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Download the Game Design and Indie Game Marketing Freebook 07/19/17GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game's design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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About solenoidz
solenoidz posted a topic in Graphics and GPU ProgrammingI have to write a thesis for graphics programming and I need ideas for a couple of effects to implement in a demo and describe. I'm thinking of relatively simple effects such as the following : SSAO Bump Mapping Parallax Occlusion Mapping Deferred lighting Screen space atmospheric scattering Edge, silhouette detection, cartoon rendering, etc.. Can you please guys suggest me some more effects I can implement and descrtibe ? I don't want to run out of ideas. If you back up your suggestions with some links and papers, you will be priceless :) Thank you.
solenoidz replied to solenoidz's topic in General and Gameplay ProgrammingOk, thanks. I know about this tool, but I'm trying to avoid porting all together if possible :) I mean, people at Wine put so big effort to translate D3D calls to OpenGL calls under Mac and Linux and it would be great if that could be used directly, without porting on my side.
solenoidz posted a topic in General and Gameplay ProgrammingHello people. First of all, I hope I'm on the right division of the forum with this topic. Ok, here's the situation : I'm developing a Direct3D 9.0 game on Windows and it's all good. Lately I started thinking about making it cross-platfom. I need it to run on Linux and eventuallty Mac OSX. I installed Ubuntu on my rig as a second boot, installed Wine + Winetricks and found out my DirectX 9.0 game runs just fine on Ubuntu under Wine. Now my question is - Is it a good idea to deploy a 3D application ( or any arbitrary application) on Linux using Wine. I mean, forcing users to install Wine and run it through it ? As Wine could install some Microsoft components and libraries, such as Visual C runtime libraries, MS windows dlls which are part of the operating system, am I looking for trouble and legal issues if doing it that way ? Does anybody deploy a Windows application on Linux using Wine and is there some way to make the instalation and configuration automatic in order to not force the user to install Wine beforehand manually ?
solenoidz replied to lucky6969b's topic in Graphics and GPU ProgrammingMaybe your are facing a similar issue : http://h10025.www1.hp.com/ewfrf/wc/document?cc=us&lc=en&docname=c02948560 http://stackoverflow.com/questions/16823372/forcing-machine-to-use-dedicated-graphics-card
solenoidz commented on JoshKlint_34394's blog entry in Leadwerks Developer BlogDid you consider QtCreator and it's visual GUI editor for making your cross platform editor ? Why Code::Blocks, why..
Not to disagree with your other points (tying D3D to Windows upgrades *is* stupid) -- but I would not call GCM/GCX OpenGL-like in the slightest. If you're porting to PS4, you're learning a new/different API, that's probably closest to Mantle, then D3D11, then GL4. I meant using PSGL which is OpenGL ES 1(.1) compilant + support for vertex array objects and nVidia Cg shaders. So for example, if I decide to use OpenGL ES 1.0, I cant target Windows all versions, Web browsers all versions(WebGL) ( even IE maybe), iOS, Android, Linux, Mac and PlayStation 3(throught PSGL, though I heard of it's terible performance). DX9, DX10, DX11 also have differences in implemenation. @ mark ds Yep, I'm trying to make such a framework too, but then it comes the language difference... For example, for some of the platforms you use Java, some use C++, some Objective C etc..
I'm in a pretty similar dilemma or even trilemma. I have a DX9.0 engine and when I see where Microsoft is going with DX 11+ I don't like it. They made that thing in the past - DX10 was exclusive to Vista and Win7, now DX11.2 is exclusive to Win8.1 and so on. I had a WinXP box and I was stuck to develop with DX9. Than I started to look in OpenGL direction, where I could use the latest version on WinXP. I'm thinking about these things lately : 1. Is OpenGL in general(including OpenGL ES) is worth learning more than DX in the long run. 2. Is OpenGL game "market share" is growing ? How many devices and platforms I can target, if I invest time in learning OpenGL-like APIs. PlayStation 3/PS4, WebGL, Android, iOS, Linux, Mac and of course all versions of Windows ? 3. Is SteamOS and SteamBox, really going to affect the PC game market in favour to Linux and OpenGL ? As a small indie developer, I need to know what is worth learning and what is going to fade in the future. I don't know exactly what platform I'm going to target in the long run. Now I'm making a Windows game, tomorrow I could be making an iOS or Android game, or even a PS4 game. If I'm proficient in OpenGL style of programming can I be more competitive and flexible to jump between platforms. Is sticking to DX11 ( and Win7/8 and eventually XBOX) is going to give me more than sticking to OpenGL 4+ and other OpenGL's to cover all the other platforms ?
solenoidz replied to solenoidz's topic in Graphics and GPU ProgrammingThank you, people. The floating point texture that stores color and number of time a pixel has beed lit + selecting closest pixels to each probe by this kind of rendering were interesting things to know.
solenoidz replied to solenoidz's topic in Graphics and GPU ProgrammingThank you, but I still have some uncertainties. Yes, i'm using a deferred renderer, so do Crytek, but their method is much more complex after generating SH harmonics data for every light probe in space. The finally end up with 3 volume textures and sample from those per pixel. In my case, i'm not sure how big this sphere volume should be. In case of my point light, I make it as big, as the light radius, but here the light probe do not store distance from the surface, just the incomming radiance. Also, as far as I get it, I need to shade every pixel with it's the closest probe. If I simply draw shpere volumes as you suggested, I caould shade pixels that are far behind that current probe I'm rendering (in screen space) that should be rendered with a different probe behind the current one. Should I pass all the probes positions and other data, that fall in the view frustum, and in the shader, for every pixel, get it's world space position, find the closest probe and shade it with that ? That seems a bit limiting and slow also.. Thanks.
solenoidz replied to solenoidz's topic in Graphics and GPU ProgrammingOk, but under one condition - if the idea is impossible to implement or is not going to work at all, you must tell me and save me from struggling I've seen your implementation of GI, so I value your opinion. Basically, for every Virtual Point Light I have generated I want to render a hemisphere at the light position with the same color, oriented along surface normal. As a render target I want to use a 2d texture and render a vertical slice of this hemispheres around the camera to that texture, and limiting the hemispheres being rendered to that slice by clipping them with near and far clipping planes. So every hemisphere gets rendered to the corresponding slice, based on it's vertical position in the world. So then, when I generate my volume texture from the slices already rendered I can have a volume, with texels colored by those hemispheres. I want to avoid the light propagation part in the volume texture. Those hemispheres could have a gradient texture applied when rendered, so the further the texel from the center of the initial Virtual Point Light, the smaller the light coming from it influence it. It could be artist created gradient texture for nice effects. I fired 3ds max for a quick illustration of what I mean. The first picture is the overall idea, and then a camera with clipping planes enabled to render the slices, which then could be used to construct the volume texture. No spherical harmonics though, the volume would store a pure bleeding color. [attachment=18063:gi0.jpg] [attachment=18064:gi1.jpg] [attachment=18065:gi2.jpg] [attachment=18066:gi3.jpg]
solenoidz posted a topic in Graphics and GPU ProgrammingOk guys, I'm trying to wrap my head around some global illuminations tricks and I have some questions. Since I'm planning to use DirectX 9.0c which doesn't support rendering to volume texture I indent to use a 2D unwrapped version ( for example 1024x32) and use it as a render target. So far, so good. About propagation technique, I have this idea : instead of propagating the light energy through a volume in the shader, I plan to simply render some kind of hemispherical geometry ( probably instanced ) with some kinf of gradient texture applied to it, to simulate light fading to the distance. I mean, I have this hemispherical mesh and when I generate my VPL's positions, normals and colors, I simply render such a mesh in that position , oriented torwards the normal and using appropriate color. As a render target I'm planning to use the unwrapped texture, mentioned above 1024x32, and camera looking straight down with ortho prpjection to render every vertical slice of the scene to a part of that 1024x32 texture, while offseting the viewport accoringly. In total 32 vertical slices. I should adjust the near and far clip planes in order to render hemispheres that fall in that horozintal slice. I will probably run into issues, because if slices are too thin, and my hemispheres are too large, they will be clipped by the near and far clipping planes and nothing will be renendered even if I disable backface culling. How can I cope with this problem ? Should I fill the hemisperes with "geometry" too. so if clipped by the planes the inside vertices still to be rendered ? Should I study Point based rendering, or there is something neat and easy I'm missing ? As a result, a should have a 1024x32 texture, which would contain the bounced light of the scene as horizontal slices. Because I'm using a 2D texture I can't make use of hardware trilinear interpolation as with volume textures. I need to do this on my own, sampling every rendered pixel 18 times for "nearby" texels and averaging them, which seems slow. Can I instead copy the 2D 1024x32 texture to a volumetexture, and make use of hardware interpolation between adjacent texels ? Can I do it at onces, not slice by slice..? I hope memory layout of same pixel format 2d and volume textures are the same.. So I can simply lock the volume texture, lock the 2d texture and memcpy the bytes... Should I take different route to GI instead, under DirectX 9.0 ? Thanks for your help, in advance.
solenoidz replied to ADDMX's topic in Graphics and GPU ProgrammingI'm not sure if I understand the question correctly, but can't you place your probes around your level in your engine. Then for every probe, render a cube map located at the probe position, then convert the cube maps to a set of SH coefficients and store them. At render time, render spheres(for example) at your probe's position, pass the SH harmonics coeffiecents for this probe to the shader, and for every pixel, get its world position, calculate the vector pixel->probe pisition, which can be used as normal to extract the light comming from that direction stored in the SH and shade that pixel with "global light" .
solenoidz replied to solenoidz's topic in Graphics and GPU ProgrammingOk, thanks. If I'm forced to choose the method you propose and the volume texture, covering the entire level. What you people would suggest ? Volume texture could be a huge memory hog. For a big level should be pretty high resolution in order to prevent noticeable errors in ambient illumination, especially ambient light(or shadow) bleeding through thin level geometry. I'm not really sure how to build that volume texture, because Direct3D 9.0 doesn't support rendering to volume texture. I could probably unwrap it to single 2d texture, but then I need to interpolate manually in the shaders between different "depth" slices, I guess.
solenoidz replied to solenoidz's topic in Graphics and GPU ProgrammingGuys, thanks for the explanations. I have a bit more questions, though... Let's say I have built the SH harmonics world grid of probes. I can understand the part of rendering a cube map at every probe position and converting each cube map to a SH coefficient for storage and bandwidth reduction. What I don't really get is how am I supposed to render level geometry with that grid if SH probes. The papers I read only explain how to render movable objects and characters. I can understand that - they calculate the closest probe to that object and shade it with that probe. But they seams to make it per object, because the movable objects and characters are relatively small to the grid. But I want to render level geometry and be able to beatufuly illuminate indoor scenes. In my test room, I have many light probes - the room is big and I don't think I should search for the closest light probe to the room - after all they are all contained in the room. I need to make it per vertex , I guess. I'm I supposed to find the closest probe to every vertex and calculate lighting for that vertex based on that probes SH coefficients ? But I render a whole room with one draw call - how to pass so many ambient probes to vertex shader and in thye shader for every vertex find the closest probe ? And what about if I want to make it per pixel ? There is definitely something I'm missing here.. Thanks in advance.
solenoidz replied to The_Neverending_Loop's topic in GDNet LoungeAs far as I can tell, about the aspect ratios - the bigger the ratio, the smaller the actual display area. I mean, the manufacturers advertise and sell us diagonals, not screen areas. But, for example a 19'' 4:3 ratio monitor has bigger area than a 19'' - 16:9 monitor.

subset: commoncrawl


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Showbiz Sandbox 282: Broadway's Not So Big Night at the Tony Awards
June 8, 2015
A musical about family, sexuality and suicide along with a play about an adolescent with Aspberger's syndrome won the top prizes at this year's Tony Awards over the weekend. Based on Alison Bechdel's graphic memoir, "Fun Home" was awarded Best Musical and "The Curious Incident of the Dog in the Night-Time" earned Best New Play. On paper, both could have been marginal longshots to win Tonys, which can at times go to more commercial productions.
We go over the list of this year's Tony Award winners and choose a few highlights from a ceremony in which they were quite sparse. It was great to see Kelli O'Hara win a Tony for Best Actress In A Musical after she had been overlooked the last five times she was nominated. Yet, in a year which saw Broadway break box office records, the telecast flirted with all-time low ratings.
Meanwhile, as we record this episode Apple appears set to announce their streaming music service which some big record label executives see as a tipping point that could save the industry. That seems like a tall order given how late the company is getting to market, but it's never a good idea to underestimate Apple.
Of course, we also cover the week's top entertainment news stories including how Netflix is heading to Spain, Senator Chris Dodd is staying on as head of the MPAA and Showtime is going over the top with its new streaming service.
Podcast: Play in new window | Download
Showbiz Sandbox 278: Grooveshark Goes Down As Periscope Comes Up
May 4, 2015
Content owners seem to be locked in a never-ending game of legal Whac-A-Mole in an attempt to thwart technologies that enable copyright infringement. Last week record labels managed to shutter the music streaming service Grooveshark and movie studios were granted a court ordered injunction against Popcorn Time, which has been dubbed the Netflix of Piracy. Yet now entertainment companies are concerned about audiences live streaming television shows and movies from their mobile phones using social media apps such as Periscope.
That's exactly what happened on Saturday during the welterweight title fight between Floyd Mayweather Jr. and Manny Pacquiao. Some viewers took it upon themselves to beam video of the boxing match by transmitting the pay-per-view broadcast through their phones.
Meanwhile on Broadway, this year's Tony Award nominations were announced, recognizing the best and brightest new live theatre productions. We'll give you a rundown of who was nominated and why walking off with one of the prestigious prizes can mean big profits at the box office.
Of course, we also cover the week's top entertainment news stories including the gigantic opening of "Avengers: Age of Ultron", a remake of "Roots" and how "Seinfeld" is earning big bucks on subscription video-on-demand.
Podcast: Play in new window | Download


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is back-ordered. We will ship it separately in 10 to 15 days.
Get ready to live out act 2 scene 2 in our Juliet costume for girls! This kids Shakespeare era costume comes with a headpiece and dress. The deep blue dress is made of polyester but looks and feels like crushed velvet. The white delta on the torso is made of a rough netting material and is covered in a gold diamond pattern. The gold trim surrounds the delta, around the torso, and around the sleeve cuffs as well, which also end in ties. The sleeves also end in a white fabric that makes it look as if you're wearing an undershirt for a realistic look straight out of the period. This same white material surrounds the elbows as well, which give them a puffy, dramatic look. The included headpiece is covered in matching crushed velvet with polyfoam beneath. This headpiece has gold trim wrapping around it, and it also ends in elastic for a good fit. Find your Romeo this Halloween when you go in this Juliet costume for girls.
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I've encountered a problem that appears to have arisen sometime in the last year with the debugger when trying to set a watchpoint on a Fortran variable:
Intel(R) Debugger for applications running on Intel(R) 64, Build [74.923.2]
(idb) whatis TESTVAR
type = COMPLEX(8) (64,800,6)
(idb) watch TESTVAR(36,326,1)
Watchpoint 2: TESTVAR(36, 326, 1)
However, with the newer version, I am unable to set a watchpoint:
Intel(R) Debugger for applications running on Intel(R) 64, Build [79.936.23]
(idb) whatis TESTVAR
type = COMPLEX(8)
(idb) watch TESTVAR(36,326,1)
could not insert watchpoint because its size is not supported as requested
Watchpoint remains disabled. It can be enabled later once the error condition is resolved.
Note the improper size being reported with the "whatis" statement. In both instances, I am debugging the same executable (which was built using compiler version 12.0.4), so it definitely appears to be debugger-related.
Thanks in advance.


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This is really neat:
I imagine that few who read this will not know the name Richard D. "Dick" Winters. While the movie Band of Brothers made him famous, he was already well known within the military community for his outstanding leadership. His accomplishments make him an excellent exemplar for all the outstanding leadership shown on D-Day and beyond by those who led men in combat, which is the basis for the Richard D. Winters Leadership Project of the WWII Foundation.
As part of this effort, a statue of Dick Winters is being dedicated on 6 June 2012 in Sainte-Marie-du-Mont, Normandy, with a reception afterwards at the Utah Beach Museum. It is an honor and a pleasure to tell you that Cooking with the Troops will be providing the refreshments at the reception. Our goal is not just to provide tasty and appropriate food and drink to those attending, but to involve as many veterans-to-chefs and troops/vets interested in culinary/hospitality careers as possible.
Cooking with the Troops is a 501(c)(3) charity that supports U.S. and Allied troops, their families, and caregivers around the world, and is currently in a national sponsorship drive. This Thanksgiving holiday, please consider sharing some of your blessing with this worthy cause.


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Little Green
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- About Hotel
- Reviews
About Little Green
A free Wi-Fi connectivity is provided by Little Green at Kolkata. As a value added service, guests are offered 24-hour room service. This service apartment is reachable from CTC Bus Stand, which is 1 km away and 11 km from Marble Palace. There are 3 rooms equipped with the essential requisites. Available amenities in the rooms include a television, makeup mirror, bottled drinking water and a wardrobe. A hot and cold water supply is available in the attached bathroom.
Checkin Time: 1200 pm
Checkout Time: 1100 pm
Hotel Amenities
- Luggage Storage
- Room Service
- Parking
- Laundry Facilities
- Front Desk
- Desk
- H/C Running Water
- Premium TV Channels
- Attached Bathroom


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Product Information
This nifty pack includes the electriQ coffee grinder and milk frother. Affordable essentials you need to enhance your coffee experience. Scrap the bland supermarket instant coffee and grind up your own fresh and flavoursome beans. A perfect gift for coffee lovers or an excellent investment for your morning brew.
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The electriQ coffee grinder and milk frother set make it super easy for you to create and enjoy barista style coffees from the comfort of your own home.
With a single push button the coffee grinder is easy to operate, and with a transparent lid you can see just how finely you are grinding the contents. The shape of the coffee grinder itself ensures uniform and even grinding. The grinder has a safety lock system, only grinding when the lid is locked into place, no accidental or surprise grinding.
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Whether your entertaining guests or simply treating yourself, with the help of the electriQ coffee grinder and milk frother you can create coffees, cappuccinos, lattes, mochas, hot chocolates, shakes and more like a professional.
The coffee grinder has a capacity of 50g, enabling you to grind plenty of beans to make up to 10 cups of coffee. Perfect for filling up your cafetiere.
The milk frother can froth up to 250ml of milk at once, or heat up to 500ml. Heats milk to around 65°C a perfect temperature which prevents scalding milk. With a double wall design the frother ensures the contents maintains its heat, ready for when you need it or a later top up. With a non-stick interior it's easy to clean.
Equipped with tough stainless steel blades and a powerful 150watt motor the grinder can handle more than just coffee beans. Use the grinder as a full kitchen assistant, grind up spices, nuts and wholegrains. Get creative and mix up your own spice blends.
Coffee grinder
Milk frother
Instruction manual
- Enjoy homemade barista style coffee
- Enhance your drinking experience
- Grinds coffee, spices, nuts & wholegrains
- Quickly & easily froth milk
- Heat milk up to 65°C
- Great for entertaining
Coffee Grinder:
- Stainless steel design
- Transparent top lid
- Safe switch
- Safety lock system
- Simple to use push button control
- Stainless steel blades
- Easy to clean
- 50g Coffee bean capacity
- Grinds coffee beans, nuts & spices
- Voltage: 150W
- Dimensions: 8.5x17cm
Milk Frother:
- Stainless steel design
- Froth or heat milk at the touch of a button
- Insulating double wall design
- Non-stick coating interior for easy cleaning
- Cold or hot frothing
- Milk foamer capacity: 250ml
- Milk heater capacity: 500ml
- Heats milk up to 65°C
- Detachable power base
- Automatic switch off
- Non-slip silicon feet
- Voltage: 650W
- Dimensions: 10x18cm


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sandhya14 Review
Metal Arch Lamp looks great
It was our first time ordering floor lamp online. We are really pleased with our purchase. Assembly was easy. Great addition to our living room.
- How did the color on site compare with the actual product? Color of the lamp looks more beautiful than the picture
- Please tell us about the quality of the product. Looks great...best floor lamp we ever bought
- How accurate was the on site description of the product? Description was accurate
Was This Review Helpful?


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2011 (61 reg) Estate
Perfect example Seat Exeo 2.0 TDI DPF Sport ST 5dr, Upgrades - Satellite …


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Last update:
Originally posted 31 months ago bymada.b.pinto
Where to get this swimwear?
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I guess Jamie Dornan's involvement in Fifty Shades of Grey is now a done deal what with him covering the new issue of Entertainment Weekly with co-star Dakota Johnson. I have to say I find this new casting of Christian Grey quite exciting.
Having seen Jamie in numerous boundary pushing editorials over the years and enjoyed his performance in this year's The Fall, I think the young actor will fit quite nicely into the much-publicized role. Photography by Frank Ockenfels.


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- Average
- Main course: £7
- Food spend: £15
- Opening hours
- Tuesday to Friday: 10:00 - 22:00 Saturday: 09:00 - 22:00 Sunday: 09:00 - 17:00.
Good food, lovely service.
Gardenia Griffith
18 November 2016
from London
Showcasing the very best in seasonal, artisan produce from around the UK, Mustard is a chic, inviting British brasserie that offers an inventive range of dishes throughout the day. Enjoy pavement dining under the sprawling sunshine-yellow awning in summer.
The finest organic produce features throughout the Mustard menu, presented in imaginative recipes. Healthy breakfasts range from oats and spelt granola with jam, to manx kippers with parsley butter and roast tomatoes. Later in the day, diners can enjoy air-dried Cumbrian ham with spiced sage apple, a range of vegetarian dishes such as buckwheat and sour cream pasta with spring greens and nutmeg, or different cuts of naturally reared beef from the Highlands.
Desserts at Mustard Shepherd's Bush include treats like flourless chocolate cake with clotted cream, or lemon posset with toasted malt loaf. There are English wines, British honey beers, and a selection of summery cocktails made with berries and bubbles.
Also offering a dedicated kids' menu, Mustard London is 7 minutes' walk from Goldhawk Road Tube Station, and just round the corner from Westfield Shopping Centre.
98-100 Shepherds Bush Road, London, W6 7PD
See all restaurants in London
See all restaurants in Shepherds Bush
Customer reviews for Mustard
- Food
- Value
- Ambience
- Location
- Service
- Drinks
((((* 18 November 2016 by Gardenia Griffith from London
Good food, lovely service.
((((* 8 November 2016 by Gardenia Griffith from London
Having lived in the area for a long time, it is really good finally to have a restaurant round the corner which serves delicious food with a smile.
((((* 17 October 2016 by Jonathan Pearl from London
Great menu. Delicious food. Relaxed bistro atmosphere.
((((* 14 September 2016 by Paul Dengate from London Borough of Hammersmith and Fulham
A pleasant restaurant, lovely staff, good food - a delicious good value meal in nice surrounds. We'll return.
((*** 1 July 2016 by Melanie Pilbrow from London
Food is way too salty. My husband's ham had not been soaked properly in the cooking process.
(((** 25 June 2016 by John Ashworth from london
Only ok. Felt the staff (all foreign) needed leadership no one in charge!
Disappointing as a potential new chain and if they are aiming to be another Cote they need to up their game.
(((** 16 June 2016 by Carrie from London
Service was very slow. Quality of the food was good and the Prices were OK apart from the goats chese salad starter. Just a knob of goats (cream) cheese with a few pieces of old lettuce.
((((* 11 June 2016 by J from London
Really good food.
((((( 8 June 2016 by Tim Bell from London
Charming waitress. Very good food. Highly recommended.
((*** 4 June 2016 by SJT from London
The quality of the food was good but portions extremely small given that this is not trying to be 'haute cuisine'. The serving staff were very pleasant but in need of training. Wine pouring was spilled, three of five diners were served and then we waited nearly 5 minutes for the remaining dishes, they cleared plates while someone was still eating, and one dish had a Le Creuset pot which was too heavy for the waitress to handle.
They need to upgrade the service if they are going to charge the prices they ask.
Unfortunately, you can't book Mustard online on this site
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Howe worked more closely with Crafort who was flat-footed while he hit and not turning his torso to drive the ball with authority. Roving instructor Tom Gamboa also worked with Crafort to eliminate a hitch in his swing.
Crafort's normal approach at the plate includes a backswing that points his bat to the pitcher, making it more difficult to make to get it through the zone.
"What will happen is he will see a fastball inside on the first pitch and feel like he has to compensate on the next pitch," Gamboa began. "He will then commit too early and begin chasing breaking pitches in the dirt."
Gamboa worked with several hitters during the week, aiding Howe in his instruction – part of his staff development role. One player he was particularly pleased with after some one-on-one time was Garner Wetzel.
"Your bat is staying in the zone," Gamboa applauded. "The best round of BP I have seen." He is 3-for-13 since that talk in games.
"Coach Gamboa came in and worked on my swing and staying back," catcher Kody Valverde said.
While Matt Antonelli didn't bat in a game during the Eugene tour this past week, he did spend ample time with manager Doug Dascenzo, the former baserunning and outfield rover. They worked on recognizing keys in a pitcher's delivery to get better leads on the base paths and to identify the tells that have a pitcher committing to home plate.
"He knows a lot with the baserunning stuff," Antonelli said. "A lot of the mental stuff I have never thought of before."
As for the hand injury that slowed him down, he joked about how it happened when asked whether he was taught not to put his whole hand around the bat when he bunts. "They told me, but I guess I didn't listen very well," he said laughing.
On Tuesday, Padres' scout Josh Boyd held a tryout camp that more closely resembled an American Idol audition. There was a catcher who couldn't catch, fielders who couldn't field, batters who couldn't bat and pitcher's who couldn't pitch. Apparently, someone told them they were good at one point in time and they believed they could become prospects in the minor leagues.
There were more than a few left-handed pitchers but most couldn't top 80 on the radar gun.
Of the 50 to come, two had promise.
A right-handed pitcher hit 92 on the radar gun and will likely be asked back to another workout for the Padres in their Instructional League camp. He did have trouble throwing off-speed pitches over the plate.
A catcher also flashed a cannon arm and had some hitting ability in the cages. He was asked to come back for batting practice and infield work with the Emeralds. He came back and worked in the catching rotation behind the plate and took batting practice against Doug Dascenzo. He held his own, but working against him was his age, 24.


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Music, comedy and theatre
From Black Sabbath to Frank Skinner, Birmingham has produced some of the biggest names in entertainment. But this isn't a city to rest on its laurels! Birmingham continues to nurture the talent of tomorrow while enticing stand-out stars with its world-class venues. Whether you're looking for music, comedy, theatre or dance, our guide will make sure you catch the best shows in town.
Barclaycard Arena
Formerly the National Indoor Arena (NIA), the Barclaycard Arena is a great space where you'll find everything from international indoor athletics to live music acts. With room for up to 15,800, the Arena has played host to major events including Gladiators, WWF and annual gaming conventions.
Genting Arena
The Genting Arena, previously known as the LG Arena, is part of the National Exhibition Centre (NEC). Able to adapt to both large scale and more intimate events, this venue has hosted everything from X Factor auditions and daredevil stunts to international music stars and comedians.
Birmingham Hippodrome
Although best known as the home stage of the Birmingham Royal Ballet, the Hippodrome also hosts a wide variety of other performances including musicals, pantomime and drama. With a regular audience of over 600,000 each year, the Hippodrome is the busiest single theatre in the UK.
Birmingham Conservatoire
Founded in 1886 as the Birmingham School of Music and now part of Birmingham City University, the Conservatoire offers live classical, jazz and experimental music from world-class musicians and talented students. Don't miss your chance to see the stars of tomorrow perform!
Repertory Theatre
Often called The Rep, the Birmingham Repertory Theatre is the oldest building based producing theatre company in the country. The Rep is known for its fantastic family musicals and plays at Christmas, which have included Raymond Brigg's The Snowman and Roald Dahl's The BFG.
Symphony Hall
Home to the City of Birmingham Symphony Orchestra, the Symphony Hall is considered one of the finest concert halls in the world. But don't be fooled, it's not all classical. The Hall also plays host to rock stars, pop artists and comedians, as well as community events and graduation ceremonies.
O2 Academy
The O2 Academy Birmingham is in fact three music venues in one. As well as pulling in audiences with its live shows, the Academy is also at the heart of the city's nightlife with regular club nights including the UK's biggest rock 'n' roll party, Propaganda.
O2 Institute Birmingham
Housed in the old Digbeth Civic Hall and formerly known as the HMV Institute, the O2 Institute is one of Birmingham's most popular music and comedy spots. It's made up of three venues of varying size so is great whether you're up for a big show or an intimate gig.
New Alexandra Theatre
A stunning 1930s art deco auditorium makes the New Alexandra Theatre as much the star attraction as the shows it stages. With large scale productions, musicals, dramas and award winning comedians, such as Stewart Lee, there's always something to see at the Alex.
Glee Club Birmingham
Opening in 1994, the Birmingham Glee Club was the first dedicated comedy club outside of London. Want the chance to see the next big thing in comedy? From Peter Kay to Sarah Millican, the venue has seen sets by a number of comedians who have gone on to fill arenas.
Looking for a hotel in Birmingham?
Whether you want to stay in the city centre, leafy suburbs or beautiful surrounding countryside, we have lots of Premier Inn hotels in Birmingham to choose from. Whether you're staying in Birmingham for business, or pleasure, you'll also find hotels next to the major travel hubs like Birmingham Airport and Birmingham New Street Station, as well as conference venues the NEC, Barclaycard Arena and The Bullring for retail therapy.


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Gansey might have been even more vaulable on defense, as he played the point of WVU's 1-3-1 like a Tasmanian Devil. The lanky, long-armed wing continually tipped passes and created havoc with the Texas offense, finishing the game with three steals and numerous deflections. He added one assist, and did not commit a turnover in 36 minutes of action.
Alexander entered the game and immediately grabbed a defensive board, then sent an outlet pass upcourt to start a fast break. He also had an offensive rebound later during his stint on the floor.
The true freshman was also a cool customer in running the offense, as he slickly banked home an eight-footer, then followed it with two free throws on a later possession after being fouled on his way to the basket. It was an excellent performance against the nubmer two team in the country.


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Ah, Nintendo. The house of Mario, Metroid, Zelda, Metroid, Pokémon, Fire Emblem and countless other franchises that stand among the finest in their genres. Now in recent years, they've been criticised for not creating new IPs but anyone who played Pushmo and The Last Story will tell you that that's simply not true. However, with all these new faces popping with their own franchises, what about the names under the Big N that no one remembers or worse yet, the ones that people know but haven't gotten the sequel they deserved? Sometimes, good ideas don't translate into sales, other times it's just bad luck or poor timing. For whatever reason some franchises just never get a second shot to impress the gaming public or after several installments, fade into the crowd of obscurity, never to be given another chance in the sun. But with franchises like Pilotwings returning last year and Kid Icarus making a big comeback earlier this year, there is hope that Nintendo might dig into their archives and bring back a series, beloved or not. Now, before we go on, there's two things that needs to be clarified. These are games that fall under the Nintendo license so no games like Conker or Killer Instinct. Two, there's a ton of titles that deserve sequels that have been released on Nintendo, Sony, Sega and Microsoft consoles throughout their years, but we'll leave that for another list. So, in honour of those titles both loved and lost, I present the Top 10 Nintendo Franchises That Need to Come Back!
Honourable Mention - Eternal Darkness: Eternal Darkness is a fascinating title that didn't make the list because, well, it's a second party Nintendo title. For this list I tried to stick to first party Nintendo titles and avoid spin-offs like the Wario Land series (which also deserves another numeric entry) and eternal Darkness is perhaps in the gloomiest situation out of all of these titles. A planned sequel was said to be cancelled by Silicon Knights some time ago and unfortunately, the prospect of my memory card being erased may not exist as we move towards a more digitized media...
But seriously, if they can make a sequel to this in the modern age, that would be a haunting project!
10 -
Balloon Fight may be nothing more than a Joust rip-off, but it was still a fun title on its own. It's a pretty simple concept, fly around and beat enemies in single or co op player mode. This would be a pretty easy game to build on, make more enemy types, more power ups and just keep the fun of the original intact.
9 -
I know alot of you are going to cry out for this series for putting this one so low, and that's probably because I never played any of them since the first was never released outside of Japan or the use of ROMs, which I refrain from using, the second one, which is a tad expensive for an SNES game, and Mother 3 which has never been released in North America. The Mother series is one of those series that was doomed right from the start for North American. The first one was finished localization but never released, the second was too expensive and came out before Final Fantasy VI and Chrono Trigger entered the RPG genre into the mainstream and the third one was released in Japan the Nintendo DS came out. Now, recent comments suggest Mother 3 may actually get localized... years after its Japanese release. There's also a fanmade Mother 4 in the works, but i'd still like to see another game come earthbound to our consoles sometime in the future. Even without playing any games, the joy that the Mother series has brought to its devoted fanbase is unprecedented and like many others, I want to see what the fuss is all about in a new installment.
If not... Mr. T will be very upset
8 -
Ok, this one is sort of cheating because this title was actually made by Game Freak before they had all their games licensed by Nintendo. Well, to that, the Virtual Console port is published by Game Freak themselves and since they're an exclusive Nintendo developer, that's good enough to make it on my list. Pulseman was a Megadrive title that had a limited release in the West on Sega's channel and as I said earlier, was released for the Virtual console over a decade later. As a platformer, it was incredibly polished with a defining game mechanic known as the Volteccer. If that sounds familiar to you Pokémon fans, it should, as this is where the idea for that move came from. Actually, there's been a ton of references to Pulseman, especially in the more recent installments. Say Game Freak, instead of teasing us with the fact that you know you created one of the best platformers of the 16-bit era, why not make a sequel with the same level of attention as the original? They clearly know how to make a platformer, they even made another one which may or may not be on this list...
7 -
After a remake on the 3DS, there's been no news on the future for the series. Do I really need to go on as to why this needs a sequel? You all know why. There hasn't been a traditional home console successor to the excellent Star Fox 64 since... well ever. We did get Star Fox Command, which was alright, but it didn't add anything significant to the series except more story. A new Star Fox game on any console would be great, preferably on the Wii U. It could use the tablet to plan air strikes or as a radar in a new multiplayer dog fight mode. Let's hope it doesn't take the Star Fox team much longer to let us do a barrel roll.
6 -
How has this game not had anything but a Smash Bros. cameo?
Oh... poor sales. Well, it is Wikipedia, so believe what you want. Anyway, Drill Dozer was one of the most brilliant games on the GameBoy Advance and certainly one of the most overlooked. With such a simple but well used desgin of the Dozer, Drill Dozer had some of the most interesting mechanics for any platformer. Throw in a silly but enjoyable plot that left on a cliff-hanger ending and it's not hard to see why Game Freak needs to get their game on and work on a successor. Yup, the very same Game Freak that also brought you Pulseman and Pokémon. Now, with Game Freak making another new platformer, Harmo Knight, why not dust off the ol' Dozer for a spin? Or at least, put on the radio and let Drill Dozer harmonize with this new title.
5 -
One title. One title and they're been in one of Nintendo's biggest franchises, Super Smash Bros. for two entries. Why? Pit had two games and he only made it into Brawl. For such prominent characters they sure have little credibility. Ice Climbers was a fun game that was primarily a about getting a high score. There's a few ways this could work. They could go the root of Contra 4 in that they make it very similar to the original but updated for modern standards. They could change it into a classic adventure title that takes place in icy stages for the most part, they could try something along the lines of New Super Mario Bros. by just updating the formula to current standards in glorious 2.5D, or, in a more interesting twist, why not make it a survival game in the harsh mountain climate with co op, something along the lines of the Last of Us, minus the zombies and with a more solitary feeling in the untamed wild? There's a ton of options that they could take this relatively simple arcade-like title and turn it into a masterpiece in gaming. Come on Nintendo, give these two a smashing comeback!
4 -
Now here's a franchise that... I never played... So why am I putting it on this list? Well for that very reason. The Startropic titles are cherished classics to long time Nintendo fans. Some more than others, but still, classics nonetheless. Unlike the Ice Climbers, there was more than one title and a story to boot. What doomed the series was an untimely release date of 1994, a release date way past the NES' prime time. A new Startropics title would be a great idea, a callback to the old overhead action titles and could bring back a challenge level the industry sorely lacks nowadays. When you wish upon a star, all your dreams come true. I wish there was a Startropics 3.
3 -
Never heard of this game? Well that's because it wasn't heavily promoted when it was released in 1997. One of the most underrated gems on the original Gameboy, Mole Mania could be best described as Zelda with only one weapon: Your own wit. You had to move a black ball from one part of the stage to a door and destroy it. Do that until you get to the next one, beat a boss, rinse and repeat. The level designs were unique, the puzzles were clever and took advantage of the light-world dark world-esque digging mechanic at every opportunity and the game was just a joy to play through, with constant reminders of other classic Nintendo characters like Mario. (Yeah, Jinbe, you're not fooling anyone). The sound was a bit lacking but you can forgive the Gameboy for not having stellar sound. It was designed by Nintendo EAD and the legendary Shigeru Miyamoto and its probably his least known work to date. And that shouldn't be so, it's a small title with some fun game mechanics that were right for expanding up in future instalments. Besides, it's a game with a mole that wears a scarf and sunglasses that fights Mario! Do I need to justify this anymore? Next number!
2 -
Where do I begin with this? The F-Zero series skipped the last console and handheld gen after the fantastic entry GX and a GameBoy Advance title that never made it outside of Japan. The F-Zero titles were fast paced, incredibly challenging and near the top of the racing genre, testing your reflexes with every turn. They didn't feature the items of Mario Kart, the realistic driving of series like Forza, it was pure unadulterated mayhem. Personally, i'd also like them to take a more storied approach to the series, give more depth to Captain Falcon, maybe make explain how he can summon a fiery falcon from his fists. Just asking. The only hope for a return to the next generation of consoles comes from a ride in Nintendo Funland minigame which features the Blue Falcon and the appearance of Maximum Velocity on the many Ambassador titles for the 3DS Ambassador Program. To many, this is THE Nintendo franchise that needs to make a comeback, but for my own personal list, it has to be something a little different, a personal choice. Which is why I present to you: number one.
Yoshi's Island: Yoshi's Island is one of the greatest games ever conceived. The sheer amount of creativity within this title and the complimentary gameplay surpass many games and series in their entirety. It is astounding that there has been no direct continuation of this masterpiece. Countless spin-offs and other filler titles in the past two decades, and yet there has been no true sequel to Yoshi's Island. The closest that we have is Yoshi's Island DS, but that title was merely going through the notions rather than take the mechanics of the first title and run with it. It lacked the charming visuals and simplicity of the first one, probably why they changed the title from its original name to Yoshi's Island DS. Even if you do consider it a true sequel, Yoshi's Island DS came out over six years ago. In gaming years, that's a long, long time. With the port of Yoshi's Island on Nintendo's 3DS Ambassador program, only a slight bit of hope reamins for this to ever come true. Yoshi's Island was a big risk for Nintendo, but it paid off for them. It was a well crafted platformer with a genius egg mechanic and charming visuals that sold several million copies on both the SNES and GameBoy Advance and made Yoshi more than just a way for Mario to jump higher. It made Yoshi into a prominent character in the Mario series and formed his own niche with one of the greatest platformers ever made. Yoshi's Island. If only one of these games could get another sequel, this island dwelling masterpiece would have to be it.
So that's my list, what are yours? Post it in the comments below and tell me what you'd like to see return to the spotlight. Until next time, game on my friends! (Also, the next blog will be... something different... til' then, share the blog with your fellow IGN'ers, because it's not something you're going to expect!)


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Boston Celtics legend Sam Jones told some stories at Apple Hill Farm and Country Club in Leominster on Thursday night and then sign the book about him by Leominster author Mark Bodanza. Listen to Jones is Kim Nelson from Fitchburg and just behind her filming his talk is Alan Swartz also from Fitchburg. SENTINEL & ENTERPRISE/JOHN LOVE
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The hotel, which was built in 2008, is a luxurious choice for both business and leisure travellers. Delighting guests with 48 apartment-style accommodation options, the luxurious hotel features close proximity to a multitude of restaurants and shopping areas in Muscat. The hotel sports an Omani-style architecture infused with a touch of Arabic d�cor for a unique experience. Guests are welcomed in the lobby, which offers 24-hour reception and check-out service, a hotel safe and lift access. Other facilities available to guests at this air-conditioned establishment include a hairdressing salon, TV lounge, caf�, restaurant, Internet access, room service and laundry service. A car park is also available for those arriving by car.
This luxurious apartment hotel is conveniently situated in the heart of Muscat's business district in Ruwi and lies in close proximity to the entertainment areas in Muscat, including shopping centres and fine dining restaurants. The sea at Matrah is around 10 minutes' drive away, while the nearest beach and the Oman Dive Centre are located roughly 15 minutes' drive away. Wadi Al Kabir Park is around 15 minutes' walk or a few minutes drive from the hotel. The hotel is located 22 minutes' drive from Muscat International Airport.
The hotel features apartment-style accommodations, all of which are tastefully decorated in Omani style for a luxurious stay. The guestrooms feature spacious interiors and decent furnishings to suit the taste of international travellers. The private bathrooms are complete with a shower, bath and hairdryer. King-size beds are standard, and other in-room amenities include a direct dial telephone, satellite/cable TV, radio, Internet access, safe and ironing set. The kitchen offers a minibar, fridge, microwave and tea and coffee making facilities. Each apartment features a balcony or terrace and has individually regulated heating and air conditioning.
The hotel features a line up of facilities aimed at both the business and the leisure traveller. The hotel offers a swimming pool in addition to a number of outdoor sports facilities.
A continental breakfast buffet is served daily, and set menus are offered at lunch and dinner. Alternatively, guests can dine at the several restaurants near the hotel, which offer a range of traditional and international flavours for a fantastic culinary experience.
MasterCard and VISA are accepted as methods of payment at this establishment.
Room Facilities:
Direct dial telephone
Satellite cable TV
Internet access
Mini fridge
Tea Coffee
Iron and board
King size bed
Central airconditioned
Individual airconditioned
Individual heating
Wheelchair accessible


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Kris Evans fans are finally getting what they've been begging for. This weekend, today in fact, Bel Ami Online is releasing Kris Evans' first bareback bottom scene. But wait, there's more! Adam Archuleta and Jean-Daniel are tag teaming Evans in a two-part threeway.
Yesterday the trio got cozy under an awning-covered deck by a backyard pond and Kris Evans lied back and enjoyed Adam and Jean-Daniel taking care of his big meat. Kris' chiseled body has never looked sexier. After slobbering all over his beefy uncut cock, the lads offered their asses and Kris took them. He fucked one, then the other. And as you can see, they blew some pretty big loads.
Today, the threeway fuck fest continues with Kris Evans playing man in the middle. Adam and Jean-Daniel take turns stuffing their bareback cocks into the stud's ass. And this is just the beginning. In October, Evans is bottoming for Kevin Warhol and then also gets fucked in a fourway, then in December Rhys Jagger gets his crack at Kris Evans' raw butt in a Christmas video.
Earlier this week, Bel Ami announced that their backlog of condom videos is coming to an end. The studio stopped using condoms in their shoots back in 2011, but they've had so many videos in the can that it's taken three years to release them all. So from here on in, or starting in the very near future, condoms will be a thing of the past at Bel Ami.


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1-I'm not as smart as I thought I was when I was younger. Not that I'm dumb, mind you, but WOW if there aren't a bunch brainiacs out there that are smarter than I ever was or will ever be! I'll tell you what though, I'm at an age now where I'm smart enough to know what I don't know - that's something you don't learn when you're young. So I tend to keep my mouth shut when it comes to things about which I'm not sure. My motto is, 'Listen and learn from those wiser then thee,' or the way they'd put it in the old neighborhood, 'Shut your trap and open your ears!'
2- I like food, but it doesn't like me anymore. Anyone who knew me when I was younger knows that I was thin. I was thin but I always had a BIG appetite! I could eat 10 hotdogs, or an entire pizza, or a pound of pasta by myself. Guess what, I still can, except before I turned 40 the food seemed to vanish after leaving my mouth - now, it goes directly to my gut and my butt. I've been working hard to make food my friend again - by eating better and smarter - it's a work in progress.
3-I can't drink as much as I used to. Started learning this one after age 40 but lesson learned after a little party my wife and I hosted a year back - I won't give details, except to say my days of having drinking contests are over. Going forward, I'm very happy though sharing a nice bottle of wine with Lisa, a good brew, or enjoying a glass of fine single malt (one glass and sipping it).
4- Age is just a number. That's something we all heard others say (mostly older folks) when we were younger. It's not a concept the young can get their heads around, mostly because when you're younger, age matters! After turning 40 though, it just started occurring to me that you're only as old as you feel … and act. My dad used to get behind someone driving slowly in their car and he would say, "Come on, you old geezer, move it!" I used to laugh and say to him, "Pop, that old man is probably younger than you are!" He'd look at me and wink. Now I understand why.
5- (And this is the most important one) There are only three things important in life. When I was younger, I thought money was important, power was important, strength was important, popularity was important, looks were important, education was important, what I wore, the car I drove, the places I went, etc. etc. etc. This one I started to learn a bit younger though, to be honest, but only after 40 did I really start to focus on them. I learned it when I was diagnosed with cancer back in 1996. There are only three things important in life (at least to me): My Faith, My Family, and My Friends… the rest is just noise!
What have you learned … come one, give it up!


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The English Premier League is like a religion to most of the Football fans all over the world. And, why it shouldn't be? It has great football players, heroic coaches, strategically amazing teamwork and most of all highly unpredictable results. But none of it matters, if you can't watch the greatest game on earth live. Well, now you can. Watch English Premier League live online from anywhere, on any device with hide.me VPN.
The battle of kicks is going to start tomorrow on August 13, 2016 and will continue till May 21, 2017. This year the English Premier League is expected to erupt with some huge "marquee" signings headed to England. The arrivals of Pep Guardiola at Manchester City, Antonio Conte to Chelsea and Jose Mourinho at Manchester United have already seriously hyped up this year's EPL season.
How to Watch Premier League Live Online?
If you do not wish to pay for a cable subscription and want to watch EPL (English Premier League) for FREE, then you will need a VPN. Starsports is offering FREE broadcast of all matches of Premier League live online.
You can catch the live broadcast of EPL online on Skysports, BT Sport and the BBC Sports. We have crafted a complete list of all broadcaster from different regions. If you live in any country where the live broadcast is not available, you can always use a VPN to watch Premier League live online. Before heading towards the list of broadcasters, here's how you can watch Barclays Premier League live streaming on any channel.
- Hide, Encrypt and Stream – Channels block access to your IP address if you reside outside the territory. A VPN, like hide.me, takes only 30 seconds to change your IP and connect you to your favorite channel. So, start with the subscription of hide.me VPN.
- Download hide.me's easy-to-use software on your respective device or configure it manually using our step-by-step guides.
- Select the broadcaster from the given list and connect to a country server where the channel is accessible.
Tada! You are all set to enjoy everything you need. So, let's move ahead and check a complete list of all official broadcasters.
List of Online Broadcasters for Premier League Live Streaming
- United States of America – NBC, USA Network, Telemundo
- United Kingdom – Sky Sports, BT Sports, BBC Sport
- Germany – Perform Group
- Italy – Fox Sports
- New Zealand – beIN Sports
- Canada – Sportsnet, TSN, RDS
- Netherlands – Fox Sports
- Australia – Optus, SBS
- Sweden – Viasat, Viaplay
- Switzerland – Perfrom Group
- Singapore – Singtel TV
- Spain – Movistar
- Norway – TV2
- Hong Kong – Now TV, Le TV
- Brazil – ESPN Brasil
- Czech Republic – Digi Sports
- Turkey – Lig TV
- Middle East – beIN Sports
Week 1 Schedule of English Premier League
Here's the first week schedule for all matches of Premier League. We will keep updating the schedule every week.
- Man Unt vs. Arsenal (19th November)
- Sunderland vs. Hull City (19th November)
- Watford vs. Leicester City (19th November)
- Everton vs. Swansea City (19th November)
- Crystal Palace vs. Man City (19th November)
- Stoke City vs. Bournemouth (19th November)
Keep watching football!!!


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In Australia and England Five test matches series 2013. Australia's Brad Haddin wicketkeeper set a new world record for most dismissals in one day series when when he caught England's Joe Root on the final day of the fifth Ashes match at The Oval cricket stadium on Sunday.
In last final test match Haddin complete his 29 Dismissal in five matches series this was the big record.England and Australia both are performed well on last Sunday Brad Haddin make a another big world record in cricket history & selector, against England during the 1982/83 Ashes in Australia.
- In both cases, all the dismissals were caught
Australia's Brad Haddin 29 dismissals wickets in same five one day series against the England this is really very big record but on the other hand England team won the test series and get the top second ranked position on World Test Ranking 2013 after complete the Ashe Series Icc International cricket council announced the test ranking while Australian after loss the test series they are on 5th position on ranking stay here for more sports updates..


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July 4, 2014 Total Views: 4474 Today: 1
Hotel Riviera Apartments Odesa, Free Wi-Fi and a fully equipped kitchen with dining area are featured at these apartments in the historic district of Odessa. Riviera Apartments are 300 metres from Arcadia Beach on the Black Sea. Riviera Apartments Odessa offer bright, air-conditioned interiors with a seating area and flat-screen TV. Guests will find a bathrobe and slippers in each bathroom, and a washing machine is also included. Odessa's city centre attractions such as the Opera Theatre and the Potemkin Stairs are 8.5 km from the Riviera Apartments. Guests are welcome to relax on the garden terrace. Facilities for barbecues, massages and table tennis are also available. The Riviera Apartments offer free parking and a 24-hour reception. A bus stop can be found 200 metres away, offering connections to Odessa Train Station (5 km) and Odessa International Airport (10 km). (Hotel Riviera Apartments Odesa hotels booking).