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Scientists Teaching Science. Barbara Houtz January 13, 2014
- Lambert Kelly
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1 Scientists Teaching Science Barbara Houtz January 13, 2014
2 Instructional Design The systematic design of materials, activities, and interactive environments for learning. Broadly informed by educational psychology theories and research. The major educational psychology theories are based on behavioral, cognitive, and social cognitive perspectives.
3 Behavioral Perspective Based on the principles of operant conditioning: Reinforcement: a consequence that causes a behavior to occur with greater frequency. Punishment: a consequence that causes a behavior to occur with less frequency. Extinction: the lack of any consequence following a response; causes a behavior to occur with less and less frequency.
4 Cognitive Perspective Considers traits, beliefs, memories, motivations, and emotions. Describes memory structures that determine how information is perceived, processed, stored, retrieved, and forgotten. Problem solving is a fundamental characteristic of learning.
5 What are you thinking right now?
6 Dale, E. (1969) Audiovisual methods in teaching, third edition. New York: The Dryden Press; Holt, Rinehart and Winston.
7 Your Examples of Poor Instruction
8 Purpose of this Workshop Understand that even if you are an expert in your subject, you can still be a poor teacher. Learn some basic information about different methods to keep your students interested and learning. Learn a few basic facts about instruction and designing a course.
9 Objectives 1. Know about four major learning styles and their characteristics. 2. Compare methods of instruction that meet the needs of learners. 3. Identify some steps in preparing a course (curriculum design).
10 Learning Domains 1. Cognitive: knowledge or mind based 2. Psychomotor: skill based 3. Affective: belief or behavior based
11 Learning Styles There are several different theories about learning styles.
12 A benchmark definition of learning styles is characteristic cognitive, effective, and psychosocial behaviors that serve as relatively stable indicators of how learners perceive, interact with, and respond to the learning environment. Learning styles are considered by many to be one factor of success in higher education. But there is no agreement on which single method is the best way to categorize them. When the majority of information is presented in formats that are misaligned with learning styles, students may spend more time manipulating material than they do in comprehending and applying the information. (Romanelii, Bird, & Ryan, 2009)
14 What s Your Learning Style? THINK PAIR - SHARE Use the VARK questionnaire to find your learning style(s). Or search VARK on your phone and choose questionnaire to take it online. Pair up with the person next to you. After finding your major learning style, discuss it with your partner. Share information about things you each do to learn new ideas or concepts. After Fleming, 1995
15 METACOGNITION Is thinking about your own thinking. You have determined what you need to do to learn and remember information. Once you realize how you learn, you can come to understand that others may learn in different ways. This helps you vary your instruction to meet the needs of your audience.
16 For Visual Learners Use books with graphs, illustrations, tables, flowcharts, diagrams, or photographs. Don t just talk: SHOW the important points. The use of uncrowded slides and images is important.
17 For Auditory Learners Speak clearly and slowly. Encourage your students to ask and answer questions. Hold large and small group discussions; hearing others talk helps them remember. Make sure you repeat the key points. Your students may ask questions that repeat your statements because it helps them to remember better.
18 For Read/Write Learners Provide extensive written material for information. On slides or a board, write the key information in words. Ask for written summaries or explanations if possible. Post written summaries of key ideas at the end of a lesson or activity.
19 For Kinesthetic Learners Break up a lecture with small group discussions where people have to move about. Provide opportunities for people to handle equipment when learning important skills. Use concrete personal examples, simulations, or roleplaying activities whenever possible.
20 You Can t Do It All Do you think you need to try to meet the needs of all four types at the same time? You will still mostly talk/lecture. Problems arise when an instructor uses one predominant style, and a student has a conflicting style of learning. This is the student who just doesn t seem to get it, no matter how many times you try to teach them.
21 Review What s one way to help: read/write learners? visual learners? auditory learners? kinesthetic learners? Keep in mind you can extend or enhance your lecture with different activities.
22 Designing Your Instruction What else can you do besides lecture? What other assessments can you assign other than reading and answering questions?
23 Alternatives to Lecturing Computer simulations. Small group discussions. Guest speakers. Panel discussion. Group discussion based on assigned reading or relevant questions. Case study. Videos or short demonstrations.
24 Time it s a matter of minutes Don t look at the time for instruction as one solid piece of time. Break up your instruction into smaller increments.
25 Housekeeping, 3 Summary, 5 Introduction, 2 Lecture, 25 Lecture, 20 Activity, 5 Time Management: 1 hour class
26 Summary, 5 Housekeeping, 3 Introduction, 2 Summary, 5 Discussion, 10 Lecture, 30 Lecture, 30 Activity, 10 Time Management: 90 minute class
27 Alternative Assessments Group projects (provide plenty of time to complete and grade). Assign readings from popular news sources on new scientific findings (for younger students). You Tube video projects. Large hadron rap: Allow students to create poems, songs, or animations about basic scientific processes. Have a grad student grade student projects.
28 Curriculum Design There are many different models, all backed by research. Find what works best for you and the way you approach a problem. Details come first Big picture comes first, details come later Everything organized before you start Lots of room for spontaneity
29 Understanding by Design Start at the end: A backwards design model that centers on the idea of first identifying the desired results, and then working backwards to develop instruction.
30 Decide What You Want to Accomplish Identify the big ideas you want students to remember after your class is over. Establish your goals. big, fundamental concepts you want students to understand Write your learning objectives. specific ways students will demonstrate they ve learned the information
32 Writing Objectives Examples in your STS packet. Difficult to do at first it needs practice before it becomes easier to do. Helps you organize to what degree or level of proficiency you want students to remember content.
33 Select Your Instructional Methods Ask yourself: What are the students going to do?, not What am I going to do? Vary your methods to promote understanding by increasing attention and interest.
34 Develop Your Assessments Larger classes require more simple assessments (multiple choice tests, short essay questions). Smaller classes can have a variety of assessments. Write your final exam or create the final project before you begin teaching. it will help keep you on track for where you want to end the course, instead of letting you get bogged down in content
35 Prepare Your Lecture Notes LAST! You have your course goals and objectives to guide you. You can pace the course better. You know what will be on your tests and assessments. You can use all the above to create your syllabus.
36 More Information Can be found in the STS packet: determining the scope of a course writing goals and objectives writing a syllabus pros and cons for alternatives to lecturing how people learn
37 Summary of Workshop Different learning styles Alternatives to lecturing Alternative assessments Backwards design in course development
38 Examples of Teaching Methods Clear objectives stated at the beginning Varied instructional methods large group discussion think-pair-share small group discussion visual aids notes matched lecture movement throughout lecture encouraged interaction between instructor and audience
39 Questions? Comments?
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text:
Print advertisment created by Touché, Italy for Le Befane Mall, within the category: Recreation, Leisure.
Creative Director: Luca d'Alesio
Art Director: Luca d'Alesio, Bruno Molinari
Copywriter: Jader Zani
Photographer: Gabriele Corni
Photo retouching: Andrea Giovannelli
Highest Rated
Well it's a good thing the client is a shopping centre then, right?
Lovely found visual, headline really finishes it. Bravo.
Simple and effective for shopping center. What else it could be for?
Great idea wasted by very "so-so" layout and typography treatment.
Quick! We need an ad. Client's here in 15 minutes.
The Jobless Writer
Will Think for Salary
Cutesy idea. Off the rack coat hanger. Shocking hand talent. Piss weak art direction. Helvetica! Reception lighting. cut and paste layout.
Ironic enough for you? x
The Jobless Writer
Will Think for Salary
Like it :)
Advertising is the most targeted and massive art. That make it the most interesting art.
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subset: commoncrawl


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Hey everyone! Happy St. Patrick's Day! Over Spring Break I managed to come across some pretty cool articles and videos of innovative tech I hadn't seen before. I decided they would be pretty cool to share! First is MorpHex! It's a spherical robot that can roll itself around and stand on all… six legs? Here's… Read more »
Sweet New Tech
By: admin | Mar 18, 2014


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Yankees General Manager Brian Cashman leaned on crutches by the visitor's dugout at Nationals Park, his broken right ankle resting on a scooter. He vowed resilience in the face of the constant injury to his team, accepting it as part of the sport. "Everybody would like for it to be well-oiled, perfect, everything going to plan," Cashman said. "That's not baseball."
Except for the Nationals this spring, it was. They arrived at Nationals Park today for their final preseason exhibition after a spring free of drama and full of good health. Aside from the bruise on Jayson Werth's elbow and the minor inflammation in Bryce Harper's left thumb – neither of which will keep them out of today's lineup – the Nationals came through spring with Christian Garcia's partially torn forearm tendon the only lingering ailment.
"Everybody is feeling frisky," Manager Davey Johnson said.
The two biggest health questions the Nationals faced at the outset of spring training – Ryan Zimmerman's right shoulder and Wilson Ramos's knee, both surgically repaired – were answered. By the end of spring, scouts who doubted Zimmerman's arm had come around to thinking it had improved. Johnson called Zimmerman's health and improve form, "the most gratifying thing this spring."
The only competition was the health and performance of Ramos, who inserted himself as a candidate to start behind the plate opening day. The likely choice seems to be Kurt Suzuki, but Ramos established himself as at least a co-starting catcher.
Second baseman Danny Espinosa never showed any signs of struggle with the torn rotator cuff in his left (non-throwing) shoulder. Whether he can withstand a 162-game season remains to be seen. But in spring, his plan of strengthening the muscles around his worked fine.
His plan to change his left-handed swing worked fine, too. Espinosa ended his spring yesterday with a left-handed home run off hard-throwing Mets prospect Domingo Tapia. Spring training stats should be viewed with skepticism, but in Espinosa's case it offered a sign of his shorter, more compact stroke. He hit .347/.372/.493 with two homers in 75 at-bats.
"That's the best Espinosa's swung left-handed," one American League scout said. "Much better than before."
Johnson agreed.
"He showed great improvement," Johnson said. "He started being more selective. He started being more direct to the ball, from both sides. You're going to see his on-base percentage go up."
Last year on opening day, the Nationals had worry about playing without Michael Morse and Drew Storen for at least two months; Roger Bernadina and Mark DeRosa both started in left field on the opening weekend. This year, the only thing to worry about may be high expectations – today, the sportsbook Bovada.com made the Nationals the favorite, at 7-1, to win the World Series. Pundits have picked them more than any other team.
There will be plenty obstacles ahead for the Nationals; that is baseball. But none of them surfaced during the spring.
* Nationals 2013 season preview


text:
Doctor insights on:
Can I Get An Epidural If I Have A Tattoo
Can I get an epidural if I have a tattoo?
Tattoo/epidural: Previously there was concern about going through the tattoo, but this has not turned out to be a proven risk and most anesthesia doctors would give you an epidural inspite of your tattoo. ...Read moreSee 2 more doctor answers
Epidural (Definition)
The epidural space is an anatomical space just outside the fluid filled sac that contains the spinal cord and brain. Anesthesiologists and pain physicians are skilled at placing needles or catheters (tubes) into this space in the spinal canal to administer medications. These medicines can treat the pain of surgery or labor. These medicines can also be used to treat chronic ...Read more
Is it true you can't get an epidural when you have a low back tattoo? I have the chinese symbol for "love" and it's about 3-4inches tall.
Not an issue: Yes you can have an epidural. There is no issue with the tattoo. ...Read moreSee 2 more doctor answers
Will my tattoo prevent me from getting an epidural?
No : An epidural can be placed where a tattoo is. However, if there is an infection in the skin over the epidural site that can be an issue. Be sure to keep your tattoo sites clean and address any concerns about redness early with your doctor. ...Read moreSee 2 more doctor answers
Can tattoos affect epidurals? I was told that some doctors will not give an epidural if the patient has a back tattoo, is this true?
Fear: Some doctors fear that the ink can get in the spinal canal or fluid... ...Read moreSee 2 more doctor answers
Can a lower back tattoo affect any epidurals?
No: Tattoos place ink in the the mid depth levels of the skin. It should have no effect on an epidural. ...Read moreSee 2 more doctor answers
I've had paravertebral block t12, both d/t c-hnp. When can I get an epidural block? My doct is planning one. Can i get the epidural right after pvb?
Best to ask your: Doctor who did the paravertebral block, who knows your condition and chose this specific approach for a reason. ...Read more
Can I get an epidural in labor with scoliosis?
Yes: The epidural is going to be more difficult to perform but is possible. Have an experienced anesthesiologist in your medical team. ...Read moreSee 2 more doctor answers
I have a tattoo that reads on the side of my wrist. I am an african american female looking to get it removed. Is it possible for brown skin?
Yes!: There are lasers that will safely and effectively remove tattoos on dark skin . Check with your plastic surgeon or dermatologist. ...Read moreSee 1 more doctor answer
Can I get an epidural steroid injection if I am allergic to ivp dye?
Yes: Some radiologists use a dye to confirm placement of the steroid injection but this is not mandatory. Just tell them about your allergy and they can perform the injection without any contrast. ...Read moreSee 2 more doctor answers
When I get an epidural injection for chronic low back pain, will I be able to go to work the following day?
Yes: Most people go back to work the next day. ...Read moreSee 2 more doctor answers
Tattoos (Definition)
Tattoos on your breasts, or elsewhere, will not have any effect on your pregnancy or on breastfeeding your new baby. It may not be a good idea to get a new tattoo during pregnancy or while breastfeeding, because of the small risk of infection from the small breaks in the skin that ...Read more
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text: Siya Ke Ram 29 October 2016 Full Episode Video Star Plus Watch Video Online Siya Ke Ram 29 October 2016 Full Episode Of Star Plus Serial. Dailymotion Videos Of Siya Ke Ram 29th October 2016 Are Available Here. You can watch and also download the latest episodes of Siya Ke Ram Aired on 29 October 2016. 2016-10-28 admin Share Facebook Twitter Google + Stumbleupon LinkedIn Pinterest


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After meeting Usopp at Syrup Village, Monkey D. Flora sails for Konomi Islands where the navigator of the Straw Hats lives. She comes across a couple of more pirate ships. Flora defeats the pirates, loot their ships, and take their money. After her skirmish with the pirates, her yellow dress has gotten dirty, so she puts on a red dress. Soon, Konomi Islands is in her sights.
Flora then comes across Johnny and Yosaku, who are fishing. They caught a very big fish and Flora's Yuda got attracted to it. Johnny and Yosaku freaked out once they see the Yuda.
Johnny and Yosaku: AHHHHH! A GIANT SNAKE!!!
Flora: Stop Yuda! Don't scare them like that!! [then turns to the two men] I'm sorry; I don't mean to frighten you. [Flora gives them some money in exchange for the fish and continues toward the island.]
Johnny: that girl sure has a strange pet.
After the Yuda eats its meal, Flora docks her ship on the coast where there are a lot of trees. She then walks to Cocoyasi Village. Once she arrives there, she goes to Genzo's office for directions. When she meets Genzo, he stares at her for a moment because she's carrying a snake on her shoulders. Flora notices the blown-up image of Nami's first wanted poster on the wall and figures that's Nami.
Flora: Pardon me, could you please tell me where I may find this person?
Genzo also notices that Flora is also carrying a quiver of arrows, a sword, and a dagger.
Genzo: (I wonder who this girl is.) I'm sorry, I don't know who you're talking about.
Flora looks puzzled, wondering why he is acting the way he is. Nami suddenly comes in with a bag of tangerines.
Nami: Hello Genzo, I brought you some tangerines. Huh? Who is this? Are you a visitor?
Genzo: (Nami, be careful, she might be dangerous!!)
Nami: do you need directions?
Flora: I'm looking for the navigator of the Straw Hat Pirates.
Nami: Well, you're looking at her right now. What's your name?
Genzo: (Oh no!) [facing Flora] listen girl! I don't know who you are, but what are you up to and what business do you have here?!
Flora: [ignoring Genzo] my name is Flora.
Nami asks if her full name is Monkey D. Flora and Flora confirms it.
Nami: A pleasure to meet you! I'm Nami. Genzo, this is Luffy's daughter.
Genzo: WHAT?!! Is this really true?!! … I'm sorry for my rudeness earlier. With those weapons and that snake you're carrying, I thought you were up to no good. So are you a pirate?
Flora: I'm a traveling Kuja warrior.
Flora explains her reasons why she wants to meet Nami. Nami and Flora have their chat as they're having a stroll through the village.
Nami: so you already met Zoro and Usopp. How's Zoro? He's not lost, is he?
Flora: he seems to be fine. He said that he goes wherever his instincts tell him to.
Nami: that's Zoro all right. And what's Usopp been doing these days?
Flora: He goes on adventures once every few years. And when I met him in his village, he paints and sculpts.
Nami: so he's fine.
Flora: Anyway, the swordsman said that you have a love for money.
Nami: yeah that's true. Come on, I'll take you to the place where I used to grow up in.
Nami takes Flora to her old home in the outskirts of Cocoyasi Village.
Nami: Here it is, this is my childhood home. This is where I grew up with my adoptive mother and sister. Right now, only my foster sister lives here. The house I'm living in now is right over there. [Nami then shows Bell-mère's grave.] This here is the grave of my foster mother, Bell-mère. This is where she's buried after she died. I have quite a painful past, but since you want to get to know me better, I guess there's no harm telling you.
Nami and Flora sit down by the grave as Nami tells her story.
Nami: Bell-mère was once a Marine. After a gruesome battle with pirates, she found me and my foster sister, Nojiko. I was only a baby at the time. Bell-mère took us back to this island and raised us as her own. As a child, I developed a love for navigation and drawing maps.
Flora: so what led you to your obsession with money?
Nami: my family and I were kind of poor. The tangerines we sell only provide meager means of support and we were unable to afford anything other than bare necessities. Since Bell-mère could not afford the navigation books I wanted, I tried to steal them from the bookshop from time to time. Genzo would catch me stealing and carry me back to my home and tell Bell-mère about my actions, but Genzo was nice enough to pay for the books for me. Even though I love Bell-mère, I was upset with what little wealth we had. It's easy to get obsessed with money when you had so very little.
Flora: Did Bell-mère have a husband?
Nami: no, she was never married. But and Nojiko and I have a father figure in Genzo. Anyway, even though Bell-mère scolded me for stealing, she praised me for my first drawing of this island, which was my first step towards my dream of drawing a map of the world. Bell-mère said that she had no doubt that I can achieve this dream, which made me happy. But we still remain poor. Bell-mère had to eat only tangerines and give most of the food to Nami and Nojiko. And Bell-mère could only give me Nojiko's hand-me-downs when I wanted my own clothes. [Nami explains about the argument that follows and how she wished that she was adopted by rich people.] I ran off and seek console in Genzo. When he revealed to me about how Bell-mère found me and Nojiko and took it upon herself to raise us, I grew more understanding of her. Nojiko came to fetch me and told me that Bell-mère was making my favorite. As Nojiko and I were heading back home, the worst people imaginable arrived to this island.
Flora: you mean Arlong and his crew.
Nami: yes, As soon as they set foot on this island, they impose a fee on every single person in the village: 100,000 for each adult and 50,000 for each children. Failure to pay leads to death. When Arlong was heading for our house, Nojiko and I quickly rushed there to warn Bell-mère, but Arlong got there first. Bell-mère could only pay 100,000 so she could only pay for me and my sister. She said that she rather die than not calling herself a mother. Nojiko and I quickly rushed to her side and begged her not to die. After Bell-mère said "Nami, Nojiko I love you", Arlong murdered her right in front of me. Then they found the maps I drew. Recognizing my talent, Arlong took me away and forced me to work as his cartographer. He even put his mark on me, which used to be on this shoulder, but it has been replaced now. Anyway, after Arlong branded me, I had a hard time facing the other villagers. Arlong made a deal with me. If I could bring him 100,000,000, he would free my village and he said that he'll keep his promises when it comes to money. Since Arlong was paying off the marines to keep his actions quite, I decided to collect all those belis myself. I didn't ask anyone else for help because I didn't want to endanger them. Nojiko was the only who I told my plan to. Bell-mère once told me to always keep smiling, never give in, and if I keep living, happiness will come. These words pushed me forward for the next eight years. I drew maps for Arlong and stole treasure from pirates to buy back the village. And because of my supposed services to Arlong, I was known as the "Witch of Cocoyasi". So now that you heard about my past, what do you think?
Flora remains speechless with tears in her eyes.
Nami: oh come on now, it's all in the past.
Nojiko appears.
Nojiko: hey there Nami.
Nami: AAH! Nojiko don't startle me like that!
Nojiko: [giggles] and you must be Flora. Genzo just told me that you came here to meet my sister. By the way, I'm Nojiko.
Nojiko then invites Nami and Flora into her house for some tea.
Nojiko: so Flora, I heard that your home is a women-only island. What's it like?
Flora: First of all, my home, Amazon Lily, lies in the Calm Belt, so outsiders will have little to no chance of reaching the island because of the presence of Sea Kings. And as you said it yourself, Amazon Lily is an island inhabited by only females. [Flora attempts to sketch a map of Amazon Lily, but her artistic skills are only slightly better than her father's.] This is what my home looks like.
Nojiko: I see.
Flora: My tribe is known as the Kuja. According to our customs, men are forbidden on the island so occasionally, some Kujas venture into the outside world and return with children, which are only girls. And what's more is that every Kuja are raised to be strong warriors since childhood. We also have a saying that "strength equals beauty". Only the strongest rules the island and that's my mother, Boa Hancock, and my aunts, Boa Sandersonia and Boa Marigold. The Kuja also has a pirate crew known as the Kuja Pirates, which comprises of the island's strongest warriors and my mom is the captain. And do you know the story of what happens to the crew of any ship that crosses paths with the Kuja Pirates. The crew gets turned to stone which happens to be my mom's doing.
Nojiko: ooooh sounds scary. So what should happen if any man comes to the island?
Flora: he would be eliminated by the Kuja islanders or be turned to stone by my mom or be torn to shreds by my aunts. Right now, the only man allowed to set foot in the country is my dad, who happens to be the love of my mom, the empress of the island.
Nojiko: so how did your mother end up falling in love with your father?
Flora: I can tell you, but you must promise to keep this between us. [Flora then explains the story Nyon told her.]
Nojiko: awww, how sweet. So tell me about this Granny Nyon.
Flora: She's a former empress, the foster mother of my mom and aunts, and now, she's the wise elder of the island. And let me tell you about a disease called Love Sickness.
Nojiko: Love Sickness?
Flora: It's a disease contracted by the empresses of the Kuja tribe and this disease took the lives of many past empresses. It happens when they fall in love with a man. If they suppress their emotions, then it weakens them and eventually kills them. Granny Nyon once had this disease when she was an empress. She fled, but she somehow survived. My mom later got this disease after meeting my dad, but she survived after accepting her feelings. Granny Nyon and mom used to say that "love is a hurricane".
Nojiko: so if you become the next empress, then you better be careful when you find love.
Flora: ………………………………
Nojiko: so do the Kujas have snakes as pets?
Flora: they're more like companions and weapons. Most Kuja warriors have one. These snakes can shape into bows that we can use to shoot arrows with.
Nojiko: so how does the Kuja Pirates cross the Calm Belt?
Flora: the Kuja Pirates' ship is towed by ferocious sea serpents called Yuda. These are creatures that Sea Kings won't attack. I also have a Yuda towing my ship, so I can cross the Calm Belt too. But for my dad, he can just scare them away with just Haki alone.
Nojiko: your dad once visited you, right? What do you think of him?
Flora: I think he's fun. He is the one who inspired me to go on adventures. And playing with his rubbery skin was very enjoyable. I also became interested in his former crewmates, so I venture in the outside world to meet them.
Nojiko: what does your mom and aunts look like?
Flora: here, I'll show you. [Flora then makes a drawing of them.]
Once Flora is done with her conversation with Nojiko, Nami takes Flora to where Arlong Park used to be and the place is now a public swimming pool. Nami continues on with her story.
Nami: this here once used to be Arlong's base of operations on this island. Arlong Park was five stories tall and I used to work in the top floor where I drew sea charts for him. Oh well, time for me to talk about my first meeting with your father. It happened at Orange Town in Organ Island. I stole a map of the Grand Line from a pirate called Buggy the Clown.
Flora: the man with the big red nose.
Nami: I was running from three of Buggy's henchmen and then suddenly your dad fell out of the sky. I took advantage of the situation by calling your dad "boss". The pirates attacked him, but he easily defeated them. Then I tried to form a partnership with Luffy, but I dropped the idea when I learned that he was a pirate. You see Flora, after what Arlong did to Bell-mère, I developed a hatred for pirates, but that was during that time. I then took advantage of your dad's simple-mindedness, tied him up, and hand him over to Buggy under the claim that he was my boss. Buggy locked him in a cage and I pretended to join his crew so I can steal his treasure. Everything went according to plan until Buggy ordered me to kill Luffy to prove my loyalty. Even though I hated pirates, I did not want to stoop to their level, so instead, I defended Luffy. Zoro arrived just in time and then we fled.
Nami then talks about the part right after Mohji and Richie destroyed ChouChou's pet food shop.
Nami: when Luffy came back, I was about to attempt to kill him, thinking that he destroyed the shop that the dog considered its treasure. I thought that Luffy was no different from the other pirates. However, when Luffy gave the last box of dog food to Chouchou, I realized that he actually fought for the dog's sake. [Nami then finishes talking about the confrontation with Buggy.] After Buggy was done with, I decided to partner up with Luffy for the time being. Luffy deliberately left one of my treasure bags behind for the people of Orange Town. And then I threatened to drown him if he ever leaves some of my treasure behind again.
Nami talks about her betrayal at the Baratie and her eventual liberation.
Nami: Johnny and Yosaku were such suckers. I decided to take the ship and head back home. However, I really didn't enjoy ditching Luffy and the others like that. By that time, I have grown fond of the crew and I did enjoy being with them even for a short time. But I have my own village to worry about. I had collected 93,000,000 and I just needed 7,000,000 more to complete the deal. And yes, Luffy and the others just had to follow me and I was afraid that they were going to jeopardize everything I worked hard for. [Nami explains how she had to vouch for Zoro and Usopp while avoiding Arlong's suspicions.] I told Luffy and the others to just take their ship and leave, but they, especially Luffy, stubbornly refused to do so. But Arlong made sure that my efforts don't reach fruition. He had the Marines he was paying take away all the money that I collected. I tried to stop them. Genzo came to help me and revealed that he and the other villages knew my true motives all along. Despite our efforts, all the money that I collected for eight whole years has been taken away. When I confronted Arlong about this, he mocked me, saying that if I want my village back, I'll have to start from scratch. Genzo and the villagers decided that they had enough. They took up arms and prepared to fight Arlong. I pleaded with them not to go through with it, not wanting any more people to die. But they made up their minds and head for Arlong Park. I was at the end of my rope, helpless; about to give in to despair, and then Luffy, Zoro, Sanji, and Usopp gave me hope. When I arrive to Arlong Park to see the battle, I saw that most of the Arlong Pirates have been defeated and it was just Arlong and your dad. When Luffy and Arlong took the fight to the top floor of Arlong Park, the next thing I saw was that everything from the room I was forced to work in getting thrown out and then Arlong Park crumbles. When your dad emerged from the rubble, he said that I'm his nakama. I happily said, "yeah".
Flora: so then, dad brought you the happiness you longed for.
Nami: and here's my favorite part. [Nami explains how Nezumi tried to interfere with the celebration but ended getting beaten up.] Arlong and his crew were then arrested and imprisoned and I got all my money back. The whole island spent the next few days celebrating, expressing their joy of being freed after experiencing years of tyranny. I had my Arlong mark removed and replaced with this tattoo. I also left the money for the village and I officially became the navigator of the Straw Hats. And here's the funny part. [Nami explains how she said goodbye to the villagers and stole their wallets at the same time.]
Flora: weren't they mad?
Nami: [smiling] yeah, kind of. Well, after rejoining your dad, it was finally time for me to pursue my dream of drawing a map of the world. And since I no longer needed to get money for the village, I can get money for myself.
Nami and Flora returns to Cocoyasi Village and sit on a bench. Nami talks about meeting Vivi.
Nami: when Igaram, captain of the Alabasta royal guard, begged Zoro to protect Nefertari Vivi, the princess of Alabasta, and to escort her to her kingdom, I found the perfect opportunity to gain big money. I said to Igaram that we accept the job but for one billion belis. And it wasn't hard for me to sway Zoro into protecting Vivi. After all, he owed me debt for borrowing 100,000 from me back at Loguetown and he needed to pay me back three hundred percent interest. ((right after Mr. 5 and Miss Valentine had been taken care of)) Right after Vivi explained about the chaos that was happening at her country due to Baroque Works' ploy, she unwittingly revealed to us the boss's secret identity, Crocodile. A sea otter, Mr. 13, and a vulture, Miss Friday, overheard our conversation and we officially became targets of Baroque Works. I was going to leave but the sea otter drew pictures of us so it was no use leaving. Do you have any idea how terrifying it is to be a target of someone as powerful as a Shichibukai?
Nami talks about her first time out of a supporting role.
Flora: I have been told that you use a tool that enables you to create thunder clouds. When did you get it?
Nami: Before we reached Alabasta, I thought about of what a liability I was since I was one of the weaker members and I couldn't fight like the Monster Trio. I wanted to help Vivi, whom I developed a close friendship with. Knowing that I needed the ability to fight, I asked Usopp to build me a weapon, which is the Clima-Tact.
Nami talks about her battle with Miss Doublefinger, the person who ate the Toge Toge no Mi.
Nami: I thought that I could just leave Zoro to fight with both Mr. 1 and Miss Doublefinger. But those two Baroque Works agents had to pick on a defenseless little girl like me so I had to run for my life. Zoro dealt with Mr. 1, but I had to contend with Miss Doublefinger. No matter how much I fled, I soon realized that this is a fight that I could not ignore. Everyone else was fighting to help Vivi so I should do the same and then I took out my Clima-Tact and prepared for battle.
Nami then explains her predicament during her fight.
Nami: While avoiding getting pierced by Miss Doublefinger, I had to figure out how the Clima-Tact works before I can use it properly. And then I learned that the majority of the functions were for party and entertainment purposes. That was really frustrating. After some close calls, I eventually found the battle functions in the instructions.
Flora: so you did not know how to use your weapon before your battle. If I'm not mistaken, you and the crew traveled for miles from one place to another so you had plenty of opportunities to familiarize yourself with your weapon. Why didn't you practice with your weapon beforehand? Nami: Hey! There were some things that I wasn't expecting, alright! [Nami then explains the battle uses of the Clima-Tact and how she triumphed over Miss Doublefinger.] Well, Baroque Works was finished, rain returned to Alabasta, and peace returned to the kingdom.
Flora: so did you get your one billion belis?
Nami: nope, I decided to give up on that even though I was upset about it later on. We gave a Vivi a choice to join us, but she chose to remain in her country. Since Marines were closing in, we had to leave in a hurry and we gave Vivi a silent farewell to keep her from being recognized as our ally.
Nami goes to the part about receiving her first bounty after the Enies Lobby incident.
Flora: were you happy that you got a bounty?
Nami: not at all, I never wanted to be a wanted person. That photographer tricked me saying that he was a reporter.
Flora: but dad always said that a bounty is a sign of achievement for a pirate.
Nami: For him maybe! But not for me! Anyway I wasn't the only who was unhappy. Chopper was upset because he only got 50 bounty due to being mistaken as a mere pet and Sanji was upset because his wanted poster had a badly drawn picture on it.
Nami then explains about meeting Hatchan again.
Nami: it was a long journey, but we finally reached the Red Line. All we needed to do next was find a way to Fishman Island. [Nami explains about meeting Keimi and Pappug.] As thanks for saving them from a sea monster, they offered us Takoyaki, but the Takoyaki maker had been captured by a kidnapping group. When we went to the kidnappers' hideout, we then learned that the Takoyaki maker was none other than Hatchan. At first, we decided to give up on our objective to save him. Keimi and Pappug tried to save Hatchan themselves, but they ended up falling into a trap and getting captured. When I saw how much Hatchan cared about Keimi, I decided to say that he wasn't as bad as the rest of the Arlong Pirates and that he should be saved as well. After dealing with the kidnappers, we had Takoyaki. When Hatchan asked me about the Takoyaki, I bluntly said that I haven't forgiven him, but the Takoyaki was delicious.
Nami talks about what she learned at Sabaody Archipelago.
Nami: While I was shopping with Robin, she told about the discrimination towards fishmen and merfolk throughout history, which was the reason why Hatchan and Keimi had to pretend to be humans. Then Keimi was kidnapped by slave traders and we went after her. We located her at an auction house in Grove #1. Hatchan, Franky, Chopper, Sanji, Pappug, and I were the first to arrive. We couldn't just take Keimi back by force because of the presence of the World Nobles. So I decided that the right course of action was to play by their rules and buy Keimi back. When Keimi was put up on display, I was about to bid 200,000,000 but one of the World Nobles bid 500,000,000 for her. Just when we had no idea what to do, your father crashed in. He quickly rushed to Keimi and Hatchan tried to stop him from doing something rash. Hatchan accidentally revealed himself to be a fishman and the people at the auction house immediately turned hostile towards him only because he's a fishman. They scorned and detested him. I was stunned to see with my own eyes on how a fishman could be persecuted like that. Then one of the World Nobles shot him for his own amusement.
Flora: then dad beat the living crap out of him. So how did you feel about Hatchan?
Nami: When Hatchan said that he really felt remorse for what his former crew did and that he wanted to make up for it, I felt very sorry for him and then I forgave him.
Nami goes on to explain about her separation from the crew.
Nami: I landed on a sky island called Weatheria. I was upset to be separated from the rest of the crew, but luckily for me a resident of the island named Haredas provided me shelter. [Nami explains more about Weatheria and the interesting things she saw such as the Wind Knot.] There were plenty for me to learn on that island and then a few weeks later, I read a newspaper explaining about what happened at the War of the Summit. I tried to steal some equipment, but I was caught and I had to beg Haredas to vouch for me. While the weather scientists were deciding what to do with me, I told them that all I wanted was to get back to my captain, who was suffering after losing his brother. I fooled them by putting up false tears. When they released me, I quickly stole back the equipment, took Haredas hostage, and made my get-away. But before I left Weatheria, I received another newspaper with your dad's message on it and I couldn't believe on how selfish he was. So then I was caught again and those scientists were really mad at me. I acted apologetic while putting up more false tears and those scientists easily forgave me.
Flora: those men must be very sympathetic.
Nami: Since our reunion is set for two years later, I took the opportunity to learn all about the weather in the New World from Haredas as well as how to use Weatheria's equipment such as the Weather Balls. [Nami talks about her experiences in Weatheria for the next two years.] Once two years passed, we all reunited at Sabaody Archipelago to continue where we left off. Before we set sail for Fishman Island, I saw your mom for the first time. I was surprised that Luffy befriended her, but I had no idea that the Pirate Empress fell in love with him, which we all learned much later on.
Nami talks about the adventure on Fishman Island. She first explains about the first encounter with the New Fishman Pirates and how the Straw Hat crew charged into the island to escape the sea beasts. She then talks about the trouble at Ryugu Palace.
Nami: I was enjoying all the shopping and sightseeing. For saving the beloved pet shark of the Mermaid Princess, the king invited us to the palace for a banquet. After we arrived at the palace, the king and his guards tried to capture us because some fortuneteller predicted Fishman Island's destruction at the hands of Luffy. We fought back and tied up the king and the guards. [Nami then explains about Zoro's demands to the princes and Jinbe's messages.] We then came face to face with the captain of the New Fishman Pirates, Hody Jones, and I saw him with an Arlong tattoo as well. When he started talking about carrying on Arlong's will, I had an uneasy feeling inside of me. I quickly escaped the palace with Keimi and head for the Sea Forest to speak with Jinbe.
Nami talks about her meeting with Jinbe at the Sea Forest.
Nami: when I asked Jinbe about him setting Arlong loose into the East Blue, he told me about some very important history about Fishman Island. [Nami talks about Jinbe's tale of Fisher Tiger and Queen Otohime.] And your dad just slept through the whole thing, only remembering about the queen's confrontation with the robber.
Flora: but dad was awake to know Hody's plans.
Nami: However, even after learning about the depths of hatred that the fishmen carry due to the years of oppression, that wasn't enough to make me feel any sympathy for Arlong. When Jinbe said that he was willing to accept any punishment, I told him that I don't feel any resentment towards him, only Arlong.
Flora: you forgave Jinbe?
Nami: of course. What Arlong did was by his own choosing. After all, Jinbe is a friend of your dad and he did feel very responsible for Arlong. Well, after the history lesson, we had to deal with the New Fishman Pirates. And as usual, your dad was quick to resolve to fight. But Jinbe said that we shouldn't fight Hody and his crew, because of the possibility of humans, which is us, fighting Hody will only increase the fishmen's hatred towards humans. And as it turned out, we couldn't ignore fighting the New Fishman Pirates after all. [Nami then talks about how they showcased their new strengths and abilities.] With the Monster Trio becoming even more monstrous and the "weak" ones, which was me, Usopp, and Chopper, becoming more capable combatants, it was time to charge into the New World.
Nami talks about the conclusion of the entire journey.
Nami: after all the hardships and toil, we successfully reached Raftel, the last island in the Grand Line. I was so happy to finally draw a map of it. And I will never forget that big celebration we had for being the second pirate crew to set foot on that island after the Roger Pirates. But reaching Raftel wasn't the big finale of our adventure.
Flora: then it was time for war with the World Government.
Nami: As we were rallying allies, we met your mom again. When she openly stated on how much she loves your dad, we were all shocked, especially Sanji. (note: this "we" means the Straw Hat crew) After the war ended, the World Government broke apart and the World Nobles are crushed for good. With the end of the World Nobles, slavery was put to an end as well. And the fishmen and merfolk, who suffered so much oppression, can finally find the peace they wanted for so long. After the crew split up, I went back home and the villagers immediately celebrated my return. These days, I now work as a cartographer. I occasionally traveled to the seas to draw more maps and sea charts. And I helped Nojiko with the tangerine business whenever I'm home. And thanks to my ability to manipulate the weather such as creating rain and neutralizing storms, the village calls me "Nami, the weather magician". So Flora, you said that you have a ship. May I see it?
Flora: ok then.
Flora takes Nami to her ship.
Flora: here's my ship and this is my Yuda.
Nami: this ship is not as big as the Going Merry, but it does look nice.
Flora then shows Nami inside the ship and Nami finds Flora's stash of money, which amounts to more than 80,000,000.
Nami: did your mom gave you this much money?
Flora: nope, we don't use belis back at Amazon Lily. I stole them.
Nami: Stole them?! From who?!
Flora: from pirates who thought they can prey on a girl like me.
Nami: Oh, so you steal treasure from pirates. I like your style.
Flora: Can I see your maps and sea charts?
Nami: sure. Come on, they're all in my house.
Nami and Flora return to Cocoyasi Village to find a pirate ship approaching from the distance.
Man: Piiiiiraaates!! [The villagers quickly panic.]
Flora: That pirate ship seems familiar. I think I encountered it on the way here. And I can hear the pirates talking about getting revenge on a girl with a snake.
Nami: well guess who fits the bill!
The pirates fire their cannons, expressing their hostility. Flora draws her snake bow, preparing for a fight, but Nami steps in.
Nami: hold it Flora! I'll deal with this. Time for me to show you what the weather magician is capable of.
Nami takes out her Clima-Tact. First, she pours heavy rain on the pirate ship, and then she engulfs it in a blizzard.
Nami: And now let's finish this off with a bang! [Nami then creates gigantic lightning bolts, which effectively sinks the pirate ship.]
Flora watches in amazement with sparkles in her eyes much like her father when he gets excited.
Nami: Flora, what's your favorite food?
Flora: well, it's meat, why?
Nami: oh nothing. (Seems like she has some of Luffy's traits after all.)
With the pirates dealt with, Nami takes Flora to her house and shows her maps and sea charts.
Nami: so what do you think?
Flora: I think they're brilliant. Can I have a copy of your map of the Grand Line?
Nami: ok, but I charge for these maps. But since you're Luffy's kid, you can have a map for free.
Nami and Flora then relax in a spa. Nami tells Flora what she thinks about her fellow Straw Hats.
Nami: Usopp is smart and rational, but he was cowardly at first. Chopper is cute. Franky is weird. Brook is irritating. Zoro is one of the more serious members of the crew who is not above using deadly force. And I trust that you know about his bad sense of direction. Sanji is completely devoted to me and is more than willing to do my bidding. Robin is the one I get along best. She is so intelligent and she is the only one who I can completely rely on. And she accompanies me whenever I go shopping. As for your father, while I do have high respects for him for his fearlessness, his loyalty to his crew, and his ferocious tenacity, I find his irrational thinking and short attention span to be infuriating. And for his tendency to act like an idiot, I punched him many times.
Flora: hold on, if you're not one of the stronger members of the Straw Hats, then how did you punched my dad many times?
Nami: it's simple. I channeled all of my anger into my fists.
Flora: could you have done that against, you know… your enemies?
Nami: it's way more complicating than that. As I was saying, he likes to talk big, but he didn't really know a thing about actually sailing the ocean. If it weren't for me, he wouldn't get too far. Do you have any idea that while I was the crew's navigator, I had a huge responsibility to uphold? Furthermore, your dad lacks any sense of danger and always does the craziest things. But he's modest since he knows too well that he needed the support of his crew and he doesn't brag about his accomplishments. Anyway, the reason I studied hard on Weatheria for two whole years was because I had to become a navigator who is ready to take Luffy anywhere he decides to go. After our two-year training, Usopp becomes manlier, Chopper becomes fluffier, Franky becomes weirder, and Brook's still irritating. I still like Robin the best. And the Monster Trio, even though they increased their strength, still retains some of their negative qualities. But your dad becomes more mature and less naïve as time goes by. And he becomes independent when he became Pirate King. As for me, other than navigation, I kept track on the money the crew spends and kept on an eye on their spending habits such Luffy's desire to spend it on meat. And I do get annoyed whenever the rest of the crew wastes money or passes up an opportunity to get it. However, what I love more than money is friendship.
Flora: By the way, there are some young men staring at us from over that wall.
Nami: peepers. Ok, it will be a 100,000 each. Shiawase Punch
Boys: AAAAAAAAHHHH! [with nosebleeds]
Flora: what just happened?
Nami: I'm just giving those boys a nosebleed.
Flora: if you don't mind me asking, why is the other side only for men while this side is only for women?
Nami: oh that's right, you lived in a women-only country for most of your life. Fine, I'll tell you. [Nami explains how society in the outside world works.]
After Flora and Nami are done bathing, Nami gives Flora some tips on how to do shopping such as buying clothes and the two have dinner in a cafe. When night has fallen, Flora decides to spend the night in an inn. Since Flora also decides to take a break from traveling, she chooses to stay on Konomi Islands a little longer. On the next morning, she wanders through the village looking for something to do and finds Johnny and Yosaku preparing for another fishing trip.
Flora: excuse me.
Yosaku: oh, hello there. Hey wait a minute, aren't you that girl with the giant snake?
Flora: yeah, I'm sorry about yesterday. Right now, I just want something fun to do. May I fish with you two?
Johnny: sure, what's your name?
Flora: I'm Flora
Johnny: I'm Johnny and this is Yosaku.
Yosaku: if you're ready to go, hop on.
Flora, Johnny, and Yosaku then go fishing.
Which Straw Hat member should Flora sees in the next episode?


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That's unfortunate. Haven't tried it out myself, but I'm kinda hoping it's just you.
I'm such a lover of platforming. And even collecting games. IDK.. thought the story was bad, the grunting noises they made were awful and repetitive making me turn my sound off so I couldn't even enjoy whatdsomeone said was a great soundtrack. Fights seemed way too easy. The only challenge about it was to not be bored while playing it. Maybe I was in a bad mood. I'll give it another go before I send it back. Even my son got tired of it after about an hour and I thought this would be super fun for him.
That's unfortunate. Haven't tried it out myself, but I'm kinda hoping it's just you.
It's a little unusual to play without a map or clear objective, you do find yourself meandering a bit but it does lead to some fun exploration.
The underground glitter cove in the second world, that was a fun little find.
A ton and a half of credit to Rad for this superb artwork
Days Oncall has left to use his MITB Contract: 300-ishOriginally Posted by The Miz
Welp, I did it, I didn't think I could do it, but I actually fucking did it. Took me the who god damn day, and I barely lucked out just before I quit and got a great hand and even cleared the one I was ready to give up on and move on from....but I actually cleared Mahjong, I only understood about 40% of what I was doing, but enough to force my way through it. So it should be clear sailing from there, I've completed all mini-game objectives except fishing for Majima, so nothing else in Yakuza 0 should give me any real trouble.
Fuck you Mahjong, I'm out.
Originally Posted by Black Dynamite
I picked up a 3DO yesterday and was playing through a few titles. The original Gex on the 3DO is a cool little platformer. Captain Quazer is an interesting isometric platformer with a lot of cutscenes, and Wing Commander III (cutscenes starring Mark Hamill and Malcolm McDowell) was nice until I started piloting the ship. Then I had no idea what was going on. I'll have to do a little research on that. Samurai Shodown is a nice looking fighting game, though I think I might be handicapped by not having a six button controller.
Still need to play Road Rash, which is apparently amazing on the 3DO.
I picked up the Team Fortress 2 bug again and now it seems like I'm spending all day every day playing it. In reality it's not quite that bad, but usually upwards of 3 hours a day. I'm also going through Hammerwatch, a dungeon crawler which pays homage to the arcade game Gauntlet. It's nothing spectacular but decent fun and a good way to pass the time.
On the 3DS I'm playing Ghost Trick: Phantom Detective. I got this from the 50 Favourite Games thread. I think this game appeared on @Aaron's list, but I could be wrong. It's a pretty fun story-heavy puzzle game. It's rather repetitive yet it doesn't get boring. I could play it for hours at a time if I wanted, though my general session is fairly short.
Finished up Prey, it was a fun little game, the typhoid were a well developed species. Does take some time to get going, it's rather frustrating until you upgrade a bit, since things can kill you super fast, and the game has a propensity for missing wrench swings on the short mimics. Was pretty annoying how enemies could teleport completely away while you were attacking them, and certain enemies took an annoying amount of damage, even fully upgraded. It was never fun to be in 0 gravity, the G.U.T.S. and exterior portions were more tedious than anything. The story was kind of bare, honestly, pretty forgettable all around, characters, narrative, ending, can't say any of it resonated. It was fun though, most everything worked well enough, though a glitch kept me from getting 1 single personnel member checked off, because the robot with the key card for the office never spawned.
Biggest negative: LOAD TIMES. Holy hell the load times, every time you switch areas you have an elongated load time, at the end of the game, you have to go through probably 10 switches to complete all the stuff it throws at you. So it's LOADING *Run for 5 seconds* LOADING *Run for 10 seconds* LOADING repeat until you're ready to put your controller through the TV.
All in all, fun gameplay, forgettable story, atrocious load times. I'd give it a 7.
Originally Posted by Black Dynamite
Are the loading times worse than Bloodborne pre patch? Don't know if those can be rivaled though I think Recore gave it a very good run.
Have Brutal Legend and Lollipop Chainsaw arriving to me in a couple of days, both for the PS3. Can use both games as a nice change of pace to the GOTY, Persona 5. I know the latter is held in very good regard by G/B and Aaron so I look forward to it. I thought about buying it much sooner but the lack of game length for the price tag wasn't ideal at that time when I wasn't working but getting it for 20 bucks seems fair enough.
Currently Playing:
Salt & Sanctuary(PS4), Rocket League(PS4), Steins;Gate 0(PS4)
I got tired of Brutal pretty early, but Lollipop was great.
Of course I never hold a 5 hour length against it.
Unless you pay day one price, naturally.
Originally Posted by Black Dynamite
Yeah, Lollipop is great. It knows when to finish and doesn't wear out it's welcome. So it's a good time with some fun writing.
Bloodborne loading times were about 40 seconds pre patch and it was worse cause you had to stare at the logo for those 40 seconds. Made dying feel like a real punishment.
"My hit to miss ratio is sadness!"
Yeah, DYING, not so bad, quick reload maybe 10-20 seconds. Just moving from area to area is mind numbing, bearable in the beginning when you're taking time and scouring areas, but once you're just moving between them you really grow to hate the bitches.
As for Brutal Legends, I loved it at it's base, being a metal head, but HATE tower defense-esque games, so those sections really killed me, and I never beat it, I have been meaning to go back though, because it never occurred to me you can jump in your car and go and actually HELP on those missions.
Lollipop Chainsaw was great goofy fun, so, it was a Suda51 game.
Originally Posted by Black Dynamite
Oh god you make the tower defense sections sound like Kameo which I played a few months back. Those are really bad. Had a certain amount of time to complete the mission where you had to drop everything and move to the area and defend a specific part of the world.
Currently Playing:
Salt & Sanctuary(PS4), Rocket League(PS4), Steins;Gate 0(PS4)
Was really disappointing for me, because it's a super fun action game, then suddenly it turns into real time strategy, which I'm just not a fan of. And if I remember right, they're mandatory sections to progress the story, which is why I think I never beat it. It wasn't until watching a video later though that I found out I could jump in my car and help out, and not just have it be about the minions I was spawning to assist.
Originally Posted by Black Dynamite
Yeah I completely see what you mean Rags, the tower defense missions are awful. I knew to use the car to really wreck things but I am so glad I did a couple of hunting missions because I found the animal minions to be so much better the humans that spawn. They single handedly destroyed Lionwhyte's doors
So far so good with it, didn't think it was an open world game so I am trying to plow through the side missions. The racing missions are cheap though, not only are there the typical uninspiring rubber band artificial difficulty maneuvers but also the AI will purposely bump you and cut you off to stop you from passing them. You really have to time it right to get past them.
Also have found there are no points in this game that you can load to get to a side mission or main mission sooner which sucks and given each side mission you finish, you have to summon your car it gets a little annoying but all things aside, I am enjoying myself with the game. Like the rock cameos, really good music to play while driving, the story thus far is over the top but it's actually fine.
Currently Playing:
Salt & Sanctuary(PS4), Rocket League(PS4), Steins;Gate 0(PS4)
Yakuza 0 - I remember when the original Yakuza came out and it seemed like the worst GTA clone of all-time. It's such a shame that Sega marketed the game in such a misleading way, because they're really nothing alike. Yakuza 0 is my first proper playthrough of the series and I feel like I've been missing out. Not only was the series doing the multiple characters thing before GTA V, in 0 you get to pick through 8 total styles. My favourite has to be Mijima's Breaker style, where you essentially become Eddie Gordo from Tekken 3. Nobody can touch you in that style and the heat animations are pretty enjoyable.
I just unlocked a mode where you run your own club and you've got to hire hostess. Like kareoke, disco dancing and the real estate venture, the mode feels like a game in of itself and you can spend hours in there. Fortunately you're it isn't a total waste of time either as it's a good source of income, albeit the community has found an even easier and cheesier way of accumulating large sums.
Diddy Kong Racing - My goal is to get these tracks down to muscle memory so I can become as able at DKR as I am with MK8. For the most part it's a breeze, but Space Port Alpha has been a real road block. I've got most of that section covered, it's just the laser section that gets me everytime.
I might have hit a roadblock with Brutal Legend, I got to a shitty ass tower defense part by the end of the 2nd world. These just are not fun in the least bit, why did Schaffer once again try and ruin his games with a mindnumbing sequence. He tried his best with the final world of Psychonauts to ruin that game and now he tries to ruin Brutal Legend with these shit missions. They are so bad, they completely bring this game down. Might need to take a day or so really resolve. I need to go hunting for more solo riffs but the game does not tell you where they are so you're stuck trying to figure out where they are.
Currently Playing:
Salt & Sanctuary(PS4), Rocket League(PS4), Steins;Gate 0(PS4)
The only real note I'd throw out there to gauge your expectation with Yakuza, unlike GTA, which features a new city with each game, the entire series takes place almost entirely in Kamurocho, they do have other areas, but Kamurocho is largely the focal point of each entry (0-4 at least). Combat is also largely the same, just getting better in each entry, it was great when Y4 introduced 3 new playable characters, because Kiryu's path is well trodden by that point. It's the stories that set them apart though, in my opinion, some of the best crime stories in gaming, each entry offers a new (though largely still building on the previous) great narrative full of fantastic characters. Honestly, one of the strongest ongoing narratives in gaming.
Can't wait for Kiwami, modern Yakuza gameplay standard with one of the best stories of the series. One thing I loved about 0, is now there's an actual connection with Nikishi, where in the original you don't really see how he was before the opening events.
Originally Posted by Black Dynamite
Should be picking up Farpoint VR today
I am 3 stages down(Not counting the prologue) in Lollipop Chainsaw. After how much of a letdown some portions of Brutal Legend was, I have enjoyed myself with this game for the most part. I actually appreciate the zany humor and nature of this game. The combat outside of the couple of frustrating framedrops when there are many zombies on a battlefield and the camera which often has enemies getting you off camera with attacks or getting so close that you cannot see entirely has been relatively fun. The boss battles are pretty swell and the dialogue is well acted even if you aren't necessarily buying into the game's crazy nature. There have been a surprisingly good amount of enemy and stage variety which for a last gen beat em up, is very much appreciated. This game has incorporated the usual beat em up mechanics, some racing esque portions, some rail gun portions, some other minigames.
However my biggest gripe with this game and it might be a fair or unfair one is that the chainsaw blaster portions force you to have to use a PS3 controller and sadly my PS3 controller routinely continues to bug out and hit start often so for the portions of the game that I need to use the chainsaw blaster, I am stuck with a fight between me and my controller and for a game that's less than 5 years old, not sure why the Dualshock 4 does not work all the way for this game. You can absolutely do the basics of the game but for some lousy reason, the chainsaw blaster games often bug up where the game routinely goes haywire with it's aiming. I took auto aim off, after it was previously on, made no difference. It would routinely not allow me to control where I want to aim and for Zombie Baseball, I was just button mashing L2 and R2 and got away with it but for portions that I HAD TO aim, I had to make the switch to the Dualshock 3 sadly. Sucks that I have to even do this though this was a last gen game so technically it was meant to be played from a last gen controller but games that have a few years on this one allow the full usage of the Dualshock 4. The game has some glitches like having my character just stay in one place until I button mash the circle button enough to just move and after beating the 3rd stage the loading screen senseless just staying for a few minutes before I pressed some buttons and got it to progress.
I am playing this on Hard Mode and outside of having 3 lollipops instead of 5 and having additional zombies in certain parts, I don't think the game is all too difficult outside of the aforementioned frustrating elements. I feel like the game is more than generous with its health refill lollipops.
I am very much enjoying this game thus far despite that major frustration. I also can't answer the telephone and tried to go into options and go and see if there's a way to do it. Maybe I am missing something?
Currently Playing:
Salt & Sanctuary(PS4), Rocket League(PS4), Steins;Gate 0(PS4)
@Blindy Where are you at exactly in the game?
Also yeah, the shooting parts are the worst in the game. I also played the game on Hard and found the baseball section to be annoying for me. I like the shooting mechanic outside the required parts, as getting headshots nets you easy coins. The zombies pretty much lead themselves to you, so it makes for some easy headshots.
"My hit to miss ratio is sadness!"
SpoilerJust beat Stage 3/The Psychedelic Dark Conveyor.
It's just having to use the Dualshock 3 which is already a problem in itself(Had the controller for 5 years and it bugged out months ago, previous PS controllers never ever did this!) which sucks given the shooting is vital in this game and is required. Without needing to do it, I would absolutely play with my Dualshock 4.
Currently Playing:
Salt & Sanctuary(PS4), Rocket League(PS4), Steins;Gate 0(PS4)
I can see your dilemma. I tried to use my DS4 with Sly Cooper and Thieves in time awhile back but the required the shitty SIXAXIS which the controller isn't compatible with. And those sections were required too. The SIXAXIS on that controller was mad fucked too, managed to get by, but hell if that wasn't annoying.
Btw @Blindy, looking it up. The messages go to your Juliet Stash. Just look under telephone. They are just phone messages. If I remember correctly she does occasionally answer her phone during some cutscenes but those aren't the messages themselves. Juliet has quite a few outfits, but I think you can only get the good ones by the end of the game.
"My hit to miss ratio is sadness!"
Best part is if you try and move the camera to see up her skirt she covers up. LOL.
I'm playing Syberia on my PS2. It's really cool, kind of like Broken Sword but not as funny
( ?_?) - 97% of PW suddenly think Michael Cole is awesome. If you're part of the 3% that still thinks he is an annoying tool, copy & paste this into your sig.
Currently Playing: Suikoden 1, Max Payne 1, Beyond Good and Evil, MGS Peace Walker
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16 Comments
as chess-player, I think this rocls! +1
great idea man…simple but full of concept…awesome..voted
if u have some time please check me out later ok..thankx
vengeanceballa Artist
thats pretty cool, havent seen that yet +1
please check out my quiksilver design, vote and comment is appreciated
I like it..Nice & simple. +1
simple!!!love it +1
DiabolicalSnail Artist
Clever! Love the options as well.
great concept. voted +1
check out mine at
and vote if you like
WHAT an amazing idea !! +1
davidmoon7 Artist
great design! got my vote! good luck!
puppetvector Artist
Awsome! good luck mate! keep it up!
simple and clear! +1
(check my designs if you like)
very clever and clean design
good concept
way cool. love the letters
simple and bold design. i love it