text:
|2010-07-08, 18:43
|Link #1101
Burst Mode
SRW does a pretty good job of melding together all the different god like mecha out there, so if the same team did a Super Mahou Shoujo Wars, power levels won't be that big of an issue.
|2010-07-08, 21:34
|Link #1103
|2010-07-23, 02:20
|Link #1106
The Flame Crussader
Join Date: Aug 2009
From the Manga disscussion:
|2010-08-21, 11:35
|Link #1107
Left for TFF
You know all those doujins where all the girls have sex and have no consequences?
Yeah, it's going to catch up with them now.
__________________________________________________ __________________________________________________ _____________
Nanoha: Yuuno-kun...
Yuuno: Huh?
Nanoha: I'm pregnant... And you're the father.
Yuuno: *Blue in the face*
Fate: You slut! *Points at Yuuno* And I'm disappointed in you too, Nanoha. *Grabs Yuuno* I'm pregnant with his child!
Yuuno: But...
Hayate: Yuuno-kun! How could you?! *Rubs her belly* And I just found out that I was going to have your baby too...
Yuuno: But...
Subaru: *Pouting* not fair... He got Tea and myself pregnant at the same time...
Yuuno: Ahh... But...
Vita: *growls* How dare you!! *Pulls out Graf Eisen* You got everyone but me pregnant!
Yuuno: I didn't get Signum or Shamal pregnant...
Shamal: Guess again... *Smiles*
Signum: I hope that you'll take responsibility.
Yuuno: *faints*
|2010-08-21, 12:06
|Link #1108
Labda Prakarsa Nirwikara
Join Date: May 2010
Location: Pekanbaru (UTC+07:00)
Age: 30
Awww, the Materials didn't get their share of Yuuno love...
|2010-08-21, 12:11
|Link #1109
Mastermind Rational
Yuuno: *hides under desk*
S-tan: *heavy gaze* I knew you can't be trusted. Luckily, I never had any feelings for you, anyway.
Yuuno: *transforms into ferret to hide even deeper*
L-tan: Yuuno-kun, Yuuno-kun! Seikou-chan says I will be getting a new toy soon! \^__^/
Yuuno: *RUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUNZ*
|2010-08-21, 12:53
|Link #1110
Labda Prakarsa Nirwikara
Join Date: May 2010
Location: Pekanbaru (UTC+07:00)
Age: 30
|2010-09-05, 01:49
|Link #1113
Labda Prakarsa Nirwikara
Join Date: May 2010
Location: Pekanbaru (UTC+07:00)
Age: 30
A Starcraft joke. Just something I had to get out of my mind after rereading Betrayers.
Hayate: "Well now, I don't know which militia you all are from, but I advise you all to back down now! I'm General Hayate of the TAF. And in the name of TSAB, I order you to surrender your forces immediately and unconditionally."
Einhart: "Ah, General Hayate; I had expected your forces to arrive sooner. I am Sky Commodore Stratos, and you must know that we do not represent one of your rag-tag peasant militias, but the combined might of the United Mage Directorate! We have arise to take control of this sector for the betterment of magekind."
Hayate: "Over my dead body... I don't care how you managed to do this dear, no-one pushes around the TSAB on my watch! All units, fire at will!"
Einhart: "It was worth the shot." *sips tea* "Colonel Avenir, your duty awaits. Good hunting."
Touma: "Hell. 'Bout time we kicked this revolution into overdrive!"
Last edited by Tiresias; 2010-09-05 at 02:23.
|2010-09-05, 12:13
|Link #1114
Anime Snark
Join Date: May 2006
Location: Singapore
Age: 34
A little something that I thought about to pass the time when I was in the jungle for the past one week.
Original Video
Warning: The following parody is precisely that. A parody. Events depicted here are obviously not canon and may not follow the timeline strictly due to Rule of Cool.
(Opening scene with a gnarled metal street sign saying, "Welcome To Mid-Childa" lying on a dusty street. Child-Vivio runs across it and hides behind a wall crouching, hands on knees, her eyes scanning the skies above.)
Child-Vivio: "Mama?"
(Scene change to a kitchen in the Midoriya Cafe. Camera pans over a photo-frame in the foreground containing a photo of a happy Child-Vivio. Nanoha, dressed in civilian clothing with an apron, is in the background kneading some dough silently with her back facing us.)
(Scene change to Child-Vivio again.)
Child-Vivio: "Mama?"
Nanoha(voice-over): "She needs immediate evac!"
(Scene change to the kitchen entrance in the Midoriya Cafe. Fate is walking in, dressed in her formal Enforcer uniform. Nanoha is in the foreground at the side, her facial expression hidden by the camera edge. A counter separates the two of them.)
Fate: "Whatever happened to Vivio wasn't your fault."
(Scene change to aboard a TSAB warship. Regius is observing the surface of Mid-Childa.)
Regius: "Belay that order. We're moving out."
Nanoha(on video monitor): "What! You're not just going to leave her!?"
(Scene change back to Child-Vivio. A Type-IV Drone has found her.)
(Scene change back to Fate in the Midoriya Cafe.)
Fate: "Vengeance doesn't factor into this. Our revolution's about freedom."
(Fate slides a small box across the kitchen counter towards Nanoha.)
Fate: "When you've figured it out. Let us know. We're waiting on you."
(Fate exits the kitchen)
(Scene change back to Child-Vivio. She's staring hopelessly at the sky as countless Type-II Drones circle around her.)
(Scene change to Nanoha opening the box. Raising Heart is inside. Cue transformation.)
(Scene change to aboard the Arthra.)
Fate: "Nanoha! TSAB ships warping in!"
Hayate(in her Barrier Jacket): "Oh, they finally gotten serious."
(A wireframe scanner shows multiple TSAB warships warping in.)
Nanoha: "About time we kicked this revolution into overdrive."
(Cue multiple scenes of Nanoha and Hayate kicking ass.)
Nanoha: "Feels like old times already."
Hayate: "Tee-heehee."
(Scene change to TSAB Mages fighting off multiple Type-I Drones.)
(Scene change to Carim at the Belkan Church.)
Carim: "The answers you seek, lies within."
(Scene change to Nanoha holding a Relic crystal, and looking at it ponderously.)
(Scene change to TV monitor broadcasting Regius.)
Regius: "Nanoha represents a clear and present threat to this Administration."
(Nanoha shoots the monitor with Axel Shooter.)
(Scene change to a TSAB warship.)
Chrono: "Verossa Acous, we have Drone attack waves incoming."
(Scene perspective changes to Verossa as he strides to the observation windows and sees multiple Type-II Drones attacking his fleet of warships.)
(Scene changes to a TV monitor screen aboard the Arthra showing an Adult-Vivio walking across a field of destruction.)
Fate: "Vivio! What's she after?"
(Scene change to Adult-Vivio caressing a Type-IV Drone; followed by scene change back to Fate and Nanoha.)
Nanoha: "She's come to finish the job."
(Scene change to Adult-Vivio leading an army of Drones; followed by scene change to Nanoha entering a hallway aboard the Arthra.)
Regius(voice-over): "Nanoha..."
(Scene change to Nanoha in her Barrier Jacket in the field, with a TSAB helicopter hovering above her; followed by scene change to an holographic projection of Regius' head aboard the Arthra.)
Regius: "You're in way over your head."
(Scene perspective changes to Nanoha.)
Nanoha: "We'll see about that."
(Cue scene of Nanoha making a dynamic entry into a room that contains Verossa.)
Nanoha: "Tell me why I shouldn't kill you right now."
Verossa(dramatically turning around): "Because I can offer you what you always wanted."
Nanoha(raising an eyebrow): "..."
(Cue text-catch, "Prepare For The Battle")
(Scene change to aboard the Arthra. Nanoha is making a speech to the crew.)
Nanoha: "If the Drones wipe everyone out."
(Scene change to Type-I Drones terrorising TSAB Mages.)
Nanoha(voice-over): "It's all been for nothing."
(Scene change to Chrono in the field.)
Chrono: "Stand your ground!"
(Cue text-catch, "That Will Change")
(Scene change to orbit above Mid-Childa. Nanoha is observing from the deck of the Arthra.)
Nanoha(voice-over): "So I'm going back to Mid-Childa."
(Cue text-catch, "Everything")
(Scene change to Nanoha helping Chrono up.)
Nanoha(voice-over): "To get the job done."
(Scene perspective change to Vita.)
Vita: "Now that's the Nanoha I've been waiting on."
(Cue multiple scenes of various Nanoha characters doing cool stuff.)
Nanoha(voice-over): "Because the one thing I know..."
(Scene perspective change to Nanoha's face.)
Nanoha: "...is some things are just worth fighting for."
(Cue scene of Yuuno pecking Nanoha on the cheek, and more Nanoha characters doing various cool stuff.)
(Cue Title-catch, "Starlight: Beams of Friendship")
(Scene change to Nanoha wielding Raising Heart and loading a cartridge in, followed by a scene of the expended cartridge hitting the ground.)
The End.
|2010-09-05, 13:52
|Link #1116
Mastermind Rational
Well done.
It's seems SC2 has become the next big Nanoha Crossover Material, just like Modern Warfare 2 and Mass Effect 2 before it. What's up with the sequels, though?
|2010-09-05, 19:16
|Link #1117
~ Your Smile ~
Join Date: Dec 2008
Location: 346Pro
Age: 31
Carim left the crumbled Church mural and drew her cloak around herself closer. Her senses were screaming that the shadows were moving in. There was no time to hide; a Type-II had floated by and blared metalically at its prey.
The dark knight reacted, dancing away from haphard tentacle strikes. A claw lashed from the right; she dipped left and swept forward with her warpblade, severing it into a slow spin. She wheel around, sliced a pair of Type-1s rushing in and kept her momentum going. She gripped the falling claw by the wires and smashing it into the core of Type-II.
It was then that she realized that a very strong presence had joined the writhing robot mass.
"Well, well, well..." Vivio cackled. "What have we here?"
|2010-09-05, 19:46
|Link #1118
Labda Prakarsa Nirwikara
Join Date: May 2010
Location: Pekanbaru (UTC+07:00)
Age: 30
Also, it's narration:
__________________________________________________ __________________________________________________ ___________________________________
The Drone Swarm came as was foretold, and the Belkans, sole successor to the remnants of Al-Hazard, rose to fight them. Now the Al-Hazardians that precede us all are returning. But do they come to save, or to destroy?
__________________________________________________ __________________________________________________ ___________________________________
Opening Assault on Orussia
Orussia High Orbit
TSAB Battle Group - 13:03 Local Time
(Shows view of planet)
Chrono : "Orussia. If hell ever existed, this is the place. Oceans of fire, titanic storms, and an atmosphere that can burn a man alive. But we planned for all of that."
(scene change to the Admiral's Bridge)
Nanoha : "You can't plan with the Drones, Admiral. They're not gonna fit in into your nice, clean timetable."
Chrono : "I've led five separate invasion against the swarm - I've held the line while your terrorist friends hid under a rock."
Auris : (diffuses hostility)"We're all aware of your victories, Admiral. I've invited Commander Takamachi here to assist us in unforeseen contingencies."
Nanoha : "Well it sounds like you've got it all figured out, junior."
Auris : "I have far too much invested in this undertaking to see it fail. Speaking of which, I will particularly enjoy this next step." (Activates communicator)
(scene perspective changes to a holographic projection of Regius' head aboard the ship.)
Regius : "Auris! I've just received a report that you took half the fleet! Care to explain yourself, girl?!"
Auris : "Father, I am about to accomplish that which you never could. Today I will defeat the Dark Empress and secure peace throughout the Bureau - by this act the people will know that I am a worthy successor to you."
Regius : "I love you gumption, dear daughter, but you're in way over your head. What makes you think you had the experience to -"
Nanoha : (Interrupts conversation) "She ain't alone in this, Regius!"
Regius : (shows contempt) "Takamachi! I don't know what gutter my daughter fished you out of, but even you got to realize that treacherous bitch cannot be saved, and neither can you!"
Nanoha : "We'll see about that. And when this is over, you and me got a score to settle." (deactivates communicator)
Auris : "Everything I could hope for..." (smiles)
Nanoha : "You're playing a dangerous game here, kid."
(alarm sounds echo in the background)
Chrono : "Lady Auris, we have Drone attack waves incoming!"
Auris : "Already?" (looks outside)
(scene change to the battle between TSAB warships and numerous Type-II Drones outside)
Chrono : "Clear the bridge! I got a battle to win!"
Nanoha : "I'll see you folks on the ground."
(scene change to a monitor showing multiple scenes of battle)
TSAB Soldier 1 (voice-over) : "Teams BRAVO, ECHO and DELTA have gone dark. Repeat, -"
TSAB Soldier 2 (voice-over) : "On the left! On the right! They're coming around!!"
TSAB Soldier 1 (voice-over) : "-lost in contact with enemy elements!"
TSAB Soldier 3 (voice-over) : "Where's command?! I got no support, I got no support, the Drones are coming out of my -" (static)
TSAB Pilot (voice-over) : "- on fire! Repeat, we've lost all thruster power -"
TSAB Soldier 4 (voice-over) : "They're coming out of the ground!"
TSAB Soldier 5 (voice-over) : "Any station this net, any station this net! We need fire support, we need it now! Aaarrrgh!"
(pans to Nanoha in her barrier jacket on the ground)
Nanoha : "Dammit! I've told them a frontal assault isn't gonna work; she's playing with us the whole time!"
Hayate : "Well sis, we're alive at least. Looks like the few battle-groups that did make it to the surface are scattered all over the place -"
(Vivio suddenly appears on the monitor)
Vivio : "Do you think death is the worst thing that can happen to you here? Cyborgization is what's coming for you. Soon all shall serve the swarm." (grins evilly)
Hayate : "S-she's...tryin' to get in our heads, man!" (shivers) "Urgh, we got to keep it together!"
Nanoha : "If we're gonna pull this caper off, we need to rally as many survivors as we can!"
(Fate shows up in monitor)
Fate : "Commander, TSAB battle-groups are still landing all around you but they are in pretty bad shape and coming under heavy attack from the Drones."
Nanoha : "Alright! Let's get out there and save their sorry butts! We need to gather a real fighting force or we wont have a prayer in stopping Vivio!" (Readies for battle)
__________________________________________________ __________________________________________________ ___________________________________
Last edited by Tiresias; 2010-09-06 at 11:02.
|2010-09-06, 09:07
|Link #1119
Anime Snark
Join Date: May 2006
Location: Singapore
Age: 34
Card To Play: Nanoha-Styled
(Scene of a battlefield. A TSAB Mage is beam spamming at the enemy. He is suddenly nailed by enemy fire and slumps out as Chrono takes over the position and continues firing at the enemy, now revealed to be multiple Type-I Drones.
Unfortunately, as the Drones get nearer, their AMF kicks in and Chrono is unable to continue firing.)
Chrono: "Crap!"
(Chrono grunts and focuses his magic to make a Stinger Spike from his S2U device. Bracing himself, he stabs the first Type-I Drone to reach him and eviscerates it, hurling the remains to the ground.
Alas, a pair of Type-II Drones appear and fire missiles at him, causing him to lose his footing and fall down.
A broken device rolls by in front of his face. Chrono snarls in annoyance.
Chrono then notices the other TSAB Mages in front of him.)
TSAB Mage: "Fall back! We're cut off!" *beam-spams while retreating*
Chrono: "Belay that order! Stand your ground!"
(The TSAB Mages all get nailed by enemy fire. Before Chrono can react properly, he suddenly realises that something is coming out from the ground beneath him.
Sein, carrying Cinque, bursts out of the ground and causes Chrono to fall over backwards. She cackles, lets go of Cinque, and prances in front of him.)
Sein: "Surprise!" *disappears back into the ground*
(Nearby, another Number is starting to burst out from a wall barrier. It is revealed to be Deed, slashing her way through the obstacle.
Deed and Cinque meet up and marches towards Chrono. Cinque throws some of her Daggers at Chrono, and Chrono screams in pain as he blocks them with his armoured glove.
Cinque lunges in, attempting to perform a coup de grace on Chrono, but Chrono fends her off and mustering strength with his other hand, punches her out stone cold in the face.
Deed, angered by what Chrono had done, charges at him and pinning him down with one sword, she raises her other sword to deal a fatal blow to Chrono when suddenly... a pink shot knocks the sword out of her hand. Another one nails her in the head, and finally, she is enveloped in a giant pink beam of pain, which barely misses Chrono too.
Scene change to Chrono's saviour, who turns out to be Nanoha, wielding a smoking Raising Heart as she reloads a cartridge into it. The expended round hitting the ground with a dull thud.)
Nanoha: "Eh-hehe... heard you boys needed some help." *grins goofily* "We came as fast as we could." *smiles*
(Hayate lands in front of Chrono, who has an unconscious Deed pinning him to the ground.)
Hayate: "Ain't no time to be laying down on the job, Admiral." *pushes Deed off Chrono*
(Nanoha extends a hand to help Chrono up.)
Chrono: "You magnificent beast of a witch. You're the last person I expected to see."
Hayate: "People, I hate to interrupt but er, the robots are getting restless."
(Scene pans to a horde of Type-I Drones advancing relentlessly towards them.)
Chrono: "Thanks for the rescue, but I hope it ain't just the two of yer."
Nanoha: "Chrono, you know I always got a card to play."
(Scene pans to the sky above Nanoha as Fate, Vita, and Signum fly into view. The three of them do a fly-by of the Type-I Drones and obliterate them with physical attacks and elemental lightning. Job done, they soar away into the clouds above. Scene change to Nanoha saluting them.
Scene change to Chrono yanking out one of Cinque's daggers from his arm and throwing it to the ground with a grunt.)
Chrono: "You might be a damned renegade, Nanoha, but whatever happens, you saved my men today, and I won't forget that."
(Scene perspective change to Nanoha as a rescue TSAB helicopter descends behind her.)
Nanoha: "All in a day's work, Chrono."
(The End.)
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subset: commoncrawl


text:
JACKSON — Mississippi's local school superintendents would have to be appointed by 2016, unless voters opt to keep electing their local chief, under a bill the Senate passed yesterday. Another bill would require the state Department of Education to rate schools and school districts on an "A" to "F" scale, instead of the current seven-step range from "star" to "failing." ...Read More »
Tag Archives: elementary schools
School district denies request for information on administrators' salaries
GREENWOOD — The Leflore County School District has denied a public records request for information on the salaries of its administrators. The Greenwood Commonwealth reports it filed the request Feb. 15. The Commonwealth said it asked for a list of all administrative employees who have either left or been hired since superintendent Viola Williams won election in 2011. The request ...Read More »
Schools spend $14M less on textbooks than in 2008
ACROSS MISSISSIPPI — School districts across Mississippi spent $14 million less on textbooks last year than they did three years ago. The Clarion-Ledger reports the state Department of Education spent $22 million on textbooks last year. That's a decrease from the 2008-09 school year, when the reported textbook expenses total was $36 million. While amounts spent and any increase or ...Read More »


text:
In their second innings, AP were cruising at 74 for no loss for an overall lead of 148 runs.
Madhya Pradesh batsmen were not able to consolidate on the overnight score of 155 for four and lost wickets at regular intervals to be bundled out for 287.
Abbas Ali (72, 4x12) and Nikhil Patwardhan resumed the MP innings on a confident note and took the score to 211. However, Patwardhan (28) was caught behind by MSK Prasad off Y Gopal Rao to give AP the much needed breakthrough.
Rao also claimed the wickets of Rishi Yengde (10) and Shantanu Pitre (00), while V V V Appa Rao got the wickets of Abbas Ali, Sanjay Pandey (05) and Narendra Hirwani (02) to restrict the hosts to 287. Yogesh Golwalaker remained not out on 18.
Opening Andhra's second innings, Amit Pathak (48, 4x7, 6x1) and L N Prasada Reddy (23 4x3) added 74 runs for the unbeaten first wicket partnership.
In the first innings Andhra had scored 361.


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Voyeur : October 2010
OCTOBER 049 world food Food and wine is your quickest entry into the local culture. I'm not really interested in expensive wine, for example. I like the local swill. Pair it with a French red and you're done." Close to Broadway, this casual bistro buzzes with action until midnight. 80 Spring Street, New York City, +1 212 965 1414, w w w.balthazarny.com. BEST TASTING PLATES: MOZZA, LOS ANGELES "Los Angeles has a great vibe. When I'm there, I like to sit at the bar at Mozza and soak it all in," Mangan says. "They do fantastic antipasti and have a great mozza rella bar." Mozza has two venues in LA: on glitzy Melrose Avenue a nd on N Highla nd Avenue in trendy West Hollywood. Both offer a superb Italia n menu featuring gourmet mozza rella tasting plates a nd pasta favourites. 6602 Melrose Avenue, LA, +1 323 297 0100; 641 N Highland Avenue, LA, +1 323 297 0101; w ww.mozza-la.com. FRESHEST FIND: FARMERS MARKET, SAINT-TROPEZ Mangan loves the casual atmosphere of Saint-Tropez, a favourite with foodies, in the south of France. He enjoys nothing more than strolling through the farmers market at Place des Lices on Tuesday and Saturday mornings. "It gives you a real sense of the place," he says. "It's all top-shelf produce a nd it demonstrates just how good food ca n be." Don't expect a bargain, though. In line with the tow n's reputation as a millionaires' playground, the best produce has a hefty price tag. Place des Lices, Saint-Tropez. TOP TIPPLE: TASCA D'ALMERITA CHARDONNAY, SICILY Though Sicily is traditionally noted for its robust reds, Mangan discovered the pleasures of Mediterranean chardonnay while visiting a few years ago. "I had no idea they made such good chardy," he says. "I'd drink it with grilled sa rdines or even a steak -- forget the rules." Sample the best of rich, intense chardonnays at the Tasca d'Almerita estate near Palermo. Via dei Fiori, 13, Palermo, +39 091 645 9711, ww w.tascadalmerita.it. ANTHONY BOURDAIN A w riter, traveller and former New York chef, Anthony Bourdain calls it as he sees it. He stepped out of the kitchen Above: Australian chef Luke Mangan takes fine dining with a pinch of salt, preferring the more casual scene you find at Balthazar in New York City. in 2000 to write the best-selling tell-all book, Kitchen Confidential, which exposed the late- night secrets of some of the city's top chefs. This yea r he released the sequel, the aptly titled Medium Raw: A Bloody Valentine to the World of Food and the People Who Cook. He has travelled the world for the TV series A Cook's Tour and No Reser vations, valuing this vocation as highly as cooking. "Food a nd wine is your quickest entry into the local culture," Bourdain says. "I'm not really interested in expensive wine, for example. I like the local swill. When I ask who makes the wine, I want the sommelier to point to the old guy sitting at the end of the bar." DISH TO FLY FOR: LOBSTER, ARZAK, DONOSTIA--SAN SEBASTIAN Bourdain describes Arzak restaurant in Spain's Basque region as "the place good chefs go to die". Arzak was built in 1987 as a tavern by the grandpa rents of its current
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Congressman Doug Collins (GA-09) voted tonight, yet again, to avoid a government shutdown. Congressman Collins said:
"Tonight, the House acted again. We voted to pay the federal government's bills, avert a government shutdown, and protect every American from the burden of Obamacare for at least another year, something the president has already chosen to do for a privileged few. It's my hope that after a week of intense debate, the United States Senate sets aside its rigid partisanship and meets its responsibilities. Senate Democrats have to acknowledge that the Republican Majority in the House was duly elected 10 months ago to provide a direct voice for the American people. The financial burden of Obamacare will not discriminate between those who voted for Republicans, those who voted for Democrats, and those who didn't vote at all. Passing the House CR--again--is doing the people's work."
Legislation that passed the House tonight also repeals the medical device tax and, most importantly, funds military pay in the event Senate Democrats prompt a government shutdown.
Source: http://dougcollins.house.gov/press-releases/collins-votes-to-avert-government-shutdown-delay-obamacare-for-all-americans/


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text: It is as the title says. I guess that when an ajax request is aborted, the forum receives an incomplete json request that can't be parsed, so it just dumps it as an error message like this: This can be reproduced by hovering over "Inbox" or "Alerts" links and then clicking any other link (you may have to artificially slow down your connection for the error to occur). Since I use a wireless connection, I get those errors daily. The browser is Firefox 18.


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Official Website: http://golauncher.goforandroid.com/


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Krista Marie Hopewell Model
Photoworks TallahasseePhotographer Male Tallahassee, Florida, US
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Bree Olson – Charlies Angel
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Bree Olson. What can we say that hasn't already been said? Originally from Indiana. Hometown: Fort Wayne, IN. Born October 1986. 5'3″ and 105 pounds. 34D-25-35. No known previous names, although she's been referred to as "Bree" and her last name is often misspelled "Olsen". March 2008 Penthouse Pet. Awards include Night Moves Adult Entertainment Award, Adultcon Top 20 Adult Actresses, AVN Award – Best New Starletand Best Anal Sex Scene, XRCO Award – New Starlet…among others. Listen to her exclusive interview here, and while you're at it, check out the three sets of solo, soft core pics. You're gonna love this update.


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About Lee_Hillvith
Lee_Hillvith posted a topic in General and Gameplay ProgrammingHi, guys I m currently designing a in game notice system, which basically broadcasts in game notices to all player periodically. I have already implemented one and it works but something tells me it's not good enough, so I am seeking some advice to make it better. Any suggestion would be appreciated Here is my design struct Notice { int NoticeId; char* pNoticeContent; time_t NoticeBeginTime; time_t NoticeEndTime; time_t NoticeGap; // every NoticeGap , broadcast Notice Once } Timer Timer struct Timer { time_t currentTick; time_t Interval; } My initial design is assign every Notice a Timer, and update all these Timer.currentTick in the game loop, so when Timer.currentTick is larger than the Timer.Interval(the NoticeGap), it means this notice can be send now. My question is , when the number of notices increases, There would be more and more Timers to tick, and I do not like this. How can I use only one Timer to do the same thing?
Lee_Hillvith replied to Lee_Hillvith's topic in General and Gameplay ProgrammingThank you guys, you guys are inspiring! I have discussed with our client guy, turns out they have already wrote a re-check method for this player online -> Server send unlock info -> Client Compare it with new client config -> Client Send transaction -> Server check again ->unlock blacksmith
Lee_Hillvith posted a topic in General and Gameplay ProgrammingHi, guys Currently I am having a tactical issue on some server programming stuff, really would like some suggestions Basically I want to implement a module to unlock specific game features for players, say unlock blacksmith shop for all players who reach Lv 10. I am doing this by reading server config files. Considering the following situation: A player reached Lv 8 and went offline and some game designers decide to change the config file during a server upgrade (Note: Now blacksmith shop unlock at Lv.5). So when this player come online again, he will discover that he is never going to unlock the blacksmith shop. Is there any smart solution to this issue? Of course I can keep the old config info with player data and compare it with the new data when player goes online, but that's definitely a awful idea since making thousand of players keep a portion of same data would be stupid. Cheers Ben
Lee_Hillvith replied to Lee_Hillvith's topic in Networking and MultiplayerHi finanshow Glad to know there is comrade out there, my studio have done all the fundamental levels such socket, DB Currently I' m on the logic level to implement a quest system and its mgr. cheers p.s @hplus0603 How do I solve this specific situation you've mentioned? "Mobile networking is like regular networking, except someone keeps pulling out the cable from your computer for 1 minute every 5 minutes."
Lee_Hillvith replied to Lee_Hillvith's topic in Networking and MultiplayerHi,@embraase Thank you for your terriffic reply! I will definitely have a good talk with my new colleagues to get familiar with the whole project especially the server part. That's indeed the best way to blend in a new dev team. These advice about server infrastructure are quite valuable to me. I did some research based on the keywords you provided and made some notes on my own, hopefully now I've got some topics to start a conversation, it feels amazing! Hi, @starbasecitadel Diversity of c/s in mobile game! It's very helpful, Thank you! The team I am about to join is making a simulation game, basically the content is about ruling your nation, building your cities, gathering resources and war. So I suppose it's mode2. Hi, @hplus0603 Thank you! your analogy is very interesting also inspiring! It's a team I am going to join so like you said, I will ask questions until someone get annoyed XD.
Lee_Hillvith posted a topic in Networking and MultiplayerHi guys, I am pretty excited now because I am going to start my first game making job next week! As you can see in the post title, I am going to work on a mobile game and basically I will focus on the server side. The question is I am not sure what exactly I was expected to do! my main skills are general C++, DirectX9,11 and OO, so I have no idea on networking programming or server tech like any. Is there any good materials about mobile game/ server side I can refer on? or is there any online tutorial I can learn from? I would like to do some homework so I might not look that silly on field. I appereciate any suggestion! Cheers Lee
Lee_Hillvith posted a topic in Graphics and GPU ProgrammingHi gentlemen, There is a function in my class for some rendering job, and I would like to pass two matrix , view and projection from my Camera class to this external function. its prototype is like [source lang="cpp"]Draw(ID3D11Device* device, XMMATRIX view, XMMATRIX projection) { //...... ......// }[/source] I get error messages like [source lang="cpp"]Error 10 error C2719: 'view': formal parameter with __declspec(align('16')) won't be aligned[/source] I 've googled and some say it's a known vector and Align data issue and MS will fix this in VC11. Any idea How I can fix this? Thank you and have a nice day!
Lee_Hillvith replied to Lee_Hillvith's topic in Graphics and GPU ProgrammingAfter I change[source lang="cpp"]devcon->OMSetRenderTargets(1,&backbuffer,pDepthStencilView);[/source] to [source lang="cpp"]devcon->OMSetRenderTargets(1,&backbuffer,NULL);[/source] The cubes came back(ofc) which means there are something wrond with my pDepthStencilView. I have checked my code and DXSampleTutorial5 code, Still can't find a difference in the stencil part. The only Difference is I keep Depthstencil Init in a single function and Call it after I created the RenderTargetView [source lang="cpp"]void InitDepthStencil(void) { D3D11_TEXTURE2D_DESC DepthStencilDesc; ZeroMemory( &DepthStencilDesc, sizeof(DepthStencilDesc) ); DepthStencilDesc.Width = SCREEN_WIDTH; DepthStencilDesc.Height = SCREEN_HEIGHT; DepthStencilDesc.MipLevels = 1; DepthStencilDesc.ArraySize = 1; DepthStencilDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; DepthStencilDesc.SampleDesc.Count = 1; DepthStencilDesc.SampleDesc.Quality = 0; DepthStencilDesc.Usage = D3D11_USAGE_DEFAULT; DepthStencilDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL; DepthStencilDesc.CPUAccessFlags = 0; DepthStencilDesc.MiscFlags = 0; //Create Depth Stencil View dev->CreateTexture2D(&DepthStencilDesc,NULL,&pDepthStencilBuffer); D3D11_DEPTH_STENCIL_VIEW_DESC descDSV; ZeroMemory( &descDSV, sizeof(descDSV) ); descDSV.Format = DepthStencilDesc.Format; descDSV.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; descDSV.Texture2D.MipSlice = 0; dev->CreateDepthStencilView(pDepthStencilBuffer, &descDSV, &pDepthStencilView); devcon->OMSetRenderTargets(1,&backbuffer,NULL); //devcon->OMSetRenderTargets(1,&backbuffer,pDepthStencilView); }[/source] and call it Here [source lang="java"]Init3D() {.................. ID3D11Texture2D *pBackBuffer; swapchain->GetBuffer(0,_uuidof(ID3D11Texture2D),(LPVOID*)&pBackBuffer); //use the backbuffer to create the render target dev->CreateRenderTargetView(pBackBuffer,NULL,&backbuffer); pBackBuffer->Release(); InitDepthStencil(); ............... }[/source]
Lee_Hillvith replied to Lee_Hillvith's topic in Graphics and GPU ProgrammingProgress: I initialised the d3device in a wrond order: It should be: InitWindow-SwapChain->renderTargetView->DepthStencil->ViewPort->CompileShader->Vertex and Indices->Camera my wrong order: InitWindow-SwapChain->renderTargetView->ViewPort->->DepthStencil->CompileShader->Vertex and Indices->Camera So the renderTargetView doesn't have the Depthstencil info and...Change the place where InitDepthStencil() is called Ok...this time my cubes are gone......
Lee_Hillvith posted a topic in Graphics and GPU ProgrammingGreetings Hello, guys, recently I 've got my hand on D3D11, so my question maybe a little Idiotic,but I am going to ask anyway This program renders two cubes, one of them rotates around the central one, you know, basic stuff. It's works fine except a depth problem which is when the rotating cube should not be rendered when it is "behind" the central cube, however, it was rendered. I've double checked the depthstencil buffer code, but haven't seen where is gone wrong. So maybe some nice person can help me out? Any answer would be greatly appreciated. And here is my code [source lang="cpp"] #include <windows.h> #include <windowsx.h> #include <d3d11.h> #include <d3dx11.h> #include <d3dx10.h> #include <xnamath.h> // include the Direct3D Library file #pragma comment (lib, "d3d11.lib") #pragma comment (lib, "d3dx11.lib") #pragma comment (lib, "d3dx10.lib") #define SCREEN_WIDTH 800 #define SCREEN_HEIGHT 600 #define PI 3.14f struct VERTEX{ FLOAT X, Y, Z; D3DXCOLOR Color; }; //new type, updating constant buffer in shader in runtime struct cbPerObject { XMMATRIX WVP; }; cbPerObject cbPerObj; // global declarations IDXGISwapChain *swapchain; // the pointer to the swap chain interface ID3D11Device *dev; // the pointer to our Direct3D device interface ID3D11DeviceContext *devcon; // the pointer to our Direct3D device context ID3D11RenderTargetView *backbuffer; //globel declaration *2 // function prototypes void InitD3D(HWND hWnd); // sets up and initializes Direct3D void CleanD3D(void); // closes Direct3D and releases memory void RenderFrame(void); void InitPipeline(void); // Initialize the rendering pipeline void InitGraphics(void);//Initialize the graphic stuff void InitDepthStencil(void);//Initialize the depth stencil buffer void InitCamera(void);// Initialize camera void Update(void);// The scene update function //Using Shader ID3D11VertexShader *pVS; ID3D11PixelShader *pPS; //Shader buffer ID3D11Buffer *pVertexBuffer; //Indices buffer ID3D11Buffer *pIndexBuffer; //Input Layout ID3D11InputLayout *pLayout; //Depthstencilbuffer ID3D11DepthStencilView* pDepthStencilView; ID3D11Texture2D* pDepthStencilBuffer; //Camera stuff ID3D11Buffer* cbPerObjectBuffer; XMMATRIX WVP; XMMATRIX World; XMMATRIX View; XMMATRIX Projection; XMVECTOR CameraPosition; XMVECTOR CameraTarget; XMVECTOR CameraUp; //Transformation stuff XMMATRIX CubeOne; XMMATRIX CubeTwo; XMMATRIX Translate; XMMATRIX Rotate; XMMATRIX Scale; float rot = 0.01f; // the WindowProc function prototype LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); // the entry point for any Windows program int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { HWND hWnd; WNDCLASSEX wc; ZeroMemory(&wc, sizeof(WNDCLASSEX)); wc.cbSize = sizeof(WNDCLASSEX); wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = WindowProc; wc.hInstance = hInstance; wc.hCursor = LoadCursor(NULL, IDC_ARROW); //wc.hbrBackground = (HBRUSH)COLOR_WINDOW; wc.lpszClassName = L"WindowClass"; RegisterClassEx(&wc); RECT wr = {0, 0,800, 600}; AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE); hWnd = CreateWindowEx(NULL, L"WindowClass", L"D3DBasicWindow", WS_OVERLAPPEDWINDOW, SCREEN_HEIGHT, SCREEN_WIDTH, wr.right - wr.left, wr.bottom - wr.top, NULL, NULL, hInstance, NULL); ShowWindow(hWnd, nCmdShow); // set up and initialize Direct3D InitD3D(hWnd); // enter the main loop: MSG msg; while(TRUE) { if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); if(msg.message == WM_QUIT) break; } else { // Run game code here Update(); RenderFrame(); // ... // ... } } // clean up DirectX and COM CleanD3D(); return msg.wParam; } // this is the main message handler for the program LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch(message) { case WM_DESTROY: { PostQuitMessage(0); return 0; } break; } return DefWindowProc (hWnd, message, wParam, lParam); } // this function initializes and prepares Direct3D for use void InitD3D(HWND hWnd) { // create a struct to hold information about the swap chain DXGI_SWAP_CHAIN_DESC scd; // clear out the struct for use ZeroMemory(&scd, sizeof(DXGI_SWAP_CHAIN_DESC)); // fill the swap chain description struct scd.BufferCount = 1; // one back buffer scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; // use 32-bit color scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; // how swap chain is to be used //Tell dx the screen resolution scd.BufferDesc.Width = SCREEN_WIDTH; // set the back buffer width scd.BufferDesc.Height = SCREEN_HEIGHT; // set the back buffer height //Set DirectX to automatically switch when Alt-Enter is used. scd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; // allow full-screen switching scd.OutputWindow = hWnd; // the window to be used scd.SampleDesc.Count = 4; // how many multisamples scd.Windowed = TRUE; // windowed/full-screen mode // create a device, device context and swap chain using the information in the scd struct D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, NULL, NULL, NULL, D3D11_SDK_VERSION, &scd, &swapchain, &dev, NULL, &devcon); //get the address of backbuffer ID3D11Texture2D *pBackBuffer; swapchain->GetBuffer(0,_uuidof(ID3D11Texture2D),(LPVOID*)&pBackBuffer); //use the backbuffer to create the render target dev->CreateRenderTargetView(pBackBuffer,NULL,&backbuffer); pBackBuffer->Release(); devcon->OMSetRenderTargets(1,&backbuffer,pDepthStencilView); //--Set the Viewport D3D11_VIEWPORT viewport; ZeroMemory(&viewport,sizeof(D3D11_VIEWPORT)); viewport.TopLeftX = 0; viewport.TopLeftY = 0; viewport.MinDepth = 0.0f; viewport.MaxDepth = 1.0f; viewport.Height = SCREEN_HEIGHT; viewport.Width = SCREEN_WIDTH; devcon->RSSetViewports(1,&viewport); InitDepthStencil(); InitPipeline(); InitGraphics(); InitCamera(); } void InitPipeline(void) { //Load and compile shaders from file ID3D10Blob *VS, *PS; D3DX11CompileFromFile(L"shaders.hlsl", 0, 0, "VShader", "vs_5_0", 0, 0, 0, &VS, 0, 0); D3DX11CompileFromFile(L"shaders.hlsl", 0, 0,"PShader","ps_5_0", 0 , 0, 0, &PS, 0, 0); //Encapsulate shader into shader objects dev->CreateVertexShader(VS->GetBufferPointer(),VS->GetBufferSize(), NULL, &pVS); dev->CreatePixelShader(PS->GetBufferPointer(),PS->GetBufferSize(), NULL, &pPS); //Set shader to be active devcon->VSSetShader(pVS, 0, 0); devcon->PSSetShader(pPS, 0, 0); //Create the inputlayout D3D11_INPUT_ELEMENT_DESC ied[] = { {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0}, {"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0}, }; dev->CreateInputLayout(ied,2,VS->GetBufferPointer(),VS->GetBufferSize(),&pLayout); devcon->IASetInputLayout(pLayout); } void InitGraphics(void) { VERTEX CrossVertices[] = { { -1.0f, -1.0f, -1.0f , D3DXCOLOR(1.0f, 0.0f, 0.0f, 1.0f)},{ -1.0f, 1.0f, -1.0f, D3DXCOLOR(1.0f, 0.0f, 0.0f, 1.0f) },{ 1.0f, 1.0f, -1.0f , D3DXCOLOR(1.0f, 0.0f, 0.0f, 1.0f)},//ABC {1.0f, -1.0f, -1.0f , D3DXCOLOR(0.0f, 1.0f, 0.0f, 1.0f)},{-1.0f, -1.0f, 1.0f , D3DXCOLOR(0.0f, 1.0f, 0.0f, 1.0f)}, { -1.0f, 1.0f, 1.0f, D3DXCOLOR(0.0f, 0.5f, 0.0f, 1.0f)},//DEF { 1.0f, 1.0f, 1.0f,D3DXCOLOR(0.0f, 0.0f, 1.0f, 1.0f) },{+1.0f, -1.0f, 1.0f,D3DXCOLOR(0.0f, 0.0f, 1.0f, 1.0f)},//GH }; // create the vertex buffer D3D11_BUFFER_DESC bd; ZeroMemory(&bd, sizeof(bd)); bd.Usage = D3D11_USAGE_DYNAMIC; // write access access by CPU and GPU bd.ByteWidth = sizeof(VERTEX) * 36; // size is the VERTEX struct * 3 bd.BindFlags = D3D11_BIND_VERTEX_BUFFER; // use as a vertex buffer bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; // allow CPU to write in buffer dev->CreateBuffer(&bd, NULL, &pVertexBuffer); // create the buffer // copy the vertices into the buffer D3D11_MAPPED_SUBRESOURCE ms; devcon->Map(pVertexBuffer, NULL, D3D11_MAP_WRITE_DISCARD, NULL, &ms); // map the buffer memcpy(ms.pData, CrossVertices, sizeof(CrossVertices)); // copy the data devcon->Unmap(pVertexBuffer, NULL); // unmap the buffer DWORD indices[ ] = { // front face 0, 1, 2, 0, 2, 3, // back face 4, 6, 5, 4, 7, 6, // left face 4, 5, 1, 4, 1, 0, // right face 3, 2, 6, 3, 6, 7, // top face 1, 5, 6, 1, 6, 2, // bottom face 4, 0, 3, 4, 3, 7 }; D3D11_BUFFER_DESC indexBufferDesc; ZeroMemory( &indexBufferDesc, sizeof(indexBufferDesc) ); indexBufferDesc.Usage = D3D11_USAGE_DEFAULT; indexBufferDesc.ByteWidth = sizeof(DWORD) * 36; indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; indexBufferDesc.CPUAccessFlags = 0; indexBufferDesc.MiscFlags = 0; D3D11_SUBRESOURCE_DATA iinitData; iinitData.pSysMem = indices; dev->CreateBuffer(&indexBufferDesc, &iinitData, &pIndexBuffer); devcon->IASetIndexBuffer( pIndexBuffer, DXGI_FORMAT_R32_UINT, 0); } void InitDepthStencil(void) { D3D11_TEXTURE2D_DESC DepthStencilDesc; DepthStencilDesc.Width = SCREEN_WIDTH; DepthStencilDesc.Height = SCREEN_HEIGHT; DepthStencilDesc.MipLevels = 1; DepthStencilDesc.ArraySize = 1; DepthStencilDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; DepthStencilDesc.SampleDesc.Count = 1; DepthStencilDesc.SampleDesc.Quality = 0; DepthStencilDesc.Usage = D3D11_USAGE_DEFAULT; DepthStencilDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL; DepthStencilDesc.CPUAccessFlags = 0; DepthStencilDesc.MiscFlags = 0; //Create Depth Stencil View dev->CreateTexture2D(&DepthStencilDesc,NULL,&pDepthStencilBuffer); dev->CreateDepthStencilView(pDepthStencilBuffer, NULL, &pDepthStencilView); devcon->OMSetRenderTargets(1,&backbuffer,pDepthStencilView); } void InitCamera(void) { D3D11_BUFFER_DESC cbbd; ZeroMemory(&cbbd, sizeof(D3D11_BUFFER_DESC)); cbbd.Usage = D3D11_USAGE_DEFAULT; cbbd.ByteWidth = sizeof(cbPerObject); cbbd.BindFlags = D3D11_BIND_CONSTANT_BUFFER; cbbd.CPUAccessFlags = 0; cbbd.MiscFlags = 0; dev->CreateBuffer(&cbbd,NULL,&cbPerObjectBuffer); CameraPosition = XMVectorSet(0.0f,0.0f,-5.0f,0.0f); CameraTarget = XMVectorSet(0.0f,0.0f,0.0f,0.0f); CameraUp = XMVectorSet(0.0f,1.0f,0.0f,0.0f); View = XMMatrixLookAtLH(CameraPosition, CameraTarget,CameraUp); //Set the Projection Matrix Projection = XMMatrixPerspectiveFovLH(0.4f*PI, (float)SCREEN_WIDTH/SCREEN_HEIGHT,1.0f,1000.0f); } // this is the function that cleans up Direct3D and COM void CleanD3D(void) { swapchain->SetFullscreenState(FALSE, NULL); // switch to windowed mode // close and release all existing COM objects swapchain->Release(); backbuffer->Release(); dev->Release(); devcon->Release(); //Release shader pVS->Release(); pPS->Release(); //Release VertexBuffer pVertexBuffer->Release(); pIndexBuffer->Release(); pLayout->Release(); //Release Depthstencil pDepthStencilView->Release(); pDepthStencilBuffer->Release(); //Release contant buffer cbPerObjectBuffer->Release(); } void RenderFrame(void) { //clear the back buffer devcon->ClearRenderTargetView(backbuffer, D3DXCOLOR(0.0f,0.2f,0.5f,1.0f)); //Do other 3D rendering here // select which vertex buffer to display UINT stride = sizeof(VERTEX); UINT offset = 0; devcon->IASetVertexBuffers(0, 1, &pVertexBuffer, &stride, &offset); devcon->ClearDepthStencilView(pDepthStencilView, D3D11_CLEAR_DEPTH|D3D11_CLEAR_STENCIL, 1.0f, 0); // select which primtive type we are using devcon->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); WVP = CubeTwo * View * Projection; cbPerObj.WVP = XMMatrixTranspose(WVP); devcon->UpdateSubresource(cbPerObjectBuffer,0,NULL,&cbPerObj,0,0); devcon->VSSetConstantBuffers(0,1,&cbPerObjectBuffer); devcon->DrawIndexed(36,0,0); WVP = CubeOne * View * Projection; cbPerObj.WVP = XMMatrixTranspose(WVP); devcon->UpdateSubresource(cbPerObjectBuffer,0,NULL,&cbPerObj,0,0); devcon->VSSetConstantBuffers(0,1,&cbPerObjectBuffer); devcon->DrawIndexed(36,0,0); //Switch thee backbuffer and the front buffer swapchain->Present(0,0); } void Update() { //Only rotates 2PI rot+=0.001f; if(rot>2*PI) rot = 0.0f; //Reset the cube one world matrix CubeOne = XMMatrixIdentity(); XMVECTOR rotaxis = XMVectorSet(0.0f,1.0f,0.0f,0.0f); Rotate = XMMatrixRotationAxis(rotaxis,rot); Translate = XMMatrixTranslation(0.0f,0.0f,8.0f); Scale = XMMatrixScaling(0.2f,0.2f,0.2f); CubeOne = Translate * Rotate * Scale; //Reset Cube two world matrix CubeTwo = XMMatrixIdentity(); Rotate = XMMatrixRotationAxis(rotaxis,-rot); Scale = XMMatrixScaling(0.5f,0.5f,0.5f); CubeTwo = Rotate * Scale; }[/source] HLSL [source lang="cpp"]cbuffer cbPerObject { float4x4 WVP; }; struct VOut { float4 position : SV_POSITION; float4 color : COLOR; }; VOut VShader(float4 position : POSITION, float4 color : COLOR) { VOut output; output.position = mul(position,WVP); output.color = color; return output; } float4 PShader(float4 position : SV_POSITION, float4 color : COLOR) : SV_TARGET { return color; }[/source]


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Seagate personal cloud media storage, etc. It has many advantages; for example, it frees you from the troubles of disc loss or damage, and the space of physical hard disk, and lets you upload a
personal DVD to the cloud (youtube, dropbox, SugarSync) so you can share it with your family members or access your movies at home or on the road.
If you're one of those people looking to take the jump into the cloud but don't know How to upload DVD Movies to Cloud Storage Device (iCloud, Dropbox), here's a top solution about rip and convert DVD library in Cloud Storage Device etc easily and quickly. The best option is that before casting DVD contents to Chromecast, TV, Roku player and so on, you need to process DVD to digital conversion at first.
To do so, a DVD ripping software is essential. Here Pavtub DVDAid is recommended to you. This DVD ripping tool can rip any encrypted DVD and convert DVD to Cloud Storage Devices/Apple iCloud readable MP4, MOV etc. formats as well as other popular formats, like rip DVD to AVI, MKV, M3U8, H.265, WMV, MPG, FLV, SWF, M4V, etc. on Windows (including Windows 10, 8.1 and 8). For the video size limit of Cloud Storage Devices/Apple iCloud, etc site, the built-in editor also allows you to extract DVD clips with the very part you want. Or, you can just choose to rip certain chapters of a DVD as you like.
Note: If you are a Mac user, please turn to DVDAid for Mac, support Mac OS X El Capitan, Yosemite 10.10, 10.9 Mavericks, 10.8 Mountain Lion, 10.7 Lion, Snow Leopard10.6, Leopard 10.5. Now download the right version of the program and follow the guide below.
Other Download
- Pavtube old official address: http://www.pavtube.cn/dvd_ripper/
- Cnet Download: http://download.cnet.com/Pavtube-DVDAid/3000-7970_4-76158510.html
Rip DVD to Cloud Storage Devices/Apple iCloud, etc in readable video format for uploading?
Step 1. Load DVD movies
Insert the DVD disc into your computer's DVD drive and run DVD Ripper. You can click the "Load DVD" button to load the DVD files to the program. DVD ISO/IFO, VIDEO_TS folder are supported also.
Step 2. Specify output format
As has been stated above, Cloud Storage Devices/Apple iCloud, etc supports MP4, etc video files. So you can just select "Common Video" > "H.264 Video(*.mp4)" as the output video format. Also you can transfer your DVD to media hub, Cloud Storage and External Hard Drive/Thumb Drive, Flash drive, Plex for storage and playback.
Step 3. Trim/Edit DVD files
A. Since Cloud Storage Devices/Apple iCloud, etc has limitations about the uploading video size(If you only have the free account, you only have 2 GB of space), please pay attention to the video size when ripping DVD movies for Cloud Storage Devices/Apple iCloud, etc. Here we should highlight the trim function on this software.
B. Just click "Edit" to trim the DVD videos to get the very part you want. Besides trimming, cropping, adding watermark, adjusting special effect, are well supported as well.
Step 4. Start converting DVD to Cloud Storage Devices/Apple iCloud, etc
When all these settings are ready, you can click the "Convert" button to begin the DVD to Cloud Storage Devices/Apple iCloud, etc conversion. When the ripping is done, you can click on "Open" button to locate the ripped videos.
Tips: You can learn other tips about >> how to Compress your video files to save space on Cloud Storage Devices/Apple iCloud.
How to Put the Converted DVD Videos to Cloud Storage Device?
Once being converted to digital files, your movie library can be stored/uploaded onto a server and streamed later for different uses. You can play the files directly online (but the Network speed is a deciding factor), and download them to local disks. Outstandingly, cloud service makes movies, music and photos more portable. Only if you have an online account, you can use the movies on your home PC, work PC and portable PC, stream it to an app, Chromecast, Smart TV, Roku player or a set-top box.
Now, you can easily rip DVD movies and want to add to Cloud Storage Device for streaming and playback on iPhone, iPad, Android, Surface 3, BlackBerry, Plex, PS4/3, PSP, PS Vita, WDTV, smart TV and more media devices, Have a good time!
Read More:
Startups will have access to a scalable cloud data storage platform as part of the one-year deal.
Can I upload DVD to Dropbox?
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text:
Sharma Bed and Breakfast
Call us 1800-300-2400-1 (Toll Free) and Get additional Discount upto 50% for this Hotel.
Per Room Per Night
Lowest Price Guarantee
You are getting lowest possible rate for this hotel
- About Hotel
- Reviews
Select Room
About Sharma Bed and Breakfast
Located near Central Sikh Museum (approximately 1 km), Sharma Bed and Breakfast offers their guests internet service. This hotel in Amritsar is in the proximity of 1 km from City Bus Stop 3. This hotel consists of 1 floor and 4 rooms. Each room has a wardrobe and an ensuite bathroom with hot and cold running water supply.
No of floors: 1 | No of rooms: 4
Checkin Time: 1200 pm
Checkout Time: 1200 pm
Hotel Information and Amenities
Read More....
Hotel Amenities
Hotel Location


text:
Blue Mountain Heritage Home
Call us 1800-300-2400-1 (Toll Free) and Get additional Discount upto 50% for this Hotel.
You are getting lowest possible rate for this hotel
- About Hotel
- Reviews
About Blue Mountain Heritage Home
Blue Mountain Heritage Home, situated at the heart of Coorg, is a popular hotel known for the services it renders. Coorg is famed for its spices, dry fruits, Thus, the hotel caters to a wide range of visitors travelling to this spice hub from across the globe. Since the airport is close to the hotel, it becomes a convenient choice for visitors travelling via air-plane. Blue Mountain Heritage Home has pleasant ambience and the rooms of the hotel are spacious and well-furnished. Amenities included with the rooms are attached bathroom, TV set and make-up mirror, to name a few. The hotel has a front desk for visitor's ease and comfort. Also, the property is within reach to Mysore and other beauty spots of the area.
No of floors: 1 | No of rooms: 6
Checkin Time: 1200 pm
Checkout Time: 1200 pm
Hotel Amenities
- Gardens
- Luggage Storage
- Banquet Facilities
- Travel Counter
- Breakfast Services
- Room Service
- Front Desk
- Laundry Facilities
- Desk
- Makeup Mirror
- Showers Only
- Moisturiser
- Bottle Opener
- Bottled/drinking Water
- H/C Running Water
- Window Opens
- Premium TV Channels
- Attached Bathroom
- Conditioner
- Television-Room
- Reading Lamps


text:
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text:
Turner Charged With Improving Suns Defense
Posted: Dec. 12, 2011
Defense is the one area the Suns are hoping "ET" won't phone in.
"ET," the nickname given to Suns assistant coach Elston Turner, was hired by the Suns over the offseason specifically for defensive purposes. He's being charged with turning around a Suns defense that was second-worst in the league in points allowed, defensive rebounding and rebounding.
As the new "defensive coordinator," Turner is focusing in on a few key areas: protect the rim, improve defensive rebounding and construct half-court defensive schemes that chase opponents off of easy three-point looks, as well as keep them off the free throw line.
"(Suns Head Coach) Alvin (Gentry) is committed to allowing me the time daily in practice not only to put stuff in, but to work at it," Turner said. "And that's how you get better.
"It's going to be a change for the guys (because) it's not easy. Scoring is fun, but playing defense is hard. There may be some resistance there, but I'm up for the challenge."
For Suns fans weary of pledges for better defense, this may seem like much of the same rhetoric, but Turner has the resume to back up his claims. As a Rockets assistant coach, his defense was ranked fourth in the league three years ago, second in the league four years ago and when he was a Kings assistant coach in 2003, his defense was tops in the NBA.
Turner is aware that because of the Suns' up-tempo offense, keeping an opponents' scoring output low will always be difficult. In the pas with the Suns, defensive field goal percentage was used as a barometer for success, which Turner will probably point to once again this year.
Unfortunately, last year the Suns finished 25th in the league in that category. So before Turner arrived in Phoenix, Gentry spoke at length with his new assistant about his vision for the team's defense.
Gentry, too, felt that it was the main area that the Suns needed to improve in.
"We spent a lot of time talking about what we want to accomplish defensively and he changed my mind on some of the things as far as being overly aggressive and getting ourselves out of position," Gentry said. "He's much more of a conservative guy as far as protecting the basket. The paint area becomes very important and so does not getting broken down (off the dribble)."
Since the Suns are always amongst the tops in the league in offensive field goal percentage, both Gentry and Turner believe that if the club can just rebound at a higher rate of the defensive glass, wins will automatically follow.
The Suns know that they're going to give up more shots because they play a quick tempo, so the key for them will be to make those shots contested jump shots, not uncontested dunks. And Turner believes the Suns have the collective personnel to be a good defensive team.
According to Turner, in order to be a solid defender, a player should have a few key attributes.
"You have to be physical, you have to have a big heart and you have to compete," he said. "There's not a lot of skill in that."
However, effort alone won't make you good defensively.
"You can run into the wall with effort, but that won't do you any good either," he joked.
Turner believes that physical tools such as length, athleticism and the ability to move laterally are also important ingredients to forming a good defensive team, but those gifts must be combined with an understanding of what the team is trying to do as a unit.
In fact, Turner believes that a high basketball IQ can make up for physical limitations. If a player comprehends the defensive schemes and understands his opponents' strengths and weaknesses, then that player can hide some deficiencies.
Over the years, critics have argued that the Suns can never be a strong defensive team with Steve Nash - and his perceived defensive weaknesses - at the point of that defense. But Turner takes exception to that notion.
"When it comes to staying in front of a (Russell) Westbrook or (Derrick) Rose, who does?" the Suns assistant said. "On the other end, they have trouble staying in front of him too."
Although Nash isn't blessed with the length and size of some of his contemporaries, Turner believes no one can question his effort or understanding of team defense. And as Turner looks to remedy the Suns' D, he knows he's going to have to solve it using a "team" perspective.
And thus far, Gentry likes what he's seeing and hearing.
"It's a lot different than we've done here in the past, so it's going to be a little bit of an adjustment for our guys," Gentry said. "They're already kind of used to what we do, so they anticipate beforehand. But I think it's going to be something that's going to be really good for us."
Any questions or comments for Stefan Swiat? Click here to send him your comments by e-mail.


text:
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RM® Diamond-Cut Scroll Flare Crucifix Necklace Charm in Bronze with 14K Gold Plate
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A meaningful gift for your devoted loved one, this RM® crucifix necklace charm is sure to be appreciated. Fashioned in bronze with warm 14K gold plate, this diamond-cut crucifix features a scrolled flare design at each end. Intricate detailing borders the cross, completing the design. Polished to a bright shine, add this charm to your favorite chain (sold separately).
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text:
Why oh why has my beautiful 19 month-old daughter been tossing and turning every morning starting at 3:30am for the last 5 days? She moans, whines, rolls around, and doesn't fall back into a deep sleep. I change her diaper, breastfeed her, ask her what's wrong, but she is not awake so she can't really answer me.
usually when she does this it's a sign of coming down with a cold or fever, but neither of those things have happened...thoughts??


text:
U.S. Supreme Court seeks permanent full-time photographer
|Photo by Joe Ravi, used under CC-BY-SA 3.0 license
The United States Supreme Court is hiring a new full-time, permanent photographer who will be tasked with documenting a variety of things related to the Supreme Court, including employees, buildings and artwork the Court has in its collection. This individual will also be tasked with 'managing public access' to the Court's Photographs Collection, per the job listing.
The job listing was posted on March 13, and it will be live until March 27 at 11:59PM EST. The chosen photographer will be located in Washington D.C. and will work with the Court's Curator's Office performing the above duties, as well as photographing various events. Those interested in the position must be a U.S. citizen, pass a security background check, and must meet the minimum qualifications.
According to the job listing, a qualified applicant will possess both 3-5 years of 'progressively responsible [photography] experience' as well as a Bachelor's degree. In lieu of that experience, the applicant needs 'any directly related experience that has demonstrated a thorough understanding of the principles, practices and techniques of photography, image processing and image management.' The college degree requirement can be waived if the applicant has 'at least four years of additional experience.'
As well, the job listing says the applicant must know how to operate Nikon and Hasselblad gear, including accessories, artificial lighting, and video cameras. The applicant also needs digital image processing skills, Digital Asset Management software experience, proficiency with Microsoft Word/Access/Excel and Adobe Creative Suite, and more.
Interested photographers can apply via the USA Jobs link below. Applications require a cover letter and resume, form OF-306, the completion of an online questionnaire, and a portfolio link with three examples of multiple types of photos, including special event photographs, individual portraits, and more.
Via: USAJobs.gov
Jun 26, 2017
Jun 16, 2017
Jun 7, 2017
Jun 1, 2017
wait wait! look at the details...
"...must have experience taking photographs with Microwaves and other ordinary kitchen devices."
..rules me out...
Looks like supreme court judges are very 'liberal' allowing photography ..
Hawaii and Washington will get restraining order on this temporary camera ban in the federal court...discrimination to Canon and other brands and in turn affect the economy and tourism ..violation of establishment clause....wait few weeks before applying..,,canon and other owners can easily get in..
Two words: hiring freeze. They can interview and offer the job. But one cant start until the freeze is lifted.
And gs-9/11 in DC? Slave wage.
Big Brother is hiring.
I'd love to take a photo of the Ten Commandments on display in the Supreme Court so it can be shown the next time they ban the Ten Commandments from being displayed in or around other court houses.
What have you been smoking? Ten Commandments?
Lol we in The Bible now?
I'm with you on that man
dont forget to shoot the second coming
Be a cool job for someone.
The pay is way too low for what they're looking for.
As an additional requirement to this job subscription:
Please photograph only the 'alternative facts'....
Only those alternative facts will be seen by the Chief in Officer as the full truth.
Connections with Russian government officials will be seen as a pre.
just in time to document the death of america
The pay seems low for being a professional in Washington DC.
I was going to apply, but then I read the part of being able to know how to operate Nikon and Hasselblad gear. There must be an Amendment prohibiting this kind of discrimination. What can those cameras do that my lovely little Fuji X100 mirrorless camera can't?
Oh wait...
That and an deep FBI investigation of your past life.
Just a rectal examination, that's all.
Sorry, but this one had to get out. ;-)
Smoking joints with Obama is OK.
getting pis sed on by a child in russia is a plus?
Isn't there a Federal hiring freeze in-effect with exceptions only being made for the (admittedly broadly-worded) purpose of "public safety"?
The hiring freeze is only for the Executive branch (which is a huge chunk of the US federal government). This position is with the Judicial branch. Meanwhile, the Library of Congress (Legislative branch) is also still hiring!
Must be able to listen to a president who thinks 'The Flintstones' is a documentary.
Sorry, everyone on both sides are eating too many coco puffs. Each side are a bunch of bickering children.
I assume this is a lifetime appointment...
Use a Wratten #22 filter...
Easy, guys. It's not a racist joke. He appears to have been spray-painted orange. Or maybe he ate too many carrots. He certainly wasn't born that way, and if you notice, he hasn't appeared orange since slightly before he took office.
Besides, you need an 80A filter, not #22.
im a fan of no president of the last decades that said the idiocy and buffoonery
of our tangerine in chief knows no equal in the entire history of politics , except perhaps when Incitatus , caligulas steed, was mockingly made a roman senator
at least that was probably a joke , or mockery of their political establishment
as opposed to ,.....errr never mind.
I wonder if the court has switched to digital cameras, they are pretty hide bound and don't allow photographs in the courtroom. Judge Judy would be a perfect example for them to emulate.
No made in the USA cameras???
Maybe somebody in the Kodak SLR forum could make a donation.....
They should should be shooting RED Helium or Arri....
At least they're made in the USA!!!!
I was thinking the exact same thing. This job posting clearly wasn't approved by by the White House.
Nah... Zenit, FED and Kiev
You do know ARRI is based in Munich, Germany?
Nikon and...Hasselblad? Good grief.
Only Nikon and Hasselblad ???
I smell a prejudice against ML / dSLM ...
I wonder if the (photographers) job requires "Senate" confirmation/approval ...
The "Democrates" would NOT like me !!!
What is a "Democrate?"
Oh, you know, the adversary of the "Republicanes."
You mean "democrites"?
Pfff...the divide between Democrats and Republicans has nothing on Canon vs Nikon.
isn't a democrate the box customers play with at b and h photo before they actually buy a wooden crate ? you know .... to be sure ?
|Nectar Dancing by Lensmate
from A Big Year - birds
|Foggy morning by LassiM
from Fog
|Sad clown by PEB
from Clowns
|Mtl Gen X 2015 DP by MarioSS
from - Gen X - (In Full Colours+ Border)
In this article, expert macro photographer Thomas Shahan shares advice for successful closeup photography of bugs, insects and small animals.
DJI's new firmware makes it difficult to fly in restricted airspace, even when you have proper clearance. Is DJI placing themselves between professionals and the FAA?
Go behind the scenes with National Geographic photographer Renan Ozturk and see what it takes to capture a dangerous, harrowing, stunning Nat Geo photo essay.
Erez Marom tells the story behind this ominous photo of the sand 'reaching up' towards the mountains at Skagsanden beach in Norway. He calls this photo 'Torment.'
DPReview staffer Carey Rose has taken the Panasonic Leica DG 15mm F1.7 along for everything from a city-side boat ride to a bachelor party across the mountains. Find out how the little Leica fared.
Canon just unveiled the largest 12-ink printer on the market. The new imagePROGRAF PRO-6000 printer can make prints from 17 all the way up to 60 inches wide.
"Standing in one of the holiest places on earth, I felt uneasy," writes Wired's Jason Parham. "Most of my fellow visitors, I realized with a brief bloom of nausea, were taking selfies."
Christopher Nolan's Dunkirk has been receiving great reviews, but it's a challenge to see it in its full glory. This handy infographic reveals the aspect ratio chaos that is wrought as the industry retreats from film.
Anti-bullying organization Ditch the Label's Annual Bullying Survey 2017 reveals yet again that Instagram, more so than any other social network, has a the worst effect on youth mental health.
It's been a crazy day for innovative patent news. Apparently Sony is thinking of developing a medium format curved sensor camera.
An update to the Silkypix Raw converter fixes some bugs and adds support for several popular new cameras.
This crazy custom-built underwater camera shoots 8x10 large format film. It's supposedly "the first successful underwater 8x10 ever made," and it can be yours for $5,800... plus shipping.
Blackmagic just reveled a new accessory for their Cintel Film Scanner. The Cintel Audio and KeyKode Reader can capture KeyKode data and high-quality audio from film in real-time as it is being scanned.
A new Nikon patent shows a lens designed for a curved full-frame sensor. Could this be the high-end Nikon mirrorless camera people are hoping for?
The ability to shoot images at 1,000 fps first appeared in a Sony smartphone sensor. Now the Japanese manufacturer is using the same feature for industrial applications.
Astronomy expert and photographer Dr. Tyler Nordgren thinks you should "see your first eclipse, photograph your second." But if you do plan on taking photos this August, here are a few tips from someone who's been there.
How confident are you that you can spot a manipulated photo? A recent study at the University of Warwick shows that many people are pretty bad at it.
If you purchased a Leica TL2, do NOT attach Leica's Visoflex electronic viewfinder. Leica is working on a fix, but for now, it's possible the viewfinder will break your camera.
Google just released Motion Stills for Android. Unlike the iOS version, the Android app uses a redesigned video processing pipeline that processes each frame of a video as it is being recorded, creating instant results.
A huge copyright lawsuit between photography firm VHT and Zillow Group is heating up again, as both sides appeal a court ruling that granted VHT $4 million in damages.
European Space Agency astronaut Thomas Pesquet spent 6 months on board the International Space Station where he worked with Google capturing spheric panorama images that are now available in Street View.
It's official. PDN has confirmed with parent company Aurelius that 94-year-old lighting company Bowens is indeed going out of business.
The newly launched firmware version 1.06 fixes AF-issues that can occur with some lenses that are not officially compatible with the MC-11 converter.
Voyager is a waterproof smart light stick you can control entirely from your phone. The light has already blown past its $300K funding goal on Indiegogo.
2018 is the last year Photokina will take place during the traditional end-of-September dates. In 2019, Photokina will take place from the 8th to the 11th of May.
The Canon IXUS 50 (known as the SD400 Digital ELPH in North America) was one of a string of high-performing, pocketable PowerShots of the mid-2000s. In this week's throwback Thursday, Barney casts his mind back to 2005.
A close look at the EOS 6D II's Raw files suggest its dynamic range has taken a significant step backwards compared with the company's recent DSLRs. We look at how much difference this might make for your photos.
With a full-production review unit in our hands, we've got over 100 production samples from the new Canon EOS 6D Mark II to share.
Need a break from your day? Kick back and watch the making of a somewhat unconventional mojito filmed on Canon's new EOS 6D Mark II.
The Bonfoton Camera Obscura Room Lens can turn any room into a camera obscura, projecting the view from your window onto the walls of your room.


text:
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Origins of gymnastics II by photoportWatch
©2011-2017 photoportMature Content
Origins of gymnastics from Adam and Eve
This should have been called 'Impaled'. Very powerful image !
she gives up
very hot!
These lovers are really feeling each others bodies as they make love. You Lover's physic is for exploring with your whole body, not just the parts people think of, but the whole body can be used. This picture brings that concept into the open.
Great shot!!
Love the sepia tones and the light. Very nice
Is she on the bar or the beam?
they are like dancers, sensual and beautiful. Magnifique !
I don't think there are many girls who look better than her.
this is sensational. I love it. The pose, the colour, the strength of both models and the lovely fit bodies, the lines and curves this pose expresses to me, all come together to make a beautiful image. Well done to all involved.
its a kaamsutra
ok then sending them to a porn mag?
You say gymnastics and yet they both look rigid and.. not so gymnastic.
An image of passion, if only their faces showed more of it. A really good piece.
Erotic and sensual all in one. Kudos
passionate artwork n seductively attractive...luv it
i like the name :>
love this photo!!! nice shot, nice expression, nice model and nice photographer!!!
At first glance I thought he's Jason Statham.
cok guzel
Great pose and lighting.
Woah, what a strong sexual statue..
Really alive in it's chiseled look (tones and pose)..
Awesome work!
Really alive in it's chiseled look (tones and pose)..
Awesome work!
Great Dynamic!!!
ha, ha Good Title.
Your artwork has been featured in my latest news article, Express Yourself.
When you have a moment, please check it out!
Have a wonderful day!
lol...funny title - i adore the pose !
oh god....its so beautifull i love it... best nude/expressive ever.
I dream of the future day when this original, sexual gymnastics is added to the Olympic Games. At the very least, swimmers and other athletes should be able to compete in the nude.
gymnastics? lol beautiful shot!
Very exciting
excellent love the colour and pose
Very exciting (I don't say that about still photography too often).
artistic & sexy
this is why i follow your work man this is wonderful
Wonderful shot, like the other comments, I think the finished colour tone is excellent.
full of passion and power
Wonderful image, bravo!
This foto is beautiful...
very tasteful.
Very nicely done, all three parts. Sensual without being obscene.
This is beautiful.


text:
Definition Edit
The CUI Framework Standards Registry (also CUI Registry) is
|the official list of, and recognized standards for, CUI markings including "safeguarding," and "dissemination" maintained by the Executive Agent.[1]
|[t]he online repository of information and policy regarding how authorized holders of CUI should handle such information. The CUI Registry: (i) identifies all of the categories and subcategories of information that require safeguarding and dissemination controls consistent with law, regulation, and governmentwide policies; (ii) provides descriptions for each category and subcategory; (iii) identifies the basis for safeguarding and dissemination controls; (iv) contains associated markings and applicable safeguarding, disseminating, and decontrolling procedures; and (v) specifies CUI that may be originated only by certain executive agencies and organizations. The CUI Executive Agent is the approval authority for all categories/subcategories of information identified as CUI in the CUI Registry and only those categories/subcategories listed are considered CUI.[2]
References Edit
- ↑ Designation and Sharing of Controlled Unclassified Information (CUI) §(3)(d).
- ↑ NIST Special Publication SP 800-171, App. B, at B-2.


text:
South Park The Fractured but Whole
Beyond Good and Evil 2
Far Cry 5
Assassin's Creed Origins
Mario + Rabbids Kingdom Battle
Skull and Bones
The Crew 2
Just Dance 2018
Defy and master the world's most epic mountains on skis, wingsuit, snowboard, and in paraglide.
Go solo or drop in side by side with other players. Record and share the most insane stunts ever captured. Dare your friends to try out your custom lines, then challenge the world to beat your best tricks and relive your most epic wipeouts.
The mountain is yours to explore. Suit up, strap in, and drop in.
Navigate the open world freely and create your own path as you decide how to explore your massive mountain playground.
Choose between four unique ways to traverse the mountain: ski, wingsuit, snowboard or paraglider.
Rip through snowy terrains and skies, discover hidden spots or just take in all the beauty the highlands of the Alps and Alaska have to offer.
Share thrilling, adrenaline-fueled experiences with other players.
Seamlessly meet other players and choose to follow them or play together.
Group up with your friends to pull of the craziest stunts imaginable, you can even mix sports to create wild tricks.
Challenge your friends to beat your own personal records, lines and scores.
Prove that you're the king of the mountain by dropping in unique and spectacular challenges that put your skills to the test.
Participate in specific challenges designed for each sport; such as Big Air, Proximity Flying or Forest Slaloms.
Compete with your friends and the community on any challenge through leaderboards.
Live epic riding quests to find out about the mountains' secrets and experience unique moments.
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Medina1059 N. Court St.Medina, Ohio 44256(330) 722-7119Directions & Hours
Peninsula1621 Main St.Peninsula, Ohio 44264(330) 657-2209Directions & Hours
Rocky River 19955 Detroit Rd.Rocky River, Ohio 44116(440) 356-5705Directions & Hours
Ryan is a part-time mechanic in our Peninsula store. Not only is he an accomplished mountain biker, but he also devotes a significant amount of time to helping the Cleveland Area Mountain Bike Association maintain many of Northeast Ohio's off-road trails. In addition to work at West Branch State Park and Quail Hollow State Park, for the past year, Ryan has been helping to create the first new singletrack in the Cleveland Metroparks since the trail at the Ohio & Erie Canal Reservation opened four years ago.
The new Royalview Mountain Bike Trail in the Mill Stream Run Reservation (near Strongsville, just off State Route 82) opened to the public on June 15, 2012. The 10-mile trail is made up of two loops. The Red Loop is about 5-1/2 miles long, and the Yellow Loop is about 3-1/2 miles long. The loops are one-way for cyclists, but be on the lookout for hikers, who may use the trails in either direction. Ride the Red Loop counter-clockwise, and the Yellow Loop clockwise Follow the arrows that are clearly visible at the trailheads and along the way.
The terrain is very beginner-friendly. Most of the climbs are very gradual. There are only a couple of minor patches with rocks and roots. There are no boulders, steep drop offs, or other "extreme" features. Intermediate to advanced riders can step up the challenge by seeing how fast they can complete each loop!
See this page for a full map (downloadable version available) as well as directions and parking information. CAMBA has a weekly beginner's group ride at the trail; meet at the parking lot at the end of Royalview lane at 6:30pm every Tuesday (may vary by season; check their web site to confirm).
Ryan's Insider Tips: If you try to follow the map and the directional arrows along the trail loops, it might seem confusing. The Red Loop and the Yellow Loop actually overlap. The overlapping section is between points A and B on the map image below. The map indicates that section is just the Red Loop, but on the actual trail, the directional arrows tell you that you're on both the Red and Yellow Loops.
This photo shows Point A as you approach the intersection of the Red Loopwhile riding clockwise on the Yellow Loop.
This photo shows the same location (near the intersection at Point A), as youapproach it while going counter-clockwise on the Red Loop.
This photo shows Point B on the map above. Cross the paved road to continueon the Red Loop; turn RIGHT onto the paved road to return to the beginning ofthe Yellow Loop. (Usually, to most mountain bikers, an arrow pointing straightdownward is a warning of a steep downhill, but not in this case.)
The Red Loop's hills are more gradual, while the Yellow Loop has a couple of short, but steep, climbs.
There are numerous wooden bridges that were built where the trail crosses streams, ravines, and ecologically sensitive areas. In some cases, the approach from the trail to a bridge is rather sharp, so slow down to avoid over-shooting and riding off the side of the bridge!
This page was published on July 17, 2012.
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