text:
I highly encourage y'all to check out the (not that new, but new in paperback) book by the brilliant and witty Ann Pellegrini (and Janet Jakobson) Love The Sin.
In short, they lay out how the religious value of "tolerance" (as it was passed down from enligtenment) is a dangerous way of saying that The Other (the gay's, the blacks, the women, the FTM clown fucking lefties, etc), can never be part of "America" in that they are tolerated but never accepted. The very act of toleration, the book argues, means that there is something to be tolerated, some deficency, which prevents the true practice of freedom and ability to realize the american ideal for those that are merely tolerated, but not embraced.
They go on to show how the first ammendment (in regards to the free exercise and disestablishment of religion) has been abused, and how linking a fully realized enactment of that amendments promise of the freedom to practice religion to a newfound freedom in sexual practice could be an important step in reimagining the project of freedom in these here states united.
The "meta-arguement" (if you will excuse that nasty conjunction) is that the actions that are taken by people; how they exsist, act, navigate, mediate, etc. are important in-and-of themselves, that is the space of meaning making, not just how the individual identifies (or is identified).
It's an intresting arguement (that I agree with) which is presented in a clear, concise and realitivly academic double-speak free manner. I highly, highly recomend it to all those intrested in religion, public policy, queer rights, or just good jargon-free writing.
Speaking of Jargon, here is a rough draft of a paper I am working on which seeks to link Judith Butler's arguments which re-read Freud's Mourning and Melencholia, with the idea of the Ephemeral (from JM) in looking at how Kurt Cobain's death was constructed and how his fans marked that event (which occured 10 years ago next week). It's in a pretty rough stage (ie- mad grammar issues and some organizational issues), but if you look beyond that I would love to hear what people think of some of the ideas I am playing with. Be forewarned that it is full of bad academic writing and is on the longish side, don't hold it against me.
good revrand sharpton, how I love thee. Do you notice in this picture that the man of god is the only one wearing a black tie? It makes me wonder if the invitation called for "Black-Tie" and the former presidents, and canidates pictured above decided to go all hollywood and ignore the invitation or if Al just thought that he should class it up a bit. What are the odds that Jimmy C mistoke him as a waiter?
It sounds like the "afterpary" at "dream" may have been fun (as if, and btw since when does DC have clubs?) but not nearly as much as the RCTA a-party was [wonkette]
Skip past the first part of this CNN re"hashing" of an AP story. That part is about some kid who stole mommys nickel bag and was sprinkling it on a freinds lasanga.
The second part is vastly more amuzing- a 4 year old boy took $10,000 worth of crack into class for show and tell. Kids do the darndest things. I totally don't understand how the little bastard got out of the house with that shit. I don't care how cracked-out I may or may not be- I am damn well going to know where my 10K stash is.
They were pretty fucking sick despite having to work against the fact that the space (the downstairs of the whit whit) was set-up all night club style with lots of tables with candles on them and a decidedly un-dancey middle-age crowd.
I got there a bit late (after standing in a massive line that wrapped around from the entrance all the way down 74th(?) to Park Ave., full of cute and cheap art boys and art girls taking advantage of "pay what you want" night- totally some love connections about to get made in dark rooms of video art).
Um yea anyway as i rolled down CA and his kids were explaining how they use commodore computers to make their sounds, and the basic idea of hacking them. All of them were super cute at explaining things in a very self-effacing but obviously knowledgeable way. super funny exchange:
audience member Q: "What about using emulators?"
CA responding: "emulators (gives thumbs down) if your gonna roll then ROLL!"
one of the other beige guys: "of course if our stuff is 'rolling' then you might not want to roll"
They then went on to show off some new beats, do a 2X2 with all four tables playing the same track (off 8-bit), including some nice white-boy scratching by one of the doods who's name I don't remember.
The best part (for me) however was CA's new Nintendo cartridge hack where-in he has created a fake iPod type format where you can select from pop-songs that he has recreated it dope-assed 8-bit sonic love. He introduced this bit of tekno mastery by going, "so have you probably all know that iPod DJ'ing is all the rage in new york and I wanted to get into it but I can't fucking afford an iPod"
He has it set up so you can drop out the bass, drums or melody so that when he hooked up two Nintendos with hacked cartridges to a mixer he could create "mash-ups". Totally funny and totally rockin'.
I could go on about how this dood and his hooligan friends shit is totally amazing in that it takes closed systems and then opens them up (the "how-to" knowledge of which they totally share), or the interesting parallels in their neo-rave psycadelic color and musical aesthetic mirrors lots of other young artists that i see (as opposed to the victorian line-drawing/metal imagery i see from other kids my age) and how valuable and wonderful this is but it's late and i need to start drinking so I will say that these kids fucking rock. I would love to see them throw a fun party in this city asap.
Comedians usually suck. Really suck. Stand up comedy is a dead art form for the most part though there have always (and will always) be some comedians who move (in their acts) beyond the tired cliches and into a territory that can only be described as proto-political performance art.
Last night, as I drunkenly came home I turned on the showtime and an old routine by Bill Hicks was playing. Bill was a shinning light on the earth, a combination of Sam Kinnison, Lenny Bruce, Abbie Hoffman, Hunter S. Thompson & Allan Ginsburg. He was a drug addict, punk rocker, revolutionary and nut.
He mixed politics, sex and his own personal issues and blead them out on the stage, he offered a great subversive super-ego to the american popular imagination, never didactic but always funny. Go out and listen to something by him. Buy it, steal it, share it take a drink and and feel bad about laughing because you know you are laughing at your own insecurities.
well. at least there was free booze (and cheese)*. I actually did not have much of a chance to check out the art, navigating the peoples & finding my own proved to take up most of my visual energy. I will prob. post an actual review after I go to check it out some "quiet" afternoon armed with a notebook and a spliff.
The prof. had the best on the spot analysis: "lots of hedges bet on indeed"
*what the fuck however was up with the after-party only having limited open bar, running out off free booze @ like 2 and not even any food you could pay for. Most un-swank.
The koss has a good (if totally partisan and self serving) analysis of how the democrats are using blogs to their advantage. HERE.
While I think he overstates the case a bit, still a worthwhile read on the politics/technology tip.
goes beyond the bounds or limits set by (a commandment, law, etc); violate, infringe
Transgression in art and life fascinate me, and not just because I have adolescent-style issues with authority. Great work can be done in the spaces and relations that are not _supposed_ to exist. The blending of boundaries, the larger ones of Self and Other but also the smaller ones, the divisions we are supposed to abide by; male/female, gay/straight, intellectual/hedonist, moral/immoral, black/white etc.
I think the grey areas in life are tasty and sexy, those that co-opt and redefine the spaces in between (in one way or another) are those that make some off the best art. It is not that they are dichotomies, simple embodied dualities; they stake a space in-between or amongst- a third way of being.
I have been thinking a lot about how physical spaces can demarcate idea's like this and driving down from boston on the chinatown bus I could not sleep and was bored with my book so I spent most of the ride looking out the window as dense urban area's gave way to industrial to suburban to sub-sub-urban to rural and back again several times. I love the in-between, the infrastructure that runs in these "empty" places; weird rusting but still in use factories with long conveyor belts between tired buildings, lots filled with hundreds of yellow school buses, high tension power lines, empty motels, gravel pit's, malls, home depot's. All of it is beautiful- in bridgeport conn, driving through along the water there are all manner of decaying industrial sites, large silo's of chemicals, empty lots and in the midst of it, next to the freeway surrounded by empty trash filled lot's stands one lonely late Victorian house, boarded up, empty but still with dignity. It's so sexy and beautiful, defiant, demarcating the in-between economies and zoning and travel and land and water. It almost gave me chub (ok it did).
This Poet [ny times] as profiled in the times strikes me as a transgressive figure. It's not so much the idea that a murderer can be a great artist, that shit is bland; it's the idea of beauty and darkness dancing together and melding, fucking right there in a florescent lighted cell. I am not drawn to the obvious dichotomy (that he is both a poet and a death-row inmate) but that he has created through his work a third space where-in both these performative actions (poetry and murder) are inscribed upon his being, he is not in any sense a duality as many would seek to describe him as but a singularity. A third space between the two (and many others). Oh and he fucking writes ill verse.
Hydrant at the corner of Rivington and Essex spontaniously combusts.
Authorities belive the cause is linked to angst related to the declining quality of Rosario's. Authorities went on to note that several pairs of Ugg's were injured in the incident.
ok, i promise, entries that have some intellegence will return to this space soon, off to the the country for the rest of the week
I hate, hate, hate just passing on links however THIS is too amazing not to share.
I have been watching it over and over and over for the past 15 min. It is... beyond words.
stolen from ultragrrl btw
It seems like all the Real Blogs have found it necessary to post a their own running commentary on the Oscars (aka the most boring 10 hours of television ever). Madam Spiers rundown of her experience watching said televisual wonder bread are best-of-breed if only because she gets to observe liza minelli "in the wild" & map her reaction to billy "the last catskills comic" crystal's DISS of that Matron of Vodka.
On a related note it was fun to watch the blogeratti (aka blogsphere) accusations and recriminations i/r/t the kickers non-disappearance yesterday. It was sort of like the Law & Order episode where in the clique of popular school-girls murder one of their members and then fall allover each other in an effort to testify against each other. Almost as hot as nude female jello wrestling.


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C. Abusive or Disruptive Behavior
D. Distracting Speech or Behavior
F. Inappropriate Conduct While Viewing Games
B. Adjudicating Unusual Situations
B. Confirming the Number of Tiles
2. Improperly Returning Tiles to the Bag.
b. Racks with More Than Seven Tiles
3. Tiles from an Adjacent Game
a. On the Play Immediately Following the Blank Play
a. Failing to Start Opponent's Clock
b. Failing to Record Cumulative Score
d. Not Allowing Sufficient Time for Holds or Challenges
2. Verifying Cumulative Scores
3. Willfully Fostering Incorrect Scores
J. Adjudicating Challenges by Computer
1. Software Self-Lookup Procedure
K. Adjudicating Challenges Manually
1. Who May Utilize Manual Lookups
2. The Manual Lookup Procedure
3. Appropriate Word Judge Behavior
4. Requesting a Second Opinion
5. Compensating Erroneous Adjudications
L. Leaving the Playing Area During a Game.
A. Finding Missing Tiles Near the End of the Game
D. Neutralizing the Clock on the Out Play.
Appendix: Basic Rules of Play and Scoring
C. How New Words are Formed on the Board.
C. Double and Triple Letter Bonus Squares.
D. Double and Triple Word Bonus Squares
E. Score DLSs and TLSs before DWSs and TWSs
H. Bonus Squares Score on One Turn Only
I. Using the Blank on a DWS or TWS
These rules are effective as of July 1, 2009
All players are encouraged to play with a spirit of fun, guided by a sense of fairness.
Conduct at North American Scrabble® Players Association (NASPA) tournaments is subject to the terms of the Code of Conduct at the NASPA website.
The following practices WILL NOT BE TOLERATED:
All players are honor bound not to cheat. Directors will immediately, but discreetly, investigate suspected cheating. Players caught cheating will be immediately ejected and disqualified from the event. For further details please see the Code of Conduct.
Except as specified below, resigning a game or quitting a tournament in progress are considered unsportsmanlike and subject to penalty unless approved by the Director for a medical or personal emergency. (See Rule V.J. Forfeits and Byes.) "Tanking" a game by repeated passing or otherwise deliberately playing in an exaggeratedly poor manner is also subject to penalty.
Exception: The Director may allow a resignation option in any tournament where spreads and scores are totally irrelevant and where the Director has clearly stated the resignation policy in all tournament announcements and flyers. Under those circumstances, a player who is obviously losing a game may, on his or her own time, request to resign. The opponent then has the choice of honoring the resignation at the current score (minus any time penalties), or requiring that the game continue.
Players who threaten, verbally abuse, or exhibit any seriously disruptive behavior will be penalized as detailed in the Code of Conduct. Players who are physically abusive will be immediately ejected and disqualified. In addition, NASPA membership may be revoked.
Inappropriate speaking, moaning, or other distractive or misleading behavior during a game is unethical. Each player has the right to ask the opponent to remain silent (except when quietly counting, verifying the score, or otherwise speaking as indicated in the rules), and may ask the Director to intervene on their behalf.
Players found guilty of the following will be severely penalized, barred from future participation in prize-sharing or rotisserie arrangements, and/or banned from future NASPA games:
1. Purposefully attempting to lose a game or to score fewer points in a game in order to benefit another person.
2. Participating in a prize-sharing agreement or bet on a tourney result (including participation in a rotisserie) WITHOUT the approval of the Director and full disclosure to all other players in the division. Playing poorly in this type of arrangement to improve one's chances of winning a prize is strictly prohibited.
Note: A rotisserie is a betting arrangement in which participants create imaginary teams of players whose success is based upon the actual tournament performance of those players.
Never assume it is your right to watch games in progress (kibitzing). Respect the wishes of any player who may seem disturbed by your presence or who asks you to leave the playing area. If you are permitted to observe a game, guard that your demeanor does not give either player valuable information about the other player's rack. Never look up words while watching a game. Do so only after discreetly moving out of view of either player.
It is every player's responsibility to guard against any action which might incur suspicion or misinterpretation, and to immediately inform opponents of any such action on their part.
The clock may be neutralized when there are scoring discrepancies or when a player has not followed appropriate procedures or behavior. Players should not study their tiles or the board when the clock is stopped for these purposes. Call the Director if a rule, procedure, or question needs clarification.
Directors should keep in mind that no player should benefit from an irregularity s/he created, and no player should be harmed or potentially harmed by an irregularity s/he did not create. All players should be considered innocent of willful wrongdoing unless sufficient evidence exists to the contrary.
Notify the relevant players or tournament staff of any rules violations or improprieties you observe in your game or in other games. For example:
1. Suggest that a player request a second opinion if you think a ruling or word adjudication is incorrect.
2. Prompt the Word Judge to check the Long List for words of ten or more letters.
3. If you notice a rack with more than seven tiles, inform the players and/or the Director. (See Rule IV.B.4.b.)
4. Inform players of stray tiles in their area. See Rule IV.B.3. (Loose Tiles) and Rule V.A. (Finding Missing Tiles).
5. If you notice a game whose clock should be running, but is not, inform the players that no clock is running in their game.
Except as noted above, DO NOT inform players of other games when you notice mistakes regarding scoring or time clocks. These are the sole responsibility of the players themselves.
The Official Tournament & Club Word List, 2nd Edition (OWL2), published by Merriam-Webster, Inc, contains ALL acceptable 2- to 9- letter words and their inflections.
The Long List contains ALL acceptable words of ten or more letters which are not listed in the OWL2.
Approved Software Self-Lookup programs for adjudicating challenges are posted on the NASPA website.
Tiles that can be distinguished by feel are not permitted, except as required by the director for players who are blind.
Legible tiles are preferred over significantly faded or worn tiles
Among tiles of similar legibility, one-piece tiles are preferred over three-piece tiles (with a paper letter insert).
Tile sets must contain 100 tiles in the traditional distribution which has been utilized since the game's inception. See also Rule III.B. (Confirming the Number of Tiles).
Adjacent games should not use identical tiles. If one game has already begun, the other game should change tiles. If neither has begun, then one player from each board draws a tile, and the player with the letter closest to Z changes tile sets. If three adjacent boards have identical tiles, and none of the games have begun, the middle board should change tiles.
Clocks are required for all NASPA tournament games. Each player is allowed 25 minutes to complete all plays, after which an overtime penalty applies (see Rule V.F.2.). There is no limit on the time allowed per turn.
Clocks are preferred in this order:
a. Digital clocks that count down and show exact minutes and seconds of time remaining and of overtime
b. Analog clocks that count down and show exact minutes and seconds of time remaining and of overtime
c. Digital clocks that count down and do not show exact minutes and seconds of overtime
d. Digital clocks that begin at zero and count up, or analog clocks that do not show exact minutes and seconds
Do not use a clock which cannot readily indicate minutes of overtime.
A quieter clock is preferred to one which the Director deems excessively loud.
The top of each tile on your rack must be visible to your opponent at all times. You may use any rack that meets this requirement.
Boards which are glary, do not turn easily, knock tiles off of racks, or have distracting background designs are less preferred. Any board which blocks the opponent's view of the top of your rack is unacceptable. Any board without the standard 15x15 grid or without the traditional layout of premium squares (as specified by the original inventor and as utilized for decades thereafter) is unacceptable.
Tile bags which are too big (tending to hide tiles when nearly empty) or too small (causing players to drop tiles or inadvertently see letters in the bag) are less preferred.
The only visible papers allowed in your playing area are blank paper, your contestant scorecard, blank or current game score sheets, challenge slips, blank-designation slips, tally slips, and letter-distribution lists. You may construct and use your own letter lists. All other papers in the playing area (e.g. old score sheets) must be kept out of sight and cannot be referred to at any time.
Headphones and other devices, electronic or otherwise, are forbidden during the game. Exceptions may only be made for legitimate medical reasons, and must be approved by the Director. Earplugs, however, are acceptable.
If tables and setups are not preassigned, then equipment which more conforms to the standards above shall take precedence. If equally conforming, the player going second gets choice of equipment. If degree of conformity is disputed, the decision of the Director shall be final.
Before each game, verify that 100 tiles are present. Either player may also confirm exact distribution. If you realize after the game has started that 100 tiles are not present, or that the distribution is inappropriate, the game proceeds with the incorrect set. See also Rule IV.B.3. (Loose Tiles), Rule IV.C.3 (Tiles From an Adjacent Game), and Rule V.A. (Finding Missing Tiles Near the End of the Game).
If a player is late for a round with an announced starting time, the Director may start his/her clock no earlier than 5 minutes after the start of the round. After 25 minutes (or when a digital clock reads -0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it. If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.
For rounds without an announced starting time, players should generally be allowed 10 minute breaks between games. However, the Director, with proper notification, may limit any break to 5 minutes to maintain an overall schedule.
If the order of play is not predetermined, utilize the first method below that applies:
1. The player with fewer firsts
2. The player with more seconds
3. The player who draws the tile closest to "A" - blank counted before "A" - repeating as needed
Note: A player who forfeits a game before it has begun will be considered to have gone first for that game, second for the next forfeited game, first for the third, etc. The opponents of such games, and all players who receive byes, are assigned neither firsts nor seconds for those unplayed games.
Both players may shuffle the tiles before the game begins. If the second player has not already shuffled, the first player is encouraged to offer the bag for that purpose. If the second player is not afforded this opportunity, s/he may request to shuffle at any time during the first player's draw. Tiles already drawn will not be returned to the bag unless the second player was not present when they were drawn.
The first player's clock should be started as soon as s/he has seen the face of any tile.
The first word should cover the center square. Otherwise, it may be challenged off the board regardless of acceptability. If not challenged, the play is scored accordingly, and the center square remains available as a double word bonus square.
The FIRST PLAY, which will establish the game's orientation, must create an accepted word from left to right or top to bottom. It should also conform with the orientation of the bonus square lettering. If not conforming, it may be placed in the equivalent conforming position at any time before the completion of the next successful play. After that, the orientation of the bonus square lettering is irrelevant. If all tiles are not oriented identically, the orientation of the majority of the tiles will be considered the orientation of the play. If the letter values of exactly half the tiles face one direction, and half the opposite direction, the natural orientation of the board - as determined by any printing or illustrations on its surface - shall establish the game's orientation.
Any play which does not follow the game's orientation may be challenged off. If all played tiles are not oriented identically, the orientation of the majority of the tiles in the main word formed will be considered the orientation of the play. If exactly half of the tiles are oriented correctly, the orientation of the play will be considered correct. Note: The "main word" is defined as whichever newly formed word contains the greatest number of newly placed tiles.
If your opponent plays some tiles which are upside down or sideways, but the play itself is not misoriented, you may neutralize the clock, reposition the tile(s) with reasonable quickness, and restart the clock.
Please see Appendix: Basic Rules of Play and Scoring.
Mix the tiles, if desired. (Note: Total mixing time for the entire draw must not exceed 10 seconds.) Hold the bag at eye level or higher and avert your eyes. Never hold tiles in one hand while drawing tiles with the other. Always open the drawing hand before drawing. Place tiles either onto your rack or, preferably, face down on the table and then onto your rack.
A tile is defined as drawn when your hand has completely left the bag. If you return tiles to the bag improperly, the following penalty applies, where X = the number of tiles returned: The clock is neutralized, and the opponent draws X tiles from the bag plus two from your rack, exposing them face up to common view. Within one minute, s/he returns any X tiles to the bag, and the remaining two tiles to you.
If tiles accidentally spill out while drawing from or setting down the bag, or if loose tiles happen to be discovered on or near the table, they should simply be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being bagged. (If the bag is empty when a loose tile is discovered, see Rule V.A.)
If you draw too many tiles, or
become aware at any time that you have more than 7 tiles, inform your opponent,
neutralize the clock, and complete the procedure below. If the non-offender is
in the process of drawing when the overdraw is discovered, s/he stops further
drawing and completes the overdraw procedure. The offender then mixes the bag
before the non-offender resumes drawing.
Overdraw Procedure, where X = the number of extra tiles:
If you should have drawn a
single tile but drew two tiles, and have combined neither of them with your old
tiles, your opponent selects only the new tiles.
If you have drawn more than two tiles, and none have been combined with your old tiles, your opponent selects (X+2) of the new tiles.
If you have combined at least one new tile with your old tiles, your opponent selects (X+2) tiles from the mixed group of all tiles. The offender may mix and place all tiles face down on the table before this selection is made.
In all cases, the opponent exposes the selected tiles face up to common view. Within one minute, s/he returns any X tiles to the bag, and the remaining tiles to you. Note: If the non-offender exposes MORE tiles than specified above, all exposed tiles should again be placed face down in the drawing pool, and the non-offender will select X tiles to return to the bag unseen.
ANYONE who notices a rack with more than seven tiles should always make this known to the players and/or the Director. Players are required to announce their overdraws as soon as they become aware of them.
If a play is made from a rack with more than seven tiles, and:
(1) If the opponent has not yet played and started the offender's clock, the illegal play shall be withdrawn, the overdraw procedure applied, and the offender will lose that turn.
(2) If the opponent has already made a play and started the offender's clock, the offender simply loses the points scored from the illegal play.
Any intention to hide an overdraw is considered cheating and should be investigated by the Director, who may penalize the offender and/or file an Incident Report. Three such incidents in a tournament is punishable by forfeiture of the game in progress, expulsion from the tournament, and forfeiture of any prizes offered at the event.
If you complete a play and draw tiles before your opponent has made his/her previous draw, there is no penalty or corrective procedure. Late in the game, the Director has the discretion to penalize either player 50 tournament spread points, particularly if the bag holds at least one but fewer than 7 tiles. If no tiles remain, Rule IV.B.6 applies.
Near the end of the game, if Player A draws too few tiles, and Player B subsequently draws ALL of the remaining tiles, then:
a. If the mistake is noticed before Player B completes his/her NEXT play (not the play which empties the bag), the clock is neutralized and within one minute Player B gives the appropriate number of tiles to Player A.
b. If the mistake is noticed after Player B completes his/her NEXT play (not the play which empties the bag), there is no penalty.
Never bring tiles below the plane of the table. Always keep your tiles in sight and on your rack unless moving them to/from the bag, board or table when appropriate. Although you are free to change your play before starting opponent's clock, do not use the board as a physical working area for deciding a play.
Either player may count the remaining tiles in the bag. The player whose clock is running has first rights to the bag for tile counting, and his/her opponent must immediately relinquish the bag if requested.
Hold the bag at eye level or higher and avert your eyes. Open your hand before reaching into the bag. Do not mention how many tiles remain.
If tiles from a nearby game are noticed on either player's rack, immediately stop the clock, return the foreign tiles to the proper bag, replenish tiles (if available), and restart the clock.
If a play clearly includes one or more tiles from a nearby game, and:
a. If the discovery is made before the next player completes a play, the clock is stopped, the first player withdraws his/her play, the foreign tiles are returned to the proper bag, and replacement tiles are drawn as necessary. If the player has already mixed replacement tiles, and therefore has more than 7 tiles on his/her rack, the overdraw procedure (Rule IV.B.4.a) shall be invoked. Tiles returned to the player from the original play will not be part of the overdraw pool. After the player's rack has been established, the clock is restarted and he/she makes another play.
b. If the discovery is made after the next player completes a play, the Director shall remove any foreign tiles, return them to the proper bag, and replace them with tiles from a NEUTRAL bag.
During your turn, you may rotate the board to whatever angle you prefer.
Allow your opponent clear visual access to the board at all times, except when making a play or verifying a score. Do not place arms, hands, or fingers directly over the board at any other time.
Do not touch the board when your opponent's clock is running.
You may pass your turn at any time during the game, scoring zero. To pass, announce that you are passing and start your opponent's clock. Note: If you mistakenly start your opponent's clock without clearly indicating your intention to pass, exchange, or request a written blank clarification, AND if your opponent has not subsequently exposed any tiles to you, then your turn will not be ended and your clock may be restarted. The opponent will be awarded 1 extra minute of game time.
You may use your turn to trade one or more tiles for new tiles, provided the bag contains seven or more tiles. The exchange constitutes your turn and scores zero. The proper procedure is to:
(1) Announce the number of tiles you are exchanging.
(2) Place those tiles face down on the table, even when exchanging seven tiles.
(3) Start your opponent's clock.
(4) Draw new tiles from the bag, either placing them face down on the table to verify the count or directly onto your rack.
(5) Place the old tiles into the bag and mix.
(6) Put any face down tiles on your rack.
(1) If the number of tiles placed face down does not equal the number of tiles announced, the face down tiles shall be exchanged.
(2) If "Exchange" is announced but NO number is specified and NO tiles are placed on the table, the turn counts as a pass.
(3) There is no penalty for putting the old tiles into the bag before drawing new tiles.
(4) If you complete at least the first three steps of the Tile Exchange Procedure with fewer than seven tiles in the bag, neutralize the clock and resolve the situation as follows:
(a) If you have not yet drawn new tiles, your turn is a pass. Old tiles are returned to your rack.
(b) If you have drawn at least one new tile, have put no old tiles into the bag, and have put no new tiles onto your rack, your turn is a pass. Show new tiles to opponent, bag them, and return old tiles to your rack.
(c) If you have put old tiles into the bag but have put no new tiles onto your rack, the opponent looks at all tiles in the bag, any new tiles you have drawn, and 2 tiles from your rack (or 1 if you exchanged six). Within a minute, s/he replenishes your rack and bags the remaining tiles.
(d) If you have put old tiles into the bag, at least 1 new tile onto your rack, and opponent has either not made a subsequent play or has not placed at least one new tile on his/her rack after a subsequent play, add all of the new tiles to your rack. Opponent looks at all tiles in the bag and X+2 tiles from your rack, where X = the number of tiles exchanged. Within a minute, s/he returns X + 2 tiles to you and bags the remaining tiles.
(e) If your opponent has made a subsequent play and has placed at least one new tile on his/her rack, subtract 30 points from your score.
After positioning your tiles on the board, clearly state the blank designation and circle or write it on the blank designation slip. The clock may be neutralized to locate a slip if none are readily available. Use a blank sheet if no standard slips can be found. Place the completed blank designation slip midway between the players. Complete your turn in the usual manner. (Rule IV.G.1., steps d-i.)
(1) If you did not properly designate the blank, your opponent may request that you do so and restart your clock. You must then record the blank and position the slip – no other changes may be made. See also Rule IV.E.1. (Passing).
(2) If your verbal and written designations differ, or if your opponent is confused for any reason, s/he may neutralize the clock for blank clarification. After such clarification, the written designation (or the verbal designation if the blank has still not been recorded) becomes binding.
(3) If the play is made without a request for blank clarification, the written designation (or the verbal designation if the blank has not been recorded) becomes binding.
(4) A challenge may be withdrawn if the blank is misunderstood, but only if the blank designation has not become binding.
(5) If the blank is clarified after the normal window for holding or challenging has passed, no challenge may be made based upon the clarification.
You may require that the blank be designated in writing, or seek blank clarification, but only on your own time. After any such clarification, the written designation (or the verbal designation if the blank has still not been recorded) cannot be changed.
All blank designation disputes shall be resolved by the Director, who has the authority to designate the blank as reasonably as possible in the event an actual binding verbal or written designation cannot be determined. The Director should also be called if a player refuses a request to record the blank designation.
a. After your opponent's last play, record the cumulative score. (May be waived if bag is empty.)
b. Position your tiles on the board. You may remove or reposition tiles before starting opponent's clock.
c. If playing a blank, designate it appropriately. (See Rule IV.F.)
d. Declare the score.
e. Start your opponent's clock, ending your turn. If opponent's clock has already been running, the turn ends after step d.
f. Record your cumulative score. (May be waived if bag is empty.) You may NOT pre-record this score.
g. Record your play, if desired.
h. Draw tiles to replenish your rack.
i. Track tiles, if desired.
If you make a play, announce the score, and draw a tile before starting opponent's clock, your turn ends. Opponent has 20 seconds to hold the play. If the play is successfully challenged, unmixed tiles are returned to the bag (and shown to your opponent if you have seen them). If any new tiles have been added to your rack, the Overdraw Procedure (Rule IV.B.4.a.) shall be invoked, where X is the number of new tiles on your rack.
If you draw tiles before recording the cumulative score, your opponent has 20 seconds to hold the play. If the play is successfully challenged, unmixed tiles are returned to the bag (and shown to your opponent if you have seen them). If any new tiles have been added to your rack, the Overdraw Procedure (Rule IV.B.4.a.) shall be invoked, where X is the number of new tiles on your rack.
If you track tiles before drawing replenishment tiles, and if this delays your opponent from drawing tiles, the Director may be called to issue a warning. After each subsequent delay caused by tracking out of order, your opponent shall earn 1 extra minute of playing time.
If a quick draw does not allow your opponent 5 seconds to consider holding or challenging, s/he may petition the Director to allow a hold or challenge to proceed. If the play is successfully challenged, unmixed tiles are simply returned to the bag (and shown to your opponent if you have seen them). If any new tiles have been mixed with old tiles, the Overdraw Procedure (Rule IV.B.4.a.) shall be invoked, where X is the number of new tiles on your rack.
If you request your opponent's previous play and/or play score on your time, s/he must comply. If you do not agree with an announced play score, neutralize the clock to resolve the discrepancy. If you desire, you may also voice an objection before your turn has ended. After three such valid objections, you may notify the Director to receive 1 extra minute of playing time.
You may ask for cumulative score verification only when your own clock is running. Your opponent must then agree or disagree with the stated score. Neutralize the clock to resolve any discrepancy. Note: If the bag is empty and the opponent has waived recording the current cumulative score (as per Rule IV.G.1.), then s/he is only obligated to reveal his or her most recent cumulative score.
It is considered cheating to knowingly announce an incorrect score, to verify an incorrect score, or to allow an opponent's incorrect single turn or cumulative score to go unchallenged.
When your opponent's turn ends, you may hold or challenge a play within 20 seconds or until your opponent has drawn at least one tile. You are also allowed 20 seconds if opponent fails to start your clock and/or record the cumulative score before drawing. See also Rule IV.G.2.d. (Not Allowing Sufficient Time for Holds or Challenges). Recording a score does not affect your right to hold or challenge, but any verbal acceptance of a play - such as saying "OK" or "I accept" - is binding, and you may no longer hold or challenge. However, the Director may allow a hold or challenge if acceptance was clearly not meant. A verbal challenge, whether or not it occurs during a holding period, is always binding.
If you wish to consider challenging a play, call "hold" to notify the opponent not to draw tiles. A play may be held only to consider challenging and not as a ploy to delay an opponent from drawing. End a hold by saying "OK" or "I accept".
Courtesy Rule: During the hold, your clock continues to run, and there is no limit on the time you take to challenge or release the hold. However, after one minute your opponent may draw replacement tiles, keeping them separate from any unplayed tiles. If you then successfully challenge, your opponent shows these tiles to you and returns them to the bag before removing the challenged play from the board. If any new tiles have been mixed with unplayed tiles, the successful challenger will examine the original unplayed tiles, all new tiles mixed with them, and all tiles returned from the board, choosing 7 tiles to return to the violator's rack.
You may challenge any word(s) formed on a play by declaring you are challenging, neutralizing the clock, and following the adjudication procedure in Rule IV.J.1. (Software Self-Lookup) or, if applicable, Rule IV.K.2. (The Manual Lookup Procedure). Challenging before your opponent's turn has ended is void and improper. The penalty for the loser of the challenge is zero score and loss of turn. You may withdraw a challenge if you misunderstand the designation of the blank, but only if the blank designation has not become binding. (See Rules IV.F.2.a. and IV.F.2.b.)
a. The challenger writes the challenged word(s) on a slip of paper.
b. Both players verify the challenged word(s) are written as played.
c. Both players place all racked tiles face down.
d. Both players walk to the computer station without speaking or disturbing others.
e. If either player at any time before the adjudication feels a word was recorded wrongly, both should return to their board to verify spelling.
f. The challenger types the word(s) being challenged. All word(s) must be typed before adjudication.
g. Both players verify the word(s) have been entered correctly, and the player being challenged presses the adjudication key (usually the TAB key).
h. The adjudication result is marked on the challenge slip.
i. Both players return to their board without speaking or disturbing others.
j. The appropriate player loses his/her turn.
k. If the player losing the challenge had already drawn tiles, those are shown to the opponent and returned to the bag. If the drawn tiles have been mixed with unplayed tiles, see Rule IV.I.2.
l. All face down tiles are reracked, and the successfully challenged word removed from the board, before the clock is started. If this process is not begun immediately, the appropriate clock may be started.
m. Computer adjudication is final unless you feel the computer or program is flawed and you request a manual adjudication, or unless you feel a word was not entered correctly and you choose to re-input/re-adjudicate the challenge.
If any words are looked up separately in a multi-word challenge, then no penalty shall be imposed if both players contributed to the error. If one player is solely responsible AND if the adjudication is "unacceptable," then that player shall receive a 10 point game penalty. In either case, if the error is discovered before all words have been checked and if the adjudication at that point is "unacceptable," then no further words shall be entered.
Players with physical challenges should inform the Director prior to the event that they will require manual lookups. All others must utilize software self-lookup (Rule 4.J.1.) unless adjudication computers are not available.
The challenger writes the challenged word(s) on a slip of paper, verifies spelling and legibility with the opponent, and alerts a Word Judge. If the challenged word(s) are NOT written, the opponent may require it. Before the lookup, the Word Judge confirms that the words on the slip were actually played, and the players must resolve any discrepancies. Only the Director or designated staff may act as Word Judge. The play will be designated acceptable or unacceptable, and the appropriate player loses his/her turn. Play proceeds as described in step l of the self-adjudication procedure (Rule IV.J.1).
a. If you notice at any time during the adjudication that the clock is running, you must request that it be neutralized before continuing.
b. Require a clearly printed challenge slip. If the spelling is in doubt, ask the players for clarification.
c. Confirm that the word(s) on the slip were actually played, and require the players to resolve any discrepancy.
d. Do not reveal the acceptability of specific words. Designate the play acceptable or unacceptable.
e. Check words of 10 or more letters first in OWL2. If not found, then check in Long List. Note: Unless a player specifically requests a manual adjudication, the word judge may optionally adjudicate the play by computer in lieu of a direct OWL2/Long List lookup.
f. Verify blank designations by using the blank designation slip or by asking what letter the blank is.
g. Never engage the players or show any personal responses to a challenge.
h. Never research words while observing games because such actions can give extra information to the players.
i. Never rush an adjudication.
j. If time permits, verify after a challenge that the appropriate player loses his/her turn.
Either player may request a review of a manual adjudication from another Word Judge, and may obtain a third opinion if the first two differ.
If you lose a turn because an adjudication was erroneous, and you notify the Director before leaving the tournament area for that day, your cumulative spread will be increased by the points scored for the play plus 25 points.
If you must leave the playing area during a game, do so only after making a play, starting your opponent's clock and recording the cumulative score. Do not draw tiles. If your opponent plays while you are gone, s/he starts your clock and records the cumulative score, but does not draw tiles. When you return, s/he must point out the play. You then have 5 seconds to hold or challenge.
1. If one or more tile(s) are found in your area (not in the bag) AFTER the game has ended (Rule V.D), they are ignored.
2. If one or more tile(s) are found in your area (not in the bag) BEFORE the game has ended, but after the bag is empty, place them in the bag (unseen, if possible), call the Director for assistance, and try to decide who should have drawn them. That player then receives the tile(s), and play resumes without penalty. If the determination cannot be made, or if time is too short to continue deliberating, then play resumes without the found tile(s).
3. If you find at least one tile IN THE BAG within 20 seconds of the end of the game, and both players have not yet signed or initialed the tally sheet, then the player who should have drawn it, gets it. If both players then have at least one tile on their racks, the game continues.
4. If a tile is found in your area or in the bag DURING A FINAL PLAY ADJUDICATION (but before acceptability has been determined), then the player who should have drawn it, gets it. The challenge may be rescinded if the tile goes to the player who had "gone out."
If one player has unplayable tiles, it is unethical for the other player to repeatedly play obvious phoneys solely to force overtime penalty points. The Director should be called to erase any overtime resulting from this practice.
The game ends in either of two ways:
1. One player has successfully played all of his/her tiles, and the bag is empty. (See also Rule V.D.)
2. There have been six successive scores of zero (passes, exchanges, or challenges).
Note: There is no penalty for challenging the "out" play.
After the final play, neutralize the clock. The game is over unless your
opponent holds or challenges within 20 seconds. If the play is held, start your
opponent's clock. It will run until s/he releases the hold (ending the
game) or challenges.
If the clock is not neutralized after the final play, the game is considered over and the clock is considered neutralized 20 seconds after the player with tiles reveals them or declares their total point value. It is unethical to attempt to earn overtime points when the out player either forgets to neutralize the clock or starts the opponent's clock. The Director, by estimating the exact moment unused tiles were revealed, may erase all time penalties caused by the failure to neutralize.
All parties should avoid touching the clock and tiles, unless to confirm the score, until any required score cards/tally sheets have been signed or initialed. If a time penalty cannot be agreed upon, the Director should be called to assist.
The Director may terminate any game which interferes with tournament function. A warning should be issued a few minutes before termination, giving the players a chance to finish naturally. The score when the game is stopped becomes the final score.
If you go out, increase your score by double the total value of the opponent's unplayed tiles.
If the game ends with neither player going out, each player's score is reduced by the total value of his/her unplayed tiles.
Leave all tiles on the board to facilitate verifying the count for the next game.
If you use more than 25 minutes, reduce your score by 10 points for each minute or fraction of a minute of overtime. (Exception: See Forced Overtime, Rule V.B.) A digital clock is not in overtime when it reads 0:00 or -0:00.
The player with the highest adjusted score wins the game. If scores are the same, the game is a tie, and each player is awarded one-half (1/2) a win.
Either player, or both, may recount a game. No third party should participate. If your opponent wishes to recount, you must provide your score sheet whether or not you participate.
If you choose not to participate in the recount, you may contest only specific mistakes found by your opponent. You may not begin or demand another recount.
The Director may terminate a recount that interferes with tournament function. In that case, the Director will adjudicate the result by applying any adjustments agreed upon to that point. Additionally, if the score of any individual play cannot be resolved, the Director may intervene to verify the score for ONLY that play, and is advised to complete an Incident Report with the NASPA.
Any recount must be made, and any discrepancy resolved, before results are submitted. Enter game results on the tally sheet, or on scorecards if tally sheets are not utilized. Both players must then sign or initial these results to certify their correctness. After that, no further adjustments may be made unless both players, in agreement, notify the Director of a reporting error. Score sheets and/or score cards may be used to substantiate the adjustment. However, if unethical behavior is involved, and is proven or acknowledged by the wrongdoer, the Director may use his/her discretion to make adjustments after the fact.
If tally sheets are used for submitting results, but score sheets are used to record/determine who goes first, they should be signed/initialed to verify firsts and seconds only.
1. If you fail to show for a game, you receive a forfeit loss and 50 points are subtracted from your total spread. Your opponent receives a forfeit win and 50 points are added to his/her total spread. The forfeit is not a rated game. However, if both players and the Director agree, the game may be postponed without forfeit and played as a rated game at a time convenient to all.
2. If you must leave a game in progress, and the game cannot be postponed to a time convenient to all, you receive a forfeit loss for that game. (See Rule I.B. Resigning.) If you are ahead when you leave, 50 points are subtracted from your total spread. If you are behind, 50 points plus your game deficit are subtracted. Your opponent is assigned the same winning margin as your losing margin. The game has begun - and is therefore considered a rated game - when the first player has drawn at least one tile and the second player is alerted to this action.
3. You receive a bye if you are present for a given round but are not assigned an opponent. A bye counts as a win, with 50 points added to total spread. A bye is not a rated game.
The first player places two or more letters on the board to form a word in either a horizontal or vertical position, with one tile covering the center square. (See Rule III.F.1. Missing the Center Square.) The center square is considered a DOUBLE WORD SCORE square. Any player has the option of passing or exchanging tiles instead of playing. See main tournament rules (IV.E.) for details regarding passing and exchanging.
The game continues as players add one or more letters to those already played to form a new word or words. All words added to the board must touch tiles already formed and must make new words wherever they touch existing tiles. The player gets credit for all words formed in this fashion. Diagonal words are not permitted. All tiles added to the board in any individual play must help to spell one main horizontal or vertical word; otherwise the play may be successfully challenged off the board.
Assume "ARM" is already on the board. You may:
1. Add one or more letters to a word already on the board.
Example: "HARM", "ARMED", "CHARMED", "ARMS".
2. Place a word at right angles to a word already on the board. The new word must use at least one of the letters already on the board or must add a letter to a word or words on the board.
H A R M or A R M
3. Place a complete word parallel to a word already played, so that adjoining letters also form complete words.
The score value of each letter is indicated by a number at the bottom of the tile. The blanks have a score value of zero.
The score for each turn is the sum of the letter values in EACH word formed or modified during the play, plus the additional points obtained from placing letters on premium squares.
A turn using all 7 tiles earns a 50-point bonus. Such a play is commonly called a "Bingo."
1. A DOUBLE LETTER SCORE square doubles the score of a letter placed on it.
2. A TRIPLE LETTER SCORE square triples the score of a letter placed on it.
1. The center square and any square labeled DOUBLE WORD SCORE doubles the score of an entire word when one of its letters is placed on it.
2. A TRIPLE WORD SCORE square triples the score for an entire word when one of its letters is placed on it.
When scoring a turn, all premiums from double or triple letter values, if any, are totaled before doubling or tripling the word score.
If a word is formed that covers two DOUBLE WORD SCORE squares, the score is doubled and then redoubled, or is four times the total letter count.
If a word is formed that covers two TRIPLE WORD SCORE squares, the score is tripled and then tripled again, or is nine times the total letter count.
The letter premium squares and the word premium squares apply only to the turn in which they are originally covered by a word. In all subsequent turns, letters on those squares count only at face value.
When a blank tile is played on a DOUBLE WORD SCORE square or a TRIPLE WORD SCORE square, the value of the word is doubled or tripled even though the blank itself has a zero score value.
These updated July 2009 rules were compiled, reviewed, and agreed upon by the North American SCRABBLE® Players Association Rules Committee. Current and past members who provided significant input to this revision included David Boys (QC), Jan Dixon (DE), Paul Epstein (MI), Sam Kantimathi (CA), Jim Kramer (MN), Chris Lipe (NY), John Luebkemann (VA) [chair], Steve Oliger (PA), Robin Pollock Daniel (ON), Mary Rhoades (TX), Dan Stock (OH), Geoff Thevenot (TX), Ron Tiekert (FL), and Dave Wiegand (OR).
Abusive Behavior, 1
Accepting a play, 14
Adjacent games with identical tiles, 4
Adjudicating challenges by computer, 15
Adjudicating challenges manually, 16
Adjusting the score (end of game), 20
Agreeing on correct scores, 14
Alien tiles, 10
Allowing sufficient time for holds/challenges, 13
Allowing visual access to the board, 10
Analog clocks, 4
Announcing or allowing incorrect scores, 14
Arriving late, 6
Bag (first rights for counting tiles), 9
Bags, 5
Bags (how to hold), 7
Basic rules of playing and scoring, 20
Bathroom break (during a game), 17
Behavior (disruptive), 1
Benefitting from irregularities, 3
Betting, 2
Blank designation, 12
Blank designation slip (locating), 12
Blank disputes, 12
Blank paper, 5
Blanks (playing/clarifying), 12
Board (visual access), 10
Board etiquette, 10
Board layout, 5
Board position, 10
Boards (preferred), 5
Breaks between games, 6
Byes, 20
Byes (who went 1st/2nd), 6
Center square, 6, 20
Challenge (withdrawing), 12
Challenge procedure, 15
Challenge slips, 5, 15, 16
Challenges - exceptions to normal procedure
Failure to record cumulative score, 13
Failure to start opponent's clock, 13
Quick draws, 13
Withdrawing a challenge (misunderstood blank), 12, 15
Challenging, 15
Challenging (when), 14
Challenging the final play, 18
Changing results, 20
Changing your play, 9
Cheating, 1
Choice of equipment, 5
Clock (failure to start), 13
Clock (touching it at end of game), 18
Clock (when to start it), 6
Clock hits (mistaken), 10
Clock neutralization
At the end of the game, 18
For blank clarification, 12
For end of game underdrawing, 9
For not following appropriate procedures or behavior, 3
For rule or procedure clarification, 3
For scoring discrepancies, 3
For the overdraw procedure, 8
For tile exchange with less than 7 tiles in the bag, 11
To challenge a play, 15
To reposition upside down or sideways tiles, 7
When a late player arrives, 6
When the cumulative score is in question, 14
When the play score is in question, 14
When tiles from an adjacent game are discovered, 10
When tiles have been improperly returned to the bag, 8
Clock stopped - studying tiles, 3
Clocks, 4
Code of Conduct, 1, 2
Collusion, 2
Completing a turn, 13
Computer lookup procedure, 15
Confirming the number of tiles, 5
Confirming tile distribution, 5
Correcting results, 20
Counting remaining tiles, 9
Courtesy draw rule, 15
Cumulative adjustment for incorrect manual adjudication, 17
Cumulative score (failure to record), 13
Cumulative score (recording), 13
Cumulative score (verifying), 14
Delaying drawing (by tracking tiles), 13
Delaying opponent's draw by calling hold, 15
Designating the blank, 12
Devices in playing area, 5
Director shortened games, 18
Disconnected tiles, 21
Disruptive behavior, 1, 2
Distracting behavior, 2
Distractive boards, 5
Drawing out of order, 9
Drawing tiles, 7, 8
Earplugs, 5
Electronic devices in playing area, 5
End of game underdrawing, 9
End of the game, 18
End of turn, 13
End of turn irregularities, 13
Equipment (choice of), 5
Exchanges (improper), 11
Exchanging the wrong number of tiles, 11
Exchanging tiles, 11
Exchanging with fewer than seven tiles in the bag, 11
Faded tiles, 4
Failure to record cumulative score, 13
Failure to start opponent's clock, 13
Fast-bagging, 13
Final play, 18
Finding missing tiles, 8, 17
First play of the game, 6, 7, 20
Firsts and seconds, 6
Forced overtime, 18, 19
Foreign tiles, 10
Forfeits, 20
Forfeits (arriving late), 6
Forfeits (deciding who went first), 6
Glary boards, 5
Going out, 18
Handicapped (re challenges), 16
Headphones, 5
Hiding an overdraw, 9
Hitting the clock too soon, 13
Holding, 14, 15
Holding on the out play, 18
Holding the play (minimum time), 13
Identical tiles (at adjacent games), 4
Improper self-lookups, 16
Improper tile exchanges, 11
Improperly returning tiles to the bag, 8
Inadvertent clock hits, 10
Incident Reports, 9, 19
Incomplete tile set, 5
Incorrect results, 20
Keeping tiles above table, 9
Keeping tiles on rack, 9
Kibitzing, 2
Late players, 6, 20
Leaving a game in progress (forfeit), 20
Leaving the play area during a game, 17
Leaving tiles on board after a game, 19
Letter distribution lists, 5
Long List, 3, 4
Loose tiles, 8, 17
Manual lookups, 16
Misoriented tiles, 7
Missing the center square, 6, 20
Missing tiles (finding late in game), 17
Missing tiles (from an adjacent game), 10
Missing tiles (incomplete set), 5
Missing tiles (loose tiles), 8
Misunderstanding blank designation (withdrawing challenge), 12, 15
Mixing tiles, 7
Noise, 2, 15
Non-rated games (re byes and forfeits), 20
Observing other games, 2, 17
Observing rules violations or improprieties, 3
Observing scoring errors, 3
Observing stray tiles, 3
Observing time clock mistakes, 3
Official word lists, 4, 16
Orientation of tiles, 7
Out play, 18
Overdraw procedure, 8
Overdraws, 8
Overdraws (after drawing tiles too quickly), 14
Overdraws (after failing to start opponent's clock), 13
Overdraws (after failure to record cumulative score), 13
Overtime (forced), 18, 19
Papers in playing area, 5
Passing, 10
Passing (after not specifying number ot tiles to exchange), 11
Passing (to end the game), 18
1 minute for delays when tracking before drawing, 13
1 minute if opponent mistakenly starts your clock, 11
1 minute if opponent scores three plays incorrectly, 14
10 points for improper self-lookups, 16
10 points per minute of overtime, 19
30 points for illegal exchange after which opponent makes a play, 12
50 spread points for a forfeit, 20
50 spread points for drawing out of order if bag has 1-7 tiles, 9
For illegal tile exchange, 11
For improperly returning tiles to the bag while drawing, 8
For intentionally hiding an overdraw, 9
For overdrawing, 8
For playing from a rack with more than seven tiles, 9
For underdraw after which bag is emptied, 9
Loss of turn and zero score for challenge loser, 15
Loss of turn for saying exchange but not specifying how many, 11
Possible banning from NASPA games for collusion, 2
Removal for abusive behavior, 2
Removal from tournament for cheating, 1
Your clock restarted for failure to designate the blank, 12
Playing phoneys to force overtime, 18
Positioning the board, 10
Positioning tiles, 6, 7, 20
Postponing games, 20
Preferred bags, 5
Preferred boards, 5
Preferred clocks, 4
Preferred racks, 5
Preferred tiles, 4
Prize-sharing, 2
Quick draws, 13
Quiet, 2, 15
Quitting a tournament, 1
Rack visibility, 5
Racks, 5
Racks with more than seven tiles, 3, 9
Rated games (re byes and forfeits), 20
Recording cumulative score during a play, 13
Recording game results, 19
Recounts, 19
Recounts (not permitted after submitting results), 20
References (for adjudications), 3
Relinquishing the bag (for a tile count), 10
Reminding players to restart clock, 3
Reporting errors, 20
Repositioning tiles, 13
Requesting a second opinion, 16, 17
Requesting a third opinion, 17
Resigning, 1
Restarting opponent's clock (if blank not designated), 12
Right to shuffle (at start of game), 6
Rotating the board, 10
Rotisseries, 2
Score sheets (must be provided for a recount), 19
Score sheets (permitted in playing area), 5
Score sheets (signing), 20
Scoring adjustments (end of game), 19
Scoring errors (observed by third party), 3
Second opinion, 16, 17
Second opinion (suggesting), 3
Self -lookup procedure, 15
Shortened games (by director), 19
Shuffling tiles (before starting), 6
SSL (Software Self-Lookup), 15
Starting a late player's clock, 6
Starting play, 6
Stating how many tiles remain in bag, 10
Stray tiles (observed by third party), 3
Stuck with unplayable tile, 18
Submitting game results, 20
Suspicious behavior, 2
Tally sheets (signing/adjusting), 20
Tanking, 1
Terminated games (by director), 18
Terminating a recount, 19
Third opinion (word judging), 17
Threats, 2
Three-piece tiles, 4
Ties, 19
Tile distribution, 5
Tile drawing, 7, 8
Tile exchange procedure, 11
Tile mixing, 7
Tile orientation, 7
Tiles, 4
Tiles (counting), 9
Tiles (drawing out of order), 9
Tiles (exchanging with fewer than seven tiles in the bag), 11
Tiles (from another game), 10
Tiles (improper exchanges), 11
Tiles (keeping in sight on rack), 9
Tiles (loose), 8, 17
Tiles (more than seven on a rack), 3, 9
Tiles found on the table, 8, 17
Tiles spilling from bag, 8
Time clock errors (observing), 3
Time Frames
1 minute before drawing tiles while on hold, 15
1 minute to choose opponent's tiles after improper tile exchange, 11
1 minute to choose opponent's tiles during overdraw procedure, 8
1 minute to choose opponent's tiles in end of game underdraw, 9
1 minute to choose tiles of player who improperly returned tiles to bag, 8
10 minutes is the usual time allowed between games, 6
10 seconds is the maximum time to mix tiles, 7
20 seconds to find and return loose tiles at end of game), 17
20 seconds to hold/challenge after the final play, 18
20 seconds to hold/challenge if clock is not started after a play, 13
20 seconds to hold/challenge if clock running and unplayed tiles revealed, 18
20 seconds to hold/challenge if cumulative not recorded after a play, 13
20 seconds to hold/challenge if no tiles have been drawn, 14
25 minutes is the time allotted to each player per game, 4
5 minutes is the grace period after which late player's clock is started, 6
5 minutes is the reduced time a Director may assign between games, 6
5 seconds to challenge/hold even when opponent draws quickly, 14
5 seconds to hold/challenge upon returning from outside the playing area, 17
Time penalty for overtime, 19
Time penalty negated if clock not stopped on out play, 18
Too few tiles to exchange, 11
Too many tiles on rack, 3, 8
Touching the board, 10
Touching the clock at end of game, 18
Tracking, 13
Tracking out of order, 13
Tracking sheets, 5
Underdrawing, 9
Undesignated blanks, 12
Unplayable tiles, 18
Unplayed tiles, 19
Unrated games, 20
Using board as a working area, 9
Verbal abuse, 2
Verbal acceptance of a play, 14
Verbal challenge is binding, 14
Verifying 1sts/2nds on scoresheet, 20
Verifying the cumulative score, 14
Verifying the play score, 14
Visual access to the board, 10
Watching other games, 2
When is blank designation binding?, 12
When to start the clock, 6
Who goes first, 6
Winning the game, 19
Withdrawing a challenge, 12, 15
Withdrawing from a tournament, 1
Word judge behavior, 16
Word judge programs, 4
Word lists (for adjudications), 4, 16

subset: commoncrawl


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WAUKESHA, WIS.—A 5K run/walk/roll to benefit the Bryon Riesch Paralysis Foundation will be hosted by Carroll University on Sunday, Oct. 6, 2013. This is the fourth annual event to help raise money and awareness for individuals with paralysis.For the past 11 years, in collaboration with community partners in Waukesha County and southeastern Wisconsin, Carroll University's health sciences students and faculty have provided wellness activities across the lifespan for individuals experiencing chronic disease and disability. Bryon Riesch, as well as many other individuals, have directly benefited from this service.Race registration begins at 8 a.m. at Carroll's Schneider Stadium, 240 N. Barstow St. Students will lead pre-race stretching at 8:30 a.m. The run/walk/roll begins at 9 a.m. and the course will be on the streets surrounding Carroll's campus. The event will be held rain or shine; no refunds. Refreshments will be provided for all participants at the end of the race, and a raffle for door prizes will be held.To register, visit https://brpf.myetap.org/fundraiser/BryonsRun2013/ Pre-registration entry fees are $15 for Carroll University students, faculty and staff, $25 for other attendees or $60 for a family. Day-of registration is $20 for Carroll University students, faculty and staff, $30 for other attendees. For more information, contact Carroll's Recreation Office at 262.951.3257 or email@example.com, or visit www.brpf.org.
<< Return to the Events Calendar


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It has been some crazy ride for Brad Richards, from there to here.
He was a third-round pick from a tiny fishing village in Prince Edward Island who made good, winning a Stanley Cup (and playoff MVP) his fourth year in the league, with his cherubic face plastered all over Hockey Night in Canada as the loveable everyman with the Tampa Bay Lightning.
He never expected to be there. He never expected to be here, either.
Ten years later, Richards is obviously closer to the end of his career than the beginning as he leads the New York Rangers deep into the postseason as the old vet, his beard full and flashing that same, toothy smile.
At 34, he has at times generated more contract-buyout talks than anyone else on in New York, but this season has been a rebound and a renaissance, one that could extend his career who knows how long.
The Rangers don't have a captain, but he's been their leader, emotionally and otherwise, the mainstay even after the man who did wear the C, Ryan Callahan, was dealt away at the trade deadline to Tampa, of all places.
There have been times Richards has wondered, however. Is this it? Am I done?
"It gets to you," Richards said of last season, a lost one under former Rangers coach John Tortorella, with whom he won a Cup in Tampa all those years ago. "I'm not going to deny that. It gets to you because you try to hold a certain standard for how you play over the years.
"When you can't get to it and you're struggling and mentally not handling it, the way it builds and mounts – you just go into a snowball, a spiral effect. And that's tough."
Richards produced at a better than 60-point pace in the lockout-shortened season a year ago, but New York had hoped for more. The Rangers gave him a $60-million (U.S.) deal as the league's marquee free agent in 2011, wanting him to be the player who finally filled the team's void as the top-line centre.
As it's happened, that's fallen to the younger Derek Stepan – who scored twice for the Rangers in Game 5 against the Montreal Canadiens on Tuesday – but Richards has settled in as a useful secondary option, playing the point on the top power-play unit and reunited with another former Lightning star, Marty St. Louis, on a dangerous line in different blue jerseys.
To hear his younger teammates tell it, Richards is also their role model, someone they look to when they're down a goal and need a few words in the dressing room.
He's seen a lot. And he's not afraid to speak up.
"He was a leader for us last year; he's a leader for us this year," winger Chris Kreider said. "Maybe the points weren't there at times, but that being said, we struggled [last year]. And sometimes the blame's put on the leaders and that's a tough role to play. But there's so many things he does off the ice and how he carries himself that you want to try to emulate."
"Since day one, Brad has been without a doubt one of my top go-to guys," Rangers coach Alain Vigneault said. "He came here with a great attitude. He came here with great work ethic. I've really leaned on him and his experience."
Entering Game 5, Richards was tied for second in playoff scoring on the Rangers, but the curious thing in New York these days is that the buyout debate continues.
No matter how well he plays, his behemoth contract still comes with some of the NHL's ill-thought-out cap-recapture penalties if he retires early, putting pressure on the team to think ahead and go the compliance buyout route to wipe away his deal in the last summer when that option is available.
It's an unfair situation to put the dozen or so stars who have those deals in, especially since they were signed in good faith. But at this point, Richards says he is in a good place with it all. The Rangers are winning. He's playing well, and he feels like he is valued and has a home.
And the future, whatever it brings, will only be made better the deeper the Rangers go.
"Guys really are recognizing how teams come together as a group and how close we are to having a chance to play for the Cup," Richards said. "I just feel it's a different feel. It's hard to explain."
"I played on a team that won a Cup that was only in the league 10 years," he continued. "We didn't have any history to rely on. But it didn't bother us. It was trying to win what's in front of you. A great part of playing with an Original Six team is the history. But we're trying to create our own history."
Spoken like a vet.Report Typo/Error
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Inky Dink Pirates VS Ninjas Tee
Ah yes, the age old question.. who would win a battle between a ninja and a pirate? Some topics are just too deep and controversial for kids. They shouldn't have to choose at such a tender age. Let them support both with this tee by Inky Dink.
The perfect shirt for your little monster.. and just in time for Halloween! The Frankie graphic is cool and I love the stitching details around one arm.Added 9 Years Ago from Psycho Baby
Every toddler deseves a stylin' ride. This metal speedster definitely fits the bill. Rubber wheels, a "chrome" grill accent, flame decals.. he'll be the coolest tot on the block.
I've got two small boys who could definitely deserve a shirt like this. I love the retro feel (I was a big fan of the Little Miss/Mr. Men books as a kid myself), and the layered look is just too cool.
Freedom rocks, baby! Let your little one sport some patriotic punk in this awesome tee by Inky Dink.Added 9 Years Ago from Psycho Baby


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Welcome to the World of Lacoppera!
Ramsons Industries, the pioneer of copperware in India endeavour to bring the eternal tradition of copper in life through La Coppera - a brand perfectly crafted to endure the customary heritage in contemporary livelihood. The earnest moves of the company in enriching this sacred tradition, has earned the award of excellence The Udyog Rattan Award.
The company has also been awarded the The Laghu Udyog Award by the Industries Department, Government of Uttar Pradesh for excellent enterprise, product Range and accomplishments.
Today, La Coppera is the most reliable & preferred name in copperware industry.


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PlayPhone & Millennial Media's Casual Connect Summer Bash
Millennial Media & PlayPhone
Wednesday, July 31, 2013 from 5:00 PM to 8:00 PM (PDT)
Who's Going
San Francisco, California
London, United Kingdom
Florence, Italy
Event Details
When & Where
Jones Bar
620 Jones Street
San Francisco,
Wednesday, July 31, 2013 from 5:00 PM to 8:00 PM (PDT)
Add to my calendar
Millennial Media & PlayPhone
About Millennial Media
Millennial Media is the leading independent mobile advertising and data platform. Our technology, tools and services help app developers and mobile website publishers maximize their advertising revenue, acquire users and gain audience insights. Our platform also enables us to offer advertisers powerful Mobile Audience Solutions (MAS) that utilize our significant scale, sophisticated targeting and uniquely engaging creative capabilities to deliver meaningful results.
Visit mMedia.com to learn more
About PlayPhone
PlayPhone offers game developers a single integration SDK to publish games on carrier games stores and tap into the marketing opportunities of leading global carriers including out of box distribution and home screen real estate on millions of Android devices, seamless payments with direct carrier billing, best in class social features and engagement with a global gaming community.


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gelasius fled to Gaeta, where he was ordained priest on the 9th of March and on the following day received episcopal consecration.
Finally he resigned his office and gelasius was appointed to it .
About the year 494 it was condemned in the decree of Pope gelasius, and from that time it has declined in public favor.
But neither of them so much as mentions Niall; and both make gelasius the successor of Malachy.
Under his successor gelasius, Cardinal Paparo was despatched as supreme papal legate.
And whoso doth contrary to this, he (as gelasius saith) committeth sacrilege.
gelasius was a comic actor, the second clown of the theatre at Heliopolis, in Phœnicia.
Here, in 1118, fifty-one cardinals took refuge, and elected gelasius II.
Pope gelasius told the bishop in his day that his see had no ecclesiastical rank above that of a simple bishop.
They tell us that gelasius succeeded Niall; on our hypothesis he succeeded Malachy.


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Chigas, George
The collection consists of photographs taken by George Chigas of Cambodian sites and ceremonies in Lowell, Massachusetts. Photographs include images of an ordination of novice monks, a consecration of a Buddhist statue, a Cambodian festival kite, and a community money tree celebration.
- Cambodians--Massachusetts
- Lowell (Mass.)--History
- Chigas, George
Types of material
- Photographs


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The Copse at Warren Grove is an exciting, exclusive development of family homes in an idyllic location that will feel like a holiday all year round. But don't delay; these fine Heritage Collection homes are available now, but they won't be available for long. With Blue Flag beaches and stunning Devon coastal scenery, plus mainline rail connections and easy access to Exeter, they are sure to be some of the most popular family homes we've ever released.
Naturally, Redrow are here to help you, with a range of handy schemes to make your move smoother and easier, including Part Exchange, Master Move and Help to Buy. Which means that you could move into one of these sought after seaside homes near Exeter for just 5% deposit.


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Gennady Strekalov
Mission to Mir: IMAX
Through breathtaking IMAX footage, this documentary film captures the wonder of the Mir Space Station. Witness the thunderous Soyuz launch at Baikonur, the in-orbit Mir-Shuttle rendezvous and countless scenes of daily life 200 miles above the earth. The Mir Space Station represents the next age of space exploration -- a collaborative effort among American and Russian astronauts to discover the outer reaches of the universe.


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Brush Your Teeth?
It seems like a simple task doesn't it? I agree! I mean we've all been brushing our teeth since we were tee-tiny...but is your brushing technique correct? Do you brush them enough? I think we all believe we do, but dentists think not..Find out how to treat your mouth right..


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Real Estate Finance (weekday)
Texas REALTORS® University - New Braunfels
Monday, November 5, 2012 at 9:00 AM - Friday, November 16, 2012 at 2:00 PM (CST)
Who's Going
San Francisco, California
London, United Kingdom
Florence, Italy
Event Details
Watch the course description video
Course logistics
Class times will be 9 a.m. - 2 p.m. on Monday, Tuesday, and Thursday their first week and Tuesday, Thursday, and Friday the second week. Please note the instructor will be simulcast from another location, but you will have ample access to dialogue with the instructor and other participants in the course.
Satisfaction guarantee
We believe all participants will receive quality instruction from experts in the industry. If, for any reason, a participant is not satisfied with their experience, we will refund their registration.
When & Where
New Braunfels/Canyon Lake Association of REALTORS®
936 Gruene Road
New Braunfels,
Monday, November 5, 2012 at 9:00 AM - Friday, November 16, 2012 at 2:00 PM (CST)
Add to my calendar
Texas REALTORS® University - New Braunfels
Texas REALTORS® University is the education arm of the Texas Association of REALTORS®.


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Gilles Detillieux (email@example.com)
Thu, 17 Dec 1998 15:57:30 -0600 (CST)
According to Rodger Zeisler:
> htdig has a case_sensitive option that would make PRODUCT.HTM and
> product.htm appear the same. Since you have 3 character extenstions (.htm),
> I am assuming that you are on NT not Unix (.html). NT (and MS Windows) is
> case insenstive.
The case_sensitive option currently affects only parsing of disallow
statements in the robots.txt file, and not how htdig keeps track of
visited documents. However, if you want to change how htdig keeps
track of visits, as I suggested earlier, it would be wise to make that
conditional on this option. Thanks for pointing it out.
The .htm extensions have, unfortunately, polluted a great many Unix
servers over the past few years, as many web developers use M$ systems,
and stick to that ugly 3 character extension limit they've carried over
from DOS, even though Win95 & NT no longer impose that limit. So, it's
not a safe assumption that a server that has .htm files is not Unix-based.
If Andriu claims it's a Unix server, I'll take his word for it. In any
case, the problem stems from the fact that the developers assumed the
server was case insensitive, when in fact it's case sensitive, and
therefore not an NT server. That's why the href to PRODUCTS.HTM fails.
It should be lower-case, and the server cares which case is used.
According to Andriu Isenring Ritsch:
> I just wondered, when PRODUCTS.HTM returns 404 and products.htm returns OK and has
> a lot of links on it to other pages etc., why does htdig assume that the link is
> not ok and deletes all pages that have been retrieved starting from the
> products.htm page? I mean, htdig got the pages and deletes them again - they
> defenitely must exist, so why deleting them?
Who says it's deleting anything? Does an htdig -vvv seem to suggest that?
What I'm suggesting is that htdig sees the href to PRODUCTS.HTM before any
href to products.htm, and so it queues up the upper-case URL, but marks
the lower-case URL as visited (because all visits are recorded in lower
case). So, it tries to get PRODUCTS.HTM, and fails, so it never sees the
real file. Whenever it sees any of the good hrefs to products.htm, it
thinks the file was already visited, so it doesn't queue it up again.
Do you have any hard evidence that htdig is indeed fetching products.htm
from the server, and deleting its hrefs?
> One could also do it the other way around: htdig could know that one link was not
> ok, but since it was able to follow the page at some point, there must be a valid
> page with that name, so the links from that page must also be valid etc. (htdig
> could assume that there was a uppercase/lowercase problem).
> What do you think about that?
The way I read the code, I can't see how htdig would have tried to dig
both products.htm and PRODUCTS.HTM in the same run. If it sees the
real file first, it shouldn't try the bogus one at all, and if it sees
the bogus one first, it seems it would ignore the real one, because it
thinks it's the same file.
> (I know, fixing the link should be easier, but still...)
Personally, I find it ridiculous that they want you to put all this work
into setting up and demoing a search engine, and they can't be bothered
to find one person to take 30 seconds to fix one bad URL in one document.
But that's life, I guess.
How's this for a work around: put the products.htm file as the first
URL in your start_url option, to make sure htdig sees it before the
bogus href. If you do so, and your limit_urls_to option refers to
${start_url}, as it does by default, you may want to explicitly specify
the limit_urls_to option. E.g.:
start_url: http://silly.server.com/some/path/to/products.htm \
limit_urls_to: http://silly.server.com/
-- Gilles R. Detillieux E-mail: <firstname.lastname@example.com> Spinal Cord Research Centre WWW: http://www.scrc.umanitoba.ca/~grdetil Dept. Physiology, U. of Manitoba Phone: (204)789-3766 Winnipeg, MB R3E 3J7 (Canada) Fax: (204)789-3930 ---------------------------------------------------------------------- To unsubscribe from the htdig mailing list, send a message to email@example.com containing the single word "unsubscribe" in the body of the message.
This archive was generated by hypermail 2.0b3 on Sat Jan 02 1999 - 16:29:54 PST


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Senate Minority Leader Dean Skelos, R-Nassau County, said Democrats shouldn't delay bringing on a vote to the Senate floor on the future of Sen. Hiram Monserrate, D-Queens.
Senate Democratic Leader John Sampson, D-Brooklyn, said earlier today that he wants to review the case further and talk with the Democratic conference before having any vote on whether to censure or expel Monserrate, which were the recommendations from a special Senate panel earlier this month.
"The task force has made a recommendation that the Senate vote on either censorship or expulsion and quite frankly Senate Sampson should put the resolution out on the floor," Skelos said. "The task force has spoken and now it's time for the Senate to make a decision as to whether there should be expulsion or not."
Senate Republicans today proposed a jobs initiative that would provide businesses a three-year tax credit, averaging between $2,500 and $5,000 for every new job created. They also want a moratorium on any new business taxes and fees and to eliminate the corporate franchise tax on small businesses with less than 50 employees and less than $2 million in net income.
Republicans also proposed phasing-out a year early the personal income tax increase on small businesses, which is set to expire at the end of 2011.
"We all know that the underpinning of job creation is something that no one can dispute, and that is tax cuts," said Sen. James Alesi, R-Perinton, Monroe County."When governments have cut taxes, they have created jobs."


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Popular Music and Social Movements: A Panel Discussion
You are cordially invited to attend what is sure to be a lively discussion about popular music, race, gender, class and social movements. This panel will feature Alice Echols, English, Gender Studies and History, University of Southern California; Emmett Price, Chair, African American Studies, Northeastern University; Murray Forman, Communication Studies, Northeastern University; and Holly Tessler, Music, Northeastern University. This event will be followed by a reception.
For details of this event and others happening at the Humanties Center in March, please see:
Concert Coordinator: Arthur Rishi email@example.com 617.373.2671


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"The World Series of Beer Pong is an international sporting competition returning to Las Vegas for its eighth year," said Billy Gaines, co-founder of The WSOBP. "The total prize pool is the most it's ever been at $70,000. Things could get interesting."
Past News ReleasesRSS
LAS VEGAS (PRWEB) December 04, 2012
The 8th annual World Series of Beer Pong® (WSOBP VIII) will be held Jan. 1-5, 2013 at the Flamingo Las Vegas to determine which team's focus will leave the last cup standing and take home the $50,000 grand prize. This year's total prize pool has been increased to $70,000, including $5,000 in costume prizes.
The 2013 World Series of Beer Pong is expected to draw more than 500 teams from at least 48 U.S. states and over a dozen countries. Cups will be racked, balls will be tossed and friendships will be tested, all in the name of the largest beer pong competition in the world.
WSOBP rules allow for play with beer, water or another liquid. During play, two-person teams stand at opposite ends of an 8-foot-long table, where ten 16-ounce cups, filled with roughly 4 ounces of beer or another liquid, are placed in a bowling-pin formation. Each team takes turns tossing beer pong balls (similar to table tennis balls) at their opponent's cup formation. If a ball goes into a cup, the cup is removed from the game. The first team to eliminate all of its opponent's cups wins.
Players interested in competing in the WSOBP VIII must register online before the Dec. 10, 2012 deadline. Player packages currently start at $499. All packages are priced per person and include a four-night hotel stay at Flamingo Las Vegas and entrance into the WSOBP VIII.
The WSOBP was founded in the name of beer pong players across the world, for the purpose of establishing the finest competitions, issuing the largest prizes, and determining conclusively the team that is the Beer Pong World Champion. The WSOBP strives to further the cause of beer pong, internationalize the game, maintain a tournament-standard set of rules, promote responsible beer pong playing, legitimize its status as a sport, and throw an epic party in the process. For more information or to register, visit wsobp.com.


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Guy Fieri Multi Turner Black 2096
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Guy Fieri Multi Turner Black 2096
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Guy Fieri 10-in. Nonstick Fry...2 stores
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Product specifications are obtained from third parties, and while we make every effort to assure the accuracy of product information, we do not assume any liability for inaccuracies. Store ratings and product reviews are written and submitted by online shoppers to assist you as you shop. They do not reflect our opinions. We take no responsibility for the content of ratings and reviews submitted by users.


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- Doctors
- British Columbia
- New Westminster
- Emergency Room Doctors
- Dr. Jessica McNabb
You may also like
Ratings for Dr. Jessica McNabb
A nasty personality - who treats people with disdain and disrespect....bedside manner atrocious..yep she thinks she's God..
Just got out of emergency 6 hours with Dr. McNabb. She was amazing. Not sure what the complaints were about. She was clearly thorough, respectfull and knowledgable, but also no nonsense. the emerg was bursting and she was run off her feet but I observed her being very patient with everyone. She did ask a few times if I was taking any meds, or drugs. She needs to know if there's any chance a patient is taking anything that might exacerbate a condition. I wasn't taking anything, but had I been, I felt her only reason for inquiring vigorously was so she could treat me thoroughly. I wish she were my family doctor.
I was shocked to read the rating below referring to a condescending, judgemental MD. No doubt the worst MD in my almost 60 years of existence. Rude and Disrespectful are understatements and her attitude would not be welcome by any patient, much less one attending for an emergency. She has a chip on her shoulder and during my 1hr plus checked into the Emergency ward I observed her distain for patients and staff in general but I sensed more so for MEN. This person has issues, no doubt. Should I be unfortunate enough to have to cross paths with McNabb, I will refuse communication and treatment.
Had the unfortunate experience of crossing paths with this doctor. She gave me a long, repetitive lecture about pain medication as if I was both stupid and drug seeking. (After I'd explained to her that I was told by the surgeon on call to seek medical help for severe post-op pain at the ER.) This doctor did most of the lecturing in the waiting room, giving NO thought to patient privacy. As I was leaving, she told me next time to have my pain pills in my bag to prove I "wasn't selling them out on the street." I DID have my pills in my purse-she never asked to see them. Her whole interaction with me was incredibly RUDE, judgemental and disrespectful. It made the entire situation worse, which was the last thing I needed. If I ever run into her at RCH again, I will insist on being treated by another doctor. Her people skills leave A LOT to be desired.
Dr McNabb was incredibly helpful in finding out what was wrong with me, after having been in the emergency ward three times in 48 hours. She called in specialists until they found the problem. She just did not give up until they figured it out.
This is one doctor that I hope I never see again. Very rude to family and staff. Believes she is GOD. My gosh she needs some help in communicating with people...Royal Columbian big mistake to have this doctor in your ER...
Dedicated and persitent. After 3 emergency room visits - she was the doctor who finally found the cause of my pain - gall bladder. She also booked an appointment with a surgeon before I left the hospital. This was much appreciated!
Dr. Jessica McNabb's Credentials
Facility Affiliations
Accepting New Patients
Other Specialties
Areas of Expertise
Awards & Recognitions
Publications & Research
Insurance accepted by this Doctor
Top Hospitals in New Westminster, BC
Top Urgent Care Centers in New Westminster, BC
Find a Doctor by Specialty
Featured News
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Top Emergency Room Doctors
#1 of 10
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Image Comics' Real Heroes by Bryan Hitch is one of the most meta comic books I've read since Mark Millar's 1985. Not to be taken lightly, this series is meta on multi-levels with multi-verses and multi-heroes....Read More →
Cast Chris Hemsworth – Thor Tom Hiddleston – Loki Natalie Portman – Jane Foster Christopher Eccleston – Malekith Idris Elba – Heimdall Ray Stevenson – Volstagg Jamie Alexander – Sif Zachary Levi – Fandral Anthony...Read More →
The only nerds are male. The only people who enjoy comic book movies are teenage boys and men who haven't grown up. Girls don't want to be superheroes. Myth or reality? It seems that your...Read More →
Cast Robert Downey Jr. – Tony Stark Gwyneth Paltrow – Pepper Potts Don Cheadle – Col. James Rhodes Guy Pearce – Aldrich Killian Rebecca Hall – Maya Hansen Jon Favreau – Happy Hogan Ben Kingsley...Read More →
News has recently broken that Warner Brothers has thrown out their latest script, for Justice League, which was written by Will Beall. Yes, the same Will Beall, who recently wrote the rather disappointing Gangster Squad....Read More →
A little more than a week ago I announced my selections for the 'Best of 2012'. But for as many great films that came out last year, there were still many large stinkers lurking around...Read More →
As with every year, the 2012 Academy Award nominations brought a flurry of disappointment and eye-rollingly predictable choices for what are considered film's "top" honors. So instead of dwelling on the negative like in past...Read More →
Originally from YSSMAN — My intention with this writing is to expand on thoughts I have had in the past 24 hours following the end of my first viewing of The Avengers. Although I have...Read More →
The Avengers is a hard movie to review for a few reasons. First, because it doesn't really matter what I say about it, you're most likely going to see it regardless. This movie has had so...Read More →
As everyone knows, the filming of Marvel Studio's mega-film The Avengersis well under way, with the cast and crew taking the action from New Mexico to Cleveland, Ohio. Not as many of you out there...Read More →


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Archive for Wednesday, December 22, 2010
Emprise Bank acquiring First State Bank location in Wichita-area community
December 22, 2010
Tonganoxie-based First State Bank and Trust announced recently that its location in the city of Clearwater, southwest of Wichita, has been acquired by Emprise Bank.
The location had been owned by First State since 1995.
The transaction is scheduled to close in early 2011, pending regulatory approval.
More like this story
- Creating a family: Agency seeks more foster families; greatest need in Wyandotte County
- Tonganoxie EAST group celebrates year with storyteller
- Leavenworth County Attorney advocates for awareness following deaths of 3 infants who shared beds with parents
- For fourth straight year, school advocates march to Topeka, but stakes are higher than ever
- Tonganoxie City Council's Reed to challenge O'Brien for Kansas House seat
Use the comment form below to begin a discussion about this content.
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Fat girling: when one takes a bag of chips, or any other food item (plate, container, etc) and pours it into their mouth.
by Jung Woo June 09, 2008
The Urban Dictionary Mug
One side has the word, one side has the definition. Microwave and dishwasher safe. Lotsa space for your liquids.Buy the mug


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As expected, Johnny Manziel's battle with Brian Hoyer to become the Cleveland Browns' starting quarterback has dominated the fans' attention in the first week of camp.
A sold-out crowd at the University of Akron's Infocision Stadium will view Manziel's progress first-hand tomorrow at the Family Day practice and scrimmage.
Offensive coordinator Kyle Shanahan said neither man has run too far ahead of the other.
"I hope one of them will make this decision easy on us; one will just take off and really start playing well," he saaid.
Manziel indicated that he is still making the transition from his wide-open college style to the more structured pro set.
"It's not something that I can't handle,and it's something that I'm going to contunue to strive and work for and try to get better at," he said.
While Hoyer has taken the first-team repetitions so far, Manziel will get his turn soon, according to Shanahan.
Seeing your team play in the SuperBowl is priceless. Watching the SuperBowl live in the stands for $1 per week is beyond priceless. Find out how at TicketScore.com, the future of Championship Tickets.
Tags: Cleveland, Cleveland Browns, Football, NFL


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John F . Peto Studio Museum
The John Fredrick Peto House and Studio is a pivotal (contributing) resource within the Island Heights Historic District, a New Jersey State and National Register historic District placed on the National Register in 1981.
The John F. Peto Studio Museum holds several main exhibitions each year, in addition to many other events and concert series that help enrich our community's historical and artistic lineage.
John F . Peto Studio Museum's opp listings
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