text:
Service-learning trip to Louisiana experiences servanthood
This past week, I had the wonderful opportunity to participate in a service-learning trip to Chauvin, La. While there, I was struck by the resilient and selfless attitudes of a community that has been affected time and time again by storms, floods, poverty and segregation. Despite difficult circumstances in the area, I came across hundreds of willing hands, joyful hearts and bright minds that were ready to serve the Lord in any way they could.
One verse that was on my heart all week was Ephesians 2:10, "For we are God's masterpiece. He has created us anew in Christ Jesus, so we can do the good things he planned for us long ago" (NLT). The people of Chauvin displayed a strong willingness to emulate this verse by bringing peace and joy to their community; I believe this was God working through them.
I saw this happen through acts of servanthood. Members of the church and community took it upon themselves to provide delicious meals for us, lead us on a "'gator gazing" walk and take the time just to talk with us.
We were able to listen to a former Houma Indian tribe chief talk about how she and her husband opened their home to the community after flooding wrecked several people's homes, and I heard from another woman who takes the time to care for God's creation in the area and, in doing so, reminds the community they matter and belong.
The church where we stayed — which went eight years without a pastor and had only 12 members when the current pastor of three years arrived — also strongly believes in reaching out to those who might not otherwise feel that they belong. Several people with disabilities or without jobs attend this church. The love we experienced from them was unmeasurable.
One member of the church, who works at the fabulous Pizza Express, made it a point to come join us for meals and help out whenever he could, despite his busy schedule. Junior Sarah Weiss was impacted by a woman in the congregation who sat next to her during church. While this woman could not read or write, she offered Sarah her notebook, and had her write down every Bible verse that was spoken before having her look up where it was in the Bible — even though she could not read. She also asked Sarah to pray for her, which Sarah was happy to do.
I had a similar experience while singing a hymn. The woman next to me could not speak more than a few words; however, I am positive that her humming along with the melody sounded just as glorious to our heavenly father as it did to me.
I was also touched by the humble attitudes of servanthood displayed in the 18 students and the Calvin faculty members that I worked alongside. Jesus was clearly present every day through someone quietly cleaning up the kitchen, gently encouraging others or being a listening ear. When I asked students to lead worship the first Sunday after a long car drive, several students eagerly volunteered to help, while others promptly went to lead Sunday School or took the time to know members of the congregation.
Service-learning trips bring awareness to the fact that God is present everywhere, that he is working in people to bring redemption to the creation that he adores and that his light and gospel are made known in mysterious ways.
My favorite lyrics by All Sons & Daughters say, "You take brokenness aside and make it beautiful." While brokenness is present in Chauvin, there is also an unperplexed hope that I found to be wildly encouraging. I walked away from southern Louisiana in awe of the visible truth that God is at work caring for all of his people and creation.


text:
Home » Access Control » HID Universal Accessories » BIL-422-232
RS232/432 Protocol Adapter - (BIL-422-232)Description: RS232/432 Protocol Adapter Manufacturer: HID Product Line: HID Universal Accessories Part Number: BIL-422-232 RS232/432 Protocol Adapter, BIL-422-232, Access Control, Accessory
Please Call
This item has special requirements that require the assistance of a sales representative. Please call 1-877-664-4157 for assistance. *The displayed image is for the HID HID Universal Accessories product line and may not be the exact image of the BIL-422-232
Recently Viewed Products
SSL Certificate

subset: commoncrawl


text:
It has the tartness, the briskness, the unruliness of spring, and the aroma and intensity of summer.
So did a child, threatened for his unruliness with the revelation of the man with two heads.
However, the guards are fully warned of the peril, and will ray every prisoner at the first sign of unruliness.
unruliness must have been tamed and regular attention secured.
A spirit of unruliness diffused itself among us and, under its influence, differences of culture and constitution were waived.
He had shut his eyes to the man's unruliness and his daughter's intervention to free him; but now he was without pity.
The unruliness of our nature can only be kept in order by continual acts of self-discipline.
For the first few days of our journey, we suffered greatly from the unruliness of the camels.
The same conditions which bring about irritability and unruliness on the part of the child accompany suicidal tendencies.
The most unreasonable things in the world become most reasonable, because of the unruliness of men.


text:
Washington D.C., Nov 10, 2013 / 04:27 pm (CNA/EWTN News).- Iranian authorities have reportedly transferred imprisoned U.S. citizen Saeed Abedini to a dangerous prison, prompting concern from human rights groups and calls for U.S. leaders to secure the Christian pastor's safety."Pastor Saeed is now in one of the most dangerous wards of Rajai Shahr Prison – where violent prisoners are held, those who are imprisoned for murder and rape," Jordan Sekulow of the American … [Read more...]
Archives for November 10, 2013
Iranian prison transfer endangers pastor's life, supporters warn
God carries our names in his heart, explains Pope
Vatican City, Nov 10, 2013 / 02:40 pm (CNA/EWTN News).- Pope Francis' Sunday Angelus message emphasized the unique concern God has for every human person."The name of God is linked to the names of men and women with whom he unites himself, and this bond is stronger than death," the Pope told crowds in St. Peter's Square on Nov. 10."And so we can say that (about) the relationship of God with us, with every one us. He is the God of each of us, as he carries … [Read more...]
Pope expresses solidarity with victims of Philippines typhoon
Vatican City, Nov 10, 2013 / 06:28 am (CNA/EWTN News).- Pope Francis sent a message of prayer and encouragement to those who were affected by the huge storm that swept across the Philippines on Friday. Vatican Secretary of State Archbishop Pietro Parolin sent a telegram on behalf of the Pontiff to the Philippine president, Benigno Aquino III, on Nov. 10, saying, "Deeply saddened by the destruction and loss of life caused by the super typhoon, His Holiness Pope Francis expresses his … [Read more...]
FOCUS to host DC and NYC prayer breakfasts
New York City, N.Y., Nov 10, 2013 / 06:02 am (CNA/EWTN News).- The Fellowship of Catholic University Students – known as FOCUS – will host two "REACH" prayer breakfasts in New York City and Washington, D.C. to help all Catholics learn to evangelize."REACH new evangelization prayer breakfasts are opportunities to be equipped with the necessary tools for you to reach your city for Christ," FOCUS said in an announcement.FOCUS noted Bl. John Paul II's … [Read more...]


text:
My favorite movies are romcoms, and comedies. i also love horror films and some action films
Im very eclectic when it comes to music, from 80's to today, from Poison to Justin Timberlake.
I love Mexican food, and Italian food.
|Straight, Woman, Single, 5' 4", Curvy
|White, Speaks English, Catholic
|Never smokes, Drinks socially, Doesn't do drugs, Omnivore, Sagittarius
See something interesting in their photo? Just click the message icon to start a conversation about it!
Is this person bothering you? Blocking hides you from them and prevents further messages from being exchanged.
If you're being harassed by this person, please report them. Something went wrong. Please refresh and try again.
Our moderators will look into this shortly. Thanks for helping out.
In the mean time, why don't you check out some other matches? Go to matches
And guess what else? You're currently eligible to be a flag moderator. Help OkCupid out by voting on flags set by other people. Check out flagmod
How does this violate our Photo Rules?
You must be in the photo! Full nudity, extreme close ups, pets, cars, baby photos, artwork, images you've added yourself to, etc. are not allowed.
Thanks! We'll look into the issue soon.
Flagging inappropriate content keeps OkCupid awesome. You're now eligible to be a flag moderator!
Restore your account to continue meeting new people.
We'll email you a link to reset it.
An email is on its way to .
If you don't see it, try checking your Spam folder.
You need to complete your basic info on the mobile app before you can use the desktop site.


text:
Vice Provost, Academic Planning & Facilities
School of Public Health
Division of Environmental Health Sciences
University of California
Berkeley, CA 94720-7360
EHS Profile
Current Research Interests
Combustion of toxic substances and combustion-generated pollution: chemistry and control
Development of in situ diagnostics for detection of trace toxic species in high temperature and ambient air
Industrial ecology and green design and manufacturing
Energy and air pollution
Key Publications
Clack HL, Koshland CP, Lucas D, Sawyer RF. 2000. On the vaporization and thermal oxidation of chlorinated hydrocarbon/alcohol sprays. Proceedings of the Combustion Institute 28:2683-89.
Franklin PM, Koshland CP, Lucas D, Sawyer RF. 2000. Clearing the air: using scientific information to regulate reformulated fuels. Environ Sci Techno 34:3857-63.
Thomson M, Koshland CP, Lucas D. 1997. A health based decision making tool for waste destruction. Environmental Engineering Science 14:163-74.
Koshland CP. 1996. Impacts and control of air toxics. Twenty-sixth Symposium (International) on Combustion. The Combustion Institute.
Energy and Society (UCB)
Interdisciplinary Energy Analysis (UCB)
Wood-Calvert Chair in Engineering, UCB
Public and University Service
Vice-Chair, Berkeley Division of the Academic Senate Jan 2001-June 2002
Vice-Chair, Board of Managers, Haverford College
Secretary and Director, Board of Directors, The Combustion Institute
Member, Research Screening Committee, California Air Resources Board


text:
Jack Witt, personal trainer and fitness consultant, has been sworn in as President of the Universal City/North Hollywood Chamber of Commerce, succeeding Victor Viereck, CPA. Witt will lead the chamber during its Centennial Anniversary Year, which includes a major celebration, "The Past Meets the Present Meets the Future," on April 29. That event will be at the Executive Grill at Universal Studios, beginning at 6:30 pm, and includes free parking at Gate 1.
Witt will also focus on business building and networking for chamber members, building synergy between community groups and working with the arts community. Additionally, Witt wants the chamber to promote environmental issues, advocate health efforts and be a resource regarding governmental concerns.
Witt had served as president-elect of the chamber. He previously headed the UCNH Jaycees where he led "Operation: Santa," which collects and delivers toys to deserving children, and Childspree, which helped purchase school clothing and supplies for children. Witt received statewide honors as the Outstanding Young Californian. His business, Get Fit With Witt, has been the chamber's Small Business of the Year. Witt was also named Angel of the Year by the Rotary Clubs of the San Fernando Valley.
A certified personal trainer, Witt provides training and fitness services, including online programs, to many individual and corporate clients in the San Fernando Valley and beyond.
Other members of the UCNH Chamber executive board include Nova Kousherian, United Alignment Tire Center; Gloria Gold, Halcyon Center; Victor Viereck, CPA and realtor; Cheryl Caponetta-Lomeli, CC Skincare; Steve Rubin, attorney at law; F. Bentley Mooney, attorney at law; and Guy Weddington McCreary, historian.
For more information, please visit the chamber Web site at www.noho.org.


text:
Kyocera Hydro Edge smartphone is meant to be 'oops-proof'
For smartphone users with butterfingers, the new Hydro Edge from Kyocera is boasted as "oops-proof." The Android 4.1-running device comes with a 4-inch, impact-resistant display, and will survive dunks in up to 3.28 feet of water for up to 30 minutes. The Hydro Edge is by no means totally waterproof — you won't be swimming with it like Sony wants you to do with the Xperia ZR — but it provides a decent amount of protection for users who might be a little clumsy and don't want to house their phone in an bulky plastic case.
Exact pricing and launch dates will be announced closer to availability, but based on Sprint's press release it appears the Hydro Edge will be available in the U.S. starting this summer.
May 19, 2016
May 18, 2016
May 17, 2016
May 17, 2016
If it's 1 meter, why insist on archaic units on a tech site? Or if you do, go all the way, it's 3 feet 3 inches 370 thou.
US is not the only country in the world where Kyocera will market their phone.
European Space Agency astronaut Thomas Pesquet spent 6 months on board the International Space Station where he worked with Google capturing spheric panorama images that are now available in Street View.
It's official. PDN has confirmed with parent company Aurelius that 94-year-old lighting company Bowens is indeed going out of business.
The newly launched firmware version 1.06 fixes AF-issues that can occur with some lenses that are not officially compatible with the MC-11 converter.
Voyager is a waterproof smart light stick you can control entirely from your phone. The light has already blown past its $300K funding goal on Indiegogo.
2018 is the last year Photokina will take place during the traditional end-of-September dates. In 2019, Photokina will take place from the 8th to the 11th of May.
The Canon IXUS 50 (known as the SD400 Digital ELPH in North America) was one of a string of high-performing, pocketable PowerShots of the mid-2000s. In this week's throwback Thursday, Barney casts his mind back to 2005.
A close look at the EOS 6D II's Raw files suggest its dynamic range has taken a significant step backwards compared with the company's recent DSLRs. We look at how much difference this might make for your photos.
With a full-production review unit in our hands, we've got over 100 production samples from the new Canon EOS 6D Mark II to share.
Need a break from your day? Kick back and watch the making of a somewhat unconventional mojito filmed on Canon's new EOS 6D Mark II.
The Bonfoton Camera Obscura Room Lens can turn any room into a camera obscura, projecting the view from your window onto the walls of your room.
Adobe just released version 2015.12 of Lightroom CC, adding support for several new cameras and lenses, and baking in several important bug fixes while they were at it.
In this interview, Chiara Marinai, photo editor for VanityFair.com, explains exactly what she looks for in new photographers and photo submissions. Take notes.
Massive corporation P&G is being sued by a Cincinnati photographer for serious copyright violations. If the courts rules against P&G, the company could pay as much as $75 million in damages.
Snapchat's camera-equipped 'Spectacles' aren't so difficult to get anymore. You can now pick up a pair through Amazon for $130.
A group of thieves has made away with tens of thousands in camera gear through a carefully orchestrated scam through Venmo and Facebook Marketplace.
A portrait lens from 1910 might be coming back to life if two photographers from Germany succeed in a new Kickstarter project—the latest development in the craze to remake vintage optics.
The updated version of Google Glass is called the Enterprise Edition and, as the name suggests, it's not meant for personal use.
Charles Ommanney was once a photographer for presidents George W. Bush and Barack Obama, now he's working for Facebook CEO Mark Zuckerberg.
Image compression software JPEGmini Pro was just updated to handle files up to 128MB. They're calling it "The 1 Feature Hasselblad Owners
Apple was just granted a patent for a camera system that prods, coaxes and manipulates users into taking better group and solo selfies.
The Canon EOS 6D Mark II is a better camera than its predecessor, but how much better? Should you buy one?
The winners of the 2017 Magnum and LensCulture Photography Awards have been announced. Here are the six photographers who took home the top prize in their respective categories.
A NASA study has confirmed what your ears have been telling you: people HATE drone noise. In fact, it was ranked more annoying than that of "any ground vehicle."
This floating bird video isn't edited in post-production. It's the result of the birds wing flap matching the camera's 20fps frame rate.
Adobe released a major update to Lightroom Mobile for both iOS and Android users today.
Could the future of photo and video storage be... alive? Scientists at Harvard have managed to encode a GIF of a galloping horse into a live sample of E. coli.
Recently appointed Photokina manager Christoph Menke has provided some background on the decision to try out an annual schedule and other changes in a Q&A session.
Japan's space agency has released an adorable floating drone ball on the International Space Station, and for the first time ever we get to see what's it's been recording.
Outraged about the latest photo theft scandal? Great. PhotoShelter founder Allen Murabayashi suggests you put that frustration to good use and register your damn copyright.
The Canon Selphy CP1300 is an update to the Selphy CP1200 and comes with a larger 3.2" tiltable LCD display, an improved user interface, and some neat new features.


text:
Help Fight Copyright Ignorance
Add one of our buttons or links
to your website today.
Which of the following scenarios are correct?
1. I found a book written in 1994 that I really like. I did some research and found out that it was never registered with the U.S. Copyright Office, therefore I am free to copy it.
2. I found a long narrative poem written in 1989 that I really like. I'd like to write a novel using this poem as the basis. I'm sure it's OK to do this because the author of the poem will like the publicity my novel will give it.
3. I am writing my college thesis on the history of homeschooling in the U.S. I need to use the full text of two chapters out of one of Mary Pride's books to put into the thesis. As long as I give Mrs. Pride full credit, I'm sure it's legal for me to do this.
4. I bought a Saxon math text, but it doesn't have the answers in it. My friend has the answers in her edition of this Saxon text so I'll just photocopy the answers. As long as I don't copy any of the actual math text, I'm legal.
5. I borrowed an Easy Grammar workbook from my friend. I only need about a quarter of the book -- my child already knows most of the stuff in that book -- so I'll photocopy only the part I need. As long as I only copy this little bit, I'm OK legally.
6. I'm really in need of an article right now -- my deadline is tomorrow. I'm going to incorporate parts of so-and-so's article into mine. I know that so-and-so never bothers to register his copyrights with the U.S. Copyright Office so he can't sue me even if he does find out.
7. This book I bought at the homeschool convention doesn't have the © symbol in it or say "copyright" anywhere. It must be in the public domain and I can photocopy it.
8. I designed a web site for a company. The contract I signed with them says something about "work for hire" but I don't understand all that legal talk. I designed the web site so I deserve to own the copyright.
9. I really like the song "The Lion Sleeps Tonight" by Rockapella. I found a free copy of it on a web site, so that must mean it's in the public domain and I can freely copy it.
10. I am in charge of the homeschool co-op science class. There are 10 students and I need each student to have a copy of two chapters out of Jay Wile's biology book. I'll go ahead and make the copies I need. As long as I don't charge the students for the copies, but just give them away, I'm OK legally.
11. Somebody posted on their web page an entire chapter out of Cathy Duffy's new curriculum review book 100 Top Picks for Homeschool Curriculum. Since it was posted on somebody's web page that must mean it's OK for me to reprint that same chapter in my homeschool newsletter.
12. This book I really like is out-of-print. It's OK for me to copy it since it must be in the public domain.
13. My nonprofit organization is having a meeting tonight and I need everyone to read a chapter out of this book, which was published last year. Since I'm using it for nonprofit educational purposes, it's OK for me to make the copies.
14. I found this poem which I know was written some time last year. I'd like to reprint it in my newsletter, but I can't find the copyright holder. Since I have made a sincere effort to locate the holder, I am free to use the poem.
15. I found this poem which I know was written some time last year. I'd like to reprint it in my newsletter. I wrote to the copyright holder but never heard back from them. Since I have made a sincere effort to get permission from the holder, I am free to use the poem.
16. I bought a math workbook. Since I paid good money for it I have the right to make copies of it.
17. I bought a math workbook. I'm going to make two copies of it for my two kids and then I'll sell the original copy on eBay.
18. I just wrote a book and I want to establish proof of copyright, so I'll mail a copy of it to myself and leave the envelope unopened.
19. I hired my neighbor to photograph my daughter's wedding. We didn't sign any type of contract or make any agreements beforehand. I own all those photos and can do whatever I want with them.
20. I belong to a Yahoo group that shares files -- members scan in the books/curriculum we own, upload the files to the Yahoo group, and then everybody in the group can share. We can do this because no money changes hands, and besides that, homeschooling families are one income families and don't have much money to spend on curriculum.
21. I borrowed a book from the library that included a CD with extra materials on it. Since I got it at the library, I can legally copy the CD material and share it with my friends.
22. I bought an e-book online and downloaded it to my computer. I can copy and share this material with my support group because it is on my computer and belongs to me.
23. I want to write a book to share with my support group. I admire another homeschooling author who has the same view of the subject that I do. It would honor her for me to share her material, so I plan to use parts of her book in my book. Since she would be flattered that I am sharing her material, I don't have to get permission. I'll even send her a copy of my book to show her how much I like her material.
24. I bought an old copy of War by John Luther Long, illustrated by N.C. Wyeth, copyright 1913. I scanned in the four illustrations and am using these illustrations (with proper citations) in my new ebook. I am legally allowed to do this.
25. I borrowed from the library an old copy of War by John Luther Long, illustrated by N.C. Wyeth, copyright 1913. I scanned in the four illustrations and am using these illustrations (with proper citations) in my new ebook. I am legally allowed to do this.
Click here to see the answers.
Copyright © 2007 Harvey and Laurie Bluedorn, reprinted by permission.
Scenarios 1 through 23 are all incorrect. Scenarios 24 and 25 are both correct.
If you had trouble determining which scenarios were correct, please read more in our Educational Fair Use section.
Some Images on this site have been provided by: FreeDigitalPhotos.net


text:
The male was transported to a local hospital for treatment of non-life-threatening injuries.
This incident is being investigated by the Baltimore County Police Violent Crimes Unit.
Anyone with information on this incident is asked to call Baltimore County Police at 410-307-2020 or 1-866-7LOCKUP.
Callers to Metro Crime Stoppers
If your tip to the Metro Crime Stoppers hotline leads to the arrest and/or indictment of a suspect, for a felony crime, you may be eligible for a cash reward of up to $2,000 from Metro Crime Stoppers.
If you have information on the above crime/suspect please call, text, or e-mail: Metro Crime Stoppers hotline available 24-hours a day toll free.
Phone: 1-866-7LOCKUP
Text message: Text "MCS" plus your message to "CRIMES" (274637)
Web tip: www.metrocrimestoppers.org


text:
Your browser does not support iframes.
The city of Vandalia has invited homeowners of the lake area to a meeting on Saturday morning to discuss its options with leased lots on the south side of the lake.
That 10 a.m. meeting at city hall, Mayor Rick Gottman said, "is for informational purposes only, to get the input of the people at the lake.
"I've had people approach me and ask if there's any way that they could annex into the city," Gottman said.
"Also, there are people come to me wanting to know what it would take to buy their (land)," the mayor said.
• 329 responses – 63 on paper, 392 online.
#1 – Do you use the recycling drop-off centers in Vandalia – Yes, 246; No, 146.
#2 – Select which recycling center(s) you use – traditional, 235; electronic, 139; neither, 133.
#3 – Are you a Vandalia water customer? Yes, 307; No, 83.
#4 – Are you willing to pay $1.25 per month to continue these services? Yes, 168; No, 140; Not applicable, 80.
#5 – Analysis removing "Not Applicable" – Yes, 168 (54.55%); No, 140 (45.45%).
Now that they have the results of a recycling survey in their hands, Vandalia aldermen will likely have two weeks to study them before acting on the proposal for a recycling surcharge.
The results of that 11-day survey, presented by Kim Taylor, executive director of FAYCO Enterprises, show that 392 people voted either online or on paper.
Of those voting, 307 are city water customers, and of those, 54.55 percent support a surcharge to city water bills to support the recycling programs offered by FAYCO and the Fayette County Soil and Water Conservation District.
Standing outside her destroyed home just eight hours after firefighters rescued her from it, Patti West said, "We're lucky."
Fayette County has combined election precincts, as approved at the May 9 meeting of the Fayette County Board. The board unanimously voted to consolidate six of the voting precincts, with the decision resulting in a cost savings for the taxpayers of Fayette County.
The precincts of Avena 1 and 2, Otego 1 and 2 and Ramsey 1 and 2 shall be referred to as Avena 1, Otego 1 and Ramsey 1.
This will not negatively affect the services or representation of the citizens of these precincts.
All polling locations and voting districts will remain the same.
A Missouri man who was initially taken into custody on multiple charges after allegedly driving a vehicle that hit a road sign now faces a Class X felony charge.
Vandalia Police responded last Thursday to a report of a hit-and-run accident at the off-ramp of Interstate 70 at the 61-mile exit. Vandalia Police reported that a motorist had struck a sign on the off-ramp and then continued driving.
Once again, the Tools for School program, which provides free school supplies to Fayette County students who need help, is under way.
Step one is to receive donations from individuals, churches, businesses, clubs and others. Gifts of money enable the purchase of exactly what the teachers indicated their students need. Any groups wishing to donate can contact First Presbyterian Church in Vandalia (283-0937) to see what is needed.
The new 2017 Fayette County Plat Book is now available from the Fayette County Soil and Water Conservation District.
The new plat book, published by Rockford Map Publishers, accurately displays parcel boundaries, acreage data, roadways, waterways, railways, section lines, municipal boundaries and recreational areas, and includes an index to landowners.
A 3D aerial map lies opposite each township parcel map, and is useful in providing a quick gauge to the use of a particular parcel.
Thursday, June 22
✔ CenterPointe Church, located at 1616 Veterans Ave. in Vandalia, is holding free Weekly Fit Club sessions at 6 p.m. every Thursday.
✔ The Fayette County Health Department Hospice grief support group meets from 6-7 p.m. at the health department, 416 W. Edwards St., Vandalia. For more information, contact hospice coordinator Jami Lockart at 283-7262.
✔ TOPS IL 1872, Ramsey, will meet at the Christian Church in Ramsey. Weigh-in is at 6:20 p.m. and the meeting is at 7 p.m.
Copyright © 2017
The Leader Union is your source for local news, sports, events and information in Vandalia, Il, and the surrounding area.


text:
Bryson City, NC:
More From Cades Cove:
The not so cute....
Gooblers and Gobblers
After seeing how past peak North Carolina was, I was
I needn't have worried!
|Like what you see?
glad you had a wonderful trip, and i LOVE the pix!! great job!ReplyDelete
Beautiful pictures! Love the bears :) Happy you had a great trip.ReplyDelete
I had to laugh about people not being concerned about the mama bear and getting perhaps a bit too close to the baby getting pictures. It was like at Yellowstone, people go up and try to pet the buffalo......wild animals.....they think petting zoo?
It looks like you had a great time except for the weather not cooperating! The colors are beautiful of the trees and such pretty scenic landscapes!
Hoping it was a good restful time too!
Just beautiful! God is better than he has to be huh?!ReplyDelete
Greatly enjoyed your photos of the Smokies. Think we must have been there the following week; Oct 28-Nov 4. Colors were a bit past peak at higher elevations and some lower but there was still glorious maples, sumac, trees I could not identify and the lovely mountain laurel. Surprisingly, I found some mountain laurel in Waterloo. Now I've got the itch to see if I can root a stem for a spot near my 'granny's cabin' out back. Will have to check with Phillip on when to best try this experiment. Great photos, thanks for sharing. Roaring Fork is also a favorite of ours and we were sad to see a portion of the area closed to visitors when we were there.ReplyDelete


text:
Obama Fanatics Slam Author For Questioning 9/11
Paul Joseph Watson / Prison Planet | August 15, 2008
An army of frenzied Barack Obama acolytes have been busy attempting to smear writer Jerome Corsi, author of Obama Nation, by citing his skepticism towards the official 9/11 story, seemingly ignorant of the fact that such doubts are shared by the majority of Americans.
The coordinated smear attempt is obviously born out of the concern that Corsis 2004 book, Unfit for Command, basically sank John Kerrys presidential bid because it was the inspiration behind the Swift Boat Veterans For Truth campaign.
The Times cites Corsis appearance On Alex Joness radio show, a forum for those who take a deeply skeptical view of government claims about the attacks and says that the video is making the rounds, especially among Obama supporters.
Well it mustnt be making it very far because as of writing the You Tube clip has little over 5,000 views which in terms of viral status is a drop in the ocean.
The clip has Mr. Corsi discussing the findings of Steven Jones, physicist and hero of the 9/11 Truth movement who claims to have evidence that the World Trade Center towers collapsed due to explosives inside the building, not just the planes hitting them, during the attacks, reports the Times.
The fire, from jet fuel, does not burn hot enough to produce the physical evidence that hes produced, Mr. Corsi said. So when youve got science that the hypothesis doesnt explainevidencethen the hypothesis doesnt stand anymore. It doesnt mean theres a new hypothesis youve validated. It just means the governments explanation of the jet fuel fire is not a sufficient explanation to explain the evidence of these spheresthese microscopic spheresthat Steven Jones has proved existed within the W.T.C. dust.
The NY Times simply reprints Corsis quotes verbatim as if the words alone are enough to shame him.
Every day we learn something new that completely undercuts Corsis credibility, said Tommy Vietor, an Obama spokesman, in light of Mr. Corsis remarks about 9/11.
Heres a newsflash for the New York Times and the mindless Obama cult members who think that questioning 9/11 is controversial and undercuts credibility - skepticism of the official 9/11 story is shared by the majority of Americans - according to the New York Times own poll on the subject!
In fact, it undercuts Obamas credibility, in particular his meaningless sound bite platitude to stand for change, that he and his minions would so aggressively support an establishment position on 9/11 that even the government-appointed 9/11 Commission disbelieved.
An October 2006 CBS/New York Times poll found that a mere 16% of Americans thought the U.S. government was telling the truth about 9/11. A further 53% thought the White House was hiding something and 28% said they were mostly lying.
Thats 81% who do not trust the official version of events and 16% who do - with a further 3% in the dont know category.
In case Obamas campaign and its delirious followers are not too smart with their math - 16 per cent is not a majority. 81 per cent is a fairly clear indication of where the majority of Americans stand with regard to the official 9/11 story.
So Obama supporters and campaign managers - please stop it already with the feigned controversy and the hot air about Corsi questioning 9/11, he is simply voicing doubts shared by the majority of Americans, and as such, attempting to smear him on this issue is the height of stupidity.
Now go back to chanting your mindless empty slogans about change while attacking anyone who questions the status quo you seem so rabidly eager to protect.


text:
1L Summer Internship Preparation Workshop, hosted by Sidley Austin
For those who have not completed (or began) their job search and application process for Summer 2010...
Sidley Austin hosts:
1l Summer Internship Preparation Workshop
Who: Sidley Austin invites University of Chicago 1l students
What: Preparation Workshop-resource information and hands on advice on how to prepare for future summer associate positions!
When: This Saturday, January 9, 2010 at 11 am (should last about 2 hours including time for individual questions and one on one advice...)
Where: Law School, Room IV
Wear: Business Casual (there will be partners present!)
RSVP: By noon on Thursday, January 7 to firstname.lastname@example.com or (407) 620-2780. Space is Limited
[PS: Snacks will be provided! =) ]
The workshop will include advice on resumes and cover letters, what law firms are looking for, how to make yourself stand out, interviewing and call back skills, and how to approach your job search
*** Bring your resume with you!!!***
This is a great opportunity to meet with attorneys and get first-hand advice! Last year attorneys were paired up with students for one on one questions. **Please note: this is not a recruiting event.


text:
Riverhead >
Academics >
Academic Programs >
Undergraduate Programs >
B.S. in Childhood Education >
About the Program
The B.S. in Childhood Education qualifies students for initial New York State Teaching Certification in childhood level grades 1 through 6, and prepares them for entry-level teaching positions or to pursue graduate-level work in education.
Steeped in the liberal arts and sciences, the rigorous curriculum encourages intellectual pursuit and promotes academic excellence. Students explore a variety of educational curricula and the latest discoveries and trends in childhood education and psychology. They also examine technological innovations in education and social and cultural impacts on teaching and learning.
Integral to the program is its outstanding hands-on training in a variety of educational settings. All students must spend a semester applying their knowledge and skills, in two separate seven-week student teaching experiences.
© 2013 Long Island University | University Policies | Terms of Use | Working at LIU | Faculty/Staff E-Mail Login121 Speonk-Riverhead Road, Riverhead, New York 11901-3499 | Telephone: 631-287-8010


text:
20257 Langley Bypass, Langley, BC V3A 5E8
+ taxes & licensing
You'll love the way you feel in our 2017 Acura RDX with the Technology Package that pours on the charm in Crystal Black Pearl with Ebony Black Leather! Fire up the powerful 279hp 3.5 Liter V6 with the Sequential SportShift 6 Speed Automatic, and score 8.7L/100km while enjoying confident handling no matter the road conditions. Make a powerful first impression in you RDX with its Jewel Eye LED headlights, sexy wheels, elegant lines and over-all wow factor! The cabin has been meticulously designed with thoughtful touches of highly functional elegance such as heated perforated leather seats, a rear view camera, key-less ignition, GPS-linked automatic climate control, a sunroof, and a leather-wrapped steering wheel. Staying safely connected is a breeze with our On Demand Multi-Used Display, AcuraLink, navigation, and premium ELS Studio audio system. Once again, RDX earned top safety ratings with its anti-lock brakes, stability/traction control, tire-pressure monitoring system, blind-spot information system, advanced airbags, and more. Safe, efficient, powerful and stylish; this Acura RDX will have you driving like a boss! Get behind the wheel and see for yourself! Print this page and call us Now... We Know You Will Enjoy Your Test Drive Towards Ownership! The Dilawri Group of Companies is Canada's largest automotive group. We are proud to offer exceptional products and customer service in every dealership. We stay active locally and Dilawri Foundation has been helping communities since 2002. $495 Documentation Fee and $295 Tire and Rim Insurance is additional.
Please contact the seller to confirm pricing, features, odometer, and availability of this vehicle.
See the Carpages.ca Terms & Conditions for more details.


text:
1. caching to the disk is controlled by browser, not by flex/flash. The browser cache can be saved to the disk, flash player cache will only be in the memory.
2. By default, browsers can cache content over http ( if you didn't set no-store no-cache in the header ).
3. However, browsers may not cache content to disk over https by default and you need to configure it.
For IE, you can turn on the feature by change setting at:
Tools > Internet Options > Advanced tab > Security section > Do not save encrypted pages to disk
For Firefox, see details in
4. Only signed RSLs can be stored in the player cache, unsigned will be in browser cache. Only Adobe can create signed RSLs. If you create an RSL that contains a customer library, it will be unsigned, so can't be in player cache. There is no workaround for this at the moment. Your option is to use unsigned with browser's cache.
5. If your app get an connect problem over the first request, but works fine after a refresh, that usually is caused by the content cache over https issue. See above for how to correct it.
Recent Posts
July 2017 M T W T F S S « Oct 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31


text:
Dinesh Nair wrote:
> On Wed, 23 Jun 2004, Joey Morin wrote:
>>maybe one of the listers experiencing this problem could enable
>>syslog'ing to remote syslog server, to try to capture something useful.
> excellent idea ! :)
>>is there some way to configure mini_httpd to log extra debug info?
> yes, by running it with the -D switch. however, you cant do this if you
> are not able to modify your m0n0wall images, and using -D will cause it to
> not go into daemon mode and sit there until mini_httpd exits. this will
> cause your bootup scripts to hang.
> you could however extract the mini_httpd binary from a running m0n0wall
> (exec.php's download) and run it on a local freebsd server to test this.
First of all: Please ignore my previous post (it was obviously
outdated, I should have read the more recent posts before posting
myself, sorry!)
Since I'm running a syslog daemon on my workstation PC, I thought I
would see if something got logged. Unfortunatly that does not appear
to be the case (and I don't think I have the expertise to enable that
-D option I'm afraid).
While I can't be sure, it does appear as if it takes a bit more
browsing to crash the GUI in beta14, at least I had to do an awful lot
of clicking to trigger the bug this time, whereas earlier (with
beta13, that is) I typically had a crash after a few pages being shown
(might all be statistical noise though?)
For the record: I'm running the generic-PC image on a PIII 300MHz
(running at 233MHz) with 256Mb RAM (yeah, I know, way overkill, but
only sticks I had lying around!) and a CF-IDE converter. (Thought you
might want to know that this also happens on non-soekris images!)
Hope you find the bug ;)
P.S. As always, I'm available for further testing/debugging, as long
as you are kind enough to provide me with some how-to info (While
reasonably proficient with a PC and Windoze, I'm quite the novice *NIX


text:
[Date Index]
[Thread Index]
[Author Index]
Re: package loading
Hi Don,
is the directory of your Borders.m in the $Path list ? If not and say it
is in
You must add
On MS-Windows you may have your packages in
and the line
may help.
Hope that helps
Don Keefer wrote:
> O Knowers of Mathematica,
> I have written a function to be used as a mapping application and have
> wrapped it up nicely in a package, using the general format that is
> described in the Mathematica Book. My problem is that when I load
> mathematica and try and load the package using Needs or << the package
> does not load. The error message I get from Needs is something like:
> No open, Context Borders was not created when Needs was called. I have
> checked and rechecked my syntax, and the package loads nicely when I
> evaluate the cell that contains my funcion. In addition, when I call
> Needs, I have made sure to specify the file to look for that contains
> the context definition, and I have made sure that the proper
> directiories are specified in Path. Suggestions as to the source of the
> problem are appreciated.
> J.Russell
> ******************************************************** Don
> Keefer dkeefer at isgs.uiuc.edu
> Groundwater Geology Section 217-244-2786


text:
This week's meal plan (with meatball subs!)
Last Saturday night, I made meatball subs for dinner and they were terrific. I have never eaten a meatball sub in my life but I know that my almost 17 year-old son is rather partial to the Subway variety and so I thought I would give them a go. How hard could they be, right? Well, it turns out, not hard at all! Really easy in fact, and the kids were wowed over the whole 'eating dinner in a bread roll' concept.
That's what dinners tend to be like at our place on the weekend. Either nothing much at all – what we called 'osh kosh dinner' – where everyone makes something for themselves or Dad steps in and makes toasted sandwiches for the clan, OR something a bit unexpected. Something that can't be cooked ahead and stuck in the freezer for later, or perhaps a recipe I've been looking at for weeks waiting for the cooking mood to strike me.
Because I do like to cook when I'm not under time pressure. Mostly I like to mooch around in the kitchen and try new things. I find it relaxing. But only if I can take my time. Rushing around the kitchen banging out dinner is rarely relaxing – which is why I like to meal plan. It's such an efficient way to get those dinners cooked!
So… meatballs. I will definitely be putting meatball subs into my meal rotation – and now that I have branched out this far, I might even consider making Swedish meatballs one day. Another thing I have never eaten, but all my Ikea-loving friends swear by them. I just can't get my head around the sour cream sauce. It just seems wrong somehow when you've always had your meatballs served Italiano style.
This week, we're eating:
Lamb, pumpkin and chickpea salad. I am a big fan of pulses and legumes so any recipe that includes tinned beans and the like is going to catch my eye. This recipe uses lamb backstraps which aren't cheap but a little bit goes a long way. We are a hungry family of five so I serve it with a crusty loaf of bread as well.
Oven fried parmesan chicken. Our family loves chicken and I have a million ways to serve it up but I am always looking for new ideas. Oven-fried chicken is a great idea – not too greasy – and you could personalise the flavour with spices that your family likes if paprika and oregano are not your thing.
Minted pea soup. I know I made a promise that there would be no more soups this year but… I lied! This soup is very fresh and light and perfect for the warmer weather. The inclusion of fresh mint makes this almost salad-like and so it's barely a soup at all. Except that it's served in bowl and you eat it with a spoon. But it's good, oh so very good!
Cheesy broccoli and rice casserole. I love a bake and I love this one because you can make it ahead and then freeze it until you need it. This is a generous recipe so you'll have plenty for dinner but if you're worried that broccoli and rice aren't going to quite be enough for your family, you could add a big handful of chopped BBQ chicken meat into the mix.
Meatball subs. Is it too soon to serve these again?! I don't think so! Cheap and easy to make, it seems that meatball subs don't traditionally have anything other than meatballs, sauce and cheese in them but I am sure you could crazy and add some salad-y stuff in there too and make it a complete meal.


text:
It only takes a minute to get started. Fill out our simple sign up form and login to the website.
This step is elective but will seriously increase your chances of your profile getting read by other members. Write about yourself, your hobbies and attach a nice photograph of yourself.
Utilise our website's sophisticated search to uncover members who meet your criteria. Or just leaf through listings and uncover members that you like.
Identified someone who takes your fancy? Send them a message or just a wink and see what they say. With a little luck you'll be on your way to a once in a lifetime experience.
It's quick and simple


text:
GPS Repair Problems? Ask a GPS Technician for Answers ASAP
Last working about one week ago when last used. When switched on more recently no "key" tones at security code entry and no verbal instructions over speaker but can hear on ear phone jack. Nothing unusual noted at the time.
As requested I re-loaded the latest software and re-loaded the English speaking voice. Still no sounds from speaker.
Okay, as I suspected, speaker has failed. Never mind I can operate for now with the ear phone jack. Thanks for your assistance.


text:
Oh Hector - you make me blush.
Julie - I would have liked a bit more space and time at the reception hall, but what can you do? Anyway, I planned a few things in advance to help make my set-up go a little smoother. I pre-colored enough yellow buttercream to do all the piping, I packed a good emergency kit, and I stacked the bottom 2 tiers, and top 3 tiers at my house, so I really only had to put the two together and pipe on site. My wonderful husband was a huge help - he did all the heavy lifting and drove while I sat in the back of the mini-van so I could keep an eye on the cakes. He gathered all the flower heads for me. And He also acted as my "turntable" during set-up - I'd pipe a little and nod my head, then he's turn the cake a bit, I'd nod, he'd turn, nod, turn - he's such a good sport and wonderful helper! Without his help it probably would have taken me at least another 30 minutes. He had free reign of the scraps and leftover bc when we got home - he was very happy!


text:
Champlain's trading post (~1608) failed due to the local Iroquois unwillingness to tolerate its presence. A permanent settlement would not be attempted until 1639. In that year, a Christian mission called Ville Marie was built to convert the local natives. Though the settlement's main purpose was missionary work, a profitable fur trade emerged with Ville Marie at the center. Nonetheless, the colony was prevented from expanding due to constant attacks by the Iroquois; and by 1651 there were fewer than fifty total colonists at Ville Marie.
In 1653, a second wave of settlers arrived that proved harder for the Iroquois to intimidate. Over the course of the next fifty years Ville Marie's population grew and for no known reason the settlement's name changed to Montreal. Despite the name change the people of New France used both names to describe the settlement until the 1800s.


text:
In 1990, Sega ordered its AM-8 team to create a mascot for the company in order to rival Segas competitive giant, Nintendo. After a hedgehog had been chosen as the mascot character, the teams name was changed to Team Sonic and developed the first installment of Sonic the Hedgehog. Sonic the Hedgehog was released in 1991 bundled with the Sega Genesis, and the rest was history as the inception of Sonic the Hedgehog brought Sega up to competitive speed in the industry.
More than a decade later, Sega wanted to create a tribute to the original installment of the series with a new installment for the seventh generation of consoles. Aimed at release in 2006, the team aimed to create the game as if they were working on the original Sonic the Hedgehog again. This time, they wanted to stay true to the series roots while introducing newer concepts to the series.
While Sega did want to make this game as an honorable tribute to the original, they didnt expect what was to come during its development.
The previews:
The first demonstration of the game was shown through a private screening in May 2005 where a select few players got to see the game in its early stages. The tech demo showcased a particular scene during the game and despite the showing being behind closed doors, the footage was leaked onto the internet.
Later in September, Yuji Naka, then president of the Sonic Team had announced that Sega would treat the new game as if they were working on the original installment that started the series. He implied that the team was going to introduce a new world and new concepts, but retain classic gameplay. A brief demo of the actual gameplay was shown and it was of a very early version of the Kingdom Valley level. Sonic The Hedgehog was planned for release in 2006 in time for the series 15th anniversary.
Sonic rushes to meet the deadline:
Shortly following the announcement of the game, Yuji Naka had decided to depart Sega after many years of employment in the company. His justification which was later revealed in an interview mentioned that he was sick of managing instead of making games, and he wanted to have more direct contact with the games he makes. With that being said, he founded his own company named PROPE.
Sonic The Hedgehog 2006 was originally planned for release on all three consoles for the 7th generation.
The producer for the Wii version, Yojiro Ogawa, wanted to utilize the capabilities of the Wii system, but he wanted to make a completely new Sonic for the Wii instead. He then carved a portion of the Sonic 2006 team for himself so that he and his division could work on Sonic and the Secret Rings. The rest of the Sonic Team was divided up even further to work on separate versions for the Xbox360 and the PS3.
The teams had an issue with the pressure that was being placed onto them during development. Simultaneously developing the game for both systems proved to be burdensome, but they had to finish the game by the holiday season. The teams were excruciatingly behind schedule and it cost the team the time they needed to test the game for programming errors.
Sonic The Hedgehog 2006 was released for the Xbox360 on November 14, 2006 and the PS3 on December 21, 2006.
Even though Sega had intended this game to be a grand celebratory piece for the series 15th anniversary, the reception for this game was scornfully negative. Many have cited that the game felt unfinished and perhaps it was due to the pressure on the teams to rush for competition. There were numerous glitches, a bothersome camera, and frustrating gameplay among other complaints. So far, Sonic 2006 has been regarded by most fans to be an insulting and disappointing installment of the main series.
Vince Perri, one of the founders of Active Enterprises, had an idea for a business venture. His son had acquired a pirated Nintendo cartridge off of the black market that contained 52 games which were rip-offs of copyrighted material. When Perri saw the cartridge, it inspired him to make a game cartridge of his own which contained 52 original games to create a legitimate product. The idea for Action 52 was born, and its history set the company in stone as the creators of an infamous game.
Perri recruits the team :
It was 1991 when Mario Gonzales, an audio engineer who was working in the same building as Perri, heard about Perrios business venture. Mario got Perris attention when he mentioned that he had experience with game design.
When Perri asked for a demonstration of Marios skills, Mario recruited some of his friends to be a part of a team to put together a demo for Perri: Javier, who was experienced with art and design; and Albert, who was a programmer. There was a fourth unnamed member of the team as well. Granted, the developers didnt have that much experience in working with games, but they were willing to give the game a try.
The team put together a demo for the Amiga500 named Mega-Tres which was a clone of Tetris. The demo impressed Perri because of its graphics and sound, and Perri later demonstrated it to investors who then were impressed with it as well.
After the success of the demo, Perri had the three of them sign contracts for working on Action 52. The deadline that Perri had set for the completion of the game was only a mere three months away. That was the beginning of troubled production for the inexperienced development team.
Working on Action 52:
The development team had no set schedule, and they were working around the clock from inconsistent time frames during each day.
At the start of the development, the team created a list of possible game ideas on paper.
Not all of the original concepts have made it onto the final version, and some were changed so much that they were nothing like their original ideas. Throughout the games development process, the games were horrendously thrown together and some were indistinguishable from others. Mario did compose some original scores for the game, but many other scores were taken from copyrighted material.
The games notoriety also came from the inadequate quality of programming that was put into the games. Some of the games contain game breaking glitches which cause the games to become almost impossible to play due to crashing and inconsistencies with design. The development team had no time to set aside for testing and so most glitches remained there without being found.
Another selling point of the entire game was the featured game, Cheetahmen, which was an attempt to rival the Teenage Mutant Ninja Turtles. The game was originally designed as Game Master, but it was changed to Cheetahmen.
The game had relatively superior graphics and sound quality than the others. It was also the only game included in the cartridge to have an actual plot. The Cheetahmen game was originally planned to spawn a franchise which included comic books, action figures, and even a T.V show. Animated Cheetahmen were also the spokespersons for the games commercial.
Action 52 was advertised at an astonishing cost of $199. Active justified it by saying that it was only $4 or so per game.
The game was met with negative reception from players and reviews. The plans for Cheetahmen as a franchise were dropped as a result. Active tried to stimulate sales by hosting a contest for playing the game. The contest was for contestants to play through one of the contained games, Ooze, and make it to level 5. The contest was impossible because the game crashes at level 2.
In 1993, Active created a new version of the game for the Genesis with the same name. The new version had changed some of its game roster and several improvements were made. The game was again met with bad reception.
In August 2012, one of the original developers of the game unveiled a prototype copy of the game. The developer who had named himself as Developer #4 chronicled the story of the development process for the game.
This entry was recommended by: fawfulmark2
Mother 3 (or Earthbound 2) was a 2006 release for the GBA as the third installment in the Mother series. Although we have it today on the GBA, the game wasnt originally meant to be for the system. Instead, the game was once known as a project named Earthbound 64.
The game was originally announced in 1996 as the sequel to Earthbound (Mother 2) for the Super Famicom. It was in 1997 that the game was moved to the Nintendo 64DD instead.
Earthbound 64:
Shigesato Itoi is known for his game design work on the Mother series. He was responsible for leading a development team for the work of Earthbound 64, and they were expecting the project to be crucial in the leap from 2D to 3D.
The original game was designed to have 12 chapters, each from the point of view of a specific character. The battle sequences in the game would have utilized Rumble Paks for battles. Itoi also included a feature for allowing players to choose from several character faces or create their own.
The games original story was not known to have been too connected to the story of the final product, but some elements have remained. The story involved an old-western family who lived in a small rural setting. The main character was a cowboy named Flint and he lived with his two sons, "Ryuka" and "Kraus", along with a dog named Boney. There were also familiar places and ideas from the world which made it to the final product.
It was during the development phase that the team encountered some hindrances because the development team was inexperienced with the hardware and with working in 3D design. The game was eventually scrapped when the N64DD proved to be a commercial failure, and the team moved the project to the N64. After working with the N64 some more, the project for the N64 was completely scrapped in 2000.
In 2003, news about Mother 3 surfaced when the commercials for the Mother 1+2 port had aired.
From the debut of the news from the commercials, the development process had been secretive. Itoi had kept quiet about Mother 3 until he officially revealed its development for the GBA in 2003. Throughout the span of 2004-2006, the team had kept quiet about the news in regards to Mother 3 with only a tiny snippet of information revealed at sporadic intervals.
On January 26, 2006, Mother 3s official release date was announced to be April 20th of the same year. Itoi opened up a World of Mother 3 website in which details about the game were posted periodically as development was finishing up. Some of the reveals included screenshots, character and world information, and even a download of the featured song for the game titled Theme of love.
Mother 3 was released only in Japan in April 20, 2006 for 4800 Yen and it sold 205,914 copies on the first three days of its release. The game was #1 on Famitsus most wanted games list and it also received a score of 35/40 from Weekly Famitsu.
There are no current plans for localization of Mother 3 outside of Japan, but fan made translations have been available. Itoi had announced that he does not plan on making a fourth installment in the Mother series after the ordeals that him and his team went through to develop Mother 3.
This entry was recommended by: shayminguy7 and angeldeb82
Bethesda is known for developing the RPG series, The Elder Scrolls. Over the course of its history, the Elder Scrolls games have received numerous critical accolades after their releases. However, Bethesda Softworks back in the 90s faced financial difficulties despite its success with the series. Players have largely ignored the games that the company had released because the company was highly notorious for producing unpolished games that are riddled with bugs.
The company was hemorrhaging money and it would have bled out completely if not for the idea of making one last hit in an attempt to save the company. That game was Morrowind.
First conception:
The idea for Morrowind was conceived after the development of Daggerfall. It was planned to be set on the whole province of Morrowind in the Elder Scrolls universe. The plan was considered to be too large of a task for the company back then because they did not have sufficient enough technology to incorporate such an expansive world into their games yet. Their plan was put on hold as they developed two other smaller games: Reguard and Battleshire.
The idea was picked up again after the completion of Redguard in 1998. Todd Howard borrowed a substantial amount of money from Bethesda Softworks parent company, ZeniMax, in order to fund the project. It was a colossal gamble from ZeniMax as they put their trust into the dying company at the request of Howards pitch, but Howard was not going to let them down.
A task too large:
In order to match the capacity and the scale of such an imagined world for Morrowind, Bethesda had to acquire the right engine for the task. Bethesdas own engine, the XnGine, was becoming outdated and not suitable for the job. Bethesda had no choice but to license the NetImmerse engine from Numerical Design Limited in order to have a powerful enough engine for the game.
Even with the new engine in place, Bethesda ran into trouble during development when they found out that the world of Morrowind that they intended to create was too large. The team then decided to narrow the setting down to the subcontinent named Vvardenfell, but that was still a herculean undertaking for the team. On top of that, the development team had decided to craft every piece of the land by hand rather than having randomly generated algorithms like in the previous two installments of the main series, Arena and Daggerfall.
Extension to the Xbox:
Although the project had experienced a greatly reduced scale from their original concept, the development of the game went smoothly. In 2000, however, Microsoft came along and changed things for the company when it announced the Xbox.
Bethesda was excited when it heard about the Xbox, namely about the fact that it had its own hard drive. They figure that the hard drive could help the game reach its optimal levels of performance by having enough memory capacity to satisfy the demands for the world.
Bethesda quickly assembled a demo to present to Microsoft and Microsoft was impressed with it. Microsoft immediately agreed that they would allow Bethesda to develop an Xbox version of the game as part of its launch roster. The handling of two versions for the same game caused some delays, and the release date was pushed back to 2001 and then later 2002.
Morrowind was released on May 1, 2002 for the PC. The Xbox version was delayed and was released on June 6, 2002. The success of the game allowed Bethesda to develop the expansion sets, Tribunal and Bloodmoon, as well as releasing a Game of the Year edition.
Yu Suzuki is considered to be Segas answer to Nintendos Shigeru Miyamoto as the creator of many hit games and series. He joined Sega in the early 1980s, and his career involved with the creation of hit titles such as Space Harrier, Hang On, and the popular fighting series Virtua Fighter. It was the success of Virtua Fighter 2 that helped him conceive the idea for a game that would later be known as Shenmue.
Virtua Fighter RPG to Project Berkley:
After Virtua Fighter 2, Yu Suzuki had the inspiration to create an RPG that was going to be based off of the Virtua Fighter universe after his visit to China. The game was going to be set in the Virtua Fighter universe with its characters featured as the games cast. The name of his proposed game was Virtua Fighter RPG at that time.
Suzuki started building the game for the Sega Saturn around 1994 and had conducted the development in secrecy. It was during the development of the Sega Saturn version of the game that Suzuki had used the character appearances from Virtua Fighter the most, and some may even see the resemblance of the games characters with characters from the Virtua Fighter universe in the final product. The games development unfortunately was near the end of the Sega Saturns lifespan and the production shifted to work on the Sega Dreamcast instead.
The game was announced to be in development during 1998, and it was given the nickname Project Berkley. The games proposed features were huge to Sega fans as Suzuki showcased promising features to be from within the game. The game featured full voice acting for each character, a night and day cycle, and a weather system. The most important of all would be the Full Reactive Eyes Entertainment (F.R.E.E) feature. It was a quick time event feature which allowed the player to be fully interactive with the game during fights and exploration.
Suzuki had an ambitious plan for Shenmue as he planned to make it into a series rather than having the story in its entirety in a single game. The first Shenmue was in fact only the first few chapters out of the sixteen planned chapters.
Shenmue as the Dreamcasts powerhouse title:
When the Dreamcast was released, the sales in Japan didnt go as well as Sega had hoped because of a console shortage. However, it was massively successful in the North American markets with pre-orders up to 300 thousand. In just 2 weeks, the console even sold half a million units.
Sega had planned for Shenmue to be the killer application for the console and was proud to claim that Shenmue would be the pinnacle of the system by taking full advantage of its graphics capabilities and also feature breakthrough game features. In 1999, Sega packaged the Sega Dreamcast boxes with a copy of Whats Shenmue. It was a demo of Shenmue which included a chance to play a small demo of the game where Ryo had to chase down a Sega executive.
Shenmue was finally released in 1999 for the Sega Dreamcast. The game was met with critical acclaim for its presentation, but despite the reception the sales were lackluster.
Shenmue II was released shortly thereafter in 2001 to continue the story. The game was met with even lower sales than its predecessor because of the competition Sega faced against the other system giants in the sixth generation. It is currently unknown whether Sega will pursue ongoing development for the next installment in the series.
Shenmue went down in history as the game with the most expensive budget for its time. The total cost to develop the game was estimated to be up to $47 million.
This entry was recommended by: Thiago_Simoes
Prey is a first person shooter that was developed by Human Head Studios along with 3D Realms. The game follows a man named Tommy as he attempts to stop an extraterrestrial force from consuming all of the materials on Earth. The game has a heavy influence from Cherokee mythology and culture that is integrated into Tommys background.
Prey was first announced in 1995, but the development cycle took a prolonged eleven years to develop.
3D Realms work :
The game was originally announced by 3D Realms in 1995 and it was their attempt to create the first of many proposed games which featured cutting edge technology to rival the big names in the industry at that time, namely Epic.
The original outline was done by one of the founders of ID-Software, Tom Hall. Hall first came up with the idea for the alien abduction as part of the storyline, which was later adopted into the final version of the game. A year later, however, Tom Hall left the company to form Ion Storm along with John Romero, and he was replaced by Paul Schuytema.
Schuytema took Halls idea and his team came up with additional features for the storyline. The game was planned to take place on a massive, living spaceship that is populated with many different alien races. The team also came up with the name of the main character, who was at that time known as Talon Brave.
The team also designed the game with the prominent feature of being able to travel via portal technology. Players could be transported via portals both ways, but cannot create them without the use of mods. The game also featured destructible environments which the players could interact with. Both features were demonstrated at the E3 1997 and 1998 exhibitions and garnered positive reception from the spectators.
After the positive reception from the E3 exhibitions, 3D Realms was confident that they were on their way to create another hit just like Duke Nukem 3D. However, their confidence fell apart when catastrophic technical problems forced 3D Realms to abandon that version of the project. 3D Realms attempted to revive the project with the hiring of programmer Corrinne Yu, but once again the project failed after some time in development and it was put on hiatus in 1999.
Human Head Studios picks up the leftover work:
By 2001, 3D Realms portal technology was already being used in many other game titles. 3D Realms had decided to license the technology because they already had a stable and working component for game engines. 3D Realms chose to acquire the ID Tech 4 game engine from ID Software, and commissioned Human Head Studios to finish the game based off of existing designs. The new developers redesigned the main character and he became the main character for the final product named Tommy.
Some rumors of Prey being in development circulated in 2002, and 2K Games had confirmed it in 2005.
Prey was finally released for Windows and Xbox360 on July 11, 2006. The game received mostly positive reception from the players.
The development of Prey 2 was confirmed just briefly after the release of the original. As of 2012 the game is still under development and there has been no news in regards to its release.
The 2005 game Perfect Dark Zero was the prequel to the Nintendo 64 First Person Shooter, Perfect Dark. The game was made with more features than the original, including Xbox live multiplayer and new gameplay mechanics.
Rare had been known as a developer that was largely owned by Nintendo and have made numerous Nintendo games in the past. During the development of Perfect Dark Zero, however, things have changed for the company.
The plan for the Gamecube:
After Rare completed Perfect Dark in 2000, they immediately started promoting a sequel at the Spaceworld convention in 2000. After the show, reporters were speculating about potential names for the sequel and they had the ideas for several names: Perfect Dark Evolution, After Dark and Shot in the Dark.
Nintendo confirmed in 2001 that the sequel was in development for their upcoming console at that time, the Gamecube. Nintendo promoted the game on their website and also inserted some Easter Eggs into their game, Super Smash Brothers: Melee, with references to Perfect Dark Zero. However, Nintendo suddenly stopped promoting the game after dropping its first deadline from its 2002 release to a possible 2004 release. The reason behind this was that Rare had a change of ownership.
From Nintendo to Microsoft:
The UK developer Rare was founded by the brothers Time and Chris Stamper. In 1994, Nintendo bought a 49% stake in Rare and made them a second party developer for Nintendo.
Under Nintendos ownership, Rare had given Nintendo games such as the Donkey Kong series, Banjo Kajooie, Conkers Bad Fur Day, Goldeneye, and Perfect Dark. Rare was quite loyal to Nintendo, but Microsoft had enticed Rare to join Microsoft while Rare was still owned by Nintendo.
During the Nintendo 64 era, Rare enjoyed accumulated success as they pumped out games which were mostly well received and sold a considerable amount of copies. Nintendo, however, were not as satisfied with the N64s turnout because they felt that it was lackluster compared to the success of the SNES. Rare was one of the most popular game developers at that time, but the company was having worries about continuing developing under Nintendos ownership.
There were rumors about a potential buyout of Rare in 1999, and there were big name candidates like EA, Activision, and Microsoft who were looking to seek ownership in Rare. Rare was visited by Ed Fries, the architect of Microsoft Game Studios, who came to discuss with Rare about the possibilities of developing for Microsofts upcoming game console. Rare had told Microsoft that while Nintendo only had a 50% stake in Rare, they were hesitant to buy the other half.
Rare had been seeking other big name publishers to buy the other half, and Microsoft was one of the main candidates. The offer from Microsoft didnt succeed at first because Rare already had an agreement set with Activision before Microsoft had placed the offer. Later on, however, the deal with Activision fell through and Rare asked Microsoft if they were still interested in purchasing Rare. Microsoft quickly agreed to the deal, and after the 2002 release of Star Fox Adventures, Microsofts ownership of Rare was finalized. Microsoft bought Rare for the price of $375 million U.S Dollars and Rare became a first party developer for the Xbox.
Rares unfinished business and the games aftermath:
After Microsofts acquisition, the team started finishing Perfect Dark Zero for the Xbox. In 2005, Microsoft told Rare to finish the game for the 360 as part of the consoles startup roster. The development time was very rushed and the team had to take out several different features in order to make the deadline. Nonetheless, the game made the deadline as part of the consoles debut game roster along with Kameo: Elements of Power.
The game was released on November 17, 2005 for the Xbox360. The game was mostly praised for its weapons, visuals and multiplayer. The game was said to have made back four times the money that Rare had spent on developing it.
This entry was recommended by: TheRedneck14
After the original Half Life series was published, Valve had immediately gone to work on its sequel, Half Life 2. What they didnt expect was an event where their work was shown to the public earlier than expected from an uninvited source.
The development cycle before the leak:
Valves own Source engine started development in 1999 as a heavily modified Havok Physics engine. Half Life 2 had also started development during that year and was developed to take advantage of the Source engine. The new Source engine would provide the game with numerous new technological advances, namely realistic facial expressions and physics.
The original concept for the story was much lengthier than the story present in the final product. The games setting was originally to be set in a location that is reminiscent of an East Coast city, but this was changed to include various styles from other eras while set in an East European style city instead. Numerous other parts during development were either scrapped entirely or reused again in another context.
Gabe Newell was originally the director who oversaw the project, but he left the team alone 2001 when he was busy focusing on developing Steam. At 2002 after unveiling Steam at the 2002 Game Developers Conference, the team that worked on Half Life 2 presented a trailer to Gabe to use for E3 2002. Gabe was unimpressed with it at first, but he later approved a reworked version of it by the team. Gabe told the team that the trailer was to be presented at E3 2003 and the game was planned to be released at the end of 2003.
The leaking fiasco:
On October 2nd, 2003, Gabe Newell awoke to find out that the source code for Half Life 2 had been leaked onto the internet. Newell admitted to the Valve community that it was indeed Half Life 2s code that was leaked out to the internet, and the one who had leaked it wasnt from within Valve but was from an outside source.
Axel Gembe was a German fan of Valves work, and was among the others that were eagerly anticipating the release of Half Life 2. His interest in hacking came from taking apart a piece of malware which he had ignorantly opened and studied its contents. Since then he had learned how to code his own malware, and was using it to get illegal access into Valves games on Steam.
His confidence in his hacking abilities climaxed when he sought to hack into Valve itself. He hacked into Valves secured networks and found a channel where he cracked the code and dug into Valves data servers. It was there in an unguarded server that he discovered the source code for Half Life 2. His temptation got the best of him and he downloaded the code onto his computer. The source code was later uploaded from someone else onto Bit torrent, and then spread across the internet.
In the wake of the leak, Valve frantically searched for the one responsible for the illegal act. There were five months of fruitless searching and Valves employees were becoming too crestfallen to go on. To Gabes surprise, Gembe was regretful of what he had done and miraculously sent Gabe an email admitting that he was the one responsible for the leak. Instead of reporting Gembe to the government, Gabe managed to set up a deal with the FBI to trick him.
Gembe mentioned that he would like to be an employee for Valve. To Gembes surprise, Gabe accepted his offer and he was invited for an interview. The initial interview was over the phone, and Gembe spelled out the process of how he had acquired the game. After the first interview, Gembe and his family were granted visas from the FBI to come to the States in order to have a face to face interview. The in person interview was the FBIs and Valves plan to ensnare him as soon as he got off the plane, but a change of plans had the German police arrest Gembe instead.
Gembe was caught and taken by the German police before he could even leave the country. He was interrogated by the police for three hours, and the police finally decided to keep him in custody for two weeks. He was released after those two weeks, but had to check in with the police three days a week for the next three years until his trial. During his trial, he was found not responsible for uploading the game, but still responsible for hacking into Valve. The court had given him two years of probation as punishment.
The Half Life 2 team recovered from the setback by the hacking and resumed working on the game in 2004. It was released in Nov 16 of the same year, and the game was met with overwhelming positive reception.
In 2004, the book Half Life 2: Raising the Bar was published. The book detailed the events throughout the development cycle and even included many extras such as original concept art.
During the advent of the Nintendo 64, many series made the jump from 2D to 3D for the first time. The Zelda series was not an exception for making the monumental leap onto the Nintendo 64, and the rumors of an installment for the Nintendo 64 were soon confirmed by Shigeru Miyamoto. The world anxiously waited for Zelda 64, and the development team took many attempts at getting it right for the fans.
The demo and the Nintendo 64DD build:
Back in 1995 when Nintendo unveiled its next generation console, the Nintendo 64, both Super Mario 64 and Zelda 64 were announced as the debut games for the system.
Nintendo released a technical demo trailer for Zelda 64 at the Space World trade show in 1995 to promote the system and the upcoming game. The technical demo showed Link fighting a Stalfos without any display of gameplay. The insubstantial trailer was only a demonstration of concept ideas, but it pleased the fans and raised hype for the game. Zelda 64 was originally planned for release on the Nintendo 64DD to utilize the system add-ons ability for expanding game content.
In 1996, development had finally started with the game being worked on using the Mario 64 engine. When the game creation started, one of the directors named Yoshiaki Koizumi approached Miyamoto and asked for directions on how Miyamoto wanted the game to be created. Miyamoto suggested to him that the game would be created from a first person perspective for Link with the exception of battling in which the camera would switch to a third person view. Koizumi did not like the idea and continued to make the game from a third person perspective.
On Nov 24, 1996, Nintendo released a trailer for the game for the Nintendo 64DD which showcased the Nintendo64DD build of the game.
There were several key differences presented in the build that didnt make it to the final product. First, Link could only equip two items at the time. Second, Hyrule Castle Town was more spacious than what is in the final product. Third, an unnamed character made several appearances in different screenshots (the fans later named her Aria). Fourth, Navi used to be just a placement marker for navigation, but would later become important for the story. And lastly, the Triforce was actually shown to be found by Link. There were also different models for the enemies in the build as well as different first builds of the dungeons present in the final build.
Miyamoto also suggested that Ocarina of Time was to follow Super Mario 64s hub system for Ganons Castle. It was regarded by the development team as the worst case scenario.
The Nintendo64 buildsInitial:
News from the development of Ocarina of Time halted until 1997 when it was announced that the game was moved from the 64DD to the Nintendo 64.
Another trailer was shown at E3 of that year for the Nintendo 64 build. There were still different animations for certain enemies, the camera still used Mario 64s engine, and several areas looked completely different or didnt make it to the final product. The build also featured the final products option for four equippable items. The Medallions that Link could collect from the Sages were first featured to be usable as magic, and there was once an option to even be able to combine them. The idea was later scrapped and the magic system was revamped.
It is interesting to note that the concept for Child Link wasnt present at that moment. There was a screenshot which showed Adult Link with a Deku Tree that was still alive.
The Nintendo 64 buildsfinal:
One year before the game was to be finally released; there were more changes as the game approached finalization.
The first was the games camera. For Ocarina of Time, the team heavily modded the Super Mario 64 engine to accomplish a different camera setting for Ocarina of Time. While Mario 64 allowed the player to have full control over the camera, Ocarina of Times camera was mostly restricted to the games AI.
There were numerous changes to the game as well as dropped content. One famous picture depicts scenery that is like an early version of a Fairy Fountain with three unicorn statutes surrounding a pool of white, sparkling water. Another famous one was a dungeon that didnt make it to the final product which looked similar to the Deku Tree.
Perhaps the most important change to the game was the introduction of Child Link. Link was originally only to be featured as an adult throughout the game, but Miyamoto stepped in and suggested the idea for a child version of Link during development. They came up with the time traveling feature present in the final build by having Link travel through time via the Master Sword.
Ocarina of Time was released on November 21, 1998 for the N64. The game was critically acclaimed worldwide, and sealed a strong positive legacy of the Zelda series. The game was considered by many to be influential and one of the best installments in the series by fans.
Ocarina of Time was later adapted into two ports for the Gamecube: The Legend of Zelda: Ocarina of Time Master Quest and as a part of The Legend of Zelda: Collector's Edition. Master Quest in particular has the same plot as the original, but the game is known for having altered dungeons. In 2012, a Nintendo 3DS version of the game with some changes to the original was released
This entry was recommended by: Eesgooshee
Blizzard North was responsible for developing the landmark RPG titles, Diablo I and II. Diablo II in particular gained mass critical acclaim and it cemented its developers legacy in the gaming world.
After the success of Diablo II in 2000, Blizzard North wanted to continue the Diablo saga with a third installment.
Heaven and Hell:
The same team who had worked on Diablo II initially did a first draft of Diablo III up until 2003. The original draft was made with an intention to transfer the games visual look from 2D to 3D. Heaven was the setting for the games world, and the visuals reflected the setting with bright celestial like environments.
The games story at that point was not very well exposed, but the overall premise back then was that Hell was going to take over Heaven. The initial phases included the design that the brightness of Heaven would be overtaken by the darkness of Hell, and the environment would be darkened as a direct consequence of the Hells takeover. The game also had a concept of weapons having the ability to visually change from light and dark without affecting the weapons stats.
It is also worth noting that Diablo III was originally intended to be made as an MMO. Blizzard Norths mindset during development was very MMO orientated, and eventually they did go down that path after they started development.
Blizzard North disbandment:
In 2003, news of Blizzard Norths sudden decision to disband caused a shockwave through the media and delivered a hurtful blow to Blizzard itself.
Financial troubles had struck Blizzards parent company, Vivendi, and the concerns about the corporations well-being had trickled down to Blizzard North. While Blizzard was considered mostly autonomous, Vivendi considered selling its game division.
Bill Roper who was one of the four founders of Blizzard North had troubles with Vivendis corporate directions. He had always tried to shield the development teams from the Corporations directions so that the teams could focus on making games. However, there was turmoil from within Blizzard North itself as they spent more time trying to manage its employees than they did making games. The company also had a lack of communication with Vivendi in regards to the sale of Vivendis gaming division, and Blizzard North wanted a better level of involvement in regards to the sale.
Blizzard North felt as if their futures were at risk because of the sale, and the uncertainties about Vivendis future buyer for Blizzard made it more anxious for Blizzard North to continue staying. Although the relationship between Blizzard North and Blizzard were stable, Blizzard North ultimately declared a resignation because of the lack of involvement in the Vivendi matter. Vivendi accepted their resignation, and the four founders left Blizzard North in 2003 in order to found their newest company, Flagship Studios.
Blizzard North was officially shut down in 2005. The remaining employees were dispersed to Blizzard or Flagship Studios, or joined another companies in the Bay Area. Castaway Entertainment was also created by Michael Scandizzo, the designer of Diablo IIs Battle.net functionality, as a result of the disbandment. Former head of Blizzard North Rick Seis also joined Castaway Entertainment after leaving Blizzard.
On August 1, 2005, Blizzard made an announcement that the company would centralize its operations. Blizzard had specifically said that the move would not cause the company to suffer any significant delays in regards to game development. The first draft of the game that was done by Blizzard North was mostly scrapped after the disbandment, and a new team was about to recreate the entire game from scratch.
Diablo III confirmed:
In 2006, Blizzards website tried to entice with job listings for applicants who were willing to work with the people who made Diablo I and II for an unannounced PC project. Gamespot wrote an article about the job listings and it helped spread the rumor that Diablo III was on its way.
Blizzard dropped more hints themselves to the public. In 2006, Blizzard CEO Paul Sams gave hints that the company was not going to ignore the Starcraft and Diablo series and that there were considerations to make multiplatform titles. In 2007, rumors of a Project Hydra were leaked out to the public. In the same year, Blizzard VP of product development Frank Pearce also dropped hints that Team 3 was working on something totally awesome.
Blizzard officially confirmed the existence of Diablo III at the Blizzard Invitational 2008 demonstration. The company didnt have an official release date at that moment and it was just mentioned that the game would be done when its done.
From announcement to release:
Blizzard slowly released information about the game over the years as it developed. The game went through numerous developmental changes in art, game mechanics, classes and more.
Probably the biggest change during the games development was the Skill Tree system that was to be implemented into the game. The first instance of the Skill Tree was designed much like Diablo IIs Skill Tree but with little in display for actual skills. The Skill Tree was being worked on until the 2010 reveal had announced that the Skill Tree idea was revamped completely, and was replaced by a Skill Runes system which modifies Skills as the characters levels up
There were also significant changes to the game involving the Artisans and the Auction Houses. Character classes were also revealed one by one as the sequential years went by during the development phase.
The game was also constantly held back from multiple release dates. The game was finally finalized for release on the 2012 second quarter.
Diablo III was finally released on May 15, 2012. The game sold 3.5 million copies on its first day alone.
The game did sell plenty of copies, but the content itself was frowned upon by the community for both technical and content issues. The games launch at first was severely delayed because of issues with the Blizzard servers. Numerous complaints about the game being only playable when connected to the internet drew some dissatisfaction from fans. The endgame was admitted by Blizzard to lack content. There were also multiple account theft and Auction House concerns which arose over the span of just two months. Diablo IIIs lead designer, Jay Wilson, had obscenely responded to the complaints of both the fans and the original people who have worked on Diablo II.
The games service is still ongoing and there has been talk of an expansion that the team is preparing for release.
Thank you for reading my Top Ten. If you liked this Top Ten, please press the recommend this item button at the bottom of the page. If you have any comments and/or suggestions, please PM me and/or visit the Top Ten board.
Special thanks to : Super Sonic 5 and Eesgooshee for volunteering to review and proofread this Top Ten.
Honorable Mentions:
Final Fantasy XII (01-06): Matsuno left during the production.
Fallout 3 (2004-2008): The game was picked up by Bethesda from Interplay, and Bethesda started the game over from scratch.
Gran Turismo 5(2005-2010)
Alan Wake (2004-2010)
All-Points Bulletin (2005-2010)
Starcraft II: Wings of Liberty (2003-2010)
Dragons Lair II (1983-1991) [reced by angeldeb82]
The Dig (1985-1995) [reced by angeldeb82]
Limbo of the Lost (1990s-2007): A constant shift from console to console.[reced by Super Sonic 5]
Chulip (Est 1999-2002) [reced by Aussie2B]
Fez (2007-2012) [reced by SubliminalFunk]
Spore (2000-2008)
Not out yet but possible candidates for the future :
Final Fantasy Versus XIII (2006-whenever Nomura gets around to finishing it)
Half Life 2: Episode III (2006-only Valve knows when)
Timesplitters 4 (indefinite postponement until further notice) [reced by ComradeVasili]
Pikmin 3 (2008-ongoing) [reced pokemonfreak97, ComradeVasili, XRay2984]
Beyond Good & Evil 2 (Est 2008-ongoing) [reced by Atalalama]
World of Darkness Online (2008-ongoing) [reced SpyrotheDragon]
The Last Guardian (2007-ongoing) [reced by Jag85 and Grendel Prime]
Starcraft: Ghost (2002-perhaps indefinite postponement) [reced by xfpredator]
List by highwind07 (02/21/2013)
Discuss this list and others on the Top 10 Lists board.
Have your own Top 10 in mind? Create and submit your own Top 10 List today.