text:
|Publication number
|Publication type
|Application number
|Publication date
|Aug 13, 1996
|Filing date
|Oct 25, 1994
|Priority date
|Nov 30, 1990
|Fee status
|Also published as
|Publication number
|Jean-Jacques G. Grimaud, Jaron Z. Lanier, Arthur Abraham, Young Harvill
|Original Assignee
|Vpl Research, Inc.
|Export Citation
|BiBTeX, EndNote, RefMan
|Patent Citations (3), Referenced by (53), Classifications (15), Legal Events (5)
|External Links: USPTO, USPTO Assignment, Espacenet
This is a continuation of application Ser. No. 08/170,566 filed on Oct. 6, 1993, now abandoned, which was a continuation of application Ser. No. 07/621,450, filed on Nov. 30, 1990, now abandoned.
The present invention relates to computer animation, and, more particularly, to a method and apparatus for rending graphical images using distributed processing.
Computer animation often is used to simulate real-world environments and to allow interaction between users of the computer System and the animated worlds illustrated. For example, U.S. patent application Ser. No. 08/133,802 filed Oct. 8, 1992, which is a continuation of Ser. No. 07/535,253, filed on Jun. 7, 1990, entitled Virtual Reality Network discloses a virtual reality network wherein users perceive and interact with a virtual environment. In one application, two apprentice automobile mechanics may use the virtual reality network to work on an animated automobile engine.
In order to adequately simulate a real-world environment, a great deal of information must be associated with each animated object so that the objects have the proper real-world appearance and interactions. Using the automobile engine example noted above, it is necessary to define a large number of parts, some which move and others which are stationary. At the minimum, the animator must define each part and its constraints of motion. Of course, a part's motion may be dependent upon some other part. Thus, cataloging and expressing this information adequately and correctly can be quite complex. One method which the animator may use is to define a hierarchical tree structure, a portion of which is shown in FIG. 1. This is the method used in the above-referenced patent application, and it is accomplished by the swivel-3D program referred to therein. The hierarchical tree comprises a plurality of linked nodes, each node being associated with a part and/or motion type. Each node may define the proper position of a part, relative to some other node, and its range of motion. Of course, each object still has attributes associated with it separate and apart from the tree description, such as texture and color. Because each node is linked to at least one other node, the action of each node is dependent upon the constraints defined for the nodes located higher up the tree. Ultimately, each node traces a connection to a fixed reference point. The tree thus defines relationships of motion between all elements of the animated scene.
Once the animated world has been defined, real-world data must be coupled to it. For example, the movements of the real-world mechanics noted above must produce corresponding movements by the mechanics in the animated world. One way to do this is to have a computer receive various inputs describing forces which are to act upon the various elements of the graphical scene and to couple the input data to the various nodes. The "body electric" program accomplishes this task in the above-identified patent application. The graphics computer then renders an initial image and uses the tree structure and input data to render successive images at a rate of about 60 images per second. To allow the images to be rendered as quickly as possible, it is preferable to update each current image with new input data rather than render the entire image from the beginning.
FIG. 2 is a block diagram of an animation system 10 such as that shown in the above-identified patent application. In this system, the control computer 12 has a copy of the hierarchy tree and generates a list of nodes whose values have changed since the last image was rendered. In this embodiment, a special interactive glove 14 and a head-mounted display 16 provides real-world inputs to control computer 12. Of course, other input devices may be used as well. The glove 14 includes sensors (not shown) which provide position and flex information to an RS232 interface 20 over a bus 19. The head-mounted display also includes sensors to provide position data to an RS232 interface 21 over a bus 22. The input data from glove 14 and head-mounted display 16 are communicated to control computer 12 over buses 26 and 28. Control computer 12 then generates a list of nodes whose values have changed since the last image was rendered and provides this list to two separate graphics computers 30 and 34 over an ethernet coupling 38. The graphics computers 30 and 34 render the updated image in response to the list of changed nodes. Each graphics computer provides the images for one eye in standard NTSC format. The images are then communicated to head-mounted display 16 over buses 50 and 54, respectively. Synchronizing circuits 42 and 46 provide synchronizing signals over buses 58, 62, respectively, to indicate that its associated graphics computer 30, 34 has completed rendering its image and that another changed node list can be processed.
As the complexity of the graphical scene increases, rendering images within acceptable animation limits becomes more difficult both in terms of the number of objects to be displayed and the time it takes for the graphics computers to render the image. Thus, a user With a limited graphics library or processing capability will be unable to create more intricate animated environments.
The present invention is a method and apparatus which allows animation information and processor power from a plurality of different sources to be combined for rendering complex graphical scenes which one machine would be incapable of doing alone. A device built according to the present invention may comprise a monolithic board with the processors already in place or, alternatively, a bus with card slots so that users may add processors as desired. Advantages of the present invention include fixed bandwidth processing which produces a linear cost/performance curve rather than the conventional exponential cost/performance behavior. The linear cost/performance curve is maintained even for a very large number of processors. The present invention allows the user to combine conventional graphics chips from different manufacturers even if the chips were not intended to work with each other.
In one embodiment of the present invention, each processor in the network is provided with a copy of the hierarchical tree which enables it to render a complete image. However, each processor is responsible only for a portion of the entire image represented by a subtree below a selected node. Thus, when the control computer provides the list of changed nodes, each processor need render only the portion of the image which contains the selected subtree. After the plurality of processors compute their respective images, the image data is communicated to a buffer. The buffer also receives image data from other sources. The buffer combines the image data from all sources into a single image frame which is then stored in a frame buffer.
The buffer comprises a plurality of buffer elements, each buffer element being associated with a single graphics element (processor or video source). Each buffer element includes an input terminal for receiving pixel data from its corresponding graphics element, an output terminal for outputting pixel data, and a second input terminal for receiving pixel data from the output terminal of a previous buffer element. The pixel data typically includes a Z value which provides the depth location in the image of the object represented by that pixel. The Z value of the pixel received on the first input terminal is compared to the Z value of the pixel received on the second input terminal, and the multiplexer outputs the pixel value that is "closer" in the image.
FIG. 1 is a diagram of a particular embodiment of a hierarchical tree structure for a virtual environment according to the present invention;
FIG. 2 is a block diagram showing a particular embodiment of a virtual reality system according to the present invention;
FIG. 3 is block diagram of a particular embodiment of a distributed animation system according to the present invention;
FIG. 4 is a block diagram of a particular embodiment of a buffer element according to the present invention;
FIG. 5 is a flow chart showing the general operation of a particular embodiment of a distributed animation system according to the present invention;
FIG. 6 is a flow chart showing the general operation of a particular embodiment of a buffer element according to the present invention;
FIG. 7 is a diagram showing a particular embodiment of a workstation monitor which may be used with the distributed animation system according to the present invention;
FIG. 8 is a flow chart showing the general operation of a particular embodiment of a distributed animation system according to the present invention; and
FIG. 9 is a block diagram of an alternative embodiment of a distributed animation system according to the present invention.
The present invention may be incorporated into, e.g., a virtual reality network such as the one disclosed in U.S. patent application Ser. No. 07/535,253, filed Jun. 7, 1990, entitled Virtual Reality Network and incorporated herein by reference. That system is also broadly illustrated in FIG. 2.
FIG. 3 is a block diagram of a particular embodiment of a distributed animation system 50 according to the present invention. In this embodiment, the system shown is capable of rendering images for one eye. Animation system 50 comprises control computer 12 which functions in the same manner as the control computer shown in FIG. 2. Control computer 12 communicates through a bus 130 with a plurality of graphics elements 100A-100E. Graphics elements 100A-100E may be graphics processors such as elements 100A and 100B, a text generator such as element 100C, a video tape player such as element 100D, a video disk player such as element 100E, or some other graphics element. Each graphics element 100A-100E communicates red-green-blue (RGB) information to a corresponding buffer element 104A-104E in a buffer 110 over RGB buses 108A-108E. Each Z node provides synchronizing information to its associated processor. Buffer 110 also includes a buffer control unit 112 which communicates with and controls the operation of buffer elements 104A-104E through a buffer element control bus 116. Buffer control unit 112 communicates with control computer 12 through a control bus 120. It should be noted that graphic elements 100A-100E and buffer 110 are not limited to physically adjacent elements. Control computer 12 may communicate with a network interface 140 over a network interface input bus 144 for communicating with graphics elements such as elements 148A-148C. The network includes buffer elements similar to buffer elements 104A-104E which, in turn, communicate information to buffer control unit 112 through a network buffer interface bus 150.
FIG. 4 is a block diagram of a particular embodiment of a buffer element according to the present invention such as buffer element 104A. The other buffer elements are constructed in the same way. As noted previously, buffer element 104A receives RGB inputs over RGB bus 108A. Buffer element 104A also includes an input terminal 160 for receiving digital pixel data from a previous buffer element, and an output terminal 164 for communicating digital pixel data to the next buffer element which, for this buffer element, is buffer control 112. In one embodiment, the digital pixel data appearing on input terminal 160 is converted into analog form by a digital-to-analog converter 170. The analog input signal is then communicated to an assembler/multiplexer 174. Assembler/multiplexer 174 selects one of the signals from input terminal 160 or RGB bus 108A and communicates the selected signal to an analog-to-digital converter 178. Analog-to-digital converter 178 converts the selected signal to digital form and communicates the digitized signal to output terminal 164. Selected pixels may be stored in an intermediate buffer prior to being communicated to output terminal 164 if necessary for synchronization. In another embodiment, comparison is done in the digital domain. In that case, the RGB information is converted to digital form and compared with the data on input terminal 160. The selected pixel then may be stored in a buffer and communicated to output terminal 164.
General operation of the system may be understood by referring to FIG. 5. Initially, control computer 12 downloads the rendering program to the graphics elements in a step 200. The hierarchical tree data is then downloaded to the graphics elements in a step 204, and the subtree information is provided in a step 208. In this embodiment, each graphics element renders only the image corresponding to its own subtree. For example, in the embodiment discussed with respect to FIG. 1, one graphic element will render the image from node X downward, and another graphic element will render the element from node Y downward. It is also possible for a machine to render the image corresponding to nodes between node X and node Y. The images are rendered in a step 212. Depending on the speed of which each frame is generated by each graphics element, the graphics element may either store it in a frame buffer or process it on the scan line interval or process it at a pixel interval.
It is then ascertained in a step 216 whether all graphics elements have completed rendering their respective images. If not, then the rendering continues in step 212.
Different schemes may be used to synchronize the system. For example, the buffer control 112 may send a signal through the buffer and ask for a reply from each buffer element. Alternatively, a "dirty pixel" area may be used to designate the status of each buffer element. The pixel area contains one pixel for each buffer element in the system. Thus, in dual buffer systems, the color of the pixel represents which of the two buffers is currently being displayed. Black could indicate the first buffer while white would indicate the second buffer. The dirty pixel values are communicated through the plurality of buffer elements as each graphic element completes its rendering task. Processing is suspended until all the pixels in the dirty pixel area are the same color, and then the video data is released to the buffer.
If all graphics elements have completed rendering their respective images, then the image data is communicated to buffer 110 in a step 220. When different screen formats are handled, a comparator for the number of pixels allowed may be used to cut the end of the line and another one to cut the number of lines to the proper format. For machines having small screens, resolution may be doubled or memory accessed directly without having to go through the video. The changed node data for the next image frame may be communicated to the graphics elements by control computer 12 in a step 224 while the pixel data is rippling through buffer 110 in a step 226. The composite image may be constructed by storing the emerging pixel data in a frame buffer 180 resident within buffer control unit 112 in a step 228. The composite image is then communicated to headset 16 in a step 232, and processing continues in step 216. Alternatively, the emerging pixel data is converted to NTSC format and communicated directly to headset 16.
FIG. 6 shows the processing which occurs in each buffer element. In this embodiment, each pixel has a Z value associated with it which represents the depth location within the image. The Z value typically is provided in a separate buffer in most graphics computers. For display list systems, the depth information may be found in the computational model, or it may be provided by the user. In this embodiment, the Z value is encoded within the RGB information, and it is extracted by assembler and multiplexer 174 in each buffer element in a step 298. The buffer element then ascertains in a step 300 whether the current pixel represents an object that is in front of the object represented by the pixel received from a previous buffer element. If so, then the current pixel is selected in a step 304, and the selected pixel is output to the next buffer element (or to buffer control 112 in the case of buffer element 104A) in a step 308. If the current pixel does not represent an object that is in front of the object represented by the pixel from the previous buffer element, then the pixel value from the previous buffer element is selected in a step 312, and that pixel value is output in step 308.
FIG. 7 illustrates a portion of a screen display 350 which may be used to show how the depth information is encoded in the image data. Four quadrants, labeled 360A-360D are illustrated. Quadrant 360A displays the actual frame that is to be communicated to the right eye, whereas quadrant 360B shows the same frame but with color mapping of the depth information. Thus, an object that appears blue in quadrant 360A may be shown as pink in quadrant 360B to convey the fact that the object is located five feet in the image. Similarly, the actual image communicated to the left eye is illustrated in quadrant 360C, and the color-mapped image is shown in quadrant 360D.
To ensure that a single graphics element is not overburdened with its rendering task, the present invention allows dynamic adjustment of each graphics element 100A-100E. The adjustment routine is shown in FIG. 8. It is ascertained in a step 400 whether a particular graphics element takes substantially longer than the others to render its associated image. If no large time differential exists, then the routine ends in a step 404. However, if a large time differential does exist, then new subtree information is communicated by control computer 12 to the affected graphics element in a step 408. Typically this involves "cutting" the tree so that the slower graphics element renders a smaller subtree. The cut portion may be rendered by one of the other graphics elements. The routine continues until the graphics elements take approximately the same time to render their respective images.
It should be apparent that the present invention provides a system which allows different graphics machines from various computer manufacturers to be connected together to render complex images faster than any one of them taken separately would be able to render. Thus, the existing graphics computing investment of the user may be leveraged so that he or she does not necessarily need to buy expensive graphics systems to generate complex images at high frame rates. The user may gradually increment his or her graphics computing power by adding machines to the system as he or she sees fit.
While the above is a complete description of a preferred embodiment of the present invention, various modifications may be employed. For example, FIG. 9 is a block diagram of an alternative embodiment of a distributed animation system of according to the present invention. In this embodiment, control processor 12 receives three-dimensional animation information from a 3D database 500 over a database bus 504. The information in 3D database 500 may comprise three-dimensional points that create polymeshes that are subsequently rendered by processors 100A-100E. Control processor 12 communicates selected data from 3D database 500 to processors 100A-100E which then render the portion of the image represented by the data. For example, if the animation system is to create a frame showing an animated hand, processor 100A could be supplied with the data for rendering the thumb, processor 100B could be provided with the data for rending one or more fingers, processor 100C could be provided With the data for rendering the palm, processor 100D could be provided with the data for rendering the wrist, and processor 100E could be provided with the data for rendering a bracelet that is worn around the wrist. Alternatively, each processor could have access to the entire database but be instructed to render only the body part of interest. Each processor renders its corresponding body parts and stores a full frame with the rendered part in the correct place to corresponding frame buffers 510A-150E. Depth information is also provided to the frame buffers. In another embodiment, only a portion of the frame need be stored in a frame buffer. When a given processor completes its rendering tasks, then the control processor may also assign that processor more rendering tasks to ease the burden on the other processors. Frame buffers 510A-510E communicate the pixel data to pixel control circuits 520A-520E over buses 524A-524E, respectively. Each pixel control circuit 520A-520E includes a pointer register 528A-528E which points towards individual pixel locations within the corresponding frame buffers 510A-510E. In operation, pixel control circuit 520B reads the color and depth information from the address indicated by pointed register 528B, compares the depth value of the currently read pixel with the pixel received from pixel control circuit 520A, and sends the "closer" pixel to pixel control circuit 520C. Pixel control circuit 520B then erases the addressed pixel within frame buffer 510B and increments pointer register 528B. Pixels could be erased on a line or frame basis. Pixel control circuit 520C performs the same operation when it receives the selected pixel from pixel control circuit 520B and so on down the line. The pixel data selected by pixel control circuit 520E then is communicated to a final image buffer or to the headset or other display (as a real time video controller). This embodiment is particularly useful when special purpose machines are used for one or more of processors 100A-100E. For example, "bit blitting" machines may be used to transfer rectangles from one portion of memory to another (or within the image). Spherical objects may be rendered by a processor which stores a plurality of circular images of different sizes together with depth information for each circle (stored separately). The rendering machine first transfers one of the circular images to the frame buffer and then transfers the appropriate depth information to the frame buffer (with or without offset). Lines in three dimensions may be drawn by a machine which accepts endpoints and renders the line by successive division by two of each of the three coordinates.
Consequently, the scope of the invention should not be limited except as described in the claims.
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|U.S. Classification
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|International Classification
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|Oct 6, 1997
Owner name: VPL NEWCO, INC., CALIFORNIA
Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:VPL RESEARCH INC.;REEL/FRAME:008732/0991
Effective date: 19970327
|Jun 25, 1998
Owner name: SUN MICROSYSTEMS, INC., CALIFORNIA
Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:VPL NEWCO, INC., A CORP. OF CALIFORNIA;REEL/FRAME:009289/0001
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Owner name: VPI NEWCO, INC., CALIFORNIA
Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:VPL RESEARCH, INC., A CALIFORNIA CORPORATION;REEL/FRAME:009279/0727
Effective date: 19970527
|Sep 23, 1999
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|Jan 17, 2008
|Fee payment
Year of fee payment: 12


text:
Reality (name may be changed)
A poem about the thin line between reality and fantasy, or whatever you think it is :D
One day when I was dreaming
I stopped to think of you;
I quickly had pushed my muse away.
For a while now
My mind has been
Gradualy tormenting me
With images I should have pushed away.
Reality has faded,
Replaced by thoughts of you.
Intertwining seamlessly
With things I thought I knew.
Ignoring the impossible
I became the woman inside my crown.
Smashing the thin line between
The glitter and the grime.
Although, hoping I'm not crazy,
I can see myself begin to fade.
She's become a part of me,
Or maybe,
I've become a part of her?

subset: commoncrawl


text:
More Making Out in Korea is a fun, accessible and thorough Korean phrase book and guide to the Korean language as it's really spoken.
This prasebook follows the bestselling Making Out in Korean providing additional (and classic) phrases for travelers, including ones to help you make acquaintances, discuss likes and dislikes, share a meal, go out on the town or develop a romantic relationship.
If you are a student, businessman or tourist traveling to South Korea or North Korea and would like to have an authentic and meaningful experience, the key is being able to speak like a local. This friendly and easy-to-use Korean phrasebook makes this possible. More Making out in Korean has been carefully designed to act as a guide to modern colloquial Korean for use in everyday informal interactionsgiving access to the sort of catchy Korean expressions that aren't covered in traditional language materials. As well as the Romanized forms (romanji), each expression is given in authentic Korean script (hangul), so that in the case of difficulties the book can be shown to the person the user is trying to communicate with. In addition, easytouse phonetic spellings of all Korean words and phrases are given. For example "How are you?"annyeonghaseyo? is also written as anh-nyawng-hah-seyo?
This Korean phrasebook includes:
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Preview Ebook
If you find anything wrong with this product listing, perhaps the description is wrong, the author is incorrect, or it is listed in the wrong category, then please contact us. We will promptly address your feedback.


text:
Pricing your goods or services can be the most complex part of the whole marketing process. What are you worth? What is your product or service worth? How do you justify your rates or prices? There is a lot to think about.
Pricing your goods or services can be the most complex part of the whole marketing process. What are you worth? What is your product or service worth? How do you justify your rates or prices? There is a lot to think about when starting or running a business.
Read this guide from SmallBusiness.co.uk and marketing specialist and Q&A panel expert Jackie Jarvis Director of Marketingco.biz:
What are you worth?
The most important thing to consider about prices and rates is that you must charge in accordance with the value that your client will receive from you. Your service or skill will be more valuable if:
– you can solve a very costly problem and save your customer money
– you add tangible and solid value to your buyer's bottom line
– what you do is rare or in demand and there are a shortage of suppliers
– you can offer value that no-one else can
– you have a history of success and results achievement that back you up
– you have a strong unconditional guarantee.
Why is it important to charge what you are worth?
Pricing has a strong influence on how you feel about the value of what you do. If you undercharge, you may end up working very hard for little money. Low pricing could lead to your company being perceived as a lesser option and therefore not so valuable. You could end up with a lot of work but no time to develop and grow your business or your skills.
Over-charging can be equally problematic. You don't want to price yourself out of the market, or find yourself under such intense pressure to deliver the high value that equates to the price you are charging that it affects your delivery.
Is your price right?
Questioning your current pricing structure and the way it is presented to your clients is a very useful exercise. Consider ways to add value to your service that will justify the prices you want to charge. Look for a way to increase your prices and make a positive impact on your bottom line.
Your challenge
Your challenge will be to establish your worth to your customers and put a price on it. You will then need to communicate the value you are offering to justify that price. You will need to decide exactly how you are going to price your work, for example:
– by the hour
– per project
– seperately for different packages
– for each individual task
– by results.
People's perception of the price you charge can also be a challenge for you. It can influence both buying and selling behaviour. Some only see value when the price is high, and if it's low the assumption can be that the quality is absent. Think about using customer comment cards or short questionnaires that ask whether your clients feel they are getting value for money.
How do you know what to charge?
You will need to consider:
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Ears To You
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About this clinic
Ears to You provides full testing and evaluations to all patients to correctly diagnosis and guide you to the appropriate treatment options available. Our highly experienced professionals are dedicated to restoring the sounds of your life so you can have a better life with better hearing. We can help you make the best decisions with all of your hearing needs based on your individual lifestyle.
Ears to You is not only about hearing aids. Ears to You is about communication, up close and at a distance. Ears to You is about restoring the sounds of your life. We do a personalized Communication-Needs Assessment that takes into account your listening environments, lifestyle, and the way you process sounds. We teach listening strategies you can use, whether or not you're wearing your hearing aids. Also, all our services come to you, when you need them.
Clinic services
Ears to You offer the people of the Newport News, Hampton, Poquoson, Yorktown, Williamsburg, York County, James City County, Norfolk, and Smithfield communities high quality hearing care services including:
- otoscopic examination
- earwax removal
- comprehensive hearing evaluation
- referral to a physician if the evaluation indicates a medical problem
- analysis of how your hearing loss affects daily communication
- selection of appropriate hearing device(s)
- fitting of hearing devices
- visible Speech analysis of your current hearing hearing aids
- new or replacement custom ear molds, swim molds, and hearing protection
- repairs for hearing aids, both in and out of warranty
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|Name : Raaz: The Mystery Continues (BRRIP) (2009)
|Releaser Info : Movieloverz
|Releasing Date : 23 January 2009
|Genre : Drama | Horror | Mystery
|Size : 221 MB
|Duration : 02:17
|Starcast : Kangana Ranaut, Adhyayan Suman, Emraan Hashmi and Jackie Shroff
|Description : Attractive ramp model, Nandita Chopra, has a boyfriend in Yash Dayal, who runs a TV serial Andhvishwas - documenting proof that there are no ghosts, ghouls or even God. Things spiral out of control when she finds wounds all over her body; is stalked by a mysterious male; and ends up hospitalized on grounds that she may have attempted to kill herself after finding out she was pregnant. After recuperating, she befriends her stalker, who identifies himself as Prithvi Singh, and sets out on a journey with him to Kalindi, Himachal Pradesh, to try and unravel the mystery behind the dialogue Tum Sadh Chukey Ho, Asudh Ho Tum.
|Raaz-The-Mystery-Continues-BR-1.mp4 [113 MB] (586 Hits)(Generate Movie Preview)
|Raaz-The-Mystery-Continues-BR-2.mp4 [108 MB] (517 Hits)(Generate Movie Preview)
How to Download Movies
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|Cyriaque Dupoirieux <Cyriaque.Dupoiri...@pcotech.fr>
|Re: status of skins and dispatcher for 0.8 release
|Thu, 04 May 2006 07:24:54 GMT
le 04/05/2006 06:36 David Crossley a écrit : > Thorsten Scherler wrote: > >> Ross Gardler escribi??: >> >>> Thorsten Scherler wrote: >>> >>>> Ross Gardler escribi??: >>>> >>>>> David Crossley wrote: >>>>> >>>>> >>>>>> We need to have a very clear statement about the >>>>>> status of "Skins" and "Dispatcher" for the upcoming >>>>>> 0.8 release. This statement needs to reflect the vision >>>>>> of developers and where the PMC wants the project to >>>>>> be going. >>>>>> >>>>>> At the same time we need to be careful to not get >>>>>> people over-excited about new technologies that are >>>>>> not quite ready. Remember the mess that we got into >>>>>> at Apache Incubator. >>>>>> >>>>>> Users and developers need to know that Skins are >>>>>> still usable and still the main mechanism. >>>>>> >>>>>> There is then the Dispatcher work-in-progress that >>>>>> has reached an excellent stage. We certainly want to >>>>>> encourage people to investigate it and help to >>>>>> develop it. >>>>>> >>>>>> It is my understanding that we have not yet made a >>>>>> decision about when Dispatcher will be ready, nor >>>>>> whether it will replace skins or whether both will >>>>>> be usable as plugins. I, for one, am happy to further >>>>>> delay that decision, but we need to come up with >>>>>> some words to define the situation. >>>>>> >>>>>> What do others think? >>>>>> >>>>> It is my understanding that the intention is to eventually have >>>>> dispatcher in core and that the current skins functionality will move to >>>>> an internal plugin. >>>>> >>>> No, not sure about the moving to core part. I do not think it is a good >>>> idea to add the dispatcher "directly" to the "core". >>>> >>>> Lately I reread lots of Nicolas Ken threads about html as internal >>>> format, then I looked at the plain skin and our WD. I agree the core >>>> should provide xhmtl2 and xhtml support from the core, but I think that >>>> should be *un-skinned* or *un-dispatched*. Basically *only* the plain >>>> skin applied, but even without any navigation information (such as menu, >>>> tabs, etc.). I will write a plain theme to explain. ;) >>>> >>>> The dispatcher will become as well a core plugin (but stay within a >>>> plugin) and as well the themes.core. The skins should (not sure if >>>> somebody will do it) as well become a plugin. >>>> >>> If I understand you correctly I think this is a great idea. Let me >>> explain why... >>> > > Good, i agree. > Yes it's excellent, > >>> I currently use the Cocoon Portal to generate the final skinned/themed >>> content for many of my sites. I am also doing a new project now that >>> uses Tiles (within Struts). In these instances I request the body-*.html >>> page from Forrest and include it in the relevant rendering platform. >>> >>> If we do as you suggest, and have core only outputting XHTML2, the user >>> is free to use whatever skinning/theming engine they need. This makes >>> Forrest much more flexible in terms of embedding it in new applications >>> and would help us get away from the view that "Forrest is a web site >>> generation tool". >>> >>> We can still provide a number of seed and samples illustrating different >>> approaches to content skinning. >>> >>> Am I following you correctly? >>> >> yes. :) >> > > Good, i agree. > Perfect, > >> That is the basic idea as I understood Nicola after x re-reads. ;) Just >> output plain something (xhtml or xhtml2) and then let the theming engine >> take over. >> >> ...and yes, we only provide different seeds to the different >> approaches. >> >> ...in the end, who set the dispatcher is "better" then skins. ;) Skins >> are still way faster and doing certain partial jobs very well, so not >> need to migrate to the dispatcher right away. In the end the only thing >> that we need in forrest as interface is *one* common interface (let it >> be xdocs for now and xhtml2 in the future). >> > > Good, i agree. I would like to see skins remain. > They can satisfy certain limited uses and i reckon > that they can be enhanced. > > Ok, >> If somebody starts an skin plugin I reckon I am the first one to help >> but we need a common output that is way easier as the question >> dispatcher or skin in any way. ;) We need to remove all skin specific >> stuff from core and _should_ move it to a plugin. The holes should be >> filled with some very simple and basic *-to-xhtml(2) transformations. >> KISS ;) >> > > Perfect, > Lets do this ASAP after the 0.8 release. Existing > skins to core plugins; xhtml2 as the internal format; > enhance the input.XDoc plugin; and create the input.html > plugin... [SNIP] I think the future forrest architecture starts to be clear in our mind :-) ! Salutations, Cyriaque, >> >> Thanks David. >> >> salu2 >> -- >> thorsten >> "Together we stand, divided we fall!" >> Hey you (Pink Floyd) >> > > >
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Spiritual Méditation
AJANTA Voyages is an agency based in Kathmandu specialized in designing thematic journeys in the Himalayas : trekking and meditation in Nepal, Ladakh and Tibet, trekking & taichi, trekking and painting, Yoga on the Ganga, etc.
Our small groups are conducted by specialists of the different disciplines.
We offer fix departures from Delhi or Kathmandu for individuals but we also design customized itineraries for small groups.
Like the sun and the moon
our journeys combines discovery & .... Taichi Meditation Yoga Painting
Thematic journeys and trekkings in Himalaya
GPO Box 3491 - Katmandou Népal
|Ajanta Voyages is a member of :
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What Oddworld means to me[ Edited ]
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Wasn't really sure what label to use for this one. I really want to talk about my experiences with the Oddworld games and how excited I am for the new one that's coming out on the PS3 and PS4. Wondering if you guys have any stories about these awesome games as well. Anywyas, here goes.
What Oddworld Means To Me
So there I was in a Blockbuster looking for something new to play. My mom didn't want me to rent a game I had already tried so she pointed out one she said looked nice. Oddworld: Abe's Oddysee. I did not want to get that game, but my mom forced me to get it anyways. I had no idea how lucky I was at the time.
Welcome To Rupture Farms
I was completely averse to the game when I first saw it. It didn't look like anything I had ever played before and I was always scared of trying new things. With a little coercion I started playing the game and was at a loss for what was going on. I was playing as this blue guy called Abe who worked as a floor waxer on the biggest meat processing plant on some strange planet called Oddworld. The opening cut scene revealed that Abe's boss was gonna kill him and all of his fellow workers and turn them into food in some attempt to make more money.
Abe's voice in the cut scene very quickly endeared me to the guy. I wanted to do what ever I could to help him out. Once I figured out the controls I started running and jumping away from the slug looking bad guys with guns. Not long after I came across another Mudokon, one of Abe's friends. As I made my way over to him I noticed a lever in the room. Without a second of hesitation I pulled the lever to see what it would do. The floor beneath the Mudokon's feet gave way and the guy fell into the darkness while yelling in surprise. A moment later I heard a thud followed by a dark musical tune. I accidentally murdered an innocent guy.
This took me a bit of time to process as a young teenager. I did not like the idea at all of killing these poor, unsuspecting slaves. I restarted the game and started to apply caution to my movements. Always taking my time to think about what might be the outcome of my next action. I saved every Mudokon I came across and destroyed all of the gun-toting 'Sligs' in my way. It took me a lot of retries, but I eventually beat the game and saved every single one of Abe's friends. I felt like a true hero and that my actions made a difference in a world full of hate and prejudice.
This game was unlike any other game I had ever played. The voice acting and cut scenes really pulled me into the game. The plights of the characters made their world feel real and substantial. Dying in the game is so easy so there's always this feeling of being weak, but when you overcome a difficult obstacle it's that much more meaningful. Oddworld started to be the only thing I thought about rather than Mario or Halo. I liked those other games, but I never felt like they taught me anything. Those games were just fun. Oddworld was that and so much more.
I bought the second game, Oddworld Abe's Exoddus, before I had even finished the first. I knew I would love the game and did not even bother renting it first like I normally do with my other games. This game was far more humorous than the last but still managed to keep up the dark atmosphere that made it so unique. This game is probably the greatest sequel I've ever played. Abe had all sorts of new abilities, a bunch of new enemies, more intricate puzzles, and the game was at least three times as long as its predecessor. The game also featured more Mudokons in the cut scenes and breathed more life into their personalities. They were filled with so many emotions and differing motivations. It's practically impossible not to fall in love with them.
The Last Gabbit On Oddworld
As I was playing through Oddworld Abe's Exoddus I started seeing commercials on TV about the brand new game Oddworld Munch's Oddysee for the Xbox. I was so excited for this game. The commercials showed Abe and his friends in 3D which was a first for the series. I couldn't wait to see all the Sligs, Scrabs, and other Oddworld creatures in this new game. Unfortunately I didn't own a Xbox so it was something I had to admire from a distance, or so I thought. One of the Blockbusters I normally went to started renting out Xbox consoles so I of course decided to try out the new console and Munch's Oddysee.
So while preparing to play the game my youngest sister asked if she could join me. I didn't normally like playing games with my sisters too much because they always seemed to accidentally pull wires out, but I decided to let her play with me anyways. We cooked a pizza to share between the two of us and tossed the game into the Xbox. We were quickly captivated by Munch and found him just as lovable as Abe. We felt so bad for him as his entire race was hunted to near extinction.
These strange guys, called Vykkers, were experimenting on little Munch. They seemed very strange and scary until they started to talk. The two Vykkers had very high pitch feminine voices and talked about their torturous activity in a way that made it sound like a boring, repetitive chore. The dialogue these two exchanged seemed a lot like how an old married couple would sound and my sister and I found it hilarious. The amount of times my sister and I have reenacted this scene is uncountable and just goes to show how interesting all of the Oddworld characters are. The villains aren't simply evil and out to destroy the world. There's so much more to all of the characters in these games that isn't readily apparent just by looking at them.
My youngest sister and I saved up our allowances for a year and put our money together to buy our own Xbox and Munch's Oddysee. We had so much fun playing the game together and as always the story was just amazing. A couple years after we beat the game my sister got me into using the internet and talking to people in online forums. I eventually stumbled across Oddworldforums.net
I didn't even realize how much information about Oddworld I had been completely oblivious to. I learned about how Oddworld Abe's Oddysee came to be, I learned why Munch's Oddysee wasn't on PS2 and that the game was envisioned very differently from how it appears on Xbox, and I also learned about Oddworld characters that haven't even appeared in the games yet!
The awesome thing about Oddworldforums though was meeting all the fellow fans. There were so many people to talk to about Oddworld. I became really close friends with a lot of the people there and had a few quarrels with others. Trolls do scour every part of the internet, but overall I'd say my experience was a rather good one. One of the members I met on the website made a particular effort to talk to me about games she liked and introduced me to titles I had never seen before. Many years later, somewhere along the way, we hit it off and we've been dating for about three years now. I moved over to Australia to be with her and I have to say every day living with her is just amazing.
Odd Inspiration
Back in 2005 a new Oddworld game came out. Oddworld Stranger's Wrath. I was incredibly disappointed by the sound of the game. Abe and Munch weren't going to be in the game and well the game itself was a western themed shooter. I never really cared for most of the shooters coming out during the big craze and I thought it a true shame that Oddworld was losing its unique spark in order to follow a trend. None the less I bought the game anyways out of respect for the older titles. Maybe some spirit from the older games might have sneaked its way in?
As usual I felt incredibly silly for doubting the team behind Oddworld. Stranger's Wrath is an amazing game and is absolutely nothing like the other shooters coming out around that point in time. This game does start off a lot slower then the other Oddworld games in terms of story, but at about the half way point the game just explodes with atmosphere and characterization. Playing Stranger as his story unraveled before me was an incredibly engaging experience. It was at the end of this game when I truly felt how powerful interactive story telling was and how a good story teller could take things I normally don't care about and change them into something truly mesmerizing.
On Oddworldforums.net I came across a fan game of Oddworld someone was making with a program called Game Maker. It wasn't the best game in the world, but I was enraptured by the fact that someone still in High School like myself had made it. I decided to download the program and give it a go myself. My first few projects were pretty bad, but I never lost the desire to keep learning and improve my skills. With time I moved over to developing games with ActionScript 3 using FlashDevelop instead so people could play my games without having to download anything. I've participated in a few game jams and am currently making a murder mystery game. Oddworld really inspired me to chase my dreams and I have to say I couldn't be happier.
New 'N' Tasty
The very first Oddworld game, Abe's Oddysee, is being completely remade from the ground up by a new development team and is going to have all sorts of extra secrets and hidden goodies. Seeing this game again after all these years makes me remember all the great moments I've had in my life because of it. I'm incredibly excited to play this new game and support the developers who are working tirelessly to appease their fans, such as myself. It looks absolutely beautiful and all the screenshots I see of the game's world instantly bring a smile to my face. It's like I'm seeing the game for the first time all over again.
Oddworld Abe's Oddysee New 'N' Tasty can't release fast enough.
If you liked this article why not check out my gaming website Berathen
Edit: Updated label. For more information on labels, click here: http://community.us.playstation.com/t5/PlayStation-General/Labels-Best-Practices-in-PS-General/td-p/...
Edit: Edited title


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Communing skills (Eye of the North)
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This skill may be earned from a quest. See skill information for details.
Channeling Magic
| Ghostly Weapon
|Weapon Spell. For 5...17 seconds, target other ally's next attack cannot be blocked.
|Eye of the North
| Sundering Weapon
|Weapon Spell. For 4...9 seconds, target ally's next 3 attacks have 10% armor penetration and cause Cracked Armor for 5...17 seconds.
|Eye of the North


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Hotel La Coluccia
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Hotel La Coluccia
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Property Location
With a stay at Hotel La Coluccia in Santa Teresa di Gallura (Conca Verde), you'll be close to Porto Pollo Beach. This 4-star hotel is within the vicinity of Talmone Beach and Talmone Gun Battery.
Make yourself at home in one of the 49 air-conditioned rooms featuring minibars and flat-screen televisions. Rooms have private balconies or patios. Complimentary wireless Internet access keeps you connected, and satellite programming is available for your entertainment. Private bathrooms with showers feature complimentary toiletries and bathrobes.
Relax at the full-service spa, where you can enjoy massages. After a day at the private beach, you can enjoy other recreational amenities including an outdoor pool and a fitness center. Additional features at this hotel include complimentary wireless Internet access and concierge services. Guests can catch a ride to nearby destinations on the area shuttle (surcharge).
Grab a bite to eat at one of the hotel's dining establishments, which include 2 restaurants and a coffee shop/café. Thirsty? Quench your thirst at a bar/lounge, a beach bar, or a poolside bar. A complimentary buffet breakfast is served daily.
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Featured amenities include complimentary newspapers in the lobby, dry cleaning/laundry services, and a 24-hour front desk. A roundtrip airport shuttle is provided for a surcharge (available on request), and free self parking is available onsite.
Hotel Facilities
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- On private beach
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- Number of floors - 2
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- Total number of rooms - 49
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Aug. 30, 2014
Recap | Box Score | Quotes | Photo Gallery
Today's announced attendance of 106,811 marks the 252nd consecutive game of more than 100,000 fans at Michigan Stadium.
Michigan improved its record in season openers to an impressive 111-21-3, including a 95-15-2 mark in season openers at home. The Wolverines also improved to 112-18-2 all-time in home openers.
Michigan head coach Brady Hoke improved to 9-3 in home openers as a head coach. He has won six in a row, including all four at the helm of the Wolverines.
The Wolverines evened their series record against Appalachian State at 1-1. Eliminating the Mountaineers, only 13 schools hold an all-time series edge against Michigan.
Michigan's game captains were senior defensive end Brennen Beyer, senior defensive end Frank Clark, fifth-year senior quarterback Devin Gardner, senior linebacker Desmond Morgan and fifth-year senior linebacker Jake Ryan.
Junior wide receiver Devin Funchess switched jersey numbers from No. 87 to No. 1 prior to the game.
Seven Michigan players earned their first collegiate start: junior/sophomore tackle Ben Braden, freshman tackle Mason Cole, junior wide receiver Dennis Norfleet, sophomore/freshman tight end Khalid Hill, junior/sophomore defensive tackle Ryan Glasgow, junior/sophomore safety Jeremy Clark and freshman cornerback Jabrill Peppers.
Cole is the first true freshman in Michigan history to start a season opener on the offensive line. He is the second true freshman in program history to start a game at tackle and sixth true freshman to start a game on the offensive line, joining Bubba Paris (1978), Tom Dixon (1980), Dean Dingman (1987), Justin Boren (2006) and Kyle Bosch (2013).
Seventeen Wolverines made their collegiate debut today. In addition to Cole, Hill and Peppers, freshman wide receiver Freddy Canteen, sophomore/freshman offensive lineman David Dawson, sophomore/freshman wide receiver Ross Douglas, sophomore/freshman offensive lineman Chris Fox, sophomore/freshman defensive tackle Maurice Hurst Jr., sophomore/freshman offensive lineman Kevin Kugler, sophomore/freshman linebacker Mike McCray, freshman defensive tackle Bryan Mone, junior/sophomore defensive back AJ Pearson, sophomore/freshman defensive end Henry Poggi, junior defensive lineman Alex Mitropoulos-Rundus, sophomore/freshman offensive lineman Logan Tuley-Tillman, sophomore/freshman running back Wyatt Shallman, and sophomore/freshman long snapper Scott Sypniewski also saw playing time against Appalachian State.
Michigan has scored 50+ points in back-to-back season openers -- 59 vs. CMU in 2013 and 52 vs. App State in 2014.
The last time Michigan scored 35 points or more in the first half was on Aug. 31, 2013, vs. Central Michigan (35 points).
Fifth-year senior quarterback Devin Gardner completed 13-of-14 passes for 173 yards and three touchdowns and rushed for nine yards on five carries. His completion percentage of 92.8 is the second best for a single game (min. 10 attempts) in program history, trailing only Tate Forcier, who posted 100 percent (12-for-12) against Bowling Green on Sept. 25, 2010.
With his three passing touchdowns, Gardner upped his career total to 37 and earned a share of the seventh spot among Michigan's all-time leaders in the category. He is tied with Todd Collins (1991-94). Gardner also moved to ninth among U-M's career leaders in total offense with 5,280 yards, passing Tom Brady (5,180, 1996-99).
Sophomore running backs Derrick Green and De'Veon Smith each recorded his first career 100-yard rushing performance. Green ran for 170 yards and one touchdown on 15 carries; his previous high was 84 yards, which he recorded last season at Northwestern. Smith posted eight carries, 115 rushing yards and two touchdowns -- the first of his career. His previous career best was 57 rushing yards, which he tallied last season against Ohio State.
It is the 38th time in program history that U-M boasted two or more 100-yard rushers in a single game and the first time since Carlos Brown (132) and Brandon Minor (157) achieved the feat against Minnesota on Oct. 27, 2007.
Both Smith and Green also posted career-long rushes in today's season opener. Smith ran for 61 yards in the second quarter; his previous best was 38, which he recorded last season vs. Ohio State. Green posted a 62-yard run in the third quarter; his previous best was 30 yards, which he registered in last year's season opener against Central Michigan.
Funchess matched a career best with seven receptions for 95 yards and a career-high three touchdowns. He has recorded at least one reception in 15 consecutive games. Funchess is the first wide receiver in Michigan program history to boast three touchdown receptions in a season opener.
Junior/sophomore wide receiver Amara Darboh, senior/junior tight end Keith Heitzman, sophomore/freshman tight end Khalid Hill and freshman wide receiver Freddie Canteen all recorded their first career receptions.
Sophomore defensive end Taco Charlton recorded his first career sack -- for an eight-yard loss -- in the second quarter.
Sophomore linebacker Ben Gedeon scored his first collegiate touchdown, returning a blocked punt for 32 yards late in the second quarter. It is Michigan's first blocked punt return for a touchdown since Joe Reynolds scored against Central Michigan in the 2013 season opener.
Michigan did not force a turnover for the first time in 15 games, dating back to its 42-17 win against Iowa on Nov. 17, 2012.
Junior linebacker James Ross III and senior linebacker Desmond Morgan led the Wolverines with six tackles apiece, while sophomore safety Dymonte Thomas, junior linebacker Joe Bolden and junior defensive tackle Ondre Pipkins posted career highs with five tackles each.
» Learn about ticket packs and individual game tickets for the 2017 Michigan football season.


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Game of Thrones, The Americans, and The People V. O.J. Simpson: American Crime Story are among the top nominees for the 2016 Emmy Awards.
Hit fantasy drama Game of Thrones will be the ones to beat with a total of 23 nods, just ahead of the TV adaptation of the O.J. Simpson murder trial, which is up for 22 awards.
It's an exciting time for Keri Russell, as she recently gave birth to her first child with boyfriend Matthew Rhys.
The "Felicity" actress, who also has a son and daughter from her marriage to Shane Deary, welcomed her new bundle of joy sometime last week, though they are staying mum on the details.
Never content to rest on his laurels, Matthew McConaughey stars in a forthcoming Civil War action drama titled "Free State of Jones," and there's a new trailer making its rounds right now.
The "How to Lose a Guy in 10 Days" hunk is joined by Keri Russell, Gugu Mbatha-Raw and Mahershala Ali and the film hits theaters June 24th.
Taking their relationship to the next level, Keri Russell and Matthew Rhys have decided to give parenthood a try.
The "Americans" costars have announced they're pregnant with their first child together and they couldn't be happier about the news.
She's always up for a swanky night out and earlier tonight (June 19) Keri Russell arrived at the 2014 Critics' Choice Television Awards.
All primped and pampered, the "Americans" star gave a big smile for her fans as she waited patiently to be escorted inside the Beverly Hills Hilton.
With less than a month to go, the buzz is certainly building around "Dawn of the Planet of the Apes," and there's a final trailer with even more footage to tide fans over.
And with stars like Andy Serkis, Gary Oldman, Keri Russell and Jason Clarke on board, it's no wonder moviegoers are chomping at the bit.
Making the most of the lovely weather, some of Hollywood's hottest stars attended the 2014 Summer Party Presented by Coach and Friends of the Highline in New York City last night (June 17).
"House of Cards" cutie Kate Mara pranced around The Highline with an asymmetrical blonde coif and a yellow blouse/maroon skirt combo.
It's going to be an exciting evening when the CFDA Fashion Awards takes over Alice Tully Hall in New York City on Monday (June 2).
While having John Waters handle the hosting duties will be entertaining on its own, there's a trio of stars that were just added to the presenters list.


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Linksys EA9500 Max-Stream AC5400 MU-MIMO Gigabit router review
The Best all-round MU-MIMO router of the moment
The Best all-round MU-MIMO router of the moment
The pricey, business-grade router has some powerful features. But you pay for them.
Bluetooth earbuds with an integrated heart-rate monitor
Seriously good sound from a seriously portable speaker with a seriously steep price
Stream your content to multiple smartphones and tablets free from restrictive wires
Wireless charging is starting to make headlines, with companies like Samsung pushing the technology in its Galaxy line of smartphones. But did you know wireless charging goes back as far as the early 1900s?
The best and most noteworthy products and technologies found at CES 2015.
Wirelessly sending a presentation from your laptop or tablet to a large screen is a breeze with one of these mirroring devices.
Bluetooth, the short range wireless data communications technology, is in a huge range of products these days, and not just computers and phones.
Vehicle infotainment systems with data intensive applications will represent the vast majority of all mobile data traffic in five years, according to Juniper Research.
A coming boom in connected sensors and devices will drive mobile networks into distributed computing, the president of Bell Labs says
Wireless charging is starting to make headlines, with companies like Samsung pushing the technology in its Galaxy line of smartphones. But did you know wireless charging goes back as far as the early 1900s?
A new feature of Wi-Fi could help people find both each other and things nearby, without even being near a hotspot.
With the launch of Windows 10, anyone who walks into your house and gets your Wi-Fi password for their PC could potentially let all their friends onto your network, thanks to a new feature that has ignited controversy online.
Last September, a new thread in Apple Support Communities briefly noted that a user was unable to get his iPhone 5 to pair with other Bluetooth devices. As it turned out, he was not alone. Cut to the present: this thread is now 29 pages long, with se...
One thing you should know about me: I'm no fan of Windows Vista. Some things about it just annoy me to death, like the unnecessary overhaul of certain interface elements. That said, Vista has a few features I positively love, starting with connection...
When Microsoft rolls out a new version of Windows, the company always likes to rearrange the furniture a little bit and put old features in new spots. If you're coming to Windows 10 from Windows 8.1, one such feature is the ability to mark a Wi-Fi co...
Lenco is a brand that started out in the 1940s making high-end turntables, so it knows a thing or two about sweet sounding audio. In the present day, the company is moving into the multiroom, Hi-Fi business, introducing a range of wireless speakers t...
Microsoft has lost more than $1.2 billion so far on its Surface tablet business, an expensive experiment that makes tomorrow's revelations of new hardware an important milestone for the "devices" side of its corporate-refashioning strategy.
Google and Samsung have grown closer over the past week following Google's sale of Motorola to Lenovo and a 10-year global patent cross-license agreement signed by the tech giants.
Motorola and Google say in a new ad their upcoming Moto X phone will be designed by users. How will you design your own smartphone? And why would Google let you do this?
The latest business news, reviews, features and whitepapers
Visit our shop for the best deals on hot products
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Comprehensive buying guides, features, and step-by-step articles
HP OfficeJet Pro 8730
A smarter way to print for busy small business owners, combining speedy printing with scanning and copying, making it easier to produce high quality documents and images at a touch of a button.
HP OfficeJet Pro 8730
I've had a multifunction printer in the office going on 10 years now. It was a neat bit of kit back in the day -- print, copy, scan, fax -- when printing over WiFi felt a bit like magic. It's seen better days though and an upgrade's well overdue. This HP OfficeJet Pro 8730 looks like it ticks all the same boxes: print, copy, scan, and fax. (Really? Does anyone fax anything any more? I guess it's good to know the facility's there, just in case.) Printing over WiFi is more-or- less standard these days.
HP OfficeJet Pro 8730
As a freelance writer who is always on the go, I like my technology to be both efficient and effective so I can do my job well. The HP OfficeJet Pro 8730 Inkjet Printer ticks all the boxes in terms of form factor, performance and user interface.
Windows 10 for Business / Dell XPS 13
I'd happily recommend this touchscreen laptop and Windows 10 as a great way to get serious work done at a desk or on the road.
Windows 10 / HP Spectre x360
Ultimately, I think the Windows 10 environment is excellent for me as it caters for so many different uses. The inclusion of the Xbox app is also great for when you need some downtime too!
Windows 10 / Lenovo Yoga 910
For me, the Xbox Play Anywhere is a great new feature as it allows you to play your current Xbox games with higher resolutions and better graphics without forking out extra cash for another copy. Although available titles are still scarce, but I'm sure it will grow in time.


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Publisher: Berkley Books
Format: ebook
Source: Received for review from Netgalley
Rating: 5 out of 5 stars
Reviewed by: Tina
You do the same thing every day. You know exactly where you're going. You're not alone. When Zoe Walker sees her photo in the classifieds section of a London newspaper, she is determined to find out why it's there. There's no explanation: just a website, a grainy image and a phone number. She takes it home to her family, who are convinced it's just someone who looks like Zoe. But the next day the advert shows a photo of a different woman, and another the day after that. Is it a mistake? A coincidence? Or is someone keeping track of every move they make . . .
Comment below with your email below to win one of a hardcover copy of I See You by Clare Mackintosh in the comments.
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Social Media: The Modern Contagion
My thoughts on the modern wonder of social media.
I once had the great displeasure of inhabiting a home which after a terrible summer flood, became intruded upon by cockroaches. It was not that mine was a dirty home, or that it was in disrepair, and I cannot even say for sure that the flood was the cause of their appearance, but it was not until after the basement had flooded that they had found way into my home. You know that they say if one sees even one cockroach, there are a hundred more that are not seen. I despise spiders nearly as much as I despise the roach, but I have been known on occasion to let the spider go on its way as opposed to crushing it outright even though they have terrified me my entire life. However, I cannot say the same for the ill-fated and terribly hated roach, unfortunately. It doesn't matter if the roach was on the floor, the wall, or the countertop, if a can of Raid was not handy, a shoe would most certainly do and the loathed creature would be obliterated.
I find today, in a world so full of antipathy, patronized by modern technology, and inundated by social media, that we as a society often treat others as we would treat the roach. Heaven forbid that someone should post a meme, share an article, or make a tweet with which we as an individual do not agree! We despise those things that are inherently different than us, be it a person's changed looks, education (or lack thereof), politics, or religion. If such a thing does not ring true with our own views and beliefs, we are like the lion, ready to give chase and pounce the moment the opportunity presents itself. We have moved to opposite ends of the earth from many of those with whom we were brought up, yet through the avenues of social media have had the pleasure to keep up to date on all their latest doings. Nevertheless, if they dare publish something contrary to our own system of dysfunctional "social" interaction, we are quick to argue, and even quicker to take offense.
We live in a world where our entire lives can be seen at the press of a button. We exhibit pictures of ourselves, our lives, our children, our likes and our dislikes, and we are all quick to snap a judgment at the revelations made by others. If someone has gained weight and grown bald, we revel in it. If they have lost weight and grown handsomer, we despise them for it. I must wonder if the instances in which we celebrate another's accomplishment we are being sincere, if but only for a brief moment, or if it is a matter of making ourselves to look like the better person by spewing words of false kindness and encouragement?
However, most frequently, it is with comments of derision, contempt, and judgment that we respond to others with the vilest of toxins that our keyboards are capable of fabricating, and it is oftentimes these outbursts of articulation that do the most harm, far more than the spoken word would ever be capable of doing. For if a person were to say something hurtful to us, we might at some point in time be able to forgive them that because it was to us which it was said, but when something of the kind occurs on Facebook, Twitter, or Instagram, their words have been displayed before the entire world, immemorial for generations to come and our shame is irrevocable. If we think it silly that they become offended at our viewpoints, we often fail to recognize our own contempt for theirs. And as we battle it out on the social media warfront, we seek compatriots who will support our own deluded ideas, each side growing stronger with each post and the arguments becoming more heated, and offences growing more deep.
At times, we grow weary of the competition and the battle doesn't seem worth fighting any longer or at least for the time being. Politics grow old, religion, we realize, is impossible to dispute and a victor to be pronounced, insulting another's looks or life choices becomes tiresome, and we lose interest. Old social media outlets are replaced with newer and more novel ones and we recoil at the idea of opening up yet another new account, not knowing whether the newer will be better and phase out the old or if it is simply a waste of time. We know not whether we grow tired of the outlet or tired of those things being put out upon it. We eventually fail to differentiate between the people and people's opinions, at which point we have one of two choices. We can either take a hiatus, which I see happening more and more frequently, or we go for the more permanent solution, the unfriend button.
Sometimes we choose to do one, sometimes another, and at yet other times we choose to do both, but we cannot stay away very long due to the addictive nature of these modern modes of communication. Yes, we may take our time coming back to our social media sites, but before long, the debate is on and tempers are running hot; once again, we remember what it was we so loathed that made us leave to begin with! I once thought that Myspace and Facebook were the best sites created since the invention of the internet. They were like the discovery of a new star in the cosmos! I could find and catch up with old friends and make new alike. I didn't have to make 20 phone calls in a day to tell people the big news or share the excitement of whatever was happening at that particular point it time. It was all no harder than a few strokes of the keys and swift press of the enter button.
However, the older I grow, the more wearisome it all becomes. As much as I know I truly find enjoyment in the successes of a few close friends, others' at times I find myself sneering at because they have accomplished more than I, or so, what I must claim can only be temporary lapses of sanity, I think for a short while. However, there are times when the bickering, name calling, judgment placing, ill-spelled and grammatically incorrect comments of so many people in today's modern world leave me emotionally drained from the realization that this is no longer the nostalgic reality of my youth. The world grows more and more shattered as each day passes. People grow more apathetic and less empathetic. Voices scream to be heard in whatever outlet they can find and the screaming on social media is often the loudest of all. Recognizing that society, in so many ways is going to hell faster than Obamacare is falling apart, how can I not despise social media that so readily spreads animosity like a contagion, just as I despised the house inundated with roaches? In reality, I do, and I grow weary of the conflict.


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Des Petits Hauts
Parfait Coat, Gris Chine
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|Name : Bee Movie (Hindi) (BR) (2007)
|Releaser Info : movieloverz.net
|Releasing Date : 2 November 2007
|Genre : Animation | Adventure | Comedy
|Size : 154 MB
|Duration : 01:30
|Starcast : voice of Jerry Seinfeld, Renée Zellweger, Matthew Broderick
|Description : When the bee Barry B. Benson graduates from college, he finds that he will have only one job for his entire life, and absolutely disappointed, he joins the team responsible for bringing the honey and pollination of the flowers to visit the world outside the hive. Once in Manhattan, he is saved by the florist Vanessa and he breaks the bee law to thank Vanessa. They become friends and Barry discovers that humans exploit bees to sell the honey they produce. Barry decides to sue the human race, with destructive consequences to nature.
|Bee-Movie-Hindi-BR-1.mp4 [77 MB] (1808 Hits)(Generate Movie Preview)
|Bee-Movie-Hindi-BR-2.mp4 [77 MB] (1407 Hits)(Generate Movie Preview)
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Log in at bsi686.org: email@example.com/pw: iamgreat
Click "more" and "maps" or maps.google.com
Type in an address in the search bar and click the magnifying glass
Click on the red pin that google puts on the place you searched for
Click "Save to map", and choose our family map
Click the "View map" link that appears when you save to see your place on our map!
Go to maps.google.com
Click link to "my places"
Click the link to the map you want to see
Coming soon!
Create account for your class at bsi686.org (see: Rhys or Nicole)
Have students find out where different generations of their families come from and were about it by hand
Students type up details on each relative (use google docs, word, TextEdit, etc)
OPTION: Students/parents email pics to teacher
OPTION: students bring in pics and digitize the with photobooth, your phone, another digital camera, etc
Go through steps on the right (suggestion: 2 students per laptops at the beginning)
Email digital pics to teacher
Bring them in to "digitize them"! With photobooth


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text: Next Story > CIO Journal. Debt Collector Taps Analytics, Cloud to Reduce Debtor Phone Calls By Clint Boulton Feb 12, 2013 6:57 pm ET Encore Capital Group CIO Carl Eberling The increase in consumer debt is forcing debt collector Encore Capital Group to reevaluate collection methods and apply Big Data to better understand consumer financial distress. To Read the Full Story, Subscribe or Sign In Previous PwC: For Better Company Performance, Talk to Your CIO Next The Morning Download: CIOs Should Seize Obama's Cyber Spotlight


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The Russian connection: See all our coverage | Read about our investigation
Arizona failed to pass a proposed law this week that would have formally banned the state from undertaking sustainability measures. You know, just in case anyone there should ever think about doing that in the future.
The bill is the latest generated by state lawmakers concerned that the UN is staging a global-takeover via a plot known as "Agenda 21". This plot is based on the 20-year-old Rio Declaration on Environment and Development and the Statement of Principles for Sustainable Development, in which countries pledged to work on smart growth—a plan that never went anywhere, anyway. The bill states that "Arizona and all political subdivisions of this state shall not adopt or implement the creed, doctrine, principles or any tenet" of the Rio Declaration.
As Inside Climate reports, while the measure passed the state Senate, it didn't go to a vote in the state house before their session ended. Thus, Arizona is still exposed to the potential evil that is sustainability, at least until next session. It's the fifth state to try, and fail, to pass a law like this in 2012:
In total, five states have tried and failed to pass such rules this year, with Arizona's battle being the most well known. Efforts in Alabama, Kansas and Louisiana are still alive.
Tennessee passed a resolution condemning—though not abolishing—the principles last month.
Proponents of anti-Agenda 21 legislation say it would protect American citizens from a UN-led conspiracy to encroach on their private property rights. Arizona state Sen. Judy Burges, who sponsored SB 1507, has called Agenda 21 "a direct attack on the middle class and working poor" through "social engineering of our citizens."
Tim Murphy wrote about the effort in Kansas earlier this week as well.
It's not like these states are rushing out to take major efforts to become more sustainable. This is, you know, just in case anyone ever thought about it in the future.


text: Funny Images | Whatsapp Funny Images Karan Chopra 20:53 A Short Heart Touching Love Story indeed! , Funny , Funny Images , Wallpapers , Whatsapp Funny Images Edit Funny Images | Whatsapp Funny Images Here Is Funny Images for whatsapp and facebook, you can share this with your friends on whatsapp and facebook. This Is Very funny quoted image for sharing. Its Show how much girlfriend is irritated more then death. Funny Images, Funny Wallpapers,Funny Hd Images For Whatsapp And Facebook, funny Pictures, ***** Ek Bat Bolo Maut To Naam Se Badnam Hai Warna, Takleef To Girlfriend Hi Jyada DetiHai. **** Share on Facebook Share on Twitter Share on Google Plus About Karan Chopra RELATED POSTS Funny Images | Whatsapp Funny Images Reviewed by Karan Chopra on 20:53 Rating: 5


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870pages onAdd New Page
this wiki
this wiki
Lennox is the first moon of Salisbury in the Kalidasa system. Lennox is a fan-made world created by Chris Land with a population of 16,000.
- The etymology of the name Lennox is "Leamhnachd" in Scots Gaelic, apparently meaning "place of elms".


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Serenata: Sweet DreamsMature
I had fed Gabriel, put a nappy on him, and he was now sleeping soundly in Dad's old cot.
I smiled as one of his arms flailed out to his side, his little fist opening and closing.
I jumped involuntarily as Matthew wrapped his arms around me, kissing my cheek.
"Hello my dear," He murmured into my hair.
I laughed, "You talk differently now,"
He pulled back, alarmed, "I do? Is that bad?"
I shook my head, pulling his arms back around me, "No; you're still my Matthew,"
Matthew's voice had become more mature sounding, his vocabulary almost as large as Dad's. And I knew why – he was much older than he seemed.
He had reluctantly showed me his memories after bugging him for the better half of an hour.
They had been dark and twisted, filled with murder and death. And through his eyes, I saw that he felt pain every time he did something wrong, a sharp emotional stab which told him that it was wrong. But of all the lives he had lived and all his losses, he couldn't see the truth. It only took one love to change that.
Mum had wanted to try and find Dad, but when she had put on a thermo suit and stepped outside the TARDIS, she found that the hole he had fallen down into opened up into Kovarian's base, below the ice. He was nowhere to be seen, which usually meant he was up to something clever. So we left him to it, attending to the newest addition to our family while we waited for him to return.
Gabriel's eyes fluttered open gently, exhausted infant whimpers escaping from his tiny lips.
I put my hand in the cot, touching his smooth baby skin. His small fingers wrapped around my index finger.
I was just as exhausted as he was. I felt as though I would fall over at any moment.
"You alright darling?" Matthew kissed my neck. I shivered with delight in response.
"Tired," I mumbled, leaning into him, my head resting on his chest.
He stroked my back, holding me close.
I untwined my finger gently from Gabriel's as Matthew scooped me up into his arms.
He carried me to bed, half asleep in his arms.
Sweet dreams filled my mind, sleep overcoming me.


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Brasilia Imperial Hotel e Eventos
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Washington D.C. of the south
... a little further to two landmark churches in the city, which subsequently led me to another praca which had a garden of concrete crystals in a little lake with a number of different animals. It also happened to be situated near the Brasilian Army headquarters which is one of my favourite pieces of architecture in the city.
I ended up walking to the bus station after this because it was now insanely hot. While I was waiting at the bus stop, Brasil surprised me again, when ...
Tangled end of an era
... you say hi to everyone. The greeting from Terry Pointon and Steve Thorpe as we pass them on the door thanking them for all the special nights as we do so. The walk through the bar and more emotional hello's as we grab our drink of choice and make our way to our preferred dancing spots. The build up of the unique and electrifying Tangled atmosphere as the place fills with what used to be Tangled regulars. The multi-colours of the club lights shining on and off ...
We Miss Rio
... for 48 hours.
Following the conclusion of the game, we want to get some dinner. Looking at my book, the 15 pages that cover Brasilia, we decide a place called Corrientes 348. Fortunately, most of the Brasilia taxis understand they are required at all hotels so we just walk outside and get in the first one in the queue. David explains where we want to go, but the cabbie is a bit confused. I punch it in my phone and follow as he ...
A quiz night in Brazilia
... in Chile and
Argentina, so AJ and Jo have taken that side on. It even got so desperate as to
ask the hostel owner how we would get a cab to the nearest shop to grab some
and get brought back – it was going to be too expensive so Maddie got
everyone's agreement to buy the various bottles of spirits that are hanging
around the truck off their owners, and make some cocktails. The first one
A Brazilian Christmas
... Paolo certainly surprised us all.... it has a reputation of being crowded, polluted and generally overwhelming, but didn't find this to be true at all and really enjoyed our day taking in the sights and sounds. A highlight for Cliff was the soccer museum at Pacaembo stadium, I think he could have spent all day there. For Miranda it was just getting out into the streets in a new country and soaking up the atmosphere.
The next day and a very early start ...


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Moms, put down the spatula. Step away from the stove. Mother's Day is your day - no cooking allowed!
Unless, of course, that's what you really, truly want to do.
The second Sunday in May is devoted to your honor. And therefore, you should be permitted to do, and eat, just what you want.
What's on your culinary wish list for the day?
• Croissants and coffee on a tray delivered by your little rascals?
• An afternoon in the kitchen to prepare your own French feast, undisturbed?
• A box of your favorite chocolates (or cheesecake)?
• Your favorite takeout?
• Reservations at a swank restaurant?
Let us know your food-centered Mother's Day dreams, and we'll help spread the word! Email Anna Thomas Bates, firstname.lastname@example.com, by Friday, April 12, using MOTHER'S DAY as the subject line.
Or mail to Anna Thomas Bates, MOTHER'S DAY FOOD, N6040 Fiedler Road, Albany, WI 53502. Be sure to include your name, the southeastern Wisconsin community in which you live and a daytime phone number.


text:
Blake Shelton with Easton Corbin and Jana KramerSat, September 7, 2013 - 7:30 PMXfinity Center-MA in Mansfield, MA
We are sorry, the date for this event has already passed. This event took place on 9/7/2013. Click here to view upcoming events for Blake Shelton.
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I've just written a long article about my age, attitude, life before computers, life with computers...and the troubles that BBCode made today to me, and than wanted to make a link to my latest approved picture, and I have missed something, and everything disappeared :(
Maybe I'll rewrite it some day, but I'm to tired now.It's very late in this part of the world.
One try more ( but this time I'll copy the text before):
My latest approved picture
Jelena Popić
Split, HR
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Second District Judge Mike DiReda found that Sara Loving was owed $250,000 in damages from defendants James and Cindy Davis for injuries she sustained in the July 2012 attack.
The Standard-Examiner of Ogden reported Loving was visiting the couple's home when their Rottweiler burst into the living room and bit her thigh. It took several minutes for the owners to make the dog let go. Loving was hospitalized and underwent multiple surgeries. A certified nursing assistant at the time, she has been unable to work since.