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Indian Visa
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Top Five Ultimate Honeymoon Destinations in India
Honeymoon is both a highly anticipated gift and a great treasure to be remembered by newly wedded couples. Its uniqueness lasts in memories of the couples for the entirety of their marriage. This could not be any better without making a visit to one of the Ultimate Honeymoon Destinations in India. This raises the question "which is the most vital preparation prior to visiting the honeymoon destinations?" Simply, the most significant preparation to make is to ensure that you are in possession of an India VISA. Once you have acquired an India Visa, you can select your favourite honeymoon destination from the following honeymoon destinations in India.
Kerala is one of the top honeymoon spots in India that is highly known for its naturally beautiful backwater Kerala waters among other wonders that include:
• Sunbathing at Kovalam beach
• Hills of Munnar
• Wayanad
• Numerous tourist spots in Allepey, Kochi/Cochin and Kottayam. Apart from these, Kerala has numerous hidden tourist attractions for couples on honeymoon that will make your honeymoon enjoyable and romantic which include Kollam, Vagamon, and Kumarakam.
Appropriate Months to Visit Kerala
•October to December
•January to March
In India, Goa is one of the most visited honeymoon spots. This is because of its richness in natural beaches, heritage monuments, lush green gardens, famous Portuguese buildings and coconut plants among others. These gives couples a chance to:
• Enjoy romantic walks with their life partners
• Enjoy night beach parties
• Engage in water sports, parasailing, windsurfing and deep sea fishing
• Have a taste of delicious sea foods at various famous restaurants
Highly Recommended Honeymoon Places in Goa
•Agonda Beach
•Fort Aguada
•Betalbatim Beach
•Dudhsagar Waterfalls
Appropriate Months to Visit Goa
• October to February
• March to May
Kullu Manali
Are you looking for an ice-cold place for your honeymoon? Well, Manali will offer you a perfect solution. Kullu Manali is richly endowed with green hills, waterfalls, snow-covered mountains and a big green grass landscape. It is therefore a favourite destination for honeymooners and also best for tourists who are intending to engage in adventure sports.
Adventure Sports at Kullu Manali
• Hiking
• Skiing
• Trekking
• Paragliding
• Mountaineering
• River rafting
Nothing can be more enjoyable than engaging in adventure sports with your newly wedded partner. To experience an ultimate experience the best time to visit Kullu Manali is from October to February.
Darjeeling is famous for naturally beautiful pine trees, mountains, famous toy train journey, local traditional market and pleasant cold climate. Located eight kilometres from Darjeeling city the Tiger Hills makes Darjeeling a wonderful honeymoon spot because of the following:
• Panoramic view of sun rise
• Blissful view of picturesque Darjeeling
There are other tourist spots you should not fail to visit such as;
• Rock Garden
• Singamari
• Kanchenjunga Mountains
• Peace Pagoda
• Batasia loop
For best experience, visit Darjeeling Honeymoon Destiny from September to January
As an ultimate honeymoon destination, Shimla is endowed with a romantic climate that is enhanced by snow covered mountains, swaying fields, green hills, and a gorgeous view of the Himalayas.
Shimla has some of the best natural beauties and numerous tourist places that no couple would like to miss. These include; The Mall, Viceregal Lodge, Christ Church, Jakhu Temple, and Hip Hip Hurray Amusement park among others.
Places you can spend your honey time with your partner include:
• Restaurants
• Fashion shops
• Coffee shops
I would recommend that you visit Shimla either from April to July or October to February for the best experience. Kindly remember to carry your Indian Visa to enjoy your memorable moments in India.


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Σπόροι Ντομάτα TLACOLULA RIBBED
Σπόροι Ντομάτα TLACOLULA RIBBED
Τιμή για το πακέτο των 5 σπόρους.
Tlacolula de Matamoros is likely where the name of this tomato came from, and is a city situated in the state of Oaxaca. Tlacolula, as one might expect, is a Nauhatl word. The exact translation doesn't seem to be too clear, but it is usually attributed to meaning "place of many sticks" or "twisted thing". The latter
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subset: commoncrawl


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My husband and I booked this hotel specifically for the private pool suites and as a base to explore the city from. We had a lovely time and couldnt have asked for more.
The private pool was in a walled garden so completely private and larger than the usual plunge pools you get even in the Maldives.
Housekeeping tidied our room twice a day, with roses on the bed at night. The hotel as a whole was impeccably clean and well designed. Staff were helpful and friendly and the hotel owner was always about and checked on us to see how our stay was.
Breakfast was good and extensive although one suggestion is to vary it daily to keep guests interested, for example eggs prepared in a different way everyday.
We had a hammam spa which was great and very relaxing - our only qualms were that the skin was not scrubbed vigorously so that all the dead skin was removed like in the traditional hammams, and we paid extra for a foot massage to be included which didnt happen.
There was a free shuttle service to and from the city which ran at very convenient times and would pick us up at exactly the organised time, not a second earlier or later! The drivers were very friendly throughout.
All in all, a lovely stay!! Highly recommended!
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- Sirayane Boutique Hotel Marrakech
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Q:Will these brake shoes fit the front of a 1963 Chrysler Imperial. The product "specifications" list "Front and Rear". I've confirmed that brake shoes from Wagner Part# PAB336, Bendix Part# RS265 and a Centric Part# 111.003360 will all fit on the front of my 1963 Chrysler Imperial. Is the Wearever shoe compatible with these other manufacturers' front brake shoes?
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A:Hi Wm, this part is not an exact fit for your 1963 Chrysler Imperial. The exact front brake shoes for your vehicle is currently unavailable online.


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Mack Brown on report: 'I have not decided to step down'
Mack Brown tells Horns247.com by text that he has not decided to step down as Texas head coach.
Has the Mack Brown era come to an end at Texas or not?
Tuesday afternoon, Brown refuted an Orangebloods.com report that he was set to step down as Texas's head coach this week.
"I'm in Florida recruiting," Brown said in a text message sent Tuesday to Horns247.com reporter Bobby Burton. "If I had decided to step down I sure wouldn't be killing myself down here. I have not decided to step down."
CBSSports.com's Bruce Feldman reported:
#Texas source tells CBS "Mack (Brown) hasn't had any meeting & has not told anyone he's stepping down."
— Bruce Feldman (@BFeldmanCBS) December 10, 2013
But could the decision have been made for him? Feldman followed up:
Heard from two sources who said the @ChipBrownOB report about Mack Brown being out at #Texas will prove accurate.
— Bruce Feldman (@BFeldmanCBS) December 10, 2013
However, via the Associated Press's Ralph Russo, Texas athletic director Steve Patterson issued a firm statement Tuesday denying that any action had been taken regarding Brown's job:
UT AD Steve Patterson: "We continue to discuss the future of Texas Football. Mack Brown has not resigned. And, no decisions have been made."
— Ralph D. Russo (@ralphDrussoAP) December 10, 2013
Brown attorney and Texas megabooster Joe Jamail also told the AP Tuesday that Brown "has not resigned" and -- as Jamail has stated previously -- would be responsible for his own decision on whether to return in 2014.
The Austin-American Statesman reported that Brown has yet to meet with Texas president Bill Powers. Former Texas athletic director DeLoss Dodds has told multiple outlets that he has been with Brown for the past two days and has not been told of any decision.
Brown is currently in South Florida on a recruiting trip and is scheduled to meet with Miami running back Dalvin Cook Tuesday.
"I haven't seen [it]," Brown texted to Burton regarding the report.
Burton reported earlier Tuesday that Mack Brown's future as Texas coach would likely be decided within the next two days.
"I think there will be a decision (about Brown's job) within the next 48 hours," a "high-ranking Texas source" told Burton.
Multiple outlets, including the Dallas Morning News, have reported that Brown met with new Texas athletic director Steve Patterson at length Sunday during their flight to New York. The News described the meeting as "positive and productive," and Horns247.com sources indicated Brown was not asked to resign.
The Texas Board of Regents meets Thursday, with the News reporting that the meeting could have ramifications for Powers' status and, in turn, Brown's.
But the end nonetheless seems nearer than ever after another 8-4 season that ended with 20-or-more point losses in two of the Longhorns' final three games, including a 30-10 loss at former punching bag Baylor with the Big 12 championship on the line. Brown has gone just 18-17 in the Big 12 over the past four seasons.
Florida safety Marcell Harris out for 17
The redshirt senior was one of just four returning starters on the Gators' defense
Bullish on the Big 12 in 2017
With changes at Texas and Oklahoma, the guys preview the Big 12 in 2017
Saban has redefined Alabama's offense
Alabama's QB situation is scary ... for the rest of the conference
Picking SEC dark horses for 2017
These three SEC teams have a chance to surprise in 2017
Clemson, Miami lead in All-ACC picks
Clemson had five players picked to the preseason All-ACC team
OSU punter launches Heisman campaign
The Cowboys cleaned up at the Big 12 Media Days on Tuesday, and their punter was a big part...


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Saxagliptin: a guide to its use in type 2 diabetes mellitus
Adis Drug Clinical Q&A
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- 101 Downloads
Oral saxagliptin (Onglyza®), a potent, selective dipeptidyl pepitase-4 inhibitor, is a useful option to improve glycaemic control in treatment-naïve and treatment-experienced patients with type 2 diabetes mellitus. The efficacy of saxagliptin 2.5 or 5 mg once daily as initial therapy and add-on therapy to various baseline antihyperglycaemic agents has been demonstrated in a number of clinical trials in patients with type 2 diabetes, including those with renal impairment. Saxagliptin is generally well tolerated, does not increase the risk of hypoglycaemia or cardiovascular outcomes relative to placebo or active comparators, and is generally weight neutral.
Copyright information
© Springer International Publishing Switzerland 2013


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Salt-N-Pepa - Push It MP3
Music video by Salt-N-Pepa performing Push It. (C) 1986 UMG Recordings, Inc.
Push It
Salt-N-PepaAh, push it Ah, push it Oooh, baby, baby Baby, baby Oooh, baby, baby Baby, baby Get up on this! Ow! Baby! Salt and Pepa's here! (Now wait a minute, y'all T[...]
Something Borrowed Dance Scene, Kate Hudson & Ginnifer Goodwin MP3
Darcy Rhone (Kate Hudson) and Rachel White (Ginnifer Goodwin) bust out some dance moves to "Push It" in the new film Something Borrowed! Something ...
Push It by Salt N Pepa Dance / Zumba® Fitness Choreography MP3
Push It by Salt N Pepa Dance / Zumba® Fitness Choreography. I do not own the rights to this song. This is a class favorite. Great Abdominal routine. I spoke ...
Push it Salt n Pepa Beginner H MP3
Beginner Hip Hop Dance Class in Madison Wisconsin, Social Life Dance Center. New students try it for FREE! I do not own the rights to this song.
Push It Salt N Pepa (radio version) Dance Fitness Routine MP3
Dance Fitness Routine by Jilly B. Thank you, Rae for dancing with me! Yeah Boyz! Filmed at SuperFly Fitness in Lancaster Pa.
Dance Central - Push It - Hard 100% MP3
Currently ranked #1 on the Dance Central leaderboards. (At the time of this recording). Dance Central gameplay - "Push It" by Salt n Pepa on hard. 100% 5 gold ...
Salt n Pepa- Push it dance. (Liv and Nin) MP3
Rebel Wilson Performs "Push It" By Salt N' Pepa - The Graham Norton Show: Series 16 - BBC One MP3
http://bbc.co.uk/grahamnortonshow Rebel chats about being a rapper and demos to "Push it".
Something Borrowed #6 Movie CLIP - Push It Dance (2011) HD MP3
Something Borrowed movie clips: http://j.mp/1JbaSRb BUY THE MOVIE: http://amzn.to/sPTFhn Don't miss the HOTTEST NEW TRAILERS: http://bit.ly/1u2y6pr ...
Dancing to Push It (Salt n Pepa) MP3
Me and my daughter dancing, enjoying ourselves and having fun.
Push It dance choreography for gym class. By Salt-n-Pepa MP3
http://www.facebook.com/GetFitWithAdrienne. Here is my choreography to the song Push It that I use in my dance classes at the gym. This is for fun and so I can ...
Salt N Pepa - Push It | CLASS CONCEPT | choreography by Estelle Desbordes MP3
FACEBOOK https://www.facebook.com/GlobalMvnt.
Animals Dancing to Salt n Pepa's 'Push It' MP3
Animals are cute and funny and everyone loves them. But sometimes they can be really annoying, like when they steal our food, toys and so on. Sometimes they ...
Evolution of Dance: the 80's to Now MP3
Art Teacher Mr. T in the Reid Park Academy Talent Show 2013 *I do not own the rights to any songs used in this video. No copyright infringement intended.
This is the way it's done in WV and these wasn't his best moves MP3
Jukin Media Verified (Original) * For licensing / permission to use: Contact - licensing(at)jukinmediadotcom.
Salt n' Pepa's Push It Dance MP3
Our made up dance to Push It by Salt n' Pepa lol...we're goobers(x.
Something Borrowed Dance Push It Salt N Pepa MP3
Tony Blackburn & David Hamilton Dance Salt-n-Pepa's "Push It" for Sport Relief 2012 MP3
Tony Blackburn & David Hamilton Dance Salt-n-Pepa's "Push It" for Sport Relief 2012 Catch top-notch celebrities cutting some shapes and doing their bit for ...
Dancing Poodle to Salt-N-Pepa's "Push It" MP3
Salt N Pepa - Push It (Original) + Lyrics MP3
Salt-N-Pepa - Push It ----------------------------- Lyrics -------- Ah, push it Ah, push it Oooh, baby, baby Baby, baby Oooh, baby, baby Baby, baby Get up on this!


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If you're wondering how Vuitton trunks are made, then here's an eye candy for you. I just love this video and it's just now that I've thought of featuring this here in I LVOE LV. It's a clip from a French lifestyle show of sorts and it features the Vuitton family's house and the workshops next door. Most importantly, it shows how the hard-sided luggage are made. From pasting the Monogram Canvas, hammering in the nails, attaching the hardware and more!! Just look at this vid:
I really dream of visiting Asnières, sigh. I hope, I wish, I pray! 😀
Image via Louis Vuitton


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A physiostimulator was a medical instrument in use aboard the USS Enterprise in 2268. It was used to stimulate cardiopulmonary and neural activity in comatose or near-comatose patients.
Doctor Leonard McCoy used a physiostimulator to return Captain James T. Kirk to consciousness after the latter was subjected to a "Vulcan death grip" aboard a Romulan vessel. (TOS: "The Enterprise Incident")


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The Wrap
The wheeling and dealing at Cannes 2013 is almost over, but one more genre film has landed distro just in the nick of time! Sony Pictures Classics acquired North American rights to Jim Jarmusch's Only Lovers Left Alive just hours before the film's world premiere at the fest.
"Only Lovers Left Alive is one of the great Jarmusch pictures, and American audiences will love it," Sony Pictures Classics said in a statement provided to The Wrap. "We are excited to be back with Jim and our great friends [producer] Jeremy Thomas and Tilda Swinton, whose performance, along with the rest of the cast, is fantastic."
We also got our hands on some spoilery additional info on the film from Yahoo! News, including the fact that it's more an unusual comedy that puts its own spin on the age-old vampire genre than the angsty drama so many vamp-centric flicks tend to be these days.
Related Story: Image Gallery and Artwork Arrive for Jim Jarmusch's Only Lovers Left Alive
The last English-language entry competing for the Cannes Film Festival's Palme d'Or, Only Lovers Left Alive stars Tilda Swinton as Eve, a grungy but erudite vampire who's married to a forlorn vampire musician, Adam, played by Tom Hiddleston. Several-hundred-year-old Adam (of Biblical fame) has been living quite happily ever since being expelled from the Garden of Eden–that is, until the 21st century came along with its excesses and greed and pushed him into a full-flung existential crisis. He cracks and orders a wooden bullet to kill himself.
Adam and Eve are not about blood-sucking and murder but are refined lovers of literature, science, music, and learning in general. When Eve's estranged sister (Mia Wasikowska) "drinks" Ian, a friend, to death, Eve tells her off, saying that in the 21st century people won't understand such barbarity. It's not like they can just dump the bodies in the Thames with the tuberculosis sufferers like in old times, she says. Now, in the 21st century, they get their blood from the transfusion section of a hospital. Alongside this, John Hurt plays a vampire Christopher Marlowe, who's still bitter that Shakespeare became more famous.
In the film vampires elegantly cover their mouths and have a strange ritual with gloves that goes unexplained, but at heart it's the story of Adam and Eve, who try to rekindle their love despite living in different places, he in Detroit and she in Tangiers. It is as touching as it is odd. The love story between immortal beings also raised philosophical questions for leading man Hiddleston, who said playing Adam was a "fascinating prospect" — a chance to break away from his more conventional superhero roles like Loki in 2011's Marvel Studios film Thor. "The idea of exploring love in the context of immortality — is (it) a blessing because it recurs, and what does that do to your commitments?" he said.
It took Jarmusch seven years to find a backer, and he explains why: "I wanted to make a vampire love story… The reason it took so long was that no one wanted to give us the money. It's getting more and more and more difficult for films that are maybe a little unusual or not predictable or not satisfying the expectations of everybody — which is the beauty of cinema, discovering new films of all forms."
Hear, hear, Jim! And kudos to Sony Pictures Classics for taking a chance on it as well.
Got news? Click here to submit it!


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|First Appearance
|Pokémon Ruby and Sapphire (2002)
|Home Stage
|Hoenn Pokémon League
|Final Smash
|Mega Sceptile
Sceptile is a Grass-type Pokémon. It evolves from Grovyle starting at level 36. It is the final form of Treecko. It can Mega Evolve into Mega Sceptile using the Sceptilite.
Sceptile is a jungle Pokémon. The seeds contain nutrients, which are said to be able to revitalize trees. It is capable of leaping freely from branch to branch. While it has the ability to slice down thick trees, it is known to care lovingly for the plants in the forest. This Pokémon regulates its body temperature by basking in sunlight.
Source: Pokémon Wiki
- : Bullet Seed - TBA (TBA)
> : Leaf Blade- TBA (TBA)
^ : Leaf Tornado - TBA (TBA)
v : Grass Knot - TBA (TBA)
F : Mega Sceptile - TBA (TBA)


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Discussion in 'Resolved Bug Reports' started by Amaury, Jun 20, 2013.
Maybe bring down the background there where Messages, Likes, and Points are?
That's as designed. It's been that way since v1
If that's the case, can a staff member move this to Suggestions: Tweaks & Small Features?
Separate names with a comma.


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We Have a Winner!
Congratulations to Maddie Moon, winner of our October Library Question of the Month! We received 10 correct answers and selected our winner by lottery. Thank you to everyone who participated in our contest.
The Question: Who is this noted Oscar winner, Heritage Award recipient, and author of the book What Makes Sammy Run? considered by some to be "one of the best Hollywood novels ever written".
The Answer: Budd Schulberg


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Several of the dogs seized in last weeks hoarding case in Stone County are on their way to shelters in Florida.
The Southern Pines Animal Shelter took in more than 40 of the seized dogs putting a strain on the facility and staff. In order to relieve some of the strain, The Human Society of the United States arranged for transport of around 50-dogs made up of some of the hoarded dogs and others at the shelter.
They will be going to the Humane Society of Sarasota and to Peggy Adams Rescue League in West Palm Beach. The hoarded dogs will be going to the Rescue League to continue their rehabilitation.
"We're a small shelter, we have limited staff and we have so many animals to care for," said Katherine Sammons, SPAS Operations Manager. "That rehab facility is able to spend intensive hours and hours a day with each dog to help re-socialize them."
Sammons says all the dogs are progressing well. Several will remain at Southern Pines and will be put up for adoption when they ready to go to a new home.
A three-legged dog named Tripod was found to be in good health and heart worm free when he was examined. He has already been put up for adoption.
Copyright 2013 WDAM. All rights reserved.
For Hattiesburg's Noelle Carter and her family, the last six months have been tough, to say the least.


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|557 m²
|Tipo de imóvel
|Estadia Mínima
|7 noites
Este é extravagante vida no seu melhor. Imagine-se desfrutando de vista para o mar expansivas e pores do sol majestoso. O parque como cenário se presta a um paraíso ao ar livre idílico. Esta casa tem 7 quartos enormes e 5 banheiros palacianos. A casa dispõe de um piso plano aberto com tectos altos catedral, lotes de clarabóias em todo e enormes janelas de vidro em toda a casa para ver este ponto de vista incrível de água. O espaço de piso plano aberto permite que você socializar e entreter seus amigos em grande estilo grandeza. Jante dentro ou para fora, com vista para esta orla majestosa.
Esta casa está localizada em 2 acres à beira-mar na cidade de Southampton. Um sentimento tranquilo irá abranger você como você olhar para o grande lago de carpas abastecido com peixinho em um jardim designer de vitrine cheia de flores silvestres luxuriantes e bagas. Passeie ao longo da água observando o pôr do sol mais gloriosos. BBQ pela água, ou sol-se em qualquer um dos 4 decks na propriedade.
A casa tem uma piscina aquecida de tamanho olímpico e 8 pessoa banheira de hidromassagem / spa. Esta casa está totalmente equipada com uma massa de refeições e entretenimento placas, pratos e utensílios de cozinha. Dois liquidificadores estão disponíveis para fazer todos os seus pequenos bebidas guarda-chuva. roupa de cama de grife e toneladas de toalhas completar as comodidades. toalhas adicionais de piscina são fornecidos. Central de ar faz com que a vida interior muito confortável. Cada quarto é equipado com uma televisão de 42 "polegadas de plasma e leitor de DVD. quarto principal tem uma grande televisão de plasma. 50 "TV na sala de estar. A casa tem Cd player, estéreo e sem fio, dock para iPod e rádio por satélite completa o seu pacote de entretenimento.
Esta casa tem uma localização central e está apenas a minutos do oceano. O gazebo ao ar livre (com vista para a piscina) é fechado permitindo que a brisa quente em e deixando erros para fora. Você também pode jantar no interior do gazebo.
Assista bela noite por do sol após noite nesta residência apropriadamente chamado "Watersview" com 2 acres de vistas desobstruídas da paisagem invejável de quase todos os quartos.
Somos animais de estimação.
My family and I had the greatest vacation at this spectacular house in Southampton. The heated pool and spa were fantastic. We could not put into words the amazing views we had each night from the back deck. They were spectacular! The house was amazing. My daughter had some friends with her and they had enough room in the upstairs bedroom to accommodate them all. The furnishings in the house were amazing, and there was enough room, so that we were not tripping over each other. The outside BBQ area was even better that we anticipated. There was an outdoor wine cooler and fridge along with the seating and serving area next to the BBQ grill.
We were only a short drive into the Village of Southampton, and about 10 minutes from Hampton Bays. We will definitely be back next year as well. Thank you for a truely amazing vacation.
My family and I rented this house this summer and it was unequivocally stunning. We spent most of our time outside at the pool. We loved how large the property was and really loved how huge all the bedrooms were. A bonus about this house for my family was how many bedrooms had their own bathrooms attached. We also really loved the full outdoor kitchen. The house came with designer everything from sheets to towels. This house was cleaned very well prior to us moving in. The family really loved sitting on the back deck and watching the most breathtaking sunsets. This home is amazing and the view is priceless. For what this house has to offer and at the price it's the best act in town.
Fleeting moments became precious memories when we stayed at Watersview. We loved the clean, warm, romantic and spacious home. Instead of a cramped hotel room, we enjoyed a private family home complete with everything we needed to spend our time together as a family, a vacation even our dog seemed to enjoy.
This home was absolutely perfect. Everything we needed, hoped for and or wished for was there. Lots of restaurants nearby, very close to all the best wineries and minutes from the beach. The house had beautiful landscaped grounds, lots of outdoor seating and tons of lounge chairs with grill and outdoor kitchen complete with fridge, wine cooler and separate ice maker…extraordinary is an understatement to say the least. Absolutely loved this house, location and grounds.
I stayed here in January of 2009 and from the minute you walk into the house, your breath is taken away by the lovely view of the water in front of you. The house itself is open and airy and offers every comfort that you can think of. The highlight was watching the beautiful sunset on the deck every evening. I would definitly recommend this house to everyone I know and would love to go back again.
We have rented before, but this was the very best home we have ever stayed at. The views were incredible, the amenities exceptional. The house was huge with plenty of room for my extended family of 18. All the bedrooms were extremely large, almost all of them had incredible waterviews. You could just about touch the water from our bedroom. The beautiful butterflies and rabbits throughout the property were breath taking. The big koi pond with lots of goldfish amazed my grandkids. I wish I could live there forever. The designer sheets, unbelieveable amount of bath as well as pool towels made our vacation easier as we did not need to do laundry daily. What a joy it was to have a glass of wine in the spa at sunset over looking the water at the end of the day. This home allowed all of us to get closer to one another and to feel the love in this house.
Aldeamento de qualidade diretamente sobre a água, mas a poucos minutos de distância de golfe, ténis e oceano.
|Validade da Tarifa
|por noite
|Noite (fim de semana)
|por semana
|por mês
|Pacote ou Evento
May- June
mai 1 2018 - jun 30 2018
Estadia mínima: 7 noite(s)
jul 1 2018 - jul 31 2018
Estadia mínima: 7 noite(s)
ago 1 2018 - ago 31 2018
Estadia mínima: 7 noite(s)
Tarifa Básica
Estadia mínima: 7 noite(s)
|Taxa de animais de estimação
Please call for Best and current rates
$1000 deposit (non-refundable) secures home for your rental and is part of total rental rate balance is 50% 120 days 50% 60 days prior
Please note we have no cancellation Policy. if we are able to re rent
we are happy to refund in full
Cancellations refunds not applicable
$2000 security deposit against damage to home, furnishings or property returned within 15 days of your stay
50% paid in 120 days from arrival
50% paid 60 days prior to arrival
We have the best rates in the Hamptons


text:
We help you find a Hayes singing teacher. Singing tuition are the perfect way to start a fun new hobby, acquire a new talent and gain confidence in singing. Please use our service to search for Hayes singing tutors and determine which best matches your needs so you can start your singing tuition in Hayes immediately!
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If you are a singing teacher and would like to offer singing lessons in Hayes or anywhere else across the UK, please register with First Tutors: Music or learn about us here. Becoming a Hayes singing teacher is a wonderful way to re-affirm your own knowledge by providing singing lessons while assisting others, all in Hayes!


text:
Author Tags: Fiction, Poetry
Seán Virgo was born to an Irish family in Mtarfa, Malta in 1940. Educated in South Africa and Nottingham, England, he emigrated in 1966 to teach at UVic until 1970. After living for a year in Connemara, Ireland, he lived with his family on the Queen Charlotte Islands until 1975. Deathwatch on Skidegate Narrows and Other Poems is his retrospective account of what the Pacific Coast and its spirits meant to him; with Susan Musgrave he also collaborated on a limited edition called Kiskatinaw Songs. He moved to Topsail, Newfoundland, partly attracted by its Irish roots and oral culture, but later returned to B.C. His Irish stories appeared in 1983 as Through the Eyes of a Cat, following a first collection, White Lies and Other Fictions. His complex and ambitious first novel is Selakhi.
Pieces for the Old Earth Man (1973)
Island (a collaborative song/verse cycle with cassette) - 1975
Deathwatch On Skidegate Narrows and Other Poems (Sono Nis, 1978)
Kiskatinaw Songs (with Susan Musgrave - 1979)
Dancer (private, limited edition - 1984)
Selected Poems (1990)
White Lies & Other Fictions (1981)
Through The Eyes Of A Cat (1983), reissued with additional stories, 2001
Selakhi, novel (1987)
Wormwood (1989)
White Lies & Other Fictions +2 (1990)
Waking In Eden (1991)
A Traveller Came By, stories about dying (2000)
[BCBW 2003] "Fiction" "Poetry"


text:
|Publication number
|Publication type
|Application number
|Publication date
|Mar 14, 2006
|Filing date
|Sep 11, 2001
|Priority date
|Sep 13, 2000
|Fee status
|Also published as
|Publication number
|Donald G. Lutz, Daniel Duggan
|Original Assignee
|Pentagon Technologies Group, Inc.
|Export Citation
|BiBTeX, EndNote, RefMan
|Patent Citations (42), Referenced by (11), Classifications (19), Legal Events (3)
|External Links: USPTO, USPTO Assignment, Espacenet
This application claims the benefit of U.S. Provisional Application No. 60/232,267, filed Sep. 13, 2000, and entitled Improved Surface Particle Detector.
This invention relates generally to particle counting for clean room applications, and relates more particularly to an improved device for moving particles off of a surface and into a particle counter and a filter for the purpose of ascertaining contamination levels.
Contamination detection and quantification requirements have become increasingly important, particularly with the rapid evolution of high-tech industries. For example, the semiconductor industry has developed technology for precisely producing microelectronic devices. In order to reliably produce such products, highly stringent contamination standards must be maintained in the production facilities.
In an effort to control and minimize contamination in crucial stages of a production process, "cleanrooms" are frequently used. A cleanroom is a room in which the air filtration, air distribution, utilities, materials of construction, equipment, and operating procedures are specified and regulated to control airborne particle concentrations to meet appropriate airborne particulate cleanliness classifications.
It is important to monitor the cleanliness/contamination levels in a cleanroom, especially for detecting particles on a cleanroom surface. Visual inspection techniques have been used with ultraviolet or oblique white light. Ultraviolet light is employed to take advantage of the fact that certain organic particles fluoresce. Alternatively, white light is shined towards the test surface at an angle so as to produce reflections that can be visualized. While the white light technique is slightly more sensitive than the ultraviolet technique, they both suffer from the same limitations. These visual inspection techniques only allow a cursory inspection of the surface conditions. They do not provide quantitative data. Also, the visual inspection techniques, at best, only detect particles that are larger than twenty microns. It is often desirable to detect particles that are less than one micron.
Another inspection technique involves removing particles from a test surface, by for example, applying a piece of adhesive tape to the test surface. The particles on the tape are then manually quantified by putting the tape under a microscope and visually counting the particles. This technique allows the detection of particles of approximately five microns or larger. The primary disadvantage of this technique is that it is very time consuming, and that it is highly sensitive to variability between operators.
A third inspection technique is disclosed in U.S. Pat. No. 5,253,538, which is expressly incorporated herein by reference. The '538 patent discloses a device that includes a scanner having at least one opening for receiving particles from the sample surface. The scanner is connected to a tube having first and second ends. The first end of the tube is connected to the scanner and the second end of the tube is connected to a particle counter that employs optical laser technology. The particle counter includes a vacuum generator that causes air to flow from the sample surface through the scanner, through the tube and into the particle counter, where particles contained in the air stream are counted. The '538 patent discloses an inspection method that involves the use of the particle counting device. A background particle level of zero is first established by holding the scanner near the cleanroom supply air and taking repeated readings, or by installing an optional zero-count filter in the particle counter. Next, the hand-held scanner is passed over the sample surface at a constant rate for a predetermined test period. The test cycle is started by pushing the run switch, which is located on the scanner. The particle counter counts and reads out a number corresponding to the average number of particles per unit area. The process is usually repeated several times along adjacent surface areas, each time yielding a "test reading".
The present invention is a device for counting particles on a sample surface. The device includes a scanner having at least one opening for receiving particles from a sample surface, a particle counter for counting particles passed therethrough, a conduit having a first end connected to the scanner and a second end connected to the particle counter, wherein the conduit includes first and second tubes, a sensor and a controller. The particle counter includes a pump for producing an airstream flowing from the scanner opening, through the first tube, through the particle counter, and back to the scanner via the second tube, for carrying the particles to the particle counter for quantitation. The sensor measures a rate of flow of the airstream. The controller controls a speed of the pump in response to the measured rate of flow of the airstream to maintain the airstream at a constant flow rate while the particle counter quantitates the particles in the airstream.
In another aspect of the present invention, the device includes a scanner having at least one opening for receiving particles from a sample surface, a conduit having a first end connected to the scanner and a second end terminating in a first connector, wherein the conduit includes first and second tubes; a particle counter, electronic indicia, and a controller. The particle counter counts particles passed therethrough, and includes a port for receiving the first connector and a pump for producing an airstream flowing from the scanner opening, through the first tube, through the particle counter, and back to the scanner via the second tube, for carrying the particles to the particle counter for quantitation. The electronic indicia is disposed in at least one of the first connector, the conduit and the scanner for identifying at least one characteristic of the scanner. The controller detects the electronic indicia via the port and first connector, and controls the particle counter in response to the detected electronic indicia.
In yet one more aspect of the present invention, the device includes a scanner having at least one opening for receiving particles from a sample surface, a particle counter for analyzing particles passed therethrough, and a conduit having a first end connected to the scanner and a second end connected to the particle counter. The conduit includes first and second tubes. The particle counter includes a pump for producing an airstream flowing from the scanner opening, through the first tube, through the particle counter, and back to the scanner via the second tube, for carrying the particles to the particle counter. The particle counter also includes a particle detector for counting the particles in the airstream coming from the scanner, a filter cartridge port through which the airstream flows after passing through the particle detector, and a filter cartridge removably connected to the filter cartridge port for capturing the particles in the airstream after being counted by the particle detector.
Other objects and features of the present invention will become apparent by a review of the specification, claims and appended figures.
The present invention is an improved surface particle detector, relative to the particle detector disclosed in U.S. Pat. No. 5,253,538, which is expressly incorporated herein by reference. The present invention advantageously employs in operable combination three primary elements to provide the flexibility of conveniently sampling particles on a wide variety of surfaces, while also providing relative quantitative data with a high degree of precision and repeatability. In broad terms, the invention involves the combination of a state-of-the-art particle counter connected to one of a plurality of specially designed and sized sampling scanners via a flexible conduit. In a preferred embodiment the conduit has two air tubes and electrical wires for supplying and returning air to and from the sample surface and for powering the scanner. The light weight moveable scanner and flexible tube design allow particle sampling on many different types of accessible surfaces. The sample surface may or may not be substantially flat, and may or may not be smooth.
Housing 14 includes a base 20, a shaped top cover 22, a front plate 24 with an aperture 26 for viewing a display, and a handle 28. These housing components are shaped to enclose particle counter assembly 12 in a small, lightweight, portable package. The housing can include a heatsink 27 for dissipating heat generated inside the unit. Preferably, housing 14 includes a small circulating fan 29 to normalize air temperature inside the unit so that the unit does not overheat.
The base portion 30 of the scanner probe 16 has two coin-shaped portions 46 and 48 which are fastened together by screws 50. The scanner embodiment shown in
The scanner base bottom side 32 is designed to interface with the sample surface. In this embodiment, the bottom side 32 has a hole 62 which is located approximately in the center of the base plate bottom side 32. The hole 62 is connected to the bore 56 in the scanner handle 34 which is connected to the return tube 40 of conduit 18. Particles from the sample surface are sucked through the face plate hole 62 for the purpose of counting the particles in the particle counter assembly 12. The base plate bottom side 32 also has a plurality of smaller holes 64 which converge into the scanner handle bore 58, which is connected to the air supply tube 38 of conduit 18. Air is supplied from the particle counter assembly 12 and delivered through the face plate holes 64 onto the sample surface for dislodging and fluidizing particles so that they may be sucked through face plate hole 62 for counting. Face plate bottom side 32 also has intersecting grooves 66 for channeling dislodged particles into face plate hole 62.
The rechargeable battery pack 74 allows the unit to run for about 2 hours of continuous use or 8 hours in normal intermittent use. The system can also run on AC power for stationary applications. The system is targeted to weigh less than 16 lbs. The battery powered, lightweight unit and convenient carrying handle results in a truly portable unit that will enable the user to access areas that previously were difficult to access and to reduce the setup time.
The vacuum pump 80 creates a partial vacuum through the particle detector 82, return tube 40 of conduit 18, and to the scanner opening 62. The partial vacuum draws air from the sample surface to the particle detector 82, which is preferably a laser diode light scattering counter known in the art that determines particle count and size. After the particles are analyzed, they are filtered from airstream either by capture filter 104 or HEPA filter 100, whereafter the airstream is returned to the sample surface via smart probe 92.
Differential pressure sensor 78 measures the rate of airflow through the system. Controller 90 adjusts the speed of vacuum pump 80 to maintain the flow rate at the desired level. Flow rate control is important for several reasons. First, for accurate measurements, the flow rate should be the same for each particle measurement for a given scanner probe. Second, different probes 92 will require different flow rates for maximum accuracy. Third, when the probe 92 is scanned across the surface, additional pressure (back pressure) is imposed on the system, both initially as the probe is placed on the surface and as the texture or shape of the surface changes during the scan. It is therefore important to maintain the proper and constant flow rate throughout the entire scan to effectively remove particles from the surface and maintain a high sensitivity for the system.
The particle capture filter 104 is a removable filter element inserted into the airstream path to capture the particles in the airstream that have just passed through and been counted by the laser particle detector 82. This allows the user to not only measure the surface cleanliness, but to capture the counted particles for laboratory analysis and identification. In the preferred embodiment, the capture filter 104 is a membrane filter element that is disposed in a sealable, disposable cartridge 108 that inserts into a receptacle 110 connected to the system airstream, as illustrated in FIG. 5. The receptacle 110 and cartridge 108 have pneumatic quick disconnect connectors 112 that mate to connect the filter element 104 to the system airstream. Connectors 112 on the cartridge 108 can be manually capped after being disengaged from the system to prevent contamination of the filter element 104 until laboratory analysis can be performed. The filter cartridge 108 is installed and removed by means of a pullout tray 114 that is similar to a CD ROM. The tray 114 pops partially out from the receptacle 110 when a release button 115 is depressed. The tray 114 is then manually fully opened, and the removable filter cartridge 108 can be installed or removed. A dummy cartridge identical to cartridge 108 but with no filter element 104 inside can be inserted into the receptacle 110 if no capture filter 104 is needed. Sensors, preferably optical sensors, automatically identify the presence or absence of the cartridges, and whether the cartridge includes a filter 104 or is a dummy cartridge. This data is recorded along with the sample record. The vacuum pump 80 is deactivated if no cartridge is detected. The cartridge 108 is sealed when removed from the system, so that it can be sent to an analytical laboratory for analysis of the contamination trapped by the filter media 104.
The connection between the conduit 18 and the particle counter assembly is illustrated in FIG. 6. Single quick-release connector 116 and smart probe port 92 are used for both electrical and pneumatic connections. The conduit 18 terminates in the quick release multiconnector 116 that releasably engages with smart probe port 92, each of which has pneumatic quick disconnect connectors 118 for connecting the air supply and return tubes 38/40 to the plumbing of the particle counter assembly 12. Preferably, these quick disconnect connectors 118 are self sealing when disengaged to prevent contamination of the system airstream tubing. Connector 116 and port 92 also include electrical connectors 120 for supplying power to, and gathering data and signals from, the probe 16 via conduit electrical wiring 44 (i.e. to operate LED 54 and run switch 36). Connector 116 includes a release button 122 for quickly releasing the connector from the port 92.
Different sizes and types of probes 16 can be used to test different sized or shaped surface areas. Each probe type/size may require a different flow rate and/or a different set of calculations for data analysis. For example, � inch, 2-inch and 3-inch diameter scanner probes 16 have been used, some of which need different flow rates to operate correctly. The � inch probe may need about � cubic feet per minute (CFM) flow rate, while the 2 and 3 inch probes may need 1 CFM. Probes 92 may be called 'smart' probes because they include electronic indicia that allows the system controller 90 to automatically recognize one or more characteristics of the probe, such as its size and/or type. The electronic indicia could be an IC chip, electrical circuitry or simply predetermined combinations of electrical pin connections in the probe 16, in the conduit 18, or in the multiconnector 116 that is unique to the size/type of probe identified thereby. The controller automatically displays the probe type/size on the control screen, operates the vacuum pump 80 to generate the proper flow rate, and applies the proper formulas for calculating the particle detection results given the electronic indicia identified by the system controller 90.
The particle counter assembly 12 includes a front display panel 86 that is exposed by the aperture 26 in front cover 24. This front display panel is shown in
The calibration port 94 allows a calibration technician to perform a normal calibration to the laser particle detector 82 without having to open the unit. Data collected is then stored in the particle detector 10. The system has RS-232 serial and Ethernet communication capability via the data port 98, so that collected data can be imported into a customers' network or host computer. Data port 98 can also allow the unit to communicate through a network or directly with the internet, which would allow remote access to the unit and the data stored therein, as well as data or instructions that can be displayed on a computer screen. The preferred embodiment also includes multiple levels of password protected access (e.g. factory, owner, user, etc.), with each password level having different rights to make changes to the system or to access certain data.
The scanner base 30 is preferably perpendicularly connected (but could instead be attached in a parallel fashion) to the scanner handle 34 which includes a control section 52 having the run switch 36 and an LED light 54 for indicating whether the device is counting particles. Activating the pump on/off button on the control panel activates the vacuum pump 80, which should be run for a minute or two before data is collected. In a preferred embodiment of the invention, activating the run switch 36 while the system is in its standby mode (vacuum motor running but particle counting not activated) causes the system to go into its "counting" mode where particle measurements take place for a predetermined time period (e.g. 3 seconds) and the LED light 54 is activated. After the expiration of the predetermined time period, particle measurements cease and the LED light 54 is deactivated. Audible signals can also be produced to indicate when the instrument is switching between its "counting" and its "standby" modes.
The device described above is used to obtain a relative cleanliness level by quantitating the released particles from surfaces. Examples of possible test surfaces include tables, shelves, walls, ceilings, benches, product containers or virtually any other kind of surface. Different scanner geometries can be employed for customizing the device to the particular sample surface of interest. The technique can be used to verify cleanliness prior to undertaking some type of clean room procedure. The technique can also be used to evaluate or compare the effectiveness of various cleaning techniques and products.
In a preferred embodiment of the invention, filtered air is used to disturb the surface particles and a vacuum system collects the particles which are fluidized by the air. Particle levels are measured and recorded in particles per centimeters squared or particles per inch squared using optical/laser technology. The device of the present invention is capable of detecting particles as small as 0.3 microns. The air is filtered to 0.2 microns and supplied to the scanner head, where the same amount of air is pulled through the scanner head to the sensing system for counting and sizing.
Prior to counting particles, the system should first be checked for zero counting by holding the scanner head towards the clean room supply air and taking repeated counts until the levels are below 5 particles per inch squared. The scanner head is then passed over the sample surface at a rate of 10 LFPM (2 LIPM) for a period of three or six seconds. The test cycle is started from the run switch 36 located in the scanner probe 16. The scanner probe 16 is moved lightly across the surface assisted by the fluidizing air.
As this method gives relative cleanliness levels immediately, it is recommended that routine monitoring be performed with historical data being logged for various surfaces and locations in the clean room. It is also recommended that a minimum of six readings be taken for any given area with average levels and maximum allowable single reading levels being established for the various surfaces and areas.
It is to be understood that the present invention is not limited to the embodiment(s) described above and illustrated herein, but encompasses any and all variations falling within the scope of the appended claims.
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|Dec 15, 2006
|Apr 18, 2013
|Jack A. Syage
|Hand-held trace vapor/particle sampling system
|Jun 24, 2009
|Jan 14, 2010
|Commissariat A L'energie Atomique
|Method and device for quantifying surface particulate contaminants by improved analysis
|Dec 13, 2012
|Jul 4, 2013
|Koninklijke Philips Electronics N.V.
|User replaceable filter for gas sampling system
|U.S. Classification
|73/864.33, 73/864.71
|International Classification
|Cooperative Classification
|European Classification
|Jan 15, 2002
Owner name: PENTAGON TECHNOLOGIES GROUP, INC., CALIFORNIA
Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:LUTZ, DONALD G.;DUGGAN, DANIEL;REEL/FRAME:012477/0223
Effective date: 20011212
|Sep 11, 2009
|Fee payment
Year of fee payment: 4
|Sep 13, 2013
|Fee payment
Year of fee payment: 8


text:
Best Of :: Arts & Entertainment
From Aimee Carrero's star turn as Disney's first Latina princess to Chrissie Fit's crooning in Pitch Perfect, Miami actors have been dominating Hollywood by breaking stereotypes. Suki Lopez has now shot to the forefront of that noble trend. The newest season of the age-old classic Sesame Street has cast Lopez as "Nina la Latina." The actress is not afraid to let her Miami-ness come out when playing the character. She describes Nina as a "total millennial" who works tons of jobs on Sesame Street to pay her way through college. Just like Lopez, Nina is bilingual, Cuban-American, and proud of her heritage. Before landing her wholesome new gig, Lopez performed aboard Disney Cruise Line ships and played the role of Consuela in the national tour of West Side Story in 2013. She graduated college from New World School of the Arts in Miami. Although her roots will always be in the Magic City, Lopez currently splits her time between Los Angeles and New York City. But it's her hometown character who will shine through with Big Bird and Elmo on TV.
Little Haiti is beginning to burst at the seams with new life. As galleries move north from Wynwood, this cultural enclave is quickly becoming the center for high art in the Magic City. One place that stays true to quality work, artists, and the neighborhood is Yeelen Gallery. It has been recognized by Vogue as a hidden gem to visit during Art Basel, and mentioned in the New York Times, so director Karla Ferguson and her husband, painter Jerome Soimaud, have much to be proud of. His exhibition "Black Freedom" described the faces and stories of Little Haiti in charcoal and graphite on large-scale canvases. This gallery has a longer history in the area than others that have popped up and is dedicated to "contemporary urban culture." It pushes back against gentrification by showing pieces by international artists who make work that speaks to both an art crowd and the neighborhood's unique mix of cultures. Yeelen concentrates not only on art but also on social practice, making it more than just a place to watch the walls.
Readers' choice: Wyn 317
It's not typical that a self-taught artist dude, learning how to mix oils in his old Edgewater apartment, hat on head, glass of vodka in hand, ends up ten years later selling out booths at Volta and Scope art fairs. But Farley Aguilar is no typical man. He possesses true talent. Not only has his obsessive nature served him well in developing his skill, but also his critical eye has continued to improve him. The Nicaraguan-born, Miami-raised prodigy didn't excel at Southwest Miami Senior High but found inspiration poking around the works of philosophers at the University of Miami Law Library — a school he did not attend. As an outsider artist, his images are cinematic, with spooky scenes and stories ready to be told. The colorful canvases feature humanity at its most haunting and warped. But you can't stop looking. A loner, Aguilar is forever critiquing the mob mentality and finding new ways to explore this human tendency he'll never understand. This is an artist whose brakes will not be pressed anytime soon. Expect him to keep on trucking all the way to the top.
The most surprisingly touching show this past year came with birds — live parrots to be exact. Bik Van der Pol is actually a Dutch couple: Liesbeth Bik and Jos Van der Pol. They create postmodern work that speaks both to the location where it's being shown and to the environment. So in response to the asinine move by the Florida Department of Environmental Protection to prohibit use of the words "climate change" (which officials are now disputing), the artists created an installation at PAMM that highlighted the issue. They used live parrots in "Speechless," which was on display August 13, 2015, through February 21, 2016, and played T.S. Eliot's The Wasteland to these feathered dinosaurs. But the birds demonstrated their own personalities and let the love light shine. They sang songs from the American songbook and danced and formed attachments. In some ways, the most magnificent thing about the show was that it brought viewers closer to the natural world through the human-like qualities of these creatures. Though they returned home to Simbad's Birds & Pets, they will forever have left behind the message that climate change is real and that protecting the natural world is an essential part of life here on Earth.
Tim Chapman is an old-school journalist. He began photographing at a young age during Miami's first wave of Cuban immigration in the 1960s. For decades after that, he consistently captured the Magic City's seedy underbelly while working at the Miami Herald. HistoryMiami's "Newsman: The Photojournalism of Tim Chapman," curated by another longtimeHeraldphotographer, Al Diaz, honors the lensman's storied career and commitment to documenting South Florida history. The exhibit features Chapman's life's work, which he donated to the museum in 2013, as well as cameras, press passes, notebooks, and other artifacts. Chapman's photos, which will be shown through August 14, 2016, capture the essence of some of Miami's most tumultuous moments. One shot shows crack merchants trying to climb down from the top of Coconut Grove's Mutiny Hotel after they hear a distant siren. Another displays a Cuban baby being hoisted in the air after arriving at Eglin Air Force Base during the Mariel Boatlift. For Chapman, these moments weren't just news; they were the story of mankind in the subtropics.
No one threatens a lawsuit better than Republican presidential candidate Donald Trump. The racist cheese doodle hands them out like bite-size candies on Halloween. Of course, for every asshole, there is an equal and opposite jokester. If Trump is the best lawsuit threatener, New York-based artist Bryan Zanisnik is the world's best lawsuit bluff-caller. He was slapped with a cease-and-desist order by author Philip Roth in 2012 the very first day of a five-week performance piece that involved the artist's silently reading one of Roth's works in a clear container while baseball cards and uncirculated U.S. currency swirled in the air around him. Rather than back down, Zanisnik stuck his tongue out at the author and finished his series. Roth threatened a lawsuit but never did a thing — just like Trump. It left an impression on Zanisnik, though. So this past January 30, when Zanisnik debuted his latest installation at Locust Projects, the whole thing revolved around Roth's obsession with control and the artist's intent to stick it to him. Zanisnik built a forest of stucco pillars in Locust Projects' main space, each featuring tear-away holes that revealed hundreds of books written by and about Roth. It is a daring and hysterical work, and so far, Roth has been silent. Hip hip hooray, art lives to see another day.


text:
Scientific Research
An Academic Publisher
Herrera, D.G., Yague, A.G., Johnsen-Soriano, S., et al. (2003) Selective Impairment of Hippocampal Neurogenesis by Chronic Alcoholism: Protective Effects of an Antioxidant. Proceedings of the National Academy of Sciences of the United States of America, 100, 7919-7924. http://dx.doi.org/10.1073/pnas.1230907100
has been cited by the following article:
The Amen Anti-Addiction Intervention: Theoretical Foundations of a Novel Neurotrophic Protocol for the Prevention and Treatment of Addiction
Nun Sava-Siva Amen-Ra
Neurogenesis, Addiction, Neurotrophins, Fasting, Caloric Restriction, Substance Abuse
Neuroscience and Medicine,
Vol.5 No.2,
The Amen Anti-Addiction Intervention (AAI) is
an austere regimen intended to eradicate addictive impulses and behaviors. The
theoretical and empirical foundations of this intervention are explicated
herein. The AAI entails daily cyclic fasting, chronic caloric restriction,
supplementation with specific neutraceutical agents, rigorous exercise, and
minimalist meditation. The physiological focus of the AAI is twofold: the
augmentation of neurogenesis in a manner analogous to the effect of
psychotropic drugs and the activation of areas in the brain involved in the
regulation of emotional arousal and reward. The psychological focus of the AAI
is similarly twofold: the attenuation of anxiety and/or impulsivity and the
cultivation of mental mastery and/or self-control. It shall be argued that the
AAI, by virtue of its explicit integration of biological, psychological, and
sociological elements—each of which evidently influences addiction—will
plausibly be an improvement over existing interventions aimed at the treatment
of addiction.
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Download the Game Design and Indie Game Marketing Freebook 07/19/17GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game's design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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OscarYang replied to PsionicTransvection's topic in General and Gameplay ProgrammingThis would be a great time to look into LWJGL (Light Weight Java Game Library) since it is a binding to OpenGL (Minecraft is using this!) it will provide relatively advanced graphics. There is nothing wrong using Swing as your backbone, and if it is, I suggest you look into "Killer Game Programmer in Java" which does a nice job of explaining game programming using Java with Swing. CXD
OscarYang replied to stein102's topic in General and Gameplay Programming[quote name='6510' timestamp='1338621893' post='4945510'] [quote name='Ameise' timestamp='1338573578' post='4945379'] Actually, Java using more memory [i]can[/i] very much be a problem depending on what you're doing. Mobile devices (Android's Dalvik comes to mind) or large industry systems may see this. I have a friend who works for one of the large database providers, and with so many virtual instances running, their Java implementation constantly drives down the available system memory. Even in normal game development, Java tends to simply [i]eat up[/i] memory, and depending on what you're doing, memory might be in short supply. I do a lot of procedural work, and end up using a lot of memory. I've hit the 4 GiB limit in the past with C++; Java would have been worse. [/quote] Java does not tend to eat up memory. Excessive memory usage has nothing to do with Java itself, it all depends on your very own coding style and that of used libraries. Please do not feed age-old myths. True is, that automated garbage collection can lead to mindless programming habits, but that usually has bad consequences in each and every language and environment. [/quote] Thank you
OscarYang replied to Cham's topic in For BeginnersIf you are learning Python, you should check out PyQt, PyGame, and / or PyOpenGL which are GREAT AND AWESOME for your game development I'm currently working on a project that generates natural foot prints (including angels and timing) using PyOpenGL. Essentially it's OpenGL with Qt but in Python. CXD
OscarYang replied to stein102's topic in General and Gameplay Programming[quote name='Ameise' timestamp='1338573578' post='4945379'] [quote name='ChaoSXDemon' timestamp='1338521047' post='4945181'] [quote name='Reflexus' timestamp='1338510649' post='4945139'] I hope someone understands this: [url="http://www.jelovic.com/articles/why_java_is_slow.htm"]http://www.jelovic.c...ava_is_slow.htm[/url] Personally, (although I am most experienced with C++) I don't like C++ much. I agree strongly with dilyan_rusev. I don't think C, either, is all that shiny enough for the C++ designers to completely ignore people's problems with it, just so they can continue to be fanatic about C's legacy. I would say C++'s contributions aren't much either. There's a chance that if you limit yourself to utilizing C++'s capabilities, you can complete your project(s) much sooner. C++'s meta-language just sucks; I disagree that it improves any of the programmer's productivity. I tried "D", but I honestly didn't try very hard, because it makes some big mistakes that Java has also made. [/quote] That is a nice article and frankly, it's got a point. However, I would like to point out that who ever wrote this is still thinking in an older mind set. Garbage Collection (GC) was a hot topic back in its birth dates just like how multi-core programming and languages that supports multi-thread optimally is a hot topic today. People back then wasn't sure if GC can be implemented on software or it needs hardware acceleration. Eventually, software was all that it needs. The point of bring this is the word "NEED". If you know your software NEEDS that 0.1s of optimization by using cache, then use C/C++ and do those crazy things! So why don't we NEED that optimization today? The article mentioned that Java uses more memory. Is that a problem? NO...who isn't on a 64-bit machine that has more than 4096MB of RAM? Maybe people who DON'T CARE for that speed and some who just can't afford that cheap memory would still use an older system with less RAM. With that much RAM, we can AFFORD Java's heavier memory usage. Additionally, SSD are becoming more and more popular and page swapping on those isn't that bad. With that in mind, we should be focused on other things such as "Design Patterns", "Production Flow", "Prototyping" etc. Unless you are writing some low level CORE library, honestly, WHO CARES? CXD [/quote] Actually, Java using more memory [i]can[/i] very much be a problem depending on what you're doing. Mobile devices (Android's Dalvik comes to mind) or large industry systems may see this. I have a friend who works for one of the large database providers, and with so many virtual instances running, their Java implementation constantly drives down the available system memory. Even in normal game development, Java tends to simply [i]eat up[/i] memory, and depending on what you're doing, memory might be in short supply. I do a lot of procedural work, and end up using a lot of memory. I've hit the 4 GiB limit in the past with C++; Java would have been worse. Your point about caching seems... well, wrong. Most VM/JIT implementations tend to be relatively cache unfriendly, and that can and will significantly hamper performance. Java isn't appropriate for many games [i]because[/i] of its system-agnostic nature - the programmer can and often will write better abstraction code than a JIT will generate. ALSO, is there a REASON that you SEEM to enjoy PLACING EMPHASIS on things USING caps so OFTEN? [quote name='ChaoSXDemon'] Uhh... yes? lol you just can't directly manipulate them in other languages... but they ALL USE POINTERS [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] [/quote] Java doesn't have pointers, it has handles. They don't support manipulation, and do not necessarily [b]point[/b] to a memory address. They point to an arbitrary object. This is why Java doesn't call them pointers - because they don't behave exactly as such. Java is still pass-by-value (just like C), but they mask away much of the functionality. Not all languages even have these pseudo-pointers - some only have concepts equivalent to C++ references, which work via pass-by-reference. [/quote] Yeah for mobile device that's probably true And I didn't know that about Java pointers so thanks for the info CXD
Has anyone seen the source code for printf() ?
[quote name='apatriarca' timestamp='1338491072' post='4945064'] Before discussing about the best design possible, you should probably look more closely to your problem. What kind of effects do you want/need/plan to implement? What kind of operations on effects do you want/need/plan to support? You may for example be interested in knowing if an effect is positive or negative or what stats are changed by the effect. You may be interested if the effect should be applied once (e.g. add 2 points to dexterity) or every frame (or every n milliseconds). You may want to know if the effect is "invertible" (i.e. if the result of the effect should be removed when the effect is removed) or if it is permanent. You may want to know if the effect has a duration or if it is linked to some object. You should then decide what's data and what's code (e.g. the two effects "+2 dex for 2min" and "+5 int for 30s" may be implemented as two instances of the same effect). Finally, you should also probably try to understand how those effects will be used by your system. [/quote] Okay, I'll make a list of the things I want and try to come up with an OOP design such that it is easy to mix and extend the effects. Thanks!
OscarYang replied to Lil_Lloyd's topic in General and Gameplay ProgrammingMaybe when FRAPS starts recording your frame rate drops? If you are using an Euler-Integrater your delta time could be too big which causes your derivatives to be off and therefore updates are more chaotic.
OscarYang replied to stein102's topic in General and Gameplay Programming
OscarYang replied to stein102's topic in General and Gameplay Programming[quote name='eugene2k' timestamp='1337977541' post='4943344'] [quote name='Alpha_ProgDes' timestamp='1337901594' post='4943051'] [quote name='saejox' timestamp='1337859676' post='4942865'] it has a little thing called "pointer" [/quote] So does every language in existence. [/quote] Uhh... no? [/quote] Uhh... yes? lol you just can't directly manipulate them in other languages... but they ALL USE POINTERS
OscarYang replied to lthannyl's topic in General and Gameplay ProgrammingOn top of my head I'm guessing it is because you are using TimerTask() class. I THINK (if I remembered correctly) if you don't have enough time that frame, TimerTask will NOT call it's run() method which means it won't "paint()" or "update()" or w/e method you stick inside TimerTask(). I suggest use a timer yourself by simply using "System.nanoTime()". This method returns a long that counts in nano seconds. So you should basically do this: [CODE] //...stuff from before public void run(){ startTime = System.nanoTime(); update(); render(); endTime = System.nanoTime(); long timediff = endTime - startTime; //Find out the difference. This is in nano seconds startTime = endTime; //So the next time, calculation can be done correctly sleepTime = (period - timeDiff); //Period is how often you render/update your frame. 60 fps period = (1000.0/60) * 1000000L // this is ms this is ms->ns try{ Thread.sleep(sleepTime); }catch(InterrruptedException ex){} } [/CODE]
Thanks for the reply! I did try that but I had problem doing things that remove effects right away. Do you use an Abstract class that automatically apply the effect and have all "Entity" implement "Effectable" ? CXD [quote name='lthannyl' timestamp='1338421855' post='4944825'] off the top of my head, i would create a class called Effect with an abstract method called perform() then make other classes that define each particular effect, for example, you could create a strengthBuff class or whatever and implement the perform method to give it whatever logic you want. perform could also take parameters if needed, like perform(Actor actor) etc. I did something like this for my Pokemon clone game, each move (like ember for example) not only deals damage to the other pokemon, but it also has a chance of contaminating the other pokemon with a lingering effect (in case of ember, it was damage over time) so each move had an effect attached to it, and i simply implemented the perform method for each individual move, (sand attack lowers accuracy, etc) [/quote]
OscarYang posted a topic in For BeginnersHey guys, I just made a new channel dedicated to Computer Science. I am starting with Java since it is nice and clean. I will be including other languages and things like OpenGL and/or DirectX so stay tuned. Thanks Channel: [url="http://www.youtube.com/user/DeepComputerInsights"]http://www.youtube.com/user/DeepComputerInsights[/url]
OscarYang posted a topic in General and Gameplay ProgrammingI have been thinking this for a while and I'm not sure if there is already a solution out there. I did not find anything from Google. What I am wondering is how can I create a system that is easy to use for RPG games that uses stats for characters. It is not simply "Str", "Dex" and use some number to scale "attack" or "attack speed", but instead, a system that would nicely integrate effects into the game that is EASILY EXTENDABLE. Effects are things such as "decrease 10 hp per frame" or "increase 1.5 mana per frame". I'm thinking that each Entity in the game would keep at least two list of effects. Each effect maybe once time applied or per frame applied. During each frame, we simply loop through these lists and apply each effect. We remove the ones that are applied once and keep the ones that are applied over time. Anyone got any good polymorphic object oriented design? Thanks, CXD
HAPPY NEW YEAR everyone
OscarYang replied to NerdyGnome's topic in General and Gameplay ProgrammingThe main reason C/C++ is the standard is because many early graphics libraries are in C. (I know there are earlier ones but for modern games' concern, it's C). C++ is an extension to C and therefore natural to adapt to from C. Additionally, C++ is more efficient because it is closer to hardware due to its connection to C. Having said that, this does not mean Java is not efficient. Java have changed over the years and have become more and more efficient. However I think it is fair to say that C++ allows EASIER optimization and GREATER control over your code than Java. This is what I mean by "more efficient". With C++/C, you can literally fine tune your code to fit cache sizes; you may directly code assembly and force compilers to use your code instead of generate something that is potentially not optimized; finally Java makes everything into an Object which "forces" you to make MANY function calls... this mean that there will be a lot of stacks been made which lead to less efficiency when C++ is also OOP but less function calls (depends on developer). Having said that, C++ also come with great price.... SO MANY BUGS! SO EASY TO MAKE BUGS because it is too powerful. So Java is a good place to start and develop games for mobile and perhaps PC, but ultimately if you want optimization, it's C/C++ CXD


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Now here's how you sell a steak. A Russian steakhouse called Double Grill and Bar used no less than men dressed as chefs, armed with flamethrowers, to char-grill an entire billboard with a photo of a raw cut of meat. After the billboard was extinguished, the steak appeared to be perfectly cooked.
Passersby had probably looked at the billboard with disdain when they saw the raw meat, must have been salivating at the site of the finished product. All that was needed was a chilled frothing jug of beer to go with it.


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Anja Kirschner - BA Photography Associate Lecturer
Anja Kirschner's interests in narrative, the theatrical and sociopolitical economics are highlighted in her works, which often reference 20th century avant-garde theatre and popular media genres including science fiction, westerns and soap operas.
Kirschner's practice is usually articulated in film, though this spans other media including drawing and music, and she has frequently collaborated with David Panos since 2006, with the duo drawing on references from archaeology, philosophy, mathematics and ritual. Their film Ultimate Substance was inspired by the idea that introducing coins in ancient Greece was key to the emergence of western philosophic, scientific and dramatic traditions.
Kirschner's work is regularly exhibited in the UK and internationally, featuring at major museums and art centres including Extra City (Antwerp), Palais de Tokyo (Paris), Neuer Berliner Kunstverein (Berlin), Artists Space (New York), Secession (Vienna), S!GNAL (Malmö), Kunsthall Oslo, Staatsgalerie Stuttgart (Stuttgart), Badischer Kunstverein (Karlsruhe), Focal Point Gallery (South End), Centre for Contemporary Arts Centre (Glasgow), Basso (Berlin), Kunsthaus Bregenz (Austria), Chisenhale Gallery, The Institute of Contemporary Arts (ICA), Hayward Gallery (all London), Museu Marítim (Barcelona), Konsthall C (Stockholm), Marres Institute (Maastricht), Kölnischer Kunstverein (Cologne) and Nai (Rotterdam).
Kirschner's works were also displayed at the 2012 Liverpool Biennial, the 2010 – 11 British Art Show 7 and the 2009 Athens Biennial, while she and Panos received the 2011 Jarman Award.


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Release Date : 1989
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I stayed at Serian in Mara North Conservancy during June. From the moment I met my amazing guide Judy and driver Francis I felt right at home. All the staff made me feel so welcome and the camp itself is AMAZING. The tents are huge...More
Getting you more information on this room
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Laced Purse Back by KithplanaWatch
©2008-2017 Kithplana
A purse of blood, sweat, and tears. It took me forever to finish this one. The purse is slightly larger than a CD case. Stats are stainless steel 18g 7/32" and 20g 1/8" rings in Euro 4 in 1, spiral, and box chain with some random rings connecting it to a welded mesh strap of 22g 5/32" rings.
It weighs around 1 1/4 pounds, too. Heavy little thing.
It weighs around 1 1/4 pounds, too. Heavy little thing.
lovely! The spiral chain makes it really elegant :]
Since I am a guy, I do not carry a purse. But I really like this. I would like to see this from different angles and how you open it.
I must have missed that photo. Thanks for sending the link!!!!! Great design and use of different chain maille styles!!!!!
Love it!
WOW I love this, favourited
I *love* this! Too bad I could never live with a little purse... I'm one of those people who carries everything but the kitchen sink around with them.
I usually haul around a larger amount, too, but sometimes I can pare it down to absolute essentials
Ooo very cool! I like the spiral chains, very pretty!