text:
System.NullReferenceException: Object reference not set to an instance of an object.
at DotNetNuke.Framework.DefaultPage.OnLoad(EventArgs e) in e:\websites\tvtechnology.com\public_html\Default.aspx.cs:line 791
Nobody is as driven by the speed to deliver news and to forward that news to studios and consumers as are broadcasters. Each minute counts, and the value of the news vanishes as time goes by, unused. On the other side, personnel resources are scarce and expensive. The crews consist mainly of reporters and not specialized technicians.
ND SatCom took the challenge to simplify the handling of the SNG to a degree that a non-technical person can operate it. In the past, the satellite transmission equipment was handled by experts, and an important part of this is the correct and reliable pointing of the antenna. Now, a France3 reporter can push one button and the system will automatically point the antenna to the satellite, all within a few minutes. Time-to-air is faster. The SNG link logs automatically into a management network, and the reporter is ready to transmit.
Globecast and the France3 reporters are pleased about this ease of use. Globecast saves significant operational costs, especially because the system needs no pilot signal, which saves on satellite costs every month.
A particular problem was the satellite operator's demand for high pointing accuracy to avoid interference with other services. Polarization angle was also critical. Globecast demanded that the system not only calculate this angle, but contain an automatic process for its optimization. The presence of other strong signals on the satellite was a severe problem that was solved by a further improvement of the algorithm.
ND SatCom markets the system worldwide. So the approach to use "known" reference satellites was not acceptable, because it constrains the automatic use. The pointing system needs only the position of the target satellite and can work everywhere. In fact, it uses the network's internal data to determine that it has reached the correct satellite and the correct network. The automatic pointing creates no overhead and creates no interference. Immediately, when the France3 reporter gets confirmation that the "antenna is pointed," the system is allowed to begin transmission, without further network management or user involvement required.
The solution is a true automatic antenna pointing system for SkyWAN media networks. Globecast and France3 users appreciate the ease of the process, even for non-expert users. Users also benefit from the saving on investment and recurring costs. As a side effect, the reporters enjoy office communication via the network, which acts like an Internet or Intranet.
Robin Colwell Named Chief Counsel for House Communications Subcommittee
Montana Republican Who Roughed Up Reporter Wins House Seat
Nielsen: TV Screen Dominates Adult Viewing in 4Q
WOW Raises $310M in IPO
Frontier Gets Going With G.fast
TV Screen Dominates Adult Viewing in Q4, Nielsen says
BBC expands BBC Player into Malaysia
Global Radio to launch Heart 80s
'Cultural revolution' in China as SVoD rises
'The Handmaid's Tale:' Developing a New Vision of Dystopia for the Hulu Series
Video Explores the Color Palette for 'Twin Peaks'
Black and White and Wolverine: 'Logan Noir'


text:
SearchAll Refuges
For any questions, contact:
Megan Goyette
USFWS Refuge Biologist
(575) 835-1828 ext. 228
Follow Us Online
Sandhill cranes move among
several areas throughout the day to feed, rest, and socialize. Social behavior
includes at least ten different types of calls, various threatening postures,
and elaborate dances for everything from joy to courtship.
Learn more

subset: commoncrawl


text:
Online product viewers can have a powerful impression on consumers, according to [download page] a March 2012 report from the e-tailing group, sponsored by Invodo. 51% of respondents, who qualified by having watched product videos on retail or brand manufacturer websites, said that they have more confidence in the purchases they make after watching a related video onsite. A similar 52% said that they are more confident when they watch a product video in advance of making a purchase online, and therefore are less likely to return that product. Videos have other benefits, too: they are said to enhance a site's stickiness, boost engagement, and promote loyalty by more than 2 in 5 viewers.
Survey respondents appear happy to spend a relatively long amount of time watching product videos. In fact, more than 3 in 5 say they will spend at least 2 minutes watching a video that educates them about a category they are planning to purchase, including 37% who will watch for more than 3 minutes. Similarly, 57% will spend at least 2 minutes watching product videos that include a demonstration, although consumers appear less willing to invest as much time for videos supporting a brand's value proposition, or videos that discuss products without including a demonstration.
Viewers will also watch videos multiple times before making a purchase: roughly two-thirds will watch information-intensive product videos at least two (32%) or more (34%) times.
Although recent BazaarVoice survey results show that user-generated content has become a big influencer on purchase decisions, particularly among Millennials, product video viewers are more likely to prefer watching professionally produced videos because they are more polished (53%) than to watch user-generated videos from peers that they find authentic (41%). They are also slightly more likely to purchase a product after watching a professionally-produced video than after a user-generated one (35% vs. 30%).
March 2012 results from acomScore and EXPO study appear to confirm this preference, with some caveats. The study evaluated a campaign that included a combination of a professionally produced video and a user-generated video among consumers participating in a veiled exercise, finding that the professionally produced video generated a 24.7 point lift in share of choice for the featured product, and a 16 point lift for the brand's total line. By comparison, the user-generated video generated a 18.7 point lift in share of choice for the product, and a 10 point lift for the total line. Of note, though, is that the two appear to work very well in combination: when exposed to both video types, lift in share of choice for the featured product rose 35.3 points, also increasing 28 points for the total line.
Similarly, when looking at a second group of consumers, although the user-generated video outperformed the professionally-produced video in responses such as emotional intensity (84% vs. 77%), key message communication (60% vs. 55%), and ease to relate (83% vs. 79%), the proportion of the audience exhibiting these responses was higher when viewing a combination of the videos.
About the Data: The e-tailing group data is based on an online survey fielded to 1,039 consumers (50% female/50% male) in November 2011. comScore's Share of Choice metric quantifies the ability of an ad to influence brand preference and has been shown to be predictive of advertising-induced sales. The metric captures actual consumer preference for a brand among a competitive set. Therefore, lifts in Share of Choice have been proven to strongly correlate with in-market sales lifts.
Topics: Analytics & Automated, Brand Metrics, Creative & Production, Data-driven, Media & Entertainment, Mobile Phone, Online, Retail & E-Commerce, Social Media
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text: A Mt. Vernon man was killed Tuesday after his lawn tractor was hit by a car.Authorities say 76-year-old Manley Damren was driving his tractor along Wings Mills Road when a car struck the machine from behind.Damren was pronounced dead at the scene. The driver of the car was not hurt.State Police are investiating.


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Re: UC2 vs. UC3 - The pros and cons of each in retrospect
Re: UC2 vs. UC3 - The pros and cons of each in retrospect
tack129 wrote:
Don't know where you got the "Shotguns are loadout weapons" thing. There aren't any shotguns in the loadouts. There's a sniper but that's about it.
I was referring to the fact that all automatic guns are very capable at blindfire/hipfire..
Maybe you just didn't get that, or you are on Eric-ND side, who insists hipfire isn't a widespread problem.
The kal-7 and the m9 with rof are even better than the SAS-12 at hipfire, atleast when I use them, the SAS-12 (which is a powerweapon may I remind you,) is highly inconsistent in the damage it deals.
Re: UC2 vs. UC3 - The pros and cons of each in retrospect
Beelzebean wrote:
It makes me lag when people moan about situational awareness variants in uc3, sure they are there but I actually think implemented in a sensible way, come here,and let me see are first slot boosters no ones ever going to use, I don't think I've ever been killed by a gold let me see user, and i think call out is a good idea, and can be used tactically. If it really bugs you, you have cloaked. Even the third buddy boosters are not really used as they force you to use a combination of guns you don't want. There are many things to moan about IMO SA isn't one of them
No, of course it isn't a direct problem, it's comparable to Revenge only being a real problem with the ''knee-in-the-back'' animation...
But I'm pretty sure you can make some ''good'' situational awareness loadouts (sa boosters/kickbacks/stathats/paid ping...) Add some blindfire to that and there is the problem I'm talking about...
And yes, you can use cloaked, I'm very aware of that, you can even throw on the knights helmet if you don't want to waste a booster slot, but the fact that a certain booster would make it so that it's in your disadvantage not to use it is just wrong in my eyes...
I can counter Revenge grenades by pressing triangle, I can roll to counter getting hit by melee, but I can't evade SA unless I sacrifice a booster for it... and that powerplay ''Exposed'' is a part of sa too.. AND the random enemy teams names appearing through the map is just the same..
I don't want to be forced to use Cloaked, I can use other boosters, but that puts me in a disadvantage, so I feel forced to use it...
And you hit the nail on the head, if people would be able to choose any combination of guns to get a third booster, every one would do it, exactly the same as people would pick other boosters if there are no powerplays, and names randomly appearing through walls... I know players who use cloaked because of that.
Maybe I wasn't clear enough with what I meant when I mentioned the 10 versions of SA..
And those people with sa boosters aren't so much of a problem, but names appearing through a wall is a constant disadvantage...
Re: UC2 vs. UC3 - The pros and cons of each in retrospect[ Edited ]
UC3 could have used another year of development, but instead they just had to release it sooner with a lot of cut corners. Splitting into two teams definitely didn't help (less people working on the game). Because of this, we have all these technical problems in multiplayer which may exist forever. Problems involving matchmaking, splitscreen, co-op, cinema mode, lag, hell there were even a few things that were impossible to unlock in the beginning!
While ND did have some pretty cool ideas, they just weren't executed very well. Stuff like the power plays, half assed customization, treasure unlocks, DLC, negative boosters, and other things I'm probably not thinking of at the moment. All of this could have been much better if you had just put more time into it.
What bothers me the most is THIS.
After all the backlash from the community, how could they say that? ND..you read the forums. You KNOW your game clearly DOES have cut corners. It doesn't take a lot of balls to admit you screwed up on some things.
Naughty Dog, you brought us great games, and you're still supporting this one(awesome!), so I still have high respect for you. I know you're trying to please the community and all, but sometimes it just seems like you just do things and don't put much thought into HOW we will take it (tournament system, stats hats). Just saying.
Just wanted to get this off my mind. I spent a couple hours working on this post sooo... I hope it's cool.
I am real super sand legend!
Re: UC2 vs. UC3 - The pros and cons of each in retrospect[ Edited ]
stayFROST-E wrote:
Uncharted 2
- Weapon balance (at least as a result of lack of loadouts). U4 needs to go back to the U2 formula. I have a huge, detailed list on weapon balancing. It's so lenghty I won't post it here, but if anybody wants to here my ideas, just let me know and I could maybe make a thread about it.
- SP replay value and customization Agreed, why would they remove these features from U3?
- simplicity
- no level up boosters Agreed 1000%. Remove booster levels for U4 and go back to U2 booster system.
- revenge was useless It was, but ND still needs to just remove it completely for U4.
- Low health Agreed.
- No grenade throwback
- OP pistole (sanctuary underground murder) Agreed, the shotgun type weapons were so OP in U2.
- SA Agreed.
Uncharted 3
- LOADOUTS! Although weapon balance took quite a while and still isn't perfect. Like I said, go back to U2 formula
- Sprint, although poorly implemented and does need a nerf. Agreed, sprint needs an overhaul for U4. ND can refer to Neveo's thread.
- Overall mobility. Agreed, although the running animations look weird in U3, especially for the female skins. Also, there are several spots on maps where climbing doesn't work correctly and needs to be fixed.
- Co-op. U2 style was superior as the modes were separate. U3 co-op seems like it took 1 step forward, and 10 steps back. For U4, go back to separated co-op modes, and allow every map to be played. And increase the difficulty for Crushing, or add difficulties above Crushing.
- Splitscreen and offline co-op play. Get rid of those giant emblems for splitscreen, and maybe I would actually use it.
- High health. While the health is higher than U2, it still doesn't feel right. Maybe it's the unified hitboxes, because the health still seems to low. For U4, definitely have separated hitboxes.
- Kickbacks, when not used just to avoid a strait up gunfight, they are actually good. Perfect for camper justice (**hint** megabomb). However, balance issues were preasent at launch. Kickbacks need a huge overhaul if they are included in U4. Firstly, they need to be made mostly defensive. All power weapon kickbacks and quickboom need to go, unless they 1.) get an increase in medal cost or 2.) can only be used once per match. Also, more creative kickbacks need to be made.
- Mods, and character guns. Like I said above, I won't go into great detail here about weapon mods and general weapon balancing, but if anyone is interested in what I have to say, I'd be happy to share my ideas. Character guns also shouldn't have mods, they should just be skins/camos for the gun.
- Treasures for unlockables. Although INCREDIBLY poorly implemented. If included in U4, treasures need to have the same rarity they have now. But, you should be able to buy rare treasures with in game money. Of course the cost should be high.
- Grenade throw-back, although now too OP. It needs a throw-back radius nerf. Agreed. Also, shorten the throwback timer.
- Block mesh maps. These are very cool, but they should also add the ability to play every mode on the maps (co-op modes, plunder, team obj etc.).
- Character customization, although they DEFINATELY should have 'consolidated' all of the Drake's into just one Drake. As well as all of the other character skins (except for younger versions maybe). All ND needs to do is refer to Luxis' customization thread.
- Legacies, I personally liked them (in the higher levels of UC2 it just took SOO long to level up). I like the legacy system, but it needs to be tweaked. Levels should be tracked by an actually skill tracking system. Your rank should move up and down based on how your perform every match, not just up. This would also tie into matchmaking, as you would be paired with players who are similar in rank/skill level.
- Tournament system, although there are many problems with it and it is kind of a money scam. Tournament mode is a big scam. There is nothing "tournament" about it. It's luck based, which is completely wrong. If they keep this idea for U4, it needs obvious changes. First of all, change the name, because it is in no way, shape or form a "tournament". Being on the losing team should not have an effect on your points. Points should be rewarded only by your score at the end of match. Also, the game needs to recognize the difference between, someone quitting deliberately out of a game, and things like being removed from a game, so people don't lose tickets unfairly.
- Overpowered Blindfire. ND can simply refer to Matthisjs_17's thread.
- Incredibly, laughably useless cover. The animation where your character slides into cover needs to be brought back in U4. Also, your character should have invincibility frames right as you are taking cover so bullets won't register. And taking cover and rolling should be used with different buttons in U4.
- Clunky climbing mechanics. Agreed.
- Too many power weapons. Through kickbacks (and stackable Bargain's) and power weapons on map, UC3 has just too many of them. I would say either take out one or the other. In my opinion, all Kickback power weapons should be removed. Regular power weapons in U4 should come with less ammo, and they should spawn in different, randomized locations each time they respawn.
Most maps are just too small, impossible to interact with other players outside of CQC. I kinda agree with this. In objective based modes (team obj and plunder) U3 likes to respawn you on the other end of the map when you die, making stopping the enemy from completing the objective very difficult at times. ND should do what Medal of Honor: Warfighter did. In MoH: Warfighter, the maps had different designs for each of the modes. So I don't think the solution is to have bigger maps, but instead have slightly different designs of the maps built specifically for the unique game modes.
Co-op support. Didn't ND say they wouldn't fix co-op because not enough people play it? Lol, the reason nobody plays it is because of all the tweaks it needs. Fix co-op, and it'll be just as popular as the competitive modes.
No SP store, therefore no SP customizations so little replay value. Agreed.
- Clunky SP aiming mechanics (maybe you didn't realise it but this may be the reason that UC3 wasn't as much fun for you as UC2).
- Wack-n-roll Make melee 3 or even 4 hits to kill. Remove the lunge and lock-on of melee, and also make the player finish the melee animation before being able to roll.
- Rushed customization. Again, ND needs to refer to the customization thread by Luxis. Select text color
- Lag, most problems stem from this. Hopefully ND optimizes their netcode as much as they can for U4. They should also refer tapantaola's region filter thread.
- Lack of legacy rewards Agreed.
- Lack of permanent rewards for the tournament Agreed.
- Everything was just too rushed. Agreed.
I hope ND sees this thread and reads it. It would be really hard for them to mess up U4 considering how much feedback we're giving them.
Twitch: harrisj16
Re: UC2 vs. UC3 - The pros and cons of each in retrospect[ Edited ]
Uncharted 2 Pros:
- Nearly flawless map design.
- Beyond amazing graphics and animations for a multiplayer game, they're basically the same as in the campaign. I'd say it's the best work I've ever seen in this aspect for a multiplayer third person game. Animations are so fluid and responsive, it just works great. The only (and I mean only) thing that Uncharted 3 got better in this field is jumping.
- No sprint, meaning you can't force awful Uncharted's CQC and base the game around that.
- Simple and fun, no loadouts, no kickbacks, no bullsheet.
Uncharted 2 Cons:
- 1.05
Uncharted 3 Pros:
- It could stand face to face with Uncharted 2 during the summer beta.
Uncharted 3 Cons:
- After that, Naughty Dog destroyed it forever and now it's a mediocre and infuriating run and gun fest where fun is hard (impossible, actually) to be found.
To put it simple: One could say Uncharted 2 is the sequel when you see both.
Re: UC2 vs. UC3 - The pros and cons of each in retrospect
Re: UC2 vs. UC3 - The pros and cons of each in retrospect
TheStuntDouble wrote:
@Nev unless like most people, your warped definition of fun is winning no matter what.
I hope this nonsense is irony, or something.


text:
Sony Ericsson Plans No New Symbian Products
Sony to remain in Symbian Foundation.
A Bloomberg article reports that Sony Ericsson has no future plans to develop phones on the Symbian platform. Though Symbian continues to be the most widely distributed mobile phone operating system in the world, this marks the second company this year to announce discontinuing Symbian support. The first was Nokia, which stated that while Symbian would remain the default OS in its line of dumbphones, MeeGo would be the only OS to power the company's line of smartphones, moving forward.
"We have no plans for the time being to develop any new products to the Symbian Foundation standard or operating system," Sony Ericsson spokesman Aldo Liguori said.
Symbian powers Sony's Vivaz phones, though the company has been gradually moving to the Android platform. Motorola and Samsung both left the platform in favor of Android.
Issue 199/2017
Buy this issue as a PDF
Red Hat Announces OpenShift.io
Red Hat takes its IDE online.
Microsoft Bakes Linux into Windows Server
Microsoft is slowly becoming a Linux vendor.
Fearless Coyote, Linux Kernel 4.11 is Out
The new kernel makes swap implementation more scalable, which will help cloud providers.
Docker Appoints Steve Singh CEO
The new CEO comes from a very strong SaaS background.
Docker Announces Linux Kit and Moby Project
Both projects help organizations build their own containerized systems.
Ubuntu Returns to Gnome as Its Mobile Plans Shatter
Mark Shuttleworth has resumed the position of CEO of Canonical.
Microsoft is Shutting Down CodePlex
Microsoft's open source code hosting platform CodePlex will come to an end after a more than 10-year stint.
Fedora 26 Alpha Released
Comes with Gnome 3.24
Old Linux Kernel Bug Discovered
The bug was introduced back in 2009 and has been lurking around all this time.
OpenSSH 7.5 Released
The new release deprecates the sshd_config UsePrivilegeSeparation option.


text:
Objectives: To describe patterns of uptake of Indigenous-specific health assessments and associated follow-up items, and examine the barriers and enablers to delivery and billing of follow-up over the first 3 years of implementation of the Indigenous Chronic Disease Package (ICDP).
Design, setting and participants: We used a socioecological approach to analyse data derived from the Sentinel Sites Evaluation of the ICDP — with data from 24 sites across Australia. Administrative data (1 May 2009 to 30 May 2012) and program data (1 March 2010 to 30 May 2012) were provided by the Department of Health. Data on barriers and enablers to follow-up of health assessments were obtained from community focus groups, in-depth interviews and discussions with key informants (1 November 2010 to 30 December 2012).
Main outcome measures: Monthly number of Medicare Benefits Schedule items claimed for Indigenous-specific health services and follow-up; qualitative data on enablers and barriers categorised according to patient, patient–health service relationship, health service or organisation, community and policy environment levels or influence.
Results: There was an increase in the uptake of health assessments, but relatively limited delivery of follow-up care and billing for Indigenous-specific follow-up items. Follow-up was constrained by factors that operated at various levels: patient, interpersonal, health service, community and policy. Constraints included practitioners' lack of awareness of item numbers, staffing, poor state of clinical information systems, billing against non-Indigenous-specific items or more general follow-up items, emphasis on health assessments with less attention to requirements for follow-up, limited capacity to arrange and facilitate follow-up, and communication and transport challenges for patients.
Conclusions: Work is required across various levels of the system to address barriers to follow-up care. Enhancing follow-up care is vital to achieving health benefits from the large financial and human resource investment in health assessments.
Preventive health assessments have become a feature of health policies internationally.1 In Australia, Medicare-funded Indigenous-specific health assessments (herein referred to as "health assessment") and follow-up items have been progressively introduced since 1999 as a means to improve the limited preventive health opportunities and reduce high rates of undetected risk factors among Aboriginal and Torres Strait Islander people (respectfully referred to hereafter as Indigenous people) (Box 1).3,4
A recent systematic review shows that while health assessments may increase new diagnoses, there is a lack of evidence of their effect on morbidity and mortality.1 While the reasons for lack of impact of health assessments are not well understood, it is clear that health assessments have limited potential to impact on health outcomes in the absence of appropriate follow-up care.5-7 The $805 million Indigenous Chronic Disease Package (ICDP) introduced by the Australian Government in 2010 included program funding and a new workforce to help increase the delivery of health assessments and appropriate follow-up.8
Analysis of Medicare data shows an increase in the uptake of health assessments, but relatively limited billing for Indigenous-specific follow-up items.5,9 The limited use of follow-up items raises questions about the effectiveness of health assessments as a catalyst for enhancing access to preventive care and chronic disease management,10,11 and highlights the need for further research on how to increase follow-up after a health assessment.12
This paper reports on patterns of uptake of health assessments and associated follow-up items, and examines the barriers and enablers to delivery and billing of follow-up care over the first 3 years of implementation of the ICDP.
The analysis presented here draws on the mixed-methods Sentinel Sites Evaluation (SSE) of the ICDP. SSE methods are detailed elsewhere.5 The SSE was a formative evaluation covering 24 urban, regional and remote locations in all Australian states and territories. Data were collected, analysed and reported in 6-monthly intervals over five evaluation cycles between 2010 and 2012.
Data on uptake of health assessments and follow-up items were derived from administrative billing data provided by the Department of Health from 1 May 2009 to 30 May 2012. The period May 2009 to April 2010 was used as a "baseline" period, as it preceded implementation of the ICDP. Health assessment data include Medicare Benefits Schedule (MBS) items, and are presented as health assessments claimed by services within the site boundaries per 100 Indigenous people aged ≥ 15 years. Similarly, the follow-up data include MBS items for follow-up of health assessments (see Box 1 for health assessment and follow-up items included in this analysis). Population data are based on Australian Bureau of Statistics projections from the 2006 Census according to the statistical boundaries used to define the sites.
Qualitative data on barriers and enablers to delivery of and billing for follow-up were obtained from individual and group interviews with a range of key informants from Aboriginal Health Services (AHSs), which include community controlled and government managed health services, and the general practice sector, which includes employees of Medicare Locals and general practices (Appendix 1). Interviewees were purposively sampled for their knowledge and experience with the ICDP. Interviews and analysis were informed by data on state of implementation of the ICDP at site level, as reflected in Department of Health reports. Repeated 6-monthly cycles of interviews and feedback of data between 1 November 2010 and 30 December 2012 allowed review and refinement of our understanding of delivery and billing of health assessments and follow-up items.
Community focus groups were conducted to explore community perceptions of accessibility and quality of services. Data from community focus groups were related to access to health services in general rather than being specific to follow-up of health assessments.
For the purposes of this paper, we conducted an analysis of SSE data using a socioecological framework.13,14 We reviewed the themes that were identified through the SSE as barriers and enablers to follow-up of health assessments,5 and used an iterative approach to categorise these themes according to various levels of influence: patient, patient–health service relationship, health service or organisation, community and policy environment. Some themes could be interpreted as a barrier or an enabler, and some were relevant to more than one level. We have therefore described each theme according to the predominant direction and most important level(s) of influence.
Ethics approval for the SSE was granted through the Department of Health Human Research Ethics Committee, project 10/2012.
Of the 581 individual interviews done through the SSE, 63 contained specific information about the follow-up of health assessments. Of the 58 group interviews, 31 contained information relevant to this paper. These 31 group interviews included 103 participants. Of the 72 community focus groups, 69 provided data on access to services (Appendix 1).
Uptake of Indigenous-specific health assessments and follow-up Medicare items
Aggregated data show a general improvement in uptake of health assessments and follow-up items after the baseline period, with some differences in trends between the sentinel sites and the rest of Australia (Box 2 and Box 3). The uptake of follow-up items was disproportionately low compared with health assessments. There were marked differences in trends between individual sites (Box 4) — more marked than differences between sites according to rurality.5
Levels of influence
Barriers and enablers to delivery and billing of follow-up care using a socioecological framework were identified at five levels of influence: patient, interpersonal, health service, community and policy. Findings at each level of influence are summarised below and exemplar quotes illustrating each theme and sub-theme are provided in Appendix 2.
Patient level
Strategies to create community demand and incentives for patients to undergo health assessments were evident at the local level. These strategies did not appear to include attention to increasing follow-up of health assessments, and there was little evidence of patient demand for follow-up after health assessments in the sentinel sites overall. People working in ICDP-funded support roles with responsibility for encouraging patients to attend for follow-up reported that patients frequently appeared to lack information about the reasons for their follow-up referrals.
Interviewees in some sites identified relatively frequent movement of people, with no regular residential address and limited options for contacting patients by phone, as constraining follow-up care. Limited access to transport was consistently identified by community focus groups as a barrier to accessing services. Concerns were expressed about the cost of accessing follow-up services, with out-of-pocket costs to patients for allied health care in particular being unpredictable.
Interpersonal level
Negative past experiences affected patients' willingness to attend follow-up appointments. Community focus groups and interviewees shared personal stories that reflected perceptions of racist attitudes among health service staff — commonly reception staff.
Outreach workers, funded through the ICDP, played a key role in educating and supporting allied health providers and clinicians to provide culturally appropriate care in isolated pockets, but overall, allied health professionals had relatively limited access to cultural awareness training. General practitioners and practice staff were reluctant to refer patients to allied health professionals who they could not be confident would act in a culturally appropriate way.
Some GPs reported reluctance to refer patients for follow-up unless critical because they believed the patient would not attend, or they provided referrals with no expectation of attendance. Some patients appeared to resist adherence to follow-up referrals and treatment due to what they regarded as the "pushy" nature and communication style of some health professionals, and lack of adequate explanation of their health problem and treatment needs.
External support by regional support organisations including Divisions of General Practice (and subsequently Medicare Locals) helped improve awareness of the Indigenous-specific follow-up item numbers in health services and among allied health providers.
Health service level
Health service providers felt that short consultation times meant they had limited opportunity to explain reasons for referral for follow-up care to patients. This was related in part to shortage of service providers, including GPs, allied health professionals, Aboriginal Health Workers (AHWs) and practice nurses. Limited numbers of allied health professionals in particular constrained referral for allied health services. In some settings, eligibility requirements meant that some AHWs appeared to be ineligible to bill for relevant follow-up services, constraining use of these item numbers.
Organisations tended to have a greater focus on health assessments — partly for financial reasons rather than potential health benefit — with less attention to follow-up. This imbalance was also evident at policy and patient levels. Small numbers of Indigenous patients in many general and allied health professional practices were associated with a reluctance to reorient systems to address the needs of relatively few patients.
A general orientation within some health services to acute rather than chronic illness care limited the availability and interest of many nurses in providing follow-up services. This was particularly the case in remote settings, where acute care skills are an important criterion in recruiting nurses. GP-centric models of care, lack of clarity about roles and lack of confidence in co-workers were associated with limited opportunities for practice nurses and AHWs to manage patient lists and appointments and deliver follow-up consultations.
Another constraint on the uptake of follow-up items was the lack of established systems to organise and bill for follow-up, and a perception that the steps required for completion and correct billing of follow-up services were complex and required highly organised patient records and information flow. The need for changed work patterns, reorientation to preventive health and enhanced staff training and support in the use of clinical information systems presented significant challenges to health services in delivering and claiming these Medicare items. Leadership and management were vital to system change: where leadership lacked commitment, management practices did not support system change to implement this aspect of the ICDP. Where GP-centric models of care were entrenched, it was particularly difficult to reorient systems to enhance uptake of follow-up items.
Lack of capability in using clinical information systems, such as patient recall and reminder systems, also constrained follow-up. Ineffective use of these systems to support patient care was commonly reported in AHSs and general practices, and was also evident in allied health professionals' practice systems.
Staff turnover and use of locum staff (both nursing and GP) were associated with limited use of follow-up items. GPs were found to have varying knowledge and skills in relation to accessing appropriate Medicare items and working within a multidisciplinary team. Fluctuating staff numbers and variable knowledge among staff of the service operations made it difficult to reorganise systems to enhance follow-up.
Interviewees commonly reported that follow-up consultations were frequently billed as a standard consultation rather than the correct Indigenous-specific Medicare item number.
Lack of private allied health providers, and a tendency — for cost reasons — for clinicians to refer to salaried allied health professionals, where these professionals were available, also limited the use of the Medicare follow-up item numbers. Lack of easy access to information and transparency around gap payments, and entrenched perceptions that services would be expensive and require numerous repeat visits, were a barrier to health service staff referring patients to allied health professionals.
Community level
Barriers related to Indigenous social and economic disadvantage included poor availability of transport to attend follow-up appointments and high or unpredictable cost of allied health services. These were exacerbated in the context of general social and financial disadvantage. ICDP-funded outreach workers played an important role in helping patients overcome transport barriers in some sites.
Policy level
At the policy level, the relatively low value of the MBS reimbursement for follow-up (relative to health assessment), reflected in the large gap payments that patients are faced with, appears to be an important constraint to greater uptake of the financial incentives available for follow-up. Increased and ongoing funding to support preventive care through Medicare encouraged uptake of follow-up care. The impact of this was constrained by relative emphasis on health assessments. There was confusion over eligibility of AHWs to claim the use of the follow-up items. Funding of positions and programs (including through the ICDP) to assist with provision of information to providers and community members and to overcome barriers to access enabled uptake of follow-up items.
While there has been a substantial increase in the uptake of health assessments over recent years, delivery of follow-up care and billing for Medicare Indigenous-specific follow-up items was disproportionately low, particularly given the evidence of the high levels of need for follow-up.6,12,15,16 Our study identified multiple influences on uptake of follow-up care at various levels of the system — many related to actual delivery of follow-up care and some related to billing for Medicare items numbers. The influences identified in our analysis are consistent with the research on barriers to implementing health assessments and on access to health services more generally.3,6,7,17-19 It appears that people receiving health assessments may be those who use health services more frequently,5 those of higher socioeconomic status, those with lower rates of morbidity and mortality and those with lower risk of chronic disease.1,20 Thus, health assessments may not be reaching those who need them most, reducing potential benefits at a population level. This "inverse care law"21 is likely to also be relevant to follow-up of health assessments, indicated by the access and cost barriers to follow-up identified in this analysis.
Strengths of the analysis in this paper include the mixed-methods approach, numbers and diversity of interviewees, geographic scope and diversity of study sites, and long-term repeated engagement with stakeholders, including feedback and member-checking of data and interpretation by local stakeholders. The socioecological analytical framework highlights that there are a number of factors at different levels of the system that enable or constrain choices made by individuals about access to health care.13,14
Limitations of this study include that sites were selected on the basis of early and relatively intense ICDP investment, and interviewees were selected because of their knowledge and interest in Indigenous health. The data provide a broad perspective of service settings across Australia, but this perspective may not necessarily be representative. Other limitations include that administrative data reflect billing for Medicare items, but do not necessarily accurately reflect the provision of clinical care. There is some evidence that follow-up may be happening, but that it is not being billed accurately. However, many of the identified barriers related to delivery of follow-up care rather than billing for follow-up items. Ecological models require themes to be categorised, and this process may be overly Western-centric.22 In conducting the analysis our team (which included Indigenous members) was sensitive to this risk. The strong links and interrelationships between themes need to be recognised. More general limitations of the SSE have been described elsewhere.5
Overcoming barriers to follow-up and strengthening enablers is vital to achieving health benefits from the large financial and human resource investment in health assessments. Our findings point to the need to support health services in developing systems and organisational capability to undertake follow-up of health assessments, but more importantly to reorient to high-quality, population-based and patient-centred chronic illness care. Drawing on our findings, we propose actions at various levels of the system to enhance both delivery of follow-up care and billing for follow-up items (Box 5). The diversity of contexts in which health services operate, the wide variation in current levels of follow-up between sites and the relevance of different contextual factors to barriers to uptake in different sites mean that strategies will need to be tailored to local circumstances.
1 Medicare Benefits Schedule (MBS)-rebated items for Indigenous-specific health assessments and follow-up2
Item characteristic
Health assessment
Follow-up by a PN or registered AHW
Follow-up by an allied health professional
Available to all Indigenous people and may only be claimed by a general practitioner
After a health assessment, a follow-up item can be claimed by GPs for follow-up services delivered by a PN or registered AHW on behalf of the GP
After a health assessment, if the GP identifies a need for follow-up by an allied health professional, a referral is made and the allied health professional can claim this item
MBS item number
704, 706, 710 to 1 May 2010; thereafter 715
MBS rebate
Changed to simplify claiming by streamlining MBS item numbers to one item and making all claimable annually. This came into effect from May 2010 and coincided with implementation of the ICDP
Introduced in 2008, this MBS item allowed five follow-up services per patient per calendar year. This was expanded in 2009 to allow 10 follow-up services per patient per calendar year
Introduced in 2008, on referral from a GP, a maximum of five follow-up allied health services per patient per calendar can be claimed
AHW = Aboriginal Health Worker. ICDP = Indigenous Chronic Disease Package. PN = practice nurse.
2 Health assessments provided by a general practitioner, and follow-up services provided by a practice nurse (PN), registered Aboriginal Health Worker (AHW) or allied health professional
3 Follow-up services provided by a practice nurse (PN), registered Aboriginal Health Worker (AHW) or allied health professional in Indigenous people who had a health assessment
4 Uptake of practice nurse (PN), registered Aboriginal Health Worker (AHW) or allied health professional follow-up items in all urban sentinel sites and in the rest of urban Australia
NSW = New South Wales. Qld = Queensland. SA = South Australia. Vic = Victoria.
5 Potential strategies for strengthening follow-up of health assessments
Approaches to enhancing follow-up are presented for each level of the socioecological model. It is important that strategies to enhance follow-up use approaches across the range of levels, with attention to maximising synergies between approaches at different levels.
Patient level
- develop locally relevant evidence-based approaches to create community demand for follow-up of adult health assessments;
- address transport and other barriers to access to follow-up care; and
- strengthen linkages between health services and local communities to enable recall of patients who require follow-up.
Interpersonal level
- ensure that cultural awareness training reaches relevant providers, including allied health professionals and service support staff, such as receptionists.
Health service level
- continue efforts to raise awareness of the follow-up Medicare Benefits Schedule (MBS) item numbers among health service staff and allied health professionals, including how item numbers complement each other and why the correct Indigenous-specific item numbers should be used (eg, additional numbers of items available with specific item numbers);
- strengthen capability of health service staff to make effective and efficient use of clinical information systems, specifically including use of recall and reminder systems. Ongoing training and workforce development is required to address staff turnover and locum staff needs;
- support service reorientation from models suited to acute care to models suited to patient-centred and long-term care;
- develop and assess effectiveness and efficiency of alternate models of provision of allied health services and "what works for whom and in what circumstances"; and
- identify and communicate cost implications of referral for follow-up care, and address cost barriers to follow-up care.
Community level
- raise awareness of the need for ongoing chronic illness care and the importance of follow-up of issues identified in health assessments; and
- identify relatively high-need and hard-to-reach groups in local communities, and develop strategies to overcome the barriers to these groups accessing follow-up care.
Policy level
- clarify the Aboriginal Health Worker role in provision of services, including provider number eligibility;
- ensure that the policy intent of having an Indigenous-specific MBS item number for follow-up services is clearly understood at different levels in the system; and
- emphasise the health-relevance of health assessments and the importance of follow-up care, and refine incentives to maximise potential health gain.


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Stocks Rally on Housing Data
U.S. stocks closed higher for a fourth straight session Friday, reaching their highest levels of the year. Wall Street's rally continued as investors embraced a 7.2% spike in July existing home sales and encouraging comments about the economy from Federal Reserve Chairman Ben Bernanke.. In a speech at the Kansas City Fed's annual conference in Jackson Hole, Wyo., Bernanke acknowledged the global economy is more stable, and said "the prospects for a return to growth in the near term appear good."
Friday's market gains also came as August options expired, notes S&P MarketScope. An extended rebound for the Shanghai composite index also boosted stock-market sentiment.
On Friday, the 30-stock Dow Jones industrial average finished higher by 155.91 points, or 1.67%, at 9,505.96. The broad Standard & Poor's 500-stock index was up 18.76 points, or 1.86%, to 1,026.13. The tech-heavy Nasdaq composite index added 31.68 points, or 1.59%, to 2,020.90.
Treasuries were off sharply on the existing home sales news.
The dollar index was off, and the euro up after a rise in a key measure of Eurozone manufacturing sentiment. The yen was off on a report China intended to raise bank capital requirements.
Gold and crude oil futures were higher.
After Friday's upside surprise in existing home sales, the onus is now on upcoming data to suggest the recovery is sustainable, says Action Economics. "There isn't a lot on next week's calendar, however, to provide the tangible evidence needed," says Action Economics. The focus will be on Wednesday's releases of new home sales and durable goods orders for July. Median estimates point to a 3% rebound in durable orders, and a modest rise in new home sales to a 0.390 million unit annual pace.
Next Friday's July reports on personal income and personal consumption expenditure data will also be important, according to Action Economics, with small gains expected for each.
Dow Jones has been talking to potential buyers about the sale of its stock-market indexing business, which includes the Dow Jones industrial average, The Wall Street Journal reported on Friday.
The Journal, in its online edition, reported that the process is being run by Goldman Sachs, and could result in a sale, joint venture or some other type of arrangement. The report cited people familiar with the matter.
In company news Friday, KKR-owned discount retailer Dollar General has filed to raise up to $750 million in an initial public offering.
Shares of customer management software company Salesforce.com (CRM) surged Friday after the company posted better than expected second-quarter earnings.
Shares of food giant J.M. Smucker (SJM) rallied after beating expectations. Reuters and other news services reported Friday that the U.S. government said it will suspend its popular "Cash for Clunkers" auto rebates on Monday as the program's $3 billion budget runs dry, a month after it was launched. The program, offering payments of up to $4,500 to people who trade in old gas guzzlers for new, fuel-efficient vehicles, will end at 8 p.m., Aug. 24, by which time all applications for the rebates must be submitted to Washington. It has provided a big temporary boost for both the deeply troubled auto industry and the battered U.S. economy. In the past few weeks both Ford Motor (F) and General Motors have increased production, as some models have been in short supply. However, the temporary nature of the program is likely to raise concerns that it may have only brought sales forward from future months, and sales could plunge again.
In economic news Friday, U.S. existing home sales rose 7.2% to a 5.24 million unit annual rate in July, much better than expected, from an unrevised 4.89 million in June. That's the largest monthly gain in 10 years, the highest pace since August 2007, a fourth consecutive monthly gain and leaves the sales pace well above the 4.91 million pace from last August. Single family sales rose 6.5%, and condo/coop sales were up 12.5%. The months supply was steady at 9.4. The median sales price fell to $178,400 from a revised $182,000 (was $181,800), but is down 15.1% year-over-year.
August Eurozone manufacturing PMI rose to 47.9 from 46.3 in July, which was stronger than the median forecast of economists surveyed by Bloomberg of 47.5. The services PMI jumped to 49.5 from 45.7 and the composite PMI rose to 50.0.
British car production fell 17.9% on the year in July, its smallest annual decline in 10 months, helped by government car scrappage schemes, the Society of Motor Manufacturers and Traders said.


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THE FACTS: Carl Landry scored 14 of his team-high 17 points in the fourth quarter as the Golden State Warriors outlasted the Phoenix Suns 87-85 in both teams' opener Wednesday night.
Klay Thompson had 16 points and Brandon Rush added 14 for the Warriors, who have won two straight in Phoenix after dropping 13 straight road games against the Suns.
Goran Dragic finished with 17 points to lead the Suns and Luis Scola added 15 in his Phoenix debut. But Dragic, returning to the Valley after a season in Houston, was unable to get off a shot in the closing seconds after Stephen Curry uncharacteristically missed a pair of free throws that could have iced the game with 3.3 seconds left.
The Suns overcame a 17-point, second-quarter deficit to take a 63-62 lead on a Marcin Gortat putback of a missed 3-pointer from the right corner by Michael Beasley. But Golden State battled back, taking the lead for good on a driving layup by Landry with 1:22 left to take an 85-84 lead.
Landry added a 17-foot jumper with 54 seconds remaining to make it 87-84 and Jared Dudley missed a 3-pointer from the top of the key to tie the game with 34 seconds to go.
QUOTABLE: "If we'd lost I'd be more pissed but we won so I feel a bit better."
-- Warriors' Andrew Bogut on being limited to 19 minutes -- none in the fourth quarter -- in his first game back after fracturing his left ankle in January.
THE STAT: Curry, who signed a four-year, $44-million contract extension earlier Wednesday, didn't make his first field goal until 8:20 remained in the game and finished 2 of 14 from the floor and 0 for 6 from beyond the arc.
TURNING POINT: With 8.7 seconds to play, a foul to give and his team nursing a three-point lead, Golden State coach Mark Jackson wasn't about to give the Suns a chance to tie the game with a 3-pointer. David Lee committed one foul with 7.6 to go, then Rush sent Dragic to the line with a second foul with 5.6 seconds left.
QUOTABLE II: "That pretty much summed up how my night went."
-- Warriors' Stephen Curry, a career 90.1-percent free-throw shooter, on his consecutive missed free throws near the end of the game.
HOT: After missing his first two shots in a Suns uniform, Scola hit seven of his final 11 to key Phoenix's rally. He also finished with 11 rebounds for his third career opening night double-double.
NOT: Warriors forward David Lee struggled nearly as much as Curry, scoring six points on 2-for-16 shooting. Lee was held without point from the 9:23 mark of the second quarter.
"T"RICK OR "T"REAT: Suns coach Alvin Gentry earned his first technical of the season 10:20 into the game. Phoenix forward Jermaine O'Neal followed with a technical 90 seconds into the second quarter.
INSIDE THE ARENA: The announced crowd was 15,678 -- 2,800 fewer than capacity -- and likely was lower as there were rows of empty seats in the lower bowl.
ROOKIE WATCH: Warriors forward Harrison Barnes, Golden State's top pick out of North Carolina, got the start but played only 14 minutes, primarily in the first and third quarters, scoring six points on 2-for-5 shooting.
NOTABLE: Scola connected on his second career 3-pointer in the second quarter, raising his shooting percentage beyond the arc to 11.1 -- 2 for 18. ... Phoenix had been 8-0 in home openers against the Warriors and 7-1 in overall season openers against Golden State. ... Golden State was opening on the road for the first time in 11 years. ... The Suns are 31-14 in home openers in franchise history. ...
UP NEXT: For the Warriors, Friday vs. Memphis, Saturday @ L.A. Clippers, Monday @ Sacramento. For the Suns, Friday vs. Detroit, Sunday @ Orlando, Monday @ Miami.


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Update 1... mounted the Turbo + Manifold - pg 1.
Update 2... mounted the Intercooler - pg 2.
Update 3... Mounted the Downpipe and some misc stuff - pg 3.
Update 4... started on intake manifold, machined parts, and also finished exhaust and downpipe - pg 4.
Update 5... Intercooler piping, Finishing up Intake Manifold, BOV going in - pg 5.
Update 6... 034EFI Stage IIc has arrived. - pg 6.
Update 7... Photos of the Radiator and final welding on Intake mani done. - pg 6.
Update 8... Wiring has begun, removing unnessary wiring from the stock harness. 4" intake tube is complete. - pg 10.
Update 9... VERY DETAILED PHOTOS OF RADIATOR/FMIC MOUNTING + much more - pg 10.
Update 10... Re-torque of the Head, Installed Injectors, more wiring- pg 11.
Update 11... Mounted ECU, running wiring from rear battery. Started 034 wiring - pg 13
Update 12... Turbo stuff back from Ceramic Coating, Cut hole for harness, and routed some wiring - pg 16
Update 13... Turbo cold-side and Intake tube back from Polishing and installed - 034efi Wiring run, and injector harness complete - pg 17
Update 14... New 3Inch Oval Exhaust Tip is mocked up -pg 19
Update 15... Oil Lines from Turbo Done, headlight wiring done, Received more parts from 034efi -pg23
Update 16... Oil Cooler mounted, Oil Lines to cooler done, Headlight Harness completed. -pg26
Update 17... STARTED Car for the FIRST time!! - pg29
Update 18... Teardown to fix fuel leak, muffler coated- pg31
Update 19... Howards baby Emma is born (congrats bro)- pg32
Update 20... Piping final install, fans completed, frontend done pg34
Update 21... SEM WIRING DONE - car running - idle tuned - pg35
Update 22... FIRST DRIVE ON BOOST + Pod Gauges Done, Dash installed... + video update - page 37
Well, the time has come... to start a thread dedicated to the install of the Turbo... from turbo, to standalone, to tuning..
the work is going to be done with the help of Howard Wolfe (JettaT) and my friend Rob that fabricated the Exhaust at Flipside Customs - http://www.flipsidecustoms.com. Rob will be fabricating a custom short runner intake manifold based off of the stock mk3 vr6 runners, which will be a major part of the fabrication, and hopefully bring the piping to a minimal.
the Setup:
3.0 Liter 8.5:1 Schimmel Vr6 - installed by Kelly Campbell (mkIIvr6)
Garrett Gt35R Turbo
Tial 38mm Wastegate
Tial 50mm BOV
ATP Manifold
ATP 3" downpipe
ATP oilpan and oil lines
Spearco 29x10x3 FMIC
Walbro 225hp inline fuel pump
034EFI standalone
650cc Injectors
034EFI coils
custom 3" Exhaust, completed
Clutchnet street fibre clutch - installed
Autotech 6lb flywheel - installed
Quaife Differential + bolt kit - installed
Dieselgeek short shifter - installed
some of the fun...
the car its going into...
anyways, the fun begins tonight. look back soon for photos.
i hope to have this much like the exhaust write up. just be patient. [IMG]http://*****************.com/smile/emthup.gif[/IMG]
Modified by theflygtiguy at 8:59 PM 3-4-2007
Modified by theflygtiguy at 9:00 PM 3-4-2007


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There is no place for malice and envy on the path of spiritual practice
- Details
- Monday, 15 December 2014
- Views: 1987
by Śrī Śrīmad Bhaktivedānta Trivikrama Gosvāmī Mahārāja
Our debt to sri guru and the Vai??avas for their unlimited compassion and supra-mundane affection can never be repaid. When a person performs hari-bhajana, he gets an understanding and appreciation of that debt, and his life becomes blessed...


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Get an overview of this hotel3-star inn, walk to Canterbury Cathedral
Collect 200 Nectar points!
Simply enter your Nectar card number when you check out. Your points will be credited 35 days after you return from your trip.*Offers may apply
Popular property highlights
Situated in Canterbury, this inn is within a 10-minute walk of The Canterbury Tales and Canterbury Cathedral. St. Martin's Church is 1 mi (1.6 km) away.
This inn features a bar/lounge, dry cleaning, and laundry facilities. Free WiFi in public areas and free self parking are also provided. Additionally, a 24-hour front desk, tour/ticket assistance, and a garden are onsite.
Property Features
All 13 rooms provide free WiFi, coffee makers, and flat-screen TVs. Other amenities available to guests include free newspapers, ceiling fans, and hair dryers.
Room AmenitiesInformation missing or incorrect? Tell us!Opens in a new window
Castle House Hotel
Property Amenities
Property Amenities
A bar/lounge is on site where guests can unwind with a drink. Guests can enjoy a complimentary breakfast. Public areas are equipped with complimentary wireless Internet access.
This Canterbury inn also offers tour/ticket assistance, a garden, and laundry facilities. Onsite self parking is complimentary.
- Tours/ticket assistance
- 24-hour front desk
- Total number of rooms - 13
- Number of floors - 2
- Bar/lounge
- Free breakfast
- Free WiFi
- Dry cleaning/laundry service
- Laundry facilities
- Garden
- Free self parking
Family Friendly Amenities
- Free Wi-Fi
- Rollaway/extra beds available
- Laundry facilities
Available in all rooms: Free WiFi
Available in some public areas: Free WiFi
Free self parking
Room Amenities
- Ceiling fan
- Air conditioning
- Coffee/tea maker
- Hair dryer
- Iron/ironing board (on request)
- Rollaway/extra beds available
- Flat-panel TV
- Free WiFi
- Free newspaper
- In-room climate control (air conditioning)
Where to Eat
A complimentary breakfast is offered.
Property Policies
Check-in time starts at 2 PM
Check-in time ends at 10:30 PM
Special check-in instructions:
Check-out time is 11 AM
Payment types
Children and extra beds
- Children are welcome.
- Rollaway/extra beds are available.
- Pets not allowed
You need to know
Extra-person charges may apply and vary depending on property policy.
Government-issued photo identification and a credit card or cash deposit are required at check-in for incidental charges.
Special requests are subject to availability upon check-in and may incur additional charges. Special requests cannot be guaranteed.
No rollaway/extra beds available
No cribs (infant beds) available
Property Name
- Castle House Canterbury
- Castle House Hotel Canterbury
- Castle House Inn Canterbury
- Canterbury Castle House Guest House Hotel Canterbury
National Rating
This establishment has received its official star rating from VisitEngland, the National Tourist Board for England.


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Presentations by Cheryl Perkins are as cutting-edge as one might expect from an innovation leader.
Perkins, who founded her own company, Innovationedge, in 2007, is recognized as an influential leader in the future of business. Cheryl, who earned an MS in Chemical Engineering from the Georgia Institute of Technology, held a number of high-profile positions prior to founding her own company, including a long stint as the Chief Innovation Officer at Kimberly Clark Corporation. Innovationedge, Perkins' biggest claim to fame, is a business consultancy company that seeks to facilitate and encourage innovation in the workplace.
Much like their presenter, presentations by Cheryl Perkins are invigorating, engaging and breathe new life into tired audiences. Sure to impress and encourage listeners to get outside of their comfort zone, these speeches are a must-see for business-minded individuals.


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Best of the Writer's Workshop: Dorothy Allison
Dear Blog Buddies,
We will be away at camp all week, hanging out with 225
paying customers of our closest friends + some of the best writers in the world. And while most of you won't be able to join us for conversations about syntactic patterns, drinks on the lawn, and late night duels over the Metaphysical I, we still wanted to give you a glimpse of what takes place every summer at our Writer's Workshop.
All week long we will be posting some of our favorite readings and lectures from past workshops.
Feel free to pour yourself a cold one, stretch out on the lawn, and indulge in a good old fashioned summer (literary) romance.
Tin House
From 2012:
A Voice Like Thunder, A Text in Whispers: Reading as Performance, with Dorothy Allison
Let us talk frankly about the performance aspect of reading off the page. What if you are a better reader than you are a writer? Can performance become a part of the craft? Can performative aspects detract from the written work? How do you train yourself to use performance to improve the work on the page? Is performance necessarily a lesser work? Is there a set of rules and exercises that help make this process more useful? Finally, are there ways to write out verbal expressions that so enliven performance but seem awkward or obscure on the page?


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Casa Indigo Hotel
Select your stay dates to check availability at Casa Indigo Hotel
Casa Indigo Hotel
About the Hotel
Property Location
With a stay at Casa Indigo Hotel, you'll be centrally located in San Cristobal de las Casas, steps from La Merced Church and Museo del Ámbar de Chiapas. This hotel is within close proximity of Amber Museum and Regional Costume Museum.
Stay in one of 19 guestrooms featuring LED televisions. Complimentary wireless Internet access keeps you connected, and cable programming is available for your entertainment. Bathrooms have showers and designer toiletries. Conveniences include complimentary bottled water, as well as phones with free local calls.
Make use of convenient amenities, which include complimentary wireless Internet access and concierge services.
Enjoy a satisfying meal at a restaurant serving guests of Casa Indigo Hotel.
Business, Other Amenities
Featured amenities include a 24-hour front desk, luggage storage, and a library.
Hotel Facilities
- Free parking nearby
- Tours/ticket assistance
- Luggage storage
- Restaurant
- Smoke-free property
- Library
- Number of floors - 3
- Free breakfast
- 24-hour front desk
- Year Built 2013
- Total number of rooms - 19
- Concierge services
- Free WiFi
- Number of buildings/towers - 1
Room Facilities
- Shower only
- Phone
- Free bottled water
- Private bathroom
- Cable TV service
- Free cribs/infant beds
- Free WiFi
- Daily housekeeping
- Designer toiletries
- Free local calls
Hotel Policy
Know Before You Go
- This property's policy is to refuse certain bookings for the purpose of group events or parties, including pre-wedding stag/bachelor and hen/bachelorette parties.
- Up to 2 children 11 years old and younger stay free when occupying the parent or guardian's room, using existing bedding.
- Only registered guests are allowed in the guestrooms.
- Alcohol is not served or permitted at this property.


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It looks like you're new here. If you want to get involved, click one of these buttons!
I am signed up to this race after winning discounted entry through fat feet and thought I would see if there was any one on here doing it or if any one had done it ?
Likewise if anyone has any tips on running a desert ultra that would be great.
Thin gaiters to keep the sand out!
the event has its own website complete with kit list/ the conditions to expect/what to take etc...lot of info there , im assuming you have already looked at that?
I think at desert races you need to run across the sand a bit like they did in Baywatch
yeahhhh wib you got it!! dyu think David Hasslehoff will be there then? i reckon most important bit of kit is a bucket and spade dont you think? shall we do it too?
Amanda - I would say do lots of searching for threads or info on Marathon Des Sables - it's probably going to be the closest event information wise, although I don't know the specifics of kit etc for your race.
Other than that, I would think you're going to need to do lots of acclimatisation to deal with the heat - which isn't going to be that easy in winter in East Anglia!
Running at Sunny Hunny on the beach might help? Get used to sand etc, different textures - plus it will strengthen your ankles.
I think there are a lot of stories about how people acclimatise before heading out to a desert race, a hot or cold one. I am sure people have had success with them as well. Personally I would work hard on the areas I know I can given the environment I am training in. i.e :
What distance will you need to be covering? Make your training relevent to that.
How hilly is the terrain/What is it like underfoot? Train on the closest terrain you can get to the race.
Is it multiday? if so lots of back to back runs.
Any specific kit to carry/wear? I would imagine yes, so get used to wearing/carrying it.
If it is multiday what food is available overnight? Get used to eating it!
so...run up and down Bournmouth beach day and night,wearing a lot of clothes in the day in the sun to get hot and totally nakey at night to get used to cold, eat continually and run over lots of sandcastles to get used to the hilly bit whilst carrying a shovel and as many packs of mountain freeze dried meals as you can and wearing gaiters .sorted.
Oooh, new kit = exciting!!! You can't leave it at that though, we need makes, models, why you've chosen them (even if it's just the colour!!)
Come on over to the Wannabe Ultra Runner Thread started by Lou - most of us on there have finished an ultra or two (or three, or four, or...well, you get the idea!) but it's still a lighthearted and helpful thread for all ultrarunners to natter on...
If you ever fancy a long run let me know...
Amanda - Not doing Ocean Floor, am doing MdS 2014, took a trot out with a fellow MdS 2014 runner last weekend who is doing Ocean Floor, have sent him the link to this thread.
I know that silly


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Leading the Way
At UC San Francisco, we are driven by the idea that when the best research, the best teaching and the best patient care converge, we can deliver breakthroughs that help heal the world.
Excellence is in our DNA. From heart disease and immunology to specialty services for women and children, UCSF brings together the world's leading experts in nearly every area of health. We are home to five Nobel laureates who have advanced the understanding of cancer, neurodegenerative diseases, HIV/AIDS, aging and stem cell research. UCSF Medical Center, UCSF Benioff Children's Hospitals, all four of our professional schools — dentistry, medicine, nursing and pharmacy — and many UCSF graduate programs consistently rank among the best in the country, according to the latest surveys by U.S. News & World Report.
Our top rankings reflect our singular focus on advancing health care. We are the leading institution dedicated exclusively to the health sciences.
Hear our faculty, staff and students talk about what makes UCSF special to them. For more personal stories that make up our community, go to our One UCSF page.
UCSF is a collection of dedicated scientists, clinicians, students and staff who share a common drive to make the world a better place by advancing health and the human condition. Care and compassion are as critical as science and discovery in fulfilling our mission to drive change, and make a difference for individual patients and whole populations.
In a field where lives often hang in a delicate balance, UCSF recognizes that time is of the essence – for patients in the hospital and for populations facing an epidemic. We harness the efficiency of multidisciplinary teams to accelerate learning and scientific progress and speed the development of new therapies and cures. We are constantly pushing forward the policies and partnerships that ensure that people in need are getting access to the most cutting-edge care and treatment.
UCSF is also San Francisco's second-largest employer — attracting talented faculty and staff who mirror the energy and entrepreneurial spirit of the Bay Area. The most exciting part of being at UCSF is its diverse community of people who individually contribute to changing the status quo with their diverse backgrounds, experiences and perspectives. Our ability to recruit top talent leads to a constant influx of new ideas and approaches across each of our missions: research, patient care and education.


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An economic crisis can melt your fortune to levels of a decade ago. Yet fashion can bring you back even further, under the nostalgic eyes of tamed parents. (click on picture to enlarge)
Leica M9 with 35mm Summilux Asph at F1.4, 1/1000, ISO200
Says the photographer with the expensive Leica kit ;-)
Damn, you're one tall dude!!!
Your nickname should be « LG »…as in 'Leica Giraffe' :-)
they look like models
It's not retro fashion, it's crisis fashion.
Photos like this one are quite difficult to achieve, as rangefinder users will appreciate. The focusing patch is in the center, but the subject is off-center and is in motion. The aperture gives extremely little depth of field, so there is virtually no room for error in focusing. A slight miss and nothing will be in focus.
Do you prefocus and manage to click exactly when they reach that pre-set distance, or do you focus at center and then recompose super-quickly, even faster than the subject moves?
Kristian, that's funny, i was about to say quite the same thing about Yanidel The Great. I hope he was on a chair, on a table, otherwise these 2 parisians are midgets… Could be however.
Zlatko, i would say that Yanick is the most quick and accurate focuser in the world… Look at this portfolio…
Jerome la passion n'a pas de prix, hein?
Yanidel's answering machine :p
I am very impressed! And thank you for the reply. :)


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GDC 15: NVIDIA Shows TITAN X at Epic Games Keynote
Subject: Graphics Cards | March 4, 2015 - 01:10 PM | Ryan Shrout
Tagged: titan x, nvidia, maxwell, gtx, geforce, gdc 15, GDC
For those of you worried that GDC would sneak by without any new information for NVIDIA's GeForce fans, Jen-Hsun Huang surprised everyone by showing up at the Epic Games' keynote with Tim Sweeny to hijack it.
The result: the first showing of the upcoming GeForce TITAN X based on the upcoming Maxwell GM200 GPU.
JHH stated that it would have a 12GB frame buffer and was built using 8 billion transistors! There wasn't much more information than that, but I was promised that the details would be revealed sooner rather than later.
Any guesses on performance or price?
Jen-Hsun signs the world's first TITAN X for Tim Sweeney.
Kite Demo running on TITAN X
UPDATE: I ran into the TITAN X again at the NVIDIA booth and was able to confirm a couple more things. First, the GPU will only require a 6+8-pin power connections, indicating that NVIDIA is still pushing power efficiency with GM200.
Also, as you would expect, the TITAN X will support 3-way and 4-way SLI, or at very least has the SLI bridges to support it.
Finally, a SHIELD Console
NVIDIA is filling out the family of the SHIELD brand today with the announcement of SHIELD, a set-top box powered by the Tegra X1 processor. SHIELD will run Android TV and act as a game playing, multimedia watching, GRID streaming device. Selling for $199 and available in May of this year, there is a lot to discuss.
Odd naming scheme aside, the SHIELD looks to be an impressive little device, sitting on your home theater or desk and bringing a ton of connectivity and performance to your TV. Running Android TV means the SHIELD will have access to the entire library of Google Play media including music, movies and apps. SHIELD supports 4K video playback at 60 Hz thanks to an HDMI 2.0 connection and fully supports H.265/HEVC decode thanks to Tegra X1 processor.
Here is a full breakdown of the device's specifications.
|NVIDIA SHIELD Specifications
|NVIDIA® Tegra® X1 processor with 256-core Maxwell™ GPU with 3GB RAM
|Video Features
|4K Ultra-HD Ready with 4K playback and capture up to 60 fps (VP9, H265, H264)
|7.1 and 5.1 surround sound pass through over HDMI
High-resolution audio playback up to 24-bit/192kHz over HDMI and USB
High-resolution audio upsample to 24-bit/192hHz over USB
|802.11ac 2x2 MIMO 2.4 GHz and 5 GHz Wi-Fi
Bluetooth 4.1/BLE
|Gigabit Ethernet
Two USB 3.0 (Type A)
Micro-USB 2.0
MicroSD slot (supports 128GB cards)
IR Receiver (compatible with Logitech Harmony)
|Gaming Features
|NVIDIA GRID™ streaming service
NVIDIA GameStream™
|SW Updates
|SHIELD software upgrades directly from NVIDIA
|40W power adapter
|Weight and Size
|Weight: 23oz / 654g
Height: 5.1in / 130mm
Width: 8.3in / 210mm
Depth: 1.0in / 25mm
|Android TV™, Google Cast™ Ready
|Bundled Apps
|In the box
NVIDIA SHIELD controller
HDMI cable (High Speed), USB cable (Micro-USB to USB)
Power adapter (Includes plugs for North America, Europe, UK)
|TV with HDMI input, Internet access
|SHIELD controller, SHIELD remove, SHIELD stand
Obviously the most important feature is the Tegra X1 SoC, built on an 8-core 64-bit ARM processor and a 256 CUDA Core Maxwell architecture GPU. This gives the SHIELD set-top more performance than basically any other mobile part on the market, and demos showing Doom 3 and Crysis 3 running natively on the hardware drive the point home. With integrated HEVC decode support the console is the first Android TV device to offer the support for 4K video content at 60 FPS.
Even though storage is only coming in at 16GB, the inclusion of an MicroSD card slot enabled expansion to as much as 128GB more for content and local games.
The first choice for networking will be the Gigabit Ethernet port, but the 2x2 dual-band 802.11ac wireless controller means that even those of us that don't have hardwired Internet going to our TV will be able to utilize all the performance and features of SHIELD.
Continue reading our preview of the NVIDIA SHIELD set-top box!!
GDC 15: Native versions of Doom 3, Crysis 3 running on Android, Tegra X1
Subject: Graphics Cards, Mobile | March 3, 2015 - 10:43 PM | Ryan Shrout
Tagged: Tegra X1, tegra, nvidia, gdc 15, GDC, Doom 3, Crysis 3
Impressively, NVIDIA just showed the new SHIELD powered by Tegra X1 running a version of both Doom 3 and Crysis 3 running natively on Android! The games were running at impressive quality and performance levels.
I have included some videos of these games being played on the SHIELD, but don't judge the visual quality of the game with these videos. They were recorded with a Panasonic GH2 off a 4K TV in a dimly lit room.
Doom 3 is quoted to run at full 1920x1080 and 60 FPS while Crysis 3 is much earlier in its development. Both games looked amazing considering we are talking about a system that has a total power draw of only 15 watts!
While these are just examples of the power that Tegra X1 can offer, it's important to note that this type of application is the exception, not the rule, for Android gaming. Just as we see with Half-Life 2 and Portal NVIDIA did most of the leg work to get this version of Doom 3 up and running. Crysis 3 is more of an effort from Crytek explicitly - hopefully this port is as gorgeous as this first look played.
EVGA and Inno3D Announce the First 4GB NVIDIA GeForce GTX 960 Cards
Subject: Graphics Cards | March 3, 2015 - 02:44 PM | Sebastian Peak
Tagged: video cards, nvidia, gtx 960, geforce, 4GB
They said it couldn't be done, but where there are higher density chips there's always a way. Today EVGA and Inno3D have both announced new versions of GTX 960 graphics cards with 4GB of GDDR5 memory, placing the cards in a more favorable mid-range position depending on the launch pricing.
EVGA's new 4GB NVIDIA GTX 960 SuperSC
Along with the expanded memory capacity EVGA's card features their ACX 2.0+ cooler, which promises low noise and better cooling. The SuperSC is joined by a standard ACX and the higher-clocked FTW variant, which pushes Base/Boost clocks to 1304/1367MHz out of the box.
Inno3D's press release provides fewer details, and the company appears to be launching a single new model featuring 4GB of memory which looks like a variant of their existing GTX 960 OC card.
The existing Inno3D GTX 960 OC card
The current 2GB version of the GTX 960 can be found starting at $199, so expect these expanded versions to include a price bump. The GTX 960, with only 1024 CUDA cores (half the count of a GTX 980) and a 128-bit memory interface, has been a very good performer nonetheless with much better numbers than last year's GTX 760, and is very competitive with AMD's R9 280/285. (It's a great overclocker, too.) The AMD/NVIDIA debate rages on, and NVIDIA's partners adding another 4GB offering to the mix will certainly add to the conversation, particularly as an upcoming 4GB version of the GTX 960 was originally said to be unlikely.
NVIDIA Hosts Pro/Am Hearthstone Tournament
Subject: General Tech | February 26, 2015 - 11:29 PM | Scott Michaud
Tagged: nvidia, hearthstone, esports
Professional and amateur players of Hearthstone: Heroes of Warcraft can compete for a share of the $25,000 prize pool and other perks, hosted by NVIDIA. Once the pool of players are whittled down to the sixteen invited pros and the top sixteen non-professionals, they will compete in a playoff format. The 32 players at that stage will each receive an NVIDIA Shield Tablet, the top 16 will receive money, and the top eight will get Blizzard World Championship qualifier points may either start their career or get them even closer to being invited to the autumn finals.
Breaking down the above into a little more detail:
|Prize Money
|Qualification Points
|Shield Tablet
|1st Place
|2nd Place
|3rd & 4th Place
|5th - 8th Place
|9th - 16th Place
|17th - 32nd Place
NVIDIA will be streaming the event as a four-hour event every week, which consist of group-stage highlights. Registration will close on March 19th at noon (EST). The actual playoffs will take place on May 30th and May 31st, also streamed on NVIDIA's Twitch channel.
Quiet, Efficient Gaming
The last few weeks have been dominated by talk about the memory controller of the Maxwell based GTX 970. There are some very strong opinions about that particular issue, and certainly NVIDIA was remiss on actually informing consumers about how it handles the memory functionality of that particular product. While that debate rages, we have somewhat lost track of other products in the Maxwell range. The GTX 960 was released during this particular firestorm and, while it also shared the outstanding power/performance qualities of the Maxwell architecture, it is considered a little overpriced when compared to other cards in its price class in terms of performance.
It is easy to forget that the original Maxwell based product to hit shelves was the GTX 750 series of cards. They were released a year ago to some very interesting reviews. The board is one of the first mainstream cards in recent memory to have a power draw that is under 75 watts, but can still play games with good quality settings at 1080P resolutions. Ryan covered this very well and it turned out to be a perfect gaming card for many pre-built systems that do not have extra power connectors (or a power supply that can support 125+ watt graphics cards). These are relatively inexpensive cards and very easy to install, producing a big jump in performance as compared to the integrated graphics components of modern CPUs and APUs.
The GTX 750 and GTX 750 Ti have proven to be popular cards due to their overall price, performance, and extremely low power consumption. They also tend to produce a relatively low amount of heat, due to solid cooling combined with that low power consumption. The Maxwell architecture has also introduced some new features, but the major changes are to the overall design of the architecture as compared to Kepler. Instead of 192 cores per SMK, there are now 128 cores per SMM. NVIDIA has done a lot of work to improve performance per core as well as lower power in a fairly dramatic way. An interesting side effect is that the CPU hit with Maxwell is a couple of percentage points higher than Kepler. NVIDIA does lean a bit more on the CPU to improve overall GPU power, but most of this performance hit is covered up by some really good realtime compiler work in the driver.
Asus has taken the GTX 750 Ti and applied their STRIX design and branding to it. While there are certainly faster GPUs on the market, there are none that exhibit the power characteristics of the GTX 750 Ti. The combination of this GPU and the STRIX design should result in an extremely efficient, cool, and silent card.
Click to read the rest of the review of the Asus STRIX GTX 750 Ti!
NVIDIA Faces Class Action Lawsuit for the GeForce GTX 970
Subject: Graphics Cards | February 23, 2015 - 04:12 PM | Scott Michaud
Tagged: nvidia, geforce, GTX 970
So apparently NVIDIA and a single AIB partner, Gigabyte, are facing a class action lawsuit because of the GeForce GTX 970 4GB controversy. I am not sure why they singled out Gigabyte, but I guess that is the way things go in the legal world. Unlucky for them, and seemingly lucky for the rest.
For those who are unaware, the controversy is based on NVIDIA claiming that the GeForce GTX 970 has 4GB of RAM, 64 ROPs, and 2048 KB of L2 Cache. In actuality, it has 56 ROPs and 1792KB of L2 Cache. The main talking point is that the RAM is segmented into two partitions, one that is 3.5GB and another that is 0.5GB. All 4GB are present on the card though, and accessible (unlike the disable L2 Cache and ROPs). Then again, I cannot see an instance in that class action lawsuit's exhibits which claim an incorrect number of ROPs or amount of L2 Cache.
Again, the benchmarks that you saw when the GeForce GTX 970 launched are still valid. Since the issue came up, Ryan has also tried various configurations of games in single- and multi-GPU systems to find conditions that would make the issue appear.
Windows Update Installs GeForce 349.65 with WDDM 2.0
Subject: General Tech, Graphics Cards | February 21, 2015 - 04:23 PM | Scott Michaud
Tagged: wddm 2.0, nvidia, geforce 349.65, geforce, dx12
Update 2: Outside sources have confirmed to PC Perspective that this driver contains DirectX 12 as well as WDDM 2.0. They also claim that Intel and AMD have DirectX 12 drivers available through Windows Update as well. After enabling iGPU graphics on my i7-4790K, the Intel HD 4600 received a driver update, which also reports as WDDM 2.0 in DXDIAG. I do not have a compatible AMD GPU to test against (just a couple of old Windows 7 laptops) but the source is probably right and some AMD GPUs will be updated to DX12 too.
So it turns out that if your motherboard dies during a Windows Update reboot, then you are going to be spending several hours reinstalling software and patches, but that is not important. What is interesting is the installed version number for NVIDIA's GeForce Drivers when Windows Update was finished with its patching: 349.65. These are not available on NVIDIA's website, and the Driver Model reports WDDM 2.0.
It looks like Microsoft pushed out NVIDIA's DirectX 12 drivers through Windows Update. Update 1 Pt. 1: The "Runtime" reporting 11.0 is confusing though, perhaps this is just DX11 with WDDM 2.0?
I am hearing online that these drivers support the GeForce 600 series and later GPUs, and that there are later, non-public drivers available (such as 349.72 whose release notes were leaked online). NVIDIA has already announced that DirectX 12 will be supported on GeForce 400-series and later graphics cards, so Fermi drivers will be coming at some point. For now, it's apparently Kepler-and-later, though.
So with OS support and, now, released graphics drivers, all that we are waiting on is software and an SDK (plus any NDAs that may still be in effect). With Game Developers Conference (GDC 2015) coming up in a little over a week, I expect that we will get each of these very soon.
Update 1 Pt. 2: I should note that the release notes for 349.72 specifically mention DirectX 12. As mentioned above, is possible that 349.65 contains just WDDM 2.0 and not DX12, but it contains at least WDDM 2.0.
GPU Market sees 20-point swing in 2014: NVIDIA gains, AMD falls
Subject: Graphics Cards | February 21, 2015 - 12:18 PM | Ryan Shrout
Tagged: radeon, nvidia, marketshare, market share, geforce, amd
One of the perennial firms that measures GPU market share, Jon Peddie Research, has come out with a report on Q4 of 2014 this weekend and the results are eye opening. According to the data, NVIDIA and AMD each took dramatic swings from Q4 of 2013 to Q4 of 2014.
|Year-to-year Change
Data source: Jon Peddie Research
Here is the JPR commentary to start us out:
JPR's AIB Report tracks computer add-in graphics boards, which carry discrete graphics chips. AIBs used in desktop PCs, workstations, servers, and other devices such as scientific instruments. They are sold directly to customers as aftermarket products, or are factory installed. In all cases, AIBs represent the higher end of the graphics industry using discrete chips and private high-speed memory, as compared to the integrated GPUs in CPUs that share slower system memory.
The news was encouraging and seasonally understandable, quarter-to-quarter, the market decreased -0.68% (compared to the desktop PC market, which decreased 3.53%).
On a year-to-year basis, we found that total AIB shipments during the quarter fell -17.52% , which is more than desktop PCs, which fell -0.72%.
However, in spite of the overall decline, somewhat due to tablets and embedded graphics, the PC gaming momentum continues to build and is the bright spot in the AIB market.
NVIDIA's Maxwell GPU
The overall PC desktop market increased quarter-to-quarter including double-attach-the adding of a second (or third) AIB to a system with integrated processor graphics-and to a lesser extent, dual AIBs in performance desktop machines using either AMD's Crossfire or Nvidia's SLI technology.
The attach rate of AIBs to desktop PCs has declined from a high of 63% in Q1 2008 to 36% this quarter.
The year to year change that JPR is reporting is substantial and shows a 20+ point change in market share in favor of NVIDIA over AMD. According to this data, AMD's market share has now dropped from 35% at the end of 2013 to just 24% at the end of 2014. Meanwhile, NVIDIA continues to truck forward, going from 64.9% at the end of 2013 to 76% at the end of 2014.
The Radeon R9 285 release didn't have the impact AMD had hoped
Clearly the release of NVIDIA's Maxwell GPUs, the GeForce GTX 750 Ti, GTX 970 and GTX 980 have impacted the market even more than we initially expected. In recent weeks the GTX 970 has been getting a lot of negative press with the memory issue and I will be curious to see what effect this has on sales in the near future. But the 12 month swing that you see in the table above is the likely cause for the sudden departure of John Byrne, Collette LaForce and Raj Naik.
AMD has good products, even better pricing and a team of PR and marketing folks that are talented and aggressive. So how can the company recover from this? Products, people; new products. Will the rumors circling around the Radeon R9 390X develop into such a product?
Hopefully 2015 will provide it.
You have to pay to play, Gigabyte's overclockable GTX 980 G1 GAMING
Subject: Graphics Cards | February 20, 2015 - 02:08 PM | Jeremy Hellstrom
Tagged: gigabyte, nvidia, GTX 980 G1 GAMING, windforce, maxwell, factory overclocked
If you want the same amount of Maxwell Streaming Multiprocessors and ROP units as a GTX 980 as well as that last 500MB of RAM to run at full speed then you will need to pay for a GTX 980. One choice is Gigabyte's GTX 980 G1 Gaming which will cost you $580, around $240 more than a GTX 970 but the premium can be worth it if you need the power. [H]ard|OCP took the already overclocked card from a boost GPU frequency of 1329MHz and RAM of 7GHz all the way to a boost of 1513MHz with RAM topping out at 8.11GHz. That overclock had a noticeable effect on performance and helped the card garner an Editors Choice award. See it in action here.
"Today we have the GIGABYTE GTX 980 G1 GAMING, which features the WINDFORCE 600W cooling system and a high factory overclock. We will make comparisons to the competition, find out how fast it is compared to a GTX 980, and you won't believe the overclock we achieved! We will make both performance and price comparisons."
Here are some more Graphics Card articles from around the web:
- ASUS GTX 980 Matrix 4 GB @ techPowerUp
- OcUK GTX 970 @ HardwareHeaven
- Palit GTX960 Super JetStream @ Kitguru
- PowerColor PCS+ R9 290X 8GB Review @ TechwareLabs
- Sapphire Vapor-X R9 290x 8GB Tri-X Video Card @ Modders-Inc
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Strawberry Banana Smoothie RecipeRead Reviews Be the first to add a review
4.5 2 3
Frozen berries and fruit keep these frosty smoothies extra thick. Best of all, the recipe is a great way to use up that last banana or two. —Christy Adkins, Martinez, Georgia
Recommended: 35 Recipes that Use Up Ripe Bananas
- 3/4 cup fat-free milk
- 3/4 cup ice cubes, crushed
- 1/2 cup strawberry yogurt
- 1/2 cup frozen unsweetened strawberries
- 1 small firm banana, chopped and frozen
- Sugar substitute equivalent to 1/4 cup sugar
- In a blender, combine all of the ingredients; cover and process for 30-45 seconds or until smooth. Stir if necessary. Pour into chilled glasses; serve immediately. Yield: 3 servings.
Editor's Note: This recipe was tested with Splenda no-calorie sweetener.
Originally published as Strawberry Banana Smoothies in Light & Tasty June/July 2006, p49
Reviews for Strawberry Banana Smoothie
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Reviewed Jun. 29, 2014
"very refreshing"
Reviewed May. 24, 2009
"My 3 year old loves smoothies, so this was a big hit!"


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The Starke County Public Library is kicking off its winter reading program this week with activities for people of all ages. This year's theme is Sweet Adventures in Reading, based on the game Candyland. Continue reading
Keep Your Child's Reading Skills Sharp this Summer
A recent survey of one-thousand parents revealed that only one in three read with their child every night and half admitted that their children spend more time with TV or video games than with books. As daunting as those statistics may be, the staff at Henry F. Shricker Library in Knox is doing their part to get kids excited about reading.
The head of the children's department at the library Janine Tuttle-Gassere warns of the dangers of going a whole summer without reading.
Starke County Public Library Welcomes New Children's Librarian
The Henry F. Schricker Public Library in Knox welcomed a new face this month in the children's department. Janine Tuttle-Gassere has been working at libraries for more than 15 years and recently moved back to the area, where she was welcomed as the new children's librarian. Tuttle-Gassere said she's been getting used to her new position but everyone has been very friendly and welcoming.
She said that right now she's focused on the summer reading program.