text:
Plasma is the fourth state of matter, beyond gas. It is a sea of ions, or charged particles exposed to so much energy, such as nuclear fusion or lightning, that the bind between electrons and nuclei become weakened and the electrons freely flow through the plasma as a current just like through a metal. Plasma emits truly heroic amounts of energy, both as heat and light, because the free electrons within the mass are frequently caught in the attractive pull of the nuclei, resulting in circular motion around the nuclei, which decelerates the electron, causing it to emit a photon in order to maintain conservation of energy (Bremsstrahlung emission). This means plasma is incredibly hot and incandescent, though unless it is optically dense (thick enough to reabsorb the vast majority of emitted photons), it cools rapidly. Seeing as it is a mass of charged particles, it is also highly susceptible to influence from electromagnetic fields. Plasma is the most common state of (regular) matter in the universe; this is because intergalactic space consists mostly of low-density plasma, and stars are giant balls of high-density plasma. Nuclear fusion requires hydrogen gas to be heated to the plasma state to overcome the Coulomb barrier between nuclei.
Plasma is produced by applying a very strong electromagnetic field to a gas, such as hydrogen. The plasma is then contained within an electromagnetic field, keeping it out of contact with the weapon's components which it would almost certainly damage. The tokamak, a prototype fusion reactor, exploits this by accelerating plasma in an intense electromagnetic torus until it becomes so pressurized, hot and fast enough that fusion is achieved, although the cost of power outweighed the possible electrical production benefits. In fantasy sci-fi, "plasma" weapons fire insubstantial ammunition that imparts extreme heat on impact, or just as with gauss weapons, plasma guns can be anything that sounds cool. Hard sci-fi plasma weapons come in types: "flamethrowers" or cannons that expel stored plasma, Fusion cannons, melta weapons where so much energy is expelled from a weapon that it turns the air outside into plasma, lightning guns such as Tesla coils, with a large pulse of energy sending a huge electrical charge that produces plasma conduits across the air, or Ion Cannon like the ones that GDI uses as its signature superweapon.
In the grim, dark, dark, horrible, grim, dark grimdark future of Warhammer 40,000, plasma weapons are a type of heavy weapon used by the Imperium, Chaos forces, the Tyranids, and the Tau. A few variants are also used by the Eldar and Dark Eldar. They operate by firing a bolt of superheated energy that's hot enough to melt virtually anything in proportion to its size (pistols and guns can take out heavies while cannons can take out super-heavies and titans), with its primary drawback being the massive amount of heat generated per shot. Imperial and Chaos players like to use plasma weaponry for its raw, balls-out power and point efficiency.
Plasma technology is relatively rare in the Imperium as it is incredibly hard to produce and maintain properly in large quantities, and is thus scarce in both Imperial and Chaos forces. However, its power means that these forces use it every chance they get. The Tau are so advanced, their basic weapons are plasma-based. Because of their high firepower, plasma weapons are the go-to choice of most players when dealing with heavily-armored infantry such as Terminators or Tyranid Warriors.
There is also "blood plasma," which may be of interest to Vampire players, but the idea of a blood-plasma rifle is kinda gross, but can be made exceptionally awesome if done right such as sucking the life force of an individual. Pus-rifles on the other hand? Ew.
- 1 Imperial/Chaos Plasma Weapons
- 1.1 Plasma Pistol
- 1.2 Plasma Gun
- 1.3 Plasma Incinerator
- 1.4 Plasma Blaster
- 1.5 Plasma Caliver
- 1.6 Phased Plasma Fusil
- 1.7 Plasma Cannon
- 1.8 Plasma Destroyer
- 1.9 Plasma Blastgun
- 1.10 Plasma Destructor
- 1.11 Plasma Annihilator
- 1.12 Plasma Obliterator
- 1.13 Dark Angels unique Plasma weaponry
- 1.14 A Small Notice to all Devou/tg/uardsmen on Plasma Weaponry
- 1.15 Gets Hot
- 1.16 8-the edition crunch
- 2 Tau Plasma Weapons
- 2.1 Plasma Weapons
- 2.2 Pulse Weapons
- 2.2.1 Pulse Rifle
- 2.2.2 Pulse Carbine
- 2.2.3 Longshot Pulse Rifle
- 2.2.4 Pulse Blaster
- 2.2.5 Pulse Pistol
- 2.2.6 Burst Cannon
- 2.2.7 High Output Burst Cannon
- 2.2.8 Long Barrelled Burst Cannon
- 2.2.9 Heavy Burst Cannon
- 2.2.10 Pulse Bomb
- 2.2.11 Pulse Submunition Rifle
- 2.2.12 Pulse Submunition Cannon
- 2.2.13 Pulse Driver Cannon
- 2.2.14 Pulse Blastcannon
- 2.2.15 Pulse Ordnance Multi-Driver
- 2.3 Ion Weapons
- 3 Eldar Plasma Weapons
- 4 Ork Plasma Weapons
- 5 Tyranid Plasma Weapons
- 6 A Weapon that Beats Spess Mehreens? NEVAR!!
Imperial/Chaos Plasma Weapons[edit]
Imperial and Chaos plasma weapons are powerful and point-efficient. They are easily capable of taking out light and medium tanks without the need to flank and target rear armour, can go through any infantry armor and are rapid-firing. However, Imperial/Chaos players aren't terribly fond of plasma weapons due to the "Gets Hot" rule. The overheating issue is probably caused by unreliable electromagnetic field generators failing to properly contain the plasma, or perhaps that the plasma is several thousand kelvin and can easily melt the operator's face off in the event the weapon needs to vent excess heat.
According to the fluff, Imperial plasma weapons are extremely rare and most are at least a few centuries old. This is due to the difficulty in mass-producing plasma weapons on any forgeworld other than Ryza, whose hat is that they plasma the shit out of everything, and the difficulty in properly maintaining/using the plasma weapon in light of the massive amounts of heat it gives off.
However, since ALL Space Marine Chapters, many Imperial Guard Regiments, and even underhive gangs seem to have access to them, this admonition comes across a little flat. They might just be extremely expensive and the Adeptus Mechanicus just says that they are "relics" so people will take better care of them. The official reason seems to be they're "rare" in terms of numbers, a million Plasma guns being made per year would be "small" compared to billions of lasguns made per year. Fact: the Adeptus Mechanicus does have plasma weapon patterns that don't overheat but boggarts them as usual with the good shit. Seriously, even their Skitarii forces have to deal with Gets Hot. Then again, given how frequent Imperial forces turn traitor from Marine chapters to Imperial regiments, taking whatever post-heresy tech they had with them; the Mechanicus is understandably paranoid about how and what they share tech like this with their allies (or more specifically, how they refuse to share) since their allies are notoriously unreliable and volatile and their main enemy is a malevolent bunch of crazies who're more than happy to reverse-engineer and mass-produce their venerable machines with reckless abandon.
Note that before 3rd Edition 40k there was a split between good guy/bad guy plasma technology, with the Imperium having safer MkII plasma weapons that required recharging between firing, but Chaos having the older MkI plasma weapons: bulkier and covered in pipes, able to spit out up to three shots per turn compared with the MkII's one every other turn, but with the chance of overloading and leading you to roll on a random table to see whether it just get hot, vents plasma over the bearer or blows up and takes out everyone in the squad. Even Dreadnoughts were not immune to this, with the MkI Heavy Plasma gun able to spit out three smaller (coin sized) blast markers but run the risk of the weapon taking out the arm and possibly the entire vehicle. When the ludicrous amounts of bookkeeping were scrubbed for 3rd Edition, the recharging mechanic was removed along with the stacks of counters, and all plasma weapons developed the Gets Hot rule as below, playing into that edition's general theme of larger armies with more expendable and easy to kill models.
8th edition shakes things up again. Plasma can choose between the standard profile which does not have Gets Hot, or the Supercharged profile which does. And Supercharged Gets Hot instantly kills the shooter, not saving rolls or multi-wound shenanigans allowed. Worth to be noted however, that "supercharged" mode also means you are getting S=8 (that means wounding most tanks on 4+ or wounding MEQ on 2+) and dealing 2 wounds per successful attack (that means capability of taking down a terminator with a single shot or wrecking a Leman Russ battle tank with just 6 sucessful attacks). (Note for all of the below: in 8th edition replace "AP2" with "AP:-3" and "AP1" with "AP:-4").
Plasma Pistol[edit]
The smallest weapon in the family, retaining the incredible power of the Plasma gun, but with a decreased range and rate of fire. As a pistol it also counts as a Close-combat weapon.
Logically speaking the plasma pistol should be the safest of the bunch since the gun is held away from your body when firing instead of held up to your face while you look down the sights. Even if the gun melted down your likely to lose your hand but unless it explosively ruptured with the force of a grenade it is unlikely for you to lose something critical.
Plasma Gun[edit]
The standard, rifle-sized plasma weapon, capable of a range and rate of fire similar to boltguns and Lasguns, with a Strength value of 7 and an AP of 2.
|Rapid Fire
Plasma Incinerator[edit]
A super plasma gun, created Primaris Marines Hellblaster Marines.
Standard - Range:30" Type: Rapid Fire 1 S:7 AP:-4 D:1
Supercharged - Range:30" Type: Rapid Fire 1 S:8 AP:-4 D:2 On a hit roll of a 1, the bearer is slain after all this weapon's shots have been resolved.
Plasma Blaster[edit]
Preheresy relic plasma weapon, that looks like a double barreled plasma gun. In 30K it was used as terminator and dreadnought weapon, but in 40k it only could be found on extremely rare Contemptor pattern dreadnoughts, and now the relic Tartaros terminators.
|Assault 2
Plasma Caliver[edit]
An enhanced version of a standard Imperial plasma gun with a backpack power supply, the Plasma Caliver trades range and reliability for an increased rate of fire. These are exclusively used by the expendable Skitarii of the Adeptus Mechanicus. This is fitting, as this gun has a 21% chance of killing you every time you pull the trigger. This risk is somewhat mitigated when these weapons are used under the care of an Alpha Primus or whilst using a Doctrina Imperative to bump BS up above 5, and more reliable versions are often seen in a Mechanicus War Convocation.
|Assault 3
Phased Plasma Fusil[edit]
The 30k Mechanicum's favorite weapon in a 40 watt range, the Phased Plasma Fusil is tremendously effective against Marines as you might expect. One of the few plasma weapons that don't Get Hot at all, it's typically treated as an Assault 3 weapon because most troops equipped with this one are Relentless for some reason or other. Extremely solid choice to increase the fire rate of Thallaxii or to make a death star of Myrmidons roll up in a Triaros and start tearing into Marines with 2 of these fusils each.
|Salvo 2/3
Plasma Cannon[edit]
The largest man-portable plasma weapon, only used among infantry by Space Marines and Chaos Space Marines, and available as sponson mounts for the Leman Russ Battle Tank. Again, is exactly the same power and armour penetration as the Plasma Gun, AND a lower rate of fire, but rather than firing quick 'pulses' of plasma, fires a charged bolt that, on contact with a solid surface, explodes with a blast of searing deadly plasma. Deathwing Terminators get to take up to two of them per squad. Which is a way smarter idea then just giving them to Space Marines in Power armor.
|Heavy 1, Blast
Plasma Destroyer[edit]
This weapon is only seen on the 'Executioner' variants of the Leman Russ Battle Tank and Predator Tank, and like the Plasma Cannon, it fires explosive bolts, but in bursts of three at a time thanks to larger capacitors and cooling systems. Unless you go by Dawn of War II: Retribution, then the Executioner fires a lot, very quickly. It's also sometimes referred to as simply the 'Executioner Plasma Cannon'.
|Heavy 3, Blast
Plasma Blastgun[edit]
The first super-heavy Plasma weapon, found as a Primary weapon on the 'Stormblade' class super-heavy battle tank, and an arm-mounted weapon on the Warhound Scout Titan. Featured as a carapace weapon on Reaver, Warlord and Imperator Battle Titans. An even smaller Omega variant is mounted on the Macharius Heavy Tank for those times when you need to flash-fry entire enemy platoons but can't be bothered to field a Titan. This Plasma weapon features two different firing options: the first is a charged shot with an enormous blast range and apocalyptic power, while the second is a burst of several shots that bathes a slightly smaller, but more flexible area in less powerful (though still devastating) plasma.
|Ordnance 2, Blast (7")
|Ordnance 1, Blast (10")
Plasma Destructor[edit]
The middle child of the super-heavy Plasma weapons, it is most commonly found on the Warlord Battle Titan. Like its brothers it has two firing modes, the Rapid mode that lays down several smaller blast templates or the Charged mode that has longer range, deals more damage and uses the larger templates.
|Ordnance 3, Blast (7")
|Ordnance 2, Blast (10")
Plasma Annihilator[edit]
The largest land based plasma weapon in existence, only seen on the arm mounts of the terrifying walking cathedrals that are the 'Imperator' Battle Titans. Capable of wiping out entire armies in a single salvo, the Plasma Annihilator has 2 different firing modes, which are essentially the same as the Plasma Blastgun, but at a tripled (!) rate of fire.
|Ordnance 6, Blast (7")
|Ordnance 3, Blast (10")
Plasma Obliterator[edit]
This weapon is only seen on the Plasma Obliterator fortification, being a new tool in the marine killer's box. The vengeance weapons battery can't take building upgrades despite this, indicating once again that games workshop can't write but will charge 35-50$ despite having a cheap editor. Regardless, the turn it does get to fire will ruin the day of any transports, walkers, and infantry. Can also be trolled if firing automatically by standing close to the enemy or the fortification.
|Primary 1, Massive Blast
Dark Angels unique Plasma weaponry[edit]
The Dark Angels, always good at hoarding archaic stuff to smite their enemies with, have access to two unique plasma weapons:
Plasma Talon[edit]
Two shorter-ranged plasma guns mounted together on the bikes used by Ravenwing Black Knights, replacing the standard Twin-Linked boltguns.
|Rapid Fire
Plasma Storm Battery[edit]
A large dual-barrelled Plasma weapon mounted on the Land Speeder Vengeance, another Ravenwing-only device, this can be fired in two modes:
|Heavy 3
|Heavy 1, Large Blast
However, since all Imperial armies ran out of vehicle weapon-coolant somewhere during 4th edition, firing this baby in burst mode obviously gives you a solid chance of glancing the vehicle to death over the course of a game.
A Small Notice to all Devou/tg/uardsmen on Plasma Weaponry[edit]
Due to a recent modeling discrepancy with man-portable Imperial plasma weaponry (and GW making the errors canon), two things need to be said:
First, the Plasma Pistol, Gun, and Cannon only have one barrel. The bottom "barrel" is actually the access port to the main accelerator coil of the weapon. The accelerator coil is a ferromagnetic electromagnet, and thus loses magnetic potency as its molecules shift due to the powerful charges and pulses it experiences. This means it wears out with frequency, and needs to be replaced every so often, or at least often enough for the designers to add an access hatch.
Second, handheld plasma weaponry has a very small opening for the plasma to escape from. The large space that everybody seems so fond of drilling out to make an enormous-caliber barrel is in fact a magnetic plate shaped like a parabolic dish. The actual barrel hole, inside that plate, is small enough to get drilled with an in-universe pin vice(!) so you can see why no one tries to mould it (soft sci-fi weaponry is SRS BZNESS!) This is because the plasma, when it is being charged, is compressed to what is almost a dense gas in order to increase heat retention. The tiny plasma reactor within the weapon is breached for a quick moment, and the spill is immediately drawn along the length and through a narrow tube in a large, ferrometalic block. The block is supercooled to avoid catastrophic burnout, but it is mainly a focusing and directing mechanism. Through the tiny pinhole runs the plasma charge, but it does not touch the sides due to the block's strong magnetic field. When it reaches the muzzle, it is going so fast and is under so much pressure that the parabolic disk shape is necessary in order to focus the plasma as it nearly explodes out of the barrel. The disk face is also magnetized to avoid touching the plasma. The one exception to this is the latest Pattern of Plasma Cannon, which borrows design elements heavily from the Mars-pattern Plasma Destroyer mounted upon the Leman Russ Executioner. It should be noted that all Mars Pattern vehicle-mounted plasma weapons use the "newer" huge-caliber devices, while Ryza Patterns use the pinhole-barrel devices. This can be seen in the Mars-pattern Plasma Blastguns, and conversely on the Ryza-pattern Plasma Annihilator mounted on the Emperor-class Titan. Perhaps this is part of the reason why Ryza plasma technology does not overheat nearly as easily as Mars-pattern plasma tech?
Gets Hot[edit]
This is basically the ONE downside of plasma weapons. They have a chance to overheat to the point where it explodes in the user's face. If any of a plasma weapon's shooting dice come up 1, the model has to make a save (armor or invulnerable) or take a wound. To multi-wound models, this is a noticeable dent, and to most models, which only have one wound, it's potentially deadly. Vehicles were immune to this rule until 6th Edition; with the advent of Hull Points, they now lose one Hull Point unless they save on a 4+.
Still, a lot of players aren't really concerned with this because of the simple fact that plasma is one of the most easily-accessible anti-armor weapons there is to IG, SM, and CSM players. Besides, it's not like you're rolling a 1 every turn, right? In any event, if your plasma gunner(s) are power armored, you usually won't care, although bad luck can cause a pretty nasty waste of points sometimes. If they are guardsmen, you have reserves so, again, you won't care, other than about the gun itself a bit.
It's a common belief that when a plasma weapon gets hot it always explodes and like many common beliefs, it's totally wrong. What happens most of the time is the weapon's fail-safe mechanism making emergency heat dump in order to avoid the containment breach and explosion (sometimes, abeit rare, plasma guns do experience meltdown and explosion). Unfortunately for the wielder, this "heat dumpling" takes the form of the cloud of superheated steam, hot enough to boil the unfortunate wielder's flesh alive. While such occurance is almost guaranteed lethal to unarmoured shooter, Space Marine's power armour could provide some measure of protection from it.
Note that all of the previous paragraph is nullified in 8th edition; see the section below:
8-the edition crunch[edit]
8-th edition rulebook makes rather radical departure in terms of how imperial plasma guns work in tabletop's crunch (as per fluff the overheating issue of most imperial plasma guns, barring some experimental models or Plasma Incinerators remain as it was). Now a player can choose on whereever to fire his plasma weapons in normal, or supercharged mode.
- On normal firing mode the gun function normally and doesn't have any equivalent to "gets hot" rule and is safe to fire.
- On supercharged mode, however, the gun gains +1 Strength and +1 Damage, but on "to hit" roll of one it suffers catastrophic meltdown that slays the shooting model with no armour or invulnerable save allowed.
Tau Plasma Weapons[edit]
The Tau make extensive use of Plasma technology. In fact, almost all of their weapons are plasma-based in one form or another.
Plasma Weapons[edit]
Tau plasma weapons generally shoot the same globes of magnetically- shielded overheated plasma as imperial ones, but do not suffer from the "Gets Hot" rule as they are less powerful than Imperial models and are somewhat lighter. Unlike imperial plasma weapons Tau ones only rely on energy to fire, rather than a combination of energy supply and chemical fuel.
Plasma Rifle[edit]
This is the good stuff. Has exactly the same stats as an Imperial Plasma Gun (minus one Strength point) but doesn't Get Hot. Battlesuits are the only things that can take these, although the Earth caste recently sent some experimental plasma-wielding Pirahnas to field testing on Taros.
Tau Plasma Cannon[edit]
Forge World produces a turret for the Hammerhead Gunship that lets it mount a twin-linked Plasma Cannon instead of a railgun or ion cannon. Unlike imperial Plasma Cannons, it does not cover the small area with a plasma blast, rather fires in bursts, whuch means it's more suited for vaporizing singular big targets rather than groups of heavy infantry stupid enough to clump up.
Pulse Weapons[edit]
Most Tau plasma weapons are "pulse weapons," which shoot a particle that super heats the air in its immediate vicinity due to its extreme level of excitement. Unlike what many people think, it does not fire plasma. It shoots individual, energized particles. The same thing as a Disruptor Macrocannon except in fires a single particle instead of a shell of particles. The glow is from the particle hitting the air, effectively turning it into plasma. Pulse weapons are as much of a "basic" weapons as shuriken weapons are basic eldar guns, or bolt weapons are basic non-cannon fodder Imperium guns, but they are superior to both in terms of power and effective range, with only ballancing point being they are mounted on rather human-like Fire Warriors. (And Bladestorm)
Pulse Rifle[edit]
The Pulse Rifle is the basic firearm used by Fire Warrior squads, and occasionally Gue'vesa and Kroot who earn the trust of their Tau comrades. In terms of crunch, these things have better range and power than lasguns and even regular bolters. The fluff tends to respect this too, and the first Ravenor novel mentions a Guardsman who (rightly) ditched his own weapon in favor of a scavenged pulse rifle. Whilst they can fire on automatic, they aren't good at it and users are expected to pick and choose their shots rather than fill the air with energy rounds. The increased range appears to be due in part to a built-in gyrostabilizer -- that little circle gizmo at the end of the barrel (at least, according to Fantasy Flight Games' Rogue Trader RPG).
Pulse Carbine[edit]
Basically a pulse rifle with shorter barrel, slightly higher full-auto fire range but no single shot long range mode. These usually come equipped with a photon grenade launcher to pin down enemy infantry and markerlights and are given to scouts and bodyguards, or attached to drones. You can choose to give these to your Fire Warriors for free, which is now actually not a bad choice for Devilfish squad.
Longshot Pulse Rifle[edit]
A long-barreled variant of the Pulse rifle that can be used as a sniper rifle. Fairly standard as far as sniper rifles go except they have a greater rate of fire (read: Rapid Fire type) and usually built in the called Sniper drones.
Pulse Blaster[edit]
The newest Pulse tool for the Fire Caste to play with, it resembles nothing more than an Over-Under Shotgun Married to an Assault Rifle; with the same rate of fire as the Pulse Carbine (Assault 2) this is the Tau's answer to Close Quarters combat, acting as a Pulse Scattergun that grows more powerful the closer the target is, at its longest range it won't even put a dent in Ork or Kroot "armour" (S:4 AP-), while at point blank range it'll tear through a Space Marine's armour and the Space Marine inside (S:6, AP3), although currently it's only seen on the Tau Fire Caste Breacher Teams.
Pulse Pistol[edit]
Predictably, a pistol-sized pulse weapon. The only time you'll see one of these on the board is if a battlesuit equips an ejection system and the pilot bails out (5th edition) or on a Sniper Drone spotter (6th edition). Hilariously, this thing manages to retain the same shot-for-shot power as a full-sized pulse rifle.
Burst Cannon[edit]
Essentially a pulse minigun. These things are on EVERYTHING; stealthsuits, battlesuits, every single Tau vehicle, and if you include Forge World models, aircraft and drones too.
High Output Burst Cannon[edit]
Found only on the XV 8-06 Coldstar Commander Suit, this weapon is the middle step between a regular Burst Cannon & the Heavy Burst Cannon, with Assault 6 & Twin-Linked, it was obviously designed as a Strafing Weapon for the airborne suit but the number of shots it puts out wouldn't do too badly against light fliers so long as you can get their RAV.
Long Barrelled Burst Cannon[edit]
It's in the name - a Burst Cannon with longer barrels, and thusly increased effective firing range. It also has a much higher firing rate due to being mounted mostly on aircraft or tanks whose reactors can muster more energy than your average battlesuit or speeder.
Heavy Burst Cannon[edit]
The biggest and the most powerful weapon from the Burst Cannon line, it can only be found on the Riptide battlesuit so far, it fires more powerful rounds (S6 AP4) at the same rate of fire and range as the LB one, and can be overcharged with the Nova reactor to double it's firing rate and gain Rending at the cost of overheating and potentially damaging the suit.
Pulse Bomb[edit]
Created by the Pulse Bomb Generators fielded on Sun Shark Bombers.
Pulse Submunition Rifle[edit]
Another "shotgun" version of the pulse rifle, this one could be found on Hazard suits, and fires what could be described as a "pulse shrapnel" shot that explodes above enemy heads, covering quite a big area with cover-ignoring pulse shots, in a way similar to railgun submunition needle packs. While it does have a decent range, and killing power, the trade of for spreading shots is it's armour-piercing capabilities, as even the IG's Flak armour has a decent chance to hold pulse submunition shots. Nonetheless it has proven to be an awesome tools for clearing trenches and buildings from infantry, and wiping out tightly packed Ork and Tyranid hordes.
Pulse Submunition Cannon[edit]
Naturally, a bigger, badder SPR, found on R'Varna battlesuit, it fires considerably more powerful shot at considerably larger range, with a cluster effect, which means the bigger the target is, the harder it gets hit. While rifle's role is anti-infantry, the cannon's primary purpose is killing light to medium vehicles and monstrous creatures, and it's ridiculously good at it, especially against Tyranids, who tend to deploy their monsters in squads, where they can suffer from both huge blast range of the cannon and it's cluster effect.
Pulse Driver Cannon[edit]
XBAWXHUEG cannon, mounted on Stormsurge battlesuit, it goes way overboard with its firepower launching S10 AP2 pieplates with enough range to hit anywhere on the board, lest you play Apocalypse. And on top of that, as it's mounted on the top of a very high platform, meaning it would always have the high ground advantage.
Pulse Blastcannon[edit]
Pulse Blaster in a cannon form, only slightly smaller than the Driver, it shares the short range, rapid rate of fire and "goes stronger the closer the target is" shtick with it's smaller cousin, just turned up to eleven, with the "weakest" long range mode being S9, AP5 large blast, and the "strongest" being the almighty D.
Pulse Ordnance Multi-Driver[edit]
A set of three extra-long Pulse Drivers mounted on the back of the Ta'Unar supremacy armour. It can either fire in volleys that will reduce entire city blocks to dust with a ridiculously accurate bombardment, or concentrate the fire of all three Drivers into one ridiculously powerful titan-killing shot. Because no kill is better than overkill.
Ion Weapons[edit]
Ion weapons are not specifically called plasma guns, but seeing as how they shoot a stream of ions at their targets, they meet the scientific definition of "plasma". Fluff says it doesn't so much fire Plasma, but shoots a stream of Ionising particles that reduce what ever the stream hits to Plasma like a bastard hate child of laser and plasma weapons, and it's pretty horrific if you think about it. Original Ion weapon technology came from one of the Tau Empire member race known as Demiurge, but then Earth caste tinkered with it for a bit, and replaced the power source with a more compact one that could also now be "overcharged" by removing it's radiation shielding - this results in weapon firing single powerful blast shots instead of a torrent of weaker ones, but also runs the risk of wounding the weapon operator or damaging his suit/vehicle with a burst of ionizing radiation from the power source. Opposite to pulse weapon, which started as small arms and then evolved in to bigger and bigger weapons, ion weapons started from the biggest of the big (spaceship cannons, analogues to imperial lances), and then went the way of minimizing down to vehicle weapons, to battlesuit weapons, and finally to compact rifles.
Ion Rifle[edit]
The aforementioned new power source allowed Earth caste engineers to create a tau-portable ion weapon. The resulting weapon combines the size of a pulse rifle and the firepower of an Imperial autocannon in one deadly package. Like it's big brother, the Ion Rifle can be overcharged for an S8 AР4 small blast, but in order to do so a soldier must expose the rifle's power source to air. This is not a good idea, considering said power source is highly radioactive. As a result, pathfinders, equipped with this weapon usually die from cancer, unless they get killed in action before (and considering the high risk of their job, there is a good chance they will).
Quad Ion Turret[edit]
Little more than four Ion Rifles duct-taped together, it is the main weapon of the Razorshark Strike Fighter. While it lacks the range and armour-piercing capability of the Ion Cannon, mounted on the Barracuda, it packs pretty much the same power per shot and even slightly higher rate of fire, and due to it's rather compact size it could be mounted on a 360° turret, making Razorshark an excellent AtG craft as opposed to more of a dogfighter of a Barrcacuda, which can only lay hate on groundpounders in strafing runs.
Cyclic Ion Blaster[edit]
Before the Ion Rifle was invented, Earth caste tried to apply Ion weapon technology to a weapon small enough to be carried by infantry or at least battlesuits - and the result of their research was a cyclic ion blaster, which fires very quick bursts at pretty much the same power as Ion Rifle, but has a considerably smaller effective range. The original design had a static block of four barrels firing in cycles, and the modern one, which uses new power source has a rotating 3-barrel block. For quite a while it was stuck in development hell as the Earth caste constantly worked to improve it and then re-worked it with a new power source, so the number of working models available to field personnel was rather scarce, but as of recent (999M41-recent, aka five minutes till advancing the storyline) it finally made it out of experimental stage and went to mass production. As of Damocles rematch it's one of the standard weapons of Crissis suits and is even available to the newest marks of Barracuda fighter.
Cyclic Ion Raker[edit]
This fancy new Ion Weapon is found on the fancy new XV95 Ghostkeel Suit, acting as an advanced version of the Cyclic Ion Blaster (and looking like a bigger version of it) that can be mounted on Crisis suits. Featuring one of the highest rates of fire of any Ion Weapon in it's normal firing mode (R 24",S:7, AP4, Assault 6) which can over charge to a devastated explosion of Ionising Radiation (R 24", S:8, AP4, Heavy 1, Large Blast, Gets Hot!)
Phased Ion Gun[edit]
Used in pairs by XV9 Battlesuits.
Ion Cannon[edit]
The default non-railgun weapon for Hammerheads, it's basically a long-range Plasma Destroyer with AP3, and the option for a large blast (making it arguably superior to a railgun). Due to new power source it could be overcharged for single S8 AP3 pie plate with gets hot, to rape some marines even more.
Ion Accelerator[edit]
Pretty much long-barreled double-barreled version of the Ion cannon, commonly used by Riptide battlesuits as their main weapon. While it does have two barrels, it does not have double rate of fire, nor does it count as twin-linked - both fire simultaneously, combining their streams to increase weapon's armour piercing capabilities (to AP2). The Nova reactor overcharge can empower it's overcharged blast shot even more, turning it into S9 and Ordnance, meaning it could rival the almighty Railgun it it's ability to bring down heavy armor.
Ionic Discharge Cannon[edit]
Pretty much the opposite of an Accelerator, compared Ionic Discharge Cannon, found on Y'Vahra battlesuit is little more than sawn-off Ion Cannon. Due to it's stub of a barrel it have one of the lowest effective ranges amongst Ion weapons, and is unable to use overcharge blast mode, but it's shots also have EMP effect as they ionize conducting surfaces they hit, making it extremely deadly against enemy vehicles at close range.
Tri-Axis Ion Cannon[edit]
The biggest of the big, save spaceship-mounted Ion Cannons, this triple-barreled Gatling Ion Cannon, mounted on Ta'Unar Supremacy Amour can fire either the unholy barrage of standard ion cannon shots, or slightly less rapid firing torrent of powered up shots that surprisingly for Ion technology aren't blasts, but single target tankbuting coherent beams that could rival imperial lascannons in their power.
Eldar Plasma Weapons[edit]
While limited as the Eldar prefer their more stable and accurate laser-based weaponry, they still make use of a few plasma-based weapons.
The Starcannon fires plasma bursts, and does so by firing many smaller pulses as opposed to single stronger ones. Starcannons are more accurate and infinitely more stable than their Imperial counterparts, and are typically seen mounted on Falcon and Wave Serpent grav-tanks as well as weapon platforms used by Guardian squads.
The souped-up version of the Starcannon above, with more oomph. Identical in pretty much every way except that it dispenses pie plates instead of ho-hum boring-old hits. These nasties are found mounted on the extra-large Wraithknights.
Plasma Grenade[edit]
Plasma grenades are basically plasma in grenade form. They're a small but deadly time-delayed explosive device that releases a plasma-based explosion after a short amount of time, much like the Imperium's frag grenades, but also nothing like frag grenades. Despite their description and obvious anti-everything application, TT-wise they allow Eldar assault forces to ignore the attack initiative their targets get when they're in cover and can be thrown/attacked with in combat like other grenades. Since units with these are generally armed with guns with ridiculously short range anyway, this could be called synergy.
Disintegrator Cannon[edit]
Plasma weapons are often described as striking with the force of a sun. Because of the pathological need of the Dark Eldar to make everything dark and edgy, their Disintegrator Cannons are powered by a particle of matter of a stolen sun. So yes, not only can they steal entire stars and proceed to weaponise them, they do so at the cost of the sheer power that the Imperial designed weapons have. The plus side is that these weapons do not overheat, fire faster than any comparable design and still strike with enough force to vaporise a Space Marine.
|Weapons of the Eldar
|Shuriken Pistol - Fusion Pistol
|Basic Weapons:
| Shuriken Catapult - Avenger Shuriken Catapult - Ranger Long Rifle - Reaper Launcher
Eldar Flamer - Fusion Gun - Lasblaster - Death Spinner - Laser Lance - Prism Rifle
|Exarch Weapons:
| Fire Pike - Dragon's Breath Flamer - Tempest Launcher - Star Lance
Hawk's Talon - Sunrifle - Spinneret Rifle - Prism Blaster
|Warp Weapons:
|D-Scythe - Wraithcannon - D-Cannon
|Heavy Weapons:
| Shuriken Cannon - Scatter Laser - Eldar Missile Launcher - Bright Lance
Shadow Weaver - Starcannon - Suncannon - Vibro Cannon
|Vehicle Weapons:
|Pulse Laser - Prism Cannon - Doomweaver - Phoenix Missile Launcher
|Super Heavy Weapons:
|Pulsar - Psychic Lance - Sonic Lance - Revenant Missile Launcher
|Melee Weapons:
| Diresword - Eldar Power Sword - Executioner - Ghostglaive - Mirrorsword
Scorpion Chainsword - Scorpion's Claw - Singing Spear - Witchblade
|Weapons of the Dark Eldar
|Blast Pistol - Fusion Pistol - Splinter Pistol - Stinger Pistol
|Basic Weapons:
|Splinter Rifle
|Special Weapons:
|Baleblast - Bloodstone - Eyeburst - Hexrifle - Liquifier Gun - Splinter Pods
|Heavy Weapons:
| Blaster - Dark Lance - Haywire Blaster - Heat Lance
Shardcarbine - Shredder - Splinter Cannon
|Vehicle Weapons:
| Disintegrator Cannon - Implosion Missile - Monoscythe Missile - Necrotoxin Missile
Shatterfield Missile - Spirit Syphon - Spirit Vortex - Stinger Pod
|Melee Weapons
|Dark Eldar Combat Weapons - Power Weapons
Ork Plasma Weapons[edit]
The Orks have only one plasma weapon, but that's all they need. It comes in many different shapes and sizes.
Kustom Mega-Blasta[edit]
A while back, some random Mek took a plasma gun from some dead Imperial and thought to himself "We needs us sum ov dese." Today when they need something to kill all those pesky MEQs and TEQs, Mekboys can carry a S8 AP2 Assault 1 plasma slinger. It can also be mounted on Grot vehicles. Unfortunately, due to most Orks' shitty armor saves combined with Gets Hot, the second option is more common.
Kustom Mega-Blastas do not always have to fire plasma, although they are used in a tactically identical manner. Kustom Mega-Blastas could be Microwave lasers, lightning guns, linear accelerators, or even micro-wormhole generators! Modeling on a GW-produced Big Mek with Kustom Mega-Blasta (that sold like spoiled cheese) showed the Blasta in question to be a bulky pistol with an ammo feed, so a fast-firing pulse-weapon is not out of the question either. Either way, plasma is a common variant, and Orks just make and do whatever they want.
Tyranid Plasma Weapons[edit]
The Tyranids makes use of "Bio-Plasma", which they vomit out through their mouths. To do so, a Tyranid with this ability regurgitates an unstable series of chemicals from its innards, which it then spews from its mouth, ignited using electrical impulses along the Tyranid's throat - much in the same way that a Venom Cannon works. Once launched, the glob of biochemicals go off in an incandescent explosion of plasma. Because it does not burn while inside the creature it will not overheat inside its user, negating any heat related issues. It's not terribly popular as far as upgrades go since players in general prefer Venom Cannons, which are both safer and longer-ranged for their anti-armor purposes, though Bio-Plasma can prove useful against heavily-armored infantry.
The Exocrine is a Tyranid creature that comes equipped with a huge Bio-Plasma Cannon which can fire either a stream of the stuff to hit several targets or a great ball of it to cover a small area with Marine-melting goop.
A Weapon that Beats Spess Mehreens? NEVAR!![edit]
|This article or section involves Matthew Ward, Spiritual Liege, who is universally-reviled on /tg/. Because this article or section covers Ward's copious amounts of derp and rage, fans of the 40K series are advised that if they proceed onward, they will see fluff and crunch violation of a level rarely seen.
When you have a weapon that's good at killing Marines, it's only a matter of time before you draw the ire of the spiritual liege. Infuriated that there were units in the 41st Millennium which actually had the firepower and weaponry to pop asshole units like Terminators, Matt decided it would be a lovely idea to give the Grey Knights a piece of Wargear for the Ordos Xenos inquisitor that functionally renders any unit using a Plasma weapon within 12" of that unit completely worthless, as its plasma weaponry is treated as BS1. The Ulumeathi Plasma Syphon is supposedly hindered by its short range, but in practice, /tg/ has found it quite easy to get the Inquisitor carrying it into the enemy's midst (often with allied units protecting it) in order to keep high-threat units like nests of Fire Warriors or a Leman Russ Executioner completely locked down. It's particularly nasty against Chaos (which as a rule lacks high-AP weapons except for the Vindicator's Demolisher Cannon and Plasma Weaponry) and Tau, who rely extensively on plasma weapons as described above. Apparently Ward forgot that there is a difference between fluff making Marines unstoppable juggernauts and actually making them that way on the tabletop. 6th Edition ameliorated this somewhat with the advent of the Inquisition Codex giving more Imperial Armies (and a handful of xenos armies as well) access to this broken tool and making the thing only affect Plasma weapons as described in the BRB, thus giving the Tau a fighting chance. Everyone else (Chaos as a whole, basically), though, is still right fucked.
But still grav-guns.


text: So i cant get my new tires aligned because I need new front Lower control arm bushings. I am going to have this handled through my third party extended warranty. My question is whether there are any aftermarket performance bushings available. If they are in a equal price point I may be able to get my warranty company to replace with them...............thanks for the help in advance guys.

subset: commoncrawl


text:
AMMAN, Jordan – Most soldiers fighting in a war-zone are eager to spend their much-deserved vacation time with friends and family; not so with Army Lt. Dan Jones. For the month of February, Jones will be volunteering with Syrian refugees in Amman, Jordan, on leave from the war in Afghanistan.
"A part of my job is to be exposed to ongoing humanitarian issues around the world, and after a certain point, I felt compelled to do more than being a passive witness to the catastrophic Syrian refugee crisis," Jones said.
When asked how he reconciles being a soldier fighting in a war to humanitarian volunteer, he stated that he sees no contradiction.
"Whether I'm in uniform or acting in a civilian capacity, I firmly believe in helping people, and ultimately that is my overall aspiration," Jones said.
The organization Jones is volunteering with is a coalition of Jordanian, Syrian, and ex-pats called Helping Refugees in Jordan (HRJ). The group was formed by Catherine Ashcroft, a U.K. citizen, in 2012. HRJ's primary mission is to raise funds and procure critical supplies needed by the more than 550,000 refugees currently residing in Jordan.
In preparation for the trip, Jones conducted fundraising for donations of children's clothing and financial contributions that will purchase much-needed items that will be delivered to refugee families in Jordan.
Volunteer activities that he will partake in while in Jordan will include sorting of donations and critical humanitarian items, as well as transport and delivery of these items during the first two weeks of February.
Additionally, he will spend time visiting and interacting with Syrian refugee children, many of whom have been traumatized by the ongoing violence in Syria. Many Syrian refugee children have not been enrolled in school for the past two years. Analysts of the conflict suspect that this suspension in education will have a major impact on the future of Syria.
Jones currently works for the U.S. Army Corps of Engineers responsible for large-scale civil works reconstruction efforts in Afghanistan. He recently returned from deployment in January 2014.
His donation page is found at http://gogetfunding.com/project/helping-syrian-refugees-in-jordan.
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text: Open Records Sommer steps down from stadium board in open-records dispute with convention commission By Jo Mannies & Jason Rosenbaum • Sep 13, 2013 This article first appeared in the St. Louis Beacon: Bruce Sommer, who formerly oversaw operations at the America's Center, has resigned as a member of the St. Louis Regional Convention and Sports Complex Authority Board because of a dispute over open records. Sommer sent a letter this week to the authority's board president, Jim Shrewsbury, saying he was upset over the repeated delays by the city's Convention and Visitors Commission in fulfilling his request for a copy of its budget. Missouri House, Senate Approve Separate Open Records Bills By The Associated Press, Sean Sandefur & Marshall Griffin • Feb 14, 2013 Flickr/Joe Buckingham The Missouri House and Senate have each approved measures that would renew expired security exemptions to the open meetings and records law. Both chambers voted Thursday to shield public buildings' security plans and law enforcement guidelines for terrorism incidents from public records requests. The two exemptions expired at the end of 2012. State Representative Vicki Englund (D, Tesson) says the legislation will help protect children while at school.


text:
"My best hope is to not disgrace myself and…" He hesitates.
"And what?" I say.
"I don't know how to say it exactly. Only… I want to die as myself. Does that make any sense?" he asks. I shake my head. How could he die as anyone but himself? "I don't want them to change me in there. Turn me into some kind of monster that I'm not."
I bite my lip feeling inferior. While I've been ruminating on the availability of trees, Peeta has been struggling with how to maintain his identity. His purity of self. "Do you mean you won't kill anyone?" I ask.
"No, when the time comes, I'm sure I'll kill just like everybody else. I can't go down without a fight. Only I keep wishing I could think of a way to… to show the Capitol they don't own me. That I'm more than just a piece in their Games," says Peeta.
"But you're not," I say. "None of us are. That's how the Games work."
"Okay, but within that frame work, there's still you, there's still me," he insists. "Don't you see?"
"A little, Only… no offense, but who cares, Peeta?" I say.
"I do. I mean what else am I allowed to care about at this point?" he asks angrily. He's locked those blue eyes on mine now, demanding an answer.
― Suzanne Collins, The Hunger Games
I got a call yesterday that has left me more determined than ever to let my life – especially my professional life – be shaped by grace. As an artist, my desire is to create and to share what I create, not because I believe it is worth so much to me financially, but because I believe it has value for my heart and for others' hearts – both the creative process and the final product.
As a photographer in a highly competitive industry, however, I am told that I have to worry about things like copyright and contracts and marketing to keep the money rolling into my business. Every minute of time I spend on my work should make me money. Every interaction should have a purpose to that end, to move me up in the industry and to leave competitors far behind.
I can't live like that, though. I still like people. I want to build relationships, because I have so much more fun with people than doing things on my own. I want my success to be something I earn through the beauty I produce rather than any cutthroat ladder-climbing or criticism that would damage others. And I want to enjoy any success I achieve with the people who have walked along with me, the ones who believe that my worth is more than the money I make and who have been delighted to pay me anyway.
Maybe I'm living in a dream world, trying to hold onto kindness and treat others with dignity, even if my time and energy is limited. All I know is that I want to be treated with kindness and dignity myself, even if "no" has to be "no," or if I make a mistake, or if being in the photography industry pushes me through doors I haven't imagined walking through. At the end (or even in the middle) of all this, I want to be me, still inviting you to be you, regardless of what I "should" be. Ultimately, this is my art, this is who I am and what I want to give, for you, for me, for us who believe there is a little more to the world than "getting it right."
It's worth hanging onto. It's something worth fighting for, even if it means humbling myself, even if it means letting go of my right to demand everything I am due. "Over-delivery" comes in many forms, but it is always grace, and what would grace be if it required payment?


text:
if anyone has any notes or tips on answering the last question on the comprehension, the genre question would you please email me!! I'll willing to try help anyone else if you can help me! thanks
No not bothered
Basically say anything is a tuairisc or insint.
Tuiarisc-report-traits-cursaí reatha, reamhrá, achoimre, aimsir láithreach, friotal neamphearsanta, pointe faoi leith i ngach alt.
Insint-telling- tuairim pearsanta,aimsir chaith, saghas dialann,
Mention two traits and back it up with reference to text. Kept it short simple irish. Use personal pronouns.. i mo thuairim etc
I'd say the same, its usually a tuairisc or insint, this is a few bits you can put into it.
Is píosa ______ é an píosa seo.
Tugann an píosa seo eolas dúinn faoi____
Tá sé scriofa san Aimsir (usually present for tuairisc or insint).
Tá sé scriofa sa chead phearsa uatha (mé)/iolra (sinn) nó an triú pearsa uatha (sé/sí) iolra (said) den chuid is mó.
I mo thuairm tá stíl pearsanta/neamhphearsanta ag baint leis an alt seo.


text:
I have a question about trapping a nontarget out of season animal. What if you have a set that could catch multiple kinds of animals. And you were to catch a furbearing animal other than a cat or dog that you legaly cant trap. I guess this referring mostly to conibear were the animal cant just be released.
Thanks for the insight


text:
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text:
Letters: Doctors disobeying abortion laws could backfire
I applaud Drs. Marcia Angell and Michael Greene for adding their voices to those of thousands of physicians across the country who have been working for years to combat legislation that seeks to roll back women's rights, in some cases by requiring physicians to perform unnecessary procedures or to give women inaccurate information. However, their call for physicians to engage in "civil disobedience" against these laws could do more harm than good ("Column: Where are the doctors?").
Physicians who deliberately flout the law risk losing their license to practice medicine and, in some cases, a jail sentence. They and their families could become targets for harassment and violence from anti-abortion activists. They also risk the privacy of their patients, who could easily be unwillingly pulled into the spotlight as a result of their physician's actions. Finally, physicians who practice in areas where there are only a few abortion providers risk putting their future patients at risk; if all the providers in the area have their medical licenses revoked or suspended, who will care for the patients who require an urgent or emergent abortion?
As Angell and Greene rightly suggest, doctors who provide abortions need their colleagues and their professional organizations to publicly support their work.
Sharon Phillips, M.D.; Concord, Mass.
Show concern for the unborn
I'm a physician, a practicing endocrinologist. I didn't attend an Ivy League medical school and have never served as an editor for a medical journal. I see patients. A lot of them.
Letters to the editor
USA TODAY receives about 300 letters each day. Most arrive via e-mail, but we also receive submissions by postal mail and fax. We publish about 35 letters each week.
We often select comments that respond directly to USA TODAY articles or opinion pieces. Letters that are concise and make one or two good points have the best chance of being selected, as do letters that reflect the vibrant debate around the nation on a particular subject.
We aim to make the letters platform a place where readers, not just writers representing institutions or interest groups, have their say.
I work hard to avoid any risk to the unborn child that might result from a medication I provide the mother, even before the child is conceived. Women I see routinely refuse to take medications that they might need out of concern for their unborn child, again even before the child is conceived. These patients and I show great concern for the unborn.
The lack of concern others show the unborn must be unmatched in medicine. This debate over abortion isn't one over women's rights or health. It's a debate over politics. It's about one group being given what it wants at the expense of another group (the unborn). I don't believe Marcia Angell and Michael Greene truly wish for the nation's doctors to voice their opinions regarding this issue. The din against the writers' position would be deafening.
David H. Lasseter, M.D.; Chesapeake, Va.
Speak up against legislation
Drs. Marcia Angell and Michael Greene correctly point out the relentless assault on women's reproductive health by state lawmakers across the country. We agree: Women's reproductive health is under siege.
The American Congress of Obstetricians and Gynecologists is an advocate for women's health and is committed to reversing this ominous trend. We work tirelessly at both the state and federal level to combat ill-conceived legislation intended to erode women's reproductive rights. We maintain our position that decisions about an individual's medical care are best made between the patient and his or her physician. Lawmakers should not be taking it upon themselves to define, mandate or prohibit medical practices or to require doctors to read any, especially inaccurate, information off a government script to their patients.
Politicians should not be legislating the practice of medicine or the doctor-patient relationship. We all need to speak up and take action when legislators pretend they know what's best for women and their physicians.
James T. Breeden, president; Hal C. Lawrence III, executive vice president; The American Congress of Obstetricians; and Gynecologists; Washington, D.C.
Argument twists words
Marcia Angell and Michael Greene have a marvelous ability to twist the English language. Their statement that "employers and insurers … should not be permitted to decline to pay for a category of medical services that they disapprove of" would make Vladimir Lenin, Joseph Stalin and Kim Jong Il chuckle.
If you take out the double negative, what they're really saying is that employers should be forced to pay for any medical services that Angell and Greene happen to support, including abortion and contraception.
I'm disappointed that two Harvard professors think the same way as the dictators of the world.
John J. O'Neill; Washington, N.C.
Posted | Updated


text:
Forrest Hill Academy
Dress Code Procedures
In the interest of improved school performance, school safety, a reduction in student disruptions, and improved student self-esteem, Forrest Hill Academy has enacted a school-wide student uniform dress code policy.
The following clothing will be considered appropriate:
1. Solid black or khaki pants (Shorts, dresses, and skirts must be knee length
2. Only solid white, forest green, or gold collard shirts are allowed. (Printed words and designs are not allowed on shirts).
Uniforms must also abide by the following guidelines:
1. Shirts may not reveal any body parts or undergarments. Therefore, no sheer, sleeveless, or midriff shirts are allowed.
2. Leggings, jeggings, and jogging pants are not allowed.
3. Uniforms must be worn at the natural waist and when clothing is large or baggy, belts are required.
4. All shoes must be closed toe and closed heel. Red and blue shoes are not acceptable.
5. Coats, hoodies and jackets may not be worn inside of the building. Therefore, students may wear long sleeved white or black undershirts.
6. No head scarves, bonnets, or bandanas are permissible.
7. Socks may not contain any illegal or offensive images or words.


text:
Fox's Mike Tobin Talks To Media Matters
Blog ››› ››› JOE STRUPP
For the last two weeks, Fox News reporter Mike Tobin has been at the center of his network's coverage of the Wisconsin union demonstrations.
He is also at the center of a controversy over claims -- called into question yesterday after the release of new video -- that he was "assaulted" by protesters.
Tobin spoke with Media Matters at length on Monday about the experience, which has included demonstrators repeatedly chanting "Fox News Lies" and waving signs referencing the network's inaccurate reporting.
On Sunday, Tobin claimed during a live report that he had just been "hit" by one of the protesters.
Tobin wasn't onscreen at the time, and a Fox anchor later said that the network's cameras had been blocked by protesters during the alleged incident.
Nonetheless, the Fox Nation website immediately claimed that Tobin had been "assaulted by demonstrator during live shot."
Tobin disagreed.
"I was just hit in the arm a couple of times," he said on Fox Sunday night. "To call it assault or anything like that is a bit of an exaggeration."
On Twitter, Tobin said that he "declined to press charges over a couple little punches in the arm" because doing so would create a "distraction."
That didn't stop Fox. On Monday, Fox anchor Megyn Kelly asked Tobin about the "assault."
When Tobin disputed Kelly's characterization, she rephrased: "It is an unwanted touching. Actually, it's a battery, technically, under the law."
"Yeah, technically, but I got punched in the arm," Tobin responded. "It didn't even leave a bruise. So, I don't want to make too big a deal about it."
In an interview with Media Matters later Monday, Tobin sought to downplay the incident, which he continued to describe as a "punch."
"It was a punch. A punch is a punch, but it was just a punch in my arm. I grew up with three older brothers, it's not my first time being punched. I don't want to overdramatize it for the sake of TV or anything like that."
Then came the video.
On Tuesday morning, what appears to be footage of the alleged incident recorded by someone in the crowd was posted at LiveLeak.com.
Mediaite, which had trumpeted Tobin's initial allegations, reported that the new video "certainly seems to counter the initial claim that Tobin had been hit."
And Raw Story reported that "someone merely touched [Tobin's] shoulder, as evidenced in the video. ... The incident he claimed was a 'punch' could instead be described as a pat, at most."
After the video emerged, Media Matters once again contacted Tobin for comment. This time, he didn't respond.
Instead, a Fox spokesperson called Media Matters and said that Tobin would have no further comment on the matter.
In his interview with Media Matters on Monday, Tobin elaborated on a separate allegation -- which he had also made during a live Fox broadcast -- that a protester had threatened to "break my neck."
"We were trying to show the demonstrators coming out of the back side of the capital and trying to get a shot up the stairs and just as I was going live the guy figured out we were Fox News," he said. "He was a big guy and he was trying to get in the shot and try to push me out of the way. I pushed back gently at him and he started saying I assaulted him and in the background he said he was going to break my neck."
Tobin said the "Fox News Lies" chants began as soon as he started covering the story about two weeks ago.
"It was right from the start. I don't know that it's based in anything. I have never had one of them tell me what's a lie. As a specific point, I haven't heard that yet."
"It is everyday," he said. "They come after me every day."
Tobin said the anti-Fox anger has sparked his news crew to go more low-profile than usual.
"We have been trying to be very low-pro[file], trying to keep the camera down on our side until the last minute and we'll set up and go as the anchors talk to me," he said. "We take the [Fox News] mic flags off. I try to go up as low-profile as I can and go up and go live at the last second. We usually set up and get the lighting right and adjust the audio and things of that nature. But if I stand there for a while, they'll start coming like moths to a pug light."
"Before I showed up here, someone went to some effort to pre-produce some 'Fox News Will Lie About This' signs that are professional print jobs and have handed them out to demonstrators. They are not hand-printed things," he said. "I have asked where they got them and they won't tell me. I have tried to get one, but they pull it away from me and it starts to become a big scene so I just retreat."
Asked if the crowd is being urged to heckle him, he said:
"I think there may be elements of that. I don't get to listen to all of the different discussions that go on. There is a lot of collective mentality, a lot of like-thinkers get together so their thoughts no longer are opinion, their thoughts are fact and they don't need to be substantiated with facts because they are not challenged in their own group."
Asked if the protesters' criticism was unfair, Tobin responded:
"Of course it's unfair. These people don't know me, they don't know anything about me, they don't know what I've done, they don't know about my reputation, they can't tell you one of my reports, but they come back after me because they see the moniker on the live truck, the Fox News label. It is a free marketplace of ideas, if people don't like what they see on Fox, they've got the option to change the channel. If they want to come after me, challenge my reporting."
He also defended his coverage, claiming he is being unfairly criticized by the protesters:
"They are the ones who are trying to disrupt me when I am live, but I am not trying to turn this story against the demonstrators certainly, or state employees or present an image somehow that is negative about their collective bargaining rights. I don't have a dog in this fight."
Tobin later added, "Overall, I guess I am a little shaken up because I have had such nasty things said to me over the past couple of days, but it is not going to affect how I cover."
Tobin wasn't sure how long he would stay in Madison. He said he hadn't had a day off since covering the January 8 Tucson shooting and in that time span had reported from Egypt and elsewhere.
Asked how this protest compares to Egypt, he said:
"Much more hate here in Wisconsin. ... More violence in Egypt, more hate in Wisconsin."
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For years -- no, decades -- a small group of Fiat faithful waited, and waited, and waited. They endured the jokes about their affection for tiny Italian cars and looked forward to the day when their beloved brand would again be seen on American shores. Now they are seeing their reward -- in their driveways.
Chrysler's Fiat North America has begun delivering the first Fiat 500 Prima Edizione models in the USA. The limited-edition 2012 Fiat 500 models "were offered to Fiat enthusiasts in the U.S. as a reward for their years of steadfast loyalty to the Fiat brand. The 500 special-edition models represent the first Fiat vehicles to be sold in the U.S. since 1984," Fiat says.
One went to Shaun Folkerts, 38, who has a barn full of Fiat vehicles dating back to 1958 in various stages of restoration on his property in Douglassville, Pa. All told, he has 90 Fiats spread between his barn and a warehouse.
He recently took delivery of his Prima Edizione at Fiat of Gaithersburg in Maryland. "I've been waiting almost 28 years for this model to arrive, so I would drive anywhere, anytime for this Fiat 500," Fiat quotes him as saying.
Folkerts' first car as a teenager was a Fiat Spyder, "and I've never looked back."
U.S. Fiat brand chief Laura Soave handed the keys of the No. 11 Prima Edizione to Folkerts.
The Fiat 500 Prima Edizione is exclusively available in three colors: Bianco (white), Rosso (red) and Grigio (gray). These limited-edition Fiat 500 models are equipped with a manual transmission. Designed as a collector vehicle, each Prima Edizione will feature a sequentially numbered vehicle identification number (VIN) and unique numbered matching badge on the dashboard.
Chris Woodyard is an auto writer for USA TODAY who covers all aspects of motoring. He revels in the exhaust note of a Maserati and the sharp creases of a Cadillac CTS. Chris strives to live a Porsche life on a Scion budget. More about Chris


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underlayment for stick on tiles or vinyl
I need some help with completing a small job.
I am going to replace some vinyl tiles covering a small staircase in a garage.
I removed the old tile(there were two layers) from the landing.
Underneath there is hardboard (masonite) with the rough side up.
I want to elevate the landing for a cosmetic reason that would be hard to describe without seeing it.
So I figured on using one seemless sheet of 3/16 or 1/8 hardboard over the top but questioned which side should face up , smooth or rough side.
But in reading other posts some recommend against using hardboard , some say its ok for small jobs.
Help me to decide my best route here considering that this is a garage so it isn't an area that I want to throw a lot of money at .
The tile only cracked at the stair nosing which was a type that has a lip that goes under the tile .
I plan to remove that nosing and use a different type that just butts up against the vinyl.
So making a decision on the underlayment is my obstacle , the landing is like 4 x 5 and I dont want to spend a fortune on expensive underlayment.
Hardboard didn't seem to cause trouble with the old tiles but there were 2 layera and the bottom layer was a thicker glue down tile not self stick , so I doen't know if that helped it survive.
The seems weren't even filled on the old hardboard.
Also with the underlayment I'm reading that I should use staples but I don't have a staple gun.
I have a finish nailer and was intending on installing hardboard over what is there using construction adhesive and finish nails.
These nails from this gun as hard to pull out and leave a small indent so I figured that would leave a surface that wouldnt show anything and wouldn't need to be filled.
I cant see renting a staple gun for something like this.
There is also a small storage closet that has a high step up (it's located over the staircase to the basement.
It has particleboard on the 3 x 4 'floor' , I figured I'd throw a layer of hardboard over it and stick the same tiles down.
I need your input and appreciate your help.
I'd pull out that masonite and use "fir plywood" type underlayment. The masonite will swell up and get soft if it gets wet. Also, the difference between ordinary plywood and "plywood type underlayment" is that plywood is allowed to have voids in the interior plies that can result in soft spots on the floor. In underlayment, these voids are filled so you don't get those soft spots.
You don't need a pnuematic stapler to put down underlayment. In the bathrooms in my building, it was just nailed down and that lasted 50 years. People recommend using ring shank nails to ensure the underlayment doesn't come up, but in my view a better solution would be to use deck screws on 6 inch centers.
So, just pull out that masonite and the tile that's stuck to it, and build up the floor height as desired before putting down underlayment. I'd screw it down so that it's easy to remove in future. Use flat head screws and counter sink them. Then, fill in the countersinking with a cement based floor leveler.
Then, just install your floor tiles over that.
Thank you for replying.
Here is what concerns me the most .
The subfloor is toungue and goove and has some movement it squeeks when you walk on it.
Although I could add screws after scrapping the old underlayment , I worry aboout the floor leveler crumbling (coming loose) and showing thruogh the self stick tiles.
The old floor had 2 layers of tile , the lower layer was a non self stick , it was a thicker tile.
I'm thinking it prevent any telegraphing of nails and seams, in fact the old underlayment has nails that were coming up and seams that weren't filled .
The masonite was rough side up yet the floor was smooth except for the top layer of self stick tiles cracking from the stair nosing underneath.
(I wish I could have saved that bottom layer of tile.)
I have never installed underlayment , can I feel confident that a single layer of self stick vinly tiles will work out ok ?
The stuff is very thin.
The stairs will be the same self stick , so if it doesn't hold up I either need enough spare tile on hand for the whole landing to make a repair, or I'll be stuck with redoing the stairs and risers with all new self sticks too.
I need to avoid any error on this with having done any underlayment prior.
You say screw 6" apart where should I locate them ?
Instinct tells me floor joists only to have as few as possible and screw right into the joists for a strong hold.
But should the screws only go in the floor joists or in the feild too ?
I see some people say dont put them in the joists , make them only long enough so they don't come through the subfloor and put them in the field too.
If I were you, I would mark a line where the nails going into the joists are, and predrill, countersink and drive screws in along that line to clamp the subfloor down tight to the joists to eliminate that squeeking.
You put the screws down through the SUBFLOOR into the floor joists. Those screw heads will be covered by the underlayment.
I need to avoid any error on this with having done any underlayment prior.
You should nail or screw your underlayment down to the subfloor with nails or screws that are just long enough to protrude out the bottom of that subfloor. Basically, what you want is for your nails or screws to be 1 inch from the edge of your underlayment on approximately 6 inch centers.
So, for example, if your underlayment is 1/4 inch thick and your subfloor is 3/4 inch thick, then if it were me, I'd use 1 1/4 inch long flat head screws. I'd predrill the holes and countersink them so that the heads of the screws were below the surface of the underlayment. If the underlayment was 36 inches X 48 inches, I'd put my nails or screws in so they were 1 inch from the edge, so the "field" would be 34 X 46 inches. So, what I'd probably do is have 7 rows spaced 5 5/8 inches apart (with the last row being 5 7/8 inches from the previous row, by 9 rows spaced 5 3/4 inches apart. I wouldn't go much below a 5 1/2 inch spacing. Considering this is a flexible flooring you're going to be installing, I'd opt for a 7 or even 8 inch spacing between rows rather than go below 5 1/2 inches between rows of screws or nails.
Don't worry about the floorleveler coming loose. Mapei's cement based floor leveler, called "PlaniPatch" has a recommended "additive" (pronounced "adhesive" and called "PlaniPatch Plus") that you mix with the floor leveler to make it stickier and dry harder. You mix that Plus additive with 3 parts water and use that solution to mix up your floor leveler powder into a slurry. Then fill your seams and countersunk screws and nail holes with that slurry. It'll never come loose.
Thanks Nestor I hope I will be able to find that product at Home Depot when I get to that stage.
After I lifted the underlayment I found several problems with the subfloor for the landing .
They used 3/4 pine panel like used for cabinet work it's all splitting.
There is only one joist in the center , so it's 23 inches on center .
The pine panels werent sittiing flush due to the stucture (the floor joist isnt flush with the rim joists) and at the edge going toward the kitchen the pine panels were only overlapping the rim joist 1/4 inch.
The tongue and groove from the kitchen covered the rest of that joist.
I had to cut off some of the tongue and groove coming from the kitchen and I'll have to beef up the structure and lay a new sub floor for the stair landing.
NOthing is ever easy LOL.
Can you give me some ideal of what to buy/what not to buy for the plywood subfloor ?
If you're replacing a plywood subfloor, then you can replace it with the same thickness of fir plywood, but you will have a stronger subfloor if you replace that plywood with BOARDS going across the joists. As long as the wood the boards are made of is the same as what your plywood was made of, or stronger, you'll have a stronger subfloor with boards across your joists than you will plywood.
If you choose to go with plywood, be aware that plywood is strongest in the direction of the grain of the OUTER plys. So, if you choose to replace your subfloor with plywood, make sure the plywood you put in has it's outer grains perpendicular to your floor joists. If you have to add a second layer of plywood to the first layer to build up your SUB-FLOOR to the thickness you want, I would paint white wood glue down to both mating surfaces before screwing them together for maximum strength.
That is, if you use plywood to make a thicker subfloor, glue both layers together, and make sure that both layers have their outer plies perpendicular to the floor joists.
Then, install your underlayment over your subfloor.
Gluing subfloor layers
I have a problem that has appeared here before. i need to layer a subfloor to raise it's elevation. the subfloor is 3/4" OSB. I need to install 3/4" BC plywood. I was going to just screw it down but then saw a post here that said to use white glue between the sheets for maximum strength. can I do this when attaching 3/4 plywood to 3/4 OSB? Will the OSB swell from the water base glue? I am also not sure what size screws to use. Thinking of using #12 or #14 1-1/4 to 1-1/2.:wink:
The 2 x 10 floor oists are 16" OC and 3/4" x 4" White Oak plank flooring is going over the top of it all.
Any replies will be greatly appreciated.
How is using glue going to give you more strength in a subfloor application such as this?
The worst that could happen would be deflection between the floor joists and with those particular sizes you are using, deflection won't be an issue.
If you have overall deflection of the floor joists then the glue is no help there either.
Typically the subfloor is glued to the joists to prevent squeaks and then fasteners are used. Then the underlayment you are installing is attached only to the subfloor and not the joists, and no glue is used. The joints are swapped away from the previous joints. This method tends to help isolate the underlayment from the structure and allows a slight lateral movement between the sheets when necessary. Use screws they won't squeak like nails will.:)
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Press Conference Comments: Coach Lloyd Carr | Captains
ANN ARBOR, Mich. -- University of Michigan head football coach Lloyd Carr announced today (Monday, Aug. 21) that a pair of Michiganders -- senior defensive end LaMarr Woodley (Saginaw, Mich./Saginaw HS) and senior left tackle Jake Long (Lapeer, Mich./Lapeer East HS) -- have been elected captains by their teammates for the 127th season of Wolverine football. Woodley was selected as the defensive captain and Long will represent the offensive side of the ball.
Woodley has been named to the watch list for the Bronko Nagurski Trophy, Bednarik Award, Outland Trophy and Ted Hendricks Award this season. He is the team's active career leader in tackles for loss (36) and sacks (12). He is nine stops shy of 150 for his career, having recorded 141 tackles to go along with five pass breakups and one fumble recovery. Woodley has started 20 career games and played in 36 contests. He was a 2005 honorable mention All-Big Ten selection after collecting 48 tackles and leading the team with 16 TFLs and seven sacks. Woodley set a career high with 70 stops in 2004, earning All-Big Ten second team accolades.
A fourth-year senior with a fifth year of eligibility remaining, Long moves to left tackle in 2006 after playing right tackle during his first two seasons. He has been named to the watch list for the Outland Trophy this season. Long returned from an injury last fall to play in the final five games of the season and start the final four contests. A 2004 Freshman All-America and All-Big Ten second team selection, Long played in 12 games and started the final 10 contests of the season. He has started 14 games at offensive tackle and appeared in 17 contests during his career.
The captains lead the Wolverines into a 12-game schedule that kicks off with a home game against Vanderbilt on Saturday, Sept. 2, at Michigan Stadium (noon EDT on ESPN).
Captains Notes
This is the first time since 1997 that both captains have hailed from the state of Michigan. Offensive tackle Jon Jansen (Clawson) and linebacker Eric Mayes (Kalamazoo) anchored the Wolverines' 1997 Big Ten and national championship team.
Long and Woodley are the first lineman duo to earn selection as co-captains since Jansen and defensive lineman Juaquin Feazell in 1998.
Long joins David Baas (2004), Steve Hutchinson (1999-2000), Jon Jansen (1997-98), Rod Payne (1995) and Joe Marinaro (1995) as offensive linemen elected captain during Lloyd Carr's coaching tenure.
Woodley is the sixth defensive lineman selected captain during Carr's tenure, joining Pat Massey (2005), Grant Bowman (2003), Eric Wilson (2000), Rob Renes (1999) and Juaquin Feazell (1998).
Head coach Bo Schembechler introduced co-captains at Michigan in 1970.
Media Contacts: David Ablauf, Jim Schneider (734) 763-4423
» Learn about ticket packs and individual game tickets for the 2017 Michigan football season.


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All of you must have experienced this I am sure – you never like the movie, when you have already read the book. I knew nothing about this bestseller unless it was recommended as a movie by someone. As I could not catch the movie on the theatre, I borrowed the pirated print from a friend.
I am sure that the book is beautiful. But I was thanking my stars that I did not decide to go for the book (okk, don't kill me for saying this), I am less of a book person and more of a movie person. I was again thanking my stars for not being able to catch the movie on a theatre; I would have been a social embarrassment. When I had started believing that I have become an emotionless, there came a movie which made me cry with bucket full of tears. I couldn't watch the movie in one go. I was watching the movie on the laptop…alone and was choking to breathe.
Yes, the movie is about cancer but it focuses on life and love than the terrible disease. It was magical; how Gus would just look at Hazel and without saying a word, just with his breath he would convey his love for her. Teen age love…Sigh! I thought I grew over it, but I guess I over estimated myself.
Another friend watched it on my recommendation and the next day she brought up a point for my opinion.
What is more unfortunate – finding the love of your life and not being able to spend your life with him/her OR not being able to find that someone in your entire life?
To me, though both the situations are sad; the former is more unfortunate.
What do you think? And why?
PS. Though I believe that at the end of the day one should not wait for someone else to make him/her feel loved or better, but after watching this movie I wish each one of us must meet the Augustus Waters of our lives. Even if it is for one day, cos I know that that one day would be enough to survive through the remaining days of life.


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Marinated Lima Bean Salad RecipeRead Reviews Be the first to add a review
5 3 2
- 1/3 cup canola oil
- 2 tablespoons red wine vinegar
- 2 teaspoons sugar
- 1/2 teaspoon salt
- 1/2 teaspoon ground mustard
- 1/2 teaspoon paprika
- 1/4 teaspoon dried tarragon
- 1/4 teaspoon dried oregano
- 1/4 teaspoon dried thyme
- 1/8 teaspoon pepper
- Dash garlic powder
- 1 package (16 ounces) frozen baby lima beans, cooked and drained
- 1/2 cup sliced onions, halved
- 1/2 cup sliced fresh mushrooms
- 2 tablespoons diced pimiento
- In a jar with a tight-fitting lid, combine the first 11 ingredients; shake well. Cover and refrigerate for at least an hour.
- In a serving bowl, combine the lima beans, onion, mushrooms and pimientos. Add dressing and toss to coat. Cover and refrigerate for 1 hour. Yield: 6-8 servings.
Originally published as Marinated Lima Bean Salad in The Best of Country Cooking Annual 2005, p64
Reviews for Marinated Lima Bean Salad
Please Log In or Join to add a rating and review.
Click stars to rate
Any changes to your rating or review will appear where you originally posted your review
Reviewed Feb. 22, 2010
"I made it just as the recipe directs. I wouldn't change a thing. Very good!"
Reviewed Sep. 7, 2009
"This salad is very good. I chopped the onion and omitted the mushrooms. I used soy beans and added corn as well. Very delicious"


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Shanique Myrie paid – Barbados AG
(Barbados Nation) Shanique Myrie was due to receive her money yesterday, ending the saga of the Jamaican being refused entry into this country three years ago.
Attorney General Adriel Brathwaite confirmed yesterday that the money awarded to her last October – non-pecuniary damages of $75 000 and pecuniary damages of $2 240 – some JAM$3.6 million by the Caribbean Court of Justice (CCJ), should have been credited to the account of Myrie's attorney yesterday.
"Her lawyer's account should have been credited today," Brathwaite told the SATURDAY SUN yesterday.
"We gave our word. We kept our word. Barbados remained committed to the CCJ. We always had every intention of complying with its judgement," said the Attorney General.
However, when Myrie was contacted by this newspaper in Jamaica last night, she said she had no knowledge about the payment.
"I don't know about that. I don't know about that as yet. My lawyer has not confirmed with me as yet," she told the SATURDAY SUN, which could not reach her attorney, Michelle Brown, up to press time.
The payment, now eight months overdue, comes after the Trinidad-based CCJ ruled in favour of the Jamaican over an illegal cavity search and deportation in 2011 and awarded her the damages.
Last week, Myrie threatened to file a claim before the CCJ in order to get Barbados to comply with the ruling, but Brathwaite said Monday that the payment would be made this week.
Attorney Browne, meanwhile, expressed skepticism about the payment, telling the Jamaican media earlier this week that she had not received any word from the local authorities.
Last week, Jamaica's Foreign Affairs Minister A.J. Nicholson told that country's senate that the ball was in Myrie's court to "lodge a complaint to the CCJ about Barbados' lack of compliance despite a promise by Prime Minister Freundel Stuart three months ago that payment would be made".
However, Nicholson pointed out that the CCJ had no real powers to enforce its judgements but had instructed that individuals who had been wronged should file a complaint.
Myrie, who was 23 at the time of the incident, alleged that when she travelled to this country on March 14, 2011, she was discriminated against because of her nationality, subjected to a painful and humiliating body cavity search, detained overnight in a cell, and deported to Jamaica the following day.
She also claimed that derogatory remarks were hurled at her by a Barbadian immigration officer.
After Myrie's claims were dismissed by local authorities as "baseless", she and her attorneys took the matter to the CCJ, which is the final appellate court of Barbados, Belize and Guyana, and whose original jurisdiction in relation to the Revised Treaty of Chaguaramas is accepted by all CARICOM countries.
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Council of Europe's Anti-Racism Commission publishes new report on Armenia
Strasbourg, 08.02.2011 – The European Commission against Racism and Intolerance (ECRI) today published a new report on Armenia. ECRI's Chair, Nils Muiznieks, said that, while there have been improvements, there are still some concerns in the areas, for example, of religious freedom and refugees' social rights.
There is no hostility vis-à-vis ethnic minorities and non-nationals. By the same token, there is little or no evidence of anti-Muslim feeling. The authorities refrain from taking sides in disputes concerning identity, notably the one between Yezidis and Kurds. Individuals wishing to complain of discrimination can turn to the Human Rights Defender. Finally, there is new legislation on asylum and those who used to enjoy temporary protection have now been recognised as refugees.
However, there are obvious dangers of intolerance in the field of religious freedom. The involvement of the National Security Service in this area is difficult to justify. The alternative service is too long. Plans to make the law on freedom of conscience and religious organisations more restrictive should be abandoned. The anti-discrimination legislation needs strengthening and the budget of the Human Rights Defender's Office is insufficient. There should be an independent mechanism for dealing with complaints against the police.
Ethnic minorities are given support to preserve their language, culture and heritage. However, the system for the distribution of grants does not reflect their real needs. Additional measures should be taken to provide them with better education opportunities. The UNHCR bears most of the brunt of caring for refugees and asylum-seekers, who should be better informed about their rights. Although progress has been made to provide them with proper accommodation, some families still live in inadequate conditions.
In its report, ECRI makes a number of recommendations, among which the following three will be revisited in two years' time:
The report, including Government observations, is available here: [report on Armenia]. It was prepared following ECRI's contact visit to Armenia in March 2010 [Press Release – 30.03.2010] and takes account of developments up to June 2010.
ECRI is a human rights body of the Council of Europe, composed of independent experts, which monitors problems of racism, discrimination on grounds of ethnic origin, citizenship, religion and language, as well as xenophobia, antisemitism and intolerance, prepares reports and issues recommendations to member States.
For more information on ECRI: www.coe.int/ecri
Press contact : Stefano Valenti, Tel: +33 (0)3 90 21 43 28, firstname.lastname@example.com


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Mick Fealty
Mick Fealty is a writer, analyst and the founding editor of Slugger O'Toole (www.sluggerotoole.com), one of Northern Ireland's leading political blogs.
Mick Fealty: Elizabeth's visit to Dublin is not a joyful occasion but it is an authentically historic rapprochement
Mick Fealty: It is crucial not only that the state uphold the highest levels of public trust, but that it is seen to uphold them
Mick Fealty: His firebrand politics mellowed at the end of a long career. But religion was always his prime motivation
Mick Fealty: Hillary Clinton carefully focused on hopes for Northern Ireland's future. Yet Sinn Féin and the DUP are deadlocked in the present
Mick Fealty: The rise of an articulate, combative new SDLP boss in Northern Ireland requires an open field, which the old boss can't arrange
Mick Fealty: As the parties scrap over responsibility for devolved justice, they've forgotten one thing: public confidence must be earned
Mick Fealty: Resigning as president of Sinn Féin is the best way for Gerry Adams to encourage the renewal the party so badly needs
Mick Fealty: Some Stormont executives appear to be resorting to the very measures once used against them during the Troubles
Mick Fealty: As its candidate just scrapes a seat in Europe, Northern Ireland's DUP is threatened by a three-way split among unionists
Mick Fealty: Sinn Féin president Gerry Adams has admitted he feels more comfortable with the Protestant than the Catholic worldview
Mick Fealty: Getting at the truth about the Troubles is not always a healing process
Mick Fealty: A degree of judicious hypocrisy from Sinn Fein has enabled Stormont to emerge stronger from last week's tests
Mick Fealty: The killing of British soldiers at an army barracks in Northern Ireland shows how low the state's security measures have fallen
Mick Fealty: Despite the outrage over Eames Bradley's compensation for the Troubles' victims, that is not the most hurtful part of the report
Mick Fealty: If Northern Ireland has any lesson for Gaza, it is that finally both sides have to choose a political rather than a military solution
Mick Fealty: Always the grit in the oyster – and often wrong in his political judgments – Conor Cruise O'Brien was nevertheless a pearl
Mick Fealty: Blogging isn't dead: it's more effective than ever before at making things happen out in the real world
Mick Fealty: As Sinn Féin and the DUP continue to battle over power sharing, Northern Ireland is running out of patience
Mick Fealty: If nationalist politicians cannot capitalise on voter goodwill and work for the good of all in Northern Ireland, they won't last
Mick Fealty: Why is Northern Ireland's human rights lobby so indifferent to the collapse of the Robert McCartney murder trial?
Mick Fealty: Witnesses in the Robert McCartney murder case were too scared to testify. Has the peace process in Northern Ireland really filtered down to ground level?
Mick Fealty: After last night's vote on 42 days, I doubt the DUP will be off anyone's radar from now until the next election
Mick Fealty: Ian Paisley always drove a hard political bargain, but in the end he was prepared to work with old enemies. Peter Robinson will need to do the same
A recent car bomb provides a grim reminder of the Troubles, but Northern Ireland will not return to the old days; too much has changed
A year to the day since devolution, the Northern Irish parties have begun to emerge, blinking, into the world of real power
Excitement at the 10th anniversary of the Good Friday agreement has been underwhelming. Is 'mass forgetting' a good thing?
The Irish taoiseach's resignation seems to have wrongfooted everyone, but who stands to gain from his departure?
A Northern Irish local paper has made a front-page apology for criticising Gerry Adams. Can't he take a little criticism?
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The upcoming episode will bring a new change in Anandi (Pratyusha Banerjee) and Shiv's (Siddharth Shukla) life with the entry of Shiv's family in Balika Vadhu on Colors.
Shiv's family belongs to army background. Shiv's Dadaji Prem Kishore Shekhar (Sudhir Mishra) is a retired army officer.
Jaineeraj Rajpurohit will play the role of Shiv's father Alok Shekhar, who is also in army services.
Sonal Jha will play the role of Shiv's mother Irawati Shekhar. Anita Kulkarni will be essaying the role of Shiv's aunt Meenakshi Shekhar.
Shiv's family will enter in the show when they come to know about Anandi whom Shiv loves very much.
Shiv's family would visit to Jaitsar to surprise Shiv and meeting with Anandi.
It is heard that Shiv's mother might create some problems in Shiv and Anandi's wedding.


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25 June 2017 13:06
A VETERAN councillor has likened a community charity to the Taliban.
Long-serving Holywell councillor Gareth Roberts said TCC Wales, a charity which works with community groups to take action on issues affecting communities in North East Wales, was akin to the brutal Afghan fundamentalist Islamic political movement with close links to Al-Qaeda.
The comparison, which was met with dismay by representatives from the charity, was made during a full council meeting yesterday when Cllr Roberts was accepting an award for his long service to public life.
He said the charitable organisation, which has undertaken projects with a range of groups in Flintshire and Wrexham, restricts policy makers in Flintshire.
After the meeting he said: "TCC Wales are like the Taliban. I generally refer to them (TCC) as the Taliban because they undermine everything we try to do in local government.
"Whenever I talk to councillors, I generally refer to them as the Taliban and they would understand what I meant by that."
The comment was met with consternation by Kay Polley, TCC Wales manager,
"At TCC we were extremely shocked to hear these comments from Cllr Gareth Roberts," she said. "TCC is an alliance of faith groups, community groups and schools who work together to improve our communities.
"We are a registered charity, and in the past we have worked to get a homeless shelter for Wrexham, and lead the campaign to make Wales a Fairtrade nation."
Ms Polley added she believed Cllr Roberts' ill feeling towards the group might stem from a push the charity backed to to lower the speed limit in Holywell.
She added: "His comments have come completely out of the blue. We really have no idea how our actions could have caused him to say such a thing.
"He has made no contact with TCC himself and our staff have never met him.
"We believe it is completely unacceptable for a Flintshire councillor to make such rude and inflammatory comments about a local charity.
"We will be taking further action to address this."
Flintshire Council deputy leader, Bernie Attridge, who was at yesterday's meeting, said of Cllr Roberts' comments: "From a personal note, I believe that organisations shouldn't be referred to a group like the Taliban.
"To call them the Taliban is below the belt."
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Posted by: StAss at 10:14 on 21 May 2014 Report
Faith Groups doing gods work...just like the Taliban. Can see the comparison. Bit harsh though Cllr Roberts. They aren't that bad surely?
Posted by: a cahill at 11:06 on 21 May 2014 Report
Par for the course really...any group or person doing something that Cllrs should be doing such as working for the community and being successful at it are open to irrational comments by elected reps