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UNCHARTED 4: What needs to be done[ Edited ]
Hey everyone. I feel like making another Uncharted 4 thread because I want to make sure that ND sees what we want and doesn't repeat its UC3 mistakes. It's pretty much guaranteed that there will be a new Uncharted on PS4 considering how popular the franchise is. Please post what you would like to see in UC4 in this thread. Here's what I want:
Engine: I know you guys said that you'll use the same engine, which I'm fine with considering it's awesome. However, there are a lot of ways you could take advantage of the PS4's hardware. The engine should support DirectX 11, Destruction, something similar to Nvidia PhysX, Tesslation, Particles, Dynamic Lighting, Real-Time water, rain, everything. The game should have a 1080p Resolution. Since Uncharted is a cinematic game, you should focus on having a completely locked framerate of 30fps (it should never drop at all) and have extremley impressive graphics. The game should look at least as good as the Dark Sorcerer tech demo but in gameplay. Maybe the multiplayer could run at 60fps but have less graphical detail.
Story: I don't have a lot of suggestions since you have awesome writers. I only have one idea, to have Elena pregnant. I think it would be cool if during their adventure, Elena is sick and starts throwing up and stuff. Nate could ask her from time to time if she's okay and she'd hide it from him. At one point in the story, she'd have no choice but to reveal to Nate that she's pregnant. It would be fitting because then Nate would have a valid reason for settling down at the end of the adventure. If done well, it could be epic IMO. The story mode should be at least 12-14 hours.
Characters: Nate should stay the same as in UC3. Sully too. Elena and Chloe should look like in the E3 Trailer. Charlie Cutter should stay the same and should be more present throughout the game.
Villain: I think that the main villain should be someone who's crazy, very dangerous and upredictable, like The Joker or Vaas (from Far Cry 3). He should be equal to Drake on every level. Also, let's have an american villain for god's sake.
Locations: One of the things I love about the Unchated games is that there are globe-trotting adventures. I think that it would be cool to China and/or Africa in Uncharted 4. The Grand Canyon would also be cool.
Gameplay: The pacing between combat, exploration and puzzles was pretty much perfect in UC3. The gunplay should be improved to be on the level of third-person shooters. Also, make stealth more viable. Melee should be similar to UC3 but we should be able to melee someone or a group of enemy with the help of our partner. For example, Sully could punch someone and push him towards Drake who would finish him with an AK-47 swing. The enemies should be struggling when Drake tries to choke them. When swapping weapons in the middle of combat (long-gun to sidearm only), Nate should draw the sidearm and hold on to the long gun with his left hand (like in Max Payne 3). He'd put it on his back at the end of the fight. This would add to the realism of the game. When a character gets shoot, they should have blood on their clothes, including the main characters, but enough blood to keep the T rating.
Levels: Environments should have micro-destruction, similar to the destruction in the Close Quarters maps of Battlefield 3. UC4 should have more big levels, similar to TLOU , that would allow for a variety of playstyles.
Enemies: The enemy AI in UC4 should be even more advanced than The Last of Us. The hit reactions and enemy deaths should be more realistic. Enemies should react to every single bullet they receive. Also, where the player shoots them should influence their behavior and capabilities. If the player shoots them in a leg or a knee, they should limp and if shot in both legs and knees, they should only be able to crawl to cover. If shot in the arm, they shouldn't be able to shoot and aim as well. If shot in the stomach, they cover the wound with one hand, which would reduce their accuracy. If enemies fall down, they shouldn't necessarily be dead. Some could crawl to cover, others could ask Drake to spare them after seeing their teammates die or even pull the pins off their grenades to sacrifice themseleves and kill Drake. Enemies should communicate in the same way as in The Last of Us.There shouldn't be anymore "wave after wave" of enmies in SP.
When using stealth in Uncharted, if one enemy sees you, everyone knows you're here instantly, even if you take out the one who spotted you quickly. This shouldn't happen anymore in UC4. Also, if the level allows for it, you should be able to hide from enemies and go back to stealth mode if they discover you, like in TLOU. Enemies shouldn't be able to know exactly where you are unless they see you. For example, if you're taking cover on one side of a wall then move to the other, enemies should still shoot where you were, unless one of them sees you and tells his allies where you are. Kind of like a Last Known Position in Splinter Cell: Conviction but without the ghostly image.
Bring back enemy vehicles.
Treasures: Drake should tell a little description every time we pick up a treasure while the treasure is spinning on the right. It would make them more interesting to look for.
Allies: Allies should be able to kill enemies and really feel human. They should also be able to melee and do everything the player can do. Just like Drake, they should pick up weapons/ammo from dead enemies, move intelligently through the environment, etc.
Audio: You should record real guns and use their sounds for the game like DICE did for BF3. Also, there should be a Pulse Elite Audio Mode available at launch.
Store/Cheats: Bring back the store and cheats along with all the previous options and new ones.
Demos/Trailers: Do the same thing you did with TLOU and don't show too much. One gameplay demo is enough. Use trailers, cinematics and MP gameplay instead of 3-4 demos.
Marketing: The game should have a huge marketing budget. Uncharted is a series that could easily have Halo-level of success (meaning 10+ million units sold) with enough marketing. Sony needs to make a big deal about it. With the PS4 looking to be very successful and the money that will be made from PS Plus being required for MP, I have no doubt there will be enough money to market this in a very big way.
Kart Racing Mini-Game: Since you guys usually do 3 games and a Kart racer, it would be cool if you guys included a Kart Racing mini game in UC4. It could be unlocked after beating the story mode and would be playable in MP.
Re: UNCHARTED 4: What needs to be done[ Edited ]
12-player Competitive Multiplayer
Ranking System:There should be 1-50 system similar to old Halo games and UC2.
Maps: Less re-used maps. Only bring back one or two of them. Also, screw the dynamic elements as they prevent good competitive gameplay. All maps should be made from scratch (instead of being re-used SP environments) with competitive and balanced play in mind. The game should launch with at least 10 maps. Make maps vary between asymmetrical and symmetrical (UC2 only had symmetrical and UC3 only had asymmetrical). Maps should have clear power positions that players want to hold to win the game.
Map Callouts: There should be callouts for each part of the map, like in Halo Reach. Those callouts should be over the timer. That would allow for the entire population to have universal callouts and would make playing with randoms easier.
New Game Modes:
-Domination: 3 Capture Points, 1 at both teams' initial spawns and 1 at the middle of the map. The objective is to control more capture points than the enemy team. Teams earn 1 point every 5 seconds for every flag they own. The score limit is 200 points. It should only be played on symmetrical maps.
-Multi-Flag CTF: Both teams have a flag at their initial spawn point. The objective is to capture the enemy team's flag and bring it back to your base. Flags have a 15 second respawn timer after being dropped. If a player stands next to his team's flag, then the reset timer only lasts 3 seconds. A team cannot score if its flag isn't at home. Games are won by capturing 5 flags or having more flags than the enemy at the end of the timer. If there's a tie at the end of the timer, then the match goes into Overtime. The first time to score during OT wins. If no team scored at the end of the OT then the match ends in a tie. It should only be played on symmetrical maps.
-Neutral-Flag CTF: Works like Multi-Flag but there's only one neutral flag which is located in the middle of the map. It should only be played on symmetrical maps.
-One-Flag CTF: Works like Multi-Flag except that only one team has a flag. One team is the attacking team, the other one is the defending team. It should only be played on asymmetrical maps.
-Search & Destroy: Just copy Black Ops 2.
-Kill Confirmed: Just copy Black Ops 2. I think this would work well in Uncharted because it's so fast-paced and because of the verticality and movement options.
Map Editor: Have a map editor similar to Forge in Halo. You could allow us to make great looking maps or only let us use the block mesh pallets. Allow us to edit default maps by adding weapons, turrets, closing off routes,etc... Every 2 month, there should be a rotational "Community Maps Test" playlist featuring community maps suggested by members of the community. The best of those maps should then be implemented into the main playlists.
Levels: No more Legacy levels. Instead, there should be a leveling system similar to UC2.
Progression System: UC4 should use a progression system similar to the first Black Ops. Every booster and clothing option should be unlocked from the start. However, they should still cost money like they currently do.
Buddy System: Ditch it.
Red X over dead bodies: In UC Multiplayer, when a player dies, an x appears next to his username at the location of death. I think this should be replaced to a red X similar to what is in older Halo games to make it more visible and make callouts easier.
Blindfire: There shouldn't be a reticule when blindfiring, like in Gears. Also, there shouldn't be aim assist for blindfiring.
Assists: In Battlefield 3, when you make an assist, the amount of points you get equals the percentage of health, you took away from the enemy. A similar system should be used in UC4:
If you deal 0 to 12.5% of damage, you don't get anything.
If you deal 12.5 to 37.5% of damage, you get $25.
If you deal 37.5 to 62.5% of damage, you get $50.
If you deal 62.5 to 99% of damage, you get $75.
Customization/Skins: Follow Luxis' thread as it is simply perfect. No stats on items. No skeleton skin. Skins should be affected by water, snow, sand,etc. We should be able to purchase (both with in-game and real money) cosmetic items and weapon skins. There should be a lot of weapon skins (including dynamic ones) and new micro-transactions should be added every week. Also, the game should have DLC skins from other games. For example, to celebrate the release of AC 13: Redemption, you guys could release an Assassin robe as a skin for your MP character. There should be skins from all games from first-party games to third-party games (Cole's jacket, Aiden Pierce's coat, Kratos' skin, etc.). Characters from other franchises could also make their appearances (Kratos, Solid Snake, Ezio, etc.). Basically, this should be like TF2 but on PS4.
As for Custom Characters, there should be an extensive character creator like what Rockstar is doing with GTA Online. You should be able to choose your character's sex, hair style/color, eyes, nose, tatoos, etc. Hats, Glasses and Neck items (necklaces, scarfs, etc.) should be separate.
Loadouts: I think that loadouts should be removed. There were too many balance issues in UC3 MP and I think I'm not the only one that would rather go back to the more balanced and simple style of play in UC2 where all of us start with AKs and fight to control the power weapons. Attachements should stay and work like they do in UC3 co-op. By that I mean, the AK you start with should have the attachments you choose for it. When you pickup an M9, it should have the attachments you choose for it. Same thing with the weapon skins. There shouldn't be "active" attachments like RoF or Accuracy. Weapon Skins should also work the same way (buy a fire skin for you GMAL, it appears on the gun when you pick it up).
Dedicated Servers: This will solve the big lag problem we've had in Uncharted multiplayer. It shouldn't be hard considering we have to pay to play online now. I feel like there's no way UC MP can grow if it still uses p2p.
Search Profile: There should be a search profile, similar to what was in Halo Reach. We should be able to choose if we want to be matched with Team Players/Lone Wolves, Chatty/Silent people, etc.
Join in Progress: Join in Progress should return but in Social only.
Store: Microtransactions but only for Cosmetic items. Nothing that affects gameplay should be sold. Again, no stat items. You might not like Micro-transactions but think about it. They'll fund the game post launch, allowing ND to maintain the Dedicated Servers and give us FREE map packs, which means no more population split.
Separate Hitboxes
Groups: We should be able to create groups similar to crews in Max Payne 3. We should be able to customize the groups's emblem (and have it on your char), organize Group battles and have rival groups.
Custom Games: Give us the same amount of option as in Halo games (best custom games in gaming). The best community-created customs should be put as voting options in The Lab (like what KZ is doing).
Respawn Times: 5 second in deathmatch-based gametypes, FFA and 2v2. 10 seconds in 4v4 Objective. No respawns in Hardcore playlist.
Static Spawns: The game should use Static Spawns to allow for map control instead of Dynamic Spawns seen in UC3 (can't remember how they were in 2).
Power Plays: Remove them ASAP. It is simply stupid to reward a team for losing.
Power Weapons: There should be waypoints over the weapon's location (kind of like Power Hunter but for everyone) but the range of the icon should be limited. Power Weapons should respawn a set time after pick-up. Power weapon placement should be balanced (for example, place a sniper near both spawns and an RPG in the middle of the map). Do not place power weapons in power positions otherwise it will promote camping.
Challenges/Missions: UC4 should have daily and weekly challenges similar to Halo 4. Missions should be replaced with something similar to Commendations in Halo 4.
BotZone: It would be cool to have a BotZone like in KZ3 where we could use max-leveled characters to train against bots, practice different maps and preview future unlocks. We should be able to bring our parties in BotZone. BotZone should be available offline.
Medal Kickbacks: REMOVE THEM
Boosters: No cheap boosters like Revenge. No levels for boosters. No booster that gives away the enemy's position. No Paid Boosters. No booster tiers. Use a point system for allocating boosters like in TLOU and CoD Ghosts.
Grenade Throwback: Remove it but for competitive only.
Emblem Editor: The emblem editor should be as advanced as the one seen in Black Ops 2.
Announcer: Less annoying one this time. Make him (YES, HIM) similar to the Halo one (the best one ever). Better yet, make Kevin Butler the announcer (a man can dream).
Testing: The game should have extensive pre-launch testing. That way we'll have less weapon balance issues. There should be a big enough period of time between the Open Beta and Launch to allow for changes to MP.
Spectator/Shoutcast Mode: Simply copy everything from Black Ops 2's Spectator Mode. It is perfect. This is a must for Uncharted to be taken seriously as a competitive game.
Uncharted TV: It should come back because it's a great feature. I think that there should be an official Top 5/10 series made by ND so that there's room for other videos. When uploading videos using the Share button, there should be a tag option, allowing users to submit their vids to ND. Also, the vids shouldn't only be about Kills. Every week, there should be a different theme like Top Kills, Top Fails, Top Snipes, Top Pistol kills,etc. Players featured in the vids should win prizes. It should have Machimina, Live-streams and other community content.
Official Tournaments: Along with my suggestions that make Uncharted more competitive, I think that ND should host official competitive tournaments for Uncharted 4. E-Sports has proven to be really popular (look at games like LoL,Dota 2,BO2) and are pretty much free advertisement for the games. I think that there should be major LAN tournaments every three months that could have online qualifiers and be live streamed on the PS4's front page. Those should have big prize pools and big production values. The 2013 CoD Championships are a great example.
Downloadable Content: I think Downloadable content should return as it's a great way to extend the game. With the fact that we are paying to play online, along with all the microtansactions, I think that all map packs should be free. That way, the player population won't be split like in Uncharted 3. As for the packs themselves, I have two suggestions.
-Suggestion 1: DLC packs are released every 3 month. Packs contain 3 competitive maps and 1 Survival maps.
-Suggestion 2: New DLC every month. alternating between 2 MP maps and 1 Survival maps. (that's my preferred suggestion)
Voting: The voting system should be replaced with something similar to what is used in Halo: Reach. There should be 4 options:
-Map/Gametype 1
-Map/Gametype 2
-Map/Gametype 3
-None of these
If most people vote for "None of these", then 3 new Map/Gametype options appear. However, there shouldn't be another "None of these". If there's a tie between two or more options, then the game should choose randomly. Main Gametypes in a playlist with multiple gametypes should always appear as the first option (for example, Team Deathmatch+Map should always be the first option in the Social Deathmatch playlist).
PLAYLISTS (gametypes appear as voting options alongside the maps)
Social Deathmatch (4v4)
-Team Deathmatch (Main Gametype)
-Kill Confirmed
-RPGs only
-Shotguns only
-Grenade Launchers only
-Pistols and Grenades only
-Snipers and Pistole only
-Mag-5 Shootouts
Multi-Team (4 Teams of 2)
-Team Deathmatch (Main Gametype)
-Kill Confirmed
-Treasure Hunter
-RPGs only
-Shotguns only
-Grenade Launchers only
-Pistols and Grenades only
-Snipers and Pistole only
Social Free-For-All (6FFA)
-Deathmatch (Main Gametype)
-Kill Confirmed
-RPGs only
-Shotguns only
-Grenade Launchers only
-Pistols and Grenades only
-Snipers and Pistole only
Social Objective (these gametypes appear as voting options alongside maps, not like TO from UC3) (4v4)
-Neutral-Flag CTF (Main Gametype)
-Multi-Flag CTF
-One-Flag CTF
-Treasure Hunter
-King of The Hill
-Chain Reaction
The Lab (6v6)
RANKED (Uses ranking system mentioned above. Each playlist has its own rank.)
Group Wars (4v4) (Main Competitive Playlist in the game. A group should be required to enter. This playlist should have a mixture of deathmatch, objective and hardcore modes. It should serve as the online qualifiers for tournaments.)
Team Deathmatch (4v4)
-Team Deathmatch (Main Gametype)
-Kill Confirmed
Double Team (2v2)
-Team Deathmatch
-Kill Confirmed
-Neutral-Flag CTF
-Multi-Flag CTF
-One-Flag CTF
-King of The Hill
Free-For-All (6FFA) (Counts as victory if you're in the top 3)
Team Objective (4v4)
-Neutral-Flag CTF
-Multi-Flag CTF
-One-Flag CTF
-Treasure Hunter
-King of The Hill
-Chain Reaction
Team Hardcore (4v4)
-Search & Destroy
Co-op should be upped to 4 players. Melee should use the same system as the SP mode. It should have all of the improvements found in the campaign and look exactly like it. The AI should be just as good as in the SP. You guys should be able to use cloud computing to significantly improve the AI, considering co-op is online.
Downed State: In Co-op, when you lose all your health, you become downed. In this state you can't do anything besides hoping somebody will revive you. I think in this state, we should be able to use our secondary weapon to cover our allies while they rush to revive us. Here's situation where I think that would be useful:
Let's say you're downed and an ally rushes to revive you but a choker grabs him. It would be awesome to be able to shoot the choker, allowing your friend to revive you.
Survival 2.0: Survival 2.0 should be a 4-player co-op wave-based mode. When playing a custom-game, the host should be able to save the game, allowing the players to resume at the same point at a later date. It would use the following enemy types:
-Pistols (would start with .45 Defenders, then Para 9 and have Arm Micros)
-Burst enemies (would start with Raffica pistols and then have G-Mals)
-Shotgunners (Pistole, Sawed-Off and then SAS-12, not able to snipe with Shotties anymore)
-Long gunners (AK 47, M9)
-Snipers (Tau Sniper, Dragon Sniper)
-Suicide Bombers
Players would start with an AK 47, a 92FS-9mm and two grenades. There would be weapon depots (where you'd buy and mod weapons and buy grenades) and booster/equipment depots (where you'd buy boosters, armor to take more bullets, self revives,etc.). The Players would earn money by killing enemies and completing challenges. Every 4 wave, there should be a challenge (get x headshots, melee kill x enemies, etc.) that players in the team should contribute to. When completing a challenge, players should be rewarded with money, weapons, ammo, etc. There should be a 30 second wait time between each waves to let players refill and set up. That timer should be skippable.
Every tenth wave should be a boss wave. Bosses would be:
-Group of Juggernauts
-Group of Kickback Bosses
-Any combination of the things above
After completing a Boss Wave, players would get points as if they had completed a game of Survival. They can then leave and the progress earned after the last boss wave won't count.
After every boss wave, there should be a Djinn transformation given to the enemies when they die with different bonuses:
-Wave 11: More health since they transform after dying (Djinn with yellow fire)
-Wave 21: Bonus of previous wave + 2x more accurate (Djinn with yellow/orange fire)
-Wave 31: Bonus of previous waves + 2x more damage (Djinn with orange fire)
-Wave 41: 2.5 x health, accuracy and damage (Djinn with red fire)
If a player dies, he has the option to wait until the end of the wave or buy himself back into the game. If all the players are dead at the same time then the game ends.
Finally, allow us to choose which faction to use in this mode.
Survival Maps: The Survival maps shouldn't be the competitive maps because those are built with PvP in mind (camping, spawns,etc...). Instead, Survival should have it's own maps like Zombies in Call of Duty and Firefight in Halo. The enemy faction should depend on the chosen map (mercenaries,pirates,etc.). There should be 4-5 maps at launch. DLC Maps should be based on other franchises like PS exclusives, games like MGS, Borderlands, etc. Here are some examples:
-Sandover Village from Jak and Daxter. Enemies would all wear Jak goggles or something like that (didn't play Jak so I can't think of too much)
-Killzone: Shadow Fall map (chose that because it's a PS4 KZ). Enemies could wear the outfits of their KZ equivalents (regulars wear Helghast trooper armor, snipers wear Helghast infiltrator armor, Juggernauts wear Heavy Trooper armor,etc.)
-Starhawk map. Same as KZ but with Outcast skins.
-Metropolis from Ratchet and Clank
Re: UNCHARTED 4: What needs to be done[ Edited ]
1) Quad splitscreen to help the player pool. There will be much less PS4 consoles than PS3 consoles for many years. Also, don't forget that Sony wouldn't mind selling more DS4 controllers.
2) Mercenary for lone wolfs. Splitscreeners will NOT be able to join solo playlists.
3) Few consolidated playlists (like in TLOU MP), but many modes in each playlist.
4) Ping filter toggle or strictly ping-based matchmaking.
5) Hire competent coders from IW/Treyarch/DICE.
6) Aiming > blindfiring.
7) More stopping power when aiming.
8) No silly nerfs based on community's whims.
9) Free DLC maps (KZ: SF says hi!)
10) No silly meta system (UC3 rare treasures or TLOU's clan system).
11) No tournament nonsense.
12) No 3TDM/FFA (Mercenary should be enough).
13) No McDonalds playground customization.
14) Bans should be issued on the PS+ account to prevent alt abuse.
15) XMB invites (like in TLOU MP) and the ability to join a friend's lobby through them without any penalty.
16) Allow players to back out (like in TLOU MP) if they want, but make sure that no party splits are caused by that.
17) Disable XMB sign out while playing online games (this is for Sony).
18) No leaderboards/stat cards at all.
19) Quad Co-op.
20) Co-op Campaign or more Co-op chapters.
21) 1080p remastered UC2/UC3 Competitive maps & UC2/UC3 Co-op Adventure maps (free & included on the disc).
22) A closed PS+ beta for 1 week and then a Summer 2014 beta (open for everyone) for 4 months!
23) The ability to see milliseconds instead of bars (make it a toggle -> bars or ms or bars & ms).
24) F2P from day 1 (people are gonna whine about PS+, so give them a way to play).
25) Glitch-free cinema mode and the ability to save cinema files in a USB stick.
26) Spectator mode and more options in Custom Game.
27) An option to late join friends.
28) See who's in a friend's party.
29) Boosters should be upgraded automatically based on a XP system (like in TLOU MP). UC3 boosters promoted boosting/farming.
30) 1080p remastered Rika Raja & Wetsuit Elena! All Uncharted universe related skins should be available in UC4 MP and rendered in high quality.
31) Trophies should be achievable, skill-based (not luck-based) and they should not promote boosting/farming or hindering your team.
32) No Legacy system and no Level 80 (aka UC2 MP's levelling) either.
33) No missions.
34) No party splits.
35) IPv6 support for future proofness.
36) No Hunter
37) Separated Co-op Arena modes (like in UC2 MP).
38) MP install or the ability to cache the entire disc.
39) No silly skins (i.e. Capture Trooper, Nathan Hale) that don't belong in the Uncharted universe.
40) No dead body glitch.
41) Don't cater to laggers.
42) Toned down lag compensation and no retroactive kills.
43) The ability to disable VoIP (voice chat) altogether (if the game is p2p).
44) Better team balancing.
ps: I'll keep editing this post to add more ideas.
Re: UNCHARTED 4: What needs to be done
I'm not really woried about the technical details or the storyline (except that they MUST have a single player store). I'm more worried about their mentality when designing the MP, as in not making their MP a joke but actually trying to make it a competitive game. I already expect them to have a good to great SP but the MP had a lot of potential that went to waste.
Wipe that smile off your face and get your tryhard face on!!!
Re: UNCHARTED 4: What needs to be done
monkeybutler100 wrote:
1) Get a better writer for the SP than Hennig.
2) Don't let the lobotomised monkeys get their hands on the MP again.
But she's so nice!
Re: UNCHARTED 4: What needs to be done
Multiplayer is where it took the biggest hit. Please don't allow those ppl who chose u3s multi direction to lead anything on thevteam again. Soooo much potential was wasted and never fixed to this day regardless of the amount if patches >_>
No more horribly glitchy and poorly programmed intros
Better netcode PLEASE!!!!!!!! Laggers should never be gods in a multi game -_-
Option for no aim assist or less with faster aiming speeds than the max snail speed we have atm :/
Main focus not revolving around power weapons!!! And please no pws in ffa....so many awful players earning cheap kills on newbs there
Fix the awful animation priorities and take out useless animations >_> yh theres a lot that cause uneeded deaths. I've been on both sides....
Actual gameplay balance. U know like no m9 dominant abd blindfire autoaiming kills infested matches O_O
Is it tooo much to ask to have the team play this game to see the obvioud problems? :/
Re: UNCHARTED 4: What needs to be done
I'll just address a few of your Multiplayer suggestions since im not really worried about the SP portion of the game, Uncharted was never a game with great writing it's all about the pacing if they can go back to the UC2 formula they will strike gold and hopefully they will make all their actors sign a contract forbidding them from doing other projects during the course of production and lastly if there is no 3D content won't end up being removed again.
Unto Multiplayer:
1 - I still think 8 vs 8 or 16 player Competitive Mulitplayer is what they should aim for and drop it to 12 players for Objective based modes.
2 - UC2 or Halo Ranking System Agreed.
3 - I disagree they should bring back more than 2 old maps there are a few classic maps from UC2 that I wold love to see return plus I'd love to see Yemen make a return, they should be grouped with other defualt Maps on the disc'. Also I think default maps should be reused SP environments creates better transition and then create new non story related Maps for DLC which is how it should have been in UC3 and I think they experimented with this thru BMM.
I think All DLC Map Packs should be free by the way, GG and Sony Santa Monica can do it and they're revenue from their MP games is far less than that of ND so there reallyis no excuses for them splitting the player pool unless they continue to be greedy.
4 - Yes I also want a map/ content creator.
5 - For Progressions system go back to UC2 way of doing it, sorry but i'd rather boosters and other stuff be unlocked once you reach a certain rank than people just boosting to unlock everything.
6 - The Buddy System should stay don't understand why you would want it gone especially since ND seems incapable of getting spawns correct.
7 - There should be a reticule when Blindfiring justget rid of Auto Aim assist.
8 - Agreed about Assists i've always said I wish they had copied BF3, it's so annoying softening someone up only to have a greedy teammate come and steal the kill lol.
9 - Loadouts shold stay etc.
10 - Yes for Dedicated servers.. NO to server rentals.
11 - So basically you want a Ping Toggle filter, searching for Mics is pushing it though .. lmao sorry but that;s just asking for too much of ND especially since every PS4 comes with a Mic.
12 - For the Store I don't care what they sell in the store I support them selling whatever crap they choose to aslong as the DLC Maps/ Modes are free.
13 - I wouldn't mind Medal Kickbacks returning just aslong as they make them offensive and not defensive.
14 - Keep grenade throwbacks.


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text:
Urban Transport
His brother-in-arms in the front line, alto saxophonist Dean Moore, is equally adept on his instrument. On the stand Moore contrasts well with Chandler; his deceptively easy manner is rooted in complete control of his horn. He uses a uniquely identifiable dry tone that hardly varies, forcing the listener to concentrate on his choice of notes and on complex rhythmic variations. Moore is a patient improviser and is a master of form, taking motifs and working them with broad patterns in mind, often building up slowly to dramatic climaxes. The whole band rides on the solid, tense drive provided by the drummer. Sean Dobbins has the ability to play strongly without drowning out his fellow musicians, and he is with them all the way, probing, answering, and inspiring in a fully musical manner.
As good as these musicians are individually, their cumulative effort is what makes Urban Transport distinctive. They play only originals written by the three leaders and maintain a sense of excitement onstage that is rare these days. Urban Transport brings its evolving repertoire to the Firefly Club on Saturday, May 24.
[Originally published in May, 2003.]
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As Riyad covered some of the EpoX products earlier I thought I'd do a quick update on its motherboards.
EpoX offers a wide selection of motherboards for AMD processors
EpoX is ready for both the new socket 775 LGA from Intel and AMD's new socket 939 for the Athlon 64 with several products in each category. EpoX will also release a socket-A motherboard based on the new VIA KT880 chipset with support for dual-channel DDR memory.
EpoX socket 775 LGA board


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You are hereBlogs / bartolo's blog / Syria News - Aug 3
Syria News - Aug 3
UNRWA Statement: Shelling and deaths in Syria's Yarmouk Palestinian refugee camp, It does not indicate who may have been responsible - The Electronic Intifada
Video: Explosion in Yarmouk AS IT HAPPENS - YouTube
Syrian army storms last rebel stronghold in Damascus, prepares a massive assault in Aleppo - Reuters
UN Passes Controversial Resolution Condemning The Syria Regime - RIA Novosti
Agencies: Russia sends navy vessels to Syria base, Each ship would have up to 120 marines on board - Reuters
Syria says reaches deal with Russia for oil products - Yahoo! News
White House Dismisses Reports of Aid to Syrian Rebels, Policy of providing non-lethal assistance to the opposition has not changed - VOA
Growing need to conduct a covert campaign against Qaeda and other extremists groups in Syria - RAND
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When Western Fascism can insinuate itself, into fascist alliances, religious(Al Quaida) and secular to overthrow regimes through artificial civil wars, it is time for the Syrian people to condemn Western Fascism, and still create social classes, that ends all class hierarchies and class tyranny!
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Turkish masses who once supported Erdogan's confrontation with Fascist Israel, Fascist Amerika, must now confront the Turkish, class nationalism directed against Syria. Erdogan has been co opted, corrupted into a Western fascist, class tool through Nato, and must be exposed, like the Kurdish separatitsts, who allow themselves to be used by Western Fascists, to break up Syria, who allign themselves with the Western alliance to Fascist Al Quaida and the West, and only discredit themselves. ONLY A GLOBAL SOCIAL REVOLT AGAINST ALL FORMS OF CLASS NATIONALISM, WILL END THIS CLASS TYRANNY, GLOBAL FASCISM.
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Oscars: Backstage interview for Best Picture
'The Artist' bagged the 'Best Picture' awards at the Oscars.
New Delhi: French silent film 'The Artist' swept away all the top honours at the Oscars. It won both Best Film and Best Actor (for Jean Dujardin) along with other awards bringing the night's tally to a five and tying with Martin Scorsese's 'Hugo'.
Here's the backstage interview with producer Thomas Langmann:
Q. Hi. Congratulations. When your costume designer was in here earlier who won, he said that part of the texture that he did was because of film was shot in color. I'm curious to know, now having won this award, what are you going to do with all of the footage in color? Is there going to be another life for THE ARTIST perhaps in a different color?
A. No. Sorry, but...
Q. No. Fair enough.
Q. Congratulations.
A. Thank you.
Q. You know, this was one of the best run campaigns that I've seen. I just wondered if you had any political ambitions because it was a wonderful campaign for the film. But more than that, you made history tonight in terms of this being the first film in I don't even know how many years to come out that's black and white and win Best Picture honors. So, for you, how does it feel to be part of that particular part of history in terms of bringing back a style of film that we haven't seen in a long, long time?
A. Well, it's been an amazing journey. When we started this movie, you know, all the meetings that we had were very short. No one wanted to help us making a silent black and white movie. But I was convinced that Michel Hazanavicius was a very gifted director, and I thought that if we were giving him the money that he needed, if we could come and shoot in LA and with an American cast, American crew I was hoping that the movie I knew because it was silent black and white would be different, original. And all the weakness that were at the beginning became strength. So, now, of course, with all the award season and this amazing evening here at the Oscars and for us to be French, even if we come to American French movie, yes, it's thrilling, it's amazing. I'll never forget this evening.
And I remember I was thinking about my family because I my dad won a BAFTA and a Golden Globe, and an Oscar, and he was nominated 30 years ago for producer for TESS, by Roman Polanski, and he didn't win, but he won it in '66 for a short film. So, now I have all those beautiful objects that I can put next to his. So, for me it's very personal, and it's a beautiful evening.
Q. Congratulations.
A. Thank you.
Q. Can you talk a little bit about the Weinsteins' contribution to the film?
A. Yes. But do you have enough time? Talking about Harvey takes a lot of time, but no, he's been very good to us. I asked him to come a month before Cannes, and he flew to France, watch a movie with the director he never heard of with the cast. He barely heard of Jean Dujardin because he knows about French cinema, but he came. And I was supposed to leave him alone in the screening room, and I stayed just to check the beginning was going okay. And I heard him laugh and laugh. So, I stayed through the whole screening. And he loved the movie, and I knew that Harvey sometimes say something very enthusiastic. So, he can be one day, and not the next day, but I saw in his eyes and his attitude that he really cared for the movie, and he really believed that we could be maybe here today. And I must say that I think he's the only distributor, even with this very special movie, who had been able to take it to where it is today.
Q. Hi, congratulations. I actually spoke with Richard Middleton yesterday, and he was talking about how no one was quite sure what was going to come of this film. When did you know that you had something special?
A. Well, day after day, watching the dailies, and first, read the script and then watching the first cut, and yeah, I was superstitious, right. People around me said there was something special, but I needed to show it. And the first real screening was in Cannes. So, in watching in Cannes, the reaction of the press, and I must say thank you to all of you in this room and all the countries, because this is typically the kind of movie that couldn't speak for itself. It had so many weaknesses, and you are ones with the press that made this movie what it is today. Because if there were no if there weren't all those articles saying how special the movie was and how it was justified for audience and for people to go and watch black and white, and silent, nobody will have gone to see it. So, thank you.
Q. A question and a half actually. Could you sum up what this means to you, five Oscars, Best Picture, and you just said you were superstitious. Did you have any kind of a good luck charm with you tonight?
A. Did I have any
Q. Have a good luck charm. You said you are superstitious.
A. I must say my daughter gave me a coin and that I had in my pocket. I didn't think we would win the Cesar, and we win. So, a few awards before Jean Dujardin, I told him, put this in your pocket. Then he win. And I went back to see him, and I said, "Give me back my daughter's coin," and it was in my pocket.
And I must say, winning five Oscars, you know, even before we win, when we heard we were nominated ten times, I mean, it was I don't think you even imagine how proud and happy we were. I mean, this is we did this movie as a tribute to Hollywood. A tribute to cinema and especially American cinema, but we never expected that in return, we would get so much care and love, and of course these awards that mean so much to us.
Q. Hi, congratulations on your win tonight. I was just curious, your film kind of recaptured the golden age of Hollywood cinema, and I was wondering what your thoughts are as to where cinema will be heading in the future?
A. Well, it's interesting to see in the present day with all those 3D movies, and I love all kind of movies, and I must say that as a producer mostly we do print movies, I do, and I'm proud of doing what you could call popcorn movies. And if I had not done movies that are easier for audiences to go and see, I will have I will have not the money in my company to put the risk. So, I think every kind of cinema helps another kind. And if this movie if THE ARTIST can help an independent producer and to be audacious, this is a great thing, because I've shown this movie to kids, and some of them had never seen a black and white movie, and they thought it was it would be really boring. And they said they watched it, and after five, ten minutes, they enjoyed it. So, as Michel Hazanavicius, the director said, silent is a way of telling the story. That is not maybe from the past that it's an experience and it's maybe as big as a 3D experience, even if it was different.
So, we are really proud of this and all kind of cinema should exist. And I must say that it's amazing that it's here in America that all the fuss came and and all the great reports came about THE ARTIST. Even when we had success in France and Europe, but now because of your reaction, it's getting bigger and bigger in Europe. So, it's great.
Q. Thank you so much. Congratulations.
A. Thank you. Thank you.
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Mitev, Nathalie N. (2004) The globalisation of transport? Computerised reservation systems at American airlines and French railways. In: Lynch, Peter, Trischler, Helmuth and Lyth, Peter J., (eds.) Wiring Prometheus: Globalization, History and Technology. Aarhus University Press, Denmark, pp. 193-216. ISBN 9788772889474
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|© 2004 Aarhus University Press
|Library of Congress subject classification:
|H Social Sciences > HE Transportation and Communications
|Research centres and groups > Information Systems and Innovation Group
Departments > Management
|Date Deposited:
|18 Nov 2008 16:46
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Restaurant and bar openings: January 16–22, 2014
Margaux, Amedei and more roll out in New York City
The following venues are expected to open by January 22nd. Always call ahead, as openings can be delayed.
Amedei From the rolling hills of Pontedera, Tuscany, Cecilia Tessieri amassed a culinary following for her high-end Italian chocolate, with world-class restaurants like Le Bernardin and the French Laundry spotlighting it in their ganaches, soufflés and parfaits. Tessieri—the world's first female maître chocolatier, a distinction earned after studying cacao beans and chocolate making for eight years—displays her bean-to-bar creations at this black-walled boutique, offering a variety of hot chocolates, pralines and single-origin varieties. Cases are also stocked with chocolate-dipped orange biscuits, Tuscan dark-chocolate brownies and brioche spread with Crema Toscana, an upmarket Nutella. 15 E 18th St between Fifth Ave and Broadway (212-982-8005, amedeistore.com)
Emily Matthew and Emily Hyland follows up their former Park Slope pizzeria, Brooklyn Central, with another rustic pie shop. From the chef's table, watch Hyland dot his charred rounds with creative topping combinations, like pepperoni-and-pickled-chilies and roquette-and-fig-jam (a buffalo-mozz-and-basil pie is on offer for purists). The menu also includes main dishes—fired in a Pavesi copper-plated oven—such as duck breast with l'orange jus, and sausage with cheesy grits and pepper jam. 919 Fulton St between Clinton and Waverly Aves, Clinton Hill, Brooklyn, NY (347-844-9588, pizzalovesemily.com)
Margaux Prolific hotelier Sean MacPherson (the Bowery, the Jane, the Maritime) expands his New York holdings with this French-Mediterranean café inside the restored Marlton Hotel, onetime haunt of Jack Kerouac. Located behind the lobby, this skylighted 98-seat café honors the space's storied past with old-world decor (herringbone floors, antique glass mirrors) and seasonal cocktails named for Beat icons, like the Kerouac-inspired Dharma Bum (tea-infused pisco, lemon, orgeat). The daily-changing food menu—a collaboration between chefs Michael Reardon (Napa's Tra Vigne) and Jeremy Blutstein (Montauk's Crow's Nest)—is also rooted in seasonality, inspired by the coastal cuisines of France, California and the Mediterranean. Look for dishes like the Farmer's Board (red-quinoa tabouli, avocado hummus), day-boat cod with sea bean, and rotisserie chicken with urfa biber (Turkish chili pepper) and green harissa. Pastas, like squid-ink bucatini and buckwheat rigatoni, are made in-house, and wines are of the organic, biodynamic variety. 5 W 8th St between Fifth and Sixth Aves (212-321-0111, marltonhotel.com)
Pergola This 3,700-square-foot Mediterranean restaurant moonlights as a cocktail and hookah lounge. In the earth-toned, bi-level dining room—decorated with tufted leather banquettes, ornate chandeliers and curtained-off private rooms—find dishes like phyllo-wrapped chicken cigars, grilled prawns with yellow polenta, and a mixed lamb plate of merguez, kofta meatballs and kebabs. Puff on a hookah—12 flavors are available, like guava and watermelon—and sip quaffs, such as a lavendar-lime collins from Mulberry Project barman Scott Fitzgerald. 36 W 28th St between Broadway and Sixth Ave (212-679-4842, pergolanewyork.com)
Pierre Loti Wine Bar & Restaurant Slide into a red banquette at this Mediterranean spot for a glass of vino and Turkish-inspired fare. The menu features dishes like pan-seared scallops over Anatolian salsa, beef dumplings with yogurt sauce and cornish hen with bulgur pilaf. In addition to more than 30 wines by the glass and 200 by the bottle—hailing from France, Spain and South Africa—sip cocktails such as the Quickdraw (bourbon, agave, curaçao and cardamom) and the Dragon's Breath (tequila, kiwi and lavender bitters). 78 Fifth Ave between Prospect and St. Marks Pls, Park Slope, Brooklyn (347-885-6526, pierrelotiwinebar.com)
Project 1919 This three-month pop-up bar is located inside a heated tent in Mulberry Project's backyard garden. The reservations-only, 40-seat spot—styled with local art and an electric fireplace—focuses on barrel-aged spirits and dark-blended cocktails from barmen Sam Ziar (the Bourgeois Pig) and Jasper Soffer (Pegu Club). Named after Prohibition-era gangsters and bootleggers, drinks include the George "Bugs" Moran (rye, fig-infused Cocchi Bianco, balsamic) and the Frank Yale (cognac, yellow chartreuse, Earl Grey syrup and orange blossom). 149 Mulberry St between Grand and Hester Sts (646-448-4536, projectgroupnyc.com)
Sant Ambroeus Soho For its third NYC outpost—joining West Village and Upper East Side locations—the Milanese restaurant chain puts a greater focus on the bar. Thirteen by-the-glass wines and cocktails (such as the prosecco-and-chocolate-bitters Bollicine) are served, along with a stuzzichini (small bites) menu featuring cured meats, salmon crostini with mascarpone, and deviled eggs with mozzarella and prosciutto. Larger plates, such as branzino in limoncello-caper sauce and trofie with lamb ragù and aged ricotta are also offered in the 35-seat restaurant, decorated with red-leather banquettes, distressed mirrors and black-and-white-tiled floors. 265 Lafayette St between Prince and Spring Sts (212-966-2770, santambroeus.com)
Momokawa II
The new restaurant will serve top quality meals served with the highest quality ingredients, along with a sushi bar led by chef Yutaka Murai with over 20 years of experience.
Venue says: "Join us for dinner tonight and enjoy traditional Sushi Omakase - $70/pp. Pair with traditional Japanese appetizers and sake"


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This documentation is archived and is not being maintained.
EditorBrowsableState Enumeration
Visual Studio 2010
Namespace: System.ComponentModel
Specifies the browsable state of a property or method from within an editor.
Assembly: System (in System.dll)
This class is used by a visual designer to determine what is visible to the user. For example, the IntelliSense engine in Visual Studio never shows methods or properties that are marked as Never. Use EditorBrowsableAttribute to specify the EditorBrowsableState for a member.
For an example of using the EditorBrowsableState enumerator, see the sample code in EditorBrowsableAttribute class.
Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.


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"Honestly it kind of started coming up again yesterday," Miller said. "Talks had been dead for a couple of weeks. They made a ballpark range of a set offer on a set number and I was set to go to school. I was very excited for school with all of my stuff all ready to go. Yesterday they called and things picked up from there out of nowhere. They said that they had the money - it was one of the hardest decisions I have had to make and they gave me an offer I could not turn down."
Miller did guarantee in his deal that he will not miss out on the opportunity to attend college after his pro career. "Once I am done playing baseball they will pay for my college - it was a big deal, we wanted to make sure that was part of the package." His signing was quite significant for the Pirates since they were able to draft him in the 20th round (594th) because of concerns about his signability.
"I made it known from the beginning that I was set for going to school," Miller said. "I am sure that did help some with the negotiations because I really was not budging. I was up front with Coach Fox and Forbes about what it would take to sign me. Pittsburgh made some offers before that and I turned them down because I was going to school - in the end they came up with the money and I had to take it."
* Tim Melville told Inside Carolina on Friday that he has decided to sign with the Kansas City Royals.
* Baseball America is reporting that Garrison Lassiter has signed with the New York Yankees organization.
* Three signees -- Jason Knapp, Derrik Gibson and L.J. Hoes -- decided to sign with MLB teams earlier this summer.
* Signees Matt Harrison and Jimmy Messer informed Inside Carolina on Friday evening that they are not signing with MLB teams and are enrolling at UNC. The other two signees enrolling are Seth Baldwin and Jacob Stallings. They will be joined by two additional committed prospects -- Jeff May and Landon Adams -- plus incoming transfer Ryan Norton.
* For further details on Tar Heel recruiting, head to Inside Carolina's Diamond Heels Forum.


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|Patriots Look Poised For Another Super Bowl Run
|Bruins Trade For Drew Stafford
|Black and Gold Bruins Turn Yellow On Parade Day
|Inconsistency Will Continue For Bruins Unless A Change Is Made
Red Sox designated hitter David Ortiz was named the Most Valuable Player of the 2013 World Series after posting a spectacular batting line over the six games. Ortiz finished the Series with a .688 average and a ridiculous .760 on-base percentage, slugging 1.188 for an OPS of 1.948. He hit two home runs and had six runs batted in, while striking out just once.
Needless to say, Ortiz led all World Series players in every batting category (only Cardinals left fielder Matt Holliday tied him with two HRs of his own). In fact, the Red Sox overall hit just .211 in the Series, the lowest batting average by a World Series team since the 1974 Oakland A's beat the L.A. Dodgers in five games while also hitting .211. Boston's next best batter was center fielder Jacoby Ellsbury, who hit .250 but had just one RBI.
Ortiz was a nightmare for the St. Louis pitchers, who never stopped trying to get him out but were burned time and time again. Big Papi recorded at least one hit in each of the first five games, including back-to-back three-hit outings in games 4 and 5. In Wednesday's clincher, the Cardinals finally gave in and made him the seventh player in history with four bases on balls in a World Series game, the last three coming on intentional walks.
Ortiz was so good that he stayed in the lineup for the three games at Busch Stadium, manning first base in place of Mike Napoli. While his batting has typically taken a hit when he plays 1B at National League ballparks, that was not the case in this Series, as he continued to give opposing pitchers fits while playing competent defense.
While Ortiz was without a doubt the best offensive player in the Series, two pitchers made compelling MVP cases as well. With John Lackey providing a major storyline with his remarkable resurgence, Jon Lester cemented his position as the Sox' ace, twice outdueling his Cards counterpart Adam Wainwright. Lester pitched into the eighth inning in both games 1 and 5, and finished with an ERA of 0.59 and a 2-0 record.
The breakout star of the Red Sox' season and ALCS MVP, closer Koji Uehara, was also stellar, making appearances in five of the six games and recording two saves, with no earned runs allowed and a 0.43 WHIP. In the end, it was Ortiz's success in contrast to his teammates' struggles at the plate that made him the very definition of an MVP.
Tags: Cardinals, David Ortiz, Red Sox, World Series


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Available Dec. 13, 2010
When Wisty and Whit were imprisoned by the wicked forces of the totalitarian regime known as the New Order, the Allgood siblings were barely able to escape with their lives. Now part of a hidden community of teens like themselves--hunted by the state and determined to defy its oppression of life, liberty, and the pursuit of being a normal teenager--Wisty and Whit have now established themselves as leaders of the Resistance, willing to sacrifice anything to save kids kidnapped and brutally imprisoned by the New Order.After one of their best friends is executed by the ruthless Leader, the One Who is the One, Wisty and Whit resolve to stop at nothing to bring down this evil regime and fight for their parents. But the One has other plans in store for them: He needs Wisty, for she is "The One Who Has the Gift"--but the siblings will have to master their evolving magical powers and risk their lives time and time again to find out just what that means. Wisty and Whit's suspenseful adventures through Overworld and Shadowland lead to a jaw-dropping climax and conclusion: the highly-anticipated fulfillment of the heart-pounding opening prologue of book one... The Execution of the Allgoods.
Praise for Witch & Wizard:"Young Patterson fans will be thrilled to jump into this new adventure."
Raves for the MAXIMUM RIDE series:#1 New York Times BestsellerPublishers Weekly BestsellerALA Quick PickKLIATT Editor's ChoiceVOYA Editor's ChoiceBook Sense Children's Pick
James Patterson has had more New York Times bestsellers than any other writer, ever, according to Guinness World Records. Since his first novel won the Edgar Award in 1977 James Patterson's books have sold more than 300 million copies. He is the author of the Alex Cross novels, the most popular detective series of the past twenty-five years, including Kiss the Girls and Along Came a Spider. He writes full-time and lives in Florida with his family.
Ned Rust has also collaborated with James Patterson on Daniel X: Watch the Skies and Witch & Wizard: The Gift. He lives in Croton, New York with his family.


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Dallas DanceFest
1 The first Dallas DanceFest a revamp of another event that ended in 2004 after 20 years happens this weekend, and its very exciting for the dance community, and dance lovers. There are showcases Friday and Saturday nights, featuring Texas Ballet Theater, Bruce Wood Dance Project, Dallas Black Dance Theatre and many other local groups; and on Sunday, the Dance Council honors, recognizing locals for their longtime commitment, including Fort Worths Suzie Jary, who helps dancers find post-dance careers. 8 p.m. Friday and Saturday and 2 p.m. Sunday at City Performance Hall, 2520 Flora St., Dallas. $25-$100 each day. www.ticketdfw.com
Meet Me at the Trinity: Photographs by Terry Evans
2 Chicago-based photographer Evans was commissioned by the Amon Carter Museum for this project, to run in conjunction with the Navigating the West: George Caleb Bingham and the River opening in October. Saturday through Jan. 25 at the Amon Carter Museum, 3501 Camp Bowie Blvd., Fort Worth. Free. 817-738-1933; www.cartermuseum.org
Scare Tactics: Six by Hitchcock
3 This is soooo cool. The Lone Star Film Society shows a selection of films from the suspense master. Some of them are well known, and theres one that hasnt been seen before in these parts. That would be the 1921 silent film The Lodger, recently rediscovered and released. The lineup is: The 39 Steps (1935), 7 p.m. Friday; Psycho (1960), 9 p.m. Friday; Notorious (1946), 4:30 p.m. Saturday; The Lodger (1927), 1:30p.m Sunday ; and Rear Window (1954), 3:30 p.m Sunday. Modern Art Museum of Fort Worth, 3200 Darnell St., Fort Worth. $5-$8 per film. Blackmail was shown Thursday. www.prekindle.com/events/lonestar
Bounce TV Music Fest with Maze featuring Frankie Beverly and Patti LaBelle
4 Love Maze and Frankie, but we have no idea why Patti LaBelle is billed second on this concert. Even her former bandmates in Labelle the group that showed KISS how to play dress-up would agree. Right, Nona? Ruben Studdard opens. 7 p.m. Friday at Gexa Energy Pavilion, 1818 First Ave., Dallas. $29.75-$125.75. 800-745-3000; www.ticketmaster.com
Bedford Blues and BBQ Labor Day Festival
5 This event has changed names so many times that we cant keep count, but the cue and the blues always rock. The Labor Day weekend event features headliners Robert Randolph and the Family Band (Saturday) and Robert Cray (Sunday), with Petty Theft, Shemekia Copeland and Royal Southern Brotherhood also in the lineup. 6-10 p.m. Friday, 2-10 p.m. Saturday and Sunday in the lot across from Bedford City Hall at 1951 L. Don Dodson Drive, Bedford. $7-$10 each day; $15 weekend pass. www.bedfordbluesbbq.com
Clearfork Music Festival
6 This daylong event features music by The Black Angels, The Bright Light Social Hour, Burning Hotels, Wild Child, Son of Stan and many more. Plus food trucks and specialty beers will be there. Gates open at noon Saturday at Panther Island Pavilion, 395 Purcey St., Fort Worth. $30-$75. www.clearforkfest.com
Buyer & Cellar
7 Plano native Michael Urie, best known for playing Marc on Ugly Betty, is touring with the one-man show that was a hit in NYC, a play about a man who finds himself in a job cleaning Barbra Streisands basement. The performance inaugurates the AT&T Performing Arts Centers Off Broadway on Flora series. 8 p.m. Sept. 3-5, 2 and 8 p.m. Sept. 6, at City Performance Hall, 2520 Flora St., Dallas. 214-880-0202; www.attpac.org
Terry Bozzio
8 Percussionists know him well as one of the countrys leading jazz, ethnic and experimental drummers, and he has worked with Frank Zappa, Missing Persons (his ex-wife Dale Bozzio was the helium-voiced lead singer), Jeff Beck and many others. 7:30 p.m. Friday at McDavid Studio, 301 E. Fifth St., Fort Worth. $33. 817-212-4280; www.basshall.com
Fast Times at Ridgemont High
9 Dont ask us to get into a quote-off of this seminal Amy Heckerling high school movie from 1982. Because you will lose. Bone up by catching it on the big screen in this weeks Retro Cinema series at the Movie Taverns. 7:30 p.m. Sept. 2 and Sept. 4 at area Movie Taverns. $7.25. www.movietavern.com
Pickin for Preemies
10 The annual Labor Day music festival to benefit Cook Childrens NICU unit features a day of music, headlined by Pat Green and including Josh Weathers, Roger Creager, Deryl Dodd and others. Music begins at 4 p.m. Monday at Billy Bobs Texas in the Stockyards. $25. 817-624-7117; www.billybobstexas.com
Dark Circles Contemporary Dance
11 The most exciting new dance company to emerge in Fort Worth last year, Dark Circles opens its new season with three nights featuring guest artists and, no doubt, movement that you havent seen much of yet. 8 p.m. Sept. 4-6 at the Fort Worth Community Arts Center, Sanders Theatre, 1300 Gendy St., Fort Worth. $12-$20. www.darkcirclescontemporarydance.com
Jason Mraz
12 We dig him. Mraz and his music are very likeable, but who knew hed be close to selling out two nights at the Winspear Opera House? His fans, thats who. He swings through on his Yes! Tour. 8 p.m. Sept. 2 and Sept. 3 at AT&T Performing Arts Center, Winspear Opera House, 2403 Flora St., Dallas. $25-$75. 214-880-0202; www.attpac.org


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The University of Colorado at Boulder will welcome two finalists for the post of Vice Chancellor for Administration later this month: Stanley B. Zemler, town manager for Vail, Colo., and Frank W. Bruno, city manager for the City of Boulder, Colo.
The two candidates were identified through a national search to fill the position being vacated by the retirement of Paul Tabolt.
Zemler has served as Vail town manager since 2003, where he manages an operating budget in excess of $50 million and oversees a staff of 250 employees. Prior to working for Vail, Zemler served as president and chief executive officer of the Boulder Chamber of Commerce from 1997 to 2003 and before that as acting city manager from June to September 1997 and deputy city manager from 1992 to 1999 for the city of Boulder.
He also served as executive director of the city of Boulder's Office of Environmental Affairs from 1987 to 1992 and was an adjunct professor in CU-Boulder's College of Environmental Design from fall 1987 through the spring semester of 1992. Zemler holds an associate's degree in environmental studies from the College of Marin in Marin, Calif., and a bachelor's degree in geography from CU-Boulder.
Bruno has served as Boulder city manager since 2003. In that capacity, he is responsible for the day-to-day administration of the city government, including managing 1,300 fulltime employees and an annual budget of more than $240 million. Prior to that, he served as assistant city manager from 1995 to 2003, interim deputy city manager in 1994-95 and economic affairs and policy director from 1989 to 1994 for the city of Fort Collins, Colo.
Bruno also served as executive director of the Northern Berkshire Industrial Park and Development Corp. from 1986 to 1989 and as assistant vice president and corporate officer of the Brooklyn Navy Yard Development Corp. from 1981 to 1986. Bruno holds a bachelor's degree in environmental studies and business administration from St. John's University in New York and a master's in human resources management and labor relations from The New York Institute of Technology.
Both candidates will be visiting CU-Boulder this month. Zemler will visit the campus on March 13 and 14, while Bruno will visit the campus on March 20 and 21. Both will meet with members of the administration, students, staff and faculty during their one and one-half day visits.
The vice chancellor for administration reports to the university's Senior Vice Chancellor and Chief Financial Officer, Ric Porreca, and oversees the physical, human resource and public safety infrastructure of the CU-Boulder campus.


text:
(CBS News) After more than a month of scrutiny surrounding Elizabeth Warren's past claims to Native American lineage, the Democratic Massachusetts Senate candidate on Thursday acknowledged for the first time that she had told several employers about her purported Cherokee heritage.
Previously, Warren had said she had been unaware that Harvard Law School touted her as a Native American employee during her tenure there.
"I think I read it on the front page of the Herald," Warren said in late April, when asked about Harvard's having promoted her purported minority status.
On Thursday, however, her campaign released a statement that would seem to contradict that claim. "As I have confirmed before, I let people know about my Native American heritage in a national directory of law school personnel," Warren said in the statement. "At some point after I was hired by them, I also provided that information to the University of Pennsylvania and Harvard.
quote:How is this woman even still a serious candidate? She's completely dishonest. I know politicians lie, but usually we don't find out about it until after we elect them. With her, we already know. She's a lying sack of shite.
Sounds like she's still lying to me.
Seriously, how is she still a viable candidate?
Big Chief Elizabeth Warren finally admits she provided Harvard & Penn w/info
Wasn't it 1/32 heritage? How the hell does that count for anything? By that measure there are probably plenty of people who are black, hispanic, jewish and indian all at the same time.
Seriously, how is she still a viable candidate?
Seriously, how is she still a viable candidate?
actually stands up for Americans
Last night, in an interview with the Boston Globe, Elizabeth Warren claimed that her parents were forced to elope because her father's family objected to her mother's Native American heritage
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text:
Generally speaking, there are 2 basic components to every crime: the criminal act (actus reus) and the criminal intent (mens rea). Thus, the prosecution must prove not only that the defendant committed an act prohibited by the law, but that he/she also had the intent to commit the criminal act beyond a reasonable doubt for the defendant to be adjudged guilty.
Accident/Mistake of Fact
If a criminal act is committed accidentally, i.e., without criminal intent or an act of recklessness that rises to the level of criminal negligence, the mens rea is negated. Likewise, if an individual honestly and mistakenly believes a fact that would render a criminal act justified, no crime actually occurs.
Self-Defense/Defense of Others/Defense of Property
Under California law, self-defense (and the defense of others) justifies a criminal act when an individual 1) reasonably believes that he/she is in imminent danger of being killed, seriously injured, or unlawfully touched; 2) believes that immediate force is necessary to prevent the imminent danger; and, 3) the amount of force exerted does not exceed the amount of force necessary to defend against the imminent danger. An individual in the state of California may also reasonably defend his/her home and property when it is reasonably believed that either is threatened by imminent harm or danger. Under this theory, you may justifiably use force against an intruder who breaks into your home or a trespasser who refuses to leave your property.
A defendant may be not guilty by reason of insanity if it can be proved by a preponderance of the evidence that the crime was committed only because 1) the defendant didn't understand the nature of his/her act; or, 2) he/she couldn't distinguish right from wrong. Unlike other criminal defenses, the insanity defense does not completely absolve the individual from criminal liability; instead of serving a sentence in the county jail or state prison system, a defendant found not guilty by reason of insanity will be confined to a state mental health facility.
Voluntary intoxication is not a valid defense to a criminal act, primarily because it is considered to be "reasonably foreseeable" that a criminal act may occur if an individual chooses to become intoxicated through the use of drugs or alcohol. However, if the intoxication is involuntary - for example, someone secretly slips a drug into your drink - the criminal intent behind any criminal act committed under the influence is negated and the charges must be dismissed.
Similar to self-defense, a criminal act compelled by the reasonable belief that one's life is in immediate danger because of another's threats or menacing actions is excused under California law. Likewise, criminal charges must be dismissed when a criminal act is committed only to avoid an even greater harm under the necessity defense.
Police Misconduct/Entrapment
Police misconduct, abuse and excessive force are serious problems in California and can result in significant doubt of a defendant's criminal liability. Examples of police misconduct that can result in a dismissal of charges include, but is not limited to: planting evidence; embellishing facts in police reports or testimony; unwarranted arrests and lack of probable cause; coerced confessions; and, entrapment. Entrapment is especially common in child pornography and drug cases. If any of these things have happened in your case, it is imperative to tell your lawyer as soon as possible to help win your case.
Criminal defense Criminal charges Entrapment and criminal charges Drug related crimes Criminal charges for pornography Criminal conspirator Probable cause and criminal defense Defenses for criminal charges Self defense and criminal charges Insanity defense and criminal charges Criminal court Appealing a criminal conviction Federal crime Civil rights Police misconduct Appeals
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text:
I have purchased some led side repeaters for my car. They have bulbs built in to them and have a red and black wire on each one. My question is do I cut the existing bulb holder off and join these wires up or just cut into both wires using one of those cable joiner blocks. Also, am I likely to get any errors and if yes how do I stop them. I think I may need a resistor if I do, where does that fit into the wiring and what do I need. I work for an electronics co so I should be able to get something if I know what I need
Cheers in advance for your answers


text:
Principe Real - trendy and quiet
Storlek60 m²
Våning Nr.2
- Internet/WiFi
- Kök
- Handdukar
- Tvättmaskin/torktumlare
- Tv
Översikt av fastigheten
|Rua Eduardo Coelho, 1200-167 Lisboa, Portugal
|Typ av bostad
|Fastighetens ID
|Inom några timmar
|Kalender uppdaterad
|I dag
This colourful flat has one bedroom with a double bed, a closet, a living room with a sofa-bed, a fully equiped kitchen and a nice bathroom full of light.
The area of Principe Real has found the perfect balance between trendy and comfortable.
You can find traditional Portuguese restaurants side by side with the most recent bars or shops that sell original and trendy items.
There is a garden square nearby that hosts a flea market on Saturday and it is also a nice place to enjoy a drink on a hot summer night.
If you are looking for nightlife fun, the Bairo Alto is just at a 5 minute walk. The Chiado and Baixa districts are also just 10 minutes away walking.
Even though you can easily walk to the main points of the city, this area there are also several buses and trams, and the metro is about 5 minutes away.
This neighborhood is full of shops and facilities to fullfill your necessities: there are cafes, restaurants, a pharmacy, banks and also convenient stores.
How to get there
There are 2 different subway stops about 10 minutes away (Rato and Baixa Chiado) and buses and trams are also close.
HusreglerDeposit €100,00. Please Note the deposit value will be returned via bank transference after your check out.
Check-in is after 3:00 p.m. and need to be arranged before the day of arrival. Please call or send us a message after collecting your luggage at the Lisbon airport, or train/bus station, to let us know you are already in Lisbon. Our representative will give you a friendly welcome and answer any questions you may have.
Check-in after 23:00 is subject to a 25 EUR fee.
Check in on the 24th of December and 31 of December after 6 pm are not allowed..
We will provide you with our contact details after your reservation is confirmed. The apartment will be ready and cleaned for you before your arrival. Fresh towels and bed clothing are also provided and all is included in the total price. You will be given a set of towels per person. Keys delivery: In the apartment. Cleaning: On departure.
Please note that from the 1st of January 2016 a city tax of EUR 1 per person, per night is not included in the total price and should be paid on site. This tax is charged to guests aged 13 and older. It is subject to a maximum amount of EUR 7 per guest.
|Check-in efter
|Check-in före
|Enligt arrangemang
|Utcheckning före
Recensioner för andra bostäder av denna värd
Great appartement! Looked in real life the same as on the pictures!
We enjoyed our stay very much. Also very helpful staff!
It was a pleasure to stay at Margaridas apartment. The apartment is fully equipped with everything I needed for my stay. The area the apartment is located at is one of my favorites. It's close to the jardim do principe real, to bairo alto as well as to the avenida liberdade. You can reach everything walking.
It was really easy and uncomplicated to arrange the check in and I was warmly welcomed by Filipe. He explained me the apartment and gave me a lot of recommendations to fully enjoy my stay. I couldn't have wished a better first meeting with a local. Thank you Filipe and Margarida!
The Appartement lies very central in barrio alto. Nice to Start going around in Lisboa. The service was good. Quick we got help with our technical problems.
The beds are comfortable.
One negativ suggestion is the bad smell in the Appartement.
The location of the apartment in Alfama, close to the Se cathedral and city center is perfect. All Lisbon regions (Alfama,Baixa, Bairro alto and Chiado) are at walking distance. In case you want to go there by public transportation you'll find tram (28E and others) and bus stop just around the corner and the metro station Terreira do Paco is at a 5 minutes walk. There's a supermarket "Pingo Doce" at approx. 10 minutes walking distance.
The sober decorated apartment has a kitchen, 2 small bedrooms, a very small living room and a bathroom.
We had to clean part of the kitchen and do the dishes before use.The kitchen gear is very basic and partly incomplete. When we arrived we found only 3 glasses (this was resolved after a call to the host). There's no electric coffee machine. Besides a dustpan with a short broom, there are no other (floor) cleaning tools like a vacuum cleaner, normal sized broom etc. So it's hard to keep it clean when you're there for more than 2 days.
The double bed in one of the bedrooms measures only 184 x 128, which is not a normal double sized bed and doesn't fit taller people. This should be mentioned on the website.
The absence of a shelf with bed light at one side of the bed in both rooms, which were there in the past according to the holes in the wall (and pictures on the website) indicate a lack of maintenance as did the broken dustbin, not functioning lock on the bathroom door, no light in the refrigerator etc.
I would not recommend this apartment for more than 4 persons.
Overall, we did enjoyed our stay and the host was very friendly, but based on the reviews, I got a slightly different impression of the apartment. With this review I want to compensate for that. I think it's quite easy to make it a more attractive apartment with only minor investments. Please do.
We got to Lisbon after staying in Porto for a few days.
We had a great time despite the terrible weather but we won't be back soon.
Filipe met us at the apartment and showed us around. He told us where we could find a super market and a few grocery stores, then he recommended a nice bar to hang out in the evening, which we enjoyed alot and won't give away it's name online. It's an amazing bar and until now free of drooling drunk tourists unlike so many other places.. lol
He didn't want to go through "the map" and give tons of recommendations and instead offered to be "available" around the clock for us to write/call him if we were interested in a place and wouldn't know if and how we should go there.
We were fine with that and he answered on our first request pretty quickly, not so much when we contacted him on the second day (for a restaurant-recommendation) and didn't receive any answer for the rest of our stay in Lisbon.. In that case, we'd prefer a map with some marks of recommendations instead of empty words.
The apartment's location is absolutely perfect, few minutes of walking to Bairro Alto (bars and restaurants, nightlife-hotspot) and still pretty calm at night. The apartment looks great at first glance, lots of space and great ambiance.
We only gave 4 stars, because it was dirty!
We had to clean some of the kitchen before we found it save to use any of it and also had to do the dishes before using them - however, we didn't clean out the cupboards which would've taken forever and definitely needs to be done asap.
The floor was sticky so that we couldn't bare walking around in socks (only bringing in more dirt I guess) and the bedsheets had some ugly stains on them.
The bathroom was okay, but the toilet paper sits on the floor and the toilet brush is standing in a deep puddle of god-knows-how-old toilet water (I didn't dare to clean that one!).
The shower head is leaky and spills water all around and it's holder sits loosely on the wall..
this might not be much reason to criticize for many as I know lots of people who live in such "conditions" and seem perfectly fine with that.
For me it's just unacceptable to not get a place cleaned up before offering it to someone.
Absolutely perfect! The stay in this appt. was as great as expected. Our host Tiago was very helpful and the appt. was very nice and clean. We had a great vacation in Lisboa!
Our hosts were very welcoming and caring! The flat itself offered an amazing view of the city!
We really enjoyed our time in Lisbon. The studio was great and in a central location. Everything looked exactly like the pictures; you will not be disappointed.
We were nicely welcomed by Tiago who gave us tips and a map of the city which was a great help.
The tram is literally 10s away from the front door and it takes you to the best places in Lisbon.
I would recommend this place to anyone and would happily book it again.
It's a bit small for 3 people but just perfect for 2 people.
It's a bit noisy in the morning but you should not waste your time sleeping in Lisbon there is so much to discover!
This flat is a really nice flat near to the tram 28 station and near to a mini super market. The people who where responsible fir the flat where really friendly and helped in every matter. The only thing which annoyed us were the noise around the flat. The flights from outside, the dog from above and always the door to the street. It doesn't matters if you have a tight sleep but if not you should bring somethibg for your ears with you. Nevertheless the stay was great and we would come again!!!
We had a very pleasant stay in Lisbon. The host was very nice and helpful. The appartment was spacious and clean. The beds were good and the kitchen was fully equipped. The only downsides were the ants inside in the appartment (so put out the garbage immediately) and that we had to get up 187 steps to get to the appartment because it is located quite high in the city. Nevertheless this was a good excercise and we didn't really mind it. We would definitely recommend the appartment!
- Kvalitetssäkrat boende
- Varje värd verifieras över telefon
- Säker betalning med SSL-kryptering


text:
ST. LOUIS -- John Smoltz had a successful first home start with the St. Louis Cardinals. Albert Pujols made sure it was a great night for the whole team.
Smoltz struck out six and allowed a run in six innings in his home debut, while Pujols put three poor at-bats behind him and hit his 41st homer leading off the bottom of the ninth for a 3-2 victory over the Washington Nationals on Friday.
"I could have had a better day, and I ended up chasing a couple of bad pitches," said Pujols, who hit two comebackers. "At the end of the night I came through for the ballclub."
• Cardinals, closer Franklin near new contract | Nationals place Morgan on DL
Pujols hit a 1-1 pitch from Jason Bergmann (2-4) well over the left field wall for his eighth career walkoff homer and first since July 13, 2006. He reached 100 runs for the eighth time in his nine seasons.
The NL Central leaders have won 16 of 20 despite recent offensive struggles, leaning on a rotation bolstered by the 42-year-old Smoltz, who has a 0.82 ERA after two starts with the Cardinals.
"He knew he could still pitch when he got released by Boston," Pujols said. "Obviously, he's just been unbelievable."
Khalil Greene's first career pinch-hit homer tied it at 2 in the eighth against Nationals starter John Lannan, who allowed two runs and four hits in eight innings to rebound from the worst start of his career. He lasted 1 2/3 innings and gave up seven runs in an 11-9 loss at home to Milwaukee.
Jason Motte (4-4) worked around a one-out double by Elijah Dukes in the ninth.
Bergmann has allowed seven runs in 2 1/3 innings in his last five appearances.
"Don't do what I did," Bergmann said. "I threw him a pitch in the middle of the plate, a bad pitch."
Greene's sixth homer came in his first at-bat since Aug. 20. It was his first long ball since he connected in three straight games at Kansas City from June 19-21 -- even though he's not at all fond of pinch-hitting.
"In my experience, coming off the bench and being productive is about as hard as it gets," Greene said. "To see the fruits of your labor, I guess, is nice."
Josh Bard, a .385 career hitter against St. Louis, put the Nationals ahead 2-1 with an RBI double off Blake Hawksworth in the seventh. Dukes doubled twice and went 3 for 4.
The Cardinals won despite going 1 for 5 with runners in scoring position for a two-day total of 2 for 15. The comeback allowed them to avoid consecutive losses for the first time since July 25-26.
Smoltz, released by the Red Sox earlier this month after going 2-5 with an 8.33 ERA, was an instant hit before his first home start with the Cardinals. He drew a nice ovation as he crossed the field heading toward the dugout, then most in a crowd of 40,033 gave him a standing ovation before his first at-bat leading off the third.
Smoltz said he wasn't as sharp as in his first start on Sunday. The right-hander had nine strikeouts in five scoreless innings at San Diego, including seven in a row.
"The crowd was awesome, I've known that for quite some time being a visitor, and it's nice to feel that as a home player," Smoltz said. "They understand baseball and they understand what I'm going through and they provided adrenaline for me."
Smoltz struggled only in the third inning, allowing two hits and a sacrifice fly by Pete Orr. He retired the last seven hitters with only one ball out of the infield.
The Cardinals loaded the bases with no outs in the second but settled for one run on Yadier Molina's double-play ball.
- Cardinals 2B Julio Lugo played in shallow right field in an exaggerated infield shift for Adam Dunn's at-bats and threw him out twice.
- Dunn struck out twice against Smoltz and is 2 for 16 with a homer against him.
- The only season Pujols didn't score 100 runs was 2007, when he ended up with 99.
- Lannan kept the ball down against the Cardinals, with only five fly outs. "That was more like what we saw earlier in the year," manager Jim Riggleman said.


text:
Sagrada Familia view with balcony
Maksimum Konuk Sayısı4
Yatak odası3
Boyut65 metrekare
Floor No.1(with elevator)
- Klima
- İnternet/Kablosuz ağ
- Balkon/teras
- Havlu
- Binada asansör
- Aile / Çocuk dostu
- Mutfak
Accommodation summary
|Carrer de Mallorca, 08013 Barcelona, İspanya
|Mülkiyet türü
|Referans kodu
|Acceptance rate
|Response time
|A few hours
|Calendar updated
|3 days ago
Bedroom 1: Double bed (heating)
Bedroom 2: Single bed (heating)
Bedroom 3: Single bed (heating)
Bathroom 1: Shower, Bath, Sink, Toilet
What makes this apartment unique are the fantastic views to the Sagrada Familia. A view from your living room or from the balcony of the room, and there she is, majestic. It is the perfect place to start your visit to Barcelona.
You will be the envy of all other tourists with your apartment next to the Sagrada Familia. The location is simply incredible. Admire the splendor of this modernist basilica from its surrounding gardens before walking along Avenida Gaudí to look for a restaurant to have your paella and sangria. Afterward, discover the streets of the Eixample, which take you to the Gracia neighborhood, the Agbar Tower or Plaza Catalunya. Don't leave Barcelona without seeing the exclusive shops of the Paseo de Gracia, which you can find all around the Casa Batlló or La Pedrera.
Ev kuralları>> CLEANING
Included: cleaning service upon check-out.
Included: sheets and towels.
>> ADDITIONAL FEES (To pay at check-in)
- CHECK-IN Fees:
(Conventional check-in from 5pm until 8pm)
50 EUR after 24:00h.
30 EUR between 20:00h and 24:00h.
10 EUR/h after 1:00.
30 EUR on Sundays and Bank holidays.
- Tourist fee: 2,25 € (person/night)
>> Deposit refundable (check out time)
- 300 EUR Pay in the check-in time
- Payment with credit card
|Check-in Saati (Sonrası)
|Check-in before
|Check-out Saati (Öncesi)
|İptal Koşulları
Bu ev sahibinin diğer mülklerine yapılan yorumlar
Good location, clean apartment, great service!
Lovely stay, helpful staff/owners, good location, great appartment. The boiler had broken when we arrived, but the owner came and fixed it that evening.
We had a great holiday.
1. Excellent Location. Near to Metro stop and airport Bus stop
2. No issues with the apartment except the late check-in fee and high cleaning fees.
3. Wifi was good and never faced any connection issue.
We had a nice time in this Apartment, no problems with oxis! We would recommend this Apartment!
We really liked the apartment. It was clean, cosy and close to the metro station. The agency was very responsive and we arrange everything we wanted to.
A very Nico situated appartment close to city centre of Barcelona - walking distance. Can equip max 5 persons, so for families very nice. Balcony on 5th floor with streetviews, good for morning breakfasts and evening wine. Appartment has two nice bathrooms, quality overall is well. One recommendation: equip each bedroom with a fan - now only 2 available.
We were a group of nine people who stayed in the apartment. It was spacious and clean with a comfy terrace only part of the furniture is a little sleazy. It is located very good with a metro station and bus stop for the airport bus right around the corner. Also there are a lot of nice bars and restaurants in the area and a supermarket just the other side of the street.
The appartment's location is great, as well as it's furniture. We were a Group of five travellers and had plenty of space, because of the two bathrooms. It would have been even better if the appartment had an Air-Conditioner. All in all it was a great stay.
Oxis is a great host. The guy we met was very friendy and dependable. Also we were always able to reach the reception by phone.
The appartment was clean and all important things were there and working. The only drawback was a bad smell coming from the drain in the bathroom. But with the balkony door open that wasnt too bad either. We would always come back and book appartments from oxis.
Very nice Apartment, we enjoyed our stay!
- Kalite güvenceli konaklama
- Her ev sahibi telefonla doğrulanmıştır
- SSL şifrelemesi ile güvenli ödeme


text:
Both psychopaths and sociopaths are defined as someone who is suffering from Antisocial Personality Disorder. Both groups show a pervasive pattern of disregard for the rights and feelings of others. There are, however, subtle differences between the two groups.

While psychopaths are literally people with no conscience, sociopaths do have limited ability to feel empathy and remorse. While psychopaths can and do follow social conventions when it suits their desires and needs, sociopaths are more likely to fly off the handle and behave violently. It may be the case the psychopathy is usually genetic, while sociopathy is the result of extremely negative experience.

While it's common to think of sociopaths as criminals, even killers, such behavior isn't essential to the diagnosis of Antisocial Personality Disorder. Psychopaths and sociopaths may also be extraordinarily manipulative - willing to gain others' trust for the sole purpose of gain, with no feelings of guilt or remorse.

Example: Glenn told Marie he was a top executive at a major company, and exercised his charm to get her to fall in love with him. During their engagement, though, he told her he had serious tax problems and couldn't marry her without obtaining more money. Marie sold off her investments to help him pay these mythical taxes. Shortly afterward, the sociopathic Glenn disappeared, taking her money with him. He went on to do the same thing to three other women before he was actually arrested for attempted murder of a woman who checked into his background and confronted him about it.

Diagnosing a Sociopath

The Diagnostic Manual (DSM) lists ten separate personality disorders, of which sociopathy is one. Here's a look at the personality traits that psychiatrists consider when diagnosing this condition (diagnostic traits did not change when the DSM 5 replaced the DSM-IV in 2013):

1. Required: Self-functioning that is:

Egocentric, getting self-esteem from power, personal gain or pleasure; and/or

Sets goals based on personal gratification, without regard to whether achieving those goals is legal or ethical.

2. Required: Interpersonal functioning that:

Lacks empathy - doesn't care about hurting others; and/or

Can't have true emotionally intimate relationships because relates by exploitation that may be by:

Deceit

Coercion

Control by dominance

Control by intimidation

More Required for Diagnosis

In addition, diagnosis depends on these present behaviors:

Manipulating others, such as pretending to be deeply interested in someone in order to achieve a goal;

Being deceitful, such as a man who says he is a decorated war hero when in fact he has never even served in the military;

Having a callousness that could be shown by not caring about others' feelings, having no remorse when actions harm others, being aggressive, or being sadistic;

Showing hostility easily. This could be shown by things like:

Repeated fights or assaults

Irresponsibility regarding commitments (e.g., financial obligations), agreements and promises.

Making spur-of-the-moment decisions without thinking about how they might turn out; and/or finding it hard to make or follow plans.

Taking risks that might result in self-damage for no particular reason, even though the consequences could be self-harming; being easily bored and doing thoughtless and risky things to fight boredom; ignoring personal limitations and denying that activities could be dangerous.

What Causes Sociopathy?

Sociopathy is thought to be caused by a combination of genetic and environmental factors. A person may be born with a susceptibility to the disorder, and treatment and experiences during childhood and adolescence may trigger the onset of antisocial personality disorder. It isn't known how often genetics are involved in developing the condition.

Are Bipolar People Sociopaths?

Bipolar disorder is considered to be a mood disorder rather than a personality disorder. They may experience periods of time when they are self-aggrandizing and narcissistic -- but this does not mean that they are sociopathic. In fact, there is no reason to believe that a person with bipolar disorder is less moral - or has less of a conscience - than anyone else.

Sources:

"Antisocial Personality Disorder (Dyssocial Personality Disorder)." APA DSM-5 Development. American Psychiatric Association, 4 2012. Web. 28 Nov 2012.

Mayo Clinic Staff. Antisocial Personality Disorder. Mayo Clinic, 10 October 2010.


text:
"It was Week 12 and the smashmouth New York Football Giants were ranked 32nd in running the rock. Say
Well, Week 13 and last minute player scratches shifted an already ailing
offensive line that may have had a hard time opening holes for Darren Sproles.
Enter Mitch
Petrus to some pretty heavy rock music, please.
The entrance tunes request is due to my first encounter with #62 on the field
last season. It was the 2010 Detroit at New York game in Week 6. He was back near the endzone,
waiting for a kickoffplaying air guitar to AC/DCs You Shook Me All Night
Long. He was so full of energy that I couldnt help but notice him and how he
brought something extra out there with him.
Back to the o-line shifting. Most, Im sure, were nervous about David
Diehl moving back to LT, Kevin
Boothe sliding over more to C and Petrus being inserted as LG for #10, #44
& #27. Little did they realize the spark (read: mean streak) that this would
provide in the trenchesin his very first NFL start, mind you.
Everything happens for a reason and players have to be ready to step up
whenever their number is called yadda, yadda, yadda.
Petrus obviously was prepared for his. He harnessed his hypeness and
focused on the task at hand.
Watch game film and pay close attention to how #62 took care of 1st round NT,
B.J. Raji (no slouchdude can play). Petrus held him to one solo tackle. Raji
has over 20 pounds on him and a spin move. Didnt matter.
The more time Petrus gets in on the line, the more he will show hes got that
Rich Seubert in him. Just remember I said that
Interesting game match-up this weekend for Mitch who grew up in Arkansas and
played for the Razorbacks in college. If anyone out there doesnt know Jerry
Jones affection for them (AK Razorbacks) doesnt know this division. Just
A true test will be going against Dallas fast, rushing 3-4, but Diehl will
help and from what Petrus has exhibited on-field hes in stance and ready for
his call of duty."


text:
YouTube alien deleted scene
People get turned into eggs
The distress signal always bothered me, it seemed like a setup but by who?
People get turned into eggs
No. Not really. It sucked more powerfully than the 13-year-old Vietnamese prostitute who serviced Ridley Scott during the filming of this piece of shite.
No, it is clear and I've heard the commentary, people get kakuened, and turnt inta eggs
Tyrell's building...shape of a pyramid..."
quote:there is some crazy stuff in there
"Somewhere in Time" by Iron Maiden (1986). Here to see
The devil is in the details, they just skimped on them regarding the ooz and it keeps Prometheus from being great.
Where the hell you going, doc? You know what this place is? Those Engineers, this ain't their home. It's an installation. Maybe even military. They put it out here in the middle of nowhere because they're not stupid enough to make weapons of mass destruction on their own doorstep. That's what all that shite is in those vases. They made it here. It got out, turned on them. The end. It's time for us to go home.
See, I didn't need an explanation of the ooze. Not even a little bit.
I know enough about it to know that it's some evil, weird shite. It's bad enough that it can frick up one dude and turn him into a zombie thing, or make some other dude impregnate a chick and she has an organism inside her that grows exponentially fast, or that it can create weird snake-like creatures that can frick shite up, etc. The black ooze is some bad shite..that's the bottom line
Some people may want to know what the ooze is, what it does specifically, why/how it was created, etc. But you certainly don't need to know any of that, because it isn't relevant to the movie when it comes down to it. All you need to know is that it's just some bad shite...that's it...time to go home. Just like he said.
Can we make the comparison of Alien to Prometheus? Is that fair? Honest question.
There's no consistency. The movie itself starts out posing a gigantic question concerning the new aliens, the goo and life itself. I mean, that is the assumption you have to make.
But it never explains the goo.
You specifically do need to know because the director flat out asks you in the first scene, "What is this substance that can create life in death?"
I almost feel like I liked Prometheus because I went into it expecting a decent thrill ride and for it to have some small tie to the Alien series, whereas I think a lot of others went into it expecting Alien 0.
This. But that's Scott's fault. And the film's fault honestly.
It should have been a clear prequel or a clear separate film. Not both.
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