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Dear fellow disciple-maker,
While on earth, Jesus described His relationship with God in heaven as one of Father and Son. This is how Jesus saw Himself and this is how God wants us to see ourselves – as God's beloved children.
The first glimpse we get of Jesus' personal relationship with God is at age twelve. He stayed behind in Jerusalem, sitting in the temple courts among the teachers. When His parents realized that He was not with them, they anxiously looked for Him. Jesus calmly replied, Why are you searching for me? Didn't you know I had to be in my father's house? (Luke 2:49). At age twelve, Jesus saw Himself as God's Son and God as His Father.
A Pleasing Son
Another significant episode happened at His baptism when Jesus was around thirty years old. While He was praying, heaven opened, and the Holy Spirit descended on Him in bodily form like a dove. And a voice came from heaven, "You are my Son, whom I love; with you I am well pleased" (Luke 3:21). Jesus heard His Father's voice publicly affirm His identity. Jesus was God's Son, a beloved and pleasing Son. Wouldn't you agree that Jesus' identity was strengthened after hearing those words? Jesus referred to God as My Father over forty times in the gospels.
A Secure Relationship
An emotionally satisfying relationship with God can never be achieved through rule-keeping or comparing yourself to others. Rather, it begins with knowing our Father in heaven. Through Christ, God gives us our identity – an identity that produces a sense of security and confidence. When we become obsessed with pleasing, we are depending on others to give us an identity. Other people cannot give us our true identity because other people cannot love us like God does. Our identity must come from God alone. The most wonderful and satisfying relationship in the world is knowing you are God's child. The Bible says, Yet to all who receive him, to those who believe in his name, he gave the right to become the children of God (John 1:12).
In his book, Classic Christianity, Bob George tells the true story about a small boy, not quite three-years old, who grew up in Washington D.C. This three-year-old boy actually lived at the White House. He would confidently skip past armed servicemen, government officials and staff members. The youngster would run right into the Oval Office and climb onto the lap of the President of the United States. The child's name was John-John and his daddy was President John F. Kennedy. When John-John ran into the Oval Office to hug and kiss his daddy, those present simply had to wait.
photo courtesy of Steve Evans
What a difference it makes when a child knows who his father is, and also knows who he is. Our Father in heaven wants us to have the same confidence in approaching Him. It is not a matter of irreverence. Rather, it is grasping what open access to our Father really means.
Author:Paul Schlieker www.bible-study-lesson-plans.com
Permission to reprint this page in its totality is granted.
For any reuse or distribution of Access to Our Father or any of our Free Bible Study Materials, author credit and web address is required.
Please email us with questions or comments.


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We stayed here for the weekend. Beautiful location and lovely view. Lots of eating place and coffee shops and chocolate shops within the walking distance.
Location is very safe to walk even after dark.
The Restaurant manager was an Indian and he organized some real good Vegetarian meals for us and also suggested some good wines. He shared with us the places which we must visit during our stay.
The Breakfast was real good.
Most memorable weekend in Nice.
- Official Description (provided by the hotel):
- Located on the famous Promenade des Anglais and facing the sea, the Radisson BLU Hotel Nice is a contemporary hotel, blending luxury, elegance and wellbeing. The hotel offers the most beautiful panoramic roof top terrace (700sqm) in town with outside swimming pool, pool bar & lounge and restaurant with breathtaking view overlooking the Bay of Angels. Facing the hotel, the private beach "Regence Plage by Radisson Blu" welcomes you with restaurant and bar lounge in season. Sunbeds and umbrellas with additional rent of coast. Elegant and spacious rooms and suites, most of them with private terrace and sea view. All rooms are equipped with the comfort of an International hotel (individual climate control, cabled TV) and free high speed Internet access. (100 Mega) Our hotel benefits from an exceptional location; close to the historical city centre & the port and the train station are just a 10 minutes-drive. The International Nice Airport is just a 5-minute drive from the hotel. The infrastructure of the Radisson Blu Hotel Nice is ideal to keep fit thanks to the health club with fitness room overlooking the sea including sauna, hammam and fitness equipment. ... more less
- Reservation Options:
- TripAdvisor is proud to partner with Hotels.com, Booking.com, Orbitz, Travelocity, Priceline, Rezidor, Expedia, Agoda, TripOnline SA, Cancelon, Cheap Tickets, Hotwire, getaroom.com, HotelQuickly and Evoline ltd so you can book your Radisson Blu Hotel, Nice reservations with confidence. We help millions of travelers each month to find the perfect hotel for both vacation and business trips, always with the best discounts and special offers.
- Also Known As:
- Radisson Blu Hotel, Nice Hotel Nice
- Radisson Nice
- Radisson Hotel Nice
- Nice Radisson

subset: commoncrawl


text: Your fur babies will be treated as part of our family. We live in Cloverdale with fenced in back yard so lots of room to play. They are never in a kennel unless they sleep in one at night. I am home most of the time so they are not left alone for long periods. They will get lots of hugs and kisses and laptime. All doggies must be neutered/spayed and house trained (actually going outside to do their biz...not using pee pads inside or out). If you know you are going away please call me as much ahead of time as possible to schedule a time to bring your baby for a visit so he/she can interview me! I only take 3 doggies at a time so I get booked up quickly. Abbie at 604 574 0030. I charge $30 per day. (overnight) Love is a Four Legged Word!


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Hello, I am a professional audio engineer and musician. I have over five years experience composing mixing mastering and editing music and other audio and I have a degree in Music Technology and Production.
My name is Walter "wattabass."
I build audio workout for running the project with Rock Run Roll (www.rockrunroll.it), musician and raptor bassist.
I have always played.
On iTunes I have several published works (label RockRunRoll).
I liked some songs make you feel.
Using Live 9, Push, the NI Maschine, Novation Remote SL 49 and a MacBookPro laptop.
Fender Jazz Bass.
The rest is largely played with the Native Instruments Komplete 9.
good listening and see you soon
Contact me through the blue button above and lets get to work.
My credits include
Gear highlights
- Using Live 9/Logic/Pro Tools
- Push
- the NI Maschine
- Novation Remote SL 49 and a MacBookPro. Fender Jazz Bass. The rest is largely played with the Native Instruments Komplete 9.
Genres I specialize in
Terms of Service
As long as you're not satisfied, I'll work on it!


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Convey-All Industries is one of North America's leading custom manufacturers of conveyor systems. Convey-All was the first Canadian company to manufacture agricultural tube conveyors. All previous tube conveyors had been built in the U.S. for the fertilizer industry. Toews redesigned these conveyors for more effective use in farm operations.
Company details
- Business Type:
- Manufacturer
- Industry Type:
- Agriculture
- Market Focus:
- Internationally (various countries)
This company also provides solutions for other industrial applications.
Please, visit the following links for more info:
About Us
Located in Winkler, MB Canada, Convey-All Industries is one of North America's leading custom manufacturers of conveyor systems.
Convey-All began as Commercial Welding in 1983. Bob Toews, after 12 years of farming near Winkler and another 10 years working as a welder founded the company based on creating solutions for those in an industry he was well versed in.
He opened up a 2000 sq ft welding shop in the southern Manitoba town, and 25 years later it has grown to be Convey-All Industries Inc.; one of North America's leading custom manufacturers of conveyor systems with a wide range of uses.
Convey-All was the first Canadian company to manufacture agricultural tube conveyors. All previous tube conveyors had been built in the U.S. for the fertilizer industry. Toews redesigned these conveyors for more effective use in farm operations.
Convey-All has continued to grow and prosper because of Toews' team and their willingness to take on any challenge that has come along. They learned early on that conveyors can move just about anything. They have produced conveyors for the transport of live chickens, pulse crops, algae and weeds from swamp areas, even hockey sticks (for the Sherwood Hockey Stick factory). The key is revamping the conveyor to fit the product.
Convey-All learned early on that conveyors can move just about anything, and that it's just a matter of revamping the conveyor to fit the product. Innovative Quality Solutions for 30 years.
In 1985, working under the corporate name Commercial Welding, Bob Toews began custom conveyor work for a number of Winkler-based manufacturers. Within two short years, the company had experienced enough growth that their facility at 130 Canada Street in Winkler was in need of expansion. At this time they were already expanding their conveyor lines and selling custom conveyors across Western Canada .
Slowed only temporarily by the recession in 1990, Convey-All continued to see growth. First in 1992, in a contract with Grandeur Houseboats to make large pontoons. They were then contacted by PMI, a major manufacturer of farm equipment, to produce a line of combine platforms for the pulse market.
In 1994, Convey-All built their first line of Drill Fills (now known as Seed Tenders). This propelled them into a new direction, pioneering the process of putting the conveyor belting system inside the conveyor. This has now become a major line for Convey-All and stands as the apex of internal conveyor products.
Although manufacturing conveyor systems remains the focal point of Convey-All's business activities, Toews also knew the importance of diversification and seized new opportunities as they arose. In 1991, at the height of the recession, Toews and Convey-All developed a line of outdoor wood furnaces to supplement business.
Most recently, Convey-All moved into the engineered building field through its acquisition of NuSteel Industries. Located across the street from Convey-All in Winkler, NuSteel Industries has been in operation for over 40 years.
In 2006 an oil field services provider contracted them to design and manufacture conveyor systems for the oil and gas industry. Within 6 months, Convey-All had produced their first SandKing prototype. This gave Convey-All a new market to expand their ever-growing business into. Opportunities continued in this new market and 2011 brought about their first SandKing designed to comply with all European standards.
Toews has always adopted a teamwork approach to running Convey-All, saying "I let my guys make their own decisions which we discuss in due course". For much of Convey-All's history, the company has managed with a small number of workers. Due to it's growth and diversity it has gone from a workforce as few as 26 employees in 1996, to what is now over 150 staff. The company continues to offer opportunities of advancement within the organization.


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London: Gordon Lewis, the ICC-appointed Judicial commissioner who heard the misconduct charges against James Anderson, said the England pacer was deemed 'not guilty' as there wasn't enough evidence to impose sanctions, which were severe in nature.
Gordon also said he found the witnesses to be extremely biased in favour of their own team, and the only neutral witness — a Trent Bridge steward —said he didn't see much.
Moreover, there was neither an audio evidence to establish the abusive sledging nor a video footage of the pushing incident.


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The Perks Of All Inclusive Vacations
Expenses can add up quickly when it comes to down to planning a vacation. There are so many costs to consider. These costs include: hotel expenses, transportation to the resort and around the resort area, entertainment and food expenses. These are just a sample of the typical vacation expenses that can quickly add up, which is even more of a reason why you should consider booking an all inclusive vacation for your next family trip. Included below are a few perks of an inclusive vacations.
All You Can Eat Dining and Drinking
The food bill will most likely be one of the most costly expenses while on vacation. Feeding an entire family, at least three times-a-day can quickly add up. With an all inclusive vacation, you don't have to worry about it. All meals are provided throughout the day along with drinks. The only thing that is not typically included are alcoholic beverages.
Recreational and Leisure Activities
Another great perk of inclusive vacations are the amount of activities available for the entire family. Most resorts are family friendly so typically there are age specific amenities available for the little ones. Basic excursions are also included. These activities can include water sport activities such as snorkeling, diving, para-sailing and surfing.
There are many financial benefits and perks in taking an all inclusive vacation. You get to pay for your entire vacation experience for one price and not have to worry about spending additional money unless you want to. More info: all inclusive vacations
Kauai Should Be Your Next Destination
Kauai is a very mystical and exciting place. All the islands of Hawaii have their appeal and Kauai just happens to be the tropical jewel of them all. This amazing island has so many wonderful places to explore and see, yet is relaxing and the perfect place to get away.
If you are looking for beaches Kauai has some of the most beautiful beaches and as luck would have it many vacation rentals are located on private stretches of beach to allow visitors the luxury of knowing what island living is all about.
Kauai offers some of the most thrilling vacation rentals. There are rentals that are quiet and located in secluded areas for those that would enjoy some privacy. Then there are other rentals that include access to pools as well as the beach. No matter the rental there are many things to do on the island and all of them give you a chance to take in some of this amazing gem.
While you are staying on the island be sure to take in some of the wonderful things that only Kauai has to offer its gues More info: kauai vacation rentals
What You Can Get At Hotel In The Atlanta City?
Here we will talk about what you can get at hotel in the Atlanta city. Well, we always dreamed of staying at the luxurious hotel in our holiday time and the hotel Atlanta is the one that can make your dream come true. If you are going to the Atlanta city for the holiday then you can stay at the hotel Atlanta during your holiday time. You will get all the luxurious things at the hotel Atlanta. There almost every fundamental as well as luxurious facility like pool, fitness center, restaurants, pubs and internet. The important thing is that you will get all those luxurious facility at very affordable price means the cost of the one night stand at the hotel Atlanta is very affordable. More info: hotel atlanta
Find Carnival Employment
People who are looking for a job may be able to find carnival employment. Many job opportunities exist within a carnival. Carnival employment may be short term or long term depending on the job and the desire of the person being hired. Some short term carnival employment opportunities include setting up and breaking down the carnival. Ticket sales can also be carnival employment for long or short term. Long term carnival employment may include jobs such as running the rides or booths. Magicians or clowns are often offered carnival employment for long term job opportunities. A person wishing to find carnival employment should find a carnival with a good reputation to apply.
Park And Fly Options In Orlando
Are you trying in vain to find a good place to park when you are going on a long trip via plane? There are some things that you can do that could very well save you a lot of time and money. Choosing the park and fly options in Orlando are some of the best ways to really alleviate that stress in your life right now. You have plenty of parking options to choose from and there should be nothing unsafe about staying there. A shuttle service should even be able to pick you up and deliver you to the terminal of your choosing. To find out more, call a company today. More info: park and fly Orlando
Plan A Disney Vacation On A Budget
If you or your kids wants to go to Disney, then you're going to have to start finding a way to afford the outrageous cost. Now there are ways to save money if you are trying to make a trip or a vacation to Disney World or Disneyland. You really need to consider how to save as much money as possible, and plan a Disney vacation on a budget. You do not want to pay any more than you have to, because with any type of amusement park, they will always be trying to find a way to make you spend a little extra money. So the best thing you can do is to look at the experiences from others who have already visited Disney, and get some cost-saving ideas. More info: plan a disney vacation on a budget
Look For Economical Disney Vacation Packages
Anyone who is wondering how to plan a Disney vacation should look into the package deals available through various promoters. Some airlines combine the plane fare with a Disney hotel overnight stay, plus passes to enter the theme parks. Family rates are available through many travel agents, also.
It is best to find a hotel within the desired price range that is as close as possible to the Disney theme parks. There is a lot of walking involved, which makes it nice to be able to go back to the hotel for a quick nap, returning later to the park. A fireworks display at midnight takes place over the castle. More info: how to plan a disney vacation
Finding South Lake Tahoe Cabins
After you come up with a budget, you will need to know your location for South Lake Tahoe Cabins. This will also change your overall price because different locations will have different prices. This means that you are looking for a certain area that will greatly affect your overall choice. If you happen to have kids, you will need to look at the schools in the area and make sure that everything is safe for your kids. This is a big decision and so you must have the actual location in mind. Remember that South Lake Tahoe is very big and so you must understand that the search can be tough. More info: south lake tahoe cabins
Seal The Deal By Arriving In Style
If youâre about to make a major deal in another part of the country, then itâs important to let the other party know how you travel. Look at it this way, if you ask the other party to meet you at the airfield, then theyâre likely to be very impressed. Imagine their face when you step off of an executive jet. This is a strategic move that many big businesses make. If weâre talking about a multi-million dollar deal and an executive jet can help seal that deal, then itâs a worthwhile investment. If you or your company donât own an executive jet, then consider renting an executive jet instead. More info: executive jet Dallas
Seatac Airport Parking
It is ever possible to go out and get a good job when applying for the open positions that are currently being advertised at the seatac airport parking center? Those people always pay well and it very well could be a good thing to get out there and apply for something right about now. It is ever possible to go out and get a good job when applying for the open positions that are currently being advertised at the seatac airport parking center? It depends on a lot. It is ever possible to go out and get a good job when applying for the open positions that are currently being advertised?


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- Amigosa Said:
Am I weird that I'm not a fan of rice? lol
I can't stand American style rice. I'm very picky about rice, must be Japanese rice. I finally found a brand of brown rice I like but can't find it anymore. I'm spoiled when it comes to certain things.


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|Printer-Friendly version
Review Date: January 11, 2006
Director: Anand Tucker
Writer: Steve Martin
Producers: Ashok Amritraj, Jon Jashni, Steve Martin
Claire Danes as Mirabelle
Steve Martin as Ray
Jason Schwartzman as Jeremy
Don�t get me wrong, I love those Woody Allen-esque neurotic characters as much as the next guy, but it was also quite refreshing to watch three human beings tackling relationship issues in a mature and secure manner, despite the fact that they didn�t always make the right moves. Even if you don�t fall for this film, I�m sure you�ll appreciate the fact that it doesn�t talk down to the audience and deals with each situation in an honest manner. Kudos to Martin for writing such a sharp script, sprinkled with many romantic scenes, as well as a handful of humorous touches to keep things light. The film also relies on an underlying theme of �loneliness� shown via many shots of the stars in the sky, characters staring out into nothingness or simply pondering their existence. I could relate to that as well�I think everyone can. At some point in your life, everyone feels lonely � like no one will ever love them � and this film manages to tap into that feeling, and matches it with a compatible score and melancholic mood all around. Danes also comes through as the lead with a nice variety of feelings throughout, running from the extremely lonely (poor girl, has to take pictures of herself) to the sexy (expect an artfully done ass-shot, kids) to the jolly and sad.
The only misstep in the film, in my opinion, was the opening and closing narration from Martin himself. His words were interesting and true, but I think they could have presented in a subtler way. Mix into all of that, the always entertaining Jason Schwartzman and the lovelier-than-lovely Bridgette Wilson (stay tuned for her gratuitous scene in black lace garters, baby), and you�ve got yourself a nice overall package. Oh, and I love Wilson�s advice to Danes about dating men who ask her out at work. Hilarious stuff. All in all though, this film has got �adult relationships� written all over it and deals with real people, romantic moments, feelings of love and insecurity, commitment issues and tender stuff as well (yeah, I teared up like a child during one of its final scenes). Oh, and if you didn�t know this already, this film confirms it: it�s great to be rich!


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Hotel Seven One Seven, Amsterdam, Netherlands
A very attractive old townhouse on the Amsterdam's most beautiful canal, Prinsengracht, Hotel Seven One Seven looks more like a home than a boutique hotel.
Hotel Seven One Seven is a very attractive old townhouse on the Amsterdam's most beautiful canal, Prinsengracht. It looks like a home, which isn't surprising, since it used to be a private dwelling. What began as a weekend-party place turned into a business; since then, it has changed hands. The new proprietors wanted everything: the pictures on the walls, the books on the shelves, the drinks in the cabinet.
Hotel restaurants
The only food served is Dutch breakfast in the Strawinsky room or courtyard.
Hotel bars
House wine is served in the lounge at no extra cost, which more than compensates for there not being a bar.Contact Book Hotel Seven One Seven with Mr & Mrs Smith or call 0845 034 0700
Rates 425-680 (plus tax), including breakfast.


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Using your computer to download movies is an easy way to view your favorite flicks and new releases. As you are researching the different ways to obtain your movie selections, keep in mind it is against the law to download any movie without the consent of the copyright holder. Before signing up with any movie downloading service, make sure the company is authorized to distribute your movie selection. This can be accomplished by reviewing its terms of service.
Sign up for a legitimate movie downloading site like Roxio Cinema Now. Registration is free, and you will only be charged for the items you choose to download.
Click on the new movies tab and begin to search for your selections. You can also use the advanced search key to locate movies by title. If you find the site difficult to navigate or overwhelming with titles, narrow your search by selecting a movie type.
Make your selections. You can choose to purchase your movies or rent your movies for a short period of time. All of your selections will be added to your cart. You will have the option to review your titles before committing to the purchase.
Proceed to check out. Review your cart and enter your credit card information.
Follow the instructions and links to properly download your movies.
Tips & Warnings
- Read all of the downloading instructions before making your purchase.
- You will not be able to burn certain movie formats to a blank DVD. If your mission is to transfer your downloaded movies to an actual DVD, be sure this action is possible before making your purchase. Once you download a movie, you will not be able to return it.
Related Searches
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Late Wrath is late! :D I've been super duper busy, so let's get this shit on the road! \( ^_______^)/
Cover is the feeding chambers. Nothing important; moving on~!
So, basically, the chapter is split into 3 parts: Panic, Sexiness and Jealousy.
I'll make this quick:
- All of the infiltration team, except Shiemi, wakes up in their respective feeding chambers and freak the fuck out.
- The deliciously sexy Lucifer summons all his followers, tells them that they're doing an awesome as shyt job, and then orders that Rin be returned to Mephisto instead of being killed or captured, as Satan will probably destroy them all if they do either of the latter options. Pedo-in freaks out on the Todo-lookalike when she tells him off for thinking about capturing Rin instead of returning him, which just makes him angry. Lucifer's elixir-sustained body, though, doesn't really hold out and he starts bleeding from the eyes and mouth; by god, even when he's dying and covered in blood he's so...gorgeous. ( _ _) So after that, he tells Pedo-in to keep up his good work...sorta.
- Pedo-in basically lets out super-zombies on the infiltration team, rages about the Todo-lookalike, and just wishes death on everyone, specifically Rin, who freaks out because of the grotesque appearance of the still-human he's facing. Shiemi, meanwhile, is still unconscious and is grabbed by her respective super-zombie.
All in all, average chapter; set-up, mostly. Aside from that, kinda curious to finally see if Rin is going to man up, or if he's going to be saved. Also, I want Lucifer to recover completely so I can see him unleash his full power. Let's go, sexy~!
|Review Scores
(No fight took place this chapter)
|Overall Chapter
Comment if you'd like~


text: Unnamed Mighty Majin Unnamed Dark Warrior Unnamed Martial Artist (1) Unnamed Dragon Clan (DBO) Pages in category "Time Patrol" The following 4 pages are in this category, out of 4 total. U Unnamed Dark WarriorUnnamed Dragon Clan (DBO)Unnamed Martial Artist (1)Unnamed Mighty Majin Retrieved from "http://dragonball-online.wikia.com/wiki/Category:Time_Patrol?oldid=5644" Ad blocker interference detected! Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers Wikia is not accessible if you've made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected. Categories: Groups Add category Cancel Save


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Dragon Lovers Camera
By Milk Drinking Cow
Open iTunes to buy and download apps.
Add colorful dragons to the pictures you take on your iPhone or iPod. There is only original dragon artwork in this app that you won't find anywhere else!
- Upload photos to Flickr, Twitter and Facebook.
- Email your photos from the app.
- Two finger pinch on the dragon to re-size, rotate or scale.
- Attractive, easy to use interface.
- Use the photos from your camera roll.
- Photo automatically saves to in-app gallery.
If you have anything to tell us, please contact us at firstname.lastname@example.com, we love to hear feedback. Thank you and enjoy!
What's New in Version 1.1
Bug fixes. New Icon.
iPhone Screenshots
Customer Reviews
I absolutely love this app; it makes pictures so much more interesting. All I could ask for is that you add the ability to flip the dragons' images to increase their versatility. More dragons in other positions would also make a great addition to the app. Thanks!
Dragons are the best
Very very nicely detailed dragons the quality is awesome ! And the versatility so far is fun and funny even ! Great job on this one . No annoying ads added to the pic once saved ; a no strings attached dragon image attaching app! :) 🌴 if the question to add more arises please go for it !
Actually/A few bugs...
I love this game a lot!But with all the crashes and limited starting dragons,it's kinda annoying.I'd gladly donate a dragon idea,(or a few actually) to get them to make more.
- $0.99
- Category: Photo & Video
- Updated: Feb 23, 2012
- Version: 1.1
- Size: 20.0 MB
- Language: English
- Seller: MilkDrinkingCow inc.
- © 2012 Milk Drinking Cow
Compatibility: Requires iOS 5.0 or later. Compatible with iPhone, iPad, and iPod touch.
Top In-App Purchases
- 30 New Dragons$0.99


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What jewelry to take on your next vacation and how to pack it.Read More
Behind the Scenes: The Making of the Angels & Gems Photoshoot
A behind the scenes look at everything that went into creating the "Angels & Gems" editorial featuring Michelle Pajak-Reynolds jewelry.Read More
Why Jewelers Create Jewelry
A special custom Christmas gift, 64 years in the making, reconnects designer Michelle Pajak-Reynolds to her real purpose as a jeweler.Read More
Real Life, Runway and Red Carpet: Nolcha New York Fashion Week Brings Beautiful Surprises
A behind the scenes look at Nolcha Shows New York Fashion Week and the Emmy Awards Red Carpet with jewelry designer Michelle Pajak-ReynoldsRead More
Michelle Pajak-Reynolds Crafts Recycled, One-of-a-Kind Jewelry With a Mythic Bent
Most preschoolers have trouble deciding between Play-Doh and finger paints. Not Michelle Pajak-Reynolds, though. Even at the age of five, the Cleveland native knew she wanted to create jewelry: powerful statement jewelry, not unlike the bracelets and tiara that Lynda Carter brandished on television's Wonder Woman.Read More
Jewelry Designer Michelle Pajak-Reynolds Features Undina
I've designed jewelry since I was 5 years old so my work has evolved a lot over the decades. My first pieces in the early 1980's were made with pop-beads and jelly bracelets. As I got older I spent my babysitting money on beads and jewelry supplies from craft stores and taught myself how to make the pieces I wanted to wear.Read More
Michelle Pajak-Reynolds brings Wonder Woman to Nolcha Shows
Michelle Pajak Reynolds is on a mission to dress us up in her jewellery of armour, so that we too can change the world. This comes from Michelle's childhood, as she sat and played with her pop-beads and jelly bracelets, Lynda Carter's Wonder Woman was showing in the background on the television. "Wonder Woman's jewellery gave her super powers, confidence and enabled her to change the world. "Read More
Designer Interview with Michelle Pajak-Reynolds
I've designed jewelry since I was 5 years old and my art is my life. I can't remember a time when being an artist or creating jewelry wasn't a major part of my day. I love the creative process and sharing my work with others. To do anything else doesn't feel right.Read More
Women of the Water
Michelle's pieces first crossed my desk, and caught my eye, a few years ago when she started getting involved at New York Fashion Week as an independent designer. But her history with jewelry stretches back decades.Read More


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Body Systems
A closer look into your body
Your body has 11 body systems including the circulatory, digestive, endocrine, immune, lymphatic, muscular, nervous, reproductive, respiratory, skeletal, and urinary. These 11 systems work together everyday to keep alive and healthy. Let's take a look at what is really going on inside of you.
Circulatory System
The circulatory system is the body system that brings blood to the body. The heart and all blood vessels make up the circulatory system. Blood vessels that take blood away from the heart are arteries. Arteries get smaller as they go away from the heart. When arteries get very small, they are called arterioles. Blood vessels that take blood towards the heart are veins. Veins get bigger as they go toward the heart. The smallest veins are called venules. Capillaries go between arteries and veins.
The circulatory system is responsible for transporting materials throughout the entire body. It transports nutrients, water, and oxygen to your billions of body cells and carries away wastes such as carbon dioxide that body cells produce.It is an amazing highway that travels through your entire body connecting all your body cells.
Digestive system
The body system that eats and digests food breaking down food into simple chemicals that can be absorbed by other parts of the body so the chemicals can be used for energy and building the body, it also gets rid of waste after digestion.
The human digestive system is a series of organs that converts food into essential nutrients that are absorbed into the body and moves the unused waste material out of the body. It is essential to good health because if the digestive system shuts down, the body cannot be nourished or rid itself of waste.
Endocrine System
The endocrine system includes those organs of the body which produce hormones. It helps to regulate metabolism, growth and development, tissue function, and plays a part also in mood.
The endocrine system influences almost every cell, organ, and function of our bodies. The endocrine system is instrumental in regulating mood, growth and development, tissue function, metabolism, and sexual function and reproductive processes.
Immune System
The immune system is the set of tissues which work together to resist infections. The immune mechanisms help an organism identify a pathogen, and neutralize its threat. The immune system can detect and identify many different kinds of disease agents. Examples are viruses, bacteria and parasites. The immune system can detect a difference between the body's own healthy cells or tissues, and 'foreign' cells. Detecting an unhealthy intruder is complicated, because intruders can evolve and adapt so that the immune system will no longer detect them.
The purpose of the immune system is to keep infectious microorganisms, such as certain bacteria, viruses, and fungi, out of the body, and to destroy any infectious microorganisms that do invade the body. The immune system is made up of a complex and vital network of cells and organs that protect the body from infection.
Lymphatic System
In mammals, the lymphatic system is a network of thin vessels that branch, like blood vessels, into tissues throughout the body. It is part of the immune system. It is a one-way system which carries cells and fluid back to the blood system. Lymphatic vessels carry lymph, a colorless, watery fluid and white blood cells. It comes from interstitial fluid in the tissues which is squeezed out of the blood vessels. The lymphatic system transports infection-fighting cells called lymphocytes, and is involved in the removal of foreign matter and cell debris by phagocytes. A second function is to transport fats from the small intestine to the blood.
The lymphatic system, which is a subset of the circulatory system, has a number of functions, including the removal of interstitial fluid, the extracellular fluid that bathes most tissue. It also acts as a highway, transporting white blood cells to and from the lymph nodes into the bones, and antigen-presenting cells to the lymph nodes.
Muscular System
The nervous system controls the actions of the muscles, although some muscles, including the cardiac muscle, can function autonomously. Muscles make up more than half of the weight of the human body. The muscular system can be broken down into three types of muscles: skeletal, smooth and cardiac.
The muscular system is one of the major systems of human and animal bodies. Its main purpose is to produce movement, which it does since it is connected to the skeletal system by tendons.
Nervous System
The nervous system is a system in the body which sends signals around the body. It lets people and animals respond to what is around them. The central nervous system is the brain, the spinal cord, and nerves. It is present in most animals. It is there to coordinate movement, to process the input of the senses, and to make the animals act a certain way.
Reproductive System
The reproductive system is a collection of organs that work together for the purpose of producing a new life. Scientists argue that the reproductive system is among the most important systems in the entire body. Without the ability to reproduce, a species dies.
The major organs of the reproductive system include the external genitalia and internal organs, including gonads that produce gamete, which is a cell that fuses with another cell during conception in organisms that reproduce sexually. Substances such as fluids, hormones, and pheromones are also important to the effective functioning of the reproductive system.
Respiratory System
The respiratory system, also called the gas exchange system is the body getting rid of carbon dioxide and taking in oxygen. Carbon dioxide, a waste product of cellular respiration is exhaled and oxygen is inhaled. The oxygen then goes into the blood due to a a difference in concentration. The first process of this system is breathing in the air, or inhaling. The second process is gas exchange in the lungs where oxygen from the air is diffused into the blood in exchange for the carbon dioxide. The third process is cellular respiration, where oxygen and glucose in the blood is changed into energy during glycolysis, the Krebs cycle, and the electron transport chain. This produces the high concentration of carbon dioxide found in the blood. Finally, the carbon dioxide from cellular respiration is exhaled out the body from the lungs.
In humans, the average rate of breathing is dependent upon age. Newborns up to 6 weeks take 30 to 60 breaths per minute, while the average resting respiratory rate for adults is 12 to 20 breaths per minute. Physical exertion also has an impact on respiratory rate and healthy adults can average 45 breaths per minute during strenuous exercise.
Skeletal System
The adult human skeletal system consists of 206 bones, as well as a network of tendons, ligaments and cartilage that connects them. The skeletal system performs vital functions: support, movement, protection, blood cell production, calcium storage and endocrine regulation, that enable us to move through our daily lives.
A typical bone has a dense and tough outer layer. Next is a layer of spongy bone, which lighter and slightly flexible. In the middle of some bones is jelly-like bone marrow, where new cells are constantly being produced for blood.
Urinary/Excretory System
The urinary system works with the lungs, skin and intestines to maintain the balance of chemicals and water in the body. Adults eliminate about a quart and a half (1.42 liters) of urine each day, depending on the amount of fluid consumed and fluid lost through perspiring and breathing.
The primary organs of the urinary system are the kidneys, which are bean-shaped organs that are located just below the rib cage in the middle of the back. From the kidneys, urine travels down two thin tubes, called ureters, to the bladder. Muscles in the ureter walls continuously tighten and relax to force urine away from the kidneys. The bladder stores urine until you are ready to empty it. Nerves in the bladder send signals when it needs to be emptied.


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Final Fantasy XII
Defense of FFXII's Story Against All Inaccurate Attacks 4 *Spoilers*Keep Bumped*
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- Final Fantasy XII
- Defense of FFXII's Story Against All Inaccurate Attacks 4 *Spoilers*Keep Bumped*
Lacan Valeth 8 years ago#1
So long as there are people who unjustly attack this literary masterpiece for flaws it doesn't have, I'll keep this Thread around so people know a defense of this Game can and does exist. I, for one, will never stop defending this Game until the inaccurate attacks upon it end (or at least taper down to a more reasonable size.) Defenders of Ivalice unite! May our shields never be shattered!
I'll state the following at the very beginning of the Thread, since this seemed to be one of the central things that was unclear in the original Thread. Hopefully this'll clarify a few things about my stance and prevent the reappearance of certain complains about the first Thread since I didn't make my position that clear, and I'm sorry for the confusion last time:
This Thread is meant as a rebuttal against all the inaccurate, unsubstantiated attacks upon the Game, such as the clearly false claims that Vaan had no character development (despite the numerous lines of text throughout the Game that made it extremely clear it did), that there was hardly any character development or characterization on anyone's part throughout the Game with the exception of Ashe, that Penelo never contributed to the plot (even though, if you read the text, there are at least three scenes near the end of the Game I can remember off the top of my head where she made an important contribution), so on and so forth.
This Topic is *not* meant to oppose the people who actually understand this Game, who recognize that the characters contributed to the plot and developed and still dislike the story, who understand the story and have read the text and know that there was a good deal of character development and characterization, and who still find fault with the story. If you understand the Game and find fault with it, I won't agree with your opinion (and might want to debate it), but I do not object your opinion and I agree you are entitled to it.
However, the people who attack this Game for inaccurate reasons, who slam it for things that are explicitly shown to be untrue by the text of the Game, who criticize FINAL FANTASY XII for non-existent and thusly unfair reasons, I do object to, and will continue to object to, and this Thread is meant as an answer to them. Here are four prime examples of what I consider inaccurate reasons:
Vaan, Fran, Balthier, Basch, and/or Penelo had no character development, no characterization, contributed nothing to the plot, and were just along for the ride without doing anything to the story.
The Occuria had nothing to do with the plot.
The story mostly vanished from the Game after defeating Vossler. (An accusation which *really* makes me wonder, because the segment from the defeat of Vossler to Mount Bur-Omisace was one of the most story-heavy segments of the Game.)
If you've ever used any of the above four arguments in the past, or a bunch of other inaccurate arguments I'm not going to list (you know who you are and what they are), this Thread is a rebuttal against you.
If you do understand the plot, do recognize that there was characterization and character development, so on and so forth, and still dislike the Game, then that's your call and I have no issue with you. Hopefully this'll clear up a lot of the misunderstandings present in the previous Thread. That said, a bit more about this Thread's purpose:
Lacan Valeth (Topic Creator)8 years ago#2
This Thread is also meant as a catch-all for defenses of the FINAL FANTASY XII story and characterization. I also hope to encourage debate as opposed to participating in that much of the debate myself, so I won't be participating in the debates themselves that much, as opposed to encouraging debates between fellow defenders and naysayers, and keeping the Thread bumped if necessary. Defenders of Ivalice unite!
Now I'll begin the Thread proper, starting with quoting the opening of the first incarnation of the Thread, then a few Posts from the previous Thread I think were important, and then the stuff that was currently being debated but was interrupted by the closure of the previous Thread.
*Sigh.* I've seen it wandering around the Board. Now I directly confronted it. I'm beginning to wonder if I'm going to have to write another 45K defense of a FINAL FANTASY Game (yes, I've done that before, back in the days when FINAL FANTASY VII and FINAL FANTASY VIII came out and I spent endless hours defending their storylines). I don't have the time or the patience to do one of those right now, so instead I'll just start the Topic and let the few people who I see around here who do feel like typing defenses of the story handle it. But seriously, we need a defense of this story bumped, if not locked at the top of the first Page, however you do that. This is getting absurd.
First, in an extremely in-depth article in a magazine a few months before XII came out here, the developers *explicitly said* that FINAL FANTASY XII had been written so *all six characters had a vital role in the story.* This is fact, straight from a developer's mouth.
Secondly, while Ashe may get the most *directly in-your-face characterization,* she does not get the most characterization in the Game. This is because Ashe is a leader and a take-charge kind of person, so naturally, she is going to step forward. This does not, however, mean she gets the most characterization in the Game. She is equalled, if not outclassed, by other party members, most notably Vaan and Balthier. Especially Vaan. If you actually bother to read all the text in the Game, you'll notice Vaan's character development is shown, in detail, from the beginning to the very end of the Game.
Similarly, while characters like Penelo perhaps doen't develop as much as some others, that doesn't mean Penelo's role is unimportant. Her 'regular girl' perspective is what stimulates and alters the direction of a number of conversations in this Game, some of them *extremely* important. (Example: Conversation after entering the inner ring of the Bahamut for the first time.) Its *because* she's a regular girl that allows her to do this, and make all these comments. To say nothing of the fact the 'regular girl' perspective also really makes the player feel like they're not just some legendary hero; they're just a small group in a gargantuan, colossal situation. (Example: Conversation after entering modern Archades from Old Archades.)
Not only that, but Vaan is the catalyst for much of *Ashe's* character development... If not for his connection with her, she would have developed much less and made much different choices. (Example: The all-important scene at the top of the Pharos.) Ashe may make a number of the final decisions, but Vaan is the one who urges her on. Has anyone here seen the fantasy movie WARRIORS OF VIRTUE? I saw it years and years ago shortly after release, when I was much younger, but some of the stuff in it stuck with me. The main character 'calls the winning plays,' but 'doesn't make those plays.' (And to Vaan's credit, he actually is taking charge a little in the very last parts of the Game.)
Lacan Valeth (Topic Creator)8 years ago#3
Fran perhaps more than anyone else gets the short end of the stick character-development wise, but she provides a lot of the more mystical background to things. (Example: After defeating Belias.) (The Mjrn arc also introduces Venat, and if you talk to Mjrn afterwards but before leaving the village, you get some really awesome foreshadowing.) Plus, Fran is more than just Balthier's shadow... She actually helps him with his *own* running-away issues. (Example: One of the scenes in Golmore prior to entering Eruyt.)
Et cetera. Last but not least, has anyone read THE GREAT GATSBY? It can also perhaps be argued Vaan and Penelo serve the role that the narrator of GATSBY does... although Vaan certainly has a heck of a lot of in-story development and whatnot as well. Et cetera.
Then there's the issue of theme and plot complexity. This Game is simple? I think not. Here's a list of some, but not all of the themes and subplots I've seen in the Game (so far, as there's still a bit of side stuff I've yet to do):
The nature of freedom.
Running away from reality versus having a meaningful life.
Salvation through "necessity," no matter how dirty, or through the more difficult, idealistic path.
Power and how to wield it or not do so.
The nature of a leader's responsibility.
Being at the mercy of history's tides versus holding the reins of history in one's hands.
There's countless more I could say in defense of the Game, but this should be enough to stimulate more debate about it. That'll be all. From now on, the only thing I'll be doing is dropping by randomly with quotes pertaining to the story and themes of this Game and, if no one else is doing so, keeping this bumped. I leave the rest in everyone else's hands... And please, try to get this thing locked at the top of the Page, however you do that.
Here's a few important quotes from the Game, although with a couple of my comments on them. The first quote, which I bolded in the old Thread, I'll now bold again because its *extremely* important to one of the Game's central themes:
"People think being a sky pirate is all riches and adventure, but the reality is far different. Your life is always at risk, you never know peace. You are free, I suppose, but it comes at a steep price. Your fate, succeed or fail, is entirely up to you. So what does it mean to be free? That's the real question. Running to escape your troubles won't make you free. It never can."-Samal
"I have failed us both! I am no Dynast-King! You must find another... One who is able to realize your ambitions!"-Vayne "Novus" Solidor
P.S. No 'shades of gray,' huh? How often do you see an antagonist ask to be *replaced* and believe more in his cause than in his own personal aggrandizement? That's only one of many examples.
"The tyranny of the Gods is ended! We are their puppets no more! The freedom for which we have longed is at hand!"-Vayne "Novus" Solidor
I'm including the following one as proof why Basch fled Landis was discussed. Gabranth sees what Basch did as abandoning Landis, but Basch simply realized that he'd fought his hardest and, like Raminas understood in the beginning, there comes a time to give up and call it quits. I'll italicize the important parts.
Lacan Valeth (Topic Creator)8 years ago#4
"Hear me, Basch! Do not think killing the kingslayer will win you back your honor! When you abandoned home and kin, your name was forever stained with blood!"-Judge Magister Gabranth
"Aye, this stain is mine to bear. But I will bear it willingly, knowing that I did all that I could... for hope!"-Basch
"Preen and strut as you like! In the end, we are the same. Blood-thirsting carrion birds, h-ll-bent on revenge!"-Judge Magister Gabranth
"Her Majesty cannot abide weakness, least of all in herself."-Vossler Azelas
"You know what? I'm through running away. I'm ready to find my purpose."-Vaan
Vaan doesn't develop? The above most emphatically says otherwise.
Lastly, I'll quote from the most recent part of the debate, concerning proof that Penelo does have character development and contributes to the plot. I'll be editing some of these quotes for clarity since I'll be quoting from a few separate Posts:
That line of Penelo's about how she can't even imagine ruling an entire kingdom is important because its what provokes the discussion that finally leads to the resolution of Ashe's issues with feeling powerless. I don't need to read the script; I've seen that scene a large number of times due to how many tries it took me to defeat The Undying. I remember the conversation very well, as well as exacfly what Penelo contributes to the conversation and why its so important.
I'll quote this part of the conversation, so you can see how important Penelo's line is:
"Penelo: It's kind of hard to believe. I can't imagine trying to rule a whole kingdom.
"Basch: A queen might always "run away" with the help of a sky pirate looking to raise his bounty a peg.
"Balthier: Hmph. I doubt our queen would need the help of any sky pirates.
"Ashe: Do you really think me as strong as all that?
"Vaan: Who said anything about strong? You'll make it. You've got good friends."
If not for Penelo's "regular girl perspective" about how enormous the concept of ruling a whole kingdom actually is, Ashe's long-standing issues with feeling powerless and being unable to tolerate her lack of strength would never have been resolved. Which is a central part of Ashe's character dilemmas. Thusly, Penelo's line is *extremely* important. Thusly, Penelo's line most definitely contributes to the plot.
Nor am I saying the above equates to Penelo having character development. I said something else equates to character development. I said that Penelo going from a girl who tries to convince Vaan not to defy the Empire, that it'll get nowhere and you have no choice to obey and you should keep your head down and do what the Empire says, to a girl who, if you try to leave the Bahamut with her as party leader, refuses to leave because, "We have to protect our home." equals character development.
Quick response to you. I'm not sure why a comment when trying to leave the Bahamut isn't good evidence. It is a major change from the girl who emphasized keeping your head down, doing what you're told, bowing and scraping before the Empire like what Migelo did to Vayne, so on and so forth, and rebukes Vaan for trying to defy them. Just because its a small, optional comment doesn't mean its not very clear evidence of character development.
If you'd like a better example, though... Larsa Ferrinas Solidor. Who Penelo is at first afraid of. By the end of the Game she's so close to him that we see her pat him on the shoulder when he's kneeling there before heading off to follow the party after the retreating Vayne Novus.
Lacan Valeth (Topic Creator)8 years ago#5
I took a glimpse over at your Thread. Matsuno had to step down from his role as Director because of a chronic illness that had been plaguing him for some time. This was mentioned over at RPGamer a long time ago, and you can look up the article in RPGamer's News Archives. Even after he had to leave the Director's position, however, Matsuno remained as supervisor of the story.
Regardless, according to an Ultimania translation, because Matsuno had to stop being Director, Daisuke Watanabe - the script writer - found it difficult to implement Matsuno's story. Watanabe did the best he could to implement Matsuno's story, although some changes had to be made due to the difficulty of implementing it without Matsuno able to guide Watanabe as much as he'd been able to before. However, the Ultimania said that overall, the story is Matsuno's, and even joked that if you want to either praise or blame someone for FINAL FANTASY XII's story, you should praise or blame Matsuno.
Matsuno was not forced to step down due to deadline issues; Matsuno flat-out ignored deadlines, pushing the Game back and saying he valued quality over meeting deadlines. Matsuno was not forced to step down by Square, these are unfair fan rumors. Don't believe anything you hear about why Matsuno stopped being a Director unless it mentioned he had to step down because he was sick, because it isn't true - and more than that, I find these rumors insulting to Matsuno because they imply Matsuno would lie for the sake of public relations, and given everything the OGRE series, as well as Matsuno's Ivalice canon, seem to convey about Matsuno's own perspective on morality, I think we can all agree that if he was ordered to lie for the sake of public relations or be fired, Matsuno would've told the truth and been fired. If Square ENiX says Matsuno was sick and Matsuno never said, "This isn't true." then Matsuno was sick. (I also think I recall Matsuno himself saying he was sick and that's why he had to step down, although I can't remember.)
A new defense. A while ago, I remember people unfairly criticizing FINAL FANTASY XII for not really explaining how Vaan came to trust Basch, or something like that (I may be remembering the criticism a good deal incorrectly). I just replayed the sequence from Vaan's rescue of Ashe to his return to Rabanastre after the escape from the Barheim Passage, and it is made pretty clear how Vaan comes to trust Basch.
For one thing, Balthier (who Vaan looks up to) criticizes Vaan repeatedly throughout the Barheim Passage sequence for his treatment of Basch, even pointing out at one point that Vaan has only *heard* Basch betrayed Raminas and his fellow soldiers, he doesn't know it as a fact. And when Vaan still won't listen later on Balthier sarcastically says something like, "Fine, whatever makes you happy." For another thing, even though Vaan steadfastly refuses to believe Basch himself, Basch points out to Vaan, 'Don't trust me. Trust your brother.' He asks Vaan to trust *Reks'* own belief in Basch.
Thusly, by the time Vaan returns to Rabanastre, he's asking the Dusk Shard if he can trust Basch. Vaan's change from having a major problem with Basch to being able to believe him is explained, and the character development is done in detail, convincingly, and believably.
On another line, I replayed the meeting between Ashe and the Occuria again, and I may have confirmed something I think I've suspected. A significant deal of the Occurian dialogue *is* in iambic pentameter. This is more of a localization thing, but I'd say this increasess the awesomeness that is the FINAL FANTASY XII English script even more. I doubt I need explain much of why Occurian dialogue being in iambic pentameter is so significant... William Shakespeare, for one thing, anyone?
Lacan Valeth (Topic Creator)8 years ago#6
"The Humes ever skew his'try's weave.
With haste they move through too-short lives.
"Driven to err by base desires,
T'ward waste and wasting on they run."-Gerun King
Time for another brief interjection, this one I counterargument that may be a great deal overdue. Suffice to say, "amount of lines" most *definitely* doesn't equal the amount of characterization or development someone has in a Game, nor does it equal how much that person contributes to the story. By that logic, Vaan *is* the person with the most characterization and development and the person who contributes the most to the story, since he has the most lines. By that logic VAGRANT STORY Spoilers Ashley Riot barely had any characterization or character development and barely contributed at all to the story, because Ashley doesn't speak that often compared to the other characters and he's a silent, closed up person who usually only observers, reacts to things, or develops when someone *else* prompts him to do so. End Spoilers
So I think we can do without the "amount of lines equals characterization, character development, or how much a certain person contributes to the plot." Unless anyone means to tell me that Ashley Riot of VAGRANT STORY barely had any characterization, development, and barely contributed to the plot.
More may be coming tonight, since I just recently finished replaying some scenes; its almost a year since this Game was released, yet while in the process of replaying some scenes checking back for certain things about the plot and characters I ended up discovering *unexpected new* facets to the characters (in this case Basch; I think I finally understand what the Game is doing with certain parts of Basch's character development now). More may not be coming tonight, but I just thought I'd mention this. The characterization *is* there if you just read the text.
Furthermore, does anyone remember the interview where one or more of the developers talked about how their cutscene skills have improved to the point they now don't need to rely on text as much to get characterization across; that they can say a decent deal with body language now too? If I remember correctly, it was in an article at RPGamer. Does anyone else remember/has anyone else seen that article?
Another of the dilemmas is the long view versus acting in haste. The Occuria take the overly large, long view. For example:
"The Humes ever skew his'try's weave. With haste they move through too-short lives. Driven to err by base desires, t'ward waste and wasting on they run. ... Oft did we pass judgment on them so that Ivalice might endure. Eternal, we are his'try's stewards, to set the course and keep it true." Venat criticizes Gerun for this: What claim does he have over history, "seated on throne immortal, rent from time?" Vayne, Cid, and Venat discuss how, if they had lifespans as long as the Occuria they might have been able to use more "prudent" measures to achieve their goals. Vossler despairs over whether he acted in haste after you defeat him. There are other examples. And that's without even getting into how one might argue this ties in with the stuff about "being at the mercy of history's tides."
Nor does any of this even begin to address all the stuff about power, another of the central themes of the Game and which might be much the lesser if the Game had a different story, without the Occuria or the Nethicite. Or the stuff about playing a role. Or anything I can't currently think of off the top of my head that the Occuria played an important part in, and thusly if a different story had used these themes might be lesser.
Lacan Valeth (Topic Creator)8 years ago#7
There's a lot more going on in this Game than politics and war, and if the developers had used a plotline without the more "fantastical" elements, some of this stuff might be suffered. FINAL FANTASY XII isn't a story about war and politics that didn't go all the way; its a story of which war and politics is only one of the core aspects. The Occuria, the Nethicite, et cetera, weren't just tacked on as a nod to fantasy elements. So please, don't be disappointed with a story for not "going all the way" when its intention was never to tell a primarily political/war story in the first place. War and politics is one of the main focal points, but its by far not the only focus.
"Permit me to ask: who are you? An angel of vengeance? Or perchance a saint of salvation?"-Vayne "Novus" Solidor
"I am simply myself. No more and no less. And I want... only to be free."-Ashelia B'nargin Dalmasca
Also something unusual for a FINAL FANTASY Game, I might say. FINAL FANTASY VII and ADVENT CHILDREN Spoilers I was waiting throughout the entire Game for Cloud to let go of his hatred for Sephiroth and his desire for vengeance. Never happened, much to my disappointment. One of the reasons I love ADVENT CHILDREN. Cloud finally tells Sephiroth, "I pity you." And yes, I do believe there are things about ADVENT CHILDREN to defend, although I'll only get into one other thing, because its the only other one relevant to this discussion. I know *exactly* why that movie is the way it is in terms of script. I have the REUNION FILES behind-the-scenes book, which is written in both Japanese and English. Originally, Nojima wrote the script with lengthy exposition the way things were in the original Game. Then he reached one point in the script where he realized, "Wait a minute, this isn't how movies are written." and went back and rewrote the script with the aim of trying to say just as much but in a lot less words. This also, by the way, proves that yes, Square ENiX is fully willing to try to convey characterization through "more subtle means." This isn't "interpretation" or "looking too deeply." Kazushige Nojima flat-out said he *rewrote much of the script* in accordance with this policy that people keep insisting we're imagining. He said it himself. Are you going to argue with one of Square ENiX's developers and say *he's* imagining things that aren't there? End Spoilers
*You* do realize, I assume, you're talking about people dedicated to telling a good story and who wouldn't just propagandize their writings, don't you? The developers clearly have a considerable amount of respect for the creative process and the literary arts, so they're not going to write a lousy story and then lie about it to make it seem good. That's beneath these kind of people; they're not hack writers writing only for profit. They're trying to tell a story.
Do some research. Find out what kinds of people you're actually talking about, please, and how they see the creative process, before you make ludicrous claims of the developers being liars. And if you think developers won't admit when they've made a mistake in an interview, you *really* don't know what you're talking about.
You *do* know this is the company where, on at least two occasions that I know of, a writer has refused to cash in on the success of a previous product unless he can give a proposed sequel enough literary merit to be worthy of being written?
Lacan Valeth (Topic Creator)8 years ago#8
And before anyone tries to associate "critically acclaimed" with "popularity" (which, unfortunately, is true in a lot of cases), let me step in and say that this time it isn't a matter of popularity. FINAL FANTASY XII is only the second Square ENiX Game to win a perfect score of 40/40 in Weekly Famitsu (the first was VAGRANT STORY, when Square ENiX was still SquareSoft. Does anyone know if ENiX alone ever got a 40/40?). FINAL FANTASY XII itself is either the sixth Video Game (or is it sixth Role-Playing Game) to get a perfect score of 40/40 in Weekly Famitsu. Famitsu is notorious for being extremely picky when it comes to rating Video Games.
If a notoriously picky magazine gave FINAL FANTASY XII a perfect score, this clearly isn't a matter of popularity. This is a matter of a valid critical review of an excellent Game.
Okay, time to add further defense of the argument that characterization can be conveyed through more than text in a Video Game.
Spoilers for CRISIS CORE: FINAL FANTASY VII as well as FINAL FANTASY VII and other Games in the Compilation of FINAL FANTASY VII
I ran into this tidbit translated from the CRISIS CORE Complete Guide yesterday, regarding an extremely important scene after the battle against the final form of the Final Boss that had *no dialogue in it whatsoever.* Credit goes to the translators of this segment over at AdventChildren.net.
"In Scene 10-06 Minerva meets with Genesis in a place flooded with the Lifestream. Below are the comments from the development team regarding the meaning of the exchange that took place between the two of them.
"'Minerva is similar to a summon, and her intention was not necessarily to revive Genesis. The image of Minerva in her actions and expressions is a reflection of the will of the Lifestream.'
"'Genesis wanted to regain his pride as a SOLDIER, deciding that it could not be found simply in the duty of the SOLDIER, he came to the idea that "I am not afraid of degradation or death". In short, Genesis' circumstances are that of "surmounting death". Genesis' strong desire to "complete the duty of a SOLDIER", was accepted by the Lifestream, in a way saying to him "Then complete it".'
"'Minerva's facial expressions are meant to be hints to the Lifestream's judgment, such as "Genesis has not yet completed his duty as a SOLDIER" and "Genesis still has much left to learn".'
"'Thus, [because of that decision] Genesis was able to achieve his goal of "surmounting death." And this event is connected to Genesis' future actions'."
All that meaning in a scene with absolutely no dialogue. There's no characterization, plot, themes, so on and so forth, to be found within the body language, facial expressions, et cetera, in FINAL FANTASY XII? I think not.
And this is just an example of *one* scene in CRISIS CORE. Having recently finished that Game, I can say that a *lot* of the characterization in this Game is dependent on facial expressions and body language. The script is only around a third of the size of the average FINAL FANTASY Game, yet I don't seem to be the only person who believes this Game has been one of the most moving and emotionally evocative in the history of the FINAL FANTASY series. Any who I've seen deride any defense of FINAL FANTASY XII if the defense is based on body language need to play CRISIS CORE. *Then* try to say facial expressions and body language can't be used just as effectively to convey characterization (or plot, themes, so on and so forth) in Video Games as they can in films, television shows, et cetera.
End Spoilers
Lacan Valeth (Topic Creator)8 years ago#9
V Valentine:
Spoilers for All FINAL FANTASY Games!!
Well, stuff such as Tidus mastering the Jecht Shot (*he* may have grown up, but I may have been on the verge of giving into my frustration in very immature ways by the time I finished that stupid Mini-Game... and yes, I got the Jecht Shot during the original cutscene. I also beat the Luca Goers) and Ashe destroying the Sun-Cryst are far more drastic than what I'm talking about. Those are obvious examples of characterization through action... and even then, I'm arguing for more than just the action itself. I'm referring to body language, facial expressions, not just acts.
For example, in CRISIS CORE, when Zack halfheartedly dodges the first attack of the monster that used to be his mentor and close friend, he has a really stricken, miserable look on his face that conveys his characterization well (as a matter of fact, since I can't remember that scene exactly I hesitate to even try to describe the scene I'm talking about with words. Assuming its possible). Whatever his expression was, it really conveyed volumes for the negative emotions he was feeling at that point, whatever they were.
Or the scene where Ashe receives the Sun-Cryst in the Game we're arguing about, told almost entirely without dialogue. No drastic action there, but a good deal of body language and facial expression.
End Spoilers
FINAL FANTASY IV Spoilers and FINAL FANTASY VII Spoilers are contained [below]!!
Since this Thread is still active and my other Thread on this Board got trolled, I may have reason to believe the recently moderated Post was "reported" by said troll. The Deleted Post is thus no cause for concern, possibly (it was a bump).
This may be as good a time as any to bring up a new point. This is from RPGamer's review of the new FINAL FANTASY IV re-release for the DS, and the point below it makes is one I might agree with:
"When the menu is opened, the party leader's thoughts on the current circumstances are shown on-screen. The leader can be changed at any time, and these internal revelations are updated frequently. A significant amount of character development is added to the game in this manner."
This might serve as a much better counterexample than Vincent and Yuffie of FINAL FANTASY VII (two entire optional characters, not just lines in the Game that don't have to be seen) to point out how lines in a story that can be missed (such as the full exchange between Basch and Gabranth on top of the Pharos, or Penelo's remark when leaving the Bahamut) might still contribute something significant to said story.
[End Spoilers]
I also read an interview where the developers of FINAL FANTASY XII said that they no longer need to rely on text so much to convey what the characters are feeling and thinking, since their cutscene technology has progressed to the point they can convey a lot with body language. This, unfortunately, I can't quote, since I don't remember exactly what issue of what video Game magazine it was in, but I remember that part of the interview pretty clearly.
Lacan Valeth (Topic Creator)8 years ago#10
You do realize that searching for a purpose in life is one of the most mature and meaningful motivations a character can have, correct?
And what makes Vaan different is the fact that, while a lot of other people lost loved ones and their entire lives to the Archadian invasion, Vaan actually had the spirit to *do* something about it (albeit at first for the wrong reasons). If Vaan's no different than the average person, then why don't we see most every single young man around his age trying to sneak into the palace to steal from the new Archadian Consul? Penelo *is* more like the average person. She at first tells Vaan to keep his head down, then accompanies him because he's all she has left and she doesn't want to be left alone (and afterwards, as further evidence of her character development, grows from someone dependant on Vaan to someone who, while still caring deeply for him, is no longer "keep your head down and be safe" but someone willing to watch out for Vaan and accompany him as a partner and an equal, someone willing to step up and fight, someone who refuses to leave the Bahamut if you try because, "We have to protect our home!").
And actually, yes, her "regular girl" perspective is necessary, and more than that, refreshing. In far too many Role-Playing Games, it often feels like the extraordinary is natural. Extraordinary events become a matter of course and start feeling unexceptional and normal. Face it, in how many Role-Playing Games does a character being a Prince or Princess seem as regular and normal as your next door neighbor? Having someone like Penelo around reminding the player from time to time how incredible all this big things like being Queen or other stuff really is helps to keep the extraordinary from feeling mundane and forces the player to, for instance, confront and genuinely consider how impressive shouldering the burden of an entire country must really be. It yanks the player's perspective back into the ordinary and makes the extraordinary seem what it really is... extraordinary again. It also makes the Game and journey feel much more realistic. We're experiencing what it would *realistically* be like for a commoner to, say, travel alongside royalty. A realism and maturity of writing I've rarely seen Games touch upon.
When Basch tells the gang about the twin brother, Baltheir goes something like, "A twin brother, huh? Fancy that." but then adds, "Still, he did look like you." The "twin brother" plot twist isn't cheesy if its executed in a more believable fashion. The saw met Gabranth, unmasked, first, before finding out about his relationship to Basch. In that sense, the twin brother thing is arguably no different than "Basch has a relative who happens to be a Judge Magister in the Archadian Empire, and someone(s) on the Archadian side - possibly Vayne, who is said to be a military genius and is also implied and demonstrated to be very politically shrewd - was smart enough to use that to their advantage."
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|Re: [jira] [Commented] (FLEX-33106) AIR version of makeApacheFlexForFlashBuilder for Windows
|Thu, 28 Jun 2012 18:12:38 GMT
Justin, I dont think that is what Nick is talking about. The screenshot he shared points to the prompt text that goes in the "flex sdk installation directory" - which must ideally be empty. The path to the existing downloaded sdk directory is stored in the ApacheFlexConfig.xml. I dont think that is a problem here. Om On Thu, Jun 28, 2012 at 5:09 AM, Justin Mclean <firstname.lastname@example.com>wrote: > Hi, > > > I thought the point is to point it to an empty directory so that it is > > downloaded and 'installed' there.... > You need to point it at an existing downloaded SDK - or did I may of > missed an update? > > But perhaps having having that as an option is not a bad idea? > > Thanks, > Justin
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Finance Business Partner
- Recruiter
- Elevation Accountancy / Finance
- Location
- Nottingham
- Salary
- £40k - £45k pa + Car + Benefits
- Posted
- 10 Aug 2017
- Expires
- 17 Aug 2017
- Sector
- Accounting
Elevation Recruitment Group are currently supporting a well-established and dynamic organisation with the appointment of a Finance Business Partner to strengthen their finance team and aid with the delivery of the overall business strategy. Based in their modern Nottingham based offices, this job role will see you play a visible and key role within the commercial team. They are looking for someone who not only has the capability to meet technical requirements but also displays the behaviours needed to build strong relationships with and influence a wide range of stakeholders. A core requirement of the role will be to seek ways to continuously improve finance processes, reporting and overall support offered to the Management Team. Key duties and responsibilities will include: Key financial processes (including month end close, monthly forecasting, annual budgeting and financial control and governance) for the designated business area Partnering with the Management team to help them understand their cost base and pro-actively identify process / service improvements opportunities and work with colleagues to implement Delivery of relevant and insightful reporting and analysis The successful candidate will need to be able to demonstrate the following skills and experiences: A qualified accountant (ACA/ACCA/CIMA) Excellent interpersonal skills and ability to build relationships with a range of senior stakeholders Ability to work in a complex, fast paced environment and respond under ambiguous situations Excellent analytical and problem solving skills, an unfaltering attention to detail and is highly logical and numerate Ability to present ideas and opinions in a collaborative, credible and influential manner A continuous improvement mind-set Proven ability to make financial information simple and insightful for finance and non-finance decision makers Solid appreciation of management accounting, financial data management and reporting within a multinational organisation This role would suit a qualified accountant who already has strong partnering experience and is keen to further develop their commercial accounting experience. This is an exciting time to join this business, forming part of a high performing finance function while being given the support and opportunity to develop. In return you will need to demonstrate the ability to build effective business relationships and work cross functionally.


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Author | Gokul Krishnamurthy | Friday, Mar 10,2006 8:02 AM
1point size re-asserted its creative strength at Spark 2006, and emerged 'Agency of the Year' at Madras Ad Club's 29th Advertising Awards. With a tally of 285 points from seven golds, 12 silvers and four bronzes, it beat the closest challenge that came from Mudra, which competed as Mudra (South).
Mudra finished with 120 points, followed by TBWA Cochin, which scored 65 points. Orchard Chennai with 35 points and Orchard Bangalore with 25 points completed the 'top five' list.
It was two in a row for Chennai-based 1point size at Spark. Mudra South was runner up last year, too, but the margin has grown wider from the 100-point gap of 2005. Several more shops – including the newer agencies – won metal, even as organisers and participants alike wished for participation from the larger agencies.
Said N Ramamoorthi, GM, O&M, Chennai, and Convenor for Spark 2006, "There are several positives in today's awards – quite a few small agencies had a chance to win metal. There were also quite a few client categories, like retail, that did extremely well. One thing we can't deny is that in future, the absence of the big agencies is going to be a threat to our competitive spirit. We should do something about this – to get the big agencies back – when we regroup next year."
1point size's Anantha Narayan retained his title of 'Copywriter of the Year', and his colleague, C P Sajid, also retained his 'Art Director of the Year' title.
"It was heartening to receive the gold for 'Brand Building of the Year', for Derby. It would have been even better if the big agencies had taken part," said Sharad Haksar, CEO, 1point size.
The 'Best of Show' was awarded to the much talked about Air Deccan film by Orchard Advertising. One hopes that that the sensitivity of that film will be recognised by international award juries in 2006, as Chairman of the Spark jury, Josy Paul, did.
Radio Mirchi won Gold in the Radio advertising category, while Vijay TV, which had two nominations in the TV promos category, won a silver. Rediffusion DYR won silver for work on Nutrine Maha Lacto in the same category, while IRIS Films bagged a bronze. Interface's lone gold came in the Occasional Advertising category, where Mudra scored silver, and Square Circle won a bronze.
In the TVC (English) category, Mudra won bronze for a social awareness campaign, while Saint Gobain won silver for Lowe. Vernacular Television campaigns saw two gold winners – Supreme Oil (Lowe again), and Orchard, for Air Deccan. Rajiv Menon Productions bagged a bronze for work on ICICI.
The Collaterals category saw a large number of metals being given away, with TBWA winning two golds and a silver, 1point size winning a gold and silver, and new shop be positive 24 winning a gold for work on Fitness One, and Maa Communications Bozell winning a bronze.
McCann's bronze for work on Durex was the only metal in the Internet advertising category, while in Press Product (Colour), Mudra South won Silver and Maitri Advertising took home a bronze. The Retail category saw one gold won by Mudra for work on RMKV, the agency also won a silver here. 1point size was the only other agency to win in Retail, taking a silver and two bronze metals.
The event began with a tribute to a visionary of the retail industry, RMKV Vishwanathan, who passed away recently in an accident. From there on, Channel V's Lola Kutty ensured that the audience stayed amused till the very end. She urged the Agency of the Year to consider changing its name at one point, but that suggestion didn't seem entirely funny. The larger agencies may not have entered the awards, but they were present in full strength. In keeping with the similarities with last year's awards, the largest round of applause was reserved for a filler featuring Rajnikant.
On a parting note, here's a piece of Josy Paul's recorded message, "There were smaller agencies pushing harder. They were trying to do more exciting stuff. In fact, a lot of the larger agencies' ideas were not presented for a variety of reasons. I don't think we should let internal issues come in the way of celebration of ideas."
We agree.
Also see:
Chennai Ad Club's Spark 2006 dazzles on despite some 'regulars' staying away
Chennai-based 1pointsize emerges agency of the year at Spark 2005
Programming HeadRadio Mango


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The breed's origin is not known.
It is believed to have descended from the black and tan terrier-type dogs of Britain and Ireland, just like the Kerry Blue and Irish Soft-haired Wheaten Terriers in Ireland or the Welsh, Lakeland and Scottish Terriers in Great Britain. They are described by an old Irish writer as being the poor man's sentinel, the farmer's friend, and the gentleman's favourite being bred not so much for their looks as for their working qualities and gameness. They were formerly of all types and of all colours – black-and-tan, grey-and-brindle, wheaten of all shades, and red being predominant.
The proper selection process of the breed began only in the latter 19th century. They were shown now and then, sometimes in one class, sometimes in separate classes for dogs under and over 9 pounds. The first breed club was set up in Dublin in 1879. Irish Terriers were the first members of the terrier group to be recognised by the English Kennel Club as a native Irish Breed – this happened just before the end of the 19th century.
The Irish terrier has a record as a war dog and a combat messenger with Lt. Col. E H Richardson of the British War Dog School, writing about them in World War 1. He is quoted as saying that the Irish Terriers of the service more than did their part. They are highly sensitive, spirited dogs and those of us who respect and admire the finer qualities of mind will find them amply reflected in these terriers. They are extraordinarily intelligent, faithful and honest, and a man who has one of them as a companion will never lack a true friend.
Breed Standard – short version (Full Version available on the Kennel Club website)
Active, lively and wiry in appearance with lots of substance and a graceful racy outline. Good-tempered, notably with humans but can sometimes resent interference from other dogs. Ideal height – dogs 48cm (19 inch): bitches 46cm (18 inch). Head long; skull flat, and rather narrow between ears, narrowing towards eye; stop hardly visible except in profile. Jaw strong and muscular, but not too full in cheek, of good length with a black nose. Eyes dark, fairly small & not prominent.
Ears small, V-shaped, set well on head, and dropping forward closely to cheek. Top of folded ear well above level of skull. Jaws strong with regular scissor bite, i.e. upper teeth closely overlapping lower teeth and set square to the jaws. Fair length of neck gradually widening to shoulders, with a slight fringe at each side of neck, running nearly to corner of ear. Shoulders fine, long and well laid back.
Legs moderately long, well set from shoulders, perfectly straight, with plenty of bone and muscle; elbows working freely clear of sides; pasterns hardly noticeable but short and straight, the forelegs moving straight forward when travelling. Chest is deep and muscular, body moderately long; back strong and straight, loin muscular and slightly arched; ribs fairly sprung and well ribbed back. Strong and muscular hindquarters, thighs powerful, hocks well let down, stifles moderately bent. Hindlegs move straight forward when travelling.
Strong, tolerably round feet, moderately small, toes arched, black toe nails. Tail set on pretty high, carried gaily but not over back or curled.. Male animals should have two apparently normal testicles Coat is harsh and wiry, having broken appearance, not soft or silky & not so long as to hide the outline of body particularly in hindquarters. At base of these stiff hairs is growth of finer and softer hair- the undercoat. Hair on foreface is crisp and only sufficiently long to impart appearance of additional strength. Hair on legs dense and crisp. 'Whole-coloured' coat, most preferable colours being red, red/wheaten, or yellow/red. Hyperkeratosis (Cracked Pad) is a very rare defect in Irish Terriers. The cases have reduced in recent years due to the responsible breeding.
There is now a simple DNA test available to check whether an Irish is clear or a carrier of the gene – please contact us for full information and details of the test.
Code of Ethics
All members of the Irish Terrier Association undertake to abide by the Kennel Club General Code of Ethics. Breach of these provisions may result in expulsion from Club membership and/or disciplinary action by the Kennel Club and/or reporting to the relevant authorities for legal action as appropriate.
Club Members:
- Will properly house, feed, water and exercise all dogs under their care and arrange for appropriate veterinary attention if and when required.
- Will agree without reservation that any veterinary surgeon performing an operation on any of their dogs which alters the natural conformation of the animal, may report such operation to the Kennel Club.
- Will agree that no healthy puppy will be culled. Puppies which may not conform to the Breed Standard will be placed in suitable homes.
- Will abide by all aspects of the Animal Welfare Act.
- Will not create demand for, nor supply, puppies that have been docked illegally.
- Will agree not to breed from a dog or bitch which could be in any way harmful to the dog or to the breed.
- Will not allow any of their dogs to roam at large or to cause a nuisance to neighbours or those carrying out official duties.
- Will ensure that their dogs wear properly tagged collars and will be kept leashed or under effective control when away from home.
- Will clean up after their dogs in public places or anywhere their dogs are being exhibited.
- Will only sell dogs where there is a reasonable expectation of a happy and healthy life and will help with the re-homing of a dog if the initial circumstances change.
- Will supply written details of all dietary requirements and give guidance concerning responsible ownership when placing dogs in a new home.
- Will ensure that all relevant Kennel Club documents are provided to the new owner when selling or transferring a dog and will agree, in writing, to forward any relevant documents at the earliest opportunity, if not immediately available.
- Will not sell any dog to commercial dog wholesalers, retail pet dealers or directly or indirectly allow dogs to be given as a prize or donation in a competition of any kind. Will not sell by sale or auction Kennel Club registration certificates as stand-alone items (not accompanying a dog).
- Will not knowingly misrepresent the characteristics of the breed nor falsely advertise dogs nor mislead any person regarding the health or quality of a dog.
- It is recommended that any sire or dam - that produces an offspring which is subsequently diagnosed with hyperkeratosis - are not used again in any breeding programme and also any siblings of the affected animal are again not used in any breeding programme, unless mated to a genetically clear dog. It is a requirement that all Kennel Club Assured Breeders have their breeding stock tested for Hyperkeratosis and recorded with the Kennel Club.


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