text:
|Publication number
|Publication type
|Application number
|Publication date
|Oct 4, 1994
|Filing date
|Dec 17, 1993
|Priority date
|Dec 2, 1992
|Fee status
|Also published as
|Publication number
|Matthew H. Klapman, David J. Frerichs
|Original Assignee
|Klapman Matthew H, Frerichs David J
|Export Citation
|BiBTeX, EndNote, RefMan
|Patent Citations (19), Referenced by (28), Classifications (10), Legal Events (4)
|External Links: USPTO, USPTO Assignment, Espacenet
This is a division of application Ser. No. 07/984,560, filed Dec. 2, 1992.
A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile production by anyone of the patent document or the patent disclosure, as it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.
The invention relates generally to position and/or orientation sensing devices and more particularly to devices for facilitating the tracking of a head or other movable object.
Various devices are known for measuring the orientation of the head (head tracking). Head tracking finds many useful applications. For example, the military uses head tracking to aim gun turrets and to provide heads-up tactical information for the pilot of an aircraft. The private sector uses head tracking as a third hand to allow a handicapped individual to steer a motorized wheelchair, or to allow an individual to manipulate a cursor on a computer screen.
Another application includes the use of head tracking to provide a virtual environment for the user--generally known as "virtual reality". Teachings of such application may be found in U.S. Pat. No. 4,984,179 (Waldern); U.S. Pat. No. 4,884,219 (Waldern); and U.S. Pat. No. 5,130,794 (Ritchey). "Virtual reality describes the host of applications that involve the use of a virtual environment to allow human-machine interaction at a more intuitive level than by typing commands on a keyboard or using a mouse-type device to communicate with a machine. Head tracking is necessary to generate a first-person virtual environment. Typically, the user wears video screens over both eyes and a host computer generates three-dimensional views that correspond to the position of the user's head.
With many known systems, a fixed reference point is compared with the position or orientation of the head by linking the head to the fixed reference point by way of mechanical linkage, optic linkage, ultrasonic linkage, or magnetic linkage, and measuring the position or orientation of the head relative to that fixed reference point. Such systems are described in U.S. Pat. Nos. 4,954,815; 4,565,999; 4,682,159; 5,142,506; and 4,688,037. However, a problem arises with such known head tracking devices since the fixed reference point is off of the body and requires the use of an off-the-body transmitter and receiver configuration that limits the user to a confined space because of the limited range of the transmitters. Known mechanical linkage systems also constrain the user.
The transmitter-receiver configurations typically have a freedom of movement advantage over the mechanical linkage systems but generally require more time to process the received electromagnetic signals before the position/orientation information may be output from the device. This time is referred to as latency or lag time. The off-body mechanical linkage provides almost instantaneous output, or negligible lag time, but severely limits the movement range of the user. Furthermore, such systems tend to be complex and subsequently costly to manufacture and use.
Another device, such as that disclosed in U.S. Pat. No. 5,068,645, offers an advantage over the off-the-body link by using gravity as its fixed reference point and therefore contains only a receiver mounted on the headset. This device is relatively non-restrictive to the user since gravity exists everywhere on the earth. However, such a device may not be readily used in low gravity applications or non-gravity applications such as in outer space. Secondly, this device may be prone to a pendulum effect- The device measures the head position by comparing the orientation of the head to the surface level of a liquid in a spherical container. The liquid's surface stays level due to gravity while the user's head tilts the spherical container. However, the liquid will not stay perfectly level because of inertia, but will rock back and forth when the user's head moves quickly. Such a pendulum effect may hinder the performance of this device. Thirdly, such a device typically only measures the head's angle along a vertical axis. It cannot measure the head's lateral movement along a second axis. Consequently there exists a need for a head tracking device which overcomes the disadvantages of the aforementioned prior art devices.
It is an object of the present invention to provide a relatively simple and inexpensive head tracking device that has negligible lag time similar to conventional mechanical linkage devices while allowing more freedom of movement than the transmitter-receiver pair devices and the conventional mechanical linkages.
It is a further object of the invention to provide a head tracking device that affords lateral as well as vertical tracking.
Yet another object of the invention is to provide a head tracking device for the control of cursor movement or virtual image movement that generates an output to a host computer in the form of relative incremental head movements
A further object of the invention is to provide a head tracking device which outputs head position information to a host computer in the form of an absolute measurement.
It is yet a further object of the invention to provide a head tracking device which allows a user to interact with the head tracking control to initialize a plurality of predetermined boundary ranges which may be used to scale position measurements to allow a larger or smaller displacement of cursor movement, or other object movement, connected to the head tracking device.
The disclosed head tracking device tracks the orientation of at least a portion of an object, such as the head, with respect to a reference point on the object, such as the torso or upper body area of a user. The present invention is a novel device used to determine the orientation of the head along one or two axes. The invention includes a headset worn by the user containing an orientation sensor that determines the angular displacement of the head relative to the torso or shoulder blade of the user through an electromechanical linkage.
In a preferred embodiment, the electromechanical linkage includes a flexible rod, such as a plastic whip and attachment device that may be fastened to a user's torso area and extends to a T-joint that is fastened to a signal generating device, such as a shaft of a potentiometer (variable impedance device), a rotary optical encoder or other suitable signal generating device. The signal generating device is fastened to the headset. The flexible rod contains a clasping device on one end that attaches to the user's clothing or other surface coupled to the user. Another end of the rod reciprocates freely through the T-joint. When the user's head rotates left, right, up or down, the plastic flexible rod moves and rotates the shaft of the variable resistor which corresponds to the rotation of the head.
The variable resistor may be interfaced to the digital domain through the use of an analog-to-digital converter. This quantized digital value is then processed by a host computer to control the movement of a cursor or movement of a vertical image or other selected mechanism. The computer compensates for any physical discrepancy that exists from user to user through a compensation method.
When one orientation sensor is used, lateral head tracking is accomplished. In this configuration, it is necessary that the movement of the shaft of the variable resistor is minimized when the user's head rotates up or down. This is accomplished by the flexible rod since it is free to move up and down in the T-joint.
When two orientation sensors are provided on each side of the user's head, lateral and vertical orientation of the head can be simultaneously measured. The computer reads the value of each variable resistor and can determine the orientation of the user's head by comparing the two values.
In another embodiment, an additional signal generating device, such as a slide potentiometer or slotted flexible rod with an optical sensor for detecting vertical movement, is added to the single orientation sensor to facilitate detection of movement along both the vertical and lateral axes.
One compensation method is disclosed which requires user interaction to set boundary positions to define a user's selected range of movement. The computer configures the tracking system foreach user by executing a software calibration program before the user uses the head tracker in an application. The method includes the steps of measuring position signals, such as voltage drops across the variable resistor, when the user's head is turned to a plurality of boundary or reference positions, then adjusting each value measured by applying a process that utilizes the memorized parameters.
The latency, or lag time, between the digitizing of the variable resistor's value, applying the adjustment method and outputting a final value is negligible since it is below the noticeable threshold value of lag time that may be approximately 50 msec.
FIG. 1 is a perspective view of a user wearing an orientation sensing device for tracking lateral head movement in accordance with the invention;
FIG. 2 is a cutaway perspective view of an orientation sensor as shown in FIG. 1 in accordance with the invention;
FIG. 3 is a schematic diagram of the orientation sensor connected to a computing device to emulate a mouse or interface with a video game controller;
FIG. 4 is a schematic diagram of the orientation sensor connected to serial A/D chip to interface to a video game;
FIG. 5 is a flow chart generally illustrating the process of emulating a mouse using the orientation tracking device in accordance with the invention;
FIG. 6 is a perspective view of a user wearing the inventive tracking device and turning his head laterally in either direction to illustrate the flexing action and rotation of the connecting member of the orientation sensor in accordance with the invention;
FIG. 7 is a perspective view of a user wearing two orientation sensors to facilitate lateral and vertical orientation tracking in accordance with the invention;
FIG. 8 is a perspective view of a user wearing one orientation sensor of FIG. 2 on the temple area and another orientation sensor of FIG. 2 on the back of the head to facilitate lateral and vertical orientation tracking in accordance with the invention; and
FIG. 9 is an partial cross-sectional view of another embodiment of an orientation sensor to facilitate lateral and vertical orientation tracking in accordance with the invention.
FIG. 1 illustrates a preferred embodiment of a head tracking device 10 worn by a user 12 about the head 14. For purposes of discussion, since the head 14 generally moves with respect to the torso area 16, shoulder blade or upper body area, head movement from left to right or right to left will be considered lateral movement along one axis whereas head movement in a vertical, up and down direction will be considered as longitudinal movement along a second axis.
The head tracking device 10 includes a housing 18 for attaching to the movable portion of the object, such as the head 14. The housing 18 may be a headset which in the case of a virtual reality application may have a visor 20 containing a plurality of video display screens (not shown).
The head tracking device 10 further includes an orientation sensing mechanism 22 or position sensor, such as an electromechanical linkage configuration, connected to the housing 18 and having an attachment portion 24 adapted for attachment to a reference portion of the object, such as the torso 16. In the case of a person, the torso may be considered a substantially non-movable portion with respect to the head.
The attachment portion 24 connects to connecting member 26, such as a T-joint sleeve, through a flexible rod 28. For purposes that will become apparent later, the flexible rod should be made from a material having sufficient memory, such as thermoplastic, so that the rod returns to an original shape after flexing. The connecting member 26 attaches to a signal generating device 30, such as a rotary potentiometer (variable resistor) or optical rotary encoder, and responds to movement of flexible rod 28 to actuate the signal generating device 30. As shown in FIG. 2, the connecting member 22 may be a hollow T-joint having a channel 32 through which the flexible rod 28 may reciprocally slide, and a base 34 for rotatably connecting to a shaft 36 on the signal generating device 30. The signal generating device 30 may be a rotationally adjustable 1 K variable potentiometer having three connecting leads 38 as known in the art. It will be recognized that the signal generating device 30 may be another type of variable impedance device or any other suitable signal generating device such as a variable intensity optic sensor or the like.
The direction of reciprocation of the flexible rod 26 is shown by arrow 40 whereas the rotational movement to vary the resistance of the potentiometer is shown by arrow 42. The cross-sectional shape of the flexible rod 28 and the inside cross-sectional shape of the channel 32 are formed to facilitate sliding of the rod 28 through the channel 32 during longitudinal movement of the user's head while providing suitable clearance to facilitate rotation of the potentiometer shaft 36 during lateral movement.
The flexible rod 28 may include an adjustable stop member 44 adapted for slidable adjustment along the length of the flexible rod 28. The stop member 44 may be coupled distal the attachment portion 24 to prevent the flexible rod 28 from sliding entirely through the connecting member 26 when the user puts the headset on or removes the headset.
The signal generating device 30 connects to a microcomputer 46 which contains an 8 bit analog-to-digital (A/D) converting circuit to convert the analog signal to a digital signal as known in the art. The microcomputer may be a Motorola 68HC11 microcomputer which has on-board ROM and RAM so that the microcomputer 46 may be suitably programmed. The microcomputer 46 may be programmed to communicate via a standard protocol to a host computer 48 to emulate a mouse. In the case of a virtual reality system, the host computer 48 may generate the image information to be communicated to the display screens on the visor 20 in response to head orientation information as provided by the microcomputer 46. Where the head tracking device is employed to facilitate cursor movement on a display screen, the host computer 48 may be a personal computer or other device utilizing a video display screen.
The attachment portion 24 includes a suitable clasping device or attachment device adapted to attach to a relatively non-movable portion of the object. For example, the attachment device 24 may be an alligator-type clip 24a, a VELCRO™ attachment pad (not shown), or an inverted "U" member 24b adapted to rest on the shoulder (shown in FIG. 7 ) which may couple to the clothing, outer wear, or body of a user.
The flexible rod 28 should be of a flexible nature to allow relatively free movement of a user's head. For example, an unsuitably rigid rod may restrict the lateral movement of the user.
In operation, the user may rotate the head laterally along one axis which will, in turn, cause the flexible rod 28 to push against the connecting member 26, thereby causing the connecting member 26 to rotate as indicated by arrow 42. During such lateral movement, the flexible rod 28 is also allowed to reciprocate through the channel 32 of the connecting member 26 to facilitate freer movement of the user's head. However, vertical movement of the head will also cause the connecting member 26 to be slightly rotated by the flexible rod 28. Consequently, only a single orientation sensor 22 (as shown in FIG. 1) may be needed for head tracking along a single lateral axis.
FIG. 3 schematically illustrates a head-tracking control circuit 50 which includes the microcomputer 46 connected to the signal generating device 30 to determine the orientation of the head. The microcomputer 46 also communicates with the host computer 48 via EIA RS-232A protocol using a plurality of bidirectional ports (PD0 and PD1). The control circuit 50 includes a clock 52 for supplying timing pulses to the microcomputer 46 and a transistor 56 such as an N-Channel FET, for use to receive information during RS-232 communication.
A plurality of visual indicators (LED's) D0, D1 and D2 connect to the microcomputer 46 and are activated to indicate the reference or boundary positions as selected by the user, such as the leftmost position of the user's head, the right-most position of the user's head, and the center position of the user's head. The LED's D0, D1 and D2 may be mounted on the visor 20 so that the user can tell when he has reached the lateral position limits of the head tracking system or may be mounted externally to the headset. Such visual feedback to allow a user to set boundary positions may also be carried out on screen (display devices on the visor in the case of a virtual reality application) via computer control or may not be necessary where such boundary positions are predetermined.
A plurality of resistors 58 and 60 serve to terminate pins on the microcomputer 46 as known in the art. A reset integrated circuit 66, such as a Motorola MC34164, serves to provide a reset condition during power-up but may not be necessary with another suitable type of computing device.
As shown, a first connecting lead of the potentiometer (variable resistor) may be connected to a power supply, a second connecting lead may be connected to a ground return line, and a signal connecting lead may be connected to an A/D input port on the microcomputer 46. Where two orientation sensors are used (best seen in FIG. 7), a second sensor 102 may be connected to the microcomputer by connecting the first connecting lead of each potentiometer in common on the headsets and connecting the second connecting leads in common so that only the signal connecting lead from the second sensor 102 needs to be connected to the externally mounted microcomputer 46.
The tracking device may be used with a number of different methods for determining the orientation of the user's head to control a cursor or otherwise move a virtual image or machine such as a medical operating instrument. One method outputs the relative change of the user's head orientation to a control device such as the host computer while another method outputs an absolute value corresponding to the orientation of the user's head.
FIG. 4 schematically illustrates the use of the tracking device 10 as interfaced with a video game. The signal generating device 30 connects to an A/D integrated circuit 70, such as an LTC1096 which converts the analog voltage generated by the signal generating device 30 into a digital position value. The position value is communicated to a game connector 72 which interfaces with a game controller (not shown). The game controller carries out the necessary computing so that the microcomputer 46 is not needed. A transistor 74 connected to the latch output from the controller serves as a signal inverter which is needed in this case to interface with a NINTENDO™ game unit (not shown). The A/D converter 70 converts the position signal to a digital signal and transmits the digital signal to the game controller for its use in determining the movement of the cursor or image.
FIG. 5 is a flow diagram generally indicating a method of determining the relative change of head orientation that may be used by the computer 46, or host computer, to determine the lateral orientation of the head and control the position of a cursor on a screen. The process compensates for physical variances between user's head movement ranges, e.g. users having different maximum and minimum angular displacements in the lateral direction.
In block 80 the method starts by initializing the microcomputer 46 or otherwise setting the appropriate inputs to a level to begin head tracking. After the system has been initialized, an alignment process begins as shown in step 82. The alignment process starts with the user defining a range of lateral head movement. The microcomputer 46 activates an indicating device such as DO to inform the user to move his head to a left boundary position. The user moves the head to a desirable left boundary position and activates the pushbutton switch 68. The microcontroller 46 reads the voltage value from the signaling device 30 to determine a left boundary value. Next, the microcomputer 46 activates D1 to inform the user to move his head right, to a selected right boundary position. The user then activates the pushbutton switch 68 to set the right boundary value.
In a like manner, a center LED, D2 is lit by the microcomputer 46 to inform the user to move his head to a center position and activate the pushbutton switch 68 to set the center boundary value. With reference to moving a cursor, the microcomputer through communication with the host computer, determines the number of position segments or "mickeys" (a term used when referring to mouse usage) between the left boundary and the center boundary. This corresponds to the number of cursor positions from a half-screen to the left of the screen. In a like manner, the computer also divides the range from the right to the center boundary position to determine a number of position segments between the center position and the right position. This corresponds to the number of cursor movements per half-screen from the center of the screen to the right of the screen.
In step 84, the user moves his head to a current position. Next, the microcomputer 46 determines whether the voltage reading corresponding to the current position is left of center as shown in step 86. If the current value is left of center, the microcomputer 46 determines whether the prior position was left or equal to center as shown in step 88. If the prior position signal was left or equal to center, the current position value is subtracted from the prior position value to give a relative change in position value as indicated in step 90. This change in position value is then stored in a register after which time a read status signal from the game controller is acquired as shown in step 92. The change in position value as determined in step 90 is then used in step 94 to generate a packet of information understood by the control device or host computer. The change in position value is then transmitted in the form of a packet to the host computer as shown in step 96. If the user no longer wishes to use the head tracking device, the user may then indicate an end session as shown in step 98 whereafter the microcomputer 46 will stop and the process ends as shown in step 100. However, the process may continue continuously to give a current position reading of the user. Consequently, the microcomputer 46 will obtain a current signal in step 84 and repeat the orientation determination process.
Referring back to step 88, if the current signal value is left of center, but the prior signal was not left or equal to center, then the computer computes a change in position value equal to the center value minus the prior value plus the current position minus the center position as shown in step 102. This information is then sent back to the host in a packet of information as previously described. Where the current position is not left of center, the computer determines if the prior signal is to the right or equal to center as shown in step 104. Where the prior signal is to the right or equal to center, the change in position value as shown in step 106 is determined by subtracting the current value minus the prior value. However, where the prior value from step 104 is not to the right or equal to the center value, the change in position value is determined by subtracting the prior value from the center value and adding the result to the subtraction of the current value minus the center value as shown in step 108. Consequently, the aforedescribed method generates a relative change in relative position signal instead of an absolute position indication signal.
To accommodate different applications, the change in position value determined by the method shown in Fig- 5 may be scaled by a suitable scaling value to facilitate disproportional movement between a user's head and the controlled unit such as the cursor, image, or a machine. A user may wish to amplify or attenuate the position moved by the user based on a desired amplification or attenuation scheme. For example, where the user desires a large change in head position to result in small change in cursor movement, the change in position value may be scaled down and consequently attenuated so that the control device or video display device will not move the cursor in a proportional manner. Conversely, where the user desires a small movement of the head to result in a large movement of the cursor or virtual image, the resulting value from the method in FIG. 5 may be amplified before being sent to the control device to transform the small movement in the head to a large movement of the cursor.
It will also be recognized by those skilled in the art that the use of determining a center position may be unnecessary where a less accurate position value would be suitable. Conversely, it will also be recognized that an increased number of predetermined boundary values may also be used to get a more accurate position determination. For example, instead of using three boundary values corresponding to the left, center and right positions, a system may use four or more predetermined boundary positions to get a more accurate reading of the lateral displacement throughout the complete displacement range.
Another orientation detecting method which may be incorporated with the orientation sensor 22, may be referred to as an absolute position indication method. In such a method, the predetermined range defined by the position boundary parameters may be represented as a digital number from 0 to 255 such that each incremental movement corresponds to a 1/256 of the range. Hence a voltage reading corresponding to the current position will be converted be the A/D connecting circuit and used as the absolute position value to indicate the current position of the head. Therefore, the microcomputer 46 need not go through the subtraction process of FIG. 5 to determine a change in position value which is sent to the host computer. Such a method may be suitable for controlling a cursor in a game.
FIG. 7 illustrates a head-tracking device 100 which incorporates two position sensors 22 and 102 to provide both lateral and vertical head tracking- The second position sensor 102 is substantially identical to that of position sensor 22 shown in FIG. 2. The two orientation sensors 22 and 102 are attached to the housing 18 on either side of the user's head approximate the temple area. It has been found that the sensors 22 and 102 should be as close to the center line of the head as possible to obtain a more linear output from the sensors. However, practical considerations such as comfort of the user should also be taken into account.
The second orientation sensor 102 includes a signal generating device 104 substantially identical to that of the orientation sensor 22. Both signal generating devices 30 and 104 are connected to the microcomputer 46 as shown in FIG. 3 to provide head orientation signals to the microcomputer 46.
In operation, the microcomputer 46 receives input signals from each of the signal generating devices 22 and 102. It has been found that each of the sensors may be actuated during movement. Consequently, not all head positions generate unique position values. However, it has also been found that a small range of head movement may generate corresponding values that are unique for each position. Therefore, a one to one correspondence between the range of head movement and the range of cursor movement may be facilitated through scaling as previously described. For example, the microcomputer 46 may scale the small range of unique values so that the small range of movement corresponds with complete coverage of the entire area of the display screen. Thus, a small movement of the head may be transformed into a large movement of the cursor.
FIG. 8 shows a different location for the two orientation sensors 22 and 102 wherein one orientation sensor 102 is positioned in the back of the head along the center line of the head and the other sensor 22 remains proximate the temple area. The placement of the sensor 102 in the back of the head along the center line of rotation affords more mutually exclusive position values for a wider range of head movement. When the user moves the head in the lateral direction, both sensors 22 and 102 are actuated. When the user moves the head in the vertical direction, the flexible rod 28a in the sensor 102 slides through the "T"-joint and does not significantly actuate the signalling device 104. As a result, more unique position values may be obtained with this configuration. As shown, the flexible rod 28a may include a plurality of angles 106 and 108 to allow the user to attach the flexible rod to the torso area of the user.
FIG. 9 depicts a portion of a single orientation sensor 150 for measuring both lateral and vertical movement. The sensor 150 includes an additional signal generating device 152 for detecting reciprocating movement of the flexible rod 28b during head movement. The flexible rod 28b has a plurality of apertures 154 extending a suitable length along the rod. The signal generating device 152 may be an optical reflectance sensor 156 coupled to the microcomputer 46 and positioned in the connecting member 26a adjacent the channel 32 to direct a beam of light onto the flexible rod 28b. The apertures 154 serve to change the amount of optical energy reflected by the rod 28b and received by the reflectance sensor as the rod 28b reciprocates through the channel 32. Such reciprocating movement tends to be greatest when the user moves the head along the vertical axis. Hence, vertical movement may be readily distinguished from lateral movement. The size of the apertures 154 may gradually increase or decrease along the rod so that the direction (up or down) of the user may be readily ascertained.
Other types of signal generating devices may also be used to detect reciprocating movement of the flexible rod. For example, the plurality of apertures may be eliminated by using a linear or sliding potentiometer that may be coupled to the rod so that reciprocating movement of the rod actuates the potentiometer. The output from the potentiometer may be coupled to another of the A/D inputs of the microcomputer 46.
In general, it will be recognized that the attachment portion 24 of the orientation sensors may be attached to a relatively non-movable portion of the person which may be in an area other than the torso or upper body. For example, a user may attach the attachment portion 24 to a shoulder blade area or side of the arm where the side of the arm does not move with respect to the head. In addition, it will be recognized that the terminology used herein of "attaching to a non-movable portion" of the user includes attachment to clothing or outer covering or other surface which remains substantially fixed relative to the movement of the user's head. Therefore, a shoulder harness may also serve as a suitable attachment portion as shown in FIG. 7 for the orientation sensor 102.
Also, it will be recognized that yet another method for determining the boundary or range values of the total lateral movement of a user may be based on a priori knowledge of a statistically determined angle displacement range. For example, it may be determined that a typical user has a total angular displacement of 120�, as a result, a user may forego the range setting process of activating the push button since the computer knows the range. Therefore, the computer may assume that the boundary values lie 120� apart where the center value lies at the 60� value.
The Appendix is a code listing of a program for use by the microcomputer 46 of FIG. 3 to determine lateral head orientation in accordance with the method described with reference to FIG. 5. The head orientation data is transmitted over the RS-232 interface in a format which emulates a Microsoft™ mouse for an IBM PC™ compatible computer. This listing contains material which is subject to copyright protection.
Specific embodiments of novel methods and apparatus for head tracking has been described for the purposes of illustrating the manner in which the invention may be used and made. It should be understood that the implementation of other variations and modifications of the invention in its various aspects will be apparent to those skilled in the art, and that the invention is not limited by the specific embodiments described. It is therefore contemplated to cover by the present invention any and all modifications, variations, or equivalents that fall within the true spirit and scope of the basic underlying principles disclosed and claimed herein.
|Cited Patent
|Filing date
|Publication date
|Sep 13, 1963
|Jan 11, 1966
|David L Beatty
|Universally pivoted switch actuator mechanism
|Jul 30, 1976
|Jun 26, 1979
|American Tractor Equipment Corporation
|Depth indicating means for a tractor supported tool
|Apr 1, 1983
|Jan 21, 1986
|Prime Computer, Inc.
|Light pencil
|Jun 20, 1984
|Jul 21, 1987
|Personics Corporation
|Apparatus and method for controlling a cursor on a computer display
|Apr 19, 1982
|Aug 18, 1987
|Mcdonnell Douglas Corporation
|Electromagnetic communications and switching system
|Sep 3, 1985
|Apr 12, 1988
|Nec Corporation
|Graphical display apparatus having a coordinate correction circuit
|Jun 5, 1987
|Jun 6, 1989
|Toyota Jidosha Kabushiki Kaisha
|System for controlling a robot in association with a rotary table
|Nov 20, 1987
|Aug 1, 1989
|Hitachi, Ltd.
|Master-slave manipulators with scaling
|Jan 15, 1988
|Nov 28, 1989
|W. Industries Limited
|Method and apparatus for the perception of computer-generated imagery
|Jun 17, 1988
|Sep 4, 1990
|Delmonte Jeffrey C
|Head positioning system
|Oct 16, 1989
|Sep 11, 1990
|Technion Research And Development Foundation Ltd.
|Single camera three dimensional head position sensing system
|Sep 7, 1989
|Jan 8, 1991
|W. Industries Limited
|Method and apparatus for the perception of computer-generated imagery
|Mar 15, 1989
|Jun 4, 1991
|Kabushiki Kaisha Toshiba
|Manipulator operating apparatus
|Mar 21, 1990
|Aug 6, 1991
|Roger Kaye
|Forearm mounted multi-axis remote control unit
|Sep 25, 1990
|Nov 26, 1991
|Wang Laboratories, Inc.
|Computer input device using an orientation sensor
|Mar 29, 1990
|Jul 14, 1992
|Ritchey Kurtis J
|Panoramic display system
|Oct 22, 1990
|Aug 25, 1992
|Logitech, Inc.
|Ultrasonic position locating method and apparatus therefor
|Aug 19, 1991
|Jul 13, 1993
|University Of Maryland
|Computer vision system for position monitoring in three dimensions using non-coplanar light sources attached to a monitored object
|May 14, 1992
|Jul 20, 1993
|Yamaha Corporation
|Image control apparatus
|Citing Patent
|Filing date
|Publication date
|Jan 6, 1993
|Jun 11, 1996
|Virtual I/O, Inc.
|Sourceless orientation sensor
|May 13, 1994
|Jan 28, 1997
|Kabushiki Kaisha Toshiba
|Spatial motion pattern input system and input method
|May 8, 1995
|Apr 8, 1997
|Virtual I/O, Inc.
|Optically corrected helmet mounted display
|Nov 16, 1994
|Jun 3, 1997
|Lautzenhiser; John L.
|Electronic controls for linear and rotary actuators
|Jun 6, 1995
|Jun 24, 1997
|Virtual I/O, Inc.
|Optical correction for virtual reality and heads up displays
|Jun 6, 1995
|Sep 30, 1997
|Virtual I/O
|Image correction in virtual reality and heads up displays
|Dec 1, 1994
|Nov 11, 1997
|National Semiconductor Corporation
|Remote computer input system which detects point source on operator
|Sep 15, 1995
|Apr 21, 1998
|Matsushita Electric Industrial Co., Ltd.
|Three-dimensional image display apparatus
|Sep 10, 1996
|Jun 9, 1998
|International Business Machines Corporation
|Schematic guided control of the view point of a graphics processing and display system
|Jun 19, 1996
|Aug 18, 1998
|International Business Machines Corporation
|Precise calibration procedure for sensor-based view point control system
|Feb 7, 1994
|Jan 26, 1999
|I-O Display Systems Llc
|Depixelated visual display
|Aug 31, 1994
|May 11, 1999
|I-O Display Systems Llc
|Personal visual display system
|Oct 17, 1997
|May 11, 1999
|I/O Display Systems, Llc
|Intensified visual display
|Jun 7, 1995
|Sep 7, 1999
|I-O Display Systems Llc
|Head-mounted display with image generator, fold mirror and mirror for transmission to the eye position of the user
|Jul 12, 1996
|Nov 23, 1999
|I-O Display Systems Llc
|Head-mounted personal visual display apparatus with image generator and holder
|Jun 6, 1995
|Nov 23, 1999
|I-O Display System Llc
|Non-orthogonal plate in a virtual reality or heads up display
|Aug 31, 1994
|Aug 1, 2000
|I-O Display Systems Llc
|Personal visual display
|Oct 17, 1997
|Nov 7, 2000
|Kabushiki Kaisha Toshiba
|Method and apparatus for generating information input using reflected light image of target object
|Mar 23, 1998
|Dec 12, 2000
|I-O Display Systems Llc
|Personal visual display system
|Mar 10, 2001
|Jul 30, 2002
|Proportional actuator control of apparatus
|Mar 23, 1998
|Feb 18, 2003
|Canon Kabushiki Kaisha
|Apparatus for presenting mixed reality shared among operators
|Aug 12, 1999
|Nov 6, 2007
|British Telecommunications Public Limited Company
|Predicting avatar movement in a distributed virtual environment
|Jan 3, 2011
|Dec 9, 2014
|Thinkoptics, Inc.
|Handheld vision based absolute pointing system
|Jul 12, 2007
|Dec 16, 2014
|Thinkoptics, Inc.
|Free-space multi-dimensional absolute pointer using a projection marker system
|May 5, 2008
|Nov 3, 2015
|Thinkoptics, Inc.
|Free-space multi-dimensional absolute pointer with improved performance
|Feb 15, 2016
|Jan 31, 2017
|Google Inc.
|Use of comparative sensor data to determine orientation of head relative to body
|Sep 26, 2002
|Apr 3, 2003
|Canon Kabushiki Kaisha
|Image experiencing system and information processing method
|Feb 15, 2016
|Jun 9, 2016
|Thad Eugene Starner
|Use of Comparative Sensor Data to Determine Orientation of Head Relative to Body
|U.S. Classification
|345/156, 345/184, 345/158
|International Classification
|Cooperative Classification
|European Classification
|Mar 31, 1998
|Fee payment
Year of fee payment: 4
|Apr 23, 2002
|Maintenance fee reminder mailed
|Oct 4, 2002
|Lapse for failure to pay maintenance fees
|Dec 3, 2002
|Expired due to failure to pay maintenance fee
Effective date: 20021004


text:
Product Spotlight
Featured Research
Quick Stats
You are here
Philip Morris Sues N.Y. Retailer for Counterfeit Product
Action follows police seizure of 184 cartons of counterfeit cigarettes.
RICHMOND, Va. -- Altria's Philip Morris USA (PM USA) filed a lawsuit last week in U. S. District Court against Mastic, N.Y.-based Tammy's Smoke Shop, alleging the retailer sold counterfeit versions of the company's Marlboro brand cigarettes. The lawsuit follows a seizure of 184 cartons of counterfeit cigarettes bearing Marlboro brand trademarks by Suffolk County police, the cigarette maker stated.
The lawsuit is aimed at stopping the sale of counterfeit cigarettes and the unauthorized use of PM USA's trademarks, according to the company.
"The sale of counterfeit cigarettes undermines the value of Philip Morris USA's brands and the legitimate channels through which our products are distributed and sold," Joe Murillo, vice president and associate general counsel for Altria Client Services, said in a statement on behalf of PM USA. "Selling counterfeit cigarettes is illegal, and we will take appropriate action to protect our brands."
The lawsuit was prompted by consumer complaints to PM USA's call center. After receiving the calls, PM USA agents purchased cartons of counterfeit Marlboro cigarettes from the retailer, the company stated.
In New York, PM USA has taken a number of recent actions to protect its trademarks, promote the lawful sale of its brands and safeguard the integrity of the distribution system, according to the company. Since 2002, PM USA filed lawsuits in New York against the owners and/or operators of 71 Internet sites, 21 defendants involved in illegally importing cigarettes and 139 retailers selling counterfeit cigarettes. It also provided information and support for law enforcement investigations involving contraband trade in cigarettes in New York, according to PM USA.
The company also advocates for legislative solutions to the state's contraband cigarette trade challenges. "We continue to urge the governor and legislature to pursue a comprehensive resolution to New York's cigarette tax evasion problems that will restore order and integrity to the legitimate trade in cigarettes," Murillo said in a statement.
Related News:
Altria Q1 Operating Income Down
Bi-partisan Opposition to N.Y. Cigarette Retailer Fee Hike Proposal

subset: commoncrawl


text:
SBOL version 2.1 has now been officially released. This is a backwards-compatible release extending the data model and updating ontology terms and best practices. In addition to minor textual updates and corrections, the key changes are:
The official release is also available on GitHub and the SBOL website, and is available from the BioBricks Foundation as BBF RFC 112.


text:
|Page (1) of 1 - 05/20/13
|email article
|print page
Liam Hemsworth and Miley Cyrus have a lot going on, which means separate promotional appearances on separate ends of the Earth. Miley is at the Billboard Music Awards while Liam is in Cannes for his upcoming sequel 'Catching Fire.'
|Miley Cyrus Attends Billboard Awards, Liam Hemsworth Parties In Cannes
Source:GrabNetworks (c). All Rights Reserved


text:
Help others choose the best products...Write a review
|incl. VAT
|£34.07 £20.90
|excl. VAT
Joop! Le Bain is a fresh floral women's fragrances.
The fresh scent.
Head: lemon, bergamot, aldehydes, orange blossom
Basis: patchouli, tonka, vanilla, ambergris
Heart: jasmine, cedar, sandalwood, lily of the valley
Content 75 ml
Specifications can be changed without notice. Images are for illustrative purposes only. Retail Price (MSRP) means the manufacturer's/supplier's suggested retail price.
Link to Manufacturer's Website: Enter link to the external review


text:
Dainis Zeps
This is information that was supplied by Dainis Zeps in registering through RePEc. If you are Dainis Zeps, you may change this information at the RePEc Author Service. Or if you are not registered and would like to be listed as well, register at the RePEc Author Service. When you register or update your RePEc registration, you may identify the papers and articles you have authored.
Personal Details
|First Name:
|Middle Name:
|Last Name:
|RePEc Short-ID:
- Zeps, Dainis, 2009. "Answer to question what is money: gauge freedom. Physicist's approach to tendencies in world's economy," MPRA Paper 14453, University Library of Munich, Germany.
- Zeps, Dainis, 2009. "The One Savior Paradigm," MPRA Paper 17544, University Library of Munich, Germany.
- Zeps, Dainis, 2009. "World's Economy: what is money? Physicist's approach to tendencies in world's economy," MPRA Paper 14416, University Library of Munich, Germany.
NEP is an announcement service for new working papers, with a weekly report in each of many fields. This author has had 3 papers announced in NEP. These are the fields, ordered by number of announcements, along with their dates. If the author is listed in the directory of specialists for this field, a link is also provided.
- NEP-HPE: History & Philosophy of Economics (2) 2009-04-13 2009-04-13. Author is listed
- NEP-MAC: Macroeconomics (2) 2009-04-13 2009-04-13. Author is listed
Access and download statistics for all items
For general information on how to correct material on RePEc, see these instructions.
To update listings or check citations waiting for approval, Dainis Zeps should log into the RePEc Author Service
To make corrections to the bibliographic information of a particular item, find the technical contact on the abstract page of that item. There, details are also given on how to add or correct references and citations.
To link different versions of the same work, where versions have a different title, use this form. Note that if the versions have a very similar title and are in the author's profile, the links will usually be created automatically.
Please note that most corrections can take a couple of weeks to filter through the various RePEc services.


text:
ITV checks in for B&B sitcom
Sherlock producer Hartswood Films is to make an ITV comedy drama about a 1980s-inspired bed and breakfast in Margate.
Access our premium content: save over £49
Your 14-day free trial has expired. Subscribe today to the full package to access this premium content, plus save over £49 with this offer.
Gain instant access to Broadcastnow.co.uk and take a look at the latest issue and supplements. Keep up to date with the news by signing up to our breaking news alerts and TV ratings. Enjoy all this and more with a subscription to Broadcast. subscribe now to save over £49 or call + 44 (0) 330 333 9414 quoting offer code PYWAL
Try a sample of the digital edition today and see for yourself how you and your company can benefit from a subscription to Broadcast REQUEST A FREE DIGITAL ISSUE OF BROADCAST


text:
Taken Season 1 Episode 14 watch online, Taken Season 1 Episode 14 online, Taken Season 1 Episode 14 online free, Taken Season 1 Episode 14 stream, Taken Season 1 Episode 14 full episode, Taken Season 1 Episode 14 putlockers, Taken Season 1 Episode 14 cast, Taken Season 1 free download, Taken Season 1 kickass, Taken kickass, download Taken Season 1, Taken Season 1 subtitles, Taken Season 1 download, Taken Season 1 online, Taken Season 1 Episode 14 vodlocker, Taken series free download, Taken tv show free download, download series Taken, Taken Season 1 download kickass, Taken Episode 14 free download. You can get more information about Taken on Wikipedia, IMDB and Rottentomatoes. Get more updates of Taken on their social page Twitter, Facebook, Instagram and Google+. Watch Taken Online on FirstShow.me.
Taken Season 1 Episode 14 Watch Online Free. You Can Watch Taken Here on Firstshow.me. Watch Taken s1e14 at Here. Furthermore, You Can Found Other Episodes Of Taken at Here. Taken s1e14 Online Stream Free. Hence Enjoy Taken 1×14 Online Streaming. In Addition, Watch and Stream Taken Episode 14 Online With Us Here at Firstshow.me Without Any Restrictions Or Limitations. Don't Forget To Bookmark firstshow.me For Other Episodes and Series. Get Update More Spoliers of "Taken" with us. Firstshow.me provied you quality videos of all episodes of Taken. Watch Taken Stream Online. Get All Episodes List of Taken at Here.
In any case, his fresh start in Canada was not as loaded with excitement and style as it might appear to be currently. "Truly, going from being a chocolate saint to nothing at all is a major blow particularly on the grounds that I hadn't tried out in 10 years," says Kazmi. In any case, he was resolved to make a vocation in acting not long after he joined the Toronto Film School. Indeed, even after graduation, he did his share of plugs lastly got his break in Canadian TV with The Border in 2009. Taking after that, a phase play called The Indian Wants the Bronx really changed his life. Created by an Indian theater organization, the lead part of Gupta that Kazmi tried was initially done by Al Pacino. "He is one of my top picks thus I advanced toward the tryouts.


text:
Senior Consultant - Automotive & Transportation - New Mobility Solutions - Chiswick, W4 5YF
- Recruiter
- Frost & Sullivan
- Location
- London, Greater London
- Salary
- £70,000
- Posted
- 20 Apr 2017
- Closes
- 23 Apr 2017
- Sector
- Healthcare, Management
Frost & Sullivan, the Growth Partnership Company, works in collaboration with clients to leverage visionary innovation that addresses the global challenges and related transformational growth opportunities that will make or break today's market participants. For more than 50 years, we have developed growth strategies for the global 1000, emerging businesses, the public sector and the investment community. Our "Growth Partnership" supports clients by addressing these opportunities and constructs the foundation upon which visionary innovation becomes possible. This includes our 360 degree research, comprehensive industry coverage, strategy, vision, innovation and implementation. An exciting opportunity has arisen for a business consulting professional to play a key role focusing on the development of new mobility solutions such as car sharing, e-hailing, ride sharing, integrated mobility platforms etc. The practice is dedicated to partnering with leading industry players within the automotive and transportation space, providing strategic research and consulting solutions for clients across a diverse range of sectors and application markets. Key Responsibilities: Strategically develop new business opportunities, enhancing and achieving revenue generation targetsProactively develop and manage client relationships by conducting detailed needs analysis and demonstrating expert industry knowledgeManage the delivery of consulting engagements in accordance to strict deadlinesProject management of global client projects, including management of major consulting assignments from lead qualification through to client deliveryAssist the practice leadership to continue to develop and deliver a compelling value proposition in the logistics & supply chain management sector Business Development Conduct proactive business development within the logistics & supply chain management marketDevelop and maintain strong business relationships with clients at senior management level resulting in substantial repeat businessPromote the entire Frost & Sullivan solution including both syndicated research and bespoke consulting projectsProvide key account management support to the sales teamAchieve a significant personal sales target Consulting Head the delivery of project findings to clients, including interpretation of the business impact of findingsMaintain responsibility for a number of projects simultaneously, designing and managing projects from kick-off to completion as the key contact for the client and manager of the project teamUnderstand projects from the client's perspective, including listening to the client requirements, challenging them where necessary and conceptualising them into a Frost & Sullivan solutionProject evaluation throughout the entire processUnderstand and manage client's expectationsAdopt a project leadership role, monitoring and motivating the project teamLead and support proposal development, pricing and negotiationContribute to internal development of Frost & Sullivan's consulting offering, standards and processesClient and team coaching, promoting the Frost & Sullivan brand as a credible partnership company and building strong internal working relationships Knowledge, Experience & Qualifications; Senior level Consultant with extensive experience in managing client engagementsA thorough understanding of logistics & supply chain, market research & business consultingProven success in direct client interaction and project fulfilment Essential Previous consulting experience within a consultancy environmentExperience in presenting findings to senior level executives within client organisationsA strong understanding of B2B market research and strategic consulting methodologies, within the logistics & supply chain markets (primary and secondary etc)Good business development, client facing and deal closing skillsHigh level of business acumen, with the ability to interpret/analysis data and provide insight on how findings will impact key business issuesStrong project management and leadership skills with exposure to large, complex and pressured projectsOutstanding written and verbal communication skills and an ability to forge strong working relationships both internally and with clientsAbility to work autonomously and also effectively in a team environmentA pro-active, methodical and innovative working practice, with a proven ability to deliver strategic insights to clients in a fast paced environmentA degree level education or equivalent Desirable Post graduate qualification (PhD or MBA) in a related fieldA second European language If you are interested in working in a fast paced, dynamic and rewarding work environment and you meet the requirements of this role, please forward your CV and covering letter outlining your suitability to the email address provided. Only successful applicants will be contacted for interview. You must be eligible to work in the EU for any employer. Frost & Sullivan is an Equal Opportunities employer.


text:
CoreAVC H.264 Video Codec Professional v1.9.0 | 1.12 MB
The CoreCodec CoreAVC High Definition H.264 video codec is based on the MPEG-4 Part 10 standard and is the video codec used in AVCHD, Blu-Ray and in HD-DVD. H.264 is the next-generation standard for video, and CoreAVC™ is being recognized as being the world's fastest H.264 software video decoder.
The efficiency of CoreAVC in 'software' is often compared to be faster than other solutions that try to rely on 'hardware' to increase playback performance of H.264 video.
Plays everything that CoreAVC Standard Edition does but adds support for everyone that needs support for SAT TV, IPTV, DVB. For the highend video zealots CoreAVC Professional Edition even supports SMP processors like the Intel® CoreTM 2 Duo, allowing for even fast multitasking while playing back high-definition CoreAVC H.264 video.
- H.264 Baseline, Main, High profile support
- Interlaced support (PAFF and MBAFF)
- SMP (multi-core CPU) support (limit 4)
- GPU support (to be added**)
CoreAVC H.264 Video Codec - Version 220.127.116.11 (20090210)
- Add: NVIDIA CUDA accelerated video decoding (Thanks NVIDIA!!!)
- Add: NVIDIA CUDA detection to installer
- Add: Tray icon showing NVIDIA CUDA state (green=in use, blue=not in use)
- Add: Tray icon mouse over shows 32bit/64bit states
- Add: Initial installer changes for 32/64bit
- Add: Updated Haali Media Splitter
- Fix: Focus bug related to MCE
- Fix: Focus prevention when the tray icon is off
- Fix: Improve seeking on frames with one IDR frame
- Fix: Various small bugs
homepage - here
Download File
(Rapidshare) | (Mirror)


text:
NOTE: The nameless villian now has a name! >:D
Chapter 11: Vulnerare
Though normally one to sleep in long after everyone else had already risen, Isabel was oddly compelled to get out of bed early, the next morning. She shoved some French toast with cinnamon and whipped cream into her mouth and without a word she was out the door.
Gently hiking up and down the lush, green hills was becoming routine for Isabel. Not only was it relaxing, but she was able to think more clearly when the soothing, tranquil breeze blew through her hair.
All of a sudden, the wind became more dynamic and powerful as a chilling voice began moaning sinisterly. Feeling slightly unsettled, Isabel continued walking but at a slower pace. The moaning became louder and harder to ignore.
"It's me…" the familiar, blood-curdling voice said softly.
"WHO ARE YOU!?" Isabel demanded.
Suddenly, the voice manifested itself into a long, lean, female figure. Her body seemed translucent. It was the same spiritual being that had shown up at the beach party. A menacing smile gradually appeared on her face.
"Hello," she muttered creepily.
"Leave me alone," Isabel stated as she stood her ground and blinked disquietly.
The wicked woman snickered, "That's the last thing I'm going to do,"
Isabel stood and stared in fear.
"I don't believe I have formally introduced myself," she continued. "I am Vulnerare."
Isabel was beginning to get annoyed, "Um…listen, Vulnerare, in the past 10 days, all of my most treasured dreams have come true and all of my worst nightmares have been realized, and I am not about to let some…some evil spirit get in the way of that, okay!?"
She then attempted to walk away but was stopped as soon as Vulnerare caught up to her and blocking her way.
Vulnerare smirked, "I'm afraid I can't let you go…"
"What do you want from me!?" Isabel asked in flustered desperation.
Vulnerare couldn't help but snicker once more, "I don't want anything from you; I am you."
Isabel's eyes widened, "Huh!?"
"I am the personification of all of your fears, insecurities, faults and vulnerabilities." Vulnerare explained.
"…Wow, that's the scariest, most amazing thing I have ever heard…" Isabel declared in petrified fascination.
Vulnerare chuckled under her breath, "You have no idea…"
"…So, you basically represent all my weaknesses…? You're an incarnate of all my deepest, darkest flaws and anxieties…?" Isabel clarified.
"That's right," Vulnerare confirmed. "Like, for example, you're scared to grow up. So, you got what you wanted; you're now stuck in your fantasy world forever, where you'll never grow up…"
Isabel fell silent.
"Bet you wanted to come here to escape your insecurities instead of confront them, isn't that right, my dear!?" Vulnerare tittered evilly.
"Get away from me!" Isabel said as she stomped off angrily.
This time, Vulnerare let her leave as she continued to laugh maniacally. Isabel ran all the way to the cottage nearly in tears.
Later that day, a user named Cc71 came walking down the meticulous stairs in the cottage to greet her friends. Surely enough, StraightACarlaay, Latersgee, Samlovesham and PurpleStripedFudgeParole239 were all there waiting for her.
"Hey, girl!" Laters hailed.
"Hey, guys!" Cc beamed. "What's going on?"
"Not much," Samlovesham replied. "We were just wondering what to do and then we found this old Monopoly game in the closet and decided to play…care to join us..?"
"We also found this hula hoop!" Fudge added as she gracefully and effortlessly swung the hoop around her waist.
"Yeah, there were tons of weird and quirky toys and trinkets in the closet," Carlaay avowed.
Cc raised her eyebrow in curiosity and interest and kneeled down with Carlaay and Samlovesham to play the game.
Within an hour, Slappy, Tash, Lucy and Candy came onto the scene.
"Hello, everybody!" Slappy hollered out with a grin.
"Slappy, what are you doing here…?" SLH asked.
"Just setting up our poker game," Slappy responded.
"You guys play poker..?" Cc asked in intrigue.
"Yeah, you should join us!" Tash said as he smiled at her.
"Well, we were kind of playing a Monopoly game and you guys are invading our space!" Laters irately pointed out.
"Too bad!" Lucy sassed. "You guys have been playing for like an hour; it's our turn, now!"
"Besides, Monopoly is lame; poker is where it's at!" Candy added confidently.
"Did I hear you say you're playing poker!?" Yoshi asked as he popped up excitedly.
"Yes," Lucy answered him as she raised a disapproving eyebrow.
"Strip poker!?" Yoshi could barely contain himself.
"No…" Tash replied uncomfortably.
"Oh, phooey," Yoshi slinked away in disappointment.
Abruptly following his exit, Marc, Maryan and Rosalie entered the scene.
"Guys, guess what!? There's a library here! Who knew!?" Marc announced as he struggled to carry a large stack of books.
"Oh, really…?" Slappy narrowed his eyes skeptically.
"Yes, he's telling the truth!" Maryan affirmed in pleasant surprise.
"I think it might be every book CP has ever read…" Rosalie inferred.
"Ha-ha, I don't care what the reasoning behind it is; all I know is that I'm going to have a major reading session, tonight!" Marc happily announced.
At that, Fudge discontinued hula-hooping as her eyes sparkled with an idea, "You guys, you know what we should do!? Throw an all-nighter!"
The occupied users glanced at one another in confusion.
Fudge giggled, "It will be fun! We can all play poker and Monopoly in unity and harmony! Meanwhile, we can also read all the books and I can finally break my hoop record! Cc, Carlaay, will you guys keep count…?"
"Sure!" they both said.
"I can bake cookies!" SLH timidly suggested.
"I could play my music," Tash supplemented.
"Awesome! Looks like we've got our night planned!" Fudge declared with a toothy smile.
While the young, eager internet friends began buzzing with enthusiasm, things were considerably more serious on the other side of the cottage. Alica and Becky were both walking towards each other from opposite directions. Stares of guilt pierced and punctured into the other's eyes. Finally, they both stopped right in front of each other.
After a moment or two of awkward silence, Alica opened her mouth to say something.
"…I'm so sorry about everything; I've just been going nuts, lately. I swear it's like I only have partial control over what I say these days…"
Becky briefly pondered what she wanted to say in response, "…I feel that way too, actually…" her voice cracked slightly.
"I'm just so sick of fighting over pointless stuff…" Alica continued. "I hate how different things are between us, now…"
Becky blinked sympathetically, "I know, but…" she heaved a sad sigh. "Everything is different, now…"
Quietly observing in the background was none other than Ar0n, who couldn't help but feel a tad responsible for all the trouble. He wanted to say something, but his sweaty palms and trembling voice prevented him from approaching them.
In the intervening time, Jon, SFG and Churchpants were thoroughly enjoying themselves on the bounce house.
"99 monkeys jumping on the bed! One fell of and broke his head!" SFG chanted happily as she bounced.
All of a sudden, Jon tripped and fell off the bounce house.
"Ow! I broke my head!" Jon groaned.
Churchpants rolled her eyes, "Ugh, quit being dramatic Jon; you did not break your head!"
Just then, PurpleJerk ran over to them.
"Jon, Spencie, Echoo! We're throwing an all-nighter tonight and you're all invited! Tell everyone you know!" She screamed and ran away.
The three users were left glancing thoughtfully at each other.
Never was the nightfall more highly anticipated than that night. As soon as the sun went down, everyone began to partake in the many activities.
Dejectedly walking down the stairs after a long day of moping in her canopy bed was Isabel. Immediately noticing all the hustle and bustle as she came down, she walked through a sea of her acquaintances having fun. Loud music was blaring.
At last she made it to the kitchen where Samlovesham, TaraBridgette and Otherworldly Poptart were busy at work making cookies.
"Um, hey guys…" Isabel greeted anxiously.
Samlovesham who was parading around the island counter throwing flour with her two friends trailing behind her, stopped hastily at the sight of Isabel.
Pop and Tara glimpsed awkwardly at one another.
"…What are you guys doing…?" Isabel asked hesitantly.
"We're baking cookies!" Pop answered cheerfully.
"Do you want to help us…?" SLH timorously offered.
"…Nah, you guys look like you're already on a roll without me…" Isabel gloomily responded.
SLH blinked apologetically, "…Um, okay, suit yourself…"
Isabel then walked away, attempting to hide her misery. She hated feeling left out.
As she walked out of the cottage, her mind began to fill with negative thoughts, which was nothing new for her.
All this time they were having fun without me.
They didn't even bother to come looking for me and when they did see me, they didn't automatically ask me to join.
They barely even acknowledged my existence.
Eventually, she made it to the end of the boardwalk at the beach and slumped onto the fence.
Isabel sighed. Even in my own fantasy world, I can never be freaking happy…
The full moon had risen and the stars were twinkling.
Tears began to stream down her cheeks.
"You really are better off alone, aren't you…?" Vulnerare's voice overpowered the region.
Isabel looked around, trying to place her emotional embodiment.
"When you're online, you expect everyone to bow down to you as if you were a real princess; you enjoy the feeling of having power over their every whim….but it's different in real life, isn't it? Now, everyone can see you for who you truly are…a loser!"
With that, Isabel broke into sobs. The truth always hurt the most.
"I'll leave you here to drown in your own self-pity, now..." Vulnerare hissed.
A few hours later, Isabel trudged back inside. Most of the energy had died down but a few were still awake and lurking around.
It was dark, but as soon as she turned on the lights, she spotted Slappy sneaking pie from the fridge.
"Ugh, really Slappy!?" Isabel scorned.
Then, without warning, Yoshi ran across the room naked.
Isabel's eyes widened as he looked at Slappy and absorbed what had just happened.
"He sleep-streaks," Slappy enlightened her.
"Ah," Isabel nodded.
On that note, she groaned and was back up to bed after a hard day.
Sitting quietly on the opposite side of the cottage was Alica. Staring intently into space, she didn't notice Ar0n coming towards her. Once she looked up, her face softened.
Ar0n smiled bashfully and sat down with her. He took her hand and leaned on her shoulder.


text:
Italian automobile manufacturer Ferrari had launched its F430 model between 2004 and 2009. The supercar was designed by Frank Stephenson and was assembled at Maranello, Italy. It was priced INR 1,14,30,463 when the manufacturer launched it.
Also Read: Petrol Dips & Diesel Gets Dearer!
The F430 sports a 4.3-litre V8, rear mid-engine and power is delivered to the rear wheel. The engine is paired to an optional 6-speed manual or a 6-speed F1 electrohydraulic manual. It featured an Alcoa aluminium chassis and as always was ahead and revolutionary for its time.
Also Read: Fiat's 2014 Evolutionary Punto Tested!
Today we found a video where an exotic car drive is on going. Everything is alright just before the driver of the Ferrari F430 decides to turn and accelerate at the same time. The rear wheel spins and throws the car out of shape and damages it beyond recognition.
Video: Ferrari F430 Spins Out Of Control And Crashes!


text:
Drag the puzzle pieces to the right place in order to recreate the image
iBall Andi 4.5P Glitter smartphone was launched in April 2014. The phone comes with a 4.50-inch touchscreen display with a resolution of 480 pixels by 854 pixels. iBall Andi 4.5P Glitter price in India starts from Rs. 3,999.
The iBall Andi 4.5P Glitter is powered by 1.3GHz quad-core it comes with 512MB of RAM. The phone packs 4GB of internal storage that can be expanded up to 32GB via a microSD card. As far as the cameras are concerned, the iBall Andi 4.5P Glitter packs a 8-megapixel primary camera on the rear
The iBall Andi 4.5P Glitter runs Android 4.2 and is powered by a 1450mAh removable battery.
The iBall Andi 4.5P Glitter is a dual SIM (GSM and GSM) smartphone that accepts Regular and Regular. Connectivity options include Wi-Fi, GPS, Bluetooth, FM and 3G. Sensors on the phone include Proximity sensor and Accelerometer.
How to download ALVIN AND THE CHIPMUNKS PUZZLE form iBall Andi 4.5P Glitter?
- Check the Android version to verify compatibility of ALVIN AND THE CHIPMUNKS PUZZLE with iBall Andi 4.5P Glitter.
Find Android version: go to "Settings" - "About the phone" - "Android version". Make sure ALVIN AND THE CHIPMUNKS PUZZLE is compatible with iBall Andi 4.5P Glitter.
- Click the download button to download ALVIN AND THE CHIPMUNKS PUZZLE in iBall Andi 4.5P Glitter.
- Once the download and installation are complete, find ALVIN AND THE CHIPMUNKS PUZZLE in your home screen and tap the icon to open it.
Related apps to iBall Andi 4.5P Glitter
Fashion Design - girls gamesDownload
Angry Birds 2Download
Cut the RopeDownload
Diamond Digger SagaDownload
Dragon Mania LegendsDownload
Candy Crush SagaDownload
Soga CandyDownload
Mermaid's Newborn Baby DoctorDownload
Hack WiFi Password PRANKDownload
Super TankDownload
Xtom FightersDownload
Pursuit of LightDownload
Let's Create! PotteryDownload
Other supported phone models
Huawei Ascend P7 mini
LG G4 Stylus
Micromax Bolt AD3520
Karbonn A111
Videocon Infinium Z51 Nova
Samsung Galaxy Core Prime 4G
Meizu M5
Gionee Gpad G4
Xiaomi Redmi 1S
HTC Desire 601 dual-SIM
Ringing Bells Freedom 251
Intex Aqua Marvel Plus
Sony Xperia C5 Ultra
Yu Yunique Plus
Panasonic T44
Lava Iris 504q
Lenovo S880
LeEco Le 1s
Xolo Q1000 Opus
Swipe Konnect 5.1
InFocus M2 4G
Vivo X6S
ZTE Star 1
Wickedleak Wammy Note 3
Celkon RahmanIshq AR40
Oppo R7
Asus ZenFone 2 Laser (ZE550KL)
Idea ID 918
Fly F50 Q
Spice Mi-514
Lyf Water 11
Coolpad Cool Changer 1C
Nokia P1
Alcatel One Touch Idol 2
Blu Vivo XL
Obi Alligator S454
Motorola Droid Maxx
BlackBerry Priv
Acer Liquid Z530
Archos 59 Xenon
MTS Blaze 5.0
iBerry Auxus Nuclea N2
Philips Xenium W6610
Zopo Speed 8
Zen Cinemax 3
Adcom KitKat A54
Maxx Mobile AX411 Duo
Datawind Pocket Surfer 3G4


text:
If there is a more improbable second-round matchup than this, we'd like to hear about it.
Two teams that looked like they'd be easy pickings in the first round thanks to injury and a dearth of scoring or goaltending instead found some reservoirs of will and toughness. Now the winner will be heading to the Eastern Conference finals. Go figure.
Boston never showed any quit, twice coming back from two-goal deficits to beat third-seeded Buffalo in six games. The Philadelphia Flyers have been cooling their heels after upsetting the second-seeded New Jersey Devils in five games. The Flyers, though, will be without three players they began the series with: Jeff Carter, Simon Gagne and Ian Laperriere. They'll also have to hope veteran backup Brian Boucher can continue his magical run after being thrust into the starting role.
Meanwhile, the Bruins will be getting top center Marc Savard back after he was blindsided by Matt Cooke on March 7.
1. Attrition malnutrition: The Flyers lost two key offensive components in Game 4 against the Devils, as Gagne and Carter suffered foot injuries while blocking shots and will not be available in this series. That means there is additional pressure on youngsters Claude Giroux (six points in the first round), James van Riemsdyk and Ville Leino, who played in just one game in the first round, to pick up the slack offensively. Laperriere will also be lost to the team; he suffered a brain contusion and mild concussion after blocking a shot.
2. The fine line between physical and psycho: The good news for the Flyers is they allowed just four goals on a whopping 32 power-play opportunities against the Devils. But they will be courting disaster if they continue to go to the box at the rate they did in the first round. The problem for them is that one of the areas in which they'll need to assert themselves is physicality. The Bruins manhandled Buffalo through the early parts of their series, and the Flyers will be determined to stand tall, as all Flyers teams do when the going gets tough. Word of warning, though: The Bruins scored six power-play goals on 22 chances and, with Savard back in the fold, will be even more dangerous.
3. Killer B's: A big factor in Boston's first-round upset of Buffalo -- and a focal point heading into the second round -- was the success of its penalty-killing unit against Buffalo. The Sabres were the only team not to score a power-play goal in the first round (the Bruins shut them out on 19 straight attempts). The Flyers were potent with the man advantage against New Jersey, scoring eight times on 29 attempts. Stay tuned.
4. We can be heroes: One of the enduring themes of any playoff season is the unsung or unlikely players who step forward to make significant contributions. You can certainly put Miroslav Satan in that category. People thought so little of Satan's ability he wasn't even playing when the Bruins signed him midway through the season. Over the years, some have questioned his heart, but he was huge for the Bruins in the first round with two goals (both game winners) and three assists. He'll have to man up against a much more physical Flyers team to keep his hero status intact.
On the other side of the playoff fence, there is Daniel Carcillo, more known for being a master of mayhem. He had two goals and an assist versus the Devils, one an overtime game winner. He will be in his element against a very physical Bruins team.
5. The Savvy factor: Savard played only 41 games this season and hasn't played in almost two months thanks to Cooke's blow to the head. Will Savard be gun-shy? How long will it take to get his timing -- so much a part of his finesse game -- back? If he can get into a groove, the Bruins' chances of success immeasurably increase.
• Zdeno Chara versus Chris Pronger: They won't necessarily match up against each other, but this series, likely to be very physical, may turn on which of the team's big men exerts themselves more prominently. Pronger was brought in by Philadelphia for this time of year and he hasn't disappointed, logging 29:03 a night in ice time, scoring twice and adding three assists. Chara, banged up with a broken nose, is averaging 28:46 and also had two goals, including a game winner. They live to make life miserable for opposing forwards, and the team that's most miserable at the end of the series will likely be going home.
• Boston: Rookie netminder Tuukka Rask didn't get on the final Calder Trophy ballot, but he's been terrific in his first playoff experience. He held the Sabres to 14 goals in six games and has a .927 save percentage. Marco Sturm, one of the Bruins' veteran offensive players, has zero points. That won't cut it against the Flyers.
• Philadelphia: Those who criticized Brian Boucher down the stretch (yours truly included) are eating a healthy dose of crow. The goalie was rock-solid, allowing just eight goals on 134 shots in the first round for a 1.59 goals-against average. His save percentage of .940 is out of this world. Scott Hartnell continues his up-and-mostly-down season with just one assist through five games. Good news is that the often-undisciplined winger only had four minutes in penalties in the first round.
• This series should be a bit of a throwback, with every square inch of ice hotly contested. We didn't believe in the Bruins down the stretch and we didn't believe in them against Buffalo, and we find no reason to start now. The Flyers' top-end guys like Mike Richards, Kimmo Timonen, Daniel Briere and Pronger assure us a third straight Philadelphia-Pittsburgh playoff clash. Flyers in seven games.
Scott Burnside covers the NHL for ESPN.com.


text:
SpongeBob's Truth or Square: SpongeBob SquarePants is an arcade party game based on the episode of the same name. It was released on October 26, 2009, the date that the video game of the same name released. It was used only in Microsoft Windows.
After being entrusted by Mr. Krabs to keep the Krabby Patty formula safe, SpongeBob is overcome with grief for losing the recipe. He then relies on the help of the most unlikely companion, Plankton, who wants the secret Krabby Patty recipe for himself. With the help of his friends, SpongeBob must use Plankton's memory machine to retrace the happiest moments of his life to find the Krabby Patty formula in time for the Krusty Krab's Eleventy Seventh anniversary.
Players can flip tiles to add new spaces. If the card meter is full, then the player will be redirected to a mini-game. Players also can use silly hat to steal opponents' happiness.