text:
For those who aren't aware about the program, it essentially provided customers credits for new devices which range in the amounts of $30 to $100 once they've reached their qualified upgrade period. Luckily, current customers will be grandfathered to the plan if they haven't used their New Every Two credit, but once they upgrade their handset and use it, they will no longer become eligible for it.
This new move follows after Verizon's recent transition, which previously allowed discounts on handsets for its customers after 13 months into their contract, to its current wait period of 20 months. So when you go into a store and use that credit, just know that it'll be the last time you'll ever see something like it.
source: Wall Street Journal via SlashGear


text:
BEST WESTERN Brandywine Valley Inn
No prices found through our partners. Please contact the business directly or check some of our recommended alternatives.
How has this hotel rated in the past?
- Swimming pool
- Restaurant
- Continental Breakfast
- Fitness/Health center
- Wheelchair accessibility
- Business Services
Travelers also recommend:
- More recommendations
- Swimming pool
- Restaurant
- Fitness/Health center
- Wheelchair accessibility
- Free parking
- Pets allowed
- Continental Breakfast
- Business Services
TripAdvisor Reviews BEST WESTERN Brandywine Valley Inn Wilmington
Travel Blogs from Wilmington
I finished off my tour of Wilmington today and I went to the Thalian theater to see a documentary. It was about a tennis player who called Wilmington home and her name was Althea Gibson. I am not a tennis fan, but I wanted to get an understanding of some interesting sporting history. I was also quite tired and resting in a chair caught my fancy. ...
L:8 New home
... the first two places I saw.
After unpacking, I ventured to the Big Ben. I went inside and saw all the pieces of it. I looked out and saw that the city could be viewed from the inside even though it looked white from the outside looking in. Walking around, I went on the enormous ferris wheel. The sun was setting and the ferris wheel started to light up. I took more pictures, taking advantage of my high ...
Hot in Egypt
After Haiti, I decided to explore more of Africa. I left to see another friend of mine who I knew was spending time in Egypt. Once there, he told me he was in the poorest part of Egypt. Working along with the Peace Corps again, I was able to help out a little more although the living conditions were much harder to bare.
Helping Haiti
... area. We met with people who looked out of place. They introduced themselves with an American accent. They were from Washington D.C.. They came to see the progress of Peace Corps and the condition of Haiti. After a few moments, we went toward a body of water. We all began to pick of trash and collect water samples including the new visitors. My partner told me how the water samples were ...
Hershey, Lancaster, Wilmington
... the Hershey factories, theme park, schools and ChocolateWorld. Oh yeah, we did not go to the theme park because it was not yet open for the season. It did have some really crazy looking rollercoasters,. Also the Hershey Arena is where Wilt Chamberlin set the NBA record for points by a single player in a game at 100 points. We set off to see some of the Dutch Amish countryside. Today is Sunday and NOTHING is open in Dutch Amish country ...

subset: commoncrawl


text:
Mobile App
Punjab College of Pharmacy
Total Students
Fees Range
How to reach
Punjab College of Pharmacy is situated at Village Saiyanwala, Ferozepur Faridkot Road, Distt Ferozepur, Punjab. Pin Code :152001. in Ferozepur.
Courses Offered
- 2 Years
- Diploma
- Medicine / Beauty / Health Care
- Rs. 22000 (Annually)
Punjab College of Pharmacy - PCP
This college was established in 2005 under Shaheed Bhagat Singh Managing Committee, Patti, Distt. Amritsar, imarting Education in Punjab since 1969. S.B.S managing committee is an eminent group in the field of education now known as Shaheed Bhagat singh group of educational institutes. The group offers a chain of educational institutes starting from Nursery level to degree level in engineering / pharmacy. It has a vast experience in imparting quality education at all levels in this border town of ferozepur in Punab. For every course the college imparts practical training to its students that helps them to understand better, improve their demonstrative skills, eliminate hesitation and in this process strives to mould them into industry ready rofessionals. The modern teaching methodology assists the students in getting an all around view of engineering, technology and the entrepreneur world. The diligent faculty team of the college possesses hands-on experience and up to date knowledge of their subject and area of expertise. The infrastructure and facilities of PCP consists of spread-out campus alongside various amenities in the form of library, computer center, classrooms with proper teaching and learning aids, medical facilities etc. The institute seeks to place each of its students in an organization/company of great repute.
Why join Punjab College of Pharmacy Ferozepur
College is spread over in vast area
1 Type Courses Available
- 1 Diploma Courses
Punjab College of Pharmacy Placements
Visiting Companies
Student Placement
At Punjab College of Pharmacy the students are endowed with all convenient amenities that make their life 'go easy' in college hours, alongside make learning more interesting. Some of the facilities include well ventilated classrooms, recreational areas, hostel facility for boys and girls, indoor and outdoor games, stocked library, seamless internet/wifi connectivity, medical facilities etc.
Try our extensive database of FAQs or submit your own question...
NEET 2017: Gujarati-Medium Students Approach High Court, Demand Cancellation of NEET 25-May-2017, 03:38 PM
AIIMS MBBS 2017 Instructions: No Headgear, Scarfs or Ornaments Allowed in Exam Hall 25-May-2017, 11:36 AM
B. pharma Shubham Kumar Asked this 1 year ago - India
admissions for b.pharm Anonymous User Asked this 1 year ago - India
Admission in Govt Medical Lab Technology College Ayesha Sultana Asked this 9 months ago - India


text:
Some shots of our Easter this year....the grands ran so fast gathering the eggs, all my pics were a blur! Or a behind! This page was made for the Let's Capture Our Memories April13 sketch challenge, using their sketch!
PP, chipboard embellies: LYB
Border punch: Martha Stewart
Date tag: Jillibean Soup
Sticker title letters: MM, Cosmo Cricket
Ink: Hero Arts


text:
You are currently using an unsupported web browser.
We support the latest versions of these browsers:
If you have any problems while attempting to download a browser, you should contact your organization's system administrator.
For any questions related to Cvent, feel free to contact our Customer Care team.
Standing within a picturesque surrounding, our Indismart Woodbourne Resort, Goa with its landscaped gardens and swimming pools offers fully furnished 6 luxury villas and 28 super deluxe rooms with, all modern amenities available onsite.
Hotel also offers a banquet and a conferenc...
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text:
Edit Article
wikiHow to Make Phone Calls With the iPhone 4
Five Methods:Using your Contacts listUsing your favorites listManually dialingPasting from the clipboardUsing voice controlCommunity Q&A
Making a call on iPhone is as simple as tapping a name and number in your contacts list, tapping one of your favorites, or tapping a recent call to return it.
Using your Contacts list
Using your favorites list
Manually dialing
Pasting from the clipboard
Using voice control
1Press and hold the Home button until the Voice Control screen appears and you hear a beep or feel a vibration.
- You can also press and hold the center button on the iPhone earphones to use Voice Control.
2Say "call" or "dial" then say the person's name or number. To dial a number, make sure to say each digit separately (for example: eight-five-eight, five-five-five, two-one-three-two).
- For best results, speak the full name of the person you're calling, and be sure to specify which number you'd like to dial. (examples would be: Call John Appleseed… Call John Appleseed at home, or… Call John Appleseed, mobile) If you speak only the first name and you have more than one contact with that name, iPhone asks which of those contacts you want to call.
- Note: For an "800" area code in the U.S., you can say "eight hundred."
Community Q&A
How can I modify the number after I paste it?Mac MIf you mean correcting the number in a contact, click 'edit contact' and scroll down to the phone number.
Unanswered Questions
Is there a charge to ask Siri to find a number for a business not in my contact list?
Ask a Question
200 characters leftSubmit
If this question (or a similar one) is answered twice in this section, please click here to let us know.
Sources and Citations
- http://www.showuhow.com - Original source, shared with permission.
Article Info
Categories: IPhone
In other languages:
Español: hacer llamadas con un iPhone 4, Русский: звонить с iPhone 4, Português: Fazer Chamadas Telefônicas Usando o iPhone 4
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text:
Express & Star appoints reporter
9th December 2014
Express & Star has appointed Dominic Bareham as reporter to focus on news covering Dudley.
Bareham joined from his senior reporter role at Diss Mercury. He can be found tweeting @Barichel78.
A replacement senior reporter at Diss Mercury is yet to be confirmed.


text:
Windmills may not be a common sight in America yet, but they could be if Windcentrale Power takes off. Windcentrale Power is a Dutch company that lets household purchase their energy from windmills.
Each windmill under Windcentrale Power is expected to produce up to 500 kwh (kilowatt hours) of electricity a year, with a typical Dutch household requiring 3500 kwh of electricity per year. Interested parties can purchase as many 500 kwh shares as they like, letting households edge into the green power scene as quickly or slowly as they like. On days that it is not windy, Windcentrale will still meet its projected power output by drawing energy from the traditional grid.
Windcentrale Power is currently fielding requests from interested parties. The company has a goal of 3,000 requests before it sets up operations in 2013. If Windcentrale Power were to take off in the Netherlands, it could inspire U.S. energy companies to start offering green energy alternatives to their customers.
Graceful Energy Generators
Mobile Wind Power Plants
Beautified Energy Installations
Wind Turbine Web Gadgets
Multifunctional Wind Turbines
Windcentrale Power Sells Green Power Produced by Windmills
Sep 13, 2011By: Michael Hines -
References: windcentrale.nl & springwise
References: windcentrale.nl & springwise


text:
Ever thought about doing business with the Federal Government?
If you are like many small businesses, the thought of doing so seem unimaginable. Not to mention the hoops you must take to get started with your business. Let me tell you, the process that you must take might be long and daunting, but well worth it. Why? The largest consumer of goods and services is the world the U.S. government.
Even more exciting is that over $500 billion is set aside for small businesses. There are huge opportunities for businesses that are interested in taking their work to the next level with government contracts. So, what do you need to do next?
Here is a guide to follow to do business with the government.
5 Steps to do Business with the Federal Government
- Apply for your NAICS Codes: The North American Industry Classification System (NAICS) is used by the Census Bureau to organize business establishments. Used by many business databases and other research tools that classify industries, this is a great first step to doing business with the government.
- Obtain a DUNS Number: Dun & Bradstreet (D&B) is a specific nine digit identification number for each location of your business. It's free to register but mandatory to do so with the U.S. Federal government for grants or contracts.
- Register in the Central Contractor Registration System: The purpose of the Federal Contractor Registry is to address the needs of businesses looking to do business with federal, state, and local governments.
- Visit the SBA: The Small Business Administration is a major supporter of small businesses. The agency has distributed millions of loans, loan guarantees, contracts, counseling sessions, and other forms of assistance to small businesses.
- Ready... Set... Now Start Searching for Federal Procurement Opportunities: A free web-based portal called The Federal Business Opportunities (also called Fed Biz Ops or FBO) allows vendors to look over Federal Procurement Opportunities over $25,000.
Now that you are ready to get started, keep in mind that landing an opportunity won't happen overnight. In fact, it could take up to 24 months before you land your first contract. The key is to learn the process, make yourself known to the agencies that you are interested in doing business with, and be patient.


text:
Page oneMature
A man just turned fifty ponders on what his life has become and how it got to be so far from where he thought it would be...
Coming out as bi ten years ago and getting divorced was easy, compared to this.
I had what can only be described as a nervous breakdown. I'd hated my job for a while. The company had been bought by another company that was ethically challenged. That, and they kept leaving me twisting in the wind with customers. So, depressed at the treatment and further disheartened by the longer commute, I stopped giving 100%. And then, the Percent-of-shit-I-give-ometer started dropping rapidly.
So, when a developer from a former customer contacted me about a contract position with a competitor, I jumped at the chance.
Out of the frying pan and into the fire, as it turned out.
In short order, a few things happened. First, the new position turned out to be another version of what I'd just tried to get away from, except worse. I literally could not walk in the door from the parking lot one day. And that was the end of the contract.
I filed for unemployment benefits and I got them. But I wasn't really ready to get back into the daily grind right away. I figured I'd take the rest of the summer off and then find a new position in September. And it was GREAT to wake up that first Monday and not have to drive through heavy traffic to someplace I didn't want to be in the first place...if a little scary.
But then September went by with no responses to resumes sent and jobs applied for. And then October, November, December...
But meanwhile, I was having more "success" in other areas. I was dating a woman I met through an online love letter group, a woman I'd met through the local BBW dances - and I was still having the occasional hookup with guys...Joe, who gave me free massages and then a blowjob...a few gay couples who liked a third every now and again...
But then, I expanded my horizons a bit more. I went to the Fetish Flea Fair weekend in Providence. I met a woman on a leash. She was dressed all in leather and she was STACKED. The leash was held by her husband. And this was my introduction to kink.
I had a good time with her several times over the next few months while her husband watched. He got off on it. She got off on him getting off on it. And to be honest, I got off on taking her in front of him.


text:
A noble view but much too centred on Japan
Noble Laureate Merton Miller, who has some worthwhile things to say but who also has an unusually big mouth in telling Asian people how to run their affairs, has made the classic Japan error again.
Speaking to the Legco Financial Affairs Panel at the weekend he blamed Japan for sending much of Asia into an economic tailspin and attributed many of the problems to interest rate cuts in Japan.
As the yen depreciated against the US dollar, Japanese exports became more competitive against those from other Asian countries, many of which had their currencies loosely linked to the US dollar, he said.
First, a word about how international trade is denominated. There would be a fine mess if Hong Kong exports to Italy were billed in HK dollars and paid in Italian lira but there is a simple way out of this. Denominate everything in one standard currency and sort out your local currency translations at home.
That standard currency is the US dollar. Thus, when you are looking at trade growth, express it in US dollar terms. This is how it's effectively billed, this is the way industrialists look at it and this is the way many Asian countries report the figures. Sometimes you don't even get them in local currency terms.
Now turn to Exhibit A in the chart, the year-on-year growth rate of exports in US dollar terms on a six month moving average basis for Japan and for the rest of Asia.
Can you see any difference in the trend? They both go up and down at almost exactly the same time. In fact the only difference is that Asia outside of Japan has consistently shown a better export performance than Japan, which argues that Japan's competitive edge has consistently diminished in recent years.
It all confounds the simple theory which holds that currency movements are the determining factor in trade performance. This theory says that if your currency is strong your domestic costs go up against the US dollar and you lose competitiveness. If your currency is weak your costs go down and you become more competitive.
Yet the yen was at its strongest in early 1995 just when Japan's export growth was at its highest and the movements of the yen bear precious little resemblance to the trend of Japanese export growth over the period of the chart.
The same holds true for the rest of Asia. Its currencies were generally locked tight to the US dollar until mid-1997 and were then hugely devalued. The theory says this should have produced an export boom. Instead there was an export collapse.
Throw the theory out the window. It has clearly failed the acid test in the real world. These trends in trade are actually the result of changes in such things as domestic financial health, international market demand relative to production capacity and prices of commodities and traded goods.
They are things which work exactly the same way for Japan and the rest of Asia. You don't need detailed proof of it. Just look at the chart and you know it has to be true.
Spend a little more time here on your next visit, Mr Miller. The New York view of Asia is much too Japan centred.
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text: My name is Kaci and I am a 26 year old graduate student that LOVES fanfiction.. my best friend introduced me to it about a year ago and I have been hooked ever since! I am Team Edward all the way, so my favorite fics are Edward/Bella.. however, I do like to read about certain members of the Wolf Pack every once in a while (Paul.. yum yum!).. I am going to attempt to start writing my own and just see how that goes!


text:
Having problems with your Acer Aspire 5610-2328 Notebook ?
I had to reformat my aspire 56102328 hard drive,
\015 I had to reformat my aspire 5610-2328 hard drive, now I need to install my webcam were can I fine the link to download the driver?\015
Answers :
Here is what i found on the web,click on the link ie should take you to the page on the left half you will the drivers
\015\012Good Luck
\015\012Good Luck
Go to ACER Service & Support - Downloads page and select you Notebook model:
\015\012A list of all drivers available to your notebook appears. Just select and download the driver you need.
\015\012Or click the direct download links for the:
\015\012- Logitech camera driver
\015\012- Suyin camera driver
\015\012Check first which one is installed in your notebook
\015\012A list of all drivers available to your notebook appears. Just select and download the driver you need.
\015\012Or click the direct download links for the:
\015\012- Logitech camera driver
\015\012- Suyin camera driver
\015\012Check first which one is installed in your notebook
Repair Help & Product Troubleshooting for Acer Aspire 5610-2328 Notebook
Tips for a great answer:- Provide details, support with references or personal experience .
- If you need clarification, ask it in the comment box .
- It's 100% free, no registration required.
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Emergency Room: Code Blue
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text:
Big Change Proposed for UC Admissions
There are 21 comments on the News10 Sacramento story from Nov 1, 2007, titled Big Change Proposed for UC Admissions. In it, News10 Sacramento reports that:Some drastic changes could be store for future students who want to attend the University of California.
Join the discussion below, or Read more at News10 Sacramento.
#1 Nov 1, 2007
"That will be good for our students," said Sidqe. "I have students who get to their senior year and they don't know they have to take the SAT." She said she meets with students who have taken the proper courses to enroll at UC but they haven't taken the exam.
Who is to blame here, the students as Sidge implys or the people in charge who should make sure the students have the correct and complete information.
#2 Nov 1, 2007
"That will be good for our students," said Sidqe. "I have students who get to their senior year and they don't know they have to take the SAT." She said she meets with students who have taken the proper courses to enroll at UC but they haven't taken the exam."
This woman actually admitted to the fact that there are Seniors at her school who don't know they need to take the SATs?
She and/or others at the school need to be fired.
United States
#3 Nov 1, 2007
If the public institution of University of California is not for Californians FIRST, then we are truly stupid.
#5 Nov 1, 2007
SAT's are the dumbest thing the school system has come up with. You go to high school for four years, you get grades, you learn and then have an "off" day and boom, your education is worthless. Testing and more testing is profit for whom? Listen up, what you have learned is there. One test proves nothing. What is the matter with this country? Revolt against this fixed nonsense. Your college entrance should be based on the entire four years of schooling, not one stupid test of memorizing.
#6 Nov 1, 2007
If your a senior in high school and you lack the initiative to figure out what needs to be done in order to get to where your going, you would not survive to the second semester.
Said with much sarcasm: Is the counsler implying that CSU is not as good as UC? Are they not both 4 year institutions? Are the not both WASC accredited?
Oh and don't let the students know about the other 5,000 universities in the US.
Students just remember to give up and quit if UC does not let you in.(Rolls eyes and sighs)
#7 Nov 1, 2007
Wow, something is really wrong at the school if a single student doesn't know you need to take an SAT or an ACT to get into a U.C.
As for weighted GPA's, a lot of private universities don't accept them, and will not give credit for Advanced Placement classes students take in high school. On that note, I think the U.C. system really has to get with the rest of the world.
And in regards to the cutting the percentage of top students admitted, what on earth are they thinking the U.C. system should be looking at ways to admit more students, not ways to exclude the.
Singapore, Singapore
#8 Nov 1, 2007
I hate to say it. But any student that wants to get into a University of California campus had better be on top of it before their senior year. To say that they "didn't know" will simply mean that they were likely not prepared enough. Didn't they bother to get a campus application or catalog that has all the admissions requirements. Almost all universities require SAT's or ACT's.
Given the bureaucracy needed to survive in a University...and Mom?Dad/Counsellors won't be there to hand hold...let me tell you that any student who is not Self-Motivated will drop out after the first year.
There are several opportunities to take the SAT in the senior year (or late junior year) some people do take it two or even three times to deal with the issue of an "off-day". Others retake the test simply because they find that it takes the "stress edge" off of the testing environment, or they've seen similar questions and are better prepared, or they finally decided to take the test seriously (which many students don't thinking it will be like some they are given in their classrooms).
And for any student that "forgets" that they need to take the SAT..hey, there's community college. And you can reapply from there after your knuckleheaded mistake. If you get in after showing that you are competant at getting A's in a JC environment and do well on the SAT...hey you'll be into the UC system. Then you have to demonstrate the responsibility necessary to actually GRADUATE.
UC can make it easier for some students to get in but they still will have to compete with students that are all in the top 20% or higher. Screw-offs who were able to get an easy A in highschool while putting in minimal effort will realize that getting C's against the devoted, hardworking students is "hard". Yes all those A and B-level students are now going to be the ones professors give F's, D's, C's (average at the UC), B's and A's (top 10% of the top 20% of HS students).
Being a B or C student at a UC school shouldn't be a disgrace...but lot's of students are not even prepared for that and get A and B averages in some HS's.
#9 Nov 2, 2007
Is the idea to collect more out-of-state/foreign student fees? Aren't California's schools to some degree for California residents? If students don't know they have to take the SAT, maybe the college counselor isn't doing her job.
#10 Nov 2, 2007
Oh wow what a grim outlook for HS seniors.....<insert sarcasm>
Give me a break!!! Attend a JC or a CSU, you will pay much less and actually be taught directly by the Professor VS a harried grad student. Save the UC system for after the Bachelor's degree when you want to go on to graduate or professional school. If you are intent on attending a UC as an undergad, do not forget you can transfer at any time!!!
What a biased and incomplete article. Bleh..
"Secure our Borders NOW.."
Since: Aug 07
#11 Nov 2, 2007
"The idea worries Shelia Sidqe, a college counselor at Sacramento's Hiram Johnson High School."
"I have students who get to their senior year and they don't know they have to take the SAT."
This woman is a "college counselor" and then admits that there are students who don't know they have to take an SAT test? What the hell does this woman do at work all day. Making these kids aware of things like this is her job. And i wonder what is going to happen to those 8.5 percent of reserved seats that are going away, for high school seniors? They should have dug a little deeper for that little piece of info.
United States
#12 Nov 2, 2007
Every student should know before starting high school what is required to go onto trade school, JC, CSU and UC. They also should be given information about jobs if they drop out of high school or don't pursue higher education after high school.
Counselors and their bosses and guardians should be fired if students don't know that SAT's are required.
SAT's are really a poor indication of a student's ability to do well in school and in life. They also don't measure a student's capabilites and achievements well.
Stop making everything in your coverage about race and income. Many poor minorities have done quite well despite the hand they were dealt. Likewise, many affluent non-minorities have done poorly despite the hand they were dealt.
More spots, not fewer, in the UC, CSU and JC systems should be guaranteed to California high school graduates.
#13 Nov 2, 2007
12.5% to 4%, still not good enough. How about 0 to 2%? Fewer snotty UC grads making me feel like a loser.
#14 Nov 2, 2007
Teacher I find your posts most enlightening, thanks.
United States
#15 Nov 2, 2007
should be 1%, if you want to get a higher ed, your better work hard for it all your life
Châteauguay, Canada
#16 Nov 30, 2013
Maybe bob in California is the one who raped MaltaMon's son.
Hmmmmm...Sacremento? Isn't that where CaDad posts from? Maybe bob in Sacramento is also CaDad?
How ironic that the puritan psychopath CaDad could actually be the real Pedo Bob.
MaltaMon, you'd better start monitoring or tracking these other Bobs!
#18 Dec 1, 2013
MaltaMon doesn't have a son.
#20 Dec 1, 2013
Lol. More gratuitous nudity from the Closeted Caped Crusader Against Nudity, from he who says he "campaigns" for the universal protection of the privacy of people's private parts (and chests, bellies, backs, and legs). He combs the web obsessively for bare asses to post for his fans because the only one he's ever touched is his own. And I can see from other posts here that DJ's fans include a boy lover from Canada and a closeted gay man from the US. It's their common attraction to bare-bottomed boys that bonds these three here. They deserve each other.
Châteauguay, Canada
#21 Dec 11, 2013
Here is one of my favorite sites to visit (Phil gave me the address:
#22 Dec 12, 2013
Pedo Bob of Dorval, Canada, posing as me-- fraudulently, as usual-- demonstrates what his real interests on the internet encompaSs and emphasize.. Like DJW, he comes the internets for sites that contain child pornography.
#24 Dec 12, 2013
Bob sure has his devoted supporters. If ever there was a case for guilt by association, this is it: the two middle-aged homosexual pedophiles who post links to sites that feature child pornography, bare-assed beatings of young boys, tales of forced nudity in schools, fantasies of boy rape, of locker rooms full of naked pubescent boys, and hollow, hypocritical protestations that (1) their sick pedophile posts don't at all mean what they very obviously do,(2) they are engaged in an all-out campaign to protect the privacy and the dignity of children, and (3) they, as individuals, would never harm a child. Pedo Bob deserves DJW, and DJW deserves Pedo Bob.
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|Otis Gospodnetic <otis_gospodne...@yahoo.com>
|Re: Proposal for Lucene
|Thu, 07 Feb 2002 16:08:43 GMT
Hello, I like constructive proposals :) I think this is a fine idea and the part about different document handlers has already been mentioned on this list. I think it would be nice to have easy to use specific applications of Lucene, such as a htDig-like crawler/indexer/searcher components, but I believe it would be much better to keep those applications separate. For instance, they could be a part of the distribution, but kept separately (separate jar, separate documentation, separate java packages, separate CVS module...). Also, while we can work on creating such specific applications, they will be limited. It will be hard to make them work for everyone (is everyone saying 'of course' now?). For example, the current HTTPIndexer section is pretty slim: what about handling dynamically generating contents, limiting crawling to a specific host, or domain, or subdirectories, delay between requests, etc. There are lots of options there. Would the aim of that particular piece be to be as generic as possible and cover as many options as the author can think of and can implement? Those are my initial thoughts. Otis --- "Andrew C. Oliver" <email@example.com> wrote: > Hi All, > > This is just a few thoughts about Lucene. Please send me your > feedback, > critiques and thought. > > If you folks would take a look: > > http://www.trilug.org/~acoliver/luceneplan.html > > if you'd like to submit patches: > > http://www.trilug.org/~acoliver/luceneplan.xml > > Once I've gotten feedback from the developer community I'll send this > to > the user community as well. > > Thanks, > > Andy > -- > www.superlinksoftware.com > www.sourceforge.net/projects/poi - port of Excel format to java > http://developer.java.sun.com/developer/bugParade/bugs/4487555.html > - fix java generics! > > > The avalanche has already started. It is too late for the pebbles to > vote. > -Ambassador Kosh > > > -- > To unsubscribe, e-mail: > <mailto:email@example.com> > For additional commands, e-mail: > <mailto:firstname.lastname@example.com> > __________________________________________________ Do You Yahoo!? Send FREE Valentine eCards with Yahoo! Greetings! http://greetings.yahoo.com -- To unsubscribe, e-mail: <mailto:firstname.lastname@example.com> For additional commands, e-mail: <mailto:email@example.com>
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Very nice piece of goblin artwork. The illustration is 1275 x 1649 pixels, or 862 x 1616 if you trim the empty space.
There are actually four images: line art on a white background, gray scale on a transparent background, colour on a white background, and colour on a transparent background.
I'm a big fan of Kineticists (i've got some problems, but i can overlook them for the most part). However, one of my key issues with the class was that I wanted more elements. Occult Origins helped out a bit, but I still wanted more to work with. Additionally, there wasn't a huge selection of feats to pick from either. There were maybe 2-3 feats in the Occult book about this.
That's where Kineticistis of Porphyra steps in. It introduces 3 new elements (time, sound, light), while also increasing the abilities of the ones from the Paizo. There's plenty of support for mixing both too! For example within composite blasts, you have Crystal Blast, which mixes earth and light. Or you can pick something like Alteration Amplification which would turn any regular blast from a bunch of d6's to d8's.
There's plenty of new infusions to support the blasts as well. Beacon Infusion works for almost all light focused blasts, and lights your enemy up like a beacon, granting allies a bonus to hit, and if you accept another point of burn, bonus to damage as well. Or the leech infusion for void blasts where you gain life back from enemies you hit. A lot of stuff to work with. There's a lot here and they seem well-balanced compared to the core offerings. There's a lot of new wild talents as well, but I have not look too deeply into them. Nothing immediately stuck out as problematic though.
As for the feats, this book offers plenty of pickings that are genuinely useful. Burn Resistance allows you to take less damage from piling on burn, Kinetic Sniper allows your blasts to extend even further, or Precision Blast so you don't have to blast your friends if you use an AoE ability.
All in all, there's a huge amount of stuff in here, so anyone interested in kineticists should check out this book.
This is a fantastic piece of drop-in gaming content. The location sits in the middle of a trail in the mountains and can be added with no change or adaptation whatsoever to many adventures. The creatures introduced can serve as interesting and highly imaginitive one-offs, or become recurring parts of a campaigh. The CE series by Daniel Bishop excels at this sort of thing, but the Black Goat is probably the greatest one yet. This is an incredible steal at the price, and I have read it several times purely for the enjoyment of this novel mini-setting.
Daniel Bishop's The Falcate Idol, published by Purple Duck Games, is the first installment of the "Campaign Elements" series for DCC RPG. While written specifically for DCC, it is easily adaptable to the OSR game of your choice. As of the time of this review, there are five other Campaign Elements adventures (even a bundled version of 1-5), but here we'll focus on the one that started them all.
This adventure (as well as others in the "CE" line) helps the judge provide a short, 4-8 hour quest to respond to some new element in the campaign. Perhaps the wizard is hunting for a spell, perhaps the cleric is suffering extreme disfavor with her deity, perhaps the warrior is looking for a some clue of the fabled sword whereabouts, etc. The Falcate Idol is a fantastic drop-in quest for those situations, and many more. It is also an ideal one-shot for a con game.
Along these lines of versatility, the adventure suggests using 2-8 level 2 PCs, 1-2 level 3 PCs, or a solo level 4 thief. This is not "hot air" from the author; the adventure, as written, is that robust. Essentially, the adventure consists of a small temple with a secret underground portion. Ten encounters in all. In addition to planting your own hooks, you can use the ones suggested: a thief must steal the Eyes of the Harrower; an arcane caster must retrieve the Egg of Creation.
Thematically, The Falcate Idol, is quite tight in the way it presents a temple devoted to the Harrower, a neutral god of both the moon and death. Every encounter reminds the PCs of where they are, and what they are up against. Some "dungeon crawls" have generic rooms that could be in any crawl; this is not one of them. Every room says "Harrower" in one way or another. To enforce the feel, there are simple guidelines, as well as an "additional effect" table, to alter the way magic works within the temple; there is also a treasure table for looting corpses.
Like any well-written adventure, The Falcate Idol provides many areas of expansion into the present campaign. There is a curse, a "Walking God", a few supernatural/magical items (my favorite is the moon die!), and a creature's "transformative" special attack that could spawn a new adventure, just to find a way to undo the transformation.
In my own game, I've used it as a shared dream sequence for the party whose cleric was disowned by his god. This quest provided a means to regain some favor.
I highly recommend The Falcate Idol. Buy it and try it out!
So I was excited to get this product. I love the OA classes and the psychic stuff. So to dive into this was a joy. Unfortunately several things came to my attentions immediately:
1) it uses rule/races/feats that aren't standard. While i can understand that , especially when trying to advance thier own products, it makes it hard to transfer to a different campaign without executive descesions and educated guesswork.
2) uses rules from Ultimate Psionics
3) the stat blocks do not include all the possibilities for a given character. For example, a character that has kinetic blast doesn't have that ability in its stat block
4) the characters aren't very different from one another. For example, almost every single character have Weapon Focus (kinectic blast)
5) the color/info text doesn't match the stat block at times (electric instead of force)
6) each character has nearly the same feat/skill selection (see #4)
7) some characters have feats they do not qualify for
8) and some character have missing feats (ie. they should have x feats but only have x-1 feats in their stat block)
Now I do like the product. I love reading backstory and imaging what i can do with a given character. But i think this Kineticist Codex could have used a better editor and some more creative writer.
After reading about how good this funnel adventure was I finally bought it, and found it to be as good as I was told. A solid adventure, good monsters, some great encounters that can be spun out into further adventures.
With Paizo's release of the occult classes came the kineticist, an elemental magic user who draws upon their own body's reserves of energy to perform incredible feats. Purple Duck games released a slew of new options for the kineticist by N. Jolly.
Flavor: Without being familiar with the Porphyra setting, the opening flavor of the supplement still drew me in. A well-written and intriguing piece on what kineticists are and where the various types of kineticists are found in Porphyra.
Archetypes: Jolly's supplement offers several new archetypes (some so obvious, you have to wonder why Paizo didn't create them initially). The Cerebral Kineticist uses her Intelligence score instead of her Constitution score to take burn and has an overall flavor twist toward mental prowess versus physical hardiness. The Elemental Avatar is exactly what it sounds like--master of all four elements right from the start. Fans of Avatar: the Last Airbender will love this archetype, as it gives you true versatility of the four common elements (earth, air, fire, water) that can't be gotten with a standard kineticist. Elemental Scion might be the archetype that excited me the most, because it alleviates the issues that any caster faces when focusing on a single element. The abilities of the Scion are such that even when facing foes with elemental immunities or resistances, you aren't out of the game. Lastly you have the Kinetic Duelist, a martial fighter who wields the power of the elements in their free hand. All four of these archetypes have their own strengths and I found them to be balanced well.
New Elements: The additional elements presented in this book are exciting options: light, sound, and time. All a little more intangible, but all so fun to use, and of course they come with new blasts and abilities. Most of these abilities are on par with what you'd get using one of Paizo's elements, though a few of the blasts feel slightly underpowered. This is countered by more powerful composite blasts, but again, without playing all of the elements at a table, I can't say for certain that the elements are imbalanced. My favorite of the new blasts is Discordant Augmentation, a power which increases the damage die of a simple blast. The new Wild Defenses and Infusions are delightfully flavored and appropriately powerful. There are a plethora of intriguing infusions, ranging from Pure Negative Infusion (void) to Lagging Infusion (time) to Stitching Infusion (aether). Both the infusions for new elements and old are well-balanced and good enough options that I'd choose many of them over the ones initially released by Paizo. I could talk forever about all the great Wild Talents and other abilities, but that would eat up the rest of this review. Jolly has outdone himself with the variety of options he presents.
New Feats: The book offers a variety of new feats specifically geared toward the kineticist. Whether you want to increase the amount of burn you can take, make your blasts more accurate, or just be a force to be reckoned with, Jolly has the feats for you. They fill some much needed blanks in the feats available to kineticists.
Cons: Very little to complain about. There were a few grammatical issues, a few abilities that could have been clarified a little more, but most players and GMs will be able to come to a ruling without much trouble. Aside from that, my only hesitation with this material is that a few of the abilities (looking at you, Elemental Embodiment) seem like they might be a tiny bit overpowered. However, without playtesting, I can't say for certain that it's an issue. Really, it's just nitpicking, as most of the options presented are very solid and balanced.
Overall, this book is an excellent supplement to the kineticist class and a must-have for anyone who can't wait for Paizo to put out more options (and even then, I'd say that the archetypes alone are a good reason to buy the book). The book is a steal at $3.99. You can buy it here or here.
5 out of 5 stars
An Endzeitgeist.com review
This class-supplement clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 13 pages of content, so let's take a look!
The kingpin base-class comes with d8, 8+Int skills per level, 3/4 BAB-progression, good Ref- and Will-saves and proficiency with simple and martial weapons as well as light and medium armor and shields, obviously excluding tower shields. 1st level kingpins receive kingpin's cunning, a pool equal to his Intelligence modifier (minimum 1) and counting as grit/panache for the purpose of feat-prereqs and the like. The interesting and darn cool component here would lie in the regaining of cunning - not dependent on luck, at least exclusively - the kingpin receives two points back whenever he and his party avoid combat situations via smarts - be it via Diplomacy, Stealth or the like. He also receives 1 point back for stunts and good roleplaiyng, emphasizing brains over brawn - which is awesome. On the downside, rolling natural 20s, even on mundane skill-checks, also restores cunning, which begs for abuse and would ensure me going on a 2-paragraph-rant regarding the regaining of cunning thusly, but the pdf is smart enough to mitigate this abuse by including a GM-control-clause. Personally, I'd limit this to potentially lethal situations, but that's just my playtesting experience - so far, no true complaints.
Where there's a mechanic like grit or cunning, there obviously is a need to invest such an ability's points for benefits and thus, it should come as no surprise that the class receives deeds, the most defining of them probably being gang, an extraordinary ability. For as long as the kingpin has at least 1 point of cunning in his pool, all allies within 20 ft. (scaling up to 70 over the 20 levels) receive a scaling morale bonus to skill checks. Allies must be aware of the kingpin, but do not need to see him and all terrain that does not block line of effect, corners and the like, talking etc. all are featured in this ability's write-up - resulting in an ability that surprisingly, despite its complexity, works. Interesting here: Quite a few of abilities thus passively extend to the gang - basically, we get a bunch of always on buffs that scale, including being able to act in the surprise round, using skills untrained if the kingpin knows them and nasty flanking/teamwork tricks - and yes, collective Stealth and actually useful teamwork-feat dispersal is part of the deal.
Okay, where things become "ALERT LEVEL 11" is with the 7th level deed, coax self - the kingpin can take a standard action as an immediate action...which is pretty damn brutal. While the high minimum level means that dipping access doesn't work and while the sidebar talks about spellcasting restriction and while the ability's costs cannot be mitigated by any means - action economy-tricks tend to end up very strong. At 11th level, the kingpin can coax an ally as a standard action for 2 points of cunning, allowing said ally to take a standard action as an immediate action - the swift/immediate duality may prevent in cases like this that the ally can spam quickened spells, but the power of these abilities is still significant and warranted playtesting...more on that later. EDIT: Here either I misread something in my original review or read an old file; not sure. Thankfully, the problem was only a nitpick that did not influence the final verdict. Still, in the spirit of full disclosure of my botches, these lines acknowledging my oversight will remain.
Sharing skills, free charging through occupied squares and a true mastery of skills complete the array of deeds alongside double rolls on skills and the like. 1st, 5th and 13th level provide teamwork feats, 2nd, 9th and 17th bonus feats...and here, I should mention something: The kingpin also gets skill tricks at second level and every 2 levels thereafter, covering a diverse array, usually up to 2 per skill. When the bonus feats are used to take teamwork feats, the kingpin gets a bonus skill trick - nice way to reward the player for playing the character in the intent of its chassis.
The class comes with favored class options of a varied and diverse (and balanced) spectrum for the core races and a significant array of the cool races of Porphyra. The pdf also provides multiple archetypes for the kingpin, the first of which would be the Innovator, the magic item/crafter kingpin - who is, alas, very problematic: The archetype can utilize cunning to prevent the expenditure of charges or one-use-items like scrolls. While the archetype has a caveat for items beyond his power (which require a difficult skill check), the problem is that the easily recharged cunning cna be used to power basically a nigh-infinite source of healing and similar limited items, rendering the ability problematic in the long run regarding WBL-assumptions. Granted, this is not something that will break all campaigns and it can be handled...but it can result in some awkwardness. Other than that, I enjoyed this one.
The second archetype would be the Mascot, who utilizes Charisma for his cunning pool and receives the option to use comedy for distraction, generating a fascination-effect. The mascot also gets better defenses when unencumbered and not wearing armor and may, at higher levels, have allies reroll botched saves - pretty neat! The final archetype would be the Weisenheimer, who can similarly smart-aleck gullible fools with endless discussions of circular logic - though said ability should probably be language-based. At 7th level, these guys can utter dire mutterings that result in targets being "Scared" - which is not a proper condition. Panicked? Cowering? Frightened? What is it? Similarly, the fluff-wise cool rumor of doom, which sabotages efficient work requires a properly codified rules-repercussion to supplement its cool fluff and narrative potential. A cool archetype, but one that work only on a story-basis, which is a pity.
The pdf also provides a new magic item to grant a skill trick and 3 good feat-choices for kingpins as well as Gretta Schwartzhund (CR 10), Billy Kitbasher (CR 6), Kaptin Big-Snout Chrika (CR 4) and Qofyr Eirnan (CR 8) - sample NPC-builds with races ranging from Urisk to kobold and half-elf, covering the archetypes.
Editing and formatting are very good, both on a formal and a rules-level - though, among the archetypes, there is somewhat of a dip to be noticed from a previously top-notch presentation of the base class. The pdf adheres to Purple Duck Games' printer-friendly two-column full-color standard and sports unobtrusive hyperlinks and comes fully bookmarked for your convenience.
The Kingpin was an honest surprise for me - I did not expect too much from a pdf from author Angel R. Miranda, never having had to review one before....though developer Carl Cramér certainly has had quite a lot of his works covered. Suffice to say, I am positively surprised - the kingpin can basically be summed up as a class that does exactly what its name implies - coordinate others, being smart. The rewards for cunning and the emphasis on rewarding smart roleplay over direct combat optimization are truly interesting and a design-paradigm I very much enjoy. Furthermore, the ease in which teamwork-feats etc. can be granted to allies and the always on buffs mean that this class works pretty well for new players or those who don't want to read hundreds of books to make an efficient character. Finally, the significant array of last-second-save abilities for allies and the coaxing of options can make some frightening combos in the hands of smart players.
I said, I'd come back to that. Basically, coaxing actions set off ALL my alarm-bells in overdrive mode; Testing the class, their unmitigated costs (the second coax lack the no-reduction-caveat) actually render the class drumroll balanced in just about every context...as long as you bear one crucial thing in mind: Control those cunning points. If you do dish them out for natural 20s on skill-checks in every situation, these ones will be abused to hell; if you heed my advice and only sparingly use them...well, then, let's make that clear, then the kingpin is pretty much an awesome, rewarding class.
So much so, that, were it not for the hiccups in the archetypes and aforementioned no-restriction-clause missing...I'd quite frankly slap 5 stars + seal of approval on this book, mainly because it captures pretty well the playing experience of a kingpin mastermind and does so with a bit of rules-innovation to boot...sans breaking the balance. In spite of its minor flaws, I will hence settle on a final verdict of 4 stars and a recommendation to check this out at the low asking price - good job, everyone!
Endzeitgeist out.
5/5 - This product is as-advertised. If you need that niche filled, look no further.
Why did I buy this? What did I actually get?
I've always enjoyed the 152-crayon box approach to monsters, and I was excited to see the same variety applied to those animals tied closer to human society. And we get exactly what's advertised on the front, plus equipment!
Have I used this, or will I use this?
I haven't busted this out yet, but I'm currently running a Paizo AP - once I start a new one, I would hope to incorporate some of this into whatever the campaign turns out to be. I may mine this for ideas to convert to my recently started Dungeon World campaign as well.
How is the fluff?
Enjoyable: each breed gets a little info about personality, and its interactions with nature and societies, without implying a setting - and I consider that a plus with this type of resource. Though illustrations are nice, it's still a little disappointing that the statblocks are without the descriptive sentence or two at the top.
How are the mechanics?
Each statblock comes with it's own unique ability or spin that presents a lot of variety, while keeping it in a low CR range. Sometimes, it's the Khyang Wild Ass, who's sure of foot and thick furred, or the Coon Cat, who's Intelligence (not the score, but an ability) makes it easy to train. Some are less distinct, but still serve their purpose. Chapter 4 offers equipment, both mundane and magical - one of the neater non-magical items is a scrollcase harness, fitted for a dog with two bone scrollcases attached. Animal prices, as well as rules for familiars and animal companions bring the book to completion.
How's the artwork?
The book is well-illustrated, and has distinct artwork for each breed. Though I prefer color illustrations because I do most of my gaming through VTT, I really enjoy what's presented here, and the style would make it easy to color quickly myself.
How's readability?
The layout is simple, printer-friendly B&W. No complaints here.
Was the price fair?
I paid $5.59 for this, which for 65 pages of content (72 total) is a great price in my book.
Favorite part?
The elven dog, and it's terrifying bark! On top of combat mechanics, the bark can be heard up to 5 miles away.
Least favorite part?
From a personal perspective, I'm not big on horses. Nothing to detract from the book itself, but that chapter doesn't grab me in the same way the cats and dogs do.
Nicely done and well worth it. I like how it came in several formats.
A great expansion upon the Kineticist occult class, this title provides three new archetypes, each rather well balanced, as well as three new elements and a plethora or new wild talents for the new and pre-existing elements. That said it is, in some ways, odd. Those familiar with the Kineticist class will know that each element gains a movement-type utility wild talent at spell level third (level 6), but the three presented here do not gain their movement utilities until later. In addition, the Sound element does not seem to have one at all. That said, Light and Time, the other two elements, do have an exceptionally powerful movement ability, so perhaps this choice was implemented to balance the new options.
But that's just nitpicking. There are some balance issues present to be sure (the three new elements, while interesting, are also very weak in a lot of respects, especially Time) and they lack the "Saturation" features most of the original Kineticist elements have, which can make them an odd choice.
Still, despite that, Kineticists of Porphyra does open a lot of new potential for those interested in the class, and is very well written and organized for easy reading and navigation. I highly recommend anyone interested in the class to pick up this title; you'll be missing out on some great fun without it.
The Crimson Void is one of the most interesting RPG materials I've seen. The Crimson Void is not exactly an adventure; the Campaign Elements (CE...hehe) series is designed as drop-in content to any campaign world. TCV is something that can be weaved into a long-running campaign. It contains a few surprises that only insightful, or persistent, players will be able to dig up.
Disclaimer of compensation: I received a complimentary copy of this product in exchange for my review. I received no other compensation, nor do I have any ties to Purple Duck Games.
Disclaimer of Tentativity: At the time I posted this review, this product is less than one year old. Thus, all opinions expressed in this review, and especially the long term rating, must be considered tentative.
This supplement clocks in a whopping 214 pages, including 209 page of content. After a brief introduction, we get 110 pages presenting overview of each of the 52 major region in the world of Porphyra. Yes, [i]52[/i] major regions. While each is given only a few pages, they are incredibly diverse and well written. Some of the regions are given more detail in separate, dedicated supplements.
Purple Duck Games has taken a unique route with Porphyra. Most RPG companies, even those who regularly use the Open Gaming Licesnse, have been very protective in keeping their fluff closed-content. Purple Duck Games has gone the opposite route and made the entirety of Porphyra open gaming content, including the gods, nations, and the extensive fictional history. The declaration of Open Gaming Content in this book says simply "All Text". Much of the information in this book can be viewed for free on PDG's Porphyra wiki.
Following the extensive descriptions of regions, we get a 15 page chapter briefly describing the places of different fantasy races in the world of Porphyra. Each of 87 races gets about a paragraph of description, and a list of regions in which they can be found. No stat-blocks are provided: most of the given races have been statted in one of Paizo's bestiaries, whilst the others have been statted in other PDG products. All in all, this section is nice and convenient but rather skimpy on details.
Next we get details on the gods of Porphyra, separated into four major pantheons: the New Gods, the Risen Gods, the Elemental Lords and the Protean Lords. These pantheons are all described in more detail in their own, separate supplements. Great care has been taken to make the gods of Porphyra distinct from the generic clones many other campaign settings use. Better yet, all information in this chapter can be viewed for free on the Porphyra wiki.
After a few short miscellaneous sections, we get a long chunk of crunch. The section starts with various magic options, including tie-ins to other PDG supplements, and altered versions of several domains. Next comes a trio of prestige classes. The first, the Impervious, is a full BAB partial divine spellcasting class. The second is a 3/4 BAB partial spellcasting class which requires gunslinger's grit. The third prestige is an anti-divine-magic 3/4 BAB class associated with the Sandmen organization described earlier in the book. Overall, the quality of the prestige classes is decent, but a step down from the earlier portions of the book, with a lot of bog-standard abilities. Following the prestige classes we get a bunch of regional traits tied to different regions of Porphyra, and campaign traits tied to other aspects of the world. The traits are the biggest disappointment of the book, with lots of bland number boosts and very little ingenuity.
Finally, we get the Ruins of Greencastle, a short adventure for first level PCs which is meant to introduce the setting. The adventure itself is a simple dungeon crawl. It is well constructed and comes with fully detailed maps and statblocks, but is on the whole unmemorable and mainly functions as a way to introduce pieces of the setting.
Short Term Use: The editing and presentation is top notch. The rules that are present are easy enough to understand that they can be dropped into a campaign quickly, but the crunch is overall subpar for Purple Duck Games. The campaign world's elaborate fictional history and enormous scope makes getting in to it somewhat daunting, even with the introductory adventure. Hence, this supplement earns a short term rating of 2/5.
Long Term Rating: As you have probably deduced from my review thus far, the world of Porphyra is really big. The strong writing and diverse lands make it an excellent place to run a long-running campaign. The fact that many of the regions are sparse on details allows you plenty of room to fill things in during your campaign over many years of playing. Thus, this book gets a well-deserved long term rating of 5/5.
As a huge fan of the Kineticist, I'm excited to see additional content being released for the class like this. Kineticists function so much differently than other classes that many of the traditional feats and options you would turn to first don't quite work, which on the one hand gave kineticists a lot of room to do what they wanted, but at the expense of anything that really amped up their abilities in the vein of Rapid Shot, Power Attack, or metamagic feats. Likewise, as a new class, they still lack a lot of support with regards to different options for utility talents and infusions, leading to a slight degree of sameness across builds. This book fixes all of that and then some, with some interesting new archetypes, some fantastic new elements, a ton of new infusions and wild talents, and some useful new feats.
I'm going to address the cons first, because there aren't many and I like ending on a positive note. There are some minor grammatical errors sprinkled throughout the book--nothing that fundamentally changes the meaning of anything, but if you're a stickler for subject-verb agreement, they'll stand out. Also, there are a few talents and features that could use some clarification, but again, nothing major. Most tables should be able to come to reasonable rulings on the few examples I can think of, and N. Jolly is active on the boards if you absolutely have to get the word of god.
Now on to the goodies:
1) There are four new archetypes, of varying quality: The Cerebral Kineticist, an Int-based kineticist who suffers mental debilitation in place of nonlethal damage for burn; the Elemental Avatar, because everyone wants to be Aang and/or Korra; the Elemental Scion, which really rewards you for sticking with a single element; and the Kinetic Duelist, which is a melee-based kineticist which doesn't lose all the interesting stuff the way the Elemental Annihilator does. My quick review is that the Avatar and Scion actually seem to be good archetypes if you're interested in either greater versatility or only a single element, respectively, while the Kinetic Duelist changes the play style too much for me to really speak to it yet, and the Cerebral Kineticist, like the Overwhelming Soul, feels like it gives up too much for too little by trying to dance around burn.
2) There are three new elements, and they're all great: Light, Sound, and Time. Light kineticists have a lot of illusions (that they can make explode!) in addition to the light and blinding effects you'd expect, and seem like they'd make great tricksters. They also pair well with the Sound element, which involves a lot of audible illusions, but also has a wide grab-bag of really useful blast infusions and utility talents, letting them deafen foes, charm people, push around or confuse their foes, buff their friends like pseudo-bards, and gain echolocation. I personally feel like their elemental defense is on the weak side mechanically, but since it basically involves having your own personal soundtrack playing at all times it's also possibly my favorite defense for roleplaying purposes. And finally, the Time element is for people who like to mess with people, since so many of their abilities are based on debuffing their foes, messing with their actions, slowing or stopping time, and even stealing time from other people (oh hey, I'll just take all of your move actions for the rest of the combat, thanks!).
3) There are more new infusions and utility talents in this book than you can shake a halfling at, and they do a good job of providing interesting abilities for the new elements as well as bolstering the existing elements. Just a quick sample: phytokineticists can now turn their foes into trees, hydrokineticists and geokineticists can encase their foes in ice or rock, and chaokineticists can raise their fallen foes as zombies, steal their life as temporary hit points, or just summon some black tentacles from the weird things that live past the stars to grapple their foes to death. I don't see anything that seems unbalanced at first glance, and in fact like the core kineticist, many of the new talents seem to be rather conservative in their power for my taste. On the other hand, everything also seems useful, unlike some of the core kineticist's talents, so I feel like they've hit a sweet spot here.
4) And finally, there are a handful of genuinely useful feats. There are a few feats that alter your ability to gather power or handle burn, reducing the nonlethal damage you take, improving your internal buffer, or letting you gather power faster or more quietly. Adaptive Utility might be the best feat in the book for certain elements, as it improves the DCs for all of your utility talents, but Kinetic Prodigy lets you qualify for infusions at an improved rate, which makes it a fantastic pick early on. And finally, there's a feat that lets you sculpt your AoE blasts so you don't accidentally clobber your friends, which is a great addition.
In conclusion, this is a great book for fans of the kineticist, and the price is a steal. Get it, love it, and if you happen to roll up a chronokineticist, I'd maybe recommend bringing your DM some pizza to apologize in advance for how much fun you're about to have messing up his action economy.
The third installment of Julian Neale's highly modular toolkit-templates to enhance your critters clocks in at 19 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with 14.5 pages of content, so let's take a look!
The base template's CR modification ranges from CR +1 to CR+2 depending on the amount of abilities gained and a handy sidebar that explains the DR-enhancing options is provided within these pages. Beyond that, you'll immediately note something truly awesome - a scaling aura of otherworldly corruption scaling with size and CR of the creature in question, representing more than well the utter wrongness the more powerful aberrations sport.
However, even more so than previous iterations in the series, this time around, we receive utterly unique and yes, downright inspired unique abilities galore: What about crystalline growths that allow the aberration to emit deadly rays of light? What about aberrations having full compatibility with Radiance House's superb Pact Magic rules? Yes, this is awesome.
Even better, the pdf manages to maintain the mathematical diversity I loved in the previous installments - for example, you don't get one type of breath weapon that scales with levels; no, you actually get a pretty consistent entry in a table, a steady, fixed average damage-dealing breath weapon (handy for 13th Age-aesthetics fans) and even an exceedingly swingy one - it is this level of flexibility, this "above and beyond", that sets this humble pdf apart.
Want aberrations that emit destructive harmonics or ones that lock down dimensional travel? The material is in here and feeding upon the dead as well as mastery of oozes and vermins can be found amid these pages alongside elemental-based SPs, devastating killer-mindblasts, stunning blasts, illithid-style save-or-be-reduced to -1 hp options for high end-CR creatures - this pdf covers the bases from the highly customizable, scaling SPs granted to boss abilities that grant additional actions and even provides poisonous spores that detonate those succumbing to their deadly effects.
Beyond even that, a handy guideline provides advice for applying the template and, for the time-starved GM, we get sample creatures spanning the CRs from 3 to 18, running the gamut from paladin flumphs to naga sorcerors.
Editing and formatting are very good, I noticed no significant glitches. Layout adheres to Purple Duck Games' printer-friendly two-column b/w-standard and the pdf comes fully bookmarked for your convenience. The pdf has no art apart from the cover, but honestly, I'm all for substance over style in such a case.
Julian Neale is a subtle designer whose books so far, if they had any flaw, then that would be that the books required some thought before the "This is great!"-reaction sets in; they are not flashy. His monsters, builds and options tend to sport some thoroughly unique and inspiring ideas, with this installment of the awesome Monster Advancement-series even surpassing the already excellent first two. Why?
Because this time around, we actually have those flashy tidbits that provoke an immediate "This is awesome!"-reaction, combined with the obvious skill regarding number-fu and creature design in general. This is, all in all, a thoroughly inspired, glorious aberration toolbox that will see ample use in my games - well worth a final verdict of 5 stars + seal of approval and a definite recommendation that you get this right now!


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Pack less. Be more.
@mlarsonLocale: Southeast USA
All items are spoken for and on the way to their new owners. Thank you all for looking.
This pack has seen about 10 days use from me, and an unknown number from the previous owner. The previous owner gave it three small holes in the bottom (1-3mm) which haven't caused any trouble for me. The pack is still in fine shape, but I haven't carried loads heavy enough to need it.
To explain the low price, please note that I have made 8oz worth of modifications to suit my own UL, trail-based, non-climber needs:
-I removed the 2 daisy chains on either side of the external pockets.
-I replaced the original drawstring with lighter cord.
-I removed the ice axe loops on the bottom of the pack.
-I removed the internal hydration pocket.
-I removed the top lid and all attachments for it.
So, the pack you receive would not have the top lid, axe loops, hydration pocket, or daisy chains. I'll take pictures if you want'em.
Kiva Jazz Adventure Pack $30–sold
Orange, Size M, 28.2oz
Features a top lid, hipbelt pockets, 3 exterior mesh pockets, hydration sleeve, etc. Mint condition, never used on trail. I loaded up and tried running around the yard, but the pack didn't fit right for me. I wish it did because I really like the volume and the pockets.
Equinox Silponcho $20–sold
Blue, approx 7.5ft long and 4.5ft wide
6 tie-outs total, 3 snaps per side
7.9oz in the included mesh stuffsack
I have converted to the SMD Gatewood Cape for poncho-tarping, so I'll pass this one along to someone else. This poncho was used in maybe 10-15 different days of rain; carried around in the pack for about maybe 4-5 weeks total. Looks to be in good condition.
I pay shipping for all items, and I can take photos if you want them. You'll get the quickest response by writing me here: mark d larson [at] gmail [dot] com
Thanks for looking, y'all.
Let me know if the other guy falls out. I'd be a player on the Infinity and Poncho
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text:
The Keys To Playing Three Different Bunker Shots
I received a question the other day from a reader in Australia asking about ways to cope with varying conditions in bunkers, such as when the sand is not dry and fluffy, but either packed from rain, or thin sand with a hard base underneath. He asked if I could outline some methods of playing from these kinds of lies. So here goes.
I've discussed the fundamentals of bunker play from a typical bunker lie – open the stance about 30 degrees left of your target, open the clubface about 30 degrees right, swing along your body alignment, not the target line, and position the ball forward so that you hit 2-3 inches behind it with a shallow clubhead path. But when you have a more difficult lie . . . one that is far from typical . . . you need to make adjustments to your technique and your swing thoughts. So let's examine some of the more common difficult bunker lies:
1) Plugged or fried egg lie. With one of these lies, it stands to reason that you are going to have to remove more sand, and make sure the club gets deeper into the sand to get under the ball, which is sitting lower. As you examine the lie, picture the depth the clubhead path will have to take to get fully under the ball. That will allow you to picture the place the club will have to enter the sand. Choose your highest lofted wedge, and DO NOT OPEN THE FACE, as that helps the club come out of the sand, and that's not what you want. Square the wedge, or even hood it a little, and square up your setup more along the target line. Position the ball a little more back in your stance to help the downward clubhead path. And swing a little harder as you will be moving more sand along with the ball. But keep your tempo slower and more deliberate so that your impact can be precise.
2) Wet or packed sand. This is actually similar in ways to the lie above. In this case the sand is going to "reject" the clubhead more than loose dry sand will, so your club will not dig as deep. Therefore you do not want to open the face as much. Secondly, realize that you do not want to hit quite as far behind the ball as with a normal bunker lie, so pick out a spot a little closer to the back of the ball, say only and inch or two. Your stance is square, like the first lie, but your clubhead path is shallower, as you do not want to dig too deep into the wet sand. And realize that with the sand "rejecting" the club more, you probably do not need to swing as hard.
3) Thin sand over hard base. If you step into the bunker and feel a very thin sand cover over a firm base, approach this shot more like one from a tight lie than a bunker. Set up with the ball toward the center of your stance, rather than forward, and think of the clubhead making contact right on the back of the ball – ball first. The clubhead should be square or only very slightly open if you are looking for higher ball flight. Swing through the shot, and let the club remove sand after impact, and bounce off the firm base below. This shot will come out hotter and with a lower trajectory, but with lots of spin.
The key to these and any bunker shots is to gauge the resistance your club will be getting when it makes contact with the sand. That's your first element of analysis of the shot. Your feet are your guide to what's under the ball, the texture and weight of the sand. As you step into your setup with any and all bunker shots, really feel the sand as you "dig in", so that your body and mind can sense what the club will be experiencing.
Please let me know if these tips help you improve your bunker play.
The Wedge Guy is sponsored by SCOR Golf, where Terry Koehler is President/CEO. He encourages you to submit your questions or topics to be considered for his columns on Tuesdays and Fridays. Each submission automatically enters you to win a SCOR4161 wedge to be given away monthly. Click the button below to submit your question or topic today.
[ comments ]
garrett says:
So, I played a new course yesterday and the sand was very different than what I'm used to. I'm usually not a great bunker player by any means, but yesterday was kind of a reminder of how lost I am when I find the sand.
Well I was driving home last night and thinking about how the whole two inches behind the ball bit obviously doesn't apply in every situation and---I swear---I figured I'd use the ask Terry button again. And lo and behold, I get to work this morning and this is waiting for me.
True story.
garrett says:
Also, I listened to the Golf Smarter interview. Very good interview and also a very good podcast. I think anyone that reads this blog regularly would really enjoy it.
John says:
Thanks for the bunker play discussion. I managed to hit the one bunker at our club that is thin sand over a hard base both days of the club best-ball tourney. My results were mixed, to say the least. I'll try the new technique my next casual round, when I can drop a ball or two there. Any tips for the 'stopped by a bunker rake, ball on a downslope shot over a high lip to a tight pin?' :-)
Stephen Jones says:
Thank you Terry for answering my question from the other side of the world. I appreciate you making the effort.
It is the wet sand I have the most trouble with and your strategy makes a lot of sense.
I really enjoy your website as you write a lot of common sense.
wedgeguy says:
John, you offer a challenging shot, so let me answer this way. Shoot away from the pin!!! We all face shots during a round of golf where the odds of getting up and down are slim, and the chances of turning the hole into a disaster are very high. In these cases, it is usually a smart move to find a "safe" spot on the green, as much as 30-40 feet from the hole, either right, left or long, and play for it. Leave yourself a long putt, but insure that you are looking at no more than three shots to hole out from the tough lie. Think I'll write a post on this very subject so that I can go into more detail.
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SCOR Golf- The Short Game Company.
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text:
Bright Side of Life
A mango tries to escape a large, cutting machine intent on making him easier for humans to eat.
A farmer gently holds a box of mangoes and gingerly walks to an assembly line. Smiling, he dumps the mangoes onto the line, squishing and bruising many. One of these mangoes woke up screaming "AH! WHO AM I?!"
Beside him, a Jamaican mango screamed "Yur a mango man! On yuur way to the great cuttin knife god!"
The mango thought well... I guess I'll call myself Brian. Yeah, Brian! That sounds like a good name!
Brian asked "What's a knife god?"
The Jamaican cried in astonishment "Ya don know? He's here to forgive our trespasses against eachother, he as!"
Brian said "Wait, so the only way to be forgiven is to be killed?!"
The Jamaican laughed "Of course man!"
A bump in the assembly line sent mango juice flying onto Brians. Brian cried and shuffled to the very top of the assembly line. Red light reflected of the mango juice, giving an impression of blood. The Jamaican yelled "Wait man! Ya can go just yet!"
Brian cried "Why?!"
The Jamaican started singing "The army knife god must claaiiimmm us!"
Every mango woke up and started singing with him, flooding the assembly line with more juice. Brian cried and tried to move, but realized walls on either side wouldn't allow an exit. He thought is this really my purpose in life?
Brian yelled "Is this really the bright side of life?!"
The singing stopped and one of the mangoes yelled "Oh, oh, I know that song! I saw the end of the Life of Brian! Always look on the briiigghht siide of life!"
Brian yelled "No, no, I meant my purpose in li-" but it was blocked out by every other mango joining in on the song. A strange whirring filled the air. The Jamaican yelled "Ders dat blade! All hail the blade!"
A black blade appeared and the assembly line stopped. One human voice screamed "What's wrong with it now?!"
The blade stopped spinning and it mumbled "Oh... this is akward... did I by chance kill anyones family here?"
The mangoes answered with a string of nos'. Sighing, the blade yelled "Well, great! No hard feelings when I do chop you up, yeah?"
Brian screamed "Aren't you supposed to be a god or something?"
The blade sighed "Oh really, I just told everyone that the answer to all of their problems was 42!"
The mangoes murmured in a chorus "All hail blade god, all hail blade god, may his blades make us ready at anytime for the mouths of the many, may we last forever in plastic stasis, all hail blade god."
The blade yelled "No, really! I'm not a god, I'm just a serial killer!"
A shudder moved the mangoes forward and the chorus continued. Brian yelled "Wait, I'm not crazy like them, so is there a way out?!"
The blade went silent and after a long pause quickly answered "Nope."
Brian complained "But you're chopping up a hundred mangoes here! What difference could one possibly make?!"
The blade sighed "To be honest, I'm a little dull so they're replacing me soon."
Brian pleaded "Please! Just let me go!"
Jamaican mango yelled "Yo everyone, I jus felt the assemblay line movin!"
Cheers errupted from the mangoes and the line started going forwards.


text:
Our new crew home is finished. The Steele Boathouse was built this winter on beautiful Thorndike Pond. We have built this in a partnership with Camp Wanocksett, a Boyscout camp that has been nestled between Mt. Monadnock and Thorndike Pond since 1924.
We are thrilled to finally have a facility that reflects the nationally recognized success of our crew program and can't wait to fill it with endurance athletes.


text:
Little Princess Spirea - PottedSpirea-LittlePrincess-Potted
- Description
All orders to California will be shipped bare root in accordance with state regulations.
'Little Princess' is a pretty flowering, dwarf shrub. This hardy, easy to grow plant has a low, mounded habit and bears soft clusters of pale rose-pink flowers in late spring to midsummer. These contrast nicely with its crisp green foliage that becomes reddish in autumn. Spent flowers can be trimmed off to extend flowering until early fall.
- You are purchasing a pack of Little Princess Spirea – Potted in 2.5" pot
- Attracts birds, butterflies and bees.
- Oval, sharply toothed, mint green leaves take on attractive red hues in autumn.
- Prune in late winter to early spring.
- Note: Images are of mature plants
- Family: Spiraea japonica 'Little Princess'
- Soil: Average-Medium, well-drained soil
- Hardiness Zone: 4-9
- Sun Exposure: Full Sun/Partial shade
- Suggested Uses: Divider along a path or sidewalk, container, feature plant, foundation, hedges, mixed border, rock garden/wall
- PDFs
- Reviews
Customer Ratings & Reviews
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text:
Dominick Cruz Injured … Again, Stripped of Title
By: Brandon Stubbs, Contributing Writer
The UFC lost another champion Monday bringing the tally to three stars out in the last 30 days. First was George St. Pierre's retirement, then Anderson Silva's leg break at the hands of Chris Weidman. This time around it's the frequently injured bantamweight champion Dominick Cruz.
According to reports, Cruz will be out again after suffering a torn groin. With this injury, he is forced out of his February 1 bout with interim champion Renan Barao. To make matters worse, he is now forced to to vacate the UFC bantamweight title and must work his way back into belt contention once he's healthy. The groin tear is another in continuing set backs for Cruz who suffered a torn ACL in May of 2012. During the ACL surgery, his body rejected the cadaver forcing him back under the knife in December of 2012 to have the same surgery and has been out of action since.
UFC President Dana White was very clear when it came Cruz and his champion status.
"It's getting to the point now where it's just like, if he can't fight at the beginning of the year, we've got to pull the trigger. It's been two years. A lot of people think we're crazy for holding up the title this long, but it's a tough thing to do to take a title away from somebody. It's hard to do."
Looks like that's exactly what will happen.
With Cruz stripped of the title, interim champ Renan Barao becomes the undisputed UFC Bantamweight champion and he will make his first title defense at UFC 169 against Urijah Faber, a rematch from July 2012 following a Cruz injury. Funny how things work out right?
Keep up with Brandon Stubbs on twitter: @punch_2theface.com and check out his NEW MMA themed show, "The Punch 2 The Face Show" Tuesday night's on BadCulture Radio at 8PM CT by clicking here.


text: Before you head over to MAM tonight for Cedar Block's 'WYGWYC' event, don't forget the petite gallery that sponsors a petite (like 15 minutes) talk on art history every month in a petite bar. The Lemon Lounge Lecture (2846 N. Oakland Ave.) this month features uber creepy painter Fred Stonehouse. Honestly, you can't miss Fred. Starts at 7pm.


text:
Is there a way to setup the user portal in spiceworks to allow the creation and customization of extra fields for the "New Ticket Sumbittion Form"? I want to add user phone number and user location to the form with possibly extra fields as we go along...
4 Replies
May 6, 2010 at 1:34 UTC
May 7, 2010 at 8:51 UTC
Niagara Technology Group (NTG) is an IT service provider.
Yes, there are custom fields for the portal.
May 7, 2010 at 8:58 UTC
The plugin DouglasJ linked to will make the fields mandatory. Here is the help doc on adding the custom fields:
May 28, 2010 at 4:22 UTC
akp982 is an IT service provider.
Did you managed to get this sorted?
Could you mark the best answer and any helpful posts?
P.S. If want the insider scope on using Spiceworks and all the latest news checkout Unofficial Spiceworks


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In the shade of the ancient city walls, in the heart of the Medina, and within a 200 meters walk from the beach, the riad Al Medina emerges from enchanting scented backstreets. Recently restored, the Riad Al Medina is a place where artists from all over the World like to stay.
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El Crater Hotel is located 30 minutes from Quito, and 5 minutes from the Equator and the "middle of the world" museum. We have 8 Luxurious suites and 4 standard rooms, elegantly decorated in a minimalist ethnic style. All the elements used in the hotel are organic, designed and handcrafte...
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