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Home › Forums › General Forums › Food, Hydration, and Nutrition › Silnylon Water Bag
Mar 3, 2007 at 6:31 pm #1222159
Philip LeithMember
A few years ago I bought a cool silnylon waterbag from Dancing Light Gear. I hear they went out of business last fall.
I'm looking for another, or material to make my own (although I hear it's hard to sew… but… how hard can it be?)
Looks like a circle of siliconized nylon collected at the edge by an elasticized nylon edge with a nylon handle to make sort of a bucket. It works great, but a friend of mine wants one now.
Are there other sources of such a product?
-PMar 4, 2007 at 1:26 am #1380960
Lance MBPL Member
@lancemLocale: Oregon
Coghlans sells a coated nylon water bag. $9.95 at Campmor and others. Mine weights 49 grams and has held up well.
Making one the 'Ray Way' is pretty simple. The one pictured below is made of silnylon and grosgrain ribbon and weights 35 grams. Run a length of cord or ribbon through the loops to gather up the edges. It won't hold itself up like the Coghlans so you have to hang it. Sewing the grosgrain to the silnylon was not a problem unlike sewing silnylon to itself along a long seam. I cut a small hole in the middle and sandwiched the fabric between the top and cap from a sacrificed Nalgene ATB bottle. This allows an on/off spigot and a place to attach a tube for gravity filtering, shower or whatever (but adds 49 grams).
Inside of ATB 'Spigot'
Outside of ATB 'Spigot'
Mar 4, 2007 at 2:33 am #1380965
paul johnsonMember
@pjLocale: LazyBoy in my Den - miss the forest
that water bag looks somewhat like my late '06 black Marmot windshirt!
More seriously, very nice work. This looks like something that even someone who is all thumbs, like me, could do. Thanks for sharing you work.
Just some questions which will reveal my ignorance about the R-W design: why aren't the carrying handles pictured on the packaging that the water bag comes in sufficient for hanging the filled water bag? In other words, why does the grosgrain and cord need to be added? What are the benefits to adding them?
If you have the time to reply and educate me, I'd appreciate it.
Many thanks,
pjMar 4, 2007 at 5:03 am #1380973
John S.BPL Member
Philip contact antigravity gear and see if they will make one. They have been/will be bringing back some DLG gear to the market.Mar 4, 2007 at 8:10 am #1380987
RogerBPL Member
@fastwalkerLocale: SW
Looks good! I was thinking you could add a pre-filter. Perhaps cutting a circular disk from a coffee filter the same size as the inner diameter of the to the sacrificed Nalgene ATB bottle shown in picture #2. It would be a SUL, low cost and effective option that could extend the life of the primary filter.
RegardsMar 4, 2007 at 11:23 am #1381008
Lance MBPL Member
@lancemLocale: Oregon
Thanks for the positive comments. Here are a few more pictures to clarify the differences between the Coghlan bag and the RW bag.
The perimeter of the Coghlan bag is gathered in pleats and sewn in place with nylon edge banding. As in the packaging picture in my posting above, you can set the full bag on flat ground without spilling the water. It is easier than the RW bag to fill by dipping. You can also hang the bag by the carry loops.
Here is a close-up of the Coghlan bag:
The RW bag pictured in my posting above does not have the perimeter gathered up and sewn with edge banding, just eight grosgrain loops to run a cord through. It is more difficult than the Coghlan bag to fill by dipping. You can not set the full bag on the ground without spilling all the water. However, it is more 'multi-purpose'. Maybe (sans ATB) a sit pad or a rain hat or a storage hammock or ???
Here is a picture of the RW bag hanging.
Mar 30, 2007 at 8:03 am #1384142
Jason TurnerMember
Jeff's site has instructions for making your own:Jun 9, 2011 at 5:33 am #1746874
Robert BrownMember
@rob0brownLocale: Waltham, MA
Just bought a Big Agnes pump house. Works great as a stuff sack, pad pump, dry sack, pillow, water carrier, back-country shower, etc… Weight 1.5 ounces (not bad). By wrapping the top edge over a piece of peeled off and appropriately sized birch bark it will stand on its own.Jun 10, 2011 at 10:48 am #1747502
Wesley WittBPL Member
@weswittLocale: Northwest
Those look pretty cool. I've used the Granite Gear self standing bucket for years now and really like it. It weight 136 grams, which is a lot more that the silnylon options. How well to the silnylon carriers do as self standing holders? Is it easy to spill the water? Is it easy to access the water in the container?Jun 10, 2011 at 3:43 pm #1747586
Richard ScruggsBPL Member
@jrscruggsLocale: Oregon
Antigravity Gear has a 1 gal sil water bag for $10 (plus shipping), with the weight given as 18 grams:
http://www.antigravitygear.com/antigravitygear-1-gallon-water-bag.htmlJun 14, 2011 at 5:25 am #1748944
Heath PittsBPL Member
@heathpittsLocale: Nashville
Jacks R Better sells a pack cover/gear hammock that can also be used as a water carrier as a dual use item. http://www.jacksrbetter.com/JGHPC.htm
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As a brand new children's musical playgroup called Boogie Roost, we needed the expertise of those well-known in the industry. And we had Fly On It create our dream logo in time! They helped us with every question that we had and nothing was too much of a problem to them. They h..
After relocating from Sydney I was looking for someone to help me launch my business in Melbourne, I tried creating my own website and logo and I got stuck pretty fast. I ended up finding Lotus Graphics and Kyle was able to help me immensely, and they have continued to help ..
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wikiHow to Enable Dark Theme in Windows 10
The anniversary update of Windows 10 came with a fun new theme for users.[1] The much requested dark theme is now an option for anyone bored by the old light color scheme. This article will guide you if you want to switch to the new and fresh dark theme in Windows 10.
- Before you start: This article will be helpful only if you have already upgraded to the anniversary edition of Windows 10. Learn how to do it here.
1Open the search bar. In the taskbar, open the search pane saying 'Ask me anything' to open the search bar. In some devices, the search bar is replaced by the circular icon on the taskbar. Clicking it will open the search pane for you.
2Search for Settings in the search bar. After the search finishes, choose Settings from the search result. Choose the one which has 'Trusted Windows Store app' written below it.
3Open the Personalization tab from the settings menu. If you can't find the tab there, type the keyword Personalization in the search bar of the same window.
4Select Colors from the navigation pane. Under personalization, find the Colors sub-setting in the navigation pane located at the left side of the window.
5Change the app mode. Scroll down under the Colors sub-setting to find a section called Change the app mode. This is where the magic happens, select Dark from the list to change the look of your Windows. Enjoy the beauty of black!
Community Q&A
There's no "Choose your app mode: light and dark" on my computer. What's going on?You probably haven't upgraded to Anniversary Edition of Windows 10. Upgrade your Windows, and the option will show for sure.
Ask a Question
200 characters leftSubmit
If this question (or a similar one) is answered twice in this section, please click here to let us know.
- There's a possibility that you might not find the theme-switch option in your PC. This is because your Windows is not up to date. Read 'How to Get the Anniversary Update for Microsoft Windows 10' to learn more. Once you're done with updating, go ahead and repeat these steps.
Things You'll Need
- Windows 10 (Activated)
Article Info
Featured Article
Categories: Featured Articles | Windows 10
Thanks to all authors for creating a page that has been read 18,818 times.
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wowza!!!! its beautiful
Welcome to the Quilting Board!
you did an awesome job on this. Your fabric selections are perfect in how they transition from one color to the next.
That is so beautiful - it looks 3 dimensional!
Absolutely beautiful!
This is an awesome quilt. Love the colors.
Pat M.
nice bargello
Wow is that incredible.
Helen T.


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Wikipedia:Wikipedia Signpost/2009-08-17/In the news
Reports of Wikipedia's imminent death greatly exaggerated, and more
Wikipedia growth
The Guardian reports both the Palo Alto Research Center (PARC) (see last week's coverage) and the imminent surpassing of the three million article mark. The writer reports PARC researcher Ed Chi's assertion that the higher rate of reversion for casual editors is evidence "that it is increasingly difficult to enjoy contributing to Wikipedia unless you are part of the site's inner core of editors." Web developer Aaron Swartz (User:AaronSw) is extensively quoted about his feeling "that the site feels more insular and exclusive than in the past". The writer suggests that the editing slow down is a result of a victory by deletionists over inclusionists, while Chi waxes metaphorical: ""As you run out of food, people start competing for that food, and that results in a slowdown in population growth and means that the stronger, more well-adapted part of the population starts to have more power."[itn 1][itn 2] A CNET article bemoans the PARC study, stating it "makes for the same kind of dispiriting reading that you might once have expected from a Politburo travel brochure" and comparing the described hierarchy to the U.S. Senate.[itn 3]
Wikipedia not threatened by Google Knol
A TechCrunch article asserts, "We've known for a while that Google's Knol is no Wikipedia killer, but now the knowledge-sharing site is being reduced to a sad Craigslist wannabe". It is estimated that Knol attracted only 174,000 visitors in the past month.[itn 4] For comparison, Wikipedia's article on Barack Obama alone received nearly 700,000 visits in the same period.[itn 5] TechCrunch suggests that Knol should be closed, for it "will never come close to Wikipedia."
Search rankings: Associated Press takes on Wikipedia
On 12 August, the Associated Press announced plans to improve their content's search rankings in an effort to take on aggregation sites such as Wikipedia. The AP will create "news guide landing pages" that aggregate AP content on a particular topic. The internal AP analysis states,
The Wikipedia page on Michael Jackson is not very pretty to look at, but it has more blue hyperlinks than black type. Forget the "wiki" method of community updating, the key to Wikipedia's success is that its pages are designed to catch traffic, provide key information and then send users on their way to deeper engagement on the subjects they're interested in.[itn 6][itn 7]
Forbes writer muses on talk pages
Lee Gomes of Forbes describes the article discussion pages and gives an account of how Propofol, a drug article related to the Michael Jackson death, "was about 900 words long, and was as straightforward and helpful about the basic questions as you'd expect a Wikipedia article to be." He describes the article's talk page as mostly "a long argument—10 times longer than the actual article, in fact—about whether it was improper editorializing to use the term 'drug abuse'". Noting that the discussants were "passionate, sincere and, by and large, polite", Gomes opines, "If the Internet can bring people together like this to strive toward a common good, is there nothing it can't achieve?"[itn 8]
- ^ Bobbie Johnson (12 August 2009). "Wikipedia approaches its limits". The Guardian.
- ^ Also covered briefly in Bobbie Johnson (13 August 2009). "Wikipedia growth 'slowing' as it reaches 3 million articles". The Telegraph.
- ^ Chris Matyszczyk (13 August 2009). "Has Wikipedia editing gone the way of government?". CNet.
- ^ "Poor Google Knol Has Gone From A Wikipedia Killer To A Craigslist Wannabe". Techcrunch. 11 August 2009.
- ^ "Traffic statistics for Barack Obama". July 2009.
- ^ Seward, Zachary M. (12 August 2009). "Why The Associated Press plans to hold some web content off the wire". Nieman Journalism Lab.
- ^ Seward, Zachary M. (13 August 2009). "How The Associated Press will try to rival Wikipedia in search results". Nieman Journalism Lab.
- ^ Lee Gomes (13 August 2009). "Michael Jackson's Wisdom Of The Crowds". Forbes.


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- Steel ATX Full Tower
- USB 3.0, IEEE 1394. e-SATA, USB 2.0
- 3 x 230mm fans, 1 x 140mm rear fan
- $179.99 179.99
- $159.99 –
- Save: $20.00 (11%)
- $9.99 Shipping (restrictions apply)
Some manufacturers place restrictions on how details of their products may be communicated.
Beastly 10/06/2009
This review is from: Cooler Master HAF 932 Advanced - High Air Flow Full Tower Computer Case with USB 3.0 and All-Black Interior
-Airflow in this case is ridiculous.
-Some knock the evil/industrial look, personally I think it looks great
-Cable management was made much easier by the case design.
-If the 3.5'' drive bays aren't sufficient for you, Coolermaster makes a cheap 5'' bad drive attachment that looks sharp with this case (blue LEDs, but the color scheme was already broken by the activity lights).
-Your components are very exposed. The case is more or less one big grill, the top is almost entirely open and a careless friend or child with a drink could easily spill something or drop something into your case.
-Noise levels are more noticeable than my last case, but not bad at all considering what I am gaining in terms of cooling power.
-Front 240mm fan has red LEDs, hd/power lights are blue.
-HD Activity/power LEDs on the front may as well be laser pointers. I didn't think I would do it, but I put three layers of painters tape over them so that they were less intense.
-5'' drive bay will require the screws to be secure, the method they've provided for easy docking simply isn't enough.
Other Thoughts:
If you are looking for a sharp case with powerful lungs and plenty of room for cable management to get your rig looking sharp.. then I think this is the case for you. None of the cons I listed are serious impediments.
1 people found this review helpful. Did you? Yes / No Thanks for the valuable feedback you provided!


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Women's Winged Cross Flat Clutch Wallet
Boot Barn Item #: 2008544
Color: Click a button belowcolor
size: Click a button below Size Chartsize
- Faux leather
- Rhinestone Cross center
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- Credit card slot holders
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- Snap closure
Add some cowgirl style to your everyday outfits with this Winged Cross Flat Clutch Wallet. This features a center rhinestone Cross with embroidered wings behind it. It is further highlighted through the use of stud and rhinestone accents. The inside affords plenty of space with a checkbook holder, credit card slots, an ID window, and two change pockets. Bring this along wherever you go – it'll pair well with any outfit.
Style(s): CY-238-BK-TQ, CY-238-BO-BK
Lifestyle: Western
Material: Faux Leather
Color: Black


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Contact: Daryl Kimball, Executive Director, (202) 463-8270 x107; Kingston Reif, Director for Disarmament and Threat Reduction Policy, (202) 463-8270 x104
Updated: February 2017
The 1987 Intermediate-Range Nuclear Forces (INF) Treaty required the United States and the Soviet Union to eliminate and permanently forswear all of their nuclear and conventional ground-launched ballistic and cruise missiles with ranges of 500 to 5,500 kilometers. The treaty marked the first time the superpowers had agreed to reduce their nuclear arsenals, eliminate an entire category of nuclear weapons, and utilize extensive on-site inspections for verification. As a result of the INF Treaty, the United States and the Soviet Union destroyed a total of 2,692 short-, medium-, and intermediate-range missiles by the treaty's implementation deadline of June 1, 1991.
The United States alleged in July 2014 that Russia is in violation of its INF Treaty obligations "not to possess, produce, or flight-test" a ground-launched cruise missile having a range of 500 to 5,500 kilometers or "to possess or produce launchers of such missiles." Russia denies that it is in violation of the agreement.
U.S. calls for the control of intermediate-range missiles emerged as a result of the Soviet Union's domestic deployment of SS-20 intermediate-range missiles in the mid-1970s. The SS-20 qualitatively improved Soviet nuclear forces in the European theater by providing a longer-range, multiple-warhead alternative to aging Soviet SS-4 and SS-5 single-warhead missiles. In 1979, NATO ministers responded to the new Soviet missile deployment with what became known as the "dual-track" strategy-a simultaneous push for arms control negotiations with the deployment of intermediate-range, nuclear-armed U.S. missiles (ground-launched cruise missiles and the Pershing II) in Europe to offset the SS-20. Negotiations, however, faltered repeatedly while U.S. missile deployments continued in the early 1980s.
INF negotiations began to show progress once Mikhail Gorbachev became the Soviet general-secretary in March 1985. In the fall of the same year, the Soviet Union put forward a plan to establish a balance between the number of SS-20 warheads and the growing number of allied intermediate-range missile warheads in Europe. The United States expressed interest in the Soviet proposal, and the scope of the negotiations expanded in 1986 to include all U.S. and Soviet intermediate-range missiles around the world. Using the momentum from these talks, President Ronald Reagan and Gorbachev began to move toward a comprehensive INF elimination agreement. Their efforts culminated in the signing of the INF Treaty on December 8, 1987, and the treaty entered into force on June 1, 1988.
Elimination Protocol
The INF Treaty's protocol on missile elimination named the specific types of ground-launched missiles to be destroyed and the acceptable means of doing so. Under the treaty, the United States committed to eliminate its Pershing II, Pershing IA, and Pershing IB ballistic missiles and BGM-109G cruise missiles. The Soviet Union had to destroy its SS-20, SS-4, SS-5, SS-12, and SS-23 ballistic missiles and SSC-X-4 cruise missiles. In addition, both parties were obliged to destroy all INF-related training missiles, rocket stages, launch canisters, and launchers. Most missiles were eliminated either by exploding them while they were unarmed and burning their stages or by cutting the missiles in half and severing their wings and tail sections.
Inspection and Verification Protocols
The INF Treaty's inspection protocol required states-parties to inspect and inventory each other's intermediate-range nuclear forces 30 to 90 days after the treaty's entry into force. Referred to as "baseline inspections," these exchanges laid the groundwork for future missile elimination by providing information on the size and location of U.S. and Soviet forces. Treaty provisions also allowed signatories to conduct up to 20 short-notice inspections per year at designated sites during the first three years of treaty implementation and to monitor specified missile-production facilities to guarantee that no new missiles were being produced.
The INF Treaty's verification protocol certified reductions through a combination of national technical means (i.e., satellite observation) and on-site inspections-a process by which each party could send observers to monitor the other's elimination efforts as they occurred. The protocol explicitly banned interference with photo-reconnaissance satellites, and states-parties were forbidden from concealing their missiles to impede verification activities. Both states-parties could carry out on-site inspections at each other's facilities in the United States and Soviet Union and at specified bases in Belgium, Italy, the Netherlands, the United Kingdom, West Germany, and Czechoslovakia.
The INF Treaty Today
States-parties' rights to conduct on-site inspections under the treaty ended on May 31, 2001, but the use of surveillance satellites for data collection continues. The INF Treaty established the Special Verification Commission (SVC) to act as an implementing body for the treaty, resolving questions of compliance and agreeing on measures to "improve [the treaty's] viability and effectiveness." Because the INF Treaty is of unlimited duration, states-parties can convene the SVC at any time, and the commission continues to meet today.
The INF ban originally applied only to U.S. and Soviet forces, but the treaty's membership expanded in 1991 to include successor states of the former Soviet Union. Today, Belarus, Kazakhstan, and Ukraine join Russia and the United States in the treaty's implementation. Turkmenistan and Uzbekistan possessed INF facilities (SS-23 operating bases) but forgo treaty meetings with the consent of the other states-parties.
Although active states-parties to the treaty total just five countries, several European countries have destroyed INF-banned missiles since the end of the Cold War. Germany, Hungary, Poland, and the Czech Republic destroyed their intermediate-range missiles in the 1990s, and Slovakia dismantled all of its remaining intermediate-range missiles in October 2000 after extensive U.S. prodding. On May 31, 2002, the last possessor of intermediate-range missiles in eastern Europe, Bulgaria, signed an agreement with the United States to destroy all of its INF Treaty-relevant missiles. Bulgaria completed the destruction five months later with U.S. funding.
In recent years, Russia has raised the possibility of withdrawing from the INF Treaty. Moscow contends that the treaty unfairly prevents it from possessing weapons that its neighbors, such as China, are developing and fielding. Russia also has suggested that the proposed U.S. deployment of strategic anti-ballistic missile systems in Europe might trigger a Russian withdrawal from the accord, presumably so Moscow can deploy missiles targeting any future U.S. anti-missile sites. Still, the United States and Russia issued an October 25, 2007, statement at the United Nations General Assembly reaffirming their "support" for the treaty and calling on all other states to join them in renouncing the missiles banned by the treaty.
Reports began to emerge in 2013 and 2014 that the United States had concerns about Russia's compliance with the INF Treaty. In July 2014 the U.S. State Department officially assessed Russia to be in violation of the agreement by producing and testing an illegal ground-launched cruise missile.
Russia denies that it is breaching the agreement and has raised its own concerns about Washington's compliance. Moscow is charging that the United States is placing a missile defense launch system in Europe that can also be used to fire cruise missiles, using targets for missile defense tests with similar characteristics to INF Treaty-prohibited intermediate-range missiles, and making armed drones that are equivalent to ground-launched cruise missiles.
U.S. Defense and State Department officials have publicly stated that they believe that the Russian cruise missiles at issue have not been deployed. But an October 19, 2016, report in The New York Times cited anonymous U.S. officials expressing concern that Russia is producing more missiles than needed solely for flight testing, raising fears that Moscow may be on the verge of deploying the missile.
The United States and Russia met in the SVC for the first time in 13 years in November 2016 in Geneva "to discuss questions relating to compliance with the obligations assumed under" the 1987 agreement, according to the State Department. The United States called the meeting over alleged Russian treaty violations, took place in Geneva on November 15-16.
A February 14, 2017, report in The New York Times cited U.S. officials declaring that Russia had deployed an operational unit of the treaty noncompliant cruise missiles.


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Author has written 3 stories for Shingeki no Kyojin/進撃の巨人, and Harry Potter.
Hi everyone...
Nice of you to come by. There's nothing here on my profile that would interest you but never mind.
I'm not much of an Otaku since I don't know many animes and mangas but yeah, I love them and it's all I read and watch (That and news, of course) the only novel or series I finished reading was Harry Potter. Yup, Your majesty J.K., you must be thankful. lol
I'm not much of a reader, novel-wise. The only book/series I read was Harry Potter and Marley and Me and School for Good and Evil book one.
I also read fanfictions that i fancy and if I liked them they go straight to my faves list that's why I have a lot. But browsing for a fanfiction I like is pretty hard (not to mention the pains I feel when I get to the smex part and then the seme is wrong
Also anime is somewhat a no-go but I do watch sometimes. I have slow internet and the only anime I watched completely was Card Captor Sakura and first season of Tsubasa, all because I have the CD. I love Clamp.
I started writing this year (2015) because I suddenly wanted to try something new. I don't think I'm quite successful in that endeavor.
English is hard. There are a lot of silly things and rules that just doesn't make much sense to me but since learning english is a must (not to mention, it's the international language) I learned to love it, anyway, and besides it's my ticket to a wonderful ride through the internet.
We all got educated about the five elements of a story, right? I started there.
Then next is the Narration. The different POVs: firts, second, third (limited or omniscient) Now that I started writing, It suddenly got me so confused.
I still don't know how narration goes. There are fics I've read that suddenly changes POV or those stories where they start off third person limited suddenly goes omniscient.
Fight or Flight is a good practice for me. And I find myself reading the english dictionary more, when back then I only ever used it for words I don't understand during our required reading at school.
But then, now that I thought about it, why the hell am I killing my brain for this? It's not like I'm aspiring to be a professional writer. So there, lame ass narration for the win.
Characterization is not hard. But making them talk is. Especially those sassy, witty characters (And I just have to like sassy, witty characters) because I don't have any sassy bone in my body nor am I an intelligent MF.
So most of the time, I try my best to translate in english the witty remarks I know in my own language (not really doing me much good) I tried. It didn't make sense. So I just made up things along the way and the movies I've watched helped.
If you want to know my OTPs then:
Anime : Seme x Uke [ yeah that's how it is. No you can't fight me. Fanfiction for me is FANTASY. There's no need for serious stuff. The real world is cruel enough as it is. I don't need to argue with people on my only solace, which is the internet.]
Harry Potter:
They will always be my OTP no matter how many pairs I ship. My love for these two is unparalleled and eternal.
I started seeing this ship when I read Order of the Phoenix.
If the Harry Potter series had been written differently. I really wonder how our Queen, J.K., would make Tom and Harry interact. They lived the same life but tackled it differently. It's amazing how they are so alike and different at the same time.
And since I took up writing, of course I'll write my own fanfics with these couple. I'm not gonna write anything in the original timeline
There's a lot of well-written Tomarry/Harrymort fanfics out there that goes very well with the timeline and I LOVE them.
Haa, if only it did happen
Also, in my fics, if I ever got to writing. Harry's scar would always be given by Tom
It's because I always saw Harry's scar as something connecting the two of them. I so love the books with that plot twist.
With that said, If ever I'm going to write about my OTP, it is surely going to be an AU. Magical AU, of course. It's what we love about Harry Potter, right? *Hugs and kisses!*
I just saw their 'chemistry' and thought 'yeah imma ship them'. Although, I'm not a hard shipper anymore
Shingeki no Kyojin:
Hah. My other fave OTP.
I am one of those people who read SNK right from the start and I tell you, the wait for a new chapter is killer. When Levi appeared, I found him hella cool. Like 'That's my kind of man.' And Really, first impressions had always been a huge impact for me on how I see a person in the future.
Eren is so... I don't know. I've always liked him and yes, even when I saw him kill those two men while he was a kid. He's my favorite character. He does not allow other people dictate his actions. He does not like death but would not hesitate to kill when he knows he's in the right. It's not justification. It's more of a brutal honesty.
And Eren is not someone who listens to rumors (like that time his father told him to be good to Mikasa, his reply was amazing.)
He formulates his own view/opinion on that person (like that time with the titan trio, especially Annie and Krista. I mean everyone loved Krista but then Eren said that he didn't like her)
And would rather believe in his own beliefs (like that time when he'd talked to Petra about Levi.)
All that and he's still just 15 (well, they are all mature since it's how Isayama-sama made the SNK characters, he said so himself.) When I was fifteen, I was at home trying to act like a normal human being only to fail spectacularly.
And the way he does not allow what others tell him to break him down. Amazing. Just amazing. I have a very weak will. So he is very much an idol for me. The odds are very much against him but he does his best to the point of hurting himself but still, he fails.
That's why I don't like when people says insulting things about him Like how much of a weak character he is or how useless he is and that Levi or Mikasa should have been the main character.
But of course, we all have our own thoughts and thus, we all have our own opinions but really, are we even reading the same manga?
I surf tumblr every once in a while and there are some tumblr netizens that analyzed Eren's character also gave me greater understanding of him. They pointed out things I never realized before. There is even one about the relationship of Eren and Levi (Be it as a pair or as comrades). They are amazing. You should look it up sometime. I came by it once when a fic I was reading mentioned it and I looked it up.
What I don't like about this pairing is that their fans are always arguing about who should top/bottom. and I am just like:
"Hey, who cares? I'm here for my fantasy and not for some serious shit.
If you want Levi going all 'ahh! ahh! Eren, harder. fcuk, ye.' Then I don't care.
If you like them reversing, I don't care.
If you want Eren bottoming. Then Oh Heavens, PM me, let's talk about our baby together.
If you want to argue about how homosexuals both have the ding-dong and could do the do no matter, I could just read the newspaper or get out of the internet and into the real world. I'm not so ignorant as to know that gays could top each other. This is my fantasy. FANTASY. That's what Fanfiction is for me."
Neon Genesis Evangelion:
I love this pair. I swear. It's just so tragic.
I never got to finishing the anime nor the movies (i haven't even seen one movie) but I did finish the manga. And I tell you that Shinji in the manga and Shinji in the anime has quite a difference in personality. Anyway, I love them so it doesn't matter.
I haven't been in this fandom much for the same reason that I haven't been able to watch the entirety of all its media. I merely read it (it's faster)
Hitman Reborn:
I don't really care. I've been in this fandom for a few months but gave up just as soon. Tsuna in fanfictions were much too feminine.
Tantei Gakuen Q:
Again, my First Impression affected me hard.
Kyuu is certainly an uke. You can't change my mind.
Future Diary:
This is as canon as it gets.
There's even a spin-off with Akise as the MC and he said that he did love Yuki *squeals like a pig*
But if I want them to end up together then it's sure to always be AU, if not then it would be a sad one, where the 'witch' always gets in the way. But hey, I also like Yuno, I just love this pair more.
Hunter x hunter:
I don't know why. Probably because of Hisoka. lol
Yeah I like the cute and naive Gon as the uke, and i wouldn't go any other way.
No. 6:
There could only be one in this fandom. Dammit, It's about them.
I mean, who would read No. 6 and not see this pair? Obviously, people who don't like mm pairs. They even kissed in the end, dammit.
Kingdom hearts :
Roxas is cool.
Must I say more?
Pokemon (Manga):
Green is cool and so is Red but Red hit me as 'cool and cute.' So there we go. Red's fate is sealed. Sorry, Red.
Gold/Red pairing is just something random. In reality, I pair Red with anyone. Like how I pair all my ukes to anyone.
Just as always, First Impressions affected me again.
Yes, I said Manga because that's what I'm into. I watched the anime when I was a child since it was being broadcasted in our local channel but then it stopped and so did I. Also I had the privilege to play the first five pokemon games but not like it's got anything to do with this.
So when I heard of the manga, that's where I fell into. I liked the manga. It was planned intricately (like every manga) but I meant that the different POVs and MCs were great. If a bit irritating because I don't get to see my beloved Red anymore.
I came by this pair once but I'm not a hard shipper. I only had the privilege of watching the first season. If you looked at my faves list you'll know instantly that I haven't read any fanfiction about this two yet. I also don't know why not.
You've got to be blind (or something) to not see this pair. What? It's just me?
World Trigger:
Osamu is my favorite! I love him! My ideal man (insert ugly crying face here) Please take care of me too!
Kuga is always like =3= He's so detached. I like it.
Harry Potter:
My second fanfic. I was supposed to put this up first but I was not confident that I can follow the storyline I wrote since I can't seem to grasp Tom's character well. That evasive brat. But I persevered even with my non-existent writing skillz.
I suddenly don't know how to start the time skip. Chapter 2 was suppose to be the time skip but eh... Now I can't make up my mind about how to start chapter 3. Every time I write, Tom's character veers off path and all I could do was to hit backspace and hold.
But I'm working on it. Someone told me of a Beta. I didn't know what that was at first but they've been kind to educated my stupid mind. So now, I'm going to find one. As of yet, ff.net is not being too good with me.
Shingeki no kyojin:
My very first fanfic. Meister/Weapon AU.
It came out differently than how I imagined it. It was supposed to be an AU where there are Meisters/Weapons and not everyone is either a Meister or a Weapon/Shifter.
But then I thought that it was all good. The plot got different and because of this change, I now have another 'Conflict'.
Characterization: Levi and Eren as they were in the manga. I LOVE the manga. Like I said, I was one of the first readers of SNK when it came out in the net. I loved it instantly even though the drawing was not much to my liking (at first, it's amazing now), the plot was hella good.
Did Eren smile once in the manga? I can't remember a time, he did. Or Levi. But we all know that.
I don't know what gave me a different impression in the anime.
I also use doujinshis as reference where I think the mangakas captured them perfectly.
Since this is AU. Eren and Levi would be laughing and smiling/smirking (a smirking Levi is life) and I'll try not to make Eren too feminine...
Once Erwin and co appears. Expect that there would be a shift in the POV. Levi won't always be there and I think it would make the story more interesting.
I don't know if there would be lemons in the later chapters because I'm not confident I could write one properly. Even just simple narration is already a struggle what more if it's something I haven't even experience.
That's why I took off riren in the summary since this could also be seen as ereri.
There are supposed to be fighting scenes. And now that I think about it, I suddenly felt like punching myself because I'm a first time writer and then I'm venturing on fighting scenes like a stupid arrogant pro.
I got away with writing fighting scenes because they're still on training (even the training scenes were crap but thank you to those who didn't mind!) but I'm sure I'm going to fight a battle (pun intended) in my mind when I'm on those chapters. Which is pretty soon.
The third fic. High school AU.
A fic I started merely because I wanted to try First Person POV.
I think I failed.
Levi is rude and uncouth and since this is a highschool AU, he'll definitely be a bit out of character. I think his mind would be just like that (if you read the story) but his spoken words are more... controlled? He still says the F and S word but less frequently out loud since he is crude.


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text: Hey all, hope all is going well. Just a quick message to say hi. Im not driving a Beamer right now. Had a couple of 3 series e39 and e46 before and I am currently looking into getting a e39 530d in the new year hence Im here to do some research. Had a few turbo jap cars in between and had one stolen so looking for something the scum may not notice or be as interested in. See ye in the forums, later


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Fashion's Company
Once the first individual, in Eden or on the planet, included his physique with an animal-skin, or with leaves, the style business was started in those days. Although we're unfamiliar with apparel and the design of this period before historic cultures maintained several pictures within rocks' firmness, through pictures and through stone- cut on statues.
Terra-Cotta figures of the earliest Harappan Era display fascinating headdresses that may be in contrast to any modern hairstyle having a search that is large. Mohenjo Daro with bracelets in her arms' Dancing Woman isn't behind any style shape of any era. Although no-one can refuse a long-nose, who designed several style styles to clothes of the truly amazing Egyptian Kingdom of Scissors along with allure and the appeal of Cleopatra; a lady with excellent political abilities.
But style isn't just connected to ladies usually! In historic times of Cleopatra, Scissors usually used garments which were costly, regal, stylistic and unique. In the dirt that is Egyptian, the Pharaohs were never behind. Moses' truly amazing Spiritual Personality, if obtained being an Egyptian King, was usually a pictured, later in films and in stories, in a charming ensemble.
Whilst in the American area of the planet, the Greeks and Romans not just designated superior requirements in Artwork, Structure, and Combat, but their own and complicated ideas of the excellent and godlike human anatomy, particularly of guys, backed the attractive military outfits and judge-wears.
The unnatural figures of Egyptian, Greek Mythologies did supply remarkable selection of clothing; well-preserved within the type of statue and artwork.
the roots of the developed type of social developments won and also these historic versions continue to be the best resources of motivation for present day fashion makers through locations from Australia and from Asia.
How Social Networking Is Driving Integrity and Durability within the Fashion-Industry
As customers begin to believe more by what they purchase and attempt to reduce the effect of the acquisitions the lasting fashion-industry is getting speed. Area of the reason behind the developing achievement of lasting and moral style is social networking and its own capability to teach, share tales about manufacturers, bad and the good, attentive customers towards the huge quantity of option that's available, produce towns and permit people to become important influencers because they to create their sights and design options recognized to their friends and also the brands they purchase from.
Cultural activism it has had especially significant outcomes regarding durability within the fashion business and has turned into a substantial pressure for change. Up to now the strategy to cleansing style of Greenpeace has drawn more than 400,000 followers. Its strategy was endorsed by Greenpeace mainly by having an interesting Japanese anime-style YouTube video through social networking. Additionally they motivate followers Twitter their assistance and to register for their Facebook site. The strategy continues to be vastly effective having a quantity of style stores accepting to wash up their supply chain such as the world jean manufacturer and the world fashion store. Individuals furthermore inspired to send using the title of the organization in an Instagram picture they want to observe detox next for that opportunity to celebrity within their strategy that was next.
Time Behind the Tag is just a campaigning organisation increasing understanding of moral problems within the fashion business. Lately it required Adidas spend US$1.8 trillion in severance owed from its Philippines provider, Rehabilitation Kizone to 2 and drawn more than 50,000 followers. Time Behind the Tag also have started numerous additional strategies including a demand manufacturers by stimulating followers to to ban denim, towards the manufacturers Facebook site having a link back again to the strategy site amongst other activities article. This is not the very first time that Adidas have discovered themselves a topic of the general publicis difference indicated through social networking. In June 2012, the manufacturer withdrew its shackle coach when, its debuton their Facebook site (in front of its marketplace launch) motivated remarks criticising the look like a mark of captivity.
Style Careers and Style Career Advice
Selecting one-out of numerous style careers usually is definitely an overwhelming problem. There are many diverse possibilities within the fashion-industry that you mightn't make sure which is better for you personally. Using the popular for style careers, you have to make sure of what it's you want to do on seeking your desire within this competitive business so you will get started. Under you be one-step nearer to creating your job within the fashion business, will find explanations for all style careers and, consequently.
1. Designer
Because of exhibits like Project Runway, there are lots of individuals whose attention hasbeen flower style style, towards the style business, solely. A lifetime career like a designer appears satisfying and luxurious however it requires a good deal of function. A designer should be well informed of the most recent developments (or even be in front of them) and also have the imagination to contemplate new styles. A designer produces drawings, whether manually or with pc-assisted design (CAD) application, of the styles and should be acquainted with materials and supplies to be able to produce examples that display exactly what the ultimate item might seem like. Like a designer you are able to focus on footwear, apparel style or components. Style jobs like this of the designer are extended if you like to advertise your styles of touring with difficult hours of intense function and a lot. Style designers perform under stress to meet up deadlines and get that promotion on other prospects along with style customers. Like a designer you'd do not need to just imagination and expertise but additionally heavy skin and commitment.
2. Fashion Merchandising
Style careers in retailing can be quite difficult. A fashion merchandiser got to know what customers want, just how to provide them with it, the things they just how to attract them to buy and want to cover it. A fashion merchandiser isn't simply a specialist in style but should also have powerful marketing, monetary and company abilities. Like a designer you could find yourself developing advertising methods, following earnings and deficits, following stock, making finances as well as assembling innovative graphic shows to attract customers. It is a profession that involves many functions that are different but additionally has several possibilities improve and to develop in.
3. Fashion Buyer
Style customers are one of the most essential people for businesses and manufacturers. They have to have great conversation abilities, be intense, pushed and structured. Like a style customer you perform together with other important individuals, merchandisers along with developers to choose what items make sure that best-sellers and to provide to customers are constantly accessible. To allow them to create the best options of apparel, sneakers, components, etc. to make sure substantial earnings customers should be conscious of both present and potential developments. Dealing with providers to discuss costs shows that a style customer should have great social abilities, also in customer needs and be informed in industry expenses. Style customers should be prepared to function under some pressure, journey and study to be able to create useful choices on which items to provide their target customer-base and evaluate.
Just how to Turn Into A Productive Designer
If you should be like me style lives and breathe. You're continuously impressed with a lot of fresh styles rushing during your brain, a lot of you-can't appear to have them all along fast enough in the speed they appear. You continuously imagine the cameras blinking everywhere, your day your styles is likely to be about the style runway using the lights glowing brightly overhead and also the market being totally captivated by your amazing styles. You-can't quit considering your day you view the Oscars and find out a renowned superstar in another of your spectacular styles or will start a journal. Your book-shelf is filled with publications and style publications, and also you definitely cannot avoid visiting with linen shops to see cuts, ornamental beads and all of the newest materials.
It is this ever-present imagine being truly a productive fashion artist that's you workday and evening in your styles generally for several years without pay and operating employment to pay for the tablets that will be raw pain, when whatever you may consider is existing and employed in style.
Renowned fashion designers originate from all guides of existence there's no body program to check out that'll perhaps you have get to be the renowned designer that is next. Some have graduated from style colleges and style college has never been joined by some. A style internship has been performed by some having a style home yet their very own styles have been created by others within their cellar. The components each one of these fashion makers have as a common factor is they'd a powerful enthusiasm for style, could style styles associated with somebody who offered them the chance to interrupt in to the fashion business and extremely desired. It's important in being a productive designer you receive your styles as well as you available around feasible, as when they cannot observe them will anybody learn about your styles?
Fashion Marketing Internships: What It Is Like
A fashion advertising internship is among the fastest methods to break right into the super-aggressive fashion business It Is A large business that's not totally independent on the skilled fashion-designers entrepreneurs, and merchandisers. What's produced like a masterpiece by its specialist clothing developers stays a far fetched desire for that clients until it's provided on showrooms' floor. However it wants team-work particularly of the entrepreneurs, who're accountable for the accomplishment that is extreme. It's substantial instruction imparted towards the chosen people, which produces an army of advertising professionals that are experienced, which instruction starts having a style advertising internship.
These professionals discover all of the ways of market company and attend the classes. To participate the clothing business, the brand new entrants require they or a diploma have to not endure long style advertising internship program. Also known these style, as merchandising experts -clothing-marketing entrepreneurs, conduct to ensure that fashionable closets could be launched on the market advertising study to recognize new developments of fashion. They live about fashion's feeling – people, particularly the youthful technology, for fashionable fashion-gowns. Such type of substantial study assists the specialist-developers therefore assist the style and browse the therapy of clients – fashion closets were created by creating professionals produce beautifully.
The Merchandisers Function As Both Suppliers & Merchants
Before starting on the profession in style advertising, one should determine just why style entrepreneurs are therefore essential and what it-they could be performing. Development of the fashionable clothing is just half when the products aren't provided on the market for revenue done. the merchandisers, who locate a marketplace shoulder the advertising. Until enormous attention is stimulated one of the people flooding the marketplace with appealing style items can't deliver any outcome. This is actually the work which is achieved by the merchandisers to be able to market income of apparel. These entrepreneurs popularize the exceptionally-created styles through web. To be able to attract the clients, these merchandisers emphasize newest wardrobes' exceptional functions that consequently flowers the company incredibly. So that as section of a style advertising internship, the intern is likely to be reflecting the skilled perhaps getting involved in them, and performing these duties.


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Turok 2: Seeds of Evil
a game by Iguana
Platform: Nintendo 64
See also: Turok Games
What's this...no fog? That's right. Fog is now used mainly for effect and not much else.
Now that we've actually played Turok 2, it's easy to see the team at Iguana is using the technology of the N64 to its fullest to produce something truly spectacular. Virtually gone is the pea soup fog of the original--we are now faced with an advanced geometry engine that draws five times as much detail as has been seen before. So the fog ends up being used to spice up the environmental and atmospheric effects instead of being used as a technological cover-up. The environments we drooled over at Acclaim's booth were very rich, featuring incredible graphical effects. The level had a certain Duke Nukem quality to it, mainly due to the scripted events which go on around you. Wars rage, buildings explode, and people scream in pain as you run around trying to get the better of the new advanced Al-driven bad guys.
Another incredible feature is the number of weapons. You have a huge variety of weapons to blow the beasts apart with. There are 23 weapons total, including a minelayer, a flamethrower and a load of others. You have to see the weapons to really appreciate their awesome effects. Also look for improved enemy Al and neat-o death sequences.
The biggest and most-welcome addition to Turok are the four-player split-screen Multiplayer Modes. You'll be able to pick from an array of characters like Golden Eye and duke it out in Turok environments in team and every-man-for-himself modes.
Three issues ago, Quartermann got the exclusive scoop on Acclaim's next game in the mega-popular Turok franchise, Turok: Rage Wars (formerly Turok: Bloodlust). Here are the first screens of it in action.
As Qmann previously reported, Rage Wars (due out this November) will concentrate on the multiplayer side of things. The game will have 17 playable characters, 36 deathmatch maps and loads of new items and weapons. Some of the things you'll find include magnets (which are used to change the trajectory of gunfire) and war hammers with grenades on the ends of them (which explode on contact...almost as deadly as attack dogs that shoot bees out of their mouths when they bark).
The game will also have a bunch of modes including Capture the Flag, te
- MANUFACTURER - Acclaim Studios
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Older than time itself, a savage cosmic entity called Oblivion exists only to devour everything in its path. Two new Turok warriors, Danielle and Joseph Fireseed must face this evil. The heritage of Turok and all humankind depends on them. Join the legacy. Over 24 upgradable weapons to battle 40 new and original enemies! Intense multiplayer action - over 8 modes and 48 maps!
Authentic Nintendo 64 effects and newer, fiercer levels pack stunning graphic detail into an already vicious version of Quake II! Featuring Two-, Three-, and Four-player Deathmatch, fully customizable controls and save game features, this masterpiece takes gaming to an undefined level! Eerie environments of light and shadow loom within newly designed, mission-based levels not found in the PC version. Incredible engine speed and fluidity intensify each level to a fast-paced, high-action gameplay experience!
You killed the Demons once, they were all dead. Or so you thought... A single Demon Entity escaped detection. Systematically it altered decaying, dead carnage back into grotesque living tissue. The Demons have returned - stronger and more vicious than ever before. You mission is clear, there are no options: kill or be killed!
Duke Nukem's coming to get some! Prepare yourself to become the biggest, baddest, alien basher in the known universe - Duke Nukem; as you blast your way through the streets of LA out to an orbiting station, and onto the moon itself. Bag some aliens with over a dozen hi-tech weapons. 32 levels of non-stop carnage. Run, jump, crawl, swim, and jetpack your way through danger. Big weapons and bigger bosses for a fun-filled fragfest! Four-player, split-screen Dukematch action.
Turok 2: Seeds of Evil DownloadsTurok 2: Seeds of Evil download
It's here at last, and we've got the first proper review! With added dinosaurs!
There's an old saying, "Size is everything." There's another, diametrically opposed, old saying, "It's not size, it's what you do with it." Obviously they can't both be true. Which is correct? And why Is this usually tackle-related question dangling from the front of a game review? You'll see.
After all the waiting, and all the hype, and all the delays, the finished version of Turok 2: Seeds Of Evil is finally here. It's got hi-res graphics (if you've got an Expansion Pak plugged in). It's got a multiplayer game (which other 'reviews' strangely tailed to discuss in any detail) It's got more blood, gore and giblets than Smithfield Matket's annual screening of Cannibal Holocaust. But has is got what it takes?
64 Magazine was pretty much the lone voice of dissent when it came to the original Turok - while it certainly looked good for it's time, we thought that the amount of platform jumping and repetitive action made it frustrating and ultimately boring. Although it might have had polygon enemies Instead of flat sprites, it wasn't really any better than Doom, if anything. Doom had the edge in terms of level design and action, already being one of the world's most popular and playable games. So what about Turok 2& Have the lesson been learned?
Ladia Da
One of the ironic things about Turok 2 is that the first level, wheге players get their explosive to the game, looks rather dull even compared to older games like GoldenEye, and definitely up against its own later level. Dropping into the Port of Adia for the first time, if you haven't been explosive to shots of the later levels (and if you haven't, why haven't you been reading the magazine recently?) you'd be left wondering about the biggest of the deal. Stone walls. Fog. Wow.
There are no such problems with the evil creatures that inhabit the game. Although it's a surprisingly long time before Turok actually runs into any bad guys, you won't be disappointed. The enemies are big, very detailed, brilliantly animated and die in the most gloriously gruesome ways imaginable. Obviously you can't do much with a bow and arrow or pokey little pistol, but once the bigger weapons fall into you hands the carnage doesn't stop until you run out of ammo. Blam! Head blown clean off! Boom! Arm severed! Buh-koom! Entire upper torso blasted into chunky salsa! Vreee-skazzzzaaarururururur-whap! Brain matter forcefully extracted and splashed over the wall!
This is huge fun at first; clever use of 2-D sprites gives the spouting blood an unsettlingly realistic look, and hitting a toothy monstrosity with a sufficiently powerful weapon actually plasters their vital fluids over the wall behind them. After a bit, though, you realise that there are only a few basic animations -standard death, lose an arm, lose the head, blown in half, and so on. Once you realise that you're going to see the same thing every time, the appeal of the OTT gore soon wears off. Yes, it is possible to get bored of exploding heads. Hard to believe, but true.
Switch Me On
Puzzle-solving in Turok 2 hasn't really moved on since the days of Doom. The process goes as follows; find switch, go through newly-opened door, kill all monsters, find switch, go through newly opened door... Although there are special items to uncover and mission objectives to complete on each level (rescue prisoners, destroy armouries, that kind of thing) the relatively linear level structure makes it pretty hard not to complete them.
You don't play Turok 2 for its mind-bending puzzles, though, do you? Killing bad guys is what it's all about. The problem on some levels is that you still frequently have to backtrack through previously-explored sections to fulfil the mission objectives. The superb visuals don't compensate for the fact that you spend an awful lot of time wandering through identical corridors and tunnels, which very quickly becomes repetitive.
Goldeneye's levels were, on the whole, fairly small, but they were so well-designed that you didn't really notice. Every section had a purpose. In Turok 2, on the other hand, the levels are huge, but most of the space is just that - space. More often than not, opening up a new section f doesn't reveal some interesting structure or complex arena, but just miles of corridors that lead to another switch (the last level, Primagen's ship, is a particularly bad offender). Along the way, monsters jump out, you kill them and move on. Not very inspiring. There certainly are clever and/or imaginative areas in Turok 2, like the triceratops ride, graveyard zombie attack, giant spider nest and Mantid egg chambers, but you have to slog to reach them.
One of the most heinous flaws of the first Turok is back - the need to make pixel-perfect jumps over huge gaps, which in a game where you can't see your own feet is always a tad difficult The problem isn't nearly as bad here as in the original game, as there are only a few places where a bad jump sends Turok plunging to his doom, but having to skip up a series of platforms only to skid off the top one and drop to the bottom again stops being fun before you even hit the ground.
Shadow Grave
After all the aforementioned waiting and hype, Turok 2: Seeds Of Evil has - as a one-player game - turned out to be good, but not the world-shaker everyone was expecting. While the hi-res visuals prove that the N64 still has a lot to offer if pushed hard enough, the gameplay underneath it is all is curiously shallow. Too much time is spent strolling through tunnels and corridors in order to reach the next gaggle of enemies, who are then despatched in a quick flurry of brainless shooting. There isn't much in the way of exploration, because Turok is all but shoved in the direction of the next teleport.
The real shame is the lack of imagination. All the creatures look great, but they don't really do anything surprising - they just see you and either start shooting or charge. The occasional sideways roll or dodge behind a boulder apart, there isn't the slightest hint of intelligence between the lot of them. Even the bosses, which are stunning to watch, just follow familiar old patterns. Find the first weak spot, pick it off, find the next one and so on until it screams its last.
Die! Die! Die!
What saves Turok 2 is the multiplayer game, which is faster and smoother than Goldenеуе, and has tighter levels that are better suited to pure insane gunplay. It's the nearest thing you'll get to Quake 2 on the N64 - well, at least until Quake 2 itself arrives.
With the smaller deathmatch levels, you are - especially with four players -never more than a corner away from running into somebody with a very large gun. This makes things a lot more frantic, and the emphasis on the vertical axis - several of the deathmatch arenas are multilevel extravaganzas, with plenty of platforms for sniping - means that you can be attacked from almost any angle. Some arenas even have underwater sections, where combat is wrought with harpoon guns and torpedoes, that really turn things on their head!
The only disappointing thing about Turok 2's deathmatch is the lack of options, which in Goldeneye allowed players to create the perfect custom killing zone. All Turok 2 offers is a weapons screen where the appearance or otherwise of particular bits of hardware can be set - fed up of being whacked in the back of the head by the Cerebral Bore? Switch it off! - and a fairly basic handicap setting. The equivalent of the Licence To Kill mode would have been fun, though to be fair this can be simulated if players concentrate on getting instantly-lethal head shots. The actual characters are nondescript as well - hunting some generic dinosaur bloke isn't nearly as engaging as chasing down Oddjob. Piffling little quibbles like these don't prevent Turok 2's deathmatch from being fantastic, and good enough reason to buy the game on its own. Is it better than Goldeneye?
Arguments raged over this point for quite some time. Ultimately, it's probably as good - the characters don't have the instant recognition value of Goldeneye, but the speed and furious nature of combat compensate, and the sheer glorious sadism of Frag Tag is what videogames are all about!
Spilling Seed
So, going back to the question at the start of the review, what's the answer? In the case of Turok 2, size definitely isn't everything. The sprawl of the levels makes getting around a long-winded business, and most of the time you know that the only thing at the end of it will be another switch or a teleport.
What's missing from Turok 2 is something that Goldeneye had by the bucketful - involvement. Rare's game had all kinds of different objectives, hidden secrets, little quirks and opportunities to try alternate ways to complete the missions. Turok 2? Kill enemies, find switches, reach teleport, ifs Doom, basically - a glorious-looking update of Doom, but Doom nevertheless.
Fortunately, the deathmatch game compensates - if you can get three friends around they won't want to leave, and at the very least the one-player game offers stunning eye candy and a lot of challenge. Besides, at the price, you can't go wrong. It's just a shame that the fabulous advances in visuals and audio weren't accompanied by similar strides in gameplay.
Four On The Bоге
The one-player game may look great, but the real meat of Turok 2 is in the deathmatch! Up to four people can square off against each other with big guns and see just who is the hardest of them all. When Cerebral Bores start flying around the place like lethal confetti, crying like a baby won't help you!
There are three different modes of play in deathmatch. Enjoy them while you can, for the repressive forces of No Fun will doubtless soon try to crack down on this sort of thing and ban it. What's your favourite?
Blood Lust
Simple and to the point. Run around the arena and kill everyone you see. The person with the most ears on their necklace at the end wins.
Frag Tag
Cruelty to animals for fun and profit. One person becomes a small and helpless monkey, the icons on their screen turning into a target Just to rub it in. Everyone else has but one objective - kill the monkey! If the monkey reaches a teleport, the player regains human(oid) form and someone else becomes the target. Start running, Diddy...
Team Blood
Co-operation, not random brutality, is the key here. Players join either the red team or the blue team (their skin and clothing turning that colour) and then start gunning down the opposition. Your team-mate will inevitably shoot you in the back at some point. Still, that's life... well, death.
Walk The Dinosaur
Level 2, The River of Souls, is a level you won't have seen much of in any other magazine. Why is this, we wonder? Obviously it's not because the game was 'reviewed* from preview versions that didn't have Level 2. No decent mag would ever do that!
Still, never let it be said that 64 Magazine doesn't do its bit to make up for the shortcomings of others. The start of Level 2 sees Turok playing mahout on the back of a heavily-armed triceratops as he ploughs through a city that has been overrun by the dinosoid forces. Let's get horny!
2nd rating opinion
This game is huge and has some extremely cool monsters, weapons and puzzles. However, that doesn't detract from the fact that a lot of your time is spent running endlessly down tunnels. Luckily the deathmatch game more than makes up for this!
For you Turok fans out there, get ready for the sequel due out sometime in August. Visually, we have nothing to work off of except a good number of conceptual sketches, renders and level designs. Expect a whole new cast of bad muthas to shoot holes through (we've seen no dinos so far), and plenty of interesting environments to explore. We'll keep you up to speed as we get more info on Turok 2.
A breathtaking follow-up to a superb original, with an eye-melting hi-res mode. Alongside Zelda, an essential purchase this winter.
Big, brash and very violent. But what I really like is that you can't just run around shooting everything in sight and expect to get away with it. Turok's just as much about stealth and strategy as it is spilling monsters' brains over the floor (although there's quite a bit of that, too).
Because it's the only game in the world where you can blow a hole the size of a football in a giant green monster's stomach, and slice teeny weeny dinosaurs into chipolatas with a razor-sharp claw. I'm still trying to find the cheat to make the kids killable though.
Pee-yoo, wooor! That's the Cerebral Bore, that is. A missile that gets fired from the barrel of a gun that's the size of a television. Bzzz! That's the sound it makes as it lodges into an enemy's head and starts burrowing into their brain. Boom! And that's when it explodes. Bloody. Beautiful.
There's just something very special about brain-draining enormous mutant monsters. Buckets of blood, bags of guns and kids who say "Thanks Turok" in chirpy Waltons-esque accents when you rescue them: superb!
Dino/alien blaster. GoldenEye and Turok beater.
Originally, you may recall, Turok 2 was pencilled in for late October, but problems optimising the code - and ensuring that the awesome multiplayer ran super-smoothly - meant the game unexpectedly slipped a month. Which, obviously, means our exclusive review of the game was a couple of months back now. But, because we haven't stopped playing it since (and, in the process, discovered tonnes of extras), we've decided to provide a refresher. Read on and find out why you just have to have this game on your Chrimbo list. Yes, yes...
Characters: Made up of: Turok, Adon, Tnceratops, Flesh Eater, Purr-Linn, Endtrail, Fireborn, Raptor, Primagen, T-Shirt Turok and Old Turok.
Basically, all characters can carry weapons except the Raptor whose arsenal o' death relies almost entirely on a natty pair of claws and speedy hind legs. The three versions of Turok, Adon and the Primagen seem to be fairly equally matched, while the Endtrail and Fireborn behave similarly, i.e. powerfully and at a middling pace The slow boys are made up of the walking Triceratops. Flesh Eater and monstrous Purr-linn. but their lack of pace is levelled out in the strength department.
Weapons: Made up of: Charge Dart Rifle, Firestorm Cannon, Assault Rifle, Plasma Rifle, Cerebral Bote, Grenade Launcher, Scorpion Launcher, Torpedo and the Harpoon Gun.
All fairly self-explanatory except, of course, the Assault Rifle which is quite similar to a rapid-fire PP7. The Torpedo and Harpoon Gun can only be used underwater. Our advice? Use the Cerebral Bore. As much as you can.
Play Modes: Made up of: Bloodlust, Frag Tag. Team Mode.
Bloodlust is an all-out fight to the death. Frag Tag sees one of you as a monkey - or, more obviously, 'it'. As 'it', you need to reach a central warp which then makes one of the other players 'it'. As 'it' you can't operate any weapons; your primary objective is to reach the warp. However, we did manage to stick an arrow through the eye of the monkey. Top fun!
Team Mode is two against two, or three against one. One team becomes blue and the other red. Your objective? To maim plentifully.
Arenas: Made up of: Experimentata, Moonlit Mayhem, Close Quartered, Vulcan's Forge, Teleportastic, Mirrorrim, Fish in a Barrel, H 2 Whoa!, Escheria, Mosh Crypt, Squares Cubed, Crazy Eight, Bullseye.
Don't expect real life locations like GoldenEye, Turok 2's arenas are very similar to Quake's: multi-levelled and scattered with lava pits and lifts. Mosh Crypt has the best layout - square, with platforms in each comer and linking corridors - but Crazy Eight is probably the best for four-player dog fights. The most interesting, though, is H 2 Whoa! which has shimmering vertical water 'walls' like the portal thing in Stargate.
Textures: Made up of: Castle, Steel Mill, Oak Fort, Catacombs, Jailhouse, Big City, Red Dragon, Paintball, Mr Happy.
Mr Happy makes the most obvious difference, giving every wall stackloads of colourfully curtained windows. However, Big City is great, bricking off every single surface, while Red Dragon tinges everything red and a bit alien. Oak Fort and Castle do a Ronseal-like job too, making everything wooden and stoned respectively. A top idea, this.
Riding The Triceratops
Right at the beginning of Slaughter by the River of Souls, there's a pen which, when you enter, presents you with the opportunity to ride a cannon-firing Triceratops. Just walk up to it and the game switches to a raised position on the back of the dino, Boom... boom...
Okay, so we promised you that we wouldn't spoil the surprise of the bosses for you but, having reached all but the last one - your nemesis, the Primagen - we can't help ourselves. Here's just a taste of what to expect, should you rise to the challenge of Turok 2. Roooar!


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" Brand: Bright Starts / Type: Activity Gym "
* Prices may differ from that shown
I was given this as a gift by my friend when I had my baby.
The mat itself is about 1m by 1m in size, and made of a soft smooth material on top and a more rough material on the bottom. There is not much filling to speak of, so it is very thin and easily foldable any way you want.
The arches are actually long foam tubes, which are bent and held under tension by attaching them to cloth tags on the underside of the mat via plastic hooks attached to the tube.The two arches are held in the middle by a cloth.
It is very easy to attach and detach the arches, however the two always stay together because of the cloth at the centre.
It comes with four toys and a mirror made of something that feels like cardboard.
There are additional links for attaching other toys.
Now that my baby is four months and being more active the gym does frequently collapse on him, has not done much harm however.
I recently purchased this play gym in Asda during their baby and toddler events for the reduced price of £16, it sells in Argos for £29.99.
It comes in a plastic case which has little velcro tabs so it can be used to store away the mat when not in use.
The mat itself is gorgeous, if a little on the small size. I had noticed in the Argos description it is described as a large, quilted play area. I find this somewhat untrue as it is quite dainty. Don't be put off by this though as there is plenty enough room for baby to lie on comfortably but I just thought it should be mentioned, after all this is a review of the product!
On the mat is a picture of a friendly looking lion in what seems to be a field with dandelion thingys! It's really sweet.
Coming over the mat then are two bars, one in yellow and the other in red, and hanging from these are four toys. The main one being a large bumble bee which when pulled plays little tunes, this hangs in the middle of the arch, then there's a rattle, a bead chaser and a soft water type teether all in nice bright colours, there's also a mirror which can be stuck on the mat itself or on the bar.
At the moment my son is still really little (6 weeks!) and is only now taking an interest in the toys, and by that I mean he looks at them and will occasionally make a grab for them! But I can tell that they are high quality toys and will last well. It also has an extra linkable ring to hang a toy of your own on.
I have washed it in the machine on a 30degree wash cycle and dried on the line and it was fine so it is machine washable!
It's a really nice mat and I am very pleased with it!
The biggest drawback however is that the bumble bee plush toy cannot have it's batteries replaced so when they run out that is it, it is no longer musical!! For this I will have to remove one star from my rating but other than that it is really nice.


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- Shyamala G. Nadathur, James R. Warren
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This study uses hospital administrative data to ascertain the differences in the patient characteristics, process and outcomes of care between the Emergency Department (ED) triage categories of patients admitted from an ED presentation into a large metropolitan teaching hospital with a Stroke Care Unit. Bayesian Networks (BNs) derived from the… (More)
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dAtA MInInG In tHe HeAltH doMAIn As information systems are becoming more commonplace, healthcare routinely generates large clinical and administrative datasets in the process of patient care (Bates et al. AbstrAct Large datasets are regularly collected in biomedicine and healthcare (here referred to as the 'health domain'). These datasets have some unique… (More)
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Bell was diagnosed with colon cancer soon after taking over as chief executive seven months ago.
During that time, much of the responsibility for running the company has fallen to Bell's deputy, vice chairman Jim Skinner, who will replace him at the helm as McDonald's chief executive.
Bell, 44, an Australian who started his career flipping burgers for the company at the age of 15, took over the top job from Jim Cantalupo, who died suddenly from a heart attack in April.
'Charlie Bell has informed us of his decision to step down immediately from his role as president and chief executive officer of McDonald's to devote all of his time and energy to his courageous battle against cancer,î chairman of the board of directors Andrew McKenna said in a statement.
'Charlie is a remarkable leader and welllovedby the McDonald's family, and we fully understand and respect his decision.'
The head of McDonald's USA, Mike Roberts, will become president and chief operating officer, reporting to Skinner.
Skinner, 60, has a long track record at McDonald's, having managed the company's operations in Asia, the Middle East, Africa and Latin America.
He began his career as a restaurant manager trainee in Illinois in 1971 and was president of McDonald's Europe between 1997 and 2001.
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Outside of Alternative Radio, Who's Heard of Mojo Nixon?; Rocking at the Helm
Published: January 22, 1993
To the Editor:
I was pleasantly surprised by "Might as Well Book Mojo Nixon" (editorial, Jan. 11), your critique of the inaugural rock arrangements. Was this influenced by the younger generation's succession at your publishing helm?
The mid-to-late 1970's were indeed an unproductive period for rock. In hindsight, it appears to have been a pause: a retrenchment or withdrawal that followed a decade of excitement culminating in the intensity of the early 70's. The Eagles were the prototype mid-70's rock band: packaged and hyperderivative.
That, however, was tolerable compared with the late 70's Fleetwood Mac, a group that strove "like a laser beam" for the inoffensive. Its bland, passive elevator music may be an apt metaphor to launch the new Administration. EDWARD ABAHOONIE Tenafly, N.J., Jan. 11, 1993


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Uncharted newbie
I started playing U1 around christmas and then started playing U2 and then U2 multiplayer this last week, I was wondering if I have done a decent job so far for my amount of experience and if anyone could help by providing me some tips I would be very thankful.
heres a player card:
Re: Uncharted newbie
I have a few tips
First of all be carefull try getting kill streaks
second USE YOUR BOOSTERS!!
third take your distance
fourth take alot of cover
fifth play alot of deathmatch alot of noobies play deathmatch the people with above level 50 most of the time play plunder
and if you play against a level 50 or higher try killing him using his honor booster
Oh and you did a pritty good job
Re: Uncharted newbie
Re: Uncharted newbie
starboy11 wrote:
Yeah, because this game is all about K/Dr...
Oh wait, that's Call of Duty...
Anyways, Don't listen to him. He can barely write a complete sentence, let alone judge you.
Here's some tips:
1. Variaty is the spice of life. If you switch up your guns, and try to get good with each one, you will find many that you like.
2. Don't listen to others when they tell you you're a noob. Noob means Newbie to some, but for others it means you are just playing the game and they don't like it when you kill them.
3. There's no "Noob Weapons". Granted, try not to go for the RPG and Hammer every game ALL the time, but don't let a few people tell you what to do and what to use.
4. Try to pull your weight. If some people on your team are doing all the work, try to help them out when they're in trouble.
5. Play as a team. If you play Plunder, keep passing to your teammates. Don't try to put it in yourself unless you are right by the chest.
6. and most importantly DON'T GLITCH!
You can add me if you want. I can help you out with what I know, and many others on these forums can be very helpful. I have a few friends from the forums myself. My PSN is Mray901.
Have Fun!
Re: Uncharted newbie
Wow, don't listen to people like starboy. Especially since his kill/death is nowhere near good enough for him to diss on yours. At leat YOU just started the game.
Just try a bunch of different game modes, and see which ones you like best, then go from there.
Deathmatch is a good place to start.
Or you could try out the all competitive or ranked playlists for a variety of the game types ( All comp. is what I usually play now).
Good luck!


text:
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This report was posted on Ripoff Report on 05/18/2011 01:11 AM and is a permanent record located here: http://www.ripoffreport.com/reports/imvu/palo-alto-california-94301/imvu-ripped-off-8094-because-refused-to-put-personal-info-beside-websiteaccount-was-ter-730509. The posting time indicated is Arizona local time. Arizona does not observe daylight savings so the post time may be Mountain or Pacific depending on the time of year.
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Hermitage Hotel
No prices found through our partners. Please contact the business directly or check some of our recommended alternatives.
- Room service
- Free High-Speed Internet
- Continental Breakfast
- Fitness/Health center
- Wheelchair accessibility
- Free parking
Photos of Hermitage Hotel
Travelers also recommend:
- Fitness/Health center
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TripAdvisor Reviews Hermitage Hotel Chianciano Terme
Travel Blogs from Chianciano Terme
Baci's and Bureaucracy !!!
... I say it, quite funny to watch !!
This time, we were individually texted (is that a word?) our appts for the Perugia Questura. Noels appt was at 4:44pm and mine was at 3:27pm. Precisely strange appt times and the appts were a day apart !! Gotta love Italian organisation!!
However we decided that, as nobody else abides by appt times and you wait for hours anyway , we would both go together same day and early at ...
The Empire is now kaput
So, we drove north and are now in Tuscany. We stopped at Orvieto, which is an Italian Hill Town. There are many hill towns in Tuscany and Umbria, particularly the former. They were built during the middle ages as defensive structures due to the constant small time warfare and raiding. So, this massive Roman Empire is reduced to sibling squabbling. But there are attractive sights left for us.
In Orvieto, the church is rated by some as the most beautiful ...
Olio Di Oliva Festiva
... olive experience ,We have decided that our 2 olive tress in Perth are not enough .We are going to expand production , rip out the lawn and plant a grove ....However, When we woke up the next day ,after the harvest with every muscles aching (including our head from a bit too much vino rosso),we decided to rethink that one ,and agreed that the Re store in Leederville do pretty good olives also !!
Ciao for now until the next festival -Ros n Noel xxx
Tuff Town- Civita di BagnoRegio
Hi there all, this is a bit of a belated post as we actually visited this village in September ............but hey .........I'm on holidays and it's very Italian to be late !!!
Noel had heard from some locals at the golf course, about a very pretty small village that was sitting atop a crumbling base. Even though it was located about 100kms north of Rome, a long drive from Panicale, it sounded very interesting so ...
Wine Marathon and Where's the Beef?
... time it was me that was intoxicated and very very early on. I think something in the first round of wine found it's way into my blood stream very quickly and if it had been a normal meal, I likely would have stopped there but this was a wine tasting luncheon. I needed to keep tasting wine. I am glad I took photos of the food as it is all a bit of a blur and by dessert things were moving in slow motion and my head seemed very heavy to hold up! Grant ...


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NASA's Dawn Mission will be the first to orbit a main belt asteroid, doing a detailed and extensive study of the two largest asteroids Ceres and Vesta Scientists will study their surface features and gain insights on their internal structure. Artist's concept of the Dawn spacecraft (NASA).
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NASA's Dawn Mission will be the first to orbit a main belt asteroid, doing a detailed and extensive study of the two largest asteroids Ceres and Vesta
Scientists will study their surface features and gain insights on their internal structure
Artist's concept of the Dawn spacecraft (NASA)
Dawn is scheduled for launch on September 27th at the Cape Canaveral Air Force Station on a Delta II 7925H launch vehicle
With a Mars gravity assist in February 2009, it will arrive at Vesta in October 2011
It will depart Vesta in May 2012 and arrive at Ceres in August 2015
The end of the mission is planned for January 2016
The instruments aboard
the spacecraft are:
A visible camera and an infrared mappingspectrometer to reveal surface minerals
A gamma ray andneutron spectrometer to determine the elements that make up the asteroids
The spacecraft will also measure the gravity field of each asteroid
NASA technicians install the instruments
aboard the Dawn spacecraft
Dawn's ion propulsion system allows it to undertake a mission that would have been unaffordable using other technologies
Two large solar panels stretching 19.7 meters (65 feet) from tip to tip harness the Sun's energy and power the ion engines
The energy ionizes the onboard fuel (xenon), accelerates the ions, which in turn accelerate the spacecraft
Dawn spacecraft shown with
Ceres (right) and Vesta (left)
in an artist's image
These asteroids were chosen because they are two contrasting planetesimals—Ceres is wet and icy and may have subsurface water. Vesta is dry and rocky and may have been formed by volcanoes
Ceres is about 950 km in diameter and Vesta is about 530 km in diameter
Both bodies formed early in the history of the solar system
Hubble Telescope images of
Ceres (top) and Vesta (bottom)
Exploring a new frontier, Dawn will journey "back in time," so to speak, over 4.5 billion years to the beginning of our solar system
Many thousands of bodies in the main asteroid belt between Mars and Jupiter formed at the same time and in similar environments as the rocky planets (Mercury, Venus, Earth, and Mars)
Scientists theorize that asteroids were budding planets that were never given the chance to grow due to the gravitational effects of Jupiter
By investigating these two asteroids, Dawn hopes to unlock some of the mysteries of planetary formation: the conditions and the building blocks under which they were formed
Dawn will also contrast the formation and evolution of these two small planetesimals that followed very different evolutionary paths so we can understand what controls that evolution
This can help us in our observation of exoplanets in other planetary systems
Artist's concept of Dawn spacecraft (NASA)


text:
Popular Now
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Series: Solar Heat Technologies Volume: 10
Edited By: Ronald Larson and Richard E West
1000 pages, 63 illus
Describes the successes and failures of the commercialisation efforts of the US solar thermal energy programme, from the oil embargo of 1973 up to the present.
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On behalf of Parque Nacional Nahuel Huapi I would like to thank NHBS. The book will be very useful for my students.
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Size 1.726 GB 72 seeders Added 2013-02-06 16:42:27
Overview: --------- Counter-Strike: Source (also known as CS or simply CS:S) is a multiplayer, team-based tactical first-person shooter video game, developed by Valve and Turtle Rock Studios. It is a remake of Counter-Strike, the 1999 modification of Half-Life. Built on the Source engine, the game was released in 2004 along with Half-Life 2. The game is the most played Half-Life 2 mod, according to GameSpy. As in the original version, Counter-Strike: Source games pit a team of counter-terrorists against a team of terrorists in a series of rounds. Each round is won by either completing a mission (such as detonating a bomb or rescuing hostages) or by eliminating all members of the opposing team. Unlike Half-Life: Source, the game is a complete remake instead of a port with additional content. System Requirements: -------------------- Minimum: 1.7 GHz Processor, 512MB RAM, DirectX 8.1 level Graphics Card (Requires support for SSE), Windows 7 (32/64-bit)/Vista/XP, Mouse, Keyboard, Internet Connection Recommended: Pentium 4 processor (3.0GHz, or better), 1GB RAM, DirectX 9 level Graphics Card, Windows 7 (32/64-bit)/Vista/XP, Mouse, Keyboard, Internet Connection Multilanguage Support: ---------------------- English - (Full localization) French - (Full localization) German - (Full localization) Russian - (Full localization) Spanish - (Full localization) Language choosing in installation process. Installation: ------------- To install game use: Counter-Strike Source v76 Multi [No-Steam].exe After install run autoupdater. Change nick use in game-console: setname your nikname Update Game Support: -------------------- If you need udpating game run: /css_autoupdater.exe ... few minutes ... and thats all - complete. Current Version: ---------------- Protocol version 23 Exe version 188.8.131.52 (cstrike) Exe build: 18:14:09 Jan 30 2013 (5198) (440)
|Counter-Strike Source v76 Multi [No-Steam].exe


text:
Phrasal Verbsphrasal verbjump to other results
hang outphrasal verb
to spend a lot of time in a place The local kids hang out at the mall. related noun hangoutjump to other results
hang out(informal)
to attach things that you have washed to a piece of thin rope or wire, etc. outside so that they can dry; to attach something such as a flag outside a window or in the street Have you hung the laundry out? They hung out banners that said" Stop the war!"jump to other results