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This animal is posted as a rehome, which is a service outside of Cat's Cradle to help owners find new homes for their animals. If interested, contact Diana Young at email@example.com or at 540-416-6977.
Homer is a 2-year-old male, gray tabby, Domestic Short Haired cat.
Homer is skittish at first, but once he gets to know you he is more affectionate than most dogs. Homer does well with kids, dogs, and other cats. He is the most affectionate cat that I have ever met. If you're looking for a little cuddle bunny, then Homer is for you.
Updated: August 2016
If animals are listed as a rehome, they are posted as a service outside of Cat's Cradle's foster system to help owners find new homes for their animals. You will need to contact the owner directly. These animals are not part of our foster system. The owner's contact information will be listed in animal description.
For more information or questions about animals in our foster system, send an e-mail to email@example.com or firstname.lastname@example.com.
Use our on-line adoption application form (pdf) to adopt. Please save the file to your computer, fill it out, and save the completed for to email to email@example.com. (Click here to download Adobe Acrobat Reader if you cannot access the form.) You can also e-mail us at firstname.lastname@example.com.
We also have a network of foster parents and an active adoption program for cats. In 2009 we opened an adoption center in Harrisonburg. We do not euthanize for space.
Please visit our website at: www.catscradleva.org for more information.
Please visit our website: www.catscradleva.org for other adoption events and hours for showings or call the adoption center at 540-433-1135.
All our cats are spayed or neutered before adoption, and fully vetted. We have an adoption center in Harrisonburg, but we also make extensive use of foster homes until adoption.
We generally prefer indoor only homes, and our contract specifies that the cat(s) will not be de-clawed.
We have some cats that cannot be adopted into an indoor situation. For these, we seek safe barn or out-building locations.
Thank You!
Your message has been sent to Cat's Cradle of the Shenandoah Valley.
You'll receive a copy, too, at to help you keep track of which pets you've inquired about, and which shelters and rescues you've emailed.
NOTE: Some shelters have physical locations you can visit; some of these shelters may only have pets for a limited time, so please do not wait for a reply—just go visit the shelter! Other organizations are rescue groups run by busy volunteers who may take a while to reply. You can find information about the shelter or rescue group caring for this pet, and their adoption procedures, on the pet's details page on Adopt-a-Pet.com.


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Howie's looking to buy lots
The City Commission will consider a local firm's effort to acquire three lots at the corner of 9th Street and Fair Lane at a 7 p.m. meeting Tuesday. Commissioners will also consider the acquisition of land near the Manhattan Regional Airport.
The property sought by Howie's Recycling Service was purchased by the Urban Renewal Agency in the 1970s and is owned by the city. Currently, the property is leased by the UFM Community Learning Center, and the lease expires Dec. 31, 2012. Howie's wants to use the property for expansion.
The lease agreement contains a clause giving the city "an absolute right to terminate this lease Agreement at any time for any reason upon thirty (30) days written notice to Lessee, although Lessor may make a good faith attempt to avoid termination during the primary growing season."
The city acquired the land through the Urban Renewal Program, and the Department of Housing and Urban Development requires that disposition of the land be handled in one of two ways. The first is by sale at an appraised price; the second is a sealed bid process. A January appraisal put the value of the lots at $90,000.
Howie's has worked with UFM on the proposed expansion. Currently, UFM uses the lots for community gardens.
During fall 2011, UFM participated in a process with Riley County for soliciting users of land on Collins Lane in the Hunter's Island area. Riley County has agreed to lease approximately 10 acres of land for community gardens and completed a lease agreement for the project.
The Community Garden Board has made two requests regarding the Howie's project. It would like the remaining garden space south of Riley Lane (Union Pacific railroad tracks) to be designated as permanent green space, to be used as a community garden. It would also like the city to provide a one-time financial contribution in the amount of $5,000 for continued development of Community Gardens.
City officials recommend approval. They believe it gives the city a chance to put those lots back on the tax rolls and will help the expansion of a local business.
Commissioners will also discuss the acquisition of land near the airport. In 2007, the city began the process, outlined by the federal government, to purchase a tract of land north of the airport owned by Feather Field Farms, LLC. The primary reasons for the acquisition are to complete a wildlife fence around the airport. It would also protect the area around the Federal Aviation Administration operated electronic equipment used by pilots for navigation.
The city has discussed the issue with the property owner several times in the last four years to negotiate the purchase of the property. The city has never been able to reach an agreement, so it is seeking to acquire the property though eminent domain.
Due to the confidential nature of the acquisition, discussions regarding the specifics will be discussed in executive session.

subset: commoncrawl


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Let Kids Be Adventurous
According to a new survey 85% of children crave more adventure in their lives a stat that's probably closer to 99% in the summer holidays.
Unfortunately the research by family plaster brand, Elastoplast, also reveals that while children are longing for more excitement most parents are too safety conscious to let their them be adventurous.
Having a child who loves the TV programme Deadly 60 and will literally pick up anything from a huge spider to a cockroach, and who also loves to swing like a monkey from the highest branch she can find I can see their point. Aside from regular emergency visits to A&E I do feel my heart stopping at regular intervals throughout the day.
While my inclination is to always shout 'NO STOP!' I try not to, because I remember my own parents who's quest in life was to keep me wrapped in cotton wool. The result being I was too afraid to even go down a slide or ride a bike throughout my kid years.
So I am all for the Adventure 4 Kids campaign to support parents and also inspire children to go for it. It's being led by TV wildlife presenter, Nick Baker who wisely points out, "Allowing children to experience risk in a controlled environment helps to develop their ability to face risks in the future and builds their confidence."
At Elastoplastyou can download the Become An Adventurer pack for kids and a Kids' Life Skills pack for parents which is full of advice on how to teach children essential life skills including independence, ingenuity and safety.
As part of this Elastoplast are also giving kids the opportunity to recreate their adventures and tell the stories behind their cuts and scrapes using an online interactive storyteller. The best story will win a luxury 5 star family holiday to Greece.
So as a parent how do you feel about letting your kids be adventurous? Do you watch through gritted teeth, shout 'NO' or allow them to be. Let us know.
Deal of the day:
Accor Hotels are offering 7% back for your kids on all Bookings – including Novotel where kids stay and eat for free!
Related Posts
3 Responses to Let Kids Be Adventurous
Picking up their laundry and putting dishes in the dishwasher would be a good start on the 'new adventure' front
We had a kid at my son's school recently who broke his wrist jumping on the climbing bars in P.E. There were no mats. Apparently the mats incited the kids to jump?! Sadly though as kids climb less frequently outside in areas where the ground isn't padded they don't actually know how to fall properly. I am not suggesting every parent should go out and push their kids off a few high trees to gain life experience but a few tumbles and some scabby knees should be part of everyone's growing up, parents included!
I totally agree. I think if you haven't been allowed to take any risks you're not very good at risk assessment. A fact shown by my friend's 6 year old son who is wrapped in cotton wool who thought he could just drop off the top of the climbing frame and not get hurt.


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It only takes a minute to get started. Fill out our simple sign up form and login to the website.
This step is optional but will dramatically multiply your chances of getting interest from other Christian members on the site. Write a few sentences about yourself, your pasttimes and upload a nice photograph of yourself.
Use our website's sophisticated search to discover members who match your criteria. Or just flip through listings of Christian singles and discover members that pique your interest.
Found someone who meets your requirements? Send them a few words or just a wink and see what comes of it. With a little luck you'll be on your way to an amazing adventure.
It only takes a few clicks


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Achievement Walkthrough
I got the idea for this thread from one posted by Frankie B1 in the Quantum of Solace thread. This is a combination of a number of different threads on this forum. There is a lot of great info here but it is spread out - I wanted to condense it so it is easier to follow.
The walkthrough I have done myself on POTUS Detail difficulty while using a number of different threads and the achievement guide (Found Here: Secret Service by YouStayClassy) Hopefully this will help you finish the game a little quicker.
If you like the video walkthroughs they can be found here: Youtube Walkthrough!
Collectible list (phones,weapons and cameras) Posted By: Rocha12
Abbreviation Key:
[Ach] – Achievement
[CP: # - #] – Cell Phone: # Current Level – # Overall (Phone Achievements)
[Cam: # - #] – Camera: # Current Level - # Overall (Camera Achievements)
[Weap: # - #] – Weapon: # Current Level - # Overall (Weapon Tester Achievement)
[FE: #] – Fire Extinguisher # (Loves Fire, Hates Red Containers Achievement)
[Bust: #] – Bust # (No Body Cares Achievement)
[Mine: #] – Trip Mine # - Rogue Agent Level (Too Lazy To Jump And Crouch)
Please post any questions or comments. Thanks!
-- Jedi ObiJoe
Note: First things first - if you are going to attempt the "Gives Instead Of Takes Bullets" ach you need to use the dashboard glitch. When you die you need to pause the game and exit to the dashboard. Go back into the game and continue where you left off. I had to use it on a number of different occasions and the achievement unlocked no problem.
Inaugural Assault
Achievements Earned:
In Just 30 Seconds A Day
Bullet Waltz
Expert Marksman
Inaugural Assault - If Played on Agent or POTUS Detail difficulty
Achievements Started:
Weapon Tester
Some Of Them Still Have Minutes
Haven't Found A Color I Like
Opening A Local Wireless Store
Soft Spot
In the very first section go ahead and take the time to hit "In Just 30 Seconds A Day" and "Bullet Waltz".
[Ach] "In Just 30 Seconds A Day" - Start with "In Just …" – Do the Crouches and Leans first then Run until the achievement unlocks. Your running is limited so take a short break and run again.
[Ach] "Bullet Waltz" – Again, do the rest of the Crouches and Leans first then run. You have to run for 3 Minutes total so just keep doing it until it unlocks.
The first part is very straight forward – you learn the controls – follow the marker on your compass to the objective.
Follow the President to the Lincoln Memorial
[Weap: 1 - 1] - [TS5-M4] You start the level with this weapon. (Pull the Right Trigger to use – Press the Y Button to change guns)
[Weap: 2 - 2] - [.40SS] You start the level with this weapon. (Pull the Right Trigger to use)
[Weap: 3 - 3] - [Stun Gun] You start the level with this weapon. (Click the Right Stick to use)
[Ach] "Expert Marksman" – As soon as you get control of your character again turn around and unload an entire clip of ammo into a nearby wall.
Click your Right Stick to use the stun gun – you need it for "Weapon Tester" – don't think you have to hit anything with it just use it.
Switch to your handgun and keep using it until you unlock "Cowboy" – after that you can switch back to your machine gun – try to headshot people throughout the game starting here to unlock "Soft Spot".
[CP: 1 - 1] - [Adios] This is located northeast of the Lincoln Memorial almost between two pillars.
Enemies will attack from the front of the building – you can not leave the top while the
President is there.
Kill all enemies to get the next check point – Approx. 25 – 30 enemies depending on how many the other secret service agents kill.
[Weap: 4 - 4] - [KFM 03] Dropped by enemies in level. (You will have a lot of opportunities for this gun – stick with the handgun for now)
[CP: 2 - 2] - [I Am El Arma] This cell phone may require a little bit of searching. It is dropped by one of the terrorists in the battle at the beginning of the stage. So it's in open area where the helicopter crashes.
After the battle go to the front of the memorial and wait for the helicopter to crash.
When you are clear to go head toward the downed helicopter and turn Right into the opening of the bushes and pick up the sniper rifle.
[Weap: 5 - 5] - [M70] This is the sniper rifle you pick up just after the helicopter crashes.
Kill the three enemies then snipe the RPG gunner on the tower across from you.
Pick up the ammo in the tent on the Right turn the corner and snipe the guy by the bill board
Kill the guy that pops out and pick up the cell phone.
[CP: 3 - 3] - [All Assaults Green] In the area where you have to snipe the two RPG gunners. Kill a man with a hoodie and he will drop it.
Before you pass the two smoking cop cars snipe the third RPG gunner.
Progress forward and kill the three guys at the black SUV, snipe the guy on top of the memorial.
[CP: 4 - 4] - [Delgado DUI] After (it was before on my play) killing the RPG gunner on top of the Lincoln Memorial (4th gunner), three enemies will attack you as you move north. One of them will have the cell phone. He is wearing an orange vest.
(Be advised that once you start to go north of the Lincoln Memorial in a narrow walkway, a fire will block your path from returning to the earlier part of the level until you kill the RPG gunner at the LCD screen.)
Head toward the downed helicopter again and kill the 4 guys – wait at the opening in the bushes on the right for the 4th guy to show up.
Kill the three guys head toward the stacked boxes – turn around and kill the 5 guys by the white tent.
[CP: 5 - 5] - [Reacquire Targets] After passing through a narrow path, you will see a bunch of stacked red boxes. There is a dead SS agent leaning on a metal fence.
Northwest of him is a tent. Inside the tent there is a control panel, the cell phone is on top of it.
Snipe the RPG gunner on the crane past the white tent.
Kill the five guys then snipe the RPG gunner on the stand directly across from you.
[CP: 6 - 6] - [Canisters] After killing the 5th RPG gunner, follow the path until you begin moving east again. There will be four portable toilets in the vicinity and a trailer on your left when you are facing east. Enemy will attack in this narrow area. One of them has the cell phone.
At the cue head back the way you came to the Lincoln Memorial – kill the random guy in the bushes on the right.
Kill the next four terrorist one at a time to make sure you get the next phone – you can miss it and you will have to start over.
[CP: 7 - 7] - [Earn Every Penny] When you return to the Lincoln Memorial, there will be four terrorists in a gunfight with the rest of the SS agents. One of them has the cell phone. If you can, search their body after you have killed one of them. Once you have killed all of them, the level will end quickly. So you must rush to the cell phone and pick it up. If you miss it, you have to restart the level.
Coup D'etat
Achievements Earned:
Drop The Pin
Some Of Them Still Have Minutes
Merciless Speed
Five Birds With One Boom
No Body Cares
Bow To No One!
From The Hip
Coup D'etat - If Played on Agent or POTUS Detail difficulty
Achievements Started:
Loves Fire, Hates Red Containers
First and foremost – DO NOT CROUCH AND DO NOT USE YOUR GUN SIGHTS. You will unlock "Bow To No One!" and "From The Hip". This mission is not that hard just make sure you are paying attention.
[Weap: 1 - 6] - [Grenade] You start the level with this weapon.
[Weap: 2 - 7] - [UZI] Dropped by enemies on level.
[Ach] "Drop The Pin" - As soon as you are able to take control of your character walk next to the nearest wall and throw a grenade at your feet to kill yourself.
[Bust: 1 – 3] - At the bottom of the first set of stairs to your Left there are three bust to destroy.
[FE: 1] - After you turn the corner at the grenade prompt there is a fire extinguisher on your right.
[CP: 1 – 8] - [Target Number Two] At the beginning of the level you will get a prompt to press LB to throw a grenade. You will encounter enemy here. Once they are taken care of, the first room on the left is a small office. The cell phone is on top of the desk.
There are seven enemies to defeat when you reach the hallway with the security door.
[Bust: 4 – 5] – In the same hallway as the enemies above.
[Weap: 3 - 8] - [CQC 800] Found in the office on the right (opposite the room with CP1).
Ignore the last room on the Right – you will exit there later.
Six enemies in the room to the Left.
[FE: 2] – On the far wall of this room with the six enemies – you should see it directly across the room as you enter the main door.
Another enemy in the next halway.
Stop halfway up the stairs and kill the two enemies that attack you.
Don't cross the next area yet – kill the four enemies on the lower floor to your Right.
Ignore the bust in the far lower room for now – you will be back there soon enough.
Stop at the halfway point of the next set of stairs going down – kill the enemy there.
Hack the computer in the control room – the hacks are different every time. Keep trying until you get it – the first one is the easiest.
When you go through the newly opened door go to the next door way (don't go through yet) and sit against the wall between the doorway and the book shelf – you get ambushed by four enemies and the bookshelf makes a nice bunker to hide in.
[FE: – 3] – Is on the wall on the Right after the ambush.
[CP: 2 – 9] - [Reservations] After hacking the door open, you will be attacked by three men. One of these has a cell phone.
[Bust: 6] – Straight ahead after you go through the newly opened door.
Five enemies in the next room with the statues - two more patrolling the top of the next area.
Six enemies in the next large room – hold back and let most of them come to you. Keep backing up in you need to heal.
[Bust: 7 – 8] – In the same room.
[Bust: 9] – In the next hallway – also ambushed by one enemy.
From this hallway you can take the first door to the left and follow the rooms around to the bomb – six enemies throughout the rooms or take the last door to the right and follow those rooms around to the bomb – five enemies. Either route will get you to the second bomb.
[FE: 4 – 5] – Take the path to the Left and they are hanging on the walls.
[FE: 6 – 7] – Take the path to the Right and they are hanging on the walls – the first is behind you after you go through the door (this path also hits the next phone).
[CP: 3 – 10] - [Building's wired] In the room northeast of the 2nd bomb you have to diffuse. The room is green. The cell phone is on a bench.
[Ach] "Some Of Them Still Have Minutes" – After picking up your tenth cell phone the achievement unlocks.
[Bust: 10 – 13] – Located in the next hallway after the second bomb.
Two enemies at the top of the next set of stairs.
Six enemies (one of which has the next phone) on the lower floor of the next section – take them out before going for the bust.
[Bust: 14 -17] – Two on each side of the upper floor you are on.
[CP: 4 – 11] - [Vargas's Speech] After diffusing the bomb you will come to a large room with a T shaped stair case. You will be attacked by enemy soldiers here. One of them has the cell phone.
The next area splits in two different directions – both end up at the same spot and the enemy located there will attack you regardless of the side you choose to go down.
At the next area you get a checkpoint and are ambushed by two enemies. If you don't have any grenades – there are two located at the top of the stairs next to the dead terrorist.
********** Check the Following Link for Help with "Five Birds With One Boom" (Also unlocks "Merciless Speed" if you have not gotten it yet). This took me four tries to get – really easy to get here.
5 Birds With 1 Boom Video Guide Posted By: NOTswaggers
Thirteen enemies in this area. Follow the hint above to get the two achievements.
[Bust: 18] – In the main room on your Left
[Bust: 19 – 20] – In the room to the Right
[Ach] "No Body Cares" – Unlocks after you have shot twenty bust total – you have this level and the next level to destroy enough bust for the achievement.
[Bust: 21 – 22] In the room to the Left just in case you missed two somewhere else in the building.
Achievements Earned:
Loves Fire, Hates Red Containers
Filibuster - If Played on Agent or POTUS Detail difficulty
At the top of the stairs to your Right you will be attacked by six enemies (one of which is carrying the next cell phone). Wait at the bottom of the stairs and pick them off one at a time.
[FE: 8] – At the top of the stairs where the enemies attack you.
[FE: 9 – 10] – In the same hallway as # 8 – you will see them when you get to the top of the stairs.
[Ach] "Loves Fire, Hates Red Containers" – This achievement should unlock after you blow up ten fire extinguishers. The game does save your progress so if you reload a chapter and play it again you can unlock this sooner – really no need to though there are plenty to blow up.
[CP: 1 - 12] - [Lost Control] In the hallway with the three fire extinguishers, you'll come into contact with an enemy that is carrying the cell phone.
[Weap: 1 - 9] - [CAWS 50] Found in the office on the Filibuster level (I got mine off one of the first guys you come to).
This area also has five more bust if you still need them.
There are two guys guarding the next bomb.
[CP: 2 - 13] - [Inner Circle] After you diffuse the first bomb, follow the wires until it goes into a wall. Now face south and you will see the cell phone sitting on the pedestal of the bust. There is a grenade on the ground to the left.
You are ambushed by another enemy after the first bomb and before the stairs.
[Weap: 2 - 10] - [17A1] Found by the large stairs (same stairs as P3).
[CP: 3 - 14] - [Not the Senate Chambers] When you come to a long set of fancy stairs, you will be attacked by three men. One of them has the cell phone.
When you enter the large circular room you the doors behind you will close and you get ambushed five enemies on the ground and three above. Immediately run forward and duck down behind one of the bust stands. Take out a few of the guys on the ground floor first then get the three above you. After you have cleared the top floor kill the rest on the ground floor.
[CP: 4 - 15] - [For Guadalupe] In the circular room where you get ambushed by guys on the ground floor and from guys above. Kill one of the guys with the shotgun. He's usually on the left side.
[CP: 5 - 16] - [Explosives Discovered] In the same room as #4. It is on a bench to the southwest.
Before you drop down take out the three enemies below you.
[CP: 6 - 17] - [Past, Present or Future] When you drop down in a circular room, one of the terrorists here has it.
You are ambushed by two more enemies after you drop down into the lower room.
Do not run to the top of the stairs – there are four enemies barricaded up there. Go slowly and kill them off one at a time.
Two more ambush you after you cross the barricade.
When you go to help the senators do not fully enter the room. Use the door way and the hallway you are in for cover. Take the enemies out one at a time. There will be several groups that attack. Keep killing them until the objective is complete.
Urban Legend
Achievements Earned
Hopefully No Long Term Effects…
Turns Out They Don't Hail A Cab
Urban Legend - If Played on Agent or POTUS
Achievements Started
Camera Shy
No Record
Note: If you intend to do two play throughs DO NOT use your night vision goggles in this mission or any other throughout your first play through in order to unlock "What Are You A Cat?". If you have having trouble finding your way through the darkened sections click START and go to the options menu. Increase the brightness level to 10. It will help you make it through without using your night vision. The brightness level however does not help with the trip mines. If you do get stuck and need to use the goggles turn them on check for what you need and then reload your last checkpoint. Do not get a checkpoint with them on or it will void the achievement.
When the mission starts follow your compass through the door openings into the hallway.
Keep following your compass down the stairs – no enemies yet.
After the section with the red light you should hear your first set of enemies getting ready to attack.
There are six enemies at the bottom of the stairs – if you shoot the first one then back up they will all come after you. Keep retreating up the stairs if you need to heal.
If for some reason you missed the "Loves Fire…" achievement you can get it here – there are at least nine fire extinguishers in the hallways and stairways leading to the bottom floor.
[Ach] "Hopefully No Long Term Effects…" - When you reach the bottom floor you need to take a Left through the open doors – before you take the Left there is an electric fence in front of you. Walk into the fence and back away as soon as it hits you. Wait for your health to return to normal and do it again. After you hit the fence 15 time the achievement will unlock.
After the achievement follow; the compass marker into the room you passed. You will get an objective update and be stuck behind an electric fence.
To get out of this room – go up the stairs to the extended platform, jump across then crouch to get under the stuff blocking your way. Jump the next gap (stand up first) and walk through the opening at the first fence. Jump the next gap and crouch again. After you exit the crouch stand up and jump the next gap. You can see the door way ahead of you before you take the last jump. The door way and room are both dark.
Follow the compass around and pick up the goggles – remember not to use them if you are going for the "What Are You A Cat?" ach.
Follow the tunnel around to the open area.
At the open area labeled "M2M1" you will hit your first camera. If you get hit by the camera reload your last checkpoint so you can earn the "Cameraman" achievement.
When trying to destroy a camera it is best to shoot the red / yellow light on the side. If you can't see the light move closer until it turns toward you – back away and shoot it from a distance. Red means it sees you – yellow means it does not.
[Cam: 1 – 1] End of tunnel you get night vision in, but right before the elevator. In a room with a red barrel and a sign that points right and says "M2M1".
Follow your compass marker up the stairs on the Right, through the door on the Right.
Turn Left down the hallway and Left into the elevator.
After the elevator and checkpoint; follow the hallway to the tunnel at the end. Three enemies attack at the bottom – five more after that (you may have to move forward to get them to come out after you).
When you enter this area you can go straight forward or take the door on the Left. The door to the Left has four enemies – two in each room – the second room has the cell phone.
When you enter the room on the Right you will be attacked by another enemy straight ahead and two more on the raised platform to the Right.
[CP: 1 - 18] - [Diplomacy of Death] After going down the elevator and arguing with your superior. You will come to a tunnel with a rail car. In this tunnel, east of the rail car is a control room. The room to the south east of this has a small control panel in the middle of the room. The cell phone is on top of this control panel.
When you reach the electric fence the room to the left has two enemies, the room to to the right has two enemies. When the guys in the room on the left see you they set off the alarm – all four will make their way to the main area if you sit and wait on them.
[CP: 2 - 19] - [Wichita] Follow the rail/track until you get to an electric fence. you can go either left or right. Go right and you will reach a room with a few boxes and enemies.
There will be two men on a slightly higher level on the north side of this room. There are also two double doors here. You can reach this by jumping on the boxes. One of the guys you killed had a cell phone.
[Weap: 1 - 11] - [RPG] Found in the room full of boxes, same as P2.
Six enemies in the next area – clear them then head up the stairs to the catwalk and the next phone.
[CP: 3 - 20] - [Garfield] After the last cell phone, move to the next room to the south.
Clear the enemies and go up onto the catwalk. You will see it to your north once you get onto the catwalk. The two openings lead to the same spot (go to the one on the Right – there is decent cover on both sides though) – when you drop down you will be ambushed by two enemies on the upper catwalk. After killing them, use the train car and boxes to jump your way up to the catwalk the enemies were on.
The next area has two enemies on the lower floor – you may need to go down the stairs a little to draw the second one out.
Two more attack when you get to the bottom of the stairs – go back up and take them out from above.
Another enemy in the next area you enter.
Go through the darkened hallway and you will trip the bomb and start the next objective.
Turn Right into the first room you come to and kill the enemy there.
When you enter the room there is a hallway to your right – it is full of trip mines. If you want "It Turns Out…" quicker walk into the beams and kill your self – reload the check point and do it again. You do not have to die to get the achievement however and you will unlock it shortly anyway.
If you are not using the goggles make your way slowly through the tunnel.
You will hit the first trip wire right after entering the tunnel.
The second one is a little tricky – walk straight forward until you hit the wall – if it did not trip walk to your Right along that wall. At the end of the hall there are two trip mines facing across the tunnel and one facing toward you (the one near the wall) it is going to be better for you if you trip the one along the wall first – you will most likely be too close when you trip the others and it will kill you.
After you trip the alarm walk forward until you hear the enemy – step back into the tunnel and wait for them. Four enemies will attack – if they don't take a few steps out to draw them out.
Further down the area you will be attacked by six more – four on the ground (one of which is around the corner), one above on a cat walk, one around the corner on the catwalk – use the shipping crates for cover. The room with the cell phone is before you turn the corner.
[CP: 4 - 21] - [Who Are They Talking To?] After tripping the laser which sets off the alarm and closes the doors, you will be back in the tunnel with the rail cars. As you move southwest along the tunnel, there will be a room on your right. When you enter this room, the cell phone will be on the left side.
After you turn the corner you should be looking at a catwalk with a set of stairs on your Left – the computer to turn off the alarm is on the Right on the catwalk.
When you enter the room that you just opened there is a trip mine on the Left – it wont kill you if you back up when the explosion goes off.
The hallway to your Right that you have to go down is FULL of trip mines!
Walk slowly against the wall on the Left side of the stairs – when you trip the mines back up and you will not be killed – when you set off those mines they all blow up and your path down the hall is clear.
[Ach] "Turns Out They Don't Hail A Cab" - If you died on one of those trip mines you should have hit enough to unlock "Turn Out They…". If you have not gotten it yet the checkpoint is right before this part so kill your self and do it again.
Follow the path on the bottom floor – stop when you get next to a large blue machine – you will be looking at a camera attached to the ceiling.
[Cam: 2 – 2] Past the double doors you hack to open to the hall full of lasers. Right adjacent to a computer terminal you have to hack to open the fence door.
Before you move to the terminal on your Left shoot the Camera behind it.
[Cam: 3 – 3] Right behind the computer next to the 2nd turret.
Drop down to the floor on your Right and shoot the cameras before you go through the newly opened gate.
Urban Legend Cont.
[Cam: 4 – 4 and 5 – 5] After hacking the computer, one on each side of the fence door that opens. (You can shoot the one on the Right through the fence)
When you go through the newly opened gate the phone is in front of you.
[CP: 5 - 22] - [Invaded by Costa Sentava] You will reach a point where there are 4 turret cameras (Cam 2 - Cam 5) and you have to hack a computer to open the electric gate. After opening the gate, you will see it on top of some boxes on the Right as you pass through the gate.
When you turn Left toward your compass marker you will be facing five large green boxes – three on the left two further down on the right – THERE IS A TRIP MINE ACROSS THE OPENING BETWEEN THEM. Walk slowly along the far Right side wall (you will be facing the boxes) – trip the mine and back up.
Before you go forward much more shoot the two cameras you can see down the hall.
[Cam: 6 - 6 and 7 – 7] Down the hall from the Cam 4 and Cam 5; in a small area with lasers and a sign marked "Storage A1-3".
There are five trip mines at the cameras as well.
Walk along the Left wall (Left if you are facing the cameras).
You will miss the first one – hidden by the silver barricade behind the two green boxes – it is cut off by the rail car in the middle of the room.
The next two beams are directly in front of the rail car – the other two are across the door you are headed to.
I didn't have much trouble on the Rookie difficulty but I did on POTUS detail. When you get to the end of the rail car look Right and you will see that you can jump on the rail car. From the rail car you can now jump (or from the ground if you would like) on the stack of small boxes directly in front of you. You should be able to see the trip mines on the south west wall in front of you but not the ones on the small boxes pointing toward the south east wall. From the top of these boxes you can now jump south west toward the door.
Collateral Damage
Achievements Earned:
The Memory Of A Goldfish
Collateral Damage - If Played on Agent or POTUS Detail difficulty
Start this mission slowly – do not jump down off the platform yet. Turn to your Right as you step out a little bit and the first camera will be alerted. It will move toward you – kill it then step out further to trigger the second one.
[Cam: 1 - 8 and 2 - 9] Right when you start the level. They are at the end of the hallway but move up to you.
After you destroy both cameras drop down and head north west toward the compass marker.
There are two trip mines on the other side of the door on your Left but they won't hurt you.
There are also three mines on the other side of the A2 pillar across from you and two more on the A2 pillar next to you. From the door opening toss one of your grenades (you start the mission with two) at the A2 pillar across from the door opening and back up quickly. After the explosion the room is now free of mines.
Now go up the stairs and follow the walkway into the darkened room.
Look up at the lights if you are having trouble getting through without your night vision – the single lights lead down a hallway the + shaped lights indicate an intersection in the hallways.
There are three enemies patrolling this area. Go to the first intersection and look Left down the hallway. Wait here for someone to spot you – you don't want to go down the hallways without your night vision if there are enemies – they can see you just fine. After you kill all three take the first Left indicated above then turn Right at the next intersection.
Follow this all the way to the end to get the cell phone.
[CP: 1 - 23] - [Pinned Down] this phone is dropped in the darkened room after you kill the enemy. (Personally I think it is in a constant position – located at the end of the hallway next to a dead body and some ammo)
From the cell phone turn around, turn Right at the intersection, turn Left at the next, then
Right at the next.
After you cross the catwalks you will find the computer you need to hack – fail the hack on purpose to get the next two cameras.
[Cam: 3 - 10 and 4 - 11] Fail the first computer you have to hack twice. It's located after the dark corridors.
When you drop and cross the threshold of the newly opened door it triggers the next two cameras. They have a pretty good range so you may want to back up behind some boxes and take them out one at a time.
[Cam: 5 - 12 and 6 - 13] Right after opening the door that triggers the 3rd and 4th turrets.
Proceed down the hall but before jumping over the fence: they move toward you.
To cross the fence jump on the brown cases on your Right, jump across to the big green boxes then jump over the fence.
Now go up the stairs into the war rooms on your Right.
Straight ahead in the next area there are enemies patrolling – kill the first one and it will set off the alarm.
Go to the top of the next set of stairs and wait for three more to come through the door.
Three more enemies scattered throughout the rooms – progress slowly – they can flank you if you are not careful.
Three more show up when you kill the first three.
When all enemies are dead the alarm will turn off and you can go and hack the computer.
Before you start the hack familiarize yourself with the area and reload your weapons – if you fail the hack you will be attacked by three more enemies. If you fail crouch down and use the wall behind you for a little bit of cover. Shoot them quick and change weapons instead of reloading.
After you head back downstairs you will be attacked by four more enemies.
Before you enter the large war room, take your time to kill as many enemies as possible – fall back and use the wall for cover if you need to heal.
I counted fourteen enemies in the large war room – if you don't see any take a few steps into the room and they should come out.
After you clear out the room head upstairs to the darkened hallway – the hallway is clear to the computer.
The computer opens a new area filled with trip wires if you trip one they all go off – if you plan on not using your night vision try this:
Stay to the Left of the door – you can see the two trip mines on the Right side.
Turn Left on the platform – you can now see two more sets in front of you – hug the Left wall and crouch – you should pass right under them.
Follow the pathway to the next door – turn Right out the door and you will run into two more sets just like the last two – crouch and hug the Right wall this time.
Walk forward under the second one and you will drop to the next level.
The door you are trying to get to is now two levels below and in front of you – I found this next part by accident – after the drop above keep walking forward – there are small holes in the walkway near the doors on your Right that will drop you to the next level (you don't have to fight your way through the large number of mines on the other side).
After you drop down again you will see a set of stairs leading to the floor – the floor is covered with red electric warnings – it won't kill you instantly but you can not stand on it for very long.
Now you can either try your luck jumping on the crates and boxes in the middle – you need to find a low spot or you can jump along the Right side wall – there is an open area on the Right with no electric in the floor directly across from the door you need to go into. From there you can jump your way across to the open door. The floor will hurt you a little but as long as you keep jumping your way across it won't kill you.
When you go through the door turn Right and you are now in the missile silo room.
[CP: 2 - 24] - [Black and White Politics] after the 3rd terminal, go through the tripwire beam rooms and you will end up in the Missile Silo room. Go down the second set of stairs and the phone is on the corner of the platform. (Description is deceiving – take the first set of stairs on your Left, at the bottom of those stairs turn Left and take the next set down again – the phone is in the corner on the Right near the missile)
When you enter the room with the computers and the stairs in front of you there are two enemies on the floor above you. Shoot at them from the stairs and they will run away.
There are now five enemies in the next room – when they see you the alarm will sound – kill them and it goes off.
The computer you need to hack is on the Right when you enter the room.
After you hack the computer go upstairs through the newly opened door and follow your compass objective marker.
When you get to the top a door opens to your Right – there are three enemies there – step forward a little to draw them out. After you kill the three a fourth appears on the catwalk to your Left.
[Ach] "The Memory Of A Goldfish" – I unlocked this achievement by accident. When the door opened I checked my list and still did not have the last phone so I started to backtrack to find it – the achievement popped as I had gotten half way back to the last control room. When you get to the top and the large door opens; the enemy has set up a number of trip mines in the room. After you get their attention someone will eventually walk into one by accident.
Mine Locations in this room: (if the achievement has already popped blow up the mines as you find them – it will help in the next section.
* The first pillar C1 - to the Left in front of the cat walk (higher – angled down toward the pillar ) to the Right on the C1 logo on the far Right wall (straight across).
* Pillar three Left side – chest height (straight across)
* Pillar four Left side – higher on the Left wall (straight across head height)
* Pillar four Right side – lower on the Right wall (angled up)
* Pillar five Left side – attached to the pillar (straight across head height)
[Cam: 7 - 14 and 8 - 15] In "Storage Area C1", the dark area at the end of the level. (Camera 1 is between the first and second pillar – Left side; camera two is between pillar three and four still Left side of room)
I counted seven enemies scattered throughout the room – before you get to the end of the room make sure you have blow up all the mines on the Left side of the room – you will be running back through this area.
After you round the corner a large door opens and you are attacked by three enemies in the computer room. As soon as you kill them turn around and run back to the main control room you were in earlier – this section is timed – do not wait for Doyle to tell you to go back – head that direction as soon as you kill the enemies in the computer room.
When you get back to the control room there are seven enemies on the lower floor – kill them then hack the computer to stop the count down.
After you successfully hack the computer head back upstairs to where you just were.
At the C1 storage area you will be ambushed again by your enemies – three more at the entrance (again) and four more further along.
Rogue Agent
Achievements Earned:
Camera Shy
Awful Surprise
Don't Tase Me Bro
Too Lazy To Jump And Crouch
No Record
Rogue Agent - If Played on Agent or POTUS Detail difficulty
Achievements Started:
Like Static With Unconciousness
Note: Refill your taser every chance you get – it only holds thirty rounds. Remember you are not to kill any of the agents in this level and the next.
Take down the three agents in the room with the taser – if you get a good shot on the first one you can unlock "Awful Surprise" if not don't worry there will be plenty of chances.
If you follow the hallway instead of going into the room you will get the three other agents from the back entrance.
[CP: 1 - 25] - [The Smell of Conspiracy] after you taser the open room of agents, go up the stairs and the phone is sitting on top of the desk in the northwest corner room.
Switch to your machine gun to take out the cameras and the mines.
[Cam: 1 - 16, 2 - 17, 3 - 18 and 4 - 19] In large room near the beginning (same as P2), labeled as "Supply Depot A". One in each corner.
Walk toward the cameras to get their attention then back away – it will make it easier to kill them.
[CP: 2 - 26] - [Shut Him Up] after the checkpoint, you will enter a room with four turret cameras. The phone is sitting on top of a tarp covered crate at the base of the far stairs hugging the wall.
[Mine: 1, 2, 3] After the phone and before you head into the tunnel labeled Line A – just before the dark part of the tunnel you can see them on the right side – shoot one and all three blow up.
[Mine: 4, 5] After entering the tunnel hug the Left wall and watch the Right wall – you will see them on the Right below a sign that says "Turntable".
[Cam: 5 - 20, 6 - 21, 7 - 22, and 8 - 23] In the dark hallway between "Supply Depot A" and the turntable room. (Drop below the rail car to get the second set)
After the cameras switch back to your taser to fight the agents in the next area – it helps to stay on the rail car for as long as you can – the boxes help protect you from the agents.
Take out the three agents then drop down off the rail car – do not pick up the ammo yet – there are a lot more agents still to come.
One to the Left and another across to the Right
Use the room to your Left before the rail car as a hiding place – walk past the front of the rail car then turn around and run back to the room you just left. The wall will give you a little cover when the next four agents attack. Crossing the rail car seems to trigger them.
After you take them out go ahead and refill you ammo.
[CP: 3 - 27] - [Bead on Pierce] after you clear the turret and tripwire beams in the tunnel, you will be engaged by agents. You will be in the train depot chamber. One of the agents you taser will drop the phone.
Go across the room and up two flights of stairs – circle around to the control room.
Take out the three agents in the control room then hit the switch for the turntable.
After the turntable stops head back downstairs and drop down under the grate to get into the red area labeled "Line B Power System Cooling"
[Cam: 9 - 24 and 10 - 25] After flipping the turntable switch the first time and crawling under the tracks on the way to the "Power Systems Cooling" room. At the start of the dark rail tunnel.
[Ach] – "Camera Shy" – Unlocks after you destroy the 25th camera.
[Mine: 6] When you get to the open area go in the door to the Left at the first corner (to the Right) there is a mine at the bottom – jump it.
[Mine: 7] Around the next corner is another – jump it as well
[Mine: 8, 9] Around the next corner there are two more one low and one high – before you pass these crouch and shoot the camera.
[Cam: 11 - 26] Up the stairs at the end of the dark hall with the laser mines on the way to the "Power Systems Cooling" room.
Now from the safety of the top of the stairs you can shoot the last two mines. After you destroy them go back around the corner after the first two (use the wall for cover as much as possible).
When you get to the top of the area and you see the door on your Left crouch and move forward slowly. The agents below do not know you are there and now is a great time to get "Awful Surprise".
There are seven agents on the lower floor – if you can not get them so show up you will have to drop down – there is a lot of cover to work with.
After you take out the agents go up the stairs on the east wall and use the duct work to cross over and drop into the restricted area.
Three agents ambush you immediately after the camera.
[Cam: 12 - 27] After jumping the fence from the ceiling duct work in the room with the fans, at the start of the dark hall on the way to the generators.
[Ach] – "No Record" – This achievement unlocks after you destroy the last camera.
Make your way down the stairs – at the bottom when you round a corner you are facing an agent walking away from you. If you still don't have "Awful Surprise" you can't miss this one. Walk slowly just to make sure. There are two agents here but the other will see you when you tase his partner.
There are four agents in the generator room. Take them out and hack the computer.
[Mine: 10] Before you turn Left to go toward Supply Depot A stop at the door way – there is a trip mine low – jump it and you can shoot it from a distance.
[Mine: 11, 12, 13, 14] As you round the corner and you see an office on your Left there are four mines attached to the ceiling.
[Mine: 15] There is another at the end of the hallway to the Left.
[Mine: 16, 17, 18] Immediately after you shoot 15 turn around (face south) head toward the blocked hallway – you can see the mines on the other side.
When you reach Supply Depot A there is now an agent there. If you wait long enough and tease him he will come down off the catwalk and chase after you – if you do this it should save a few taser rounds.
Use the tunnel to make your way back to the turntable control room again – the path should be clear this time.
When you reach the White House tunnel you will be attacked by five agents. Again don't pick up the ammo until you take them all out. One of these five has the next phone.
[CP: 4 - 28] - [Embassy on Fire] after returning to the train depot chamber once you re-power the grid, you will go in a tunnel with many agents. One will drop the phone when tasered. It's right before the staircase with all the white house signs.
There are ten agents at the top of the stairs in the final room.
Habeas Corpus
Achievements Earned:
Like Static With Unconciousness
Haven't Found A Color I Like
White House Electrician – If Played on Agent or POTUS Detail difficulty
Habeas Corpus - If Played on Agent or POTUS Detail difficulty
Note: In this level you will come across Secret Service agents as well as Sentavan Terrorists. In order to get "Like Static..." and "White House..." you need to tase all of the enemies you face. I'm not 100% sure that killing the terrorists with a machine gun will void the "White House..." ach so I wouldn't take the chance. If someone know for sure please let me know.
[Weap: 1 - 12] - [Taser] You start the Habeas Corpus level with this weapon.
[Weap: 2 - 13] - [TAR 5.56] You start the Habeas Corpus level with this weapon.
Follow your compass market to the stairs – go up the stairs – there are five enemies patrolling here – take them out one has the phone.
[CP: 1 - 29] - [White House Tour] as soon as you go up the stairs, you will taser an agent and he will drop the phone.
At the top of the stairs continue to follow the marker – take a Right, a Right, then a Left – you should be facing a room with a bust in the middle – when you move toward the room you get a checkpoint and ambushed by five enemies. Use the hallway corner for cover.
You should now be facing a hallway with an overturned bust and stand. Start down the hallway and turn Right into the first room. Use the space behind the rear Left side book shelf for cover if you need it. Kill the two enemies and pick up the next phone.
[CP: 2 - 30] - [Poet] upstairs, you will come to a room with a bust statue in the centre of the room. Clear the agents and go right into the next area. Turn right into the first room. Once inside, you will get ambushed by two agents. Once they are tasered, one agent will drop the phone.
At the top of the stairs there is a Sentavan patrolling – when he sees you he runs away to get backup. If you wait at the top of the stairs or use the large square pillars for cover you should be in good shape. Three agents attack you at the door. Don't forget to hack the door on the Right of the open door you have to go through to get the next phone.
[CP: 3 - 31] - [Veep Terrorist] at the top of the stairs (dual entry), there is a door to be hacked. Once inside the room, there is a cell phone sitting on a dresser.
The Sentavan that ran away is through the next doorway on the Right after you enter the room. Two more enemies are in the general area.
When you get close to your compass marker there is a closed door that agents will blow open. Make sure you have someplace to take cover – they will come after you – there are eight enemies that attack after the door is blown open.
[CP: 4 - 32] - [Nameless Assassin] agents will blow a door down. Taser all the agents. One drops the phone.
There are four enemies that ambush you when you enter the darkened room. One drops the next phone.
[CP: 5 - 33] - [New Sentava] after clearing area with number 4 above, go up staircase and finally go down a series of steps. You will enter a dark room. Taser all guards and one will drop the phone
Two more enemies down the hall. Don't forget to reload any time you find ammo – the taser does not hold enough.
[CP: 6 - 34] - [Number One Observatory Circle] when you checkpoint that ask you to assist in the assault on the oval office, look for door in the hall with a keypad. Once inside the room, the phone is laying on a desk.
After the checkpoint you will run into a lot of enemies four when you round the corner – four more after you take out the first four. Be careful with you ammo and don't run after them – they will come to you.
[CP: 7 - 35] - [CVX shipment] found on one of the enemies storming the oval office after you kill him.
[Ach] – "Haven't Found A Color I Like" – Unlocks after this phone if you have collected them all up to this point.
Last Stand
Achievements Earned:
Weapon Tester
Last Stand - If Played on Agent or POTUS Detail difficulty
You start the mission in the oval office – no more taser thankfully. You will have to kill around a dozen enemies – hard to count – from three different windows. When you kill them all you get a checkpoint and a cut scene. You can use your grenades if you need the grenade kills ach.
The newly opened door on your Left leads to the rose garden.
You are ambushed by eight enemies in the rose garden – use the pillars for cover if you need to.
[CP: 1 - 36] - [Package was Delivered] laying in the rose garden. I am not sure if it fell of an enemy after he was shot, but after you clear the area, search the ground near the centre.
[Weap: 1 - 14] - [TCW .308] Found on a table just after you enter the building again, after the rose garden.
[Ach] - Weapon Tester - You unlock this achievement if you have picked up and used all of the available weapons in the game. If you have been following the walkthrough or at least the collectible list you should have no problem unlocking this one.
[CP: 2 - 37] - [Secure Meetings] on the floor right next to the TCW .308.
Make your way to the snipers nest on the roof to help out – you can shoot through the rail – back up if you need to and take out the RPG guys as quick as you can.
After about a dozen enemies you get a check point and are directed to down to the next level.
[CP: 3 - 38] - [Media Blackout] after clearing the enemies from the roof as a sniper, rejoin the agents. Once the fire fight ensues, turn around and phone will be on a shelf in the oval room.
Same thing as above – back up and use the office for cover – take out about 12 – 14 enemies (the other agents help a little) and you get a checkpoint.
As you make your way back there is an explosion and they call you back to where you just were – another 12 – 15 enemies later you get another check point.
[CP: 4 - 39] - [Educate Him] after clearing all the enemies from the sniper post, you are called back to the oval office. When you cross the rose garden, there is a guy lying in the middle of the garden. The phone is near him.
When you get back to the oval office another 12 – 15 enemies await you. Kill them all and the mission is over.
Achievements Earned:
The Best Defense…
Extraction – If played on Agent or POTUS Detail Difficulty
Head forward toward the pool house – kill the enemies that attack – five and you get a check point and a cut scene.
[CP: 1 - 40] - [Gas] After you clear the pool area, POTUS goes inside the pool building.
The phone is on the ground around the empty swimming pool. It was dropped by one of the enemies you killed.
Ten enemies near the large tree – stay back and most of them will come to you.
[CP: 2 - 41] - [For Our Family] in the next area, you will be ambushed by enemies near a large tree. One will drop the phone when he is killed.
Four enemies in this area – don't forget you should still have a sniper rifle – it works good at a distance. Reload both weapons when you have a spare second.
[CP: 3 - 42] - [Payday] in the next area, on the ground near a dead agent. He is up against a wood table with three wooden chairs.
Eight enemies near the two vans – use the first van for cover.
[CP: 4 - 43] - [Presumed Dead] you will pass under a wooden walking bridge. Clear the enemies. One drops phone near the large vine covered gazebo.
There are another eight to ten enemies in this area.
[CP: 5 - 44] – [Beach House] right next to number four, before you cross the bridge, it is behind the hedges next to a dead agent.
Six more enemies as you cross the bridge before you get to Marine One.
After you get aboard Marine One you are in charge of the chain cannon. Pull the Right
Trigger to fire – it does not need to reload and you do not run out of ammo. Kill all enemies you see – if you are in trouble with your armor just reload the last checkpoint – it tends to give you more health than you had at the time of the checkpoint. After four or five enemy attacks you finish the mission.
Achievements Earned:
Opening A Local Wireless Store
The Exact Opposite Of Your Job
POTUS Secured
What Are You, A Cat? – If you did not use night vision at all during the game
Countryman – If you didn't kill any of the Secret Service Agents
Expatriate – If played on Agent or POTUS Detail Difficulty
Yeah, I'm Pretty Awesome – If played on POTUS Detail Difficulty
Gives Instead Of Takes Bullets – If played on Agent or POTUS Detail Difficulty and you did not die
As soon as the mission starts move to your Right against the wall and use the cabinet for cover – you will be attacked by five agents. If you stay against the wall they will move toward you one at a time. Switch your hand gun out after you kill all five – pick up a the rifle with the scope it has a much better clip and rate of fire.
There should be another agent around the next corner.
Six enemies in the next area – stay back and take them out from a distance.
[CP: 1 - 45] - [Throwing Down Their Arms] after you enter a briefing room with the large white dry erase board in front of you, turn right and go around corner. The phone is on the floor near a dead agent.
Three enemies in the second room with blue carpet.
[CP: 2 - 46] - [Bail Out] you will clear two rooms with blue carpet. When you exit, the phone is on the floor behind the seats you are facing.
After you round the corner in the next area you get attacked by two more agents.
Go down the stairs to the lower level – when you reach the "B area" cross the threashold of the door then back away and kill the agents that attack from a distance. You will be attacked by seven enemies here – stay away from the fire extinguisher on your Right.
[CP: 3 - 47] - [To All my Agents] after you cross in the "B area", you are ambushed by a lot of enemies. One enemy drops the phone when killed.
Go to the back and hack the computer.
As you make your way back you will be attacked by three more enemies.
When they block the door and you turn around you will be attacked by two more enemies.
Two more at the top of the stairs – four more after that – one has the following cell phone.
[CP: 4 - 48] - [Agent Foster] after you find the alternate route, go up the stairs. An IED will explode. Kill all the enemies and retrieve the phone from the ground after it is dropped.
Turn around and go through the door on your Left – kill the next three.
[CP: 5 - 49] - [Coming Home] turn right at the top of the stairs. Kill the guy at the end of the hall. To the right, you will see an enemy at the base of the stairs. Kill him and he will drop the phone.
As you make your way to the back of the plane you will be attacked by two enemies after the two blue rooms.
Three more in the next room.
After you grab the freeze spray you are attacked in the first blue room by three enemies.
As you exit the second blue room you are attacked by five more.
[CP: 6 - 50] - [Our Mission] after retrieving the freeze spray, work your way through the plane. Right after the checkpoint, shoot the guy at the top of the stairs and he will drop the final phone.
[Ach] "Opening A Local Wireless Store" – This achievement unlocks after you have collected the final cell phone.
After you use the freeze spray turn the corner and kill the two agents.
[Ach] "The Exact Opposite of Your Job" – do not go forward from the corner and do not use your sights – your targeting marker will turn green when you are aiming at the President – Red when you are aiming at the Senator. Shoot the president for the achievement then reload the last checkpoint.
[Ach] "What Are You, A Cat?" – If you did not use night vision at all during the game
[Ach] "Countryman" – If you didn't kill any of the Secret Service Agents
[Ach] "Expatriate" – If played on Agent or POTUS Detail Difficulty
[Ach] "Yeah, I'm Pretty Awesome" – If played on POTUS Detail Difficulty
[Ach] "Gives Instead Of Takes Bullets" – If played on Agent or POTUS Detail Difficulty and you did not die
That's it - you don't have to jump out of the plane - there was not a 60 second timer - you are done. Well, if you played on POTUS Detail difficulty. If not you get to do it again.
you are the man i need a walktrough for this game :)
Ha ha, thanks. The game is not that bad and you can easily knock out almost everything in two playthroughs (one if you don't mind a lot of mop up). There is a lot of great info on this forum and the guide is great but everything is scattered. I just wanted to help out a little. Hope is works.
Hey thanks a ton for this Jedi! This served the purpose you intended, in that I never needed to visit 1 other thread or guide. Everything needed is right here in one place. Thanks for taking the time to throw it all together, and thanks to the OP's for their contributions as well.
this guide was incredible. i never once had to look at any other guide for forum thread to 1000 this game because of the immense detail put into this. thanks jedi for making what probably would have been a pain in the ass game to 1000 a whole lot easier.
Thanks for the guide. I was having some trouble on urban legends, at the end; the part with the 5 trip mines. This guide helped me get past it.
Thanks for putting this together. Always nice to have one page up for everything.
This may be the best guide I've seen here at 360a, awesome job!
in urban legand I have gone upthe stairs and tried jumping acrossand it won't workwhen you push a to jump you just fall back down to the ground floor.
Just finished my 1000/1000. Here are some tips that may be helpful for others in the future:
Gives Instead Of Takes Bullets:
I agree that this achievement should be done as a second playthrough. Once you play through the game once on POTUS and learn where everything is, going through again on Agent difficulty is incredibly easy can be done in around 3-4 hours, maybe even less. I'm not sure exactly, since it unlocked for me after Habeos Corpus for some reason (I didn't actually need to replay the entire game).
The only thing that can kill you at this point should be close-range shotgun blasts, accidentally hitting a red chip during a bomb defusing (regularly computers are ok to fail at, although additional guards might be summoned), and tripmines/bombs (which if you played through the game already, you should be familiar with the ones that cannot be shot out without you dying in a fiery explosion). I didn't bother jumping over trip mines. Too dangerous. I would use a grenade instead (unless it could be shot out safely)
The Memory Of A Goldfish:
A really easy place to get this is at the beginning of collateral damage (I did it on level select on the easiest difficulty) . When you get to the first dark area with the cross shaped lights on the ceiling, turn left, then turn right, take out the guard that will be there. Another guard will enter your line of sight. Take him down too. While you're doing this, the 3rd guy will flank you on the left. Very close to him is a trip mine. If you shoot it, the explosion will kill him and you'll get the achievement.
Expatriate (Surviving the beginning):
The guide's tip for the beginning of the level not particularly helpful. Around 5-6 guards always swarmed me at the beginning and it was very hard to take them all down without dying (and there was no time to reload your gun).
In my opinion, a much better opening strategy was to immediately run forward and jump over the counter on the left. (Then immediately crouch down). The guards will come more slowly, and you can easily pick them off from this position (either from the top of the counter, or through the "walking" portion near the left wall.
They Shouldn't Have Bunched Up
I tried doing this at the beginning urban legend and reloading the checkpoint, but it never unlocked. So I just followed the guide's instructions and played Last Stand. Use your grenades at the beginning (don't bother using them on the balconies, since the range is horrible). When you get to the second balcony (the one you have to defend twice), there is an RPG on the table in the room. Use that to kill everything below. There should be plenty of ammo in the boxes.
Try to get hit them where they bunch up. The best shot during the first firefight at this balcony is the white tent on the left. The explosion radius of the RPG is fairly large and will take out everyone around the tent.
Thanks so much for this A* for effort man. Easy to follow and very descriptive, made this game a breeze to far. Thanks!
If you get lost in a dark tunnel and you are going for "are you a cat" shoot your gun it lights the whole room up.
Shoot every fire extinguisher you see. I swear these bad boys killed me more times than anything else.
[Cam: 12 - 27] After jumping the fence from the ceiling duct work in the room with the fans, at the start of the dark hall on the way to the generators.
[Ach] – "No Record" – This achievement unlocks after you destroy the last camera
You should change the description for No Record it does not unlock until after the level ends, not when you destory the 27th camera
I can confirm you need to finish the level to get the No Record achievement.
nice walkthrough, going to use this to 100% this game.
been searching for a guide for ages and now i've found 1. Mr president here i come!
great guide man, horrible game, but great guide. Almost makes me want to dig this game out and see if I can get those last 3 achievements
Secret Service
Hey for secret service,can you reload checkpoint if you die,instead of going to the dashboard,for the "Gives instead of takes bullets" achievement?I'm talking about if you die before the message pops when it tells you to load last checkpoint,I really need to know!
Thanks a lot, the guide was impeccable
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text:
Gregg Bergersen
From Wikipedia, the free encyclopedia
Gregg William Bergersen (born 1956/57) was a weapons systems policy analyst for the United States Defense Security Cooperation Agency. A director of C4ISR programs, he was found guilty of spying for the People's Republic of China. A resident of Alexandria, Virginia, he sold classified defense information to Tai Kuo, a naturalized citizen originally from Taiwan, who was a New Orleans furniture salesman. Kuo then forwarded the information to the PRC government. The data outlined all planned sales of weapons and military technology to Taiwan for the next five years. Bergersen was sentenced to 57 months of confinement.[citation needed]
See also[edit]
- http://www.iht.com/articles/ap/2008/02/11/america/Chinese-Spies-Optional.php
- http://www.cnn.com/2008/CRIME/02/11/espionage.indictments/index.html
- http://cbs5.com/national/pentagon.spy.case.2.769687.html
- "Caught on Tape: Selling America's Secrets". CBS News, 60 Minutes. Feb 25, 2010.
|This biography of a person who has held a non-elected position in the Federal government of the United States is a stub. You can help Wikipedia by expanding it.


text: ""If you wake up and you're not in pain, you know you're dead."" I would say I'm a nice person. Sometimes I can be shy, but other times I'm a goofy nerd with a lot of energy. I try to keep an open mind to the beliefs and lives of others, and admire those with a deep compassion for others. I think kids are special, Ya know...the future lol, and I believe they should never be undermined. I feel like a kid in a "grown up's" body, but I guess we all are. I used to teach dance, work as a summer camp counselor, and I have baby sat all in the past. My biggest love of all is singing, and I sang in a wedding/ events band from age 16-21. So if I were to go out and have fun I would never shy away from karaoke! lol Most recently, I face paint once in a while on the side. I never finished college, but hope to get back to it soon. I LOVE music and love to sing. As far as writing, I always loved it but lack the confidence. My grammar isn't always the best, but I always enjoyed being creative and coming up with ideas.


text: Back to work blues? Probably. Still, I might have something to help. It's The Rock vs Jimmy Fallon on Lip Sync Battle, The Rock having chosen Taylor Swift's Shake It Off and Fallon having chosen Harry Belafonte's Jump In the Line. You don't have to watch Fallon, but the Rock and Tay-Tay/Swifty alone should be enough to cheer you up.


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The kitchen has formica tops and the scullery has a double basin, water points and granite tops. The dining room and lounge lead onto the patio. There is a study/playroom which leads onto a private area where the children can play or you can enjoy a cup of tea and read. The unit boasts 2 lock up garages.
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text:
By DAN KARELL
HARRISON, N.J.– The New York Red Bulls entered their 23-day break in June with a performance they'd like to quickly forget.
Defender Jamison Olave was shown a red card in the 75th minute, and two defensive miscues helped the Vancouver Whitecaps comeback from a goal down in the second-half, and earn a 2-1 victory over the Red Bulls in front of 19,969 fans on Saturday night at Red Bull Arena.
Whitecaps forward Kenny Miller scored the game-winning goal in the 83rd minute in his first game back after missing the prior seven with injury. The result gives the Whitecaps their first road victory of the season, and ends the Red Bulls seven-match unbeaten run.
"I'm shocked, I can't believe it," Red Bulls midfielder Juninho said via a translator. "I can't believe we lost that game, we completely dominated the first half, we managed to go up 1-0 early in the second half and in a matter of three to four minutes, we lost the game.
Controlling the match in the first half, the home side were the closest to scoring on a number of occasions, with midfielder Johnny Steele and Thierry Henry each having chances on goal. While the pair couldn't finish their opportunities, there were numerous crosses and passes from the wings that failed to find a target.
In the second half, the Red Bulls looked to have lady luck shining down on them. As they have done all season, Henry and Steele combined well down the left flank, producing the first goal of the match.
Just six minutes into the second half, Henry played Steele into the box. The Northern Irishman's cross into the middle was deflected by Whitecaps defender Greg Klazura past his goalkeeper Brad Knighton for a 1-0 lead to the Red Bulls.
It wasn't long before the Whitecaps tied the match. Red Bulls midfielder Eric Alexander failed to clear a cross following a corner, and the ball fell right to the feet of Whitecaps defender Jordan Harvey, who blasted a shot past Red Bulls goalkeeper Luis Robles in the 58th minute to level the scoreline.
The match changed in the 75th minute, when Olave was shown his second yellow card and subsequent red card for a challenge from behind, leaving the Red Bulls without their enforcer in the back.
It proved to cost the home side dearly, as Miller completed his return to the field with a powerful header past Robles, beating Red Bulls defender Kosuke Kimura in the air in the 83rd minute to give the Canadian side a lead they would not relinquish.
"When the ball leaves the (crosser's) foot, you know exactly where it's coming," Red Bulls manager Mike Petke said about the goal. "If you stare at the ball, it's easy for someone to step in front."
Substitute Peguy Luyindula nearly tied the match in the fifth minute of stoppage time, pouncing on a ball in the area, but his chip attempt fell safely into Knighton's awaiting hands.
"At the end of the day, we're not in a bad position," Henry said. "We've got to work and do a bit better than what we are doing at the time. Hopefully maybe sometime when you lose, people wake up."
After Saturday night, the Red Bulls don't play another league match until June 23, in a road match against the Philadelphia Union, though there is a U.S. Open Cup game against the New England Revolution on June 12 in Cambridge, Massachusetts. With a long break for the first-team players, they'll have to quickly find a way to forget about the loss and re-focus on the second half of the season.
"We're going to have to try to see how we can work and play better, erase the mistakes that we've done in the first half of the season, and make sure we come back stronger," Henry said. "(The break) is going to give us some amount of time to work and play better."
Prior to the start of the match, former players Juan Pablo Angel and Amado Guevara were given an ovation as they walked on the field.
With the one-match suspension for the red card, Jamison Olave won't be eligible to return to MLS action for the Red Bulls until June 30, when the Red Bulls host the Houston Dynamo.
Red Bulls goalkeeper Ryan Meara was on the substitutes bench for the first time this season, after playing 90 minutes in the mid-week U.S. Open Cup victory over Reading United.
Here are the match highlights:
Brain Guy
The next time Luyindula does something useful on offense will be the first time. He wastes good chances like a leaky faucet wastes water.
Luyindula also creates a hell of a lot of chances and his play other than finishing is superb, once he gets one goal he will start banging them in
Jesse Vansickle
This was the first time in the 'Caps 3 year history that they've ever had a 2-1 lead on the road.. not just winning 2-1 but actually making the score 2-1 at any point in the game. Before tonight, they'd only ever held 1-0 leads on the road.
This was a maddening game from the Red Bulls standpoint. They clearly dominated play but just couldn't finish. Henry missed a clear cut chance early on which would have totally changed the tone of the game. We thought after they got up 1-0, they should be able to hold on at home but the red card basically turned the game around. I still think this is the best Red Bulls team in a long while. They seem to have enough all around technical ability to possess the ball and create chances. The last few years, they simply could not possess. I think Juninho has a lot to do with that. However, despite all the possession, they can seem to finish. Henry has missed a lot of chances where in years past, they were automatic goals. Luyindula is a strange player: creates a lot chances and seems to wreak havoc on defenses, but the guy just can't finish. All in all, the only guy who didn't play that well was Alexander. But I still believe in him. I think he has the skill and pace to be a threat; the only thing he is missing is his confidence. Stick with him.
CAN'T seem to finish
Brain Guy
Will there come a time when Sam will start? Or will he remain a super-sub?
I don't know. It's probably only fair Sam gets a start, though. We can't really say Alexander has staked his claim to the spot. It's seems like Petke likes to create competition for each position so it will probably happen.
On another note, does Espindola have a right foot?
Brain Guy
Only to switch the ball to his deadly left foot.
NY Cosmos!!! Cosmos, Cosmos


text:
Bussaba Bangkok Suvarnabhumi Airport Hotel
Select your stay dates to check availability at Bussaba Bangkok Suvarnabhumi Airport Hotel
Bussaba Bangkok Suvarnabhumi Airport Hotel
About the Hotel
Property Location
With a stay at Bussaba Bangkok Suvarnabhumi Airport Hotel in Bangkok, you'll be connected to the airport and close to Kwan-Riam Floating Market. This hotel is within the vicinity of Siam Park City and The Paseo Mall.
Make yourself at home in one of the 14 individually decorated guestrooms, featuring refrigerators and LCD televisions. Complimentary wireless Internet access keeps you connected, and cable programming is available for your entertainment. Private bathrooms with showers feature complimentary toiletries and bathrobes. Conveniences include phones and desks, and housekeeping is provided daily.
Take in the views from a garden and make use of amenities such as complimentary wireless Internet access.
Enjoy a satisfying meal at a restaurant serving guests of Bussaba Bangkok Suvarnabhumi Airport Hotel. Cooked-to-order breakfasts are available daily for a fee.
Business, Other Amenities
Featured amenities include a computer station, a 24-hour front desk, and a library. A roundtrip airport shuttle is complimentary (available 24 hours).
Hotel Facilities
- Free WiFi
- Coffee/tea in common areas
- Garden
- Free self parking
- Free airport transportation
- Library
- Number of buildings/towers - 2
- Computer station
- 24-hour front desk
- Breakfast available (surcharge)
- Restaurant
- Total number of rooms - 14
Room Facilities
- Refrigerator
- Individually decorated
- Shower only
- Private bathroom
- Desk
- Free WiFi
- Daily housekeeping
- Hair dryer (on request)
- Phone
- Free toiletries
- Air conditioning
- Bathrobes
- Cable TV service
Hotel Policy
Know Before You Go
- Up to 3 children 5 years old and younger stay free when occupying the parent or guardian's room, using existing bedding.
- No pets and no service animals are allowed at this property.


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It only takes a minute to get started. Fill out our uncomplicated sign up form and login to the site.
This step is discretionary but will drastically enhance your chances of your profile getting noticed by other daters. Write a little about yourself, your pasttimes and attach a nice photograph of yourself.
Utilise our website's advanced search to locate members who suit your criteria. Or just flip through listings and locate daters that you find interesting.
Discovered someone who appeals to you? Send a note to them or just a wink and see what comes of it. With a little luck you'll be on your way to uncover that special someone for you.
You won't regret it


text:
Caribbean Chillout Apartments
No prices found through our partners. Please contact the business directly or check some of our recommended alternatives.
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- Free High-Speed Internet
- Swimming pool
- Bar/lounge
- Kitchenette
- Free parking
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Travel Blogs from Kralendijk
Bonaire 2
... been coming to bonaire for decades. They know the dive sides like the back of their hand and even know of the unofficial dive sites. You see, Bonaire has ~70+ official dive sites littered on its coast. Finding these are really easy given signs and an official tourist map. But there are ~20 additional unofficial dive sites which exist only in the heads of bonaire regulars. Instructions to reach these sites resemble that of a verbal pirate treasure ...
Bonaire 1
... other place in the world you can do this! It gives a diver the freedom to pick and choose where and when to dive. Driving around shirtless in a wet pair of shorts in a pickup truck loaded with scuba tanks and gear is totally normal. Diving becomes as casual as going for a jog outside. It's also so common that no one even bats an eyelash when a diver shows up out of nowhere emerging from the ocean. After one of my dives here, I found myself walking into a super market just ...
Family fun times... In Caribbean diving wonerland
... cash out (as we only brought $30 with us), Yalzy and Miriam were propositioned, they think, by one of the local drunks. They think, because he was slurring and speaking Dutch, or Creolle... Food: Most meals were home prepared given there were 8 of us to feed. But they were all delicious, and the endless wine, beers and cocktails added to the good company. One night we were treated to dinner by the Kooy's and went to a little Columbian place called Mi Banana. ...
Kralendijk, Bonaire
DAY 8 ……. January 25th …….. Kralendijk, Bonaire
Last port of call in the ABC islands … and the smallest … just 2,000+ people on the island.A small, cute little town much like the 'island' towns of the Bahamas and lots of 'blue' water.Looks like a real 'yachty' and diving haven.
The beautiful little island
... office for the night. Perfect. I then go back to
town to get some food, again hitchhiking. I am lucky again, and see
one of my dive buddys of the morning sitting in a restaurant alone.
So I go joing him and eat some very tasty fish. Around 11pm. I decide
to go back to the beach in front of the airport to get some sleep. I
again hitchhick, and to my surprise, the police picks me up. Not for
anything I have done, no, just to give me a ride .
On the ...


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We were visiting the state parks in the area, and wanted a decent, no-frills room in Weston. We were able to obtain a king bed room, but it was sparsely appointed. We did not hear noises from the interstate or the highway, but the AC was loud - however, it did work very well. Strangely, neither the lamp on the stand next to the right side of the bed, nor the alarm clock on it were plugged in. Upon investigation, I found that there was apparently no outlet in the vicinity. I even looked behind the bed (a high risk behavior in some motels!). The breakfast area was neatly maintained, but it was a low end breakfast -even by Comfort Inn standards. With tax, the room came to about $90 - not a great bargain. At check-in, I had to wait nearly 10 minutes. I would look elsewhere next time.
- Reservation Options:
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text:
A walk in the park.
I could hear his cries, calling to me, willing me to come to. I tried. I stood behind him my hand on his shoulder. ' I'm here' I was screaming but he didn't hear me. No one did as I screamed out their names.
They came one by one, to sit and cry, hold my hand and do the 'remember when….' I'm not dead. I'm sleeping. I was screaming inside my head, willing my body to move. Just a twitch of my finger anything so that they know I am still here.
My body, so pale and life less, laying there not moving, not waking to his touch, as he was sat bent over, his head resting on my ,arm crying my name. The monitor bleeping, just ticking me over, watching my breathing. How can I be here like this, seeing me from above, hearing and feeling in my heart that I am still of this world.
I'm not ready to pass over yet.
' I should have been there,' he cries. 'I m sorry Gemma' as he kisses my hand. And then gets up to kiss my cheek. Stroking my hair back off from my face.
' I love you' he whispers. 'don't leave' and he sighs his heart heavy, he looks a mess, I think as he turns and walks to the door. Unshaven, and still in last nights clothes.
'I love you too, don't leave me'
'Jake' I scream. 'Jake' screaming his name as I run to follow him, running right in front of him as he heads thought the door. Right through me he walks. Transparent as I am. He doesn't feel a thing.
The shock of this hits me and when I turn round I see him walking away. His friend sat waiting on the chair outside my room, seeing the look on his face and touching his arm. No words are spoken as the both leave me there.
I glide through the wall back into the room, were I lay so lifeless. The bruise on my forehead, so black against my now whiter than white pale face. I touch my self, pull at my hand, but it doesn't move. And the tears start to fall, down my face, that no one will see and great big sobs, that no one will hear.
How could I have been so careless, I lived on the edge. It made me feel alive as I took all those risks, and now I want more than anything to live a normal life.


text:
(WASHINGTON, D.C.) – The Taliban has released another video of a captured Idaho soldier. Spc. Bowe Bergdahl can be seen being led away with a blindfold. Senior intelligence officials believe the video is a portion of another video released a few months ago. This has been the fifth video of Bergdahl released since he fell into insurgent hands in June 2009.
Nate Eaton, EastIdahoNews.com
Nate Eaton, EastIdahoNews.com
EastIdahoNews.com staff
Natalia Hepworth, EastIdahoNews.com


text:
So you've decided that you want to go on safari in Namibia and now you need to choose an operator to guide your trip. With so many possibilities, where do you begin?
The best place, I believe, is to ask others who have been on a trip with that company already for their impressions of how the company performed.
That way you can get first hand and unbiased advice right from where it matters most. The person who experienced the trip.
So that is essentially what I have done to compile the top three safari in Namibia operators list. I can accurately find out peoples experience of a company from the trip reports they sent to me over the years at the African Safari Journals website.
Only the ones that have received excellent reviews make it onto the top three list. That doesn't mean that you are certain to have the same experience yourself but it does cut out the ones that under perform regularly.
I also (more about me) keep my ear to the ground in industry exhibitions, forums, newsletters and travel magazines to find out who the top performers are.
To compare oranges with oranges it is much more effective to list safari in Namibia operators by sorting them into three different rates categories. Low season rates can be about 25% less than high season rates. The rate indications below exclude international and inter-Africa airfares.
Out Of This World: Prices range from $650 upwards per person per night spent on safari.
Luxury: Between $350 and $650 per person per night spent on safari.
Standard (camping where applicable): Up to $350 per person per night spent on safari.
The companies are listed in no particular order other than alphabetical. Safari in Namibia trip reports form the basis for this ranking...
Find out who the top three safari companies in Kenya, Tanzania, Botswana, South Africa and Zambia are by requesting an e-mail of the list.
It's broken down into four instalments over four days and includes a free e-book which will help improve your images on safari called "Better Safari Photography", a "what to pack" checklist, valuable safari tips to know before you go and a ticklist of all the animals you are likely to see on your trip.
So to have the Top Three Safari companies list e-mailed to you immediately simply complete the form below...
Bruce Whittaker
African Safari Journals and Top Safari Guides Founder
'Better Safari Photography', 'Safari Journal Diary' and 'Guide Your Own Safari' eBooks Author
Back to the Namibia safaris page or top


text:
A Wild and Crazy Guy
Who was John the Baptist? Any seasoned veteran of children's sermons can tell you the basics: John was that wild man who showed up in the wilderness wearing strange clothes and eating weird food like honey-covered grasshoppers. He told everybody to repent. He baptized Jesus.
Although the Christian church has designated June 24 as John's feast day, he may be more familiar to Christian worshippers as that biblical character who shows up every Advent.
In all three years of the Revised Common Lectionary (the list of Scripture readings used by many denominations, including Lutherans), the gospel readings for both the second and third Sunday of Advent focus on John. So who was this wild and crazy guy?
Jesus addresses our enduring curiosity about John, asking, "What did you go out into the wilderness to look at?" and calling John "a prophet and more than a prophet" (Luke 7:24, 26; Matthew 11:7, 9). John has his place in the wilderness, and in the imagination of all who encounter him through the scriptures. The Gospel of John describes John as a "burning and shining lamp" (John 5:35) who fades away when his work is done. The voice of John the Baptist, this intriguing and challenging desert preacher, still echoes in the wilderness, calling for repentance and pointing us to Jesus.
The Rev. Julie A. Kanarr is an ELCA pastor and freelance writer. Ordained in 1990, she serves as pastor of Christ Lutheran Church in Belfair, Wash.
To read the full article, subscribe now. To request a free copy of the magazine, contact us. Remember to tell us which issue you want.