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Actively Managed or Index Funds? Why Not Both?
Five Smart Strategies for Pairing the Two Approaches
Some investors swear by actively managed mutual funds. Others are just as single-minded about only owning funds that simply follow an index.
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Watch a panel of financial experts discuss what to consider when creating a portfolio of active or index funds in this interactive video interview.
But does it have to be an either/or decision?
No. In fact, there are a lot of people who own both active and passive funds. Sometimes, the reasons can be smart financially; other times, they are to satisfy an emotional need. Whatever the impetus, here are five strategies that combine the two types of funds to achieve specific purposes:
1. Use indexes for efficient markets, active funds for others
Advocates of indexing argue that it's impossible for active managers to beat broad market returns over long periods. But some investors believe a skilled manager is more likely to do that in certain less-efficient market areas—those that don't trade as actively and are slower to react to new information.
Over the past 15 years, sectors where active managers have tended to beat indexes the most are those such as international stocks and stocks of small U.S. companies, an analysis by Robert W. Baird & Co., Milwaukee, found.
Aaron Reynolds, associate director of asset-manager research at Baird, notes, though, that markets can evolve over time. For example, emerging-markets stocks and high-yield U.S. bonds, which used to be less-efficient areas and thus better suited to active management, have grown more efficient in the past five years as global markets have become more interconnected and more investors have flocked to those sectors, he says.
Marc Vorchheimer, a planner in Spring Valley, N.Y., may use a passive fund that tracks the S&P 500 index for exposure to the broad stock market. But for small-cap stocks, he sometimes uses Janus Triton, which recently held about 100 securities and ranks in the top 30% of Morningstar Inc.'s small-growth group for five years. In small-cap, especially, "a talented manager can often find attractively priced securities," he says.
2. Keep a door open for beating the market
Index mutual funds and exchange-traded funds offer a low-cost, tax-efficient way of matching broad market returns—which a large percentage of active managers can't seem to do.
Still, there's an emotional element: Many investors continue to believe they can beat the market or select funds that will, says Meir Statman, finance professor at the Leavey School of Business at Santa Clara University. And they aren't willing to lock in average returns, even though average can be huge in a boom. Many think illogically that "if you only own index funds, you may do well, but you are never going to hit it really big," he says.
Holding a mix of index and active funds is a way to get the advantages of index funds along with the satisfaction and potentially the financial upside of active management. Sunit Bhalla, a financial planner in Fort Collins, Colo., pairs a broad index fund such as Vanguard Total Stock Market Index with narrowly focused active funds, such as Longleaf Partners, which recently held just 17 stocks. Longleaf Partners doesn't always beat the S&P 500, but it has done so often enough to generate an annualized 2.9 percentage points of excess return over the 15 years through January, according to Morningstar. On a $100,000 initial investment, that would have meant an extra $94,000, before taxes, compared with investing in an S&P 500 index fund.
Mr. Bhalla says he is very selective about which active managers he uses. First and foremost, he says, such funds have to have reasonable expenses and value-focused strategies—including the flexibility to keep a higher cash balance when there aren't any stocks worth buying from a value standpoint.
3. Add an active manager to fine-tune the volatility of your portfolio
If this year's dramatic market swings make you queasy, you might add a defensively minded active fund to your index holdings to dial back overall volatility. That likely will mean settling for less upside in rallies, but losing less during corrections—an approach some financial professionals think can yield better long-term results.
Among U.S.-stock funds, either First Eagle U.S. Value or Weitz Partners Value could be a good choice in such a strategy, says Kevin McDevitt, senior fund analyst at fund tracker Morningstar. "Their managers look at valuation in absolute terms [rather than just looking for stocks that are cheaper than others], and if they can't find things at attractive prices, they will let their cash balances grow," Mr. McDevitt says. "That creates a bit of a risk buffer."
Over 10 years, First Eagle's returns have topped the S&P 500 by about one percentage point a year on average, while the Weitz fund has beaten that index by an annual average of more than three percentage points over 15 years.
Conversely, adding index funds might tamp down volatility for some investors heavy in stock-picking funds. That's because some active funds that are long-term winners have big ups and downs along the way. A 2012 Vanguard Group analysis found that a portfolio equally split between 20 top active and four index funds produced smaller excess returns, but more moderate losses during corrections, compared with a portfolio of only those top active funds.
4. Use a mix of funds to hedge against market crosscurrents
Passive and active funds tend to perform better in different environments, says Michael Ricca, a managing director at Morgan Stanley Wealth Management. Broad equity index funds performed well in the momentum-driven rebound in 2009. But when momentum ebbs, Mr. Ricca says, it can be better to own an active manager who can scout for attractively valued securities or shift to sectors that might hold up better in a correction.
To hedge against swings in sentiment, Exencial Wealth Advisors likes to own a mix of passive and active funds, says Tim Courtney, chief investment officer in the firm's Oklahoma City office. Along with a broad stock index fund, it holds an actively managed institutional value fund from Dimensional Fund Advisors along with Fidelity Contrafund, a strong performer in Morningstar's large-growth category.
5. Use an active-passive blend to bring down overall expenses
Many active funds charge 1% or much more in annual expenses, while index funds may charge as little as 0.05%. Even if you generally favor active funds, you might use a blend to lower your overall portfolio expense ratio to perhaps around 0.5%, says Mr. Courtney of Exencial.
In holding a mix of active and passive funds, you need to pay close attention to the expense ratios charged by active funds that focus on small-cap U.S. or foreign stocks, cautions Michael Iachini, managing director for ETF research at the Charles Schwab Investment Advisory unit of Charles Schwab Corp.
He notes that such funds sometimes charge 1.5% or more a year for management and administrative expenses, which can pull your overall portfolio expenses up significantly.
Mr. Pollock is a writer in Ridgewood, N.J. Email him at firstname.lastname@example.com.
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A couple has given up a lot for a life of working and living on the road. But they wouldn't want it any other way.
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Should Social Security Be Privatized?
Gus Sauter and Nancy Altman debate the idea of replacing the current Social Security system with private retirement-savings accounts.
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Would You Rather Have $1 Million or $5,000 Monthly in Retirement?
The answer will tell you whether you suffer an 'illusion of poverty' or an 'illusion of wealth.'
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Chances of an IRS Audit Are Low—and Getting Lower
Years of budget cuts and personnel reductions have left the IRS auditing fewer and fewer individual returns.
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sorry for the double post. I had to break up the text to make it fit into the blog feature on the lodestone.
I'm free! I'm no longer going to play a flawed incomplete game! So long, さようなら, adios! While I cannot remotely say that I've experienced all that FF14 has to offer I can definitively say that what I have experienced isn't worth paying a subscription fee for. Here is my take on the game.
The good (yes there is good):
The game is stunningly beautiful. The landscapes and cities are just gorgeous. A lot of thought was put into creating distinct separate areas with beautifully crafted themes for each area. The Black Shroud has the whole mystic forest bit down pat. Thanalan has a great scorched and parched look. La Noscea is chock full of beautiful meadows and fields. The cities are just amazing. It should come as no surprise why this game taxes high end systems.
The character graphics are similarly beautiful and it's easy to make a unique character and make almost any character you want. Okay while it's not possible to copy or create anything you want there are a wide range of options available to customize how your character looks. With a little time and effort (well honestly a lot of time and effort) it should be easy to make a unique character that you will enjoy playing.
The music is fantastic. I usually find RPG music to be boring and repetitive. FF14 music hasn't gotten on my nerves yet and the music also helps set the tone for each area. However is you are familiar with FF11 then this should come as no surprise.
Crafting and Gathering are much more engaging than any other MMORPG I've tried so far. Generally crafting is so simple in most games that it's pretty easy to see how people can write bot programs to do crafting for them. It's just click and pray that it works. Maybe there is a short animation to watch (a la FF11) but ultimately the crafter is passive. The same holds true for gathering. You just find the right spot and click on the point. Maybe you watch a short labor oriented animation (again a la FF11) but that's it. With FF14 you have to be paying attention the whole time from start to finish. The Quality system for crafting also helps players to understand why they might or might not get a HQ synth (though I swear the system is bugged still). It also allows players to risk trying to get a HQ synth or just play it safe and focus on finishing the synth.
Retainers are a good thing. Instead of having mule characters, now I can stay on my main character and just hand stuff off to an NPC who can also sell stuff or even buy limited stuff (assuming that you already have at least one of what you want to buy).
Teleporting is nice. Instead of having to level up jobs just to get movement spells, everyone can teleport to certain locations they have visited before. As long as you are willing to spend the anima then movement is quick and simple.
Class changes are very easy and it's nice to be able to do them in the field. As long as you are willing to take up bag space you can change to any class you have the main item for as long as you are in passive move. You no longer need to run to town or specific locations to change jobs. If after you finish fighting a monster and you see a promising gathering location, no problem. Equip that tool and go to work. Equipment worn out in the field? As long as you have the right crafting tool and repair material, no problem. Change right there, repair the equipment, and get back to kicking ****.
Being able to see each piece of equipment is fun. If you really want to have a unique character look, you can mix and match equipment until you find the look you like. I've admittedly never cared about this kind of thing before, it's kind of neat being able to see the rings, earrings, and necklaces my character has equipped.
The same then holds true for actions then I guess. It's pretty easy to customize your characters actions since you can equip any action that you have learned from any job assuming that you have enough points available.
Anyone else glad to see their secondary stats? I like being able to see my accuracy and evasion as well as the attack value for my off hand weapon. I also like being able to see my magical accuracy, attack, and defense. If you ever played FF11, you know that not being able to see those was very annoying.
It's quite easy to solo so if you don't have the time for party play or don't want to join a party then there is not problem really for you to go up in ranks and physical levels (at least as far as I have been able to determine so far).
I like having shards and crystals on a second page not taking up inventory space.
I also like that many of the materials for crafting stack to 99 instead of 12.
The Journal feature is also nice. It makes it easier to keep track of what guildleves you have opened and for the main scenario, what step you are on currently of the long main scenario quests.
Not having to buy maps is nice. I find this curious how you automatically know where everything in the world is, but it makes travel easier.
The bad (and boy is there a lot):
NOTHING is explained to you. How to move, how to communicate, how fight (well that is briefly covered in the incredibly lame tutorial), how to get guildleves, how to change classes, how to equip items, how to equip actions, how to craft, how to gather, how to teleport, how to repair items, how to distribute points when you level up, how you acquire actions as your class rank goes up, how to get a retainer, how to buy things from NPCs, how to sell things to NPCs, how to use the bazaar fuction, how to teleport, how to make macros, what guilds are in what city, what your guardian deity means, what faction points mean, how you can get faction points, how you can use faction points, why you should even care about faction points in the first place, how to get guild tokens, when you can start getting guild tokens, what godsends are, why you want to equip them, what traits are, how to get traits, what stats are, what stats mean in terms of game mechanics, what elemental affinities are, how elemental affinities affect the game, why you should care about elemental affinities, how to equip actions from classes other than the one you have active currently, how to use the inventory page, how to use your journal, how to form a party, how to form a Linkshell, how to use the friend/blacklist, how to use retainers, how to open and close the map screen, how and when to use NPC linkshells, what the difference between teleport and return is, nothing is said about the "fatigue" system, nothing is displayed for the fatigue system, how to use items, how to eat food, what effects food has on characters. Quite simply this is THE worst officially documented game I have every played. The manual is completely worthless. If I had not been buying every Japanese magazine I could get my hands on with articles about 14 and even the official starting guide book, I would have been completely lost and bewildered for the first week or so and as it was I'm still working out quite a lot. I know that SqEx likes for the players to figure out aspects of the games for themselves, and I respect that. We don't need to be told every single aspect and mechanic of the game from the start. Players do need to be informed of how to do basic and important aspects of the game so they are not fighting with the game mechanics. This is a new MMORPG, new games do things differently, so quite a lot needs to be explained to the new players. I know that many of the things I listed can be figured out by any reasonably intelligent person with half a brain, but when you are in an entirely new environment and you have no idea what is going on it is difficult learn anything. And for those who point out that there are multiple fan sites with guide available, starting players should be given everything they need to explore within the world with the starting tutorial. Having to switch back from game to wiki repeatedly is a pain and distracts from my immersion into the game world. SqEx has FINALLY started explaining some things on the official page, but it means that before I even start playing I need to go to the web page and read though the press releases and developers notes. These things should be explained at least in brief from the start so players can make intelligent choices.
Buying and Selling things from other players is absolutely atrocious. Every single player and retainer must be checked manually. There is no Auction House like in FF11, there is no bazaar search function like in Everquest. You have no idea who has what you want, if in fact anyone has what you want, you have no idea what a fair price is for anything. And there are thousands of players to check and each player has at least one retainer. It would be like going to a flea market the size of Tokyo and trying to find what you want. SqEx recently implemented specific market wards for certain classes of items. It helped a little. How much help? It was like putting a band-aid on cancer. Most players don't bother parking their characters in the market wards because they know very few people go there (though that might change now). So while going through retainers is slightly easier, you still have no idea if what you want is for sale, who is selling it, how much it is selling for, and if the price is fair or not. For player bazaars you are still out of luck checking every single one for what you are hoping to find. Considering that this is supposed be a relatively complete version of the game (yes of course MMORPG are never finished because they are evolving creations), I don't know how this escaped attention in alpha and beta testing. For a game supposedly targeting the casual market to miss that casual players don't like or have the time to spend endlessly checking each player or retainer, is pretty inexcusable.
The lag is quite simply horrendous. I don't think SqEx devoted enough resources to have the FF14 servers run smoothly with the amount of players who joined at start up, which would indicate a clear lack of foresight and learning from past experience. New MMORPG get a lot of attention, lots of people join to try. Since SqEx has already launched a MMORPG you would think they would have learned this. Guess not. Lag is to bad that in combat or in the field that actions are ready to be used, but when activated display the "this action is not ready to be used yet." Even more fun is that in cities in heavily populated areas (like the adventurer's guild or crafting guilds) doors will not open because of lag. As there is no way to manually open doors anymore. Players must keep running back and forth praying that the server finally recognizes that someone is near a door or, as I had to after waiting for 15 minutes for a door to open, log out and log back in. Ummm…. Casual players don't have time for that.
SqEx has created crafting recipes and tiers that required a complex interaction of higher and lower level crafters. While this will be fine once the game has matured enough for there to be higher and lower level crafters, at launch very few people have the time to power-grind their way to higher crafter levels yet. And since buying and selling materials is such a pain currently, good luck buying what you need or selling off what you have made. In time I guess SqEx will get it sorted out, but as this game is supposed to be out of Beta phase, this is pretty stupid. You would think that someone would have pointed out this earlier. I have wanted to make my own weapons for my characters (the weapons they can use after the level 1 weapons) only to discover that some of the components require 15 to 30 crafter levels even if the difficult of making the weapon itself is only 5 to 10. Many of the materials can only be found in one region and not others. There is no way to buy and sell from other areas unless you go there yourself. For example Rat Fur comes from Rat Pelts that seem to be available only from La Noscea. Players from Grindia or Ul'dah must either go to Limsa Lominsa and fight rats to get it or check the bazaars in Limsa Lominsa or pray that some individual is selling it in Grindia or Ul'dah (the probability of that is so small as to be practically zero).
NPCS sell very little that is valuable. While FF11 had a wealth of NPC vendors that sold a wide variety of weapons, armor, medicine, and materials for synthesis. FF14 has take a gigantic step backwards and made very little available from NPCs. Only rarely will NPCs offer anything aside from starting weapons. The amount of armor or accessories available is also strictly limited. The amount of crafting materials sold is pathetic. Clearly SqEx wanted to force players to buy from other players. However with no clear and easy method for doing this, they have made yet another stumbling block for enjoyment of the game.
Equipping weapons, armor, and action is tedious requiring navigating multiple pop up menus and scrolling down lists. FF11 was much more streamlined in that is only listed available items for that slot. Why 14 did not take advantage of such a simple and beautiful idea is beyond me. I often think that none of the people who worked on 11 were on the 14 team as none of the lessons learned from 11 appear to be applied to 14.
Crafting and gathering similarly require navigating multiple pop up menus and scrolling down lists. While gathering is not too bad, crafting requires navigating a wealth of menus and lists that quite frankly seems excessive.
Crafting and gathering take too much time. While it is good that crafting and gathering are more complex and engaging, they are not activities that casual players want to spend a majority of their time doing. Casual players are defined as players with limited amounts of time to play a game with. Most casual players would rather spend time going up in ranks of Discipline of War (DoW) or Discipline of Magic (DoM) classes. While they will be willing to try crafting and gathering, if it takes too long or is too tedious, they will quit because it is not worth their time. SqEx clearly want the Discipline of Land (DoL) and Discipline of Hand (DoH) to be a major part of players experience because those classes out number the fighting ones. There are 7 DoW and DoM classes combined while DoH and DoL have 11 combined.
There is no reason to talk to NPCs aside from quest or guildleve NPCs. Since no quests are given by "non-main scenario" NPCs, players have no reason to click on NPCs. They are just background like boxes. They might as well not exist. In FF11, quests were given out by a variety of NPCs and so it was in the player's interest to talk to different NPCs to see if they opened quests or not. Since some quests in FF11 had a fame requirement some NPCs would not offer quests until later, making it necessary to check NPCs every now and again to see if new quests were available. Putting guildleves on a 36 hour timer means that players have no reason to talk to even guildleve NPCs aside from every 36 hours. This makes the cities feel less real and less engaging. They are just so much background and might as well be like the Field areas for most intents and purposes.
There is also very little reason for interacting with other PCs. Since it is so easy to solo fight in the fields, that is precisely what most players are doing. Why spend the time making a party if you don't need to? My Rank 6 archer could solo battlecraft rank 1 guildleves for a Legion level difficulty (5 difficulty out of 5). Why did I do that? Because guildleves are only given out at certain difficulties and the next set is available at 10.
The number of guildleves is pretty limited for Fieldcraft and Battlecraft leves. Pretty much you can accept up to 4 rank 1 guildleves and 3 rank 10 guildleves. What if you classes are all 10 and higher but not 20 yet? Well you are SOL. You can go to other starting cities if you have the anima to burn, but good luck with that. Considering that guildleves were supposed to be the main driving mechanism for going up in rank and level this seems pretty limited.
Anima regenerates way too slowly. 1 Anima point is gained every 4 hours. This means that is you wait 24 hours you get 6 points. It costs 2 points to go back to your "home point." It costs 4 points to teleport to any location in your current zone. It costs 6 points to teleport outside of your current zone. You can see that it's quite easy to burn though your supply of anima and 6 points every 24 hours isn't going to cut it unless SqEx wants to force you to run everywhere.
There is too much distance from point to point. Yes, SqEx wanted to create a large immersive world. Unfortunately it takes several minutes to run to the first camp and even longer to run to others. Just watching my character run is not fun. You can only joke so many times about "See ****. See **** run. Run **** run!" or "Run Forrest run!" before it gets old.
There is too much dead space between points. There are vast tracts of land (She's got huge….. <possibly obscene hand gesture> tracts of land!) with nothing there. No monsters, no gathering points, nothing. They exists for no other reason than to waste your time making you run through them.
There are not enough monsters in starting zones. Again this might only apply to now when the game has just launched and there are tons of new players at the same time, but you would think that a game developer would realize that about launch. As the monsters that starting players can attack are non-aggressive, there should be no problem with having a lot of them so that players don't have to compete with other players to level and rank up. I have gone through starting areas where I didn't see a monster for a good 5 to 10 minutes because there were so many players and they were waiting for monsters to pop. I have had to find very out of the way areas to level up because there were just too many people all trying to fight the same monsters.
Bag space is extremely limited. Before anyone goes off about how you START with 80 spaces, let's take a look at that shall we? There are 8 main armor slots, 2 weapon slots, 3 ranged/ammo weapon slots, 9 accessory slots. Now it would be impossible to use all of them at once, but main armor is important, weapons are a given, accessories are listed as limited to 12 points (That's another thing not explained). Let's say 16 slots are taken up by just actively used equipment. If you want to separate DoW/DoM and DoH/DoL equipment, that would be twice as much space required. All classes have main and secondary weapons. There are 18 classes, if you are willing to carry all those at the same time so that you can take advantage of the armory system that would be another 36 spaces. Then there's the ammo you need for Archer and bait needed for Fisher. Even if you store the other class items on your retainer they are still taking up space. If you actually try and save items for synthesis you will find that your bag fills up pretty rapidly especially if you do more than on craft at once (as SqEx seems to want you to do since they have the fatigue sytem).
Macros make even less sense than they do in FF11. Players are given no support in how to make macros and must look at fan sights. Why would I want to make macros? Well I use them to quickly equip weapons and armor as well as actions I want for specific classes. I was given no support for this. Not only that SqEx has decided that it is bad for you to own items with the same name. If you have 2 copper rings, you cannot equip both with a macro command. I don't know why. I could do that in FF11. Given that SqEx owns the code for FF11 you would think they could do something similar. I guess not.
Fighting feels like I'm in some click-fest a la Diablo or maybe Monster Hunter (not sure about that one since I haven't played Monster Hunter yet). You have to press a key or button for every single attack. Coming from FF11, I'm used to the auto-attack system where my basic attacks are done automatically. Only special actions and spells need to be triggered manually. Maybe other MMORPG players won't care, but I'm pretty sure most FF11 players will feel that this is a step backwards. It certainly feels like an invitation to Carpal Tunnel Syndrome.
I know there is a lot more I want to talk about, but I'm tired. I'm tired of putting up with an incomplete and unplanned game. I'm tired of fighting a system that doesn't make sense, and I'm tired to putting up with vicious, rabid fanboy defenders of this ramshackle of a game on forums and boards.
So goodbye Eorzea!
Edited, Oct 15th 2010 10:33pm by Wint Lock Thread:


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Ofer Zur, Ph.D. is an experienced ethics, clinical and forensic consultant in mental health related issues. He has been teaching Ethics at the graduate and post-graduate levels for over 20 years, and he has published extensively in the area of standard of care as it pertain to issues such as confidentiality, record keeping, scope of practice, diagnosis, treatment and the broad area of therapeutic boundaries. He has been director of the Zur Institute for almost 20 years, and he has been consulting with psychologists, social workers, marriage and family therapists, counselors and attorneys on issues of boundaries and the standard of care regarding licensing board complaints, personal injury and medical malpractice cases.
To contact Dr. Zur, e-mail him at email@example.com and give a description of the topic of the consultation (no more than 2 sentences). You may also contact Dr. Zur by leaving a brief phone message at 707-922-6422. This phone # is only for consultation and forensic matters, not for general messages to the Zur Institute, Inc.
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Ethical Consultation For PsychotherapistsThis phone or in-person consultation will help you understand the ethical complexities involved in your situation and chart an ethical, clinically appropriate and defensible course of action. The consultation will help you understand the issues of standard of care and will point out the sections of the codes of ethics that are most relevant to your case.
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text:
People picks Tatum as year's sexiest man
Thu., Nov. 15, 2012
Channing Tatum is People magazine's "sexiest man alive" for 2012.
The 32-year-old actor said his first thought on hearing the news was: "Y'all are messing with me."
Tatum's film roles include "Magic Mike" and the upcoming "Foxcatcher."
People announced its 2012 list Wednesday.
The tour's over for INXS
Australian rockers INXS are giving up touring after 35 years.
Drummer Jon Farriss announced the end of the band's remarkable run of performances during a concert in the West Australia city of Perth earlier this week. The band later confirmed the news in a statement.
INXS was formed in 1977 and released their self-titled debut album in 1980. They achieved worldwide fame with hits such as "New Sensation," "Need you Tonight" and "Devil Inside."
Frontman Michael Hutchence died in 1997. In a statement Tuesday, the band paid tribute to their friend, saying: "We lived for each other in the trenches and we loved each other. It was the six of us against the world and then suddenly and inexplicably we were but five. "
DMB pledges aid for Sandy victims
The Dave Matthews Band is giving $1 million to help Superstorm Sandy recovery efforts.
The band announced Wednesday that the Nov. 30 opening show of its winter tour at the IZOD Center in East Rutherford, N.J., will be a benefit concert. All ticket and merchandise sales will go to the Bama Works Sandy Relief Fund, established at the Community Foundation of New Jersey.
The Grammy-winning group will wrap up its tour Dec. 22 in Philadelphia. Tickets are still on sale for the Nov. 30 show, which features Jimmy Cliff.
Madonna shares stage with PSY
Madonna has gone "Gangnam Style."
Korean pop star PSY joined the pop icon Tuesday night during her second show this week at Madison Square Garden in New York City. They danced to his pop culture anthem "Gangnam Style" and to her jam "Music" in front of nearly 20,000 fans.
Madonna said she was a big fan of the rapper and loved his suit, which was bright red.
PSY added that he's had a lot of experiences in the last few months, and that performing at MSG with Madonna topped his list.
The birthday bunch
Actor Ed Asner is 83. Actor John Kerr ("South Pacific") is 81. Singer Petula Clark is 80. Comedian Jack Burns is 79. Actor Sam Waterston is 72. Pop singer Frida (ABBA) is 67. Comedian Judy Gold is 50. Country singer Jack Ingram is 42. Actor Jonny Lee Miller is 40. Singer Chad Kroeger (Nickelback) is 38. Actor Sean Murray (TV: "NCIS") is 35. Actress Shailene Woodley (The Descendants) is 21.


text:
death by kale
Before the wedding, I tried to occasionally eat healthy, or not eat at all, to lose weight. Unfortunately, between the stress of living away from friends and fiancé with my parents in the suburbs and commuting too far to a job I really didn't enjoy, I maintained every extra pound I wished to shed. A couple of … More death by kale


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Vintage custom hand studded Harley-Davidson ?The Eagle Soars Alone 1981? tee shirt. Fabric is super soft. Graphic on front and back.


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Didier Rombaut's Articles
Data Center
Cisco Champion Radio on ACI and Nexus 9000
How ACI lets you manage a network cohesively instead of box-by-box ? What a network looks like in ACI mode vs. stand-alone mode ? How ACI works with network protocols like spanning-treeRead More
Data Center
Cisco Champions Talk about Hybrid Cloud and Intercloud : A Podcast
On January 28th , Cisco launched the Intercloud solutions . On the tail of this announcement, we invited a couple of Cisco Champions to share their perspectives on hybrid cloudRead More
Data Center
Summary : Beyond Data Security…Five Biggest Risks of Shadow Cloud IT Services
In his recent blog (Unleash the Promise of Cloud), Enrico Fuiano reports how a Cisco Intel study clearly indicates that Line of Business (LoB) leaders have been playing a moreRead More
Data Center
Cisco Build & Price Launches New Ways to Learn More about UCS Director
Build & Price has recently announced the launch of new content for UCS Director. The launch offers new ways to explore the features of UCS Director via Webinars, Whitepapers &Read More
Data Center
Life in the Cloud Begins at Birth
As the cloud prepares for another history-making year in its campaign to become a part of every part of our lives, a different type of history is being made. TheRead More
Data Center
Summary : Sourcefire in our Data Center by Cisco Chief Security Officer
Last October , Cisco confirmed that Sourcefire was now part of our family of security products and solutions . "With this acquisition, we takeRead More


text:
SV: [jslint] Re: Type confusion, array and object
Expand Messages
- I believe that by the amount of confusion the type checking has caused on this list, it has already proven itself counterproductive. In its current form at least. I would go for a properly scoped version.
Fra: firstname.lastname@example.com [mailto:email@example.com] På vegne af tom.haggie@...
Sendt: 22. juni 2011 17:32
Til: firstname.lastname@example.com
Emne: [jslint] Re: Type confusion, array and object
So the answer is that the name space should be considered global because filter is used somewhere it can't be used anywhere else?
Originally some sort of rudimentary type checking sounded useful but I think I'm going to I'm going to opt out if this is the direction it's going.
[Non-text portions of this message have been removed]
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text:
Template talk:Watchmen
|WikiProject Film
|(Rated Template-class)
|WikiProject Comics / DC Comics
|(Rated Template-class)
|This is the talk page for discussing improvements to the Watchmen template.
Saturday Morning Watchmen[edit]
Since we have so few articles in the template, I see no harm in adding Saturday Morning Watchmen to it. You are right WesleyDodds, it is a parody, not an adaptation. Perhaps a misc. category. We don't want so few articles that the template gets deleted again. Cheers! Scapler (talk) 11:35, 11 March 2009 (UTC)
how about Len Wein being credited as a creator?
- No... at best all Wein's work did was serve as an insperation for the unique things Moore created. - J Greb (talk) 13:29, 19 July 2009 (UTC)
Before Watchmen[edit]
Now that the prequel series has been announced and confirmed, how about adding it to the template right now? NP Chilla (talk) 23:13, 1 February 2012 (UTC)
- How about not?
- The section at the main article cover whet is know. We aren't going to start a separate article on nothing, especially since it still falls under WP:CRYSTAL. Nor are we going to create stubs for the comics. Same reason. Without the articles there is nothing to add to the template.
- - J Greb (talk) 01:36, 2 February 2012 (UTC)
- The article's already been done. Make of that what you will. NP Chilla (talk) 12:08, 3 February 2012 (UTC)
At the moment, we have articles on each of the Before Watchmen comics (that have been released, anyway) but not articles specifically on all of those characters. So we have a Before Watchmen: Silk Spectre article but not a "Silk Spectre" article. In a few days, the Ozymandias comic will be released, so we could potentially have one article on "Ozymandias" and one on "Before Watchmen:Ozymandias". This is not without precendent... but here's a suggestion: Why not have separate articles on each of the characters (with one on the Minutemen as a whole), and merge the "Before Watchmen:Character" articles into the appropriate character article. We could then keep the Before Watchmen article itself for information about the comics series as a whole (and the one-shot epilogue), but do we need the seven articles about each individual line? Anyone object to this happening, or would we rather it was all kept as it is? Kaid100 (talk) 09:08, 1 July 2012 (UTC)


text:
An initial remarks to Injection Molding.
Every integrative service you see requirements to be shaped, and the furthermost common modus operandi is Injection Molding. Most empire victimization their information processing system to read this springiness no inspiration to how all those plastic surround were defined. Or how multifactorial and high-ticket it is even to release a biro pen. Just nearly every bit ready-made of integrative these life is settled victimization many benign of an intromission mold, from diminutive correctness surround that can only just be seen to galactic motor vehicle out-of-door surround. Just about both commercial enterprise relies on whichever style of insertion mold for their products.
Injection molding is the forcing of molten plastic into a formative hollow. An injection creating from raw materials tool has 3 grassroots components:Post ads:
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1) Injection. Plastic pellets are fed into a receptacle and later het up. Once they are molten they are injected under very postgraduate force per unit area into a solid.
2) Mold. This is a tradition designed piece of equipment for constructive and cooling the melted integrative. Two halves are just planned beside cavities for the shaping of the part, transmission for temperature change the liquid plastic, and an propulsion scheme.
3) Clamping. This is the constituent of the domestic device that holds the dismissible solid in place, keeps the two halves mutually during molding, and opens the cast for piece forcing out.Post ads:
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Molds are involved and essential be of industrial creating from raw materials since they are subjected to a sizeable amount of constraint. They are on average engraved/milled out of al or steel blocks and include plentiful diametrical environment such as the solid base, holding device plates, aid plates, human plates and pins, radar device pins, upset mover pins, and of course, the two cavities beside transmission for the molted integrative flow, temperature reduction and/or standby hot units. The mold is the peak overpriced section of insertion molding, next to molds locomote from a few m dollars to hundreds of thousands of dollars. Think just about that next instance you use that gaudy plastic pen.
Injection creating from raw materials started to stop on in the 1920's and was used for innocent products specified as combs, toothbrushes, and unrefined commercial enterprise surroundings. As the subject area of plastics and machining technology grew, casting became an more and more popular way of work. With today's computer-controlled edge and casting machines, retributory going on for any notion or image can be produced into plastic.
Ever cogitate how they label recessed integrative spheres? Rotational creating from raw materials is a mold in which after the integrative is injected, it is spun nigh on at high-ranking speeds and afterwards in the blink of an eye cooled. Scissors and screwdrivers are made by lodge casting. The argentiferous segment is undecided in the stamp time the integrative flows in circles it. How almost those plastic bottles and matter containers? Those are made by knock casting. There are also remaining processes such as as thermoforming and excrescence.
Injection molding, ramp dreams into authenticity. For more than facts and what went before on Injection Molding, gratify call on my blog at:


text:
|Roman Popular Republic
|392 - 1046
|Cartago (January - June 392), Alexandria (from June 392)
|Official language
|Latin, African dialects, Arabic dialects, Orient dialects
|Republic with direct-democracy elements
|January - February 392, republican insurgency
December 1046 - Transasian Coalition Treaty
|Romans, Arabs, Africans, Gaulics, Jews
|Government bodies
Senate (elected), Council of Elders (consultative, non-elected), Council of ministers (formed by parties)
Last: ||
Consul Tiberius Cornelius Aveciana, popular (first)
Ibrahim Bakkani, popular (last)
|Political parties
Populares (left-wing) - 79% last election (1040)
Optimates (right-wing) - 20% last election (1040)
Centrists (center) - 1% last election (1040)
|6,749,255 km² (1046)
|2.1 millions (392) 179 millions (1046)
|266 millions $ (392), 899 billions $ (1046)
Roman Popular Republic was established in city Carthago, at february 392, after victorious republican and pagan uprising in Carthago, Tripolis, Tanger and Benghazi. For first 10 years, general Aveciana was declared as absolute dictator with support of senate.
Roman Popular Republic had very strong oil-based economy. Because of great successes in industrial research by Alexandrian and Carthagian scientists and advisor, republic very soon started with building oil-wells and oil rafineries.
Political structure
Roman Popular Republic, in their early period, was combination of dictatorship and democracy. There was dictator with absolute influence over army and foreign policy, but there was also strong influence of senate and Council of Elders over economy and society.
During most of existence republic, there were only three parties - left wing Populares, right wing Optimates and center Centrists. Most of election was won by Populares because their reforms, liberal pragmatism and because leader of republican revolution in 392, general Aveciana, was enthusiastic supporter of Populares.
In early period, senate had 300 places where 200 were vote by population and 100 were chosen for representatives of barbarian minorities, merchants and craftmen's guilds and other social groups. From this 100 representatives were later created Council of Elders and senate was reduced to 200 senators.
Roman Popular Republic ceased existence by Transasian Coalition Treaty in 1046 when Roman Popular Republic, Indian Federation, Sassanide Republic and Chinese Republic united to Eurasian Federation, which dominated humanity for next few thousand years.
Social oriented with strong regulations, but supporting small enterprises, merchants and small manufacturers.
State created many structures and industrial facilities - refineries, research centers, armament industry, etc.
Economy is also export-oriented on oil selling to India, Sassanide Empire (later Sassanide Republic) and China. Expect oil, government exporting potatoes, bicycles, older firearms and some technologies.
Economy is successful because of very strong orientation to technological research and progress.
Another aspect of success was sea exploration and discovery of Pompeirica. Large continents in Western hemisphere, named after their discoverer, Sextus Pompeius. First colony in Pompeirica was established in summer-autumn 392 and in 395, there were higly developed city Tiberiada with near 30 thousands citizens. It took another 75 years until first of other civilizations and states started colonization of Pompeirica which led to brutal blood war with Indian expansionists. However, war was victorious for Republic.
|First national state budget (392 - 393)
|300 millions denares
|Social security, education and health care:
|17% (51 millions)
|15% (45 millions)
|14% (42 millions)
|12% (36 millions)
|Science and research:
|11% (33 millions)
|Culture and religion:
|8% (24 millions)
|Infrastructure modernization:
|6% (18 millions)
|5% (15 millions)
|5% (15 millions)
|State security:
|5% (15 millions)
|2% (6 millions)


text:
- Info Request
Trade-In a Vehicle
As one of the largest classic car dealerships in the world, we are always look for new inventory. If you are interested in trading your high quality car for one of ours, simply fill out this form and click Submit.
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in our current inventory
1970 Dodge Challenger R/T
- Stock #
- 134597
- Body Style
- Hardtop
- Engine
- Exterior Color
- Plum Crazy
- Interior Color
- White
- Miles
- 5343
Trade in a Vehicle
Why Buy From Us ?
See Also
these cars might interest you
See Comparable
recent sales
- Period correct 425hp 426 cubic inch HEMI V8
- A33 Dana 60 Track Pak rear-axle
- Sale includes original owner's manual, receipts, and copy of original title
- Original A833 4-speed manual transmission
- White vinyl interior
- Original FC7 Plum Crazy paint code
- Completely restored by Aloha Restorations in Port Washington, Wisconsin
By the time 1970 rolled around, the Mustang and Camaro had established the validity of the pony car market. It took Dodge 5 years after the creation of the Mustang to unveil their entry into the pony car market with the now infamous Dodge Challenger. Wildly unique and capable of packing some serious horsepower under the hood, the Dodge Challenger quickly became a hit on the street and at the dragstrip. Capable of housing any of Dodge's engine combinations in an E-body, the Challenger became the go to choice for those that wanted an incredible power plant under the hood. It's easy to see why they were so popular, especially when you look over this highly optioned 1970 Dodge Challenger R/T that features a vibrant color combination and a monster 426 HEMI under the hood. But before we get too far, let's first decode the VIN and fender tag:
• J: Dodge Challenger
• S: Special Price Class
• 23: 2-door hardtop
• 0: 1970
• B: Hamtramck, MI plant
• 212809: Sequential production number
And now for the fender tag:
• E74: 426 HEMI 8-barrell
• D21: 4-speed transmission
• JS23: Dodge Special Price Class, 2-door hardtop
• R0B: 426 HEMI 8-barrell engine, 1970, Hamtramck MI assembly plant
• 212809: Vehicle sequence number
• FC7: Plum Crazy lower color
• H6XW: High price class white bucket seats
• C07 December 7th 1969 build date
• 062063: Order number
• FC7: Plum Crazy upper color
• A33: Track Pack
• A62: Rallye dash
• C16: Console with woodgrain
• C55: Bucket seats
• J54: Sport hood
• M21 drip rail moldings
• N41 Dual exhaust
• N42: Bright exhaust tips
• R22: AM 8-track radio
• V9W: White tail stripe
• Y05: Built to USA specs
• 26: Radiator 26-inch core
• EN1: End
Thanks to a high quality, frame-up restoration performed by Aloha Restoration in Port Washington, Wisconsin, this Challenger practically presents better than it did when it left Chrysler's storied Hamtramck, Michigan manufacturing facility. Today the body is covered in a fresh correct coat of the highly desirable Plum Crazy Purple. At the front of the car, a 1970-exclusive grille hangs a bright "Challenger R/T" script between upgraded headlights, clear parking lamps and a mirror-like bumper. At the top of the car, a sporty twin-scoop hood shines in front of like-new glass that's framed by fresh stainless trim and capped by a roof covered in the Plum Crazy Purple. At the sides of the car, prominent profile lines hang additional "Challenger and R/T" scripts and flush, body-matched door handles between dent-free rocker trim and small, body-matched racing mirrors. And at the back of the car, a V9W coded thin white tail stripe covers the end of the trunk and quarters and houses the fourth Challenger R/T chrome emblems. Finishing off the look is a chrome rear bumper that sits above the dual exhausts equipped with bright exhaust tips.
Lift the correct J54 coded sport hood and you'll find a feared period correct 426 HEMI V8 lying under the hood. From the 26" radiator, to the gorgeous HEMI, to the red top battery, everything in this engine bay appears straight out of 1970. The block looks fantastic against the plum crazy purple engine bay as it sits covered in a correct coat of the famous HEMI orange. At the top of the 425hp monster you'll find a HEMI Orange air filter that wears the HEMI name. Below the air filter is a 4-barrell carburetor that pushes the air fuel mixture into the hemispherical combustion chambers. From there spent gasses travel out correct cast iron headers before traveling through dual exhausts.
The extensive restoration that brought the Challenger to its current condition didn't just include the body and engine bay, from underneath the Challenger you really get a feel for how much work was put into this E-body. At the front you'll see the HEMI that is surrounded by a torsion bar front suspension. Bolted to the block is an A833 4-speed manual transmission that sends power to a Dana 60 rear axle for aggressive launches off the line. Stopping power comes courtesy of 4-wheel drum brakes, and in front of those brakes are 15" Rallye rims that have been wrapped in Goodyear Polyglas GT rubber.
Open the Plum Crazy Purple door and you'll be greeted by a completely restored white vinyl interior. Two front bucket seats are separated by a woodgrain console with the pistol grip shifter for the 4-speed manual transmission. In front of the driver is the wood grain Rallye steering wheel and instrument cluster that houses the 150MPH speedo, 8,000 RPM tachometer, analog clock, and fuel, temp, oil pressure and voltage meter. Above the seats is a bright white headliner that shows no signs of wear. Like new black carpet lines the floor with matching Challenger R/T floor mats. Behind the front bucket seats are the rear bucket seats capable of comfortably housing two more of your closest friends.The sale of this incredible Challenger includes the original owner's manual, receipts from its extensive restoration, and a copy of the original title.
The Challenger might have been late to the Pony Car market, but when they entered the race they did so with an incredible machine. The 1970 Challenger quickly became very feared from stoplight to stoplight and established itself as one of the meanest American built machines of the Pony Car era. Here's your chance to own a legitimate 1970 HEMI Challenger in a gorgeous shade of Plum Crazy Purple. Give us a call today, because a HEMI this nice won't last that long under our showroom lights. Call, click or visit http://RKMotorsCharlotte.com for more information.
- Year
- 1970
- Make
- Dodge
- Secondary Make
- n/a
- Model Name
- Challenger
- Secondary Model
- Vehicle Type
- Passenger Car
- Hobby Segment
- Muscle Car
- Mileage
- 5343
Engine / Transmission
- Engine Type
- Gasoline
- Engine Size
- Engine Number
- 2468330-2
- Heads
- Stock
- Fuel Specification
- 92/93 Octane
- Fuel Delivery System Type
- Dual 4 Barrel
- Transmission Type
- 4 Speed Manual
- Transmission Spec
- Transmission Number
- PP833 3056 with correct six digit vin
- Entertainment System Type
- AM/FM 8 Track
- Battery Location
- LH Engine Compartment
- Battery Shut Off
- None
- Battery Charger
- None
- Power Steering
- No
- Air Conditioning
- No
- Interior Color
- White
- Seating Type
- Bucket
- Seat Material
- Vinyl
- Shifter Type
- Floor
- Center Console
- Yes
- Body Style
- Hardtop
- Doors
- 2
- Safe Body Color
- Plum Crazy
- Paint Type
- n/a
- Stripes
- Yes
- Front Suspension Type
- Torsion bar
- Rear Suspension Type
- Leaf Spring
- Axle Specification
- Dana 60
- Front Wheel Specification
- 15"
- Rear Wheel Specification
- 15"
- Front Tire Specification
- Rear Tire Specification
- Front Brakes Specification
- Drum
- Rear Brakes Specification
- Drum
- Spare
- Collapsible Spare Tire
- Exhaust Type
- Dual Exhaust
- Muffler Type
- MagnaFlow
- Restoration Status
- Restored
- Mileage Since Restoration
- n/a
- Awards Summary
- n/a
- Historical Documents Summary
- * Original owners manual, * Receipts, * Copy of original title.
Contact Us Regarding this Vehicle
Call Us
- 704.445.9105
- 704.596.5980


text:
- Description
Simplistic design carefully accented with just the touch of modern flare. Crafted with a sleek eye-catching table base and designed in two height sizes. Available in two table top styles.
1 Dining Table and 6 Side Chairs
Dining Table(CM3984W-T), 64" x 38" x 30 1/4"H
Side Chair(CM3984DK-SC), 19 1/2"W X 25"D X 38 1/2"H (SEAT HT: 18 1/2", SEAT DP: 17 7/8")
More from this collection: Brent
- Additional Information
Additional Information
SKU 13794144 MPN CM3984W-T+6xCM3984SC GTIN UPC 847289091523,847289076476 Brand Furniture of America Collection Brent Assemble Length No Assemble Width No Assemble Height No Assembly Required Yes Material Wood Finish Cherry Sizes No Styles Transitional Shapes No Shipping Time 1-2 Weeks Free Shipping No
- Reviews
Disclaimer: Pictures displayed may include optional products not included in the price. Computer monitors often display color variations. Color swatches are shown if alternative colors are available. Please call us or email us if you have any questions!


text:
As Facebook takes on a larger and larger role as a platform for journalism, the debate continues to heat up over what its duties or responsibilities are towards the media industry—or if in fact it has any at all. The deal that the giant social network has cut with a number of media partners, including the New York Times and the Guardian, is that it will help make their articles look better if they are published directly through its mobile app under the "Instant Articles" program. In return, Facebook agrees to give those outlets a share of the revenue generated from the advertising around those articles.
This seems like a fairly straightforward business deal: Media companies get better distribution and a better mobile interface, and they get either 70% or 100% of the advertising revenue, depending on whether they sell the ads or they let Facebook (fb) sell them. But the arrangement has raised all kinds of difficult questions about whether it is actually a Faustian bargain—one that provides a much greater long-term benefit for Facebook than it does for the media outlets that provide the content.
One of the questions at the center of this debate is whether Facebook has any kind of responsibility to the news or to journalism. In a piece he wrote for Medium, CUNY journalism professor Jeff Jarvis tried to tackle some of these issues, and he splits it into two related questions: 1) Should an informed society be part of Facebook's mission? and 2) Does the company bear any kind of civic responsibility for the news?
When it comes to #2, Jarvis seems to be arguing that Facebook does have a civic responsibility for delivering the news. Since the social network is in the position of being "a critical distribution channel," Jarvis says—and will also soon be a key supporter of news organizations, both in terms of audience and revenue generation—then "certain responsibilities fall on its shoulders." He turns to a recent lecture by Emily Bell of Columbia University to list these responsibilities, which include:
"Making sure news is accurate, which seems pretty basic; being accountable for it if it is not accurate; being transparent about the source of stories and information; standing up to governments, pressure groups, commercial interests, the police, if they intimidate, threaten or censor you. Protecting your sources against arrest and disclosure. Knowing when you have a strong enough public interest defence to break the law and being prepared to go to jail to defend your story and sources."
This is a great list if you happen to be a newspaper or some other journalistic organization, but what are the odds that Facebook agrees that it bears some or all of these responsibilities, or that it has any duties whatsoever? I honestly don't know, but my hunch would be that Facebook probably believes it has one over-arching duty, and that's to generate as much revenue as possible for shareholders.
Is Facebook prepared to do the work required to make sure all of the news it publishes is accurate? Or to protect journalists from arrest and disclosure? Or to stand up to governments and commercial interests if they try to intimidate or censor the content on the network? In the past, the company has shown that it is more than willing to bend to the requirements of foreign governments who want certain content removed, and it deletes or hides content all the time based on its own interpretation of what users and brands want to see. How are journalists going to convince it otherwise?
In his essay, Jarvis is arguing that the media industry should enter into a kind of Peace Talks accord with Facebook, in order to convince the company that it needs to uphold certain journalistic principles—and that it needs to give media companies data about their readers, and other features and benefits, as opposed to just sharing advertising revenue. But what possible incentive could there be for Facebook to do any of this? The social network is the one holding all the cards.
In answer to the first question that he poses, whether informing the public should be part of Facebook's mission, Jarvis says his answer would be no—but the main reason he says no is that a yes answer implies the social network might eventually decide to start creating its own news, by hiring journalists, rather than being beholden to media partners. This would be bad, Jarvis says. But bad for whom?
"If the answer were yes, then that would mean Facebook might be driven to hire its own reporters and editors and make its own content. In our discussion, Emily said she would welcome the platforms paying for journalists. I get her point: She's asking who will pay for the work we do. But I say that creating its own news content would put Facebook — like Google and the other platforms — in channel conflict with the news ecosystem."
Having Facebook become a media entity that reports and distributes its own news might be a disastrous outcome for existing media companies, but that's not to say Facebook wouldn't decide to do it anyway, if that was going to achieve its central goal of appealing to as many users as possible, and generating as much revenue as possible. In fact, the argument that it shouldn't do this just brings us back to the central problem: Why should Facebook care about the news? And even if it does care about the news, in the sense that it wants content, why should it care about media companies?
Behind all of Jarvis's questions are a series of assumptions, including a) The social network sees an informed public as a valuable or worthwhile goal, and b) It believes it has some duty or responsibility to treat media companies fairly, or to fulfill whatever journalistic role they believe it needs to take on. But it's not clear that any of those assumptions are actually true. And it certainly doesn't follow that the company would be interested in devoting its resources to helping existing media companies figure out how to adapt, or how to develop new technology, or how to make use of the data it has.
Jarvis says that when it comes to platforms like Facebook, media companies have to "build bridges, or we will be left as islands." But even that assumes that the platforms in question are interested in having bridges. What if it turns out to be a bridge to nowhere, or the land owner changes the terms of the bridge deal and it suddenly becomes a toll road?


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TRURO – A 40-year-old North River man had his sentencing on two charges adjourned until the middle of the month.
David William Johnston, of 220 Mountain Lee Rd., pleaded guilty in May to one count each of assault causing bodily harm and administering a noxious substance.
While in court on Monday, both the Crown attorney and Johnston's counsel gave their sentencing recommendations, however, the court ran out of time and an adjournment was requested.
Johnston's sentencing has been adjourned to 11 a.m. on July 18. Additional charges are expected to be withdrawn at the time of sentencing.


text: A large forum will probably get a lot of reports, so in 1.2 we've tried to streamline the reporting system and make it easier for moderators to work with. Let's see what new options there are... Reporting to a forum Before I start, if you're one of those people that really doesn't like the default reporting system, you can turn it off and have reports create threads in a forum. If you have a workflow around this, then you can go back to using it but obviously you'll need to setup things like prefixes or workflows to define how to mark "closed" reports, etc. If you choose this option, none of the changes that I'm listing below apply to you, so you can just ignore the rest of this message if you want. Updated reports counter The counter showing the number of outstanding reports has been updated in a few ways: If a report is assigned to you, that number will be listed first (I'm assigned to 1 of the 2 open reports). Once you have visited the reports list, the counter will no longer be shown in red (unless you have a report assigned to you). Whenever a report is updated (either a new open report or a new comment/action on an open report), the counter will be red again. This allows you to track changes to the reports. Hovering the counter will tell you the last update time (of any open reports). What's changed on the report list You'll see a couple changes here: You can now search for reports based on the owner of the content being reported. (Searching by people reporting may be implemented in the future.) A report that you're assigned to is shown in bold. Reports closed recently (last 24 hours) will always be shown below the active reports list. What's changed when viewing a report You'll see a user block above the report with quick access to links like editing, spam cleaning, etc. The comments are now listed in oldest first order. There is clarification that any comments made are only visible to other moderators. You don't need to be assigned to the report to take an action with it. (If the report is assigned to someone else, you will be told this before you will see the actions to handle the report.) You can assign a report to other moderators. This triggers an overlay which shows you the list of users that can actually see/handle the report. When resolving or rejecting a report, you have the option to alert the reporter(s) of what action was taken, including an optional comment. (The alert does not tell the reporter which person handled the report.) I think that's everything for now. I still see plenty of things that could be done to make moderators' lives easier in the future and we'll always be revisiting additional options.


text:
Fergie: Lovely in Leather
Hitching a ride from home, a pal was spotted picking Fergie up at her Los Angeles estate this afternoon (August 10).
Adding a bit of rocker edge to her outing, the Black Eyed Peas singer dressed in a black leather jacket, skinny jeans and pointy-toed pumps.
Stacy "Fergie" Ferguson
In career news, Fergie recently teamed up with Pitbull and DJ Poet for a dance-educing anthem "Feel Alive"
Featured on the soundtrack for the film "Step Up Revolution, " the album also features songs from Jennifer Lopez, MIA, Ne-Yo and Justin Bieber.


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10 responses to "Gwyneth Paltrow & Chris Martin Actually Seen Together in Public"
Two adults, and two mini me's.
Family of Douche gets beaten in Toy R U parking lot…if only.
Damn good hair transplant. Jealous
Oh look, the Lannisters went to the store.
Can you ease up on your writing superficial? Apple… "blah, blah, blah" "because she's a dike!"
No you do not get to write this shit, ever. As a mother of a full grown lesbian daughter… you don't get to label a little girl like that, and in labeling, also hurt other grown little girls. Which your writing does. Check it. Clean it up. Usually I like you better. But I will totally stop coming to your page (* and so will my minions) if you are gonna start breaking rules.
"Fish Sticks" Paltrow should be left in peace to raise her kids. Nothing wrong with anyone shopping at toys r us… They have horrible prices… sure… but if you love your kids you let them go to the candy shop occasionally even if you're gonna have to brush their teeth later. Again, SHAME ON YOU!
May I ask, whats with a woman holding a chicken? Chick-fil-A ?
I think she's getting ready to put that big, red cock in her mouth…
Suddenly Chris, Gwyneth, and Apple realize other people could see them.
This is what happens when you send your husband to the store and he comes back with a no-name "Kloak of Invisibility".
Two adults, and two mini me's.
Family of Douche gets beaten in Toy R U parking lot…if only.
Damn good hair transplant. Jealous
I bet they're a family who get through a lot of toilet roll. Gold plated toilet roll obviously…


text:
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text:
Prep softball roundup: Cardinals fall to Rocori
WILLMAR -- Rocori scored a first-inning run and Spartans pitcher Jill Rothstein made it stand, two-hitting Willmar in a 1-0 Central Lakes Conference win at Willmar High School on Thursday.
Rothstein allowed six hits and two walks while striking out nine.
Willmar's Leah Ruter was the hard-luck loser, scattering seven hits and the Spartans' run was unearned.
In the Rocori first, Tyler Schramel was hit by a pitch, then advanced and scored the game's lone run on passed balls.
Willmar had plenty of chances to score the tying and go-ahead runs. But the Cardinals stranded runners at second base in the first, second, fifth, sixth and seventh innings.
Lindsey Atchison, Casey Marcus, Anissa Tallakson, Kassie Boller and Ruter all had hits for Willmar.
The Cardinals play in a four-team invitational on Monticello on Saturday, beginning with a game against Hermantown at 11 a.m.
Rocori 1, Willmar 0
Rocori 100 000 0 -- 1 7 3
Willmar 000 000 0 -- 0 6 4
HITTING - Rocori: Bailey Stahlboerger 2-for-3; Katie Heinen 2-for-4 ... Willmar: Kassy Linbo 1-for-4; Lindsey Atchison 1-for-4; Casey Marcus 1-for-2; Anissa Tallakson 1-for-3; Kassie Boller 1-for-2; Leah Ruter 1-for-3
PITCHING (ip-h-r-er-bb-so) -- Rocori: Jill Rothstein (W) 7-6-0-0-2-9 ... Willmar: Leah Ruter (L) 7-7-1-0-0-4
Game One
KMS 9, Lakeview 4
KMS took charge early after Sam Dunn tripled and scored on Erin Haglund's single and Brielle Hauge drove in Haglund with another single in the first inning.
Dunn and Haglund had three hits each, and Hauge and Ellen Johnson added two each in the Fighting Saints' 11-hit attack.
Dunn fanned 10 and gave up 11 hits and three earned runs in her complete-game win.
Lakeview 000 102 1 -- 4 11 1
KMS 330 201 x -- 9 11 1
HITTING - Lakeview: Lindsey Peterson 2-for-4; Sara Berg 3-for-4; M. Meyer 2-for-3, 2b ... KMS: Ellen Johnson 2-for-4, 2b, rbi; Sam Dunn 3-for-3, 3b; Erin Haglund 3-for-4, 3 rbi; Courtney Olson 1-for-4, 2 rbi; Brielle Hauge 2-for-4, 2 rbi
PITCHING (ip-h-r-er-bb-so) -- Lakeview: Lindsey Peterson (L) 6-11-9-9-2-5 ... KMS: Sam Dunn (W) 7-11-4-3-2-10
Game Two
KMS 6, Lakeview 2
Ellen Johnson, Sam Dunn and Erin Haglund each had two hits to help KMS (6-0, 9-0) remain unbeaten.
Dunn hit a solo home run to center in the third and also doubled in a run.
Haglund struck out 11 without issuing a walk and gave up just three hits in a complete-game performance.
Lakeview 000 010 1 -- 2 3 1
HITTING - KMS: Ellen Johnson 2-for-4, 2b; Sam Dunn 2-for-4, 2b, solo HR, 2 rbi; Erin Haglund 2-for-4, 2b, 2 rbi; Courtney Olson 1-for-4, 2b; Brielle Hauge 1-for-4, 2b; Lori McCain 1-for-3; Kalli Forsell 1-for-3 ... Lakeview: Sara Berg 2-for-3, 2b
PITCHING (ip-h-r-er-bb-so) -- KMS: Erin Haglund (W) 7-3-2-2-0-11 ... Lakeview: Lindsey Peterson (L) 7-10-6-5-0-7
Game One
Dawson-Boyd 0
Cassidy Fransen, a freshman pitcher, was sharp in the curtain raiser. She walked one, fanned eight and allowed only three hits in the five-inning whitewash. Nora Kronlokken, Lexi Bakker and Grace Robertson had two hits apiece for the Jaguars.
HITTING - RCW: Brittany Krogman 1-for-3, 2 rbi; Nora Kronlokken 2-for-4, rbi; Chelsey Ahl 1-for-4, rbi; Lexi Bakker 2-for-4, 2b, 2 rbi; Grace Robertson 2-for-2, rbi; Malerie Thompson 1-for-3, 2 rbi ... DB: Borstad 1-for-2, Mari Lee 1-for-2, 2b; Sadie Zaiser 1-for-2
PITCHING (ip-h-r-er-bb-so) -- RCW: Cassidy Fransen (W) 5-3-0-0-1-8 ... D-B: Katie Hutt (L) 5-9-12-9-4-1
Game Two
Dawson-Boyd 5, RCW 2
The Blackjacks rallied in Game Two behind the pitching of Sadie Zaiser. The sophomore flinger fanned nine, walked two and gave up four hits.
Dawson-Boyd 201 020 0 -- 5 5 2
HITTING - DB: Borstad 1-for-4, 2b; Justine Flattum 1-for-4, Sadie Zaiser 1-for-3, rbi; Kaitlin Johnshoy 1-for-3, 2b; Mickaela Giese 1-for-2 ... RCW: Brittfany Krogman 1-for-4, 2b, 2 rbi; Chelsey Ahl 1-for-3, Lexi Bakker 1-for-2, 2b; Stephanie Wersal 1-for-1
PITCHING (ip-h-r-er-bb-so) -- DB: Sadie Zaiser (W) 7-4-2-2-2-9 ... RCW: Molly Elliot (L) 4-3-3-3-2-4, Cassidy Fransen 3-2-2-0-0-3
Minnewaska 12, NLS 2
GLENWOOD -- It didn't take Minnewaska long to erase a two-run deficit and the Lakers scored runs in all five innings to subdue New London-Spicer 12-2 in a West Central North Conference game Thursday.
NLS took a 2-0 lead in the top of the first, but the Lakers responded with five in the bottom of the inning and almost kept up that pace the rest of the game.
Kaylyn Oberg and Kaylee Jacobs both had three-hit games, and Oberg drove in three runs and Jacobs one.
Brooke Winter and Mady Phillips both had two hits, with Phillips and Allyssa Engfer both driving in a pair of runs.
Jillian Hendrickson also had a hit and an RBI for the Lakers. Phillips earned the win, allowing two unearned runs on two hits
NLS' Aasta Bakke doubled and drove in a run.
Minnewaska improve to 4-1 in the conference and 6-2 overall. The Lakers play next at Benson/Hancock, at 5 p.m. Monday in Benson.
Minnewaska..............521 22 -- 12 12 3
HITTING - NLS: Brianna Fredrick 1-for-3, Aasta Bakke 1-for-2 2b rbi, Mariassa Friedrich 1-for-2 ... Minnewaska: Kaylyn Oberg 2-for-3 rbi-3, Brooke Winter 2-for-4 rbi, Kaylee Jacobs 3-for-4 2b rbi, Jillian Hendrickson 1-for-3 rbi, Julie Helander 1-for-4, Mady Phillips 2-for-3 2b rbi-2, Allyssa Engfer 1-for-4 2b rbi-2, Bridget Opdahl 1-for-1
PITCHING (ip-h-r-er-bb-so) -- NLS: Amanda Radel (L) 5-12-12-5-2-0 ... Minnewaska: Phillips (W) 4.2-2-2-0-0-1, Jacobs 0.1-1-0-0-0-0
Albnay 3, Paynesville 1
An error by the Paynesville third baseman was the difference in a 3-1 loss as the Bulldogs fell to Albany on Thursday.
Albany took the lead when the ball bounced off the third baseman's glove. It was followed by a single and a double to drive in two.
That put Albany ahead for good as Paynesville's only run came when Brooke Wuertz tripled in the fourth inning and scored on a passed ball.
Paynesville (5-4)......000 100 0 -- 1 3 2
Albany.......................002 001 x -- 3 4 0
HITTING - Paynesville: Brooke Wuertz 1-for-3, 3b, Kayla Schaefer 1-for-3, Brianna Stang 1-for-3 ... Albany: Rachel Mohs 1-for-3, Lisa Keppers 1-for-3
PITCHING (ip-h-r-er-bb-so) -- Paynesville: Megan Schaefer (L) 6-4-3-1-1-2 ... Albany: Karli Persson (W) 7-3-1-1-0-8
West Cent. South
Benson/Hancock 5
Benson/Hancock recorded two quick outs in the bottom of the seventh inning, but Allie Trudel singled for her third hit of the game to keep the inning alive for first-place Yellow Medicine East. Mariah Weir came in to pinch run for Trudel and Angie Scheffler followed with a double to deep right-center to bring in Weir with the winning run.
Benson/Hancock had a runner on third with one out in the top half of the frame, but the threat ended when the runner was tagged out at home trying to score on a passed ball.
Trudel knocked in two runs to help her own cause as she worked all seven innings in the pitcher's circle to earn the win, scattering nine hits, four earned runs and seven strikeouts.
Jennessa Hoffman added two hits for the Sting (4-1, 4-5), who led 4-1 after two innings.
Kendra Schmidgall, Kayla Jones and Victoria Manska had RBI singles in a four-run third for Benson/Hancock.
HITTING - Benson/Hancock: Kelsey Hammerschmidt 1-for-4, 2b; Kendra Schmidgall 2-for-4, rbi; Kayla Jones 2-for-4, 2b, rbi; Gabi Doscher 1-for-4; Victoria Manska 2-for-4, rbi; Serandon Bigalke 1-for-2, rbi ... YME: Jennessa Hoffman 2-for-4; Courtney Hinz 1-for-4; Allie Trudel 3-for-3, 2b, 2 rbi; Angie Scheffler 1-for-3, 2b, rbi; Haley Fischer 1-for-3, 2b, rbi; Dani Roden 1-for-3, 2b, rbi
PITCHING (ip-h-r-er-bb-so) -- Benson/Hancock: Kayla Jones (L) 6.2-9-6-3-2-5 ... YME: Allie Trudel (W) 7-9-5-4-3-7


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BartelX wrote:
No, actually YOU think that people expected it. What I'm telling you is that MOST people know better, at least most people on the forums. Sure there are fanboys who still expect that everything SE does is gold, but the vast majority of players have become far more critical of SE and wary of their "updates". That isn't some speculation, it's written all over the forums here if you actually took the time to look.
I don't understand where you're coming up with this grand idea that I'm including everyone in my posts. Being critical is fine. Constructive criticism is fine. Whining about incomplete changes and saying you're going to quit the game is in NO way constructive, whatsoever. If the person truly wanted their voice heard, in a constructive, responsible manner, they should go to the official forums and post, with a dev tag, and highlight issues they see with the current system. Not whine, whine, whine, whine, /quit. That serves NO purpose into making this game better, all it does is clog up a -usually- good forum for information, with boring drivel.
BartelX wrote:
I'm not playing, as I've made abundantly clear in posts all over this board. I won't play until i'm satisfied with the changes. Where you got the idea that I AM playing currently, I'm not sure. Oh, and fyi... people are complaining at a product that SHOULD have been complete 10+ months ago. I agree there have been some serious overreactions by people, but I certainly can't blame them. There were a lot of nerfs worked into this patch, and a lot of stuff that just looks like a virtual copy/paste from FFXI, and I think people have a right to complain if they don't like it. That's part of what forums are for.
Then how do you know it's frustrating if you're not playing? I can blame them. During Alpha everyone knew the game was being rushed and was going to crash... why didn't all these forum users that have such high understanding that you speak of? Again, complaining and constructive criticism are different. Constructive criticism can help better the situation, whereas complaining just makes you look feeble.
BartelX wrote:
I didn't say you can't voice your opinion, I said I think your opinion about everyone thinking this was a miracle patch was ridiculous, which I still do. When you start labeling people and saying how they're wrong for making a complaint, expect some backlash. Part of being in an argument is being able to defend your viewpoint. Labeling whole groups of people isn't a great defense imo, and I just called you on it.
edit: and just so you know DK, I am not the one rating you down.
edit: and just so you know DK, I am not the one rating you down.
I never said "everyone" thought this was a miracle patch. The reaction of the OP alludes to them thinking this patch was gonna be all roses, that their class would be left alone, and it should be known by now, that's not what is happening with these patches. Again, raging and claiming you're going to quit because of ridiculous reasons (especially considering some of the things stated in the OP are misinformed, like nothing being mentioned about DoL/DoH improvements). Again, the OP has made accusations as to the state of an incomplete system. That's ridiculous, period. Doesn't help, doesn't make the game better, doesn't provide SE with any kind of feedback. You're claiming I'm making these labels for people when I'm not. You say that I'm telling someone they're wrong for complaining, and I didn't say that either. If you look at my initial response you'll see that I clearly state I'm all for providing feedback, and not liking certain things, and that I too do this. But I also make posts in constructive ways, by including dev tags on the official forums, outlining the problems, and pitching my ideas for possible solutions. THAT is how you complain. THAT is how you get the game fixed. Not diluded, assuming forum posts.
And just so you know, this is an online forum. I sincerely do not care if I get "rated down." It means nothing. My life is still awesome with a poor forum rating.
And as far as it goes, we're both intelligent individuals with clearly strong opinions but there's also de-railing of communication between us, because it's obvious we both have some assumptions that we're not filtering from this little debate. I'm not saying people shouldn't be upset at things in the game. They very well SHOULD be... But these kind of threads don't fix anything, they don't help the game, they don't change the mage situation.


text:
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text:
1968 Mercury Cougar Base 5.0L
Price: US $5,000.00 Item location: Hamburg, New York, United States
- Condition: Used
- Make: Mercury
- Model: Cougar
- Type: U/K
- Trim: Base
- Year: 1968
- Mileage: 96,000
- Color: White
- Engine size: 5.0L 4949CC 302Cu. In. V8 GAS OHV Naturally Aspirated
- Number of cylinders: 8
- Fuel: Gasoline
- Transmission: Manual
- Drive type: U/K
- Interior color: Black
- Vehicle Title: Clear Want to buy? Contact seller!
1968 Mercury CougarUPDATE: Ok I got rid of some of the more useless pictures and added some new ones of theundercarriage, ou can see how solid it is. I forgot to mention I have the title also.
This is a very basic 1968 Mercury Cougar base. I purchased this car with the intention to restore it but after 10 months I realized I have no time so here it is. This Cougar sold new in S. California and been there pretty much all its life. I was told I am the third owner but can't verify. I will try to explain the car in much detail as possible.
Body: Other than a rot hole in each door and rear quarter the vehicle is rust free. Floors, orque boxes, hock towers, runk pan etc. are mint. Door gaps are good, runk lid has a crease, ood is not rusted but needs alignment. Taillight panel is pushed in slightly. My body guy started work on the passenger rear quarter but I told him to hold up when I decided to sell.
Interior: All there but needs everything. Still has shoulder harness belts, eats must be from a 1967 car (no seat fold latch) I removed the junk since the pics were taken.
Drive train: The original 289 is gone and now has what I believe a 1970 302. Has late 1970 302 heads and mid 1969 2 barrel intake, o the block is probably different too. Runs good, oes not blow smoke but has a slight lifter tick? It still has what I believe the original 3 speed and 8 inch rear.
I had the Marti Report but lost it, ere is what I remember: Color is Polar White, lack standard interior, 89 2v, speed manual, inch rear end with 2.79 gears (great for highway). Vehicle was ordered as dealer stock with ZERO options, ot even an AM radio. This would be great for a resto-mod or just to make your own. Tires hold air, eeds brakes, annot be driven. This car has seen better days but is 98% complete with just a few misc items missing. Notice the rocker panel moldings, think those were off a 1969 Cougar with a special appearance package (can't remember the name). I have no idea how those got there. The battery and carb in the pics are NOT included, o it will need those two items as well.
Here is a list of parts that will go with car:-Extra pair of taillights (better condition than the ones on the car)-Extra horn pad (better shape than the one on there now)-Complete set of XR-7 door panels, ront and rear, ronts are warped and need to be re-backed. They do reproduce the backings. Coverings are in great shape.-XR-7 map console and dash harness if you do chose to install and wire in.
In the trunk there is pretty much a bin of misc Cougar parts left from the previous owner. I haven't really looked through it although I did notice some extra "Cougar" or "Mercury" badges, ear view mirror, equential turn signal units, arbs, tc. I don't know what is usable or not but it is all included.
If I remember to include any more details I will update, ut if you have any questions please call/text 716-544-8202. Thanks for looking.