text:
I was the lucky recipient of my Christmas In July goodies from Noela.
Words cannot describe how thrilled I am with what she made for me, they are all gorgeous and will be cherished as special Christmas pieces every year.
A sweet stitchery hanging ornie
Mini wallhanging
Amazing table runner
Thank you Noela.
And thank you Cheryll for all your organising. Another fun year!
I will wait to show what I sent, as my partner is unable to open her parcels until today, due to her attending a retreat, so I will be back with another post shortly.
Until next time, happy stitchingLisa


text:
Indian Fashion - Designer Salwar Kameez Suits
The salwar kameez, popularly known as the Punjabi suit, is the traditional dress of women in the India. The Salwar Suit outfit comprises a pair of salwar and a tunic (kameez) that is usually paired with a dupatta. In recent years, the salwar kameez has become a popular form of attire among Indian women throughout India as well as in World.
The traditional kameez top is a loose-fitting, knee-length tunic with long sleeves. The tunic is worn by pulling it over the head through a round neckline that has a front slit.
The salwar kameez is usually paired with a long, sheer fabric scarf or shawl known as a dupatta, which is either draped across the neck or over the head. Decorative patterns may also be embroidered around the neckline, sleeves, hems and side slits of the outfit.
For many Indian women today, the salwar kameez is regarded as a functional outfit that suits their modern lifestyle needs better than the traditional sari. Unlike the sari, the salwar kameez does not have strong associations with tradition nor does it evoke anxieties of learning how to properly wrap and drape the outfit. In addition, its ease of wear allows women to move about more freely at the workplace

subset: commoncrawl


text:
Produktet er tilføjet til din kurv
Der er 0 varer i din kurv. Der er 1 vare i din kurv
Varens tilgængelighed
Tilgængelig igen:
This is the only travel guide to cover all three countries of the South Caucasus. It details the fascinating history and absorbing culture of the region, as well as providing practical information on safety concerns and border crossings.
Hike in the stunning Caucasus Mountians, bathe in the Black Sea, explore lush, church-studded hills, laze on the shores of Lake Sevan and enjoy generous local hospitality. Connect with the diverse cultures and wide-ranging landscapes of the South Caucasus in this, the only guide to cover the region.
UNRAVEL THE PAST - extensive coverage of the region's fascinating history and mosaic of cultures.
PLAN YOUR ROUTE with the help of tempting highlights and itineraries and over 40 detailed maps.
SLEEP SOUNDLY - wide-ranging listings from welcoming homestays to Soviet sanatoriums.
ENJOY fine wines from Georgia and tasty Armenian cognac with our enticing food & drink sections.
TALK THE TALK - impress the locals in all three languages using our expert guide.


text:
Amazing Gated Estate With Epic Views To Spectac...
- 7 Beds
- 11 Baths
- 18,434 SqFt
- 11.69 Acres
Boise, ID
Amazing Gated Estate With Epic Views To Spectacular Surroundings From Every Vantage Point. Entert...
Northwest Boise homes for sale offer short commutes for residents who work downtown and have lovely views of the foothills. While this area has seen commercial developments spring up in recent years, it's still primarily a residential neighborhood. There are pockets of historic homes in this area and Northwest Boise has easy access to a number of wonderful amenities.
Interested in learning more about homes for sale in Northwest Boise? Read more about community amenities or browse through the Boise MLS listings that feature Northwest Boise homes below.
|All Listings
|Under $100,000
|$100,000 - $200,000
|$200,000 - $300,000
|$300,000 - $400,000
|$400,000 - $500,000
|$500,000 - $600,000
|$600,000 - $700,000
|$700,000 - $800,000
|$800,000 - $900,000
|$900,000 - $1,000,000
|Over $1,000,000
Boise, ID
Amazing Gated Estate With Epic Views To Spectacular Surroundings From Every Vantage Point. Entert...
Boise, ID
Amazing & Luxurious!! May Be Boise's Premier View Home. This Incredible Home Is Perched Ridge Top...
Boise, ID
Incredible Palatial Estate Artfully Blends The Romance Of The French Countryside With The Majesty...
Boise, ID
A Country Paradise Located In Hidden Springs Valley Offers Best Of Both Worlds Only 20 Minutes Fr...
Boise, ID
Breath Taking Views!this Magnificent Meticulously Maintained One Owner Custom Home Has Main Level...
Boise, ID
This Impressive Waterfront Estate Is Nestled On Nearly 3/4 Of An Acre With Direct Access To The G...
Boise, ID
Gorgeous Doesn't Even Begin To Describe This Custom Craftsman Home W/ Amazing Views & Large Park-...
Boise, ID
This Exquisitely Built Estate Overlooks The Treasure Valley With The Owyhee Mountains In The Dist...
Boise, ID
Brookside Estate Is One Of A Kind! Built In 1968 From Local Materials Including Wood From Barber ...
Boise, ID
Gorgeous Executive Home With Stunning Views Of The Boise Valley Located At The End Of A Quiet Cul...
Boise, ID
The Most Phenomenal Custom Home The Treasure Valley Has To Offer Nestled Quietly On 11 Acres Acro...
Boise, ID
Quality Waterfront Estate. Impressive Water View From The Entryway Thru The Living Room, Kitchen...
Northwest Boise real estate is close to the Greenbelt and the Boise River. This area is a mix of new and old, and has a fantastic variety of homes to satisfy your preference. From modern homes with spacious layouts to smaller traditional homes, it's safe to say that there's quite a range of properties. This community is bounded by the Boise foothills to the north, State Street to the south, the City of Eagle to the West and downtown Boise to the east.
Still trying to decide which Boise neighborhood will work best for you? If so, we invite you to view our Boise community pages to help you with your search. Here you'll find out which amenities are nearby, uncover the most recent listings and more!
Northwest Boise properties have been assigned to a number of wonderful public schools, including:
Are you looking to work with a top Northwest Boise realtor? If so, contact us today! We'd be happy to help show you around and let you know more about available housing in Northwest Boise. We can arrange viewings, answer questions and help ensure you find the right home.
IDX information is provided exclusively for consumers' personal, non-commercial use, and may not be used for any purpose other than to identify prospective properties consumers may be interested in purchasing. IMLS does not assume any liability for missing or inaccurate data. Information provided by IMLS is deemed reliable but not guaranteed.
Listing information last updated on September 24th, 2017 at 6:07am MDT.


text:
That spot part 2Mar. 22nd, 2014 10:53 pm
"What? When?" Jensen's voice is clipped and terse but Jared can hear an undercurrent of excitement that spikes his curiousity. Jared puts down his own controller and listens, handing Jensen pen and paper when he gestures. He's surprised and a little worried to see his hand shake as he writes down an address.
Jared is bursting with excitement and curiosity when Jensen finally puts down the phone and scrubs a hand over his mouth. He looks over at Jared dazedly and a huge smile slowly makes it's way across his face. "That was the NSPA," he says, watching Jared's reaction closely. "They want to meet with us, today."
Jared stares, shocked, for all of two seconds before he launches himself at Jensen, sweeping him up in a bearhug as he peppers kisses all over his face. The NSPA--National Shifter Placement Association--is a non-profit organization that specializes in bringing together shifter families. The waiting list is very long, but maybe--possibly--their chance has come. Jared doesn't even realize he's crying til Jensen gently wipes away the tears on his cheeks. Jensen's eyes are suspiciously bright, too, but Jared pretends not to notice, just kisses him one more time and puts him down.
"I'm gonna call Steven," he says, pulling out his phone and calling up the number for their attorney. "You better go break the bad news to Phil."
Jensen groans. "One more day and we would have been home free," he says with a sigh, but he can't hide his happiness, not from Jared. This ep has been plagued with delays already and tempers are short, but this is the chance of a lifetime and neither of them doubt the crew will be happy for them. "Wish me luck," he calls over his shoulder as he flings open the door.
Jared is just finishing up with their attorney when Jensen steps back into the trailer. He paces as Jared says goodbye, then grabs his hand and practically drags him to the door. Their driver, John, has one of their big black SUVs already running right outside, waiting for them.
"Alright, spill," Jared demands a little breathlessly after Jensen pushes him in and climbs in himself.
"I feel like a kidnap victim," he adds, laughing. He tangles his fingers with Jensen's and gives him the 'puppy eyes' that always work so well on Dean. Jensen gives his hand a squeeze and pulls in a deep breath.
"The doc didn't say much. The mother is packless, outcast when she became pregnant against her parents' wishes. So there's no family to step in and contest the adoption. There were three pups originally, but one wasn't strong enough to make it without pack support." Jensen pauses, mouth turned down, and Jared knows he's thinking about his own family, about how much it hurts to be cast out. He doesn't talk about it much, but Jared is always awed the incredible strength of will that kept Jensen going for nearly 10 years on his own.
Their quiet conversation is interrupted when John stops in front of their apartment building. They both climb out, and Jensen speaks briefly to John through the open window, shaking his head and offering his hand. A quick wave, and John headed back to the way they came, presumably to set.
"How long are we staying?" Jared asked as they waited impatiently for the elevator. He was already laying out supplies and clothing for a week at least, mind racing ahead to everything they would need, everyone they would need to call. Jensen slid an arm around his waist, pulling him close to plant a soft kiss on his temple.
"I think you should leave the packing to me," he said, and Jared could feel his smile. "If your momma hears about this second hand, or finds out she missed even one day more than she had to with her future grandkids, I won't be able to protect you."


text:
Jenny tagged me on her blog to write 5 things about myself, so here goes!
Five things on my to-do list today..(well, tomorrow since today is almost over)
1. Read with all my students
2. Put our art on the wall for the art show! (and Praise be to God that we still have a wall to put it on after the terrible storm and tornado that came through Friday!)
3. Go to Belk to get some brown wedges
4. Push Mary Martin on her tricycle
5.Cook dinner
Five snacks I enjoy:
1. Chocolate chip cookies
2. Chocolate chip granola bars
3. Cheetos
4. Goldfish
5. chocolate hmmm... do you see a pattern here at all?
Five things I would do if I were a billionaire ...
1. Give a lot back to God
2. Help people- like on that movie Facing the Giants when the man bought the coach a new car... I LOVE that.
3. Buy my mom her dream home- right next to me of course.
4. Buy my dad some land where he could have some cows- next to me of course.
5. Ok, I gotta be honest here, I would shop. I'd shop a LOT.
Five bad habits:
1. I'm a bit of a hypochondriac
2.I am disorganized
3. I am not good with money (see the aforementioned #5 about shopping ;)
4. Not returning phone calls
5. Drinking too much Diet Coke and not enough water
Five places I have lived ...
1. Monroeville, AL
2. Auburn, AL
3. Fairhope, AL
4. Birmingham, AL
5. Ridgeland, MS
Five jobs I've had...
1. Babysitter
2. Sno-Cone maker
3. Gift Shop gift wrapper
4. Teacher
5. MOM--best job hands down:)
I would like to know more about... Christina, Sarah, Missy, Natalie, and Kelly
Sunday, April 6, 2008
1 comment:
- Ryan, Jenny, C&C said...
thanks friend! we are alot alike...i should have added a #6 to my list on the money thing too and said 'shopping', cause Lord knows that i love to do that!!!:) have a great week!
- April 8, 2008 at 10:04 PM
Subscribe to: Post Comments (Atom)


text:
COPA Flight 4/Regina Flying Club annual Rust Remover will be held at the Royal Regina Golf Club, 5401 11th Ave West, Regina. Doors Open at 8:00, presentations 9:00 – 12:00 followed by lunch.
To register please contact Cindy or Tom at Regina Flying Club, 306 525-6194 or email reginafly@sasktel. Pre Registration Required.


text:
"What's more comforting and delicious than a nice, hot cup of beef bullion? Homemade is the best, but if you don't have homemade you can dress up a good soup base into something nearly as good. Wonderfully warming when you've been working outside in cold weather and a nice change from all that hot tea and chicken soup when you have a cold."
Uber-Bouillon-- Beef
0 recipe photos
READY IN:7mins
Ingredients Nutrition
- 1 cup water
- 1 teaspoon tones beef base (or equivalent amount of similar product)
- 2 -3 drops sherry wine
- 2 -3 drops Kitchen Bouquet
- 1 dash garlic powder
- 1 dash celery seed
- 1⁄8 teaspoon onion flakes (optional)
- Stir together in a large, microwavable mug.
- Microwave on high 3-4 minutes so that it simmers in the cup but does not boil over.
- Let sit 2 minutes. Taste and dilute slightly if too strong.


text:
Summer is here and it is an exciting transition from springtime! But it is also a time to take action in your home to avoid potential plumbing, drain systems and sewer system problems. Here are some tips from Arch Plumbing to get help get your home in tiptop shape for the warm weather. These steps will also save you energy and money!
Having more fun outdoors means more dirty clothes to wash! Check your washing machine hoses for any bulges, leaks or cracks. Leave at least 4 inches between your machines and the wall so your hoses don't kink or get damaged. Never leave your home while the washer is running and replace your hoses every three years.
Ductwork: During the humid summer months, your ductwork can sweat and condensate, creating a backup if the drains are not clear. The seams can also leak which can cause condensation. For attics, make sure there is no water in the drain pan. If you do find water, call your local plumber right away because your ceiling could be in danger.
After your BBQ or cookout, be careful what you put in down your garbage disposal. Most are not equipped to handle things such as celery, banana peels, cornhusks or other stringy foods. Do not put fats or oils down your drain, as they will form clots in the pipes. Also, avoid stuffing potato mixes or any "just-add-water" food items down the drain, as they will create an instant clog when you add water. Running cold water at full pressure for 15 seconds before and after putting anything down the disposal will ensure it gets flushed through.
Before you go on vacation, turn down the temperature of your water heater to save money and energy.
During this time of year, sewer lines often get backed up because the summer rainwater enters the sewer pipes through small cracks. New tree root growth from the spring can also cause sewer backup issues because roots grow toward the sewer line as a source of nutrition.
Hire a licensed plumber to inspect your sewer line pipes. They can determine if you are susceptible to any sewer line problems or damage. Your plumber can help you understand your best treatment options for proper drain cleaning.
Contact Arch Plumbing for any repairs or to get your home plumbing systems ready for summer.
Arch Plumbing has been in the service business since 2008 providing quality plumbing services


text:
Tags: Ted Cruz, Senate, Marco Rubio, Lindsey Graham, Rand Paul, Bernie Sanders, John Cornyn, Image
More The Daily »
September 13-19, 2017
Subscribe now to get the latest news delivered right to your inbox.
915 Dallas Street
San Antonio, Texas 78215
(210) 227 0044
All parts of this site Copyright © 2017 San Antonio Current.
© 2017
San Antonio Current
Website powered by Foundation


text:
Elsewhere online
October 31, 2014
Ticket Subscription Service Stokes Arts Attendance in Amsterdam
An experimental ticket subscription service is creating low-cost access to cultural events and funneling new audience members to cash-strapped arts organizations in Amsterdam, The New York Times reports.
Nearly 3,000 people have signed up for We Are Public, paying about $19 a month for access to 30 performances and other events. Fifty percent of the fees go directly to partner cultural groups.
It's growth comes in the same year the Dutch government cut the nation's arts budget by a quarter, a move that forced at least two dozen groups to close. Traditionally, arts organizations in the Netherlands have relied almost entirely on public subsidies. But as governments have reduced their support, attitudes about private fundraising and other streams of revenue are slowly changing.


text:
Print Place Coupons
All Active Print Place Promo Codes & Coupons - September 2017
- Contact
Receive an e-mail when a new Print Place coupon is added!
Expired Print Place Promo Codes & Coupons
Get an overview, which Print Place discount codes have been available recently.
Take $150 off Sitewide with Promo Code at Print Place
Valid until further notice
$750 Minimum Order Value
Some exclusions apply.
This Print Place Voucher Code saves you $50 off Sitewide
Valid until further notice
$200 Minimum Order Value
Take $20 off with Promo Code at Print Place
Valid until further notice
$100 Minimum Order Value
This Print Place Voucher Code saves you $5 off Sitewide
Valid until further notice
Take $20 off with Promo Code at Print Place
Valid until further notice
$100 Minimum Order Value
Receive $50 off Your Purchase with this Discount Code
Valid until further notice
$200 Minimum Order Value
10% off Calendars at Print Place
Valid until further notice
No Minimum Order Value
Coupons You May Also Like
Take $40 off Select Items with Promo Code at 4imprint
Valid until further notice
No Minimum Order Value
Valid only on items featured on the promotional page. Some other exclusions may apply.
Get 20% off Sitewide with Promo Code at Moleskine
Valid until further notice
$100 Minimum Order Value
Some exclusions apply.
25% off at Poppin
Valid until further notice
No Minimum Order Value
Some exclusions apply.
$40 off at Office Depot
Valid until 10/19/2017
Last tested 2 days ago
$200 Minimum Order Value
Excludes Technology, Appliances, HP Ink And Toner, and Epson Ink. Other exclusions may apply.
Print Place customers also love to shop here
Useful tips and information
Print Place is a printing service that prints the various bits of paper products businesses need, including business cards, menus, newsletters and more. The service was founded by Shawn Petersen in 2006 with the idea of maintaining its focus on what customers need. It offers a helpful customer service staff and an art department full of graphic designers to do just that. This is who looks over your products before they're printed and sent to you, especially if you choose the Advanced Art Check option at checkout. You'll also be able to take advantage of file repair services, custom quotes, direct mail and more.
Saving on printing is easy with Print Place. The service offers custom quotes before you purchase anything. It also offers free samples and a price-match guarantee. The service also offers special discounts and promotional offers to newsletter subscribers on a regular basis, so make sure you sign up while you're browsing the site. However, the service doesn't always promote offers for regular customers on its site, so continue reading to see how we can help you save with the coupons we offer. You'll even learn how to use them.
Save on Business Cards, Pamphlets and More with Coupons for Print Place
Running a business is stressful enough as it is that when you throw in the fact that you need to market it, things can get pretty hectic pretty fast. There are ways to simplify that, and that's what Print Place can provide for you. You can print business cards, pamphlets, menus and so much more at prices small businesses can afford. However, it's in a business' best interest to save as much as possible, and that's what our coupons can do for you. They'll help you save on specific products, specific services and so much more by giving you access to such discounts as these:
- 20% off Flyers
- 15% off Postcards
- 15% off Business Cards
- 15% off Printing Services
- 25% off Direct-Mailing Services
These are examples of coupons we've offered in the past. Yes, our offers do expire, but we add new ones on a regular basis, so make sure you to sign up for our email alerts if you want to receive notifications when we do. If you'd prefer to use another service, browse our office supply section. You'll find coupons for a variety of additional services, including PrintRunner and PsPrint. Otherwise, continue to the next section to learn the process of placing orders and redeeming coupons at Print Place.
How to Redeem a Discount Code for Print Place
- Sign into your account, or create one. You cannot upload artwork without one.
- Select the type of product you'd like to purchase.
- Edit your product to your liking, and add your desired artwork.
- Add your product to your cart, and view your shopping cart.
- Select the type of Art Check you'd like to purchase. The Advanced Art Check option gives permission to the Art Department to fix any error in your artwork's file without making design changes.
- Select your desired shipping option, and enter your address or ZIP code.
- Select the specific shipping option you want, such as FedEx Home Delivery or FedEx Priority Overnight.
- Proceed to checkout.
- Enter your code in the Discount Code box in the Summary section to the right, and click Apply to redeem it.
- Enter your credit/debit card information.
- Enter your contact and billing information.
- Enter any additional details the shop needs from you.
- Review your order, and place it if everything is correct.
Additional Services from Print Place
Print Place offers a number of additional services, including custom quotes, direct mail and file repair. Hover over Services, and click Request a Custom Quote to find the Custom Quote form. All you need to do is enter your name, contact information and the details of the products you need to create, such as what type of product you need and the quantity you need.
You can also receive direct mail services from Print Place, meaning advertising in the mailboxes of customers who live in the area(s) of your business. There is a processing fee included with this service, but you can get an idea of what the service will cost you in total by using the separate Direct Mail form to request a quote.
read more close


text:
Norazah Mohd Suki, and Ramayah, Thurasamy and Yi , Loh Mun and Hanudin Amin, (2011) An empirical investigation of Wireless Application Protocol (WAP) services usage determinants. International Journal of e-Business Management , 5 (1). pp. 2-15. ISSN 1835-5412
Official URL: http://dx.doi.org/10.3316/IJEBM0501002
The purpose of this study is to investigate Wireless Application Protocol (WAP) services usage determinants utilising the technology acceptance model (TAM), theory of reasoned action (TRA) and theory of planned behaviour (TPB). Data was collected via a questionnaire survey on a random convenience sample of 150 respondents who owned hand-held devices. Results from multiple regression analysis confirmed that perceived usefulness, perceived behavioural control and attitude are important determinants to explain WAP services usage. In addition, perceived usefulness and perceived ease of use influence the individual's attitude, which in turn affects usage intentions. This study contributes to the body of knowledge by introducing WAP services usage intentions from the Malaysian viewpoint, which was previously limited.
|Item Type:
|Uncontrolled Keywords:
|WAP services usage, technology acceptance model, theory of planned behaviour, theory of reasoned action
|H Social Sciences > HE Transportation and Communications
|FACULTY > Labuan Faculty of International Finance
|ID Code:
|Deposited By:
|IR Admin
|Deposited On:
|07 Jan 2016 14:46
|Last Modified:
|07 Jan 2016 14:46
Repository Staff Only: item control page


text:
Preventive Law Counseling
Employment counseling services include but are not limited to the following
· Developing company employment policies, guidelines, and procedures
· Drafting employment contracts
· Drafting, negotiating and litigating non-compete and confidentiality
· Resolving termination disputes and severance issues
· Drafting and revising client employee handbooks, manuals, and
· Assisting clients in successfully navigating all aspects of employment-related issues
Sexual Harassment
It is unlawful to harass a person (an applicant or employee) because of that person's sex. Harassment can include "sexual harassment" or unwelcome sexual advances, requests for sexual favors, and other verbal or physical harassment of a sexual nature.
Harassment does not have to be of a sexual nature, however, and can include offensive remarks about a person's sex.
For example, it is illegal to harass a woman by making offensive comments about women in general.
The harasser can be the victim's supervisor, a supervisor in another area, a co-worker, or someone who is not an employee of the employer, such as a client or customer.
Wages/Overtime (FLSA Compliance)
The Fair Labor Standards Act (FLSA) establishes minimum wage, overtime
pay, record keeping, and youth employment standards affecting employees in the private sector and in Federal, State, and local governments.
Covered nonexempt workers are entitled to a minimum wage of not less than $7.25 per hour effective July 24, 2009. Overtime pay at a rate not less than one and one-half times the regular rate of pay is required after 40 hours of work in a workweek.
Employment Litigation
Mr. Satre represents small and large clients in all aspects of employment
litigation including mediation, settlement, arbitration, trial, and appellate
practice, if necessary. Mr. Satre's extensive experience in successfully
handling and resolving employment litigation issues includes such areas as:
Severance Evaluation & Negotiations
Severance packages can be negotiated to ensure that the agreement works to the benefit of all parties. Severance pay negotiations, including those involving executives with significant asset concerns, should be reviewed by an attorney competent in these matters.
We review severance packages and help you understand your rights and obligations under the agreement. We may suggest revisions that will offer greater protection under the agreement and consider options to maximize your benefits.
We review severance packages and help you understand your rights and obligations under the agreement. We may suggest revisions that will offer greater protection under the agreement and consider options to maximize your benefits.


text:
So here you have 25 great vegetarian meals that can be made in 30 minutes The rest of the time you're letting spices meld in the pan, stirring.
Vegetarian cooking is awesome—once you master the tricks of the trade. Cooking great vegetarian food is not rocket science. In fact, some of our favorite Tofu is brilliant here, provided you treat it right. In the wrong Try Aleppo pepper, a complex, spicy -sweet chile we're obsessed with. Don't be shy....
Vegan food tips cooking spicy right -- triForget indian take out, this dish is SO flavourful, absolutely delish! If you can, add coconut milk or other non-dairy milk to the dish. Choosing in-season produce at the peak of ripeness ensures that the color will really pop. Great to know that you are making Indian recipes and doing it right — I mean spicy here : I urge you to try another spice blend called Punjabi chhole masala valjevoturizam.info this is how it looks — which is what I usually use in the chana masala. If you like it plain as I do from time to time , then the way to do it is to fry the slices in a heavy cast iron skillet over moderate heat until deep brown and crispy on both sides, using a thin metal spatula to flip the slices as they crisp. Pecans add extra crunch to the soft, fluffy texture. Notify me of followup comments via e-mail.
Even my wife, the big tofu-hater, finished off her plate though admittedly, she did very generously insist that my sister take all the leftovers. About One Green Planet. I also made the garam masala from the recipe given and it was also great! They also can be made quickly. This was absolutely delicious! Salt and pepper are just bollywood abhishek bachchan want aaradhya appreciate parents enough to enhance your recipes. Tuscan white bean soup Soups are easily a favorite for quick yet healthy dinners. A very healthy, and very simple meal.
Vegan food tips cooking spicy right tour
This Spicy Cauliflower Chickpea Burger will leave you wondering why meat was ever an option. True, it includes non-vegan ingredient suggestions, but I just ignore those. There are some basics that every cook should have, but beyond that, decide what styles of cooking you do so you can buy the seasonings that will make the most of your time, space, money, and cooking. I sincerely apologise if I have hurt author or reader feelings. Please do not include links not pertinent to the discussion. Hope Croatia was ok in the end?! He also likes diced fresh onion on top.
Flying: Vegan food tips cooking spicy right
|Beauty salons norman mystique
|Vegan food tips cooking spicy right
|Vegan food tips cooking spicy right
|Vegan food tips cooking spicy right
|I Can't Believe It's Vegan Pasta Carbonara! Sourdough bread is actually much healthier for us. Using them in a thick puree of beans close lesbian porn starchy vegetables like squash. These are the spices I might use once in a while for specific recipes. The next time you make mac and cheese or need a cheese sauce for your nachostry this Spicy Vegan Cheese Sauce.
|Vegan food tips cooking spicy right
|Dating advice relationships long distance relationship warning signs


text:
What does is it love mean?
Definitions for is it love
Here are all the possible meanings and translations of the word is it love.
Sample Sentences & Example Usage
Once people love loan funds, they love them for a long time until they don't love them, and then they don't love them for a long time.
We love gay couple. We are gay. We love gay couple. We love gay adoption. We love everything. It's just an express of my private point of view.
Katrina's greatest love was the love for her family, if there is one thing above all that we can learn from Katrina's example, it's how to love, to show love, to use love and by loving to make other people and places better.
It had gotten to the point where it was definitely a borrower's market, and that probably scared a lot of people off when rates didn't rise, once people love loan funds, they love them for a long time until they don't love them, and then they don't love them for a long time.
Once you love someone, that love lasts forever in the universe. Love never ends. Satan's big lie was that hatred, fear, sin, and death can sometimes conquer love. No. Time makes them fade, while love endures forever. Love—love in any form whatsoever, any love that is ever loved—remains and is gradually filling the vast expanse of the universe.
Find a translation for the is it love definition in other languages:
Select another language:
Discuss these is it love definitions with the community:
Word of the Day
Would you like us to send you a FREE new word definition delivered to your inbox daily?
Use the citation below to add this definition to your bibliography:
"is it love." Definitions.net. STANDS4 LLC, 2017. Web. 26 Sep. 2017. <http://www.definitions.net/definition/is it love>.


text:
The Minor Bits
Thoughts & Opinions on various video games
Tuesday, June 27, 2017
Satellite Reign - Thoughts
I nearly stopped playing Satellite Reign out of sheer frustration in its opening hours. My brother and I picked the game up from Steam on a whim as we were looking for a new co-op experience to blast through, reasonably excited for our new purchase. The main reason we grabbed is that Satellite Reign looked damn impressive coming from an unknown indie studio, plus I can't think of anyone that would find a Syndicate-inspired, open-world, cyberpunk multiplayer game unappealing. That's why we were blindsided by the gauntlet of difficulties that awaited us, suddenly thrown headfirst into a pool of mechanics we were unprepared to grapple with. It was difficult uncovering precisely how the game wanted us to play it, but I must admit that once we overcame that obnoxious hurdle, we actually had a lot of fun.
Perhaps the most repellent part about Satellite Reign is that it's clearly designed for four players. And not in a Left 4 Dead sort of way where you're handicapped by having AI squadmates on your team—each of the four character classes have to be divvied up among all available players. This means that on a 2-player team you're likely to split the duties, each person commandeering two separate characters that are armed with their own gear, stats, and abilities. Since Satellite Reign's default mode of play is real time (there's an option to add pauses, but it can't be changed once you've begun your campaign), this means that you'll be clumsily juggling over a dozen skills in combat, losing track of cooldowns almost as fast as your soldiers lose their health. And when you're not awkwardly attempting to swap to another weapon mid-battle (there's no hotkey for that, for some bizarre reason), you'll be bumbling your way through massive enemy bases, praying for your characters not to get caught should you separate them for scouting.
And get caught you shall! Over and over and over! The enemies in Satellite Reign have some insanely sharp eyes, able waltz their way on screen and immediately spot your characters should you leave them out of cover for a few seconds. At all times you have to be cognizant of multiple patrols throughout the entire base, as they can often get the drop on you while you're busy looking elsewhere (again, I'm not exaggerating when I claim they can see you across the entire screen). It doesn't help that the minimap contains no vision cones and that your enemies are quick to spontaneously pull a 180° turn, a single shot from their rifle able to call all nearby guards to your position. And once you've been alerted it takes a long while for the heat to die down, all enemies in the base scouring every corner for your position, an already dire situation if you only had to control one character. I freely admit I'm not great (or even good) at stealth games, but Satellite Reign's stealth is so utterly, bafflingly demanding that it requires nearly omniscient foresight and ninja reflexes in order to ghost your way through a base.
Luckily, one need not play the game as a pacifist, because abusing enemy AI is what turns the game into a fun endeavor. As I mentioned, my brother and I struggled for hours during the first sector of the campaign, unable to do any missions because we were woefully under-equipped and didn't have a grasp on the game's mechanics yet. Every time we tried to play cautiously and sneak our way through a base, enemy patrols would zip by and spot us. Whenever a firefight would break out we had problems taking down one foe with our starting equipment—let alone a dozen when backup would inevitably get called. Thankfully, I discovered a neat little exploit that made the game far more bearable: performing executions mid-battle.
How executions work in Satellite Reign is that if you alt click a person while they're turned away, your character will take out their gun and pause for a second to perform a one hit kill—no matter the amount of health, armor, or shield bars they have; as long as your opponent is a humanoid, they will go down instantly. A little experimenting led me to discover that positioning both your characters on either side of an enemy and telling them both to execute the unlucky dolt will ensure one of them gets the execution off, a tactic that is infinitely repeatable provided your characters aren't gunned down during the act. It looks dumb in motion and it feels really dumb to pull off, but I'd be damned if I didn't confess that it made the game bearable.
Once my brother and I were able to start clearing out bases and leveling up, we actually started playing Satellite Reign the way it was meant to be played. We discovered the importance of research and could afford it with a stable income. We began scouring base layouts for the quickest way to our mission goal. We were finally able to avoid detection—well, whenever I didn't get overzealous with the executions (it wasn't often). Once we equipped our units with cloaking devices we really began to snowball, finally able to successfully retreat if one of us got spotted. Eventually by the end of the game we had enough health/armor/shields to tank our way through most encounters if we really wanted to. But I have to give credit where credit is due—after initially lambasting the game we were forced to plan and prioritize in order to survive Satellite Reign, enthusiastically discussing the next step of our infiltration while knee-deep inside hostile territory.
What lay beyond our initial hardships in Satellite Reign was indeed a fun experience, but it's important to note that it wasn't the polished type of fun. Too often our characters got stuck inside geometry, we routinely cried foul on the patrol routes of guards, and combat generally remained a cacophonous chore. Beyond the execution spamming (which works on the last boss, by the way!) we found a couple of other ways to take advantage of the game's programming, like spamming the Soldier's "Draw Fire" ability to distract every enemy while your allies mop up the opposition from behind, or continuously lobbing EMP grenades to keep guards stunned. It's a game that's fairly rude at the start because the tutorial does a horrendous job at preparing you for the road ahead, and I maintain that it's a pain in the ass to have to control more than one character. However, the game's presentation is stellar and I fully believe it to be a worthwhile purchase in the end. If you and three other chums are looking for something a little more tactical to play, Satellite Reign might just be your cup of tea.
Wednesday, June 14, 2017
Resident Evil 7: Biohazard - Thoughts
[contains minor spoilers]
If you would've told me a year ago that Resident Evil would return to its horror roots with its seventh installment, I would've called you a dirty rotten liar. I loathed Resident Evil 6 with an unenviable passion and found no solace in speculating the future of the franchise—it was clear that Capcom wanted their once fearful zombie series to be as loud, dumb, and bombastic as possible. And don't get me wrong—I really did enjoy Resident Evil 4 and 5, but survival horror they ain't, and RE6 only seemed to spell certain doom for the next installment. Perhaps in another timeline we would've received Umbrella Corps as the next official RE game, but thankfully in our universe we've been given a glorious marriage between the old and the new: Resident Evil 7: Biohazard.
Before I begin, I have to point out that the game is bookended by some pretty awful sections. The intro is too slow, linear, and derivative, resembling much better horror media while simultaneously hamming it up to high hell. Meanwhile the end of the game ditches the typical exploration-survival-puzzle loop and becomes a tepid gray gauntlet of enemies that you've already fought before. Neither of these parts particularly ruin the experience, but they stick out like a sore thumb once you've finished, especially the bizarre intro. I can see a lot of people liking how off-the-wall it gets, but I've always appreciated Resident Evil for the game aspect of it, rather than the bonkers presentation.
Thankfully, by the time you step foot into the Baker estate's foyer, it'll feel like home. Boiled down, RE 7 is a more compact and condensed version of the original, hitting a lot of similar notes in its own gruesome way. Instead of zombies you have the molded, instead of being out in the midwestern wilderness you're in the thick of a swampy southern bayou, and instead of wielding a shotgun and grenade launcher you utilize a... well, shotgun and grenade launcher. But the way RE 7 clings to tradition is endearing rather than tiresome; it's been so long since we've gotten to explore a creaky old wooden house that it practically feels like a brave new direction for the series.
And in some regard, it certainly is a new direction: the first person perspective is something that's not nearly as jarring as I thought it was going to be. Plenty of folks disparage the tank controls in the original games but they helped to keep the gameplay tense and uncomfortable, allowing the zombies to be a threat despite their leisurely walk speed. And the first person perspective works as a direct analog to that—your sprint speed is significantly slower than other FPSs and not being able to see what's behind/to the sides of your character creates a ton of tension when you're fleeing from a foe. More than once I made a mad dash for a door with an inhuman gurgling echoing in my headphones, my heart racing as I dove into a safe room (and on one occasion, was pursued up some stairs I wasn't expecting the enemy to climb). The gameplay can still be awkward at times (like trying to shoot a darting mosquito), but it's a good kind of awkward, one that remains subservient to the game's horror.
I mentioned previously that Resident Evil 7 felt like a condensed version of the original, and this is a facet that has its own pros and cons. The minimization of each area means you'll get to know every layout intimately—so you're never lost or left wondering where the next puzzle key is—but on the other hand, it does make the RE 7 feel less like a full-fledged adventure and more like an extended introduction. At first the Baker estate appears to be a massive complex but in reality it's a modest little playground, boasting 1-2 routes to each room. You won't need a plan of attack for going back to a locked room since the smaller square footing means far less enemies, but thankfully the game is packed with a lot of good surprises and jump scares, never outstaying its welcome even by its combat-oriented end. Although there's a part of me that wishes it was longer or that certain sections were more fleshed out, what's here is great and absolutely worth a playthrough for survival horror fans.
I'm not going to talk at length about the story mainly because I think the Resident Evil lore is mostly rubbish, and I largely enjoy the moment-to-moment spooky bits (like reading Lisa Trevor's diary) over learning the internal politics of Umbrella. The main villains of Resident Evil 7 is both corny and nonsensical, each of them running the gamut of different horror tropes (Texas Chainsaw Massacre, The Hills Have Eyes, Saw). Individual fights against them are fun however they're never really interesting to listen to, and the plot doesn't really have any clear direction until its final act. The main protagonists aren't anything special either—if anything, they're less remarkable than the dysfunctional Baker family. Again, there are bits and beats I enjoy (like the "Happy Birthday" tape), but the overall feel, look, and sound of Resident Evil 7 is what kept me coming back to it, rather than learning about the Bakers' backstories.
In the opening hours I was ready to write Resident Evil 7: Biohazard off as a fluke that fans were partial to only because they hadn't played other horror games. After climbing past the lunatic heights of battling a car doing donuts in a garage, RE 7 finally clicked with me just as anxiety was bubbling in my stomach. Did I have enough ammo? Should I combine all my chem fluid now or save some for later? Is it worth it to head back into the house to scavenge around for the antique coins? Even while writing this, I felt trepidation and dread thinking back to certain moments, RE 7 finally accomplishing what every game post REmake had failed to do: fill me with fear via gameplay. It certainly was an awesome ride while it lasted.
Tuesday, June 6, 2017
Nioh - Thoughts
Nioh is a Souls-like—there's no point in attempting to deny that. From the Action RPG similarities (third person camera, equip load affecting stamina, leveling up by choosing which stats to increase) to the shared level design choices (ladder shortcuts, respawning enemies, stages ending in a boss fight with a big health bar at the bottom of the screen), right down to how you have to do a corpse run to pick up your sou—er, amrita. But the similarities to Souls end there, as Team Ninja forges their own path via their sublime combat system. As crazy as it sounds, Bloodborne's action doesn't even come close to the amount of intricacy, nuance, and depth present in Nioh's swordplay. If there's one reason to don the samurai armor and purge Japan of its oni infestation, it's to experience the best third-person combat this generation.
The most unique aspect about Nioh's gameplay isn't its low/mid/high stance weapon juggling, but the Ki Pulse: an instantaneous maneuver that lets you regain stamina lost. It sounds like pretty unremarkable on paper until you start playing the game and realize how quickly you run out of stamina, as well as how terrifyingly ferocious you become once you really nail down the Ki Pulse mechanic. Having to keep an eye on both your health bar & stamina bar in the heat of combat (as well as the enemy's health & stamina) adds a whole new dimension to the swordplay, especially when you're tasked mid-combo to expel the Yokai Realm (an AoE curse that saps your stamina recovery) with a well-timed Ki Pulse. Throw in two magic systems and a massive amount of skills for each of Nioh's five weapons, and you have a game you'll continue to learn new things about long after the credits roll.
But you better hope you get a grasp on Nioh's mechanics quickly because enemies come at you fast and full of fury, cutting you to bits in a handful of hits. When I say it's easy to die in Nioh, I mean it's really easy to die in Nioh—not even the Souls games are this merciless! Bosses in particular can require a high skill bar to topple, as a tense fight with any of them can be concluded in seconds should you get hit with a nasty debuff or lose all your stamina, reducing you to a panting, vulnerable target. I struggled a lot in this game, but it was never an angry or frustrating struggle; a lot of the battles in Nioh were simply puzzles I had yet to solve, where any mistakes I made were usually punished with a swift death. At the start of the journey I was a flimsy, unrefined steel that was suddenly thrust into a forge of hellfire, time eventually purging me of my impulsive button-mashing tendencies. I still die every now and then in the game (again, it's really easy to die), but man did I love how Nioh continued to push me to play better, even near its end.
Nioh is difficult—make no mistake about that—but it's never unfair. Shortcuts are always nearby, enemies can frequently be fought one-by-one, and you never feel like you need more levels or a better weapon in order to overcome a fearsome boss. That's not to say that you won't need to equip better stuff however—Nioh is frequently overburdened by its inventory management, requiring you to scour through your list of gear every two stages or so. Deliberating between which equipment to keep or toss is surprisingly confusing for how relatively naked the game is in the grand scheme of things; whether you equip a "Mid Attack Break +7.2%" katana or "Strong Attack Ki Damage +6.8%" blade doesn't really matter since failing to dodge a single grab is liable to end your run. Plus you'll continue to find better and better gear as you press onwards, meaning that 99% of the loot you pick up before the final level is going to end up in the rubbish bin.
For as obnoxious as the inventory management can become, I would contest that Nioh's greatest failing is its lack of enemy & stage variety. When you first start the game, it feels awesome to come across so many mythological Japanese monsters, but around halfway through the journey you'll have seen all that Nioh has to offer (barring the bosses). This isn't a terrible thing in and of itself since all of the enemies are fun to fight, but Nioh is a reaaallly long game with a heap of side content to explore, meaning you'll eventually know every enemy like the back of your hand. Areas in the side quests are also reused frequently, which can feel quite disheartening, especially since any shortcuts you unlock in the main levels are impermanent (even if you merely replay said level). Throw in the fact that there's not a whole lot of build variety in Nioh (you can learn each of the game's five weapons over its duration), and one playthrough will probably be enough to sate your samurai bloodlust.
So essentially, if you play it a lot, you'll realize Nioh is lacking in variety—not a bad "greatest failing" to have, honestly! Thankfully it doesn't share Breath of the Wild or Skyrim's Achilles heel of core mechanics failing to sustain their wealth of content, since Nioh is built from the ground up with a rock-solid foundation. I might wish some bosses had popped up more frequently, or that there was more to the Twilight Missions other than "more oni!", but every battle is brutal and fulfilling; every demon slain is its own conquered hurdle. Trying to learn the delicate flow to each weapon and their special abilities is a joy that's found only in the best character action games, and fitting this luscious gameplay to a Dark Souls-esque mold produced an experience I was absolutely smitten by. Despite whatever failings Nioh had (speaking of, I forgot to mention that the story is bafflingly atrocious), whenever I think back to the game I think not of its flaws or shortcomings, but of deftly dancing around a foe, recovering my stamina just in the nick of time, and cutting their head clean off their shoulders. I likely performed over a thousand decapitations, but not once did that maneuver ever become tiresome—I earned every violent victory.
Nioh renewed my faith in Team Ninja; I doubted that they had the mastery to create their own successful Souls-like, and I was dead wrong. Like Doom last year, Nioh was the game I never wanted to stop playing, simply based on its combat alone. And like Doom, there's plenty of legitimate complaints to be had that—upon reflection—crumble underneath the relentless gameplay. Mechanically, Nioh is a cruel wet dream, demanding a ton of effort from the player but rewarding them in spades, should they choose to walk the arduous path of the samurai. It might be a long and difficult road to travel, but just as practice breeds perfection, Nioh ultimately begets a satisfied gamer.
Posted by DGM at 3:31 PM No comments:
Monday, May 29, 2017
Captain Toad: Treasure Tracker - Thoughts
Captain Toad: Treasure Tracker is a delightful pleasantry. It's a simple game that's not too short and too long, nor too difficult or too easy. It's a "middle of the road" type of game that's not ambitious enough to gain traction through word of mouth, but is an excellent experience for anyone that enjoys perspective puzzles. Speaking as one of those people, I had a gay old time spelunking with the miniature mushroom man and his fungi crew, the colorful visuals and cheerful atmosphere worth the price of admission alone. While I wasn't challenged by the puzzles as much as I usually prefer to be (barring one notable endgame exception), Captain Toad: Treasure Tracker still managed to charm me in its own humble little way.
Like many others, I was a bit surprised that Nintendo EAD Tokyo would go about creating a full-fledged experience from what seemed to be a suitable one-off minigame in Super Mario 3D World. I really enjoyed the Captain Toad segments that were in there but I wasn't begging for more of them. Well, that is, until Treasure Tracker was revealed during E3 2014 and I realized, "hey, you know what, I would play more of those levels." It took me a bit of time to get around to playing it (I didn't own a copy until this year), but it was just the thing I needed between the more grueling endeavors of surviving Nioh and Resident Evil VII.
Far and away the most wonderful aspect about Captain Toad is how homely the levels feel. Among my most cherished toys when I was a kid were the Mighty Max playsets, miniature stages that could unfold in the palm of your hand. My passion for those teeny toys signaled the start of my preference for tight and condensed spaces, whether it be in my art, Doom maps, or even my own room. Because of this, I personally saw Captain Toad as a collection of aesthetic wonderlands, each floating block its own quaint adventure to embark on. I utterly love the diorama-style presentation of each stage, the player constantly needing to rotate the camera to uncover secret coins and hideaways. Even if the puzzles in a particular stage were fairly boring, I nevertheless enjoyed looking around the area and soaking in its simplistic architecture, getting lost in the look and feel of each bite-sized world.
It might seem like there's not a whole lot you can do with a character that can't jump or use abilities, but Captain Toad: Treasure Tracker has a surprising amount of variety embedded in it stages. For some you'll need to fiddle with the Wii U pad to move blocky platforms or rotate structures, while in others you'll have to speed across crumbling bridges or maneuver clones through a maze. In all honesty the gimmicks here aren't too different from those in Super Mario 3D World—a hefty majority of them are ripped straight from there—but the lack of special suits and a jump button change how you interact with these systems, slowing down the gameplay so that it becomes more cerebral than reflexive. This makes the game feel different even though you've already jumped across beep blocks and traveled through translucent pipes; Treasure Tracker takes the familiar and introduces it to you all over again with great success.
For me, the game is at its most compelling in the smaller stages where the camera remains static on the y-axis. Having the ability to see the entire play area and being tasked with completing it through mainly camera manipulation speaks wonders of the level design, showing how efficient Nintendo is at managing their real estate. Levels like "Pop-up Prairie", "Windup Stairs", "Up 'n' Down Terrace", "Double Cherry Spires", and "Trick-Track Hall" were among my favorites for their excellent use of space—had I been eight years old, I would've undoubtedly fantasized about physically owning a playset of them. On the other hand, Captain Toad awkwardly stumbles whenever it forces the player to engage in more physically demanding & timed tasks, given that the plucky little fellow isn't as satisfying as Mario to control. The turnip-tossing on-rails sections and the "Mummy-Me Maze" were among the worst offenders, neither of which play to the game's strengths (The "Mummy-Me Maze" would be alright if the darn mummy had a constant walk speed).
Captain Toad: Treasure Tracker is like a breath of fresh air—it doesn't really do anything substantial, but it sure feels nice. It contains that timeless, inimitable Nintendo polish that makes the game look and feel so fantastically splendid, designed for both children and adults in mind. I'm not head over heels for the game, but I can't deny that I was in a happy mood whenever I played it. And you know what? I bet that's all Nintendo was aiming for.
Images obtained from: target.com, cultofmac.com, gamespot.com, technobuffalo.com
Wednesday, May 17, 2017
The Legend of Zelda: Breath of the Wild - Thoughts
[contains minor spoilers]
Zelda is back baby!
Well actually, for many fans of the series, Zelda never left. Similar to the Super Mario games, The Legend of Zelda franchise is one that's never really fallen from grace—the most it has done is momentarily waver in quality at the high end of the spectrum. Sure, you'll find plenty of people that detest Skyward Sword and Phantom Hourglass with a fiery passion, but all of the games have been well produced and meticulously designed, making it difficult to fault them for more than just their shortcomings. There are no embarrassing blemishes on the series like Final Fantasy XIII, Mega Man X6, or Metroid: Other M; The Legend of Zelda has been a dependable name ever since its humble debut back in 1986.
But it was about damn time the series got more experimental. The Legend of Zelda: Breath of the Wild eschews with the traditional Zelda formula and places the player in the director's chair, allowing them to explore according to their whims. So many people have become enraptured by Breath of the Wild that the game has been talked about to death, igniting a heated discussion over the usefulness of Metacritic craze and flooding YouTube with a bazillion Let's Plays. Therefore it's unlikely I have anything groundbreaking to add to the general consensus, but I'll try my best to go beyond claiming "It's really good!"
The Legend of Zelda: Breath of the Wild succeeds on the most basic level as a video game because it never stops asking the player, "hey, what's over there?" A lot of open world games technically do this, but Breath of the Wild is a wildly different beast; being able to climb anything and everything is completely unique, brilliant mechanic. And notice that I said "climb" and not "hookshot to"—Breath of the Wild makes you earn your pioneering badge by forcing you to manually scale every landmark, which means you'll be surveying the world constantly for vertical routes. My favorite adventuring experience was attempting to shimmy up a thin wooden windmill located at the bottom of a seemingly inescapable gorge. My stamina was barely upgraded so halfway I up I had to chug my last remaining stamina potion and fidget atop a metal nut until I was ready to climb again. It was brutal—and felt clunky—but it was so satisfying when I finally reached the top, even though it didn't really lead me anywhere. My goal was to mount that windmill, and by god I did it.
Being excited to tell a small, pointless, yet awesome tales like that is perhaps Breath of the Wild's greatest strength. Since the game hands the player the reigns once they glide off the Great Plateau, everyone learns the game in their own way, whether it be by traipsing towards a tower in the distance or skipping off to find adventure on their own. I began by exploring the southeast region, struggling to cope with the copious rainfall and getting struck by lightning while climbing trees. It was here I learned how to use Cryonics to make a stairway up waterfalls, blown away that I had discovered a gameplay mechanic that the game in no way pestered me about how to perform. Deciding to push Breath of the Wild to its limits, I charted course for Hyrule Castle, determined to see how the game would gate me from reaching Ganon.
Yet despite all odds, I did it! Well, I reached him anyway—obviously with my puny arsenal I wasn't going to stand a chance. But the cool part was pushing myself to my limits, trying to find ways to avoid the turrets while making decent headway into the defiled castle. What helped me succeed was—to my delight!—the Cryonic's waterfall ability, the ice pillars forming makeshift cover from turrets as I hopped up each block to reach the castle's pinnacle. Honestly that was probably my favorite experience with the game, as it taught me just what Breath of the Wild was trying to accomplish as a game, and it was where I was tested the most (well, that, or my first Major Feat of Strength).
The rest of the time I had with the game was fantastic as well. I got to slowly learn the world piece by piece, discover which recipes gave the most hearts, and figure out which weapons I liked (those elemental spears—oh baby) and loathed (slow weapons booooo!). I initially thought the low durability on the weapons would drive me nuts but I really enjoyed having to swap my equipment depending on my enemy and situation, though I was considerably less enthusiastic about the paltry amount Link could carry (I had to constantly ditch my dupes). The shrines scattered about provide some nice puzzles and I was pleased with the spacial awareness required in each of the Divine Beast dungeons. The scope of the world and the amount of side quests to engage in is staggering even by Zelda standards, and I'm extremely pleased that, like Horizon, this is a game that stands tall on its own two legs without the need for DLC or a sequel to polish its mistakes.
I weep over the lack of proper dungeons in this game. Don't get me wrong—I think the Divine Beasts are cool and creative—but they're essentially extended shrines, only testing your combat prowess when they conclude with one of four disappointingly similar bosses. There's no grand adventure like Hyrule Castle that lets you carve your own path through the dungeon while avoiding difficult enemies; each Divine Beast contains a handful of guardians to fight and only one solution to each of its five node puzzles. Again, I think these dungeons are pretty good for what they are, but The Legend of Zelda series is the only one I can come to for that sweet sweet "map->compass->dungeon item->big key->dungeon boss" gameplay loop Nintendo has peerlessly perfected. Being bereft of that—as well as any sort of gameplay challenge that would test my equipment & consumables—ultimately meant I was let down.
There are some other unfortunate blemishes on the game I can't ignore, like the abysmal frame rate for the Wii U version of the game. Also considering how long the game is, I desperately hoped for more enemy variation than I got (I've murdered countless Lizalfoses and never want to fight them again), and once you've collected every type of weapon the treasure chests you stumble upon start to lose their luster. At one point I realized I wasn't going to finish all of the shrines in the game simply because I felt that my time with it had come to a close; my journey was finally complete. There's a part of me that wants to go back and keep playing the game—the feeling you get when climbing stuff you aren't supposed to is addicting—but I also need more of an incentive beyond seeing overfamiliar content recycled and reoriented.
I must note that these grievances truly underscore the copious amount of personal experiences Breath of the Wild offers. The first dozen or so hours are among the best since everything is fresh, funny, and new; you'll stumble upon hundreds of humorous little moments, like chasing after an apple rolling down a hill or witnessing angry bees butchering bokoblins. There are some breathtaking sights to behold, like the first time you spot an ancient dragon or when you finally arrive to the gorgeously rendered Zora's Domain. The story and score are neither here nor there—I like the way in which some citizens remember Link and the Hyrule Castle theme has an epic feel to it—but they are both secondary to the pedestrian joy of wandering around Hyrule with no particular destination in mind. Plus it's also nice for the first time in decades to play a Zelda game that is unafraid to kill the player.
The Legend of Zelda: Breath of the Wild is the change the Zelda series needed. Even though I lament the loss of the classic dungeon-spelunking item-collecting gameplay, I can't ignore how great it feels to sit down with the game and simply go. Breath of the Wild is simultaneously a serene and invigorating experience, recapturing the same emotions that made the original NES game so magical, long after we've grown up and gotten used to what a Zelda game was supposed to be. To evoke that childhood wonder; to rekindle the desire to mess around in sprawling virtual playgrounds; Breath of the Wild is not only a fresh breath for the series, but it is perhaps the perfect distillation of the word "adventure".
Images obtained from: zelda.com, pvplive.net, destructoid.com, zeldadungeon.net
Posted by DGM at 2:43 PM No comments:
Sunday, May 7, 2017
Final Fantasy II (Dawn of Souls) - Thoughts
My thoughts last week on Final Fantasy I in Dawn of Souls were not generous to say the least—I concluded the entry by declaring, "your time will be better spent on nearly any other entry in the series." Well, Final Fantasy II is not one of those entries. Despite being notable for its unique "stats level up depending on how much you use them" gameplay, Final Fantasy II is the poster child for "mechanics that work better on paper than in practice". The first time I played through it, it was decisively the worst Final Fantasy game I had ever played, and time has not altered my opinion; upon replay, Final Fantasy II is, to put it bluntly, a busted-ass game.
So let's dive right into the combat system: in Final Fantasy II, your core stats, magic, and weapon proficiency is increased depending on if it's "activated" in battle. So casting ice magic will raise the "Blizzard" meter by some amount, attacking with an axe will raise the "Axe" meter by some amount, and even getting walloped with a mighty blow has the chance to increase your max HP. This sounds like a novel idea that lets you customize your characters in a more nuanced way than even the job system, but you'll slowly come to realize you don't have much control over what gets changed and when (other than the spells, that is). Sometimes your whole party with suffer the same amount of damage but only certain characters' HP will increase, or everyone will cast the same level spell but the MP max raises for one of them, or everyone will attack with their weapons but only some weapons will continue to level while others remain stagnant.
About halfway through the game is when these stats will start to seriously snowball. The token woman of my group tended to avoid damage early on so I gave her agility-based equipment, leading her to eventually have an agility stat of 88—her bulky ally just below her finished the game with 5 agility. Fortunately he was getting punched so frequently that his HP skyrocketed to 8000 by the journey's end. I did grind a bit in the game, but it was only in the first half to boost my spells, since using them at their first few levels means they miss a lot (and are utterly useless in battle). Due to how slow the spells level and how boring combat in general is, it really doesn't make any sense to equip more than two spells per party member, especially since using your best spell will continue to improve it. Therefore you don't even get the excitement in Final Fantasy I of arriving to a new town to learn a new set of spells; once a character becomes adept at casting Thunder and Berserk, they're going to be casting those two spells for the rest of their life.
With your character stats being all over the place, battles run the gamut from pathetically easy to shockingly cruel. A lot of RPGs suffer this problem, but Final Fantasy II dials this up to eleven, constantly throwing you against enemies that do no damage or those that do a third of your health. And I'm not joking either!—I wrote down that in the final dungeon there's a spell-caster that can bombard your whole party for 30 damage, compared to a vampire lady that does 2400 lifesteal damage. Both magic attacks and lifesteal in this game are broken for two different reasons, the former rarely doing more damage than physical attacks (barring a few elementally-weak enemies), while the latter is based off of max HP, meaning the stronger your characters are the more vitality the enemy can sap. Enemies thankfully use more debuffs this time around, though they tend to miss more than they hit (and even something as simple as poison only does single-digit damage per turn, independent of max HP).
To add insult to injury, your fourth party slot is reserved for a rotating cast of characters. All these guests really do is soak up stats that the other members could use (since even suffering damage is a good thing in his game), so I decided on this playthrough to immediately execute them and lug their recumbent corpse around. Perhaps that's part of the reason why my party got so strong, but it didn't mean all that much since lifesteal and the mass confuse spell brought my squad to its knees (a party of imps—imps!—is one of the hardest encounters in the game!) Ironically the bosses are among the easiest foes to fight, constantly dealing pitiful damage and biting the dust in a handful of turns. Even without the Blood Sword, I obliterated the final boss in four turns—four! And guess what the most devastating move he had was? Lifesteal!
Oh and the curing—the curing. Cure is an awful spell in this game because it heals by such a paltry amount at low levels that you'll need to blow through all of your MP to get your party back to tip-top shape. And the more you use it, the more it levels up, so the more MP it requires! But the only way to get more MP is to use magic in battle, so you have to start blowing through your MP in order to increase its max amount, which is dangerous in a dungeon when you need your MP to cast Cure! To make matters worse the dungeons in this game are arduously long, labyrinthian, and full of "trap doors" that send you to an empty rectangular room cursed with a god-awful encounter rate (it's like 2-3 steps). Sometimes it's better to use the Warp or Teleport spells if you get low on MP halfway through a area, but those spells don't even work in all of the dungeons! I'm downright baffled at who was green lighting all of these design choices!
Besides the ludicrously imbalanced gameplay, there's not much to talk about since Final Fantasy II is pretty bland in general. The coolest thing it does is introduce a vocabulary system, where you can learn specific concepts and ask them to the important NPCs. Unfortunately this isn't used a whole lot, and NPCs don't talk about anything other than the words you're supposed to use on them. Besides that, it takes too long to get an airship, there's too much backtracking to Altair to advance the plot, your core party is as boring as a plank of wood, and the story is only marginally better than Final Fantasy I. There's also an epilogue section added to the Dawn of Souls version of the game, but it requires you to play more Final Fantasy II—and I believe I've suffered enough.
Final Fantasy II is absolutely shameless about wasting your time. It squanders the ambitious design it aims for and crumples beneath its own weight, unable to find any solid gameplay mechanics to stand on. It's slow, grindy, and uninteresting; Final Fantasy II isn't just the nadir of the series, it's perhaps the worst RPGs I've played in my entire life. It was an experience I desperately wanted to be over as soon as possible, and one that I will never subject myself to ever again.
Saturday, April 29, 2017
Final Fantasy I (Dawn of Souls) - Thoughts
[contains minor spoilers]
Like with a lot of entertainment media, going back to a storied franchise's humble roots can be a difficult thing to do. The Final Fantasy series is one that's loved and adored by millions, but only a small fraction of those players are likely to have completed the original NES title. I, admittedly, am not one of them—even though my brother had a copy of the game growing up, I wouldn't really start to get into RPGs until the PS2/Gamecube era, and by then the last thing I wanted to do was trudge through an archaic NES RPG. Luckily for myself (and many others) Square Enix remade the first and second Final Fantasy titles and packaged them together in a single GBA cart, dubbed Final Fantasy I & II: Dawn of Souls. With updated graphics, streamlined gameplay, and an enhanced story, players could finally reach the end in less than half the time it took to complete the original. While I greatly appreciated the changes the first time I played through the remake, my most recent playthrough saw a lot more... turbulence.
The Dawn of Souls edition of Final Fantasy I is torn between two eras. It proudly retains the flavor of the original game's world, staying loyal to its structure, dungeons, enemies, and equipment. Besides the graphics and music, the area that receives the most robust change is the gameplay: the level cap is doubled, additional healing items have been added, and potentially irksome spells-per-day system has been replaced (there's also four bonus dungeons, but I'll cover those later). On paper, this sounds like a fair balance, offering the player a chance to explore the classic world of Final Fantasy I while removing a lot of unfriendly burdens. But once you clear the Marsh Cave, you'll realize that all these changes have made the experience far too easy and, by default, boring.
Here are three aspects that outright neuter the Final Fantasy I experience:
1) Items are cheap
2) The encounter rate is high
3) You can save anywhere
In conjunction, these ensure that the player is well-stocked on healing aids, always properly leveled, and never in danger of losing any progress. For example: got a battle with a Fiend coming up? Chuck ethers at your mages, save, and proceed to steamroll the poor sap. Since the mechanics of the original game aren't all that complex, fights are pretty easy to find the optimal solution to. This causes a lot of battles to blend together into the same mindless "mash A to win" marathons, especially since every monster dies in one hit from your strongest team member anyway. Even the fearsome Fiends fall prey to this tactic, their combat repertoire a pitiable mess since few use any sort of unique spells or status debuffs.
The repetitive combat creates a surprisingly aggravating experience when combined with the unchanged maze-like layouts of the original Final Fantasy I dungeons. That game had sprawling underground complexes that were risky to explore due to your limited spell charges, but with infinite heals and an atrocious encounter rate, you'll find yourself sighing and groaning as you run into yet another dead end or open a treasure box with a scant 500 gil inside. The final dungeon in particular is a monotonous slog, lacking any kind of danger whatsoever since you'll likely be packing 99 hi-potions, ethers, and phoenix downs. Note that I'm not declaring the NES version to be better; I simply find that the changes to the gameplay to stand at odds with the plodding dungeon design and encounter design of the original.
Something I find inexcusable in both versions of Final Fantasy I is the long-winded trading quest after Astos. It's essentially a massive waste of time through areas you've already explored, which may have originally offered a chance to give the player more XP and gil, but provides nothing of value here. You deliver the crystal ball to Matoya, then sail across the sea to wake the elf prince up, then back to Cornelia, then over to the dwarves to deliver the explosives, then back to your ship to sail through a single patch of sea. To make matters worse, the vampire-cleansing Earth Cave quest is also a blatant waste of time that occurs right after the trading quest! Had the player been given a chance to buy the Exit or Teleport spells maybe I could excuse its existence, but those are saved for the class upgrades, which occur after you've already explored the dungeons you have to backtrack your way out of.
For all the flak I give it, Dawn of Souls at least introduces four bonus dungeons that are capped by four vicious boss fights each. And even though these fights are the most engaging parts of the game, Dawn of Souls manages to fumble this by forcing you to replay the dungeon if you want to fight more than one bosses. The bonus dungeons are just as dull as the regular ones too, and the fact that the floors are randomly arranged means that some runs of it will be more of a headache than others (that purple forest is torture). I tried to explore them during this playthrough but was tired of the game rudely bloating my play time, opting to head into the final dungeon and finish this adventure instead.
For what it's worth, my battle against Chaos was pretty spectacular, especially since I refused to use ethers while I was knee-deep in the Chaos Shrine, hoping it would make my struggle more tense and momentous. The mechanics of the Chaos fght itself isn't all that complex—Chaos tends to only throw out physically damaging attacks—but at least having to juggle restorative spells with replenishing my mages' MP added a dimension of strategy to the scuffle. At the end only my Grand Master Bric survived, a mere 180 health left in his worn, shaken body. So was it worth eight hours to play for that amazing, succulent victory?
Not really.
Final Fantasy I in Dawn of Souls offers a crooked glimpse into the appeal of the original, not only showing the faults of the NES title but creating a few of its own in the process. These problems were fairly glaring during my time with it: without limited spells dungeons become a cinch, the battle tactics of the monsters you'll face are woefully outdated (my mages didn't get silenced once!), and progress through the game is purposely obfuscated at times. I feel that the game is serviceable if you feel you need to play something resembling the original game, the prettier palette and faster gameplay a definite improvement. Outside of historic curiosity though, your time will be better spent on nearly any other entry in the series.
Subscribe to: Posts (Atom)


text:
Waning Crescent Moon
Today I walked on the Erie Lackawanna Rail Trail from Crown Point IN to Highland IN. In the rain. Cool rain. Constant rain.
It wasn't all that far – less than 12 miles – but the weather didn't let me relax. I didn't stop because I didn't want to get cold and because I was going to meet my brother John at a gas station near the trailhead in Highland. I just floored it the whole way.
Before I left Crown Point, though, Mitch wanted me to see the old building downtown where the famous John Dillinger staged his wily escape way back when. The Johnny Depp movie"Public Enemies" was filmed here. This is my best Johnny Depp impression. Use your imagination.
Then it was time to suit up and take off, saying sayonara to Mitch at the trailhead he designed.
I walked through the little trail town of Griffith IN past a very welcoming mural.
An obvious sense of pride and history was displayed in Griffith.
After a succession of waterlogged snacks and daydreams, I came to the Ridge Road overpass and turned right off the trail to the corner gas station. That's where brother John agreed to meet me at about 5:00 with his trusty Ford Escape.
As I pulled into the driveway, soaked to the bone, I looked at my watch. 4:00. Oh boy, I said to myself…I walked too fast and now I'm going to turn blue and freeze to death.
BUT, less than 30 seconds later, I heard this banging on window glass coming from the general direction of pump #3. I looked up to see old John Herman, aka Juan, aka Uno, one half of the dynamic Thick Boys duo of RAGBRAI fame, behind the wheel of said Escape.
Escape! Let's get out of here! Insert Bobalooie in the back. Strip off wet outer layers. Dive into warm car. Make like a bread truck and haul buns. To the Valpo Super 8. Ahhhhh, hot shower!
Peace, Love, and Perfect Timing, Bro!


text:
Our Price
*Offer available from August 16, 2017 to September 24, 2017 at 11:59PM PST. Open to Canadian residents only. $25 discount automatically applied upon check out using Masterpass as the payment method. Valid online only at londondrugs.com and m.londondrugs.com using Masterpass on minimum purchases of $100 within a single transaction, before taxes and shipping charges. No cash/credit back for $25 discount. Gift card purchases are not eligible for this offer. Any refunds for product returns will be based on amount paid after discount. London Drugs reserves right not to proceed with any transaction and to terminate offer at any time without prior notice. Masterpass is a trademark of Mastercard Int., and used under license.
So capable, you won't want to put it down. So thin and light, you won't have to.
The first thing you'll notice is how incredibly thin and light it is. iPad Air 2 is an impossibly thin 6.1 millimetres, making it our thinnest iPad ever. And it weighs less than a pound. So it's even easier to hold in one hand and take with you anywhere.
Ingenuity makes it thin. Aluminum makes it strong.
When it was introduced four years ago, the original iPad set the standard for thinness and lightness. Since then, iPad has become even thinner and lighter. But thanks to its durable aluminum unibody, iPad Air 2 doesn't sacrifice strength in the pursuit of thinness. From the moment you pick it up, you feel how sturdy and rigid it is.
Not just a thinner display.A better display.
The displays on previous generations of iPad used three separate components. iPad Air 2 changes all that, combining those three layers into just one. This eliminates gaps between layers, along with the internal reflectance caused by those gaps. The result? Colours are richer, contrast is greater, and images are sharper and more vivid.
Average Runtime
Up to 10 hours of sur?ng the web on Wi?Fi, watching video or listening to music
Up to 9 hours of sur?ng the web using cellular data network
Built-in 27.3-watt-hour rechargeable lithium-polymer battery
Dimensions (WxDxH)
6.6 x .24 x 9.4 inches
9.7-inch (diagonal) LED-backlit widescreen Multi-Touch display with IPS technology
2048-by-1536-pixel resolution at 264 ppi
Fingerprint-resistant oleophobic coating
Fully laminated display
Antireflective coating
Mobile Technology
Bluetooth 4.0 technology
Wi-Fi (802.11a/b/g/n/ac); dual channel (2.4GHz and 5GHz); HT80 with MIMO
UMTS/HSPA/HSPA+/DC-HSDPA (850, 900, 1700/2100, 1900, 2100 MHz); GSM/EDGE (850, 900, 1800, 1900 MHz)
CDMA EV-DO Rev. A and Rev. B (800, 1900 MHz)
LTE (Bands 1, 2, 3, 4, 5, 7, 8, 13, 17, 18, 19, 20, 25, 26, 28, 29, 38, 39, 40, 41)
Charging via power adapter or USB to computer system
M8 motion coprocessor
8MP iSight camera, 1.2MP photos
0.96 lbs


text:
I love sports and like to watch the games live/on TV...except for basketball which I despise in every form regardless of who is playing...church league or not. You name it and I have probably seen and enjoyed the game to some extent. However, there is just something about extreme sports that draws me in even more that regular sports. I think it is amount of talent it takes in order to pull off these sports...not to mention, it also takes a set of {insert your own word} the size of Africa to even thinking doing some of these things. I am simply amazed by most of them.
This was brought on by the Street League Stop 2 that went down this past week.
{Awesome Take-Out Food in Your Own Dishes}
{Thrifted Tote To Use for the Beach}
{Bojangles...nuff said}


text:
The Empire State Building is a very tall building in New York City. Many people like to go up to the observation deck at the top of the building. This provides them with a great view of the city, and it is a place that many people love to take pictures from. It is a landmark for many visitors to the city, and they spend time in the building enjoying its architecture and surroundings. Since it is a very high building, there have been various suicide attempts from the observation deck. Over thirty at least, and all but two of the attempts were successful. In later years, the fence was put up around the observation deck to prevent people from jumping. The building is 103 stories and it used to be the tallest building in the world.
The president and CEO, Anthony Malkin (See more here), decided to get a team together to use 8 different strategies that would lower the operating costs of the building and use green energy. He is a leader in developing plans that can save money and allow the building to use green energy ideas. The team did a fantastic job, and the building is much more operational than it used to be. One of the jobs was to make the windows less costly to save on the energy bills. The way that they did the job saved them millions of dollars, and it is fully operational. Plans to make the windows block out heat but let in light worked tremendously well. Many other older buildings are being renovated in much the same way as Tony Malkin did for the Empire State Building.
With the changes that they put in place in the building, they have created quite a stir, and their success is receiving much notoriety. The National Resources Defense Council says that the Empire State Building is a model of efficiency. The owner of the building has received gold Leadership in Energy and Environmental Design (LEED) rating for its effort in making it more energy efficient and eco – friendly. It is also known as the tallest LEED building in the entire United States. When all their changes are completed, the building will save 38% percent in operating costs. This gives the Empire State Building a savings of over 4 million dollars per year.
Green energy is going to help make the world be a cleaner place. The use of green energy will cut down on the pollution to the world's resources and save money for many people in the long run. Green energy is getting a lot of publicity in today's world because of the ability to save money while creating more efficient ways to run a building. It will also save many building owners a lot of money with their operational costs, and just like the Empire State Building, their buildings will become the wave of the future. The Empire State Building is a model of using green energy to save money. Their new plans have saved them 2.4 million dollars in the very first year that they completed their changes. This is helping other building owners to also take in the green energy information and make their buildings more efficient.


text:
Mask Morph with Plexus
This tutorial was inspired by (appropriately) an inspirational video posted by Yen Hung Lin (Jeff) on aescripts.com – aescripts.com/learn/A-Z/ I decided to break it down and show you how it was accomplished, and in the process, realized …Continue
The Art of Flight – Plexus Matte Tutorial
Some people had been asking about how to create the "magnified" effect within a Plexus as seen in The Art of Flight title sequence, so here's how to do it. I've quickly glossed over …Continue
Background Replacement using a luma matte
In this tutorial, I'll show you how to use a luma matte to do a quick background replacement, and in a second example, how to incorporate Set Matte and Matte Choker to further refine …Continue
Element 3D
Video Copilot is a invaluable resource for anyone who wants to learn After Effects. While host and effects guru Andrew Kramer likes to focus on "fun, guy-stuff" like making explosions, effects for the new Star …Continue
The Art of Flight – Plexus Titles Tutorial
If you're into snowboarding, you've no doubt heard of The Art of Flight. If not, it's a film that came out about two years ago that's a collaboration between Travis Rice/Brain Farm and Red …Continue
Plexus and Null Swapper
Plexus is a 3D point rendering plug-in for After Effects that can create some really neat and interesting designs. With a few tweaks, you can make some pretty complex animations, though once you dig a …Continue
Early 2013 Demo Reel
A collection of some recent work. All motion video shot by me. I was not the photographer of the still images, they are used to demonstrate 2D animation.Continue


text:
What you think? Advice please
Hi all my site can be found below
The blog/site im trying to create will have lots of advice and how to on anything to do with gardening, for example I have done a "how to plant a hedge" article. I also want to create a large database of different plants which I have started with shrubs which you will see on the site.
Overall I want to create a site where people can come to find advice on anything to do with gardening and gardens. I also plan to review products like lawn mowers etc.
Please can everyone take alook and tell me what they think I would I could change.
Thanks everyone in advance
Viewing 3 replies - 1 through 3 (of 3 total)
Viewing 3 replies - 1 through 3 (of 3 total)
- The topic 'What you think? Advice please' is closed to new replies.


text:
Fall in Love with Our Cooking Classes
Fall Cooking Classes are here again, and what's not to love? We have our full line-up of Basic Skills Cooking Classes, Teen Chef Courses and another series of Couples Cooking Classes. Each of our programs are designed to get you cooking, while you celebrate your inner foodie and learn skills and techniques that will make you a ninja in the kitchen. If you want to experience all of our Basic Skills Foodie Courses, you can SAVE BIG when you buy the 8 Class Series – Available Until: September 9th. Check it Out >>
Explore Our Classes
We offer a wide variety of recreational classes for the whole family. From kids March Break Camps (which are on sale now for 2017!) to teen programs, to couples cooking and adult programs, there's something for everyone. We also offer corporate team building events, and group cooking parties. Explore our programs below to find exactly what you're looking for!


text:
Prices found within past 7 days. Prices and availability subject to change. Additional terms may apply.
Thu, Oct 26 - Tue, Oct 31
Tampa Intl. - Toncontin Intl.
per person
The commercial airport offering flights from Tampa is the Tampa International Airport. It primarily serves Silver Airways, Southwest Airlines, and North American Airlines. The airport lies six miles west of downtown Tampa. Orbitz.com can help you find cheap flights from Tampa International.
Tampa International Airport offers several parking options for your vehicle while you are away. Short-term parking is in a garage located above the terminal at the northern end of the airport. It costs no more than $20 for a 24-hour period. Long-term parking is the cheaper option; it costs $15 for 24 hours. The long-term parking area is adjacent to Airside A. Orbitz.com's flight planner option helps you choose parking options.
Getting to Tampa International Airport is easy by bus or taxi. HART makes regular stops at the east end of the red baggage claim near belt #15. Greyhound, meanwhile, has a terminal on Polk Street in downtown Tampa that has buses that travel to the airport. If you take a taxi, expect to pay at least $15. Orbitz.com may offer special deals for bus tickets, depending on your location.
The landside building at the airport offers a variety of cuisines to refresh you before your flight from Tampa. If you want coffee and breakfast, you can have a latte at the Starbucks, which is open 24 hours per day. Terminal restaurants, including Burger King, are open from 5 a.m. to 10 p.m.
Flights to Tegucigalpa are easy to search and sort when you use Orbitz.com. You'll be able to compare rates quickly and find a bargain that works for you. As the main airport for Tegucigalpa, Toncontin International Airport is located six miles from the center of the city. Three regional air carriers handle flights within Central and South America, while American Airlines, Delta and United Airlines transport international passengers to and from the United States.
Taxi and bus services are available from the airport to points within the city of Tegucigalpa. Traffic is often heavy, especially in downtown, so travel times may exceed half an hour. Rental car services are also available at the terminal, and this may in fact be a safer, more efficient alternative then relying on local transport services, which are sometimes unreliable or even dangerous.
The climate in Honduras' capital city is tropical, but the high altitude equates to less humidity and oppressive heat. High temperatures in April and May can reach around 90 degrees. During the winter months, highs reach the 70s. There are distinct wet and dry seasons in Tegucigalpa. More than six inches of rain can fall each month during the monsoon season, which runs May through October.
As a colonial city, Tegucigalpa has a rich and beautiful history just waiting to be explored. Parks, museums and historic monuments are located throughout the city. Every September, the Fair of the Capital celebrates the founding of the city. When you're looking for flights to Tegucigalpa on Orbitz.com, keep in mind all of the exciting things to do in this ancient and remarkable city.
Explore Tegucigalpa with Orbitz's Travel Guides to find the best flights, cars, vacation packages and more!
Fare, taxes & fees: Fares include all taxes and fees, except baggage fees. Rates shown reflect fares found by other Orbitz users over the past 7 days. Due to rapidly changing airline prices & seat availability, these fares may no longer be available.
Refunds/changes/cancellations: Itinerary changes, if permitted for the fare, will have a $30 service fee charged by Orbitz. Additional airline charges may apply.
Other conditions: Schedules, fares and rules are subject to change without notice. Seats are limited and may not be available on all flights/dates or in all markets. Lower fares may be available. Fares will not be honored retroactively or in exchange for any wholly/partially unused ticket. Tickets are non-transferable and non-refundable. Fare rules are provided for the selected itinerary before booking.


text:
Your cart is empty.
Popular Posts
Most Shared Posts
- Do you know that Instagram is one of the most favorite instant messengers for teens over the years?9 Shares
- We've collected a bunch of facts about cats that are bound to amuse and interest you cat lover4 Shares
- Mahatma Gandhi once said "A nation's culture resides in the hearts and in the soul of its people4 Shares
- Shopping! It excites almost everyone; however in real, experience of shopping may not be that much e2 Shares
- Never let it be said that London can't do outdoors eating just as well as our mainland neighbo1 Shares
- Today we're visiting a diverse country with a rich and deep culture with a bunch of facts abo1 Shares
- This article is for companies with rapidly growing hosting requirements. We introduce Liquid Web's1 Shares
- Below we have gathered a hand-picked list of the best and most interesting facts about elephants out1 Shares
- This is an interview with Alex Papaconstantinou, founder of Wikigains.com, one of the UK's biggest0 Shares
- How to Plan a Girls Slumber Party? A sleepover or a slumber party helps you let loose, spend some qu0 Shares


text:
Energy efficient lighting made easy
Lighting Audit Services - Lighting Retrofit Design - Supply Chain Management
NES' executives have over 50 years of experience in the lighting industry and have retrofitted over 20 million square feet of space.
Mountain View and Meadow Brook Schools LED Retrofit
Annual Savings: $26, 278
Don't have the in-house expertise or bandwidth to properly design your lighting retrofit? We will provide you with calculation, utility-approved savings photometric layouts, and a bill of materials.
NES knows that the flow of materials can make or break a job. We can receive materials at our warehouse and job-pack skids for delivery to your site when and how it is convenient to you.
After your project is done, we'll still be here. We will make sure that you have realized all utility incentives, and we will manage any warranty issues quickly and effectively for you.
National Efficiency Supply offers full lighting audit services, which can be utilized by ESCOs and end-users. An accurate survey of a facility's existing system ensures the right LED fixtures and lamps are specified.
National Efficiency Supply
198 Washington St., Unit 5
Auburn, MA 01590
p. 508.407.8515
f. 508.519.3083
National Efficiency Supply (NES) © ALL RIGHTS RESERVED.
National Efficiency Supply is a division of EnergiWise, Inc.
Serving MA, RI, and CT