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Thread: Arduin Eternal review!
Thursday, 10th June, 2010, 04:16 AM #1
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Arduin Eternal review!
What is Arduin Eternal?
Arduin Eternal is the fourth and latest incarnation of the Arduin role playing system that started life as a hand-typed, saddle-stitched, document entitled The Arduin Grimoire published by Dave Hargrave in 1977; a loose collection of rules that made reference to the then emergent Dungeons & Dragons game system. Since that time, the Arduin role playing system has undergone a number of significant revisions, seeing two other new editions along the way and, ultimately, culminating in this massive 822 page core rule book for use by both players and Game Masters alike.
The pages of Arduin Eternal are dedicated to four general types of information: character creation, action and combat, special effects (e.g., psychic powers, spells, etc), and tools designed to aid the Game Master in running adventures. Finally, a large number of sidebars have been added throughout the book that give valuable insight into the setting of Arduin itself (i.e., Khaas), making the book a useful guide of sorts for those who have not previously ventured into the wilds of the infamous kingdom and its surrounding environs.
The Physical Book
Arduin Eternal is a sturdy, digest-sized, hardcover with stitched binding and a glossy black cover depicting a full color image of an intrepid adventurer, surrounded by a swirling vortex of magical sigils, fighting a large, green-skinned, humanoid that is hell bent on making him dinner. This image alone gives the prospective buyer a good idea of what awaits them inside the book, though the back cover teases one's imagination even more, noting that "It's all there; inspiration, blood, guts, glory, and battle! All the feats of derring-do and bare-assed wickedness that made Arduin an infamous legend!" Arduin is the original Metal fantasy game and the cover of this most recent incarnation makes no bones about it.
As I mention above, this is a massive tome. If you have any doubt that you are getting enough content for the asking price of $74.95 (USD), it will immediately vanish as soon as you actually see the book. Indeed, I have to admit that, when my review copy arrived, I briefly wondered if I had bitten off more than I could chew. The book measures roughly two inches from its front cover to its back cover, ranking it up there with such giants as Monte Cook's Ptolus and The World's Largest Dungeon. Arduin Eternal isn't just a rule book – it's a monster!
Finally, Arduin Eternal boasts a utilitarian two-column layout and makes use of black and white line art throughout. While some might argue that for $74.95, a product should boast glossy pages, fancy layout, and full color artwork, the use of a two-column layout and simple line art has more in common with both the aesthetic established in past Arduin products and with the 'old school' aesthetic in general. Given this, the art direction of Arduin Eternal makes perfect sense. Having said that, it is important to note that the actual quality of the artwork in Arduin Eternal is noticeably better than that found in many past Arduin products. I have been told that most of the art in Arduin Eternal was commissioned specifically for this title, and I think that it shows in the finished product.
I am sufficiently impressed with the production values of Arduin Eternal, finding that they both raise the bar for the Arduin product line as a whole and help establish the book as a kind of 'luxury tome' without betraying the old school aesthetic that fans of Arduin have come to expect.
The Introduction
It's worth mentioning, if only in passing, that Arduin Eternal includes a standard-is "What Is Role Playing?" type of introduction. I'm aware that such introductions are frequently frowned upon by jaded old timers in our hobby but it is my opinion that they (i.e., simple introductions, not jaded old timers) are a necessity when it comes to making a given game accessible hobby newcomers. I have met a lot of other wise intelligent people who have absolutely no idea of what a role playing game is. These are the people for whom the "What Is Role Playing?" type of introduction is written. I've tried to explain role playing games to some of these people but being able to point to a clearly written explanation on paper has almost always worked better for me and, with that in mind, I'm glad that Arduin Eternal provides one.
Characters in Arduin Eternal are not unlike many faceted gems, with each facet representing a different aspect of the character. The core aspects of each character are:
- Race
- Attributes
- Characteristics
- Cultural Influences
- Professions
- Paths
- Skills
- Secrets
- Social Dimensions
A character's race is just what it sounds like – and there 26 of them to choose from in Arduin Eternal, including High Fantasy classics such as Dwarves and Elves, as well Arduin originals, such as Deodanths (a different spin on 'dark' elves), Phraints (insectoid creatures), and Saurigs (lizardmen). And that's only the tip of the iceberg.
A character's race influences their Attributes and provides some standardized racial abilities, as is standard in a number of fantasy role playing games – but Arduin Eternal goes one step further. A player also gets to choose a limited number of special abilities for their character based on their race. To be clear, there isn't a static list of abilities that each character of X race is endowed with – the player is presented with a list of choices, yes, but they then choose a limited number of abilities from it. In practice, this means that Dave's elf may be radically different than Gary's elf from the outset.
I personally enjoy the approach that Arduin Eternal takes regarding character race as it makes the different races of Arduin come alive in my mind's eye, rather than simply reducing them to one-dimensional archetypes. The freedom of being allowed to choose special abilities based on race adds extra dimension to characters and the unique nature of those abilities immediately ties a character into the world of Arduin (i.e., Khaas), systemically.
Attributes and characteristics are undoubtedly the least exciting aspects of an Arduin Eternal character, but they are necessary to simulate the imaginary physics of the titular setting. Each character has nine attributes rated on a 01-100 (percentage) scale as determined by their race and eight characteristics determined by combining related attribute scores. There are additionally, a few other calculated values, such as saving throws that fall neither fall under the heading of attribute or characteristic, but are likewise determined by a character's race or attributes. There really isn't much more to say about attributes and characteristics right now, though I will later explain how they are used in the game.
Each culture in the game's setting has a list of standardized skill bonuses associated with it, as well as a list of cultural influences that a player may choose from for their character. Cultural influences are a very nice feature in Arduin Eternal, essentially being 'packages' of skill bonuses or other mechanical options tied to different cultures in the game's setting. A character who has spent a large portion of their life in the Dreaming Isles, for example, may have an Arcane Birthright that grants them bonuses to magic-related skills and allows them to read magical languages – or they may take advantage of the region's Plutocracy, gaining skill bonuses based on knowledge and increasing their wealth.
The mechanical integration of the setting's cultures into Arduin Eternal's core system is to be lauded for a couple of reasons. Most importantly, as was the case with racial special abilities, both the standardized skill bonuses associated with the various cultures and the cultural influences immediately tie an Arduin Eternal character into the world of Arduin. Further, the selection of cultures and specific Cultural influences associated with those cultures gives a player several more options for customizing their character, again making it entirely possible that two characters who hail from the same race – and even the same culture – will be entirely different from one another. I cannot help but approve of this.
Professions and paths are closely related in Arduin Eternal, in that a profession represents a general occupation, while a path represents a specific area of expertise – a character with the profession of Bard, for example, may opt to follow the path of the Assassin. All characters have a profession by default, though paths are intended to be purchased with Experience Points (EPS) as a character grows over time (at the discretion of the GM, however, a path may be acquired at character creation by sacrificing two of a character's profession options).
Mechanically speaking, a profession is a package of skill bonuses, secrets (discussed below), and special abilities unique to a given occupation. Arduin Eternal boasts a total of 15 professions, including the obligatory Mage, Priest, and Warrior, as well as less common fare such as the Courtesan, Techno (a master of SuperScience), and the Trader. Each such profession provides a number of skill bonuses related to the specifics of the occupation detailed, as well as secrets and special abilities known as "profession options."
Profession options work much like the special abilities of a character's race mentioned earlier – the player is presented with a list of choices and they choose a limited number of abilities from it, allowing characters with the same profession to achieve a large degree of mechanical differentiation. Secrets are, well. . . secrets are their own thing entirely and I will discuss them shortly.
A path is, as previously mentioned, a specialized area of expertise linked to a profession and intended to be grown into. As such, in order to pursue a given career path, a character must also possess the linked profession. There are 11 total paths in Arduin Eternal, including such exciting options as Beast Master, Saint, and Witch Hunter (as well as the aforementioned Assassin).
Systemically, paths are very similar to professions, providing skill bonuses, "path options" (as opposed to profession options, and secrets. Mechanically, these things work the same for paths as they do for professions – which brings us to Skills.
Skills in Arduin Eternal are the most straightforward facet of a character, after Attributes and Characteristics. Skills, simply put, represent a character's learned aptitudes. Skills are granted by race, profession, and path or chosen from one of six groups: Power, General, Interpersonal, Maneuver, Mechanical, or Undefined. Skills range from the level of untrained at zero points to legendary levels of aptitude at 150 points or more, with this scale being broken up into different levels referred to as "skill plateaus."
There are eight skill plateaus in Arduin Eternal: Untrained, Proficient, Trained, Experienced, Specialist, Expert, Genius, and Legendary. Each such skill plateau represents a specific level of skill mastery and grants a player access to secrets; special abilities linked to a given skill, professional or otherwise (i.e., the Bard skill granted by the Bard profession has its own associated list of secrets, as does the Acrobatics skill). How do secrets work?
Secrets are special abilities that are linked to a character's skills, with a new selection of secrets available for a player to purchase at the cost of one EPS each made available at every new plateau of skill mastery that their character achieves past Untrained (i.e., secrets associated with a given skill are not available for purchase until that skill has been learned to at least the Proficient skill plateau). A player whose character, for example, has the profession Bard (and, hence, the profession skill Bard) at the Proficient skill plateau may opt to purchase the Emissary, Graceful Exit, Perfect, or Sharp Memory secrets at the cost of one EPS each.
Every secret in Arduin Eternal is effectively its own sub-system, granting a bonus in the form of skill points, flat bonuses to rolls of a specified nature, the ability to ignore standardized roll penalties, and so forth. I've heard at least one person compare secrets in Arduin Eternal to the "feats" of Dungeons & Dragons and, while it's true that the benefits imparted by each are similar, the acquisition of secrets and feats are implemented in different ways. Ultimately, I prefer the implementation of secrets to feats because their distribution is more tightly controlled, but this is merely a matter of personal taste.
At this point it is worth mentioning that there is a special selection of combat skills known collectively as "martial arts" in Arduin Eternal. Martial arts are, for the purposes of practicality, presented after the section of the rule book dedicated to combat but, with regard to character creation, a martial art works like all other skills except that it has prerequisites.
The final core aspect of an Arduin Eternal character comes in the form of social dimensions. Social dimensions in Arduin Eternal address things such as quality of life (Is a character poverty stricken?), though the real focus is on social motifs – special abilities developed during actual play. Examples of social motifs include Connected, Holy, Knighted and Wealthy. Each such social motif bestows a special bonus or ability upon a character who possesses it (frex, if a player has the Connected social motif, they gain a new Associate level contact with 5d10 trust for every game month that they spend in an urban area).
A character's journey to obtaining a social motif begins when their player chooses a motif for their character to pursue, after which time the player rolls some dice (d100+Lead+Intel Skill+Advancement Bonuses) any time that the character indulges behavior associated with the chosen motif. If the dice roll result is equal to or greater than the assigned TD (see the discussion of action resolution later in this review), the player rolls some additional dice and adds the result to the Fame rating associated with the social motif. When the Fame rating in question reaches 100 in this manner, the player's character gains the social motif and all benefits associated with it.
The concept of social qualities in a tabletop RPG isn't unique, though their implementation in Arduin Eternal very well may be. I can't personally recall any RPG that introduces social traits in quite the same manner that Arduin Eternal does, making them something that must be worked toward through roleplay, rather than a trait that one can merely pick off of a list prior to actual play. I like this new implementation, as I think it makes social qualities mean something in actual play, rather than reducing them to just another ability on the character sheet. That's cool.
As I mention earlier, the above facets of a character are their core aspects – all characters have equipment, some classes have access to magic or other special effects (discussed later in this review, as the rules devoted to special effects comprise a significant portion of the Arduin Eternal rule book), other classes have a vested interest in religion, still others have access to martial arts (mentioned briefly above and discussed in more detail below), and so forth. The real meat of character creation in Arduin Eternal is, however, laid out above and, as you can see, the authors put a lot on your plate.
Arduin Eternal provides a wealth of options for players when it comes to character creation. While it's possible that there may be some potential for exploitation lurking in the system due to this same wealth of options, the game boasts tight design that will make finding such potential for exploitation difficult (I wasn't able to immediately ferret any out during my review process). The way that the different character creation options of Arduin Eternal compliment one another is clearly the end result of a carefully executed plan, and it shows.
Ultimately, I feel that many players, especially those acquainted with modern games, will appreciate the wide array of character creation options available to them in Arduin Eternal, though those players more comfortable with characters as simple archetypes may initially feel overwhelmed by the same potential for customization that the system allows. I personally believe that this trade off is worthwhile, though I can understand why it might not appeal to everybody. Luckily, the authors of Arduin Eternal thought to address this.
Early in the book, there is a section entitled "Arduin Eternal Lite" that advocates ignoring racial choices, cultural influences, profession options, path options, and secrets to create a slimmed down starting point for people intimidated by the whole system. This section is then followed by advice on how to add those elements back into the mix during actual play to ease a new player into the full system without intimidating them. Really, it's sound advice and it goes a long way toward mitigating the potential problem that I mention above.
Action, Combat, and Martial Arts
All action resolution in Arduin Eternal hinges on a very simple mechanic: roll d100, add modifiers to the result, and compare the result to a Target Difficulty (TD) assigned by the Game Master. When a player's character attempts to perform an action that pertains only to raw physical or mental aptitude (including saving throws versus poison, fear, etc), they roll 1d100, add the most appropriate attribute or characteristic value and any bonuses to the result, then compare the final number obtained to the assigned Target Difficulty. If the player's modified roll result is equal to or greater than the TD, the character's action succeeds. Similarly, if a player's character attempts to perform an action based on learned aptitude, the player rolls 1d100, adds the appropriate skill ranks and attribute bonus to the result, then compares the final number obtained to the assigned TD. Again, if the player's modified roll result is equal to or greater than the TD, the character's action succeeds.
Opposed attribute or skill checks build on the basic action resolution mechanic, calling for the players of both characters engaged in the contest of abilities to roll 1d100 and add the appropriate modifiers, as determined by the GM. The results are then compared, with the character whose player obtained the highest modified die roll result triumphing over their opponent. In the case of a tie result, the character who has the highest number of ranks in the skill being tested or the highest attribute rating, wins the contest.
Now the question: Is unified action resolution a good thing?
Personally, I like it – it is my belief that a unified system of action resolution makes for more internal consistency in a game and that, in turn, makes for better gaming. Internally consistent mechanics make it easier for me, as a GM, to put together level-appropriate encounters for characters and to throw together encounters on the fly. Likewise, such internal consistency helps players to suspend their disbelief, as it establishes a mechanical baseline for the game world's reality, one that players can trust will remain the same from one game session to the next. Having made this argument, I'm aware that there is another point of view on the matter.
Some people feel that a unified system of action resolution makes things too predictable and, when taken to extremes, unfairly favors player characters by forcing the GM to create encounters in such a way that makes them easy to overcome. I don't personally buy into that argument but there are those who do and, for such folks, the action resolution system of Arduin Eternal may be a deal breaker (especially if they are fans of past Arduin incarnations). I would urge such individuals to at least give the new system a try before they dismiss it but, if they are not inclined to do so, I can certainly understand why.
Combat in Arduin Eternal is a natural outgrowth of the basic action resolution mechanic, adding additional a 'tick-based' system of measuring time in combat based on the Count Factor (CF) of characters. Each CF cycle starts at melee round 40, with the GM counting down to melee round 1, until all characters or creatures involved in the combat have taken their allotted actions as determined by the CF Chart. A character with a CF of 20, for example, can take a normal action in melee round 20, 13, and 6. Further, for each round that they can take a normal action in, they may also take a quickened action.
The difference between normal actions and quickened actions is small, but important. A quickened action is a fast, simple, action often defensive in nature (e.g., block, dodge, parry, ready weapon, etc) and a normal action is a more complex action (e.g., attacking an enemy, using a magic item, casting a spell, etc). A character can normally take one normal action during each round that they are allowed to act, per the the CF Table (as outlined above) and one quickened action whenever they want for each normal action that they are allowed.
This particular system of ordering combat is, mechanically, largely a hold over from earlier Arduin games, but it is one of those things that I think needed to stick around. Why? Well, in simple terms, it works. The CF system is intuitive, simple, and achieves its goals of ordering combat quite well.
Actual action resolution in combat occurs almost exactly as it does outside of combat. A player whose character is making an attack, for example, rolls 1d100, adds their player's Coordination (COORD) rating and skill ranks to the roll result, as well as any special bonuses and compares the result to the opponent's Defense (DEF) rating, with that DEF rating serving as the TD. A character that is being attacked can choose to use a quickened action in order to repel that attack, making their own attack roll and putting the rules for opposed action resolution (as previously discussed) into play.
In its purest form, the combat system of Arduin Eternal is concise, simple, and easy to grasp. If you have already learned how to resolve action outside of combat, you know how to resolve action in combat. There is, however, an added layer of complexity in the form of martial arts, which I briefly touched on earlier. Martial arts are, mechanically speaking, special combat skills that can be acquired after a character meets certain prerequisites. A character with the Athletics and Combat skills at the Trained skill plateau, as well as the Urukk Culture skill at the Experienced skill plateau, a Strength (STR) rating of 9+, and an Adroitness (ADROIT) rating of 7+ can, for instance, acquire the Mlu-Kjuk martial arts style of unarmed combat.
As previously mentioned, martial arts function largely as normal skills, except that they have prerequisites. They also grant bonuses to characteristics, such as Attack (ATK), Count Factor (CF), Defense (DEF), and so on. Like non-combat skills, martial arts have their own selection of secrets based on the plateau of skill mastery that a character achieves in the martial art. Systemically, martial arts add another method to customize your character and enhance combat by introducing special maneuvers that make combat less predictable and more exciting.
Finally, since grappling rules are a bit of a bugaboo in many game systems, sparking lots of online discussion, I think it is worth taking a look at Arduin Eternal's grappling rules before I move on. In Arduin Eternal, grappling is handled via an opposed Athletics skill test. Yep. That's it. Make an opposed Athletics skill test and, if you succeed, your character has grappled their opponent. This kind of simplicity is a welcome change of pace from what I am familiar with when it comes to grappling rules in RPG.
There are a few other corner case rulings in combat (e.g., charging, knockdown, wielding a creature as a weapon, etc) but they are all logical extensions of the basic action resolution rules and, as such, do not add much complexity to the system. Even with martial arts added into the mix, the combat resolution in Arduin Eternal is just slightly more complex than the non-combat action resolution. I like that I can wrap my head around this system. It has just enough moving parts to be tactically interesting without being completely overwhelming. This is a tough balance to strike, but Arduin Eternal manages it well.
Special Effects Systems
Alchemy, Herbalism, Mental Powers, Prayers, Runes, Spells – special effects can come in many forms and Arduin Eternal has them by the boatload. Arduin Eternal covers all of the aforementioned special effects in exhaustive detail, as well as covering Schematics (the Techno character's art of superscience), Animate Powers, Fetishes, and the process of creating permanent special effects in the form of magic items. Indeed, the section of the Arduin Eternal book dedicated to detailing the various systems of special effects is a whopping 277 pages long.
Broad rules apply to the creation of magic items (including fetishes), mixing alchemical or herbal concoctions, and cobbling together superscience gizmos, with specific deviations noted where appropriate. Likewise, a broad set of rules applies to casting magic in the form of mental powers, prayers, rituals, and spells, with specific deviations being spelled out in the section of the rules dedicated to a given special effect. Only animate powers and runes seem to be truly set apart from the other special effects by virtue of unique rules, though these rules are simple enough that I do not feel they will present any kind of a stumbling block to new players (at any rate, they didn't pose an issue for me).
Special effects in Arduin Eternal account for the highest degree of mechanical inconsistency present in the game, although that is not altogether bad – after all, alchemy should be different than ritual magic. Special effects cease to be special when they all function in exactly the same way. The good news is that the various special effects systems share points of commonality. This alleviates the potential pitfall of mucking up an otherwise simple game system with loads of exception-based rules, while also sidestepping the "everything's the same" issue. This is, I think, the best solution to both problems that could have been reached and I am personally glad that the designers chose to go this route, rather than shoot for either extreme.
I have no complaints with how special effects have been handled in Arduin Eternal, especially given the wide selection of such effects. There were plenty of opportunities for the various special effects rules to turn into overly specific, exception-based, sub-systems that would have mired the system in unnecessary complexity. I am glad that didn't happen. Likewise, I am pleased that the designers didn't take the easy way out and homogenize special effects by creating a single system to handle everything. Having said this, I am aware that my own tastes are not for everybody – those who prefer extremely intricate sub-systems to handle multiple special effects and those who prefer one single, unified, system to handle all special effects may find Arduin Eternal lacking in this department.
For the Game Master
The last 12 pages of Arduin Eternal (not including the character record sheets) are dedicated to the Game Master. Herein you will find common sense advice on issues such as character movement, how to interpret Knowledge roll results, how to handle downtime between game sessions, and how to award EPS. Eight of these 12 pages are, however, dedicated to those most infamous of Arduin tables describing critical strikes with blade or spell, weapon fumbles, skill fumbles, and random nexus events.
This is, in my opinion, the one area where Arduin Eternal falls down. For a book that is intended to serve as the primary rule book for players and Game Masters, there is relatively little information presented solely for the Game Master. Arguably, this isn't a big deal if you're coming into Arduin Eternal with past RPG experience but the lack of detailed guidance for the GM may potentially present a stumbling block that a newcomer simply can't overcome. This is unfortunate, as Arduin Eternal is just the kind of wild and crazy thing I know I would have loved to play when I was a hobby newcomer.
The Sidebars
I mentioned the sidebars detailing the world of Arduin (i.e., Khaas) earlier in this review, though they are worth mentioning again here, as they mark a first in the history of Arduin games. As a friend of mine pointed out, in past Arduin games, the setting was implied – in Arduin Eternal, with sidebars such as "Arduin Legend: Daier Lichtouched," "Arduin Legend: Gorbragna," and "Arduin Legend: Warlike Times" the game is explicitly tied to the setting of Arduin. These sidebars, taken together with the various character creation options and special effects, come together to form the definitive Arduin game experience.
Ultimately, as a longtime Arduin fan, I am immensely satisfied with Arduin Eternal. I feel that this is the book all previous Arduin games have been working toward. If you're an Arduin fan, I definitely recommend that you snag a copy of this game while you can. If, on the other other hand, you're not an Arduin fan, you may want to give Arduin Eternal a pass – it's still a fine game with some really neat ideas, but it is distinctly Arduin in scope so, chances are, you can find something less expensive to scratch your itch that is better suited to your non-Arduin needs.
[Note: I was provided a complimentary copy of this product for review. My affiliation with the publishers extends no further than this. Also, I couldn't find the reviews forum since things got moved around. If you need to move this thread, mods, feel free.]
Last edited by jdrakeh; Thursday, 10th June, 2010 at 05:50 AM.
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A really old vintage Fender. Anybody care to guess what it is? Jar?
Wednesday, September 29, 2010
Vintage Guitars and Rock 'n Roll Wine Selling
A really old vintage Fender. Anybody care to guess what it is? Jar?
4 comments:
- Scott said...
I'm more of a Gibson guy but it's an interesting Telecaster. Everything about it says '50s except the pickguard. Leo wanted his guitars to be more utilitarian and it wasn't until later that they added more sophisticated features like fancy colors and rosewood fingerboards, etc. They pretty much all had black pickguards (ala Springsteen's) until around 1960. The natural finish changed around that time from the raw ash to a milky white clearcoat.
It looks like it has the 'Spaghetti' logo from the '50s also. If it's a '57 it would have the classic v-shaped 'boat' neck that's a player's dream. I'd have to take a look at the serial # to put a date on it. Last time I was in there I was distracted by the Eddie Van Halen Kramer.
- September 29, 2010 at 1:55 AM
- dfredman said...
It looks old enough to be an Esquire, what with its single pickup and layers of nicotine on the body and metal work. It's certainly got a lot of character...
- September 29, 2010 at 10:25 AM
- Do Bianchi said...
I'm going to go with a 52 Tele, finish removed and new pick guard. Bridge looks original though. Looking forward to checking out that shop!
- September 29, 2010 at 12:23 PM
- Scott said...
Swung by today and took a closer look. Harris confirmed it's a '59 from early in the year before they switched to the rosewood fingerboards. White pickguards showed up in '58 and the 5 digit serial # checks out. It is an Esquire model with only the bridge pickup and not a pure Tele and it does sport the spaghetti logo. Very cool guitar any way you slice it.
- September 30, 2010 at 1:53 AM


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However, all women should have an annual check up with their GP who should assess the following:
An annual dental and oral health assessment with a dentist is also a must.
Every two years women will need to be tested for:
Other essential health tests for women from 45 onwards include:
Monthly health checks at home for men should include skin examinations and, from puberty onwards, regular testicle assessments taking note of any thickenings of the skin, or lumps in the testicles.
Men also need to see their GP annually for regular tests including:
Other health checks for men include:
When you book in to see your GP, make sure you advise the receptionist that you'll be needing a long appointment for a health check and tests. It also helps to have a list of questions ready, particularly if you have something you'd like to discuss. Otherwise, you might like to ask the following:
Regular health checks help you stay on top of your health and give you the opportunity to catch any potential conditions early, while treatment is simple. Schedule your check around your birthday each year so it's easy to remember - and take charge of your health.
This is a general guide for people in good physical health. If you have a family history of serious illness or disease you will need to be checked earlier or more regularly than others. That's why it's important to check your family health history, and advise your doctor about any issues that may be of concern.
This article was written by Linda Drummond for Kidspot, Australia's best family health resource. Sources include SunSmart, CheckUp and the Better Health Channel.
Last revised: Monday, 22 June 2015
This article contains general information only and is not intended to replace advice from a qualified health professional.


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In an especially musical way, it seemed like a reunion of like-minded students Saturday at Vacaville High School, where Jammin' In January, a daylong event of fun with music and musical instruments, held sway.
Organized by the school's Music Boosters, the seven-hour series of classes and an open mic segment attracted nearly 130 elementary- and middle-school students, fifth through eighth grades, along with Vaca High students and alumni, college students and some private adult music teachers.
The event was a chance for the younger Vacaville Unified School District students, who in recent years have experienced cutbacks in music offerings, to touch, hear and play all kinds of instruments and experience several different types of music, from folk to country to jazz, said boosters president DeAnn Atallah.
After check-in, welcoming remarks and three morning sessions, the students ate lunch in a covered quad area adjacent to the music building at the West Monte Vista Avenue school.
The menu appeared ordinary, but the musical accompaniment was not: A saxophone quartet, which included Vacaville's Live Music Center owner Megan Tucker, played a number of tunes, including Harold Arlen's "Somewhere Over The Rainbow" and an arrangement of Charlie Parker's "Segment," the latter sounding somewhat similar to a Leonard Bernstein dance tune from "West Side Story."
Atallah said students had a chance to learn music and play instruments that they would normally not experience, such a country fiddling, drum line and guitar.
After lunch, students attended master classes.
In one, musician Bryn Tucker, wife of Megan Tucker, held a fiddling class in Room 53. He was teaching students the difference between playing the notes as written (not as lively) and playing them with an appealing rhythmic bounce, by speeding up their bowing technique.
He asked his two dozen students, looking at sheet music to the folk tune "Cripple Creek" on their stands, to play an A note. They did, and it sounded high and brittle, but pleasant. Tucker, clad in a casual sport shirt and a black porkpie hat, then called for a D note, which sounded lower and more resonant, and equally pleasant.
"This is how it's written ...," he said, demonstrating on his fiddle, then, quickly adding and quickening his bowing, added, "and this is how I'd like it to sound."
"We're going to play in the D major scale," said Tucker, adding, "and play the A and D strings together, at the same time ... one, two, ready, go ..."
The nature of folk music, he told the students, after their bowing stopped, allows players "to get away with a lot of things" that, say, a classical musician could not, such as approach and improvisation.
Next door, in Room 54, private music teacher Marion Oliver of Vacaville, a flute and piano specialist, showed off a bass flute, with its curved barrel and looking something like half a shepherd's hook, only with a lip plate and keyed open holes, like a standard straight flute.
At one point, she played music from the "Lord of the Rings" and "Harry Potter" movie soundtracks.
Oliver then paced the students through "Brian Boru's March," asking them to play the first three notes, and they did, without struggle.
Most important, through casual and fun instruction, like the Jammin' In January event, the younger students could come to understand that, to continue with their music instruction, "They have to make that choice," Atallah noted, adding that music instruction "is the hook for some of them," meaning that they will do their best to attend school and graduate from high school.
"It's not just the academic piece -- it's their sense of belonging," she continued. "They get a sense that they're important if it (the recognition) comes from a peer group. Our music rooms are filled with students because that's where they want to be. It's their home."
Follow Staff Writer Richard Bammer at Twitter.com/REBammer.


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Is there anyway we can get Eddie Griffin and Bracey Wright?
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Is there anyway we can get Eddie Griffin and Bracey Wright?
Yeah, an Escalade with free porn on the screen and an unlimited supply or mortar.
OH SNAP.................................................. .Hunter
yeah we could trade with MIN because they need players like Jeff Foster and Stephen Jackson, but I'm not sure I see why the Pacers would want either of these two
why would we need either of those players when we are already set with other players in their positions
[/center]If you havin' depth problems, I feel bad for you son; I got 99 problems but a bench ain't one! - Hicks
I could see Minnesota needing a player LIKE Foster.. but they definitely wouldn't take on his contract.
And Stephen Jackson? What would he bring to the table that Ricky Davis doesn't? I, for one, think Ricky is even a better player..
Eddie Griffin is a defensive and rebounding machine. He has shot blocking ability and can hit the open three (31% career). I was thinking Bracey cause of shooting but James White would play over him anyways
While EG would be a great fit on the court, off the court he wouldn't be a guy the Pacers want to touch, period.
As for Bracey, he is a chucker but isn't that athletic and versatile player I think Bird is after. I think that if the Pacers really want to add shooting, there are better opitions out there than Bracey Wright.
BTW spreedom, what do you mean Minneosta wouldn't take on Foster's contract? He is one of the fairest payed players in the league, IMO. His contract is easily acceptable.
I think the last thing Minnesota would want is to take on more salary.. especially since it seems like their entire roster is under contract for another 4 years...


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The California Transportation Commission Tuesday allocated $64 million to 43 statewide projects intended to repair streets, highways and bridges, including $20,000 for projects in McKinleyville.
Locally, the money will be used for construction of sidewalks and bike lanes on School Road between Fisher Road and Salmon Avenue in McKinleyville, a Caltrans press release said.
Of the total statewide funds, $42 million is from Prop. 1B, a transportation bond approved by voters in 2006. The remaining allocations, $22 million, came from assorted transportation accounts funded by state and federal dollars.


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Nava making the most of his opportunity
BOSTON -- John Farrell didn't know a whole lot about Daniel Nava when he returned to become Boston's manager this season.
But Farrell has witnessed the latest chapter in the story, as Nava -- who has been doubted at every level -- has become one of the more consistent hitters on the Red Sox's roster this April.
To Farrell, Nava is no longer just a feel-good story, plucked out of the Independent Leagues after spending two years as the equipment manager at Santa Clara University.
"He's gained valuable experience at this level," Farrell said. "I'm sure it's given him confidence. He believes he can compete and contribute every day at this level."
Nava entered Sunday's game against the Astros with a .402 on-base percentage, 11th-best in the American League. While he's always been a player who is going to earn at least one good pitch in at-bat (he's 71st among all AL batters, averaging 3.74 pitches per plate appearance), Nava has gotten better at making pitchers pay for mistakes.
"The one thing he always showed was patience at the plate, a good overall approach," Farrell said. "He's believed in himself more now that he's gotten more at-bats at the big league level. He's picked out counts where he's looked to drive the ball with a little more authority, which has been the case.
"It speaks a lot about what he's done personally and the work he's put in. I don't even think twice about putting his name in the lineup. He's a very good player."
Jason Mastrodonato is a reporter for MLB.com. Follow him on Twitter @jmastrodonato. This story was not subject to the approval of Major League Baseball or its clubs.


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Ewon, a provider of industrial VPN routers and Ethernet modems for PLCs and machines, has joined the Mitsubishi Electric Automation E-Factory Alliance Program. Mitsubishi (Vernon Hills, Ill.) introduced the third-party referencing program as means to help customers increase productivity and reduce total cost of ownership in their automation processes.
As a member of the program Ewon (Nivelles, Belgium) will offer access options including remote HMI capability for monitoring machines using a built-in web server, data logging capabilities and alarming features. According to Mitsubishi, after setting the correct IP address, no programming of hardware is required to use the Ewon devices on its machines.
Ewon, visit ewon.biz.


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Berkman not afraid to bunt
OAKLAND -- The Rangers were trailing, 4-1, in the fourth inning on Monday when Lance Berkman went to the bunting game. He led off the inning batting left-handed against Oakland right-hander A.J. Griffin and was facing the usual drastic shift. The Athletics had three infielders on the right side and their third baseman was playing shortstop.
So Berkman tried to bunt it past Griffin on the left side for a leadoff single. But Griffin got off the mound quickly and was able to throw out Berkman at first.
Berkman is not afraid to bunt against the left-handed shift. He has three bunt base hits in his career.
"Coming into last night, I think I was batting .500 trying to bunt," Berkman said. "If they're playing that crazy shift and nobody is on that side of the field, you just have to get it past the pitcher. I didn't do it. There is a time and a place for it. We were down three runs, their pitcher is throwing a good game, I'm trying to get something going. It just didn't work out."
Manager Ron Washington agreed it was worth a shot.
"He just didn't get the speed on the bunt," Washington said. "If he had bunted it a little harder, Griffin would have had to run after it."
T.R. Sullivan is a reporter for MLB.com. Read his blog, Postcards from Elysian Fields, and follow him on Twitter @Sullivan_Ranger. This story was not subject to the approval of Major League Baseball or its clubs.


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Does anyone know exactly what time the world is supposed to end today? I just wanted to know if it was during market hours or after the close.
The action on Thursday was pretty much more of the same. If you wanted to be bullish you would have to note that despite the fact that this year's market leader, Apple (AAPL), cannot get out of its own way, we've managed to rally. If you wanted to be bullish, you might note that gold, also a previous market leader, has collapsed of late, and while it has garnered attention, it certainly hasn't cause the ruckus it would normally cause in the market.
And heck if you wanted to be bullish, you might even say that as the days go on, it appears less likely we'll get a deal in Washington, and the market seems to shrug that off as well.
Yet, it is my experience that markets that shrug off bad news at the lows are bullish, markets that shrug off bad news after they have rallied tend to be more about complacency than a market that we congratulate for shrugging off bad news.
I still think that in such a situation, it tends to set up a sell-the-news situation more than anything else.
Yesterday I showed the 30-day moving average of the equity put/call ratio. It is still trending down (bullish) so we'll keep our eyes on that sentiment gauge. Another options ratio gauge, the ISE call/put ratio however has seen its moving average tick down. There will be those who say, but ticking down here or there didn't matter on the bearish side, and they would be correct. However, on balance, a peak in this indicator tends to mean a correction is not far away.
Elsewhere, I found it interesting that Nasdaq's 50-day moving average dipped below the 200-day moving average on Thursday, and no one seemed to notice. I grant you that such a situation typically occurs when the market is going down, not when it is a month into a rally, but that's what happened. I am a believer that it matters if the two moving average lines are heading in the same direction. In this case the 50-day is moving down while the 200-day is moving up, so I would be more apt to call it a kiss rather than a crossing.
I went back over the last decade and discovered one other time that this occurred. It was in the spring of 2005. We were about two weeks into the rally off the lows when the crossing took place. It was bullish back then. The main difference is that we were not trading so far above the crossing then as we are now. For now, any decline should find near-term support at those moving averages.
In the meantime, I am more concerned that the number of stocks making new highs has not expanded.


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Hanigan, DeJesus close to returning to Majors
TORONTO -- The Rays could soon return a pair of players from the disabled list in time for the stretch run of the year.
Catcher Ryan Hanigan (left oblique) began a rehab assignment with Class A Advanced Charlotte on Friday, while outfielder David DeJesus (left hand) also suited up with the Stone Crabs for the second time in three days.
Hanigan, who has been out since July 8, suffered a setback when he initially began a rehab assignment in early August and had to be shut down. But with his oblique feeling better, he's set to work his way back from the injury that has cost him more than a month of action.
The 34-year-old backstop, whom Tampa Bay acquired in a three-team deal in the offseason, shouldn't need more than a handful of games before returning to the lineup.
"He's getting really close," Rays manager Joe Maddon said. "As long as there's no setback, three of four days maybe. We have to get him playing fully in a game situation before we can really make that decision. But if everything goes well, it shouldn't be that long."
DeJesus, meanwhile, is set to play his second rehab game with the Stone Crabs. He experienced soreness in his fractured left hand during a recent game with Tampa Bay's Gulf Coast League affiliate, but he also appears set to rejoin the Rays soon.
Maddon said the Rays will likely take it a little slower with DeJesus, which would allow him to receive about a week's worth of at-bats in the Minors before getting activated. The 34-year-old, who hasn't played since June 18, is likely to return once rosters expand on Sept. 1, allowing the Rays to bring him back without having to make a corresponding move.
"He might be closer to the actual roster expansion," Maddon said. "He has been out a long time, and his situation is a little bit different being an outfielder and a designated hitter."
Chris Toman is a contributor to MLB.com. This story was not subject to the approval of Major League Baseball or its clubs.


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WCU School of Music to Present Worship Celebration
Hattiesburg, Miss., January 29, 2013 - The William Carey University Winters School of Music, in collaboration with the choirs and orchestras from First Baptist Church of McComb and Midway Baptist Church, will present a concert titled "Declare His Glory" on Monday, February 11 at 7 p.m. in Smith Auditorium. The worship celebration will feature 110 singers with 60 in the orchestra. The public is invited to attend, and admission is free.


text:
These two favourite UGG Australia styles at Office are back with an all new look that's perfect for summer. The Lo Pro can be worn in many ways thanks to its five functional buttons, undo a couple and fold the cuff down to catch a glimpse of the signature UGG Australia branded lining. The Delaine is a perfect example of sporty-luxe with its sneaker sole and soft sheepskin lining. The light and fresh denim colours, UGG Australia logo and sheepskin insoles provide the added comfort and luxury that we know and love from everybody's favourite brand.
Get them here


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KINGSBURG, Calif. — High heat brought most California fruit crops on early and in ample volumes this summer, raising questions about how supply and demand will match up in the fall.
Grapes are a case in point. The bulk of the state's crop ships after Labor Day. The California Table Grape Commission's April estimate of 106.9 million boxes, if realized, would surpass last year's production by more than 6 million.
But by July some saw higher prices as a possibility.
"We're two weeks earlier than last year," said George Matoian, sales and marketing director for Visalia Produce Sales Inc.
"Coupled with the demand that's also so good, we might see a rise in f.o.b. during the month of September and definitely into the month of October, because we're harvesting a lot more grapes earlier."
"The whole early part of the season has been early," said Sean Stockton, president of Tulare-based Sundale Vineyards.
"It's going to be interesting to see how the middle and the later seasons play out because everything is coming on so fast."
Grower-shippers and marketers expect larger fruit size but marginally smaller volume than last year when the new navel orange crop takes over for valencias, expected to end in October.
The navel industry packed 90 million 40-pound cartons for 2012-13, according to a July estimate by the U.S. Department of Agriculture.
Booth Ranches LLC forecast navel size will peak on 72s.
For the Orange Cove-based grower, maturing groves were expected to bring volume increases as well.
Satsuma mandarins, the first of the easy-peel varieties, should be available in early October, said Joan Wickham, advertising and public relations manager for Sherman Oaks-based Sunkist Growers. Clementines will follow.
"I always say the oranges follow the grapes," said Al Imbimbo, vice president of sales and marketing for Lindsay-based Suntreat Packing & Shipping Co.
"The amount of heat units we've had over the spring and summer will be conducive to great eating quality and perhaps a little earlier start."
Summer's heat seemed likely to make for sweeter kiwifruit out of the San Joaquin Valley.
Kiwifruit, like crops before it, appears to be early, with harvest scheduled for mid-October.
"Obviously with 100-degree weather the last 20 days, the sugars are really increasing," Dan Spain, vice president of sales and marketing for Kingsburg Orchards, said in late July.
"With the canopy, the fruit just loves that."
Volumes are expected to be similar to last season, when the industry shipped about 7.5 million 7-pound tray equivalents, according to the Sacramento-based Kiwifruit Administrative Committee.
Harvest will continue through the end of October or early November, and the kiwifruit are typically marketed through May.
Madera-based Western Fresh Marketing plans to start shipping persimmons — mostly fuyus — around Sept. 18, said Chris Kragie, sales manager. That's five to 10 days earlier than usual.
At Giumarra Bros. Fruit Co., Reedley, where hachiyas form the bulk of the crop, production starts around Oct. 1, said John Thiesen, division manager. The typical season runs to Thanksgiving.
The state's niche apple deal should produce 2.47 million boxes by October, according to the Fresno-based California Apple Commission.
Growers expected early fujis to follow galas and granny smiths near the end of August.
Heat could bring cripps pink production, normally an October deal, into part of September as well, said Alex Ott, the commission's executive director.
Stockton-based Primavera Marketing expects galas to finish by Labor Day weekend. Granny smiths and early fujis start there around Aug. 26. It usually starts cripps pink about mid-October.
The volume outlook is better than last year's. Shipments for the 2012-13 season were near 2 million boxes, but the current estimate is still below the usual 2.6 million to 2.8 million.
Bakersfield-based Slayman Marketing expects volume on early pomegranate varieties like granadas and early foothills to be up 10% to 15%, said Ralph Melendez, ranch manager. That production started Aug. 5.
Fowler-based Simonian Fruit Co. expected to start Sept. 1 with its proprietary Urbanekgranates, with early wonderfuls in line for mid- to late September and wonderfuls around Oct. 1, sales manager Jeff Simonian said.
Wonderfuls account for about 80% of the California pomegranate crop.
"The wonderful deal is right on schedule," Tom Tjerandsen, manager of the Sonoma-based Pomegranate Council, said in late July.
"A lot can happen between now and October when they get underway, but so far Mother Nature is behaving and everything is in a positive direction."
Stone fruit
Peaches and nectarines fade away in fall, but with just a month or so left in the deal shippers had much to celebrate as they finally gained access to Australia.
Kingsburg-based HMC Farms shipped the first California stone fruit in a load arriving July 27 at the Sydney airport.
"It's been a long decade of waiting for access to this market," said Marcy Martin, director of trade for the California Grape & Tree Fruit League.


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In 1997 I predicted Ratzinger Would Be The Next Pope. And the last.
And Daniel Shea, attorney and former Catholic deacon agrees … and explains why:
In fact, Shea believes that what he started with the lawsuit may eventually result in the destruction of the entire Roman Catholic Church.
Dan Shea, a former Catholic deacon, has come a long way from the seminary. Whether that's a long way up or a long way down depends on where today's Catholic Church stands in your eyes. In the last five years, Shea has cracked wise about the Pope being gay and a drag queen in front of the Italian Parliament. He got a bishop to declare in open court that it was the church's position that minor children were accomplices in their own molestation. He looked another bishop dead in the eye and told him to kiss his ass.
So it's safe to say, he evokes strong emotions while expressing his beliefs.
In Doe et al v. Roman Catholic Diocese of Galveston-Houston et al, Shea and Khan Merritt allege that a letter then-Cardinal Ratzinger sent to every Catholic bishop on May 18, 2001, constituted an international conspiracy to obstruct justice. This official Vatican document Ratzinger penned in his role as prefect of the Congregation for the Doctrine of the Faith dealt with official church procedure in dealing with clerical sex abuse cases.
Not only did this letter contain the cardinal's current thinking on the subject, it also cited in a footnote a top-secret 1962 Vatican document Shea would eventually flush out.
This 48-year-old document, informally known as Crimen Sollicitationis, considered a smoking gun in some quarters, contains written orders from the Vatican laying bare a system for protecting child molesters. To Shea, Crimen is more than a smoking gun, it is "a nuclear bomb."
Read the full story in the Houston Press here.


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The page you are looking for cannot be found.
The page you attempted to load is not a valid URL.
Perhaps one of the following links would be of interest to you:
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text:
Juliet Tomato Plant
Item# 8586936
This item is currently not available.
Additional Information
Organically Grown Juliet Tomato Plant
- Abundant, delicious, bright red plum tomatoes
- Early maturing; produces fruit in as little as 62 days
- Small, Roma-style fruit
- Sold individually
The small, crack-resistant, bright red plum Juliet tomatoes hang in dense clusters of 10 to 18 fruits. Early maturing, with the first fruits ripening in 62 days from transplanting on average. The small, "Roma" type tomatoes are perfect for roasting, grilling, sauteing and using in sauces and salsas, as well as fresh eating. It's also an excellent choice for drying. This premium seedling is 6" to 12" high in a 4-1/2" pot on delivery. Organically grown by a family-owned and -operated business. Indeterminate.
Product Details
- Non-hybrid (open-pollinated) indeterminate tomato seedling
- 4-1/2" pot
- Plant is 6" to 12" H upon arrival
- Organically grown from non-GMO seed
- International delivery is not available for this item
- Sorry, no shipments to AA,AE,AF,AK,AP,GU,HI,PR,VI
- Faster shipping methods, including Ground, are not available for this item.
- Please provide a physical street address for delivery.


text:
How to lace shoes: over under
Learning to tie shoelaces is an important developmental milestone for kids, but what about lacing up your shoes? Did you know there are more than 30 different ways of lacing shoes? Try this standard over under method for starters.
Number of players:
What you need:
- 1 x pair of lace up shoes with at least four pairs of eyelets
Watch the how-to video to find out how to lace up your shoes in the over under style.
Over Under
This method reduces friction and makes the laces easier to tighten and loosen. It also reduces wear and tear on your laces.
For even numbers of eyelet pairs, you need to begin straight across on the outside and in through the bottom eyelet pairs.
For odd numbers of eyelet pairs, you need to begin straight across from the inside to the outside of the eyelet pairs.
At each eyelet pair, alternate between crossing OVER (on the outside) and in through the next higher set of eyelets or crossing UNDER (on the inside) and out through the next higher set of eyelets.
Repeat until lacing is completed.
Find more how to videos on Kidspot:
- How to make kids cubbies
- How to turn trash to treasure
- Kids string games
- How to make paper planes
- How to make great ocean crafts
- How to halloween
- How to garden with the kids
- How to have fairy fun
- How to - everything with babies
- How to make great art projects
- Active play for kids
- Parenting discussions
- Printables for kids
- Science fun for kids
- How to make paper crafts
- Getting outdoors
- Staying indoors
Find more fun things to make with kids
- Make a dream catcher
- Grow a grass head
- Cute fruit stamps
- Make a rainbow wind spinner
- Costumes and dress up video tutorials
- Kids' craft videos
- Make a fairy garden terrarium
- Coloured pasta jewellery
- Fun recipes to cook with kids
- Make a scarecrow
- 5 great things to make with a box


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We are occasionally at Petco in Riverside at various times.
Please e-mail for appts. to see pets at other times.
Thank You!
Your message has been sent to Sounds of Silent Spirits.
You'll receive a copy, too, at to help you keep track of which pets you've inquired about, and which shelters and rescues you've emailed.
NOTE: Some shelters have physical locations you can visit; some of these shelters may only have pets for a limited time, so please do not wait for a reply—just go visit the shelter! Other organizations are rescue groups run by busy volunteers who may take a while to reply. You can find information about the shelter or rescue group caring for this pet, and their adoption procedures, on the pet's details page on Adopt-a-Pet.com.


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Hi everyone,
for blind people, there is no eye-contact with pictures or movies that could cause craving and for deaf people, there is no ear-contact with sounds that could cause craving, right?
So, is it easier for those blind and deaf people to overcome cravings?
If the answer is "yes", it would be helpful to make ourselves blind and deaf, wouldn't it?
So does the answer have to be "no" because nobody teaches us to make ourselves blind and deaf? But why?


text: With Storm on the run from Khan's concubines the X-Treme team takes action the only way they know how! Meanwhile Rogue becomes a one-woman army in her efforts to save her beloved Gambit! And Bishop leads a team of insurgents as they plot to stop the Invasion from Dimension X -- or die trying!


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Barney could see time at shortstop with Dodgers
ATLANTA -- Although Miguel Rojas will mostly man shortstop while Hanley Ramirez is on the disabled list with a right oblique muscle strain, recently acquired and recalled infielder Darwin Barney also has experience at the position.
"I'm not sure we're as comfortable with Darwin at this point as we are with Miggy," Dodgers manager Don Mattingly said. "I haven't seen [Barney] play short, and Miggy's pretty dang good. Darwin's probably a little bit different offensive player. He's been more established in the big leagues and things like that."
Barney, a former Gold Glove Award winner at second base, has played shortstop, second base and third base during his career, but he prefers the middle-infield spots.
"I will try to move him around a little bit," Mattingly said. "Just talking with him, he's not as comfortable at third as he is at short and second, so primarily [we'll play him there]. We don't really have that need with Justin [Turner] and [Juan Uribe], so third base is not really a major concern. It'll be more short and second with him."
Meanwhile, Rojas plans to make the most of his everyday player status for the next couple of weeks as Ramirez rehabs and heals. As he makes his fifth straight start on Monday night, Rojas already feels his game improving.
"It's been huge for me to make that adjustment against a real pitcher instead of making adjustments in the cage or [batting practice]," said Rojas, who notched his first career three-hit game on Sunday. "You want to do something. You want to produce. You don't want to be just the defensive guy. You want to add something on offense, too, to help the team win."
Joe Morgan is an associate reporter for MLB.com. This story was not subject to the approval of Major League Baseball or its clubs.


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Will C. Wood High School's boys basketball team ran out of gas in a 73-69 loss at Rodriguez on Friday night.
The Wildcats led by 13 points in the third quarter before foul trouble cut down on head coach Mark Wudel's substitution options.
Wood fell to 2-1 in Monticello Empire League play at 13-8 overall.
Jamal Brown and Cameron Moore led the Wildcats with 16 points each. Lejon Sewell scored 12.
Wood hosts Napa on Tuesday.


text:
Tulsa, Okla. • Chris Crawford scored 23 points, including the go-ahead 3-pointer in double overtime, and No. 20 Memphis beat Southern Miss 91-79 on Saturday to win its seventh Conference USA tournament title in the past eight years.
Crawford, the league's sixth man of the year, connected on a 3-pointer from the left wing to put the top-seeded Tigers (30-4) up 78-76 with 2 minutes, 44 seconds remaining. He also had a jumper and a pair of free throws in a 9-0 run by Memphis soon after that finally put away the game.
Daveon Boardingham scored 19 points and Jonathan Mills had 15 points and 17 rebounds for second-seeded Southern Miss (25-9), which nearly clinched an automatic bid to the NCAA tournament. The Golden Eagles instead must hope to get their second straight at-large bid Sunday.


text:
|June 1, 2008
|Keezletown, VA [large map] 38.415, -78.8016
|Cross Country
The Hoo-Ha! saga began way back in 1989; it's formidable stature has grown dramatically even to Virginia's biggest, baddest race. Once designated a NORBA Now that NORBA has morphed into USAC-MTB, that's exactly the kind of USAC-MTB Classic the Hoo-Ha! remains. Most importantly, it clearly defines Virginia Class™.
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text:
Bidirectional Flow Measurement
The Right Flowmeter Is a Balance Between Technical Needs and Cost-Efficiency
Flow measurement plays a critical role in chemical and petrochemical, oil and gas plants. Criticality of flow measurement in the plants has become a major component in overall economic success or failure of given processes. Accurate flow measurements ensure the safety of the process and profits in plants. Better measurement can only be achieved by selecting the best/most suitable flow technology for each flow application. Sometimes, the accuracy required by the end users is the most significant factor for the specific application. The challenge is to find out the value of the product stream being measured, thus providing the most cost-effective and reliable solution to the end users.
Instrument engineers should convince the end user to not install a flowmeter that is more expensive than the yearly value of the stream and the potential loss of money caused by inaccuracies.
A diverse range of flowmeters along with the turndown factors is available for various flow applications, such as regular flow control (steam, gas, utilities, etc), process flow rates, fiscal or custody-transfer metering, and others. Most of these applications will be unidirectional, but some will be bidirectional.
The measurement of unidirectional flow rate is possible with all types of flow technologies, but the bidirectional flow measurement capability is required to measure the flow rates within the same flow loop in opposite directions. This sometimes creates difficult situations, challenges, process interruptions and/or measurement inaccuracies that can significantly affect the production and profitability of the plant.
We will further discuss the selection of the appropriate metering for bidirectional situations and applications, limitations, advantages and disadvantages, maintenance and installation cost.
Bidirectional Flow Measurement
Bidirectional flow lines are not very common in refineries and petrochemical plants, but if they are needed, they are always difficult. For bidirectional flow, the piping scheme uses the same line to accomplish delivery and/or control functions for flows moving in opposite directions (forward or reverse flow), depending upon the process conditions and objectives.
Examples of bidirectional flow are
- Raw water feed to two or more water treatment plants,
- Bidirectional steam lines supplying steam from one unit to another unit in the plant,
- Utility and circulating pumping of dielectric fluid into underground electrical cables in order to dissipate heat generated by high-voltage power lines,
- Gas injected or withdrawn from the gas storage field or reservoir, purging and blanketing of nitrogen in plants,
- Chilled water plant decoupling headers.
Bidirectional Flow Measurement Using Volumetric Flowmeter Options
The selection process of bidirectional flow metering is dependent on application requirements, process demand, end-user accuracy requirements and physical design constraints of the flowmeter itself. Various flowmeters are available with bidirectional flow capabilities, such as the DP transmitter with an orifice, the Venturi or wedge element, the Coriolis, ultrasonic, vortex, pitot, turbine and the magnetic flowmeter.
Instances where a bidirectional flow measurement is required include
- Possibility of having two different flow rates in either direction, due to the process and design conditions, and both flows need to be measured,
- Reverse-flow accuracy is required by end user or by the process.
- The need to measure reverse flow in the process.
- Bidirectional Flow Measurement Using Dual DP Transmitter Options
For bidirectional flow measurement between two process units in a process plant, two steam units linked to each other; i.e., at the time of deficiency of steam in one unit , the other unit will supply the required steam to the deficient unit and vice versa.
If reverse and forward flow rates are identical in both directions and precise accuracy is not required, then dual transmitters, one for each flow direction, are the best solutions for measuring the steam flows in/out of the plant. Two DP transmitters with an orifice plate, along with temperature compensation can be used for the bidirectional flow. In this case, a non-beveled, square-edge type orifice plate should be used, and the two edges of the orifice should comply with specifications for the upstream edge mentioned in ISO 5167 standard. It also is necessary to ensure of the full "upstream" straight lengths on both sides of flow instrument. This must be clearly communicated to the piping design team during design reviews, and before construction begins.
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text:
Don't miss out on a lower price on this hotel
Get an overview of this hotel5-star family-friendly resort near Baga Beach
Collecting Nectar Points
Special Offer: Book by 2 August 2017 and collect double Nectar points!
Simply enter your Nectar card number when you check out. Your points will be credited 35 days after you return from your trip.
*Terms and conditions apply.
Popular property highlights
This family-friendly Arpora resort is located in the entertainment district, within 2 mi (3 km) of Baga Night Market and Baga Beach. Anjuna Beach and Calangute Beach are also within 3 mi (5 km).
Resort Features
5 restaurants, 2 outdoor pools, and a full-service spa are available at this resort. Free valet parking and a free area shuttle are also provided. Other amenities include 3 bars/lounges, a 24-hour fitness center, and a swim-up bar.
Room Amenities
All 154 rooms offer comforts like memory foam beds and premium bedding, plus 24-hour room service and LCD TVs with digital channels. Guests will also find first-run movies, minibars, and coffee makers.Information missing or incorrect? Tell us!Opens in a new window
Resort Rio
Hotel Amenities
Hotel Amenities
Resort Rio features a full-service spa, 2 outdoor swimming pools, a spa tub, and a sauna. Dining is available at one of the resort's 5 restaurants and guests can grab coffee at one of the 2 coffee shops/cafés. Guests can unwind with a drink at one of the resort's bars, which include 3 bars/lounges and a swim-up bar. Public areas are equipped with wireless Internet access (surcharge).
This 5-star property offers access to a 24-hour business center and meeting rooms. 3 meeting rooms are available. This luxury resort also offers a children's pool, a 24-hour fitness center, and spa services. For a surcharge, a roundtrip airport shuttle (available 24 hours) is offered to guests. Onsite self parking and valet parking are complimentary.
- 24-hour front desk
- Babysitting or childcare (surcharge)
- Children's club (surcharge)
- Supervised childcare/activities (free)
- Airport transportation (surcharge)
- Total number of rooms - 154
- Number of floors - 4
- Babysitting or childcare
- Number of bars/lounges - 3
- Barbecue grill(s)
- Breakfast available (surcharge)
- Number of coffee shops/cafes - 2
- Concierge services
- Conference space
- Dry cleaning/laundry service
- 24-hour fitness facilities
- Full-service spa
- Gift shops or newsstand
- Hair salon
- Number of outdoor pools - 2
- Library
- Spa treatment room(s)
- Meeting rooms
- Free valet parking
- Garden
- Luggage storage
- Number of meeting rooms - 3
- Free self parking
- Year Built 2010
- Free area shuttle
- Sauna
- Number of buildings/towers - 2
- Spa services on site
- Spa tub
- Supervised childcare/activities
- Free newspapers in lobby
- Elevator/lift
- Express check-in
- Express check-out
- Tours/ticket assistance
- WiFi (surcharge)
- Laundry facilities
- Poolside bar
- Number of restaurants - 5
- 24-hour business center
- Children's pool
- Swim-up bar
- Television in common areas
- Wedding services
Available in some public areas: Wireless internet access ( INR 100 per night )
Free self parking, Free valet parking
Room Amenities
- Premium bedding
- In-room climate control (air conditioning)
- Ceiling fan
- Air conditioning
- Free newspaper
- Phone
- Minibar
- Coffee/tea maker
- Free bottled water
- Daily housekeeping
- Private bathroom
- Designer toiletries
- Free toiletries
- Shower only
- Iron/ironing board (on request)
- In-room safe
- Desk
- Digital TV service
- Room service (24 hours)
- First-run movies
- Memory foam mattress
Where to Eat
Jalsa - This restaurant serves lunch and dinner. Reservations are required.
Pickle Mango - Overlooking the pool, this restaurant serves breakfast, lunch, and dinner. Guests can enjoy drinks at the bar.
Mama Mia - Overlooking the pool, this restaurant serves dinner only. Guests can enjoy drinks at the bar.
Cafe Rio - This restaurant serves lunch and dinner. Guests can enjoy drinks at the bar.
Pool Side Bar - This restaurant overlooks the pool. Guests can enjoy drinks at the bar.
24-hour room service is available.
Nearby Things to Do
2 outdoor swimming pools are on site along with a children's pool. Other recreational amenities include a spa tub, a sauna, and a 24-hour fitness center.
Spa Services
Zara has massage/treatment rooms. Services include massages, facials, body scrubs, and body treatments. A variety of treatment therapies are provided, including aromatherapy and Ayurvedic.
- Aromatherapy treatments
- Ayurvedic treatments
- Massages
- Manicures and pedicures
- Body scrubs
- Body treatments
- Facial treatments
If you have requests for specific accessibility needs, please note them at check-out when you book your room.
- Accessible bathroom
Hotel Policies
Minimum check-in age is 18
Check-in time starts at 2:30 PM
Special check-in instructions:
Check-out time is 11:30 AM
Payment types
Children and extra beds
- Children are welcome.
- Rollaway/extra beds are available for INR 1500 per night.
- Cribs (infant beds) are available for INR 1500 per night.
- Pets not allowed
You need to know
Extra-person charges may apply and vary depending on property policy.
- Christmas Eve (24 December) Gala Dinner per adult: INR 7000.00
- Christmas Eve (24 December) Gala Dinner per child: INR 7000.00 (from 6 to 12 years old)
- New Year's Eve (31 December) Gala Dinner per adult: INR 10000.00
- New Year's Eve (31 December) Gala Dinner per child: INR 10000.00 (from 6 to 12 years old)
- Gala Dinner on 31 11 per adult: INR 10000.00
- Gala Dinner on 31 11 per child: INR 10000.00 (from 6 to 12 years old)
Optional extras
- Breakfast fee: INR 1000 per person (approximately)
- Fee for wireless Internet in public areas: INR 100 per night (rates may vary)
- Airport shuttle fee: INR 2000 per vehicle (roundtrip)
- Crib (infant bed) fee: INR 1500 per night
- Rollaway bed fee: INR 1500 per night
Hotel Name
- Resort Rio
- Resort Rio Arpora
- Rio Arpora
- Rio Resort
- Resort Rio Goa/Arpora
- Resort Rio Hotel Arpora
We should mention
Only registered guests are allowed in the guestrooms.


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Posted 4 years ago
(3 items)
1971 Story & Clark 45M Organ:
Organ components made by Lowrey Organ Co.
Cabinet (# B&C45M) made by Rockford Republic Furniture Co.
Not much info out there on these, some say they don't exist, heres proof they do. I know Lowrey parts & this is Lowrey components. The cabinet has the furniture companys name faintly stamped on the back edge of the organ. 1 speaker, glider foot pedal & "Magi" drum machine. Lower end & light as a feather .


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San Juan, PR, US
E.go design studio is an achitectural & interior design firm with over twelve years of experience. We specializaed in memorable interiors for residential, comercial and corporate projects.
E.go design studio, San Juan, PR, US, Owner - Principal Architect/Interior Designer
I am the owner and principal designer.
Escuela de Arquitectura Universidad de Puerto Rico, Rio Piedras, PR, US, BArch, Master in Architecture
International Fine Arts College, Miami, Florida, High School, Interior Design Associates Degree
School Medal for General Excellence in Architecture, AIA, Award
Medal for Outstanding Academic Performance, CAAPPR, Award
Cum Laude - Bachelor in Environmental Science, Award
National Chapter for Furniture Design - IFDA, 1st Place
Florida Chapter for Office Furniture Design - FAFM, 1st Place
Florida Chapter for Furniture Design - IFDA, 1st Place
Interior Design Senior - IFAC, 1st Place
Interior Design Freshman - IFAC, 1st Place


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by seanmcguire
on 3/7/2015
The parameters are wrong, but Vas definitely isn't 6 liters. I built test cabinets and these drivers need more volume. I had one in another cabinet while I was waiting for a replacement, and with .6 ^ft3 @ 68Hz they sound much better and don't fart out. One was DOA with a broken tinsel lead - yet another QA oops for MCM. They do stand up to my 100w receiver and have tight bass in the right cabinet.
by iamdarog
on 2/4/2015
Didn't have the bass response I was hoping for, but overall decent for the price.
by ne3e001
on 2/4/2014
I replaced the 6 1/2 speaker in my old Creative Labs PC speaker system with this one. The old one was pretty torn up from age and occasional miss use. I have a sub-woofer that sounds "brand new" now for a very reasonable price and amount of effort. Thanks MCM!.
by MIAgeek
on 1/6/2014
The actual Thiele-Small parameters are Fs=75.Hz, Vas= 6 liters, Qt= 1.12. See my review for the 55-2971 8" woofer. Building a ported system should give you happy results. The Qt is too high for a sealed box This driver or the 8" would be good in the rear shelf of a car. For that, you might want the 4 ohm version.
by amc439
on 10/14/2013
I purchased these to swap out the broken woofers in a pair of no name speakers that I bought cheap overseas 25+ years ago. After an hour of breaking in, these speakers reproduce good quality music. They sent my Infinity reference 2000.1 straight into storage. Now this pair of speakers is comparable to my Tannoy MKII but with less bass (with only 6.5" woofers) and a little less volume. I'm driving them with a modified Tripath TK2050 amplifier and an IPOD as the source. I have been listening to them for a week and am very satisfied with the sound they produce.
Next project is to use a pair of these to fix an old Sansui SP-30 for a friend. Can't wait to see the result.
You can definitely notice the quality control is inline with typical cheaper china made products. I ordered four speakers and one of them has a hole on the rubber surround and lots of glue around it. Looks like they were trying to patch the hole in the factory. A call to MCM had the problem resolved at once without any cost on my side and I received the replacement today. For about $6 a piece, this is probably the best bang for the buck.
Future consideration is to use the 4 ohms version in series to make a tower speaker.
by petersdraggon
on 1/28/2013
I had some 40 year old 14" bookshelf speakers with nice oak cabinets I found at a Good Will for $6 for the pair. They had one two-way speaker in each, I installed these and some small tweeters purchased from MCM and man did they come alive! I think I have $12 in each and they really carry the base far better than I would have believed for the size. At a little over $5 bucks how can you go wrong!
by Rich Benton
on 12/2/2012
These are really good speakers! Very solid frame work and heavy magnets. I installed 4 of these about a year ago in my car audio system powered by MB Quart amps and they pound out great mid bass. still going strong and you cant beat the sound for the price. Quality units.
by edsher
on 9/8/2012
I do pro sound contracting and was looking for a small array system to do small halls for confrencesand wedings and designed two columns and Used these speakers in two columns eight units each and a horn and driver powered with a Bi amp unit and was blown away with the quality untill we are using this system all over. my guys prefer use these than the bulkier yorkvilles
by JohnFrum
on 8/29/2012
I found a pair of Acoustic Research TSW-110s at Goodwill that were in really bad shape. I was going to recone but the cones and coils were too far gone to attempt it. Without having T/S specs or having even heard the originals, I was kind of shooting in the dark for a replacement. I originally purchased these for a different project but decided to throw them in the 110's boxes to hear their bass response. I was blown away. Not only is the bass tight, punchy and accurate but the mids are quite nice too. They seem like they may be a little soft in the midrange but still very nice considering their price. This might change as they break in as well.
The build quality is not great but they are not bad either. They were a little trigger happy with the glue gun when attaching the dustcap. Keep that in mind if you are going for a pretty, exposed woofer type of speaker.
by uchamish
on 7/31/2012
Bought this woofer to replace a super cheap driver in an active sub woofer box that BB sold for almost nothing (you get what you pay for...). The sound is so far improved it is unbelievable! It fits perfectly and delivers far lower and softer bass. A pleasure to listen to. Used to enhance the "Tin Can" sound of a flat TV, does the job right and exceeds expectations. I could have acquired better and pricier driver but for this specific use, this speaker delivers... and at an amazingly low price!
by geomarliv
on 7/16/2012
Replaced a single blown 4 ohm 16cm woofer in a Technics Electronic Organ with two of these in parallel. The sound is perfect now. The family says the organ sounds better than when it was newly purchased. Great value.
by Winman99
on 12/10/2011
I found some Axiom AX 1..5 speakers cheap, that other than having dried out foam surrounds, are in excellent shape. I purchased these to use until I can get a proper repair kit for them. I must say that I am pleasantly surprised how well these sound. Lots of bass for a speaker this small, and they have decent midrange as well. I would say the original woofers are slightly louder (higher SPL), but these are close, I backed off the treble on the amp a tiny bit, and all is well. I like the vented magnet to help keep the voice coil cool. If you are looking for something inexpensive to get an old pair of bookshelf speakers going, these will work great. The high rating is based on price/performance. MCM was quick with the shipping as well.
by rocketman9909
on 10/29/2011
to start, let me tell you these have some of the stiffest cones i have ever seen on speakers this size
also, they have a huge xmax i have never seen at their size
they are pretty loud, but on the highway with the windows down they were a bit quiet for my liking...but they sounded so good i had to find a way to use them...they are the best headphones i have ever had:D
by TheLazyComic
on 2/11/2011
My old 6.5 inch woofers in my Optimus speakers fell apart. Now I love these speakers. Everybody that had heard these speakers loved them. Well, after 13 years of use, the foam edge on the edge of the woofers, (only one of them oddly enough), fell apart. I didn't know how to go with this. I insisted on keeping the cabinets, but what woofer replacement should I get ?? Well, let me tell you, these replacements were the perfect fit. Very close to the original specs, but a bit better. They did the job, my speakers sound as good as they ever did. I have a small studio and these have always been my studio reference speakers... and for good reasons. I'm glad to have them back sounding as good as new. I would highly recommend these to anybody.
by tmacpcandaudio
on 10/6/2010
Used these as mid-woofers in the front doors of an 01 Dodge Intrepid, miles above the nasty, nasally coaxial Volfenhag speakers I'd popped in there previously. In the immensely restricted airspace of the door, these easily reach down to 50hz, and the generous xmax helps them cope very well with bass. Of course, no replacement for a subwoofer, but these will give you all but the lowest bass. The midrange is always the concern with poly woofers, but it's excellent with these. I will admit they're a little 500-1000hz heavy, but a simple loudness eq will tame that. Overall, very pleasant, punchy woofers with good low end bite. Buy 'em, build some stuff! I plan on doing home theater 3-way MTM towers with these as the midbasses, the cheap soft dome MCM tweeters, and the 12" mcm woofers in the bottom, I'll be posting reviews of all of those then.
Requires Adobe Acrobat Reader
50-1271 - Red/Black Binding Post Speaker Terminal Cup Round
Round Speaker Terminal Cup
Perfect for the recessed mounting in the rear of most speaker systems.
53-1070 - 1" Titanium Dome Tweeter 60W RMS
This heavy-duty titanium dome tweeter is ideal for any speaker repair, upgrade, or building project.
Power capacity: 60W/120W RMS/peak
Frequency response: 1.5KHz~20KHz
Impedance: 8ohm
Sensitivity: 94dB
8oz. magnet structure
Required cutout...
53-1080 - 1" Soft Dome Tweeter 30W RMS
This high quality dome tweeter is perfect for repair, upgrade, or new speaker construction.
30W/60W RMS/peak
Impedance: 8ohm
Sensitivity: 92dB
Frequency response: 1.5KHz~20KHz
Required cutout: 3" diameter plus notches for connectors
Mounting depth: 1¼"
LS00385 - Acoustic Wadding Material
Made of white polyester fiber, this is perfect for internal speaker enclosure dampening, this wadding provides the perfect solution to eliminating problematic low frequency internal resonance. This material is a must for any speaker building or upgrade pro...
22-24120 - 22" Black Tactical Weatherproof Equipment Case
Durable equipment case provides maximum shock protection for contents making it useful for instruments, audio/video equipment, tactical gear, photographic equipment and test equipment. Pre-cut cubed foam insert (top layer only) is easily customizable to fit nearly...
They always have good communication and the products I order show up in time.


text:
Giants send down Rosario; Surkamp to 60-day DL
OAKLAND -- Right-hander Sandy Rosario was optioned to Triple-A Fresno after Monday's 4-1 loss to the Oakland Athletics to make room for left-hander Michael Kickham, who will make his Major League debut Tuesday when he starts vs. the A's.
Rosario appeared in four games with the Giants, including a scoreless eighth against the A's on Monday. He's 1-0 with a 6.75 ERA.
Left-hander Eric Surkamp, recovering from left elbow surgery, will be moved to the 60-day disabled list Tuesday to make room for Kickham on the 40-man roster.
Giants starter Madison Bumgarner said he won't necessarily seek out Kickham but if he were asked, he would tell him to "just slow down. That's what I remember when I first came here. It seemed like I was out of the game before it even happened."
Rick Eymer is a contributor to MLB.com. This story was not subject to the approval of Major League Baseball or its clubs.


text:
I started eating really healthy right after my 4th baby in April, 2010. At the 6 month mark post partum I'd lost 65lbs! I did P90X and started running 10 weeks post delivery. But now I've taken it to the next level!!
I've gone raw/vegan! I'm loving it! This is just my third day now, but I already love how I feel more in touch with myself! Love it!


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Moreland gets first start in left
ARLINGTON -- Mitch Moreland got his first start of the season in the outfield on Wednesday and his first Major League start ever in left field. Shin-Soo Choo, recovering from a sprained left ankle, was back in the lineup for the second straight game but still being used at designated hitter.
Manager Ron Washington said Choo could be ready to return to the outfield on Friday against the Angels in Anaheim. The Rangers are off on Thursday.
"It's better but I wanted to give him the next couple of days," Washington said. "He could go out there tonight but I just wanted to give him another day. This was my choice."
Moreland had extensive work in the outfield in Spring Training, both in left and right field. He has played 45 games in right field during his Major League career but Tuesday was his first time in left.
Washington had been using Michael Choice in left field while Choo was sidelined but wanted to make sure Moreland was in the lineup with right-hander Jesse Chavez on the mound for Oakland.
"Mitch does a good job in left field," Washington said. "He's worked out there every day. He'll be fine. But if I have a lead late in the game, I'll use my defensive replacement."
T.R. Sullivan is a reporter for MLB.com Read his blog, Postcards from Elysian Fields and follow him on Twitter @Sullivan_Ranger. This story was not subject to the approval of Major League Baseball or its clubs.


text:
Incidence of Ocular Antibodies in Patients With Sturge - Weber Syndrome (SWS)
- Full Text View
- Tabular View
- No Study Results Posted
- Disclaimer
- How to Read a Study Record
Sturge-Weber Syndrome (SWS) is a neurological disorder characterized at birth by seizures and a large port-wine stain birthmark on the forehead and upper eyelid of one side of the face. SWS is also accompanied by an increased pressure within the eye (glaucoma) which can develop very early in life.
Glaucoma represents a group of ocular disorders that are characterized by the loss of retinal ganglion cells and their axons, damage to the optic nerve, and gradual loss of visual field. Recently, several studies provided evidence that there is a potential role of the immune system in the pathogenesis of glaucoma.
These findings suggest that there might be changes in systemic humoral immunity possibly underlying the optic neuropathy in at least some glaucoma patients.
|Sturge - Weber Syndrome (SWS)
|Other: blood sample tear drop sample
|Study Type:
|Study Design:
|Observational Model: Case-Only
Time Perspective: Prospective
|Official Title:
|Incidence of Ocular Antibodies in Patients With Sturge - Weber Syndrome (SWS)
|Study Start Date:
|July 2007
|Study Completion Date:
|June 2008
|Primary Completion Date:
|July 2007 (Final data collection date for primary outcome measure)
|Assigned Interventions
blood sample tear drop sample
blood sample tear drop sample
Other: blood sample tear drop sample
blood sample tear drop sample
Detailed Description:
|Ages Eligible for Study:
|Child, Adult, Senior
|Sexes Eligible for Study:
|Accepts Healthy Volunteers:
|Sampling Method:
|Non-Probability Sample
Inclusion Criteria:
- Male and female volunteers with SWS of all ages
Exclusion Criteria:
- Volunteers without SWS
Please refer to this study by its ClinicalTrials.gov identifier: NCT00610402
|United States, California
|Beckman Laser Institute Medical clinic
|Irvine, California, United States, 92612
|Principal Investigator:
|John S Nelson, M.D,PhD
|Beckman Laser Institute University of California Irvine
|Responsible Party:
|Beckman Laser Institute and Medical Center, J.S.Nelson, MD,PhD,Professor of Surgery and Biomedical Engineering, University of California, Irvine
|ClinicalTrials.gov Identifier:
|NCT00610402 History of Changes
|Other Study ID Numbers:
|Study First Received:
|January 25, 2008
|Last Updated:
|February 8, 2017
Additional relevant MeSH terms:
Klippel-Trenaunay-Weber Syndrome
Sturge-Weber Syndrome
Brain Stem Infarctions
Pathologic Processes
Brain Infarction
Brain Ischemia
Cerebrovascular Disorders
Brain Diseases
Central Nervous System Diseases
Nervous System Diseases
Vascular Diseases
Cardiovascular Diseases
Neoplasms, Vascular Tissue
Neoplasms by Histologic Type
Neurocutaneous Syndromes
Immunologic Factors
Physiological Effects of Drugs
ClinicalTrials.gov processed this record on September 21, 2017


text: This is why I'm not getting overly upset about the loss to the Rams. This team has done of a hell of a job staying at the top of the division despite all of the injuries they've been through. Now I'll start to get a bit worried and upset if we lose bad in Tennessee on Thursday, but for now I'll try to forget about this Rams game.


text:
Virtual Press Room 2011
March Meeting Information
The APS March Meeting is the largest physics meeting of the year. The 2011 March Meeting had over 7,700 invited and contributed abstract presentations.
March Meeting Media
Meeting Abstracts in the News
Image Gallery
Video Gallery
Journalists wishing further information about the 2011 March Meeting should contact APS Media Relations.
APS Media Relations (firstname.lastname@example.com)


text:
Posted 6 years ago
(1 item)
As this ring was passed on to me by my grandfather before he passed away, I do not know much about it. It has a diamond shaped turquoise stone on the front, with two half moons on either side. Further down on both sided of the band it had a whirling log , which looks a lot like a swastika. I contacted someone recently who replied...
I'm not an expert when it comes to Native American art, but I'm 99.9% certain your ring is actually Navajo with what's know as a "whirling log" rather than a "swastika".... it was probably made in the early 1900's in Arizona or the 4 Corners area.
Any information I can find on this would be great.