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What's New!Wednesday, December 14th, 2016
Here's what's new on the Norcal Football site.
- August 17, 2017 Updates
- August 4, 2017 – Team Strength Update
- July 20, 2017 – Coach Certification Location Update
Archive for the 'Posts' Category
What's New!Wednesday, December 14th, 2016
Here's what's new on the Norcal Football site.
Game NotesSunday, October 2nd, 2016
NEW HOME SCHEDULE –To ensure when the schedule comes out next Friday August 25 that people know what to expect, attached is the new home schedule for 2017. Thanks go out to VBE and OGS for switching some home dates to help balance out the number of home fields each week.
UPDATED LOCATIONS FOR COACHES CERTIFICATION: Listed below are the dates and locations for the Nor Cal Coaches Clinics. Please make sure your head coaches attend one of the clinics. Your Head Coaches can attend any one of the clinics listed but MUST ATTEND one clinic for the team to get certified.
Saturday July 22 Vallejo (Ranon)
Saturday, July 22 Sacramento (Kim). Fruitridge Community Center. 4000 Fruitridge Rd. Sacramento, CA 95820
NEW: ATTACHED IS THE UPDATED HOME SCHEDULE AND LEAGUE STRUCTURE. Changes to the home schedule were made as the Delta Ducks (Stockton) took the SF Bandits home schedule with changes made to reduce travel (specifically changing DD at PAK and Watsonville at Stockton which impacted some other programs). Opponents are listed but are still subject to change without notification. Home DATES will NOT be changed unless you are notified and agree to the change. DD will also take the Bandits place at the Jamboree at FFHS (see below).
NEW: 14U, 15U AND MM – After starting work on the time and day schedule I need to reiterate that the new levels (14U, 15U and MM) which we are trying to grow are NOT traveling with rest of the family the majority of the time. There are going to be growing pains for these 3 divisions in the form of traveling on their own, although I am making every effort to keep them at home when the rest of your teams are at home.
NEW: 7 GAMES AT A FIELD ON ONE DAY – There is also a lot of concern being expressed about associations attempting to host 7 games at one field on the same day including at OKD, EBP, 300, SR and SP. I WILL BE IN CONTACT WITH THESE ASSOCIATIONS TO REVIEW THEIR PLAN. As if there is a delay at their field a 7 pm game could easily move to 8:30 pm or even a 9 pm start which makes visiting coaches and parents very upset. If you don't have a plan like a side field, we will limit the number of games on your field to 6 games.
JAMBOREES – I want to clarify that Certification and the Jamborees are two separate events. We have 24 associations and 4 Jamboree sites so I have scheduled 6 associations at each of the 4 Jamboree locations, which do not necessarily correlate to your certification location. You cannot change locations unless you find someone with your identical team strength (if you have a MM team, they would have to have a MM teams etc…) who agrees to switch with you and I approve it. Except in one case, locations are scheduled to ensure that teams have opponents to play at each of their levels at their scheduled location (for example there are two locations for 15U, three locations for 14U etc…). The High School where you will play, times and day will be determined by your host. Associations are scheduled for Jamborees as follows:
Saturday Aug 26 @ GRANT HS, Sacramento – SD, SR, SO, SSV, SH, CSK
PLAYOFFS –Playoff dates are included on the home schedule. PLEASE INCLUDE THESE DATES WHEN REQUESTING YOUR FIELD DATES FROM YOUR HIGH SCHOOL. There may be minor changes because at this point we can only estimate the number of teams which qualify and play each weekend. Any changes will be discussed with the affected association before the playoff schedule is finalized.
UPCOMING EVENTS: Listed below are the dates and locations for the Nor Cal Coaches Clinics. Please make sure your head coaches attend one of the clinics. Your Head Coaches can attend any one of the clinics listed but MUST ATTEND one clinic for the team to get certified.
Saturday July 15 San Jose (Kathy)
Saturday July 22 Vallejo (Ranon)
Saturday, July 22 Sacramento (Kim)
Nor Cal had a great showing in Orlando Florida. The complete list of Football teams and Cheer squads who won or placed is listed below:
I would personally like to thank Ranon, Kim, Mike, Kathy, Denise, Tremaine and all the volunteers who made the championship games a great success, as well as all the presidents, coaches and volunteers who helped make a great season for the kids!
4 OVERTIME GAMES HIGHLIGHT COMPETITION AT THE NOR CAL CHAMPIONSHIP GAMES – Listed below are the Division I Nor Cal Champions for the 2016 season. Three of the Division I games went to overtime while 3 other games were within one touchdown and many of those games featured teams that came from behind to win. In Division II the Sac Ducks Cadets came from behind to take the game to triple OT. See all of the results attached:
15U: 300 ELITE SPARTANS 11-0 (beat SR 25-19 in OT)
IMPORTANT NOTE IF YOU ARE GOING TO NATIONALS – If you are taking a football team or cheer squad to nationals I need numbers of ROSTERED KIDS AND COACHES GOING (NOT # of kids and coaches on the roster) by 10 am Monday morning. Money will be divided at that point with no possibility of changing it if something comes in late; after teams are advised of amounts.
No Changes to the schedule.
REFEREES AT THE CHAMPIONSHIP GAMES – If you are participating in the games please PASS THIS INFORMATION TO YOUR COACHES, PLAYERS AND PARENTS SO THEY CAN REST ASSURED THAT THE REFS FOR THE GAMES WILL BE IMPARTIAL. We do this so COACHES CANNOT USE REFEREES AS AN EXCUSE FOR LOSING. Also if you have coaches NOT participating, please pass this info on to them so they know how we utilize referees for the championship games:
AT OGHS – Art Cruz who provides refs for SF, Oakland, Vallejo and Fairfield will be providing the referees at Oak Grove.
CHAMPIONSHIP PARTICIPATION – Over 50% of the associations in Nor Cal (11 out of 21) still have at least one team participating in the Nor Cal Championship games. OG leads with 4 teams in the Championship games while 3LE, SD, SFF and VBE each have 3 teams participating in the finals.
SCHEDULE – Normally the last game of the day belongs to the Host association however 3LE requested to play their 15U game early so all of their teams could play back-to-back.
MATCH UPS OF UNDEFEATED TEAMS – We have 3 games where undefeated teams are playing each other this weekend:
At Oakland – 1030 am -D1 CAD: SOL (10-0) – 3LB (10-0)*
There are also 2 other games at OGHS where undefeated teams play a one-loss team including the D1 Pee Wee Regional Championship game where the winner goes to Florida:
130 pm – D1 JP: VBE (9-1) – OGS (9-0-1)
WHO'S GOING TO THE NATIONAL CHAMPIONSHIPS – Below is an updated list of teams who have expressed interest in going and/or qualified to go to Florida for the AYF National Championships in December.
Also I will need the cell phone numbers for the Head Coach and President or their representative at Nationals. Please send those to me a soon as you qualify.
OAKLAND's FIELD IS NOT YET SET – so ALL TIMES ARE TENATIVE AND COULD BE CHANGED. As soon as Oakland gets their day and field confirmed we will resend the schedule. In the meanwhile the current schedule, as of this moment, is attached.
WHO'S GOING TO THE NATIONAL CHAMPIONSHIPS – Below is an updated list of teams who have indicated they are interested in going to Florida for the AYF National Championships in December.
Congratulations to the VACAVILLE BULLDOGS the 2016 winner of the NOR CAL SPORTSMANSHIP AWARD. The Bulldogs will have their $250 association fees for 2017 paid by the Conference. Prior winners (last time we left off SSV who were the co-award winner in 2013) include:
REPORT SCORES FOR SATURDAY GAMES SATURDAY NIGHT – IMPORTANT – Please send me your scores for Saturday games on Saturday night and do not wait until Sunday. I need the additional time to get the playoffs seeding and matchups together for our playoff meeting on Monday night. In fact I would appreciate if you could text or email the scores of the games to me as they end – especially teams playing on Sunday as I need time to go through all the tie-breakers and set the match ups in time for the Monday night meeting.
BADGES – You MUST HAVE YOUR COACHES BADGES TO BE ON THE SIDELINE. If you are told to get off the sideline because you have no badge and you don't leave you team will be subject to a forfeit and your TEAM will not be allowed to advance in the playoffs. All it takes is the word of the host president that you refused to cooperate. No other evidence is necessary or will be considered.
MPR FORMS – Make sure you have enough MPR forms for playoffs including announcers. You don't want to be knocked out of the playoffs due to not having a certified MPR.
IMPORTANT NOTE: Just because a team put in to go to D2 national playoffs does not mean they automatically go D2. If, for example, a team goes 7-1 they are in D1 playoffs, not D2 playoffs. They may have put in for D2 national playoffs; but if they qualify for D1, they are D1. In the example above the 7-1 team will NOT be in any D2 playoffs – Nor Cal or National, they will be in D1 all the way through.
Also please note changes below on JM level.
PLAYOFFS: Each division and level of play must have at least 4 teams for playoffs. With that in mind here are some guidelines for who will be in D1 and/or D2 playoffs:
To make D1 playoffs: 6-2 record or better. An exception may be on 15U level where it is possible only three teams will have a record of 6-2 or better so 5-3 teams would need to move up.
To make D2 playoffs: 5-3 record to 3-5 record. There may be exceptions on both the JP and JM levels where one or even two 6-2 teams may need to be moved down to D2 playoffs to ensure they have the 4 team minimum.
PLAYOFFS: Each division and level of play must have at least 4 teams for playoffs. With that in mind here are some guidelines for who will be in D1 and/or D2 playoffs:
To make D1 playoffs: 6-2 record or better. An exception may be on 15U level where it is possible only three teams will have a record of 6-2 or better so 5-3 teams would need to move up.
To make D2 playoffs: 5-3 record to 3-5 record. An exception may be the JP level where one or even two 6-2 teams may need to be moved down to D2 playoffs to ensure they have the 4 team minimum.
STAYING ON SCHEDULE: In order to stay on schedule the following guidelines are in effect:
These guidelines are in effect immediately. It is up to the president to use them AND ADVISE TEAMS BEFORE THE GAME STARTS WHAT PART OF IT WILL BE A RUNNING CLOCK.
These guidelines do NOT have to be used UNLESS you have scheduled to start at 6 pm or later. However if you have a full slate of games with the last game scheduled at 6 pm or later these guidelines MUST be used.
GAMES RUNNING LATE – One of the biggest problems we are having is games running late. START THE FIRST GAME ON TIME! When the first game runs late every game runs late. Also have the teams for the next game warming up in the end zone with 4 minutes left on the clock, so the next game can be started right away. Letting the games run themselves – refs and teams walking around smiling and talking when the game should have already started is leading to a BAD EXPERIENCE for parents. Each host should put someone in charge of keeping the games moving. That will go a long way towards keeping the games on-time.
PLAYER CARDS ONLY IN THE BOOK – Teams should now remove all supporting documents (birth certificate, physical etc…) from the player book except for the player cards and medical information.
LAST CHANCE TO ADD TO YOUR ROSTER Sep 15 – Just a reminder that Wednesday Sep 15 is the last day to add players or change teams. You need to submit your rosters on-line to Nationals and send a copy to Nor Cal. YOU CANNOT MAKE ANY ROSTER CHANGES AFTER Sep 15 except as noted below. Players who have not made weight are encouraged to move up. If a child has not made weight by week 3, does not want to move up and wants to continue to try to make weight, that is ok but they must make weight during the regular season to be eligible for playoffs.
ADDING PLAYERS AFTER Sep 15: Medical notes from Doctors that a child cannot play football and/or drop forms must be provided on each dropped player in order to be allowed to add players. No players shall be added after Week 7. If the team falls below 14 players, needs additional players (to get back up to 16 players) and cannot produce the drop forms or medical notes BEFORE THE PLAYERS ARE ADDED; the players added after Sep 15 will not be allowed to participate in playoffs. Drop forms must be sent to the president of Nor Cal in order to get approval prior to adding players.
SPORTSMANSHIP – This was an excellent opening day weekend where kids just seemed to play football and there was not much else. We had very few issues, no major problems and no reported ejections so far.
COMPETITION – We had 17 games played where the final score was within 2 touchdowns, while we had 11 games with a lop-sided score (30 points or more).
2016 OPENING WEEKEND – GOOD LUCK TO EVERYONE. Please read the important notes below.
SPORTSMANSHIP IS THE MOST IMPORTANT THING! The sportsmanship of players and coaches was outstanding last weekend but CANNOT SAY THE SAME FOR SOME OF THE PARENTS. Coaches need to meet with parents and go over the PARENT CODE OF CONDUCT. We will not tolerate poor sportsmanship by parents and it could affect your associations standing so make sure they are under control!
FIELD RULES – Please make sure to communicate all field rules to coaches, participants and parents each week. Everyone needs to closely follow field rules because we do not anyone to lose their field. It has happened in the past and we cannot allow it to happen in the future otherwise where are going to play our games? Please make sure to communicate to everyone to follow the rules – including the no-tailgating rules every high school has.
SIDELINE CONTROL – Only badged personnel along with water and ball boy/girl are allowed on the sidelines. Games may be stopped or even forfeited if head coaches do not keep their sideline under control.
PLEASE READ SO YOU KNOW WHAT IS GOING ON – WHAT IS OK FOR THE JAMBOREE AND NOT OK. It is different than regular season games.
Presidents…Attached are the Jamboree schedules – all of which are subject to change if teams drop out – but the times for each level are correct. Please get the information to your coaches so they can scout if they so choose. Some additional information:
IMPORTANT info on the Jamboree. Kids can play even their cards are not stamped "ready for weigh-in" as long as they have a parent's signature, physical and other documents needed to practice. Some kid's cards aren't stamped because they don't have a medical number or other minor reasons and we do not want to keep them from participating.
Congratulations to Shannon Candelario, from Tri-Counties, who has been named the new Mountain Northwest Region Cheer & Dance Director by AYF Nationals


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subset: commoncrawl


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Sir David Jason along with other cast members filming Still Open All Hours in Balby, Doncaster, United Kingdom - Thursday 15th September 2016
David Jason - Celebrities at BBC Radio 2 at BBC Western House - London, United Kingdom - Friday 18th December 2015
Sir David Jason - Still Open All Hours Filming In Doncaster For A Christmas Special at Filming In Doncaster - Manchester, United Kingdom - Tuesday 15th September 2015
The classic cartoon is being rebooted for CBBC 20 years after it last aired.
Back in the 80s 'Danger Mouse' was essential viewing for adults and children alike, but now the pint sized hero is set to make a comeback with CBBC giving him the inevitable reboot treatment and a whole new series airing next year. In celebration of our favourite mouse (sorry Mickey) making a well deserved comeback, we've done some detective work and dug up five facts about the original series which aired between 1981 and 1992. As Penfold would say, "oh crikey, here we go!
'Danger Mouse' will be back on our screens in 2015
1. 'Danger Mouse' was originally very different…
Continue reading: Oh Crikey 'Danger Mouse' Is Coming Back! Here Are 5 Facts About The Original Series
The classic children's animation series, 'Danger Mouse', is set to be "rebooted" and a whole new, "tech-savvy" series will be broadcast on CBBC in 2015.
Danger Mouse will be returning to our screens after more than twenty years since it last aired. The new series, set to air in 2015, will be broadcast on CBBC next year.
Danger Mouse aired between 1981 and 1992.
The series originally ran from 1981 to 1992. It was hugely popular through its 11 year run and reached audiences the world over, including in the US where it was broadcast on Nickelodeon. As the BBC reports, CBBC controller Cheryl Taylor promised the new series would "win over a whole new generation of fans."
Continue reading: "Rebooted" Danger Mouse Set To "Win Over A Whole New Generation"
The special 90-minute doc will go out in time for this summer's World Cup
There are many strings to David Beckham's bow. A long and illustrious career in football is one of them, as he uses his sporting nous to potentially create an empire over in Miami. Acting is another one; though only for special occasions, like his cameo on 'Only Fools and Horses.' And he likes to support charities, too. But traversing Brazil's vibrant rainforest is new to us.
Becks drops in on Del Boy and Rodders for Sports Relief
Beckham, accompanied on his expedition by fellow explorers Dave Gardner and Derek White, travelled to Brazil in secret to make the 90-minute film, which will tie in with this Summer's World Cup, giving fans an insight into the country's natural beauty while swarms of football fans descend upon city centres to soak up the atmosphere.
Continue reading: David Beckham: Footballer, Actor, Philanthropist... Rainforest Explorer?
David Beckham stars in Only Fools and Horses later this month.
Viewers have got their first look at David Beckham's upcoming appearance in an Only Fools and Horses sketch for Sport Relief. The new skit, which reunites Del Boy (David Jason) and Rodney (Nicholas Lyndhurst) for the first time in over a decade, also stars Beckham - who made the first move to get the project off the ground.
David Beckham Joins Del Boy and Rodney in Peckham
In a newly released teaser clip, Beckham is seen sitting with Del Boy and Rodney in a Peckham café, wearing a pair of oversized spectacles. When Del Boy quizzes him on his peculiar eyewear, the former England captain offers up a line that Jason's market trader character would be proud of.
Continue reading: "Incognitive": David Beckham Stars In 'Only Fools And Horses' Clip [Video]
David Beckham is making the journey to Peckham for the 'Only Fools and Horses' Sport Relief sketch
David Beckham says he can "die a happy man" after making an appearance alongside David Jason and Nicholas Lyndhurst in a new Only Fools and Horse sketch for BBC1's Sport Relief. The former England captain is said to have instigated the TV special, which reunites Del Boy and Rodney for the first time in a decade.
David Beckham Stars In A Sport Relief Sketch
"The day of filming started off with a slightly sleepless night, going over my script," Beckham told Radio Times magazine.
Continue reading: David Beckham "Can Die A Happy Man" After 'Only Fools And Horses Sketch'
'Still Open All Hours' gets green light for full series after brilliant Christmas special ratings.
Following immense success after its Christmas episode, a full series of 'Still Open All Hours' starring David Jason is set to hit screens later this year.
David Jason as Granville on his trusty bicycle...
The British sitcom, which is a sequel to the 1973-1985 series 'Open All Hours', pulled in a whopping 12.2 million viewers on its Christmas revival and became the most viewed comedy show of 2013 (yep, even more so than the much loved 'Mrs. Brown's Boys'). The new series sees the return of David Jason as Granville who, though originally a shop assistant, has now inherited the shop from his deceased uncle, Albert Arkwright (formerly played by the late RONNIE BARKER).
Continue reading: Sitcom Sequel 'Still Open All Hours' To Return With Full First Series
The beloved sitcom might be back by spring next year
Christmas is the season of TV specials and on screen treats, and before we've even seen 25th December this year, it already looks like we know what to look forward to seeing on the box next year and we might not even have to wait until Christmas for the TV treat!
Will the Trotter's iconic Reliant Robin be back too?
You may have thought it ended for good almost a decade ago, but it looks as though Del Boy and Rodney could be on their way back to our screens once again. Following the untimely death of series creator John Sullivan in 2011, it looked as though we had seen the last of the Trotters after all, but according to the show's star David Jason, that might not be the case. Lavely jubbly!
Continue reading: Is 'Only Fools And Horses' Returning To TV In 2014?
Johnny Vegas, James Baxter, Lynda Barron and David Jason - Filming a one-off Christmas special of the classic British comedy 'Open All Hours' - Doncaster, United Kingdom - Tuesday 19th November 2013
Helen Fielding's publishers made a huge error this week.
Helen Fielding fans who snapped up the latest instalment of the Bridget Jones series Mad About The Boy were treated to a rather strange narrative change this week. Instead of reading about the trials and tribulations of Britain's favorite singleton, they instead found 40-pages of David Jason's new autobiography, My Life.
A spokeswoman for publishers Vintage made light of the situation, saying: "The printers have had a Bridget moment..a printing error has been detected in some of the very early copies of Bridget Jones: Mad About The Boy.
"Copies printed on one day have given readers an accidental preview of David Jason's autobiography.
Continue reading: You Plonkers! Bridget Jones Book Printed With 40 Pages Of David Jason's Memoirs
The first copies of Helen Fielding's 'Mad About The Boy' are pulled from shelves after David Jason printing mishap.
Helen Fielding's final edition to her Bridget Jones trilogy 'Mad About The Boy' has caused quite a stir this week by the addition of an unexpected new character: David Jason.
In what is probably one of the biggest printing blunders of recent years, the long-awaited arrival of the final novel documenting the life of ungainly and exceptionally ordinary serial singleton Bridget Jones has been met with utter shock as the earliest copies are revealed to contain a portion of 'Only Fools and Horses' star David Jason's autobiography 'My Life' within its pages.
Helen Fielding and David Jason at their not entirely successful respective book launches
Continue reading: Only Fools And Bridget Jones! Helen Fielding And David Jason Books In Printing Blunder
David Jason will be marking 50 years in showbiz by publishing his autobiography. BBC News have reported that the Only Fools and Horses actor will be publishing his memoirs via Random House in the autumn of 2014. Jason said that writing the book would allow him to "share the journey" of his life with the British public.
"Over the past 50 years I have had the fortunate experience of working with some of the finest actors and writers in the world," he told the press. "This book will be an opportunity for me to share the journey through my life and career with the people who have been most generous with their support and kindness - the great British public." Jason has, for a long time, been an actor that the British public have been incredibly fond of - from his days as the hapless Del Boy in Only Fools and Horses, to his performance as Detective Inspector Jack Frost in the more serious crime drama A Touch of Frost - a role that began in 1992 and lasted for 16 years.
David Jason was born in 1940 and began his TV career in 1964, playing Bert Bradshaw in Crossroads. He went on to perform alongside the Monty Python comedians in Do Not Adjust Your Set. In 1993 he was awarded an OBE and in 2005 he received a knighthood - both for services to drama.
Sir David Jason - David Jason, London, England - The National Television Awards 2011 (NTA's) held at the O2 centre - Winners Boards Wednesday 26th January 2011


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A couple of months back we reported the great news that Craig Rairdin, President of Laridian, had been inducted into the Christian Computing Hall of Fame. For those who enjoy the story behind the story, Christian Computing has published an article in their September issue, written by Laridian Vice President Jeff Wheeler, that tells more about Craig and his contributions to the Bible software industry.
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Archive for the 'Company Insights' Category
A couple of months back we reported the great news that Craig Rairdin, President of Laridian, had been inducted into the Christian Computing Hall of Fame. For those who enjoy the story behind the story, Christian Computing has published an article in their September issue, written by Laridian Vice President Jeff Wheeler, that tells more about Craig and his contributions to the Bible software industry.
We're pleased to let you know that Laridian President, Craig Rairdin, is one of five charter inductees into the Christian Computing Hall of Fame. Craig is being honored for his significant contributions toward the use of computers and technology in Christian ministry.
The inductees were announced in the July Issue (links to PDF) of Christian Computing Magazine.
In a recent post, I asked if you were still using a print version Bible along with PocketBible. Although not a scientific survey, of forty-some comments via Facebook and the web, around 35% of you are still using print regularly and another 20% are using it occasionally – mostly for personal study at home or in preaching (we still can't trust electronic entirely!). I related to the person who mentioned that he uses print so he is not distracted by emails, texts, Facebook, etc. when he is trying to read the Bible. I can further add that a printed Bible does not attract the notice of children (or adults) in the same manner that an electronic device does, giving the printed Word another advantage for quiet times. In summary, the electronic and print still seem to offer something that cannot be replaced entirely by the other. Although I couldn't help but notice a certain "extra" enthusiasm about PocketBible from the iPad owners.
I've always thought the iPad looked cool but there's no way I'd part with $500 for what I consider to be a non-essential electronic device. However, your comments intrigued me and I was able to borrow an iPad and use it for the last week or so. Let's just say, I "get" your enthusiasm. I haven't felt this way about a device since I first got my iPhone. As a personal study tool and a replacement for a paper Bible, I can't imagine anything better. However, if I prepared Bible studies or wrote sermons, I think I would continue to use PocketBible for Windows at my desktop. And, of course, PocketBible on my iPhone would be used because I always have my phone with me. But, yes, PocketBible for iPad along with all the other features of the iPad is making $500 seem like a wise investment rather than an extravagance.
What's to love about the iPad?
1. iPads are more portable than a laptop and they turn on instantly. I don't carry my laptop around the house and it sure doesn't turn on instantly even from sleep mode.
2. It still has that "geeky-cool" factor (as one customer put it) and everything, including PocketBible, game apps, web sites, looks great on it.
3. PocketBible for iPad. It beats out PocketBible for iPhone in my book for one really important reason: screen size. For the first time, I'm using the split screen option regularly – up to 5 windows open on the iPad is amazing. The extra buttons on the toolbar and the extra toolbox make changing settings and adding highlights and bookmarks easier. And I love that the search feature shows results for all my books instead of just the current one. On the iPad, there is more room to spread out and, for me, that makes it more enjoyable to use.
iPad owners, am I missing anything about PocketBible or the iPad in general?
Last week my Bible Study Fellowship (BSF) class ended for the year. If you are not familiar with BSF, it is an interdenominational group that offers weekly, in-depth Bible studies to men, women and children throughout the world. They have a four-fold philosophy where you first read and study the passage on your own, then you discuss it in a group, then you hear a lecture on it and finally you get explanatory notes on the passage. You are not supposed to consult reference material such as commentaries or dictionaries until you have gone through all four stages of study. It is a very organized way to study the Bible and I really like that they focus on the Bible text rather than taking a topical approach.
I have been participating in BSF for nearly 10 years and I find that my use of technology in studying the Bible has changed over the years. While I am still the only one in my discussion group that uses a phone instead of a printed Bible, I find myself using my phone in different ways now than I did at first. In the beginning, I was using my phone (actually it was a PDA way back when) for everything. I refused to carry a printed Bible. Perhaps there may have been a small desire on my part to convert the masses, I am the chief marketer for Laridian after all. But I also felt like PocketBible should do everything for me since I had loaded as many Bibles and reference books as my device could hold.
This year was different though. Maybe it was the fact that we were going through the book of Isaiah or maybe I'm not so rigid anymore, but towards the end of the year I dusted off my print Bible and started using it both in answering my lessons and in class, along with my phone. I really liked having the whole passage open for review. That is the one thing missing on my phone (although an iPad could help with that).
My secret weapon though is still my iPhone. While we can't consult commentaries and reference material, I have a variety of translations installed on my iPhone. When the NIV leaves me wondering, I can quickly review a verse or passage in the Amplified, NLT or Message and I'm not cheating one bit. I also do that when I'm working on my lesson at home for the following week. And it is still much more convenient to look up related passages using my phone than to flip around the Bible.
The marketing side of me hopes that some day everyone in my BSF group is using their phone loaded with PocketBible at the meeting. The practical side of me realizes there may always be a place for the print and the electronic.
How about you? Are you still using your print Bible? If so, do you use the print and electronic together or for different times and purposes?
Back in January, Craig revealed here that I'd been diagnosed with cancer in November and was undergoing treatments. Since then, many of you have left comments here and on Facebook letting us know of your prayers, love and concern. (We've even received some emails from PrayerPartner users who have added my health to their PrayerPartner prayer list. As the developer of PrayerPartner, I was blessed by that.)
Recently, some have left comments here and on Facebook asking how I'm doing. Frankly, I'm never sure how to answer that question, as there isn't a good, short answer. Should I address how we're doing spiritually (we're thriving)? Emotionally (ups and downs, but God is faithful)? Physically (it's not clear today how I'm doing against the cancer)? How can I communicate our experiences on this unexpected journey that will glorify God, encourage the Christian community, and not put the focus on me, all in a short article appropriate for this blog (or in a Facebook comment)?
I still haven't figured out how to do that. 🙂
However, we do appreciate your interest, your expressions of concern and your related prayers. So, for those who might be interested, I'd like to invite you to my cancer blog, where I attempt to tackle some of the above. You don't have to register, login or have a special account. You can read as much or as little as you want. If you'd like a summary of what's happened and where we're at now (that is, how I'm doing), I'd suggest that you start with this article.
As Craig said previously, "Thank you always for your prayers. It is our pleasure to be able to serve you through the work we do."
Craig and Jeff working on PocketBible at Java Creek Cafe
Our regular readers know that Laridian currently employs just two full-time programmers: me (Craig) and Jeff Wheeler. We have several part-time employees doing marketing and technical support work, but Jeff and I are the only full-timers. Jeff and I go way back, first working together in 1985. Except for nine months in 1988-89 when I left to join Parsons Technology and before Jeff joined me there, we've worked together ever since then.
I want you to know that in November of last year, Jeff was diagnosed with a rare form of cancer. His prognosis is good, but the cancer is aggressive and calls for aggressive treatment. He's had two surgeries, and recently began about an eighteen-week regimen of chemotherapy and radiation treatments.
Those of us who have had cancer victims in our families know that treatments and responses vary. However, during this period, it is expected that Jeff will go through a three-week cycle of nausea, then fatigue, then a brief period of feeling good before the cycle of treatment begins again.
Needless to say, we all at Laridian covet your prayers for the treatment to be productive and the side-effects to be tolerable.
Additionally, I want you to know how this affects our work at Laridian. Laridian is a small company and that is intentional. In an article in Christian Computing Magazine ten years ago we explained how our history of working for a huge, publicly-traded software company motivated us to create something different when we founded Laridian. We wanted to be small and stay small. One of the results of meeting that goal is that when one of us is operating at less than 100%, it affects all of us. It also affects our ability to meet our customers' expectations. So we, too, would appreciate your prayers and patience during this period.
Of course, we all have troubles in this life. Your family has perhaps gone through a lot worse at one time or another. Jeff knows his particular problems aren't any bigger than what you have experienced or might be currently experiencing. But we thought it was important for you to know what's going on here so you will have some additional insight into how this situation may affect the work we do for you here at Laridian.
Again, thank you always for your prayers. It is our pleasure to be able to serve you through the work we do.
First, a little history.
Back in 1998 when we founded the company, we knew very little about the technologies that make up the Web. We contracted another company to create an e-commerce site for us and as such projects usually go, they got about 80% there and said they were done. In order to just get our site up and running we had to learn a little bit about Active Server Pages, HTML, SQL Server, and payment processing. We finished their job, which turned out to be a good thing since it forced us to learn how our site worked.
Over the years, we've expanded onto multiple platforms and multiplied our product range many times over. The days of being able to concisely list all of our products on a single order form were gone a long time ago, yet our lengthy order form persisted. The pressures of running a company and continuing to develop Bible software for a large number of different platforms took precedence over upgrading the website.
Five Years in the Making
Back in 2004 we hired a person who specialized in Web technologies and tasked him with re-engineering our site. We wanted a "catalog" and a "shopping cart" instead of an "order form". We wanted it to be easier to roll out a Bible reader for a new platform and have its catalog already populated with our full range of Bibles and books. We wanted marketing people to be able to create catalog pages without knowing (much) HTML. And we wanted to consume fewer processor cycles serving pages so our site would be scalable and perform better.
We did an incremental update to the site that gave it a more contemporary look and handy pull-down menus, but retained the old commerce aspects of the site. Then Web-enabled cell phones came along and we needed a Web-based Bible product. Our new Web guy was the perfect person for this task. And when business started booming and we outgrew our Web server, we needed someone to negotiate the world of load balancing, multiple Web servers, database servers, email servers, firewalls, VPNs, and all manner of other issues. Our website redesign project spent a lot of time on the back burner while we put out the fires burning on the front burner.
The "Web-based Bible product" eventually turned into iPocketBible.com, the first Bible program for what was then the "new" iPhone. Other projects came and went, and eventually our fancy Web technology guy came and went, leaving us with lots of ideas, quite a few pieces of mostly implemented infrastructure, but very little to show other than one or two Web pages that demonstrated the color pallet we had agreed on.
Android: The Unlikely Motivation
When the Android OS had a surprisingly good Christmas in 2009 we knew we were going to have to start thinking about Bible software for that platform. Work began in late summer 2010. As the program came together we started thinking about what it was going to take to duct-tape another platform onto the old website and it was not encouraging. In November, I (Craig) made the mistake of saying, "I think if I just had a week during which I could focus on the new website, I could have it online and it would make releasing the Android version of PocketBible a lot easier." Jeff (co-founder and VP Development) and Michelle (Marketing Director) looked at each other then at me and said, "Really? You should do that!"
Having "permission" to focus on the website was very motivating. Eight weeks later this site emerged. And that's why we don't pre-announce our ship dates. Thirty years in the software business and our estimates are still off by a factor of eight. 🙂
- Login applies to the entire site, not just to your download account. Log in at any time and the site will automatically tell you if you already own the particular book you're looking at.
- If a book is part of a series or bundle, the site will point that out to you, allowing you to save money by buying it as part of a larger collection.
- For each platform (iPhone, Windows, etc.) and each book type (Bibles, dictionaries, commentaries, etc.) the site automatically maintains best-sellers and new-releases lists.
- A true shopping cart replaces the old order form. Purchase products for two or more platforms in one order (wasn't possible before).
- Purchase more than one license for downloadable products. (Again, wasn't possible before.)
- Cover images for books
- Faster download account page.
- "Programs" and "Books" separated on download page to make it easier to find what you're looking for.
- Simplified options on the download page. Show only products you haven't yet downloaded or only products updated since you last downloaded them.
- No need to pick a platform before entering the site. Less intimidating.
- Ability to browse the entire catalog regardless of your platform.
- Support for Associates Program referrer codes on every page. More detailed Associates Program reports for better tuning of links for maximum revenue. "Copy Link" feature on most pages for easy creation of links containing your referrer code.
- Easy site navigation and useful information in the footer.
Some Facts About the New Site
- The old Laridian website had approximately 1600 hand-coded ASP and HTML pages. The new site covers an additional platform and has less than 70 hand-coded pages. The rest are automatically generated from a database of product information.
- Product information is stored in a structured way with very little HTML tagging (bold, italics, and a limited number of links). This way, non-HTML-experts can create and maintain all the product pages. (Previously, each product required one hand-coded ASP/HTML page for each supported platform.)
- Adding a new platform (like Android) to our product line used to require the manual creation of hundreds of individual product pages. The new site requires only one new page. The rest are generated automatically from existing data.
- The old site required us to list every single product available for each platform on a separate order form. The new site automatically builds a catalog and has an integrated shopping cart.
- The old site had very few product images. Each image had to be manually scaled to the appropriate size and uploaded to the server. The new site takes one product image and automatically creates it in several sizes to use in different contexts. As a result we've added cover images for every book and a graphical icon for every program.
- The bookstore that is built into the iPhone and Android applications uses same technology as the main website to create its catalog. Only about a dozen small pages are required for the entire site. Individual product pages are created from the same data that drives the main website.
- The method of determining what products a customer owns has been centralized making it faster and easier to use for a variety of purposes. For example, if you are logged in, the site can tell you whether or not you already own a product you are about to purchase.
- The new site automatically builds best-seller, new-releases, and all other product lists without any intervention so that they're always up-to-date.
- The "big footer" was inspired by sites like Zappos and while it may be cliche and trendy we think it's really useful. It's our favorite way to get around the site.
Future Plans
- There are a few small things "missing", such as
a way for users to modify their own contact information and support for the Associates Program.These will be coming soon. The store built into the iPhone and Android apps has a "search" function. Since the on-device stores are built on the same foundation as the main site, it should be trivial to add this functionality to the main site.
- This blog still sports the "old look". We're moving it to a new server and will be either styling it to look like the main site or going with a more attractive generic style.
I've always wanted to have a way for you to view your order history and print a receipt for any order.
- We'd like to make it harder to end up with more than one account by testing your email address against our records before you purchase.
There will undoubtedly be some problems as we shake out the remaining bugs, so we appreciate your patience. We really like the result and hope you do, too.
About a year and a half ago we let our Better Business Bureau (BBB) membership expire. We had been members since 2000, and were some of the earliest members of their "BBBOnline" program that sought to separate the better businesses from the scams that are so much a part of online life. At the time we joined, we paid $310 to join the BBB itself and another $225 for the BBBOnline program.
From the beginning, it was clear that the BBB was just a consumer con-job. From the fact that it has absolutely no power nor willingness to involve itself in resolving disputes, to the minimal requirements it places on its members, to the shoddy paper membership certificate it sends you to "display proudly", the BBB is little more than an organization that shakes down businesses for $350+/year with vague offers of increased credibility while offering those businesses and the consumers whose interests it claims to represent little in return.
Now, ABC News is reporting here and here that the BBB is little more than a pay-to-play scam, where the terrorist organization Hamas received an A-minus rating, while Wolfgang Puck's restaurants get F's. The difference? Hamas (or at least, a blogger claiming to be Hamas) pays their dues. Wolfgang Puck does not.
I went back through my records and found three complaints in the ten years or so we were members. One complaint was from a customer who had purchased from us twice. The second time he claimed to be a new customer and as a result his new purchases ended up in a separate download account from his old purchases. However, when he logged in to download, he logged into the old account rather than following the login instructions in the confirmation email we sent him. This kind of thing happens fairly regularly, of course, and we're always able to handle it through tech support. This customer, however, contacted the BBB before contacting us. Once he contacted us, of course, we resolved his problem instantly like we always do.
The second complaint was from a customer who had purchased a Bible but not the PocketBible program that was required in order to view the Bible. Again, instead of contacting us when he couldn't view his Bible, he contacted BBB and filed a complaint. By the time we received notice of the complaint several days later, he had contacted tech support and the problem was solved within hours — all before we even received his BBB complaint.
Complaint number three was similar to the first. Customer orders a Bible but no reader. We tell him to buy the reader, which he does, but now claims the Bible is not on his download page. We log into the customer's account, and there it is. We write back and tell him "it's the third one from the top" and he files a complaint with the BBB. Again, problems like this happen from time to time, but we're always able to solve them without any help from the BBB.
Unfortunately, when you look at our BBB status report, all it will tell you is that we've had complaints. It doesn't say that they were all from customers who technically didn't have a claim in the first place. It just says they were "resolved". (Since we haven't had any complaints in the last three years, our current report will say "no complaints".)
My one big experience as a consumer using the Better Business Bureau was a complaint against a competitor who was advertising their software as "the only true PDA Bible study software". I felt this claim was demonstrably false, since there were dozens of PDA Bible study programs available at the time. BBB is very particular about advertising claims. You can't say things like "discounts up to 50% off" or even "lowest prices in town" (the latter is OK only if you can exhaustively demonstrate that it's true). So I felt the claim that this company had the "only" Bible software was simply false, and since they were BBB members, the BBB should hold them responsible for their clearly false advertising.
The BBB forwarded my complaint to the company, and the company replied that their software contained Greek and Hebrew lexicons, and therefore was the only true Bible study software for PDAs. I wrote back with a list of six Bible programs that included Greek and Hebrew lexicons for the same mobile platforms as this competitor supported. That was the end of the discussion. The BBB didn't do anything against the company even after an advertising review. The whole issue was simply dropped.
In 2004 we did a customer survey. We selected several hundred people who had purchased within the last week or two and presented them with a list of certifications like "Better Business Bureau", "BizRate", "Verisign", "Verified by Visa", "Good Housekeeping", etc. We asked how important each of these were, and if any of them were instrumental in their decision to purchase from us. Here are the top four, in order from most important to least important:
- Verisign
- Verified by Visa
- TrustE
- BBB Online
Ironically, at the time, neither the Verisign nor Verified by Visa logos appeared on our site yet customers told us the appearance of those logos is what changed their mind about ordering products from us. (The exact question was: "I was uncertain about ordering from Laridian until I saw this certification.") More importantly, these imaginary logos were more important (by a factor of almost 2) than the BBB certification that was actually on the site!
So a year and a half ago it seemed abundantly clear that (1) very few people were actually making use of BBB; (2) those who did make use of it were actually making baseless claims that were solved by tech support without help from BBB; (3) all claims, regardless of how specious, were counted against us regardless of their resolution; and (4) customers weren't relying nearly as much on the BBB certification logo as they were on certifications which they only imagined seeing on our site. We explained all this to our BBB rep and told them we'd be willing to sign up for another year for $30 instead of $365. (We figured it might result in one or two more sales over the course of a year, so $30 seemed more than fair.) They declined our generous offer so we let our membership expire.
We hesitated to mention publicly that we had dropped our BBB membership because we were afraid of what that might imply. But now that the facts about the BBB have finally come to light, I think it's safe to let you know that despite our current "A" rating and being complaint-free for the last three years, we are no longer paying protection money to this particular gang.
Last week we received an inquiry about publishing an English version of the Koran for PocketBible. This isn't the first time we've been approached with the idea.
As you may know, I wrote the first version of QuickVerse back in 1988 and took it to Parsons Technology. Within just a few weeks after starting work there, a lady came into the office carrying a copy of the Koran. Apparently her recently deceased husband (whose name I don't recall) had created one of the most popular English translations of the Koran. She wanted to know if we were interested in publishing it.
We ultimately decided not to do it for a couple of reasons, and those reasons became the basis for our thinking on the subject (and related publishing opportunities) over the last twenty-plus years. First and foremost, we were a Bible software company, not a religious software company. We were Christians interested in Bible study, not scholars interested in comparative religious studies. We simply weren't interested in spending any time on something that wasn't going to do any good for Christians interested in studying the Bible.
Second, we knew that publishing the Koran was like the proverbial camel who gets his nose into the tent. Sure, we could publish the Koran — perhaps under the theory that doing so would help some Christians better witness to their Muslim neighbors — but next thing we knew, I'm sure there'd would be commentaries and other reference material that we would need to publish to support it. Pretty soon we'd be pressured to publish all kinds of Muslim material, none of which we personally had any interest in.
So when this opportunity came up last week my immediate reaction was "no". However, it occurred to me that things were a little different now than they were twenty years ago. With the rise of Islamic terrorism there is more interest these days in understanding Islam so that we can be better equipped to win Muslims to Christ. So I decided to post a message on our Facebook fan page asking our fans there what they thought of the idea.
It was going to take an overwhelming tide of "yes" votes to change my mind. I have absolutely zero interest in doing anything to promote the Koran. You'll notice there's no picture in the upper right corner of this article. That's because our stock photo supplier didn't have any pictures of Muhammad or a burning Koran. I can't imagine wasting any of my time on tagging the Koran for PocketBible.
In the sixteen hours or so that the question was up on Facebook, we received over 60 replies from 46 different people. 14 people were in favor of the idea and 30 against. A couple didn't care one way or the other.
There was some controversy in the comments, with 9 of you essentially calling for a boycott of Laridian if we were to do this. Several people seemed to think we were already in the process of doing it, and three of you "unliked" our Fan page during those sixteen hours (two more of you "liked" us so our net loss was only one). I was a little disappointed that despite three follow-up comments from me there were still people who didn't understand that we were just asking a question, not converting to Islam. On the other hand, at least one negative comment was deleted after I replied and the person had more time to think about their initial knee-jerk reaction.
As I pointed out on Facebook, the Koran is available for Logos in both English and Arabic. I haven't heard of a mass boycott of Logos, so perhaps this isn't as contentious as it might appear from our unscientific poll of Facebook fans. Or perhaps you expect less of Logos. 🙂
I've deleted the post on Facebook so as to limit any further confusion on where we stand on this issue. Suffice to say that the idea of publishing the Koran in PocketBible was always a long shot, that we were just asking for your opinion, and that we have not been mass converted to Islam, despite what a number of you apparently think. 🙂
I think I've mentioned before that the "iPad Version" of PocketBible is going to be what Apple calls a universal app. It's not really iPad-specific. It will run on either an iPhone or an iPad. It decides at run-time which user interface to present and which features to enable. This differs from our Windows Mobile apps, which decide at install time which configuration to install (generally, a "PDA" version or a "smartphone" version).
We've been doing our development work on the iPad because that's where the new features are. Yesterday Jeff installed to his iPhone just to see how we were doing. Everything worked fine, but we ran into a couple places where we forgot to do the "iPad Test" and as a result the iPad user interface was running on the iPhone. The result was the smaller of the two screen shots below.
What's cool is that it works fine. The tiny navigation overlays even pop up in each pane when you tap them in the center. It's tough to hit the links, but then at 8 points, they're tough to hit even with a full screen of text.
This points out a couple interesting facts about this project. First is that there are several features we created for the iPad that will "accidentally" start working on the iPhone, either in the next release or very soon after. For example, we'll make it so you can open two panes (either two views into the same book or two books). And as I mentioned in connection with the video posted last week, some speed improvements that we made while developing for the iPad will affect the iPhone as well.
The other interesting thing is somewhat related. We share a lot of code between the iPhone, Palm OS, Windows, and Windows Mobile. So today when I was working on showing you a list of all your user-created notes, it was trivial to add the ability to search your notes because that's a feature we added in PocketBible for Windows Mobile a couple years ago and it's just been sitting in the shared code, waiting for a user interface on the iPad to expose it. (There won't be any UI for it on the iPhone in the next release, but it could show up any time.)
The code that does note searching displays its results as a list of Bible verses. That is, if you have a note on John 3:16 that says "God loves me" and you do a search for "me" in your notes, you'll see the text of John 3:16 in the results instead of seeing your note. So while I was in that code this morning I changed it to display the text of your note. In that case, the advantage goes the other direction — next time we build PocketBible for Windows or Windows Mobile it will automatically start showing the text of the note instead of the Bible in the search results.
I'm really liking the note-taking process on the iPad. With the new control panel, the entire application is still available while you're writing a note. So just tap the "lock" button so your note editor stops synchronizing with the Bible text as it moves, and you can perform searches, follow cross-references, and copy passages without losing your place in your note. Leave that "lock" function active and you can follow a series of links from a note without having to go back to the noted verse and recalling the note. Again, this is an iPad-only feature in this case, since the iPhone is so much smaller. But it's cool.
I don't want to sound like an Apple zealot or iPad fanboy, but I'm starting to think the iPad is the platform for mobile Bible study. I know, I know — you'd like to make that decision for yourself. We're getting close. It will be worth the wait.


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Marathon Oil Business to Be Sold Off for $2.1 Billion
Jan 17, 2017 // By:admin // No Comment
Marathon Oil, which is a big Norwegian oil exploration and production business made an announcement that it would be selling Norway's North Sea oil business to a Norwegian oil producer for a good $2.1 bln.
Marathon, a Houston based company also stated that it declined its British business sale after not receiving what it actually demand, as an acceptable offer. This sale is indeed Marathon's latest effort to get back the profit it was hoping for.
The sale is inclusive of "Marathon-operated floating production, storage and offloading vessel and various production licenses in the North Sea," Marathon said. In the year 2013, the production of Marathon in Norway was about 80,000 barrels of oil on daily basis.
Det Norske stated – "The transaction would complement its planned production in the IvarAasen and Johan Sverdrup fields in the North Sea and that it would have 202 million barrels of oil equivalent in proven reserves and probable deposits after the transaction."
The deal is expected to be finalized in fourth quarter. SverreSkogen, the Det Norske chairman said that its strategy has always been to make a powerful Norwegian exploration along with a production company. "With this transformational transaction we have achieved our goal well ahead of schedule."
Lee M. Tillman, the Marathon president and chief executive stated that the company has dispossessed assets worth $6.2 billion since the year 2011, when Marathon disintegrated into Marathon Petroleum, which is a refiner and Marathon Oil, an exploration and production company.
"The disciplined allocation of capital to opportunities that can deliver long-term growth at higher returns and improved margins is a strategic imperative" stated Mr. Tillman.
Marathon further stated that it was discussing plans to sell its British firm after taking into consideration all the bids on the assets. Mr. Tillman explained that Marathon was hoping to sell the business only if it received an offer, which matched its current assets, and market valuation.
He added – the company "will continue to operate this business as we always have — with a focus on our company's long-held values and commitment to safe and responsible operations, and in a manner that maximizes shareholder value."
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Free Movie in the Park
Thursday, November 28, 2013 from 7:00 PM to 10:00 PM (PST)
Who's Going
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3 of your friends are going. Share it to get more people on board! Share
Sara Haughty
San Francisco, California
San Francisco, California
Luke Picard
London, United Kingdom
London, United Kingdom
Rick Vespucio
Florence, Italy
Florence, Italy
Event Details
The fun-for-the-whole-family-holiday-smash-hit-all-time-greatest Arnold movie is playing outside. Bring a blanket and a bottle.
Have questions about Free Movie in the Park? Contact the organizer
When & Where
Enzian Theater
1300 South Orlando Avenue
Thursday, November 28, 2013 from 7:00 PM to 10:00 PM (PST)
Add to my calendar
Free Movie in the Park
Things to do in Maitland, FL


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Update: Howard has suffered a setback with his groin and missed practice Tuesday. He will not start Wednesday's game against the Rangers, the Detroit Free Press reports.
Recommendation: Ty Conklin or Jordan Pearce will get the call for the Wings, with the former getting the start for Detroit if he clears re-entry waivers at noon Wednesday. For now, Howard is day-to-day, but the persistent nature of the injury is troubling for the Wings' starting goaltender.


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This page should be merged.
It should be relocated at Drunk giraffe because the two pages refer to the same thing.
Talk about it here or check the revision history for additional comments.
The Drunk Giraffe Dance was a dance which was danced and named by the Eleventh Doctor. The Drunk Giraffe Dance was danced by lifting one's arms straight above one's head and shaking them right and left.
The Eleventh Doctor danced the Drunk Giraffe Dance in Amy Pond's wedding with Rory Williams during the dance part of the wedding. (TV: The Big Bang)
He also danced the Drunk Giraffe Dance during the Siege of Trenzalore in the Christmas town for the children, saying, "You've got to be the drunk giraffe." (TV: The Time of the Doctor)


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Flexible Cyl Hone, Bore Dia.4.5mm, 320Grit
FLEX-HONE TOOL| Zoro #: G0544144| Mfr #: BC45M32
Zoro #: G0544144Mfr. Part #: BC45M32
$19.91 /ea
Orders over $50.00 ship free. DetailsStandard ground shipping
Technical Specifications
|Zoro #: G0544144 Mfr #: BC45M32
|Item: Flexible Cylinder Hone
|Hone Length: 3/4"
|Abrasive Material: Silicon Carbide
|Bore Dia.: 4.5mm
|Overall Length: 6"
|Grit: 320
|Grade: Extra Fine
|Country of Origin (subject to change): United States
Product Description
Flexible Cylinder Hone, Bore Dia. 4.5mm, Abrasive Material Silicon Carbide, 320 Grit, Overall Length 6 In., Hone Length 3/4 In., Extra Fine Grade


text:
|Publication number
|Publication type
|Application number
|Publication date
|Jun 2, 2009
|Filing date
|May 23, 2005
|Priority date
|May 23, 2005
|Fee status
|Also published as
|Publication number
|John Erik Lindholm, Brett W. Coon, Gary M. Tarolli
|Original Assignee
|Nvidia Corporation
|Export Citation
|BiBTeX, EndNote, RefMan
|Patent Citations (5), Referenced by (13), Classifications (17), Legal Events (3)
|External Links: USPTO, USPTO Assignment, Espacenet
1. Field of the Invention
This invention relates generally to executing programs that access a cache memory and more specifically to a system and method for subdividing such programs to efficiently utilize the cache memory.
2. Description of the Related Art
A typical computer system includes a general purpose central processing unit (CPU) that executes application program instructions and generates output data that is to be displayed on a monitor. When performing computer graphics functions, the output data generated by the CPU typically consists of a high level description of a scene to be displayed, and other high level information such as from where the scene is to be viewed, and various details aimed at adding realism to the scene, such as textures to be applied to different elements in the scene.
In order to prepare this relatively complex scene, the output data from the CPU is typically processed by a graphics processing unit (GPU). Modern GPUs commonly include a processing unit, referred to as a shader unit that is generally responsible for defining the final surface properties of objects visible in the displayed scene. For example, the shader unit can define the color, reflectivity, and transluscency of object surfaces. To provide developers with flexibility to create sophisticated (e.g., highly realistic) graphics, shader units are often programmable. In other words, the shader units are capable of executing shader programs that consist of a number of program instructions that specify exactly how the final object surfaces are generated.
One obstacle faced by developers is the general requirement of extremely high bandwidth to memory utilized by the shader program, as there are commonly millions of accesses to memory per second. In order to provide this bandwidth and improve performance when executing the shader program instructions, the GPU often utilizes a relatively small high speed local texture cache 120. As with all cache systems, locality is a major performance issue in texture cache systems. If a desired piece of texture data is not in the texture cache 120, latency penalties are incurred to transfer the texture data from (main) memory.
According to some shader architectures, execution of instructions in a shader program may be relatively constrained in an effort to make efficient use of the texture cache 120. For example, according to some architectures, several samples may be gathered and common instructions executed for all the samples. In this case, texture data fetched from the same texture ID may be used in instructions on several of samples. As an example, because the samples may have come from a tile (e.g., an 8�8 tile of samples), instructions may be executed on one sample, and then adjacent samples, in a very simple order. While a current texture fetch 114 is in process, subsequent instructions may be prohibited from executing, thereby preventing different texture fetches 114 from fighting for the texture cache.
Due to this constraint, this architecture may experience a very ordered pattern of memory fetches to place required texture data in the texture cache 120, resulting in generally efficient use of the texture cache 120 (i.e., with relatively few cache misses). Unfortunately, because each instruction is typically performed monolithically in such a constrained architecture, overall performance of the system may suffer. For example, in some cases, some math instructions may be prohibited from executing while waiting for completion of a texture fetch even though these math instructions may not be dependent on the fetched texture.
Some architectures may remove these constraints and allow instructions of a shader program to be performed on samples in a somewhat random order, as they are presented. As an example, a first sample may be at a later point in the shader program, while a second sample is at an earlier point (e.g., because the samples may be processed in scan line order), which may result in some advantages. For example, while operations on one sample are stalled while waiting on a dependent texture fetch, operations for another sample that are not dependent may be able to proceed. Unfortunately, texture fetches may occur somewhat randomly when executing instructions in this unconstrained manner, leading to an increased number of cache misses. In other words, gains in processing efficiency by reducing stalls in execution may be offset by increased latencies as texture data is continuously flushed from the texture cache 120 and re-fetched as multiple threads of instructions fight for cache space. While increasing the cache size may reduce this fighting, that approach is typically not desirable, as it would consume precious silicon real estate on the GPU.
Accordingly, what is needed is a technique for limited constraint when executing a shader program, preferably that allows efficient cache usage while reducing the performance impact of execution stalls.
Embodiments of the present invention provide technique and apparatus for constraining the execution of program that access a cache.
One embodiment provides a method of executing a shader program subdivided into phases of executable instructions for processing samples, each phase having one or more math operations and one or more texture cache access operations. The method generally includes (a) executing math and texture cache access operations in a current phase of the shader program until a boundary between the current phase and a subsequent phase is reached, (b) after the phase boundary has been reached, continuing execution of math and texture cache access operations in the current phase while preventing the execution of texture cache access operations in the subsequent phase until all texture cache access operations in the current phase have completed, and (c) allowing the execution of texture operations in the subsequent phase after all texture cache access operations in the current phase have completed.
Another embodiment provides a graphics processing unit generally including a texture cache, a shader unit, and execution control logic. The shader unit is capable of executing a shader program subdivided into phases, each phase having one or more math operations and one or more texture cache access operations to fetch texture data from the texture cache to process samples. The execution control logic configured to constrain the execution of texture cache access operations in one or more threads of a shader program running in the shader unit based on which phases of the shader program are executing on the one or more threads.
Another embodiment provides an integrated circuit (IC) device generally including an execution unit for executing a program subdivided into phases, each phase having one or more non-cache related operations and one or more cache access operations and execution control logic. The execution control logic is generally configured to constrain execution of cache access operations of a program running in the execution unit based on one or more active phases of the program.
So that the manner in which the above recited features of the present invention can be understood in detail, a more particular description of the invention, briefly summarized above, may be had by reference to embodiments, some of which are illustrated in the appended drawings. It is to be noted, however, that the appended drawings illustrate only typical embodiments of this invention and are therefore not to be considered limiting of its scope, for the invention may admit to other equally effective embodiments.
Embodiments of the present invention provide methods and apparatus for subdividing a shader program into regions or "phases" of instructions identifiable by phase identifiers (IDs) inserted into the shader program. The phase IDs may be used to constrain execution of the shader program to prohibit texture fetches in later phases from being executed before a texture fetch in a current phase has completed. Other operations (e.g., math operations) within the current phase, however, may be allowed to execute while waiting for the current phase texture fetch to complete.
As a result, embodiments of the present invention may represent a compromise between shader architectures that totally constrain execution to prohibit any instruction from executing while waiting for a texture fetch to complete and architectures that have no constraints on execution at all. In effect, the phase IDs are used to increase locality in the texture cache within an identified phase of execution and serve to reduce fighting for texture space between executing threads.
As used herein, the term thread generally refers to an independent stream of executable instructions. In shader units, multiple threads may be running, for example, with each thread performing operations on a group of one more samples. To facilitate understanding, embodiments of the present invention will be described below with reference to a shader unit integrated within a graphics processing unit (GPU) as a particular, but not limiting, application example. However, those skilled in the art will recognize that the concepts described herein may be used to advantage in a wide variety of other applications where constrained execution of program instructions may lead to efficient utilization of a cache while reducing the performance impact of execution stalls.
The texture blocks 214 may include multiple non-dependent texture fetch operations. The number of texture fetch operations in each block 214 may, at least in part, be chosen to ensure the number of textures fetched by all operations in a block will fit in the texture cache 120 to prevent the operations from fighting for cache space. For example, if the texture cache 120 is sized to hold three textures, three texture fetch operations may be grouped in each texture block 214. This approach may also lead to efficient utilization of the texture cache 120. For example, as a first texture fetch operation is completing another texture fetch operation may begin. As a result, the latency of the second texture fetch operation may be hidden as the second texture fetch operation is performed "in the shadow" of the first texture fetch operation.
Phase IDs generally serve as a mechanism to prevent texture fetch blocks 214 in one phase from executing before texture fetch blocks 214 in a previous phase have completed. This limited constraint on program execution may prevent texture blocks in multiple phases from fighting for cache space. On the other hand, because math operations 212 typically do not access the cache 120, they may be allowed to execute somewhat randomly, without having to wait for previous phase texture blocks 214 to complete.
Execution control logic 230 (acting as a "phase assigner") may regulate program execution by allowing operations in only certain phases 211 to execute based on the phase IDs of active phases. Active phases may be indicated by a set of active phase control signals 232 provided by the shader unit 200 (e.g., one phase control signal 232 may be asserted for each active phase). The execution control logic 230 may then allow operations in certain phases by asserting one or more phase grant signals 234. For example, the shader unit 200 may contain scheduling logic that prevents instructions in a phase from executing if the corresponding phase grant signal 234 is not asserted.
For some embodiments, the execution control logic 230 may determine exactly when and which phases are granted access based on a set of phase assignment rules 236. In other words, the rules 236 determine which phases are allowed to execute for active threads 210, based on the phases currently executing, as indicated by the active phase signals 232. As an example, one rule may be that a previously granted phase is never disallowed if there are still active requests for it (e.g., threads executing in that phase). In other words, once you have started operations in one phase, execution is allowed to proceed without stopping in the middle. Another rule may be designed to encourage forward progress, preferring to progress in order (e.g., transitioning from phases two, three, four, five) and allow older phases to complete.
As will be described in greater detail below, another rule may be to prevent the input of additional samples into the shader program once the operations of the texture block 214 of the second phase have been reached. For some embodiments, this may be accomplished by "locking" the first phase, in order to prevent additional samples from entering at least the texture block 214 of the first phase. Once all shader program operations have been performed on all samples, the first phase may be "unlocked" to allow additional samples to enter the shader unit. To accomplish this unlocking, one of the rules may be that if there is only one request, and there are no more outstanding requests, the one request should be granted. As a result, once the final phase operations have been executed and the samples are output, the only phase request will be for samples to enter the first phase.
For some embodiments, a GPU may include multiple shader units that share a common texture cache. In such embodiments, to prevent threads executing in separate shader units from fighting for cache space, execution control logic 230 may control the execution of multiple threads of shader programs independently running in each shader unit.
At step 304, the source code is compiled and phase IDs are inserted into the executable code. According to some embodiments, a compiler may be configured to group textures into blocks of non-dependant textures, with the exact number possibly dependent on the number of textures that will fit in the texture cache. The compiler may surround each texture block with several math operations, in an effort to ensure the shader is performing work while waiting for textures. These structures (math-texture block-math) may be repeated throughout the executable code.
Phase IDs may then be inserted, as shown in
Those skilled in the art will recognize that the constraint mechanism provided by the phase IDs is generally targeted at improving the efficient use of cache by enforcing some constraints on its access. While described with reference to subdividing a shader program accessing a texture cache, other types of caches, including non-graphics caching systems may also benefit from this same approach. As an example, a large executable program with many threads running may be subdivided in an effort to make more efficient use of an instruction cache (I-cache) by enforcing a degree of locality and preventing different threads from evicting cache lines of instructions for other threads.
The operations begin, at step 402 by executing a set phase instruction. The set phase instruction may set a current phase to 1, for example, asserting one of the active phase signals 232 to notify execution control logic 230 execution in the first phase is requested. In response, the execution control logic 230 may assert a corresponding phase grant signal 234, allowing execution of first phase instructions.
At step 404, execution of both math and texture blocks in the current (first) phase begins. Referring to
At step 406, a determination is made as to whether a phase boundary has been reached. If a phase boundary has not been reached, execution of both math and texture operations continues (step 404). In this case, math blocks (A and C) on both sides of a texture block (B) continue to execute.
Once a phase boundary has been reached (e.g., between the math block C and texture block D), execution continues, at step 408, but with texture blocks below the phase boundary prevented from executing until the texture blocks above the phase boundary have completed. For example, the execution control logic 230 may prevent execution below the phase boundary by refusing to assert a corresponding phase grant signal 234, although the corresponding active phase signal 232 is asserted indicating a sample is attempting to enter the next phase (block D).
For some embodiments, once the second texture block D has been reached (as shown
Once the final phase is reached, as determined at step 412, the final phase instructions may be executed, at step 414, after texture blocks in the previous phase have completed (as shown in
The algorithms and corresponding logic described above for limiting execution of a shader program based on phases is intended as an illustrative, and not limiting, example. Those skilled in the art will recognize that various other schemes may also be implemented to limit execution of a shader program (or other type of program that accesses a cache) based on phases, for example, utilizing other algorithms and corresponding logic.
While the foregoing is directed to embodiments of the present invention, other and further embodiments of the invention may be devised without departing from the basic scope thereof, and the scope thereof is determined by the claims that follow.
|Cited Patent
|Filing date
|Publication date
|Jun 27, 1996
|Jan 26, 1999
|Microsoft Corporation
|Method and system for rendering graphical objects to image chunks
|Jun 26, 1997
|Aug 31, 1999
|S3 Incorporated
|Block- and band-oriented traversal in three-dimensional triangle rendering
|Nov 6, 1998
|Dec 4, 2001
|Microsoft Corporation
|Method for sorting 3D object geometry among image chunks for rendering in a layered graphics rendering system
|May 31, 2000
|Mar 11, 2003
|Nvidia Corporation
|System, method and article of manufacture for pixel shaders for programmable shading
|Nov 22, 2002
|Jan 22, 2004
|Allen Roger L.
|Method and apparatus for loop and branch instructions in a programmable graphics pipeline
|Citing Patent
|Filing date
|Publication date
|Oct 24, 2006
|Jul 6, 2010
|Adobe Systems Incorporated
|System and method for implementing graphics processing unit shader programs using snippets
|Dec 22, 2006
|Oct 4, 2011
|Kabushiki Kaisha Toshiba
|Drawing apparatus and method for processing plural pixels in parallel
|Oct 9, 2009
|Oct 28, 2014
|Microsoft Corporation
|Automatic real-time shader modification for texture fetch instrumentation
|Dec 31, 2007
|Jan 13, 2015
|Intel Corporation
|Mechanism for effectively handling texture sampling
|May 19, 2011
|Apr 5, 2016
|Imagination Technologies Limited
|Multi-phased and multi-threaded program execution based on SIMD ratio
|Oct 9, 2009
|Feb 28, 2017
|Microsoft Technology Licensing, Llc
|Automatic run-time identification of textures
|Dec 22, 2006
|Aug 9, 2007
|Tatsuo Teruyama
|Drawing apparatus and method for processing plural pixels in parallel
|Mar 30, 2007
|Feb 14, 2008
|Intelisum Inc.
|Systems and methods for determining a global or local position of a point of interest within a scene using a three-dimensional model of the scene
|Dec 31, 2007
|Jul 9, 2009
|Eric Sprangle
|Mechanism for effectively handling texture sampling
|Oct 9, 2009
|Apr 14, 2011
|Microsoft Corporation
|Automatic Real-Time Shader Modification for Texture Fetch Instrumentation
|Oct 9, 2009
|Apr 14, 2011
|Microsoft Corporation
|Automatic Run-Time Identification of Textures
|Dec 13, 2011
|Sep 18, 2013
|Method and apparatus for scheduling the issue of instructions in a microprocessor using multiple phases of execution
|Dec 13, 2011
|Jan 20, 2016
|U.S. Classification
|345/506, 345/557, 345/582, 345/501, 345/505, 345/552
|International Classification
|Cooperative Classification
|European Classification
|May 23, 2005
Owner name: NVIDIA CORPORATION, CALIFORNIA
Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:LINDHOLM, JOHN ERIK;COON, BRETT W.;TAROLLI, GARY M.;REEL/FRAME:016597/0823;SIGNING DATES FROM 20050518 TO 20050520
|Oct 1, 2012
|Fee payment
Year of fee payment: 4
|Nov 29, 2016
|Fee payment
Year of fee payment: 8


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Blood Milk Jewels
The Darkness Sheds Like Snakeskin: Coiled Onyx Snake Necklace
Blood Milk Jewels
The Darkness Sheds Like Snakeskin: Coiled Onyx Snake Necklace
Much like Scorpion and Spider, Serpent has a varied cultural history, seeped in mystery and danger. Subterranean like Scorpion, it is linked to the underworld and oracular mysteries, revered as an immortal god in some cultures due to its ability to regenerate its skin. Also akin to Scorpion and Spider, Serpent is seen as a symbol of transformation and of protection in the way it can appear suddenly from the unseen to strike, as well it being symbolic of both death and renewal: its venom also seen as a healing agent.
As a talisman: a juvenile, coiled rattlesnake bears an oracle sphere in its mouth, symbolizing a full moon and representing a vessel where the wearer's burdens, grief, anxiety, uncertainty, fear, and other unpleasant emotions can be stored.
As metaphor, Serpent carries this 'darkness' for the wearer and in theory 'creates' a kind of psychic energy inherent in the growth that generally comes along with experiencing painful, complex or uncomfortable situations and emotions.
As an added layer of meaning: Serpent also speaks to the Shadow Self of Carl Jung's ideas on 'Inner Alchemy'. Its ability to transform, its destructive and creative qualities underline the idea of the Shadow; which is seen as the repressed, unwanted or unaccepted parts of oneself. 'Darkling, I Listen' is a collection of jewels urging the wearer to move towards self-acceptance through the jewels as talismans. The process of individuation or transmutation is the process of becoming 'whole'. For Jung, this didn't mean becoming 'good', but becoming complete in the sense that one accepts all of their unconscious 'faults' as well as their experiences (their pasts) to become whole or complete. In 'Inner Alchemy' each phase of the alchemical process from antiquity was re-assigned new meanings: i.e. the quest for the philosopher's stone is truly a quest to become whole. In the 'Nigredo' process, everything is blackened, putrefied, 'killed' in a sense, to allow for new growth. It is during this phase in 'Inner Alchemy' that we are confronted with the knowledge our darker aspects, a phase in which we must accept our shadow selves. When we accept and acknowledge our more shadowy aspects, the parts of ourselves we have been conditioned to suppress, the parts of ourselves we hide from others as well as ourselves, we are on the path to wholeness. We become more accepting of our flaws, our darknesses. Having struggled with my own shadow self for many years, this talisman represents not only that long tangle with 'darkness', but our ability to become whole.
While this piece appears to be heavy, the underside of its body has been carefully hollowed out for weight balance.
Cast in sterling silver, each snake is hand finished in our signature gloomy gray patina, paired with a sterling bar link chain. Snake is 75mm tall and 70mm wide at its widest.
Onyx is best known for being a natural stone that acts as a kind of 'psychic armor' against the negativity of others. It is also used to sooth grief and heartbreak. It is a wonderful grounding stone and a stone of self mastery, enabling its wearers to have mental and spiritual focus.
***IMPORTANT***: This jewel is handmade to order, just for you, with care and focus. Please allow up 4 weeks for creation before shipping.
Please visit the POLICY PAGE to make an educated and informed purchase HERE.
Any questions: Please email: email@example.com


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Incendio is one more cleantastic theme that comes from our labs. Agencies and freelancers will find it the most useful. But it can be adapted for almost any type of business.
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7091 Southwood Drive, Jenison 49428
See more homes for sale in Jenison, MI
This property has been Sold!
08/16/2016 at $174,900
Outstanding 3 bed/2 bath ranch! Updates throughout including: remodeled kitchen with new flooring, cabinets, granite counters & backsplash plus new stainless steel appliances. Its gorgeous and spacious! Nice 4 season room off dining area that leads to a deck, fire pit area and stunning park-like backyard. Bedrms have original hardwood flooring. Lower level has a finished family, game/flex area and beautiful new bath with huge jet tub. Bonuses include: Newer vinyl windows, attic fan, and newer appliances. Large storage barn. This is an excellent location near schools, shopping, churches, restaurants. Minutes to the mall etc.
Property Information
- Status
- Sold
- Address
- 7091 Southwood Drive
- City
- Jenison
- Zip
- 49428
- County
- Ottawa
- Township
- Georgetown Twp
- Zoning
- Total Finished SqFt
- 2,082
- Above Grade SqFt
- 1,096
- Garage
- 2.0
- Garage Desc.
- 2, Attached
- Water
- Public
- Sewer
- Public
- Year Built
- 1968
- Taxes
- $1,721
Rooms and Land
- MasterBedroom
- 1st Floor
- Bedroom2
- 1st Floor
- Bedroom3
- 1st Floor
- Dining
- 1st Floor
- Family
- Lower Floor
- Kitchen
- 1st Floor
- Laundry
- 1st Floor
- Living
- 1st Floor
- Rec
- Lower Floor
- Basement
- Full Basement
- Cooling
- Central
- Heating
- Forced Air, Natural Gas
- Acreage
- 0.31
- Lot Dimensions
- 91 x 150
- Appliances
- Dishwasher, Dryer, Garbage Disposal, Microwave, Oven, Range, Refrigerator, Washer
- Features
- Attic Fan, Ceiling Fans, Laminate Floor, Whirlpool Tub
- Exterior Materials
- Aluminum, Brick
- Exterior Features
- 3 Season Room, Deck(s), Porch(es)
Listing Video for 7091 Southwood Drive, Jenison MI 49428
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Office Address 4249 Parkway Place
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Our Michigan real estate agents can answer all of your questions about 7091 Southwood Drive, Jenison MI 49428. Real Estate One, Max Broock Realtors, and J&J Realtors are part of the Real Estate One Family of Companies and dominate the Jenison, Michigan real estate market. To sell or buy a home in Jenison, Michigan, contact our real estate agents as we know the Jenison, Michigan real estate market better than anyone with over 100 years of experience in Jenison, Michigan real estate for sale.
The data relating to real estate for sale on this web site appears in part from the IDX programs of our Multiple Listing Services. Real Estate listings held by brokerage firms other than Real Estate One includes the name and address of the listing broker where available.
IDX information is provided exclusively for consumers personal, non-commercial use and may not be used for any purpose other than to identify prospective properties consumers may be interested in purchasing.
All information deemed materially reliable but not guaranteed. Interested parties are encouraged to verify all information. Copyright© 2017 MichRIC LLC, All rights reserved.


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Jade redefines celebration with absolute splendour. Reigned by contemporary design, its intimate designed spaces embrace a sombre play of elegance and minimalism. With a capacity to host 1000 guests in its abundant space of 10,000 sq.ft. Jade's pillar-less multi-function area with a ceiling height of 18 feet is a captivating sight for every guest. Adjacent to its ballroom is a pre-function area that is spread across 3,500 sq.ft. that becomes your host to cocktails and breakouts.
The ballrooms unique ability to convert into two soundproof sections by a state-of-the-art Dorma Air wall makes it an ideal choice for smaller events, workshops, and lectures. Its advanced multimedia and communications technology along with other distinctive features enrich the celebratory experience every time. With a versatility to host, both, corporate events and social galas, Jade presents a fine blend of contemporary and Indian sensibilities to enamour every heart.
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