text:
Lookout Mountain
Lookout Mountain Travel Guide
Photos from Lookout MountainPictures of Lookout Mountain (43)
Hotel Deals in Lookout Mountain
Travel Blogs from Lookout MountainLookout Mountain Travel Blogs (10)
That First Step Is A Long One
... , population 1,636. Lookout Mountain Flight Park on Highway S189 is a hang glider's heaven perched on the western edge of Lookout Mountain. Non-flyers gather to watch the brave; this training facility is USHGA certified, has been around more than 15 ...
soooooo high up!
The drive up was torture. It's worth it. There wasn't much of a view from Rock City, considering the fog that day. A poncho or rain jacket also would have been a good idea. (They do have some on hand, but they're the super cheap ones like on Maid of the ...
cute street names
Soo much mountain driving! What made it bearable at the top was the collection of fairy tale street names. We had fun reading all of the signs. ...
Attractions in Lookout MountainLookout Mountain Attractions (3)
Rock City
1400 Patten Road, Lookout Mountain, Georgia, United States
Rock City Gardens
1400 Patten Road, Lookout Mountain, Georgia, United States
Lighted garden made around geologic formations.
Enchanted Maize Maze
Lookout Mountain, Georgia, United States


text:
I agree.....beautiful daughter who is very happy with her beautiful quilt! Great job mom!
Welcome to the Quilting Board!
I agree.....beautiful daughter who is very happy with her beautiful quilt! Great job mom!
Quilt is very pretty and daughter looks so happy..
Destiny is no matter of chance.It is a matter of choice
Love your quilt - the fabrics and colors really pop. Good job.
Upstate South Carolina
I LOVE the blue with the black and white fabrics. You did a great job with this quilt.
God, Wonderful Family, Great Health, Awesome Friends, Quilting & Chocolates - - What more could a girl be blessed with!!
the smile tells the story. great job
Moma, you don't fool me. you knew you would get her home....... i bet she takes it back to school with her. wonderful job on the quilt, & what a beautiful young lady you have for a daughter.
beautiful quilt and daughter!!!
Having your girl home, and seeing her happy is priceless! Enjoy! Her quilt is beautiful!
It's always good to test a quilt out......glad she discovered it "works"! Both quilt and daughter are beautiful...
Laughing is, and will always be, the best form of therapy!
When you love and laugh abundantly, you live a beautiful life!
If you're too busy to laugh.....you're too busy!

subset: commoncrawl


text:
Apr 3, 2014 - By Mead Gruver, The Associated PressCHEYENNE (AP) -- The presidents of the University of Wyoming and Colorado State University plan to meet with members of their foundation boards in the next several days to discuss the future of a ranch jointly owned by the foundations, a university spokesman said Wednesday.
University of Wyoming spokesman Chad Baldwin said no decision has been made yet whether to proceed with selling the Y Cross Ranch between Cheyenne and Laramie.
Until recently, the fate of the ranch was tied up in court after Denver philanthropist Amy Davis filed a lawsuit to block plans to sell.
Her attorney, Steve Miller, said Davis still hopes the schools might yet decide not to sell the more than 50,000-acre working cattle ranch.
"Maybe the climate is such that they would make a renewed effort to implement the gift and work with the faculties," Miller said Wednesday.
The foundations are now free to sell, however, after the Wyoming Supreme Court ruled against Davis in March and on Tuesday denied her request for a rehearing.
Davis had donated her family's ranch to the UW Foundation and CSU Research Foundation in 1997.
Under the gift agreement, the foundations retained the right to sell after 14 years.
They began preparing to sell in 2011 with the goal of using the proceeds to pay for agriculture scholarships at the two schools.
In 2012, Davis sued, arguing the schools couldn't sell the Y Cross because they hadn't honored her intent for the Y Cross to be an outdoor classroom for agriculture students.
The universities suspended plans to auction off the Y Cross pending the resolution of the litigation.
The Wyoming Supreme Court ruled that Davis lacked standing to sue.
Get your copy of The Ranger online, every day! If you are a current print subscriber and want to also access dailyranger.com online (there is nothing more to purchase) including being able to download The Mining and Energy Edition, click here. Looking to start a new online subscription to dailyranger.com (even if it is for just one day)? Access our secure SSL encrypted server and start your subscription now by clicking here.


text:
Problems with Taste
Frequently Asked Questions
8. What are some of the common causes of taste disorders?
The most common causes of taste disorders are medications, infections, head trauma, and dental problems. Most people who have a problem with taste are taking certain medications or they have had a head or neck injury. Gum disease, dry mouth, and dentures can contribute to taste problems, too. Other causes are radiation therapy for head and neck cancers, smoking, and some surgeries.


text:
P0365 - Camshaft Position Sensor
View Single Post
Registered User
Join Date: Feb 2009
Location: Hannibal, MO.
Posts: 12
My Ride: 2002 330Ci
View My Garage
P0365 - Camshaft Position Sensor
OK folks, I have succeeded in completely confusing myself. My SES light came on, I pulled the code (P0365), and reset the light. A few days later - same code. Reset it again and it has now come on a third time.
The monster list (sticky) of codes still says "unknown code" for this, but I did my due diligence and searched for everything I could on "P0365". I get that it is for the camshaft position sensor (CPS), but am now very confused as to specifically which one (intake or exhaust).
Someone started a thread (years ago, so I didn't want to bump that one) with that code number, asking about it, and then proceded to talk about P0369, which as I understand is also for the CPS. I just need to know which specific CPS I should replace for my code, and would be very happy if someone could point me in the direction of the correct p/n to order (car is a 2002 330Ci). I think I found both CPS parts on RealOEM.com, but still not sure which one to order.
Cliffs: what p/n do I purchase and replace for a P0365 SES code?
Thanks all!
Ads by Google
get your FREE E46Fanatics.com membership
to remove this ad.
View Public Profile
Find more threads by Seesnax
Find More Posts by Seesnax
Leave feedback for Seesnax (0)


text:
So you're sitting at your desk, looking at the clock. Not even noon. More than five hours before you can ghost-town that drab-ass fluorescent-bulb office, breaking out through the front doors of doom like some pale-faced Boo Radley motherfucker finally allowed to see the light of a beautiful summer day. Shit is staring you in the face -- THREE DAY WEEKEND. It's calling out to you -- the BBQs, the patios, the fruity cocktails, the shoulder straps, the bro-sandals, the jorts, the backwards Sox cap, the puppy water bowls, the bug-eye sunglasses, the endless empty bottles of delicious sweet Twisted Tea (well, for some of you)...
But before Memorial Day Weekend french kisses you hard and fast like that older, Bacardi-swigging camp counselor back when you were 13, you need to find some white-hott shit to bump in the car (drop-top down, playa!) as you roll down Commonwealth Avenue, Massachusettes Avenue, and all the other avenues that lead somewhere that isn't your workplace.
We found it for you. Vocalist Amy Douglass and producer Rob Phillips have come together as SPF 5000 (no relation for former local heroes SPF Alot), a Boston/New York electro/freestyle duo that could make even a crippled man stand up and dance, and today dropped new single "White Hot Fantasy" on iTunes, Beatport, Jono and Amazon. The package also features remixes by DJ Sega, Dances With White Girls, Palms Out Sounds, and others, but we're feeling the oridge. Peep this.
SPF 5000 - WHITE HOT FANTASY by TOP BILLIN


text:
Get in-depth analysis of current trends in the legal community, profiles of fascinating professionals, academic issues and lifestyle discussions for law school students, and a few out-of-the-ordinary goings on in the world delivered to your inbox.
You can unsubscribe at any time.
Newsletter Subscription
Enter your email address and start getting breaking law firm and legal news right now!
Freshfields Bruckhaus Deringer is the first top U.K. law firm to announce associate salary rates for 2010, with the firm lifting the...
Summary: There are endless reasons as to why attorneys are risking their jobs at law firms, often without even realizing it. Here are just 10 reasons. Were you aware that there are hidden dangers that jeopardize your current job or […]
2017 State of the Lateral Law Firm Market


text:
Item: YS030
Natural support for energy and the immune system
Triple bee complex
With Korean ginseng
90 Caps
Serving Size 2 Capsules
Servings Per Container 45
|Amount Per Serving
|%Daily Value
|Royal Jelly (3.5x)equivalent to 700 mg Fresh Royal Jelly
|200 mg
|Bee Pollen (multi-floral)
|400 mg
|Bee Propolis (2x)equivalent to 400 mg natural state
|200 mg
|Korean Ginseng (root)
|200 mg
*%Daily Value not established
Other ingredients: gelatin, carob, magnesium stearate.
Suggested Use: As a dietary supplement, take 2 capsules 1-2 times a day, or more as needed, preferably between meals.
Note: Bee products may cause an allergic reaction in some sensitive people. To test, pull apart a capsule and place small amount under tongue. If there is no reaction, gradually increase intake for first time users.
.19 lbs
Natural support for energy and the immune system
Triple bee complex
With Korean ginseng
Y.S. Eco Triple Bee Complex of Royal Jelly, Bee Pollen and Propolis plus Korean Ginseng is a natural complex for energy and immune support. This synergistic combination of super whole foods is a nutritional complex that delivers vital naturally-occurring nutrients, readily absorbed and utilized by the body. Each serving delivers 200 mg royal jelly, 400 mg bee pollen, 200 mg bee propolis and 200 mg Korean ginseng.
"With my personal 100% money-back satisfaction guarantee, you have nothing to lose and great savings to gain."
Lee Swanson, Founder of Swanson Health Products
If you are dissatisfied for any reason, we'll give you a full refund and pay return shipping.
We are dedicated to offering the highest quality products at the best price. Find out more about how we ensure such a high standard in everything we do.Learn More


text:
Hey guys, we hope you enjoyed our first instalment of The Fantasy Minute. Ashley Russell is going to be coming at you with the latest Fantasy Advice every week next season, but here is another taste with a couple more players to help propel you to the championship game! Speaking of championship game. If you are the Champ of your league why don't you get your hands on one of our NEW Fantasy Hockey Champion T-Shirts ON SALE NOW! Enjoy 'The Fantasy Minute and good luck to everyone!
The following two tabs change content below.
Brock Seguin
Brock Seguin has been the Editor-In-Chief of DailyFaceoff.com since the 2012-13 season. Feel free to reach Seguin directly @dailyfaceoff or @Brock_Seguin.
Latest posts by Brock Seguin (see all)
- Introducing Daily Dugout! - April 4, 2017
- DailyFaceoff DFS Value Plays – March 27th - March 27, 2017
- Daily Fantasy Hockey Goalie Rankings: March 23rd - March 23, 2017


text:
The wife broke garbage disposal.. i think
Hi all. I think the wife broke our garbage disposal, but then again maybe not. She tried to grind up too much leftover beef stew apparently, and it quit working all at once. So the first thing I thought, was that she had tripped the breaker. But upon inspection of the breaker box, none had been tripped. Hmm.
So I checked the outlet that the garbage disposal unit plugs into, and it has no power. My blender won't turn on, when plugged into that outlet. What could be going on here?
Reset the GFI?
In-sinkerators have a built in over load button--on the bottom of the unit--press the red button--also there is a hex opening--bottom center--that is the motor shaft--use an allen wrench (or the tool that came with the machine)--that might break loose whatever jammed the machine.
Plumbers just love garbage disposals.
Makes 0 since to send stuff like that down the drain.
Throw the meat in the trash, compost the veggie's.
I hate to mention this, but make sure the disposal receptacle is turned on when you test with the blender or other appliance. Been there, not done that, I'm afraid.
When mine did that I had to put a stick in jt and rotate the blades backwards then press the reset button underneath the unit itself.
Sent from my SCH-I545 using Tapatalk 2
So...you have no power at the outlet for the disposal......
Are you SURE no breakers are tripped? Some breakers don't really move much when tripped. The only real way to know is to try to move the handle. Breakers that are set, don't move....Breakers that are tripped will have some movement.
You will understand once you have done this a couple of times.
If you in fact don't have any tripped breakers, then it gets more difficult. You have to trace back where the power for the outlet comes from. If it's a dedicated ckt, if you have power at the breaker, then you might have a bad connection at the outlet.
Voltmeter time.
Well I did as you guys said, and reset the little red switch on the bottom of the unit. Then I used the allen wrench to work it back and forth and clear the jam. Didn't feel like there was much of a jam, but oh well. Then I plugged it back in and it works. Which is odd, because other devices don't seem to want to work on that particular outlet. But the garbage disposal does. Not sure what's going on with that.
Was there and obvious click when you pushed in the red reset button? If so..that was your problem....
As for testing the outlet...were you turning on the switch when you tested?
So yes, plumbers just love disposals.
I use one because I hate having maggots and stinky garbage in the summer and because of one, I do not. Use plenty of water when grinding and pipe the drain correctly and you will never have a problem.
To the OP as others have said, sounds like a GFCI tripped. I ran a separate circuit to the disposal to avoid this.
Can you take pictures of the install showing the disposal and any wiring to it that you can see?
Best..... Good 4th
|All times are GMT -5. The time now is 05:29 PM.
vBulletin Security provided by vBSecurity v2.2.2 (Pro) - vBulletin Mods & Addons Copyright © 2017 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2017 DragonByte Technologies Ltd.


text:
Numerical Solution of Differential-Algebraic Equations
In general, a system of ordinary differential equations (ODEs) can be expressed in the normal form,
The derivatives of the dependent variables are expressed explicitly in terms of the independent variable and the dependent variables . As long as the function has sufficient continuity, a unique solution can always be found for an initial value problem where the values of the dependent variables are given at a specific value of the independent variable.
With differential-algebraic equations (DAEs), the derivatives are not, in general, expressed explicitly. In fact, derivatives of some of the dependent variables typically do not appear in the equations. The general form of a system of DAEs is
where the Jacobian with respect to , may be singular.
A system of DAEs can be converted to a system of ODEs by differentiating it with respect to the independent variable . The index of a DAE is effectively the number of times you need to differentiate the DAEs to get a system of ODEs. Even though the differentiation is possible, it is not generally used as a computational technique because properties of the original DAEs are often lost in numerical simulations of the differentiated equations.
Thus, numerical methods for DAEs are designed to work with the general form of a system of DAEs. The methods in NDSolve are designed to generally solve index-1 DAEs, but may work for higher-index problems as well.
This tutorial will show numerous examples that illustrate some of the differences between solving DAEs and ODEs.
The specification of initial conditions is quite different for DAEs than for ODEs. For ODEs, as already mentioned, a set of initial conditions uniquely determines a solution. For DAEs, the situation is not nearly so simple; it may even be difficult to find initial conditions that satisfy the equations at all. To better understand this issue, consider the following example [AP98].
The initial conditions are clearly not free; the second equation requires that be either 0 or 1.
To get this solution, NDSolve first searches for initial conditions that satisfy the equations, using a combination of Solve and a procedure much like FindRoot. Once consistent initial conditions are found, the DAE is solved using the IDA method.
However, there may not be a solution from all initial conditions that satisfies the equations.
If you look at the equations with set to 1, you can see why it is not possible to advance beyond .
The middle equation effectively drops out. If you differentiate the last equation with , you get the condition , but then the first equation is inconsistent with the value of in the initial conditions.
It turns out that the only solution with is , and along this solution, the system has index 2.
The other set of solutions for the problem is when . You can find these by specifying that as an initial condition.
In general, you must specify initial conditions for the differential variables because typically there is a parametrized general solution. For this problem with , the general solution is , so it is necessary to give to determine the solution.
NDSolve cannot always find initial conditions consistent with the equations because sometimes this is a difficult problem. "Often the most difficult part of solving a DAE system in applications is to determine a consistent set of initial conditions with which to start the computation" [BCP89].
If NDSolve fails to find consistent initial conditions, you can use FindRoot with a good starting value or some other procedure to obtain consistent initial conditions and supply them. If you know values close to a good starting guess, NDSolve uses these values to start its search, which may help. You may specify values of the dependent variables and their derivatives.
With index-1 systems of DAEs, it is often possible to differentiate and use an ODE solver to get the solution.
The stiffness of the problem is supported by and having their main variation on two completely different time scales.
The solutions for a given component will appear quite close, but comparing the chemical balance constraint shows a difference between them.
In this case, both solutions satisfied the balance equations well beyond expected tolerances. Note that even though the error in the balance equation was greater at some points for the DAE solution, over the long term, the DAE solution is brought back to better satisfy the constraint once the range of quick variation is passed.
You may want to solve some DAEs of the form
such that the solution of the differential equation is required to satisfy a particular constraint. NDSolve cannot handle such DAEs directly because the index is too high and NDSolve expects the number of equations to be the same as the number of dependent variables. NDSolve does, however, have a Projection method that will often solve the problem.
A very simple example of such a constrained system is a nonlinear oscillator modeling the motion of a pendulum.
Note that the differential equation is effectively the derivative of the invariant, so one way to solve the equation is to use the invariant.
However, this solution may not be quite what you expect: the invariant equation has the solution constant when it starts with . In fact it does not have unique solutions from this starting point. This is because if you do actually solve for , the function does not satisfy the continuity requirements for uniqueness.
The error in the invariant is not large, but it does show a steady and consistent drift. Eventually, it could be large enough to affect the fidelity of the solution.


text:
From Fan History Wiki
This is a BandFic fandom. Its existence predates July 2005. Material for this fandom can be found several places on the Internet including FanDomination.Net. [1] It is generally believed that there is not an off-line, convention and fanzine based fan fiction community related to this community.
|Learn more about the music fandoms and the BandFic community by reading the information above. Add more to it by clicking the edit tab and writing more. Use the form to the left to start a new page and share your knowledge of music fandom history with others.


text:
As is usually the case there are more bad news than good ones, so let's just first get over with the sad ones:
· Centration campaign was canceled after having raised little more than 10% of its funding goal in three weeks. The creators will continue working on the game and they plan to get funds via pre-orders on their website. If that's not enough, they might consider launching a new Kickstarter campaign.
· Infection: First Contact was equally canceled as it became clear the campaign wasn't going to succeed. The creators will also continue working on it and are planning on launching a new campaign once they have more stuff to show.
· AfterEffect wasn't canceled, but it could've easily been as it failed to gain any momentum whatsoever. Nevertheless, the creators will not abandon the project and will be working off donations from now on.
· Unfortunately, Rat Realm wasn't able to get any backers and so the campaign died without raising a single dollar. There hasn't been any announcement from its creators, so we don't know whether the current closed alpha will be developed any further or not.
· Spheritis had similar troubles finding funders. However the game will be finished and released, although at a later date and with fewer content, according to the creator.
· Tridek: Creatures of Galene has been the latest victim of the Trading Card Games for Linux curse. Although significantly more successful than the previous projects, only 15% of its $55k funding goal was raised. The people behind this game is not of the quitting kind either, and so they will continue developing it nonetheless whilst accepting PayPal donations on their website.
· Qbots was a really interesting concept for a sandbox game that also failed to get noticed. Very little money was raised and very little do we know about its inmediate future as there hasn't been any official announcement about the developers' intentions.
· Much to our regret, former #1 Hidden Gem Dark Matter couldn't achieve success. As we reported in previous issues of this column the funding goal was never really within reach, partly because of the campaign currency being in pounds. Fortunately, the developers don't seem determined to abandon the project and they might be launching a second campaign in the future.
· LFG - The Fork of Truth raised over $225k from more than 4,000 backers but these otherwise impressive figures weren't enough to overcome the higly ambitious $600k funding goal. Fans of the Looking For Group webcomic don't need to despair, as the project isn't dead yet. The creators will take some time to decide what to do next. Options range from quitting to trying again with trimmed features. Let's hope they don't go with dropping Linux support.
· The latest failure of the week happened yesterday: Frozen State, the promising survival RPG only managed to gather one third of the required funds. Nevertheless, in a truly survivor-like manner, the creators will continue working on the game harder than ever.
And after all those bad news, let's finish this section with some happy ones:
· DubWars was doing rather badly when suddenly it got automatically funded thanks to some outstandingly generous donations. Since then, some more funds were raised to almost achieve the first stretch goal: shuffle play. We don't know whether the big pledges were legitimate, or if the shuffle mode will be added to the game nonetheless, but we certainly hope so in both cases.
· Open source sandbox survival Cataclysm: Dark Days Ahead ended its successful campaign just yesterday, having achieved 135% of its initial $7k goal. This funding overflow will allow for two more weeks of development and the addition of pre-configured scenarios to be played. The improvements will not be ready until next year but in the meantime you can get the latest builds of the game on its own website.
· FRONTIERS was even more successful than the previous game as it more than tripled the initial $50k goal and achieved all of the stretch goals in the process -- including Oculus Rift and game controller support, modding support or co-op multiplayer.
· Without a trace of a doubt, the most successful campaign of the week -and of many past weeks too- has been Megatokyo, which achieved an astounding 1,500% funding rate. Needless to say all of the stretch goals were achieved, with the exception of the $500k Excessive Romantic Content one which was probably set so high by the creators precisely to avoid implementing it.
· And finally, The Maker's Eden. "What? Shouldn't this one go with the sad news as it raised less than half the base goal?" Technically yes but, as the creators have repeatedly stated, the game will be made no matter what although it would be finished faster if more funds were raised. That's why the campaign was of the flexible sort. So, even though the full base goal was not achieved, we count this one as a winner and are looking forward to seeing finished soon.
After reviewing the finished campaigns let's summon Speedster who, attired as the Ghost of the Campaigns Present is about to refresh our minds with the most promising among the ongoing projects:
· Elliot Quest has a flexible funding campaign, but the game will get finished faster if more progress can be made towards the modest $6k goal. This classic-Zelda-inspired action-adventure game already boasts a web demo (which does work on Linux). This was meant to be the last week of the campaign, but the creator has extended it by another 10 days in an effort to raise as much funds as possible.
· Leadwerks 3D game development system offers a chance to build games FOR linux, FROM linux, instead of exporting Linux clients from a game editor running on Windows. Leadwerks for Linux has reached the first stretch goal, which will allow backers with the full license ($100 and up) to create Android and Ouya games, in addition to desktop Linux games. The next stretch goal is for Blender integration, with plenty more interesting stretch goals planned in case the campaign gets a big boost in momentum towards the end.
· KR-17 had a really slow week in pledges, so the hope of last week is starting to slip. Still, with the modest $3k goal, just a small percentage of OUYA owners taking notice could really turn things around. If you are a platformer enthusiast who has been pining for a peek at the gameplay, pine no longer -- update #6 offers a nice survey of footage from a variety of levels that are currently in-progress, and update #7 hinted at an upcoming video from a new level. The current footage includes a pixel-art robot who climbs oil rigs to set explosives and wears a captain's hat while escaping on a boat; what more could you pixel-art fans want?
· Satellite Reign is a cyberpunk real-time strategy game project led by game development veterans reponsible for Syndicate Wars, which gives them the sort of credibility required for a reasonable shot at the ambitious £350k goal. Satellite Reign has picked up the pace again this last week, so there will be a good shot at one or more stretch goals during the final push. Accordingly, the project creators have posted an update outlining their planned stretch goals.
UPDATE: INSECTION campaign has been canceled just hours before the publication of this column. Its developers will continue developing the game nonetheless, but the campaign's failure will push forward the estimated release date well into the unforeseeable future.
· Fran Bow promises to be a worthy game for fans of creepy thrillers starring little children, who can check out the mood in the Linux-supporting demo. If the project manages to pick up momentum and reach the $20k goal, your pledge of only $10 gets a copy of Fran Bow for your favorite platform, while a pledge of $25 provides access to Fran Bow on all supported platforms (Android being one of the other targeted platforms).
· Project Maiden puzzle platformer had some exciting news last week: Linux support has been added to the base goal instead of relegated to a stretch goal. Progress continues slowly on the pledging front, but support from Linux backers could easily push this project back onto a path of success. Luckily the Project Maiden campaign does not mirror the storyline, or else we would have started out with full funding and cross-platform support on day 1... and slowly be losing them both.
· Lacuna Passage still looks like a safe bet as a winner, having passed 70% funding mark before starting the final week. The success for this Mars exploration and adventure game will be well deserved, with many touches of realism such as use of real Mars topography, a physics engine adjusted according to Mars attributes, and a UI inspired by an actual UI used in jet-fighter helmets. This campaign will finish up early next week; look for a strong ending with a good number of enthused backers who will be pushing for some of the more popular stretch goals such as full Oculus Rift support. Lacuna Passage also has a Greenlight page, so those who want to see it on Steam someday can go vote.
· Celestian Tales: Old North wants to follow in the footsteps of 90s JRPG classics, but using modern hi-res graphics instead of mimicking the old pixelated graphic style. The timespan of the story is one of its unusual points, as it focuses on growth of 6 characters over three decades, starting as youths and ending as experienced knights. Choices made during the game have consequences, with many possible endings for each of the 6 playable characters. Campaign performance during the first week was respectable but needs to pick up -- about 20% funding had been achieved at the 25% mark in total campaign time.
· Adventurezator: When Pigs Fly is a mix of game development tool and adventure game (developed with the tool of course) for one very low price of $15. If you ever had an idea for an adventure game but haven't implemented it due to not having time (or patience) to learn suitable game creation tools, you should really check out Adventurezator -- it promises a really low barrier-to-entry for designing games in your spare time. Or, if you merely aim to be a consumer of games who enjoys bizarre mashups of famous fantasy characters and historical figures, you still ought to check out Adventurazator for its included game, When Pigs Fly. On the other hand, if all you want is a quick way to amuse your friends by creating cutscenes such as this then the minumum pledge is only $5 -- assuming of course, there are enough higher pledges to get the whole project funded. After a very slow first week, pledging has just started to perk up to the point where funding actually looks feasible.
· Monochroma is a rather serious and artistic puzzle-platformer set in the 1950s, starring two children standing up to an evil corporation. The story is told in a completely visual manner using black-and-white graphics accented by splashes of red, and the physics simulation leans emphasizes accuracy rather than super-hero-worthy jumping ability. If you are intrigued by this unusual sort of game, give the Linux demo of Monochroma a whirl. The first week's funding was respectable enough to still have reasonable hope for Monochroma, but in order to keep that level of hope it needs to continue recruiting backers at a good pace rather than suffering a bad case of mid-project slow-down that attacks so many campaigns.
And now for something completely similar... but new on this column: new projects, both big and small!
Jim Walls, creator of the classic series Police Quest, is determined to bring back the saga while adapting it to the current times with Precinct. The main differences with respect to the classic games are a first-person perspective and some action sequences like car chases and fights. In the purest TV movie tradition, the game will be based on true facts from real police cases. Such an ambitious project has a matching $500k base goal that doesn't include Linux support even though the game is apparently being developed in Unity. But the worst part of it all is that we won't be able to count our chickens before another whooping $200k is raised. Understandably enough, there's been quite a controversy about this decision as you can see on this excellent inquisitive exercise by liamdawe. However, as is often the case, all these discussions could be rendered entirely academical should the campaign fail to attain its base goal, a hardly unrealistic possibility since only 10% has been raised in the first week of campaign.
The second and last Biggie of the week is 7 Days to Die, a voxel-based zombie survival game that mixes elements from FPS, survival horror, tower defense and RPG genres. The story is hardly original: after a devastating World War III, a strange virus has infected most of the survivors and turns them into a horde of zombies controlled by a hive mind of sorts. You're one of the few uninfected survivors who'll have to face the undead while you try to find out what really happened. But the unimaginative back story is overshadowed by the game's depth and gameplay aspects: multiple scavenging, cropping, hunting and domesticating mechanisms in order to survive; day and night, as well as lunar cycles, influencing the behaviour of the enemies; extensive crafting system; realistic physics system for buildings and structures; items and food/drink dynamical quality and purity; solo, co-op and multiplayer modes where you can play as a zombie; world-creation tools available.
The game is being crafted by The Fun Pimps, a group of developers with a longtime experience working with or for many AAA video game companies. We'll se if those credentials are good enough to raise the minimum $200k goal. After one week of campaign success is by no means guaranteed, but at least chances are 50-50 if we are to believe in in the Kicktraq cone.
You can get more info about this project on this article.
After the Biggies it's time for the Hidden Gems, the best 10 little projects for Linux games. We honestly don't remember a time when it was harder for us to choose between so many interesting projects and producing an ordered list. You can then expect high-quality games this week:
Deus Ex Machina 2 is back, with a brand new campaign showing a few screenshots and footage from some of the game levels. You know what it's about, so we'll skip that part -- if you don't, please refer to a past edition of this column when we presented the first Kickstarter campaign for this game. This time around the base goal has been shrunk to £9.8k and sadly Linux support has been relegated to a £12k stretch goal. On the plus side, almost 2/3 of the base goal have already been raised in only two days so the stretch goal seems entirely achievable. Plus, now you can grab a copy of the game for only £6, so the cheapskate crowdfunders can rejoice.
Next we have Balrum, an open-world fantasy RPG greatly focused on building, farming and crafting. For instance, in the first of the game's five chapters you'll have to build a house at your grandfather's request. Then onward you'll be free to do as you please, join the guild you fancy the most, decide whether to part inmediately seeking adventure or to stay at home tending your farm and collecting items to craft your gear from. The world is completely real-time and NPCs and animals go on with their daily routines if left alone. Combat, on the other hand, is turn-based and tactical so there're many different ways to face a battle. Light is of the utmost importance on this regard, as the characters' line of sight is heavily influenced by it and you can take advantage of shadows to sneak your way through your opponents' backs. Graphically, the game is presented to us in an isometric perspective like many great RPGs of yore, and it's been designed in a minimalistic -but effective- pixel art style.
This campaign aims for a $50k funding goal, a perfectly achievable one if only it could get a little more momentum. Apart from that, its pros and cons are just the opposite of the previous Hidden Gem: here Linux support is included in the base goal but in contrast you'll have to contribute with at least $20 to secure a copy of the finished game ($15 for early birds).
Time for some action with Crazy World of Action Cat! It's an action sidescroller inspired by Metal Slug and sporting the looks of Paper Mario, made with UDK and supporting Linux from the start. Action Cat, known as A.C., is a hero from the Vet War who's called back into action to rescue an old war buddy along some other prisoners of war. Does that plot ring any bells?
Being a new and unknown studio the creators cannot aspire to high funding levels, and so they settled for a very modest $1,000 goal. But even that figure could eventually prove too difficult an obstacle for them, as until now the campaign has enjoyed virtually no media presence and thus backers have yet to arrive. We think this little game deserves a better fate so we hope the present write-up attracts a couple more backers.
Let's change the tune for a moment to talk about Plee the Bear, a free and open source platformer game. As we could read recently on GOL, the game is being developed by the same people behind the commercial game Andy's Super Great Park (cheapskate alert: available for PWYW). They started developing Plee the Bear back in 2005 on their spare time and nonetheless they received very positive reviews. Now they're determined to finish it and update the art assets to modern standards. To do so, they've chosen a new crowdfunding platform dedicated to free software called OpenFunding. Among other things this new site has the particularity of only giving the funds to the developers once the backers have tested the final product and given their approval to it. For the first fundraising they're asking for a little over 1.1k€, and once this stage is completed they plan to launch new ones to add more content to the game one step at a time. In the meantime, you can give the current version a go installing it from your own distro's repositories, or else getting the source code from SourceForge.net.
Back to commercial games with Tales of Terrene, a 3D steampunk adventure RPG. In it you'll play as a renegade airship captain who must recover his stolen vessel, which carries a very valuable cargo. To achieve your goal, you'll have to face the different factions inhabiting the world of Terrene. You'll be able to choose your allegiance to one of these factions, a decision that will highly influence the development and outcome of the game. About its technical aspects, it's being developed under the Unity engine and it makes intensive use of its dynamical lighting and particle effects to create a realistic and inmersive world. To enhance the realism they are working with Dolby to implement surround sound capabilities into the game.
The campaign has been already going on for two weeks, but we're talking about it now because we recently realised the creators sort of committed themselves to release the game for Linux -- although we don't know whether it'll be a multiplatform release or we'll need to wait for the Linux version. The base goal stands at $10k but only 20% of that amount has been gathered in half of the campaign. Basic arithmetics tell us more support is needed in order to achieve success. You can raise the chances by pledging $15 and getting a digital copy of the game, or $25 and also take part on the beta.
We begin this week's Top-5 with Tangiers. Wow, this is a really difficult one to describe in a nutshell! Let's suffice to say that it's a dark surreal stealth game, inspired by the Thief video game series and the 20th century cultural avant-gardes. The main character is a strange entity from another world or dimension whose only presence distorts and menaces the very integrity of reality, who must locate and kill five other beings. In order to fulfill its mission this being will need to keep to the shadows and infiltrate all the way to its victims, often using the words and thoughts of guards and bypassers to progress. Yeah, this sounds like a very bizarre concept for a game and this is precisely why we like it and are intrigued to see more gameplay footage. The first released video should help clarifying for you what this game is about and how does it work.
This will be another Unity title so Linux support is guaranteed. The developers have chosen a rather ambitious £35k goal for a debuting studio but so far they're doing pretty well and it even looks like some stretch goals could be achieved. If you want to pledge, £10 will get you a copy of the game, and to take part in the beta you'll need to up it to £35.
Just like #6, Liege is a game that we had overlooked because Linux support was not announced until well into the campaign. To redeem ourselves for our forgetfulness we're putting it at #4 even though a Linux version of the game depends on a still unreached
Leaving the financial aspect aside, Liege is a re-imagining of the classic 16-bit RPGs. Being fans of retro pixel art as we are, we're thankful the creator decided to escape the typical RPGMaker style and to go for more detailed, hand-drawn and fluidly animated graphics. Apart from the art, the other two pillars of the game are the tactics and the story. The first one is of course related to combat, elegantly and seamlessly integrated into the normal gameplay, and based on placement and on outmanouvering the enemy rather than on lots of stats and numbers. The story, on its part, is targeted to an adult audience as it involves conflict and drama between different characters waging war against each other for control of the Kingdom of Liege.
As we said, this campaign is very advanced and actually there's only 5 days remaining. So keep an eye on it if you want to wait until the Linux support stretch goal is reached before pledging -- $10 for a copy of this game, $25 for a copy and beta access to all the games in the trilogy, among other rewards.
The third place of the list is for another game we thought it wasn't supporting Linux when it actually was. At first Linux support was relegated to an unannounced stretch goal, but later on it was changed by unconditional support but not on release day. So, with still 19 days to go, we're proud to present you Legend of Iya a beautiful, 2D, pixel-based, story-driven metroidvania. But don't let the 2D pixel-based part fool you, as the graphics are highly detailed and with lots of animations. It's the project of a lifetime for its sole creator, who's been working on it now and then since the 8-bit computers era. The story is about Iya, a 12-year old girl that in a quite Dorothy-esque manner gets transported to a strange fantasy land inhabited by mutant biomechanical creatures. The author denies any resemblance with The Wizard of Oz, though. Be as it may the game promises a huge world to explore, an awesome soundtrack, lots of powers and secrets to find and collect and some epic and massive boss battles.
As we said before, a Linux version will be released for sure although not on day one. First the entire project must be transferred to GameMaker Studio, from which it should be easily exported to Linux and other platforms as well. To succeed at least $75k must be raised, and so far it's doing precisely that: 1/3 of the campaign has gone by and 1/3 of the funding goal has been reach, take or give. So now that the word is out for Linux support, we expect hordes of Linux gamers going and backing the game.
This week's second place goes to Gods Will Be Watching, a pixel-art point & click game about survival and ethical choices. It's a bigger and deeper remake of the (playable) original prototype built for the Ludum Dare 26 game jam which had minimalism as a theme. The main character of the prototype is the appropriately named Sgt. Burden, who must manage his stranded crew under extreme conditions and make morally challenging decisions in order to survive. They all star again in one of the new game's puzzles, but there'll be five other scenarios like a hostage situation or enduring through 20 days of torture. This game is meant to make the player think about the ethics behind every decision, while considering every action and its consequences -- in this regard the NPCs AI is being revamped to empathically respond to things happening to other characters, so the consequence assessment will get really, really deep. The rest of the main improvements upon the prototype are new cinematics, a full soundtrack and a long list of challenges for the best players.
This is an Indiegogo campaign under a fixed-funding setup. Not that it matters anymore, as the initial 8k€ funding goal has been widely overcome. Now we're into stretch goal territory and the first one has also been achieved: New Game+, an extra difficulty level after completing the game. Other possible stretch goals include online scoreboards, multilanguage or even voice acting. If you still are unsure about backing this game or not, just watch its epic trailer and try not to throw at least the 8€ needed to get a digital copy to the developers.
And finally, the best Hidden Gem of the week award goes to Organic Panic! Notice we've been careful not to say "best Hidden Gem of this week" as this is yet another game that launched its campaign quite a few days ago but only recently its creators committed to supporting Linux no matter what. At first a $90k stretch goal (over a $40k base goal) was proposed but many Linux gamers contacted the development team and convinced them to entirely remove it and to promise a Linux port some time after release instead. We were one of those Linux gamers and pointed the developers to Cheese's famous article, so a big part of the credit must go to him.
Back to game, it can be described as a a physics-based action puzzler, but in order to get a quick idea of what is it about, and in its creators own words, let's say it's "Worms meets Little Big Planet". The evil Meats and Cheeses want to destroy the lovely Fruits and Vegetables, but they are determined to stand up and fight. They'll need to get rid of the baddies in every level by using their unique powers to modify a fully interactive and destructible environment and thus solve the physics puzzles. A game like this in order to succeed needs a powerful and polished physics engine, and that's precisely what the developer's have been doing during the past five years. With the basics covered, the campaign will serve to raise the money needed to polish the current art assets and to add some more, to port the game from console to Windows (and eventually to Linux) and more importantly to finish the in-game editor, the pillar upon which the game community is expected to form. What better replayability value than having new levels every day, or being able to create new levels to show off your designing abilities or to challenge your friends? Plus all the original game levels have been/will be built using this editor so it's certainly a powerful tool. You can get it along the game for $12 while there are early bird tiers remaining, or for $20 afterwards. Don't hesitate to back this project as it's a truly amazing game and it'd be a real pity if it were not released on Linux -- according to the current predictions success is still possible but by a rather narrow margin!
And that's all for now! As we said we had to cast off some really interesting campaigns to make room for a Top-10, so expect another outstanding Hidden Gems list next week. Until then, you can keep yourself updated thanks to our crowdfunding wiki -- remember you're welcome to contribute to it!
See you next week!
This article was submitted by a guest, we encourage anyone to submit their own articles.
Insection just cancelled their campaign as well, but are continuing to work on the game
A very interesting read as always, thank you!
SpeedsterInsection just cancelled their campaign as well, but are continuing to work on the gameTrue! I've updated the article to reflect this situation.
Man, I am very excited about Satellite Reign and very happy to see that they are near the goal! I don´t think Precinct will reach their base goal, they are asking too much, I lost my interest since they put Linux in a stretch goal even using Unity and didn´t give a convincent explanation in my opinion. The list of hidden gems isreally awesome with very interesting projects!
Liege has reached it's recently-lowered Linux stretch goal 20 minutes ago. Penguins are welcome now!
Woot! I wasn't aware of that stretch goal readjustment! However either some penguin-haters have removed their pledges or the Kickstarter funds are updated first in the US, because from what I can see we're still $359 short of the Linux support mark...
The picture on the homepage for these articles is a constant sauce of amusement, keep it up guys!
liamdaweThe picture on the homepage for these articles is a constant sauce of amusement, keep it up guys!
Amuse-sauce indeed! Bravo, Muntdefems
From the Crazy World of Action Cat Kickstarter page: "Created in UDK for PC, MAC, and LINUX"
How is this possible? AFAIK UDK doesn't support Linux. UDK supporting Linux would be huge news!
KristianFrom the Crazy World of Action Cat Kickstarter page: "Created in UDK for PC, MAC, and LINUX"Interesting question...
How is this possible? AFAIK UDK doesn't support Linux. UDK supporting Linux would be huge news!
Unreal Engine itself supported Linux in the past, and recently it has been supporting it again, but I have not seen news that the free UDK is able to generate Linux builds. Seems Unrealistic that a Hidden Gem would have the budget to license the full Unreal Engine tools to generate a Linux build -- maybe someone will ask the project creator to clarify.


text:
(Special to the American Press)
Last Modified: Wednesday, May 01, 2013 10:08 AM
LAFITTE (AP) — Gov. Bobby Jindal says BP has agreed to fund $340 million in restoration projects in the Gulf of Mexico.
Jindal said Tuesday that the money is part of the $1 billion the oil giant agreed to pay for early restoration work following the 2010 Deepater Horizon oil spill.
At a news conference in Lafitte, Jindal said that most of the money will restore three barrier islands in Barataria Bay and one in Breton Sound.
More than $20 million will establish two fish hatcheries and research centers: one in Lake Charles; the other, in Pointe-a-la-hache.
The Lake Charles Center will monitor and study redfish, speckled trout and flounder. Jindal says the one in Plaquemines Parish will do the same for baitfish, such as shrimp, croaker and cocahoe (cock-a-hoh) minnows.


text:
Flat dryer vent code??? duct
I am insulating my laundry room and planning my wall and cabinet layouts. I currently have a dryer vent left of a window that sits 42" from an adjacent outer wall, with the dryer directly below the vent. I would like to move the dryer below or slightly right of the window and the washer to the left to accommodate their door swings. Dryer is reversible washer opens left only.
I do have a low profile extendable vent boot right now approx 2" x 8 "x 6' long which allows the dryer to sit close to the wall.
My problem will be as I move the dryer further to the right the window will be in the way of the boot. I do not want to over extend the vent length. I have the ability to frame the boot into the wall if it meets code.
Is there an efficient low profile boot to go 7 feet up the wall right of the window and allow a flat 90 degree no more than 2" profile below my joists without blocking the window.
I need to go up 7 feet, then 4 feet left below joists, then offset and rise betweenjoist to exit the house. Wall and ceiling are unframed. Ceiling will remain open for now.
further to my ?
Or is there a flat 90 degree turn kit if I run along the floor below the window and tun up behind the washer
If can't find off the shelf, a local Plumbing & Heating, or a someone with a sheet metal brake & sheers like a gutter & siding guy that can do it on the cheap may be able to manufacture in their shop. Sad thing is, when high schools had Industrial Arts, you could be able to have the teacher do it with a few students as a project.
You cannot bury the transition (adjustable boot) ducting in the wall: http://www.hcpdc.com/pdf/Dryer%20Ven...quirements.pdf
Max. 8' of transition ducting in room-- pipe, your boot, flex, etc.
Must terminate 3' min. from openings into house- operable window, door- 1502.2: http://docs.google.com/viewer?a=v&q=...up65cYgFwMvULw
|All times are GMT -5. The time now is 04:21 PM.
vBulletin Security provided by vBSecurity v2.2.2 (Pro) - vBulletin Mods & Addons Copyright © 2017 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2017 DragonByte Technologies Ltd.


text:
Guide By: Yuyunami, Alfman, Matt Jo
There are 47 achievements with a total of 1250 points.
Show / Hide Guide Road Map
- Estimated achievement difficulty: 8/10
- Offline: 37 [1005]
- Online: 10 [245]
- Approximate amount of time to 1250g: 40+ hours
- Minimum number of playthroughs needed: 2
- Number of missable achievements: None!
- Glitched achievements: None!
- Do cheat codes disable achievements: No cheats
- Does difficulty affect achievements: Yes
This game is fairly easy to get the majority of the points in but for the full 1250 you will need to download two DLC packs (one of which is free) and also invest a significant amount of time online to get "Retirement Savings Plan". The single player is pretty straightforward though and playing in co-op with a friend makes your life a lot easier.
Be aware that one of the achievements ("Starting a Riot") does require you to play in human co-op, as the A.I. will never pick up the riot shield for you.
Army of Two has 1000 points available with the retail game, another 100 through the Challenger pack and a further 150 through the free sponsored DLC. You will have to play the game at least twice, as the Elite difficulty will not unlock until you complete the game for the first time. You can bypass this by playing online co-op with a friend who has accessed Elite difficulty already. Also, it is impossible to get all of the weapons kills in just one play-through as there simply are not enough enemies. You can just select individual levels in order to rack up the kills, overkills etc achievements though. Online is a different story as you will have to rack up $1 billion which is rather time consuming.
Step #1: Playthrough on Normal
Play through the game and focus on using each weapon until you have the required number of kills with it, then switch to another. Save all of your money to buy the achievement specific guns and use a guide to locate all of the briefcases on each level. It would be wise to do this difficulty with the A.I. as your partner for the achievement as they are less helpful on the highest difficulty. If you have the DLC then you can do the extra two missions as well, use the correct handgun to kill the last boss for an achievement here.
Step #2: Play-through on Elite
Complete the game again on Elite, again working on any kill achievements you are missing. Do this in co-op with a friend so you can get the Riot Shield achievement too, plus they will be much better help than the A.I.
Step #3: Clean-up
After finishing the game twice go back and mop up anything you missed, which will probably be the kills achievements and the DLC ones for destroying objects (only applies to the last two levels) and killing the last boss in under 40 seconds. You can just level select for any achievements you are missing here.
Step #4: Online
For online I would recommend finding three boosting partners as otherwise you are looking at hundreds of hours of legit play. Assuming you have three people then go and do the SSC Challenge matches first and take it in turns to get all the specific achievements and blow up the required number of barrels. Do not kill each other or buy any other weapons except the pack needed for an achievement and you will pick up pretty much everything. Once these are cleared up you will need to start playing twenty minute Bounties games in Afghanistan, taking it in turns for each team to do major and minor objectives. This will net both sides a large amount of money. Keep this up all the way to $1 billion.
NOTE: The online leaderboards for money reset every now and then but do not panic, your money earned up to that point will still be counted. The achievement willl still pop when your cumulative total is correct rather than it having to say $1 billion on the boards.
The single player is pretty much a walk in the park, though some of the DLC achievements can be a pain without a human partner. The online mode is a lot more troublesome, especially without boosting, and will require a lot of time and effort. I would suggest getting a dedicated team of people before even attempting the full 1250.
[XBA would like to thank jackanape for this Roadmap]
|Elite PMC
|Complete all missions as a Professional.
Professional only unlocks after beating the game at least once on either Recruit or Contractor difficulty. Enemies hit harder and there's much less time for your partner to revive you when you are down.
|My Virtual Friend
|Complete all missions with the Partner AI.
Complete all 6 missions with the AI as your partner on any difficulty.
|Say Hello to my Little Friends
|Purchase the MP7, M134, DAO-X Protecta, MGL MK-X, and the M107 Light Fifty.
After completing the game on any difficulty, all primary weapons are unlocked so you can save money on 3 of the 5 guns (M134, DAO-X and MGL MK-X). Just purchase the remaining two guns (MP7 under 'Secondary Weapons' and M107 Light Fifty under 'Special Weapons') to get the achievement.
|Man of Many Masks
|Purchase every mask variant.
You will need $110,000 for this. Purchase all masks for one character to get this. Make sure you have enough to buy all the masks and once the achievement unlocks, power off your 360 and boot the game up again. You'll have both the achievement and your money intact.
|If I Were a Rich Man
|Earn one million dollars in total over the course of campaign mode.
This can be earned throughout the course of 3+ playthroughs of the game.
|Fear is The Mind Killer
|Spend 1 minute straight at full Aggro.
You can get this at the first turret at the game's tutorial area in Somalia. You have unlimited bullets so just hide behind cover at the turret and blind fire till you get the achievement.
|Starting a Riot
|Kill 50 enemies total in Co-op Riot Shield.
This is the only single player campaign achievement that cannot be gotten without a 2nd controller/human partner. You have to be the one behind doing the shooting while your partner holds the Riot Shield to get this. I recommend doing it on Mission 2, Afghanistan on Casual difficulty. There's a part in the level where you are in some corridors filled with gas. There's a riot shield right outside the lift you come out from. Have one player pick up the riot shield and one behind doing all the shooting. Take the left path and circle clockwise. You can easily get at least 12 kills before the shield breaks. Once it breaks, restart from checkpoint and you'll be outside the lift again. Do this 4-5 times to get this achievement.
|Two Eyes are Better Than One
|Kill 5 enemies total using Co-op Snipe.
This can be done as early as Somalia, after killing Mo'Alim, you are asked to clear out the street so the chopper can land. Clyde will hint to you that you should use Co-op snipe to take out the gas tank. Don't. Get into a good position near the back of the street and enter co-op snipe. Take out 5 guards to get the achievement. Do not press to cancel out of it as you cannot enter back into Co-op snipe mode after that.
|Seven-six-two Millimeter
|Kill 250 enemies total using Assault Rifles.
Assault Rifles:
|This is my Boom Stick!
|Kill 250 enemies total using Shotguns.
|Spray and Pray
|Kill 250 enemies total using Machine Guns.
Machine Guns:
|Dead Man's Hand
|Kill 150 enemies total using Handguns.
|Alright, Who Wants Some?
|Kill 250 enemies total using SMGs.
|One Shot. One Kill.
|Kill 100 enemies total using Sniper Rifles.
Sniper Rifle:
|Big Boom! Big Bada Boom!
|Kill 25 enemies total using RPGs.
|Flip You. Flip You For Real
|Kill 50 enemies total using the Melee Attack.
Run up close to an enemy and press to do a melee attack. Kill 50 for this achievement. In the later stages, enemies with red health bars will not die from one melee attack so be careful. Enemies with blue life bars will still be taken out with one attack. It's hard but possible (unadvisable) to do them on heavy armored guards from behind but there's no point.
|Fission Mailed
|Kill 25 Martyrs by shooting the Bomb Packs on their chests.
Only Mission 2 (right after the opening parachute sequence you can take out 6-7 martyrs) and Mission 3 (halfway through the mission) have martyrs. Shoot 25 in the chest to make the bomb packs explode. This may not be achievable on 1 playthrough cause I believe there are less than 25 martyrs.
|If It Bleeds, We Can Kill It
|Kill 25 Heavy Armor enemies.
If you make sure you kill every heavy armor enemy in your playthrough, you will get this mid-way through the 2nd playthrough. If not, Miami has the highest number of Heavys in the game (about 6) and 4 of them are worth $5,000 each when you kill them.
|Field Medic
|Drag and heal your partner 25 times.
Heal your partner 25 times by holding the 'A' button when he's down. Training mission in Somalia does not count. You can also repeatedly shoot at him to bring him down (if you have the ammo) and then heal him to get this.
|Boots on the Ground
|Finish playing a versus ranked match.
Just as it says, simply complete a versus ranked match. Shortest duration is 10 minutes and you need 4 players minimum to play a ranked game.
|The Devil's in the Details
|Complete 20 minor objectives in a ranked match.
In an online ranked game, press to open the GPS. Minor objectives are highlighted in yellow. All you have to do is go up to them and press to pick them up. Best done in a 20 minute match. Some minor objectives can only be reached via step-jump. If you find that none are appearing on your GPS, go complete a main objective and they will respawn eventually. You might want to split with your partner so that one does the main objective while the other collects the minor ones. Both players on that team will get this achievement once it's done.
|Surviving The Game
|Complete a ranked match without ever needing to be revived.
You needs to stay alive for an entire ranked match to get this. If you know the opposing team's players it will be easier to arrange a truce. Watch out for the AI running amok and sometimes just spawning right behind you and you should be fine. You can get shot to near death and then Feign Death for the entire match and it will also unlock.
|Retirement Savings Plan
|Earn one billion dollars in total in ranked matches.
Earn $1,000,000,000 in ranked games online. Good teamwork and knowledge of the maps can net each player a few million dollars every 10 minutes. Collecting minor objectives is a good and efficient way to boost your earnings.
|Out of Debt
|Heal your partner for the first time. Training does not count.
See "Field Medic".
|One Gun is Enough
|Win a ranked match without purchasing any additional weapons.
Do not approach any of the green highlighted weapons machine and do not buy weapons in an online match. Out-earn your opponent to win the match.
|Beast with Two Fronts
|Kill 50 enemies total in Back-to-Back.
During the scripted back-to-back sequences, kill 50 enemies. You will get this in the course of 1 playthrough.
|Running Man
|Kill 75 enemies while in the stealth mode of Overkill.
Put your AI partner to aggressive-hold and wait till the aggro meter fills up. The aggro bar on his side will fill to the max, then another darker red bar will fill inside after that, let him maintain the aggro for another 2 seconds and press to enter Stealth Overkill mode. Kill 75 enemies to get this. Not firing at all while your partner draws aggro will fill the meter quicker.
|Kill 100 enemies while in the power mode of Overkill.
Put your AI partner to passive mode and keep firing at the enemies. You need to kill at least 1 to max the aggro meter. After maxing it, continue firing to let a darker meter fill inside the red bar. Hold it for 2 seconds once it's filled and press to enter the Power mode of Overkill. All enemies will fire at you during this time but you do double damage. Kill 100 enemies to get this.
|Weapon Specialist
|Purchase 3 weapons.
You can buy any 3 weapons in the mid-mission shopping or just complete the game on any difficulty to get this achievement as all primary weapons will unlock.
|Kill 30 enemies using the Riot Shield melee attack
While holding the riot shield, ask the AI to hold his position and advance yourself towards the enemy. Press when close to melee them. Melee 30 to get this achievement.
|My Kind of Case!
|Collect all of the information cases in the entire game.
Afghanistan - 3 briefcase
Secret Achievements
|Mission 1 Complete
|Completed Mission 1 as Contractor or higher.
See "Mission 6 Complete".
|Mission 2 Complete
|Completed Mission 2 as Contractor or higher.
See "Mission 6 Complete".
|Mission 3 Complete
|Completed Mission 3 as Contractor or higher.
See "Mission 6 Complete".
|Mission 4 Complete
|Completed Mission 4 as Contractor or higher.
See "Mission 6 Complete".
|Mission 5 Complete
|Completed Mission 5 as Contractor or higher.
See "Mission 6 Complete".
|Mission 6 Complete
|Completed Mission 6 as Contractor or higher.
To get this you have to complete each mission on Contractor or higher. The 6 missions are:
|DLC: SSC Challenge Map Pack
|Price: $7.49 USD Achievements: 4 Points: 100
|True SSC Challenger
|Win every stage of a ranked three round SSC Challenge match
Win every stage of a ranked three round SSC Challenge matchThis is unlocked when you and your partner win 18 out of 18 'stages' in a three round SSC challenge. There are 6 stages a round and the end of each stage is marked with a claxon and confetti going off. This could be done legit pretty easily but can also be done at the same time as when your boosting partners are going for the "SSC Challenge Marksman" achievement.
|Barrel SSC Challenger
|Destroy 500 barrels in ranked SSC Challenge matches
This takes the longest out of the 4 DLC achievements simply as you only get a few barrels a stage. The fastest way to do this is to boost it with 3 others on the Warehouse 2 level. There are about 12 barrels right at the end of it that continuous respawn after about 40 seconds. If all four of you run to the end and then take it in turns to blow up the barrels (It only takes one shot as they are so close together) then you should have this in about four hours.
|SSC Challenge Win
|Win a ranked SSC Challenge match
If boosting then you should get this with "True SSC Challenger", if not, then you'll get this naturally within a few games.
|SSC Challenge Marksman
|Achieve 75% accuracy at the conclusion of a ranked three round SSC Challenge match
This achievement is given for, obviously, hitting 75% of your shots through out a 3 round challenge. (After 3 rounds a conclusion screen will pop up. Its the screen which says red/blue team wins.)
Its virtually impossible to win and get over 75% accuracy so you're pretty much doomed to a loss if you want to get this. Here's what I did. Simply shoot the first target of the level once and then sit there. Do this for all 3 rounds and you're set. Achievement unlocked. The other team will indefinately get 'True SSC Challenger' if you use this technique so make sure you have someone who will return the favour.
|DLC: Veteran Map Pack presented by Pontiac
|Price: Free Achievements: 6 Points: 150
|That's right. Who's laughing now
|Buy the 'pack 8' gun pack in a multiplayer ranked match
Ok so this is an online one, and despite what most people think, you can do it on any map. Not just the new map. Now for this achievement you have to buy weapon pack 8. Just do bounties on any map because bounties makes the most money and once you have $475,000 you can buy weapon pack 8. Once you have that amount or more head over to any weapon station, select pack 8 and buy it. The achievement will instantly unlock.
|Arnold Braunschweiger
|Destroy 300 destructible objects in Mission 7,8
You must destroy 300 destructible objects. Very easily done on Level 8. It will take about 1.5-2 playthroughs of level 8 to do this. Almost anything can be destroyed from fire extinguishers to electrical boxes, to chairs to laptops to TV's etc. In the level there will be a massive fight in an office area, there will be tons of offices on the main room and in side rooms with plenty to destroy (laptops, chairs, clocks, TV's) and then there will be another fight in Dalton's main room before the vault where you will be a huge screen with Tyson and Rios' face on it. That huge screen has 48 individual screens which can all be destroyed. There is nothing more to really say for this achievement though, just shoot anything that looks like it can be destroyed. You can also find an area, destroy everything than die and come back and keep rinsing and repeating. But after a maximum of 2 playthroughs of the level destroying everything you see you should have it. I got it in 1 and a half playthroughs. It unlocked on my second playthrough in the massive TV room with Tyson and Rios' face on the screen. Oh yea and also if you are doing co-op you must each destroy 300 objects, you can't get 150 than have your partner get 150, each person must destroy 300.
|I promise to kill you last
|Kill Dalton in less than 40 seconds
You must kill Dalton in under 40 seconds. Easiest done on recruit in co-op.
Once the fight with Dalton starts have both ppl use PMK's or if you can't shoot well enough with it then use AK-47's. You must knock him off the bridge within 10-12 seconds max, if you have to reload or if he walks too far to the right, it has taken you to long. Once you do this and he is knocked off, immediatley after the cutscene take out your sniper, use the M107, and have both people instantly start firing headshots at Dalton, he should be across the room, once the cutscene is done he will directly across the room from you. It might help to take 2-3 steps to the left to get a clearer shot. If you both hit him with 2-3 headshots you should make it in under 40 seconds. The achievement should pop up about 2 seconds after he dies so you will know.
Now this is a very difficult achievement, you won't get it quickly. you and a partner will have to practice this many times. The most key part is being able to knock Dalton off the catwalk in about 10 seconds, 12 max!! Try to get him before he goes past the first bend of the catwalk. Just open fire right away with a PMK or Ak-47, me and my friend used Ak-47's but PMK does more damage but is less accurate. To get the headshots you will need to get lucky. Sometimes Dalton will run and hide, but right when the cutscene ends you will have a few seconds where he is out in the open shooting at you and if you get lucky he might even stop to reload before running to cover. You have to have your hand on the LB button in the cutscene getting ready to swtich to sniper. Once that scene ends run 2-3 steps to the left if you need to and instantly line up a few headshots. Like I said I got about 3 off on him and my friend got about 2-3. The headshots are key.
|I wanna be a cleaner
|Final blow to Dalton is a headshot with a pimped .44 MODEL 29 handgun
You must kill Dalton with a pimped .44 model 29 handgun. First equip that specific handgun and make sure the appearence is pimped. Then start a co-op game on Mission 8 on recruit. Once you get to Dalton try to get him down to about 2 bars of health, maybe less, once done get one partner to draw enough aggro to go into 2X damage mode. Make sure you are close to Dalton once in stealth mode, once in stealth mode run over to Dalton and shoot him repeatedly in the head with the pistol. When I did this I shot him about 5 times and he didn't die although once stealth mode ended I shot him once more and I got it. So I don't think you can get it in stealth mode but once stealth mode is over he should have like no health so you can just shoot him in the head. The trick here is to make sure the final blow that kills him is a headshot with the pistol. So there are a bunch of various methods to do this. Just do what works for you.
Secret Achievements
|Mission 7 Complete
|Completed Mission 7 as Professional.
You must beat this mission on Professional for the achievement. The mission is called "Kiev" and is pretty easy if done with a partner online thorugh co-op. The only semi-difficult part people seem to have trouble with is the back to back. For the back to back, try to stay on the sides it starts you on, don't keep turning around because that will confuse you. Stay on your side and take out the enemies quickly. Other than this the level is pretty easy. I have head reports of people putting the difficulty to recruit for the back to back, than afterwards switching back to Professional and still getting the achievement but I have not tried this so I can not confirm it.
|Mission 8 Complete
|Completed Mission 8 as Professional.
You must beat this mission on Professional for the achievement. The mission is called "Miami Alternate Ending" and is not terribly hard if done with a partner in online co-op. Mission 8 is not terribly hard until the end where you face off against Dalton. To defeat him make sure your both packing stingers. It should take about 4 rockets to knock him off the catwalk as long as each one was locked on. To easily pull this off make sure once the cutscene ends you run out side of the vault and shoot the stingers from outside the vault door, Dalton will keep circling around so take your time and wait until he walks into your line of sight. Once he is knocked down a cutscene will start. After it ends run imeediatley to one of the little bunkers, they are where all those electrical units are and they are lower down and provide great cover. WATCH OUT for a guy on the second floor who will be firing rockets at you, try to take him out quickly. As for Dalton turn on your GPS to see where he is, try chucking grenades at him and shoot him when he occasionally pops out of cover, try to keep moving around though from "bunker" to "bunker". What my friend and I did was eventually he got into 2X Damage mode and I was in Stealth mode, we were both close to Dalton so he started firing on Dalton with 2X Damage and I ran over in Stealth and started firing into his head. I suggest using the gun with the most damage which is the PKM, as your primary weapon. Anyways once your stealth/2X damage mode is done you should have Dalton down to literally no health if not dead, if this is the case just keep shooting him once the mode ends, and he should die. He died for my friend and I literally once my stealth mode was done.
EA Montreal
Electronic Arts
March 04, 2008
|HDD Space Required : 5.01 GB
|Backward compatible on Xbox One: Yes
|Price: $14.99USD
|You need to log in or register to use MyAchievements.
|Army of Two Joins Backward Compatibility as the Program Passes 350 Games
|Mar 28, 2017
|EA Shutting Down a Bunch of Old Servers From Next Month
|Jul 13, 2011
|Army of Two Veterans Map Pack Now Out in Europe
|Jun 06, 2008
|Army of Two Updated to 1250 With Veteran Pack
|May 30, 2008
|New Free Army of Two Maps This Week
|May 27, 2008
|View past articles
|You need to log in or register to rate games.
User Score is based on 1591 user ratings.


text:
Pancreatic cancer has one of the poorest survival rates of common cancers; only five percent of patients live five years after diagnosis. For some pancreatic patients, however, a minimally invasive surgery known as the Whipple procedure can extend that prognosis to a five-year survival rate of 20 percent.
The Whipple procedure (also known as a pancreaticoduodenectomy) is the most common surgery for completely removing tumors from the pancreas. During this procedure, the surgeon removes the head of the pancreas, lymph nodes near the bile duct, the duodenum, part of the stomach and the gallbladder.
After the surgery, bile from your liver, food from your stomach, and digestive juices from the remaining part of your pancreas all enter your small intestine, so you can have normal digestion.
W. Charles Conway, MD, Surgical Oncologist at Ochsner Medical Center, recently performed the first totally robotic pancreaticoduodenectomy for pancreatic cancer in Louisiana. This complex operation traditionally requires a large abdominal incision, but with the new technology, Dr. Conway performed the procedure in a minimally invasive fashion, with small incisions, all while maintaining the principles of cancer surgery. Benefits of this laparoscopic procedure include less blood loss, a shorter hospital stay, a quicker recovery and fewer complications.
"Robotic surgery has allowed us to offer very complex pancreatic operations in a minimally invasive fashion," says Dr. Conway. "We are able to perform the same operation through small incisions to reduce wound pain, hasten recovery and improve quality of life. Since the internal operation does not change, cancer outcomes are equivalent to traditional open surgery."
Learn more about risks for pancreatic cancer and other diseases of the pancreas here.


text:
Josefina Rodarte Devora
Mrs. [auth] Josefina Rodarte Devora was born in Jerez, Zacatecas, Mexico, on Aug. 16, 1913, to Manuel and Concepcion Rodarte. She passed away peacefully at home after a short illness on Dec. 26, 2013, in Fresnillo, Zacatecas, Mexico. She was 100 years old.
She was preceded in death by her husband Jose Refugio Devora, her parents and one brother Jose Manuel Rodarte.
She is survived by her two sons: Dr. Gustavo Devora Rodarte, his wife Luz Maria, their children Gustavo, Mauricio and Ana Luz Alejandra, Dr. Gilberto Devora Rodarte, his wife Graciela, their children Dr. Gabriela Gonzales, Gilberto and Daniel; and her daughter Linda Devora Jones and her husband Alvin of Roswell, their children Abraham, Margarita Schroeder, Lila and Trevor.
She is also survived by her sister Elvira Gonzales of Mexico City, several nieces and nephews and by 14 great-grandchildren. Josefina lived many years in Roswell and was an active member of St. Peter's parish. She will be remembered as a kind and loving grandmother. A memorial Mass will be celebrated at St. Peter's Catholic church on Jan. 4, 2014, at 10 a.m. In lieu of flowers, memorial contributions may be made to Character Counts.
Related Posts
Leave a Reply
You must be logged in to post a comment.


text:
Education: As we predicted, the Obama regime's anti-suspension policy is backfiring. Los Angeles teachers complain unsuspended violent kids are intimidating them and effectively ruling their classrooms.
In 2011, the Education Department accused the Los Angeles Unified School District of discriminating against black boys, who were suspended for bad behavior at a disproportionate rate. The agency ordered it to reduce suspensions in the hopes that unruly minority students would stay in school and graduate.
"The district shall develop and implement a comprehensive plan to eliminate the disproportionality in the discipline imposed on African-American students," the five-page decree says. The superintendent agreed to "modify its policies, procedures and practices."
Last year, Los Angeles schools became the first in the state to ban "willful defiance" as grounds for suspension. As a result, their overall suspension rate dropped to 1.5% from 8% in 2008.
Instead of being kicked out of school or suffering other serious punishment, even repeat offenders get "restorative justice" therapy.
They can negotiate the consequences for their bad behavior, which usually involves "dialogue sessions," in which teachers join unruly kids in "talking circles" to foster greater "cultural understanding." Talk invariably turns to racism and "white bias." Teachers are trained to make sure black kids "feel respected."
The leftist group that has trained more than 2,000 LAUSD teachers and "restorative justice coordinators" says the program combats bias that contributes to disproportionate discipline.
Of course, it also provides rowdy minorities an excuse for continued bad behavior.
Indeed, the policy has only increased classroom disruptions and threats against students and teachers, just as we predicted in a January piece, "Anti-Discipline Push May Threaten Students."
While suspensions may be down at LAUSD, student violence and misconduct are not. Offenders just aren't being sent home at the same rate they were before the federal order. And they're getting younger and bolder.
"Last week I was terrified and bullied by a fourth-grade student," a teacher at an urban L.A. school said. "The black student told me to 'back off, bitch.' I told him to go to the office and he said, 'No, bitch, and you and no one can make me.'"
Complained another LAUSD teacher:
"We now have a restorative justice counselor, but we still have the same problems. Kids aren't even suspended for fights or drugs."
Even threats against teachers are ignored, as administrators' hands are tied by the new policy. Knowing there won't be consequences, thugs can control the classroom, disrupting lessons for other kids, including minorities, who want to learn.
"Due to this ridiculous policy, this year at my high school we saw a far higher number of students acting as if they were running the campus and acting as they were on the same level as the teacher," said a teacher at at a high school in the LAUSD.
Attorney General Eric Holder, who has joined the crackdown on schools that contribute to a "school-to-prison pipeline," claims black students are suspended for minor infractions, such as "laughing in class."
But federal data show most suspensions of black boys are for causing, attempting or threatening injury. Baltimore City Public Schools, for example, reported almost 4,000 student assaults on faculty and staff from 2008 to 2012. Classroom violence doubled in the past two years.
A recent survey of 3,000 K-12 teachers by the American Psychological Association found that 80% said they were victimized at school at least once in the current or prior school year.
Violence is still a problem in Oakland, Calif., schools after officials substituted counseling for suspensions on similar orders from the Obama administration.
If you think Obama is a lame duck and that his executive actions are meaningless, think again. His policies have dangerous consequences.


text:
Dear "Playboy Penguin,"
I just wanted to let you know that your picture in the Sig Picture forum might end up costing me some extra cash :smt022. I have decided on getting a P229. Now I have to go see what this one feels like in my hand. I have a feeling that I'm going to like it a lot. What do you guys think about the beavertail and the SRT? I would assume the beavertail is not very functional. I'm more interested in hearing about the SRT. Thanks for the input, here is the picture in question. Smooth as silk.


text:
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
st: micombine logit, odds ratio
"Xu, Haiyong" <email@example.com>
st: micombine logit, odds ratio
Wed, 3 Dec 2008 10:24:01 -0800
I am using "ice" and "micombine logit" to run a logistic regression from the imputed data. The "or" option in "logit" command doesn't work. It outputs the coefficients instead of odds ratio. Could someone help me out of this problem? My code is something like this.
ice married male white grad_degree using impute, seed(1123) m(5)
use impute, clear
micombine logit married male white grad_degree, or
IMPORTANT WARNING: This email (and any attachments) is only intended for the use of the person or entity to which it is addressed, and may contain information that is privileged and confidential. You, the recipient, are obligated to maintain it in a safe, secure and confidential manner. Unauthorized redisclosure or failure to maintain confidentiality may subject you to federal and state penalties. If you are not the intended recipient, please immediately notify us by return email, and delete this message from your computer.
* For searches and help try:
* http://www.stata.com/help.cgi?search
* http://www.stata.com/support/statalist/faq
* http://www.ats.ucla.edu/stat/stata/
|© Copyright 1996–2017 StataCorp LLC | Terms of use | Privacy | Contact us | What's new | Site index


text:
- Home
- DRF Bets
- Handicapping & PPsThoroughbred Past Performances
ReportsPremium NewsDigital PapersHorsemen's ProductsPicksAlertsRacing and Wagering Information
- DRF Classic PDF PPs
- DRF Formulator PPs
- TimeformUS PPs
- DRF EasyForm PPs
- Daily Racing Program PPs
- Equibase PPs
- TrackMaster PPs
- Using Timeform Ratings
- Entries
- Results
- NewsCategoriesTrack Notes
- Tournaments
- Learn
- Customer Service Center
- Learn to Play
- History of Horseracing
- How to read PPs
- How to use TimeformUS PPs
- How to use EasyForm
- How to use Formulator
- How to use TicketMaker
- Beyer Speed Figures
- Moss Pace Figures
- Using Race Shape Symbols
- Using Timeform Ratings
- BreezeFigs Handicapping
- Wagering and Winning
- Harness Night School
- Point of Call Index
- 3-Year Best Time Chart
- StorePast Performances
DRF PlusREPORTSPICKS
- Compare all DRF PPs
- DRF Formulator PPs
- DRF Classic PPs
- TimeformUS PPs
- DRF EasyForm PPs
- Daily Racing Program PPs
- Equibase & Trackmaster PPs - Thoroughbred
- Kentucky Derby One-Stop Shop
- Events
- Breeding
Kentucky Derby Future Wager: Field 8-5 Pool 2 favorite as Saturday wagering begins
LOUISVILLE, Ky. – The mutuel field was bet down to clear-cut favoritism after the first full day of wagering in Pool 2 of the Kentucky Derby Future Wager, leaving all 23 of the separately listed wagering choices at double-digit odds.
After wagering on Friday, the first of three days for Pool 2, the field – the 24th or "all others" option – was the 8-5 favorite, with Verrazano next at 10-1. He was closely followed by Flashback, Itsmyluckyday, and Orb, all at 12-1, and then Revolutionary (13-1), Super Ninety Nine (18-1), and Shanghai Bobby (20-1).
Combined handle on Friday was $62,287, with $49,937 in the win pool and $12,350 in exactas.
Six new horses have been assimilated into the futures lineup since Pool 1 was held Feb. 8-10, when the field closed as the 3-2 favorite over Verrazano (11-1). The third and final pool is set for March 22-24.
Pool 2 typically has drawn the lightest handle of the three Derby pools since Churchill Downs first began offering futures in 1999. Last year, combined handle was $401,368; the record for a Pool 2 was $511,655, set in 2005, the same year the record was set for the three-pool aggregate handle ($1,665,990).
Combined handle for Pool 1 three weeks ago was $621,493, the second-largest single-pool total ever.
The only major Derby prep to be run this weekend is the Grade 3 Gotham Stakes today at Aqueduct. Two separately listed horses are in the Gotham field: Vyjack (23-1) and Overanalyze (41-1). Also, Titletown Five, at 81-1 one of the longest futures prices through Friday wagering, runs today in an overnight sprint stakes at Oaklawn Park.
Pool 2 coincides with the only futures pool being offered this year on the Kentucky Oaks. The Oaks and Derby are set for May 3 and 4, respectively.
As for the Oaks futures, Flashy Gray closed Friday as the 5-1 favorite, followed by Unlimited Budget (6-1), the field (7-1), Pure Fun (8-1), Beholder (10-1), Emollient (10-1), and Midnight Lucky (10-1). Win handle was $11,198 and exacta handle was $3,868.
The only Oaks prep scheduled for this weekend is the Grade 1 Las Virgenes on Saturday at Santa Anita. Three of the 23 fillies listed in the Oaks futures are in the race: Beholder, Fiftyshadesofhay (27-1), and Renee's Titan (80-1).
The Oaks pool closes Sunday at 6:30 p.m. Eastern, a half-hour after the Derby pool closes. As with any parimutuel wager, odds can continue to change until closing time. More than half the handle in any given futures pool typically is bet on the final day.
Real-time odds and exacta will-pays are available on selected monitors at tracks and wagering outlets where futures are offered, as well as on kentuckyderby.com and kentuckyoaks.com.
i can't either - they should be be about 100 to 1 - the horse is a sprinter and will never win a race at farther than a mile and a sixteenth - it's pretty obvious to any sophisticated handicapper
No horse has won a grade 1 race except Shanghai Bobby, and he won 2 of them. The odds are 20-1 ........can't figure out why??
I think one thing that hurts the handle is that people who are at the track watching prep races, won't bet until the last possible minute for fear the horse will come out of the race on Sunday as a potential withdraw. The scratch rule should encompass each pool - if a horse is removed during the betting period, you would receive a refund. They can bet that day and not need to make an extra effort to return on Sunday. I bet a futures a few years ago on Saturday, returned home to discover the horse had been withdrawn in the half hour coming home!
I think Pletcher has the Derby winner in Doherty He impressed at a mile twice and if he gets the points he is blooming at the right time.for the Derby
This comment has been deleted
This seems like a poor betting choice if you can walk into a casino and get Derbey odds anytime day or night. Don't get the relevance of this !


text:
Michigan MPs Return Home After Year at Guantanamo
Fifty-four members of an Army National Guard military police unit are back in Michigan after a yearlong deployment in Guantanamo Bay.
The U.S. base in Cuba is where the U.S. keeps prisoners it says are linked to Al-Qaida and other terrorist groups. The Pentagon said this week that 158 prisoners remain at Guantanamo.
The Guard says the returnees are members of the 177th Military Police Brigade. It says 18 of them arrived at Detroit Metropolitan Airport on Tuesday to the cheers of family members and friends.
Among those coming home was Master Sgt. Rebecca Witt, a training officer. Her husband was on hand to greet her.
Sgt. 1st Class Michael Witt also serves in the brigade.
About 600 Michigan National Guard members now are deployed worldwide.


text:
The Southend Girls' Choir, Southend Boys' Choir, Capital Voices and London Concert Orchestra under Richard Balcombe, with guest singers Sophie Evans and James Graeme, perform 'When a child is born'; 'Santa Mambo Santa'; 'Mary's Boy Child'; 'Rudolph the Red-nosed Reindeer'; 'Frosty the Snowman'; 'Goodtime Christmas'; 'Winter Wonderland'; and 'Santa Claus is coming to town'.
Plus, carols for all, including 'Away in a Manger'; 'Whilst shepherd's watched'; 'The Twelve Days of Christmas'; 'Hark! the Herald angels sing'; 'The First Nowell'; 'O come, all ye faithful'; and 'Good King Wenceslas'.
|Event phone:
|0845 401 5005
|Event website:
To improve this listing email: email@example.com


text:
SayreC Model
Mike HarlowModel Male New York, New York, US
My Website: Le FacebookMy MM URL: http://www.modelmayhem.com/MikeHarlow
Mayhem # 320051
About Me
My name's Mike Harlow, I'm a lifelong New Yorker. I'm a musician (singer/songwriter/guitarist) and like any good self-absorbed singer, I also act and model; So I guess that would make me a singer/actor/model....Mhmm, I'm a slashie. Or a mactor? Whichever you prefer.
Hit me up if I strike your fancy for a shoot! I always enjoy collaborating with other weirdos
****Going to be in New Orleans for the month of October. Anyone shooting??***
Have you worked with Mike Harlow? Add Credits for Mike Harlow! >>
Credit Notes
Modeling: Interview magazine, Musik Express magazine, Nylon magazine, Nylon Guys, Seventeen Magazine, Converse, Yves Saint Laurent, D Magazine, La Repubblica magazine, Ponystep magazine, 2013 MTV World Music Awards, etc
Television: SMASH, Law & Order SVU, The Good Wife, Gotham, 30 Rock, FUSE TV, TRL, MTV, Avril Lavigne's "Losing Grip" and "My Happy Ending" videos (blech! what a bitch!), "Comp'd" (FUSE) Simple Plan's "I'd Do Anything" video, The Early Show (CBS), correspondent work for FUSE, D-Pryde music video, etc
Film: Wall Street: Money Never Sleeps, The Adjustment Bureau, Grand Street, Nous York, Grand Street, Filter, The Normal Heart. (Look me up on IMDB! I'm one of about a dozen Mike Harlows. I think I'm either IV, V, or VI...don't remember! haha)
SayreC Model
Eric J Nunez Photographer
Longtower Photographer
heather drake Photographer
Miguel Castilla Photographer
Portraits By Twana Photographer
Loading Content


text:
It's not Spain, it's Catalunya!
Trip Start Sep 08, 2009
35Trip End Nov 24, 2009
Map your own trip!
Loading Map
Loading Map
Map Options
Show trip route
Hide lines
Where I stayed
Hostal Malda
We made it to Barcelona yesterday morning! We took the night train from Granada. It was kind of grueling. We were in seats that hardly recline for almost 12 hours. It was hard to sleep and when you do finally fall asleep you wake up with a sore neck because your head always has to go on one side while you're sleeping. And we were by the door between train cars so everytime someone went through one it was kind of loud. But we finally made it!
We didn't know where we were going to stay because no couchsurfer people had gotten back to us yet so that was our mission. From the train station we took a metro to a stop near a hostel we'd read about in our Rick Steves guidebook- a place that takes no reservations, only walk-ins. We found the hostel in the center of the old Barri Gotic neighborhood, in a busy shopping alley
We spent the first day going on a walk down the famous Ramblas street. It's packed full of people (tourists and locals alike) with no cars at all because it's purely pedestrians. The Ramblas divides the old and new town because it's where the old city walls used to be. There's a ton of bizarre street performers, sketchy ethnic single men standing on corners waiting to pick pockets and prey on absent-minded tourists, and kiosks with things from flowers to live chickens (and turtles). The street is also lined with concert halls, opera houses, old Baroque churches, restaurants, and some more modern buildings. At the end of the Ramblas is the harbor and a huge 200 foot Christopher Columbus monument (where apparently King Ferdinand and Queen Isabel welcomed Columbus home from his voyage to the New World). On our Ramblas walk we stopped at a famous family-run dessert, cheese, and light meal eatery. We finally had Spanish flan (Michelle's been wanting flan for weeks) and real dark hot chocolate. It was straight melted dark chocolate (lightly sweetened) in a fancy cup. I don't know if we wrote this in our blog last year, but when we were in Paris we went to a famous restaurant that serves straight up hot chocolate (our friend B. Trem recommended it to us) and it was the best hot chocolate we'd ever had. This place here in Barcelona was pretty close to being as good.
Today we did a walk from a main plaza called Catalunya (this is the capital for 7 million Catalunyans- meaning it is the spot for Spanish people from this region in Spain- called Catalunyans) to the big Barcelona Cathedral
We also went to a city history museum that had an excavated part of the Roman days in Barcelona. It was founded before Christ. It was a huge area of ruins (right underneath the modern part of the building). We got to take an elevator down to that level and walk around the underground Roman city on a bridge that was the level to it all, but not touching anything (they want to preserve it of course). We saw laundry areas, fish salting areas, wine-making areas, etc. It was all extremely old stone and you could see carvings that were fully preserved. It was pretty amazing seeing all of that underground. It only makes you imagine how much is still undiscovered underground all over the city.
A funny thing we saw today was when we were walking down a street, through a crowd, and this little boy came riding by us on a bicycle
We have yet to see any real Goudi but we will have our fill soon enough. Tomorrow we are heading to the beach but the day after we are going to see some Goudi sites and his famous La Segrada de Familia.
-Andre and Michelle-