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Colmillos, el hombre lobo (1991)
Entertaining and enjoyable without too many flaws
"Colmillos, el hombre lobo" is a surprisingly fun and enjoyable Mexican monster romp.
Plagued by strange nightmares, Cristobal, (Miguel Angel Rodriquez) allows it to interfere with his horse-track job for Roman, (Jose Elias Moreno) and while making up the time, is attacked by Tara, (Julieta Rosen) a weird woman who gives him a strange statue. Noticing it's full of precious stones, he sells so he can quit his job and gain the love of Susana, (Olivia Collins) a socialite who frequents the racing track where he works but is unable to do so. Still troubled by the nightmares, a series of vicious animal attacks in the community confirms his fears that he has been cursed with the mark of the werewolf even though no one else believes him. As the attacks continue, he finally comes to believe that he has been cursed to become a werewolf and those around him try to stop it before more in the area are slaughtered.
The Good News: This was actually surprisingly good with a lot of good things about it. One of the best features is the fact that it manages to incorporate the past traditions of the werewolf with a welcome infusion of Gothic trappings to be atmospheric while still keeping with tradition. This is nicely realized in the opening nightmare, where the night-time setting, the journey through the underground caves through POV and the unknown panting in the background and the disorienting design of the caves makes for a rather inspired intro before the attack happens, which provides a nice jump. This is continued nicely with the first sequence of him being afflicted with the curse, the night-time stable encounter. From being drawn into the wilderness by the mysterious woman in white, the eerie blue light being emitted in the distance, and the slow stalking around the area into the woods by himself while the animals are seeing visibly protesting the actions all are classic Gothic trappings being reworked here, and along with the dissent into the caves and the confrontation there, with the statue being found and the skeleton right there for a great jump all coming before the attack, and the scene is both hauntingly beautiful and unnervingly chilling, another classic Gothic exercise being put to good use in the modern times. There's even a good old-fashioned forbidden-romance angle thrown in that is put to good use, using it to build up to the finale that plays homage to the past traditions that are quite obviously worked out in advance but still playing true to the traditions of what's come before. The modern influences here come from the rather fun, brutal and enjoyable attack scenes, which are part of the film's best scenes. The first attack of the dog-walker is quite chilling, due to the atmospheric set-up and grisly action that follows within, and the second encounter is just as good with its taking place in a barn, allowing for the film to take some liberties with almost slasher-film like stalking moments within, like the knocked-over hay-bales, the unseen charging and the final attack making it quite enjoyable, as well as the second part where it continues on outside to grab the second victim. The best stuff, though, is the last half as it's filled with some great encounters with the hunters being stalked among the woods, the creature going into the house to continue the assault within, and the group tracking it back into the woods, complete with a lot of action, suspense and gore in the kills. Those have some good parts too, as they're vicious scratches and maulings, showing the victims getting really cut up and bloody. The last plus is the werewolf's look, which is pretty cool and unique in the genre, and the transformation is effective. These are its good parts.
The Bad News: There wasn't a whole lot here that didn't work. The biggest flaw to overcome is the absolutely inane editing during the attacks, which aren't all that great. Rather than giving good, clear shots of what's going on, it tends to either rattle the camera back-and-forth so that the entire set-piece is so blurred it becomes a guess as to what's happening or the scenes are spliced together so rapidly that it's essentially being assaulted by thirty different cuts during a five-second sequence, almost negating the entire experience to the point of being unable to detect what's going on. That these rapid-fire edits only occur during the scenes of the werewolf's attacks are where it becomes even more of a hassle, as there's very little opportunity to see what's happening during the best part of the film and that's really the reason to see this one, making it stand-out even more. Also problematic is the film's rather cheesy-looking effects for the werewolf, which are really quite goofy and not really that realistic. While it looks good and unique, the fact that there's no way to get around the fact that the creature still looks a little silly, and the transformations to get there, can't be avoided. The last flaw to this one is the rather long portion of set-up it has within the racetrack and finally getting him to leave. It spends a little longer amount of time than it really should due to the fact that he's already left there, yet it still has a series of scenes afterward of them wandering around, which just eats up time it could've put to better use. Otherwise, these here are the film's flaws.
The Final Verdict: Without much in the way of flaws and really packed with some good stuff, this here is a much more enjoyable effort than expected and gets a lot of stuff right. Highly recommended to fans of the creative side, the more Gothic-tinged horror or a Mexican horror fan, while those who aren't should heed caution.
Rated UR/R: Graphic Violence, Nudity, a mild sex scene and some Language
La tumba de los muertos vivientes (1982)
Unnecessarily maligned zombie movie
"Oasis of the Zombies" isn't all that bad of a zombie movie.
After hearing of his father's death, Robert Blabert, (Manuel Gelin) convinces friends Prof. Deniken, (Albino Graziani) Erika, (France Lomay) Sylvia, (Caroline Audret) Ronald, (Eric Viellard) and Ahmed, (Miguel Angel Aristu) to leave for Africa. Finding the location of a long lost secret Nazi gold convoy and the remains of a previous expedition led by Colonel Kurt Meitzell, (Eduardo Fajardo) they set up camp and wait for nightfall. During the night, a horde of zombies arise from the sand and launch an assault on the group, forcing them to defend themselves against the voracious creatures.
The Good News: This isn't as bad as many make it out to be. The sequence of the fire-fight back in the war is a fun action sequence that is far better than what's been said. The fact that it lasts as long as it does is it's main strength, and rather than just being a singular round of gunfire and then it's over, this one wisely features a close-rendition of a battle, going back and forth and featuring some really nifty moments. The zombies do look suitably creepy and have a really Italian look to them. They have suitably rotting faces and sand-encrusted features complete with charred Nazi uniforms, and some of them are pretty decent looking in their execution. Several of them have a really rotted out eye-hole with one eye missing, and there's another which has the skin rotted away and giving the impression that it's eyes are bugging out. It's a memorable look, especially with the sandy features. The fact that they have several creepy moments throughout is not a bad thing, with the opening attack being the most creepy with off-screen noises and the general sense of the unknown really hammering it home. Their resurrection at the end through the slowly-shifting sand dunes with the hands slowly crawling out is incredibly atmospheric and goes a long way to giving them a menacing appearance. The part that follows, the assault on the campsite, is a full-on attack, full of action and burning bodies. The zombies score as well, and the overall scene is a general highlight. This is a far better film than what's been said about it.
The Bad News: There is surprisingly very little to say wrong about this one. The zombies don't have a whole lot of screen-time in here is a big disappointment, seeing as how they look decent enough, but that also limits the fact that there's no real gore on display other than some really bloody wounds on bodies that would really be more enjoyable if it was shown how they were made. The fact that Franco is also toned down a lot is noticeable, in the zooms and also in the exploitation angle with the violence and sleaze. This really could've had more of both, and only features a fraction of what is usually in his films. The slow pace is the last major problem, and really hampers the film a lot more than it should. It takes a long time to get rolling, and the zombies being in it so little, without the usual Franco exploits this meanders around for a while until it gets going, and this is filled with lots of scenes of people talking and other such activities. That hurts the film the most, but then most of Franco's films are slow so it shouldn't really hurt it like most others.
The Final Verdict: While nowhere near the best of the genre, this is a rather decent entry in the sub-genre and does have some really nice and impressive moments spread throughout to keep it from being a complete failure. This is really only recommended to the most hardcore European zombie and Jess Franco fans, and others are advised to seek caution.
Rated R: Violence, Language, Nudity and a mild sex scene
Devil's Den (2006)
Immensely enjoyable and entertaining
"Devil's Den" is a rather fun and extremely enjoyable effort.
Coming back from Mexico, Quinn, (Devon Sawa) and Marcus, (Steven Schub) stop off at the Devil's Den strip club to test a new drug on the strippers before they distribute it. When they realize that the club is actually home to a horde of flesh-eating ghouls that rely on human flesh to survive, they are attacked with Caitlin, (Kelly Hu) Leonard, (Ken Foree) and Candy, (Karen Maxwell) also able to survive the experience with him. Unable to escape, their attempts at trying to destroy the creatures are unsuccessful and only lead to the group continually retreating without making much of a dent against them. Finally able to get a hold on the situation and discovering a method of killing the creatures, they finally set off to destroy them before the creatures can escape into the world.
The Good News: There was a lot to like in this one, and it's a lot of fun as a result. One of the main things it does right is containing a boatload of action that makes for an incredibly entertaining film all the way around. The first instance, where the guy is lead down the dark hallway into the alley, the playful banter before it turns a little more violent, is off-set with the fun gunfight to be had before the reinforcements show up, leading to a race to hold them off while they try to break in, and when that turns into the massacre in the main hall, it gets even better. With the turning creatures, the fighting with the patrons leading to the destruction of the furniture, the mass deaths of everyone, the general chaos of the situation and the different fighting methods used to hold the creatures at bay are just a lot of fun, and with the extreme splatter used as well as some timely jokes, it makes for a winner of a sequence. More fun is had, both in the action and comedic-sense, of the two ideas of a famous movie samurai would handle the situation, with one putting it where it would be a massive slaughter, the other saying it'd be more controlled and precise, only for them to have it ruined by the telling of the realistic scenario that would unfold, which is pretty funny as well as adding in the action for the re-tellings. Beyond all the action, several of them are actually somewhat suspenseful, as the one into the main tunnel where they find their den, with the foggy atmosphere, rocky walls and inability to notice them initially, then trying not to wake them up makes for a rather chilling experience, and once the mayhem starts when they spring an ambush on the group and the retaliation starts, it gets a lot more fun. That it leads to two big action scenes, the brawling martial-arts fight in the forest outside and the attack in the dance-room are what make it especially fun. The outside sequence even has the moment where the true revelations and allegiances are revealed, and it's a lot more inviting than expected which adds nicely to this one. That the main fight in the den is the film's highlight is no surprise, what with the extreme martial-arts on display, the comedy of his commentating on it and the general sense of fun it elicits. Another plus is the deaths in here provide plenty of blood and gore, with decapitations, scratches, ripping and tearing into the body, impaling with swords and much more, along with the feasting on remains seen from time-to-time. Combined with effective ghouls and a lot of nudity, this one's really enjoyable.
The Bad News: There wasn't a whole lot to this one that didn't work. One of the bigger complaints is that there's a lot of comedy that doesn't quite work, mainly the recurring gag with the squirrels. It'd be nice if it was actually played up or even explained, but all it does with it is simply have him voice his uncertainty about the creatures and then never do anything with it, and it grows old without anything done with it. The severed head still coming around and making threats is another issue, mainly due to the fact that it's just not all that good of a gag. It's been done numerous times and really has most of the steam taken out of it, so for it to be constantly replaying in this makes for some stretches that aren't so great. The last bit of lame comedy is the film's fighter telling the stories about the movie actor coming into their situation and how he would handle it. While the film's realizations of those scenes provides some nice action, they're completely flat due to the constant talking-over of the scene and how wrong each of their stories are, feeling theirs is the actual method. It's not that funny, despite the joke giving the film some nice action. The scene where the one reveals the back-story whole laying there injured and supposedly dying is also a problem, since there's not a whole lot it can do with it, the scene serves no purpose and is highly clichéd, appearing so regularly it's totally unrealistic and doesn't really need to be there. The last issue some might have is the rip-off of the storyline appearing quite frequently in other films, but it's not a big issue at all and isn't a big hamper to it like the other scenes in here.
The Final Verdict: A lot of fun with only a few minor, barely worthwhile complaints against it really works well for this one, and it's one of the better entries in the genre. Give it a shot if you're into these kinds of films, a fan of the cast or want a good party-film, though those looking for more serious material should heed caution.
Rated R: Graphic Violence, Graphic Language and Nudity
They Come Back (2007)
Decent but unspectacular
"They Come Back" is a certainly fine Lifetime-style ghost film.
Following a traumatic experience, Mason Charles, (Jonathan Watton) asks psychologist Faith Hardy, (Mia Kirschner) to come watch over his niece Marley Charles, (Niamh Wilson) who has been the subject of a strange phenomena she is quite familiar with. Meeting with her, she agrees to take her on as a patient, where she's revealed to be blamed for a series of supernatural incidents that plague her. As she spends more time together with her, the more she comes to believe that the special incidents are caused by invisible specters that are causing all the accidents and weird events, making the others around her a little skeptical. When they finally believes that she's seeing ghosts, they race to help her understand what she's telling them in order to stop her from seeing them.
The Good News: There was some good stuff to this one. One of the main points is the fact that there's some pretty decent haunting-action going on, as the different ghost-heads that keep popping up in different places, such as the cemetery gravestones and in the mirrors around the house, but to the more traditional type of haunting actions is where it really shines. The first house walk-through, where the creepy noise in-the-distance leads to a full-on investigating of the house by flashlight into the living room where we get a marvelous visual of the place as it looks like the ceiling is underwater at a viewing exhibit with the wavy lines appearing and finally to the ghost appearing with a verbal warning leaves the entire scene feeling quite enjoyable and original. A second big haunting scene is done with the girl in the classroom, as the taunting of the student next to her leads into the verbal warning from her and then the teacher's warning, followed by more taunting and finally into the surreal shot of the glass cage in the back of the room utterly exploding and breaking into dozens of pieces, with no one around to claim responsibility. It's a pretty impressive scene, as well as the film's biggest scare when the psychologist is in the bathtub, including a tease in the disrobing before she enters and the faucet turning off on its own, but then when it appears as if she has been pulled underwater and the surface acting as a glass barrier to prevent escape is all handled extremely well and the entire scene being surrounded by the off-kilter lighting makes it look all the better. This one also manages to work in a couple nice build-up scenes that are used to effectively make the whole thing a lot more suspenseful, including the ghostly heads but also with the card-guessing game they indulge in as well as the new-puppy's reactions and behavior top her as well. Most telling, though, is the different tactics done with the drawings, the initially ones being quite innocent even if a little ominous-looking before it goes full-on in to the dark and disturbing, making full-use of the escalating events to make it even creepier. The last plus in here is the fact that this one has a couple of impressively-done car accident crashes, being a lot more violent in tone than would be expected in such a film and coming off quite nicely in the intended nature. These here are the film's pluses.
The Bad News: This one here didn't have a whole lot of flaws, but they are ones to be expected. The main issue, like most of these Lifetime films, is that the film is so filled with dramatic moments for its' female lead that it manages to suck away a lot of the tension and suspense the events have been building up which would be exploited in more traditional horror films. From the meetings of the therapist and her assistant where they discuss different psychotherapy techniques and the insane amount of time they spend before the actual treatment sessions managing to become friends and the budding relationship between the two, this one is filled with such techniques that it's really hard to get any sort of fear present during the supposed-supernatural hauntings. Another familiar tactic in here is the film's insistence on using non-threatening events as the basis for its' supernatural goings-on, here played out with a bit on a moving tape-recorder no one touched during the session, despite it only being shown in its final place and not in the process of being moved, the card-game where she guesses everything with no hint or clue beforehand, and a series of scenes where she vocally expresses what's happened but there's no physical evidence, and it feels like a cheat since we see nothing of what' s going on. The hypnotherapy session they engage in also has a few problems, mainly the fact that it's nearly an hour into the film and we're just finding out the root cause of everything, from the hauntings to the interactions with the girl and much more, and it reveals a gaping plot-hole that is pretty hard to ignore, in that the ghost targeted the girl to be able to have her solve her death, yet there was no way they were in contact before, after the hauntings started, so it's pretty confusing what was supposed to happen here. The last flaw is the typically sweet ending, which doesn't really mean much of anything and really just reeks of the style of film. Otherwise, these here are the film's problems.
The Final Verdict: A rather typical Lifetime style film, filled with all sorts of the usual tendencies associated with those films that it's quite an easy film to view. Recommended solely to fans of these films or fans of the cast, while hardcore horror fans who demand more will be sorely disappointed.
Rated UR/PG-13: Mild Violence and Language
Dark Rising: Bring Your Battle Axe (2007)
Cheesefest of the highest order
"Dark Rising" is a lot of fun if still plagued with a few minor flaws.
Still upset over a break-up, Jason, (Landy Cannon) finds that his friends Renee, (Julia Schneider) Marlene, (Haley Shannon) and Jasmine, (Vanessa James) are coming along with him and Ritchie, (Jay Reso) on their camping trip, and uses that to try to get back together. Getting everything together, they start their outdoor activities only for him to keep throwing obstacles between them getting back together, and everything gets put on hold when they're attacked by a strange monster in the forest. Struggling to understand the situation, the group discovers Summer Vale, (Bridgette Kingsley) who they were initially trying to contact via séance, living in the forest and fighting the monsters that were unleashed from another dimension by their black magic book, forcing them to fend off the creature together to get out of the forest alive.
The Good News: There was a lot here to really like in this one that really works. One of the best parts is that the film manages to include a lot of action in it that's a lot of fun and gives the film a large dose of excitement and enjoyment. The campsite ambush, beginning with the séance held between the girls surrounded by candles in the middle of the forest to the sounds it makes off in the distance and finally the shots of it stalking them, to the creature appearing at the campfire and chasing them around, leaving bodies in its wake amidst the chaos, is a lot of fun and definitely a highlight moment. The battles with the creature in the forest, from the quick ones with the battle axe to the hand-to-hand combat, are highly enjoyable and definitely add more action into the film, as do the multitude of different dreams that are brought into the fray. As there's several of them, each one has something different. The first is the most visually-arresting, with the different operating tools being laid out and the confusion over everything, while the second one is the tension-packed one with the chained-up women, the darkness around them and the siren as well as the victim being dragged into the darkness screaming uncontrollably with the inevitable awaiting them next. The third one is the action part, where it's a full-on, back-and-forth fist-fight and martial arts filled brawl between the two that is just over-the-top and extra enjoyable. Aside from this, the film also manages to include a few moments of suspense amongst the action, including the initial confrontation with the girl in the house, searching through the empty rooms before finally finding her and the struggle to figure out what's going on and the eventual finding of the bug in her back, cutting it out and the confrontation within all makes for a pretty thrilling sequence. The opening, where the demon is resurrected through the incantation of the spell, followed by the green light glaring through the night, causing the walk-through of the house to discover what's going on searching for her father and the eventual discovery that ensues, is another pretty suspenseful scene, and the later technique where they discover what's going on with her is also quite good. Another plus for the film is that it manages to work in the lesbian subplot and get some mileage out of it, delivery some comedy with them in the bookstore while on the phone to the oblivious boyfriend, a bit of sensuality with the whole group frolicking in bikinis at the camp, including several of them going topless, and finally the sleaze in the full-on sex scene between the two, which is really good. The monster design is quite good, with the skull-like head, horns, warrior helmet and huge spiked-hand, along with its outfit design make for a really memorable creature. The last plus here is the film's gore, which is quite nice. From slices across the chest, a splitting in half, amputation and a decapitation, this one certainly satisfies. These here are its' positives.
The Bad News: There wasn't a whole lot wrong here that holds it down. One of the biggest issues here is the fact that the film doesn't really manage to keep it's different story lines cohesive enough, as it tends to shift around between all of its different plot elements and never really makes sure it's important to the scene. It'll simply shift into one of its different stories in the middle of another one, going from the girl's childhood to her past battles with the demons as a warrior/barbarian and then back to the group's struggles in the present and then shifting back to the different dreams where they're fighting the others, are never really put into logical order and the constant shifting around is something that could've been fixed. Also what could've been fixed is the film's lack of explaining anything, since we don't know anything about the creatures other than they come from another dimension, but their purpose, motives or even what the thing is to begin with are all skipped over, as is the explanation of how she became the warrior/barbarian, all crucial items in here to understanding the film. The last flaw here is the rather quirky and utterly stupid music thrown in whenever the guy is failing to impress the girl. It's obvious the guy's a doofus, but to have the non-comedic music that's just plain irritating all the way through doesn't help matters. These here are the film's flaws.
The Final Verdict: A whole lot of fun but still containing some flaws here and there, this one really doesn't have much of anything that will really turn off those looking for some fun. Give it a shot if you're into those types of films, a fan of the cast or just interested, while those that aren't into these should heed caution.
Rated R: Graphic Violence, Graphic Language, Nudity and a sex scene
100 Feet (2008)
Easily the very best of it's genre
"100 Feet" is quite simply the greatest ghost movie ever made.
Placed under house arrest, Marnie Watson, (Famke Janssen) is forced to live in the house where she killed husband Mike, (Michael Pare) but is still under the protection of Officer Lou Shanks, (Bobby Cannavale) his old partner with an electronic monitoring device. Almost immediately after moving in, she begins to experience a series of strange events that has her convinced he has come back to continue assaulting her, which lead to their current situation to begin with. Even using the help of neighbor Joey, (Ed Westwick) doesn't help and the incidents continue on, eventually managing to drag others into his violent path. Finally managing to get too hard for her, she makes a final stand against the tormentor so she can live her life again.
The Good News: This here was a phenomenal ghost film with a lot to love about it. One of the best aspects to this is the central premise, which is just utterly perfect for a ghost movie and gets a lot of creativity points to it. That the build-up is absolutely forgotten in favor of simply showing the ghost makes a great use, since it can now simply focus on the spectacular haunting scenes with flavor. That's what they provide here, and are some of the best ever done in the genre. From the opening encounter, with his screaming face interrupting her slumber, the chase down the hallway and falling down the stairs before the shadowy ghost comes along, disturbing the environment where he touches them which is a great skill and one that manages to be quite overlooked in these kinds of films, to a marvelous encounter in the basement with the dim-lighting keeping everything mostly dark, and along with the tinkling bracelet making for a fantastic timer and the struggle to accomplish her task and getting interrupted again with another brutal beat-down in the room before another struggle on the staircase to escape, this one provides the goods with incredible haunting sequences. Further good work is accomplished with a tense garbage-disposal encounter, with the running blades trying to slice into her before she can turn it off, and with a bit of acrobatics manages to accomplish it, as well as a series of fun scenes with flying dish-ware, creaking floorboards and footsteps in the distance to signal even more fun to come along with its beginning set-ups. The big set-piece, though, is the part where she blesses the house, which is done quite nicely as she tries to perform her ritual thoroughly, but when he gets involved it takes a turn for the worse as he drags her across the hall by the hair, uses her bloody head to write a message on the wall before commanding a series of objects supernaturally through the house to block her escape attempts, only to do so when she approaches them rather than just doing them all at once so as to further hammer home the maniacal tone intended with everything. It's even got some great scenes full of tension without the ghost, as the truly original sequence where she tries to keep a mutilated body hidden from the investigating police officers in the house, even with the body emerging through its hiding place in plain sight of them is a marvelous suspense piece and works well for the film. The finale, though, manages to become the film's best part as its just full-on action, with the ghost creating a fire in the house, spreading nicely throughout the area and managing to cause nearly as much grief as the ghost, and that all leads to a fantastic confrontation in the basement surrounded by the fire and trying to stave off the beatings in that environment for a marvelous scene, and even mixing in some fireballs and explosions for more action. The last plus one kill in the film, being one of the most brutal and bloody beatings ever filmed in a horror film, and just getting a lot more out of the film. These here are the film's positives.
The Bad News: There wasn't a whole lot here that didn't work. One of the biggest flaws is the film's weak back-story. The fact that the relationship wasn't spelled out at all makes it very hard in the beginning to get into this, as we're just plunged into the situation without really getting a chance to know anything that's happened so far, especially with a film that's relying so heavily on that back-story to tell this story. That also makes the motive for everything a little shaky, since it's explained that she was beaten but not what started the initial round. Later ones are given, but the start isn't mentioned, and that's a product on its messy back-story. Another minor problem is the disbelieving cop sub-plot, which here is played more as him being the partner backing him up rather than trying to believe the supernatural. That makes it seem a little clumsy and forced, not all that natural like it's trying to be. The last flaw to this is the film's rather deaden pace in the middle segments, which offer up very little of excitement. From the endless shots of her tidying up around the house to her incessant desire to be among the neighbors but are refusing to be with her to begin with, as well as the sister's visit that accomplishes nothing, it's pretty boring in these parts with no ghost action. These, though, are the film's flaws.
The Final Verdict: An absolutely spectacular and nearly flawless ghost movie, this one manages to cram so much good stuff into it that it's nearly impossible not to love it. Utterly essential for fans of killer ghosts films, the interested or those looking for some quality entertainment, while a few might not get into this one.
Rated R: Graphic Violence, Graphic Language and a mild Sex Scene
Fear House (2008)
Better than it should be, but still flawed at times
"Fear House" is a typical and overall average haunted house effort.
Going on a drive, friends Anthony Ballard, (Matthew Stiller) Fiona Bloom, (Olivia Price) Mortimer Gladstein, (Matthew Montgomery) Eva Tinski, (Meredith Barnett) Rhett, (Ryan Caldwell) and Suzette, (Kiersten Hall) arrive at a secluded house to fins his missing sister Samantha Ballard, (Aleece Jones) who had rented it to write her new book. Seeing something is wrong immediately, they soon learn that an evil spirit who died hundreds of years ago has taken over the house and preventing them from leaving, yet none of them believe the story. After they are each exposed to various situations around that house they all believe to be their individual worst nightmares come to life, they accept the story and try whatever they can to ensure that they stop the spirits' rampage and get out of the house alive.
The Good News: This one had some rather good stuff to it at times. One of the main pluses here is the film manages to do a superb job of placing rational fears into the set-ups that they are just quite freaky at times when they land perfectly, which is the perfect solution to these situations. The first walk-through of the house, with the spider-filled fuse-box during the blackout and the cut on the hemophiliac, which leads to several more great gags including a hallucinatory spurting wound into an empty sink to fill it up with blood as well as a later bit of suspense with a falling can of nails, is quite creepy and starts it off nicely before building to the bigger ones later. Those are the best part of the film, mainly the upstairs segments as there's two really great moments. The first one, in the bathroom, features the ghostly father appearing to torment the victim before falling into a full-bathtub full of blood before a ghostly sister rises out, these alerting others and forcing a tense resuscitation effort. A later continuation, where they are sensually felt-up by a ghost hand before appearing behind them in a creepy face is quite nicely done, and mixes in some eroticism as well. The second big upstairs one, the other victim alone in the bedroom before the big reveal with the ghost in the room tying them to a chair before being rocked by flashing images, is a pretty nifty sequence and makes for a couple big moments. Other big suspenseful scenes occur in the basement, where the darkened-staircase-descending opening, along with the eerie voices in the distance, create a fantastic backdrop for the later action where the creatures found are perfectly chilling, the different chanting and dialogues engaged with the ghost-girl are a great trap for the zombies emerging to engage them from out-of-nowhere, and that's a fine moment. The wheelchair sequence later on is one of the film's most inventive scenes, where the crazed actions that are clearly-inhuman are just thrilling, the chasing around the house is creepy and the final payoff is spectacular. The first encounter throws some action into the proceedings with its dog-attack in the car followed by the electrical-wiring shock, and the back-story flashback does the same with regard to its storytelling actions. The finale is one of the creepiest parts to this, with the blowing wind, the attacks by the house and the others, and the final fates are just great. The last plus to this is the kills, which are quite good, from a decapitation, a body burnt to a crisp, multiple impaling and a lynching. These here are the film's good parts.
The Bad News: This one had some pretty big problems to it that did hinder it somewhat. One of the biggest issues with this one is the fact that there are just not a whole lot of scenes that make much sense in the overall scope of the film. The purpose of the fire-taunting scene in particular is the biggest one, which is just outright confusing and is really questionable since there's so many questions around it. From the purpose of figuring out her fear, it would've been a lot easier to logically figure that out rather than in a way that would burn the entire house down and kill them all inside as the fear could've easily paralyzed them to the point of inactivity, and with the others upstairs at the time, it's a potentially deadly situation that comes across more as confusing than anything. Even the point of the ghost appearing in the bathtub during that flashback is quite strange, since that's the obvious route to go here, so setting it up as such with such a quick-cut scene that fails to generate its scare is a little strange and quite problematic. Other problems come from the film's rather slow pace, since it's all based on the fears materializing to generate the scares so there's a long stretch where the house does nothing and there's no supernatural activity at all during those scenes, leaving a lot of time without a whole lot going on and that's something which can drag the film out during the middle portion. The film's last flaws are its wraparounds, which are just plain weird. The opening ambush is a little strange in that there's no scares that come, despite the activities performed, because the cheesy effects give so much away that it's impossible to take them seriously, and the finale is just hampered by so much questionable actions that you leave the film at the very end more confused than anything, the wrong way to do so. These here are the film's problems.
The Final Verdict: While not a stand-out effort in the genre, this one has enough good parts that make it decent even though there's not a whole lot out there to really wow most. Recommended to haunted-house enthusiasts, low-budget connoisseurs or those interested, while those who aren't should heed caution.
Rated R: Graphic Violence, Nudity and Graphic Language
The Haunting of Molly Hartley (2008)
Quite dull and flawed, but does have some pluses
"The Haunting of Molly Hartley" is a somewhat decent film filled with flaws.
Going to Huntington Prep School, Molly Hartley, (Haley Bennett) is struggling to cope with the various problems in her family's past as well as the drama at a new school. As she tries to separate what happened to her, her friends at school, Joseph Young, (Chase Crawford) Alexis White, (Shauna Collins) Suzie, (AnnaLynne McCord) and Leah, (Shannon Woodward) each come up short of offering her help to get through the situation, and despite the best attempts of her father Robert, (Jake Weber) the problems manifest themselves as psychotic visions and ghostly voices, driving her further over the edge. Using that as an avenue of investigation, she soon learns of the demonic secret made with her family and her, forcing her to race to get free of it before it's too late.
The Good News: There wasn't a whole lot that worked here. The constant use of whispering voices and demonic faces appearing all over, including at school, in the bathroom or in her rather freaky dream after awakening from surgery, display an attempt to show something supernatural is going on, and it's off to a great start there. The film's opening does have some good stuff to utilize, from the eerie string-following in the forest and attacks by birds to the whispering voices in the forest as well as inside the cabin, provide a nice framework here, and the ensuing freak-out in the car afterward is pretty nice, having to swerve to avoid oncoming traffic and the pleas to stop going faster before the destructive crash and aftermath makes this a rather fine beginning that could've done something interesting with. The school freak-out was also somewhat interesting, especially with the whispering voices and demonic face appearing before being locked inside and the frantic attempt to get out, but otherwise this one pales in comparison with the film's best sequence, her main confrontation in the house. Aside from spelling out the back-story finally, it also includes several intense mini-chases and brawls, both sides getting the upper-hand before the final resolution offering something interesting it could've played off but instead merely segues into the finale from there, the confrontation at the friends' house. With the true meaning of the back-story twist, the suspenseful searching of the grounds and the action-twist, it's got a couple good parts to it that are somewhat interesting. The last interesting thing about the film is the attempted baptism, which is handled well, contains enough good stuff to it that it feels unique and manages to be quite creepy as well. Otherwise, there wasn't enough here to bring it up.
The Bad News: There was a lot of problems to this one that hold it down. The main problem in here is that way too much time is spent on the testing and mental disorders segments of the plot, which aren't that interesting nor provide much of anything to the film. Going through all the different doctor's offices and tests doesn't do anything, as there's no answers given as to what they showed nor what they were supposed to, and with absolutely nothing at all to do with the film, they simply showcase themselves out as flaws. There's also more problems when she has to go in to get the operation, which simply eats up time and neither helps nor harms the situation. The further dilemma about the mental insanity does prove a point, but instead here is just presented as every other one has done, she fears she'll be like the insane one despite every single source possible saying otherwise, and these eventually just get tiresome after the twentieth different incarnation of the same scenario. Basically, this one needed to get its priorities straightened out before doing anything, and the failure really shows up here. The party scene here is also somewhat of a problem, really not doing anything but play into the teens out there that will target the film but instead just comes off as utterly boring with nothing happening at all. The finale is also really problematic, since it's gone the entire film without even so much as offering one single ounce of explanation for the situation and when the twist comes around, there's no impact to it since nothing was set-up for it. The last flaw, though, is the biggest, and is the film's rating. It really hampers this since it's got no real kills to speak of, the few that do pop up aren't that bloody or gory really leaving the gore-hounds out of this one, but really censoring the film's nudity attempts or really allowing it to explore the more sinister aspects of its plot as it can't offend the teen-target-audience it wants with its cast, and as a result this one just really comes up short. These here are the film's many flaws.
The Final Verdict: A severely flawed and problematic film, with a few decent moments but not nearly enough to overcome the flaws present and dramatically lowering this one. Really only recommended to those seeking a mild horror film for youngsters or fans of the cast, while hardcore horror fans should steer clear.
Rated PG-13: Violence and Language
Dracula's Curse (2006)
Really needs work, but there's worse out there
"Dracula's Curse" is a pretty problematic vampire effort.
Following a successful mission, Col. Rufus King, (Tom Downey) and his team, Jacob Van Helsing, (Rhett Giles) Gracie Johansson, (Eliza Swenson) Trixie McFly, (Rebekah Kochan) Anastasia Ravenwood, (Marie Westbrook) Sadie Macpherson, (Sarah Hall) Nebraska, (Chriss Anglin) and Maximilian, (Justin Jones) are told of a truce between the vampire elite and their representatives, ending their fighting. After several years of relative peace, Rafe, (Jeff Denton) informs him that a member of the vampire clans has started abducting women who are of pure-blood descent in order to regain the power they once had. When they come across Rick Tollinger, (Tom Nagel) the boyfriend of one of their victims, who offers to help them out, they realize all along that Countess Bathory, (Christina Rosenberg) and her three brides have been responsible for all the recent vampire trouble and they race to get the others back together before they can complete their evil plan.
The Good News: There was some good stuff here. One of the better elements here is the film's rather fun action scenes, which are a lot of fun. The opening encounter is a great example, with the confrontation in the crypt, complete with the utterly-freaky vampires as well as the atmospheric setting in the dank basement and the bloody markings along the wall in the highway before it gets to the main action in the staking in the big coffin-filled room and the later efforts with the kung-fu fight in the adjacent room as well as a very enjoyable gunfight to go along with it. Another big action scene is the shoot-out in the bar, as the creatures are mowed down in automatic gunfire before turning into a rather nice brawl and into the best part when it becomes a full-on martial arts fight between the lesbian brides in a very energetic scene. A later sword-fight between several individuals later on is also rather good, and a later attack scene between them is rather nice. The big action scene, though, is the ambush on the vampire-den, where the hunters deal with the first wave of vampires quite nicely, the confrontations with the queen are quite good and the final revelation, handled through flashback, is impressive for the impact it has on the rather unique storyline it presents and the images created, as the visual impact of the winged demon appearing in the forest is rather impressive, and all around the scene is really good. There's also some nifty and quite-striking visuals in here, as the flashback dream to the Transylvanian woodlands, with the eerie fog and dead trees in the area create a rather creepy and unsettling sequence, and the savagery of the turning and the sensuality of the brides are all meshed together into a great scene. This one's also got some fun with its sleaze, mainly in the brides but also the abduction scene which shows them seducing the girl while she's with her boyfriend. Another one is the vampires bathing nude in a bathtub of blood as they cavort around her. The last plus here is the storyline, which is quite nice as it mixes actual history to rationalize its new-found mythology, but these are all that work.
The Bad News: There was a lot of stuff wrong with this one, one of the biggest problems here is the fact that, in spite of the film's extreme length, this one still feels the need to talk everything out instead of showing it. The length would be ideal to have scenes such as the attack on the vampire counsel or their rampage through the underworld, yet there is a series of huge problems here. First, the former is the only one attempted yet hardly any of it is shown and instead is explained out in detail later on, while the latter never is and both tend to showcase that one point, it never shows anything and talks everything out. That is especially troubling since it is the main plot point to engage the film's later actions, and if it can't be bothered to show the actions everyone is so concerned and freaked-out over, then it really diminishes the power it has over the ability to fear the main villain and really drags this one out. By really showing a lot more of those scenes, it shortens the film and doesn't become a problem to get over. Another problem in the film is that, in order to compensate, some scenes just go on way too long and aren't that exciting or thrilling. The extended training sequence filled with rather useless tactics and clichéd training scene segments that are just plain expected to be in here, only at a much longer clip and expanded. The montage of getting the group back together and the updates on their lives are like that as well, going far longer than it really should in just dragging its action out, and especially since this is the first time several of them are definitively named for us, it's just one more problem to overcome. The fact that the rules and regulations in the vampire society are never quite clear is something else to this, and it's pretty confusing to see all this rule-breaking going on when we don't know it's something that's breaking the rules. The last flaw to this one is the fact that the editing during the vampire den assault is just utterly confusing, makes the results so hard to figure out that it really robs the chaos of the moment. These here are the film's flaws.
The Final Verdict: Definitely a problematic entry, if for no other reason than a couple of story problems rather than anything else fundamental about it, so it's still got some good stuff to it. Recommended for those interested, fans of the studio or the actors or vampire aficionados, while others should heed caution.
Rated R: Graphic Violence, Graphic Language and Nudity
Grizzly Park (2008)
Slightly uneven but still somewhat enjoyable
"Grizzly Park" is a fun but somewhat flawed killer bear film.
Out on a special mission, youths Bebe, (Emily Foxler) Ryan Forbes, (Kavan Reece) Ty Brown, (Shedrack Anderson III) Lola Sanchez, (Zulay Henao) Candy Reece, (Julie Skon) Kiki Saito, (Jelynn Rodriguez) Scab, (Randy Wayne) and Trickster, (Trevor Peterson) are lead by Ranger Bob, (Glenn Morshower) out into the wilderness to do their community service by cleaning up the state park. All trying to get along together, they begin to hike into the forest to the cabin where they will undergo their treatment, and after experiencing a few side-adventures, they make it to the cabin. After settling in, they realize that several of them have gone missing along the way, and it soon dawns on them that a killer bear has been stalking them the entire time and attacking the stragglers, forcing them to try to get out of the park alive and away from the bear.
The Good News: There was some good stuff when it really got going. The fact that when the bear does attack it usually results in positive attack scenes is a great move, allowing for some good stuff here and there. The first one, on the human killer incredibly early on in the film, is really good with the darkness, the stalking camera and growling sounds from the bear as well as the creature stumbling out after him to brawl around the campground before a brutal blow is quite enjoyable, and a later attack on stranded campers is just glorious. From the ensnaring foot-trap and the encroaching darkness, as well as them being lost in the wilderness and the wolves appearing at the foot of the trap before they attack, it creates a fantastic set-up that is admirably played off with the arrival of the creature and the resulting mayhem it unleashes. The main campground attack is just spectacular, pretty much containing nothing of fault and is overall the film's best feature. From the initial ambush of the stoner, which is the cruel punch-line to a joke set-up slightly earlier that is just played off nicely, with the colors of the air and the pawing at the head before the attack and eventual realization make for a classic scene, and once it gets to the others around the fire, it's just as much fun. With the atmosphere coming on strong with the fog rolling in, the antics of the individual in the bear suit, from the humorous to the serious and finally the bear attack, leaving several wounded before it starts off stalking the escapees in the log-cabin hideout is just a lot of fun. The suspense of waiting for an attack to happen that is bound to happen and checking for the appearance, as well as the ultra-brutal attack and the aftermath to the twist in the finale, where the appearances from the beginning are duped quite nicely and the final attack is another punch-line to an earlier-set-up, this whole part of the film is just too good and features nothing really wrong with it. The film does contain a few other good parts, namely the suspenseful trail-of-corpses-in-the-forest that is found, with the severed fingers being devoured by the local animals, the pile of uneaten meat on the ground and the severed leg and face found, the result is an insanely creepy moment that is nicely utilized here. The last part is the gore from the bear attacks, which are pretty brutal. From being chomped in the face to having their chest scratched open in one slice, arms scratched and torn off, bitten in half at the waist and a decapitation, it provides the gory goods. These here are the positives.
The Bad News: There was some pretty big problems to this one that held it down. One of the biggest, and most obvious one as well, is that the film is just way to slow in the first half to really get going at all, taking way too much time to finally get to the main bear attacks. The fact that there's four different times in which the people in here decide to go hiking around, as we go from the ranger station where they start off at to the resting spot, then they go marching through the woods to a waterfall in order to cope with events that transpired there, then off to the main cabin where they then realize the missing couple, who themselves have a hiking through the forest segment that's prominently featured. All of these are pretty pointless, just them going in a straight-line occasionally picking up a piece of trash but mostly talking amongst themselves about the torture of their assignment, and none of that translates into fun viewing and the repetition of these scenes is pretty off. There's also bits that don't really belong there, such as the inclusion of the skunk and that subplot, which is the reason for two more marching-through-the-woods scenes and the removal of that eliminates a bit more time that is freed up later, along with the killer's inclusion, the scenes of the group playing pranks on the ranger and him playing sympathetic with the one camper, so that the main flaw is then fixed. That is that the bear is barely in the film until the ending, which really can't happen all that much and keep the villain effective. That is what happens here, and it causes the film to suffer through the continued use of keeping the main point off-screen as long as it does. These here are the film's flaws.
The Final Verdict: While not overly problematic, there's enough good stuff here to overcome the flaws and become a relatively enjoyable killer bear film. Recommended to giant animal creature feature enthusiasts, those interested or lovers of cheesy horror films, while those looking for more serious fare should heed caution.


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"I did not have to wait at Nuffield"
About: Nuffield Health Wolverhampton Hospital Nuffield Health Wolverhampton Hospital WV6 8LE www.nuffieldhealth.com
Posted by Chat338 (as ),
As I arrived at the Nuffield Hospital, I was met by friendly staff at reception.
I felt at ease, I did not have to wait long before I was called in by the consultant. He was very polite.
He gave me an excellent eye test and went through the details with me to removed the cataracts from my eye. He also told me how long I would have to wait to have the op for about 8 weeks.
He also gave some paper to read about the operation. I would recommend it to friends and family.


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We see the shot panning through the Earth's atmosphere at an alarming rate. It flies past ocean waves, desert storms, while getting more close-up all the time.
'They're back – and even though our heroes have defeated the enemy, their fate may soon depend –'
The camera slows down as it approaches an island in a dried-up riverbed. The tree on top is huge, as is its roots and the anthill nearby.
'– on one insect.'
A flash of white light envelops the area, blinding out everything. When it fades, it is very dark, in an unidentifiable area.
'Something has arrived –'
Something huge and dark lumbers over the dark horizon. The only thing visible on it is what appears to be moving boulders, moving in harmony like huge, heavy clubs.
Several insects, including a ladybug, a stick insect, a fat caterpillar, two pill bugs, and three ants run behind a small cliff face. One of the ants, a blue one, peeks out from behind the corner, gasping silently at the huge thing.
'– a force with the power that could threaten all of their lives.'
Another shot-change, and we see a clumsy-looking grasshopper and the blue ant looking at an inside cave wall, with inscriptions and detailed drawings on the wall.
'This year, prepare for an all-new challenge.'
Elsewhere, the blue ant and the clumsy-looking grasshopper are running as fast as they can. The grasshopper buzzes his wings and takes flight, picking up the blue ant as he ascends.
'And see how one invertebrate –'
The grasshopper turns toward the screen, and then looks determined and brave, clutching his hands into fists.
'– will make all the difference.'
A rhino beetle flies upwards, with the blue ant on him, as well as a purple royal ant with membrane wings and a flower crown. They looked overridden with excitement as the beetle flies higher.
The beetle turns around in a hurry, bracing himself for battle, opening his legs out.
The two pill bugs bounce off a solid rock wall, and start squabbling over something inaudible.
The rhino beetle stops flying forward, and stays level. He roars as he looks across a stone bridge suspended over water. On the other side in the thing from earlier; a giant collection of boulders in the shape of a muscular insect, moving together in perfect harmony – a drone golem.
'New challenges!'
A wave lashes out of nowhere, causing a small shake. The clumsy grasshopper is flung forward, landing with a thud on the ground.
A black widow spider shoots a web rope upwards, latching it onto the rock ceiling. It launches her upwards, and the ladybug, stick insect, caterpillar, two pill bugs, blue ant and the brown grasshopper grab onto her, bringing them all up.
'New insects!'
A whole squadron of locusts charge forwards, holding spear guns in their hands.
We see a female ladybug, a female stick insect, a female caterpillar, and two female pill bugs looking with awe at something we can't see.
Another insect steps out of the darkness – an average height, angry-looking locust, with scars all over her body, making her look even more fearsome.
'A new adventure!'
Several drone golems fall over in succession, knocking over each other in a domino effect.
The rhino beetle flies past shaking rocks, narrowly missing a jet of water exploding from the rocks.
'Get ready for the greatest adventure they've ever had to face –'
The drone golem lets out a giant roar, and raises all four of its arms, ready to use them as battering clubs.
'– with insects you've never seen before!
'Groudon202 Hopper presents – A Bug's Life: Adventure Of A Lifetime!'
'Rock on!' said a small kid purple ant, buzzing just above the ground with her wings. A curled-up grass tiara was noticeable on her head, around her antennas.
'Only on the internet this Thanskgiving.'
There you go! Hope you could picture it as a trailer in your head - I tried my best.


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There are only a few factors that really matter in a holster: comfort, retention and (assuming you're not carrying openly) concealment. How you rank those items depends on what's most important to you. But if a rig is uncomfortable, you're going to come up with reasons not to use it. And if you don't have other options, that may mean not carrying at all. The latest addition to StealthGear USA's line, the Revolution IWB hybrid holster, takes a run at checking all three boxes with an emphasis on comfort.
I've been a fan of StealthGear's work since I first tried their ONYX (now called VentCore) holster a few years ago. Their flow-through VentCore backing's breathability keeps you comfy, even in hot weather. But nothing's perfect (other than a GLOCK). The VentCore backing is relatively thick and their holsters aren't exactly cheap.
Enter the SG-Revolution. Clearly intent on carrying on the brand's well-earned rep for comfort through air flow, StealthGear has come up with a new backing design with plenty of breathability — maybe even more than you get in their VentCore models.
StealthGear makes the SG-Revolution holster from the same high quality Kydex shell they use for their other models. The .093″ thermoplastic's been perfectly formed and beautifully finished. They affix the shells and clips to the backing of the SG-Revolution with the same stainless steel fasteners found on their higher end models.
That's where the similarities end. Rather than a multi-layered, multi-material affair that's cut, edged, and hand-stitched together, StealthGear fashions the SG-Revolution from a single piece of proprietary ACX-57 polymer.
As you can see, StealthGear builds in their characteristic airflow capability through a lattice pattern of diamond-shaped spaces.
The one-piece design is laser-cut. The material is considerably thinner and lighter than the pieced together backing of the VentCore and it's much less expensive to produce, requiring only a single piece of material and fewer production steps.
As with most IWB hybrid holsters, retention is excellent. StealthGear puts rubber spacers in the fasteners between the shell and backing that let you dial in the retention level of your choice.
The backing's cut to allow for quick, easy access to your heater. Re-holstering is actually easier than it is with the VentCore; the SG-Revolution's backing doesn't have the thickness and "cushy" quality of the higher end product. You don't have to nose your gun back in quite so much, making it less likely you'll muzzle your own hip when stowing your gun.
As for style, well, it's an inside the waistband holster. Who's gonna to see it? That said, StealthGear's chosen what they're calling a "battle-worn" design on their Kydex shells. If you like that, good on you. If you don't, what difference, at this point, does it make? The SG-Revolution will spend its time tucked in your pants.
After carrying my G43 in a SG-Revolution almost every day for a month, I found it a much slimmer, lighter rig that secures (and conceals) my carry piece every bit as effectively as the VentCore. Bonus! It sells for some 40 percent fewer samolians. The SG-Revolution runs $59 shipped; a black VentCore goes for $99 (FDE and OD green VentCore models cost $114).
StealthGear now offers their three primary models — standard IWB, mini IWB and AIWB — in SG-Revolution versions. Mag carriers will follow soon. So if you've held off on a StealthGear rig because of the cost, you now have an option that will fit your budget. And your pants.
Specifications: StealthGear USA SG-Revolution IWB Holster
Height: 7 inches
Width: 8 inches
Weight: 4.2 oz
Shell: .093″ Kydex
Color: Black backing with battle-worn finish Kydex shell
Backing: ACX-57 polymer
Fasteners: Black oxide stainless steel
Clips: Injection-molded polymer
Price: $59 shipped for standard and mini, $54 for AIWB
Ratings (out of five stars):
Style: * * * *
It gets tucked in your pants. No one will (or should) see it. Still, an added style point for the "battle-worn" finish on the shell.
Comfort: * * * * *
StealthGear's kept the best comfort-making feature of their rigs — the air flow — and made the SG-Revolution thinner and lighter. It doesn't get much better than that.
Concealability and Retention: * * * * *
Inside-the-waistband concealment and customizable retention. Perfect.
Value: * * * *
All the best features of StealthGear's original design for at least 40 percent less. There are a few other more affordable options out there, but probably none better made.
Overall: * * * * *
StealthGear's made their already comfortable holster thinner and lighter while maintaining build quality and retaining breathability. And made them a lot more affordable. What's not to love?
12 Responses to Gear Review: StealthGear USA SG-Revolution IWB Mini Holster
Here's the bad news for trump supporters— every time there is a World Series game 7 In an election year and the AL wins the republicans win. When the NL wins the dems win. Go cubs
" When the NL wins the dems win. Go cubs"
You do realize the Cubs winning broke the 'curse of the billgoat', don't you?
Trump's gonna win. Suck on it, boy…
guck the foat.
Did you test that carry rig by going rock climbing?
I was wondering the same thing. Haha. Did you pick the battle worn look? Also, they dont seem to offer this model for very many platforms… yet.
So, how comfortable was it compared to the ONYX? If money is not the critical factor and comfort is, which should I buy?
I've seen a couple reviews of this holster already, but no one compares the comfort between this and the Onyx. Is the "revolutionary" new polymer soft to the touch? Or is it like other polymers – hard and plastic-y?
The price is nice, but it doesn't look as comfortable against skin compared to the Onyx/Ventcore, so I'm guessing a thin T-shirt behind this one would be a good idea.
I'm liking the Onyx fine for my XD-S, and think the extra comfort was well worth the C-note it cost me. I left the Clipdraw on it, though, just to piss off the annoying know-it-alls who have a problem with that.
XD-S AND a clipdraw? I hope you can feel me judging you from way over here.
Awesome. Someday one of these will by my carry holster, mehopes.
Stealthgear makes an excellent product, I have heard nothing but great things about this company. They've definitely gone above and beyond to create a quality holster with the best materials out there.
I have a ventcore mini IWB, wonder if I shouldn't have gone with the standard size (I carry a CZ SP-o1 Shadow). anyway, it IS very comfortable, I can't imagine this plastic stuff being comparable at all. I wear against the skin, and wouldn't want to have to have an undershirt on, that's just one more thing to deal with and I wouldn't wear one anyway. The only improvement I would like to see is I wish the backing was round or oval, and protected my skin from the grips digging into me, and it would allow for totally adjustable cant so I could move it to the front and use as AIWB or to the back when I want. The cant it comes with is FBI, and is designed for 3oclock-ish wear, with not a lot of adjustability in the belt hooks – couple of inches up or down on either side is all, straight up/down is about as far as it will go. I opted for the bent belt hooks, so it pushes the top (the gun sticking up above the belt) into me. The ventcore is comfortable in any weather, I wish they would sell just the backing as a material for those of us who want more customization and can make our own shells. I wear mine most all the time and even with a 3lb+ gun, I forget it's there unless I sit hard into the grips. note: my grips are brass with an aggressive cut, and I also have an extended LH safety/thumb rest that sticks out about 20mm, though the ventcore handles that just fine and I don't notice it.


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What is JotForm?
JotForm is a free online form builder which helps you create online forms without writing a single line of code. No sign-up required.
At JotForm, we want to make sure that you're getting the online form builder help that you need. Our friendly customer support team is available 24/7.
We believe that if one user has a question, there could be more users who may have the same question. This is why many of our support forum threads are public and available to be searched and viewed. If you'd like help immediately, feel free to search for a similar question, or submit your question or concern.
Can I change the username to my account?Asked by dsiman on July 29, 2016 at 02:36 PM
I need to change change the username of my account but I didn't set this up.
Can you assist?
JotForm Support
Let us know what your new username would be, we can change it for you, please note the following:
-Custom URLs names (ie: http://www.jotform.com/dsiman/myform ) will not work once we change the account username.
-However, direct form links like http://www.jotform.us/form/62095748622159 will be fine.
- Provide alternate names in case the proposed username is not available.
I would like to change the name to MarketingOps.
If that name is taken, please try HSVMarketing or HSVSpecialists
Thank You!
Brandon M. Mash
Marketing Specialist, Equipment & Supply
E. email@example.com
JotForm Support
The username "MarketingOps" is already taken. So, we have successfully changed your username from "dsiman" to "HSVMarketing".
Open a new thread if you need anything else, we will be glad to assist you.


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CORONADO ISLAND, California — Volkswagen of Germany has restructured its staple compact car, Jetta, and in the process has minted a new sedan rigged with precise manners, delightful interior appointments, multiple powertrain choices and more standard safety systems than anything else in the compact class.
The new Jetta also comes with a retail price chart that, unlike most German vehicles, approaches the realm of reason. Yet reasonable pricing has been a traditional hallmark of the cars which carry that round VW badge of Volkswagen since the days of the original Beetle. The name itself — translating from German as "people's car" — seems to suggest as much.
The Jetta, now the best-selling Volkswagen in North America, is built from the same basic platform as the hatchback Golf, which is VW's No. 1 seller globally. That same basic chassis serves as the starting point for both the cute new Cabrio drop-top convertible version plus the roly-poly New Beetle — a modern interpretation of the car that was once this company's trademark, and only product.
All, save Cabrio, come out of a Volkswagen assembly facility in Mexico, where extensive retooling of plant and processes set the stage for the new products. A chance to sample the latest Jetta occurred recently during a romp across California, beginning in the desert at Palm Springs and concluding on a Pacific beach at Coronado, near San Diego.
Several trims and engines were sampled along the trek, which traversed the Anza Borrego Desert from the Salton Sea to Ocotillo Wells, then climbed high through the Vallecito Mountains to Julian before a downhill run past Descanso and the final quick clip on I-8 into San Diego.
Throughout the drive, the various Jetta variations felt so tight, precise and right that every other compact sedan on the road — save ultraexpensive German touring sedans — now seems loosey-goosey, flimsy and, well, not quite as right by comparison.
The Car Connection Consumer Review
-Wonderful Biofuel Low Pollution High MPG Compact
Used Volkswagen Jetta25,292 cars
Used Toyota Corolla32,571 cars
Used Honda Accord Sedan26,794 cars
Used Subaru Impreza12,020 cars
Used Nissan Altima37,756 cars


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Save on all Mayfair products
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Lowe's Canada is the best place to shop for Mayfair products
For more than fifty years, Mayfair® has been a leader in style, design and innovation providing a line of toilet seats that complement the look of any bathroom. From traditional to contemporary, our wide selection of styles and colors offers choices for any customers need. Mayfair®, For Your Sense of Style™.
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text: Hello all. New to xenforo and love it so far. Sorry if this been posted already. I actually spent 30 mins searching the forum and couldnt find a good answer. Anyway just some info so you know how to word your answers. I am not a coder and dont have any skin knowledge. I wanted to create a style for my gaming forum that is dark so i created a new template using the default to start. I started by changing the colors in the color palette. I also did a lot of changes with borders and stuff all in the style properties. I did not do any of these edits in the CSS code itself. After spending hours trying to figure it out I came up with a good style to my interest. Pic Below.\n\nNow on to my question. When i upgrade to a future version, will my colors reset? Any info on what will happen would be great.


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SHANGHAI (Scrap Register): Chinese refined copper production expected to reach 8 million tons during next year, with imports of 3.55 million tons and 400,000 tons of exports. Copper consumption will be 11.88 million tons, up 2.55%, said an SMM analyst at the 2016 SMM Summit.
China's copper consumption will increase 2.8% in 2016, but down to 2.6% in 2017, SMM foresees. Growth will bounce back to 3.2% in 2018.
SMM predicts copper prices at London Metal Exchange likely to trade between $4,600-6,470 per ton in 2017 and SHFE copper will fluctuate in the 36,800-51,760 yuan per ton range.
Growth rate of refined copper output will decrease slightly in 2017 due to fewer refined copper projects in 2016, SMM predicts based on a survey which covers 90% of Chinese copper smelters. But, growth rate will rebound in 2018 as capacities coming on stream in 2017 step up production.
SMM statistics show only three new copper smelters put capacity into production in 2016. About 1 million tons of refined copper capacity will be brought online in 2017, mainly in the latter half of the year, which will affect growth of refined copper output in 2018.
China's refined copper supply will increase 4.9% in 2016, with output of 7.76 million tons, SMM said. Growth in refined copper supply will slow to 3.1% in 2017, and output is expected to be 8 million tons. In 2018, the growth will rebound to 3.8% and output will be about 8.30 million tons.


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Tim McCarver's analysis is usually touched with an uncanny prescience, an ability to first-guess a play, even if he did not predict with precision that the Yankees would win the World Series with a 4-2 victory in Game 5 last night. Once or twice a game, McCarver, the Fox sportscaster, will foretell or suggest a play, followed quickly by that very thing happening.
In Game 2 of the National League Championship Series, Mike Piazza had just been fooled badly by a slider when McCarver said, ''Mike Piazza is the only guy I've ever seen who can look so bad on one pitch and so good on the next.''
Then, of course, Piazza creamed the next pitch, a fastball, for a home run.
Last night, only two pitches after noting how the slumping Yankee Bernie Williams's swings against Al Leiter ''were the most authoritative'' of the Series, Williams slugged a home run to put the Yankees ahead, 1-0.
McCarver still dispenses plenty of analysis after the fact, but first-guessing is his distinctive talent, one factor that persuaded the Twins in 1984 and the Expos in 1986 to explore hiring him to manage their teams.
The first-guessing, he said in an interview yesterday, is derived ''from what emerges in the game over the course of talking for three and a half or four hours. I don't care if what I say doesn't happen. I don't mind. I'm not a seer.''Continue reading the main story
During Game 3 of the World Series Tuesday night, McCarver said that the Yankees' David Justice was positioned too deeply in left field for the Mets' light-hitting Timo Perez, who would ''have to hit the ball twice to reach David Justice.'' Seconds later, the Yankees' first base coach, Lee Mazzilli, was on the top step of the dugout, summoning Justice forward.
Later, McCarver noted that Yankee pitcher Orlando Hernandez's success with right-handed hitters hinges, in part, on weakening their swing by making their left leg ''turn in.''
One pitch later, Todd Zeile struck out, and there was that turned in left leg.
McCarver's talent is also for suggesting what should happen even if it doesn't -- and being proved right. In the third inning of Game 4 on Wednesday, with the Yankees' Derek Jeter on third base and Luis Sojo at bat with a 1-2 count, McCarver said, ''The infield for the Mets will break in with two strikes on the batter.'' But Sojo's grounded out to second base with the right side of the Mets' infield playing back, not in, and Jeter scored to put the Yankees ahead by 3-0.
''Had it been in,'' McCarver said, ''Derek Jeter doesn't try to score and Alfonzo would probably have caught the ball in the air.''
McCarver said yesterday that his suggestion was based on watching Sojo play and the possibility that a team trailing by two runs would take a defensive risk to keep a third run from scoring.
''I've seen Sojo hit that way,'' said McCarver, the Yankees' analyst on Channel 5. ''The Mets wouldn't have lost a lot, and I've seen managers do that, just move the right side of the infield in.''
Before Game 5, McCarver said he asked Mets Manager Bobby Valentine about the play, during which what proved to be the game-winning run scored in the Yankees' 3-2 victory.
''I asked Bobby and he gave me a rather curt answer,'' he said. When Valentine elaborated, McCarver heard the kind of attitude toward his analysis he remembered from calling Mets games.
Last night, Valentine seemed bent on proving McCarver's first-guesses wrong. In the fourth inning, with one out and the Mets' Jay Payton on first base, McCarver said, ''He's got to run.'' Twice, Payton did not.
''It underlines the effect that Andy Pettitte's pickoff move has,'' said Joe Buck, his partner.
''And the Mets are over-reacting,'' McCarver said. After Kurt Abbott walked and was picked off by Pettitte, McCarver recovered quickly, saying that with Leiter likely to bunt, Abbott should have detected a move afoot by the Yankees' first baseman, Tino Martinez, who was playing behind the runner, not rushing toward home for the bunt.
McCarver was just as certain that Edgardo Alfonzo would be running from first in the seventh inning with one out and a 3-2 count on Todd Zeile. ''He's got to send him this time,'' McCarver said. Nope. And Zeile struck out.
McCarver's only shortcoming last night was not suggesting that Leiter should have been removed after giving up a two-out walk to Jorge Posada in the ninth inning, the first step in the Yankees game-winning rally.
The Lowest-Rated Series
Riveting as last night's game was, this will go down as the lowest-rated World Series ever. Game 4 produced a 12.5 Nielsen rating, down 30 percent from a 17.8 for the comparable game in the Yankees-Braves Series last year. The four-game average was a 12.2. Each rating point equals 1.02 million television households.
The championship will only make the Yankees more valuable and give the team more leverage, to create a new cable network to carry its games or to sell the rights to the MSG Network. The Yankees plan to present a new offer to MSG next week, replacing one valued at anywhere from $1.4 billion to $2.5 billion over 10 years.Continue reading the main story


text: Its a simple code: Any Magic Beans Any Moon Orchid Any Hot Silly Pepper Retrieved from "http://moshimonsters.answers.wikia.com/wiki/How_do_you_get_scrumpy_on_moshi_monsters?oldid=54739" Ad blocker interference detected! Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers Wikia is not accessible if you've made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected. Categories: Answered questions


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Tesla Commits to European Supercharger Expansion
Tesla has committed to expanding its Supercharger locations and service centers in Europe as it continues to grow worldwide.
At the Geneva Motor Show, the American electric automaker announced that it will open over 30 new service centers and stores across the continent while rapidly expanding its Supercharger network so Model S drivers can travel long distances across Europe for free.
SEE ALSO: Tesla Supercharger Network Reaches NY to LA
Last year, Tesla delivered 22,477 vehicles to customers worldwide and expects that by the end of this year, its combined sales in Europe and Asia will be almost twice as high as sales in North America alone. Right-hand-drive versions of the Tesla Model S is expected to arrive in the UK shortly, which is part of the automaker's projected growth in Europe.
"By the end of this year, we expect you will be able to travel almost anywhere in Europe using only Superchargers," said Tesla co-founder and CEO Elon Musk.
GALLERY: 2013 Tesla Model S
Discuss this story at our Tesla forum


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Dubai event brings together some of the brightest young minds from across the UAE to the first in a series of events aimed at inspiring and engaging youth
This week at YouthConnect, Expo 2020 Dubai held the first in a series of events geared towards engaging and inspiring youth aged between 16 and 25. The events are designed as interactive forums, including speeches, hands-on workshops and discussions delivered by successful business professionals, inventors, and entrepreneurs.
The event featured workshops by the likes of Google's tech entrepreneurship hub AstroLabs, a calligraffiti workshop by popular artist eL Seed, and a session on robotics by NYU Abu Dhabi. The workshops and the discussion sessions aimed to strengthen partnership and collaboration, network-building, science in action, creative design, skills development, career coaching and cultural exchange. The initiative is part of Dubai's Expo theme of innovation, and the emirate's goal of establishing a knowledge-based economy.
'I came here to inspire people. There are many problems in the world and you can be part of the solution'
Running concurrently to the workshops was 'Let's Talk', an informal space where speakers shared their personal stories and tips on boosting employability and achieving success. Youth were able to have a conversation with young Emirati inventor Adeeb Al Blooshi; Mohammed Saeed Harib, founder of renowned animated TV series Freej; Zayan Ghandour, co-founder of s*uce fashion boutique; footballer and humanitarian Frederic Kanoute; Amal Al Marri and Deem Albassam, the co-founders of SALT food truck, as well as senior representatives from Facebook; and LinkedIn.
"I came here to inspire people," said 11-year-old Adeeb Al Blooshi, who has seven inventions, including a tiny robot he devised to help his mother in cleaning hard-to-reach places at home and a heart-monitor that can be embedded in a car's seat belt system and wirelessly beam health alerts to first responders. "There are many problems in the world and you can be part of the solution," he told the youth in attendance.
Jon Duschinsky, Co-Founder and CEO of The Conversation Farm and one of the contributors to the idea of the Ice Bucket Challenge, assists companies, governments and non-profits in building communities and creating viral movements.
"Business today is personal. It's about people. And today, with the tools that we have, the communication tools, the opportunity to connect with people, we are looking for meaning, for purpose. We are not looking for a function anymore," he told the audience.
On bringing about social change, he said: "At the heart of every great business, every great movement for social change, at the heart of anything, is one person and one story, and we all have in us our story, our truth. If we have the courage to tell that, we can be someone that others can follow. If we speak from the heart, we can connect hearts and minds, and people can gather and build communities. Out of communities exceptional things happen. That's where change happens."
Also in attendance was ex-footballer and humanitarian Frederic Kanoute, who set up his own charity, and is now based in Dubai where he runs a football academy. Through his participation, Kanoute wanted "to try humbly to inspire people and tell them that whatever field you are working in you just have to have determination, [and] self-belief," he said.
He talked to the youth about his football career and the challenges he faced to become successful. "I just wanted to talk about what you don't see, the journey it takes to get there. It's not always easy, but the journey is often more beautiful than the destination itself."


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Whoa, whoa, whoa! We're onto part 19! I did not picture my series getting this far. We almost have as many parts as Henry has fingers (kidding). I'm gettin' really close to the 20's, and like I said, I did NOT expect to get this far. So thanks, everyone ^.^ ...Well? Let's read this part already!
By now, James had been rowing that boat across the lake for hours. It was giving everyone a headache. It was just them and the blank, empty, grey waters, the mist drifting slowly along the lake, the freezing cold temperature making the endless ride even more unbearable. Poor James was put to blame on this, and everyone was either complaining or insulting him.
"Darn it, James! I'm getting seasick!" Eileen groaned.
"We're on a lake, Eileen, get over it..." James grumbled while he was bombarded with more ridicule.
"What the hell, James! Your rowing is even slower than your I.Q.!" Henry snapped.
"Look who's talking, you're only capable of saying 'what the hell' and 'I don't know!'" James tossed back while he kept right on rowing.
Henry gushed and looked out the other side of the boat. Melinda just stared at the back of his head as if she were in some sort of trance. Once he looked back over his shoulder, Melinda would quickly jerk her head away and act like she was staring into the water. This strange cycle went on until Heather noticed something.
"Ooh! Shiny light! Pretty shiny light!" She yelled, pointing in the direction of the little glowing speck and jamming her thumb in her mouth.
Little Walter scowled. "Cut it out! You're making me look like a baby!"
Henry leaned down to little Walter. "Little Walter is a baby."
"Hey! I'm not a baby. I'm a kid." Heather defiantly turned her head away from Henry.
James ignored the constant bickering and looked in the direction Heather had pointed. He squinted at the beaming area and smiled. "That light...it's circular...LIKE A HOLE!" He giggled like a little girl and started rowing as fast as he could in the direction of the light. "Gonna jump into a hole...falalalala..." He sang to himself.
"Are we there yet?" Heather asked. "I gotta use the little boy's room."
"No, not yet." James grumbled.
A few moments passed. "Are we there yet?"
"No, Walter, we're not there yet."
A few minutes later. "Are we there yet?"
"Shaddup, Walter."
Henry leaned over to Heather. "You know, Walter, they say that there are monsters under the water...with REALLY BIG teeth."
Her eyes grew wide. "Really big teeth? Why?!"
"TO CHOMP YOUR BONES!" Henry bellowed while flapping his arms in a rapid motion. Heather felt her head grow faint and she blacked out.
"Henry, can you go 10 minutes without torturing Walter?" James grumbled, smacking his forehead.
"His adult version tortures me." Henry shot back, Eileen raising her hand and proudly proclaiming, "AGREED!"
Douglas slowly scoped around the town, looking for any signs of his daughter. His faith in his own self was fading, along with his hopes that she could still be alive. He leaned against the inside of a filthy alleyway, hearing moaning coming from a little ways away. He looked over to see a familiar man, blue, blood-stained trench coat, khaki pants. He ran over to the man and stared at him.
"Are you alright?" Douglas asked as he dipped his foot into a blood puddle that had formed from below the man's leg.
"Uggggghhhh...yeah..." The man groaned back.
Douglas felt a strange urge. "Why do I have a feeling that I should kick you right now..." He looked down at the man. "Oh, what the heck." He swung back his foot and slammed it into the man's side.
"OW!" The man bellowed as he doubled over in pain.
Douglas smiled in the most creepy way possible and shrugged. "Eh, I felt like I had to do it. Seeya then! Hope ya feel better!" And with that, he happily skipped away, only to hear his cell phone ring. "...Huh?"
Picking up the phone, he heard an eerie voice slowly creep through the speaker. "Happy birthday to yoooou...happy birthday to yooooou....happy birthday dear....oh, I forgot your name."
"I'm a weiner." Douglas grumbled.
"Happy birthday dear I'maweiner..." Douglas burst into laughter as the voice said his "name". "Happy birthday toooo yoooou. Happy 2,121,212,121 birthday!" The voice bellowed.
Douglas felt a little offended. "D'aww, I'm not that old." He hung up the phone in anger and stormed away to keep looking for his daughter.
Finally, everyone on the boat felt like singing "Hallelujah" when a dock slowly burst through the mist, grass, foliage, and blood-stained pathways slowly following. James felt a little let down that the light he saw wasn't a hole.
"Can I get out of this body now?!" Little Walter grumbled. "I hate being a little kid! Especially a future psychotic little kid!"
"Ugh...fine." Henry dragged Heather's still-unconscious body from the boat and grabbed the side of her head. He snatched little Walter's and slammed both of their heads together. It made a thick whumpf as they hit.
"Ooooh...my head..." Heather grumbled, rubbing her forehead with the palm of her hand. "Henry, if I'm not in my body now, I will kick your butt so badly that when I'm done with you, you won't know whether to scream bloody murder or curl up and-"
"Yay! You're back to your old self!" Henry gave a silly laugh and slammed his hand hard on Heather's back.
"Woohoo!" Heather laughed. "Now I can get into my signature butt-kicking pose again without looking stupid!"
"And now I can torment little Walter without risking serious bodily injury!" Henry cackled and winked at little Walter, who fainted again.
"Alright, alright, glad we're all us. Now let's get in that hotel and find Mary." James allowed everyone a few moments to stretch out and beckoned them over to the gore-blanketed gates of Lakeview Hotel. He was ready to find his wife.
Part 19 may be over, but the fun is just beginning! Again! ...So, who's up for THE 20'S?


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The World Bank called for national governments to seek long-term debt curbs on Tuesday to solve the current sovereign debt crises in Europe and the United States, but said it was too early for special action by the Group of 20 nations.
World Bank President Robert Zoellick also said it was time to push a free trade agenda, warning against rising protectionism as nations seek to solve their debt crisis.
"This is really at a stage where you still have sovereign governments having to make decisions in Europe," Mr. Zoellick told reporters in Canberra on Tuesday.
"It really is going to be the responsibility of each of those sovereign entities to make the calls on how they are going to face not only the short-term challenges, often assisted by their central banks, but also go to the medium and long term," he said.
Euro zone policy makers have been battling to contain a debt crisis that threatens to enter a dangerous new phase by engulfing larger nations on the region's periphery, with the European Central Bank stepping in last week to buy Italian and Spanish bonds in a bid to calm nervous markets.
But the idea of so-called "Eurobonds" or joint euro zone bonds has been fiercely opposed by Berlin, which is fearful such a step would push up German borrowing costs and reduce incentives for weaker euro zone members like Greece to reform their economies.
Mr. Zoellick's comments came as finance ministers of five nations – Canada, Britain, South Africa, Singapore and Australia – wrote a joint article to urge global action to restore confidence and for governments to do more to restore finances.
The ministers also said more political resolve was needed to strengthen bank balance sheets.
"Credible fiscal plans and stronger banks must be matched by more progress on global rebalancing," the ministers wrote in an article published by international media.
"In any co-ordinated global effort, all countries must make their contribution. Surplus countries and leading emerging economies have to keep up the momentum of structural reforms that support domestic consumption and global demand. A slowdown in these reforms at a time of decelerating global growth risks adding to the spiral of global decline."
Members of the G7 group of leading industrial powers on Aug. 7 promised to take whatever action was needed to steady global financial markets, including joint action in foreign exchange markets if needed.
Finance ministers and central bankers from the G20 group of nations have also promised to take all steps necessary, in a co-ordinated way, to support financial stability and foster economic growth.
After meetings with Australian Treasurer Wayne Swan and Prime Minister Julia Gillard in Canberra, Mr. Zoellick said the loss of market confidence in economic leadership in the United States and Europe, coupled with a fragile economic recovery, had pushed markets into a new danger zone.
"What markets are looking to is a long-term action plan that goes beyond discretionary spending," he said of the United States. "So far, we've been able to kind of hold off the dogs of protectionism, but as you get slowdown, these risks can build."
European banks were rocked last week by concern about a squeeze for short-term funding, with tougher and more costly financing and a retreat by U.S. money market funds prompting lenders to turn to the ECB for more cash. France's banks were hit particularly hard.
Mr. Zoellick said the appreciation of China's yuan currency would be a positive in helping restore global economic stability and tackling China's inflation.
"That could help deal with some of the inflation rate and is also a contributor, I think, to some of the stability in the international system," Mr. Zoellick said.Report Typo/Error
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The Impact of E-Commerce Strategies on Firm Value: Lessons from Amazon.com
- Authors
- Source
- Legacy
Managers would like to understand which strategies generate value in e-commerce environments, and researchers are just beginning to explore this issue. Which strategies are useful and which are not? In a step towards answering this question, we estimate the impacts of several competitive strategies on the value of Amazon.com, the well-known Internet retailer, during its first 1000 days as a publicly traded firm. The strategies analyzed include pricing, offline expansion, alliance formation, product line expansion, and service improvement. The results provide insight into the usefulness of various ways of competing online and could be useful for strategic planning in new Internet ventures.


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Bankruptcy Law
Bankruptcy Law Questions? Ask a Bankruptcy Lawyer.
Nothing on point concerning receivables specifically, however:
In re Coleman, 426 F.3d 719 (4th Cir. 10/20/2005) (Debtor in possession has same powers as trustee and must avoid any secured interest that can be avoided under the Code, for the benefit of the bankruptcy estate).
If I may suggest, the big issue would be whether or not the factoring was an artifice to pull money out of the bankruptcy estate, and actually intended to "defraud, hinder or delay" the unsecured creditor's claims. This is a factual issue as much as anything else, and the closer the factoring gets to the date of filing of the bankruptcy petition, the more suspect the transaction becomes.
Note: I am reluctant to look for case law outside of the 4th Circuit, because it is not binding on a Virginia-based bankruptcy.
Hope this helps.
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Good news. Hope we do everything we can to keep from that criminal Hillary from getting into office. Every single American needs to vote! Time we stop this destruction going on in this country.
If we want to save America…stop Hillary! We go a lot of work to get done. Get ready for everything the left will try and do to stop Trump.
From GWP
On Tuesday Donald Trump closed the door on the Republican nomination for President by winning all five of the remaining primaries — New Jersey, South Dakota, Montana, New Mexico and California. Trump won the last 16 Republican contests.
Trump has 1,536 delegates and counting.
The Republican Party started the year with 17 bona fide candidates for President. This was more candidates than any major party in history.
Trump has more wins than any other Republican or Democrat candidate in this year's race with 36. He also has more primary wins with 33 and leads all candidates in percent of overall wins and in percent of primary wins.
Trump received 13,406,108 votes to date in the elections according to www.thegreenpapers.com.
As a result Trump has more votes than any candidate in Republican history.
Trump shattered the previous record by 1.4 million votes — and that was with 17 candidates in the race. Read More