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NOTES ON GRAPHIC DESIGN & VISUAL COMMUNICATION written by greg berryman designed & edited by andrew deming
NOTES ON GRAPHIC DESIGN & VISUAL COMMUNICATION written by greg berryman designed & edited by andrew deming
Introduction This collection of notes on graphic design is based on over fifteen years experience teaching graphic design concepts to many hundreds of beginning students at the university level. Grasping the fundamental techniques, concepts and principles of visual communication is absolutely critical, whether your personal goal is visual literacy or professional practice in design. The foundation is the most important part of the design education process and must be solid. Good strong basics help the designer develop a problem solving approach based on historical awareness and visual intelligence. The only alternative is a kind of visual naivety, at best shallow and at its worst absolutely dangerous. Graphic design can ill afford amateurs.
Considerable professional practice in the field of graphic design has tempered my personal view of the design process. Two forces are in constant opposition.These need to be carefully cultivated, tamed, and brought into a delicate harmony. Self-expression or personal creativity must be balanced by the constant need to satisfy an audience in a logical rational manner within economic limits. If the forces can be made complimentary, the design process can flow and effective design can result. Design is not art but is a creative pursuit and can bring equal satisfaction.
These notes have been assembled to bring together in a single source, carefully tested concepts. Supported by selected visual examples and specific reference reading, these concepts can help launch serious design study. The layout plan has been to keep related notes together in spreads. Hand lettering was chosen rather than typesetting to explain design concepts. Lettering is personal and is intended to help remove some of the "mystery� of design as seen by many beginning students. An attempt has been made to simplify the language of design, a constant and very difficult problem. I welcome you feedback and suggestions.
-Greg Berryman. i
contents design graphic design roots audience process gestalt marks symbols logos pictographs identity systems type stages thumbnails color grids portfolio resume sources
the design necessity Design may be considered as an instrument of organization, a medium for persuasion, a means of relating objects to people, and a method for improving safety and efficiency Design must perform in response to human needs. Design performance should be demonstrable or measurable. There are proven criteria for judging a design's effectiveness.
Design is an urgent requirement, not a cosmetic addition. Design is essential to survival (resource planning) Effective design can save money by reducing the cost of labor, materials and production. Design also can save time by presenting information in a clearer manner. Design enhances communication. It helps more people to understand a given message. Design helps accelerate learning. Design simplifies a product's use, manufacture, and repair. Design helps machines and tools fit the human body. The absence of design is a hazardous kind of design. Not to design is to suffer design by default. We cannot afford to have graphics, products and architecture "just happen"
not to design is to suffer design by default.
Everyone is a designer to a certain extent. Whether you are choosing a color for your house or room, or buying clothes or customizing an automobile, the choices you make are design decisions. Design is finding the best solution to a problem within the limitations of the problem. (needs, cost, time). Design differs from mathematics or chemistry in that more than a single solution exists for each problem. We call these alternate solutions. Designers attempt to find the optimum or "best" of the alternative solutions and bring it into use. from the first f e de r a l de s i g n assembly authored by chermayeff,
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graphic magazines, exhibits, packages, signs, film and television t i t l e s , p o s t e r s , books, ads, brochures,
p r od u c t things people use: tools,machines,vehicles,
instruments, controls, structures.
environmental where people live: interiors, structures, parks, buildings, homes, gardens, cities.
this is graphic design 4
graphic design
graphic design
Graphic designers are design generalists concerned with information to be read. They are involved with affecting an audience. They try to get most of the people in a target group to respond positively to a visual message. Graphic designers use typography, symbolism, illustration and photography to communicate visually. Often a combination of these techniques is effective. Graphic designers work for the corporations, institutions (hospitals, universities) and governments. They work either in-house for one organization or as consultants for a number of different clients. Graphic designers attempt to achieve visual solutions that are functional, elegant, appropriate, simple, and economical. They solve problems that range from the simplicity of a sales poster to the complexity of a sign system for an international airport. Graphic design is not art. The fine artist has an audience of only one (herself or himself). The graphic designer deals with a mass audience of sometimes millions. Intent is different. Often graphic design looks like art (and vice versa). Materials and techniques are similar. Both artist and designer solve visual problems. The artist satisfies self while the designer must move groups of people to attend an event, follow a sign, understand a map, learn a scientific principle, or buy a product.
graphic design
m a s t e r s o f t h e i r fi e l d s
Typography Bill Bonnel Herb Lubalin Tom Carnase Ben Rosen W. Weingart Mo Lebowitz
Symbolism Paul Rand Rod Dyer Joe Selame Harry Murphy Primo Angeli Tom Geismar
Illustration Mark English Milton Glaser Don Weller Bernie Fuchs Heather Cooper Gene Hoffman
Photography Saul Bass Jay Maisel Lou Dorfsman Morton Goldshall Art Kane
Film titles Annual reports Business cards Record jackets Calendars Charts/graphs Vehicle identity Supergraphics Computer graphics Symbols Logos Books Magazines Newspapers Packages Sign systems Ads Exhibits Catalogues Brochures Forms Letterheads Posters Maps Directories Billboards Promotions Games TV graphics
graphic design
Graphic designers must be familiar with all of the techniques of visual creation. If they cannot take a special photo, they must know who to hire, how to art direct the photo session, and how to choose the best transparency or print for reproduction. They know how to buy effective illustration and use it properly. The graphic designer needs to know basic marketing concepts and how they affect visual imagery. It is necessary for the designer to have excellent eye-hand coordination and an ability to work neatly with precision and attention to detail. A thorough understanding of printing production processes enable a designer to assemble a job, shepherd it through printing, and deliver it on time with quality control. The most effective designers have fresh, innovative ideas, and a concern for detail that allows their ideas to flourish. Designers need to have "people skills� to deal with clients, suppliers, subcontractors, bankers, lawyers, printers, and various associates.
1. art nouveau 2. cubism 3. futurism 4. dadaism 5. surrealism 6. de stijl 7. constructivism 8. bauhaus 9. art deco 10. psychedelic 11. ny school 12. super realism 13. pop art 14. op art 15. minimalism 16. computer 17. funk
the bauhaus school
Place, school, ideas which dealt with creative relationships of art and technology. Extended constructivist and De Stijl ideas into all aspects of visual communication. Innovative photography, typography. Birth of professional design. Integration of architecture, product design, fine arts, crafts, theatre, photography and graphic design. Foundation of design education methodology. Functionalism, coherence, set design philosophy for "international style." Bayer, Moholy-Nagy, Klee, Albers.
ny school
Consists of action and color-field painters. Forms from act of making art. American origin. Mysterious imagery, forms without ready reference. Minor importance to design. Pollack, Kline, Diebenkorn.
pop art
Forms are derived from graphic design, package design, signage, billboards, advertising, commercial reproduction techniques. Expanded subjects of art. Johns, Rauschenberg, Warhol.
op art
Defined by illusion of form, color field, optics, Gestalt serves as the subject of said art. Based on strong grids, diagrams. Color psychology. Created renowned posters. Riley, Vasarely.
comp. art
Art through mathematical language by means of program. Linear and dot image (dot matrix) machine-made art. Illustrative, artitic, typographic potential. Rooted in industry. Franke, Mohr.
Originated in San Francisco, in "The Haight." Rooted in drugs, protest, rock music. Art by "non-designers." Integ r a t e d t y p e / i l l u s t r a t i o n / p h o t o s color components, powerful p o s t e r s , i n f l u e n c e d b y A r t N o u v e a u . W i l s o n , M o s c o s o .
Great at tention to 2D and 3D space with very few/ sparse design elements. Relies on grids, mathematics,."Less is more." Design is intellectual, abstract, structural. Judd, Kelly.
formation of a movement
graphic design origins Professional Graphic Design began in Europe. Valid design education began in Germany at the Bauhaus in the 1920s. Graphic Design education began in the U.S. after WW2. Many early designers were trained in fine arts, stage, design, architecture, or photography. For all its impact on communication, Graphic Design is a young field. As a rule, fine arts (specifically painting) has preceded in visual form [style] what has happened in Graphic Design. The roots of Graphic Design are in the great fine arts traditions and movements. Two notable exceptions are pop art and computer art where existing graphics (packages, billboards, and drafting images) influenced painting movements.
about style Be careful to keep style in its historical perspective! Images which are only fashionable and grow out of the imitation of a historical style lack integrity. A valid visual style is the result of working toward the leading edge of visual communication. The development of a unique graphic style comes from working in a series or sequence and pushing at visual limits.
art nouveau
Steered away from imitation. Inspiration derived from following twisting shapes of plants, vines, leaves, flowers. Emphasis on surface decoration, ornament. Origin of poster as an art form. Illustrations, letterforms, ornament launched future graphic ideas. Beardsley, Lautrec.
Total break with image presentation. Fragmentation, multiple viewpoints, collage, assemblage, letterforms, kitsch as visual elements. Picasso, Braque.
Integration/fusion of cubism and motion. Machine elements and kinematics as design elements. Called for total dismissal of the art of the past. Conversion of time into visual form much like strobe photography. Duchamp, Boccioni.
Posed the question "what is art?" Broadened ideas of what/how art could be and could be made . Used humor, metamorphosis, and shock value as communication elements. Typographic experimentation. Duchamp, Man-Ray.
Illustrative images derived from the unconscious. Visual forms from dreams. Heavy influence of Sigmund Freud. Mysterious illustrations and photographs. Close continuation of Dada. Dali, Magritte, Escher.
Combination of words and images as simultaneous visual experience. Photograms, photomontage, superimposition, variable focus, concrete typography. Innovative posters as vehicle for revolutionary communication. Movement has its roots in Russian Revolution. Lissitzky, Malevich.
art deco
Ornament and surface decoration derived from concepts of art nouveau but using geometric and machine forms. "Streamlined" shapes, slick, sometimes garish finishes. Ornate typography, borders, corners, dingbats. Cassandre, Held.
de stijl
Precise division of space, simplicity, basic shapes, only primary colors, asymmetrical typography. Metaphysical concepts that radically altered the printed page, extending into the 4th dimension. Mondrian, Van Doesburg.
audience To create effective graphics the designer needs to know in depth the perceptual capabilities of their target audience. How will the individuals in the audience perceive information? At a few inches as in a magazine, at a few feet as in a package, across the street for a poster, or at a very long distance for outdoor advertising? How well does the audience see? Certainly it would be foolish to design for 20/20 vision. Could part of the audience be color-blind? Will certain colors and color combinations be seen more readily? Does the consumer look down for graphic information (as in grocery store) or upward (as when viewing many signs)?
accomodation The ultimate design goal is to fit, reach, or accommodate all of a target audience. Yet in reality, effective graphics reach 90%+. Notice how design for half an audience excludes half of it. Traffic signs must reach near 100%.
type size Type with a 1 inch cap height can be read by a stationary audience from 50 feet. (Helvetica, univers) the type must be high contrast message/ background. Therefore 2� type would work at 100 ft. 6� type is fine at 300 ft.
reverse type Type or symbols which are reversed (White on black) look about 10% larger than those in the normal (black on white) relationship. This is due to the phenomenon of irradiation. Size change through reversal applies to higher contrasting color pairs.
reading flow In the West we read left-to-right/top-to-bottom. Designers need to take this eye flow into account when placing elements on page, package, or screen.
eye scan The human eye favors the lower left hand area of any field rather than the center of the field and when scanning a field it tends to feel comfortable in that zone. It tends to rest in that location and return there. It's important not to lead the eye off the page.
vision In the audience for any visual message there are those with faulty eyesight. Eyeglasses and contact lenses correct most problems. Yet, at least 6% of the male population has some difficulty with accurate color perception and around half a percent of the population sees no color whatsoever, a significant number.
how small When designing a book or product, use specific instructions, be careful of type smaller than point. Smaller type makes reading uncomfortable and perhaps eve impossible for older people. Small type is not effective under low-level lighting.
design for motion When designing for messages t be read from moving vehicles, type must be larger- 3 inches high at 100 feet and at least 12 inches high at 400 feet. Messages must be very simple- no more than one picture and fewer than seven words.
process The design process can be as simple as making a color choice or as complex as formatting a series of scientific textbooks. It can range from selecting a typeface to designing a graphic control display for a massive water control project. About the only thing constant in graphic design problems is the fact that each problem has unique differences. Yet certain commonalities do help designers to structure their attack on a given problem.
alternate solutions Any problem has an infinite number of visual solutions. If we can accept this fact, and are able to generate effective visual alternatives, a good deal of our design a c t i v i t y w i l l i n v o l v e m a k i n g v i s u a l c h o i c e s .
linear process 1 stage follows another in a straight line.
ice or
It can ntrol
cyclic process After problem identity, process moves in a circle like a coil spring.
only each es do
ber of
feedback process Looking backward helps the process along.
priority process The establishment of priorities is essential. Designers must be able to judge and gauge the relative importance of factors as they relate them. Priorities set the functional and visual criteria in communications.
concurrent process Process grows by constant checking backwards through feedback loops.
branching process
ht line.
Idea grows like a root or branch. Analysis at each stage.
gestalt Gestalt perceptual factors build a visual frame of reference which can provide the designer with a reliable psychological basis for the spatial organization of graphic information. Around 1900, German and Austrian psychologists began to formulate concepts based on "pat tern seeking" in human behavior. They developed theory particularly valuable to designers and photographers. We are drawn to gestalt perceptual psychology because it gives concrete evidence of how the eye organizes visual experiences.
The parts of a visual image may be considered, analyzed and evaluated as distinct components
The whole of a visual image is different from and greater than the sum of its parts.
examples When you look at a photograph of a landscape you might consider the hills, sky, sunset, lake, and trees as elements to be separately admired. Yet together they form coherent unified beauty, each part playing a role. A poster may be analyzed as a recipe of illustration, headline type and t e x t t y p e . When these communication elements are placed together they r e i n fo r c e o n e another by together building a pat tern that "glues" the whole. Think of this musical analogy: musical notes define a pattern or melody. Each note may be heard separately and considered. If the notes are arranged in a pleasing melody, you think only of the melody as the gestalt which is greater than just the sum of the notes.
gestalt A t h o r o u g h k n o w l e d g e of v i s u a l g e s t a l t p r i n c i p l e s g i v e s t h e g r a p h i c d e s i g n e r a n i n v a l u a b l e t o o l b o x . We k n o w t h a t a u d i e n c e s w i l l r e a c t t o o v e r t o r o b v i o u s gestalt patterns. By matching a target audience with selected high impact gestalt images we can shorten the distance to effective communications. We c a n a s d e s i g n e r s , v i r t u a l l y g u a r a n t e e a n a u d i e n c e r e s p o n s e , w h i c h is the bottom line of design efficiency. Gestalt imagery can be photographic, symbolic, typographic, illustrative or a combination of these. Overt gestalts are particularly useful for graphic pieces which rely on quick exposure – posters, magazine and book covers, and television g r a p h i c s . To w o r k w i t h g e s t a l t p r i n c i p l e s i n v i s u a l i m a g e r y i s t o d e a l w i t h basic human response, a natural visual activity of the human organism. Gestalt visual principles have long been used to analyze images, most fine arts have been considered from other viewpoints with rather mystical "aesthetic� judgments. Gestalt principles give us the opportunity to evaluate t h e e n d e f f e c t i v e n e s s of v i s u a l i m a g e r y . D e s i g n e r s s h o u l d t h o r o u g h l y l e a r n gestalt perceptual psychology and experiment with its exciting forms.
In this illustration you can test your natural tendency when organizing visual patterns.
See how you group the
tilted squares and see a cross or a plus.
Here twelve dots have been arranged t o fo r m a d i r e c t i o n a l s y m b o l . We c a n "see� each dot separately but the arrow is greater than the sum of the dots and becomes the collective gestalt
figure/ground The fundamental law of perception which allows us to "read" imagery. Made possible by contrast. F i g u r e s p o s i t i v e e l e m e n t s defined by spatial relationships which exist among all their parts. Ground background, field, white space, negative s p a c e , f o r m a t w h i c h c a r r i e s t h e v i s u a l i m a g e . We a r e a b l e t o r e a d a s p e e d o m e t e r , w a t c h , o r s i g n . Polar bears have a white camouflage.
equilibrium Every psychological field tends toward order and maximum efficiency. Natural phenomena act on materials, organisms. The resulting shapes of gravity, heat, and pressure are usually "closed" and compact. Wa t e r o n a w a x e d s u r f a c e c l u s t e r s . Bubbles in a soft drink are rounded. A stretched membrane contracts into a circle. Molten metal forms into a ball shape. Flowers open and close from a central core.
isomorphic correspondence Deals with the relationship between structural characteristics of visual form and similar characteristics of human behavior. E x p e r i e n c e s of i n d i v i d u a l s , b o t h p h y s i c a l a n d p s y c h o l o g i c a l , are recalled /triggered by specific visual stimulants and images. An illustration of a bloody knife recalls a cut. A photo of a rattlesnake triggers great fear. A television ad for a hamburger stimulates hunger. An anti-war poster incites a group to riot. An incomplete ad invites viewers to imagine a dream home
closure Closed shapes are more visually stable than unclosed shapes. Psychological, are recalled and triggered by specific visual images. We imagine how a pliers, wrench, or tweezers closes. We visually close a gate in an open corral.
proximity Perceptual groupings are favored according to the nearness of various parts. Closer parts form groups by becoming visually united and cohesive. 4 black swans swimming together draw at tention from a flock of birds. Yellow cabs cluster near a hotel entrance. Clusters of flowers draw the eye more readily than single flowers.
continuation Perceptional organization leads the eye to and beyond a straight line/curve direction. A directional arrow points the eye in the intended direct We are able to read the circular typeset ting on an official seal.
similarity Identical visual units will be seen together in groups. Similar objects are defined by shape, size, color, and direction. In a herd of cattle we see black Angus and red Herefords as separate groups. instantly apparent. A car moving against traffic on a 1-way street becomes in
Graphic designers have a ethical and professional responsibility to be well versed in the spectrum of marks available for solving visual problems. Many classification systems exist, developed by graphic designers, anthropologists, and psychologists. Most
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e a d t o c o n between f u s i o n structural a n d r e d u characteristics ndancy. A few Deals with the lrelationship of b a s i c t e r m s c a n e f f e c t i v e l y c l a s s i f y m a r k s a n d f o rm a logical visual form and similar characteristics of human behavior. E x p e r i e n c e s ofw oi nr dk iivni dg ulaal sn, gbuoat gh ep hf oy sr i cdael saingdn pe sry, c hc ol il oe gni tc ,a l a, n d p r i n t e r . are recalled /triggered by specific visual stimulants and images. An illustration of a bloody knife recalls a cut. m b o l s – mtriggers a r k s w great i t h o ufear. t type used to identify a A photo 1of. Sa yrattlesnake c oad r pfor o r aat hamburger i o n , a g e n cstimulates y o r i n s t hunger. itution, can be legal. A television An anti-war poster incites a group to riot. • Advantages: Unique, simple Gestalt. Quick impact. An incomplete ad invites viewers to imagine a dream home • Disadvantages: Costly to promote, explain. 2.Pictographs – public symbols. Used to cross language barriers for direction, safety, transportation. Use encouraged by all. • Advantages: Substitute for words. International.
c l o s u r e• D i s a d v a n t a g e s :
Confusion with corporate marks.
Closed shapes are more visually stable than unclosed shapes. 3 . Lare e t t erecalled r m a r k sand – ltriggered e t t e r s f obyr m n a m e visual i n t y images. pe. Used to Psychological, specific identify company, often to shorten long name. We imagine how a pliers, wrench, or tweezers closes. • Advantages: Letterforms readable. Abbreviate name. We visually close a gate in an open corral. • D i s a d v a n t a g e s : Costly to promote. Visual competition 4.Logos – word or words in type. Identify company, brand, project, group. Pronounceable. Can be protected. • Advantages: Phonic, unique, easier to promote. • Disadvantages: Complex Gestalt, type relation problems.
nal of
can ms
5.Combination marks – symbol and logo used together. Also called signature. Constant space relationship. • Advantages: Label effect. Unique, smooth recognition. • D i s a d v a n t a g e s : Ve r y c o m p l e x G e s t a l t . R e d u n d a n t . 6 . Tr a d e m a r k s – a l l of t h e a b o v e . L e g a l n a m e fo r u n i q u e marks which may be registered, protected by law and sold if desired. First come, first served.
symbols Traits of "good symbols" useful for ideation, development , and analysis.
positive association Symbol should show the image of a company or product in best light
easy identification Symbol should quickly and readily be recognized and recalled.
close gestalt Think of our closed hand or fist as "close gestalt." When you open it up your fingers point outward and create "open gestalt." Eye flow should be internal rather than external. The perfect circle has ideal use of gestalt as it serves as a magnet for the eyeballs.
abstraction level Symbol must hit the appropriate understanding level of the intended audience. Very abstract marks are costly to promote and make understood. Beware! Photographic marks, illustrated marks, and logos generally function as the best communication elements.
reduction Symbols should be designed to reduce in size effectively to ½ in diameter. Even smaller would be better. Be careful that the symbol does not lose parts as it becomes smaller. Test deduction .
one color Symbols should be designed to succeed with one-color printing for economic reasons. Color may be added to enhance the mark but it should no depend on color for visual success. Be extremely careful of screens and tints. They tend to either fill or disappear. This can be caused by both poor camera work and lack of quality control on the press. Symbols which rely on two or more colors are vulnerable .
negative spaces A thorough understanding of the figure/ground phenomenon is essential in designing effective marks. Negative or white space should be carefully considered. These white shapes, through visual polarity reversal, can themselves become memorable images, which help lend the symbol additional meaning?
symbol weight Visual weight of the symbol should as a rule be heavy. Heavy marks tend to be simpler marks. Heavy marks are more able to successfully withstand reduction. Heavy marks offer more contrast to surrounding type. Lightweight marks make weak statements and have a more limited range of effectiveness.
flow Consider designing marks where the white space can flow instead of becoming trapped or confined. The eye is then allowed to move through the form rather than be stopped by it.
direction When directional indication is important in a symbol, pointing up and to the right is more effective than down or to the left. These forward, upward directions are perceived as positive by the audience.
metering Build marks with a limited vocabulary or structure. Meter and control lines and spaces. Beware of mixing linear and silhouette forms!
prelimary sketches: Small idea sketches about the size of your thumbnails (1/2 – ¾). Drawn quickly and in great quality. Thinking with your pencil for only you and your art director, not your client.
refined sketches: Larger sketches. Represent the best few ideas. Edges sharpened, details crisp, drawn with drafting instruments. Test feasibility of symbol. Drawn to size appropriate to the intricacy of the mark.
presentational sketches: For client viewing. Absolutely precise. Drawn with instruments, often reduction from larger art. PMT stat. Sometimes presented in color. A good presentation size 1" diameter. Client decides whether or not to buy the symbol here. Also called "comp."
1. research For client viewing. Absolutely precise. Drawn with instruments, often reduction from larger art. PMT stat. Sometimes presented in color. A good presentation size 1" diameter. Client decides whether or not to buy the symbol here. Also called "comp."
2. paper Use layout paper, 25% rag bond, tissue, and/or frosted acetate. The key is to have a paper surface which will hold a sharp edge and give sufficient translucence for tracing.
3. media Use #2 pencil to rough out symbol idea. Then refine with a black razor tip or extra fine tip pen. First outline then fill. Quick fill can be done with a bold sharpie marker.
size For client viewing. Absolutely precise. Drawn with instruments, often reduction from larger art. PMT stat. Sometimes presented in color. A good presentation size 1" diameter. Client decides whether or not to buy the symbol here. Also called "comp."
tracing This is a great timesaver when developing a symbol. Use a light-table or window as tracing is much faster then drawing. It is also a great technique for exploring many different ideas quickly. Tracing really helps refinement and editing.
alternatives Symbol sketches are alternative solutions. They reflect the way a designer thinks with a pencil. They allow you to compare one idea to another. The more symbol sketches you do, the better your chances for creative development and an effective solution.
organize Organize your symbol sketches. Use a consistent paper sheet size. Allow lots of air around each sketch for easy viewing. Keep your sketches similarly size for unbiased comparison. Symbol sketches may be useful as research on future symbol problems.
t h e w i l l i a m g o l d e n c b s l o g o, 1 9 5 1 The Columbia Broadcasting system of New York City moved to the forefront of corporate identity design as a result of two vital assets: CBS president Frank Stanton, who understood art and design and their potential in corporate affairs, and William Golden (1911-1959). As CBS art director for almost two decades, Golden brought uncompromising visual standards and keen insight into the communications process. He designed one of the most successful trademarks of the twentieth century for CBS. When the pictographic CBS eye first appeared as an on-air logo on 16 November 1951, it was superimposed over a cloud-filled sky and projected an almost surreal sense of a n e y e i n t h e s k y . T h e e f f e c t i v e n e s s of the CBS logo design demonstrated to the larger business/management community that a contemporary graphic mark really could compete successfully with traditional illustrative or alphabetic trademarks of past.
Logos are marks which consist of pronounceable words. They are most often a single word such as "Ford",
excellent identity devices because they are related to visual and phonic codes with which we are familiar, unlike abstract symbols. Logos must be carefully researched to insure that they are cross-culturally effective,
inoffensive. Ideally they are one word, the shorter the
Tr a i t s of " g o o d l o g o s " a r e s i m i l a r t o those of "good symbols." In addition, the designer must consider how the logo
relate to each other (since each letter i s i n i t s e l f a s y m b o l ) . To d e s i g n effective logos you should have a thorough grounding in typography.
tracings Most successful logos are derived from the thousands of existing typefaces. On tissue or bond paper trace alternative logos from type specimen books. Outline with a 2h pencil, fill with a very soft black pencil to a total blackness,
specimen page number for future reference. This allows you to see how your logo will look in many typestyles. Stay small and fast!
refinements Overlay tracings first in soft pencil then in black marker. This allows you to explore the ligatures, distortions, case variations, and swashes that make the logo truly unique.
presentation Present in the same manner as you would a symbol. Absolutely precise. Draw with d r a f t i n g i n s t r u m e n t s . Te s t w i t h v i s u a l i z e r o r PMT stat before final comprehensive stat.
iconic redesigns: paul rand
the paul rand ibm logo redesign, 1956, 1972 Paul Rand's trademark for IBM was developed
used typeface called City Medium, d e s i g n e d b y G e o r g Tr o m p i n 1 9 3 0 . This is a geometrically constructed slab-serif typeface designed along 1927
similar lines as the geometric sans serif styles. Redesigned into the IBM corporate logo, a powerful and unique alphabet image emerged, for
the slab serifs and square negative spaces in the B lent a unity and uniqueness. In the 1970s, Rand updated the logo by stripping it to unify the three forms and evoke
scan lines on video terminals. Wliot Noyes,
director during the late 1950s wrote that the IBM design program sought ''to express the extremely advanced and
p r o d u c t s . To t h i s e n d w e a r e n o t looking
consistency of design quality which will in effect become a kind of a theme, but a very flexible one''.
the paul rand abc logo redesign, 1965 Paul Rand 's 1965 redesign of the trademark for the American Broadcasting Company reduced the information to its simple essence
memorable and unique image. The continuing legacy of the Bauhaus and Herbert Bayer's universal
this trademark, in which each letterform is reduced to its most elemental configuration.
the lester beall international paper company logo, 1960 Initials, tree, and upward arrow combine in a mark whose fundamental simplicity - an isometric triangle in a circle assures a timeless harmony. In discussing his logo for one of the largest paper manufacturers in the world, Beall wrote, ''Our assignment was to provide management with a strong mark that could be readily adapted to an immense variety of applications. This ranged from its bold use on the barks of trees to its intricate involvement in repeat patterns, carton designs, labels, trucks. In addition to its functional strength, the new mark is a powerful force in stimulating and integrating divisional and corporate identity with positive psychological effects on human relations''. The International Paper Company logo design was controversial in the design community when it first appeared: The letters I and P are distorted to make a tree symbol, and critics questioned whether letterforms should be altered to this extreme. The lasting viability of this mark since its inception indicates that Beall's critics were overly cautious.
Pictographs are symbols which refer to an object, an action, a process, or a concept. They are the children of ancient writing where pictures too the place of words, pictographs are very effective for breaking language barriers. They are frequently used on traffic signs, at international air terminals, at world fairs, at Olympic games, and in major tourist/high traffic centers. We see pictographs on automotive switches, farm equipment controls, and on office machines, copy machines, and computers. They are useful for shipping instructions, making symbols, technical manuals and for chart/graph functions. Pictographs entered their modern phase in 1909 when several European nations adopted pictorial symbols for road signs. Pictographs are public symbols and are not owned by a corporation or government. Use of pictographs is encouraged, and in the case of U.S. traffic signs is mandatory by law. l a n c e w y m a n - m e x i c o c i t y o ly m p i c s 1968
Graphic designers have been working with pictographs for years but those done for the 1964 Tokyo Olympics by Katzumie mark the firsts system with real graphic excellence. By far the best U.S. system to date is the system of pictographs for the D.O.T.
Pictographs have the same criteria for effective form as symbols. Yet because they often involve more than a single object, they are visually very complex. Teams generally design more effective pictographs than individual designers. Graphic designers however should be skilled in the selection of pictographs.
Good pictographs are very difficult to design because they must transcend time, style, culture & language. More weak pictographs exist than strong ones with a positive track record, as the public is easily confused. Most pictographs are not designed to stand alone. They are often part of a series of signs and as such need to be weighted to "look� alike.
The concept of visual coherence date back to early guilds (weavers, metal smiths, etc.) professional designers have worked with identity in this country since the 1920's, but with distinction only since the end of WW2.
Integrated visual identity can work well for a small shop, or large corporation with hundreds of thousand of employees and multi-billion dollar annual budget. The landmark corporate design programs were for the most part done in the 50's and 60's (IBM, Eastern Air Lines, Xerox, Mobil, Rca, Bell System, Westinghouse, ect.). The 70's saw the identity concept filter down to smaller corporations & businesses and become almost universally accepted. This has also been the decade of government acceptance (NASA, Dept of Labor, internal revenue).
research The first step in the identity process involves a careful analysis of existing visual identity of an organization. Samples and photographs are collected, examined, rated. Interviews are conducted internally and externally. Competition is studied and evaluated. Target markets are defined. All tools are brought to bear on knowing as much as possible about the organizations. Finally a brief, report, or proposal is generated outlining the visual identity's justification, scope, budget and design procedure, on very large projects, outside market research firms are employed to handle the task. Research may vary from a couple of hours to a year or more. Research often greatly simplifies the remainder of the process. With today's multi-national organizations, cross cultural visual research is essential.
identity Visual identity is the visible essence of a corporation, institution, or government agency. Identity, unified and controlled, can provide a positive association with an organization in the eye of employees, customers, stockholders, and the public.
core identity Research is converted to visual material. Core identity include mark (symbol or logo) , color, type system, signatures, and perhaps legal seal. Core identity reflects the sum total of all sketches refine to alternative comps for presentation to the client. The final intent is to "sell� best alternative. Core identity is the foundation for any visual identity program.
application Application of the core identity involves extending a unified visual image or umbrella over the entire spectrum of an organization's business system, promotions, packages, signage, vehicles, annual reports. Advertising, uniforms, and architecture. Each application is a design problem is its own right, but solid core imagery provides a starting point for each task.
control Identity control involves overseeing and managing all visual applications. This is often done in a large organization by a high-level, manager and a precise control manual to explain application situations. Control determines the ultimate success of any visual identity program, large or small.
systems Business systems are in most situations the for elements completed in the visual identity process. They make ideal presentations for conveying core identity concepts to the client. Business systems are universal, and proper design can make them invaluable identity vehicles.
system information Typographic information in the business systems varies but certain copy is a requirement.
letterhead 8.5 x 11
envelope 4.125 x 9.5
b. card 2 x 3.5
systems design approach Start with the smallest element in the package, the business card, design elements (symbol, type size system, signature spaces, color, paper, margins, etc.) should be consistent from piece to piece. The system should function in the typewriter and convey an association with the organization.
size These "standard" size units are by far the most common although others are used. A common smaller size is the "monarch," used for personal, and executive systems (letterhead 7 ¼ x 10 ½, EP. 3 7/8 x 7 ½ )
pe ty
serif Horizontal strokes aid reading. Thick -thin contrast.
type sans-serif
Simple, uniform stroke width, clean.
t yp e script
Designed to simulate handwriting very little contrast between thick, thin strokes. Letters connect, flow are usually inclined.
t yp e
text letters Resemble hand drawn letters of scribes. Similar to those calligraphy.
t yp e 66
type measurement vertical. Point: (1/72") the larger the point number, the taller the type. text size
6 abcdefghijklmnopqrstuvwxyz
8 abcdefghijklmnopqrstuvwxyz
10 abcdefghijklmnopqrstuvwxyz head sizes
14 abcdefghijklmnopqrstuv
16 abcdefghijklmnopqrstuv horizontal
pica (1/6") the more picas the longer the line of type.
printer's measurements The point and the pica are two units of measure universally used in printing in all English- speaking countries. Today, not only is the point system used to measure type sizes. It is also used to mark up copy for typesetting: measure (length of line), line spacing, dimensions of type area, etc. 20 pica line (3 5/16 ") em Square of the type size. A 48 point EM is a 48 point square. One EM is a common measure for indenting a paragraph.
A fundamental concept exists for solving typographic problems...the concept of obvious contrast. We must compare two opposite visual effects to make the concept clear to a target audience. Contrast is a dynamic polarity that helps to clarify a graphic idea. Contrast is a force of visual intensity and as such it simplifies the process of communication.
If, w hen d esigning with type, you explore one of thes e s even contras ts with a direc tness and a concern for func tion you will have a good chance for effectiveness. If you mix the contrasts be prepared for problems. Make one of the contrasts your "big idea,� develop alternatives, and a valid solution will come your way.
When selecting type to convey an idea we must be careful to limit our choices. Often a single typeface in a single size is enough to solve a problem effectively. More than two typefaces can muddy the water of obvious contrast. The audience must quickly be able to identify typographic contrast or the intensity of the visual message will be lost. Exaggeration is effective.
We must compare two
at helps to clarify
Contrast here is size. Big to little. Scale (size comparison with familiar size type) also plays a role.
Contrast is weight. Light to heavy. Black to grey. Strong to weak.
Contrast is in a sense tactile. We "feel� the type shapes, edges.
Contrast is a horizontal measure. Closed to open. Narrow to wide. Tight to loose.
Contrast is stable to dynamic, perpendicular to angular, stop to go.
Contrast is full to empty, positive to negative, off to on, black to white, yes to no.
Contrast is whole to parts, complete to incomplete, tranquility to disruption.
some valuable typographic hints 9, 10, 11, 12 point are best for text type matter. Use 11, 12 point when typeface has a small x-height (Century). Use 9, 10 point when typeface has large x-height (Helvetica). For 9, 10, 11, 12 point type, a line width between 18-24 picas (about 10-12 words per line) is most readable. Beware of no linespacing (type set solid). All typefaces are more readable with moderate leading than with non at all. Linespacing normally varies from 1 to 4 points. Heavy faces should have more leading. Long lines need more leading. Medium weight text is more readable than very light or very bold text. Bold weight text is superior to italics for emphasis but it must be used in moderation to avoid tiring the eye. Serif faces are slightly more legible than sans-serif faces. Serif faces are preferred over sans-serif faces by readers. Unjustified typesetting has several advantages over justified typesetting. It reduces production costs, makes corrections easier, and aids readability by letting the eye relax with a single reference margin. All caps typesettings reduce reading speed by about 15%. Paragraph indents must be substantial (never less than one EM) or type margins will appear to curve. Extra linespacing may be substituted for indents. Consider eliminating "windows� by editing. Windows are ending lines of type with only a single word in the line. Headlines with normal (upper and lower case) typesetting are easier to read than those set in all upper or all lowercase. Consider breaking headlines into reading phrases, to reflect phonics (words, sounds, emphases).
type For television typography, medium weight sans-s erif and thick s erif faces are bes t. Beware of the s erif faces with extreme thick-thin contras t.
F i n e l i n e s c r i p t f a c e s a n d t ex t f a c e s a r e u s u a l l y
unsatisfac tor y for the medium also. Television pic tures are created by scanning beams w hich do not effec tively capture extremely fine s erifs, lines, or d etails.
Type fills in easily, sharp corner s
tend to round, d etail even disappear s.
It is wis e to tes t a
marginal typeface b y i t o n a m o ni t o r b e fo r e fi ni s hin g p ro d u c t io n . For outdoor typography, bold is best simply because it needs to be seen in a hurry. Legibility is extremely impor tant. Readability is crucial although a billboard should have preferably fewer than seven words. Avoid elaborate scripts and text faces. Figure around three inches of height for each 100 feet of viewing dis tance. Beware of all-caps s e t t in g s u n l e s s t h e m e s s a g e i s j u s t a s in gl e w o r d . The typographic classics make effective choices when used in their bolder versions.
giants of typography Herbert Bayer Jan Tschichold Herb Lubalin Aaron Burns Wolfgang Weingart Bradbury Thompson Milton Glaser Herman Zapf Paul Rand Alan Peckolick George Tscherny Adrian Frutiger Armin Hoffman Ivan Chermayeff Fritz Gottshalk Massimo Vignelli
A work of typography must not only be suitable for its purpose and easy to produce, but also beautiful. - jan tschichold
disputes arising between the two schools of typographic thought, the traditional, and the modern, are, it seems to me the fruits of misplaced emphasis. i believe the real difference lies in the way 'space' is interpreted. - paul rand
The design/reproduction process normally progresses through a series of distinct stages or steps. There are situations where sequence varies slightly, or a stage is omit ted.
1. research After a visual problem has been posed, the designer needs to develop a program for at tacking the problem. Appropriate researcher starts here. Audience, formats, budgets, and time constraints are examined. Perhaps a brief or proposal is prepared in writ ten form, re-defining the problem based on literature and market searches. A preliminary i d e a of i n d i v i d u a l o r t e a m a p p r o a c h i s fo r m u l a t e d . T h i s m i g h t b e the most significant stage in the entire process because effective research will often nearly solve the problem. Solid research reduces design time and serves to focus on the essence of a visual problem
2. thumbnails These preliminary idea sketches are the first translation of research into visual form. When designers do thumbnails, they "think with their pencils." Thumbnails allow designers to explore alternative concepts, and compare them. These sketches are only for the designer and art director, not for the client, small, fast, and approximate, thumbnails do not allow detail to get in the of solid "Big Ideas." Effective thumbnail technique comes with practice…Its impossible to get too fast or too prolific, the best designers do the best and fastest thumbnails.
3. roughs These are "refined thumbnails." Larger and more detailed, with type roughed in position. The primary purpose of roughs is to more closely examine promising thumbnails by testing color, type, and illustrative alternatives. Roughs are not to be seen by the client. They are used to predict and test whether a "big idea" is feasible. Sometimes roughs are omit ted from the design process. Occasionally sketches will be hybrids, very difficult to classify. Many three-dimensional roughs are used to check shapes of packages, signs, and exhibits.
4. comps Comprehensives are final sketches or models and are presented to the client. From them the client makes a "yes" or "no" decision. If "no", more comps are presented until the client is satisfied. If "yes" the process continues. The comp is a highly finished mock-up or model of a printed piece that at tempts to duplicate in visual appearance the finished product. Depending on budget and time constraints, the comp might include color keys, press type, pmt stats, machine set type, cut film, pms paper, photo prints, very tight renderings or illustrations, screen printing, etc. Leave no stone unturned to polish the comp. When the chips are down its just you, your client, and you comp. In most situations alternative comps are presented to the client a choice. Your comps should clearly reflect your two or three best "big ideas." If you are presenting an ad, show it in the magazine in which it will appear. If a packages, show it with the packages of a strong competitor. Simulate the in-use situation.
5. printed pieces These are the goal of the entire effort… what the client will use as a tool for persuasion and sales. Often proofed before final printing, this product must be carefully quality-controlled to insure fidelity of concept. Delivered in proper quantity and on time within budget, printed pieces mark the last stage in the design process. Designers should collect samples for portfolio.
thumbnails The ability to do thumbnails is fundamental to transforming mental ideas in visual form. Idea sketches are necessary for any design activity. Doing thumbnails well does not require realistic freehand drawing techniques. It does require precision and a drive to make each sketch bet ter then the one before it. A designer can never do too many thumbnails, as they chart a path of "visual thinking" in the design process.
characteristics Thumbnails are small in size but proportional. If the problem is a poster, a good thumbnail size is 1 1⁄2 x 2 a size in direct proportion to an 18 x 24 printed poster. For a record cover a good size is 2 x 2, in direct proportion to the 12 1⁄4 x 12 1⁄4 square format of the package. We always want to pick a size proportional to the printed piece, yet convenient to out pencil, pen, markers, and montage materials.
Thumbnails are small because small is fast. A quality thumbnail should take no longer than a few minutes to f i n i s h ( i n c o l o r ) . P r o d u c e l o t s of s k e t c h e s i n a s h o r t t i m e . E x p l o r e a w i d e v a r i e t y of i d e a s . Empty your brain. Never reject an idea until you test it with a sketch. Small scale has another big advantage. Detail in type and image is limited. It's a good idea to organize thumbnails on your paper (layout paper, rag bond, and tissue are ok) Spread them out. Crowding on the sheet will make them hard to evaluate. S a v e and file your sketches; they may be valuable in the future.
technique Experienced designers develop their individual techniques and media preferences. The following suggestions will lead to clean communicative thumbnails
Thumbnails are valuable for showing the relationships among type, symbols, and illustrative matter. They allow quick testing of alternative type composition systems. They encourage color alternatives. Effective thumbnails can also be done by the use of existing suggestive photo images cut from publications and clued in position.
color The way an object absorbs or reflects lightT & the kind of light that strikes an object.
spectrum Visible range of colors. Newton passed white light through a prism and discovered range of hues color samples.
The designer mixing paints sees color one way. Whiteness becomes the lack of color while black becomes the sum of all colors. Physicists see color d i f f e r e n t l y . . . a s t h e y d e a l w i t h l i g h t b l a c k i s t h e t o t a l a b s e n c e of c o l o r , w h i t e i s t h e p r e s e n c e of a l l c o l o r s . A s d e s i g n e r s w e s h o u l d k n o w c o l o r t h o r o u g h l y from the mixing viewpoint. Paint mixing systems, ink mixing systems, the color of paper, and color we perceive in working with color transparencies should be the focus of our study of color. Even when designing for film and television, we should focus on color mixing. Do not confuse the physics of light in the television system with the preparation of graphics for the system. Perhaps more important to the designer is the reaction of his target audience to a color sample. This is the psychology of color sensation, and involves making a color choice to stimulate an audience.
We see a similar happening when we experience a rainbow in nature, light broken into a spectrum. We s e e n o c l e a r b o r d e r b u t a s m o o t h t r a n s i t i o n o f c o l o r b a n d s . I f w e think of the rainbow as a three-dimensional tube and cut it open and turn it on end, we are the able to accurately visualize a "color wheel.�
a. color in light Color as in physics. Light comprised of color. Color as in the television system (cathode ray tube), color as in the color photography process. White is sum of all colors, while black is the absence of all colors.
b. color pigment Color in paint, ink, papers printing separations, color keys. White is lack of colors. Black is the sum of all colors. Of great interest to graphic designers. Many classification systems
c. color sensation As psychology, how audiences react to specific color samples. A s s o c i a t i o n s , c o n n o t a t i o n s , p r e f e r e n c e s . C r i t i c a l fo r a d e s i g n e r .
Warm Colors: R e d , O r a n g e, Ye l l o w Cool Colors: V io l e t , I n d ig o, B l u e, G r e e n
hue Name for a color sample. The term, which distinguishes one color sample from another. An example would be orange but the sample does not have to be pure thousands of hues yet the average person has a familiarity with and can only name 18 to 20. The namable hues are the most memorable, sell merchandise best, and are the most effective design choices.
the namable hues are the most m e m o r a b l e , s e l l m e r c h a n di s e b e s t, & are the most effective design choices.
color dimension Color dimension involves describing a color sample. Designers should be sensitive to color, be able to classify color, and be able to specify color. The use of the following terms will help you be specific and id your communication with designers, printers, clients and suppliers.
value Lightness or darkness of a color sample.A light or dark variation of a hue. White plus a pure hue gives a light value or tint. Black plus a pure hue gives a dark value or shade. A tint of red would be pink while a shade of red would be maroon.
chroma Saturation and intensity of a color sample. The brightness or dullness of a color sample. Strong chroma samples approach a pure hue. Weak chroma samples approach a neutral grey. The amount of pure hue in a color sample.
Highly saturated hues are more easily namable, memorable, and g e n e r a l l y m o r e e f f e c t i v e f o r s e l l i n g.
surface The same hue looks different when applied to different surfaces. Surfaces such as automotive bodies are extremely hard and smooth. A hue on that surface appears glossy. On an absorbent surface like uncoated paper, the same hue would appear matte or dull. Surface quality affects response
advance recede Hues with short waves lengths appear to move back from the eye. Long wavelength hues appear to advance towards the eye. The cool hues recede. The warm hues advance. This phenomenon can explain why color affects the apparent sizes of clothing, rooms, packages, and various vehicles.
visibility Colors that are visible at the greatest distance will also attract the eye the quickest, even at short range. Pure hues are more visible than their tints, shades and t o n e s . T h e v i s i b i l i t y o f color combinations is d e t e r m i n e d b y c o n t r a s t … t h e m o r e contrast, the more visibility. The highest v i s i b i l i t y pairs are black/ yellow, black/ white, blue/ white, and green/ white. "Reverse" pairs tend to look about 10% larger.
Remember color is the most direct path to the emotions of an audience. In some graphic situations like packaging, signs, posters, and advertising it might be the single most important design element.
selecting colors Analyze and identify your target audience. Pick stimulating colors, those that will evoke a response. Choose hues that are namable, with good recognition, retention, and recall. Limit you color combinations to two or three. Each graphic piece should be obviously a "blue poster" or a "black and yellow" package. Target sex, income, age, geography, etc. Relate color to product or service. Check lighting situations. Examine surface for color application, gloss or dull. Consider reproduction of the color by black and white printing and adjustments necessary for promotion on television. Choose color that will relate logically to the total market, competing visual pieces.
why grids? There are so many ways to approach design problems. No one method is best. Graphic designers should at least consider grids and have an intimate working knowledge of them. They won't help solve every visual problem but often will suggest a rational approach.
G r i d - a n e t w o r k of u n i fo r m l y s p a c e d h o r i z o n t a l a n d p e r p e n d i c u l a r l i n e s fo r l o c a t i n g p o i n t s b y m e a n s of c o o r d i n a t e s ; l i n e s t h a t d e f i n e u n i fo r m a r e a s i n a l a y o u t ; a b l u e p r i n t o r p l a n fo r d e s i g n i n g fo r m a t s .
Module- a standard or unit of measurement; the size of some one part taken as a unit of measure by which the proportions of a composition are regulated; multiple repeating units of space or mass relating by proximity.
System- interacting, independent, group of items that together form a unified whole; a manner of classifying, symbolizing, or schematizing; order from arrangement.
grids Gestalt data reveals that humans tend to prefer organized visual and verbal information. Grid systems allow the designer to satisfy viewer groups with respect to equilibrium, similarity, and continuation. They help the designer avoid visual ambiguity
Grid systems are valuable for building "family resemblance" into a series of visual pieces. Grid systems are valuable for building "family resemblance" into a series of visual pieces. Corporations which produce hundreds or even thousands of different products must deal effectively with unified methods of cataloguing sheets and advertising. IBM and Westinghouse, under the graphic guidance of Paul Rand, have long used grid systems to bring order to their thousands of printed pieces developed each year. Swiss and German graphic designers with their Destijl/Bauhaus roots are exponents of grid design. The Japanese, with their tatami mat modular building system, have long been grid sensitive. Most newspapers throughout the world have used grid-like systems to speed up the layout process and also to give a consistent appearance throughout the publication.
When an abundance of visual material must be united on a single format, grid systems offer potential solution Grid sys tems can work well for single printed pieces. W h e n a n a b u n d a n c e o f vi s u a l m a t eri a l s (photos, illus trations, text, heads) mus t be united on a single format, grid sys tems offer some potential solu tion. Adver tisements, newsletters, brochures, annual repor ts, magazines, books, posters and film/television graphics fit this category.
Grid systems carry within them the organization potential to make extremely complex information understandable. Lists, tablets, schedules, financial material, scientific data and legal information can be more easily handled by using grids.
w h a t i s a grid ? The grid is a skeletal understructure to bring cohesiveness to a visual piece. It's an organizer and time saver and helps build continuity.
Given a format size, layout a spread (two open/facing pages). Analyze information photographs, heads, captions, etc. Design a grid. Apply it to the spread. This is a six-unit grid. It determines margins, gutters, alleys, etc. This is a skeleton for layout. Finally, position elements on the grid: headlines, text type, photos, etc. The grid defines, relates, displays, & separates visual/verbal information.
Grid systems do not necessarily lead to boring visual images as some might suggest. If a grid is logically designed, and visual elements are exciting, then the grid-derived solution can be effective. Grids give you a place to put things. The grid solution builds in organization. Viewers should feel comfortable with grids (Gestalt). Design placement positions are cut down drastically, speeding layout time. Thumbnails come quicker with grids. Margins, type size, line spacing, line length, and page numbering can all logically be derived from a carefully conceived grid system.
12 grid spread/terminology
a. margins These outside boundaries around page content can be unequal in dimension. They frame page or panel content and provide a nice viewing ground for it.
b. gutter "Inside margin�, space on either side of the fold. Provides space for building, and separates pages.
c. alleys Inside horizontal and vertical space channels which separate grid units. Again, arbitrary; they are able to h e l p s e p a r a t e h e a d s , t e x t , p h o t o s , a nd illustrations.
d. grid units Space modules which set the base size and proport i o n s fo r p h o t o s , t h e p i c a l i n e w i d t h fo r t e x t t y p e and heads, and rhythm for the panel or the page.
e. grid intersections Where horizontal and vertical lines cross, they c o n t r o l t h e p o s i t i o n of t y p e , p h o t o s , i l l u s t r a t i o n s .
f. folio Page number and sometimes volume/date which are nearly always placed consistently in outside margin.
g. fold L i n e a l o n g w h i c h t h e p a g e i s b o u n d . C e n t e r of t h e g u t t e r , i n s i d e b o u n d a r y of p a g e o r p a n e l . I n t e r r u p t i o n of t h e s m o o t h p a g e s u r f a c e . B e c a r e f u l a b o u t r u n n i n g i m a g e o r t y p e a c r o s s t h e fo l d of t h e s p r e a d .
grids Naming the grid- Grids are labeled simply by the number of grid units in a panel. Don't confuse the panel with the spread, which is two panels or pages. The grid on the left is a 12-unit grid, but the spread has 24 grid units.
2 unit vertical grid on a 2 panel spread
3 unit horizontal grid on a 3 panel spread
Notice neither of the above grids is divided both vertically and horizontally. The vertical-only grid has common use in n e w s p a p e r s , n e w s l e t t e r s , b o o k s a n d p e r i o d i c a l s .
designing grids Grids are arbitrary. Designers control them, not vice versa. Grids are only imposed on the designer where an effective layout system is a tradition (as in a national magazine with a track record). In almost every other instance it is the designer's role to create a grid to solve the problem at hand. Grid design is really the key to successfully using the grid systems approach. An infinite n u m b e r of d i f f e r e n t g r i d s a r e p o s s i b l e , b u t o n l y a f e w w i l l p r o v e r e a l l y e f f e c t i v e . H o w d o w e fo c u s o n t h o s e t h a t p r o m i s e s u c c e s s ?
Carefully examine the given visual information; heads, text, photos, illustrations, graphs, etc. Look for size similarities where items can be grouped. Focus on photos and illustrations rather than type heads and text. Type is flexible! The smallest photos or illustrations will help define the grid. The key is the smallest usable grid unit, which becomes the system building block. Divide your format into grid multiples. Each grid unit should be the same- size, shape (usually rectangular). Separate them with alleys, gutter. Use drafting instruments for precision. Measure exactly in picas. Divides are very useful. Lay grid on paste-up surface and prepare camera-ready art. For repetitive grid use, ink the grid precisely and have multiples printed in non-repro blue ink.
about grid size A strong reason for using a grid is to provide perceptual organization for an audience. When choosing the number of grid units beware of too many or too few. Designers cannot communicate effectively above or below the perceptual limits of a viewing audience. Viewers must be able to decipher a grid and sense its coherence to be comfortable. Two or three grids per panel are too few modules. 72 or 124 are too many, as the audience has great difficulty sorting out the organization. The more grid modules and intersections, the more layout positions exist for the designer, however, small grid units are difficult to construct, impede decision making and are not comfortable to the audience. The goal then is to adjust content to the number of grid units within a zone of perceptual acuity. Challenge the audience visually, but don't completely remove the clues to the grid.
using grids It is important to understand that even the well conceived grid, accurately drafted, will not insure effective design. The grid is able to only provide logical positions for placing visual material, and nothing more. Designers must use the grid creatively to maximize communications potential. "Where should I put it?� is a question the grids can help answer.
where to place graphics Generally, keep content inside the grid units a n d o u t of t h e m a r g i n s , g u t t e r a n d a l l e y s .
Although these grids are very simple, the inherent organization is obvious. The grids are totally filled and we pick up t h e p a t t e r n a n d r h y t h m of t h e repetitive modules. Notice how each grid unit is totally full, not partially or half empty.
grids Using the identical 6-unit grid, notice some sample variations. Photos expand to fill 2 and 3 unit horizont a l g r i d s . T h e l a r g e p h o t o e x p a n d s t o fill 4 complete units. Notice how these photos extend across alleys. One grid in the left. Hand sketch is empty. All modules no not have to be filled. The grid and its visual coherence are still apparent.
Here we use the same 6-unit grid and "bleed� or run our photos to the fold line across the gutter. See how the text type block can also fill consecutive grids by flowing across alleys.
Same grid structures, different layouts
Photos butt to gutter
B ig p h o t o s bl e e d o f f m u l t i p l e s id e s a n d b u t t gu t t er
Above are two greatly different "looks� using the 6-unit grid. B l e e d i n g a n d b u t t i n g p h o t o s a n d i l l u s t r a t i o n s a r e u s e f u l t e c h n i q u e s fo r a d d i n g variety to grid layouts, while retaining visual Photos bleed to edges
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Design positions are based on education, experience and particularly portfolio. A portfolio should demonstrate creative ability, technical proficiency, and an abundance of ideas. It should be a systematic package of current visual solutions presented in a professional manner. Designers should at all times have an up-to-date portfolio together for admission to a school or class, to show a potential employer or to present to a client. Supporting the portfolio should be a resume and business system for contacts and appointments.
Possible Portfolio Format Ideas
Easel type with acetate pages. Book type with printed work and stats bound into pub. format. Interim type or rigid paperboard. Zipper type with pebble board and cloth side walls-semi rigid. AttachĂŠ type/locking/leather-vinyl cover/foam rubber pressure pads. Online portfolio, lightbox style image gallery, with a downloadable pdf. Digital portfolio, lightbox style image gallery, with a downloadable pdf.
Skills Employers seek
Ability to execute clean, neat, precise work. High degree of hand-eye coordination. Understanding of printing, television, how to assemble a job, mark it up for reproduction. Understanding of how to use, specify, & buy type Ability to execute thumbnails and roughs. Ability to clean up, retouch a surface. Knowledge of percentage screens, how to spec. Ability to render in various styles and media. Understanding of various ink systems. Knowledge of papers, dealers, how to spec. Knowledge of how production bids work. Understanding of client communication. Knowledge of model-making methods, materials.
quality check Does the portfolio reflect your best work? Has it been thought out and tested? Does it communicate as a system? Is your craftsmanship impeccable? Are your personal strengths apparent? Is t h e p o r t fo l i o f l e x i b l e e n o u g h fo r a v a r i e t y of employers? Does it show that y o u c a n p e r fo r m , i m p r o v e a n d g r o w ?
portfolio size Most experts agree that the portfolio should have between 10 and 20 pieces. Contents may be 4 x 5 transparencies, color prints, printed pieces, or high quality comprehensives, (color
Best sizes are 8 ½ x 11, 11 x 17, a n d 1 8 x 2 4 . The portfolio should be beautifully packaged.
The first might be for a summer job or an intern position. Later, when seeking a full-time entry position, the resume becomes a critical part of the job search package. When changing positions an updated resume becomes necessary. Along with a current portfolio the resume presents to an employer or client the highlights of your creative experience and potential. Unlike the portfolio, the resume is left with potential employer and becomes a permanent filed reference. As such care should be taken to make the resume a positive, flawless document.
resume contents Experts disagree on the contents of the resume. Information that functions well for a copywriter is not effective for a production manager. Content suited for a photographer seldom works for an art director. A good concept is to list all important information briefly. Be a tough editoror get one! Grammar and style must be flawless! Critical data tend to fall into four distinct categories.
resume design Resumes should be treated like other promotional pieces and develop through thumbnails, rough, and mock-ups with copy block indicated type. Most student resumes fit easily on one side of an 8 ½ x 11 sheet, a very good size to fit standard files, easy to mail. A standard letterhead can be designed to round out the package. The resume can be typewritten or typeset. It should be flawless mechanically, demonstrate a direct design concept, excellent reproductions, and with accuracy sum up its creator.
resume contents
Awards &
Be sure to mention your involvement in an ar t
direc tors club, s tudent design or photography o r g a ni z a t io n , a c a d e m i c h o n o r a r y, o r e v e n a social sorority/fraternity if you played a m a n a g e m e n t ro l e . If you received a significant s t i p e n d o r s c h o l a r s hi p in c l u d e i t h er e .
Arrange in sequence lates t to earlies t. Forget High School. Perhaps give Community College brief mention (A.A.). Mention critical courses in o r d er o f yo u r w o rk p r e f er e n c e . I f yo u fil l e d a n e di t o r o r a r t di r e c t o r p o s i t io n , li s t i t . Works h o p s , s e min a r s , a n d t ra v el / s t u d y mig h t b e appropriate. For mos t s tudents this categor y w il l c o n t a in t h e b u l k o f t h e t o t a l r e s u m e in fo rm a t io n , b u t i t s h o u ld b e ke p t c o m p a c t .
resume Personal
Name, address, telephone. Consider bir th date, marital s tatus, health, and if applicable to the par ticular job in ques tion, it may be wise to consider naming relevant personal skills/ interest. Make sure, however, to remain professional in your description. The inter viewer is not family.
A rra ng e in s e q u e n c e l a t e s t t o e a rli e s t . B e s p e ci fi c w i t h yo u r j o b f u n c t io n s . B e s u r e t o in c l u d e r el e va n t in t ern s hi p s , c o - o p p o s i t io n s , summer jobs. If you worked as a sheepherder or as a soda jerk think twice abou t including it. However, retail sales or draftsperson would be wor th lis ting. When you make a lis ting in this area consider that a reference phone call might be made to the pas t employer.
Book On Graphic Design


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News & Features
News Stories Tagged baja peninsula
Guide to Mexico's Wine Country
You know Napa and Bordeaux, but have you heard of Mexico's routa del vino? Discover the Baja Peninsula's Valle de Guadalupe, which has been producing great wines since 1928.
5 Reasons to Visit Baja
Go beyond Cabo San Lucas and discover the real Baja in towns like Todos Santos and Pescadero. Think empty beaches, no-name taco stands, stunning hiking trails, and nightly pink sunsets.

subset: commoncrawl


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Do you have a "gut" feeling that you are paying too much for your telecom services? With all of the changes in the industry, are you wondering if you even have the "right" services to run your business efficiently? Is your IT staff so busy with "computer issues" that you just can't ask them to do one more thing? Don't know what to ask or who to call?
The honest truth is that if you haven't had a professional review your telecom services in the last 18 to 24 months, chances are you are paying at least 20% too much. (Feeling worse now?)
Here are a few ways to reduce your telecom bills while getting more value for your services:
Anthy O'Brien is President and CEO of Top Speed Data Communications, an Independent Telecom Agent and has been in the telecom industry for over 35 years. She can be contacted at 707.283.2710 ext 727 or email@example.com.


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gggleeson68 wrote:Dawson wins in a long and boring fight interspersed with some drama. B-Hop will pull every dirty tactic his many years of experience can muster. He is the master but despite his forever youthful performance to date, this is the last big fight for him. I am picking a retirement of B-Hop not long after this fight. He will claim he was robbed, he will probably even fake another injury, but this is his last dance in the twilight of his career.
Good luck to B-Hop though. A great fighter and an unbelievable career.
Hop wrote:Good thread idea, Vicenteumanzor. I hope we do the same with other notable fights coming down the pike (Mayweather-Cotto, etc.).
I'm a little surprised there isn't more boxing talk on this forum. Kind of thought there would be. Still fun.
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The R&G M8 Paddock Stand Bobbins are anodized aluminum and supplied in pairs.
These are suitable for most Honda and Suzuki bikes.
Available in the following colors:
- Black
- Blue
- Gold
- Red
- Silver
Note: Before ordering, please make sure your swingarm is drilled for M8 bobbins (8 mm).
For 10 mm bobbins order the R&G M10 Paddock Stand Bobbins.
For 6 mm bobbins order the R&G M6 Paddock Stand Bobbins.


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Stay connected with us to get the latest health and fitness news, innovative workouts, healthy recipes and wellness tips.
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ACE Fit Share
An ovenproof skillet is the key to this easy recipe. Breaded stuffed chicken breasts are browned on one side on the top of the stove, carefully flipped and transferred--still in the pan--to the oven to finish cooking. This guarantees a nice brown crust and moist, tender chicken.
Nutrition Profile:
Diabetes Appropriate
Healthy Weight
Heart Healthy
High Calcium
Low Calorie
Low Carb
Low Sat Fat
Serves 4
Prep Time 30 min
Total Time 50 min.
Step 1
Preheat oven to 400°F. Place a chicken breast, skinned-side down, on a cutting board. Keeping the blade of a sharp knife parallel to the board, make a horizontal slit along the thinner, long edge of the breast, cutting nearly through to the opposite side. Open the breast so it forms two flaps, hinged at the center. Place a slice of cheese on one flap, leaving a 1/2-inch border at the edge. Press remaining flap down firmly over the cheese and set aside. Repeat with the remaining breasts.
Step 2
Lightly beat egg whites with a fork in a medium bowl. Mix breadcrumbs, Parmesan, parsley, salt and pepper in a shallow dish. Holding a stuffed breast together firmly, dip it in the egg whites and then roll in the breadcrumbs. Repeat with the remaining breasts.
Step 3
Heat oil in a large ovenproof skillet over medium-high heat. Add the stuffed breasts and cook until browned on one side, about 2 minutes. Turn the breasts over and place the skillet in the oven.
Step 4
Bake the chicken until no longer pink in the center, about 20 minutes. Serve with lemon wedges.
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This workout provides a challenging total-body workout that can be done from the comfort of home with no equipment other than bodyweight and space.


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|Lightning lead Bruins after two
|11.22.10 at 9:04 pm ET
The Bruins are down, 3-0, after two periods, and yes, Steven Stamkos has something to do with it.
Randy Jones threw a shot on net from the point, and with Adam Hall and Dana Tyrell in front, Andrew Ference tended to Hall. This left Tyrell to tip it up and past Rask, who was likely still trying to track the puck at 3:26.
It wasn't shortly after that the B's worst fear was realized. Game-planning against the Lightning probably starts with stopping Stamkos and Martin St. Louis, but the two got on the score sheet when St. Louis picked up his 19th assist of the season on Stamkos' 20th goal at 5:15. Teddy Purcell added on at 11:36, grabbing a rebound off the boards and tipping it in.
Through two periods, the Lightning are outshooting the B's, 28-15. Tyler Seguin leads the Bruins with three shots on goal.
|Bruins, Lightning scoreless after first period
|at 8:13 pm ET
The Bruins spent much of the first period trying to keep up with the tempo of the Lightning, but after one the two teams are scoreless.
Tuukka Rask has faced 11 shots, saving them all. The B's limited Steven Stamkos to one shot on Rask, though Martin St. Louis got three on the netminder.
The Bruins have just seven shots on Mike Smith. Tyler Seguin and Shawn Thornton lead the B's with two. Thornton had the game's only penalty thus far when he got the gate for interference at 17:55 of the period.
|Tuukka Rask expected to start for Bruins in first matchup of Tyler Seguin and Steven Stamkos
|at 2:39 pm ET
Tuukka Rask was first off the ice on Monday, indicating he'll be between the pipes when the Bruins take on Mike Smith and the Lightning in Tampa Bay. Guy Boucher's club is currently riding a three-game win streak.
– The B's are 7-1-0 on the road, with their lone loss coming on Nov. 5 in Washington. They have 10 goals in their last two road games, seven of which came in their come-from-behind victory over the Penguins on Nov. 10.
– The Lightning are 4-2-1 at home, and 2-2-1 in their last five home games.
– Michael Ryder saw a dip in his playing time on Saturday. Ryder entered the contest averaging 14:01 a night, but got just 9:50 of ice time. It was the first time all season that Ryder played less than 12 minutes, let alone 10.
– Between the two starting goalies tonight, just one goal has been allowed in their last starts. Rask blanked the Panthers in Boston while Smith allowed one goal on 30 shots against the Sabers in Buffalo.
– Steven Stamkos is out of his mind. He's got 19 goals this season, with Sidney Crosby and Alexander Semin a distant five goals behind him for the lead league.
Stamkos had 23 goals as a rookie, and given all the parallels between he and Tyler Seguin, this scribe is holding firm on the projection that Seguin finishes the season in that ballpark. Seguin is on pace for 18.
– After one game of having Seguin as a third line winger, Fluto Shinzawa of the Boston Globe reports that Seguin will swap spots with Jordan Caron and jump up to the second line. The initial reaction is that this is a great move for multiple reasons. For starters, it returns Seguin to the generation-spanning line that looked so intriguing in the preseason and puts the young scorer on a line with two of the top-three guys on the team in assists. Mark Recchi leads the B's will 11, while Patrice Bergeron is tied for second with Nathan Horton (10).
This move will also be good for the team in that it gets a slumping Caron off the second line. He hasn't scored in 10 games, picking up just two assists over that period.
Expect the lines to look like this:
Lucic – Krejci – Horton
Seguin – Bergeron – Recchi
Caron – Wheeler – Ryder
Marchand – Campbell – Thornton
– It should be interesting to see how Rask, who is tied for third in the league with a .939 save percentage, fares against an offense as productive as Tampa Bay's. Rask had a 41-save shutout the last time out against the Panthers, but the Tampa Bay is averaging 3.1 goals per game (5th in the NHL) and have totaled 14 goals in their three-game winning streak.
– Special teams could be key in this game, as it matches the third-best power play in the league (Tampa Bay scores on 24.4 of its power plays) against the Bruins's 89.9 penalty kill percentage, which is second in the league.
|David Krejci returns to Bruins lineup vs. Kings
|11.20.10 at 7:01 pm ET
After warming up with the team and skating with regular linemates Milan Lucic and Nathan Horton, Bruins center David Krejci appears set to make his return to the B's lineup on Saturday night against the Kings. Krejci has missed the last six games with a concussion suffered on Nov. 6 in overtime against the Blues. In 11 games this season, Krejci has two goals and eight assists, good for 10 points.
The Bruins appeared to keep Blake Wheeler at center in warmups, but on the third line, meaning the move to wing may have finally come for rookie Tyler Seguin. Here's what the lines looked like:
Lucic – Krejci – Horton
Caron- Bergeron – Recchi
Seguin – Wheeler – Ryder
Marchand – Campbell – Thornton
Chara – Ference
Hunwick – Seidenberg
Stuart – Boychuk
|Tim Thomas, Bruins beat Rangers
|11.17.10 at 9:21 pm ET
NEW YORK — Tim Thomas picked up his 10th win in 12 starts this season as the Bruins defeated the Rangers, 3-2, at Madison Square Garden on Wednesday night.
Milan Lucic, Tyler Seguin, and Mark Recchi each scored on Henrik Lundqvist, who had picked up a win on Oct. 23rd against the B's in Boston. Recchi's goal, his second of the season, was a real softie, as he lobbed a wrist shot on net that Lundqvist, hugging the post, let slip through ever-so-slowly.
The Bruins will return to the Boston on Thursday, where they will face the Panthers at TD Garden.
– Here's another occasion on which it feels appropriate to check in on Milan Lucic's pre-season target of 20 goals for this year. Lucic was limited to 50 games last season due to injury, and he made a point of it to aim for his first 20-goal campaign. Lucic now has seven goals in sixteen games, putting him on pace for about 36 goals this season.
That's not to say that Lucic will nearly double his estimation for the season. Two of the tallies have been empty netters, and Lucic would need to play 82 games, something he's never done in his career.
– Tyler Seguin had not been playing his best hockey entering the night, but he provided a reminder that when given the opportunity to showcase his offensive wizardry, it sure is fun to watch. Seguin hadn't scored since Oct. 30th against the Senators, but he snapped that streak when he stole a puck at his own blue line from Rangers defenseman Matt Gilroy, flew through the neutral zone, and went top-shelf on Henrik Lundqvist.
– Thomas was sensational once it became a one-goal game in the third, making a couple of huge saves on Gaborik, one of which came when he pushed a Gaborik's wrister back with his blocker. The B's also killed off a two-man advantage late in the third.
– The B's were 0-for-3 on the power play, and they've really cooled off with the man advantage. After Wednesday night's game, the Bruins are 1-for-16 on the power play in their last four games.
– Marian Gaborik continued the tear he's been on, beating Thomas stickside in the third period to make it a one-goal game. It was Gaborik's fifth point in his last three games.
– The Bruins were very sloppy with the puck in the first period. Very short passes in the neutral zone made it tough for them to muster much pressure, but luckily the Rangers came out just as sloppy in a scoreless first period.
NEW YORK — Tyler Seguin scored his fourth goal of the season (his first since Oct. 30th) and the Bruins lead the Rangers, 2-1, after two periods.
Seguin stole a puck from Rangers defenseman Matt Gilroy, took it through the neutral zone himself, and beat Henrik Lundqvist top shelf for the tally.
Brandon Dubinsky has hurt the Bruins enough this season, but that didn't stop the Rangers' forward from making it even worse on the B's. Dubinsky, who fractured Johnny Boychuk's forearm with a slash on Oct. 23 in Boston, drew a Nathan Horton double-minor for highsticking, and put the Rangers up, 1-0, on the ensuing power play.
Horton would make up for his costly penalty, setting up Milan Lucic's seventh goal of the season, a game-tying tally from the slot.
The Rangers are outshooting the Bruins, 20-15, through two periods.
|Bruins/Canadiens Preview, 11/11
|11.11.10 at 11:33 am ET
The Bruins likely have a ton of positive energy following a five-goal third period that propelled them to a 7-4 come-from-behind victory over the Penguins in Pittsburgh on Wednesday night. They return home to face the Canadiens for the first time this season on Thursday.
UPDATE [6:04 p.m.]: It appears that Claude Julien said during his session with French-speaking reporters that Tuukka Rask will be in net for the B's.
Here's everything you need to know going in.
– The Bruins are a modest 2-2-1 as the home team this season (they were the home team in the season-opening 5-2 loss against the Coyotes in Prague).
The Habs are 5-2-0 on the road, with their most recent road loss coming last Tuesday, a 3-0 defeat at the hands of the Blue Jackets in Columbus.
– After scoring in the third period of the Bruins' victory in Pittsburgh on Wednesday night, Nathan Horton now has 149 career goals. He can go for No. 150 against the Habs on Thursday night in front of the home crowd.
– The Bruins have averaged 2.2 goals this season in the third period when entering the period trailing.
– The Canadiens have the worst power play in the league, scoring on just 7.8 percent of their power plays.
– The Bruins have had back-to-back games just twice this season. They are 1-0-1, beating the Coyotes on Oct. 10 in Prague and losing in a shootout to the Blues on Saturday.
– After playing a career-high 17:22 giants the Sabres last Wednesday, Tyler Seguin has played 12:21, 9:49, and 12:32 in three games since. He is averaging 13:06 of ice time each night, and after assisting Mark Recchi's goal, he has six points on the season (3 G, 3A). Seguin is on pace for a 21-goal, 21-assist campaign.
– While we're extrapolating stats, seven Bruins are on pace to score at least 20 goals this season: Horton, Milan Lucic, Michael Ryder, Zdeno Chara, Shawn Thornton (!), Jordan Caron, and Seguin. Remember, Marco Sturm was the only Bruin to score 20 last year, as he led the B's with 22.
– Former Boston College star and current Canadiens captain Brian Gionta has had a rough start to the season, but things are starting to look up. After having just three points through the team's first 12 games, Gionta has a goal and an assist over the last two games.
– Carey Price has been a rock in net for the Habs, softening the blow of just how good Jaroslav Halak has been (1.79 GAA, .932 save percentage). In 14 starts, Price has gone 8-5-1 with a 2.28 GAA and a .918 save percentage.
Price is coming off a shutout against the Canucks on Tuesday, but has allowed three goals in three of his last five starts, all three of which the Habs lost.


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I know what I want.
I know my budget.
I just want to browse.
New Kia Lineup
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Our experienced sales staff is eager to share its knowledge and enthusiasm with you. We encourage you to browse our online inventory, schedule a test drive and investigate financing options. You can also request more information about a vehicle using our online form or by calling 201-871-9400.
If you don't see a particular vehicle, click on CarFinder and complete the form. We will gladly inform you when a matching car arrives. If you'd like to see a vehicle in person, click on Dealership: Directions for step-by-step driving instructions to our site, or give us a call. We look forward to serving you!


text:
Best way to transport my guppies?
Well I am starting a shrimp tank and need to move my guppies so they wont eat the shrimp. I am going to put them in my 20g at home but from campus to my house is 3 and a half hours. Any suggestions on how to transport them that is the best?
How many guppies we talking about?
A few should be fine in a big bucket, if theres alot you can buy a battery powered air pump to keep em oxygenated.
its only five. i might just tank a plastic container and poke holes in the top.
5 should be good in a plastic container or a cooler. Otherwise, bring them into a LFS and see if they will bag them and fill with O2.
The LFS I sell too is pretty low tech ill see if the guy might bag them for me before I head out but I have a cooler and a plastic tube so ill probably pock some holes in the top of the container and put it in the cooler just to be carfeul and the cooler has holes as well. That should be enough for just five hopefully
A battery air pump is handy to have around too.
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