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Dissidia 012: Duodecim Final Fantasy
Vaan by Nachtauge
Version: 1.1 | Updated: 12/06/13 | Search Guide | Bookmark Guide
Dissidia 012 [duodecim] Final Fantasy Vaan Character Guide Table of Contents 1. Introduction [1.1] FAQ History [1.2] About the Author [1.3] About the FAQ 2. Character Information (contains spoilers) [2.1] FFXII Profile [2.2] [duodecim] Profile 3. Attacks and Abilities [3.1] Bravery Attacks [3.2] HP Attacks [3.3] Action/Support/Extra Abilities 4. Character-specific Tactics [4.1] General Tactics [4.2] EX Mode [4.3] Combos [4.4] Builds 5. Extras [5.1] Tips and Tricks [5.2] Vs. Character Guides [5.2.1] Lightning [5.2.2] Vaan [5.2.3] Laguna [5.2.4] Yuna [5.2.5] Kain [5.2.6] Tifa [5.2.7] Warrior of Light [5.2.8] Firion [5.2.9] Onion Knight [5.2.10] Cecil [5.2.11] Bartz [5.2.12] Terra [5.2.13] Cloud [5.2.14] Squall [5.2.15] Zidane [5.2.16] Tidus [5.2.17] Garland [5.2.18] Emperor [5.2.19] Cloud of Darkness [5.2.20] Golbez [5.2.21] Exdeath [5.2.22] Kefka [5.2.23] Sephiroth [5.2.24] Ultimecia [5.2.25] Kuja [5.2.26] Jecht [5.2.27] Shantotto [5.2.28] Gabranth [5.2.29] Prishe [5.2.30] Gilgamesh [5.2.31] Feral Chaos 6. Stuff [6.1] FAQs [6.2] Credits [6.3] Contact [6.4] Legal ----------------------------------------------------------- 1. Introduction ----------------------------------------------------------- [1.1] FAQ History Version 1.0 - Initial release. Version 1.1 - Edits throughout the FAQ, general cleanup. [1.2] About the Author Well, here we are. Well, here you are, reading my first FAQ, I s'pose. My usual handle on the internet is Nachtauge. I am not a regular on most any forum, so chances are you do not recognize me. I am an avid gamer since the tender age of 8. [duodecim] is more or less the only UMD that has the privelege of gracing my PSP. It is a fantastic game worthy of much praise and play. [1.3] About the FAQ I decided to attempt to write a FAQ about one of my (if not the) favorite characters in the game, Vaan. Seeing as this is my very first FAQ, it almost goes without saying that some things will not be perfect or great as far as FAQs go, but I hope it will give players who love Vaan some more information on what to do. Also, since this IS my first, my little infrastructure quickfind system (among other things) may not be right. Any pointers or tips people would like to give me would be very much appreciated. ----------------------------------------------------------- 2. Character Information ***SPOILERS AHOY*** ----------------------------------------------------------- [2.1] Vaan (Final Fantasy XII Profile) Vaan is the arguable main protagonist character of FFXII. He is young, and has visions of becoming a Sky Pirate. In the start of the game, Vaan's older brother Reks is murdered by who appears to be Basch fon Rosenburg, the other arguable main character. As a result, Vaan takes a vow to gain vengeance for both his brother and the city of Rabanastre, which is where he lives. Vaan was forced into a leadership roll for the orphans living in Lowtown, a district of Rabanastre. He and Penello both help take care of them. When Vayne Solidor becomes the consul of Dalmasca, Vaan decides it's high time for some thievery and breaks into the Palace of Rabanastre. There he finds the Goddess Magicite and runs into Balthier and Fran, two honest-to-goodness sky pirates. Vaan eventually gets caught being stupid, and is brought before Vayne, whom he tries to attack. Judge Magister Gabranth stops him, and Vayne decides to execute him for attempted assual on an official. But of course, Vaan is rescued and spirited away by Fran and Balthier before Fran crashes her vehicle in a sewer. In the Garamasythe Waterway, they run into a Resistance fighter named Amalia. She expresses distaste at Vaan's skullduggery in the Palace. Then they get attacked by Arachadian soldiers and seperated. Vaan, Fran and Balthier get thrown into the Nalbina Dungeons. While there, Vaan attempts to be "a nice guy" and help out a fellow bangaa prisoner. This causes a disturbance, so Vaan is forced to fight the seeq jailers. After the scuffle, Gabranth strolls in. They use the visit as a chance to get out of dodge. As they discover, Basch is also imprisoned there. When he asks Vaan to set him free, Vaan throws a tantrum and alerts everyone to their escapee status. Fran drops Basch's cage and they all escape into the Barheim Passage. They all eventually make their way back to Rabanastre. Vaan reports in to his grandfather or something, Old Dalan. He gives him a sword (Old Dalan's Sword. Seriously.) to give to the Resistance member Vossler Azelas. Vaan finds Vossler badmouthing his dead brother and everyone else in the attack. Vaan throws another hissy fit, but this time Basch is there to back him up, saying that Reks was no liar. Vaan feels better towards Basch and they become friends. The two go and find Balthier in a bar. They also discover that Penello has been kidnapped. Vaan bribes Balthier with the Goddess Magicite to take them to Bhujerba. Vaan gets to ride in an airship. En route to the Lhusu Mines, they meet an Archadian boy named Lamont. They take him with. They venture into the mines to discover Penello has been set free. Judge Ghis shows up and Lamont reveals himself as Larsa Solidor, brother to Vayne. Penello is there. Later, they all decide to get capturedso they can rescue Amalia who is aboard the Dreadnought Leviathan. Aboard the massive airship, they rescue Amalia who is revealed to be Ashelia B'nargin Dalmasca (who the hell makes these names), rightful heir to Dalmasca's throne. They get captured and then get sprung. Vaan and Co. find Penello again, this time with Larsa. They all travel to the tomb of Raithwall (minus Larsa) and get captured after retrieving Ashe's family jewel, the Dawn Shard. Vossler ended up being a bad dude. They all escape prison yet again. They travel to a town called Jahara. Vaan has hallucinations of a ghost named Lord Rasler. Ashe sees him too. I want what they're smoking. With Larsa in tow again, they all travel to Mount Bur-Omisace. They go to retrieve the nethicite-destroying sword, the Sword of Kings. Then they head to the Draklor Laboratory to seek out Doctor Cid and his Midlight Shard. Then they go to Giruvegan after Cid says it's what the cool kids are doing. Ashe gets a new anti-nethicite sword, the Treaty Blade. Then they go look for the Sun-Cryst, the motherstone of the Dusk, Dawk and Midlight Shards. Gabranth is there when they get to the Sun-Cryst. He taunts them to destroy it. Gabranth reveals himself to be the true killer of Reks and King Raminas. Gabranth then goes after Vaan but is stopped by Reddas, who is revealed to be Judge Zecht, the dude who annihilated Nabudis two years ago with the Midlight Shard. The group kills Doctor Cid, but not before he puts the three Shards back together with the Sun-Cryst. This causes bad things to happen. Reddas sacrifices himself and destroys the Sun-Cryst, resulting in a large explosion which was totally awesome. Oh and the world gets covered in mist which is bad. Sky Fortress Bahamut is now powered up and operational. The Resistance fights desperately against the Arachadian battlestation while they hover over Rabanastre. They board the Bahamut and kill Vayne and Vayne Novus. Then Vayne and Venat (the real bad guy) merge and form The Undying. Then Balthier and Fran seemingly sacrifice themselves to stop the decaying Bahamut from messing stuff up. A year later, Vaan still has the Strahl (Balthier's airship) and is working with Penello. One day, the airship is mysteriously gone and in its place a note from Balthier saying he is looking for treasure. Vaan goes for it. Also Basch takes up Gabranth's armor because they were like brothers or something and he protects Larsa. Whatever. [2.2] Vaan (Dissidia [duodecim] Profile) "A cheerful youth who skillfully uses a variety of weapons in battle. Confident in his skills, he fearlessly enters any fierce battle." Much like his original appearance, Vaan is portrayed as a happy-go-lucky individual with a free spirit. He gives little thought to the conflict in which he was summoned, focusing instead on just being in the moment. In his chapter, Stern Eyes, he encounters Terra Branford, a warrior of Chaos, and decides to help her rather than fight her. This is very confusing for Terra, who thoroughly believed that what she had been summoned into was simply her lot in this world, and that fighting against her fate was pointless. Vaan rememdies some of Terra's concerns, and even aids in getting Terra onto Cosmos' side in the 13th Conflict. After rescuing Terra from Chaos' forces, he travels with Lightning and Friends to close the rift from which the manikins were emerging. In the end, they all succeed, but Vaan fades away with five other warriors of Cosmos, never to return to the Divine Conflict. ----------------------------------------------------------- 3. Attacks and Abilities ----------------------------------------------------------- [3.1] Bravery Attacks Alright, now with all of that stuff out of the way, we can get to what you're actually here for. The good stuff, if you will. The FIGHTING. After all, Dissidia is hardly about the story, is it? The game was born out of a heaping pile of fanservice, and that's what we oughta focus on, eh? Without further ado... Vaan's Bravery attacks have rather interesting qualities. To put it one way, each attack he has is not just one attack, but essentially two or even three, because of Vaan's inherent Adroit Attacker trait: he Switches his weapons rapidly in combat. For instance, Spear attack (Ground or Air): While Switching weapons, Vaan will perform an altered attack with special properties. In the case of Spear, while Switching weapons, Vaan will twirl the spear, drawing in the opponent, then lunge forward, sending them flying for a potential Wall Rush. Now, if you do not Switch, but use Spear consecutively, each attack after the initial Switch will be the "normal" version. In Spear's case, he will perform a small combo into the air, finishing with a hard thrust downward which sends his opponent flying for a Wall Rush. In a few cases, Spear being one of them, Vaan's EX Mode grants an additional bonus. Spear's EX Mode bonus is while Switching, Vaan will twirl the spear twice instead of once, causing additional damage before finishing with the thrust. Get it? Huge paragraphs are fun! Before we begin, a bit of info for you all. Range: The distance at which you can reach out and hit someone with an attack. Physical/Magical (P/M): The type of damage the attack deals. CP: Capacity Points. These denote how much space you have to equip abilities and how much they cost to equip. AP: Ability Points. These are obtained after battle to master an ability, reducing its CP consumption. Master (M): Mastering an ability reduces its CP consumption, and if it is a Branching ability, unlocks the next ability in the skill tree. Level (LVL): The Level this attack is gained at. Switching Weapons (SW): Vaan's exclusive trait. This happens when you perform a BRV Attack while Vaan is unarmed or has a different weapon equipped. EX Mode: Denotes whether the attack gains a special trait in EX Mode. On to the attacks then. ================= Ground Abilities ================= Vaan naturally has a wide variety of attacks. His Ground arsenal is nearly identical to his Air, with the exceptions being very small alterations between the two types. Do note that none of Vaan's attacks Branch into anything ever. _____________________________ Greatsword (Ground) Range: Short ~ Long (SW Only) P/M: Physical CP: 30 (M): 20 AP: 90 LVL: Start EX Mode: SW Charges faster ----------------------------- Greatsword is a staple in Vaan's arsenal. It's strong, fast and reliable. It performs Wall Rush. It uses the Tournesol in EX Mode. What's not to love? Well, the charge up time during SW for one thing. When you use this attack, Vaan will yell and charge up a bit before rushing forward very quickly and attacking twice. Aside from the initial wait, this attack is great. The normal version of this attack is a very, very quick short-range strike that deals decent damage. Both attacks Wall Rush straight forward. _____________________________ Spear (Ground) Range: Short P/M: Physical CP: 30 (M): 20 AP: 90 LVL: Start EX Mode: Two twirling attacks ----------------------------- Remember that example somewhere back up beyond that wall of text? No? Alright. Spear is another nice attack in Vaan's arsenal, though not as reliable as Greatsword is. What Spear really has going for it is not its SW attack, but its normal attack. The SW attack has the nifty function of Absorb, which draws your opponent near, but it is too easily avoided despite its rather quick start-up time. The redeeming factor for Spear SW is the lunging stab after the twirl, which is very nice since it causes staggering should someone try to block it, not to mention the Wall Rush. Also, the twirling move is difficult to block. The normal attack is a very very nice combo. The normal version makes Vaan leap up into a small combo which ends with a very sharp stab towards the ground, causing Wall Rush. It has a tiny delay at the beginning, but it often connects and can be used to set up Assist combos. _____________________________ Crossbow (Ground) Range: Mid/Long (SW only) P/M: Physical CP: 30 (M): 20 AP: 90 LVL: 3 EX Mode: SW Range boost ----------------------------- Crossbow, Crossbow...I have a love and hate relationship with this attack. It is wonderful when it works, and it can backfire in so many ways. The normal attack shouldn't even really be talked about. Sure, it's a powerful mid-range four round burst, but it has a stupid start-up time and it really is not great. No, where this attack shines is right in SW. When you perform the SW attack, Vaan will roll forward in the air and unleash a veritable torrent of bullets (arrows? bolts? can't tell). This is FANTASTIC when it connects, because it holds your opponent in the attack, giving you freedom to initiate an Assist. It also piles on damage quickly, and from a safe distance. The Chase bonus at the end is just the cherry on top. Where does this fall short, you ask? It's so easy to see coming and block, it's not even funny, not to mention avoiding it altogether. When the SW version is blocked, the bolts will rebound back towards Vaan and knock you out of the attack, leaving you with the Crossbow in your hands and your thumb up your ass. Check back with the Air version. _____________________________ Katana (Ground) Range: Medium P/M: Physical CP: 30 (M): 20 AP: 90 LVL: 11 EX Mode: More strikes ----------------------------- This is a solid move when it hits. That's really the best I can say about it. The normal version is nice and quick, causing fair damage and Chase. The SW version is really quite nice (when it connects). Vaan will SW, wait for a second, then perform a dashing slice through his opponent, leaving them to get assailed by your blindingly fast strikes. At the end of those strikes, Vaan will say "Chop ya!" while performing a finishing slice, initiating Chase. The trick with this attack is timing it just right so that you get the maximum amount of strikes. You'll know it's choppin' time when the final strike is done because the last damage amount will be larger than the rest. When you see the bigger number, finish the combo. Note that the initial dash forward on the SW attack causes stagger when blocked. _____________________________ Axe & Shield (Ground) Range: Short/Mid (EX Only) P/M: Physical CP: 30 (M): 20 AP: 90 LVL: 16 EX Mode: Extra cleave ----------------------------- This ought to just be called Axe. The shield isn't even used. Nitpicking aside, this is a fun attack. The normal version is a handy little three hit combo that hits decently fast and causes Wall Rush straight down, which can be utilized with Banish Traps or just more Brave damage. The SW attack is even more fun. Vaan will perform a single mighty blow, crushing defenses and causing Wall Rush straight down. It also has the added fringe benefit of hopping Vaan far enough off the ground to avoid some horizontal attacks (Warrior of Light's Sword Thrust comes to mind). EX Mode grants one extra cleave to the SW attack for those who just love seeing enemies squished beneath axes. _____________________________ Sword & Shield (Ground) Range: Short/Mid P/M: Physical CP: 30 (M): 20 AP: 90 LVL: 22 EX Mode: Block more attacks ----------------------------- The shield in this attack's name is actually applicable this time around. S&S is a so-so attack in my opinion. The normal version has Vaan perform a quick three hit combo which results in Chase. The SW attack begins with a Block, using the shield Vaan pulls out of thin air, then one reprisal, regardless if an attack was blocked or not. The reprisal leads into a Chase. Yes, Riposte would be useful with this attack, but with only one attack after performing a Block, it really doesn't add up. _____________________________ Rifle (Ground) Range: Low ~ Mid P/M: Physical CP: 30 (M): 20 AP: 90 LVL: 27 EX Mode: Two shots ----------------------------- Rifle is another ho-hum attack. It's defensive in nature, like Sword & Shield, but instead of blocking during SW, Vaan simply dodges. From my experience I have found the Dodge to be extremely unreliable in avoiding nearly any attack. The normal version just has Vaan fire one blast. A note with this attack, the closer you are to your enemy, the more damage this will do. It tapers off eventually though. _____________________________ Staff (Ground) Range: Short P/M: Magical CP: 30 (M): 20 AP: 90 LVL: 31 EX Mode: Two spins ----------------------------- Staff is an oddball in Vaan's arsenal, I believe. It is a decent enough attack, generating extra EX Force 'n all, but it just really isn't that useful with Magic damage. The normal attack is a small combo, ending with Vaan saying "Sayonara!" and initiating a Chase. The SW has Vaan twirl the staff around himself with magic, extracting more EX Force with a succesful attack, followed by a potential for Chase. The thing is, neither attack seems to hurt much, and even with the benefit of generating more EX Force, this attack doesn't measure up too well. ================= Air Abilities ================= _____________________________ Greatsword (Air) Range: Short ~ Long (SW Only) P/M: Physical CP: 30 (M): 20 AP: 90 LVL: Start EX Mode: SW Charges faster ----------------------------- Not a lot has changed between this Air attack and its Ground partner. This version has a bit more versatility, as being in the air gives Vaan slightly more vertical tracking, but overall it is just as useful as before. Personally, I prefer this version over the other. Find what works for you. _____________________________ Spear (Ground) Range: Short P/M: Physical CP: 30 (M): 20 AP: 90 LVL: Start EX Mode: Two twirling attacks ----------------------------- Again, the same attack, just in a different wrapping. I HAVE found that this move does greatly benefit from being based in the air for whatever reason, particularly the normal attack version. Fantastic for setting up Assist attacks. _____________________________ Crossbow (Air) Range: Mid/Long (SW Only) P/M: Physical CP: 30 (M): 20 AP: 90 LVL: 4 EX Mode: SW Range boost ----------------------------- Remember how much I did not like the Ground version? It is alleviated here. The freedom you gain from being able to set this attack up from any altitude makes it a killer. The normal attack still sucks, but you shouldn't be using it anyway except as maybe a quick poke to start a Chase. The SW mows down unsuspecting and stationary opponents now though. Use it. _____________________________ Katana (Air) Range: Medium P/M: Physical CP: 30 (M): 20 AP: 90 LVL: 13 EX Mode: More strikes ----------------------------- Katana also gains somewhat of a benefit from being in the air, though not nearly as much as Crossbow did. The SW attack seems to track a bit less strongly here, which is a bummer, because when it hits it hits hard. Try to use it off of a Block. I will warn you: using this off of an Assist Chase takes a little practice with your timing. Get used to it if you like this move. The initial dash forward during SW attack still causes stagger when blocked. You can even finish the attack if the enemy tries to block it! _____________________________ Axe & Shield (Air) Range: Short/Mid (EX Only) P/M: Physical CP: 30 (M): 20 AP: 90 LVL: 17 EX Mode: Extra cleave ----------------------------- Almost useless, in my opinion. The Ground version had the extreme benefit of usually having you in close proximity before even initiating the attack, but since the air gives you freedom of movement and position, it makes this attack more difficult to set up. You're better off sticking with the Ground version if you feel like using this move. _____________________________ Sword & Shield (Air) Range: Short/Mid P/M: Physical CP: 30 (M): 20 AP: 90 LVL: 24 EX Mode: Block more attacks ----------------------------- The same exact attack as the Ground in almost every way, except that Vaan will point his shield in whatever direction the enemy is during SW. I'd still advise against using it unless you love the quick Chase combos that the normal version of this move carries. _____________________________ Rifle (Air) Range: Low ~ Mid P/M: Physical CP: 30 (M): 20 AP: 90 LVL: 29 EX Mode: Two shots ----------------------------- Rifle gains a bit of an edge in the air, whatwith the better positioning lending itself. It still ends up being one of Vaan's weaker and more useless attacks, unfortunately. Using it off of a Dodge is pointless, as this attack Dodges on its own, and using it off of a Block is also useless, as the Stagger will wear off by the time you fire the bullets. Maybe against mages... _____________________________ Staff (Air) Range: Short P/M: Magical CP: 30 (M): 20 AP: 90 LVL: 31 EX Mode: Two spins ----------------------------- Staff has improved a bit with the switch to the skies. It now has very limited vertical tracking which works nicely with the manual horizontal movement. The attacks still feel underwhelmingly weak, but the EX Force generation combined with Chase does have the potential for EX Mode builds. Choose what works for you. [3.2] HP Attacks Now that we have covered Vaan's extensive arsenal of goodies, it's time to focus on the killing aspect of things. What makes saving up all those Brave points worth it? HP Attacks, of course! Unfortunately for Vaan, he has trouble hitting with almost all of his HP Attacks when used alone. Let's get into the details. _____________________________ Cataclysm (Ground) Range: Medium P/M: N/A CP: 30 (M): 20 AP: 140 LVL: Start ----------------------------- Vaan's basic HP attack. He creates a magic array on the ground, then stomps and punches the ground, yelling "Let's roll!" while unearthing several large earthen pillars. He tracks the opponent for a second, then fires it off. Not a bad attack, but easy to miss with. Limited vertical attack range and decent horizontal range. Works best off of a Block. _____________________________ Torrent (Ground) Range: Short ~ Long P/M: Magical CP: 30 (M): 20 AP: 140 LVL: 8 ----------------------------- A decent long range harassment attack. Vaan creates a magic array directly above him, then hits it, sending large water globs raining down on the opponent. Appropriately, he yells "Rain down!". Hits for two weak Brave attacks before hitting HP. Always causes Wall Rush straight down when succesful, resulting in more damage. Best used in conjuction with Windburst and a distraction Assist, I've found. The magic array he creates deals Brave damage if the opponent comes into contact with it, creating the perfect opening to finish this attack up. _____________________________ Inferno (Air) Range: Medium P/M: Magical CP: 30 (M): 20 AP: 140 LVL: Start ----------------------------- Vaan's basic air HP Attack. He creates a magic array directly in front of himself, then dashes through it, cloaking himself in flame. Has a notable start up time with a very obvious "Haaaahhh!" from Vaan before he lets loose with the attack, yelling "Burn up!". Vaan tracks the opponent during start up, then tracks weakly during the attack. Causes a few Brave attacks before finishing. Causes Wall Rush straight ahead. Best used off of a Block or an Assist Chase or in conjunction with Windburst. _____________________________ Windburst (Air) Range: Short ~ Medium P/M: Physical CP: 30 (M): 20 AP: 140 LVL: 36 ----------------------------- I call this attack "The Great Facilitator", because while it stunningly sucks alone, pairing this with other attacks in Vaan's arsenal makes it amazing. Vaan creates a magic array directly below him, then stomps and spins, hitting the array with his fist while yelling "Sunder!" while spawning a tornado. This attack has wonky targeting. It has fantastic vertical targeting, but the horizontal has a method to its madness. It will not spawn right on top of the opponent, but rather at a stand-off distance so you can utilize its greatest ability: Absorb. The tornado created sucks in the opponent, distracting them so you can hit with another attack such as Crossbow or Inferno. I can tell you from much experience that Inferno works particularly well when trying to score a HP hit. If you fire off Windburst, then get relatively close to it and your opponent and fire Inferno, the opponent will more often than not dodge TOWARDS Windburst. Even if they dodge away, they are getting slightly drawn back while you rush forward with your red-hot flames. Boom. HP damage. That is just one of many possibilities. I must warn you though, it does have drawbacks. This attack will almost never hit all by itself. The enemy would have to purposefully walk into it. Also, the tornado CAN be reflected, making it a danger to you instead. It's difficult to notice when this happens, but watch and listen for the telltale signs and be wary of Absorb's effects. The magic array created hits for Brave damage, but unlike Torrent's setup, Windburst will most likely not hit even if this happens due to the horizontal targeting. Performing Windburst while a tornado is in play will not result in the renewal of the first or a creation of a new tornado. Experiment with this attack! [3.3] Actions/Support/Extra Abilities I won't cover every single ability here, since they are standard across the board for nearly every single character in this game. Instead, I will cover the ones I use and what I think you might find useful. Ground Evasion, Midair Evasion, Ground Block, Midair Block, and Aerial Recovery all go without saying. If you don't have these equipped, you're not playing Dissidia. Controlled Recovery is extremely useful, and at only 5 CP mastered, it's foolish not to have this. I am an advocate of Free Air Dash, but if you like Omni Air Dash or Multi-Air Slide, be my guest. Omni Gound Dash is something I find useful. The + version is unnecessary, but nice for avoiding attacks. Free Air Dash Boost sucks up CP, but it really enhances your mobility and makes grabbing EX Cores easy. Speed/Jump/Jump Times Boost are all at your discretion. If you like 'em, use 'em. Evasion Boost is nice. Use it. For Support abilities, all you truly need is EX Core Lock On and Assist Lock On. Everything else is a waste. If you like Auto-EX Burst and Defense, go for it, but it uses a lot of space. For Extra abilities, I personally always equip Sneak Attack and Counterattack. I love criticals. Snooze and Lose is always nice, but man it just annihilates CP. Magic/Physical Shield is useful but not entirely needed. Assist Critical Boost is very useful for Assist builds, obviously. "EXP" to abilities are up to you, but if you need to choose one, I usually pick HP or Brave. ----------------------------------------------------------- 4. Character-specific Tactics ----------------------------------------------------------- [4.1] General Tactics Phew! You sick of reading yet? I won't blame you. That was a lot to cover. But now that you have a better idea of what Vaan is capable of, knowing how to apply it and make it work for you is the next logical step. I covered a small bit of Vaan's tactics in the Windburst breakdown, and that's kind of my model for explaining these things. If you'd rather learn your own, feel free. This game is all about customization. If not, continue to read, o reader, and absorb my knowledge. Utilizing Vaan's huge array of Brave Attacks can certainly be a daunting thing. When to use Crossbow? When to use a short charged Greatsword? Should I use the second cleave with EX Mode SW Axe & Shield? Well, that last one is rhetorical, as it is a forced combo...but you get the idea. Vaan has a lot to offer, and you need to use it. Movement Vaan should almost always be on the move. Positioning yourself is key to setting up attacks with almost any character, but with Vaan's Brave Attack traits, you need to keep it at the forefront of your mind. Getting a good angle with SW Crossbow will often mean the difference between Breaking your opponent or getting severely punished. Blocking Quite a few of Vaan's attacks work best when used directly off of a Block. One attack, Sword & Shield, even Blocks for you. A short range SW Greatsword used off of a Block can cause some decent damage and disrupt your enemy's flow, especially when you're near a wall. SW Katana (Air) is very very nice off of a Block because the start up time on it usually lends itself to an inevitable Dodge. Dodging Dodging is more important for Vaan when it is applied to HP attacking moreso than Brave. Inferno works well off of a Dodge, as does Cataclysm occasionally. His Brave attacks mostly have good qualities that can be enhanced by active Dodging, but they don't require it to work all the time. [4.2] EX Mode Obtained All Licenses! Vaan's EX Mode is in reference to the License Board from FFXII, which was the method of learning new abilities, equipping different weapons and armor and getting generally more kickass. Vaan gains a few neato perks from switching into EX Mode. Free Switch - Lets Vaan revert back to unarmed at any time by pressing R and Square. This is useful to a degree. Obviously, it lets you perform SW attacks from any weapon with ease, but it really only sounds good on paper. In practice, it usually leads to more misfired HP attacks rather than doing what it was intended for. Don't let that stop you from trying it out. You may find it to be the best thing ever. Zodiak - Makes Vaan's attacks stronger and gives certain attacks extra bonuses. I covered all of the SW attack EX Mode bonuses in the Bravery Attacks section, so look there for those. The other side of this perk is Vaan just gets even stronger, and boy is it noticeable. He hits HARD in EX Mode thanks to this. Always active in EX Mode. Regen/Critical Hit Boost Everybody gets these. Doesn't mean they're not useful. Regen simply regenerates a small amount of HP at set intervals. Critical Hit Boost raises the rate of critical hits. Nice. EX Burst - Quickening The big finale! Vaan unleashes a series of Quickenings, each causing Brave damage before finishing the opponent off with Luminescense. Identical to Gabranth's EX Burst, you have to shuffle the attacks with the R Button and press X when the next attack becomes available. Vaan will always use Red Spiral White Whorl and Pyroclasm, in that order. This EX Burst does respectable damage and always looks flashy. Luminescense will always activate even if you miss one or two of the Quickenings. [4.3] Combos Due to the nature of Vaan's attacks, he really can't combo very well, but damned if we can't try to make him! Assist attacks really make comboing extremely viable, as a lot of Vaan's moves cause Wall Rush. Ground Combos Since almost all of Vaan's Ground attacks lift him off the ground, it's rather difficult to chain anything together into something reliably used. Experiment on your own to find what works best for you. Torrent > Cataclysm Air Combos Spear > Wall Rush > Staff Katana > Dodge Cancel after strikes > Greatsword Rifle > Crossbow > Chase > Wall Rush > Greatsword/Spear/Staff Windburst > Greatsword/Spear (normal)/Axe & Shield Windburst > Inferno Whatever Combos Windburst > Torrent If anybody would like to add their own combos, find more that I am unaware are useful or think I missed any, please bring it to my attention. I will post it here and give you credit. [4.4] Builds Making a proper build for Vaan really isn't that difficult. Equipping anything that increases Magic damage is a complete waste of time, as Vaan has all of 4 Magic attacks including Ground and Air Staff. So don't focus on Magic damage. Instead, focus on beefing up his Physical and Wall Rush damage, because that's where his strength lies. EX Mode Vaan isn't a farfetched idea, but to be rather honest, his EX Mode doesn't grant him an extreme edge in combat. He really truly shines when he has a solid Assist build. Since Vaan has natural access to every weapon except Instruments, he can be versatile right out of the box. No 500,000 Gil scrolls required! Just add water. Standard Build Weapon: Excalibur/Ragnarok Shield: Hero's Shield/Seydlitz Headwear: Grand Helm or better Armor: Brigadine or better Hyper Ring Muscle Belt Booster Sniper Eye Sturm und Drang and whatever Booster Accessories you want. HP: 9972 BRV: 957 ATK: 176/177 DEF: 186/185 LUK: 60 This is a solid build for Vaan. It gives him admirable defense while maximizing his natural talents for damage. I would personally recommend Ragnarok over Excalibur, but if you just love that initial Brave boost, by all means, have it. Ragnarok's Physical Damage +10% persists all battle long, though. The Hero's Shield grants him potentially life saving defense against HP Wall Rush damage while the Seydlitz grants a nice 20% bonus to Regen, which is really better off for EX Builds. The Grand Helm is just the standard choice for level 100 builds if you have nothing better to put there. It affords him a little more Chase Brave Defense. The Brigadine is another "put something there" piece of equipment. The 50% Wall Rush Brave Defense is nothing to scoff at though. As far as the accessories go, it is obviously geared towards squeezing every last drop out of Vaan's physical attacks. Even if you do not use Booster Accessories, with Ragnarok equipped you are already going to deal 125% physical damage. Right on! EX Build Weapon: Ragnarok Shield: Seydlitz Headwear: Grand Helm or better Armor: Brigadine or better Hyper Ring Muscle Belt Pearl Necklace Dragonfly Orb Angel's Bell Tenacious Attacker Platinum Hourglass Center of the World HP = 100% EX Mode Pre-Assist Attack HP: 10299 BRV: 957 ATK: 177 DEF: 184 This is a standard EX Build for nearly anyone. Again, emphasis is placed on Vaan's physical damage, but it will be increased with the EX Mode perk Zodiak. The Seydlitz increases Regen right along with the Angel's Bell, so having HP Booster Accessories is viable. Defense is still admirable. Great Gospel can be interchanged with the Angel's Bell for the fantastic bonus on the Brave Recovery. Assist Build Weapon: Seal of Lufenia weapon/Raganarok Shield: Hero's Shield Headwear: Seal of Lufenia headwear Armor: Seal of Lufenia armor Hyper Ring Muscle Belt Battle Gem (optional) A Comrade's Vow EX Breaker Badge of Trust Fiery Spirit (optional) Together As One Battle Ring Side By Side HP: 10299 BRV: 956 ATK: 175 - 178 (?) DEF: 180 - 183 (?) A standard Assist Build for almost anyone. It gives you a hearty dose of initial Assist Gauge. It also gives you excellent defense against Assist Break because of the EX Breaker. Yes, it's a random factor, but when it works it works in your favor in a huge way. Damage is naturally high. Defense can take the -10% hit because it too is high. You'll be whipping out huge Assist combos faster than you can keep track of. I think this is Vaan's best mode of operation. I am uncertain on all the Lufenian pieces that grant Seal of Lufenia, hence the question marks. My Build Weapon: Zodiac Blade Shield: Blurry Moon Headwear: Lufenian Artifact Armor: Lufenian Artifact Hyper Ring Muscle Belt Booster A Comrade's Vow BRV = Base Value Pre-EX Mode Pre-EX Revenge Sturm und Drang Rebellious Soul Sturm und Drang Together as One This is my personal Vaan. It closely follows my recommendations for a standard build Vaan, with a few tweaks. I use Vaan's exclusive weapon mostly for the free Riposte effect, since it isn't difficult to stagger an enemy as Vaan. Blurry Moon is a fun choice, granting some extra damage and BRV recovery on block. I use two artifacts I've gained for armor, but good standard choices would be Maximillian or Brave Suit for armor, and Grand Helm or Duelling Mask for headwear. A Comrade's Vow is a great low EX-impact Assist accessory, charing your Assist bar with HP damage you deal. The rest of the accessories are focused on pumping as much physical damage as possible and maximizing wall rush effects. ----------------------------------------------------------- 5. Extras ----------------------------------------------------------- [5.1] Tips and Tricks Alright, after all that info, it's time to apply it. I basically covered everything you need to know already. I guess to recap, always keep moving. Try to remain in the air as much as possible, because that is really where Vaan is most useful. When using an Assist build, I would strongly recommend Sephiroth. He's standard fare, I know, but he's just so reliable with his Brave Assists. [5.2] Vs. Character Guides [5.2.1] Lightning The former Guardian Corps soldier is versatile, but all of her attacks just feel so fragile. Her one Bravery to HP attack is something you want to avoid, as is Army of One. Her magic is all blockable or easily avoided. Choose your own tactics. [5.2.2] Vaan Hey! It's you! But..it's not you! You should be going into this mirror match knowing all of the ins and outs of what makes Vaan tick. You know what to look out for and how to counter it. He doesn't present much of a problem for you honestly. Reflect his Windbursts to use them for your own! [5.2.3] Laguna Laguna can be extremely annoying if you let him keep distance on you, because he is primarily a long-range fighter. Machine Gun hits hard, but it is easily blocked. His rifle attack is a little tricky but very manageable. His HP attacks are all easily avoided. Keep tight on him and you'll win. [5.2.4] Yuna The savior of Spira is a bit of a challenge, but nothing you can't deal with. Ixion is probably the most dangerous summon she has, followed by Valefor. Shiva's Heavenly Strike has a decievingly effective vertical range, so watch out for it. Remember to dodge to the side to avoid Energy Ray. [5.2.5] Kain Kain is kind of weird. His Bravery attacks have the potential for enormous combos, but the computer never does that. His HP attacks all cause a stupid amount of Brave damage provided enough distance is available, so try not to always be way up in the air. Block as much as you can. [5.2.6] Tifa This bouncy warrior can be quite a handful. Her feints have the potential for really fantastic mindgames. Keep on your toes the entire time, because missing a feint can mean serious damage for you. Her HP attacks usually cause a fair bit of Brave damage. Watch out for her feints. [5.2.7] Warrior of Light Facing WoL can be quite a challenge. His air moves are very difficult to avoid and counter. Rising Buckler and Shield Strike chain into Bitter End, which is just one of his trump cards, the other being Rune Saber. Attempt to block, but mostly dodge the rest while getting in what attacks you can. WoL can be severely punished when he whiffs attacks. [5.2.8] Firion Firion is an absolute beast on the ground. Rope Knife is the main attack you have to look out for. It hits hard and chains into Double Trouble, which hits even harder and will always Wall Rush you unless you are sent into a Banish Trap, which also sucks. Look out for his Magic Arts: Flame attack, as a savvy Firion can use his own blocked Fires to initiate a Shield Bash, which is hard to avoid. Try to block what you can, and avoid everything else, then punish with impunity. [5.2.9] Onion Knight This quick little bastard is chain-attacking nightmare. He loves to spam his Bravery to HP attacks. Swordshower, Guiding Swipe, Quake, and Flare all hit really really hard. You need to avoid these at all costs. Lucky for you, most of his attacks are really easy to avoid. Definitely counerattack at every opportunity. [5.2.10] Cecil Cecil is not too much of a pain to deal with, really. His Dark Knight mode hits hard, but is very easy to punish. Paladin mode is significantly more dangerous, but still not even that bad. Whenever Cecil whiffs Paladin Force, Luminous Shard or Saint's Fall, punish it with Katana or Inferno. Just try not to get locked into his Searchlight and avoid his combos. [5.2.11] Bartz Bartz doesn't present a huge challenge either. His attacks hurt, but once you figure out what each one does, they become rather easy to dodge. Rush Impact is probably his most dangerous attack. Holy can chain into an HP attack, so blocking that is the best thing to do. [5.2.12] Terra Terra is a fierce mage if there ever was one. Her attacks all hit hard. Fire chains to Firaga and often hurts badly. Her Holy Combo is a complete bitch to deal with once it connects. It almost forces you to Assist Change out of the attack when it hits, and that may not even work. The good thing for you is some of her attacks are redirectable, so do that if you can. [5.2.13] Cloud Cloud hits hard. His Bravery to HP attacks are rather devastating. He can set up nice Assist attacks. His EX Mode annihilates defenses. What's the catch? Well, he's slow and he broadcasts a lot of his attacks. His magic is poor. Dodge and attack. [5.2.14] Squall Squall is a Bravery eating monster. Solid Barrel is just magnificent. Beat Fang is one of the best Bravery attacks in the game. His magic is very very solid. Where Squall completely falls short is his inability to hit with HP attacks easily. Punish him with no remorse when he whiffs HP attacks. [5.2.15] Zidane Zidane is very quick and has one of the best HP attacks in the game, Free Energy. He also has Brave to HP attacks, and one of his Bravery attacks, Booster 8, basically chains into Free Energy or Grand Lethal. His Bravery attacks are all easily blocked though. His magic isn't anything to be afraid of. Try to stay ahead of him in the air because that's where he shines. [5.2.16] Tidus Tidus does not pose a huge threat to Vaan. Even though his attacks have tricky timing to them, learning them isn't hard and you can dodge and block easily afterwords. His long range attacks aren't scary. Try to avoid his Bravery to HP attacks. [5.2.17] Garland The Wall Rush grandmaster poses a bit of a challenge. His attacks have high priorities and often stagger when you block. His HP attacks work well off of a block, and I find that Tsunami is tricky to avoid. Try to avoid and counterattack. Don't get caught up in Wall Rush hell. [5.2.18] Emperor Honestly, he's not a threat to you at all. You can use SW Greatsword to get through most of his traps, and Cataclysm reflects Aerial Flare like a champ. Starfall is of little concern to you because you can hit him out of it with SW Crossbow or whatever else you choose. Have your way with this delusional tyrant. [5.2.19] Cloud of Darkness She provides you with a lot to think about with her enormous HP attacking arsenal. Her tentacle attacks are difficult to read sometimes, but when she is initiating one, count the swipes of the tentacle. If it's one swipe, it's a short range attack. If it's two, it's a mid-range multi-hit attack. If it's three, it's a long range projectile attack. Read the signs and act accordingly. [5.2.20] Golbez Golbez always presents a fearsome challenge. He LOVES to abuse Cosmic Ray and it can easily force you to keep your Assist gauge locked or drained to get out of it. Black Fang is kind of threatening, but not overmuch. Really, just keep on the move and keep on your toes because his attacks have a nasty habit of catching you unawares. [5.2.21] Exdeath The blocking grandmaster isn't threatening. If a human is using him, get ready for a long and tense fight. If it's a computer, laugh at him and crush him. Axe & Shield isn't as effective as you think it might be. Look for openings and try to initiate long Assist combos to keep him from blocking. [5.2.22] Kefka The Mad Mage is slightly confusing to fight against, but he creates openings in himself if you position yourself at the optimal distance. Forsaken Null is irritating, especially when he is in EX Mode, but persist. Havoc Wing reflects nearly everything it touches, so be careful. [5.2.23] Sephiroth Sephiroth is a punishment character, so don't give him any opportunities to punish you. He will try to zone you a lot with Shadow Flare, but it's a low priority attack and it can be avoided easily. It can be reflected away with SW Spear. When he begins casting Black Materia, either find something safe to hide under if you are far away or try to catch him with SW Crossbow. Avoid getting caught in his physical attacks. [5.2.24] Ultimecia She is fantastic at assailing you from afar, so don't let her. Get in close and stay there. Harass the hell out of her. If she gets too far away from you, launch a Windburst and close the gap. Just keep the pressure up and she'll fall to your hands quickly. [5.2.25] Kuja Kuja can either be a nightmare or a breeze depending on your amount of mistakes. If you let him control the flow of battle, you will be annihilated. If you keep Kuja responding to you, you will conquer him. Ultima is annoying and cannot be stopped with SW Crossbow, so just avoid it. Serpahic Star isn't a threat. Just keep pressure applied. [5.2.26] Jecht This guy can pummel anyone into oblivion if he is allowed to. Do not let that happen. Blocking isn't very effective against this guy because his charged Bravery attacks will stagger you everytime. Watch out for his Bravery to HP attacks. None of them are set in stone, but they can be pulled out at anytime during a combo. Don't hesitate to Assist Change out of major damage. Mind his Jecht Block, as it blocks nearly anything. Higher priority attacks will stagger him, but you'll be left reeling too. [5.2.27] Shantotto The mini-mage can be quite fearsome. One of her nastier tricks is using Bio on you, which will cause instant Break if you land an HP attack while it's sucking the life out of you. Be aware of her stunning spell and try not to let her land any Bravery damage on you, because the more Bravery she has the more devastating her HP spells are. [5.2.28] Gabranth Vaan's arch-nemesis is the EX Mode grandmaster. Under no circumstances should he be allowed to shift into EX Mode, because he becomes stupidly powerful. EX Gauge Depletion granted from Lufenian gear helps, but a solid Assist build can work too. Just be extremely careful about EX Breaking him, because his EX perk Jamming will cause you to be unable to get stage bravery afterwords. Be careful on Chase attacks, because nothing is more humiliating than getting beat by a non-EX Gabranth. [5.2.29] Gilgamesh The bumbling swordsman is fairly dangerous. Respect what he is able to do. Rocket Punch is a really effective HP attack just because of its blindingly fast speed. Jump is tricky, but almost identical to Kain's, so act accordingly. Try to avoid getting hit by Tsumabegaeshi, because it does cause decent Brave Damage. Block what you can and hit him hard. [5.2.30] Feral Chaos This guy...yeah, he sucks. All of his attacks stagger you out of blocks. Some of them can hit you off of a Wall Rush right into another Wall Rush. His HP attacks cover large areas and cause Brave damage. He is large. He is fast. Dodge as much as you can and catch him in Assist combos. Use Windburst and Inferno, especially in small stages, because his large size will lend itself to your advantage. Do not be intimidated! ----------------------------------------------------------- 6. Stuff ----------------------------------------------------------- [6.1] FAQs Seeing as I don't have any yet, this is empty. Give me some questions and I will give you some FAQs (and maybe answers). [6.2] Credits Square Enix: For making this amazing game. Gamefaqs: For providing endless information on the games we play. Neoseeker: For wanting to host this humble FAQ. Anyone else who deserves credit, I guess. More will be added as more people add to this. [6.3] Contact If you should desire to contact me, the best way to do so is e-mail. Make sure you put "Vaan FAQ" in the subject field so I don't just breeze over it and delete it. Do not send me spam. E-mail: email@example.com AIM: NachtaugeAIM [6.4] Legal Dissidia: [duodecim] Final Fantasy, characters and logos are all owned by Square Enix. I claim no right to these. This guide is copyright 2011 of Nachtauge, and may not be reproduced under any circumstances except for personal, private use. It may not be placed on a website without express permission from the author. Seriously, you couldn't make money off of this anyway.
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text:
pooping longer when you become a teen?
Jay asks:
Why does it seem to take longer to poop when you become a teenager, especially guys? Why does it seem like you poop more times a day? Say you only went once a day -- then, when become a teen guy, it's more like three to four times a day. Why? What is it that makes guys do this?
Dear Jay,
I say this a mother who has suffered through the teen years of two sons:
What makes teenage boys do anything? What makes teenage boys wear the same underpants for a week? What makes them wear dirty socks? What makes them say "DUH" in response to everything you say to them?
As I have never been a teenage boy, I would have no clue about their bowel habits. Sorry I couldn't have been more help, but thanks for asking Poonurse!
Please be advised that I am only a Poonurse. I am NOT a medical doctor. Any advice I give should be taken moderate skepticism. Please consult a REAL medical doctor if you feel you have a serious medical condition.
-- Poonurse
Poonurse is an RN with 25 years experience in labor and delivery. Her qualifications include seeing a lot of poop, and owning a computer. Also, she works in Michigan, which she calls the asshole of the universe, so that's another bit of credibility.
Got a question for her?
46 Comments on "pooping longer when you become a teen?"
it's because you eat more as a teenager, therefore, you have to poop more.
It's because teenagers, especially teenaged boys, are full of shit.
I found Jesus! He was behind the sofa the whole time!
hmmm... ya know, as a girl, i found that i actually spend a hell of a lot more time in the bathroom when i was younger. now that i'm older, i have what my mother likes to call "slammers." go figure.
When I take a dump it blasts all over the place.
It splashes water all over my a**. Once I looked down to see what my crap looked like and it splashed all over my face!!!! Can you invent some kind of gel to put in toilets so it doesnt splash all over my a**?
It's called toiletpaper, cardkid. Put it in the bowl and it'll keep the stuff from splashing. Though this doesn't work very well with me, I've heard it works well with regular, non-giant shitters.
I found Jesus! He was behind the sofa the whole time!
I think that you are a clatty jake for coming onto this site. Go and eat a toilet LOOOSERS!!!
*mod note: i should've deleted this, but i'm curious...what's a clatty jake?*
The word "clatty" means dirtied or muddied. Jake? No idea.
keeping the whack in tally-ho...
Okay, I was super curious so thought I'd look up under slang. The word Jake as it's used in this context, I believe, is:
jake/jakey Noun. 1. A drunk, a meths drinker. Derog. [Scottish/Glasgow use?]
2. A down and out, a homeless person. Derog. [Scottish/Glasgow use?]
keeping the whack in tally-ho...
There's this to consider: when some guys reach puberty, they do other things on the toilet besides poop. Most of us guys have been there and done that.
Pulling My Pants Down For Peace, Plop and Posterity!
TSV 4/30/04, LOL. Not all teenage boys go through this. As a teen I would have no more than two bowel movements per day. (If my IBS was not acting up).
My buest guess is diet. Many teenagers eat alot, and mostly junk food at that.
Jammin' lo'flo's since 1977.
"Two percent of the population think; three percent of the population think they think, and 95 percent of the population would rather die than think."
I'm on this site, therefore I must be a "clatty jake." I think I've been traumatized. As for teen taking longer, you've got bigger turds to push out. that and what TBW said (evil snicker). ;>
When I was a teenager, I pooped 4 times a day myself, but that was way before I developed IBS. I always took 15-20 minutes to poop. And, unlike what TBW suggests teen boys do on the toilet, I ONLY pooped,when I was on the toilet for that time frame, and occasionally fell asleep. My friends would call after I got home from school, and this was prime pooping time for me, and I usually bee-lined it to the toilet, as soon as I walked in. What my mother used to do is acually tell any of my friends that called at that time, that I was on the toilet. Parents...she couldn't keep that part a secret, and just say I was not around.
Bruce S.
In search of the ever evasive BM
I'm 16 and on many days I sit down to shit at school two or three times and usually have one much more significant shit as soon as I get home. The problem is that the bathrooms at school are gross and I often have to wipe pee off the seat and sometimes even toilet paper that the previous user has put down. By the time my butt hits the seat and I start pushing, the one-minute warning bell rings and I have to get my underwear and jeans up and make a run to my class. Then during the next class break, I sit down again, get a little more out and then the bell rings. It sucks even worse when all four or five stalls are taken by the time I get in. It was never as bad in elementary or middle school. Also, my girlfriend says they share some of the same concerns. She's in drama and last night excused herself after school for "Scene V", the fifth time she used the bathroom that day. Both she and I think it's the strict school rules and crowded and gross toilets that are causing the problem. We don't, however, feel the situation is going to improve any time soon.
I agree with Ian that schools offer the absolute worst in bathrooms. They suck! However, I don't believe I poop longer now that I'm a teen. At home I'll sit down and have my BM and be wiped, up and flush all within two minutes. That is the same that it was when I was in elementary school and middle school. While it sucks having to wait in line for a stall in the crowded bathrooms at school and occasionally have older girls take cuts, once I get into a stall, pull my jeans and panties down and am seated, I don't use any more time on the stool than at home. Complications, however, are that sometimes I grab for a toilet paper roll that is bare or that another girls opens the door on me because some of the latches are busted off. It might be the lines but I don't sit down until I'm holdin' it in and ready to go. Unlike Ian, I do stay on the stool even if the bell rings and when I'm honest with my teachers, I find that they are understanding. That might also be because I'm on Stu-Co and taking AP classes. It's the same with peeing: as soon as I lower my panties and place myself on the seat my flow is going. What's troubling most to me is wasting 10 minutes in line for two minutes on the stool. However, Ian has it right. Nothing's about to change. School bathrooms suck and always will.
Layla - was just the same when I was at school too! But the amazing thing is that even now - with all my years of public pooping experience, I STILL forget to check if there is TP before I poop. And as I don't go till I'm holding it in either, that can be a problem! For a few years now I've been putting two or three tissues in my pocket as a matter of course for such 'emergencies'!
Layla posts: "What's troubling most to me is waiting ten minutes in line for two minutes on the stool." I fully agree. I've waited up to 20 minutes at some concerts for my two minutes on the stool. And by the time I get into the stall, I'm more than ready to drop my panties and go. My mom says I'm "overreacting" and "immature" about some life situations, but I can't help but think that some of the time wasted by those standing and waiting in line is due to the women who are not fully prepared to do the quick sit, shit or pee. I mean I sometimes get my hopes up that I'm finally ready to unload and the user in front of me takes 5 or 10 minutes on the stool. It just doesn't seem fair. Why can't they learn to unload within two minutes like Layla and me? How can they justify the long shits and, I know this for a fact, finally leave after a long sit produces no shit? Such persons are so inconsiderate of those that really are prepared and who have waited and waited to get on the stool. Me and a friend were lost earlier this summer in an inner city neighborhood. We stopped at a fast food place to pee, get directions and get something to eat. There was a sign saying that all food and drink had to be consumed within 30 minutes and anyone staying longer (I would think without re-ordering) would be charged as loiterers. I know I would favor such a rule for public bathroom stalls. My bladder would sure appreciate it.
I agree with Standee. I don't exactly know what "loitering" is but I know that it sucks to wait for the toilet stall that doesn't open for 15 or 20 minutes because some self-centered person is misusing their privilege of using the facility. It happened to me last week at a three-stall Wal-Mart bathroom. Me and my best friend were shopping for music when I felt a crap coming on.
I went into the bathroom with a three-day crap ready to come out when I saw that I had a problem. Stall three (the closest to the end and against the wall) was not in use so I went in. There was no toilet. It had been completely removed from the wall, with only a pipe left behind to protrude. Another stall was also posted as being broken. The only other stall was occupied. I looked in and saw a girl about 11 just sitting there and not moving. I saw her shorts and underwear were at floor level and she was just sitting there without movement or noise. I waited another 10 minutes and then still no movement or noise. A.J., my friend, had to pee and my poop was ready to explode out into my pants. A.J. knocked on the door and asked the girl if she was done, and she said she didn't know because she was just sitting there killing time because she had a fight with her mother over what winter coat she wanted to buy. I guess she was just sitting and sitting to pout. I ended up having my crap in my pants and both A.J. and I had to walk across the street to the mall in order to get into a bathroom.
Now I strongly believe that if teens had a loitering rule just like Standee described, this wouldn't have been a problem. Pee or shit ASAP and then get off the pot. Think about the others.
Crappin' Cami - you did a three-day crap in your pants because some spoiled little brat was too inconsiderate to move her arse??? I've always been good at holding my crap, but if I'd been you, I'd have politely asked her to move, if that failed, told her to move, and if that failed too, I'd have crapped on the floor in one of the 'out of use' cubicles, rather than crap my pants.
But I think your last paragraph is absolutely spot on!
But in order to enforce a "loitering rule", you'd have to have open toilets or stalls with no doors, so that people could see whether you were actually using the toilet or not. Do you really want everyone else to see you having a piss/shit? I think not.
Someone - presumably a "toilet warden" of some kind - would also have to be employed to enforce the rule, which would be an extra expense.
Cami, why didn't you explain to the girl that you were about to shit your pants? (Although I'm slightly suspicious that your story might be fake. I've never *really* believed that girls actually shit. For all I know, all the "girls" on this site might in fact be men. And the freaky scat porn photos you see on joyangeles.com et al. are probably fake.)
I just found my new calling...going into the public sector...I'm gonna be a Toilet Warden!!!!
Do I get a badge and a gun? Can I turn the siren on?
"One of the founding members of the Front Page Hyena Pack, and runs as its alpha male when the urge strikes him, which is often." Daphne (one perceptive chick)
Now, my friend, you are a man!
i didn't poop as a teenager. ever. i did spend a lot of time in the 3rd floor bathroom smoking cigarettes, but i NEVER pooped.
all aboard the farty train to pooterville..if you can't shit at my house, we aren't friends
all aboard the farty train to pooterville
In response to Cami's comment -
As the mother of a kid that age, the child's behavior on the toilet makes me laugh. She didn't know you had to go so badly; she just knew she didn't want to wear the ghey-assed coat her mother pulled off the sale rack when mom was most likely wearing Chanel or Pierre Cardin and had forgotten how it is to have ninety percent of your winter coolness depend on what coat you had. The only thing in her universe at that point was having to spend the rest of the winter wearing a shitty coat.
Maybe if you told her how bad you had to go, she would have gotten out of the stall for a bit. I am sorry you pooped yourself, though. At that point, I'd have been tempted to crap in the broken stall!
.....hugging bunnies since 1969
.....hugging bunnies since 1969
(Just to clarify that I'm the same Anonymous Coward who posted above)
Allowing loitering in stalls is a necessary evil. It may be inconsiderate to other people, but it's better than the alternative - because the alternative would be to have open toilets or stalls without doors, so that people could be prevented from loitering in the stall. I'm aware that open stalls are not unknown in the US, but they're extremely rare in the UK (where I'm from) and I personally find the idea disgusting. (I'm a university student and a cadet in the OTC - roughly equivalent to your US Army ROTC - and even on military bases we have private stalls. I don't think I've ever seen a British public toilet without private stalls.) The right to privacy when crapping is ABSOLUTELY ESSENTIAL. Also, although I'm male, I don't use urinals (I suffer from mild urinary paruresis, so I can't piss when I know someone might be watching) so I NEED a private stall with a door, even to piss. I don't care how dirty/unhygienic the toilet is, as long as it's private.
And you would have to have a "toilet warden" of some kind to enforce a no-loitering rule, as I noted above. This is IMO a ridiculous and authoritarian idea, and it would also be an extra expense for the operators of public toilets - meaning that more toilets would have to charge people who use them. And I'm sure none of us want that.
I'm 17, and I Poo WAAAAy more that when I was younger- and it takes me longer. I probably poo 3-4 times a day.. pretty sweet..
Outside of security occasionally walking through, public toilets really have no supervision and I feel young people, especially teenagers, need occasional reminders of what's the right thing to do. Twice this past week I've made a quick trip to the mall on my lunch hour and my intent has been to do some fast shopping and by using the food court, get lunch to go that I can then take back to my office. What I've encountered in both cases are arrogant, some would say hostile teens, who are taking up stall space without regard to traffic flow and the needs of others. Several of us were waiting for a stall while this one high school-age girl just sat and sat and yapped and yapped on her cell phone. Because I was the next to use the stall, I would look in the door and see her sitting there--jeans down, underwear at stool level totally oblivious to everyone else--as she talked to her boyfriend. I believe it was the third time when I deliberately looked in the door and made eye contact, she stopped the conversation and asked "What's your problem?". I told her the line was getting longer. Her response: "Dah"! About 5 minutes later she vacated and brushed by me mumbling that I was an old *****. (I'm 44). There was a piece of crap about an inch long in the bowl that she didn't flush. I peed and was out of there in 2 minutes. In the 2nd situation, my weight was also extra long and when I peeked in on the girl who was probably about 12 or 13, she was just sitting there with no bodily movement at all and no noise of any bodily functions being transacted. Finally, after the second time I peeked in on her, she cursed and abruptly got up, slammed the door open and left without wiping, flushing or anything. I wonder if some of these teens are using the toilets just for hanging out or as a replacement for the mall bench.
I have a stepson who has had very bad bowel habits since he was a little boy - he was 6 when I first had to clean up the overflow in his undies. He has seen every professional possible, had all the physio possible. I would like to reinforce that he does not soil his pants if he is reminded to go to the toilet every day. This is now getting a touch tiresome at 14 years old! What do we do now he is this age? Numerous health professionals are now shaking their head because physically there is nothing wrong, emotionally we have issues due to the usual split family disasters which he does get help for. If there is anything you can add to help us it would be very much appreciated....
This seems like an attention-getting mechanism. I lived nextdoor to this kid (though he was much younger than 14) who had a neglectful mother living in one house and a doting father living in another. His father spent all the time in the world with his son, until the boy was old enough for school. Suddenly one day he discovered that if he messed in his pants he'd be sent home and spend the rest of the day with his father. It soon got to the place where he pissed and/or shat himself on almost a daily basis and his father never punished him. It was one thing when he was five and in kindergarten. This got to be a whole other problem when he was STILL doing it in the second grade. I have not seen this kid since 2002, but if his parents hold to their record, he is probably still doing it today. (Which is disturbing, because he's probably about thirteen.)
I agree with Daphne. Your stepson needs to be given some consequences for his actions. Obviously this problem has been going on for some time. However, at fourteen he needs to start learning some adult habits. Emotional problems or not, it may be a cruel case of letting the other fourteen-year-olds handle him. He'll stop VERY quickly!
Born right the first time.
I found Jesus! He was behind the sofa the whole time!
As a high-school teacher I am around teenagers a lot; in our small school there is no separate faculty restroom, so I use whatever boys' room I am near when I have to go. On rare occasions a boy won't (or can't) flush, so I actually see a teenager's bowel products (no idea whose, of course--I'm never there at dropping time because I'm teaching class). From my own teenage years I still remember dropping some whoppers, and after yesterday I can testify that they still do. After 6th period (mid-afternoon) I visited a restroom and in a stall found a trophy (i.e., a movement someone had left for others to see). This was a set of 5-6 turds, the longest being at least a foot, with a couple of 4- or 5-inchers and some little ones, not very thick, but filling the bowl. I flushed it; it went down easily but left skidmarks.
After school I had to poop, so I went back, and I noticed that one of the toilets was clogged--no poop to see, but definitely clogged. I chose the other one, had my b.m., flushed it, and went back to the clogged one. Since the janitorial crew is short staffed, we faculty members are expected to do our part to minimize mess and clutter; therefore, I thought I would go ahead and flush to see if the clog would clear. I flushed it, and the toilet coughed up three very large solid turds, at least 6-8" by 1.5" each, and sent them careening around the bowl before the water crept perilously close to the rim. The water level slowly fell, taking the paper, but not the poop, with it. When all had settled, the turds were in a fairly neat formation near the hole, so I flushed again. That toilet is rather weak, so it was a half-hearted effort, but the poop went down. The resulting high water was still a turbid grayish-brown, but at least had no poop swirling in it. Skid-marks galore, but the toilet was now usable. However, the main point was that these EPODs (End Products of Digestion) were enormous and undoubtedly from teenage boys, so the tradition of huge b.m.'s from teens continues.
God damnit! I thought my comment was deleted on another thread for some reason... Again, where's my Alzheimer's medicine? I know I put it around here somewhere...
Born right the first time.
I found Jesus! He was behind the sofa the whole time!
As a teen myself I find that us teens tend to produce around a foot of fecal matter per day. Although I have to agree that for some of us our poop smells real bad. I've seen the digested remains from quite a few of my friends before and I can testify to that.
I had a fetish of shit before. I left a comment on this site when I was 11 or so.
Yes, some kids shit more than others, but it doesn't matter how old you are.
I am a light weight and don't usually poop every day and when I do, often times it feels like it's huge and really is not. I tend to drop a long loaf when nervous about something and my stomach is in knots. I don't know how people can take a dump directly after eating a meal like 20 minutes later, for me it happens like a day or 2 later. It's like my digestive system is slow or something. I also have a poop fetish..I just like the smell of it and others, esp other teenage boys...yeah, I'm gay.
All of you guys are dorks I'm 12 and I only poop once a week because I don't enter the school bathroom at all. I wait until I get home to go. I have to really pee so bad that my belly hurts, but I only poop once a week no matter how much I eat during the day. You guys are wimps if you can't hold it and go once a week.
Well Bellyboy, when you get older you may have to change your name to Hemorrhoid-boy or Ruptured-bladder-boy. When you experience pain it is your bodies way of telling you something is not right. Your brain is a little on the wimpy side.
How long a minute is depends on what side of the bathroom door you're on!
If I had two faces do you think I'd be wearing this one?
Well,BellyBoy, it appears as if your balls haven't dropped yet and you are calling others wimps because you are still...let's see,12 years old is a 6th grader...yeah,you haven't "secured your masculinity". You are probably the douchebag that wears pink shirts because they're cool. I'm guessing you talk shit everyday but I guarantee that you probably can't back it up. You want to show you aren't a wimp or a dork? Try actually going to the school bathroom. You,si-... kid,are a wimp for NOT going into the bathroom at school. Or maybe you can go pick a fight with an 8th grader,then see how much of a tough guy you are.
More people flush than they do wash their hands.
More people flush than they do wash their hands.
"... Why does it seem like you poop more times a day? Say you only went once a day -- then, when become a teen guy, it's more like three to four times a day. Why? What is it that makes guys do this? "
Let's remind ourselves of the question. Nobody seems to have noticed the obvious. An adolescent boy may spend longer in the bathroom than he used to pre-puberty, and with more frequency, but he isn't necessarily having a long extended crap each time he's in there.
Christ, when I went through puberty I had friction burns on my palms. Going for a dump meant being alone for an excusable amount of time with my trousers down, idly (or frantically, dependent on circumstances) abusing myself to giddyness. So practiced at this self-taught art was I, that I once went from soft to milk during the 'breather' between the two halves of a bowel movement.
Maybe the lad's bowel habits are changing. Mine certainly did as puberty hit. It's not just a wobbly voice, sudden hairs and excessive masturbation, it's changes in bloody everything. Since this post, the boy has no doubt become a man and is probably mature enough to admit that many of his toilet visits were excuses to have a huge pull, so Jay, if you are still checking on this page, maybe you can ask him and find out.
Generally, if you have an adolescent boy in your life and he starts to spend more time in the loo, perhaps the best thing to do is not to mention it. He's probably secretly paranoid that people will know or suspect that he's been wanking in there, so just let him have his extended periods of closeted solitude, keep a tactful distance and turn a blind eye to any stray blobs of gentleman's relish that you might find in the bathroom from time to time. The damn stuff gets everywhere and all chaps must surely have experienced the post-climactic horror of not being able to find where the blasted stuff has landed, hopeful that you've managed to wipe it all, but not in the least certain, dreading that the next bathroom user is going to find your tatty-water on the towel or the tap or something.
Scummy, You make me think of the book Portnoy's Complaint. As a teen the protagonist rubs one off in the bathroom with his sister's panties pulled over his head for extra stimulation. He fires off a blob of peter-snot with such force it makes it to the ceiling where it dangles on a light fixture which is unfortunately beyond his reach.
In another chapter his mother sends him to the meat market for some liver. He has the liver twice that day, once behind a billboard on the way home and again on his fork for supper that night.
How long a minute is depends on what side of the bathroom door you're on!
If I had two faces do you think I'd be wearing this one?
Thanks Chief, I've heard about that liver episode from somewhere, but I haven't had the literary pleasure at first hand, so I'll check that out when I get the chance (now that I know where to look).
As someone who finds liver absolutely revolting, I never had the opportunity or inclination to sample it's pleasurable possibilities, but I did undertake some practical research with just about everything else in the kitchen: butter, cream, custard, fruit, vegetable oil, lard, slices of ham (wrapped around the old chap like a cold meat condom), ice cream, yoghurt, chocolate sauce (not recommended), crusty loaves of bread (poke a hole in it first and clear the crumbs from the edges), just about anything I could find really. For a while, virtually any substance that wasn't obviously foolish (I drew the line at chili sauce) was fair game, and it took a few uncomfortable errors of judgement before I started practicing restraint and common sense. Thinking about it all now I'm getting quite nostalgic.
Thanks for the laugh Scummy, it sounds like you may have had the wares of an entire delicatessen wrapped around your member during puberty.
I would think that a Cornish pasty, slightly cooled of course, would have been an object highly suited to masturbatory experimentation. To avoid waste its ravished remnants could have then been consumed by an unsuspecting member of the household.
I wonder if a Scottish lad has ever rogered a nice warm haggis?
How long a minute is depends on what side of the bathroom door you're on!
If I had two faces do you think I'd be wearing this one?
No, I never tried molesting a Cornish pasty Chief, because I would not have been able to resist eating it and baby-gravy simply doesn't compliment the other flavours at all.
However, you have prompted me to share a tale. During a long summer school holiday at the age of fifteen, I woke slowly one morning to find that my dear mother had placed a nice fresh steaming mug of tea on my bedside table. I lay there with my eyes open just fractionally enough for me to see vaguely without becoming so conscious that I couldn't fall straight back to sleep again. But as I pulled the quilt over my head I realised that I'd been awake just the tiniest bit too long. With closed eyes, I tried desperately to sleep, but with the tempting tea beside me just begging to be drunk, there was no chance. Drinking the tea meant that I'd be properly awake, so I fought my desire for it and decided to ignore the fact that it was there. I stayed horizontal and sighed as I realised that I'd even less chance of returning to slumber because my penis had woken up.
One can never ignore a stirring member, particularly when one is a teenager, and as I lay there, feeling it swell to a semi-on, I figured I'd take the opportunity of a damn good sausage massage and while gently stoking youth's fires, my half-closed eyes lit upon the mug of tea within reach. '...Hmmmm...', I pondered lethargically. '...I wonder...', and imagined immersing my old boy in that nice warm tea. Mmmm... bet that'll feel nice. Goodness knows why I wanted to test the erotic possibilities of a hot beverage, but my only excuse is that I was still not properly awake, so could hardly have been thinking clearly. After a supreme effort I sat up and knelt on my bed, cock in one hand, reaching out with my other arm to grasp my mug by it's handle, bringing it towards me and then I dipped my three-quarters hard willy into the mug, plunging my bell end all the way to the bottom.
At that moment, in the time it took between breaking the surface of the liquid and reaching the bottom of the mug, I learnt the true definition of a millisecond: the time it took for my nerves to respond and react to that fact that it might not have been the best idea to blanch my dick in scalding hot liquid. I spasmed and screamed in pain and the reflexes caused me to spill it all over my, hands, the underside of my scrotum and my inner thighs as the mug crashed onto the floor and broke. I howled and sobbed in agonised torment as I tried touching and soothing my burnt pecker, which had become a furious throbbing shade of lobster-pink. My helmet stung phenomenally, red, swollen and angry as I swore and cursed between tearful sobs, aghast at my stupidity, but dimly aware that the sudden commotion had prompted my mother to rush up the stairs and open my door. I had just enough wit to cover my modesty with my quilt as she burst in, with me screaming at her to get out as I tried to grip the pain in my cock away with the other hand. She took the hint and retreated, not quite sure where to look.
'What's happened? What have you done' she kept repeating from outside the door. I explained, between gritting my teeth and snarling with embarrassment and pain, that the mug had slipped from my hand and landed on my lap and I'd burnt my legs. Being concerned, she requested to have a look at the damage, to which I refused outright. Well, I was rather self-conscious back then. She muttered about me not being so silly and that she'd seen it all before (as mothers liken to say), etc, etc, but went to the bathroom and started digging in the medicine cabinet until she found some Sudocreme (or some such cream) and left it outside my door.
When she went, and the pain had reduced to a tender throb, I hobbled to the bathroom for a piss (mercifully pain-free) picked up the cream on the way back and as I sat on my bed, dabbed it cautiously onto the affected areas. It soothed the pain, certainly, (at least for a little while. My helmet started to flake later that day as I realised it was shedding the damaged top layer of membranous skin) and I briefly toyed with the idea of this ointment's lubrication possibilities later on. Wisely, I didn't, but the odd thing is that every time I smell that 'hospital' aroma of antiseptic cream, I don't think of babies like most people do, I actually get a flashback of sitting there naked and cross legged on my bed, gritting my teeth as I warily smear Sudocreme all over my cock and bollocks.
Great comment Scummy, if you had just lost sphincter control and shit yourself it would have made a great front page story.
How long a minute is depends on what side of the bathroom door you're on!
If I had two faces do you think I'd be wearing this one?
That's not good for your body cause of all that bacteria in poop. It can make you sick. I know school bathroom's aren't the best but you should go before or after school. It will also when you get older cause some bad effects.

subset: commoncrawl


text:
Rasheed slams Dellacqua for piling on the pounds
Roger Rasheed ... called into question Casey Dellacqua's condition.
Pictures: Clive Brunskill and Vince Caligiuri
If I'm a girl and I've broken into the world of tennis and I've made $500,000 for the year, wouldn't I just try and get into the most perfect nick I could to actually excel
Casey Dellacqua's physical condition has been questioned by leading coach Roger Rasheed, who has said he believes some of the world's leading female players are carrying "excess baggage".
Perth-born Dellacqua's return to the Australian Open was a disappointment, losing in the first round to slimline Daniela Hantuchova following her heroics 12 months ago.
It follows a similarly disappointing Hopman Cup performance in front of her home crowd at Burswood Dome earlier this month.
The 23-year-old's physical condition has raised questions and eyebrows since her comeback from a shoulder injury, with some suggesting Dellacqua could be as much as eight kilograms heavier than this time last year.
Rasheed reignited the debate last night, saying Dellacqua's injuries should not have stopped her getting as fit as she could.
"She may have had some injuries, she's had a shoulder injury, but that doesn't actually stop you from getting into real tip-top shape," Rasheed said.
"If I'm a girl and I've broken into the world of tennis and I've made $500,000 for the year, wouldn't I just try and get into the most perfect nick I could to actually excel?"
Rasheed told 3AW radio he was surprised female players can play with "excess baggage".
"She (Casey) should be a better player," Rasheed said.
Dellacqua, along with rejuvenated Jelena Dokic, is due to return to Perth to play early next month in the Federation Cup Asia/Oceania zone tournament at the state tennis centre at Burswood.
Rasheed is probably best known for being Lleyton Hewitt's coach between June 2003 until January 2007, but quit in acrimonious circumstances before the Australian Open two years ago. He now coaches Frenchman Gael Monfils.
As a media commentator, Rasheed has not been averse to controversy, drawing some criticism during last year's Australian Open for analysing a super slow-mo segment of a match between Venus Williams and Yan Zi which concentrated solely on Williams's buttocks.
"Take a look at this now. Make or think as you will, ladies, but for me, that's a pretty good sight,'' he told co-commentators Tracy Austin and Nicole Bradtke.
Rasheed's comments come after Stephanie Rice's coach recently admitted swimming's glamour girl has struggled to overcome her post-Olympic hangover while living the high life.
Michael Bohl, who plotted Rice's rise from anonymous Brisbane schoolgirl to triple Olympic champion, told AAP she returned "pretty unfit" after nine weeks out of the pool following the Beijing Games.
"That's the hardest thing," he said. "She's had the longest break she's ever had.
"There was nine weeks where she wasn't doing too much at all.
"So she went from being quite a very fit person to being pretty unfit and she struggled, not motivation-wise, but getting back into a routine."
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text:
How do I unpack a compressed tar fileWhen downloading files from FTP archives, you will find that they are normally of the form filename.tar.Z or filename.tar.gz These files have been archived then compressed or zipped.
( files ending in *.tar.Z or *.tar.gz )?
Uncompressing a .Z file
Files ending in .Z have been compressed using the compress command. Compressed files can be restored to their original form using the uncompress command. Type:uncompress filename.tar.Z
This replaces filename.tar.Z with filename.tar
Unzipping a .gz fileFiles ending in .gz have been compressed using the gzip command. Zipped files can be restored to their original form using the gunzip command. Type:gunzip filename.tar.gz
This replaces filename.tar.gz with filename.tar
Extracting tar filesThe tar command is used for packing several files or even a whole directory into a single tarfile.
To unpack a tar file, type:tar xvf filename.tar
Note: Always move to an empty directory before unpacking a tarfile.
When you unpack a tarfile its contents are written to the current directory. Any file or directory with the same name as the contents of the tarfile will be overwritten!
A quick method
Alternatively, you can unpack a compressed/zipped tarfile using the zcat or gzcat command. (gzcat is a local alias for the GNU zcat command). This leaves the compressed .Z or .gz tarfile intact. For example:zcat filename.tar.Z | tar xvf - or gzcat filename.tar.gz | tar xvf -The zcat command recreates the uncompressed tarfile, which is then piped into the tar command to extract the files.
firstname.lastname@example.com 10th November 1994


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China has increased an anti-dumping tax on imports of distillers' dried grains (DDGs) from the United States following a final ruling by the Ministry of Commerce.
Following an investigation launched in January 2016 at the request of China's dry corn distiller's grain industry, the Ministry of Commerce has concluded that the "dumping" of US DDGs in the Chinese market has had a negative impact on the industry.
The ministry announced on January 11 that imports of DDGs from the US would therefore face an anti-dumping duty of 42.2 to 53.7 percent for five years from January 13.
The final ruling also imposes an anti-subsidy tax of 11.2 to 12 percent on DDG imports from the US, also for five years.
China initially imposed an anti-dumping duty of 33.8 percent and an anti-subsidy tax of 10 to 10.7 percent on DDG imports from the US on September 23, 2016, following a preliminary ruling by the Ministry of Commerce.
DDGs are a byproduct of dry mill ethanol production and are used in animal feed. According to the Renewable Foods Association, US DDG exports set a new record of 12.56m metric tons in 2015, up 11 percent from 2014 and more than double the amount exported in 2009.
US DDG exports were valued at USD2.94bn in 2015, of which some 50 percent were exported to China. Exports to China increased by 31 percent last year, compared with 2014.
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