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Defying the Odds
Taking "One in a Million" to a Whole New Level
Every year upwards of 6,000 people search for a bone marrow donor who, potentially—hopefully—can save their lives. The odds of an unrelated person being that match are about one in 20,000. Unless you're Erik Poulin.
In 2010, the UNH senior had his cheek swabbed at a bone marrow drive. Within weeks he learned he was a match for someone suffering from cancer. After undergoing additional testing he found out the recipient wasn't going forward with the transplant at that time. Poulin was disappointed but hoped the patient would call on him in the future.
Six months later, when the call from the bone marrow registry came, it wasn't the one he'd expected.
"They told me I was a match for someone else. The woman on the phone said, 'I don't know what to say. I usually have a script to follow but this has never happened before—that someone matched two people.' You can be on the registry for years and never get a call. What are the odds I'd get one twice in six months?" the civil engineering major says.
About one in 400 million, it turns out.
Bone marrow is a spongy tissue found inside bones that contains stem cells produced by the body's blood cells. Marrow transplants are used to treat people whose own stem cells have been destroyed by chemotherapy and radiation during cancer treatment. The ideal donor is a blood relative. When that's not possible, patients look to marrow registries.
Poulin had the procedure done at Dartmouth-Hitchcock Medical Center. A few weeks beforehand, he went in for preoperative testing: a complete physical, an EKG, and more blood work. The process was explained again, he was shown the room he would be in, and asked if he was certain he wanted to go forward.
"If I'd hesitated, they wouldn't have gone any further because to get a patient ready for the transplant, they have to destroy their immune system," Poulin says.
For five days before the transplant, Poulin had injections of a drug that increases stem cell production. It also causes flu-like symptoms and fatigue. "My bones ached. I felt like I'd run a marathon," Poulin says." But it was a small price to pay."
During the transplant, blood was transfused from a vein in his arm to a machine that filtered out the stem cells. Then the blood was returned to him through his other arm. The harvest typically takes between four to six hours. For Poulin, it took eight.
"I stayed on a little longer so I could give extra," Poulin says. "That way they can store it in case she needs a boost later on."
She: That's about all he knows about the recipient of his bone marrow other than she is 65 and has leukemia.
"If I'm lucky, further down the road I'll get to know more. I'd love to meet her," the Hampstead native says. "I feel pretty blessed that I had the opportunity to help someone. It's a great feeling."
One-way communication can occur after six months. In a year, if both parties are willing, they could meet.
Poulin says when his older brother learned he was a match for two people, he told him to go buy a lottery ticket.
"The second thing he said was, 'maybe I should get on the registry, too, in case it runs in the family,'" Poulin says. "I told him to do it. I'd do it again in a heartbeat. This woman could be someone's mother. Whether the person is two or 62—it doesn't matter if it helps someone."
Originally published by:
UNH Today
Photo courtesy of Erik Poulin.


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England captain Stuart Broad sets off on the defence of his side's World Twenty20 crown on Thursday in buoyant mood after a 28-run victory over South Africa at Edgbaston.
Rain reduced the contest to 11 overs per side and the hosts were comfortable winners as Craig Kieswetter hit a well-paced 50 and Jos Buttler blasted a stunning 32 not out in just 10 deliveries.That gave England a total of 118 for five, with the Proteas never getting close as the three-match series ended 1-1.
The result left Broad in unusually good spirits - so much so, in fact, that he answered a journalist's phone midway through the post-match press conference. When his mind returned to cricketing matters, Broad was equally upbeat. "Tonight (Wednesday) was awesome to see and a great confidence boost for the squad going to Sri Lanka," he said.
"To get on that flight with a win under our belt is brilliant. Not many of us have played reduced Twenty20 games so it's always hard to know what a par score was and I thought the guys adapted very well."
Buttler was the obvious target for specific praise and Broad was more than happy to offer it, saying: "We've picked guys who can change the momentum of Twenty20 games, we knew we had hitters to come in and Jos played a game-changing innings," he said.
"We've seen this fella do it for Somerset time and time again so to see him do it in an England shirt was brilliant. It pretty much won us the game. Jos was put at five because of the situation with only four overs to go and it paid off."
Despite his satisfaction with the form of his own side, Broad is under no illusions about the size of the task that awaits in Sri Lanka. Although they arrive as reigning champions, England are without the maverick qualities of Kevin Pietersen and face strong competition from all sides. It is a state of affairs Broad both recognises and relishes.
"It's hard to pick a winner, there's five or six (candidates)," he said. "South Africa are a good team as we know from playing them, West Indies have players with experience in IPL cricket, then there's India and Sri Lanka. It's going to be an exciting tournament and any side can win it. It's all about the momentum you can gain when you get there."
Despite the efforts of Buttler and Kieswetter, defeated Proteas skipper AB de Villiers expects England's prospects in the coming weeks to centre around their attack.
"Their bowling line-up has been one of the best in the world for quite a few years now," he said. "I thought they did really well when they won the tournament in the Caribbean; that was probably down to bowlers, who had an amazing tournament. They certainly have a lot of talent, but so do a lot of other teams. May the best team win."

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Looking for Land Rover Range Rover reviews? Exchange and Mart provide new car reviews for all makes and models. Read the latest Land Rover Range Rover review with Exchange and Mart.
Highly recommended. The world's best SUV? Unquestionably. The world's best luxury car? Quite possibly
The industrial history of Britain is littered with inventions that were taken over and perfected elsewhere, from the jet airliner to the microwave oven. Not so with the Range Rover, however. It created the market for the luxury SUV in 1970 and, apart from a wobble with the Mark Two in 1994, it has been unassailable ever since.
The fourth-generation Range Rover is being presented as being as big a step forward as the Mark Three was in 2002. Key to this promise is the all-aluminium bodyshell - claimed as a world first for an SUV - which influences every aspect of the new car. First of all, it provides a huge weight saving: the Range Rover has a lighter body than a BMW 3 Series. Overall, the lightest Range Rover diesel now weights 420 kg less than the previous model. That means it can achieve the same performance with the 3.0 V6 diesel as the previous 4.4 V8 diesel, but with far better fuel economy. Official fuel consumption improves from 30.1 mpg to 37.7 mpg, and CO2 emissions drop from 253 g/km to 196 g/km. In fact, the new 3.0 V6 has emissions one-third lower than the 3.6 V8 diesel of 2009.
The second benefit is apparent on the first corner. The lighter body eliminates the slight lurch-then-settle cornering behaviour of the old model, which was inevitable in a car that weighed over 2700kg. When fitted with the adaptive suspension, body roll is virtually absent. At first, your brain struggles to cope with conflicting messages: your eyes tell you that a car this large and this tall must lean a long way in a fast corner, but your body tells you there is very little roll and that the car is tracking in a smooth arc around the corner. It feels more like a Jaguar XJ that has been suspended a foot above the tarmac.
Not all the improvements are focused on the driver. Aware that the Range Rover is increasingly used as a chauffeur-driven limousine (not least by the British Royal Family), the new model has 12cm more rear legroom, plus the option of a four-seat layout with a large central divider to give a semblance of business class seating in an aircraft. Separate rear air conditioning with air vents in the roof and between the seats is also available. Thanks to the superior visibility of the taller Range Rover, plus the more natural seating position, it is hard to think of a saloon which is more agreeable in the rear.
Amazingly, it is also hard to think of a saloon for the same money which is quieter. On a motorway, the V8 diesel is barely ticking over (75 mph is just 1500 rpm) and is virtually inaudible. Even wind noise is undetectable. If you want to travel more quietly than this, you are going to have to go by TGV train. In fact, the Range Rover is so quiet and stable, it feels rather like a private TGV on the motorway.
And if you were wondering if all this refinement has been bought at the price of off-road ability, think again. With wading depth up 200mm to 900mm and suspension travel longer than ever, this Range Rover is actually the best off-road production car to come out of Land Rover. It may only be used by the third owner 10 years hence, but the off-road ability is truly awesome. We waded rivers and crawled over boulders with no off-road skill required. An expert in a Land Rover Defender could have done the same, but the average driver will get much further in this Range Rover than they would in any other car to have come out of Solihull.
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1. Possibly the best luxury saloon on the road...
2. And undoubtedly the best luxury SUV off it
3. What more is there to say?
1. Fake air intakes on the doors are a bit naff
2. Traditional split tailgate has got more hatchback-like - you can't stand up on the lower section
3. Our salaries won't stretch to one
Most fun: V8 petrol - in a juvenile sort of way
Most sensible: V6 diesel
Worst: none
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(CBS) MIAMI - The face-chewing attack that left homeless victim Ronald Poppo missing about 75 percent of his face along a Miami causeway has people calling Rudy Eugene a cannibal. However, an autopsy shows there was no human flesh in Eugene's stomach.
Pictures: Fla. police identify "face-eating" naked man
A law enforcement source told The Miami Herald that the post-death examination revealed a number of undigested pills in Eugene's stomach but no human flesh.
Investigators have not identified the pills yet and are unsure whether they played a role in Eugene's violent outburst. Toxicology tests will take weeks to complete. Eugene's autopsy records have not been released to the public, and will likely not become available until Miami-Dade prosecutors finish their review of the shooting. That could take more than a year.
A preliminary review reportedly found presence of marijuana in Eugene's system but it is doubtable whether the drug contributed to the face-chewing assault since marijuana doesn't usually spark violent attacks, The Herald reported.
The autopsy also revealed human flesh lodged between Eugene's teeth, a law enforcement source said. Earlier investigations discovered chunks of Poppo's flesh on the ground during the May 26 attack, as if they had been spit out.
Poppo, 65, is now recovering at Jackson Memorial Hospital, where a source told The Herald he has already undergone some skin grafts to help repair his face. Because of his condition, Poppo has been unable to tell Miami detectives what happened.
Eugene, 31, was laid to rest in Miami on Saturday, CBS Miami reports.


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Honoree: Stacy Danahy, Director of Medical Operations, Arizona, Laser Spine Institute
During her 12 years in the health care industry, Stacy Danahy has displayed time and again that she is a true leader by going above and beyond to care for her patients. For the past two years, she has worked as director of medical operations at the Laser Spine Institute (LSI), a position that requires her to oversee patients, as well as other medical staff.
Her duties include answering questions from both patients and staff, determining the efficiency of the clinic as a whole, handling patients of concern, overseeing patient safety and infection control, educating and training staff, and managing inventory of supplies and medications.
What distinguishes Danahy is her dedication to providing quality care and comfort to all of her patients, no matter what the circumstances. She has been known to drive to the hotels of LSI patients as early as 5 a.m. to provide special care, such as the removal of stubborn catheters. She has also rubbed a patient's feet and talked him through a claustrophobic experience, and has lain on the floor to ease the nerves of another anxious patient. She will do whatever the situation calls for in order to meet the emotional needs of her patients.
Finalist: Diane Drexler, Vice President of Patient Care Services, Cancer Treatment Centers of America
Having worked nearly 20 years in health care, Diane Drexler is considered a leader in the industry. After working with many Banner hospitals and serving as Banner Estrella Medical Center's first chief nursing officer, Drexler joined the senior management team at Cancer Treatment Centers of America, where she oversees a staff of 75 nurses.
Under Drexler's leadership, Cancer Treatment Centers of America became the first acute care facility in the state to be licensed with an Acuity Adaptable Nursing Unit. This new unit allows a patient to remain in the same room for all levels of acuity, including intensive care, and virtually eliminates bed transfers.
Finalist: Virginia Prendergast, Nurse Practitioner, Barrow Neurological Institute
Virginia Prendergast has a very good reason for being so dedicated to the Barrow Neurological Institute at St. Joseph's Hospital and Medical Center. She was born at St. Joseph's and at age five convinced her father to take her on a tour of the hospital.
Prendergast had always wanted to be a nurse, and in 1979 she joined the neuroscience staff at St. Joseph's. She rose through the ranks to become the youngest head nurse in intensive care. In 1993, she became the first neurosurgery nurse practitioner at Barrow.
In addition, Prendergast has developed and teaches a 20-week certification course to help nurses prepare for a national neuroscience nursing certification examination.


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Power Within Reach: NVIDIA's GeForce 8800 GTS 320MBby Derek Wilson on 2/12/2007 9:00 AM EST
- Posted in
- GPUs
54 Comments
Back to Article
anandtech02148 - Sunday, February 18, 2007 - linkwhat is the power consumption idle/load for this card?
less memory matters right? 30buxs cooler, 200-300 buxs cpu, and an overheat graphic card more money for cooling.
Maroth - Wednesday, February 14, 2007 - linkArticle is very fine, but can additional benchmark make ? Between 8800GTS 640MB and 320MB (in Q4 or BF2):
1) in different PCI-Express mode (x16, x4, x1, PCI-Ex Disabled)
2) in different "PCI-Ex Texture Memory" setting (256MB, 128, 0MB)
(default used in test was 256MB ?)
3) in different "Texture Quality" in-game setting
What about "Frames Render Ahead" driver setting ? Default value (3) used in test was ?
Is these option performance-impact (on 8800GTS 320MB) ? Reply
Webgod - Tuesday, February 13, 2007 - linkIsn't it pointlessly taxing the video card with pixels so small?
It's been a while since I've tried anything at 1600x1200 on my 19" CRT, now I use a 26" LCD TV at 1360x768. Obviously AA is my friend at that rez, but higher on up, why not just crank the anisotropic filtering to 16x or 32x and run with it??
Isn't SLI becoming seriously less relevant once you've got a great framerate at 1600x1200 and above?
Who's going to run anything higher than 1900x1200, much less with forcing 4xAA?? Reply
MadAd - Thursday, February 15, 2007 - linkI took some comparison screenshots in battlefield 2 the other week and 4x AA is definately worthwhile in 1600x1200 and 1920x1200 (full ansio, everything on high), 8x is better but not at the expense of the big performance hit- hopefully the next card I go to will get me 8x.
The change from none to 4 has more impact than 4 to 8 but its definately not pointless and the more the better IMO, who needs 999 fps when you can spend some of it ratcheting up the AA to look good. Reply
Sunrise089 - Tuesday, February 13, 2007 - linkAs one of those in the ideal target audience of 22" widescreen displays (and I would have loved to see some 1680x1050 tests, since you guys say that's the ideal resolution) and on a reasonable budget, this card does seem interesting. (For now, I'll buy Jarred's explanation of driver issues with AA). One thing I would love to see are numbers comparing overclocked performance between max OC'd 8800GTXs and both GTS parts. Not only am I interested in general with seeing how close the GTSs can get to the GTX, but I'd also love to see whether or not the difference in memory affects the memory overclock on this new model. Reply
VooDooAddict - Tuesday, February 13, 2007 - linkWhile I agree that NEW systems will probably be pairing the 8800GTS 320MB with a 22" 1680x1050, there is a still a large % of people very happy with their 19" 1280x1024 displays. There are also people that might save a little on the display and get a 19" WS 1440x900 in favor of more RAM or better video.
The large screen segment is also interested in 1280x1024. There are plenty of people running Large 27"-32" LCD TVs as gaming monitors. these have usable 1280x720 or 1280x768 wide screen modes for most games. Also the 30" LCD crowd likes to see 1280x1024 to get an idea of how a nicely scaled 1280x800 will run. On a 30" LCD, I want World of Warcraft to run smooth at 2560x1600 with some AF and light AA, but am happy to get smooth Oblivion at 1280x768.
The bottom line is there are too many people looking for 1280x1024 to ignore it. ESPECIALLY with any video card products focused on price. Ignoring 1280x1024 in an 8800GTX SLI review ... I don't think anyone would fault you much there.
I really think you need to go back and run 1280x1024.
Also what is up with Quake4 "ULTRA", from what I remember with Doom3 and Quake4 ULTRA mode was specifically for cards with 512MB or more of video RAM due to the uncompressed textures. Is there any difference on Non-Ultra?
Any video card review dealing with memory size needs a mention of MMOs. I can't tell you how many times I've heard people think they need to spend more $$ on a card with more video RAM for an MMO. Until I ran some benches of my own I had also convinced myself that 512MB video RAM would be better for MMOs. Reply
chizow - Monday, February 12, 2007 - linkDerek, great review as usual. Noticed you said you were going to take a closer look at the 320MB's poor performance at high resolutions, especially considering how the 256MB X1900 parts performed better with AA in some instances.
Earlier today a Polish review was linked on AT http://www.in4.pl/recenzje.htm?rec_id=388&rect...">here. What's interesting to note is they used some utility (someone said RivaTuner) to track memory usage at each resolution. If you go through the benchmarks, they all tell the same story. System memory/page file is getting slammed on the 320MB GTS at higher resolutions/AA settings.
I'm no video card/driver expert but I'm thinking a simple driver optimization could improve the 320 GTS performance dramatically. It looks like the 8-series driver isn't correctly handling the 320 GTS' lower local memory limitations and handling its memory like a 640 or 768 GTS/GTX, so the additional requirements are being dumped into system memory, drastically decreasing performance. Considering the 256MB parts are handling high resolution/AA settings better, maybe an optimization limiting memory to local and faster caching/clearing of the local frame buffer would be the fix?
Just a thought and maybe something to pass along to nVidia. Reply
kilkennycat - Monday, February 12, 2007 - linkAgain, NVidia accomplishes a genuine hard launch..........Seems as if AMD/Ati will have a lot to live up to with their Dx10 graphics-card releases.
And comparison-sampling from the above list:-
The EVGA Superclocked 576/1700 8800GTS/640 is $379.99 ( with Dark Messiah and after a $30 rebate thru 3/31)
and for comparison the
EVGA (superclocked) 576/1700 8800GTS/320 is $319.99 with same bundle but no $30 rebate.
LoneWolf15 - Monday, February 12, 2007 - linkAt the same time, the inconsistency in G80 driver quality is something to be noted when buying a G80 (note: I own an 8800GTS, and can speak to this).
This inconsistency is something that seems to have been largely glossed over by hardware review sites, so a number of purchasers have had some disappointments from games with texture corruption or that weren't/aren't well supported. nVidia's slowness in making their cards as "Vista Ready" as they advertised them to be is something to consider too.
Don't get me wrong, I like my card. I just think that when looking at ATI vs. nVidia, one needs to look objectively. I've owned 7 ATI-GPU cards and 7 nVidia-GPU cards (not including all the other ones) since 1992, and both have had their ups and their downs. Reply
kilkennycat - Monday, February 12, 2007 - linkRemember that the 8800 is a brand-new architecture. Like to exchange your 8800 for my 7800GTX ? You are suffering the pain of being an early-adopter. ATi/AMD still has to go through the same pain with the R600, including having to handle the new driver interfaces in Vista, plus juggle the actual drivers themselves for both DX10 and DX9. Reply
LoneWolf15 - Tuesday, February 13, 2007 - linkI'm not running Vista (other than RC2 on a beta-testing box, my primary is XP), actually, just making a point. (note: I bought the 8800 not because I had to have the latest and greatest, but because the 8800GTS offered reasonable performance at 1920x1200).
But I will say like I've said to everyone else claiming "early adoption! early adoption!" that nVidia released the G80 last fall. Early November, actually. And when they did, the G80 cards from multiple vendors listed prominently on their boxes "Vista Ready", "DX10 Compatible" "Runs with Vista", and so on. This includes nVidia, who, up until last week (think the backlash had something to do with it?) posted prominently on their website: "nVidia: Essential for the best Windows Vista Experience".
We know that at this time those slogans are bollocks. SLI doesn't work right in Vista. There's lots of G80 driver bugs that might have been worked out during Vista's long gestation period from Beta 2 through all the release candidates (consider nVidia claims to have 5 years of development into the G80 GPU, so one could argue they've had the time). The truth of the matter is that nVidia shouldn't have made promises about compatibility unless they already knew they had working drivers. They didn't, and failed to get non-beta drivers out at the time of Windows Vista's release, breaking the promise on every single one of those boxes. The G80 is not currently Vista ready, and there are still some driver bugs even on XP; for a long list, check out nVnews.net 's forums.
I believe that when you make a promise (and I believe nVidia did with their marketing of the card) you should make good on it. While I don't plan to adopt Vista for some time to come (maybe not even this year), that doesn't mean I'll give nVidia a free pass for failing to deliver on a promise they've made. Your post seems to insinuate I'm whining and pouting about this, and it also indicates why nVidia gets away with not keeping promises: for every one person that complains, there are two more that beat him/her up for being an early adopter, or not having a properly configured system, or for running Windows Vista. Reply
maevinj - Monday, February 12, 2007 - linkI'll trade you my 6800gt since the you're having driver issues with your 8800. Reply
SonicIce - Monday, February 12, 2007 - linkHow can the 8800 GTS 320MB be slower in BF2 than a 7900 GTX or 7950 GT even when it has more capabilities and memory? Isn't it better in every aspect (inclusing memory) so how could it possibly lose? Reply
coldpower27 - Wednesday, February 14, 2007 - linkIt looks like the G80 memory optimizations are currently in their infancy. G80's memory size performance is the strangest I have seen in a long while for Nvidia hardware. Reply
lopri - Monday, February 12, 2007 - linkWhile I do understand the need to have consistency in the graph (especially with G7X series cards), everyone knows that Oblivion can be played with AA enabled on G80. (It's absolutely beautiful) HDR+AA is one of the main selling points of G80 and it's surprising that this feature hasn't been tested a little more. I'm quite confident to say the frame buffer would make a bigger difference with AA enabled in Oblivion.
Also curious, why was Company of Heroes not tested? This game is, by far, most memory hogging game I've ever seen. (to the extent I suspect a memory leak bug) Company of Heroes @1920x1200/4AA/16AF and up will use up to ~1GB of GRAPHICS MEMORY. Reply
Avalon - Monday, February 12, 2007 - linkI agree with Munky here. I'm completely surprised that the card's horrible AA performance was just simply glossed over. With AA on in most of those games, the card couldn't even outpace a 7900GTX (once or twice the X1950Pro). That's pathetic. I don't know if it's the drivers, or just the inherent nature of the architecture, but it seems like this card can't stand up there with less than 640MB of RAM.
What gamers are going to pay $300 for a card and NOT use AA? I think the only game that the card could handle using AA without choking was HL2...so if that's all you play...meh. Otherwise, this card doesn't seem worth it. Reply
LoneWolf15 - Monday, February 12, 2007 - linkYour comment is more astute yet when you take in the fact that current 8800GTS 320MB cards are running $299 online, and (admittedly with some instant rebate magic) 640MB cards can be gotten for around $365.
If the price drops on the 320MB, I think it'll be a steal of a card, and it's certainly a bonus option for OEM's like Dell. But a $65 difference for double the RAM doesn't seem like a lot extra to pay. Reply
JarredWalton - Monday, February 12, 2007 - linkI truly think there's a lot to be done in the drivers right now. I think NVIDIA focused first on 8800 GTX, with GTS being something of an afterthought. However, GTS was close enough in design that it didn't matter all that much. Now, with only 320MB of RAM, the new GTS cards are probably still running optimizations designed for a 768MB card, so they're not swapping textures when they should or something. Just a hunch, but I really see no reason for the 320MB card to be slower than 256MB cards in several tests, other than poor drivers.
I don't think most of this would have occurred were it not for the combination of G80 + Vista + 64-bit driver support all coming at around the same time. NVIDIA could have managed any one of those items individually, but with all three something had to give. 64-bit drivers are only a bit different, but still time was taken away to work on that instead of just getting the drivers done. G80 already required a complete driver rewrite, it seems, and couple that with Vista requiring another rewrite and you get at least four driver sets currently being maintained. (G70 and earlier for XP and Vista, G80 for XP and Vista - plus 64-bit versions as well!)
The real question now is how long it will take for NVIDIA to catch up with the backlog of fixes/optimizations that need to be done. Or more importantly, will they ever truly catch up, since we have lesser G8x chips coming out in the next few months most likely? I wouldn't be surprised to see GTS/320 performance finally get up to snuff when the new midrange cards launch, just because NVIDIA will probably be spending more time optimizing for RAM on those models. Reply
code255 - Monday, February 12, 2007 - linkI wonder how big the difference between the normal GTS and the GTS 320 will be in Enemy Territory: Quake Wars. That game's engine's MegaTexture technology will probably need sh*tloads of GPU memory if one wants to play at Ultra texture quality.
Btw, in Doom 3 / Quake 4, how big's the difference in memory requirement between High and Ultra quality? I heard that the textures in High mode look basically just as good as in Ultra. Reply
OvErHeAtInG - Tuesday, February 13, 2007 - linkAs someone who still plays Quake 4 - This is something that has bothered me in the last dozen AT GPU reviews so I guess I'll gripe here.
What's with testing Quake 4 in Ultra mode. It's cool for academic purposes, but in the real world, there is *NO* difference in visual quality between Ultra Quality mode and High Quality mode, whereas the framebuffer is approx 3 times larger in Ultra mode, severely crippling cards < 512 MB.
Not that it's a huge deal. I've used a 512MB card for almost a year now, and run Quake 4 in High-quality mode - why? it's far more efficient! Anyone who plays this game is going to prefer FPS over IQ, especially IQ that is more theoretical than noticeable.
You even allude to it in this article:
<q>The visual quality difference between High and Ultra quality in Quake 4 is very small for the performance impact it has in this case, so Quake 4 (or other Doom 3 engine game) fans who purchase the 8800 GTS 320MB may wish to avoid Ultra mode.</q>
Um understatement? Reply
nicolasb - Monday, February 12, 2007 - linkThe conclusion to this article:
Based on the games and settings we tested, we feel very confident in recommending the NVIDIA GeForce 8800 GTS 320MB to gamers who run at 1920x1200 or less. With or without AA, at these resolutions games look good and play well on the new part.
This conclusion does not seem to bear much resemblance to the actual observations. In virtually every case the card performed well without AA, but dismally as soon as 4xAA was switched on. A fair conclusion would be to recommend the card for resolutions up to 1920x1200 without AA, but definitely not with. Reply
DerekWilson - Monday, February 12, 2007 - linkThe GTS 320MB still performs well if taken on its own at 19x12 with 4xAA ... But I will modify the comment to better reflect what I mean. Reply
nicolasb - Tuesday, February 13, 2007 - linkThe way the conclusion now reads is a big improvement, IMNSHO. :-) Reply
munky - Monday, February 12, 2007 - linkI was expecting better performance with AA enabled, and the article just glossed over the fact that the in half the games with AA the card performed on par or worse than last gen card that cost less. Reply
Bob Markinson - Monday, February 12, 2007 - linkFor the base Oblivion install, yes, it's not so much of a memory hog. In-game texture use usually doesn't exceed 256 MB with HDR and 4xAA on @ 1152x864. (Also, please test AA perf too with HDR, both ATI and Nvidia do support it on their current gen cards at the same time.)
Most popular texture mods will bring up the memory usage north of 500 MB. I've seen it hit over 700 MB. Thus, there's a good chance that any 256 MB card would be crippled with texture swapping. I should know, mine is. Reply
Bob Markinson - Monday, February 12, 2007 - linkFor the base Oblivion install, yes, it's not so much of a memory hog. In-game texture use usually doesn't exceed 256 MB with HDR and 4xAA on @ 1152x864. (Also, please test AA perf too with HDR, both ATI and Nvidia do support it on their current gen cards at the same time.)
Most popular texture mods will bring up the memory usage north of 500 MB. I've seen it hit over 700 MB. Thus, there's a good chance that any 256 MB card would be crippled with texture swapping. I should know, mine is. Reply
DerekWilson - Monday, February 12, 2007 - linkWhat texture mod would you recommend we test with? Reply
Bob Markinson - Monday, February 12, 2007 - linkQarl's Texture Pack 2 and 3 are quite popular world texture packs. Please check this site for more details:
Note that version 3 really does need a lot of texture memory. Also, check out Qarl's 4096 compressed landscape LOD normal map texture pack, it'll add far more depth than the plain, overly filtered Oblivion LOD textures. Reply
DerekWilson - Monday, February 12, 2007 - linkWe will take a look at those texture packs and do some testing ...
Hopefully we can provide a follow up further exploring the impact of memory on the 8800 architecture. Reply
blackbrrd - Monday, February 12, 2007 - linkI looked at the Oblivion scores, and the first thing that hit me was: they are using the standard crappy looking textures!
No oblivion fan running a 8800gts would run with the standard texture pack. It is, at times, really really bad.
Running a texture pack like the one above is quite normal. If you have enough video card memory there isn't much of a slowdown - except when the data is loaded into memory - which happends all the time... It does make the game look nicer though! Reply
tacoburrito - Monday, February 12, 2007 - linkWith all the eye candy turned on, the 320mb card seems to be only on par with the previous gen 79xx cards, but costs almost twice as much. I'd much rather cough up the extra $200 and get the full GTS version. Reply
DerekWilson - Monday, February 12, 2007 - linkActually, the 320MB card blows away the 7 series in our tests. Why would you say that it's only on par? At 16x12, the 8800 GTS 320MB is 60% faster, and the difference in performance only gets larger from there. Reply
tacoburrito - Monday, February 12, 2007 - linkWith the exception of Half Life 2, at 4x AA, wouldn't you say that the 8800 GTS 320 is only marginally better than 7950 GT, but would costs twice a much? Reply
tacoburrito - Monday, February 12, 2007 - linkWhoops, I meant to say 7900 GTX Reply
DerekWilson - Monday, February 12, 2007 - linkFrom the context of the thread, I assumed you were talking about Oblivion.
Without AA, the 8800 320MB is much better than the 7900 GTX. With AA, there is an argument to be made, but the price of the 7900 GTX (as Jarred pointed out) is higher.
JarredWalton - Monday, February 12, 2007 - linkI'd be very curious to find out where you're seeing 7900 GTX cards for "half the price". I don't see any in stock when taking a quick look at major resellers, and our http://labs.anandtech.com/products.php?sfilter=462">Pricing Engine confirms that. I'm pretty sure the 7900 GTX is discontinued now, and prices never got below $400. Reply
Wwhat - Monday, February 12, 2007 - linkIt still remains to be seen how DX10 games (or future OpenGL games that use geometry shaders?) run on the various incarnations of the new cards, you should have put that in the conclusion as a caveat, it's not just textures anymore you know.
I don't thinks there's anything at all currently that uses geometry shaders, you wonder why some developer doesn't throw together a quick test utility, billions of people on the planet and nobody can do that little effort? geez.
Surely someone at crytek or Id or something can write a small looping thing with a framecounter? anand should send out some mails, get someone on his feet.
DerekWilson - Monday, February 12, 2007 - linkThere are some dx10 sample apps that make use of geometry shaders ... I've been working on testing these, but it is more difficult than it may seem as FRAPS has trouble with DX10 apps.
You do have a point though -- DX10 performance will be important. The problem is that we can't really make a recommendation based on DX10 performance.
The 8 series parts do have more value than the 7 series and x1k series parts in that they support DX10. But this is as far as we can take it. Performance in the games we have does matter, and it is much more prudent to make a purchase only based on the information we know.
Sure, if the cost and performance of an 8 series part is the same or very near some DX9 class hardware, the features and DX10 support are there to recommend it over the competition. But it's hard to really use this information in any other capacity without knowing how good their DX10 support really is.
Awax - Monday, February 12, 2007 - linkThe main point for me is the low impact of memory size on modern games.
On previous generation game, like Quake4, developers had to use a lot of high resolution texture/bump map/lookup map to achieve advanced effect with the limited capacity in raw performances and flexibility of the cards available.
With DX9 and more in DX10, the new way is to _CALCULATE_ things completely instead of having them interpolated with tricks using intermediary results or already computed lookup tables stored in textures. Reply
DerekWilson - Monday, February 12, 2007 - linkBut new ways to calculate things will also benefit from having huge amounts of data to calculate things from.
It's really hard to speculate on the direction DX10 games will take at this point. Certianly we will see more use of programmable features and a heavier impact on processing power. But memory usage will also increase. We'll just have to wait and see what happens. Reply
Marlin1975 - Monday, February 12, 2007 - linkWhats up with all the super high resolutions? Most people are running 19inch LCDs that = 1280 X 1024. How about some comparisions at that resolution? Reply
poohbear - Tuesday, February 13, 2007 - linkhave to agree here, most people game @ 12x10, especially people looking @ this price segment. Once i saw the graphcs w/ only 16x12+ i didnt even think the stuff applies to me. CPU influence is`nt really a factor except for 1024x768 and below, i`ve seen plenty of graphs that demonstrate that w/ oblivion. a faster cpu didnt show any diff until u tested @ 1024x768, 12x10 didnt show much of a diff between an AMD +3500 and a fx60 @ that resolution (maybe 5-10fps). please try to include atleast 12x10 for most of us gamers @ that rez.:)thanks for a good review nonetheless.:) Reply
DigitalFreak - Monday, February 12, 2007 - linkWHY didn't you test at 640x480? Waaahhh Reply
DerekWilson - Monday, February 12, 2007 - linkPerformance at 1280x1024 is pretty easily extrapolated in most cases. Not to mention CPU limited in more than one of these games.
The reason we tested at 1600x1200 and up is because that's where you start to see real differences. Yes, there are games that are taxing on cards at 12x10, but both Oblivion and R6:Vegas show no difference in performance in any of our tests.
12x10 with huge levels of AA could be interesting in some of these cases, but we've also only had the card since late last week. Even though we'd love to test absolutely everything, if we don't narrow down tests we would never get reviews up. Reply
aka1nas - Monday, February 12, 2007 - linkI completely understand your position, Derek. However, as this is a mid-range card, wouldn't it make sense to not assume that anyone looking at it will be using a monitor capable of 16x12 or higher? Realistically, people who are willing to drop that much on a display would probably be looking at the GTX(or two of them) rather than this card. The lower widescreen resolutions are pretty reasonable to show now as those are starting to become more common and affordable, but 16x12 or 19x12 capable displays are still pretty expensive. Reply
JarredWalton - Monday, February 12, 2007 - link1680x1050 displays are about $300, and I think they represent the best fit for a $300 (or less) GPU. 1680x1050 performance is also going to be very close - within 10% - of 1600x1200 results. For some reason, quite a few games run a bit slower in WS modes, so the net result is that 1680x1050 is usually within 3-5% of 1600x1200 performance. Lower than that, and I think people are going to be looking at midrange CPUs costing $200 or so, and at that point the CPU is definitely going to limit performance unless you want to crank up AA. Reply
maevinj - Monday, February 12, 2007 - linkExactly. I want to know how this card compares to a 6800gt also. I run 1280x1024 on a 19' and with the 6800gt and need to know if it's worth spending 300 bucks to upgrade or just wait. Reply
DerekWilson - Monday, February 12, 2007 - linkThe 8800 GTS is much more powerful than the 6800 GT ... but at 12x10, you'll probably be so CPU limited that you won't get as much benefit out of the card as you would like.
This is especially true if also running a much slower processor than our X6800. Performance of the card will be very limited.
If DX10 and all the 8 series features are what you want, you're best off waiting. There aren't any games or apps that take any real advantage of these features yet, and NVIDIA will be coming out with DX10 parts suitable for slower systems or people on more of a budget. Reply
aka1nas - Monday, February 12, 2007 - linkIt would be nice to actually have quantifiable proof of that, though. 1280x1024 is going to be the most common gamer resolution for at least another year or two until the larger panels come down in price a bit more. I for one would like to know if I should bother upgrading to a 8800GTS from my X1900XT 512MB but it's already getting hard to find direct comparisons. Reply
Souka - Monday, February 12, 2007 - linkIts faster than a 6800gt.... what else do you want to know.
A5 - Monday, February 12, 2007 - linkPeople with a 19" monitor aren't going to drop $300+ on a video card. You can get a X1950 Pro for $175 that can handle 1280x1024 in pretty much every game out today. Reply
jsmithy2007 - Monday, February 12, 2007 - linkAre you high? I know plenty of people with 19 and 21" CRTs that use latest gen GPUs. These people are typically called "gamers" or "enthusiasts," perhaps you've heard of these terms. Even at moderate resolutions (1280x1024, 1600x1200), to run a game like Oblivion with all the eye candy turned on really does require a higher end GPU. Hell, I need 2 7800GTXs in SLI to just barely play with max settings at 1280x1024 while running 2xAA. Granted my GPUs are getting a little long in the tooth, but the point is still the same. Reply
Omega215D - Monday, February 12, 2007 - linkYes but the X1950 Pro doesn't do DirectX 10 and hopefully with the new unified shader architecture the 8800GTS won't be too obsolete when majority of the games shipping will be DX10.
I run a widescreen 19" monitor at 1440 x 900, for some reason my card can run games when I was at the 1280 x 1024 res but now games have become a little choppy in this resolution even though the pixel count is less... any idea why? Reply
DerekWilson - Monday, February 12, 2007 - linkNon standard resolutions can sometimes have an impact on performance depeding on the hardware, game, and driver combination.
As far as DX10 goes, gamers who run 12x10 are best off waiting to upgrade to new hardware.
There will be parts that will perform very well at 12x10 while costing much less than $300 and providing DX10 support from both AMD and NVIDIA at some point in the future. At this very moment, DX10 doesn't matter that much, and dropping all that money on a card that won't provide any real benefit without a larger monitor or some games that really take advantage of the advanced features just isn't something we can recommend. Reply


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I have wrote this function in a class:
this.loadCanvas = function(json) {
// parse the data into the canvas
// re-render the canvas
Where stage is new fabric object.
But in the browser it is showing this error:
Uncaught TypeError: Cannot call method 'loadFromJSON' of undefined
Please tell how can I solve this?
Often you get this kind of error when the library your using isn't loaded, either because there's a problem loading the script, or your calling code is being executed before the library is loaded.
Are you able to link to the page where you're having the problem? Or, if it's not available online, could you post the code here?
I am stuck in this problem for two days. I am giving details now.
Link - www.stick-pimping.nl/hockeystick-ontwerper/1. You can design using left side tools. Just click on any image.2. Click on "Send image to mail"3. Image and a link to that image will be send to your email.
Now users should be able to see and edit (add other images/text on the image) the design by clicking the link of the mail.
Problem - I can show the designed image but can't edit. (some properties are not defined error showing but I think I did it correctly)
Code Details- I have used fancyproductdesigner.js for image manipulation and fabric.js for HTML5 drawing and used internal script in index.php for all my script code.
I added 2 function is fancyproductdesigner.js - 1. saveCanvas 2. loadCanvas
In step-2 I am saving the canvas to DB and in step-3 loading canvas.
As this is a big project and some related files may be needed I can give you ftp access where you can see all files and update and check.
Thanks again.
Hi thanks I have solved this loadFromJSON issue. Actually the object is creating a little bit later. I also settimeout of this function more. So I can find this. But now others issues arises. I have posted the problem. See above please. Thanks.
I've taken a look at your site and I can see what you mean about the errors. When I tried to load my design from the email link, it showed me the design I had created but editing it was difficult, and if I tried to view the other side of the hockey stick the stick disappeared and I got some error messages on the console.
It's difficult to see what's going on, as the JS file (fabric.js) is minified. It would be easier to debug if you could use an un-minified version for the time being.
Thanks for seeing. I am stuck with these problem many days. I may be did not save the canvas image in DB in right way.
Can you please review my save and load sections if I give you the ftp access. Please.
It would be better if you could share the relevant sections of your code here, as others will be able to see it and more heads are better than one (and it doesn't involve giving ftp access to random strangers ).
I've had a brief look at the Fancy Product Designer api docs.. which method are you using to get the data to save? getProduct()?
I saved it as json (found it in google).
// save canvas as json
this.saveCanvas = function() {
// convert canvas to a json string
var json = JSON.stringify(stage.toDatalessJSON());
return json;
I've spent quite a while playing around with the JS on your site, but I'm afraid I'm pretty stuck for ideas. I did have limited success using the getProduct/loadProduct functions, but it loses the position of the graphics you add and just puts them in the middle of the canvas for some reason.
Have you tried asking on the Fancy Product Designer support forum? I'm sure others must have tried to do something similar and might be able to point you in the right direction.
Thanks. I am trying to reach them.


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England's troubled tour of Australia suffered a fresh blow as they meekly surrendered the one-day international series with a seven-wicket defeat in Sydney.
Half-centuries from David Warner and Shaun Marsh ensured Australia strolled to England's below-par 243 for nine with 10 overs to spare.
After losing the Ashes before Christmas, en route to a 5-0 whitewash, defeat meant England also conceded the ODI series at the earliest possible opportunity.
The result also extended England's losing run against Australia to nine games - in all formats dating back to last summer - while the danger of a double-whitewash this winter looms ever more menacingly.
England's innings faltered badly in the middle overs as they again relied on Eoin Morgan, who passed 50 for the third time in as many games.
While all of the top six made double figures, their failure to push on continued a worrying trend.
Tim Bresnan, batting at eight, was the best of the rest with an unbeaten 41 - which included consecutive sixes in the final over - while skipper Alastair Cook showed signs of returning to form, with 35 from 36 balls.
It was some light relief for the 29-year-old, whose captaincy continues to come under criticism as the defeats pile up.
Morgan hit 54 before he was involved in a confrontation with Australia skipper Michael Clarke after Dan Christian claimed a low diving catch in his follow-through.
Morgan waited for the replays to confirm what Clarke heatedly chose to tell him, and non-striker Jos Buttler, that it was a fair catch.
There was enough doubt to understand Morgan's reluctance to walk, with the television pictures showing Christian only just managed to get his fingers under the ball.
Christian's athleticism epitomised a razor-sharp Australia fielding display.
Clarke himself took a memorable low catch with his unfavoured right hand to dismiss Ben Stokes, although Warner provided the highlight with a direct-hit run-out from deep point to catch Ian Bell short.
It was a moment to reflect the differing fortunes between these teams, as Warner then survived a run-out chance before he had faced a ball.
Ravi Bopara passed up the opportunity, at cover point, with Warner having already given up hope of reaching his ground.
With a total that appeared below-par, England needed to take their half-chances and Warner set about making them pay.
He clubbed Bresnan's second ball for a straight six and brought up his half-century from 56 balls and including five fours.
Chris Jordan did grab an early wicket when Aaron Finch picked out Bopara at cover but by the time Warner fell in similar circumstances, off Stokes, his 71 from 70 balls had already catapulted Australia towards victory.
Marsh did the rest of the spadework with a composed unbeaten 71, from 89 balls, before punching the winning runs to the mid-wicket rope.
England were tied down in the middle overs, chiefly by Australia spinners Xavier Doherty and Glenn Maxwell, after openers Cook and Bell had set off with a run-a-ball 50-run stand.
Cook hit five fours and a six, easing Nathan Coulter-Nile (three for 47) over the square-leg rope, before pushing off the back foot to Maxwell at cover.
Bell, who was dropped by Finch at short point, was then caught out by Warner's moment of brilliance in the outfield.
England elevated Stokes, after out-of-sorts Joe Root was omitted, but he only managed a laboured 15 from 39 balls before falling to more excellent Australia fielding as Clarke dived forward to hold on at backward square leg.
It was reward for Doherty who in tandem with Maxwell allowed just 38 in 13 overs and put the clamps on.
Gary Ballance tried to force the issue but picked out the deep cover fielder, after taking 42 balls for his 26, and England were 121 for four in the 29th over.
The onus was again on Morgan, the centurion at the Gabba, to revive matters.
Bopara offered support in the second half-century stand of the innings only to edge behind the final ball of the batting powerplay.
Crucially Morgan and Buttler, who smashed a century stand in Brisbane on Friday to get England up to 300, quickly followed him.
After Morgan's debated dismissal, Christian, brought in as a replacement for Mitchell Johnson, caught Buttler in two minds with a slower ball he chopped on to his stumps.
When Stuart Broad, back after his two-game break, skied straight up in the air, England had lost 21 for four at a time acceleration was required.
Bresnan supplied some much-needed late hitting, his 41 coming from 29 balls, but it made little difference in the end.


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Board index » Shipping Questions
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mark.l wrote:is there no way to change there mind on ITK line at least. Any one that sell Tojiro in Canada in way over priced and dont have the knifes I want in stock.
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text:
So this morning Bunny and I were noshing on caviar and mimosas next to the Olympic-size pool at the lake house when I said, "Buns, we really must try something different for dinner tonight. Frankly, our evening meals of late have been as stale and repetitive as Colonel March-Sotheby's war stories!" I summoned Stafford (young Stafford, you know, as old Stafford retired when we sold the place on the Cape back in '05) and told him to take the Bentley into town and procure some of those "mud bug" creatures that the middle class is so enamored of.
"South African Grilled Rock Lobster", page 345, The Barbecue! Bible. I'd been looking for a reason to try lobster on the grill and with the kids out of town on fall break it seemed like as good a time as any. Instead of going out for dinner like we usually do (those of you who're parents of teenagers and younger children understand about rare opportunities) we decided to treat ourselves to something nice at home, so I picked up 4 6-oz. tails at the store today. The butter baste isn't difficult at all and really adds some good flavor; we started out trying to use silverware to get the meat from the shells but about 2 or 3 minutes in it became obvious that the best utensils were at the ends of our arms. I used the 22" Weber with 2 banks of coals set up for indirect grilling and it worked perfectly; I seared the meat over the coals and then flipped them shell-down and moved them into the center of the grate to finish indirect at about 350 for about 20 minutes or so. It was a nice change of pace but certainly not something we'll be doing very often.
And of course young Stafford took the Bentley. If you think I'd let him drive the Rolls you're completely daft!


text:
DORSET disability charity Diverse Abilities Plus is set to benefit from a special golf competition held in the county.
Wareham Golf Club is hosting an annual, four-person team Stableford competition, on behalf of the Captain's Charity AM-AM, on Friday, August 15.
All proceeds will benefit the children and adults which disabilities who are supported by Diverse Abilities Plus.
The competition will be offering 'nearest pin' prizes and a tournament sweepstake throughout the day, followed by a prize-giving ceremony and auction.
To enter, the fee is £100 for a visiting fourball team, and £80 per team if already members of Wareham Golf Club, including a coffee reception, refreshments at the halfway hut and a two-course celebratory meal following the tournament.
Entries close on Friday, August 1. To book, visit warehamgolfclub.com and download, print and complete an entry form. All entry forms, along with a team cheque of (£80 for members, £100 for visitors) are to be posted to Wareham Golf Club, The Secretary, Wareham Golf Club, Sandford Road, Wareham, Dorset BH20 4DH.


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Nationals stun Felix, Mariners with six homers
Ramos smashes two home runs to lead offensive attack in Seattle
SEATTLE -- The man known as King Felix isn't so invincible after all. He allowed a career-high four home runs as the Nationals downed the Mariners, 8-3, at Safeco Field on Friday night.
With the victory, the Nationals snapped their three-game losing streak and remain six games ahead of the Braves in the National League East. Atlanta defeated the Marlins, 5-2, at Turner Field earlier in the day.
Since Matt Williams became the manager, the Nationals are not known for hitting the long ball. They are aggressive on the bases and are willing to do the little things to get the run across. But on Friday, the team clubbed six home runs, four of them against Felix Hernandez, who is considered the best pitcher in the American League. It helped that the Nationals laid off of Hernandez's changeup.
"They were aggressive with Felix. They got some balls up in the zone to hit. It's a big ballpark. You don't expect that in a park like this," Williams said. "But then, we put some good swings on it."
In his previous eight Interleague starts, Hernandez was 5-0 with a 1.20 ERA and 66 strikeouts. He was hittable against the Nationals and it started in the first inning. Anthony Rendon was the second batter of the game and swung at the first pitch he saw from Hernandez and smacked a home run over the left-center-field wall. Rendon ended up going 4-for-4 and continues to show that he is one of the most valuable players on the team.
"We knew he loved his changeup," Rendon said. "He gets a lot of swings and misses. You see the ball up and try to put a good swing on it."
But the Mariners ended up taking a 2-1 lead against right-hander Jordan Zimmermann in the bottom of the inning. Kendrys Morales singled passed first baseman Adam LaRoche, scoring Dustin Ackley to tie the score at 1. Kyle Seager reached base on an infield single as Robinson Cano scored the go-ahead run.
Zimmermann ended up throwing 32 pitches in the first inning, but settled down and pitched six innings, allowing the two runs on seven hits and striking out eight batters. Seattle had chances to score more runs in the third and fifth innings. In the third, Seattle had runners on first and third and one out, but Zimmermann struck out Kyle Seager and Mark Zunino to end the threat.
Two innings later, the Mariners had runners on first and second, but Morales and Seager popped up to end the threat.
"I don't know that he made a whole lot of adjustments. In the first couple innings, we hit some balls hard. He kept pouring it in the strike zone, that's what he does. That's typically his outing," said Mariners interim manager Trent Jewett about Zimmermann. "He's going to keep coming after you, and he did it again tonight. I thought we hit the ball well as a unit, we had a chance to capitalize and put some big numbers up."
But the Mariners didn't. Zimmermann ended up winning his 10th game of the season. It marked the third year in a row Zimmermann has won at least 10 games.
"I was a little strong in the first and second inning. The fastball is up and I couldn't get it down," Zimmermann said. "I think throwing that many pitches helped me a little bit. I got a little tired. I was able to keep the fastball down after that. It was one of those games I had to battle the whole game. Nothing came easy. I was in a few jams, but I made the pitches to get out of them. These guys gave me some runs early and I was able to settle in."
The home run derby began in earnest in the third inning for Washington. After Rendon walked with one out, Jayson Werth homered over the center-field wall on an 0-1 pitch to give Washington a 3-2 lead.
An inning later, Ian Desmond and Wilson Ramos took Hernandez deep to make it a 5-2 game. It was the first time Hernandez allowed four home runs in a game. Hernandez left the game after allowing five runs on 10 hits and striking out only one batter over seven innings.
Of all the homers that Hernandez gave up, Desmond's bomb may have been the most impressive. He was behind in the count, 0-2. Eight pitches later, the count was 2-2, when he clubbed his 22nd home run of the season.
"It was a tough day. I couldn't get out of the middle of the plate the first four innings," Hernandez said. "I was up and I got crushed."
Mariners left-hander Joe Beimel took over in the eighth inning and allowed consecutive home runs to Bryce Harper and Ramos to make it a five run-game. For Harper, it was the 50th home run of his career.
"The end result was the amount of homers that we hit. You can't figure these things out sometimes," Werth said.
Bill Ladson is a reporter for MLB.com and writes an MLBlog, All Nats All the time. He also could be found on Twitter @WashingNats. This story was not subject to the approval of Major League Baseball or its clubs.


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JACKSONVILLE, Fla. - The Duval County School District has determined that a Cedar Hills Elementary School teacher did not conduct an inappropriate lesson in January on constitutional rights, as was asserted by a parent last week.
District officials said that upon examination of the civics-based lessons and activities, and interviews with students, teachers, and school administrators, they found no evidence of indoctrination by the teacher, saying the teacher never taught the lessons in question.
The lessons, conducted by an attorney who serves as a Justice Teaching volunteer, promote the understanding of the U.S. Constitution and the rights it provides citizens, officials said. They said both the "First Amendment rights" lesson and accompanying "teaching about controversial issues" activity increase students' understanding of the amendments and encourage critical thinking.
The "controversial issues" activity directs students to write down the statement about relinquishing rights, specify if they agree or disagree, and requires them to offer strong arguments to defend their positions, officials said. They said these lessons conducted by the Justice Teaching volunteer at Cedar Hills Elementary were implemented and facilitated correctly.
Aaron Harvey raised concerns after he said his fourth-grade son came home one day with a piece of paper in his backpack with a message hand-written in crayon that read, "I am willing to give up some of my constitutional rights in order to be safer or more secure."
"It is our responsibility to address parent concerns," Superintendent Nikolai Vitti said in a news release. "However, there is an equal responsibility that the media and community share in ensuring that persons are not condemned until all of the facts are gathered and analyzed."
Officials said the teacher, whose name and photograph were broadcast by networks around the country, has been falsely accused of indoctrination, evoking messages of anger and hatred. In addition, the Justice Teaching volunteer, an attorney and military veteran, has received similar criticism, officials said.
A statewide program founded in 2006, Justice Teaching is an association of attorneys and judges who deliver standards-based curriculum on government to students from kindergarten through 12th grade. The program and curriculum are approved by the Florida Association of District School Superintendents.
Copyright 2013 by News4Jax.com. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


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It's interesting, in all the breathless reports about Fast Retailing's maybe-possibly-hope-so acquisition of J Crew, Andrew Rosen has not really figured. It's all about Fast's chairman, Tadashi Yanai, and his desire to acquire, along with the accessible luxury brand, its CEO, Millard "Mickey" Drexler (though presumably creative director Jenna Lyons is also a plus). Yet Mr Rosen, who is a group senior vice-president of Fast Retailing, and instrumental in their US operation, being the CEO of Theory and Helmut Lang (which Fast bought fully in 2009), happens to be very, VERY (I could say that again, but won't, because I think you get the point) good friends with Mr Drexler. See where I'm going with this? Read more
© The Financial Times Ltd 2016 FT and 'Financial Times' are trademarks of The Financial Times Ltd.


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DANNY Bowcock scored a goal which could have a vital influence on the final placings at the top of Division One.
He hit the winner in a stunning 6-5 comeback victory for Morris Dancers over Newbury which stretched their lead in top spot to six points over second-placed Cattle Market.
Having played five games more than the Cattle men, it could just be a matter of time before the latter make up the difference.
But Bowcock's winner certainly made a big difference to his side's chances of finishing above Newbury who would have been six points behind Dancers with two games in hand had they won.
Dave Bretherton, John Gregory both scored twice, and Darren Winnard got the other for Dancers who were 4-1 down at half time.
Cattle Market maintained their status as the team to beat after romping to a resounding 13-2 home victory over third-bottom Moses Gate.
Nathan Monson rattled in five goals, with Sean Rothwell scoring a hat-trick, James Tobin getting two and Micky Bottomley, John Cabbage and Josh Lee one each.
Darcy Lever climbed over Moses Gate with a fine 3-2 win against fifth-placed Farnworth United.
Gaz Whiteside, Ste Dawson and Paul Knowles were on target for Darcy, and Garry French and Anthony Harrison replied for Farnworth.
Botton club Great Lever gained a 1-1 draw with Hulton Wanderers to prevent their third-placed opponents from closing the gap on leaders Dancers to nine points with three games in hand.


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If you have installed PDF Generator 7, you may receive the following error when trying to start the application server service:
Error 1009
You must use the same user to install MS Word and PDFG, and this user must be the same user account used to start the application server service.
Re-install MS Word and PDFG using the same user account (this should be an Administrative user), and then change the LogOn properties for the application server service in the Control Panel to use this account to start the service.
reference: (1-32085976)
VN:F [1.9.22_1171]LiveCycle PDFG7: Error 1009 trying to start application server,


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Wellness and Beauty
Never have time to take that massage or beauty treatment that you promised yourself to take at least once a month, because you are too stressed from work and are never finished with all the housework? Just relax and leave the stress behind. When should you relax and pamper yourself if not on holiday? On Gran Canaria there are many relaxation centres, spas and beauty salons and it's always better to organise everything in advance so that you can start relaxing and pampering yourself as soon as you get here!
Thalassotherapy is one of the world's most natural and effective anti-stress treatments based on bathing in seawater heated to 37ºC. There are two Thalassotherapy centres here on Gran Canaria - one in Gloria Palace San Agustin and the other in Gloria Palace Amadores.
If you want to spend a few hours or a complete relaxation day starting with thalassotherapy in the get-in-shape pool, followed by a full body massage and finishing with a top-to-toe makeover, in both these centres you can get pampered and walk out of there as a completely new person.
For more information click here.
|Relaxation and Beauty Centres
In this spa you can find different types of saunas, whirlpool, steam bath and theme showers, also Hairdresser's and Beauty Centre with different treatments and massages.
Did you always want to try the new methods of relaxation like reiki or refloxology? You can try it here on Gran Canaria - Relax & Fun in Puerto Rico offers both traditional relaxation and massages, but also specialities like reiki or reflexology - for more details about treatments and special packs available click here.
Last but not the least you cannot miss the Fish Spa in Relax & Fun - find more information about this innovative treatment here. Also if you want a complimentary beauty treatments like manicure, pedicure, gel nails etc, don't hesitate to come and see us. We can organise a complete pamper party for you!
Subscribe here if you want to receive our newsletter with the latest special offers:


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House addresses pension fund debt
It's not every day that you dip into savings to the tune of $3 billion.
But late Thursday night, state lawmakers voted to do just that on behalf of about 130,000 teachers, police, firefighters, troopers and other public employees who are either still working or retired.
"They have a constitutionally guaranteed right to their benefits," Rep. Mike Hawker said to lawmakers before the vote.
The pension funds for the Public Employees Retirement System and the Teachers' Retirement System, known as PERS and TRS, have been in trouble for a long time, through no fault of the employees.
A perfect storm of conditions has created a $12 billion debt to these pension funds — bad advice from the state's financial advisors, a stock market crash, chronic underpayments to the funds as well as a change in the retirement system in 2005 which created another tier of employees who no longer pay into the existing fund. Money from new employees would have helped to replenish the pension trust.
The bottom line: The state has had to budget hefty payments to the fund every year.
The plan the House voted on Thursday night will pay down $3 billion of the debt and cap annual payments at $500 million a year.
While $500 million set aside in the state budget every year sounds like a lot, the annual payments were expected to grow as to as $2 billion in the next few years, if nothing were done to pay down the debt.
"There's no easy way to do it," said Rep. Cathy Munoz, a Juneau Republican. "We can do it today or tomorrow. It's like paying off a mortgage or a credit card."
"Do we take a big bite now and pay less later? Or take a smaller bite now and pay more later?" she asked.
Before the vote, lawmakers considered changing House Bill 385, which was introduced by Gov. Sean Parnell, who has said addressing the state's rising tide of debt to the pension fund was a top priority this session.
Other lawmakers have been pushing for a "pay as you go" plan with smaller payments to the fund spread out over a longer period of time. They've also looked at asking local governments to kick in more money, a move that was opposed by municipalities already strapped for cash.
The governor called the "pay as you go" plan "immoral," because he said it would saddle future generations with debt. Parnell later personally apologized to lawmakers for calling the approach immoral.
On Thursday night, some lawmakers still wanted to tinker with the governor's plan. For a time, an amendment was under consideration to eliminate the $500 million annual payment and leave the amount up to future legislatures.
"Putting a specific number in statute scares me," said Rep. Charisse Millett.
Millett said she's worried about declining state revenues. This year, the state is facing a $2 billion shortfall.
"The expectations that our budget is going to be able to absorb $500 million over the next 26 years is probably not realistic," said Millett, an Anchorage Republican.
Others, like Rep. Pete Higgins, (R) Fairbanks, told lawmakers discussion on the proposal only began in earnest during the final days of session. He said it would be better to take more time to weigh the decision, especially one which involves so much money.
"Once you put $3 billion into this, it's gone. It's gone forever," Higgins said.
"I'd rather put $3 billion into infrastructure, which would not be gone," Higgins said. "You can actually drive on it. You can feel it. This unfunded liability is sucking us dry."
Hawker said unless the Legislature takes action now, the problem will only get worse. He said lawmakers have been kicking the can down the road for years.
"What happens when that can gets kicked down the road until there's no place further to kick it? You get in a position where you have to make decisions that aren't easy," said Hawker, who told lawmakers they will have fewer choices if they postpone dealing with the pension fund obligation.
"That's why we are so fortunate tonight to be standing here with a choice," Hawker said.
One of those choices is to draw from state budget reserves, which stand at around $17 billion.
Rep. Sam Kito III, a Juneau Democrat, said the state should use some of its savings now.
"It's going to be even harder to find those monies in the future," Kito said.
Rep. Cathy Munoz said if lawmakers do not address the debt soon, it could affect the state's ability to borrow money, which it might need to fund its share of a partnership in a liquefied natural gas project.
"This puts our fiscal house in order in a significant way," Munoz said.
The House voted 38-2 to approve HB 385, which would erase the debt completely in about two decades.
Democrats have been longtime advocates of paying down the pension debt, and said they're glad the governor finally sees it their way.
Parnell commended the House for taking action Thursday night.
The bill now moves on to the Senate.


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While working on a recent LiveCycle Mosaic demo, I discovered some interesting consequences of using Mosaic services with large amounts of data and memory heavy tiles. Since the cause of the issues was not immediately apparent, and the solution is quite simple, I thought I'd share my findings.
The Conditions
The demo I was constructing consists of quite a few Mosaic tiles that rely on common data. Basically each tile shows a different aspect of the data, so the user gets a graphical breakdown of a current situation. Since much of the data is shared across several tiles, I figured it would be a good use of a common Mosaic service. Then each tile can access the same service and the data only needs to be loaded once. The service will read an XML file from the Mosaic catalog, process it and will have functions that will present aspects of the data to the Tiles.
In the service implementation class, I have a standard Flex HTTPService object that I use to load the data into an XML object. After the data is loaded into the service there are several functions that can be called by the tiles.
The Symptoms
For early testing I created a simple XML file and a couple of quickie tiles. By watching the Flash Builder 4 console, I could see that the service was loading, then the tiles. The tiles could access the data via the service with no problems. As I continued adding more complex tiles, and increasing the size of the XML file, strange things started happening.
Every once in a while a tile would give a null pointer error. Upon further inspection, this happened only in tiles that called the service functions on creation complete. It looked as if the service had not loaded the data, but when I put break points in my code I could see that the data was loaded. To aggravate the issue, it wasn't consistent as to when the problem would happen. I could load the application a dozen times and it would work fine, then it would fail once or twice and then be fine again.
Somebody tell Schrodinger his cat is dead
If all else fails, procrastinate. I ignored the problem and continued working on the rest of the demo – hey it worked most of the time. As I continued to add additional tiles and functionality to the service things steadily got worse. Eventually it got to a point where it would fail more often than it would not. To be fair to myself (and who else will), it really was a good thing to delay looking for the root of the problem. At least now I could take a serious look at what was going wrong and have a reasonable chance of looking at a failed case.
I'll save you the tribulation of my debugging efforts, needless to say I learned a lot about working with a non-linear multi-faceted environment such as Mosaic. Not the least of which was – just observe, don't participate. Trying to find intermittent problems with multiple tiles, services, asynchronous events and a black box framework takes a level of patience for which I am not well equipped. I tried to be Zen about it but The Norse part of my genetics just wanted to smash it with a big axe and go burn a village (ah, simpler times…)
After stepping through the code multiple times, and adding more trace statements than I'd like to admit, I was able to figure out that there were actually two separate problems. One was fairly obvious, the other not so much.
Problems and Solutions
The first problem was in the service itself. The tiles depended on the data provided by the service. The service implementation uses an HTTPService to read the data from an XML file. Since the HTTPService load operation is asynchronous (waits for a ResultEvent), a tile may try to access the service before the data is loaded. When the tile makes the call to the service, the XML data is empty and an exception is thrown when the service tries to perform an operation on the data object. When there wasn't much data it loaded quickly enough not to present a problem. As the test data became larger it took more time to load and the problem started to show itself.
If this was a "normal" Flex app, I'd just have the service dispatch an event when the data was loaded. Flex components that depended on that service would have event listeners that would wait for the service to say it is ready. This won't work in the Mosaic framework however, because of the decoupled nature of services and tiles. The tile does not have direct knowledge of the service context and therefore cannot pickup events thrown by the service. The solution is to have the service send a message to the Mosaic framework, and have the tiles listen to the framework for a message. Unfortunately, Mosaic service implementations don't directly inherit the Mosaic context. Yes, I can import the IContext class, but there is no way to initialize it directly with the Mosaic framework's information.
The solution was a bit of a cheat. I can get the Mosaic context information from a tile, it's a property of the inherited mosaicApp object. So what I did was to add an IContext variable to the service, with a setter function. Then I had one of the tiles pass its context to the service using the setter. Now when the service decides that both the data and context are set, it can set a Mosaic attribute saying that its ready. Tiles will check the attribute before attempting to access the service. As a bonus, tiles can watch for the attribute to change which will tell them the data has been updated.
I implemented the fix, and tested it out. Everything worked fine … for a while.
Every once and a while the tile that passed its context to the service would throw an exception. The exception stated that the service itself was null. From what I understood about the way Mosaic handled the services, this should not be possible. Mosaic is supposed to load the services before the tiles, guaranteeing that they would exist. Another round of step through and trace statements ensued. From what I was able to deduce, Mosaic was indeed loading the service before the tiles, however the tiles could be created before the reference to the service was injected. In other words, because I was setting the context on the tile's creationComplete event, the service implementation's reference may not be fully realized – resulting in a null pointer error.
The solution to this problem was less pleasant. The only way I could figure to make sure the service reference was complete was to put a timer into the tile that set the service context. Basically I check to see if the service object is null. If it is then I set a timer's event listener and start the timer. The event listener checks again to see if the service is null. If it is then it resets the timer. If it is not then I set the context object and we move on.
I'm not a fan of these kind of timed wait loops. However; without being able to get an event from the service, I can't see any other way of doing it. The problem is that I can't get an event without the context being set and I can't set the context until I know the service is not null.
I also added a check in the other tiles to not only look for the service's data loaded attribute, but they also check to see that the service object is not null. Belt and suspenders programming at its best.
Here is the short version of what happened:
Issue 1
- Services that perform asynchronous operations need to tell their dependent tiles when these operations are complete
- Service have no direct way of notifying tiles as they don't have access to the Mosaic context
- A tile can pass that context to the service if the service exposes a context object setter function
Issue 2
- Service load before tiles, however tiles can reach creation complete before the service injection has happened. This means that the tile's service object may be null.
- The only thing to do is to have the tile wait (using a timer loop) for the injection to be complete.


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Backed by Moustakas, Shields delivers vs. former team
Righty solid through seven as Moustakas knocks go-ahead homer
KANSAS CITY -- James Shields gave the Tampa Bay Rays a sample of what they've been missing this year.
Mike Moustakas gave the Kansas City Royals a big portion of what they've been missing this year.
Shields, after a shaky beginning, turned in a strong performance and Moustakas knocked in three runs as the Royals toppled the Rays, 8-2, on Tuesday night at Kauffman Stadium. Moustakas banged a game-changing, two-run homer in the Royals' comeback sixth inning.
This was Shields' first start against the team that traded him last winter after he'd spent his entire career with the Rays.
"I've got a lot of friends on that team, but my job is to take care of my business on this side," Shields said. "There's always a good saying: Take 'em out to dinner afterwards."
Shields' first inning against his old team certainly didn't go as he would have liked. Not at all. Two batters resulted in two runs.
Desmond Jennings opened the game with a single up the middle and Matt Joyce, on a 3-1 pitch, hammered a two-run homer over the right-field wall. It plunked into the waterfall near the bullpen.
"Obviously, the first hit of the game was a check-swing by Des, but I fell behind in the count to Joyce, and he's too good a hitter to fall behind," Shields said. "I was down 2-0 in the first, and I knew I had to grind it out. I knew [Alex] Cobb was on the other side, doing his thing. He's pitched well all year long, and I just kept us in the game."
After an out, things got stickier on a walk to Evan Longoria and a double by James Loney. But here, Shields got stubborn and struck out both Yunel Escobar and Luke Scott to keep the score at 2-0.
Then Shields swung into high drive. He gave up a single in the second and a single in the third. However, after that he retired the last 13 batters he faced.
"That's typical Shields right there," said Cobb, who took the loss. "I think those two runs in the first might have hurt us a little bit, might have got him more angry. The competitor in him showed to the extreme tonight."
Cobb, with impressive credentials that included a 3-1 record and a 1.82 ERA entering the game, whisked through the first five innings. But he left in the sixth after giving up four runs.
"Walking off the mound, I think that's the most angry I've ever been after a game," Cobb said. "But you know, I felt like from pitch No. 1, I was going to be able to have a smooth, easy-sailing game, go as deep as I could. Out of nowhere, that happens, so I think feeling good and everything coming kind of easy and then just coming to a screeching halt is the most difficult thing to deal with."
With two out and nobody on in the sixth, all was peaceful for Cobb. Then Eric Hosmer doubled off the left-field wall.
"Hosmer hit that first-pitch breaking ball. That was incredible," said the Royals' Elliot Johnson, also a former Ray. "He's one of the few guys that can hit a first-pitch breaking ball off the wall, especially at this park. You think how many places that would be a home run."
Lorenzo Cain singled Hosmer home, and that brought up Moustakas. On a 1-0 pitch, he blasted a two-run homer over the right-field fence to put the Royals ahead, 3-2.
"That was the worst pitch of the game," Cobb said. "Just kind of laid a changeup in there, and he did what he should have with it."
For Moose, it was his first homer of the season; dating to last Sept. 14, he'd gone 129 at-bats without one.
The Royals' dugout erupted.
"The emotion was really, really high," Royals manager Ned Yost said. "Shields has really bonded well with his teammates, and I think his teammates knew how big a game this was for him, and they bought in. They were extremely excited."
The fusillade continued as Jeff Francoeur laced a double to left and scored on Salvador Perez's lined single to left for a 4-2 lead. Then Johnson singled Perez to second. Now, after six straight two-out hits, Cobb was finished. Jamey Wright, a former Royal who has played on nine teams, relieved him and got Alex Gordon to ground out.
After that, Shields went out and threw a 1-2-3 seventh inning and finished his outing with his seventh strikeout. In all, he threw 102 pitches after expending 27 in the first inning.
"I was making my pitches when I needed to," Shields said. "I had like 48, 49 pitches in the first two innings, and I knew I had to grind it out after that. I was just trying to get a bunch of ground balls, early swings. That's a team over there that knows me real well, so it was a tough night."
But the Royals quite abruptly had a two-run lead, and it would grow by three in the seventh inning against reliever Brandon Gomes. The outburst included a missed pop fly and a throwing error by the Rays, but also featured a sacrifice fly by Moustakas and a run-scoring triple by Francoeur.
This was the Moustakas that KC fans had been waiting to see. He was hitting just .152 last Saturday, but he's since gone on a four-game hitting streak in which he's 5-for-11.
"He knows he's been getting really close, and he's been feeling really good," Yost said. "His last five games have been excellent. You can just see the way he's swinging the bat. He felt before the game that he was going to do something big to help James win, and he sure did."
Moustakas preferred to deflect attention to Shields, giving him credit for infusing the Royals with an emotional lift.
"That's where we get it from. That's what we look for from our ace," Moustakas said. "He battles and then gives up two early and then doesn't give up anything the rest of the game. We get that energy and that emotion and that drive from him when he's on the mound."
So let Yost have the last word on Moustakas.
"He's there," Yost said. "He's back."
Dick Kaegel is a reporter for MLB.com. This story was not subject to the approval of Major League Baseball or its clubs.


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Meet Emma Pickles, A Teenage Makeup Magician
Katy Perry is looking particularly lovely today, isn't she? Oh, wait. That's not Katy Perry. It's Emma Pickles, an 18-year-old makeup wiz from the U.K. who has made quite the name for herself with her astonishing makeup skills and YouTube tutorials. Emma once suffered from social anxiety so crippling she could barely bring herself to ask for a ticket at the movie theater, but she made good use of all the time she spent cooped up at home, teaching herself to recreate the makeup looks of trendy celebrities and iconic movie characters. Click on the gallery to see more of Emma's handiwork, including a super creepy version of the Joker and a pop art painting come to life! [Daily Mail]


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2016 Met Gala: Behind the Scenes with Music RoyaltyPhotos from the red carpet circulated on Twitter, fashion blogs, and tabloid media. However, the celebrities themselves gave the best behind-the-scenes glimpse of the night's most memorable sights.
GRAMMY Nominees 2016: The Full ListHere's the nominees...
Instagram Turns 5, Who Makes The Top 10?It's a list full of musicians, and Kardashian/Jenners.
Mick Jagger Joins Taylor Swift in Nashville for 'Satisfaction'Another #squadgoal has been met.
MTV VMAs 2015: Complete Winners ListWho won big? Who was shut out?
Taylor Swift Responds To Zayn Malik After He Shades Her On TwitterShe took a page out of Zayn Malik's book, retweeting tweets that defended her or sided with her.
Taylor Swift & Beyonce Are Among Forbes' 100 Most Powerful WomenBut they've got a ways to go to defeat Angela Merkel.
'Hunger Games' Star Calls Out Taylor Swift, Katy Perry & Madonna for Appropriating Black CultureAmandla Sternberg, who played Rue in 'The Hunger Games,' called out the ladies in a video for school.
Why are artists making their profile pictures teal?
Morrissey Is Grumpy Again, Rails Against BRITs, Madonna, Taylor SwiftHe's at it again! This time, his focus is on the preeminent British music awards.
Taylor Swift Has Chosen Her Date to the GRAMMYs & It's Probably Not Youas all of us save one now know that we are not Taylor Swift's date to the GRAMMYs
Taylor Swift, Stevie Wonder, Dave Grohl Among GRAMMY PresentersDave Grohl, Gwyneth Paltrow and Smokey Robinson will also be on hand giving awards out at the big show.


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Wow you really did great on the X and Y theme RL! Thanks!
Lovely new skin. The colours aren't too bright, but not too dark... I love it.
Nice job RL, always good to see something new from you.
Former OSL Water Gym Leader, PASBL League Official, TL6, A- Ref, Dark Gym Leader, Fizzy Bubbles
Random arts by DaisyInari
Feel like a different style of battling? Where your Charizard isn't useless
because your opponent has Stealth Rock up? Why not check out the:
Pokémon Animé Style Battling League!
ASB has it's own subforum where you can can start with a basic squad of whatever
first-stage Pokémon you want, and work your way up! Not sure how to begin?
We have a Getting Started thread that covers the basics, plus you can ask for help in our Time Out Chat Thread.
Not bad, not bad at all.
Though I think I'll keep sticking to b/w. I don't want to cry over my impatience for the game to come out.
I like the new x and y skin. It reminds of rampardos, tho....
Sig edited due to exceeding height limit. Read the signature rules before editing your signature.
I like the X & Y skin but the vm page clashes and the text in the newsfeed is hard to read but o well ill try it out for a bit
the X & Y skin reminds me of the old Ruby and Sapphire Skin.
I like it and will be using it for awhile
I like the X/Y theme... I just wish it had a specialized New Posts/No New Posts icon like the B/W theme does.
Serebii FanFiction 2014 Awards
Co-Winner, Most Heartbreaking Story (Brothers' Bond)
Co-Winner, Best Trainer Story (Brothers' Bond)
Winner, Most Frightening Scene (Tales From The PokeDex)
HEROCHAT: A Pop Culture and Comic Book Discussion Forum!
I freaking love the new x and y skin. It looks awesome! I am a fan of the darker skins, I actually changed from the Rock skin. I will probably use it for a while. I am not a fan of the red, but it needed to be there and it doesn't detract from it too much. I like the fact that the dark blue is the main color of the skin.
Ah the text is grey, and the back is grey. No problem, I'll lighten the text up on that now.
Edit: Done
Last edited by RaZoR LeAf; 30th January 2013 at 7:11 PM.
Looks real nice. Thanks rl.
Sig edited due to exceeding height limit. Read the signature rules before editing your signature.
Wow, i might actually change from the default with this set. Thanks RL ^_^
#PokemonMoon #PokemonVGC2017
I am one of Jehovah's Witnesses.
If you have a question about my religion, or wish to discuss my religion, the Bible, or anything related to this topic, feel free to PM or VM me, take a look at the information in my profile or visit our official website.| Professor Plum @ Pokemon showdown |KIK: Puzzle009| Tahlato@Ifunny|
Yea it works alot better now thanks razor
The vms/profile page is green...
Wow! The new X & Y skin looks really nice! I especially like the color blend! Thanks RaZoR LeAf, continue to make excellent and high quality-looking skins! ^_^
shouldn't the X & Y have waited until we got more information/images of the 6th gen? Not criticizing the actual theme, looks great!
As for something to replace the Serebii Sprites, well we really don't have any kind of images yet to use in place of them. So they'll have to stay as they are for the time being.


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AMD's 2012 - 2013 Client CPU/GPU/APU Roadmap Revealedby Anand Lal Shimpi on 2/2/2012 1:51 PM EST
- Posted in
- CPUs
- Trade Shows
12 Comments
Back to Article
ajp_anton - Thursday, February 02, 2012 - linkI look forward to this. The name means "friend" in finnish =). Reply
spctm - Thursday, February 02, 2012 - linkIt is the name of a river in south India, worshiped by many as life-giver, arguably so. http://en.wikipedia.org/wiki/Kaveri Reply
spctm - Thursday, February 02, 2012 - linkAs a matter of fact Kabini is also a river in Kerala state (south India). While Kaveri flows between two other south Indian states. Not sure of the other names. Reply
rocketbuddha - Thursday, February 02, 2012 - linkOriginates in Karnataka but main course is in Tamilnadu
Every year the water from this river is used as a scapegoat/political issue in Karnataka to ask TN to give electricity in xchange for water. Inspite of the Supreme Court ruling in TNs favor the charade will continue on...
The DECCAN platform itself has names of rivers flowing in the DECCAN plateau of Southern India Reply
j-g-faustus - Friday, February 03, 2012 - linkTemash is a river in Belize (Central America):
Looks like they went with a river theme for the naming. Reply
TeXWiller - Thursday, February 02, 2012 - linkI am a little bit surprised, but in a good, efficiency of production kind of way. The frequency goals can't be that high though, which explains why the desktop cores of the performance segment are still Piledrivers in 2013. Ah, I just saw the previous Anand's post about the more synthesizable designs. TSMC's process must have a great potential. Reply
arjuna1 - Thursday, February 02, 2012 - linkAnand those graphs show only Vishera for the desktop 2012-2013, can you confirm or clarify this? Reply
R3MF - Friday, February 03, 2012 - linki am disappointed in their desktop roadmap.
ditching sepang/terramar means no on-die PCIe 3.0 controller, and relying on an aging chipset stuck with off-die PCIe 2.0. also means no triple-channel memory in the enthusiast space either.
and not only for 2012, but for much of 2013 as well! Reply
AnnoD - Tuesday, February 07, 2012 - linkYep... And AMD made that decision very consciously, apparently. No more "wild goose chases" for the ultimate high end, I guess that did them no good (probably even harm) too many times. Reply
chizow - Friday, February 03, 2012 - linkI guess this dashes any hopes of a "quick response" to Kepler with the already rumored HD 8900 series. Looks to be 2013 at the earliest, so if AMD releases a new high-end SKU it'll just be an OC'd or refreshed Tahiti or an X2 part. Reply
think-ITB-live-OTB - Monday, February 06, 2012 - linkWith Kabini ... does that mean the 11.6" form factor will actually get a 4 core processor with a *gulp* capable graphics chip ??
oh goodie... Reply
ffakr - Wednesday, March 14, 2012 - link..but when do we get OpenCL double-precision FP support in the GPU section of the APUs?
I'm hoping I'm not waiting till Kalevi.
For SP, the A8s are amazing processors for the money. If they added DP support, there'd be cheap clusters of these at every University (there's one in server room now). Reply


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Kids Birthday Party Ideas
Every kid counts down to their big birthday. Get inspired by one of these themes and fun kids birthday party ideas to celebrate their special day.
What would a birthday be without cake? Make these mini angle food cakes for your baby's... READ MORE
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