text:
Citation Edit
United States v. New York Telephone Co., 434 U.S. 159 (1977) (full-text).
Factual Background Edit
The U.S. District Court had authorized the FBI to install and use a pen register surveillance device on two telephones used by the suspects of a government investigation. The court also directed the telephone company to furnish the FBI "all information, facilities and technical assistance" necessary to install and use the device. The telephone company refused to lease the FBI the phone lines needed for unobtrusive installation of the pen register, and asked the court to vacate that portion of the order directing it to furnish facilities and technical assistance to the FBI on the ground that such a directive could be issued only in connection with a Title III wiretap order.
The Court of Appeals held that the District Court had abused its discretion in ordering the telephone company to assist in installing and operating the pen registers, and expressed concern that such a requirement could establish an undesirable precedent for the authority of the federal courts to impress unwilling aid on private third parties.
U.S. Supreme Court Proceedings Edit
The U.S. Supreme Court looked at the All Writs Act, which states:
|The Supreme Court and all courts established by Act of Congress may issue all writs necessary or appropriate in aid of their respective jurisdictions and agreeable to the usages and principles of law.
The Court noted that "[t]he assistance of the Company was required . . . to implement a pen register order which . . . the District Court was empowered to issue." It also noted that "without the Company's assistance there is no conceivable way in which the surveillance authorized by the District Court could have been successfully accomplished. . . . The provision of a leased line by the Company was essential to the fulfillment of the purpose — to learn the identities of those connected with the gambling operation — for which the pen register order had been issued."
Citing the All Writs Act, the Court held that "[u]nless appropriately defined by Congress, a federal court may avail itself of all auxillary writs as aids in the performance of its duties, when the use of such historical aids is calculated in its sound judgment to achieve the ends of justice entrusted to it." Further, "[t]he power conferred by the [All Writs] Act extends, under appropriate circumstances, to persons who (though not parties to the original action or engaging in wrongdoing) are in a position to frustrate the implementation of a court order or the proper administration of justice. Here respondent . . . was not so far removed as a third party from the underlying controversy that its assistance could not permissibly by compelled by the order of the court based on a probable cause showing that respondent's facilities were being illegally used on a continuing basis."
The Court concluded that: "[t]he conviction that private citizens have a duty to provide assistance to law enforcement officers when it is required is by no means foreign to our traditions." However, the Court seemed to imply certain limits on what a court could order, noting that the District Court's original order "required minimal effort on the part of the Company and no disruption to its operations."


text:
5 Zombie Shows You Should Watch While We Wait For 'The Walking Dead' Season 7 To Shuffle Back Onto TV
of The Walking Dead left fans reeling in shock and everyone's still talking about it. You know. This one.
While the show's creator about the fate of certain characters, the regarding the . Ultimately though, none of us will find out what really happened until Season 7 of The Walking Dead returns to our screens in October – or we hold Kirkman hostage. Either way works for us.
To make the wait more bearable, we've compiled a list of five zombie TV shows featuring more of those adorable brain-munchers that we've all grown to know and love. While none of the following programs include a crossbow wielding hottie or a sheriffs hat large enough to engulf an entire child, each of these zombie shows all deserve a place alongside The Walking Dead Season 7 when it eventually returns.
5. Z Nation
One thing we do know about Season 7 of The Walking Dead is that there won't be too many laughs to be had, not while Negan continues to terrorise Rick and the gang, so in the meanwhile, it's worth catching Z Nation,
Of all the shows on this list, Z Nation is the one most clearly created as a direct response to the success of The Walking Dead. The story follows survivors travelling across America who hold a potential cure for the virus, one that could end the apocalypse and save humanity.
We've seen it all before, even in The Walking Dead itself, but Z Nation sets itself apart through black humour and some novel characters who are definitely worth following through season one and beyond.
4. Ash VS Evil Dead
Few horror series amass a following as dedicated as The Evil Dead and a lot of that success is down to the charisma of Bruce Campbell, who brought horror icon Ash to life in the franchises first film, all the way back in 1981.
After a number of sequels and a modern reboot, Ash is back with his trademark chainsaw in tow, slicing and dicing his way through the evil Deadites once again on the small screen.
Some may be disappointed that The Evil Dead wasn't resurrected as a groovy new movie, but the format of the show is perfect for exploring the mythology of the Necronomicon in more detail while giving Campbell free reign to be the Ash we know and love.
3. Les Revenants
The Walking Dead may have its quieter, character driven moments, but there's still plenty of severed heads and bitten limbs to satisfy the gore-hounds out there. However, those of you in search of a more realistic approach to the apocalypse must seek out the French drama Les Revenants.
The zombies in Les Revenants are simply people who have returned to their small mountain town in the same condition as when they died, retaining their memories and personalities for the most part.
An American remake exists called The Returned, but the original is far superior, exploring themes of faith and death in a contemplative manner that hooks you in with enigmas that are threaded throughout the entire season.
Every cast member excels, the cinematography is stunning to behold and the haunting music performed by Mogawi creates a unique tone completely different than what we will see when Season 7 of The Walking Dead returns in October.
2. iZombie
The Walking Dead isn't the only zombie comic out there that's received an amazing adaptation on the small screen, it's just a lot less people watch iZombie.
The story follows a medical examiner called Liv Moore who's transformed into a zombie one day. Standard fare so far, but the catch is that if Liv regularly eats brains, she can retain her personality and even has visions of the deceased's life before they died. Naturally, Liv uses her newfound gifts to help solve murders in her own quirky style that makes you laugh out loud far more than a zombie TV show has any right to.
As is often the case with innovative shows like iZombie, there's a danger that it could be cancelled before it's time, sharing the fate of its predecessor, Veronica Mars. The petition to prevent that happening starts here, right now. Netflix the hell out of it, people.
1. In The Flesh
While The Walking Dead follows Rick and the gang as they to survive a zombie apocalypse and the likes of Negan, In The Flesh takes a decidedly different approach, examining life after a vaccine for the virus has been found.
Despite the devastation caused by the zombie uprising, those who have been cured are gradually reintroduced into society, now labelled partially deceased syndrome (PDS) sufferers. The show follows one of these former zombies, Kieran, as he struggles to fit back into his community amidst devastating scenes of hatred and loss.
In just nine episodes, the BAFTA winning show blew the competition out of the water, creating one of the most powerful depictions of prejudice ever seen on screen. Really, regardless of genre, In The Flesh is a stunningly beautiful show that will grab you by the feels and not let go. Let's just hope Season 7 of The Walking Dead can come even close to the quality on display here.

subset: commoncrawl


text:
Sorenson DNA Project
Expand Messages
- At the same time as the AFHS 2002? seminar, there was a project that collected many samples for DNA testing. I recently checked their site and there is considerable info there now. I am able to determine the file etc. that I submitted at that time. It is atSpencer Field
- Hi All;
Several people at the executive meeting asked about the DNA results
from the AFHS seminar several years ago.
The web site is http://smgf.org go to the bottom of the page and
search on the Y-Chromosome Database, by surname.
I personally do not know what all the figures mean but enjoy.
best reguards Charlie
Your message has been successfully submitted and would be delivered to recipients shortly.


text:
Hi there!
I am a Math Major at Troy University in Alabama. I am currently a Junior and I have been using software to do my math for me for quite a while. Partly because its easy and partly because my course requires it. I will be instructing you on Mathematica 9. Have a blast !


text:
Port Sulphur Low Water, Slow Fishing Trip
Two of us left out of Port Sulphur armed with live shrimp to fish the oyster reefs in the area Wednesday. The water was 2 feet low and was murky. Fishing was extremely slow with a total of 20 trout caught. The tide was incoming in the afternoon and the water condition got a little better but by that time we had run out of live shrimp and resorted to lures. The trout obliged better on the live shrimp so the fishing was extra slow using beetles under corks. But like By Heck use to say: Fishing is a pleasure; catching fish is a bonus.


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Need Help/ideas On Making A Dirt Bike Cake!!
Decorating By Elysse Updated 4 Jun 2011 , 5:26am by JanH
My boyfriends birthday is June 12 (VERY SOON) and I wanted to surprise him with a dirt bike themed cake. Hes very plain when it comes to taste white cake with chocolate icing. I need something to make the dirt out of that blends taste wise with white cake and chocolate icing. Any ideas?
1 reply
Chocolate cookie crumbs...


text:
Dynasty is our graphical interface for browsing large (possibly infinite) directed graphs and hypergraphs. The target graph may change dynamically: it is a graph object maintained by some application.
In particular, a Dyna chart with backpointers -- a proof forest -- can be wrapped up as a hypergraph and browsed using Dynasty. Thus, Dynasty will be the core of the forthcoming Dyna debugger.
Distinctive Features
A Dyna chart may be huge or infinite. Dynasty shows only a small local subgraph around the cursor. This visible subgraph is constantly changing under multiple asynchronous influences:
- user navigation (or search) that brings new nodes into view
- dynamic relayout
- animation
- user operations such as selection, contraction and coloring
- the application's changes to the full underlying graph.
Most dynamic graph explorers do force-directed layout (spring models) of undirected graphs. Dynasty is different in that its Sugiyama-style layouts strongly emphasize the directional flow along edges. For example, in a parse tree or a proof tree, one wants parents to always be above their children. The order of siblings can also be semantically meaningful.
Another novel aspect of Dynasty is that it tries to make keyboard navigation usable. Even small subgraphs can contain tangles, so the arrow keys -- interpreted topologically -- are very helpful in finding related nodes and tracing paths through the graph. The design challenge is that "up" has to choose among many parents, and "left" has to choose among many siblings and mates. Our current solution required considerable experimentation and redesign. We find it interesting and usable, and would appreciate feedback.
Where to Learn More
Here is a screenshot. We should post a video as well.
Eisner et al. (2006) is a short paper about Dynasty, from InfoVis'06. You can also find a nice visual poster at that link with diagrams and details.
Feel free to contact us.
We have provided code to users on request. We are currently moving the source repository to a public site. Existing developers can access it here:
- svn co svn+ssh://kvetch.cs.jhu.edu/export/dynasty-svn/
Future plans
We are currently designing a more general-purpose visualizer, which can handle not only graphs but other kinds of drawings (including animations). Drawings will be described as dynabases in the new version of Dyna. Thus, the elements of the drawing can be computed from other data, and will react to changes in those data.


text:
All four suspects charged in Anoka County District Court following a drug buy initiated by the Anoka-Hennepin Drug Task Force in Coon Rapids in January have pleaded guilty to a felony charge.
Charged with three counts of controlled substance crime in the second degree were Kevin Lee Beaulieu, 26, Spring Lake Park; Wayde Salem Salwei, 38, Aberdeen, S.D.; Patrick Clinton Ross, 31, Coon Rapids; and Katrina Linda Loomis, 21, Blaine.
Beaulieu, in a plea agreement Sept. 23, his scheduled trial date, entered a guilty plea to one count of a second-degree controlled substance crime and will be sentenced Nov. 5.
In earlier plea agreements, Ross entered a guilty plea in June to one of the second-degree counts as well as felony possession of a firearm by an ineligible person (prior crime of violence) and will be sentenced April 22, 2014, while Salwei entered a guilty plea to one of the second-degree charges in June and at sentencing Sept. 12, the court stayed a 68-month prison term, placed Salwei on probation for 15 years and gave him credit for 157 days served in jail.
Meanwhile, in a plea agreement in May, Loomis entered a guilty plea to a felony third-degree controlled substance crime charge and will be sentenced Oct. 21.
The evening of Jan. 2, detectives from the Anoka-Hennepin Drug Task Force monitored a conversation between a suspect and a confidential informant, during which the suspect agreed to drive the informant to the Coon Rapids VFW parking lot on Coon Rapids Boulevard to meet with his source to obtain a half-ounce of methamphetamine, according to the complaint.
Task force investigators conducting surveillance in the Coon Rapids VFW parking lot saw a blue Cadillac Escalade pull into the parking lot and the suspect, subsequently identified as Salwei, exit the driver's side and walk over to a Dodge Avenger before returning and telling the informant that the source only had 10 grams left and the price would be $570, the complaint states.
Detectives overheard conversations between Salwei and the informant discussing and counting the money necessary for payment and when both vehicles left the parking lot at a high rate of speed, they were stopped by police.
The driver of the Dodge Avenger was identified as Beaulieu with passengers Ross and Loomis.
In a search of the Escalade, investigators located a bag of a white crystal substance on the floor between the front passenger seat and the center console. It field tested positive for 10.1 grams of methamphetamine with packaging.
The confidential informant stated that Salwei was given $580 in marked currency for the methamphetamine.
In a search of the Dodge Avenger, detectives found drug packaging, numerous cell phones and a digital scale as well as a container of MSM, which is used as a cutting agent for the sale of methamphetamine, according to the complaint.
In addition, the search of the Dodge Avenger also located a handgun with nine rounds of ammunition in the cylinder.
It was found behind the rear passenger seat which was occupied by Ross and would have been both visible and accessible to him.
Ross was not eligible to possess a firearm because of a prior felony fifth-degree controlled substance crime conviction.
In a post-Miranda statement, Beaulieu said that Ross had stated as the vehicle was being pulled over that he had warrant and a gun.
Beaulieu said that Salwei called him and told him he needed a half-ounce for a friend and that he, Ross and Loomis obtained the MSM in Anoka, then started "making cut" of 10 grams worth of methamphetamine.
In her post-Miranda statement, Loomis said that the crystal substance a female police officer had found in her bra was "fake dope."
Peter Bodley is at [email protected]


text:
The sudden demise of Bollywood actress Jiah Khan has left the entire film industry in mourning. Not only Bollywood, but celebrities from various film industries including Sandalwood have expressed their shock and condolences at the death.
The Britain-born actress was found hanging at her flat in Sagar Sangeet Building in the posh Juhu area of northwest Mumbai around midnight on Monday (June 3). Having made her Hindi film debut in 2007 opposite Amitabh Bachchan in the controversial Nishabd, she went on to feature in films like Aamir Khan's Ghajini and multi-starrer Housefull 2.
The early reports say that the actress was depressed because her career was going nowhere even after being part of two 100-crore-club films (Ghajini and Housefull 2). And also the actress' affair with an actor's son was on the rocks that made her resort to the extreme step. Nonetheless, it has been a big blow for the industry.
Here, we are bringing you how our Sandalwood celebrities reacted on hearing the death. Follow it on the slideshow...
Golden Girl Ramya tweeted, "The industry is a tough place to survive in.. All of us go through really low times..i can understand why some people become so fragile.. I wish we could be stronger..sad really sad.."
Rishika Singh
Actress Rishika Singh wrote, "Really disheartening to know young actress Jiah Khan is no more! Really moved by the news! why do girls take up to suicide? Life is god's gift v have no right to decide when v go.. Only god does!always learn to fight back no matter what!! Prayers for JIAH KHAN rest in peace girl!! will miss a sultry actrs."
Soundarya Jayamala
Actress Soundarya Jayamala, who entered films with Upendra's Godfather, posted, "Committing suicide is NO option, really sad! Its sooo important to see lows before highs so your prepared for the worst! #RIPJIAHKHAN."
Celina Jaitly
Celina Jaitly, who had acted with Upendra in Shrimati, tweeted, "Cannot fathom what led her to such an unfortunate end...what must she be going through. Rest in peace in arms of God Jiah. Adieu!"
Actress Priyamani, who is celebrating her birthday, said, "Is jiah khan really dead?????whoa!!!!cannot believe this!!!terrible news to hv woken up to in the morning.."
Karthika Nair
Actress Karthika Nair, who is entering Sandalwood with Brindavana starring Darshan, said, "Disturbed!youngsters shud knw that if u don't succeed in a path its a sign of a better path waiting!neva give up! #RIP Jiah."


text:
I concur with all that reviewer Tal27 has to say. We have been visiting the KNP frequently since 1969 when we lived in Jo'burg and less frequently after moving back to the UK in 1977. This trip my wife and I were accompanied by my daughter (born in RSA), her husband, 14 year granddaughter who had visited as 2 year old and my grandson who was a "KNP Virgin". We stayed for 4 nights in the Nyathi Guesthouse, which is a substantial complex of 4 bedrooms/bathrooms in a separate building to the lounge kitchen that overlooks the Sabie River and has its own private garden and braai area. Excellent location.
Like Tal27 we bought our supplies in PickandPay in Hazyview although the wine and beer in the Park is a comparable price but the meat for the braai is much cheaper in P&P (4 x ½-inch T-bones for ZAR74 in P &P v ZAR62 for 2 similar T-bones in Skukuza.
One night we ate in the Selati restaurant, a poor choice!. The food was indifferently served and of mediocre quality which is a pity given the historical setting in the station. The menu did not reflect any of the natural wild produce that could come from the parks unlike it was several years ago when water buffalo, impala and ostrich were on the restaurant menus.
The overall impression is that the quality of the maintenance of the accommodation is gradually deteriorating. My son-in-law, who is a builder, sent 2 hours showing 2 local maintenance men how to hang a door correctly that was not fitting correctly, installing locks and correct door bolts(he was even offered a job by the supervisor who came to see what his men were doing)
The swimming pool on the camp was not good, green algae and leaves were in the water. Looked poorly maintained
The game viewing as usual was first class.
If you want the riverside accommodation you must book early as the tour companies snap them up when the are released.
- Official Description (provided by the hotel):
- Skukuza is the Kruger National Park's largest rest camp and administrative headquarters. It is situated on the southern banks of the Sabie River. The camp is well foliaged and there are some lofty trees along the river's edge. Activities and facilities are diverse, as are the animals and plants found both within the camp and in the surrounding areas. ... more less
- Also Known As:
- Skukuza Restcamp - Kruger National Park Hotel Kruger National Park


text:
PORT-AU-PRINCE, Haiti - Rain and wind gusts from the outer bands of Tropical Storm Emily struck Puerto Rico on Tuesday as the storm gathered strength on a track that threatened the Dominican Republic and Haiti, where more than 630,000 people are still without shelter after last year's earthquake.
Puerto Rico was spared major damage and forecasters said Emily was headed next to the more vulnerable island of Hispaniola, which is shared by Haiti and the Dominican Republic, where rains from the front of the storm should start arriving in force Wednesday afternoon.
"The biggest threat to lives is probably the flooding," said John Dlugoenski, senior meteorologist with Accuweather.com.NOAA's Hurricane Forecast Center
Dlugoenski said a "steady shield of rain" would reach the Dominican Republic and then Haiti around noon Wednesday, and the rainfall would worsen late afternoon, early evening. Skies would likely clear up Thursday afternoon.
On Puerto Rico, there were no reports of major damage or injuries and no immediate demand for the nearly 400 schools that were converted into emergency shelters around the island. Emily had been expected to bring up to 6 inches (15 centimeters) to the island.
Gov. Luis Fortuno declared a state of emergency and most government offices were closed. Ahead of the storm, people cleared water and other emergency supplies from store shelves and tourists fled the small Puerto Rican islands of Culebra and Vieques.
Most of the island saw no more than sporadic gusts and showers. But the National Weather Service said up to 5 inches of rain had fallen in the Cabo Rojo-Mayaguez region in the island's west.
One regional airline, LIAT, canceled flights but otherwise activity was normal at the airport and throughout most of the capital.
The U.S. National Hurricane Center said the storm, which had been almost stationary in the morning, was on a west track at 14 mph by night. The path would bring Emily's center over Hispaniola by Wednesday afternoon or Thursday. Both countries, but especially Haiti, are prone to devastating floods.
A slow-moving storm that triggered mudslides and floods in Haiti killed at least 28 people died in June.
Late Tuesday night, the storm was about 165 miles south of San Juan, Puerto Rico. It had maximum sustained winds of 50 mph. Dlugoenski said the wind speed was unlikely to accelerate as the storm passed over land but flooding and mudslides still posed the bigger threat to Hispaniola.
Civil defense officials and the military in the Dominican Republic have already begun moving people out of high-risk zones ahead of the storm. Haitian authorities urged people to conserve food and safeguard their belongings.
In Haiti's capital of Port-au-Prince, Jislaine Jean-Julien, a 37-year-old street merchant displaced by the January 2010 earthquake, said she was praying the storm would pass her flimsy tent without knocking it over.
"For now, God is the only savior for me," Jean-Julien said at the edge of a crowded encampment facing the quake-destroyed National Palace. "I would go some place else if I could but I have no place else to go."
Haitian emergency authorities set aside a fleet of 22 large white buses in the event they needed to evacuate people from flooded areas. Emergency workers would then bus the people to dozens of schools, churches and other buildings that will serve as shelters.
"We're working day and night to be to able respond quickly in case we have any disasters," said Marie Alta Jean-Baptiste, director of Haiti's Civil Protection Agency.
Emergency workers, both Haitian and foreign, also sent out text messages to cellphone users, alerting them to the approaching storm and to take precautions such as staying with friends or relatives if that were an option.
Such advisories are not uncommon but few in Haiti have the means to heed them because of the crushing poverty.
"This is not the first time we've heard these messages," said Alexis Boucher, a 29-year-old man who lives in Place Boyer, a public square that became a camp after the earthquake. "We receive these messages and yet we still don't have anywhere to go."
The United Nations peacekeeping force in Haiti notified its 11,500 troops to be on standby in case they need to respond, said Sylvie Van Den Wildenberg, a spokeswoman for the U.N. peacekeeping mission. The International Federation of Red Cross and Red Crescent Societies, too, put emergency teams on standby, who have access to relief supplies already in place for up to 125,000 people in seaside towns throughout the country.
In the Dominican Republic's southern tourist districts, workers at hotels and restaurants gathered up umbrellas, tables, chairs, and anything else that might be blown away.
Capt. Frank Castillo, dock master of the Marina Casa de Campo in the southeastern tourist city of La Romana, and his crew helped boat owners secure their vessels in slips or pull them ashore.
In the U.S. Virgin Islands, the government said it would not open emergency shelters on Tuesday afternoon since storm tracking information indicated that the U.S. territory would not get hit by damaging winds or heavy rainfall.
So far, the storm had not caused major problems passing through the Caribbean, just minor ones. It forced the postponement until the weekend of the annual Carnival parade and caused mudslides and local flooding in Dominica.
A tropical storm warning was in effect for Puerto Rico, Vieques, Culebra, the Dominican Republic and Haiti. A tropical storm watch was in effect for the U.S. Virgin Islands, the southeast Bahamas, and the Turks and Caicos Islands.


text: Thrithva Ranga is the annual talent show organized and performed by the School Officers' Guild of Trinity College, Kandy. It is a show combining all forms of entertainment: drama, songs, dances, skits… you name it. It's all there. A show with the likes of Thrithva Ranga 2010, staged on 19th November at the Trinity College Main Hall, has perhaps never before been witnessed in Kandy. The Hall was completely packed [ Read More ]


text:
4 Bedroom House in Bruma
R 1 600 000 Negotiable
Luke Manning
L Properties
4 Bedroom House in Bruma
R 1 600 000 Negotiable
Very modern property for the taking !!!
Beautiful and large home located in Johannesburg, Bruma. Entering the home there is a large lounge that is neatly tiled leading to a separate dinning room that is spacious and tiled. The kitchen has been fitted with a new double eye-level oven, wooden cupboards, an extractor fan and granite counter tops. There are four bedrooms with large built in cupboards neatly tiled and windows and doors have trellidoors. There are two fully tiled bathrooms with a shower, basin, bath, toilet and one guest toilet with a basin. There is a neat and spacious granny flat. The garden is established with a large swimming pool, there is a double lock up garage with a neatly paved driveway, a store room and washing lines. The home is very secure it has electric fencing all around, with beams and an alarm. This could be your dream home so why not make it a reality today!
Key Property Features
Email the Agent or request the agent Call You Back should you wish to set up an appointment to view this property or ask for more details.
Share this Property
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|Loan Value (Capital)
|Total Interest
|Total Repayment
Experience Johannesburg CBD and Bruma
The Johannesburg CBD encompasses a vast area, ranging from the affluent areas like Linksfield, to more affordable areas like Hillbrow and Bruma. After years of being seen as a no-go area by many, the city centre has bounced back to being in demand again. A massive urban regeneration project has seen money pumped into the area and occupancy is up and crime is down - a sure sign that it's working. The Maboneng precinct, for instance, now attracts a hip, arty crowd to its bars, restaurants, shops and art galleries.
Similar Property for Sale in Bruma
Apply for a Home Loan


text:
Philippines friendly against Cambidoa has not been accepted as "A" match by FIFA and has been removed from FIFA.com list of official "A" matches.
Cambodia were using 7 subs and that is one more than allowed to be a official international match.
Earlier this month FIFA did not accept Laos- Philippines friendly as a "A" match because the referee was not on FIFA list of official FIFA referees.
Both matches will not count in the for FIFA ranking points.
Philippines benefit in FIFA World Rankings that both matches are not counted.
20 September 2012
Cambodia friendly no official "A" match for FIFA !
4 comments:
- Roxas Code20 September 2012 at 11:56
Another lucky decision regarding Azkals' ranking. But i find this kinda weird. Why was the 7th sub allowed in the game anyway ? Cambodian bench might have been confused, then referees should have prevented the 7th sub from stepping on the field. Now this could be ill used for ranking purposes. When you're losing by a hopeless scoreline in a friendly match and you start to worry about your ranking after the match, use 7th sub, then it's no game after all. lolReplyDelete
I know right?^^ But this rule may only be applicable if your the winning team?hahahaReplyDelete
- Anonymous21 September 2012 at 03:34
You are FIFA? Don't lie yourself !ReplyDelete
I don't understand FIFA they should be more flexible with these kind of things. But at least they did a great job with the game.ReplyDelete
Subscribe to: Post Comments (Atom)


text:
THURSDAY, MARCH 9th, 2017 AT 7:00 pm AT THE GLEN ERIN LOBLAWS
We will be upstairs in the Community Room.
Located in:
Mississauga (Winston Churchill and Eglinton)
5010 Glen Erin Dr,
Mississauga, ON
This is the same location as in recent years.
We would ask that you take the time to do the following survey, to help prepare us to engage any concerns you may have:
Please feel free to respond in any capacity you are to the Cruisers, and we encourage all in the Cruisers Family to take part (parents, athletes, siblings, support, coaches, etc)
The AGM is your opportunity to hear what the Board of Directors has been doing on your behalf. It is your opportunity to ask questions and to provide ideas and feedback. It is also your opportunity to vote for individuals you think will do the best job for you and for the club.
Last but not least, elections!
This year, the following Directors are up for election of two-year terms (descriptions are attached):
If you would like to nominate someone for one of these roles please email Americo Morais with the Nomination form (attached). You do not need to seek the person's approval for nomination as we will contact them upon your nomination. Nominations will be accepted by 'Voting Members' of the Cruisers. 'Voting Members' are defined as a member in good standing who has paid all registration fees in full as required. Coaches and Board members are also Voting Members. Voting members under the age of sixteen (16) years must appoint their voting privilege to their respective parent, guardian or recognized authority. A Non-voting member is described as parents, guardians, family members, and friends of individuals with physical disabilities along with other members of the community at large interested in the Cruisers. A non-voting member must be nominated by a voting member in good standing for a position on the Board of Directors.
All nominations must be given to Americo Morais (email@example.com) by February 23rd, 2017 at 11:59pm.
Nominees will be contacted, and all nominees and their respective positions will be announced March 2nd, 2017. Nominees can only run for one position per election.
If you cannot attend the AGM on March 9th, 2017, you can still vote via Proxy. If you would like to vote by Proxy please fill out the Proxy Voting form (below) and ensure it is received prior to the start of the AGM.
This is your club and you should voice your comments and concerns about it. The direction of the club can be done through your opinion and feedback. We look forward to seeing you there.
1) Addition to section 10
"An additional board member may be appointed by a majority vote of acting board members for a one year term in order to adhere to the affiliation agreement between the Cruisers and the City of Mississauga. This individual must be a member in good standing and a resident of the City of Mississauga, and will receive the title Vice President - Mississauga. This position is only required if the current sitting President and Vice President are not residents of the City of Mississauga. The appointed Vice President - Mississauga will have full voting privileges at the AGM."
2) Addition to section 18
Vice President – Mississauga
The Vice President – Mississauga is an appointed position (1 year term) on the board that is required in the event that the current sitting President and Vice President are not residents of the City of Mississauga. This individual will be responsible for growing and evolving the Cruisers affiliation and partnership with the City of Mississauga, and will act as a conduit between the two entities. The Vice President - Mississauga will play an active role in marketing Cruisers' programs within the Mississauga community, and will be responsible for bringing feedback and questions from the municipal partner to the board.


text:
|Publication number
|Publication type
|Application number
|Publication date
|Mar 9, 2004
|Filing date
|Nov 14, 2002
|Priority date
|Nov 14, 2002
|Fee status
|Publication number
|Frances M. Ohman
|Original Assignee
|Frances M. Ohman
|Export Citation
|BiBTeX, EndNote, RefMan
|Patent Citations (30), Non-Patent Citations (3), Referenced by (21), Classifications (15), Legal Events (6)
|External Links: USPTO, USPTO Assignment, Espacenet
1. Field of the Invention
The present invention relates generally to board games and the like, and more specifically to a matching game incorporating a series of differently patterned game boards, with each player having a distinctive board. Players attempt to match colors called by a caller to the color patterns displayed on their boards. While the present color game is directed to a board game, it may be readily adapted to computer play, if so desired.
2. Description of the Related Art
A number of different board games have been developed in the past, which require players to match called symbols (letters, numbers, etc.) with a unique pattern on their individual game board. In such games, a single caller draws symbols randomly from a source (container, etc.), and calls out the specific symbol drawn on each turn. Players attempt to locate a matching symbol on their game boards, and place markers on the appropriate locations on their game boards when matches occur.
Perhaps the best known of such matching board games is Bingo�, in which a series of letters and numbers are used to define board positions, with each board having a unique letter-number combination. While every board and all markers use the five alphabetic letters contained in the name "Bingo," the numbers associated with the letters may vary widely to provide a large number of different and unique playing boards. Moreover, where the same letter-number combinations are used between different boards, their positions vary between boards, in order to make each game board distinct from every other board. A caller sequentially randomly draws letter-number markers, with players attempting to find matches on their individual boards. The first player to complete a horizontal, vertical, or diagonal row across their individual board, wins the game.
While such a game may be a reasonably enjoyable pastime for literate persons who readily recognize the letter and number combinations of the game, it is not suitable for illiterate or dyslexic players who do not recognize the various alphanumeric combinations used in the game, nor to young children who are incapable of matching such combinations received audibly with the combinations shown in their game boards. Moreover, the Bingo� game board is limited to a square matrix of only twenty five playing positions, due to the five letters of the word arranged horizontally to define five vertical columns and corresponding five horizontal rows across the columns.
The present inventor is also aware of a number of other loosely related games which operate using similar principles or rules, as discussed further below. However, where those games utilize colors in their play, they also either require some letter and/or number combination and recognition by the players, or differ widely in the method of play from the matching of attributes (colors, letters, numbers, shapes, etc.) called by a single caller for the game.
Accordingly, a need will be seen for a color matching game, which requires no previous reading or numerical skills by the players. The present color game requires only that players be able to recognize basic colors, and to match the visual representation of such colors when they hear the specific colors announced audibly. The present game is thus suitable for preschool children, as well as others who may be illiterate or dyslexic. Yet, the present game provides sufficient complexity to be interesting to older children as well, with its relatively large number of different colors on each board, the varying numbers of positions for each color on each game board, and various other features, as well. The present game is also adaptable to a wide variety of different board configurations and color pattern layouts, as well.
A discussion of the related art of which the present inventor is aware, and its differences and distinctions from the present invention, is provided below.
U.S. Pat. No. 3,549,150 issued on Dec. 22, 1970 to James F. Weeks, titled "Color-Number Association Game Apparatus," describes a Bingo-like game in which each player receives a distinct game board. Each board includes the word "COLORS" across the top, with a differently colored column extending downwardly below each letter of the word. The Weeks game differs from the present game, in that Weeks states that he prefers to have all of the differently colored columns arranged in the same order across all of the boards, with the only difference between boards being the arrangement of the numbers within each of the colored columns. Weeks also uses colored and numbered dice to determine the color land number combinations to be played. The present game is based only on colors, with at least some embodiments varying the number of positions having any given color, between different rows or areas of the board and between different boards.
U.S. Pat. No. 3,690,671 issued on Sep. 12, 1972 to Linda F. Slutsky, titled "Educational Color Association Game," describes a game in which a large number of differently colored, interlocking tiles are selectively joined to form panels of differently colored tiles. The person assembling the tiles places at least one common color on each panel, and may include a single unique color on only one of the panels. The object is to teach fine color and tint recognition to persons playing the game, by having them match the matching colors in different panels. However, no random callout of colors by a caller, nor actual physical placement of markers by players, is provided by Slutsky.
U.S. Pat. No. 3,707,287 issued on Dec. 26, 1972 to Berdine E. Spector, titled "Color Familiarization Game," describes a puzzle-like device having a background with a series of differently colored panels thereon. A series of puzzle pieces matching the colors is provided, with another series of pieces having the names of the colors thereon also provided. The object is to assemble each specifically colored piece with the corresponding piece having the name of that color thereon, and place it on the correspondingly colored position in the background panel. If the puzzle is assembled properly, a picture is correctly displayed on the back of the assembly. The Spector puzzle does not provide any competitive aspect of play, as does the present game, nor are unique game boards provided to each player by Spector.
U.S. Pat. No. 3,977,681 issued on Aug. 31, 1976 to Jerry D. Deitrich, titled "Game Using A Board And Playing Pieces," describes a game somewhat resembling the game of dominoes, in which the object is to arrange one's playing tiles so the numbers of pips on one portion of a given tile, match numerically with an adjacent tile. The Deitrich game includes playing pieces or tiles of only two different colors, with players attempting to match like colors upon adjacent tiles. Points are awarded for such matches during play. The present game differs considerably, in that no numerical scoring is provided and many more colors are used, with players being required to place markers upon colored positions on their individual playing boards as called by the caller, rather than matching a tile to the color of an existing previously played tile.
U.S. Pat. No. 4,169,601 issued on Oct. 2, 1979 to Richard D. Frischmann et al., titled "Sound Bingo," describes a Bingo-like game in which a series of individual game boards each include a number of different sound producing objects thereon. The caller or controller of the game plays a specific sound of short duration on a sound producing device, with players attempting to match the sound with one of the objects pictured on their boards and placing a marker upon any object matched. Frischmann et al. do not provide any color differentiation in their game, nor do they provide differing numbers of positions having a specific attribute (e.g., sound), as do the present game boards with their differing numbers of colors in rows of differing lengths, in at least some embodiments.
U.S. Pat. No. 4,221,388 issued on Sep. 9, 1980 to Edward Carini, titled "Color Matching Game," describes a game having an elongated board with a pair of identical elongate strips having a series of different colors therealong. The two strips are placed on the board, facing in opposite directions. The strips may be positioned adjacent to one another with only one of their common colors being immediately adjacent. Colors corresponding to those on the strip are randomly selected, with each player in turn repositioning his or her color strip to align the selected colors of the two strips. The first player to move his or her strip to the end of the board, wins the game. Only two players can play the Carini game, and there is no provision for matching colors on a series of distinct playing boards by placing markers thereon.
U.S. Pat. No. 4,463,952 issued on Aug. 7, 1984 to Robert M. Rowbal, titled "Color Match Board Game," describes a game similar to dominoes, but differing in that the playing tiles are colored with different colors along each side or edge thereof. The object is to position the tiles so that like colors are adjacent one another, and adjacent the colors provided along the edges of the playing board to start the game. Tiles are drawn randomly by each player in turn. No colors are provided on the playing field of the board itself, other than along the edges of the board as starting positions for the game. Thus, Rowbal does not make any provision for positioning tiles atop a colored position on the board, as is the case with the present color game. Moreover, each player selects tiles randomly in turn in the Rowbal game, rather than all players working with the same color simultaneously in each turn of play, as in the present game.
U.S. Pat. No. 4,804,190 issued on Feb. 14, 1989 to Elsa O. Hofmann, titled "Outer Space Travelling Board Game," describes a board game having a progressive playing path thereon. A series of cards are provided, with the cards including various astronomical objects and a series of colored marks. Players draw cards at random, and move markers to correspondingly colored or marked positions along the playing path of the game board. Only one marker is provided per player, and no provision is made for covering a series of differently colored playing positions with a series of markers, nor for simultaneous play attempts by all players at each turn, as in the present game.
U.S. Pat. No. 4,981,301 issued on Jan. 1, 1991 to John J. Frain, titled "Bingo Game For Multiple Plays," describes a game having a Bingo-type overlay board with a series of holes formed therethrough, at each of the playing positions. A marking sheet is Iprovided for placement below the board, with the sheet including a series of indexing holes and a corresponding series of colored positions thereon. The colored positions of any given color correspond to one of the indexing hole positions, so that when the marking sheet is positioned beneath the board, the corresponding color will be visible through each of the holes in the board. The player marks the sheet according to the letter and number combinations called by the caller. The sheet may be reused, according to the number of indexing holes and corresponding colors provided in the marking sheet. The only use of the colors in the Frain system is to indicate the proper position of the sheet for any given game; no matching of colors during play is provided.
U.S. Pat. No. 5,054,789 issued on Oct. 8, 1991 to Curtis L. Pellerin, titled "Method And Apparatus For The Play Of A Matching Game," describes a game having one position for each of the letters of the alphabet and ten additional positions for the numbers one through ten. A series of corresponding blocks is provided for the board positions, and a series of tiles is provided which are drawn randomly and in turn by the players. The object is to collect the greatest stack of blocks removed from the board, by matching them with the tiles. The game may be color coded, but no placement of markers on the board according to color, is provided.
U.S. Pat. No. 5,139,270 issued on Aug. 18, 1992 to Margaret A. Gernhofer, titled "Name Game Bingo," describes a Bingo-type game in which most of the board positions include illustrations relating to the circus, with a series of open positions provided in which the name of each of the players must be entered. The object is the same as in the original game of Bingo�, i.e., to form a continuous horizontal, vertical, or diagonal line of markers on the board. Gernhofer does not provide any color differentiation of her playing positions, nor is there any provision for the recognition of color in the Gernhofer game.
U.S. Pat. No. 5,449,179 issued on Sep. 12, 1995 to Laurel A. Hefferan, titled "Holiday Bingo Having Stickers And Candy Markers," describes a series of Bingo-type games, each having a different theme and corresponding series of illustrations on the game boards, in keeping with the specific theme of the board. The caller uses a master board or sheet having the corresponding illustrations thereon, and calls illustrations or symbols randomly. Players position markers on the illustrations or symbols of their boards accordingly, in accordance with the general rules and procedure used for playing the game of Bingo�. While Hefferan discloses the use of symbols or illustrations, and also uses some holiday themed colors, she does not provide a game in which the players each receive a playing board or card solely marked with a series of different colors thereon, and requiring the players to completely cover all of the differently colored positions on their boards in order to win, as in the case of the present color game.
U.S. Pat. No. 5,458,338 issued on Oct. 17, 1995 to Richard Beardsley, titled "Game For Teaching Grammar," describes a game similar to Bingo�, but in which the individual player cards have a series of linguistic terms, e.g., parts of speech, punctuation, etc. A caller randomly selects a card corresponding to one of the linguistic terms of the player card(s), and reads one or more examples from the card. A question is then asked of the players, with a player correctly responding, and having the corresponding linguistic term on his or her card or board, placing a marker on that position on the board. As in the game of Bingo�, the object is to form a horizontal, vertical, or diagonal line across the board. Beardsley does not disclose any form of color differentiation in his game, nor does he require players to cover all positions on their boards in order to win, as in the case of the present game. The Beardsley game with its requirement of fairly sophisticated knowledge of English grammar and syntax, is relatively complex in comparison to the present game.
U.S. Pat. No. 5,491,324 issued on Feb. 13, 1996 to Frank Vanderpool, titled "Score-Keeping-With-Carry Score Boards," describes a mechanical scoreboard for keeping track of the score in various card games, particularly the game of cribbage. The device includes a series of holes or slots which correspond to different scores possible, and a corresponding series of pegs or slides positionable in the holes or slots to indicate the score. The Vanderpool device is not closely related to the present color game, and no colors or matching of colors are disclosed by Vanderpool.
U.S. Pat. No. 5,601,288 issued on Feb. 11, 1997 to Daniel D. White et al., titled "Chips Down Board Game," describes a game utilizing both colors and numbers. The game board has a series of identical numbers for each of several players, with the number positions also being color coded. Players draw cards in turn, with the cards having numbers and colors corresponding to those of the board. The object is to place markers on the board positions when a corresponding card is drawn, with players attempting to select positions which will form a row of five markers. The White et al. game differs from the present color game in that White et al. (1) require knowledge of basic numbers, in addition to color recognition; (2) provide only a single board for a plurality of players; (3) provide for opponents to block rows being formed, depending upon the opponents' card draws and play; and (4) permit markers to be removed from the board by opponents, under certain circumstances. Other differences exist as well.
U.S. Pat. No. 5,624,119 issued on Apr. 29, 1997 to Deborah L. Leake, titled "Multiple Variable Game Equipment And System For Generating Game Faces," describes a Bingo-like game in which the various positions on the playing cards have features in addition to the conventional letter and number designators used in Bingo@. Leake provides cards in which the positions may have different colors, shapes, alphabetic characters, etc., to provide additional variables in play. However, Leake uses conventional Bingo� rules of play, and does not provide different board shapes or require that the entire board be covered, as in play of the present game.
U.S. Pat. No. 5,653,443 issued on Aug. 5, 1997 to David B. Ervin, titled "Rotatable Cribbage Board," describes different embodiments of a cribbage score board formed in a circular configuration, with the pegging hole paths laid out around the circumference of the board. The Ervin device does not relate to the color game of the present invention.
U.S. Pat. No. 5,743,740 issued on Apr. 28, 1998 to Richard Visser et al., titled "Educational Word And Letter Game And Method Of Playing," describes a Bingo-like game in which each player has a different card, with each card having a series of letter, word, picture, or other designations placed in a series of squares on the board. A series of cards having designations corresponding to the designations on the playing boards or cards, is also provided. A caller draws cards randomly and reads the designation or describes the picture on each card, with players permitted to cover positions on their playing boards which match corresponding designations read off by the caller. Rules for winning are the same as in Bingo�, i.e., by forming a row of markers across the board. Visser et al. do not provide a purely color game, as in the present color game, but require additional skills over and above color recognition. Moreover, the Visser et al. game does not provide any variation in the game board layout for the players, as provided by the triangular and other board configurations of the present game. Finally, Visser et al. require only that a single row be formed to win, rather than covering the entire board, as in the present game.
U.S. Pat. No. 5,823,534 issued on Oct. 20, 1998 to Frank B. Banyai, titled "Table Bingo Game Method," describes a Lotto� or Keno� type game, in which players select a relatively few numbers (e.g., three). A series of numbers are randomly selected, with the winning player having his or her selected numbers matched by the randomly selected called numbers. Banyai relates his game to Bingo�, but his game appears to be more closely related to numbers or lottery type games. In any event, Banyai does not provide any form of color matching in his game, either in matching all of a single color, or all colors on a board containing a pattern of different colors thereon, as in the present color game invention.
U.S. Pat. No. 5,909,875 issued on Jun. 8, 1999 to Gary Weingardt, titled "Keno Game," describes the modification of a conventional Keno� game by randomly adding a colored background to some of the numbers used in the game. A player having a winning selection of colored numbers, or at least some percentage thereof, is awarded a bonus in addition to the payout for the winning numbers. The Weingardt game does not require the players to match specific colors per se, as is required in the present game. Rather, players must match the randomly selected numbers of the Keno� game, with the colors being essentially a side bet, or more accurately, a side or additional payout, for selecting some or all numbers having a colored background. The present game does not utilize any alphanumeric characters in its play, but requires only that colors be matched with those called. Moreover, the present game requires players to cover the entire board, as well.
U.S. Pat. No. 5,935,002 issued on Aug. 10, 1999 to Sal Falciglia, titled "Computer-Based System And Method For Playing A Bingo-Like Game," describes a computerized, electronic game containing a five by five matrix of numbers. Individual numbers are randomly generated for matching the numbers on the game board, generally in the manner of Bingo� and similar games. However, Falciglia does not disclose any color patterns for play of his game, nor does he require players to cover or match all of the playing positions on the board, as is done in the present game. While Falciglia does disclose some additional icons for use in the play of his game, he also requires the use of numbers, which method of play is beyond the scope of the present color game invention.
U.S. Pat. No. 6,079,710 issued on Jun. 27, 2000 to Beatrice T. Brown, titled "Educational Number Game," describes a Bingo-like game in which the five by five board has a series of five differently colored columns, each having a series of single digit numbers therein. A series of differently colored and numbered cards is provided, with a caller announcing the color and number of each card randomly selected in turn. Players attempt to complete a row of markers placed upon corresponding numbers in correspondingly colored rows of their playing boards. The primary difference between the Brown game and Bingo�, is that Brown uses colors to distinguish the different columns, rather than the letters forming the word "Bingo." Brown does not disclose any purely colored game boards, nor the covering of all the positions on the boards with markers, as in the present color game.
U.S. Pat. No. 6,234,483 issued on May 22, 2001 to Blair Bucan, titled "Method Of Playing A Matching Card Game," describes a game utilizing two decks of cards. Players are dealt hands from one deck of cards, with the dealer then drawing cards randomly from the second deck. Players place chips upon the corresponding card when the dealer card matches one of the player cards held by that player. The first player to match each of his or her cards, wins the pot for the game. Bucan does not provide any color matching, nor disclose the use of any colors, in his game. Moreover, while Bucan requires that all of a player's cards be matched in order for that player to win, the player receives only a relatively few cards, and is not required to match a relatively large number of positions, as is the case with the present color game invention.
U.S. Pat. No. D-356,834 issued on Mar. 28, 1995 to Susan E. Steffensen, titled "Picture Bingo Game," illustrates a design having a series of pictures or drawings thereon, in a four by four matrix. No color shading is apparent in the Steffensen design, nor are any rules disclosed for playing the game.
U.S. Pat. No. D-363,318 issued on Oct. 17, 1995 to Ruth A. Stephan, titled "Game Board," illustrates a design having a series of pictures or drawings thereon, in a four by five matrix. No color shading is apparent in the Stephan design. The Stephan game board design more closely resembles the game board of the Steffensen '834 U.S. Design Patent discussed immediately above, than it does the present color game invention.
U.S. Pat. No. D-407,125 issued on Mar. 23, 1999 to Gloria L. Hopkins, titled "Religious Bingo Card," illustrates a design having a series of words found in the Bible, with references to corresponding chapters and verses, in a five by five matrix. No color shading is apparent in the Hopkins design, nor are any rules or method of play disclosed.
U.S. Pat. No. D-453,801 issued on Feb. 19, 2002 to Mildred Wimberly, titled "Bingo Game," illustrates a design having a series of new testament chapters with each having an illustration of a book therewith, in a three by three matrix. The design of the Wimberly '801 U.S. Design Patent, thus more closely resembles the design of the Hopkins '125 U.S. Design Patent, than it does the present color game invention.
Finally, Japanese Patent Publication No. 10-116,018 published on May 6, 1998 to Kanetake Sogo Kenkyusho:KK, titled "Bingo Type Learning Appliance," describes (according to the drawings and English abstract) a game board having a five by five matrix of positions, with a series of flexible magnetic cards each having educational material thereon, for removable attachment thereto. A caller randomly provides a series of cards, with players attempting to match the called cards with the displays on their boards. No color matching is apparent in the '018 Japanese Patent Publication.
None of the above inventions and patents, taken either singly or in combination, is seen to describe the instant invention as claimed. Thus a color game solving the aforementioned problems is desired.
The present invention comprises a color game, in which one or more players (preferably several) are each provided with a game card or board having a series of differently colored playing positions thereon, and a series of markers for selective placement on the colored positions of the game card. Each of the game cards has different color patterns and/or numbers of positions of a given color from one another, such that only a single player can win. A caller randomly selects differently colored markers corresponding to the game card and player marker colors. Players attempt to match the colored positions on their game cards with the colors called out by the caller, by placing their markers upon the correspondingly colored card or board positions. The object of the game is to completely cover all of the colored positions on the game card, with the first player to do so, winning the game.
The preferred player game card or board for the present color game comprises a triangular matrix of eight rows of color positions, with each row having progressively more positions therein, from one to eight positions. The positions in each row are identically colored, but each row differs in color from every other row. This provides eight factorial combinations, or 40,320 different combinations, when allowing any order of colors for the different rows. The provision of different numbers of positions in each row, requires that more markers of a given color be drawn to fill in each color of the longer rows.
The present color game may include a series of different embodiments, including different numbers of rows for the triangular player board configuration; different board or card shapes and patterns of colored rows; and randomizing of colors in each row, as well as between rows. While highly contrasting, primary colors, as well as black, white, and a basic neutral (e.g., brown), are preferred for the colors of the present game, it will be seen that any colors, hues, tints, or shades may be used as desired. Moreover, play need not end with the determination of a single winner, but may continue as subsequent players continue to fill in their game cards or boards. This may continue until some predetermined number of players have successfully filled in their cards, or until all players have completed their cards, as desired.
Accordingly, it is a principal object of the invention to provide a color game, in which players attempt to match each of the colored positions on their game cards or boards with corresponding colors called by a caller for the game.
It is another object of the invention to provide such a color game having a series of game cards or boards, with each of the cards differing from one another in their color patterns and with each player being provided a different board or card.
It is a further object of the invention to provide such a color game in which the player game cards of the primary embodiment each comprise a triangular matrix of color position rows, with each row having a different number of colored positions therein, and with all positions in a given row, comprising the same color.
Still another object of the invention is to provide various alternative embodiments for such a color game, such as different player card or board configurations having different color position configurations and numbers of rows thereon; randomizing color positions in each row, as well as between rows; providing colors, tints, hues, and/or shades other than primary colors and basic neutrals; and continuing the game for subsequent players after a first winner has been determined.
It is an object of the invention to provide improved elements and arrangements thereof for the purposes described which is inexpensive, dependable and fully effective in accomplishing its intended purposes.
These and other objects of the present invention will become readily apparent upon further review of the following specification and drawings.
FIG. 1A is a first embodiment of a game board layout for a color game according to the present invention, showing the color pattern layout thereon.
FIG. 1B is a second embodiment of a game board layout for a color game according to the present invention, showing a different color pattern layout from the game board of FIG. 1A.
FIG. 1C is a third embodiment of a game board layout for a color game according to the present invention, showing a different color pattern layout from the game boards of FIGS. 1A and 1B.
FIG. 1D is a fourth embodiment of a game board layout for a color game according to the present invention, showing a different color pattern layout from the game boards of FIGS. 1A through 1C.
FIG. 1E is a fifth embodiment of a game board layout for a color game according to the present invention, showing a different color pattern layout from the game boards of FIGS. 1A through 1D.
FIG. 1F is a sixth embodiment of a game board layout for a color game according to the present invention, showing a different color pattern layout from the game boards of FIGS. 1A through 1E.
FIG. 1G is a seventh embodiment of a game board layout for a color game according to the present invention, showing a different color pattern layout from the game boards of FIGS. 1A through 1F.
FIG. 1H is an eighth embodiment of a game board layout for a color game according to the present invention, showing a different color pattern layout from the game boards of FIGS. 1A through 1G.
FIG. 1I is a ninth embodiment of a game board layout for a color game according to the present invention, showing a different color pattern layout from the game boards of FIGS. 1A through 1H.
FIG. 2 is a plan view of a master board for the present color game, showing an exemplary color pattern placement thereon.
FIG. 3 is a perspective view of a series of differently colored playing markers for placement on the master board, and a single exemplary one of the markers used by players for placement upon individual game boards of the present color game invention.
FIG. 4 is an alternative game board layout having a triangular matrix of playing positions with ten positions along each side.
FIG. 5 is another alternative game board layout having a triangular matrix of playing positions with five positions along each side.
FIG. 6 is another alternative game board layout having a hexagonal matrix of playing positions with three positions along each side.
FIG. 7 is another alternative game board layout having a square matrix of playing positions with six positions along each side.
FIG. 8 is a flow chart showing the basic steps in the method of play of the present color game.
Similar reference characters denote corresponding features consistently throughout the attached drawings.
The present invention comprises various embodiments of a color game, in which a caller calls out the names of colors randomly drawn in sequence, and players attempt to match those colors by placing markers on correspondingly colored positions on their individual playing boards or cards. Each player has a unique card or board, which differs from the cards or boards of all other players in the game. The first player to completely cover a predetermined area of his or her board (generally the entire board, but perhaps a smaller area, for shorter duration games) is the winner of the game.
The present color game may include a series of different game card embodiments. FIGS. 1A through 1H illustrate a series of eight different game boards or cards, which may be played or used by eight different players. The game cards of FIGS. 1A through 1H are designated as cards 10 a through 10 h, with each having a triangular configuration. Each card 10 a through 10 h includes a series of eight rows of colored positions, with the rows being designated as a first row 12 a through 12 h, the second row as 14 a through 14 h, and so forth, through the last row 26 a through 26 h, in the corresponding FIGS. 1A through 1H. Each of the color rows, e.g., rows 12 a through 26 a in FIG. 1A, contains at least one color position thereon or therein, e.g., color positions 13 a through 27 a for the corresponding rows 12 a through 26 a of FIG. 1A, positions 13 b through 27 b for rows 12 b through 26 b of FIG. 1B, etc., through positions 13 h through 27 h for rows 12 h through 26 h of FIG. 1H.
Each of the rows includes a different number of color positions thereon or therein, e.g., the first row 12 a, 12 b, etc. having only a single color position therein, the second row 14 a, 14 b, etc. having two color positions, etc., through the eighth row 26 a, 26 b, etc., which contains the maximum number of eight color positions for the embodiment of FIGS. 1A through 1H. The various game cards 10 a through 10 h of the corresponding FIGS. 1A through 1H, differ only in the specific color of each row of color positions on each of the boards or cards, in order to provide the required individuality between cards such that only a single card will be capable of winning at any call or play of the game.
Moreover, each of the color positions in any given row of each card or board are colored identically. As an example, the eight color positions 27 a of the longest or last row 26 a of the card 10 a of FIG. 1A are each identically colored brown (or other neutral color) . The seven positions 25 a of the next to last row 24 a of the card 10 a are each black (designated by the lack of shading in those positions on the card 10 a of FIG. 1A). This arrangement continues up the card 10 a, with each corresponding color position of the successive rows being colored yellow, green, violet, orange, blue, and the single color position 13 a of the first row 12 a being colored red.
The game card 10 b of FIG. 1B also contains eight color position rows, designated as rows 12 b through 26 b. The number of color positions in each row, and the number of rows, is identical to the card 10 a of FIG. 1A, described above. As in the case of the color positions of the rows forming the card 10 a of FIG. 1A, the color positions within each of the rows 12 b through 26 b of the card 10 b, are identical to one another. However, the colors of each of the rows are different from one another. In the case of the card 10 b of FIG. 1B, the eight color positions 27 b of, the final row 26 b are each colored green, with the seven color positions 25 b of the row 24 b immediately above being colored yellow, the six positions 23 b of the next higher row 22 b being colored brown, etc., through black, blue, red, violet, and finally, the single color position 13 b of the first row 12 b, is colored orange.
The same process continues for the other cards 10 c through 10H of FIGS. 1C through 1H. It will be seen that the colors are not critical, so long as each of the positions in a given row are identically colored to one another, and so long as each card contains rows which are colored differently from the rows of other cards. It will be seen that the color positions of any given row of each of the cards 10 a through 10 h, are colored differently from the positions of the corresponding row of each of the other cards. As an example, the five color positions 21 a of the fifth row 20 a of the card 10 a are colored green, with the corresponding five positions of the fifth rows 20 b, 20 c, 20 d, 20 e, 20 f, 20 g, and 20 h, respectively being colored black, orange, violet, yellow, brown, red, and blue. This arrangement continues for the color positions of each of the corresponding rows of each of the cards 10 a through 10 h, with each row having one or more identically colored positions, but of a different color from those positions of other corresponding rows containing an equal number of color positions.
This arrangement results in one of the cards (e.g., the first card 10 a, of FIG. 1A) having only a single red color position (i.e., the single color position 13 a of the first row 12 a) thereon, while card 10 b of FIG. 1B has three such red color positions 17 b in its third row 16 b, card 10 c of FIG. 1C has seven such red positions 25 c in its seventh row 24 c, etc. Thus, each player will require a different number of color callouts to complete a given, correspondingly colored row of color positions of his or her card.
This randomizes the game, as is desired, as one player may be able to complete a relatively short row of color positions on his or her card, while another player still has some identically colored color positions remaining uncovered on a longer row of his or her card. As the caller draws or selects colors at random, a greater number of some colors will be drawn than others, due to chance. While many of these color calls will be useful to many or most of the players, others will find that their shorter rows are already filled in, and that they do not need additional identical colors. Thus, some players will find most of their rows filled in by the end of the game, but a single player, needing only one more color to fill in a last color position in one last row, will finally be successful when that color is called by the caller.
An alternative game card 10 i is illustrated in FIG. 1I of the drawings. Rather than each row containing identically colored positions, as in the game cards 10 a through 10 h, the color positions of each of the rows 12 i through 26 i of the game card 10 i are completely randomized, with the various color positions of any given row, being colored differently from one another. While two color positions in a given row may be colored identically (e.g., the yellow positions of the second and seventh positions of the eighth row 26 i), this is not required, nor is any identical coloring required for any of the color positions in any given row of the game card 10 i. Such randomized card patterns will be randomized differently from one another, in order to provide only a single first player completing coverage of all positions.
FIG. 2 illustrates the caller board 30 used with the game cards 10 a through 10 h. The caller board 30 includes a series of color rows 32 a through 32 h, corresponding to the number of player cards 10 a through 10 h of FIGS. 1A through 1H. Each of the rows 32 a through 32 h contains a series of eight color positions, designated as 33 a through 33 h, with each lower case letter corresponding to the same letter of the corresponding row 32 a through 32 h. These color positions 33 a through 33 h, correspond to the color positions of each of the boards 10 a through 10 h. Each of the color positions in any given row are identically colored, with the colors of the positions in different rows, differing from one another, similarly to the configurations of the game cards 10 a through 10 h.
However, eight color positions are required for each of the rows 32 a through 32 h, as each of the game cards 10 a through 10 h has one row with a maximum of eight identical color positions. Thus, the eight red positions 33 a of the first row 32 a of the caller board 30, are sufficient to correspond to the eight red positions of the game card 10 d of FIG. 1D, the eight yellow positions 33 b of the second row 32 b of the board 30 correspond to the eight yellow positions of the game card 10 f of FIG. 1F, etc., for each of the eight colors provided. In other words, each game card 10 a through 10 i contains only thirty six positions, due to the decreasing number of positions in each row from the last to the first row. However, the caller board contains an eight by eight matrix of sixty four color positions, defining eight differently colored rows, with each row containing eight identically colored positions.
FIG. 3 of the drawings illustrates a plurality of color position markers or tiles which are used by the caller for placement upon each correspondingly colored position of the caller board as those colors are called. FIG. 3 also illustrates a single exemplary player marker, a plurality of which may be used by the players to cover the color positions of their cards as the caller calls out those colors during the game.
The specific shape or configuration of these markers is not critical to the play of the present color game. The markers used by the caller may be square or rectangular tiles of wood, plastic, or other suitable material as desired, to correspond with the shapes of the individual color positions 33 a through 33 h of the caller board 30, if so desired. These caller markers may be identically colored over most of their surfaces, with a series of differently colored spots or dots corresponding to the colors of the rows of the caller board provided upon at least one surface thereof. Alternatively, they may have some other shape or configuration, and/or be uniformly colored to correspond with the colors of the rows of the caller board.
The markers used by the players may be small, short, cylindrical buttons or the like, formed of wood, plastic, or other suitable material, generally as shown in FIG. 3, or may comprise small pegs which may be placed upon the colored positions of the player cards during play. Preferably, the player markers are plain and uncolored, as they are used only to mark colors on the player board as called out by the caller. However, they may be colored, if so desired, with players required to match colors as called.
The players and caller are each provided at least a sufficient number of color position markers to cover all of the positions of their playing cards or caller card, as appropriate. The caller markers are colored with each of the eight colors used with the player cards 10 a through 10 h of FIGS. 1A through 1H and the caller board 30 of FIG. 2. The caller markers of FIG. 3 are designated as markers 34 a through 34 h and are respectively colored red, orange, yellow, green, blue, violet, brown, and black, corresponding to the colors of the respective color positions 33 a through 33 h of the corresponding rows 32 a through 32 h of the caller board 30 of FIG. 2, and thus to the corresponding colors used for the player cards.
Each player is provided with a plurality of player markers sufficient to cover all of the positions of his or her player card or board, as exemplified by the single player marker 35 illustrated in FIG. 3. All of these markers 35 are identical, so only a single such marker 35 need be illustrated in the drawings. Alternatively, a slightly more advanced and complex variation of the present game may provide a plurality of different colored markers for each of the players, with players being required to select a correspondingly colored marker for placement upon each of the color positions of their cards as the corresponding color is called by the caller. Such differently colored player markers may be essentially the same as the caller markers 34 a through 34 h illustrated in FIG. 3. This variation is not preferred, as it requires that players sort out the appropriately colored markers and adds a level of complexity to the game which may not be desirable for very young players. Moreover, as such markers are handled by young children, some loss is to be expected, and the identical, uncolored player markers preferred for use in the present game, are easily replaced as needed.
Other alternative player card and corresponding caller board configurations may be used with the present color game, if so desired. FIG. 4 illustrates an alternative player card 36, having a series of ten color position rows 38 through 56. Each row has at least one color position therein, with the first row 38 having a single color position 39, the second row 40 having two color positions 41, the third row 42 having three color positions 43, etc., through the tenth row 56 which contains ten color positions 57 thereon. While no color or shading is shown for the various color positions 39 through 57 of the ten row player card 36 of FIG. 4, it will be apparent that the color positions contained within any given row may be identical to one another, with the colors differing between rows, as in the eight row cards 10 a through 10 h of FIGS. 1A through 1H, or the positions may be colored randomly or in some other pattern as desired.
FIG. 5 illustrates a further alternative, comprising a player board 58 having a triangular array of color positions arranged in a series of five rows, designated as rows 60 through 68. Each of the rows 60 through 68 contains at least one color position, with the first row 60 having a single color position 61, the second row 62 containing two color positions 63, etc., through the fifth row 68 which contains five color positions 69. Again, each row may contain a series of identically colored positions, with the colors differing from row to row, or may be colored randomly or in some other pattern as desired.
The ten row player card embodiment of FIG. 4 provides a somewhat more complex color game for perhaps more advanced players, if so desired obviously, two more colors in addition to the eight colors used in the player cards 10 a through 10 h of FIGS. 1A through 1H are required for the ten row card of FIG. 4, with the more rows being provided on a single player card, also requiring more different colors. This may be achieved through different shades of colors, different finishes (flat, gloss, etc.), or other visual distinction, as desired. A corresponding caller board containing ten rows of ten color positions each, is used with the ten row player card of FIG. 4. Alternatively, the five row player card of FIG. 5, provides a simpler game for less advanced players. The caller card used with such a five row card, need only contain twenty five positions in a five row by five position matrix.
FIG. 6 provides an illustration of yet another player card embodiment, comprising a hexagonal card 70. The card 70 contains a series of five rows, designated as rows 72 through 80, with the first and last rows 72 and 80 each having three color positions, respectively 73 and 81, the second and fourth rows each having four color positions, respectively 75 and 79, and the third or central row having five color positions 77. This pattern will be seen to provide a hexagonal matrix for the player card 70. As in the other player cards of the present color game, the colors may be the same in any given row, with colors differing between rows, or may have some other pattern. The five by five caller board described with the five row triangular card 58 of FIG. 5, may also be used here.
FIG. 7 illustrates another embodiment of the present game, comprising a square player card 82 having a series of six color position rows, respectively 84 through 94, thereacross. Each of the rows 84 through 94 contains a series of six color positions thereon, respectively designated as positions 85 through 95 for the six rows 84 through 94. A break line 96 is shown down the center of the card 82, indicating the division of the card 82 into two separate cards, each having only three color positions in each of the rows 84 through 94. As in the other player cards described further above, the color positions may be identically colored in each of the rows, with each of the rows having different colors from one another, or may be randomly colored or colored in some other pattern as desired. A caller board essentially identically configured to the player cards 82, may be used with those cards.
FIG. 8 provides a flow chart illustrating the basic steps in the method of play of the present color game. The game is initiated in accordance with the first step 100 of FIG. 8 by providing each of the players with a player or game card, such as the cards 10 a through 10 h of FIGS. 1A through 1H. Each player is given a number of markers 35 (or other markers) at least sufficient to cover each of the color positions of his or her card. The caller for the game is provided with a master board or caller board, e.g., the board 30 of FIG. 2 for the player cards of FIGS. 1A through 1H, and a corresponding number of markers, e.g. markers 34 a through 34 h, sufficient to cover the board.
A container (not shown) is also provided for the caller or master board markers, from which the caller may draw the board position markers singly in sequence during the course of play. The container may be a conventional can, bag or sack, etc., and is preferably opaque, so no one is able to see the colors of the board markers contained therein before they are removed. The board markers are placed in the container, and the caller then randomly draws the markers from the container, one at a time, and announces the color of each marker as it is drawn, generally in accordance with the second step 102 of FIG. 8. The marker may also be shown to the players, as its color is announced. Once the color of the selected marker has been announced, that marker is placed upon a one of the correspondingly colored positions of an appropriate row of the caller or master board 30, illustrated in FIG. 2.
Upon hearing and/or seeing the color of the marker drawn, players each select a marker from their individual supplies, and attempt to locate an open color position on their own cards which corresponds to the color just called by the caller, generally as indicated by the third step 104 of FIG. 8. For example, if a red master marker is drawn, the caller will announce "red," while showing the red marker to the players, and then place the marker on one of the red positions 33 a of the first or red position row 32 a of the master board 30. Each player will select one of their position markers 35 for placement upon a red position in one of the rows of his or her playing card.
As the game progresses, several markers of any given color will be likely to be drawn by the caller during the course of play. In a situation where perhaps three red markers have been drawn previously, with the above noted red marker being the fourth red marker to be drawn and called out, not all players will be able to play such a marker. For example, the player holding the first player card 10 a of FIG. 1A, with its single red position 13 a of the first row 12 a, can only play a single red marker, and must pass on any subsequent red markers called. The player holding the sixth player card 10 f of FIG. 1F, will find that the fourth red marker drawn and called will just complete the fourth row 18 f, with its four red positions 19 f thereon. A player holding the fourth card 10 d of FIG. 1D, with its eight red positions 27 d along the bottom row 26 d of the card, will find that an additional four empty or uncovered red positions 27 d still remain after the first four red markers have been drawn and called. Thus, the different color arrangements of each player card assure that the color positions of each card will be covered at different rates during play.
In a preferred embodiment of the present color game, the object is to be the first player to completely cover all of the playing positions of his or her card, as indicated by the final step 106 of FIG. 8. The first player to do so announces this achievement (e.g., by calling "Colored it"), and wins the game. Again, only a single player will achieve this goal at any given turn of play, due to the different configurations of each of the player cards.
The present color game provides alternative scenarios or rules of play, as well. For example, an abbreviated game may be played, in which the object is to cover some predetermined number of color positions of each player board. If time is limited, the instructions may be to cover at least three (or some other number) positions on the board, or perhaps to completely cover only three (or some other number) of the possible colors provided in the game. This still maintains the effect provided by the different color combinations and numbers of positions of any given color, on each player card. While this is disadvantageous to the player holding the card with one of the preselected colors comprising the longest row of the card, the "luck of the draw" will balance out over several plays. Another alternative is to attempt to form a predetermined pattern on the card, e.g., attempting to place a marker upon each of the peripheral positions of the card. Yet another alternative is to play to a predetermined time limit, where only a specific time duration is available. In this case, a player having the greatest number of positions covered, is the winner of the game.
The present color game also provides for the determination of second through lower finishing positions, as well, particularly in the preferred game where the object is to cover all of the positions of the card. In this case, after a first player has covered all of the positions of his or her card, play may continue until a second player reaches that goal, with play continuing as the third, fourth, etc. players finally reach that goal.
In conclusion, the present color game provides a novel and enjoyable means for teaching and enforcing color recognition among pre-literate, illiterate, and/or dyslexic players. The present game encourages the recognition of such colors in a mildly competitive, yet non-threatening environment, and makes the task of learning color recognition an enjoyable one. The present color game will find favor among preschoolers and other younger persons, but will enjoy use in the home and other environments as well.
It is to be understood that the present invention is not limited to the embodiments described above, but encompasses any and all embodiments within the scope of the following claims.
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|Jul 27, 2007
|Fee payment
Year of fee payment: 4
|Oct 24, 2011
|Maintenance fee reminder mailed
|Jan 5, 2012
|Surcharge for late payment
Year of fee payment: 7
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|Fee payment
Year of fee payment: 8
|Oct 7, 2015
|Fee payment
Year of fee payment: 12
|Oct 7, 2015
|Surcharge for late payment


text:
BIRD MART and SHOWS
The Foothill Bird Fanciers would like to extend advertising courtesy to other local Bird Marts and Shows.
We will try to add Marts and Shows as we are aware of them.
If you would like to have yours listed, please send a request using the Contact Us page. All requests will be reviewed/approved by the Board before publishing.
Include the following information:
Name/title of Bird Mart or Show
Contact Information:
September 2015
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Nov 30th 2015 Pomona ca, Everybody's Bird mart Pomona, CA 2015, 9:30am-4pm - Building 4 - 1101 W. McKinley Ave., Pomona, CA 91768. All types of birds and supplies for sale. Best prices in town and the biggest show you will ever attend. Hundreds of vendors. $9 per adult admission. For more info call: 805-494-1499 or 909-623-3111
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These dates will be upated as the information is received. Please make sure you check the website of the Business, Club, Organization for the correct dates


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