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UNCHARTED 4 WISHLIST[ Edited ]
Hi guys. I'm sure most of us have played TLOU and enjoyed it a lot (it's personally my favorite game ever). However, let's not forget that ND has another team that worked on UC3 and has been working on something since 2011. I'm sure that game will be Uncharted 4 because the Uncharted franchise is very popular and ND has said that they have a lot more stories to tell.
Engine: I know you guys said that you'll use the same engine, which I'm fine with considering it's awesome. However, there are a lot of ways you could take advantage of the PS4's hardware. The engine should support DirectX 11 (or the PS4 equivalent since I doubt MS would let you use DX11), Destruction, something similar to Nvidia PhysX, Tesslation, Dynamic Lighting, Real-Time water, rain, everything. The game should have a 1080p Resolution and run at 60 FPS (or at least 45FPS for a good balance between smoothness and graphical detail). The game should look at least as good as the cut-scenes in The Last of Us but with all those features.
Story: I don't have a lot of suggestions since you have awesome writers. I only have one idea, to have Elena pregnant. I think it would be cool if during their adventure, Elena is sick and starts throwing up and stuff. Nate could ask her from time to time if she's okay and she'd hide it from him. At one point in the story, she'd have no choice but to reveal to Nate that she's pregnant. It would be fitting because then Nate would have a valid reason for settling down at the end of the adventure. If done well, it could be epic IMO. The story should be at least as long as UC2.
Villain: I think that the main villain should be someone who's crazy, very dangerous and upredictable, like The Joker or Vaas (from Far Cry 3). He should be equal to Drake on every level. Also, let's have an american villain for god's sake.
Locations: One of the things I love about the Unchated games is that there are globe-trotting adventures. I think that it would be cool to China and/or Africa in Uncharted 4. The Grand Canyon would also be cool.
Gameplay: The pacing between combat, exploration and puzzles was pretty much perfect in UC3. The gunplay should be improved to be on the level of third-person shooters. Also, make stealth more viable. Melee should be similar to UC3 but we should be able to melee someone or a group of enemy with the help of our partner. For example, Sully could punch someone and push him towards Drake who would finish him with an AK-47 swing. The enemies should be struggling when Drake tries to choke them. When swapping weapons in the middle of combat (long-gun to sidearm only), Nate should draw the sidearm and hold on to the long gun with his left hand (like in Max Payne 3). He'd put it on his back at the end of the fight. This would add to the realism of the game. When a character gets shoot, they should have blood on their clothes, including the main characters, but enough blood to keep the T rating.
Levels: Environments should have micro-destruction, similar to the destruction in the Close Quarters maps of Battlefield 3. UC4 should have more big levels, similar to TLOU , that would allow for a variety of playstyles.
-Long Guns
-.45 Defender
-Arm Micro
-Sawed-Off Shotgun
-Mk-NDI (Frag Grenade)
-Stun Grenade
Enemies: The enemy AI in UC4 should be even more advanced than The Last of Us. The hit reactions and enemy deaths should be more realistic. Enemies should react to every single bullet they receive. Also, where the player shoots them should influence their behavior and capabilities. If the player shoots them in a leg or a knee, they should limp and if shot in both legs and knees, they should only be able to crawl to cover. If shot in the arm, they shouldn't be able to shoot and aim as well. If shot in the stomach, they cover the wound with one hand. If enemies fall down, they shouldn't necessarily be dead. Some could crawl to cover, others could ask Drake to spare them after seeing their teammates die or even pull the pins off their grenades to sacrifice themseleves and kill Drake. Enemies should communicate in the same way as in The Last of Us.
There shouldn't be anymore "wave after wave" of enmies in SP. When using stealth in Uncharted, if one enemy sees you, everyone knows you're here instantly, even if you take out the one who spotted you quickly. This shouldn't happen anymore in UC4. Also, if the level allows for it, you should be able to hide from enemies and go back to stealth mode if they discover you. Enemies shouldn't be able to know exactly where you are unless they see you. For example, if you're taking cover on one side of a wall then move to the other, enemies should still shoot where you were, unless one of them sees you and tells his allies where you are. Kind of like a Last Known Position in Splinter Cell: Conviction but without the ghostly image.
Bring back enemy vehicles.
Treasures: Drake should tell a little description every time we pick up a treasure while the treasure is spinning on the right. It would make them more interesting to look for.
Allies: Allies should be able to kill enemies and really feel human. They should also be able to melee and do everything the player can do. Just like Drake, they should pick up weapons/ammo from dead enemies, move intelligently through the environment, etc.
Sounds: You should record real guns and use their sounds for the game like DICE did for BF3. You could work on the sounds with them like you worked with other devs in previous games (you guys should release vids on how other devs help you, I'd love to see how Bungie helped you with UC2's multiplayer).
Store/Cheats: Bring back the store and cheats along with all the previous options and new ones.
Characters Designs: Nate should stay the same as in UC3. Sully too. Elena and Chloe should look like in the E3 Trailer.
Demos/Trailers: Use the TLoU tactic and don't show too much of the game. Show one or two small demos, otherwise show a trailer, a cinematic,etc...
Advertising: Sony needs to advertise the living s*** out of the next UC. It's their best exclusive so they should have big marketing plans for it.
Kart Racing Mini-Game: Since you guys usually do 3 games and a Kart racer, it would be cool if you guys included a Kart Racing mini game in UC4. It could be unlocked after beating the story mode and would be playable in MP.
Please add your own suggestions and let me know what you think of mine. I know I'm not the only one who wants UC4 to be the best game it can so let's help ND before it's too late.Also, please support the thread so that we're sure ND sees it and implements some of our suggestions into UC4.
Re: UNCHARTED 4 WISHLIST
Here are my ideas for Uncharted 4's Multiplayer. I really think those things would easily put Uncharted on top of every MP game:
12-player Competitive Multiplayer
Ranking System: Apply this to Uncharted: http://www.halocouncil.com/community/index.php?/topic/13768-ideal-ranking-system/ Or add a 1-50 system similar to old Halo games and UC2.
Maps: Less re-used maps. Only bring back one or two of them. Also, screw the dynamic elements as they prevent good competitive gameplay. All maps should be made from scratch (instead of being re-used SP environments) with competitive and balanced play in mind. The game should launch with at least 10 maps. Make maps vary between asymmetrical and symmetrical (UC2 only had symmetrical and UC3 only had asymmetrical). Maps should have clear power positions that players want to hold to win the game.
Map Callouts: There should be callouts for each part of the map, like in Halo Reach. Those callouts should be over the timer. That would allow for the entire population to have universal callouts and would make playing with randoms easier.
New Game Modes:
-Domination: 3 Capture Points, 1 at both teams' initial spawns and 1 at the middle of the map. The objective is to control more capture points than the enemy team. Teams earn 1 point every 5 seconds for every flag they own. The score limit is 200 points. It should only be played on symmetrical maps.
-Multi-Flag CTF: Both teams have a flag at their initial spawn point. The objective is to capture the enemy team's flag and bring it back to your base. Flags have a 15 second respawn timer after being dropped. If a player stands next to his team's flag, then the reset timer only lasts 3 seconds. A team cannot score if its flag isn't at home. Games are won by capturing 5 flags or having more flags than the enemy at the end of the timer. If there's a tie at the end of the timer, then the match goes into Overtime. The first time to score during OT wins. If no team scored at the end of the OT then the match ends in a tie. It should only be played on symmetrical maps.
-Neutral-Flag CTF: Works like Multi-Flag but there's only one neutral flag which is located in the middle of the map. It should only be played on symmetrical maps.
-One-Flag CTF: Works like Multi-Flag except that only one team has a flag. One team is the attacking team, the other one is the defending team. It should only be played on asymmetrical maps.
-Search & Destroy: Just copy Black Ops 2.
Map Editor: Have a map editor similar to Forge in Halo. You could allow us to make great looking maps or only let us use the block mesh pallets. Allow us to edit default maps by adding weapons, turrets, closing off routes,etc... Every 2 month, there should be a rotational "Community Maps Test" playlist featuring community maps suggested by members of the community. The best of those maps should then be implemented into the main playlists.
Levels: No more Legacy levels. Instead, there should be a leveling system similar to UC2.
Progression System: UC4 should use a progression system similar to the first Black Ops. Every booster and clothing option should be unlocked from the start. However, they should still cost money like they currently do.
Buddy System: Ditch it.
Red X over dead bodies: In UC Multiplayer, when a player dies, an x appears next to his username at the location of death. I think this should be replaced to a red X similar to what is in older Halo games to make it more visible and make callouts easier.
Blindfire: There shouldn't be a reticule when blindfiring, like in Gears. Also, there shouldn't be aim assist for blindfiring.
Assists: In Battlefield 3, when you make an assist, the amount of points you get equals the percentage of health, you took away from the enemy. A similar system should be used in UC4:
If you deal 0 to 12.5% of damage, you don't get anything.
If you deal 12.5 to 37.5% of damage, you get $25.
If you deal 37.5 to 62.5% of damage, you get $50.
If you deal 62.5 to 99% of damage, you get $75.
Customization/Skins: Follow Luxis' thread as it is simply perfect. No stats on items. No skeleton skin. Skins should be affected by water,snow,sand,etc. We should be able to purchase (both with in-game and real money) cosmetic items and weapon skins. There should be a lot of weapon skins (including dynamic ones) and new micro-transactions should be added every week. Also, the game should have DLC skins from other games. For example, to celebrate the release of AC 13: Redemption, you guys could release an Assassin robe as a skin for your MP character. There should be skins from all games from first-party games to third-party games (Cole's jacket, Aiden Pierce's coat, Kratos' skin, etc.)
Loadouts: I think that loadouts should be removed. There were too many balance issues in UC3 MP and I think I'm not the only one that would rather go back to the more balanced and simple style of play in UC2 where all of us start with AKs and fight to control the power weapons. Attachements should stay and work like they do in UC3 co-op. By that I mean, the AK you start with should have the attachments you choose for it. When you pickup an M9, it should have the attachments you choose for it. Same thing with the weapon skins. There shouldn't be "active" attachments like RoF or Accuracy.
Store: Microtransactions but only for Cosmetic items. You might not like Micro-transactions but think about it. They'll fund the game post launch, allowing ND to maintain the Dedicated Servers and give us FREE map packs, which means no more population split.
4-player Split-Screen
Separate Hitboxes
Same Graphics as the story mode.
Dedicated Servers: This will solve the big lag problem we've had in Uncharted multiplayer. If it's too expensive then at least have them for the Ranked Playlists (lag doesn't matter much in a social playlist). It is also unaccpetable that UC doesn't have dedicated servers because most of the other Sony MP games (Starhawk, Killzone, Resistance) have them but UC MP is much more popular.
Server Rental: Allow users to rent servers like in Battlefield 3. This would make it easier to have scrims without lag. It would also facilitate online tournaments.
Search Options: Ability to search for players with Good Connections only and/or who use mics. No Skill option since there's a Ranked playlist.
Join in Progress: Join in Progress should return but in Social only.
Groups: We should be able to create groups similar to crews in Max Payne 3. We should be able to customize the groups's emblem (and have it on your char), organize Group battles and have rival groups.
Custom Games: Give us the same amount of option as in Halo games (best custom games in gaming). We should also be able to use bots in custom games.
Respawn Times: 5 second in all gametypes.
Static Spawns: The game should use Static Spawns to allow for map control instead of Dynamic Spawns seen in UC3 (can't remember how they were in 2).
Power Plays: Remove them ASAP. It is simply stupid to reward a team for losing.
Power Weapons: There should be waypoints over the weapon's location (kind of like Power Hunter but for everyone) but the range of the icon should be limited. Power Weapons should respawn a set time after pick-up. Power weapon placement should be balanced (for example, place a sniper near both spawns and an RPG in the middle of the map). Do not place power weapons in power positions otherwise it will promote camping.
Challenges/Missions: UC4 should have daily and weekly challenges similar to Halo 4. Missions should be replaced with something similar to Commendations in Halo 4.
BotZone: It would be cool to have a BotZone like in KZ3 where we could use max-leveled characters to train against bots, practice different maps and preview future unlocks. We should be able to bring our parties in BotZone. BotZone should be available offline.
Medal Kickbacks: REMOVE THEM
Boosters: No cheap boosters like Revenge. No levels for boosters. No booster that gives away the enemy's position. No Paid Boosters.
Grenade Throwback: Remove it but for competitive only.
Emblem Editor: The emblem editor should be as advanced as the one seen in Black Ops 2.
Announcer: Less annoying one this time. Make him (YES, HIM) similar to the Halo one (the best one ever). Better yet, make Kevin Butler the announcer (a man can dream).
Testing: The game should have extensive pre-launch testing. That way we'll have less weapon balance issues.
Cinema: Cinema should have a "Highlight Reel" option that would automatically put together two minutes of the player's best moments in a match. We should be able to upload everything from small clips to full matches to YouTube in 1080p. We should be able to commentate over a match directly from the game. The game should also record the live voices and communications in a match. Finally, we should be able to watch a match/clip/whatever with a full party.
Spectator/Shoutcast Mode: Simply copy everything from Black Ops 2's Spectator Mode. It is perfect.
Treasures: Make them more frequent and remove Just Cash. Or have Just Cash but only when we would've gotten a treasure we already had.
Uncharted TV: It should come back because it's a great feature. I think that there should be an official Top 5/10 series made by ND so that there's room for other videos. There should be an option in the Cinema to submit a clip directly to ND for a chance to be featured in the Top 5/10. Also, the vids shouldn't only be about Kills. Every week, there should be a different theme like Top Kills, Top Fails, Top Snipes, Top Pistol kills,etc. Players featured in the vids should win prizes. It should have Machimina, Live-streams and other community content.
Official Tournaments: Along with my suggestions that make Uncharted more competitive, I think that ND should host official competitive tournaments for Uncharted 4. E-Sports has proven to be really popular (look at games like LoL,Dota 2,BO2) and are pretty much free advertisement for the games. I think that there should be LAN tournaments that could have online qualifiers and be live streamed on the PS4's front page. That would increase sales of the game.
Downloadable Content: I think Downloadable content should return as it's a great way to extend the game. Since there'll be microtransactions, I think the DLC packs should all be free. That way, the player population won't be split like in Uncharted 3. As for the packs themselves, I have two suggestions.
-Suggestion 1: DLC packs are released every 3 month. Packs contain 3 competitive maps and 1 Survival maps.
-Suggestion 2: New DLC every month. alternating between 2 MP maps and 1 Survival maps. (that's my preferred suggestion)
PLAYLISTS (gametypes appear as voting options alongside the maps)
Team Deathmatch (4v4)
-Team Deathmatch
-RPGs only
-Shotguns only
-Grenade Launchers only
-Pistols and Grenades only
-Snipers and Pistole only
-Mag-5 Shootouts
Multi-Team (4 Teams of 2)
-Team Deathmatch
-Treasure Hunter
-RPGs only
-Shotguns only
-Grenade Launchers only
-Pistols and Grenades only
-Snipers and Pistole only
Free-For-All (6FFA)
-RPGs only
-Shotguns only
-Grenade Launchers only
-Pistols and Grenades only
-Snipers and Pistole only
Team Objective (these gametypes appear as voting options alongside maps, not like TO from UC3) (4v4)
-Neutral-Flag CTf
-Multi-Flag CTF
-One-Flag CTF
-Treasure Hunter
-King of The Hill
-Chain Reaction
The Lab (6v6)
RANKED (Uses ranking system mentioned above. Each playlist has its own rank.)
Team Deathmatch (4v4)
Double Team (2v2)
-Team Deathmatch
-Neutral-Flag CTF
-Multi-Flag CTF
-One-Flag CTF
-King of The Hill
Free-For-All (6FFA) (Counts as victory if you're in the top 3)
Team Objective (4v4)
-Neutral-Flag CTF
-Multi-Flag CTF
-One-Flag CTF
-Treasure Hunter
-King of The Hill
-Chain Reaction
Team Hardcore (4v4)
-Search & Destroy
COOPERATIVE (should be 4-player)
Melee should use the same system as the SP mode. It should also use the advancements from the campaigns and look exactly like it. There should also be an Aggro system, like in Army of Two (without the bar of course). For those who don't know how it works, it means that one or two players could draw the attention of enemies thus getting all the aggro. Meanwhile the third player can flank the enemies. Another example would be if there's Player 1's down, Player 2 could draw the Aggro, letting player 3 revive player one.
Downed State: In Co-op, when you lose all your health, you become downed. In this state you can't do anything besides hoping somebody will revive you. I think in this state, we should be able to use our secondary weapon to cover our allies while they rush to revive us. Here's situation where I think that would be useful:
Let's say you're downed and an ally rushes to revive you but a choker grabs him. It would be awesome to be able to shoot the choker, allowing your friend to revive you.
Survival 2.0: Survival 2.0 should be a 4-player co-op wave-based mode. When playing a custom-game, the host should be able to save the game, allowing the players to resume at the same point at a later date. It would use the following enemy types:
-Pistols (would start with .45 Defenders, then Para 9 and have Arm Micros)
-Burst enemies (would start with Raffica pistols and then have G-Mals)
-Shotgunners (Pistole, Sawed-Off and then SAS-12, not able to snipe with Shotties anymore)
-Long gunners (AK 47, M9)
-Snipers (Tau Sniper, Dragon Sniper)
-Suicide Bombers
Players would start with an AK 47, a 92FS-9mm and two grenade. There would be weapon depots (where you'd buy and mod weapons and buy grenades) and booster/equipment depots (where you'd buy boosters, armor to take more bullets, self revives,etc.). The Players would earn money by killing enemies and completing challenges. Every 4 wave, there should be a challenge (get x headshots, melee kill x enemies, etc.) that players in the team should contribute to. When completing a challenge, players should be rewarded with money, weapons, ammo, etc. There should be a 30 second wait time between each waves to let players refill and set up. That timer should be skippable.
Every tenth wave should be a boss wave. Bosses would be:
-Group of Juggernauts
-Group of Kickback Bosses
After completing a Boss Wave, players would get points as if they had completed a game of Survival. They can then leave and the progress earned after the last boss wave won't count.
After every boss wave, there should be a Djinn transformation given to the enemies when they die with different bonuses:
-Wave 11: More health since they transform after dying (Djinn with yellow fire)
-Wave 21: Bonus of previous wave + 2x more accurate (Djinn with yellow/orange fire)
-Wave 31: Bonus of previous waves + 2x more damage (Djinn with orange fire)
-Wave 41: Even more health, 2.5 x health, accuracy and damage (Djinn with red fire)
Whenever a player is downed, he should be able to use his secondary weapon. If a player dies, he has the option to wait until the end of the wave or buy himself back into the game. If all the players are dead at the same time then the game ends.
Finally, allow us to choose which faction to use in this mode.
Survival Maps: The Survival maps shouldn't be the competitive maps because those are built with PvP in mind (camping, spawns,etc...). Instead, Survival should have it's own maps like Zombies in Call of Duty and Firefight in Halo. The enemy faction should depend on the chosen map (mercenaries,pirates,etc.). There should be 4-5 maps at launch. There could also be maps based on other PS games. Here are some examples:
-Sandover Village from Jak and Daxter. Enemies would all wear Jak goggles or something like that (didn't play Jak so I can't think of too much)
-Killzone: Shadow Fall map (chose that because it's a PS4 KZ). Enemies could wear the outfits of their KZ equivalents (regulars wear Helghast trooper armor, snipers wear Helghast infiltrator armor, Juggernauts wear Heavy Trooper armor,etc.)
-Starhawk map. Same as KZ but with Outcast skins.
-Metropolis from Ratchet and Clank
These maps would work very well with the DLC scheme I proposed.
Re: UNCHARTED 4 WISHLIST
The KAL 7 has no place in UC4 it's an abomination.
I don't mind re-used Maps just make them free or if they're going to sell them make them 75% cheaper than regular DLC maps.
Your playlist is over kill too many modes.
Players per Match in TDM should be between 6-8. 4 vs 4 would drag out games & make bigger maps useless & boring.
i'll comment more in a bit your post is quite long havent read everything yet.
Re: UNCHARTED 4 WISHLIST
A decent aiming system that doesnt hinder you and make u feel stupid because you're not able to aim properly in dire situations...
Get rid of all these cheap kills!!!!!!! So many ways to do this it isn't funny, make it balanced and competive. Blindfiring, spamming pws/kickbacks, crappy aiming system, and clunky character traversal movements/animations kept U3 multi from reaching its full potential -_-
Sony listened to devs for the ps4 because things were obviously off....
But the multitude of threads adressing issues still prevalent in the game naturally gives doubt to even the biggest u3 supporters/vets.
Heres to them hoping they actually listen to fans of this series who don't want it to go to waste
Re: UNCHARTED 4 WISHLIST
Zidane_Finito wrote:
The KAL 7 has no place in UC4 it's an abomination.
I don't mind re-used Maps just make them free or if they're going to sell them make them 75% cheaper than regular DLC maps.
Your playlist is over kill too many modes.
Players per Match in TDM should be between 6-8. 4 vs 4 would drag out games & make bigger maps useless & boring.
i'll comment more in a bit your post is quite long havent read everything yet.
With blindfire nerfed and it being a pickup, I think it would work just fine.
How is having 8 playlists overkill? Uncharted 3 has more IRCC.
Maps would be optimized for the player count. 4v4 allows for small-team, competitive gameplay. That's why TLOU is 4v4, why Halo is mainly 4v4, why competitive CoD is 4v4.
Re: UNCHARTED 4 WISHLIST[ Edited ]
supermoc10 wrote:
Zidane_Finito wrote:
The KAL 7 has no place in UC4 it's an abomination.
I don't mind re-used Maps just make them free or if they're going to sell them make them 75% cheaper than regular DLC maps.
Your playlist is over kill too many modes.
Players per Match in TDM should be between 6-8. 4 vs 4 would drag out games & make bigger maps useless & boring.
i'll comment more in a bit your post is quite long havent read everything yet.
With blindfire nerfed and it being a pickup, I think it would work just fine.
How is having 8 playlists overkill? Uncharted 3 has more IRCC.
Maps would be optimized for the player count. 4v4 allows for small-team, competitive gameplay. That's why TLOU is 4v4, why Halo is mainly 4v4, why competitive CoD is 4v4.
If BF is nerfed the KAL becomes useless, the KAL should have been a pick up weapon from the get go & should have stayed the way it was in the Single Player being the **bleep** child of the AK & M9.
The Playlist themselves are too diluted it's over kill because those modes within the play list will get boring pretty fast & you'll find that most of them will get shunned in the voting screen after a few weeks.
Nah optimized maps will cause more trouble than anything els.
UC doesn't play like any of those games, 6 - 8 players sounds about right for a game like this.
Re: UNCHARTED 4 WISHLIST
I mainly want them to jump normal. It's like they're trying to compete in a long jump competition. On top of that, if Cog brings back the KAL then I'll put $100 down on the table that people will hate him after the first two weeks. On top of that, here's some things which also bug me but not as much.
•No RoF.
•Better matchmaking.
•Better algorhythm (<-- However you spell it) for treasure pick ups and which ones you get.
•Nerf the Para so it's equal with the other pistols.
•Reduce recoil on Raffica.
•Increase rate of fire on the Raffica.
•Give us more semi-automatics like the FAL-SS.
•Make the FAL-SS a 4 shot kill instead of a 5.
•Increase RoF on G-MAL so even if you miss one shot you can still take out an M9 user.
•Remove Revenge. It's like leaving honey out and hoping not to attract bugs. We're just going to have more noobs.
•Nerf blindfire. Aiming should do more damage than blindfire.
•Bring back the U2 FAL but instead have the G-MAL do more damage and be able to aim further but the FAL will have a faster RoF but less damage and won't be able to scope in as far as the G-MAL.
•Give up mods on our co-op guns which are found around the map and are also equippable in competitive (FAL-SS, TAU, etc.).
•Better customisation items.
•Rika Raja.
•More hats which we don't have to pay for.
•Hats for Rika Raja.
•Rika Raja.
•Doughnut females.
•Doughnut customs.
•Custom females.
I think this is only Part 1 of many...
Re: UNCHARTED 4 WISHLIST
xINESCAPABLEx wrote:
I mainly want them to jump normal. It's like they're trying to compete in a long jump competition. On top of that, if Cog brings back the KAL then I'll put $100 down on the table that people will hate him after the first two weeks. On top of that, here's some things which also bug me but not as much.
•No RoF.
•Better matchmaking.
•Better algorhythm (<-- However you spell it) for treasure pick ups and which ones you get.
•Nerf the Para so it's equal with the other pistols.
•Reduce recoil on Raffica.
•Increase rate of fire on the Raffica.
•Give us more semi-automatics like the FAL-SS.
•Make the FAL-SS a 4 shot kill instead of a 5.
•Increase RoF on G-MAL so even if you miss one shot you can still take out an M9 user.
•Remove Revenge. It's like leaving honey out and hoping not to attract bugs. We're just going to have more noobs.
•Nerf blindfire. Aiming should do more damage than blindfire.
•Bring back the U2 FAL but instead have the G-MAL do more damage and be able to aim further but the FAL will have a faster RoF but less damage and won't be able to scope in as far as the G-MAL.
•Give up mods on our co-op guns which are found around the map and are also equippable in competitive (FAL-SS, TAU, etc.).
•Better customisation items.
•Rika Raja.
•More hats which we don't have to pay for.
•Hats for Rika Raja.
•Rika Raja.
•Doughnut females.
•Doughnut customs.
•Custom females.
I think this is only Part 1 of many...
You only have a few things on your list that are TRULY valid.
Leave the Fal as a 5 shot kill (its fine as it is).
We dont need more skins or stupid stat hats that make this game a joke.
ND should do something about the para but not nerf it, just maybe the bullet damage.
Things like RoF and Revenge should just be taken out completely.
Keep the amount of weapons we have right now except make sure everything is balanced.
I guess nerf bindfire.... (I know the community/ND will end up screwing this up)
Removing fake/free losses is more important than almost everything thats on your list IMO.
Fxing party splits is also of high priority on my want list.


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Can the top baffel on the A-coil be removed?
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Can the top baffel on the A-coil be removed?
I'ved attached a picture of an A-coil inside a furnace.
My question is can that top silver baffel be removed to increase airflow and lower static pressure?
the simple answer is no, its there because if removed theres an open space between the two coils where the air will flow thru without being cooled. removeing it wouldnt make any noticeable differance anyways
Hey Ken! Merry Christmas. How's your mom doing?
sorry i didnt see your post b4 i pm ed ya shes good were here now made sort of a thanksgiving dinner since we were on the truck for tgiving and i made my first cheesecake new york style and it came out great i was really suprized merry xmas and thanks for asking bout mom...ken
I love cheese cake...save me a piece lol!
My wife made a traditional Greek spinach pie for Christmas dinner.
Merry Xmas to all....:santa:
It's called "Evaporator Bypass". All evaps have it to some degree. It is the amount of space between A coils fins. The better evaps have less space between the fins making it dehumidify and cool the home air more quickly and eff iciently because there is more cooling area in contact with the air moving thru it.
The lesser quality A- coils have more space between the fins and as a result do not cool or dehumidify the air as well.
So removing that babffle would let airflow got straight thru the coil with little cooling performed.
Hope this helps.!!!
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A History of Violence Interviews
David Stratton speaks to David Cronenberg and Viggo Mortensen.
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DAVID CRONENBERG: What I liked about the script is there was a classic Americana shape to it. It almost was like a John Ford western or East of Eden or something of a classic American cinema about it. But not just cinema - the mythology of America. Normally I'm drawn to characters that are outcasts or they are eccentrics or grotesques. Here I was drawn to the normality of the family, to begin with normality and see what happens as it slowly goes into abnormality.
DAVID: One of the extraordinary things about your performance in this is how you change. How did you achieve that?
VIGGO MORTENSEN: David and I were in agreement from the beginning that it wasn't a question of doing it in an obvious way and being like two different men. The goal was to show, just like with all of us, that we carry many aspects or dimensions of our personality and sometimes one aspect or various aspects are more dominant than others, depending on the circumstances.
DAVID: This sort of story could be told with flashbacks, but you choose not to do that.
DAVID CRONENBERG: Yes, yes. For me, there was no question of it. The art would have been to somehow convey the past without the flashbacks, but you get the feel of the past and you get it in different ways throughout the movie. People kind of bring this man's past to him.
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The Last Letter
I couldn't give you the date for this day; I have no clue when it happened. It might've been 2009, or 2008. Maybe - I think it was - 2007. But I have no memories of the date. I only remember two things.
1. We had just received our very first keyboard.
And 2. It was the last day I ever talked properly with one of my closest friends.
See, the aforementioned one of my dearest friends lived abroad, in England. We hadn't seen each other for about a year, I think? but we kept in touch through emails. I hadn't much an idea of how they worked, because my father made me type out my emails on Microsoft Word, then sent them himself.
The keyboard had just arrived at our house - shiny, plastic silver and grey, with a glorious many buttons which made me wishful to press all of them. I was (if it was, in fact, 2007) only 7 or 8.
I had been in the middle of writing my email to the friend, when I had heard the shrieks of both my sisters about the keyboard, so I had rushed out to investigate. But now, I felt the need to finish my email. I decided to finish it hastily.
I went back to the computer reluctantly, and began slowly tapping words in. I remember the cursor blinking when I would stop and listen to the messy notes being eked out by my sisters. But they were so amazing.
I kept typing in the letter.
Suddenly, an upbeat tune, which began with a "whzzzzzzzzzzZZZZZ!" noise, began playing outside. I froze in shock.
Then laughed in delight, and skidded out of my chair, running outside where my sisters were now bopping to the catchy beat. I squealed in delight, and began dancing with them, my parents on the side chuckling light-heartedly.
I never completed that email.
I think I sent another, eventually, a year later or so, but I never got a response.
She never picked up the phone, any more.
When I was about 11, my mum tried calling once more, and it worked. I was ecstatic, we talked for twenty minutes (her accent was impossibly posh), and then I had to end the call.
When I was 12, I made a Skype account. I managed to find her and we talked a little, but soon she stopped coming online.
I never made a Facebook account, so I can't reach her there.
I emailed her on her new email address, her old one, EVERYTHING. But she never responded.
I've seen her pictures, and she's pretty, and happy, and always with her friends, not the mutual ones we had, but different ones. She's not the same person at all.
I suppose she doesn't want to talk to me anymore, because I was nothing more than a childish acquaintance. I used to pine and pine, but now, I've accepted it.
I guess I was always more fond of her than she was of me.
So I lost a great, great friend - all because I was too forgetful (and most likely lazy) to send an email.
I still miss her.


text:
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text:
To read the previous Chapter click here.
Chapter Three: Searching
The open water calmed Rey as he looked out upon it. It seemed the last few days had come and gone in a flurry of motion, pain, and suffering. And it wasn't going to end soon. He had heard from two different sources that something big was coming from the spirits, and he knew he had to be in the Earth Kingdom when it happened.
But there was one last duty to be taken care of before he returned to his homeland. There was one final spirit left outside of the Earth Kingdom and he had to free it, and quickly.
He drove the boat through the crystal clear waters, and made his way to the location where the spirit was supposed to be. All four of them were quiet as they went on their way. Their trial at the South Pole tested them all in both their skills and resolve. Rey especially was tested, as he was beaten badly, and had to call on Korra to save him. She relayed how he needed to truly master the Avatar State, and that to do so he had to overcome something inside him. What he had to overcome Rey wasn't sure, but he wouldn't be allowed back into the Avatar State until he did so.
The others were in their own train of thought, Rey looked around to see what they were doing, and all of them were looking forward with the exception of Raya. She was looking outward in a different direction, he noticed that when he turned the boat to make sure they were going to right way she would turn her head to focus on the direction she was looking at previously. He knew that something was up, but respected her privacy and didn't ask about it.
Within a few hours they were in open ocean with no apparent land in sight. After a few checks of the map Rey stopped the boat.
"Why are we stopping?" asked Ena
"We're here." said Rey stepping away from the wheel
"I don't see anything."
"I know, that's the point I believe."
"You think the spirit is underwater?" asked Swift
"It's the only option. There's nothing else out here, if it's not up, it's down."
"So what're you going to do? You can't breathe underwater." stated Ena
"True, let me think for a bit."
Rey sat on the edge of the boat and looked into the deep blue. He knew the spirit was down there, but how does he get to it? Rey picked up a handful of water and watched it slip through his hands. If only there was a way to put air into the water for him to breathe.....
An idea sparked into his head. He's an Airbender and a Waterbender, why couldn't he mix them together?
"Stand back I'm going to try something."
Focusing on the task at hand, he summoned some air and whirled it around his head. He had it continually spin and encase his head so that he could breathe it in. Doing his best to keep the air field around him he went to the edge of the boat and dunked his head into the water.
After the shock wore off he began to breathe under the water, soon though water leaked in and he was forced to surface. He pulled himself up and thought about how to counter this. He resummoned the air and encased it around him again, but this time he lifted some water as well and had it surround the air, all the while not merging with it. This was a little more of a drain, but he kept it going, he again dunked his head underwater and waited.
To his relief the double seal worked, he was breathing underwater, and the water wasn't getting in. Rey stayed underwater for a long time to make sure nothing happened, and when it didn't he returned to the surface.
Ena and Swift were waiting for him and anxiously awaited his verdict.
"Looks like I'm going down." he said to them dropping the elements
"Is this really going to work?" wondered Ena with concern in her voice, "You tested it for a few minutes, it could be hours until you find the spirit."
"It is a risk Rey, you don't know what's down there, and I can't come with you this time." noted Swift
"True, but I don't have a choice. If the spirit is sealed at the bottom of the ocean I need to go to the bottom of the ocean to get it. And there are no submersibles available to us so..."
"Just be careful." said Ena
"I will. Look after the boat, and let me know if anything happens. That ok with you Raya?"
He called out to her cause she hadn't spoke the entire time.
She turned and spoke, "Fine." and then returned to her original position.
Rey shook his head and motioned for them to look after her, and they nodded to show that they would. Rey took a deep breath and brought the water and air back to him and did his technique. Once he was sure he was good to go, Rey dived into the water. After ensuring that the bending technique didn't fail, Rey released his breath and allowed the air bubble to sustain him.
The ocean looked so much different from below its surface. What was churning and sometimes violent above was peaceful and serene below. It was almost like a new world here. Rey looked around and saw the underwater cliffs, and plateaus, and reefs, and marveled at their beauty.
All around there was signs of life, as he saw creatures big and small swimming throughout the area. It was seeing these creatures that snapped Rey back to the fact that he was there for a reason. He had to find the spirit, but how to find it in a big ocean?
After thinking about it for a while, Rey decided to try and pull one of Swift's tricks and try sensing the spirit. Rey closed his eyes and tried to focus on the energies that the spirit would emit, even when sealed. Minutes passed as he scanned the area, and soon he caught a faint trail of the spirit and rushed through the water towards it.
On the boat, Raya continued to stare out at the ocean, and didn't talk to the others. She had to make a decision, what was she to do? Raya continued to look at the water, her face flickering between sadness and determination.
Finally she stood up and went over to Ena, "Can I ask you a question?"
Ena was surprised to see her up and decided to joke with her, "Technically, you just did."
"No jokes Ena, I need to ask you a question about your abilities."
"I need you to take me to a nearby island, it should be close, but I can't see it from here. I know where it is exactly though, so I can guide you. But I need to know if you can fly long enough to get me there."
Ena thought about it for both technical and personal reasons, what was Raya up to? But she realized Raya wouldn't ask her something like this without having a good reason.
"I should be able to, yes. As long as we're not up there forever."
"We shouldn't be. It should only be a few minutes in the air."
"Then yes, we should be fine."
"Great, let's go." said Raya and she moved towards the edge of the boat
"Wait, now? We can't just leave Rey down there." replied Ena shocked
"We're not, he's on his own down there, and if he needs help Swift is his best bet. I need to do this now."
"Why not wait for Rey?"
"Cause I don't want him involved!" she shouted
The two stood off and waited for the other to budge in their position. Raya decided to relent so that they could get going.
"This is a personal thing that I don't want him to be involved with. I need to do this myself."
Ena went from through a range of thoughts before settling on helping. Raya was a friend, and Ena knew that Raya wouldn't ask this if it wasn't of great importance to her. She nodded to Raya to show her willingness to help.
"Ok Raya. Where do we need to go?"
Raya pointed out to the ocean, "That way, a few miles from here if I'm right."
"For both our sakes you better be right. Swift, you gonna be ok here?"
"I'll be fine, go ahead." said Swift approvingly, "If Rey comes up soon, I'll tell him something."
"Thanks Swift. You ready Raya?"
"As I'll ever be. Let's go." she said with urgency
Raya grabbed onto Ena's arm and Ena shot them into the sky.
Underwater, Rey continued to follow the trail towards the spirit. He used his Waterbending to propel him through the water without difficulty. He weaved his way through the terrain and the ocean life that filled the waters. As Rey followed the trail he got the sense that he was getting closer to its location, as the energy trail seemed to get stronger.
As he scaled up a rock pillar he caught sight of something he didn't expect to see. An underwater facility. It was small, but fully functioning as he saw lights and machines moving in and around it. Rey hid behind a small rock and took a closer look. There were people swimming around the building, Rey saw they were in some kind of mechanical suits which allowed them to breathe, all of them carried a kind of spear-gun. The only question Rey had was, what were the guns for? Predators or people?
Rey had lost the trail when he saw the facility and refocused to get it back. For once though, he wasn't surprised when he saw the trail lead and end to the facility. After all, why would there be a secret underwater facility if it wasn't meant for some nefarious purpose?
He looked around carefully and didn't see anything that might look like a containment unit or something like that, so Rey figured the spirit must be trapped inside. Rey knew he was out of his element here. Fighting the men would be very risky, he had only tried underwater battling once against Xaven the eel spirit. Even then he only did two attacks the whole fight. These guys were no doubt more experienced in underwater movement and battling, he would have to be clever and tricky to beat them at their own game.
Up in the air, Ena and Raya continued to fly over the ocean in search of Raya's destination. They had only been in the air a few minutes when Raya mentioned they should be close.
"It should be around here." she noted looking around almost frantically
As they looked though there was no island to speak of. The ocean was everywhere. Ena swept the area for a few minutes but they didn't find anything. They went further and found a small spec of land near where Raya needed to go. From the air they could see a few small houses.
"Is that it?" asked Ena
"It shouldn't be," answered Raya shaking her head confused at the situation, "it's supposed to be bigger. Let's land there and find out what's going on."
Ena angled them towards the small island, and seconds later they landed on the solid ground. Happy to be on the ground, Ena stretched her arms out to get some feeling back into them.
"That was rough, I'm going to need a few minutes before we fly again. Oh and don't hold on so tight, you were really hurting me."
"I didn't want to fall." Raya said bluntly looking around at the island then looking back at the ocean, "This isn't it, but we're near where it should be. This doesn't make sense."
"What are we looking for?" asked Ena still stretching out her arms
"There's a small Waterbending colony around here somewhere. I need to ask the people there some questions, that's all I'm saying."
"I'm afraid you're not going to get answers my dear." said a voice
The two spun around and saw an old woman standing behind them, she looked like a kind person so the girls relaxed. Raya though was confused as to what she meant.
"Why won't I get answers? You know of the island I seek?"
"Of course child. I looked at that island every day for over sixty years."
The lady pointed out at the ocean, "It used to be right there, you could see the town that was there quite easily. At times if you looked hard enough you could make out the people walking."
"What happened to the island?" asked Raya getting fired up
"It's gone dear child. The spirits took it from us."
All the anger that Raya had felt seconds before was instantly diminished. She didn't even have to ask what the lady meant, for she knew exactly what she was saying. Ena though wanted to be sure.
"Please explain, how did the spirits take it?"
"The war child, their act of war took it away. There were five attacks that day, five locations, or so we were told. One was right over there. I'll never forget it."
The woman closed her eyes and seemed to go into a state of recall. Ena watched her curiously while Raya just stared out into the ocean.
"It was just like any other day really. I came out to the beach to collect some shells when the ground began to shake. I didn't know why it was doing that, as it had never done so before. Then I saw a flash of light, and I looked up to see the island engulfed in this majestic aura of sorts. It got bigger and bigger until is seemed to encompass everything that was there. Then it began to fade, and as it did I felt something was missing, and when it totally vanished I realized the island was gone, the entire colony with it."
"Wow..." said Ena who recalled in her mind the event at the Palace and how it must've looked to those civilians
"I listened to the radio non-stop from then on to find out what happened, then when the Earth King came on and spoke about what the spirits had done, I realized just how severe things were. All those people gone...because of a cowardly attack."
"Yeah..." said Raya, still in disbelief, "Cowardly..."
Back underwater, Rey began implementing his plan to storm the underwater facility. He had watched the guards for a good twenty minutes to see how many there were, what their movements were, and if they did anything out of the ordinary. Luckily for him they followed the same routine like clockwork, and that allowed him to formulate a strategy to defeat them.
He knew that if he did it right, he might get into the facility undetected, or at least without serious injury. From what he could tell there was only one way in or out, which might've complicated things if not for him being the Avatar.
Rey knew he had to move quickly, and so he started his attack. He swam to a nearby rock pillar, and began to slowly lower himself into a position to strike the first guard. He waited for the diver to appear, and when he did Rey grabbed the spear gun first and threw it away. Then, using the water to propel him he punched the man hard in the chest. He could hear the man gasp in his helmet before sinking to the ground. Rey hid the man in the local reef to make sure no one saw him.
Seeing an opportunity, Rey grabbed the spear gun and made his way to the next position. Along the way he got a glimpse of the inside of the facility and saw what appeared to be scientists working on something. On what he couldn't be sure, but mostly likely it was nothing good.
The second guard soon came, and Rey fired the spear gun into a rock formation to draw him closer. The man was cautious, and was ready to fire at moments notice, when he saw an unloaded spear gun on the ground though he lowered his guard. Rey capitalized and rushed him from behind. With the guard stunned Rey used a flurry of strikes to knock him out.
Only three more guards remained, and Rey knew he had to hurry. His luck however ran out, for as he was getting rid of the second diver, the third showed up early and saw Rey. Without hesitation the guard fired his spear gun at Rey. Thinking quickly he pushed himself out of the way with his Waterbending and blasted towards the guard. Before he could reload Rey caught him and rammed him into a rock pillar. But when he did the other two guards appeared and both fired their weapons.
Rey twisted to get out of the way, but both cut him, one on the arm and the other in the leg. The saltwater he was in made the cuts burn like fire. Ignoring the pain the best he could he attacked the guards, he got to both of them before they reloaded, and in quick succession they were both done.
His path now open, Rey raced to the hatch door and opened it. As he did he found himself in a type of decompression room. No doubt meant to empty the water so that the divers could take off their helmets. There was a solid door on the other side that led to another room, but Rey knew it wouldn't open until the room was clear of water. Rey looked for a switch but there wasn't one.
What there was however was a window to another room. He looked at it to see a scientist looking at him in shock and wonder. Rey, testing his luck, motioned for the man to clear out the room of water. After a few moments the scientist shook his head.
Deciding not to play nice Rey counted down from five on his hands and looked at the man seriously. The man looked back at him and shook his head again, but Rey didn't care this time. When he got to zero he created a stream of water and transformed it to ice, then shot it at the glass. It broke the surface layer of it, but didn't break fully. Rey wondered why, but then remembered that the divers had spear guns, and if one of them misfired and broke the glass it would be bad.
Not giving up, Rey created a plethora of ice shards and bombarded the glass. After three attempts the glass was ready to give. Wanting to put some flair into the moment, Rey made his ice sword and draped it over his shoulder. He signaled for the scientist to move and the man did so with haste. Now clear Rey jumped towards the back wall, pointed his sword towards the glass, and used his Waterbending to shoot him forward.
The glass shattered with ease as Rey went through it. He quickly dropped his barriers as the water went away. Breathing on his own again, Rey tried to get oriented before he went on.
Raya looked out at the ocean and would not turn away. Why? Why her? Wasn't she deserving of some peace? Of some closure? Yes, she had done wrong in her life, but she also had done good, and even when facing the hardest of decisions she felt she always made the right ones. Now, as she looked out into the empty ocean it hit her. There was no one left to fill the void in her heart.
A few feet away, Ena looked upon Raya as she never had before. With pity. She didn't know what was going on in her head, but she knew it wasn't good. Ena could tell though that whatever was on that island was something Raya needed to move on. It was an all too familiar feeling for Ena, she wished she could've gone back home to settle matters. But she knew then, and especially now, that it wasn't an option. She went over to Raya and put a hand on a shoulder.
"Are you ok?" she asked as politely and kindly as she could
"No. No I am not. Let's go." Raya replied bluntly
"Raya, you need to talk about this."
Raya spun around and knocked Ena's hand off of her. Her eyes were full of fury, a look that Ena was very familiar with. Raya shook in anger as she looked at Ena.
"What I need? What I NEED? What I need is that island to be back, and it's inhabitants brought back to life. What I need, is to find the people who both put the bomb there and decided to make that place a sacrifice and kill them! That's what I need! But since that's not a possibility right now, the only thing I need is for you to take me back to the boat! And if you say one word to Rey about this, it's on."
"I won't say anything Raya, ok?"
"Good. Let's go."
Raya held out an arm, and Ena hesitantly grabbed it and launched them back into the air towards the boat. The whole time they flew both of them thought about the island, but for entirely different reasons.
Refreshed and restored, Rey went forth into the facility to find the spirit. As he went room to room the scientists continually freaked out at his presence. One triggered an alarm and guards ran into the room.
Not wanting to waste anymore time, Rey used his Airbending and Waterbending to quickly defeat them. Within a minute he had defeated ten guards, and all that was left were the scientists. Rey went over and grabbed one by the coat and brought'em close.
"Where is the spirit?" he asked calmly
The scientist sputtered but didn't make sense, Rey spoke louder in response.
"That way! Three rooms down in the energy chamber."
Rey let the scientist go and ran down the hallway until he reached the room in question. Sure enough, in a chamber much like the one that held Shorin, was a spirit. Rey could only make out a silhouette of the being, but he knew it was being drained. Machines were everywhere, so he went to them one at a time to try and figured out how to turn them off. As he did, he crossed a table that had numerous papers on it. Some of them were talking about the mixing of energies to create more power.
"Is this how they did the spirit bombs? Or is this something else? What are you up to?"
Before he could think of an answer he noticed a machine similar to the one in the factory, it appeared to have a similar control scheme to the one from before. He pulled a switch on it and the chamber powered down. Rey looked inside and saw it was filled with water, it made sense though, for the spirit inside was a manta ray. Rey put his hand on the glass and connected to the spirit.
"Hello." said Rey now in the place between worlds
"Hello to you my Avatar. My name is Canatu. Pleasure to meet you."
"The pleasure is mine. You ok in there? I can bust you out of the chamber now if you want me to."
"Take me out to open water and do it there. The seal is inside the chamber with me, now that we're connected it shall be broken and I can escape." said Canatu
"Yes indeed. Let's go."
Back in the world Rey carefully lifted up the chamber and started walking with it, it was a struggle though.
"I hope...the canister...is the reason it's so heavy."
"Sure, why not?" answered Canatu with a small chuckle
Rey slowly made his way down the hallway when another alarm sounded. He lowered the canister and prepared for what he thought was coming.
"Great, more guards."
"That's not a guard alarm, I think they've set the building to self-destruct..."
"What? Oh come on!"
With urgency Rey picked up the canister again and increased his pace to the decompression chamber. Once there he whipped up the barriers around his head and opened the main door to let the water in. The room filled with water in a hurry, and Rey broke the canister with one punch, freeing Canatu.
"Grab onto me Avatar I'll get us out of range of the blast."
Rey did so, and they shot off like a missile out of range and towards the surface. Rey heard the explosion from the facility, and felt part of the shockwave hit him. Fortunately, Canatu was fast, and it only caused his skin to tingle from the sensation. The surface came closer and Canatu shot into the air with Rey on his back, but instead of going into the water again he flew through the air.
"You can fly?" he asked the spirit
"Can't you?" responded Canatu
"Not like this."
"Fair enough, where shall we go?"
"My boats over there." said Rey and he pointed to where they needed to go
Soon they reached the boat, Swift, Ena, and Raya were all there waiting for him. Canatu lowered himself so that Rey could jump onto the boat.
"Good to see you again brother." Swift said to Canatu
"It is good to be free." he replied, "Avatar, there are many things happening right now that need your attention. I know not which to tell you of first."
"Tell me what your side is doing. I know the spirits are about to make a move, but I need to know what it is." said Rey with urgency
"I do not know, but if my senses are telling me correctly it will happen shortly. If it is what I fear, then we are all in grave danger. I must prepare in case this happens. Be safe my Avatar, brother."
Canatu twisted in the air and shot off towards the sky, he created a portal and flew in, disappearing from sight.
"That was one of the cooler spirits I've met." said Rey in wonder, then he turned to the girls, "You two have fun while I was gone?"
"Not really." said Ena quickly, "We just waited for you to return."
Rey smiled at her, then looked at Raya, she looked back at him then went back to her spot where she stared out at the ocean again.
"Indeed. We need to get going, we have to reach the Earth Kingdom quickly. Ena, you haven't driven in a while, take the wheel."
"Sweet!" she replied happily and got the boat in gear and sped towards the Earth Kingdom
The next half-hour Rey talked with Swift about what he saw at the facility, mainly about the papers he saw on the table.
"They're doing something big Swift, more than just powering their machines, but what?" wondered Rey
"I don't know," answered the wolf, pondering the possible plots of The Conspiracy, "but after what they did with the spirit bombs, I know their potential is limitless. To wipe out an entire city in one blast? Incredible, terrifying to be sure, but incredible."
"Your right on both counts Swift."
As he wondered about what was going to happen next, his eyes went towards Raya. She still hadn't moved from her spot with the exception of her head. It suddenly hit him what she was looking at.
He went over and sat down next to her, "So...did you find your mother?"
Raya's head snapped towards him and her face filled with anger, "My mother is dead Rey, you know that."
"True, but I didn't ask if you saw or talked to her, I asked if you found her."
"I don't know what you're talking about."
"Raya, you went out while I was gone and looked for the colony that your mother was born in."
She gaped at him when he said that, and shook her head, "Dang wolf."
"Swift didn't tell me, neither did Ena. It's just you're easy to read. It's part of your charm really."
"Don't try and butter me up Rey, I'm not in the mood."
"Cause it's no longer there?"
"I hate it when you do that."
"I do too, but it's the only way to get you to talk sometimes. So am I right?"
Raya nodded, "Yeah, we talked to someone who saw it happen firsthand. It's gone, just...gone."
"Xeion said they were going to blow up a famous Waterbending colony, but there are at least two or three I could name that would be good targets. I didn't expect them to pick this one."
"I think my father had something to do with this." Raya said sadly
"You really think that?" asked Rey with equal sadness
"I don't know what to think anymore. My father is a traitor, my life has been a sham, I'm fighting a war that can truly have no winner and...it's just too much sometimes."
Rey reached out and rubbed her shoulder, she turned and smiled at him, he returned the gesture.
"I know. Believe me, I know. Look, we're all searching for something in our lives. Knowledge, hope, peace, power, it never ends. For people like us, we carry a big burden. But we have to make it, we have no choice. A wise person once told me, that you can carry the weight of the world on your shoulders and crumble, or you can make sure the ones who have given up everything for the right cause didn't die in vain."
"Let me guess, Korra?"
"Yeah. I added some pieces to fit the scenario, but it still works. You're not alone, none of us are, we're not fighting this on our own anymore. No matter what comes next, we can count on each other to get the job done."
"I know that, believe me I do Rey but..." Raya hesitated and looked down at the water, "All my life, I wanted to know about my mother. What she was like, what she did, if she had family, and on and on. My father refused to talk about her, so I never knew anything about her. All I knew was where they met, the colony where she was born. I've always wanted to go there and find out about her. Was I like her? Did I remind people of her? Would she have been proud of me for how I turned out? Now I'll never know."
Rey sighed and shook his head, "I can't tell you I know what you're going through Raya, cause I don't. I did watch my mother die, and I was told how my father died a heroic death, but inside it didn't feel the same. I wonder everyday if they would be proud of me, and I tell myself every day that they would be."
"Because I believe that they were good people, and they always did what they felt was right, not just for them, but for others. That got me through, cause that's what I do. I know you didn't know your mother at all, but I would like to think she was a good person. Also, from what you told me, she was a capable fighter, so I know you got your spirit from her."
Raya smiled, "I did, didn't I?"
Rey smiled back, "There you go. Just remember that, and you'll get through the days. It won't go away, the pain your feeling, but it'll dull out after a while."
"Thanks Rey."
Rey got up, "Don't mention it, you know, ever."
Raya laughed and got up as well, she wanted to say something, but Ena spoke out, "Uh guys? You have to see this!"
"What's wrong?" asked Rey, "We should be near the coast by now."
"We are, but I'm looking at the sky!"
All of them looked up, and the sky was literally full of lights and auras. Ripples and flows of light and energy could be seen all around. Then, from one of the lights, a being came out, then another, then another. Some of them had finite shapes, the others had forms like smoke.
As they watched them descend, each of their expressions grew dreadful.
"Is that what I think it is?" asked Raya
"Yes Raya." said Swift whose eyes burned with anger, "They're here."
Chapter 4 preview!: The spirits have come down, and it's all out war in the Earth Kingdom! Rey must stop things from getting out of hand, or there won't be a world left to save! The Convergence has begun! Click here to read!


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This fall Kevin Wilson and his staff are counting on sophomore Jake Reed to be a key contributor for the Hoosiers. If they get their way another standout from Columbus (IN) Columbus North H.S. - Th...
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Chasing after the .1% who don't reproduce; alienating the 99% who do; a sure recipe for being their for the next generation!
34,000 Black Churches Leave PCUSA Over Same-Sex Marriage
Urging Presbyterian Church USA to "repent and be restored to fellowship," the National Black Church Initiative, which represents 34,000 churches from 15 denominations, has declared it has severed ties with PCUSA after it amended its constitution changing their definition of marriage to include same-sex couples."NBCI and its membership base are simply standing on the Word of God within the mind of Christ. We urge our brother and sisters of the PCUSA to repent and be restored to fellowship," NBCI President Rev. Anthony Evans said, according to Charisma News."PCUSA's manipulation represents a universal sin against the entire church and its members. With this action, PCUSA can no longer base its teachings on 2,000 years of Christian scripture and tradition, and call itself a Christian entity in the body of Christ. It has forsaken its right by this single wrong act," added the head of the coalition, which represents 15.7 million African-Americans.


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Hard work awaits pope and abuse survivors
Opinion: As Francis embarks on a papacy rooted in Gospel values, a cloud of unresolved and inadequately addressed ecclesiastical cover-up envelops the Vatican.
Opinion: As Francis embarks on a papacy rooted in Gospel values, a cloud of unresolved and inadequately addressed ecclesiastical cover-up envelops the Vatican.
Several patients and former employees testified about the squalid conditions they saw at Dr. Kermit Gosnell's abortion clinic. Prosecutors seek the death penalty.
Advocates of child sex abuse victims gathered in New York last week to raise money and discuss how to prevent future abuse.
Archbishop Jerome Hanus retired for health reasons and not because of the pending depositions. "I await the opportunity to be deposed," he said.
A major European regulator will conduct an expanded evaluation of the Vatican's latest efforts to prevent money laundering and the funding of terrorism.
Moneyval, the monitoring Committee of the Council of Europe, agreed Tuesday to expand its next scheduled review of Vatican policies and procedures. The decision came in response to a request from the Vatican.
The number of cases still pending is down to seven.
The Green Bay, Wis., diocese agreed to a $700,000 settlement with two brothers in a case that appeared headed toward a second trial.
The release "will shed much-needed light on how the archdiocese responded to abuse survivors," said Archbishop Jerome Listeki.
Court proceedings have been on hold for more than a year following Bishop George Thomas' pledge to transparency and open access to records and accused priests' files.
Cardinal Roger Mahony, the Los Angeles archdiocese and an ex-priest agreed to settlements in four clergy abuse-related cases, totaling $9.9 million.


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Scientists in Japan have grown rudimentary functioning human livers from stem cells in a world first that promises to help alleviate the global shortage in transplant organs .
Grown from stem cells, these tiny pieces of human liver were then transplanted into mice, where they performed the organ's normal functions such as cleaning toxins from the blood.
Whilst it make take another 10 years before wholly lab-grown livers can be used in transplants for human patients, the team responsible for the break-through say their work is an important proof of concept that will lead to growing more complex organs.
To create the liver tissues the researchers from Yokohama City University used human skin cells that had been chemically returned to an earlier stage of cell development. Known as 'induced pluripotent stem cells', these cells were then treated so they would grow into early-stage liver cells.
The cells grew over a two month period until they grew into "liver buds" five millimetres across – formations that are the precursors of a fully functioning liver. A scientist involved told the BBC that he was "completely gobsmacked" and "absolutely surprised" to see such development.
"To our knowledge, this is the first report demonstrating the generation of a functional human organ from pluripotent stem cells," the researchers wrote in the journal Nature.
The researchers' use of 'induced pluripotent stem cells' (iPS) is also encouraging. Stem cells are the building blocks for human organs, but until recently have only been obtainable by harvesting them from human embryos.
This has caused controversy as it means the destruction of the embryo. As iPS cells are obtained from mature cellular material that is then 'reprogrammed' into an earlier state it means scientific research can avoid objections from groups such as religious conservatives, who object to stem cell research on moral grounds.
The breakthrough has been welcomed by scientists in the UK. In a statement issued by London's Queen Mary University, professor of stem-cell biology Malcolm Alison said: "This opens up the distinct possibility of being able to create minilivers from the skin cells of a patient dying of liver failure."
Kings College London's senior lecturer in Stem Cell Science Dr Dusko Ilic echoed these sentiments, saying "The strategy is very promising, and represents a huge step forward. The promise of an 'off-shelf liver' seems much closer than one could hope even a year ago."
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Honda has signalled the first death knoll for the supersport class after announcing that it is set to discontinue the Honda CBR600RR.
The main reason behind Honda's decision seems to be the fact that the bike doesn't meet the strict Euro 4 emission standards, and that demand for the pocket rocket is now so low it doesn't justify the investment and updates required to make it Euro 4 compliant. 160 more words


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Nintendo 64
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The Nintendo 64 is the third home console made by Nintendo. Fire Emblem: Ankoku no Miko was slated to be released on this console, but the entire project and game were later scrapped and moved to the Game Boy Advance.
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