text:
View Poll Results: What should the new look divisions look like?
- Voters
- 41. You may not vote on this poll
No change! I fear change!
Triplets! I love triplets!
GC's lovely 1-2-quad based tier system. It's clearly the best!
Results 4,161 to 4,180 of 8290
Match done, Div 3 can be rolled on. Report incoming when I get a moment, but essentially:
Blighty's Blighters (Human - Tom) vs. The Dead Comic Society (Khemri - me)
1 - 2
Despite 3 apothecaries Tom took 1 Death, 1 MNG and 1 -AV. Ouch.
My khemri would only dream of such a beating. Instead, I present you with the best example of elfball khemri ever achieved (Auld world though). Maybe they were elves in life:
Namely... Pass (fumbled then six), catch (six), handoff and catch (six), two gfi (five, five) AND with a spare reroll.
- Join Date
- Dec 2011
- Location
- Bellingham, WA
- Posts
- 427
That's where all my sixes have gone! Damn those lucky shamblers!
- Join Date
- Jun 2011
- Posts
- 186
The horror... the horror[QUOTE]Technology is a bad thing, people[COLOR=#1D1D1D][FONT=Arial]
[/QUOTE] - Wizardry
So, match report:
Blighty's Blighters (Human - Tom) vs. The Dead Comic Society (Khemri - me)
1 - 2
The Comics give away 290k in inducements which the Blighters spend on 2 Apothecaries and one Babe, no doubt expecting a bit of a pasting. They weren't going to be disappointed...
The match starts on the stupid Norse pitch (I hate this pitch as the snow makes it hard to see anything) and RAIN, so already the Comics are absolutely hating how things are lining up. The Comics lose their toss again, and the Blighters elect to receive setting up a fairly aggressive lineup. The Comics kickoff to Cheering Fans, which nets the Blighters an extra re-roll, but a fail-kick causes a touchback and the ball gets put in the hands of a plucky fresh Catcher.
The Blighters start their drive with a Bonehead, but manage to clear out the Comic's LoS with a Piling On Blitzer stunning the Tomb Guardian in the centre. The Blighters quickly run the ball halfway into the Comic's half and cage up pretty convincingly. Thanks to the retardedness of their coach and the god-damned snow, the Comics brilliantly manage to Blitz down the wrong player and despite a bit of marking the Blighters dodge their carrier away and run in the TD giving the Comics 7 turns to score before the end of the half.
The Comics setup to receive, and the kickoff gives the Blighters a Perfect Defence which they use to shuffle a few players around. The Comics knock around a few players, gang-foul a Guard Lineman damaging his back, which the Apoc heals to BH, mark up and fail to pick the ball up due to the rain. The Blighters respond with a largely ineffectual series of Blocks, not managing to break through the line of Khemri but setup ready to pounce if the Comics nab the ball. The Comics respond by showing the Blighters how to Block, smashing a fresh Lineman to the floor with -AV which the Apothecary suggests can be healed with Death. Useful that. In a surprising display of ball skills, the Comics grab the ball and cage up near the halfway line.
The rest of the drive is largely a textbook cage rumble from the Comics, who delay scoring long enough to give the Blighters only 1 turn to score. While the Blighters manage to get in contact with the carrier a few times, the Comics managed to clear out the Blighters turn after turn, handing out a fair number of stuns giving them the space they need to move the ball up. There's a tense moment for the Comics when the Ogre manages to kill a Tomb Guardian but thankfully regen kicks in and saves him from the graveyard. The final act of the first half is the Comic's DP/SG fouler getting sent off but Badly Hurting a Tackle Blitzer. The Blighters use their last Apothecary on him ensuring he'll be back for the second half.
The second half starts with the Comics on receive, getting a Quick Snap allowing them to shuffle towards the kick and attempt a highly optimistic Catch with a Thro-Ra which naturally fails. The Comics start their drive with some successful blocks, a lucky pickup with a Thro-Ra and double-skulls on a re-rolled 1D Block, but the ball is safely back on the Blodge carrier in the middle of a cage. The Blighters in their usual fashion manage to get players in contact with the cage but the markers are knocked away and the Comics manage 2 KOs giving them an edge in numbers which allows the cage room to move upfield relatively safely.
The drive continues slowly with the Comics continuing their obscene display of blocking giving the Blighters usually only a handful of players still on their feet to do much with. One superb display of agility from a Tackle Blitzer gives the Blighters a surprise 1D block on the Blodge carrier but BD is re-rolled to BD and the Comics respond by killing the Ogre (Incidentally, it was the TG the Ogre killed earlier. Except TGs have Regen, and Ogres don't. Ahem) and handing out an MNG to the PO Blitzer. The rest of the drive is entirely expected, with a 5-player advantage the Comics stall until the last moment before walking in the winning TD and leaving the Blighters to get a highly-unlikely 1-Turn TD (Or a Riot) to equalise. Neither of which happen and the Blighters end the match with an unsuccessful catch.
Wow. What a game. Not quite as bashy as my matchup with mrpier's Skaven which at one point left him with 3 players on the pitch, but the only reason Tom "merely" had 3 players in the injury box at the end was thanks to having 3 Apothecaries and thus getting 2 BH players back.
I hate HATE HATE that stupid Norse pitch with the snow. You can't see the chatbox, the glowy-light-of-doom signifying the carrier is hard to spot, and it basically sucks. Stupid stupid pitch. I'd like to largely blame the pitch for my balls up with Blitzing the wrong player allowing Tom a fairly easy first TD.
Tom took some brutal hits and also had some really bad luck with his blocks. He managed on a number of occasions to Blitz either against the cage or against the carrier, only to roll Push or Stumble/BD against Blodge so never really was able to get into the cage.
Managed to grab a level up on my Blodge Thro-Ra who's now level 4 and I'm stuck on what to take with just a normal roll (That's I think 25 levels with a single stat up...), Fend or Leader is probably what I'll take. Hrm.
Last edited by JayTee; 03-04-2012 at 10:27 PM.
My block fend thro-ra says: "Fend saved my assbones and freed me up SO MANY TIMES. Also, if the other thro-ra gets the ball, I put myself on a side of the cage to prevent blitzes to the carrier and the cage breaking."
- Join Date
- Jun 2011
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- 86
Wayward Gladiators (Norse, El Cubo) 1 - 1 Irrelevant Illnesses (Nurgle, Me)
Div. 7
El Cubo and I just finished our showdown for the Div. 7 championship, which concluded rather inconclusively. The scoreline tells a rather more benign and bloodless story than the actual affair, however. The game started well for El Cubo, with him ruthlessly exploiting his Block advantage and generally keeping my cage from moving anywhere, until he finally popped the ball free with 2 or three turns to go and made a break for the endzone, which I was unable to stop. The second half was a very different story, however. I had started in the last few turns of the first half to finally score some casualties, which left the Norse down 3 players to start the second. Complicating matters further was a Blitz result on the kickoff. Naturally, I tried to swarm under the already weakened Norse line while sending my Pestigor forward to retrieve the ball. This took a few turns longer than expected, but I did eventually manage the recovery and scored shortly thereafter, leaving me 4 or 5 turns to try and do it all again for the win. The kick went short as planned, but this time resulted in a Quick Snap for the Norse. Given the KOs I had scored in the previous drive, however, the 6 players El Cubo had left just weren't enough to keep me from the ball. And this is where things truly went pear-shaped for him, as I proceeded to smash the collar bone of one of his Ulfwereners (apoc'ed to dead, as usual), and then his lvl 2 Dodge Berzerker, whom had just survived dodging out from being surrounded by four of my players, fell over on a GFI and broke his hip. The one ray of light was that my own somewhat overzealous blocking resulted in a Both Down that prevented me from having the range to make it into the endzone and actually win the match, in spite of the beating I'd given his team.
With that, the promotion goes to other factors. El Cubo leads me on TDs, but I'm not sure about casualty totals. If it's to be decided based on our records against the other two teams in the league, he certainly won his matches by a larger margin. I suspect one way or the other he will end up with the victory, which almost seems cruel in light of the damage I just inflicted. On the other hand, he could use the winnings bonus to help patch the team up. Either way, 'twas a fun match, with an excellent opponent to face off against!
- Join Date
- Dec 2011
- Location
- Boston, MA
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- 12
Gridiron Maidens vs. Bishi Bashi Speshal
I... I don't even... What just happened??
I need to go rock back and forth in a corner...
Final Score: 0-0
I didn't write up Tooth and Claw's last game against LowKey's Undead, and I imagine LowKey was too busy laughing all the way to the bank to have time. It was a pretty abject display on my part – I went in without a plan, played without a clue and finished without a hope, while LowKey kept his head and played tightly (the blodging, sidestep guard Ghoul was a nightmare). It finished 2-1 to the Undead and even that was flattering – Claw's touchdown was freakishly lucky, and the rest of the match was a walkover for LowKey who never put a foot wrong.
After a failing to build on a strong position against Dragon and being soundly kerb-stomped by LowKey the season was probably the worst I've played to date. To cap things off Drawlien's WElfs (who'd happily beaten LowKey earlier in the season) were waiting, and I still didn't have tackle on anyone. Even better, apparently Nuffle thought it would be fair to let a Wardancer get guard and sidestep.
Read in Tooth and Claw (Necro, me) vs. The Hardwood Harpies (WElf, Drawlien)
A MNG zombie brought my TV down just enough to hire a wizard. Winning the toss Read in Tooth and Claw chose to receive, planning on causing a few injuries and pushing for a 2-1 grind. The kick went high allowing the sure hands Ghoul to catch it, and with that the game was on. A few quick blocks and a blitz allowed a strong cage to be formed just over the halfway line by the end of the first turn, and things were looking good.
Then I get Elfs all over my face.
Turns out a strong cage ain't so strong when dealing with leaping, blodging, guarding bastards. Every turn I'd form a cage with Golems and Wights on the corners, and every turn Drawlien would leap his Wargits wherever he felt a fancy to and get a two dice block on the ball carrier in the process. Despite repeatedly knocking the dancers over (even without tackle) their armour held, and on the second turn the sure hands Ghoul was badly hurt. This left the Ag4/wrestle Ghoul with the ball, which lead to a swift lesson as to why wrestle is a Bad Idea on a ball carrier.
The only bright side was the Treeman – after being knocked over on the second turn it failed to stand up for the rest of the half.
By turn 3 the ball had popped out of the cage, though the elf going for the pickup rather satisfyingly fell flat on his face shortly after. After some serious consideration I administered unto Drawlien a master class in screwing yourself over, carefully pushing the Wardancer with tackle out of her fairly innocent position right into my own way, leaving the ghoul with the unenviable task of making 6 dodges (4 into tackle zones, 4 against tackle), a pickup and two GFIs. Of course he promptly made all the rolls without even needing a TRR, only to be mercilessly hunted down by the Warbastards again. This time Drawlien managed to run the ball out with a line elf, forcing me to use the lightning bolt. A desperate wolf legged it back and made the pickup, but even with a re-roll the Ghoul back in the "cage" couldn't make the (accurate) catch. The resulting scramble saw everyone fail to pick up the ball, until of all players the rookie Golem grabbed it. Being miraculously free of Elf he pelted as fast as his borrowed legs would let him, finally running in the ball on Claw's last turn of the half.
The start of the second half saw the teams line up 10v10 – a badly hurt Ghoul and KO'd Wight on one side against a KO'd Wardancer and a Line elf with a serious concussion on the other. Drawlien swiftly proved that Elfs Do It Before You've Even Noticed by scoring a perfect two turn TD, waltzing around the pitch like they were the only team that had bothered to turn up and leaving my defence in tatters.
Both players made their KO roll this time, making it 11v11. The counter attack started badly when a zombie failed a GFI (with a re-roll), stranding the Ghoul with the ball. Luckily he was only just in reach: despite managing to knock him down there were no other Elfs near enough to grab the ball, leaving it in the open a tantalizing 4 squares away from my end zone. Here I got lucky – first one of the Wardancers went down with a fractured leg, then the other was KO'd. The resulting space allowed me to build a cage and get the ball safely to a wolf in the middle of it. Despite heroic efforts, especially from the str4/wrestle elf who badly hurt a Wight and pushed for the ball all the way up the pitch, a sudden rash of failed dodges made life just a little too difficult for Drawlien and left him under-Elfed at key moments. The guard and strength advantage finally told, allowing the wolf to run the ball over the line on the last turn – 2-1 to Tooth and Claw.
It was a fun match, hotly contested from start to finish. Both of us had patches of good and bad luck, though overall I think I probably had the best of it (particularly with the block dice – even without tackle I managed to knock over the Wardancers on a pretty regular basis). Thanks to Drawlien for the game, especially for playing it while still recovering from illness.
The replay seems interestingly broken. One of my zombies vanished when I was setting up to receive in the second half, only to appear randomly on the pitch after the kick off. In the replay he appeared in a different space, leading to an impressive 8 square sprint into position. The turnover in that turn isn't right either (the zombie that failed the GFI succeeds, before another zombie randomly falls over for no reason), and the end of the match didn't happen at all: everything stops on turn 15, then suddenly I've won 3-1. Good job Cyanide are still patching the game I guess.
Last edited by NieA7; 05-04-2012 at 12:30 PM. Reason: Posting removed spaces between words o.O
- Join Date
- Feb 2012
- Location
- Finland
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- 287
Wayward Gladiators vs. Irrelevant Illnesses
A pyrrhic draw was played against the Nurglish opponents. The first half was all fine and good sport where the opposition attacks, the defense stalls and eventually steals the ball and scores. Well, apart from a lineman breaking his arm and a werewolf getting otherwise badly hurt.
The second half was just rotten. The attack formation was left severely incomplete with two players listed as casualties and a berserker and lineman being knocked out. When the defence took a headstart with a blitz, all the gladiators could do was stall the defense. Even though the Norse fought the ball to themselves, risky decisions were made and the Nurgle scored by turn 4 or so.
Four turns left to score a touchdown, plenty of time to do it by executing some proper elvish moves. Elves they ain't -- picking the ball up proved to be too difficult. Somehow, the Nurgle got the ball again. The other werewolf got his collar bone smashed (-ST). The apothecary proved his true colors by suggesting euthanasia (which, of course, would have meant that the poor bastard would've joined the other team as a rotter). The blodging blitzer Titus Pullo showed some fancy moves when he attacked the ball carrier. He survived a one die block and then a two against block and then dodged away from the middle of a horde of Nurglish players. He failed a completely unecessary GFI, however, and for his elvish ways he received a comeuppance in the form of a smashed hip. A failed block caused an early turnover for the Nurgle, however, and they couldn't move the ball forward in time to score the winning touchdown.
Mighty disappointing game it turned out to be.
Final Score: 1-1
- Join Date
- Jun 2011
- Location
- Birmingham, UK
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- 327
Dependant upon the other match in our division, this could give you the win. Big lot of draws in division 4 this season.
Thanks for the write-up NieA7. I must admit I was really frustrated - the number of times I knocked the ball out but it sat nicely in the pocket and you were able to sweep it straight back up again! Also, wizards have been the bane of my life this season - nearly killed my +Agi lino in the first match and then stopped a breakaway that had a pretty good chance of scoring a defensive TD in your first half. Sigh.
It was a fun game, thanks for being a great opponent!
The great undead off was played last night against mr dragon and as expected it was a slug fest, with a bit of luck i managed to secure the win in this tight game and probably underservedly will be promoted, um, yay?
Trying to make contact with my opponent alh_p as this is the first time he's been online and i'm off after tonight until 10th April...
Doesn't look like this match can be played tonight. As per above message i'm not now available to play until after season ends. Don't delay on my behalf, (the SP would have been nice tho!).
Last edited by Prester John; 05-04-2012 at 10:11 PM.
- Join Date
- Jun 2011
- Posts
- 543
Wow, just had a very intense game with my Vampires against Jarvis' Chaos.
Drive the first: I kick off and get a blitz. I catch it with one vampire while another vamp and a thrall forms a screen to most of the chaotics. Jarvis still manages the blitz though and while the vampire retains the ball all of my players are sandwiched between a large number of his. I blitz the vampire free enough to manage a pass to the AG4 thrall, but he goes bloodthirsty. While he can still do the pass, he has to run the wrong way for some blood and there is a big opening for My-mulgors the beastman to run the thrall down and give him a MNG.
I blitz the offending beastman down in turn and with a lot of lucky dodges manages to put a screen up again. My-mulgors pushes my vampire away and picks up the ball, but can't make an escape with it. I only get a push on him in return the next turn, but he is still well trapped against the sideline. The chaos surrounds and fouls my ST5 Vampire in return, seeming to kill him instantly. Eating an apothecary turns out to be all he needs to be on his feet again luckily. My-mulgors is almost freed by another beastman but fails a dodge away and drops the ball, letting me finally pick it up and score on the next turn. 1-0.
Drive the second and I am down to 9 players, two of whom are immediately badly hurt on the first turn. The chaos men form into a big box and throws the ball into it, but their player in the middle of it fails to catch it. I push a warrior into the ball, but it doesn't bounce to any better position. The next turn goes better as some hypnotic gazing lets me first get a blitz on the ball carrier, which pushes him next to another vampire who succeeds in a 2-against block to knock him down and the ball bounces into the hands of one of my vampires with sidestep. Miraculously, all of my three remaining vamps remain standing on the next turn and can dodge out fairly easily. Jarvis can't get close to them and the only risk remaining on the last turn is a sudden lust for blood from my vampire. Which of course is exactly what happens.
A desperate attempt to dodge backwards to the closest thrall and pass the ball to another vamp only succeeds in badly hurting another thrall as the pass is fumbled and the half ends.
Second half sees me starting with 4 vamps and 2 thralls, who are all set up on one flank hoping for an early score, as Jarvis gets his own blitz in return. Similarly to my play in the first half, he catches the ball with one player and forms a half-cage with two others. My vampire's are better able to counter though, hypnotizing one of them and blitzing down the carrier letting a third vampire pick the ball up and make a lone run for it.
He is blitzed, but remain standing and continues his run next turn while two other vampires cover the players in range of blitzing him. Both of them break away though and knock the vampire down, making the ball bounce out of bounds and back in towards the middle.
One vampire hypnotizes the warrior next to it and I have a fairly good chance to run my vampire into the endzone to receive a pass from another vamp. Only... blood lust fails again and with no thralls within reach he can only crowd surf a chaos warrior as his last act before jumping into the crowd after him to snack on one of the supporters.
A beastman attempting to recover the ball fails a GFI and shoves the ball into the hands of a more isolated beastman instead. A vampire takes the chance to dodge away from the four players surrounding him, blitz the beastman, pick up the dropped ball and run almost out of reach when covered by thrall #29 who dodges away from the mino to join him.
It's not quite enough though and a beastman still manages a 2d blitz on him to send him out of the game badly hurt.
There's only one desperate last chance left. A vampire runs up (2+ Bloodlust, 3+ dodge, 2+ dodge, 2+ GFI) to hypnotize a beastman covering #29 (3+) opening him up for a dodge through enemy lines (4+, 3+) to pick up the ball (3+) and run in the touch down. It all works perfectly!
Back up to 4 vampires and 2 thralls I kick of again just as the fans storm the field and knock down two of mine and three of Jarvis' players. This time he scores without much trouble and only leaves me with one vampire and the heroic #29 remaining for the final turn 16 kickoff--even after the chance for KO recovery as all 4 of my knocked out players fail it.
Thanks for the game Jarvis.
Rok-Ard Nobz (Orc - Grinn) vs. The Dead Comic Society (Khemri - me)
0 - 1
The Comics manage to snatch victory from the Nobz in a fine display of the Nobz having Nuffle spit in their faces in the second half.
The Nobz lose the toss and the Comics elect to receive, hoping to out-bash the Orcs and get strength of numbers. The kick goes short and a gust of wind bounces the ball back into the Nobz' half and touchback places the ball in the hands of a Block Tomb Guardian. The first half is a slow grind upfield for the Comics, who fail to out-bash the Orcs and in fact suffer more at the hands of the Orcs with stuns being handed out against the Skeletons with some regularity. The fresh Blitz-Ra is knocked to the floor taking an MNG, but he regens successfully and is up again ready for the next drive.
The Comic's run eventually somewhat stalls midway in the Nobz' half, but there is a small gap on their right wing which can be squeezed through with a bit of luck and some careful bashing. In a moment of sheer stupidity the ball carrier fails to remember to Blitz before blocking and the Comics fail to advance, leaving them 2 turns and 10 squares away from the endzone so at the very least 2 GFIs are going to have to succeed for the slowass Tomb Guardian to run in the TD. The Nobz however had other plans and thanks to 2 relatively unmarked players with Guard manage a 2D Blitz from their ST4 Blitzer and pop the ball free but are unable to nab the ball with any players. The Comics count up the squares and the free players and only a miracle can put the ball in the hands of a Thro-Ra to get a TD with 2 turns remaining. This is not to be and a highly unlikely series of dodges and a pickup fails on the first dodge thanks to Tackle on a marking Orc.
The Nobz nab the ball and move upfield, placing a player within scoring distance and clearly hoping for a clean pass & catch in their final turn to nab the ball. The Comics manage to pop the ball free with a Blitz but the ball bounces in a generally unfortunate place for both teams and the Comics are only able to get two players in contact with the ball but manage to relatively mark up the Orcs. The Nobz manage to dodge a player to the ball, collect it, but then fail to complete the pass and the first half ends with no score for either team. The Nobz have a KOed Black Orc and the Comics have a KOed skeleton and Thro-Ra, with no players in any injury box.
The second half start with a obscenely lucky kick from the Comics placing the ball in the backleft corner of the Nobz' half, giving them minimal opportunity to nab the ball in their first turn as well as collecting another re-roll for the Comics. The 3 KOed players subbornly refuse to wake up, with the loss of a Black Orc more crucial to the Nobz than the loss of a trash Skeleton and a Thro-Ra. The Nobz start strong and promptly stun the two skeletons on the LoS, and sneak two Blitzers past the Comics in a threatening position, but the Nobz' Thrower fails to pick up the ball and suffer a Turnover. The Comics knock over the ST4 Blitzer and gangfoul him to no effect, but swing a free Tomb Guardian (slowly!) up their left wing towards the ball and position players around the field trying to force as many dodges as possible. The Nobz manage to collect the ball and run it halfway down their half, taking the time to bash Skeletons largely to no effect.
The Comics manage to Blitz and get a Tomb Guardian in contact with the carrier and a 1D block gets a Blitz-Ra free from the risk of a crowd surf. The Comics manage to gangfoul a Black Orc into a stun and end their turn. The Nobz knock down a few players, but the dodge from the carrier out of contact fails despite a re-roll and the ball pops free. Showing the Orcs how to do it, a prone Thro-Ra gets up, dodges away and nabs the ball managing all this without a single re-roll and the comics are within a handful of squares of the endzone, but with only a Tomb Guardian protecting the carrier. The Nobz get a 2D block on the carrier only to roll Skull/Push re-rolled to BD/Skull and the carrier stands thanks to Block. Another Orc fails to dodge and stuns himself and the Comics swing the game their way with a KO and knock over the remaining marker, managing to place the carrier almost out of reach of any Orcs and stall for time.
The Nobz' troll finally fails a Really Stupid roll and sits out the response, burning their last re-roll on a failed dodge and promptly rolling up a Skull on a 1D Block and take a Turnover. The Comics continue to stall, bashing free a couple of players to form a semi-cage, and luckily KO another Orc near the carrier leaving 2 Orcs facing 4 Khemri near the endzone. The Nobz' response is short, their Jump Up/Tackle Blitzer manages his dodge but then fails a GFI, falls over and Badly Hurts himself and the numbers firmly swing the way of the Comics. A plucky Lineman attempts ELFBALL, managing a 3+, 2+ and 4+ dodges only to fail on the last 5+ dodge and the Comics run in their TD, leaving the Nobz a single turn to equalise.
The Nobz receive no doubt hoping for a Riot to get another turn but once again the Comics luckily kick deep in the Nobz' half near the sidelines and the kick-off just gives the Comics another re-roll. The Nobz punch down some Skeletons and fumble their SPP-generating throw, giving the Comics a turn to ineffectually bash the Orcs and the match ends.
Fun game but I only manage to squeak in the win thanks to Grinn's terrible dice in the second half. The first half was a brutal, slow and largely unsuccessful drive and looking back on it I was stupid to keep the ball on the Tomb Guardian for so long. There's one point where a handoff to a Thro-Ra could have given me the space I needed to get the ball more upfield but I'm always worried about the 5+ Catch roll on handoffs (And also forget that the handoff is automatic, so a TG can handoff as well as an elf, just need to catch the damned ball...) but Grinn played superbly in keeping me from pushing forward and it was unfortunate luck that stopped him from scoring with that throw. The second half went entirely down to Nuffle, who handed Grinn repeated rolls of 1 and my Khemri seemed to remember how to hit things so the numbers game finally went my way.
MVP landed on my MB/Guard Blitz-Ra and gave him enough to get to level 3 so unless he rolls something like +ST or a double, he's probably picking up Tackle.
So that's me winning Division 3, which no doubt means my treasury is over a million now... All-in-all quite a pleasing season for the Comics, a couple of useful level ups has somewhat rounded out the team but I'm still lacking a Kicker, MB on my fresh Blitz-Ra, and I'd really like to pick up Guard on a few more TGs. Something to work on next season!
However, I'm moving to Australia 3 weeks tomorrow so unless this season wraps up quickly and the next starts very quickly I'm not going to be around to play the final match of the season so I think I'll have to sit the next season out.
Once I'm settled in, am not living in a hotel, and get my PC back I'll see if the timezone thing is going to be too painful or if I can indeed continue playing :)
- Join Date
- Jun 2011
- Location
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- 520
I forgot to post, me and DW played the last match of our division this morning. My skaven vs his high elves. A predictably high score for two fast scoring teams. It ended 3-2 to me which means i win my division, but being in such a low one then its likely to move around a lot anyway due to re-rolling teams.
Last edited by Gorm; 07-04-2012 at 04:50 PM.
Well played Gorm. I enjoyed that.Jaketucker.com
So, I am back in town but unfortunately my opponent laneford won't be back until the 11th (and I'm not entirely sure I can play then, would prefer the 12th).
Dearest admins of great Nuffle, will you allow an Easter-based delay for this season? A draw will, however, definitely influence relegations...


text:
Wednesday, December 23, 2009 - 11:26 AM
Meinl Expands Personell; Marvin Romero To Serve As Sales Manager For Central & South America
Meinl announces the addition of Marvin Romero to its team. Marvin will serve as Sales Manager for Central & South America. He will be serving the company's cymbal and percussion distributors in those markets from his home in Houston, Texas.
Marvin is fluent in Spanish, and is experienced in the industry of cymbals and percussion. He enjoyed an extensive and rewarding tenure with Pro-Mark Drumsticks for ten years. There, he served in various areas, including the Purchasing Department for four years, where he was responsible for the procurement of raw materials and components for the company's efficient manufacturing. Following that, he was promoted and served as the International Sales Manager from 2003 to 2009. His primary markets included Canada, Mexico, and the Pacific Rim.
I have supported the Meinl name as a business partner, and have continued doing so as a drummer. Now, I feel sincerely honored to become a part of the Meinl company and their already phenomenal team. comments Marvin on his new position.
Meinl Central & South America
13806 Clear Trail Lane
Houston, TX 77034
eMail: email@example.com

subset: commoncrawl


text:
The Great Houses were a Klingon feudalistic social organization that dominated the Klingon Empire. Each House was usually led by the eldest male of the ruling family, for whom the House was named. His wife was the Mistress of the Great House, who typically oversaw the running of the household and approved all marriages into the family. The ruling family was traditionally of noble descent, though this was not always the case by the late 24th century. The Great House also included various properties and holdings, and commanded military forces. The rulers of the twenty-four most powerful Great Houses formed the Klingon High Council. (TNG: "Redemption"; DS9: "You Are Cordially Invited")
When the head of a Great House died, either in battle or of natural causes, leadership of the House passed to his heir, usually his eldest son. If the head of the House had been defeated in honorable combat, his wife also had the right to perform the brek'tal ritual and choose his victor as the new head of her House. If the head of the House left no male heir and died under unusual circumstances, the High Council could arrange special dispensation for someone else to rule the House, such as the Mistress. (DS9: "The House of Quark") It was possible for individuals unrelated by blood to join a Great House, by consent of the House's head. (TNG: "The Bonding"; DS9: "Soldiers of the Empire"; see also: R'uustai)
Great Houses which were gravely dishonored by the actions of their rulers could be disbanded, and their holdings claimed by other Houses. (DS9: "The House of Quark")
Great Houses Edit
- House of Antaak
- House of D'Ghor
- House of Duras (and its mirror universe counterpart House of Duras)
- House of Grilka (temporarily "House of Quark", formerly House of Kozak)
- House of Konjah
- House of Kor
- House of Korath
- House of Martok
- House of Mo'Kai
- House of Mogh
- House of Noggra
Background information Edit
Ronald D. Moore stated, "We've never explored the hows and whys regarding the naming of Klingon Houses. The House of Mogh reference was probably something that Worf carried on out of respect for his deceased father. This might be the right of a son – to perpetuate a single name for the House instead of supplanting it with his own." (AOL chat, 1997)
The episode "The Bonding" turned out to be the conceptual genesis of Klingon Houses. Recalling his writing of the installment, Ron Moore explained, "I started thinking about [...] Houses, and sort of, you know, the idea of bonding people to a Klingon House [....] The idea of bloodlines and families and sort of this Shakespearian idea of how the Klingon Empire ran – I was starting to, sort of, deal with that in this episode." Moore reckoned, "I think I used the word 'House' in my draft [of 'The Bonding'], even though it's not in the episode." (The Bonding" audio commentary, TNG Season 3 Blu-ray) Neither is the term included in the third revised draft of the installment's script. [1]
Ron Moore's concept of the conflicting, family-organized Great Houses was inspired by the Dune mythology created by Frank Herbert. In a Klingon-defining memo which Moore sent to Michael Piller at the outset of working on "Sins of the Father", Moore stated, "A Klingon regards the honor of his or her family to be valuable, above all else. The family name can be besmirched by any member of the family, regardless of age or infirmity. A Klingon would sooner kill himself and his closer brother than live with a mark on the name of his ancestral lineage. The family is all, and a member of the family is responsible for the actions of his kin. The oldest son of a Klingon warrior may be called upon to give his life for the actions of his father." The same document also referred to certain families being of importance in the Klingon Empire, the leaders of which comprised the High Council. ("Sins of the Father" audio commentary, TNG Season 3 Blu-ray)
The Star Trek Encyclopedia (4th ed., vol. 1, p. 349) defined "house", in the Klingon culture, as being an extended family unit.
References Edit
- ENT: "Divergence"
- TNG: "Redemption"
External linkEdit
- Great House at Memory Beta, the wiki for licensed Star Trek works


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- Last Modified:
Jan 9, 2007
- Definition:
Measurement of ACTH (adrenocorticotropic hormone) level in plasma to evaluate disorders of the hypothalamic-pituitary-adrenal (HPA) axis11, 7, 2.
- Codes:
- 253.7
- 255.0
- 255.3
- 237669001
- 237734007
- 43019009
- 49466006
- 79398006
- 82024
- 16652-0
- 2140-2
- Adults: 6-76 pg/mL (1.3-16.7 pmol/L)1
Please refer to your institution's reference ranges as lab normals may vary.
- Suspected adrenocorticotropin (ACTH)-independent Cushing's syndrome secondary to adrenal tumor2
- Results Interpretation
- Hypercortisolism due to adrenal neoplasm
- If the plasma cortisol level is greater than 15 mcg/dL (greater than 415 nmol/L) and the adrenocorticotropin (ACTH) level is less than 5 pg/mL, the patient has ACTH-independent (ie, primary adrenal) Cushing's syndrome2.
- If the ACTH level is greater than 15 pg/mL (greater than 3.3 pmol/L) the cortisol secretion is ACTH dependent2.
- Intermediate results, while usually reflective of ACTH dependent disease, require further evaluation2.
- Timing of Monitoring
- The best time to assay adrenocorticotropin (ACTH) and cortisol concentrations in the workup of hypercortisolism is between midnight and 2 AM when levels are at their physiologic nadir2.
- Related Tests/Procedures
- Cortisol measurement, free, urine
- Dexamethasone suppression test
- Metyrapone test
- Serum cortisol measurement
- Results Interpretation
- Suspected Cushing's disease due to Nelson syndrome3
- Results Interpretation
- ACTH hypersecretion
- In conjunction with patient history and physical examination, the finding of high adrenocorticotropin (ACTH) levels accompanied by minimal or absent endogenous cortisol will confirm the diagnosis of Nelson syndrome3, 2.
- Timing of Monitoring
- The best time to assay adrenocorticotropin (ACTH) and cortisol concentrations in the workup of hypercortisolism is between midnight and 2 AM when levels are at their physiologic nadir2.
- Related Tests/Procedures
- Dexamethasone suppression test
- Metyrapone test
- Serum cortisol measurement
- Results Interpretation
- To differentiate the etiology of known Cushing's syndrome4, 5, 6, 7
- Strength of Recommendation: Class IIa
- Strength of Evidence: Category B
- Results Interpretation
- ACTH hypersecretion
- Assays that can reliably detect adrenocorticotropin hormone (ACTH) values less than 10 pg/mL (2 pmol/L), such as the 2-site immunoradiometric tests, are the only ones that should be used5, 7.
- Hypercortisolism in Cushing's syndrome leads to suppression of the normal adrenocorticotropin hormone (ACTH) secretion in patients with primary adrenal disorders, resulting in low (less than 5 pg/mL or 1.1 pmol/L) plasma ACTH levels; however, patients with tumoral ACTH production (ectopic or pituitary) have inappropriately normal or high ACTH levels (greater than 10 pg/mL) despite the high circulating endogenous cortisol levels. Using sensitive assays with a detection limit of 2 to 5 pg/mL, there is very little overlap in differentiating between primary adrenal disorders and tumoral ACTH production (ectopic or pituitary)6.
- When ACTH concentrations fall below the level of detection or below 10 pg/mL (2 pmol/L) with a concurrent increase in the production of cortisol, an ACTH-independent (adrenal) diagnosis for Cushing's syndrome should be considered. Yet ACTH concentrations may not be fully suppressed in some individuals with adrenal Cushing's syndrome who also experience intermittent or relatively low levels of cortisol secretion7. Typically, suppression of plasma ACTH in a patient with hypercortisolism identifies a primary adrenal cause of Cushing's syndrome, and imaging of the adrenals should be performed without any further biochemical testing5.
- Plasma ACTH values greater than 20 pg/mL (4 pmol/L) may suggest a diagnosis that is ACTH dependent4, 7.
- Although values between 10 pg/mL and 20 pg/mL (2 to 4 pmol/L) favor ACTH-dependent Cushing's syndrome, further testing is warranted; typically a corticotropin-releasing hormone (CRH) stimulation test is indicated to confirm ACTH-dependent Cushing's syndrome4, 7.
- Although ACTH concentrations are usually higher in ectopic ACTH-dependent Cushing's syndrome when contrasted with Cushing's disease, ACTH values alone are rarely enough to differentiate between pituitary and ectopic causes of Cushing's disease7. Because plasma ACTH concentrations can be quite similar in ectopic ACTH secretion and Cushing's disease, other tests are incorporated to facilitate distinguishing between them5, 6.
- Related Tests/Procedures
- Corticotropin-releasing hormone stimulation test
- High dose dexamethasone suppression test
- In patients with suspected adrenal insufficiency, adrenocorticotropin (ACTH) levels should be obtained between 8 AM and 10 AM when levels are at their physiologic peak8.
Because adrenocorticotropin hormone (ACTH) can be degraded rapidly by plasma proteases, collect sample in a prechilled EDTA tube, place in an ice water bath and deliver rapidly to a laboratory for refrigerated centrifugation7. Store in a plastic container9 at -20°C if not analyzed immediately; sample should not come in contact with glass10. Sensitive and precise assays that can reliably detect values less than 10 pg/mL (2 pmol/L), such as the 2-site immunoradiometric tests, are recommended for evaluating hypothalmic-pituitary-adrenal axis disorders7; radioimmunoassays are suggested for evaluating patients with suspected ectopic ACTH-producing tumors, as these tumors secrete ACTH precursors and fragments in addition to intact ACTH9.
- General Technique
- Immunoradiometric assay7
- Radioimmunoassay9
- Specific Technique
- To differentiate the etiology of known Cushing's syndrome4, 5, 6, 7
- Adrenocorticotropin hormone (ACTH) levels may be obtained at any time of the day because the normal nighttime nadir of ACTH and cortisol are lost in patients with Cushing's syndrome. However, ACTH measurements should be obtained on multiple occasions to ensure diagnostic accuracy because the disease itself may be cyclical, and as such, the screening tests may appear normal at a single testing point6.
Tests & Procedures
- Corticotropin-releasing hormone stimulation test
- Cortisol measurement, free, urine
- Metyrapone test
- Serum cortisol measurement
- Kratz A, Ferraro M, Sluss PM, et al: Case records of the Massachusetts General Hospital: laboratory values. N Engl J Med 2004; 351(15):1549-1563.
- Orth DN: Cushing's syndrome.. N Engl J Med. 1995; 332:791-803.
- Arafah BM & Nasrallah MP: Pituitary tumors: pathophysiology, clinical manifestations and management. Endocr Relat Cancer 2001; 8(4):287-305.
- Newell-Price J, Bertagna X, Grossman AB, et al: Cushing's syndrome. Lancet 2006; 367(9522):1605-1617.
- Lindsay JR & Nieman LK: Differential diagnosis and imaging in Cushing's syndrome. Endocrinol Metab Clin North Am 2005; 34(2):403-421.
- Nieman LK & Ilias I: Evaluation and treatment of Cushing's syndrome. Am J Med 2005; 118(12):1340-1346.
- Arnaldi G, Angeli A, Atkinson AB, et al: Diagnosis and complications of Cushing's syndrome: a consensus statement. J Clin Endocrinol Metab 2003; 88(12):5593-5602.
- Henry JB: Clinical Diagnosis and Management by Laboratory Methods, 20th ed. Saunders, 2001.
- Wu AHB: Tietz Clinical Guide to Laboratory Tests, 4th ed. WB Saunders, St. Louis, MO, 2006, pp -.
- Henry JB (Ed): Clinical Diagnosis and Management by Laboratory Methods, Twentieth. W.B. Saunders Company, Philadelphia, PA, USA, 2001.
- Reimondo G, Paccotti P, Minetto M, et al: The corticotrophin-releasing hormone test is the most reliable noninvasive method to differentiate pituitary from ectopic ACTH secretion in Cushing's syndrome. Clin Endocrinol 2003; 58(6):718-724.
Copyright © 2012. Thomson Reuters. All rights reserved. Information is for End User's use only and may not be sold, redistributed or otherwise used for commercial purposes.


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PHILADELPHIA – After a dramatic win on Saturday to christen the new Ellen Vagelos Field, the University of Pennsylvania field hockey team had no such trouble on Sunday. The Quakers scored early and often and defeated Pacific, 7-0.
The first goal came less than five minutes into the contest, and a pair of goals just 23 seconds apart sealed the deal as Penn's lead was 5-0 by halftime. With the win, Penn improved to 4-1 on the season, its best start since 1997.
Emily Corcoran opened the scoring in the fifth minute, off a feed from Alex Iqbal, then added a second goal in the 14th minute to make it 2-0.
Pacific (2-6) -- playing its fourth game in as many days -- took a timeout, changed its goalie, and showed a bit of life out of the break. However, freshman Elise Tilton scored a pair of goals just 23 seconds apart in the 20th minute, and that seemed to break the Tigers. Elizabeth Hitti added a final tally just four minutes before halftime to close out the first-period scoring.
In the second half, both of Penn's goals came via the penalty stroke route. Julie Tahan notched the Quakers' first, and Jasmine Cole had the second.
Penn outshot Pacific, 22-7, and forced the Tigers goalies into eight saves. At the other end, Carly Sokach made two stops to earn the shutout win.
The Quakers are back in action on Wednesday, again at Ellen Vagelos Field, facing city foe La Salle at 4 p.m.
Download: Penn05 (Pacific).pdf


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Sexual violence against older adults: How can we start conversations?
Jill Laster is the language access specialist for the National Sexual Violence Resource Center.
This Saturday (June 15) is World Elder Abuse Awareness Day, and I wanted to write a brief post about thewonderful conversations, trainings, resources and research happening related to sexual violence in later life. I hope that they might be helpful to you as you celebrate World Elder Abuse Awareness Day or in your work as a whole.
- The National Clearinghouse on Abuse in Later Life has a wealth of resources and training materials on intimate partner violence against older adults.
- VAWnet has produced an excellent page this year on ways you can become involved on World Elder Abuse Awareness Day. (As has NCALL.)
- The NSVRC has a prevention-focused packet for advocates on sexual violence in later life. We also have a recent webinar recording on prosecuting sexual violence in later life.
- The National Latin@ Network is hosting two webinars this month – one in English and one in Spanish – on sexual violence in later life in Latin@ communities, as well as a BlogTalkRadio session.
- The federal Administration on Aging's National Center on Elder Abuse has a great online listing of state and tribal resources on elder abuse.
I would also love to hear your thoughts. How can we start meaningful conversations in our communities on preventing sexual violence in later life? What materials or trainings have you found valuable?
Filed under
Posted by lpalumbo on 06/13/2013


text:
Topic: Free Cancer Survival Toolbox-A 10 Disks/CD Info Provided by NCCS
Hi, everyone,
There is a free Cancer survival toolkit, title "The First Step to Cancer Survival"- contained 10 discs of info from first steps for the newly diagnosed;finding ways to pay for care;caring for the caregiver;living beyond cancer and dying well-the final stage of survivorship.
It is about 10 hours long total.
The following are the places to get more info about this free education.
Phone number in U.S 1-877-622-7937 or Fax 301-565-9670 or
email: email@example.com or www.canceradvocacy.org/toolbox
God bless.


text:
Check availability
Prague The Golden City
Below we are offering our special Packages, which were created by our team of professionals to make your stay in Prague more unique and enjoyable.
We can organize full private programs for individuals or small groups. In case you will not find any of our packages, length of stay or other details satisfying, please contact us on email@example.com and we will built a special private package just for you.


text:
Make sure to wear a loose-fitting toga for tonight's episode of Food(ography), because it's jam-packed with amazing Greek food from your favorites!
Mo Rocca visits Chef Michael Psilakis for Grilled Fish 101 featuring his Grilled Branzino and Grilled Octopus at Kefi. Then say opa to ouzo at New Jersey's Axia Restaurant with leading author Diane Kochilas — get a load of their Moussaka:
Continue Reading All the Greek You Can Eat, Tonight on Food(ography)


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Whether you are a first year student transitioning to college life or an experienced working professional, the Raj Soin College of Business at Wright State University offers a variety of activities, services and convenient class times to help you achieve your career goals and develop a life-long network of supportive friends and colleagues.
The Raj Soin College of Business faculty and staff are dedicated to helping our students achieve their highest possible potential. Students at all levels can extend their learning beyond the classroom and differentiate themselves in the job market through a variety of options.
All Students
National Student Competitions
Raj Soin College of Business students consistently achieve top honors in strategic management, accounting, financial services, human resources ethics and marketing. Contact a professor or adviser to see if you qualify for one of the upcoming competitions.
Academic Honor Societies
Students can leverage their academic achievements and enhance their resumes by qualifying for any of national academic honor societies with local chapters in the Raj Soin College of Business. Contact an advisor for the honor society selection process.
Student Clubs
Students can network, meet alumni and other successful business leaders and enhance their own leadership skills by participating in one of the many student clubs associated with their program. Join a club today.
Student Advisory Boards
- The Dean's Student Advisory Board - provides an open forum for innovation and improvements, brings visibility and credit to the college in the community and reaches out to prospective and new students.
- The Department's Student Advisory Board provides input for improving the curriculum and services to students.
Alumni Association
You don't have to wait to graduate to take advantage of the many Alumni Association benefits. Students can join the Student Alumni Association and broaden your network of contacts in the region and around the globe.
Study Abroad
Study abroad opportunities are available to fit any student's schedule and level. International experience is an excellent way to demonstrate flexibility, resourcefulness and a willingness to go beyond your comfort zone to future employers. The Center for Global Business offers study abroad experiences in China and Europe. In addition the University Center for International Education offers short term and long-term study abroad options in over 35 countries.
University Student Activities
Over 100 student organizations are available for virtually any professional group, social activity, sports, hobby, interest or affinity group. If you don't find an organization that matches your interests, you can start one!
Visit the Student Activities website to learn more.
Useful Resources for All Students
Learn how to register once you are admitted, buy books online, stay fit and enjoy the outdoors through Campus Recreation, find support services on campus and more.
Visit the Student Resources page to view useful resources and links.
Undergraduate Students
A number of services tailored to the needs of first and second year students and students accepted into the Raj Soin College of Business ensure your academic success and help you meet new friends. For example, the:
- First Year Learning Experience offers a Learning Community just for business majors along with a myriad of activities and service learning projects which extend your learning beyond the class room.
- Academic Success Center offers personal tutoring and structured classes in writing, math and other areas throughout a student's academic experience
- Choosing Your Major and Career - The College offers BUS 100 - Horizons in Business which allows students to explore the curriculum and careers associated with each of the ten undergraduate business majors offered by the College. In addition Career Services offers an array of services to determine your interests and skill sets including an on line course, LA 210 Effective Career Planning.
Graduate Students
Because the vast majority of our masters students are working full-time, students want flexibility in selecting the academic program and class times that offer the optimal balance among their career development, professional and personal priorities.
Cohort Programs
Many students value the cohort option for the weekend MBA, supply chain and information systems programs because they begin and end each program with the same group of working professionals. The small classes sizes for the evening MBA program, Accountancy and Social and Applied Economics programs also foster networking and professional relationships among students and faculty.
Social Media
Social media groups are a great way for working professionals and alumni to stay in touch. Once you are accepted into your masters program, you can join your program's group on LinkedIn, Facebook and other social media sites. For example, students and alumni can join:


text:
Gee's rough fourth inning costly in loss to A's
Righty allows four runs in frame as Mets' offensive struggles continue
OAKLAND -- By the fourth inning Tuesday, the Mets had recorded their fourth hit, matching their daily output in each of their previous four games. It may have been a moral victory, but it proved to be nothing more than that; the Mets mustered only three other knocks in a 6-2 loss to the A's at O.co Coliseum.
"We've got to certainly put together more than two hits in an inning," manager Terry Collins said. "We've got to get some stuff going."
Proceeding with an unorthodox lineup in hopes of jump-starting their stagnant offense, the Mets instead delivered more of the same. Travis d'Arnaud's homer leading off the fourth inning marked their only damage against A's starter Scott Kazmir, who struck out six in six innings. The tiny flecks of spark the Mets showed early in the game, putting five of their first 10 batters on base, evaporated as Kazmir improved in the middle innings.
Mets starter Dillon Gee did the opposite, showcasing strong early command of his arsenal only to melt down in the fourth. After loading the bases with one out, allowing Oakland's first run on a sacrifice fly and then reloading the bases with a walk to the No. 9 hitter, Gee caved for Coco Crisp's three-run triple. The A's never looked back, even adding two runs on Josh Reddick's homer in the eighth, while their bullpen held the Mets to a single additional run.
"It's been very frustrating," said Gee, who lost his career-high fifth straight decision -- all five since returning from the disabled list on July 9. "But all you can do is try to take the positives from each outing and keep working hard, and try to turn it around."
"Dillon was up in the zone," Collins said. "That's just not where he pitches. I don't know if his rhythm's bad -- I'm not sure what it is. But he's a better pitcher than what's going on right now."
It was that type of game for not just Gee, but all the Mets, whose offensive rut has widened into a canyon. Arriving at the ballpark early Tuesday afternoon, Collins decided his best chance to snap the Mets out of their doldrums was to mix up his lineup. To that end, he rested regular second baseman Daniel Murphy, shifting Juan Lagares into the leadoff spot and Curtis Granderson to the No. 2 hole, and slotting d'Arnaud at designated hitter.
Neither Granderson nor Lagares finished with a hit, which did not make them terribly unique. The Mets, who do not have a .300 hitter on their active roster, averaged 2.3 runs per game on their recent seven-game homestand -- a figure that would have been much lower if not for a seven-run outburst Saturday against the Cubs.
"It's been a rough stretch for a little bit, but that's baseball," d'Arnaud said. "We've just got to keep our heads up and keep fighting every day."
Such stagnant offense did not seem like a recipe for success against the A's, whose own recent slide -- five straight losses -- may have knocked them out of first place, but not out of relevance. The A's still have much to play for, sitting a half-game behind the Angels in the American League West and holding a hammerlock on a playoff berth. As they proved Tuesday, they are plenty capable of rebounding.
The Mets, by contrast, must start considering their own reality as they rapidly fade away from even the fringes of contention. More and more, they know they must look toward 2015 -- whether that means resting David Wright and his balky left shoulder, playing Wilmer Flores on a more regular basis or proceeding cautiously with injured starter Jacob deGrom.
For Gee, it means reestablishing what he was doing prior to his shoulder injury. Before his DL stint, Gee was 3-1 with a 2.73 ERA in eight starts. Since, he is 1-5 with a 5.06 mark.
"It seems like I'll be consistent for a second, and then I'll just lose all consistency with my breaking balls and stuff like that," Gee said. "Those have been hurting me really bad. I haven't been able to get through that one rough inning and just get by."
Anthony DiComo is a reporter for MLB.com. Follow him on Twitter @AnthonyDicomo. This story was not subject to the approval of Major League Baseball or its clubs.


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Contact Us
County officials took the next step toward getting a stoplight at the dreaded Ga. Highway 81 and Crowell/Covington Bypass roads 4-way stop intersection, south of Porterdale.
This question-and-answer session came from an email response from Starbound Dance Studio owner Valerie Odom sent over the weekend.
Water recreation lovers have been paddling down the Yellow River for years, but the city of Porterdale is making water activities a little more accessible.
"The worst intersection in the county is going to get fixed," county Chairman Keith Ellis declared Wednesday in Porterdale, referring to the infamous four-way stop just south of town near Burger King.
An early morning fire damaged the house at 36 Pine St. in Porterdale, sending one resident to the hospital because of smoke inhalation, though the person was treated and released the same day.
An important piece of Porterdale's history is set to begin its revival.
Spring is known as a time for cleaning and renewal.
When a memorial escort was on its way to return K9 Sasha, a fallen police dog, to her home in Warwick, Ga., Holly Cripps noticed a white car had kept up with them for several miles. She saw a little girl, on her way from Roswell to Florida for a family vacation, holding up a white, handwritten sign from the window.
Tim Hughes returned from deployment in Afghanistan not with thoughts of war, but dreams of coffee.
From 10 a.m. until 2 p.m., for a series of Saturdays (May 17, June 14, July 12, and August 16), the Mellow on the Yellow summer paddling series will be returning to Porterdale at the Yellow River. The length of the paddling is approximately seven miles.
The City of Porterdale has a historic past tied to its mill, plants and mill homes.
The Porterdale City Council outlined its 2014 plans Saturday as the mayor and her council members met for the city's annual retreat.
Porterdale will add two new vehicles to its fleet and possibly a few businesses to its streets.
While some may be dreaming of a white Christmas, Porterdale is tuning up for another TUBACHRISTMAS.
Council members in the City of Porterdale held their first reading of the tentative budget for fiscal year 2014 Monday night.
Page 3 of 18


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HOUSTON - Volunteers and post-9/11 veterans spent the day helping others.
Dozens gathered at HISD's Garden Oaks Elementary School for a makeover Saturday.
"Felt like I won the lottery," said Principal Lindsey Pollock.
It's a blessing for principal Lindsey Pollock. Getting things cleaned, painted and spruced up makes a long to-do list that's hard to finish during school hours.
"[We're] cleaning some of our refrigerators and painting office spaces and putting in additional benches. It's really exciting," said Pollock.
The majority of volunteers are post-9/11 veterans with the group Mission Continues.
Veteran and volunteer Erika Bowen spent nine years serving in the U.S. Army.
"It's in honor of Veterans Day; we're saying thank you for all the great things given to us veterans and giving back to the community as well," said Bowen.
About 100 volunteers, both civilian and veterans, were expected to participate.
Bowen suggested that helping others is therapeutic.
"Coming back from military and war, it gives me a purpose again," said Bowen.
This is just one of several mission continues service projects taking place across the country.
Copyright 2012 by Click2Houston.com. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


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Print, Pixels and Pop Giveaway!
Animation at the Opera House.
They say a picture is worth a thousand words. Obviously, the organisers of Graphic have taken the age-old mantra to heart more than most, because they've organised a weekend devoted entirely to silent comics - graphic animation that tells stories through nothing more than the power of the paintbrush.
Taking place from 20th to 21st August in the illustrious surrounds of the Sydney Opera House, Graphic is a celebration of animation, storytelling and music. Featuring a host of performances, screenings, talks and workshops by seminal artists like Robert Crumb and Reg Mombassa, it promises to be a pretty sweet weekend for those budding Marvel artists among you (or just those that used to pool six months worth of pocket money to buy the latest Spiderman).
What are we most excited about? Silent Comics shuns the humble speech bubble, screening wordless comics to original live scores by Oyster favourites Gotye and Seekae, among many others. What's more, Gotye will perform an exclusive preview of his upcoming album Making Mirrors, heightened through a visual display by a collection of Australia's finest animators.
For all those animation enthusiasts among you, we have two double passes for Graphic 2011 to give away! If you can make it to Sydney on Sunday 20th and 21st August, email us at firstname.lastname@example.com and tell us your comic book alter ego, including your name, address and telephone number. Entries close Thursday 11 August.
Words: Lillian McKnight


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Craig Morgan, 'Wake Up Loving You' – Song Review
Craig Morgan says he thinks his new single 'Wake Up Lovin' You' is going to be the biggest of his career. The soaring ballad is the singer's first love song to be released as a single since George W. Bush was in office. His vocal performance will cause even his longtime fans to do a double take.


text:
Marketing Information
Acer offers a wide range of Intel Ethernet network adapters for top-of-the-line responsiveness. These high-performing network cards offer bandwidth from 10/100Mbps to 10Gbps with both copper and Fibre Channel connectivity. With Base-T to SFP+, Acer's LAN card options allow users to connect to networks over a wide range of distances, from 1 meter to 10 kilometers, and are available in single-, dual- and quad-port configurations.
General Information
|Product Type
|Gigabit Ethernet Card
|Manufacturer Part Number
|Manufacturer Website Address
|Acer, Inc
|Product Model
|Product Name
|Single Port Gigabit Ethernet Card
|Brand Name
|Number of Network (RJ-45) Ports
|Network (RJ-45)
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Network & Communication
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|Plug-in Card
This product is shipped only within Canada and Warranty valid for Canada only.
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However for complete and updated descriptions, compatibilities, specifications and actual photo we recommend our clients to consult with manufacturer's websites or simply call us for proper clarifications. Computer Valley is not responsible and will not accept returns for items purchased that are not compatible with your system. Please ensure that you have verified compatibility and actual photo with your system by visiting the manufacturer's web site prior to purchase or give us a call to make sure what you are purchasing.
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text: News Article Glowpoint Enhances Cloud-Based, Automated Diagnostics Tool To Include Support For Lifesize And Tandberg Technologies Chris Payatagool Published August 31, 2010 in Telepresence Options With these announcements, Lifesize is taking aim at its enterprise competitors such as Cisco and Polycom. By lowering the total cost of ownership of video collaboration and making its solutions much easier to deploy, it's hoping that these new products will boost its sales with organizations that might previously have been reluctant to fully embrace video, and also enable existing customers to consider using video with remote offices and telecommuting employees. See the Report


text: Bernardus. U.S. Army,11/15/1847, mustered into service 12/1847 as a private, Captain Wittenmyer's Company F of Colonel Troll's Regiment of Michigan volunteers. He contracted and almost died of smallpox. Returned home from Mexico in August 1848 at the closure of the war after rendering gallant and arduous service . Honorably discharged 7/28/1848.


text:
Diflucan solutionPronunciation
Generic Name: fluconazole (floo-KON-a-zole)
Brand Name: Diflucan
Diflucan solution is used for:
Treating and preventing certain yeast and fungal infections. It may also be used for other conditions as determined by your doctor.
Diflucan solution is an azole antifungal. It kills sensitive fungi by interfering with the formation of the fungal cell membrane.
Do NOT use Diflucan solution if:
- you are allergic to any ingredient in Diflucan solution
- you are taking astemizole, cisapride, an ergot alkaloid (eg, ergotamine), erythromycin, pimozide, quinidine, terfenadine, or voriconazole
Contact your doctor or health care provider right away if any of these apply to you.
Before using Diflucan solution:
Some medical conditions may interact with Diflucan solution. Tell your doctor or pharmacist if you have any medical conditions, especially if any of the following apply to you:
- if you are pregnant, planning to become pregnant, or are breast-feeding
- if you are taking any prescription or nonprescription medicine, herbal preparation, or dietary supplement
- if you have allergies to medicines, foods, or other substances
- if you have had an allergic reaction to another azole antifungal (eg, itraconazole)
- if you have a history of liver or kidney problems, or heart problems (eg, irregular heartbeat, structural heart problems)
- if you have a weakened immune system, HIV infection, diabetes, cancer, or blood electrolyte problems (eg, low blood potassium or magnesium levels)
Some MEDICINES MAY INTERACT with Diflucan solution. Tell your health care provider if you are taking any other medicines, especially any of the following:
- Antiarrhythmics (eg, amiodarone, quinidine, sotalol), arsenic, astemizole, cisapride, domperidone, macrolide antibiotics (eg, erythromycin), pimozide, quinolones (eg, levofloxacin), serotonin (5-HT1) receptor agonists (eg, eletriptan), terfenadine, or vandetanib because the risk of severe irregular heartbeat (eg, QT prolongation) may be increased
- Rifabutin because the risk of certain eye problems (eg, uveitis) may be increased
- Macrolide immunosuppressants (eg, sirolimus, tacrolimus) because the risk of kidney problems may be increased
- Proton pump inhibitors (eg, omeprazole) or rifamycins (eg, rifampin) because they may decrease Diflucan solution's effectiveness
- Hormonal birth control (eg, birth control pills) or losartan because their effectiveness may be decreased by Diflucan solution
- Amphotericin B, anticoagulants (eg, warfarin), benzodiazepines (eg, alprazolam, midazolam), buspirone, certain calcium channel blockers (eg, amlodipine, felodipine, nifedipine), carbamazepine, colchicine, cyclophosphamide, cyclosporine, eplerenone, ergot alkaloids (eg, ergotamine), everolimus, fentanyl, halofantrine, haloperidol, certain HMG-CoA reductase inhibitors or "statins" (eg, atorvastatin, fluvastatin, simvastatin), hydantoins (eg, phenytoin), lurasidone, methadone, muscarinic antagonists (eg, solifenacin, tolterodine), nonsteroidal anti-inflammatory drugs (NSAIDs) (eg, celecoxib, ibuprofen), prednisone, ramelteon, ranolazine, sulfonylureas (eg, glipizide, glyburide, tolbutamide), theophylline, tolvaptan, tretinoin, tricyclic antidepressants (eg, amitriptyline), vinca alkaloids (eg, vinblastine, vincristine), voriconazole, or zidovudine because the risk of their side effects may be increased by Diflucan solution
This may not be a complete list of all interactions that may occur. Ask your health care provider if Diflucan solution may interact with other medicines that you take. Check with your health care provider before you start, stop, or change the dose of any medicine.
How to use Diflucan solution:
Use Diflucan solution as directed by your doctor. Check the label on the medicine for exact dosing instructions.
- Diflucan solution is usually given as an injection at your doctor's office, hospital, or clinic. If you will be using Diflucan solution at home, a health care provider will teach you how to use it. Be sure you understand how to use Diflucan solution. Follow the procedures you are taught when you use a dose. Contact your health care provider if you have any questions.
- Do not use Diflucan solution if it contains particles, is cloudy or discolored, or if the vial is cracked or damaged.
- To clear up your infection completely, use Diflucan solution for the full course of treatment. Keep using it even if you feel better in a few days. Do not miss any doses.
- Diflucan solution works best if it is taken at the same time each day.
- Keep this product, as well as syringes and needles, out of the reach of children and pets. Do not reuse needles, syringes, or other materials. Ask your health care provider how to dispose of these materials after use. Follow all local rules for disposal.
- If you miss a dose of Diflucan solution, use it as soon as possible. If it is almost time for your next dose, skip the missed dose and go back to your regular dosing schedule. Do not use 2 doses at once.
Ask your health care provider any questions you may have about how to use Diflucan solution.
Important safety information:
- Diflucan solution may cause dizziness. This effect may be worse if you take it with alcohol or certain medicines. Use Diflucan solution with caution. Do not drive or perform other possibly unsafe tasks until you know how you react to it.
- Diflucan solution has been known to cause rare cases of serious liver damage, including death, mainly in patients with serious medical conditions. Liver damage caused by Diflucan solution has not been attributed to total daily dose, length of therapy, or sex or age of the patient. This type of liver damage may or may not be reversible when Diflucan solution is stopped. Contact your doctor right away if you experience dark urine, loss of appetite, pale stools, severe stomach pain, or yellowing of the skin or eyes.
- If your symptoms do not get better within a few days or if they get worse, check with your doctor.
- Diflucan solution only works against fungi; it does not treat viral infections (eg, the common cold) or bacterial infections.
- Tell your doctor or dentist that you take Diflucan solution before you receive any medical or dental care, emergency care, or surgery.
- Be sure to use Diflucan solution for the full course of treatment. If you do not, the medicine may not clear up your infection completely. The fungus could also become less sensitive to this or other medicines. This could make the infection harder to treat in the future.
- If you develop a rash while you take Diflucan solution, contact your doctor.
- Long-term or repeated use of Diflucan solution may cause a second infection. Tell your doctor if signs of a second infection occur. Your medicine may need to be changed to treat this.
- Hormonal birth control (eg, birth control pills) may not work as well while you are using Diflucan solution. To prevent pregnancy, use an extra form of birth control (eg, condoms).
- Lab tests, including liver and kidney function, may be performed while you use Diflucan solution. These tests may be used to monitor your condition or check for side effects. Be sure to keep all doctor and lab appointments.
- Use Diflucan solution with caution in the ELDERLY; they may be more sensitive to its effects.
- PREGNANCY and BREAST-FEEDING: Diflucan solution may cause harm to the fetus. If you become pregnant, contact your doctor. You will need to discuss the benefits and risks of using Diflucan solution while you are pregnant. Diflucan solution is found in breast milk. If you are or will be breast-feeding while you use Diflucan solution, check with your doctor. Discuss any possible risks to your baby.
Possible side effects of Diflucan solution:
All medicines may cause side effects, but many people have no, or minor, side effects. Check with your doctor if any of these most COMMON side effects persist or become bothersome:
Seek medical attention right away if any of these SEVERE side effects occur:
Changes in taste; diarrhea; dizziness; headache; indigestion; mild stomach pain; nausea; vomiting.
Severe allergic reactions (rash; hives; itching; difficulty breathing; tightness in the chest; swelling of the mouth, face, lips, or tongue; unusual hoarseness; wheezing); burning, numbness, or tingling; dark urine; fever, chills, or persistent sore throat; irregular heartbeat; loss of appetite; muscle pain, weakness, or cramping; pale stools; red, swollen, blistered, or peeling skin; seizures; severe or persistent diarrhea, nausea, or vomiting; swelling of the hands; unusual bruising or bleeding; unusual or severe stomach pain; unusual tiredness; yellowing of the eyes or skin.
This is not a complete list of all side effects that may occur. If you have questions about side effects, contact your health care provider. Call your doctor for medical advice about side effects. To report side effects to the appropriate agency, please read the Guide to Reporting Problems to FDA.
If OVERDOSE is suspected:
Contact 1-800-222-1222 (the American Association of Poison Control Centers), your local poison control center, or emergency room immediately. Symptoms may include changes in behavior; hallucinations.Proper storage of Diflucan solution:
Diflucan solution is usually handled and stored by a health care provider. If you are using Diflucan solution at home, store Diflucan solution as directed by your pharmacist or health care provider. Keep Diflucan solution, as well as syringes and needles, out of the reach of children and away from pets.
Store injections in plastic containers between 41 and 77 degrees F (5 and 25 degrees C). Store away from heat, moisture, and light. Protect from freezing. Brief exposure up to 104 degrees F (40 degrees C) will not affect the product.
Do not store in the bathroom. Keep Diflucan solution, as well as syringes and needles, out of the reach of children and away from pets.
General information:
- If you have any questions about Diflucan solution, please talk with your doctor, pharmacist, or other health care provider.
- Diflucan solution is to be used only by the patient for whom it is prescribed. Do not share it with other people.
- If your symptoms do not improve or if they become worse, check with your doctor.
- Check with your pharmacist about how to dispose of unused medicine.
This information should not be used to decide whether or not to take Diflucan solution or any other medicine. Only your health care provider has the knowledge and training to decide which medicines are right for you. This information does not endorse any medicine as safe, effective, or approved for treating any patient or health condition. This is only a brief summary of general information about Diflucan solution. It does NOT include all information about the possible uses, directions, warnings, precautions, interactions, adverse effects, or risks that may apply to Diflucan solution. This information is not specific medical advice and does not replace information you receive from your health care provider. You must talk with your healthcare provider for complete information about the risks and benefits of using Diflucan solution.
Disclaimer: This information should not be used to decide whether or not to take this medicine or any other medicine. Only your health care provider has the knowledge and training to decide which medicines are right for you. This information does not endorse any medicine as safe, effective, or approved for treating any patient or health condition. This is only a brief summary of general information about this medicine. It does NOT include all information about the possible uses, directions, warnings, precautions, interactions, adverse effects, or risks that may apply to this medicine. This information is not specific medical advice and does not replace information you receive from your health care provider. You must talk with your healthcare provider for complete information about the risks and benefits of using this medicine.
More about Diflucan (fluconazole)
- Side Effects
- During Pregnancy or Breastfeeding
- Dosage Information
- Drug Images
- Drug Interactions
- Support Group
- Pricing & Coupons
- En Español
- 86 Reviews – Add your own review/rating
- Generic Availability
- Drug class: azole antifungals
Consumer resources
- Diflucan
- Diflucan single-dose tablets
- Diflucan suspension
- Diflucan (Advanced Reading)
- Diflucan IV (Advanced Reading)
- Diflucan Intravenous (Advanced Reading)


text:
Keen walkers are training for the annual White Horse Challenge to raise money for Wiltshire Air Ambulance.
The event, in its ninth year, has a choice of distances taking in seven of the county's White Horses – Pewsey, Alton Barnes, Marlborough, Hackpen, Broad Town, Cherhill and Devizes.
Newcomers to the event, on the weekend of July 5 and 6, are two teams from the Coventry Building Society in Trowbridge.
The society asked its customers which charity it should fundraise for this year and the clear winner was Wiltshire Air Ambulance.
Shona Barker, manager of the Trowbridge branch, and Laura Byrne, customer service assistant, will do the two-day challenge of 52 miles and three staff members and a colleague from the Bradford on Avon branch will be doing the seven-mile family challenge.
Mrs Barker, 37, and Miss Byrne, 31, enjoy walking, but have not completed such a distance like the White Horse Challenge. They both live in Melksham and their training will include walking to work twice a week.
Mrs Barker said: "I didn't know there were so many White Horses in Wiltshire – I have been to the Westbury White Horse – so I am looking forward to seeing those. We hope to raise as much as possible and what we raise will be doubled by the company."
Miss Byrne said: "I'm not athletic, but I'm determined to do it."
Customers can sponsor the staff members at their branch in Market Street.
The White Horse Challenge has raised just over £97,000 in the past eight years. Participants can enter individually or as teams.
See www.whitehorsechallenge.
co.uk or call Zoe Meaden at co-organisers Monahans chartered accountants on 01225 785520.


text:
Had the McCarthy era not had such a chilling effect upon free speech, we might never have gotten the stage drama "Inherit the Wind," which on the surface depicts the famous 1925 Scopes "Monkey Trial."
Playwrights Jerome Lawrence and Robert E. Lee later said, though, that their play wasn't about science versus religion but, instead, about "the right to think."
The 1955 play, which has been adapted to film four times, is frequently revived on stages across the nation. And while Attic Community Theater's production can't boast uniformly powerful performances in the story's key roles, it's still effective both as drama and as a parable warning against the dangers of trying to inhibit thought, debate and intellectual curiosity.
We're in the town of Hillsboro in an unnamed Southern state, where high school teacher Bertram Cates (Adam Bishop) has been arrested and jailed for violating a state law that forbids the teaching of the theories expressed in Charles Darwin's "On the Origin of Species."
At first just a local matter, Cates' impending trial soon draws national attention when famed Biblical scholar Matthew Harrison Brady (Larry Creagan) comes to Hillsboro to assist with the state's prosecution.
Hoping to make it a fair fight while also generating publicity, the (fictional) Baltimore Herald newspaper sends critic E.K. Hornbeck (Jack Millis) as its trial correspondent and arranges for national radio coverage, then hires famed attorney Henry Drummond (Bob Fetes) to defend Cates.
The play's key figures – Cates, Brady, Drummond and Hornbeck – correspond, respectively, to the real trial's John Scopes, William Jennings Bryan, Clarence Darrow and H.L. Mencken, a fact that compels our interest more than would something entirely fictional.
Brady is a celebrity to the folks of Hillsboro and, like Bryan, has run three unsuccessful campaigns for president. By contrast, Drummond, who is disliked by most of the town and whose client has already been presumed guilty, is relaxed and at ease, chuckling over the often surprising directions the case takes. Hornbeck, meanwhile, is the gadfly who gets a charge out of characterizing the locals as yokels.
Director Kathy Paladino's staging wastes no time acclimating us to the import and controversy of Darwin's ideas, the Attic show starting with a montage of black-and-white creationism-versus-evolution newspaper headlines from various eras.
Lawrence and Lee's text trots forth a myriad of intriguing concepts and ideas – primarily, that the individual human mind and the right to think are sacred, and that progress carries trade-offs and comes at a price.
As Brady, Creagan creates a charismatic, imposing figure who is pious but not off-putting, sure of himself yet not pompous. This Brady is more decent and reasonable than how the role normally is essayed. While it may be a more balanced approach, it steals the thunder of a climactic scene in which Drummond calls Brady as a witness, then gets the best of him.
In looks, mannerisms and voice, Fetes is reminiscent of Richard Dreyfuss. Intentional or not, the style works. Though Drummond is brilliant and sophisticated, Fetes' demeanor is down to earth and folksy and his expression bemused, making for a thoroughly winning portrayal – yet during the trial scenes, the actor doesn't fall short of expressing Drummond's thundering outrage at some of the prosecution's more preposterous claims.
Millis evinces newspaperman Hornbeck's smart-mouthed disdain for the entire town – and eventually, even for Drummond. While sly, Millis' is a smiling, avuncular Hornbeck more playful than sourly cynical, a reading that undermines the role.
Bishop's Cates is soft-spoken and diffident, the quiet, calm eye at the center of a raging storm. Kathleen Fabry portrays Brady's wife as a solemn figure ever vigilant of her husband's health, and she and Fetes nicely evince the warm bond between their characters born of Drummond's longstanding friendship with the Bradys.
While none of the remaining 25 actors carves anything memorable, Paladino's cast convincingly swelters and wilts in a summer heat wave in the Deep South, constantly fanning themselves or mopping their brows.
Adding to the sense that we, the audience, are among the gallery at the trial is the placement of the jury railing along the lip of the stage and the use of two front-row seats for two of the cast's jurors.
If Attic's "Inherit the Wind" is flawed, it's in the way the play's harsh edges are smoothed over and softened. Most damaging is that the townspeople's evolution from worship of Brady to derision of him and indifference to him isn't depicted, a factor meant to show that the public is fickle, and woe betides the man whose career and image ride upon something so unpredictable.
Contact the writer: email@example.com


text:
At St. Lawrence I was immersed in the art community. I spent most days splitting my time between the printmaking studio and the Ireland room. In fact, I think I spent more time in the Noble center my senior year, than I did in my townhouse! After returning from a semester abroad in Florence, Italy, my Junior Fall, I decided that I wanted to invest more time in my artwork and shift my art historical research. So, I took a printmaking class with Melissa Schulenburg and I decided that I wanted to pursue research on contemporary art. I quickly fell in love with printmaking and decided that I was going to commit the rest of my time at SLU to this new medium. In addition, I became highly invested in my art historical research and enjoyed the opportunity to both write and create at the same time! In my senior year, I was lucky enough to take part in the studio-based SYE that enabled our class to have not one, but two exhibitions in The Richard F. Brush Gallery.
At the moment, I'm researching the performance and performativity in Andy Warhol's Death and Disaster Series, through a deconstruction of theoretical modernism, and I am continuing my portraiture work through screen-printing.
After graduation, I packed my bags and moved to Burlington, VT! I work as a Curatorial Fellow at Burlington City Arts, a contemporary art gallery on Church Street, in downtown Burlington. I work with the gallery staff to research, organize, and install rotating exhibitions. In the late summer of 2012, I decided that I wanted to apply for graduate school, starting in the fall of 2013. I applied to various programs all focusing on contemporary art history and theory, and I was lucky enough to get into my top choice! I will be moving to Chicago this summer to pursue a MA of Modern Art History, Theory and Criticism from the School of Art Institute of Chicago.


text:
Meyer resigned over health risks
Published: Saturday, December 11, 2010 at 6:01 a.m.
Last Modified: Sunday, December 12, 2010 at 12:04 a.m.
Urban Meyer is stepping away from his job as head football coach at Florida because of health reasons that make it too risky to continue coaching, a source told The Gainesville Sun on Saturday.
Meyer was told by doctors last week that the symptoms he continues to experience — including burning sensations in his chest — would raise his cardiovascular risk factors, so he decided it necessitated his resignation, according to the source. Meyer had been told a year ago that if his symptoms continued it would increase his cardiovascular risks if he kept coaching.
After talking with his family last week, Meyer told Florida athletic director Jeremy Foley of his decision two weeks after vowing to rebuild a program that had slipped to 7-5 this season.
Meyer planned on returning for a seventh season and told The Sun a month ago there was "no chance" he would walk away from the job after this season. But that was before he was told about the risk escalating because of his symptoms.
On Wednesday, Meyer officially stepped away from the program he had built into one of the best in the country. In six seasons, Meyer won two national championships and 64 games as the head Gator.
Last December, Meyer announced that he was stepping away from coaching because of health concerns over chest pains. After changing his mind a day later, Meyer was diagnosed with esophageal spasms and began taking medicine to treat them.
While the spasms have been under control, other symptoms have continued, which forced Meyer to make the decision that continuing to work on the Gator sideline is too risky.
Meyer will coach the Outback Bowl game on Jan. 1 in Tampa against Penn State before turning the program over to a new coach.
He said he plans to stay in Gainesville and has said he wants to be involved with the UF program in some capacity if it's OK with the new coach.
Reader comments posted to this article may be published in our print edition. All rights reserved. This copyrighted material may not be re-published without permission. Links are encouraged.


text:
A TEENAGE borough dancer is celebrating after his talented crew secured a place in the semi finals of TV competition Got to Dance.
Joe Priest, aged 19, is one fifth of Antics Dance Crew, who were put through to the next round of the popular Sky1 show last night (Sunday) by judges Diversity's Ashley Banjo, former Pussycat Doll Kimberly Wyatt and JLS singer Anton Merrygold.
The crew, made up of 19 year-old Oscar McDevitt from Tividale, 22 year-old Matthew Grieh, Nathan Marsh aged 22 and 21 year-old Jordan Breakspear, from Birmingham, are now preparing for a second shot in the semi's in their bid for the £250,000 top prize, after making it to the show finals last year.
Joe, who is studying urban dance at the University of East London, said: "We were buzzing when we found out we had got through. The competition was a lot harder for us this year as the judges expected a lot more from us as we entered the competition as unknowns last time."
The former Bromley Hills Primary and Crestwood School pupil is now travelling back home every weekend so the group can choreograph and rehearse a new routine ahead of their semi final showcase.
Joe added: "It is a bit stressful as we only have weekends to practice, so we work really hard. It's tiring, but a lot of fun."


text:
"Does this case fit the Samsung Galaxy S5 ? Are other colors available?"
I've ordered a phone case on overstock before and love them both. It's worth it to buy....
Deluxe Samsung Galaxy Note 2 N7100 Black Stand Caseby ABACUS
ITEM#: 14818877This protector case provides your Samsung Galaxy Note II the maximum protection against scratches and scuffs. This protector case enables you to keep your Samsung Galaxy Note II in great condition and while preserving its looks and features.
- Premium quality vegan leather with suede lining.
- Concise design, convertible viewing angle to prop up your device.
- Hidden magnetic clasp closure.
- Direct access to all device features.
- Combination of phone holder and a functional designer wallet
- Easily converts into a stand
- Beautiful and fashionable leather material
- 3 Storage slots for credit cards, identification, money, and more
- Compatibility: Samsung Note II N7100
- Color: Black
- Material: Vegan Leather
- Dimensions: 5.98 inches x 3.18 inches x 0.4 inches
- Model: SNT2-BK-SET0
|Supported Device
|Galaxy Note II
|See Details
|30 day Manufacturer
|Model Number
|Country of Origin
|United States
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