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"Catch Me If You Can"
6 shows at the Sid Williams Theatre – July 18 – 22, 2017
2017's show is the high-flying musical comedy, Catch Me If You Can, based on the hit film and an incredible true story. Catch Me If You Can is a big and bright spectacle with a riveting story and strong ensemble numbers, making it an ideal choice for community theatre.
Fees and Registration:
*Tuition fees for the three week program: $900, not including room and board.
*Early Bird Fees for tuition: $850.00 if paid before April 15, 2017.
*Room and board fees for the three weeks: $900.00, this includes meals, accommodation and local transportation.
*For those students not staying in camp and who wish to buy meals, lunches are $10 and dinners are $12.
*For BC Students only: Does gaining 4 course credits for doing what you LOVE sound good to you? Check out how you can get high school credits and financial help for attending CYMC's Musical Theatre Program. More information to come!
Now full in the Musical Theatre Program; we will take a wait-list and assess the situation as we move forward over the next few weeks.
Click here to download the registration form. Save it to your computer, fill it in, print and sign it where indicated. To submit the registration, you can either mail it (see address bottom of page), or email to firstname.lastname@example.com
To use Paypal to pay for your registration fees by credit card or funds transfer, go here.

subset: commoncrawl


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Great news, the "Unleash the Power of Cocos and Windows" contest deadline has been extended to June 30. This means you have a little more time to perfect your entry. Join us this weekend for the Windows Code Jam. Get the help you need to make the finishing touches for your entry for the contest.
We'll also be giving away a Windows phone for each successful porting. Refreshments and lunch will be provided.
Date: Saturday, May 16
Time: 10:00 AM to 6:00 PM (drop in any time!)
Location: Galvanize, 44 Tehama Street San Francisco


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Welcome to Librarium Online!
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Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Normally I wouldn't create another "Codex Revisions" thread until the previous one is definitively cold and lifeless, but my gut feeling is that the Troops and Heavy Support one is already headed in that direction. As others have pointed out, both those sections are fairly solid, and we tend to agree on what needs to go back into HS, and we don't have any real innovative ideas for new units. So given that, I figured I'd press forward onto the last big section of revisions for Fast Attack, where I'm hoping we'll get a more lively discussion. The usual rules apply, make all suggestions relevant to Fast Attack, apply common sense, yadda yadda, or else we sick the old edition commissars (when they were still quite badass) on you.
I'm a bit more tentative on this section than others simply because I haven't seen a ton of suggestions for how to change Fast Attack. However as H0urg1ass pointed out, none of our Fast Attacks are particularly fast, and their efficacy is--in many cases--somewhat questionable.
Hellhound--This is really the only Fast Attack option I utilize in my normal lists (Sentinels make an appearance in Drop Lists, but that's a specific circumstance), and I feel like they improved immensely from their 3rd Edition version. The only thing we lost was the auto-fallback from Inferno Cannon casualties, but in exchange we got a 24" range for the Cannon, lost the silly glancing hits rule (though the model still has those ridiculous exposed fuel tanks--why I'll never understand), and maybe I'm wrong, but didn't the Hellhound have side armor 10 back then? I could be wrong, maybe early onset senility. That bit aside, I wouldn't change a thing about the Hellhound, I think they're an almost perfect choice for the Imperial Guard. Bet that just tripped you guys up completely, huh? Me mentioning a unit only to say its fine as is, not requiring any change? :tongue:
Rough Riders--Not really sure what exactly I'd change here. I think they'd benefit from our idea for a revised shotgun (strength 3, can re-roll the dice to wound), as they'd get to make some limited shooting attacks before charging into close combat. I believe others have suggested being allowed to have a mix of models carrying hunting lances and others that aren't, and that seems reasonable to me. Beyond that, dunno. There's several doctrines out there that improve Rough Riders, but I'm not big on the idea of spending 3 doctrine points just to get tooled up humans on horses...though I have to admit its kinda tempting to convert a Krieg Riders squadron. Perhaps in the future.
Sentinel SquadronFirst on my list of things would be to update the unit entry to take into account Imperial Armour 3's Elysian Drop Troop list, and their Drop Sentinels. I know that they're able to take multi-meltas (not sure on the point cost for that upgrade though), and I believe I've read that heavy bolters are another choice. Don't know if its one I'd use, but options are good, and having 5-6 choices for sentinel armaments would be great. The problem I've seen in using sentinels is that you can't use many of them effectively unless they're your only Fast Attack choices. Why? Because no one wants to take squadrons of them because sentinels are already extremely fragile, and grouping them together makes them even easier to kill. So if you don't want to bunch up, you've got to burn all your Fast Attack choices and the one allowed in your Command Platoon to get a grand total of....4, extremely vulnerable vehicles. Not so good.
Guard fluff describes how Sentinel pilots tend to be loners and loose cannons, and that they're actually selected for such qualities bcause they typically have to operate on their own and use their personal initiative--which is typically discouraged in Imperial Guard formation. So an idea: maybe Sentinel squadrons of no more than two vehicles can be purchased as one slot on the Force Organization chart, but can deploy and operate as separate units. Also maybe if they're taken as Fast Attack choices, dunno. It just seems like being able to get a few more without grouping together would encourage their usage. However, I don't want to see 12 of the buggers with lascannons marching around the board with a degree of impunity simply because there's more sentinels than enemy units that can target them. Just a thought, feel free to give your opinion.
Salamander Scout--I'm a big fan of intregrating standard Imperial vehicles from Imperial Armour into the Guard codex where applicable. And the Guard certainly need a fast vehicle, but I don't think the Salamander would really cut it, if we merely transferred its entry straight from IA. For one it would probably be a rare unit, requiring a doctrine point. Secondly despite the fact that its fast, its fairly lightly armed and armored. If given a choice between one Salamander or one Hellhound for a few points more, I'd definitely go with the Hellhound. However, if the Salamander entry allowed 1-2 tanks to be taken per Fast Attack slot (and ideally operating as individual units), I might be tempted to try the Salamander. In terms of firepower, they're about comparable to Space Marine Land Speeder Tornadoes. They both have a heavy bolter, the autocannon has the same AP as the assault cannon and an extra point of strength, but the AC's get twice as many shots and rending. I still think the Marines get the better deal (because LST's are skimmers and cost less) but that seems fair, and Salamanders fit the Guard character better.
Light Attack Vehicles/Hummvees/Half-tracks--A unit of my own devising, its purpose is to give the Guard their own analog to the Space Marine Land Speeder. They wouldn't be as heavily armed as the typhoon, wouldn't be skimmers, and would obviously suffer from the Guard's BS of 3. I guess in effect they'd be kinda like taking the legs of sentinels and making them fast, plus playing with armor value a bit. However, they would not benefit from the Scout rule or the above suggestion about dividing squadrons into individual units. Each slot would consist of 1-3 light vehicles that operate as a squadron. Now for the entry:
Light vehicle, Small, Fast, Open-Topped
Armor 11/10/9 Cost: 25 pts + weapon
Options: Each Light Attack Vehicle must be equipped with a weapon from the following list: Autocannon at +25 pts, Heavy Bolter at +15 pts, Heavy Flamer at +10 pts, Heavy Stubber at +10 pts, Hunter-Killer Missile at +10 pts, Meltagun at +10 pts, or Multilaser at +25 pts.
Upgrades: Light Attack Vehicles may take any vehicle upgrades for the point cost listed on page 36 of the Imperial Guard codex.
If nothing else, these units could make for interesting conversion opportunities for Guard players since we don't have anything that quite fits in the current model range. However the open-ended nature of the vehicle allows for a wide range of acceptable versions and could be a lot of fun.
That's all folks. Fire away at my ideas and/or post your own as usual. Lets get the ball rolling and see what we come up with.
I like the idea for the humvee/ light transport/ whatever but i think that giving it a hunter killer missile is a waste, why have a vehicle with a maximum of two shots a game (assuming you only take another HKM from the upgrades list and not a pintle weapon)?
Also, it mightbe nice two have imperial bikers, sort of like rough riders only bikes instead of calvary and without the option of a hunting lance. I am of course saying this purely out of the desire to use those converted cadian rough riders on the UK GW site without having to go into lengthy explanations and arguments over whether a bike is like a horse or not.
They shall be my Imperial Guard and they shall know some fear...
I like the salamander scout vehicle and I would love it to be in the normal IG list. I also like the hummer/ light vehicle idea.
By day he fought with sword and shield.....
By night he fought with pen and parchment.....
He was....The Warrior Poet.......
Fear the ANZAC Clan!!!!!
Do you have uber micro...????
Here is a discussion that Kaiser started on an Imperial Hovercraft, that worth looking at and noting. ( I still like the Jeep idea more, but a lot of work went into that thread ))
http://www.librarium-online.com/foru...ght=hovercraft (Imperial Guard Doctrine: Hovercraft Squadrons)
Hellhound: Now such a good tank. I wouldn't change a thing. It is my first choice for a tank, for anthing but MEQs, ( problem is, not enough non MEQ armies!)
Rough Riders: I would like these to look better, but for the points are an effective squadron. Perhaps lads on Dirt Bikes would be better. Anything is better than horses. I would like the option that up to 3 Rough riders could be equipped with Power Weapons.
Sentinals: Generally I like what we have, but would like more twin linked weaponry. A twin linked Multi-Laser would be really nice, and very Guardy.
Salamander: Like Sokhar said.
Jeep Idea: This has been bandied about in the past, but I would REALLY like this to come to pass. It fits our fluff, would give us a FAST option that we don't now have, and fits perfectly into Fast attack. Should be 25 - 30pts + weapon. AV 10 all round, open topped. Weapons: Twin Linked Multilaser, 20pts; twin Linked Lascannon, 40pts; twin linked ML, 30pts. The vehicle could move 24 with no shooting, move 12" and shoot.
Give them a Special Rule: Advanced Camoflage, which gives them a 6+ "cover save".
Until the last codex, our Fast Attack was almost forgotten about, but I would like to see more work on it.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
I could always try and adapt the rules to create an Imperial Attack Buggy similar to this contraption.Originally Posted by Diggums Hammer
Removing the amphibious rule and the turning penalty, dropping it's front armour to 10 and some other changes. Obviously, I favour the hovercraft idea myself(Do you have any idea how fun it is driving hovercraft over open surfaces? :p)
But yes, I'd love to give the IG a fast vehicle, preferably in squadrons.
#lochat, irc.quakenet.org
World Eaters, Kaiser Style < Old thread. No ressurecting!
Late War Schwere Panzerkompanie, Kaiser Style < Don't ressurect this either.
That is PEEERfect!. Desert Rats and all that you know! I have that in my mind with the Stats of an Ork Warbuggy.
I want a horn too!
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
I like the hummve Idea more then the hovercraft, the hummvee seems to go with the IGs style. While the hovercraft is more like a SM thing to me.
Fear me, for I have a Flashlight.
About Sentinals, first: I believe that if they were given HBolters, they would be much more effective. That way, they would be less of a target on the battlefield, and would free up infantry squads to take more lascannons.
The Hellhound is perfect as-is, nothing needs to be changed aside from the model.
Roughriders - see: Hellhound, except they need the option of larger squad sizes: the only fast attack choice we have that is fast should be able to fill in for all the ones we don't, duncha think?
Now, on the subject of the humvee, I think they should look something like GreyDeath's converted Imperial Jeep Thingamabob, and be able to toake a large assortment of weapons, but give them a large downfall, like low armor (already suggested) or some special rule that hurts them in Night Fight because they have exposed engines, so are thus easier to hear. But, Idunno, it is a strange concept, but one I think the IG need.
I remember there being a thread a while back about adding a light, fast vehicle to the Fast Attack section of the list and I whole heartedly think this is a good idea.
While we have the Sentinel, which is an incredible vehicle IMO, it just doesn't have the quickness that is required for some scenarios. For instance, I almost always end up on the wrong end of the deal when participating in a Take and Hold mission or a Rescue mission because my army lacks the speed it needs.
With a fast and lightly armored buggy, that speed would be available as another resource for those kinds of missions.
Well, it wouldn't take care of the actual FA section, but I think there should be some sort of "over-charged engines" option for the Chimera. Not that the Chimera isn't already an awesome APC, but that would give us the ability to move our forces much more quickly. After all, if the Salamander can be sped up and made "fast," why couldn't the tank that the Sally comes from do the same?


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2 Gäste
1 Schlafzimmer
1 Bett
Über dieses Inserat
The Quarantallina holiday farm is nestled in the heart of the Crete Senesi, the Sienese clayey hills. its excellent position favours excursions and tours to the most characteristic locations in Tuscany. It is about 5 km away from Buonconvento.
Die Unterkunft
Why stay at Quarantallina?
You reach Quarantallina by an evocatively charming gravel road, amid rolling hills that change colour with the changing of seasons. Along the road you may come across hares, pheasants, roe deer, porcupines and wild boars, proof that nature is alive and runs alongside with us.
On your arrival at the Holiday Farm, you will find waiting for you a breathtaking all-round view, a splendid natural garden with cypresses, palm trees and succulent plants, and a beautiful gazebo that is perfect for reading, relaxing, drinking a glass of good wine and chatting with the other guests on clear and warm summer nights. There is also a swimming pool to have fun, and poolside sun beds for those who love lounging by the water. Mario and Serena will be there to welcome you with their warm smiles.
Mario has an artistic temperament, so the garden of the Holiday Farm has become the setting of many iron sculptures, created by him using recycled iron. They represent different types of characters that will stir your imagination.
Two hundred metres from the holiday farm facility there is a fenced area that stretches over more than one kilometre of land, with horses, donkeys and Cinta Senese swine, which liven up this lovely natural scenery with their presence. The star among them is the donkey called DJ, well known to returning guests who have come to love him for the sweet sound he makes every morning when he wakes up.
The apartments and rooms all differ from one another. Their style is prevalently Tuscan, with pieces of furniture carefully selected in different antique markets and shops, complemented by ethnic objects that lend colour and warmth to the atmosphere.
Serena is ready in the morning with her rich breakfast of homemade jams, biscuits and cakes, not to mention the tasty local cheeses and cold cuts. Dinner is served on request and we strongly recommend that you take up this opportunity, as everything is cooked right on the spot, using only fresh local ingredients. The result will delight your eyes and taste buds!
So many guests immediately feel at home... and this is exactly what Mario and Serena want: a family atmosphere, where their home is open to all, and where all your needs will be met.
At Quarantallina some people wake up early to watch the sunrise, others like to venture out for a jog, a walk or a bike ride... some like snapping pictures or painting, others prefer lazing by the pool or waiting for the sun to set. Here at Quarantallina sunsets are memorable!
Finally, for our more dynamic guests, we organise horseback excursions through fields, valleys and castles... an experience not to be missed because it regenerates the body and soul. During the outing we are likely to come across pheasants and roe deer, and we can even stop for a break. We will spread a pretty tablecloth on a beautiful wheat field and have a nice picnic together! Children can ride our horses on our farm, for a guaranteed fun experience.
We are looking forward to your visit...
Interaktion mit Gästen
During your stay we are at your disposal for any information you need.
Weitere wichtige Infos
Places of interest:
Pienza 30 km
San Gimignano 60 km
Montepulciano 40 km
Spa centres in Rapolano 25 km
Bagno Vignoni 30 km
organisation of barbecues (by request)
riding stables 1 km
spa centres 30 km
Dieser Gastgeber hat flexible Stornierungsbedingungen
Um eine vollständige Rückerstattung zu erhalten, musst du deine Buchung mindestens 24 Stunden vor dem Check-in stornieren. Wenn du später stornierst, werden die Kosten für die erste Nacht nicht erstattet, mit Ausnahme der Gebühren.
2 Bewertungen
Dieser Gastgeber hat 13 Bewertungen für andere Unterkünfte.Andere Bewertungen ansehen
sono Serena, host dell'Agriturismo Quarantallina e Villa il Poggino. Amo vivere in campagna ed amo il mio lavoro perchè mi permette di essere in contatto con tante persone in tutto il mondo.
Amo la Toscana, dove sono cresciuta e dove vivo con la mia famiglia. Amo questi paesaggi mozzafiato, la buona cucina tipica di questo territorio e il buon vino. Mi piace leggere, ascoltare la musica e viaggiare.


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The Mack Sherpa Special Forces family of 4×4 armored vehicles is designed to provide tactical forces (infantry, paratroopers, marines and internal security) with the best mobility/payload compromise in its category. In addition to its outstanding on- and off-road performance, the Sherpa Special Forces is fully air transportable, multi-role and armor ready (ballistic and mine kits). The Sherpa Special Forces is already in use by NATO, France and other countries.
The Sherpa Special Forces is ideally suited for tactical missions such as long-range patrols. It is also adapted to the specific needs of Special Forces with features that include: 5 seats, open top, folding windscreen and supports for machine guns.
GVW: 21,168 lbs. (9.6 tonnes)
Payload (unarmored): 5,730 lbs. (2.6 tonnes)
GTW: 29,990 lbs. (13.6 tonnes)
Wheelbase: 138 to 160 inches (3.55 to 4.1 m)
Overall length/width/height: According to wheelbase
Ground clearance (under belly): 23.4 inches (0.6 m)
Number of seats: 5
Type: MD (5 liter)
Specifications: Diesel, 4-cylinder, high-pressure common rail injection
Emissions compliance: Euro V (Euro III also available)
Max power: 158 kW (215 hp) at 2,300 rpm
Max torque: 800 Nm (590 lb.-ft.) at 1,200 to 1,700 rpm
Drive: Full time 4×4
Gearbox: Allison® S2500 automatic (6+1 speeds)
Transfer box: Separated from the gearbox – 2 speeds
Steering: Hydraulic power assisted
Tires: 335/80 R20 or 13 R22.5
Brakes: 4 disc brakes with ABS
Alternator: 100A
Max. speed: 74 mph (120 km/h)
Max. range: 620 miles (1,000 km)
Fuel tank capacity: 43 gallons (165 liters)
Fording (with preparation): 29 inches (0.75 m) / 58 inches (1.5 m)
Vertical obstacle: 16 inches (0.4 m)
Trench: 35 inches (0.9 m)
Slope: 60 percent
Side-slope: 40 percent
Air transportable: A400M, C-130
Cab: Unarmored or armored as per STANAG 4569
Comfort: Right-hand drive
Air conditioning
Mobility: Central Tire Inflation System (CTIS)
Run-flat tires
Retractable electric winch (front or rear)
Protection: Add-on armor (ballistic and mine kits)
Lighting protection and cable breaker
Systems: 5.56/7.62/12.7 mm weapon systems (manned or remotely operated)
Any specific customer mission or weapon system
Alternator: 300A


text:
It's 'Ask the Audience' time on my blog 🙂
I had a customer ask a question which I couldn't answer…. (compliance, security and human rights aside) – Anyone know of a solution to record phone calls on a Pocket PC Phone edition device?
I'm aware of solutions on Smartphone but haven't seen anything on Pocket PC….
Can someone drop me a note using the contact link or post a comment if you do know of one 🙂


text:
Maybe you've never heard of this thing called "Les Mills BODYPUMP" or maybe you're a die-hard fan who takes the class several times a week. No matter what, today, I've got a workout you can do at any gym, even outside of the group fitness room, all by yourself that has a flavor … [Read more...]
Les Mills BODYPUMP release 95 group fitnesss review
It's about that time to review the latest Les Mills BODYPUMP release 95 workout, which I debuted at the Bay Area gyms where I teach in early October. And I've got to admit right away, that this release is perhaps one of my least favorite in my history of teaching. Let's … [Read more...]
Celebration weekend and my weekly workouts
And then it was Monday again! How was your weekend, my friends? Mine was good. Let's chat about the latest around here, and then get to my "Weekly Workout" recap. Friday evening chain-restaurant dining You can imagine my excitement when Dave said he wanted to forgo fancy dinner … [Read more...]
A look at some of my regular weekday meals
What's been going on in your week, my friends? For me, this one has been full of teaching group fitness and writing. In addition to that, I spent hours on the computer yesterday searching for the best possible deal for Dave and me to fly to Florida for Thanksgiving, and … [Read more...]
Tales from the weekend + my weekly workouts
Hi friends! How was your weekend? I hope you had some good times and are ready to start the week off strong. Today, I've got a weekend recap for you, as well as a look at my latest week of workouts. Friday evening dinner in San Francisco After finishing up some work … [Read more...]
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- 3 beds
- 2 baths
- $1,800 price
- A4180251 mls id
- Square Feet: 2,115 sqft
- Year Built: 2007
- Neighborhood: LAGUNA AT RIVIERA DUNES IV OR2180/7033
- Status: Active
Beautiful Riviera Dunes Gated Waterfront Community. Upscale kitchen with wood cabinets, granite countertops and stainless steel appliances. Carpet and Ceramic Tile flooring. Neutral Décor. 3 BR (One could be used as den/office)/2 Bath/2 Balconies. Spacious Laundry Room with washer/dryer hook-ups, room for sewing machine, computer, whatever. Relax and watch the sunset from own private balconies. Resort style living with Clubhouse, swimming pool, spa, outdoor grill, fitness center, tennis courts. Stroll or ride bike around scenic landscaped streets. Community is situated on a deepwater harbor with access to private marina and restaurant. Minutes from Gulf of Mexico and beautiful local sandy beaches. Approx. 30 min. from Tampa and Sarasota Airports. Centrally located to shopping, dining, entertainment, banks, medical, schools, churches. Minutes to Ellenton Premium Outlet Mall and 3 short exits to UTC Mall.
Listing Agent: Mona Haymore
Courtesy of: RE/MAX ALLIANCE GROUP
Office Phone: 941-758-7777
Updated: 25th June, 2017 3:22 AM.
611 RIVIERA DUNES WAY #108 Palmetto, FL


text: SFTP Download: If you haven't done so already, you will need to register before you can download data. You will then need to select one of the two download methods listed below. 1. GUI client The most user friendly method is to use a GUI client such as WinSCP, FileZilla or CyberDuck to connect to our SFTP sever. You will need to download the software, install it and consult the documentation before trying to download the file. The following credentials will be required to login. Host name: sftp-cancer.sanger.ac.uk Protocol: sftp Port: 22 Username: Your email address Password: Your password Once logged in you will need to download the file from this location (depending on your web browser settings, clicking the link above should open your GUI client)2. SFTP from the Command Line This method is only recommended for those familiar with using the command line. To login, you will need to open a terminal window and use the following command (and enter your password when prompted). Note that the email address must be quoted. sftp "your_email_address"@sftp-cancer.sanger.ac.uk To download the file, use the following command sftp> get For more help using SFTP on the command line, type either the word 'help' or '?' in your terminal.


text:
Spinning Group this morning was largely dedicated to baking chat. We had a new kilo of fresh yeast to divvy up and I introduced the notion of bulk buying flour as a group. I suggested that the ladies come along and take a kilo or two of the sack that I had delivered, to see if they like it before we invest in large amounts.
Margaret came home with me to pick up two kilos. She asked how much it was. I recalled paying sixteen pounds or more for a 16 Kilo sack. I knew that I had it in my head that it was a nudge over a pound a kilo, delivered price. Well… I looked up the invoice, and it turns out that I only paid £13 for 16 kilos! (Bacheldre Watermill Stoneground Strong Bakers White Flour 16 kg) I have no idea why, as it is listed at £17.50, but I am not grumbling!
So, there I was, with fresh yeast in hand and a freshly delivered package from Bakery Bits… I felt the need to make bread without delay. I thought that if we were to be buying lots of new flour, I really ought to clear out the old. I decided to make a whopper kilo loaf from bag ends of flour, with added seedy bits, and use my lovely new sunshine Brotform. I found half a bag of wholemeal and some of the white bread flour that we get from the local shop. I added some malted wheat flakes from this morning's parcel, some linseed and poppy seeds etc.
I mixed up the brew and had a quick tidy. That's when I noticed that the wholemeal was not bread flour.
Well, something will come of it, I don't know what. Maybe the hens will eat it.
Just shoot me.
Next time I cook, I shall wear my reading glasses.
There was knitting this morning! Just a little. It felt good. I have missed it.


text:
Aladdin (DVD)
Starring Linda Larkin et al
Discovery Miles 850
This item is in stock in our CPT warehouse and can be shipped from there.You can also collect it yourself from our warehouse during the week or over weekends.
This item is in stock in our JHB warehouse and can be shipped from there. No collection facilities available, sorry!
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- Rating
- Number of Discs
- 1
- Format
- TV System
- Country
- South Africa
- Region
- Barcode
- 6003805040473
- Directors
- Title
- Aladdin
- Actors
- Year
- 0
- Running Time
- 0
- Studio
- Walt Disney
Waine, Goodwood. 11 October 2004
I was very impressed with the sound for the Aladdin Special Home Theatre Mix. Its the first time I've heard this 'format' in action and the surround speakers were very active throught. The atmosphere created by the sound was very good, especially considering that the movie was made before the DVD era.
The image quality of the widescreen presentation was pristine, with no flaws to be seen at all. Overall I was very impressed with the quality of this DVD.
Christelle, South Africa. 9 September 2014
Region details
Region 2 - Europe (except Russia, Ukraine, and Belarus), Middle East, Egypt, Japan, South Africa, Swaziland, Lesotho, Greenland, French Overseas departments and territories.


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September 22nd, 2015, 17:21 Posted By: MetareviewNews from EmuCR
Xenia Git (2015/09/22) is compiled. Xenia is an experimental emulator for the Xbox 360. It does not run games (yet)....More
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September 22nd, 2015, 17:21 Posted By: MetareviewNews from EmuCR
x360ce Git (2015/09/22) is compiled. Xbox 360 Controller Emulator (a wrapper library that translates the xinput calls to directinput calls) which allows your controller (GamePad, Joystick, Wheel, ...) to function like an Xbox 360 controller on a Windows PC. For example it allows you to play Grand Theft Auto (GTA) game with Logitech wheel....More
September 22nd, 2015, 15:02 Posted By: MetareviewBased on the award-winning video game franchise, the acclaimed Halo podcast series that amassed more than 6.7 million listens and ranked as high as #1 in Video Games and Games & Hobbies on the iTunes Podcast Charts is back, as Season 2 of HUNT the TRUTH premieres today on huntthetruth.tumblr.com, iTunes Podcasts and Soundcloud.Again featuring an all-star cast, Season 2 begins shortly after the events of Season 1, as journalist Benjamin Giraud's exposé of a massive military cover up and conspiracy seemingly came to an inauspicious end. Keegan Michael Key reprises his role as the now-discredited journalist, but the focus of Season 2 turns to FERO (voiced by Janina Gavankar), the rebel leader who helped Giraud unravel his hunt.
"In Season 1, Giraud was like an active audience member within the fiction," said Frank O'Connor, Franchise Development Director at 343 Industries. "He was piecing together facts and false truths from week to week as he was pulled along and redirected by various sources, and in the end, we still left a lot of open questions – mainly, who could he actually trust? In Season 2, we're taking the hunt further, from the perspective of probably the most credible of those sources – FERO."
Fans eagerly awaiting the Oct. 27 release of Halo 5: Guardians should tune in as events in the audio series build toward the story that will unfold in the game. "While the first season dealt with subterfuge and espionage at the fringes of the game events, Season 2 will lead directly into the galaxy-shaking mysteries of Halo 5: Guardians," said O'Connor.
In addition to Gavankar (True Blood, The League, Mysteries of Laura) and Key (Key & Peele, Pitch Perfect 2), Halo developer 343 Industries has once again brought on A-list voice talent to bring the series to life, including: Mark Hamill (Star Wars, Kingsman), Tamara Taylor (Bones, Justice League), Alan Tudyk (Firefly, Serenity), Bruce Thomas (Kyle XY, Halo 4), Jerry Trainor (iCarly, Donnie Darko), Rosa Salazar (Maze Runner, Insurgent), Peter Serafinowicz (Guardians of the Galaxy, Spy), Vanessa Marshall (Metal Gear Solid 2, Star Wars Rebels), and William Salyers (Mass Effect 3, Sunset Overdrive).
Halo 5: Guardians is available on Oct. 27 exclusively on Xbox One. Pre-order and additional game information is available at www.xbox.com/halo.
September 22nd, 2015, 01:33 Posted By: MetareviewWelcome to Meet Team Xbox, which is your inside look at the key talent that drives our Xbox and Windows development here at Microsoft, in an effort to make your console and PC experience as awesome as possible. We recently spoke with Kim Wolfkill, Senior Partner Manager at Turn 10 Studios. In this role, he manages key partnerships within Turn 10 Studios to support the Forza Motorsport game franchise, including the all-new, critically acclaimed Forza Motorsport 6.
Prior to joining to Microsoft, Kim spent seven years as a senior editor at Road & Track magazine. Wolfkill has been with us for nine years – with the last five-and-a-half spent on the Xbox team. Previously, Wolfkill served as the publisher of MSN Autos, Microsoft's online automotive information site. Today, his team manages Turn 10 Studios' relationship with partners that include everything from major auto manufacturers, automotive accessory brands, and media companies to major auto racing series, teams, drivers, and racing schools. Wolfkill and team are part of a larger business unit within Turn 10 Studios that drives the business and financial direction of the studio, which includes business management, business development strategy, partnerships, and business intelligence.
"I've been part of the team that secures vehicles featured on the covers of our games, working closely with manufacturers such as Ferrari, Audi, BMW, McLaren, Lamborghini, and most recently Ford and their new GT supercar," Wolfkill said. "Other projects have included promotional car packs with manufacturers like Honda, Mazda, and Hyundai – which have enabled us to give Forza fans free access to high-interest cars in conjunction with the launch of those cars in the real world."
Wolfkill's lifelong love of all things automotive has served him well during his career. He once competed in several top-line professional sports car racing series including SPEED World Challenge, Grand-Am Cup, the American Le Mans Series, and Porsche Supercup, as well as contesting the Rolex 24 at Daytona in 1998, 1999, and 2004 – and while he no longer does that, he remains in touch with old friends, competitors, and teammates. This keeps him tapped into the professional motorsports scene, which ensures he's always up-to-date on what's happening... and aware of potential opportunities for Forza. His editorial years at Road & Track have given him a unique perspective, too.
"My past experience on the editorial and content side of the automotive business has proven beneficial when it comes to building and managing relationships within my current role," Wolfkill said. "It's helpful to already know how certain organizations operate, and what drives their business. Various automotive and motorsports connections – and a familiarity with those industries – have made it easier (and fun!) to connect my past (automotive) and present (gaming) worlds. It's also been exciting to see these companies really start to 'get' gaming and realize the potential it presents to their businesses."
Wolfkill's ongoing efforts have had a huge impact on Forza as a franchise, making it one of the most visible and successful racing franchises ever seen on any gaming platform. "I'm proud of how my contributions to the team have genuinely shifted the perception of Forza within the automotive and motorsports communities. In just a matter of a few years, the team has made big strides in global awareness and exposure through partnerships with major brands like Top Gear, IndyCar, Fast & Furious, the 24 Hours of Le Mans, and the Petersen Automotive Museum."
In terms of games that Wolfkill enjoys in his off-time, you might be surprised – he doesn't spend as much time behind the virtual racing wheel as you might think. "While a pretty decent shoe in the real world, my driving skills in Forza leave a bit to be desired," Wolfkill admits. "So, as a result, I tend not to play racing game as much as others on the team. I actually gravitate toward shooters – where I'm fairly sure I'm just as bad, but not being a trained soldier in the real world, I don't have an accurate reference to judge myself by."
Wolfkill enjoys enduro and downhill mountain bike racing, dirt bike riding, and travel. He lives in Kirkland, WA and received a B.A. in Political Science from Reed College, Portland, OR. In addition to his automotive industry and motorsports background, Wolfkill also instructed for the ProFormance and ProDrive Racing Schools in Seattle, WA and Portland, OR, respectively. We're honored to have him!
September 21st, 2015, 16:20 Posted By: MetareviewNews from EmuCR
Xenia Git (2015/09/21) is compiled. Xenia is an experimental emulator for the Xbox 360. It does not run games (yet)....More
September 19th, 2015, 23:16 Posted By: wraggsterMicrosoft is launching a Preview Program for its Windows 10 Xbox app, similar to what it has on the Xbox One console. The Xbox Beta app will let fans "provide early input on features and enhancements coming to the Xbox app on Windows 10, helping us shape the product based on fan feedback," according to Xbox Wire. That's not as exciting as previewing early games, of course, but the Windows 10 Xbox One companion app has gradually become pretty handy, especially if you're into features like online gaming, achievements and console streaming.
September 19th, 2015, 23:14 Posted By: wraggsterMicrosoft has done right by Xbox 360 users lately, making their gamesbackwards-compatible on Xbox One consoles and introducing Windows 10game streaming. A new update gives users of the last-gen console cloud storage, albeit a tiny amount -- 2GB. Still, the idea is to give you enough to port your Xbox 360 game saves over to an Xbox One for any compatible titles you decide to port over. The new feature is a good sign that backwards compatibility is coming out of preview soon, so you may want to get the update and upload your game saves forthwith.
September 19th, 2015, 23:06 Posted By: wraggster
Heads up Dashboard Preview Program members: Microsoft's announced that invites for the opt-in Windows 10 update on Xbox One are rolling out right now. Check your inbox to see if you made the first wave of folks to the party, but don't get too excited or disappointed (depending) though because while the overhauled user interface might look tempting, there are scads of known issues with it. What're those? They apparently range from annoying -- hard resetting the console after basically any issue crops up, screen discoloration while playing Forza Motorsport 6 -- to possibly game-breaking.
September 18th, 2015, 21:12 Posted By: MetareviewReady to dive in to Halo 5: Guardians but don't know where to start? Fear not Spartan, because Xbox's Major Nelson and 343 Industries' Josh Holmes have joined together to talk about all the latest Halo 5 goodness releasing this year.
For starters, the Halo 5: Guardians Limited Edition comes with a physical copy of the game packaged in a beautiful SteelBook that looks like it dropped straight out of the Halo universe. Also included are Spartan Locke's Classified Orders as well as dossiers for both Blue Team and Fireteam Osiris, a Metal Earth model of a Guardian, the Warzone REQ Bundle which includes 14 Premium REQ Packs, and Halo: The Fall of Reach – Animated Series. If you don't know what REQ Packs are or how the REQ System works in Halo 5: Guardians, then
The Halo 5: Guardians Limited Collector's Edition comes with everything listed in the Limited Edition, but with a digital copy of the game so you can pre-download starting on October 20 and a commemorative statue of the Master Chief and Spartan Locke, which actually splits into two and can be reconfigured.
For fans who are ready to dive in to Halo 5: Guardians but don't have an Xbox One yet, you'll want to check out the Limited Edition Xbox One Halo 5: Guardians Bundle available on October 20. Inside the bundle is a 1TB, custom designed Xbox One with looks and sound inspired by Halo 5: Guardians – that includes the limited edition Halo 5: Guardians wireless controller inspired by Spartan Locke and UNSC technology. The bundle also includes a digital copy of Halo 5: Guardians along with all of the collectible items included with the Limited Edition plus access to the FOTUS-class armor, a fan favorite, and the Vanguard multiplayer emblem.
We mentioned the Spartan Locke controller that's packaged in the Halo 5: Guardians Xbox One bundle, but what about fans of the Master Chief? Fret not, because there's also a limited edition Master Chief controller and both controllers are available separately, each coming with a unique visor to customize your Spartan in Halo 5: Guardians multiplayer modes. For those who demand better audio, look (or hear) no further than Astro's Halo 5: Guardians*-inspired A40's, which have a custom finish that matches the Halo 5: Guardians wireless controller and Xbox One bundle.
Halo 5: Guardians launches on Oct. 27, 2015.
September 18th, 2015, 18:10 Posted By: MetareviewRolling out very soon in waves to a subset of preview program members is the first hands-on look at the new Xbox One experience. At its core, thenew Xbox One interface is centered around making it quick and easy for you to access and discover what you want, when you want. Our focus for the completely redesigned dashboard is speed, ease of use, and—of course—fan feedback.
The team at Xbox had a packed summer sharing what's coming to Xbox One at E3 2015 and gamescom 2015, along with contributing to the launch of the best version of Windows ever for gaming: Windows 10. Throughout the summer, droves of Xbox fans have logged in and provided excellent feedback on Xbox One updates and the Xbox app on Windows 10. We're excited to take another step forward in bringing our vision to life for a new Xbox One experience.
This entirely new user experience is a work-in-progress and will undergo rigorous updating and polishing with the help of our Xbox One preview members very soon. Here's a closer look at what's coming slowly to select early preview members in the first wave:
A redesigned Home to help you truly jump in. While keeping the main section concentrated on your task at hand (say, getting back to playing Gears of War: Ultimate Edition), we're introducing vertical scrolling and a rearranged interface to provide faster and easier access to your most-recently accessed games and apps. You can also easily share your achievements and clips with the Xbox Live community, see whether your friends are playing the same games, and enjoy one-click access to Game Hubs to get news and updates from the publishers themselves. Engaging socially on Xbox One just got a lot quicker.
Quickly jump to Pins and My Games and Apps. At the bottom of Home, you'll have quick access to the games and apps that you have pinned. You can quickly jump between your pins and most recently played game by using the triggers on your controller. Right trigger will take you straight to your pins. A pull of the left trigger will take you back to your most recently played game or app.
A new guide for fast access to essentials. A new Guide lets you quickly access essentials with just one button press, and without leaving your game, to save time spent weaving in and out of apps. You can access the Guide from Home by pressing left or double tap the Xbox button on your controller to instantly overlay the Guide.
Friends and Parties – See which of your friends are online, join their parties, or click a button to instantly start a party and then add friends to it.
Notifications – Instead of having to go back to Home to launch the Notifications Center full screen, new notifications will show up directly in the Guide and be grouped to make them quicker and easier to navigate.
Messages – Just like notifications, multiple messages from a given friend will be both quickly accessible from the guide and neatly grouped.
Settings – Frequently-accessed settings like headset volume will be up-leveled in the settings section of the guide to make them quicker to get to in the guide while you are playing a game.
Snap – You now access your snap apps from the guide. In addition, apps snap to the left instead of the right.
OneGuide is your single destination for TV, movies, and video apps. Anchored to the right of Home, OneGuide is the place to quickly and easily see what's trending on live TV and what's new to stream across your favorite apps. With the new OneGuide, you'll spend less time browsing and more time watching.
Live TV – Keeping with our focus on speed, OneGuide's TV listings come up instantly and in full-screen, showing more channels at once. We also added picture-in-picture mode for TV, so you can browse OneGuide without missing what's happening in your show.
Movies and TV shows – Explore more movies and TV shows with dedicated galleries, highlighting the best that Xbox has to offer from live TV and apps.
App channels – Discover new things to watch through curated channels of streaming video from apps like Hulu and FOX NOW. Accessible from the dashboard and throughout OneGuide, app channels help you find what to watch faster.
A new, easier to navigate Store. To the right of OneGuide, the new and improved Store features:
Four easy to access areas – Games, Movies and TV, Apps, and Music will have more real estate on the main Store page dedicated to surfacing top content to you.
New vertical gallery view – Using Games as an example, the all-new vertical gallery view within each area affords more listings to be showcased at a glance and the listings themselves are optimized for easier browsing with intuitive categories like Featured Staff Picks, New Releases, Top Played, Top Rated, Coming Soon and Recommendations.
With the New Xbox One Experience, we're optimizing our design and layouts for speed, which means changes to the existing UI and features. Inspired by fan feedback and usage data, we've made your experience more intuitive by reducing button-presses, jumps and load times. A few examples of how we're doing this are:
Game Hubs – With more entry points throughout the new experience, the new Game Hubs provide similar content as the current Game Hubs but by changing the design we have improved discoverability and speed.
Game DVR – You'll now go to the Game DVR app, instead of the Upload app, to manage your clips and screenshots.
Achievements – Your game progress can be viewed on your profile and you'll find achievements in the Game Hub for each game. If you want to track achievement progress in real time while you are playing, you can do that by snapping the Achievement Tracker app.
This first preview wave is just the beginning of delivering the New Xbox One Experience and Xbox One Backward Compatibility this fall. Between now and November, we look forward to taking Xbox One preview program members along the journey with us, rolling out new builds to preview and soliciting your feedback with the end goal of releasing the New Xbox One experience that you've been asking for. We'll have more to share in the coming weeks, so please stay tuned and keep the feedback coming!
September 18th, 2015, 16:50 Posted By: MetareviewNews from EmuCR
x360ce Git (2015/09/18) is compiled. Xbox 360 Controller Emulator (a wrapper library that translates the xinput calls to directinput calls) which allows your controller (GamePad, Joystick, Wheel, ...) to function like an Xbox 360 controller on a Windows PC. For example it allows you to play Grand Theft Auto (GTA) game with Logitech wheel....More
September 18th, 2015, 03:03 Posted By: MetareviewTo celebrate the launch of Forza Motorsport 6, Xbox is inviting all fans to compete in the Forza Motorsport 6 #TimetoShine Challenge, with the goal of beating the race timings set by Lotus F1 Team Driver Romain Grosjean and Head of Xbox Phil Spencer for a chance to win ultimate racing bragging rights.
Called the Forza Motorsport 6 #TimetoShine Challenge, participating fans will need to better the race times set by Romain Grosjean (1 minute 57.703 seconds) and Phil Spencer (2 minute 00.343 seconds), using the 2015 Lotus F1 Team's E23 Hybrid on the Circuit de Spa-Francorchamps track in Belgium, for ultimate bragging rights against the two Forza Motorsport 6 racers.
Fans will need to set their time using the "Time to Shine Challenge" Rivals mode event in Forza Motorsport 6, which can be found in the Community Monthly channel of Rivals mode in the game. Fans who succeed in beating these times should post a screenshot of their race timings with the hashtag #TimetoShine, on their social media pages, in order to be recognized.
"With the launch of Forza Motorsport 6 worldwide, we invite all racing fans to experience the game and the Lotus F1 Team's E23 Hybrid with a little friendly competition. Both Romain and I have set our best lap racing times and we want fans to try and beat us for the ultimate bragging rights in a game that will certainly be the center of many epic virtual racing moments in the months to come," said Phil Spencer, Head of Xbox. "I would also like to take this opportunity to wish Romain the best of luck in the Singapore F1 race on 20th September as he represents Xbox on the track," he added.
"I am extremely excited about the launch of Forza Motorsport 6 in Asia. I've had the opportunity to race the E23 Hybrid in the game, and the entire racing experience is absolutely amazing. The visual detail within the car is immaculate, the graphics absolutely breathtaking and the sound is incredible – it almost feels like I'm racing the actual car itself! I'm particularly impressed by the night racing and wet weather modes as they provide an added dimension to the virtual racing experience. I hope fans will put in their best efforts in this challenge, and look forward to seeing them beat the timings set by Phil and I." said Romain Grosjean, Lotus F1 Team Driver.
This coming weekend at the Singapore Airlines Singapore Grand Prix, Romain Grosjean and Pastor Maldanado from the Lotus F1 Team will be bringing the Forza Motorsport 6 racing experience to life, and will be decked out in Xbox-branded racing suits for duration of the event. In addition, the Xbox brand will be making a special appearance on the E23 Hybrid cars of both drivers, as they compete against the field for maximum points at the checkered flag.
For more information about Forza Motorsport 6, go to ForzaMotorsport.net.
September 18th, 2015, 02:01 Posted By: MetareviewWhen it comes to sports games, no other game dominates on such a global scale like the FIFA series. Capturing the global ecosystem of soccer is no small feat, with leagues all over the world, and thousands of players. Every year, EA Sports adds more to FIFA to further advance it beyond just an amazingly fun soccer game – it's a fully realistic, all-inclusive soccer experience.
We recently got the chance to sit down and play a few games of FIFA 16, and check out some of the new modes you'll get to experience next week.
The biggest new mode is the FIFA Ultimate Team Draft. Very similar to Madden NFL 16's Draft Championship, FUT Draft gives you sets of players to choose from at each position – allowing you to build your starting 11 on the fly, with some of the best players in the game. From there, you move into a four-game set against either A.I. or human players, and try to take your dream team to the end. The mode is endlessly replayable, and rewards you with items that you can use in the traditional FUT mode. FUT Draft is a nice, bite-sized taste of FIFA's most popular mode, letting players feel the experience without having to commit all the time it takes to build a full team.
The standard FUT mode is getting improved as well, with more overlays and info when you start and end matches. Now you'll be able to see which superstars a player has, giving you the swagger and bragging rights that you deserve when you assemble a star-studded FUT team. There's also new commentary for the mode – focused around certain stars – that spins a narrative for your FUT matches.
The overall presentation receives a major upgrade in FIFA 16. German soccer fans will be thrilled to see that FIFA 16 has authentic Bundesliga overlay graphics (much like how the Premier League has the full treatment), as well as a few new stadiums from within the league.
A huge part of the sport is celebration, both on the pitch and in the stands, and EA Sports has expanded this as well: Over 900 new fan chants from teams all over the world have been added. EA Sports worked with broadcasters to record actual stadium crowds (Hup Holland Hup!) to provide authentic chants.
As a player, your post-goal celebrations are broader than ever. You can now interact with players on the bench and sidelines, as well as with the cameraman. If you run toward a cameraman, the game will switch perspective to that camera, broadcasting to the world as you give it a big ol' smooch. You can also run up and high-five teammates on the bench, and interact in new ways with the 10 other guys on the pitch.
And one of the biggest additions to the game are the 12 women's national teams. Over 100 facial scans have been taken, bringing some of the most famous female players in the world to life. Women's teams have their own modes and ratings that reflect skill levels relative to their leagues.
Best of all, that just scratches the surface. There's a ton more content coming to FIFA 16, like new training games to play during the load times (which thankfully seem to get shorter every year!). This is definitely a FIFA game you won't want to miss.
FIFA 16 hits Xbox One and Xbox 360 on September 22, though EA Access members can start playing the game today! What's more if you're an EA Access member in the UK, France or Germany you can win a VIP football trip for two to a match of your choice, simply by playing the trial. Play the FIFA 16 trial before the September 22 and you'll automatically be entered into a prize draw to win tickets to your dream match. See you on the pitch!
September 18th, 2015, 00:06 Posted By: MetareviewJust what do we really mean when we talk about "game genres," anyway? Sure, you've probably seen that "fans of the genre will enjoy this" phrase in umpteen game reviews, but the truth is that the most durable game genres have walked some long, ever-evolving, and very interesting roads over the past several decades. In this weekly series, Xbox Wire's editorial team will break down exactly what shaped your favorite genres, why they're so timelessly awesome, and where they're headed – while providing you with some expert advice on the past and modern classics that you should check out!
This week, we're burning rubber. Since the beginning, gamers have felt the need for speed. That shouldn't come as any surprise, though. After all, when it comes to playground fantasies, what's just as popular as the muscle-bound barbarian, the gun-toting military man, and the giant robot? The race-car driver, of course! When racing video games made their debut in the mid-1970s, the larger-than-life speed appealed to kids – and their parents, who yearned to let loose after carefully following the rules of the road during their daily commute.
Over its 40-year-plus history, the racing genre has branched out into several distinct paths, and we'll examine some of them here. And, as you'll find, racing has always been a lap ahead of other genres when it comes to innovation.
The Past
In 1974, four years before he would make Space Invaders gaming's first worldwide phenomenon that didn't involve two paddles and a white ball, Taito's Tomohiro Nishikado created Speed Race, the first clear ancestor of every racing title that would eventually follow. It was also the first game to feature scrolling graphics – in an era of primitive monochromatic visuals and Pong clones, it instantly stood out as being ahead of its time. In fact, with its splashes of color and dedicated racing wheel attached to the cabinet, it wouldn't have looked out of place in the early '80s.
By the time the era of neon spandex and jelly bracelets was upon us come 1982, though, something far more impressive was on display. Namco's Pole Position demanded attention in arcades throughout the world, and with its qualifying laps and third-person perspective, it was the progenitor of what we now recognize as the modern racer.
The innovation shouldn't come as any surprise when you consider the name behind the game, though: Toru Iwatani. If that sounds familiar, it's because he's more famous as the creator of gaming's first true globally recognizable mascot: Pac-Man. Pole Position might be an even more impressive feat, however, considering that Iwatani essentially invented the template that every third-person racer has used in the subsequent three-plus decades. Oh, and the game was so popular, it even spawned a Saturday morning cartoon on CBS.
Three years later, Sega delivered its own ahead-of-its-time racer to arcades (sensing a theme here?). Instead of focusing on four wheels, however, Hang-On offered players the chance to feel all the breakneck twists and turns on the two wheels of a motorbike attached to the arcade cabinet. The game achieved all this with the power of motion controls, sprite scaling, and 16 bits, elements that wouldn't become common until years or – in some cases – even decades later.
Yet another famous name contributed to the evolution of the genre in 1986. Yu Suzuki, who would go on to create the Virtua Fighter and Shenmue franchises, crafted one of the best-looking racers of the decade with Sega's Out Run. The arcade game put players behind the wheel of a Ferrari Testarossa – insanely popular as a fantasy vehicle on playgrounds throughout the world at the time – and provided greater immersion by placing the camera at ground level instead of floating above the player's car.
1987 saw Namco up the ante with Final Lap, which allowed up to eight players to compete simultaneously in arcades all over the globe. The game also included an early example of "rubber-band A.I.," which ensured that no single player would pull too far ahead – or languish at the back of the pack.
Pole Position, Hang-On, Out Run, and other iconic racers of the '80s had all used tricks to create the illusion of three dimensions, however. In 1989, racing fans finally got to experience the real thing with Hard Drivin', the first fully polygonal racing game to hit North America. While it may not look so impressive in retrospect, the "realistic" visuals fascinated players, and there was always a crowd around the cabinet to watch the cutting-edge action on display.
With Hard Drivin', we also saw the popularization of the first major offshoot of the genre: the simulation racer, which headed to consoles and PCs in the mid-'90s with EA's The Need for Speed. The series has since evolved into more of an arcade-style experience, but for that initial entry, EA enlisted the help of Road & Track magazine to ensure that vehicles behaved as they did in real life.
It wasn't all about realism, though. In 1991, Nintendo's F-Zero offered up a fantastic, futuristic, racing experience with hovering cars and loose, wild controls. One year later, Super Mario Kart (and perhaps more notably, its 1996 sequel Mario Kart 64) kicked off a wildly popular sub-genre of colorful kart racers. And in 1999 – in arcades and on the Dreamcast console – Sega's Crazy Taxi showed gamers that racing didn't necessarily mean simply navigating a straight line or handling a left turn here and there. Instead, it was all about beating the clock and zipping across a twisty, San Francisco-inspired metropolis to the tunes of The Offspring and Bad Religion. The breakneck insanity on display in Crazy Taxi clearly helped inspire the taxi missions in Rockstar's Grand Theft Auto III a few years later, and the game expanded the possibilities of the genre in a big way.
The release of Sony's Gran Turismo was one of the biggest sea changes of the late '90s for realistic racing simulators. Featuring cutting-edge visuals and a massive collection of licensed vehicles, the game took full advantage of advances in CPU and GPU architecture and the shift to optical media in the '90s.
The Present
By 2005, the original Xbox had a couple of standout arcade-style racers in Bizarre Creations' Project Gotham Racing and Criterion Games' Burnout. But the system was still missing one crucial ingredient: a simulation racer that could tap the power of the console to create the most realistic driving physics ever seen.
Microsoft enlisted Turn 10 Studios to create Forza Motorsport, which allowed players to take control of something as humble as the car they drove to work every day (a Honda Civic, to give one example), while also providing the fantasy of getting behind the wheel of a high-tech supercar, such as the Porsche Carrera GT or the Bentley Speed 8.
While Forza delivered unparalleled realism, other racing games filled out the arcade-style action players crave from the genre. Rockstar brought its trademark mayhem from Grand Theft Auto – in a more sanitized form – with the Midnight Club series, while the now-defunct Bizarre Creations went out with a bang with the combat-infused Blur in 2010. Meanwhile, Sega enlisted Sumo Digital to help recapture the publisher's substantial racing pedigree, and they've delivered some of the best kart-based action in years with the Sonic & Sega All-Stars Racing franchise.
The Future
As you've seen, racing games always seem to be ahead of the curve – both figuratively and literally – so it's tough to predict just where the genre will find innovation next. But we can definitely say that the future starts with Forza Motorsport 6, which has already seen rave reviews upon its release. Forza 6 brings realistic wet-weather racing to the series for the very first time, so if you think you know your way around Forza, you'll have to come up with some new strategies once the rain hits the road. Of course, high-tech vehicles are still a huge part of the Forza experience this time around, including the Ford GT supercar, which graces the game's cover.
And let's not forget about the Forza Horizon series, which has taken the intensity and realism of the franchise into the realm of the open world. Players can burn rubber in spectacular locations across the globe, including the mountains of Colorado and the picturesque Southern Mediterranean coast. Who knows where the series will head next?
As you've seen, racing has always been a few laps ahead of the gaming world at large, always offering the cutting edge in tech, and immersive experiences that truly transport players behind the wheel of their favorite automobile. The specifics may be murky as we try to predict what's next, but one thing's clear: Where we're going, we most certainly need roads.
The 10 Racing Games You Should Play
Blur (Xbox 360/PC – Activision, 2010)
Burnout Paradise (Xbox 360/PC – Electronic Arts, 2008)
Crazy Taxi(Arcade/Dreamcast/Xbox 360 – Sega, 1999)
Forza Horizon 2(Xbox One/Xbox 360 – Microsoft, 2014)
Forza Motorsport 6(Xbox One – Microsoft, 2015)
Hang-On (Arcade – Sega, 1985)
Need for Speed Rivals(Xbox One/Xbox 360/PC – Electronic Arts, 2013)
Pole Position (Arcade – Namco, 1982)
Project Gotham Racing 4(Xbox 360 – Microsoft, 2007)
Sonic & All-Stars Racing Transformed (Xbox 360/PC – Sega, 2012)
September 17th, 2015, 21:40 Posted By: MetareviewWe've all been there. You're in a rush to get to work in the morning, and you figure you've got 20 minutes to spare. You haven't bothered to check the weather forecast, though – big mistake. The second you throw open the door, you're hit with a deluge of drops from above.
Reality hits: This is gonna take a lot longer than 20 minutes.
Now imagine trying to build the same type of battle you face during a rainy commute into Forza Motorsport 6, a high-powered racing simulation. It's an extraordinarily complicated process to integrate the speed and power of the vehicles with the physics of falling raindrops, water spray exploding from the sides of competitors, and the brutal collision when tires meet a deep puddle in the middle of the road.
Yes, wet-weather driving is a science... quite literally. Not only do the developers at Turn 10 Studios have five Forza entries under their belts, but they also need to deal with 140 days of rain per year while driving to their Seattle-area office. Now – thanks to the power of the Xbox One, the foundation that Playground Games built in Forza Horizon 2, and an insane amount of research from Turn 10 – the premier driving simulator is finally getting wet. In Forza Motorsport 6, players will get a taste of what it's like to fight the elements as an elite racer taking control of the latest high-tech supercars.
And make no mistake: It's a tough task, even for the best of the best. When the track gets wet, the challenge ramps up... and it's not necessarily about how fast you are. It's about how well you can navigate the inclement conditions with a car on either side – and a flooded track heading straight at you.
For the veterans at Turn 10, however, it wasn't about checking off a list of wet-weather features. It was about implementing the right ones to properly impart the feelings and emotions of wet-weather racing. Put simply, it can be a harrowing experience, which Forza Motorsport 6 captures with the reliance on squinting at brake lights through the deluge or dealing with furiously swishing windshield wipers in first-person cockpit mode. In inclement conditions, you don't simply win a race. You survive.
It's also important to remember that Forza is a simulation at heart, so if you simply plow into one of the game's fully simulated 3D puddles like it's a soggy decoration, you'll spin out immediately. Turn 10 went all-out here, researching the game's 148 different drivable surfaces based on how they absorb water and what sort of traction they provide when they're wet – grass, gravel, rumble strips, tarmac, cement, asphalt, dirt, and so many more. Turn 10 created different values for "wet" and "dry" for each one of these surfaces, and that difference shows throughout a race. You'll hydroplane as you skid across asphalt, and struggle to escape when you're trapped in the mud.
All rain droplets are physically simulated and velocity-based, and the dynamic rain adjusts with the direction of the car. You'll have to brake earlier and be careful accelerating out of corners, which can cause oversteering in the rain. These new challenges even extend to Drivatars, which need to learn to avoid puddles based on player tendencies. On their own, these A.I. racers don't always know how to handle them, which illustrates just how well Turn 10 has changed the rules of the race in Forza Motorsport 6.
And when you come across a portion of the raceway that's been partially flooded, you'll have to figure it out on the fly. Should you aim to avoid the water altogether? Should you slow down? If so, how much? And how about your competitors on the road? How are they handling the wet-weather hazards, and can you exploit their strategies in any way? Of course, there are times when puddles will cover entire portions of a track, in which case you've got no choice but to challenge them head-on. Forza players will learn the best tactics in the coming weeks and months, but it's quite a task with 24 cars on the track at 60 frames per second.
So how did Turn 10 manage to make wet-weather conditions so authentic in Forza Motorsport 6? They looked at archived real-life race footage, talked to professional drivers, and measured the tracks themselves. The team even went to Brands Hatch in Southeast England – a Forza Motorsport 6 raceway known for its exceedingly gloomy days – and captured what the track was like in a torrential downpour.
Turn 10 also made sure that their vehicles' tires performed accurately in wet-weather conditions: Wide tires hydroplane more, while thinner tires sink into the water. And with 460 vehicles in total, that means a ton of choices for players to experiment with on different courses. You may find that the winning racing line on a clear sunny day at Le Mans will send you into the barriers when the skies open up.
Of course, the folks at Turn 10 can do all the research possible, but they still don't have hands-on, professional experience on race day. That's why they brought in Josef Newgarden, an IndyCar driver from CFH Racing, who'd won the 2015 Honda Indy Toronto in wet-weather conditions just days before he visited the studio. Newgarden was immensely impressed with what he saw and played, and he said that even the simulator he trains to prepare for races on doesn't have a built-in wet-weather simulator.
Forza has always delivered authentic vehicles and courses, but with Forza Motorsport 6, players are finally getting that same level of detail in the racing conditions themselves – take it from Josef Newgarden himself.
September 17th, 2015, 21:16 Posted By: wraggsterA new update for the Xbox 360 - remember that? - has gone live, and it adds 2GB of cloud storage.
You can use cloud storage for game saves you want to bring with you to Xbox One for Xbox One compatible games.
Meanwhile, you can now connect your Xbox 360 to a network that requires a Terms of Use acceptance. These can be found in public venues such as hotels and hospitals.
And, usefully, when you receive an Xbox Live Marketplace code in a message you can redeem it by pressing Redeem Code.
Already announced features added in today's update include an activity feed, the ability to see what your friends are playing on Xbox One and Windows 10 from your Xbox 360, and Microsoft Movies & TV and Groove Music.
September 17th, 2015, 17:30 Posted By: MetareviewToday, we're pleased to announce the next wave of updates for the Xbox app on Windows 10 rolling out today. In addition, just as we've done on Xbox One, we're releasing a new Xbox Beta app on Windows 10 later this month to offer a preview of coming updates before they become available. Let's dive in.
Xbox App on Windows 10 September Updates
Here's a closer look of what's rolling out today in the September release of the Xbox app on Windows 10:
Real-time Friends list presence. Your Friends list will automatically refresh with your friends' on/offline status and the apps and games in which they're currently engaged – including whether the game they're playing can be joined via multiplayer or party.
Real-time Activity Feed updates. No need to hit refresh to see new Activity Feed items; keep the Xbox app open and your Activity Feed will let you know when there are new items to view, comment on, like, or re-share.
Game progress comparison. Feeling competitive? Discover how you stack up against your friends on specific game progress by visiting the Achievements section of your profile and selecting 'Compare.' You'll enjoy a side-by-side comparison of your selected friends' progress on games you've recently played, including game completion percentage, Gamerscore and Achievements earned.
Console text entry. We're also bringing one of the most requested features from Xbox Feedback to the Xbox app on Windows 10 – the ability to use the Xbox app for text input on Xbox One. You will now be able to use the Xbox app and other inputs compatible with Windows devices – keyboards, touch keypads, and the like – to enter text in search boxes and more on Xbox One.
Introducing the new Xbox Beta app
We've embraced fan feedback for Xbox One updates via the Xbox One Preview Program, and similarly we're excited to introduce the Xbox Beta app, available later this month. The Xbox Beta app program gives fans an opportunity to provide early input on features and enhancements coming to the Xbox app on Windows 10, helping us shape the product based on fan feedback. To enroll later this month, visit the Windows Store to download and install the 'Xbox Beta' app.
Thank you for your feedback, continuing to fuel our passion for ongoing improvements with each and every release.
September 16th, 2015, 22:40 Posted By: MetareviewWhile we've only had a a bit shy of a week to suck the marrow out of the recent Call of Duty: Black Ops 3 multiplayer beta, heaven knows we put in as many hours as we could to glean as much info as we could. So if you didn't have a chance to join the fun, here are some of the key takeaways that we were left with after our time with the game shootin', glitchin', and killstreakin'.
1) Black Ops 3's Pace Is Slower Than Previous Call of Duty Titles
For most of us, this is a good thing. There's more of a Gears of War feel to the traversal in Black Ops 3 than ever before – cover, movement, and change of speed (i.e. going from moving relatively fast to really fast for a brief moment) all play bigger roles here than they have in previous titles. There's more of a sense of being able to catch your breath and plan in Black Ops 3 multiplayer than there has been in earlier titles in the series; that doesn't necessarily mean there actually is more time to sit around doing nothing, but it feels like the pace is slower.
2) Verticality Is Significantly Increased
The "thrust jump" (back from Advanced Warfare) and new wall-running move mean that you can really go up in the air and stay there in Black Ops 3. It provides a lot more angles on the battlefield – half the time, we ended up raining lead on people's heads from above – than earlier Call of Duty titles, and almost gives the game an Unreal Tournament-esque feel, with more sci-fi realism.
3) You're Playing a Superman, Not Just a Super-soldier
Black Ops 3's Specialist classes literally have superhuman abilities, like the ability to teleport instantaneously backwards from a dangerous situation ("glitching&rdquo, which is very different from what most folks probably expect from this series. This is a Call of Duty game that doesn't spend a lot of time going for realism – but, instead, embraces the bells-and-whistles that come with futuristic concepts like cybernetics, virtual reality, and bio-engineered tissues. This affects not just the game's look and ethos, but also the way that players will build their character classes, and how they'll expect enemies to behave.
4) The Maps Are Up-close and Personal
While Black Ops 3's mapsfeature a lot of vertical space (and the designers have provided plenty of surfaces, pitfalls, and traps to take advantage of it), most of the rest of the space is pretty cramped. Even in light of the aforementioned slower pacing, these tighter quarters mean you'll still need great reflexes, accuracy, and the right equipment at the right time to turn matches in your favor. So, in that sense, things are very much the same as ever in Black Ops 3.
5) Classes and Special Abilities Really Matter
In some previous Call of Duty games, special abilities were – at best – supplemental to your play style. In Black Ops 3, they're largely determinative of it. If you're a hunter-killer, you'll need the Vision Pulse ability to seek out hidden enemies... but if you're a quick scout who wants to get behind enemy lines, you'll need the Glitch ability. These are tied to classes, and will eventually be subject to an ability "draft" before competitive matches, so that each ability will only be selectable by one player per match. These make for some real game-changers this time around, so it definitely pays to learn the ins and outs of the classes and abilities in Black Ops 3.
Of course, at the end of the day, the core gameplay that makes all Call of Duty titles fun and competitive is still at the heart of Black Ops 3. The developers at Treyarch haven't reinvented the wheel here, but they don't really need to and their changes have made a significant difference in the way that players will experience competitive matches when Call of Duty: Black Ops 3 hits Xbox One, Xbox 360, and Windows PC on November 6.
September 16th, 2015, 16:12 Posted By: MetareviewMinecraftcreator Mojang and adventure game developer Telltale Games (of The Walking Deadand The Wolf Among Usfame) have something special in store for you: The all-new, five-episode Minecraft: Story Mode – A Telltale Games Series is hitting Xbox One, Xbox 360, and Windows 10 PC next month! The first episode, The Order of the Stone, debuts digitally on October 13, with retail editions following on October 27.
Minecraft: Story Mode puts you in the blocky shoes of a hero named Jesse (male or female, your choice!), and sets you on a perilous adventure across the Overworld, through the Nether, to the End, and beyond. While attending EnderCon in hopes of meeting Gabriel the Warrior – of the legendary Order of the Stone – Jesse and friends discover something deeply wrong and terrible. Only the Order of the Stone can save the world from oblivion, and Jesse must find them before it's too late.
The seasonfeatures an all-star voice cast, including Patton Oswalt, Catherine Taber, Brian Posehn, Ashley Johnson, Scott Porter, Martha Plimpton, Dave Fennoy, Corey Feldman, Billy West, and Paul Reubens. Additional casting details for the season will be announced soon!
"Developed in partnership with our friends at Mojang, this all-ages adventure series kicks off a thrilling story full of many elements essential to the world of Minecraft, combined with Telltale's trademark choice-based gameplay," said Kevin Bruner, CEO and co-founder of Telltale Games. "There are plenty of exciting details we've been keeping under wraps, and we're thrilled that players will soon be starting their own adventure through the Nether to the Farlands and beyond with Jesse and the Order of the Stone."
You'll be able to get your hands on The Order of the Stone on October 13 for Xbox One, Xbox 360, and Windows 10 PC, with subsequent episodes following through 2016. Get those pickaxes ready!
September 16th, 2015, 15:02 Posted By: MetareviewNews from EmuCR
x360ce Git (2015/09/16) is compiled. Xbox 360 Controller Emulator (a wrapper library that translates the xinput calls to directinput calls) which allows your controller (GamePad, Joystick, Wheel, ...) to function like an Xbox 360 controller on a Windows PC. For example it allows you to play Grand Theft Auto (GTA) game with Logitech wheel....More
Welcome to the DCEmu Homebrew and Gaming Network. This Network of sites is owned and ran by fans of the retro consoles and the latest next-gen consoles, we post news on all the consoles we cover about hardware aspects, gaming, modification, Hacking and Homebrew. Homebrew and Emulation are software thats made using free and legal tools to play on games consoles. This Network is the only worldwide network of sites where coders can upload and post news of their own releases and get the credit and comments they deserve for all their hardwork. We have a Network that currently supports PSvita, Nintendo 3DS, WiiU, PS4, Xbox720, Nintendo Wii, Xbox360,Pandora, Dingoo, Wiz, PS3, PS2, Xbox, Gamecube, Nintendo DS, PSP, GBA, Dreamcast, Sega Saturn, Android, Apple, Blackberry, GP32, GP2X, Nintendo 64, Snes, Gameboy, Nes, Virtual Boy, Apple iPhone, Ipad, Ipod Touch, Ipod, Windows Phone and also Mobile Phone Emulation. When new consoles appear we will expand to cover those consoles.
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Topic closed. 3082 replies. Last post 4 years ago by GaBroke.
784 448 and the BS continue. Two digit repeat from last night. If everyone was smart they will go into cricket mode. chirp chirp chirp. Layoff for 5 days and see what happen.
If everyone was SMART they would look at TECHS picks & play the 2 DIGIT returns back!! SIMPLE.
Scared money don't make no money.
i totally agree Dee88
Faith is not knowing that GOD can, it is knowing that GOD will Numbers to play until they all have been depleted until 2017: 108/081/801/180, 210/120, 779/797/977, 124/421 222, 777, 555, 143/341, 717/771/177, 818, 313
1888, 1127, 7770, 2031, 6886, 1881, 0607
But if you just cannot resist play numbers with at least two even digits. They have being very dominant since the start of the NEW YEAR. Out of 32 draws with mid and even combine 22 numbers had at least two even digits and 10 with at least two odd digits. Look like and uneven distribution of numbers. I wonder Is Mr Deal calling the shots also since the new lady was on his staff.
Dont give out that secret up front. GL will change up. LOL
Better yet, look for 2 or 3 pairs to put together for the winning number!
13 18
40 42 45 46
50 52
60 62 65
71 73 78
91 93 97 98
05 07
13 16
20 24 25 27
40 45 47
81 83 86
91 93 96 98
Here are my SQUARES for 01/17. Both squares apply to Mid & Eve.
For a "win" the digits do NOT need to touch. Look for patterns.
I would like a TTT win though.
For doubles the 2 digits are almost always touching each other.
That might be the best way to beat them at there game. They cannot hide them pairs that long. LOL
Yes, or maybe force them to play doubles or even (shhhhhh...) trips!
I guess the saying is true....watch what you wish for....at least with Marge you could see a pattern to follow but this Debra is just one wicked WITCH.....and of course she has her little helper on the side...and I don't mean Marge....
Hey..brighteyes....remember that 229 299 was a good one to play before a trip or was a sign for a trip to follow....what happened to that one.....?
She is learning from Mr Deal take has much has u can. Do not give a way our side money.
Scoop results for 457:
690 691 692 693 694 695 696 697 698 699
700 701 702 703 704 705 706 707 708 709
710 711 712 713 714 715 716 717 718 719
Scoop results for 448:
500 501 502 503 504 505 506 507 508 509
510 511 512 513 514 515 516 517 518 519
520 521 522 523 524 525 526 527 528 529
Yep..I was thinking the same thing...but here is a little tip for all of you to check out....you have a holiday coming up on the calander...check it out.....that just might be the big day for some HOT number....if there is a number for that day...so look into that and see what happened around or on that day and play that number or numbers...they might be holding back a number or numbers for that event.....
I wish I knew how to contact my friend QBATL. She taught us all this trick so I know she nailed it.
Today's date is the 16th.
4+4+8= 16
Sometimes they cooperate with the date.. Just a tip I learned from her. IWish they will change the pattern up now since I mentioned it.
yea good on tues and thusdays....... not no more lol and what about our missing digits the 9 out 14 draws eve and the 1 no show on mid since jan 2... what is up with that............ i cant even get the missing digit right now!!!!!!!!!!!!!!!!!!!!!!!!!
i di get a qp for mid it is 410 st, if that helps...........
So was mid plies 4+5+7= 16...what the.....
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A sweet spot for sitting! This beautiful bench with its butterfly and floral motif is painted in shades of plum and pink with green and ivory accents and features a slow-closing metal safety hinge. Total height: 26" Actual box dimensions: 31" L x 15" W x 11 1/2" H
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Looking at 510 to be the bottom?
short term looking for a major drop out- looking for 500 ish but the chart seems to have cut off my bottom bounce line :(
Really ? Follow the dropping green line- forget the text! So my first published charts, text is all wonky, the important text you can't even see but the prediction seems close (500 ish). Perhaps bounce back up from 580 before it falls to 500 /shrug The text all over the place cracks me up- noob


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This post will show you how to pitch local TV stations for free publicity. The advice will work for small businesses, non-profits, authors and tech startups. Best of all it will not cost you anything and is easy to implement. … Continue reading
Monthly Archives: October 2014
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Konstantin Beyrit: We plan to commission the plant on schedule
13 january 2016
The year 2015 has significantly changed the lives of Russians: deterioration of the international situation, falling national currency and unstable forecast for the future. In his interview, Konstantin Beyrit, Member of the Company's Board of Directors and Director of the Russian Funds Investment Group, tells about how Seligdar has survived through the year and what tomorrow will bring.
- Konstantin Alexandrovich, how has this year retained in your memory in terms of Seligdar's operations?
- First of all, I should certainly say that this was a jubilee year. Seligdar turned 40. There are few Russian, and global, companies with such a considerable age and rich history.
As for the current situation, it is obvious that the time now is quite difficult for all of us. It is the time that brings new challenges to not only companies but also individuals, and even the entire country. I cannot say there is something unexpected for us about these challenges. Thank God, for 40 years Seligdar has survived through more than one crisis and has relevant experience, or I would even say some sort of immunity. Still, each time you face any challenge, you simply have to match it.
By the results of the year, I can say that despite rather difficult situation in the country, we implement the strategy that Seligdar had developed two years ago. The most important thing is that the construction of the plant on Ryabinovoye deposit has begun. This is our key facility today. Gold production has increased to two tons as a result of the commissioning. This is quite a strong result.
Unfortunately, not everything runs smoothly. There are delays on the part of the contractors. In addition, the company has worked with cash flow constraints for a year, but we allocated all available resources to the construction of this facility. Including the dividends of the company's shareholders, that they dropped in favor of the project's implementation.
- Does switching from Sberbank to VTB also have to do with it?
- On the whole, it does. We were in great need of debt payment break for 2016 because we needed sound liquidity to launch such a large scale facility as the plant; VTB allowed us to have it. Now we are discussing with our new partner the funding of not only the holding's working activity, but also the construction of a new ore mining and dressing plant on Pravourmiyskoye; we also want it to become one of the market makers of our shares.
We have completely switched to VTB, but we are of course grateful to Sberbank for being our reliable partner for 6 years and for supporting the launch of several new objects – Ryabinovoye, Lunnoye, Podgolechnoye. The first achievements of our tin companies are also related to Sberbank.
- What is now happening in the country's economy, will it impact the industry as a whole, and if so, how will these changes influence the company's work next year?
- Unfortunately, there will be consequences. For example, the delays in equipment supply that we are witnessing – they are a copy of what is happening now. The manufacturers and suppliers lack working assets. We have signed the supply agreements with both foreign and Russian producers: the main equipment – mills – will be Russian-made, whereas the supplementary equipment will be foreign. Anyway, we hope to follow the plant's commissioning schedule – end of Quarter 3 of 2016.
- The plant's construction is quite a noticeable event, apparent to the naked eye. What has been happening within the company this year?
- Equally important changes have occurred within the company, that I should mention. It is clear that changing the operating system and the established procedures is quite difficult, and this is indeed a very meticulous work. However, the way the company worked even at the beginning of this year and what we see now are two totally different things. The work conducted by the General Director, in particular, search for the internal reserves of efficiency and correct engineering solutions, results in the fact that Seligdar is becoming a large solid company. Large-scale internal reform is underway; new competencies have appeared, that weren't there before. First of all, it has to do with the day-to-day operations management and planning. The results of these changes are already visible at the shareholder level, but it will take one or two years for them to become absolutely obvious.
- What are the results of the Holding's tin division at the end of the year?
- In my opinion, this year Rusolovo Company has achieved an absolute result. Rusolovo has been operating under Seligdar's management and as its subsidiary for the fifth year now. This year, the enterprises in Khabarovsk Krai have mined 570 tons of tin. This is more than in all previous years taken together.
Besides, this year Rusolovo has exported tin concentrate for the first time. The largest world traders became the buyers. This confirms that our tin's quality meets the international standards.
Solnechnaya MSP started working in 2015; a new separation technology – spiral separators – has been launched on Pravourmiyskoye. Next year, tin mining companies have many challenging tasks, including the production schedule of over 1000 tons of metal. Tin Mining Company (Rusolovo subsidiary – editor's note) conducts capital work on reconstructing and commissioning Molodezhny mine. When you construct something new, you start from scratch, whereas when you reconstruct, you start from minus, which is much more difficult. We have already obtained the first ore from Molodezhny this year, but there is some way to go. First of all, we have to drive new permanent workings allowing to bring the mine to the commercially viable volumes - up to 400 thousand tons of ore a year. Pravourmiyskoye deposit has rich tin reserves, but unfortunately it is far from the Krai's main infrastructure. At present, we are negotiating with the Far East Development Fund to get the state aid for infrastructure projects - construction of power supply lines and motorways.
- What will be there next year?
- Our primary task is to commission the plant on Ryabinovoye in the second 6 months of the year 2016. And our plan is quite ambitious: to increase gold production by 30% and to double ore mining. We have to be able to implement all of that.
- Your wishes ahead of the New Year.
- A Concept of small achievements was conceived in Russia in the second half of the 19th century; it suggested every national to slightly improve Russia. This program resulted in Vologda butter, Matryoshkas, and many other things we love. It seems to me that this program is still topical today. If everyone tries to change the world around for the better, everyone will gain. So, my wish for the New Year is that everyone become a bit more efficient in his/her work, which will make the company more efficient. I wish good health, success, happiness, good mood and new achievements! Happy New Year!
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