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End Childhood Hunger advocates for greater utilization of existing federal programs such as school breakfast, school lunch, after-school snacks, after-school dinners, summer meals, and expanded nutrition education. We provide technical guidance, support and assistance to implement and expand these programs among stakeholders at the local, regional and state levels.
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Representatives from 18 Countries Call for Global Support of School Feeding Programs
Representatives from 18 Countries Call for Global Support of School Feeding Programs http://www.gcnf.org/news/representatives-from-18-countries-call-for-global-support-of-school-feeding-programs/Shared via Pulse Sent from my iPad
Posted in Uncategorized Tagged Advocacy, Children, Food, Food For All, Global, Legislative, Nutrition, School Leave a comment
"Twitter For Food" Produces Another Amazing Show of Support
Thanks to everyone who supported @TimBlair and his monthly "TwitterForFood" campaign. Thousands skipped a meal and donated the savings to fund their local food bank yesterday! The web site reports that they added some new food banks – check them … Continue reading
Posted in Uncategorized Tagged Advocacy, Children, Food Bank, Twitter For Food Leave a comment


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NVS Answer Key 2016 for (TGT-PGT) Download Pdf NVS* Teacher Exam Ans-Sheet
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- Description
These top of the line, cutting edge new Astronomy Camera's are the latest from ZWO; ideal purchases for anyone into Astronomical Imaging already, or anyone interested in getting into the field, they have drastic improvements over previous comparable models! With an incredibly low level of Read Noise at 1.2e-, they operate with minimal interference, producing higher quality images reliably by doing so. It also excels in the FPS field- experiencing a maximum rate of 23 Frames Per Second when operating at full resolution, which is well above average for astronomy Camera's- one of the most models boasts just 1 FPS! And that's not the only two fields in which this camera and it's stellar new sensor have innovated...
It's resolution is just beautiful- running at 16 megapixels, it nearly doubles the resolution of camera's nearly twice it's cost; blowing it's competition utterly out of the water in that area as well. Now, it's true that it only runs at twelve bits per frame- but with the drastically lower than average Noise, this lack of interference allows you to use much more of your potential dynamic range- in effect, allowing higher quality imaging at a lower base bit per frame due to a drastic reduction in noise interference.
Your length of viewing time and potential viewing time is greatly extended by the Thermo-Electric cooling and built in fan combo working in this cutting edge new camera; the camera cooled to a maximum range of 40-45 C Degrees less than ambient temperature, which greatly works to prevent overheating. While it's still not impossible for overheating to occur if you over-strain the camera, the ASI-1600 can be used for extremely long sessions without overheating due to this effective cooling system and method. This is just another part of how adaptable this camera is; as you can set the cooling level anywhere up to that maximum of 40-45 C less than ambient- which means you can set it based on your environmental conditions as well as based on how long you intend to use the camera.
All in all, this is a CMOS Sensor using Camera that is highly affordable without any sacrifice in quality- operating at a whole new level compared to other, similar Camera's. It's range of exposure time is insane- ranging from a mere fraction of a second all the way up to just a few minutes over half an hour. What does that mean, exactly? It means that while yes, it can be used for planetary or lunar imaging- it's also fully capable of being utilized for long exposure deep space photography and imaging, as well as just about anything else you'd care to put it to. The technology at play here is leaps and bounds above what's considered standard in CMOS cameras, and it shows; to get performance of a similar quality elsewhere, you'd have to double the price of this new camera, and in some areas this camera might still out perform! Usable for a broad range of imaging purposes with great effectiveness, and extremely affordable, you'll find this a solid investment for a beginning in Astro-Photography!
- Cooler Power Consumption: 12V at 2A max
- ADC: 12 bit
- Full Well: 20ke
- Max FPS: 23
- Sensor Dimensions: 21.9 mm diagonal
- Minimum Exposure: 32us
- Maximum Exposure: 2000 sec (33.33 Minutes)
- Pixel Size: 3.8µm
- Resolution: 16 Mega Pixels - 4656×3520
- Sensor: 4/3″ CMOS
- Additional Information
Additional Information
SKU ZWO-ASI1600MM-C Manufacturer ZWO Color or B&W? Monochrome (B&W) Sensor Type CMOS Series ZWO ASI Pixel Size < 5 Microns Chip Diagonal 20.1mm - 22mm Warranty Not Supplied By Manufacturer Quantum Efficiency TBD Full Well Capacity 20ke Pixel Size in Micrometers 3.8µm Pixel Array 4656 x 3520 Minimum Exposure Time 32us Maximum Exposure Time 2000s Interface USB 3.0 Operating System Compatibility Windows Camera Cooling Type Fan - Built In, Thermo-electric Cooling (TEC) Camera Weight 14 oz.
- Reviews
- Questions & Answers
Product QuestionsCan I use the filter wheel I use with the ZWO 174M? Is there an electronic filter wheel for this camera? Or, is there a filter wheel that has 7 filter spaces--or even 9?Question by: Rodd Dryfoos on Jun 30, 2016 2:14:00 PMYes, you can re-use the same filter wheel from your ZWO ASI174 camera. ZWO does not currently have a motorized filter wheel, but we carry 7+ position filter wheels from other manufacturers that are compatible. Please contact us if you have specific questions.Answer by: Chris Hendren (Admin) on Jun 30, 2016 3:37:00 PMThe Zwo site shows two versions, one with a USB2 hub and one with a guider port. Which version is this?Question by: peter on Aug 24, 2016 8:27:00 AMAll of the new ZWO cooled cameras have the 2 port USB hub. To guide, you would need to get ZWO's USB to ST4 adapter (https://www.optcorp.com/zwo-usb-st4-adapter.html), but the camera hub can power both the ZWO filter wheel and an uncooled ASI120 or similar camera as a guider on a USB3.0 connection.Answer by: Chris Hendren (Admin) on Aug 31, 2016 11:46:00 AMwill this camera have different resolution settings like other cameras? like 1x1 2x2 or 4x4 binding.
Question by: tom p on Jul 12, 2016 4:11:00 PM1x1, 2x2, 3x3, and 4x4 binning are supported by the manufacturer, but this is via software binning after digital conversion, so the download speed/FPS is not improved
2x2 hardware binning is apparently supported but only at 10 bit depth.Answer by: Chris Hendren (Admin) on Jul 12, 2016 5:22:00 PMI have a two part question: 1) is is possible to define one or more smaller regions of interest for the read-out? 2) can each individual image be externally triggered?Question by: peter on Mar 26, 2017 9:40:00 PMSort of for question 1, unfortunately no for #2. You can select the size of the ROI from a number of different options in the camera acquisition software, but this ROI is always exactly centered on the sensor, so you would need to center your subject before adjusting the ROI size. The entire sensor is read at once, and so you cannot individually image more than one ROI at a time.Answer by: Chris Hendren on May 3, 2017 12:55:00 PM1. Is the temperature setting adjustable?
2. Can the fan be turned off during exposures?
3. Approximate gain (e-/ADU)?Question by: Larry on Jul 28, 2016 8:33:00 PMYes, The temperature setting is adjustable. This will be changed in the camera control software that you use.
You can unplug the TEC cooler and fan during an exposure and it not will stop the camera from taking the exposure. The image will just be noisier due to the lack of cooling.
If the camera is set to 0DB, the approximate gain is 5. This will go down to 1 around 139db.Answer by: Jonathan Cheek (Admin) on Jul 29, 2016 5:13:00 PMCould this camera also be used for solar imaging in a Ha solar scope? I'm looking to get the most bang for my buck so to speak and want a great DeepSky camera as well.Is there an OAG compatible with this camera? Also will 1.25" filters cover the chip? or do I need 36mm filters?Question by: Rodd Dryfoos on Aug 15, 2016 9:08:00 AMYes, You can attach an OAG to this camera. There are several things that would need to be accounted for, such as filter wheels and back focus of the telescope that you are using. To configure the best setup for your telescope, I recommend giving us a call at 1.800.483.6287 or emailing us at email@example.com.
Depending on your focal ratio and the spacing of the filters to the sensor plane. you can use 1.25" filters for this camera. Again, please contact us so that we can help you figure out if you need 31mm or 1.25" filters for your setup.Answer by: Jonathan Cheek (Admin) on Aug 15, 2016 9:23:00 AMQuestion by: Miguel Morales on Sep 3, 2016 11:39:00 PM
- Support / Downloads
You may also be interested in the following product(s)
ZWO ASI-1600MM USB 3.0 Monochrome Astronomy Camera
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ZWO ASI-1600MC USB 3.0 Color Astronomy Camera
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iOptron 12v DC Cable for iOptron SmartStar Mounts$20.00
ZWO ASI-1600MC Color Cooled Astronomy Camera USB 3.0
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ATIK Universal AC Power Supply$45.00


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Weekly Links #180
by Felix on Jul.23, 2017, under News, Opinion
Hello, everyone. The big news this week is that after months of work the French interactive fiction community has a new home on the web, a modern website with a game database, tutorials and social networking features.
In the way of discussions about game design, we have an explanation of player-hating features of Dungeons&Dragons (via hyratel). Briefly put, it was originally a resource management game with — it turns out — some extra-hard play modes, that people later carried over without questioning the initial purpose. Moving to computer games, we have some words about user interface in adventure games, that echoes last year's talk of narrow parsers. Last but not least, the inimitable Jonas Kyratzes talks about the texture of games, specifically how there's a place for highly polished titles as well as rough gems.
Next we have a couple of interviews, one with Steve Cook about his 1000 Creators project, the other with David Braben, creator of Elite: Dangerous (via Gamasutra) — a disappointing, but remarkably insightful exchange.
Before concluding, I'd like to say a few words on game engine snobbery — a much-discussed topic in recent days. On the one hand, I have a good friend who won't make her dream game in RPG Maker, otherwise an ideal match in every respect, for fear it won't be taken seriously, and that's a damn shame. I also routinely witness arguments on this subject in the visual novel community, and they're as pointless as you might imagine. But this kind of snobbery can go the other way as well. Just look at the royal disdain with which the interactive fiction community has always treated not just homebrew games, but also less-known authoring tools that may not be quite as big and capable as Inform or TADS but still contain innovative features. Maybe that will change now that a homebrew game not just won the IFComp with high acclaim, but also single-handedly revolutionized IF interfaces.
But we've had enough negativity for one week, so I leave you in the company of videogame-inspired music.
Make software for people, not machines
by Felix on Feb.23, 2017, under Off-topic, Opinion
This is somewhat off-topic here, pertaining as it does to software in general, not just games; though in my defense, the article that prompted it, called How Technocratic Hyper-Rationalism Has Birthed Right-Wing Extremism, does turn out to be about games in the end. But games are software, and software development has been going through a massive crisis lately. Two, actually: one of burgeoning complexity, and one of relevance. And this ties into a bigger trend — pointed out by the aforementioned article — of people focusing more and more on the shiny toys while forgetting the who, the what and the why.
I ranted against techno-utopianism before: the childish belief that more shiny toys will somehow cure all the world's ills by their mere presence, when it's not the toys you have, but how you use them. (Look at the hubbub surrounding clean energy and self-driving cars when the Paris Metro has been automated and nuclear-powered for decades — and yes, nuclear is cleaner than coal.) Or that computer algorithms are somehow objective and unbiased, a notion recent case studies have thoroughly dismantled, but one technocrats love, for obvious reasons: it justifies the status quo in which they rule the world.
In the software industry, this attitude took the form of successive technologies being touted as panacea. In turn, we were sold structured programming, logic and functional programming, OOP, UML, XML. More recently it was frameworks, and now everything is package managers and deployment systems.
Weekly Links #156
by Felix on Feb.05, 2017, under News, Opinion
Hello, everyone! While still working insanely fast on a project only tangentially related to games (and getting overly tired in the process), this week I somehow managed to gather a nice collection of links on the side.
In the way of legendary game designers, there are good news and bad news. The bad news is, Pac-Man's creator just died. No comment, except that he'll be remembered. On the other hand, Richard Gariott isn't only alive and well, but he was just interviewed by Polygon over his new autobiography. And I dunno about the book, but the write-up makes for pretty good reading.
For the game designers among us, Jay Barnson has a few thoughts on character generation in RPGs. And, well, show me someone who made the acquaintance of D&D and didn't immediately try to roll a character or ten, even before they had any way to actually play them. Sure, organic development has its place — I went with that approach in my own roguelikes — but the fix for unfamiliar options isn't removing them, or for that matter forcing the player to read a huge-ass manual upfront. Rather, make sure that:
- The process itself is fun and lets players express themselves, and
- no single choice is wrong once the game starts.
As for we writers, of games or anything else, Alexis Kennedy just published an excellent article about worldbuilding. And it's a lesson I had to learn myself the hard way, after my first few attempts at imaginary universes fell flat. In his words:
This does not mean that invented worlds don't need to feel consistent. Let me say that again, without the double negative, because it's important: invented worlds should feel consistent! But an invented world can be consistent and detailed and very very dull.
Which is exactly what happens when you build your world first, i.e. before the story. Which is very much putting the cart before the horses. Because you see, what he doesn't say is that for an audience to care they need something to empathize with. And people don't empathize with rocks. Give me some characters first; make me care about them, and then I'll care about their world by extension, even if their world is a tepid medieval village.
But I could write a lot more about that. Let's finish by pointing out the recent release of Twine 2.1. Which is a bigger upgrade than it sounds, so be sure to check the forums for issues ahead of time.
Have a very nice week.
Weekly Links #152
by Felix on Jan.08, 2017, under News, Opinion
Hello, everyone! We're having a slow week again, and most of it dedicated to interactive fiction as usual (sorry). For one thing, PC Gamer puts the recent IFComp in the spotlight, thus further cementing the genre's return to the mainstream. And via K.D. we learn that Douglas Adams was working on a modern Hitchhiker's Guide game right before his untimely death in 2001. It's a bit of non-news, really, as the assets being lost means there's no chance of reviving the project after all these years. Doubly so as those assets were likely made for VGA displays back in the day, which would make them unusable in the 4K era.
And that, of course, highlights yet again the folly of obsoleting perfectly good technology at the drop of a hat. Imagine if vinyl had been completely abandoned within the year from CDs hitting the market. No more support for turntables, nothing. Entire collections of old, rare music becoming completely useless unless people worked hard to maintain failing hardware until there were just no more dead units left to scavenge for parts. That's what we're doing with computer games, and before you ask why we should bother preserving some piece of shovelware, the answer is that you can only know a classic in retrospect. If you didn't take care of it on time, sixteen years down the road — when you finally realize it wasn't just another piece of shovelware after all — you can only weep for the loss. And that's terrible.
Last but not least, my friend Kris is at it again with a batch of capsule reviews for tabletop RPGs and board games. Enjoy, and see you next time.
Weekly Links #134
by Felix on Aug.21, 2016, under Miscellaneous, News, Opinion
Hello, everyone. For once, I only have my own bad mood to blame for the shortness of this newsletter. As promised three weeks ago, my latest book, Make Your Own Programming Language, is live on Leanpub. It's only of interest to programmers, especially those with a taste for retrocomputing and retrogaming. But you know my opinion: piecing blocks together in GameMaker is still programming, whether you realize it or not. And game design works best when you have at least a trace of process, as opposed to banging things together until they stick. So give it a try.
In unrelated news, all everyone's been talking about lately is No Man's Sky. That's also the case of Michael Cook, who brings it up as an example of the language we use to discuss procedural generation. And you know… I couldn't help but notice the fatigue of many reviewers when they mention how many millions of billions of planets there are in that game, and how they're never going to see the vast majority of them. Which fortunately doesn't really matter…
I guess the creators of No Man's Sky forgot that the original 8-bit Elite was originally planned to have 282 trillion galaxies, or 2 to the power of 48 (presumably another byte was going to be used for the planets in each galaxy). And never mind that it would have made the artificiality obvious, especially on a home computer from the 1980s. But visiting 2000 star systems is a plausible goal for the determined player — there are just enough of them to make for a huge playground, yet few enough that you can actually remember some of your visits afterwards… and care. While enough content to fill millions of galaxies (a sizable chunk of the observable universe) just sort of blends into an amorphous mass. A statistic, if you will.
As an aside, let me underscore again than an 8-bit computer from the early 1980s, with just 64 kilobytes of RAM, could easily have handled a procedural universe on a scale comparable with the one in No Man's Sky (if a lot less detailed). What exactly are we doing with a million times more memory and computing speed?
Weekly Links #132
by Felix on Aug.07, 2016, under News, Opinion
Hello, everyone. This week, Vintage Is the New Old notes that the Internet Archive just uploaded 13 years' worth of Nintendo Power issues. Which reminded me of the times in 8th grade when all the boys would gather around a classmate whose parents were wealthy enough to get him issues of a similar magazine from France, along with Famicom games. It would be years before I got my own console, a Chinese clone, and by then everyone else had moved on to the SNES. But magazines still made people gather around in the classroom…
In unrelated news, we have a couple of rants, like this one about big game companies jumping into virtual reality feet first and messing things up, thus giving the medium a bad reputation. An interesting argument, but I predict that's not what will kill VR again — rather it will be the realization that VR is still a gimmick with nothing new to say. And from a different source, here's an opinion piece about what actually matters in procedurally-generated games. Gee, you mean some people play games for the (gasp) mechanics? As in, the one thing that's unique to the medium? What a surprise… not.
I'll end with an article on testing interactive fiction with automated gameplay, which contains some ideas easily applicable to other genres, like board games. It's a kind of fuzzing, really, with comparable benefits and limitations. Also, the bit about repeating game states made me think about certain rules from the games of Chess and Go — it's not just an issue for computers.
But you already know to take inspiration from the analog world, don't you?
The state of modern audio libraries
by Felix on Jul.21, 2016, under Opinion
Imagine the following scenario: you're prototyping a game, and for now all you want is to put a colored box on the screen. It should be a simple function call, right? Wrong. For one thing, you can't just draw anything you want, it has to come from an external image file. Which is in a complex, multi-layered format that can only be created with large specialized software suites, most of them expensive, and requiring semi-professional knowledge to use at all. Then there's the code itself: you have to unpack the file, pick only the parts you need from it, and set up the display just so before sending any data to the screen…
Thankfully, various people have created more friendly wrappers, that let you load a 3rd-party image and blit it to the screen with just a couple of function calls. Then you discover that the image format you're using does not, in fact, work on another operating system, contrary to what the library documentation claims…
A while later, a consortium of vendors releases a portable API that does, in fact, let you draw directly to the screen. Except it takes telling the machine exactly how to line up each pixel so that they form a box, for every color channel separately. And then you have to funnel the resulting data through the pathway described above…
Ridiculous? Absurd? Implausible?
(continue reading…)
Musings on pixel art in 2016
by Felix on Jun.16, 2016, under Opinion
I remember playing with a ZX Spectrum on an 11″ black-and-white TV, and marveling at the way you could distinctly see each individual pixel — the resolution was that low. Yet if you put just 64 of them together, suddenly they looked like something: part of a brick wall, a ladder, a jewel…
Fast forward 20 years, when a friend (hi, fluffy!) praised me for the work I put into Escape From Cnossus to make it look like an 8-bit game. I had to explain it was an 8-bit game running in an emulator. Makes me wonder how many of the people playing it on itch.io realize the truth. The game looks just that good — my best-looking at the time in fact.
Most people nowadays seem to associate pixel art with classic NES games. I associate it with everything from the aforementioned Speccy, through Flashback and Street Fighter II Turbo on the SNES, to mid-1990s games like Master of Orion and SimCity 2000 on the PC. Not to mention 2.5D arcade games like Space Harrier and countless racers. So you'll understand my annoyance at indies who keep churning out cutesy platformers and nothing else, but also at all the snobs who mock them. (continue reading…)
Weekly Links #109: Skip Week
by Felix on Feb.28, 2016, under Opinion
It had to happen sooner or later. For the first time since I'm keeping this newsletter, not a single tweet or blog post caught my attention enough to be worth sharing here. So this has to be a skip week. I blame myself. Maybe don't unsubscribe just yet though. Please?
I will, however, leave you with a thought if I may: It occurs to me that game genres are the equivalent of literary forms, and there's nothing wrong with liking sonnets over flash fiction. And when you decide what to write next, you don't just choose a theme, but also how best to express it. Will it be an epistolary novel? An epic poem?
There's nothing wrong with choosing a time-tested form. Just do it with purpose.
More about diversity and representation
by Felix on Feb.21, 2016, under Off-topic, Opinion
I wrote about representation in games before. It's a complex problem that will take many small steps to solve, all of them partial and faulty. But we need to take those steps already, and that's why I was happy to see one of my favorite bloggers tackle the problem again. In his article You Are the Hero, David Chart explains why representation is hard, and why you can't always satisfy everyone.
And you know, Mr. Chart makes a couple of good points there. Like the fact that just having a "brown" character isn't enough. Roma Gypsies may not feel represented by a Pakistani for example. But! I'll argue that even having Roma characters isn't specific enough — there are multiple sub-groups to consider, and going too specific may well have the opposite effect. Moreover, all too often the issue is that people from marginalized groups find nobody at all to identify with in a story: all the remotely important characters are rich straight white men. (Who solve all their problems through violence — that's another good point Mr. Chart makes. It's horribly unrealistic: most people hate violence, and for good reason, since in the real world it just begets more violence, and solves absolutely nothing.)
That said, I'm not at all convinced it's so hard to write stories that appeal to a large number of social categories. I've read AND written books that feature rich and poor, old and young, women, people of color, sexual minorities and disabled people at the same time, with sufficient prominence, and it never once felt forced. It's a lot easier than you think. Minorities… simply exist and are among us. You don't need any special reason to feature them.
(continue reading…)


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The moment is here! Poorna unveils the first look of @PoornaTheFilm on the top of Kilimanjaro! #CourageHasNoLimit pic.twitter.com/FJt5KwQU6r— Rahul Bose (@RahulBose1) August 15, 2016
Here you go! First look of #POORNA is here. #CourageHasNoLimit pic.twitter.com/MHa0oFXDBb— Poorna (@PoornaTheFilm) August 15, 2016
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A solid afternoon of work. Now the rails will be prepared.
The blue tape was just to be able to gang crosscut the lengths. I didn't take it off.
The small pieces will become feet. This is enough for two tower units. This is a double build.
© 2017 DK Hein, All Rights Reserved.


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A collection of some of our most popular pages. Click on a category
to see related links. To jump to a page, just click on the image.
More NICHQ
Newsletter Archive
NICHQ Defined [Video]
2015 Impact Report
Other NICHQ Sites
Diagnose and treat the common physical symptoms of ASD.
Autism is characterized by social and behavioral symptoms, though physical symptoms—mainly constipation and insomnia—are also common. Healthcare providers aren't accustomed to identifying and assessing these physical symptoms in children with autism. And even when physical conditions are recognized, physicians don't have clear guidelines for diagnosing and treating these patients. Through the work of the Collaborative to Improve Autism Care for Children with Autism Spectrum Disorder, NICHQ provides two essential resources for providers caring for children with ASD.
Source: NICHQ
Published: 2014
Policies for using NICHQ's website and any content contained within.
A listing of all the main pages and sections on this website.


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Contact the
Symphony League
For Membership information please call
VP's of Membership
Lisa HIgginbotham
(805) 910-5048
Nadine Kawaguchi
(818) 343-4130
or the
New West Symphony Office
(805) 497-5800
All New West Symphony enthusiasts are invited to join our group of many dedicated volunteers who have fun and make new friends working on fundraising projects in support of the Symphony.
The League does not have monthly meetings. Many members attend the Meet the Artist programs preceding each concert when there is a time for socializing, enjoying a continental breakfast and learning about upcoming events. Our Annual Membership Meeting is held in August at which time new officers are installed for the year beginning September first.
The annual membership fee schedule is:
- Platinum $100 annual dues, $125 for a couple
- Gold $60 annual dues, $85 for a couple
The membership year begins September first, but individuals may join at any time during the year by paying a pro-rated fee.
Members will receive copies of our informative newsletter Symphony Notes and invitations to all League events, as well as a name badge to wear at League and Symphony events.
CLICK HERE for printable membership application and volunteer activity forms.
CLICK HERE to sign-up on the Symphony's secure web site.


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Madeline has all sorts of plans for her caravan.
Thursday, 2 February 2017
Dreaming of Summer Holidays.
Madeline has all sorts of plans for her caravan.
6 comments:
Oh my gosh, how wonderful is that! And it looks like it's in perfect condition too! As a kid, I had a camper very much like it. It was made for a doll called "Big Jim". He was a boy's action doll who did lots of 'manly' things like Karate, skiing, scuba diving, etc. I remember that my Big Jim doll had been made with either two left or two right arms - one of them faced backwards!ReplyDelete
The cushions and pillows are a very cute and homey addition.
Love that caravan - our human sized one looks very similar inside, only the kitchen area is in the rear and the seating/bed in the front.ReplyDeleteReplies
I'd love to have my own little caravan or camper van like this one day, but in the meantime this will keep me amused!Delete
What a lovely place to dream about sunny days! I see real wood there too!ReplyDelete
The caravan is the perfect size for Madeline! How lucky is that? She looks so very much at home in it and her work inside has really made it pretty.ReplyDelete
How wonderful! And your additions make it even more special. :o)ReplyDelete


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I have a laid back and easy going personality but loving adventure and adrenaline means I can get hyper active at times (sitting still gets boring!) and I tend to be very spontaneous and energetic! I love to spend my weekends having fun hiking and climbing with friends, and typically go to the gym everyday after work.
Whenever possible I will drag as many friends as I can out paint balling, playing laser tag, to theme parks, out to museums, to explore, to sight-see, or any other fun place or activity that I can think of! I'm passionate about traveling and seeing the world and meeting all the people in it! I would love the opportunity to spend several months backpacking across America or Europe with someone equally adventurous.
I absolutely love music! My taste is primarily rock and indie music so you'll find me listening to anything from the Rolling Stones, The Eagles, Dire Straits, The Red Hot Chilli Peppers, and AC/DC to Noah and The Whale, Neon Trees, and Florence + The Machine. I also love a lot of alternative, punk, country, and metal music and going to music festivals! I spent a month working at them when I was younger!
I love movies almost as much as I love music, my tastes here are very broad, too! I love comedies and romantic comedies like Me, Myself, and Irene and Love Actually. Clever action movies like Reservoir Dogs and Fight Club. Well written and amazingly performed thrillers like The Usual Suspects, and touching movies like The Shawshank Redemption and Into The Wild.
I don't watch nearly as much TV as I used to but I love comedies like Scrubs and Mock The Week (An English show), and science fiction and fantasy shows like Battlestar Galactica and Game of Thrones.
I love to cook and bake! My favorite types of food are Indian, Mediterranean, and sushi. So curries, paellas, risottos, and pastas are some of my absolute favorites! :D


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The QNAP TVS-871U-RP, featuring the easy-to-use QTS operating system, provides a reliable and scalable NAS solution to fulfill data backup, file synchronization and remote access. The TVS-871U-RP is 10GbE-ready, delivers exceptional performance, and supports cross-platform file sharing, comprehensive backup solutions, iSCSI and virtualization applications, and many practical business functions, making it the ideal choice for SMBs to secure important business data. It also includes abundant multimedia applications backed by its powerful hardware specifications.
For moderate VM workloads and higher intensity fileserver workloads Intel Core i5-4590S 3.0 GHz quad-core processor and 8GB DDR3 RAM Includes QNAP RAIL-B01 Rail Kit for 2U QNAP Rackmount Models
- 3,300+ MB/s throughput and 172,000+ IOPS
- Two internal cache ports for IO acceleration
- Scalable design, up to 1088TB raw capacity
- Virtualization-ready, centralized data storage, backup, sharing and disaster recovery
- Breakthrough performance
The TVS-871U-RP supports SATA 6Gbps hard drives driving over 3,300 MB/s throughput and 172,000 IOPS *. The TVS-871U-RP is powered by an Intel® Haswell processor with numerous options including Pentium®, Core™ i3, Core™ i5 and Core™ i7 for users to flexibly choose based on their demands, greatly enhancing the efficiency of CPU-consuming tasks and serving more concurrent tasks at the same time.
Internal cache port for IO acceleration
The TVS-871U-RP supports two on-board internal cache ports. By installing mSATA flash modules (optional purchase), the IOPS performance of storage volumes can be remarkably boosted. It is perfect for improving the overall workflow of random IOPS demanding applications such as databases and virtualization. The internal cache port design does not require the space of a hard drive tray to allow for more storage capacity.
Note: Instead of installing the mSATA in the internal cache port, SSDs can be installed in the hard drive tray.
10GbE ready
The TVS-871U-RP offers four inbuilt Gigabit Ethernet ports and supports 10 Gigabit high speed networks by installing a 10GbE network adapter. The 10GbE-ready TVS-871U-RP delivers lightning-fast data throughput and coupled with the support for a large storage capacity is perfect for data centers to store big data, excel in fast data transmission, and for editing large size videos on-the-fly without transferring the videos between the TVS-871U-RP and desktop computers.
Seamless capacity expansion
The TVS-871U-RP supports online capacity expansion by cascading multiple QNAP RAID expansion enclosures to meet the needs of growing business data. With the QNAP scale-up solution, raw storage capacity can be gradually expanded on demand. It is especially useful for video surveillance, data archiving, TV broadcast storage, and other large-data applications.
- Product Description
- QNAP TVS-871U-RP - NAS server - 24 TB
- Device Type
- NAS server
- Host Connectivity
- Gigabit Ethernet
- Enclosure Type
- Rack-mountable - 2U
- Total Storage Capacity
- Installed Devices / Modules Qty
- 8 (installed) / 8 (max)
- Dimensions (WxDxH)
- 48.2 cm x 54.3 cm x 8.9 cm
- Processor
- 1 x Intel Pentium G3250 3.1 GHz (Dual-Core)
- Storage Controller
- RAID SATA 6Gb/s - RAID 0, 1, 5, 6, 10, JBOD
- Hard Drive
- 8 x 3 TB
- Networking
- 10Mb LAN, 100Mb LAN, GigE
- Power
- AC 120/230 V (50/60 Hz)
- Storage Operating System
- System Requirements
- UNIX, Linux, Apple MacOS X, Microsoft Windows XP or later, Microsoft Windows Server 2003
- Device Type
- NAS server
- Host Connectivity
- Gigabit Ethernet
- Enclosure Type
- Rack-mountable - 2U
- Total Storage Capacity
- Installed Devices / Modules Qty
- 8 (installed) / 8 (max)
- Width
- 48.2 cm
- Depth
- 54.3 cm
- Height
- 8.9 cm
- Built-in Devices
- Status LCD, led panel
Processor / Memory
- Processors Installed
- 1 x Intel Pentium G3250 3.1 GHz
- Number of Cores
- Dual-Core
- Max Supported Qty
- 1
- RAM Installed
- 4 GB (installed) / 32 GB (supported) - DDR3
- Flash Memory Installed
Storage Controller
- Type
- Interface Type
- SATA 6Gb/s
- RAID Level
Hard Drive
- Type
- HDD - hot-swap
- Capacity
- 8 x 3 TB
- Data Link Protocol
- 10Mb LAN, 100Mb LAN, GigE
- Network / Transport Protocol
- TCP/IP, UDP/IP, iSCSI, SMTP, FTP, DHCP, Bonjour, SMB, DDNS
- Remote Management Protocol
- SNMP 2, Telnet, SNMP 3, HTTP, HTTPS, TFTP, SSH
- Network Services Compatibility
- Microsoft Active Directory (AD), Apple Bonjour Protocol, File Level Security (ACLs), DHCP, DDNS, Microsoft CIFS, Network File System (NFS), FTP, FTPS, Server Message Block (SMB), Apple File Protocol (AFP), HTTP, HTTPS, Web-based Distributed Authoring and Versioning (WebDAV)
- Features
- VPN support, trunking, LDAP support, wake on LAN (WOL), Syslog support, E-mail alert, print server, IPv6 support, firmware upgradable, proxy server, backup server, file sharing, Trivial File Transfer Protocol (TFTP) support, SSH support, Jumbo Frames support, DHCP server, FTP server, SMS alert, UPnP Media Server, IPv4 support, surveillance station, teaming support, Apple Time Machine compatible, TFTP server, DHCP client, e-mail notification, cloud backup, VPN Server
- Encryption Algorithm
- 256-bit AES
- Compliant Standards
- UPnP
Expansion / Connectivity
- Expansion Bays
- 8 (total) / 0 (free) x hot-swap - 2.5" / 3.5"
- Expansion Slots
- 1 (total) / 1 (free) x PCI Express 3.0 x4 , 1 (total) / 1 (free) x PCI Express 3.0 x8
- Interfaces
- 4 x Ethernet 1000Base-T - RJ-45 , 4 x USB 2.0 - Type A , 4 x USB 3.0 - Type A , 1 x HDMI output
- Cables Included
- 4 x network cable
- Features
- Audible alarm, lockable, K-lock security slot, built-in 2 cooling fans
- Compliant Standards
- Power Device
- Internal power supply
- Voltage Required
- AC 120/230 V (50/60 Hz)
- Power Provided
- 250 Watt
Software / System Requirements
- Storage Operating System
- OS Required
- UNIX, Linux, Apple MacOS X, Microsoft Windows XP or later, Microsoft Windows Server 2003
Environmental Parameters
- Min Operating Temperature
- Max Operating Temperature
- Humidity Range Operating
- 5 - 95% (non-condensing)


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I have a friend with an unrooted Verizon GS lll and I have a Sprint GS lll. Can I pull my swype .apk from my phone and install it to hers? I don't really forsee any problems, but I wanted to ask first. Thanks for any help anyone can give me.
Sent from my SPH-L710 using Android Central Forums


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Madonna Is A Rock and Roll Hall of Famer
Start Slideshow
Madonna Is A Rock and Roll Hall of Famer
Madonna showed off some unfortunate roots out to dinner at Cipriani in London last night. She must have been out to celebrate because yesterday was a big day for the pop icon — she was voted into the Rock and Roll Hall of Fame. Congrats! Just because she's a hall of famer now it certainly doesn't mean she's getting ready to retire anytime soon — in 2007 she embarked on a ground breaking new contract with Live Nation, and she's gearing up for another huge album release in 2008. Other pop stars may come and go, but Madonna is forever.


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Read the full story here Web Link posted Thursday, April 23, 2009, 5:55 PM
Town Square
DA takes on gangs with ad campaign
Original post made on Apr 25, 2009
Read the full story here Web Link posted Thursday, April 23, 2009, 5:55 PM
Comments (3)
a resident of another community
on Apr 25, 2009 at 8:12 am
Dolores Carr needs to spend some money to actually prosecute gang bangers as adults. A slap on the hand does not work.
The Juvenile system in Santa Clara County is awful. Take a look at San Mateo County's Juvenile system. They actually do something. In this County, juveniles who break into your home and make off with your valuables get to go home to their parents. How do you like that?
a resident of Old Mountain View
on Apr 27, 2009 at 10:32 am
rr -- can you provide additional info about what San Mateo does? Can you cite some references?
a resident of North Whisman
on Apr 30, 2009 at 11:18 pm
This is pure unadulterated pork. Advertising doesn't keep kids out of gangs, it enhances the cash flow of somebody connected to a politician.
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Opening alert: Kyosho Sushi in Menlo Park
By Elena Kadvany | 0 comments | 2,435 views
Umeboshi - The Macrobiotic Antibiotic
By Laura Stec | 0 comments | 2,078 views
Recent Research for Wives to Keep Husbands from Straying
By Chandrama Anderson | 0 comments | 495 views


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A predator was a hunting lifeform focused on other lifeforms. Species evolved from predators (which included Vulcans, Humans, Betazoid and Ocampa), had violent instincts. (VOY: "Meld")
After Spock told Trelane that his father was from Vulcan, Trelane asked him if the Vulcans were predatory. (TOS: "The Squire of Gothos")
The Vorta believed that they previously existed as small, timid, ape-like forest dwellers living in hollowed-out trees to avoid predators on their homeworld, of which there were many. (DS9: "Treachery, Faith and the Great River")
While stranded on Goralis III in 2375, Worf killed a large furry mammal, somewhat similar to a wolf, for food. Worf also mentioned the planet having predators that might pose a threat to him. (DS9: "Penumbra")
Captain Jean-Luc Picard compared the Scimitar with a predator following a tactical analysis of its weapon systems. (Star Trek Nemesis)


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Phyllis and Raymond Haines celebrate 50th wedding anniversary
Mr. and Mrs. Raymond C. Haines of Blasdell celebrated their 50th wedding anniversary with a Mass and blessing in Our Mother of Good Counsel Catholic Church, Blasdell, followed by an intimate gathering of family and friends in Russell's Steaks, Chops and More. Lancaster. Mr. Haines and Phyllis W. Kasperek were married Aug. 17, 1963, in Our Mother of Good Counsel Church. He is a retired teacher for Frontier Central School District with 37 years of service; she is a former teacher for Frontier Central. They have two children and three grandchildren.


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Good morning
253 Views
White House Hosts Science Fair
April 13,, 2016 - 10:22 AM
WASHINGTON, DC – Today, President Obama will host the sixth and final White House Science Fair of his Administration and celebrate the student competitors and winners from a broad range of science, technology, engineering, and math (STEM) competitions. The event will be the largest White House Science Fair to date, with more than 130 students from more than 30 states, as well as student alumni from each of the prior five White House Science Fairs.
Highlighting the powerful stories of ingenuity, social activism, teamwork, and civic engagement evident in the projects, President Obama will call on this generation of students—those in elementary, middle, and high schools today—to actively participate in solving the toughest challenges facing our world, from combating climate change to setting foot on Mars.
President Obama established the tradition of the White House Science Fair at the start of his Administration to personally celebrate our Nation's top young scientists and innovators. The President created the Science Fair with a simple credo: "If you win the NCAA championship, you come to the White House. Well, if you're a young person and you produce the best experiment or design, the best hardware or software, you ought to be recognized for that achievement, too."
The President will also highlight the growing community of education, business, and nonprofit leaders who have responded to his State of the Union call to give every child the opportunity to learn computer science (CS), as well as his overall "Educate to Innovate" campaign to ensure all students have the tools to be innovators and problem-solvers. Today's announcements include:
Today's STEM announcements also mark progress on the President's My Brother's Keeper Initiative and the efforts of the Council on Women and Girls to build ladders of opportunity for all young people, including populations underrepresented in STEM; incorporate STEM into the Administration's push to expand high-quality early-childhood education; and advance the Climate Education and Literacy Initiative to help connect all American students and citizens with the best-available, science-based information about climate change. Full details on all of today's announcements can be found here.
The White House Science Fair is part of a week of Administration activities celebrating science and technology, featuring the President's participation as a guest presenter throughout this week on the Science Channel's nightly science news segment. In addition, the White House Science Fair will be immediately followed by the USA Science & Engineering Festival, the nation's largest celebration of science, technology, engineering, and mathematics, with more than 350,000 students and adults expected to engage in more than 3,000 hands-on activities over 3 days. More than 70 Federal agencies will participate in the Festival.
A Generational Call to Action
Students today have the potential to be one of America's greatest generations. Though each generation of Americans brings with them new ideas and energy, today, because of unprecedented access to cutting-edge physical and digital tools, online and in-person communities, and information about the grand challenges we face, American students are even better equipped to harness their passions towards developing solutions that confront our toughest challenges.
They can be the Mars generation, the explorers who first step foot on another planet. Their skills, perseverance, and collaboration can help seed new technologies and solutions to tackle the climate crisis. They can collaborate to harness rapid advances in information technology and nanotechnology to understand the human brain, forge new solutions to cancer, and embrace the American spirit of discovery, invention, and entrepreneurship.
As the President highlighted in this year's State of the Union Address, everyone in the United States can harness technology to help solve our toughest challenges. The 2016 White House Science Fair shines a spotlight on the contributions that the Nation's students are making now, and the potential they have to help make our country and our world a better place.
The more than 130 students at the 2016 White House Science Fair will represent more than 40 different STEM competitions and organizations. Approximately 40 student teams will have the opportunity to exhibit their projects at the White House, and the President will personally view some of these projects. Additional information on the projects, students, and competitions being recognized at the Fair can be found here.
A Sustained Record of Accomplishment
This White House Science Fair is only the most recent example of President Obama's sustained and historic focus on giving every child the opportunity to excel at STEM education. In the past 7 years:
And in his final budget announced in February, the President sustains this impressive track record with an investment of $3 billion for STEM-education programs, as well as a historic $4 billion proposal in support of CS education for all students.
New Steps Being Announced by the Administration Today
Federal agencies are announcing new steps to empower local communities with the tools, people, and support they need to expand their STEM efforts. These include:
Private-Sector Commitments in Response to the President's Call to Action
Today, more than 100 different organizations are announcing new commitments, showcasing the strong response to the President's State of the Union call to give every child the opportunity to learn CS, as well as his overall "Educate to Innovate" campaign to ensure all students have the tools to be innovators and problem-solvers. These announcements include:
o Nine school districts surrounding Chicago have grouped together to begin offering AP CS Principles in 21 high schools.
o Dallas Independent School District will be offering beginning CS courses districtwide for the first time in the majority of their high schools and all of their middle schools in the 2016-17 school year.
o Georgia's Department of Education and Governor's Office of Student Achievement committed to expand AP CS Principles to 60 high schools and integrate CS into preexisting courses at 60 middle schools across the state.
o Mississippi's Department of Education will host 6 summer workshops this year to prepare approximately 170 new CS teachers in grades K-5.
o Northeast Florida School Districts, representing Clay, Duval, Nassau, and St. Johns Counties, have combined efforts to spread opportunities for CS instruction to over 200,000 students served collectively by their 330 schools.
o In Washington State, Educational Service Districts 123, 171, and 112 (serving 82 school districts) have partnered with Code.org to bring CS professional-learning opportunities for elementary- and middle-school teachers as well as for middle-and high-school counselors and administrators.
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Dolf Dietrich is used to taking a giant cock up his ass, his partner is Drew Sebastian, fellow porn performer and owner of a whopping big cock. But even as big as Drew is, Rocco Steele is about an inch larger in both length and girth and Dietrich sits on Steele's enormous dick in his debut scene with Lucas Entertainment. Steele has done a couple of short scenes with Lucas, but this is really is first feature scene.
There's no oral in this video and that's a big disappointment. Few bottoms are able to swallow very much of Steele's cock, so I figured that with Dolf Dietrich practicing on Drew Sebastian a few times a week that we'd be treated to a much better head session. Instead, we forego blowjobs and the video starts off with Michael Lucas interviewing the pair. Too bad. They could have put the interview in a separate reel and let us watch Dolf struggle -- or not -- with Rocco's monster.
But my disappointment is short lived when Rocco lubes his dick and Dolf greases his hole, then he hops on and starts the long slide down to Rocco's nuts. Dolf actually cries a little, not with tears, but he whimpers as if his ass is really struggling. It felt like a real moment and that was hot. Once Dolf is used to Rocco's meat, he rocks slowly and sensuously on it with deep strokes. He never bounces on it like a pogo stick, and Rocco is just as happy having Dolf taking it slow and enjoying his dick. Rocco even shoots one of the bigger loads that I've seen come out of him.
See more at Lucas Entertainment


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There is a search box above your post. Go to it and type in "Delta Economy Comfort" and you will pull up extensive discussions about this that should answer any question you may have.
I flew Delta RIC-ATL-LHR and return in May. I booked EC for the trip ATL-LHR, because it was an overnight flight, and for me, it was worth it. And I'm short and don't drink other than wine when I fly. Not a huge amount of additional space, but that little bit of extra roominess was worth it for me. Did not fly in EC on the way back, as it was a daytime flight, and I was fine with that too.Edited: 11:27 am, October 05, 2012
How much extra are they asking?
It varies based on aircraft. There is a huge thread in the Delta forum over at flyertalk that outlines each aircraft configuration.
I was lucky enough to be given an EC seat on a CRJ-900 for free yesterday. I had been assigned a window and asked nicely at the gate if they had any aisle seats (my shoulders do not like CRJ window seats). It had maybe 2-3 extra inches of legroom. Otherwise it is the exact same seat. Mexico to US also doe not include free alcohol like US to Europe does. I'm not sure what the cost would have been, but it was nice for a 3.5 hour CRJ flight.
I called Delta recently and was quoted $99 for EC on a flight from Minneapolis to Amsterdam in late January. They quoted $79 for EC on a flight from London to Minneapolis in early February. I haven't flown in EC but did notice the legroom looks much better on several different aircraft I've been on since it was installed.
I paid an extra 80 dollars for economy comfort on a flight from Atlanta to Los Angeles. Personally, I didn't feel it was worth the extra charge. The seats were still about the same comfort level as economy. I still received only peanuts, and I still had to pay to use the TV/Video screens (which I found annoying since my economy flight from Los Angeles to Atlanta was free)
There may be a chance that you won't have someone seated next to you because of the additional price. But if a flight is already full, I don't see the upgrade worth the charge on Delta Airlines.
As for myself, I am a nervous flyer, and comfort and distractions is very important while flying. I expected more for the price.
Thanks for your response,


text: SLEEPY HOLLOW BEST DEAL For those who REALLY love to be scared: On selected nights buy a combo 2 ticket for $26 and GET 3RD ATTRACTION FREE! Save $22 off individual attraction prices. GOOD ONLY OCT 1, 9, 27, and 30th. This deal available at the ticket booth or ONLINE.


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The effects of a home-based arm ergometry exercise programme on physical fitness, fatigue and activity in polio survivors: protocol for a randomised controlled trial
Many Polio survivors have reduced mobility, pain and fatigue, which make access to conventional forms of aerobic exercise difficult. Inactivity leads to increased risk of health problems, many of which are prevalent among Polio survivors. Aerobic exercise programmes in Polio survivors should utilise stable muscle groups and should be designed to minimise exacerbation of pain and fatigue. A home-based arm ergometry aerobic exercise programme may represent an affordable and accessible exercise modality, incorporating exercise prescription principles in this group.
This is a prospective, single blinded, randomised controlled trial. There are two arms; exercise intervention using arm ergometers and control. Polio survivors meeting eligibility criteria will be recruited and randomly allocated to intervention or control groups. Participants allocated to the intervention group will receive a small arm ergometer and a polar heart rate monitor. They will carry out a home-based moderate intensity (50-70% HRMax) aerobic exercise programme for eight weeks, following instruction by the treating physiotherapist. Assessments will occur at baseline and after eight weeks and will include tests of physical fitness, activity, energy cost of walking, fatigue and quality of life. Clinically feasible assessment tools including the Six Minute Arm Test, the Physical Activity Scale for People with Physical Disabilities questionnaire, the Physiological Cost Index, Fatigue Severity Scale and the SF-36v2 will be utilised.
The efficacy of a home-based arm ergometry programme in Polio survivors will be examined. No previous trial has examined such a programme using a wide range of outcome measures pertinent to Polio survivors. This study will provide new information on the impact of arm ergometry on physical fitness, activity, body composition, fatigue, pain, muscle strength, and health related quality of life. Also, the study will provide information, which at present is lacking, on safety of aerobic exercise in Polio, as potential negative outcomes of activity including loss of muscle strength, increased pain and fatigue will be closely monitored.
Trial registration
Clinicaltrials.gov identifier: NCT01271530
Epidemics of Poliomyelitis in Ireland in the 1940s and 1950s produced an estimated 7,500 Polio survivors, who have since lived with the residual physical deficits associated with their condition
Recommendations regarding physical activity in older adults issued by the American College of Sports Medicine (ACSM) and the American Heart Association apply to the majority of Polio survivors, as adults over 50 with a clinically significant chronic condition
Inactivity leads to an increased risk of health problems including obesity, type 2 diabetes, hypertension, coronary artery disease, respiratory dysfunction and osteoarthritis
Exercise prescription is complicated in Polio survivors, due to concerns that muscle overuse and intensive training could perpetuate further weakness in weak and overused muscles
The ACSM
Investigation of responses to aerobic training in patients with neuromuscular disease has been recommended
The aim of this randomised controlled trial is to investigate the effect of an aerobic exercise programme, carried out in the home environment, using arm ergometers, on Polio survivors. We hypothesise that upper limb aerobic training will result in a significant increase in fitness in exercising Polio survivors compared with Polio survivors allocated to a control group. Completing the exercise programme is also predicted to improve activity, energy cost of walking and health related quality of life without increases in pain and fatigue.
Study design
This is a prospective, single blinded, randomised controlled trial. There are two arms (i) exercise intervention using arm ergometers and (ii) control. It will not be possible to blind the treating physiotherapist or the patient to the exercise intervention; hence the single (assessor) blinded design. The protocol was approved by the Beaumont Hospital Medical Research ethics committee in November 2009. The trial was designed incorporating recommendations of the CONSORT statement
Figure 1
Flow diagram
Flow diagram.
The study will be based in Beaumont Hospital, Dublin. Assessments will be conducted in the Physiotherapy department and the exercise intervention will be completed in the participants' homes.
Patients will be recruited from medical and physiotherapy post Polio clinics and through advertisement in the national post polio support group publication. Eligibility criteria are shown in Table
Sample size
The sample size for the study was determined based on a hypothesised change in heart rate of eight beats per minute, during the six minute arm test. Change in fatigue was also examined. The change in heart rate was based on reported changes in previous exercise interventions and considered clinically significant
The randomisation sequence will be created prior to study commencement using
Participants randomised to the intervention group will exercise at home using arm ergometers for eight weeks. The treating physiotherapist will provide an individualised exercise programme during a home visit. Participants will receive a static cycle, which placed on a table is used as an arm ergometer, a polar heart rate monitor and an exercise log/instruction booklet.
Participants will begin exercising for at least ten minutes per day three days per week. If an individual has difficulty exercising for 10 minutes continuously, the 10 minute session may be broken into two to three minute bursts of exercise, with one minute rests
Participants will exercise at a moderate intensity
Exercise intensity will be modified by changing pedal rate or resistance and monitored using the polar heart rate monitors. The treating physiotherapist will educate participants on how to alter exercise intensity based on exercising heart rate. Exercise time, heart rate and RPE will be recorded by the participant in the exercise log for each exercise session. Participants will pedal with zero resistance for 2 minutes prior to the exercise session, to warm up and will be provided with upper limb range of movement exercises and stretches as cool down exercises.
Participants will monitor fatigue and pain on 0–10 Visual Analogue Scales. If there is an increase of more than 2 points in upper limb, neck or back pain, or subjective fatigue, the participant will be advised to reduce exercise duration and/or intensity. If this does not result in an improvement, the participant will be advised to contact the treating physiotherapist by phone. This physiotherapist will then make a decision on how to proceed and the participant will be managed appropriately and withdrawn from the study if necessary. All adverse events will be recorded and managed according to a detailed policy. Participants randomised to the control group will be advised to continue with normal activities and will receive physiotherapy care as appropriate.
Assessments pre- and post the intervention or control period will be conducted by the same blinded assessor (physiotherapist). Demographic data (age, gender, height, weight,) including information specific to history of Polio and mobility will be gathered at the baseline assessment. A combination of self-report questionnaires and objective measurements will be used at baseline and follow-up. An exit questionnaire, requesting feedback on participant's experiences will be provided at the end of the participation period.
The primary outcome measure will be a change in physical fitness measured using the Six-Minute Arm Test (6-MAT)
The secondary outcome measures will be changes in
(i) Self reported physical activity, assessed using The Physical Activity Scale for People with Physical Disabilities questionnaire
(ii) Body composition, assessed using Body Mass Index and waist to hip ratio as described by ACSM
(iii) Energy cost of walking, using the Physiological Cost Index (PCI). The PCI was developed by MacGregor and combines assessment of heart rate and walking speed
(iv) Fatigue measured using the Fatigue Severity Scale (FSS)
(v) Quality of Life using the SF-36v2
(vi) Pain, assessed using the Short Form McGill Pain questionnaire version 2
(vii) Upper limb strength (maximum voluntary isometric contraction, KGs), measured using fixed dynamometry using the Quantitative Muscle Analysis (QMA) system
(viii) Hand grip motor fatigue, measured using QMA
Statistical analysis
Data will be coded and collated in a Microsoft Excel® spreadsheet and Stata 12 will be used for statistical analysis. All analyses will be conducted on an intention-to-treat principle
This protocol has detailed the process by which the efficacy of a home-based arm ergometry programme in Polio survivors will be examined. No previous trial has examined such a programme using a wide range of outcome measures pertinent to Polio survivors. This study will provide new information on the potential for arm ergometry to form part of a treatment regimen for Polio survivors and will examine the impact on physical fitness, activity, body composition, fatigue, pain, muscle strength, and health related quality of life. Also, the study will provide information, which at present is lacking, on safety of aerobic exercise in Polio survivors, as potential negative outcomes of activity including loss of muscle strength, increased pain and fatigue will be closely monitored. The use of outcome measures that are clinically accessible will add internal validity to the study. The home-based exercise programme, utilising affordable items of equipment, has the potential to facilitate aerobic exercise in Polio survivors, allowing this patient group to take advantage of the benefits of exercise.
ACSM: American College of Sports Medicine; MaxHR: Maximum Heart Rate; RPE: Rate Of Perceived Exertion; 6-MAT: Six Minute Arm Test; PCI: Physiological Cost Index; FSS: Fatigue Severity Scale; QMA: Quantitative Muscle Analysis.
Competing interests
The authors declare no competing interests.
Authors' contributions
D Murray, D Meldrum and O Hardiman conceived and designed the study. D Meldrum drew up and performed the randomisation schedule. D Meldrum, F Horgan and O Hardiman evaluated and revised the protocol for intellectual content. D Murray formulated the interventions for the study and is the treating Physiotherapist. R Moloney and A Campion are the blinded assessors. All authors read and approved the final manuscript.
The study is funded by the Postpolio Support Group Ireland and Research Motor Neuron (
Diagnosing postpolio syndrome: inclusion and exclusion criteria
Pulmonary function and symptom-limited exercise stress testing in subjects with late sequelae of poliomyelitis
Lifestyle and late effects after poliomyelitis. A risk factor study of two populations
Former poliomyelitis as a health and socioeconomic factor. A paired sibling study
Cardiac risk factors in polio survivors
Physical activity and public health in older adults: recommendation from the American college of sports medicine and the American heart association
Exercising for Polio Survivors. In proceedings of Post Polio Syndrome - a challenge of Today European Conference, 31st August to 2nd September 2011; Copenhagen
LÁN 2007- survey of lifestyle, attitudes and nutrition in Ireland, main report, Dublin
Health risks associated with overweight and obesity
Post-polio syndrome and total health status in a prospective hospital study
Poliomyelitis and the post-polio syndrome: exercise capacities and adaptation–current research, future directions, and widespread applicability
Cardiorespiratory responses to upper extremity aerobic training by postpolio subjects
Short-term effects of aerobic exercise on functional capacity, fatigue, and quality of life in patients with post-polio syndrome
Endurance training effect on individuals with postpoliomyelitis
Exercise therapy and other types of physical therapy for patients with neuromuscular diseases: a systematic review
Chapter 43. Polio and Post-Polio Syndrome
Pain, physical activity and disability in individuals with late effects of polio
Relationship between perceived exertion and physiologic markers during arm exercise with able-bodied participants and participants with poliomyelitis
Response to aerobic exercise training in humans with neuromuscular disease
Patient self-management of chronic disease in primary care
Statement: updated guidelines for reporting parallel group randomised trials
Effect of modified aerobic training on movement energetics in polio survivors
Cardiorespiratory responses to aerobic training by patients with postpoliomyelitis sequelae
Physical activity and public health: updated recommendation for adults from the American college of sports medicine and the American heart association
Reliability and validity of the six-minute arm test for the evaluation of cardiovascular fitness in people with spinal cord injury
The physical activity scale for individuals with physical disabilities: test-retest reliability and comparison with an accelerometer
The physical activity scale for individuals with physical disabilities: development and evaluation
Section II: Exercise Testing
The evaluation of patient performance using long-term ambulatory monitoring technique in the domiciliary environment
Feasibility of the physiological cost index as an outcome measure for the assessment of energy expenditure during walking
Energy cost of walking in polio survivors
The fatigue severity scale. Application to patients with multiple sclerosis and systemic lupus erythematosus
A comparison of fatigue scales in postpoliomyelitis syndrome
A comparison of 4 questionnaires to measure fatigue in postpoliomyelitis syndrome
Predictive factors and correlates for pain in postpoliomyelitis syndrome patients
Intravenous immunoglobulin for post-polio syndrome: a randomised controlled trial
Serum insulin-like growth factor-I (IGF-I) does not correlate positively with isometric strength, fatigue, and quality of life in post-polio syndrome
Development and initial validation of an expanded and revised version of the short-form McGill pain questionnaire (SF-MPQ-2)
Musculoskeletal pain in polio survivors and strength-matched controls
Perceived disability, fatigue, pain and measured isometric muscle strength in patients with post-polio symptoms
Mild versus severe fatigue in polio survivors: special characteristics
Maximum voluntary isometric contraction: reference values and clinical application
Maximum voluntary isometric contraction: investigation of reliability and learning effect
Quantitative assessment of motor fatigue: normative values and comparison with prior-polio patients
Post-randomisation exclusions: the intention to treat principle and excluding patients from analysis
Pre-publication history
The pre-publication history for this paper can be accessed here:


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What is in this article?:
- Die Welding Can Improve Forging Profitability
- The welding processes
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- Four welding options
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Twenty years ago, Ted Wilcox was in the U.S. Navy, running a repair welding facility that was servicing nuclear submarines. After joining the Navy at age 17, he took all the welding training offered, and found he had an aptitude for critical-quality welding. When he was made supervisor of the nuclear welding repair facility, he was the youngest at that time to assume such a responsible position.
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The McLean Community Center got it right; the Alden Theatre is housed inside of the Center. How often can one see a free jazz concert, lecture, and Jewelry show, all at one time,and in one building? I came to the Center to tour the 6th Annual Juried Handcrafted Jewelry show but stayed for the 1PM free jazz concert and lecture by nationally renown jazz pianist, John Eaton. Eaton played and sang tunes from jazz legends; he focused much of the lecture on Harold Arlen, the composer of "Stormy Weather". Additional photographs and slideshows of the concert and jewelry show are on my travel blog at jdrolle.blogspot.com.
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2017 65+ Friday League
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Another big Dallas Win. Dallas earned the 6.0 Men's title in convincing fashion, going 4-0 and 11-1 in individual score. The team lost just three sets throughout the weekend. Dallas is captained by Robert Bender with Bo McNurlen, Dennis R. Rosini, Mark G. Rieth, Tom Ray, Jeff Goodell, Paul Berlfein … [Read more...]
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an aggressive set of clinical trials it has teed up to expand use of Adcetris. For starters, the company looks to extend Adcetris to patients with earlier-stage forms of Hodgkin's disease and anaplastic large cell lymphoma. There's more potential for the drug in retreatment of patients, and in the "maintenance" setting in which patients get the drug to ward off future relapses. A pivotal-stage trial just got underway for patients with cutaneous T-cell lymphoma, and another study is looking at whether Adcetris can help patients with solid tumors that carry the molecular target Adcetris is designed to hit, CD30. Seattle Genetics and its partner, Millennium, are working with Roche's Ventana Medical Systems to develop a companion diagnostic test to look for CD30 to more readily identify patients who are good candidates for Adcetris.
Financially, the new cash flow from Adcetris is enabling the company to continue to raise expenses on sales and marketing as well as R&D, while narrowing its net losses. The company's R&D expenses climbed to $38.5 million in the first quarter, from $32.4 million in the same period a year earlier. Sales, marketing and administrative costs rose to $22.2 million, from $12.7 million a year earlier. Despite the increasing expenses, Seattle Genetics' net loss narrowed to $12.3 million in the first quarter, far less than the $32.6 million loss it had a year earlier, before Adcetris hit the market.
Seattle Genetics said it had $308.9 million of cash and reserves at the end of March, down from $330.7 million it had at the beginning of the year. There was no discussion on today's call about when Seattle Genetics might turn profitable, but there was also no talk about any need to raise more cash from investors. "We are in a strong financial situation," said Todd Simpson, the company's chief financial officer.
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Good skin starts at the cellular level, and a Microdermabrasion is one of the most popular treatments, time-proven method of consistent skin care. This treatment dramatically improves skin tone and texture. Microdermabrasion is a nonsurgical, noninvasive treatment that offers safe and controlled exfoliation of the outer, dead layers of the skin, leaving skin smoother, fresh and rejuvenated. Microdermabrasion can be performed on any area of the face or body. New collagen production will result, providing both immediate and long-term results.
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