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The London Peace Conference is an ongoing conference to help end WWIV and to re-establish peaceful relations between NATO and the EU and the SDP. Every nation that wishes to come may present their arguments and terms.
The Conference
British Terms: These are our terms.
- The Federation of the Americas recognises the United Kingdom's sovereignty as a superpower, no longer condescends it, and publicly apologises for doing so
- The state of Sabah will be independent of British Borneo and the Philippines but will remain a state under the EU until it is stabilised and capable of running itself.
- Indonesia will be split between the nationalist party and the democratic party.
- USA and FoA forces will pay for damages to Indonesia.
- The Philippines and the UK will pay for damages to Sabah.
- The Federation and Southern Defence Pact will not pressure the UK, France, or any other major power into giving up colonies as it has caused major global instability. (i.e. Southeast Asia)
- The Federation and all non-European members of the SDP will stay out of European politics (unless it involves a war between communists) and let them be handled by the European powers.
- Cuba be released as independent or a protectorate of the USA.
- We revive the NAC (Nations Against Communism) since it helped to bring us closer together and focus on a common enemy: The Communists.
- We revive the UN.
- Members of the SDP open up to major trade with nations outside of the organisation.
- Yemen: I don't accept these terms (I have 5000 troops fighting under the nationalists) they are almost all unfeasible.
- British Diplomacy: Then make up terms that you think are feasible.
- Yemen Terms: I don't give a monkey where it is held so I will propose my terms
- All foreign parties will leave the Philippines
- The nationalists will take over Indonesia but the democrats will be granted amnesty.
- A UN peacekeeping force consisting of the FoA, USA, UK and France will be stationed in Indonesia.
- The UK will pay damages caused to the Philippines
- All parties who fought in Indonesia will fund rebuilding
Anything I missed
British Diplomacy: We agree to pretty much all your terms and wish to add them to ours but you did leave out one thing. The Philippines did just as much damage, if not more, to British Borneo so they should pay to help rebuild.
French Proposal:
- All forces withdraw from Indoniesia except for a skeleton force that will maintain order.
- A referendum is held on each island on whether they choose to join the Sumatran-based Indonesian state or the Javanese-led one with the goal being a united Indonesia under a democratically chosen government.
- Indochinese and Indian troops will provide a peace keeping force.
- prisoner exchange overseen by french supervision.
- Yemen agrees
British Diplomacy: We like your terms in that you think we should have a referendum on each island. British Borneoan forces will also provide a peacekeeping force if this is agreed upon.
French Dip: The french believe that no British forces should be involved in the peacekeeping as it was part of the original conflict
as such Yndochinese, and Indian or Chinese troops would provide the peacekeeping troops.
US Diplomacy: The US agrees to the French proposal only if the referendum is held after the Javanese and Sumatran forces withdraw from their respective fronts
due to the soviet invasion of Europe the French propose all sides agree to a ceasefire and focus on the greater threat to world pea e which is a resurgent Communist bloc.
British Diplomacy: We agree but after the Soviets are defeated we would like for these terms to be agreed upon and enacted.
Nationalist Diplomacy: If the French and the British are so interested in holding referendums, they can hold such referendums in Algeria, Tunisia and Sarawak. The Nationalists denounce any attempt to divide the unity of Indonesia, and shall at no point support the partition of Indonesia.
- We will no apologize to a power that spent 300 years of its history being a condescending power with a superiority complex.
- We agree the French proposal is amiable but do also agree that the Sumatrans and Nationalists will have to finish this war on their own time. the rest of us have the Soviet invasion of Europe to consider. And while im amiable to pulling out of Indonesia, there is no guarantee that the Nationalists and Sumatrans won't keep fighting after we leave. As much as a peacekeeping force would be possible i see the Nationalists burning out the Peacekeepers to reunite the country. We push for the Indonesian situation to be handled within its own bounds, and post war whichever side wins shall open up relations with all powers.
US diplomacy: We agree with the Federation's suggestion


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Wonderland Presets have been in production since the launch of Lightroom version 1. I've made these presets as needed. They are all uniquely valuable to me as they have been used in my work. I offer them now in a polished state ready to be used as your creativity directs.
Wonderland Workflow is a new set of presets for Lightroom 4. They are Built upon the original Wonderland presets . They are organized into separate modules as to simplify your workflow. They are stackable (with the exclusion of the creative catalyst presets).

subset: commoncrawl


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At the Town of Discovery Bay, we heard your desire for up-to-date information and we are committed to keeping you informed!
Please choose the issue(s) that matter to you to receive periodic updates.
The Town of Discovery Bay requires the submission of a completed and signed application and all documentation by the posted application deadline, unless stated otherwise.
There are no current job openings.
Town of Discovery Bay Employment Application:
Please click here for application
Each Friday the General Manager prepares a "Friday Letter to the Board" on things that are happening around town that affect the Town. The letters are intended to provide an insight into the Town's operational functions from week to week.
Using this Site


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About Us
The Antique Traders opened in San Francisco in 1970. Since our first day, we have carried only investment-quality and museum-quality decorative arts. We have been at the same 2500 square foot location since our first day in business. We have done numerous appraisals for Bonhams & Butterfields auction house and have advised the DeYoung museum in San Francisco. We have been featured in The San Francisco Chronicle, Art & Antiques, and Paul Crist's Mosaic Shades. We are considered by many to be experts in our field.
When Mr. Schneider first began in the Antique business 38 years ago, his research brought him to the Art Nouveau period. He quickly realized he had found his passion. The period features nature and is deeply influenced by the Asian culture and shows very flowing, feminine lines in its design.
The beauty of the period has influenced all of Mr. Schneider's buying decisions. Unless an item is authentically of the period and in excellent condition, he doesn't allow that item in his life. One thing he has realized in his 38 years of business is that he has only been loaned these items for a short period of time, he then sells them to clients and friends so they can share his passion. One regret that he has in this business is that there are not enough of these beautiful authentic period pieces available.


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You're looking at lemon squares. OK, circles. Very very ugly lemon circles, founded on delectable golden shortbread, crowned with mysterious disks of meringue. They taste amazing, but they are the result of a series of fuckups. I committed them on purpose, because it's the only way I know how to learn. Continue reading
Search It!
Recent Entries
- Duck Confit: A Great Way to Fool People Into Thinking You're Fancy
- Total Hack: Ridiculously Easy Panna Cotta
- Mushroom Pie: The Sweetest Pie That Isn't Sweet
- Why Didn't Anyone Tell Me Panna Cotta Was a Cheat?
- People Who Don't Wash Leeks Are Living on the Edge (of Poopville)
- GGS: The Secret Heart of 2 Billion Asian Dinners (Spicy Lettuce Burritos Included)
- Why I Deliberately Effed Up a Perfectly Decent Lemon Square Recipe
- The Feast of February 13: Wooly Pigs, Racked Lambs, Ravicarbonaroli, Batter-Fried Salads and Panna Not So Cotta
- Where Was I? Oh Right… FOOD!!!
- Salad Theory: No More Excuses, People


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Author's description
Art print by Marcus Møller BitschProduct description
Dimension of the frame: 73x53x5 cm
Art print with mount, width: 50 cm
Art print with mount, height: 70 cm
The frame is in black-lacquered Ayous wood.
The materials used for the printing of this artwork are of the highest quality available: Hahnemühle Photo Rag 308 gr 100% cotone.
Epson Ultrachrome HDR color pigment inks provide a guarantee for a period certified by studies carried out by specialized laboratories, ranging from a minimum of 90 to over 200 years, according to environmental conditions in which the work is exhibited or stored.
Art print "Living in your own pollution" processing time: 3 working days upon order placement.
Shipping: 3-4 working days.
Delivery in all Europe for just 7.90 €


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Cricket Australia insist marketing has absolutely nothing to do with a likely Test squad announcement on Monday.
CA cited logistics as the logic behind the date, as it seeks to get the likes of Mitchell Johnson cherry ripe for December 4 when a four-Test series against India starts at the Gabba.
National selectors will meet in Sydney at the weekend to settle on the squad that will assemble in Brisbane on Friday for the series opener.
Mark Waugh, added to the selection panel earlier this year, suggested on Fox Sports that he would have preferred to pick a squad after next week's Sheffield Shield games.
"But that's not a decision the selectors have made," Waugh said. "Cricket Australia have made that. It's for marketing purposes."
Waugh's words triggered memories of the preliminary 17-man squad named before the 2010-11 Ashes series, when players reluctantly fronted a gala event pushed upon them by CA.
But CA team performance manager Pat Howard says Waugh admitted he got it wrong on Friday, and Australia are following the same model that led to a 5-0 Ashes thumping of England.
Johnson, Ryan Harris and Peter Siddle were all rested from the final round of shield games last year, setting the platform for the trio to play all five Tests against England.
CA is desperate to again manage the minutiae when it comes to preparing the pacemen enlisted for Brisbane, Adelaide, Melbourne and Sydney.
The next round of Shield games starts on Tuesday, with CA wanting to finalise a Test squad before then so it can confirm who needs to be rested or restricted to light duties.
However, Howard noted on Friday that "if the selectors feel they need more time to select the squad, that option is always there".
Responding to suggestions that players on the cusp of the Test squad deserved another first-class fixture to impress, Howard said Rod Marsh and his colleagues would not be swayed by one game.
"The selectors look for consistent performances over a period of time and particularly strong performances in pressure situations," Howard said.
Michael Clarke's selection or non-selection will be one of the major talking points of the squad, with the hamstrung captain already ruled out of the shield game.


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|Message view
|« Date » · « Thread »
|« Date » · « Thread »
|Ross Gardler <rgard...@opendirective.com>
|Re: Plans for migrating to SVN?
|Thu, 17 Nov 2011 14:01:42 GMT
On 17 November 2011 13:52, Christian Grobmeier <email@example.com> wrote: > On Thu, Nov 17, 2011 at 2:44 PM, Jukka Zitting <firstname.lastname@example.com> wrote: >> However, don't you think it's a bit counterproductive to enforce the >> migration to Subversion now if it's possible that say in 2012 it might >> already be OK to use Git within the ASF? The result would be that we >> first migrate to Subversion, break history and developer tooling along >> the way, and then switch back to Git to arrive just where we started. > > Actually we are returning to my original post. We don't know how long > it might take, because we have no plan. We just have thousands of > mails flying around. My suggestion is that we work on the plan, the > requirements and try to get this experiment done. +1 Ross
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Product Spotlight
Featured Research
Quick Stats
You are here
LUKOIL Eyes CITGO's Assets
The Russian oil producer is interested in the company's assets that could be put up for sale.
NEW YORK -- LUKOIL, a Russian oil company with a retail presence on the United States' East Coast, is interested in any CITGO Petroleum Corp. assets that might be put up for sale, as the company looks to expand its U.S. presence in the refining market, reported Reuters.
LUKOIL's future plans include the shipment of crude oil from Russia's Timan-Pechora region to the U.S. East Coast to be refined for its gas stations in the Northeast, making stateside refining assets valuable, said Vadim Gluzman, LUKOIL's head of the U.S. branch.
Although the company is not currently in discussions to buy refining assets, it would make plans for refining once plans for shipment are in place, Gluzman told Reuters. Production in the Timan region is slated to begin in 2007.
LUKOIL has approximately 2,000 retail gas stations in the States but could expand to 3,000, mainly in the Northeast, Gluzman told Reuters. He added that the company looks at individual U.S. outlets for sale and would be interested in a chain of gas stations.
"Our [ambition] is to expand our footprint in the United States -- we are looking to buy more sites, more stations in the 13 Northeast states we operate," Gluzman said. "The next step is to integrate that with our long position on the crude production side."
A larger presence in the United States is one part of LUKOIL's larger goal to market itself as a global oil company and create a large presence in the United States' refining and marketing segments, Reuters reported.
"The United States is not only the main financial market in the world; it's the No. 1 gasoline consumer market in the world as well," he continued. "So for us it's extremely important to be present in that market."
LUKOIL came to the United States in 2000, when it purchased 1,300 Getty Petroleum Marketing stations, then buying ConocoPhillips stations in New Jersey and Pennsylvania.


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Hello everyone! I'm back again with my latest card I made for Marvelous Magnolia reminder post. The theme for this month is very easy which is
I really love Magnolia Aladdin themed stamps from "I Believe in Unicorns" collection. They are my inspirations to create this card. The card base is from Magnolia Vintage Box 2 using purple patterned paper. Then I added mini gold tassels to each corner to make it look like the magic carpet.
The Aladdin themed images are from Magnolia "Aladdin Tilda with Lamp" and "Arabic Night" stamps from I Believe in Unicorns 2017 collection. I colored the image with distress ink. I cut the frame in the middle of the card base with Spellbinders Labels Twenty-Four die so the Arabic castle can be seen as Tilda is riding on the magic carpet.
I also added the lamp image that came with Tilda stamp set. I attached a die cut from Doohickey volume 13 to the tip of the lamp to make it look like smoke that comes out of the lamp. The gold glitter ornament is the die cut from Doohickey volume 12.
I decorated the card with banner and stars die cuts from Doohickey volume 9, and Marianne Designs Stars Semi Circle. The sentiment is the stamp from Whiff of Joy 1001 Night clear stamp set.
I also added movement mechanism on Tilda. I made a diy action wobble as I had seen from the tutorial here and attached to the back of Tilda to make her shake as she was riding on the carpet. You can see Tilda move in the video below.
I would like to enter this card to these challenges.
- Craft Heaven Shop Challenge #21 – Anything Goes
- Creative Inspirations Challenge #279 - Anything Goes
- Magnolia-licious Challenge #12 – Anything Goes with theoption of Adding Lace
- Noor Design Challenge – Anything Goes
- Polkadoodles Challenge Week 32 – Anything Goes
- Stamping Sensations August Challenge - Anything Goes
Thank you for stopping by and I wish you a magical day.


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I was so excited that I was finally going to dance camp!.I'd heard about it when I was in the 8th grade but my parents couldn't afford it at the time,but with my dad's new business going good,time changed.
It was already dark,I looked at my watch to check the time,7:05.The bus jerked to a stop and for a minute all the excited chatter of the kids also stopped and then they all erupted into a loud cheer.I unloaded all my stuff from the bus and then waited for the counselor to show me to my room which was a cottage here.As we waited by the bus,a man of average height and dark hair walked to us.He was Mark Watson,the founder of camp 'POP N LOCK'.
'Hi,everybody',he began,'my name is Mark Watson,but you can call me sir',some of the kids probably ones who had been here before giggled when he said that,then he completed'nah I'm just kidding.For those of you new here,the name of the camp is POP N LOCK,but that's just a name,you'll be learning a lot more than just that,you'll learn everything you need to learn to become superstar,but that's up to you and remember everyone has got what it takes,what we're gonna teach you here is how to use that.Alright then,that's all for now,your first lesson will begin tomorrow at 7 A.M.Dinner will be served in another hour until then you can all go to your rooms'.He pointed toward a thick growth of trees and said,'going into the forest without counselor supervision is restricted,your here to have fun not get lost in the woods'.He added,'also there is a man-eating monster in there',again some of the kids giggled.
I dragged my bag into the room,which was very cozy and warm opposed to the chilling wind outside.That was when I noticed the other bed in the room and remembered that everyone was going to have a roommate.I was wondering who my roommate was gonna be when the door opened and a tall boy entered with bags that made it look like he carried everything he owned.He had black hair which covered his ears.His features were somewhat boyish and rugged and he was very childish.He had the biggest smile I'd ever seen and it never left his face.
'Hi, I'm John and I guess I'm your roommate'.'Jake,nice to meet you',I replied.
He just stood there for a second after saying that and then swept right in and we shook hands,during which I noticed strong his hands were and he had muscles everywhere,but somehow that didn't make him lose his boyish looks.After I helped him with his stuff we began to talk,at first we only spoke about general stuff like,where are you from etc.etc. and before we knew it,it was time for dinner so we went to the mess,he was a big eater he filled his white plate till no white could be seen and not even with junk food most of it was filled with salads and green things,I wasn't feeling like eating so all I took was an apple,we sat at the nearest empty table and ate our dinner,the apple in my case.I tried to cop a look at his jeans,but I couldn't,so I had to drop a spoon and 'bend down to get it',which I think made it obvious to him because I was eating an apple, I didn't try again because I didn't him to run away.
But when he got up to dump his tray what I did see was how his jeans perfectly hugged his tight butt. Damn.I wanted to grab him right there and then.
So when he got back,we went back to the room.After a few more minutes of small talk he pulled off his shirt,grabbed a towel from his bag and went to the showers,maybe he assumed that no one would see him without a shirt when he went outside at this time.
I took this,time to myself and changed into the best boxers I owned,so that I could so off my own body but so far he didn't seem interested in me,he never spoke of any girlfriend so there was still hope.Thinking of him made me hard.
He got back,with the towel wrapped around him,but that hid nothing,he was beautiful,his chest was worthy to die for,the way it all added to make him look like he just jumped out of a superhero comic,when he took of the towel he was also in boxers,he must have seen my surprise. He rubbed the back of his head in that boyish,naive way and said,'I hope this doesn't make you uncomfortable or anything'.To which I laughed and replied,'dude do you see what I'm wearing?',he laughed and with every laugh his muscles bulged to their peak and the relaxed,he checked out my entire body then suddenly he turned away from me,maybe there was interest after all.He bent down near his bed to supposedly take out or put away something from his bag,even his back was sexy,no muscle overly bugling or gross but still very sexy,sexy and broad.I traced the lines till I reached the waistband of his boxers which he slid an inch down revealing the very top of his butt. I didn't even know if I was still breathing steadily,the way all his muscles defined themselves when he bent down was insanity,the strain of his calf muscles made it even more difficult to breath,the way the veins flowed all over his body,it looked like a armored robot with veins to supply it with fuel.He zipped his bag and the pushed it over the other side of the bed again waving his butt in my direction,I was starting to think that this kid was a part time stripper the way he threw everything he had at me,yet not really making a move.
He got into his bed,but didn't cover his body with anything,I asked him if I could turn off the light and then we spoke for a little while longer.
Day 1.
We woke up the next day and went for the first class,the instructor introduced himself,Jack.He may seem irrelevant now,but trust me he's important,anyway he showed us some moves,that were pretty cool but John was having trouble in doing them,I was truly surprised that this guy couldn't dance.But to my good luck Jack asked me if I could help him,so I did.First I showed him the moves,slowly,but he still couldn't get one move,so I grabbed his waist,this surprised him a little but he didn't protest and traced my hand up from his waist to his hands to put him into the right position,all the while I was feeling every detail of his body,every muscle,every sharp and smooth ridge that I was dreaming of for the past 18 hours was now in my hands and I was enjoying every inch.I got him in the right position then asked him to do the move and this time he got it right,like a pro actually and I realized that he only pretended to not know how to dance and that was when I was sure that he wanted me as bad as I wanted him.
The next activity was a singing class conducted by Mark,where we had to improvise a few lines and sing with a partner,I'd been writing songs all my life,I wasn't sure if they were any good,it was just a hobby.We all had to pick a partner and I picked John.He wasn't prepared with anything so before our turn,I sang the lines of my song,that I hadn't named,when i was done,for a minute he just stared so I asked him if it was really that bad and he replied,'no,are you crazy that was amazing,Jake I had no idea that you could sing like that'.We sang the song together in front of the entire group and damn this kid could do everything he's voice was amazing,even Mark complimented us.
Day 2.
I had a few more dance classes,they covered jive and waltz,the girl I was partnered with,Amy even gave me her number,I guess she was gonna be disappointed.I hadn't seen John since we left the room,that morning because we had picked different activities on that day.I was roaming aimlessly when I came near the edge of the forest,all those insect sounds filled my ears,as I turned around the corner of was seemed to be a storage shed,someone grabbed me,I tried to struggle but it was no use,he was too strong and I couldn't call for help because his other hand was on my mouth,he pulled me into him and I could feel the hard chest and abs against my back,and a hard cock against my butt.
He whispered in my ears,'don't scream,it's me John,I'm sorry but I couldn't take it anymore'.I grabbed his shoulders and pressed him against the tile wall, kissing him passionately,this worked exactly as I wanted it to,he loosened his hold on me and I pushed away from him and ran around the corner of the shed,I heard him call behind me,but I didn't stop,I was gonna tease a little.
Later that night I played quick game of football with some of the other guys,to me it was just scoping out potential fucks,John wasn't there.I hadn't seen him since I ran away from him.Then I headed to the showers,because I was filthy after the match.I entered the showers,stripped down and stepped into the water,for a while I just let the hot water run down my body and let my muscles relax,just then I heard someone come in,it was John.He must have followed me here.He stripped down and got under the shower next to mine.He began,'Jake,I..uh..I wanted to apologize for want I did,I'm not sorry that I did it,I'm just sorry that I offended you and I like hanging out with you,so please talk to me,I promise I wont do anything like that again'.I was facing away from him,I turned to face him making my erection was obvious.It was the first time that I saw his cock, which was an inch longer than mine,nine inches.I looked at him and smiled and said,'you talk too much',he grasped my cock in one of his sexy hands and began to stroke it gently,with his other hand he was stroking his own cock at the same pace.His hand was shaking,but he knew what he was doing.
'This isn't your first time with a guy is it?',I asked,'nope',he replied.
'Damn,I've wanted you for soo long.',I said.'Then why did you make a move',he asked.'Well I was trying to see if I could get you to make a move,which I did by the way',I winked at him and replied.'Hmmm' was all he said and then he began to stroke my cock faster,I moaned and closed my eyes and let my head fall back,the water pouring down on my face,now his other hand was feeling my body,he started at my left calf,tracing all the lines and details as if he was about to paint me.He move his hand further up until he reached my butt,then suddenly he turned me around and pushed he against the tile wall and he dove into my butt,it was one of the best feeling I'd ever felt,I felt like I was going to explode.I'd cum soon if I'd let him go on,so I turned around and picked him up and kissed him with everything I'd been holding inside me since I first saw him,I pulled away from him and as he was about to come in for another kiss,I grabbed his head from behind and pulled it back,I kissed down his jaw like till I reached his neck,I nipped and chewed on his neck,all the while thinking that if someone took a picture of us right then it would look like some vampire fantasy.When he tried to pull me up,I went a little lower and reached his nipple. I swirled my tongue around it and sucked at it for a bit, teasing it. He was gasping and moaning very loud,I was afraid he was gonna wake someone up,I moved across his chest till I found his other nipple, and again repeated what I did to the first,this time I teased the other nipple with my fingers,at times just tracing around it,this was driving him crazy,his eyes were shut tight,his body was quivering.
I continued my journey down till I reached his sexy abs.I kissed and licked each one,savoring the taste mixed with water.This time I started ascending,but this time he pushed my head down,not wanting the ecstasy to ever end and I happily obeyed.I went all the way down,his hand never leaving my head,he was afraid I might come up again,I giggled.
I put my hand on his cock and I looked up at him and asked him in his own boyish naive tone,which he didn't even know he had,'this is what you want,right?',he moaned but firmly said,'just suck my fucking dick already!!',again I laughed,but didn't obey,he groaned,I went lower,to his calf,I licked it,I kissed it.I began kissing from his calf going up to his thigh,kissing every possible place,then I moved to his balls,kissing each one,the I took one into my wet mouth and sucked on it,he moaned.I applied more suction,this made him moan even louder,his hand came down to my hair and he firmly grasped my wet hair,this made me even hotter and made me suck harder,it was like a chain of events that pushed the pleasure beyond any comprehensible boundary.But then he started moaning even louder than before,I was sure he was gonna wake someone up so I finally gave in.
I licked around his cock,saliva mixing with the hot water,I traced the line all around his member.I brought my mouth to the large tip and kissed it,only the tip,I kissed it again and again,he grabbed my shoulders firmly as if he was holding on to prevent himself from falling.I licked the slit,tasting the delicious precum that was all over his cock now.'Please,I'm soo,fucking close',he moaned,so I took his entire shaft in and he rhythmically fucked my mouth,I moved my tongue around swirling around his shaft and in a few seconds of that he was soon shooting into my hot throat.I pulled back so that I could taste his load and it was some of the tastiest load I'd ever had.
He looked down at me,he was panting like hell,dazed.He was still holding on to me,this time for support.
'Damn, Jake,that was fucking awesome.Man, I'm still seeing stars, I think I nearly died.'
I smiled,and stood up,'I was amazing even for me,John'.
And as I started to wash myself again he grabbed onto my waist from behind and wispered,'Jake you aren't one of the overly-noble,
people who do good things and hope for nothing in return are you?,because...I..I still want to...uh..have sex with you'.
He grabbed my shaft and began to stroke it,I stopped him and smiled.I leaned in nibbling his ear lobe and said,'not here'.
we dried off and headed back to the room,the second he closed the door,I grabbed his towel,threw it off him and pushed onto my bed,again we kissed passionately.
I crawled to his ear again and whispered,'tell me how bad you want it'.I started to stroke his already hardening cock.
Between breaths he said,'Jake...I...I want you to..to..take that dick...and...fuck..my....tight..ass.'
I licked his ear lobe and replied,'only because,your insisting,right?'.
'NO not insisting,begging.I'm begging you to fuck me',he said.
I turned him around, and he propped himself up on his sexy arms. I squeezed his ass firmly . I put some lube that I carried with me on my finger and traced it around his hole, which,had no sign of hair. I stroked him for awhile,then I inserted a finger into his ass.His ass tensed, but after a minute it began to relax.Then I added another two fingers and he shuddered as I slowly pushed them in and pulled them out,he looked back at me and ordered me, 'Get your fucking dick inside and fuck me already!'
First I lubed his hole and then slowly slipped the head of my cock in. I felt him tense and his ass was so tight that it made me gasp.I almost shot my load when his ass muscle closed in around my cock,my cock was in love with his tight warm ass.Every time he relaxed I pushed my shaft a little more in. When I was fully inside him, I stopped so that he would adjust to my cock.
I pulled back and started rhythmically thrusting at moderate tempo, just so he could get used the feeling of my cock all the way in, again and again.Every time my balls slapped against his ass he moaned.All the moaning drove he wild and I began to go faster, pounding my cock into his inhumanly sexy and tight ass. With one hand I grasped a fist full of his hair. With the other I jacked his thick diamond hard cock. He began to grunt his super loud grunt again,so he grabbed the pillow to muffle his screams.I went insane as my pole pushed farther into him.My groans and his gasps filled the air.
Suddenly he threw away the pillow and was moaning, 'Oh god, you're dick feels soooo good up my asss..oh fuck..oh fuck..oh fuck...uh.uh..uh..fuck my ass...harder...harder...uh,,.,.OHHH!!, Jake!!Jake!!, I'm cumming!!!, I'm cumming! UH!!'
And he erupted into my hand again,more of his cream spreading onto my fingers.I licked my fingers,never slowing down and as he exploded his ass clenched to my pole,then released,then clenched,clenched,released and this pushed me over the edge,I shot the biggest load I'd ever shot into his ass,filling it with my cream,I kept shooting even after it began to overflow out of his ass.He was panting again,we were both sweating as if we hadn't dried ourselves after the shower.
We just stayed there for a moment my deflated cock inside him, then I slipped it out.We cleaned up,John slept in my bed that night and every night after that.
But he wasn't the only one I fucked at camp 'POP N LOCK'.


text:
Fern Michaels
Another candle was extinguished, and the smoke from that candle withered away into the air as it would have had someone pinched its wick. "See?" Ida whispered to Daniel.
"Shhh, be quiet, Ida," Sophie admonished.
"Are you here in the room with us now? If you are, let us know by extinguishing another candle." All eyes focused on the two remaining candles on the table. The red, orange, and gold flames barely moved.
For the next minute or so, no one took their eyes away from the two remaining candles.
"I don't think our spirit is ready to make contact yet. I feel as though she is . . . afraid." Sophie mumbled the last word.
They returned their attention to Sophie when she spoke. "Something terrible must have happened to her."
The best of friends, Toots, Ida, Mavis, and Sophie have been there for each other through thick and thin. Now Sophie needs the rest of the Godmothers to help her through something they've never faced before . . .
As Sophie De Luca has learned, many things really are better the second time around. She's celebrating a wonderful year of marriage to her sweet second husband, Goebel. Meanwhile, the rekindled bond between Sophie and her childhood friends Toots, Ida, and Mavis is stronger and more supportive than it's ever been. All four are happily settled outside of Charleston, and Toots, who'd sworn to never marry again after eight trips down the aisle, is so blissfully content with her beau that she might be ready for lucky number nine . . . with a little coaxing.
Yet ever since she and Goebel moved into their new home, Sophie has sensed something a little . . . unusual. Old houses often contain items left behind from previous owners, but what remains in this case is the legacy of a painful secret that only Sophie's unique gift can uncover. It's a special kind of challenge . . . and who better than three extraordinary friends to help her do it?
Praise for Fern Michaels and The Godmothers Series
"Pure recession-proof fun."
—Publishers Weekly
"Michaels' engaging version of the Golden Girls."
"Grab some tissues as you read the latest installment of the outstanding Godmothers series, which contains an abundance of poignancy, wit, charm and laugh-out-loud moments. Reading Michaels is always a rewarding experience."
—RT Book Reviews, 4.5 Stars on Classified
"The camaraderie of the four friends remains very powerful in the latest Godmothers contemporary . . . Fans will enjoy Breaking News."
—Midwest Book Reviews
"A tale of intrigue, excitement, and friendship . . . This novel will satisfy your taste for thrill while reinforcing the value of keeping good company in hard times."
—The Charleston Mercury on Late Edition
"This is a perfect book to take with you and sit and laugh at the beach. It's just fun." —Louisville Kentucky Courier-Journal on The Scoop
Webster's Collegiate Dictionary defines a biography this way: A biography is the written history of a person's life. Fern Michaels isn't a person. Fern Michaels is what I DO. Me, Mary Ruth Kuczkir. Growing up in Hastings, Pennsylvania, I was called Ruth. I became Mary when I entered the business world where first names were the order of the day. To this day, family and friends call me Dink, a name my father gave me when I was born because according to him I was `a dinky little thing' weighing in at four and a half pounds. However, I answer to Fern since people are more comfortable with a name they can pronounce.
I've been telling stories and scribbling for twenty-five years. I hope I can continue for another twenty-five years. It wasn't easy during some of those years. As I said, I had to persevere. My old Polish grandmother said something to me when I was little that I never forgot. She said when God is good to you, you have to give back. For a while I didn't know how to do that. When I finally figured it out I set up The Fern Michaels Foundation. The foundation allows me to grant four year scholarships to needy, deserving students. I then went a step further and opened pre-school and day care centers with affordable rates for single moms who are having a hard time of it. Doing Fern Michaels allows me to do this and there isn't a day that goes by that I don't thank God for being so good to me. I don't know what I'm the most proud of, the books I write, the scholarships, the pre-schools or the fact that I put my kids through college on my own with no help from anyone. Probably the latter because when all else is said and done, the only thing that matters is family.
Is Fern Michaels a great writer. No. She is however, one hell of a story teller. When people ask me what I do, I say, "I scribble and tell stories." It's a great way to make a living. The Dutch have a saying, `If you can't whistle on your way to work, you don't belong in that job.' I whistle all day long.
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Good news for those who are still waiting for the Avatar novel that we were promised about three years ago. James Cameron has not forgotten about it. As you may have read here, James Cameron hired four screenwriters for the upcoming three films.
He now also hired sci-fi author Steven Charles Gould to write not one but four stand-alone Avatar novels. Gould has written eight novels so far. His best known novel is Jumper which was made into a film of the same name in 2008. He is president of the Science Fiction and Fantasy Writers of America, an association of professional sci-fi and fantasy authors with about 1800 members.
Here is what James Cameron had to say: "Steven Gould is one of the shining lights in contemporary science fiction, and I've long admired the worlds and characters he's created in his books and stories. We're very fortunate to have Steven bring his formidable talents to the 'Avatar' universe. He is already working closely with me and the screenwriters to flesh out the expanding world of 'Avatar'."


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2017 Ordo Kalendar
2017 Calendar
10 x 12 & 5/8 inches
12 pages with hole punch for hanging
This year's Ordo Kalendar features the art of Nancy Wilds. Ms. Wilds holds a degree in philosophy from the University of Chicago and studied at the Ringling School of Art, the Memphis Academy of Art, and Salisbury Cathedral in the UK.
Though known primarily as a designer of stained glass windows, Ms. Wilds has also created a portfolio of illuminated manuscripts inspired by 1928 Book of Common Prayer. Many of the images pictured herein are available as full color lithographs suitable for framing.
This year's calendar is a 10th anniversary reissue of the ordo that was published in 2007.


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I was talking to some friends of mine and we started having a conversation about Asian guys and I told them that I am most attracted to Korean men. Then one of my friends said that japanese men are easier to date and that Korean men don't like dating outside of their race and its rare if they do. My other two friends agreed and said that it was true.. I disagreed but then I started to wonder if they were right. All of them have dated japanese guys and only one of them has like 2 Korean guy friends who dates only Asian girls, so I figured they probably knew what they were talking about. So is it true that Japanese guys are more open than Korean guys? I'm black by the way
Most Helpful Guy
try to ask your question on this site:
Hope it helped. :)00|00|0


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Folio for The New iPad - iPad 2 - iPad 4th Gen.
- 37.95€ 79.95€
- Availability: In Stock
- Product Code: Folio for The New iPad - iPad 2 - iPad 4th Gen.
Outstanding Features
- Handcrafted
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- 4 Color Options
- Magnetic Closure
- Both Horizontal & Vertical Stand Use
- 2 Horizontal Stand Positions
Folio Leather Case for The New iPad & iPad 2 & iPad 4th Gen.
A spectacular body shape which supports an ergonomic body design along with the multi-purpose stand feature.
Access to front & rear cameras, headphone jack and charge connector.
Durable hard shell, soft touch finishing and genuine leather front cover.
Leather Properties
Folio Genuine Leather Tablet Cover's bullhide leather is waterproof, chrome free and eco-friendly. Our bullhide leather is quite durable, easy to care and resistant to water and dirt. These leather types maintain its integrity, taking on the shape of the wearer, making it more comfortable with everyday use.
Please click to learn more about our leather.
This product is covered by a warranty of 12 months. The warranty period begins on the date of the purchase. Please see our warranty conditions for more details.
Shipping Conditions
- Our Shipping Fee for all Cell Phone Cases for all countries is 14.99€.
- Beyzacases ships internationally and tracks your order until its delivered safely to your door.
- We ship all order with the World's most secure and reliable companies.
- The shipping fee will be included in the total amount when you make your payment.
- We ship orders in 24-96 hours after the order has been placed if there are no other notifications about the shipment date.
- Once we ship orders, our system sends automated mail to receivers including AWB(Tracking number), , Cargo company details and estimated delivery dates.
- We unfortunately do not ship in bank and public holidays since the cargo companies do not give service on those dates.
Please read our shipping terms for detailed information.
Return Policy
You may return items within 30 days starting from the purchase day. Please read more about our return policy.


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Thu 25th Jul 2013 8:00amConstantinesurf's Harlyn Surf Report
Surf conditions at 6.10 a.m. on Thursday 25th July 2013: It's as pretty as a picture around here this morning, the surf is real small but it is peeling and glassy and really tempting for a longboard glide. That is a couple of hours ahead of high tide and so it is probably at its best and even then it is barely a foot. I'm sure that it will drop on the outgoing tide. But if Harlyn does it for you then you might get a tiny little surf in here this afternoon on the next rising tide if you're lucky! WWW.CONSTANTINESURF.COM is the place to go for our early bird SURF REPORT for Constantine Bay and Harlyn Bay as well as the surf forecast for tomorrow and the weekend! Click on over and check out our shop while browsing images and info from the area. WWW.CONSTANTINESURF.COM
View the Harlyn Surf Report and Forecast. Constantinesurf's Reports have received a total of 1646482 views.
This report has received 277 views since 25/7/13.


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|530 sq. ft.
|Property type
|Minimum Stay
|7 nights
Typical reservations are 7 nights starting on Friday, Saturday or Sunday. It is possible to stay for less than 7 nights, however, the weekly rate will be assessed. Please contact us to confirm the most up to date availability and pricing. The past meets the present at The Westin Kierland Villas, located on 10 acres within the exclusive Kierland master-planned community just outside Scottsdale, Arizona. In addition to a host of on-site activities, guests staying in the villas will also have access to amenities at the adjacent Westin Kierland Resort & Spa.Boasting more than 300 days of sunshine, the area is renowned for its breathtaking sunsets, stunning vistas and fascinating history. Whether relaxing at the spa or off-roading in the Sonoran Desert, shopping downtown or golfing one of more than 174 courses, there is truly something for everyone to enjoy in The Valley of the Sun.
Came to the resort from the Midwest. Loved the location and restaurant options. Our suite was exactly as advertised. Was impressed by the Kierland shopping area. Staff was very helpful. Would definitely stay there again. We did book late during height of spring training season, so we probably overpaid for the space we got, but the amenities made it seem worthwhile


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The Song of Right Now Is...
"Open Mind," by Wilco. Sincerely.
Most Popular
Advertisement - Continue Reading Below
"Real Slow," Megafaun, Megafaun
Because while this trippy trio hails from North Carolina, this song takes a left-coast turn, rambling straight to 1967 San Francisco.
"Dance Without You," Skylar Grey, Invinsible
Because after cowriting Eminem's "Love the Way You Lie" (under her other name, Holly Brook), she's using her résumé to slide something different under the door — a fusion of murky beats and twitchy paranoia that's got more to do with Lykke Li and Tricky than Rihanna or Gwen Stefani.
PLUS: More Esquire Music 2011 >>
More from Esquire:


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HONG KONG (Reuters) - Auction house Christie's sold $146 million worth of Asian artwork in its Hong Kong autumn sales concluded Wednesday, around 35 percent below its pre-sale estimate as the financial crisis shrunk demand for Asian art.
After the five-day sales however, Christie's made a total of HK$1.13 billion ($146 million), around 35 percent less than the pre-sale estimate, with 70 percent of the 2400 lots sold.
From ancient Chinese inkbrush scrolls to flawless diamonds, edgy contemporary Asian art, antique watches, lustrous Ming ceramics, fine wines and carved lacquer bowls, Christie's lush Hong Kong fall auctions were expected to tally HK$1.75 billion.
"Like all markets we are affected by confidence and we've definitely seen less confidence in our world in the last two or three months," Edward Dolman, the CEO of Christie's International told Reuters, adding he was bullish on Asian art in the medium term and building stronger sales in 12 months time.
In May, Christie's raked in $310 million from its spring Hong Kong sales, a best-ever tally for an Asian sales series.
Over the past few days of sales in Hong Kong, now considered the world's third major auction hub behind New York and London, the worst bruised categories were Asian and Chinese contemporary art -- with around 40-50 percent of lots unsold.
"We've had six years of bull-run, so there's definitely a tightening of belts," said Arun Vadehra, a New Delhi-based art dealer and consultant who sat through the Asian contemporary art sales earlier in the week.
"It is no longer the days of indiscriminate buying."
There were periods when the auctioneer's gavel rapped quickly from lot to lot, amid patchy bidding in half-empty auction rooms.
But bidding for rare and exceptional lots proved livelier, while demand proved more resilient in traditional categories of art including higher-end Chinese imperial ceramics and a rare imperial lacquer collection of impeccable provenance.
An 18th century pink-ground famille rose "butterfly" vase formerly in the renowned Ping Y. Tai collection was the blockbuster lot, hammered off for HK$53.3 million ($6.9 million).
"If you're chasing quality, you tend to have to pay for it, and that's the way it is," said Roger Keverne, a London-based art dealer, who bid HK$720,000 for a Ming Cinnabar lacquer "dragon" circular bowl, almost three times its pre-sale estimate.
"I like to think there will be bargains, cheaper works of art. But I tend to think we'll have to keep paying full price for a good piece unfortunately," he laughed.
Amid largely sluggish sales, there were luminous moments.
Chinese painter Zao Wou-Ki's "Hommage a Tou-Fou," a large abstract work of swirling grays and reds fetched HK$45.5 million ($5.86 million) -- an auction record for the artist.
In the watch sale, a pair of antique pocket watches sparked ferocious rivalry between a telephone bidder and an online Turkish buyer who eventually snared the timepieces for
Christie's first wine sales in Hong Kong after a long hiatus uncorked sales of $4.07 million with 93 percent of lots sold, buoyed by an exceptional selection of "unmoved" wines sourced direct from the cellars of the renowned Chateau Latour.
Reporting by James Pomfret; Editing by Sanjeev Miglani


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Dragon Quest VIII: Journey of the Cursed King
Review by Black_Crusher
"This game has been approved by the league of olde-tyme gamers!"
Hello, and today I'm going to review the most modern of all the games I've reviewed to date: Dragon Quest 8 Journey of the Cursed King! Let's set the record straight in case you don't know it yet- This is the 8th installment in the long running Dragon Quest series, but the first good one to be released in the United States since Dragon Warrior 4, in my opinion. I got this the day it came out, and wasn't sure of what to expect. The game exceeds my expectations on almost all counts.
Y'know, for a Dragon Warrior game this has a pretty decent storyline too! It turns out that a maniacal Jester named DoulMagus has taken over the land and turned King Trode and his Daughter into a little green troll and a horse, respectively. As the local nameless and silent hero, it's all up to you and your eventual companions to stop DoulMagus's evil work. It's pretty basic, but there are a lot of side stories along the way that are very cool. The main characters (except the hero) all talk and have a lot to say, which brings out their personalities and makes you care about what happens to them- the sign of a great story!
This game has absolutely fantastic graphics! The style is cel-shading, and it almost looks like a Saturday morning cartoon. You can tell that the artist also did the Dragon Ball Z shows, and maybe the characters in Dragon Quest 8 look a bit TOO much like Dragon Ball Z characters, but that's just nit picking there. The game world just looks SO good, and real too. Trees are the deepest green, the water looks great, the skies are as clear as a bell and you can see for what looks like miles. I never noticed any graphical pop up bugs due to draw distance problems either. The world is seamless, with the only noticable loading times being when you enter or exit a town or cave, and very slightly after a fight with monsters.
The enemies all look fantastic and animate very smoothly. Some even have humorous dying sequences too, which is a great touch. One of the best compliments to the series' older games is how they brought some of the old enemies back in this one. Remember the Skeleton with the belt, sword, and fashionable boots from Dragon Warrior 1? Well, he's back and has never looked better. The same can be said with some other old favorites like scorpions, drackees, gold men, and even the lowly but lovable slime. There are also a slew of new enemies made especially for the new installment, and just wait until you see them for yourself!!
Dragon Quest 8 uses a lot of the old classic sound effects that fans of the series have grown fond of. As far as the music goes, is it good? Yes, it's good and well orchestrated- of that there can be no doubt. But, I dunno, it just doesn't "grab" me like some of the older games' music does. The music that plays during the night time though is really good. The battle music, which you'll hear about 10,000 times while playing this through, could be better. Even the first Dragon Warrior's battle music is better! *Readies the flame shield*.
But, there is GREAT voice acting throughout the game! Some complain because it's too British, but I think it adds a lot to the atmosphere. There are only a few people you'll talk to that are annoying, but luckily the good far outweighs the bad. A real letdown here though is like most RPGs the main hero, the guy responsible for y'know, SAVING THE WHOLE WORLD, and the one you'll see about 98% of the whole time playing, doesn't speak a word at all! Now, he's expressive as hell, but nods and shrugs will only get you so far.
I've heard and read a lot about how people hate the menu system for DQ8. Personally, I don't see how they could have really improved a lot upon it though. There's just too much in the game to have condensed it much more than it already is. Controlling the characters is easy enough, and you can always get a 1st person perspective at the touch of a shoulder button to get a better view of where you are. The button layout is a bit odd I'll admit. You'd think that the action button would be something, or the cancel button would be something else, but that's not the case. I mean, you get used to it, but it's different.
If I never had played this game myself I would have never thought it possible but they did it. THEY DID IT! They actually managed to pull off a total old-schooly RPG game and bring it into the new age. This game plays just like one of the great ol' classics, don't be fooled. And it has most of the same rules that govern those types of games too. Walking for miles? See a dark cave? Want to fight the boss? Well, chances are you'd better save your game first because if you're not strong enough the boss will wipe the floor with your party in a second. These bosses are no pushovers, and most enemies aren't either. There aren't 100 save points lined up in a row down the path to the obvious ending. If you want to save your game, you have to find a member of the clergy to do it for you. Some complain about this, but they've been making Dragon Warrior saves this way since part 2.
Battles are turn-based, and menu driven. It's your basic attack / magic / flee options, and an additional section to let the computer take over your party members should you choose to. I don't. I don't like Jessica wasting a huge fireball on some yard trash when it could be best used elsewhere. When the battle is over, you get some experience points and a TINY amount of gold pieces. Now, Dragon Warrior games have always been kind of stingy on the moolah, but this game could be at the very top of DQ Scroogedom. I remember fighting 5 or 6 pretty hard enemies and then having a drop of about 37 gold coins. Alucard, could you please comment on this? Alucard: "WHAT!!??"
Also, this is a level grinding game. If you don't like to wander the same patch of trees and mountains fighting the same monsters over and over and over again, this is not the game for you. Leveling is of utmost importance because like I said earlier you WILL die a lot if you're too weak because there's many a mighty monster waiting to eat you just beyond the next ridge. You can even fight special monsters that will later join you so you'll have your own monster reinforcement squad to fight with! Now THAT's cool!
The game also employs a skill system, although there's really not a lot too it. When your guys level up, they are awarded some skill points, which can vary wildly from level to level. You must then decide where to spend your points into 5 different categories. The hero, for example, has Swords, Spears, Boomerangs, Courage, and Fisticuffs (bare-handed combat). This is all well and good, only when I started my game I didn't know what skills to raise for my guys. There are some skills that are far superior to the others, but you won't know about it until it's too late sometimes. Another nag is that you have to spend all your points right then and there before you can continue. If this system were a bit more like Diablo where you can hoarde skill points until you know what to do with them, this would be a much better system than it is.
To shake things up a bit, early on you get a cool item called an Alchemy Pot. This acts a lot like the Horadric Cube from Diablo, where you can make new items by combining 2 or 3 old ones in it. To make it more realistic, it also takes a lot of real time for the product to "cook". When it's done, you'll hear a *ding!*, like an egg timer! Some of the best weapons, armor, and CHEESE(!!) can only be made by using this pot.
It's not overly hard if you're leveled up enough, but there are some points where you might wonder just where to go next or what to do to continue. To help you out, you can talk to your other party members at any time and they'll give you assistance. Some monsters can be tough, and the bosses downright brutal if you're not prepared. Just remember to SAVE YOUR GAME before you go skipping off into some wasteland or mysterious forest!
+Awesome graphics!
+Great characters and story
+Excellent voice acting to boot
+A giant game world that's seamless and feels real
+Many amazing enemies to fight, and a lot of golden oldies make their return
+Collect different monsters to fight FOR you later on!
+Girls in bunny suits, Huzzah!
-Too hard to amass a fortune in gold pieces
-Menu system should be a bit better
-The hero needs to speak, damnit!
-Button layout is weird, but you get used to it
This is probably one of my favorite Dragon Warrior games, and that's really saying something since I never thought they could pull a game like this off using today's graphics and technology! Good job, and let's all raise a tankard to Dragon Quest 9!!
Reviewer's Rating: 4.5 - Outstanding
Originally Posted: 05/16/06
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Bee Wild West Wales is working with communities to help them take practical action to make west Wales a buzzing haven for bumblebees.
There are two strands to the project:
- Skills for Bees will encourage people to engage with bumblebees through citizen science, events and interactive activities, e.g. identification training, bumblebee hunts, and bilingual resources.
- Buzzing Communities will help communities to make their local areas more attractive, and encourage pride and ownership of their unique natural heritage. We will produce and distribute a toolkit to help other communities to create their own bee-friendly greenspaces.
To donate to this project, click here.
Benefits to bumblebees: West Wales is an important hotspot for bumblebees, with many rare and protected species. Our project area is one of the last remaining strongholds for the Shrill carder bee, the UK's most threatened bumblebee species. Remaining populations need protection and suitable flower-rich habitats (many of which have been lost). This project will create good quality habitat and raise awareness of the need to protect and create other areas of bee habitat.
To protect bees effectively we need up to date information on their distribution and abundance – data which is surprisingly patchy and uncoordinated at present. The only cost-effective way to collect this data is by recruiting, training and supporting a network of committed volunteers.
Bee Wild West Wales will give bees a better chance by:
- Developing vanishing skills and knowledge about bees, so more people know how to help them.
- Creating a Buzzing Communities toolkit to distribute widely to at least 100 community groups across Wales and the rest of the UK, inspiring further action to create/restore bumblebee habitat elsewhere.
- Restoring and creating bumblebee habitat and training volunteers in managing it for bees.
- Training a network of surveyors to record and monitor bumblebee populations, so that BBCT's work, including policy and advocacy at the highest levels, continues to be based on sound, proven science.
Benefits to people: The project will benefit a wide range of people living in deprived communities in west Wales, including community groups, schoolchildren, families, young people and the older generation. We will train 150 volunteers, and many more people will benefit from taking part in events and activities, and from visiting and enjoying the improved greenspaces in their local area.
Bee Wild West Wales will offer people:
- Fun, accessible ways to learn new skills and knowledge (such as how to identify bees; how to help bees; seed collection; bee-friendly gardening) through training, family activities, events, talks and walks.
- Opportunities to get involved in planning, improving and maintaining their local green spaces so they are better for bees (and other pollinators) and for the local people, giving them a sense of ownership.
- Opportunities to use their new skills to contribute to scientific data that will be used to help bumblebees.
- Opportunities to enjoy the physical, intellectual and social benefits of taking part in volunteer work parties to create bumblebee habitat and train volunteers in habitat management for rare bees.
"Bumblebees are one of the most endearing insect visitors to any garden. Their furry, colourful bodies and clumsy flight always raise a smile, but they also do an essential job. Without their pollination services many flowers would produce no seeds, and fruit and vegetable yields would suffer."
Toby Buckland
TV gardener


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Natural stone tiles (marble, slate, granite and others) tend to look solid and impenetrable. They're not. If you buy unsealed stone tiles, which is generally how they're sold, the material will absorb moisture and stains far more readily than glazed ceramic, porcelain or other manufactured tiles. Sealing your natural stone tiles during and after installation is crucial to prevent discoloration and other problems. This is a little more complicated than it sounds because it has to be done in conjunction with the grouting process.
Choose a Sealant
Liquid polyurethane-based tile sealants come in two general categories: surface and penetrating. Surface sealants sit on top of the tile, while penetrating sealants seep into the tile. You're generally best off with a penetrating sealant, though a final coat of surface sealant can be helpful in adding a top layer of defense. Both kinds of sealant come in flat, matte or glaze finishes, and which you use is entirely up to you and your aesthetic tastes; they all seal equally well. Generally, if you want a natural look, go with flat or matte; if you want a high-sheen polished look, go with glaze.
Pre-Grout Sealing
One problem when laying natural stone tile is that when you apply the grout (the mortar that sits between the tiles) it will stain the unsealed stone, since you have to wipe grout across the surface of the tiles to get it in the lines. Soaking the tiles in sealant ahead of time isn't an option, since sealant on the sides of the tiles would prevent the grout from properly setting. The solution is to seal just the tops of your tiles after they're laid but before you grout. Use a paint brush to coat the tops of the tiles, taking care not to get it in the lines between them. Let the first coat of sealant dry according to the instructions (generally a few hours), then apply a second coat. Grout as usual.
Post-Grout Sealing
Grout is even more vulnerable to staining than most stone, so your grout needs to be sealed as well. When you lay glazed ceramic or other tiles that don't need sealing, you would seal the grout lines separately, keeping the sealant off the tiles. But with stone, since you're sealing it anyway, you can simply do the whole surface, brushing your sealant across the tiles and the grout together. It will be the first coat for the grout and the third for the tiles (since you put on two coats before grouting). Use at least one coat of penetrating sealant for this step, then apply a final coat of either penetrating or surface sealant. You might go with surface sealant if you want a little more shine.
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Track Section, 2ft
HALO| Zoro #: G0870186| Mfr #: L650P
Zoro #: G0870186Mfr. Part #: L650P
$20.99 /ea
Orders over $50.00 ship free. DetailsStandard ground shipping
Technical Specifications
|Zoro #: G0870186 Mfr #: L650P
|Type: Track Lighting Section
|Max. Amps: 20
|Housing Material: Heavy Gauge Aluminum
|Mounting: Surface Or Pendant
|Item: 2 FT Track Section
|Function: Single Circuit
|Length (In.): 20-1/8
|Color: WHITE
|Country of Origin (subject to change): China
Product Description
2 FT Track Section, Track Lighting Section, Max. Amps 20, Color White, Length (In.) 20-1/8, Function Single Circuit, Housing Material Heavy Gauge Aluminum, Mounting Surface or Pendant, Includes -


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20 weeks and I'm finally starting to feel legitimately pregnant, well I'm inching towards it anyway. I still mostly still feel fat because I seem to be piling on weight at a phenomenal rate. I'm actually gaining it much faster than I did with Little A. I can't seem to get my eating under control at all. I know I've been very stressed out lately and that's been a part of it but seriously I need someone to smack me. I haven't weighed myself in a few weeks but I suspect I'm probably sitting at the weight I was when Little A was born. I think I've gained 30lbs or more. Horrifying.
I am starting to feel a lot more movement now. Flutters have given way to kicks. There's no set pattern to them, they move all around. I imagine baby has plenty of room in there so spinning isn't a problem. Right now I'm just waiting on my anomaly scan which isn't for another two weeks, then it will be time to start getting properly organised and buy in the few things we need. I did buy a little set of sleep suits the other week so I've started gathering up my little pile of newborn clothes. My next task will be to drag vacuum storage bags of baby clothes down from the attic and start sorting them out.


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Sca Geography
Expand Messages
- The Middle Kingdom is seperate, from Calontir which is another
kingdom. Amourgeddon is an event held in the middle kingom that is a
border Skirmish between the two kingdoms.
Not to be picky just something I wanted to point out. :)
Lady Calibrid
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text: Share: Top 10 Recipes for Caramels So much better than store-bought caramels, these homemade candy recipes make special treats during Christmas…or any time of year! 1 - 11 View all thumbnails Soft Chewy Caramels One of my first experiences with cooking was helping my mother make these caramels. We'd make up to 12 batches each year. Today, I do at least 95 percent of the cooking at home, but my wife does much of the baking. —Robert Sprenkle, Hurst, Texas Get Recipe Chocolate Caramel Candy This dazzling treat tastes like a Snickers bar but has homemade flavor beyond compare. When I entered it in a recipe contest at our harvest festival, it won five ribbons, including grand prize and the judges' special award. —Jane Meek, Pahrump, Nevada Get Recipe Creamy Caramels I discovered this recipe in a local newspaper years ago and have made these soft buttery caramels ever since. I make them for Christmas, picnics and charity auctions—and they are so much better than store-bought caramels. Once people have a taste, they ask for the recipe. —Marcie Wolfe, Williamsburg, Virginia Get Recipe Caramel Pretzel Bites I created this recipe wanting to make my own version of a pretzel log dipped in caramel, chocolate and nuts from a popular candy store. These are smothered with homemade caramel. —Michilene Klaver, Grand Rapids, Michigan Get Recipe Soft 'n' Chewy Caramels This candy is a must at our house for Christmas. I made these caramels with my children, and now I enjoy making them with our eight grandchildren, too. —Darlene Edinger, Turtle Lake, North Dakota Get Recipe Go Nuts! Coconut Caramels I saw this candy recipe on a cooking TV show, but made some adjustments to suit our tastes. We make the caramels every Easter, and many more times throughout the year. —Deanna Polito-Laughinghouse, Raleigh, North Carolina Get Recipe Soft Rum Caramels I adapted a family recipe to come up with these melt-in-your-mouth caramels. My husband and daughter eagerly volunteer to eat any scraps from the pan! —Kelly-Ann Gibbons, Prince George, British Columbia Get Recipe Macadamia & Coconut Caramels I collect cookbooks from all over the world and use them to create new dishes. These smooth caramels have a scrumptious macadamia-coconut flavor. —Sharon Delaney-Chronis, South Milwaukee, Wisconsin Get Recipe Creamy Orange Caramels Each Christmas I teach myself a new candy recipe. Last year I started with my caramel recipe and added a splash of orange extract for fun. This year I just might try buttered rum extract. —Shelly Bevington-Fisher, Hermiston, Oregon Get Recipe Beer and Pretzel Caramels Beer and pretzels are a natural combination—mix them with smooth caramel and you have an awesome candy. The guys will go wild over these crunchy, chunky chews. —Jenni Sharp, Milwaukee, WI Get Recipe More Candy Recipes 20 Recipes for Homemade Christmas Candy Homemade Marshmallows ‹ › Back to slideshow Soft Chewy Caramels Chocolate Caramel Candy Creamy Caramels Caramel Pretzel Bites Soft 'n' Chewy Caramels Go Nuts! Coconut Caramels Soft Rum Caramels Macadamia & Coconut Caramels Creamy Orange Caramels Beer and Pretzel Caramels More Candy Recipes Popular Collections Grilling Collections Farmers Market Recipes Quick & Easy Recipes Healthy Recipes Email a Friend Send a link to this slideshow to your friends, along with a personal message. From: To: Use commas(,) to separate up to 5 emails. We will not maintain any record of these emails. Your Name: Your Message: Send me a copy: Send Cancel Please wait... OK


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Welcome back to another Morning Freshness, ninjas! Today is Monday and because I know ya'll need some motivation and energy to get through the day, True Juggalo Family has some new-school flavor just for you! I suppose this track lies somewhere on the border between old and new, but either way, it's fresh and pretty perfect for a Monday. That being said, here is Blaze Ya Dead Homie with "Napalm" off of Gang Rags: Reborn!
Stay up to date on all things underground! Join the official True Juggalo Family newsletter!


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Amber and Silver Acorn Necklace
Amber and Silver Acorn Necklace
Here is a darling little acorn necklace featuring a beautiful translucent lucite amber bead in a silver acorn top.
- The Acorn measures at 12mm
- Lucite/man made amber
- Accented with a silver oak leaf charm
- This Acorn necklace comes gift packaged
We have over 30 color combinations of pearl and gemstone acorn necklaces. Click here to see them all!
Chain Material: Sterling Silver Plated over copper, nickel and lead free
Charm Material: Silverware Silver Plated over brass, Lucite/resin Amber
Tag your photos using #EnchantedLeaves on Instagram


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Singapore [ show map ]
I'm here to meet girls from 25 to 30 years old for dating, friendship, marriage and serious relationship.
I love movies and playing soccer, when I have free time I will go traveling .
I am very easy-going and funny guy here.
I hardly throw my temper on ladies because I have respect for them .
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Just be yourself and be comfortable with me.


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|Please help improve this article or section by expanding it.
- See also: Land units
The division is the basic unit depicted on the map during gameplay. The composition of each division is specified by its division template. Division templates may be created and modified by spending army experience.
Division template[edit]
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.3.
Each country starts with one or more division templates that may be used to order recruiting and deployment of new land units. These templates may be modified by the player, or new templates created by using the Duplicate button to make a duplicate of a template, giving it a name different from existing templates, and then making modifications to a template as described below. Land experience is not charged until the changes are saved using the Save button on which the total cost is also shown, so players can experiment and analyze the results of changes before making a decision. When a template is changed, all divisions that are based on that template immediately place orders for additional needed manpower and equipment and return any manpower or equipment that is now surplus to the national stockpile. It is wise to have any needed manpower and equipment ready in the national stockpile before changing the template of a division that may be expected to face combat in the near future. It may be prudent to upgrade units one at a time.
The template a division uses can be changed at any time by selecting the unit helmet, tank or other unit symbol icon in the Unit Details screen when that division's template is open and choosing any of the templates available there.
Each division consists of up to five combat regiments and five support companies. In turn, each combat regiment is composed of up to five battalions. It costs 5 XP to add a battalion to a division; regardless if it is the same or new regiment. Adding a battalion of a different unit type (infantry, mobile, or armored) adds a penalty of 20 XP per additional unit type.
A division may have any number of the same unit type for battalions, but only one of each unit type for support companies.
A division template may be specified as reserve, regular, or elite. Elite divisions will be prioritized for better equipment, followed by regular divisions and finally reserves.
Each division template can receive specific types of equipment if multiple types are available. An example would be elite divisions only using the latest weapons and reserve divisions using the oldest.
Combat Battalions[edit]
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.3.
Each combat regiment in a division consists entirely of a mix of battalions within a single battalion type. The three battalion types are:
- Infantry battalions: Infantry, special forces, line (towed) artillery/anti-air/anti-tank
- Mobile battalions: Cavalry, motorized infantry, mechanized infantry, motorized rocket artillery
- Armored battalion: Tanks, tank destroyers, self-propelled artillery/anti-air
Increasing the number of battalions in a division modifies the stats of the division: for example new combat battalions increase the HP and combat width of the division, and typically increase at least the different attack and defense statistics. Note that the division's organization is the average of the organization of the included battalions, thus it is possible that the division's (average) organization actually drops when adding new battalions.
For the armor, piercing and hardness stats there is a different calculation:
- Armor: 30% * (highest armor of a battalion) + 70% * (average armor for all battalions and companies) = armor of the division
- Piercing: 40% * (highest piercing of a battalion or support company) + 60% * (average piercing for all battalions and companies) = piercing of the division
- Hardness: average of hardness of line battalions = hardness of the division
Support Companies[edit]
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.3.
- Main article: Support Companies technology
A division may have up to five different support companies. These are referred to in doctrines and elsewhere in the game as 'integrated support', distinguished from 'dispersed support' which is an Artillery, Anti-Air or Anti-Tank type regiment included in a combat regiment column. Support company options are:
- Support Artillery: Gives a smaller bonus to soft attack than a line regiment's artillery battalion because it has fewer guns. It does not slow the division† or affect paradrops.
- Support Anti-Air: Gives a smaller bonus to air attack than a line regiment's anti-air battalion because it has fewer guns. It does not slow the division† of affect paradrops.
- Support Anti-Tank: Gives a smaller bonus to hard attack and piercing than a line regiment's anti-tank battalion because it has fewer guns. It does not slow the division† or affect paradrops.
- Support Rocket Artillery: Similar to regular support artillery but it also gives a bonus to the division's breakthrough stat, used when attacking.
- Engineer company: Increases the entrenchment stat of the division and helps in attacking forts and river crossings.
- Recon company: Increases speed in difficult terrain and the division's reconnaissance stat, making it easier to counter enemy combat tactics in battle.
- Military police: Gives a bonus to the suppression stat of its division's line battalions, helping to keep insurgency down. Military Police with 2-6 minimally equipped and trained Cavalry battalions makes an efficient and effective rear-area security division.
- Maintenance company: Adds an equipment reliability bonus to the division, reducing equipment losses from training and combat. Advised for combat units using expensive equipment.
- Field hospital: Increases trickleback stat (returns percentage of lost manpower to the pool) and reduces experience loss from taking casualties. Advised for front-line combat divisions.
- Logistics company: Reduces supply usage of the entire division. This is valuable in areas of low supply and for avoiding the need to disperse for supply reasons.
- Signal company: Increases the initiative stat of the division, speeding up Battle Planning planning and increases chance of reinforcement in battle from divisions in reserve.
† Note that support companies do not affect a division's speed and do not affect combat width as they are forces that remain behind the fighting front while the "front line" combat battalions engage. Therefore a towed antitank support company does not affect the 12 kph speed of a fast division but adding a towed antitank combat battalion to the regiment lines would slow that same division to the towed anti-tank's base speed of 4 KPH. So support Artillery, Anti-Air or Anti-Tank support units can add valuable capabilities to fast divisions. An infantry division marching at 4 kph is well-matched by combat battalions marching at 4 kph as well.
Additional bonuses and effects of adding a support company to overall division stats can be seen in the tooltip in the division designer. Even though these companies may historically have been much larger than company size, they are referred to as support companies to distinguish them from the battalions in line regiments.
Support Companies In-Depth[edit]
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.3.
Anti-Air (AA): AA will primarily help protect against tactical bombers and CAS attacking a battle that the division is participating in, allowing multiple divisions in the same battle to pool their AA fire. Towed and self-propelled Anti-Air will only fire at enemy planes attacking that division or other divisions that take part in the same battle.
- They do nothing against strategic bombers (they fly too high), so adding AA to garrisons will not help protect industry.
- At least as of version 1.3, the Devs have reported that attached AA can shoot down fighters, but it takes a lot of it (the example in the video showed multiple line battalions, not just a lone support company). Of course, if you have no fighters, putting AA in every division on the front line may be your only option.
- Editor's Note: The video where the Devs said they can shoot down fighters is the "Together for Victory feature stream" on Youtube.
- It should be noted that towed AA units also have half-decent anti-armor capability. For example, the tier 2 towed AA has enough Piercing to negate the Armor value of tier 1 medium tanks. However, self-propelled AA doesn't have anywhere near as much anti-armor capability.
- Having towed or self-propelled AA in a division reduces the malus that enemy air superiority provides.
Engineers (ENG): Engineers provide a movement bonus in forest, jungle, marsh, and rivers. They provide a constant defense bonus in forest, jungle, hills, marsh, rivers, and forts. They also provide an entrenchment bonus on top of that. Upgrading engineers increases the entrenchment bonus and adds additional attack and defense bonuses in forts (II), rivers (III) and urban environments (IV). Lastly, they provide a constant attack bonus to amphibious (naval invasions), which does stack with Marines.
Reconnaissance (REC): A recon company provides a speed bonus on most terrain and a reconnaissance points bonus to commander skill that increases the chance to counter the tactic chosen by the enemy for a day of combat.
- They provide a 10% speed boost on all terrain except marsh, desert, and urban. In marsh they provide a 5% speed bonus. 0% in desert and urban. This speed bonus does not increase with upgrades. Consider the value of increasing the infantry speed from 4 km/h to 4.4 km/h, or motorized/light tanks from 12 km/h to 13.2 km/h, and consider how this may combine with vehicle variants to achieve specific speed targets to outpace or overrun enemy. The answers will vary from player to player and likely from division to division. For example, exploitation and envelopment divisions may find the extra speed valuable while assault and breakthrough divisions may not, although they may find the combat tactics bonus valuable in intense battles.
- Additionally, recon companies help to counter enemy tactics. A side with a reconnaissance advantage receives a flat bonus equal to 5 leader skill points[1]. This is added to the commander's skill level increasing the overall chance of picking a successful tactic from the available list. Each recon upgrade increases reconnaissance points. Factors to consider in evaluating recon companies include the relative range of tactics available to each side, potential importance of tactics to an army's warfighting, and opposing commander skill levels. How exactly reconnaissance points from multiple divisions in a combat are combined is not yet known.
Military Police (MP): This support company is not intended for the front lines, or any combat really. It provides a percentage increase to the division's Suppression statistic. Suppression counters partisans operating in a region, preventing them from damaging industry. Best when combined with cavalry, which have better suppression than infantry battalions. While they can simply be added to a garrison division, most prefer to create a division template specifically for MP's.
Maintenance (MAIN): Maintenance companies increase the Reliability statistic of all equipment in a division, thus significantly reducing the amount of equipment lost due to attrition. Unfortunately the division designer's Reliability stat doesn't seem to work, even with only a single battalion. As a result, all calculations for this company must be done outside the game.
- The effect is very powerful right from the start, with a 25% bonus. This means that (land) equipment with 80% reliability will get boosted to 100% (80 * 1.25). This allows reliability improvements to equipment that normally cannot be upgraded. Mechanized are the most significant, but also motorized, all of the towed weapons, and support equipment. It benefits infantry equipment too, but infantry equipment is easy to produce and starts at 90% reliability, rather than the usual 80%.
- For equipment that can be upgraded, such as tanks, it means putting upgrade points into reliability is unnecessary unless it drops below 80% (or as low as 64% to get 80% reliability after the bonus). That can potentially save a lot of XP. Of course, that would require all tanks of that design to have a maintenance company.
Field Hospital (HOS): These provide two bonuses. First, with the 1936 hospital, 20% of the losses in combat get returned to the Manpower pool rather than being lost forever. Second, 10% less XP is lost from combat losses. Upgrading the field hospitals increases both of these bonuses. The more combat a division sees over time, the greater the overall benefit from a field hospital. Conversely, they are a waste in a division unlikely to see sustained combat or likely to be eliminated if engaged in combat, such as some security, garrison, or coastal defense divisions.
- From the manpower perspective, bigger is better. Each field hospital, being percentage based, will simply save more lives in a large division than in a small one.
- From an XP perspective, however, each soldier is worth more XP in a smaller division. So, it can be worth adding them to a small number of elite divisions. These could be things like marine or paratroop divisions, etc. Another possibility might be a regular infantry division that has already gained a high experience level on its own. By creating a duplicate template, a field hospital can be added to some divisions but not to otherwise identical ones, to help those high XP divisions keep their XP. The higher a division's XP gets, the more the average will be reduced by casualties (since replacements are always green). Deploying new divisions that have a field hospital while they are still green is a complete waste from the XP perspective. Therefore, you have more incentive to train new divisions up to regular before deployment when using field hospitals.
Logistics (LOG): These provide a flat 10% reduction in supply consumption, which improves with upgrades. Since it's percentage based, they will provide the most benefit in the most supply-hungry divisions. Since artillery uses a lot of supplies, divisions with multiple artillery of any type (line/support/self-propelled) are the first place to look. Just open the division designer and compare the Supply Use stat before and after adding the company, then decide if it's worth it. Most large divisions are potential candidates. For infantry, keep in mind that when fighting in places with high infrastructure, where months of fighting can go by without units running low on supply, a logistics company provides no benefit. Supplies have no cost in HOI4. Creating a separate infantry division template specifically for low-supply areas is an option. Other divisions can use that support slot for more combat-related purposes.
Signal (SIG): Signal companies provide an Initiative stat, which speeds up joining a combat from reserve and planning speed. Used in the right place, these can be great. Given that the base planning speed is 2 % per day, a signal company 1 saves you 4 days to reach the standard 50 % bonus(II:5 days; III: 7 days; IV: 8 days). Whether this bonus expedites preparation of invasions or paradrops is unconfirmed. In general these are most useful for troops in frequent front-line combat, or for reserves in critical positions where rapid reinforcement is needed.
Army experience costs[edit]
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.3.
Modifying a division template may cost army experience.
|XP cost
|Duplicate a template
|Change a template's equipment
|Change a template's name
|Change a template's priority
|Add a combat regiment of an existing type
|Includes one battalion.
|Add a combat regiment of a new type
|Includes one battalion.
|Add/swap out a combat battalion
|Remove a battalion
|This can remove the last battalion in a regiment, removing the regiment.
|Change a combat battalion type to an existing type
|5 per battalion
|The existing battalions may be swapped or removed within the new regiment type at no additional cost.
|Change a combat regiment type to a new type
|25 + 5 per battalion
|The existing battalions may be swapped or removed within the new regiment type at no additional cost.
|Add/swap out a support company
|Remove a support company
Armored Templates[edit]
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.3.
Some countries already have some tank equipment researched in 1936, and these get an armored template at the start of the game. This is usually a historic template that matches the order of battle of one or more of their starting divisions. For example, Italy ("Divisione Celere" template) and the Soviet Union ("Mekhanizirovaniy Korpus" template) are both in this situation. These templates allow you to create new armored divisions with light tanks. If you have any army experience, then you can change the historic template.
A few countries have some tank equipment already researched when the game starts, but don't actually start with any historical armoured divisions. For example, Commonwealth countries like Canada who get tank equipment researched in 1936 (shared with them by UK), though they have no armored divisions then. These countries get an armoured template at the start of the game (called "Armored-Division"), so they can create armored divisions later.
All other countries get a free template (called "Armored-Division") when you research your first tank equipment.
The free "Armored-Division" template, and those templates which some countries start with, are always light tank templates. You have to use some army experience to modify these, or modify a duplicate, for use with Medium or Heavy Tanks. As soon as you complete the research, the Division Designer will allow you to replace the Light Tank Battalions with Medium or Heavy. This costs 5 XP for each battalion.
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.3.
The Division Designer has a bar just below the stats, which shows the Hardness of the divisions created with the template.
The Hardness represents how much of your division is made up of armored or at least protected vehicles. The free "Armored-Division" template has only 35% hardness, even though it has two light tank and two cavalry battalions (the cavalry have more men/equipment). You can increase the hardness by adding more tank battalions, or replacing light with medium, or medium with heavy. Or by replacing "soft" battalions (infantry or cavalry) with motorized or mechanized battalions.
For example, replacing the two light tank battalions in the default "Armored-Division" template with medium tanks, and the two cavalry with mechanized, changes the hardness from 35% to 70%. Divisions with high hardness will suffer few hits in combat from divisions with low hard attack values - such as infantry with 1936 equipment and no anti-tank equipment.
Division unit type[edit]
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.3.
The overall division unit type is indicated by its default NATO icon. It determines whether certain military high command affects the division. The division unit type is determined by multiplying an internal priority score by the number of units of each type, and taking the unit type with the highest score.
| Infantry
| Infantry
| Infantry
|Engineer Company
| Infantry
|Field Hospital
| Infantry
|Heavy SP Anti-Air
| Armor
|Heavy SP Artillery
| Armor
|Heavy Tank
|Heavy Tank Destroyer
| Armor
|Light SP Anti-Air
| Armor
|Light SP Artillery
| Armor
|Light Tank
|Light Tank Destroyer
| Armor
|Logistics Company
| Infantry
|Maintenance Company
| Infantry
|Mechanized Infantry
|Medium SP Anti-Air
| Armor
|Medium SP Artillery
| Armor
|Medium Tank
|Medium Tank Destroyer
| Armor
|Military Police
| Infantry
|Modern SP Anti-Air
| Armor
|Modern SP Artillery
| Armor
|Modern Tank
|Modern Tank Destroyer
| Armor
|Motorized Infantry
|Motorized Rocket Artillery
| Artillery
|Recon Company
| Infantry
|Rocket Artillery
| Infantry
|Signal Company
| Infantry
|Super Heavy SP Anti-Air
| Armor
|Super Heavy SP Artillery
| Armor
|Super Heavy Tank Destroyer
| Armor
|Super-Heavy Tank
|Support Anti-Air
| Infantry
|Support Anti-Tank
| Infantry
|Support Artillery
| Infantry
|Support Rocket Artillery
| Infantry
Division Examples[edit]
- Historical Divisions from 1939-1941
Beginner's Guide to Unit Types & Division DesignA good division might be 20 Infantry(regular) Battalions, 4 Artillery, and 1 Anti-tank. Support: Recon, AT, Field Hospital, Engineering, Signal Company.
- ↑ Cite error: Invalid
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The University of Arizona Campus Repository > Organizations > College of Agriculture and Life Sciences (CALS) Publications > Extension Publications >
Consumer Education48
Arizona Cooperative Extension is an outreach arm of The University of Arizona and the College of Agriculture and Life Sciences (CALS). The repository collection includes current and historical Extension publications on these topics: Animal Systems; Consumer Education; Farm Management and Safety; Food Safety; Nutrition and Health; Gardening/Home Horticulture; Insects and Pest Management; Marketing and Retailing; Natural Resources and Environment; Plant Diseases; Plant Production/Crops, Water, and Youth and Family. Current publications are also available from the CALS Publications and Videos website.
Contact College of Agriculture and Life Sciences Publications at firstname.lastname@example.com.
Recent Submissions
- Pest-proofing Your Home
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- Food Product Dating and Storage Times
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- Preparing Your School Integrated Pest Management (IPM) Plan
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- Local Foods in Arizona
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- Working with Non-Profit Organizations – Cooperative Extension's Opportunity to Expand Its Reach
- Show All Authors


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Amazing Scavenger Hunt Adventure - Key West (Product Code: 1037-19519)
Summary of The Day: Part game, part city tour, this Amazing Scavenger Hunt Adventure is an interactive adventure that navigates you through a destination city as you solve clues and complete challenges, while seeing the sights and learning local history. You choose the city and decide when to play.
Using your Smart phone, simply connect to the Web-based Quest software to embark on your own interactive scavenger hunt adventure. The set up is easy and it's one low price for your entire group!
Your Urban Adventure Quest - Key West will begin at the Historic Seaport Harbor, as you meander along the water's edge, discovering Key West's love affair with the sea. You'll explore Key West's Old Town, unique memorials to its founders, history, famous authors and songwriters, maybe even indulging in a Cheeseburger in Paradise or two. You'll experience Key West's historic cemetery and notable homes before rewarding yourself with a piece of Key Lime Pie for a job well done.
So whether ye be pirate, Parrothead, or aspiring penmen, join the Conch Republic as you discover there's more to do in Key West than "wasting away in Margaritaville" as you… play the game, see the sights and experience Key West in a whole new way.
Looking for a way to turn Key West into a giant game board?
Our Amazing Scavenger Hunt Adventure experts have created an interactive scavenger hunt that combines the fun of the amazing race with a three-hour sightseeing tour of Key West, Florida.
Guided from any smart phone, groups make their way among well-known and overlooked gems of the island, solving clues and completing challenges while learning local history.
The adventure begins in the Historic Seaport and takes you on a well-designed course down Duval Street, in and around Mallory Square and through a famous cemetery and other unique stops. The tour requires a little over 2 miles of walking.
Using a smart phone as "the guide" allows participants to start when they want and determine their own pace of play. Stop for a burger in paradise or a slice of key lime pie… why not, it's your schedule? Offered at a fixed price for a group vs. per person pricing, this city tour/game offers a great value to those on a budget.
Starting Location:
Historic Key West Seaport
201 William Street, Key West, FL 33040, United States
End Location:
Caroline and Margaret Streets
Distance: 2.2 miles
Time: 2 - 2.5 hours
Questions: 18
Bonus Qs: 3
*The cost is a flat rate of $43.98 per team.
*You will receive access to 1 Amazing Scavenger Hunt Adventure for 1 SmartPhone per team. If you wish to purchase 2 Amazing Scavenger Hunt Adventures for 2 SmartPhones, please choose 2 teams. If you wish to purchase 3 Amazing Scavenger Hunt Adventures for 3 SmartPhones, please choose 3 teams, and so on.
*Price is per team-- whether you are venturing solo or with a big group of people, the flat rate of this Amazing Scavenger Hunt Adventure is the same! We recommend that your group be of 5 adventurers or less, as this will make it easier for all group members to participate in the Amazing Scavenger Hunt Adventure using the same SmartPhone.
*If your group has more than 5 adventurers, or if you want to divide your group into teams and compete, we recommend choosing 2 or more scavenger hunt teams, so that you may use 2 or more SmartPhones from which to play the game.
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