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— March 2002
|Located on one of the world's greatest natural harbors, this historical city is also a jumping-off point for the southbound ICW.
When English settlers on their way to colonize the Jamestown encampment looked upon the land and waters of what would become known as the southeastern tip of the Virginia peninsula, some saw the perfect location to lay down new roots. Located inside a large natural harbor, it had access to the rich-with-life waters of the Atlantic Ocean and to the many rivers of the estuarial system of the bountiful Chesapeake Bay.
In 1610 a group of hardy and brave souls settled the town of Elizabeth City by constructing Fort Henry and Fort Charles, as well as St. John's Episcopal parish at the mouth of Hampton Creek. The town thrived on the abundant game and fish the surroundings provided, and by 1680 the settlers had changed the name to Hampton.
Because of its strategic location, Hampton played a crucial role in Revolutionary War activities, and when the conflict ended in independence, Hampton grew along with the new nation. Seafood processing and shipbuilding were two lucrative industries that many Hamptonians engaged in.
Fort Monroe--which today is the only active moat-encircled fort in the country--was built in 1819 and for a time during the Civil War was the only Union outpost in the Confederacy. The famous battle between the first ironclad warships, the Monitor and the Merrimac, was fought in the waters just offshore of Hampton. The city was burned down during the war by its own troops, who preferred to see it reduced to ashes rather than fall into the hands of Federalist soldiers. Thirty businesses were lost and more than 100 homes were consumed. And in another devastating fire that occurred in 1884, the entire downtown business district was destroyed.
Hampton today is a thriving community of more than 140,000 residents. Many of its historic homes, buildings, and downtown waterfront area have been carefully restored, and just as before, its proximity to the Chesapeake Bay, Atlantic Ocean, and ICW makes it the perfect stopover for the visiting mariner.
∑ The Downtown Hampton Public Piers (757) 727-1276 offers 28 slips for visitors and can accommodate vessels to 110 feet.
∑ Free pump-outs, a swimming pool, tennis and basketball courts, and on-shore transportation is available at Southall Landings Marina (757) 850-9929.
∑ Salt Ponds Marina Resort (757) 850-4300 offers 70 transient slips, repair and diving services, and a nearby beach.
∑ Other marinas include Sunset Boating Center (757) 722-3325, Hampton Roads Marina (757) 723-6774, and Batten Pocket (757) 723-1855.
∑ Looking for some original watercolor art for your boat or home? Local artists Lisa Marie Samaha (757) 880-5156/5071 and Carol Chandler-Kenreigh (757) 865-4273 will take you through their galleries. And by the way, Samaha is Dr. Samaha, as in DDS, so if you need some dental work done, you can get both things accomplished in one painless appointment.
∑ Sightseers can relish the many fascinating points of interest the area has to offer. Fort Monroe and the Casemere Museum, the Kecoughtan Indian Village, the Syms-Eaton Museum, the Aerospace Museum, and the Mariners Museum are just a few. The Hampton Visitors Center (757) 727-1102 can steer you in the right direction. It can also give you information on the upcoming Blackbeard Festival, which celebrates the beheading of the opprobrious picaroon in Ocracoke, North Carolina, whose decapitated remains were put on public display in the town of Hampton to deter others from seeking the pirate way of life.
Next page > Hampton, Virginia continued > Page 1, 2
This article originally appeared in the January 2003 issue of Power & Motoryacht magazine.


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PHILADELPHIA – The University of Pennsylvania men's lacrosse team is off to a hot start, with a 4-1 record and a No. 14 national ranking. The quest for an Ivy League championship and automatic NCAA Championship bid begins this weekend, however, as the Quakers jump into Ivy play with No. 7 Princeton at Franklin Field. This is the first of six straight Ivy League Saturdays ahead for the Penn men.
GAME 6 - #14 PENN (4-1) vs. #7 PRINCETON (4-1)
Saturday, March 16, 2013 * 3 p.m.
Franklin Field (Philadelphia)
TV: PennAthletics.com (there is a charge for this service)
Alumni Day
Both Quaker lacrosse teams are pleased to welcome back their alums this weekend. On Saturday morning, the women's alums will play an alumni game at 9 a.m. on Franklin Field, while at 11 a.m. the men's alums will gather at "Ace" Adams Field in Penn Park for their alumni game. The current edition of the women's team will play Yale at noon in Franklin Field, followed by the men's game with Princeton. There will be an alumni tent set up in Franklin Field where alums can gather during the afternoon games.
The Series with Princeton
The Tigers hold a commanding, 64-17 lead on the Quakers in this rivalry, and have won all but one of the matchups since 1990. The lone Penn win during that time came the last time these two teams met here at Franklin Field, in 2011. Last year, Princeton earned an 11-4 victory. In both 2009 and 2010, the Tigers won in overtime.
About Princeton
The seventh-ranked Tigers (4-1) tuned up for the weekend by destroying Manhattan, 15-2, on Tuesday night. Princeton's lone loss came last Saturday, a 16-15 defeat at North Carolina; the Tigers also own wins over Villanova (14-11), Johns Hopkins (11-8), and Hofstra (10-7). Tom Schreiber leads Princeton with eight assists and 19 points, while Jeff Frocarro has 14 goals and Mike MacDonald has 12. Ryan Ambler, Jake Froccaro and Kip Orban all have more than 10 points already this season. In goal, Matt O'Connor has played all but 17 minutes; he has an 8.92 goals-against average and a .533 save percentage.
About Penn
*At 4-1 overall, Penn is off to its best start since 2006, when the Quakers started the year 6-0. That team finished the season 10-4 overall and advanced to the NCAA Championship first round.
*Penn has defeated two teams ranked in the USILA poll at the time of their game with the Quakers (No. 14 Duke, No. 17 Lehigh) and lost to another (No. 10 Denver).
*Penn had eight different goalscorers in the season opener against Duke, seven at Denver, and six last Saturday against Villanova; in the Saint Joseph's and Lehigh games, six different players scored Penn's six goals.
*Twelve different players have scored Penn's 51 goals, and the Quakers have a lot more unassisted goals (32) than assisted assisted (19); in other words, a lot of guys are finding a lot of different ways to score.
*Penn is averaging 10.20 goals per game so far this season; last year the Quakers averaged 7.85 goals per game, two years ago it was 8.20 per contest.
*Penn has outscored its opponents in the fourth quarter, 15-6, so far this season.
*Penn is outshooting its three opponents by an average of 41.0 to 32.0 so far this season.
*Penn has outshot its opponents 122-61 in the second half this season (63-27 in the third quarter, 59-34 in the fourth).
*When Penn and Duke played at Franklin Field in 2011, the final score was 7-3; on February 22, the teams combined for more goals before the first quarter was over (it ended with Penn up, 6-5).
*Penn scored 14 goals against the Blue Devils, its best offensive output since April 3, 2010 when the Quakerslost to Yale, 16-14.
*Senior Tim Schwalje was Penn's top returning leading scorer, and he is leading the team this season in goals (9), assists (10) and points (19). He has had hat tricks against Duke and Denver.
*Schwalje has a point in 17 straight games after scoring in every game last season; he is the only Penn player to have a point in every game so far this season.
*Sophomore Isaac Bock scored once last season; he had four in the season opener against Duke, while also adding an assist. After garnering a hat trick last Saturday vs. Villanova, he is up to eight goals and 10 points on the season.
*Junior Zack Losco had a hat trick last weekend against Villanova, as well, his second this season (also March 2 at Denver); he is third on the team with nine points (8g, 1a).
*After a stellar freshman campaign in 2011, Drew Belinsky broke his ankle prior to his sophomore season and never seemed to fully get over it. After four games this season, the junior middie has recorded six goals and two assists.
*In his collegiate debut, freshman Nick Doktor scored twice; in fact, in his first quarter as a collegian he scored twice. He has seven points (6g, 1a) so far this season, and last Saturday he recorded his first collegiate hat trick vs. Villanova.
*Another freshman, Mark Leonhard, also scored in his first collegiate game, then scored a goal last Tuesday at Lehigh.
*Sophomores Will Laco and Chris Hupfeldt saw no game action last year (Hupfeldt due to injury); Laco had a three-game goalscoring streak that was snapped last Saturday, while "Hup" had goals against Saint Joseph's and Denver.
*Senior defenseman Anthony Santomo scored against Duke, the team's only long-stick goal so far this season; it was the captain's first collegiate goal.
*Against Lehigh, Santomo was matched up against the Mountain Hawks' top scoring threat, David DiMaria; DiMaria had 29 points in Lehigh's first five games, but was held to an assist (in a man-up situation) in the game's final minute of Penn's 6-4 win last Tuesday.
*Santomo is joined as a captain by Schwalje; fellow classmate Brendan Engelke, a goalie; and junior defenseman Maxx Meyer.
*Junior Danny Feeney has taken a majority of Penn's faceoffs this season (77 of 111); he has a .558 win percentage on the X.
*Feeney went 16-of-23 at the X last Saturday against Villanova, and has also been over 50 percent against Denver (9-17) and Saint Joseph's (8-14).
*Sophomore Joe McCallion, who is running on the second midfield -- he has a goal and an assist this season -- has taken the other 34 faceoffs this season and has a .471 win percentage.
*Keep an eye on No. 28, Matt Machucki; after three years as an attackman, the sizable senior has moved into a long-stick middie position this year and seems to be adjusting well.
*In goal, junior Brian Feeney had a career-high 17 saves while allowing just four goals last Tuesday at Lehigh; it was a nice comeback for the junior, who had just six saves while allowing 15 goals at Denver. (Last weekend against Villanova he had nine saves and allowed nine goals).
*Feeney struggled in the first quarter of this season's first two games (4 saves, 7 goals allowed) but responded with a strong night the rest of the way (19 saves, 7 goals allowed).
*Feeney has been Penn's No. 1 almost his entire career, has an 8.40 goals-against average and a .567 save percentage so far this season.
Of Interest...
*Penn has five players who were UnderArmour All-America selections in high school: juniors Drew Belinsky and Brian Feeney, and freshmen Nick Doktor, Pat Berkery and Sam Rohr (both Berkery and Rohr are expected to miss this season due to injury).
*Sophomores Joe McCallion and Chris Hupfeldt were seniors on the Haverford School (Pa.) boys' lacrosse team that ended the 2011 season ranked as the No. 1 high school program in the country.
*Two other players who have not yet seen time this year, Berkery and freshman Rob Savage, were on the Garden City (N.Y.) team that was ranked No. 1 at the end of last year.
*If the Savage name looks familiar to Penn fans, your intuition is correct -- Rob is indeed the brother of Dan Savage, who graduated last year and played four years on the Quaker lacrosse team.
*Penn lacrosse continues to be a family affair for McCallion, whose sister, Kelly, is a senior and a member of the Quakers' Ivy League champion women's lacrosse team.
*If Saturday's game gets to overtime, beware Drew Belinsky; as a freshman, he scored the OT winner in two different games, against Yale and Harvard.
*Penn welcomed two former Quaker football players to the roster this season, seniors Dave Twamley and C.J. Mooney. Both players were starters on defense for the Ivy League champs this fall -- in fact, they won three rings during their tenure on the gridiron -- and Twamley was a second-team All-Ivy recipient. Twamley has seen regular game action in the midfield.

subset: commoncrawl


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Some Quick Gaming Numbers at 4K, Max Settingsby Ian Cutress on 7/1/2013 8:00 AM EST
134 Comments
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EzioAs - Monday, July 01, 2013 - linkSince mid-range cards aren't really that strong yet for 2560x1440(/1600), I'd say 2-3 years waiting for it to be strong enough for 4K is wishful thinking and at the same time, games will be even more demanding. Still, very nice to see the numbers though.
Thanks Ian. Reply
B3an - Tuesday, July 02, 2013 - linkYeah theres no way even dual mid-range cards with handle games at 4k in just 2 - 3 years.
I'm also expecting quite a graphics jump and especially a big VRAM usage jump because of the new consoles and the good amount of memory they have. We're going to start seeing very high res textures. So mid-range cards will also start needing 6GB+ for PC game, especially @ 4k res in 2 - 3 years time. Reply
MordeaniisChaos - Sunday, July 07, 2013 - linkNext year, video cards will double in density. 3 years from now, that will be doubled. In other words, the systems in 3 years will be hugely powerful to what we have now, much less the nearly year old Titan, which again, you are comparing to a new video card which will be twice as dense as a video card that is twice as dense as the Titan, approximately. Think of what card was released 4 years before the 680, and look at how they stack up performance wide.
Also keep in mind that VRAM is a big part of all of this, and all signs point to the next generation of cards having more VRAM standard. Reply
turbosloth - Wednesday, July 24, 2013 - linkUm, the GTX Titan isnt anywhere near a year old. I dont think that this meteoric rise in GPU power will happen quite as fast as you're expecting/hoping for, especially in reasonably priced consumer products. Reply
Jergos - Saturday, November 23, 2013 - linkMordeaniisChaos is citing Moores Law http://en.wikipedia.org/wiki/Moore's_law. His post is entirely accurate.
The main problem with the future of Moore's Law is the actual physical boundaries. Eventually we will get to the atomic size limit of transistors which means that some serious innovation will have to occur to pass tip toe around that boundary. We don't know when we'll hit that limit but it'll happen. Until then MordeaniisChaos will be correct. Reply
HSR47 - Saturday, January 25, 2014 - linkThat's an entirely inaccurate reading of Moore's law:
Moore's law relates to the increase in transistor count, and transistor count does NOT track 1:1 with overall performance. Reply
zerockslol - Thursday, May 01, 2014 - linkThe first titan was released Feb 2013, it's now may 2014 which is more than a year after Reply
Thatguy97 - Sunday, December 18, 2016 - linkLol Reply
airmantharp - Tuesday, July 02, 2013 - linkI'd think that mid-range cards would actually do a lot better at 4k if they simply all had their VRAM doubled- especially the Nvidia cards with 2GB/GPU. An 8GB GTX690 should be pretty potent at 4k if settings are balanced out a little.
Note that I appreciate Ian pushing the sliders all the way to the right, to set a good performance baseline for 4k. I'm sure they'll have much more reasonable reviews when 4k60 panels in desktop form factors start dipping into the enthusiast friendly <$1000 bracket in the next year or so., Reply
ehpexs - Wednesday, July 03, 2013 - linkEven a decent card like a 7950 has trouble at high reses. I run triple 2560x1440 27s. For one display it's fine, but for three, we're talking medium settings in Crysis 3 and BF3 with the cards being badly vram capped. That was one thing I felt was missing in this review, vram usage. Reply
MordeaniisChaos - Sunday, July 07, 2013 - linkIt would be nice to see VRAM usage, agreed. In fact the whole thing could be more in-depth. Would be nice to see all of the performance and usage levels through a benchmark or something. Reply
TallestJon96 - Friday, March 24, 2017 - linkWell, reporting back now in 2017, and yeah, 4k is reserved for high end cards, we have only just gotten to mainstream 1440p.
Interesting to look back on this one Reply
nakquada - Monday, July 01, 2013 - linkWhy on earth would you want to cripple your framerate by using any form of SuperSampling/Anti-aliasing at that resolution? Reply
aetherzero - Monday, July 01, 2013 - linkThis is an excellent question. Aren't the point of these rendering features to eliminate artifacts that are a result of the pixellation and line breaking at lower resolutions? Shouldn't these artifacts should be inherently eliminated by the higher resolution? Reply
xTRICKYxx - Monday, July 01, 2013 - linkApparently, antialiasing still has a place at 4K because aliasing is still visible at that PPI. I Reply
smartypnt4 - Monday, July 01, 2013 - linkYou need some AA at any resolution for a game to look its best. There are patterns that the human eye can pick out relatively easily that are still present on high-PPI/DPI montiors.
Example: go take a look at Galaxy on Fire 2 running on the iPad 4. I know for a fact it runs at native resolution, but there are times when you notice aliasing going on, or at the very least some weird jagged edges, especially when looking at a ship against the black background of space.
That said, SSAA is COMPLETELY unnecessary for this resolution. It'd be nice to get some analysis of what kind of settings we can expect out of games for the near-ish future at 4K. That's dependent on getting one of the reviewers a 4K TV to test on, which should be easy with those Seiki sets available. Reply
IanCutress - Monday, July 01, 2013 - linkI'd love one for testing, though shipping to the UK is a problem and I don't have space for a 50". Shame they don't sell local. Reply
smartypnt4 - Monday, July 01, 2013 - linkThat's true. I keep forgetting you're on the other side of the pond. I'm sure a solution will present itself, though. It's not like anyone really needs these in the next 6 months or so. Reply
mapesdhs - Tuesday, July 02, 2013 - link
Ian, just a thought, given the level of GPU power we're talking about here, and what future
displays might require, perhaps European power outlets will just about to be able to cope
given their 3kW+ typical limit, but what about US power outlets? Despite the inevitable
advances in lower voltage GPUs, etc., is it possible we'll see ever more heat & power
problems in the future at the top-end of PC gaming? Even if it's not bad enough to be
a problem at the wall socket (at least not for Europeans), what about venting the heat
from out of a case? Makes me wonder whether the ATX standard itself is out of date;
perhaps it needs to move up a size level.
Btw, whereabouts are you in the UK?
Ian. Reply
HSR47 - Saturday, January 25, 2014 - link"Shouldn't these artifacts should be inherently eliminated by the higher resolution?"
Not really, no.
The issue is that you're trying to render three dimensional objects on a two dimensional plane: that means that things get stretched and contorted. Also, these features are useful for blurring the edges between different rendered objects. Reply
r3loaded - Monday, July 01, 2013 - linkThat's what I was wondering too. At such a high resolution and a high enough pixel pitch, any form of anti-aliasing is just pointless. 2x SSAA is practically equivalent to running the cards at 8K, a resolution which is still a decade or two away from being seen outside the lab. Reply
nathanddrews - Monday, July 01, 2013 - linkWhile we might have to wait a little longer in the USA, NHK Japan is on track to begin 8K (Super Hi-Vision) satellite broadcasts in 2016. The codec and compression methods have been finalized, commercial equipment is being prepared for launch... 8K will be here sooner than you think. I never would have thought we'd have 4K TV/monitors for $699 already, but we do.
I've said it before, but GPU makers really need to get on the ball quick. Hopefully mainstream Volta and Pirates will be up to the task... Reply
Vi0cT - Monday, July 01, 2013 - linkError, in 2016 Japan will start the trails for 8K but it's not going to be rolled out until 2020 (If they get the Olympics). You can read the official paper from the Ministry of Internal Affairs and Communications Reply
Vi0cT - Monday, July 01, 2013 - linkAdd: The last comment may come out as hostile but there was no hostility intended :), so if you misunderstood it please excuse me. Reply
nathanddrews - Monday, July 01, 2013 - linkIt's cool, I'm not butthurt. Reply
Vi0cT - Monday, July 01, 2013 - linkBy 2020 Japan will start 8K Broadcast, and 4K Broadcast will start next year so it's not that far. Reply
mapesdhs - Tuesday, July 02, 2013 - link
"... outside the lab"; not so, many movie studios are already editing in 8K, and some are
preparing the way to cope with 16K material.
Ian. Reply
nathanddrews - Wednesday, July 03, 2013 - linkI don't believe anyone is *editing* in 8K.
Most movies shot on film (35/70MM) pre-2000 are scanned at 2K or 4K (a select few have been scanned at 8K), then sampled down to 1080p for Blu-ray with some to 4K for the new 4K formats rolling out right now. Those movies were edited on film using traditional methods. Any CGI was composited on the film. Those movies have an advantage of always being future proof as one can always scan at a higher resolution to get more fidelity. 35MM tops out at about 8K in terms of grain "resolution", while 65/70MM is good for 16K. Results vary by film stock and quality of elements.
Most movies shot on film after the DI (digital intermediate) became mainstream had ALL of their editing (final color grading, contrast, CGI, etc.) completed in a 2K environment no matter what resolution the film was scanned. "O Brother Where Art Thou" and the "Lord of the Rings" trilogy are examples of films that will never be higher native resolution than 2K. The same goes for digitally shot movies using the RED cameras. Even thought they shot at 4K or 5K, the final editing and mastering was a 2K DI. "Attack of the Clones" was shot entirely digital 1080p and will never look better than it does on Blu-ray. Only in the past couple years has a 4K DI become feasible for production.
10 years from now, the only movies that will fully realize 8K will be older movies shot and edited entirely on film or movies shot and edited in 8K digital. We'll have this gap of films between about 1998 and 2016 that will all be forever stuck at 1080p, 2K, or 4K. Reply
purerice - Sunday, July 21, 2013 - linknathanddrews, thank you for your comment. I asked a relative who helps design movie theater projectors about that very issue. The answer is the industry has no answer, which you confirm. Most of the early digital films will depend on upscaling. On the plus side, in 20 years we should be ready for another LOTR remake anyway :) Reply
Streetwind - Monday, July 01, 2013 - linkThat was the same thought that occurred to me as well. I'd love to see how the results would have been without antialiasing. As it stands I barely use it on my 1200p monitor (though admittedly a big reason for that is because of the glorified fullscreen blur filter they generally try to sell you as "antialiasing" nowadays).
Too bad Ian didn't have more time to test. Reply
IanCutress - Monday, July 01, 2013 - linkI wish I did as well! Perhaps SSAA was properly overkill at that resolution; with more testing I would obviously like to see the differences. Though it may be a while before I can get a 4K in to test. Reply
mavere - Monday, July 01, 2013 - linkRetina iOS games running native with 2x MSAA will still display some jaggies here and there. Maybe 4x MSAA? Reply
mapesdhs - Tuesday, July 02, 2013 - link
Ian, there are kindof a few models available in the UK, if you have the moolah. ;)
As for pricing though, interesting to contrast this:
with this:
Another headline I found:
PS. Alternative: use a splitter to feed the output into 4 separate HD displays? Or would
that mess up the GPU's ability to detect that it's able to drive a 3840x2160 display? Reply
makerofthegames - Monday, July 01, 2013 - linkI game on a 1440p monitor, and antialiasing is still useful at that resolution. It's just not as important as at lower resolutions - on my old 1600x900, anything short of 8x AA seemed jaggy, but at 2560x1440, 2xMSAA is generally fine, maybe 4xMSAA if there's horsepower for it. In some games I actually prefer to use just FXAA, instead putting the horsepower behind some other setting. At 2160p, I would expect 2xMSAA to still be somewhat useful, although more than that is probably overkill (and 8xSSAA is already overkill at 1440p).
Of course, overkill is fun sometimes. I actually run some older games (like UT3) with 8xSSAA, just because I can still get 80+ FPS with everything maxed out. Reply
nathanddrews - Monday, July 01, 2013 - linkI was thinking the same thing. At that PPI, don't you essentially get AA for free? Any chance you collected FPS with AA disabled? I would happily suffer through some very minor artifacts to get a smoother 4K experience. Not unlike when I used to play games at 1920x1200 without AA on my old Dell 17" laptop (Core Duo, 7950Go).
While I know it's a different scenario than with fixed pixel displays, I currently do that with my FW900. I run it at 2560x1600@75Hz with some games, but I run them without AA and can't detect (most) artifacts.
I know AT wants to push the bleeding edge here and that this is just a quick look, but $700-1200 for a 4K monitor (Seiko) isn't exactly in the same ultra-enthusiast territory as 4X Titans. That said, it would be nice to see some benchmarks at 4K with medium-to-high settings without AA for the less-wealthy enthusiasts.
Also, does this monitor also operate well at 1080p@120fps? Reply
chizow - Monday, July 01, 2013 - linkYeah 4K is effectively 1080p with 2x2 SSAA, or 4xSSAA. Does seem overkill, but even at higher resolutions, AA can be beneficial to reduce shimmering by reducing pixel transitions in motion. Reply
iamezza - Monday, July 01, 2013 - link+1 Reply
airmantharp - Tuesday, July 02, 2013 - linkMy initial thought was that Ian was trying to set a long-term baseline; using these settings in the future, he'd be able to show how far future cards have come relative to the (future) old beasts. Reply
BMNify - Sunday, July 07, 2013 - linkbecause its there, and it clearly shows that at only 4K these gfx cores Need a lot more work to come up to standard when people migrate to this standard, And note I said "at Only 4K" ....
the reasoning is simple, the UK,Japanese and Chinese PBS are all working to implement Real 8K over the air broadcasting technology Today and for several years now with the expected commercial retail availability by 2020 .... so this near 4k/2k standard is only the start of the ultra HD transition and there's not much reative time to get the computer GFX up to speed at and affordable price point to make it a generic mid range option by 2020 never mind 2023 Reply
MordeaniisChaos - Sunday, July 07, 2013 - linkConsidering this is testing 4K resolutions, it's not really judging "real world" environments. So I think the SSAA and running it with everything pumped up is a good way to go. Especially considering we are on the cusp of games getting much better looking, so in a way it could very well be appropriate. We won't be playing games in 4K for quite some time just because the screens aren't really out there for the every man. By then the games will look much better, much denser, with lots of fancy new rendering techniques. Reply
MordeaniisChaos - Sunday, July 07, 2013 - linkActually, some sort of comparison of "jaggedness" on a 4k screen vs a 1080 screen would be really nice to see. I'm curious just how much better the PPI will actually make edges look. I'm sure it won't eliminate jagged edges, but surely more than 2xSomethingAA would be enough. Only logical considering a lot of games don't benefit from 8x over 4xMSAA in any meaningful way. And something like 2xTXAA would probably look fantastic. The resolution helps with the blurring issue (which I never minded or really noticed too much, I was happy to have clean, smooth, non-crawling edges), and 2xTXAA should be pretty easy to run. Hell, and I can't believe I'm saying this, but maybe even... FXAA won't look terrible at those resolu-... *barfs* nope, can't say it. Reply
designerfx - Monday, July 01, 2013 - linkwait, so a hd 7990 6gb beats out a single titan?
that's quite interesting. I wonder what would have happened with 2 HD 7990 6GB's? Reply
nakquada - Monday, July 01, 2013 - linkA 7990 is effectively somewhere between 2 x 7970 and 2 x 7970 Ghz edition. So a single 7990 would be much faster than a Titan. They are however in now way in competition as AMD doesnt have a Titan-class single GPU. Its 7990 is head-to-head with a GTX 690 (which itself is effectively 2 x 680s) Reply
Bandanawedgie - Monday, July 01, 2013 - linkPerhaps 4x 7970s would be better, as Toms Hardware struggled to get 2 to run without heat issues. Reply
mapesdhs - Tuesday, July 02, 2013 - link
It isn't a 7990 6GB. Each GPU has 3GB, so that's the max VRAM the host system
can use. Adding the VRAM of each GPU is misleading marketing. Find a gaming
test that runs on a Titan using (say) 4GB VRAM (eg. heavily modded Skyrim at
mega res and AA), try it on a 7990, it'll tank.
Ian. Reply
Civver27 - Monday, July 01, 2013 - linkInteresting, but how much difference to the frame-rate it would have made it running the cpu at stock on the the 4 gpu setup and single GPU setup. That way we would all know to waht degree -that clocking your cpu to 5GHz really benefits your frame rates at these resolutions which is only the price ot 4 * 1080p monitors Reply
EzioAs - Monday, July 01, 2013 - linkI think at this high resolution, we won't (or shouldn't) be seeing the CPU bottleneck, but rather GPU bottleneck. So, running the CPU at stock speeds or overclocked won't (shouldn't) make a difference. If there is one, it's probably very miniscule. Reply
EzioAs - Monday, July 01, 2013 - linkActually, looking at the numbers back, Metro 2033 is probably the only title that has a CPU bottleneck with 4xTitan, although that could also be quad-SLI not scaling properly. Reply
Kevin G - Monday, July 01, 2013 - linkI'd expect to see a difference between PCI-E 2.0 and 3.0 as well as 8x and 16x lane configurations since SLI/CrossFire is really helpful at 4k. This would place socket 2011 chips at an advantage here. Reply
jrs77 - Monday, July 01, 2013 - linkI've said it before, and I'll say it again... 4k resolution is total bollocks and offers no improvements over the current 1080p standard.
High density screens are for mobile devices, where you look at them from 30cm distance. And for this area it's allready hitting the same wall as the 1080p resolution for TVs.
Usually you sit some 70cm away from your PC-screen, or in a more ergonomic way, the length of your arm. At this distance tho, you won't really see single pixels anymore on a 22-24" 1080p screen, especially when talking about movies or games instead of still images.
For a TV in the living-room, the rule of thumb is 1m distance for every 15". So you'll sit at some 3m distance when looking at a 40" TV. At this distance you won't notice too much differences between 1080p and 4k. So the only thing a 4k-resolution does really is to unnecessarily increase bandwith or storagespace.
For games... yeah... look at the results there. Quad-Titan Setup to get 60FPS in Metro 2033 or Sleeping Dogs. This is the totally wrong direction imho. We want hardware that can drive 4k-resolutions, but at the same time we all know that energy isn't getting any cheaper. And to have a PC that sucks 1kW while playing a video-game :cough: sorry, but that's just stupid.
Leave it at 1080p and get me hardware that allows me to play games like Metro at max settings with only 100-150W for the complete system, i.e. 35W TDP CPU + 75W TDP GPU (75W is the maximum powerdraw over PCIe x16, so no extra PCIe-powerconnector). Reply
dishayu - Monday, July 01, 2013 - linkInteresting perspective. Until about 2 months ago I would have supported your opinion without reservations. But ever since I've bought my HTC One, I'm not so sure. going from 720p screens to 1080p screens on mobile was supposed to be a pointless excercise as well, only increasing the compute requirements and not giving anything back in return. But it DOES genuinely look a LOT better than 720p screens of the same size, so i'll reserve my opinion until I get to see a 4K desktop panel, around 27-30", myself.
For me, i believe the ideal screen would be a 27 inch 4K IPS/OLED panel at 120Hz. Reply
Oxford Guy - Wednesday, July 03, 2013 - linkA-MVA has better contrast than IPS. Reply
EzioAs - Monday, July 01, 2013 - linkJust because you don't see the benefit of higher resolutions and high PPI doesn't mean the rest of us have to follow. A few years later, there's a chance you'll get what you want (75W GPU that can max Metro). Of course there's an even higher chance that at the same time, games released will have graphics and physics that make Metro looks more like Super Mario (okay, maybe that's going a bit overboard but you get the point) Reply
jrs77 - Monday, July 01, 2013 - linkIt's not about personal preferences, but about physiology of the human eyes.
Higher PPI only is benfecial at closer distance, hence why mobile devices benefit from it. The farther you get away from the screen (PC usually ~80cm and TV 3 or more meters) however, the less difference you'll notice and the only thing that increases is the energy needed to drive the hardware. Reply
ATWindsor - Monday, July 01, 2013 - linkNeeded resolution has nothing to do with distance (at least not directly), and everything to do what Field of view the screen covers in your field of vision, that field of view is huge for a 30 inch monitor in regular settings. We can see details down to 8 -10 arc-seconds in some circumstances, even down to 0,5 arc-seconds in extreme cases. We need well above 1080p for that, even above 4k. Even 0,5 to 1 arc-minute for pure pixel-resolving in non-special-cases needs more than 1080p, and thats with 20/20 vision, which large portions of the public exceeds. Reply
solipsism - Monday, July 01, 2013 - linkAdding to ATWindsor's comment, as we move to larger and larger displays, either as a "TV set" in the HEC or a computer display on our desk the "Retina" effect will go away.
Right now a 50" 1080p "TV" and 2560x1440 27" display may place the viewer far enough away that they can't see the pixels… but display will continue to get larger.
For those aforementioned resolutions and display sizes it's 6.5 and 2.6 feet to get the "Retina" effect with 20/20(6/6) vision. That sounds to me we are pretty much on the cusp of this, especially with the HEC display. You can buy a 65" 1080p for under $1500 and yet those that doing so to replace a smaller 1080p HDTV might not be getting a better overall experience. You have to sit at least 8.45 feet away to get the effect.
I'm glad that display technology, GPUs, and even codecs (H.265) are all lining up nicely to tackle this issue.
PS: Note that 4K is exactly 3x720p and 2x1080p. Reply
mapesdhs - Tuesday, July 02, 2013 - link
jrs77, regret to say you're wrong wrt human eye visual fidelity. Humans can resolve
far greater detail than the examples you give as being supposedly the most required
for anyone, though of course it varies between individuals. However, just because
one person can't tell the difference, I can guarantee others could.
Rough approximation of human vision is about 8000 pixels across at near distance,
115K pix across at far horizon. We can also resolve a much greater number of shades
of each colour than are currently shown on today's screens (which is why SGI's old
high-end systems supported 12bits/channel as far back as the early 1990s, because
it was regarded as essential for high fidelity visual simulation, especially for night time
scenarios, sunrise/sunset/etc.)
Indeed, some TV companies have suggested the industry should skip 4K technology
completely and just jump straight to 8K once the tech is ready, though it seems plenty
are willing to hop on the 4K bandwagon as soon as possible whatever happens.
NB: Caveat to the above: how the eye resolves detail (including brightness, contrast,
movement, etc.) is of course not uniform across one's field of vision. Imagine a future
GPU with eye tracking which in real-time can adjust the detail across the screen
based on where one is looking, reducing the load in parts of the screen that are
feeding to our peripheral vision, focusing on movement & contrast in those areas
instead of colour and pixel density. That would more closely match how our eyes
work, reducing the GPU power required to render each frame. Some ways off though
I expect. Even without eye tracking (which is already available in other products),
one could by default focus the most detail in the central portion of the display.
Ian. Reply
Oxford Guy - Wednesday, July 03, 2013 - linkThe gamut available to the eye is much larger than the miniscule sRGB color space that still dominates computing today. Reply
Zorkwiz - Monday, July 01, 2013 - linkIf you search for the famous "Viewing Distance When Resolution Becomes Noticeable" chart, you will see that at a 30-31" screen size, you have to be sitting about 4 feet back for 4k not to matter vs 1080p for someone with good vision. The full benefit of 4k on a 30" screen is visible at approximately 2 feet, which is pretty much exactly how far back I sit from the screen, so I think a 30" 4K panel would be just about perfect. Reply
xTRICKYxx - Monday, July 01, 2013 - linkNow we need to wait for 60hz/120hz 4k panels to become affordable.... Reply
Kjella - Monday, July 01, 2013 - linkThat's what I found out too, I could use a 30"/4K monitor but my 60"/1080p TV is fine for my couch distance - now if they sold 100-120" 4K TVs or 4K projectors priced for mortals it would be different, else I'd have to get a lot closer.. Reply
Dribble - Monday, July 01, 2013 - linkIn the end it'll be worth it, but res is only one part of the package for a good gaming monitor - you need low input lag, 120hz refresh, good colours, etc. Are there any 4K monitors with 60hz refresh even, let alone 120hz (most are 30hz right now)?
So right now you have to spend a fortune on something that ticks the resolution box lots of times, but has a lot of x's elsewhere.
You'd be best with a 3*1080p @ 120hz surround with lightboost for fast paced games. Reply
JeBarr - Monday, July 01, 2013 - link+1
I'd take a single 23 or 24 inch 1080p 120Hz+ TN panel over a 4k 30/60Hz any and every day. Reply
This Guy - Monday, July 01, 2013 - linkI can see pixels on a 27" 2560*1440 monitor at around a metre. Full stops are still made up of just six pixels at my prefered text size and hence look blocky.
Those rule of thumbs are silly. Why would we have movie theaters that clearly break those rules unless people enjoyed massive screens?
Next, these tests are at max settings, including max AA. Duel 770's can average 44fps in Sleeping Dogs at 7680*1440 (33% higher resolution than 4k) with AAx2 and everything else maxed. The GPUs + CPU are rated for around 550W. So yes, 1kW for 4k is stupid.
Lastly, if you want a 35W CPU and 75W GPU try a laptop. Intel has been selling 35W quad cores that turbo to around 3GHz for the last three generations. ATI and Nvidia both have compelling products that will easily push 1080p at max if you go easy on the AA. Best part is you get a extra screen, UPS and a small form factor. Reply
xTRICKYxx - Monday, July 01, 2013 - linkDon't worry, we keep getting better performance per watt every year. Its a no-brainer that we will be able to have notebooks playing 4K games natively and use less power than they do now.
Current GPU technology does not work well with 4K. But it will. Reply
douglord - Monday, July 01, 2013 - linkOf course you think 1080P is fine sitting 3M from a 40" screen. YOU CANT EVEN SEE YOUR TV!!! :P
I've got less then 10' between me and a 65", and Im installing a 120" drop down screen infront of that. I have a 30" on my desktop and would go bigger if I could. 4k is not BS, but you need 4k content, disks that can store it uncompressed, players and screens. No upsampling etc...
The delta for true 4k is almost as big as DVD to blueray or cable to DVD Reply
Gigaplex - Tuesday, July 02, 2013 - linkWhy do you need to store it uncompressed? We have lossless compression for a reason. Reply
tackle70 - Tuesday, July 02, 2013 - linkMeh... 1080p is for people who sit far away from their screen and/or for people with lousy eyesight. I sit about 3 feet away from my 27" 1440p monitor and I can see the pixels quite easily. I'd love a higher resolution screen!
For TVs, it's pointless because there's no 4k content for a TV and there won't be for a long time. But for a monitor attached to a high end PC, it's great! Reply
CaedenV - Wednesday, July 03, 2013 - linkwell, if you insist on using a small 22-24" monitor, then I would have to agree with you that 4K would be overkill; But nobody is going to buy a 4K 22" monitor for their computer (though in time I expect 4K 10" tablets as an extension of 5" 1080p phones). We are going to be buying 4K monitors for our computers in the 35-45" range, and still sitting just as close to the monitor as we do currently. At those sizes and distances a 45" 4K monitor is going to have almost the exact same pixel density as your 22" 1080p screen. But the 45" screen will be huge and immersive, while your 22" screen is on the small side even by today's standards.
I am currently staring at a 45" cardboard cutout which is sitting right behind my 28" monitor and it fits my field of vision quite nicely. It is big, and I am probably going to get a tan just from turning it on, but someday in the next few years that cardboard cutout will be a 4K monitor, and I am going to be a very happy nerd.
For the living room 4K is going to be huge. As you mentioned, 3m distance equals a 45-50" 1080p TV. 4K has a similar rule, and you just double the size of the TV. At 3m you would technically want a 90-100" TV. The pixel density is the same, but the TV fills more of your vision out of sheer size. 90" is very large... but it is not so large that it is not going to fit in a house (though transporting it there may be a trick).
But when you start talking about 8K, then the size doubles again. Meaning that the optimal size for an 8K set at 3m would be 180"... which is enormous! That is 9 feet away, but with a diagonal size of 15 feet! We are talking about a 7.5 foot tall screen that is 13 feet wide! That would not even fit in my front door, and the screen would be as tall as the walls in my home before you even add height for a stand and bezel.
So when you start talking about 8K not being practical, then I will believe you because it plainly isn't practical. I can even say with some certainty that I will probably never own a TV larger than 140" even if it was affordable simply due to size constraints in my home. I may at some point own an 8K TV or monitor, but I am under no illusion thinking that I am going to see any great improvement between 4K and 8K for screen sizes that fit my field of vision. But if it becomes standard and affordable you are not going to hear me belly-aching about how "4K is good enough, and 8K brings nothing to the table but pain and missery". Instead I will get my eyes augmented so that I can appreciate the glory of 16K screens...
Lastly, for the game results, keep in mind that these games were played with max settings, including max AA/AF turned way up, and dirt was already playable with a single high end GPU. At these resolutions AA and AF are essentially not needed (or maybe at a 2x setting?). This is not going to make these games all of the sudden playable for my GTX570... but a GTX1070 may be able to play more intense games at these resolutions with low AA at decent settings without requiring me to get a 2nd mortgage.
Or put another way: 10 years ago we were playing on the PS2 which could not even play full res standard def games at 30fps. GTA Vice City, and Tony Hawk's Underground were cutting edge games of the time, and they look absolutely terrible by today's standards! Back then nobody was imagining us playing games at 1080p at 120 fps in 3D with passable physics and realistic textures while being on the verge of realistic lighting... But today you can do all of that, and while it requires decent hardware, it does not require a 4 Titan setup to achieve.
Point is that we are still a year and a half away from general availability and a wide selection of 4K screens. And another 2 years after that before the price will hit a point where they start selling in real volume and a decent amount of 4K content becomes available. That puts us 3.5 years in the future which will be right on track for high end setups to be playing maxed out settings at nearly 60fps on these screens. Another 2 years after that (5 years from now) and mainstream cards will be able to manage these resolutions just fine. After that it is all gravy.
Rome was not built in a day, and moving to a new resolution standard does not happen overnight. If you still like your 1080p screen 5 years from now then buy a next gen console when they come out and enjoy it! They will not be playing 4K games for another 9 years. But the PC will be playing 4K resolution in 3-5 years, and we will pay extra to do it, but we will enjoy it. If nothing else, hitting the 4K 'maximum' will finally put an end to the chasing of graphics at the cost of all else, and we will start to see a real focus on story telling, plot, and acting. Reply
StealthGhost - Monday, July 01, 2013 - linkThey call it "4k" because that's how much you have to spend on GPUs to get playable FPS!
And I thought I had it rough at 1440p Reply
JeBarr - Monday, July 01, 2013 - linkHAHA! good one
multi monitor gamers already know the drill though :D Reply
NLPsajeeth - Monday, July 01, 2013 - linkThe ASUS 4K60 monitor will not work with Nvidia cards for the time being. The monitor is being driven by two rx chips via two hdmi cables or a single DisplayPort cable using MST. This means GPUs must support a 2x1 monitor setup to drive the ASUS 4K60. While Eyefinity supports 2x1, Nvidia Surround only supports 1x1 and 3x1 making this monitor useless for gaming.
Nvidia has indicated that they will be including such support in R325+ but it still has not appeared yet in the R326 drivers that are available. Reply
Kevin G - Monday, July 01, 2013 - linkWeird. I didn't think it'd have such a handicap but looked it up in the manual. And yes, the Asus display will appear as two 1920 x 2160 displays using DP 1.2 with a 60 Hz refresh rate. This could allow for some funky things like independent rotation, resolution and scaling in windows even though both logical monitors are part of the same physical display.
It does appear as one 3840 x 2160 resolution display when the fresh rate is set to 30 Hz over DP 1.2. Reply
jjj - Monday, July 01, 2013 - linkFirst time Anandtech tests at 4k,you should frame the article.
The good thing about GPUs is that 20nm is about to arrive,then the pseudo 16/14nm soon after and if they start to put the RAM on a silicon interposer they gain a lot of memory bw too.
Also the 39inch Seiki is not just announced ,can be pre-ordered at Sears and they list release date as 08/05/13 (fingers crossed for a review and maybe them commenting more on where they are on using 2xHDMI inputs). Reply
IanCutress - Monday, July 01, 2013 - linkAfter testing, I know I'll want at least a 4K60 for gaming. 4K30 isn't going to cut it, I'd rather have 1080p120 or 1440p60. Reply
dishayu - Monday, July 01, 2013 - linkOr 1440p120, perhaps. Which can be achieved with most X-star and QNIX panels, both of which sell for under 300$ shipped. ;) Reply
xTRICKYxx - Monday, July 01, 2013 - linkI've been so tempted at buying a cheap korean 1440 panel. But then I realize my GPU will not get good framerates. Reply
dishayu - Tuesday, July 02, 2013 - linkI don't really play games much. My HD6770 drives the panel at 100Hz+ and plays my casual games (UT3, Counter strike, dota) just fine. And everything else looks pretty. :D Reply
jjj - Monday, July 01, 2013 - linkYeah ofc ,even if the GPUs most have won't be enough to push 60FPS.But remains to be seen if 4k monitors will be the preferred gaming display , i just want a bigger screen with decent DPI and price for everything and 4k will push prices down but for gaming i do wonder if Oculus Rift and other similar products won't rule the market soon.Even for non gaming glasses could take over ,they can be a few times cheaper than big screens. Reply
ludikraut - Monday, July 01, 2013 - linkHaving seen a Seiki 4K30 display, I definitely agree that 4K30 isn't going to cut it. It looked awful. For now I'll be waiting for a reasonably priced 55-60" 4K60 (or higher) screen before I replace my existing 1080P display.
l8r) Reply
mapesdhs - Tuesday, July 02, 2013 - link
Ian, just a thought, did you use the default SLI mode when testing 3/4-way Titan?
When testing 2/3-way 580s, I found the default was in some cases nowhere near
as fast as selecting some other mode manually, eg. AFR2 boosted one of the
3DMark13 tests by 35% (though at the same time it dropped another by 10%).
Ian. Reply
BMNify - Sunday, July 07, 2013 - link"The good thing about GPUs is that 20nm is about to arrive,then the pseudo 16/14nm soon after and if they start to put the RAM on a silicon interposer they gain a lot of memory bw too."
you don't really want an old silicon interposer for the next generations though, you Really Need the current and later "Wide IO(2)" with its generic 512bit bus as 4x128 configuration and Terabits/s throughput interconnect ,especially for the real 4K+/8K stuff in the pipeline now....
ask yourself this, how long is the real development timescale from one generation of CPU and GFX chip given the expected real 8K over the air retail devices by 2020ish...
that's only two GFX generations away, maybe 3 at best.... times running out if they don't already have acceptable throughput 8K + many audio channels (was it 128 channels or some such, i forget now) capable silicon in the lab right now Reply
SetiroN - Monday, July 01, 2013 - linkNo frame metering,
doesn't matter. Reply
MrSpadge - Monday, July 01, 2013 - linkDo you mean you'd prefer perfectly steady 10 fps over average 60 fps with dips down to 30 fps, i.e. very inconsistent? Otherwise.. the test does matter. Reply
chizow - Monday, July 01, 2013 - linkInteresting results, thanks for posting this. Would certainly like to see some of the blanks filled in with card configs and SLI/CF, as well as some settings with AA disabled.
Either way, it does like we are in for a big spike in GPU requirements between higher resolutions, 3D and the next-gen consoles. Probably what Nvidia and AMD have been waiting for to spur sales. Reply
tackle70 - Monday, July 01, 2013 - linkGood to know my two overclocked 780s are ready for this... I don't need AA at such high resolution, and I could always add a third 780 down the road. Now I just hope someone puts out a bare bones 4k panel with DisplayPort for $1K or so Reply
This Guy - Monday, July 01, 2013 - linkUse 3x X-star or QNIX monitors with VESA stands, mount in portrait and bingo, 4320*2560 @ 100-135Hz for around 1k.
If you want to minimise bezels remove the panel and electronics from the case and build a new wooden one for them. The bezel is about twice as thick as the metal edge around the panel so you can get them a fair bit closer. Reply
tackle70 - Monday, July 01, 2013 - linkYeah I know about those options but I am a one screen guy... Just cant stand bezels. I'm happy with my 1440p monitor until 4k 60 Hz comes around Reply
nakquada - Monday, July 01, 2013 - linkMetro 2033 is an awfully programmed game and I really don't know why it is used in benchmarks. The developers admitted themselves that the engine is horribly optimized. I'd like to see something like Battlefield 3 or Tomb Raider or Skyrim + Mods. Reply
IanCutress - Monday, July 01, 2013 - linkGames that have separate interfaces to run benchmarks are a godsend to testers. Normally while I have a benchmark running I can continue writing another article or set up the next test system / install an OS. Metro2033 does this better than most, and is a strenuous enough benchmark.
Despite this, a lot of games and engines are not optimized. Plus it doesn't really matter if the engine is optimised for benchmarks - users who play the game are going to experience the same results as we do with the same settings. So an argument that 'this benchmark is not optimised' is quite a large non-sequitur in the grand scheme of things - the games are what they are and it's not for reviewers to optimise them. If I had had more time and preparation, I would have perhaps included Tomb Raider / Bioshock Infinite in there as well. Reply
xTRICKYxx - Monday, July 01, 2013 - linkUnoptimized game engines can be pretty good benchmarks. I've always wished you guys included an ARMA 3 benchmark (built-in benchmark support). Reply
bminor13 - Monday, July 01, 2013 - linkWell since that game hasn't been finished yet, any performance tests would probably lose meaning over time, as they optimize the engine and whatnot. Maybe they'll include it after the game gets released. Reply
yougotkicked - Monday, July 01, 2013 - linkI have to wonder how much improvement might be made with better engine programming. I realize that a lot of work has already gone into making game engines very efficient, but with the growth of GPGPU computing over the last few years there is a lot more work being done on GPU computing in general. Perhaps some creative programming may get us playable framerates at 4k sooner than we expect. Reply
silenceisgolden - Monday, July 01, 2013 - linkXBox Two (Four?) just made my day. Reply
Aegwyn11 - Monday, July 01, 2013 - linkThis isn't 4K (4096x2160). Its UHD (3840x2160). UHD is exactly four times HD (1920x1080). Reply
jadedcorliss - Monday, July 01, 2013 - linkIt seems like UHD or 3840x2160 is going to be a common resolution at some point and will be referred to as 4k. Reply
Aegwyn11 - Monday, July 01, 2013 - linkThe problem here is that 4K is an existing term that refers to a digital cinema format that's been around for many years. Just because some screw up the terminology doesn't make it okay. Reply
Gigaplex - Tuesday, July 02, 2013 - linkThe terminology regarding resolutions has been FUBAR for a very long time. Reply
mapesdhs - Tuesday, July 02, 2013 - linkAegwyn11 is right.
I asked a friend of mine at a movie studio about this last year. I hope he won't mind
my quoting his very informative reply...
"The differences between "HD" and "2K" are not just a matter of spatial
dimensions. Although modern (ie. digital) HD is always either 1920x1080
or 1280x720; there are a multitude of both frame and field rates - in
fact over a dozen for each format (although the most widely used
presently are 50Hz and 59.94Hz interlaced). The colour space for HD
video is invariability 10-bit per component; linear.
By contrast, 2K is generally regarded as a nebulous resolution - it can
mean either 2048x1556, 2048x1536, 2048x3072, 1828x1556, 1828x1332 and at
least six additional dimensions... The reason for such confusion is that
when Kodak released their Cineon film scanner / workstation / printer
system back in 1992 (and thus single-handedly invented both the concept
and technology of the digital film intermediate) these figures
represented the quarter resolutions of various 16mm / 35mm / 65mm film
For example, when scanning a full aperture 4-performation 35mm film frame
at 6m (ie. noise level and thus differences are indistinguishable to the
human eye) the 24.892mm x 18.669mm frame is sampled into a 4096x3112
pixel image (4K); a quarter of which is 2048x1556. Additionally, in
scanned film data colour space is almost always 10-bit per component
logarithmic (roughly equivalent to 14-bit linear). Interestingly, new
Kodak Vision3 film stocks are capable of recording two additional stops
(in the shoulder section of the sensiometric curve); which require 16-bit
per component linear scans to record highlights without clipping!
Have you launched Cineon on any of your IRIX hosts? Kodak were so clever
they practically spawned an entire industry (it was years ahead of its
time - hence the quarter resolutions) ..."
Ian. Reply
jesh462 - Monday, July 01, 2013 - linkI'd rather see benchmarks for the Oculus Rift at 1080p, the consumer version. I don't know why any PC gamer cares about 4k displays when the Oculus Rift is coming out so soon. Reply
kyuu - Tuesday, July 02, 2013 - linkWell let's see:
1) The Oculus Rift makes no sense for games that are not FPV. Personally, there's only one FPV game coming out in the future that I'm interested in.
2) Currently, there are only a very few games that support the Rift and none of them are being used for benchmarking. Even if they were, no one has a final release Rift because they aren't out yet.
3) Running the Rift should be identical to running a 3D 1080p monitor as far as graphics performance is concerned, so there isn't a real need to specifically benchmark the Rift.
4) Lots of people care more about higher resolutions than the Rift because, again, the Rift only makes sense for FPV games. Reply
testbug00 - Monday, July 01, 2013 - linkWhy no 7970 6GB?
Gigabyte does not have those 0.0?
NOTE: is it possible to disable one of the GPU on dual-GPU boards? I would guess not, but it would be cool if you could :) Reply
jadedcorliss - Monday, July 01, 2013 - linkPure insanity. I feel that gaming at 1920x1080p or 2560x1440p should be something of a norm for the foreseeable future. I probably won't be able to be bothered to even think about gaming beyond that, and I'm not much of a 3D gaming or multiple monitor gaming fan. Reply
hfm - Monday, July 01, 2013 - linkMetro 2033.. or the year a single GPU will be able to do this... Reply
JeBarr - Monday, July 01, 2013 - linkI hope not. If I have to wait that long for a single GPU to run UHD at 30Hz then let's just stop and throw in the towel right now before any moar time and money is wasted. Reply
JlHADJOE - Monday, July 01, 2013 - link3x 7950s beating 2x Titans makes AMD look like pretty awesome value. Reply
titanmiller - Monday, July 01, 2013 - linkIt's a shame that the next gen consoles are coming into the world at the same time as 4K. This means that consumers will have to wait...5-10 years before they can buy a console with enough power to run 4K games. Reply
Impulses - Tuesday, July 02, 2013 - linkTiming's not that bad really, it'll probably take about that long for these newer displays to come down in price and become the norm... I doubt pushing a 4k-capable console in two year's time would really accelerate that process, but I'm not really into consoles these days so maybe I'm underestimating their impact. Hopefully PC GPUs move at a much faster pace, am I the only one that's thinking multiple 4k displays would make a badass setup? :p C'mon now, there's already a lot of people running 3x1440... I'd be one if I had an unlimited budget and space, 3x1200 will have to do for now! Reply
Seegs108 - Monday, July 01, 2013 - linkI think it's important to note the various typos in this article. This is not 4K resolution, this is UHD resolution. For an analogy, this is like calling 1080p '2K'. 4K is 4096 x 2160. UHD is 3840 x 2160. I find it annoying this is still an issue people keep making. Reply
Gigaplex - Tuesday, July 02, 2013 - linkEven though it's not correct terminology, the fault does not lie with this article. The entire industry is getting it wrong, and these UHD displays are being marketed as 4K. Reply
mapesdhs - Tuesday, July 02, 2013 - linkYup; see my earlier post with some further details on this. However, not really any
surprise that the consumer industry simplifies things for the sake of marketing, etc.
Ian. Reply
Seegs108 - Tuesday, July 02, 2013 - linkJust imagine people calling 1920 x 1200 "1080p" in an article similar to this one. It seems people are either ignorant to what I'm talking about or they just don't care enough to make the differentiation between these two as they do others. Seems a little stupid, especially when talking about this on a technology forum where things are very specific to begin with. Reply
Sabresiberian - Tuesday, July 02, 2013 - linkThanks for doing this Ian, very informative. Reply
Touche - Tuesday, July 02, 2013 - linkNobody noticed 7950 scoring better than GTX680? Reply
JlHADJOE - Tuesday, July 02, 2013 - linkYeah I noticed that too. I'm guessing the GK104s are becoming severely RAM or bandwidth limited at those high resolutions. Even in older benchmarks the Tahitis tended to claw back some ground, showing off their 384-bit bus to good effect at the highest resolutions (2560x1440/1600), so I guess with UHD the effect is even more pronounced.
Kinda sad that the cheapest 384-bit part Nvidia has now starts at $650. Reply
turco2025 - Tuesday, July 02, 2013 - linkHello, sorry for the question, which brand is the keyboard you are using ??
thanks. Reply
Wolfpup - Tuesday, July 02, 2013 - linkWow, that's kind of amazing that TECHNICALLY you can get hardware today that seems to run high end games with high end settings at 4K. IF you're willing to buy 2-4 Titans that is lol Reply
tackle70 - Tuesday, July 02, 2013 - linkOh stop being facetious. Some of us use our computer monitor also for movies/netflix/etc and having bezels is beyond horrible for that type of use.
One large single screen is the way to go for an all purpose display, and it needs to be 60 Hz for gaming unless the price point is obscenely cheap (sub-$1k). Reply
glockjs - Tuesday, July 02, 2013 - linkthank you and...FML Reply
brucek2 - Wednesday, July 03, 2013 - linkI'd love to see a future AnandTech investigation into the practical implications of 4K for the average enthusiast. 4 Titans are likely out of reach for most, but are there ways that 4K can make life better on realistic budgets? As many have suggested, lower amounts of *AA are an easy start; if necessary could gamers even let the display upscale from 1080p while still taking advantage of the much higher resolution for non-gaming tasks? Reply
haukionkannel - Wednesday, July 03, 2013 - linkOk. So practically current generation GPU hardware is not guite ready for 4K... Nice! So there is really a good reson to push GPU technology forward. The 4K will be near 1500$ in 3 to 4 years in smaller screen sizes, so Nvidia and AMD has that much time to make it happen. Until then 3 to 4 cards combinations are solution for those who really can afford these. The need for GPU upgrades has been stagnated for so long time that this is actually refressing!
I would take 4K screen now if I could affrd it. Run all desktop aplications in 4K mode and games in 1080p untill I would see enough GPU power for it with single or two card combinations. Reply
damianrobertjones - Wednesday, July 03, 2013 - link"3840x2160" - I like the fact that it runs as it was intended, full res, nothing scaled etc. Shame that Apple and Google machines get so much praise while offering zero increased 'working' space. Reply
Pastuch - Wednesday, July 03, 2013 - linkYou can't be serious, I can't even use my 2560x1440 monitor without large screen fonts which look awful in Windows. I have 20/20 vision too so it has nothing to do with eye sight. The fact that Android scales so beautifully is a huge advantage. The smallest 4k monitor with comfortable font sizes without scaling the UI is over 70 inches for the bulk of north americans. Eyesight is NOT improving. Reply
Pastuch - Wednesday, July 03, 2013 - linkThe smallest 4k monitor with comfortable font sizes IN WINDOWS without scaling the UI is over 70 inches for the bulk of north americans. Reply
pprime - Thursday, July 04, 2013 - linkWhat I want to know is, since this is as near as makes no difference to 4x27" 1080 monitors, do I get the same effect of viewing 4 times the content, or do I just get 4 times the detail?
Let's say in your game with the 27" the aspect ratio lets you see a 5 foot radius (hor) in front of you (It's an example), with this will I see a 10 foot radius, or will I see the same 5 feet just bigger.
If it's the latter, what's the point for gaming? Reply
Mithan - Monday, July 08, 2013 - linkHappy with my 2 Dell 2407/2412m monitors.
1920x1200 is fine for me. Reply
bds71 - Tuesday, July 09, 2013 - linkdid anyone notice the perfect scaling of Sleeping Dogs with Titan and the 7950? not sure why the 680 performed so completely and utterly horrendous. Ian: any insight?
13.63 -> 27.4 -> 41.07 -> 57.78
1 -> 2.01 -> 3.01 -> 4.24
11.1 -> -> 34.58
1 -> -> 3.12
6.25 -> 8.55
1 -> 1.37 (ouch?)
what allows Titan and the 7950 to scale so perfectly (other than the obvious: true GPU limited graphics vs resolution limiting)? and, why does the 680 suck so bad with this title and scale so poorly (i'm thinking driver simply not optimized)? do you think this is indicative of 680 scaling in general? (this effects me personally because i'm looking to get a 2nd 690 specifically for 4k/UHD gaming!!)
maybe 4k (UHD for those who care) can shed some light on architectural differences not only between AMD and nVidia, but generationally between makers as well. i look forward to any insight you can offer (now, and down the road)
note: the new 55/65/73 in. Sony Wega line is advertised as both 4k and UHD - for those who are offended by this lack of distinction, blame the manufacterers :) for those who are interested the costs are 5k, 7k, and a whopping 25k for the 73 (ouch!) Reply
geok1ng - Tuesday, July 09, 2013 - linkthe numbers provide ZERO evidence of a VRAM limitation at 4k resolutions. at metro 6gb titan much slower than 2x3gb 7990. dirt 6gb titan slower than 2x2gb 690. sleeping dogs 6gb titan less than half performance of 2x3gb 7990 or 1/3 of the performance of 3x3gb 7950. As tested before, its only at 3x1440p/3x1600p resolutions that you start to see some VRAM limitation on a few games. It's amazing how cofirmation bias can work the human mind and distort reality. there not a single number on the article that could remotely speak of a VRAM limitation, but we have dozens of comments saying such. as xkcd once joked " dear god, i would like to file a bug report" Reply
mac2j - Tuesday, July 09, 2013 - linkSomeone needs to beat the HDMI 2.0 with their own cables until they release.... I'm pretty sure they promised Q2-Q3 2013. Its crazy we can't get 4K60s right now (or more than 8 bit color) because a bunch of EEs can't get it together and roll out a long overdue cable. (And yea I know its the content providers hassling them about security but its definitely time to tell them to STFU) Reply
Parablooper - Friday, July 12, 2013 - linkWhy no 7970/GE...? Crossfiring those tends to give better performance than a 7990. It's also AMD's flagship card so its absence is a little troubling. Reply
corhen - Monday, July 15, 2013 - linkHow bad a review can you do? "i know, we will take a 4K monitor.. and then use AA that QUADRUPLES THE RESOLUTION!... AND THEN CLAIM YOU NEED 4 TITANS! GENIUS!"
Hang your head in shame anandtech, you botched this. Reply
Kidster3001 - Tuesday, July 16, 2013 - linkI've tried. I just can't stay quiet any more.
Why do we let them call this 4K? We've always called our monitors by vertical resolution. 720p, 1080p. 2560x1600 is not known as 2K or 2.5K. Now we have a 2160p monitor and they try to call it 4K. Marketing shouldn't win. We need to fight back!
/rant LoL Reply
Treckin - Tuesday, July 16, 2013 - linkYou guys apparently forgot that Oculus will obsolete the resolution race if you ask me - you can just move your head to view more desktop realestate, and the price of the panels will track closely the price of cellphone and small formfactor tablet displays.
I predict that precisely because of the graphics horsepower required to drive 8million pixels - 4 titans! - something like Oculus will dominate this market at least until the power of titans can be had for ~$300... Which looking at the history of performance improvement per generation, could be far longer than the 2-3 years hypothesized by the author. Reply
klepp0906 - Tuesday, February 09, 2016 - linkLove articles like this.
"When 4K tvs are a thing in the home by 2023"
/em looks at the 4K tv he bought two years ago.
/em counts tvs on best buys site and notices 4K is the vast majority buyable.
Only off by a little under a decade /shrug
Yea game developers need to take it easy. Spent 10k building my quad Titan beast and it's already a terd cause I chose to go surround (roughly 5k reso). I figure the benchmarks at 4K are close to what I get at 5k due to my overclocks.
Ironically I've tried none of the aforementioned games due to a predisposition for mmorpgs.
Btw anyone know where I can find a quad Titan vs quad 980ti review? Reply


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text: Posted April 12, 2012 (edited) · Report post I don't know if GH will be on another year, or another six months, but since the show will be on for now, I thought we might as well come up with some story ideas. I would love to say, "Write out Sonny, Jason, Carly, etc." but they don't seem likely to go anywhere. Anyway, here we go... Monica goes on a cruise for a few weeks. She meets an uncouth, blue-collar man, Tony, who looks just like Alan. At first this appalls her, but as the few weeks go by, she realizes how much she has missed the spark she and Alan once had. She begins a romance with Tony, and when he asks her to move back with him to his home (not in Port Charles), she realizes just how little reason she has to stay in Port Charles. She stays on long enough for a small anniversary party at GH, which also includes returns of Gail, Bobbie, Audrey, and Lesley. A new nurse on staff is Jessie Brewer's great niece, who seems more like Amy Vining, and who has some conflict with Epiphany and Liz. In spite of this, she quickly learns on the job, and begins dating a recently returned Dillon Quartermaine, who is making a documentary on hospitals over the last 50 years. As Monica is about to go, Jason surprises her by asking her to stay. A part of Monica wants to stay, but she tells Jason that he's been her life for so long, and it's hurt them both. Tracy is not sorry to see Monica go, but is less than thrilled when Monica reveals that she sold the mansion to Jimmy Lee Holt and Jimmy Lee's wife, Monique. Monique sees herself as HBIC and she and Tracy clash immediately. Jimmy Lee and his father Edward have been estranged for years, and Jimmy, taking some small money left over by his wife Charity's death, became a self-made multi-millionaire. Monique, whom he met when she was waiting tables, made him even richer, with a keen instinct for business. When Tracy sees that Edward and Jimmy Lee are softening towards each other, she does some digging and learns that Edward, without Jimmy Lee's knowledge, gave startup money to Jimmy Lee's early business ventures. She assumes that proud Jimmy Lee will resent Edward for this. At first, he does, but soon this bonds this even further, and when they learn of Tracy's scheming, they ask her to leave the mansion. Carly runs into Monique, who doesn't seem to want to talk. Carly is sure she knows her. At the anniversary party, Bobbie reconnects with ex-husband and great love, Jake (Sam Behrens). They begin talking, and he tells her he is working as legal representative for a clinic in California which keeps facing cuts. Bobbie thinks back to her poor upbringing and at how unsatisfied she has been in Port Charles. He asks if she'll go help him, and after some thought, she agrees. Carly is furious, saying her mother has "abandoned" her one more time, but they make up as Bobbie leaves. Lucas also returns around this time. Bobbie considers staying, but to her surprise, he encourages her to leave. Carly begins to lose most of her money, and has to sell the hotel. She isn't sure what's happened. She's even more surprised when Jax returns, cleared of all charges, and sues for sole custody of Joss. With Alexis as his attorney, and Carly berating the judge over and over, Jax wins. He and Alexis begin to fall in love and plan to marry. Michael learns that Hope is still alive. He makes plans to return her to Starr, but then learns that Cole is still alive, and in a coma. Seeing a chance to have a stable family and growing to love both Starr and Hope, Michael keeps quiet about Cole. Carly learns about Cole, and, not approving of Michael moving on to a new life of his own, tells Starr. An angry Starr takes Cole to a clinic, never planning to return to Port Charles. Michael cuts Carly out of his life. Carly and Todd, who has no money thanks to not being the true Lord heir, both stay in a fleabag motel, and become friends, but Todd won't consider a relationship beyond that. Carly, feeling worthless, is then evicted from her motel room. Suddenly she remembers where she has seen Monique - from the trailer parks in Florida. Having nowhere else to turn, Carly approaches Tracy with this. Tracy learns that Monique's mother was committed, following a suicide attempt, due to her husband having an affair with a teenage Carly. Carly realizes Monique has been quietly plotting revenge against her. She suggests a plan to Tracy to get Jimmy Lee and Monique out of their lives and out of the mansion. Tracy agrees, but warns, "I own you." Natalie and Roxy arrive in Port Charles. Natalie only stays long ago to agree with John that they should be nothing but co-parents to Liam. Roxy, flush with some money due to selling her beauty salon to a developer, buys Kelly's, and decides to stay in town, acting as confidante and comic relief. Viki buys the paper and TV station for Todd. He begins setting up his own media empire. Heather, sick of Olivia, treats Connie like a human bomb and gets her to open fire at a Corinthos family gathering. Olivia, Spinelli, Milo, and Max are killed, Lulu and Sonny are shot. Lulu is disullisioned of crime and the mob, quits her job, and asks Dante for a divorce. Dante leaves town. Sonny is paralyzed and becomes a recluse, his fortune and health slowly sapped by a seemingly devoted servant who has an axe to grind. Lucas is forced on the safety of his family to join Johnny's mob - the Jerome crime family wants him to kill Johnny. Lucas goes along with the plan, but slowly begins to fall in love with Johnny... Edited April 12, 2012 by CarlD2 Share this post Link to post Share on other sites


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HOUSTON - Firefighters desperately tried to save a dog's life after it became trapped in a house fire in west Harris County.
Around 11:45 p.m. Friday, the West I-10 Fire Department responded to a fire at a home on Park Wick Lane near Park Bud Lane. When they arrived, they found heavy smoke billowing from the front door of the house.
Firefighters said they found the fire coming from the back bedroom of the house, made a fast attack, and were able to put the flames out quickly.
According to firefighters, the homeowner managed to escape the house when they arrived. However, she told them her small dog was still inside.
Firefighters said when they found the dog, it wasn't breathing. They tried to resuscitate the dog, but it died.
The cause of the fire is still under investigation.
Copyright 2013 by Click2Houston.com. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


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text:
Sto-Rox fends off North Catholic
North Catholic rode do-it-all sophomore P.J. Fulmore to the cusp of its first WPIAL Class A championship appearance, but Lenny Williams and the Sto-Rox Vikings had a Heinz Field rematch on their minds.
Williams rushed for two touchdowns and passed for two more as No. 2 Sto-Rox edged upset-minded North Catholic, 34-20, in a WPIAL Semifinal at Dormont Stadium on Friday.
The victory pushed Sto-Rox to 11-1 and set up another championship showdown with powerhouse Clairton, which defeated the Vikings, 42-6, in last year's final. The Bears extended their nation-best winning streak to 59 by cruising past Neshannock, 37-7, in the other semifinal.
"We wanted to get back to Heinz Field," Sto-Rox's Dan Bradley said. "We didn't give our best effort that day."
The Vikings won despite another monster effort from Fulmore, who followed his three-touchdown quarterfinal performance with two more scores and 204 yards on 33 carries.
The sixth-ranked Trojans (9-3) made their share of mistakes, with a missed extra point and three interceptions, but Fulmore kept North Catholic in the game. The sophomore, who lined up in the wildcat position, at receiver and at quarterback, scored on second-half touchdown runs of 8 and 4 yards.
But the story was Williams, who completed 12 of 18 passes for 184 yards and rushed for 90 more on 18 carries.
The junior found Wendall Miller on a 10-yard touchdown pass before connecting with Ben Shackelford on a 73-yard bomb. His second half touchdown runs of 16 and 2 yards kept the Vikings in front for good.
"I don't win games on my own," Williams said. "Everybody stepped up."
Fulmore got the Trojans within two at 14-12 after his 8-yard score in the third quarter, but North Catholic's two-point conversion attempt failed.
"They were the better team tonight," North Catholic's Bob Ravenstahl said. "Our youth hurt us a little bit. It is a learning experience."
Brian Duermeyer is a freelance writer.


text:
India has overtaken Japan to become the world's third largest market for smartphones, joining China and the US on the podium.
In some ways, it's unsurprising. With a population of over a billion people India is bound eventually to be among the largest markets for pretty much anything. What is interesting is how Indians are using their phones – and the local handset makers that are seeing lightning fast growth.


text:
Donald Trump threw Carrie Prejean under the bus yesterday by commenting on the convenience of her sex tape being revealed just in time for the release of her book. Via Extra:
"She's trying to act like she's a nun… so maybe she should release the sex tape and people would see whether or not she is a nun," Donald tells "Extra."
At the end of the day, Trump chalks up Carrie's revelations to self-promotion.
"She's trying to sell a book," Trump explains. "She's doing the best she can… I can't imagine too many people would be interested in it, but you never know what sells these days."
Of course, I should point out Donald's Miss USA Organization gets a cut of Carrie's book, so he basically played both sides and cashed in like the savvy bastard is. He's probably enjoying the last laugh right now, or watching an HD copy of her sex tape while masturbating into a bucket of diamonds. Let's assume both.


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Hey there, time traveller!
This article was published 5/3/2013 (1630 days ago), so information in it may no longer be current.
Next week, the attention of figure skating fans everywhere will be focused on London, Ont., as that city hosts the ISU World Figure Skating Championships -- the first time the event has taken place on Canadian soil (well, ice, actually) since 2006.
No doubt, this global skating summit will be filled with drama and beauty and athleticism and personal-story plotlines that range from inspiring to heart-wrenching. But there's another set of stories -- the one that focuses on what it takes for a skater with a dream to become a world-class competitor and someday compete at the worlds -- that's also begging to be told.
CBC's Doc Zone gives it a try this week with Ice, Sweat and Tears (Thursday at 9 p.m. on CBC), a new documentary that offers a behind-the-scenes glimpse at the grinding effort that must be endured before the effortlessly artful programs can be executed on the ice.
Written and directed by Michael McNamara (Fanboy Confessional, The F-Word: Who Wants To Be a Feminist?), the film follows several of Canada's top figure skaters -- including two-time world champion Patrick Chan, Olympic gold-medal ice dancers Tessa Virtue and Scott Moir and rising-star pairs competitors Paige Lawrence and Rudi Swiegers -- as they prepare for the 2011-12 season.
Ice, Sweat and Tears also draws upon the experienced perspectives of former world champs Kurt Browning and Elvis Stojko, who speak frankly about the joys and perils of the sport they love.
Much of the film is devoted to watching the skaters' preparation for the competitive skating season. Of particular interest is the contrast between the training regime of Virtue and Moir and the schedule employed by Lawrence and Swiegers.
Virtue and Moir are of the view that if you want to be the best, you need to be around the best. They train in Canton, Mich., under the watchful eye of Russian-born coach Marina Zueva, who also works with several other tandems, including the Canadians' greatest rivals, U.S. skaters Meryl Davis and Charlie White.
Lawrence and Swiegers, on the other hand, choose to train in the relative isolation of Virden under the tutelage of coaches Patricia Hole and Lyndon Johnston.
It's clear, however, that the coaches won't allow the young skaters to use remote geography as a crutch or excuse.
"We believe they can be a world team," says Johnston. "It's just (a matter of) convincing the skaters themselves that they can be a world team. They're not small-town. They can be small-town kids in a big world."
All that's required is for Lawrence and Swiegers to finish first or second at nationals in order to win a spot in the world-championship field -- a feat that is made more difficult when Lawrence suffers a concussion in a training-skate fall less than a month before the big meet.
The injury creates a decidedly different kind of drama than skating fans are accustomed to seeing when they tune in to championship events.
In addition to the competition-overview aspect, Ice, Sweat and Tears also takes close-up looks at some of figure skating's unique elements, from a scientific breakdown of the difficult quad (four rotations in the air) jump and the physical dangers skaters face every day to the delicate psychology of the "kiss and cry" area.
It's fascinating stuff, and it goes a long way toward explaining how much hard work is involved in making a skating program look easy.
"We make it look easy," says Stojko, "because that's our job."
-- -- --
Homeland lands a new home: It's one of the most buzz-worthy dramas of the past two TV seasons, but most folks on the still-snowbound side of the Canada-U.S. border have never seen it because it airs on a premium pay-TV channel (Super Channel).
That changes this week, however, when Homeland has its regular cable premiere tonight at 9 on Bravo. For the uninitiated, here's a shorthand version of the storyline: CIA agent Carrie Mathison (Claire Danes), who suffers from mental-stress ailments that have caused some of her superiors to doubt her judgment, is convinced that a recently rescued U.S. soldier (Damian Lewis) who had been held captive in Iraq for eight years is not the hero everyone believes, but has in fact been turned and is an al-Qaida agent with a deadly agenda.
Calling anything the best show on TV is strictly a matter of opinion, but consider this: at last fall's Emmy Awards, Homeland took home the trophies for best drama, best actress (Danes) and best actor (Lewis), as well as best writing and best directing.
Worth a look, perhaps?
email@example.com Twitter: @BradOswald


text:
The Beatles famously proclaimed that All You Need Is Love.
And a choir will be hoping to get that message across when it performs a fundraising concert at the Rose Theatre for Love Kingston Day next month.
The Euphonix Choir will be taking to the stage to perform a selection of popular love songs on February 14 – including the Beatles classic.
It is just one of the many events taking place in Kingston this Valentine's Day in support of Love Kingston, that raises money for five borough-based charities – women's refuge Hestia, youth charity Oxygen, credit union Kingston Savers, Kingston Churches Action on Homelessness and Kingston Foodbank.
The choir's Marilyn Mason said: "We enjoy giving concerts. Love Kingston Day gives us an opportunity to perform some new songs while raising money for five very worthwhile local causes without having to choose between them, which can be hard.
"Even better, some of the money we raise will be match-funded for the Kingston Legacy Fund."
As well as the choir, solo sets will be performed by Hannah Rose Tristam, who will be singing Edith Piaf songs and a cover of My Funny Valentine.
It will be the second annual Love Kingston Day, held every February 14.
While couples all over the world show their love and appreciation for their other halves that day, the Love Kingston appeal encourages residents and business to do something philanthropic for their borough, through events, collections and shows.
This year, Love Kingston fundraising manager Elaine Miller has set the ambitious target of raising £100,000 on the day alone.
She said: "If, as a nation, we can do it for Comic Relief, Sport Relief and BBC Children in Need, why don't we do it for our own community? "We'll be able to see the direct impact and outcomes from money raised.
"We've got loads of support already to help make this happen.
"And, if you're not already involved, it would be great if you can help us spread the word to your network, helping to engage others, along with being part of the team and the fundraising action on the day too."
For information on getting involved in Love Kingtson or to download a fundraising pack, visit Love Kingston's website, call Elaine Miller on 020 8255 3335 or visit surreycomet. co.uk/lovekingston.


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Five keys to victory against South Carolina
Published: Friday, November 15, 2013 at 5:26 p.m.
Last Modified: Friday, November 15, 2013 at 5:26 p.m.
Florida and South Carolina have played only 33 times despite the fact that the series began in 1911. The two teams played only 12 times before the SEC threw them together in the East.
Saturday's game
Who: Florida (4-5) at South Carolina (7-2)
When: 7 p.m. on Saturday
Radio: WRUF
Florida leads the series 24-6-3, but South Carolina has won two of the last three. The most memorable game was Florida's 17-16 win in 2006 when
Jarvis Moss blocked a last-second Ryan Succop field-goal attempt.
Steve Spurrier was 11-0 against the Gamecocks as the Florida coach, but is 3-5 against Florida at South Carolina.
■ For the Gamecocks to win and stay in the race for the SEC East crown, here are the five things they will have to do:
1. Don't give Florida hope.
The Gators are hurting in more ways than one. Almost half the starters are out with injuries and QB Tyler Murphy is questionable at best. The worst thing South Carolina can do is come out thinking this game will be a cakewalk and allow Florida to believe it can win.
2. Don't fumble.
Which leads to the second point. A year ago, South Carolina treated the football like it was a sack of porcupines and fumbled the game away to Florida. South Carolina leads the SEC with 11 fumbles lost this season.
3. Cut Clowney loose.
Jadeveon Clowney has only two sacks this year, but he'll be going up against inexperienced tackles on either side of the line. If Carolina gets ahead and Florida has to pass, this should be a Clowney game.
4. Be patient.
Florida has a track record for eventually making mistakes, whether they be penalties or turnovers or mental errors. If you wait long enough, like Vandy did, the points will come to you.
5. Know when to step on the accelerator.
Four of South Carolina's last six games have been decided by a touchdown or less. That shouldn't happen against this beat-up Florida team. Steve Spurrier usually knows when to go for the big play down the field.
■ For Florida to win and somehow salvage bowl eligibility with a win next week, here are the five things the Gators have to do:
1. Get started fast.
It would be a nice change. Florida has been dominated in the first quarter of its five losses (LSU didn't score but the quarter ended with the Tigers on the UF 1-yard line). And South Carolina, like the last two teams Florida has faced, has had a bye week to figure out this defense.
2. Slow Mike Davis.
Who had Davis being the SEC's leading rusher this season? He's at 1,058 yards and has allowed Spurrier to throw less than he used to at Florida. The Gators have to take away the running game to have a chance.
3. Win special teams.
They used to be a forte of the Gator teams, but now they are a mess. A blocked punt, a big return, heck, a made field goal could give Florida some momentum.
4. Score in the red zone.
It's been the mantra every week, but it doesn't seem to get better. Not scoring from first-and-goal from the 1-yard line is not going to win you many games.
5. Get stops when you have to.
Missouri, Georgia, Vanderbilt. When they had to have a drive, they got it. Florida ranks fifth nationally and first in the SEC in total defense, but it has to have stops when they are crucial.
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Mathematics 101. Calculus I
Calculus is the elegant language developed to model changes in nature and to formally discuss notions of the infinite and the infinitesimal. Topics include techniques of differentiation, the graphical relationship between a function and its derivatives, applications of the derivative, the Fundamental Theorem of Calculus, and integration by u-substitution. No previous experience with calculus is assumed.


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