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Imagination's PowerVR Rogue Architecture Exploredby Ryan Smith on 2/24/2014 3:00 AM EST
- Posted in
- GPUs
- Imagination Technologies
- PowerVR
- PowerVR Series6
- SoC
95 Comments
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jjj - Monday, February 24, 2014 - linkFar from ideal timing with so many news around, guess i'll have to read it after MWC. Reply
rpg1966 - Monday, February 24, 2014 - linkThank you for sharing. Reply
Mondozai - Monday, February 24, 2014 - linkThe most important part is what Anand highlighted from this walkthrough; namely that the Rogue series has a chip that is on equal balance if not even stronger than Tegra K1.
Poor Nvidia. Reply
Sabresiberian - Monday, February 24, 2014 - linkThat remains to be seen - but it does appear to be competitive at this point. We also don't know what the entire Denver+K1 package will do.
What kind of surprises me about K1 though is that Maxwell has already been released for the desktop. I would think "M1" (to guess at a name) would be the architecture to build on in the next year. Reply
dragonsqrrl - Monday, February 24, 2014 - linkUhhh no it doesn't. The article failed to mention this important piece of information, but you realize the 6XT series probably won't come to market before 2015 right? Likely 2H 2015 according to an earlier article published here on Anandtech. Reply
grahaman27 - Monday, February 24, 2014 - linkInteresting. Which article mentioned that? Would you mind linking me to it?
I can't find an expected release date for this chip anywhere. Reply
dragonsqrrl - Tuesday, February 25, 2014 - linkThat's because there is none. It was an estimate given by Ryan Smith based on prior Imagination GPU announcements, and the time it usually takes chipmakers to integrate the design and bring a device to market.
"Finally, while Imagination doesn't provide a timeframe for consumer availability (since they only sell designs to chipmakers), based on the amount of time needed to integrate these designs into new products and then get those products in the hands of consumers, we should be looking at a timetable similar to the original Series6 designs. In which case Series6XT equipped SoCs would start appearing in 2015, likely in the latter half."
http://www.anandtech.com/show/7629/imagination-tec... Reply
michael2k - Tuesday, February 25, 2014 - linkReally? You don't think their biggest customer, Apple, which has shown the ability to beat an entire industry to market by almost a year (64 bit ARMv8) and one of the first PVR6 customers to market as well? Anand though it would be 2014 when PVR6 would show up to market, and the A9600 that was supposed to show up in 2013 never did (Apple's A7 did though!)
So why do you rule out the real possibility that the Apple A8 would ship with a 6XT this year? Reply
dragonsqrrl - Tuesday, February 25, 2014 - linkI don't know, ask Ryan Smith.
My theory for the ~18 month estimate is that it's about how long Apple took to integrate and bring their current series 6 GPU to market in the A7. I suppose if any company had the resources to accelerate that schedule, it would be Apple. But then the question becomes why and does it make sense? There will be faster Series 6 SKU's available for the A8 in the interim. Reply
stingerman - Wednesday, February 26, 2014 - linkBut don't forget, Apple has been involved in this design long before Imagination's public reveal. In fact, Apple informed Imaginations design with their real world experience and their own needs. I always expect Apple to get a 6 to 12 month lead. And, Apple has shown themselves to put a very high value on their SoC GPU leadership. Reply
dragonsqrrl - Tuesday, February 25, 2014 - link... and the 64-bit architecture in the A7 is a completely different story. Apple wasn't first to market with 64-bit because they had an accelerated development schedule compared to other chipmakers. Apple was first to market because they started development first, ahead of everyone else.
Apple doesn't develop Series 6, they license it, and we know when it becomes available for integration and when devices based on it come to market. We also know how long it usually takes between tapeout of an SOC, production, and final availability in devices, and based on this it would be very difficult if not impossible for Apple to put a 6XT in the A8 if they keep to their regular release schedule. I think going from an ~18 to ~8 month schedule is a bit much even for Apple, especially considering the new process shrink. Reply
michael2k - Wednesday, February 26, 2014 - linkIt's available for license now. Doesn't that normally mean that, as soon as the computer finishes synthesizing the design, it can be taped out now as well? The issue then is how much work needs to be done to get the design to work at the desired power envelope and clock, and if said work is worth it. Reply
Samus - Monday, February 24, 2014 - linkConsidering the highly parallel nature of graphics processing, PowerVR's low core count and non-linear arrangement will make then weak in real-world gaming but strong in synthetic GFLOPS since their cores are stronger.
For example, ATI has the weakest GPU cores of everybody but they cram over 2000 onto a GPU, seems to be doing pretty good for their performance. Reply
michael2k - Tuesday, February 25, 2014 - linkYour example is irrelevant since ATI has no mobile solution and PowerVR has been the strongest in real world gaming since, well, until the K1 ships, PowerVR has had no real competition.
Adreno is technically competent, but Qualcomm isn't seeking to push their transistor budget too high. Reply
extide - Friday, February 28, 2014 - linkWow, so you basically didn't read the article at all did you? This nonsense is exactly what this article is trying to prevent. Lol. Reply
Anders CT - Tuesday, February 25, 2014 - linkAnd what chip is using a GX6650 GPU? None existing that I know of.
The Tegra K1 is a chip. Kepler and PowerVR 6XT is GPU architectures. And kepler has been around for several years. Reply
dragonsqrrl - Wednesday, February 26, 2014 - linkNot sure how to respond to this, other than you completely misinterpreted my comment. Reply
dragonsqrrl - Wednesday, February 26, 2014 - linkApologies, you weren't responding to my comment. I was wondering why it made no sense in the context of what I said.
The comments section on Anandtech makes it really difficult sometimes to see who's responding to who, especially when it gets really long like this. Reply
Sonicadvance1 - Monday, February 24, 2014 - linkSo they have 2x Float32 ALU cores, 4x Float16 ALU cores, and a SFU core.
This has no mention of Integer cores.
Am I to assume that integers won't run on the F32/F16 cores but instead of the SFU core so using integers will be 1/6th the speed of floats?
Seems like a large drawback, Mali and Adreno both run integers at the same speed as 32bit floats. Reply
ryszu - Monday, February 24, 2014 - linkInteger happens on the F32 hardware. Reply
Sonicadvance1 - Tuesday, February 25, 2014 - linkThanks for the response. Good to know. The article didn't really note anything about it. Reply
ryszu - Tuesday, February 25, 2014 - linkI misspoke actually, integer is a separate pipe in Rogue. Reply
Sonicadvance1 - Thursday, February 27, 2014 - linkAlright, then how much slower is Integer performance compared to floating point? Integer performance is an area that Nvidia struggles with as well. Reply
MrSpadge - Saturday, March 01, 2014 - linkThis sounds different from any material Ryan showed or discussed. Could you elaborate, may directly to Ryan and have him update the article? Reply
Frenetic Pony - Monday, February 24, 2014 - linkI'm not sure what exactly is being babbled on about with tile based deferred rendering. It's just software, anyone can write and run it. Go onto a friendly GPU programming forum and they'll take you through it step by step. Reply
Scali - Monday, February 24, 2014 - linkDeferred rendering is a software solution. Tile-based deferred rendering is a hardware solution. The GPU cuts up the triangles in a set of tiles. Inside the GPU, there is a superfast 'framebuffer' the size of a tile (think of a special L1-cache). The GPU renders one tile at a time into this buffer, solving overdraw very quickly and efficiently, then it burst-writes the tile out to the framebuffer in videomemory. PowerVR has been using this technology since the early days of 3D acceleration (I have a PowerVR PCX2 card myself, and did a blog on it a while ago: http://scalibq.wordpress.com/2012/12/18/just-keepi...
I suggest you read up on it, it is very interesting technology, and unlike any competing GPU. Reply
Frenetic Pony - Monday, February 24, 2014 - linkNo it isn't. Anyone with the proper feature set can do tile based deferred, most next gen games are going to be culling light lists out on something like an 8x8 pixel per tile basis, whether that's for forward rending or deferred. Which sounds exactly like what you described.
It might be nice that there's some special little cache for it in PowerVr. But the basic idea as you've described it sounds exactly the same in principle as what DICE/EA's Frostbite does, as well as any number of other papers and games coming do. Reply
Scali - Monday, February 24, 2014 - linkNo, I don't think you quite get it. Culling lights in tiles is something different.
In this case the geometry is batched up before drawing, then binned to tiles, and then the visibility (z-order) is solved on a per-tile basis.
It may sound the same as deferred rendering tricks in software, but it is not quite the same. These software tricks depend on multiple rendering passes, with z/stenciltesting to determine which pixels to shade. PowerVR can do it in a single pass (as far as the software is concerned).
Again, I suggest you read up on it. Reply
Scali - Monday, February 24, 2014 - linkIn fact, the PowerVR PCX2 card did not even need a z-buffer in videomemory at all. What "feature set" on a regular GPU would be able to render properly without a z-buffer? Reply
MrPoletski - Sunday, March 09, 2014 - linkExactly, the Z-buffer is on chip. Incidentally, Multi-sampling AA increases your Z-buffer and framebuffer bandwidth requirements by a factor of x (for 4x AA). What if that were all on chip?
I can't believe IMGTEC haven't made more noise about this. Reply
MrPoletski - Sunday, March 09, 2014 - linkFactor of 4X, where is the edit button? Reply
iwod - Monday, February 24, 2014 - linkSo that is a pretty decent GPU even from Desktop perspective. But Why we dont see this being used on Laptop or Desktop? It doesn't seem hard to scale the Imagination PVR GX6650 to NVIDIA GTX 650 level. Reply
StevoLincolnite - Monday, February 24, 2014 - linkImagination used to build graphics processors for the Desktop, they were unable to compete with ATI, nVidia, Matrox, S3, 3dfx, NEC etc'. - Instead they shifted their focus to a niche market, the low-powered market, if only the other players knew how big that market would eventually grow to.
Intel has also used PowerVR graphics chips for it's IGP's in the past like the GMA 3600 in the Intel Atom.
In general, they are far from ideal, they leave much to be desired in the drivers department.
One of the earlier PowerVR chips in the Intel Atom still doesn't have it's decoder functioning. Reply
Krysto - Monday, February 24, 2014 - linkImagination is losing the war for the exact same reason they lost the last time - their tile-based rendering, that was only meant for low-end "embedded" chips. But the chips are becoming "desktop class" these days, and need to work on a lot more advanced content with super high resolutions - and that's why Imagination's tile-based rendering will fail. Tile-based rendering is meant for simple operations, and that's where it shows its greater efficiency. The more complex those operations (the games) get the harder it will be for the PowerVR architecture to keep up.
It used to be that their competitors couldn't even touch them. Now every single one will match or exceed their performance and features, and I imagine next year's 16nm FinFET Mobile Maxwell will leave it in the dust (wouldn't surprise me to see higher performance than Xbox One in it, or at least 1 TF). Reply
michael2k - Monday, February 24, 2014 - linkYou mean Imagination is still winning the war because everyone else only just realized there was a market in SoC? Intel is only barely in the game, AMD isn't, and Mali and Adreno is the only real competitor in terms of unit share. Unlike GPU, this market is tied to the success of your SoC, and PVR has a strong ally in Apple unless NVIDIA can convince Apple to license some of their GPU tech.
Apple ships something like 1 in 5 smartphones, 1 in 2 tablets, etc. They have a huge presence in the market right now. Qualcomm definitely ships more SoC, but their GPUs don't all sit in the high end performance space. Reply
ryszu - Monday, February 24, 2014 - linkOur TBDR front-end is absolutely not just designed for simple operations. Pure FUD, it scales very well. Reply
Scali - Monday, February 24, 2014 - linkHow do you figure that TBDR is only for simple operations? It actually excels at more complex pixel operations, because it defers most of the shading and texturing until after visibility has been solved. Reply
khanov - Monday, February 24, 2014 - linkPure nonsense. Go back to the kiddy table.
Tile-Based Deferred Rendering eliminates overdraw and the performance gains it achieves INCREASE with scene complexity. Reply
phoenix_rizzen - Friday, February 28, 2014 - linkHaven't you been saying the same thing for the past two years with the release of Tegra3 and Tegra4? And nVidia is still way behind.
Series 6 is out now in products you can actually buy. Tegra K1 isn't.
Series 6 XT will be out in the next year-ish. Tegra K1 will probably be out by then.
The follow-up to 6XT will probably be out in two years. Who knows when the next Tegra after K1 will actually be out?
Until there's actual, physical devices out there with an nVidia chipset in it that betters the other, actual, physical devices out there, you're just barking smoke. Reply
MrPoletski - Sunday, March 09, 2014 - linkYou are completely wrong! Reply
MrPoletski - Sunday, March 09, 2014 - linkThe reason PoewrVR left the desktop market was simply because ST Microelectronics sold their graphics division. The KYRO was an extremely successful card and would have continued to be. IIRC Via tried to buy it up and carry on selling the KYRO 3 but could not reach a licence deal with STMicro - who claimed copyright on the chip design (the non powervr parts) Reply
Scali - Monday, February 24, 2014 - linkThey could... But Imagination is just like ARM: they don't build GPUs themselves, they only license the designs.
It has been possible for years to license a PowerVR design and scale it up to an interesting desktop GPU. It's just that so far, no company has done that. Probably too big a risk to take, trying to compete with giants such as nVidia and AMD.
The last desktop PowerVR cards mainly failed because of poor software support. Aside from the drivers not being all that mature, there was also the problem that many games made assumptions that simply would not hold on a TBDR architecture, and rendering bugs were the result.
If you were to build a PowerVR-based desktop solution today, chances are that you run into quite a lot of incompatibilities with existing games. Reply
iwod - Monday, February 24, 2014 - linkI didn't want the word Apple in it to retrain from trolls and flame war, so i didn't write it out clearly the first time.
The sole reason why PowerVR failed in the first place were their Drivers And the same reason why most other GPU company failed as well. Much like S3. Drivers in the GPU market means literally everything. It doesn't matter if their GPU is insanely great if it doesn't run any of the latest games and error upon error it simply wont sell. Unlike CPU which you actually get down to the mental programming.
Nvidia famously pointed out they have much more software engineers then Hardware. Writing a decent performing drivers takes time and money. Hence why not many GPU manufacturer survive. Most of them dont have enough resources to scale. Same goes with PowerVR. I still remember my Kyro Graphics Card I love, until it doesn't work on games I want to play.
But this time it is different. The Mobile Market has already exceed the PC market and will likely exceed the total GPU shipped in PC + Console Combined! Since the drivers you are writing for Mobile iOS can in many case effectively be used on MacOSX as well. That is why using PowerVR on Mac makes an appealing case.
May be the industry leader view Tablet / Mobile Phone + Console being the next trend, while PC & Mac will simply relinquish from Gaming? Reply
Scali - Tuesday, February 25, 2014 - link"The sole reason why PowerVR failed in the first place were their Drivers"
As I said, it was not necessarily the drivers themselves. A nice example is 3DMark2001. Some scenes did not work correctly because of illegal assumptions about z-buffer contents. When 3DMark2001SE was released, one of the changes was that it now worked correctly on Kyro cards.
It is unclear where PowerVR stands today, since both their hardware and the 3D APIs and engines have changed massively. The only thing we know for sure is that there are various engines and games that work correctly on iPhone/iPad. Reply
Sushisamurai - Monday, February 24, 2014 - linkTypo: "one thread per shader care, which like the shader cores are grouped together into what we call wavefronts." Should be shader core?
In "Background: how GPU's work" Reply
Ryan Smith - Monday, February 24, 2014 - linkIndeed it was. Thank you for pointing that out. Reply
chinmaythosar - Monday, February 24, 2014 - linki wonder how AAPL will handle the FP16 cores ... they are moving to 64bit in CPUs and they would have hoped to move to FP64 in GPU ... it would have given them real talking point in the keynote for iPad 6 (or whatever they call it) .. " next-gen 192 core GPU FP64 architechture ..4x graphics power etc etc .. :P Reply
MrSpadge - Saturday, March 01, 2014 - linkNot sure what AAPL is, but pure FP64 for graphics would be horrible. You don't need the precision but waste lot's of die space and power. Reply
xeizo - Monday, February 24, 2014 - linkThey would be more competitive and interesting to use if they published open drivers instead of "open architecture" pics .... :( Reply
Eckej - Monday, February 24, 2014 - linkCouple of small errors/typos:
Under How Rogues Get Executed: Wavefronts & Superscalar ILP - the diagram should probably have 16, not 20 pipelines - looks like an extra row slipped in!
The page before: " With Series 6, Imagination has an interesting setup where there FP16 ALUs can process up to 3 operations in one cycle." There should read their.
Bottom of page 2 "And with that behind us, we can now take a look at the PowerVR Series 6/6XT Unfired Shading Cluster." - Unfired should read Unified.
Sorry to be picky. Reply
Ryan Smith - Monday, February 24, 2014 - linkAww geeze. I can't believe we put a whole extra row in there...
Thank you for pointing that out. It has been corrected (along with everything else you mentioned). Reply
boostern - Monday, February 24, 2014 - linkOne question for Ryan: you said that having 12 ROPs is alittle bit strange given the bandwidth constraints in the mobile world. In an earlier article (2011 http://www.anandtech.com/show/4686/samsung-galaxy-... ) anand draw a picture explaing the savings in term of bandwidth of a TBDR architecture: http://images.anandtech.com/reviews/smartphones/sa...
Do you think that taking into account this bandwidth savings, those 12 ROPs would make more sense?
Thank you in advance and sorry for my english. Reply
ryszu - Monday, February 24, 2014 - linkThe fillrate we have is largely agnostic of the TBDR and its bandwidth savings. It's there for high resolution UIs more than anything else. Reply
boostern - Monday, February 24, 2014 - linkThank you Rys.
Are you the Rys of Beyond 3D that works for IMGTec? Reply
ryszu - Monday, February 24, 2014 - linkGuilty as charged! Reply
boostern - Monday, February 24, 2014 - linkWhat an honour :) Reply
MrPoletski - Sunday, March 09, 2014 - linkBy the way, how does the PowerVR architecture do at cryptocoin mining? Reply
MrSpadge - Saturday, March 01, 2014 - linkIf the front end runs at half the ALU clock I wonder if the ROPS might also run at half clock? In this case it would make sense to put more of them in. Reply
Krysto - Monday, February 24, 2014 - linkFrom everything I've seen so far, PowerVR5 Series was more ahead of the competition than PowerVR6 Series is right now. In fact Nvidia has already surpassed them, especially when you consider the full OpenGL 4.4 API support, and Adreno and Mali have become very competitive, too, and Mali T760 should also have around 380 Gflops of performance, along with hardware assisted global illumination.
I think the days of PowerVR/Apple devices having higher GPU performance than competition are behind us, and it's for the best. Reply
ryszu - Monday, February 24, 2014 - linkWhy is it for the best? Reply
grahaman27 - Monday, February 24, 2014 - linkBecause apple can't have all the cool stuff! Reply
CiccioB - Monday, February 24, 2014 - linkArchitecture wise, PowerVR seems more alike AMD's VLIW then nvidia's Kepler (or G200 or Fermi or Maxwell).
That means PowerVR is going to have the same issues AMD had with VLIW and general computing performances and ILP.
There are also many interesting facts that could be analysed:
1. AMD went from having 5 computing ALUs to 4 to improve efficiency before switching to a completely new architetecture (CGN). PowerVR went from 5 to 7 ALUs (if we consider them all as separate units, are you sure it can process 16bit instructions togheter with 32bits one and not that those 32bits units can each execute 2x16bits instructions alternatively?)
2. PowerVR is using the same marketing politics used by AMD to count their computing core. They showed they had more computing core than nvidia competitor's architecture, but in the end, for the fact that they couldn't keep all of them feeded, they were less efficient.
3. nvidia passing from Kepler desktop to Kepler mobile removed ROPs and TMU. So, probably they think their architetcure (and GPUs on mobile in general) are less bottlenecked under those terms. PowerVR went incresing them, so they possibly think ROPs and TMU are more important then shaders... which is which? Both of them are trying to hide some deficiency of their respective architetcture?
4. We do not really know anything about PowerVR geometry power. nvidia in Kepler SMX has special function units (polymorph engine) that is connected directly to the shaders. That seems to give a enormous boost to geometric performaces (expecially tesselation) that rightly scale with the number of active SMX. PowerVR seems to have chosen AMD implementation with off-computational-core tesselator that do not scale automatically. How's going to behave PowerVR with future games that may need more geometric performances?
5. Again, as someone altready asked, tile based rendering was used on the desktop but was soon abandoned as it could not give any real advantages over the raw power of other architectures that grew much faster that what PowerVR could optimize their algorithms, making tile based rendering less and less profitable. What makes that scenario different that what we are witnessing in this period where mobile resolutions are growing to be even bigger than desktop monitors and that games complexity is gonig to increase for the arrival of these really powerful GPUs (K1 in primis)?
6. We lack the die area occupation comparison. How big is a 6 modules Rogue with respect to nvidia K1? If it is, just to say, twice nvidia die area, that would be a problem even thought the power consumption is the same. If it half, that would mean that PowerVR could make double K1 perfomance (if we believe Rogue 192 shaders perform like Kepler 192 ones). That would mean nvidia is in trouble just before beginning the high end socket race.
7. It seems PowerVR is behaving a bit like 3DFx did at the time, till it died. They were using their advanced but old technology to the exterme, so they rendered at 16bit instead of 32, used 16bit Zbuffer instead of 24 and many more "tricks" that were forced to try to hide what was quite clear: 3DFX didn't have the right architecture to compete with new companies like nvidia and ATI that started their story with the right step and much more powerful architectures (TNT2 simply destroyed Voodoo3 under all points, and beware, I was an Voodoo3 unfortunate owner). Will PowerVR go the same end trying to force the use of obsolete technics while all the others competitors are clearly pointing to constantly increasing raw power with no trade-offs (or with minimal ones?) Reply
DanNeely - Monday, February 24, 2014 - linkAMDs shift from VLIW5 to VLIW4 was driven by the decline of DX9. DX9 was explicitly designed around a 5 step path; VLIW5 was tied directly to that. DX10's more flexible workflow rarely allowed for a 5 wide execution path.
For VLIW4 AMD tied functional units together more than Imagination appears to've done here. They have 4 normal ALUs that match with the 4x 16bit ALUs in Rouge; but to do a special function operation they used 3 of the 32bit ALUs instead of using dedicated hardware. The tradeoff was that a special function cost a lot more normal processing capacity than it did before. Power VR doesn't appear to have put enough general purpose computing power place to do the same, and is required to use a dedicated SFU by default (even assuming they felt the tradeoff was worth like AMD does).
The main thing I'm curious about is if the 16 and 32bit ALUs are separate hardware; or if they implemented them similar to how SSE/AVX are done on x86 where the same hardware can do 2 32 (16) bit or 1 64 (32) bit operation.
http://www.anandtech.com/show/4061/amds-radeon-hd-... Reply
Ryan Smith - Monday, February 24, 2014 - link"The main thing I'm curious about is if the 16 and 32bit ALUs are separate hardware; or if they implemented them similar to how SSE/AVX are done on x86 where the same hardware can do 2 32 (16) bit or 1 64 (32) bit operation."
They're separate hardware. Just as how NVIDIA uses separate FP32 and FP64 CUDA cores. Reply
ryszu - Monday, February 24, 2014 - linkWe're nothing like VLIW4/5, mobile Kepler still has ROPs and texture hardware, the area is absolutely nowhere near where you think it is and the architectural features we have in the front-end remain class leading and entirely sensible for mobile. Reply
CiccioB - Monday, February 24, 2014 - linkSorry, maybe I was not that clear. I didn't meant they removed completely ROPs and TMUs, I was hinting to the fact that they decreased their number in a SMSX for mobile with respect to a SMX for desktop. ROPs are tied to memory channel, and that may be the cause. But TMUs are not, so they could be the same number as they are in desktop implementation.
It seems nvidia sees those many ROPs and TMUs bottlenecked by RAM bandwidth so they spare space and power by not adding them.
PowerVR on the contrary has a ROPs and TMUs ratio with respect to shaders (or computing core) that is much higher. One or the other took the wrong assumption (also tied to the memory controller width, that may be higher as you want but costs in terms of die size and power). I'm curious to know who made it. Reply
ryszu - Monday, February 24, 2014 - linkAh, I see. Our ALU:TEX:ROP is different to Kepler (and again to Maxwell), yes. We're focused on still being strong for the basics (texturing, pixel fill) while still having a lot of shading to go with it. I can't speak for NV's design choices, just that both have pros and cons depending on market.
The rest of your comment still has a lot of problems in respect to the PowerVR Rogue architecture and how it works, how it works in mobile, and how it compares to K1 and pre-GCN AMD. Reply
Ryan Smith - Monday, February 24, 2014 - link"Architecture wise, PowerVR seems more alike AMD's VLIW then nvidia's Kepler (or G200 or Fermi or Maxwell).
That means PowerVR is going to have the same issues AMD had with VLIW and general computing performances and ILP."
To be honest I had the same thought at first. We've known that Rogue has multiple slots per pipeline since the Apple A7 came out, so when I first heard that I had the same thought. Given the greater simplicity of mobile SoCs, it would certainly make sense.
That said, after finally having access to IMG's technical details, it's clear to me that this is not the case, which was part of the reason I was so excited to work on this article. It's sort of like Fermi and it's sort of like VLIW5, but in reality it's neither.
The most important point is that in AMD's VLIW designs they had 4/5 ALUs all alike (for the sake of this discussion we'll ignore the T-unit). So to maximize a Streaming Processor's utilization, you needed to be able to extract a full 4-5 instructions of ILP out of a thread. Which was easy to do under DX9 (RGBA + lighting) and a lot harder to do under DX10.
Rogue on the other hand doesn't have ILP requirements nearly as high due to the fact that the 6 ALUs are not identical and are rarely all going to be in use at once (we don't even count the FP16 units in our GFLOPs calculations). They do have ILP requirements, unlike GCN, but for FP32 it's only 2 instructions for the 2 FP32 ALUs. This is in fact rather similar to Kepler (but not Maxwell) in that NVIDIA has a similar reliance on ILP to keep all of their CUDA cores fed. Half of the threads on Kepler need to co-issue another FP32 op to fill the other 64 CUDA cores in an SMX; Rogue is a bit worse in this regard since every thread needs to co-issue to fill every second FP32 ALU.
FP16 on the other hand is trickier, since that's a full 4 ALU setup. Worst case scenario is that IMG needs to pull off 4 instructions of ILP to maximize their utilization, but this is a bit murkier since we don't know why Series 6 had the unusual 3 operator FP16 ALUs in the first place. As such I'm less familiar with where FP16 is being used in mobile today, so it's harder to draw comparisons for what FP16 utilization may be like. That said, there's also the unknown of die size and power requirements of using FP16 units for FP16 math versus using FP32 units for the same task. I'm not sure if IMG has reason to be worried about FP16 utilization if they can pack 2x as much hardware in the same die size and power envelope.
Ultimately I'd classify Rogue as being closer to Fermi/Kepler than VLIW, which is why those are the comparisons we went with in the article. The 2 wide FP32 pipeline isn't nearly as narrow as AMD's VLIW, and the instructions themselves aren't the inflexible chaos that was VLIW as a language.
"Again, as someone altready asked, tile based rendering was used on the desktop but was soon abandoned as it could not give any real advantages over the raw power of other architectures that grew much faster that what PowerVR could optimize their algorithms, making tile based rendering less and less profitable. What makes that scenario different that what we are witnessing in this period where mobile resolutions are growing to be even bigger than desktop monitors and that games complexity is gonig to increase for the arrival of these really powerful GPUs (K1 in primis)?"
One of the problems IMG faced in the old days was that DirectX and Windows weren't very well suited for their TBDR design; they pretty much had to fight the API at times to get what they wanted. For iOS/Android it's difficult to draw comparisons - though I'd note iOS has always been driven by IMG GPUs and hence always used TBDR - but Windows for its part has since gotten much better. In particular there are API hooks to allow applications to see if the GPU is TBDR. I'm not sure if that's enough, but it does mean things have changed at least a little bit since the old days. Reply
Scali - Monday, February 24, 2014 - linkIn D3D11 there is now a flag to indicate whether you are running on a TBDR device or not: http://msdn.microsoft.com/en-us/library/windows/de... Reply
CiccioB - Monday, February 24, 2014 - linkI didn't realize that in counting those GFlops you ignored the 16bit ALUs, Issuing two instructions should be much easier than issuing 3, 4 or even 5, not to speak about 6 or 7.
However I bet that PowerVR next architecture (or the next one again) will remove those 16bit ALUs and will introduce a couple of them able to issue 32 OR 2x16bit instruction, so that they can pack more shaders in the same area.
About TBDR design... the alternative to DirectX is OpenGL. Is it more suited for TBDR architecture than "brute force" ones?
Still I perceive PowerVR architecture as something from the past that has survived to to now until the big one have entered the mobile game for real. Kepler is a very efficient architecture and Maxwell has demonstrated that it can be even better. How is PowerVR going to fight against an architecture as flexible as nvidia ones that can also be used for CUDA computing and thus being adopted into markets (and for other tasks) PowerVR cannot with their current architecture? Not to forget that nvidia can now easily bring to their mobile versions whatever engine exists for their desktop GPUs.
Will extreme (but not so flexible) efficiency win against something not that efficient but able to do much more things in a easier way?
Would mobile game engines bet more on computing shaders power or memory bandwidth?
Will new DX10/DX11-alike engines (whose features are supported by new architectures) still be TBDR friendly? Does TBDR design still scale for the modern ultra high resolution displays or as for desktops "brute force" (or simply more power more performance) will rule out?
I think this year will tell us very much. Reply
Scali - Monday, February 24, 2014 - link"the alternative to DirectX is OpenGL. Is it more suited for TBDR architecture than "brute force" ones?"
In theory, D3D used to be more suited to TBDR than OpenGL, because it had explicit BeginScene() and EndScene() markers. But those have been dropped after D3D9.
I can't really think of anything off the top of my head that would make one API more suited than the other these days. They're both very similar: just bind your textures/buffers/shaders, update the constants, and fire off your geometry.
"How is PowerVR going to fight against an architecture as flexible as nvidia ones that can also be used for CUDA computing and thus being adopted into markets (and for other tasks) PowerVR cannot with their current architecture?"
PowerVR supports OpenCL, so they too can do the GPGPU-game. It all depends on who delivers the best package in terms of features, performance, power usage, etc. Reply
Jhwzz - Tuesday, February 25, 2014 - link>Again, as someone altready asked, tile based rendering was used on the desktop but was soon
>abandoned as it could not give any real advantages over the raw power of other architectures
>that grew much faster that what PowerVR could optimize their algorithms, making tile based
>rendering less and less profitable. What makes that scenario different that what we are
> witnessing in this period where mobile resolutions are growing to be even bigger than desktop
> monitors and that games complexity is gonig to increase for the arrival of these really powerful
>GPUs (K1 in primis)?
It is a common misconception that PowerVR's desktop parts where not competitive or had compatibility problems. The last card they produced, the Kyro II was actual very competitive with the offerings from both NVidia and ATi. The claims of incompatibility where largely unfounded marketing FUD from competitors, with later drivers running the majority of content without problems. Further they did not leave the market because they could not compete on performance, instead their partner at the time, STM, decided to pull out of the market for unstated reasons, although this was most likely due to them not being able to invest the amount of money they needed to in order to take the high ground.
Mobile is VERY different to desktop space, NV and ATi where able to brute force their way to the top as both power consumption and memory bandwidth had extremely wide envelopes, this is not the case in mobile space. In Kyro II PowerVR had demonstrated that they were able to compete with considerable higher specification part (for clock & memory BW) from both NV and AMD, with considerably lower memory BW and power requirements. Although NV and AMD have evolved so have PowerVR, as such there is no reason to assume that they don't still have advantages.
>It seems PowerVR is behaving a bit like 3DFx did at the time, till it died. They were using their
>advanced but old technology to the exterme, so they rendered at 16bit instead of 32, used 16bit
>Zbuffer instead of 24 and many more "tricks" that were forced to try to hide what was quite
>clear: 3DFX didn't have the right architecture to compete with new companies like nvidia
> and ATI that started their story with the right step and much more powerful architectures
> (TNT2 simply destroyed Voodoo3 under all points, and beware, I was an Voodoo3 unfortunate > owner).
This simply makes no sense in the context of the market these cores are being target at. At the fundamental level the primary API currently used in mobile is OGLES2.0 which does not mandate anything higher than FP16 within fragment shaders. This means that the vast majority of current mobile content only use FP16 in fragment shaders, in these circumstances do you think it make sense to through area at higher precision paths? Of course it doesn't! Further it's not like the PowerVR architecture looks like slouch at FP32.
At the end of the day they truth will only be seen in benchmark in actual devices, not in marketing claims and FUD from various companies. Reply
Jhwzz - Tuesday, February 25, 2014 - linkBTW you do realise that NV run many of these benchmark at 16 bit Z and 16 bit frame buffer don't you? They do thsi because the become even less comeptitive when forced to use 32 bits. So who is actually using old "technology" to hide real deficiencies in thir architectures? Reply
MrSpadge - Saturday, March 01, 2014 - linkIf you can't see a difference due to using 16 bit somewhere along the rendering path, then it's actually the smart thing to do. It saves power, which can be better used elsewhere (higher clocks). Well, that was actually 3DFX's argument for why Glide with 16 bit + dithering was the smart choice back then. But "they've got the bigger bits" won (along with other advantages of the early nVidias). Reply
MrPoletski - Sunday, March 09, 2014 - linkI tmight be the smart thing to do, but when it's in a benchmark that's supposed to be at 32 bits then I call that cheating! Reply
allanmac - Monday, February 24, 2014 - linkIf a new GPU architecture "deep dive" doesn't include the number of registers per multiprocessor then it's bordering on worthless.
Both Intel, AMD and NVIDIA publish these numbers so the other mobile GPU vendors should as well.
Please dig up these numbers since then we can begin to compare these next gen mobile GPUs.
I suspect ARM, ImgTech and QCOM simply won't tell you... but you might be able to find the answer through a series of OpenCL tests. Reply
boostern - Monday, February 24, 2014 - linkOpenCL tests on a GPU that isn't even in production? Before you say "test it on the iphone 5S", there is no OpenCL public libraries available on iOs, as far as I know. Reply
allanmac - Monday, February 24, 2014 - linkThe first option is to ask the vendor. Reply
boostern - Monday, February 24, 2014 - linkYes, maybe :D Reply
MrSpadge - Saturday, March 01, 2014 - linkWhile this is surely important the raw number of registers doesn't tell you that much either. In fact, it could be very misleading. How many registers you need first and foremost depends on the out of order window (in CPUs) or here the number of threads in flight. Which is something they didn't tell us either. Also different cache sizes and latencies would determine how bad it is to run out of register space. Reply
vladz - Monday, February 24, 2014 - linkSo what does flexible hardware or flexible rendering mean exactly? Reply
Ryan Smith - Monday, February 24, 2014 - linkFlexible hardware in the context I used it would mean programmable.
TMUs aren't flexible. They fetch texels, apply filtering, and that's it.
Shaders are flexible. They accept threads of instructions and the result on a pixel/vertex will be whatever the program dictates, as opposed to a fixed outcome. Reply
ifrit39 - Monday, February 24, 2014 - linkI believe your math is off on the last table. GTX 650 would produce 230.4 GFLOPS @ 300MHz, not 330.4.
Its interesting to me that these mobile designs are so close to full desktop performance (albeit with the low 300MHz clock). But memory bandwidth, power, and clocks will always hold these SoCs back in the real world.
Thanks for the great article, as always. Reply
hoboville - Monday, February 24, 2014 - linkI love these kinds of articles, simply because of the explanations of how various hardware and underlying systems work. Probably the best part of Anandtech reviews. Reply
Laststop311 - Tuesday, February 25, 2014 - linkGotta give imagination tech some credit. They have the highest performing gpu's in the soc market. Very flexible too, they make a 2 core cluster , 3 core, 4 core and 6 core. If only we could have the best cpu performance (qualcomm snapdragon krait cpu's) mixed with the best gpu (powervr 6xt 6 core version) on the same soc. Tho nvidia dual core denver design that throws away all the extra cores and devotes more die space to 2 higher performing more complex cores might take the cpu crown since there arent many workloads on a phone that needs more then 2 threads going. Reply
nosirrah123 - Tuesday, February 25, 2014 - linkWow, this is an amazingly written article, good work! Reply
patrickjchase - Tuesday, February 25, 2014 - linkAre you sure that Rogue is superscalar rather than VLIW?
Briefly the difference between the two comes down to when independent instructions (ones that can execute in parallel) are identified. In a VLIW it happens at compile time, while in a superscalar design it happens at runtime. It would actually surprise me if Rogue does runtime dependency analysis for such a wide backend - If I had to bet I'd say "VLIW". Reply
D16700605001 - Wednesday, February 26, 2014 - linkis there a similar article comparing Nvidia to AMD? I've seen block diagrams of Nvidia chips on their web site but haven't found any for AMD. Even if I did, an article like this one would be better than me trying to make inferences and decode the vendor spin. I want to buy a compute engine and I keep getting the impression AMDs offering is better but would like to be convinced from a technical discussion rather than stats about game performance and unpacking textures. Reply
Bawl - Saturday, March 01, 2014 - linkGreat article. Thank you so much. PowerVR has so much power inside, I can only think their power are underutilized because of the others GPUs. Reply
MrSpadge - Saturday, March 01, 2014 - linkI wonder how many instructions they can dispatch per clock. That's a significant factor when discussing how to feed up to 7 execution units. Actually I'd be surprised if it's more than 2, maybe 3 under special circumstances.. which would make me wonder how they're feeding 4 FP16 ALUs. But then I also wonder if these are truly 4 independebt units.. I guess not. Reply
errorr - Sunday, March 02, 2014 - linkRe tile based rendering the Mali guys on their blog outlined their thought process on why they chose tile based rendering.
Ultimately it is all about power. TBR allows them to avoid memory reads and writes by keeping the color and z-buffer on chip. They also keep the multisample buffer on chip Which allows them to do 16x msaa at very low power cost.
The biggest power hog though is textures which still reside in memory. This means that complex or large textures will basically overwhelm Amy power savings. Basically TBR becomes less efficient when pushed to the max of its capabilities like in many benchmarks.
http://community.arm.com/groups/arm-mali-graphics/... Reply
errorr - Sunday, March 02, 2014 - linkOh, I also wanted to note that the ARM Mali blog announced that they were going to talk about their shader architecture in an upcoming blog post. The last part in a series about the latest Mali and openGL ES compliance. The previous part talked about tile based rendering and how to get power savings from it.
The interesting things I've learned.from the blog include some great stuff not even discussed by imagination.
Mali has a way of comparing the current state of the frame buffer with incoming tiles, if they are identical then the new tile is discarded instead of taking power to write to the frame buffer.
Also, texture compression can save a lot of memory.
The biggest eye opener though was that the way Android handles draw calls means that both CPU and GPU are starved for work and dvfs isn't responsive enough or granular enough to allow for power gating. It seems the problem has to do with screen orientation and android preventing ideal asynchronous Possessing of work. Reply
RAYBOYD44 - Monday, March 03, 2014 - linkuptil I looked at the receipt which had said $9859 , I did not believe that...my... sister had been actualie receiving money in there spare time at their computer. . there aunts neighbour had bean doing this for only about fifteen months and just now took care of the morgage on there appartment and purchased a great Porsche 911 . Reply
MrPoletski - Monday, March 10, 2014 - linkDAFUQ? Reply
hi.wonjoon - Sunday, May 04, 2014 - linkdoes this post say that rogue architecture doing some stuff like HyperThreading in Intel? I just wondering I understood in right way. Reply


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The selection of of five optimistic, inspiring and memorable corporate motivational tracks. Ideal choice for your branding, corporate video, business presentation, commercial, advertising campaign etc.
- Inspiration 2:16
- Positive Changes 3:11
- Boundless Abilities 2:46
- The World is Yours 2:47
- Ray of Light 1:31
If you like this pack, you may rate it or leave a comment. It's always so pleasant for us
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We are always open for collaboration and cross-promotion.You are welcome to use any of our preview tracks in your work. Just be sure to provide the LINK TO OUR TRACK in your item description and send us the LINK TO YOUR VIDEO, so we could promote it on our profile page and item page.

subset: commoncrawl


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We are incredibly proud (and exhausted) to announce the launch of the shiny new responsive SitePoint.com
It is the culmination of months of work (as you would all know!) and we couldn't be happier with it so far.
So check it out and tell us what you think.
Introducing: The All New SitePoint
It's a really nice piece of work indeed. Very pleasant on the eyes, and nice to navigate around and find what you need.
Beautiful job!
It's nice, but the PHP bit seems a bit broken - quite often when you click on PHP at the top it just directs back to the home page, as does visiting sitepoint.com/php directly
Odd, I don't get that at all—even after quite a few tries. Works fine for me. Could it be a DNS thing?
Yes looks great. No problems with the PHP link for me.
And I'm glad to see all parts have returned to one site again.Too bad the link to the forums is a small one in the footer. I almost never look at the footer of a site (I found it because I was searching for it)
I love the new design and organization - especially the way the articles are categorized so I can go straight to my areas of interest. But is there any chance the link to the forums could be made a bit more prominent? My two main reasons for visiting SitePoint are #1: Forums and #2: Articles and I had to do quite a bit of hunting around to find the Forums today.
Could be. I'll try again from home later.
All seems fine from here, must be something at work with their proxy or dns then. I did notice that the logos in the top left (in the black bar) aren't quite in the same place on the forum compared to the main site - not sure if they are supposed to be or not?
I did not like the design at all, the menu's are too big. may be i don't have a design sense like u all guys have.
The forums link will go up into the top nav bar (hopefully today). It was just down the bottom until we were happy that the forum upgrade was successful.
Yeah, I see that too. Possibly because vB templates are so hard to work with, but I'll check in with Alex and see if there is anything he can do.
That's cool - design is subjective.
Looks good!
I like it, glad you're putting a link up top for the forums, I had to find the link in the article about the redesign and almost went to google
Not too impressed.
It reminds me of buying a pc with Windows 8 installed. I returned it the next day and got a Windows 7 machine.
Sometimes you can get TOO CUTE with a design and forget that USABILITY ALWAYS TRUMPS DESIGN.That should always be the mantra for a place like sitepoint since it boasts that it is the ultimate place where folks can learn about all things tech/web.
When you guys decide to put back the link to the FORUM, make sure it is THE most prominent link in the whole site. Why? B/C it's the forum that drives sitepoint. If you think otherwise, you're deluding yourselves. Dump that tag line "Learn to create..." and replace it with a GIANT BLACK BAR ACROSS THE WHOLE SCREEN THAT SCREAMS "FORUM"
Here's an example of this new silly TOO CUTE trend (like windows 8 tried and bombed) to try to make design trump usability, instead of the other way around:
Compare Rothko's so-called "art" (which is what this new design reminds me of) to REAL ART from Vermeer's the Lacemaker:
Rothko: http://www.framedart.com/rothko-207169/number-3-1967-print.htm?source=GoogleAdwords&ad=P207169_GoogleShopping&gclid=CIeIiMzyj7kCFUii4Aod0DoAuQ (A TOTAL JOKE!)
Vermeer: http://en.wikipedia.org/wiki/The_Lacemaker_%28Vermeer%29 (THE REAL THING)
Everyone repeat after me boys and girls: "USABILITY ALWAYS TRUMPS DESIGN"
Think of it this way, how far would an army Tank designed by Lamborghini get you in a battle? Precisely why tanks are tanks and Lamborghinis are what they are...
Did you read the rest of the thread? The forums link is in a temporary place and is moving up into the main nav bar soon.
Having said that, the forums only account for about a third of our traffic, so it's not fair to say that they drive us.
I should end by thanking you for your feedback though - it is appreciated.
I agree, but I'm not sure what's not usable about the new design. I find it very usable (the layout is clear, and content easy to find), and also nice on the eye. I agree that the forum link should be at the top, but Sara's already said that it will be there soon. Still, it's pretty common for links to be at the bottom of a page, so anyone who can't find their way to the forums from sitepoint.com deserves a Darwin award.
One suggestion: could you consider moving the link to the forum to the top of the page again? It's actually quite hard to find the link. I had to properly search for it the first time, and if I didn't already know the forums were here, I wouldn't have found them at all.
Ah, I totally didn't read the rest of this thread... I do agree with the comments about the link though. It's hard to find the forums right now.
Okay, so you've got my curiosity, what about the new design is unusable to you? I've been able to easily browse it from my computer using just the keyboard, my phone, and several tablets. I'd really like you to expand on the usability statement.
New design is clean and simple, I like it.
But what I don't like is the way how articles are looking on tablets (at least on iPad). Because of the ads on the right side, in portrait orientation, article text is so narrow.


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1. No person shall park or leave standing within the city any vehicle for a period of 72 or more consecutive hours upon any highway, street, alley or city property. Having done so, any law enforcement officer is authorized to remove or cause the removal of any vehicle so parked or left standing in violation of this section.
2. Vehicles may be subject to impound for evidentiary purposes if it is believed the vehicle was used in the commission of a crime. Additionally, when a vehicle is recovered, after being stolen, and attempts to contact the registered owner were unsuccessful.
3. The driver was arrested and taken forthwith or the driver was determined to be incapacitated.
4. The vehicle obstructs, blocks, unattended or creates a hazard as described in CVC 22651.
5. When a vehicle is determined to have an expired registration of more than 6 months, or there is an excessive amount of unpaid parking citations, the vehicle is subject to impound.
6. All vehicles are subject to impound for 30 days if the driver of the vehicle is found to be driving the vehicle while unlicensed or his or her driving privileges were suspended or revoked. The registered or legal owner is entitled to a storage hearing to determine the validity of, or to consider any mitigating circumstances, attendant to the storage. The validity of a second party's possession of the vehicle and their license status is the responsibility of the vehicle owner.
1. If the vehicle is being held as evidence, contact the Pasadena Police Records Section to receive a vehicle release form:
2. All registration fees must be current, with no outstanding parking citations. All other fee's paid and/or restrictions must be corrected prior to the granting of a vehicle release.
3. For 30 day holds on vehicles due to improperly licensed drivers, the registered or legal owner must request a hearing from a Traffic Supervisor at (626) 744-4590 for consideration of any early release.
It is protocol that a vehicle inventory is performed and documented by police personnel prior to the removal of a vehicle by the responding tow agency. Should damages occur or property is discovered missing the impounding agency should be contacted and a claim may be submitted with the city Claims Department, 100 N. Garfield Ave, Pasadena, Ca. 91101, (626) 744-4124. To dispute an impound the respective agency should be notified:
Pasadena Police Department Records Section (626) 744-4565
Pasadena Parking Enforcement (626) 744-6470
Yes. First it is necessary to notify the Pasadena Records Section (626) 744-4565 and seek approval from the investigating department (i.e. Detectives, Traffic). Under no circumstances will you be able to remove anything physically connected to the vehicle (i.e. bolted, screwed, snapped into place or otherwise attached).
Vehicle Release Fees:


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Boot Barn Item #: 2005407
Color: Click a button belowcolor
size: Click a button below Size Chartsize
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A 36-year-old Australian man has died while snorkelling off Fiji's coral coast.
The man was staying with a friend at a five-star resort on the west coast of the main island Viti Levu when he went snorkelling alone on Saturday.
He was reported missing by the resort, Outrigger on the Lagoon Fiji, about 7.45pm when he hadn't returned his snorkelling equipment and his belongings were found on the beach.
''The person in question was snorkelling late in the evening and did not return to his accommodation,'' general manager Peter Hopgood said.
Resort staff and local fishermen searched until after midnight and were back out again at first light on Sunday.
The man's body was found by locals from a neighbouring village at 9.50am on Sunday, washed onto the coral reef.
His body was taken to a morgue at nearby Sigatoka.
The resort's management extended ''heartfelt condolences'' to the man's family and friends.
In a letter to guests, it asked them to ''refrain from entering the ocean after dark''.
It's believed the man was originally from Perth but living and working in Melbourne.
Australia's Department of Foreign Affairs and Trade said it was in contact with the man's family.
''The department is providing consular assistance to the family of a 36-year-old man who died in Fiji,'' a DFAT spokesperson said.It's the second death of an Australian in Fiji this month.
Ten days ago, Sydney father-of-three Mark Hardaker, 40, was killed in a collision between two boats while holidaying with his family.


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A9 TV; Gaziantep Olay TV, 26 Nisan 2011
Struggle for Allah with the struggle due to Him. He has selected you and not placed any constraint upon you in the religion – the religion of your forefather Abraham. He named you Muslims before and also in this, so that the Messenger could be witness against you and you could be witnesses against all mankind. So establish prayer (salat) and pay alms and hold fast to Allah. He is your Protector – the Best Protector, the Best Helper. (Surat al-Hajj, 78)
It is the believers who are successful:
those who are humble in their prayer;
those who turn away from worthless talk;
those who pay alms;
those who guard their private parts –
except from their wives or those they own as slaves, in which case they are not blameworthy; (Surat al-Muminun, 1-6)


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Cluster of shells.....chunks of coral.....some little sea urchins.....they bring a little bit of beachiness and casualness to a room.
Here's some favourite pictures.
Posted some of these pics on my blog too! aren't they awesome? I love Paul Massey..
Very much enjoyed your beachy inspirational photos. Just lovely.
Love anything to do with the beach, great post!! Hope you are well today!! Chrissy
If only it were beach weather. The 3rd image is gorgeous. That little blue book really wants to live at my place. And the shell, and the magnifying glass. Oh well, enjoy going back to work tomorrow, I know I will! Julie
These gorgeous, summery beach shots make me want to book a holiday somewhere nice and warm! Hope you had a great long weekend Catherine. Lee :)
Oh that first vignette is just beautiful and love the nautical inspired shadow box!
Ooh, I could just kidnap that shelving display with the map/blue tones and run away with it! Ransom would be very, very high for me to give it back. :)
love these beachy pics! hope you're enjoying your Monday!
Oh so lovely pictures
have a nice day
Lovely beachy pictures. Love them all!
I love the arrangement of accessories on that bookshelf and the little shadow box is awesome too.
love a little bit of beachyness.....my fav is the first image....just lovely !
This group of photographs literally took me places in my little pea brain! Loved them!
I love these quiet images. Hope you are feeling ship shape soon! xo Terri
I love all of these ideas for displaying shells! I need to incorporate some of them into my home.
Great beach theme photos.
Such a calming effect.
You have made my day with these images. So me.
Just found your wonderful Beachy blog...Sweet as can be and I feel the sand between my toes as I travel through it...Delightful!
Have always wanted to live on the waterfront, Lovely...xoxo~Kathy@ Sweet Up-North Mornings.blogspot.com Your always welcome Up North...
Just what I need as it is raining again here...and I have a sore throat. Im going out in sympathy with you. Hope you are feeling well today.
Ness xx
lovely photos <3
I just found your blog and I love your style. These pictures are wonderful!
Love, love, love your blog! Hope you don't mind, I added you to my blogroll. I was just wondering how you did the banner on your blog, and your titles? Mine are so boring! :)
These colors are so soothing!
love this beach post, and the pictures are great. so breezy.
hope you enjoy your day and hope you are well!
Thanks for giving me some great photos for my inspiration folder. I especially love the first, third and fifth photos. You have a great eye!
These shots really cheered me out of the winter blues, Thanks Catherine.
Wanna be BFF's?
LOVED this post!


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MOTOWN The Musical
Shaftesbury Theatre, London.
MOTOWN The Musical
Discover the story behind the sound that moved the world. With just $800 borrowed from his family, Berry Gordy founded Motown records and launched the careers of Diana Ross and the Supremes, Michael Jackson and the Jackson 5, Stevie Wonder, Smokey Robinson and the Miracles, Marvin Gaye, The Temptations and many more. Featuring fifty classic Motown hits including "My Girl", "Dancing In The Street", "Ain't No Mountain High Enough" and "I Heard It Through The Grapevine", MOTOWN THE MUSICAL is a musical sensation with real soul. Now playing at London's Shaftesbury Theatre and booking to 24 February 2018!
A £1.20 restoration levy (collected on behalf of the theatre) appears as part of the face value.
MOTOWN THE MUSICAL - Ticket Information
Booking Period:Until 5 January 2019
Running Time 2 and a half hours.


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I went to the Channel Islands demo this weekend and want to have a board made based on one of their shapes. I'm in MD but wouldn't mind traveling to jersey, nc or virginia.
I'm looking for an established local shaper that works in epoxy and has the ability to copy a design and maybe tailor it to our east coast conditions.


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Among Egyptians of all political stripes, there is a pervading conviction that talented and top-notch specialists who know their jobs well can help fix the nation's myriad problems. The interim government installed by the military after the overthrow of Mohamed Morsi's Islamist-dominated government has begun a flurry of appointments of so-called technocrats to key government posts.
It has appointed economist Hazem Beblawi as prime minister and named another noted economist, Ahmed Galal, as finance minister. It has begun assembling a constituent assembly that will be filled with experienced judges and legal experts. Mohamed ElBaradei, the former UN nuclear chief and Nobel laureate, has been sworn in as a vice-president for foreign affairs.
But the belief that a government of competent, cleverly-placed and politically neutral technocrats can solve problems as deeply entrenched as those Egypt faces is at best questionable and at worst fantasy. Read more


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The World of Animals
The Squirrel: The Walnut-Lover
In this section, we are going to learn about some of the very interesting qualities Allah has given squirrels. We are sure what you will read about these loveable little beings will also amaze your friends.
Squirrels live mostly in the forests of Europe and north America. They are about 25 centimetres (10 inches)long. That is the size of two of your hands. Behind them and often suspended over their backs are their tails, wide, upright and furry, and almost the same size as their length. There is surely a purpose why Allah, Who creates everything with a purpose, has given squirrels such a tail: Thanks to this long tail, a squirrel can jump from one tree to another without losing its balance.
The sharp little nails of a squirrel allow it to climb trees without difficulty. It can readily run along branches, hang upside-down and move while in this position. A grey squirrel in particular can jump from the tip of a branch to the branch of another tree four metres (13 feet)away. While jumping, it extends its fore and hind limbs and glides. Meanwhile, its flattened tail both maintains its balance and serves as a rudder to steer it. It can even experience free-fall from a branch nine metres (30 feet) above the ground and land smoothly on the ground on four feet.
Now, let's consider once again what these loveable squirrels can accomplish. You already know that squirrels can perform gymnastic moves in the air quite easily, such as jumping from one tree to another without falling and, furthermore, target very tiny branches from a distance and skilfully hold on to them like a trapeze artist.
But how? Well, squirrels can achieve all these feats by using their hind limbs, their keen eyes, which make good adjustments for distances, their strong paws, and their tails, which enable them to maintain balance. But, have you ever thought who has given squirrels these features and taught them how to use them? Since it is impossible for a squirrel family to take a ruler and measure the heights of trees and lengths of branches, how do they measure distances as they jump from one tree to another? Furthermore, how do they jump and bounce so fast without getting hurt or crippled?
No doubt, it is Allah Who has created these animals together with the features they have and taught them how to use them. Furthermore, squirrels possess all the necessary skills and physical attributes to reach walnuts, chestnuts, hazelnuts and pine nuts, the hard-shelled fruits that grow on top of high trees. As with all other animals in nature, Allah specially created squirrels so that they can readily attain the kind of food they need.
In wintertime it becomes hard for squirrels to find food, so in summer they gather food to eat in the long, cold months ahead. Squirrels are among those living beings that store food for winter.
However, squirrels are very careful while gathering their food. They don't store fruits and meat, the kind of food that decays quickly. If they gathered them, they would become hungry in the wintertime. For this reason, squirrels collect only durable dry fruits like walnuts, hazelnuts and cones.
It is Allah Who gives this knowledge to squirrels at birth and enables them to take their nutrition. Here, we witness one of the attributes of Allah: Allah is "ar-Razzaq", that is, "the One Who continually provides sustenance to every living being He has created".
Squirrels store their food for winter by burying it in various places. Thanks to their perfect sense of smell, they can detect the smell of nuts covered by 30 centimetres (12 inches)of snow.
Squirrels carry their food in their sacs and take them to their nests. In their nests, there are more than one store, most of which they have forgotten. Certainly there is also a divine reason for this, because in time the dry fruits forgotten by squirrels under the earth grow into new trees.
Like most other animals, squirrels do have methods of communication with one another. Red squirrels, for example, upon seeing an enemy, shake their tails and begin to make excited noises.
Squirrels, who can run on high tree branches also use their tails for balance. They change their direction by rotating their tails. The tails of squirrels serve the same function as the rudder of a vessel. The whiskers of a squirrel also play a major role in their keeping their balance. When squirrels' whiskers are cut, they cannot maintain their balance. This aside, they also use their whiskers to sense the objects around them at nights.
Children! Do you know that some squirrel species can also fly? All the "flying squirrel" species in Australia, whose heights vary from 45 to 90 centimetres (18 to 35 inches), live on trees. We cannot say that they really fly. They make long jumps from one tree to another. These creatures, who move among trees like gliders, have no wings but "flying membranes". The "sugar glider", a kind of flying squirrel with a flying membrane that extends from the fore to hind limbs, has a narrow body and long tassel-like hairs. In some species, the flying membrane is made up of furry skin. This membrane extends to the wrist of the forelimb. The gliding squirrel jumps from the trunk of a tree and can traverse about 30 metres (100 feet) at a time by means of a glide-like effect produced by its stretched membrane. In some cases, they can even make six successive glides, covering a total distance of 530 metres (1,740 feet).
When they don't move, the bodies of these small animals quickly lose heat and they become vulnerable to freezing. For this reason, sleeping is a great threat to squirrels. However, Allah has created various protective mechanisms for every species, enabling them to survive under unfavourable environmental conditions. During sleep, for instance, squirrels just curl their fluffy tails tightly around their bodies. The tail of the squirrel is just like a coat. On wintry days, their tails save them from freezing.


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St George Illawarra five-eighth Gareth Widdop has welcomed the idea of Benji Marshall joining him in the Dragons' halves.
The Dragons are favourites to snare the signature of the former Wests Tigers' superstar, but the NRL club wasn't commenting publicly on Tuesday amid media reports chief executive Peter Doust was meeting the Dragons' board to discuss Marshall's acquisition.
Marshall is expected to make a decision on his new home this week with Cronulla the only other club left in the running for his services.
Widdop played alongside Australian No.7 Cooper Cronk at Melbourne and said he would relish the opportunity to have another superstar partner in the halves.
"As a young fellow, I played with some great players down at Melbourne so, to play with Benji - another great player - would be great too," Widdop said.
"But at the moment, we have Sammy Williams, Adam Quinlan, Michael Witt, who are are all good players themselves.
"It is all up in the air. We just have to move on and worry about playing football.
"It's all speculation.
"But everyone knows what he has done for rugby league. He was a great player before he left for rugby union.
"Everyone watches footy to watch people like Benji and, to have him back, I'm sure it is going to attract a lot more attention which is great for rugby league.
Widdop has been a revelation for the Dragons since his off-season move from the Storm, but he has struggled to form a halves combination, with Witt, Williams and Quinlan all unable to cement their spot at halfback.
"It has been a bit like that, I suppose," Widdop said.
"Michael started the year then got injured, then Sammy came in, and then Quinny.
"So it has been quite hard in that respect. I'm sure the coach has got his reasons and he will pick whoever is he believe is best for that weekend.
"If someone like Benji was to come into the team ... I think it can click if you are willing to stick to a game plan," Widdop said.
"Obviously the more you play together, a lot strong the combination.
"If there is a game plan there and you stick to it, it is quite easy to click."
After starting the NRL season in impressive fashion, winning their first three games, the Dragons have won just one of their next five.
Ahead of Sunday's round-nine clash with Canterbury at ANZ Stadium, they sit ninth on the ladder, outside the eight on percentages.
After the representative weekend off, Widdop said the club was confident of kickstarting the Dragons' season.
"I just want to be consistent, week in week out, and I have done that so far," he said.
"The last few weeks have been a bit tough with things going against us and, personally, I am happy with how I am going but I still want to keep improving."


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Box Score (PDF)
DENVER -The University of Pennsylvania men's lacrosse team and Denver engaged in a spirited, high-scoring affair on Saturday afternoon at the Peter Barton Lacrosse Stadium. The Pioneers emerged victorious, 15-12.
Tim Schwalje had three goals and two assists to lead Penn, while Zack Losco scored three goals and had a dish. However, the story of the day was Denver's Wes Berg; he scored seven goals to lead the Pioneers.
The tone of this game was set in the first quarter, as the teams combined to score 10 goals (five each).
Eric Law opened the scoring just 54 seconds for Denver, but Will Laco matched him just over two minutes later off a Schwalje assist. Denver again went up, 2-1, off Eric Adamson's goal just 38 seconds later, but Penn scored the next four goals as Schwalje scored unassisted, Drew Belinsky netted a Nick Doktor feed, and then Isaac Bock and Schwalje went unassisted. It was 5-2 with 1:16 left in the quarter.
Denver rolled three goals in the final minute of the quarter, a critical juncture, all of them coming out of the stick of Berg. The Pioneers then scored the first three goals of the second quarter, the first from Nobe and then two more from Berg. Just like that, Denver was up, 8-5.
Penn responded. Losco scored his first goal of the game, unassisted, and then Schwalje completed his hat trick off a Belinsky feed. However, Denver scored the final two goals of the half, first from Cameron Flint and then again from Berg. It was 10-7, Pioneers, at the half.
Losco got one of those goals back just 42 seconds into the third, but Noble started a four-goal Denver run that bridged into the fourth quarter less than a minute later. After him, Law, then Adamson twice - once in the third, once in the fourth - and Denver's lead was 14-8 with 12 minutes to play.
Penn had one final run in it. Chris Hupfeldt finished a Losco feed with 11:22 left, then 34 seconds later Ryan Parietti scored unassisted. It took more than seven minutes, but then Belinsky finished a Schwalje feed, and then 31 seconds later Losco made it even more nervy for Denver's fans with another unassisted goal.
Berg finished off his night with the final goal of the game with 1:21 left, preserving the victory.
Penn outshot Denver in the game, 46-34, and won 17 of the game's 31 faceoffs.
Penn returns to action on Tuesday, traveling to Lehigh to face the 17th-ranked Mountain Hawks. Those two teams will face off at 7 p.m.
Download: Penn03 (@Denver).pdf


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Youth Barometer Youth Barometer - listing
Filter Options
Credit Suisse Youth Barometer 2016:
A Closer Look at "Generation Stress"
They are known as "Generation Stress." They want it all in life, are constantly online, and always searching for the latest app. At the same time, however, young people are living in an age of political upheaval, where political information is disseminated and discussed increasingly on the internet. Accordingly, the focus of this year's study rests on politics online.
Jobs, Finances, and Careers
The challenging economic environment of recent years has left its mark. Young people have growing financial worries. Nonetheless, the current generation of 16- to 25-year-olds also have very clear expectations with regard to jobs, finances, and careers.
Roundtable: "Social media is like a playground"
Two politicians and a journalism professor discuss the Youth Barometer's findings on the role of social media in the political process, e-voting and the US election.
Politics Online
Because we are currently living in politically active times, the focus of this year's survey is "Politics online". The Internet makes politics more personal and more engaging – but information can also be manipulated.
WhatsApp, Snapchat, Instagram – if you want to find out more about young people, you need to know how they communicate. However, there are some surprising differences between the countries covered by the survey. Snapchat is the hot new arrival this year.
Trends and Media
Young people's lives are shaped by digital, mobile, and social interaction. If there had to be one symbol for the young generation, it would probably be the smartphone.
"We are in attentional disarray"
Although we are continually connected online, we have lost the ability to talk to one another, says sociologist Sherry Turkle. She was one of the first researchers to study digital culture. Today, she takes a critical view of the impact of increasing connectedness.
Trends and Media
Digital, mobile, and social interaction molds the zeitgeist of young people. Trends and media (this year's core issue) are closely linked. If we were to choose a symbol to represent today's youth, it would have to be the smartphone.
Johann Schneider-Ammann: "Immigration was already an important issue when I was young"
Economic Affairs Minister Johann N. Schneider-Ammann talks about what young people in Switzerland want, their attitudes toward foreigners and why he chose not to follow in his father's footsteps.
The Digital Universe
The internet is pervading more and more areas of people's lives – especially those of the digital natives. So, what is life like in the digital universe? The answers are surprisingly diverse. Because young people between the ages of 16 and 25 don't automatically dismiss everything that is offline as "out."


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Both teams are in the playoffs, with the Patriots needing a win or an Oakland loss to get AFC home-field advantage yet again. But they have lost three straight at Miami.
Both also have gotten huge contributions from running backs. LeGarrette Blount could have a big game against the Dolphins' shaky run defense; he already leads the NFL with 17 TDs rushing and has 1,110 yards rushing. The Dolphins have given up 5,726 yards and could break the franchise record of 6,050 set in 1986.
But they also have highly productive Jay Ajayi, who last week became the fourth NFL player to have three 200-yard rushing games in a season. Ajayi is averaging 7.1 yards per carry after third quarter, best in league.
With a victory, the Patriots would become the ninth team since 1972 to go undefeated on the road during the regular season. Six of the previous eight teams went to the Super Bowl.


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Learn about science, technology, engineering and math at The Woods
October 17th, 2012 | SMWC
Girls in sixth through eighth grades are invited to explore science, technology, engineering and math (STEM) during the fifth annual Expanding Your Horizons conference at Saint Mary-of-the-Woods College (SMWC) on November 3, 2012, from 9 a.m. to 3 p.m.
Expanding Your Horizons (EYH) empowers young girls to excel in math and science through hands-on activities, interact with female role models and to explore opportunities in math and science-related careers. Additionally, the conference offers special sessions for accompanying adults to provide information on preparing for college and career opportunities involving STEM. Numerous EYH conferences are held throughout the United States each year, and this is the only conference in the Wabash Valley. Local scientists, mathematicians and engineers representing science teachers from West Vigo Middle School, Terre Haute North and South Vigo High Schools, professors at Saint Mary-of-the-Woods College and Rose-Hulman Institute of Technology will lead the 12 workshops.
Women are significantly underrepresented in the STEM fields. To successfully compete in the global economy, to effectively navigate our technology-based world, women and girls need to be encouraged to develop these skills. The conference is designed to help them become innovative and creative thinkers ready to meet 21st-century challenges.
"As a women's college, we [Saint Mary-of-the-Woods College] have historically developed opportunities to engage girls and young women in STEM careers," said Dottie L. King, Ph.D., president of Saint Mary-of-the-Woods College (SMWC). "These fields represent key leadership opportunities with high earning potential," added King, who holds both a bachelor's and a master's in mathematics.
This year's special guest presenter is internationally-renowned Margaret Lowman, Ph.D., professor and director of North Carolina's Nature Research Center. She specializes in canopy ecology, science education and conservation biology. Lowman pioneered the science of canopy ecology. She will share her experiences of designing hot-air balloons and walkways for treetop exploration to solve mysteries in the world's forests, especially insect pests and ecosystem health. Her research on tropical rain forests spans over 30 years in Africa, the Americas, Australia, Peru, and the South Pacific.
Treasures from the Rain Forest Canopy
What products do humans obtain from rain forests? Are they sustainable? What is the future for these precious forests? Margaret Lowman, Ph.D. has spent 30 years working with shamans (medicine men), conservation programs, and indigenous villagers to create sustainable harvests of various rain forest products. Come and learn about all the amazing treasures that rain forests provide for us, find out how they are harvested and discuss why these habitats are critical to the future of our planet. Many products will be displayed, and some will be eaten!
Sponsored in part by Sony DADC and Terre Haute Regional Hospital.
Margaret Lowman, Ph.D., Director, Nature Research Center, North Carolina Museum of Natural Sciences
Science Demonstration
International malaria and anthrax biochemist Monique Bate Akoachere, Ph.D. will involve girls in a chemistry demonstration with fun chemical interactions. Be ready to participate.
Monique Bate Akoachere, Ph.D., Assistant Professor of Chemistry, Saint Mary-of-the-Woods College
Learning is Sweet!
How does a liquid change into a solid? Does it absorb the cold or lose heat? You will answer these questions by changing milk into ice cream! You will make an individual serving of ice cream in baggies and make observations on phase changes of solids and liquids. A variety of toppings will be provided so you can enjoy your creations. Instructions will be provided so that you can recreate this activity at home.
Diedra Adams, Science Teacher, West Vigo Middle School
Healthy Horse
Does a horse's heart sound similar to mine? You will learn how to listen to a horse's heart and from this, determine if it is under stress, calm or excited. You will also learn how to take the horse's temperature and respiration count. Come join in this hands-on learning experience evaluating a horse's health. Activity will be in the barn. Dress appropriately.
Angie McMillin, Equine Facilities Manager, Saint Mary-of-the-Woods College
When "Meow" or "Woof" Means "Ouch, That Hurts!"
How do doctors treat patients who can't tell them in words what is wrong? In this workshop find out what a typical day is like for a vet and have a chance to evaluate some furry patients.
Nancy Schenck, D.V.M., Veterinarian, Petcare Animal Hospital
Do You Use Your Money Wisely?
How do you know if you have found the best deal shopping? How can your money work for you? You will learn if an outfit is a good deal (Remember the sales tax!). You will also learn about investing a small amount of money and see the returns you will receive in years to come.
Beth Fajt, Ph.D. Adjunct Professor, Saint Mary-of-the-Woods College
What Size is My Arm?
In this workshop, you will figure out hand/arm water displacement to see if both hands (dominant and non-dominant) are the same "size." If you happen to have a sports injury, how will a physical therapist determine how much swelling there is in the injured limb? This is also your opportunity to meet an NCAA high jump champion.
Diane Evans, Ph.D., Associate Professor of Mathematics; and Elizabeth Evans, electrical engineering and mathematics student, Rose-Hulman Institute of Technology
Would You Like to Meet Alice?
Alice is an innovative 3D program that makes it easy to create animations or games. The Alice project provides tools and materials for a conceptual core of computational thinking, problem solving and computer programming. You will be able to learn to use the software and will be able to take Alice home with you to continue the fun.
Deborah Gaff, Educational Liaison, Portal Resources for Indiana Science and Mathematics, Rose-Hulman Institute of Technology
Lost Treasures
Want to play electronic hide and seek? Learn about geocaching and look for a sweet cache at SMWC. Something is hidden; can you and your team find it? If so, you will find the mystery prize. The treasure hunt will be outdoors. Dress appropriately.
Lana Lytle, Associate Professor of Business and Computer and Information Service, Saint Mary-of-the-Woods College
Secret, Secret, I've Got a Secret!
Have you ever wanted to send your friend an important message but were worried someone else might see your message? Good news, you are not alone. For over 3,000 years, civilizations have been struggling with how to securely send messages without having them intercepted by unwanted parties. Take for instance, the tyrant Histiaeus (500 B.C.). He needed to send a message about starting a revolt against the Persians. So, he tattooed the message on the head of his favorite slave and sent his slave off to deliver the message after all his hair grew back. There are many ways of encrypting your message that don't require you to shave the head of your most trusted friend. Come to this workshop and learn several ways to encrypt messages and keep them secret.
Leanne Holder, Ph.D., Assistant Professor of Mathematics, and Lori Hernandez Maxwell, student, Rose-Hulman Institute of Technology
Do All Goats Have Horns?
Are you interested in animals? Have you ever wished you lived on a farm, or are you just plain curious about goats? Then come out to the ELM Pavilion where you can learn about these amazing creatures, hear about Project Olympia—a research study being done with dairy goats—meet a few members of the research herd and find out the answer to the question, do all goats have horns? This session will be outdoors; please dress appropriately.
Jenette Seal, pre-vet and pre-professional major, Saint Mary-of-the-Woods College
Water Wonders
How much water can a penny hold? Come explore the properties of water. What is surface tension? Learn about water adhesion, hydrophobic/hydrophilic, and osmosis. Have some fun with these experiments and share them with your family when you get home.
Bridget Ireland, Science Teacher, North Vigo High School and M.Ed.'11 alumna
Learn all about honeybees and their importance in agriculture and the natural world. Students will see the inside of a sample hive and even make their own lip balm using beeswax and other all-natural ingredients.
Candace Minster, Garden Manager and Fiber Projects Coordinator, White Violet Center for Eco-Justice
Adult Workshops
A special program for parents and adults will run concurrently with the girls' workshops. Learn how you can encourage your daughters or students to remain interested in math and science. Learn how to motivate them to pursue their career interests. These sessions will help parents understand why they need to be supportive of young girls' choices and how to help them achieve their goals.
"Is It Too Early to Think About College?"
Discussions will focus on STEM careers and how young girls can prepare academically for this college major. What can you do now to be prepared for the financial costs of higher education?
Beth Terrell, Vice President for Enrollment Management, Saint Mary-of-the-Woods College
STEM Careers: The Future is Bright
Do you want your daughter to have a variety of career opportunities, high earning potential, and the chance to help others and contribute to society? STEM jobs are hot and they are here to stay.
Susan J. Gresham '79, Director, Career Development Center, Saint Mary-of-the-Woods College
Cost to register for the conference is $20, and the registration fee includes lunch and a t-shirt. If a student and a parent wish to register, the cost is $20 per person and two separate registrations must be submitted. For more information about the Expanding Your Horizons conference, visit SMWC's EYH website or contact Anneliese Payne, Ph.D., 812-535-5183 or .
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CWPPRA or the "Breaux Act" is federal legislation enacted in 1990 to identify, prepare and fund construction of coastal wetlands restoration projects. The program is managed by the C.W.P.P.R.A. Task Force composed of the State of Louisiana, Governor's Office of Coastal Activities, and five Federal agencies: U.S. Environmental Protection Agency (EPA), U.S. Fish and Wildlife Service(USFWS), USDA-Natural Resources Conservation Service (NRCS), National Oceanic and Atmospheric Administration -National Marine Fisheries Service, and the U.S. Army Corps of Engineers. Visit Their Site⇒
Managing Organizations:
Task Force Agency Representatives Describe C.W.P.P.R.A. Coastal Restoration Projects.
Jim Boggs
U.S. Fish and Wildlife Service
Rachel Sweeney
Biologist, National Oceanographic and Atmospheric Administration (NOAA)


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Florida lacrosse seeks revenge against Syracuse
Published: Saturday, May 18, 2013 at 6:01 a.m.
Last Modified: Friday, May 17, 2013 at 8:24 p.m.
All season long, the Florida lacrosse team has been pushed by the motto of "Unfinished Business."
NCAA lacrosse
Who: Florida (18-2) at Syracuse (17-3)
When: 2 p.m. Saturday
TV: Sun Sports
Radio: AM-850
Saturday at 2 p.m., the No. 5 seed Gators square off against the team that brought about that motivational slogan when they take on host and No. 4 seed Syracuse in an NCAA Tournament quarterfinal match.
The game will be televised live by Sun Sports, with the winner advancing to the NCAA final four in Villanova, Pa., May 24-26, while the loser goes home.
"It's a great matchup for us," UF coach Amanda O'Leary said. "It's always an exciting game. We've played them plenty of times, and it's been competitive each and every game."
A year ago, the Orange staged a stirring comeback to rally from a seven-goal deficit to knock off the top-seeded Gators and spoil their first national semifinal experience with a 14-13, double-overtime win in the NCAA semifinals.
Florida (18-2), a fourth-year program in its third straight Elite Eight, got a measure of revenge earlier this season with a hard-fought, 14-10 win in Miami back on March 2, but UF will have to come up with one of its best road performances to take down the Orange in SU's famed Carrier Dome.
Syracuse (17-3) has won 12 games in a row while holding opponents to less than 10 goals in all 12 victories.
"They've definitely gotten a lot better," O'Leary said. "They lost one of their best players (Michelle Tumolo, ACL), but it doesn't even look like they've missed a beat. Alyssa Murray and Kayla Treanor are two of the top attackers in the country, and they are going to provide us with a challenge. Their midfield is very fast and they have great team speed across the board, so it's a big challenge for us."
Murray, a junior who is one of five Tewaaraton Award finalists, leads the Orange with 100 points (61 goals, 39 assists), while Treanor leads them in goals with 64. Her 85 points make her the highest scoring freshman in SU history.
Defensively, Syracuse is led by senior Becca Block, who leads the team in ground balls (44) and caused turnovers (28) and has a team-leading 69 draw controls, the No. 2 all-time single-season mark for SU.
"Syracuse is a very good, talented and fast team," said UF senior All-American goalkeeper Mikey Meagher, herself a Tewaaraton Award finalist who was recently named the national goalie of the year.
"It's just one more piece to the puzzle of what we're trying to accomplish. We just have to take it one play at a time and one defensive set at a time, and I think we'll be OK."
The Gators, who have the nation's fourth highest-scoring offense (15.05 goals per game) and second-best scoring defense (6.5 gpg), will counter with a balanced attack that features five players with 50 or more points this season, led by senior All-American and American Lacrosse Conference Offensive Player of the Year Kitty Cullen with 66 points (48 goals, 18 assists).
Sophomore All-American Shannon Gilroy and senior Ashley Bruns each have a team-high 50 goals this season and have posted 62 and 61 points, respectively, while senior Brittany Dashiell, UF's top all-around player and the ALC Midfielder of the Year, has 31 goals, 21 assists, 54 draw controls, 24 ground balls and has caused 24 turnovers.
"It's going to be a very tough matchup," Dashiell said. "We are both very competitive teams, and I think we match up very well against each other. We're really excited to play them again.
"We're excited to play in the dome. We've never been there. It will be a different setup for us, but we're excited about the challenge of playing this game and getting back to the final four."
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text: On the way out of Nashville, the wife and I had some time to kill, so we dined at Neely's BBQ at the airport. She had some loaded nachos, but I had the Sliced Smoked Turkey Sandwich. It was very, very good! The sliced turkey had a perfect smokiness and the rub and sauce were both very nice. Sweet and Spicy...just how I like my BBQ and women... I'm not sure how they smoked the turkey at the airport. They must smoke it at their other location and heat it up once it gets there. If you're ever passing through Nashville's Airport, I highly recommend eating here.


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IronStomach wrote:
my wife and I don't like the idea of the difference between 100% and "most of it" coming out
The bolded part reminds me of a joke:
A driver was pulled over for running a stop sign. While trying to get out of the ticket, he had the following exchange with the police officer:
Officer: "I'm giving you a ticket for not stopping at that sign back there."
Driver: "What! I did stop."
Officer: "No you didn't, what you did was slow down, not stop."
Driver: "Oh, c'mon, what's the difference... slow down or stop?"
Officer: Feeling agitated with the driver at this point, the officer whipped out his baton and began to beat the driver over the head with it repeatedly and asked, "Well, what do you want me to do... slow down or STOP!"