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Pro Bono
Stuart Andrews, Jay Thompson, and Norah Rogers successfully represented Elmwood Avenue Church of God in Columbia in a pro bono appeal before the Fifth Circuit Court of Common Pleas of a City of Columbia Board of Zoning Appeals denial of a request for a Special Exception. The church sought an exception that would allow it to operate a transitional living facility to serve adult male clients who have successfully completed alcohol or other drug abuse treatment, are transitioning back to self-sufficiency and employment, and do not otherwise have access to a safe and drug-free environment that ensures effective treatment and recovery.
The facility site is two lots down from the church in an area zoned for office, institutional, and certain types of residential uses in downtown Columbia. Residential care facilities with more than nine occupants require a Special Exception. In its meeting on the request, the zoning board questioned whether the exception would be good for the "public welfare" and denied the request based on the ostensible grounds of pedestrian safety.
In reversing the zoning board, the circuit court found that the board actually made no findings of fact that would support its conclusion that the safety of pedestrians would be jeopardized by the establishment of the treatment center. Moreover, the court found that the board's reliance on the nebulous concept of "public welfare" was unsupported by the special exception ordinance. Relying on a ruling of the SC Supreme Court in another case involving the Columbia Board of Zoning Appeals, the circuit court found that the zoning board's decision "was based upon the fears of neighboring residents who did not want 'those type of people' in their neighborhood," and concluded that the ordinance does not provide a basis for the board's action.
"The pro bono representation was a tremendous blessing to us, to say the least," Senior Pastor Charles Ledford wrote the team afterward. "However, the overall representation of our case was the most exhaustive and professional preparation and presentation we could have ever hoped for. I know there had to be many hours devoted to this case. … Thank you seems like such a small way to express our appreciation."


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Galdrakarlinn í Oz - The Wizard of Oz (CD)
Regular price
In 2011, the music from the classic movie The Wizard of OZ, which translates as "Galdrakarlinn í OZ". A host of excellent musicians and actors appear in the play. Kristjana Stefánsdóttir – a well known jazz and blues singer – is the musical director and arranger, as well as producing the recording. The legendary icelandic singer Páll Óskar Hjálmtýsson (Paul Oscar) makes a special appearance, singing the classic Over the Rainbow in a lovely arrangement by Kristjana.
For the many collectors of The Wizard of OZ, this is a real treat!
17 tracks.

subset: commoncrawl


text:
Amalfi Pink
Chevron straw weave in a bold palette calls to mind the stunning stretch of sun-drenched coastline where luxurious cliff-top resorts sit poised above breathtaking views of the iridescent Mediterranean. Crosshatch trim, a golden logo plaque, tassel zipper pulls (select styles) and an opulent liner complete a cosmetic bag collection embracing the spirit of what Italians call, la dolce vita.
Dimensions: 10 3/4" L x 3" W x 8" H


text:
FLOOD-HIT Burrowbridge residents braced themselves for the worst on Sunday as the stormy after-effects of Hurricane Bertha began its passage over the South West.
The Environment Agency, which has a dredging works base at the village, was taking no chances in light of severe weather forecast by the Met Office from the early hours of Sunday, lining up a long row of "dumpy bags" along the banks of the River Parrett on Saturday.
Readers across Somerset reported intermittent strong winds, heavy rain, and sunshine on social media on Sunday.
Yesterday (Monday) morning, flood alerts and warnings for coastal areas at Dunster, Porlock, Minehead, Combwich, Bridgwater and Burnham remained in place from the Environment Agency, warning of potential "overtopping" and onshore flooding.


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Former PM Netanyahu visits Rotterdam on March 31st
Rotterdam, 25 March 2004 – On March 31st 2004 former Israeli PM Benjamin Netanyahu will give a lecture in the EFR-World Leader Cycle at the Erasmus University Rotterdam. His visit was postponed earlier, due to the funeral service of H.R.H. Princess Juliana on March 30th.
The lecture of Minister of Finance Netanyahu takes place in the aula of the Erasmus University Rotterdam in the presence of approximately 900 students and other guests. The topic of the lecture will be the Israeli economic development and the economic relationship between Israel and Europe. Prior to the lecture, Minister Netanyahu will give a press conference.
The Economic Faculty Association Rotterdam, which organises the event, has organised leading events such as the national EFR/Twee Vandaag Political Leaders Debates ("Lijsttrekkersdebatten") and lectures of world leaders, such as Shimon Peres, Gerry Adams and Mikhail Gorbachev.
Notes to the editors
EFR-World Leader Cylce by Minister of Finance Benjamin Netanyahu of Israel on March 31st 2004, programme lasts from 15.00 up until 16.00 hrs; press conference commences at 14.15 hrs. Due to security procedures, you need to register at 13.15;
Lecture takes place in the aula of the Erasmus University Rotterdam, 50 Burgemeester Oudlaan, Rotterdam;
Enrolment for lecture and press conference before March 30th, 17.00 hrs. with Peter Strik, contactable by voice (+31) 010-408 11 48, facsimile (+31) 010-408 90 21 and e-mail pr@; efr.nl
Enrolment for lecture and press conference is obligatory for journalists as well as photographers;
Photography is only allowed when the photographer is in the possession of a by the Erasmus University Rotterdam granted Photo Declaration. This can be applied for by Peter Strik (see above);
Photography and other (audio-) visual recordings during the lecture are bound to restrictions, which can be informed about with Peter Strik (see above)
Websites of EFR and EFR-Business Week are www.efr.nl and www.efr-businessweek.nl (Dutch).


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Automated mapping between RDF and forms, part I
August 17, 2005 | co.mments
Let's start with some FOAF, that shows some issues around roundtripping RDF data through a web form.
Foaf only has one property for a phone, namely foaf:phone. It has like, much values for IM, but not for phones:
<rdf:Description rdf:about="http://example.com/person/elvis"> <foaf:phone rdf:resource="tel:987654321"/> <foaf:phone rdf:resource="tel:123456789"/> </rdf:Description>
So how do you distinguish between your home, work phones and 2 mobiles? No worries, let's type annotate these little jokers:
<rdf:Description rdf:about="http://example.com/person/elvis"> <foaf:phone rdf:resource="tel:987654321"/> <foaf:phone rdf:resource="tel:123456789"/> </rdf:Description> <rdf:Description rdf:about="tel:987654321"> <rdf:type rdf:resource="urn:mobile"/> </rdf:Description> <rdf:Description rdf:about="tel:123456789"> <rdf:type rdf:resource="urn:work"/> </rdf:Description>
In psuedo-excel that looks like this:
foaf:person, foaf:phone, tel:987654321 foaf:person, foaf:phone, tel:123456789 tel:987654321, rdf:type, urn:mobile tel:123456789, rdf:type, urn:work
Sorted. But not for forms.
Suppose you want to send down those two phone values to a form. You can divvy them based on the RDF type annotation (this one's a mobile, that one's for work) without too much trouble. This is what the form fragment might look like:

 work: <input size="25" value="tel:123456789" type="text" name="foaf_phone_work"> <input type="checkbox" id="delete_foaf_phone_work" >delete</input>

 mobile: <input size="25" value="tel:987654321" type="text" name="foaf_phone_mobile"> <input type="checkbox" id="delete_foaf_phone_mobile" >delete</input>

There's some name munging ("foaf_phone_mobile", "foaf_phone_work") as you can see, but that's ok.
But on the way back if you have more than one foaf:phone value, things get tricky. That's because after the reversing the name munging and mapped the "foaf_phone_mobile" back, the way you're going to update a value typically is to find it first by matching against the subject/property and wildcard the value, thus:
foaf:person, foaf:phone, ???
That would work for the typical case where you only have one possible property/value, but won't distinguish between the two phone property/values we have here. If you were using a delete/insert approach, the chances are you'd end up overwriting the wrong one, or worse, blowing one of the phone values out of the datastore.
So we need to use a richer pattern, after getting the form data back. Something like this that leverages the type annotations we declared would do it:
foaf:person, foaf:phone, ??? ???, rdf:type, urn:mobile
But. When you have two mobile phones you'll need even further name munging because the above pattern isn't sufficient to pick out the right phone anymore.
Generally you'll end up doing something like this:

 work: <input size="25" value="tel:123456789" type="text" name="foaf_phone_work_14387975"> <input type="checkbox" id="delete_foaf_phone_work_14387975" >delete</input>

 mobile: <input size="25" value="tel:987654321" type="text" name="foaf_phone_mobile_3434535"> <input type="checkbox" id="delete_foaf_phone_mobile_3434535" >delete</input>

If you don't, one day the form will blow up the data. Normally you'd manage the roundtrip through the web tier. That means there's a hashmap somewhere tying up the RDF with the name "foaf_phone_work_14387975". The other way to do this, if you don't minding hitting the storage in the interim, is to write the name value to the datastore first and relate it to the phone number:
foaf:person, foaf:phone, tel:987654321 foaf:person, foaf:phone, tel:123456789 tel:987654321, rdf:type, urn:mobile tel:123456789, rdf:type, urn:work tel:987654321, form:bind, foaf_phone_mobile_3434535 tel:123456789, form:bind, foaf_phone_work_14387975
Now we're looking for the pattern:
foaf:person, foaf:phone, ??? ???, rdf:type, urn:mobile ???, form:bind, foaf_phone_mobile_3434535
And that will be enough to get you back to the target data. It's verbose, but on the fact of there's good potential for automation without expanding too much your web toolchain and the number of data structures to have to manage.
So, here are the takeways:
- Round tripping RDF to forms and back is tricky, not as simple as RDBMS backed data. When the RDF data looks like a hashmap where keys are non-unique you will have some work to do. With an RDBMS your psuedo excel for a phone would just be one long row (as opposed to lots of little rows) so you'd be roundtripping based on a row key.
- Any RDF vocab that allows multiple values for the same property without support for further qualification on the data isn't going to give you enough information to roundtrip with a form. You'll want to do some kind of extra type annotation in that case.
- You can only really do the RDF type annotation trick sensibly if the value is itself a URI, as with the phone numbers shown here. If you are working with literals things will be more complicated.
- Anywhere you end up using a hashmap to manage bindings in the web tier, you can manage those bindings as more RDF those and thus keep your form engine code as generic as possible. RDF graphs being pretty much hashmaps on steroids.
August 17, 2005 07:33 PM
I did also say I'm looking forward to part II, :)
Indded you did, so I toned it down a bit :)
Maybe formencode.variabledecode would be of use to you.
It packs and unpacks nested ordered lists and dictionaries into the flat set of keys you put in a form.
I think for your example that means you need a stable ordering of some of the tuples. Or you'd have to have a previous_value hidden field or something.
I don't think an RDBMS is that much easier, except insofar as you have primary keys for every row/tuple. Primary keys are awesome ;)
I honestly don't think there ever will be an elegant solution for round tripping raw RDF directly to and from a form (unsuccessful attempts have been made: http://www.markbaker.ca/2003/05/RDF-Forms/).
Vanilla HTML Forms are built from the ground up to be associated with name/value data models, RDF is a knowledge representation format.
Even if XForms are employed (quite an improvement as a UI framework) there is still an impedence mismatch between the underlying data model (XML) and RDF 'in the wild', especially when the data is persisted natively as RDF.
I faced this problem at work while trying to devlop a dynamic User Interface that adapts to the underlying datamodel. The solution that worked for us was a little unexpected. Basically, if you associate a static transformation (XSLT) between an XML representation of RDF content (could be as isolated as foaf:Person chunks or as complete as the whole FOAF graph) and the RDF/XML serialization, you can predictably fit an XForm ontop of the XML data and serialize to RDF (and into the RDF store) when you are finished manipulating the data. Essentially, XML acts as an intermediary communication medium between the Forms (XForms) and the datastore (RDF). I plan to write more about effective this can be (in closed systems) beyond simply extracting RDF content from microformats embedded in XHTML (via GRDDL).
What I'd find helpful here would be more compare & contrast of how this specific problem would be solved using a traditional RDBMS.
I suspect there may be several intertwingled issues at play: for a start there's the general data structure, n-ary relations vs. triples/graph. (If you need to do a lot of joins then the two get closer in terms of difficulty). Then there's the handling of the get/set operations, which can happen directly against an SQL store or through OO languages get/set, compared to the accumulator open-worldiness of RDF. (The question of transactions is probably best left until later ;-)
The underlying difficulty here isn't necessarily in mapping the RDF model to HTML forms, but mapping the domain model to HTML forms. Kind-of the difference between lots of individual cases and the general case. Round-tripping RDBMS tables to table-like HTML (name/value pairs or whatever) is easy in part because you know the schema ahead of time and can structure the HTML accordingly.
I'm not sure, maybe in something like your example, an intermediary tier could map between the triples and n-tuples of a known shape. Inserting a get/set method facade (including some kind of null/delete) could make the triplestore look like an OO-fronted RDBMS. Heh, this could lead to the slightly perverse situation of a form going to a SQL-like interface mapping to an RDF model stored in a SQL DB...
Approaching from a more declarative angle (in a similar fashion to Chimezie), I've had some success using an intermediary XML format - specifically the (already pretty tabular) result sets from SPARQL followed by XSLT.
From several thousand feet the problem looks the same whether the backend is a regular relational DB or RDF. Perhaps one reason the former is easier in practice is the SQL sugar and all the laxness Date & Pascal gripe about.
I would guess for a system like Rails/Django (about which I know virtually nil...) what's needed is just a different bunch of code generators, a simple matter of programming. That a lot of form hard-coding can be pulled out into declarative data is demonstrated quite nicely in Longwell:
"The underlying difficulty here isn't necessarily in mapping the RDF model to HTML forms, but mapping the domain model to HTML forms."
That's just pushing things about. I can retort that the underlying difficulty here isn't necessarily in mapping the RDF model to HTML forms, but mapping the RDF to the domain model. I've talked about this before, and if RDF is going to see broad adoption behind the firewall it needs to be addressed. There's no obvious upgrade path from OO and RDBMS backed systems to RDF backed ones without it.
The general case that RDFers work with is smushing, but smushing algorithms aren't useful in places where RDBMSes and OO are dominant. They lack fidelity.
"From several thousand feet the problem looks the same whether the backend is a regular relational DB or RDF."
With enough feet all problems are shallow. The question isn't whether the problem is different, the quesion is how do the technologies support solutions.
"Perhaps one reason the former is easier in practice is the SQL sugar and all the laxness Date & Pascal gripe about."
The former is easier because you can establish the type and range of any RDBMS column at runtime and providing mappings exist from column types to form controls the row data can be projected onto onto a form. That's essentially how RoR and Django do their magic and how general case OR mappers work when the projection target is an Object.
You also have useful default domain chunking in terms of the rows - with RDF graphs you have to explicitly acquire the subgraph. RDBMSes don't get of scot free here tho'. When rows have foreign keys, determining what to pull back can be tricky. For example, a lot of the nitty gritty in Hibernate comes down to managing lazy loading of the object graph. You really do need to profile system usage to figure out what to do.
Incidentally I notice that Chemezie thinks this issue is intractable and that has something to do with RDF/XML. But I'm seeing this issue at the graph level, not in the serialization. I suspect we're talking past each other.
That doesn't address the issue of how to cleanly handle something that has multiple same properties hanging off it (cf the phone numbers) .
"I would guess for a system like Rails/Django (about which I know virtually nil...) what's needed is just a different bunch of code generators, a simple matter of programming."
It's not a SMOP, it's a data modelling issue. Do the generators have enough information to work? That's the question. At the moment my answer is - without further type annotation, no they don't. RDF without extra constraints you get for free in domain model puts you in the position of trying to build an Any To Any machine.
Btw, I see nothing in Longwell that makes me optimistic. Longwell's a browser, this problem is to do with writing and updating exisiting data.
I'm not so sure we were talking past each other, but I probably should have elaborated on how XForms->XML Instance->RDF Graph would solve your problem with dealing with multiple properties:
Consider your RDF/XML serialization of the FOAF graph with multiple phones:
rdf:Description -rdf:about="http://example.com/person/elvis"
foaf:phone -rdf:resource="tel:987654321"
foaf:phone -rdf:resource="tel:123456789"
rdf:Description -rdf:about="tel:987654321"
rdf:type -rdf:resource="urn:mobile"
rdf:Description rdf:about="tel:123456789">
rdf:type -rdf:resource="urn:work"
Consider the following more compact XML representation of the graph:
rdf:Description -rdf:about="http://example.com/person/elvis"
vcard:mobile -rdf:about="tel:987654321"
vcard:work -rdf:about="tel:123456789"
Assuming vcard is bound to the appropriate nsUri (http://www.w3.org/2001/vcard-rdf/3.0#), this is actually an RDF/XML serialization of the same graph, but it takes advantage of using the node qnames to represent rdf:type relationships (for the phone types). You can then (in XForms) bind an xforms:input to all children of foaf:phone nodes (XPath: /rdf:RDF/rdf:Description/foaf:phone/*) to pick them both up distinctly:
xforms:input -ref="/rdf:RDF/rdf:Description/foaf:phone/*"
This works because 1) it takes advantage of a more compact (hierarchical) serialization of the same graph and 2) XForms' mechanism for binding controls to nodes in an XML document is very precise (it's driven by XPath).
Ofcourse, the assumption is that the XML instance the XForms works ontop of has a predictable form (hence, the disadvantage of working with raw RDF/XML serialization of a graph which is completely amorphous - as was your original serialization).
This only works in a 'closed' system where the underlying FOAF graph is driven *soley* by the XForm and the rigid XML representation (this is where the XSLT transformation to RDF/XML comes into play, allthough it isn't neccessary here as the more compact serialization should still parse to the same graph).
I still get the impression this is comparing simple cases implemented with RDBMS with harder cases implemented with RDF, but it's not worth arguing over. I don't deny that HTML forms RDF roundtripping isn't straightforward.
"There's no obvious upgrade path from OO and RDBMS backed systems to RDF backed ones without it.".
That is a clear issue. Coincidentally I've got some day-job tasks to do that would be helped considerably by being able to do this kind of thing, so I'll call back when I've something to show...(first I was thinking of trying something not far from Chimezie's XForms approach, but tied directly to the XHTML a la microformats)
Chimezie: "This works because 1) it takes advantage of a more compact (hierarchical) serialization of the same graph and 2) XForms' mechanism for binding controls to nodes in an XML document is very precise (it's driven by XPath)."
Ok, I think I understand now, but it seems compactness is less important that uniformity. To work with XForms you need a single serialization (ie compactness is incidental) - it's precise as a function of the target's structural stability. The XPath args only work when the target XML is uniform .
So, all said, I think I'd rather use Versa than XPath as the mapping technology in this case.
Danny: "I still get the impression this is comparing simple cases implemented with RDBMS with harder cases implemented with RDF"
Having coded it both ways, I have to disagree with that, sorry.
All this firms up my dislike of RDF/XML. I really do think it's holding back RDF adoption. A properly constrained XML syntax would greatly help RDF adoption by making it easier to integrate with. Which I think in a roundabout way makes my point about excess flexibility.
The whole reason I got involved in XForms around 4 years ago, was because I was actually trying to develop UIs based on RDF Schema. As you have, I found that the two main solutions available at the time were inappropriate; using HTML on a server is difficult to manage, and of course requires a server! And using C++ or Java requires you to have a lot of logic in your application.
When I saw XForms I jumped in with both feet, since although it doesn't directly solve the problem, it has the potential to. For example, in XForms an input control that is 'bound' to an XML node of type date, renders as a calendar widget. If it's bound to a boolean node then it renders as a check-box. (Actually XForms is device-independent, but if I use 'GUI-centric' terms it makes it slightly easier to explain.)
Since this happens at run-time, it doesn't take a great leap to imagine having all sorts of clever widgets bound to specific data types--and that's what we have done in formsPlayer 2, a version of our XForms plug-in. We take the 'principle' from XForms to its logical conclusion--you can bind a colour-picker to a colour data type, a map to a data type of city...even a phone control to a data type of phone!
The main point is that the binding is defined much like you define a CSS rule, and it happens at run-time. (Actually it's even more flexible than it sounds, since there are two levels of indirection...the schema data type is connected to a form control by a rule, but an XML node in the data can be connected to a schema data type by a rule, too.)
In combination with this, the 'repeat' construct allows you to render as many controls as there are nodes in some XPath expression--so you don't need to know in advance how much data you have.
And one last feature that XForms provides to take this even further, is that you can even pick up labels and mouseover hints from an RDF Schema.
In short, although there are many other features that we could add to XForms to make the process of dynamic forms even easier--including of course, an RDF/XML parser--I know that even what we have now is a major step forward on what I was trying to do 4 years ago with HTML or C++.
An example XForm that manages a FoaF file and illustrates many of the above points is available in the topic TechniqueSchemaDrivenForms on the XForms Wiki.
Mark Birbeck


text:
John Caldwell Calhoun certified Autograph
- Sold for: Start Free Trial or Sign In to see what it's worth.
- Item Category: Books, Paper & Magazines
- Source: eBay
- Sold Date: Dec 12, 2008
- Channel: Auction House Sell similar item on eBay
John Caldwell Calhoun certified Autograph.John Caldwell Calhoun (March 18, 1782 âe" March 31, 1850) was a leading United States Southern politician from South Carolina during the first half of the 19th century. He was the first Vice President to resign his office. Calhoun was an advocate of slavery , states' rights , limited government , and nullification . He was the first Vice President born as a U.S. citizen. Autograph comes with certificate of authenticity from Autograph House (Enka North Carolina). Winner will pay $2.50 for shipping and handling. Will be sent in a padded envelope. Multiple winners saves postage, add $.50 per each additional card. Thanks


text:
Secretary of State Rejects GOP Board of Elections Nominees
Ohio Secretary of State Jon Husted has rejected two nominees to fill the Republican seats on the Lucas County Board of Elections. In a letter to Lucas County Republican Party Chairman Jon Stainbrook, Husted said he would not appoint Kelly Bensman or Benjamin Roberts to the Board of Elections. Ms. Bensman was cited by board members and staff who testified at meetings of the transparency committee as a source of intimidation and provocation towards staff. Husted said that "Ms. Bensman was and remains part of the dysfunction at the Lucas County Board of Elections." Mr. Roberts was rejected because of his past work with the Board of Elections. Roberts was the Director of the Board of Elections for five months in 2011. He resigned because of what he called a "caustic environment" that made him incapable of making the changes that needed to be made. There's no work on when the party will next meet to name two more appointees.


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Street Ball Showdown is a "no mercy" 1 on 1 3D Street Basketball game (that requires Adobe Shockwave Player to play) where your handling and footwork skills and reaction speed will be tested. You must use the same basketball playing brain and tactics as if you are playing for real. Your opponent will try to steal the ball and will defend hard every time you try to get in a clear scoring opportunity.
Try some cool tricks such as going for a slam dunk or popping a jump shot from distance when your opponent is not expecting such a sly move. Try pushing your opponent away without letting him steal the ball and score. To advance, you must score eleven points before your opponent and you must win by having at least two points more than your opponent. Shots from behind the arc count for two points (long shots), every other shot within the arc (close to the basket) is one point. This game isn't just about scoring a point – it is about being real-cool (funky) as well.
Your style score is generated by the quality of the moves and shots you make. Each time you "burn" or "smoke" your opponent – you receive extra "funk" points and builds up the funkometer, which enables you to pull off more difficult dunks and generate even more points that way. Each time your opponents "smokes" or "burns" you – your funkometer goes down and you cannot perform difficult dunks and tricks. Although you can advance to the next level by beating your opponent by two points – you need to burn your opponent frequently in order to build style points and generate a higher score. Get slammin' Dude.
Tiger Cross is an extreme racing game with awesome 3D graphics where you can choose to ride a dirtbike, quadbike (ATV), or amphibious vehicle (argocat & hovercraft). Experience "out of this world" off-road driving as you've never lived it before. In Tiger Cross, you have to discover your way around a very large racing track.
Choose your fast-paced vehicle (Motorbike, Quadbike, Argocat & Hovercraft), and remember to do as many crazy stunts as possible to earn bonus points as you ride over ramps, obstacles & platforms to get to the finish line! Use the Turbo Boost feature to drive even quicker! Aim for a fast first lap to set a time, and then race against your personal best in future races. Think you're up for the challenge? Show us what you got!
SuperBike GP (Grand Prix) Racing Game: Race a high speed Super Bike on a challenging track to win the Grand Prix in this exciting and addicting motorbike racing game with very realistic features. Finish 3 laps in less than 2:10 to win. Don't waste any valuable time. Unleash your speed in this adrenaline-filled game and show everybody what you are made of.
You should avoid the gravel or grass as they slow you down greatly and interfere with your steering. Because of the high speed, it is really hard to see when to start turning and you may end up turning too early or too late and missing the turns a lot. Good luck Speedster in this thrilling race against the clock! Vroom, Vroom - drive safely though!
Note: This game requires Adobe Shockwave Player to play. Street Ride is an awesome online BMX stunt biking game where you have to perform the most amazing bike stunts in a city-wide skate park. The BMX stunt world has taken over a big city for the day, and you have free reign to dominate the huge ramps that have been put up all over the place! Flip your way through parks, industrial complexes, subways and streets – there are ramps absolutely everywhere!
It's all about style too – you've got 5 minutes to score as many points as you can by performing intense BMX stunts and fancy bike flips. The cooler the stunt – the more points you score. Collect power-ups to increase your time and fly up huge ramps to double your score. Keeping your bike balanced is the key to this epic stunt bike adventure with cool 3D graphics. Are you brave enough to conquer this huge stunt bike metropolis? Ok Dude, strap on your helmet and let's go for it!
Sewer Run is an awesome adrenaline-pumping 3D online skateboarding game (that requires Adobe Shockwave Player to play) where you can perform tricks along the city sewer network while skating high speed downhill, and use power ups as you hurtle down! This is a great playground to host illegal mountain-board races! The powerups can be collected while passing along the sewer network of pipes and steep canal walls, and in most cases they are in a hard to reach places – at the top of the jump or the wall.
Gain speed and skate though the trampoline or the wall side to reach the powerups. You can collect only one at a time and it is best to use it immediately after you have got it. There are several types of powerups – explosive balls, super speed and others. Press Spacebar on your computer keyboard to use the powerup and see what it does for you.
It is ok to lob an explosive ball at your opponent and to knock him off the skateboard in this full-dirt "no holds barred" racing competition. You are gunning for the first place prize and every stepping-stone is permitted here to get you there in the finish – first place. Tear it Up Dude!
Braap Braap is a super-cool 1 player 3D motocross racing game (that requires Adobe Shockwave Player to play) where you have to beat the clock and the other dirt-bike riders and do stunts in order to score high and make it into the Top Scores chart. These Supercross riders are the best of the best and your job is to be even better! This is a one-lap, go-for-broke, dash to the finish line! Think you can handle it? Anyone young and old can try this awesome fast-paced bike action adventure.
You need to show off your moves to win over the crowd. You earn bonus points for performing epic mid-air moves after you blast off the ramps. Remember, style counts here! However, get your control handling right first, as coming off the bike is just like in real-life - a very sore experience to be avoided. You can also earn bonus points by picking up items, and making it onto the podium. If you crash, they're going to land you with a nasty penalty. Let's race!
BMX Bike Game - Stunt Bike Island 3D: Stunt Bike Island is the bike game with spectacular stunts and a tropical twist! Your goal on Stunt Bike Island is to rack up point by catching air and pulling insane stunts and trick moves! The more time spent in the air equals more points. Nailing a mid-air stunt doubles the points for a jump!
With three different islands to explore, the ability to customize your bike and outfit, and hundreds of cool jumps and stunts to perform, Stunt Bike Island will keep you entertained for hours!
Grab the Hop-force power-ups! These will let you jump higher - getting you more air time and the ability to grab the high 2x and 4x bonuses. Once you've got your power-ups maxed out - two speed boosts and three hop-force power-ups, don't lose them! It's better to do one stunt, land safely, and keep your boosts than it is to try for two stunts, crash and then lose those hard-earned power-ups. Use the spacebar for jumps and S key for stunts. The arrow keys will maneuver your bike in the desired direction.
Ghetto Getaway is a cool, fast-paced street car driving & police chase game for teens and grown-ups (that requires Adobe Shockwave Player to play) where you play the role of a getaway driver who has to outrun the police who are in hot pursuit, and deliver illegal parcels to various different locations. Time is ticking, so you'll have to drive like the wind to make the drop-offs before it's too late.
You play the role of a wanted felon, so the police will try anything to stop you reaching your target points. They've laid out barriers, and sent patrol cars after you to try and stop your cool getaway car in its tracks. Pull intense hand-brake turns around sharp corners, and outmaneuver the bumbling police cars in this furious 3D driving adventure challenge. Be careful, as all those breakneck-speed turns can result in crashes.
Try to keep your car in the best shape possible to succeed. Your quick reaction skills will be tested, as there are so many sharp corners along the city streets. Ready to steer yourself onto the path of Getaway Greatness? Good, let's rev it up Dude!
Talladega Nights is an intense NASCAR racing game for kids, teens and adults (that requires Adobe Shockwave Player to play) where you have to win the race by simply going as fast as you can! This is a fast-paced, all-action stock car race game (complete with amusing commentary and funny nicknames) where you get to blast around the track at break-neck speeds, competing against other drivers. It requires outstanding tactical driving skills, dogged determination and nerves of steel to keep the pace on this hair-raising track!
OK, the goal is to get there first and fast. You need to drive like your pants are on fire! – Put the foot down and keep it there! There's no room for losers on this track. It's every man or woman for themselves! Don't hit anything and stay off the flats. If you don't keep up with the cars in front of you, the commentator will remind you with the likes of - "My kid daughter can go faster on her Big Wheel!" The crowd is watching. Don't screw up. All eyes are on you. Show them what you've got and make each lap count! Good luck Road Racer!
If you collide with another car, the wall or go on the flat part of the track, you will slow down drastically. Stay on the curve of the track and try to make a clean run. Try and get a good start and then hold that position. Bad driving will be noted and commented upon! You know the score. OK "Turbocharger", time to move! Get ready for some high-speed, adrenaline-pumping fun!
Beat The Wall is an online soccer game (that requires Adobe Shockwave Player to play) for anyone from junior David Beckhams to soccer Moms and day-dreamer Dads! In this free kick football game, you earn points by scoring spectacular goals in a World Cup soccer match. This fun and realistic game offers hours of addicting fun and entertainment online! Can you handle the pressure, as the crowd cheers and the commentary blares over the speakers? You're right in the spotlight now. Only you can make your country proud!
OK, your "goal" is to send that ball to the back of the net (with style!). Try to beat the wall of players in front of the net, in six progressively harder matches. Remember, you only have 3 attempts to score per match, so make each shot count! Before you shoot, you need to take into account the wind direction, run-up distance, ball lift and curve. The more sensational your goals are – the more points you will earn. Everyone's watching…the atmosphere is intense! This is your chance to be a global star player and win the crowd over! Good luck Hot Shot!
Free Checkers Game Online: First choose the difficulty level if you are going to play against the computer or choose your friend as your opponent. You will be playing as RED and red starts the game. There are simple checkers rules: Starting with Red, the players take turns moving one of their own pieces. A 'piece' means either a 'man'--an ordinary single checker or a 'king' which is what a man becomes if it reaches the last rank. A man may move one square diagonally only forward - that is, toward the opponent - onto an empty square. A 'king' may move back and forward.
Captures are mandatory. If a square diagonally in front of a man is occupied by an opponent's piece, and if the square beyond that piece in the same direction is empty, the man may 'jump' over the opponent's piece and land on the empty square. The opponent's piece is captured and removed from the board.
If in the course of single or multiple jumps the man reaches the last rank, becoming a king, the turn shifts to the opponent. No further 'continuation' jump is possible.
In Rhisky Whisky, you play the role of a whiskey smuggling truck driver in the old days, and your dubious job is to deliver contraband liquor when a "Dry Law" is in force. Your mission is to deliver the stolen goods to a Mafiosi dealer who runs a "Drug Store". All you have is a box with 6 expensive whiskey bottles in it, an old, but still powerful pickup truck, limited time to deliver, and a windy, rocky road ahead of you. Hurry up, but be careful not to break all of the bottles of whiskey. If all of the bottles are broken or if you don't manage to deliver the goods on time before you reach the destination, you have to start again from the beginning.
Four Wheel Fury 2 is an awesome all-terrain vehicle (ATV) game for all of you off-road quad bike, 4x4 cross-country racing, and four-wheeler action enthusiasts (The game requires Adobe Shockwave Player to play. If it does not load for you on opening this page, try installing the newest Adobe Shockwave Player and any required add-ons).
Take your sports ATV / quad bike out to the dirt track and race in a 2 lap competition against another rider (the computer). While riding through the course, pick up ribbons for extra points. Ribbons are placed in the most inconvenient parts of the track and you have to give up your best riding trajectory in order to collect points or speed powerups. Once a speed powerup is collected, you will fly like a daredevil, and if not handled properly, you will quickly lose control over your 4 wheel little monster. Your opponent is a really good driver and is not willing to give up his position. Don't make yourself look like an easy loser. Give this guy a smoke, dust and dirt sandwich.
Heatwave Racing is a super-fast NASCAR-style car racing game (that requires Adobe Shockwave Player to play) where you have to compete against the computer in a high-speed, six-lap NASCAR race on an authentic race track. Choose from a whole host of NASCAR rally cars and overtake your way to the Championship! The awesome 3D graphics and realistic in-car controls make you feel like you're really out there on the track. Compete against 7 other computer-controlled cars, and try to outsmart them at every turn.
Be careful, your car isn't invincible. If you crash one too many times at that high a speed – you're bound to be out of the race. You'll need a steady hand and quick reactions, as your car is difficult to control at such a high speed. Race for the Checkered Flag in front of thousands of screaming NASCAR fans. The Championship is yours for the taking little Speedster – but have you got the driving skills to do it? Only one way to find out! Ladies and Gentlemen, start your engines!
Table Top Football is a fun, turn-based soccer game for all the family (that requires Adobe Shockwave Player to play) with 1 Player and 2 Player options, where you have to score more goals than your opponent using cool little table-top footballers. This quirky game is a lot like Subbeuteo, the famous old soccer board game where you had to flick the players around the pitch. In Table Top Football game, the pitch is divided into grids, and players take turns to kick the ball depending on which grid the ball has landed in. You can play a match against the computer, or a friend.
Score spectacular goals from all kinds of angles and distances. Use curve and loft on your kicks to maximize your chances of beating the opposition goalkeeper. The turn-based game gives this game a unique twist – it's not your average soccer match. Choose your team from a list of great soccer nations like Spain, Italy, Germany and Portugal. Think you've got the fancy soccer skills to become a Table-top Ronaldo? Only one way to find out! It's time for kick off!
Racing Thrillseekers Wanted! Gas & Sand is an awesome and authentic racing car game with six challenging tracks and top 3D graphics (set in and around a modern version of the breath-taking ancient Roman Coliseum where true gladiators once fought). Reach speeds of up to 300 kilometers (186.4 miles) per hour in a low suspension, powerful racing machine as you take on 6 tricky sand-based tracks against three highly-skilled racing opponents. The superb 3D graphics and full-screen mode make it seem like you're right in the heart of the action, plus the magnificent surroundings, buildings and statues of the Coliseum adds a certain colossal epic-ness to the whole atmosphere!
This fast and furious & addicting racing game provides a true test of your slick virtual driving ability and cornering prowess. The sand-based tracks can be particularly difficult to handle, and you have to be on your best driving form to keep your car in contention to take the Checkered Flag. Very fast reactions and the clever use of your Turbo option are really important. So, have you got what it takes to become a true Gladiator of the racing world? Or will the Emperor and your audience give you the eternal thumbs down? Time to live up to your mega reputation, and put your foot on the gas, and spray some dirt!
Snowboarder XS (Extreme SnowBoard) is a simple concept but is not an easy game to master (this game requires Adobe Shockwave Player to play). Drawn in 3D, Snowboarder XS offers a very realistic experience for hours on end if you have the stamina! You begin with the choice of hitting snow dunes and mountains in the Alps or in Alaska. Snowboarding is much harder to master than skiing, and mistakes are not so easily forgiven. You have to plan your moves well ahead, as tight turns are almost impossible.
Collect stars along your way for points, and perform as many tricks as you can in as fast a time as possible. Stars are mainly located where there is a trampoline or steep descent with the purpose of helping you to make a stunt right after collecting a star. There are large trees along the track so watch out for them as you certainly do not want to a hug to a big trunk, right? And last but not the least – stay on the snowboard. Riding on your belly or your bum is fun but not on this slope. Tear it Up Dude!
Slick, flashy sports cars are all well and good for the city streets, but when you are having fun high up in the snowy mountains, you need a 4-wheeler with power, panache and control. BMW 3 is a challenging 3D driving game and test for online car game enthusiasts of all ages. Carefully guide your compact-yet-powerful all-wheel drive BMW X3 SUV to the top of an icy and slippery mountain path as fast as possible in a race against the clock, while collecting power-ups and avoiding any obstacles along the long road.
While many other games require spectacular driving moves and fancy tricks, this 3D game is all about competent, no-nonsense driving at speed. Top-notch keyboard tapping skills and very good control are key. The treacherous conditions of the icy mountain path make cornering extremely difficult. Can you handle the action, and make it to the top?


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Copyright © 2011-2016 Lakota Waldorf School
All Rights Reserved
Developed and programmed by Kabotie Software Technologies
Who We Are
We are a Native non-profit organization on the Pine Ridge Indian Reservation that provides an authentic experience for visitors in the land of the Lakota People of South Dakota. We offer two-week tipi camps each summer. Profits from our operation support the Lakota Waldorf School.
The Lakota Tipi Camp is governed and run by a dedicated Board of Trustees:
- Charles D. White Buffalo, President
- Milton Around Him, Vice President
- Didier DuPont, Treasurer
- Joyce A. Little Whiteman, Board member
- Isabel Stadnick, Secretary
Mission statement:
To provide an education of peoples of all countries about the Lakota culture, environment, language, dance and art, through educational workshops, guest speakers, tipi camps and other programs.
More Information:
Click here to learn more about what we do.
Click here to learn about our next tipi-camp.
For more information and questions contact us online here Or call: + 605 455 2487


text: '''''ROM Check Fail''''' is a fangame that takes a handful of games from the arcade era and mixes them together. The experience is somewhat similar to ''VideoGame/{{WarioWare}}'', in that you must adjust to rapidly changing playing styles. Every few seconds, your character and the enemies on the screen will change. At one second you may be [[Franchise/SuperMarioBros Mario]] doing battle with a pack of VideoGame/SpaceInvaders, and the next you're the car from ''VideoGame/SpyHunter'' blasting ghosts from ''VideoGame/{{Gauntlet}}''. Unlike ''[=WarioWare=]'', there is a single goal that remains the same in each stage: Clear all the enemies on the screen. The game continues for 20 screens, and upon completion, starts it all over again, [[DifficultyByAcceleration raising the speed each time]].An addictive game with pick-up-and-play gameplay reminiscent of the early arcade and Atari console days. It can be played [[http://www.farbs.org/romcheckfail.php here.]] In 2016, Farbs also released ''[[https://t.co/fgYZx2a5hZ ROM Check GO!]]'', a variation of the game that lets you change characters at will.----!!This game provides examples of:* DeathFromAbove: Rain of Goombas. Goombas have the unique trait of observing the laws of gravity, making them plummet to the ground if they happen to be in the air. It's also worth noting that anything that falls in a hole in this game reappears at the top of the screen. If a group of Goombas fall into a hole, it's best to run for cover.* ExcusePlot: A file containing a bunch of old games has become corrupted and mixed together somehow. It's up to ''you'' to... look, just go blast/stab/eat/stomp the enemies, all right?** [[VideoGame/BadDudes Your classic games have been corrupted by something. Are you a bad enough dude to beat your broken games?]]* GameplayRoulette: From ''VideoGame/PacMan'' to ''Franchise/SuperMarioBros'' in 3 seconds!* GameOver: Run out of lives and the game will crash in the same manner as the legendary ''Pac-Man'' [[KillScreen L256 glitch]] -- half the screen locked up... and then the music will go ''nuts''.* LuckBasedMission: Due to how the game is designed, you can often die for no fault of your own. For example, those immobile blocks from VideoGame/{{Breakout}} can suddenly turn into hordes of enemies, leaving you completely unable to escape.* OneHitPointWonder: Your character, in all iterations.* PoisonMushroom: The ''VideoGame/SpaceInvaders'' ship. Woe betide you if you receive this while an enemy is headed for you from the sides or below.** Rather annoying if you are stuck in the air and all the things you need to kill are goombas.* ScoringPoints: The entire point of the game.* ShoutOut: The entire game, especially the phrase [[Franchise/SuperMarioBros "Princess]] [[YourPrincessIsInAnotherCastle is in a faster castle!"]]* TitleDrop: In the very first screen:-->''RAM Check: OK''\\''ROM Check: '''FAIL'''''* UnwinnableByDesign: If the roulette gives you the ''Space Invaders'' ship with enemies on the same line as you, you're dead. Pray you roll something better before you run out of lives.* AWinnerIsYou: After beating all 20 stages, you're booted back to the beginning to try again. You are also treated to a rapidly flashing display of classic end screens, many of which fall under this category.----


text:
Goddammit, Gwyneth Paltrow Has An Iron Man Suit
Considering LEGO already showed a minifigure of it last month and above is the newest TV spot that will be broadcast fucking everywhere, finding out Gwyneth Paltrow gets her own Iron Man armor in Iron Man 3 really doesn't count as a spoiler anymore, so everybody who's about to say it does, put your inhalers anyway. We're kin. Not to mention we should be celebrating an Iron Man movie that finally sets aside convention to show us a new breed of superhero who sprays kale cleanses in the face of the poor. "Your days of irregular bowels over, ruffian. Take that!" *lights shanty town on fire with rocket boots*


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(1) The Board of Education promulgates 603 CMR 6.00 pursuant to its authority under M.G.L. c. 69, § 1B and under M.G.L. c. 15A, §§ 19B and 19C, as added by St. 1998, c. 260.
(2) 603 CMR 6.03 and 6.04 provide the criteria and process by which the Department of Elementary and Secondary Education selects recipients for the incoming teacher signing bonus program, as outlined by M.G.L. c. 15A, § 19B. The purpose of the incoming teacher signing bonus program is to encourage high achieving candidates, including recent college graduates and mid-career individuals such as engineers, homemakers, military personnel and others, especially those who would not otherwise consider a career in teaching, to teach in the Massachusetts public schools.
(3) 603 CMR 6.05 provides the criteria and process by which the Department of Elementary and Secondary Education selects master teachers for the master teacher corps program, as outlined by M.G.L. c. 15A, § 19C. The purpose of the master teacher corps program is to build a group of recognized teachers of high achievement in the profession who shall serve to mentor incoming apprentice teachers and further the goals of the Education Reform Act.
(4) The provisions of M.G.L. c. 15A, §§ 19B and 19C are hereby specifically incorporated by reference into 603 CMR 6.00.
Bonus program. The incoming teacher signing bonus program, as established by M.G.L. c. 15A, § 19B.
Candidate. An individual who applies for the bonus program.
Commissioner. The Commissioner of Education, appointed in accordance with M.G.L. c. 15, § 1F, or his designee.
Department. The Department of Elementary and Secondary Education, as established by M.G.L. c. 15, § 1.
Massachusetts Educator Certification Test. The test(s) required for individuals seeking certification, under M.G.L. c. 71, § 38G.
Master Teacher Corps Program. The master teacher corps program, as established by M.G.L. c. 15A, § 19C.
Recipient. An individual to whom the Department awards a bonus under the bonus program.
(1) Eligibility. Graduates of, or current seniors in, accredited undergraduate institutions are eligible to apply for the bonus program so long as they demonstrate outstanding academic achievement by meeting at least one of the following criteria:
(a) ranking in the top ten percent of the candidate's graduating class;
(b) minimum of 3.5 grade point average in the major area of study as designated by the college or university the candidate attended;
(c) minimum of 3.5 grade point average overall from the college or university the candidate attended;
(d) ranking in the top tenth percentile overall on a nationally recognized examination designated by the Commissioner; or
(e) nomination made or endorsed by the dean of the candidate's institution of higher education as a high achiever with exemplary character and potential for success as a public school teacher. Institutions of higher education may submit up to two nominations each year.
If a candidate graduated from college five or more years before applying for the program, the Commissioner may determine that the candidate is eligible for selection as a recipient based on the candidate's experience and on the criteria listed in 603 CMR 6.03 (2) (c), (d) and (e).
All candidates must pass the two-part Massachusetts Educator Certification Test.
(2) Screening. The Commissioner will oversee a process in which all eligible candidates are reviewed based on the following criteria:
(a) high achievement based on objective measures as defined by 603 CMR 6.03 (1), including high performance on the Massachusetts Educator Certification Test;
(b) the rigor of the applicant's program of study;
(c) fulfillment of serious responsibility, as demonstrated by the candidate's experiences and level of responsibility;
(d) logical thinking and clear written expression, as demonstrated through writing samples, one of which is the writing section of the Communication and Literacy Skills component of the Massachusetts Educator Certification Test; and
(e) exemplary character and potential for success as a public school teacher, as demonstrated through four letters of reference.
Based on this review, and such other criteria as the Commissioner may establish consistent with 603 CMR 6.03 (1) and (2), the Commissioner shall recommend candidates for selection.
(3) Selection. The Commissioner, in consultation with the Board of Education, shall appoint a selection advisory committee. The committee shall review all candidates recommended by the Commissioner and advise the Commissioner on the final selection.
The Commissioner shall give priority in selection to candidates who will teach in subject areas most needed in the public schools of the Commonwealth, from among the following core subject areas: science, technology, and mathematics, history and social science, English, foreign languages, and the arts.
(4) In any given year, the Commissioner shall award bonuses only to those candidates who meet the criteria for selection, rather than awarding a specific number of bonuses.
(1) Candidates shall apply for the bonus program using an application form provided by the Department no later than March 1 of each year. The Commissioner may waive the application deadline for good cause. The Commissioner may establish an application deadline earlier than March 1 if he determines an earlier deadline is necessary.
(2) The Commissioner shall select and notify bonus recipients by April 1 of each year. The decision of the Commissioner shall be final.
(3) The Commonwealth shall pay each recipient a $20,000 bonus over four years, with $8,000 paid in the first year of the bonus, and $4,000 in each of years two, three and four. Recipients shall be eligible for each year's bonus payment only if they are certified to teach in the Commonwealth, are employed as a teacher by a public school in the Commonwealth, and have not received an unsatisfactory evaluation from their principals or supervisors in the previous school year.
(4) The name of an individual recipient shall remain confidential unless the recipient waives such confidentiality in writing.
(1) The criteria and process by which the Department selects master teachers for the master teacher corps program shall be as specified in M.G.L. c. 15A, § 19C.
Disclaimer: For an official copy of these regulations, please contact the State House Bookstore, at 617-727-2834.


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Cry... Cry and let go... Remember YOU, remember LOVE
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Agreed, still many images of the past clings to the collective field of rememberence, imho
And, yes, no need to dive into those images, bc in the first place they were only put there for us to forget our true nature...
Yet the path to the true mirror, from where our true nature reveils itself, goes in through...
Not that the story behind the images needs to unfold (as it is connected with the cage of the ego and the limited way we sometimes perceive ourself), only that we need to become aware of where it is that those images (calling them images, but they are connected with all senses) hold us back, imho that is needed before we truly can let go...
From there the images will dissolve naturally, and our true nature will grow in its own flow...
Many times, i have seen those limitations appear like crystals in the etheric, astral and mental fields... Like some sort of cage that prohibit rememberence and natural flow...
Before these can be removed (de-programming) they need to be detected
Otherwise the person will just perceive them as part of reality, and not as the articifal constraints put there in order for her/him to fit better into this box the 'system'
There is no need for the person to go into deoth with the storylines of these 'crystal' as they are not real, seen with the eye of pure truth, but it is necessary for her/him to feel where the restraint is and to breathe through it
Tears do a wonderfull job for this, as laughter does too
Finding words to share,
Such beautiful Hearts laid bare,
Opens corridors and portals,
For everyone.....including mortals.
Layers and layers of stuff to process,
Always thinking you've found the best.
What a delight to realize,
There is so much more before your eyes.
Light Blue has been speaking to me,
I asked......Who are you?
Oh, I'm beauty, love, softness, gentleness
And all the rest.
So I looked some more.
Imagine my surprise to also find,
Magic, giggly bubbles and wonderment,
In a trauma-laced mind.
Still pulling together its million pieces,
Scattered all over the Universe,
Of before coming here, while here,
And also in the future, my dear.
So Light Blue envelopes me,
With bubbly giggles and such.
Here's an image that captures it,
link to www.crystals11.com
And here is how it feels (worth listening to even if you can't see it)
link to youtu.be
This discussion about looking at our stuff, reminded me of an incident I had years ago. A friend told me that I acted like the world owes me.
I remember being surprised because I hadn't thought it or felt that way for at least 10 years when she said it. Yes, the stuff clings until it's detected and let go of. I agree!
And going through it dissolves it in my experience. Painting, drawing, writing poetry, talking about it, composing or playing music, role-playing also help....along with laughter and tears.
**Dedicated to 141, you make my heart sing!**
Your heart shows, more and more for every day, every moment, where I have the fortune to know you
Your words are like love, rememberence of joy and days in the sun filled with laughter, nights gazing at the stars filled with dreams and poetry...
Light blue speaks... Gabriel perhaps?
Love to you
I don't know yet. Have felt connected to Michael for a long time. I don't feel our connecting with each other is an accident. I am blessed beyond riches of the world to have you for a friend.
Loving you
Then we are both blessed by this kind loving relation <3
Well it could be Michael, he was in my mind too, just the light blue made me think a little different, but it resonates...
Well Michael is a bold warrior of the heart, just like you, that bravehearted and honorable energy are highly needed in this world...
Here at the doorstep to a miraculous time
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|You are in: Special Events: 2000: Lewis in London
Saturday, 15 July, 2000, 21:55 GMT 22:55 UK
Stone stops brave McCreesh
Bristol's Adrian Stone stopped Geoff McCreesh in an explosive IBO light-middleweight title fight at the London Arena on Saturday.
Fighting on the Lewis-Botha undercard, the 30-year-old McCreesh was knocked down twice in round two but showed courage to take the fight to his 28-year-old opponent, before the referee intervened in round six.
It was another excellent performance from the flamboyant Stone, who has spent most of his career to date in the US.
Without a fight in over a year, McCreesh, the former British welterweight champion from Bracknell, looked rusty and was in trouble early as Stone pressed forward.
But McCreesh regained his senses and fought back gamely.
In the fifth round Stone opened a nasty gash in the corner of his opponent's left eye, and in round six Stone knocked McCreesh down for the third time.
When McCreesh was rocked shortly afterwards by a hard left, the referee had seen enough, and the challenger was led back to his corner.
Boom Boom busted
In the previous contest, Glasgow's Scott Harrison retained his IBO intercontinental featherweight crown by outpointing the former world champion Tom 'Boom Boom' Johnson.
The 22-year-old Harrison boxed cautiously to spoil Johnson's 36th birthday celebrations.
The American, who lost his IBF title to Naseem Hamed at the same venue three years ago, went down 117-113, 119-111, 119-109, on the judges' cards.
Harrison, who improved his record to 11 wins from 12 fights, dictated the pace of the contest, as Johnson seemed content to stay back and score points through precision rather than power.
With only three stoppage wins to Harrison's name and Johnson's dependable chin - only Hamed has stopped the American inside the distance in 58 fights - a 12-round duel was always likely.
Harrison, however, could perhaps have added to his three stoppages if he had boxed more aggressively, as the years appear to have taken their toll on Johnson.
Bruising encounter
In the evening's first contest, Castleford's Noel Wilders beat former European champion Paul Lloyd over 12 bloody rounds to improve his record to 19-0 and retain his IBO bantamweight title.
Despite a badly cut eye, Wilders outboxed Lloyd to win a gruelling 119-109, 115-113, 118-110 points verdict.
Lloyd ended the fight badly bloodied but never took a backward step as he sought to plough through his opponent's defences.
The Ellesmere Port man tired in the closing rounds but, with Wilders' eye spurting blood again, gamely refused to give up.
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15 Jul 00 | Lewis in London
11 Jul 00 | Lewis in London
14 Jul 00 | Lewis in London
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An academic minor normally consists of 20 to 24 credits taken in courses in one area or related areas of study prescribed by the faculty.
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Minoring in Communication Studies involves exploring the ways humans
create and negotiate meaning through the exchange of messages. How can
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new and rapidly changing media? How can group communication be
facilitated? You'll develop skills in public speaking, digital media
production, research, situation analysis, communication ethics,
intercultural communication, interpersonal communication, interviewing
and seeing multiple perspectives as you take 24 credit hours toward a
communication studies minor.
Develop skills in public speaking, digital media production, research, situation analysis, communication ethics, intercultural communication, interpersonal communication, interviewing and seeing multiple perspectives as you take 24 credit hours toward a
communication studies minor in conjunction with a different bachelor's degree major.
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This course introduces the foundation design elements and principles for three-dimensional design. Compositional problems are introduced and solved in a studio setting. In addition basic three-dimensional media are introduced and explored during the different units of the course of study.Download Our Catalog
Students explore the principles and processes of communication between cultures. Course topics include intercultural communication models, the impact of different cultural patterns on the communication process, the anthropological concept world view and its impact on intercultural communication, detection of communication problems in intercultural situations, gender and diversity issues in intercultural communication, and constructing valid strategies for communicating interculturally. (Prerequisite: COM103 or COM212)Download Our Catalog
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Students study and practice communication in small discussion and task groups. Topics include leadership and facilitation of groups as well as group dynamics. Group activities include problem solving discussions and task completion. Course units include goal setting, cohesion and norms, power, leadership, decision-making and problem solving, conflict and facilitating task and interpersonal relations in face-to-face and virtual groups. (Prerequisite: COM103 or COM212)Download Our Catalog
Students study and learn to critically appraise various media by exploring the weaknesses and strengths of each. The content of the course includes history of the traditional mass media as well as an exploration of contemporary social media, advertising, public relations, media law and regulation, media ethics, and social responsibility. Video projects develop basic skills of digital image gathering, editing, and distribution. (Prerequisite: COM103 or COM212)Download Our Catalog
Students develop an understanding of the theory and strategic management of social media especially in the public relations context. By analyzing history, tactics and current trends, students learn how the public relations process and the goal of relationship building with various stakeholders is impacted by various social media applications. Students also become acquainted with social media tactics in various professional settings. (Required prerequisite: COM103 or COM212)(Suggested prerequisite: COM222)Download Our Catalog
Students prepare and deliver various types of public performances including speeches and oral interpretation. The evaluation and criticism of speeches is studied. Videotape helps students adjust to their performance style and improve presentation delivery. Course units include speech construction, presentation and delivery, audience and text analysis, informative, persuasive and special occasion speeches as well as visual aid construction. (COM212 is one of the two choices for the communication general education requirement for all students. It is also a prerequisite for all communication majors.)Download Our Catalog
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An academic minor normally consists of 20 to 24 credits taken in courses in one area or related areas of study prescribed by the faculty.


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