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Expert panel calls for dramatic re-think on Reef
Expert panel calls for urgent action on threats to the natural wonder.
Expert panel calls for urgent action on threats to the natural wonder.
The government has quietly axed environmental conditions aimed at protecting turtle species set to be affected by Adani's proposed $3 billion coal terminal expansion.
CSIRO's re-embracing of climate change research will be stressed on Monday when the national science agency announces a new centre partly funded by Chinese interests.
To consumers across the country who believed they were buying solar panels for their homes, he is the man who stole their savings.
Climate scientists warn Sydney will have tropical waters by 2040-60.
Queensland holds door open to providing 'royalties holiday' for Indian mining conglomerate.
Businesses and households to be offered cash to use less electricity at peak times next summer.
Consumers are set to pay higher energy prices but it has little to do with looming "gas shortages", researchers say.
Hazelwood's demise has triggered a surge in gas - and a prediction electricity prices will rise by up to 40%.
Thousands have abandoned their homes in northern NSW and hundreds of people rescued from floodwaters as the remnants of ex-tropical cyclone Debbie bore down, dumping a staggering amount of rain on the region.
Human societies and a multitude of species are going to be tested by climate change in ways that are barely understood, a new study finds.
If you're wondering why battery storage is still on the fringe of the energy debate in Australia, and also perhaps why power prices are high, just ask Tony Marxsen, the head of the country's energy markets.
The world is 33 months into its biggest recorded coral bleaching event with little sign of it ending, raising the prospect that coral mortality on the Great Barrier Reef will increase "significantly" from the quarter already lost in the past year, scientists say.
What if the biggest government announcement in electricity generation in years was both a great breakthrough and a distraction?
Two resignations from the board of the Climate Change Authority come with criticism of the Turnbull government.
Australia's original climate change-focused think-tank and lobby group will shut after it failed to replace the multi-million-dollar bequest it relied on.
As parts of Australia set heatwave records and the government considered building new coal-fired power stations, the vast continent to the south last week quietly marked a milestone.
After years of failed promises, Victoria is on the cusp of getting its first large-scale solar power stations.
Less than one dollar in a thousand spent on health in Australia goes to one of the biggest threats facing the sector, a new paper finds.
The creation of a long-mooted national park on Melbourne's fringe could create up to 750 jobs by turning the area into an eco-tourism hub, an analysis has found.
Sydney has marked its hottest ever month, with extended warm spells setting records at all metropolitan sites.
Getting the green bank to invest in carbon reduction measures is not entirely mad.
BeardsOn for Conservation, an Australian charity, is calling on men to grow a beard and then cut half of it off to raise awareness about worldwide deforestation this winter.
Perisher will open one week ahead of the snow season after dumps of 20cm across the valley.
The Turnbull government to allow green bank to invest in carbon capture and storage.
Sydney's mild autumn spell has given way to a blast of frost and sub-zero temperatures overnight.
Australia's clean energy sector is heading for a record year for new solar and wind farms, generating thousands of jobs in regional areas and bringing the 2020 Renewable Energy Target within range.
A zookeeper was killed in a 'freak accident' in a suspected tiger attack in an animal enclosure .
The man was enjoying an afternoon's fishing on his own when the shark 'joined him' in the boat.
Revealing rare species' habitat through scientific papers is making it easier for poachers to target them.
Sydney's Taronga Zoo is celebrating the birth of a male Asian elephant.
Prospects for the controversial Adani coal mine have dimmed further with the Queensland government saying it wants no role in any federal loan to support the project.
Global warming might affect how well we sleep at night.
The future of Adani's proposed multibillion-dollar Carmichael coal mine remains under a cloud even after Queensland declared it had settled on a royalty regime.
Some chilly mornings ahead but otherwise the scene is set for a pleasant start to winter.
Humans consider standing on one leg something best done in a yoga class. Flamingos, on the other hand, consider it the most comfortable sleeping position.
Public faith in the $3 billion coal seam gas field proposed by Santos is unlikely without independent monitoring of its environmental impacts, according to the head of planning at Narrabri Shire Council.
A poll finds almost half of residents near the proposed Hume Coal mine are strongly opposed to the project.
Reintroducing dingoes to areas from where humans have removed them could help control the feral red fox that hunts native animals such as the bilby and wallaby.
The giant ice sheets of Antarctica are melting faster than previously estimated, placing low-lying areas of Sydney and similar exposed cities at risk by the turn of the century.
Taxpayers would pay tens of billions for Australia to meet targets under direct action policy.
Dugong calf numbers, wiped out on the Great Barrier Reef six years ago, have recovered and are thriving, new research has found.
The Berejiklian government will issue warnings of potential threats to electricity supplies from this summer after its review of February's heatwave found the power sector to be vulnerable.
Warning - distressing images: Activists say thousands of dogs are slaughtered at the festival each year.
The animal rose from the water, grabbed the girl by her dress and dragged her into the water, a video shows.
Sydney's unusually warm May looks set to continue with sunny dry conditions forecast for the rest of the week.
Friday was Canberra's wettest day of the year but forecasters are calling it a "one hit wonder".
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WHITTIER - The city is close to a deal with Union Pacific to acquire land to extend the Greenway Trail east.
City Council members Tuesday in closed session were expected to discuss the details of a possible deal.
"We don't have a signed deal at this point but we're making great progress," said Councilman Bob Henderson, one of the two members on the council's Greenway Trail Subcommittee.
The council also was asked to approve a resolution allowing the city to use a $1.8 million federal grant toward purchasing the land.
The city also will put in $200,000 of its own money, making a total of $2 million.
"This begins the paperwork to draw down the federal funds that we were awarded," said Nancy Mendez, assistant city manager, of the expected action. "We hope to be able to use (the money) this year for acquisition purposes."
Mayor Owen Newcomer, the other member of the committee, agreed with Henderson that he is hopeful.
"We are negotiating and we are optimistic," Newcomer said.
The existing 4.5-mile walking and biking trail goes from Pioneer Boulevard to Mills Avenue.
The expansion plan calls for purchasing a 15-foot-wide easement of land on the north side of the railroad, which would extend the trail all the way to the city's eastern border at Valley Home Avenue.
Henderson said the city may not have enough money to purchase the land all the way east to Valley Home.
"Let's say a substantial portion of (the 2.8 mile-area) is under serious negotiation," he said. "We don't have the money they want (to purchase the entire length)."
However, the city would get an option to purchase the rest of the trail once it had acquired the money, Henderson said.
The trail extension won't have the amenities, in particular landscaping, the existing 4.5-mile trail has, he said. A plan would also include a fence separating the trail from the railroad.
While the city also doesn't have any money for construction, Henderson said he's optimistic it can acquire it from grants - possibly from Metropolitan Transportation Authority. That agency also provided much of the funding for the existing trail.
Two years ago, the city had ended negotiations with Union Pacific because of a disagreement on the city's liability.
Union Pacific wanted Whittier to take complete liability for the train and tracks from Mills to the city border.
City officials refused, saying they would be responsible even if a Union Pacific employee was negligent.
"It was unacceptably broad and wasn't fair," Henderson said.
But Rep. Grace Napolitano, D-Norwalk, began talking to Union Pacific on behalf of the city and a compromise was reached, he said
"Basically, it allows us to each have the appropriate amount of liability," he said.
562-698-0955, ext. 3022

subset: commoncrawl


text:
Genuine Bosch O2 sensor for $42 - fits most models of e46
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Join Date: Jul 2011
Location: Charlotte NC
Posts: 2,747
My Ride: 2001 BMW 330ci
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Genuine Bosch O2 sensor for $42 - fits most models of e46
I wanted to pass this on to anyone who may want or need new O2 sensors for their e46.
I noticed that Amazon is once again stocking the Bosch 15109 (BMW P/N 11-78-1-742-050) Pre-Cat O2 Sensor for $42. This O2 sensor will fit all Non M models - 323i/Ci, 328i/Ci, 325Xi, 330Xi.
It will only fit 325i/Ci and 330i/Ci with build dates through 02/2003!
Amazon was stocking these up until last fall, for $30 each. I got 2 of the last 3 that they had, and after that, they were only available through Amazon vendors, at much higher prices.
There were some vendors that were selling counterfeit Chinese made versions, and there was a thread about this a few months ago.
The ones I purchased had the correct terminals and wire length for BMW (no Universal fit that had to be spliced). They came in Genuine Bosch packaging. I am assuming that this is what they are selling now. They are listed as an exact fit.
You should receive one in correct, Bosch branded packaging. If, for some reason, you receive one in a plain white box, with the part number printed on it, send it back!
It is most likely a Chinese counterfeit. If you buy the sensor in the link below, and receive something like this, please post that info, so others can avoid it.
Since it is fulfilled by Amazon, it should be a legitimate product. I already have mine, so I will not be ordering these. So, I can not be 100% sure that they are still selling the same product they sold last fall, although I have no reason to believe that these are not Genuine Bosch parts.
These are eligible for free 2 day shipping for Amazon Prime members. You can sign up for a free 30 day trial of Amazon Prime if you want free shipping, but remember to cancel it before the end of 30 days, or you will be charged for a full year (about $80). It is pretty easy to cancel it online, if you don't want to continue.
I ran a search through FuriousMethod (
), and the best price I found was one place that had it for $50 + shipping. I saw prices as high as $177. Rock Auto was actually selling an off-brand for $116.
If you are not sure, please verify that this is the correct part for your car at
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Sign Up
With the support of more than 1.1 million volunteers and 114,994 national community organizations, the Boy Scouts of America provides educational programs for 2.7 million young people in building character, developing leadership capabilities, training in the responsibilities of active citizenship, and developing personal fitness.
1,601,994 boys ages 7 to 10 in Cub Scouting 898,852 boys ages 11 to 17 in Boy Scouting and Varsity Scouting238,846 young men and women ages 14 to 20 in Venturing and Sea Scouting664,063 boys and girls in elementary through high school in Learning for Life character education programs113,062 young men and women ages 14 to 20 in Exploring career-based programs
The BSA prepares young people to make ethical and moral choices over their lifetimes by instilling in them the values of the Scout Oath and Scout Law.
Since our founding in 1910, we have taught the importance of putting others before yourself and doing what is right, even if it is the hard thing to do. Scouting is as vital and relevant today as when our journey began, and we will continue to guide America's young people during our next century of service.
As part of our Good Turn for America national service initiative, we have completed more than 15 million community service hours on projects such as food collection and distribution (Scouting for Food), litter cleanup/community beautification, conservation projects, and military support/appreciation.
Volunteer Service—On average, Scout volunteers give 20 hours per month in service to their community. This equals approximately 273 million hours of volunteer time given to support Scouting. That means more than $5 billion worth of volunteer time was given across America.
Military Families—With the support of 4,600 volunteers, we serve 11,800 youth annually in military bases around the world. Some of the service projects include: clothing drives for children in Afghanistan, and new trails and conservation projects on military recreational facilities.
Eagle Scouts—Eagle Scout is the highest attainable rank in Boy Scouting, and Scouts must demonstrate proficiency in leadership, service, and outdoor skills at multiple levels before achieving the Eagle Scout rank. In 2010, a record 56,176 Scouts earned the Eagle Scout badge, making it our fifth year of 50,000-plus Eagle Scouts. In addition to the 21 life skills badges required to earn Eagle Scout rank, each Scout must complete an extensive service project that he plans, organizes, leads, and manages before his 18th birthday. In 2010, Eagle Scout service projects provided approximately $210 million in service to schools, churches, and communities across the nation (based on a national volunteer hour value of $20.85).
Scouting for State Parks mobilizes Scouts, volunteers, and alumni to help save our state parks. We have teamed up with the Georgia Department of Natural Resources to complete service projects, such as trail construction, grounds cleanup, and playground installation. We have also started working with the South Carolina Department of Parks, Recreation, and Tourism to help with trail maintenance, invasive plant removal, and river cleanups. These are two examples of many programs we hope to introduce with other state parks.
Obesity and inactivity among youth is a crisis in the United States. Healthy living, fitness, and overall wellness have always been part of Scouting's DNA. There have always been multiple exercise/fitness requirements at every level of Scouting, making physical fitness an imperative to participation. In keeping with the Boy Scout Oath of being physically strong, mentally awake, and morally straight, 635,257 life skills badges were earned related to physical activity, such as hiking, swimming, cycling, and personal fitness. The Cub Scouts Academic and Sports Program was developed to supplement the normal requirements and reinforce physical fitness.
We also had over 1 million Scouts attend our high-adventure camps in New Mexico, Minnesota, and Florida, as well as our day and summer camps. Some of the projects our campers worked on include restoring trails; clearing terrain for trails; constructing switchbacks, retention bars, and several other erosion controls; and removing invasive species.
We have conducted student career interest surveys since the 1970s to help companies, businesses, or organizations provide young men and women a hands-on job experience that could enhance financial success, career preparation, and college endorsement.
Scouting has always encouraged a balanced mix of academics and sports along with active participation from parents. In all of our programs, more than half of the 125 life skills badges are related to science, technology, engineering, and math, including inventing and geocaching. We worked with the Massachusetts Institute of Technology to design the Inventing merit badge, which encourages Scouts to gain an understanding of the importance of inventive thinking and the value of creativity in their service to society. We also introduced the Geocaching merit badge, for which Scouts learn how the principles of Leave No Trace apply and how GPS technology works.
We are working with ExxonMobil Corporation and NASA to develop programs that encourage active interest by young people in the fields of science, technology, engineering, and mathematics. The BSA STEM/NOVA program is designed to bring a Scouting focus to skills that are relevant and needed in our competitive world.
Total youth served–117,004,329
Total number of life skills badges awarded–117,649,303
Total adult volunteers–34,464,261
Scouting brings families and communities together to prepare America's young people to live with character and integrity while at work and play. Ethical decision making is one of the lessons taught by Scouting through the Scout Oath and Law that will help carry us into Scouting's next century. The Boy Scouts of America is where young people can learn what those values mean, commit them to memory, and—more important—put them into practice.
Robert J. Mazzuca Chief Scout Executive
Tico PerezNational Commissioner
Rex TillersonPresident


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Mirpur: Ahmed Shehzad, who on Sunday became the first Pakistan batsman to score a century in all three formats, took a dig at his critics by dedicating his knock to all those who have criticised him after a couple of failures.
Shehzad scored a brilliant unbeaten hundred as Pakistan crushed hosts Bangladesh by 50 runs in a Group 2 league encounter of the World T20 to keep their semi-final hopes alive on Sunday.
"It's for all my critics who have spoken a lot of harsh things about me. There are a lot of people back home who had a lot to say after a couple of failures. I dedicate this century to all those people," Shehzad said.
Immediately as an after-thought, he said that it was also for his "fans, who had loved him". Shehzad had scores of 22 and 5 in the last two matches against India and Australia. On Sunday, he also surpassed his previous record of 98 not out scored against Zimbabwe at Harare in an earlier T20 match.
"I always dreamt of becoming the first Pakistani player to score a century in all three formats. Prior to this match, I was listening to so many things but then the coach and the captain gave me a lot of confidence. I had a plan as I decided to pick up certain bowlers and go after them," the 22-year-old said.
Shehzad, however, termed his 98 at Harare being a special one as it helped him cement his place in the national side.
"Harare innings was special as my place in the ODI team was still not certain. Today, when I was batting on 70-odd, Shoaib Malik came up to me and said that 'you will easily score a century today'. That gave a lot of confidence," he said.
"Agreed that the margin of error for bowlers is very less but in T20s, even the batsmen need to improvise. There will be days when some shots will come well and some days they won't. My humble request to all those experts and critics is that please don't judge a young player on the basis of one or two innings and be careful about what you say," he added.
Meanwhile, Bangladesh captain Mushfiqur Rahim was distraught as he failed to offer any new explanation for his team's disastrous performance and went to the extent of admitting that his team does not have the ability to beat top sides consistently in this format.


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Chad Cutler discusses the 2012 All-Metro Girls Basketball Second Team, including Manasquan's Katelynn Flaherty, St. Rose's Samantha Clark and St. Anthony's Rebecca Musgrove.
A look at this year's All-Metro Girls Basketball Coach of the Year, Aaron Gratch of Gill St. Bernard's HS in New Jersey.
Gregg Sarra and Carl Reuter break down the Long Island Championship games and discuss the Nassau County Awards Dinner.
Gregg Sarra and Carl Reuter discuss the fall's top student athletes, while Andy Slawson stops in to discuss Long Island wrestling.
Join Carl Reuter and Nick Garone as they discuss the Eastern National Championships, wrestlers to watch for in 2012-13 and talk to Rocky Point head coach Darren Goldstein.


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Regency Towers
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Travel Blogs from Myrtle Beach
Myrtle Beach day Trip
... We rode in a helicopter for about 5 min for 40$ each. It was a quick ride but a great experience. After that we headed back to barefoot landing to see the tigers from T.I.G.E.R.S preservations. people were taking pictures holding the tiger but that was 100$. We just decided to look at the cub tigers through the glass. That was a nice experience. They were very playful. ...
Another great anchorage
We loved this anchorage. Under-rated in the guide books. we swam; went ashore
and have great sunset and sunrise moments. This will be our last night in North Carolina, tomorrow we start our tour of South Carolina.
South & North Carolina
After the frantic two days at Disney, it was time to head north. I knew I had to get to Charlotte as this was where I had bought the flights out of back to JFK. I decided to go the route of Jacksonville, Charleston, Myrtle Beach and then finally Charlotte.
Jacksonville is still in the state of Florida and although we got in late, and perhaps I ventured a bit too far on the wrong side of town, it was one of the more 'rough' places I have ...
The Carolinas
... that got us away from camp today.
8/17/15 - Monday
A 345 mile, 6+ hr. drive today to Hampton, VA to stay at the Colonies RV & Travel Park at Ft. Monroe which is on a very historic peninsula . We passed thru Mt. Olive, the Pickle Capital and drove past fields of tobacco and peanuts. The trip along and under the Monitor-Merrimac Memorial Bridge Tunnel was spectacular.
We'll be camped here when we fly to Branson to celebrate our aunt's 90th ...
... see new sights - some great and others not so great, blare the music as loud as it'll go and sing at the top of my lungs (be happy you never have to witness that atrocity), and allow the worries and anxieties that have built up over time to fall ...


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WILMINGTON, NC (StarNews) — A Wilmington man who was ticketed for parking in Mayor Bill Saffo's parking space at City Hall will not have to pay a $20 fine after all.
Matt Werner's appeal of a ticket he received on Dec. 3 has been approved, said Betty Gurganus, the city's parking manager, on Tuesday.
In his appeal, Werner argued the mayor's parking space had no sign stating that it was restricted.


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One male and one female (Unrelated and DNA sexed) Can sell as a pair or seperately. $400 each, $700 the pair. Equally suitable as pets or as breeders…$400
I have 2 adorable baby rainbow lorikeets for sale. These guys love being handed and playing. The are weaned and ready for their new home.$350
The Cage in this picture is not included. But a small cage, Food containers, food, Birds, Vitamins, and toys will be included. Know that the Male and…$300
Handfeed Tame Baby Love Bird for Sale. $65 each. Call or text for any question. Pico Rivera California$65
Selling young fully grown mandarin duck pairs. These ducks were hatched last November, have full colour and are very healthy.$350
Seven to choose from four months old Pick up$300
Two pair of quality unrelated Mandarin Dicks both pair produced young last year 750 a pair.$750
I'm selling my lovebirds Sex unknown only interested buyers pls I'm not interested on trade tx$45
Pure Baby russian canaries for sale. taking pre orders few left. Mother canary is dominant white Father yellow Its Ideal to get them now for proper…$125
Baby parrotlets for sale blues and green m/f$75


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We've covered quite a few breathalyzers here at Liquor Snob, and we're sure it can be quite confusing if you want to pick one up. We've rounded up all of our key breathalyzer coverage and product reviews to make your decision easier while you're shopping around.
Alcohawk Elite Breathalyzer Pro Package Kit
Current Price: $189.99
Review Snippet: "We were impressed with how pimped out this thing was, with a blue LED readout and an internal thermometer to make sure your readout is as accurate as possible, not thrown off by temperature factors. The battery is good for 100-200 testings."
Alcohawk Elite Review
Alcomate Prestige
Current Price: $139.95
Review Snippet: "it's got a patent pending gizmo they call a "pre-calibrated alcohol sensor module," which you can replace on your own without the hassle of mailing the whole unit back. God we love progress."
Alcomate Prestige Review
AlcoHawk Pro
Current Price: $139.95
Snippet: "We've been hearing a lot about the AlcoHawk Pro lately, and they've all been good things. We especially liked the notes over at Gizmodo and Uncrate, and we're hoping to get our hands on a Pro to test it ourselves."
Alcohawk Pro Coverage
Alcohawk ABI
Current Price: $99.99
Review Snippet: "Another high point is the fact that this puppy is good for more than 300 tests on one battery. Now that's a lot of drinkin'. Oh, and plus, it comes with an AC adaptor, so you can test and drive at the same time. Just kidding."
Alcohawk ABI Review
Alcohawk Precision
Current Price: $79.99
Review Snippet: "Like the Elite, the readout is to three decimal places, but we did find that the readout on the Precision clocked a bit lower than what we got from the Elite on occasion. According to the paperwork we got with our Precision it offers the same accuracy as the other models, so it may have been drunken operator error that caused the problem."
Alcohawk Precision Review
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Item: SN134
100 mg 60 Tabs
Serving Size 1 Tablet
|Amount Per Serving
|%Daily Value
|Total Carbohydrate
|1 g
|R-Lipoic Acid
|100 mg
*Percent Daily Values (%DV) are based on a 2,000 calorie diet.
†Daily Value not established.
Other ingredients: sorbitol, modified cellulose gum, silica, and magnesium stearate.
Suggested Use: 1 tablet daily, preferably with meals.
CAUTION: If you are pregnant, may become pregnant, or breastfeeding, consult your health care professional before using this product.
Do not use if either tamper-evident seal is broken or missing. Keep out of the reach of children.
.15 lbs
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If you are dissatisfied for any reason, we'll give you a full refund and pay return shipping.
We are dedicated to offering the highest quality products at the best price. Find out more about how we ensure such a high standard in everything we do.Learn More


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A Day in the 20th arrondissement of Paris2013-05-16 2 Share Tweet
The 20th arrondissement district in Paris has a great deal of nice bars and restaurants, artist's studios, villas, passages and cités and small gardens.
During the day, you can go to the different villas, studios and passages where you will find hidden gardens and a very quiet atmosphere. The passages of the 20th district are characterized by their "village atmosphere" and the small houses and flower gardens. The public garden located in the passage des soupirs, between the Rue des Pyrenees and la Rue de Chine, is an example of this village feel you can still find in the 20th district of Paris.
The neighborhood also offers plenty of restaurants and bars where you have lunch and/or dinner while in the area. The choice is very large as you can find Thai, Japanese, Corean or Vietnamese restaurants, French bistros and much more, as the area is known for its variety of restaurants.
At night you can enjoy yourself in one of the concert venues of the quartier, especially if you're into alternative music. The night life is as diverse as it is the food choice in the area. The mirroiterie is a very nice place to watch concerts and also a fine demonstration of the street art present in this area of Paris.
Miroiterie… Mirror mirror… An old mirror factory, should we believe? This place is a squat since 1999 (as far as we know) and it brings together travelling artists from different countries. With beautiful and sunny artist's studios and two exhibition rooms, you can see paintings and sculptures, as well as listen to alternative music during concerts held in this amazing space.
One of the things I did when I first visited the area was to get my Lomography Action Sampler and stroll around the neighborhood ready to discover news places and secrets. A cool neighborhood for a different weekend in Paris.
written by andreadelaplace on 2013-05-16 #places #locations #location #villa #restaurants #lomography #paris #action-sampler #urban-adventures #select-type-of-location #passages #cites #20th-district #mirroiterie


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You thought it couldn't get wetter?
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There had of course been leaks. But yesterday Premier Steve Bracks and Water Minister John Thwaites revealed the full detail of the Government's water white paper, a comprehensive 50-year aquatic action plan titled Our Water Our Future. This of course follows the recent release of the Bracks response to police corruption, Your Cops Your Problem, the Mime Over Matter arts strategy and the Government's 30-year planning manifesto, Berwick On $10-a-Day. If there is a shortage of anything in Victoria, it's not pithily titled policy. We are, however, a bit stretched on the water front. This could be because for the better part of the past decade we've combined drought with an average daily consumption of 400 litres of drinking water for each Melburnian. Even for a group as glass-half-full as the Bracks Government, this looms as a problem in need of redress; thus, when it comes to water policy, they're wets. Just how wet, we were about to discover. Quite a crowd had gathered in a wind-buffeted function room nestled on a converted wharf by the Yarra River, a stream that burbled past muddily, providing ample evidence that while water may be everywhere, it is a drop best drunk when transparent. A who's who of reticulation eyed its turbid progress to the bay, their name tags evoking the heady romance that is so much a part of major public infrastructure and resource management. "North East Region Water Authority", "Western Region Water Authority", "Central Gippsland Region Water Authority', "South East Water", "Goulburn Murray Rural Water Authority". The atmosphere was electric.
From spigots to solids
In the currently voguish spirit of public/private sector partnership, retailers of various water recycling and conservation devices had been invited to set up displays. Keen to save water at the spigot? Why not try a "female aerator". Nothing if not a conversation starter. We also learned of the latest in sewer overflow and treatment technology, technology that seems to focus on banishing a mysterious entity known in the trade as the "solid". The latest treatment systems promise to remove "100 per cent of solids larger than one millimetre", teaming this deft extraction with "real-time overflow management" and a "small footprint". The result is a "screened fluid, free of all recognisable solids". This presumably is technology of the type that will be employed in projects encouraged under Our Water Our Future that will see an increased role for recycled water in irrigated agriculture. The removal of solids is thus of critical importance, given their probable effect on the marketability of, say, cabbage. Our speakers would arrive shortly.
A prescription for stress
Large video screens played a soothing loop of tranquil rural scenes set to a vague wash of lilting, new-age ambient music. It was only at about the fifth repetition that one realised that the scene featuring the parched, sun-cracked mud dotted with dead fish was Lake Burrumbeet. The one with the emus racing through the dust and saltbush was Lake Albacutya. This was presumably what the Water Minister had in mind when later he told the gathering that many of the state's rivers, lakes and wetlands were "stressed". A state that may also have explained the dolphin music. "The challenges have never been greater today than they have ever been," the Premier said, clearly having surrendered nothing of his innate sharpness through the recent weeks of hectic international travel. "Water is at the centre of everything we do in Government," said Mr Thwaites. Long to rain over us, we presume.


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It's hard to imagine a cartoon monkey saving the day anywhere other than in storybooks. But Curious George, the signature monkey of author and artist duo H. A. and Margret Rey, did just that, according to "Curious George Saves the Day: The Art of Margret and H. A. Rey," an exhibit of 80 original drawings and letters by the creators of the animated character. The exhibit opens on March 14 at the Jewish Museum in New York and runs through August 1.
The Jewish husband-and-wife team first created Curious George (then known as Fifi) while living in Paris in the late 1930s. The mischievous monkey often barely escaped trouble, frequently with the help of his friend and captor, The Man in the Yellow Hat.
It was George, however, who quite literally saved H. A. and Margret Rey — twice — during the couple's escape from the Nazis. In 1939, authorities suspected their studio of being a makeshift bomb factory. But when they raided the grounds, they found drawings of Curious George instead of bomb parts, and didn't arrest the Reys. A year later, the couple fled France by bicycle, taking with them sketches of the monkey. They used the salvaged images to prove their occupations when applying for American visas in New York, where they ultimately settled.
The couple developed characters and stories, both in Curious George books and in other illustrated children's books, that served as more romanticized versions of their own tales of escape and misfortune. According to the exhibit, the two main characters of the seven Curious George books, George and The Man in the Yellow Hat, were based loosely on H. A. and Margret Rey themselves, who had owned pet monkeys while living in Brazil from 1925 to 1935.
Margret Rey's personality was, like George's, filled with curiosity and spunk. "All my life I spent standing behind Hans at his drawing board. I made all of the movements that George made," she once said.
All illustrations courtesy of H. A. & Margret Rey Papers, de Grummond Children's Literature Collection, McCain Library and Archives, The University of Southern Mississippi. Curious George, and related characters, created by Margret and H. A. Rey, are copyrighted and trademarked by Houghton Mifflin Harcourt Publishing Company. © 2010 by HMH.
Devra Ferst
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text: CommencementOwner: Academic Dean's OfficePertains to: All studentsDescription: Hamline University has adopted the following policy regarding commencement.Details: Although the words are often interchanged, "graduation" and "commencement" have different meanings. Find more information about this policy and Academic Standards and Policies on the Bulletin » All Students Graduates are honored at the annual commencement ceremony held at the end of each spring term. Clearance of all financial obligations is essential in order to receive a diploma. Diplomas are distributed within six to eight weeks following commencement. The transcript degree conferral date is the date when final requirements are met or the term end date (when earlier). Undergraduate Students Undergraduate candidates for a degree are to be present at the commencement ceremony unless excused by the Dean of the College. Seniors who complete degree requirements with the exception of two or fewer 4-credit courses remaining may participate in commencement only with the approval of the registrar. All requirements for the degree must be completed before the beginning of the first day of class of the following academic year.


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>> Our beaus are easier to shop for than our girlfriends, but that doesn't mean that when we gift them, we don't like there to be an element of surprise. Check our city boy-approved picks like this Opening Ceremony funnel neck scarf, or if your love is a manly man, stock his stuffer with a cheeky tobacco scent cologne from Oak. More fresh gift ideas in the slideshow — ready, set, shop!
Awesome Holiday 2010 Gift Ideas For Boyfriends and Husbands
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Discovering a Way: A Remembrance of 9/11 on Its Tenth Anniversary
A Santa Fe Production of Anne Nelson's play "The Guys" at Warehouse 21
A group of Santa Fe's most talented theater professionals will mount a full benefit series of performances of Anne Nelson's "The Guys" for Warehouse 21, opening on September 1 and running through September 11. This play had its genesis within days of the attacks on the Twin Towers at the World Trade Center.
Nelson was asked to help a fire captain prepare eulogies for the eight men in his company whom he lost on 9/11. Nelson felt powerless and the captain was almost inarticulate with grief when they met for five hours to hammer out fitting final statements on these men's lives. This meeting served to inspire Nelson to complete the play commissioned by The Flea Theater (seven blocks from Ground Zero) in a week and the opening starring Sigourney Weaver and Bill Murray took place December 4, 2001.
"The Guys" is a two-hander with Joan and Nick meeting for the first time in this moment of national tragedy. Speaking awkwardly and haltingly at first, Nick begins to loosen up under Joan's empathetic encouragement and support and his retelling of the courage and decency of his men. He presents these working class public servants with all their personal tics and foibles. The resulting humor enlivens not only the interplay between the characters, but also breathes life into the nearly anonymous firefighters. As both characters warm to the task at hand, Joan and Nick share a personal moment of connection that is based on their love of their beleaguered city. This small moment both underscores the value of language and craft in moving into the future, but also suggests the process from which the rebuilding of lives must commence.
The play is directed by Mona Malec and features Karen Leigh as Joan and Scott Harrison as Nick. This trio has worked together previously in critically-acclaimed productions for Ironweed Productions as well as performing (and directing) for a number of local theater companies.
In an essay written a few years after the opening of "The Guys," Nelson attempted to put both the experience of 9/11 and the writing of her play into context:
I don't think that terms like move on and closure offer us much. The very fact we use them suggests we're forcing the issue. Instead, the aftermath of the attack unfolds in chapters over time, and we have no choice but to move through them as they come. The question is, What will we learn from this experience? One place to start could be the simple but demanding lesson of the firehouse: Honor belongs to those who "use their talent for the betterment of the company."
"The Guys" is a testament of how well Nelson has learned the wisdom of the firehouse.
Performances of "The Guys" will take place Thursday and Friday evenings at 7:30 p.m. and Saturday and Sunday afternoons at 4 p.m. at Warehouse 21, 1614 Paseo de Peralta.
Tickets are $12 and $10 for students and seniors. Thursday September 8 is a pay-what-you-can performance.
For reservations and further information for "The Guys," please contact Warehouse 21 at (505) 603-1370 or at www.warehouse21.org.
Photos by Carrie Mccarthy
Pictured are Karen Leigh (Joan) and Scott Harrison (Nick).


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A 62 Gun Salute for Queen Elizabeth's 85th Birthday
Posted on April 22, 2012If you were in London yesterday and didn't know it was Queen Elizabeth's Diamond Jubilee year and that it was the monarch's birthday, you might have wondered why the cavalry was out and cannons were going off. The Royal Gibraltar Regiment gave Queen Elizabeth a 62-gun salute in honor of her 85th birthday. In Hyde Park, a 41-gun salute took place, although the queens "official" birthday is June 16th. Take a look:
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Exclusive to PS4, compatible with PlayStation VR
Driveclub has had a tumultuous life cycle. From a bare-bones release to a messed-up PlayStation Plus edition to the shutting down of developer Evolution Studios, you'd almost forget it was actually pretty good. Unfortunately, in the transition to PlayStation VR, its beauty has once again suffered.
This is one of the first times I've been able to actively compare and contrast how a PS4 game looks after it transitions to virtual reality. For a game like Driveclub it's clear a lot has been lost along the way.
For starters, weather effects are almost completely absent, only cloudy and sunny settings are selectable. Second, what is in the game lacks the detail, shine and shimmer of its PS4 sibling.
Plus, everything seems to have a strange haze, almost as if to hide the visual downgrade. It feels like how the world looks when Velma from Scooby-Doo drops her glasses, everything is blurry.
Related: Best PlayStation VR Games
There are other attempts to improve the look, with leaves brushing against the windscreen as you drive past trees in autumn, and balloons being launched into the sky at the start of the race, but these gimmicks simply further to cheapen the overall look.
Despite this, there are moments when the visuals can still impress, albeit nowhere near as frequently as they used to. Watching the sun shine onto a dirty windscreen, or looking around the interior of the car – when done right – can be excellent. It's just a shame these moments are now so rare.
Once you get over the disappointment of the game's looks, you remember Driveclub is amazing fun to drive, and having cockpit view in VR is brilliant. I played Project Cars on the Oculus Rift and was amazed how much virtual reality adds to driving games, and the same is true in Driveclub. Being able to sit in the driver's seat, look in my wing mirrors for approaching cars, turn to my left and right before taking a turn to make sure I don't crash into any motors sneaking up the sides, is wonderfully immersive.
I even, at times, turned and looked out the rear window, like my dad trying to park in a tight space in the local shopping centre.
While it was fun driving in time trials and drift events, it was the races where I had the most fun, and the closer the sprint to the finish, the better. There were times when myself and another car were neck and neck heading toward the finish line, and I would lean forward to try and see whose nose was in front. It was exhilarating stuff, made all the more exciting by VR.
Related: Until Dawn: Rush of Blood review
As a paid DLC expansion on the original Driveclub, there's still a bucketload of content to be had here, with over 80 cars to race across 114 tracks. Plus you have online multiplayer to enjoy too.
Driveclub remains a fun racer packed full of events, cars and tracks in PlayStation VR with a very generous DLC expansion. It's just such a shame that one of the console's best-looking games has suffered such a downgrade from a visual standpoint in order to work with the headset.
If you're looking for a good racing game to get started in PSVR, this is the best place to start, just don't expect it to look like the game that arrived in 2014.
Read on below for our original review of Driveclub by Stuart Andrews, which scored 4/5
It's no secret that DriveClub's launch was a disaster. Network issues kept paying punters out of the game, the long-promised PlayStation Plus version was put on indefinitely hold, and complaints about draconian penalties for collisions and corner-cutting were both rife and not unfounded. Sony's flagship racer arrived to a chorus of complaints.
Since launch, however, Sony and Evolution have worked hard to fix the game. Server stability has improved dramatically, patches have dealt with the major gameplay issues, and free DLC packs and updates have added new tracks, new cars, new events and a range of enhancements. The latest updates have bought us two longed-for features – dynamic weather and a photo mode – and resulted in a tangibly better game.
Weather is – quite literally – a game changer. Rain and snow don't merely look impressive, but transform the way your tyres interact with road surfaces, affective traction and making high-speed cornering a serious challenge. Both also have an impact on visibility, partly because it's hard to see what's coming through downpours and snow flurries, but because every camera, from the cockpit view to the chase view, is affected. Thought driving at night on the Norwegian or Scottish tracks was hard? Now try doing it with the visibility halved again.
The rain and snow effects also give DriveClub's visuals a drama they might previously have lacked. DriveClub actually simulates the water droplet by droplet, so that light bounces off them authentically, and so that they behave pretty much like you'd expect them to behave in real life. Droplets streak across the windscreen from the effects of airflow and the windscreen wipers. The snow flies towards the windscreen, but also drifts in direction of the wind. Driveclub's weather effects set a new benchmark for racing games. They make an already good-looking game look great.
See also: Best racing games 2014
It's still not a flawless experience. For all the astonishing detail in the cars and the environments, there's still something oddly sterile about the world you race through; something that makes it look and feel more like a film set than a living landscape. You can see the waves ripple on a lake or fjord and watch the trees wave a bit too gently in the breeze, but something doesn't quite cohere. Yet when you're racing through the tea-fields of India or tackling sweeping curves down the side of an ice-clad mountain, DriveClub can and does look breathtaking. Throw in rain and the odd flash of lightning, and it's in touching distance of becoming as impressive as Sony always claimed it would be.
When it looks that good, you might be tempted to share the moment. Luckily, the new Photo Mode is brilliant, allowing you to pose your shot and move your angle quite effectively, with advanced tools for setting aperture, shutter speed, bokeh shape and even film grain. Once you're done, you can upload your efforts using the PS4's standard Share functionality.
See also: Upcoming PS4 games 2015
The gameplay is improving too. At launch, DriveClub seemed to be forever hitting you with penalties for going off-track, skipping corner or colliding with the opposition. These still come up, but a lot less frequently and you're usually the one at fault. The lunatic AI still has its moments, of course, where you're on the racing line but the git behind you decides to shunt you, throwing you off track and effectively out of contention. It's enormously frustrating and probably the biggest single remaining reason not to play. We love races and we love driving against tough competition, but DriveClub is the only racing game I can think of where I look forward to the time trials rather than the races. That really says it all.
Overall, the improvements and updates make DriveClub a stronger driving game, and there's still something lovable about its focus on racing, speeds and lap-times. This isn't a game for tuners, car collectors, open-world explorers or fans of the Fast and Furious films; it's a game for those who want intense racing, an even field and the pleasures of knocking milliseconds off a laptime to claw ahead of rivals. The sensation of speed is impressive and the handling consistently exciting. DriveClub can be unforgiving. It's hard to recover from mistakes and there's no quick rewind button. All the same, its purist approach can't help but resonate with a certain kind of driving game fan.
See also: Best PS4 games 2014
Coming back to it, we mostly love it, but a few reservations remain. Because the weather wasn't built in from the start it's not reflected in the core Tour mode or even in the free Ignition and Photo-Finish DLC packs – presumably to ensure that past and present race times, lap-times and face-to-face challenges remain comparable. This means that you'll only get to enjoy the enhancements in multiplayer, where there are specific weather events on the board, and in single events and challenges. Weather will be supported in the next dlc packs – Elements and Readline – but we understand that these will be premium packs, not free.
More seriously, Driveclub still has an uphill struggle winning back a mass audience. Driveclubs set up in the early days have faltered, and when the other members of your club aren't posting times and setting challenges, it takes some of the fun out of the game. It's also surprisingly difficult to find a packed event to join in multiplayer – or sometimes an event with any players signed up at all.
Final verdict
Driveclub deserves a second chance, but will it get it? We hope so. It might not be a crowd-pleaser like Forza Horizon 2, but it's a frequently fantastic racer that's only getting better with time.
See also: PS4 vs PS3
Originally reviewed - October 7, 2014
It's all too easy to damn DriveClub with faint praise. Emerging just after the launch of Forza Horizon 2, it's less of a crowd-pleaser and more of a slow-burner. It's a beautiful-looking game, but not as glossy or glamorous as the Microsoft racer, and where Horizon 2 is all about simple thrills and the freedom of the open road, playing DriveClub is a more rigorous pursuit. It's social aspects are fascinating, but a harder sell than Forza's on and off-road racing festival. For a game that's forward-thinking, DriveClub can be surprisingly old-school.
By now, you probably know the basic concept. In fact, the title pretty much sums it up. DriveClub is all about social racing: joining a club, driving for that club, and sharing the glory with your friends. In terms of structure, it's not dissimilar to a dozen racers of the last generation, with several tiers of events, taking in point-to-point races, circuit races, time trials and drift challenges. Each event has its own objectives, and by completing these objectives you unlock further tiers of events.
However, in Driveclub you're not only competing for first position or a lower lap time; you're competing for Fame - both for you individually and your Club. You get fame for the normal things, of course, but also for beating bit-sized challenges known as Face-Offs, where you're tasked with cornering better than another player across a section of the track, or beating their average speed. They'll pop up on the track and monitor your score/speed/drift in that section. If you beat your buddy or your nemesis in the Face-Off, you get massive points for you and your team mates.
As your fame builds you level up, unlocking new cars from the game's selection. What's more, your fame contributes to that of your club, pushing it up the ranks and up the leaderboard, so that you're always contributing to the tally. As your club ranks up, new cars also become available to the members, meaning it's in everyone's interest to keep the tally growing.
Thus in Driveclub you're always trying to do two things at once: win the race or get the lowest time in the time trial, but also succeed in any challenges thrown your way. To be honest, the challenges will often play second fiddle. The time trails become very tight as you get higher up the ladder, even if you're a skilled driver with a kick-ass car. Face-Offs can become a barely noticed pop-up as you speed through a series of S-bends on your way to the finish line. Yet at other times they can become the focus, allowing you to pull something back from even the most miserable performance, or grab a little extra glory from your latest triumph.
Were Driveclub's racing no good, all the social stuff wouldn't make a difference, but past the first hour or two it gets very good indeed. Driveclub's strength is that, beneath the social layer, it's a purist's racer. You pick a car, take it to the course and try and get it to the finish line before anyone else. There's no tuning or upgrading, no real options for AI difficulty or handling, and no sneaky way to rewind the action and retake the corner you just span out on.
Some may think that's a pro for DriveClub, especially as developer Evolution aimed to make a driving game that is accessible to everyone. But, it does have its limitations for those who are well-versed in driving games and looking for that edge.
The handling straddles the line between arcade and sim territory, and while first impressions are that it leans too far towards the arcade side, that changes as you move up from hot hatches to executive touring cars, sports cars, supercars and track toys. Driveclub is no Forza 5 or Gran Turismo 6, but it's a little more realistic than a Ridge Racer or Need for Speed.
The tracks also help its cause. Set across five regions – India, Canada, Scotland, Norway and Chile – they provide a strong selection of high-speed circuits, soaring mountain tracks packed with treacherous bends and twisting, dusty layouts that will have you spinning and drifting with the best of them. The scenery is frequently stunning, especially as the time changes from day to night and there's no shortage of variety. To go from the brooding landscapes of the highlands to the bright colours and sun-dappled foothills of Tamil Nadu can be a real aesthetic treat.
Of course, you can argue that Driveclub's purist approach is a weakness. There's no framework beyond going from one event to another, and lots of players like to tweak the handling, or have the option of upgrading their car. But then that would be to spoil the social aspect. The intention is clear: to make sure that each race, each time trial and each challenge is met – bar the choice of car – on a level playing field. You win fame for you and for your club by driving better than the other players, not by grinding for credits and upgrades or switching driving aids on and off.
The social stuff doesn't end with the head-to-head challenges. Finished a race and feeling pleased with yourself? Post it as a challenge to the world, or to the friends in and outside your Driveclub. If they beat it within the challenge period, they get some glory. If they don't, the glory comes your way. Cleverly, you're not pushed to post a challenge immediately after racing, but can access a history of recent activities and post from there. When a player takes your challenge you're alerted, giving you a chance to go back and post an even better time.
That goes for Face-Offs too. You can set mini-challenges for your friends and the world of racers with DriveClub. It could be a corner challenge that you'll need to reach a specific point score on a tricky hairpin, a drifting challenge or even an average speed Face-Off around the twirling bends on the mountainous paths.
Although there are the more conventional multiplayer aspects, which let you set a race time for you and your buddies if some of you are currently embroiled in a long race. It is far more stripped back than alternate facing titles, and has more of an old school pre-Motorstorm feel to it from Evolution. But to be honest, it feels like working solo for your Club is far more important in DriveClub. It's definitely a more solitary racer, despite its unique social network structure.
We can't say enough that Driveclub can be a brilliant racer. It's fast, thrilling, challenging and (mostly) fair. The sound is fantastic, to the extent that the decision not to cover the engine noise with music by default seems absolutely right. It can feel a little bleak at first, but you'll soon realise the detail that the devs have gone to for a realistic sound.
The graphics don't have the shine or clarity of Forza Horizon 2, but there's some superb, atmospheric lighting and an awful lot of detail, particularly in the forests of Canada or the rugged mountain tracks of Chile. The cars are beautifully rendered, both inside and out, with a choice of cameras that should please arcade racers (the external views) and serious drivers (the fantastic cockpit views).
Yet it's sometimes evident that Driveclub lacks a little soul. For all that scenic beauty, it hasn't quite got the wow factor that a next-gen titles should. Just look at games like Horizon 2 or even The Last of Us Remastered, and their water and lighting effects stand out in a way that Driveclub's don't.
The car line-up is pretty special. Driveclub doesn't try to compete with GT, Forza or even Horizon 2 when it comes to quantity, but with the likes of the Aston Marin V12 Zagato, the Ferrari California and the Pagani Huarya around, the quality is never in doubt. The worst thing you can say is that some of the cars feel a little too skittish – is the Audi TT RS Plus really that prone to rattling around the track? – but in general cars handle as you might expect them too, and the arcade handling makes them brilliant to drive.
All the same, Driveclub doesn't come without some aggravations. The AI, for example, can be exasperating. Sometimes it's perfect, giving you the kind of fast, demanding competition that makes each race a high-stakes thriller. Sometimes it's pitifully easy. You pull ahead in the early stages, and no-one has a chance of keeping up. At its worst, however, it's teeth-grinding, temple-throbbing, Dual-Shock 4-through-the-window infuriating.
In some cases, the early stages of the race become a fiesta of clangs and crashes, as everyone trades place with everyone else and you hope for a miracle to make your way through the pack. Alternatively, you're pushing hard for first position in the last stretch of the race, jockeying for position with the guy just up in front, when the guy in third steams up behind you, smacks into you as you're trying to corner, then sends you spinning off the track. And because the AI has a horrible habit of bunching up, you go from 2nd to 8th in roughly half a second. It's time to hit restart and repeat the whole race. Why? Damn you Driveclub AI, why?
We're also not so sure about some of the night or twilight races. Sure, it's good to challenge players with limited visibility, but does the track have to be quite this hard to see? For one event we had to close the curtains and turn screen brightness up to full just to see the tarmac. Either that's a problem, or the game needs a toggle to set the lights on to full-beam.
It's testament to how good Driveclub's racing is that these irritants don't seriously spoil the ride. It's the kind of racer that has you swearing that you missed that time objective by 0.2 of a second, or that keeps you coming back to try and beat a friend who's come in two seconds ahead. It's the kind of racer where you'll spend an hour repeating one event, not because you can't complete it, but because you could complete it a few seconds faster if you could just iron out some mistakes on that sudden uphill corner or fast downhill bend. Like we said, it's a purist's racer – albeit for purists who aren't bothered by an arcade handling model.
What's more, there's potential in all this social stuff. True, it's not entirely unique – EA's Autolog has been doing this stuff for years – but Driveclub does an impressive job of making it a focus for the gameplay, and of using team cooperation and healthy competition as a spur to keep you coming back to the game. We've yet to try the companion app, but it's not hard to imagine how getting an alert that your challenge has been beaten will push you back to restake your claim.
Driveclub's strength is its killer combo of stripped-back racing and social features, pushing you to keep going back to the track for personal glory and the glory of your team. If it lacks the glamour, freedom and exuberance of Forza Horizon 2, there's compensation in the fierce competition on the track. The AI can be annoying, and not everyone will get the game's approach, but if you engage with the game's strong social angle, there's a great racer in here to enjoy.
Read more: Xbox One vs PS4
I really wanted to like this game, but after reading that it is more arcade-based than say Forza which has a perfect balance.. I cancelled my pre-order. I will need to try before I buy, thanks to PSN Plus edition at least that will be possible. If I wanted an arcade-style racer I would simply wait for The Crew which at least has car performance and visual customization plus a massive open world to explore, it sounds to me like Drive Club falls short in a lot of ways in comparison.
I am not really suprised at all by this. The general consensus seems to be it's just an average game.
How did you comment 6 days ago? I thought there was a review embargo on this game til today?
OT: you have to imagine each car is replicated to a 1:1 ratio. Adding performance enhancements would alter all that hard work.
I have/had high hopes for Driveclub and until I try on Friday I won't know for sure whether those hopes were justified. Which is natural, I think. Nobody else can make my mind up for me so i need to really get my teeth into for a few days to get an impression deep enough to make a decision on the full game. PS plus in going to be most peoples first stop, I think, and it will be mine too. If it is everything I'd wished for I will buy it. Especially seeing as The Crew is delayed, project Cars is not out yet and no f1 game looks even remotely approaching the slight possibility of coming to ps4 this year or next. I hope I'm wrong there as f1 on ps4 will define the racing genre for me. It has the potential, based on the excellent ps3/360 versions, to be exceptional. But Driveclub will have my attention because it is a driving game, my favourite genre, and so I will cut it some slack for that reason. Anyway, we'll all know soon enough what the game is really like...
I was looking forward to this, but it looks like its all looks (nice car graphics) but no soul. I think i'm going to get an xbox one with forza horizon 2, sunset overdrive, and halo MCE. Quite disappointed at this being the first "proper" race for the ps4... Looks like Project cars will take it.
It was probably a preview when he commented. This site tends to re-use pages, probably for Search Engine Optimisation (older pages rank higher).
It will not let make a club just instantly tells me I need to test my internet I gave it a day still nothing if I can't use that in one more day I'm selling this shit not worth the effort.
I was looking forward to this, as well as Forza Horizon 2 (though to be honest, I was slightly underwhelmed by FH1) - on a whim I got FH2 last Friday, and I've been pleasantly surprised just how good it is - it's nowhere near a sim racer, but it's not a total arcade racer either.
You get perks for joining a club within-game, and reading the review above FH2 seems a more rounded game - so I will probably hold off getting this until xmas, and hopefully I'll be able to compare against The Crew.
Even with small content like 50 cars. This game is by FAR the best Arcade-sim racing game i have ever played. the AI is fantastic and challenging i like challenging games.
Graphics? well take a look http://a.pomf.se/sfbgts.gif
#DriveClub can be easily mistaken with reality. Best racing graphics on any platform easily!
this game is being judged and badly analysed by almost everybody. and worse, people want to compare it with other racing games, and they shouldn't, as driveclub is unique.
-forget the little green line that is holding gamer's hands during gameplay. No line here, people must learn their cars, how they handle, and tracks, where they need to break, anticipate, etc.
- this isn't a game where we can upgrade our cars with triple turbos and magical engines, and add 3000 extra horse power.. as developers have said, each car has been fine-tuned to perfection, so its is perfectly maneuverable in every situation. tracks, scenery, other cars, enemy AI, everything has been tuned according to each tuned car, so everything runs smoothly. what would the game play like, if suddenly a 400hp car received an upgrade, and had 1300hp, and could go at 400mph, instead of 160mph ? unpredictable, awful, etc etc. also, as devs said, in real life, some cars are made of a single aluminium bloc, and there is no place to a triple turbo. they couldn't simply integrate those upgrades. also, evolution studios (EV) worked closely with each manufacturer, had the exact data for the car, for physics, everything. those specs and physics make the car react in a way or another, when driving. a big car will have more inertia and will take more time to reach 0mph, than a smaller car. etc etc. they couldn't just start inventing turbos and other pieces, to make the car 4 times more powerful.
-Ai is not great, really ? watch this, from dualshockers, on youtube, and get ready to feel stupid :
- online clubs only have 6 members. what do you want ? teams with 3000 guys each ?
isn't it much more easy and cool to setup, follow their results, watch their races, communicate with them, race against other clubs, etc etc, with a 6 members team, where it will be easy to know each other, communicate, make video calls, eventually, with some driveclub updates, follow their results, follow their followers on youtube and twitter and internet, etc etc, in an ultra cool way, THAN a club with 3000 guys, where nobody knows nobody ? you know, like facebook, where people brag about their 8745 friends, but in fact, they only know 3 or 4 people, which are the cousin, the brother and 2 school mates.
6 people is the perfect number, to make something more intimate, more friendly, more cool, less stressful, less complicated to follow and handle, etc etc. even 4 guys(or girls) would have already been ok. but six, is just excellent. in a few months, there will be thousands of these small teams, that could be some WOW friends-gamers, or a 6 girl teams, or 6 brothers and sisters, or 6 coworkers, that will compete with other coworkers, or boss..., or a team with evolution studio staff, a team with gran turismo staff, with sony forums staff. it could be amazing. again, reviewers have it wrong. totally.
- many guys are giving low scores, one of the main reasons is the fact that driveclub doesn't innovate a lot. wow. just wow. this is a driving car. driveclub already does fantastic things, like the realtime lighting engine, and soon, the rain-snow-fog-wind effects. do you guys want to drive like gta5, and start walking with an ak47, and kill people ? can you please tell me what did forza5 bring to the table, new, that deserved all those perfect 10/10 scores, apart the fact that it was an exclusive xbox one title, and it was absolutely necessary to make the xbox one launch look great, and the ps4 look bad. forza 5 brought an awful microtransactions system, an awful grinding system, 2d cardboard public, empty scenery, downgraded graphics, empty tracks, low res textures, just to achieve the 1080p.and barely 10 different tracks. wow, perfect 10/10. isn't it ? where were the reviewers, asking for innovation, by that time ? only this time, driveclub needs "innovation" ? lol, really.
- the only truth is : JEALOUSY
all these 2/5 scores come from xbox fans that are disgusted of the ps4 success, and the 720p versions xbox one always give them. they just can't stand the ps4 success, that will be close to 20 million sold units, by the end of 2014. they are disgusted because this gen, unlike last gen, devs are no longer giving parity, spending much more time on the x360, thanks to some big paychecks. no, this gen, devs are using the power they have, and when a game can run at 1080p on the ps4, and only at 720p, on the xbox one, it MEANS THAT the ps4 is running that game with 2.25 times more pixels, and therefore, is USING 2.25 TIMES MORE POWER THAN THE XBOX ONE. this time, the ps4 is kicking xbox one butt, in a severe way. microsoft is going nowhere with his console, made specially for americans, with american features, tv, sports, etc. they have removed almost everything from the xbox one. even its soul. games are doomed, and will be 720p forever. the extra specs and power on the ps4 can already be seen, and once devs start using all that extra power that the xbox one doesn't have, like the 64 acus vs 16, more rasterizers, faster pool of ram, etc etc, games will look better and better and better, probably 10 times better than infamous second son and killzone shadow fall. and it isn't directx12 that will suddenly give 3 times more power to the xbox one. NO.
because of this hate, these reviewers wanted to punish the ps4 and sony. because these arguments i mentioned, that contributed to these bad scores, it's not these arguments that make driveclub deserve a 1/5 or 2/5. a 2/5 is a totally broken game, full of bugs, unplayable, awful textures, slow framerate, bugs that reboot and freeze the console, ugly textures popup, 5 minutes to load a level, maximum screen tearing, single player campaign only 1 hour long, microtransactions all over the place (like forza 5, but hey, guys like sessler didn't even mention it, to not make the game look bad by any means.. and the game got 5/5 scores from everybody), a game delayed 25 times , in 6 years, totally empty scenery, graphics really ugly, textures from games made in 2000-2002, totally empty scenery, awful collision detection, ugly or no shadows at all, no 3d objects, ugly lights, slow game engine, no working online games, no lobbies, no way to mute stupid people, impossible to join online games, impossible trophies, max grinding, save files system broken, game corrupted and impossible to finish, bad dialogues and badly sync lips, distorted sounds, no music or awful musics, ultra long menus and sub menus under submenus... etc etc.
only a game with all these issues, could deserve a 1 or 2/5, like driveclub got.
is driveclub even 100000000 million miles close to anything like these issues i've mentioned, or the "supposed" issues, on the top of my comment ? is driveclub a 20% game ?
only xbox fans will give such scores, and only xbox fans will believe in such scores and reviews.
copy-paste this comment, this is the simple truth. every sony fan should read it, to understand the real situation.
With a name like PS4Gamers, it's obvious your going to defend your purchase which is fair enough, but your ranting on like a madman about XB1 this & XB1 that and it's absolutely crazy. It's one thing quoting sales figures etc, but using them to somehow make a link between the reviews of Driveclub is pathetic it really is. There is no consipracy - some reviews like it, some don't. It's called an opinion and having a different one to yours doesn't make everyone elses wrong which is basically what your implying - where you an only child by any chance?
Let's go through some of your points because what you are trying to do is justify why Driveclub has LESS things than say FH2 because when anyone tries to justify an inferior purchase the first thing they do is try to convince people that less is in fact more. It's not.
- The little green line is there to make the game accessible to all. You can make the game as easy or as difficult as you want. That's not a bad thing. You only mentioned it because you don't have it.
- If Driveclub allowed smaller cars to upgrade to more powerful classes, it would mean people can truly make their cars their own. Adds a bit of personalisation and flexibility to the game. It also means you could have traditionally less powerful cars race against more powerful ones in different classes. And that happens in real life. You only mentioned it because you don't have it.
- All of the reviews say the AI isn't particularly good. I don't know, I've not played the game.
- Groups should be as big or small as you want it to be. With Driveclub your limited to 6 which you claim is a perfect number. Of course it's a perfect number - because it's the only number you can have. Let me guess, when Titanfall was launched you thought 6 was a pathetic number - am I right??
Groups and clubs should be as big or small as you want it to be. Want to be in a small group of close knit friends? Join a smaller group. Want to feel part of a large online group? Join a bigger group. It's called choice. You only mentioned it because you don't have it.
- Not played Forza 5 so can't comment on your comment about that. However, Forza Horizon 2, launched practically at the same time as Driveclub, iswhat you should be comparing it to. But you can't, because FH2 doesn't have any of what you described in Forza 5 which negates your comparison somewhat.
- Your XB1 conspiracy. This is so full of garbage it's untrue mate and you should read back at it and be embarassed at what you have typed.
Games will be 720 forever? Really? Want me to list the games which aren't 720 because I can? And at the same time I will also list the games on the PS4 which aren't at the highest resolution/frame rate which the PS4 is claimed to do either. If the PS4 was capable of 1080 at 60fps for every game then your comment would be true. The fact it isn't even capable of doing that for every game means your comment is hypocritical at best.
Sony NEED the PS4 to work. It needs to be a massive success because the gaming division is practically the only part of Sony which makes any money. The problem is though, the rest of the company is losing money hand over fist. It is the PS4 which is keeping Sony afloat. Don't believe me? Google is your friend - have a look and be REALLY surprised at how close Sony is close to going under.
Microsoft, for all their many problems, don't have THAT particular problem. They can reduce the price of the XB1 down further and it will barely dent their profits.
Instead of focusing your anger on the XB1 gamers who are just normal people like you, who just so happened to of purchased a different system, focus on why games like Driveclub are released in half finished states. It's much more productive.
It's far from more arcade than Forza, if anything it makes Forza more arcade like. This is the new perfect balance, don't get me wrong I like dropping a 5.0 V8 in A Ford Focus as the next guy, but Driveclub has done what I've been waiting for devs to do for ages and that's to strip back all the nonsense that has been added to games over the years (cough cough COD). This lets you hang the arse of the car out round the corner, but using too much throttle coming out of the corner and you will be punished, when your doing 160mph over a rough/bouncy road you can feel it and if you use DRS over this section you can feel the back floating before you get thrown off the road and there are tight corners where you are rewarded for pulling the handbrake and getting the arse out there opposed to this 'follow the racing line' style which has been adopted cross platform.
As for the AI, yes it can be annoying, but they only go on the offensive if you do and I love reactive dynamics like this. What is most impressive however is the fact that this purist racer isn't boring and doesn't feel lacking, it will make you keep coming back to earn those few 10ths of a second over and over. It's time to stop comparing this game because it's out there on it's own and is a must buy.
This game will sell plenty! It's called word of mouth. And when the PS+ version hits it will sell copies like crazy once people try it out!
Don't hold your breath for the PS+ version.
I have the game. Without the patch it's crap. With the patch it's noticeably better. But for some reason, the more expensive cars handle like crap to me. I can win all day with the VW Beetle and not just win but dominate (WITH motion control steering on, too!) but I can't stop spinning all over the place in anything more expensive.
The PS4's hardware is certainly capable of 1080p 60fps for EVERY game, and most PS4 games are at that level. The issue is that most of the multiplats that don't reach that on PS4 are likely a victim of MS pressuring developers to develop for parity, which they are doing and it's pathetic.
You say you can list lots of games on XBOX One that aren't 720p, so can I, but many of those games will be 900p, lol.
I own an XBOX One, and while I don't think it's a terrible system, it certainly has performance issues due to its definitely inferior hardware and poor resource distribution.
The AI is not so much challenging as it is frustrating. While the patch fixed quite a bit of the issue of ramming, the AI still does its ramming here and there. It wouldn't be so bad if you didn't go spinning out of control damn near every time you're rammed, lol.
This game is the one that "sold" the need to buy a next gen machine... ive seen things like forza horizon 2 youtube videos where 360 and xbox1 are played side by side with little "wow" in the difference... but play this game and drive past water sprinklers in the field and its a "wow" --- that sort of scenery simply is a "new chapter" moment in the history of games.
Great game (Fun) and probably the best looking racer of all time, beating even the best PC has to offer at this time. Stunning lighting and track design, beautiful cars. Forza 6 on XB1 looks ridiculously bad by comparison (and is very dull too).
Not any more. It's now the best looking and most fun Racer on current gen consoles (and PC).
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Geriatrics Unit (5 North Wing)
Download and print our brochure
UCLA Medical Center, Santa Monica
1250 16th Street
Santa Monica, CA 90404
Geriatrics Unit:
(424) 259-9520
Welcome to the 5 North Wing/Geriatrics Unit at UCLA Medical Center, Santa Monica. We know how difficult it can be when you or your loved one needs hospital care. Our Geriatrics team strives to make your hospital stay as comfortable as possible and is available to answer your questions, address your concerns and provide assistance throughout your stay.
Our unit, which contains 26 private rooms, specializes in the care of
individuals age 65 or older. Our highly skilled team of physicians, nurses, and clinical care partners has special training and expertise in caring for the unique needs of geriatric patients.
One of my priorities as Unit Director is to ensure that you and your family have an exceptional experience at our hospital. I visit with patients and family members every day to monitor their care and progress with daily plans and goals. We appreciate feedback during your stay as we strive to deliver exceptional care to every patient, every time. Please let me or my team members know if there is anything we can do to better serve your needs.
We want to make your hospital stay a satisfying and healing experience. Please help us by letting us know how we can better assist you. Someone on your care team is always available to address your concerns and answer any questions.
We strive to communicate effectively with patients, families and caregivers. To help us, we ask that you and your family or caregiver designate one person to serve as your primary contact person. This person will be listed on the whiteboard in your room under the "Family" section. Key information for your primary contact includes a phone number, the best time to contact him or her and any questions or concerns for your care team. Our nursing team reviews the whiteboard at least twice a day during shift changes.
With your permission, your primary contact may discuss your condition and plan of care, get daily updates and share information from your healthcare team with other family members, caregivers and friends. Due to privacy laws, we can give information about your medical care only to your primary contact, whether in person or by phone. He or she will be given a security code by our nursing staff to obtain information over the phone. We recommend that only your primary contact person have access to this code.
A DPOA is a legal document that designates one person of your choosing to protect your rights and make health decisions for you in the event that you become unable to do so for yourself. This is meant to ensure that your wishes will be respected. Our social worker can meet with you if you have further questions about completing a DPOA.
Always stay informed by asking questions. Patient-specific health education will be offered throughout your hospital stay and at discharge. Please do not hesitate to voice any questions or concerns if you do not understand how new medications or treatments will impact you after leaving our hospital.
You should know what medications you take and why, and be aware of common side effects. Your nurse will explain each medication he or she administers to you and review any side effects that may occur.
Clean hands save lives. Every staff member must wash his or her hands before and after contact with each patient. Speak up if your healthcare provider fails to clean his or her hands with soap and water or a waterless hand gel before treating you. For your safety, we also recommend that you wash your hands frequently, especially before meals.
Maintaining our patients' safety is the most important thing we do. Patient falls can lead to longer hospital stays, injuries that reduce mobility and declining health. We often implement special safety measures for patients considered at higher risk for falls.
Your nurse and care partners will make rounds every hour to check on the six "Ps:" pain, position, personal needs, placement of personal items, pumps and prevention of falls. To avoid falling, please press your call bell for assistance.
Families and visitors: You play a key role in our safety plan. Please notify the nurse if your family member seems confused, wants to get out of bed or cannot reach or use his or her call bell. If the patient requires constant observation, please notify the nurse when
you need to leave the room.
Your healthcare team may already know you, but they will routinely check your patient identification band or reconfirm your identity before performing any exams or treatment and giving medication.
As an academic medical center, our hospital has many highly trained doctors and other staff members involved in your care.
The attending physician is in charge of your care and leads the care team, which may include residents. Attending physicians rotate weekly. Each time this change occurs, the new physician will introduce himself or herself to you as the current attending physician during your hospital stay. Team members communicate regularly with each other to coordinate your care.
Specialty physicians may work in collaboration with your attending physician and provide consultations, if necessary. These doctors are specialists in a specific practice area and partners in your care.
Resident physicians are doctors who have completed medical school and are training in geriatrics. They are supervised by attending physicians and coordinate your plan of care with the team, other services and consulting physicians, as needed. Resident physicians rotate monthly. Each time a new rotation begins, the new resident will introduce himself or herself to you. Team members communicate regularly with one another to coordinate your care.
Registered nurses will be assigned to care for you in 12-hour shifts during your hospital stay. These nurses work with the team to implement your care plan, administer medications, monitor your progress and inform your doctors of any important changes.
Our nurse practitioner works closely with your doctors to manage your care. She also can assist in coordinating your discharge needs with our unit's case manager.
Charge nurses are registered nurses responsible for co-managing the unit with our unit director and acting as an additional resource to all staff members providing care.
Our administrative care partners staff the front desk on our unit. They are the people who answer your call bells and relay your messages to your primary nurse or clinical care partner. They also greet family and friends who visit you. Please feel free to call them when you need assistance.
Clinical care partners assist our nurses with tasks such as bathing, feeding and taking vital signs. Our CCPs will be assigned to care for you in 12-hour shifts, similar to your nurses. Your CCP and nurse work closely to ensure all your care needs are met.
Our geriatric clinical social workers can support you and your family with social and emotional adjustment to illness and injury. They also assist in locating helpful community resources, such as referrals for senior or in-home services. Ask your nurse if you would like to meet with a social worker.
Case managers help coordinate any needs you may have during and after your hospital stay, including insurance coverage or discharge-related services. They can help arrange home health care or a stay at a skilled nursing facility after discharge, if needed. They make frequent rounds on our unit to meet with patients and family members and answer questions about services and referrals.
Physical, occupational and speech therapists serve as key members of our care team, providing rehabilitation services needed during your hospital stay. They also help your physicians determine if you will need additional therapy after leaving our hospital.
Our clinical nurse specialist is an advanced clinical expert in geriatric care and provides specialized ongoing education and training to staff to ensure you receive the highest quality and most advanced care available.
Nutritionists, respiratory therapists, pharmacists, housekeepers, food service workers, spiritual care specialists and other health professionals work with our team to provide essential services during your hospital stay. All staff members who enter your room should introduce themselves and explain their roles in your care. Do not hesitate to ask, "Who are you?" or "How are you involved in my care?" For your safety, all staff members are required to wear photo ID badges with their name and picture visible to you.
Additionally, healthcare team members are distinguishable by the
color of their scrubs:
Navy Blue ............. Registered Nurses
Olive Green .......... Patient Care Partners
Gray....................... Administrative Partners
Black .................... Lift Team
Light Blue .............. Physical/Occupational Therapists
After you arrive on our unit, your RN and CCP will be there to orient you to your room and complete their initial assessment, including vital signs, your medical status and history. Your hospital doctor will also see you within a few hours of admission.
When you are admitted to our Geriatric inpatient service, a UCLA physician will contact your primary care physician and communicate your status on a daily basis.
Please do not bring valuables with you to our hospital. We do our best to keep track of your belongings, but to prevent them from getting lost or damaged, we recommend sending them home with a family member or friend. If that is not possible, we will keep your valuables locked in our hospital safe during your stay. They will be retrieved for you before discharge.
If you brought your own medications, we are required to store them in our Pharmacy for your safety. They will be returned to you at discharge. We also provide carrying cases for your glasses, hearing aids and dentures to prevent them from getting lost.
Managing your pain is a primary goal. Members of our care team will regularly assess and monitor your pain level, but please do not hesitate to notify your nurse or care partner if you experience pain at any point so that we can keep you comfortable.
Your room is equipped with a call bell to notify us when you need assistance. Your call bell should always be within reach. When you press the bell, our ACPs will answer and ask what assistance is needed so they can summon the appropriate team member. To avoid a potential fall or injury, always use your call bell to request assistance, instead of attempting it yourself. Our goal is to respond to all requests in 5 minutes or less.
To ensure a smooth and timely discharge from our hospital, your care team begins planning your discharge needs soon after admission. If you are returning home, your nurse will provide discharge instructions, including follow-up appointments and a list of your medications. Please ask any questions of your physician or nurse before leaving our hospital. Discharge time on our unit is 11:30 am. You can expect a follow-up phone call from one of our nurses 24 to 48 hours after discharge. If you have any questions before then, please do not hesitate to call us.
You may require care at a nursing or rehabilitation facility after your hospital stay. We will coordinate ambulance transportation to your next place of care and ensure continuity by communicating your hospital care, medications and ongoing care plan to the physicians and nurses at the nursing or rehabilitation facility.
UCLA geriatricians are affiliated with several skilled nursing facilities in West Los Angeles and Santa Monica. If you are discharged and receive care at one of these facilities, a UCLA geriatrician will manage your follow-up care.
Our nursing team has two shifts each day, with shift changes occurring from 7 to 8 am and 7 to 8 pm. During these time periods, your current nurse will discuss your care with your new nurse. This is known as "report" and is conducted at the bedside, enabling you to ask questions and participate in your care. Depending on your preference, family members may be asked to leave the room during this period.
Throughout your stay in our Geriatrics unit, a sponge bath will be offered each morning by your nurse and/or care partner. Bed linens are changed every day or more often, if needed.
Vital signs, including temperature, heart and respiratory rates, blood pressure and pain assessment, are routinely checked every eight hours or more often, if needed. We try not to disturb you during the night, although it may be necessary to obtain vital signs while you or your visitors are sleeping.
We need to record everything that you eat and drink during your stay. If family members or visitors give you food or drinks, please keep track and let us know. Your doctor may give orders for you not to eat or drink anything – known as "NPO." If you require anesthesia for a procedure or surgery, you may not be able to eat or drink for several hours. This prevents you from vomiting and blocking your airway while under anesthesia.
Imaging studies, laboratory tests or procedures, including X-rays, CT scans and blood tests, may be ordered by your physician during your hospital stay. These procedures are scheduled with other departments throughout the day, based on availability. Depending on your needs, your geriatrician may also request consultation with another specialist physician or hospital service, such as physical therapy.
Physician Visits and Patient Updates
Your hospital attending and resident physicians will typically visit you in your room before 10 am each day. Our care team then discusses each patient in detail during morning rounds from 10:30 to 11:30 am. During rounds we discuss:
Rounds are conducted behind closed doors to ensure privacy. The best time for your primary contact person to speak with thephysician is following rounds (after 11:30 am).
To prevent choking or pneumonia, it is important for our patients to sit fully upright when eating. We appreciate family members
assisting with feeding, but request that they ensure patients are sitting up for meals. If coughing occurs during a meal, stop the feeding and notify the nurse. Diet and fluid restrictions are also common during hospital stays. Please check with the nurse before assisting with feeding.
Older adults are at very high risk for skin breakdown, also known as "bed sores." To prevent skin breakdown, we try to reposition
patients every two hours to keep skin dry and clean and relieve pressure on vulnerable areas, including the heels, hips and tailbone.
The Physician Orders for Life Sustaining Treatment is a document that specifies patient preferences for resuscitative and life-sustaining treatment. The document travels with the patient to let all healthcare providers know about these wishes. The California POLST is available online at capolst.org.
We recommend that you keep an updated list of your medications and their side effects. We will provide you with a current list when you are discharged from our hospital.
To help you rest and heal, we strive to promote a quiet environment for you and our other patients. If you have concerns about noise levels on our unit, please mention them to your nurse or our charge nurse.
Our Spiritual Care staff tends to the spiritual and emotional needs and concerns of all patients and families. Chaplains participate as full members of our care team and provide support and reflection during hospitalization. Patients of any faith tradition – or none – may request a chaplain visit for support and assistance in finding serenity, trust, strength and hope. To request a chaplain visit, please ask your nurse for assistance.
Space for storing food from home is very limited. To store small food quantities, please wrap the food and give it to your nurse or another staff member to label and place in our unit's refrigerator. Before eating any food from home, please check with your nurse.
Sometimes pictures or other personal belongings can be comforting for patients when they are in the hospital. You are welcome to bring these items. Please let your nurse know so we can assist you with their safekeeping.
One visitor may stay overnight in your room and use the sleeper chair. We encourage other family members and friends to visit
during regular hours. Our Geriatrics unit also has a family waiting area nearby.
Some patients require constant observation for their own safety. Constant-observation aides, also known as "sitters," are available through our Nursing Department. They are assigned based on an attending physician order and a detailed nursing assessment. We also can provide families with a list of approved private-duty nurses available for a fee, if patients do not meet sitter criteria. Please ask our charge nurse for more information.
Our unit has several hearing-assistance devices, called "pocket talkers," available for patient use. Please notify your nurse if you need one.
Medical Director
Maristela Garcia, MD
Unit Director
Valerie Yeo, RN, MSN, GNP, CNS
(424) 259-8210
Assistant Director
Chinette Salveron, RN, MSN, ANII
(424) 259-8211
Clinical Nurse Specialist
Anila Ladhani, RN, CNS
(424) 259-8213
Patient Affairs
(424) 259-9120
Spiritual Care
(424) 259-8170
On-Duty Charge Nurse
(424) 259-9524
Case Manager
(424) 259-9717