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" Genre: Action & Adventure / Video Game for Nintendo Wii / To Be Announced / ESRB Rating: Everyone / Release Date: 2010-06-11 / Published by Nintendo "
* Prices may differ from that shown
Mario is back and his exploration of the galaxy isn't just quite over yet. With the addition of his companion Yoshi from time to time, this game is both exciting, fun and addictive. With the same basic concept and controls of Mario Galaxy 1, you'd be sensible to worry that it was simply a generic copy of its predecessor but its so much more. You can tell the level of workmanship that has gone into this version to make it an improve of the previous game, with much of what we got in the first game, while taking the gameplay in new directions with sharp and very welcome additions. Creative, visually impressive and non-stop action are a few qualities of Mario Galaxy 2 that make it a wonderful sequel and a wonderful game all on its own. It is now much simpler to explore galaxies and to find new challenges, which reduces the risk of feeling disoriented when you return to gameplay if you stop for long periods of time. If it all gets too challenging, the game offers Hint TV monitors that stand within the actual maps and gameplay to show players exactly how specific tasks should be played out, but also a "play for me" option that takes over the controls and eases you through tasks. Its impossible to not love the Mario series, and impossible to not want to play this game non-stop as the action never ends!
Mario Galaxy 2 for the Wii is a Platforming game that was released in 2010 by Nintendo and is the second Mario Galaxy games made. This game follows the same storyline as many of the other Platform Mario games, you start off your journey to save Princess Peach from the evil Bowser, who just loves capturing poor Peach.
Here is a bit about the plot in this game:
This game starts off where the first game ends off, Mario and Princess Peach are eating cake celebrating at the Star Festival, meanwhile Bowser plots his next attack and eats the Grand Stars to gain more power so he can take over the galaxy and kidnap the Princess again and finish off his evil master plan. Bowser grows up to a massive size and comes back to attack the Princesses castle and takes her hostage and returns to outer space, to the centre of the universe. Mario then jumps into his own spaceship and follows Bowser to stop him and his evil plan. He sets out on his journey where he comes across more Lumas (like from the first game) and needs to collect more Powerstars (also similar to the first game).
I really enjoyed the story throughout this game, as I had already the first played Mario Galaxy game it was nice that it continued on so thoroughly from the 1st game,, it was good as it stayed true to the usual Mario story line, though it has been modernised and changed to make it more interesting, every Mario fan enjoys saving the Princess from Bowser and being the hero and this game provides just that.
The controls on this game are quite easy to master, the interface is also not to hard to understand or navigate through. This game is 3d play, this means that Mario is free to move anywhere on the screen (not just from left to right), this was quite confusing for me when I first played this game but it is easy to get used to.
You meet a lot of Mario's old enemies in this game and there are also a few new ones introduced. Also there are (like many of the Mario Platforming games) Power ups such as the old mushrooms and fire flowers, there is also a new Spin Digging suit that allows Mario to dig into the ground and jump out the other side of a planet, a Rock Suit that allows Mario to break through hard objects like rocks and boulders and the Cloud suit that allows Mario to create temporary clouds to jump on so then he can reach far away or hard to reach platforms.
You can play this game multiplayer up to 2 players, Mario and Luigi play co-operatively and move through levels together, this is a good feature as it means players won't have to wait for their turn and you can play with another person together at the same time. This is great as me and my fiancé normally turn into big children and fight over who will play first when we are playing games.
The graphics on this game are what you would expect from the Nintendo Wii, they are bright colourful and cartoon styled, they could be described as quite child-like compared to games available on the Xbox or Playstation, but I think that this is what attracts Nintendo fans as games are light hearted and fun to play/look at.
The music on this game is motivating and gets you pumped up to participate in the races. It is upbeat and has a fast tempo and is not out of place compared to what you would normally find in a Nintendo game.
You should be able to pick up this game in any Game, HMV or Gamestop locally, or if you can also purchase it on the internet. I bought this game for around £35 in HMV as this was the best deal at the time, however I bought this about 2 months ago so it probably hasn't decreased much in price. I can see this game for as cheap as £20 on the internet so if you don't mind having to wait on it, you may save some money buying it online. I got a lot of play time out of this game and think it was a great buy.
Overall I think this is a great Mario game and just as good as the first Mario Galaxy game, there is a really entertaining storyline that fans will enjoy and it is nice that the story carries on from the 1st game, however a new player shouldn't find it hard to pick this game up and enjoy it as well, I really enjoyed playing through this game and saving the Princess. I think that this game was well worth the money, though once you have completed it, it gets kind of boring. Apart from this I would recommend this game to any Mario fan or to anyone who enjoys platform style games. I give this game 4 out of 5 and really enjoy playing it with my fiancé and the family.
*also on ciao under lorrainek90*
Being invited around for cake? That's about as subtle as putting a DVD on before bedtime. Oh wait; this is Super Mario Galaxy 2, so when Princess Peach invites you around for a slice of her best homemade Victoria's sponge she means just that. Who would have thought a Princess would fall for a charming, plump, plumber with a bad moustache? It's the makings of a Romeo & Juliet, except in this case it's a giant turtle, Bowser, keeping them apart. And if you try to save the princess, he will smoosh you. Seen way too much Jersey Shore for that line not to unnoticed. Wrong on so many levels, but without the corrupt older gamer mind, this game is perfect for children. Not half bad for adults either.
So as I mentioned, it is the same recipe for a storyline, as you would expect from Mario games. Anyone who played the original Super Mario Galaxy will know that it was critically acclaimed as the best game of all time, whilst I wouldn't have gone that far it still did a bloody good job. This time around it's more of the same, as Nintendo clearly had some left over ideas they wanted to implement. Saying more of the same is probably unfair actually, as it's the same and some. This game was so easy to pick up and play, and the Wii controls are as intuitive as ever. Whilst most of the moves are the basics you would expect from Mario, you now have the added fun of shaking the Wiimote (controller) to perform a spin attack, or use a star to fly across to another planet, and the ability to use the Wiimote as a pointer to pick up 'starbits' or float around in orbit. These controls were in the original SMG, and even having not played the game for years, you can get straight back into it.
Throw Mario into space with the same controls, how can this still be fun? Well, there is the welcome addition of Yoshi for one. He comes complete with his own characteristics that are essential to progressing on the game, such as his stretchy tongue. There are also new in game mechanics that he brings, such as being able to move really fast after eating a chilli (as we all do) or float. Whilst the last SMG brought in new ideas such as the bee costume, SMG2 improves upon this by introducing the likes of the cloud and rock suits. These allow you to create clouds by shaking the remote and turning into a rock hard bowling ball. These new mechanics are probably what was essential to keeping the game fresh.
Ever since turning 3D back with Super Mario 64 on the N64, there has been a main hub to the game. Whether it be the castle, an island or Rosalina's spaceship. This time the two ideas have been combined by giving you a small hub, dubbed the 'faceship', as it's a planet/spaceship in the shape of Mario's face... ok, that made so much more sense in my head. When you want to go to a different universe, you jump on the big yellow switch in front of the steering wheel and it takes you to your stream lined view of which world you want to go to. This is much more similar to Mario on the SNES, and New Super Mario Bro's Wii. I would expect the fact that they wanted to get the game out fast led to this decision, but it doesn't adversely effect your experience any way.
On the subject of New Super Mario Bro's, the success of that game seems to have changed Mario forever. If you thought SMG was bad, never before has a 3D Mario game had so many old school gaming aspects (mixed in with the new mechanics I mentioned above, of course). One of my biggest criticisms of Super Mario Galaxy was that it didn't allow you any freedom, and this game continues to push you along on rails. I have to admit I miss the big worlds of previous Mario games, which allowed you to explore. SMG as a franchise forces you forward, almost missing the chance to soak in the scenery. Galaxy has been fun, but I would hope with Wii 2 they give us a Mario with a huge HD world to explore. Nintendo do tend to shock and surprise, so I am sure they'll do just that again.
Another new aspect is the comet coins to collect in each universe, where the more you collect mean you activate 'prankster comets'. These were also in the first SMG, as it takes you back to a universe you have already played in, and asks you to do something differently. Such as collecting purple coins or completing the level without losing any life. Aspects such as feeding starbits to 'lumas', the friendly star people, also return and are one of the highlights of the game for me. The difficulty for the most part is fairly easy, however if you want to complete the game properly and collect all 120 stars it is a little more challenging. It also takes certain levels of stars to open the next part of the game, but if you're like me and have to complete everything as you go along, you won't even notice this. Considering the low difficulty of the game, it's surprising that bothered to put in so many tips along the way.
Don't get me wrong, I did like Super Mario Galaxy 2, but for me it hasn't really moved on from its predecessor. Visually it is exactly the same, but Mario has never been about the graphics. I can see why critics do love this game so much, as it has taken the first game and added extra layers, but for me it's got something lacking. Mixing old school with new ideas works well, and you will be eager to keep on playing to get the next star. It gets almost irritating when the big fat guy on your faceship suggests that may be it's time for you to take a break.
Nintendo might still lag behind with graphic capabilities, but they have always pushed forward with sound. All your favourite Mario music and sounds are there, the glue that keeps the franchise together. One of my favourite moments was coming across a slide, similar to that of the slide on Super Mario 64. Those who completed SMG will also know that doing this unlocked Luigi as a playable character, well Luigi is much more accessible on SMG2.
I've never really been much of a Mario person, and haven't played any Mario games since I was a child, so when I was given Super Mario Galaxy 2 as a present, I wasn't really that excited to play it. It kind of felt like it was a kid's game and I wouldn't really enjoy it, but I have to say I could not have been more wrong.
The game is average priced for a Wii game, going for £29.99 on Amazon at the moment, but I am thrilled I got this as a gift because I don't think it ever would have occurred to me to buy it.
Super Mario Galaxy 2 is based on the usual Mario storyline--Mario must rescue Princess Peach, defeating various levels and monsters on the way. The game is set in space, and there are 6 worlds which each contain various planets. This is the first thing I loved about the game--the number of levels to play is great and means that the game lasts quite awhile. I also found that despite the number of levels and the recurring themes, the different planets did not become overly repetitive towards the end. The game can also be played with two players, one who is Mario and one who is his helper, a luna who can defeat enemies for him. While I didn't use the game this way, I thought it was a fun idea to make a game that is typically one-player open for two.
The final planet of each world is always when you need to defeat a bad guy, and these levels are pretty tough. In fact, most of the game is pretty hard, which makes it very fun and addictive. It's hard enough to be a challenge without feeling impossible, as if it was too hard that would also put me off. I think this game really strikes a good balance in this way.
Something else I really enjoyed was the graphics. They were bright, clear and fun and there was always so much going on in every level, both things you can interact with and the backgrounds. I loved the fact that Mario can move in all directions, as well, instead of simply in a straight line. This made it much more enjoyable to play than I thought it would be and also more challenging.
I liked the controls as well--you hold the nunchuk in one hand and the Wii remote in the other, using the joystick to navigate and the A, B and arrow buttons on the remote to jump, change views, etc. I also thought the addition of shaking the Wii remote to have Mario spin was a great idea and there were so many uses for this. I think the violent shaking I was doing injured my wrist and messed up the nunchuk connection on my remote, but I suppose that's my own fault for going overboard with it! It was also pretty easy to move Mario around with the joystick, in all possible directions.
Throughout the various worlds, there are so many different things that Mario can do, which continues to keep things interesting. Mario can become a bee, a rock, invisible, have the ability to spin clouds to jump on, shoot fire, and ride Yoshi, which also leads to extra possibilities of what can be done. There are also hidden extra levels, and collecting enough coins to reach these can be quite a challenge. Aside from collecting coins, there are also star bits which you can accumulate and then spend or shoot at certain enemies. In addition to this, you can also collect comet medals, of which there are one in each level. After collecting these, extra levels are then added which are super challenging. These are called prankster comets, and are usually repeats of other planets, with an extra challenge such as a time constraint. I found quite a few of these to be incredibly challenging and often frustrating!
I've now beaten this game completely, which took me a few months of playing a couple times I week--I will admit that some of the times I played turned into pretty marathon sessions. Now I really miss it, and would like to get the first one even though I have heard it's not as good as this one. I really would not have thought that this game would end up being one that I became so addicted to, and enjoyed so much, but I really loved it. I think that it was really creative, and it's amazing the amount of different enemies, situations, special powers, and challenges that the makers managed to create in this game. I would highly recommend this game to anyone who likes Mario games, and even if you don't, give this a try and see if it changes your mind!
I'm not quite sure where to start here, Galaxy 2 is so much like it's predecessor that I fear that I may just end up repeating my review of the first game.
With that said, any new Mario game is welcomed with open arms and this is no different. Super Mario Galaxy 2 is wonderful.
Before playing this game, I strongly suggest that you play Super Mario Galaxy 1 first, not because of story elements or anything like that but because SMG2 feels like it has been aimed at those who have done so, or at least it feels that way in the later parts of the game, because they are much more difficult.
SMG2 is an action platform game with the same twist as SMG1, Mario is in space, and gravity is the main quirk among the protagonist's trademark running and jumping. That said, the game finds equal use of gravity twisted worlds and more traditionally level planes.
Everything about this game does its absolute best to improve upon SMG1, and it that regard it succeeds. The gameplay, the visuals and the soundtrack are all superb, and there is no need to discuss this any further.
The first was great and so is this, now go buy it.
Super Mario Galaxy 2 is the follow up to first installment of Galaxy which came in 2007 and it builds on its predesessor in every way. The basic story is almost identical to the original as Bowser has once again kidnapped Princess Peach and has taken control of the galaxy using Power Stars. You run, jump, squash, fly, roll, spring and ride from world to world collecting Power Stars in your quest to defeat Bowser again.
Where Galaxy had the observatory as a platform for navigating the galaxies, Galaxy 2 uses Starship Mario, and this makes going from level to level much quicker and lets you get on with enjoying the game. Levels on Galaxy 2 are superb, creating some one the most mind-bending and gravity defying situations ever seen in platformers. I kept finding myself tilting my head at odd angles to try to make sense of some levels and the way Galaxy 2 uses gravity to mix things up is one of its strongest points. There are 7 worlds containing 49 levels with a total of 120 stars to collect, meaning hours and hours of fun. If you manage to find all the stars, you unlock a green star challenge where another 120 green stars appear throughout the levels for you to find.
Super Mario Galaxy 2 uses a range of power-ups to perk up the platforming and also sees the welcome return of Yoshi, further mixing things up.
Available power-ups are:
Cloud Mario (can create 3 cloud platforms and stand on clouds until you take damage)
Spin Drill (can drill and attack enemies through non-solid surfaces)
Rock Mario (turn into a rolling rock to destroy enemies and objects)
Bee Mario (limited flying ability, can walk on flowers)
Fire Mario (can shoot fireballs for a limited time)
Boo Mario (can float and travel through grills until you touch a beam of light)
Spring Mario (can bounce like a spring until hurt or land in water)
Rainbow Mario (classic invincibility for a limited time)
Dash Yoshi (speed boost, cal run up vertical surfaces.
Blimp Yoshi (can float until Yoshi runs out of breath)
Bulb Yoshi (give you ability to see invisible sections for a limited time)
The game is pretty easy, and only around 10 regular stars and 15 green stars are particuarly difficult to get for seasoned platform gamers. The boss battles are a bit too easy to be enjoyable as I only died about 3 or 4 times during boss batles in completing the game. I think Nintendo were trying to make the game accessible to a wider rannge of gamers.
Overall this is the best Wii game so far and is one of the best platformers of all-time. Everyone should play this game and it shows that Nintendo can still make great great games.
Super Mario Galaxy 2 is the popular sequel to Mario Galaxy for the Nintendo Wii. Mario is back for more galaxy travelling and this time he has new power ups and an old friend to help him out!
Super Mario galaxy 2 is just like Mario Galaxy in terms of gameplay, story objectives, and graphics and to a certain extent the type of music which is played through out the game. Mario Galaxy 2 is a sequel in one way and in other ways not. Mario Galaxy 2 plays just like Mario Galaxy 1 but the story side of things are not the same it's just like Mario galaxy 1 was never created! The story in Mario galaxy 2 is almost the same as galaxy 1, princess peach invites Mario to her castle to watch the star festival, of course nothing in a Mario game goes to plan and Bowser is already there and is attacking the castle and kidnaps peachy (surprise, surprise!) But this time there is a bit of twist because this time Bowser is HUGE! But before Mario can do anything about it Bowser races off deep into the galaxy, but as always Mario is determined to find Bowser and get the princess back with the help from the Lumas (the star like creatures in the first Mario Galaxy) Mario is able to transport to a starship where it appears Bowser has wreaked havoc their too. Mario learns that in order for the starship to run they need the help of the power stars, so Mario agrees to get the stars back so the Lumas can roam the galaxy again and so Mario can rescue peach, and once you agree to this little contract with the Lumas they use the last of their power to turn the plain boring sphere spaceship into Mario's head! And they rename it starship Mario!
In terms of gameplay if you have played Mario Galaxy 1 before you will find it exactly the same, Mario has the same moves including all the jumps and the spin attack he can perform by shaking the Wii remote. Mario's objective is to collect the power stars so starship Mario can advance until they find Bowser. Of course like every Mario game in order to obtain the power stars Mario must complete a certain challenge to earn the star. There is a difference in Mario galaxy 2 however, this time the galaxies are set out in worlds just like the old Mario games so world 1 has a few galaxies and they are the easiest ones, then eventually you progress to world 2 then 3 etc. So the only hub level in Mario Galaxy 2 is starship Mario which is a lot smaller to the hub levels we are used to in 3D Mario games. In order to progress on the world map Mario must at least obtain one power star in the galaxy so the starship can move on, but sometimes Mario must obtain a certain amount of power stars to move on.
One of the great things about Mario Galaxy 2 is the galaxies, they are many of them and not one of them feels the same unlike Mario Galaxy 1 where some of the galaxies felt the same. The challenges to get the power stars are varied and fun but sometimes can be hard. The one thing about Mario Galaxy 2 is it is a much harder game than galaxy 1 there may be some things in Galaxy 2 which are the same in galaxy 1 but the difficulty is not one of them, the challenges are harder, the bosses are tough and the comets which change the scenario of a galaxy can be very hard to deal with. One of the great things about Mario Galaxy 2 is the inclusion of Mario's long time dinosaur buddy Yoshi! Yoshi can swallow certain enemies and turn them into star bits which Mario can collect to progress in the game, he can swing from branches to help Mario reach high places, and he can swallow bullet bills and fire them out of his mouth to give the bad guys a taste of their
own medicine!
Mario Galaxy 2 is a great game, but I still prefer the original most probably because Mario Galaxy 2 is nearly exactly the same as galaxy 1 except with some improvements. I'm not keen on how the maps are laid out, in a 2D Mario game it's a good idea but in a 3D Mario game it just seems to take depth from the game. But saying all these bad things about Mario Galaxy 2, these are the only bad things about the game everything else is great the galaxies are more varied than the first, the inclusion of yoshi and luigi is a great idea and works well, the music is even better in Mario Galaxy 2 the orchestrations in the game are mind blowing and give what only a Mario game can give to everyone. Super Mario Galaxy 2 is a great game and is defiantly a must buy even if you own the first game it may see a bit samey and not as in depth, but it is still a great 3D Mario game.
After a long and painful wait for the 2nd edition of this game to be released I was not disappointed. This time Mario is based on a ship but the levels are as exciting as in the first game.
The only disappointment this game provides is the length. It is considerably shorter than the first version. Although after you have completed the game you can play some bonus games, this mostly just involves repeating old levels with a different agenda.
Despite its length it is well worth playing. A great family game, but in my opinion, best enjoyed alone. You are able to fly on Yoshi's back during a lot of the levels, but can go it on foot if you prefer. As with the first game, you are hooked from the first level to the last.
Some great bonuses to this game including a dice game to buy more lives.
Each level has hidden secrets and are well worth exploring the entire ground to find these hidden treasures.
I loved Super Mario Galaxy so when this next game came out I bought it straight away. It is quite an expensive game but is totally worth the money.
This game is very similar to the first in that it is 3D and Mario has to travel to different worlds on his quest to save Princess Peach from Bowser but I think the galaxies are better than the first game.
Mario can transform into both a cloud and a rock in this game which makes some of the galaxies really fun and different especially when he has to act as a pinball and you have to get him to roll in the right place without falling off the edge. Some of the galaxies are difficult but I didn't find it any more difficult than the first Super Mario Galaxy. One thing that is really good is that if you keep dying in a galaxy you get the chance to be shown and have the galaxy completed for you by the cosmic spirit but you only get a bronze star instead of gold and you can go back and try again for a gold star later.
Another good thing about this game is that Yoshi joins Mario on some of the levels and you jump on his back and he can carry you futher or if he eats a chilli pepper he goes really fast but he can be difficult to control during this.
This game is so much fun because each galaxy is different with snow, lava, space, ghosts, clouds, water, bees, puzzles and much more. You will never get bored playing this game and I would recommend it 100%. I loved everything about this game and it keeps you entertained for hours.
I've always been a sucker for Mario, and got Super Mario Galaxy a couple of years ago when I was more of an avid gamer. Super Mario Galaxy was already a massive hit for me. The idea of playing on a '3D' platform turned things around, giving a more modern edge. It brought hours of fun and the sequel is doing the exact same.
As usual, Bowser has kidnapped Princess Peach and has plans to do something really bad. In Super Mario Galaxy he planned to take over the universe, and that's pretty much the same idea here, but this time he's made himself gigantic! This makes some changes to the boss stage during gameplay, but otherwise, there isn't as much thrill to this plotline, just some changes which show up while playing the game.
Nintendo have changed the layout of how you activate the levels on this game, which makes a nice change, but I can't argue that it's any better. In the first version, the plot made it so Mario was on an observatory which needed star power (stars being the reward you gain for completing a level, and unlocking more) to fly to the big ending level. In order to advance, you had to unlock different 'domes' which had the levels inside them. Super Mario Galaxy 2 is set out much more like a classic Mario game, where you travel to different galaxies as you do to different levels, and have 7 different worlds. The only difference is, instead of it being Mario it's the ship shaped like Mario's head, which is travelling through the universe in order to stop Bowser.
Some Mario fans may prefer this, as it's easier to navigate, but I much preferred the setting of the first game, you learnt more as you went along, discovering different parts of the observatory. I can't criticise too much as they have tried to keep the 'exploring' element on the Mario ship, but it doesn't have as much of an impact as the first game.
However, when you actually get playing, there is great improvement. Mario has new forms, such as cloud and rock (I really like that one, Mario can act like a pinball!), which are more fun than the previous ones, though those are also included in this game. Another big surprise is the return of Yoshi! You can now play with him in certain levels, and even he has some funky fruit that he can eat, and transform himself to blow up or run really fast.
I've noticed that the levels are more difficult, so even if children can enjoy the game, they could find harder to complete. However, sometimes a 'ghost', called the Cosmic Guide (who is shaped as Rosalina from the last game), can appear and complete the level for you. A lazy option but instead of a gold star you get a bronze one to show that you didn't bother!
One thing I've noticed is, even if the levels are more fun than the previous game, they are much shorter. I've found this a relief at times since I'm not the most skilled gamer, and it's a nice way to rush out of a difficult level. There is so much variety in this game, just like the last one, it's really worth a try.
As usual, the graphics on this game are beautiful with vibrant colours to match the light heartedness of this game, and will appear better on a 60Hz setting. The music used is pretty much the same as the last game, which is quite a let down.
Super Mario Galaxy 2 is finally here and isn't it grand. Playing a brand new, headline Mario title on a home console is rare feeling these days. Not since the Super Nintendo days has Mario arrived in our homes more than once a console generation for a proper adventure and yet in the last few years we've seen three big outings for the Italian plumber and that's on top of his various day trips Go-Karting, playing tennis or having a kick of a football.
Nintendo's commitment to high quality games is nothing short of admirable and Super Mario Galaxy 2 instantly demonstrates this by showing itself to be one of the best looking Wii games out there. Every model and texture is beautifully rendered and while we're still falling short of the big powerhouse consoles, you're look at a game that if rendered in HD would probably have fitted very comfortably in with any of the earlier PS3 or 360 launch titles. It isn't state of the art but it is consistently polished and presented with care. As with all of Nintendo's Wii titles, Galaxy 2 also runs at a rock solid 60 frames per second, a joy to play and really makes those smooth, cartoony levels even more pleasing to the eye.
The only dampener to the excitement of a new Mario adventures is the incredibly familiar ground we're treading. Ignoring for a second, that every Mario game since the 80s has essentially been a case of "rescue Princess Peach from the evil Bowser," this game is so akin to the first Galaxy that it seems more fitting to call it a remake than a sequel. Both games begin with the Princess' abduction during a festival (a festival apparently occurring once every 100 years, no less) and follow Mario as he hops from planet to planet, collecting Power Stars and trying to save the day. A few differences arise is the way levels are picked and unlocked but the game never breaks any new ground. It's a shame that the end result would more properly be called "Some More Super Mario Galaxy" and stuck out at a bit of a cheaper price.
Aside from a full package of new levels, Galaxy 2 offers a few new gameplay bites. New costumes offer a few new abilities, though they're not as interesting as the tricks we've seen before and while the level design is probably more fun this time around, it never feels quite as imaginative. The story is practically non-existant and only really serves as a framework for the levels, though it's nice to see a game that puts its core gameplay first, the package sometimes leaves me feeling a little cold.
All in all, Galaxy is something of a dichotomy. It is easily one of the best Wii games available and has been produced to the high standard that only Nintendo seems capable of. The control system, gameplay, visuals and levels all seem to be highly refined, drafted and redrafted examples of the highest pedigree and yet it breaks no new ground. It is a highly enjoyable experience that never the less leaves the impression of a lost opportunity, that the time, they passion and the money might have been better spent on something new. Nintendo will continue to make excellent games and I don't expect nor wish them to leave their excellent franchises to be forgotten but I think perhaps it might be fun if they'd leave their cash cows for a year or two and take a few risks.
If you're thinking of buying Galaxy 2, don't let my review put you off. If you never played the first, don't worry, no backstory required. You'll probably love it. But if you do buy it, think about spending your next £30 on a game that takes a few risks and reward innovation, the Wii needs it.
Nintendo have managed to produce another masterpiece with this sequel. Even if they had just redone the original with new levels it would have been a great game. But they have also added new aspects to the game. The addition of Yoshi is a great one, something which worked well with the old SNES version. There is also some great new power-ups such as one where Mario turns in to a rolling boulder that destroys things in its way and another where Mario can create clouds and jump on them. There are also power-ups for Yoshi like a chilli that makes him run really fast. As with the previous version of Mario Galaxy the controls are fantastic and the camera angles are always good, the only times I had to change the camera angle were to look for hidden items. The best game to be released on the Wii for some time now, Mario is rescuing a poor standard of games that Wii owners have endured lately.
I bought this game as soon as it came out having loved the original game. Usually, I feel that the sequels don't reach the standard set by the original game as it becomes too samey but this is an exception.
The game follows the same storyline as all its predecessors - Bowser kidnaps Princess Peach and Mario has to save her - however, each level is completely fresh despite the same controls being used as in Mario Galaxy 1.
The levels themselves are quite short however as you go through eac world, the difficulty increases and by the time you have gained 70 stars to beat Bowser, it has become a lot harder, especially the 'S World' after this. The addition of characters that were not available in the original is a huge bonus to the game, most notably the use of yoshi, which adds a new type of level to the game a yoshi has to eat enemies and different fruits. It is also possible to play some levels as Luigi which then unlocks a 'ghost' in that galaxy. This is not necessary to complete the game.
The powerups from the last game make a reappearance, along with some new ones such as digger mario.
Each level also contains a comet medal. Mario must collect these in each level in order to unlock prankster comets which provide a new level. All this must be done in order to complete each galaxy.
The object of the game is to collect stars to power the space ship in order to move through the worlds to find Bowser. In order to rescue the Princess, you must fight Bowser at 70 stars. Overall there are 120 stars to collect and 49 comet coins. However the game is not over yet! This then unlocks special 'green stars' of which there are another 120 to collect. Only when all 240 stars and 49 comet medals have you finally completed the game!
The first true Mario sequel in a long time, it always scares me when sequels get announced to anything. But as it's Nintendo I really should have known better. The team that have made Mario galaxy 2 have really outdone themselves.
The story has been stripped down to its bare minimum and what we are left with is something that resembles the Mario worlds of old, structure wise. However unlike the old Mario's, which were innovative, this never lets any mechanic get old. Mario is a mish mash of many genre's all tuned to perfection to make sure that the gameplay is never unfair. To say this game is not frustration thought would be a lie. Mario has some of the hardest challenges in a game ever and it keeps punishing you. If it wasn't for the controls being so perfect, this game would be destroyed, but luckily they controls are the best in the business.
Mario can be hard, but is never boring. Just brilliant! Oh and the music, the music in this game is so so good!
I bought this game after playing the original Super Mario Galaxy and I'm glad to say that Super Mario Galaxy 2 far surpasses my expectations of what great Nintendo game should be.
As story lines go, its pretty much standard fare, Bowser kidnaps the Princess and Mario goes on to rescue her.
Although some of the levels are smaller in size than in the original SMG game the amount of levels and number of stars you need to collect have been increased making this a bigger game overall.
The ability to ride on Yoshi or Switch between Mario and Luigi on some of the levels makes for an enjoyable change. The extra power-ups enabling Mario Luigi, and even Yoshi to change into different suits is fun. The cloud suit is perhaps my favourite, but there are other new suits to play.
The graphics are similar to Super Mario Galaxy 1, but are still gorgeous. The level design is much better on this game than in the original, with some gravity defying twists, with some of the levels rendered in 2D, or semi 3D, and 3D with some great little sub games included.
Overall the game is pure fun to play and will provide hours and hours of entertainment.
In my opinion its one of the best Wii game out there.


text:
A second installment in the University of Wisconsin Milk Quality "Tool Box for Udder Health" online weekly series is now available. The installment is a paper entitled, "Addressing Teat Condition Problems."
In the paper, several mastitis and milk-quality experts combine their collective experience and knowledge to:
- Describe effective treatments, changes in management or changes in machine settings that provide successful solutions for teat-condition problems in commercial herds.
- Indicate the expected time scale after the start of a successful treatment or management change until improvements in teat condition should become evident.
- Provide an estimate of the degree of confidence attached to each recommendation or conclusion.
Read week TWO: Addressing Teat Condition Problems by I. Ohnstad, G.A. Mein, J.R. Baines, M.D. Rasmussen, R. Farnsworth, B. Pocknee, T.C. Hemling and J.E. Hillerton, Teat Club International.
Source: UW Milk Quality

subset: commoncrawl


text:
Posted 5 years ago
(1 item)
Am I the only person who remembers these?
I can't find them mentioned anywhere!
A string of lights that had little plastic angels on each one (so they sort of lit up from inside and glowed, just light covers I suppose?) I always thought they were so special because half of them were brunettes in pink dresses (I'm a brunette) and the other half were blondes in blue dresses. I'm pretty sure they had golden colored wings. I can't remember if they were just a choir of angels or if they also had instruments.
I'm sure they were made sometime in 1970's or very early 80's. I have one of those Bradford Celestrial disco ball toppers from the same time period that was on my tree when I was a kid and that I'm so glad I get to put up every year. (I had NO IDEA they were so collectible. The thing is a really cheapo piece of poorly made plastic--most of the "gold" has rubbed off of mine--thought it was just junk from my childhood.)
Anyhoo, if these lights do (or did--I'm beginning to think I only imagined them) exist I'm sure they are probably of similar cheaply made plastic but they'd be worth a fortune to me.
If any one remembers them please post or email me so that I can at least know that I'm not imagining things! If you have a picture or know where to find them (!) I'd really appreciate that as well.


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"It's been crazy," Ball said. I'm ready to relax, take my tie off and have a beer."
So is the life a Hall of Famer.
After more than 500 career wins in 32 years of coaching the IPFW men's volleyball team, Ball was inducted into the American Volleyball Coaches Association on Thursday in Louisville, Ky.
Ball was his typical witty and passionate self during his five-minute acceptance speech at a luncheon to honor the four newest Hall of Fame inductees.
"And yes I am the father Lloy Ball," Ball, who is more than one-foot shorter than his son, said. "I promised my wife I would spare you the details on how that happened."
Ball spent the majority of speech thanking those who helped him become a successful coach, especially his wife Sandy and the rest of his family. The coach said his wife's support of him pursuing a volleyball career from the start of their relationship was one of the main reasons he became a successful coach.
"I said [to her I] want to get married but let me tell you something, volleyball will be as much a part of my life as you are," Ball said during his speech. "And she said let's get started."
Along with his family, Ball included in his acceptance speech the person who introduced him to the volleyball — Fort Wayne native and former Ball State men's volleyball coach Don Shondell.
Ball arrived at Ball State in the 1960s having no experience playing volleyball. However, when Ball tried out for the Cardinals men's volleyball team the future Hall of Fame coach decided pick Ball to be a setter on the team.
"Shondell took a chance on me at Ball State University. I was a baseball player. I was a pretty good one until the ball was hit at me or I had to hit it," Ball said. "I found the sport for me [with volleyball]. As a player and a coach. As a teacher and as a speaker. ... I have had some wonderful experiences and met some wonderful people."
Among one of the first people Ball met through volleyball was Fort Wayne area native Mick Haley.
Haley was the starting setter for the Cardinals when Ball joined the team and would go on to coach the U.S. Women's National Team in the 2000 Olympics and is currently the head coach of the USC women's volleyball team. In attendance for ceremony, Ball's longtime friend said he was excited to see him recognized for his efforts to grow the sport.
"It's absolutely well deserved," Haley said. "He's been a mover and shaker in volleyball. He has unbelievably built volleyball in the Midwest."
Ball after developing high school volleyball teams throughout Fort Wayne in the 1970s founded the IPFW men's volleyball team in 1981. As the only head coach in program history, he has led the Mastodons to six Final Four appearances and five conference tournament championships.
In addition, Ball in 2007 guided the Mastodons to the NCAA championship match and one-win away from the school's first NCAA championship in any sport. Ball that year also was named the National Coach of the Year by the AVCA and Volleyball Magazine.
Ball was one of four members in the AVCA Hall of Fame Class of 2012. Among the other new inductees included former Olympic coach and Washington coach Bill Neville and former San Diego State coach Rudy Suwara.
The IPFW coach said being able to join the AVCA Hall of Fame with individuals who he's known for decades added extra meaning to the ceremony.
"I'm very humbled and blessed to be inducted with those guys," Ball said.


text:
Chip 'n' Dale (Donald Duck 34, 1982)
Jaume Cases is a Spanish sculptor, painter and illustrator. He began his artistic career at the age of 14 as a painter and carver. He was an illustrator for children's books and postcards for Bruguera, Totem and Toray in the 1960's. In the following decade, he showcased his skills as a sculptor, both inside and outside of Spain, like in the Australian Museum in Sydney and the Barcelona Provincial Council Local Museum.
He was a comic artist with the Comicup studios in the early 1980's, doing art on Disney stories starring 'Chip 'n' Dale', 'Pluto' and 'Mickey Mouse' for the Dutch Donald Duck weekly. He also drawn some stories with 'Pauli' for Rolf Kauka in Germany. By 1984, Cases was a teacher with the La LLotja art school and he also worked on promotional art through advertising agencies.
Between 1990 and 1992 he worekd with Javier Mariscal on sculptures from his Cobi, Petra and Noisi characters. He also participated in the Sevilla Expo. These days, Cases is best known for the many monuments and sculptures he has made for various municipalities and churches.
Pluto (Donald Duck 30, 1982)


text:
i play with the owner of NE, david, from time to time. his other bags look like something lindsy lohan would sport. big and floppy with lots of weird trim. he had one that looked like a rubberized version of a straw hat thats pretty cool though.
oh and the human centipede may be the greatest movie EVAR.


text: Volleyball notebook: 3 region runners-up get past first round By Tom Bragg November 9, 2012 Story Share CHARLESTON, W.Va. -- Three teams that were in the state volleyball tournament as regional runners-up advanced past the quarterfinal round on the tournament's first day.In Class A, Region 1 runner-up Magnolia defeated Region 3 champion Sherman. In Class AA, Region 1 runner-up Ritchie County beat Region 3 champion Pikeview and Philip Barbour, runner-up in Region 2, beat Region 4 champion Herbert Hoover.Other than that it was all chalk in the quarterfinals with all four regional champions advancing to the semifinal round in Class AAA.nnWhile there are no oceans in the vicinity of the Charleston Civic Center, the Tide came in Friday.Sherman students and fans filled section 141 and most of 143 to watch the Tide's Class A quarterfinal match against Magnolia.The Tide fans were easily the loudest of the tournament's first day, but the Magnolia fans, who were also here in large numbers and loud, got the last laugh when their Blue Eagles defeated Sherman 25-23, 25-14, 25-17.nnOak Glen stands alone as the only team with a chance to repeat as state champions. Last year's Class A champion, Wirt County, did not qualify for the tournament and the defending Class AAA champion, Spring Valley, lost to George Washington in Friday's semifinal round. The Golden Bears have won four volleyball state championships in program history - 2011, 2008 in Class AA and back-to-back in 1997 and 1998 in Class AA-A.Their opponent in today's title match, Ritchie County, will be looking for its second state championship. The Rebels beat Frankfort for the 2009 championship.Oak Glen and Ritchie County have met in the state championship game before. The Golden Bears beat the Rebels for the title in 1997.nnWilliamstown and Tyler Consolidated will play for the Class A state championship.The Yellow Jackets got there by beating Pendleton County in the quarterfinals and Magnolia in the semifinals. The Silver Knights had to go through Fayetteville and East Hardy to set up the match against Williamstown. Tyler Consolidated has won one state championship in program history (2007 in Class AA) while Williamstown, last year's runner-up, also has one state crown (2004).Reach Tom Bragg at email@example.com. Story Share Story Share Trending Now 1 Philanthropist Betty Schoenbaum of Shoney's fortune turns 100 2 Derek Redd: Marshall thinks outside the cable box for broadcasts 3 Former Charleston National employees gather for a reunion 4 DHHR report: No neglect, criminal charges in death of ResCare client 5 Vietnam veteran builds prosthetics in war zones Hoover ousted in AA volleyball quarterfinals Previous Story Capital ousted Next Story


text: Former Duke All-American Christian Laettner has been hired as assistant coach of the Fort Wayne (Ind.) Mad Ants. The NBA Development League team said Friday it had hired 42-year-old Laettner and he will be working full time with head coach Steve Gansey. The team says Laettner joined the Mad Ants in Sioux Falls and would be on the bench for Friday night's game against the Skyforce.


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3/1 Night Shift
PD-1 monitored and responded to the area of Garfield Ave and Howard St. regarding a vehicle pursuit. Just prior to arrival, the vehicle yielded and the driver was found to be in possession of a firearm. The passenger however fled on foot east towards Los Robles Ave. PD-1 established a containment area and began a yard search. During the search the suspect was located to the rear of an apartment building in the 1400 block of N. Los Robles Ave. hiding under a tree. Both suspects were arrested for weapons and evasion charges.
3/8 Night Shift
South Pasadena: PD-1 monitored a call of a DUI driver, northbound on Freemont from Main in the City of Alhambra. PD-1 responded and located the vehicle near Freemont and Mission now travelling through the City of South Pasadena. PD-1 advised South Pasadena units who responded to the area as the vehicle continued northbound into Pasadena. PD-1 kept the vehicle under observation and coordinated a traffic stop with ground units before the suspect vehicle could hurt anyone. South Pasadena units conducted a field sobriety test on the driver who was later arrested for DUI.
3/9 Night Shift
Covina: While in Covina, PD-1 monitored a call of two subjects on the roof of a commercial building. Once on scene, PD-1 located the two subjects on the roof. While watching them, both subjects climbed off the building and ran in opposite directions along the train tracks. PD-1 followed one of the subjects using the search light and provided responding units updates as to his whereabouts. The subject was taken into custody without incident. PD-1 assisted with a containment for the second suspect who ran eastbound, however, he could not be located.
3/10 Day Shift
Monrovia: PD-1 responded to a report of a possible Residential Burglary in progress in the 400 block of S. Sunset. While working that location, units were advised of a ringing alarm activation across the street from the target location. As ground units converged on the ringing alarm, PD-1 observed the suspect ran out of the back door of the location. The suspect quickly retreated back into the house after observing the helicopter and ground units. He surrendered a short time later without incident.
PD-1 monitored a report of a Forgery in progress at the Chase Bank located at 2640 E. Colorado Boulevard. The air crew arrived first and provided information to responding officers. After the suspect walked out of the back door of the bank ground units took the suspect into custody.
3/14 Night Shift
Alhambra: PD-1 responded to an attempt residential burglary in the area of 2300 block of Midwick. While en-route, PD-1 was cancelled after learning the suspect vehicle had left the location 10 minutes prior. A short time later, PD-1 was re-contacted and advised the suspect vehicle had returned and was near the intersection of Midwick and Campbell. Ground units arrived on scene and detained two occupants prior to PD-1's arrival. PD-1 arrived on scene and was advised a third suspect was last seen running south west from Stranahan and Fremont Ave. While searching the area, several informants called stating a male matching the description was seen running in the area of Fremont Ave and San Clemente St. PD-1 set up a containment in the area around the location and made K-9 announcements prior to search teams beginning their search. During the search, a roving unit located the suspect and another foot pursuit ensued. After the ground unit lost sight of the suspect, PD-1 re-set the containment around the new area and while searching observed the suspect double back towards Fremont Ave. PD-1 kept the suspect in view as the crew directed responding units to his new location. After suspect had fled through countless yards, he eventually fell to the ground and waited for responding units to make contact.
3/19 Day Shift
Alhambra: PD-1 monitored and responded to a pursuit of a DUI driver in the area Atlantic Ave. and Mission St. PD-1 arrived over the pursuit and took over radio responsibilities. The pursuit continued at moderate to low speeds on surface streets and ultimately led to the suspect's residence in Monterey Park where he was arrested.
3/19 Night Shift
Covina: PD-1 responded to 500 block of S. Stewart to relieve the day shift helicopter crew on a robbery containment and search. Prior to arrival, units had established a perimeter around the location and a command post to coordinate activities and resources. Upon arrival, PD-1 searched the area for the possible suspects. During the search, ground units located a relative of one of the suspects who indicated the suspect was inside the target location. The suspect was contacted via telephone and agreed to surrender without incident.
3/31 Day Shift
PD-1 assisted officers from the Fugitive Apprehension Unit in the 2000 block of Newport Avenue with the arrest of a known gang member. PD-1 coordinated the tactical operation and callout of the suspect. Eventually the suspect surrendered without incident because of the overwhelming response and coordination.


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KINGSTON, N.Y. -- A 24-year-old homeless man was being held in the Ulster County Jail on Friday for allegedly raping a woman early Thursday, city police said.
Torjuan P. McClain was arrested by Kingston police on� Thursday and charged with felony rape.
Following arraignment, McClain was sent to the jail in lieu of $25,000 bail.


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Human Rights Awards to Be Presented May 6
Fairfax County Office of Public Affairs
12000 Government Center Parkway, Suite 551
Fairfax, VA 22035-0065
Contact: Merni Fitzgerald, Director of Public Affairs
703-324-3187, TTY 711, Fax 703-324-2010
Media Pager: 703-324-NEWS (6397)
April 10, 2008
Human Rights Awards to Be Presented May 6
The Fairfax County Human Rights Commission will present its 30th annual Human Rights Awards at a reception on Tuesday, May 6, 6:30 p.m. at the Fairfax County Government Center, 12000 Government Center Parkway, Fairfax. The featured guest speaker will be Delegate Vivian Watts, who has served as a member of the Virginia House of Delegates since 1996.
The awards recognize individuals, nonprofits or businesses that demonstrate accomplishments in eliminating discrimination on the basis of race, color, sex, religion, national origin, marital status, age or disability in the areas of employment, housing, public accommodations, private education and credit.
The 2007 Fairfax County Human Rights Award recipients who will be celebrated at this event are:
Individual - Gerald V. Poje, Ph.D.
Gerald Poje has been a leader in the efforts to end homelessness. Poje has played a key role in a number of organizations including the Unitarian Universalist Congregation of Fairfax (UUCF), Fairfax Area Christian Emergency and Transitional Services (FACETS) and Faith Communities United for Housing (FCUH). His participation has impacted many residents of Fairfax County directly and indirectly. He was instrumental in launching the UUCF-FACETS Supportive and Permanent Housing Project that raised $60,000 in order to build awareness of the county's challenging poverty and housing issues. He has mentored a number of individuals who have benefited from these organizations and now are active members in the community.
Business - Classic Tales 'n Tunes, LLC
Created in 2002 by Jody Katz, Tales 'n Tunes LLC is a dynamic and innovative program for children that teaches communication skills that emphasize inclusiveness, tolerance and group learning with the intention of removing the seeds of discrimination before they can take root. More than 300 children and 200 adults participate in each quarterly session, adding up to about 1,000 individuals per year, in various community centers, preschools and child development centers throughout Fairfax County.
Organization - Vienna Presbyterian Church (VPC) English for Speakers
of Other Languages Program (ESOL)
Since 2006, VPC's ESOL Program has provided English language classes to adults from 60 different countries. VPC offers flexible class schedules, multiple instructors per class, access to tutorsand mentors, and free child care during class time. Additional classes in writing, conversation, U.S. citizenship test preparation and computer skills are also offered. Taking their stewardship even further, VPC's ESOL Program successfully completed a U.S. Labor Department "Employment Access through Partnerships and Community Collaboration" grant. VPC continues also to maintain a collaborative relationship with Northern Virginia Community College and has sponsored several ESOL students by scholarship.
Virginia Peters Human Rights Award recipient:
Wilton Dickerson has championed the improvement of social and racial equality in Fairfax County for the past 50 years. He has led a number of organizations that have helped shape many current county housing policies, including public housing and community development initiatives, such as home ownership programs, elderly housing, home improvement loans, home repair for qualified elderly and disabled, bond financing of affordable housing, administration of the HOME and Community Development Block Grant (CDBG) fund to local nonprofit housing organizations, as well as neighborhood and commercial revitalization efforts.
The Human Rights Commission was established in 1974 by the Fairfax County Board of Supervisors.
For further information about the reception and Human Rights Awards contact Wyvetta Hill at 703-324-2953, TTY 711.
For more news and information, visit www.fairfaxcounty.gov/news
Fairfax County is committed to nondiscrimination on the basis of disability in all county programs, services and activities. To request this information in an alternate format, call the Office of Public Affairs at 703-324-3187, TTY 711.


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Johnson Controls Assesses Hydroforming & Laser Welding for Seats
Hydroforming and laser welding may give rise to lighter car seats.
Gary S. Vasilash
Editor-in-Chief, Gardner Business Media, Inc.
Editor-in-Chief, Gardner Business Media, Inc.
Hydroforming and laser welding may give rise to lighter car seats. That seems to be what's indicated by a project that Johnson Controls Automotive Seating is pursuing in Germany along with the Institute for Integrated Production and the Hanover Laser Center.
They are developing tailored tubes that are a combination of steel and aluminum that can then be used in applications like seat backs.
According to Andreas Eppinger, group vice president, technology management, at Johnson Controls Automotive Seating, "The primary challenge is first connecting the steel and aluminum tube sections. The hollow components are given their final geometry by means of hydroforming."
Conventional welding hasn't been able to provide a sufficient bond to withstand the pressures that are involved in hydroforming, which is why laser brazing is being used.
Explaining the rationale for the 24-month project, which is supported by the German Federal Ministry for Economic Affairs and Energy and the Research Association for Automotive Technology, Eppinger said, "We could realize an enormous reduction in weight with seat backs made of hybrid tailored tubes, not only from the lighter material mix of steel and aluminum, but also from using few components. We are also researching the option of a direct, high-strength integration of the seat back recliner. This way we could finally do away with the additional required adjustment parts and create global production processes that are both faster and more efficient."


text:
Product Marketing Plan Methodology
September 1, 2015
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- ANA Corporate Marketer Members
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text:
According to published reports, former NBA star Dennis Rodman will ride through St. Peter's Square in a car similar to the "Popemobile" on Wednesday.
According to the Wall Street Journal, Rodman's press agent, Jules Fieler, claims his client is traveling to Vatican City to campaign for Ghana's cardinal, Peter Turkson.
Dennis Rodman has become somewhat of a Globetrotter this month. Earlier in March, Rodman spent several days in North Korea, getting to know leader Kim Jong Un. Although repeatedly threatening to attack the United States, Rodman says he considers Kim Jong Un a forever friend.
Rodman said he plans to return to North Korea in August to vacation with Kim, who is a diehard basketball fan.
To read the full Wall Street Journal report, click here.
Copyright 2013 by Local10.com. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


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Lupus awareness was brought to the attention of over 1 million New Yorkers at the New York State Fair, which took place from August 22nd to September 2nd. On behalf of all the Lupus Agencies in New York State, the Lupus Foundation of Mid and Northern New York hosted a booth for the 24th year to educate people about the disease that affects over 1.5 million Americans.
Through the booth the group reaches not only the many people who do not know about lupus and other autoimmune diseases, but also gives positive information and hope to those who are impacted by it.
Lupus patient and passionate advocate Kathleen Arntsen, President and CEO of the Lupus Foundation of Mid and Northern NY, led volunteers in hosting the booth. The organization is a member of the Lupus Research Institute National Coalition of lupus patient groups throughout the country.
"We were able to distribute much-needed lupus materials to the public as well as lupus patients and their loved ones, and health professionals," noted Arntsen. "We fulfilled our goal to educate and empower patients by showing that it is possible to live well with lupus."
Thousands more learned about lupus through the following television interview that aired on all-news cable network YNN (Your News Now).


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England forward Brett Ferres has issued a public apology for the dangerous tackle on St Helens full-back Jonny Lomax that earned him a five-match ban.
The Huddersfield second rower was sent off 64 minutes into his side's Tetley's Challenge Cup fourth-round tie on Sunday for upending Lomax in the tackle and admitted the grade E offence when he appeared in front of the Rugby League Football's disciplinary panel on Tuesday evening.
"I would just like to publicly apologise to Jonny Lomax for the incident that occurred on Sunday," Ferres said on his Twitter account.
"I would never intentionally put someone in a position that could potentially injure them.
"There was no intent or malice in the tackle and I am glad that Jonny is okay.
"I have accepted my punishment and hopefully we won't see any more incidents in the game like this."
The incident came in the wake of the serious neck injury to Newcastle Knights forward Alex McKinnon in an NRL match against Melbourne in which he was the victim of a similar "spear" tackle.
Huddersfield were leading 16-8 at the time of Ferres' dismissal but went on to lose 17-16 and the player admits his actions cost his side the match.
He added: "I also want to apologise to my Giants team-mates, the staff at the club and all the supporters. We put ourselves in a great position to win the game and I'm sure if I wouldn't have got sent off, we would have won.
"I will be knuckling down and working very hard during my suspension and hope to have a big impact in helping my team on my return."


text:
Twitter Watch: Laura Osnes- 'Goofing around in the recording studio'
BroadwayWorld.com presents Twitter Watch, which brings you only the best and most interesting reports straight from the mouths of Broadway stars, shows and more on the hot social networking service - Twitter!
On Twitter, Laura Osnes had this to say @LauraOsnes
Goofing around in the recording studio, buT Loving that our marquee is up! @CinderellaBway
The new production of RODGERS + HAMMERSTEIN'S Cinderella will now open on Broadway on Sunday, February 24, 2013, with previews set to begin January 24. Originally scheduled to preview January 21 and open on February 21, the new preview/opening date results from a production schedule that was delayed as a result of Hurricane Sandy. RODGERS + HAMMERSTEIN'S Cinderella will perform at the Broadway Theatre (1681 Broadway at 53rd St.)
Tickets are presently on sale through Tele-charge and can be purchased by calling 212 239 6200 or online at www.telecharge.com. For more information please visit www.CinderellaOnBroadway.com.
For more of Twitter Watch, Click Here!


text:
Headlines (Campus Updates)
Laurier Food Services crowns Iron Chef Champion
Communications, Public Affairs & Marketing
Feb 27/13
It was a battle of presidential proportions Wednesday as Laurier Food Services hosted its annual Iron Chef competition in the kitchens of the Fresh Food Company on the Waterloo campus.
Vying for the title of Iron Chef Champion were contenders Max Blouw, president of Wilfrid Laurier University, and Michael Onabolu, president of the Wilfrid Laurier University Students Union.
Chef Blouw got off to a quick start, drawing a long line of luncheon customers for his bacon-filled macaroni-and-cheese dish. But Chef Onabolu soon caught up as word spread of his spicy surf n turf specialty.
When the bellies were full and the ballots were counted, Onabolus surf n turf emerged as the crowd favorite.
However, the real winner was the local United Way, which will receive a donation of $1,000 from Laurier Food Services.


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A Study to Evaluate the Use of Nitazoxanide to Treat Cryptosporidiosis
The recruitment status of this study is unknown. The completion date has passed and the status has not been verified in more than two years.
Verified July 2007 by NIH AIDS Clinical Trials Information Service.
Recruitment status was: Active, not recruiting
Recruitment status was: Active, not recruiting
Romark Laboratories L.C.
Information provided by:
NIH AIDS Clinical Trials Information Service
ClinicalTrials.gov Identifier:
First received: November 2, 1999
Last updated: July 9, 2007
Last verified: July 2007
- Full Text View
- Tabular View
- No Study Results Posted
- Disclaimer
- How to Read a Study Record
Detailed Description:
The purpose of this study is to see if nitazoxanide (NTZ) can be used to treat AIDS patients suffering from cryptosporidiosis (diarrhea caused by the parasite Cryptosporidium).
|Cryptosporidiosis HIV Infections
|Drug: Nitazoxanide
|Study Type:
|Study Design:
|Primary Purpose: Treatment
|Official Title:
|Open-Label Compassionate Use of Nitazoxanide for the Treatment of Cryptosporidiosis in AIDS Patients
Resource links provided by NLM:
MedlinePlus related topics: Cryptosporidiosis HIV/AIDS
Drug Information available for: NitazoxanideU.S. FDA Resources
Further study details as provided by NIH AIDS Clinical Trials Information Service:
Patients receive oral nitazoxanide daily for 14 days, after which those with complete clinical and parasitologic response discontinue treatment. Non-responders and partial responders may continue therapy for an additional 14 days at the discretion of the physician. Non-responders who show signs of improvement or who have partial response after 28 days and those who relapse following complete response may continue therapy for an additional month, up to 60 days total. [AS PER AMENDMENT 10/30/96: Patients receive a daily treatment for 4 weeks, with subsequent dose escalation in the absence of drug-related toxicity. Patients who exhibit complete response after 2 months may continue at a maintenance dose. Patients enrolled after October 15, 1996 are randomized to 1 of 2 doses, with subsequent escalations made in the absence of toxicity. Complete responders may continue therapy at a maintenance dose and duration determined by the investigator. Non-responders after 6 months of therapy have treatment discontinued.] [AS PER AMENDMENT 8/5/97: All patients are evaluated at Weeks 1, 2, 4, and monthly thereafter.] [AS PER AMENDMENT 8/17/99: New patients start therapy on a different dosage of nitazoxanide. Those who do not respond after 4 weeks of therapy will escalate to a higher dosage. Patients who show a complete response at 2 consecutive visits (2 weeks apart) discontinue nitazoxanide therapy and go to follow-up.] [AS PER AMENDMENT 2/3/00: The Week 1 clinical evaluation is deleted from the study procedures.]
|Ages Eligible for Study:
|3 Years to 65 Years (Child, Adult)
|Sexes Eligible for Study:
|Accepts Healthy Volunteers:
Inclusion Criteria
Patients may be eligible for this study if they:
- Are 3 to 65 years old (need consent of parent or guardian if under 18).
- Have AIDS.
- Have a CD4 count less than or equal to 200 cells/mm3. (Note: Patients with a CD4 count greater than 200 cells/mm3 but who have had cryptosporidiosis for at least 4 weeks may be eligible for this study.)
- Test positive for the parasite Cryptosporidium and have severe diarrhea (at least 4 bowel movements per day) for at least 2 weeks.
- Have received treatment for cryptosporidiosis but have become reinfected after treatment.
- Agree to practice abstinence or use effective methods of birth control (such as a condom) before and during the study.
Exclusion Criteria
Patients will not be eligible for this study if they:
- Are pregnant.
- Are infected with certain other parasites.
- Have a history of certain intestinal diseases.
- Have received certain medications.
Contacts and Locations
Choosing to participate in a study is an important personal decision. Talk with your doctor and family members or friends about deciding to join a study. To learn more about this study, you or your doctor may contact the study research staff using the Contacts provided below. For general information, see Learn About Clinical Studies.
Please refer to this study by its ClinicalTrials.gov identifier: NCT00002158
Please refer to this study by its ClinicalTrials.gov identifier: NCT00002158
|United States, Florida
|Romark Laboratories LC
|Tampa, Florida, United States, 33607
Sponsors and Collaborators
Romark Laboratories L.C.
More Information
Keywords provided by NIH AIDS Clinical Trials Information Service:
Additional relevant MeSH terms:
ClinicalTrials.gov processed this record on September 21, 2017
|ClinicalTrials.gov Identifier:
|NCT00002158 History of Changes
|Other Study ID Numbers:
|Study First Received:
|November 2, 1999
|Last Updated:
|July 9, 2007
Keywords provided by NIH AIDS Clinical Trials Information Service:
Acquired Immunodeficiency Syndrome
Antiparasitic Agents
Additional relevant MeSH terms:
HIV Infections
Lentivirus Infections
Retroviridae Infections
RNA Virus Infections
Virus Diseases
Sexually Transmitted Diseases, Viral
Sexually Transmitted Diseases
Immunologic Deficiency Syndromes
Immune System Diseases
Intestinal Diseases, Parasitic
Parasitic Diseases
Protozoan Infections, Animal
Parasitic Diseases, Animal
Protozoan Infections
Intestinal Diseases
Gastrointestinal Diseases
Digestive System Diseases
Antiparasitic Agents
Anti-Infective Agents
ClinicalTrials.gov processed this record on September 21, 2017


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Brewers unveil Miller Park upgrades
PHOENIX -- The Brewers unveiled some additions to Miller Park at a media event on Tuesday in Milwaukee.
Among the upgrades:
• The Dew Deck, a seating area above the right field bleachers that dates to Miller Park's opening year, was renovated to add a 25-foot high rock climbing wall designed in the shape of a can of Mountain Dew. The wall will be open for three hours every game day, with room for four climbers at a time.
• Renovations to the SKYY Lounge, formerly called the Home Plate Lounge, which is open to fans with club level seating. Among the changes is a new "Chef's Table" counter.
• The addition of the Miller Lite Party Deck, an all-inclusive area for up to 70 fans above the loge bleachers in right field. Reservation information is at Brewers.com/allin.
Adam McCalvy is a reporter for MLB.com. Read his blog, Brew Beat, and follow him on Twitter at @AdamMcCalvy. This story was not subject to the approval of Major League Baseball or its clubs.


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Risk Management and Insurance
The focus of the department is to:
- Identify and assess risks inherent in the University's current and contemplated operations and activities, and help develop operating procedures that will minimize the University's vulnerability to obstacles to achieving University, School and Department goals.
- Develop and maintain a comprehensive program of property and casualty insurance that adequately protects the University from the financial consequences of loss and that also facilitates and enhances the University's ability to engage in activities consistent with its Mission and Goals.
- Help assure that the University is prepared to respond quickly and appropriately to any major emergency and continue its mission critical operations.
- Help develop contract policies and procedures consistent with good business practice that at the same time facilitate operating departments' ability to conduct business efficiently.
- Act as a resource to all Schools and Departments.
- Review of indemnification and insurance provisions of contracts.
- Provision of certificates of insurance required from the University.
- Risk assessment of departments' new or changing activities.
Our Staff
|Rick Myers
|University Director
|Ext. 22627
|Gail Weldon
|Administrative Director
|Ext. 22779
|Please review our Policies and Procedures for additional information.
|Please review our Forms for additional information.
Primary links
- Budget & Planning Department
- Policies and Procedures
- Finance Forms
- Finance & Planning Org. Chart
- Office of Internal Audit
- Financial & Treasury Services
- Accounts Payable
- Audited Financial Statements
- Collections
- Cash Management
- Finance Calendar
- Financial Reporting and Analysis
- Financial Information Systems
- Grants Administration
- Investments
- Non-Student Accounts Receivable
- Preface to 2011 Financial Statements
- Payroll & Tax Compliance
- Purchasing & Contracts
- Blackboard Analytics
- Risk Management and Insurance


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Corsair Carbide Series Computer Case and Cougar CFV12H Vortex HDB 120mm Case Fan BundleItem#: C69-0006 | Model#: CC-9011048-WW Bundle
Currently Out Of Stock!
Additional Resources
Corsair Carbide Air 540 Case w/ Cougar Case Fans Product Details
Corsair Carbide Air 540 Case w/ Cougar Case Fans
This Bundle Includes:
- Corsair Carbide Series Mid Tower Case - 2x 5.25" / 2x 3.5" Bays, 8x Expansion Slots, 3x Fan Slots - CC-9011048-WW
- Cougar Vortex HDB Case Fan - 120mm, Hydro Dynamic Bearing, 1200 RPM, 3-Pin, Orange - CFV12H
Corsair Carbide Series Computer Case - Qty:1
Corsair Carbide Series Computer Case
The unconventional design of the Corsair Carbide Series Computer Case utilizes dual chambers to deliver cooler air to your CPU, graphics cards, motherboard, and memory without your drives or power supply getting in the way. The included custom Air Series - White LED intake and exhaust fans provide great airflow performance at lower noise levels than typical case fans. And, you can mount up to six 120mm or five 140mm fans, with 280mm top radiator support and room for a 360mm radiator on the front panel. Like all Corsair cases, the Corsair Carbide Series Computer Case is designed for fast, neat, and satisfying builds. The tinted, oversized flush-mount side window lets you show off your work.
What It Is And Why You Need It:
- Tons of expansion room for high performance air cooling and liquid cooling.
- Includes three High Performance Air Series fans for better, quieter cooling.
- CPU cutout in motherboard tray for easy CPU cooler swap-out.
Cougar CFV12H Vortex HDB 120mm Case Fan - Qty:3
Cougar Vortex HDB Case Fan
Produce consistent airflow with the Cougar Vortex HDB Case Fan to effectively cool your computer system. It utilizes a 120mm 1200RPM fan with a streamline shape and patented groove blade design, as it optimizes the performance of airflow within the system to about 60.4 to 102.6CFM. Its aerodynamic functionality offers more airflow at a smooth operation without any air turbulence, while its anti-vibration pad keeps it from creating vibrations, increasing heat production, and more noise. This Case Fan introduces the Hydrodynamic Bearing Technology, which is an oil seal design that further increases the reliability and performance operation of the cooling system. It influences higher revolution precision with less surface tension, lesser noise/vibration production at 17.7dBA, and longer life span for about 300,000 hours. Prolong the life of your computer with the effective cooling services of the Cougar Vortex HDB Case Fan.
What It Is And Why You Need It:
- 120mm 1200RPM fan; conducts essential airflow operation
- Hydrodynamic Bearing Technology; utilizes an oil seal design for a longer, quieter, more effective cooling performance
- Streamline fan shape with groove blade design; it allows smoother and efficient airflow
- Anti-vibration Pad; keeps the cooling system from producing noise and heat
A Closer Look:
Additional Resources: Product Manuals
Product TagsC69Bundle02
Manufactured by: Corsair
Warranty provided by: Corsair
UPC No: 890552794126
Mfg Part No: CC-9011048-WW Bundle
Box Size:
( Length:0, Width:0, Depth:0)
Shipping Weight: 21.7000 pound(s)
Click here for full warranty and support information
- Corsair logos are registered trademarks of Corsair. All others trademarks and copyrights mentioned herein are the property of their respective owners.


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From compostable heat to a custom-built, sensory playhouse, CU freshmen at this year's Engineering Projects Expo on Saturday, Dec. 7, had a lot to show off.
The projects displayed a wide range of creativity combined with unique class objectives. Among 11 sections for the course "Engineering Projects," student teams collaborated on a semester's amount of work while addressing their "class mission." Awards were distributed at the end of the expo, in which teams could win either the "peoples' choice" award or enter the running for best among their section. All who attended the event could vote for the peoples' choice award, and a panel of judges -- practicing engineers from local engineering companies -- determined best project per section.
Derek Reamon, co-director of the Integrated Teaching & Learning Program and Laboratory (ITLL), mentioned that the expo – which started out as a small event in 1993 – is a great way for students to proudly display their work, think about their work by communicating their process and hopefully get other people excited about engineering.
"It's important in their education cycle to reflect on what they've done and how far they've come," Reamon said. "It sort of closes the loop by having them explain to someone who hasn't seen their project growing what they've built and why."
Each professor chose a subject for their class objective, and these ranged from heating homes for low-income families in Shiprock, N.M., to creating tools for clients with cerebral palsy. Several instructors now have a list of clients that they coordinate with to encourage projects that will satisfy a specific need.
As Reamon explained, more and more instructors are bringing in clients for their Engineering Projects class.
"And those clients are hard to find," Reamon explained. The challenge, he said, is finding clients who will request a design or need but also allow students to be innovative. Some examples included an interactive design for kids to learn about fire safety, a radio controller for a woman with limited mobility, or home heating systems for low-income families.
All of the projects displayed engineering concepts, practical applications and lots of creativity. One team created a passive solar lens out of a protective screen from a TV, which collected and concentrated sunlight over rebar in a concrete-filled bucket. The rebar could get as hot as 230 degrees in 30 minutes with the exposure to sunlight, which could extend underneath a home and add a significant amount of heat. Their mission was to heat a home out of renewable energy while keeping costs low.
Another team explored the benefits of transferring heat from a compost bin to heat a water system. As one of the students explained, exo-thermal chemical reactions occur in a compost bin and create a significant amount of heat. The team, who earned best in their section, aimed to collect and transfer that heat to a home's water system, and they were able to retrofit this design by connecting the system to a back-up water heater.
One section's entire class, comprised of 30 students, collaboratively created a playhouse with sensory features and a special design for client, Noah, a five-year old boy with spastic quadriplegia cerebral palsy. Splitting up into three teams, students divvied up work based on structures, interior structures and sensory details. The final product was a modular playhouse with an elaborate jungle theme, a hanging airplane that spins from the center of the ceiling, a cave lit up by multiple, bright neon colors and a slide for both Noah and his 3 year-old brother to enjoy.
The "peoples' choice" award went to team "Bad Intentions" for their project "RFID Liquid Dispenser." The runner up was team "Humble Elephant" for their "Light and Music Box" project, and students from each of these teams received Golden Buff plaques and certificates to the book store.
The expo takes place at the end of every semester, so be sure to catch the next one in Spring 2014.
Photo by Patrick Campbell/University of Colorado.


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Williams "H" Series Horizontal Fan Coil, Right Piping, 208V, 3 Coil Rows (CW or HW with Electric Heat) - 800 CFM, 75,690 BTU
Engineered for concealed or exposed ceiling applications, these top quality units come with multiple options and can be ordered with or without return-air plenums. The low profile and flexible design of the Horizontal Basic (LH-B) fan coil is ideal for multiple applications. The slim, compact design is well suited for drop-ceiling, closet, hallway and other concealed applications. The LH-B comes with a powder-coated epoxy drain pan and a wide range of coil, motor and controls options. These models have no exterior cabinet.Williams LH008W2B302R50 Horizontal Fan Coil Features:
- Heavy-gauge, galvanized steel construction.
- Two-pipe or Four-pipe hydronic heating and/or cooling. Four-pipe system may be converted to a two-pipe system by capping off one set of pipes. Manual are-vents on water coils.
- Coils are 1/2" OD copper tubes with aluminum fins (12 FPI) and tested underwater at 350 PSI with a 300 PSI working pressure.
- Drain pan is black epoxy, powder-coat finish, insulated with 1/4" elastomeric insulation, and has both primary and secondary drain connections.
- Three-speed, 115V or 208V/1/60Hz PSC motor with quick-connect plug wired to a junction box.
- Motors are factory-wired and terminated in a junction box for single-point power supply.
- One-inch duct collar on return-air and supply-air openings.
- Optional return-air plenum has an easily accessible, 1" fiberglass, throwaway filter.
- Rear and bottom return-air plenums are insulated with neoprene-coated, over three pound density, 1/2" fiberglass insulation.
- 100% factory leak and performance tested
- 1 Year


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Dr. Leland M. Deane is a board-certified Long Island plastic and reconstructive surgeon at Long Island Plastic Surgical Group, the largest and longest running private academic plastic surgery practice in North America. A partner with LIPSG since 1988, Dr. Deane has twice been honored with the title of Best Cosmetic Surgeon in Long Island by the Long Island Press. Dr. Deane is committed to offering his patients comprehensive care and a range of advanced surgical and non-surgical options. He believes that the best treatment outcomes are those that look as natural as possible.
In addition to his services as a clinical practitioner, Leland M. Deane, MD, MBA, FACS is on the teaching faculty at Cornell University Medical College, one of the most prestigious medical education facilities in the world. He is also committed to volunteering his time and expertise to charitable causes by offering treatment for children with congenital malformations in missions to countries with limited access to medical care.
Dr. Deane offers a range of advanced plastic and reconstructive surgery to help you meet your needs, including breast augmentation, tummy tuck surgery, body contouring, hair restoration, mommy makeover surgery, and other options.
Long Island Plastic Surgical Group (LIPSG) was established in 1948 and maintains its reputation as one of the premier plastic surgery practices in the United States. The large group of plastic and reconstructive surgeons that work within LIPSG are skilled and experienced in advanced procedures designed to help patients renew their appearance with results that look natural. LIPSG doctors are committed to the safest treatment possible and exemplary patient care. The practice operates a fully equipped surgical facility that has been accredited by the American Association for Accreditation of Ambulatory Surgery Facilities, Inc. LIPSG oversees nine Centers of Excellence within its practice, including Breast and Body Cosmetic Surgery; Non-invasive and Surgical Facial Rejuvenation; Post-Weight Loss Cosmetic and Reconstructive Surgery; Breast Reconstruction Surgery; Skin Care and Age Management; Burns and Complex Wound Management; Facial Reanimation and Peripheral Nerve Repair; Microsurgery and Hand Reconstruction; and Pediatric Plastic and Craniofacial Surgery.
LIPSG embodies a philosophy of treatment designed to help you achieve your goals with a comprehensive choice of procedures, the highest standards of safety, advanced techniques, and compassionate care.
Garden City Office Location
999 Franklin Avenue
Garden City, NY 11530
(516) 504-3014
Babylon Office Location
200 W. Main Street, Building A, Suite 101
Babylon, NY 11702
(631) 376-0656
Plastic and Reconstructive Surgery; Hair Restoration
Dr. Deane and his staff are here to guide you through your journey every step of the way to ensure that you have a personalized and fulfilling experience. The consultation is an important first step, giving you the chance to talk about your needs and goals and ask any questions you may have. Following an examination, you will receive an expert opinion on which surgical or non-surgical options may be a fit for you. You will also learn what to expect before, during, and after your procedure. At Long Island Plastic Surgical Group, our expert surgeons are dedicated to providing comprehensive and compassionate care with the highest standards of safety.
Garden City Office Location
999 Franklin Avenue
Garden City, NY 11530
(516) 504-3014
Americana Manhasset Office Location
2110 Northern Blvd, Suite 210
Manhasset, NY 11030
(516) 439-5500
Babylon Office Location
200 W. Main Street, Building A, Suite 101
Babylon, NY 11702
(631) 376-0656
NYC Office Location
1111 Park Avenue, Suite 1G
New York, NY 10128
(212) 879-8506
Flushing Office Location
136-20 38th Avenue, Suite 5E
Flushing, NY 11354
(347) 738-0225
Huntington Office Location
206 E. Jericho Turnpike
Huntington Station, NY 11746
(631) 683-5630
- 1986: Fellowship: Hand Surgery at Thomas Jefferson University Hospital; Philadelphia, PA
- 1983-1985: Residency: Plastic Surgery at Eastern Virginia Graduate School of Medicine; Norfolk, VA
- 1979-1983: Residency: General Surgery at Tufts New England Medical Center; Boston, MA
- 1974-1978: MD, State University of New York Downstate Medical Center; Brooklyn, NY
- 1970-1974: BS, Union College; Schenectady, NY
- 2010: MBA, New York University; NY
- American Board of Plastic Surgery 1990
- American Society of Plastic Surgeons
- American Board of Plastic Surgery
- Fellow, American College of Surgeons
- Association of Academic Chairmen of Plastic Surgery
- Medical Society of the State of New York
- Nassau Academy of Medicine
- Nassau County Medical Society
- Nassau Surgical Society
- New York Regional Society of Plastic and Reconstructive Surgery
- Northeastern Society of Plastic and Reconstructive Surgery
- Deterling Surgical Society, Tufts University
- American Society for Peripheral Nerve
- International Society of Hair Restoration Surgery
- Lipoplasty Society, Inc.
- Past Diplomat, American Board of Surgery
- Past Fellow, American Board of Pediatrics
Reconstructive Surgeon Long Island New York
Hair Loss Restoration Long Island New York
After Weight Loss Surgery Long Island New York
Breast Augmentation Long Island New York
Mommy Makeover Long Island New York
Hand Reconstruction Long Island New York
Recontstructive Plastic Surgery Long Island New York