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" "Developed by Hudson and published by Nintendo, Mario Party 2,the sequel to Mario Party, also plays like a board game, ie. move your characters along determined by the "die roll" equivalent with sub-games on certain squares." "
Mario Party 2 had big shoes to fill since Mario Party 1 was amazing, but it did the job quite well and is an excellent game. The point of the game is the same, get the most stars at the end of the game by obtaining them in a puzzle board.
You get to pick the typical Mario characters: Mario, Luigi, Princess, DK, Wario, and Yoshi. This game has different maps from the previous MP, each having their own difficulty level. There are 6 maps in total, but you have to obtain Bowser Land by playing through the single-player mode.
Quite honestly, the single-player mode is boring. What makes this game great is the competition and fighting with friends, so when you are just playing the computer, there is none of that involved. Sure, if I'm teamed up with a computer player and he messed up in a game I'll yell at my TV, but it's not fun since they don't know. The point of the single-player mode is to win on all of the different maps, and then defeat bowser on his final map. The plot is very thin and linear, and really isn't what the game is about.
On the other hand, the multi-player aspect is awesome. You can have up to 4 human players per game. This game really brings out rivalries and competition throughout the room. The main point of the multi-player is the same as single-player: Get the most stars at the end of the game! You do so by buying them, getting lucky boxes and finding them, or stealing them from other players. The best part about playing with all humans though is the strategy! My friends and I used to have alliances, where we wouldn't steal from certain players no matter what. Remember, if you steal from someone, chances are, they are coming back to steal from you.
Overall, Mario Party 2 is just as good as the first, but really needs to be played with friends.
Well im a huge fan of the Mario Party series, especially the old N64 ones. Unfortunatly nowadays the N64 versions of MP are rather rare, and will probably set you back about £15 regardless of whether you buy MP1, 2 or 3. When faced with this decision i purchased MP 2, as this was the one i had the most fondest memories of.
Mario Party 2 is quite different from the other 2 MP's on the N64. For one its the only MP that makes you buy the mini-games featured in the game. The players character also changes apperance depending on the board you play on. MP2 was also the first in the series to contain the Battle, Item and Duel mini-games.
It features 7 boards, if you include the secret ones, or 5 boards with the normal ones.
As always the game features a large amount of mini-games, around 60. Divided into 4 player, 2vs2, 1vs3 and battle mini-games. There are 43 new mini-games featured in MP2, as well as several mini-games from the original MP that have been improved upon and added into the game. Another useful addition over the original MP is the ability to practice a mini-game before actually playing it.
The addition of having to pay for mini-games also adds a cooperative element to the game, as all the players coins and stars get added together at the end of the game and added to the money pot of which you use to buy mini-games, even AI stars and coins are added to the pot.
I personally feel that this game is the best in the Mario Party series, unfortunatly the newer Mario Party games on the Gamecube and Wii will probably end up costing you less money. Needless to say, if you have 4 controllers this game is incredibly fun. Even on your own you can have some good times, which is rare in such games.
I have played 3 Mario Party games so far, this one, and numbers 4 and 5. Out of the three, I would definitley say that Mario Party 2 has the best mini-games.
The game involves rolling a dice to see how many spaces you can move, and different spaces do different things. It can only be played with four characters at a time, and if you play alone you choose the difficulty level of the computer characters (easy, normal or hard).
To begin with you have the following boardgames to choose from: Horror Land, Pirate Land, Western Land, Space Land and Mystery Land. Later in the game you unlock Bowser Land. What I liked about the different boards was that the character's outifts change to match the land they are in - which doesn't happen with either 4 or 5.
Each player rolls once, and after that a mini-game is chosen to play which can be a four player game, a two vs two game or a one vs three game. This is determined by the colour of square you have landed on (blue, red and sometimes you turn green and it is chosen randomly)
The object of the game is to collect as many stars as possible. You can also set bonus at the start which will give out bonus stars for the most coins collected etc. Coins are used to buy stars (20 coins a time) and items. You gain 10 for winning a mini-game, and whenever you land on a blue space you get 3 coins. Red spaces deduct 3 coins from your total.
Other spaces include the happening space (green with ? marked on them), where different things happen depending on which board you are on and the battle space (green with a lightening bolt) where a random number of coins are deducted from each player and then a special mini-game starts. The winner gets the majority of the coins collected, with the rest going to the player in 2nd place and ocassionaly an odd coin going to a random player.
There are different items on the game, such as the gold mushroom which gives you three dice rolls in one turn and the boo bell, where you summon Boo to steal coins or a star from another player. You can also use boo (there is a charge) when you land on his space.
There are a lot of mini-games to play, which after being unlocked on the boards and bought (with coins collected on the boards) can be played in mini-game mode. Four player games include Hexagon Heat, where players stand on 7 hexagons floating above lava. Each has a different colour, and you must go to the colour that is on the flag Toad holds up. The rest of the hexagons sink. Time to reach the right one gets less and less as the game continues. Another four player is Platform Peril, where there is a race to see who is fastest to jump over each platform and reach the end first. The platforms fall from the sky as you go along, so you must be quick!
Some two vs two games are Toad Bandstand and Balloon Burst. In Toad Bandstand, you and your partner must play your instruments (by pressing A) in the order that they appear at the bottom of the screen. In Balloon Burst, you must co-operate to blow up a giant Bowser balloon and burst it faster than the other team.
One vs three games include Filet Relay, where characters are dressed in penguin suits and must carry a fish to the little penguins at the end of the slippery race track. It can get quite tricky! Archer-ival involves one player having to shoot the other players who are moving wooden targets.
The mini-game mode is great to play alone, but even better with friends, while the board games get very boring when played alone. There is no option to miss out the other players turns, and all you can do is sit and watch until your turn or until the mini-game at the end of the turn.
However, it's great fun to play with even just one other person.
Overall, a great game to play as a multiplayer but not so good alone.
It's hard to find now, and really expensive to buy new. Some used copies are available for about £10 but it's usually more. I would recommend amazon or ebay, make sure the seller you buy from can be trusted.
The graphics in MP2 are much improved over the first MP. The characters move more, move much faster, and act more interactive.In the mini-games, they will yell more often, and have many different expressions on their faces. What's better, they all don't move the same way. They each walk their own way, which is a good addition. The best part probably is that the expressions aren't constantly the same anymore, like the first Mario Party. They will change from proud, to angry, to sad, to hurt, and to down-right mean. In the mini-game where you are all standing on a record and it starts spinning,and after it stops, you have to grab a floating star. That is HARD. The characters don't all move the same way either, as said before. Much better graphics. MP2's sound is better from last year. As said, the characters yell more, and there is more sound to the overall boards. Horror Land's sound changes when day changes to night, and that is a great addition. The music in MP2 is not very good. The game relys more on SFX this time around. But, I haven't played the whole game of MP2, either. as MP2's controls are better than the first game's. So far, I haven't found one time where the computer takes control of your character for one terrible second, as that does sometimes happen in the first game. Mario Party 2's gameplay is almost exactly like the original Mario Party's, and that means it is fun. The biggest problem is that Single Player is still boring. But, with adding challenges along the way, like Duels, Challenges, and other things, you don't really know what will happen when someone moves around. Overall, an improvement over the first one. The best party game on Earth has to be Mario Party 2
With fisrt Mario Party title released about 18 months ago, Nintendo, with third party developers Hudson Software, have produced another game that may otherwise been considered boring into fun for all the family. Featuring the original characters of Mario, our faithful Italian plumber, and his lanky green brother Luigi. Along with Yoshi the dinosaur, Princess Peach, the orignal bad guy Donkey Kong, Bowser, the Lord of Evil, and his new partner-in-crime Baby Bowser. And not forgetting Toad to guide you through the game. There is a choice of 6 multiplayer levels, each with a different difficulty setting from one to three, the usual options area, and another area where you can spend coins earned on multiplayer to buy sub-games to practise and become better than the rest. The purpose of the game is to travel your way around a game board progessin your way towards the nearest Toad, and if you have enough coins (usually 20) then you buy a Star form him. Once a player has bought a Star from him, he then moves to another position on the board. The game can be set so that each player takes 20, 35 or 50 turns on the board. At the end of each persons turn you all play a sub-game, which can either be 4-player, 3-1 player or 2-2 player. Thios is decided by what colour circle you land on when you have taken your turn. To experience Mario Party 2's fullness, buy it and buy it NOW!
Many people will ask themselves what the point is in playing a computer game that mimics a real-life board game. Its certainly true to say that games like Risk and Cluedo are much more fun to play with a board and pieces that you can actually touch. The likes of Snakes and Ladders, The Game of Life and other dice rolling games would similarly suffer from computerisation. With Mario Party 2 though I was surprised, largely due to all the innovative and addictive mini-games that are integral to the gameplay. Like its predecessor, Mario party 2 is a multiplayer game. OK, so you can play as a single player against 3 computer guys, and that's certainly better than playing against yourself in a conventional board game (this is no fun, believe me I've tried). The thing is, watching the other computer players move around the screen whilst waiting for your own turn can get very tiresome. So – this is not a game for people with just one controller, no mates and also those with Mario Party 1 – unless you are a huge fan (its very similar). There are several game boards to choose from, ranging from pirate and space to mystery. It's a simple affair of stopping the revolving dice and moving the number of squares that it rests on. The boards themselves are cluttered with interactivity, but the main aim is to attain as many coins and stars as possible, within the turn limit desired. There are a huge amount of customisable options to suit every type of player. There are items to be gained that will help you take shortcuts, chances to steal from the other players and arrange mini-games. Mini-games are a major part of the game and your performance in them will ultimately play a large part in your overall standing at the end of the game. Sound is the usual tinky style, while the graphics are a little disappointing, considering the game doesn't require much processor power. The boards almost look like they've been taken out of a pas
tel drawing, but they're colourful enough. In typical Nintendo style longevity is increased through the 'unlocking' feature. Coins earned in playing the main boards can be spent on buying mini-games outside of the board so that you can play them whenever you want. There are also areas of the game unreachable at first. With all of the mini-games that are there to be played, Mario Party 2 made me put my foot in my mouth over board game computerisation. Well worth a place in your collection, but as previously stated, only if you've got mates to play against.
I wish Mario was holding an actual party - I would love to see the portly plumber juking and jiving on the dance floor while sampling some of Luigi's bolognaise dip and playing pin the tail on the Yoshi! As it is, I guess we'll just have to make do with Mario Party 2, the follow-up to last years multiplayer classic. Many people were sceptical before the original was released, saying that the idea of a video game based on a board game simply couldn't be fun, and that Nintendo were exploiting the Mario name. Well, we know now that this was not the case (unless of course you don't like Mario Party), and so we can rejoice as Nintendo and developers Hudson have teamed up once again to bring us new boards, more mini-games, and ultimately more multiplayer fun. If you own or have played the original, you'll feel right at home with Mario Party 2, because Nintendo hasn't strayed a great deal from the innovative formula that brought the title success. Choosing from 6 Nintendo mascots (Mario, Luigi, Wario, Peach, Yoshi and DK), you and up to 3 other human or computer controlled players battle it out to conquer one of five new boards. As you'd expect from a game of this nature, players take turns to roll (or rather head-butt) a dice in order to determine the number of spaces they advance on the board. A bit like monopoly, there are many twists and turns as you progress through a game, with many different spaces allocated for certain features. The basic aim behind each game is to accumulate the most number of stars at the end of the game. These can be obtained in various ways along the board, mostly in exchange for collected coins. For a fee of 20 coins, you can purchase a star from Toad, who pops up in a random space each time somebody buys from him. You can imagine how his appearance will often decide the general movement of a game, as players guide their mascots like sheep in the direction of the little fungus. There are also hidde
n spaces which, when stepped on, will reveal coins and stars to add to your collection. My favourite method of gaining stars has to be via that devious ghoul, the Boo. Be prepared to pay an extortionate sum of coins for his services, but once he's on your side you can send him out to steal a star from your chosen rival. This alone can often lead to schoolboy provocation and inevitably petty revenge, because, whereas a computer controlled character does not possess any emotions, stab your friend in the back and you can be sure they'll be looking for payback for the rest of the game. Around the board, there are a host of additions to ensure that the play remains exciting and competitive. There are battle spaces, which take coins from all the players as a stake and pit everyone against each other in a mini-game, where the winner takes the pot. Elsewhere you will come across 'banks' which, when you pass them, you must hand over precious coins from your collection, and the lucky so-and-so who lands on that particular space walks away with all the money. Some sections on the board must be unlocked with skeleton keys which are obtained by completing games on item spaces. You can also gain power-ups such as mushrooms which reward you with up to 3 successive rolls of the dice, or decide to enter a dual with another player of your choice, which occurs naturally when 2 players land on the same square. The collection of coins and subsequent careful use of them adds plenty of strategy to the gameplay, and the overall blend of Mario Party 2 feels more refined than the original. Of course, as before, the main focus of Mario Party 2, and the fundamental way of obtaining coins, lies in the fantastic mini-games, and this is where the fun really begins. At the end of each round of turns, a mini-game takes place involving all 4 of the players, where the type of the game might be an all out 4-player battle (most often), or a 2-on-2, or even a 3-on-1, de
pending on the position of the players. This time there are a total of 64 mini-games ranging from a submarine 'em-up to 'Simon says', of which about 20 have been taken from the first game and spruced up, culminating in around 45 all-new, inventive and for the most part very entertaining button-tappers. Perhaps more importantly, there are fewer 'bad' mini-games, and the few that are present don't tend to crop up as frequently, making for a more enjoyable title. Probably for the general conservation of Nintendo controllers (which appear to be somewhat of an endangered species in stores today), the games in Mario Party which required players to vigorously rotate the analogue stick do not make a return in the sequel. The mini-games are still very much divine in their simplicity, requiring basic movements and button tapping, but this time there is a slightly greater emphasis on strategy and timing in the approach. As with all great board games, Mario Party 2 manages to combine an essence of skill and practice with the all-important spot of fortune, whether it be good or bad. The five boards on offer are all suitably varied and contain impressive level design with numerous shortcuts, crossroads and teleports. The boards go by the name of Horror, Mystery, Pirate, Space and Western, and each contain features unique to the particular theme, such as a train which circles Western Land and can knock you over. The characters also get in the mood with specific clothing for each board. Unfortunately, as in its prequel, the main drawback to Mario Party 2 is the single-player experience. Playing against 3 computer controlled opponents simply isn't the same as when shared with friends and, as with Super Smash Brothers, the 1-player exercise is mainly useful to unlock extras such as mini-games, which enhance the multiplayer fun. There are some new features on offer however for the Billy-no-mates among us. The 'Mini-Game Coaster' is
a simpler form of the main game which is activated once you've purchased enough mini-games. Here you progress through 9 different worlds by successfully completing a variety of games. Also available is the 'Mini-Game Land' which simply allows you to compete in a mini-game of your choice as long as it has been bought. Even with these extras, I would not recommend buying this title unless you have family or friends to take part on a regular basis, as the multiplayer is where Mario Party 2 is intended to be played. Also, be prepared to spend around 45 minutes to complete a game - something which might frustrate impatient players who are looking for a quick result. Mario Party 2 is not about flashy graphics and sound but it gets the job done very well in both departments. The visuals have slightly improved since last time, sporting a slightly sharper and cleaner look. The graphics are mostly a case of colourful pre-rendered backdrops with simple player models. It's certainly nothing special, but the overall effect is very suitable. The sound is similarly appropriate with characters contributing various phrases or squeaks depending on what's happening in the game. The music is predictably melodious and happy, which helps to calm your nerves after a tense mini-game and never becomes annoying. In conclusion, Mario Party 2 is not cut out to be a game that will go down in gaming history. With superb new boards, innovative new mini-games and a better sense of balance and polish, it simply expands on the prequel and doesn't offer anything revolutionary to classify it as a 'new game'. But hey, with the foundations of pure multiplayer fun laid down by the original, Mario Party 2 takes the laugh-a-minute party approach to new heights, providing an even greater social experience, but at the same time providing a generally more accomplished title. It's the perfect game to come back to with a couple of coke-guzzling, biscuit-mun
ching, gannet-like friends after a tough day at work or school (this title is targeted at a younger audience). However, if you're after an engaging 1-player game, or indeed if you are not a fan of the original, look elsewhere because Mario Party 2 is simply more of the same multiplayer antics. Those who own and enjoy Mario Party are strongly recommended to buy the sequel, or at least rent it to check if you think the additions are worth a purchase or part-exchange. For anyone who's unfamiliar with the first title, it really boils down to whether you have friends or family to share the party atmosphere with. Still unsure? That's where your local rental store comes in. Overall, Mario Party is an excellent title that I think should at least be sampled by anyone who appreciates a good laugh, especially if you've got people to laugh along with you.
Just like a board game Mario Party 1 was great fun, so here is the new version, 'originally' titled Mario Party 2. If you never played the original, the game is very similar to a board game, you roll a virtual dice to take your turn and then whatever space you land on deems what happens. There are three types of space; blue, red and green. When all the players have taken one turn there is a mini game to be played; the type of game is defined by the colour space the players have landed on. If all the players have landed on the same colour a four player game is played, if one player has a different colour a one vs. three player game and if two have landed on a different colour a two vs. two. The idea of the game is to collect the most stars, you can collect these by either paying 20 coins to Toad (a strange mushroom creature) or by stealing them using Boo (a ghost). You collect coins either by winning games, stealing them through chance time (like a fruit machine), Bowser revolution (all the coins are shared out equally) or using Boo. You get 3 coins every time you land on an ordinary blue space. There are five boards to chose from, each with its own peculiarity. Four player Games ----------------------- These are great fun, its all against all. The games vary enormously and there are about 30 four-player games. Here are a few examples; Hot Rope Jump, a skipping rope made up of flames is swung and your characters stand in a row, the idea is to jump at the right moment. If you miss you will burn your bottom and you are out the last one standing wins. Three Vs One Games -------------------------- These are usually a chance for the one player to steal everyone else's coins. An example of this is Look Away, which is a bit like scissors, paper, stone. The player on their own has to try to eliminate the other players by looking in the same direction as them. Two Vs
Two Games ------------------------- You have to work with your teammate to win these games. There is Cake Factory where one player has to grab cakes off a conveyor belt, while your partner has to grab strawberries. You then have to put them together in the right order. The team who has made the most cakes at the end of the allocated time wins. One Player Games ----------------------- When you land on a blue space with a * symbol on it you will play a game on your own. I think that this is the biggest let down of the new version. There is only one one-player game on each world (in the original there were several) and this rather takes the fun out of it. However instead of collecting coins in these games you try to get items. These items can do anything from giving you two goes' in a row to summoning the star to you. The main difference between the original and this new version is that you now can buy or collect items, these cause various different types of chaos. Golden Mushrooms mean you can roll the die three times instead of once helping you to get past dangerous parts of the board. Bowser suits mean you roll your dice and any players you pass have to give their coins to you. There are a few more items but I wont bore you I'll leave it a mystery. In all Mario Party 2 has improved on the original, the games are more fun, and there are a lot more things that can happen, but they have taken out a few things that were good. For instance there is no major way of losing coins now, in the original if you lost a two vs. two game or a three vs. one game you lost coins, this is no longer the case. In conclusion, Mario Party 2 is an excellent four-player game, the games can last from 1 hour to five hours and it inspires real rivalry. Great game to play with a couple of mates and a couple of beers.
I would have to say that "Mario Party 2" is great, but it's not as good as the first one was. In this game, you play with the same characters and you have 5 worlds to beat. Unlike the original, in this one, when you play 2-player, everybody's (even the computer's) stars count in your favor. The only problem is that the game is too easy to beat, my brother and i managed to complete it within a week. There are some new things about "Mario Party 2" that stand out from the original. The graphics are better and you can do more things along the way in this one, such as set traps and take warps. Also, you can gain items such as mushrooms and skeleton keys to really help you out along the way. Even though i completed it within a week i still go back and play it alot with friends and on my own, as i never get bored with it.
Like a lot of Nintendo 64 games, Mario Party 2 is perhaps a little bit babyish for a big audience. In the game you go round different boards in the 'quest' for stars. Whoever has the most stars at the end wins. Not a very exciting core of a game you may be thinking, but that is only half of the game. Within are lots of fun mini games. After every throw there is a mini game, be it all against all, two against two, or one against three. The mini games are great fun, some might even say, the saving factor of the game. The game is expensive at £40, but the advantage of a cartridge is that it requires no installation and doesn't take ages to load. All the favourite characters are here, Mario, luigi, toad, peach, wario, donkey kong and yoshi, as well as bowser and other minions of his. The game is quite fun, and there's a lot of gameplay in it, that make it a worthwhile purchase. For those of us that can afford it that is!


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Winchesters Platinum Tip hollow point ammunition combines advanced technology, proven knock-down power and massive energy deposit. Patented notched reverse taper bullet jacket controls expansion for maximum performance. Plated heavy wall jacket maximizes penetration on tough game. Massive six-segment expansion gives unmatched knock-down power and tissue damage.
See Item Details Below
Mfr Part: S41PTHP
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Cartridge: 41 Remington Magnum
Bullet Weight (Grains): 240
Rounds: 20
Bullet Style: Hollow Point (HP)
Brand Style: Platinum Tip
Muzzle Energy: 833, ...
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subset: commoncrawl


text:
VINCENT PAUL YONG studied electrical engineering at Monash University before he became
a self-taught photographer. In 2004, he decided to go fulltime as a freelance photographer
establishing the now defunct fishingvillage. Upon graduation from the school of hard knocks,
he spent many years fine-tuning his favourite photography discipline – the portraiture.
In 2006, he founded studioverve to further establish his work, which later grew into a
multidisciplinary visual production that ranges from art to design with photography
as his main medium. Vincents vision has always been for his photography to tell
stories and for his writings to paint a picture.
Born and based in Kuala Lumpur, he derives his inspiration from the juxtaposition
the city offers – where leaves and concrete meet, where religion and vice co-exist
and where prosperity and poverty come together.
Vincent is very much an avid practitioner of the minimalism movement – where less is more,
and often argues for minimal digital retouching as he believes that a photograph shouldnt be
doctored too far apart from its original function – that is to preserve a subjects timelessness.
A photo shouldnt lie. Known for his keen eye for detail, his photography sometimes daring,
always interesting has graced many covers and editorial stories in many publications and works
for clients. His work has been described as a clash of wit and elegance.
He frequently twits his rants over at www.twitter.com/vpyp


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Medical Center Goes Mobile with State-of-the-Art Vehicle
JUPITER, Fla. (April 23, 2013) – Jupiter Medical Center has unveiled its Wellness in Motion Bus – a new mobile mammography and health and wellness unit that travels around Northern Palm Beach County providing health services to the community. The Wellness in Motion bus is a patient-friendly, comfortable and technologically-sophisticated vehicle that brings the convenience of a health checkup to employees and residents, saving them appointment and travel time.
The Wellness in Motion bus appears at businesses, health fairs, events and residential communities around town, making it more convenient than ever for the public to receive a quick check up or for women to obtain their annual mammogram. Mammograms are performed by certified radiologic technologists and images are interpreted by board-certified radiologists. No prescription is necessary for a screening mammogram for women ages 35 and older.
In addition to screening digital mammography, the Wellness in Motion bus services include the Health Risk Assessment Package which comprises of a lipid panel, height and weight BMI, blood pressure, glucose screening, bone density heel screening (optional), health counseling and an aggregate report. For the screening mammogram, regular insurance coverage applies. Uninsured pricing is available. The Health Risk Assessment Package is $20 (not covered under insurance).
"Jupiter Medical Center's purpose is to care for our community's health and wellness," said John D. Couris, President and CEO of Jupiter Medical Center. "By making wellness services more convenient to not only community members, but also local businesses and their employees, we are fulfilling our mission."
To schedule the Wellness in Motion bus at your location, or for more information, please call (561) 263-INFO or visit www.jupitermed.com/WIM.
About Jupiter Medical Center
A not-for-profit 283-bed regional medical center consisting of 163 private acute care hospital beds and 120 long-term care, sub-acute rehabilitation and Hospice beds, Jupiter Medical Center provides a broad range of services with specialty concentrations in oncology, imaging, orthopedics & spine, digestive health, emergency services, lung & thoracic, women's health, weight management and men's health. Founded in 1979, the Medical Center has approximately 1,500 team members, 520 physicians and 700 volunteers. Jupiter Medical Center is the recipient of the HealthGrades 'America's 50 Best' Award™ for three years in a row (2011-2013) and the Distinguished Hospital Award - Clinical Excellence™ for nine years in a row (2005-2013). For more information on Jupiter Medical Center, please call (561) 263-2234 or visit www.jupitermed.com.
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Facebook – still locked in a desperate battle to see who can launch Skynet's army of killer robots first – has a problem. Any user of the web is already familiar with the ubiquitous Facebook "like" and "share" buttons, whether you primarily follow politics, geek fare, cooking or anything else. (Savvy readers will quickly note that you'll find both of them on each article you read when browsing Hot Air.) But to the great disappointment of Mark Zuckerberg, not enough people are using the "like" feature. What's a billionaire to do?
Never fear… Facebook has a plan.
You can't deny the success of Facebook's Like button. Its popularity quickly skyrocketed; it took less than a month for the button to appear on more than 100,000 websites. Now it is a standard method for endorsing something on the social web.
But that's exactly the problem — the Like button is an endorsement. If you run across an interesting article and share it, it's seen as an implicit endorsement. And although that has gotten Facebook this far, the social platform is ready to go further.
The company did some internal research and found that users, especially younger ones, were afraid to "Like" because of the implied endorsement. Less Liking, or sharing, means less interesting content on Facebook and fewer posts about what these users are doing.
The solution, as detailed in the linked article, is that FB will now offer a new set of buttons associated with web content. They will be "Watched," "Listened" and "Read" buttons, depending on the content type. (I know, you're terribly excited. But hang with me for a moment.)
First of all, I can relate to the problem of the "Like" button. We recently had some very serious flooding problems in Upstate NY and a FB page was established where people were compiling flood photos and relief information. It's kind of weird to hit a "like" button on pictures of people's homes and businesses being destroyed, but I did it anyway. I ran into a similar situation when a friend's grandmother passed away and the information was posted on Facebook. All of our friends were passing it around so prayers and messages of support could be sent to the family that way.
But hitting a "like" button was rather odd, as I'm sure you'll agree. "Oh, so your granny died? Well, I certainly like that!"
But Facebook is still trying to steer away from having a "dislike" button. As one author noted, it could lead to an explosion of oversharing. But this left me wondering… if there is still a "like" button clearly displayed and somebody goes to the trouble of choosing the "read" or "watched" option, doesn't that sort of become the default "dislike" button?
"I just listened to the latest release from Eclectic Skunk. And BOY does it blow chunks!"
Why would a web content service such as the New York Times want a "dislike" button on their material? The next time Paul Krugman publishes something completely heinous, it would just be an excuse to advertise that millions of readers wish he would crawl under a rock and disappear. I'm not sure that Facebook is solving anything with this move. But I also know there's plenty of times I'd like to see a "this sucks" button on things I read.


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Effects of Oral Care in the Neuroscience ICU
This study has been completed.
St. Joseph's Hospital and Medical Center, Phoenix
Lund University
Information provided by (Responsible Party):
St. Joseph's Hospital and Medical Center, Phoenix
ClinicalTrials.gov Identifier:
First received: August 20, 2007
Last updated: January 14, 2013
Last verified: January 2013
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Detailed Description:
The purpose of this study is to compare how effective different ways of mouth cleaning are for patients in a neuroscience intensive care unit with a breathing tube in their mouth.
|Ventilator Associated Pneumonia Oral Hygiene
|Procedure: Standard Oral Care Procedure: Comprehensive Oral Care
|Study Type:
|Study Design:
|Allocation: Randomized
Intervention Model: Parallel Assignment
Masking: Double (Investigator, Outcomes Assessor)
Primary Purpose: Treatment
|Official Title:
|Comprehensive Oral Care for the Intubated Neuroscience ICU Patient: A Comparison of the Safety and Efficacy Between 2 Protocols
Resource links provided by NLM:
MedlinePlus related topics: Dental Health PneumoniaU.S. FDA Resources
Further study details as provided by St. Joseph's Hospital and Medical Center, Phoenix:
Primary Outcome Measures:
- Development of Ventilator Acquired Pneumonia [ Time Frame: During the period of intubation ]
Secondary Outcome Measures:
- Improved Oral Health [ Time Frame: During the period of intubation and 48 hours following extubation ]
|Study Start Date:
|May 2007
|Study Completion Date:
|November 2011
|Primary Completion Date:
|March 2011 (Final data collection date for primary outcome measure)
|Assigned Interventions
Active Comparator: A
Standard Oral Care
Procedure: Standard Oral Care
Patients in this arm will receive standard oral care with manual brushes and routine oral hygiene products twice a day
Experimental: B
Comprehensive Oral Care
Procedure: Comprehensive Oral Care
Patients will receive a comprehensive oral care protocol using mechanical brushes and oral care products formulated for patients with a dry mouth twice a day
Detailed Description:
Patients with neurological dysfunction requiring intubation and ventilation are at risk for developing ventilator acquired pneumonia. Several studies have suggested that oral hygiene plays a role in the subsequent development of pneumonia for patients in the intensive care unit requiring intubation and mechanical ventilation.
|Ages Eligible for Study:
|18 Years and older (Adult, Senior)
|Sexes Eligible for Study:
|Accepts Healthy Volunteers:
Inclusion Criteria:
- > or equal 18 years old
- Intubated within 24hours of admission to the Neuroscience ICU
- Intubation anticipated to continue for approximately 72 hours
Exclusion Criteria:
- Minors
- Pregnancy
- Acute cervical spinal cord injury
- Severe facial trauma
- Family not present for consent
Contacts and Locations
Choosing to participate in a study is an important personal decision. Talk with your doctor and family members or friends about deciding to join a study. To learn more about this study, you or your doctor may contact the study research staff using the Contacts provided below. For general information, see Learn About Clinical Studies.
Please refer to this study by its ClinicalTrials.gov identifier: NCT00518752
Please refer to this study by its ClinicalTrials.gov identifier: NCT00518752
|United States, Arizona
|St. Joseph's Hospital and Medical Center
|Phoenix, Arizona, United States, 85013
Sponsors and Collaborators
St. Joseph's Hospital and Medical Center, Phoenix
Lund University
|Principal Investigator:
|Virginia C Prendergast, MSN, NP-C
|St Joseph's Hospital and Medical Center, Phoenix, Arizona, USA
|Study Chair:
|Ingalill R Hallberg, PhD
|Vardalinstitutet, University of Lund, Sweden
More Information
Publications automatically indexed to this study by ClinicalTrials.gov Identifier (NCT Number):
Keywords provided by St. Joseph's Hospital and Medical Center, Phoenix:
Additional relevant MeSH terms:
ClinicalTrials.gov processed this record on September 21, 2017
Munro CL, Grap MJ. Oral health and care in the intensive care unit: state of the science. Am J Crit Care. 2004 Jan;13(1):25-33; discussion 34. Review.
Publications automatically indexed to this study by ClinicalTrials.gov Identifier (NCT Number):
|Responsible Party:
|St. Joseph's Hospital and Medical Center, Phoenix
|ClinicalTrials.gov Identifier:
|NCT00518752 History of Changes
|Other Study ID Numbers:
|Study First Received:
|August 20, 2007
|Last Updated:
|January 14, 2013
Keywords provided by St. Joseph's Hospital and Medical Center, Phoenix:
Ventilator Acquired Pneumonia
Oral Hygiene
Oral Care
Additional relevant MeSH terms:
Pneumonia, Ventilator-Associated
Lung Diseases
Respiratory Tract Diseases
Respiratory Tract Infections
Cross Infection
Ventilator-Induced Lung Injury
Lung Injury
ClinicalTrials.gov processed this record on September 21, 2017


text:
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2. Asheville, NC: Warmer winters than Indiana, but not hotter summers. Mountains, lots to do.
Thats about it, I've visited lots and lots of places from Booth Bay Harbor, Maine (hated it) and Tucson, AZ (liked it, but it was Nov not July) to Lake Tahoe and NYC. All had some things I liked (except Maine). But all had significant aspects that I didn't like well enough to move there such as weather, cost of living, local population, etc.


text:
For those of us who have jumped on the backyard food wagon, we already know that our primary incentive is flavor.
There is nothing to compare homegrown edibles to grocery store fare. We can wait until a tomato, peach, cantaloupe or cucumber is at the height of ripeness and perfection before we pick it and bring it inside to devour.
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You might have heard of the book, "The $64 Tomato" by Bill Alexander (Algonquin Books), about one man's quest to start a vegetable garden. After amortizing the expense of set-up, landscape contractors, deer fencing, pest management, irrigation and more gadgets than most of us own, his cost benefit analysis arrived at $64 per tomato.
Far-fetched if you ask me, since most of us simply stick a few tomato starts in whatever available sunny spot we've got outside.
Kitchen Gardeners International takes a different look at the value of a single square foot of food and put market values on them:
Green salad mix$17.55
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You can look at figures like these and wonder what's worth growing for you. Radishes, for example, are not a high-dollar crop and could even taste better from the market compared to the croquet balls we grow in the garden. Radishes might fall in the not-worth-growing group, although they are great fun for children because they are fast.
Green salad mixes, however, look worthwhile to grow as a high-cash crop. And there is nothing like the just-picked freshness of salad greens.
While potatoes are not a high-profit vegetable per square foot, anybody who has grown their own knows how delicious they are dug up tender and early. So potatoes might be worth growing even though their dollar value is low.
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From the Dirty Dozen Plus list, you might think about growing apples, celery, bell peppers, peaches, strawberries, nectarines, grapes, spinach, lettuce, cucumbers, blueberries, potatoes, green beans and kale, if only to avoid pesticides.
Maybe a single tomato cost Bill Alexander $64, but his story is more about humorous adventures than it is about gardening. You and I know that a $3 pack of seeds, each pack containing about 30 seeds, hence 30 plants if we're lucky, will yield pounds and pounds of organic produce picked at the height of flavor. �
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Hi guys,
I'm questioning my 'judgement' with regards to form markup.For the last few years i've been using dls to contain my forms, with the dts containing the labels and the dds containing the inputs with a dd with the class of btns containing the submits, etc.Like this;

Label

<input type="text".... [I](you get the idea)[/I]

... form submits here ...
I know this isn't how dls are meant to be used but it's been a nice and tidy method of handling forms, especially when it comes to 'inline' forms where the label and the input are on the same line so to speak.
I've been looking at admin/CMS templates recently on themeforest and noticed that the vast majority of them use divs or tables to contain the forms.Personally I detest the table method as its too rigid and doesn't allow the pages to flow naturally on smaller resolutions and I think tables are used far, far too much for the wrong purposes.The div method isn't too bad, but not ideal.
What do you guys think? What's your preferred method?Do you have any views related to my 'method'?
Neither TABLE nor DL for that type of form. A Form Control associates those items on a form NOT a DL and I suspect in the majority of cases the TABLE was used because those web authors were cutting corners on layout.
Semantically, a form is neither (normally) about tabular data or definitions, so I wouldn't use either. I prefer to use a fieldset to group form elements. For any more fine-grained control, a few divs might be thrown in too.
Yes, i use the fieldset.The question I asked was more about how do you handle the subsequent content. Personally, I don't like the idea of having numerous labels and inputs floating around within a fieldset. A fieldset is for a group of fields, not just one.
Can you offer examples of forms you've created or offer some HTML examples?
There's a tutorial here at 24Ways where an OL is used for a form...http://24ways.org/2009/have-a-field-day-with-html5-forms
Use CSS for positioning and layout. HTML is about structure, so form and fieldset is the way to go with a div thrown in when necessary.
Why not? It depends on how you lay them out, but there's nothing wrong with having them all display: block if they are stacked, or separating them with a simple
, or floating them or using display: inline-block if they sit side by side. You can wrap them in simple
s if you like, but I don't see much advantage.
A FIELDSET is a form control group container so unless the form is extremely basic and has one item only, it makes sense to use it, as it's supposed to be used - even with one item form it is perfectly fine. Though some think it slightly overkill aesthetically if a form only contains a single input control.
If you want to see some form demos Poes the yowling cat; is really, really into them: http://www.stommepoes.nl/forms.html and that's one of her main work tasks. And as you can see there are no lists used there because there is not any list association in that type of form.
People often fall into the trap of using 'wrapping' OL or UL unnecessarily like they do with DL purely because they probably don't fully grasp semantics... trying to make certain tags do things there were never designed for to make themselves feel good about tentative element associations and relationships.
Thanks for your input guys.I'm going to give the 'floating' approach a go even though there's a voice in my head screaming at me lol.


text:
I have no problem with Sassan when he knows how to behave. I have no problem giving him another chance.
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I have no problem with Sassan when he knows how to behave. I have no problem giving him another chance.
2012 PD ABA Fantasy Keeper League Champion, sports.ws
2011 PD ABA Fantasy Keeper League Champion, sports.ws
2006 PD ABA Fantasy League runner up, sports.ws
1) he is 21
2) He probably does not make as much as you think he simply lives at home and spends most of his money on the Pacers. He has nothing to do with import/export I dont know where you get that from. Have you ever seen anyone living in a trailer park who drives a new Vette? I have its called priorities. Yes he makes a decent living but I doubt it is as much as you think.
3) He is a first generation immigrant. His parents moved here to escape the horrid living conditions of Iran when Sassan was only 2. Most immigrants I know work VERY hard and I have no doubt that his family is any different.
It boggles my mind when I think of how much time I've wasted reading posts about this guy.
Sassan =
1) A fairly good kid with moderate amount of disposable income.
2) A newfound Pacers fan "celebrity" along the novelty lines of the "sign guy" and the "sweet little old lady".
3) A hideously terrible, disruptive, combative presence in the message board environment that doesn't know how to post without attacking or offending people.
EDIT: removed needless name calling.
Is she always at the games with a two-sided sign? If so, I've sat by her before. She is always up on the jumbo-tron.Originally Posted by Los Angeles
You, Never? Did the Kenosha Kid?
I don't know if that's the same lady. And I don't even know if the little old lady I'm talking about is still around last I heard she was in her 80's or something and has been a season ticket holder since the ABA Pacers. I read an article about her a few years ago.
I'm not going to defend the guy because I've told him in person the same things about his posting style. He agreed with me. But until you meet someone in person and get to know them a little, you can't judge them entirely by the opinion you've formed of them on a damn message board. I actually thought about PMing you LA to come out and meet me and Sassan to watch game 4. I think you'd have an entirely different opinion of him if you did. Doesn't mean you'd want him back on here because he can be frustrating as hell on a message board, but in person he's actually very respectful and gracious. But then again, I have that effect on people.Originally Posted by Los Angeles
I've talked to him on the phone, and you're right. In person (or at least on the phone) he's a good guy that I wouldn't mind hanging out with.Originally Posted by Harmonica
Maybe next season then?
We should try that. Could be fun. Maybe the first game of next season.Originally Posted by Los Angeles
I'm sure Sasson is a decent guy.
But as its been mentioned, in message board formant, he blows up, and results to name calling.
The other night, I was in the chat, and he was yelling at me, saying I was anti-Pacers because I wasn't happy with some things on the team.
The purpose of the message board is to discuss the positives and negatives of the Pacers. Sasson sees no negatives in the Pacers. That's his problem. In his eyes, anyone who doesn't think that JO, Jax, and Ron are great is "anti-Pacers."
Sassan's hardly a newfound Pacers fan. Dunno when he first appeared but it was over 6 years ago now.Originally Posted by Los Angeles
Dunno about the novelty factor either but OK.
The poster formerly known as Rimfire
First off, this forum is to talk about the Pacers and not about Pacers fans.
Secondly, I think Sassan has a communication problem. On an internet forum, you type something with a certain intention/message. But the people who are reading it can easily interpret it differently. There are not many posters who can get their point accross all the times with few words. Sassan's post, if you have noticed, are almost always huge ramblings. His intentions probably are good but his posts look like berating someone or throwing a temper tantrum.
What you think was funny when you posted it might be offensive to someone else. I have had that happen to me on this forum.
If we meet Sassan outside and talk, our impression of him might be different. One thing is for sure, he is definitely passionate about the Pacers, looks like it even after Reggie is gone.
I will stop before for fear of contradicting myself about the first point in this post.
Originally Posted by vapacersfan
not at a psycho-analysis level of a fan though!
let sasson back on with me then we need to get jonz or the bush man back. i still have no use for fans of other teams on our boards. right peck by the way where is p amn these days. damned i have been on these boards a long time.,
I don't have a problem with sassan, personally. He seems like a nice guy over IM.
I just have no faith in him being able to stay out of trouble here, and I think he realizes that too. Thats why he's starting his own board.
It wasn't about being the team everyone loved, it was about beating the teams everyone else loved.
Division Champions 1955, 1956, 1988, 1989, 1990, 2002, 2003, 2005, 2006, 2007, 2008
Conference Champions 1955, 1956, 1988, 2005
NBA Champions 1989, 1990, 2004
I am not judging anyone because they are young and make lots of money...to put it bluntly...I have very little respect for people who have the world handed to them on a silver platter, because when it comes down to it...they don't know how to act. Your analogies are all people who pulled themselve up by the bootstraps and are successful because of what they have been through. I have no problem of turning the family business over to the kids...as long as they are worthy of the job, and understand what it takes to be successful.Originally Posted by vapacersfan
I saw several mentions of..."if you just meet this guy in person" "he's not the same guy in person as he is on this board". That is the CLASSIC definition of "internet tough guy". He's tough as nails behind the computer screen. Of COURSE he's not going to talk to people the same way he posts here. IF HE DOES THAT IN PERSON, HE WILL GET HIS HEAD KNOCKED OFF!!!!
Personally, I don't want to meet the guy in person...It would remind me too much of talking with Mr. Hyde on the phone, and meeting Dr. Jekyll. No thanks, I'll stick to normal people.
Attention Members of PD:For every time someone brings up Sassan I'm going to start a Brad Miller thread.
(For those of you who don't find that humorous it made Kegboy )
Most of you are saying you can live with whatever Hicks decides. Well, I have some shocking news for you. Hicks has already decided! Why keep bringing it up?
Sassan is banned because he is bull headed.
Years back when he first came to the Star board he posted in all capital letters. He was informed over and over again it was the equivalent of shouting and not polite. He did it anyway. For years. I was truly surprised when he came on here and started posting that he wasn't still posting in caps.
He's been banned repeatedly yet his posting style doesn't change. He's been banned from here yet he still manages to get his posts on here. How come?
I don't go along with those that advocate he get special posting privileges either. That only teaches him that he doesn't have to change, all he has to do is persevere and other people will cave.
Also since he's banned, I don't think people should be allowed to post for him!
Originally Posted by Will Galen
Will in all fairness I would not normaly do that. I read the thing he wrote and thought it to be ok so I went ahead and posted it. I actually edited it a little bit because there was a line I objected to. If it had been a message to people on the board I would not have posted it but since it was about Reggie I thought it would be ok.
That's a narrow-minded generalization and a load of balony. I know plenty of people who have had "the world handed to them on a silver platter" and know how to act. It's a matter of education and upbringing. A parent can still teach their children good values while giving them the privileges and opportunities they never had. Now, you may have a problem with Sassan as a poster, and that's certainly valid, but from what I can tell, you seem to have a bigger problem with people who have had certain advantages you haven't. And that's more about petty jealousy than anything else.Originally Posted by TripleThreat
Is there a reason why this has never made it to The Shout Box?


text:
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Efficacy of Loperamide for C. Difficile Colitis and Other Diarrheal Diseases Associated With Antibiotic Therapy (loperamide)
- Full Text View
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- No Study Results Posted
- Disclaimer
- How to Read a Study Record
|Antibiotic-Associated Diarrhea Clostridium Difficile
|Drug: loperamide Drug: placebo
|Phase 4
|Study Type:
|Study Design:
|Allocation: Randomized
Intervention Model: Parallel Assignment
Masking: Quadruple (Participant, Care Provider, Investigator, Outcomes Assessor)
Primary Purpose: Treatment
|Official Title:
|Study of the Efficacy of Loperamide in Treating Patients for Clostridium Difficile Colitis and Diarrheal Disease of Unknown Cause Associated With Prior Antibiotic Therapy.
- To determin symptomatic treatment of diarrhea with loperamide in antibiotic associated diarrhea [ Time Frame: 2 years ]
- To measure the safety and efficacy of loperamide in the control of antibiotic associated diarrhea in hospitalized patients [ Time Frame: 2 years ]
|Estimated Enrollment:
|Study Start Date:
|October 2007
|Primary Completion Date:
|December 2013 (Final data collection date for primary outcome measure)
|Assigned Interventions
Active Comparator: A
Drug: loperamide
4 mg PO initially and 2 mg after each water stoll not to exceed 10 mg qd
Placebo Comparator: B
Drug: placebo
4 mg PO initially and 2 mg after each water stoll not to exceed 10 mg qd
Detailed Description:
Colitis due to Clostridium difficile has been increasingly recognized as a serious nosocomial problem. Recommended therapy is with metronidazole, 500 mg four times daily for 10 days. About 80% of patients respond to this therapy. However, the response may be be delayed, in which case debilitation due to diarrhea progresses. The 20% who do not respond tend to be sicker to start, and debilitation due to diarrhea is a severe problem. In reviewing the medical literature, we discovered that the earliest papers on C. difficile colitis emphasized symptomatic therapy with 'lomotil' (diphenoxylate with atropine).
Treatment to suppress the diarrhea fell out of favor in the late 1970's because of the theoretical consideration that it was better to expel than to retain the bacterial toxins. However, the patients who are affected by C. difficile colitis are increasingly elderly and debilitated, and suffer substantial morbidity from the diarrhea. We have shown that the 90-day associated mortality is >20%.
Loperamide is a standard treatment for diarrhea, and is available over the counter under the name, Imodium. Based on a few anecdotal reports, this drug is regarded as contraindicated in patients whose diarrheal disease is bacterial. But it is used widely, and generally without any diagnosis being established. We now propose to administer loperamide or placebo to patients with CDAD in order to determine whether the antidiarrheal drug reduces morbidity associated with the infection. We will monitor our patients closely both to observe potential benefits and/or adverse events.
In the addendum, we propose to include patients who have antibiotic-associated diarrheal disease that is not due to C. difficile. There are many patients who have antibiotic-associated diarrheal disease who test negative for C. difficile. We believe that these patient may benefit from loperamide treatment as well.
|Ages Eligible for Study:
|18 Years and older (Adult, Senior)
|Sexes Eligible for Study:
|Accepts Healthy Volunteers:
Inclusion Criteria:
- Patients with diarrheal stools considered to be antibiotic associated
Exclusion Criteria:
- Inability of sign consent
- Patient with other known gastrointestinal disease
- Patients receiving tube feeding or fecal incontinence prior to receiving antibiotics
Please refer to this study by its ClinicalTrials.gov identifier: NCT00591357
|United States, Texas
|Houston, Texas, United States, 77030
|Principal Investigator:
|Daniel M Musher, MD
|VA Medical Center, Houston
|Responsible Party:
|Daniel M. Musher MD, Principal Investigator, VA Medical Center, Houston
|ClinicalTrials.gov Identifier:
|NCT00591357 History of Changes
|Other Study ID Numbers:
Clostridium difficile
Antibiotic associated diarrhea
|Study First Received:
|December 31, 2007
|Last Updated:
|May 2, 2016
Keywords provided by Daniel M. Musher MD, VA Medical Center, Houston:
Antibiotic associated diarrhea
Clostridium difficile
Additional relevant MeSH terms:
Gastrointestinal Diseases
Digestive System Diseases
Colonic Diseases
Intestinal Diseases
Signs and Symptoms, Digestive
Signs and Symptoms
Anti-Bacterial Agents
Antibiotics, Antitubercular
Anti-Infective Agents
Antitubercular Agents
Gastrointestinal Agents
ClinicalTrials.gov processed this record on September 20, 2017


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jcsuperstar wrote:now i wanna see your guys' stuffs
jcsuperstar wrote:you guys gotta post yours too!!!
the dhammawheel flags is from thailand, most of the altar is from thailand cept for the fake insence is korean, the bodhidharma is japanese and the lotus lights are chinese oh and the kata wrapped around the "main" buddha is tibetan, it was wrapped around my wife by the priest when she married us and i think she said given to her by the dalai lama
this altar didnt happen over night , its took years of finding pieces, the main buddha was a bday gift, etc. and theres still i think about 4 more things it needs...
jcsuperstar wrote:just to add the main image is the buddha for those born on mondays (me)
jcsuperstar wrote:also tibetan or not i want to see!!
Avery wrote:This is an ornamental Buddha my (Jewish) grandmother owned, I find it is a good object of meditation though. Keep it in a good place for meditating
TheDhamma wrote:I had one of those too (a Jewish grandmother) and she had an antique painting of a Buddha. After she passed, everyone in the family agreed to give that to me and it is one of my most prized possessions, being an image of the Buddha and a family heirloom all-in-one.
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Two rumen buffers manufactured by Arm & Hammer Animal Nutrition — Arm & Hammer Feed Grade Sodium Bicarbonate and SQ-810 Natural Sodium Sesquicarbonate — have been listed by the Organic Materials Review Institute (OMRI) for use in organic production. OMRI is an independent agency that reviews and evaluates products for use under the USDA's National Organic Program Rule in organic production and processing. ARM & HAMMER Rumen Buffers now join DCAD Plus Feed Grade Potassium Carbonate as OMRI listed ingredients offered by Arm & Hammer Animal Nutrition.
Today's high-energy ration formulations often limit animals from generating enough natural buffer — saliva — by chewing cud, causing excess acid to build up in the rumen. The buffering capabilities of sodium bicarbonate help stabilize rumen acids, increasing feed intake and improving rumen performance.
SQ-810 provides all the buffering capabilities of sodium bicarbonate in a more soluble formula. It also includes calcium and magnesium carbonate to assist in balancing rations for proper mineral levels.
To be placed on OMRI's Product List, ARM & HAMMER Sodium Bicarbonate and SQ-810 had to meet requirements based on the USDA National Organic Program Rule. Arm & Hammer Animal Nutrition can now place the OMRI-listed seal on the rumen buffer product bags, labels and marketing materials.
ARM & HAMMER Sodium Bicarbonate and SQ-810 are listed as restricted products (allowed with restrictions). Both buffers can be used as a feed additive and supplement, but may not be fed above the levels needed for adequate nutrition and health maintenance or be used to stimulate growth or production. Organic producers should verify the compliance of these rumen buffers with their certifying agent before including it in their rations.
ARM & HAMMER Sodium Bicarbonate and SQ 810 can be purchased by calling 1-800-526-3563 or through a distributor handling Arm & Hammer Animal Nutrition products. For a complete list of OMRI-listed products, click here.


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Clinical Evaluation of Toric Intraocular Lens Made by Aurolab (TORICIOL)
Recruitment status was: Recruiting
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|Device: Experimental - Toric Intraocular lenses
|Phase 4
|Study Type:
|Study Design:
|Intervention Model: Single Group Assignment
Masking: None (Open Label)
Primary Purpose: Treatment
|Official Title:
|Clinical Evaluation of Toric Intraocular Lens Made by Aurolab
- vision improvement [ Time Frame: 150 days ]The visual acuity will be measured after iol implantation on 1 day, 10 days, 40 days and 150 days post operatively
- Refractive error correction [ Time Frame: 150 days ]To measure the refraction error after IOL implantation on 1 day, 10 days, 40 days and 150 days post operatively
|Estimated Enrollment:
|Study Start Date:
|August 2011
|Estimated Study Completion Date:
|June 2013
|Estimated Primary Completion Date:
|May 2013 (Final data collection date for primary outcome measure)
|Assigned Interventions
Experimental: Single Arm
The enrolled subject will be implanted with Toric IOL manufactured by AuroLab
Device: Experimental - Toric Intraocular lenses
Toric Intraocular Lenses will be implenated with cataract patients having astigmatism
Detailed Description:
Among available methods for treating astigmatism in cataract surgery, the implantation of toric IOLs is an emerging technology that shows promising results. Similar to implanting a one-piece acrylic lens, toric IOLs provide good distance vision and, in many patients, freedom from spectacles for distance vision. A low absolute residual refractive cylinder has been associated with the implantation of toric IOLs, and the safety profile for toric IOLs has been good. As improvements with regard to rotational stability and treatment and cylinder power range are made, toric IOLs will emerge as an effective, safe treatment option for correcting astigmatism during cataract surgery.
Further, to evidence on the safety and efficacy of TORIC IOL for patients having cataract associated with astigmatism served as the basis for us to identify the published literature on the safety and efficacy of TORIC IOL implantation in the treatment of cataract associated with astigmatism, thus provide a background for the development of clinical investigation plan for the present study.
|Ages Eligible for Study:
|40 Years to 65 Years (Adult)
|Sexes Eligible for Study:
|Accepts Healthy Volunteers:
Inclusion Criteria:
- Age 40 to 65
- Senile cataract
- Posterior Sub Capsular Cataract (PSCC)
- Astigmatism 1.25 D or more
- Residence within 100 kms of Madurai
Exclusion Criteria:
- Traumatic & Complicated cataract
- Poor mydriasis
- Amblyopia
- Severe Pseudo exfoliation (PXF)
- Dense posterior polar cataract (PPC)
- One eyed patients
- Uveitis
- Corneal pathology / Scar
- Retinal Pathology contributing to visual loss
- Intraoperative complication like PC rupture, Zonular dialysis
Please refer to this study by its ClinicalTrials.gov identifier: NCT01396616
|Contact: Dr. Haripriya Aravind, MBBS., MS.,
|+91 452 4356100 ext 161
|Contact: Mr. Mohamed Hussain, M.Pharm
|+91 452 4356100 ext 364
|Aravind Eye Hospital
|Madurai, Tamilnadu, India, 625020
|Contact: Dr. Haripriya Aravind, MBBS., MS +91 452 4356100 ext 161 firstname.lastname@example.com
|Contact: Mrs. Kamatchi Kannan, BA +91 452 4356100 ext 364 email@example.com
|Principal Investigator:
|Dr. SHIVKUMAR CHANDRASHEKAR, MBBS., MS.,
|HOD of IOL & Cataract clinic, Aravind Eye Hospital, Tirunelveli
|Responsible Party:
|ClinicalTrials.gov Identifier:
|NCT01396616 History of Changes
|Other Study ID Numbers:
|Study First Received:
|July 14, 2011
|Last Updated:
|January 7, 2013
Additional relevant MeSH terms:
Refractive Errors
Eye Diseases
ClinicalTrials.gov processed this record on September 19, 2017