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Download the Game Design and Indie Game Marketing Freebook 07/19/17GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game's design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Anri replied to Flintelocke's topic in GDNet LoungeWelcome to GameDev 'Flinte, and enjoy!
Anri replied to AustinJ's topic in For Beginners3D sculpting is good for a lot of modeling, however it isn't precise, It would be extremely difficult to make a sports car or a building using only ZBrush. 3D sculpting works best for organic forms, although I have used ZBrush for decorative architecture like pillars. Creating finished game ready models using only 3D sculpting software is not recommended. I think you misunderstand what I am suggesting here, and will clarify. Our friend already has Blender to cover the low-poly/precision side of modelling, and it does a great job at that. They honestly do not need better at this stage. If its professional circles for "precision" then they should be looking at experience with 3DS Max or at least Modo. But once again, those packages are overkill. Although Blender can cover the whole model process - from beginning to end - other packages such as ZBrush and 3DCoat make a lot of difference. If our friend wants to take 3D modelling to whatever level they desire, then a combination of ZBrush and Blender will allow that, and that combination is far more affordable than just replacing Blender with another general-purpose application, when even those packages cannot compete with ZBrush for sculpting and detail. Once again though, If our friend wants bang-for-buck then 3DCoat is pretty much the "all-rounder" of dedicated modelling applications and the personal edition is about £80.
Anri replied to AustinJ's topic in For BeginnersFor creating models you should really be looking at dedicated modelling packages such as ZBrush, Mudbox or 3DCoat. They are more powerful, user-friendly and productive than an all-in-one package - such as Maya - because they are designed to cover only the modelling, sculpting and texturing phase. To top it all off, they are very affordable. The rest of the process can be finished off in Blender, and still achieve fantastic results. For your situation, I would go with 3DCoat.
Anri replied to Josheir's topic in General and Gameplay ProgrammingIn the same vein as ChaosEngine's suggestion, I found great value in having a peek at the source code for Wolfenstein and Doom. I would say first tidy your code with good indentation, naming convention and removing "fluff code". Then, go to town on comments and documentation. In the end, its really a matter of experience so make sure you put aside regular time to ensure its being done.
Anri replied to cparki3's topic in General and Gameplay ProgrammingIf every project you take with others ends up down the pan, then go it alone. However, just keep the project small...as in "early 80s arcade machine" small.
You are welcome, GabrielJim. Have fun! ^_^
GabrielJim, you can download the 3rd edition source code from this page... http://www.delmarlearning.com/companions/content/1435455002/downloads/index.asp?isbn=1435455002 ...just click on "book source code". Inside the zip file, navigate as follows... \py3e_source\py3e_source\ ...and you will find a list of chapter folders. Use the pdf for now and the source code to overcome any problems. If you are already learning Python 3 from another source then you should be alright.
GabrielJim, thats the book, but a 2003 edition, using Python 2.2.3. I'd say you'll find some differences between that version and Python 3, but just roll with it and look up what the Python 3 solution is through google searches. In other words, dont worry about it. I tried my hand at some Python 2.7(?) for Raspian(for the Raspberry Pi) a while ago, and came across some minor differences such as how I used the print() function. Not exactly sure why, but it may have to do with the break versus fall-through, or with the double cases with the same value (CPython doesn't check beforehand, it;s all interpreted at runtime.) It is possible to make a dispatch dictionary which emulates a switch, like def f1(): print("hello") def f2(): print("world") d = { 'a': f1, 'b': f2 } d['a']() # prints "hello" You almost never see these however. In my experience, switches aren't that often needed, at least I don't really miss them in Python. Perhaps dicts and lists make up for it for a large part, ie it is trivial to store key/value pairs in a dictionary, like 'd' above. You'd use a switch for such things in other languages. Threads don't get deleted. As code gets larger, posting may become more problematic, but way before that people will not read your code any more. A program like hangman is 50-100 lines or so, which is fine. Posts longer than about 500 lines have very little use. People read the forum, and do a code review in 5-10 minutes. That won't work with long code. 100 lines of say 40 characters / line, is a 4KB, you won't make a noticable impact on what everybody here posts, or at todays disk sizes (smallest is around 1TB! I have no idea how people manage to fill even that "small" amount of storage!) Some people open a repository at a site like github or bitbucket for their code. Alberth, cheers for that! I'll definitely keep that in mind should I return to Python. :cool:
Does it not have a switch statement? OMG, thats a nightmare! :blink: Quite surprised at that, Alberth. Any idea as to why its not got a switch?
GabrielJim, my copy is the third edition(2010), and covers Python 3.1.1. You should be alright.
GabrielJim, I would probably look at using a "switch" statement instead, for a menu. However, I've just gone through my books, and had a look at "Python Programming for the absolute beginner", by Michael Dawson. It does seem like a perfect fit for you as each chapter is focused on making a game(or sometimes just programs) with Python. These include text-based games, and later in the book also cover GUI programming and PyGame and another library for multimedia called "livewires". Depending on where you are, its $35 or £20. Its a book you can grow with, and takes you right up to PyGame which shows you how to make a fruit-slicing game and an Asteroids clone. Everything you need! ^_^
Hello, GabrielJim! Python is good enough for games development and I recommend you stick with it for now. Eventually you would use PyGame(an API for games) for handling graphics, input and sound, but before that I recommend looking at the following two things... 1) Write a text-based game. This could be a "ye olde" adventure game along the lines of "You are in a room with a DRAGON, surrounded by treasure. You are armed with a FEATHER DUSTER. What now?" or perhaps a resource management game...similar to Championship Manager, where you just navigate menus via a list of options. If you are really adventureous though, one could actually make a full blown text rpg along the lines of the old Final Fantasy games! Just running from a "command prompt", or a linux "terminal", this sort of game only requires your knowledge of whatever language you are using. Give it some thought, though... 2) "Visual Programming" or making GUI apps. One of the things so easily over-looked by the beginner is that they will eventually have to create tools to make levels, characters and other such stuff for their games. Python has the capability to create windows and include menus, buttons, text fields and drop-down selection boxes. You definitely want to delve into this stuff as you can produce files that can be loaded by your PyGame program. Also, remember that text-based game stuff I mentioned before? Well, now you can beef it up with buttons, simple graphics and a menu bar to assist in saving your game instead of typing in commands, using mouse clicks! Hurrah! ...after all this, you will enter the games-api arena with the confidence of a Rock-God! Have fun! ^_^
Anri replied to Rob0Tix's topic in General and Gameplay ProgrammingFor the more traditional approach, look directly at the game world data you will have to work with - a tile map. 1) You can only view in the usual four directions, North, South, East and West. 2) You will only view a certain amount of tiles deep in the direction you are viewing - say three or four to keep things simple. 3) You will have a drawing order - starting with the furthest tiles, and then "painting" towards the view's tile. 4) A serious issue will be considering the edges of the tile map - this will likely be less tiles than your "viewing distance" allowence.... ...I'd recommend graph paper and working it out for yourself. Put yourself in the computer's position and take note of what is actually drawn in each example you produce, and what is not; what patterns can you identify? You will find, in the end, this kind of engine to be a "simple beauty", as you will only need the ability to draw a bitmapped image to the screen, and the means by which to create a tile map. However, it will require some investigation skills on your half, so patience will be required. Of course, one can use a game-creator application which is a valid method by all accounts, but this way will be personally rewarding as you develop your problem solving skills. Best of luck!
Anri replied to ChappyGames's topic in Games Career DevelopmentWell, what degree have you enrolled in? Computing? Hair dressing? Tiddly winks? Shaving? If its a degree that has you doing some programming, maths and software develpment then 100% it will be worth it. If its something completely unrelated and - quite frankly - useless towards the goal of developing software then you need to switch to a more relevent degree. In the end, its a decision that only you can make. Some swear by having a degree, is a right to a job or that "the paper" is for wiping their bum clean. I took mine out of fear of the future and peer pressure, but in the end, I felt it was both a personal accomplishment I am proud of and yet it was also holding me back from allowing me to focus on exactly what I wanted to do. Did I get a job out of it? No, but it did teach me how become a better programmer, and it allowed me to become part of the field in some small way - helping other students when the chips were down, some in very unfortunate situations. Consider what all have said here, and make sure you have thought it through thoroughly before throwing in the towel. God speed!!! ^_^
Anri replied to Ciozun's topic in General and Gameplay ProgrammingAs Istarnion said, have the listener set a boolean flag, and then have a thread use that boolean to update the textArea. Just be sure to synchronise the method that updates the textArea...


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Program Description
The Capital program provides grants of up to $10,000 to purchase equipment and related supplies and services, or to make capital improvements. The activities must advance the mission of the group AND have the potential for significant or long-term impact.
Online application procedures are in the guidelines. Please read the guidelines before you apply. The application will be activated six weeks before each deadline.
|Monday, September 11, 2017 - 4:30 pm
Program Directors
Application Workshops
Tuesday, August 8, 2017
3:00 pm to 5:00 pm
Wednesday, August 9, 2017
6:00 pm to 8:00 pm
Thursday, August 10, 2017
10:00 am to 12:00 pm
Program Requirements & Eligibility
The requirements listed below are intended to give a sense of the program and are NOT comprehensive. Please read the complete guidelines before beginning your application and contact your program director with questions.
Capital grant applications must show evidence that thorough planning has taken place. Applicants will be asked to clearly define the project and its goals, identify the specific equipment and/or capital improvements intended for purchase, and show that three competitive estimates or bids have been obtained.
- This program funds IRS 501(c)(3) nonprofit arts organizations. Groups must be incorporated as a nonprofit in the state of Minnesota to be eligible for this program.
- Applicant groups must be located and have at least a two-year history of programs or services in the 7-county metropolitan region.
- The applicant group's annualized operating expenses must be less than $400,000.
- This program requires a cash match from a source other than MRAC and/or other State funding sources.
For-profit entities, schools, and school support organizations are not eligible to apply for this program, and this program does not fund the purchase of land or buildings, debt reduction, cash reserves, endowments, fundraising events, political lobbying or disriminatory activities.
Help With Your Application
All applicants are encouraged to discuss proposal ideas and eligibility with their program director prior to starting an MRAC application.
Grant Application Workshops
Application workshops are held about a month prior to the deadline. Participants learn about the grant program, application process, and how to write an effective MRAC grant application. This is a great opportunity to get your questions answered on your project ideas.
Grant Library
MRAC maintains a library of submitted grant applications and recorded panel discussions. Reviewing these materials can enhance your understanding of the process and improve your application. The application library is open during MRAC hours and staff is happy to help you. To see a list of this and last fiscal year's funded projects, visit our recent awards page.


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He scored the lone goal in a World Cup shocker and was carried off the field, all representing a country in which he lived only a few years. Fourteen years later, back in his homeland, he was carried off by thugs working for a ruthless dictator, and he was never seen again.
That's the story of Joe Gaetjens, who accounted for the "1" in the USA's 1-0 win over England in 1950. But the story has plenty of twists and turns, and there's much more to know about Gaetjens than his diving header in Belo Horizonte, Brazil.
Alexander Wolff dug into the story for a piece in this week's Sports Illustrated, learning much more about Gaetjens than is commonly known. The book on the 1950 upset, The Game of Their Lives, focuses more of its attention on the large group of St. Louis players on the team; the movie based on the book inaccurately portrays the Catholic Gaetjens as a voodoo practicioner.
(Coincidentally, ESPN's Leander Schaerlaecker has a Gaetjens story posted last week.)
Wolff's connection started with Chris Hunt, an SI editor whose wife is from Belo Horizonte and has a cousin who attended the game. They had talked about the game for years. Then came the 2010 World Cup draw, pairing the USA and England 60 years after the colossal upset.
"When the draw came out for the World Cup, I called Chris immediately and said we've got to do it now," Wolff says.
Wolff found many members of the Gaetjens family happy to talk. They want Joe's name carried forward, and they want to stress that he was swept away by "Papa Doc" Duvalier's police for no reason other than intimidation of the rest of the family, which actively opposed Duvalier.
Joe Gaetjens thought he would be safe as a well-known former soccer player, youth coach and businessman with no interest in politics. Tragically, he didn't heed his family's warnings.
"There were cases where Duvalier would take family members just to torture his enemies," Wolff says. "If you happened to have been a relative, you were in the crosshairs."
That sort of intimidation outlasted Duvalier -- Fabrice Noel, who would go on to play in MLS and the USL, earned asylum in the USA after his brothers were killed in Haiti in 2002. Only recently has the situation changed.
"As recently as 6-8 years ago, if you'd gone up to the president of the Haitian soccer federation and asked about Joe Gaetjens, they'd be looking over their shoulder," Wolff says. "There was a political overtone to it.
Yet Gaetjens was always Haitian, even if his proudest soccer moment came in a USA jersey. He filed papers saying he intended to become a U.S. citizen, which in those days was enough to get onto the national team. After the World Cup, he played in France for a couple of years and returned to Haiti.
Though he was a dishwasher in New York, the Gaetjens family wasn't poor by Haitian standards.
"They weren't super-wealthy, but if you had the resources to go to the States after the war, that's what you did," Wolff said.
One apparent myth of Gaetjens' past is that he was a student at Columbia. Wolff said he checked with the school and found no record that he had enrolled. That doesn't rule out occasional class attendance, but it was older brother Gerard who was officially a student.
Wolff was able to flesh out Gaetjens' personality through conversations with U.S. teammates Walter Bahr and Harry Keough.
"They joke about how for the first 30-35 years after that game, nobody wanted to talk to them about it," Wolff says. "Now the phone doesn't stop ringing, especially after the rematch with England had been announced."
And so 60 years after his moment of fame and 46 years after his death, we may finally get to know Joe Gaetjens.
- Beau Dure
Reid Cherner has been with USA TODAY since 1982 and written Game On! since March 2008.
He has covered everything from high schools to horse racing to the college and the pros. The only thing he likes more than his own voice is the sound of readers telling him when he's right and wrong.
Michael Hiestand has covered sports media and marketing for USA TODAY, tackling the sports biz ranging from what's behind mega-events such as the Olympics and Super Bowl to the sometimes-hidden numbers behind the sports world's bottom line.


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- Haven OnDemand Developer Community
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[Video] Getting up and running with HPE Haven OnDemand
In the above video Getting up and running with HPE Haven OnDemand, we covered an overview of the platform, the APIs, and where to get help. This article focuses on the coding tutorial, so you can easily follow along and create the app yourself, and provides links to our Github pages and social media accounts.
Our Github Page and Wrappers
Check out our Github page here which houses all of our wrappers.
We have wrappers for all of the major software languages - iOS, Ruby, Node.js, PHP, Android, Python, Windows Mobile - for rapid integration into your project with minimal coding.
Coding Tutorial - using Node.js
Completed code here.
Essentials you'll need to create this app:
- Node.js installed on your computer
- Haven OnDemand account - to perform analysis of text messages
- Twilio account - to deliver text messages to the webhook
- ngrok - to receive POST requests on local computer from external APIs
To help illustrate how Haven OnDemand's powerful Text Analysis APIs can be used, we're going to create a Node.js app from scratch that will receive a text message via Twilio's webhook service, analyze the sentiment, using our Analyze Sentiment API, extract any key concepts, using our Concept Extraction API, and extract any entities (famous people, notable places, companies, organizations), using our Entity Extraction API, then print all of this information to the console.
First, open up your terminal and create a new directory. Call it 'video_workshop'
mkdir video_workshop
and 'cd' into it:
cd video_workshop
Then, go ahead and install express, a Node.js web framework, body-parser, a library to extract values from POST requests to the server, and Haven OnDemand's Node.js client library using the following commands:
npm install --save express npm install --save body-parser npm install --save havenondemand
Now, let's create our main file which we will write all of our code in:
touch index.js
Go ahead and open up the directory in your favorite text editor. I use atom in this example:
atom .
Open up the 'index.js' file and let's start coding!
First, let's include express and the built in 'http' module to create the server:
express = require('express') app = express() http = require('http').Server(app)
Next, let's include the body-parser to extract values from POST requests which will come from the text messages:
bodyParser = require('body-parser')
Because the API which delivers the contents of the text message delivers it as form-urlencoded, add the following line below the previous:
urlencoded = bodyParser.urlencoded({extended: false})
Then, let's include the meat and potatoes of the app, Haven OnDemand, filling in your API key - which can be found here - where it says 'API_KEY':
havenondemand = require('havenondemand') client = new havenondemand.HODClient('http://api.havenondemand.com', 'API_KEY')
Next, let's add the port so the app knows which one to listen to:
port = process.env.PORT || 5000
The contents of the text message will come in through a POST request, so let's set up an endpoint at '/text_processor' to accept it:
app.post('/text_processor', urlencoded, function(req, res) { // stuff will go here soon! })
Now, when the text message is sent, it will dump the contents to this snippet of code. When it comes in, let's store what's written in the SMS in a 'text' variable and create some objects which will be used when we POST to Haven OnDemand using the client library. Amend the previous code to this:
app.post('/text_processor', urlencoded, function(req, res) { var text = req.body["Body"] var data1 = {text: text} var data2 = {text: text, entity_type: ['people_eng', 'places_eng', 'companies_eng', 'organizations']} })
The 'data1' object will be used when POSTing to the Sentiment Analysis API and the Concept Extraction API and the 'data2' object will be used when POSTing to the Entity Extraction API because it requires which entities we wish to look for (i.e. famous people, places, companies, organizations).
Now, let's start POSTing to Haven OnDemand and storing the results in variables. First, we'll analyze the sentiment, then, extract any concepts, then, extract any entities. Amend the previous code again to this:
app.post('/text_processor', urlencoded, function(req, res){ var text = req.body["Body"] var data1 = {text: text} var data2 = {text: text, entity_type: ['people_eng', 'places_eng', 'companies_eng', 'organizations']} client.call('analyzesentiment', data1, function(err1, resp1, body1){ var sentiment = resp1.body.aggregate.sentiment var score = resp1.body.aggregate.score client.call('extractconcepts', data1, function(err2, resp2, body2){ var concepts = resp2.body.concepts client.call('extractentities', data2, function(err3, resp3, body3){ var entities = resp3.body.entities console.log("---------------------------------------------") console.log("---------------------------------------------") console.log(text + " | " + sentiment + " | " + score) printStuff("Concepts", concepts) printStuff("Entities", entities) }) }) }) })
Unlike the aggregate sentiment, the concepts and the entities come back as arrays, so we've passed them to functions, which we haven't created yet, that print them out. Let's go ahead and create those functions which we will place below the previous snippet:
printStuff = function(string, arr) { console.log("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~") console.log(string+": ") for (var i=0; i<arr.length;i++) { console.log(arr[i]) } }
Next, let's have the app listen to the port we specified in the beginning so it can accept the POST requests from the text messages:
http.listen(port, function(){ console.log("listening on port: " + port) })
And that's it! Again, for the complete code, look here.
Go ahead and run
node index.js
and you should see it say "listening on port: 5000". Now, head over to where you have ngork saved and run
./ngork http 5000
to allow the text messages to be POSTed to your local computer running the Node.js server. Remember to change the URL on your Twilio phone number (here) to the one ngrok is running on otherwise no text messages will come through.
Go ahead and send a text message with some thoughtful, insightful text to the phone number you have with Twilio and watch as the sentiment, concepts, and entities are analyzed, extracted, and printed to the console.
Signup now!
If you've made it this far through the post and haven't signed up for an account yet, what are you waiting for!? Go here and follow the instructions to sign up! You'll receive an email to the email address you provide shortly after signing up. Open that email and click the link to activate your account, and you'll be all set!
User benefits
We have awesome benefits for all of our users. We provide free monthly quota with generous limits; you can index and analyze your data directly via the web browser without writing any code; you get technical support via the community; and you can receive notifications about the platform and product updates.
Resources and support to accelerate your project
- Developer documentation for general and advanced topics
- Free technical support and resources via the developer community
- Client libraries for rapid integration with minimal coding
Social media
Engage with us on social media! We're on most of the major sites where we post our latest news, updates, events we're going to, and projects we're working on!
Check out the HPE Haven OnDemand Developers group on LinkedIn for professionals building solutions with our platform.
Follow @HavenOnDemand for our latest news and announcements.
Check out the HPE Haven OnDemand YouTube playlist on the HPE for Developers channel.
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Postgame Notes
Postgame Notes
Jan. 14, 2014
Recap | Final Stats | Quotes | Photo Gallery
Kansas State Postgame Notes
Kansas State (13-4, 3-1 Big 12) 72 – Oklahoma (13-4, 2-2 Big 12) 66
Tuesday, January 14, 2014
Manhattan, Kan. | Bramlage Coliseum
Miscellaneous Notes
• K-State is now 1,543-1,081 all-time in its history.
• Head coach Bruce Weber is now 353-167 in his career and 40-12 in his second season at K-State.
• Today's match-up marked the 198th meeting between the two schools… With the win, the Wildcats improve to 94-104 against the Sooners… K-State is 3-0 under Bruce Weber, with K-State winning both match ups last season.
• K-State is now against Oklahoma 57-36 in home games, including an 11-3 mark at Bramlage.
• The Wildcats' starting lineup consisted of freshman guard Marcus Foster, senior guard Will Spradling, senior guard Shane Southwell, freshman forward Wesley Iwundu and junior forward Thomas Gipson… This is the 12th time K-State has used this starting lineup this season and the they are 11-1 this season with this starting five.
Team Notes
• K-State had five players in double digits for the first time this season. The players were Marcus Foster (18), Shane Southwell (16), Wesley Iwundu (11), Will Spradling (10), and Nino Williams (10).
• K-State is now 24-1 under Weber when scoring 70 or more points, including 9-0 this season.
• The team connected on 42 percent (21-of-50) from the field, including a season high 52.4 percent (11-of-21) from 3-point range.
• K-State continued their efficient offense, dishing out 16 assists on 21 made field goals – the Wildcats lead the Big 12 in Assist to Baskets success rate at 63 percent.
• The Wildcats out-rebounded Oklahoma, 42-38… K-State has won the battle on the boards against their opponents 12 of the last 13 games… The Wildcats are 12-1 this season when out-rebounding their opponents this season.
• Coming into the game, Oklahoma was averaging 87 points per game… K-State's defense held the Sooners to 66 points… This is the second lowest scoring output by Oklahoma this season, - the lowest was 64 points against Texas A&M on Dec. 21, 2013.
• Despite winning the battle on the boards, the Wildcats were outscored in the paint 26-14… The Wildcats also were on the wrong end of a 19-5 advantage for the Sooners in second chance points.
• K-State was 19-of-28 (67.9%) from the charity stripe… This is the fifth straight game that the Wildcats have shot 60 percent from the free throw line.
Individual Notes
• Marcus Foster led all K-State scorers with 18 points… The freshman shot 4-of-8 from three point range, with two back-to-back threes in the first half… The double-digit output is Foster's 14th double-digit scoring game this season.
• Shane Southwell scored 16 points in the game with eight rebounds, two assists, two blocks, and two steals.
• Wesley Iwundu was perfect from the three-point arc (3-of-3)… He added 11 points and six rebounds.
• Junior forward Nino Williams provided a spark off the bench… The junior had 10 points and nine rebounds on the game…Williams was also a perfect 4-of-4 from the free throw line.


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- 2 cups water
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In a medium saucepan, bring the water and soy milk to a boil. Add the oats, cover and simmer over low heat for about 30 minutes, until the oats are tender. Uncover and cook over moderate heat, stirring, until the oatmeal is creamy, about 3 minutes. Spoon the oatmeal into bowls and top with the berries, yogurt and almonds.


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Strategic review of the impact of globalization on the sustainability of communities and business organisations
Recent revolutionary changes in technological advancements have culminated in a hyper integration as well as stiff competitions in various facets of human endeavour. Technology has amalgamated a wide, disconnected and diverse world with a massive land mass and water into a mere village. The space created is now bigger than the lands and oceans put together – it is called the cyber space....
Published at International Journal of Business and Management Invention
Volume 4
Issue 4
Pages 55-62
Published in 2015
Agwu Edwin & Atuma Okpara
AGWU EDWIN » Dr. Edwin Agwu, an astute banker, versatile researcher, a seasoned professional lecturer, management/training consultant, and accomplished education/business manager is presently an Associate Professor of Strategic Management and Marketing in the Department of Business Management, School of Business, Covenant University, Ota, Ogun State. He obtained the degree of Doctor of Philosophy (PhD) in... view full profile
Agwu, M.E. (2014), Reputational risk impact of internal frauds on bank customers. International Journal of Development and Management Review (INJODEMAR) Vol. 9, No 1, June 2014 pp. 175-192. Available at: http://www.ajol.info/index.php/ijdmr 767X
Agwu, M. Edwin; Carter, A.L. and Murray, P.J. (2014) Downsizing as a strategic tool for effective organizational management, International Journal of Research in Management, Science & Technology (E-ISSN: 2321-3264) Vol. 2, No. 1, pp.1-9. April 2014. Avail
Agwu, E. M. and Taylor, A. R. (2014) CSR as a strategic management tool: expectations and realities of two MNCs in Nigeria. International Journal of Civic Engagement and Social Change (IJCESC); January-March 2014, Vol. 1, No. 1, pp.27-43. Available at: ht
Agwu, M.E and Murray, P.J. (2014) Drivers and inhibitors to e-Commerce adoption among SMEs in Nigeria; Journal of Emerging Trends in Computing and Information Sciences, Vol. 5, No.3 March 2014 ISSN 2079-8407, pp. 192-199. Available at: http://www.cisjour
Agwu, M.E and Carter, A.L. (2014) Mobile phone banking in Nigeria: benefits, problems and prospects. International Journal of Business and Commerce Vol. 3, No.6: Feb 2014 [50-70]. Available at: http://www.ijbcnet.com
Agwu, M.E, and Kadiri, I. (2014) Analysis of critical strategic factors for the successful implementation of poverty alleviation programmes in Nigeria. International Journal of Computational Engineering & Management, Vol. 17(1) 1–9, January 2014. Availabl
Agwu, E. M. (2014) An investigative analysis of factors influencing E-business adoption and maintenance of commercial websites in Nigeria; Basic Research Journal of Business Management and Accounts ISSN 2315-6899 Vol. 3(1) pp. 05-16 January 2014 – Availab
Agwu, E.M. (2013) Cyber criminals on the internet super highways: A technical investigation of different shades and colours within the Nigerian cyber space - International Journal of Online Marketing, 3(2), 56-74, April-June 2013. Available at: http://w
Agwu, Edwin (2013). From reluctance to resistance of the adoption of internet banking services in selected cities of the United Kingdom; International Journal of Customer Relationship Marketing and Management, 4(4), 41-56, October-December 2013. Available
Agwu, E. (2012) Generations X and Y's adoption of internet and internet banking in Nigeria: a qualitative study, International Journal of Online Marketing, Vol. 2, No. 4, pp. 68-81, October-December. Available at: http://www.igi-global.com/journal/intern
Agwu, E. (2012) A qualitative study of the problems and prospects of online banking in Nigeria, Journal of Internet Banking and Commerce (JIBC) December 2012, Vol. 17, No. 3, Available at: http://www.arraydev.com/commerce/JIBC/2012/AGWU.asp
Agwu, M. E., Atuma, O., Ikpefan, O. & Iyoha, F.O. (2014) Adoption Triggers and Barriers of Mobile Banking Services in Nigeria. International Review of Social Sciences, Vol. 2 Issue.9; pp. 374-386, September 2014. Available at www.irss.academyirmbr.com
Agwu, M. E., Atuma, O., Aigbiremolen, O. M. & Iyoha, F.O., (2014). The Impact of Information Communication Technologies in the Strategic Management of Financial Institutions. International Review of Management and Business Research, Vol. 3 Issue.3, pp. 15
Agwu, M. E., (2014) Foreign Direct Investment: A review from the Nigerian Perspective. Research Journal of Business and Management, Vol. 1 Issue.3; pp 318-337, September 2014. Available at: http://www.pressacademia.org/journals/rjbm
Agwu, M. E., Atuma, O., Ikpefan, O. & Iyoha, F.O. (2014) Adoption Triggers and Barriers of Mobile Banking Services in Nigeria. International Review of Social Sciences, Vol. 2 Issue.9; pp. 374-386, September 2014. Available at www.irss.academyirmbr.com
Ikpefan, O.A., Owolabi, F., Agwu, M.E., & Adetula, D. (2014) Working Capital Management and Profitability of the Manufacturing Sector: An Empirical Investigation Of Nestle Nigeria Plc and Cadbury Nigeria Plc. European Journal of Business and Social Scie
Agwu, M. E., Atuma, O., Aigbiremolen, O. M. & Iyoha, F.O., (2014). The Impact of Information Communication Technologies in the Strategic Management of Financial Institutions. International Review of Management and Business Research, Vol. 3 Issue.3, pp. 15
Dudu, O.F. and Agwu, M. E. (2014) A review of the effect of pricing strategies on the purchase of consumer goods, International Journal of Research in Management, Science & Technology (E-ISSN: 2321-3264) Vol. 2, No. 2, pp.88-102, August 2014 Available at
Ikpefan, O. A.; Okorie, U. E.; Agwu, M. E. & Achugamonu, B.U. (2014). Bank Capitalization and Cost of Equity on Profitability of Nigeria Deposit Money Banks – General Moment Approach- International Review of Management and Business Research, Vol. 3 Issue
Agwu, M. E., (2014) Strategic impact of inward Foreign Direct Investments on the labour markets of developing economies. Journal of Management, Marketing and Logistics, Vol. 1 Issue.4; pp 297-310, 2014. Available at http://www.pressacademia.org/journals/j
Atuma, O. and Agwu, M. E., (2014) Workplace emotional intelligence and return on investment in the Nigerian banking industry. Journal of Management, Marketing and Logistics, Vol. 1 Issue.4; pp 348-374, 2014. Available at http://www.pressacademia.org/journ
Agwu, M. E., Iyoha, F.O., Ikpefan, O.A. and Atuma, O. (2015) Strategic management of operational risks in financial institutions. European Journal of Business, Economics and Accountancy, 3 (1), 1-20 Available at: http://www.idpublications.org/ejbea-vol-3-
Atuma, O. and Agwu, M. E., (2015), Self awareness and organizational performance in the Nigerian banking sector. European Journal of Research and Reflection in Management Sciences, 3 (1), 53-70. Available at: http://www.idpublications.org/ejrrms-vol-3-no-
Kayode-Adedeji, T. K. and Agwu, M.E. (2015), Application of ICT to agriculture as a panacea to unemployment in Nigeria - International Journals of Multidisciplinary Research Academy (IJMRA): Volume 3, No. 4: pp. 26-48. Available at: http://ijamrr.com/ojs-
Agwu, M.E. and Murray, P.J. (2015) Empirical study of barriers to electronic commerce adoption by Small and Medium scale businesses in Nigeria. International Journal of Innovation in the Digital Economy, 6(2), 1-19, April-June 2015. Available at: http://w
Ikpefan, O.A., Achugamonu, B. U., Isibor, A. A. & Agwu, E.M. (2015) Fraud, Unemployment and Cashless System: A paradox or reality in Nigeria - British Journal of Economics, Finance and Management Sciences, ISSN 2048-125X, Vol. 10 (1), pp. 29-42. Availabl
Strategic management of the benefits and challenges of HR Outsourcing in Effective Organizational Management


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3D Animation, 3D Modelling and 3D Illustration in Aberdeen
3D Animation & Visualisation
Using the latest hardware and software, we can take your ideas from photos or drawings and produce a realistic 3D models and animation from scratch. 3D animation makes for an effective sales tool or training aid
Real-time Interactivity
CGFX can offer Real Time interactive 3D simulations that are customised to the clients requirements. Simulation, like animation has many benefits. It allows users to train/learn whilst at the same time reducing; the risk of physical harm, damage to equipment, and in turn financial loss. It is a safe alternative to the real thing
PDMS Rendering
CGFX offers a unique service that takes industry standard PDMS models and transforms them into realistic visuals suitable for presentation purposes.PDMS Models generally are not suitable for animation, but we will look at all proposals before deciding it cannot be done!
Few words about CGFX
CGFX specialises in the design, development and production of 3D visualisations and animations for a range of industrial sectors. Our customers vary from the very small to the very large, from domestic to international - what they have in common is that they all get the same excellent standard of craftsmanship and customer service.
What we do
Our work is used internally and externally to promote and inform the employees, clients and stakeholders of our customers about the products, safety systems and services available to make their lives more productive and safer. With our proven technology, expertise and innovative approach, we construct realistic virtual models and environments that meaningfully communicate with the target audience.
We have demonstrated the flexibility and cost effectiveness of 3D visualisation and animation within the following sectors: oil and gas, sub-sea engineering, shipping, medical, engineering, construction & defence industries, and are particularly successful in areas where access is difficult or hazardous, or where a critical scenario has to be practiced without risk.
Some of the sectors we do work for are:
Oil and Gas
Product Design
Oil tools
Televison (animation for)
Filter by:
Our Showreel
An idea of what we doread more
Paradigm Oilfield Services
Paradigm's "Drilling Reamer" intro
Realtime ROV Sim
An example of our ROV simulator.read more
Mud Pump Deconstruction
Interactive deconstruction demoread more
STL Animation
SLIC Connector.read more
Petrofac Manifold Decon Sampleread more
Tritech Animation
Showcase of Tritechs sonar range
Monitor Systems Scotland
M1000 RPD Animationread more
Interactive Walkthrough
Realtime interactive walkthrough of an accomodation module
A humpback whale gets a nasty surprise. A new promotional advert for CGFX
Asco Knowledge Space
Conceptual 3D visualisation of training room interior.
Nova Biotics
Nova biotics unique antimicrobial peptide therapyread more
3D Safety Visuals
"The animation work produced by CGFX had a huge impact on our project delivery plans as it provided the facility to conduct a constructability review where the entire team could see our planned sequence. The movie was produced on time and was invaluable to our preparations : I wouldn't hesitate to produce this type of sequence again."
James Ellerton, Petrofac
"We engaged CGFX to modernise our existing range of posters and put them into a 3D format. We also wanted to create 3D posters for a company-wide safety campaign. The team at CGFX were very easy to deal with and picked up our theme very quickly. They turned the work around in a very short space of time and the images that they produced were excellent. The project represented excellent value for money for QTEC International and I would not hesitate in recommending others to use CGFX for their 3D animation."
Tony Brady, Project Manager,QTEC International


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Psych Out!
Tune In and Psych Out
Episode Seven: Public Service
April 17, 2009 11:04 AM PDT
Public service? Yeah, I'm stretching a bit. I'm working on the Masters thesis and am a bit brain fried. I've actually forgotten my PIN number three times this month, a number I've had for seven or so years! Public service refers to the public service announcements I scattered through the show, starting with the old Cold War era "Duck and Cover," as well as appearances by Alf, Clint Eastwood, Cookie Monster, and more. As far as the tunes go, here' the rundown:
Mike Oldfield- "Hergest Ridge" Hell Preachers Inc- "Time Race" Writing on the Wall- "Bogeyman" Vampires Sound Incorporation- "Kon Kubination" Temple of Bon Matin- "Coloring Book" Ofege- "Gbe Mi Lo" Rolling Stones- "Too Much Blood"(dub version) Nik Turner- "Horus" This Heat- "Horizontal Hold" Sky Saxon and the Seeds- "Colorized Bottles" Loop- "Straight to your Heart" Wooden Shjips- "Aquarian Time" Assemble Head in Sunburst Sound- "Drunken Leaves" The Monks- "I Hate You" Velvet Underground- "Heroin" Roky Erickson- "Don't Shake Me Lucifer" Flower Travellin Band- "Satori II" Boris/Merzbow- "Walrus"
The gem of the week is the Rolling Stones "Too Much Blood," a song that appeared on Undercover back in 1983. This is the dub version of the song, and it is completely freaked out. It's a great jam from a hugely under rated album.Episode Six: Avoiding the Kool-Aid
April 09, 2009 12:30 AM PDT
Apologies for missing a week. I had technical difficulties last Tuesday that led to the loss of my podcast file. Frustrating, to say the least.No worries though, I'm back on track this week. No theme this time around. The episode title refers to the ominous Jim Jones outtakes that lead into the equally disturbing Comus track kicking off the show. Here's the complete track listing:
I'll be moving in a few weeks, so I'm not sure how many more shows I have left. No worries though- I have plenty of material to still get to. Enjoy!Episode Five: All Keyed Up
March 26, 2009 08:50 AM PDT
Whew. Finally back on track! Unfortunately, our pirate radio headquarters had to relocate because of a fire at our former residence. This is why there has not been a new episode in a couple of weeks. Thanks to everyone who stuck with us and thanks to everyone checking out the new episode. This week's theme is all about the keyboards: Hammonds, Moogs, pianos, synthesizers, and all the rest. Here's the lineup:
Salem Mass- "Witch Burning" Harmonia- "Watussi" Current 93- "The Nylon Lion Attacks as Kingdom" Heldon- "ICS Machinque" Black Mountain- "Evil Ways" Barney Wilen- "Dear Professor Leary" Atilla- "California Flash" The Ghost- "When You're Dead" The Monks- "Monk Time" Goblin- "Profondo Rosso" Tim Blake- "Midnight" Walter Carlos- "Switched on Bach" Zombi- "Spirit Warrior" Farflung- "R-Complex" Jane- "Daytime" Egg- "Fugue in D Minor" The Vertigo Swirl- "Welcome to my Carnival" John Cale & Terry Reilly- "Church of Anthrax" Les Maledictus Sound- "Radio Pirate Program"
I think it's a pretty good balance of both new and old material. Atilla features a young Billy Joel on fuzzed-out organ and is totally worth checking out. I'm looking for suggestions for future episode themes, so send me some ideas.
Episode Four: In Three or Less
March 05, 2009 09:04 AM PST
Soundboard recording of 3/03/09 Humboldt Free Radio Alliance (HFRA) radio broad cast. "In Three or Less" is the theme of the week, with all songs clocking in at three minutes or less in length. Needless to say, this means I did not open with the usual gratuitously long track of the evening, but I'm sure you understand. The playlist:
Chocolate Watchband- "Let's Talk About Girls"
There's a few sound clips and vintage commercials mixed in for good measure. The story behind the Chubby Checker track is pretty interesting. Thanks for listening. Support the other HFRA podcasts. Feedback is appreciated.
Episode Three: Globe Trotting
February 25, 2009 07:58 PM PST
Soundboard recording of 2/24/09 Humboldt Free Radio Alliance (HFRA) radio broad cast.This was a fun week, as I have not had much time to listen to music during my hectic semester. I had a pile of recently arrived albums waiting for me, so I decided to indulge in an evening of ethnically-tinged international psych. I did minimal planning for this show and just went with what struck my mood. Obviously I have been grooving on African and Turkish music lately. Here's the low down:
Fela Kuti (Nigeria)-"Let's Start" A-Cads (South Africa)-"Down the Road" African People (Africa)-"Stop Pushing" Orchestra Super Jheevs Des Poilletes (West Africa)-"Ye Nan Lon Nan" Ofeje (Nigeria)-"Adieu" Conjunto Night Stars (Mozambique)-"She Only Wants a Friend" Chrissy Zebby Tembo (Zambia)-"My Ancestors" Group Bombino (Niger)-"Tenere" 3 Urel (Turkey)-"Omur Biter Yol Bimez" Bunalim (Turkey) "Tas Ver Kopek Yok" Aybatti (Turkey)-"Fikret Kizliok" Erkin Koray (Turkey)-"Istemem" Dolana Dolana (Turkey)-"Mustafa Ozkent Ve" Selda (Turkey)-"Meydan Sizindir" Boris Manco (Turkey)-"Derule" The News (Lebanon)-"From the Moon" John Berberian (Armenia via NYC)-"The Oud and the Fuzz" Groupe El Azhar (Algeria)-"Mazal Nesker Mazal" Aguaturbia (Chile)-"Erotica" Os Mutantes (Brazil)-"A Minha Menina" Objectivo (Portugal)-"Gin Blues" Ernan Roch (Mexico)-"The Train" Arnaud Rodriguez (Brazil)-"Murituri" Illes (Hungary)-"Nem Erdekel Amit Mondsz" November (Sweden)-"Mount Everest" Råg I Ryggen (Sweden)-"Det Kan Val Inte Vara Farligt" Czerwone Gitary (Poland)-"Coda" Sinn Sisamouth (Cambodia)-"Maxy Maxy" Teddy Robin & the Playboys (Hong Kong)-"Magic Colours" Confusions (Japan)-"Voice from the Inner Soul" Samouth & Sothea (Cambodia)- "Have a Caramel"
The info for the last track may be incorrect. Let me know if you know the artist or title to be otherwise. Each episode is getting better in quality. Most of the levels should be pretty even.Thanks for listening. Feedback is always appreciated.
Episode Two: Astral Travel
February 18, 2009 11:06 PM PST
There are some issues with Itunes playback. If you download and play through Itunes, the episode cuts out at 13:27. Until I figure out what's wrong, you're best off with just streaming. Sorry.
Soundboard recording of 2/17/09 Humboldt Free Radio Alliance (HFRA) radio broadcast. Psych Out! is a show that focuses on playing psych, fuzz, garage, folk, kraut, space, freak, acid, and related genres. This week's episode loosely centers on a space theme.
I had some requests to include a full playlist with the episode notes, so here it goes:
Heldon-"Stand By" Sun Ra-"Rocket Number Nine" Cosmic Jokers-"Kinder des Alles" Nik Turner-"Space Station Announcement" Khan-"Stargazers" Tangerine Dream-"Sunrise in the Third System" Farflung-"Unborn Planet" Pet Genius-"Cosmic Erosion" Achim Reichel and the Machines-"Cosmic Vibration" Captain Beefhart-"Moonchild" Strawberry Alarm Clock-"Sitting on a Star" Pussy-"Comets" Hell Preachers Inc.-"Spy in Space" Astral Navigations-"Yesterday" Witch-"Space God" Zombi-"Cosmic Powers" Mel Powell-"Second Electric Setting" Hawkwind-"Space is Deep" Ozric Tentacles-"Fast Dots" Pink Floyd-"Set the Controls for the Heart of the Sun" Tweak Bird-"Space Ships" Gong-"Fohat Digs Holes in Space"
Per usual, there are also some vintage sound bites and movie promos spliced into the mix (not included on the playlist). I'm much happier with how this week's session went, as last week's bugs are slowly getting worked out.There are some level issues here and there, but overall it went well. Keep listening. Leave some feedback.
Episode One: Mind Expansion
February 12, 2009 08:32 AM PST
Soundboard recording of 2/10/09 Humboldt Free Radio Alliance (HFRA) radio broadcast. Psych Out! is a show that focuses on playing psych, fuzz, garage, folk, kraut, space, freak, acid, and related genres. This week's episode loosely centers on an LSD theme and features music from artists such as Acid Mothers Gong, Lobby Loyd, Wooden Shjips, Spacemen 3, Can, Guru Guru, The Alps, Les Maledictus Sound, The Electric Prunes, and more. There are also some vintage sound bites and movie promos spliced into the mix. Because the HFRA is a pirate station, we don't have the most advanced equipment, so we're still working out the kinks and trying to get the levels correct. Keep checking it out!
Podcast Summary
Psych Out! is a show that focuses on playing psych, fuzz, garage, folk, kraut, space, freak, acid, and related genres.Vintage commercials, promos, and sound bites are are also included. The episodes on this podcast were originally broadcast on 99.9 FM from an undisclosed location in the far reaches of Northern California and brought to you by the Humboldt Free Radio Alliance.
About Mike Mannix
Mike mannix's Friends
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text: 3 ranks, Tier 4 Increases damage dealt by the Internal Bleeding DoT effect by 10/20/30%. Retrieved from "http://aoc.wikia.com/wiki/Crushed_Organs?oldid=29040" Ad blocker interference detected! Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers Wikia is not accessible if you've made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected. Categories: Add category Cancel Save


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missing translation for 'onlineSavingsMsg'
Learn More
Learn More
GE Healthcare Protein G Sepharose™ 4 Fast Flow Media
Rapid processing of large volumes, recoveries of 70 to 90%. GE Healthcare Protein G Sepharose™ 4 Fast Flow Media is recombinant protein G coupled to Sepharose 4 Fast Flow.
Brand: GE Healthcare 17-0618-01
Code : GE
Additional Details : Weight : 0.02600kg
SpecificationsDescription & Specifications
- Binding specificities that complement Protein A media
- Binds a broad range of IgG species and subclasses
- High capacity, >20mg human IgG/mL medium; high flowrate
- Multi-point attachment minimizes ligand leakage
- Used in a range of diagnostic and research applications
|Used in a range of diagnostic and research applications
|2mg Protein G/mL Medium
|Recombinant Protein G lacking albumin binding region
|4% Cross Linked Agarose
|3 to 9
|2° to 8°C


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23:14, 26 November 2013
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Additionally, if one creates a mirrored corner, one may need a mirrored 'turnover' to reverse the pattern half way along the straight length of the pattern. Whatever the threads, the basic techniques are the same: two simple moves, worked with tools that are in themselves a pleasure to collect and to handle. It helps to wind the yarn twice around whichever finger you use for terisioning the thread. Gucci Karen Over-the-knee. Count the same number of fabric threads from the centre of the fabric section to find the starting-point. Spring's freshness and its lengthening days inspire knitting that's light, both in color and texture. A group of Irish nuns based at that time in Paris, learnt to copy the appearance of Venetian needle laces using crochet. Gucci Karen Over-the-knee.
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|03/15/2014 - 7:13am
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|Ohio State's comeback stuns Nebraska in Big Ten quarterfinal
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|Chicago Tribune/Shannon Ryan
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|St. Edward basketball beats St. Ignatius, 70-59, in Division I regional semifinal
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Filmmaker Michael Pressman and his wife, Lisa Chess, thought that working together on a production of the famous play "Frankie and Johnny at the Clair de Lune" would work wonders for their careers and inject excitement into their marriage. They got much more than that, including an out-of-control co-star, mounting bills and a relationship on the brink of disaster. Watch how the events unfold in this fictionalized account of their experience.


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UK may add funds to IMF with other G20 states
Britain is prepared to increase its contribution to the International Monetary Fund (IMF) if other leading non-European countries join in, Chancellor George Osborne told a parliamentary committee on Wednesday.
However, Osborne also repeated his resistance to any form of support directly earmarked for the euro zone debt crisis.
Britain is willing to make a contribution if there is a well-argued case brought forward by the IMF, and other G20 countries agree with us that there is a well-argued case and want to make a contribution, Osborne told the Treasury Select Committee in a hearing.
We have to act alongside other shareholders like Japan, like China, like Australia and so on, Osborne said.
Britain's government has emphasised that it does not want to be drawn into financing solutions for the euro crisis, though Osborne has also flagged his readiness to prop up the IMF's resources before.
Euro zone countries are hoping that a better funded IMF can help build a firewall against the raging debt crisis.
Britain has already bowed out of euro zone efforts to boost IMF resources by 200 billion euros (165.7 billion pounds), which has left the currency bloc more reliant than ever on major economies such as China and Russia.
Osborne said meetings of G20 finance officials and ministers in Mexico, which holds the presidency of this group of 20 leading industrialised and emerging economies this year, will provide opportunities for the IMF to make its case for more funds.
We want to make sure that that money was going into the general resources of the IMF and we want to make sure -- as was clear in Cannes -- that it is not a substitute for the euro zone also taking action to deal with the stability of its own currency, Osborne said in reference to the G20 summit in the French city of Cannes in early November 2011.
(Reporting by Sven Egenter; Editing by Ruth Pitchford)


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Re: [scrumdevelopment] [SPAM] yet ano ther agile blog…mine ;)
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- Hi Kevin,On Jan 14, 2013, at 9:11 PM, Kevin Callahan <kcallahan@...> wrote:
I welcome any and all feedback; thanks for reading!Very interesting analogies. Worth continuing, I think. Good luck!www.XProgramming.com
Ron JeffriesEverything that needs to be said has already been said.But since no one was listening, everything must be said again. -- Andre Gide
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Humble pulses are extremely versatile. Soups, braises, salads, purees - they all work well. Pulses are 20 per cent to 25 per cent protein by weight, double the protein of wheat and three times that of rice. Dried pulses need to be soaked overnight to help them cook more evenly. I use Ord River chickpeas from the Kimberley region; they are creamy with excellent flavour. The earthy taste of most pulses lends itself to big flavours, such as grilled beef, juicy pork sausages or roast game.
8 small calamari (about 40g each)
80ml olive oil
1 red eschallot, finely sliced
2 garlic cloves, thinly sliced
2 tsp ground coriander
1 tsp ground tumeric
2 lemons, juiced
100g chickpeas, soaked overnight
4 chorizo, thickly sliced into rounds
1 cup flat-leaf parsley leaves, roughly chopped
10 mint leaves, torn
25 ml cabernet vinegar
2 cups rocket leaves
Remove and discard the head and insides of calamari, including cartilage, then rinse well under cold running water.
Use a sharp knife to open out body lengthways. Scrape out and discard membrane, then score flesh lightly in a cross-hatch pattern and cut into strips.
Combine calamari, 50 millilitres of olive oil, eschallot, garlic, spices and three-quarters of the lemon juice in a bowl and marinate for 20 minutes.
Place chickpeas in a pot, cover with cold water, bring to the boil then reduce to a simmer and cook until tender.
Drain, place in a bowl, add 2 tablespoons lemon juice and 1 tablespoon olive oil, then taste for seasoning. Heat remaining olive oil in a frying pan over medium-high heat, add chorizo and cook, turning once, until crisp (2-3 minutes).
Add to chickpeas and return pan to heat.
Drain squid from marinade, add to pan and cook quickly until squid just turns opaque (1-2 minutes), then add to chorizo mixture.
Add marinade to pan, cook briefly until eschallot is tender (1-2 minutes), season to taste, then pour over squid and chorizo mixture. Add parsley, mint and vinegar, toss to combine and serve immediately on a plate with rocket.


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Gift Premium Subscription To whgudowrk
Join Date:03-23-2009
Last Activity:10-04-2011 2:20 AM
- Easton,Pa.
- Fixing old cars, wood working, painting,
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Posted in thread: Remington 597, Any Good? on 10-04-2011 at 06:20 AM
I purchased the one I have for less then that . I have had it for about 5 years now and at the
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Posted in thread: Hello all from PA. on 03-23-2009 at 10:36 PM
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text:
Well. This has to be my first TF work in a very long time. I'd like to thank Panic Switch for convincing me that I should write this story. Go check out her work, Pathways.
DISCLAIMER: I don't own transformers.
Full Summary: Ten years after the events of TF3, Autobots have been almost fully integrated into human society. The Decepticons are on the run. Ian Kenly is the son of a diplomat and has an Autobot guardian. He fits right in at his new school, but when he sets his heart on helping to cure a girl's fear of all things Cybertronian, he gets himself involved in much more than he could have ever imagined.
Mechanical Miracle
Chapter 1
The Girl with the Glove
The school complex was placed in a generously open area for its location. Placed smack dab in the middle of the towering metal city of Neopolis, this area had clearly been set aside from the beginning of the metropolis's construction. It created an awkward gap between the many taller buildings. The campus was wide open and took up over two square miles.
The city housed both humans and Autobots alike, so the buildings were naturally much larger than those of other cities on Earth, which had been designed to accommodate humans only.
Along the sidewalks, cylindrical machines picked up pieces of trash, making sure to avoid the many people. In the streets, perfectly smooth and gray, many different vehicles of different makes and designs moved. Around half of them didn't have drivers—drivers in the seats, at least.
It was the year 2021. Things had changed since the war with the Decepticons. After the battle in Chicago, people had realized that the Decepticons would never leave them alone. After the battle in Chicago, people realized that the Autobots were willing to disregard their ignorance and still fight for their safety. People realized that the only good future for the two races was one where they worked together.
Arcee wove through the traffic. Her human passenger didn't hold on as tightly as most others would. He'd spent two thirds of his life with her, and he trusted the electric blue femme with his life. Everyone who knew him knew her. Most who knew him had worn the spare helmet she always kept incase a friend of her charge needed a lift.
"A school where Autobots teach human kids. It's like a dream," he wondered.
She slowed down as they got closer. "It shows that people are changing for the better."
They pulled up to the school. There was a driveway that led straight into the building, for Autobots to use only. Not for segregation, but for safety. They could walk in the partially underground complex, and it was just safer to keep humans out of their walkways.
After he got off, Arcee transformed. There were only a few quick glances from the other students. Autobots dropping off kids wasn't uncommon. Many parents preferred to carpool with them since Autobots didn't need gas.
"Nice uniform."
"You said that before we left."
Ian had been to more than one private school over the years and he had seen worse uniforms. The simple blue blazer, red tie and gray dress pants were mercifully simple. At one school he'd worn plaid pants. He was relieved that the only plaid in the area was completely comprised of the girls' skirts.
"Have a nice day," she said in an exaggerated motherly tone.
He walked into the room and saw that it was astonishingly large. The seats were elevated like a movie theatre, all above a massive open space where a light yellow Autobot with a medical logo on his right armplate stood. A few students glanced at him. Some girls smiled at him then whispered to each other. Ian felt his cheeks flush.
Ratchet! He thought. One of the first to arrive on Earth!
"Welcome, Mr. Kenly. I'll ignore your lateness since this is your first day. Take any open seat you like."
Most of the seats in front were taken, but the entire back row was completely empty, save for one seat in the middle. It was a girl. She had wild, short black hair and fair skin. She stared at her notes with a blank expression.
He sat next to her and immediately heard chatter amongst the students. It didn't bother him. Ian transferred a lot and was used to the new kid routine, but he'd never been to a school like Neopolis Academy. Being so far back in such a large room made reading the board extremely difficult. It was electronic, a touch screen designed for Autobot use, but it was still hard to read. He could barely make out the math equations on the board.
He awkwardly doodled on his Touchpad, trying to look like he was doing his work. Ratchet hadn't opened the option for children to access the information on the board and Ian didn't want to attract attention to himself by asking him to open it.
The girl handed him a pair of binoculars with a gloved hand.
Ian stared at her. She maintained a completely blank expression.
"Thanks," he said. "Uh, nice glove."
She didn't respond.
"Ice queen!" He thought.
Ian could feel his mouth water as he stared at the school cafeteria's generous selection of foods. He quickly picked a large sandwich and a plate of fries. He merely placed his Com Bracelet against the automated register to pay.
The sitting area rivaled those of actual malls in terms of size. He saw the girl from before sitting by herself.
A tall, blonde boy, clearly a senior, placed an arm around Ian's shoulder. "Hey, new kid. Ian, right?"
"Y-yeah. And you?"
"Liam. Come sit with us."
Ian was amazed. He could tell that Liam's table was the in-crowd: cheerleaders and jocks. People giggling and talking about the latest gossip. He was luckier than most new kids, that was for sure.
"So, is it true that you've met Sam?" One girl asked.
Ian nearly groaned. Sam Witwicky was a legend, the man who saved the world three times—twice when he was still a teenager. There wasn't a kid alive that hadn't idolized him at some point, and he was like the big brother Ian had never had. This was Ian's first day at this school, and somehow someone had found out about their relationship.
He had to fudge it. "Kind of. Not that much though."
Thankfully, the other kids got the message and changed the subject. These kids knew all of the ins and outs of Neopolis—the places to hang out, see cool stuff and just have fun. Ian was really lucky. Most of the time when he transferred, he had to deal with being a social outcast for at least a week before finding a clique that would let him in.
"Hey," he began. "Do you know her name?" He asked.
Liam took a sip of his soda. "Who's name?"
He gestured towards the girl with the glove, still sitting by herself.
"Oh God," on girl groaned.
Ian felt his cheeks burn. "What? What did I say?"
Liam glared at him. "Please don't tell me that you have the hots for her!"
"What? No! It's just… She seemed nice, and I never got her name."
Several of the students let out exasperated groans. Something was seriously wrong.
Liam came close to Ian. "Listen," he pointed at the girl. "That's Skylar Wreathe. You don't look at her, you don't talk to her, and you don't acknowledge her. At all!"
"She's a total skank, man!" One boy said.
"Well that's a little harsh."
Liam grit his teeth. "She hates anything and everything Cybertronian."
Ian was speechless. "Well then why is she at this school?"
"Two reasons: the staff doesn't care, and she's like a total prodigy," Liam sneered. "See her Touchpad? Doesn't it look like it's not normal make?"
Ian nodded.
"She made it herself."
"That's amazing!"
"On her first day she came in with pens and papers. The teachers told her that she'd never be able to keep up and they were ready to give her a free Touchpad. You know what she said?"
Another girl cut in. "Not many people noticed it, but I was right there. 'All standard Touchpads are made by Autobots.' She went into the tech room and put hers together in record time. The teachers were impressed, but I think that she was trying to say that she was better than them."
They drove across the city, towards a complex that towered over every other massive building in Neopolis. There were several raised highways that led into the building. They had to go through a gate and several layers of security, all of which were manned by both Autobots and humans. There had never been a security breach in the building's history, and no one intended to let a first come about.
Arcee drove into the main office. The secretary was a human, and her desk was human-sized, but the rest of the room was massive on human scale. Some of the tallest Autobots could stand upright in the lobby without any trouble.
The secretary ushered them in. Arcee helped Ian onto the raised walkway humans and smaller Autobots used. Again, not for segregation, but for safety. They turned right and entered a large room, completely overtaken by machinery and Autobots. There were only two humans in the room, counting Ian. The other was Sam Witwicky.
The man, now in his early thirties, was wearing dress pants and a polyester shirt. He stood near his guardian, Bumblebee, running through some paperwork on his Touchpad. There were many different models of the devices, and many different brands with different capabilities, but everyone just called them Touchpads.
Sam smiled. "How was your first day?"
"Cool, mostly."
"How so?"
"That's what I wanted to talk to you guys about. Arcee, Bumblebee, could you guys come here too?"
The four stood together.
"School was great, at first. I managed to make a few friends, but there was this one girl…"
Sam smirked and patted Ian on the back. "Oh, I know what you're going through. She doesn't know you exist, does she?"
Ian shook his head. "It's not that! She seemed nice, just a little… I don't really know how to explain it, but the other kids says that she hates anything Cybertronian."
Bumblebee let out a saddened sigh-like noise. Sam groaned. Arcee crossed her arms.
"Why would someone like that even be in Neopolis?"
"The other kids say that the teachers don't blame her—and she's supposed to be really smart, too."
Sam scratched his head. "Isn't Ratchet supposed to be your teacher? Maybe I should ask him. He should be coming in soon. What's the girl's name?"
"Skylar Wreathe."
Sam dropped his Touchpad..
Sam slowly came up to Ian and looked him dead in the eyes. "Did she have black hair?"
"Yeah. Why?"
"You look like you saw Megatron's ghost," Arcee joked.
"She's alive," Sam sighed. "She's actually alive!"
"Can you explain what's going on?" Ian shouted.
Sam sat down at a bench and rubbed his temples. "It was in the attack on Chicago. We were about to get into the city, and there were some civilians still trying to get away. Then we saw a girl, very young and completely alone, running away. She had been on a field trip and got separated from her class in the process. One member of our group volunteered to leave and help her get out of the city.
"After the attack, we tried to get in touch with him."
Arcee, Bumblebee and Ian waited.
"We found his remains and his communicator, not far from where he'd left. There were a few bones that didn't match his DNA, however. That of an arm, but it wasn't fully grown. Tests showed that belonged to a little girl. She was assumed dead.
"I visited her family and offered my condolences. They were heartbroken—the mother wouldn't stop crying—but they didn't blame the Autobots. If anyone, they blamed the government for trying to banish them and allowing this to happen in the first place. Last I heard of them, they wanted to do their part to help those that tried to save their daughter's life and moved here when the construction of the city began."
"Ian, you said she was wearing a glove, right?" Arcee asked.
Ian nodded.
Sam stood. "She probably got a robotic limb, then. It happens all the time."
"It must be the trauma," Ian concluded. "She wants to get over it, but she can't!"
Ian ran out of the room. "Arcee! Come on!"
"Where are we going?" She asked.
"To go cure a girl of her phobia!"


text:
Basic Engineering Circuit Analysis has long been regarded as the most dependable textbook for students otherwise intimidated by the subject matter. With this new 10th edition, Irwin and Nelms continue to develop the most complete set of pedagogical tools available and thus provide the highest level of support for students entering into this complex subject.
Irwin and Nelms trademark student-centered learning design focuses on helping students complete the connection between theory and practice. This theme starts with chapter openers that include specific learning objectives for the chapter, around which all chapter content is structured. All key concepts are described in text, illustrated with solved example problems, and then followed by Learning Assessments, which are similar problems with the answer given, but not the solution. Students can then complete the connection by solving an algorithmic variation of that. Further end-of-chapter problems gradually raise the level of complexity.
2. Resistive Circuits.
3. Nodal and Loop Analysis Techniques.
4. Operational Amplifiers.
5. Additional Analysis Techniques.
6. Capacitors.
7. First- and Second-Order Transient Circuits.
8. AC Steady-State Analysis.
9. Steady-State Power Analysis.
10. Magnetically Coupled Networks.
11. Polyphase Circuits.
12. Variable-Frequency Network Performance.
13. The Laplace Transform.
14. Application of the Laplace Transform to Circuit Analysis.
15. Fourier Analysis Techniques.
16. Two-Port Networks.
J. David Irwin / R. Mark Nelms
10th Edition


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|Reviews for Much Saves The Day
| onemilliongoldstars chapter 1 . 7/24/2009
lol, graet story!
I love that Much was the hero, very sweet.
| HighPriestessOfTheDreamWorld chapter 1 . 7/19/2009
This was a lovely little fic. I adore Much and he deserves to be the hero.
I also liked the idea that Marian, Allan and Much all had just as much to lose if word got out and so made their pact of silence. I think it's cute and fitting that all three now have a bit more respect for each other.
And the outlaws all appreciating Much's contributions, even though they remain unaware of what a hero he really *is*, was a terrific ending.
Very nicely done.
| Izzi Creo chapter 1 . 7/19/2009
Naww, I really enjoyed this :)
It kind of had the the relationships you hardly get to see Allan/Marian and Marian/Much - one that I wish was around more, personally just because I'm difficult and unconventional with my ships _
I kinda hoped whislt reading that you would carry it on but obviously, it's entirely up to you. You may decide it works better as a oneshot - or even create a new fully blown fic :D
Hope you at least consider it :)
Izzi Creo x