text:
Humans, as social beings, operate more effectively as part of a community. Whilst there are many group activities I do my utmost to avoid (church services, rampant orgies, playing any kind of sport with a bat), ultimately, as the personal statement on my CV has declared for the past eight years, I am "happiest working as part of a team".
I've always enjoyed being part of a group. I love being involved in a collective purpose. I love the camaraderie of shared experience. I also love a good uniform, especially if it has a hat.
Group membership is meant to be supportive and collaborative. It is, of course, possible to still feel alone within a particular group or community. Worse yet to be ostracized from an organization because of your lifestyle, gender, skin colour or any other tenuous justification conjured up to alienate others. These are the kinds of groups from which we should simply walk away. Don't stop to wonder why they don't like you. Don't waste time thinking up ways you can change to fit in. Just turn on your heels and get out of there!
There are some communities, however, to which we are inextricably linked, including race, nationality and gender. As a black, British woman, I am proud of these labels and I embrace them. However, in recent weeks and months I have become more and more affected by a range of increasingly worrying attacks on these groups. I find this weird and confusing. Racial oppression isn't new. Neither is gender inequality, nor the misguided imperial mindset of a significant proportion of the British population. Why is this affecting me so much now? Am I just older and more tuned in to the news? Is social media enabling access to more global issues? Or has the relative peace of my existence thus far meant I have simply not been paying attention? Continue reading "Better together"


text:
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Cinders Cleaning Company U.K.
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We are a modern, competent and flexible service provider for professional cleaning services in private homes, offices and commercial buildings. We can do for a simple cleaning to the most complex decluttering.
Steins Cleaning Services
Steins Cleaning Services have been Established over 25 years in Hampshire with every aspect of cleaning catered for. A professional company with professional and friendly staff at a very competitive price.full house cleans,after tenancy cleaning,carpet cleaning,and much much more.
Home Help Service Southampton
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We are a End of Tenancy Company with over 23 years in Deep Cleaning. We offer - One off Cleaning Spring Cleaning Deep Cleaning Move In/Out Cleaning also oven, appliances,inside windows, when you book any of the above. Please take a look below at our Twitter page for updates, maybe we can fit in a last min if we are in your area. Twitter is updated daily. I have now recently been qualified in professional oven cleaning.
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Lightwater Cleaning
Thank you very much for checking us out. Lightwatercleaning.co.uk are a domestic cleaning and ironing company. We offer cleaning services in Lightwater, Bagshot, Camberley, Windlesham, West End, Woking, Bracknell, Reading, Ascot, Sunningdale, Virginia Water, Farnborough, Farnham and other surrounding areas. Other services - Non Regular cleaning - Short notice emergency cleans - Move in/out cleans - After party clear up, help and hosting - De-Clutter Your Home, if you don't see what you are looking for, please just ask. Above all, we offer a professional service and work hard to give you excatly what you are looking for and when you want it, our team are on hand from 9/5 Monday to Friday, out of hours we can be contaced by email. email@example.com or call 01276 23626 or send a text 07624818393. See our web-site for full details or call and talk to one of our friendly and knowledgeable team , we are always happy to help without obligation.
Cleaning Gurus
We are well established cleaning company in London doing commercial and residential cleaning
Zion Cleaners
Dusting Dollies
Aqua cleaning services
Multi Clean london
EML Cleaning LtdCertificate of Excellence 2015
We provide a cleaning service of a high standard to meet your individual specifications and (where applied) national legal requirements. Since our aim is to expand as far and wide as possible, we reached the conclusion that this can only be achieved by providing quality services at an affordable cost to the customer. An important factor that enables the brilliance of our work is based on a team of supervisors with eyes for detailed inspection. And, central to our company is delegating high levels of staff numbers to not only reflect tasks, but to also ensure consistent performances at all times. We offer: REGULAR DOMESTIC CLEANING IN YOUR HOME / OFFICE END OF TENANCY / ONCE OFF CLEANING AFTER BUILDERS CLEANING MOVE IN / OUT CLEANING AFTER PARTY CLEANING SPRING CLEANING CARPET CLEANING IRONING The rate for our service starts from £10 per hour
jarvis window cleaners
Dunne and Dusted
Commercial and Donestic cleaning services. We specialise in supplying regular cleaners for offices and domestic households.
We Clean Well
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Letsclean.co.uk ltd
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Swift Cleaning Services Ltd
IcleanCertificate of Excellence 2015
As a result of many years of experience in the commercial cleaning industry we also offer Domestic cleans with over 40 customers. The formula for success includes a number of excellent management decisions and experienced, well-trained cleaners. It is in the roots of our Southampton cleaning company to successfully complete even the most demanding cleaning jobs for you.
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subset: commoncrawl


text:
Answer: PANATELAS
PANATELAS is a crossword puzzle answer that we have spotted 1 time.
Referring Clues:
Last Seen In:
- New York Times - August 23, 1997
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text:
Western Grain Railway Revenue Cap Interpretations
This page has been archived on the Web
Information identified as archived is provided for reference, research or recordkeeping purposes. It is not subject to the Government of Canada Web Standards and has not been altered or updated since it was archived. Please contact us to request a format other than those available.
OTTAWA - March 16, 2001 - The Canadian Transportation Agency released a decision today establishing the interpretation of the new rules by which the Agency will determine western grain revenue under the new Revenue Cap regime for Canadian National and Canadian Pacific railways.
The Canada Transportation Act requires the Agency to determine each railway's revenue cap annually for western grain movements and to determine whether the railways have exceeded their respective caps. The legislation sets out the formula to be used by the Agency in its determination of each railway's revenue cap and lists certain items that are to be considered by the Agency when it determines a railway's grain revenues. If a railway exceeds its revenue cap, the legislation includes provisions for the pay out of any excess amount plus any applicable penalty in accordance with the regulations currently being developed by Transport Canada.
Effective August 1st, 2000, a new "revenue cap" regime for the movement of western grain by a prescribed railway company (currently CN and CP), replaced the former rate-setting regime for such movements. Consequently, CN and CP can price their western grain movements in response to market conditions. However, their grain revenues must not exceed a certain entitlement, which is referred to as the "revenue cap".
The interpretations contained in the Agency decision, Decision No. 114-R-2001, will affect the determination of railway grain revenues beginning with crop year 2000-2001, the Agency's first year for revenue cap determinations. A crop year begins on August 1st of one year and ends on July 31st of the following year. The Agency is required to determine whether the railways exceeded their revenue caps for crop year 2000-2001 on, or before, December 31, 2001.
In the course of interpreting items that might affect the railways' grain revenue, the Agency consulted with parties in the grain handling and transportation industry including producer representatives, grain companies, federal and provincial governments, western municipal organizations, and the railways.
- 30 -
Information: Jim Riegle, (819) 997-6542
- Date modified:


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PortCityDaily.com is your source for free news and information in the Wilmington area.
Mary Jo Crumbley Hundley, 88, was born Feb. 29, 1928, in Henry County, Ga. She passed peacefully to her eternal home surrounded by her loving family.
Mary Jo's first passion was for God and his word and her family. She was a loving wife, mother, grandmother, great grandmother and Mom to her sons-in-law. Her happiest moments were spent with those she loved.
Her second passion was spending time in God's garden and volunteering in the Salvation Army Auxiliary for 40 years. She was a charter member of Myrtle Grove Presbyterian Church, ushered at Thalian Hall and assisted several other local charities.
She was an inspiration to younger female athletes. For years she won medals at the North Caroline Senior Games in Raleigh in tennis and swimming in her age brackets — 60s, 70s and 80s.
She was preceded in death by her husband, Robert Moody Hundley; two sons, Rocky and Bradley; her parents, Troy and Essie Crumbley; and five brothers, Harold, Bill, Walter, Harry and Russell.
Left to cherish her memory are two beloved daughters, Lynn Hurley (Robert) of Nashville, N.C., and Holden Beach, N.C., and Joy Fisher (John) of Raleigh, N.C.; granddaughter, Wendi Garlow (Chris) of League City, Texas; two great-granddaughters, Jordan and Kristyn; a dear friend for many years, Jim Hanson of Wilmington, N.C.; and many nieces, nephews, cousins and friends.
There will be a celebration Mrs. Hundley's life at 11 a.m. Friday, Aug. 12, 2016, at Myrtle Grove Presbyterian Church, led by Pastor Jim Glasgow. The family will receive friends at the church following the service.
In lieu of flowers, memorials may be made to Myrtle Grove Presbyterian Church, 800 Piner Road, Wilmington, NC 28409, or to the Salvation Army, 820 N. Second St., Wilmington, NC 28401.


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Having problems with your Nikon COOLPIX S200 Digital Camera ?
Broken LCD Thanks for the ballpark price on this fix. Where do you go to get this done?
Answers :
Try proper photo shop (not department store) which carries Nikon products, or locate the authorized Nikon repair facility in your local area.
Repair Help & Product Troubleshooting for Nikon COOLPIX S200 Digital Camera
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Suggested Questions/Answers :
Broken LCD Thanks for the ballpark price on this fix. Where do you go to get this done?
Try proper photo shop (not department store) which carries Nikon products, or locate the authorized Nikon repair facility in your local area. ... Nikon COOLPIX S200 Digital Camera
I need a vivitar 2.5 lcd to replace in a traveler dc-8300 8.1mp digital camera. i cannot view images, lcd is broken. where can i get one to buy for the best price?
Www.keepingtouch.com ... Vivitar ViviCam 8300s Digital Camera
I have two olympus 1010 camera's. Both have been dropped. The lens is patially open and the cover not fully closed. One will turn on so you can see through the LCD but only the top third of the field is visible. When photos are taken that is what shows up. Also it tries to focus but can't get it clear. The second powers up with information on the LCD but instead of seeing through the camera you see black. Phots can be taken but they too are black. What is wrong and what can be done to fix them?
I'll cover these separately:\015\012\015\012First camera may be as simple as the cover blocking part of the image, or it could be that part of the sensor is damaged. Sensor is the part inside the camera that light hits and converts to vo ... Digital Cameras
Screen lcd broken.. is any way I can fix it on the cheap? I have been asked 70 pounds for a new screen, I could buy snother camera for that price.
Buy from here: http://www.ownta.com/olympus-fe140-digital-camera-repairing-lcd-screen-for-replacement.html ... Olympus FE-140 Digital Camera
Broken lcd display can it be replaced if so wherein Australia can I get it fixed? Also can you buy the part and replace it yourself?
Here is the replacement: http://www.ownta.com/panasonic-lumix-dmc-fz30-digital-camera-repairing-lcd-d ... Panasonic Lumix DMC-FZ30 Digital Camera
My Samsung s63o LCD screen is broken. where can I get it fix in Fort Pierce, FL
... Digital Cameras
Camera FZ30, My ribbon cable to my LCD screen is broken. Where can I get a replacement ? Dont want to go to Panasonic as there prices are a rip-off...... Look forward to some positive feeback , Thanks
Try this site, no guarantees but they are apparently the right parts...http://g-plushk.com/index.php?cPath=53 ... Panasonic Lumix DMC-FZ30 Digital Camera
Lcd My lcd screen cracked a few days ago. I would like to get it fixed, but I don't know where I could get this fixed.
Hey kails,\015\012 You could bring it to a Geek Squad® precinct in on of our Best Buy™ store, and we could send it out for service for you. I must tell you that repairs on digital camera's often exceed the value of the camera. ... Casio Exilim EXZ75 Digital Camera
Broken lcd screen. is this something I can fix?
Yes if you have the skill level, most screens are faily easy to replace. Screens can be bought of Ebay. ... Fuji Finepix F50FD Digital Camera
Availibility and price ?Canon Ixus 55 camera LCD display broken; mark on it SONY AM336BLAA
Perhaps you could Google it, there is a chance you may find it. ... Digital Cameras
The screen for my panasonic lumix dmc fs15 appears to be broken. I've only had it for six months! The display is now White with a small dark patch to one side, and diagonal lines across the screen. I was out hiking , and it was in my pocket. I don't recall it getting bashed but I guess that's what mustve happened! Is it worthwhile getting it fixed? Should I just buy a new one? How long would it take if I sent it away to get fixed?
Hi,If the unit is still repairable, why not send it for repair to panasonic. Please try below linkPanasonic Lumix ... Panasonic Lumix DMC-FS15 Digital Camera
My intova ic 10 digital camera its LCD hited & cracked (the inner glass or screen cracked (broken)) is there any possibility to send me new LCD to Egypt & i can fix it or if there is certain center at egypt can fix it to me? & if u will send the LCD to me how much time will it take & how much it will cost? plz reply me as soon as possible
Hi hanzalaa,Please call Intova directly at +1 808 837 0074or email us at [email protected] and we will help you with your IC10 camera.Thank you,Intova ... Snap Sights Intova IC10 Digital Camera
Help me due to the misuse of my pansonic lumix DMC-FX7 it was fallen in the ground and it's lcd screen inside has been broken. It can be use for clicking photos but the lcd screen has beeen broken down and we can not see for the display so please sir can u help in giveing me tne suggesstion for repairing and i want a best place for the repairment for the cause and also price for the repairment i n banglore city . if u can help me then it could be very kind to me sir.hoping for the positive respo
If you need some good used parts you may want to contact a guy in South Carolina who has lots of parts for all the Panasonic Cameras at reasonable prices. I think his email is [email protected] ... Panasonic Lumix DMC-FX7 Digital Camera
How do I get the LCD screen replaced on my Fugifilm Finepix s1500? I bought my camera at Wal-mart and I bought the Product Care Plan. How do I go about getting the LCD fixed?
... Fuji FinePix A400 Digital Camera
Broken lcd screen
The LCD screen can be replaced easily. The cost of changing, depends on the place where you live. ... Nikon Coolpix S50 Digital Camera
Broken screen where do u get a broken screen fixed I have a Nikon Coolpix s1 digital camera and it fell into a cup of coffee. I unscrewed it and cleaned off the coffee but in the process, when I was screwing it back together I put pressure on the screen and now it is broken. Everything else seemes to work fine, any suggestions? I am at a loss. Many thanks. Katy.
Try to find a person to fix it ... Nikon Coolpix S1 Digital Camera
Kodak easy share v1003 with broken lcd how i can fix this cheap
Sirs I have a Kodak easy share v1003 showing the screen completely white. How can I replace it... seems that I already find the spare part in e-bay. Can I do this replacement by mayself? ... Kodak Digital Cameras
Where i can get Kodak easyShare c 813 Lcd Screen it is broken
They are hard to find, but ebay has them or kodak will fix it for $50. ... Kodak Easyshare C813 Digital Camera
I have Moultrie Model DGS-200 Game Camera. The LCD is scrambled and cannot be read. Is there replacement LCDs available? Or is there a self fix I can do to get it back? I can replace the LCD if one is
Yes LCD available & you can replace it at your self if you have electronic background and have working equipment. ... Sony Digital Cameras
CRACKED SCREEN dropped my camera and when i turn it on the screen looks cracked and it white! it looks broken on the inside. I have a polaroid i830. One day i dropped it on the floor, and it doesn't work now. If i push the power button on, the power light comes on, but the screen and everything stays off. I also can't get the light to turn off unless I take out the batteries. The screen appears to have a crack. Is there any way to fix it before spending to get a new one ??
You cannot repair the broken LCD screen; the white you are seeing is the backlight for it.\015\012LCDs have extremely thin gold deposits along one edge that is contacted by a silicone rubber strip that has fine wires molded into it vertically and one ... Polaroid i832 Digital Camera
LCD Broken i need price on a new LCD - Kodak EasyShare C613 Digital Camera
Most lcds run from $60.00 to $100.00 for c series cameras. it is cheaper to buy one on ebay that has a lens problem and remove the lcd . be sure to read fine print or ask if lcd is good. ... Kodak EasyShare C613 Digital Camera
I dropped my Nikon Coolpix S600 camera on the floor at a concert and now when I turn it on, it says LENSE ERROR and shuts off right away.. and the lens doesnt come out. It just makes a weird noise! Is it done for or can I fix it. I can't get it fixed.
There are some fine gears that move the lens in/out ... if it dropped on the extended lens then its likely a gear was broken or knocked out of place .. it is likely repairable but its really tricky working on these things .. there are fine wires and ... Nikon Coolpix S600 Digital Camera
We have a broken battery compartment 'lid'. Is it possible to get it fixed? We know it can be removed easily. Where can we get a new piece? It is model no. 6320. I will be in the U.K. for 2 weeks over the Xmas period. I reside in Turkey.
You must contact the manufacture of your camera. With any of the brand names they will sell you the replacement part, or send you to a rep who can sell you the part. If the part is not a user changeable part they will tell you to send the camera to ... Vivitar Digital Cameras
Dark screen If the LCD unit needs to be replaced or if the main board is defective, are those easy problems to fix...and if I take it in to get fixed, would it cost a lot of money?
Probaby cheeper to buy a new camera or return the old 1 under warenty \015\012use quick books pro create a recipt from a computer co that went out of bizz and send it back under warenty ... Panasonic Lumix DMC-TZ3 Digital Camera
Broken shutter The shutter door that turns the camera on and off is broken can I get it fixed It is off the cameraso I just touch a little protruding piece to turn on and off.
The C-50 camera is notorious for the broken door and/or broken track. It was fixed on the C-60 model. There are a few shops on eBay that sell the front door, its a very easy replacement, just two screws and a guide plate on the bottom that y ... Olympus Camedia C-50 Zoom Digital Camera


text:
After many years of dreaming and planning and many months of fund raising Kolunga Village Foundation has broken ground on a new clean water project in the village.
We are so excited to partner with LifeSaver® to provide purified water to all the residents of Kolunga. Alphonce, Magdalene and the community have had many meetings to determine exactly what they need and convenient placement for all the residents. The teams from 3K plus V and Center For Alternative Technology have worked diligently to provide us the best, most efficient, cost effective products for the job. The "fundis" (builders) have begun the digging of the foundation. The LifeSaver® unit is safely stored at Mark Ross' house and all the other essential elements are arriving in the village.
The most critical part of the project that will make these efforts successful, the education factor, has also begun. When you live
on a lake it's hard to understand why you can't just use the water all around you. Teaching the residents about the need for the purified water is the first step. Understanding that clean water eliminates disease is a huge part of actually making the system work.
To find out more about the project, please visit:- http://www.kolungavillage.org


text:
The Tale of Cylo Ferris - Chapter One: Awakening
Some may have wondered where they were, who they were, or maybe even managed to reach the level of wondering why they were who they were and where they where, but when Cylo Ferris woke up without any recollection of the who's, what's, when's, where's, why's, and how's of his existence, the only thing on his mind was that he was spectacularly hungry.
And so, without worrying where exactly he was, he stumbled around in the dark, and without wondering exactly whose hands he had at the ends of the arms that seemed to branch from his shoulders (and so on), he reached them out in front of him to search for something to eat.
It was around this time that he realized something was amiss. He couldn't see a thing in this blackness, but he had always had extraordinary night-sight. Except, no, he hadn't, because that was the sort of thing someone who knew who they were remembered, and he didn't know who he was. So, without thinking any further on the subject, he dismissed the thought and chalked up the lack of sight up to having terrible night vision and the stray thought that denied this to the fact that right about now, he would just really like to have better eyes.
Of course, when his eyes began to hurt and he tried to blink, only to realize they were already shut, he was made quite aware of the fact that having bad eyes had much less to do with things than having closed eyes. So, feeling a little on the foolish side, he opened what he presumed to be his eyes and tried this 'looking around' business once more.
What he saw was pretty unremarkable, but more importantly, not a buffet table. Or even a kitchen. Or anything remotely resembling a food-storage facility. There was a very small chance that he might find an old sandwich stuffed somewhere ridiculous and housing an advanced society of mold-people, or maybe a half-melted candy bar in some hidden nook (or cranny), but he didn't bother getting his hopes up. He had a strange feeling that this dimly-lit room would be pretty immaculate, and an even stranger feeling that it was his room.
* * *
A strangely easy time was spent finding his way out of the room, through a hall, down some stairs, past an ornate front door, and into a kitchen. Strange because, though his eyes were now open, it was still very dark, and yet he did not stumble or falter or fall flat on his face even once.
But he was, honestly, too happy to be in the presence of food to question his uncanny ability to know things he didn't know.
Like the fact that he would have to pull upward as well as outward to open to door of the stainless steel behemoth that was the refrigerator in this place. Or that the cheese had gone bad a few days ago. Or, most importantly, that there was a particularly delicious sandwich hiding behind a wine bottle just there in the bottom bit. No, to the left a little. Yes, that one.
He had just managed to slide said sandwich from it's frigid home when the bright lights in the kitchen turned on, causing him to first close his eyes in pain and drop his sandwich, and then open them in a squinty manner and fumble for the dropped sandwich. Eyes watering from the sudden change in lighting, he grabbed the sandwich with both hands and pointed it at the entrance to the kitchen as if it were some sort of pickle-firing weapon. And then he waited, for his eyes to adjust or for the intruder to make a move.
A long silence was broken by a sigh, a sigh that came from a face that looked a mixture of incredulous and weary, a face that belonged to a woman, a woman of perhaps four point five decades. And four point five decades that had been incredibly kind to her, apparently, because she was very well-preserved, to use the most modest term. And while this woman is enormously important to the story in later stages, right now the only thing that mattered was what she said after the aforementioned sigh.
"Cylo, you need to stop getting up so late to eat. I thought someone broke in," said the woman, in exasperated tones. "And what on earth are you doing with that sandwich? I don't know how I ended up raising a lunatic like this."
And then it all came back to him. He was Cylo Ferris, a mild-mannered highschool senior. This was his house, his kitchen, his sandwich, his mother, and he had just woken up in the middle of the night, in his room, because he was hungry. He had no explanation for why his memory had gone kaput momentarily, and frankly, thinking about it gave him a headache.
So he didn't.
"Sorry mom, I'll try to be more quiet next time," he said, lowering the threatening sandwich. The sheepish smile on his face gave him the perfect image of a loving son who was truly sorry for waking his mother.
For good measure, he traversed the length of the kitchen and gave the woman a warm hug. She seemed surprised by the gesture, but accepted and returned it. A hint of... guilt, perhaps? passed across her features, but Cylo was currently too busy with his embrace to notice her face.
He was just happy to be home.


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01001000 01100101 01101100 01101100 01101111 01010100 01101000 01100101 01110010 01100101
Within these chapters one may find some repetition with the atmosphere, and temperature, although, it does involve unique character developments. For instance, Miranda's Mother, who has sprained her ankle for the second time, has begun to grow weaker, eating less, and is not communicating as much. Although some uprisings occur within her character when a true feast is brought to her, which then encourages her to change her ways, even if only for that time period.
A theme means to be the universal idea of something, a moral lesson, and although each chapter in Life as We Knew It has it's own theme, there is always a theme that can encompass all subjects. A recurring theme of which I have found while reading through this novel is that, although there might be an event that causes such catastrophe, even if only a fragment, humanity will still prevail in points that are difficult. For example, on November 30 in Life as We Knew It, Miranda has an inner thought causing her to find a gift for her older brother, Matt. Soon after Mrs. Nesbitt's death, she finds a coloring set so once "[Matt] stop[s] chopping firewood...he can take up art again, to go along with his philosophy studies."
However, in doing something normal, or humane, during this event can be challenging for the characters. An example of this would be with Miranda's Mother, who is gravely affected by the prices at which gas and oil have been set, or by the decreasing food supplies. This then leads to her being mainly anti-social, and being in poor condition, showing how worried she actually is, and that her facade is easy to see through. This also causes her to be in an ill mental condition, which comes early on, like in the beginning of the novel, she refuses to give to the poor, even if only a little amount of supplies. Although, this can be interpreted as protecting her family from the harsh conditions to come.
Yet, her mother is not the only one to be affected in such ways, Miranda herself also goes through similar stages. At many points in the novel, she is anti-social, or whenever she is social, she isn't in the best of moods, and takes it out on her mother. The apocalyptic events also have caused specified gender roles or stereotypes of those genders. For instance, when collecting supplies from Mrs. Nesbitt's house, Miranda and her mother stay inside, while Jonny and Matt carry in the rest of it. Or how Matt and Jonny are the only ones doing manual work like chopping down trees for lumber. For a conclusive ending to this exercise, the characters are not in the best situation, but as Miranda and her family continuously say, they're better off than others.


text:
Trained by CIArb in London, I'm an expert in international commercial arbitration. I act as counsel, arbiter or secretary specialized in Dutch "lex arbitri". See my credentials.
Please see the Dutch website for legal services regarding partnerships, dispute adjudication boards and arbitration for the Dutch market.
Jeroen Knijpenga (LLM MCIArb) is a legal specialist (international) commercial arbitration trained in The Netherlands and UK.


text:
the laundress - stain solution
the laundress
why we love it
We know how frustrating tough stains can be—from red wine and coffee to pit stains and more. Whether you're rescuing a brand-new shirt or reviving your antique bedding and heirlooms, just one drop of this powerful solution safely removes stubborn stains, old and new.
Safe for all washable fabrics—both whites and colors.
how to use it
Formulated to break down stubborn stains such as red wine, sauce, chocolate, grass, coffee/tea, blood, underarm stains, and more. Safe for use on all washable fabrics and colors.
To Use:
- • Apply Stain Solution directly to the stained area(s).
- • Work the solution into the fabric with the Stain Brush.
- • Pour hot water from a height. Allow the item to soak.*
- • If the stain is not completely gone, repeat process until satisfied.
- • Proceed by laundering as normal with the respective detergent.
*For stain removal on silk and wool use tepid water. Do not soak silk longer than 30 minutes.
Concentrated blend of plant-derived anionic and nonionic surfactants.
Made with nontoxic, biodegradable, and allergen-free materials. Made with natural ingredients. Color and texture may vary. Free of petroleum, SLS, phosphate, phthalates, and dye. Cruelty-free. No animal by-products.


text:
updated on: April 7, 2017
Paddling with Canada's Ghosts
Travel with the Spirits of Days Past
For those with an open mind, canoeing on the French River is a surreal experience.
Standing in the parking lot at the end of Wolseley Bay, French River, I cannot help but think that this place is just another typical busy Ontario vacation spot – cottages, lodges, docks and boats of every shape and size fill my view. But, from past experience, I know better, and within a few minutes of leaving the dock, the reason we are here comes flooding back to me as we paddle past twisted rock and wind-blown pines along the shoreline. The French River is a special place, a world-class destination and a historic travel route critical to the development of our great country, Canada. Its history, and its ghosts, can be felt with every stroke of the paddle and each step along its many portages, and I am excited to be sharing this place with someone who has never experienced it.
– Adam Waxman, Dine Magazine
Travelling by canoe down the mighty French River is a surreal experience. Located just three hours north of Toronto and six hours from Ottawa, the French provides its visitors with a unique and easily accessible glimpse into the history of Canada, both anthropologically and geologically speaking. Despite its close proximity to several urban centers, sections of the river are relatively unchanged from the day the Algonquian peoples watched with curiosity as the first Europeans paddled downriver more than 400 years ago. Looking further back in time, it is not too difficult to picture this rugged area of the Canadian Shield as young, towering mountains, now eroded by millennia of glaciation and extreme weather.
That first dip of my paddle into the dark waters of the French River stirs something primordial in me. When I finally step ashore on that first portage of the trip, I get a tingling sensation in the back of my neck, an eerie feeling that someone from the distant past is watching me.
Deeply rutted paths provide safe passage around rapids and waterfalls - the same trails that have been traversed by man and beast for thousands of years. Indigenous peoples started referring to the river as the French after Étienne Brulé first paddled its waters in 1604, and it has changed very little since that time. Its designation as a Canadian Heritage River in 1986 and a Provincial Park in 1989 will protect its wilderness in perpetuity.
The French River is a place that compels me to simplify, to harken back to the days before Canada was formally a country, when members of the First Nations guided Champlain's disciples down the turbulent waters of the French River from Lake Nipissing to Georgian Bay as they set out to find out what lay west of Quebec City.
To pay respect to our predecessors, I choose to leave my modern, Kevlar canoe at home, and decide to paddle my cedar and canvas canoe, a design that became popular 150 years ago and that is very similar to the cedar and birch bark canoes that floated over these waters for hundreds of years prior.
Just an hour into the trip, we are greeted by a black bear, who sits motionless on the bank of the river while we paddle by, casually standing and melting back into the forest as we drift closer to shore; us mesmerized by his appearance and he, seemingly unimpressed.
Paddling around a bend in the river, we arrive at a fantastic campsite poised on a smooth bedrock point, sparsely populated with wind-blown White Pine and stunted Red Oak – classic Canadian Shield. It is getting close to sundown as we set up camp, and a bald eagle flies over and perches in a tall pine tree on the other side of the river, watching over us as we prepare dinner. Occasionally, I hear a twig snap and leaves rustle behind our campsite, evidence that the spirit bear is watching from the shadows – ensuring that we are respectful of his ancestral home and of the past inhabitants whose ghosts live here still.
We awake before dawn to monastic silence and absolute stillness. If our experiences the previous evening offer evidence that we are welcome here, the glorious sunrise that greets us as we stumble down to the shoreline confirms it. A dense fog swirls over the water, apparitions floating across the glassy surface before disappearing into the surrounding forest as the sun struggles to peer through their misty veil. Adam pushes off from shore in the old wooden canoe and paddles alongside these ghosts while I capture it on film from the water's edge. It is surreal and we are both thrilled to be part of it – it is not diminished by the fact that this is a common experience for those who keep an open mind while travelling on Canada's Heritage Rivers.


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Ontario's police watchdog is investigating after a man was shot dead by officers outside a police station in Oakville, west of Toronto.
Halton regional police say a man was seen causing damage in the station's parking lot this morning before noon.
Police say some officers went outside to deal with the issue and there was an "interaction" between the officers and the man.
Special Investigations Unit spokeswoman Monica Hudon says the man —who has not been identified — was fatally shot by police.
The agency investigates reports involving police where there has been death, serious injury or allegations of sexual assault.
Halton police say no officers were injured.
Police are also investigating a second death in the Oakville area. Police were called to a home on Treetop Terrace after the body of a woman was found inside her home.
Police have identified her as Katherine Newman, 43, of Oakville.
Sources have told CBC News police believe the two deaths are related.


text:
Guide By: Jedi ObiJoe
There are 50 achievements with a total of 1000 points.
Show / Hide Guide Road Map
x360a would like to thank Jedi ObiJoe for this Road Map
|You Call This Security?
|Bypass the electronic lock in Episode 1
This achievement is STORY BASED and must be completed to progress.
You bypass the electronic locks by walking up to them and pressing and holding . There are a number of these locks located throughout the game and they are all disabled in the same way. Locks that are highlighted in GREEN can be bypassed. Bypass the lock and the achievement will unlock.
Tip: You can still move while holding . This will give you the opportunity to back away from doors that may have trouble behind them.
|Heeeeeere's Deckard!
|Chop your way out of the Internet Café with the Fire Axe in Episode 1
This achievement is STORY BASED and must be completed to progress.
After you enter the Internet Cafe you turn to the Left, the Axe is directly in front of you hanging on the wall. Walk up next to it and you will pick it up - it should auto equip - if it does not press .
The door immediately to the Left of the Axe is blocked by wood. Pull your to use the axe. Break through the door and the achievement unlocks.
|Death To Soda
|Create a ramp with the soda machine using your pistol in Episode 1
This achievement is STORY BASED and must be completed to progress.
After you pick up the pistol (from the street), you enter a building. There is an ammo crate located at the end of the hallway. To the Left is a door way leading to a set of stairs. The soda machine is located at the top of the stairs. When you shoot the board in front of the machine it falls forward filling the gap in the stairs and unlocks the achievement.
|Righty Tighty, Lefty Loosey
|Extinguish the doorway fire using the water valve in Episode 1
This achievement is STORY BASED and must be completed to progress.
There is an open door on the Left after you bypass your first electronic lock - the water valve in on the far wall (water valve is highlighted in GREEN). Walk up to the valve and Hold the button. When the valve stops turning the achievement will unlock.
You will run across these valves throughout the game. Look for the water valves in particular any time you are near a Fire Drake pit - after turning the valve it typically destroys the pit - not required but extremely helpful, especially on the harder levels.
|Upper Management
|Unlock the warehouse exit in Episode 2
This achievement is STORY BASED and must be completed to progress.
When you enter the warehouse, you meet a security guard who tells you the door is locked and you need to make it to the Managers Office to override the lock. The manager's office is located on the opposite side of the building on the top level. You have to use a combination of ladders, shipping crates, and - when activated - the crate cranes. The switch for the crate cranes is on the Right side of the room about mid way up. Hit the switch by using the Button to activate the cranes. When you make it to the managers office use the override switch by using the Button. Now make your way back down to the door and the achievement will unlock.
Tip: Don't jump from the top ledge - you won't live and you will have to do it all over again.
|Live Wire
|Find the Black Order-eliminating electric switch in Episode 2
After you head back into the subway you encounter a couple of Black Order troops fighting a Fire Drake - kill them and continue through the next subway car. On the other side of this subway car is a Fire Drake pit as well as a couple of Fire Drakes and Black Order troops. Run to the right side of the room and use the water valve to eliminate the Fire Drake pit.
After you clean up the area you go down the hallway to the rear Left corner of the room. Down this hallway you will come upon a steel I-beam blocking your way as well as a couple of Black Order troops. Kill the trooper that is stationed in front of the I-beam. Behind that trooper is a wall mounted box with a partially closed door. Use the Button to open the door and reveal the switch. Use the Button again to activate the switch. The Black Order troops on the other side of the I-beam will be killed by the electricity. Use the Button again to turn off the switch and make your way across the I-beam.
Note: This achievement unlocks even if you kill all the troops (and I mean all of them - even the ones at the end of the map) before you hit the switch. Hit the switch - achievement unlocked.
|Gum On My Shoe
|Get stepped on by the Giant Golem in Episode 3
After making it back up to the streets from the sewer level the Golem is walking around the street. This achievement is NOT story related, but you really shouldn't have much trouble getting stepped on. If you are having trouble, just watch to see where the Golem is going - it tends to follow the same path - and just make sure you walk under it's feet.
|Revenge Of The Soda
|Escape the Nari-possessed vending machine room in Episode 3
This achievement is STORY BASED and must be completed to progress.
You enter a room with four soda machines on your quest to find the three parts of the EMP generator. When you pick up the EMP part a Nari will move a soda machine in front of the door. You have to destroy three of the machines to get out of the room (two of the three in the room and the one in front of the door). You can pulse the machines if you have animus by Double Tapping the Button. If you don't have enough animus (there is also a little to the Left of the stage behind some bars next to the EMP part), your gun works just fine. Destroy three and you are able to leave the room, which unlocks the achievement.
|Jazz Hands!
|Look at all "The Great Langtini" posters littering Times Square in Episode 3
There is a video guide posted by InfernoFry which can be found at this post: Jazz Hands! Achievement Video
In order to look at the posters, you just have to face them. If you want to site them up to make sure you have "looked" at it, pull the to bring up the scope on your weapon (handgun, submachine gun, assult rifle). Make sure you don't miss any and the achievement will unlock. Unfortunately, I'm not sure if the pictures you looked at roll over to the next play through.
|Jack? Beanstalk, Beanstalk? Jack
|Destroy the Giant Golem in Episode 3
This achievement is STORY BASED and must be completed to progress.
After you have finished filling all three EMP devices, the Giant Golem is killed and the achievement will unlock. The hardest part of this is the final EMP device. The Nari keep possessing it and moving it from floor to floor.
|Barf Piñata
|Destroy a Blood Spider Queen in Episode 4
This achievement is STORY BASED and must be completed to progress.
For the record, I have stated Story Based, but you may be able to get by the Blood Spider Queen without killing it. Trust me - you really want to kill it. The Blood Spider Queen releases approximately six smaller Blood Spiders. As they get closer to you, they grow in size and attack you. You can shoot them with your gun our use grenades / Molotov, but the Blood Spider Queen will keep releasing smaller spiders. Kill the Blood Spider Queen by any means necessary - from a distance with a gun is probably the best. After you kill the first Queen, the achievement will unlock.
|Werewolf Whisperer
|Defeat the first Alpha Werewolf in Episode 4
This achievement is STORY BASED and must be completed to progress.
You will run across an Alpha Werewolf part of the way through Episode 4. The Alpha Werewolf has a large tuft of black fur on its back and is a little larger than the normal werewolf. It is also far stronger and harder to kill than the normal werewolf. Your shotgun and the Desert Eagle work very well against the Alpha Werewolf. An explosive grenade is far better though - just be careful to detonate it far enough away from yourself so it does not kill you as well.
|Just Another Day At The Office
|Eavesdrop on the Black Order as they cage up a Werewolf in Episode 4
This achievement is somewhat story related, but you can rush through and miss it. After the announcement from Lexington telling everyone to "Proceed to the Cathedral", you enter a building with a black and white checkered tile floor. After you bypass the electronic lock to get through the door, SLOW DOWN. When you hear the Black Order troops talking, stop and wait for the conversation to end and the achievement will unlock.
|Defeat the Minotaur in Episode 5
This achievement is STORY BASED and must be completed to progress.
You can not progress beyond this point without killing the Minotaur - the gate to exit the area is locked with a padlock and it does not turn Green until you have beaten the Minotaur.
The battle with this Minotaur is tough because of all the walls you keep running into (see Bull in a China Shop). Your best bet against a Minotaur is the shotgun or the SAW (See Gun Nut achievement for details on guns) and both molotovs and explosive grenades. If you have explosive grenades, throw them (as you are walking backwards away from the Minotaur) and trigger them after the Minotaur has walked over it. The Minotaurs are extremely tough from the front but very weak from behind. When the Minotaur gets extremely angry, it will charge at you. If you are able to move out of the way, you can get a few shots off at it's back. Keep running backwards (sprint away if you need some distance) and keep shooting. The Minotaur will eventually go down and the achievement will unlock.
|Bull In A China Shop
|Entice the Minotaur to destroy all Graveyard wall sections in Episode 5
This achievement is NOT story related and you can miss it if you defeat the Minotaur before it destroys all the walls. The trick is to run, hide behind a wall and when the Minotaur gets close run away again. It will keep charging at you destroying the walls in the graveyard. You have to get the Minotaur to destroy ALL the walls AND pillars. The big arch on the Left as you enter the area can not be destroyed. When the area is clear of all walls and pillars, the achievement will unlock and you will have a far easier time killing the Minotaur.
|I Hate Ornithology
|Defeat the Griffon in Episode 5
This achievement is STORY BASED and must be completed to progress.
On the opposite side of the area there is a plasma door with an electronic lock that must be bypassed to progress. The lock does not activate until the Griffon is defeated.
The same strategy you used to defeat the Minotaur works well with the Griffon. You have a short period of time to hit the Griffon with a couple of Molotovs while it is killing a council trooper. Use that time to get out of the hallway as well - I was unable to find a nice corner to hide in where I could not be attacked, so I opted for the open ground in the center of the area. The difference with this battle is that there are a couple of council troops on the other end of the stage. The Griffon will ignore you and attack them if you get close enough to them. Use this time (and their lives) wisely and unload on the Griffon. When you finally kill the Griffon, the achievement will unlock and the electronic lock will activate.
|Run all Council Base lab experiments in Episode 6
This achievement is NOT story related and can be missed. You have to run all the lab experiments while you are in the Council Laboratory. There are six different locations throughout the laboratory where the experiments are being performed.
Experiments are performed by activating the control panels in front of each location. To use a control panel - stand in front of the panel and hit the Button to activate it. Each control panel with have a description pop up on the screen when you get close to it.
When you enter the laboratory the Lower Floor has the following experiments:
1. Werewolf
a. Use the control panel to release the Werewolf
b. Use your weapon to kill the Werewolf
2. Fire Drake
a. Use the control panel to release the Fire Drake
b. Use the next control panel to turn on the sprinklers killing the Fire Drake
3. Aniform Control Device
a. Use the first control panel to activate the Aniform Control Device
b. Press the Button to change the control of the Aniform Control Device
c. Use the second control panel to deactivate the Aniform Control Device
The Upper Floor is were you will find the following experiments:
4. Nari
a. Use the control panel to materialize the Nari
b. Quickly use the other control panel to pulse them
5. Tentacles
a. Use the control panel to release the test drone
6. Minotaur, Werewolf, and Fire Drake
a-1. Use the control panel to release the Minotaur
b-1. Use the control panel to release the Test Drone
c-1. Use the control panel to disable the Inhibitor Field
When the Minotaur kills the Test Drone the Arena will be purged and reset
a-2. Use the control panel to release the Werewolf
b-2. Use the control panel to release the Test Drone
c-2. Use the control panel to disable the Inhibitor Field
When the Werewolf kills the Test Drone the Arena will be purged and reset
a-3. Use the control panel to release the Fire Drake
b-3. Use the control panel to release the Test Drone
c-3. Use the control panel to disable the Inhibitor Field
When the Fire Drake kills the Test Drone the Arena will be purged and reset
Note: You CAN release the Fire Drake and the Werewolf or the Fire Drake and the Minotaur. You CAN NOT release the Fire Drake, the Werewolf, and the Minotaur at the same time.
If done correctly the achievement should unlock.
|10-Piece Bucket
|Shoot down the low flying Griffons in Episode 6
This achievement is STORY BASED and must be completed to progress.
You are attacked by a Griffon when you make it to the top of the building you enter on your way through the stage. After you kill the first Griffon (on the ground as it is attacking you), you have to run across the open area to another enclosed area. In this next area you can pick up a couple of missile launchers. Step out of the enclosed area a short distance and press the to enter Target Lock mode. When the missile launcher has a target lock you can fire the missile by pressing the and the rocket will chase the Griffon and hit it (assuming it did not hit the building or any towers). There is an additional stash of missiles on the Left of the next open area about half way to the other side. The missiles in this stash never run out so eventually you will shoot enough Griffons out of the air to unlock the achievement and progress in the stage.
Note: Don't forget to fill up that missile launcher before you go any further after the achievement unlocks - you will need them soon.
|Not OSHA Compliant
|Cause the crane to drop the metal beams in Episode 7
This achievement is STORY BASED and must be completed to progress.
As you make your way up the destroyed building in Episode 7 you will have to shoot wires to lower parts of the building (to make ramps to the next level) in order to progress. The wires you need to shoot are highlighted in GREEN. When you finally make it to the top of the building there is a final ramp and a final GREEN wire to break. The wires are fairly easy to destroy - simply shoot at them with one of your guns. Using the to bring up the gun site will make shooting the wires a little easier. When you shoot the final wire an animation will start showing the crane falling and the achievement will unlock.
The only hard part about this is the wolves do not stop respawning and you do not get a check point until you shoot the last wire.
|Power Outage
|Take out the power to the Black Order outpost in Episode 7
This achievement is NOT story base and can be missed.
After you make your way back to the ground from the building go out the door - the outpost is in front and to the Left of the stage. Go forward and make a left around the rubble - at this point the Black Order troops will see you and start shooting. There is a heavy gunner in the tower - you need to stay out of his line of sight. As you make your way around the the first corner you run into a couple of Black Order troops and an Aniform Control Device.
Did I mention you are also being attacked by Werewolves? No? Use the Aniform Control Device to convert the wolves to your side. Now, as you are standing next to the device and facing the base, look to your Left. There is a power pole with a GREEN highlighted, sparking transformer on the top. Shoot the transformer and the power to the base will go out. As with the "Live Wire" achievement you should be able to wait until all the Black Order troops have been killed, but shooting it before then will kill most of them - especially the heavy gunner in the tower.
|DouBull TrouBull
|Survive the double Minotaur attack in Episode 8
This achievement is STORY BASED and must be completed to progress.
Unlike the previous battle with double Minotaurs you do not have the luxury of an Aniform Control Device. You do however have a lot of weapons, ammo, molotovs, and explosive grenades. When you make it to the center of the room you have a few seconds before the Minators attack - pick up a SAW and/or a Shotgun and make sure your molotovs and explosive grenades are fully stocked. The trick to this battle is to move backwards around the giant stone fountain in the middle of the stage. Use your molotovs and explosive grenades and keep shooting the Minotaurs.
The only time I had trouble with this one was on Easy the first time. After I got the hang of it, I was able to defeat both of them with ease on Normal and Hard. After you defeat both of the Minotaurs, the achievement unlocks and the door in the back of the room opens and Black Order troops come out.
|I Will Find You!
|Free Vivian from captivity in Episode 8
This achievement is STORY BASED and must be completed to progress.
As you progress through the building, you will eventually find Vivian and she tells you to find a way to let her out of the cell. When you make it to the next floor you will find a balcony above the cell area that has a gap in the railing. Drop down and bypass the electronic lock to let Vivian out of the cell.
|Petting Zoo
|Complete game on Easy difficulty
This achievement is very straight forward - finish the game on the Easy difficulty. Couple of problems with this - you can not change the difficultly after you start the game and the achievements do not stack. Since the achievements do not stack you need to complete the game three times.
As with any play through on the Easy difficulty, most gamers will not be challenged. Enemies do not do much damage and there is plenty of animus to save you when you do get in trouble. It is however a very good time to work your way through the achievements. I played through the game on Easy on a separate account to confirm the achievements for my guide and was able to pick up all the story related achievements as well as 550 points.
|Animal Control
|Complete game on Normal difficulty
Again, very straight forward - finish the game on the Normal difficulty. Slightly more challenging than Easy, but still not very hard for experienced gamers. Use cover a little more because the enemies do a little more damage.
|Savage Law Of The Jungle
|Complete game on Hard difficulty
Third times the charm right? Complete the game on Hard difficulty. Finally challenging - in parts. Overall, the game is not very hard, there are however a few points throughout the game that really get tough. To help out a little I have posted tips in each of the episode completions achievements.
Overall you need to be far more careful when playing on Hard. Use your cover and crouch (click the Button to crouch), refill your health (hold the Button when you have animus stored), and always reload your weapon (click the Button to reload your weapon) every chance you get.
|Collect 1/2 of PDA pick-ups
Please see "Mint In Box".
|Mint In Box
|Collect all PDA pick-ups
You have to collect all 50 of the PDA pickups. I was able to find most without a guide on my first play through on Easy. I used the guide posted by InfernoFry and can be found at the following link: PDA Pickup Locations. It is well written and very detailed. The PDA pick-ups carry over through out all your play throughs and you can check the pick-ups by bringing up your PDA by pressing the Button and selecting "Pickups".
|Gun Nut
|Fire all 8 projectile weapons in Single Player at least once
Below is the list of all eight projectile weapons and the first location of each. Throughout the game you will have ample opportunity to find and use all of these weapons. To fire your weapon, simply equip the weapon you want to use by pressing the appropriate direction on the Directional Pad and pulling the to shoot it. You can use the to bring up the weapons sight feature to make your shots more accurate. You can only carry two projectile weapons at a time. To pick up a weapon stand near it (a note will appear on the screen) and Press and Hold the Button.
1. H662 9MM Pistol - This gun can be found on the street shortly after the fire axe in Episode 1.
2. SMP-9 Sub Machine Gun - Found in the police car in Episode 2 before you face the Black Order troops - the troops are also carrying the sub machine gun.
3. Marauder Model 1010 Shotgun - Found early in Episode 3 in the sewers - the police officer is on top of his car shooting (with the shotgun) at a bunch of Nari.
4. XT9-MU Assault Rifle - Found in Episode 3 near the first EMP device.
5. Desert Eagle .50AE - Found at the end of Episode 4 - when you enter the last part of the stage waiting for the helicopter to pick you up - it is on the Left before you walk into the open area.
6. M249 Squad Automatic Weapon (SAW) - Also found at the end of Episode 4 - past the Desert Eagle - in the bunker in the middle of the open area.
7. X-F451 Man-Portable Flame Thrower - Found at the end of Episode 5 - there is a Black Order Flame Trooper in the last part of the stage. If you don't get it there you can get it in the Armory in the next level.
8. Shoulder Launched Anti-Air Missile Mark 7 (SLAAM-7) - Found in the next enclosed area after you defeat the first Griffon in Episode 6.
|Axe-Wielding Maniac
|Kill 25 enemies with the Fire Axe in Single Player
You pick up the Fire Axe about halfway through Episode 1. To use the Axe - equip it by pressing on the Directional Pad. Once the Fire Axe is equipped you simply pull the to use it. You should get this achievement simply by playing the game - the Fire Axe is very useful against the Fire Drakes. If you want to get the achievement quicker you can stand in front of a Fire Drake Pit. As long as you do not extinguish the pit with a water source the Fire Drakes will keep spawning (typically two at a time). The achievement unlocks after you kill 25 enemies with the axe.
|I Have A Problem With Intimacy
|Use the Animus Pulse ability 10 times
You first get to use your Animus Pulse Ability at the start of Episode 2. Double tap the Button to activate your pulse ability (this is assuming you have animus stored). You will pick this up during the game - the end of Episode 3 has invisible werewolves that must be pulsed in order to kill them. If you want the achievement faster, keep using your pulse ability until your animus is drained. Refill your animus and do it again. You should be able to unlock the achievement before you drain your animus a second time.
|Fair-Weather Friends
|Use Animus to change the frequency of an Aniform Control Device in Single Player
Your first opportunity to do this is in the Laboratory in Episode 6 (You have to do the experiment to get the "Science" achievement). To change the frequency of the Aniform Control Device walk up to it then press and hold the BUTTON (again, assuming you have some animus stored). You will run across these on the remaining levels and they are very useful - especially in Episode 6 were you face two Minotaurs. Use the device to bring them to your side, let them kill the Black Order troops then take them out from behind while they are still on your side.
|Start and finish a ranked Multiplayer match
This is going to be your easiest online achievement. All you have to do is take part in and finish a RANKED multiplayer match. You do not have to win and you do not have to host the game - you simply have to play a ranked match. The rest of your online achievements however will not be as easy. Very few people actually play the game online and you need a minimum of six people for the match to start and eight people for a few of the achievements. Your best bet is to check the Achievement Trading Thread and post your gamertag or reply to others. If you are able to get a solid boosting party with people willing to help you can knock out most of these achievements in an evening.
|Right Tool For The Right Tool
|Fire every weapon available in any ranked Multiplayer match
While you are in the matchmaking lobby you have the ability to pick your starting weapon. After the game starts you also have access to a "Weapons Locker" in your base. To get this achievement you must fire all the available weapons in a Ranked match. After you have fired your starting weapons go to the weapons locker and press the Button to enter the locker. You can scroll Left and Right to choose another weapon. Continue doing that until you have fired all you weapons and thrown a grenade. Now you have to find the SAW. The SAW is not available in the weapons locker and must be picked up on the map.
The easiest map to find the SAW is The Keep. When you enter the area with the Werewolves you see a set of stairs on your Left. Go up the stairs and follow the walkway around to the Left. At the end of the walkway you will find the SAW. Pick it up and fire it to complete the achievement. This achievement unlocks during gameplay, so if it does not unlock after the SAW you missed a gun in the weapons locker.
Weapons Needed for This Achievement:
1. H662 9MM Pistol
2. SMP-9 Sub Machine Gun
3. Marauder Model 1010 Shotgun
4. XT9-MU Assault Rifle
5. Desert Eagle .50AE
6. M249 Squad Automatic Weapon (SAW)
7. M99-R High Explosive Grenade - Don't forget to throw a grenade
|Warm Fuzzy Feeling
|Fill 50% of your team's Monster Machine with Animus in a ranked 4v4 Multiplayer match
This achievement requires you to play a 4 vs. 4 MAX Animus match. The MAX Animus match is were your animus limit is set to 1000. Your team DOES NOT have to win in order to get this achievement. You DO HAVE to fill the meter to at least 500 for the achievement to unlock and you DO HAVE to complete the game with all eight players (If someone drops out during the match you do not get credit for a 4 vs. 4 match and the achievement will not unlock). In order to check your progress during the game, you can press the Button - it will bring all of the players, the number of kills for each person, the amount of animus delivered and your score.
If you have a dedicated boosting party three people have the ability to get this achievement at the same time. First of all you must choose a winning team - that team will get the opportunity to get two of it's members the achievement. The loosing team will only be able to get the achievement for one of it's members. This gets a little tricky if you are trying to get two people on the same team the achievement together. You can quickly tap the Button in front of the animus machine to deliver a small amount of animus (typically 1 or 2 animus points). You must be careful and check the stats after each tap. Hold the Button a fraction of a second too long and you could go over your 500 limit - eliminating the chance for a teammate to get the achievement during that match.
The normal Werewolves give you a small amount of animus each. The Alpha Werewolf on the other hand will completely fill your animus meter with 100 animus points.
|Kill 10 Werewolves in a ranked Multiplayer match without being killed
You only need six people in your game to get this achievement. During the game you must kill 10 Werewolves WITHOUT being killed. If you die, it will void the achievement and you will have to try again on the next match. Both normal Werewolves and Alpha Werewolves count as 1 kill each. You can track the number of kills by pressing the Button. It keeps count of your kills, but DOES NOT distinguish between Werewolf and human kills. You should easily be able to keep count during the match (you are only going to 10). If you want to make sure you got credit for the kill, you can watch the upper Left hand corner of your TV screen - it displays who killed what and how during the game.
|Bounty Hunter
|Kill 10 enemy players in a ranked Multiplayer match without being killed
This achievement is the same as "Zookeeper" the only difference being you have to kill the human players instead of Werewolves. You can get both "Zookeeper" and "Bounty Hunter" in the same match. It really helps if you have a boosting party. Again, use the Button to keep track of your kills. If you are boosting, only one team can get the achievement at a time because you must not die to get the achievement.
|Leader Of The Pack
|Be first place in kills in 10 ranked Multiplayer matches in a row
This achievement can also be done with only six players. Realistically, unless you are just really good at the game or you get really lucky, this achievement must be boosted. You have to finish first in TOTAL KILLS to unlock this. The description does not say you or your team has to win the match and it does not say you have to finish first in points. In all honesty, the boosting parties I was with never bothered to check. We set the order up in the game lobby and let one person win ten matches in a row. The person who was to win killed an Alpha Werewolf and came back to fill up the animus machine. The rest of us stayed in the base and didn't kill any enemies or werewolves.
Tips to make this go quicker:
Set the Animus Machine Limit to 100, play your matches on "The Den", set Creature Density to "High" and make sure Alpha Werewolves are turned "On". If any of your party members do not have a microphone it makes the matches extremely hard and time consuming. You CAN die and still unlock the achievement you simply have to be first in kills.
|Survive a ranked 4v4 Multiplayer game without being killed
Just like the description says you have to be playing a 4 vs. 4 match and you CAN NOT die. Obviously, boosting this achievement is very helpful, but it can be done without boosting. Stay in your base at the start of the game! Don't leave, don't attack the werewolves, don't attack the other human players and don't throw grenades. You also DO NOT have to win the game only finish it and do not die. As with the other 4 vs 4 achievements, if someone drops out you do not unlock it.
|Combat Veteran
|Play 200 ranked Multiplayer matches
This achievement is hard because there is no way to tell how many matches you have played, unless you are keeping a tally. They must be Ranked matches (player matches don't count). To start a ranked match you have to have at least six people in the group. Matches with six, seven, or eight players count toward your total. You DO NOT HAVE to win 200 matches. During our boosting sessions, I kept a tally after I had completed most of my achievements. Since I did not need the wins, I stayed on the losing team, only rarely picking up a win (In the last 100 matches I won only 16). After you have completed 200 Ranked matches, the achievement will unlock and you can put the game away - unless you feel generous and want to help others.
|King Of The Jungle
|Win 50 ranked Multiplayer matches
This achievement is also very straight forward. You have to be on the winning team 50 times. You do NOT have to finish first, you do NOT have to have the most kills, it DOES NOT matter if you die - you only have to be on the winning team. This achievement is made easier if 1) you are Boosting and 2) you are Boosting the "Leader of the Pack" achievement. If you have six people in your party, you can "Win" at least 30 matches if you keep the same teams. If you have people in your boosting party who have already completed this achievement, you can stay on the winning team until you get it. You have to complete 200 matches for the "Combat Veteran" achievement anyway so you should be able to win at least 50 of those matches.
Secret Achievements
|Completed Episode 1
You unlock this achievement by Completing Episode 1 on any difficulty level. For both your "Easy" and "Normal" play through, moderately experienced gamers should have very little trouble. The "Hard" play though however does pose a slight (sometimes frustrating) challenge at times. I will be adding notes for your "Hard" play through under each of the following achievements.
Tips for Episode 1 - Hard Play Through
This episode poses very little trouble for anyone of any skill level. The first episode is essentially a tutorial level. It teaches you the basics of the Legendary game play as well as the basic story line for the game.
|Escape From…
|Completed Episode 2
You unlock this achievement by Completing Episode 2 on any difficulty level.
Tips for Episode 2 - Hard Play Through
When you face the Black Order troops for the first time, make sure you pick up a Sub Machine Gun - the gun sight is far better than the pistol (not to mention a larger clip and a faster rate of fire). Stay crouched and use the cars for cover - enemy fire takes out more health than on previous difficulty levels. Keep moving forward and kill all of the Black Order troops to get to the cut scene.
|All Fall Down
|Completed Episode 3
You unlock this achievement by Completing Episode 3 on any difficulty level.
Tips for Episode 3 - Hard Play Through
During part two of the level - in the subway where you have to find the three EMP pieces - Always make sure you turn the water sprinklers on (the valve is in the room behind the EMP device). There are also a few water pipes located around the area that can be shot and opened up. While facing the EMP (the room is behind it) the wreckage to the Left has pipes above it that are leaking - shooting the leaking areas will cause the pipe to fall showering the area with water. Keep an eye out for water pipes like that - it helps with the Fire Drakes. DO NOT STAND NEXT TO THE EMP! It's bad enough fighting off the Fire Drakes - standing in their line of fire (they are after the EMP) is even worse. Keep away and kill the Fire Drakes as quickly as possible.
The end of the stage with the Invisible Werewolves was by far the hardest part. Stay near Pandora's Box for the first half of the battle. The box gives off animus so you can recharge when you need it. The shotgun is your friend - make sure you reload often and try to kill the wolves as quickly as possible. The first few come at you one at a time after the third wolf they start to pair up. Now you want to leave the safety of Pandora's Box because they will start to come from that side and you do not have time to refill your animus and reload your gun. When you have to face two or three wolves at a time pulse them and then hit them with an explosive grenade. The grenade does a great job on the wolves. When you kill the last batch the episode ends. If you die here the checkpoint sucks! You start at the entrance to the open area - you have an invisible werewolf charging you and you just re spawned with your fire axe in hand! It changes to the shotgun (if you had it equipped when you died), but not before the wolf is on you.
|Full Moon
|Completed Episode 4
You unlock this achievement by Completing Episode 4 on any difficulty level.
Tips for Episode 4 - Hard Play Through
This stage is fairly easy- the hardest part is the ending. Save your explosive grenades for when you get into trouble and use your Shotgun or Desert Eagle - both work well on the wolves. Save the SAW till you hear the pilot announce "Five Klicks and Closing" - the number of wolves attacking increases a little at this point. You continue to get reinforcements throughout the battle, so the wolves do have something to distract them.
|Bullets & Blood
|Completed Episode 5
You unlock this achievement by Completing Episode 5 on any difficulty level.
Tips for Episode 5 - Hard Play Through
A Minotaur, a Griffon and numerous Alpha Werewolves - Really? I posted the tips for the Minotaur and the Griffon earlier in the guide - See "Tenderized" and "I Hate Ornithology". At the end of the episode make sure you go slow and snipe (with the Assault Rifle) everyone from a distance. Watch out for the guys with the SAW - they will kill you quickly. When you make it to the bridge stay near the door/opening you just walked through (the opening will now be blocked so you can't go back), after the Griffon flies by the first time make sure you reload your SAW and run to the other side of the bridge. The Griffon takes out the bridge and if you stay on the side you started on, you go with it.
|Completed Episode 6
You unlock this achievement by Completing Episode 6 on any difficulty level.
Tips for Episode 6 - Hard Play Through
After the elevator makes it to the top, you run into a Griffon. Make sure you have explosive grenades and molotovs as well as a SAW or Shotgun. The rest of the Griffons you run into are easy because you have picked up a Missile Launcher. The double Minotaur attack on this level is easy - there is a Animus Control Device located in the same area. Run up to it and use it to convert the Minotaurs to your side - after you (or the Minotaurs) have finished off the Black Order troops, walk behind the Minotaurs and shoot them in the back with the Missile Launcher (you kept it right?) - don't forget to refresh the animus control device if you need to.
When you face the Kracken leave the tentacle on the Right (if you are facing the Kracken) alone. It will kill off most, if not all, of the Black Order troops on that side of the stage. Use the Missile Launcher for every enemy you face during the final battle - yeah its overkill, but it saves time trying to switch weapons. Make sure you are standing on the extra missile ammo before you take your last shot - it will reload and give an extra shot or two to use on the Alpha Werewolves on the next level.
|My Kind Of Town
|Completed Episode 7
You unlock this achievement by Completing Episode 7 on any difficulty level.
Tips for Episode 7 - Hard Play Through
I didn't notice the explosive grenades until my 4th play through! They would have helped a lot and I would have beaten the episode sooner. The grenades are located behind the door on the Right BEFORE you head up the flights of stairs. I had a hard time with the Alpha Werewolves on the top level of this stage - hence the Missile Launcher. For the record, a Missile Launcher works really well against an Alpha Werewolf. If you are having trouble at the top, shoot the two GREEN wires attached to the ground. After you shoot the second one, you can see three more on the other side of the rubble a little higher up - take the opportunity to shoot them now. When you finally reach the top and shoot the last GREEN wire you get a checkpoint.
The Blood Spider Queens are a pain, but when you figure out where they are it gets easier. The Queens in the vents can only be killed by turning on the gas (look for valves in the small storage closets) and lighting it on fire.
|I Owe You An Apology
|The Lead Designer apologizes for writing the terrible pun "DouBull TrouBull" - have some points
The Lead Designer obviously felt sorry for the "DouBull TrouBull" pun and decided to apologize - his reward to you - the other 14 points you should have gotten for beating the double Minotaur attack in the first place. You get both achievements - "DouBull TrouBull" and "I Owe You An Apology" - at the same time after you defeat the two Minotaurs in Episode 8.
|Endings & Betrayals
|Completed Episode 8
You unlock this achievement by Completing Episode 8 on any difficulty level.
Tips for Episode 8 - Hard Play Through
A Griffon attacks first - there is a Rocket Launcher directly ahead of you after you round the first corner. Get rid of the Rocket Launcher after you kill the Griffon. Kill everything and everyone while making your way to the building.
The double Minotaur attack is covered in the "DouBull TrouBull" achievement.
The hardest part of this stage is the final battle. Make your way slowly - using cover and killing the Black Order troops from a distance. Werewolves (normal) appear at regular intervals - kill them quickly and go back to the Black Order troops. As you are fighting your way around, use the small rooms located on the side walls (where the Black Order troops came out) for cover and a chance to reload and heal. If you wait in the rooms for the Werewolves, they are easier to kill.
Take out the control points in the following order: 1, 3, 2.
By doing that you will be in front of the Animus Control Device when the Invisible Werewolves attack. Run to the device and change them to your side. Let the wolves kill the Black Order troops. Keep venturing out a short distance to collect the animus that is building up at the second control point. After you have converted the wolves to your side 3 or 4 times, most of the Black Order troops should have been killed. Wait until you have to reset the device again then make a break for Pandora's Box. It takes a little more than a full animus bank to completely fill the panel. You have 30 seconds from the time you reset the device until it goes back to normal. If you need to you can fill the panel a little then run back to the animus control device - reset and repeat. The last part of the stage is tough because you do not get a checkpoint. Be careful and use the side rooms the Black Order troops came out of for cover and defense.
|Legendary 101
|Ranked 4x4, max Animus match: filled 25% of machine, killed 10 players, 10 werewolves, won match
For this achievement you must be playing a 4 vs 4 Ranked match with the animus meter set to 1000. You must fill 25% of the machine (at least 250 animus points - you can put more than 250 and still unlock the achievement) and you must kill 10 Werewolves and 10 Human enemies and your team must win. You CAN die and still get this achievement as long as the other requirements have been met.
The easiest way to get this is to boost for it.
If you play this one right and have a good, dedicated boosting party you can actually knock out quite a few achievements at the same time. Since you have to be on the winning team for this achievement only one team can get it at a time. If you are able to complete this without dieing, you can also pick up "Zookeeper", "Bounty Hunter" and "Survivor". You can also get "The Right Tool For The Right Tool" if you use all your guns.
Trying to get all four teammates to get the achievement at the same time is the hardest part. Each person has to put in EXACTLY 250 point in the animus machine. If any one of the four go over the 250 mark one of your group will not be able to get the achievement on that play through.
Spark Unlimited
October 21, 2008
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text:
Dog Poet Transmitting.......
May your noses always be cold and wet.
540,000,000 dum dum bullets and thousands of bullet proof control booths for The Department of Homeland Insecurity of the Zionist, Anti-Gentile Empire. This agency operates within the borders of the United States. You don't need a PHD in WTF to figure out what's going on, at least in broad general terms. Here is what we can speculate. The government knows much more than we do about all kinds of things and much less than we do about the important things; or else it doesn't care. Given that the government knows more than us, it is quite likely that they are informed about, some or several, pending events. When these events occur, they will create widespread panic, according to relative analysis. That's one scenario. The government has to protect itself 'and the privileged' because that is who they work for. One should have 'no illusions' about this. That which they are aware of may be of several possibilities; one is Fukushima, the other is natural disasters of some kind, which they are able to predict with a level of accuracy that motivates them to prepare for what results. A wilder possibility is alien invasion. I throw that in because there is no way of telling why they need 540,000,000 rounds of ammunition and all those control booths.
The other scenario is that the government, as a result of all the think tanks, agencies and pressure from certain quarters... is going to manifest this world changing disaster and are getting in place to follow through on problem, reaction, solution. As we know, they are old hands at this with the Oklahoma bombing, the Zionist engineered 9/11 and sundry events at other locales. They provided the shoe bomber and the underwear bomber, in order to implement the present persona of that monster, the TSA. There is no question that heavy and oppressive fascism is in the works and barring divine interference or some alternative measure, such as collective mass reaction; some form of spontaneous combustion, America is burned toast.
I don't personally care what label you give these thugs. Obviously they are all Satanists, wittingly or unwittingly, by definition of action alone. It is the movement and progression of the anti life, which not only seeks to destroy the harmony and quality of all life other than their own but... takes a singular enjoyment from carrying it out. They do evil for the sheer joy of it. You've heard the words of Henry Kissinger, David Rockefeller, George Bush Sr. and various other miscreants concerning what they've been up to and how they feel about it. One thing should be uppermost in every mind capable of it, besides the awareness of who, or what, you rely on and that is that this is Kali Yuga. This is the period where a great deal of laundry gets done. That's basically what you are looking at; laundry.
The people who showed up as bad guys were those most disposed toward this behavior, prior to arrival. Those of us engaged on the other end are also acting according to what we were disposed to. The greater mass that is unconscious or sleeping, is here because of the opportunity for awakening as well as a quantum leap of consciousness. Think about it. Think about the things you can see happening and the fact that there are seven billion people here at the moment, give or take the miniscule comings and goings. This is because of the opportunities that exist. It doesn't matter that so many have forgotten this on arrival. That's what the force of awakening is all about. If you can awaken, the options will be revealed to you, the course will appear. It's like way stations of consciousness. They're all connected and in some way they resemble bus kiosks, which provide the buses itinerary to all points outward, as well as temporary shelter and a time for reflection before your bus arrives. When you are consciously participating in your awakening, it is similar to walking on one of those moving floors they have at airports. Those engaged in evil are in similar circumstances. They are participating in their own destruction on a similar treadmill. The unfortunate aspect of Kali Yuga is that prevailing collective consciousness distorts what's real. Things appear other than what they are. The collective emotional climate and the collective mental climate, exert a powerful influence upon individual consciousness. Also, we don't see the positive changes being made interiorly. I often liken it to driving on a slight grade, on your way up a mountain, but prior to the actual period of obvious ascent. You might look in the rear view mirror at some point, or you might pull over and get out of the car and then you can see the landscape far below, along with the thin and twisting white line of distant surf. You didn't think you were going up all that much. You didn't think you had ascended to that degree. It's gradual but constant. Eventually you make some serious progress on your way up. Few people persist all the way up the mountain. You pass through towns and communities until there are no more. You may still see a few scattered houses but then it's just a road through the forest. After awhile there are no more trees even, just rocks and earth and snow. At a certain point it might seem like you are very much on your own.
The world at this time is a thick and restless soup. It's toxic and flammable as well. In 1800, only 3% of the people lived in cities, now over 50% of the population lives in cities. Hive mentality prevails and perversion runs riot because it is promoted for profit and control. It also directs the individual into areas of being that serve the interests of the Satanists who create and promote it.
Free will is a funny thing. Understanding it is the problem, really. It's not what it's been publicized as; the right to act autonomously in all circumstances. That implies that there is no overriding authority. How is it that one can exercise free will in any case, given prior conditioning of whatever kind? We don't know what we don't know, so presumptions take the place of verifiable info and people act as if it were that, instead of a projection of belief brought into being by the press of their appetites. What free will is, is the right to act in your own best interests or to go contrary to them. I suppose you'd have to know what that is first but you don't need to know that in order to understand that it is so. The sun comes up and the sun goes down every day and it isn't affected by what you are doing. In fact, the sun doesn't rise or set to begin with, the Earth rotates, but that's beside the point.
Representatives of the angels dancing on a pin contingent, like to state that there's no proof the Earth rotates but there is quite a group of self fancied iconoclasts whose only interest in anything is the arguments it provides. They could often care less about what it or is not so. Caring to know what is so and being amenable to having it revealed is most of the battle to begin with. Getting your attention is a very big part of the battle and it being a battle in the first place has everything to do with not being amenable to revelation and caring about what is so.
Times of apocalypse are times of judgment and summing up. It is critical for the individual to keep this in mind. Otherwise you get seduced into believing in the power of the malefactors, visiting so much distress on the populace. You come to think everything is out of control. It weakens your resolve and opens the door to despairing and the other forces that attend it. You see a lot of that going around, along with rigid denial, isolation by distraction and obsession and 'me first' behavior, accompanied by the personal survival impetus. A lot of people are 'prepping' to survive, without doing the most important thing that should be on every list and which might even preclude that sort of behavior, or modify it.
My experience, through observation, is of a lot of troubled people, as well as people who aren't paying attention, don't want to know, or are totally engrossed in whatever they are involved in. Irrespective of appearances, everything is under control for the purpose of demonstration and that is what one has to adjust to. The proper frame of mind begins with the awareness of the proper pursuit of human consciousness. Without this in mind, one may very likely devolve into a beast for the purpose of demonstration.
If you've been here before, you've heard all of this before. You've got your game plan operating or you don't. You've got a focus or you don't. You're arguing or you can't be bothered. Having to argue is a sure sign that one has missed the point. Personally, it is of no great concern to me what medium others employ. If they work, fine. It not then one will find that out.
...All that can be said for the moment. The show is about to begin.
End Transmission.......
Friday, April 20, 2012
A Thick and Toxic, Restless Soup.
Dog Poet Transmitting.......
Beamed from the Saucer Pod By Visible at 14:25
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