text:
In a letter written at the request of a federal appellate judge, Attorney General Eric Holder on Thursday offered assurances that the Obama administration respects the decisions that courts make.
The attorney general wrote the letter after appeals court judge Jerry Smith in Texas asked for reassurances that the Justice Department recognizes judicial authority. Smith made the request after President Barack Obama said this week that it would be "unprecedented" for the Supreme Court to overturn a major law passed by Congress like the health care overhaul whose constitutionality it is now considering.
On Tuesday, the judge had said he wanted a letter of at least three pages that makes specific references to the president's statements.
"The longstanding, historical position of the United States regarding judicial review of the constitutionality of federal legislation has not changed," Holder wrote.
"The department has not in this litigation, nor in any other litigation of which I am aware, ever asked this or any other court to reconsider or limit long-established precedent concerning judicial review," Holder added. He said "the president's remarks were fully consistent with the principles" the attorney general outlined in the letter.
Smith raised the issue of Obama's remarks during oral arguments over a provision in the new health care law that restricts physician-owned hospitals from expanding or building new facilities.
Holder wrote that where someone bringing a case invokes the jurisdiction of the court and has a valid challenge, "there is no dispute that courts properly review the constitutionality of acts of Congress."


text:
If you don't mind talking to me in exchange for a free book (good recent O'Reilly and Peachpit titles available on a range of products/topics), come find me right now outside of AIR park at MAX 2007. I'm on one of the benches against the wall, across the way from AIR park. After you get off the escalators, look to your left for the girl in the "talk to me" tshirt, MacBook, and the pink flyer.
Total longshot, I know – but if you read this and are interested, you can find me here until 1pm. Answer some short questions and score a book.

subset: commoncrawl


text:
Samsung Galaxy S III wireless charging kits now arriving at Verizon stores
0. phoneArena posted on 03 Aug 2012, 07:16
Thanks to a loyal reader of ours we now know that Verizon is getting a Samsung Galaxy S III charging kit of some kind. No, it is clearly not the official one, which the Korean company presented earlier this year, only to have its release delayed until September. We are dealing with a Verizon-branded charging station that should work with most phones that support wireless charging...
This is a discussion for a news. To read the whole news, click here
1. ivanko34 (Posts: 617; Member since: 04 Sep 2011)
Is it the device that will be patented next week by aaaaple ?
2. hawke9150 (Posts: 32; Member since: 17 Jun 2011)
Of course it will. Apple seems to have a patent on every little item that involves a smart phone.
Even though this is a tad different, most battery companies came out with the charging pad for all phones a couple of years ago. When Apple Patents this, they will not only go after Samsung, but the battery companies as well.
9. hgpot (Posts: 1; Member since: 26 Sep 2012)
"most battery companies came out with the charging pad for all phones a couple of years ago"
Could you help me find one of these? I would really like one for my S3. I can't find any anywhere.
3. airstream25 (Posts: 30; Member since: 18 Jun 2011)
Why not just plug it in and skip the extra cost?
4. Phullofphil (Posts: 805; Member since: 10 Feb 2009)
Because for people like me I goe through a lot of chargers because they where out. My original charger goes in and out and some times is not charging and I don't know about it. I don't have to worry about that with the wireless charger. Wireless charging is in its infancy but it's a better universal system than the microusb and it's a way along with the pogo pins on the galaxy nexus that android will eventually have a way to start having a universal dock that can start being used with the wireless charging tech and Bluetooth without wearing out the USB chord. For people that do not have the problem of having there's wear out and break and trying to plug in the dark and others your right it's not necessary but the charger can be used for other phones like I believe it was made for a Motorola device at first. It's not device specific or battery specific so besides the cover in the long run it will be inexpensive way to have a good charging system. I believe the back covers will eventually get cheaper and cheaper. I have a 25 percent discount and when I bought this setup I actually paid 34 dollars for the charging pad and 29 dollars for the cover. It cost me about sixty dollars. And if you get screen protectors I believe you can get a biger discount for buying a bundle of accesories. I love the charger except for one thing. Every time I put it on the charger it turns my screen on and puts a pop up message every time that I have to say ok to but I can ignor it and it will turn back off
5. Phullofphil (Posts: 805; Member since: 10 Feb 2009)
Oh and just because it says Verizon it does not mean its only for Verizon. It works on any sg3 if you don't mind it saying Verizon on back
6. amazinghorse (Posts: 38; Member since: 14 Dec 2009)
The charging pad is the same LG number that debuted with the LG Revolution all of those 4G LTE years ago. The pad is hard to come by in stores. But it is super cool. If you want to spend the cash to charge your phone.
7. Phullofphil (Posts: 805; Member since: 10 Feb 2009)
I agree but I look at it more of an investment because you can use it on multicultural devices and use it for years.
8. Phullofphil (Posts: 805; Member since: 10 Feb 2009)
I plan on doing some charging time test and also going to stores and finding other docks that will support the back cover than report back because I am sure that if it's that much at Verizon than the charging pad can be found elsewhere for cheaper.


text:
|Selwyn family
|Family heritage
|Blood status
|Notable family members
Probably extant
|Related families
Umbridge family (claimed)
Selwyn is the surname of a pure-blood[1] wizarding family.
Dolores Umbridge claimed to be related to the Selwyns in 1997, lying about how she obtained Salazar Slytherin's Locket. Umbridge took it as a bribe from Mundungus Fletcher, but told Hermione Granger, who was disguised as Mafalda Hopkirk through use of Polyjuice Potion, that it was an old family heirloom. She was likely lying to "bolster her own pure-blood credentials"[1]; however, it is unclear whether Umbridge was lying about her relation to the Selwyns or simply her own blood status.
There is also a Death Eater who has the surname Selwyn who fought in the Second Wizarding War[2].
Selwyn is an uncommon surname of Anglo-Saxon origin derived from the words sel, "castle", and wyn, "friend". It is also the name of a mountain range in the Canadian Rockies, and a Cambridge College.
Notes and referencesEdit
- ↑ 1.0 1.1 Harry Potter and the Deathly Hallows, Ch. 13
- ↑ Deathly Hallows, Ch. 4 and Ch. 21


text:
View Poll Results: The better approach to optimize video quality on a big (24") monitor
- Voters
- 17. You may not vote on this poll
Keep native resolution, lower video options
Lower resolution, keep video options as high as you can
There is no 'one better way' young grasshopper.
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Optimal approach to downgrading video settings
Hey RPeeps
My rig can no longer run games that have come out in the last couple of years at max video settings. And I won't be upgrading anytime soon.
Here's my question and were I would like you experience to weigh in.
In order to run games at acceptable frame rates whilst trying to keep the most beautiful output possible, do you think the better approach is:
- Lower the resolution (my native is 1920x1200) e.g. 1440x900 but try and keep texture, shader etc quality as high as possible
- Keep native resolution but lower all other settings
I honestly struggle. Sometimes the upscaling involved in lowering resolution makes things look like shit, whilst sometimes lowering e.g. texture or model details makes it look even more like shit.
Any thoughts on this topic? Is there some kid of strategy I could apply other than spending the day doing all sorts of combinations until I find it acceptable?
ps: and just because I can, I'll even add a poll for the funs!Easy (nCore) likes Braaaains
Find me on Steam
Mostly it depends on the game (or engine) in question, it's a case of finding the things that make unreasonable requests of your system and tuning them down, if it slows down when certain things happen (usually particle effects for me) then downgrade those. Do you really notice full shadow effects?
Official forums (much that I hate them) will often have posts from people who have done all the graphics fiddling so you don't have to.
Personally I alwayhs go with turning down the shader settings and such, and keep the resolution on native. I don't really need SSAO for my gaming enjoyment, I just want a sharp image.
As for my recommendations: Always turn down Shader settings first: HBAO or SSAO, HDR, that sorta thing - as they are the hardest for your card to handle. Then turn down stuff like shadows and lightning - and only then start toning down meshes or models, and then textures. Graphic cards are really good at rendering polygons and textures these days, it's the fancy stuff that makes it difficult on them.
For me personally, a game without much shaders but good textures and models is still very pretty to look at.
I'd rather turn down the resolution than go to the most gimped texture resolutions and texture (anisotropic) filtering settings. Other than that, you can probably sacrifice most settings before resolution. AA is a matter of taste, some people are more annoyed by jaggies than others.
If the game in question has a Tweak Guide, then it's worth checking out the page for it to see which settings you can lower without sacrificing fidelity or your enjoyment of the game too much. Lots of comparison shots with different settings on or off.
I find it interesting that in the past 6 years a few enthusiasts have contributed quite amazing performance configs for UE3 and Cryengine games. Since most games are based on the unreal engine or UDK, it's best to start there.
e.g. Mster config for Crysis. Results in a level of quality that is very close to the standard Very High settings while retaining performance. I was getting 80fps-90fps with it, decided to max out half the settings (post processing, motion blur, object, texture quality) to get a stable 60fps
With a bit of testing, you can find out the lowest resolution your monitor or video card can upscale well. I found that the best upscaling nvidia cards achieve to be at 1366x768, while ATI cards do well at 1440x900. Concentrate on finding the sweet spot in lower resolutions on your particular rig and you should be good. If the resolution is adequate, the result is much better than lowering details/texture resolution for the sake of higher resolution.
Last edited by mashakos; 04-02-2013 at 10:46 AM.Steam profile
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After post-processing, AA is what I'd always go for next - 16x AA tends to munch up your FPS. I regarded downgrading my resolution as a last step to try - if the gameplay is good, I'm not usually too fussed if it looks a bit worse due to turning down the shinies."Swans are so big, they're like the Ostriches of the bird world"
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Downgrading resolution is a last resort for me - I cannot imagine any option faffery would result in the ugliness that non-native resolutions wreak on games (at least any game which displays text or glyphs or stuff like that).
As someone who generally has a cheap PC, I usually find that easily-off texture quality and shadows is all I need. There are usually issues with various types of AA whereby it's often better to have some than none - sometimes you need to force them on/off - sometimes the same with VSYNC
If that doesn't work - I put the game to one side for when I have a better PC rather than playing it in shit-o-vision.
For me, V-Sync, Post Processing and AA go down first, because I hardly notice while playing. If that doesn't help, the resolution goes down. Lowering the resolution also provides some blurriness which is some kind of AA if you want ;)
Btw. isn't it funny how modern post processing renders super sharp images and blurs them again? Depth of field for example looks pretty ridiculous in most games, imo. And you already have DoF available. In your eyes. It's called peripheral vision.
Last edited by Ernesto; 06-02-2013 at 09:56 AM.
Yeah I find depth of field pretty pointless. At least the blurring in anti-aliasing serves a real purpose, DOF doesn't really help improve the quality of the scene. It's not realistic - IRL any blurry bits would pretty much always be in your peripheral vision, while on a screen your eyes can roam into the blurry bits whenever you like. At best, it makes the graphics more of an analogue of a video or photograph than something seen first-hand, and that still meshes poorly with first-person games.
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Depth-of-field isn't pointless - your monitor is a flat-plane, nothing diminishes on it, your eyes provide nothing in that respect - your peripheral vision just confirms you're looking at a flat picture (unless you've got a 27"+ in which case it confirms nothing!!)
It's frequently overused (see also most other processing techniques) but it definatelys has it's place. It works best where you're not noticed it at all tho - if it's obvious, it's wrong.
I have to repeat what I said earlier too - I'd rather not play a game than play at non-native res (exception: anything so old it can't do that of course - but those games looked like Lego before and still do!!) - as someone who's owned some pretty basic PCs, lowering the res seldom fixes anything once you've turned all the other stuff off anyway...
Hmm... I found this http://www.flickr.com/photos/28887548@N02/5246349795/ to illustrate what I mean. You can focus on a small area on your monitor. Now with the depth of field effect the same thing happens (so it's redundant), but you can't decide where you want to focus. In shooters for example it's always the middle of the screen. If you want to point your weapon somewhere and check your field of view, you see a blurry image when it shouldn't be blurry.
I guess it depends on how you play, but I don't always point the middle of the screen to where I want to look. I let my eyes wander the screen instead.


text:
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text:
Nintendo Wii U Teardownby Anand Lal Shimpi on 11/18/2012 8:07 PM EST
133 Comments
Back to Article
devilfriend - Sunday, November 18, 2012 - linkHey Anand, are you planing to teardown the gamepad itself? I've been reading it only last 3 hours so I'm wondering how big the battery is, can't find that info anywhere and there's no teardown of the gamepad either. Thanks. Reply
ImSpartacus - Sunday, November 18, 2012 - linkThat's not a bad idea. I'm tickled that Mr. Shimpi went through the trouble of tearing the Wii U down just to take a peek at its processors, but I suppose now I wouldn't mind seeing the inside of the controller as well. You give us an inch and we want a mile. Reply
Anand Lal Shimpi - Sunday, November 18, 2012 - linkI hadn't planned on it, but to answer your question it's a 5.6Wh battery (3.7V chemistry, 1500mAh). Reply
tipoo - Sunday, November 18, 2012 - linkSmaller battery capacity than many new smartphones, with a larger screen. That's where the battery life of 3-4 hours comes in. I expect it will be very little time before third party extended batteries come out. Reply
Stuka87 - Monday, November 19, 2012 - linkThey are not comparable in that regard. The WiiU controller is not running the games, it is streaming the video from the console. So it only has decode hardware for the stream, it powers the display itself, and the of course the control surfaces. Reply
tipoo - Friday, April 11, 2014 - linkWhich still equates to a scant 3 hour battery life. Reply
redchar - Sunday, November 18, 2012 - linkIn case you wanted to see how small the battery is relative to the gamepad, this link has teardown images of that.
(wouldn't let me post normal link?) Reply
piroroadkill - Monday, November 19, 2012 - linkHaha, what's up with all the empty space?
There's a clear message that it's not for less casual gamers, because your controller will be dead before you're done gaming. Reply
Peanutsrevenge - Monday, November 19, 2012 - linkIt's a 'safety feature' as no one paid attention to the warnings previously about taking a 3 hour break every 20 minutes, so now their forcing our hands.
N.B: The information in this post is either completely made up or extremely exaggerated. Reply
Flyingcircus - Monday, November 19, 2012 - linkthe extra space would make it easy for third party companies to offer much bigger batteries in the future however Reply
Spivonious - Monday, November 19, 2012 - linkWow, the pics down the side of that site make it definitely NSFW. How about a warning next time? Reply
randinspace - Thursday, November 29, 2012 - linkBy definition the last thing that would occur to any self-respecting NEET is whether or not something is safe for work. Reply
cervantesmx - Friday, January 04, 2013 - linkI agree, NSFW at all man! Reply
Stuka87 - Monday, November 19, 2012 - linkYeah, this site is certainly NSFW!! Reply
IdBuRnS - Friday, November 30, 2012 - linkWow NSFW link... Reply
Dewend - Friday, March 04, 2016 - linkHey there. Thought I would personally drop you a comment. Although We do go along with a large number of your statements, I truly do not concur with all the last one. Just doesn't mesh with the whole and can even a little bit adjustment. Have you contemplated increasing your site's visibility with additional social media exposure? Gather more information within this site now http://clashpros.com Reply
michal1980 - Sunday, November 18, 2012 - linkis that ever going to happen here?
or are you too busy with apple these days? Reply
martyrant - Sunday, November 18, 2012 - linkIt was $15 at launch, if you cared that much about a review, go buy it and review it yourself.
I'm pretty sure you can still get it for $15 (don't know when the promo for "buying a pc with windows 7" to upgrade to 8 stopped, but they did not require any proof of purchase or anything else).
Thank you for this tear down Anand. Though I'm not going to be jumping this bandwagon, it was a good, informative read--and one I'd prefer over a Windows 8 review (something anyone has had access to for over a half a year with release previews and like I said, a $15 launch cost). Reply
Anand Lal Shimpi - Sunday, November 18, 2012 - linkRyan and Jarred are working on the Windows 8 Performance Guide, we already posted a take on the modern UI in our Windows RT Review which hit shortly after the Surface review. Lots of stuff coming, just all takes time.
Take care,
Anand Reply
kyuu - Monday, November 19, 2012 - linkLooking forward your guys' takes on Windows Phone 8 and the Nokia Lumia 920. Hope those reviews are incoming soon! Reply
Anand Lal Shimpi - Monday, November 19, 2012 - linkBrian did a great piece on WP8 and the WP8X here:
920 is coming though :)
Take care,
Anand Reply
kyuu - Monday, November 19, 2012 - linkOh that was the full Windows Phone 8 review? I thought the whole thing was just a preview, but I guess the preview part was just the 8X then.
Well, still looking forward to the 920, anyway! Reply
Belard - Monday, November 19, 2012 - linkHuh? It's simple. Window8 = who cares. Reply
michal1980 - Monday, November 19, 2012 - linksays a moron.
If it was an Apply Ios review anand would have it up the second it hit live.
I dont understand this 2nd hand treatment of win8 when it will sell millions of copies over the next few years. AND is a major UI change for the biggest pc os software company in the world. Reply
Anand Lal Shimpi - Monday, November 19, 2012 - linkI do like Windows 8 a lot. The major UI change we really covered in our Windows RT review (RT has the same UI as Windows 8). The rest is coming in our Windows 8 Performance Guide. I don't remember the last time I wrote an iOS review, and the same is true for a Windows review. Other folks are actively working on filling in the blanks on our Windows 8 coverage now :)
Take care,
Anand Reply
tipoo - Sunday, November 18, 2012 - linkIsn't 6GB/s rediculously low considering the PS3 and 360 are over 20 each? I've read on other sites that the memory is closer to 17GB/s, also based on the markings.
And holly molly, that CPU die is small! Even smartphone SoCs are larger than that. With three cores seeming most likely, each core is pretty tiny, and that's with the eDRAM on die. I wonder if there is truth to the CPU not out-muscling the PS360 CPUs then, even with their age. The Cell on the same 45nm fab is still over 100mm2 if I remember right, and that's only 200 million transistors. Reply
GoodBytes - Sunday, November 18, 2012 - linkWell... at the end of the day the console is pretty powerful.
Here is Call Of Duty Black Ops 2 looks better on the WiiU than the XBox 360/PS3
https://www.youtube.com/watch?v=bZO33bCFwks Reply
tipoo - Sunday, November 18, 2012 - linkWhich makes me think the 6GB/s is mistaken, as even with a large eDRAM lots would have to be streamed from memory. Reply
chucknelson - Monday, November 19, 2012 - linkThe sad part about this, though, is that they're making the same mistake they did last time - this hardware is lacking in the present day, and basically catches up with 6-year old consoles.
The Wii U will be forgotten next year when Sony and Microsoft come out with their consoles. The technology in those will hopefully be a bit more forward looking... Reply
Shadowmaster625 - Monday, November 19, 2012 - linkBy the end of next year, they might have that MCM fully integrated and shrunk to 32nm. They could be selling consoles for $139, and even turning a profit on each one. Meanwhile, the other consoles will be selling for $300-$400. What does that extra money really get you? Everything is still pretty much stuck at 1080p. Reply
amdwilliam1985 - Monday, November 19, 2012 - linkI'm totally agree, 1080p will be the standard for a longgg while. Beyond that price is very important.
It took me 5 years before I buy my first ps3 at $250(with discount price).
I got my wii during its first year deployment. Reply
B3an - Wednesday, November 21, 2012 - linkIncase you hadn't noticed resolution isn't the sole reason graphics power keeps increasing.
Games could look massively better at 1080p. The next consoles from MS and Sony will have way more RAM and processing power. No more blurry textures, poor AA, crap physics, and low polygon counts like on all current consoles, including the Wii U.
We aint even anywhere near to photo realistic graphics at 1080p. PC's could get near to it right now, but are completely held back by all the console ports. You're extremely narrow minded and short sighted. Reply
B3an - Wednesday, November 21, 2012 - linkThats a VERY crap comparison. They don't even say what other version is being shown. And the frames look messed up as if it interlaced video for what ever console they're comparing the Wii U against. Reply
tipoo - Sunday, November 18, 2012 - link800Mhz * 4 modules * 16-bits each module * 2 double data rate = 102500 Mb/s or 12800 MB/s Reply
Anand Lal Shimpi - Sunday, November 18, 2012 - linkSo if I'm reading the Hynix datasheets correctly, that's an 800MHz datarate, which is where the 6.4GBs comes from. Reply
tipoo - Sunday, November 18, 2012 - linkWow, I wonder if even a large eDRAM cache can offset that much speed difference from the PS3 and 360. It's larger in capacity so it would be doing less loading/unloading than them, but some things still depend on memory streaming. Reply
Anand Lal Shimpi - Sunday, November 18, 2012 - linkNope you were right in the first place. Hynix lists GDDR5 at data rate, but DDR3 is listed pre-DDR-rate. So 12.8GB/s is correct. Reply
Kaleid - Monday, November 19, 2012 - linkThat little? That's absolutely awful, that's like hd5450 speeds. Reply
Kevin G - Sunday, November 18, 2012 - linkJudging from the pictures, the part number is H5TQ4G63MFA-12C correct?
From their part number and this PDF (http://www.skhynix.com/inc/pdfDownload.jsp?path=/u... it is indeed 800 Mhz rated. I believe that that is the base clock though so that the bandwidth is actually 1600 MT. Note that the GDDR5 speeds, which go up to 7 Ghz effective, are not represented in that decoding table. Thus bandwidth for the Wii U would be 12.8 GByte/s. Reply
Roland00Address - Sunday, November 18, 2012 - linkrv740 means 4770 or only 640 (vliw5 dx10) radeon shaders
If it was based off the 5770 it would have 800 (vliw5 dx11) radeon shaders, but the die size is too large for the die size would have to be 166mm^2 and anand only found about 156mm^2
And a cpu that has such a small die size only 32.76mm^2...I am pretty sure tegra3 cpu die size is larger than this (once you remove the die that is dedicated to the gpu and the companion core.)
Talk about underwhelming in the specs department. Reply
tipoo - Sunday, November 18, 2012 - linkHe just said the size is a bit bigger than the RV740, that doesn't mean it's an RV740 in there. With the supposedly pretty large eDRAM in there that throws off estimates, the GPU core could be pretty customized. Reply
Zodiark1593 - Sunday, November 18, 2012 - linkConsidering the Xbox 360 GPU is roughly on par with the Radeon 6450 (at least in compute power) this seems to be a pretty solid upgrade on the GPU side.
I do agree on the CPU though. I think the 3DS silicone may actually be larger than that CPU die. Given the use of gamepads, I'd have thought that the CPU would need to be pretty strong.Guess we'll have to see what happens later on. Reply
EnzoFX - Sunday, November 18, 2012 - linka 6450? Is that true? Just sounds low to me.
The low end graphic cards have always been so poor in gaming performance on the pc side, with every iteration too, they seem to keep the same core performance and only add some compatibility stuff. Always disappointing. Reply
tipoo - Sunday, November 18, 2012 - link25.6-28.8 GB/s (GDDR5) memory bandwidth, 200-240 GFLOPS Single Precision compute power, sounds about right as an equivalent to the 360s GPU. Reply
Zodiark1593 - Sunday, November 18, 2012 - linkFrom my research, the Xenos (Xbox 360 GPU) puts out about 240 GFlops single-precision, and the Radeon 6450 top out at 240 GFlops as well.
Of course that doesn't tell the entire story due to the extra eDram and a few extra tidbits including microcode optimizations, but yeah...
Low end GPUs exist nowadays to upgrade older PCs for playing HD video well, or otherwise to upgrade from older (pre-Intel HD 3000) integrated graphics, mainly for HTPC use. Because it's target market doesn't rely on performance, there's little point in making an entire new core unless there's a fancy new video decoder or encoder. Reply
Arbee - Monday, November 19, 2012 - linkRemember, 360 silicon was finalized in early 2005. A *lot* has happened at AMD since then :) Reply
Kevin G - Sunday, November 18, 2012 - linkThe XBox 360 has 48 shaders that would best be described as pre-Radeon HD 2000 series class. They're not DirectX 10 compliant, at least with what shipped with Vista. The XBox 360 was originally supposed to be DX10 compliant hardware but Vista was delayed and the PC spec changed while the XBox 360 GPU hardware was already completed.
Anyway, in terms of performance, this puts the GPU between a Radeon X1950GT and Radeon HD 2900GT in terms of capabilities and performance. GPU efficiency has crept upward with AMD's VLIW5 designs over time which would actually mean that the Radeon 6450 would be slightly faster than the XBox 360's GPU.
It appears that the Wii U's GPU has 32 MB of eDRAM on the GPU. More than likely this amount of eDRAM takes up half the GPU die but should be well worth it in terms of performance. I suspect that there are 96 VLIW5 shaders (480 ALU's), 32 TMU's and 16 ROP's. While everyone is drawing comparison with the RV740, chances are that this design incorporates many of the efficiency improvements found in AMD's VLIW5 architecture that made it into the Barts design (Radeon 6870). Reply
RussianSensation - Monday, November 19, 2012 - linkStill miles faster than the GPUs in PS3/360.
X1950Pro 512mb = 20.4
X1800XT 512mb = 16.7
7900GT 256 mb = 16.1
PS3's RSX is = 7900GT with half the memory bandwidth and half the ROPs. So it's much slower than the desktop 7900GT.
The GPU in the 360 is probably at best as fast as X1800XT despite unified shader architecture because it is also memory bandwidth crippled.
If it has an HD 4770, that is at least 2.5-3x faster already than either the PS3/360's GPUs. There is probably little doubt that the next PS4 and Xbox will be more powerful but this console is definitely more powerful than current generation. Reply
RussianSensation - Saturday, December 01, 2012 - linkWell now that I read the article more carefully, the 12.8GB/sec memory bandwidth would cripple even an HD4770 GPU. Looks like the GPU is hopeless for next gen gaming. Reply
Zink - Sunday, November 18, 2012 - linkNice pictures, I can't wait for an in depth look at the high end hardware next years consoles bring. Reply
aryonoco - Sunday, November 18, 2012 - linkThe PowerPC is not competitive anymore. I doubt IBM has been throwing any R&D at it since Apple left ship. And yes it is a derivative of POWER which IBM is still developing, but there never was that much synergy between POWER and PPC, probably less so these days.
It's pretty safe not to compare it with Sandy/Ivy bridge. But I'm pretty sure even a dual core Clover trail or even Brazos would outperform this thing.
So, my question is, why is IBM still winning these contracts? Is it just ISA compatibility? I'm not sure that's such a big concern these days, considering how quickly even the PS3 got rid of its PS2 compatibility mode. I mean, does anyone actually want to play low-res Wii games on the Wii U? What for?
And if we are to put ISA compatibility aside, why is IBM still winning these contracts? Is it because Intel isn't even bidding for them, due to low margins? Reply
tipoo - Sunday, November 18, 2012 - linkIt's because Intel won't licence chips out. IBM wins because they sell the design of the chip, then X console maker can modify it and shrink it on their own schedule. And also, there are whispers that the PS4 and Nextbox may be using AMD CPUs (or APUs), and AMD does already have experience catering to consoles. Reply
tipoo - Sunday, November 18, 2012 - linkBy the way I'm not sure about the IBM not being competitive anymore either. The Power7 CPUs still are extremely competitive with Intel in high throughput scenarios, so I hear. Reply
Kevin G - Monday, November 19, 2012 - linkThe weird thing about AMD's new strategy is that it doesn't necessarily mean an x86 chip inside of an APU from them anymore. They already have an ARM license and I'm sure that a licensing deal can be worked out with IBM to include a PowerPC core if the console maker desires (note that the Xbox 360 now uses a triple core PowerPC + Radeon based GPU on one die). Reply
Kevin G - Sunday, November 18, 2012 - linkActually the differences between POWER and PowerPC nowadays is purely marketing. The divergence pretty much ended with the POWER5 (though Altivec SIMD wasn't added until the POWER6). The distinctions between POWER and PowerPC in terms of hardware support are in SoC features like on-die cryptography, TCP/IP off load and accelerated memory compression that fall outside of the CPU core.
And IBM has been developing new PowerPC based cores. The Wii U could use the embedded PowerPC 476 core or the PowerPC A2 core. These cores would be a minor step up from what is found in the XBox 360 or the Cell PPE inside of the PS3. Sandy Bridge is far more aggressive core design than either of the PPE, PPC 476 or PPC A2 but it is also larger and consumes more power. The main reason IBM gets these contracts is due to their willingness to design and manufacture a custom chip.
As for POWER, the new POWER7+ takes the performance crown in the high end server world. It manages to top the 10 core Westmere-EX and the 8 core Sandy Bridge-E. Reply
tipoo - Sunday, February 10, 2013 - linkAccording to the hacker Marcan it's actually using PowerPC 750 cores. So something related to the PowerPC G3. Reply
Zodiark1593 - Sunday, November 18, 2012 - linkReading an interview on the development of the WiiU, it seems that both the CPU die and GPU die have some form of embedded memory. Not sure what that tiny chip is for though. Reply
tipoo - Sunday, November 18, 2012 - linkThat's what I've been hearing too, although the CPU one isn't nearly as large, possibly something like 32mb GPU, 3MB CPU. The CPU one is just used for an L2 cache replacement. Reply
MrMilli79 - Sunday, November 18, 2012 - linkYou mention Hynix DDR3-800 devices but I guess the 800 means 800Mhz which would translate into DDR3-1600. So that's 12.8GB/s instead of 6.4GB/s. Almost every laptop sold these days is equipped with DDR3-1600 and it's dirt cheap. I would even assume that DDR3-800 might be more expensive these days.
The AMD GPU also functions as the northbridge and southbridge (just as on the Wii). So don't forget to take that into account. RV740 was 137mm². That doesn't leave too much space for the northbridge, southbridge and eDRAM. RV740 also had a power consumption of around 60-80W. Even with a decreased clock speed that wouldn't fit into the 33W of the Wii U. Or it's much less than a RV740 or it's not 40nm.
I see two possible candidates for the CPU.
My first guess would be the PowerPC 470. Multicore capable, very low power consumption, very small, customizable but the speed is more in the range of an ARM core. It would make sense I guess since many developers mention the lack of CPU performance.
My second guess would be the PowerPC A2. Multicore capable, low power consumption, small, ... but not really meant for something like a console (but still possible). Reply
Flyingcircus - Sunday, November 18, 2012 - linki'm a bit confused about the model number of the memory chips
according to your pictures we're dealing with H5TQ4G63MFR-xxC
however this data sheet states that there is no model of this chip with 512MB capacity
also speed grades in this pdf don't match with the 12 we're seeing here in the model number
i couldn't find that exact model number in any data sheet
am i missing something? Reply
Sniffynose - Sunday, November 18, 2012 - linkSee my comment below, they are 256mb x16 for the 96ball FBGA chips, so unless 4 more are on the underside of the mainboard we have just found the o/s only memory, not the dedicated video memory Reply
Sniffynose - Sunday, November 18, 2012 - linkAnd yes the data is in that pdf you linked, the xxC has the exact same specs only there are 2 models 12c (wii u uses) is 800mhz (x2 ddr) and the 11c @900mhz x2 ddr
That's why the sheet has the xxC listing because those are the only differences with that number. Reply
Flyingcircus - Monday, November 19, 2012 - linkthanks for the info
i don't know where you're seeing the 12c speed grade in that pdf however
it didn't even cross my mind that the wii-u might have that much eDRAM
from watching the teardown PCPer did i can confirm that there's no further DRAM ICs on the underside of the PCB (i could identify what i believe to be the SLC NAND chip for the OS that the wii-u is supposed to have and which has been mentioned in this teardown and a bunch of smaller ICs the role of which isn't obvious to me)
minute 18+ is the interesting part
can see the backside of the PCB past minute 20
this much eDRAM seems odd however.. the GPU die doesn't seem big enough to even hold that much embedded memory Reply
Flyingcircus - Monday, November 19, 2012 - linknevermind i read the other comments now (should have done that before d'uh)
not exactly a great outcome Reply
tipoo - Monday, November 19, 2012 - linkI don't think there is dedicated video memory, just the unified memory pool + the eDRAM, sort of like the 360. Reply
Sniffynose - Sunday, November 18, 2012 - linkThose Hynix chips are H5TQ4G63MFR-12C Clock Freq 800mhz 1.6gbps/pin 96ball FBGA chips, here's the interesting part nobody has caught onto yet...
They are 256mb x16 chips... so x 4 chips in the array we are looking at 1Gb total ram... so unless 4 more are hiding underneath, the video ram is somewhere else, and this ram is the ram being used by the O/S which is fine seeing as most pc's today use ddr3 1600mhz for O/S use...
What is on the underside??? In any case your estimate of 4GB (512mb) per chip is flat out wrong, as they are 256mb per chip with that model number.
If there are none below, then this might mean that the video ram is that small extra chip near the gpu/cpu and that the system ram is separate from video ram like a proper gaming pc would be per se. Which would debunk the ram bandwidth being slow etc theory, because if there is only 1Gb of the ddr3 present this is the ram nintendo said would be reserved for o/s and system use only and not be available to developers. Reply
Ryan Smith - Sunday, November 18, 2012 - link4Gb is the right density for those chips. We have the specific Hynix datasheet that confirms it.
http://www.hynix.com/inc/pdfDownload.jsp?path=/dat... Reply
Sniffynose - Sunday, November 18, 2012 - linkIt's not possible as they only manufacture 256mb x16 bus width under that part number. If the chips were 512mb each they would be the x8 bus width 78ball FBGA type. Reply
Sniffynose - Sunday, November 18, 2012 - linkUse this data sheet, not the generic one http://goo.gl/itla1 Reply
Ryan Smith - Monday, November 19, 2012 - linkI will say it again: we have a Hynix datasheet with that specific part number on it, and it is specifically listed as being 4Gbit. So if you have a problem with the size, take it up with Hynix. Reply
Sniffynose - Monday, November 19, 2012 - linkI just think you are having a problem with basic math, 256mb x16 bus width per die chip means that the entire ram allocated is 1GB total. There is no 4GB on the wii u to begin with so tooting that number makes you look insane. Nintendo said themselves that 1GB would be dedicated to the O/S (From what we can see those hynix chips) and 1GB for developers that is 2GB
But hey it's not the first time in this article alone you guys have posted wrong technical data.
It's as bad as neogaf claiming the samsung chip was the system ram originally, turns out that was the 8GB eMMC chip aka the built in hard drive... Reply
Anand Lal Shimpi - Monday, November 19, 2012 - linkThe density on those chips is 4Gb or 512MB.
256Mx16 doesn't directly refer to the density of the chip, rather the organization of the RAM itself. That's 256M rows x 16-bits, or 512MB.
The datasheet you linked to confirms this (check out page 3 under the description header - emphasis mine):
...are a ***4,294,967,296-bit*** CMOS Double Data Rate III (DDR3) Synchronous DRAM...Hynix ***4Gb*** DDR3 SDRAMs offer fully synchronous operations referenced to both rising and falling edges of the clock.
Take care,
Anand Reply
Sniffynose - Monday, November 19, 2012 - linkYikes talk about conflicting info within their own technical sheets.
If they are 512 mob each then yes that's all 2Gb's of ram (video and o/s) which paints a very very bleak picture for overall memory speed and layout.
Looks like no amount of frame buffer ram will fix it from being 50% less then even the 7yr old Xbox 360....
To be honest this is disheartening especially given the system price and hopes of seeing proper ports from this Gen and next Gen (720/PS4)
I hope Nintendo hasn't cheaped out to the point of no return.
Sorry for the hassle earlier guys, but a misread of those numbers was quite honestly from a hardware point of view the wii u's last hope of being viable when the big 2 hit the arena. With that settled and no other ram on the device aside from edram there's not much else to contemplate.
Thanks again for clarifying this for us. Reply
Anand Lal Shimpi - Monday, November 19, 2012 - linkNo worries, it always helps to have another set of critical eyes because I know I do miss stuff like this from time to time. I appreciate the effort to keep us on our toes :)
The Wii U is sort of an in-between generation console in my eyes. The next gen systems should feature much faster GPUs (and CPUs I hope).
Take care,
Anand Reply
Sniffynose - Sunday, November 18, 2012 - linkUnless there are 8 chips, there is only 1GB being shown on that board, and from what I have seen on other breakdowns there is no ram on the rear of the board. Something is up? Reply
Anand Lal Shimpi - Monday, November 19, 2012 - linkNothing is up, those are 4 x 512MB (4Gb) DRAM devices.
Take care,
Anand Reply
Thisis4me - Monday, November 19, 2012 - linkAnand is spot on, its actually written on the chips themselves (emphasis added) H5TQ ***4G*** 63MFR -12C. Hynix uses that in their code to differentiate their capacities of RAM, the same code with "2G" or "1G" replacing the "4G" refers to the 2Gb (Gigabit not byte) )and 1 Gb models respectively. Evidence on the chip and from Hynix here:
http://www.hynix.com/inc/pdfDownload.jsp?path=/dat... Reply
Sniffynose - Monday, November 19, 2012 - linkI agree, the tech sheets conflict a lot which is why it was confusing. That being said I can't help but feel a bit sick with the wii u's memory layout. They have shot themselves in the foot again...
Sorry again for the hassle, I just wanted 100% backing on the ram because frankly I was hoping there would be more to it but Nintendo cheaper out clearly, so not much to look forward to hardware wise lol. Cheers Reply
roltzje - Monday, November 19, 2012 - linkIts a shame Nintendo didnt choose to modify something in the mid-tier Radeon 5xxx series like the 5770. It might put them out of the running for being able to keep up with next gen MS and Sony consoles.. because it doesnt support DirectX 11 that is a big problem for the future Reply
tipoo - Monday, November 19, 2012 - linkWe don't know that it does or it doesn't yet though, there's still no hard facts on the GPU family as far as I know. And it wouldn't use DX11 anyways, that's a Microsoft API, but I get that you mean dx11-like physical GPU features used by Nintendos own API. Off to Chipworks or someone to look at the GPU under a microscope! Reply
roltzje - Monday, November 19, 2012 - linkIt seems difficult for me to believe that something like a 4770 would be residing in there, the TDP of the whole system was around 33W while running a game, which is far below the TDP is a 4770.. Reply
Ryan Smith - Monday, November 19, 2012 - linkKeep in mind that the 4770 was among the very first products produced on a very troubled TSMC 40nm process. Anything produced now (nearly 3.5 years later) is going to have the benefit of the process maturing and lots of design experience to fall back on for optimizing the layout and transistor leakage. Reply
tipoo - Monday, November 19, 2012 - linkPlus the embedded GPUs draw quite a bit less power, ie the e6760 mentioned below. Reply
Flyingcircus - Monday, November 19, 2012 - linkdo we even know that the GPU is still being manufactured in the original structure size? wouldn't it be possible that they've worked with AMD on a die shrink?
AMD has been using the 32nm process in mass production for their IGPs for well over a year after all
you have a point with the refining of the process but the TDPs of the later cards manufactured in that structure size (i.e. HD 5 and HD 6) don't really support that as power consumption seems to have been largely staying level on GPUs with similar transistor numbers and similar raw GFLOPs performance Reply
tarv - Monday, November 19, 2012 - linkRead somewhere there was a leaked email confirming this was the part that the Wii-U GPU was based off of.
http://www.amd.com/us/products/embedded/graphics-p... Reply
tarv - Monday, November 19, 2012 - linkThat gives it 480 shaders and tops out at 576 gflops. It also is 40nm and runs at 35-40 watts. Reply
Sniffynose - Monday, November 19, 2012 - linkThe unknown is that many hint at it being dx10.1 or not even a dx instruction set (as mentioned by some Indy devs) also the inclusion of ddr3 with a 64 bit bus width puts it really far back in the 4000 series era like 4550 range of the r700 chips.
The e6760 would be epic but it uses DDR with a 128 bus width, which is why its the rumored chip for either the ps4 or 720.
The wattage is definitely massively lower though I mean the launch ps3 pushed 180 watts whereas the wii u is hitting under 40 consistently.
I can't wait until it gets the X-ray done so we can see how much or how little is really in there.
I think what is throwing us off is that the ram is shared, is it ram for general use and the discrete gpu has more of it's own ( making the gpu you suggested completely viable) or is it shared as in being used on a much older inferior gpu.
I personally hope we learn of good news like something along the e6760, rather then some horrible low wattage e4xxx series gpu with shared ram. Reply
Kevin G - Monday, November 19, 2012 - linkYou're forgetting the massive amount of eDRAM on the GPU die with regards to bandwidth. The width there could easily be 1024 bit wider (or wider). Bandwidth for that 32 MB of eDRAM should not be an issue.
Case in point, the PS2's Emotion Engine had a 2560 bit wide bus to its 4 MB of eDRAM on die and that was over 10 years ago. Reply
Flyingcircus - Monday, November 19, 2012 - linkdo we already know the size of the eDRAM on the GPU die? i wasn't aware
if it's big enough that could be the saving grace of the GPU, 32MB does seem a bit small however if you take todays high res textures in account Reply
Kevin G - Monday, November 19, 2012 - linkThe 32 MB figure has been floating around for awhile as one of the few confirmed specs out there (2 GB of system memory was the other hard figure that has been out in the public).
The 32 MB wouldn't be for texture storage in most cases. Rather it would be used to hold various frame buffers for quick read/write operations. That is enough for four 32 bit 1920 x 1080 buffers. Reply
Flyingcircus - Tuesday, November 20, 2012 - linkwell that's the first time i heard about it (i did hear about the 2GB rumors beforehand tho.. i also heard numerous other rumors regarding different memory sizes, one of them was bound to be correct) and as far as i'm aware nintendo hasn't made any comment about it so i would be careful with the word "confirmed" Reply
Kevin G - Monday, November 19, 2012 - linkAnd here is a source:
http://www.extremetech.com/gaming/137746-nintendo-... Reply
Flyingcircus - Tuesday, November 20, 2012 - linkit is unclear however why or how they "know" there's 32MB of eDRAM
i'm still sceptical
don't get me wrong, 32MB sounds reasonable and is probably entirely possible but i wouldn't rule out other sizes just yet Reply
Flyingcircus - Monday, November 19, 2012 - linkthat would be neat but the e6760 is an MCM in itself
it's not on die ram but on module ram which pretty much eliminates that possibility :/ Reply
piroroadkill - Monday, November 19, 2012 - linkThe closest comparison in GPUs available I could see is the 6750M.
http://www.notebookcheck.net/AMD-Radeon-HD-6750M.4... Reply
tipoo - Sunday, February 10, 2013 - linkWe have a die shot now, no way it's a e6760
http://www.neogaf.com/forum/showthread.php?t=51162... Reply
laytoncy - Monday, November 19, 2012 - linkI know that wireless is great and all but why not include at least a 10/100 if not 10/100/1000 Ethernet port. Wireless can be flaky at times and when the Wii was first released it was awful for me. Is there really no room for them to add that on? Is it really that costly? Reply
abrowne1993 - Monday, November 19, 2012 - linkThis annoyed me too. I guess the best we can do is use a USB to Ethernet adapter. It's obviously not ideal, though. Reply
Flyingcircus - Tuesday, November 20, 2012 - linkwouldn't the wii-u have to support that software side though? doesn't sound like it could work
maybe with custom firmware Reply
Zink - Monday, November 19, 2012 - linkYou guys should really put Windows Phone 8 on the SunSpider chart to help demonstrate the software dependence of SunSpider results. Reply
Anand Lal Shimpi - Monday, November 19, 2012 - linkDone :)
Take care,
Anand Reply
tipoo - Monday, November 19, 2012 - linkWasn't there supposed to be a dedicated ARM chip to run the OS in the U? Reply
Arbee - Monday, November 19, 2012 - linkThe original Wii had an ARM9TDMI system controller which handled security and also emulated some of the GameCube hardware for GC back-compat.
But yes, I would think possibly that 3rd die is a similar ARM core. Guess we'll find out when ChipWorks gets their hands on it. Reply
tipoo - Tuesday, November 20, 2012 - linkIf it *is* the eDRAM cache and it's not actually on the GPU cihp as expected, that would mean more space for GPU stuff so size comparisons are not thrown off by the eDRAM. Reply
MistressMouse - Monday, November 19, 2012 - linkIn regards to the GPU; it looks like the die size estimate would put it closer to the HD4670?
That was a low-ball rumor floating around for a while before being replaced by e6760.
Any chance you can give some insight here? Reply
tipoo - Tuesday, November 20, 2012 - linkThe eDRAM throws off any estimates based on size though, I think it will be hard to say until someone takes pictures under a microscope so the units can be counted out. Reply
Ares1521 - Monday, November 19, 2012 - linkWould be very nice to have some inside-die photos to confirm the amount of cores of the processor, something like that: http://en.wikipedia.org/wiki/File:Cell-Processor.j...
Of course, it will break the console... maybe you can do a partneyship with bledtech, remove the die to the photo, than let they blend it.... Reply
tipoo - Monday, November 19, 2012 - linkI think Chipworks will get around to that soon. They often partner with ifixit for that. Reply
Conner64 - Monday, November 19, 2012 - linkEarlier this year, wasn't dev saying the system is 4-6% more powerful than current gen and the next xbox is about (rough estimate) 10-15% more powerful than the Wii u.. It's not surprising really, as did anyone expect nintendo to release a system really graphically powerful and has a mini tablet to boot at a reasonable price..
nintendo claim they are losing money per console because of the gamepad no doubt, but as someone posted earlier they'll be able to get out of the red much faster than what Sony and Microsoft has planned, and besides what nintendo is betting on in the long run is that because all games will be now on equal resolution, the average console gamer is going to find it difficult to tell which game look better than the other..
Death666Angel - Monday, November 19, 2012 - linkSo the next Xbox will be 20% faster than the current one? That would be a huge let down. Can you link to where you read that? I would expect at least a doubling of performance if they stay at the same price point. Reply
tarv - Monday, November 19, 2012 - linkI think he mistyped. The original rumor was Wii-U was 5-6x more powerful then an xbox 360. And that the 720 would be 20% faster then the Wii-U. Too lazy to link but there are tons of articles from 6 months that came from a microsoft document that circulated based off of the hardware projections. Reply
Flyingcircus - Tuesday, November 20, 2012 - linkthat leaked hardware document said that the nextbox *should* (not would.. it was a very early document apparently, even IF it wasn't fake, so likely it hadn't been determined yet) be 6-8x times as powerful as the xbox360
there was no comparison to the wii there Reply
tarv - Tuesday, November 20, 2012 - linkThis was the Nextbox info and most articles claim that it would be only 20% more powerful then the Wii-U. The original source came from a leaked internal mircosoft document.
http://www.ign.com/articles/2012/01/24/xbox-720-wi... Reply
tipoo - Tuesday, November 20, 2012 - linkI would be incredibly surprised if this was 5-6x more powerful than the xbox 360. The whole thing draws 30 watts, the memory bandwidth is half that of the 360, the CPU is smaller than Xenon or Cell on 45nm. None of those things point to total performance by themselves, but they do seem to me like Nintendo went for an econobox. Reply
Flyingcircus - Tuesday, November 20, 2012 - link4-6%? performance differences that small are hard to measure accurately even on PCs with dedicated benchmark tools and similar architectures
on consoles it will be next to impossible with their very differing hardware architecture
the most accurate statements you will get is something like "1.5 times more powerful" like you got when the gamecube was compared to the wii.. it's not really anything to go by but it gives a very very rough estimate
with a chip comparable to the RV 740 the wii-u would be somewhere near 3-4 times as powerful as the last gen, but that's only counting the performance of the GPU
comparing the CPU performance is even harder especially when factoring in the cell CPU of the PS3 Reply
kopicha - Tuesday, November 20, 2012 - linkIt is weird that I get 1175.6 for the sunspider test with my S3 (international) but here is getting over 1.4k. Despite countless times I try to run it, I am always getting below 1.2k even if I purposely try to do something on the device to slow it down. Reply
Penti - Tuesday, November 20, 2012 - linkTry running Chrome. As that is what is benchmark here on the site. I hope they will make sure its a fairly robust browser on the Wii U. Reply
matty3.0 - Tuesday, November 20, 2012 - linkIfixit have put up their Wii U teardown (gamepad included)
http://www.ifixit.com/Teardown/Nintendo+Wii+U+Tear... Reply
dalewb - Tuesday, November 20, 2012 - linkVery interesting article - I also like to "see what's inside". I did chuckle a bit with how Anand wrote it as if an instruction manual for how YOU can tear your own WiiU console apart and most likely make it inoperable :D Reply
tipoo - Tuesday, November 20, 2012 - linkCame in handy when I eventually had to take apart my 360 :P
Wouldn't take it apart while it's in warranty but a few years down the line who knows what could go wrong. Although with only 30w of heat to dissipate it wont' flex like the 360 mobo. Reply
jonjonjonj - Wednesday, November 21, 2012 - linki do like how you gave instructions on how to take the wii apart. im guessing not many people are going to go buy a $300+ wii and rip it open and void the warranty. i would have like to have more info comparing the wii to xbox, ps and pc. Reply
tipoo - Wednesday, November 21, 2012 - linkThe Wii U CPU is about as big as a *single* core Atom at 45nm, while packing three cores. Size isn't everything, but there is only so much you can do with a certain number of transistors. If three cores is true, each core has about a third the transistor budget of one Atom core. That's crazy small. Even six years later, I don't find it likely something as big as one Atom core can do more work than the Cell or Xenon, as inefficient as those were. Reply
wiiboy101uk - Wednesday, November 21, 2012 - link3x powerpc 400/476fp type cores with added broadw2ay fied extentions and a custom 3mb edram catch
the 3mb edram catch is thesame size and heat as a 1mb sram catch and the 3xcore powerpc 400 custom is about the same size as a broadway cpu in wii
the powerpc 476fp is 2x per clock the power of a ARM A9 and wiiu cpu is again upgraded over that core with gamecentric uogrades real time decompression data compression and graphics burst pipes/buffer AKA A NEW VERSION OF GEKKO/BROADWAY
wiiu cpu core is the most powerfull powerpc 32 bit core even made so that makes it the most powerful 32 bit risc core on earth a standard powerpc 476fp is 2x the chip of a ARM A9 at the same speed and wiiu expresso cores are a step up again
a tri core wiiu cpu at say 1.6ghz will eat a 2.0ghz arm a9 4x core for breakfast with ease
powerpc 476fp and wiiu cpu are 5 instructions per clock efficient the arm a9 is 2 instructions efficient powerpc 476fp runs on a 128 bit bus arm a9s run on a 64 bit bus arm a9s have catch issues and max 1mb sram catch
wiiu cpu has a edram catch and its 3mb its the fastest 32bit risc core on earth PROVE ME WRONG
wiiu ram is ether 64 bit x 2 or 128bit x 1 or 128bit x1 and a secondary 32 bit ram bus for os only LIKE WII AND GANECUBE DUAL BUS
wii 64bit plus 32 bit gamecube 64 bit plus 8 bit
so wiiu is ether 128 bit plus 32 bit or just 128 bit or dual 64 bit THATS COMMONSENSE
the main ram is not 32 bit LOL ana and tech Reply
tipoo - Sunday, November 25, 2012 - linkIt won't be competing with ARM cores... Reply
wiiboy101uk - Wednesday, November 21, 2012 - linklol an and tech and all other haters you lied about gamecube vs xbox all those years ago and now your lying about wiiu
so the wiiu has a 16 bit to 32 bit bus and has bandwidth in main ram of 6.4 to 12.8 GB that is complete crap an and tech....
powerpc 32 bit 400s @ 45nm have 128 bit ring bus not a 64 bit fsb like wii and gamecube also the main bus ram was 64 bit in gamecube and wii and secondary bus was 8 bit gamecube and 32 bit wii WITCH YOU ALREADY KNOW AN AND TECH
so why the anti nintenoism nonsense wiiu has 6.4gb then its 12.8gb WHEN YOU KNOW 100% GAMECUBE AND WII WERE 65 BIT BUS NOT 32 BIT LIKE YOUR NOW TRYING TO SAY
the 2gb ram is ether of the 3 set ups that follow and nothing like what your saying OUT OF NINTENDO HATE I MAY ADD
2gb 1600 ddr3 800mhz bus 128 bit = 28gb not 12.8 or 6.4 it = 28gb
so 2x 64bit = 28gb and 1 x 128 bit = 28gb SO WERE IN HELL DID YOU GET 6.4 OR 12.8 GB
the ram is likely 1600mhz 800 dual channel the bus is likely 128 bit or dual 64bit the powerpc 400 range run on a 128 bit bus at 800mhz
so the information we ALL HAVE is 1600 mhz ram 800 bus 800 gpu and 1600 cpus
so at dual 64 bit or single 128 bit the bandwidth = 28gb not 6.4 or 12.8 or 17gb
17 was a lie 6.4 was a lie and 12.8 was a lie
powerpc 45nm runs at 1600mhz with 800mhz bus
the wii and gamecube was based around the bus speed so if that continues the LOGICAL conclusion at this point =
cpu 1600 customized powerpc 400 with ibm edram catch 3mb
gpu customized rv7 4670 with 32mb edram at 800mhz
ring bus 128 bit 800 mhz
ram ddr3 or gddr3 at 800mhz dual channel = 1600mhz and 28gb bandwidth
32mb edram buffer/catch to gpu will have a massive bandwidth and the 3mb catch to cpu will be 2x plus the bandwidth of sram under the same conditions
so high bandwidth low latency like gamecube alover again
oh that xbox vs gamecube you did years ago ASLO FULL OF SHIT
weak gpu fixed function PLEASE AN AND TECH STOP LYING
xbox gpu was 4 texture layers and 8 texture stages
gc flippewr was 8 texture layers and 16 stages
xbox gpu was 8x4 real time lighting
flipper was 8x8 real time lighting
flipper had 2.5 x the internal bandwidth of xbox gpu
theres many more facts i can add
lol at you blatant anti nintendo wiiu tear down as if wiiu only has 6.4gb bandwidth or 12.8gb as wii had
28gb bandwidth edram and 4gb 1tsram and 4gb gddr3
the main ram of wii was 4gb x 2 = 8 so your saying wiiu has less bandwidth than wii or only 50% more please stop an and tech your loosing all credability Reply
Flyingcircus - Thursday, November 22, 2012 - linkno the bit interface checks out
the model number on the chips (which you can see on the pictures, they're not made up) leads to DRAM chips by hynix with a 16 bit wide interface
just because the basic cpu-model has a wider interface that doesn't mean it's being used or even exists on the custom wii-u cpu, besides wider interfaces require more space on the die and as you can see space is already pretty rare
dual channel mode only works if there's actually any capacity left to run it with.. if you have a PC with 2 DRAM modules for example.. each module will have a bandwidth of 64 bits.. so if you split the data evenly between the 2 modules you effectively get a 128bit wide bus.. this is not possible on the wii-u since the DRAM chips with their 16bit bus already run at their maximum capacity.. it's effectively running quad channel with each channel being 16 bits wide
also your maths are complete shite
2x64bit=28gb? what kind of screwed up calculation is that? even if that was the way you'd calculate bus transfer rates (which it isn't) it doesn't add up at all (if anything 2x64bit would be 16 byte, but that's as close to "28gb" as i can get)
800 MHz modules running in dual channel mode will achieve 1600*10^6Hz (1600 Mhz effective frequency at 800Mhz actual frqequency, thus the name double data rate)
times 128 bit (dual channel bus) = 204800000000 bit/s = 25600000000 byte/s=25.6GB/s (decimal)
half of that is, surprise surprise, exactly 12.8GB/s which is the speed you get when only having a 64bit wide bus which apparently is the case with the wii-u
the rest of your post is mostly a collection of speculation, complete off topic stuff, misunderstood technical data and outright wrong information all of it wrapped into a writing style that makes my toenails roll themselves into a sushi maki so i'm not even going to go into that
please do yourself a favor and don't ever get a job that requires even basic mathematic knowledge Reply
donttryandblockmii - Thursday, November 22, 2012 - linkwhy did you go for the secondary bus of wii, as the main bus of wiiu,!!! you deliberately ignored the main bus 64 bit powerpc that gamecube and wii had!!... and went for the 32 bit secondary bus that the secondary gddr3 ram was on in wii !!!! ALREADY KNOWING FULL WELL THAT WASN'T THE MAIN BUS so you deliberately went to the lowest bit bus , to make it look like wiiu is weak DON'T DENY THIS AN AND TECH THAT'S WHAT YOU DID....
why would the secondary bus be the main bus next gen THAT'S TOTAL CRAP so gamecube and wii had 64 bit main bus and all of a sudden the bus went 32 bit the 3rd time round IN YOUR DREAMS AN AND TECH
the powerpc 32 bit core that makes up the 3x core broadway 2 EXPRESSO cpu in wiiu is based on powerpc 476fp all 32bit powerpcs now run on a 128bit ring bus the 64 bit fsb was of the past its no longer used
so why ignore the 64 bit bus and the new 128bit bus AND TELL LIES about a 32 bit bus your exposed as anti nintendo i think (weak cpu lie il debunk that with ease too)
isnt it likely the wiiu with its mcm and a 45nm powerpc broadway fied tri core WOULD ALSO BE USING THE SAME 128BIT RING BUS AH-HHHMMMMmmmmmm wiiboy cannot be fooled like ps3 silly fanboy
another point you fail to understand only powerpc 400s on this 128bit ring bus SUPPORT MULI CORE powerpc 750 of wii and gamecube DO NOT support multi core !!!!!!!!!!!!!<<<<<suggestion<<<<<
so commonsense is the ddr3 (witch is actually gddr3) samsung dont show the G in there specs so its gddr3 obviously they market the ram as so gDDR3 not GDDR3 they drop the G as its meaningless there the same ram
at 1600mhz is perfectly in line with 45nm powerpc thinking as the bus is 800mhz 128 bit and the recommended ram is ddr2 ddr3 1600mhz (u said yourselves ram looks 1600)
so the bus is most likely 128bit YOU SAID 32BIT OUT OF ANTI NINTENDO SPITE DIDN'T YOU MAKE WIIU LOOK BAD lol i see thru this pc fanboy nonsense like superman looking thru clear glass lol
if the ram is 1600mhz then its highly likely the cpu is 1600mhz (exactly lining up with ibm powerpc 476fp) and the ring bus in the mcm is 128 bit 800mhz and as the wii and gamecube were both balanced to the bus speed exactly then no doubt the wiiu is also balanced to the bus IF SO
2TO1 BALANCE REPLACES 3TO1 BALANCE Of WII AND GAMECUBE,,,, REMINDER GAMECUBE WAS ORIGINALLY 2TO1 404 CPU CLOCK AND 202 GPU CLOCK IT WAS CHANGED TO 2TO1 WHEN IBM COULDN'T GET THE OLD 64 BIT G3 BUS TO GET TO 202MHZ SO DROPPED IT TO A 3TO1 BALANCE INSTEAD OF 2TO1
so has nintendo returned to the original wanted tighter 2to1 balance now that ibm have a half speed bus on there powerpc 32bit cpu I THINK THEY HAVE !!!!!
if the wiiu is still 64bit bus and not 128bit ring bus for what ever reason then is it not likely the 2gb ram is on a dual 64bit bus still giving single 128bit bus levels of bandwidth
and isnt it safe to say if there not using a 128bit ring bus then theres still dual memory buses just like wii and gamecube had so again its still way higher than 32 bit THAT YOUR SAYING
likely speed of ram is 800mhz x 2 = 1600 and as nintendo make clock balanced systems BECAUSE THERE NOT STUPID ENOUGH TO TRASH AND WASTE CLOCKS COMBINED WITH LOW LATENCY FAST RAM = EFFICIENT
those speeds might not be exact but there ball park UNLIKE YOURS
likely edram to gpu = 512bit or higher REMEMBER GUYS WII AND GAMECUBE HAD A 512BIT TEXTURE CATCH AND A WHAT WAS IT 360 BIT FRAME Z BUFFER JESUS CHECK YOUR OWN ARTICLES GUYS BEFORE TEARING THE WIIU DOWN
so a minimum 512bit for edram if not more and 128bit bus for main ram LOL 32 BIT .... Reply
tipoo - Tuesday, November 27, 2012 - linkAre you the same guy as wiiboy? Same sentence structure, same rant style. Reply
donttryandblockmii - Thursday, November 22, 2012 - linkjust add that ibm edram as level 2 catch has more than 2x bandwidth of sram so the 3mb catch of wiiu has twice if not more bandwidth of the same catch made from sram
snd the edram to gpu is over 10x wii and looks very alike so has wiiu got a edram texture/shader catch as well as a frame and z buffer
frame and z buffer =22mb and texture shader catch =10mb just guesing here it may not use a texture catch like wii and gamecube BUT IT WOULD MAKE SENSE the developers have said texture and shader data can be loaded into the gpu THAT SAYS BIG EDRAM CATCH TO ME LIKE GAMECUBE Reply
donttryandblockmii - Friday, November 23, 2012 - linkGAMECUBE 2.6GB BANDWIDTH MAIN RAM
SO WIIU COULD BE 100GB TEXTURE CATCH AND 75GB FRAME AND Z BUFFER BUT THEN AGAIN WHAT ABOUT FREE AA likely using a system lie x360 but more ram and bandwidth Reply
lpedraja2002 - Tuesday, November 27, 2012 - linkExcellent article but I was very disappointed that the engravings on the CPU or GPU weren't shown! Why didn't you guys clean off the thermal paste before posting pics? This is what a lot of people have been wishing to know, so I'll assume that you guys didn't show it because of legal reasons and not because you forgot. Reply
tipoo - Sunday, February 10, 2013 - linkA couple of us on Neogaf got the die shot from Chipworks and have started analyzing it
http://www.neogaf.com/forum/showthread.php?t=51162... Reply
shortpiped - Thursday, April 04, 2013 - linkPeople are still using this as some sort of fact sheet, so id figure id drop you guys a line.
You cant determine bus size by looking at a ramchips specification documentation. Its not in there, as the memory architecture is part of the machine, and not the ram product.
Also, while you got the hynix ram, the samsung ram is the same exact ram chip used in og 360's, down to the serial number/ nomenclature. By your logic of chip type=bus by serial number, the wii u would have a 256bit bus. Which also isnt true.
And finally, we have the die picture of the gpu. And can clearly see the ddr3 i/0 where the ram bus plugs directly into the gpu.
If the wii u only has a 64 bit bus. Why are there 158 pins on the ddr3 i/o?
And if the wii u only had half the main memory bandwidth of ps360, how is need for speed possible?
Bigger assets for textures, and better framerate/performance, at half the bandwidth? edram cant fix that, every access to main memory is at main memories bandwidth.
You are looking at a bandwidth a little over 30GB/s Reply


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Did you know?
An excellent birding spot at Marievale is on a bridge built in 1880.
If you are in Johannesburg and crave a spot of birding, there is only one place you should go, and that is the Marievale Bird Sanctuary.
Set in a floodplain near the little town of Nigel near Johannesburg, this interesting provincial nature reserve has Gauteng province's highest bird count: 280 species. In addition, this part of the Blesbokspruit – a perennial river – has been declared a Ramsar wetland of international importance.
As if that weren't enough, Marievale has also been declared an Important Bird Area.
Go there in Spring (September and October) when the migrants arrive, before the rains, and you will be greeted with sights that make your jaw drop. Here, not far from gold mining areas, you will see thousands upon thousands of water birds wading in the shallows. Up to 4 000 ruffs, for example, have been seen at one time.
Here you can often see specials like little bittern and slaty egrets, black and squacco herons and handsome red-knobbed coots along with the usual aquatic suspects – african rails, crakes, moorhens, cormorants and snipes.
It's probably the only place in Gauteng where it is relatively easy to see the Goliath heron, fulvous duck and african shelduck.
But what gets birders excited is that Marievale sometimes attracts extremely rare vagrants. In the past, there have been good sightings of buff-spotted flufftails, buff-breasted sandpiper, an American pacific plover, and a black-tailed godwit.
This is usually a quiet place, but you will immediately know if something extraordinary has been spotted, because birders from all over the country will have descended here.
Marievale has been shaped by mining – much of the water that fills its open areas is pumped up from underground. Yet this has created an extraordinary body of water attractive to birds.
The sanctuary is very oriented towards things winged, but you can also look out for reedbuck, blesbok, cape clawless otters, black-backed jackal, yellow mongoose and the odd cape hare.
And if that doesn't convince you to go, the entrance fee is irresistible. It's free.
Travel tips & Planning info
Who to contact
Suikerbosrand Nature Reserves (with chalets) also handles Marievale enquiries
Tel: +27 (0)11 439 6300
Cell: +27 (0)71 602 7581
How to get here
From Johannesburg, budget about an hour for the drive. Take the N3 towards Durban, then take the N17 toll road and follow it until you take the Endicott turnoff onto the R42. Turn right and follow the road until you get to the Marievale Bird Sanctuary sign. You'll see the gate after a few kilometres.
Best time to visit
Spring and early summer (September, October and November) are best because that's when the migrants arrive - and before there's a lot of water elsewhere from the summer rains.
Get around
Walking or by car. The hides are quite far apart, so a car is the best bet. The roads are stony and quite rough, so drive carefully.
What will it cost
Entrance is free.
Length of stay
Depending on how keen a birder you are, this is a perfect destination to spend half a day.
What to pack
Take along your own provisions because there's nowhere easy to buy food there unless you drive into Nigel.
Where to stay
There are two self-catering chalets which sleep four: adults R132 per night, pensioners and children, R99 per night. Suikerbosrand Nature Reserve is not too far and has self-catering chalets.


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hello a have a problem :SI want my site to turn into mobile system . How do I make it? help me please :Smy web site www.matmazelinci.com
Hi dragon11954. Welcome to the forums.
I can't view your site at the moment (bad link?) but anyhow, there are various options. You can keep the same site and just add in some extra styles targeted to mobile devices (using @media rules) or you can build a separate site and redirect mobile devices to it. The first option is usually the easier route, and cheaper, and is a better option for smaller sites.
Hi thank you your reply Can we do it With a plug-in :S not too strenuous :S
Hm, there are WP plugins and other addons for making certain parts of your design responsive (http://blog.teamtreehouse.com/ten-responsive-plugins-for-wordpress), but each layout is different, so I doubt any one plugin could predict your design and modify it. This is best planned from the beginning.
Another option is to use a separate service to serve up a mobile site version, but that's a lot of work and not a great move, IMHO.
Whatever route you take, it will be strenuous.
thank you very much for your answer I examine and use link in plugins
Looks like you site ain't working, it shows only 1 line of text (:
You can use a program found online, such as DudaMobile. They make the set up very easy.
how to use this dubamobile. I'd like if you help please
Note to Duda: see what happens when you fail to provide a clear, simple, conceptual overview of how your service works? #fail[/ot]
What are the dimensions for a mobile website?
There aren't any as such. The simplest approach is to set the content to width 100% (of maybe a tad less) of the device viewport. There is no one dimension for mobile devices.
First of all, the program I suggested is not "my service," so I'm not trying to promote anything.
It was my intention that OP would search for 'DudaMobile' and be brought to the website in which it explains the steps to convert a website into a mobile website. #simple
If you need it spelled out:1. Type 'DudaMobile' into a search engine of your choice. Or follow this link:2. Follow the instructions by entering your site URL.3. Click "Make my site mobile" - It's a big orange button.4. Edit site accordingly.5. Publish.
Yes, sorry, I wasn't taking a shot at you at all, but at the Duda site. I did look over their site—at the features etc.—but I was criticising them for not giving a proper introduction to how their service works. Essentially they are saying "sign up and find out how it works", which doesn't wash with me. Yes, you can enter your URL and click the button, but they need to provide a better conceptual overview of how the process works and what you are actually getting yourself into. This is a common problem with a lot of scripts and online services—the lack of a proper conceptual introduction.
Mobile sites are essential now obviously and there are plenty of conversion scripts on the market.I suggest you refer to the mobile forum to see how others are converting their sites but from my experience, custom coding is essential to get the best fit.
There is 5 Recommended Services which can help you to convert your site to mobile which is as follows1. mobiSiteGalore2. mofuse3. bMobilized4. ConvertWebsite5. Mobify


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0-3 Miles Easy [1]
Submitted by Anonymous (not verified) on
This is week 14 of training. After this week, race day will be two weeks away. Your taper officially begins. You have 4 easy runs, 1 to 2 days of rest, and the "Mile Breakdown" workout. Your long run will drop back to 12 miles, but you can opt for a 5K race instead.
The best approach to tapering is: Rest, don't rust. Strike a balance between resting to let your body adapt to the stresses of training and get stronger, but log enough challenging miles to maintain the fitness you've spent the past four months developing. A lot of marathoners make the mistake of running too much during the taper, and get injured in the final miles before the start. Others taper too much and feel sluggish at the starting line. You want to keep your fitness level sharp, but you also want to steer clear of injury. Stick to the plan, and you should get to the starting line feeling fresh, strong, and ready to run your best.


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Energy Dance Pack – this is a wonderful collection of electronic music. Ideal for presentations, corporate videos, radio, fashion videos, design videos, photo slideshows, websites etc. If you liked this track, you can appreciate it, or leave a comment. It's always a pleasure for us;) Attention!!! -50%
1. Feel The Energy (2:15)
2. An Explosion of Emotions (3:05)
3. Take Over Control (2:17)
4. Love Piano Music (2:07)
5. In A Good Mood (2:18)
6. Exclusive Dubstep (4:27)


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Printable View
I just saw 6pm in your post.
Ive never been to Sea rim.
Saturday a couple of us will be in front of the blue house on 82 ( just west of Holly Beach ) about 630am, theres a nice sandbar near the horizontal jettys that works.
I think the sandbar your talking about is near Mae's beach; Im guessing??
Chandeleur Is. is 2.5 at 12 sec this morning... will update what I see this evening and a pic or two.
Ive noticed some peoples knee is others shoulder on here O.o... thus, pics are a must before making a drive!
Yeah, it wouldnt be too far for me. About an hour or so.
Friday......shoulder high surf at Packery Channel lots of folks out........Thanks Karen!
Hitting Fish Pass and St. Joe tomorrow.
Aloha :cool:
Nice how packed was it?
Lots of folks walking around with boards, very few in the water :).
I got trashed today............. had some good waves but the rip was heavy.
South side(go figure) of Bob was the place to be.
The beach conditions high tide and all made it gross.
Damn I thought this was the slow season!
I have to find a new beach break, to many folks!
It was great to have some swell................Aloha !
Oh......Overhead sets way the hell out there.
Most waist to shoulder...............Aloha


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Evaporative Cooling Military Neck Band Made in USA – Marine Camo
Evaporative Cooling Military Neck Band Made in USA – Marine Camo
- ?Tie fasten for comfort
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TechNiche's Evaporative Cooling Neckwear & Accessories provide 5-10 hours of cooling relief per soaking. They are lightweight, and durable. Evaporative Cooling (HyperKewlTM) – this simple and effective technology works by combining water with our HyperKewlTM Fabric to create garments that gradually release water through evaporation to keep you cool, but comfortable.
Typical applications include industrial safety, construction, emergency services, military, outdoor recreation, athletics, motorcycling and equine.
List Price: $ 13.99
Price: $ 8.99
Related Job In Usa Products


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I know the title is grammatically suspect, but the sentiment is true.
I was recently offered the opportunity to join a "seed project" at Adobe – a new business initiative that takes a product from concept to launch a short period of time. I can't talk yet about what the project is – only that it involves real time communications within Flash, Flex, and Apollo applications.
It was a difficult decision to leave FMS – the team is amazing and the product is at the forefront of the Flash Video explosion. However, the chance to start from a blank slate – to work with a small, talented, focused team to bring a new idea from whiteboard to market – was too fun to pass up.
I'm going to try to use this blog to track our progress and document what it's like to work for a startup within a multi-billion dollar company. Next post: how we pulled off our "justify your existence" presentation to the executive team (a/k/a "please don't cut our funding"). Also, how Darwinism functions in the ecosystem of a large corporation … stay tuned 🙂


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I have a 5/4/3 hooded and I want to get either a 3/2 or a 4/3. I am not sure which one will be better. It's nice to have the 4/3 in the early spring and late fall, but in the summer a 3/2 comes in handy. I'd be getting an xcel either way.
Any suggestions?


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SYNOPSIS: A group of college students go on an archeological dig at an ancient Indian burial ground (great idea there guys) hoping to find some Native American artifacts. While they are digging around they end up disturbing an evil spirit who wastes no time in possessing one of them. Of course the now possessed student goes on a killing spree, …Read More »
Home | Tag Archives: Frank McDonald


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Tooling Technology's line of quick-change devices aimed at lean manufacturing, the Segen quick-change system, replaces old-fashioned nuts, bolts, fasteners and hand tools that significantly reduce the time wasted on industrial setups, change-overs, workholding, clamping, fixturing and alignment.
Segen quick-change devices consist of a steel cylinder lock and a corresponding knob. The cylinder lock, designed to receive and mate with a conical male knob, locates and positions the knob to within 0.0002" with an incredible holding force of as much as 25,000 lbs per device depending on cylinder specifications. Positively locked in a static state, the cylinder lock actuates when air pressure is applied to release or receive the knob. The cylinder locks stay mechanically locked until pneumatic pressure is applied to automatically release them. This assures a secure, fail-safe hold, even if pneumatic pressure is lost
A typical platen, mold or tool setup that traditionally takes hours to change out can now be changed in a matter of minutes. Tooling Technology's "Segen Locks" are reducing the production costs of machine builders, manufacturers and end users in plastics, robotics, appliances, medical equipment, automation, windows, aerospace, welding, automotive, tool making, electronics, metals and other markets by making old-style bolts and dowels obsolete. The quick-change cylinders are ideal for precisely and quickly locating tools, jigs or fixtures, making change-overs and setups simple, safe and secure, the company says.


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LAKE CITY, Fla. - Seven months after a Lake City store owner was shot and killed during a robbery, police are still looking for the murder suspect.
Ernest Grandison, 43, is being sought in connection with the death of 55-year-old Rajni Patel on April 27.
Patel was killed that afternoon at the A&M Discount Beverage store in the 300 block of Southeast Duval Street.
His spouse, Daxa Patel, was present during the robbery but was not harmed.
Investigators were able to identify both suspects. The first, James Johnson, was arrested May 19 without incident in Jacksonville.
Law enforcement officials have not been able to locate Grandison, who's considered to be armed and dangerous.
An arrest warrant has been issued for his arrest on a charge of first-degree felony murder.
A reward of up to $10,000 is being offered for credible information leading to the Grandison's arrest and prosecution.
If you have any information on this case, call the Lake City Police Department at 386-719-2068.
Copyright 2012 by News4Jax.com. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


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Photo Gallery: Making a movie on their son's death to help others
CHINO HILLS - After the death of their 20-year-old son, David and Linda Tennies have been on a mission to bring attention to a rather paralyzing mental illness.
Two years ago, the couple lost their only child, Jason, who was hit by a car while standing in the middle of Eucalyptus Avenue near Veterans Park, formerly known as Crossroads Park.
The death was ruled accidental, with no indication of suicide.
The Tennieses believe Jason's death on Sept. 25, 2010, was preceded by five days of strange behavior they believe to have been the sudden onset of schizophrenia.
The couple are now making an independent film called "It's Dark Here," named after one of Jason's songs, and was shooting scenes in the community recently.
"It was a difficult process but we never took our eyes off the prize. Too many families are going through this and are suffering in silence because it's so stigmatized - all mental illnesses, especially schizophrenia," said Linda Tennies.
"We have to tell the world what happened to our beautiful son because this happens to so many families but we have the tools to tell the story."
According to the National Institute of Mental Health, about 1 percent of Americans have schizophrenia.
People with the disorder may hear voices other people don't hear. They may believe other people are reading their minds, controlling their thoughts or plotting to harm them. This can terrify people with the illness and make them withdrawn or extremely agitated, according to the institute's website.
The idea to create a movie was inspired by conversations between Jason and his mother about writing a screenplay based on a hybrid of two HBO shows, "Curb Your Enthusiasm" and "Entourage," followed by a note found in Jason's drawer weeks after his death that read: "Write the screen play."
Based on those wishes, Linda Tennies began taking a screenwriting class with the director of the film, Adam Coplan, in November 2010.
Coplan wrote the final screenplay and began shooting in October, with the Tennieses by his side.
The plan is to get the full-length film to major festivals and get a distribution package out of the festivals, said David Tennies.
The movie is set to be complete in three months with the Tennieses financing it.
They didn't disclose the cost but compared it to what they would have spent on Jason's education, a car, getting married, buying a house or anything else they would have otherwise provided their son.
The movie tells the story of Jason - played by Bubba Lewis. It's about being a friend, musician, teacher, student and black belt in karate while drawing attention to his schizophrenic break and how his family deals with it.
In addition to the movie, the couple are working on legislation to revise laws on parental or guardian involvement, which was an issue the couple had when they were seeking treatment for Jason and is brought up in the movie.
"It was great that they passed the (Health Insurance Portability and Accountability Act of 1996) laws to protect patient privacy but now there are aspects that are detrimental to the patient...in the 60s and before that you could be put in a mental institution without cause and then the pendulum swung to the other side to where not only do they not put people in mental institutions when they do not need to be, no one has any rights to do anything any more," David Tennies said.
"And someone suffering from these mental illnesses, they're not in their right mind, they're not rational, but because of laws that were passed in the '80s they have the right to do whatever they want until they break the law. Then they get put away."
To help raise awareness the Tennieses started The Jason Tennies Memorial Foundation - jasontennies.org. It raises funds and awareness about schizophrenia, bipolar disorder, depression and autism.
The couple are even the California Team captains for the Brain and Behavior Research Foundation. The charity raises funds for research.
David Tennies said he wants to get people talking about mental illness as openly as they talk about cancer, especially since "it's more common than cancer and heart disease combined."
"People don't want to talk about it, but we're different that way," he said. "Not only do we want to talk about it, we want to do something about it. And that's the kind of people we are."
909-483-9340, @chinovalleynow


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FORT BEND COUNTY, Texas - Drivers in Fort Bend County can expect an easier route travel between two major highways.
University Boulevard now connects Highway 59 to State Highway 6.
The final connecting stretch opened Thursday.
It's a big deal for one of the fastest growing counties in Texas. According to a spokesman for the City of Sugarland, the 1.8 mile stretch of road was an important factor in getting new businesses like Texas Instruments and Costco to locate to the area.
The road is also expected to alleviate some of the congestion on some of the more heavily traveled areas of Highway 6.
Extensive parkland expansions, including a festival site for events along the Brazos River, is already in the works. The expanded roadway provides additional access not only for cars, but also for pedestrians.
Copyright 2013 by Click2Houston.com. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


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Katie Brown Archives
Sports Commission names new leader
March 16, 2013 by in Business News | Legal | Sports
The Phoenix Regional Sports Commission (PRSC) has named Katie Brown as its new president and executive director. Brown joins PRSC after serving as secretary, general counsel and a member of the PRSC Executive Board for the last six months, and serving as a board member for the past two years. She is a licensed attorney… Read More →


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The Zafu and Zabuton Meditation Cushion Set includes one Zafu (round cushion) with your choice of Buckwheat Hull or Kapok fill and one Zabuton (rectangular mat) filled with cotton batting. Each cushion is available in an Economy version where the fill is directly enclosed in the 100% Cotton Twill fabric, or a Deluxe version where the fill is enclosed in linen fabric and the cover in your choice of color is removable and washable. Mix and Match colors as you wish.
Zafu Meditation Cushion
- Buckwheat Hull or Kapok (cotton-like fiber) fill
- 14 inches diameter by 7 inches high
- Buckwheat Hull weight: 7 pounds
- Kapok weight: 3 pounds
- Removable Cover (Deluxe) Option
Zabuton Meditation Cushion
- Dimensions: 36" Long x 28" Wide x 3" High, 9 Pounds
- Economy: Cotton batting sewn directly into cotton twill cover
- Deluxe: Cotton batting sewn into linen fabric cover, Cotton Twill cover is zippered, removable, & washable


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Friday, September 20, 2013 - 15:05 PM
Stanley Clarke Drummer Mike Mitchell Joins the Meinl Family
Meinl Cymbals is pleased to welcome Mike Mitchell to its family of cymbal artists. Straight out of Dallas, Texas, Mike is currently holding down the drum throne for the Stanley Clarke band and the Stanley Clarke trio.
Welcome Mike!