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May 19, 2010
Contributor Helen Schumacher speaks with Portland, OR based filmmaker Judah Switzer.
Judah Switzer is the 28-year-old director behind the esoteric videos for the most recent release by DFA recording artist YACHT. Fittingly for an album titled See Mystery Lights, the music videos contain the kind of mystic symbolism most often associated with tarot cards or Freemasonry. However, Judah is no crystal-clutching fanatic. His work has also been screened at several film festivals. Today, Judah explains what it is exactly a director does—besides calling "Action."
Helen Schumacher: You went to college at the University of Oregon. What did you study there? Is that where you got into filmmaking?
Judah Switzer: I was fortunate enough to study the fine arts under some extremely moving and challenging people—talented artists and thinkers experimenting with ideas at a state school that weren't really being explored at any of the more regarded arts schools in the nation. And yeah, probably a lot of their guidance helped me establish my own directorial sensibilities, but it was all explored through a fine-arts lens. The work was much more conceptual and procedural. I'd like to think that I engage this process in my current projects, that some degree of higher level artistic development is being applied rather than just making a wacky set and calling "Action."
My school never had a "film school" so to speak. You could go the route of film studies (purely academic), or get into production through the journalism school, or study art and hope you had crazy professors who let you break free of the traditional drawing classes and other absurd requirements. I was lucky, and basically made bizarre Lynchian short films. Aside from my formal schooling though, I think primarily I became interested in visual storytelling around the third grade, when my friends and I began making silly videos and projects. In a sense, my upbringing as a so-called "digital native" also directly contributed to my own visual discoveries.
H.S.: More specifically, how did you get into making music videos?
I was called into a pre-production meeting in 2007 with a Portland-based animation studio called Feel Good Anyway, whom I had worked on a few projects with. The meeting was actually about making a music video for the band YACHT, and Jona Bechtolt was there so that's when we met. The video never got made; I think at that time the animation budget was just going to be too high or something. But a few months later Jona sent Emma [Scout] Niblett my way when she asked him about Portland directors to do a video to accompany her "Kiss" single. She liked my reel and that was that, really. At the time I was still working a full time gig at an advertising agency, so I'd work 8-10 hours a day at my day job and then stay after hours and edit with Emma until, like, 3am in the editing suite, then wake up at 8am and do it all over again. I had a lot of fun working with Emma and Will Oldham, and the video was really well received, so it became a fun creative practice for me. And of course since then I've worked with Jona and Claire on several projects.
H.S.: I feel a bit silly asking this, but what is it exactly that a director does?
J.S.: Well, it can mean different things depending on the situation, but for music videos generally I conceptualize and pitch projects to bands that request treatments, then depending on the budget I hire producers and crew, help storyboard and art direct, and then finally work directly with the talent and everything during the shoot. It also involves making people comfortable and willing to experiment on camera, being able to communicate your ideas to people within an inherently vulnerable environment. And also, directing is about having an image in your mind profound enough to will it into reality, and then once you are in production and post-production mode, being able to have an open enough mind to accept or negotiate away from that original idea. A large part of the job is about coming to realize the loss of your conceived original image and instead refining and making it something even more amazing.
H.S.: Yeah, I always imagined filmmaking would be especially difficult because the level of collaboration required. Is that the case? Is it difficult to negotiate between your vision, the band's, and others' on set? In other words, how do you manage to be a part of a team while still retaining some level of creative control? Are there advantages to this collaboration as well?
J.S.: It is difficult, for sure, but I'd want it no other way. Having the opportunity to work with other artists is the most exciting and invigorating part of directing. I've been lucky enough to work with friends and clients alike who trust my own creative judgments but also aren't afraid to explore other options. Working collaboratively will always solve more problems than not, and I think that if you believe enough in the idea you can convince other people as well.
H.S.: You've also done animation work. Is that something you'd like to continue to do and incorporate into your videos?
J.S.: Absolutely. I've loved getting into animation, and have been really lucky to have worked with amazing animators. Eric Mast and I are working on a second animated video for the Portland band White Fang; we've been tag-teaming on it for like a year now. And more and more I use animation in commercial projects, which is great.
H.S.: Most of your work so far has been shorter pieces, any ambitions for a full-length movie? Or are you more interested in the fine-art realm of video? What are your future creative goals?
J.S.: Yipes! It seems too early to talk about it yet, but yes, I have a couple of long-form projects in the works. I have an interest in continuing shorter video projects too though, especially with installation and performative pieces. Ideally I would love to be making and showing artistic pieces and still be able to support myself with commercial work.
You can check out Judah's work at Jude Says or peep his Vimeo channel at vimeo.com/judesays


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Worm Composting
Worms can turn kitchen waste (PDF, 133 K) into a high-quality compost for your garden. Worm compost (vermicompost) is rich, so you can use less than you would of regular yard waste compost. Worm compost bins, such as the E-ZWorm Composting Bin (PDF, 700 K), can be purchased locally at some nurseries and garden centers, or you can make your own worm bin out of a large plastic tub.
To make a worm bin:
Worms and Worm Bins
King County Solid Waste does not endorse or recommend any of the organizations listed below. Please contact the organization before visiting or ordering any materials.
Updated: Oct. 22, 2015

subset: commoncrawl


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John Galeazzi of Modesto comes from a line of Italian immigrants who began farming in California in 1894. Thanks to an agricultural conservation easement protecting a 250-acre walnut orchard in Lockeford, that family line can continue indefinitely.
Galeazzi and his son-in-law grow three varieties of walnuts on the orchard he purchased in 2004. The orchard acts as a mile-long natural buffer against development in the area. The city of Lockeford is on one side, and the Mokelumne River runs along the other. The rich river soil has lent itself to a consistent walnut crop, said Galeazzi, but land near the river is often bought up to build riverfront ranchettes.


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Like a significant portion of the 10.4 million motorcycle and ATV riders in the U.S., you yearn to explore the world around you. This can be accomplished through local day rides, but if you're looking to take your motorcycle travels to the next level, an adventure trip should be on your bucket list. As you plan for the motorcycle or ATV journey of a lifetime, be sure to pack the essentials necessary to maximize comfort while promoting safety. These should include everything from water to decent walking shoes and even trash bags.
Water And Water Purification
Dehydration poses your greatest risk any time you happen to be stranded. Even when your bike is in working condition, keeping hydrated should always remain a priority. The Motorcycle Safety Foundation recommends avoiding carbonated beverages and taking frequent rest breaks when you're riding in arid climates. But most importantly, you should always carry multiple bottles of water or a hydration pack. Even these will run out quickly in a motorcycle emergency, so carry a water purification system, as well as a container for keeping fluids. And don't forget to include some food in your kit…
Battery Charger
Depending on the nature of your motorcycle or ATV malfunction, you may be able to fix the problem on your own provided you're equipped with the right tools. A battery charger is always useful, particularly if your bike has been inactive for a lengthy period of time. Portable solar chargers can be helpful when you're away from hookups, provided, of course, you're in a reasonably sunny region. It's important to match your charger to your motorcycle's unique attributes; a quick browse at an online motorcycle store should be sufficient to land the perfect portable charger. Also consider a solar powered cell phone charger.
Trash Bags
When you're trying to keep everything condensed for a long road trip, it helps to pack lightweight, multipurpose tools. Believe it or not, this is the exact category in which trash bags belong. The heavy-duty variety can double as a tarp or a poncho. It can even double as a sleeping bag when you're forced to rough it over night, recommends Cycle World. Trash bags take up little space, making them the perfect solution when you lack the space required to pack a legitimate tarp or sleeping bag.
Comfortable Boots
Yes, looking stylish is always important when you're on the open road, but if you find yourself stranded with a faulty bike, the last thing you need is to rough it in impractical footwear. In the event of emergency, you could wind up walking several miles in order to access running water, a working phone line or a safe place to sleep at night. Ideally, your motorcycle boots will be comfortable enough when a long walk is required, but also sturdy enough to keep your feet protected should a crash occur. Motorcycle Traveler Online recommends a high-quality boot with replaceable soles.
Tire Repair and Tool Kit
A flat tire can leave you stranded, and if you're out exploring mountain trails or desert paths then you could be miles from anyone or help when it happens, so having a tire repair kit is a must (I also include a hand-pump when I go ATV riding), as well as a small tool kit. And don't forget to include a first-aid kit, because you'll probably need it when you start making repairs, I usually do…
Creative Commons image by El Caganer


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Mixed Feelings Pleated Tee by Coralie Meslin
Welcome! You are browsing as a guestWould you like to see 4 projects made from this pattern and much more? create a free account What am I missing?
© Tahki Stacy Charles
Mixed Feelings Pleated Tee
This pattern is available for free.
Skill Level: Intermediate
Bust 36 (40, 44, 48)"/91.5 (101.5, 112, 122) cm
Length 22 (22 1⁄2, 23, 23 1⁄2)"/56 (57, 58.5, 59.5) cm
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This content has been marked as final. Show 2 replies
1. Re: ATGSamdani Gulam Nov 15, 2012 6:58 PM (in response to 967909)you might want to see the API docs of FakeXADataSource.
And here is the documentation for configuration
FakeXADataSource is OOTB in which you can give all the credentials and configuration for the properties like url or hostname. While XADatasource is provided by Java API for the DataSource which will be registed to the service in JNDI, for an instance using jboss as an application server and using the XADataSource you can configure in the atg-ds.xml file. refer to this link
And some useful links for reference
2. Re: ATGRohan Dekate Nov 20, 2012 12:30 PM (in response to 967909)Hi 964906,
Samdani Gulam is absolutely right about the question .
To add In more simple words XADatasource is use when you have to deal with 2 or more database or when you have to do Distributed Transaction.
FakeXaDatasource is use when you are dealing with single database or when you are not using distributed transaction. Two-phase commits are NOT supported in FakeXaDatasource
SO What contain in XADatasource..properties and fakeXADatasource.properties file
If you check the definition of datasource it says Datasource is a name given to the connection set up to a database from a server. So in .properties file we give the details to connect the database .
FakeXadatasource.properties file
So because of these details we say ATG Repository API is DataAnyWhere architecture.
Hope it helps :)


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Joseph Morel
Found 10 Records, 10 Photos and 171,584 Family Trees
Born in Ste-Anne-De-Beaupré, Quebec, Canada on 20 Dec 1763 to Jean Morel and Marie Dorothee Veau. Joseph married Charlotte Gagnon and had a child. Joseph married Monique Chartier and had a child. Joseph married Constance Olier and had 4 children.
Family Members
Ready to discover your family story?
Simply start with yourself and we'll do the searching for you.
Potential photos and documents for Joseph MorelView All 10 Images
Top record matches for Joseph Morel
Surname meaning for "Morel"
French, Occitan, Catalan, and English: from the medieval
personal name Morel, a diminutive vernacular form of Latin
Maurus (see


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Progresswear is "political wear designed to be noticed" according to their website. From what we can tell, it's more left wing than right. However, the Shirt Snob is not the most political person, so who knows. But we are definitely believers in evolution being an anthropology major in college, so while we may not wear our politics on our fronts, we can appreciate those tees. Progresswear also sells tees for men and children (which are less political).
Read More in: T-Shirts
Share this Article with others:
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Came straight to this page? Visit Shirt Snob for all the latest news.
Thanks so much for the plug, folks. Yes, I would say we're further left than right, but I'd like to think of our offerings as pro-human more than anything. Who could argue with our best selling children's shirt YOUR FUTURE?
best wishes


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After reading yesterday's post, What Is a virtual street team? you might be thinking, "The people who are passionate about our organization are already talking about it in social media."
If that's true, great! But even so I guarantee without a virtual street team you're only getting a small fraction of the benefits of social media.
That's because simply being in social media is not nearly as powerful as the momentum that comes from creating buzz in social media. To demonstrate that point, here are…
6 Ways Social Media Buzz Creates Momentum
1) Facebook "Top News." When you login to Facebook, by default Facebook shows you the "Top News." These are the status updates, links, and pics that have gotten the most comments and likes. If an update has several comments and likes there's a good chance it will be at the top of your Facebook fans "Top News" and will be seen by almost all of them. If it has no comments or likes, you have to hope your Facebook fans are either online when you've posted the update or scroll down and see it.
2) Twitter Retweets. Very few people read all the tweets of all the people they follow on Twitter. When something is tweeted and retweeted many times over the course of days or weeks, it greatly increases the chances that people will see it. Not only that, but most people have a tendancy to skim their tweets & not click. But I know if I see something retweeted by several of my friends, I think "This must be good" and I click.
3) Digg Front Page. If you've heard anything about social news site Digg, it's that Digg's front page is the holy grail for articles. Articles that make the front page get a deluge of traffic. Articles with 1 or 2 votes on Digg get almost no traffic.
4) YouTube Search. When you search for a video on YouTube, the number of views a video has factors in to where YouTube places it in the search results. A video with a million views will show up above a video with a thousand views which will show up above a video with 20 views. Additionally, think about your own YouTube usage. If you're looking for something and see one video with a million views and another with 20 views, isn't your inclination to watch the one with a million views? That's my inclination because I figure there must be some reason everyone's been watching it.
5) Blog Comments, Shares, Retweets. Similarly, when I go to a blog and see a post has dozens of comments, Facebook shares, and Retweets, you're more likely to read it than a post that has zeros across the board.
6) Enthusiasm everywhere! In addition to the effect the sheer numbers have on creating buzz and momentum, the enthusiasm of the comments associated with them makes a huge difference. If someone I know simply retweets a link or shares it on Facebook, I may click if the title seams really interesting. But if they say, "Great article!" or "Brilliant post!" or "Must-see video!" that greatly increases the chances I'll click.
How Does This Relate to Street Teams?
Without a virtual street team, you're not going to get nearly the buzz you otherwise could. People who are passionate about your mission will miss a lot of your tweets and Facebook status updates. More often than not they won't comment on or share links. Their enthusiasm will be hit or miss.
With a virtual street team, you can build excitement in your team and focus it in a concerted effort that will create excitement, buzz, and momentum in social media.
A virtual street team can create the critical mass needed for something to go viral.
How important do you think it is to create buzz in social media compared with just being in social media? What do you think about a virtual street team's role in creating buzz and generating momentum?


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Contact Us
Authentic womens north face jackets cheap For Sale, for cheap
womens north face jackets cheap There s a lot of water on the moon, and
wants to learn how to mine it. Space agency scientists are developing two separate mission concepts to assess, and learn how to exploit, stores of
water ice on the moon
and other lunar resources. The projects — called Lunar Flashlight and the Resource Prospector Mission — are notionally targeted to blast off in 2017 and 2018, respectively, and aim to help humanity extend its footprint out into the solar system. If you re going to have humans on the moon and you need water for drinking, breathing, rocket fuel, anything you want, it s much, much cheaper to live off the land than it is to bring everything with you, said Lunar Flashlight principal investigator Barbara Cohen, of NASA s Marshall Space Flight Center in Huntsville, Alabama. [
How to Build a Lunar Colony (Infographic)
] It s therefore important to understand the inventory of volatiles across the whole moon and their purity, and their accessibility in particular, Cohen said in July during a presentation at the NASA Exploration Science Forum, a conference organized by the Solar System Exploration Research Virtual Institute at the agency s Ames Research Center in Moffett Field, California. Solar sailing to the moon Lunar Flashlight is working toward a possible launch date in December 2017, when it would blast off on the first test flight of NASA s
Space Launch System megarocket
, along with several other piggybacking payloads. Lunar Flashlight is a CubeSat mission, meaning the body of the spacecraft is tiny — about the size of a cereal box, Cohen said. But after it s deployed in space, the probe would get much bigger by unfurling an 860-square-foot (80 square meters) solar sail. [
Photos: Solar Sail Evolution for Space Travel
] The spacecraft would then cruise toward the moon on a circuitous route, propelled along by the photons streaming from the sun. Lunar Flashlight would start orbiting the moon about six months after its launch, then spend another year spiraling down to get about 12 miles (20 kilometers) from the lunar surface. The probe would then make about 80 passes around
the moon
at this low altitude, measuring and mapping deposits of water ice in permanently shadowed craters near the lunar poles. It would do this science work with the aid of its solar sail. We re going to use it as a mirror, Cohen said. We re going to take the sunlight, bounce it off the
solar sail
into the permanently shadowed regions, and we re going to use a passive infrared spectrometer to collect the light from the permanently shadowed regions in wavelengths that are indicative of water frost. Lunar Flashlight aims to find water ice that would be accessible to future explorers, be they human or robotic. What we re looking for is water right at the surface, Cohen said. Could humans or their vehicles go into a permanently shadowed region and just scoop up the regolith and use what s at the surface to be able to extract water ice? Such deposits could provide drinking water for potential manned lunar outposts. And moon water could also be split into its constituent hydrogen and oxygen — prime components of rocket fuel, which could then spur and support exploration even farther afield, advocates of
moon mining
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Dairy Digest
Edited by Dr. Jud Heinrichs, Professor of Dairy and Animal Science, Dairy Digest features articles by Penn State's experts in dairy management, engineering, herd health, and related areas. Dairy Digest has been published by the Department of Dairy and Animal Science and Penn State Cooperative Extension since 1963.
Pennsylvania consultants who are working with dairy teams to improve farm profitability can take advantage of the new web-based version of the Penn State Profitability Assessment Dairy Tool
A new tool designed to help evaluate the decision to feed pasteurized waste milk is available. This spreadsheet developed by Penn State and Virginia Tech extension educators calculates the cost of owning and operating a calf milk pasteurizer as well as costs to feed milk replacer or whole, saleable milk.
There are conflicting reports on the contribution of ruminants to greenhouse gas emissions (GGE). In these environmentally sensitive times it will help to put things in prospective.
Dr. Larry W. Specht, professor emeritus of dairy science, Penn State University, has compiled a history of polled Holsteins, naturally hornless cattle.
Your strategy should always be to optimize the use of energy to increase profitability and net cash flow.
Every dairy operation has its unique set of challenges; however there are a few management and nutrition options that can help maintain profit.
A properly designed and built tie stall barn can provide a comfortable and productive living and working environment for milking cows and their caretakers. There are several new resources available for those who are planning new or remodeled tie stall dairy barns.
There is little doubt that a major shift in the cost of producing milk has taken place and may continue for some time to come. Monitoring the COP for your dairy operation has always been important, but is even more so now.
Dr. Alex Hristov, Associate Professor of Dairy Nutrition, and Dr. Joy Pate, Professor of Reproductive Physiology and the C. Lee Rumberger and Family Endowed Chair in Agricultural Sciences
The USDA's National Animal Health Monitoring System (NAHMS) recently published part one of the results of the Dairy 2007 national survey. This periodic snapshot of current management practices provides insight into current trends and changes over time.
This is the second in a series that will explore the use as well as discuss some of the controversies concerning antibiotic therapy in dairy cattle.
In light of the recent tragic death of a Pennsylvania dairy producer by a herd bull I feel it is important to review once again the costs and risks of having a bull on the premises.
Depending on which utility company provides your electricity, your rate cap protection may have already expired.
Within a certain range of temperatures called the thermoneutral zone or TNZ, calves can maintain body temperature without needing extra energy.
To keep calves healthy, everything comes down to good hygiene.
Cows with shorter days dry have longer lifetime days in milk.
While controversy continues as to the exact role of antibiotic use in animals and linkage to increased resistant populations of bacteria, many producers and veterinarians feel antibiotics do not work as well as they did years ago.
Stillbirth is a major issue within the dairy industry.
Significant changes have come to minimum wage laws. To understand how farmers are affected we must begin with laws that affect all employers.
All the information presented in this article is directed to dairy farmers who are classified as "commercial" or "industrial" customers of electricity. If you are classified as a "residential" customer, this article does not apply to you because your price for electricity is based on a flat (or nearly flat) rate of x cents per kWh (kilowatt-hour).


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Monster Rancher DS
FAQ/Walkthrough by Zetta_Chaos
Version: 3.5 | Updated: 09/24/10 | Search Guide | Bookmark Guide
-Monster Rancher DS FAQ/Walkthrough-
|Written By: Michelle L. Meyer |
|E-mail: firstname.lastname@example.com |
|Guide Version 3.5 (September 24, 10) |
Version Changes-
Version 1.5:
Added more info to nearly all sections of the Guide.
Corrected some errors. Put names in Credits;
included their info. Created How to Unlock section.
Version 2.0:
Fixed errors. Finished Walkthrough.
Added more info again; started on Item List.
Version 2.5:
Finished Errantry (Obtainable Items). Added
Other Battles section, more info.
Version 3.0:
Organized IX. Item List and fixed an error.
Added B-1 Grand Prix.
Version 3.5:
Corrected a spelling error. Edited
and added to the VII. Monster Creating List.
Added to VI. Breeding and Battle Talents and
info for Henger.
Table of Contents:
I. Introduction
II. The New (and Some of the Old)
A. Creating Monsters
B. Combining
C. Drills
D. Errantry
E. Anything Else I Should Know About?
III. The Basics
A. Hints and Tips
B. Battle Tech. Symbols
IV. Walkthrough
A. First Steps to Ranching
B. The Prime of Your Life
C. The Official S Class Cup
D. The Four Heavenly Kings
V. Other Battles
A. Rising Dragon
B. B-1 Grand Prix
C. Icicle Battle
D. Battle Royal
VI. Breeding and Battle Talents
VII. Monster Creating List
A. Magic Field
B. Magic Spell
VIII. How to Unlock
IX. Item List
XI. Credits
XII. The Legal Stuff
I. Introduction
Welcome fellow Monster Ranchers to my little guide! Currently it's
completed, although I may add more (namely the Creating List).
There are spoilers, though I can't really call it that; hint: this
game doesn't have much in storyline, but that's usually how the MR
games are. Instead it's about the gameplay- a little bit dated given
how unchanged the majority of it is and tedious at times, but still
good never the less.
Feel free to contact me (my email is up there) if you have questions,
suggestions, spot any errors, etc. Any info you can give for this guide
is much appreciated, and I'll add you to the credits section (just
tell me the name to write).
II. The New (and Some of the Old)
A. Creating Monsters:
There are now three new methods of making monsters,
the only one same method is by the Encyclopedia.
I should warn you that these new methods are very picky- even
drawing the same object in a different angle or area will result
in a different monster.
1. Magic Field: Draw anything you want in the field.
2. Incantation: Say a word or even make a sound.
3. Magic Spell: Write down words. Note that I
unlocked this after beating the Rising Dragon Cup. I'm not
certain if this can happen just by getting any of the locked
WARNING: From what I've been hearing, the Magic Spell has a nasty
glitch if you use it too frequently at once, causing game crashes and
errors. Make sure you save before using this method, just to be on the
safe side.
B. Combining:
No longer are combinations based on chance. You basically choose what
you want, however be aware that only the main types of the monster can
be either main or sub-types, while sub-types are only allowed for the
sub slot.
For example, if you take a Tiger/Lesione and combine it with a
Suezo/Tiger, you cannot make a Lesione main type.
When you do pick the species, the top screen shows the resulting
stats (Lifespan, Stat Ratings, Guts Recovery, Movement, etc.).
Ratings are like those for the Techs, except you may notice an X.
X is worse than the Triangle.
Inherited Techs and Talents are random.
1. How to Make Unique Monsters
First you need to make an -ish Monster. You've probably seen one
in some of the battles: completely light blue, with no other
features. In order to make one, you need to combine one main-type
with a specific sub-type. The sub-type depends on the main-type.
For example, combining and choosing a Mocchi main-type and abyss
sub will make a Mocchi-ish. Or a Ducken main and a Tiger sub
will make a Ducken-ish.
Next, take the -ish Monster and combine it with the main-type
species you want. So let's say you want a unique Ducken. Use
the -ish Monster's sub for the sub slot, and the Ducken for
the main-type slot. Congrats, you just made a unique Ducken,
Duck Fever!
*Note: The -ish Monster does not have to be the same type
as the other one used in combining for uniques.
C. Drills:
Just like the previous games, it costs 2000 for drills (except for sale
dates, then its 1000), it lasts a month, and it's how you mainly learn
techs. But now when you go to train, you use a board game. Basically
you roll a die and land on one of these spots:
1. Parameters Up: Your stats increase; indicated by the blue guy
2. Parameters Down: Stats go down; same as above, except with an X over
it. On the bright side, your stats decrease by only a fraction compared
to increases.
3. Rolls Up: # of rolls increases by 2; look for the green die.
4. Rolls Down: # of rolls down by 1; green die with an X.
5. Monster Encounter: You encounter a wild monster and (what else) beat
the crud out of it. How difficult the wild Monster is, is based on your
Monster's rank. If you win, you gain stats but if you lose, it
goes down (or you lose a roll).
6. The ?: Named obviously after the symbol; you'll either lose or
gain stats or rolls or fight a wild monster.
As you can guess, you can get tons of points if you're lucky,
or get squat if not so lucky.
Note: Press the start button during the Parameter scenes to skip them.
Note #2: The older your Monster is, the more number of
rolls you get.
Note #3: Each area is unlocked after reaching a higher Breeder Rank.
After getting Rank S, all areas are now available to all of your Monsters.
How to get the best out of Drills:
Rolls Up and Parameters Up are the ones to go for. Monster encounters
are not worth it, unless you're trying to avoid Rolls Down and
Parameters Down, or you picked the Wild Monster to get the bounty
beforehand. Also, pay attention to the different paths: see how many
numbers are left on the count to decide which path would have you land
on the best spot. Tap the direction button that you want to go twice
to move.
Do Drills at the prime of a Monster's life, which starts around 9-12
months. Your gains are much higher around this time.
One more thing to note: try not to overdue it with the Drills. Your
monster will be exhausted or tired and might get stressed out, as Cleo
will tell you. Try to use Drills once between two to three months at
most, to avoid hurting lifespan (albeit the effect is small).
D. Errantry
Errantry is how you get all sorts of items, some of which you cannot
get anywhere else in the game. The previous Monster Rancher games
had you focusing on Life and Intelligence (and to a lesser degree,
Power) to do well in Errantry. Here Life plays the most important
part, with Power being the second.
In Errantry, your Monster will be shown at the top exploring the
field with a Life bar above, while the bottom shows it's icon and
a map of the area. Bring out your stylus and tap where you want
them to go, or you can use the control pad and press A instead.
If your Monster listens, a lightbulb will appear above their head
and they will run to where you clicked (Or close enough). You'll
probably need to click multiple times for them to listen.
When you see a blue crystal, click on it to receive an item. If you
come across a red crystal, you'll fight a wild Monster or get an item.
Yellow crystals are what you need for unlocking new Monsters.
Be aware that fighting Wild Monsters, clicking on crystals,
trying to open up new paths, searching for items, and moving all
drain Life. Do your best to conserve health so you can unlock the
Monster in the area first.
*The house symbol is the entrance. Click on this and lead
your Monster to the edge of that path, and Cleo will ask
you if you want to go back to the Ranch.
*Press start to pause.
Note: Each Errantry area is unlocked, indicated by the Rank beside
Danger. This refers to your Breeder Rank NOT the Monster Rank, so
once you hit Rank S, it is always available.
Note #2: Some of the Errantries have paths to open, which means you
need Power. Getting above 600 or 700 for the tougher Errantry areas
should work.
Obtainable Combining Items:
1. Murmouge Coast: Beaclon
Wait until Summer to do this Errantry. Head to the beach on
your left- a yellow crystal is there near the water. A Beaclon
shows up to challenge you to arm wrestling. Make sure you have
high Power (400 should work). Winning gets you the Pupa item.
2. Kalaragi Jungle: Zan
Head southeast of your starting position until you reach the broken
tree. A yellow crystal will appear; if you have enough Power,
you'll break the tree (or with multiple tries). Follow this opened
path and click on another crystal. Cleo will ask if you saw
something, say yes. Continue on and break another fallen tree.
Take the route on your left and head directly north until you find
another yellow crystal. Cleo will whine, say no to her question.
Go to the fallen tree closest to you and destroy it. Another
crystal appears as you come through- this time Cleo shrieks like
a banshee. Take care of the last tree.
Head south, then go right (your right, not the Monsters; at the top
of the lake). Click the crystal, and tell Cleo yes. Now go straight,
in the direction your Monster is currently facing. This crystal is
close to the bottom of the second waterfall. You'll stop to rest,
with Cleo babbling so much it puts the Monster to sleep (can't
say I blame them...).
Zan finally shows itself...only to dash away. Head southwest- the
crystal is hugging the wall, above the entrance (house symbol) and
slightly above the patch of hill (or whatever it is). Go back to
the base of the waterfall- the tenth crystal is right between the
Thankfully that's the last crystal. The Zan gives you the Ninja Sword
item for your effort.
3. Papas Alps: Durahan
The first yellow crystal is the northwest wall, directly west of the
hill with two trees. A scene shows Durahan walking across the
mountain. Head straight to the top, where the narrow path is as
well as another crystal. Have your Monster inspect the area, and
you'll find an Old Sword.
Southeast of your position (south of the tree on your right hand
side), a crystal is near the hole. You'll receive an Old Sheath.
Go back to the location of the first crystal, and click another
one. Durahan (or his ghost, according to Cleo) shows up, and the
Sheath and Sword become Twin Edge.
4. Volk Magma: Phoenix
This one is straighforward, as there is only one direction to
follow. However, you need a lot of Life for this one- at least
650. Also high Intelligence is not necessary for the Peach,
although it would take less tries. My Tiger had barely
100 Int, and I got the Gold Peach after just 10 tries.
The first crystal is straight ahead of you, shows the
Phoenix flying overhead. Continue to the right, until you reach
the right corner. Say yes, as your Monster will make a path to
the tree.
Go forward and check another crystal here to receive an item
that comes out of the geyser. Another crystal is closeby-
inspect the burnt tree. This is where you get the famous Gold
Peach, an item that increases your Monsters Lifespan. Note that
you HAVE to get a Peach, in order to get the Phoenix and
have the next crystal show up.
Now continue back down the path you were
originally on and go south to another crystal in that corner. The
Phoenix is there, injured. You give it the Peach, and it flies
away, but leaves a Fire Feather combo item.
Now that you got the Phoenix item, you can take a shortcut back
to the entrance. Find another yellow crystal to the west. You'll
create a rock bridge, courtesy of your Monster. Click another crystal,
and it will take you right back to the entrance.
*Glitch Warning: If you try to exit after taking this shortcut,
it might not let you leave. If this happens, have your Monster go
north for several steps, then head back to the entrance. This time
Cleo will ask if you want to leave.
5. Promias Ruins: Xenon
First inspect a yellow crystal in the northwestern room, and receive
a piece of slate. The second one is in the middle room, the one
directly above the bigger middle "chamber". Receive another piece.
Head to the last crystal (southeastern room) and a Xenon will appear
after clicking the crystal. Defeat it and you'll get the King's Proof
6. Angsworth Way: Joker
Wait until Spring. Simply follow the road to each bridge and
push it down. Continue onto the last section of road, and a Joker
will fly (literally) at you. If you had an easy time with A Class
battles, this will be a piece of cake. Afterwards you get the
Cursed Mask.
E. Anything Else I Should Know About?
1. Multiple items can be fed to a monster in a week, rather than
just one.
2. You can ask Cleo how your Monster is doing (under Data/Health).
3. A crystal will sometimes appear at the Ranch, represented by a
sparkle on the bottom screen. Tap the sparkle with your stylus to have
the Monster check it- you'll get an item.
4. Notes about Upgrading: for the House, each time unlocks more item
capacity and two new Training methods. For the Stable, it allows you to
have bigger Monsters and also your Monster recovers more energy (in
other words, less days having to rest).Occurs on the 1st week of Oct.
The first upgrade costs 4000G for each, and the second time
is 8,000G (House) and 12,000G (Stable), and the third costs
5. BEWARE of the Magic Spell glitch; check the A.Creating Monsters
section at the top for more details.
6. The Drill maps change each season.
III. The Basics
A. Hints and Tips
Watch your Monster's status. If it's tired, let it rest; if stressed
out, give it a Monster Candy or other Stress-relieving item. To check
their status, pick Data, then Health, and Cleo will tell you.
Checking your Journal (under Data) will give you a recap of what you've
done with your Monster, represented by symbols. Zzz means rest, VS means
a battle, Training symbols show up for what type you did (and a circle
besides it means Success, while a donut means Excellent), and a Monster
species symbol flashing means the date of creating it.
Try to keep the Monsters' Discipline Even or at least Soft, but never
below that. Also make sure it's Shape stays Normal.
For Battles:
Based on the foe's Offense stats, stay in the range of
weaker techs (either Int or Pow). This will let them waste Guts while
doing less damage to you, with the benefit of giving you time to build
up Guts.
Avoid an enemy's tech if it steals Guts.
Life for Guts sacrifices a certain percentage (somewhat less than 1/3)
of your Life and gives you up to 80 Guts in return. How do you know if
your Tech has this property? Select a Tech and it will say "Life for Guts".
Used at the right moments, this can be helpful (especially in the later
ranks, when most enemies will not go down with just one or two hits).
-Which stats should you focus on?-
Three of them, at least. First off, decide on the type of offense,
either Power or Intelligence. Usually looking at your Monsters beginning
stats will tell you what they prefer, but you also need to consider what
Techs they use (since Techs will either be based on Power (yellow) or
Intelligence (greenish-blue). Both Pow. and Int. affect the damage
caused by opponents. In other words, if you have high Int., the
enemy's Int. attacks will do less to you.
Next is protection- Speed, Life, and Defense. I generally don't fret
about Life (at least for battles), since Drills increases that, although it
doesn't hurt to do some Training now and then. Speed decreases the
percentage that your opponent will hit you, however it won't be as useful
if your opponent has Skills levels to match. Defense of course reduces
damage amounts.
Skill is something you should focus on, regardless of what else you pick.
One-hit kills are nice, but they won't be useful if it can't hit your
Choose whichever strategy you like, but I would not recommend trying to
boost all your stats instead of focusing on a few.
B. Battle Tech. Symbols
These symbols are next to Life Damage (L-DMG), Guts Damage (G-DMG),
Skill Rate (Skill Rt), and Critical Rate (CT Rt), and represents
the rating of each.
1. Triangle: Poor
2. Circle: Medium
3. Donut: Good
4. Star: Excellent
IV. Walkthrough:
A. First Steps to Ranching
After you put in your name and ranch name, Cleo will waltz in and be
your assitant. And yes, the BOMBA president has taken one too many blows
to the head. After all the talking, you can create your monster by two
choices. You haven't created any monsters yet (obviously), so you can't
use the Encyclopedia, and the Magic Letter method will be available
Once you've gotten your monster, more talking takes place and now you'll
have your first fight (after the battle tutorial). Don't worry though,
it's easy. Afterwards your enemies will run off. Before you head to the
Ranch you should buy a few items from the Market, mainly for
stress-reduction. Do whatever else you want, then choose Ranch. Right now
your stable is small, so larger monsters can't fit (meaning you can't raise
them). Anyway, Cleo will introduce you to Hootie (guess what animal that
is XD).
Time to train! If the course you pick causes a note symbol to appear
above it's head, that means this stat gains more at each training then
the others. If a sweatdrop appears, it is lower than regular. Picking
a course you did the previous week will have the "..." appear. This
means your gains won't be as good- you'll have to use another course
this week for the ... to vanish. And one more thing- if your Monster
cheats, punish it. Cheating isn't worth it, as the gains will be lower.
Once done, a familiar face will show up from MR 2. Colt delivers your
mail, giving you your breeder card and rank certificate. The Rookie Cup
she mentions is soon; go, as it's easy and you could use the cash. Also
take note that you have to fight in the Official cups in order to rise
to the next rank. There are three of them each year.
On week 4, another character will pop out, who thinks Cleo is "h-hot".
He's Errick (I know, odd name) and instantly decides to be the best
breeder...too bad you'll have to crush his dreams.
Next week (and every first week of the month after), you pick what
your Monster eats. Using an item once won't have much impact on them,
but do it occasionally and your Monster could end up fat, thin, or
stressed out (if you feed it nothing or something it doesn't like).
There are also stress and fatigue reducing food, but you should stick
with Potato for now (most of the time, unless the Monster hates it).
Off you go to the Rookie Cup. The first Monster is weak, then you fight
Errick and his Mew called Katz. If you happen to lose, don't worry.
Regardless of the outcome, Errick comes out again. And the next week
another (annoying) character comes around, admiring Hootie, and telling
Cleo about Star Rock which supposedly grants your wish. Also Cleo is
some sort of Owl-Whisperer. If you haven't noticed by now, I'm not too
enthralled by the story of the game (or most of it's characters)...
May Week 4- now back to the training. Colt will come around and tell
you that next month the Town Guide will finish being built. That means
you'll be able to do Drills. Make sure your Monster is rested up for
next month, then head to the Town Guide. Its only 1000g (sale time),
and you could use a new Tech. Note that most of the other Drill
areas are not avaliable until you get higher ranks.
Don't bother with anymore drills after this one; the gains aren't
worth it until your Monster gets out of it's "baby" stage (about 7-10
months). Anyway in the first week of Oct., Bancho will show
up, telling you that next year (same date) he'll come back to
upgrade the Stable and House (each for 4000g, so 8000g total).
Whenever you're ready, enter the Official E Cup (and yes, Errick
is there). Your opponents are no threat: beat them down, and Colt
will come next week- congrats on entering Class D. Now two of the
Errantry areas will be opened: Angsworth Way and Murmouge Coast.
Errick will jabber as usual, then you'll meet another person, Torr.
Oddly enough he'll ask if you want to buy his rare items, but says
he's out of them when Cleo says yes. He runs off, but will come back
later with an actual item for sale.
Next week, you guessed it, another person comes along. Ross,
another breeder, tells you about Errantry. When you enter the
Official D Cup, you'll be fighting him (his Tiger/Abyss) instead
of Errick. Before you do, raise your Skill and whichever offensive
stat you picked to at least 200.
B. The Prime of Your Life
Being at the C level, you'll get more areas for Drills and the
Kalaragi Jungle Errantry as well. The pair who were chasing Cleo
earlier turn out to be....DUN DUN DUH- her father (Mr. Amino...I
kid you not) and his assitant. Defeat them again, and Cleo will
berate them. I could go on, but let's face it- they're not important.
Tackle the Official C Cup; I had 482 Power, 426 Skill, and 285 Life at
this point, but it was pretty much overkill. You just need over 300
for your offense stat and at least 250 Life. I would get at least 350
Skill, given Pran (Cleo's father's assistant) has a Monster with nearly
300 in Speed. It would also help to have a Tech with decent accuracy.
Being defeated doesn't sit well with Cleo's father, and he's planning
something. Not really surprising, eh?
Welcome to the B Rank! Now the only areas locked in Errantry and Drills
are the desert and the volcano. The following week Crysta will show
up,asking for directions to the Alps. Then two seconds later she comes
back again, lost and confused, asking for directions again, then
talking about breaking some seal.
At the B Cup, your strongest opponent this time is Crysta, and
she has a Zan/Dragon: 563 Pow, 227 Int., 445 Skill, 319 Spd.,
319 Def., and 444 Life. This thing hits hard, so make sure you
hit harder. By this point, you should have at least one 45 (Guts)
attack that can do the job.
Crysta stops by afterwards, telling you she won't lose
next time (not if we can help it ^_^). Then Pran and Mr. Amino stop
by, with him whining about Electra (the BOMBA president)
concocting schemes that ruined his life...or so he says. Cleo tells
him about the Star Rock granting wishes, so that he won't cause trouble.
Not really a wise idea, as you'll see later on.
Now there is just one spot left for Errantry and Drills. Expect Holly
to stop by soon...yes, that Holly. Now would be a good time to get your
strongest Technique (usually the one costing 45 Guts) in case you didn't
get it earlier, in preparation for the Official A Cup. Get your offense
over 500, Life over 400, Skill over 550,and the other stat around 400.
Ross is back, this time with a Durahan/Abyss: 629 Pow, 530 Int, 553
Skill, 630 Spd, 340 Def, and 430 life. To make things more annoying,
you'll have to fight Cleo's dad next: his Beaklon/Durahan has slightly
better stats than the previous opponent. Having at least 700 for both
you offense and Skill will make this Cup much less frustrating.
On the second week of the following month after your Official Cup win,
the BOMBA president visits. Her pendant is the Star Rock,
and she tells you if you beat the Official S Class Cup, she'll give
you the Rock. Meanwhile a scene shows Errick having a "sweet idea"...
cue the evil Mandark laugh.
C. The Official S Class Cup
Tackling this cup, not to mention what will follow after, won't
be that easy with your first Monster. It's not impossible though.
Or, if you want, you can freeze your current Monster (that is if
Cleo told you it's too old), raise another, and combine the two
to have a Monster with much higher starting stats.
Whatever you decide, make sure you prepare yourself. I had 999 Pow,
966 Skill, and 786 Life when I won this Cup.
A little tip: if you get a tech that has Life for Guts, it can
be a big help here. I used this (Force techinique) in conjuction
with Combo and Somersault for my Tiger, whenever I knew my opponent
would not die in one hit.
1. Your first threat is Mr. Amino. He's brought a Dragon/Golem, and
holy jells, does it have some impressive stats: 1137 Pow, 992 Int,
422 Skill, 715 Spd, 822 Life. If you take a hit, and you don't have
a very high Defense, you'll take quite an amount of damage.
However he has an Achilles' heel, only 282 Defense. Bring out a
Tech that has a star Life Damage rating and kill him fast. And an
FYI- this thing has Grits.
2. Crysta's Monster has more rounded stats: 944 for Pow and Int,
over 700 for Def, and over 600 for the other stats. It's attacks
deal less damage than your previous foe, but has a higher chance
to hit you. It's Last Resort tech has a low chance of hitting,
so you could try staying at long range if you need to build
up guts. But do this only if your Int. is high to keep the
damage down.
Also, be aware this thing has attacks that take away
your guts (mostly the Power attacks).
D. The Four Heavenly Kings
After winning, a scene takes place with Cleo celebrating
(but no party?!), then the credits roll. Don't think it's over
yet. The BOMBA president comes by...with no Star Rock.
Errick stole it; sadly, you can't strangle him. He summons the
Star Spirit, but thanks to his speech problem (and the not so
intelligent Spirit), his wish is misinterpreted.The 4 Heavenly
Kings land on the planet via a meteor: a Naga, Gali, Centaur, and
The Centaur (named Centauros >_<) talks, saying that they declare war
on BOMBA and challenge a Monster to fight them (yes, meaning you).
Cleo refuses, and they hold Colt, Torr, Mr. Amino, Pran, and Electra
captive as a result.
Until you free Cleo's dad, you can't buy Medicinal Herbs anymore.
Also, you won't get any half-priced Drills.
Check the Battle screen to find a new rank opened up, Class SS. This
is the class with the Kings.
So are these battles difficult? On the plus side,each Cup has you
fighting only two opponents. On the down side, they have better
stats then the Class S Monsters.
*Just like the S Class, using any Life for Guts tech. can help here.
*There is no particular order to defeating the Kings, so do it
however you want.
1. Naga Coliseum (1st Week of Sept.)
a. Your first opponent is a Naga/Dragon: 1248 Pow, 584 Int, 768 Skill,
512 Spd, 768 Def, and 920 Life. Mid-range is where it's weaker
Int. attack is.
b. The second is a pure Naga; the stats are almost the same as your
first foe, but only slightly better. This time the Int. attack
is located in Long-range.
Winning sets Colt free, and she gives you the Naga Scale item.
*If you check Data/Monster, you'll notice they're now in Class SSS.
2. Gali Coliseum (1st Week of Dec.)
a. The Gali/Centaur has 1040 Pow and Int, 920 Skill, 440 Spd,
880 Def, and 480 Life.
b. Gali: 880 Pow, 1056 Int, 733 Skill, 477 Spd, 920 Def, and
733 Life.
Pram and Amino are free, much to Cleo's annoyance. They give
you the Gali Mask.
By now, Dr. Loroy and Viola should stop by- now two more characters
can be written for the Magic Spell.
3. Centaur Coliseum (1st Week of June)
a. 1040 Pow and Int, 603 Skill, 573 Spd, 533 Def, and 920 Life.
b. 1196 Pow and Int, 880 Skill, 535 Spd, 495 Def, and 654 Life.
I found this guy easy, due to the fact he has low Defense and
For no apparent reason, Electra was talking in a southern accent.
After freeing her, she gives you the Knight's Lance (the Centaur
combining item).
4. Monol Coliseum (1st Week of March)
a. Monol/Golem: 1056 Pow, 880 Int, 552 Skill, 920 Spd, 512 Def,
and 880 Life.
b. Monol: 880 Pow and Int, 280 Skill, 920 Spd, 960 Def, and 880
Torr is freed. He doesn't even realize he was being held hostage...
I guess the Kings dropped him on his head or maybe a Monol fell
on him. Ahem, anyway you get the Black Slate item for getting
Guess what? You have another battle to fight. Centauros wants you
to fight at The Big Bang Coliseum. There you'll face 3 opponents.
According to him, it has the "most powerful monsters in history".
It may sound threatening, but it actually isn't: the opponents are
weaker than the Kings Cups with the exception of your final
5. The Big Bang Coliseum (4th Week of June)
It's Centauros: 1081 Pow and Int, 761 Skill, Def, and Life,
and 601 Spd. FYI, he has Grit.
With his butt kicked, everyone (and I mean everyone) comes over
to congratulate you. Then, just to make things ominous, a scene
shows Centauros deciding to break the Star Rock into 12 pieces
so that it can do "his bidding the world over".
And the credits roll yet again.
V. Other Battles
A. Rising Dragon (3rd Week of February; Class B)
Win the Official Grade C Class Cup. Colt will bring the invite for
the Rising Dragon battle. If you beat that Dragon, you'll get the
Dragon Fang so you can finally have Dragons.
The Dragon you face has over 500 in Power, over 400 in both Def. and Life,
over 300 in Skill and Spd, and a little over 200 for Int. If you think
you don't have high enough stats, just wait until next year to try.
When you do fight him, keep out of of the range that has power attacks-
his Flutter attack is weak and does not take away Guts, so try to stay
in the Mid-range.
B. B-1 Grand Prix (4th Week of July; Class SS)
Beat the Official S Class cup to have this show up on the
calendar. Holly will stop by and tell you about the Prix. Whatever
Monster you are raising at the time she challenges you will be
the type you face at the battle.
Expect the same difficulty here as the SS Class fights. Your opponents
(in order) are: a Joker, Pixie/Dragon, Dragon/Joker, Durahan, and
finally the type you were raising. You get a Gold Nugget for winning.
C. Icicle Festival (2nd Week of December; Class A)
I'm not 100% sure how you get this. I'm guessing you just
need to have all but one Monster to unlock, since this was the
circumstance for myself.
If you've already beaten Class S, this fight is incredibly
easy. Once you do win, Sapphire tells you about Overdrive,
which is how a Monster can have over 999 of a stat. First
you need to win a Slate Fragment (combo item) from the Battle
Find the battle that fits your desired Monster's main-type, as
that is the required fragment needed. So, for example, if you
have a Golem in mind you would need to beat the Golem Battle Royal.
D. Battle Royal
I've listed all the Battle Royal dates, in alphabetical order
according to Monster species:
1. Abyss: 3rd Wk of Jan., Class S
2. Baku: 3rd Wk of Aug., Class A
3. Beaclon: 2nd Wk of May, Class SS
4. Centaur: 2nd Wk of Dec., Class SS
5. Dragon: 2nd Wk of July, Class SS
6. Ducken: 4th Wk of March, Class A
7. Durahan: 2nd Wk of Aug., Class SS
8. Falco: 1st Wk of Dec., Class S
9. Gali: 2nd Wk of June, Class SS
10. Golem: 1st Wk of Sept., Class S
11. Hare: 1st Wk of March, Class S
12. Henger: 2nd Wk of Feb., Class SS
13. Lesione: 3rd Wk of July, Class S
14. Mew: 2nd Wk of Feb., Class A
15. Mocchi: 4th Wk of April, Class A
16. Monol: 2nd Wk of Nov., Class SS
17. Naga: 2nd Wk of Jan., Class SS
18. Ogyo: 1st Wk of June, Class A
19. Pancho: 2nd Wk of July, Class A
20. Pandora: 1st Wk of Nov., Class A
21. Phoenix: 2nd Wk of Sept., Class SS
22. Piroro: 3rd Wk of Oct., Class S
23. Pixie: 3rd Wk of April, Class S
24. Plant: 1st Wk of Jan., Class A
25. Suezo: 4th Wk of Sept., Class A
26. Tiger: 1st Wk of June, Class S
27. Xenon: 2nd Wk of March, Class SS
28. Zan: 2nd Wk of Oct., Class SS
Win one Battle Royal, and Sapphire comes by again. She explains
more about Overdrive, telling you that the total sum of your
parameters cannot exceed 5,994 (the amount if all your stats
were at 999). Basically this means if you want a certain stat to
go over 999, you have to put less than max into another stat.
VI. Breeding and Battle Talents:
A little note about this section: What the skill does is listed first,
and how it is learned/activated is second. If the info is missing, I
haven't discovered everything about the Talent yet.
1. Brawny: Increased Power gains from training and drills.
2. Warrior Spirit: Breeding Talent's effects for stat gains are
improved, plus both Fatigue and Stress are lessened; I'm not
100% sure how I got this. Cleo said it comes with a Monster's
frustration. Some things I noticed was my second Monster (Tiger)
was more often stressed and had Even discipline longer than my
first. Basically, I spoiled it a lot less.
3. Savvy: Increased Skill gains from training and drills.
4. Brainy: Increased Intelligence gains from training and drills.
5. Quick: Increased Speed gains from training and drills.
6. Tough: Increased Defense gains from training and drills.
*Monster types that (can) have each skill initially are listed.
More will be added.
1. No Prob: Opponent's Hit percentage drops by almost half.
Monsters: Mocchi
2. Spunk: Def. and Guts Recovery Speed increases, Pow. drops;
take multiple hits.
Monsters: Mocchi, Durahan, Beaclon, Naga, Zan, Gali, Phoenix,
3. Grit: Come out of K.O. with one Life; happens when K.O.'ed.
Monsters: Xenon, Tiger, Ducken, Piroro, Dragon, Zan, Phoenix,
4. Fury: Raises attack power but lowers defense; take a
critical hit.
Monsters: Tiger, Centaur/Zan, Falco, Joker, Zan, Phoenix
5. Rage: Increased Guts damage (of Techs) and Guts Recovery Speed;
happens occasionally when low on Guts.
Monsters: Xenon, Ducken, Henger, Beaclon, Naga, Gali,
Color Pandora
6. Moxie: Increased Defense and Move Speed; take a hit when Guts
are low.
Monsters: Golem, Zan
7. Focus: Increased Skill, but higher Guts cost for Techs; happens
by using a Tech while having a large amount of Guts saved.
Monsters: Ogyo, Plant
8. Fight: Raises attack power for one attack per opponent; life is
Monsters: Xenon, Abyss, Henger, Naga, Pancho, Centaur
9. Fire Up: Increased Move Speed and Guts Recovery Speed but damage
taken happens more often; your attack fails or take multiple hits.
Monsters: Pixie, Hare
10. Wild: Increased Critical Rate chance; have less life percentage than
opponent and short on battle time.
Monsters: Lesione, Tiger/Lesione, Baku
11. Hyper: Raises Move Speed; hit an opponent first.
Monsters: Monol, Mew, Suezo
12. Wrath: Increases Power greatly, but lowers Defense; random, take a
hit from opponent while activated, and only happens once per match.
Monsters: Xenon
13. Genius: Raises Speed and Intelligence, but lowers Defense; dodge
a series of attacks.
Monsters: Piroro, Henger
VII. Monster Creating List
A. Magic Field
Thanks to an email I received from Leigh Pogue, I've been told (and
after some tinkering around), there are actually rules for the Magic
Field, albeit very strict ones.
This list (and the Magic Spell) is comprised of Monsters I've currently
made. If you're curious for more possiblities, please check #6 in the
FAQ section.
Note: The last part is the location; the letters refer to the
horizontal squares, while the numbers are the vertical.
Small blocks are the smaller cubes within the large squares.
1. Abyss/Falco: fill the bottom rightmost small block (D4).
2. Color Pandora: dot the intersection of second horizontal line
and second vertical line.
3. Falco/Abyss: dot the intersections of third horizontal line.
4. Golem: dot the intersection of third horizontal line
and third vertical line.
5. Golem/Suezo: dot the intersection of the second horizontal line
and first vertical line.
6. Hare/Pancho: dot the intersections of third vertical line.
7. Lesione: dot the intersections of second horizontal line.
8. Mew/Abyss: fill right half of B2.
9. Ogyo: fill the leftmost column (small blocks) of A4.
10. Pancho/Piroro: fill top row (small blocks) of B4.
11. Plant/Ducken: fill left half of C3.
12. Pixie/Ogyo: fill right half of A3.
13. Tiger: fill right half of C3.
B. Magic Spell
Note: As I've stated before, do NOT use this method more
than 6-8 times at once or you'll suffer from glitches/errors.
NEVER save after these Magic Spell glitches/errors happen!
1. Ducken-ish: fill only the upper right or bottom left
block (small), first slot. *WARNING* Your game might crash
when creating this!
2. Pancho/Ogyo: fill the bottom blocks (small), first two slots.
3. Tiger/Henger: mark the vertical middle line for five slots.
VIII. How to Unlock
*The items you receive are combination items.
*All crystal locations are written at the Errantry section
of this guide.
1. Dragon: Beat the Rising Dragon Cup (Class B) on the 3rd week of Feb
and get the Dragon Fang.
2-5. Naga, Gali, Monol, and Centaur: Defeat the Official S Class to
make the Four Heavenly Kings appear, then defeat each respective one
to unlock that Monster and receive the combo items.
6. Xenon: Do Errantry at Promias Ruins; find the slates at the
two yellow crystals to the north, then check the last one
at the southeast room. Fight the Xenon and receive King's Proof.
7. Zan: Do Errantry at Kalaragi Jungle and find all ten yellow
crystals; receive Ninja Sword.
8. Beaclon: Do Errantry at Murmouge Coast in the Summer and beat
at arm wrestling; receive Pupa.
9. Durahan: Papas Alps Errantry; find the yellow crystals and Durahan
transforms the items into Twin Edge.
10. Phoenix: Volk Magma Errantry; check yellow crystals and get the
Gold Peach to give to injured Phoenix- receive Fire Feather.
11. Joker: Angsworth Way Errantry; follow yellow crystals to the
eastern road, click on the third crystal, and defeat the Joker-
receive Cursed Mask.
12. Henger: Click the yellow-orangish crystal on your Ranch; it will
appear in August(?), around the Hoho tree (the one southeast). Say
yes to Cleo when she asks if you should pull. Defeat the Henger
(being at Class A or above will help) and receive Ancient Weapon.
IX. Item List
*If an item says Perpertual, the item just needs
to be in your inventory to have an effect.
-A. Stress and Fatigue Reduction-
1. Monster Candy: small amount.
2. Elixir: medium amount.
3. Sea Angel: large amount.
4. Ice Cube: Reduces Stress in the Summer; Perpetual; Won at
Platinum Memorial (Class B, 1st Wk Sept.).
5. Cricket Chime: Reduces Stress in the Fall; Perpetual; Won
at Cricket Cup (Class C, 1st Wk Sept.).
6. Gemini's Pot: Reduces Stress; Perpetual; Won at Gemini Cup
(Class D, 1st Wk June).
1. Banana Ring: small amount.
2. Medicinal Herb: medium amount.
3. Honey Shroom: large amount.
4. Weather Doll: Reduces your Fatigue in the Spring;
Perpetual; Won at Rainbow Cup (Class D, Aug. 3rd Wk).
5. Fire Stone: Reduces Fatigue in Winter; Perpetual; Won at
Treasure Cup (Class A, 2nd Wk Feb.).
6. Music Box: Fatigue reducing effects of Rest are increased;
Perpetual; Won at Master Cup (Class S, 4th Wk Oct.).
7. Sculpture: Reduces Fatigue; Perpetual; Won at Artemis Cup
(Class D, 1st Wk Sept.).
-B. Wits, Shape Affecting, and Discipline-
1. Soda Lozenge: Increases Wits.
2. Worm Fungus: Decreases Wits.
3. Fatty Meat: Increases weight.
4. Blade Weed: Decreases weight.
5. Roll Cake: Increase Dependence.
6. Shock Rock: Decreases Dependence.
-C. Combination-
1. Dragon Fang: Combine for a Dragon.
2. Knight's Lance: Combine for a Centaur.
3. Naga Scale: Combine for a Naga.
4. Black Slate: Combine for a Monol.
5. Gali Mask: Combine for a Gali.
6. King's Proof: Combine for a Xenon.
7. Ninja Sword: Combine for a Zan.
8. Pupa: Combine for a Beaclon.
9. Twin Edge: Combine for a Durahan.
10. Fire Feather: Combine for a Phoenix.
11. Cursed Mask: Combine for a Joker.
12. Slate Fragment: Combined Monster can have over
999 for any stat (depends on the species you fought
at Battle Royal; see Other Battles section).
13. Ancient Weapon: Combine for a Henger.
-D. Stat Changing-
(The following increase it by 2).
1. Ski. Fruit: Raises Skill.
2. Int. Fruit: Raises Intelligence.
3. Def. Fruit: Raises Defense.
4. Pow. Fruit: Raises Power.
5. Lif. Fruit: Raises Life.
6. Spd Fruit: Raises Speed.
(WARNING!: These items lower your lifespan.)
1. Hot Lozenge: Increases Skill and Speed (for a week
of battles).
2. Soybean Flour: Increases Power and Intelligence (for
a week of battles).
3. Spook Bug: Increase Power and Intelligence (for a week
of training).
4. Red Mango: Increases Defense and Life (for a week
of training).
5. Bell Flower: Increases Skill and Speed (for a week
of training).
6. Dragon Scale: Increases Defense and Life (for a week
of battles).
-E. Others-
1. Silver Nugget: Sell for 5000G.
2. Gold Nugget: Sell for 10,000G.
3. Platinum Nugget: Sell for 20,000G.
4. Rosemoon: Use before a Cup to increase your Fame gain.
5. Gold Peach: Increases Monster's Lifespan.
1.What's the best monster to beat the game?
There really is no answer for this. Each monster has their
own strengths and weaknesses,along with specific techs, lifespans,
likes and dislikes, and traits. One thing you can do is ask
yourself what playing style suits you. Want power and accuracy? Then
pick a Tiger. Like to sap your opponents Guts? Get a Mocchi or Ducken.
BUT there is one recommendation I have: make sure you have a
decent Skill level. Why? In the MR series, Skill has a big effect
on your chance to hit an opponent (the others would be Tech. accuracy
and your Speed stat). It won't do you much good if you have
one-hit kills but can't even touch the other Monster.
2. I can't find what I'm looking for!
Use the Ctrl-F feature and type in the words or the Section title.
If it's not in the guide, contact me and I'll try to help.
3. My attacks keep missing even though I have 60/70/80/etc. percentage!
It happens. I've had times when a Tech. had a 96% or 99% chance,
and it missed multiple times, either in a row or in a single fight.
Or my opponent has a below 30%, yet keeps hitting.
4. My Monster won't listen to me at Errantry!
Don't keep Wits at it's very highest, but have it above even.
Tigers, whatever the subtype, have done well at Errantry for me.
Discipline and Trust should help too: have the first at Even,
and the second at it's highest (Soulmate).
5. How do I raise my Monsters stats beyond 999?
This is known as Overdrive. In order to do this, you'll need to
first fight in the Icicle Festival, then the Royal battles, which you
get after unlocking the locked Monsters*?.
*Not 100% sure of this- see the V. Other Battles, Icicle section for
details on Overdrive.
6. Anything else?
If you want to know how to create more Monsters, check
=0&perpage=40&pagenumber=1 . FredMSloniker has a list posted.
XI: Credits
Thanks goes to Zack (starwolf) for some of the combinable items
at Errantry.
Also kudos to Leigh Pogue for emailing me about the Magic Field
creations and telling me about the somethingawful forums post.
And a hearty thanks to everyone for their support and appreciation.
XII. The Legal Stuff
I take plagiarism, copyright infringement, and the like very seriously.
Personal, private use, such as printing this guide for reference,
is fine. Using this guide for public reasons, such as posting it
at another website, is not allowed UNLESS you get my permission.
Claiming this work or parts of it as your own, selling it for profit,
or breaking copyright rules will result in legal action against the
Copyright 2010 Michelle L Meyer
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text:
New Cruiser, booked Sapphire Princess Mexican Rivera
I have book our frist cruise for the Mexican Rivera, onboard Princess, Sapphire. I am worried that we might be amoung too old a crowd but when I look at reviews I get a mixed rating.
Hubby is 42 and I am 47. BUT we love todays music to dance too and are young at heart. we want luxury as well as fun.
Is this the cruise for us? As well as whats the best excurstions to take. ???
This is our 10 year so this is a big one for us. We want FUN, ROMANCE and RELAXATION.
Let me know people
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I had an improper relationship with my biographer," he admitted. "I spent a lot of time with the author of these books. There was a connection, and let's just say, he got a little handsy. And I did things I thought I would never do, but have been doing for decades."
Colbert admits to 'improper relationship' with his autobiographer
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The myth of the American West--lawless lands, resolute heroes--takes on a grave, elegiac quality on this first, and best, collaboration from Waylon Jennings, Willie Nelson, Johnny Cash, and Kris Kristofferson. There's little bravado here, just a sense of ticking time, of frontiers lost, cowboys singing their last songs. In the end, Highwayman works because it fuses mythic, serious material with the artists' own legendary personas and well-aged voices. Lesser lights would be lucky to muddle through Jimmy Webb's epic title track; these four cagey desperados make every fantastic image believable. If Chips Moman surrounds them with less than subtle layers of guitars, keyboards, and drums, he does update vintage progressive country in a suitably cosmic but rugged fashion. Romantic legends and production values notwithstanding, it's the tough, wise singing here that's the real draw. --Roy Kasten


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"It goes from the sexual revolution in the '60s to the present," he said, adding that the exhibition played on the voyeurism of reality television shows such as Big Brother.
"From Big Brother, the idea kind of evolved, and this exhibition is even more of a microcosm, with just the bed and the idea of sexual practices."
Yeates invited Whatley, a real estate agent, and Zakreta, a nanny, to participate after he saw them kissing in the Covent Garden neighbourhood.
"We said, 'Well, no', but then we thought about it and realised it might be fun to be with each other for so long," said Whatley.
"We are thinking about moving in together, so this will be a good test to see if we still like each other after spending 24 hours, seven days a week together."
The pair waved and smiled at passers-by from under their white duvet.
They'll be allowed out of the window display only to use the bathroom and take short fresh air breaks.
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The effect of accidental drops on MEMS sensors are examined within the framework of a multi-scale finite element approach. With specific reference to a polysilicon MEMS accelerometer supported by a naked die, the analysis is decoupled into macro-scale (at die length-scale) and meso-scale (at MEMS length-scale) simulations, accounting for the very small inertial contribution of the sensor to the overall dynamics of the device. Macro-scale analyses are adopted to get insights into the link between shock waves caused by the impact against a target surface and propagating inside the die, and the displacement/acceleration histories at the MEMS anchor points. Meso-scale analyses are adopted to detect the most stressed details of the sensor and to assess whether the impact can lead to possible localized failures. Numerical results show that the acceleration at sensor anchors cannot be considered an objective indicator for drop severity. Instead, accurate analyses at sensor level are necessary to establish how MEMS can fail because of drops.
Inertial micro-electromechanical sensors can sometimes fail because of incorrect handling or accidental drops. An accurate modeling of failures caused by such events can help the management and design of MEMS transport and working condition.
Recently, some researches have studied how the effects of drops or impacts can be dealt with by a reliability analysis of inertial MEMS sensors (see, e.g., [
To improve accuracy, a multi-scale finite element procedure is here proposed and adopted to study a uni-axial polysilicon MEMS accelerometer supported by a naked die and subject to accidental drops. The influence of falling orientation and the interaction between sensor and die/cap are investigated. A trial in this direction has been already proposed in [
Since MEMS are characterized by a mass smaller by several orders of magnitude than the die or the package ones, the dynamics of the whole device after impacts is only marginally affected by the presence of the MEMS itself. A decoupling between macro-scale (at die level) and meso-scale (at MEMS level) simulations is thus allowed. Following a standard top-down approach, in macro-scale analyses the whole device is modeled while falling and bouncing off a target surface; the effects of the shape of the die, of the drop height and of the falling orientation on the displacement/acceleration history and, specially, on the acceleration peaks at the sensor anchors can be established. In meso-scale analyses the displacement evolution at the anchor points are adopted as loading conditions for the sensor; critical MEMS details, where the stress state can exceed the polysilicon carrying capacity, can thus be identified.
In all the analyses we assume the MEMS to behave elastically. This constitutive assumption prevents an accurate simulation of the failure mode, i.e. of how the MEMS eventually brakes. In what follows, according to the above mentioned strength criterion for brittle materials, we aim at detecting if and where the local stress field approaches or even exceeds the tensile strength of the polysilicon; we are therefore mainly collecting information on the drop conditions leading to failure of a MEMS component. In case a detailed description of the failure process is in need, micro-scale analyses accounting for the actual crystal structure of the polysilicon must be adopted [
To define drop severity, the acceleration peak felt by the MEMS, estimated according to an enhanced Hertz theory accounting for dynamic effects [
When the size of a structural component is comparable with the silicon grain size (typically 0.2 – 0.7
The polycrystalline silicon here studied has a columnar structure, being obtained via epitaxial growth from a flat substrate. Furthermore, the texture axis can be assumed coincident with axis
Adopting a standard Voigt notation for solid mechanics [
As shown in the sketch of
Due to the random orientation of the in-plane privileged directions of the grains, an iso-strain (Voigt-like) bound on matrix
Following a similar approach, an iso-stress (Reuss-like) bound on
Each silicon grain displays a fcc material symmetry, with a small anisotropy level (see [
A multi-scale finite element approach is here used to get insights into the drop features leading to possible sensor failure. A decoupling among the length-scales is allowed by the very small ratio between the masses of the sensor and of the whole die/cap assembly (or of the whole package). Since the behavior of the polysilicon is assumed elastic up to failure, results are not expected to provide a detailed description of the possible failure mechanism(s); whereas, sites where the stress state exceeds the material tensile strength can be clearly identified.
In the analyses to follow, a few simplifying hypotheses are introduced:
air viscosity during drop is neglected; the impacted (target) surface is assumed flat and rigid; contact between the device and the target surface is frictionless; fluid-sensor interaction, leading to viscous damping, is neglected.
air viscosity during drop is neglected;
the impacted (target) surface is assumed flat and rigid;
contact between the device and the target surface is frictionless;
fluid-sensor interaction, leading to viscous damping, is neglected.
The above assumptions are commonly expected to give rise to an overestimation of the stress field; therefore, the sensor carrying capacity against shock loadings is underestimated.
As far as the mentioned tensile strength of the polysilicon is concerned, a final remark is in need. For heterogeneous materials the strength is a local feature that continuously varies inside the body; this variation can be particularly remarkable in brittle materials, which are more sensitive to internal defects. Mainly because of the variation of the crystal structure, the strength of the polysilicon varies unpredictably from specimen to specimen, even when nominally identical geometries and loading conditions are considered [
After a frictionless impact against a flat target surface, the falling die repeatedly bounces. Customarily, the severity of the drop is estimated through the acceleration peak felt by the sensor. However, as already pointed out in [
If the die is approximated as a compact, spherical-like body with characteristic radius
In the present numerical scheme, at this length-scale the propagation of shock waves in the bulk of the falling die/cap assembly is explored. Three-dimensional dynamic simulations are run to capture the response of the whole body during and after the impact.
The geometry of the modelled device is shown in
Both die and cap are made of single-crystal silicon. Since shock waves do not lead to appreciable dissipative phenomena at this scale, silicon is assumed elastic. Furthermore, because of the small anisotropy level of the silicon (see Section 2), the body is assumed to be isotropic, with Young's modulus
Because the cap is asymmetrically positioned with respect to the center of gravity of the whole die/cap assembly (see
Interactions between the shock waves emanating from the surface that strikes the target takes place inside the die; all the simulations last 100
During the analyses, the acceleration at the sensor anchor(s) is continuously monitored. Because of the above described asymmetric geometry of the die-cap assembly, rigid body-like rotations of the assembly itself show up after the impact, specially for
Hence, it can be finally claimed that
At this length-scale the response of MEMS to shock loadings is simulated. The main goal of the analyses is to detect where the stress state caused by the drop approaches or even exceeds the tensile strength of the polysilicon.
The sensor under study is depicted in
To this purpose, the sensor has been discretized with about 77,500 tetrahedal 4-node elements, while die/cap and stopper surfaces have been assumed rigid. Loading conditions are defined through motion at the anchor, according to the displacement record obtained in the macro-scale analyses at the same anchor point.
Because of the sensor lay-out, bending vibrations of the plate turn out to be negligible; on the other hand the springs, due to their slender geometry, are subject to coupled bending-torsional vibrations. Re-entrant corners at the end of the springs give rise to an amplification of the stress field in the surrounding region: the details which are prone to failure can therefore be identified as the spring-anchor and the spring-plate joint sections. A detailed resolution of the stress state in these regions is necessary to accurately capture the drop features leading to sensor failure: this requirement motivates the adopted mesh shown in the detail of
This is clearly evidenced in
Account taken of the sensor-die interaction, the bottom drop, characterized by higher acceleration peaks at the anchor point in the sensing direction (see
To better understand the effects of the impact on the sensor dynamics, animations in
In this paper we have proposed a multi-scale numerical approach to compute the stress state induced in polysilicon MEMS sensors by accidental drops, and to detect eventual failure locations. Macro-scale simulations (at die length-scale) furnish the displacement histories at sensor anchor points, to be used as input loading condition in meso-scale analyses (at sensor length-scale).
It has been shown that, depending on how the sensor interacts with die/cap, the acceleration peak is not an objective indicator as far as the safety of the device is concerned. In fact, the suspension springs of the sensor are subject to a coupled flexural/torsional deformation mode and can locally fail at their end sections if stoppers and die/cap surfaces do not constrain enough the displacement of the seismic mass.
While the proposed approach furnishes accurate outcomes as for the identification of critical drop configurations, micro-scale analyses (at polysilicon length-scale) should be adopted to get insights into the possible failure mechanisms typically caused by inter- as well as trans-granular crack growth.
The support of EU NoE Design for Micro & Nano Manufacture (Patent DfMM), contract no. 509255 is gratefully acknowledged. A.G. wishes to thank Cariplo Foundation for the financial support of the project
Sketch of the polysilicon film, showing a columnar grain assembly with growth direction aligned with axis
Overview of the die mesh.
Snapshots of the bouncing die, taken every 20
Comparison between top and bottom acceleration histories (a) in the full analysis range 0 <
Overview of the sensor mesh and detail of the spring-anchor point.
Bottom drop: stress envelopes (a) at the spring-anchor joint sections and (b) at the spring-plate joint sections.
Top drop: stress envelopes (a) at the spring-anchor joint sections and (b) at the spring-plate joint sections.
Relative out-of-plane displacements at plate corners: (a) bottom drop; (b) top drop.
Stress-related nondimensional energy spectral density at the anchor point.
First vibration modes of the sensor (displacements are amplified in the plots to help understanding the deformation type).
Bottom drop: lateral view of the vibrating sensor in the interval 0 <
Bottom drop: isometric view of the vibrating sensor in the interval 0 <
Top drop: lateral view of the vibrating sensor in the interval 0 <
Top drop: isometric view of the vibrating sensor in the interval 0 <


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Pavel Haas Quartet
17 April 2012 at 7:30 p.m.
Brickner Auditorium at Anshe Chesed Fairmount Temple
Britten: Three Divertimenti
Haas: String Quartet No. 2, Op. 7, "From the Monkey Mountains"
(with Joseph Gramley, percussionist)
Smetana: String Quartet No.1 in E minor, "From My Life"
Pre-concert lecture: Daniel Hathaway (6:30 p.m.)
Since winning the Paolo Borciani competition in Italy in Spring 2005, the Pavel Haas Quartet have quickly become known to audiences, critics and promoters around the world as one of today's most exciting young string quartets. Most recently the Quartet was awarded the 2007 Gramophone Award for chamber music with their debut CD of works by Janacek and Haas. They were also named Newcomer of the Year in the 2007 BBC Music Magazine Awards and are BBC New Generation Artists. This scheme selects twelve expectionally talented young artists and groups to perform BBC studio recordings and high profile UK engagements.
Last year the Quartet was nominated by the Cologne Philhamonie as one of the European Concert Hall Organisation's "Rising Stars" and tours ECHO venues throughout 2007/8. Tour dates include appearances at the Vienna Konzerthaus, Salzburg Mozarteum, Amsterdam Concertgebouw, Palais des Beaux-Arts, Brussels, Cité de la Musique, Paris, Cologne Philharmonie, Festspielhaus Baden-Baden, Stockholm Konserthuset, Birmingham Symphony Hall and Carnegie Hall, New York. Other forthcoming highlights include major tours of the USA, Japan and Australia, a debut at the Berlin Philharmonie, several appearances at the Wigmore Hall, concerts in Barcelona and Madrid and return tours of the UK and Germany.
The Quartet's award winning debut CD on Supraphon was released last year to outstanding reviews. The recording, of Janacek Quartet No.2 Intimate Letters and Haas Quartet No.2From the Monkey Mountains and was voted one of the CDs of 2006 by The Daily Telegraph, CD of the Week by BBC Radio 3and Chamber Choice by BBC Music Magazine. The Quartet's second disc was released in Autumn 2007 and sees them complete their recordings of the the string quartet works by Haas and Janacek, featuring Janacek's Quartet No.1 Kreutzer Sonata and Haas' Quartets Nos.1 and 3.
Based in Prague, the quartet has studied with some of the masters of the quartet world including members of Quartetto Italiano, Quatuor Mosaiques and the Borodin and Amadeus Quartets. It worked particularly closely with Milan Skampa (Smetana Quartet) in Prague and Walter Levin (LaSalle Quartet) in Basel.
The Quartet takes its name from the Czech composer Pavel Haas (1899-1944) who was tragically deported from Czechoslovakia in 1941 and died at Auschwitz three years later. His legacy includes three wonderful string quartets. As well as Haas, the quartet are passionately committed to the Czech repertoire while their performances of Mozart and Beethoven have also received extraordinary acclaim.
Web site: http://www.tinyurl.com/pavelhaas4tet


text: beer Virginia Governor's Cabinet Hits the Road By Don Rush • Apr 12, 2017 official photo RICHMOND, Va. (AP) - Gov. Terry McAuliffe's cabinet officials are hitting the road as part of an annual effort to increase their visibility around the state. This year's "Cabinet on the Road" takes place this week in the Hampton Roads area. The governor, his wife and several of his top aides will take part in various events. That includes Secretary of Natural Resources Molly Ward touring a crab-picking house in Hampton and Secretary of Commerce and Trade Todd Haymore visiting a brewery in Virginia Beach. Flying Dog Brewery Expansion Up for Vote in Frederick By Don Rush • Dec 15, 2016 Flying Dog Brewery FREDERICK, Md. (AP) - Frederick officials are moving to finalize a sale of 31 acres of city land to Flying Dog Brewery that would enable the company to vastly increase its output. The agenda for Thursday's meeting of the Mayor and Board of Alderman includes a public hearing on contingencies of a $2.6 million transaction the city agreed to in September. Flying Dog says the new plant would create 150 jobs and be capable of producing 700,000 barrels a year, compared with 100,000 at its existing plant in a business park south of Frederick. A Beer Garden is Coming to Wilmington's Riverfront By Don Rush • Jun 8, 2016 Don Rush WILMINGTON, Del. (AP) - Constitution Yards, a 20,000-square-foot seasonal outdoor beer garden, is coming to Wilmington's Riverfront. The Wilmington News Journal reports the attraction is being built at Justison Landing Park along the Christina Riverwalk and could open sometime between June 15 and 22. The beer garden will offer everything from craft beer and frozen cocktails to barbecue and beer cheese fries. There will also be games like corn hole, whiffle ball and bocce. Flying Dog Brewery Starts First Amendment Group By Don Rush • May 19, 2016 flying dog brewery website FREDERICK, Md. (AP) - A brewery in Frederick is using the money it was awarded in a legal battle to establish an organization that supports First Amendment rights. Flying Dog Brewery executive director Erin Weston says the company has created the 1st Amendment Society to advocate for free speech and fight censorship. Last march, the brewery won a six-year legal battle with the Michigan Liquor Control Commission after the commission rejected the company's "Raging Bitch" IPA name and label. What Does It Take To Open Up Your Own Brewpub By Don Rush • Oct 7, 2015 Don Rush Craft beer has taken off in the last several decades on the Eastern Shore with brewpubs popping up all over the region and making a name for themselves. But, what does take to open up one of these establishments? And, what kind of people would leave their steady jobs to pursue their passion for the brew. Delmarva Public Radio's Don Rush takes a look at two of the more recent establishments and their entrepreneurs. Beer Sales at University of Maryland Athletic Events By Don Rush • Jun 11, 2015 creative commons COLLEGE PARK, Md. (AP) - University of Maryland has approved a trial plan for the school to sell beer at its football stadium and other athletic venues beginning this fall. The student-initiated plan will be announced Thursday in an open letter to the campus. The Prince George's County Board of License Commissioners, which holds final approval authority, will address the proposal during a public hearing July 8. If the plan is approved, Maryland would join several dozen universities that permit alcohol to be sold to the public at athletic events. Rubber Soul Brewing Comes to Salisbury By Don Rush • Mar 10, 2015 rubber soul brewing company website It's called Rubber Soul. But it's not the Beatles album. No, it's a brewing company which is moving into Salisbury on Northwood Drive and it wants be in business by mid-April. Jesse Prall is the co-founder of the company after serving as the brewing supervisor at Dogfish Head over the last decade. Before that he was head brewer at Appalachian Brewing Company in Pennsylvania. The types of beer will range from amber ales to heavy stouts. Delaware Considers Easing Liquor License Requirements By Don Rush • Jan 14, 2015 creative commons DOVER, Del. (AP) - A state House committee is set to consider a bill easing Delaware's laws on restaurants serving alcohol. Under the current law, a restaurant must have seating for at least 35 people in order to be eligible for a license to sell beer, wine or liquor. The legislation to be discussed Wednesday changes the definition of restaurants eligible for liquor licenses to include establishments that serve complete meals and provide seating for at least 12 people, not 35. Dogfish Head Expands By Don Rush • Jun 9, 2014 Dogfish Head Brewery Website REHOBOTH BEACH, Del. (AP) - Dogfish Head Craft Brewery is expanding its presence in southern Delaware and is adding to the number of states where its beer is distributed. The Salisbury Daily Times reports the brewery expects to open its new Dogfish Inn in downtown Lewes in July. Dogfish founder and President Sam Calagione says he hopes to bring more attention to the beauty of coastal Delaware by helping people get out into nature with outdoor activities. Delaware Bill Would Allow Beer Sales at Movie Theaters By Don Rush • Apr 21, 2014 creative commons They could be serving popcorn and a beer at your local movie theater in Delaware. At least, that's what legislation introduced into the state's General Assembly would allow for theaters that have 500 seats, are open 5 days a week and have at least 250 movie showings a year. The Wilmington News Journal reports there are around 30 states which allow alcohol to be served at movie theaters. Dogfish Head Brewery Speeds Up Assembly Line By Don Rush • Mar 31, 2014 Dogfish Head Brewery Website MILTON, Del. (AP) - Delaware's Dogfish Head Craft Brewery has tripled the speed of its bottling operation in the past year with a new facility and equipment. The News Journal reports Dogfish Head spent $21 million on the new building and German-made robots to speed more bottles to market. Dogfish Head founder Sam Calagione says it used to take 10 hours to fill 100 cases of beer on the company's original bottling line in 1996. Now he says the same number of bottles is filled every other minute. Berlin Town Officials Okay Celebrating New Brews By Don Rush • Mar 28, 2013 burley oak logo When there's a new brew the Town of Berlin is willing allow some celebrations. The Mayor and City Council gave their blessing to three events that will focus on new beer releases at Burley Oak this year. Bryan Brushmiller, who owns the brewery told the Salisbury Daily Times, that he believes these will give the town an economic boost. He says that other breweries around the country host beer release events that bring in thousands of people and expects the same to happen in Berlin. Growlers on Tap By Don Rush • Jan 31, 2013 growler, blogs.westword.com Changes in Maryland's alcohol laws could allow restaurants and bottle shops in Wicomico County to fill up containers – known as – growlers from any tap. They would hold between 32 to 128 ounces and carry standard health warnings. But, a growler must be specific to that restaurant or store. The Salisbury Daily Times says that means an Evolution Craft Brewery growler could not be filled up at Market Street Inn. Homebrew Featured For Beer Lovers At Delaware State Fair By Don Rush • Jul 11, 2012 HARRINGTON, Del. (AP) — A homebrew competition is returning to the Delaware State Fair. Eighty-eight people have submitted 329 beer entries for the competition, which will take place July 21 in the Delaware Electric Cooperative tent at the fair in Harrington. Winners in 23 styles will be selected. The News Journal of Wilmington reports that the top beer in each style will compete for Best in Show. The champion will get a $250 cash prize. Fairgoers will be able to taste beers from local breweries and get advice on how to make beer at home. More Wine And Beer Festivals for Worcester County? By Don Rush • Mar 6, 2012 Wine and craft beer enthusiasts could see more opportunities to taste their favorites on the Lower Shore. Legislation in Annapolis would allow three festivals each year in Worcester County and capitalize on the growing the popularity of micro-breweries and local wineries. Ocean City hosts the Wine Fest at the Beach each fall, while Wicomico County hosts the Autumn Wine Festival and good Beer Festival. The measure in the General Assembly would allow two more festivals in Worcester County.


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Daniel G. Cole
Vice President
Smithsonian Institution
Daniel G. Cole is the GIS Coordinator and Chief Cartographer of the Smithsonian Institution (SI). He has worked in this position since 1990, and since 1986 has served as the research cartographer at SI. He was the geographic editor of all manuscript chapters for the Handbook of North American Indians: compiled, designed, and supervised production of nearly all maps in the series published after 1986. He co-edited, with the late Imre Sutton, Mapping Native America: Cartographic Interactions between Indigenous Peoples, Government and Academia, 3 vols., 2014. He has designed and created maps for multiple exhibits at the National Museum of Natural History and the National Museum of the American Indian. He also serves as GIS, cartographic and GPS consultant to other scientists, exhibit staff and illustrators both within the Smithsonian and other organizations. From June 2009 to June 2010, he was president of the Canadian Cartographic Association. And he was a Board Member of Cartography & Geographic Information Society from 2011-2014. On the side, he serves as a judge in the CaGIS Map Design competition, and as a reviewer for GISCI.


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Showing results for "Wool Blanket". Did you mean Wood Bracket
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Funday Chambray Dress
Item: 1420900-008
The princess paneled ribbon trim at front and back balances the heavier chambray fabric giving this sleeveless, city-sweet dress an industrial edge. Features a five-button placket with contrast stitching on first button, ribbon trim at waist, fully lined, and hidden side zip.
Size M Measurements:
- Length: 34.5"
- Bust: 37"
- Waist: 30"
- Bottom sweep: 40"
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Fabric content: 100% Cotton
Care instructions: Machine or hand wash on delicate cycle do not bleach, do not tumble dry, and cool iron if needed.


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