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The Legend of Zelda: Invasion of Darkness is a brand new game created by Paperluigi ttyd.
Long ago, a sword was forged from the flames of the goddesses. This came to be known as the Master Sword, and it was used to cleanse the world of evil countless times. One day, a great evil known as Ganondorf tried to rule the world, and so a great hero by the name of Link drew the Master Sword from its pedestal in order to stop him. He collected the Triforce and wished for the sword that Ganondorf held to be broken into three pieces, each one to be held by on of the three dragons who guarded the land. Unfortunately, the wish left a vulnerable point within the Master Sword, at the tip, and knowing this. Ganondorf grabbed another sword and destroy the Master Sword into three pieces, who where scattered across the land. Ganondorf soon tried to take the Triforce for his own use, but this too was scattered across the land. Having lost the Dark Sword and the Triforce, Ganondorf picked up his extra sword and prepared to destroy Link and the chosen wielder of the Triforce of Wisdom, Zelda, but an unknown evil appeared in his way. The evil claimed that he was here to prepare the world for an invasion that would destroy all life in the world. He snapped his fingers, and just like the swords and the Triforce before them, Link, Zelda, and Ganondorf were each sent to a different section of the world.
The Savior of the Master SwordEdit
Faron's Realm: The HandleEdit
Link wakes up in a village within the Faron Province by the name of Haliron. Link finds a girl waiting for him to wake up. When he finally does, she says that there was a legend passed down in the village that one day a child would fall from the sky. She says that this child would say he needed to find a piece of a great blade, a piece of an evil blade, and a golden triangle. Link tells the girl, who's name is Tulia, that he does need what she mentioned. Tulia says that she doesn't know where any of those things are but that she may tell him something he needs to know if Link can help the village. She says that a few days ago, a few villagers went missing in the caves while mining for iron. She says that iron is what the ironsmith uses to make swords. She says that there is only one sword left, and it is in possession of the elder. She tells Link that the elder's house is on the far side of town. Link heads here and the elder tells him that a few villagers got trapped in the caves when they collapsed. He says he will only give Link the final sword if he promises to rescue the villagers. Link retrieves the Forest Sword from the back room and prepares for his journey
Once outside the elder's house, Link's sword spirit named Syl wakens within the Forest Sword. Syl says that once the Master Sword was destroyed, she was transported to the sword that would soon become Link's next sword. Link heads through town and eventually discovers the entrance to the caves near the side of a mountain in the eastern part of town. Link heads through a crawlspace and enters the Mining Caves. Inside the caves, Link uses mining carts to get over large gaps in the rock. He also finds many earth and forest based enemies such as Bokoblins, Keese, Deku Babas and Green Chuchus. Link makes it to a dead end and finds one man standing by it. He talks to the man, who says his name is Ricaro, and finds out that he is one of the villagers who got trapped in the mine. He says that rest are in the area ahead, but that the rest are ahead. He says that the ahead portion contains unstable rock and the entrance to it collapsed. He says that he knows another way to get to the other section, but the path is guarded by monsters. He says that Link will also need to make use of the Bomb Flowers that grow in the caves. Link heads all the way around the caves and reaches the other side of the collapsed wall, where he finds the other four villagers. They thank him, and one villager even rewards him with a Bomb Bag that he can use to pick up bombs and store them, in order to get through the caves and collect enough iron. Link makes it to a large center section of the mine where he finds a huge rock made out of iron. He takes a bunch of it back to the villagers who thank him. Link asks if they saw part of a sword crash into the ground in the area. One man says that they heard a large crash past the end of the caves on Faron Mountain. Link heads off and sets out to find a piece of the Master Sword.
On Faron Mountain, Link heads around for a while and eventually finds a few people who needs to make it across a crevasse in the mountain. Link agrees to help them. He needs to go around the mountain looking for paths to get across the crevasse. Once he has found a path, he should go back to the people and talk to them again. They will follow him where ever he goes. He should have cleared all the enemies on his first way finding the path, but he should make sure none of the enemies touch the people he is escorting. Once he helps them, one of the men gives Link a key to the town of Skyview so he can continue on with his quest.
Link enters Skyview and finds that the the village is peaceful. He finds the elder in one house who says that come nighttime, the town won't be so peaceful. Link should sleep and then exit the house he is in. He finds Bokoblins running around chasing any villagers who leave their houses. Link should go through the town and then defeat every single Bokoblin. He should then go back to the Elder, who thanks him for getting rid of their infestation. He says that in the morning, he will give Link a reward. After sleeping, Link should go back to the Elder again who will reward him with the Beetle. Link should use the Beetle to explore all of Skyview including the roofs of the buildings. On one rooftop, Link finds the Elder's Note, which he can show to the guard at the entrance to the Forest Temple, allowing him to enter the Temple. Link should stock up on item's at the town's shop before entering the Temple.
Inside the Forest Temple, Link finds a long hallway with a barred door at the other end. There are a few Deku Babas hanging from the ceiling and some plants on the ground. Not much else can be seen. Link should walk forward and destroy the Deku Babas. One was blocking a switch that Link can hit with his Beetle. This switch opens the door into the next room. This room is a small room with a small statue in the middle. The statue has an eye that follows Link around. Link should run around the statue as quickly as possible, which will eventually make it start to sink into the ground. Once it is in the ground, the door to the next room opens up. This room is divided into two sections, the main part, which spans the first and second floors, and the tower in the middle, which goes up to the third floor and down to the basement as well. There are five doors in this room: the one that Link entered, the one to the tower, and one on each other side of the room. The only ones that are open are the one that Link used to enter the room and the one to the tower. Link should enter the tower door and then climb down the stairs to get to the basement floor. He should exit the door in the bottom of the tower that takes him to a room with four torches and three rooms to either side. Each room on the side activates one of the torches, and when all three are activated, a key will appear. In the room on the left, there is a ladder on the back of the room and a switch at the top, which cannot be reaches with the beetle because of a wall and the turn to get around the wall is too sharp. However, once Link climbs up the ladder, he should hit the switch with his sword, which lights a torch, but it also fills the room with water so Link cannot get out the same way he came in. Instead, Link should rise to the top of the water and enter a short corridor with a bunch of Deku Babas and even a Quadro Baba. Once they are all defeated, a switch the lowers the water level appears. On the room on the left, Link finds a bunch a Green Bokoblin leader and two Green Bokoblin archers. He has to defeat all the Bokoblins and then hit the switch that appears to light the second torch. In the front room, which is the most complex, Link finds a floor switch that he must push a block onto in order to keep the torch lit. However, the switch is located on a ledge and the block is not. To get the switch on the ledge, Link has to move the block from its original spot and reveal a second floor switch that creates a raising and lowering platform. Link has to push the block onto this platform and wait for it to raise on to the high ledge. While in the higher level, Link has to pull the block from the moving platform all the way to the switch. Doing this lgiths the torch, but also makes Green Bokoblins swarm the room with the torches. He has to defeat all 15 Green Bokoblins before he can exit this room.
Link should go back up the tower and exit in the door that goes to the first room. He should go to the door on the right and use the key to enter this room. Inside this room, Link finds a room that goes to the left, which is forwards towards the back of the temple. The room is has a ledge at the beginning and the end and water in the middle. There is a broken bridge that goes across the water, Link needs to fly the beetle into both openings on either side and lower the water level so Link can go into the gap and hit a third switch which fixed the bridge. He then has to hit each switch that he used to lower the water level again. Link can now go across the bridge and enter the door on the other side. The next room slowly curves to the left towards the center of the temple. It has some Deku Babas in it, but the main feature is a Staldra located near the exit, blocking the door. Once he defeats the Staldra, the door opens. Once on the other side, the door closes behind Link, who to drop down from a high ledge, which makes two Stalfos form from their remains which were on the ground. Once he has defeated the Stalfos, he is rewarded with the Slingshot, which he can use to knock down a vine that leads to the door on the right in the room with the tower. Link has to go back through the other door in this room which leads to the door behind the tower in the main room. Link should go to the right and use the slingshot to cut down a vine that allows him to get to the door across a gap. On the other side of this door, Link finds a room that turns to the right and to the left, towards the back and front, respectively. He goes to the left and hits a switch, opening the door at the right. He goes to the right and defeats the enemies in the way, but when he gets halfway, a giant boulder starts rolling towards him. He needs to get to the end of the room before the boulder crushes him. On the other side of this room, Link finds a small are and then a staircase that goes to the second floor. On the second floor part of the room, Link finds three painting of a figure. If he blows up the wall below the one that doesn't match the other two, he will create a path in the next room. If he blows up the wrong one, 2 Green Bokoblins will appear. One in the next room, Link heads down a path the circles around the room with the tower. There are some holes on the wall that allow him to fly the beetle into the room with the tower. He gets to a barred door. He should fly the beetle out a hole and onto the other side of the door and hit a switch on the back of the door which makes the bars disappear. He can now enter the door. He eventually comes to another door, however the switch is too far away for the beetle to hit. Link has to use his slingshot to hit a switch and makes the bars go away. He eventually makes it to the other side of the temple and finds a door that goes to the main room. He enters this and finds a small bridge that goes to a door in second floor section of the tower. He enters on a flat platform. If he goes in the direction that would be going down the staircase, he finds a block that originally made it so he cannot climb it, but by pulling it, he makes it so he can climb up the stairs and then jump over the block. If he goes up to the third floor, he eventually finds a door pointing towards the back of the temple. He exits this door and finds a locked door. He should go all the way around this room, which is just like the room below him on the second, except in this room he has to go counterclockwise instead of clockwise. He finds one door that he needs the Beetle to a hit a switch and two doors that he needs a slingshot for. There is also a wall he can blow up with a bomb, creating a shortcut. In the middle of the left side, there is a bridge extending to the tower with a small rod sticking out of it. He should push the rod all the way into the tower, which makes the tower spin around 180 degrees. Link remains standing on a small ledge on the third floor section of the tower. (Note: On the second and third floor, there are two doors to the tower, however, only one can be accessed every time Link turns the tower around.) Link should enter the tower and drop down to the basement. He should enter the door, which is now facing towards the back of the temple. He should enter this door, which closes behind him. He finds a chest on a high ledge that he cannot reach. There are also two doors on either side. Link should go to the left, defeat all the Deku Babas in this room, and then climb the vine wall at the back of the room, based on where the door to exit the room is. At the top of this door, Link finds a bag of cement powder. Link should then go to the right and defeat all the Deku Babas. He should climb to the top of the vine wall and either use a bottle to get Water, or talk to the Skyviewian standing at the top and borrow a bottle from him. He should go back to the main room and use the cement first and then the water, to create a Cement Block that Link can used to get to the chest containing a key. Link should now return the bottle if he borrowed it. He should go up the third floor and use the key to enter the final room before the boss room.
In this room, Link finds a chest at the very beginning. The chest has a Cube Matrix in it. This is a special key that opens the door to the boss room. Link also finds a series of ropes in this room. He should go across the first one and then stop. There are two ropes to choose from. There is also a third that must be hit with the slingshot. Eventually, Link gets to the back ledge. The path he takes does not matter, but the items vary based on which ways he chooses to go. He should save before using the Cube Matrix to unlock the door to the boss room. Inside the boss room, Link finds the villain from before. He reveals that his name is Porphyrius. He warns Link about the waters that he is treading him and that if he continues to try and stop him, he will be forced to murder him. He leaves the room, but not before summoning a beast to attack Link. Once Porphyrius leaves, the battle with the Grotesque Cyborg Cerebrus: Akriach begins. Once Akriach is defeated, he explodes and Link is rewarded with a heart container, increasing his maximum health to 4. Link heads into the next room and finds courtyard area where the handle of the Master Sword is lying on the ground. Link walks up to it a picks it up. He then leaves to go back to Haliron. Once Link finishes talking to Syl, the screen cuts to Link arriving back in Haliron. He finds it to be under attack by Bokoblins and Porphyrius. Link stops and soon he gets noticed by Porphyrius. He congratulates him for defeating Akriach, but then he says that he is going to kill him if he continues to follow him. He says that since Zelda clearly isn't here, he should be going. He flies out of town and his Bokoblin army follows. Link chases after him and once he leaves Haliron he enters Hyrule Field.
Once Link enters Hyrule Field, he finds it being swarmed by Bokoblins and a new enemy called Diablos. He should follow Porphyrius all the way to the southwest corner of Hyrule Field at which point Porphyrius stop and searches around, before entering Lanayru Cliffs. Link should enter the Lanayru Cliffs as well.
Lanayru's Realm: The Base of the BladeEdit
Once Link enters Lanayru Cliffs, he sees Porphyrius exit the area an go into the Lanayru Dunes. He walks along the side and soon he gets called by a family on the other side of the cliff. A man tells him to head over to where the family is. Link eventually gets to the other side of the cliffs in order to talk to the family. They tell him that they come from Atlatolis and that they need to get back before the sandstorm makes it impossible for them to do so. Link agrees to take them through the dunes and make it to Atlatolis. He leads them around the cliffs and eventually makes it to the Lanayru Dunes in the same fashion that Porphyrius did. In order to make it through the dunes, Link has to simply make it to the other side. However, halfway to Atlatolis, the family gets seperated and Link has to search the desert to find all 6 members of the family. Once he has done this, he can proceed onto the entrance to Atlatolis. Unfortunately, the doors have been closed because of the storm, so Link will have to take the family through a short series of caves in order to enter Atlatolis.
Once he inside Atlatolis, Link finds many citizens running around. There is a large sun dial in the middle of town that is blocked out due to the sandstorm. Link goes to speak with the town's elder and discovers that Porphyrius blocked out the sun a short time ago. He says recently, Porphyrius came back through the town searching for a girl. He says that a mysterious girl landed in the town a few days ago. The elder says that she likely went to the Sandstorm Temple, but the path to the temple is closed as long as the sun is blocked. Link heads around town and eventually finds a Timeshift Cart that he can push to the middle of the sundial. This turns the whole town to as it was thousands of years ago. Once this happens, Link can climb to the top of the town and turn the giant fan towards the sun, blowing away all the sand in the way. Once this happens, light hits the sundial and opens the path to the Sandstorm Temple. The temple is located in the north section of town behind all the houses and just past a row of trees at the edge of the Timeshift Stone's border. He enters the Sandstorm Temple.
Although the Sandstorm Temple has only 2 floors and a basement, the floors are much larger than those of the Forest Temple. The first room has a door on either side of it and a door in the front as well. The only one that is open is the one is the front. The one on the right is barred and the one on the left is blocked by a bunch of sand. Link enters the front room and finds a series of rail cars that go to a bunch of doors. Three doors are located on each side and one door is located at the back of the room. There is a chest at the front of the room that contains the Brown Key. Lastly, there is a shaft that goes through this room that Link cannot enter. Link uses this key to shift the tracks so he can get to the brown door. He gets onto the rail car and rides it to the platform near this door. He gets out and opens this door. He enters a room that turns to the right. There are a bunch of platforms on the wall that Link can knock down with a bomb. He then has to run across them to get to the other door. Link has to drop down to a lower ledge to get the Blue Key, which shifts the rails so that Link can ride to the blue door in the original room. He gets to the blue door, which is the second door on the left side and opens this door. On the other side, he finds a room that goes straight towards the side of the temple. He walks through this room and finds a large barrier that separates the room into two half. The barrier ends near the back of the room. Link has to activate the Timeshift Cart and follows besides it while defeating enemies that block his path. He cannot simply go around the barrier for two reasons: one, he would run out of stamina, and two, the door at the other end needs a Timeshift Stone near it to go through since it is covered in wire. Once he gets to the other side, he collects the Yellow key and return to the previous room. He rides the car back and then uses the Yellow Key to shift the track so he can get to the Yellow door, which is the second on the right side. He goes to this door and opens it. He finds a long room that goes straight to the side of the temple. There are many Migas that are spinning throughout the room. Link has to get to the end of the room and avoid all the Migas. At the other end of the room, Link finds a chest with the Green Key in it. Link goes back to the cart and uses the green key to get to the Green Door, which is the third on the right side. Link enters this room which immediately turns to the left. Link finds some Electro Spumes in this room as well as a Timeshift Orb. Link has to continue moving the Timeshift Orb around so that he can defeat all the enemies in the room and be rewarded with the Orange Key. Link goes back to the cart and uses the Orange Key to get to the Orange door, the third one on the left side. This room immediately turns to the right and goes straight from there. Link has to get the Timeshift Orb at the beginning of the room and take it through a maze of electric traps and wire traps to the other side, where the Timeshift Orb allows him to get to a chest with the Purple Key. He should go back to the rail again and use the Purple Key to get to the Purple Door, which is the first one on the left side. Link enters this room which immediately goes to the left. Link has to hit the Timeshift Stone, which powers up the entire room, allowing him to enter the door at the other end. Once he hits the stone, some Technoblins appear in the room. He should defeat all of them and then enter the next room.
In this room, Link has to drop down to a lower ledge in order to make two Miragos form out of the sand that is in the room. Once he defeats both Miragos, he is rewarded with the Gust Bellows. He should use the Gust Bellows and exit this room, but he will immediately be trapped by the heap of sand. He should blow it away with the gust bellow to find the seventh and final key, the Red Key. He should use this key to enter the Red Door, which is at the far back of the room with all the doors. He enters this room, which has a staircase down to the basement, which is not that large. The first room has a bunch of Technoblins in it. Link has to defeat all the Technoblins to make the door to the next room unlock. The next room has a shaft at the end of it that is locked with a key. Link has to push the blocks in the room in order to create a staircase for a boulder to roll down and hit a switch, opening the path to a key. Link uses the key and enters the shaft, This take Link to a part of the room with all the tracks right below the front ledge. The is a switch that Link hits that makes the metal bars go away so Link can climb on a vine back to the normal part of the platform. The switch also connects the aforementioned shaft with the one that Link cannot enter. Link steps into the shaft again and gets taken up the the second floor.
The second floor is smaller than the first floor but larger than the basement. There are two doors on either side and 1 door in the front. None of the side doors are locked as Link can complete them in any order. Each one has a piece of a rail track needed to finished the track to the fifth and final door. Inside the first door on the right, Link finds a room filled with sand. Somewhere in the room is a switch needed to lowers bars Link needs to get to the chest with the rail track. There are also spikes and Arachas in the room. Link should use the Gust Bellows to reveal a path and find the switch. The second room on the right has a bunch of scattered platforms but it otherwise filled with sand. Link needs to get to a platform with a mound of sand on it and blow it away with the Gust Bellows, revealing a Timeshift Stone. He should hit this, which makes the whole room activate. Link should hop across to a platform with a wheel that can be spun with the Gust Bellows. He should spin it all the way to the far side of the room. There are three switches on the back ledge. Link should push together so that they can all be struck at once with a spin attack, opening the way to a chest with the second rail track. The first room on the left has a large area of sand with some platforms on the walls. Link has to knocks them down with bombs. Link should run across and activate the the Timeshift Stone on the other side. Then, Link can defeat all the Technoblins, which opens the path to the third track. In the second room on the left, Link finds a Timeshift Stone hanging from the ceiling. He has to activate it with his beetle, which fills the room with water. Link has to swim to the other side and hit a switch, draining the water in the room. He has crawl through a crawlspace to get to a side section of the room. Here there is a chest with the fourth rail track and a switch that re-raises the water level. Link goes back to the main room of the second floor and places down the four tracks and activates the Timeshift Stone on the cart. He follows the cart all the way to the end of the room and then opens the last door before the boss room. In this room, Link finds a bunch of sand and no clear way through it. There are no Timeshift Stones either. Located on the map, there is a lighter colored path that Link will not sink in. He has to navigate the path and get to the chest with the Sand Sculpture, a special key used to open the big door at the end of this room. He then has to make it to the end of the room where he should save before putting the Sand Sculpture into the door.
Once inside the boss room, Link finds Porphyrius and Zelda standing across the room from each other. They both turn to look at Link. Zelda warns Links that Porphyrius is going to kill him. Porphyrius then says that he decided he was being rather harsh and that he wasn't going to kill Link himself, rather let a creature of the sands do it. He leaves the room to go collect a piece of the Master Sword. Zelda follows him to try and stop him. Once they are both gone, the battle with the Bio-Genetic Guardian Entity: Pharius begins. Once Link has defeated Pharius, he is rewarded with a heart container increasing his max health to five. He runs into the next room and finds Zelda. She tells him that Porphyrius got away, but that she found another piece of the Master Sword. Link retrieves this and then goes back to talk to Zelda. She says that Link should take her to Hyrule Castle Town before he goes to find the final piece of the Master Sword. Once this ends, the screen skips to Link exiting the Sandstorm Temple. He heads back to Hyrule Field and goes to the Castle Moat. Zelda calls for the guard to let the door down and he does so. Zelda explains that Porphyrius left the castle to collect the Dark Sword, and since Ganondorf was gone, too, the rest of his forced left the castle. Link enters Hyrule Castle Town and Zelda agrees to wait for him where they will be able to recreate the Master Sword, at the Temple of Time. She heads here and lets Link continue on his quest. He exits Hyrule Castle Town and immediately finds Porphyrius waiting for him. Porphyrius reminds Link about the events at the castle earlier in the game. He says that if Link was in Faron, and Zelda was in Lanayru, then Ganondorf must be in Eldin, the province to the north. He warns Link about what Ganondorf will do to him if he encounters him and then suddenly disappears. Link thinks nothing of this and heads around Hyrule Castle and enters the village of Osiran, in the Eldin Province.
Eldin's Realm: The Tip of the BladeEdit
Once in Osiran, Link finds a bunch of houses and a closed gate at the far end of town. None of the houses seem to have power. The power lines appeared to have crashes. Link should speak to the Mayor and discover that Porphyrius came a few days ago and destroyed the power grid, closing the way to Eldin Volcano. Link has to collect 30 electric stones and use them to repair the power grid. The stones can be found around town, usually by defeating Bokoblins or Magma Spumes. Once the grid is repaired, Link can open the door to Eldin Volcano.
Once on Eldin Volcano, Link finds a bunch of Magma Spumes and Pyrups. There is a maze like series of pathways that Link must go through in order to make it to the top of a tower and find a Mogma. The Mogma says that he wants to get into the Fire Temple to look for treasure, but the temple is suspended at the top of the volcano in mid air, only held up by chains. He says that there are pieces of a magic bridge located around the volcano, and that assembling the bridge will create a path to the Fire Temple. He says that in all, there are probably 6 pieces of the bridge. He says that one is located at the top of a platform that Link cannot reach. He notices that Link has a beetle, so he upgrades it for him, turning it into the Hook Beetle. Link can use the Hook Beetle to get the first piece of the bridge. The second is located in the west near the edge of the main lava river. Link needs to use the Gust Bellows to cool the magma pool blocking the path. The third is located near the entrance on a ledge that Link could not reach without using a bomb to blow up a rock with the Hook Beetle. The fourth is located at the base of the tower and Link needs to roll into it to dislodge it. The fifth is located at the Bokoblin camp and Link needs to defeat all the Bokoblins to retrieve it. The sixth and final one is past the Bokoblins camp and up a long spire to a spring. Link needs to get a bottle of water to put out the fire and get the final piece of the key. He should return to the Mogma, who will assembly the magic bridge for him and then disappear. Link should go across the bridge and enter the Fire Temple.
Once inside the Fire Temple, Link finds a bunch of lava pools. There is a lone door at the other side of this room. He needs to spear a Water Plant with his sword and then throw it over the lava, creating a platform. He should take this platform to the other side of the room and enter this door. This takes him to a room with a center platform and bridges going out of the platform. There are two doors on either side and two in the front. The first door on the left is open. The other door on the left needs a key. The other doors are barred shut. Link should enter this door. He finds a room with many Magma Spumes and a statue at the other end. He should fly the Beetle and pick up a bomb and drop it on the mouth of the statue, destroying the rock inside. The mouth can suck in all the lava that is in the room, allowing Link grab the key. He should go into the room that needed the key. He finds a long room with a staircase at the other end. There are some Fire Keese flying in the room. Link should walk along the long rope all the way to the other end of the room. Once he gets there, a single Green Bokoblin appears at the other end and cuts the rope so that Link cannot get back. He goes down the stairs in this room and makes it to the first sub level. Here, Link finds a circular room with a door at the front. Link needs to push a block onto a switch so that the door will open. He should enter the door and finds a long room with several platforms that Link can easily jump to. Link needs to make it to the left side of the room where there is a switch. Hitting this switch opens the door, but it also makes the platforms begin to lower and raise. He should carefully hop from platform to platform to get to the door. Past this room, there is a winding corridor that has some Green Bokoblins and Fire Keese in it. He gets to the end of the room and finds a door and enter it. Link finds a circular room with a button high on the wall. The door closes behind him and two Lizalfos appear as the mini boss. Once Link has defeated the Lizalfos, he is rewarded with the Ball and Chain, a complex item to control. Link is always grabbing the chain. To aim, Link needs to point the Wii Remote and then hold Z to lock the target. He should then flick his hand forward to throw the ball. He can also spin the ball around like a weapon by holding Z and twirling the Wii Remote above his head. He should use this to hit the switch on the wall which creates a spiral staircase in the room leading to another room. Link enters this room and finds that the door is shut. He finds a hole showing a room next to this one and a switch on the ground. The switch on the ground opens the door in this room, and then switch on the ground opens the door to the next room. Link exits this room and finds himself in the main room, having just exited the second door on the right. He enters the first door on the right and goes up the staircase to the second floor.
On the second floor, Link finds a long corridor that leads to a central room. There is one door on each side. The only door that is open is the door on the left. Link enters this door and finds a room with some rocks blocking the path. He has to use a bomb to blow up the rocks and then grab a water plant on his sword to make a path through the lava river. On the other side of this room, Link finds several rows of 4 rocks each. 1 rock in each row is golden, and can be destroyed with the Ball and Chain. The other three are just Rockals, which is an enemy that cannot move or be destroyed. Link can only stun it with a Bomb or the Ball and Chain. Once Link gets past all the rows of rocks, he finds a door and enters it. On the other side of this door, Link finds a room with some platforms that he can jump across to get to the other side. There are also Magma Spumes and Fire Keese in the room. Link enters another door and finds a staircase down to the first floor. He exits and finds a room with a switch and a hole to the room next to it that allows Link to hit a switch in that room. He exits this room and finds that he is the main room, having just exited the left front door. He goes into this room and then goes in the door in this room which goes to a staircase leading to the second floor. He finds a long room with Magma Spumes and a large ball. Link has to get onto the ball and roll down a series of passages that pass obstacles such as fire shooters, hills, walls that Link has to get off of the ball and hit a switch on the other side of the ball with the beetle to activate, magma vortexes that will bring him underneath the magma. Once he gets to the other end of the room he finds a room with a switch. There is also a large platform surrounded by magma. Link hops onto the platform and bars rise up, preventing Link from leaving the platform. He has to defeat all the Fire Keese while avoiding the steam shooters on the ground. Once all the Keese are defeated, Link can hop across and use the ball and chain to hit a switch in an adjacent room, opening the door to it. Link exits this room and finds himself in the room on the second floor with three doors in it, having just exited the door on the right. He enters the door on the left and takes a staircase down to the first floor. He finds a small room with some Fire Keese in it. Once he defeated all the Fire Keese, a door going to a staircase to the first sub level unlocks. Link finds another room Like this and once he defeats all the Fire Keese, the door unlocks, revealing a path to the second sub level.
On the second sub level, Link finds a room with a large door. At the front of the room, Link finds a pathway on either side. The one on the left drops down to the point where Link would not be able to get back up and the one on the right goes up to the point where Link can not climb up. Link should drop down on the left and find a chest with the Dragon Scorcher, a special key used to open the big door. He also finds a large ball that he has to roll all the way around the room across. The obstacles are the same as before: fire shooters, hills, doors with switches on the opposite side, and magma vortexes. Eventually Link makes it to the end goes up small hill before arriving at the right pathway. He drops down and return to the main part of the room. He should save before putting the Dragon Scorcher in the door.
Once inside, Link finds not Porphyrius, but Ganondorf, who tells Link a little bit of a story. He says that long ago, an evil king tried to steal the Sacred Triforce for himself and use it to conquer the world. He was stopped by a great hero with an even more powerful sword, the Master Sword. The evil was sealed within the sword and sealed away within the Temple of Time, only to be opened when needed, by playing the Song of Time on the Ocarina of Time in front of the Door of Time when one had collected the three spiritual stones. The entrance to an all powerful realm known as the Sacred Realm was also located behind the Door of Time, however, not known by the hero who opened the door, a reincarnation of the hatred of the original king of evil crossed into the Sacred Realm and took the Triforce for himself, but he too was defeated. Ganondorf tells Link that he is another reincarnation of the original king of evil, and Link is direct descendant of the original hero. He finally turns around and holds up his hand, revealing the mark of the Triforce of Power. He says that he was saving one final creature for Link in case he was defeated. He leaves the room and a giant warrior enters the room. Soon, the battle with Magma Gladiator: Pyrixon begins. Once Link has defeated Pyrixon, he is rewarded with a Heart Container increasing his maximum health to six. He walks into the next room and finds Ganondorf and Porphyrius. Porphyrius grabs the piece of the Dark Sword and uses his Dark Magic to seal the three pieces back into one whole piece. Ganondorf tries to strike a deal with Porphyrion, but he simply walks by and says that the end is near. Ganondorf takes one look at Link and then walks off. Link grabs the final piece of the Master Sword. Syl tells Link that he should return to Zelda near the Temple of Time.
Link returns to Zelda and enters the Temple of Time. Zelda explains that Link must defeat Porphyrius and cleanse the world of the darkness he is planning to bring into Hyrule. She tells him that long ago, an alien race known as the Drakians invaded Hyrule. She said that with the help of the Triforce, the hero cleansed the world of darkness and sent the Drakians back their home world. To prevent their return, a seal was created throughout the world, and the only way to break the seal was with the Dark Sword. She says she does not know how Porphyrius and his soldiers got to Hyrule to find the sword and break the seal, but she says that Link will have to stop them none the less. Before he can place the pieces in the Pedestal of Time, Porphyrius appears and prepares to break the seal. Link attacks him from behind, but Porphyrius teleports away to the entrance to the temple. He promises Link a fair fight if he meets him on the roof of the temple. Link exits the temple and finds a pathway to the top. Once on the roof, iron bars prevent him from leaving and the battle with Alien Warlord: Porphyrius begins. Once Porphyrius is defeated, he backs away and creates a barrier around him. He charges the sword with Dark Energy points his sword skyward. He fires the energy into the sky and soon a dark cloud is covering the entire sky. He lowers his sword and says that soon, his army will arrive and bring a permanent end to Link. He then disappears. Zelda says that they should return to the Temple of Time.
Once inside, Link places the pieces of the Master Sword in the Pedestal of Time, which seals the sword back in to one piece. Link then claims the Master Sword as his. Zelda says that Link should return to the top of the Temple of Time and attempt to destroy the Cloud of Darkness that works away at the seal. Link tries, but his sword fails. After returning to Zelda, she says that Link will most likely need to collect the Triforce in order to stop the Cloud of Darkness. She says that Link should return to Haliron in the the Faron Province in order to find the Water Dragon Faron and search for the Triforce. She bids him farewell and sends him on his journey.
The Sacred TriforceEdit
Faron's Realm: The Triforce of CourageEdit
Link enters Haliron and immediately is welcomed back by the Elder, Tulia, and the five villagers who got trapped in the mines. The Elder notices Link now has the Master Sword, so he asks for Link to return the Forest Sword, and he does. Tulia asks why Link has returned and discovers that Link is searching for the Triforce. The Elder says that Link should head to the mountains and go to the base where he will find Farore's Lake where Faron makes her home. Link sets off and enters the Mining Caves in order to make it to Faron Mountain.
Once inside, Link should head to the shortcut to the mountain and find a large portal covering the ground on the path. Syl says that she detects are presence of dark energy on the other side of the portal. Link enters and finds himself in a shadowy rift of space, with a large planet in the background. Syl confirms that the planet is Drakia, home of the Drakians. She says that they must have been teleported across the galaxy by the portal they stepped through, which unfortunately is no longer behind the. Syl suggests they search for a portal back to Hyrule. Link walks down a long pathway and starts to find many enemies such as Diablos, Dread Demons, Big Diablos, Pyroids, and Dark Pyroids. Once Link starts to defeat some of these dark enemies, he will notice that a bar at the top of the screen is filling up with each enemy defeated. Once all the enemies in the nearby area are gone, Syl explains that she detects a surge of dark energy within Link. Link continues on and eventually finds a portal. He will not find enough enemies to completely fill his dark energy bar, however. He enters this portal and arrives back just before the exit of the Mining Caves. He looks behind him and the portal disappears along with the entry portal. Link continues onto Faron Mountain.
On Faron Mountain, he finds more Bokoblins running around as well as more Diablos and some Dread Demons. Link eventually comes to an path he needs to go through with a portal in his way. He goes through the portal and finds himself back in the space near Drakia. He heads down the path defeating all the enemies along the way. Just before he makes it to the end of the path, Link will fill his Dark Energy Bar. Syl explains that the more times Link fills the bar, the more Link's dark energy builds up inside of him. Without either of the two noicing, two of Link's teeth turn into fangs. He continues on an exits through a portal, returning to Faron Mountain. He climbs down the rest of the mountain and enters Farore's Lake. He spots Faron in the center of the lake at the end of a large dock. Link heads here and speaks with Faron. He tells her that he is looking for the Triforce. Faron says that a piece of the Triforce is hidden at the bottom of the lake, but that she will only give Link what he needs to get down there if he can pass a test. Before she can tell him what the test is, a thunderclap is heard, a large portal opens in the sky, and hundreds of Diablos, Dread Demons, Big Diablos, Pyroids, and Dark Pyroids drop into the lake and the islands and lilypads within it. Faron says that instead of passing her test, she asks that Link protects the lake by cleansing it of the beasts. Link has to defeat every single enemy in the lake before Faron gives him the Water Dragon's Scale, a scale of hers that allows him to swim underwater. After he has this, Faron asks that he finds away to seal the portal and prevent the beasts from returning. Link agrees to find away to do so. He explores the lake and he eventually finds the entrance to a temple near the bottom. However, the temple is locked with a Magic Key. Link asks Faron about this and says that she has the key. She is about to give it to Link when a horde of Diablos approaches and steals the key. They run of a magic staircase into the portal. Syl tells Link to chase after then and he does. He gets to the top of the staircase and gets sucked into the large portal. On the other side, Link finds another section of land orbiting the planet Drakia. He finds a bunch of beasts and defeats them all. He finds the last Big Diablo guarding the Magic Key. He defeats the Diablo and takes the key for himself. He returns to Farore's Lake and uses the key to open the door to the Sacred Shrine.
In the first room of the Sacred Shrine, Link finds a large pool of water and many lilypads. There is a statue at the back of the room with a door at the bottom of it. Link has to hop across the lilypads in order to get to the door. He enters this room and finds a similar room to the first one. This room has one statue on each side but no doors in the statues...


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text:
St. John Bosco Relics Visit Miami, Sept. 25-27, 2010
July 09, 2010 - 9:16 PDT
MIAM, FL (July 9, 2010) - In preparation for the bicentennial celebration of John Bosco's (patron Saint of apprentices, editors and laborers) birth in 2015, St. John Bosco's, relics, which have been traveling from Turin on pilgrimage will arrive in South Florida on Saturday, September 25.
The first stop will be Immaculata-La Salle High School where an all night vigil, open to the public, will take place. St. John Bosco is the founder of the Salesians, who are known for their educational ministry to the poor around the world. There will be a series of activities for the youth (middle school students, high school students, and parish youth group members) of Miami throughout the vigil. Sunday morning, September 26, at 8: 00 AM, there will be a Mass for religious and young people. Following the liturgy, the relics will be moved to St. John Bosco Catholic Church, 3 miles away.
"The visit of Don Bosco, patron saint of the young, to Miami offers a wonderful opportunity to unite our youth in celebration, prayer, and worship, an opportunity for our clergy to reflect on their great vocation to be true shepherds to God's people," said Father Juan Paguaga, pastor, St. John Bosco Catholic Church. "It is an opportunity for religious to renew their dedication to their charisms and the service of others, and an opportunity for the laity to implore God's blessings through the intercession of this great saint."
Veneration of the Relic at St. John Bosco Parish will be from noon to midnight on Sunday, September 26. The relic will depart from the parish Monday, September 27 in the morning.
Immaculata-La Salle High School is located at 3601 South Miami AvenueMiami, 33133 and St. John Bosco Catholic Church is located at 1349 West Flagler Street, Miami FL 33135.
The pilgrim journey through 130 nations began on January 31, 2009 and has already been to 10 countries in South America. In September 2010, Don Bosco's relics will arrive in the United States of America from Mexico.
For more information on this world- wide relic pilgrimage of St. John Bosco or to read about his life visit www.DonBoscoAmongUs.org or contact Sister Teresa Gutierrez of the Salesian Sisters at 786-427-5788 or Maria Morales, 305-283-7642 at St. John Bosco Church.
Maria Morales - , 305-283-7642
St. John Bosco Relics Visit Miami, Sept. 25-27, 2010
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text:
Michael Crichton, the well known writer, died of cancer a few days ago. Several of his books such as The Andromeda Strain and Jurassic Park not only sold well but went on to become major movies as well.
I have not read any of his books and seen only a few of the movies based on them but for some time I have been reading his non-fiction writings on his website and have found a great deal of sense in them.
Here is a speech he gave at the National Press Club in Washington D.C. It is as relevant today as it was when he gave it a few years ago:


text:
SoFallenfilms is a halo 3 machinima maker who makes short films on his youtube account or website. He also contribute machinima short films on the youtube machinima account or machinima.com. His most popular list of films would be call of duty modern warfare 2 characters playing halo 3 with the same player where they have to deal with thier antics that gets them to lose SoFallenFilms was originally known as DivineThrone.
short filmsEdit
The plasma pistol project
An Elementary school is making a video project explaining the plasma pistol. but it may go horrible wrong when some of the kids might hurt or kill each other.
Yes, i am a general
A Halo 3 Player thinks a little too highly of himself.
if batman played halo 3
Batman takes on the world of matchmaking but other player might have to deal with skills at sucking at halo.
captain price plays halo 3
An unexpected guest joins a team slayer match.
why is he singing?
Matchmaking can be tough, especially when one of your teammate's sings the whole time.
without a reason
A look inside the detail that is portrayed in matchmaking.
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LONDON: Liverpool reached the League Cup semi-finals after 17-year-old Ben Woodburn enjoyed a night to remember by becoming the club's youngest ever goalscorer when he wrapped up a 2-0 victory over Leeds United on Tuesday.
The youngster volleyed powerfully into the net from close range in front of the Kop in the 81st minute to double Liverpool's lead and simultaneously erase former England striker Michael Owen from the club's record books.
At 17 years and 45 days, Woodburn was 98 days younger than Owen, when he found the net for the first time in 1997.
"Another record taken from me!!! Congratulations BenWoodburn on becoming the youngest ever scorer for LFC at 17yrs and 45 days. #KopEnd," Owen tweeted.
It had been a testing evening for Liverpool, who were frustrated for the majority of the tie at Anfield and were outplayed at times by their second-tier opponents, with Leeds pegging them back and striking the woodwork in the second half.
However, the hosts' Divock Origi slid home the opening goal after 76 minutes before Woodburn struck four minutes later against the Anfield side's old rivals.
"We all know how young Woodburn is, but it doesn't look like this in training sessions," Liverpool boss Juergen Klopp told Sky Sports. "It's a nice story and all the boys are really happy for him. Everybody is smiling in the dressing room."
Liverpool reached the semifinals of English football's second-tier cup competition for the fourth time in the last six years. The Reds lost the final to Manchester City last season and won the trophy in 2012.
They will be joined in the last four by Hull City, who got past Championship (second-tier) leaders Newcastle United as the visitors missed three penalties in a 3-1 shootout defeat after the match had finished 1-1 at the end of extra time.
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courtesy: dawn news


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Congratulations to the April Super Citizens!
Coffee with Administration
Wednesday, January 18th we will host sessions for Parents/Guardians to come and have coffee with Mrs. Rehm and Mrs. Rimawi. The first session will be at 9:30 in the library and the second will be at 5:30 in the cafeteria. Both sessions will cover the same information. We will discuss testing information for 3rd – […]
Butler Elementary "Hall of Hope"
Please click on the attached link to view our school's "Hall of Hope". We hope that you enjoy it. https://vimeo.com/196461102
Westbank Parent Advisory Meeting
The Westbank Parent Advisory Council meeting will be held 6pm November 29, 2016, at the Jefferson Parish Public School Systems, Central Office located at 501 Manhattan Blvd, Harvey, La 70058.
Student Council Election
Congratulations to the following newly elected members of Butler's Student Council. President: Danai Lewis Vice President: Chris-Lynn Charles Treasurer: Rineyse Chest Secretary: Jenelly Santos Their first order of business is collecting non-perishable food items for our annual Thanksgiving baskets.
Dress Down Day Friday, November 11th.
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Dress Down in Alabama's color tomorrow.
Students can dress down on Monday, November 7th in Alabama's color crimson red.
Scholastic Book Fair
Wednesday, September 28, 2016 Dear Parents, Joshua Butler Elementary will be holding our annual Scholastic Book Fair in the school library beginning Friday, October 7th through Friday, October 14th. Hours are 8:30 – 3:50 daily closing early on the last Friday at noon. Your child will visit the book fair on his/her library day if […]
6th Annual BBQ Cookoff Saturday, September 24, 2016
Joshua Butler is holding their 6th annual BBQ Cookoff on Saturday, September 24. Tickets can be purchased through the school or at the gate. It is 10 dollars a ticket for those 10 and older, which allows you to eat all the meat you can eat from 11 to 2. There will be a children's […]
Power Update
The power has been restored at School. School will be open as usual today 8/26/16.


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Granada Theater
6427 N. Sheridan Road,
35 people favorited this theater
Showing 101 - 125 of 158 comments
Hello LIFE'S TOO SHORT
Oh, I understand what you are saying and ecomonically you would be 100% correct. There is just not a market for huge theatres any more due to changing times and "progress". I know what you mean, I am right now going through a feasibility study myself for a theatre I would like to buy, but I am hope that its size is an asset and not a hinderance. But in a town with no live theatres and only a few in the surrounding areas, I believe it will work out. The numbers unfortunately do dictate everything. True Chicago does have many of it's classic theatres, one favorite restored theatres is the Chicago. I was not familiar with the stage problems of the Granada or Uptown, but both were used as concert venues before. The Uptown would have continued to do so, but fell on lack of maintenance and repairs. So I would think that something could still be feasibly done with the Uptown since it is in the city. But as you pointed out, in the very least if the building has to be used for another purpose, do retain as much as possible it's past heritage. I do go through this alot…it is a personal war within that has the artistic and historic side of me fighting with the business side. But in the very least your ideas for the Granada would have at least saved part of the grand building. But too, to the purists, they may argue that issue as well. Unfortunately the Granada is gone and there is nothing anyone can do about it now. But perhaps there are some very creative people out there that could find good uses for most of the remaining classic theatres that are out there. One card that I am hoping to play is localization. With today's high gas prices, local people may soon be returning to entertainment that is close by. Perhaps that will spawn on some restorations.
I am off,
Life's too short:
Yes, "Granada Plaza" or "Fordham Hall" as the students from Loyola University call it.
What was supposed to be residential property turned into exactly what Senior Lifestyles promised it wouldn't.
A residence hall where yuppie college students who's wealthy parents are paying for them to reside.
Hrm, my cage is rattling… :P No, seriously, the Century type thing was suggested, or at least using the façade as the entry way, or the lobby for the lobby to the building. BUT the head of Senior Lifestyles answered each question the same: "Can't it's too rotton!"
All of these ideas were put up for consideration, but the Senior Lifestyles people were too inconsiderate.
How about that. Yes they are. I have always wondered why the grand window was painted over. I guess the setting sun might have been an issue. But it doesn't seem like that big of a deal.
I don't know Geo. I love old theatres. What's more I think there is a place for many of them in the modern world. I don't know about the Granada. It had an oddball stage because of the curving elevated embankment just behind. More importantly that same embankment would have kept any developers from adding a modern stage. It's a similar problem to that facing the Uptown, which backs directly up to Lawrence Avenue.
Should the taxpayers of a given municipality be saddled with a building that can't sustain itself just because a few of us love it? As off the wall as some of the people are who argue against the Dupage Theatre renovation, I think the point they make is a valid one. It's not enough to say, "it would be a good concert hall." You need estimated cash flows that support such a notion.
The only possible arts center solution I could have envisioned here involved Loyola. But, obviously, they had every opportunity to investigate the idea and did not.
I could see getting really out of joint if this had been Chicago's last vintage theatre. But, at least for the time being, Chicago is lucky enough to have several well-maintained vintage theatres.
I'm not trying to rattle anyone's cage. I simply feel strongly that preservation efforts need to have a realistic component to them, or they are doomed to fail. I would have been happy if the grand lobby had been turned into a restaurant, with a multiplex or maybe a Century-type mall retaining the auditorium ceiling. That way the building would have lived on.
Instead we have "Granada Plaza."
I actually just realized that the pictures on all those HAARGIS profiles, if you copy their location and ipen them on their own, are quite large. Same if you save them to disk. Whoops.
LIFES TOO SHORT—Agreed, they could have done something…but even more than just save the facade. The aweful thing was that this theatre lasted until the 90's when movements were already in place to save theatres. So I guess that is why this one really bothers me alot that it was torn down so late. I think also there is a bit of a personal attachment to this building especially since I found out it was the inspriation for the the album cover of Styx's Paradise Theatre…of which to this day is one of my favorite albums and was one of the reasons I became interested in the theatre industry. If you looked at the old pictures of the Granada's original marquee, you can even further understand my grief at why this theatre was destroyed (see the pictures I submitted from both the Granada and Marbro above). It is sad and very important to protect what we have left. Chicago has still another gorgeous theatre left…the Uptown, I believe there is still hope for this gem.
The sad thing about this place is that even at the end, when it had been open to the winds for a long time, it wasn't in terrible shape. I was given a couple of different opportunities to visit the builidng during it's last years. I can't understand why they couldn't have at least saved the front of the building and tacked it onto that condo tower. it was a work of art (and I don't throw terms like that around lightly).
Here is a profile from the Illinois Historic Preservation Agency's HAARGIS system. It includes small pictures.
Hi Paul,
Yes www.oldgranadatheatre.com is my webpage :) It seems there were a lot of political fingers, in a lot of political pies back in that day. So who got who paid off is hard to say. The Granada had her fate sealed. Those who were very active on the "Save The Granada" committee disappeared faster than yesterdays trash. – Mayor Harold Washington was going to sign paperwork to have it labled "Landmark," The papers were still on his desk when he suffered his fatal heart attack. His successor's first order of business was to put that document through the paper shredder. It was bigger than Greylord Scandal if you ask me.
That vintage photo was actually taken in 1978 – shortly before the restoration which would open it up to ROCKY HORROR, and CONCERTS, and DR. WHO CONVENTIONS. :)
Charles DuPont,
Are you the one that has the website www.oldgranadatheatre.com ? That's where I received the information in my above post.
When I was 17-18 years old, I worked for Andy Frain Ushering and Security. My co-workers and I were always happy when we had a contract for a show at the Granada. We actually preferred working the Granada instead of the Uptown. No offense to those who are fans of that theatre, but we always regarded the Uptown as a cr@phole! In contrast, we regarded the Granada as "Faded Glory" but it was much cleaner. And in retrospect, had M&M been able to retain its liquor license, the Granada might still be with us today. Wy couldn't Loyola have integrated it into its campus? Many colleges and universities have successfully done this!
Per the above comments comparing the Granada and the Paradise, the Granada's modernized marquee was certainly the nicer of the two.
Finally, the vintage photo above appears to be taken right about the time of demolition or at least closure. The place looks vacant and the marquee is blank.
Thanks Paul :)
You're a true Chicagoan that knows we got the best ward alderen money can buy. M&M was well in the black when I saw their books, and pending SBA Loan Application. The liquor license was all it needed. :(
In the late 1970s or early 1980s, a company called "M and M Amusements" took over this place. M and M attempted to clean the theatre up and began booking top-name entertainment at the time. Such bookings included a stage version of Rocky Horror and concerts such as Cheap Trick and Off Broadway USA ("…Stay in time boy/Don't get out of line boy). M and M ran into trouble with the community because of the lack of parking. The community supposedly claimed that concert-goers were vandalizing the area, damaging automobiles, etc. As a result, M and M lost its liqour license and was unable to book concerts after that. It was a shame too, because it seemed that M and M really tried to make the Granada Theatre work.
Then again, there were all sorts of politics behind the liqour license suspension….
This was a beautiful place. I saw a lot of things there, I think it was part of the Plitt chain, circa 73 to 76.
Jack Nicholson came for the world premire of "One Flew Over The Cuckoo's Nest" a guy had his autograph
at the little Greek place next door.
I sat in this huge, almost empty palace on some summer afternoons for "Harry and Tonto" "Chinatown" "The
Conversation" and more. Part of a era in movie going that passed too soon.
Hello All,
Been doing some research on the Granada lately and low and behold I have to make a correction to what I said above in terms of the Granada's marquee. As it turns out the artist DID get inspriation from the Granada's marquee as well, but at the point I wrote the post above I didn't know the Granada's marquee was changed and originally looked like this:
SAWEET! There it is. I love this marquee.
But y'all wanna see double. Getta loada this:
(Click on the picture to make it big)
Yup! Twin sisters.
I got the THSA 1999 Annual on these theatres. A MUST for anyone intersted in them. The book also explains the slight difference between the Granada and the Marbro as well. There are two other theatres covered in there as well…The Regal and Diversy I believe. But the pictures and documentation is incredible. Many many thanks to Jim Rankin for pointing these out to me. As he puts it, "You will not find better pictures anywhere".
After my readings, I must say that it does upset me that both these theatres were destroyed. But what angers me the most is that the Granada hung on to the 90's and it seems like very little was done to save it. I know, I know it is easier said than done to save an old theatre and it does appear us theatre lovers are in the minority. But the big picture (pun intended) is once these gems are destroyed…they are gone and will never be replaced.
There are few instances of hope. I was very happy to learn that the Bronx Loews Paradise was recently saved and restored. This theatre is not too far from me…and I only learned about it recently as well. I will be checking this one out for sure!
G'day all and enjoy the pix.
Sorry, it appears that the website recently lost it's webspace… However I saved the picture with "State Street Sadie" on the marquee. E-mail me at , and I will send you the picture.
Hello All
BEARDBEAR31—I am interested in seeing this picture of the Paradise with State Street Sadie on the Marquee, however your links do not work. Yes, you are correct, that is also the name of a song on the album.
However, I do have to disagree with you in terms of the album art. Here is why.
Here is a picture of the REAL paradise theatre:
Here is a picture of the Styx Paradise Theatre Album:
Finally here is a picture of the Granada Theatre:
NOW everyone compare the facades (NOT the marquees). Yes, the album art is closer to the Granada than the Paradise. The Paradise didn't have the three window layout. Has anyone ever seen the full art layout for the Paradise Theatre album? I have. It shows the crest on top of the theatre and it clearly is just about identical to that of the Granada Theatre.
Wow, this appears to be a beauitful theater.
Reminds me somewhat of the Michigan Theater here in Detroit.
The lobby is comparable to that of Rapp & Rapp.
Such a shame this beautiful treasure had to be demolished.
I saw Harry Chapin at the Granada in 1979. What a great place. I believe it was one of his last concerts before his death. He came out in the lobby afterwards and shook hands, signed autographs, etc. Very cool.
For those of you who posted reference to my webpage, I thank you very kindly for the promotional advertising. :)
Visit me again: http://www.oldgranadatheatre.com/
You will find a wealth of info.
And yet beautiful. Partly because they help us remember what the Granada once looked like.
Here is a photograph of the theater in mid-demolition.
I spent a lot of quality time watching movies in this grand old barn. Remmeber the water fountain? There was a switch on the wall that looked like a doorbell that you pushed to get the water. That 24-sheet for "Cleopatra" was plastered to the side of the building for well over a year.
The drawing of the Paradise Theater for the Styx album cover was NOT taken from a picture of the Granada….. it was taken from a picture of the actual Paradise Theater..the picture even had the name of the movie, "State Street Sadie" on the marquee, which was a song on the album…also the taxi on the album cover is there…. this picture can be found at: http://www.moviepalaces.net/paradise-ext1.htm….and the woman with the outstreached arms, on top of the marquee on the album cover, is actually part of the interior decor, which can also be found further on this website..
The previous two posts echo what so many of us 'theatres buffs' have experienced: the last visit shortly before demolition of a once beautiful theatre. These are favorite accounts at the 'Slide Bashes' (shows after the banquet) at the annual conventions of the Theatre Historical Society in a different city every summer. They are called "CONCLAVES" and are detailed on thier web site: www.HistoricTheatres.org where you click on Conclaves. I am not a photographer like many of the guys who show their slides at the conventions, but I have many bittersweet memories of being among the last to tour a theatre before it became rubble, but yet regret the far greater number I had never seen before each one's fateful day. I once thought of combining my stories of such melancholy tours, but I am afraid that it would be too melancholy to read! :(
While living in Chicago in 1973 I happened one day to catch a janitor at the theater and asked if I could come in and take some photos. He kindly let me in and for three hours or so I wandered all over the building in awe. What a magnificant building. It makes me sad to hear that it has been razed. I see the same thing here in California. No regard for the intricate beauties and harmonies of classic architecture. I did see a number of films there but never abnle to sneak up to the balcony.
You know, I really enjoyed that story about the guy's exploration into the decaying bowels of the theater. Just fascinating.
Copies of old lists of the AIA's membership would be handy to have in circumstances like this. Some large public library somewhere must have them. Copies of regional versions of "Who's Who" would be useful, too. I don't think any of them are online yet, but public libraries usually have them for their area. It should be easy enough for somebody in Chicago to double check this.


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Jackson tops postseason accolades for Broncos
The Zachary track and field teams were well represented on the All-Metro and Class 5A All-State teams that were recently announced, including a couple of athletes grabbing top honors.
Kristian Jackson was named the Outstanding Field Performer by the Louisiana Sports Writers Association for the composite All-State team as well as The Advocate's All-Metro squad. Both teams are a composite of the top efforts across all classifications in each track and field event.
Jackson, who will be a senior in the fall, was recognized for her best-in-state efforts in the shot put and the discus. Her top throw of the outdoor season in the shot put was 46 feet, 2.5 inches, two feet further than the second-place competitor. Her best effort in the discus was 136 feet, 8.25 inches, also slightly more than two feet further than her nearest competitor.
Janie O'Connor, who was named The Advocate's female Athlete of the Year last month, wrapped up a remarkable career in May and will begin at the University of Kentucky in the fall. She was named the All-Metro track and field team's Outstanding Female Athlete. She had the state's second best time in the 100 meters (10.71 seconds) and the third best time in the 200 (24.14 seconds). She also ran legs on Zachary's 4x100 and 4x200 relay teams, which were recognized with the top times in the state, 46.37 seconds and 1:38.86, respectively.
Other top performances on the All-State team include Indya Jackson, fourth best in the 400 meters (56.26 seconds) and for the boys, freshman Sean Burrell had the state's best time in the 400 meters (46.29 seconds). Zachary boys' 4x100 relay team was second best in the state with a time of 41.57 seconds.
Fidanza named All-State
The postseason honors and recognition continue to pour in for Anthony Fidanza, who graduated from Zachary High School last month. Fidanza has signed a baseball scholarship with Holmes Community College in Goodman, Mississippi, and was announced last week as a utility player on the 2017 Class 5A All-State baseball team.
Fidanza was also recently named the most valuable player of District 4-5A and is a first-team selection as a utility player and competed at a variety of positions for the Broncos. He batted .367 while guiding Zachary to a 29-11 record and a state championship tournament appearance in Sulphur.
BR Amateur at Beaver Creek
Golfers might want to circle the date of Aug. 19 on their calendars because that's when the qualifying round and the round of 32 for the Baton Rouge Amateur will take place at Beaver Creek.
The tournament features an 18-hole stroke play qualifying round on Aug. 19. Afterward, the field will be cut to 32 golfers, who will then play a match-play format, similar to the U.S. Amateur. Those who win their first matches will play the 16-player and 8-player match-play rounds on Aug. 20 at Beaver Creek and the final four who survive will play the 18-hole match-play semifinals and finals on Aug. 26.
Entry fee for the Baton Rouge Amateur is $150 and includes carts. For information, contact the Beaver Creek clubhouse at (225) 658-6338 or visit golf.brec.org.


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Xi'ga E'shan is a former Commander of the Space Pirates. He unofficially relinquished his command shortly before the events of Metroid Prime 3: Corruption, with most if not all of his troops remaining in his command.
E'shan, was most infamous for his remarkable skills in melee combat, even refusing to carry with him a beam weapon of any kind. His obvious preference being a wrist-mounted plasma blade. Aside from his greater combat skills, his troops were all trained as such, to be ultimate warriors, and to eliminate threats with ease. E'shan also held a sort of "code of honor" on the battlefield. Though ruthless and frighteningly efficient, when taking part in a duel, E'shan refused to strike an unarmed, or downed opponent, as he saw this as a cowardice tactic. Though this "code" was only reserved for a single, one-on-one duel, a fight to show skill and prowess. In any other case, E'shan would simply kill, with no intent of honor. E'shan's reasons for leaving his brethren, and it's cause, was due to his disagreements with the use of Phazon as a battle enhancement. He found it ridiculous and dishonorable to artificially enhance oneself for the purpose of combat efficiency. This included the use of Phazon with Metroids. He soon found himself at irrefutable odds with his brothers, and left. Hoping to find another, more natural, alternative to the battle enhancement of Metroids.