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Maserati completely redesigns 2014 Quattroporte luxury sport sedan
MERRIAM, KS--Feb. 24, 2014: A Maserati vehicle is not something most see on the daily commute to work. Born in Italy and arguably some of the finest crafted automobiles in the world, Maserati vehicles can be elusive to American shoppers - except those that live in the greater Kansas City metropolitan area.
Recently, the Italian automaker reminded the world that it is still very much an icon in the vehicle industry with one of the most memorable commercials of the 2014 Super Bowl, where it showcased the ultra-aggressive Ghibli model racing through dark streets and around bending roads. Witnessing this rekindled interest in the brand, Maserati of Kansas City found this to be an ideal opportunity to showcase the new arrival of the 2014 Maserati Quattroporte luxury sport sedan at its showroom with a comprehensive online model overview.
A complete redesign from the previous year's model, the 2014 Maserati Quattroporte has grown in size to offer more space and comfort for its passengers, all while becoming more powerful and efficient as well. Among the major highlights of the vehicle, is its ability to provide all-season performance with its available all-wheel drive system and options of two very powerful engines. The all-new Quattroporte is such a performer, for being a luxury sedan of its size, every one of its powertrain options allows it to travel from 0-60 mph in five seconds or less.

subset: commoncrawl


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The charity said children were seven times more likely to ring them within a month of suffering abuse than when ChildLine was set up.
That was 16 years ago when asking for help if you were being abused wasn't something that kids did.
The charity also reckon that more of you are phoning sooner because mobile phones are so popular, making it easier to find a private place to ring.
Back in 1986 only 7% of callers did so within a month after the abuse, now 49% are on the phone to ChildLine within four weeks.


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VERONA, Italy (May. 25)
A Verona court today imposed a 20-month jail term and a five-year suspension of political rights on Michell Dibella for an article, "Apology for Fascism, " which justified the use of Nazi gas chambers.
The article appeared in "Utopia, " a magazine Dibella edited for three years. In the article he wrote that "fascism was right and the Nazi gas chambers were necessary institutions to defend peoples worthy of that name. "


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Tekken Tag Tournament
Review by xanxus
"Purple pills"
Tekken, as one of the launch titles for the eagerly-awaited PlayStation, established itself as a force to reckon with. With time, Namco successfully produced 2 sequels, still on the PlayStation, that brilliantly improved upon each prior release until it was finally time to move on to the PlayStation 2 where a new Tekken title was coincidentally among the first games to be available on Sony's second overly-hyped console. And although competition had in a sense increased with the likes of Virtua Fighter and Dead or Alive, with the strongest opposition actually coming from another Namco title, the male genitalia-hardening Soul Blade (this alone should tell you just how fantastic Namco always is as far as 3D fighting is concerned), Tekken Tag Tournament was highly anticipated.
Because of the "Tag" in it, which showed it'd revolve around tag battles instead of the usual one-on-one matches. Because of the interesting story (along with well-developed characters, with a proper storyline for each) that sufficed to prove a proper plot could indeed be implemented in a fighting game while not sacrificing game play and originality (although this had already been proven by the The King of Fighters and Fatal Fury series, both by the now-deceased SNK). But, most importantly, because it was evident Namco was crafting each game with love and dedication, which is probably why each new title turns out to be so shockingly good.
However, Tekken Tag Tournament is a special edition that sacrifices its story for the sake of game play, which, in this specific case, involves implementing the "Tag" feature found in X-Men vs. Street Fighter. While the Tekken series has always been known for having a proper story (which is severely lacking in those goofballs of fighting games that are the Virtua Fighter and Dead or Alive series), Tag doesn't have any. It's a shame really, but one that will soon be forgotten once you start playing it and as you discover its ****ing deep game play.
Surprisingly, even without a plot, Tag still offers endings – endings that are relatively short, but that are nevertheless ****ing great, in spite of their length. Some of these endings convey emotion extremely well (which is a bit rare for fighters) while not even having even a negligible story or even some voice-acting. As an example, I regard the Jacks' thirty seconds of glory (I guess you could really call it that given how it's mainly about Mishima and Kazama throughout Tekken history!) as one of the most poignant scenes ever featured in any game, easily topping the most revered cinematic of Final Fantasy VII (you probably already know what I'm referring to). It's a must see, as are most of the other endings in the game. And although some of these can be regarded as filler as they make no sense whatsoever, they're still endlessly charming.
In this specific case, the absence of a plot is even a blessing, as it allows any character to be featured even though the latter may have died in a previous title. It also doesn't matter if a certain character should be definitely left out since it is radically easy to just slap him into the game. No character development throughout the game means an explanation is not needed for those fighters that have miraculously returned. And this contributes to give Tag one of the best casts seen in a fighter. Although certain characters have still been left out (I miss Dr. B and the cuddly little Gon of Tekken 3!), almost everybody is back in for some hardcore action from Bruce, the Thai kickboxing freak, to Jun, spouse of Kazuya Mishima and mother of Jin Kazama, without forgetting memorable characters like Armor King (the word "memorable" is actually extremely weak here!).
Of course, fan favorites such as Jin Kazama himself, Heichachi Mishima, the Williams sisters, and Paul Phoenix, among numerous others, are here too such that Tag offers the most brilliant cast featured in a 3D fighter. But we should all sit down and meditate on that single fact (as far as characters are concerned) that makes this game so worth checking out if only for a single reason: Kazuya Mishima is back, and he's at his peak. His badass attitude, combined with a seemingly impassible nature no matter what happens, definitely makes him the coolest character in the game. And, of course, he also has a stunning array of moves that make him perfect for both beginners and experts alike.
But don't let this fool you into believing that it's merely about a small group of characters. Tag's cast is such that anybody will find a couple of characters that he'll soon grow infatuated with. And, while Tekken Tag Tournament professes to have the characters use real martial arts such as Lei's drunken style (directly ripped from the Jackie Chan flick, The Legend of the Drunken Master – as a matter of fact, Lee himself is Jackie) and King's/Armor King's believable wrestling moves), it's always a chuckle to see a bear, a panda, or even a kangaroo fight, among humans, devils and robots. In addition, appearance is deceptive here. As an example, Jack, a huge robot, will appear like an easy foe with his bulk which makes him agonizingly slow, but don't underestimate him. 3 hits alone from him will suffice to deplete almost all of his opponent's life, and his speed really doesn't hamper him that much when he's being controlled by an expert who eats, drinks and sleeps Tekken.
The final boss, Unknown, is truly original – a Mystik-like gal with half a wolf floating behind her. Unknown comes with the Mokujin syndrome. Understand by this that she'll borrow moves from all players, switching from one combatant's techniques to another's easily. She'll also add her own attacking and defensive capabilities to these, making her a formidable foe. During rounds, the character who isn't fighting regains some of his life as he waits for his cue. Although Unknown fights alone (which may still be more than you can fathom), she recuperates her lost life faster than you, which will first make you think "Hell, isn't she ever going to die?" This is exactly when you finally pick Marshall Law and Paul Phoenix, the ultimate team in my opinion, and send her to her demise with one of the most brilliant tag combinations the game supports. Sheer brilliance!
As far as game play is concerned, although this edition features the tagging option, it does little else to change the core of the title. Each character has two punches and two kicks, a left one and a right one in each case, with the tag button being normally assigned to an analog button provided you have the proper controller (which is recommended!). Don't let this rather simple lay-out deceive you because each character has a mind-boggling amount of moves with some easily exceeding fifty of those. However, what really matters is that the game is extremely beginner-friendly. It doesn't matter if you aren't a Tekken aficionado or even if you haven't even played a fighting game before. Tag is designed such that you'll be engrossed within hours, and while it is nevertheless hard to achieve the level of knowledge of a real expert who's been sleeping with the games even since the first Tekken was released, it's possible to develop decent skills within days.
Most moves are extremely easy to pull, but obviously, some of the most complex combinations are harder to pull and require practice. And combinations make the whole of the game. It is easy to rely only on single moves on the lowest difficulty setting. Against human challengers and on the higher difficulty settings, you will absolutely need to rely on combinations and to know when to effectively pull these. But, even then, barely one hour in practice mode will show that these combinations are not outlandishly hard to pull, as in observed in certain other fighters that require button presses that will make your fingers ache. The first time you'll witness Armor King's four or five-hit combos you'll probably start wondering how great it would be if you could also do such neat tricks that both deal good damage and look cool. Within a couple of days, you'll find yourself happily performing these same techniques you were marveling at when you first started.
Similarly, each character has moves and combinations that will become relatively easy after some time. Logically, the best moves (ones that deal the most damage) can be exceedingly tough to pull –King's Rolling Cradle is without doubt the most complex move in the whole game, but this is easily understandable by the fact that it deals no less than 125% damage, which most of the time, suffices to kill the opponent. Moves are gratifying and rewarding at the same time. Most important, they convey the fighter's personality instead of being merely generic. This, combined with the characters' looks, makes Tekken Tag Tournament a game where you will with time realize that you've simply fallen in love with certain characters. And while it's true that the powerhouses are among the most popular, I can assure you each combatant in the game has his fans – I myself am a huge fan of Jack (any will do) in spite of his speed and the risks this involves and I know people who instantly go for zany combinations such as Roger and Wang.
The Tag feature is pretty self-explanatory, but Namco still sprinkled it with features and options that contribute to make it far superior to the ones sported by games like Marvel vs. Capcom. Characters thus share tag throws, which involve the first combatant throwing the opponent and the second one appearing by casually jumping onto the downed victim. This tag throw isn't really superior to normal throws, but it's visually aesthetic and does have a nice feel about it. Of course, this is nevertheless absolutely nothing compared to the bulk of the game, which allows you to juggle the opponent with one player, continue delivering hits with the second, and tagging back to the first character to finish off the round with an outlandishly powerful move or combination.
There's nothing more refreshing that using Jin and Heihachi, and having both characters run in and out while delivering powerful hits each time. Such things require practice and good skills, but in the end, this is what Tekken Tag Tournament is essentially about. Some character pairs do present more twin combinations more effectively, but that doesn't mean a certain pair won't have any of these. The game has indeed been designed to enable any characters to team up, and even Devil and Jack-2 will be able to overlap moves to deal as much damage as possible (and considering what these two particular combatants are capable of, you can just imagine the result of such an unlikely combination). Some tag possibilities even cause the second player to just run in, deliver a few punches or kicks provided you actually press the desired buttons, and automatically leave once this has happened.
This contributes to make Tekken Tag Tournament deep…too deep for words! The amount of possibilities is overwhelming and the sheer number of moves for each characters means you'll need months to discover all there is about the game. In addition, the nature of the game itself, which places a strong emphasis on frame rate, speed, bulk and which has different styles of moves (juggles, stuns, counters, etc…), makes it an infinitely gratifying game. Tag requires you to adopt different strategies depending on the situation and who you're playing as, along with who your opponents are. It serves nothing playing outwardly aggressively against someone like Paul since he'll gleefully slaughter you and counter all your attacks. Instead, a just balance of defensive and offensive displays will be necessary. Similarly, another opponent may feel like eating every move you throw his way. Here, just test you whole arsenal of moves at him and chuckle at an easy win.
The way strategy occupies such a preponderant role throughout the game definitely contributes to help Tag steer away from the mindless masher (although this is possible on Easy, you may just forget about it onwards and run for your life). While you are actually playing with 2 characters with the unused one slowly but surely gaining some of his life back, you lose the round once a character is defeated. This makes knowing when to effectively switch combatants crucial, as a slight mistiming in pressing the Tag button may cause you to lose to a whimsical Bryan Fury. Moreover, with well-timed hits, it is possible to prevent your opponent from tagging, and the vice-versa also holds. With such a devilish concept, it is no surprise that Tag remains a frantic game throughout, where a single glance sideways may prove fatal to your combatants.
Other than the Arcade mode, this PlayStation 2 port includes bonus ones, including a fun but totally forgettable Bowling Mode, along with the usual Survival and Time Attack modes, among others. Arcade mode itself is a double-edged sword, as it is possible for the two characters of a single team to be controlled by two players. This logically enables 4-player parties with 2 players on each team, but this is more liable to engender real fights when any player in any team screws up. With the multitude of characters, endings and outfits that can be unlocked, Tag enjoys a really long life span, enhanced by the fact that there's so much to discover throughout the game. There's no denying Namco worked hard to make Tekken Tag Tournament a deep game destined to last really long.
While Tekken 3 had somewhat disappointing graphics with blocky polygons always getting in the way, Tag is a visual feast. Granted, it cannot compare to its closest competitors (Virtua Fighter, Dead or Alive), but the character designs are jaw-dropping and the backgrounds are extremely well-detailed, which is more than I can say for the aforementioned titles. The character outfits themselves are extremely well-drawn and smoothly animated, which puts much emphasis on the combatants' personalities. Jin's flamboyant pants have a decidedly stylish aura about them and Marshall Law is basically wearing Bruce Lee's clothes shown in his most popular flicks. The fighters' animations make things look even more lifelike, with each single motion enjoying a high frame rate, and the blows and flinches are well executed. The design and animation of certain moves themselves are more than enough to show how much effort was put to make Tag a visual accomplishment.
Similarly, Tag beholds the zaniest collection of backgrounds seen in a 3D fighter so far. They may not offer the interactivity found in Tekken 4, but the level of details is simply astounding. The settings themselves are varied and appropriate – from a school yard with students performing student stuff while others are merely watching to a gloomy temple, Tag makes sure each and every background looks as realistic as possible. Foot prints appear as both combatants trod in the snow, and leaves are scattered around as one fighter succumbs to a well-placed move and is sent reeling into the ground.
Unfortunately, the audio fails to be as stellar as the visual presentation. The only memorable tracks are Law's theme, a marvelous piece that perfectly overlaps techno strings with an upbeat rendering, and the powerful ending theme. Otherwise, the remaining themes fail to make much impact. These are passable as best and never really suit the atmosphere of the game, which is a shame since the gloomy backgrounds could have done with better orchestrated pieces to make Tag even more impressive. This is thankfully counterweighed by the nice sound effects, which range from blows to groans and which are very well done. Characters cry out as they're hit, and each blow has a distinct feel about it. It's a pity more voice-acting wasn't implemented (such as pre-fight speeches), but this is not really detrimental to the whole game.
Nowadays, the fighting genre is witnessing a never-ending battle between Tekken 4, Virtua Fighter 4, and Dead or Alive 3. People just like to compare these games and fanboys of a party will never tire thinking of poor reasons to bash the other games. Many long-time Tekken fans actually think that Tekken Tag Tournament is infinitely superior compared to 4. I do not. While I agree that Tag still has that unbeatable cast and the new tagging feature, I nevertheless regard 4 as the most technically accomplished and think it's deeper. Moreover, I also think that Tekken Tag Tournament mercilessly rips through the piles of fecal matter that Virtua Fighter 4 and Dead or Alive 3 are. This alone should tell you just how this game is fun. The control is perfect, and the visual representation, while not comparable to Tekken's direct competitors, still shines like gold. And while the audio is disappointing, the exciting game play more than makes up for this and any other little flaw that is present in the game.
Reviewer's Rating: 5.0 - Flawless
Originally Posted: 06/09/03, Updated 06/10/03
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THE Amersham and Chesham Lions Club is mourning the death of one of its founders at the age of 82.
Peter Thomas helped set up the branch of the Lions Club after moving to Amersham from Waterlooville, Hampshire, in 1969 and went on to hold the title of President twice, in additional to many other roles.
He was also well known in the community for his charity work as part of the Lions group.
Mr Thomas set up the Lions' annual Christmas Parcel scheme to provide festive gifts for the lonely and needy, and organised a rota of members to take visually handicapped people to their weekly club meetings in Chesham.
The former City office branch manager of Lloyds bank also started the local branch of the Talking Newspaper for the Blind, and set up monthly Bingo sessions for the elderly. These were originally held at the Rushymead Care Home and continue to this day at The Croft in Amersham.
Outside of his Lions activities he was for many years a pro-active chairman of the governors of Heritage House, a special school for children with profound needs in Chesham.
He was a keen supporter of Norwich City Football Club and enjoyed his regular snooker games.
He was devoted to his wife, Monica, and family and will be much missed by them, the Lions and the wider community.


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You can stay warm, fight crime and save a few dollars in this Batman The Dark Knight Rises sleeved blanket. It's one size fits most and for a limited time it's just $24.95. That's 50% off the regular price!
Batman The Dark Knight Rises Sleeved Blanket –
$49.99 $24.95 (50% Off via 7 Gadgets)


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There is a new Sheriff in town, move over Oxycontin! There are many drug companies looking to capitalize on the raging success of powerful painkillers, and with that comes the fear of experts for their potential for abuse.
The newest drug to apply for Human Testing is a variant of the popular drug Vicodin, made popular on the hit TV series House. Vicodin is a mixture of Hydrocodone and Acetominophen (Tylenol). What Pharmaceutical company Zogenix of San Diego is working on is a variant of the drug carried Zohydro, which is pure hydrocodone in a time release formula. hydrocodone is one of the most abused prescription drugs on the planet in Vicodin. Zohydro will be a new class of painkiller, with a huge potential for abuse.
Drug abuse experts are particularly worried because like other time released versions of painkillers, abusers could crush the pills bring on an intense, immediate high.
April Rovero, president of the National Coalition Against Prescription Drug Abuse. told Fox News "I have a big concern that this could be the next OxyContin, We just don't need this on the market."
OxyContin, which was introduced in 1995 was designed to manage pain with a formula that released pure oxycodone over many hours.
Addicts quickly realized that the powerful painkillers could easily be crushed to get to the full dosage immediately and get them really really high. The drug quickly became known in illicit circles as "Hillbilly Heroin".
Oxycodone is now the most-abused medicine in the United States, with hydrocodone second, according to the Drug Enforcement Agency. CVS recently announced that in Florida, where more painkillers are prescribed than anywhere else in the Unites States, they will no longer stock the drugs for fear they are helping junkies feed their habit. Other stores have had to post signs that all oxycodone and hydrocodone are locked in a time release safe after hours so they can avoid break ins.
Drugs like oxycodone and hydrocodone are typically prescribed for pain but are heavily abused due to their ability to produce intense highs. These drugs are in the same chemical family as heroin and morphine, producing similar effects on the body. In addition to making users crave their effects, opiates are incredibly physically addictive, causing intense withdrawal symptoms.
Do you think that the country needs more pure versions of these painkillers?


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NAIL COLOR in Taxi
Sold out
Liquid error: Could not find asset snippets/sca-quick-view-init.liquid Liquid error: Could not find asset snippets/ap-quick-view-resources.liquid
"super chic, light and easy" - Cosmopolitan Magazine
free of harsh chemicals; Full Ingredient List
fair trade . cruelty free . vegan . gluten free . made in the US
apply 2 fine coats and use RGB Base & Top, formulated to work together with RGB Nail Color for the ultimate hold


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Visit the following Web site:
http://www. carousel- music.com/nf/ africanf .html
Site describes a variety ofAfrican drums and small percussion instruments.
Ask the students to build a drum of their choice.
Adrinka Cloth
1. Visit the following site to learn about Adrinka cloth, worn by the people of Ghana on special occasions at
http://users. erols.com/ kemet/ adinkra .htm
2. Have the students read about the different symbols, and create their own picture of Andrinka cloth using the symbols.
Supporting Art
1. Research the group called Aid to Artisans at
http://www.aid2 artisans .org/
2. Discuss the following questions with the class:
Why do people support artists?
Would you give money to artists? Why or why not?
How do artists support themselves?
PBS TeacherSource


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This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution license (http://creativecommons.org/licenses/by/3.0/).
The SET and MYND (SMYD) family of lysine methyltransferases is defined by a SET domain that is split into two segments by a MYND domain, followed by a cysteine-rich post-SET domain. While members of the SMYD family are important in the SET-mediated regulation of gene transcription, pathological consequences have also been associated with aberrant expression of SMYD proteins. The last decade has witnessed a rapid increase in the studies and corresponding understanding of these highly impactful enzymes. Herein, we review the current body of knowledge related to the SMYD family of lysine methyltransferases and their role in transcriptional regulation, epigenetics, and tumorigenesis.
From regulated gene expression to mitosis, chromatin acts as a structurally flexible repository of the genome [
Histone tail alterations encompass the greatest range of variation in epigenetic regulation, encompassing more than 50 known sites of modification [
While acetylation of histone tails is largely ephemeral in nature, histone methylation is widely observed to be a mark that confers long-standing epigenetic memory [
Most histone lysine methyltransferases catalyze methyl transfer by way of the SET domain, a module encoded within many proteins that regulate diverse processes, including some critical for development and proper progression of the cell cycle [
The SMYD family comprises a subset of five SET domain-containing proteins that have unique domain architecture. Specifically, this family of proteins is defined by a SET domain that is split into two segments by a MYND domain, followed by a cysteine-rich post-SET domain (
The MYND domain of SMYD proteins (
Thorough characterizations have not yet been conducted for SMYDs 4 or 5. Thus the catalytic activity has not been determined for those proteins. In fact, other than their identification [
In 2006, Tan
This year, Sirinupong
The identification and characterization of SMYD2 was published by Brown
SMYD2 has also been shown to catalyze methylation of non-histone targets. Control of spatial and temporal expression of SMYD2 has been proven critical, as methylation of p53 at lysine 370 by SMYD2 was observed to repress the activity of p53 [
SMYD3 was the first member of the SMYD family for which the catalytic activity of the SET domain was confirmed. SMYD3 methylates histone 3, lysine 4 and has a role in the regulation of transcription through its association with an RNA polymerase complex [
The findings that Smyd3 is substantially upregulated in most CRCs [
The SMYD Family is a group of SET and MYND domain-containing transcriptional regulators that function, at least partly, through histone modifications. Future research on SMYD proteins, with strong emphasis on the unique organismal context, will shed light onto the biological functions of SMYD family proteins. Such emphasis may reveal new insights into the relationships between protein modifications and the development and differentiation of tissues and organisms as well as pathways through which aberrant activity of protein modifiers lead to tumorigenesis.


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Ahmadi, Mohammad Taghi and Ismail, Razali and K. Arora, Vijay (2008) Carrier transport in carbon nanotube field effect transistor. In: IEEE International Conference on Semiconductor Electronics (ICSE2008), 2008, Johor Bahru, Johor.
Full text not available from this repository.
|Item Type:
|Conference or Workshop Item (Paper)
|T Technology > TK Electrical engineering. Electronics Nuclear engineering
|Electrical Engineering
|ID Code:
|Deposited By:
|Mrs Liza Porijo
|Deposited On:
|29 Nov 2011 05:12
|Last Modified:
|29 Nov 2011 05:12
Repository Staff Only: item control page


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- Description
With a look all its own, this set demands attention. The rustic natural tone finish enhances the slatted, wingback style headboard and emphasizes each drawer panel. Easily store added belongings within the footboard storage drawers to save floor and closet space. Matching case goods are each equipped with ball bearing metal glides and felt-lined top drawers.Includes
1 Queen BedDimensions
Queen Bed, 86 1/4"L X 65"W X 56"H
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SKU 13795367 MPN CM7576DR-Q GTIN No Brand Furniture of America Collection Hankinson Assemble Length No Assemble Width No Assemble Height No Assembly Required Yes Material No Finish No Sizes No Bed Styles No Styles Transitional Shipping Time 1-2 Weeks Free Shipping No
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NetWellness is a global, community service providing quality, unbiased health information from our partner university faculty. NetWellness is commercial-free and does not accept advertising.
Monday, August 21, 2017
Eye and Vision Care
Children wearing glasses
Hi, I am working on my industrial design thesis which is about childrens eyeglasses, and I need help in getting some information My most important questions are how many children, or what percentage of children need glasses? how many times from 4 to 8 years old does a child change glasses? How many children have injuries due to eyeglasses? How can I acces these types of answers through the intenet? Thank you very much ;)
All good questions, but complicated to answer because of the definition for "children." It varies depending upon the age of the child, the refractive status of the parents, and the racial profile, among many other variables. But if you were to average all of the many variables over the 0-18 year-old age group,
1. Studies show at birth, 25% of infants are nearsighted, 50% are farsighted, and 25% need no refractive correction. By age 10, the percentages are 8%, 6%, and 86%, respectively. But by age 15, they change again to 15%, 6%, and 79%.
2. The American Optometric Association (AOA) recommends annual eye examinations for all patients under the age of 18. This is not just to measure visual acuity and refractive error, but also to monitor the developing eye's health status.
3. When I was an optometry student many years ago, we did not have the newer and safer lens materials we have now (i.e., polycarbonate, trivex). But even then, eye injuries from glasses were less than 0.25%. Now, it is even less than that.
For additional information, please visit the AOA's website at www.aoa.org
Robert D Newcomb, OD, MPH, FAAO
Professor Emeritus of Clinical Optometry
College of Optometry
The Ohio State University


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paperback is a valid word in this word list. For a definition, see the external dictionary links below.
The word "paperback" uses 9 letters: A A B C E K P P R.
No direct anagrams for paperback found in this word list.
Words formed by adding one letter before or after paperback (in bold), or to aabcekppr in any order:
s - paperbacks
Try a search for paperback in these online resources (some words may not be found):
Wiktionary - OneLook Dictionaries - Merriam-Webster - Google Search
Each search will normally open in a new window.
List all words starting with paperback, words containing paperback or words ending with paperback
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Other words with the same letter pairs: pa ap pe er rb ba ac ck
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Related Items
Trending Stories
July 2006 Archive (II of II)
This may be a fallacy, but I heard a rumor that USSF and OSI are trying to introduce a green uniform to be worn along with the other four. Now this is probably just a false rumor, but have there been talks about having a green uniform?
Answer (July 24, 2006):
We are not aware of any plans or decisions to add another color to the accepted list for referee shirts. Anything to do with the color of the referee uniform is the responsibility of the USSF Board of Directors, not the Referee Committee.
I recently viewed a replay of an EPL game from last season. As a referee runs up the field, the assistant referees are normally in front to the right and behind to the left. That is, the referee would be running a diagonal to the left. (If you see the game on TV, the assistants would appear on the lower right and upper left of the screen.) However, in this game the assistant referees were on the opposite sides (meaning in front to the left and behind to the right of the referee) and the referee was running a diagonal to the right.
Other than poor field conditions, what would cause a referee crew to use this type of coverage?
Answer (July 22, 2006):
The left diagonal (from lower right to upper left of the field) is fairly traditional here in the United States, no matter what the level of play, unless the field conditions call for using the right diagonal.
Although it is no longer much taught or used, at least in the United States, the rationale for running both the right and left diagonals (one in the first half, the other in the second half) was to provide a different view of the players. The referee who viewed the players while running the left diagonal in the first half might decide that it would better serve game management to run the other diagonal in the second half. It is, of course, possible to switch during a period; this would not violate any regulations or time-honored principles and might be the best solution for dealing with misconduct or unusual team tactics. One other reason to switch at the half might be to get the other AR to take responsibility of a "difficult" bench.
Here is a fact about switching diagonals that many people will not remember: During the days of the NASL, when many teams shared fields with Major League Baseball, the referees always ran both diagonals, switching at the half. Stadium owners demanded that this be done to protect their fields. If they did not switch, the linesmen, now called assistant referees, would wear paths into the surface of the field through their constant movement along the lines and spoil the field for baseball.
Finally, we would be remiss if we did not remind readers that the "diagonal" is no longer strictly a diagonal line, running from one corner of the field to the other. It is simply an old term for a now outmoded form of sharing the burden of game management between the on-field "chief," the referee, and the assistant referees. Referees should be flexible and they and the ARs should follow the GUIDELINES given in the USSF publication "Guide to Procedures for Referees, Assistant Referees and Fourth Official."
In a championship game yesterday, a coach decided not to continue after 15 minutes into the game. His reasoning was that he did not have any substitute and he was afraid that some of his players were going to get hurt. I obviously ended the game and simply reported the incidence on the game card. I was told by the assignor and the District Referee Coordinator that I should have red carded the coach!! This was a USSF sanctioned game. I do not recall seeing anything in regards to red carding a coach for refusing to continue with the game. Could you please direct me to a proper position paper or article that covers such directive?
Answer (July 19, 2006):
Unless the rules of the competition specify it, no coach or other team official may be shown a card of any color in this or any other case. In any event, the referee has no authority to force a team to play if they do not wish to continue a game nor to terminate the match in such a case. The referee must simply do as you did: abandon the game and include all pertinent details in the match report.
If a player leaves the field to correct equipment, re-enters the field without permission of any official, and subsequently scores a goal before anyone notices that he has re-entered illegally, does the goal stand?
I would think the goal would stand, since he/she is a player, but a caution would be issued.
Answer (July 19, 2006):
A player who has been given permission or was ordered to leave the field to repair equipment or for medical treatment or clean-up of blood must have the referee's permission to return. If this player returns to the field illegally, he or she must be removed and be cautioned and shown the yellow card for entering the field of play without the referee's permission. The goal cannot be allowed. As the game was stopped only at the scoring of the goal, the correct restart is a goal kick.
I read your [July 11, 2006] response to the Zidane head butt incident which got me to wondering. I, like the previous writer, thought that there was no going back to an incident after a restart. So then by following your logic, please discuss this situation:
AR signals (with a flag wag) a foul which the referee misses. Ball goes over goal line and referee restarts the game with a corner that goes in the net for a goal. AR makes the referee aware that there was a foul that was signaled and missed by referee prior to the corner restart. Goal or no goal? What is the restart? Why did the referee in the world Cup final restart after the Zidane incident with a dropped ball? And practically speaking, how far back in time (after how many restarts) can the referee go to correct a missed foul in the past?
You are a fantastic resource out there for us struggling in the trenches. You responses are thoughtful, consistent and humorous. I enjoy your forum tremendously.
Answer (July 17, 2006):
Aw, shucks!
If the foul prior to the corner kick restart was committed by the kicking team, the referee may decide to cancel the goal scored from the corner kick and go back to the foul. If the foul was committed by the defending team, the intelligent referee will simply allow the goal and restart with a kick-off.
The referee in the France-Italy game stopped play because of an apparent injury to Materazzi and to consult with his assistant referees and fourth official. Thus he was forced to restart with a dropped ball because, according to Law 8, a "dropped ball is a way of restarting the match after a temporary stoppage that becomes necessary, while the ball is in play, for any reason not mentioned elsewhere in the Laws of the Game." If the referee had had credible evidence of the serious misconduct before he stopped play, then the correct restart would have been an indirect free kick.
As to how many restarts the referee could overturn in punishing a foul or misconduct, the answer is not firm, but common sense dictates that it not be more than one. Otherwise too much time will have elapsed. If it was misconduct, the referee will simply note the fact in the match report. There is absolutely NO EXCUSE for an assistant referee to fail to communicate serious misconduct to the referee in any way possible before a first restart, much less a second.
I am currently in a soccer class and my teacher posed a question on what the infraction would be in this situation: The red team takes a shot on goal from outside the blue team's penalty area. The blue goalkeeper knows that he can not make the save and will be scored on. However, the blue goalkeeper rather than trying to make the save, decides that he will physically pull the cross bar down and flip over the entire goal so that the ball can not enter the goal. The ball does not enter the goal (because of the goalkeeper's unfair action). By doing this the goal keeper has denied an obvious goal.
What is the restart? Where is the restart? Why is restart at that location? What is the misconduct (card given) if any given for?
Answer (July 12, 2006):
The goalkeeper has committed at least one misconduct offense: Bringing the game into disrepute through his unsporting behavior (for which he could be cautioned) of moving the goal. Although it might appear that the 'keeper was denying an obvious goalscoring opportunity to an opponent moving towards his goal by an offense punishable by a free kick or a penalty kick (for which he could be sent off), there is not enough information to support that. Your instructor has not told us how many defenders were between the kicker and the goal. If there was more than one defender, not counting the defender/player (in this case the goalkeeper) who committed the infringement), then there was no obvious goal scoring opportunity.
The restart is an indirect free kick for the opposing team. The indirect free kick is taken from where the offense occurred. In this case, the free kick would be taken from the spot on the goal area line that runs parallel to the goal line that is nearest to the place where the goalkeeper pulled down the goal.
If this extremely unlikely scenario actually occurs somewhere, the people responsible for the field have not done their job before the game. They have not ensured that the goal is properly secured to the ground, as required in Law 1: "Goals must be anchored securely to the ground. Portable goals may only be used if they satisfy this requirement." If the goal was properly secured, no goalkeeper would have the time the scenario requires to have pulled down the goal. He would have had time only to begin bawling out his teammates for allowing the shot in the first place.
Does an assessor, working a game, have any responsibility similar to a 4th official to report to the referee an incident he saw but that the referee team did not observe (one player striking and seriously injuring an opponent)?
Answer (July 11, 2006):
Absolutely not! The assessor should have been taught in assessment training courses to keep his or her opinions to him- or herself until the postgame conference. An assessor should never interfere in any way in a game.
U.S. Soccer thanks Jim Allen (National Instructor Staff/National Assessor), assisted by Dan Heldman (National Instructor Staff), for their assistance in providing this service.
Submit your questions via e-mail to firstname.lastname@example.com.


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The woman airlifted to hospital after being hit by a BMW driver who went the wrong way down Kingston's one-way system, says she is "absolutely frightened" of roads following her ordeal.
The woman who asked not to be named and lives with her husband in Kingston nearby, was one of three people struck by Shibo Li on July 8 last year, when the 49-year-old careered out of Fife Road the wrong way into Clarence Street.
Mr Li, the manager of Chinese Medicine and Acupuncture in Fife Road, hit three pedestrians and crashed into a double decker bus, before claiming he had been spooked by a cyclist.
The woman was airlifted to hospital with what para-medics described as "serious leg injuries", but the full extent of the damage has only now been revealed.
She said: "My husband dropped me off near the traffic lights. I was standing there with my son and we were crossing the road.
"From what I can remember there was a lot of screaming going on. I turned around to see and it was already too late. I thought: 'that's it, I'm gone'.
"I felt him hit me and the next thing I know I'm on the floor. There were police and walking doctors then a cycling paramedic came and they called the air ambulance.
"My son and husband had to watch all that.
"They took me to the Royal London Hospital. I don't remember going in the air ambulance – I was on so much morphine it knocked me out."
Surgeons had to pin a metal rod in her right leg, as well as a metal plate in her right wrist. She added: "I had fractured my pelvis and had a crack in my back where the pelvis joins. I had head injuries.
"I developed a clot in my lung, which had travelled from my leg. I spent three months in a wheelchair, and another three months learning to walk with a crutch.
"I need a lot of physio and counselling – I have nightmares all the time.
"I can't go out by myself anymore. If I need to go anywhere I have to ask a member of the family to come with me. I'm absolutely frightened of the roads."
Mr Li, of Melrose Avenue, Wimbledon, was banned from driving for six months and fined £300 by magistrates in December. She said: "If he [Li] only got that then it means anybody can go out and hit anybody and think they can get away with it.
"It's disgusting. To say he panicked isn't an excuse."


text:
Beautiful, terrifying, and oh so inviting, from Dezeen.
A 101-metre slide winds down through this coiling structure by Fránek Architects, perched on a mountain in the Czech Republic
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After Diane Sawyer's fawning interview last Thursday morning hailing his work to "save a continent," ABC's Good Morning America returned to praising the African philanthropy of former president Bill Clinton on Monday. Traveling with him, ABC's Kate Snow sounded less like a reporter and more like an overnight infomercial spokeswoman: "In Africa, they seem to be on a first-name basis with the former president, shouting 'Bill! Bill!'"
Every soundbite in the story was Clinton or Clinton's supporters explaining all the wonderful things Clinton is trying to accomplish, how he's impatient in his struggle to save lives. Without any skeptical note that his private foundation might create a thicket of conflicts of interest, Snow simply relayed without questioning that Clinton would continue his foundation activities if his wife won the White House. Snow could only coo: "He may redefine the role of first spouse in America."
Supposedly skeptical journalists have been slow to recognize that it would be a subject of political controversy if major players in policy debates -- including foreign donors -- tried to curry favor with President Hillary by lavishing millions of dollars on her husband's foundation. It's not a campaign contribution, but it certainly counts as influence-peddling. A skeptical journalist would at least note that Clinton continuing his foundation work could be politically troublesome. Snow's lack of skepticism underlines how her story sounds more like a commercial than a news story.
Obviously, it would be hard for Snow to look for critics who thought that fighting AIDS in Africa was an unworthy cause, but it's not hard to notice out loud that there are many other players in the "continent-saving" business than just the Clinton Foundation, and some may feel Clinton is hogging the credit. It unfolded like this:
Robin Roberts: "And Hillary Clinton may be the frontrunner in that political horse race, but her husband, showing no signs of slowing down either. This morning, the former president, Bill Clinton, continues his tour in Africa to raise awareness about AIDS and malaria. And with him there is GMA weekend anchor Kate Snow."
Kate Snow: "In Africa, they seem to be on a first-name basis with the former President, shouting Bill, Bill."
Former President Bill Clinton: "I thought I could help them help themselves."
Snow: "In the tiny village of Mano, Malawi, people walked miles and miles to see him, and it is not because his wife is running for President. Many of the villagers don't even know that. They know the Clinton name, because it marks the site of the new hospital being built by President Clinton's foundation, a place where mothers will be able take their sick babies. The need is hard to overstate. Half of all babies born with HIV in the world will die before their second birthday."
Clinton: "Most people in Africa, most people in the world who have the virus don't know it yet."
Snow: "In Zambia, Clinton is spreading the word about getting tested for HIV. Sixteen percent of adults in this country are HIV positive. So they've gotten creative, organizing soccer tournaments where, in between games, they talk about abstinence, safe sex and the importance of knowing your HIV status."
Victor Mawere: "Kids don't want to be preached to. They will prefer to be talked to in a more vibrant and more interactive way where they're having fun."
Snow: "President Clinton's presence at these events is clearly meant to motivate the people who work so hard on his HIV and AIDS projects, but he also has a reputation for being a little impatient for wanting results on the ground quickly."
Paul Farmer, Harvard anthropologist: "He has a sense of urgency. People are dying. We've got to move more quickly."
Clinton: "When you look at these kids on this soccer field. They all deserve their lives, too. And I just think, that when you reach my age and you've had all the benefits in life that I've had, your main concern outside your family ought to be trying to make sure that no child dies before his or her time and nobody is denied the right to live their dreams."
Snow: "And Clinton is determined to continue this work even if his wife ends up in the White House. He says he'd have an office in the East Wing but would still travel to Africa."
Clinton: "It is important for me to continue this, and I also think she wants me to help her but not get under foot too much."
Snow: "He may redefine the role of a first spouse in America."
Clinton: "It's also not bad for America to have a former president out there helping people solve their problems."
Snow: "But in Africa, they will still call him Bill. For Good Morning America, Kate Snow, ABC News, Lusaka, Zambia."
Apparently, Tony Snow is not the only Snow who speaks professionally on behalf of a president.


text: WHY: The front fork can break, posing fall and injury hazards.INCIDENTS: Specialized has received four reports of front forks breaking, resulting in facial fractures, head and shoulder injuries and cuts. HOW MANY: About 12,000. FOR MORE: Call 877-808-8154 or visit http://www.specialized.com and click on Support/Safety Notices. WOOD CLEANER DETALS: Cabot Stains Wood Cleaner and Wood Brightener in container with spray pump. Both products come in 1.3 gallon white handle tanks with black pump assembly and sprayer hose. The front has a yellow Cabot label with the product name. The back panel label contains instructions for use and product information and UPC codes 080351810503 on the Wood Cleaner bottles and 080351810497 on the Wood Brightener bottles. They were sold from March 2011 to June 2012. WHY: The spray pump used for both products can lose its seal, causing the product to leak. Chemicals in these products can cause burning or other serious injuries if it comes into contact with skin or eyes or is ingested. INCIDENTS: Three incidents of leaks have been reported, but no reported injuries. HOW MANY: About 17,500 units of the Wood Cleaner and 10,900 units of the Wood Brightener. FOR MORE: Call Cabot at 877-755-3336 visit www.cabotstain.com/recall DIVE COMPUTERS DETAILS: Cobalt Dive Computers made by Atomic Aquatics of Huntington Beach, Calif. They were sold at authorized Atomic Aquatics dealers from November 2010 through July 2012. The Atomic Aquatics brand Cobalt dive computers are handheld, console-style dive computers with LCD screens and four magnetic control buttons located below the screen. A fitting at the bottom of the computer connects to the high pressure hose of a scuba diving regulator. The Atomic Aquatics logo is imprinted on the front of the console, below the screen. WHY: The unit can leak and cause the lens of the computer to blow off suddenly, which could result in impact injuries, and can cause a gas leak, posing a drowning hazard.


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The tire is very capable in dry weather that is over 70 degrees. If it is colder out than that or wet out the tire is worthless for traction. The temperature part is obviously to be expected to some degree from this type of tire, but that it is also completely worthless in the wet as well, even when it is warm out, to me is unacceptable. It also breaks loose very unpredictably and drastically in those situations during straight line acceleration. The tires also developed a whining noise at speed that was quite noticeable after about 3000 miles of use. I ended up dumping them around 6000 miles for something less aggressive that suited the temperature range I use the car in better. I could not really evaluate tread wear at this point as there was still plenty of usable tread left on the tire.
By Vehicle | By Tire


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The Hornets are trying to sign Tottenham Hotspur midfielder Tom Carroll on loan, the Watford Observer understands.
Carroll grew up in Leavesden, attended Parmiter's School in Garston and honed his skills playing football at Hill Farm Close park.
We understand Watford have planned to sign a young midfielder from a Premier League club all summer and have decided to target the Spurs youngster.
Carroll has made 21 appearances for Tottenham since his Spurs debut in the Europa League two years ago, 11 of which were from the substitutes bench.
The 21-year-old's professional debut came on loan at Leyton Orient where he made 14 appearances during the second half of the 2010/11 campaign.
The following season, he made six starts for Spurs in the Europa League and League Cup and had a substitute outing in the FA Cup before he featured 12 times on loan at Derby County.
He spent the whole of last season at White Hart Lane and made 14 appearances in all competitions, although all seven of his Premier League outings were from the bench.
Carroll joined Spurs' Academy in 2008 and was given his first professional contract two years later.
He captained Parmiter's football team to district and county titles and he also represented Hertfordshire.
Tottenham describe him as "a player who always looks for possession and rarely gives the ball away".
Carroll has made two appearances for England Under-21s and scored after coming off the bench in the 6-0 win over Scotland on Tuesday.


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Communities developing resources and competencies for using their languages
Foundational understanding for language development work of all kinds
Publications, fonts and computer tools for language development, translation and research
SIL offers training in disciplines relevant to sustainable language development.
7,099 languages are spoken or signed. CLICK for map of world languages & regional websites.
SIL's dedication to language development past and present
This paper presents a sociolinguistic survey conducted in the Ginyanga speech community Guang language family) of Togo. The survey was designed to help SIL Togo-Benin administrators determine whether there is a need for SIL participation in Ginyanga language development and, if so, the priority and strategy for such involvement.
Through the administration of a Recorded Text Test (RTT), we evaluated the Ginyanga speaker's comprehension of Gikyode. Gikyode is a speech variety spoken in Ghana, which is closely related to Ginyanga. In this paper, we give the results for the RTT and briefly investigate testing of written Gikyode. In addition, we present information collected pertaining to dialectology, multilingualism, and the religious situation.
In general, the test results show "mixed levels" of comprehension of Gikyode. This means, no segment of the population scores below 80%, but some segments score below 90%" Marmor 1996:2). The reported level of bilingualism in Ewe is high, but there are few indications of language shift.
The results from the RTT and information presented in this paper are one part of a larger sociolinguistic survey. More information, such as language attitudes and contact patterns between the Anyanga and the Akyode, is discussed in a separate report titled, "Ginyanga Literacy Development," which primarily addresses recommendations for literacy development.


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Is there a better way to spend an hour at work than listening to three multichannel marketing folks talking about online and offline marketing?
You make the call!!
Here is your opportunity to participate in a session hosted by the Web Analytics Association titled "What Online Marketers Can Teach Their Offline Colleagues (and vice versa). On Tuesday, May 19, the venerable Jim Novo, multichannel marketing guru Akin Arikan, and the Godfather of Multichannel Forensics (that's me) get together to share our thoughts on online and offline marketing strategies and measurement.
Web Analytics Association events are exceptionally well attended. Given the quality of speakers and the reputation of the Web Analytics Association, this is (IMHO as the Twitterati say) a can't miss hour of knowledge exchange.
So why not join us on Tuesday, May 19, at 12:00pm EDT / 9:00am PDT? Register here!!


text:
Hey there, time traveller!
This article was published 7/5/2013 (1567 days ago), so information in it may no longer be current.
In the 1970s, we all heard about the average Swedish senior citizen being in better shape than the average 30-year-old Canadian. That taut old man was a call to arms. ParticipACTION commercials and the Canada Fitness Test in gym classes spurred us to get into shape.
I'm not sure if we've made much progress.
According to www.canadafacts.org, Canadian adults watch more an average of 28.8 hours of television a week. A 2010 Ipsos Reid survey reveals that Canadians spend more than 18 hours a week online. How many people do you know with gym memberships who rarely use them after an opening month flourish? How often do we uncover a new set of startling national obesity statistics?
If you'd like to increase your fitness level, an energetic lady in Norwood may be able to help you.
Lori Hildebrandt is a certified Nordic walking instructor and she loves to get people moving.
On any given night in Norwood, she leads a pack of cross-country walkers as they stride through neighbourhood streets with what look cross country ski poles.
Lori notes that urban poling, as it's also known, is all the rage in Europe and is just beginning to take a foothold in Canada. The sport is very popular in B.C., with its year-round warmer climate. More and more people in Winnipeg are discovering this novel form of walking.
If you're looking to emerge from your winter cocoon and are still a bit distressed about our reluctant spring, Nordic walking is an easy and convenient way to lift your spirits. No drive to a gym or expensive equipment is necessary. You simply pop out your door, pick up your poles, and get moving.
Lori learned about Nordic walking about seven years ago when her mother, an avid runner, was diagnosed with osteoarthritis, and had to find an exercise that was kinder to the joints.
Lori beams about the sport's fitness benefits.
"It gets your arms involved in a big way and gets your heart rate up. It's a full-body activity."
Participant Teresa Maguet loves the workout, both in a group and on her own. She joined after she saw Hilldebrandt's signs in Norwood.
"It improves my posture, works my arms, and tones my stomach and core area," Maguet says.
Lori, a certified Nordic-walking instructor, recommends a little instruction before beginning. She can teach you the proper technique for different surfaces and how to adjust the poles for maximum performance.
All ages can participate. Lori has introduced the sport to Frontenac School in Windsor Park, where she teaches and leads a club of young Nordic walkers in a popular spring time extracurricular activity.
To learn more about the depth and breadth of this unique activity, check out www.urbanpoling.com. The blog at the site offers many personal and insightful comments about what you'd be getting into.
If you want to start a Nordic-walking group, purchase good quality poles or connect with Lori for quality instruction, check out her website, www.nordicwalkingwinnipeg.weebly.com.
Adriano Magnifico is a community correspondent for St. Boniface. You can contact him at firstname.lastname@example.com


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I have a million stories about the things I've done and seen; some are humorous, some are heartbreaking, some are downright WTF dirty! All of them are part of what makes me—me. Love life, life dangerously and learn from your mistakes. That's every major life philosophy in a nutshell and I embrace it wholeheartedly!
I love adventure and spontaneity, but realize true spontaneity only happens once in a while. The in between times are called life, and you make those a blast by having fun and cutting out the drama (and drama people)!
I know what I want, I know how to have fun and I don't ever just "Settle". I am who I am love it or hate it lol
Physically, I can be a little shallow. Beauty isn't nearly enough though, you'd better have an amazing personality to go with it. I'd rather have someone a little flaky than someone clingy! I'll get frustrated if your too flaky but lets be honest - it's a turn on and a game most confident women play... it's called hard to get.
Basically, be your own person, enjoy your life and have your head on straight!


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Alaska Department of Fish and Game
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Remote Zone
The Kodiak Remote Zone, which includes the remainder of the island outside the road system, provides excellent opportunities for all five species of Pacific salmon as well as Dolly Varden and steelhead trout. Most visitors are looking for chinook , silver, and red salmon as well as steelhead trout. The remote zone is served almost exclusively by small aircraft and boats. Many remote zone streams have a greater flow, less brush and debris, making them better suited for watercraft access.
The earliest remote zone salmon runs do not occur until early June. Consequently, few if any remote-based fish guiding services are in operation before then. Because of a relatively high demand for guided fishing services in the remote zone, it is advisable to make arrangements six months to a year in advance of trip dates. Lodging accommodations should also be made well in advance of planned trip dates. Most anglers use one of Kodiak's many small aircraft charter services, or arrange air travel in advance with the lodge owner or guide service.
The majority of anglers use one of Kodiak's many small charter services. Air travel should be arranged in advance with the lodge owner or guide service.
Road System
Kodiak Island road system is defined as all fresh waters of Kodiak Island east of a line from Craig Point south to the westernmost point of Saltery Cove, including freshwaters of Woody, Long and Spruce islands, as well as all saltwater bordering the road system within one mile of Spruce and Kodiak islands. The road system has approximately 70 miles of paved and hard-packed gravel roads crossing 10 significant streams and provides access to over 20 stocked lakes. A 13-mile gravel road leading to Saltery Cove requires 4-wheel-drive or use of an ATV.
Alaska Peninsula
Alaska Peninsula and the Aleutian Island chain cover a vast area with numerous rivers and lakes, many which are unnamed. The area is remote, expensive to get there, weather can be extreme and the beauty, wildlife and fishing are spectacular. All five species of Pacific salmon return to some of systems on the Peninsula as do steelhead, wild rainbow trout, Dolly Varden, grayling and artic char may also be found. Access to these areas is expensive, and few services are generally available. Many anglers wishing to experience fishing in this area usually contact a guide service.
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text: Crack On Beech Wood 12 Egg HolderA really fun egg-cessory...! Whether its breakfast, lunch or dinner, this handy little holder will sit atop any kitchen work surface. Always ready for when you find yourself reaching for the accompaniment to your sausage and bacon, or perfectly toasted soldiers. Enough room for a dozen (12) eggs. The beech wood design, with the wittily carved words "crack on" will compliment the kitchen of any new home owners, bakers, hen lovers, chicken people, culinary experts or the culinary challenged! Product Details:Size (Length, Width, Height):L33, W12, H3 cms (L13, W4.75, H1.25 inches) approx.Materials:Beech Wood.Extra Information:Not suitable for the dishwasher.Check stock and price


text:
Hey there, time traveller!
This article was published 16/11/2012 (1739 days ago), so information in it may no longer be current.
WHO guitarist and songwriter Pete Townshend attempts in this reflective, warts-and-all memoir to answer the question first posed in the 1978 recording Who Are You.
Well, it seems the frenetic performer known for wild leaps and guitar smashing onstage is the sum of many influences and traits, and a man who was as unsure of the answer to his question as were his legions of fans.
When a record label executive tells him, "Your fans don't know who you are any more," the guitarist reflects: "Had they ever known? Even now I'm trying to find out who I am."
The Who was embraced by hordes of British and North American fans as much for its stage craft as its hit songs like My Generation, Magic Bus, See Me, Feel Me, Won't Get Fooled Again and Baba O'Reilly.
Townshend, now 67, explains how two of his signature moves -- the guitar smashing and windmill guitar playing -- came to be. He accidently drove the neck of his guitar into the low ceiling of a club one night and thus was born a signature stage move, along with Keith Moon's drum destruction antics.
The windmill playing actually came from another British guitar sensation, Keith Richards, who used to warm up before shows with the move. Townshend saw him backstage while the Rolling Stones and Who were on a package rock show and adopted another move that has since defined his image.
It was Townshend's pen and artistic vision that propelled the Who to its heights of popularity. He wrote the chart-topping singles and the more intellectual long-form pieces such as the rock opera Tommy.
While band-mates Moon and bassist John Entwhistle wholeheartedly embraced the excesses of sex, drugs and rock 'n' roll from the start, Townshend held out for awhile before succumbing to the siren song of young women and drugs.
There were ups and downs with band members, of course, but the three who started performing together as teens -- singer Roger Daltry, Entwhistle and Townshend -- still had a good long run of it with albums such as The Who Sings My Generation, The Who Sell Out, Tommy, Live at Leeds, Who Are You and The Kids Are Alright.
That success was a long way from the earliest repertoire. When Townshend auditioned for a party band Daltry led, "The audition was very quick. 'Can you play E? Can you play B? Can you play Man of Mystery by the Shadows? Hava Nagila? OK, then.' " That's a long journey from Hava Nagila to "Hope I die before I get old."
Townshend's prose is as crisp as his lyrics, and he doesn't attempt to gloss over faults, such as his infidelities and generally poor record as a husband, or hide his insecurities.
He describes early childhood trauma when his hard-drinking musician parents sent him to live with his mentally ill grandmother, who he is convinced allowed him to be sexually molested by her lovers.
It was that abuse that prompted him to start researching an exposé of child pornography during which a single unprocessed credit-card payment caught him up in a retroactive U.K. crackdown on child porn, which still leaves a cloud over Townshend.
Townshend's post-Who life includes a solo music career, a stint as an editor at the British publisher Faber and Faber and the once wild man of rock has settled into a second marriage.
His long-delayed memoir goes a long way to answering the question, but not even Townshend can fully explain who he is.
Chris Smith is a Free Press copy editor and jazz writer.
Who I Am
By Pete Townshend
HarperCollins Canada, 538 pages, $34


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The story of the the confrontation between Draco and Hermione spread like Fiendfyre throughout the school. No details were known, but as is often the case, no details were needed. Before the end of the day, it had become a heroic tale of Muggle-born perseverance vs. pure-blood arrogance, Gryffindor bravery vs. Slytherin corruption, the powers of good vs. the forces of evil. To hear Gryffindors tell it, at any rate.
Hermione had little time to enjoy her newfound prominence, however. Filch — who was still mourning the loss of the good ol' days when he could hang students from the ceiling for infractions like breathing too loudly — was more than happy to dull some of the pain by bossing Hermione and Draco around like a pair of glorified house-elves.
With a glee that would've seemed undignified in someone less covered in grime, he spent the day spouting insults, shouting orders, and quietly creeping in corners in the interim, overseeing their work with the eagerness of a vulture over a killing field.
Hermione tied her hair back in a braid and set to work, trying to ignore the stinging from the cuts on her hands and face. She could live for a thousand years and never be able to get over the mortification she had felt during McGonagall's lecture. A few days in Filch's company were a small punishment by comparison.
Draco, however, was not used to being ordered around by the likes of Argus Filch, and it wasn't long before the black cloud following him around turned into a full-blown storm.
"Listen here, you good for nothing Squib," he growled, tossing his broom to the ground. "You want to back off right now, or Merlin help me, when I'm done with you they won't even be able to identify your body."
But Filch hadn't spent years dealing with Peeves and cleaning up after basilisks and trolls to be intimidated by a teenager. "Uppity little boy who can't even do magic," he scoffed. "I'm shaking in my boots. Boy, I know every inch of this castle, in and out. They won't be able to identify my body? Rubbish. They won't be able to find yours. Now back to work before I report you to Professor McGonagall."
"Draco, come on," Hermione pleaded, pulling him by the sleeve. They were in enough trouble already without him picking more fights.
"Leave me alone," he spat, jerking his arm away before storming off to the other side of the room.
There were no more fits of temper after that, but there was no dissipating the tension in the room. By the time Filch finally released them, Hermione was both exhausted and emotionally drained. It was dark already and they had missed dinner, but the witch didn't care. All she wanted was to get into bed and sleep.
Alas, as soon as she walked past the portrait of the Fat Lady, the entire Gryffindor common room erupted in cheers and applause. Hermione blushed and smiled awkwardly, trying to plot her escape while dodging her friends' questions.
"I don't know whether I should be worried or impressed," Harry said, pulling her away from the general commotion to a seat by the window.
"You don't need to be either," she said, flinching when he touched a bruise on her cheek. "It was foolish and rash, and I don't know what I was thinking. Oh God, you should've seen the look on McGonagall's face." Hermione groaned, hiding her face in her hands and trying to erase the memory from her mind.
Harry chuckled, patting her in the head. "There, there," he said. "It could've been worse. At least she didn't expel you."
The following days were no great improvement on that first one under Filch's supervision. The caretaker was thoroughly enjoying the opportunity to lord over a couple of snotty students, and kept coming up with exciting new ways to make them miserable.
From dawn till dusk, Draco and Hermione swept, scrubbed, dusted and polished their way across the castle, until even Hermione was ready to scream at the old man. Filch's tyranny was made worse by the pointlessness of their task. Most of the places Filch forced them to clean were out-of-the-way rooms — rooms where people seldom went, and that no one particularly cared to see properly swept, scrubbed, dusted or polished.
Between Filch's demands and the school work that kept piling up, almost a week went by without Hermione managing to find the time to devote to the coded documents she had found among Draco's things. The witch used what little time she had during the day to hound both teachers and students for notes of what she had missed in class, and she spent the evenings labouring over textbooks.
She had been top of her class from the time she was eleven — something she prided herself on not the least because it annoyed all the pure-blood prats in the school — and she was not about to let a flare of temper change that. So she took the time to painstakingly go over all the notes, read the relevant chapters, write the necessary papers. Even when her entire body ached from days slaving away under Filch's dictatorial rule. Even when she was tired enough to sleep until the end of the school year.
Most nights she stayed up well past everyone else, often being the last one in the common room, but there were nights when sleep won over stubbornness and she could be found softly snoring on top of a pile of books. On one such a night, she woke up when Ginny set a package next to her head.
"From Fred and George," Ginny explained, sitting down across from Hermione.
Hermione picked up the envelope on top of the package and opened it with clumsy fingers. She had just broken the seal when the letter flew out of her hands and stood hovering in front of her face.
"We're so proud, Hermione," George's voice said in a melodramatic tone.
"So, so proud," Fred agreed before blowing his nose.
"You're like the little sister we never had," George said.
"The other little sister we never had," Fred corrected. Ginny rolled her eyes.
"We don't know where we failed the others."
"They never so much as blew up a broom cupboard."
"Let alone a classroom."
"Charlie set my broom on fire once."
"But it's just not the same."
"So we're proud!"
"Proud, proud, proud. So proud."
"We didn't know we had had such an influence on you."
"We're writing Ginny and Ron off our will right now."
"Only you are worthy of inhering our empire."
"Okay, we're not really writing them off."
"Mum would kills us."
"Ironically kicking off the terms of the will."
"But we're sending you candy."
"Harmless candy, we promise."
"Mostly harmless candy."
"And some fireworks. Just in case you feel like having an encore."
"We're oh so proud!" they both chanted before the letter glided peacefully to the table.
Hermione and Ginny looked at each other and burst out laughing. "My brothers, ladies and gentlemen," Ginny said in tears.
"Oh God, I miss them," Hermione said, trying to stop laughing.
"You wouldn't miss them if you had ever had to share a bathroom with them, I promise you."
They continued to giggle while Hermione struggled to untangle the magic string holding the package together. She looked up when Ginny spoke again.
"I don't commend you taste in guys, but I can't fault your way of getting even," she grinned.
Hermione forced a smile and was about to reply when a shadow fell on them.
"Risky move, Ronald," Ginny said to her brother, who was standing awkwardly next to their table. "Lavender is glaring."
But Ron ignored his sister, turning to Hermione instead. "Look," he said, "I know you and I haven't really… What I'm trying to say is, if that git had hurt you — really hurt you — I'd have put his head on a pike. I still have half a mind to—" But he never got to finish. Hermione jumped to her feet and threw her arms around his neck, trying very hard not to cry. They had been fighting for so long that she couldn't even remember why, and she really missed her friend.
He patted her uncertainly on the back. "Well, don't make a fuss now… And really," he added, "I'm really impressed with the number you did on that classroom."
The next day, Filch led Draco and Hermione to the Trophy Room on the third floor and handed them a bucket full of rags, brushes and cleaning products. "Don't even think about leaving here until all the awards in this room are spotless."
"There have to be over a thousand trophies in this place," Draco complained with a frown. "We'll never get done."
"Well, then I suggest your majesties get started." And leaving Mrs Norris to watch over them, the caretaker walked out.
With a resentful look at the cat, Draco picked up a rag and a bottle of Madame Glossy's Silver Polish, and walked off to the far end of the room without another word. Hermione watched him go before picking up some supplies herself. All things considered, it was not the worst assignment Filch had given them. And it seemed that at least today they were rid of the old man's company.
She started working on a glass case with Quidditch trophies. Some of them went as far back as the 1600s, and she wondered whether somewhere in the room she might find some even older. There were trophies from familiar witches and wizards, like Richard Carter and James Potter, but Hermione did not recognise most of the names on the awards. She had just picked up a trophy belonging to an Ashley Sanders when something rattled the trophies still on the shelves. And suddenly, in a puff of smoke, Professor Dumbledore and Professor McGonagall were standing before her.
"Miss Granger, why are you still here?" Professor Dumbledore asked with a disapproving frown.
"Professor?" Hermione asked, confused.
"Heavens, girl." Professor McGonagall pushed her glasses higher on her nose. "Why haven't you packed yet?"
"I don't—"
"Muggle-borns aren't very smart, are they?" Dumbledore asked the older witch.
"They're always a bit of a hit and miss." McGonagall shrugged. "A pity. She showed such promise as a young girl."
Hermione took a deep breath, her hand instinctively flying to the pocket where she usually kept her wand. But there was nothing there. She took a step back, struggling to remain focused.
"You're not real," she said, needing to hear the words aloud. "This isn't real."
"Don't talk nonsense, girl," McGonagall said. "You'll only make things worse for yourself. Now hurry up; you're taking the train back to London tonight. Muggles don't belong at Hogwarts."
"I'm not a Muggle," Hermione protested, her heart drumming in her ears.
"Muggle, Muggle-born, it's all the same." Dumbledore searched his pockets until he found what he was looking for. "Cough drop, Minerva?"
"No, thank you, Albus. Now, enough tarrying. Come with us, girl."
"Stay away from me," Hermione said, a touch of hysteria in her voice. She moved back as the pair advanced towards her. Just then, the clanging sound of metal against the stone floor drew their attention.
"Get away from her, you stupid boggart." Draco ran across the room, another trophy in hand. But as soon as he got close enough to the boggart, the creature morphed and shifted, and suddenly they were looking at the broken bodies of Lucius and Narcissa Malfoy. Lucius was sprawled on the floor, one of his legs at an unnatural angle, and a mess of golden hair covering his face. He wasn't moving.
His wife was a few feet away. Her chest was still slowly moving up and down, but she made a whizzing sound whenever she drew a breath. There was blood running down the side of her mouth, and her eyes were wide open as she tried fruitlessly to turn her head in her husband's direction.
Draco had stopped moving, all colour drained from his face. Hermione called to him, but he didn't seem to hear her. He could not tear his eyes away from the scene in front of him. Hermione looked around, desperately trying to find something — anything — that could help.
It was then that hurried steps announced the arrival of Argus Filch. Without pausing, the caretaker picked up a candle and a spray can of Mrs Skower's All-Purpose Magical Mess Remover. He marched up to the Malfoys and, holding the candle in front of the spray can, set the boggart on fire. The creature hissed and flailed, its form changing and morphing until there was nothing left but a still shapeless mass, burned to a crisp.
"Bright young minds who can't even get rid of a boggart with no magic," Filch scoffed. "Merlin save us all. Back to work, you two."
They spent the remainder of the day in silence. Hermione pretended not to see the way Draco's hands were still shaking, even hours after it had happened. Draco pretended not to see how she flinched every time there was a loud noise. Filch pretended the good ol' days were back and that soon he'd be able to put his chains to use once again.
The sun had already set by the time they were done cleaning, and enchanted candles cast wavering shadows on the walls and floor. Filch sent them off with a half-shouted reminder to be on time the following day or even the Minister of Magic himself wouldn't be able to help them.
Draco was the first one out the door, and Hermione quickly lost sight of him in the darkened corridors. She made no great effort to keep up. Her boggart had shaken her, but so had his. And she didn't want to feel sorry for him. She didn't want to feel sympathy. She was too tired for a complicated world of conflicting loyalties and difficult choices. All she wanted was a simple world of heroes and villains, and the choices that defined them.
By the time she took a shower and made her way down to the Gryffindor common room, everyone had already headed to the Great Hall for dinner. Hermione wasn't hungry. She was too exhausted to feel hungry. Too tense. Too unsettled.
She reached for her Charms book and started reading the chapter Flitwick would've covered in class that day. After reading the same sentence ten times, she set the book down with an exasperated sigh. Maybe she should get something to eat after all. They had skipped lunch, and breakfast seemed like half a lifetime away. Having dinner was simply common sense. It had nothing to do with checking up on Draco. It was just the reasonable thing to do.
Knowing she would get nothing done otherwise, Hermione got to her feet and made her way to the Great Hall. With most people at dinner, the corridors of the castle were deserted, and she saw no one as she made her way to the ground floor. The low rumble of muffled voices and the cluttering of silverware grew in a crescendo until she walked into the Great Hall.
She glanced at the Slytherin table, but there was no sign of Draco. Hermione raised an inquisitive eyebrow in Zabini's direction, but the wizard merely shrugged, looking away.
Finding a seat next to Harry, Hermione stared at the empty plate in front of her but did not reach for any of the food. Stealing another glance at the Slytherin table, she tried to remember all the reasons why she shouldn't care whether or not Draco was still shaken by what had happened earlier.
She tried to summon the anger she knew was justified. Anger over Katie. Anger over herself. Because whatever his reasons, they did not absolve him of the consequences of his actions. She knew this and she did not forget. But neither could she forget his horrified expression as he stared at the scene conjured by the boggart.
Unable to sit still any longer, she got up and walked out, ignoring Harry's questions and Ginny's curious looks. It was a big castle and he could be anywhere, but she had a good notion of where to start looking.
He did not turn at the sound of the door opening. The wards were still holding and there was only another person besides himself who could open it.
"You shouldn't be here, Granger," he said before raising the flask to his lips.
"I know," she said, coming to stand next to him by the open window. Without asking, she grabbed the flask from him and took a sip.
"Firewhisky," she sneered. "Some prefect you are, Malfoy."
"This from the woman who blew up half a classroom." He stole the flask back.
"I didn't blow it up alone," she said with a small smile.
"You pretty much did." He took another gulp of firewhisky, before adding, "I was holding back."
"Liar." She took back the flask. They drank in silence, passing it back and forth, watching the stillness of the night outside. The moon reflected on the lake cast its glow on the landscape, but everything inside the room was immersed in shadows.
"Why are you here, Hermione?" he finally asked without looking at the witch.
She shrugged, shivering despite the alcohol. "I thought the room would be empty."
She did not reply and he dropped the subject. Part of him — the sober, sensible part of him — knew that he should leave. He shouldn't have been up there to begin with. But he was tired of denying himself the things he wanted, and just then he desperately wanted to be up there, drinking himself into a stupor. She was welcome to stay and watch.
"It was just a boggart," Hermione said, turning her back to the window.
"I don't want to talk about it," he said. His ghosts were his own, and he did not need her sympathy.
"Suit yourself." Grabbing the flask, Hermione disappeared into the shadows of the room.
"Close the window," she asked. "It's freezing."
"It's dark inside," he complained, torn between the wish to follow and the instinct to be difficult.
"There are candles and matches in here somewhere."
Draco snorted at the indignity of having to resort to matches. No Malfoy had any use for matches. No self-respecting witch or wizard did. But remembering she was holding the firewhisky hostage, he bit back a snide remark about Muggle tricks and closed the window before moving to the sofa in the almost complete darkness.
The sound of opening cabinet doors and drawers gave away Hermione's position nearby. A small flash of light lit her face momentarily, but the match died out before she could bring it close to the wick. She stroke another match with deft movements, this time succeeding in lighting the candle set on top of the desk. Grabbing a few more candles from a cardboard box, she lit them on the first candle and spread them around the room.
"A beautiful fire hazard," he joked, rescuing the flask she had left on the desk. "McGonagall is going to have our hides if we destroy another room."
"You can always blame it on my unfortunate Muggle upbringing," she said dryly, letting a few drops of wax drip on the dark top of a dresser before using it as a base to keep the last candle upright.
Draco stopped the ascending movement of his arm before the flask reached his lips. He wasn't the only one plagued by ghosts. "It was just a boggart, Granger. You said so yourself."
"I know." She crossed the room back to where he was standing and put away the rest of the candles without meeting his eyes.
"I don't want to talk about it either, Malfoy," she snapped. "Certainly not with the likes of you."
The words stung, but not half as much as the pointed look she gave his left arm. Before the witch could move away, Draco turned to face her, pinning her against the desk. "Well, if we're not going to talk," he said suggestively, his face only a few inches from hers, "I can think of at least one good use the likes of me have for the likes of you."
The sound of the slap filled the room around them. Neither moved in the few seconds it took for the sharp pain on the side of his face to turn into a dull ache. He relished the feeling. There was relief to be found in a pain that was physical and tangible and real. Hermione glowered at him.
"You're disgusting," she said in an unsteady voice.
"I'll take that as a no, then," he smirked, letting go of the desk. He started to move away, only then noticing her left hand clinging to the edge of his robes. Suddenly realising it herself, Hermione hastily let go before looking away, trying and failing to conceal the hurt that was only too clear in her expression.
Sometimes he wondered whether he was an ass out of habit or just an ass.
"I'm sorry," he said, pulling her to him. "I'm so sorry." He had to stop trying so hard to shatter everything within reach. It was the impulse of a child throwing a tantrum, and he was not a child — when he went for blood, he seldom missed his mark. "I did not mean that," he said, wrapping his arms tight around her.
He searched for the right things to say, only to realise what he should've known already — that words do more damage than they can fix. He leaned his forehead against hers, his fingers buried in her hair. When he kissed her, there was no ulterior motive in the gesture, no hidden agenda. He just wanted to make her feel better and was at a loss as to how. It started out soft and tender and sweet, and it should've gone no further.
She kissed him back, hesitantly at first, and then with an intensity that scared her. There were so many things that should've made her stop. Hurt pride, self-respect, common sense. There was a world of things between them that did not disappear just because she wished them gone. But she needed a break. She needed a truce. She needed them to stop trying so hard to tear each other apart. Just for a little while.
She fumbled blindly with his robes, trying to remove everything that stood between them.
"The true tragedy of the Muggle-born," Draco said huskily, pulling his robes over his head, "Defeated by a set of robes."
"Shut up," she laughed, blushing slightly at the sight of his naked torso.
"Make me," he dared, leaning down to kiss her.
She gasped when he slid his cold fingers under her shirt, sending shivers down her spine. Misinterpreting her reaction, Draco stopped kissing her and gave her a searching look before asking, "Do you want to stop?"
By way of reply, Hermione took off her top, letting it drop to her side. Draco stared down at her with a hungry look, but did not move until she wrapped her arms around his neck, her warm body pressed against his. When he kissed her again, his mouth was harder and more demanding than before, with an urgency that took her breath away.
It was a bad idea. She knew it and he knew it, but it was a knowledge that stopped neither of them. Because the world might be going to hell, and them with it, but not yet. Not just yet. They could hold on a little while longer — just a little while longer — if only they tried.
Draco steered them both in the direction of the nearby sofa, quickly unbuttoning her jeans with practised movements. They hadn't gone very far, however, when he stepped on the hem, tripping her and almost sending both of them flying to the floor. He caught her in time and they both burst out laughing.
"Big bad pure-blood," she teased, "defeated by a pair of jeans."
"Shut it, you," he said, still laughing.
With a wicked smile, Hermione stepped out of the hazardous trousers and walked over to the sofa. "Make me," she said.
There was a small pool of wax at the base of the candles spread around the room, and only two of them were still burning. Draco brushed a strand of hair away from Hermione's face, kissing her nose. "We should get dressed," he said drowsily.
"Five more minutes," she said, her lips brushing softly against his. Draco did not argue. It was a stolen moment and he did not wish it to be over any more than she did. "What happened here?" she asked, her fingers tracing a large bruise on the side of his neck.
"Someone," he grinned, "tried to kill me with a desk."
"Oh. This must've been a person uncommonly powerful and talented."
"Uncommonly bloodthirsty, more like it." He groaned when she pinched his chest. "All right, all right. Uncommonly powerful and talented."
"That a boy."
Her smile fell when she looked down at his left arm, which was thrown casually around her waist. She reached for it, and Draco turned it so she could properly see the black tattoo that took up most of his lower arm.
"Hideous thing, isn't it?" he said, trying to make light of it. Hermione did not reply, her fingers running along the sides of the mark without ever actually touching it. Draco kept silent. He had no excuses to make, no explanations to offer. The mark on his arm was no accident. He was not some innocent bystander caught in the middle of something too big to handle. His choices had been his to make, and they'd be his to live with.
"What does he want you to do, Draco?" she asked, breaking the silence.
He smiled ruefully, kissing her forehead. "Ask me no questions and I will tell you no lies."
"I won't let it happen."
"I won't let you stop me."
There was no animosity in the look they shared, only sadness and regret, and something Draco could not identify.
When they finally got up, they took their time getting dressed. They did it in silence, avoiding looking at each other. By then, they were down to their last candle, and most of the room was immersed in shadows.
"You should go first," Draco said. "Don't get caught or we'll be in seventh year and still in detention."
It was a poor joke but she smiled anyway, leaning against him as she kissed him. "Goodbye, Malfoy," she said softly.
"Goodbye, Granger," he replied, tucking a rebellious curl behind her ear.
It being Saturday did not deter Filch from dragging them to a fresh hell of dust and cobwebs. Unmoved by their sleepy faces and sluggish demeanour, the caretaker barked orders while sipping coffee from a mug that had not seen any soap since the time of the Founders. He had been in such a hurry to set them to work, that he had not even allowed them time for breakfast, though that hadn't stopped him from packing a few scones for himself and some milk for that vile cat of his.
But even Filch's petty attempts at tyranny could not dampen Draco's good mood. So maybe his plan wasn't going quite as planned, and he was now behind on all his classes on top of everything else. But for the first time in a long time, he could breathe again. His eyes met Hermione's across the room and the witch smiled at him before rolling her eyes in Filch's direction.
Draco picked up another rag from the pile set for their use, and was about to begin polishing an overly-elaborate cupboard when the sound of hooves made them all turn towards the door. Hermione went white at the sight of the large Patronus. The stag stopped a few feet away from the witch, and Potter's voice filled the room.
"Ron has been poisoned. Hospital Wing. Come quick."
And just like that, the Patronus disappeared. Hermione did not move for a few seconds, frozen in place.
Draco tried to control the nausea building in his stomach. "Hermione…"
The witch cast him a horrified look before hurrying out of the room.