Gunship [08e.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] This guy is fairly easy; get underneath it and keep doing Flying Uppercuts into it; each hit should reduce its rotating cannon by one gun, but that's no real worry, since it should never get a chance to fire. [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] Jump off the platform to the right onto a Heli-Platform, and jump to the next one. When you reach the final one, do a sideways Jumping Kick into the opening across from you. If you miss, you'll fall down to the floor below, and have to fight an Elite Soldier, which can be quite nasty. At range, fire at it, jumping over the short beams it fires, and when it gets in close, do a Flying Uppercut on it and run to the other side. If you had to fight the Elite Soldier, head to the right and stand between the flames that are fired downwards; fix your aim upwards and you should be able to take out two of the flamethrowers at once. Jump up to the top and you'll see the opening I suggested you take. Head right again and stand in the center before dropping down a level; fix your aim downwards and you should take out two blue flamethrowers. Once they've been destroyed, move so that you're a quarter of the width of the platform from either side and drop down to the next floor. Again, fix your aim downwards to take out another two blue flamethrowers, leaving one on the side opposite from you. It's up to you whether to destroy it or not. Either way, drop down to the bottom floor and run to the right, where you'll find a lift that takes you into... %%%%%%%%%%%%%%%%%%%%%%%% ==[08e.2] On the Board== %%%%%%%%%%%%%%%%%%%%%%%% The map below shows the layout of Black's Dice Maze; the letters in each room corresponds to the letter at the end of the reference code for each Boss section below; i.e. say you land on the L square, and you want to know what it is and how to beat that particular boss, open the search function and enter [08e.2X], where X = the square's letter, so for this instance, you would enter [08e.2L], and that would take you to the Smash Daisuke Boss section. Got it? _____ | | | | _________ | O |_____/______| | | | \ | P | |_____| |_________| Drop | | _________________| _____| | | | N | |_____| _____ ____|____ _____ _________ _____ | | | M |/_| |_| |/_| |/_| | |_________|\ | L |_| K |\ | J |\ | | Drop |_____| |_________| |_____| | | | Drop | H | | _____\___| | | | __|__ / | _____ | | | | | |___/_| |/_| | | | B | __|__ \ | I |\ |_____| | |_____| | | |_____| __|__ | __|__ | C | | | | | | |_____| | G | _______ | | __|__ |_____| | | | A | | | ______ __|__ | START |_\| | | D | | |_| | | | /| | |_____| | E |_| F | |_______| |_____| |___\_|______| |_____| / NOTE: You have to land in Square H to progress in the Dice Maze, or else you'll loop round eternally via Square I. [%%%]BOSS: Valvalion [08e.2A][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] This is an annoying fight; the only weak spot on Valvalion is the head, so that's what you need to be aiming for. However, you'll probably spend most of the fight in the water, where you can't use your guns, so use the Flying Uppercut whenever you can. If you manage to jump up on Valvalion, do as much damage to his head as you can, and watch out for the electrical pulse it passes through its body; you have to jump over the affected part as it comes towards you. [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] [%%%]BOSS: Timeron [08e.2B][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] This guy is far tougher than he was in the original. It fires out a spread of three flames downwards whilst moving side to side, but that's easy to avoid. However, Timeron also spits out three different types of orb; one looks kinda like a fish head and homes in on you (Note that it moves like a King in Chess; teh background has a grid upon it and it can only move one square at a time, whether left, right, up, down, or diagonally), one has a + in it and the other has an x in it. The latter two are the important ones; when the timer at the top of the screen hits 0, the +/x orb will fire out flames in the directions the symbol within it shows; you need to be in a position where they cannot hit you. Once the flames have gone, the orbs all disappear and Timeron floats to the top of the screen, before beginning the process again. It's at this point I recommend you run in with your main weapons Super shot and finish it quickly. [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] [%%%]BOSS: Super Gondola [08e.2C][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] This is just plain nasty. Switch to the Exploding Fireball weapon and Flying Uppercut the various assortment of nasty weapons above you. When a bomb blows a hole into the floor, I recommend you jump into it, and save yourself the pain of trying to finish this boss. Instead, you'll be taken to the next one. [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] [%%%]BOSS: Minion Soldier [08e.2D][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] Oh hell yeah, I love this little dude. He's really tough, but c'mon, he's just so adorable! Let loose with the Exploding Fireball Super as soon as you can, and then try to pin Minion Soldier (the green one) into a corner, and repeatedly slide him; if you're doign it right, you'll do about three damage a hit while he keeps jumping, but it's better than getting your arse kicked all over the place. [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] [%%%]BOSS: Bubbles [08e.2E][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] While fairly fun, this can be incredibly exasperating. Basically, use your physical moves (Flying Uppercut, Jumping Kicks and Slides) to get around the screen, destroying the bubbles for points. There's a point where you have to destroy a turret to progress; use a Super on it straight away and then do Flying Uppercuts to blow it up, opening up some doorways on the screen. Take the new path and near the end, you have a few choices to make; you can grab the Super and Health Spheres that are in the pits, you can jump into the warp out in the final pit, or you can carry on past it to end up in the next boss room: [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] [%%%]BOSS: Turret [08e.2F][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] Basically, it fires out a stream of blue flame as it rotates counter- clockwise, but it is intermittent; when it lets up, you have to run through it fast. Otherwise, position yourself underneath it and roast it with your main weapons Super shot. [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] [%%%]BOSS: Vortex Base [08e.2G][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] This is almost identical to the original version, albeit with the middle lower platform removed. Your target is the yellow bulb in its center; aim your shots at it whilst noting the order in which the red spheres flash - this is the order in which the yellow laser beam it fires will travel from the bulb to the first sphere, from that to the second, and so on. If you haven't destroyed it before the laser beam finishes moving, then the Vortex Base will fire small blue lasers as it moves from side to side. [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] [%%%]BOSS: Item Room #1 [08e.2H][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] Well, this isn't really a boss, but so what? Anyway, head left and smash the blocks to get the first Health Sphere. Jump kick up the middle pathway and grab the Super Spheres to charge up your weapon gauges. Back to the middle pathway, resume doing Jump Kicks to get to the top of it. Head to the right and drop down two levels to get a second Health Sphere, and then jump back up. Smash the blocks to the left and go all the way down to land upon a lift. When it reaches the top, take the last Health Sphere and head to the right, doing Jump Kicks to reach the warp out. [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] [%%%]BOSS: Aberanbou Gel [08e.2I][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] As soon as you can move, jump up onto the left hand side of the bathtub, and fire straight at Aberanbou Gel. When it fires the first swirly thing, jump straight up over it and resume firing. When it shoots the second, do a sideways Jumping Kick over both the swirly thing and Aberanbou Gel and head for the opposite edge of the bath tub and repeat the process. [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] [%%%]BOSS: Melon Bread [08e.2J][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] Oh wow, Melon Bread actually does something this time! Spewing out a constant stream of blue flame, you don't want Melon Bread getting near you, that's for sure; luckily, you CAN control where Melon Bread moves to. See, Melon Bread will only move when he's hit, and in that situation, he'll move in the direction that he's facing, UNLESS he's in a corner, in which case he always moves to the center. While it may take a while, basically, only shoot Melon Bread when he's facing away from you. [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] [%%%]BOSS: Barracks [08e.2K][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] I find this to be one of the nastier rooms in Black's Dice Maze. You start off in a room with several Hoverpack-toting Droids and two Elite Soldiers; fire straight up until the two Elites Soldiers both launch a physical attack, and then slide underneath the one to the left. Run most of the way down the slope and turn around. Wait 'til they both try to do a diagonal Jumping Kick on you, and then pull out your main weapon's Super and fire it diagonally. Push them into the far right corner and finish them with the Super. Once you've defeated the two Elite Soldier, move to the next screen, and stand underneath the gun implacements, firing straight up at them. When you've cleared all four out, head to the top and jump to the ropes. Use them to move over the platform in the center of the pit, and a wave of Hoverpack Droids will appear, throwing Skull Bombs at you. Make sure you don't fall into the pit, or else you'll end up back at the Super Gondola room, and you do NOT want to go back in there. Once the "GO!" starts flashing, head to the left and either jump over the lift to the warp out of the level OR take the lift down. Jump to the ropes and a Giant Droid will roll underneath you; blast it once it stands up, and you'll jam it there until it's destroyed. Grab the Health Sphere it drops and head left to find: [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] [%%%]BOSS: Smash Daisuke [08e.2L][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] Much akin to two of the fights against him in the original Gunstar Heroes, Smash Daisuke will take to the sky and litter the place with bombs. Whip out your main weapon's Super and fire it straight up; it'll destroy any Skull Bombs that get too close, and deal major damage to Smash, giving you an easy win. Grab the Health Sphere he drops. [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] [%%%]BOSS: Item Room #2 [08e.2M][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] If you just survived the Barracks, then this room will be a welcome relief. Ignore the blocks to the lower left, and take out the upper right ones instead to get your first Health Sphere. Go through the opening to the left and do a downwards Jumping Kick through the first set of blocks, but let go off the jump button quickly, or you may find yourself falling to the Start. Grab the second Health Sphere and jump out of there, heading to the left once more. Shoot a path through to the left and grab the first Super Sphere, and then clear a path downwards. Tap Down + Jump when the platform is underneath you to get to the third Health Sphere, and then jump back up. Head to the left and do a Flying Uppercut from underneath each Super Sphere to make them drop down, and then do sideways Jumping Kicks to get to the Health Sphere at the top. Once you've got those comes the tricky bit: just to the left, you have two moving walls; you need to do a sideways jumping kick to the second one, and bounce off it into the first one, and then over the second to the warp beyond it. [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] [%%%]BOSS: Teddy Bear [08e.2N][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] You'll find yourself out in a grubby alleyway, with a truck coming your way! Slide twice to the left side of the screen and it'll miss you, but get out of that corner as soon as you can, coz' it's Super Happy Teddy Joy Fun Time! YAY! When the Teddy Bear raises itself to its feet, you need to keep your distance and aim for its head. If you get to close, it'll start doing moves that seem rather like Curry and Rice from the original Gunstar Heroes game. It's important to note that you can slide underneath the Teddy Bear while it's standing since you'll need to get to the left hand side of the screen whenever another truck comes by; you'll know one's coming by the sound of its horn. If the truck hits the Teddy Bear, it'll do a lot of damage AND knock it to the ground. Do a diagonal Jumping Kick over it, so you hit its head, and then blast it at point blank range with the Exploding Fireball weapon. After you get it down to half health, it will start throwing blue fireballs over your head, so make sure you're not too close to the edge of the screen. [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] [%%%]BOSS: File Crasher [08e.2O][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] This boss completely loses half of its fun with the warning from the JP version taken out. Originally, it said something along the lines of that the File Crasher would wipe your file if you died in the level. And then that madcap chase, oh man, I hadn't been that hyped in a game since the chase scene in Metroid Fusion (Which was the best set piece in a Metroid game, ever). In the US version, of course, that warning is removed ;_; Anyway, what you have to do is make your way to the bottom of the level, as your Save File makes its way down the screen to crush you. However, you've got to destroy all the blocks in the way, and it's a LONG way down. I heavily recommend using the Exploding Fireball weapon here, since it's good at taking out large segments of blocks at a time, including the annoying low ones. When it comes down to it, while getting out is possible, it's ridiculously hard, and so not worth trying this room. Avoid it at all costs. I went from 217 Health to 18 when I finally managed to escape XD [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] [%%%]BOSS: Black Widow [08e.2P][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] After some of the manic bosses in the Dice Maze, it's a relief that Black is so much easier. He attacks in five phases, though only three of them are different. To start out, you'll be underneath the Black Widow; when it raises its left legs, run underneath them, so that you're now directly underneath Black, and aim at him, whilst taking out and missiles that are fired at you. After you do 100 damage, he'll switch to the other side of the Black Widow. As soon as the left legs are raised, run underneath them again. Black will now fire large flame jets from left to right, which do about 30 damage a hit. When you do a further 100 damage, he'll switch back to the first phase, and back to the second phase when he's down to 200 health. When you finalyl get him down to 100 health, Black loses control of the Black Widow, and starts spinning counter-clockwise around the room. Use slides to catch him from behind and then start firing diagonally upwards as you run in the same direction. Once Black slips off screen again, start the process again until the Black Widow explodes. You might think that's all, but it ain't. Shoot Black until he's in a corner and then slide into him; he'll drop a Health Sphere, so grab it. Back up so you're on the flat floor, and slide him again, quickly running away from him as he drops a Skull Bomb. You need to make him drop four Skull Bombs in total and then Yellow FINALLY shows up to take you outta there! [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] <---[08f] Moon 5: Gigapolis-------------------------------------> %%%%%%%%%%%%%%%%%%%%%% ==[08f.1] Enemy Path== %%%%%%%%%%%%%%%%%%%%%% Atop Yellow's ship, minus Yellow piloting it, fix your aim straight upwards and move from side to side to wipe out the Hoverpack-toting Droids. When you land, head to the right, taking your time to destroy the flame jets blocking your path. You'll have to fight an Elite Soldier when you reach the end, but you know how to deal with them. %%%%%%%%%%%%%%%%%%%%%%%% ==[08f.2] Space Strike== %%%%%%%%%%%%%%%%%%%%%%%% Inside your dinky little space ship, go right as fast as you can, taking out the purple missile launchers along your way, ignoring everything else. When the arrow indicates to go downwards, rotate the ship 180 degrees with the L or R buttons, and get ready for: [%%%]BOSS: Laser Cannon [08f.2A][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] This is pretty easy if you know how; take out the two purple missile launchers on either side of the Laser Cannon, and wait for the large laser beam to be fired and to dissipate. Dodge the yellow energy ovals and go into the crevice which houses the Cannon. Lower yourself so that you're half in the wall, and then angle yourself so both streams of fire can hit the Laser Cannon; nothing can hit you here so you can wipe it out easily enough. [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] Follow the arrows, and take the lower path when you come to the + shaped chunk of ship. After destroying the two large pods that come, you'll find the next boss: [%%%]BOSS: Enemy Hanger [08f.2B][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] Again, like the Laser Cannon, there's a spot you can tuck yourself into where you can't be hit. While you can't get into the Hanger's crevice, you can wedge yourself into the overhang just to the left of it. Rotate your craft so that the lower stream of fire can hit the Launcher, and hold down fire. [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] %%%%%%%%%%%%%%%%%%%%%%%% ==[08f.3] Sign of Ruin== %%%%%%%%%%%%%%%%%%%%%%%% Like Air Drift on Moon 1, you're atop the spaceship and rotating the screen by pressing left or right on the D-Pad. This section is annoyingly long, and far too easy. Frankly, as far as I can tell, its only purpose is to drag out the length of the level and of the game, since it really is pretty short. <---[08g] G-Arc: Last Stage-------------------------------------> %%%%%%%%%%%%%%%%%%%%% ==[08g.1] Big Fight== %%%%%%%%%%%%%%%%%%%%% If you've been thinking that this game isn't been all that tough, then you're about to get proved wrong as we take on five bosses in a row. To start off, head slowly to the right. Ignore the big green glowing cannons, and go nice and slow, grabbing each Health Sphere as you go. The cannons WILL fire, but only after you've passed them and they can't hit you. However, when you reach the final cannon -you'll be able to tell by the dip in the floor in front of it- jump clear to the afore-mentioned pit. The cannon will fire over your head; once the beam dissipates, run to the next pit and wait. Repeat this process until you come across... [%%%]BOSS: Pink Butterfly [08g.1A][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] Oh man, considering your first encounter with her was so easy, this one is quite a shocker, though she does look rather fetching in that suit. Now, it's important to note that the Duck Batallion are accompanying her here also; the tall one with a cannon is a major nuisance, but the fat one in the hovering pod is actually quite useful; it fires out a spread of five pod-like bombs; if you slash them with your sword before they explode, they drop Health Spheres, which will be damn helpful if you mess up. In theory, this battle is easy if you can get into Pink's blindspot, just to the right of the center of the screen, and fire your main weapons Super straight upwards. The fat Duck Batallion guy will float into your line of fire eventually, but don't worry about it; it's when the thin one jumps into the gully that you're stood in; turn your super on him and kill him as fast as you can before turning your attentions back onto Pink. Alternately, start by taking out the tall Duck Batallion dude and then move into Pink's blindspot. Let the fat one throw his pod-bombs at you, and slash 'em open for Health Spheres until you reach 300, and THEN take out Pink with the Super. [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] Make your way up the slope, avoiding the green cannons and you'll find: [%%%]BOSS: Orange [08g.1B][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] Orange is dumber than even in this fight, seriously. He'll start by doing a shoulder tackle across the lower floor, setting it alight, but don't worry about it, instead jumping to the upper platform. Move to about two thirds of the way along it and as Orange does a Tornado to reach the upper level, lower yourself (Down + Jump) so you're hanging from the platform. Orange will do a shoulder tackle along the top platform, but of course, it won't hit you. The thing is, he'll KEEP doing shoulder tackles along the top. Switch to Chaser Lightning and blast him away. [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] Head to the right and a large door will open. Step through to confront: [%%%]BOSS: Black Gambit [08g.1C][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] This guy is pretty easy all around. Platforms appear from the ground and rise to the ceiling whether they explode in a gas cloud. Just keep running off the platforms whilst holding down fire on your main weapon; don't actually aim for Black, just take the hits that you get. When you get him down to 200 health, green flames will appear in one of three positions along the ground, but they're easy to avoid, especially since the platforms become smaller, and thus control where you move a lot less. [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] Get off the lift and head right to have your final battle with: [%%%]BOSS: Green [08g.1D][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] Time for Seven Force to kick your arse again! Yay! This fight is more akin to the second fight against Seven Force, in the Space Stage of the original, in how it's a cumulative health total for Seven Force, not individual like in the first encounter. Here's a run down of what each form does and how to avoid it: Soldier Force: Runs at you and tries to kick you; just get to the corner furthest away. Tails Force: Spins on a spot, don't stand too close to it. Tiger Force: Somersaults about the screen; slide underneath it when it's in the air. Eagle Force: Fires a spread of small blue laser shots; either block it with your main weapons Super or slash it to make it drop a Super Sphere. Fires a blue beam that tracks you; run from one corner to the other. Bow Force: Fires either one or three arrows at you; stay about two thirds of a screen's width from it and jump whilst firing; you'll jump over the middle of the first three it fires, be underneath the one it fires, jump over the third, under the fourth and so on. Urchin Force: Spins towards you rapidly; jump it. Crab Force: Drops blue flames; aim straight up and blast it with your main weapon's Super shot; it'll neutralise the blue flames and deal major damage. The only nasty forms here are the Bow and Eagle Forces, the rest are basically free damage. Just be careful to watch where Green runs, and head the opposite way, so he doesn't change into one of the forms right on top of you. [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] When you defeat him, you have a sequence with the four gems and Golden Silver before the final battle! %%%%%%%%%%%%%%%%%%%% ==[08g.2] Dead End== %%%%%%%%%%%%%%%%%%%% [%%%]BOSS: Golden Silver [08g.2A][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] Actually, I'm a bit loathe to call Golden Silver the final boss, since you don't fight him at all actually. It's ALL the gems this time around. There are a few ways to do this fight, but any way you look at it, this fight is ridiculously easy. The Chaser Lightning Super is pretty damn useful here, but it's very slow to charge up if you don't have it ready. The Exploding Fireball Super, on the other hand, is utterly useless as usual. Red's Double Fireball Super is damn good, though it does mean you'll get knocked about the place a lot, but that's still cool. Note that you can use it to block the Force and Lightning gems attacks, but frankly, it's not worth bothering with it. Flying Uppercuts also work well on the gems, especially if you time it so that you hit at least two gems at once. Any of these are easy methods to kick Golden Silver's arse. [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%] / =============================== \ < [09] FAQ > \ =============================== / ==Q. Is Red a guy or a girl?================================================== A. Well, it's confirmed that Red is female in the US version of Gunstar Super Heroes, but has not yet been confirmed in the JP version, nor by Treasure employees upon being questioned about it. However, it seems likely that Red is just a highly effeminate guy in the JP version taking into account several factors, such as his voice. But, without learning Japanese and replaying the JP version, I can neither confirm or deny it. It would kinda make sense if Red was actually a masculine chick. but still, I really can't say for sure. ==Q. Pink calls the Duck Batallion guys Kain and Kotaro. Which one is which?== A. The hell if I know, though others have called the fat one Kotaro, so I assume Kain is the lanky one. However, I don't know what they have to back up that claim either XD ==Q. With all these returning characters, are they the same as the ones from the original Gunstar Heroes?============================================= A. With the possible exception of Colonel Red/Smash Daisaku ("I NEVER DIE!" he screams in the first game, though whether he's immortal, or just doesn't die in battle, I'm not sure), no, they aren't. Gunstar Super Heroes is set one hundred years after its precursor, so it'd be foolish to think any of the characters are the same, excepting, of course, Golden Silver. ==Q. Doesn't the release of Gunstar Super Heroes break the "No Sequels" rule Treasure has?============================================================ A. Firstly, Advance Guardian Heroes came out before GSH, so if the rule was broken, I'd assume that one would have, though, funnily enough, even the people at Treasure said that they were going to release GSH with the slogan "Our first sequel in ten years!" Either way though, it doesn't matter, since the rule was completely made up by a games magazine called Gamefan. ==Q. Well, even if there was no such policy, doesn't the release of Gunstar Super Heroes suggest that there may well be sequels to other Treasure games in the not so distant future, maybe even a Gunstar Heroes III?===== A. Let's hope that there's a Radiant Silvergun sequel (Hell, even a remake would be awesome!), but don't get your hopes up for it. Treasure seem to only do games that they want to make, and they might not want to bother rehashing old games. Especially a Gunstar Heroes III. I mean, it took ten years for them to release this one, and I see it more as a kind of anniversary game, celebrating ten years of independence from Konami. / =============================== \ < [10] Thanks > \ =============================== / This list is gonna be pretty short methinks =P My brother - for buying a Megadrive way back when, Gunstar Heroes was the first game I bought for it and I've loved it ever since, and hence, I HAD to get this as soon as it came out! DJellybean - for clueing me in for the basics of FAQ presentation. Phoenix 1911 - I stole the copyright stuff from him coz' it sounded all professional and stuff XD GameFAQS - for hosting this FAQ. / =============================== \ < [11] Legal Stuff > \ =============================== / This unofficial document is protected by the international Copyright law. All content within is created and owned by Peter Carter. Absolutely no profit must be made from this work; it may not be reproduced, in part or in whole, and/or altered in any way or under any circumstances without the prior consent from the author, except for personal and private use. All copyrights and trademarks contained within are owned by their respective holders. No copyright infringement was intended during the creation of this document. Copyright 2005-2009 Peter Carter. / =============================== \ < [12] Next Version > \ =============================== / Well, to be honest, I'm not sure if there will be a next edition of this FAQ, being that it is virtually complete. It really depends on what you guys and girls think SHOULD be in here that I've missed out. / =============================== \ < [13] Working On... > \ =============================== / Fallout 1. / =============================== \ < [14] Goodbye! > \ =============================== / And that's all for now folks!
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almanac -- 2013 Almanac Released Posted: 24 Feb 2014 09:07:59
The 2013 Edition of the Almanac of Emissions and Air Quality is now available on the web. The Almanac is available at http://www.arb.ca.gov/aqd/almanac/almanac13/almanac13.htm . The CD version is currently available, please respond if you would like a copy of the CD version. We will not have a printed version of the Almanac in keeping with the goal of reducing unnecessary paper use. However, for those that may want a printed version, the full PDF is available at the web address above and can be printed. Please contact us with any questions or suggestions. California is in a drought emergency. Visit www.SaveOurH2O.org for water conservation tips.


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So I guess we haven't seen "everything" yet. How about a flying donkey? It is true and her name is Anapka. I've got the video for you on this post.
AZ Central says that the para-sailing donkey will never fly again and can look ahead to a life of luxury.
The female donkey Anapka arrived in Moscow on Wednesday after her brays of terror over a southern Russian beach last month prompted a British newspaper to step in and buy her.
A recreation company had sent Anapka up into the sky for about 30 minutes for a promotional stunt and the YouTube video of her trip made headlines around the world. Upset readers of the The Sun had urged the newspaper to rescue her.
"Our readers were deeply moved," Sun correspondent Garry O'Shea told the Associated Press. "We were contacted by thousands of readers. They wanted us to ensure the well-being of this animal."
Anapka traveled from her small town by the Azov Sea to the Kremlin riding school outside Moscow, where her arrival was filmed by news cameras. The donkey was quickly surrounded by reporters and onlookers eager to stroke her.
The riding school's chief veterinarian, Arina Stepanova, said the 17-year-old donkey was tired after her journey but showed no signs of serious illness.
Her new owners, meanwhile, are reviewing different options for a new home.
Harry Redknapp, coach of England's Tottenham Hotspur football club, has volunteered to shelter the donkey in an animal sanctuary he is opening in Hampshire, O'Shea said.
The Sun also has received numerous offers to adopt Anapka, he said.