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The billionaire owner of Chinese private equity group Cathay Fortune has hit back at claims he flouted Australian takeover law in withdrawing a $830 million bid for copper miner
Discovery chairman Gordon Galt wrote to the Australian Securities and Investments Commission last week to complain about Cathay Fortune's conduct in the takeover. He argued the initial bidder's statement included several self-defeating clauses that ultimately gave the Chinese firm an easy way out.
But Cathay Fortune founder and major shareholder Yong Yu, whose net worth was estimated by Forbes magazine at $US1.4 billion in 2011, has rejected suggestions that his firm was less than genuine in its attempt to acquire Discovery. He has urged Australian regulators to improve their policies to ensure better disclosure from target companies.
"Cathay Fortune committed and expressed a huge amount of effort, time and financial resources in making a $1.70 [a share] cash offer for Discovery," Mr Yu said in a statement to The Australian Financial Review.
"This included having funding certainty and NDRC [National Development and Reform Commission] approval upfront, which was unprecedented for Chinese inbound M&A into Australia. We also invested more than $100 million upfront in shares, so the concept that we were not genuine simply does not stack up.
"What we have here is an attempt to rewrite history following a failure by Discovery to secure any value for shareholders."
Discovery shares had been trading at around $1.30 before the bid was made. But when Cathay Fortune said on February 1 that the bid would be allowed to lapse, they dropped below $1. The stock closed on Friday at 93¢.
Cathay Fortune, a large shareholder in Discovery, made its initial approach in September. However, the proposal was rebuffed, prompting the firm to go hostile, an unusual step both for private equity and Chinese companies bidding in Australia.
While not setting due diligence as a condition of the bid. Cathay Fortune pushed for it from an early stage and also pressured Discovery to make disclosures about the performance of its Boseto copper mine in Botswana.
Mr Yu said that when Discovery finally did provide the requested information about Boseto, it was a turning point for the bid. "The issues that emerged may have been addressed during due diligence in the course of a friendly transaction but the company simply refused to engage," he said. "What we witnessed instead was inconsistent disclosures, and a failure to demonstrate to shareholders the value proposition associated with Boseto and its exploration portfolio, which undermined shareholder confidence.
"The whole takeover was a disappointing experience for Cathay Fortune and Australia needs an improved policy to ensure better disclosure."
Cathay Fortune retains a stake about 14 per cent in Discovery and says it will continue to assess its position in relation to the holding.
The Australian Financial Review


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Archinect - News 2017-08-22T01:43:05-04:00 https://archinect.com/news/article/47198463/national-mall-design-competition-selects-the-three-winning-teams National Mall Design Competition Selects the Three Winning Teams Alexander Walter 2012-05-03T19:28:00-04:00 >2012-05-04T07:52:30-04:00
Today the Trust for the National Mall announced the three winning teams of the National Mall Design Competition. [...] The competition winners are: Union Square: Gustafson Guthrie Nichol + Davis Brody Bond; Sylvan Theater on the Washington Monument Grounds: OLIN + Weiss/Manfredi; Constitution Gardens: Rogers Marvel Architects + Peter Walker and Partners

<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> <meta> https://archinect.com/news/article/45251479/editor-s-picks-260 Editor's Picks #260 Nam Henderson 2012-04-16T22:45:00-04:00 >2012-04-17T08:10:02-04:00
The Trust for the National Mall exhibited the final design concepts of the National Mall Design Competition last week....Orhan Ayyüce, argued "It is really deplorable when all the renderings are depicting entertained crowds and happy go around shopping mall like experiences. The National Mall is much more meaningful when it houses 'people' voicing something in masses.

 Terri Peters offered up a report from SmartGeometry 2012 in Troy, New York. SmartGeometry is an international community of academics and professionals who hold annual workshops and conference days at academic institutions around the world and the theme for this year (it's ninth) was Material Intensities. This year featured clusters with titles like Bio-Responsive Building Envelopes, Gridshell Digital Tectonics, Reactive Acoustic Environments and Beyond Mechanics.

 News
 The Trust for the National Mall exhibited the final design concepts of the National Mall Design Competition last week. The concepts, created by the country's top designers including amongst others; snohetta; Diller Scofidio + Renfro, Ken Smith, Rogers Marvel and Peter Walker re-envision three prominent National Mall locations: Constitution Gardens, Washington Monument Grounds at Sylvan Theater and Union Square. The winning designs, to be selected by a Jury of design experts, will be announced in May. Orhan Ayy...

subset: commoncrawl


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Love of reading fostered through AR program
WORTHINGTON -- Students at Worthington's Prairie Elementary are doing no shortage of reading and continue to make progress thanks to the Accelerated Reader (AR) program.
That was the message delivered to students' parents and guardians during AR Day programs hosted Wednesday and Thursday at the school. Prairie Elementary's nine second-grade teachers combined to lead four programs in all, during which the school's reading curriculum was discussed and students read to family members.
One of the two AR programs on Thursday included members of the classes of teachers Laurie Landwehr and Kris Doeden.
"These young children will be doing AR reading all the way through eighth grade," Landwehr explained. "It's just kind of nice for parents to understand why we do it and how it works."
AR books can be obtained at Prairie Elementary and Worthington Middle School, and can be spotted by a red tab along a book's spine. They are also available at Nobles County Library, though the books aren't marked with the tabs.
Earlier in the school year, Landwehr said, students completed a Star Assessment reading test that is designed to reflect reading ability. Results establish a ZPD --Zone of Proximal Development -- for each students that enable them and their teachers to select "just right" books.
"We want them to be able to read a book pretty well, most or all of the words, with maybe a struggle every 10th word or so," Landwehr said, adding that students subsequently test on the books they read. With a point system also established based upon the Star Assessment test, students begin to accumulate points as they take tests and advance toward a designated AR goal.
"The test goal is 80 to 85 percent correct," Landwehr said. "If a student is getting 60 (regularly), we probably need to move the level of book down a little bit."
Students' parents and guardians were given data during this week's AR programs that detailed successes of their children. One measurement given was an IRL (Independent Reading Level).
"If an IRL is 2.5, the child is reading like a second-grader in the fifth month of school," Landwehr said. "An example of a ZPD ... if a student has a ZPD of 2.3-3.3, the books they should be reading are between second grade third month and third grade third month."
Also presented were individual student record reports, which included a list of every book a child had read thus far during the school year, how they fared on each corresponding test and the average reading level of all the books.
Landwehr and Doeden encourage students to have 60 minutes of reading per week -- either a child reading to a parent, vice-versa or together. Practicing reading comprehension is also important, they said.
Plenty of information on student reading is also available through the District 518 website, Doeden noted. By going to isd518.net and clicking on "Prairie Elementary" and then "Destiny," parents can see a composite list of library books, and sear h by zone to find "just right" books.
By clicking on "Renaissance Home Connect," and entering the student's user name and password, results for read books and tests can also be viewed. Scores from AR tests can also be obtained via email by those who sign up for the service.
Daily Globe Managing Editor Ryan McGaughey may be reached at


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Ricci and Sotomayor
Attempts to use Ricci to derail Sotomayor's nomination won't work, but (as Paul also said earlier today) they do show how silly the whole "empathy" criticism is.
Attempts to use Ricci to derail Sotomayor's nomination won't work, but (as Paul also said earlier today) they do show how silly the whole "empathy" criticism is.
Finally. And, while perhaps this overstates his rationality, now that Coleman has conceded it's hard to imagine Pawlenty making the courts issue a writ to force him to act.
It's a "carnival" in Baghdad, according to the Post's Ernesto Londono, filled with Iraqi troops grinning as they take their lives into their own hands and graffitti writers further south demanding, "Pull your troops from our Basra, we are its sons and want its sovereignty." Don't tell them tomorrow is just another day. These are the people in whose name the U.S. justified six years of a blunder. Like any rational people enduring a foreign military occupation, they light candles and wave banners and sing patriotic songs when the occupier pulls away.
Occupier — what a nauseating word to hear; what an enfeebling thing to be; what a distorting condition to bear. Remember when Zell Miller told us that nothing made that Marine madder than to hear U.S. troops described as occupiers and not liberators? His complaint should have been registered with the man who made them into such a thing, not with those who wouldn't speak euphemistically or patronizingly about it. What U.S. troops have endured they have endured heroically, in a manner that those who haven't served can't comprehend. I consider it more heroic that they've done it in spite of the war's maculate conception.
Spencer puts his finger on something that I've never quite understood about Tom Ricks' "unraveling" series; elite and popular Iraqi opinion (with the partial exception of Kurdistan) is united around the idea of the United States leaving. Whether or not the precarious peace created in part by the Surge holds is pretty much irrelevant to that point. The Iraqi preference for an American withdrawal has held steady pretty much from the day the Americans arrived (public opinion in Afghanistan has always been different, although the gap is closing). Any talk of staying on to "finish the job" or "hold things together" is just so much nonsense in the face of this strong, consistent Iraqi preference. Iraq may unravel, and it will in some important sense have been our responsibility, but by the Iraqis' own account it's not our job to prevent that from happening.
See also Stephen Walt.
That was the question a young man who stopped by my office a few months ago had for me. He had read something I'd written, and was so impressed by my powers of perception regarding what's really going on that he felt he could share with me certain recondite truths, including but not limited to
(1) The rock band Rush controls most of the world's economy. The members of the band hold controlling voting shares of stock in Microsoft, Oracle, Sun, Intel, and several other of the world's largest corporations.
(2) They use their power of international commerce in the service of Satan.
(3) They used their powers a few days earlier to have him arrested by local law enforcement.
(4) All this and much more is practically self-evident to anyone who makes a close examination of the lyrics of their albums. It's all right there if you're just willing to look.
It was an interesting conversation, but one thing I didn't do was argue with the guy about potential flaws in his theory.
I was reminded of that conversation by this Thomas Sowell column, replete as it is with barking paranoia of the most unhinged sort. I don't want to argue with Sowell either. I mean what would be the point? He's a crazy person.
(h/t Yglesias)
I'll have more tomorrow, but like Publius I was amazed to come home and read Alito's remarkable-and-not-in-a-good-way concurrence focusing on the Scary Black Guy who allegedly caused New Haven to jettison its testing process for promotions. As Adam also points out, Ginsburg was devastating in noting that Alito's stories were strikingly unencumbered by any evidence that Kimber actually had any influence at all on the politically insulated commission that reached the decision, let alone more influence than the other interests that strongly supported the lawsuit. Indeed, not only is there no evidence, there isn't even a plausible chain of causation; it's just wingnut innuendo all the way down.
At any rate, I'm sure Alito's excessively candid sharing of beside-the-point race-baiting Republican talking points should provide some comic relief when Republican Senators claim that Sotomayor is insufficiently impartial, what with her "empathy" and all.
Erik Loomis happened to be in Honduras the other day, just as Kermit Roosevelt happened to be in Iran during the summer of 1953.
It appears that the Israelis have ditched plans to purchase the Littoral Combat Ship:
In a radical revamp of its surface fleet modernization program, the Israel Navy has shelved long-held plans to purchase Lockheed Martin-produced Littoral Combat Ships (LCS), as well as a fallback option involving corvetees built by Northrop Grumman.
Instead, sources say, the Navy is pushing to establish a combat shipbuilding industry through customized, locally built versions of a German corvette design.
The German option is a longer, larger version of the A-100 corvette. This is interesting, because there are multiple potential Israeli motivations.
The central tasks of the Israeli Navy are to prevent infiltration into Israel, prevent smuggling into Gaza, and support IDF land operations in Lebanon and Gaza. There's good reason to think that the LCS would do all three of these jobs better than the A-100. As Galrahn has pointed out repeatedly, the LCS is best understood as a mothership for small boats and UAVs, and not as a surface combatant. These capabilities give it the capability to monitor and act in a substantial portion of Israel's sea space, and also to contribute to operations on land. The LCS was originally envisioned as the Navy's contribution to network-centric warfare, extending surveillance and fire capability across the littoral (which includes both the sea and the coast). This fits in well with the IDF's vision of how war ought to be fought. The LCS was also conceived in response to the threat presented by swarms of small, fast boats, which is exactly the problem that Hezbollah and Hamas might pose in the maritime sphere. The LCS is also some 16 knots faster than the A-100, giving it the ability to respond more quickly to problems, and to evacuate itself more quickly from dangerous situations. Although it's unclear that the Israelis would have much use for the LCS' modular nature, it's fair to say that the LCS is a *much* more capable platform than even a modified A-100.
That said, there are good reasons why the Israelis would prefer the A-100. First, the technology is much more mature, and the design is operationally tested. The first littoral combat ships remain in trials, and won't be used operationally for some time. They might not achieve full operational capacity for quite a while. Second, the cost of the LCS is much higher than the A-100. To this day, no one quite knows how much a fully operational LCS will cost. For a state more focused on its land frontiers than its littoral, the less expensive corvette makes some sense. Third, the LCS isn't necessarily a street fighter. No modern warships can be expected to have a lot of staying power, but the LCS is particularly vulnerable because of its light construction. The LCS also costs more per unit, which means that more Israeli treasure is bound up in a specific ship. This matters, because people occasionally fire surface-to-surface missiles at Israeli ships, and also sometimes blow up small boats next to Israeli vessels. Finally, it appears that the modified A-100s will be built in Israel, and job-creating defense projects are always popular with politicians.
The wild card is this; while the Israeli decision to quit the LCS can be explained purely through military and economic factors, you have to wonder whether there's also a political motivation. Given recent assertions about Israel's capacity to "go it alone," and mildly increasing tensions between the Obama and Netanyahu over settlements, it's possible to read this as a message to US defense contractors (and perhaps more importantly, to US congress-critters) that Israel can say no, and that there are potential economic consequences for playing hardball. Now, just because an action can be read as a message doesn't mean that a message is being sent, and I may well be over-interpreting the Israeli decision on this point.
See also Galrahn.
I've had Vo Nguyen Giap on my death list for four years running. This year in History of Strategic Thought, we read People's War People's Army; while the first half is pretty much standard Marxist agitprop, his account of the siege and reduction of Dien Bien Phu is a beautiful thing to behold. A couple of the students were astounded to hear that the old man is still alive. It turns out that not only is he still breathing, but he's still kicking:
Vietnam's great war hero, Gen. Vo Nguyen Giap, has stood up to defend his country once again, this time against what he says would be a huge mistake by the government — a vast mining operation run by a Chinese company.
Now 97, the commander who led his country to victory over both France and the United States has emerged as the most prominent voice in a broad popular protest that is challenging the secretive workings of the country's Communist leaders.
In an unusual step, the government has taken note of the criticisms in recent weeks and appears to be making at least gestures of response, saying it will review the project's environmental impact and slow its full implementation…
… The government might well have brushed off its critics if General Giap had not spoken up, first in January and twice afterward, saying the project "will cause serious consequences to the environment, society and national defense."
The old campaigner now appeared to be rallying public opinion against the country's leadership, calling on scientists, managers and social activists to "suggest to the party and the state to have a sound policy on the bauxite projects in the Central Highlands."
I will be in a car returning from a graduation party most of the day. So if, as expected, the Court hands down its decision in Ricci today and reverses the Second Circuit, let me say that this in no way shows that Sotomayor was "wrong" on the law. First, because the Supreme Court can create new law in way that Circuit Courts can't. And, second, because cases interesting enough to make it to the Supreme Court generally admit to multiple reasonable interpretations, and New Haven's belief that civil rights law did not allow it to use a test that would disproportionately promote white people unless it could show a much stronger relationship between the test and job performance was certainly plausible, and a legal position that obtains 3 or 4 Supreme Court votes in particular cannot usefully be said to be "wrong."
Brought to you by SEK.


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Real Estate News: Housing Market Crawls Back
Here is a look at real-estate news in Wednesday's WSJ:
Housing Market Crawls Back: Housing prices across the U.S. fell in March, but not as much as in earlier months, according to a report Tuesday that offered fresh evidence of a real-estate market on the mend.
Unemployment, Glut of Inventory Contribute to Atlanta's 17.7% Drop: Home prices have stopped falling or are falling at a slower pace in many cities across the country. One notable exception is Atlanta, where home-price declines accelerated in recent months.
A Hong Kong Craze Cools: The flood of mainland Chinese shoppers coming to Hong Kong to snap up luxury goods, expensive homes, art and wine is slowing.
For Mortgage Lenders, Less is Now More: With homeowners chasing fresh lows in mortgage rates, last week the trade group increased its estimate for 2012 refinancing activity to $870 billion.


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Birth announcements from Fairview Lakes Medical Center, Wyoming:
Eli D. Checkalski
Eli David Checkalski, born April 4, 2013, weighing 8 lbs., 5 ounces, son of Hanni and Joshua Checkalski, Forest Lake.
Aiyanna V. VonDeLinde
Aiyanna Violet VonDeLinde, born April 4, 2013, weighing 6 lbs., 1 ounce, daughter of Kayla VonDeLinde, Lindstrom.
Sonya L. Gardner
Sonya Lee Gardner, born April 9, 2013, weighing 8 lbs., 1 ounce, daughter of Maria and Todd Gardner, North Branch.
Bentley J. Defibaugh
Bentley John Defibaugh, born April 16, 2013, weighing 7 lbs., 5 ounces, son of Kristina Endicott and Jordan Defibaugh, North Branch.
Nolan H. Bush
Nolan Henry Bush, born April 17, 2013, weighing 8 lbs., 12 ounces, son of Nicole and Andrew Bush, Centerville.


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© 2003-2017 Rusty Gaffney MD | Contact the Prince: firstname.lastname@example.com | Admin Login
|Cindy Marca, Dan Marca
|Web site
|Link to this site
Dan and Cindy Marca studied viticulture through courses from University of California at Davis, Oregon State University and Chemeketa Community College's Northwest Viticulture Center in Salem. Ten years later, in 2007, they bought a 15-acre property near Jacksonville in the Rogue Valley. They named the estate DANCIN Vineyards after the first three letters of each of their names.
The site has a unique exposure making it suitable for Pinot Noir. The vineyard is shaded for up to two hours a day at the hottest time of the day and situated at varied elevations of between 1,700 and nearly 2,000 feet.
The vineyard is adjacent DANCIN's tasting room and winery. By mid-March, there will be just over 19 acres with 67% planted to Pinot Noir, and the remainder to Chardonnay. There are seven different Pinot Noir clones.
The winemaker since 2010 has been Brian Denner, who has been making wine professionally for nearly 20 years. He is a degree in enology from California State University at Fresno and has worked as cellarmaster at Williams Selyem Winery, as an assistant winemaker at Kingston Family Vineyards in Chile, and as winemaker at Denner Vineyards in Paso Robles.
A Tuscan style tasting room has impressive views of the Cascade Range and a wine cave houses barreled and bottled wines. Once all the vineyards are in production, expected output will be 3,000-3,600 cases.
2012 DANCIN Vineyards "Chastinelle Reserve" Southern Oregon Chardonnay
13.7% alc., 100 cases, $30. A blend of five clones (Robert Young, Espiguette 352, Dijon 76, Wente and Draper) grown on the estate and neighboring Panner-Hanson Vineyard. Indigenous yeast fermentation, aged sur lie in a blend of neutral French oak barrels and stainless steel barrels. Weekly battonage. Aged 7 months. · Light golden straw color and clear in the glass. The nose is fresh and bright, with inviting aromas of lemon, peach and tropical fruits. Slightly creamy on the palate with vibrant flavors of lemon, pear and peach and a subtle accent of tropical fruits and oak in the background. A superb wine with excellent harmony, a gentle demeanor, and a good cut of refreshing acidity on the smooth, lemon drop-driven finish. Score: 94. Reviewed January 23, 2015 ARTICLE »
2012 DANCIN Vineyards "Élevé" Barrel Select Southern Oregon Pinot Noir
13.5% alc., 99 cases, $34. Named after a ballet movement in which you rise up high on to the balls of your feet relates to the grapes for this wine sourced from the estate's highest elevation vineyard at nearly 2,000 feet. A blend of 777, Pommard and 115. 100% destemmed, fermented in small bins with indigenous yeast, aged 15 months in 40% new French oak barrels. · Moderate reddish purple color in the glass. Aromas of black raspberry, black cherry and cigar box evolve slowly over time in the glass. Ripe-fruited and robust on the palate with sappy flavors of black cherry and black raspberry framed by firm but felty tannins and juicy acidity. Some of the black cherry fragrance returns to haunt the lengthy finish. Score: 90. Reviewed January 23, 2015 ARTICLE »
2012 DANCIN Vineyards "Trata" Southern Oregon Pinot Noir
13.4% alc., 150 cases, $34. Clones Wädenswil 2A, 114, 667 and "828." 100% de-stemmed, indigenous yeast fermentation, aged 15 months in 44.44% new French oak barrels. · Moderate light black cherry color in the glass. A bit shy, but pleasing marriage of underbrush, red cherry, spice and oak aromas. Mid weight flavors of red cherries and berries with a subtle savory herb note in the background. Unobtrusive tannins, refreshing acidity and some finishing goodness. Two bottles tasted with consistent results. Score: 88. Reviewed January 23, 2015 ARTICLE »


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supercede is a valid word in this word list. For a definition, see the external dictionary links below.
The word "supercede" uses 9 letters: C D E E E P R S U.
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d - superceded s - supercedes t - persecuted
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Jurlique Rosewater Balancing Mist
Jurlique Rosewater Balancing Mist Reviews
Instant HappynessThis is the most beautiful rose scent. I feel instantly refreshed when I spray this on my face. I would recommend this product to anyone. — 5 years, 4 months agobeautybody | 128 reviews
Smells like Real RosesHydrates and refreshes and smells wonderful. — 3 years, 8 months agoSubCulture | 332 reviews
Feels wonderfulI keep my skin soft and hydrated with this fresh and revitalizing facial mist. I am surprised at how fine and not droplet-y this is. I have dry skin and this doesn't irritate or make my skin oily. I only have the little teeny size, but it is well worth it before makeup, after makeup, and as a refresher any time of day. — 8 years, 3 months agoleelu | 354 reviews
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In my decades of running I have never hurt either of my feet. Then suddenly I have this pain, like a rock under the ball to middle of my foot between big toe to 3rd toe. It only hurts when I run. Really annoying. I am guessing it is metatarsaglia based on some general research and searching on this forum. Pain is only in right foot. If I am not running it just feels like a slightly dull pain.
I realize this is subjective, but anyone with any recovery time experience with this? Blah.


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In actual fact there's a growing body of research that shows game playing can improve productivity by allowing the brain to concentrate on other things for a while. It makes sense to me, we have after all evolved playing games that have allowed us to try out new mental strategies.Originally we'd considered doing this last week to coincide with the Games Developer Conference in San Francisco. But we'd been planning the women in IT feature for weeks and that took precedence. However, with the game BAFTAS in the UK tonight we had an excuse to do the Top 10 list we've been mulling for a while now.This list was definitely the source of much debate and a bit of anxiety. After all, there's an entire branch of the publishing business dedicated to nothing but gaming, and who are we to count down the best games of all time? The only answer is that as techies we love to play on our systems, something computer users have been doing for over 60 years.Then there's the issue of sheer quantity. Had we gone with all of the initial suggestions, it would have easily been a "top 50" list. So we had to narrow it down a bit: PC games only and no sentimental favourites (well, OK we cheated on that but with good cause, as you'll see later).Some of the games here did appear on consoles but we've kept the focus on the computer front, so you won't see Pacman, Donkey Kong or any other arcade favourites on the list. While these games may be important in terms of personal favourites, the list would have been too complex with them. Maybe that's something for another time.Eventually we were able to whittle it down to ten games and two honourable mentions, though we may not be able to eat at Morty's for a while due to all the shouting.Honourable mention: Escape Velocity Shaun Nichols: So when I said there were no sentimental favourites, I wasn't entirely being sincere. This relatively obscure space trading RPG may not have racked up the sales in the 1990s, but did manage to take up dozens of hours from my childhood.A Macintosh-only shareware title from indie developer Ambrosia Software, 'EV' and its successors obtained a devoted niche following amongst Mac enthusiasts. While the graphics weren't flashy, the game was ahead of its time. Escape Velocity sported a huge game world and dozens of player missions, providing a level of variety and replay ability that rivals most modern RPGs.Additionally, the game was highly customizable. Developers made almost every facet of the game, from ships to weapons to missions, even the game's title screen could be edited through Apple's free ResEdit tool. This created a huge crop of user created plug-ins and even a few total conversions of the game.Iain Thomson: I'm ashamed to say I'd never even heard of this game until Shaun bought it up yesterday. When we were compiling the list I suggested cutting it but Shaun hung on like a rabid pit bull on steroids and several hours of research later I have to say I'm gutted I missed it.Escape Velocity is a precursor to Elite in many ways. It's a fight or trade space adventurer game and is much loved by Mac enthusiasts. I can see why Shaun likes it so much, but if it means buying an Apple system I'm not on board.Honourable Mention: Robot WarIain Thomson: Robot War is possibly the ultimate geek game - one in which you had to code the participants.This probably explains a lot as to why it never really took off. After all, a tiny percentage of computer users can actually code and so the appeal of the game was very limited but it certainly deserves a spot in the Top 10 list, even if it is just an Honourable Mention.Created in the 1970s the principle behind the game was that by 2002 war had been made illegal (hollow laughter) and countries settled their dispute by robot combat. You built machines that could detect and fire at each other and may the best software win. It's a very cute idea, and one that has been blatantly stolen by the Robot Wars TV series.The game has spawned many offshoots but remains at heart a tool of geeks. Check it out.Shaun Nichols: Back before the hardware to build robotics became powerful and affordable enough to reach the hobbyist market, would be robo-builders had to make do with a simulation.RobotWar was a novel idea from Silas Warner, the brilliant programmer who would later create another iconic title with the original Castle Wolfenstein games.Warner created RobotWar for the Illinois University PLATO computer as a sort of cross between a game and a programming exercise. Players use a simple programming language to script out instructions for their software "robots" which are then placed into an "arena" program and pitted against one another. While the language was simple, things can get very complicated when players try to account for movement and velocity, providing a constant challenge as players push one another with new tactics and ideas.A later version of the game emerged in the 1990s under the name RoboWar and became so popular that more than two dozen official tournaments were held.10. Neverwinter NightsShaun Nichols: There really wasn't much for an intermediate or advanced computer user to like about AOL in the early days. The walled-garden approach was fairly tedious and restrictive, while the dial-up service was often slow and unreliable, particularly during peak hours.There was however, one very attractive feature for gamers; one of the first online multiplayer RPG's, Neverwinter Nights. A Dungeons and Dragons-based RPG, Neverwinter Nights introduced many of the developer and user behaviours, such as custom guilds, that have made modern RPGs so popular.The game wasn't exactly cheap to play, however. With standard AOL hourly rates applied, the sort of marathon session hard-core online gamers occasionally run today would have set you back 40 or 50 bucks in Neverwinter Nights play. Iain Thomson: Last week we showcased M.U.L.E. As the first multiplayer game, but in terms of influence Neverwinter Nights really popularised the genre.I must admit I'm not a fan. When I started playing D&D (our family has an original set) it was done on paper with actual dice and paper maps and that's the way it should be. But for millions Neverwinter Nights was the game changer. No more sitting in smelly rooms eating bad food and quaffing (it's like drinking but you miss your mouth more) beers.I suspect that if the game had been launched five years later, when unlimited access was the foundation of internet service plans it would have ben a lot more popular. As it was the costs were crippling and it was only the hardcore of gamers who had the time and money to play it properly.9. SpacewarIain Thomson: Spacewar nearly didn't make it onto the list since it was borderline between being an arcade game and a proper computer game.Spacewar was developed in the early 1960s on the MIT campus using a DEC PHP1 computer. The gameplay is very simple, two ships in a gravity well shooting at each other. What makes it special is that it ushered in the era of modern computer games and used many of the hardware tools we now take for granted. Spacewar used the first trackball for example, as well as one of the first CRT monitors.In these days it's easy to forget that you can make an engrossing game without the latest up to date hardware. Games designers typically try and take the highest performing computers to develop their games because it gives them the maximum advatage to wow the audience. Download Spacewar today and you'll see how you can make an engrossing game with very little code indeed.Shaun Nichols: It's amazing to think about the conditions under which the game was created. That some of the incredibly deep games from the 1980s were able to run on the limited hardware of a system like the Commodore 64 is pretty impressive, but Spacewar is on a completely different level.Spacewar ran on the PDP-1, a computer that had roughly 9kb of memory and a processor with a clock speed of 0.02 Mhz. Were you to create a text document with the original code for the game, it would have been too much for the PDP-1 to handle.Developers today talk about writing slim and efficient code, but the techniques used to create the earliest games put any modern standard to shame. Those developers truly got every last bit of processing power out of those system for nothing more than the love of the game and to prove it could be done. 8. EliteShaun Nichols: I grew up in the 1990s with a Apple computer, so I got hooked on Escape Velocity. Had I grown up in the 1980s with an Acorn computer, I likely would have been staying up late playing Elite instead.The trailblazing space trading RPG was developed by Ian Bell and David Braben, a pair of college friends from Cambridge. The first versions were released in 1984 for Acorn and BBC Micro systems, though it would eventually find its way onto nearly every major operating system and console of the day. In addition to a rich storyline, the game used 3D wireframe graphics. While kids today would have a chuckle at such visuals, the system was extremely advanced for that era and was one of many gameplay standards set by Elite.Perhaps most impressive, however, is the open-ended gameplay Elite offers. Because the game was able to randomly generate hundreds of unique worlds, you could play Elite over and over without encountering the same experience. All in all a great game and a hugely influential title.Iain Thomson: OK, Shaun gets his sentimental favourite in Escape Velocity and this is mine. But it's more than that - Elite genuinely was a revolution in games for its time.For a start it used a truly elegant programming hack to create over 200 different worlds to explore while using 32kb of memory. It's a trick other games couldn't replicate for years. The 3D wire frame graphics were hugely ahead of their time and it was the first game to build a hard copy backstory into gameplay. The boxed game came with a novelette featuring a fictional player that was stuffed with hints, as well as stickers for your computer and an invitation to the first people to reach Elite status to play in a grand tournament.I'll happily admit I spent a significant part of my school years hunched over a BBC computer playing this – so much so that my sixth form teacher saw fit to mention it in my year end report. Admittedly this was a healthier pursuit than that which most teenagers spend their adolescence hunched over but still.It was highly addictive, combining combat with trading and tactics (quick hint – find an Anaconda class ship, follow it and run down its shields until it starts dumping cargo into your scoops, it's an excellent way to finance upgrades.)Subsequent versions of the game were good, but not as good as the original. There used to be a version of the game that worked on a standard PC without having to downclock your processor but a spat between the writers led to that being withdrawn, a crying shame since I lost my copy in a drive failure and can't find it online anymore.Some might question if a game written over a quarter of a century ago is still worth playing. To those people I say download a copy of the open source version Oolite and get playing. You don't know what you're missing.7. MinesweeperIain Thomson: Minesweeper has probably cost more time in lost productivity in the office than anything else, including human resources meetings.The game was bundled in with Windows 3.11 and all subsequent versions and is simplicity itself. A number of mines are planed in a grid and you identify them by their proximity to other mines. How this game came to be so addictive is a mystery, but millions, and possibly a billion people have fallen prey to its charms.There's something about the game that really appeals to the technically minded. I'm sure there are mathematical papers to be written about the functions of mine layout but let's face it, who cares. It's an easy to learn game that's very absorbing and it comes on every Windows system on the planet. No wonder it takes up so much time.Shaun Nichols: Sometimes the most immersive games are also the ones with the simplest concepts. Minesweeper is bundled with Windows and is so small in file size that most companies leave it on new systems, waiting to suck the productivity out of whatever poor soul manages to launch it.The concept is also rather sinister. You know that somewhere around here there's a little bomb that will end your game with one click, and you know that it's somewhere in the area, but you aren't sure where. Once you get into the game you get some very tense moments.One has to wonder if Microsoft execs sit around at planning meetings and ponder how much time is wasted on Minesweeper and Solitaire and then let loose a sinister supervillain laugh. I'm almost certain Steve Ballmer does that every morning.6. Half LifeShaun Nichols: Half Life is what most people would consider a 'landmark' title. By the time it came around, the 3D first person shooter genre was well established and users were very familiar with its style of gameplay. Half Life took those established standards and advanced the entire genre forward by years. As soon as it hit, everyone knew that the bar had been raised.With an impressive arsenal of game and physics engines and exquisitely crafted visuals, Half Life had all the eye candy you could want. More importantly, it had a decent plot that flowed smoothly and without those often tedious cutscene events.On top of all of this, the gameplay was a highly challenging mix of first person combat and puzzle-solving. While it may have been a bit intimidating to the casual gamer, Half Life's gameplay was a huge selling point to the 'hardcore' gamers that had grown weary of the "run around and shoot stuff" gameplay from the previous generation of shooters.Iain Thomson: Half Life took the first person shooter (FPS) format and made it so much better by adding a physics engine that really worked. It was also key to the development of multiplayer gaming in the mainstream.In terms of plot the game wasn't up to much (sorry Shaun) - lone hero stranded in dangerous situation and having to work out puzzles and shoot anything that moved. But the game itself was so well designed that the plot didn't really matter. It was incredibly realistic for its time and totally immersive. from the realistic rolling stance when running to the sounds of combat. The game was a great piece of work to lose yourself into.The multiplayer aspect was also key to its success. If you played the game online with others you soon became aware of the clan system, where players grouped together to play other clans - very similar to the freebooter tradition of Middle Age's mercenaries. You soon found out if you wandered into a clan game, because you died very, very quickly.The gaming platform was also opened up to add-ons, one of which is one of the most dangerous games in computing history - Counterstrike. It was deadly addictive; taking the Half Life engine and putting it into a terrorists verses security forces garb.I first encountered this in 2001 after a heavy night's clubbing and was instantly hooked. After going back to a mate's house for tea and Hobnobs at 4am, after six hours of throwing shapes in the house of dance, he sat me down in front of the computer, showed me how it worked and left me to it. The next thing I remember was him coming into the room and laughing - it was midday and I hadn't noticed. Truly the ultimate immersive game.5. CivilizationIain Thomson: Civilization, and in particular Civilization 2, is one of the banes of my life, and I'm not alone. A good game takes at least five hours of gameplay to finish one way or another - it's a colossal time sink. Author Iain Banks also has problems with it - one of his books was two months late thanks to the game (and was only finished when he smashed the CD ROM) and he wrote about a fictional version of it in the excellent book Complicity. You might ask well why play it then? Because it's one of the most addictive games on the planet and to my mind still the best turn-based strategy game out there. The franchise may have gone off the boil in later versions but it's still a great game and a new version is out this year. I held back from going to creator Sid Meyer's talk about it at GDC because I'd either have punched him or asked for his autograph.The gameplay is simple, and very complex. Players start out with a wagon of settlers and have to either take over the world or build a spaceship to get to Alpha Centuri. Players research technologies, build wonders of the world and fight and/or trade with each other. It sounds simple but there's a multitude of strategies to play with and depths to the game that can still surprise the seasoned player. I recommend you give it a go, but beware the time you will lose.Shaun Nichols: I have been fortunate enough to avoid an addiction to Civilization thus far, though it is rather tempting.More than one person has suggested that sociologists could do an excellent study by examining the ways in which people play Civilization, particularly those that like to play the entire game while leaving the characters under the control of brutal despotic dictators.There's also a historical fascination with the game, because it allows you view the progression of an entire society through centuries in the course of just a few hours. Given that we're only around for a small portion of human history, there's something very interesting about being able to watch things unfold, even if it is just a simulated computer model.4. World of Warcraft Shaun Nichols: World of Warcraft isn't so much as game as much as it is a culture. With millions of players and millions of dollars in subscription costs and in-game transactions, the massive online RPG has more or less established its own economy as well.It seems that World of Warcraft is destined to become a textbook lesson for young game developers on how to craft an online title. There's enough of a story to occupy those looking for a single player experience, but it's the ability to interact with other users that has really made it huge. Users with similar interests form guilds and often venture through the online world together and become close friends with others through gameplay.This isn't always a good thing, however. Users looking for quick ways to advance a character or obtain game currency have lead to the creation of automated "gold farmers" and "power levelling" tricks that many feel violates the spirit of the game and constitutes cheating. Additionally, the underground market has been a breeding ground for scams and malware that can end up impacting much more than just you game account.There's also a very real physical danger. Users prone to addiction can become hooked on World of Warcraft and similar games and play for long hours. In extreme cases, gamers have even managed to push themselves to lethal levels of exhaustion through marathon gaming sessions.Iain Thomson: Shaun's last point is an excellent one, on the perils and pitfalls of the gaming world. I get very worried that people take these kind of games too seriously and find it increasingly difficult to adjust from being someone of great power and respect online to waking up in the real world doing a minimum wage job.When Shaun and I compiled the list it was a toss up between Second Life and World of Warcraft as a good example of massive multiplayer games. In the end Warcraft won out, simply because it is a proper game, whereas Second Life seems increasingly to be a place where people who took Neil Stephenson's 'Snow Crash' far too seriously.World of Warcraft is really taking gaming to the next level – where gaming becomes much more than something you switch on to relax with and instead something you are – a tool for defining yourself. People now meet and date thanks to its interactive qualities and I know of one former V3.co.uk journalist who would spend evenings with his then girlfriend hunched over terminals playing the game.The open nature of the game and the use of basic economics have also bred a new subculture that has some economists baffled. People are making a living from this game by buying up huge properties and renting them out or developing them. It boggles the mind but it's just another side that the lines are blurring between online and offline worlds.3. The SimsIain Thomson: The world's most popular computer game only made it to number three on our list. This might be down to the fact that neither of us play it regularly but there were also two contenders that we really couldn't put lower than The Sims.The Sims sprung from the human desire to manipulate things. It began with SimCity and its successors, where users built and ran cities, but then Maxis drilled down further and started the Sims where you controlled your own family. The parents go out to work, the kids study (or they get sent to military school) and the house needs cleaning regualrly. If this sounds silly think how many people are spending real money to harvest virtual crops on Facebook.One of the downsides of the game in my view is that there is no way to win. the game just keeps going and going. This has led some people to find ever more inventive ways to kill their creations. There are some marvellous ways, my personal favourite is getting the whole family in the pool and then deleting the steps.Shaun Nichols: I think there's a definite appeal in the ability to have complete control over something, particularly at times when you feel that you have little control over your own life. I'm not a big Sims fan, but I can understand the appeal.If you were to sit down the developers of Asteroids or Pacman that one day the most popular game in the world would involve cleaning up after a family of four, they likely would have asked why you had stopped taking your brain medication.As Iain noted, the rather morbid nature with which many people play Sim-series games is quite interesting. For some reason it's great fun to drop a piano on your Sims characters or unleash Godzilla to do the Tokyo Stomp on your Simcity metropolis. Harlan Ellison would have had something to say about it.2. Tetris Shaun Nichols: It used to be that computer games were targeted to kids and adolescents. Gameplay was supposed to be flashy and hyperstimulating, relying more on a quick trigger finger than puzzle solving. That notion was put to bed by Tetris.The game takes seconds to learn - put the blocks together to form solid lines. Everyone from small children to old ladies can and do pick up the game. From there, an obsession begins. The simple gameplay quickly becomes both maddeningly frustrating and incredibly immersive. After a while, getting that long skinny piece to complete a four-line combo is like winning the World Cup. When Nintendo needed a flagship title for its Gameboy handheld console, it eschewed old standards like Donkey Kong and Mario for a port of Tetris, and to great success. Anyone who owned the old monochrome Gameboy from the 1990s likely still gets the old midi Tetris theme stuck in their heads from time to time. Some people have even gone so far as to write lyrics for it.Iain Thomson: Tetris is arguably one of the most popular games of all time but the crying shame of the matter is that the creator has seen virtually nothing in the way of royalties.Originally the game was developed by Russian programmer Alexey Pajitnov in 1986 but, because of Soviet laws at the time, the government pocketed all the royalties. It was only after the Berlin Wall fell that Pajitnov was able to come to the West and start collecting a fraction of the royalties he deserved. He now has a happy career at Microsoft.Tetris was stunningly addictive and began to spread almost immediately. Western companies ripped off the game from Pajitnov and kept the profits, much like his government at the time. There were more variants than you could shake a stick at but the basic principles remained the same – fill those rows.On a private note I have tests for technology. If my dad buys it I don't (he bought into eight track, betamax and HD DVD) and if my sister plays it it must be a good game. My sister was a demon at the 3D version of Tetris and was very fond of the game for a long time.In an age when so much of video game culture was devoted to blowing up lines of slow moving enemies or shooting everything that moved Tetris was a wonderful relief – a game that relied on skill and cognitive dexterity rather than the ability to spot something and shoot it.1. DoomIain Thomson: Getting the number one was a really tough call on this list but to my mind it had to go to Doom.Doom is important for many reasons. It was the original first person shooter to do it right, with good graphics (even if they have dated badly), effective use of sound and a variety of really cool weapons, including my personal favourite - the chainsaw. You could argue that Wolfenstein did all this before Doom but it did it badly. Doom was when the FPS really got into its stride and Quake et al are just modern knock offs.But Doom also did something extraordinary in the gaming sphere - it was given away free, or at least the first part of the game. While this practice is now widespread in the early 1990s it was revolutionary. Sure, shareware games had been around for a while but they were usually something knocked up in someone's bedroom. This was a full featured, exciting bit of software from a professional gaming studio that was free. You could put it on a couple of discs and share it round your friends legally. This is something some parts of the media industry still can't get their heads around.To top it all Doom also had a multiplayer mode that allowed people to play each other over an Ethernet connection and a map editor so that people could create their own scenarios. Doom did much to popularise online gaming in this way and also gave several people a start in the video game design industry when they could use their own designs as part of their CV.There's still a hardcore of fans out there who play regularly and I occasionally fire up the software for a quick session just for old times stake. In terms of long term influence then Doom has to be number one.Shaun Nichols: Easy there, Iain. Wolfenstein may have been cartoonish and clunky, but did Doom ever have a cyborg Hitler? I think not. [A valid point, but one that got the game into trouble in Germany where they are still understandably touchy about nazi imagery - Iain]You can make a pretty solid argument that Doom helped to jumpstart several very large industries within the gaming market. Obviously the popularity in the game spurred copycats and drove up the need for programmers, but a few other parts of the tech sector also reaped the benefits.With developers looking to create 3D first person shooters, specialist firms that created 3D and physics engines suddenly found themselves with a very lucrative new market. These days, "middleware" platforms such as Havok and the Unreal Engine have become almost as popular as the games that they power.The demanding nature of the new class of first-person games was also a blessing for the hardware market. With games hungry for processing power, the graphics card in particular went from secondary feature on new PCs to an essential component many gamers chose to remove and upgrade every couple of years.
If you enjoyed this, you might also be interested in our look at the Top ten computer console games.
Source: Copyright ©v3.co.uk
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HARRIS COUNTY - A man is in the hospital, after getting shot by the security guards he hit with his truck in a North Harris county parking lot.
According to the Harris County Sheriff's Office, the man was spinning the wheels of his truck outside the Mercado Sagadomingo Flea Market off Airline Drive near Gulf Bank Road late Sunday night. Deputies said when three security guards went to investigate, the man drove at straight at them.
Two of the guards were knocked down and then opened fire on the truck, according to deputies. They hit the driver, who got a few blocks away before pulling over. First responders took him to the hospital in stable condition.
Deputies said both of the security guards are in good condition. As of now, deputies are not sure what caused him to hit the guards.
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Regulatory Sponsored by
The Continued Implementation of the Dermal Sensitization Quantitative Risk Assessment (QRA) for Fragrance Ingredients
Anne Marie Api—Research Institute for Fragrance Materials, Inc., Woodcliff Lake, NJ (www.rifm.org)
Matthias Vey—International Fragrance Association, Brussels, Belgium (www.ifraorg.org)
Significant developments have recently been incorporated in the way dermal sensitization risk assessments are conducted for fragrance ingredients. This, in turn, will have a substantial impact on the way that International Fragrance Association (IFRA) ingredient use restrictions based on dermal sensitization are implemented in the future. For more than a year an expert group, which included representatives from the fragrance and consumer products industries and Research Institute for Fragrance Materials, Inc. (RIFM), worked on refining this risk assessment methodology for fragrance ingredients. Details about the method for use with fragrance ingredients can be found on RIFM's and IFRA's Web sites (www.rifm.org/pub/publications.asp and www.ifraorg.org/news.asp).
This new methodology is a major improvement over the former approach because it specifically addresses the elements of exposure-based risk assessment that are unique to the induction of dermal sensitization, while being consistent with the principles of general toxicology risk assessment. The risk management strategies used in the past by IFRA for fragrance ingredients identified as allergens limited the use of the fragrance ingredient to the same concentration across all product types that involved skin contact. In the new QRA approach there are 10 different product categories for skin contact products. Category 11 is designated for non-skin or incidental skin contact products. Since exposure is a key element of category determination, this enables maintenance of relevant exposure and therefore safety, while providing greater flexibility to the perfumer because the limit is no longer the same across all skin contact applications. This means that, in some product applications, a higher fragrance ingredient concentration will be possible, while in others, a lower level may be specified, compared to what has been used in the past.


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Crude-Oil Futures Post Biggest Rise in Five Months
NEW YORK—Crude-oil futures jumped 3.3% Thursday to settle at $93.99 a barrel, as a combination of economic signals overcame worries about weak oil demand and high inventories.
Traders said prices were due for a rebound after both the U.S. and European benchmark crudes shed 3.7% over the previous two days on signs of sluggish demand growth in the U.S. and China, the world's top two oil consumers.
The oil rally was slow to...


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NOTRE DAME, Ind. -- Erika Jenkins (Gr., Burbank, Calif.) scored three times and Rachel Bone (Sr., Sacramento, Calif.) made five saves as No. 4 University of California-Los Angeles (UCLA) topped No. 6 University of Notre Dame 8-5 to reach the fifth place game of the 2011 Women's National Collegiate Club Championship at Notre Dame's Rolfs Aquatic Center.
With the win, UCLA will face either No 11 Pennsylvania State University or No. 7 University of Florida in the fifth place game at 10:15 a.m. tomorrow morning. Notre Dame will clash with the loser of a Florida-PSU game at 9:00 a.m. in the seventh place contest.
A key to the game was UCLA's ability to build an early lead and chew time off the clock to keep the Irish at bay down the stretch.
Adele Young (Sr., Long Beach, Calif.) started the scoring 54 seconds into the game by converting on a man-up opportunity to give the Bruins an early 1-0 lead. The margin grew to 2-0 two minutes later when Danielle Brummett (Fr., Arroyo Grande, Calif.) crashed the cage for a quick shot with 3:50 on the clock, but Notre Dame's Ali Durkin (Sr., Chicago, Ill.) responded with a marker at 2:32 to make it a one goal game.
UCLA regained a two-score margin prior to the conclusion of the opening quarter as Jenkins drilled a five-meter penalty shot into the twine at the 14 seconds mark to stake the Bruins to a 3-1 lead.
Notre Dame's deficit grew to 5-1 less than midway through the second period as Brummett netted a natural goal at 6:02 and Carolina Cooney (Sr., Rancho Cucamonga, Calif.) lashed the Irish defense for a man-up score at 4:24. Prior to the end of the period, Notre Dame attempted to start a comeback bid as Lizzie Gormley (Sr., Houston, Texas) lined a shot into the cage at 1:08 to make it a 5-2 game in favor the Bruins at halftime.
The margin shrank to two goals in the dawning moments of the third period as Durkin worked the ball around the perimeter and whipped a man-up strike home , but Jenkins responded for the Bruins with a score off an exclusion at 4:02 to rebuild the lead to three goals.
Notre Dame and UCLA continued to exchange blows for the remainder of the period as Maisie O'Malley (Jr., Chicago, Ill.) nailed a five-meter penalty shot at 1:40, Jenkins countered with a natural goal at 38 seconds and Durkin completed a hat-trick with 25 seconds left in the period to change the scoreboard to 7-5 in favor of the Bruins through 21 minutes of play.
Neither team could manage anything else offensively until Phoenix Chan (Jr., Macau, China) popped a shot into the netting with 25 seconds left in the fourth period for UCLA's eighth goal of the evening.
The story of the game was Notre Dame's struggles on man-up opportunities as the Irish converted on two-of-11 with a five-meter penalty shot and a six-on-five goal in the third period.
For UCLA, the Bruins finished four-of-nine on advantage chances with two goals in both the first and second halves as the squad built and early lead and kept the Irish offense in check long enough for the clock to wind down on Notre Dame's dreams of another Top Five finish at the National Collegiate Club Championship.
Guarding the iron, Bone and Notre Dame's Eileen Flanagan (Sr., Fountain Valley, Calif.) both registered six saves.
UCLA's chance at fifth place in the tournament continues a pattern of Top 10 marks as the Bruins previously placed sixth (2008), ninth (2009) and fifth (2010) during the past three National Collegiate Club Championship tournaments.
|No. 4 University of California-Los Angeles
|No. 6 University of Notre Dame
Notre Dame Goals:
Ali Durkin (3); Lizzie Gormley; Maisie O'Malley
UCLA Goals: Erika Jenkins (3); Danielle Brummett (2); Phoenix Chan; Carolina Cooney; Adele Young
Saves: Notre Dame - Eilleen Flanagan (6) ; UCLA - Rachel Bone (6)
Exclusions: Notre Dame - 9 ; UCLA - 11
Advantage Opportunities: Notre Dame - 2-for-11 ; UCLA - 4-for-9
Sprints: Notre Dame - 4-for-4 ; UCLA - 0-for-4
Officials: Kristin Stanford, Perry Korbakis
University of Notre Dame's
Eileen Flanagan makes a save against UCLA


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Hey there, time traveller!
This article was published 15/7/2013 (1497 days ago), so information in it may no longer be current.
The future is so close, Winnipeg Jets fans can literally see it this week.
Monday afternoon, together on the Winnipeg Free Press Arena ice at the MTS Iceplex were Mark Scheifele, Jacob Trouba and Josh Morrissey, the team's first three first-round draft picks since the franchise moved to Winnipeg in 2011.
During the first two seasons here, the Jets were largely unchanged but now it would seem Scheifele and Trouba would have to do plenty wrong not to be on the 2013-14 edition.
But maybe the most struck by the future-in-clear-focus moment Monday at the 2013 development camp was Morrissey, the 18-year-old defenceman from Calgary and the WHL's Prince Albert Raiders who was the picked by the Jets 13th overall two weeks ago at the NHL draft in Newark, N.J.
"To be honest, until that moment when I walked out and saw all that and stuff on the ice, it maybe really hadn't even set in yet, seeing all those people and being out there with the Jets jersey on," Morrissey said after the skate. "It feels like you're a lot closer."
The 42 skaters are divided into two groups this week but Morrissey wasn't lost on the fact he shared the ice with Scheifele and Trouba.
"It was pretty good to be with those guys," he said. "Mark and Jacob are awesome and were kind of showing me some of the ropes at fitness testing this morning."
Trouba, the defenceman who was the ninth-overall pick of the 2012 draft, saw the present as future, too, he said Monday.
"That's always exciting to get to meet all the new guys that are here," he said. "Obviously I want this place to be home for quite a while for me and I'm working to get there and we'll see how things go.
"But it's always nice to meet new people and be around the organization, the fans and all the other players."
Scheifele, now 20 and two years removed from being the seventh-overall pick of the 2011 draft on the day the team was officially named, sounded like an elder statesman Monday.
And someone with focus.
"Morrissey has been asking me a few questions. He's a great kid, one of those kids that just wants to learn, just wants to get better," Scheifele said. "I've been trying to help out as much as I can, trying to be a leader out there. I'm out there (to offer) a helping hand and to get better myself."
The question of pressure to make the Jets roster this fall, after staying around for a few weeks in each of his first two cracks at NHL training camp, is nothing new, he said.
"I think there's always pressure," Scheifele said. "Obviously the goal is to make Winnipeg. That goal will never go away and I'm working my hardest this summer to be on the team full-time this year."
But it wasn't a day for pressure, since the five-day camp is more about helping the players, not judging them.
In addition to some on-ice acclimatization, the sessions includes training in media, fitness and nutrition matters.
And there was plenty of exposure to fans, hundreds of which attended the practices and pushed forward for autographs and photos afterwards.
"Day 1 was good," Morrissey said. "It's pretty surreal to see all the fans out there. My first few steps out of those (locker-room) doors, seeing all the people lined up, saying some pretty nice stuff. It's been pretty unreal.
"I had some time to celebrate with my family a bit but it's getting right down to work again for this camp. It's been crazy for sure."
With more to come.
MOre Jets coverage on C2


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Peter H. Wiltenburg
Areas of Practice
- New York
- U.S. District Courts for the Southern and Eastern Districts of New York
B.A., Emory University
J.D., Vanderbilt University Law School
Peter represents large insurers in complex coverage litigation and businesses in general litigation.
Prior to joining Hodgson Russ, Peter was an associate at a New York City-based firm and a special assistant district attorney in the Kings County District Attorney's Office. As a law student, Peter was a judicial extern for Magistrate Judge Joseph B. Brown of the U.S. District Court for the Middle District of Tennessee and an intern in the U.S. Attorney's Office for the Eastern District of New York.


text: Health 16 May 2013 10 per cent of the world uses 90 per cent of the morphine: this needs to change Pain relief and palliative care is a human right - and yet global access to drugs is grossly unequal. Change is urgently needed. Sign up for our weekly email * Print HTML 10 per cent of the world consumes 90 per cent of the morphine. At first glance that's just another statistic about haves and have nots. But it's more stark than that - particularly if you have cancer in a country where access to pain relief is very limited. At the heart of the issue is the problem of giving access to drugs and how that's managed. Making drugs available, even under controlled circumstances, is seen in many countries to be facilitating crime and corruption. As a result the legislation in some countries will use language like "addictive drugs" to describe pain relief that people in the developed world see as a basic human necessity, and the only way to avoid a horrific end to many lives: the 12 million people with cancer, but also those with advanced heart, lung or kidney diseases, progressive neurological diseases, HIV/AIDS or tuberculosis. The various legal and regulatory barriers, mostly relating to prescribing and dispensing of opioids (medications that relieve pain, such as morphine), is just one of the problems. Inevitably there's an issue with costs. Pharmaceutical companies have little interest in producing cheap oral morphine because profits are only marginal. In Ukraine, for example, that means only injectable morphine is available. So patients with chronic cancer pain need painful injections several times per day and may be left without pain relief for hours between. Attitudes among healthcare professionals will vary from country to country. Often there's fear at the possibility of prosecution from prescribing analgesics and a desire to avoid taking any responsibility in a murky area. Even when a law might recognise that controlled medicines are necessary, healthcare staff will be wary of the potential for being investigated and the kinds of disproportionate punishments that might await them. The under-treatment of cancer pain is a major public health crisis in both developing economies and many parts of the 'under-developed' world. There have been isolated efforts by international organizations to address the problem, but the headline is that little headway has been made. Research led by the European Association for Palliative Care has looked at treatment of cancer pain across 76 countries between 2010 and 2012, showing highly restrictive regulations on what patients can receive in Africa, Asia, the Middle East and Latin and Central America. Expert observers saw that very few countries provided all seven of the opioid medications considered essential for the relief of cancer pain in international guidelines. In many countries, fewer than three of the seven medications are available, and when medications are available they are either entirely unsubsidised or weakly subsidised by government, with limited availability. Restrictions for cancer patients include regulations that limit entitlement to receive prescriptions, limits on duration of prescriptions, restricted dispensing, and large amounts of bureaucracy around the whole prescribing and dispensing process. Eastern Europe is also a crisis area. Essential opioid medicines are completely unavailable in Lithuania, Tajikistan, Belarus, Albania, Georgia and Ukraine. There are problems elsewhere, including Russia, Montenegro, Macedonia, Bosnia-Herzegovina with regulations that limit physicians' ability to prescribe opioids even for patients in severe pain; arbitrary dosage limits, and intimidating health care providers and pharmacists with severe legal sanctions - all contravening regulations from the WHO and International Narcotic Control Board which recommend that opioids should be available for cancer patients at hospital and community levels and that physicians should be able to prescribe opioids according to the individual needs of each patient. Legislation makes issues black and white when more debate and education is needed among the decision makers in health care systems. Health policies are needed that integrate palliative care as a normal part of health services, and provide support to relatives during the time of care and after death; excessive restrictions that prevent legitimate access to medications need to be identified and stripped away; and crucially, more attention to providing safe and secure distribution systems that allow staff and patients access to opioids no matter where they are. There's also a lack of training among physicians and staff on the ground treating suffering patients about the issues, and what they can and can't do. A basic knowledge of palliative care needs to be part of undergraduate training for all healthcare workers, along with specialty palliative care programmes for postgrads. Access to palliative care is a human right, and failure - by governments - to provide palliative care could be seen as constituting cruel or inhuman treatment. More concerted pressure is needed from everyone involved in healthcare worldwide, in policy or delivery, if these basic principles are going to result in changes that are urgently needed. Professor Sheila Payne is chair of the European Association for Palliative Care, Lancaster University. The Prague Charter, calling for access to palliative care as a human right, can be signed at http://www.eapcnet.eu › Clegg hits back at Gove over claims of Lib Dem leadership plot A nurse walks with children outside an orphanage and hospital in Addis Ababa. Photograph: Getty Images. Subscribe from just £1 per issue More Related articles Standing up to China's censors: an attempt to delete history backfires A lot of noise for nothing: Macron has given his wife the most pointless formal status Serebrennikov's arrest is another step in the erosion of Russia's cultural freedom Subscription offer 12 issues for £12 + FREE book LEARN MORE Close This week's magazine


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Henry Jefferies in The Lady 7/2/14: "Rosé champagne can sometimes be an expensive let-down so I was particularly taken with this one. It's toasty and meaty with lots of strawberries and a little orange peel."
Jane MacQuitty in The Times 8/2/14: "Pink champagne is usually dismissed as the pretty pop that Edwardians slurped from dancers' slippers, but serious rosé champagnes do exist - and this is one. Henriot rosé is a brilliant example of why family-run champagne houses are a good thing. Any of you celebrating Valetine's Day with this seductive rosé's bright, lemony scent and long, creamy, spicy finish (it's a blend of chardonnay and pinots noir and meunier, with a dash of red wine for colour) will have a wonderful time. Great now, or tuck away until February 14 next year for even more toasty-yeasty flavours."


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An ideal and flexible location for warehousing, distribution, light manufacturing and assembly.
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Marvel at the magnificence of the Great Pyramids of Giza when you stay in our 36 sqm Deluxe Pyramid View Rooms. Features that combine comfort and modernity complement these contemporary rooms with a balcony or terrace. In addition to a king or twin beds, there is a bathroom with a combined bathtub and shower, as well as a hairdryer, makeup mirror and fluffy towels.
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bonddb is an object orientated wrapper for PostgreSQL. It's a fast data abstraction layer written in C for C/C++ applications, to allow easy access to class objects. You can use existing PostgreSQL databases without any modification or additional tables needed in the backend.
|Database Software Development Database Engines/Servers
|Operating Systems
|POSIX Windows
Release Notes: Several venerabilities have been fixed. The administration role has been enabled for controlling what users have access to what tables/fields which are used in bond. A module for interfacing with Visual Basic was added. Many improvements were made to the error handling, especially with regard to firewalls and SQL query failures. Many memory leaks and odd memory errors were fixed. Support for large object fields (like binary data) was added. Notify/listen support was added within bonddb, so you can listen for object changes. Integration with bondreplicate was added.
Release Notes: Bugs concerning saving records and jumpto searches were fixed. Problems with using PostgreSQL 8.2 and OIDs were fixed. Improvements were made for the build process for Windows.
Release Notes: This release adds initial MySQL support, jumpto support for an alternative form of searching, replication support, and an undo feature for saves.
Release Notes: Many memory associated bugs were fixed to improve long-running stability. Better support was provided for additional types of SQL statements. The win32 build scripts were updated to work with the new scons package. Problems with DLL loading and locating directories were fixed.
Release Notes: Problems associated with using views or functions as a data source were fixed. More debugging functions were added. gcc4.0 errors and warnings were fixed. Primary key handling when no primary key is present was improved.
A Fluent OpenStack client API for Java.
A TWiki appliance that is easy to use and lightweight.


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View Larger Image
2001 Cassette Microcassette
The grom kickflip board. Wether you're looking for a deck to help you kick around that 360 shuv-it or for one to fit your size, the Micro is ready for action.
Add Your Review
Add Your Review
Reviewer: Rob M
01/12/2006 12:00am
It was a ok board. I would recomend a concave board. After 2 years mine snapped in half.
Reviewer: hunter Hammond
03/31/2004 12:00am
Reviewer: Brenton Priestley
06/24/2003 12:00am
This is a cool wakeskate i only just started to get inot it and i loe to ride it finless it rocks but cassette are sick so get one of there wakeskates.
Reviewer: dalton adcox
02/07/2003 12:00am
This is a great beginer board for all you young riders and i loved it try it out and have fun


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When you see an undead player get fiends that early, it means he's going to always coil your archmage to keep him weak. If you know this, then don't let him tank for you when you're creeping that expansion.
Overall, I think you just got outplayed, plain and simple. It didn't look to me like you made MAJOR mistakes, however he picked off so many units that when he pushed with the naga at the end there there was nothing you could do about it. I'd say next time try creeping in more obscure places because you lost a LOT due to him creep jacking you, which I think was a major influence this game.


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Gift Premium Subscription To FiveseveN
Join Date:07-18-2007
Last Activity:07-18-2007 11:31 AM
Posted in thread: Sharpening your Knife on 07-18-2007 at 04:31 PM
When sharpening a knife is it best to move the blade across the sharpener or the sharpener
across the blade, also should you move the blade as if your cutting a strip off of the
sharpener or should yo...
Posted in thread: Scenario: Mugging on 07-18-2007 at 04:24 PM
Imagine that you are in an industrial area at 2 am with no one around and your walking back to
your car after finishing some business in the city. A mugger jumps out when you are getting to
your car, ...
Posted in thread: Marakov on 07-18-2007 at 04:09 PM
Does anyone know if Marakovs will ever gain collectors value, they seem to be getting harder to
Posted in thread: Revolver Firing on 07-18-2007 at 04:01 PM
When you fire your revolver you cock the gun then pull the trigger. After you pull the trigger,
can the force from the firing automatically re-cock the gun or do you have to do it again?
Posted in thread: Single Barrels on 07-18-2007 at 03:58 PM
I've been looking at 12 or 20 gauge Single Barrels as a cheap beginners shotgun. The ones that
I have looked at are by Rossi and NEF. Does anyone have any experience with these manufacturers
or recomm...
Posted in thread: Heavy .22lr ammo on 07-18-2007 at 03:47 PM
Why isn't there more ammo made for the 22lr that is over 40gr? There was the lapua scoremaster
that was 50gr (no longer made?), and there is the iffy 60gr aguila SSS, but no other models in
the US.
Posted in thread: Bolt Action or Lever on 07-18-2007 at 03:43 PM
What is a better choice between bolt action and lever rifles as far as reliability and which is
faster to reload? Is it proven to be faster?


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