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" Genre: Role-playing / Video Game for Xbox 360 / Suitable for 18 years and over / ESRB Rating: Rating Pending / Release Date: 2008-10-31 / Published by Bethesda "
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Welcome to the world of fallout 3 there is danger everywhere, but it is a fun game with a lot to offer but is it good or bad. First let see what the whole game is about in the story.
You wake up well as a boy a very young boy because you are just being born you have to pick the usual name, look and such and then you move on to being a baby where you can then starts to learn the controls like how to move and put your first few skill point into what you want like strength or luck. Then you move on to being a boy growing up and its your birthday party and you learn more about what is going on, years ago the earth was destroyed and now everyone who is still left alive lives in these massive thing called vaults where at a certain age everyone gets what is called a pip-boy (used to hold your items and such) and then has to take a test and pick what job they are going to do within the vault but the only rule of the vaults is that you cannot leave ever. You wake up later in your life with your friend waking you up saying you dad has opened the vault door and left the vault now you have to leave as well because everyone is blaming you and is after you. So now you have to leave the safety of the vault and go outside and see what life has out there and track down your father and find out why he felt the vault and what is going on.
* Interesting story, the story is enough to keep you going when you get out of the vault and get on the main story and find out the real reason your father left the vault and what he is up to it makes you want to keep going and going until the end to find out what is going on will this plan work and who is this group trying to stop you.
* A lot of choices, there is so many different choices in this game like what to answer someone when talking to them or picking to fight someone instead of trying to clam them down by talking it is fun because it makes you sometimes want to plan the mission again to find out how something might have gone different if you had talked to this person instead of killing them.
* Weapons, there are a lot of different and interesting weapons you can pick up while playing the game and some of the fun is just running out into the open areas finding some enemies to kill then seeing what kind of stuff they had on them, sometimes some of the rarest items can be find in the simplest places
* Very big empty world, they were a lot of time where they was a quest on the other side of the map and there was no where close to fast travel to it and so I would have to run for ages going though cities and such and there was nothing there that was a bit of a problem it just got boring after a while yes every so often they would be some bad guys but s soon as you have killed those 3 what is they felt to do after that just keep running
* Glitches, I understand this does not happen on every single persons game, some people might be able to complete the whole game and never get one and some people might run into 50 before they have gotten out of the vault and that is what happened to me they where not game break glitches but when you see an enemy running into walls and such it kind of pulls you out of the game and ruins it a little bit
* Ammo, they might be a lot of good guns in the game but you can run out of ammo very quickly I found out during some of my play thoughts I was deep in a place and was killing off everything I see and then just before reaching the end and being able to finish the quest I ran out of ammo and there were still a few bad guys left this was very annoying because even though you can just normal weapons like bats and such against a large group of enemies it is not going to work when they have all laser cannons.
Overall this is a good game and very enjoyable if you enjoy the game of skyrim and oblivion but, if you hate those types of games then this game is not for you because it is more of the same of what people loved, but if you really liked those games then this is a good game for you can you should enjoy this game and be able to get sucked into the story and have some fun with it.
Fallout 3 is set in the year 2277 in a post apocalyptic Virginia/Washington DC.
You may notice that this is the 3rd Fallout game, well funnily enough there are two games preceded this one but are only out on the PC, they also are awesome.
The player starts the game underground in Vault 101 as a newborn and in a series of well arranged 'mini missions' you quickly grow into a young man under the watchful eye of your father (played by Liam Neeson, who, by the way, is awesome). You begin by choosing your S.P.E.C.I.A.L skills which are Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck after reading a book you find in your room as a child. Every vault member is required to take an Aptitude test at the age of 16, this will determine the three skills (seperate from the SPECIAL skills) that your player will be the best at. Your skills include things like Barter, Speech, Lockpick, Science as well as many more skills you will need to hone in order to open new paths and discover new things.
When your father mysteriously goes missing you are eventually faced with the inevitable outcome of having to leave the vault and explore the outside world looking for him. Upon leaving you are faced with an immense landscape and have to make your own way out their being sure to keep your eyes open for the host of giant insects, mutants, raiders and a whole manner of big, bad creatures that'll kill first and ask questions later.
You will often find yourself in conversation with survivors of the nuclear apocalypse, many of which are based in towns pieced together with scraps of metal, wood and pretty much anything they could find to try and keep the human race going and maintain some sort of civilization. During said conversations you will more than likely be given the choice to help the person out for some sort of reward.
Everything you do has consequences, if you do bad, you lose karma, if you do good, you gain karma. The choices you make determine the kind of person you are (good or bad) which ultimately affects the way you are treated by people and the experience you have, I feel this is a fantastic feature as it allows you to choose a different path every time, with each level of karma (good, bad or neutral) allowing you to unlock different achievements throughout the game.
Weaponry is extremely imaginative also, at one point i found myself scavenging the wastelands looking for a pressure cooker to piece together my own gun that shoots railway spikes..I mean...WOW! Which leads me to the interaction with the environment, 99.9% of things you see can be interacted with, you can pick up absolutely anything from rusty tin cans to potato chips to enemy weapons to Nuka Cola (Bethesda's version of...you guessed it...Coca Cola) this was one of the things that kept me into the game for so much as certain things you can pick up can be pieced together on a workbench to make new weapons, as I said earlier.
The people you meet seem to be more than your average AI, boring, mission starters. They all have different quirky personalities which makes them, somehow, seem a lot more human than most games have been bothered to make their AI. A very pleasant change indeed.
The missions are very in depth and often lead you to discover things you least expected as you will often have to search far and wide for things you need or people you have to talk to to complete your current mission, this is obviously something Bethesda have put plenty of thought into but the way they have left the world open to exploration during missions makes a very welcome difference to your usual 'set route' games and also adds a certain level of difficulty.
The ending of the game is completely up to you, as your actions throughout the game will determine the ending.
If there was any advice I could give somebody new to Fallout it would be to keep your eyes open and your guard up, no two times you play it will be the same, I PROMISE you.
This is by far my favourite game of all time, PLEASE buy it, spread the love.
I brought fallout 3 a couple of years ago now off a friend of mine and had never really experienced a rpg genre game before which after playing is prob one of my favourite types of game styles now full stop. Its such a dark game that if you engross yourself in what is happening in the story leads you round a fantastic large free roam world that is set after a nuclear apocalypse has eraddicated decent human normallity and left a world of ferral ghouls mutated animals and radiation along with the helpfull dose of killers kidnappers the poor homeless and desperate where its everyone for themselves.
You start off as a baby then take the equivalent of your school exams using the answers you give to set the tone for you characters attributes and how he will be percieved how strong he is and just what makes someone themselves.
Soon afterwards you will leave the safety of the vault you were living in underground with no idea of the outside world or any existance so everything is new weird and unpredictable which ironically the newer fallout vegas felt like it was lacking as i seamed to have the idea of how things will pan out and it just didnt make you question every decision you make like the first time you play a game of this caliber.
When you decend on the local town of megaton you meet other people and start to get more of a feel for the game which first time round of playing i was so desperate for food money and weapons i stole killed and tryed to pickpocket my way which somewhat ruined the game (msg me if you did the same) as you miss out on a variety of missions and info about places the story etc.
The karma aspect was good as in to experience the game to more of a full potential it helps to be a saint and do every mission under the sun while making the right moral choices along the way (i killed anyone that annoyed me 1st time so i felt like a change) but to do that you end up scabbing your way around looking for weapons caps tin cans and just any bit of crap you can find to sell for bottle caps which is the currency in game along with trade, many times i have spent hours at the beginning of the game tramping about like a pikey looking in bins yet sadly enjoying it.
The main story which i wont ruin for people is a good and well told story that is based on survival and kindness depending what way you go karma wise that kept me playing for well over 60 plus hours and there are some quality add on's that i will review later as well.
Its a game that you will either love or hate depending on your gaming preference and if you can enjoy rooting in fridges bins and bodies for a while which involves a lot of dialogue and travelling to trade. Many times you will thing shall i bother looking in that bin decide maybe maybe not then have a peek and find some good loot and spend the rest of the game hunting every morsel in every location you can find so not to miss out at all.
I could easilly bang on about this game for hours but games like this are very individual and if you are like me you wont want to know to much if anything about without finding out yourself. There is a dedicated fallout wikipedia style pages that detail every single thing in the game if you get stuck or like me when you have completed it and have a previous save not too far from the end its a good source to use to find weapons locations that you may have missed during gameplay.
Like i said i could write more but its best to find out yourself, feel free to leave me your views on the game itself or the vegas version plus the add ons as i am always open to other decent game recomendations
When I first heard about Fallout 3, I was intrigued. It sounded like my type of game and right up my alley.....but I had a niggling problem! It was made by the same people as Oblivion and, despite the glowing reviews and recommendations of that game, I never really got on with it. The Elder Scrolls IV: Oblivion just seemed too big, too harsh and I just couldn't see me investing lots of game time into it....wiould the same be said of Fallout if I bought it?
Then, whilst discussing games with some colleagues at work, a friend offered to lend me Fallout 3 with a view to buying it off him if I liked it. This seemed like a win-win situation so I said yes......and so began my Fallout experience....
The game begins with your birth. You get to choose what you will look like as an adult, including your sex, and then, through a series of jump-cuts, you get to see your character growing up. You have been born in The Vault. All you know is The Vault. And outside, all that remains of Washington DC is a nucleur devastated landscape.
Fallout 3 is set in an alternative future; one in which America never left the Fifties culture-wise and was bombed by Atomic weaponry in a horrifying conflict that happened before you were born. At first, you believe that you have been in The Vault all your life and that no one ever leaves because of the radiation outside. But then your dad leaves under unsettled circumstances and you quickly learn that not all you have been told is the truth! You set out after your father and slowly, over the course of many missions, begin to piece together the full story. But before you can discover any answers, your first priority is to survive!
Raiders and mutated animals patrol the wastelands at every turn and even when you find civilisation or settlements, often you are expected to carry out jobs or tasks for them before they offer you any information. There is a vast amount of things you can do and places you can go and, as with Fable, you are constantly faced with moral choices that affect what goes on around you and either adds or takes away Karma.
Your health is tallied in H.P or Hit Points and you can earn certain skills or Perks with every level increase which adds to what you can do and achieve. One of the neatest things about this game is the V.A.T.S system which comes into play during combat. By activating the V.A.T.S, you can choose where on your opponents body you want to hit and are given percentages as to your chances of doing damage. But choose wisely, because you only have a certain amount of Attack Points and once used, you must use more conventional means of attack until they restore!
As with Oblivion, this is a huge game and with 5 DLC packs you can download, will take up a large chunk of your time! It is a lot of fun but takes a bit of getting used to at first! My initial impressions were that I was not going to like this, even upon playing it, but once I levelled up and "discovered" a few places so that I could Fast Travel, I quickly became hooked!
It has even almost made me want to go out and buy Oblivion again and give it a second chance but whether or not that actually happens remains to be seen! Regardless, once you get into this I promise you will find it hard to put it down!
Yes, I'm falling in love with Fallout and can't wait to complete the main story so I can download some of the Mission Packs!
**Fallout 3 Xbox360**
Prepare yourself for simply the BEST post apocalyptic RPG you are ever gonna play..... There is some very rich history of a cold-war style conflict between the USA and China. Before long it all comes to a head and the nukes start to fly. Oh dear.... What is left of the world is a smoking ruin full of mutant creatures, irradiated zombie like ghouls and a whole host of undesirables. Welcome to what is left of Washington DC. Welcome to Fallout 3.
**OK, so what is the story???**
For those not familiar with the Fallout franchise, Fallout is a game based years after the third world war. It is a post apocalyptic 'Mad Max' style wasteland. The first 3 games were based in Nevada, while this one is Washington DC, or 'The Capitol Wasteland'.
Well, simply put, you grew up in an underground 'vault' which has sheltered generations of people since the nukes destroyed the world above. Dad goes awol and off you go, looking for him. Along the way you get to meet some interesting characters and get into situations.
**What does it play like???**
The fab part of this game is you get to generate your character in-game as part of the story, rather than creating your toon and then launching into game play.
Your adventure begins with you being born; peering through eyes too young to focus while pops looks down at you and you get to generate your character; looks, statistics and name ect. Once that is done, you skip forwards a year to toddler age. This another clever way of integrating a tutorial of the game controls seamlessly with game play and story line. Yet another fast forward 9 years later to your 10th birthday and more tutorials.
These are to familiarise you with your 'Pipboy' which is your wrist worn personal computer. You also get to grips with combat and the conversation system. Nearly done with the fast forwards now, as you get to your teens, and your aptitude test; hysterically named the 'G.O.A.T' test. This is a series of questions with a number of selectable answers, the answers you give set the tone of your character as you are to progress through the game. Finally you get to the present day where you wake to find your dad hopped it and the people in charge are trying to pin a murder on you. Escape from the 'Vault' and you are launched into the game proper. But don't stress if you feel like you made the wrong choices creating your guy/gal as you get a chance to 're-roll' your statistics before you go on.
Fallout 3 is fab, it's quest based and you have to explore and talk to people to uncover them. It can be played 1st or 3rd person, and is completely free roaming, you can go anywhere at any time. Discover a place and you can fast travel back to it from somewhere else. The people you meet may trade with you, offer to help you in some way, but beware, nobody gives anything away for free. Everyone will want something in return. There is a main story to follow but there is a huge wealth of side quests and sub stories to uncover. It pays to explore, but don't rush to finish the story as you won't be able to continue playing if you do. This was one thing that I didn't like.
What makes this game stand out for me is the Karma system. Now a lot of games have something similar, but none deliver it in such a way as to make you question your own morality like Fallout 3 does. Even the most hardened bad guy gamer will have at least a little twinge from perpetrating the inhumane, immoral and evil acts that you may be asked to do. I myself could not bring myself to blow up a town after spending time getting to know the residents.... This game has a cert 18 for a reason....
Combat is, I feel, something very unique. In 1st person mode it is just like any other FPS, while 3rd person mode feels slightly less polished than most 3rd person shooters. What sets it aside from all the other games, apart from giving you the choice of perspective is the V.A.T.S system. This is an awesome tool. It lets you pause the action to select a target and then shoot em in the head, arms, legs or gun. You have a number of action points and each weapon takes a set number to use.
Thats another thing; the sheer amount of differing types of weapons available is mind boggling. Couple this with the differing ways you can inflict death and injury unto others is just brilliant.
**What's it look and sound like???**
Awesome and awesome is the simple answer to that!!!! There are some really weird and quite spooky glitches with the graphics. To be fair though these are rare and can be forgivable in a game of this scope, beside who doesn't find it funny when a zombie's animation is stuck in a loop and it's constantly disco dancing as you end his life??? BIG grin factor.
The world around you is a desolate and eerie place. Everything is ruined and what makes the game even spookier is that it is set in a 1950's style... crumbled buildings, cracked and broken up roadways, rusty shells of cars and weird mutant monsters are what you can expect to see. Everything is dirty and old and really grimy.
That, along with some very atmospheric sounds such as the wind, unseen night creatures and simply great music makes this a very creepy game whilst wandering around the wastes.
Graphics 9/10
Sound 9/10
Game play 8.5/10
Overall 9/10
As you may be guessing from the headline, I'm really confused what to think about this game. When it first came out I heard nothing but good things about it, people were enjoying it, and it was around for months, then I bought it on a whim after the hype had died down, and was really excited about it.
The plot behind this game is that there was a nuclear fallout (hence the name) and everyone either died, got mutilated or got into a vault. You were one of the people in the vault, and you start the game as such. You eventually try and break out the vault and run away, in search of your father, equipped with a piece of equipment that acts as your menu screen. It tells you what you're holding, your health, inventory ammo stocks, but best of all, it lets you target your enemies. It's hard to explain, but it basically pauses the game, lets you select an enemy, and then shoots them with your gun at the area of their body that you specified.
So I got home, started playing it and gradually got into it, and thought I liked it. Then, I walk in completely the wrong direction and some massive super mutant thing runs at me, I die. Now, at that point, I was sat open mouthed not knowing what the deuce had just happened. I was shooting and my bullets were doing nothing, the thing just shrugged them off and kept running. So I went back a bit, and before you know it, I start moving slowly, and I can't run. A message comes up saying "You're overencumbered, so you can't run". Now, I ask anyone here what overencumbered means? Because, when I was sat there playing it I had no clue. So I kept moving slowly, hoping to get to a doctor, (maybe he could have helped, was worth a shot), so I waste some money curing myself of everything, and I still can't move fast. Eventually, I crack, look online, and apparently, I'm carrying too much stuff, and that's why I'm moving slowly. So I got very cross, and didn't play it for a while.
When I go back to the game, I realise what I'd liked about it. You could roam free and explore, while trying to avoid super mutant things. But eventually, as luck would have it, you get told you have to go straight through the middle of their camp. And that is not cool. I died so many times trying and it really wound me up.
Overall, this game is for the type of people that like to explore the world, and don't go directly to the main objective, otherwise this game is very short and you won't get what you want out of it.
i gladly introduce the 3rd installment of bethesda's masterpiece series of the famous Role-Playing-Game. which is fallout 3. with the creators of the also well known the elder scrolls:oblivion game. this is no-doubt a fantastic adventure filled gaming greatness. by now you may think im some sort of worshipper of the game but to tell you the truth i never really glanced at it in the shops, but when me and a friend went in specifically for it im glad i decided to buy. here are some reasons that makes it a 10/10 game: with the winner of the golden joystick award, BAFTA nominee in 2009 and gamesopt best of 2008 award and ign best of 2008 award it clearly is popular with all gaming lovers. with dissapointingly no multiplayer at all on the game you may think its lonely out there on the radiation filled wastelands, but oh no, they will be plenty of flesh eating, limb tearing bullet nut jobs out there who are just bursting to have you as a mantle piece in the coasy abandoned shack on the capitals.but having to be 18 to even own the game im sure you can take it like a man! choose from a range of melee weapons grenades all shape and sizes, rifles, pistols, missile launchers, guns that fire teddy bears and mines that burst out bottle caps. did i also mention the character custmization and the adjustable ability section that you can top-up whenever you level up.
great game 5/5
Fallout 3 is such an embarrassment of riches, it is hard to know where to begin. This is an expansive and gripping production that more than does justice to the Fallout franchise, and even makes it seem worth the twelve year wait since Fallout 2 came out. It is the first in the series to be made by Bethesda, but you don't need to have played any of their previous games or the earlier Fallout releases to enjoy this game, as it stands alone perfectly well. Whichever way you look at it, Bethesda has created a landmark game that I fear I will struggle to do justice to in this review. Like the Elder Scrolls IV: Oblivion before it, trying to articulate just why this game is so immersive and playable is something like unpicking the Gordian knot. Perhaps that is precisely its charm, though...if charm is the right word for a game set in a dystopian, post-apocalyptic future.
===The Fallout 3 Universe ===
The Fallout universe is certainly distinctive. Set in the late 23rd century, you experience a "world of tomorrow" as it may have been envisioned by those on the cusp of the atomic revolution in 1950s America. This is a world that retained the cultural norms, naivety and unflinching optimism of that age right until the bombs eventually dropped in 2077. The period styling and influence is present throughout the game world, alongside the sort of science fiction that was popular then; atomic cars, robot servants, laser guns and computer terminals that run green text on a black background. Despite the attitudes of ordinary people, however, this is also a world where nuclear war between China and the US became a reality, destroying most of these technological comforts and leaving behind a wasteland of human survivors and a variety of monsters brought on by decades of exposure to a radioactive environment.
Capitalising on the worsening relations between 2077's superpowers, American company Vault-Tec built numerous underground vaults around major cities to shelter people from the dangers of the war that may come. Each was a subterranean village designed to house and protect the inhabitants until the war was over and it was safe for people to go up into the world again. However, Vault 101 didn't reopen when the war ended. As a resident of Vault 101, you are brought up to learn that nobody ever enters or leaves the vault - you are told you are safe where you are under the protection of the Overseer. You are born in the vault, you die in the vault; a happy little community safe from the effects of radiation but blissfully ignorant of what is happening to the world outside.
===Gameplay in Fallout 3 ===
Fallout 3 starts with your literal birth, and ends with...well, that is really up to you. As you pass through key points in the early life of your vault-dweller, you make choices that will define his or her character in later life. (Although the immersive quality of the storyline may experience a hairline fracture towards the end of this process, however, when a window pops up to ask you if you would like to make any adjustments to the character you have built - essentially enquiring if there was any aspect of your childhood that you were unsatisfied with and if you would like to alter it using your magic time-travelling abilities.) Anyway, with the disappearance of your father from the vault, it is up to you to brave the outside world, pursue him across the wastelands and find out what happened. As the vault door rolls back and you step out into the sunshine for the first time, you find yourself in the largely destroyed environs of Washington DC, a parched landscape where life is either absent or hanging by a thread. Most buildings are gone or remain only as ruins, with surviving items gradually scavenged by those people who somehow survived outside of the vaults. In the distance you can see what remains of the city centre, with the Washington monument dominating the skyline. As a free roaming game, you are able to head wherever you want in this vast and bleakly fascinating environment; already you get a sense of it being something rather extraordinary.
From your formative years in the vault, to your eventual escape into the irradiated Wild West outside and well beyond, the game offers a wonderful mix of guided narrative, free exploration and player choice. If you wish to just follow the main plot line to find out what happened to your father, you can. If you wish to ignore the plot and spend time exploring the intricately imagined world around you, fighting monsters and picking out real-world locations to visit, you can do. If you want to play some side quests, you can do. A lot of games these days make a big deal out of offering player choice, but few I have played offer so many detailed, different and imaginative approaches and solutions as Fallout 3 manages. How you choose to interact with the world effects not only your character, but the reactions (and sometimes fates) of other non-player characters too. Some of these choices are black-or-white - side with the wasteland's slavers to help turn your character into a villain and condemn the escaped slaves around the Capital, or earn good karma by running an underground railway and killing slavers - but many others are more subtle. This freedom also gives Fallout 3 great replay potential. The first time I played I became the biggest hero in the wasteland; I then replayed many aspects with an evil character and enjoyed an entirely different gaming experience.
Like any roleplaying game, character development is both a means and an end. In Bethesda's previous game, Elder Scrolls IV: Oblivion, the levelling system was based on a more traditional (or arcane, depending on your perspective) combination of your character's class, skill specialization and experience; in effect you could "artificially" develop your character by standing in a field and repeatedly casting magic spells to bump up your magic XP or swim across a lake to develop athletic ability, for example. In Fallout 3, a new system is used that won't let you cheat in this way. You allocate your attribute points (e.g. strength, intelligence, endurance) at the start of the game, then each time you acquire sufficient experience points (through actions such as killing an enemy, hacking a computer, picking a lock, finding a new location, etc) you level up and can allocate a certain number of points to boost your skills (e.g. science, repair, explosives, small guns). Your skill set is therefore based on what you consciously chose to have, rather than by building experience in things you have already done. Each level-up also allows you to pick a perk, which range from the sublime (such as "explorer", which marks all locations on your map for you to find more easily) to the ridiculous (the "mysterious stranger" perk, where sometimes a stranger appears with a magnum and kills an enemy for you). The original game has a cap at level 20 (which will take you tens of hours of gameplay to reach, and you won't even be close to maxing out your skills or getting every perk), but the downloadable add-ons boost this to level 30.
But there is more to Fallout 3 than just wandering around and killing and looting stuff; you also need to look after the health of your character. The nuclear war did more than just crumble governments, institutions and infrastructure. The effects are felt everywhere in the quest for food, water and basic survival, something you really don't know the meaning of until you have been forced to drink irradiated water from a toilet bowl to acquire a few health points. Food, water and sleep (if you can find somewhere safe enough to do so) will all restore your health, but for the most part you will be collecting and taking medicines ("chems") to patch yourself up and fend off the worst effects of radiation - and hoping you don't become addicted to them. You'll have to use medicine to manage the levels of radiation you take in from eating, drinking or wandering into highly radioactive zones, creating an unending give and take between health points, quest objectives and radiation sickness that underscores the struggle for survival that everyone you meet faces.
Inventory management in the game is carried out via your Pip-Boy, a wrist-mounted computer than you can access at any point. The Pip-Boy screen (green text on a black background, naturally) gives you access to your health status, in-game maps, data you have collected and the list of items (sorted by apparel, chems, weapons, and miscellaneous stuff) you are hauling around with you. The amount you can carry is limited by weight, so you constantly need to balance this out - really good armour will be heavy, so this will mean carrying less weaponry, for example. The interface on the Pip-Boy is very easy to navigate around and use (to take chems, change weapons and check quest objectives), especially when compared to the rather clumsy management systems other roleplaying games have employed.
I should mention that this is a game with an 18 certificate, and it has one for a reason. You might expect it to be violent given the themes of the game - and it is - but in a world where it is difficult to survive and there is no law to protect you, there are lots of people prepared to do bad things. Weaponry is varied, ranging from pistols and assault rifles to near future equivalents (such as laser guns) and can do a lot of damage (especially if you use the "bloody mess" perk to access more horror-porn animations upon shooting enemies). Let me be clear, this is not a game for the squeamish, for children, or for anyone with a developing moral compass. There are boundless opportunities for evil in the Fallout world, and it is very easy to find ways to do terrible things to perfectly nice non-player characters. Such is the realism of the game, however, that there were plenty of times when I hesitated before taking the moral low ground. Indeed, the controversial content of the game was sufficient for it to be banned from release in India, and modified versions had to be released in Japan and Australia.
===Graphics and Sound ===
The foundation of Fallout 3 is the game's huge, immensely well-realised and beautifully crafted world. Epic in scale, varied in design and incredibly detailed, this is a carefully crafted landscape that has a strong sense of place. Incorporating plenty of real locations - such as Arlington cemetery, the Mall and the Washington monument - alongside fictional ones, this is an all too believable landscape that is fascinating to explore, as you uncover secrets, lies, hopes, fears (and hidden loot). There are plenty of pleasing diversions, collectables, sub-plots and secondary quests to keep you occupied for an awfully long time, all brought to life with top-notch artwork. The colour palette is dominated by browns, greys and blacks, creating a grimly convincing world with a touch of desperation around the edges.
The people you meet on your wanderings are generally well-realised and interesting, with good lines of dialogue and impressive voice acting (Liam Neeson even does a cameo as your father). This is an improvement on Oblivion, although the characters still seem to holiday in the uncanny valley and have a habit of standing ramrod stiff and staring intently at you while conversing, like they are afraid that if they break eye contact with me I'll pickpocket them and nick all their stuff (which, admittedly, I sometimes did). The animations were sometimes a little stiff and clunky, which was especially noticeable if you shift to the third person perspective. This wasn't enough the hinder play, but it did make the visuals just a little less good. They were all very passive for people living in such an environment as well - if you happen to be a heavily armed wasteland survivor and needed a rare or powerful object kept in a known location just a couple of miles away, why not get it yourself rather than wait for the first teenage vault dweller who happens to stumble across you to go and fetch it instead? And then pay them? Well, a lot of people do just this, so maybe that is the effect of long term radiation exposure for you. The conversations you have vary from hilarious to downright disturbing, but are always worth listening too. Some attributes, skills and perks also give you access to unique dialogue options; a high strength rating might let you intimidate the person you are talking to, for instance, while the "Black Widow" perk gives female characters the chance to flirt their way out of potentially dangerous situations.
One of the stand-out pieces of design, however, is the combat system. Developed for Fallout 3 is the Vault-Tec Assisted Targeting System (VATS); at any point during combat, you can use VATS to pause the action and target specific parts your enemy, which will give you the percentage chance of hitting each part, based on your skills, your position relative to your enemy and the weapon you have equipped. If you want, you can even target the explosive in your enemy's hand to make it blow up before they throw it at you. VATS also allows you to queue up multiple attacks on enemies and let rip. This makes the game feel much more like a roleplaying adventure - although of course you can make it into a straight action game by just aiming manually. It is a very good looking and easy to use system, allowing even the most inexperienced player with the most undeveloped character to stand a chance in a fight - and permitting more experienced players to take on entire slaver compounds alone. Each attack in VATS switches to a slow-motion, cinematic angle to allow you to fully appreciate the carnage you are wreaking. Of course, if you have enemies remaining once you have used all your action points up, then real-time combat takes over until you have sufficient points to enter VATS again. One of the few small niggles of the game for me is how unpolished the real-time combat feels compared with other first-person shooters; aiming feels too clumsy, as if the developers didn't take it into account at all after they had come up with VATS. In some cases, I was getting no response at all to pulling the trigger when shooting manually, and that just isn't good enough when you have a whole group of mutant monsters trying to kill you.
Sound-wise, the game comes equipped with a distinctive musical score, good ambient music and effects and more interestingly, some in-game radio stations that you can listen to as you explore. In keeping with the styling of the game, the radio stations play 1940s swing music and tracks by the likes of Cole Porter and Billie Holliday, creating a cheerfully kitsch backdrop to the devastation all around you. The juxtaposition of this very innocent music conjuring up images of the golden age of Americana against the lawless nuclear wasteland is a sophisticated setting you won't see in many games.
===Downloadable Content ===
There are five expansion packs that you can download through the Xbox live marketplace for 800 points (roughly £7) each. Each of these packs adds further hours of gameplay to Fallout 3, giving you access to new quests, locations, weapons and achievements. The first release, and my personal favourite, is Operation Anchorage, which allows you to enter a simulator and play your way through one of the greatest battles on the Fallout universe - the liberation of Alaska from Chinese invaders in 2076. This is followed by The Pitt, where you travel to post-apocalyptic Pittsburgh to investigate a conflict between slaves and slavers, and Broken Steel, which ups your level cap to 30 and allows you to continue playing beyond the end of the main quest line with your highly-developed character.
The Point Lookout expansion was probably for me the most disappointing. In this expansion, you travel to a holiday island in Maryland to seek out a runaway, but the environment created is dull compared to the rest of the game, and I found the secondary quests, unique weapons and achievements available in it to be relatively unexciting. Finding all the locations on the island was an achievement for example, whereas the only interesting quest - tracing the footsteps of a Chinese spy - turned out to end abruptly and give you nothing for completing it. Finally, we have Mothership Zeta, easily the weirdest of the add-ons. Deep in the heart of the wasteland there is a crashed alien spacecraft; find it during the main game and you will get nothing more than a cool weapon, but go to it after downloading the expansion pack and you find yourself abducted by aliens! The expansion is spent on board the alien craft, and although I found the tasks a bit tedious and repetitive in places, this was more than made up for in the alien technology you can acquire on board.
===Concluding Thoughts ===
Fallout 3 is such an engaging experience that it would be easy to overlook the small flaws that inevitably creep in to a game of this scale and ambition. A few bugs did slip through the testing process; I found that the game crashed on a couple of occasions, and one quest line was only completed by luck after the events in the quest bizarrely triggered in the wrong order, leaving me utterly bemused about what to do next. This was nothing too frustrating or detrimental to my experience, but it is enough to make me recommend frequent saving to other players, so you won't have to replay much if you do have to reload the game to correct a fault. The other thing I had a problem with - and which I did find somewhat detrimental to the game in the early stages in particular - was that the in-game maps are really difficult to follow. The maps are presented in a very stylised way, and you get one floor-plan for each local area you enter. This is fine if you are in an open space, but creates huge difficulties once you go inside a building, as all the floors are mapped on top of each other. You can see that your target is a door in the north-east of the building, for example, but not which floor this door appears on. So, you could fight your way through the ground floor, appear to be standing right on top of your target in the map, and see nothing there in first person. You then have to go to the next floor and repeat the process, making finding your way in, out and around buildings far harder and more frustrating than it needs to be. I must have lost countless hours just running around structures yelling "where am I meant to go?" at the TV.
But small grumbles aside, Fallout 3 has to be one of my favourite Xbox 360 games. It delivers good action, well-written and focussed storytelling and the freedom to roam in a large and interesting landscape. Perhaps "large and interesting" isn't quite sufficient. Given that it is still possible to find architecturally unique areas, new monsters and new people to talk to after investing tens of hours of play time into the game, it is of a scope that puts most other blockbuster titles to shame. Play is compulsive and immersive - and just really good fun. Given the number of hours I have spent playing it, it is easily excellent value for money for the main game, and the add-on packs are not too bad a price either. Personally, I can't wait for the next Fallout game (New Vegas) to be released by Bethesda in October.
Highly recommended.
===Product Details ===
Format reviewed: Xbox 360
Other formats available: PC, PS3
Price: RRP £40, currently available on Amazon.co.uk for £17.99 (standard edition), £22.99 (Game of the Year edition) and £35+ (Collectors' Edition, marketplace only)
Certificate: Rated 18 for violence by BBFC and PEGI
Achievements: 50, worth 1,000 points; a further 4 to 6 achievements are added with each add-on pack
Official Site: http://fallout.bethsoft.com/index.html
Where to start? This game is so huge that one could write a book length review and still miss bits out! I am not even joking there.
To start with the basics of the plot and premise seems the best place and so this game is set in the near future of an alternate timeline from our own. A timeline that has experienced a massive nuclear war and that still has a distinctly 60s feel to it. You begin the game in a secure underground Vault, safe from the horrors of the war and the world outside but sealed in and unable to leave. All this changes when your father suddenly escapes and you are forced to follow him out into the Capital Wastes of what was Washington DC.
From the moment that you leave the Vault you are pretty much free to do as you please. You can follow the main quest and track your father down if you want or you can just spend day after day wandering the wastes and choosing your own path. Want to be a scrap trader? Then do it. Want to be a slave trader? Then do it. Want to kill everything in sight? Then you can do that too. This really is the most open ended game that I have ever played.
As for the actual gameplay itself, it is part first person shooter and part role playing game. You can just run and gun as you please but the VATS auto aiming system is great fun to use and by far the most economical way of doing things in terms of conserving ammo. You gain experience and build up your strengths and abilities as you go and after a few days play, things that were seemingly impossible are now a piece of cake.
The graphics in this game are stunning, particularly in high definition, and the game is incredibly tense and atmospheric in places. Stalking around the smoldering ruins of DC picking off armed mutants is literally hair raising.
The only true faults that lie in the game are with the often dodgy voice acting (though there must be thousands of hours of it and so some bad stuff can be forgiven) and the all too frequent bugs and crashes. They only happen every now and then but the game suddenly freezing and crashing on you shouldn't happen once let alone the 5 or 6 times that it has happened to me.
That said though, you would be mad not to try this game out. It is one of the greats.
Well what can I say about this game , im addicted !
After seeing my other half playing this game over and over , I decided to give it a go.
The gameplay of fallout 3 is amazing as are the graphics.
The game is set in a wasteland after a nuclear war and you the player take the role in first person mode as a character who has lost their father , or rather your father has escaped from the vault you are first situated in . At the beginning of the game you can choose if you want to be a make or a female and begin life as a baby. You follow the story mode through until you reach the wasteland and try to find your father . Within the game there is the main mission and side missions . I will not say anymore about the story as I probably will spoil it .
This game has you till the very end and is actually quite challenging and highly addictive . If you have ever played oblivion before then you will love this game ( same makers and idea) . What I like about this particular game is how the player influences the storyline . This makes it feel like you are actually there and with the VAT option of attack gives you a truly cinematic experience everytime you shoot/knife something.
Put this game at the top of your " to play " list. It's fantastic !
The biggest compliment I can pay this game is that even two years after it's release, i'm still getting as much enjoyment from it as when I first recieved. Still uncovering new parts of the map, and still completing new missions despite quite intensive play.
Released by Bethesda Studios in October 2008, the game is a role playing game with action. Set in the year 2277, the player begins as a child living in a nuclear fallout shelter called 'Vault 101'. After his father disappears, the player is forced to escape from the vault into the wasteland that is post-war Washington DC. From here you will undergo any number of missions to obtain informatiion about your father's whereabouts from numerous characters you will encounter.
The game area is huge, much bigger than anyother game i've played and there are no restrictions on where you can wander. There is no transport with this being a nuclear wasteland so it will take you a while to get around. When you encounter people or creatures, their reaction to you will depend on something called karma. Each player has a Karma balance that is affected by the actions of the player. Do bad things like steal and kill innocents and you're karma goes down, help people and it goes up.
Everything in the game is customiseable from your clothing, your armour, your weapons. How you choose these again will affect what you can and can't do.
Littered throughout the game are a number of famouse voices the most obvious being Liam Neeson as your dad. You'll probably recognise Ron Perlman and Malcolm McDowell.
The beauty of the game is the variety you get from taking different approaches to the same scenario. If you need money take it and deal with the consequences or earn it. As I said earlier, i've had the standalone game for over two years and keep coming back to it despite having completed it several times. The sights and sounds you see along the way are amongst the best the platform has to offer and I think this is one game that will find it's way into the collection of every gamer at some stage in their lives.
Fallout 3 is one of the most vast games I have ever played. With thousands upon thousands of different choices to make with equally as many different out comes to follow. You could play this game countless times and each time still be suprised by the different outcomes and situations you end up in after making different choices. I'm still playing this game and so is my boyfriend who has managed to rack up at least 80 hours of game play already! Watching him play, his game is completely different to mine due to different choices made and conversations had throughout the game. You can choose to be nice and kind, gaining you karma and hero status from local civilians across the large expense of wasteland and numberous towns and cities. Or you can be cruel and rude, becoming feared and tearing apart the towns and wastelands, killing and stealing from the people who live there. The game is huge! And with the option of expension packs once you've FINALLY finished the game you could go on forever!
I heard about Fallout three and it sounded fun so i bought it. The idea is you are born into a war ravaged America into Washington D.C. to be precise. Convinicing mutated monsters rule the lands, some deadly some friendly but proceed with caution.
After being born into one of the safe areas (the vault) you have to venture out looking for your dad meeting some rather interesting characters on the way some evil some nice. The main storyline involves you looking for him and saving the wasteland but there are many side quests to keep you interested and give you some nice rewards.
In this game (rather like Bethesda's other games) you have to train your skills and become better to do certain things like lockpicking so you can unlock doors and crates. Training one skill rather than others can make you very powerful.
Also every time you level (from getting a certain amount of experience) you can chose a reward to get you better.
The guns in this game are quite similar but have different capabilities and uses for different situations from mindless killing to a more sure shot and with the Vault Automated Targeting System you're sure not to miss.
This game starts when you are born, not you literally but your in game character, your mother dies while giving birth to you and it's up to your father to raise you. In a vault. After a nuclear war. Yeah that's right this game is set after China and America attack each other in a nuclear war and people are reduced to living in specially designed vaults.
Your character was born in Vault 101 and to decide your appearance and skills you play through your early childhood years until one day your father decides he is breaking out and you follow him. You leave behind the grey familiarity of the vault and step into the big wide world. And nothing will prepare you for the first sight of Washington DC in its post nuclear ruins, buildings have been reduced to rubble and every tree is dead, the excellent graphic engine on this game make it seem even more realistic.
As you begin to get a feel for the place you start to come across creatures, animals that have been turned into monsters from the radation from mole rats and rad roaches to mirelurk kings and supermutans. And they aren't your friends. You will have to kill them and with an inspired shooting system, V.A.T.S this because very easy and fun. Vault Assisted Targeting System stops time and lets you focus on individual body parts of your enemy and line up shots, then when you're ready it will play out your shots in slow motion as limbs and heads fly off your enemy.
While the game is set in the future, with all its fancy laser guns and pulse grenades the art style is very much focused on the 50's and peoples ideas of Mutally Assured Destruction after the second world war.
The main way to advance the story on this game is through quests, these don't have to be taken at any specific time, you can start an available one whenever you want to. These quests will see you travel the whole of the Wastelands and discover all of its secrets as you try and find your father. For completing these quests and for every kill you make, you will earn XP much like in every other RPG to level up. However when you level up you also get to choose a perk, these can be used for fun or to help increase a certain stat. A lot of thought needs to go into choosing which one to use though because you only get to level up 20 times and if you choose to become a good guy so you choose perks that help you if you have positive karma and then halfway through you want to be a bad guy then those perks have been wasted. That's right, you have karma on this game, every action you do will have a consequence, if you shoot friendly characters or steal from you will gain negative karma which affects peoples opinions of you.
The game plays from a first person view allowing you to see the high level of detail that has gone into this game right down to the guns. The graphics on this game, while not the best on the system, are excellent and never once in the game do you get taken out of the experience by a bad texture or an awful glitch. The sound on the game is astonishing, when you walk through the wasteland through the quiet you feel totally alone but when you encounter an enemy the music comes in and you feel ready for battle. The voice acting on the game is second to none with superb performances by Liam Neeson and Ron Perlman and the script fully engages you.
This is a game that rewards you for the amount of time you put in, you can lay through this game in about 20 hours if you want to, but by doing that you are missing out big time. There is enough material here to keep you coming back for ages, I have a save file where I've been on it for 80 hours and still havent discovered everything.
This game will not be to everyone's taste though, it's not the straight up action shooter of Call of Duty and doesn't have as much character development as Elder Scrolls Oblivion but I challenge you to play it for an hour or two and then try and pu the controller down. You won't be able to because this is a game that sucks you in and even after completing it you will want to replay it again to try it as a good guy or a bad guy and you will also want to invest in the DLC available too.
Gameplay - 9
Graphics - 9
Sound - 10
Lifespan - 10
Simply put, this is the best game that I have ever played. I purchased this game in 2008, when it was just out and thought after reading a couple of positive i would risk buying it. I have never been so engrossed by a game since i played resident evil 4. This games storyline, its action seaquences, its sheer scale is so breathtaking that I cannot do justice to what Bethesda has acheived with Fallout 3. Like Half Life, instead of the cut scenes that most games use today, Fallout uses dialogue sequences. This creates a greater level of personal involvement in the game. The freedom the game gives the gamer is simply astonishing in this game. You can choose to follow the main quests or simply wander the Capital Wasteland, choosing to be good or evil as you go on. With the expansion adding a good 20 hours to the game this is simply not a title to miss.


text: Hello all, Im new to the forums and I would like to get some advice. I recently had a tailor make me a suit with some fabric I chose, but i found that the sleeves were too long, so im taking around 1/4 of an inch from the sleeve so it can rest at my wristbone and show some cuff when my arms are at rest. But I would like to get some opinions about how does the suit fits me around my arm biceps, if i have too much fabric and I should ask the tailor to take some fabric too or just leave it the way it is. Please keep in mind that im a very short guy (5´3 - 5´4). Please keep in mind that here my arm is not at rest but bent on purpose for the pics so I could show some cuff (friend wedding). For the ones that care Im from Panama and I get suits made for 160 bucks at a local tailor (without the fabric). Here´s another suit I had made that fits me better I believe:

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text:
Pestano battling 'cranky' elbow
CLEVELAND -- There was a method to manager Terry Francona's bullpen madness on Friday, and it revolved around Vinnie Pestano's right elbow.
Francona called for right-hander Cody Allen to enter the contest in the seventh inning, when the Indians held a one-run lead. Typically, Francona uses Joe Smith in the seventh, Pestano in the eighth and closer Chris Perez in the ninth.
On Saturday, the skipper revealed that Pestano has been battling what he termed a "cranky" elbow.
"It's not something I'm expecting to be a big issue," Pestano said. "It's something I've dealt with in the past. It just happened to flare up a little worse."
Pestano hasn't pitched in a game since last Sunday and has made only two appearances since April 22. He threw a bullpen session on Saturday morning, and the Indians will wait to see how his elbow responds before determining the next step for the right-hander. Pestano said the issue has no relation to the area that required Tommy John surgery earlier in his career.
"It's something that we've been monitoring for the last couple of years, something that crops up, just comes and goes," Pestano said. "We've been able to manage it and maintain it to a degree. This is the first time I haven't been able to answer the call."
Zack Meisel is a reporter for MLB.com. Follow him on Twitter @zackmeisel. This story was not subject to the approval of Major League Baseball or its clubs.


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April 18, 2014
A new study at Ohio State University of men and women with and without lupus strengthens the theory that estrogen may trigger the release of proteins called toll-like receptors that are involved in the autoimmune response. Published in X, their findings provide further evidence for the potential effectiveness of therapies that regulate toll-like receptors. Many researchers, several funded by the Lupus Research Institute, are investigating potential treatments that inhibit toll-like receptors.


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My cats love to claw this, lay on this, and sleep on this.
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My cat loves this so much. It's the only toy or bed that she continues to use. Most last less than a week and she never touches them again. Will be replacing soon.
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Family Portrait- Pink
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Family Portrait- Pink
Chamillionare - Grown and Sexy
Girls Just Wanna Have Fun - Dipset
BE - Common
08 and Beyond
Exit Music (for a film)
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by Radiohead
Slow Cheetah - Red Hot Chili Peppers
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Pink Triangle - Weezer
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You, Never? Did the Kenosha Kid?
Cotton Eye Joe
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Life without water is tough, life without air is hard,life with one leg only is wobbly, Life without Reggie Miller, is impossible.
Do Not Trade Austin
Originally Posted by Conrad BrunnerThis quote is hidden because you are ignoring this member. Show Quote
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text: North, South battle tonight at Laidley Field By Ryan Pritt June 14, 2013 Story Share Chip Ellis Former Hurricane teammates Caleb Craddock (left) and Zach Cooper will join forces again for the South team in tonight's North-South Classic at Laidley Field. CHARLESTON, W.Va. -- It's been an awfully long time since either Martinsburg quarterback Justin "Cookie" Clinton or Wayne running back Brandon Spurlock have lost a football game.That's going to change for one of them tonight.Clinton will lead the North against Spurlock and the South at the North-South Football Classic at Laidley Field this evening with kickoff set for 7 p.m. Admission is $8 and the gates will open at 5:30 p.m.Clinton ended his prep career winning 41 of his last 42 games, including three-consecutive Class AAA state championships, while Spurlock won his last 23 games as a Pioneer, including two Class AA state titles.But Clinton and Spurlock, who finished second and third, respectively, in the Kennedy Award voting last year, are just two of a seemingly endless list of story lines heading into tonight's game."It's been a heck of a week," Clinton said at the conclusion of the North's final practice at West Virginia State in Institute on Friday. "Especially getting to know teammates from other schools, playing with the whole state of West Virginia - it's a good opportunity. You wouldn't be here if you weren't an athlete or couldn't make a difference in the game."While each has the ability to lead his team to a win tonight, more might depend on just how well North coach Jodi Mote and South coach Joe Dean installed their systems and how polished each team is in terms of executing them. "It's a challenge," Dean said of cramming schemes and alignments into five days of practice. "But they're great football players so they pick it up pretty quick, you just don't get a lot of repetition. We do what we can."It won't hurt to have Spurlock in the backfield.The speedy back racked up 2,003 yards and 28 touchdowns in 2012 and said he's ready to go no matter what kind of offense the South puts out on the field tonight. "I'm doing what I usually do," Spurlock said. "It's a little different. The plays of course are a little different than what I've been running, but it's cool. It's gonna work out. I like it.''While Dean has the talented Spurlock among others to play with in his backfield, Mote will have Clinton starting under center and admitted jamming everything into one week of practice has been a bit hectic on the North side as well."I think a lot of it has to do with the kids' attitude and willingness to learn," Mote said. "Even though something's a little bit different than what they've done throughout their career, their receptiveness to at least listen and try to learn something different. Then you have to try and take the strengths of them and put them in situations that they're successful, instead of trying to take what you've done and force it upon them."Both Mote and Dean have been in agreement all week that the most important thing to come of North-South week is the relationships players from all over the state develop with one another.Mote said in addition to his players becoming friends and spending time together, players from the South have been hanging out on the North's dorm floor and vice-versa. But as practice came to a close on Friday, the competitive nature in his players started to come out a bit. In the end, Mote said he has 35 players who are going out to try and win a game."They're tired of practicing, they're ready to play," Mote said. "I think they've built relationships and they've enjoyed it, but at the same time you're looking to get back into a normal routine at home. I'm sure they miss friends and family at home."What's neat is you're walking down to practices and I'm looking at Wayne and Wahama kids in front of me and I'm thinking, 'Martinsburg, yeah, they're champions, but obviously Wahama and Wayne were on the South's team.' So that mentality is on both sides of the ball, do doubt about it."And though the South is riding a three-game winning streak, Dean is expecting a dogfight."Everybody wants to be successful," Dean said. "If you're a competitor you want to be successful. This group from the North, they're very nice people, too. We have to understand, they're all-stars too. It's not a cakewalk, it's going to be tough."Reach Ryan Pritt at 304-348-7948, email@example.com, or follow him at twitter.com/RPritt. Rick Ryan contributed to this report. Story Share Story Share Trending Now 1 Deer in 8 WV counties found dead from EHD 2 Philanthropist Betty Schoenbaum of Shoney's fortune turns 100 3 New company planning $73M synthetic fuel plant in Greenbrier County 4 On file: Sept. 24, 2017 5 WVU law professor announces run for Congress Roundup: WVU's Musgrave named to All-East Region first team Previous Story WW's Greco on AAA all-state Next Story


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This space for rent.
? Not sure what you're getting at considering Allen has been a consistently solid shooter throughout his career and is above 45%. Granger does not have such consistency and has shown nothing but decline in his shooting each year in the league. Everybody acknowledges this except for some of the Pacers fans on here.
Seth, Danny just has to stay inside of the donut and he'll be safe.
Ash from Army of Darkness: Good...Bad...I'm the guy with the gun.
Yea, players have poor seasons shooting the basketball, Reggie included... But what makes guys like Allen or Reggie the better shooter is the fact that those poor seasons are negated with great seasons. The poor shooting doesn't become a trend like it has with Granger. You won't find many outside the state of Indiana who feel Granger is a good shooter, because good shooters simply don't have 42%, 42%, and 41% seasons in the prime of their careers. Unless you consider Allen Iverson a good shooter...?
This space for rent.
It also looks like his knee is going to be an issue.
You guys are reaching for every possible straw to hang onto.
But, hey, Ellis is soooo much better then Granger (still cracks me up to bring that up ) and Jeff Green is going to be better then Danny aswell and Johnny Flynn is going to be awesome in the NBA. Some of the writeups from you and Croz.
2012 PD ABA Fantasy Keeper League Champion, sports.ws
2011 PD ABA Fantasy Keeper League Champion, sports.ws
2006 PD ABA Fantasy League runner up, sports.ws
Last edited by croz24; 10-27-2012 at 10:34 AM.
This space for rent.
I , personally would have rather had us take a flyer on Flynn, as opposed to Ben Hansbrough.
Oh the dreaded "potential",
Sittin on top of the world!
Actually, he is correct. Balogna is food; baloney means foolishness. Not trying to be a smart-***, just trying to help.
I do believe that the traditionally poor distribution skills of Pacers point guards have had an impact on the shooting percentages of our players, particularly our perimeter players. Without a good distributor I contend that there is a greater likelihood of possessions ending in hurried shots to beat the shot clock. And, more often than not, it is a perimeter player that is forced to take the hurried shot.
I'm hoping that Hill and Augustine both prove more capable than previous at getting the ball to open players in their sweet spots. So, wat am I expecting this year? One of the biggest improvements I am expecting is a better shooting percentage for our team as a whole. With our better athleticism and distribution, I also expect to see us shoot more free throws as opponents attempt to recover to our shooters.
Jeff Green doesnt pass my eye test and the stats back me up as well
I think we may see something close to this Granger had never played with a good team until last year. I expect year two to be much better shot selection wise and knowing his role. I hope we stays in the post more he is a hell of a post player when he wants to be.
Last edited by pacer4ever; 10-29-2012 at 10:08 PM.
"Look, it's up to me to put a team around ... Lance right now." Kevin Pritchard press conference
Jeff Green is pretty good, good defender, good scorer, he can also post up and play the 4, not a bad player to have.


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The Dead Dominate Comic-Con...
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With the growing anticipation for the upcoming third season of AMC's The Walking Dead exploding to an all time high across the world, it has easily become one the most viewed TV shows on syndicated cable. This year, the San Diego Convention Center became ground zero for all things Walking Dead with a widespread presence all over the show's massive exhibit hall. Among the plethora of activities, attendees could sign up to win a one-of-a-kind Hyundai Elantra GT wrapped in the cover art by Charlie Adlard from Walking Dead #100 and be photographed inside the new 2013 zombie-proofed Hyundai Elantra coupe. In the gaming area, fans could get a free ear necklace just by pre-ordering the upcoming Walking Dead video game and fans had the rare opportunity to pose as one of Michone's zombie pets at the Walking Dead booth.
This year, the Walking Dead panel moved up to the enormous Hall H which usually houses all the big Hollywood productions. This was a clear indication of how popular the TV show has become. As expected, fans lined up since the crack of dawn outside the convention center to assure themselves a seat at the panel. The panel was hosted by Talking Dead's very own Chris Hardwick and the majority of the cast was in attendance including Sarah Wayne Callies (Laurie Grimes), Andrew Lincoln (Rick Grimes), Norman Reedus (Daryl Dixon), Danai Gurira (Michonne), Steven Yeun (Glenn), Lauren Cohan (Maggie Green), Laurie Holden (Andrea) and David Morrissey (The Governor). The official date for the first episode of season 3 was announced: Sunday, October 14, 2012 at 9 PM ET on AMC. This was followed by the debut of the epic 4 minute trailer for Season 3. The panel ended with a Q & A session and one very lucky woman in the crowd was chosen to be turned into a zombie and have a life size bust casted in her likeness at Greg Nicotero's studios. After the panel, the entire cast along with Greg Nicotero and creator Robert Kirkman headed over to the Walking Dead booth and hosted an autograph session.
As if the awesome panel, signing and photo opportunity were'nt enough, several new Walking Dead collectibles were on display at the Gentle Giant booth. Among the awesome pieces on display, were a Rick Grimes bust, a grotesque Well Zombie bust and an amazing set of Walking Dead bookends consisting of a trio of zombie arms reaching up from a triangular base with the Walking Dead logo. Fans could also visit the Skybound/Walking Dead booth to purchase the SDCC exclusive Michone action figure with cloak and stock up an all their Walking Dead needs including, hats, messanger bags, t-shirts and books.
There is no doubt that Comic-Con 2012 belonged to the Walking Dead this year and hopefully this will become a permanent trend for years to come.


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Getting children to eat healthy diets with adequate servings of fresh fruits and vegetables takes a group effort, whether at home or at school.
So it's disappointing that a school system in Monterey, Calif. — right in the backyard of the Salad Bowl of the World — removed half a dozen salad bars.
All the more ironic is that the district recently had a representative at United Fresh 2013 in San Diego to help mark the donation of 436 salad bars to California schools.
Even more unfortunate is that the public-private partnership to help orient kids toward making smart food choices is in question because of a labor dispute.
Salad bars were removed after lunchroom workers complained that the work required to maintain them was not within their contract obligations.
The Let's Move Salad Bars to Schools effort has thus far been a welcome change in school nutrition policy that for too long was more focused on tater tots, corn dogs and other less than nutritionally balanced lunch options.
District officials plan talks with union leadership aimed at returning salad bars to the elementary schools by the fall.
District and union representatives need to act like adults and keep the focus on what's best for the kids.
Did The Packer get it right? Leave a comment and tell us your opinion.


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SHEPHERDSVILLE - In the wake of Sept. 11, 2001, President George W. Bush announced a new initiative to engage local volunteers to strengthen public health, emergency response and community resiliency.
As this year marks the 10th anniversary of the Medical Reserve Corps, Bullitt County Health Department preparedness Coordinator Don Renn hopes to see a more active, vibrant and engaged MRC chapter in Bullitt County and he's inviting everyone with a desire to serve to get onboard.
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puppha wrote:At least, she knows that one of her parent thinks differently.
I don't have any children, but it seems to me that this is very helpful.
I remember fundamentalist Christianity as a thing that encouraged us to make a real full-court-press to get people to believe its tenets, and this makes me uneasy about what I read here. But the kind of confusion I had as a child was only possible because of lack of real familiarity with anything else.
Fig Tree


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Samsung Galaxy Note Pro - 12.2" (2560 x 1600) TFT LCD Display, Android 4.4 KitKat, 32GB Storage, 8MP Rear/2MP Front Camera, S-Pen Included, White - SM-P9000ZWVXARItem#: 9904082 | Model#: SM-P9000ZWVXAR
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Whether youre watching a performance or creating a presentation, do it all with the GALAXY PRO Series. The 12.2 4 Mega Pixel display means more of everything; more color, more information and more detail. This versatile screen allows you to flip through digital magazines, review detailed work documents or enjoy your favorite movies with dual speakers.
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Your next destination is a click away with the S Pen. Hover the S Pen anywhere on the screen, then click the pen button to get instant access to five useful S Pen features including Action Memo, Scrapbooker, Screen Write, S Finder and Pen Window.
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Write down anything for now or later. By linking memos to actions, you can perform various tasks like calling the number or searching the address you just wrote down.
Easily scrap, categorize, then track down images, videos and other content. Just circle the information or image that you want to save and move it into the Scrapbooker.
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Use the S Pen to summon a simple task which will pop up to give a whole new definition to multi-tasking.
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May 5, 2011
Texas State Parks to Host Annual Summer Geocache Challenge Event
Tapping what has become a global network of ongoing geocache events, Texas State Parks is hosting a statewide Texas Geocache Challenge on Saturday, June 4, with 89 state park locations (dividing the state into eight regions) scheduled to participate as host sites.
Each park in the Texas Geocache Challenge will have a special hidden "cache" that will test participants' individual scavenger-hunting skills in the outdoors to find each one. In advance of the statewide competition, participants should download a Texas Geocache Passport for each of the eight regions, as well as the coordinates of each of the caches located within a specific park, from the Texas Parks and Wildlife Web site: http://tpwd.texas.gov/geocaching/.
Geocaching (pronounced GEE-oh-cash-ing) has recently become an enormously popular outdoor-enthusiast sport throughout the world for both children and adults. It combines treasure hunting with outdoor recreation and hiking, as well as technology (a handheld global positioning system, or "GPS," device is needed). Weatherproof boxes are hidden in specific locations (caches) marked with GPS coordinates, and individuals navigate to hidden locations using the provided coordinates to find each box and its contents.
"Geocaching is a healthy way to get out on the trails of state parks," said Chris Holmes, outdoor education coordinator for Texas State Parks. "We think it should appeal to families and provide a really fun thing to do in a state park. The fun thing with the kids is that they literally get to find treasure, so we know they will be excited when they find the cache. This is really using technology to be outside, and we've seen today's tech-savvy children grasp the idea and hit the trail running."
In the Texas Geocache Challenge, the hidden cache box at each park will contain collectible wildlife-themed trading cards, park information, a logbook for cachers to record their visit and a paper hole punch unique to the park. Once a person finds the cache, he or she uses the hole punch to mark his Geocache Passport and verify the visit.
When competitors have successfully located and documented all caches in a particular region, they can mail the completed passport to Texas Parks and Wildlife Department in Austin. The first 25 people to send in completed passports will receive a commemorative "geo-coin," a metal medallion with the date and Geocache Challenge logo. Other participants who finish and submit their completed Geocache Passports, but were not a part of the first 25, will receive Texas Geocache Challenge stickers, a certificate of completion, and be entered to win additional geo-coins in a lottery drawing.
Some of the participating state parks in the Texas Geocache Challenge include popular destinations such as Big Bend Ranch, Huntsville, Bastrop, Caddo Lake, Palo Duro Canyon, Mustang Island, Brazos Bend, Enchanted Rock, Lost Maples, Estero Llano Grande and Dinosaur Valley State Parks.
"In years past, only a relative few owned a handheld GPS, but now they are commonplace with people being able to use iPhone apps and even car GPS units to find these caches," said TPWD'S Robert Owen.
"We really want people to get outside, and geocaching offers one more reason to do so and visit our many great state parks, as a family or as individuals," Holmes said. "Try geocaching and you might get hooked and end up searching for more of the thousands of other geocaches stashed across Texas that you never knew existed!"
For more information, and a complete list of the parks and regions in the Texas Geocache Challenge, visit our website at: http://tpwd.texas.gov/geocaching/. Or, to learn more about geocaching, visit http://www.geocaching.com/.
On the Net:
- Video: http://www.youtube.com/user/TexasParksWildlife#p/c/A8B851332AD862D7/0/K6G5gVTyGpQ
- Video: http://www.youtube.com/user/TexasParksWildlife#p/c/A8B851332AD862D7/1/FKCkNciB7dk
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Fast-Start Bench System
This item is currently not available.
Additional Information
Exclusive | Fast-Start Bench System
- Cedar flats are removable to make room for tall-growing plants
Maximize the growing space of your Fast-Start Greenhouse with our custom bench system. Designed specifically for the Fast Start, it includes the extruded aluminum frame pieces and pre-cut cedar flats to construct built-in benches on each side of the Fast Start.
Product Details
REVIEW SNAPSHOT®by PowerReviews
- Solid construction (4)
- Extends season (3)
Best Uses
- Reviewer Profile:
- Do-it-yourself (3)
Reviewed by 4 customers
- Solid Construction
- Listing Not Clear
Best Uses
- Bench In Greenhouse
Comments about Fast-Start Bench System:
I thought they were free standing, but there was enough materials to modify them so they could be used. They are well made.
- Attractive Design
- Easy to put together
- Extends Season
- Solid Construction
- Still experimenting
Best Uses
Comments about Fast-Start Bench System:
The bench system allowed me to use my Fast Start greenhouse sooner than if I had to locate the materials and make the benches myself. A little
pricey, but worth the convenience.
- Attractive Design
- Extends Season
- Solid Construction
- Too soon to tell
Best Uses
- Works well in greenhouse
Comments about Fast-Start Bench System:
Works perfectly in the starter greenhouse
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Comments about Fast-Start Bench System:
Easy to set up after I followed the directions and really expanded my space in the greenhouse. In summer they shade the lower area which keeps them cooler!
- Allow 3-4 weeks for delivery
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The San Clemente Marine Corps Support Group presented "Warrior Games," a pistol-shooting competition Saturday at the On Target indoor range in Laguna Niguel. The high scorers in men's and women's divisions won a Springfield XD handgun.
The event also offered games for adults and children, a silent auction and free food and drinks.
Proceeds will benefit Socks for Heroes, a program that buys socks for Marines deployed in Afghanistan. For more information about the program or the support group, call Jim Hogan at 310-728-9166 or email email@example.com.


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Kazmir silences Giants to close strong spring
SAN FRANCISCO -- Scott Kazmir appeared to be in midseason form a month ago, so it wasn't much of a surprise when he deemed himself as such after his final spring tuneup Thursday.
"I'm ready," said Kazmir, after throwing 5 1/3 scoreless innings at AT&T Park. "I feel comfortable with all my pitches. Threw a lot of offspeed just to get a good feel for them all and had a lot of quality ones."
The A's lefty, who will make his season debut Tuesday against his former Indians team, limited the Giants to two hits on the night, walking three and fanning four. He threw 50 of his 78 pitches for strikes and also drew a walk against San Francisco's Tim Hudson.
Through 16 2/3 exhibition innings, Kazmir exits the preseason schedule with a 1.62 ERA.
"Today was a workout, definitely," he said. "I don't think you can simulate that. I know it didn't look like much, but that took a lot out of me. Pitching-wise, I felt great from the start, and then later in the game was mixing a lot of my pitches up and throwing a lot of offspeed first pitch, something I wanted to work on last start, and felt good."
Jane Lee is a reporter for MLB.com. This story was not subject to the approval of Major League Baseball or its clubs.


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Star Boots Black Oily Cowboy Boots 13"
Product DescriptionToe: 5/8 Mini Box
Heel: 1 5/8 undercut
Welt: Leather
Outsole: Oil Resistant Rubber Sizes: D (8-13 Toe: Round
Heel: 1 1/2 Strait
Welt: Leather
Outsole: Oil Resistant Rubber
Sizes: D (8-13)
Star Boots are cutting edge handmade styling combined with centuries old craftsmanship making the finest Dress Boots, Motorcycle Boots, and Western Boots available.
Established in 1974, Starboots uses the finest quality leathers and exotic skins from around the globe, hand picked by our expert buyers.
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We also offer a complete line of exotic leather goods. Belts, brief cases, handbags, and wallets made from Stingray, Nile and Caiman crocodile, python snake, and ostrich