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Thread: [NC] RTRS - miller - NC outfit
- Join Date
- Nov 2012
- Posts
- 49
[NC] RTRS - miller - NC outfit
Hello all.
I am Ashley (HammerfistXI) the reason I have started this post is to help are outfit get more organised and better working together. Also to help get and guild new players of are outfit. To many times I hear new player in sure what to spend Certs on, wafflenumber ask if some one would help to organize and come up with ideas for the outfit. So this will be an evolving post so hang with me as I work throw this.
Rule 1 for this post. please don't spam in here with everyday things, use are other post area for that (freedom Friday)
Rule 2 members of are outfit please post you in game name with what u are Certing in, and what you are working to, for eg. Copy and past this to use as a template
my roles that i like to do -
My main Certs -
My goal -
my pro tip -
my ideas for are squad or "and" outfit -
Rule 3 - if u come up with a new idea to add, instead of post a new reply every time. Please go back to your 1st post and edit it, this will help to keep this post clean and clutter free(dom)
The goal of is post will be to find out what every ones skills are, and to organise effective teams. I've got about of ideas after a night of sleep after wafflenumber ask for some ideas. But for that first we need to know what people are set up as and what they like to do.
New player tips (WIP)
Certs. Planetside 2 can be abit Grindy so for new players. So hears the best way to get Certs and what to do with them. Gonna keep this sweet and short. You will soon learn "I need more Certs!!"
1. The best classes to 1st play the game as is engineer or medic, medic is has a longer range than e engi with the default gun. Kills earn u a basic 100 exp per kill, boost and memberships change this, for a free to player the best thing to do is heal, repair and supply in a zone that you are DEFENDING, as defenders get 15-20% boost to all actions in that zone. So follow a Zerg of ppl drop ammo boxes and repair stuff this will get u alot of exp.
2. Save Certs, now for free to players if u don't want to spend money on this game that's fine but ill need to not waste your Certs. Focus them 1st thing you should get is a scope for you basic gun, when I start I was engi I am currently lv 25 and I still use the basic engi carbine with the hs/nv this scope is very good for close range fights, it reflect light of any surface, this means u can spot them sneaky stealthed snipers, as they can not hide from this scope, but it has its limits u can only see around 100m in front of u, it fades the rest out. The other good one is the GD Reflexer. All optics cost 30 Certs. U don't need anything else for these guns ie flashlight (pointless).
3 so you are earning good income of exp in supporting. Now for killing learn to recoil, to kill things you need to take the shield out, so u won't to forces burst fire on the chest of ur target and then slip up to the head, this can very easy take out a heavy. Don't spray and pray the only guns that can do 1 shot head shots are bolt action rifles. Shoot at a wall learn how to recoil ur gun.
4. What to spend certs on, this is easy you spend it on what's earning you exp. that's it. Don't waste your starting Certs on junk you will hardly use. Eg cert the repair/heal gun for to make it more effective only go to level 3 this wont cost many crets. Go higher if u want to spec as that class this will help u earn more exp (Certs) 1 cert = 250 exp
5. Try before u buy. Simple trial something before u spend ur hard earned Certs, u can only trial weps and not attachments.
6. The best exp earner is defending, tie this in with supporting ur fellow squad mates for squad support gets bonus exp
7. *NEW* after some reading hear on the fourms i have seen something pop up a few times regarding accounts, if your a new player DON'T have a seven account. make your account with SOE http://www.soe.com/ it seems to cos less problems when you have an SOE account.
outfit / squad set up (WIP)
this will be the section in which squad ideas will be edited into.
Last edited by HammerfistXI; 19-12-2012 at 07:55 AM.
- Join Date
- Nov 2012
- Posts
- 49
IGN - HammerfistXI
my roles that i like to do - air support and engineer support i like to defend are land from beaning lost. i like to drop ppl from galaxies and do tactical strikes to my enemy's, i'm not much of a zerg man but will do it if that's what needs doing.
My main Certs - i currently am working on my air assets, i have all weps for revere and working on lib. i am also fouced on my engineer who has AT mines, C4 and ammo box level 3 currently. level 4 repair gun and levle 2 mana turret "hurry up SOE and get the dam anti tank turret in!!"
My goal - air dormancy and i would like to have a small team of flyers to work together, a signal air unit can do a lot of damage but even a 3 man team of air units working together could stop anything, if u had 2 revere's with AA rockets and AH gun, the 3rd with rocket pods and the AA gun focus fire on enemy's that power would be unstoppable. if we needed air power then we could get it, that's a goal of mine
my pro tip - this game is about logistics in getting ppl around so communicate is my best tip. work with others, squad play is very important, having the right team in the right place can change the tide of a battle. Don't be shy to talk to others, this game forces you to have to work with other people. it is not COD, 1 man can't do anything but even a team of 3 working together can wipe out a hole squad if done well. and other than that make mistakes and learn from them. there is always some one better than you, but even the best can't deal with a well organized group
my ideas for are squad or "and" outfit - i got a few but i need to know what are group consists of, as i and the other leaders of are outfit are coming up with ways to make are outfit more fun and to get to want players to join us and to make freedom fridays the night of freedom, the night that NC will spread its word of freedom "cake"
Last edited by HammerfistXI; 11-12-2012 at 01:51 PM.
IGN = Caddybear
My Main Certs = Stuff for my Reaver. Yes, really, that's pretty much where all my points went apart from faster repairing on my engineer.
My Goal = Getting better at this flying stuff.
My pro tip = Fighting TR is much easier than fighting Vanu, from what I've seen.
IGN - Wafflynumber
Roles - Outfit lead, platoon lead, squad lead, usually medic
My main Certs - Most in leadership.
My goal -To become the very best, like no one ever was...
My pro tip - Listen to your squad lead/platoon lead! We tend to know what we're doing!
IGN - Bastiat
Roles - Light assault rushing, Infiltrator... infiltrating (not sniping), anti vehicle.
My main Certs - Saving towards unlocking second AA for my MAX, will probably focus on Light Assault afterwards.
My goal - I'm keen on assisting the zerg whilst not being there. Getting behind enemy lines with infiltrator or light assault's where I have most fun and wreak most destruction.
my pro tip - Learn when staying alive is important, and when it's not. Keep your eye on where the deployed sunderers are.Itsbastiat, Dawngate
Bastiat, Planetside 2, Miller NC
ClementAtlee, Planetside 2, Miller VS
Therin Khatta, FFXIV, Cerberus
IGN - DominicusOfSarth
my roles that i like to do - Countersnipe, Infiltrate and set up a spawnpoint sunderer behind enemy lines.
My main Certs - Sunderer, Infiltrator, Engineer.
My goal - Following and supporting the zerg by setting up bases it can rush too. I might cert into the vanguard as well in the far future to use it to wreck a base behind enemy lines.
my pro tip - Play what you enjoy, your always better at that.
my ideas for are squad or "and" outfit - "working on that"
IGN - lagga
Roles - Infantry Combat and Air to Air Reaver
Certs - The few essentials for each class, S-AMS and everything else in Reaver
Goal - Actually help NC achieve aerial dominance once in a while.
Pro Tip - Flank, always flank, kills are easy when they don't have time to shoot back.so much for pathos
IGN - Vanstrak
my roles that i like to do - combat medic or engineer, support basically
My main Certs - trying to get my combat medic fitted up so can take dudes out at range but at close range i go all running and healing.
My goal - to get as good as most people are in the outfit!
my pro tip - keep your head down and your backside up! rather get shot in the backside than the head
- Join Date
- Nov 2012
- Posts
- 1,624
IGN - Boffinboots
What I like - Anything with a big gun (Heavy, Vanguard, Liberator gunner (though my graphics settings don't exactly lend themselves to this)). I also seem to be good at dying. I enjoy running around the outskirts of fights picking off snipers, sunderers etc that aren't expecting it.
My main Certs - armour and extra bits (shields etc) for heavy and vanguard. Trying to save up for C4. Yes, on a heavy.
My goal - Shoot things until they die.
My pro tip - I am nowhere near pro...
My ideas for our squad and/or outfit - Tbh I think the squad/platoon leaders should take a tighter lead on things. Nothing worse than a wet blanket in command coughcoughcoughcoughcough.
- Join Date
- Aug 2011
- Posts
- 10
IGN - Bobbins
my roles that i like to do - air-to-air Reaver; Heavy assault, anti-tank/anti-air. I spend less time in the air atm since, due to previously mentioned lack of air dominance, it's pretty difficult to support any ground actions effectively.
My main Certs - pimpin' mah Reaver, improving Heavy Assault weapons, etc.
My goal - would secretly like to be a decent Lib' pilot but can't seem to get my head round it.
my pro tip - learn to fly with a joystick, then ditch it and go back to mouse + keyboard.
IGN - Wolfenswan
roles - no defined role yet, but I enjoy infantry the most.
my main certs - only bits and pieces. I have a good 400 certs to spent to start specializing. I'm tending towards either CQC Infiltrator, C4 LA or turret eng. Could also consider pimping the vanguard or going for a skyguard lightning.
My pro tip - Getting in the back of the enemy zerg and cutting off their supply routes is surprisingly effective.Play ArmA with us. (Competence not required.)
It's okay to not like things.
- Join Date
- Sep 2012
- Posts
- 67
IGN - Evanzan
Roles - Mainly Medic and Infiltrator (Sniper) with a bit of Heavy Assault for AA/AV.
Main Certs - Mostly certing into Medic with basics for Infiltrator/HA. Also have S-AMS.
Goal - Work as part of an effective squad (and thus achieve vicarious effectiveness!!).
Also to learn to fly (and thus I might cert into Reaver in the future).
[Pending inspiration, no Pro Tip or ideas for Squad/Outfit yet.]
- Join Date
- Jun 2011
- Location
- Londinium
- Posts
- 387
IGN - Ayam
roles - Heavy heavy heavy
my main certs - okayish sunderer and a lot of squad leader perks apart from command channels, but now I am saving up for anti-air missiles as a heavy, love that class so much
My pro tip - leading a squad doesn't have to be an intense military shout-fest, I'm just being cool, dudes
My pro tip #2 - coordinating our anti-air fire on the count of 2 simultaneously firing, 500 points left to go till that Hawk is in my hands
My pro tip #3 - wait for your dudes before starting a charge, filtering in one by one is crazy, man
My pro tip #4 - Freedom![URL="http://www.youtube.com/watch?v=1HHhCzIClq4"]YOU ARE SHOCK (kb&m 10)[/URL]
IGN - SamX3
Roles - Combat Infantry, mostly Heavy and Infiltrator
My Main Certs - Bits and pieces. ATM focusing on Heavy.
My goal - Get the kills and get out alive.
My pro tips:
1. Always watch your back. Flanking is quiet easy in this game.
2. Want to get easy kills? Pick an Infiltrator and try to drop on the highest tower in the hostile's base.
3. Move with team. No Rambo exist in this game (and in reality).
- Join Date
- Nov 2012
- Posts
- 149
Hi dudes, just a quick response, will update when I have some more inspiration.
IGN - JeffJeff
my roles that i like to do - Support (Engi/medic), Reaver pilot (sometimes lib)
My main Certs - Reaver, medic
My goal - Probably lock on missiles for heavy assault class. Becoming an awesome reaver pilot. Also, chicks.
my pro tip - Listen to Ayam
my ideas for are squad or "and" outfit - pending
Thanks Hammer and Waffly, good to see people taking the outfit to "the next level".
IGN - Graever
Roles - Heavy, Sniper, Reaver Pilot
Certs - Outside of getting some cheap 1/10cert stuff I've mainly been spending on my Reaver & heavy assault.
Goal - I'm perfectly happy just running around shooting at red/purple things and dying a lot.
[Pro tip goes here in the unlikely case i actually gain any wisdom to share]
IGN - Taaloc
My Roles that i like to do - Heavy Assault, kicking down doors, blowing stuff up. Infiltrator sometimes. Engineer sometimes.
My main Certs - Heavy.
My goal - Short term is to improve my average k/d ratio. Long term is to get my heavy fully certed.
My pro tip - USE THE FREE TRIAL FEATURE FOR WEAPONS
My ideas for our squad or "and" outfit -
IGN - Tehk
my roles that i like to do - Infiltrator, Max, Engineer, Tanks
My main Certs - pretty random at the moment, but I guess after next weeks triple-SC-thingy, I'll get some stuff for Max, Tanks and Reaver. Maxes need more love!
My goal - Shooting stuff and having fun is all I need; And I'd like to get decent at flying. Current status: total noob, but I got my first aerial kill yesterday. Yay me!
my pro tip - Yeah sure.... as if I could give any "pro" tip
my ideas for are squad or "and" outfit - Please try to keep that balance between organisation and mindless fun. I'm having a great time during Freedom Fridays. What would make it even better is of course: More people!
Thanks to all FF-organizers
IGN - Lightbringer
my roles that i like to do - Heavy, pilot stuff that rolls or flies
My main Certs - Heavy
My goal - Now, I am become Death, the destroyer of worlds
my pro tip - Avoid travelling with zergs. There isn't enough exp running around for everybody, and we have to hold all fronts. Plus, zergs clogg both server and client performances.
my ideas for are squad or "and" outfit - 1. A camping retreat two years from now 2. As TehK wrote, please keep a balance: mindless fun (aka races) are fun, but not really my thing
Thanks for organising this!
IGN - BobHound
My roles I like to do is play Heavy Assault, MAX and Reaver pilot
My main Certs - I put some money down when I initially started playing and put it on the Reaver and the MAX. (Secret lib pilot wannabe as well)
Goal right now is to get comfortable with the MAX and the HA and occasionally suiciding in the reaver. My next cert I'll focus on getting will probably be unlocking one of the locking launchers for the heavy.
My pro tip - It's hardly pro, but whenever I go up in the reaver I always fly upside down and use the free look to scan for enemies. Then when I see something below I swoop down like a hawk! And generally also meet my doom.BobHound - EVE Online


text:
Best advice:
ALWAYS test a sample of your latest clay delivery before diving in and making a ton of pots with it.
The same should be said for each new batch of glaze you make.
This small precaution can save you a lot of work and money over time.
Don Kopyscinski
Bear Hills Pottery
Dear Don,
Well, after reviewing my previous post...you could be right. I pulled out a bunch of stuff that was just gawd awful. New clay body that did not match my glazes well or my kiln was too hot. Something?? So yeah, okay, you could be right.
But I will still experiment. I just now know I have a pile of bowls waiting for my sledge hammer. They simply cannot be seen.

subset: commoncrawl


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text:
pyrometer old?
Posted 30 December 2012 - 10:50 AM
Posted 30 December 2012 - 03:16 PM
Posted 30 December 2012 - 04:39 PM
Unless the previous owner provided you with his/her firing log (that would tell you number and type of firings, etc), you might want to use witness cones on three different shelves (bottom, middle, top) to get a sense of how hot the kiln is actually firing.
You might want to check the offsets programmed for the thermocouplars . . . they may need adjustment. As the elements of a kiln age with firings, the elements become less efficient and the offset for thermocouplars needs to be adjusted accordingly to compensate.
At worse, if you know the kiln is firing one cone below desired temperture, you can always program one cone higher to compensate.
Posted 30 December 2012 - 06:00 PM
Posted 30 December 2012 - 07:44 PM
It does sound like your pyrometer is worn. Look at the tip and see how the metal looks. If its pitted and worn looking, or bent (a previous user with no clue used our pyrometer as a shelf support. ONCE) it should probably be replaced.
Whistling Fish Pottery
Posted 30 December 2012 - 11:52 PM
"For God so loved the world that He gave His only begotten Son, that whosoever believeth in Him should not perish but have everlasting life".
Posted 31 December 2012 - 09:48 AM
Posted 01 January 2013 - 10:43 AM
I previously spoke with Skutt and they walked me thru a temp.adjustment for cone 06.( which is what I test fired to when I bought the kiln) Unfortunately he said the adjustment must be made for each cone . He said there was no overall adjustment .
Posted 01 January 2013 - 11:19 AM
To answer Lucille, In my latest firing,my target was 04,( bisque) since I knew it was about a cone off I set the program to 03 medium speed, no holds. I planned to keep my eye to the peep hole so to speak. about 7 1/2 hours later I tried to see the target cone thru the peep ( unfortunately I was delayed in retuning home or would have checked sooner) and the pyrometer showed the temp. as 1,080 Celsius (1,976 F I think) AS I could not see the cone I assumed it was down, and the temp was so high, I shut off the kiln. When opening, the 04 was down and the 03 cone ever so slightly bent. I am assuming the temp. might not be accurate as that temp should be for a cone 03. Not sure how much longer it would have fired if I had not shut it off.
I previously spoke with Skutt and they walked me thru a temp.adjustment for cone 06.( which is what I test fired to when I bought the kiln) Unfortunately he said the adjustment must be made for each cone . He said there was no overall adjustment .
I think some of your issues here might involve a lack of a true understranding of what cones measure???? Cones do not measure a precise temperature. Pyrometers are the tool for doing that. Cones measure the effect of the application of heat energy upon ceramic raw materials over a period of time. The temperature / time relationship is usually refered to as "heat work". Within reason, you can get the same "heat work" on your raw materials by firing to a lower temperature over a longer peiod of time, as you can firing to a higher temperature over a shorter period of time.
The rate of climb is VERY important to this discussion. The faster the rate of climb you fire at, the higher the end point temperature (on the pyurometer) will be when a given cone finally deforms so that the tip is equal to the base.
(For this following discussion I am using large Orton cones.)
At 7 1/2 hours from room temperature to your reading of 1976 F (1080 C), that represents an average rate of climb of about 263 F per hour. If you look at the Orton cone charts at the various end point temperatures based upon rate of climb, the 270 F per hour column is the closest to the rate that you fired at. So that says that the temperature the kiln will be at (on an accurate pyrometer) when a cone 03 is "tip to base" is at 2019 F. Your rate of climb is just slightly lower than that rate listed....so the end point temperature will be a TAD less than that number. Your reading of 1976 F when you shut the kiln off would be more commensurate with Orton Cone 04 when fired at a 270 F rate of climb........ which is pretty much EXACTLY what you observed.
You didn't let it get to the roughtly 2019 F temperature that the 03 should have been down at.
Sounds like maybe the kiln is accurate to me, unless I'm missing something.
John Baymore
Adjunct Professor of Ceramics; New Hampshire Insitute of Art
Former Guest Professor, Wuxi Institute of Arts and Science, Yixing, China
Former President and Past President; Potters Council
Posted 01 January 2013 - 04:51 PM
Thanks for all the help everyone
Posted 01 January 2013 - 05:09 PM
Posted 02 January 2013 - 03:27 AM
Whistling Fish Pottery
Posted 02 January 2013 - 10:48 AM
Skutt and L&L controllers are both made by Bartlett Instruments. They have some different features, but the main guts of how they measure het work are the same.
I would either program an offset for the cones you most often fire to, or simply add a hold time to achieve the perfect cone. For bisque, I wouldn't worry about it at all.
Neil Estrick
Kiln Repair Tech
L&L Kilns Distributor
Owner, Neil Estrick Gallery, LLC
Posted 03 January 2013 - 10:23 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users


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Rogers shuts down USF, Gators advance
Published: Sunday, May 19, 2013 at 4:40 p.m.
Last Modified: Sunday, May 19, 2013 at 4:40 p.m.
Tim Walton had a little talk with star pitcher Hannah Rogers in the dugout at Katie Seashole Pressly Stadium on Saturday. He knew that the chances of the Gators clobbering South Florida ace Sara Nevins a second straight day were not good.
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So Rogers was likely going to be in the middle of a pitcher's duel on a steamy hot day. And she needed to throw strikes.
"She was trying too hard to miss bats (Saturday)," Walton said. "Trying too hard to make her pitches break a lot. I wanted her to throw the ball a little more through the zone."
Rogers, who walked four batters and hit two more in a win Saturday, was up for the challenge Sunday as Florida handled USF 2-0 to advance to next weekend's Super Regional.
She walked no batters, struck out five and allowed only three harmless singles in pitching the Gators to the regional final win over the team that knocked UF out a year ago.
"It adds more fun to the game," Rogers said of the duel with Nevins. "If you get down they could come back at any second."
Nevins was brilliant as well, but control problems in the fourth inning were her downfall. She allowed only one hit — a seventh-inning single by Kelsey Stewart after Nevins re-entered the game with one out in the inning.
"The umpire was giving her the corners and she was more confident throwing that pitch," Stewart said. "It was nice (to break up the no-hitter)."
Florida came into the game batting .408 with four homers and 18 runs scored in the first two games of the regional. But Nevins looked more like the pitcher who came into Saturday's game with an ERA under 1.0 than the one who allowed seven runs on Saturday.
"Both pitchers were a lot different than they were (on Saturday)," Walton said.
Nevins walked six batters and hit two more as her record dropped to 26-9.
Florida will play host to a Super Regional next weekend against UCLA/Alabama-Birmingham with the winner of two out of three games heading to the Women's College World Series in Oklahoma City.
Florida scored twice in the fourth inning off Nevins for the only runs of the game. With a runner on second and one out, USF chose to intentionally walk Lauren Haeger. But Nevins then walked Kelsey Horton and Taylor Schwarz to force in a run.
After a grounder forced an out at the plate. Nevins hit Taylore Fuller with an inside pitch to make it 2-0.
From that point on, it looked as if Florida might win a game without getting a hit.
"You don't win a lot of games where you don't get a hit," Walton said. "That's the first time I remember that having a chance to happen. But that's one more thing that makes this team special."
USF made it interesting in the bottom of the seventh when Kenshyra Jackson singled with one out to bring the tying run to the plate.
But Rogers got Kourtney Salvarola on a comebacker and Lee Ann Spivey on a liner to center to end the game.
Florida is now 55-7 and will be playing in a Super Regional for the sixth time. UF has won four of those, all at home.
"This is a huge accomplishment," Walton said. "This has to go down as one of the best jobs a team has done. This is one of the most gratifying feelings I've had in a long time.
"But I give the players the credit."
Reader comments posted to this article may be published in our print edition. All rights reserved. This copyrighted material may not be re-published without permission. Links are encouraged.


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