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|Game Over
Cultural references
- In Bart's first level on the DS version when fighting Benjamin Franklin Lisa uses Lightning on Franklin's kite referencing to a made up reason on how he died.
- At the beginning of the episode, the Moe-orc (his name being a pun on Mohawk) says "Oh, for the love of Sauron", another reference to Lord of The Rings.
- The bearded dwarf that jumps on the sofa and cries "Here we gooo!" is a parody of Mario, done in the same style as his voice actor Charles Martinet in Super Mario 64.
- At the beginning of the level Lisa builds a "Stairway to Heaven", referencing the Led Zeppelin song.
- The fact that Lisa uses her Hand of Buddha to build a tower to Heaven may be referencing the Bibical story of the Tower of Babel.
- William Shakespeare is guarding the gates of Heaven. Bart complains about his "John Grisham fancy talk".
- Benjamin Franklin guards the gate to God's house.
- One of the houses is named "House of Hendrix".
- Another house features a large sign that says "Reserved For Elvis".
- The sign resembles the one seen when entering Las Vegas.
- Yet another house says "Maude Flanders".
- Rigellians are in Heaven.
- Skybucks is a reference to Starbucks.
- The trophy Bart collects in this level is the movie "The Passion of the Krust", a parody of The Passion of the Christ.
- The trophy Marge collects in this level is the Hairway to Heaven Hairspray, a second reference to the Led Zeppelin song.
- When God is defeated, a "blue screen of death" with a bomb icon appears that Bart tears away.
- When God is pleading Bart not to destroy his save games (on the ∞Mb memory card), he pleads "I'm on the final boss fight of Oblivion, I can't start again from the beginning!". The Elder Scrolls IV: Oblivion does not have any boss fights, rather, Martin Septim transforms into a dragon and defeats Dagon.
- Bart calls God "Birkenstocks", a maker of sandals.
- God says Planet Earth got a score of 96 on Meta-Metacritic.
- In the PS3/Xbox 360 version, the giant gold controller at the arcade game house is an "Atari" controller and when its button is pressed, four collectibles (Homer's Duff bottle cap, Bart's Krusty Koupon, Lisa's Malibu Stacy seal and Marge's Try-N-Save discount coupon) come out.
- In the whole level Bart and Lisa (Homer for Shakespeare fight) are the only players in the PS2 and Wii version, while the entire family is played in the Xbox version.
- Also, the music played during the dancing minigame is a remix of Rock You Like a Hurricane from the rock group Scorpions.
- God's consoles are references to real video game consoles.
- The "Praystation" is a parody of the "Playstation 2".
- The "Xodus Box" is a parody of the "Xbox 360".
- The "Hii" (Xbox 360 version) and the "I Am" (PS2 version) are parodies of the "Wii".
- Lisa seems confused why the aliens are in Heaven, when they possibly have their own. A similar joke was made at the end of The Simpsons: Hit and Run when Kodos asks why they went to Earth Heaven when they died.
- As we do not see them go through the portal to Springfield it is unknown if Frink, his wife or the 8-bit Simpsons survived the destruction of the game engine
- This is furthered by the fact that Frink is the only townsperson who does not re-appear in the Springfield hub after Game Over is completed.


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Great job :) very clean and simple.
Back to all submissions
Brief Saved
by Rick Jones
/ Posted: 12 months ago
This is my first dashboard/ web design, I wanted to stick with the idea but make it my own. I went out of my comfort zone and have really enjoyed it. I have added an illustrative twist to it and kept it simple and clean. Any feedback would be much appreciated.
Great job :) very clean and simple.
Rick, it's great to see your first dashboard / web design. I hope that you're enjoying your time here so far as a pro member of Briefbox!
This is great. I'm loving the illustrative details here. I can see that you've really considered the brand colours and overall identity in this brief, achieving a very professional, neat looking project!
I think that the dashboard looks well designed and nice and easy for the customer to find what they're looking for. I think that you've nailed down the overall design very successfully. Now that you've got the layout and initial branding, I think you could include a few more, quirky illustrative elements to make the design really 'pop'. In order to do this, perhaps have a go at illustrating a few more items within the sandwich company's menu. I think you could also test out an additional complimentary colour to make the design really stand out.
So only a few small tweaks to take into account here! Overall, I think you've done a great job here with the brief - something which will make a great addition to your portfolio! Looking forwards to seeing the next steps... And remember if you do chose to work a bit more on this project be sure to upload it as a separate submission to we can keep the feedback nice and clear!
More by Rick Jones
More submissions to the same brief:

subset: commoncrawl


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California Employment Law
Have California Employment Law Questions? Ask a Lawyer.
Hello Joseph,
Although I have not accepted your monthly subscription fee, PayPal has paid this $38 fee. I see this as a one time fee.
I have not been laid off. I have not been paid for valid sick leave that was due with paycheck by August 31 (7 days after August 24th end of pay cycle). How do I collect that sick leave?
If the two weeks recovery time exceeds my sick pay allowance for the year, I have not been paid vacation pay for the balance of two weeks time I was recovering from corinary angioplasty. How do I collect the vacation time due me so that I am paid for the full two week period of recovery from surgery which my Doctor confirmed was needed?
The balance of my hours worked from July 25 to August 8th (the day before my hospitalization) have not been paid (and will not be paid untill another one or two weeks of work is done and employer can bill client for the work). This means employer did not have the funds set aside to pay me when I was doing the work. While I was in the hospital, he was on a "pre-honeymoon" in London. He asures me that I will be paid for that time and I believe him. However, I have not been laid off so who will educate this employer that when you lay off an employee you pay him up to date. And, if you cannot pay him up to date, you continue to pay him his normal pay? I have not worked the month of September. I am still waiting for payment of August time. What are my employee rights for compensation for the month of September during which I have not been laid off, nor paid up to date, nor fired?
Per todays conversation with employer, I will be called back to work during this first week of October. Will be given one or two weeks of work to finish up that last project. Then, will be assigned a new project. I am a hostage here! What is my recorse?
Kevin Gardner


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Member since 7/17/2012
- 1 total post
- 1 review
Reviews & Stories
Doctor Ross - Highly Recommend! - Tampa, FL
Dr. Ross's attention to detail is meticulous. He is a perfectionist, and why would anyone settle for less when it comes to their body? Dr. Ross, made me feel comfortable with my decision from my initial consult. He listens to his patients, and follows up after surgery. He's patient and takes makes the time. I would highly recommend him to anyone who's looking for a 5-star surgeon with a kind... READ MORE


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Women's Tennis Falls to Akron 4-3
Feb. 21, 2012
LEXINGTON, Ky. – In its first road match of the season, the University of Kentucky tennis team lost a heartbreaker. The Wildcats faced the Zips of Akron in Akron, Ohio, and dropped the 4-3 decision, making the team 8-2 on the season.
The Cats came out strong in doubles play. Per usual, sophomore Caitlin McGraw and freshman Edmée Morin-Kougoucheff took charge at the No. 2 doubles position. The duo took on Angelika Jogasuria and Angelina Jogasuria, defeating them, 8-4. Sophomores Cece Witten and Marni Venter followed suit, grabbing an, 8-5, victory over Olga Shkundina and Natlia Kuvakina. With these two wins, the Wildcats secured the doubles point.
Morin-Kougoucheff and Witten continued to excel as they transitioned into singles play. Morin-Kougoucheff occupied the No. 3 spot, facing Angelina Jogasuria. The two fought for every point, but Morin-Kougoucheff was able to pull through to take the victory, 6-4, 7-5. Witten faired slightly better, as she grabbed a 6-2, 6-3, win over Ksenia Berestetska.
Sophomore Khristina Blajkevitch endured a tough match at the No. 1 singles position against Zara Haruntyunyan. After losing the first set, 6-2, Blajkevitch rallied to take the second set, 6-3. The two continued to battle for the win that would clinch the match, but Harutyunyan edged out Blajkevitch in the final set to ultimately win, 6-2, 3-6, 6-4.
The efforts put forth by the Cats were not enough to take the win today, but seventh-year head coach, Carlos Drada, sees this match as a building block for the season.
"We played an experienced Akron team and learned a lot about ourselves in the process," said Drada, "At the end of the season this tough loss will prove to be of great help. I am proud of the way our women competed."
Next, the Wildcats will take to the road again, facing Indiana on Feb. 26 at 11 a.m. ET.
For continuing coverage of UK women's tennis log on to UKathletics.com.
LaTuchie Tennis Center
Akron, Ohio
Akron 4, Kentucky 3
1) Haruntyunyan/Pantusart (Akron) def. Blajkevitch/Stiles (UK) 8-6
2) McGraw/Morin-Kougoucheff (UK) def. Jogasuria/Jogasuria (Akron) 8-4
3) Witten/Venter (UK) def. Shkundina/Kuvakina (Akron) 8-5
1) Zara Haruntyunyan (Akron) def. Khristina Blajkevitch (UK) 6-2, 3-6, 6-4
2) Olga Shkundina (Akron) def. Jessica Stiles (UK) 6-2, 6-1
3) Edmée Morin-Kougoucheff (UK) def. Angelina Jogasuria (Akron) 6-4, 7-5
4) Prang Pantusart (Akron) def. Stephanie Fox (UK) 7-5, 6-2
5) Cece Witten (UK) def. Ksenia Berestetska (Akron) 6-2, 6-3
6) Angelika Jogasuria (Akron) def. Misha Testerman (UK) 6-1, 6-4
Order of Finish:
Doubles: 3, 2*, 1
Singles: 6, 2, 5, 4, 3, 1*


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Posted on July 08, 2016
Lift Me Up! A Choral Movement DVD
By: Sally Albrecht and Andy Beck
Featuring Sally and Andy's staging for 12 Alfred chorals.
Baby Born in Bethlehem
Bring On the Snow!
Green Eggs and Ham
Jambo Bwana (Hello, Sir)
Lift Me Up!
Moses and Daniel
One World (In Harmony)
A Pocketful of Rhymes
Shake the Papaya Down
Super Santa!
Whatever Lola Wants (Lola Gets)
No reviews available.
Posted on July 08, 2016
Posted on October 01, 2015
Posted on April 23, 2015


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This is how 2 referees rated Alice:
|Hourly Rate
I'm currently studying for a masters in Maths at Exeter University and in my second year. I've spent the last 4 years in the south-west and studied Maths, Further Maths and Physics at A Level at a local school.
I had a year out between school and university in which I worked full time for 10 months and travelled for 3. This has really helped my identify between where a professional manner is needed and where a little informality can really benefit. I'm very easy to talk to and work really well with lots of different people.
I have always been good at helping friends in younger years with their work. Although I've had no official tutoring experience, I've always had a passion for helping people learn.
I'm very good adapting which learning techniques work well for each individual. I understand that people don't always learn in the same way. If there is something I don't know, I am happy to own up to it and will make sure that by our next meeting I will know how to explain the content fully.
Tags: Sherborne Maths tutor, Sherborne Primary Maths tutor, Sherborne Secondary Maths tutor, Sherborne GCSE Maths tutor, Sherborne A-Level Maths tutor


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Abner Jenkins was a mechanic for an aircraft producer, but tired of not getting promotions he thought he deserved he decided to strike out on his own. Using a suit of armor, Jenkins became the Beetle. He fought many superheroes, including the Human Torch and the Thing, Iron Man, Dardevil, and most often, Spider-Man. He joined several villainous groups, including the Sinister Seven and the Masters of Evil.
Beetle later gave up his criminal ways and became a hero named Mach V as a member of the Thunderbolts.
The Beetle armor granted him flight at up to 60 mph, electrical projection from his gloves, great durability, super strength, and a 360-degree view around him.
Appearances in other media
The Beetle appears as a minor villain in the videogame Spider-Man 2: Enter Electro, the Ultimate Spider-Man videogame, and the show on Disney XD, Ultimate Spider-Man.
He appeared very briefly in the 1990's Animated Iron Man series, during the 'Armor Wars' episode, in which he was humorously given a British Liverpudlian accent. Beetle was one of several foes and allies Stark targeted for illegal use of his technology. To complete (or carry too far) the joke, Iron Man told the Beetle he was in for 'a hard day's night'.
Beetle served as the main villain for the flashback episode 'Origin Of The Spider-Friends' on Spider-Man And His Amazing Friends. In keeping with references to The Beatles, Iceman joked that he had bought all his records. He had attacked Tony Stark, who was rescued by the three young heroes. Out of gratitude, Stark purchased the extensive equipment the mostly broke college students used to fight crime.


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|Height: 5-09 | Weight: 186 | College: UCLA
|2006 Season
HM All-Pac 10 in '06. Played and started in all 13 of UCLA's games On the year, Brown was seventh in the Pac-10 in interceptions (0.31 per game) He led the Bruins in interceptions (four) and passes defensed (nine) and made 47 tackles (33 solos) He also ranked fifth (tied) in the Pac-10 in passes defensed (1.00) In the 2006 opener versus Utah, he was credited with two solo tackles and also made an interception His coverage helped hold Rice to just 184 yards of total offense At Washington, he made three solo tackles, including one for loss In the win over Stanford, Brown made four solo tackles, including a seven-yard sack He also made a nice play at the goalline to intercept a pass and returned it 19 yards In the win over Arizona, he led the Bruins with eight tackles (six solos), with 0.5 tackles for loss while breaking up three passes At Oregon (2 solo) and Notre Dame (one solo), he made three tackles (two solos) Against Washington State, he made six tackles (four solos) and also picked off his third pass of the year At California, he made five tackles (two solos) He made five solo stops in the win over Oregon State At Arizona State, he made his fourth interception of the year and returned it 19 yards to the one-yard line, setting up UCLA's second touchdown of the game He also made one solo tackle and broke up a second pass while holding ASU to just 11 completions on 30 attempts Against USC, he made four tackles (one solo) and helped hold the Trojan wide receivers in check In the Emerald Bowl, he made three tackles (two solos) and also broke up two passes.
|2005 Season
Started all 12 games at cornerback and played virtually every snap when the game was in doubt On the year, his 53 tackles ranked fifth on the squad Brown broke up a team-best (tied) 10 passes and made one interception He totaled two solo tackles at San Diego State Made two solo stops versus Rice In the victory over Oklahoma, Brown made three tackles and broke up two passes Against Washington, he made four tackles (three solos) Against California, he made five tackles, including four solos, and his first interception of the season With UCLA leading 41-40, Brown intercepted a pass and returned it 16 yards to the Golden Bear seven-yard line to give the Bruins the ball with 1:01 remaining, clinching the victory At Washington State, he made five tackles (four solos) and also forced a second-quarter fumble Brown made six solo tackles to tie for the team lead and broke up two passes against Oregon State At Stanford, he made four tackles (three solos) He made four tackles (two solos) and broke up one pass at Arizona In the win over Arizona State, he made five tackles (three solos) Against USC, he made seven solo stops In the Sun Bowl versus Northwestern, he made six tackles (four solos) and broke up a pass.
|2004 Season
The redshirt freshman saw limited action early, making one tackle at Illinois and playing at Washington Against San Diego State, Brown tackled the Aztec punter for a 23-yard loss to set up a field goal and also saw late action at cornerback He added one tackle against Arizona At Arizona State, Brown played much of the game at right corner and made seven tackles He also made an interception that led to UCLA's field goal with no time left in the first half In the shutout of Stanford, he made his first career start and was credited with eight tackles (six solos), including one for loss He also broke up one pass On special teams, he occupied the punter on Maurice Drew's 68-yard punt return for a score Against Washington State, he started and made nine tackles, tied for second on the squad Six of his stops were solos and one was for loss At Oregon, he erased UCLA's only deficit of the game when he picked off a pass and returned it 43 yards for the first touchdown of his career On the afternoon, he made five tackles (three solos), including one for loss Against USC, he tied for the team lead with eight tackles (seven solos), including one for loss and also broke up one pass He was credited with six solo tackles and broke up one pass in the Pioneer PureVision Las Vegas Bowl In the final six games of the year, Brown made 43 tackles, including five for losses On the year, Brown made 46 tackles to rank seventh on the team His 5.0 tackles for losses ranked sixth on the squad (tied for third on the team) He started the final five games of the season at right cornerback He was the defensive winner of UCLA's John Boncheff, Jr. Award for Rookie of the Year.
|2003 Season
Did not see action in his first year in the program Defensive winner of UCLA's Charles Pike Memorial Award for Outstanding Scout Team Player.
|High School
Lettered three years in football for coaches Dewey and Harms at Blue Valley Northwest High School in Overland Park, KS All-Midlands selection (No. 28 prospect) by Tom Lemming SuperPrep All-Midlands (No. 49 prospect) A two-star selection by Rivals.com TheInsiders.com two-star selection PrepStar honorable mention All-Region selection Ranked No. 112 nationally among cornerbacks by The Insiders.com Earned All-League honors at running back and defensive back as a senior Named All-Metro and All-State as a defensive back as a senior Set a school record with 14 touchdowns his senior season On offense, he rushed for 1,133 yards and 10 touchdowns Also caught 26 balls for 402 yards and four touchdowns Possesses outstanding cover skills and is very physical Named second team all-league as a wide receiver as a junior Caught 14 passes for 241 yards and three touchdowns as a junior Had five interceptions Set a school mark with seven interceptions as a sophomore Also lettered three seasons in basketball for coach Fritz and one season in baseball for coach Mastin Earned all-league honors in both sports.
Full Name: Theotis Brown, III Born: March 1, 1985 in Kansas City, MO Parents: Theotis and Chris Brown Has one sister, Taylor Father, Theotis, was a star running back at UCLA and played in the NFL for the Kansas City Chiefs, Seattle Seahawks and St. Louis Cardinals Dad rushed for 2,914 yards (No. 7 all-time) as a Bruin from 1976-78 Hobbies include PlayStation Patterns his style of play after NFL star Deion Sanders Both parents attended UCLA Political Science major.
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Tourist Directory > NightLife
Butter Factory
Contact:(+65) 6333 8243
Operating Hours:Wed - Thu: 10pm - 3am; Sun: 10pm - 3am; Fri - Sat: 10pm - 4am; Sat: 8pm - 4am
Description: Featuring an imaginative, bold and ground-breaking party blend of hip hop, r&b, urban grooves, alternative vibes and street art, Butter Factory draws in a diverse crowd of music aficionados, party-enthusiasts and scenesters.
Separated into two concepts, Fash and Bump, the former houses rnb and hiphop whereas the latter houses electro. Fash attracts a more sophisticated crowd whilst Bump's patrons are all about the grinds. Here is where you let your inner wild child escape to be a pole dancer for the night.
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Album Rating: 4.5Nah I actually work for minimum wage, so it's quite a bit. I'd probably waste it all on vinyl though
u wouldnt have it any other way though right
Album Rating: 4.5of course
A local independent radio station played "sunbather" when I was in the car the other day, it was the
most cathartic drive ever. Gonna hit this album up soon.
you won't regret
seeing them at their first LA headlining show. are you seeing them in SF snipe?
Album Rating: 2.0Sounds like someone shrieking over Coldplay
Album Rating: 3.5Much as I love metal and mostly listen to pure screaming/shrieking/growling/gutturals, I get pretty sick of the constant one-not-shriek here. I much prefer this album in its quieter moments.
Album Rating: 4.5Definite AOTY contender.
Album Rating: 4.0 | Sound Offya
Album Rating: 4.5My only gripe is I can't really decipher the vocals, but reading the lyrics was pretty haunting/depressing. Shit is beautiful.
Album Rating: 4.0Just think of the vocals as another instrument in the mix. That's often necessary to enjoy this genre.
Digging: Penguin Cafe - The Imperfect Sea
Album Rating: 5.0Very true.
I unfortunately couldn't really get into this.
Album Rating: 5.0Eh that's alright, not everybody is gonna love it like me.
Album Rating: 4.5I doooo
Album Rating: 4.0I loved it.
Digging: Nine Inch Nails - Add Violence
Album Rating: 3.0i like it
Digging: Destroyer - Kaputt
Album Rating: 4.0lol demi did oltna make that gif of killer mike?
Yea ill have to revisit it again during a different mindset, perhaps.
Bands: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


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St Louis News
January 7, 2010 by USA Post
St Louis News:Despite a depressed economy, giving to the United Way's 100 Neediest Cases campaign has remained steady as donation efforts begin to wind down for the season.
The campaign thus far has raised approximately $1.25 million in cash contributions. Vanessa Wayne, director of the campaign for the United Way of Greater St. Louis, said she expects the campaign to hit its $1.3 million goal.
"I am pleasantly surprised, but not really," she said. "I think that one of the consistent things about the St. Louis community is that they've always come through. Not just with 100 Neediest, but with the United Way. They seem to get that there's a need."
The 100 Neediest Cases campaign began in 1922 as a means of helping the community during the holiday season. The St. Louis Post-Dispatch has been publishing profiles of the 100 Neediest Cases for more than five decades.
"This truly is an amazing gift for the needy in our community, especially given the difficult economy," said Arnie Robbins, editor of the Post-Dispatch. "Once again, St. Louisans have gone above and beyond, and we thank you all for your generosity."
The $1.25 million in cash donations does not include the hundreds of gifts and services given to families by the community. Wayne said those items include furniture, bikes, computers, gift cards, washers and dryers and even cars.
She said it's impossible to place a value on those contributions because they go directly to families in need.
"We've never been able to find a way to calculate that," she said. "There has to be hundreds of thousands of dollars in donated gifts alone."
The giving this season ranged from small private contributions to large corporate campaigns netting thousands of dollars. College students at Washington University again adopted several families, hosting a wrapping party to prepare the gifts for donation. A pizzeria donated a portion of a day's proceeds to the effort. Another company canceled its annual holiday party to adopt a family instead.
This year's 100 Neediest campaign kicked off in the Post-Dispatch on Nov. 15, with the last case published on Dec. 21. Donations to the campaign and to the United Way are still being accepted until the end of this month.
Readers were asked to adopt one of the 100 cases profiled in the paper, providing gifts and money for those in need. All 100 cases were adopted this year, Wayne said.
But it reality, far more families were helped. In total, the campaign seeks to help 14,000 individuals and families. Wayne said 10 percent of those families were adopted this year. Beyond that, the $1.25 million in cash allowed all 14,000 families to receive a check.
"The fact that we didn't get below any of those numbers in such a critical, crucial year is amazing," Wayne said.
Please feel free to send if you have any questions regarding this post , you can contact on
Disclaimer: The views expressed on this site are that of the authors and not necessarily that of U.S.S.POST.


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Moms all over the Triangle are rejoicing as their kids go back to school this week. But what's a mom to do with all that newfound quiet time? Triangle romance authors have been busy putting out new books this summer, so here's a few you might want to tuck into in those peaceful moments before the afternoon bus comes.
Continue reading on Examiner.com: Back to school reading for moms from Triangle romance authors | Examiner.com


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|General Information
|Real name:
|Dick Grayson
|Robin, The Boy Wonder
|Portrayed by:
|Burt Ward
|120 Episodes
- "Holy Guacamole Batman!"
- ―Robin
Robin is Batman's trusty sidekick. His civilian identity is that of Dick Grayson, the youthful ward of millionaire Bruce Wayne. He resides in stately Wayne Manor with his aunt, Harriet Cooper and the Wayne's butler, Alfred.
Robin's origin was never discussed in the series, but it is assumed that Dick lost his parents at some point in his childhood and was adopted by Bruce Wayne. It is possible that Robin worked as a circus acrobat by the look of his costume.
Fighting crimeEdit
Robin spends his young adult years fighting the colorful criminal underworld of Gotham City, along with Batman and the Gotham City Police Department. He spends his off time studying a wide variety of subjects with Bruce or socialising with the countless visitors at Wayne Manor.
Behind the ScenesEdit
Robin was played by actor Burt Ward.


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Author: Jennifer Forman Orth
Invading your brain since 2002.
About | Links | Suggest a Post
Don't see what you're looking for?
ISW on Twitter
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Is kudzu the new black? If Agro*Gas Industries has their way, it could be. A plant in Tennessee, started up this past summer, converts the wily invasive vine into ethanol, or..."Kudzunol." It takes about 10-15 pounds of kudzu to make a gallon of ethanol. Now, what happens when they start to run out of kudzu? Read more over at the Chemically Green blog, where they've got some serious, hard-core coverage of the issue.
Update: Here's a link to the NBC Nightly News report that spawned this post.
(Thanks to Mimi G. for sending in a tip about this story.)
Labels: biofuel, kudzu, plants, Tennessee, vines
Post a Comment


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Carnival Vista
4 out of 5 stars
Download the FREE app and meet your ship mates!
Be sure to check out Brand New Group on Facebook!
NEW! Carnival Cruise Club for Cruisers Cruising out of Florida.
(Jacksonville, Port Canaveral, Tampa, Ft. Lauderdale, and Miami.)
Just want to let everyone know that if you would like to book cruises or any other travel, I am a travel agent and you can contact me at email@example.com
I would love to help you plan your next adventure.
Read the best port reviews and tips for this cruise itinerary.
|Day 1
|Miami, Florida
|Day 2
|At Sea
|Day 3
|Grand Turk Island
|Day 4
|San Juan, Puerto Rico
|Day 5
|Basseterre, St. Kitts
|Day 6
|Philipsburg, St. Maarten
|Day 7
|At Sea
|Day 8
|At Sea
|Day 9
|Miami, Florida
A roll call is a space for members who are signed up for the same cruise (same ship & departure date) to connect.
Make friends BEFORE you sail, exchange tips on what to do onboard and in the ports and maybe even organize a shore excursion with your ship mates.


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The news of who will lead public prayers for Barack Obama during inaugural week is still tripping slowly from the (earthly) powers that be.
The Archbishop of Washington is traditionally invited to be a Catholic voice at the National Prayer Service on the day after the inauguration. So it's not a risk to bet, though I have no confirmation, that Archbishop of Washington Donald Wuerl will be invited. Wuerl was last seen on the national stage welcoming Pope Benedict XVI in April.
I have no guess on which Jewish voice may be invited to lead public prayers between Sunday's We Are One concert kick off and the Wednesday service.
Judaism is not a hierarchal religion (there are about 11 ways of being Jewish in the USA alone if you go by the range of rabbis who answer the "ask the Rabbi" column in Moment magazine).
No one's asked me but I'd suggest Rabbi David Wolpe of Sinai Temple in California, whose latest book, with a forward by Rick Warren, is Why Faith Matters.
As the head of Sinai Temple in Los Angeles, Wolpe is well versed in the complexities of public prayers in a multi-cultural environment. His book concludes:
Our areas of disagreement are far less than our areas of concord; how we should treat one another, the limits of human knowledge and the reality of human ignorance, the need for God, the importance of human effort and seeking, and also the hubris that gets in our way."
But I don't know if Wolpe and Obama have met. So far the president-elect has picked people he's met or worked with on common causes. Rev. Sharon Watkins, who will give the sermon at the prayer service, for example, lobbied for funding for children's health insurance, a program expansion vetoed by President Bush.
So I'll hedge my own bet and guess one more rabbi -- David Saperstein. He's the director of the Religious Action Center of Reform Judaism, which is based in Washington DC. Saperstein gave the invocation at Denver's Invesco Field the night Obama accepted the Democratic nomination.
He prayed then (full text is here) that God's name...
...be invoked only to inspire and unify our nation but never to divide it."
Photo: J. Scott Applewhite/AP: Archbishop of Washington Donald Wuerl may be among those offering prayers during inaugural events for Barack Obama.
Photo by Bob Riha, Jr., USA TODAY: Rabbi David Wolpe of Los Angeles, CA, is an expert in interfaith prayers.
Photo by Religious Action Center of Reform Judaism: Rabbi David Saperstein gave the invocation the night Obama accepted the Democratic Party nomination for the presidency.
Cathy Lynn Grossman is too fidgety to meditate. But talking about visions and values, faith and ethics lights her up. Join in at Faith & Reason. More about Cathy.
Sign up for Faith & Reason e-mail alerts


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It is dreadfully fundamental to be able to endorse the symptoms of grown diabetes. Recognizing the symptoms is consequential because polygenic disease can be a critical illness if not right burned. Approximately 17 cardinal grouping in the United States go through from developed polygenic disease.
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Best Of :: Arts & Entertainment
Husband-and-wife painters Tracy and Sushe Felix have been exhibiting their work in tandem for years, so it was really interesting that the William Havu Gallery scheduled them in separate, back-to-back presentations. They were both influenced by the art history of Colorado and New Mexico, but their styles are very different: Tracy turns the mountains into a Jellystone Park fantasyland, while Sushe uses elements found in the landscape to construct swirling abstractions. Their pieces are great together, but it was nice to see them separately, too.
When concert season opens at Red Rocks, the crowds run rampant throughout the tiny burb of Morrison. It's enough to make anyone long for a stiff drink and a classic Americana meal, which is exactly what the Blue Cow provides. Whether you prefer a Bloody Mary, a margarita or a mimosa, the staff can hook it up; they serve everything from Budweiser and Corona to microbrews and Mike's Cranberry Lemonade -- even a martini in a pinch. They also brew the strongest espresso in town, and the soft-serve ice cream and shakes are ideal on a hot summer day. It's the perfect place to nurse away a hangover before the big show -- or to kick-start the next drinking marathon.
The title of Lawrence Argent's sculpture isn't very catchy, and most people will draw a blank when hearing "I See What You Mean," but if we say "The Big Blue Bear" at the Colorado Convention Center, you see what we mean. The piece was an instant hit with the public, and it has become a nationally known icon for Denver. Even the normally artless business boosters hijacked it, sending out a guy in a cheesy blue bear suit to promote the hotel tax during last year's election. For all the love, however, it's the fact that the sculpture is sophisticated, contemporary and by a hometown artist that makes it one of the best things downtown.
In 2003, Carol Dickinson was facing retirement from directing the Foothills Art Center in Golden, and she decided she wanted to leave a lasting monument. A take-charge sort of gal, Dickinson went to the Foothills board and suggested having Texas artist Jesus Moroles create a sculpture garden in his signature minimalist style. (Truth be told, it was more than a suggestion; she presented the idea as a fait accompli.) The board agreed, and Moroles teamed up with architect Ted Shultz and landscape designer Susan Saarinen while Dickinson began cajoling donors for funds. Typically, projects such as this take five years to finish, but Dickinson got it done in just two and half, bringing Golden into the 21st century in the process.
Aurora's partly seedy, partly rebirthed main drag gets extra marks for effort in 2005. Last fall, Longmont artist Mario Miguel Echevarria put up his "Aurora Eterna: A Public Spectacle" mural atop Pasternack's Pawn Shop, shedding brilliant neon lights on a series of stylized symbols of Aurora history. "Aurora Eterna" is the perfect companion to the stretch's other murals (by Jason Needham and Susan Cooper), and it adds a touch of class to the tawdry.


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Complaints procedure
We now have a new website for Fast Stream 2107
Our recruitment process is based on fair and open competition and appointment on merit, as outlined in the Civil Service Commissioners' Recruitment Principles. If you feel your application has not been treated according to these principles and you wish to make a complaint, in the first instance you should contact:
Head of Fast Stream Operations
HMRC Civil Service Resourcing
Room LG69/70
100 Parliament Street
If you are not satisfied with the response you receive, you can contact the Civil Service Commission, which regulates all Civil Service recruitment.
We are committed to fair and open recruitment into the Fast Stream, and are pleased that complaints about our recruitment process are rare. But we do want candidates to tell us if they believe they have a grievance.
We have an established procedure for investigating any complaints we do receive. We aim to do so thoroughly, objectively and as quickly as possible. We also try to learn what lessons we can from a complaint, in order to improve our performance.
Please note that our complaints procedure covers only those parts of the Fast Stream selection process for which Civil Service Resourcing is responsible (essentially, the Fast Stream Assessment Centre and our contractor, Parity). It does not cover anything for which others are responsible (eg the Final Selection Boards arranged by the Foreign and Commonwealth Office, Technology in Business or Parliament).
Types of complaint
Some examples of cause for complaint might include:
- you feel that our administrative or other procedures caused you significant inconvenience
- you believe there is evidence that action on our part adversely affected the outcome of your application
- you are dissatisfied with the way we interacted with you personally during the selection process
Such cases will normally be covered by our complaints procedure and will be investigated.
If you simply disagree with the judgment of the Assessment Centre, we don't consider that grounds for complaint.
Minor grievances (e.g. a deficiency in the domestic arrangements on Fast Stream Assessment Centre premises) or a minor loss caused by administrative error (e.g. miscalculation of your expenses), are not treated as complaints. These will be dealt with by normal administrative procedures.
Similarly, criticisms of our policies or procedures will be responded to as fully as possible, but will not normally be treated as complaints.
You may not normally complain on behalf of a third party unless circumstances require it (eg if you are acting on behalf of a disabled candidate who is unable to handle his/her own case).
How to complain
Complaints must be submitted in writing and addressed to:
Fast Stream
HMRC Civil Service Resourcing
Room LG69/70
100 Parliament Street
Please provide the fullest account possible of the circumstances surrounding your complaint.
If you do not submit your complaint within 3 months of the action you're complaining about, we won't normally consider it. If there are exceptional circumstances (eg an event coming to light more than 3 months after it occurred and which was unknown to you at the time), we may consider a complaint outside this period.
Our commitment
We will:
- acknowledge your complaint within 24 hours of its receipt
- take your complaint seriously, give it high priority and investigate it fully and impartially
- aim to send you a full written response to your complaint within 3 working days of its receipt
- let you know if this isn't possible, and explain why
If your complaint is upheld, we will take immediate action to ensure that the event complained about will not recur. If your complaint is not upheld, we will advise you of options for pursuing it further, should you wish to do so.


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+43 (677) 62062107 [email protected]
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Last week Roku introduced a "Channel Store" that greatly expands the Internet-to-TV offerings available for owners of the set-top box. We've since had a few days to play with it. Verdict: the offerings greatly enhance the value of the Roku box, one of the simplest to use devices in techland, but -- surprise -- setting the channels is anything but easy.
The Roku is a set-top box, selling for $79.99 to $129.99, that brings Netflix and Amazon Internet entertainment to your TV set. All you need is an Internet connection and a nearby PC. Now, with the Channel Store, Roku also brings music from Pandora, made-for-Internet video from blip.TV, Revision3 and mediaFly, photo sharing from both Flickr and Facebook Photos and your home video clips from Motionbox.
To get to the channels, you go to Channel Store and add which ones you like to the lineup. Roku then asks you to run to the computer (if you're not siting with your laptop in the living room) and type in long codes online to activate the channel.
I didn't have the laptop in the living room, so I had to write this down and run into the other room to type this in to connect to my Flickr account: www.flick.com/auth-72157697545884319
As if that wasn't enough, then I needed to type more code, back in the living room, via the Roku remote-- 216-034-992.All in all, the channels are great -- but there's got to be a better way to set up this thing.
Technology Live covers computers, electronics, and the Internet, with a focus on cutting-edge technology that has a real impact on your life. Our reporters and editors -- based in San Francisco, Los Angeles, Seattle, New York, and Washington – offer news and tips to help you make the most of your digital domain. More about the team
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Aer Lingus has released a new mobile app, which should make the process of booking and checking in that much easier.
The app has been released in a bid to up the number of mobile check-ins, and it comes with a range of features designed to make the whole travelling experience more straightforward. For starters, those using the app will have a personal profile where they can store all travel and payment information; this should make it easier to check in and complete future purchases.
It features a redesigned search function and searches are saved so that you can come back to them at a later date. The app allows travellers to check in for both inbound and outbound flights at the same time, and you can add optional extras. Meanwhile, iOS users will be able to add their boarding pass to their Wallet app.
Finally, the app features a personalised home screen that displays the latest flight status and a recommended check-in time.
Aer Lingus' Chief Commercial Officer, Keith Butler said: "We're delighted to reveal the new Aer Lingus app which we believe will become the ultimate travel companion for Irish travellers.
"The new app complements the new website experience at aerlingus.com and together enables Aer Lingus to offer guests a smarter online experience.
The Aer Lingus app is available on Android and iOS.


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It is horribly common for geek girls to be treated by geek guys as phonies. They get questioned, and hit on, and are treated pretty poorly in general. It's enough to make the calmest geek girl rage. But what if the tables were turned? What if the geek girls were the obnoxious ones questioning supposedly fake geek guys?
See the video after the break.
(via The Mary Sue)


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physica status solidi (b)
© WILEY-VCH Verlag GmbH & Co. KGaA, Weinheim
Editor: Stefan Hildebrandt (Editor-in-Chief), Sabine Bahrs (Deputy Editor)
Online ISSN: 1521-3951
Associated Title(s): physica status solidi (a), physica status solidi (c), physica status solidi (RRL) - Rapid Research Letters
Editor's Choice section
|In 2001, the Editors of physica status solidi established the Editor's Choice category in order to call the attention of our readers to particularly timely and interesting work, and alert them of important new developments in solid state physics. The idea is to highlight one or two articles per month from the ever-growing volume of published information which are identified by our referees as particularly valuable, or which appeal to us because of other reasons.
Editor's Choice articles are received by regular, individual submission for publication as Original Papers, so every author has a chance to have his or her work chosen after the peer review procedure, without invitation or separate consideration process. Once selected, articles enjoy priority handling and enhanced visibility in the print issues of the journal, and are tagged accordingly in the online content.
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taylorsnead replied to taylorsnead's topic in General and Gameplay ProgrammingI'm going to bump this, because I still haven't figured it out, and I'm still trying to implement it. I'm able to make a system for multiple languages, but it then forces the programmer to rebind their classes for each language. So, I was attempting to do something like what Hodgman suggested, but I don't really know how I'd reaccess the data later, since it would be a solely automatic grabbing and using of the data and I can't store a type as a variable so that it's known what type to bind it as. Once I can have the data grabbed later on in a separate function with the correct type and stuff, then I can have an easily extensible system to add new languages that work with no changes to existing binding code. Maybe it would be better to bind one language (eg. Squirrel) and use its dynamic typing to create a binding system there that routes back to C++, allowing someone to bind their classes in either Squirrel or C++?
taylorsnead replied to taylorsnead's topic in General and Gameplay ProgrammingBump. Still not solved, and not sure how to attempt to.
taylorsnead replied to taylorsnead's topic in General and Gameplay ProgrammingI had already done that with relative and absolute directories, the correct dir, and setting the dir to empty. Either way doesn't work.
taylorsnead replied to taylorsnead's topic in General and Gameplay Programminggetcwd(), in fact, does output the correct directory when launching from terminal and not the IDE (Which is what I do anyway).
taylorsnead replied to taylorsnead's topic in General and Gameplay ProgrammingNow, using full strace (just "strace ./Launcher"), it seems that it detects the file correctly with an absolute path, but then it does a few things, and then it tries opening the file with some relative directory that wouldn't be correct anyways. This is the part of the output that applies: brk(0) = 0x1310000 brk(0x1331000) = 0x1331000 open("/home/taylorsnead/Documents/ShadowFox/NewEngine/BinLinux/SFGame.so", O_RDONLY|O_CLOEXEC) = 3 read(3, "\177ELF\2\1\1\0\0\0\0\0\0\0\0\0\3\0>\0\1\0\0\0\300!\0\0\0\0\0\0"..., 832) = 832 fstat(3, {st_mode=S_IFREG|0755, st_size=27024, ...}) = 0 mmap(NULL, 2122168, PROT_READ|PROT_EXEC, MAP_PRIVATE|MAP_DENYWRITE, 3, 0) = 0x7f8d2ab03000 mprotect(0x7f8d2ab09000, 2093056, PROT_NONE) = 0 mmap(0x7f8d2ad08000, 8192, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 3, 0x5000) = 0x7f8d2ad08000 close(3) = 0 open("../../BinLinux//SFEngine.so", O_RDONLY|O_CLOEXEC) = -1 ENOENT (No such file or directory) munmap(0x7f8d2ab03000, 2122168) = 0 fstat(1, {st_mode=S_IFCHR|0620, st_rdev=makedev(136, 0), ...}) = 0 mmap(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7f8d2bcfe000 write(1, "Failed to load /home/taylorsnead"..., 82Failed to load /home/taylorsnead/Documents/ShadowFox/NewEngine/BinLinux/SFGame.so ) = 82 write(1, "../../BinLinux//SFEngine.so: can"..., 87../../BinLinux//SFEngine.so: cannot open shared object file: No such file or directory ) = 87 But, I don't know where it gets this new directory. Even using a relative directory, as with Boost.Filesystem, it sees the file, but dlopen (I guess) just converts it to a directory relative to the code/project files, which won't work with the executable. I'm using the same compiler for the libraries and executable, all (I guess, I don't specify to the compiler (G++)) 32-bit. Trying "LD_PRELOAD=SFGame.so /bin/ls" just says that SFGame.so can't be preloaded: ERROR: ld.so: object 'SFGame.so' from LD_PRELOAD cannot be preloaded: ignored. Using LD_PRELOAD with the path to Launcher instead of ls makes it run Launcher, which of course fails. Setting it without a path doesn't change the result of the strace of Launcher.
taylorsnead replied to taylorsnead's topic in General and Gameplay ProgrammingOh, I mean, Code::Blocks has an option for "Execution working dir", and I tried it empty, but the same problem occurred. Running the binary result either through the IDE or from the terminal makes no difference, unless I compile it via terminal. That is why the option seemed suspicious to me. Through this, I should think I do understand "working directory" as it would be used for file paths within the executable. Despite these, I don't know how the problem persists even using an absolute directory to the file, but I feel it's something with libdl.so, and less to do with working directory, but I have no idea what to do about it.
taylorsnead replied to taylorsnead's topic in General and Gameplay ProgrammingOkay, it seems like that was correct, though it seems that I do have to use an absolute path to the file, it works when compiled via terminal using g++-4.7, not using LD_LIBRARY_PATH (though I guess that would allow me to use relative paths). Code::Blocks still has the problem with the execution directory empty. Any thoughts on how to fix this? I guess I could just compile my Launcher with the terminal when I need to, but I'd prefer to be able to compile with my IDE (especially since it works fine on Windows, I feel like there should be an easy way to resolve this). It also seems like the same problem occurs with two dynamic libraries linked at compile/link time (of course, through Code::Blocks) (I use my Launcher as an executable to run my Game.so, which uses Engine.so to run and control the other, lower-level libraries (boost, glfw, alut, etc), so dynamic linking is important (though I use static linking when possible)).
taylorsnead replied to taylorsnead's topic in General and Gameplay ProgrammingI should have mentioned that, yes, I already tried setting LD_LIBRARY_PATH, and that didn't help either. It seems that at compile-time, the string passing to the dlopen gets set to that path local to the main.cpp. strace shows that it is trying to open that directory, not just displaying it, whereas filesystem is really opening the correct directory (which I already knew since it showed it). I don't know how to get it using the correct path, unless I moved my source to the folder where it should compile, but that seems like a horrible solution. EDIT: Or it has something to do with the "Execution Working Dir" Option in Code::Blocks. I've tried setting that relatively and absolutely to BinLinux, but no change.
taylorsnead posted a topic in General and Gameplay ProgrammingI've been working mainly in Windows with VC11, but a few days ago switched to using MinGW (I had already been planning on switching, I just liked Visual Studio's plugins too much). Very quickly, I then installed GCC/G++ 4.7 on my Linux (Mint). Making a launcher executable for my library (This makes it easier for separation, or changing which library is launched without recompiling a large amount of code), I use Boost.Extension's shared_library (which simply uses LoadLibrary and dlopen (depending on the platform)) to load my dynamic/shared library (SFGame.so). This worked great on windows with both compilers, but on Linux, dlopen will fail however I use the path. Using the same path, Boost.Filesystem confirms (through the application) that the file can be accessed with the paths I'm using. My simple code: ("<" and ">" replaced with "^") [source lang="cpp"]#include "iostream" #include "functional" #include "boost/extension/shared_library.hpp" #include "boost/filesystem.hpp" #if _WIN32 || _WIN64 # define EXT ".dll" #elif __APPLE__ # define EXT ".dylib" #elif __linux # define EXT ".so" #endif int main( void ) { using namespace boost::extensions; using namespace boost::filesystem; std::string libpath = "./SFGame.so"; path pfile( libpath ); if( exists( pfile ) ) { std::cout ^^ "Game library: " ^^ complete( pfile ).generic_string() ^^ " exists\nSize: " ^^ file_size( pfile ) ^^ "\n"; } shared_library lib( libpath ); if( !lib.open() ) { std::cout ^^ "Failed to load " ^^ libpath ^^ "\n" ^^ dlerror() ^^ "\n"; return 0; } lib.get^void^( "Launch" )(); return 1; }[/source] This same code works perfectly on Windows, as I said. My output: ../../BinLinux//SFGame.so: cannot open shared object library or: SFGame.so: cannot open shared object library depending on whether I use "./SFGame.so" (I assume because my Code::Blocks project file and main.cpp are in "Engine/Code/Game/" and SFGame.so is in "Engine/BinLinux/") or "SFGame.so". I can use the full path from "complete(pfile).generic_string()", which gives the same dir in the error as "./SFGame.so". Any ideas on how I could fix this from failing EVERY time? I even tried linking Launcher to Engine.so in the compiler (GNU GCC (well, g++) within Code::Blocks), but no dice.
taylorsnead replied to taylorsnead's topic in General and Gameplay ProgrammingI understand both of your concepts. I tried to implement both. For the first (Ashaman73) concept, I did it like so: [source lang="cpp"]//SClass has Var, Func, Prop, and Bind functions without implementations //SqClass is a child and implements the functions for squirrel //ScriptSystem::NewClass() returns a pointer to a child SqClass or eg. LuaClass, based on mLang (set by SetLang(); ScriptSystem::SetLang("Squirrel"); SClass $Player# & scp = ScriptSystem::NewClass<Player>(); scp.Var("Health", &Player::mHealth); scp.Bind("Player"); Script& sqs = ScriptSystem::NewScript(); sqs.Compile("Test.nut"); sqs.Run();[/source] Now, this should basically work, except that if I want to, say, shut off the Squirrel VM and launch the Lua VM, I have to rebind those classes. Using something closer to the other given concept (Hodgman), I'd be able to bind once, and it should keep a list of the classes to be bound in ScriptSystem (Since then the SClass holds actual data), then on VM binding (called just before script launching begins), it would take the data from all SClass instances in the list, using it to create VM specific Classes, binding their members and vars, then binding the actual class (Also, then it's easy to remove them from the bind list). The only problem is, I can't really figure out how I should manage the structures to use for data containment, and later usage for binding to the specific VM. I was thinking something like this: [source lang="cpp"] struct VarData { string label; void* ref; }; struct ClassData { vector $VarData# vars; }; struct SClass { template $class T, typename V# void Var(string label, V T::*val) { VarData newvar; newvar.label = label; newvar.ref = val; data.vars.push_back(newvar); } void Bind(string label); ClassData data; }; [/source] But, the problem is about using that given data later. [source lang="cpp"]Class $Player# cls; for(int i=0; i $ play.data.vars.size(); ++i) { cls.Var(play.data.vars[i].label, play.data.vars[i].ref); RootTable().Bind("NameHere", cls); }[/source] ("<>" are replaced by "$#", the code block doesnt like those characters, for some reason) Something like that for Squirrel, except I can't use the void pointer directly, so would I use a different type for storage, or how can I cast to the correct type for this situation? I'm just not really sure how I'd approach it.
taylorsnead posted a topic in General and Gameplay ProgrammingI am attempting to make a system that would allow a user (in C++) to bind classes to their scripting language of choice, then compile the script and run it. The primary language I am using for any scripting needs is Squirrel, but I want to be able to switch languages at runtime (possibly with an enum), and using the [b]same[/b] code, bind to, say, Python. I was thinking of doing it by having a class for each language's Class (eg. has Var, Func, Prop, Bind, etc, functions for binding) and a class for it's Script (eg. Compile and Run functions), then instantiating those runs through the Subsystem (which changes based on the enum to a child class with creation methods), which passes back a Class* pointer or Script* pointer, but I'd prefer it to be implicit. Like this: [source lang="cpp"]void BindPlayer() { scriptLang = "Squirrel"; // SClass is for ScriptClass, the parent top class, not for Squirrel specifics SClass<Player> pclass; pclass.Var("TestVar", &Player::TestVar); // Bind other vars/funcs/props pclass.Bind("Player"); Script scr; scr.Compile("TestPlayer.nut"); scr.Run(); scriptLang = "Python"; // Do the bind again, same code. Script scrp; scrp.Compile("TestPlayer.py"); scrp.Run(); }[/source] How feasible is this method; if at all, how exactly would I go about the implicit creation via another class? If that method wouldn't work well, then what would?
taylorsnead replied to taylorsnead's topic in Graphics and GPU ProgrammingThanks. So for using the struct as my vertices, to specify offset, I can simply do that with glVertexAttribPointer? Like this? [source lang="cpp"] glEnableVertexAttribArray(0); glBindBuffer(GL_ARRAY_BUFFER, mesh->mVertexId); glVertexAttribPointer( // Vertex Position 0, // The attribute we want to configure 3, // size GL_FLOAT, // type GL_FALSE, // normalized? 52, // stride (void*)0 // array buffer offset ); // Then the next item in my struct: (The struct is padded to 64-byte, values are float(4-byte)) glEnableVertexAttribArray(1); glVertexAttribPointer( // UVs 1, // The attribute we want to configure 2, // size GL_FLOAT, // type GL_FALSE, // normalized? 56, // stride (void*)12 // array buffer offset );[/source] I think most of what I was asking is answered. Do I still have to do the ClientState enabling/disabling? Lastly, I am just confused a bit with matrix manipulation. As I understand, I would have my matrix, use GLMs translate, rotate, and scale functions upon it (well, for rotation its easier to me to simply use matrix *= mat4_cast(quatrot);) then pass the "MVP" to the shader. This MVP stands for Projection * View * Model, correct? So, model would be the transform of my object, projection is my perspective matrix from the camera, and view is the transformation matrix of the camera (created using lookAt())? Then set the position in the shader with: gl_Position = MVP; If that is all correct, then my inquiries for now seem to be answered. Almost forgot, know of any reasons shaders/GLSL can be better for certain things than C++? I know that it runs on the GPU, but for what things is that an advantage?
taylorsnead posted a topic in Graphics and GPU ProgrammingI have looked around at tutorials for OpenGL, and found that I like these: [url="http://www.opengl-tutorial.org/beginners-tutorials/"]http://www.opengl-tu...ners-tutorials/[/url] alot. I'm not sure if those have the best methods though. My real questions are a range. First of all, using VBOs, what would be the best method of updating the data each frame? Initializing a mesh to render(not every frame): I don't believe there is much of a problem or difference between using 3-4 buffers of arrays and using 1 buffer of a struct array. Then, indexing that vertex data. Lastly, creating pointers for each data area of a vertex (position, UV, normals, color), and sending the buffered indices. [source lang="cpp"]glGenBuffers(1, &mesh->mVertexId); glBindBuffer(GL_ARRAY_BUFFER, mesh->mVertexId); // Bind the buffer (vertex array data) glBufferData(GL_ARRAY_BUFFER, sizeof(Vertex) * mesh->mVertices.size(), NULL, GL_STATIC_DRAW); glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vertex) * mesh->mVertices.size(), &mesh->mVertices); IndexArray(mesh->mVertices, mesh->mIndex); glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), OFFSET(12)); glNormalPointer(GL_FLOAT, sizeof(Vertex), OFFSET(20)); glColorPointer(4, GL_FLOAT, sizeof(Vertex), OFFSET(32)); glVertexPointer(3, GL_FLOAT, sizeof(Vertex), OFFSET(0)); glGenBuffers(1, &mesh->mVertexArrayId); // Generate buffer glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mesh->mVertexArrayId); glBufferData(GL_ELEMENT_ARRAY_BUFFER, mesh->mIndex.size()/3 * sizeof(byte), &mesh->mIndex, GL_STATIC_DRAW); mMeshBuffer.push_back(meshr); //Dont mind "meshr" its something else containing the Mesh*[/source] Those tutorials do it similarly, but do away with the "pointer" function calls and split each area of vertex data into separate buffers. I think what I'm doing is better, but I could be wrong? Now, for per-frame rendering stuff, I will have either a separate VBO for each mesh, or find a way to batch certain ones together, keeping them independent for transformation. This is what I have gathered as what seemed to be well (in my function called each frame): [source lang="cpp"] Mesh* mesh = mMeshBuffer[i]->GetMesh(); glBindBuffer(GL_ARRAY_BUFFER, mesh->mVertexId); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mMeshBuffer[i]->GetMesh()->mVertexArrayId); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); glUseProgram(mesh->mShader.id); glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), OFFSET(12)); glNormalPointer(GL_FLOAT, sizeof(Vertex), OFFSET(20)); glColorPointer(4, GL_FLOAT, sizeof(Vertex), OFFSET(32)); glVertexPointer(3, GL_FLOAT, sizeof(Vertex), OFFSET(0)); glDrawElements(GL_TRIANGLES, mesh->mVertices.size(), GL_INT, OFFSET(0)); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_COLOR_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_VERTEX_ARRAY);[/source] While those tuts do it differently. Many sources that i've seen, in fact, have different methods here for rendering their buffered vertex data. Like, sending the data to the shader with glVertexAttribPointer and again, not using glXXXXPointer. Mind you, I haven't finished the series yet, and the code of them is fairly static (understandably), so it's long and harder for me to understand. I'm here to ask which of any seems to be the best (yet fairly manageable in easiness) method for rendering a mesh (whose vertices wont change) with a dynamic transform (I assume glRotatef, glTranslatef, and glScalef work okay; or are those as obsolete as straight drawing (function call for each vertex)? If so, shedding light on matrix manipulation with GL'd be nice), texture (simple for now), normals, and, possibly, a shader (I'm not completely sure I know what a shader entails (and it's advantages over using C++ for certain things) when applying it to a mesh) in a VBO. Also, any useful information/tips about related things would help. Thanks. EDIT: Also, glBufferData vs glBufferData (as NULL/nullptr) with glBufferSubData?
taylorsnead replied to taylorsnead's topic in General and Gameplay ProgrammingI realize its hard. I think reworking something existing to be how I want it may be more annoying than building my own. That's what I was trying to get opinions about: which would be harder to work into how I want and still have good graphics features and performance.
taylorsnead replied to taylorsnead's topic in General and Gameplay ProgrammingEveryone in that thread said that Unity Pro is required, which costs $1500. I'm looking for something free.


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