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"Salve" may be one of those words that, the more you say, the weirder it sounds, but S.W. Basics Certified-Organic Salve makes all the sense in the world. It's rich and protective, totally vegan, and is the ultimate, do-it-all blend of uber-hydrating organic sunflower oil and organic cocoa butter with naturally extracted, vegan carnauba wax. Packaged in a ridiculously handy tin, it's great on chapped lips, dry knuckles, itchy elbows, peeling cuticles and other stubborn dry spots. And we created two snazzy, scented versions as well: Rose Geranium, and Peppermint, both with 100% pure essential oils.
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(BA - La Trobe University, Dip Ed - La Trobe Univ, Grad Dip Computers in Education - Melbourne State College,
Masters in Business (research) - RMIT, PhD - Monash University)
Monash University, Faculty of IT
Building H, Room 7.42
Level 7, Dandenong Rd,
Caulfield East, Victoria, 3145 Australia
Phone: + 61 3 9903 2621
Fax: +61 3 9903 1077
email: firstname.lastname@example.com
Current and Recent Professional Engagement Activities
Current Research Activities
Recent Publications
Fisher, J., C. Lang, A. Craig and H. Forgasz. (2016). Digital Divas: Putting the Wow back into Computing for Girls. Melbourne, Monash University Publishing.
Willoughby, L., L. S, Ellis. K and Fisher. J. (2015). " Errors and Feedback in the Beginner Auslan Classroom." Sign Language Studies 15(3): 322-347Lang, C., J. Fisher, A. Craig and H. Forgasz. (2015). "Outreach programmes to attract girls into computing: how the best laid plans can sometimes fail." Computer Science Education: 1-19.
Nguyen, B., F. Burstein and J. Fisher. (2015). "Improving service of online health information provision: A case of usage-driven design for health information portals." Information Systems Frontiers 17(3): 493-511.
Fisher, J., R. Hirschheim, R. Jacobs and A. Lazaro. (2014). From onshore to offshore of IT services outsourcing: History of one large Australian organisation's journey Information Systems Outsourcing: Towards Sustainable Buiness Value. J. Dibbern, A. Heinzl and R. Hirschheim. UK, Springer: 247-272
Nguyen, B., F. Burstein , J. Fisher and C. Wilson. (2014). "Taxonomy of usage issues for consumer-centric online health information provision." Communications of the Association for Information Systems.
Fisher, J., Lang, C., Craig, A (2013) " Women in the IT Workplace: Learnings for Managers", European Conference on Information Sysytems, Utretcht, Netherlands
McKemmish, S., F. Burstein, Manaszewicz, R., Fisher, J., Evans, J. (2012). "Inclusive Research Design: Unravelling the double hermeneutic spiral." Information, Communication & Society 15(7): 106–1135
von Hellens, L., E. Trauth, Fisher, J. (2012). "ISJ Editorial Special Issue." Information Systems Journal 22(5): 343-353Craig, A, Fisher, J, (2011) 'Women in IT: Guidelines for evaluating Intervention programmes', European Conference on Information Systems, Helsinki Finland
Craig, A., Fisher, J., Forgasz, H., & Lang, C. (2011). Evaluation Framework Underpinning the Digital Divas Programme. ITiCSE
Fisher, J (2011) 'Design considerations for usability testing complex electronic commerce Websites: a perspective from the literature.', Usability of Complex Information Systems: Evaluation of User Interaction, Taylor & Francis
McKemmish, S., R. Manaszewicz, F. Burstein and J. Fisher (2009). "Consumer empowerment through metadata-based information quality reporting: The Breast Cancer Knowledge Online Portal." Journal of the American Society for Information Science and Technology 60(9).
Fisher, J, Burstein, F, Lynch, K, Lazeranko, K (2008) "Does Usability + Quality = Trust?: An exploratory study of Australian Health Websites" Internet Research , Vol 18, 5
Fisher, J, Hirschheim, R and R. Jacobs'Understanding the outsourcing learning curve: a longitudinal Analysis of a Large Australian company', Information Systems Frontiers, 10 165-178
Fisher, J., A Craig., J. Bentley (2007) "Moving from a Web presence to e-commerce: The importance of a business–web strategy for small business owners.", Electronic Markets, 17 (4).
Fisher, J ., H. Scheepers and R. Scheepers (2007). "E-Commerce research in Australia: Inviting a comparative analysis." Scandinavian Journal of Information Systems ., 19 (1)
Shackleton, P., Fisher, J. L. , & Dawson, L. L. (2006). 'E-government services in the local government context: An Australian case study'. Business Process Management Journal, 12 (1), 88-100.
Lowry, G, Turner, R, Fisher, J., (2006) "The Contribution Of Employment Satisfaction Factors To Recruiting, Retaining And Career Development Of Information Systems And Technology Professionals" The Review of Business Information Systems, Vol 10, No 1 pgs 137 -150
Fisher, J. and A. Craig (2005). "Developing Business Community Portals for SMEs- Issues of Design, Development and Sustainability." Electronic Markets: International Journal of Electronic Commerce & Business Media Vol 15 No 2
Shackleton P, Fisher, J, Dawson, L (2004) "Internal and external drivers in E-Government Maturity: A Local government case study"., Journal of Information Technology Cases and Applications, vol 6, No 4
Fisher, J., Shanks, G., Lamp, J., (2007) 'A Ranking List for Information Systems Journals', Australiasian Journal of Information Systems, Vol 14, No 2.
Fisher, J. (2001) 'User Satisfaction and System Success: Considering the Development Team', Australian Journal of Information Systems, Sept, Vol 9, No 1 pp21-29.
Burstein, F. V., McKemmish, S. M., Fisher, J. L. , Manaszewicz, R., & Malhotra, P. (2005). 'A role for information portals as intelligent decision support systems: Breast cancer knowledge on-line experience'. In J. Gupta, G. Forgionne & M. Mora (Eds.), Intelligent Decision-Making Support Systems (i-DMSS): Foundations, Applications and Challenges . New York: Springer.
Lamp, J., Milton., S, Dawson, L., Fisher, J., (2007) 'RQF Publication Quality Measures: Methodological Issues', ACIS, CQUToowoomba
Fisher, J., P. Schubert and U. Leimstoll (2007). "ICT and Innovation in small Companies". ECIS 2007. St Gallen, Switzerland, St Gallen University, Switzerland.
J. Fisher ., R. Hirschheim and R. Jacobs (2006). "Delivery of IT Services: A Case Study of Outsourcing at Alpha Corporation". 14th European Conference on Information Systems , Goteborg, Goteborg University (Nominated for best paper)
This is a link to my Publications organised around specific research areas
Research and research projects
Current Teaching
With Australian Public Network (APN) a Report was prepared on the implementation of the digital doorway in remote Australian indigenous communities with Tom Denison and Larry Stillman $17,600
ARC Linkage (2011) 'Acquiring physical skills: Exploiting games technology to teach sign language' With K. Ellis, (IT) L. Willoughby (Arts) and N. Rinehart (Medicine). Partners Deaf Children Australia and Vic Deaf 3 years $258,000.
Commonwealth of Learning (Canada) in conjunction with UNICEF Pacific (2011) 'Use of a facebook game application to promote knowledge of climate change' $7,500
Telematics Trust (2011)'Improving the functionality of the Breast Cancer Knowledge Online Portal (BCKOnline)', 2 years $30,000
Helen McPherson Smith Trust (2010) 'Extending the functionality, sustainability and usefulness of the Breast Cancer Knowledge Online Portal (BCKOnline'), 2 years $30,000
ARC Linkage (2009) ' Digital Divas: Designing approaches to enthuse girls' interest in ICT studies and ICT careers.' With Lang C (Swinburne University), Forgasz, H and Craig, A (Deakin University). Partners: Dept of Education and Early Childhood Development, Australian Computer Society, Victorian ICT for Women Network. 3 years $379,000
ARC Linkage (2009) ' Enhancing Patient Management at the Point of Care Using Electronic-Based Clinical Pathways.' With Dawson, L, Plummer, V. Partners NEC Australia, 2 years $120,000
Beyond Blue (2007) 'Evaluation of /Heart Health Online/: A program to assist GPs to manage depression and related illnesses in patients with coronary heart disease' with F. Burstein, C. Pier (Deakin University) 2 years $150,000
ARC Discovery Awarded (2006) 'Smart Information Portals: Meeting knowledge and decision support needs of health care consumers for quality online information.' with S McKemmish, F. Burstein, J Warren (Aukland University) 3 years$180,000
ARC Linkage Awarded (2004) 'Enhancing patient management and clinical systems in hospital ward settings using mobile, wireless technologies.' with L. Dawson. Partners NEC Australia and Monash Medical Centre 2 years $277,400
ARC Linkage grant Awarded (2001) 'An intelligent, user-sensitive portal to breast cancer knowledge online.', S McKemmish, F. Burstein, 2 years $300,000
Vic ICT for Women Grant (2008) 'Investigating the effectiveness of Networks for Women in ICT' $7,500
Monash Small Grant (Faculty of Medicine) (2007) 'Improving mobile wireless device adoption by nurses in a ward setting to enhance clinical outcomes, Faculty of Medicine, Nursing & Health Sciences, School of Nursing and Midwifery Collaborative Grant Scheme' , $20,000.
Monash Small Grant (Faculty of IT) (2005) 'Intelligent Healthcare Information Portal to Support User-centric Information Provision for People with Stress and Anxiety', $19,500
Monash Small Grant (Faculty of Medicine) 2005 ' Evaluation of a computerised intervention for depression and low social support in coronary heart disease patients in general medical practice.' $72,000
I developed a usaiblity testing instrument for testing websites. Over recent years the instrument has been modified for use in other contexts.
Research students and completed theses


text:
|Publication number
|Publication type
|Application number
|Publication date
|Oct 16, 2001
|Filing date
|Jan 29, 1998
|Priority date
|Feb 5, 1997
|Fee status
|Publication number
|Steven Lebensfeld, David Chu Ki Kwan, Frank Landi, Carmine Russo, John Ping Chan
|Original Assignee
|Toymax Inc.
|Export Citation
|BiBTeX, EndNote, RefMan
|Patent Citations (50), Non-Patent Citations (6), Referenced by (102), Classifications (24), Legal Events (12)
|External Links: USPTO, USPTO Assignment, Espacenet
The following U.S. patent applications, the disclosures of which are incorporated herein by reference, disclose subject matter related to the subject matter disclosed herein: application Ser. No.: 08/795,895, filed Feb. 5, 1997, titled "Interactive Light-Operated Toy Shooting Game, now U.S. Pat. No. 5,741,185"; and application Ser. No.: 08/871,248, filed Jun. 9, 1997, titled "Interactive Toy Shooting Game Having a Feelable Output, now U.S. Pat. No. 5,984,262". This application is a continuation-in-part of application Ser. No. 08/795,895.
The invention disclosed herein relates to a portable, player programmable, interactive toy for a shooting game played by radiating energy, e.g., light, and detecting appropriately directed radiated energy. The programmability and interactivity include selection by a player or players, prior to the start of a game and/or during a game, of game functions and features including game modes, some or all of which are selected using preprogrammed codes entered by the player(s). The interactivity includes at least two players interacting other than by detection of a hit, i.e., detection by one player of light shot by another player.
In shooting games played by shooting some form of light and detecting when the shot light strikes a target, toys used in such games typically include a light emitter and a light detector. The light detector may be located with the target and detect light impinging on the target, or the light detector may be provided with the light emitter to detect light projected from a target. The target may be passive and simply reflect light impinging thereon, or active and incorporate a light emitter. Many remote control applications, including remote control of consumer electronics devices and toys, use transmitted and detected light. Some of the above toys and remote control devices pulse, modulate and/or code the light, which may be infrared ("IR") light.
The "Photon" toy of Entertech includes a gun having an IR emitter, a vest having a speaker and hit indicators and a helmet having an IR detector and electronic sound transmitters, all tethered together. This toy also has a computerized target with an adjustable skill level.
The "Survivor Shot" toy of Hasbro includes a gun with an IR emitter and a head unit with an IR detector and a vibrator which vibrates when the head unit registers a hit. The gun and head unit are tethered. The gun is adjustable to project light for long range, short range, single shot and multiple shot.
The "Laser Challenge" toy of Toymax Inc. of Plainview, N. Y. has been on sale in the United States more than one year before the filing of this application. application Ser. No. 08/795,895 generally describes the "Laser Challenge" toy.
The following U.S. Pat. Nos. disclose light toys or remote control devices: 2,119,005, 2,404,653, 2,957,693, 3,202,425, 3,499,650, 3,508,751, 3,549,147, 3,870,305, 3,960,380, 3,995,376, 4,164,081, 4,171,811, 4,266,776, 4,267,606, 4,375,106, 4,426,662, 4,533,144, 4,586,715, 4,629,427, 4,718,593, 4,754,133, 4,802,675, 4,844,475, 4,898,391, 4,931,028, 5,029,872, 5,253,068, 5,375,847, 5,401,025, 5,437,463, 5,552,917, 5,656,907, 5,672,108 and 5,577,962.
There is a need for a portable, toy for use in a shooting game which provides for more interactivity, both between and among players and between a player and his equipment, than such toys provided in the past.
It is an object of the invention disclosed herein to increase the play value of toys used in shooting games by making them more interactive, and/or by providing them with more player selectable features, and/or by making them player programmable, and/or by linking them to cooperate, for example to transfer information which affects game play between or among players.
It is another object of the invention to provide novel features for toys used in shooting games, particularly features that can be programmed or selected by a player at the start of or during a game.
It is another object of the invention to provide toys for a shooting game in which the players may interact in ways in addition to shooting at an opposing player and registering and processing hits.
It is another object of the invention to provide toys for a shooting game in which interactivity between players is increased by the ability of one player to interact with another player other than by firing and registering hits.
It is another object of the invention to enable players in a shooting game to transfer information from one player's equipment to another player's toy equipment, preferably through a wireless link.
A toy for a shooting game which incorporates the invention includes at least one radiation emitter which may be configured as some type of toy gun and at least one radiation detector which may be incorporated into the toy gun or into another toy item carried by a player, or even into a self-propelled or stationary toy item. Preferred embodiments of toys incorporating the invention provide audio and/or visual effects, including sound effects and speech phrases, associated with one or more of the following: selection and/or activation of game functions and features; radiation of energy; and detection of radiated energy ("hits") from another player's radiation emitter. In the preferred embodiment, the toy is comprises at least one light emitter, at least one light detector, and at least one audio device and/or visual device.
The at least one light emitter, light detector and audio and/or visual device may be combined into a player set which may comprise a single item of player toy equipment, or in two or more items coupled together. These items may be coupled by a wired or wireless link. "Wired link" is used herein in a broad sense and encompasses a link or coupling achieved through a tether (e.g., a cable which conducts electricity, light, sound, etc.). Similarly, "wireless link" is used herein in a broad sense and encompasses a link or coupling that does not require a tether, and includes links achieved through electromagnetic, optical (including IR), electrostatic, and acoustical (including ultrasonic) coupling.
A detector typically includes some type of sensor which senses wave energy and assists in detection thereof, although the terms detector and sensor are frequently used interchangeably. Typically a detector includes some type of circuitry which receives the output of a sensor.
An embodiment of a player set incorporating the invention disclosed herein is currently available from Toymax Inc. of Plainview, N.Y. under the mark "Laser Challenge Pro".
The invention disclosed herein provides a portable, programmed toy for a shooting game responsive to player input to select game features and functions from a relatively large number thereof prior to and/or during a shooting game. The invention provides for player input of coded information into a toy which allows a shooting game to include a large number of selectable features and functions, many of which are unique.
The invention also provides for information transfer between players (and other equipment) to transfer or remotely activate features and functions or to remotely control another player's equipment. The invention thus provides for remote control of many features and functions. In the preferred embodiment, such transfer is activated by player input of coded information, but may be preprogrammed to be activated by controls, time, sequences, or to respond to events, etc.
Play value is enhanced in two basic ways. The large number of features and functions which may be selected or used during a shooting game adds excitement because game play is less predictable. The ability to select features and functions prior to a game adds versatility so that over time the shooting game will not become repetitive and boring. Whether playing with only the same players time after time, or with one or more changing players, game features and functions may be selected to suit the particular players, play area, play time, etc., that are selected or used during any particular game. Further, the ability to transfer information adds another dimension to shooting games played with portable toys.
Player input may be achieved in any suitable way consistent with the large number of possible selections. Keypad entry is presently preferred, which may be wired or wirelessly coupled. Although keypad switches are typically momentary contact switches responsive to a pressing or push force, the switches may be a number of two position switches which together define a code. Also, player input may be by some form of machine reading, such as optical or magnetic scanning or wireless coupling, or by program loading, for example wirelessly or with removable media. Where player input involves entering codes assigned to the various features and functions, manual and mental dexterity is an asset and enhances play value. A player who has memorized all of the codes and can enter them quickly will have an advantage over a player who has difficulty remembering or entering the codes. The same generally applies where a player has to machine read or select media to load from a large selection thereof.
The ability to transfer information and to remotely control features and functions adds surprise to a shooting game and even more unpredictability. Since the transfer may be effected wirelessly, players can be unaware of the transfer and therefore taken by surprise by the immediate or delayed action caused by or reaction to the transferred information.
Among the many play and apparatus features and functions which are believed to be unique for a portable toy for a shooting game are the following, which may be implemented in a single or plural items, and with respect to play features and functions, may be selected or activated prior to the start of a game or during a game: the transfer of information from one player to another (other than one player's equipment registering a hit when it detects radiation from another player's equipment); data entry by keypad, machine reading or program loading; display of more than one parameter, with selection of a plurality of the parameters under control of the player with which the display is associated; assignment of players to teams and indication of team assignment discernible to opposing players; selection from more than two game modes and such selection using coded data entry; selection of more that two game features and functions, other than game mode, and such selection using coded data entry; selectable disabling of hit registration, referred to below as a "blast shield"; various reload game mode options including no reloads, limited reloads and unlimited reloads; various firing options, e.g., single shot, rapid single shots resembling semi-automatic fire while the trigger is squeezed (rapid fire), bursts of shots resembling automatic fire while the trigger is squeezed (super rapid fire) and continuous timed firing for a single trigger squeeze (autoblast); selection of audio and/or visual effects (e.g., lights out mode and temporary silent or mode); removal of a hit from a player's total; a false indication of a game ending audio or visual effect; where multiple detectors are employed, disabling one or more of them, e.g., temporarily; synchronized lighting on gun to simulate firing; the apparatus may comprise a player set made up of two or more parts, e.g., a gun, a front vest and a rear vest, and visual affects on the different parts are synchronized, and two or more of the parts may include a sensor or detector. Other unique features and functions are described below.
Using preselected codes, players may select game functions and features, including game modes, and during a game can select various game functions and features of the many available.
With respect to transferring information from one player to another, the information transfer may be between players on the same or opposing teams. Examples of transferrable information include transferring coded information to enable, disable, add to or subtract from a feature or function in the apparatus of another player. The transfer may involve a change in a feature or function of the transferring player. For example, where one player has a supply of a particular feature, the player may transfer one or more of the supply to another player. This results in decrementing the transferor player's supply as well as incrementing the transferee player's supply. The transfer may also involve uploading and downloading information. Many of the features and functions described above can be affected or implemented by the transfer of information described herein.
The toy may include connectors for connecting additional items to a player set and/or for connecting a cable to link player sets or a player set with other equipment such as a computer.
The invention is illustrated in the figures of the accompanying drawings which are meant to be exemplary and not limiting, in which like numerals in the different figures refer to like or corresponding parts, and in which:
FIG. 1 is a perspective view of a player with a player set that incorporates the invention, including a toy light projector, or gun, and a vest having a front part and a back part, each a carrying a light sensor;
FIG. 2 is a plan view of the depicted in FIG. 1;
FIG. 3 is an enlarged plan view of a keypad of the gun depicted in FIGS. 1 and 2;
FIG. 4 is an enlarged plan view of auxiliary connectors on the front vest part depicted in FIGS. 1 and 2;
FIG. 5 is a top view of the gun depicted in FIGS. 1 and 2;
FIG. 6 is a plan view of the interior side of the front vest part depicted in FIGS. 1 and 2;
FIG. 7 is a section view of the nozzle end of the gun depicted in FIGS. 1 and 2 taken along line 7—7 in FIG. 5; and
FIGS. 8-11 are schematic diagrams of the circuitry in the depicted in FIGS. 1 and 2.
A shooting game played with a preferred embodiment of the inventive toy includes a plurality of inventive player sets 10 (FIGS. 1 and 2), each of which includes a toy light projector or light gun 12 configured as a futuristic "ray" gun, and at least one player-carried light detector which includes at least one sensor, e.g., 14. Alternatively, a game may be played with at least one player set 10 and at least one other compatible toy light projector gun and one other compatible toy light detector, for example as disclosed in application Ser. No. 08/795,895. In the preferred embodiment, the player set 10 includes three player-carried light sensors, a front player-carried sensor 14, and a back player-carried sensor 15, and a sensor 16 incorporated in the gun 12 carried by a player, all shown in FIGS. 1 and 2.
The front and back sensors 14 and 15 are carried by a harness or vest 18 (FIG. 2) comprising a front vest section 20 and a back vest section 20. The sensors 14-16 are linked by sets of conductors 22 and 23 to cooperate and share components, as discussed herein. While the preferred embodiment includes three player-carried light sensors, one, two or more than three player-carried sensors may be provided, and sensors and detectors may be provided that are not carried by a player.
The front and back vest sections 19 and 20 (FIG. 2) of the player-worn vest 18 are adjustably fastened together by shoulder straps 24 and a back strap 25. Mounted to the vest front part 20 (in addition to the front sensor 14) are: a speaker 30 (FIG. 9) within a sound transmitting enclosure 31; three lamps 32 (Hit and "Blast Shield" indicators) covered by a light transmitting plate 33, an LED 36 ("Team" indicator) covered by a light transmitting plate 35, an On/Off switch 38, a vibrator device not shown, driven by motor 40 shown in FIG. 9, and three auxiliary connectors 42 a, 42 b and 42 c, which in the preferred embodiment are phone jacks each covered by a respective sliding door 43 (FIG. 4).
The connectors 42 a, 42 b and 42 c may be used for linking a player set to a computer, another player set, or accessories such as another sensor or gun. When a player set is coupled to a computer via a connector 42 a-c, data concerning hits, statistics, etc. may be up loaded and down loaded. Also, the computer can program new features and functions into a player set. When two player sets are coupled via a connector 42 a-c, features and functions may be transferred.
Mounted to the vest back part 20 (in addition to back sensor 15) are two lamps 45 (Hit and Blast Shield lamps) covered by a light transmitting plate 46.
The light sensors 14 and 15 in the front and back vest sections 29 and 20, respectively, are positioned in optical alignment with a light transmitting aperture 50 mounted to the respective light transmitting plate 33, 46 carried by the respective vest section. The respective lamps 32 and 45 are spaced about the periphery of the respective aperture 50.
Referring to FIG. 6, a vibrator device 51 is mounted within the front vest section 19 so that the inside of a housing 52, which contacts the chest of a player, vibrates with sufficient magnitude to be easily felt by the player. A removable cover 53 provides access to a battery compartment in the front vest section 19. The inside of the back vest section 20 is similar to the inside of the front vest section 19. However, the back vest section 20 does not include a vibrator device and other components included in the front vest section 19, as discussed above.
The toy light gun 12 includes, in addition to the light sensor 16, a housing 84 (FIG. 7, unreferenced in FIGS. 1, 2 and 5), a data input device or keypad 60 having keys or push buttons 62-65, a light emitter 70 (FIG. 7), light emitting diodes (LEDs) 74-76, a lamp 78, a trigger 80 and a digital display 82 (e.g., LCD, LED, etc.,) (FIG. 5), all carried by and visible from the exterior of the gun housing 84. Mounted within the gun housing 84 are a micro-switch 86 (FIG. 8) activated by the trigger 80, individual switches 88-91 (FIG. 8) of the keypad 60, and a terminal PC board (not shown) for making electrical connections between components carried by the gun housing 84 and components carried by the vest 18. The set of conductors 23 interconnects components carried by the gun housing 84 and the vest front part 20, and the set of conductors 22 interconnects components carried by the front and back vest sections 19 and 20 of the vest 26.
The gun housing 84 also carries an optical system 98 (FIGS. 7) which projects a beam of light emitted by the light emitter 70 from the toy gun 12 that can be detected by the front and back sensors 14 and 15 of the vest 18 of another player set 10, and by the sensor 16 of the gun of another player set 10. In the preferred embodiment, the gun light emitter 70 (FIG. 5) is an IR LED which emits IR light, and the light sensors 14-16 are IR light sensors which detect IR light. Also, in the preferred embodiment, IR light emitter 70 emits amplitude modulated IR light in short bursts or pulses, and the sensors of another receive such modulated IR light and provide it to a controller 75 (FIG. 8), described below.
Many modulation schemes are known in the art, and the specific type used is not critical. Any known or new suitable modulation scheme may be used. In the preferred embodiment, circuitry described below encodes light bursts by amplitude modulating them (e.g., by chopping) at a preselected frequency, and by providing different length bursts for firing and for transmitting information from one player set to another. It is practical to operate with up to about 28 different length bursts, which would allow 27 different features and functions to be transmitted or remotely controlled, plus the firing function. In the preferred embodiment, the preselected frequency is 37.9 KHz., and two different length bursts may be 1.0 ms and 1.5 ms, for example. Other suitable modulation frequencies and burst lengths may be used. Also, other modulation schemes would allow for more than 28 different codes so that even more features and functions can be transferred or remotely controlled.
The trigger 80 is spring loaded as described in copending application Ser. No. 08/795,895, and fires a single shot (pulse) of light with each trigger squeeze. Because the light emitter 70 in the toy light gun 12 is an LED, which, unlike some prior art "flash" light emitters does not require high energy to "fire", the light emitter 70 will rapidly fire in response to rapid trigger squeezes, or in rapid succession in one of the rapid fire modes described below.
Game Functions And Features
As discussed above, a player set 10 has a number of features and functions, including a plurality of operating modes, some of which may be selected prior to the start of or during a game. A specific embodiment is described in Tables 1-5 below. However, the invention disclosed herein encompasses additional features and functions supported by the disclosure herein or apparent therefrom, variations of the game modes, features and functions described herein and new modes, features and functions, and variations in combinations and permutations thereof.
A player set 10 operates with the general game functions defined in Table 1 below.
Function Description
Blast (s)
A single or rapid successive bursts or shots of
light projected from a player's gun upon
pressing the trigger 80, or from an accessory
light projector.
Detection by one player's player set of a light
burst projected from another player's gun or
from an accessory light projector.
A player is eliminated from a game when the hits
detected by that player's player set reach a
given count, e.g., 5 or 10.
The code elements listed in Table 2 below are assigned to the data input buttons 62-65 of the keypad 60, which are used to enter codes to program the game to operate in a desired game mode, or to activate a game feature or function.
Button Number
Code Element
Player selectable game features and functions include but are not limited to those listed in Tables 3 and 4, which are meant to be exemplary. Player sets 10 may be programmed to operate with variants of the features and functions listed in
Tables 3 and 4, or with other features, or with less than all of the features and functions listed in Tables 3 and 4. Almost all of the features and functions are selected by entering a code using the keypad 60. Using three keys to enter codes, which are determined by the particular key or keys pressed and the sequence in which they are pressed, allows for the entry of up to 39 different codes. One, two or three keys may be pressed, followed by enter ("E"). Identification of the particular codes used to select or activate particular features and functions is not necessary for an understanding of the invention. Therefore, they are not listed in Tables 3 and 4. However, as an example, the code 1+1+1+E (pressing the 1 key three times followed by the enter key) may be assigned to the Reload function, and the code 1+2+3+E to the Display Reloads feature, etc.
Entry by
Feature or
Feature or Function
Keypad Code?
Function Name
A player's gun is initially
charged with a given number of
Blasts set by the active
(selected) Game Mode. A
reload recharges the gun with
the number of blasts set by
the active Game Mode.
Display Reloads
Causes the number of Reloads
remaining in a game to be
displayed on gun display 82.
Resets downwardly compatible
targets not forming a part of
a player set 10. (Has no
effect on the operation of the
gun 12 and IR sensors 14-16 of
a player set 10.)
Rapid Fire
Multiple sequential Blasts
while the gun trigger 80 is
pressed. After reloading, the
gun fires regular Blasts.
Super Rapid
Faster multiple sequential
Blasts than in Rapid Fire. (A
Player can only activate Super
Rapid Fire a given number of
times per game, e.g., once.)
Max Blast
Causes a biast to be projected
from a gun which when detected
by another player's player set
will register as three Hits.
Blast Shield
Disables a player set from
registering a Hit for five
Turns all audio off for a
Silent Mode
given time period
Blast Shield
Programs a gun when next fired
to transfer information to add
a Blast Shield to another
player's player set.
Hit Remover
Removes a hit from the player
set of the player entering the
Fake Loss
Detection of the next Hit by a
player set will cause that
player set to falsely sound
the elimination sound effect,
even though that player set is
not eliminated
Programs a gun when next fired
to transfer information to
another player's player set to
condition it to be eliminated
upon detecting a given number
of consecutive Hits within a
given time period
Programs a gun when next fired
to transfer information to
another player's player set to
cause it to sound one or more
sound effects, which disables
that player set from firing
while the sound effects are
Programs a gun when next fired
to transfer information to
another player's player set to
cause it to emit its next shot
coded to remove a Hit from the
player set that detects it.
Shot Transfer
Programs a gun when next fired
to transfer information to add
one or more shots to another
player's player set.
Remote Reload
Programs a gun when next fired
to transfer information to
reload another player's player
Remote Hit
Programs a gun when next fired
to transfer information to add
a Hit removal to another
player's player set.
Enables a player set to
receive or transmit via a
given accessory connector 42a-
42c, and conditions the player
set to cooperate for a data
transfer or any other function
indicated by the entered code.
Team Selection
Multiple players may be
arranged into opposing teams
status when
identified by the status of
player set
the team lamp 36 (continuous
illumination for team A and
switch 38
strobed illumination for team
is turned to
B). Team selection is made
when turning the toy player
set on. Team A is selected
for a player if the On/Off
switch 38 of that player's
player set 10 is turned on
with the gun trigger 80
pressed, and Team B is
selected if the On/Off switch
38 is turned on without the
trigger pressed.
A player set 10 is programmed to operate with the exemplary player selectable game modes listed in Table 4, but may have variants, others, or not all of those listed, as discussed above.
Entry by
Keypad Code?
Mode Name
10 Hits for elimination
10 blasts per load
3 Reloads
3 Blast Shields
2 Max Blasts
5 Hits for elimination
10 blasts per load
1 Reload
3 Blast Shields
2 Max Blasts
Same functions as Competition
Mode, including 10 hits for
elimination, except that the game
is timed to end in 10 minutes;
the surviving player (or team)
with the fewest number of hits
Same functions as Competition
Mode, except that each player set
10 is silent except for Blank,
Reload and Keypad sounds.
No Reload
10 hits for elimination
100 blasts with no Reload
3 Blast Shields
2 Max Blasts
Lights Out
Same functions as Competition
Mode, except that all lamps and
LEDs are off with the exception
of the Team lamp.
A player set 10 is programmed to operate with the exemplary audio/video/sensory features listed in Tables 5A, 5B and 5C below, but may have others, or not all of those listed.
Sound effect for each Hit.
Warning sound effect on the Hit before Elimination.
Elimination sound effect.
Out of shots (empty) sound effect.
Reload sound effect.
Max Blast sound effect.
Blast Shield sound effect.
Keypad activation sound effect.
LEDs 74-76 and lamp 78 on gun illuminate in advancing
synchronism towards the gun nozzle with each shot.
Lamps 32 and 45 on vest front and back vest sections flash for
the duration of a Blast Shield.
Team lamp 36 on the vest front section is either continuously
illuminated or flashes for the duration of a game to indicate
opposing teams.
Lamps 32 and 45 on the vest front and back sections flash
after each Hit.
Short vibration from inside of vest front section after each
Longer vibration from inside of front section upon warning of
Elimination and upon Elimination.
Vibration from inside of vest front section for duration of a
Blast Shield.
The electronic circuitry of the player set 10 is shown in FIGS. 8-11. In the preferred embodiment, the control and processing circuitry and the speaker are located in the vest front part, and the sensors, switches, display, lamp and LED indicators and the IR LED are located as described and illustrated. However, components may be suitably located, and suitably linked, other than as specifically described and illustrated.
The controller 75 (FIG. 8) controls overall operation and timing of the 10, LEDs 36, 74-76 and IR LED 70 illumination and operation of the display 82, and controller 95 (FIG. 9) controls the sound effects (speaker 30), bulb illumination (bulbs 32, 45 and 78) and vibrator action (motor 40). Controllers 75 and 95 are computers programmed to carry out the functions described herein, and preferably are integrated circuits. Any suitable circuit may be used for controllers 75 and 95. In the preferred embodiment, controller 75 is a 4-bit, series W741C250 microcontroller available from Winbond Electronics Corp., of Hsinchu, Taiwan, R.O.C., and controller 95 is an ADPCM voice synthesizer, series W52512, also available from WinBond Electronics Corp. The discussion below is based on use of the series W741C250 microcontroller and the series W52512 ADPCM voice synthesizer. Either or both of controllers 75 and 95 included structure and suitable programming to perform the computing functions described herein or necessary to support the features and functions described herein, including counting and timing.
Controller 75 receives signals from and provides signals to the gun 12 and the front and back vest sections 19 and 20. Specifically, the outputs of the light sensors 14-16 (FIG. 10) in the front vest section 19, the back vest section 20 and the gun 12, respectively, are coupled together in OR fashion and supplied to the "sensor" input (terminal RC0 of the RC input port) of the controller 75. The outputs of the keypad switches 88-91 are supplied to terminals RA0 through RA3 of the RA input/output port. The trigger switch 86 of the gun 12 is coupled to terminals RC1 and RC2 of the RC input port. Terminal RC3 of the RC input port is coupled to the phone jack 42 c to receive data from a remote device. Signals are also coupled within the vest front part 19 between controller 75 and another controller 95 (FIG. 9).
Controller 95 includes a voice synthesizer and controls the speaker 30 (SPK output), the bulbs 23 (TG4/LED2/STPC output) and the vibrator motor 40 (STPB/BUZ2 output) in the vest front part 19, the bulb 78 (LED1 output) in the gun 12, and the bulbs 45 (TG4/LED2/STPC output) in the vest back part 20. Controller 75 receives on the RD0 terminal of its RD input port a busy signal output on the STPA/BUZ1 terminal of the controller 95. The busy signal informs the controller 75 that the controller 95 is outputting signals to the speaker, bulbs or the motor driving the vibrator device, and in response the controller 75 does not process switch and sensor inputs.
Controller 75 outputs TG1 and TG2 signals (on terminals RB0 and RB1 of its RB input/output port) to controller 95 which controller 95 which define a code that identifies which of the speaker 30, bulb(s) 78, 32 and 45 and the motor 40 are to be driven and the driving signal sequence therefor. Controller 95 decodes and the TG1 and TG2 signals and controls speaker 30, bulb(s) 78, 32 and 45 and the motor 40 in response thereto.
Controller 75 also outputs the following signals: data and a clock signal (on terminals RB2 and RB3 of the RB input/output port) to the phone jack 42 a located in the vest front part 19 to provide data and a clock signal to a remote device; display signals (on outputs SEG0-SEG5) to the display 82 located on the gun 12; team identification signal (on output SEG8) to the Team LED 36 located on the vest front part 19; synchronized shot illumination signals (on outputs RE0-RE2 of the RE output port) to LEDs 74-76 in the gun 12; and an IR firing signal (on the modulatable MFP output) to the IR LED 70 in the gun 12. Illumination of the LEDs 74-76 and the lamp 78 in the gun 12 are synchronized to represent a laser being shot from the gun. In rapid succession, LED 74, then LED 75, then LED 76 and finally lamp 78 are illuminated in response to a trigger squeeze 80.
The controller 75 modulates the IR LED 70 as follows. The MFP output is controlled to turn transistor 71 on and modulate it at the preselected frequency for a preselected length of time corresponding to activation of the trigger switch 86 or a code entered by the keypad switches 88-91.
Programming for the controllers 75 and 95 to carry out the functions described herein can be constructed by one of skill in the art from the disclosure herein without undue experimentation.
A shooting game using the inventive toy is played as follows. The On/Off switch 38 of the player set 10 of each articipating player is switched on. If more than two players are playing and teams are to be formed, Team A members press the gun trigger 80 of their respective player set 10 at the same time that they turn the On/Off switch 38 of their respective player set 10 on, which causes the respective team LED 36 to be continuously illuminated, while Team B members simply turn the On/Off switch 38 of their respective player set 10 on without pressing the respective trigger 80, which causes the respective Team LED 36 to strobe.
After the On/Off switch 38 of a player set 10 is turned on, the speaker 30 in the associated vest 18 sounds the prompt message "enter code". One of the game mode codes described in Table 4 must then be entered using the keypad 60 for the player set 10 to be conditioned for use and for a game to proceed. If a code is not entered after the "enter code" prompt is sounded, the prompt will be repeated after a given delay. This can be repeated a given number of times. Unless a proper game mode code is timely entered, the player set 10 can not be operated, i.e., it will not shoot or detect shots.
All players coordinate to enter the same game code. Since in the disclosed embodiment the player sets 10 of different players are not networked, individual player sets can operate in different game modes and still interact. Also, since the player sets 10 are downwardly compatible with the light projectors and targets disclosed in copending application Ser. No. 08/795,895, games can be played where the equipment of one or more players does not operate in accordance with any of the game modes described in Table 4. Thus, variations of the game modes described in Table 4 may be fashioned by the players.
After programming a player set 10 to operate in a selected game mode before the start of a game, the game can proceed in accordance with the features and functions, including the audio/visual/sensory features described in the above tables. Squeezing the trigger 80 causes the electronics to supply a firing signal to the IR LED 70, and illumination signals to LEDs 74-76 and lamp 78 as described above. The electronics determines a hit upon the receipt of appropriate IR light by a sensor 14-16 as described above. One player set 10 can remotely activate or transfer a feature or function to another player set 10, as described above.
The player sets 10 provide several features which add to the play value of a shooting game. The toy light gun has a reload feature which requires that a player "reload" the gun after a given number of shots, i.e., light bursts, for example six. Appropriate sound effects are emitted when the gun runs out of shots and when it is reloaded.
Each player set 10 counts hits or detections of light from a another light gun 12, and in response to a given count of hits, eliminates a player set from further participation in a game, or ends the game. Game duration may also be timed, rather than based on elimination of the or all of the opposing players. As mentioned, the hit count may be reset remotely in targets of the type described in application Ser. No. 08/795,895 to reactivate the target by light guns described herein and in application Ser. No. 08/795,895. In the preferred embodiment, entering the reset code using the keypad 60 causes the gun 12 of the associated player set 10 to emit a burst of light coded differently from bursts of light emitted in response to pressing the trigger 80. Similarly, entering other information transfer codes using the keypad 60 causes the gun 12 of the associated player set 12 to emit a correspondingly coded burst of light.
Further operating details will be apparent from the above tables and other disclosure.
The game is operable under varying light conditions, from darkness, to dim lighting to bright daylight, and for distances up to 300 feet. Referring to FIG. 7, the optical system 98 includes a conical section 100, a lens 102 and a cylindrical section 104 having a circular aperture 106. The lens 102 has the following characteristics and dimensions: flat on the side facing the IR LED 70 and curved on the opposite side with a radius of curvature of 1.160 inch; a diameter of 0.9 inch, a clear aperture diameter of 0.8 inch and a maximum thickness of 0.150 inch; made of acrylic with surface quality of 20 rings of power and 8 rings of irregularity, and 80/50 scratch and dig. The lens 102 is positioned 1.540 inch from the IR LED 70.
The sensors 14-16 are mounted to directionally receive IR light projected at them. In the vest front and back parts 19 and 20, the sensors 14 and 15 are mounted in a bulbous or hemispherical projection 110 in alignment with a small aperture 50 (FIGS. 1-2). In the gun 12, the sensor 16 is mounted in a holder 112 in optical alignment with an aperture 114, as shown in FIG. 7.
While the invention has been described and illustrated in connection with preferred embodiments, many variations and modifications, as will be evident to those skilled in the art, may be made without departing from the spirit and scope of the invention. For example, as discussed above, information transferred from one player to another may be used to activate many features and functions, and variations thereof. Also, features and functions other than those described herein, and variations of the features and functions described herein are possible. Further, the different components of a player set may be wirelessly coupled, and a player set may comprise different components and variations of the components disclosed herein. Still further, information may be transferred from one player to another wirelessly or by a wired connection. In the preferred embodiments, certain functions are initiated or controlled by manual activation of a control such as a switch or from detection of transferred information (remote activation) which provide an input signal to circuitry which controls or provides the feature or function. However, input signals to initiate or control a feature or function may be provided in other ways. The invention as set forth in the appended claims is thus not limited to the precise details of construction set forth above as such variations and modifications are intended to be included within the spirit and scope of the invention as defined in the appended claims.
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|Gregory B. Thagard
|Clothing with image display
|Aug 16, 2001
|May 16, 2002
|Lg Electronics Inc.
|Toy learning apparatus using cyber community and performance method thereof
|Dec 27, 2001
|Jul 3, 2003
|Lalley Timothy J.
|Games utilizing electronic display strips and methods of making display strips
|Jun 12, 2002
|Aug 14, 2003
|David Small
|System, method, and apparatus for bi-directional infrared communication
|Oct 29, 2002
|Apr 29, 2004
|Triplette B. Keith
|Laser light projection assembly
|Nov 1, 2002
|May 6, 2004
|Poe Lang Enterprise Co., Ltd.
|Laser gun for recreation
|Nov 18, 2003
|Oct 7, 2004
|Kenneth Schober
|Interactive laser amusement system
|Nov 29, 2002
|Apr 21, 2005
|Takashi Yamaguchi
|Remote control toy system and transmitter and moving machine for the same
|Feb 26, 2004
|Sep 1, 2005
|Vojtech Dvorak
|Training weapon
|May 5, 2004
|Nov 10, 2005
|Miguel Lopez
|Tactile signal-producing vest worn while playing a video game
|Jun 17, 2005
|Mar 30, 2006
|Zeroplus Technology Co., Ltd.
|[light gun]
|Aug 4, 2005
|Apr 13, 2006
|Andrew Wong
|Instant message toy phone
|Oct 20, 2004
|Apr 27, 2006
|Rheinmetall Defence Electronics Gmbh
|Hit detection sensor module for battlefield simulations
|Jul 18, 2005
|Feb 1, 2007
|Kenny Chen
|Signal simulator for generating a string of user input signals to stimulate redundant operation of a user input device of a computerized apparatus
|Mar 9, 2004
|Dec 13, 2007
|Lamons Jason W
|System and method of simulating firing of immobilization weapons
|Dec 21, 2005
|May 22, 2008
|Edward Hensel
|Remotely Controlled Marker For Hunting Games
|Jan 3, 2008
|Aug 7, 2008
|Brian Rosenblum
|Toy laser gun and laser target system
|Nov 20, 2007
|May 21, 2009
|Gurnsey Lori A
|Electronic elimination game system and method
|Jan 7, 2010
|Jul 15, 2010
|Chiu-Hao Cheng
|Shooting game processing method
|Oct 3, 2007
|Jun 7, 2012
|The Board of Trustees of the University of Illino
|Training firearm with trigger finger position sensing
|Mar 15, 2013
|Apr 10, 2014
|Qfo Labs, Inc.
|Wireless communication system for game play with multiple remote-control flying craft
|Jul 5, 2014
|Jan 8, 2015
|Lathan Dwayne Gareiss
|Player-action controlled light-based gaming system and method
|Jul 15, 2014
|Jan 29, 2015
|Yoheha Innovation Limited
|Game weapon device
|Jul 14, 2014
|Jan 14, 2016
|Yu-Hsi Pai
|Infrared game control system and control method of the same
|Dec 5, 2011
|May 2, 2012
|Vest for real CS (Counter-Strike)
|Dec 5, 2011
|Dec 3, 2014
|Vest for real CS (Counter-Strike)
|Mar 13, 2012
|Jul 18, 2012
|Shooting game simulation system
|Sep 29, 2015
|Jan 13, 2016
|Photoelectric simulation antiriot training system and combat uniform thereof
|Nov 29, 2002
|Jun 5, 2003
|Konami Corporation
|Remote control toy system and transmitter and moving machine for the same
|Nov 29, 2002
|Oct 30, 2003
|Konami Corp
|Remote control toy system and transmitter and moving machine for the same
|Feb 7, 2003
|Aug 14, 2003
|Hewlett-Packard Development Company, L.P.
|Gaming apparatus, gaming apparatus system, and method of communication thereof
|Dec 4, 2003
|Jul 21, 2005
|Miguel Lopez
|Tactile signal-producing vest worn while playing a video game
|Jul 28, 2005
|Feb 2, 2006
|Blue Sky Designs Limited
|Game playing apparatus, and in particular apparatus for a shooting game incorporating electric shock means
|Jun 5, 2006
|Dec 14, 2006
|Mattel, Inc.
|Electronic tag game
|Jun 5, 2006
|Mar 15, 2007
|Mattel Inc
|Electronic tag game
|Dec 3, 2012
|Jun 13, 2013
|Ma Kali
|Vest for shooting games
|Jan 28, 2014
|Aug 14, 2014
|Ma Kali
|Prop for shooting game
|U.S. Classification
|463/51, 446/175, 463/53
|International Classification
|Cooperative Classification
|European Classification
|May 27, 1998
Owner name: TOYMAX INC., NEW YORK
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text:
Lawson, 49, was picked by a four-member Pakistan Cricket Board (PCB) committee over two other Australians, Dav Whatmore and Richard Done. The trio were all interviewed last month.
"Of the three, Lawson has been confirmed. We had three outstanding coaches," PCB Chairman Nasim Ashraf told a press conference.
Lawson was awarded a two-year contract open for renewal "as we want a coach to lead us to the 2011 World Cup," which will jointly be hosted by Pakistan, Ashraf said.
Lawson took 180 wickets in 46 Tests and 88 in 79 one-day internationals for Australia between 1980-89.
He said earlier that he regarded the position - seen as one of the most difficult in the game -- as "a wonderful challenge."
"It's such a talented squad they have over there," he told Sky News.
"When you look at the class of player they have, you just have to be excited about being involved with them."
Lawson has no direct experience as an international coach. But he has coached the New South Wales team in Australia and was reportedly backed by most of the Pakistan team's players, who found him more friendly.
Reports in Australia said it was believed the Pakistan board had wanted Whatmore, who has coached Sri Lanka and Bangladesh, but went with the players' wishes.
Pakistan have had 11 different coaches in the past 10 years, with three stints each for former great Javed Miandad and Richard Pybus, Pakistan's first foreign coach.
Woolmer, who took over from Miandad in June 2004, was criticised for over-experimenting with the team and was certain to be sacked after Pakistan's first-round exit from the 2007 World Cup.
The new coach will be under pressure from the outset as Pakistan have a hectic international schedule commencing with the Twenty20 World Cup in September in South Africa.
Pakistan then host South Africa for two Tests and five one-day internationals before touring India for three Tests and five one-day internationals in November and December.
Pakistan also face world champions Australia in March and April next year.
Lawson said he expected to head over to Lahore within a month to prepare for the Twenty-20 World Cup.
"What changes when we get there? Well, there'll probably be quite a few. I'm hoping to take a few more Australian personnel with me as well," he said.
The announcement ends a worldwide search for a new Pakistan coach that began when Woolmer was found dead in his hotel room in Jamaica on March 18, the day after Pakistan lost to minnows Ireland in the first round of the World Cup.
Woolmer's death was at first treated as a murder - with a flurry of speculation linking the death to a so-called "match-fixing mafia" - before the Jamaican police last month admitted he had died of natural causes.
Lawson's appointment meanwhile is a double blow for Whatmore, who was also snubbed by Pakistan's bitter rivals India after being the frontrunner in their campaign to find a new coach.
Whatmore guided Sri Lanka to a World Cup title in 1996 and also took Bangladesh to an unexpected second round in the World Cup 2007.


text:
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text:
1 July 2008,
Price realised GBP 97,250
Sarah Lucas (b. 1962)
Idealized Smoker's Chest #2
chair, two footballs, cigarettes and bra
32¼ x 23 5/8 x 19 5/8in. (81.9 x 60 x 49.9cm.)
Executed in 1999
New York +1 212 636 2000
London +44 (0)20 7839 9060
Hong Kong +852 2760 1766
Shanghai +86 21 6355 1766
"Sex and the body, Lucas's perpetual themes, might seem opposed to Conceptual art, which is an art of ideas not forms. But what 'Conceptualism' means in art nowadays is not dematerialized form but content apprehended in a rather distanced way. That is, distanced from what the subject initially appears to be. The audience has been taught to understand that a typical work by Lucas will have something standing for something else: objects standing for a body -- because nowadays, it is assumed, there's no way to see the body except through the matter of everyday life" (M. Collings, "Get Hold of This", in Sarah Lucas, London 2002, pp. 53-55).
Special Notice
On occasion, Christie's has a direct financial interest in lots consigned for sale which may include guaranteeing a minimum price or making an advance to the consignor that is secured solely by consigned property. This is such a lot. This indicates both in cases where Christie's holds the financial interest on its own, and in cases where Christie's has financed all or a part of such interest through a third party. Such third parties generally benefit financially if a guaranteed lot is sold successfully and may incur a loss if the sale is not successful.Artist's Resale Right ("Droit de Suite"). Artist's Resale Right Regulations 2006 apply to this lot, the buyer agrees to pay us an amount equal to the resale royalty provided for in those Regulations, and we undertake to the buyer to pay such amount to the artist's collection agent.VAT rate of 5% is payable on hammer price and at 15% on the buyer's premium
Barbara Gladstone Gallery, New York.
Acquired from the above by the present owner.
Pre-Lot Text
Y. Dziewior & B. Ruf, Sarah Lucas: Exhibitions and Catalogue Raisonné, Ostfildern-Ruit 2005, p. 154.
As initiatives to rescue 'lost' modernist works are put in place, Chris Mugan discovers how sculpture is 'having a ..
A selection of accessibly priced works by the art world's greatest names, offered in two online auctions in July
From Hockney to Baldessari, Ruscha to Thiebaud — how the countercultural figures who flocked to California in the Sixties..
Christie's specialists, a gallerist, a conservator and an expert consultant share their inside knowledge with Holly Black
An expert guide to one of the most important events in the art-world calendar, and an index of in-depth features on Venice
Leaving behind Dubai's high-rise heart, Andrew Graham-Dixon goes in search of its low-slung soul


text:
Testo All My Life
- Home
- >
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- Panic! At The Disco
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- Altre Canzoni
- >
- All My Life
#VolareChallenge, i cast per il nuovo video di Rovazzi
I will never find another lover sweeter than you sweeter than you I will never find another lover more precious than you precious than you Girl your are: Close to me you´re like my mother close to me you´re like my father close to me you´re like my sister close to me you´re like my brother You are the only one, my everything And for you is the song I sing Ref. All my life, I pray for someone like you And I thank God, that I, that I finally found you
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Copia testo
- The Only Difference Between Martyrdom And Suicide Ispress Coverage
- Boys Will Be Boys
- London Beckoned Songs About Money Written By Machines
- Nearly Wichtes
- That Green Gentleman
- The Piano Knows Something I Don´t Know
- I Write Sins Not Tragedies
- Nine In The Afternoon
- The Weight (The Band Cover)
- Lying Is The Most Fun A Girl Can Have Without Taking Her Clothes Off


text:
This content has been marked as final. Show 2 replies
1. Re: how to control applicaiton startup on Endeca Server startEBRAUERP Nov 14, 2013 4:38 PM (in response to dataviz-Oracle)
Maybe you need to disabled the data domain that you dont want to use, but when you enable again, you will need to restart the services.
Take a look at this:
(I dont know if in the new version, change something. Or look in the documentation 3.1)7
Let me know if this helped you.
2. Re: how to control applicaiton startup on Endeca Server startJaniceM Nov 14, 2013 8:53 PM (in response to dataviz-Oracle)
I'm not sure you can control whether a dgraph process starts based on whether an application is using it, but could the new auto-idle function help you at all? You can configure data domains to become idle when they haven't been queried within a specified amount of time. They then become active again when needed for an application.
See Auto-idling and oversubscribing behavior of data domains in the Endeca Server Administrator's Guide.


text:
Intercultural Business Communication: An Analysis Of Ethnocentrism In A Globalized Business Environment
Twenty-first century organizations, rather small, medium, or large are increasingly finding themselves competing in global rather than local markets. This paper explores the current literature on the increasing global influence of ethnocentrism and its affect on international business communication. It also provides a model for overcoming ethnocentrism in a multicultural business environment. The goal of the paper is to provide practitioners with a realistic approach for overcoming ethnocentrism in a multicultural workplace. Conclusion: Globalization of businesses and markets brings about significant international competitive advantage for organizations. Bovee and Thill (2010) stressed that a diverse workforce can yield a significant competitive advantage by employing new ideas and communication skills. Similarly, Gupta states that it provides a diversity of thought that result in better business practices and relationships. The authors agree on the importance of companies embracing diversity because diversity brings a positive motivational tool that can attract and retain the best employees, as well as achieving a better level of competitiveness for organizations. Finally, Bovee & Thill (2010) and Ferraro (2001) noted that to be effective in interacting across cultural boundaries, managers need to be sensitized to the values of understanding and appreciating cultural differences in their organizations.
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Volume (Year): 1 (2013)
Issue (Month): 1 (January)
Pages: 20-27
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News : NHS 111 Staff 'Pressured' Not to Transfer Calls to 999
Dorset, UK, Feb 23, 2016 -- NHS 111 staff in Devon, Cornwall and Dorset are being pressurised not to transfer calls to the 999 service, the Royal College of Nursing (RCN) says.
The union, which represents nurses, midwives and health care assistants, says there is "implicit pressure" on staff dealing with non-emergency calls.
South Western Ambulance Service Trust denies the claims, saying it just wants to reduce "inappropriate referrals".
Over a 12-month period, referrals to 999 have risen by 16%.
The number of emergencies dealt with by paramedics has gone up by 5% in the past year, with some of the incidents being referrals from the 111 service.
Call handlers at the 111 service are not medically trained, but ask a set of clinical questions and determine the most appropriate response from the answers they get.
They are able to consult medical staff at the centre.
Additional training was given to NHS 111 staff following a critical report into the death of a baby with sepsis in Cornwall, but staff have claimed the South Western Ambulance Service Trust (SWAST) does not have enough clinicians to cope with the numbers calling the service.
The RCN says this means nurses are unable to take breaks and the pressure of dealing with the number of calls waiting too long for a clinical response is creating high levels of stress-related sickness.
Steven Pulsford, a senior officer at the RCN, said: "There appears to be implicit pressure not to put calls through to 999 and we're understandably concerned about patient safety as a result of that.
"The concern is that there are not enough clinicians in the service and absence due to work-related stress is causing increased pressure on those who do remain at work."
The union says concerns have been raised by staff since April 2015 but they have not received "satisfactory responses".
SWAST's chief executive Ken Wenman said the trust was aware of the concerns and they have been included in an investigation which has been commissioned.
He said he had already agreed to meet the RCN to discuss the matter further.
"Patient safety and staff welfare is our highest priority and all complaints and concerns raised are taken very seriously," he said.
The number of NHS 111 referrals to 999 climbed by almost 16% at the trust from between April and December 2014 and the same period in 2015.
SWAST claims inappropriate ambulance call-outs "can create fear and anxiety when it is not necessary".
Call advisors must now refer up before transferring to 999, unless the patient has stopped breathing or has no pulse.
It also asks call advisors to report any nurse who they may think have inappropriately sent an ambulance.
Neil Le Chevalier, director of operations at SWAST said it's "never been the case" that call handlers have faced pressure not to transfer to 999.
"We always say to our 111 call centre 'if there's a priority call then you must put them through' and an ambulance is sent right away."
A meeting between the Royal College of Nursing and SWAST has been arranged for next week.
Posted by Veronica Silva Cusi, news correspondent
Source: http://www.bbc.com
Related Editorial
- Crisis Talks Over Dorset's Troubled 111 Call Centre
- Devon's Under-fire 111 Call Centre to Undergo Key Inspection
- Ambulance Service Improvements 'Must be Made'
- Talks on Dorset's Troubled 111 Call Centre
- 999 Call Centre Staff WON'T be Made Redundant or Lose Jobs, Says Ambulance Service
- Ambulance Bosses Give Notice on NHS 111 Contract
More Editorial From South Western Ambulance Service NHS Foundation Trust
- Ambulance Service Improvements 'Must be Made'
- 999 Call Centre Staff WON'T be Made Redundant or Lose Jobs, Says Ambulance Service
- Talks on Dorset's Troubled 111 Call Centre
- Crisis Talks Over Dorset's Troubled 111 Call Centre
- Devon's Under-fire 111 Call Centre to Undergo Key Inspection
- Ambulance Bosses Give Notice on NHS 111 Contract
About South Western Ambulance Service NHS Foundation Trust:
The South Western Ambulance Service NHS Foundation Trust (SWASFT) is the organisation responsible for providing ambulance services for the National Health Service (NHS) in the English districts of Bristol, Bath and North East Somerset Cornwall, Devon, Dorset, Gloucestershire, North Somerset, Scilly Isles Somerset, South Gloucestershire and Wiltshire. The Foundation Trust was authorised on 1 March 2011 by Monitor (the Independent Regulator for NHS Foundation Trusts) to run the ambulance services run previously by the NHS Trust as a result of the merger of the Westcountry and Dorset ambulance services, and the subsequent merger with neighbouring Great Western Ambulance Service on 1 February 2013. This latter merger was announced in 2011, and staff were asked to accept changes in their pay and conditions.
About NHS Direct:
NHS Direct is a 24 hour health advice and information service provided by the National Health Service (NHS) in England. NHS Direct provides confidential access to medical information, guidance and reassurance through a range of interactive services. These include an expert telephone advice line and detailed web resources.
Published: Friday, February 26, 2016


text:
The Preimplantation Genetic Diagnosis International Society (PGDIS): guidelines for good practice in PGD
Preimplantation Genetic Diagnosis International Society [PGDIS]
Bibliographic Citation
Reproductive BioMedicine Online [electronic] 2004 October; 9(4): 430-434. Available: http://www.rbmonline.com/index.html [29 June 2005]
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ESHRE PGD Consortium 'best practice guidelines for clinical preimplantation genetic diagnosis (PGD) and preimplantation genetic screening (PGS) Thornhill, A.R.; deDie-Smulders, C.E.; Geraedts, J.P.; Harper, J.C.; Harton, G.L.; Lavery, S.A.; Moutou, C.; Robinson, M.D.; Schmutzler, A.G.; Scriven, P.N.; Sermon, K.D.; Wilton, L. (2005-01)
Preimplantation genetic diagnosis: choosing the "good enough" child Watt, Helen (2004-03)Preimplantation genetic diagnosis (PGD) raises serious moral questions concerning the parent-child relationship. Good parents accept their children unconditionally: they do not reject/attack them because they do not have ...


text:
If an item you ordered from TextbookRush does not meet your expectations due to an error on our part, simply fill out a return request and then return it by mail within 30 days of ordering it for a full refund of item cost.
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Description: In the 1760s a group of amateur experimenters met and made friends in the English Midlands. Most came from humble families, all lived far from the center of things, but they were young and their optimism was boundless: together they would change the world. Among them were the ambitious toymaker Matthew Boulton and his partner James Watt, of steam-engine fame; the potter Josiah Wedgwood; the larger-than-life Erasmus Darwin, physician, poet, inventor, and theorist of evolution (a forerunner of his grandson Charles). Later came Joseph Priestley, discoverer of oxygen and fighting radical. With a small band of allies they formed the Lunar Society of Birmingham (so called because it met at each full moon) and kick-started the Industrial Revolution. Blending science, art, and commerce, the Lunar Men built canals; launched balloons; named plants, gases, and minerals; changed the face of England and the china in its drawing rooms; and plotted to revolutionize its soul. Uglow's vivid, exhilarating account uncovers the friendships, political passions, love affairs, and love of knowledge (and power) that drove these extraordinary men. It echoes to the thud of pistons and the wheeze and snort of engines and brings to life the tradesmen, artisans, and tycoons who shaped and fired the modern age.
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List price: $38.00Publisher: Farrar, Straus & GirouxPublication date: 10/1/2003Binding: PaperbackPages: 608Size: 5.50" wide x 8.00" long x 1.75" tall Weight: 1.496Language: English
Jenny Uglow grew up in Cumbria and now lives in Canterbury. Her books include prize-winning biographies of Elizabeth Gaskell and William Hogarth. The Lunar Men, published in 2002, was described by Richard Holmes as 'an extraordinarily gripping account', while Nature's Engraver: A Life of Thomas Bewick, won the National Arts Writers Award for 2007 and A Gambling Man: Charles II and the Restoration was shortlisted for the 2010 Samuel Johnson Prize. Her most recent book, The Pinecone, tells the story of Romantic visionary Sarah Losh.
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text: Sustainable buildings employ energy efficient technologies and integrated designs of building envelope, lighting, HVAC, and service water heating. This poses challenges for simulation tools to correctly and accurately model their energy performance. This seminar talks about some of the challenges and proposes potential solutions, including using EnergyPlus for code compliance and beyond. For more information about this seminar, please contact: Phil Haves(510)486-6512


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The beloved childhood pastime of lazy Sundays spent with a
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The first time many people think about carpet cleaning is when they are moving in/out of a home, or when they accidentally spill red wine on their white carpet; however, carpet cleaning should be a routine household maintenance procedure for anyone wishing to have a clean and safe home. Having dirty carpets is not only unappealing, it is also hazardous to your health. Over time dust, dirt, and other debris soak into your carpet, leading to discoloration, odor, stains, and a rough texture. Even if your carpet appears to be unsoiled, it can actually be hosting countless germs due to all of the dirt that is tracked in from the shoes and feet of your household guests. Dirty carpets are especially hazardous for children and pets who make direct contact with your floors on a daily basis, but they can also be harmful to adults—often being an underlying cause of allergy symptoms or illnesses. For these reasons, it is important to perform routine cleanings in order to maintain a sanitary and healthy home.
Top Carpet Cleaning in Omaha
We offer the best carpet cleaning service and equipment in our area. Our experienced team can help you evaluate the state of your floors in order to find what products and equipment will work best for your home. Our experts have been tested with the toughest and most relentless stains and have been trained to treat a variety of carpeting material. We specialize in both stain removal, as well as deep cleaning, which removes stubborn blemishes as well as sticky or hidden debris. Our machines use a hot water extraction system which is highly effective at loosening dirt particles, without damaging your carpets with methods such as vigorous brushing or harsh chemical treatments. The dry time with our equipment is also exceptional since most of the moisture is vacuumed by our machines, along with unwanted germs and dirt. Don't waste time and energy trying to scrub out tough stains, or take for granted that your basic vacuum is removing dirt from your carpets; instead, make your carpet cleaning easy and thorough, with our effective and convenient service.
Whether you are looking to rent a carpet cleaning machine or hire our expert Omaha carpet cleaning team to take the job off of your hands, we are confident that you will be stunned by the results. Our highly trained technicians specialize in quality performance and strive for absolute customer satisfaction. We have had customers who have expressed surprise at our ability to remove tough stains, and even customers who believed that their carpets were already clean have expressed shock at the difference that our service can make. Since carpets are such a visible part of your home, having fresh and clean carpets really can make a huge difference to the atmosphere and your quality of life. Don't let your flooring collect hazardous dust mites, germs, dirt, and stains; if you are looking for a floor cleaning service in Omaha, call us today for a consultation so that we can help you render your carpets clean, bright, and like new.