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Mozilla Makes Suggestions to the FCC about Net Neutrality
Subject: Editorial, General Tech | May 5, 2014 - 08:08 PM | Scott Michaud
Tagged: mozilla, net neutrality
Recently, the FCC has been moving to give up Net Neutrality. Mozilla, being dedicated to the free (as in speech) and open internet, has offered a simple compromise. Their proposal is that the FCC classifies internet service providers (ISPs) as common carriers on the server side, forcing restrictions on them to prevent discrimination of traffic to customers, while allowing them to be "information services" to consumers.
In other words, force ISPs to allow services to have unrestricted access to consumers, without flipping unnecessary tables with content distribution (TV, etc.) services. Like all possibilities so far, it could have some consequences, however.
"Net Neutrality" is a hot issue lately. Simply put, the internet gives society an affordable method of sharing information. How much is "just information" is catching numerous industries off guard, including ones which Internet Service Providers (ISPs) participate in (such as TV and Movie distribution), and that leads to serious tensions.
On the one hand, these companies want to protect their existing business models. They want consumers to continue to select their cable and satellite TV packages, on-demand videos, and other services at controlled profit margins and without the stress and uncertainty of competing.
On the other hand, if the world changes, they want to be the winner in that new reality. Yikes.
A... bad... photograph of Mozilla's "UP" anti-datamining proposal.
Mozilla's proposal is very typical of them. They tend to propose compromises which divides an issue such that both sides get the majority of their needs. Another good example is "UP", or User Personalization, which tries to cut down on data mining by giving a method for the browser to tell websites what they actually want to know (and let the user tell the browser how much to tell them). The user would compromise, giving the amount of information they find acceptable, so the website would compromise and take only what they need (rather than developing methods to grab anything and everything they can). It feels like a similar thing is happening here. This proposal gives users what they want, freedom to choose services without restriction, without tossing ISPs into "Title II" common carrier altogether.
Of course, this probably comes with a few caveats...
The first issue that pops in my mind is, "What is a service?". I see this causing problems for peer-to-peer applications (including BitTorrent Sync and Crashplan, excluding Crashplan Central). Neither endpoint would necessarily be classified as "a server", or at least convince a non-technical lawmaker that is the case, and thus ISPs would not need to apply common carrier restrictions to them. This could be a serious issue for WebRTC. Even worse, companies like Google and Netflix would have no incentive to help fight those battles -- they're legally protected. It would have to be defined, very clearly, what makes "a server".
Every method will get messy for someone. Still, the discussion is being made.
Post Tax Day Celebration! Win an EVGA Hadron Air and GeForce GTX 750!
Subject: Editorial, General Tech, Graphics Cards | April 30, 2014 - 10:05 AM | Ryan Shrout
Tagged: hadron air, hadron, gtx 750, giveaway, evga, contest
Congrats to our winner: Pierce H.! Check back soon for more contests and giveaways at PC Perspective!!
In these good old United States of America, April 15th is a trying day. Circled on most of our calendars is the final deadline for paying up your bounty to Uncle Sam so we can continue to have things like freeway systems and universal Internet access.
But EVGA is here for us! Courtesy of our long time sponsor you can win a post-Tax Day prize pack that includes both an EVGA Hadron Air mini-ITX chassis (reviewed by us here) as well as an EVGA GeForce GTX 750 graphics card.
Nothing makes paying taxes better than free stuff that falls under the gift limit...
With these components under your belt you are well down the road to PC gaming bliss, upgrading your existing PC or starting a new one in a form factor you might not have otherwise imagined.
Competing for these prizes is simple and open to anyone in the world, even if you don't suffer the same April 15th fear that we do. (I'm sure you have your own worries...)
- Fill out the form at the bottom of this post to give us your name and email address, in addition to the reasons you love April 15th! (Seriously, we need some good ideas for next year to keep our heads up!) Also, this does not mean you should leave a standard comment on the post to enter, though you are welcome to do that too.
- Stop by our Facebook page and give us a LIKE (I hate saying that), head over to our Twitter page and follow @pcper and heck, why not check our our many videos and subscribe to our YouTube channel?
- Why not do the same for EVGA's Facebook and Twitter accounts?
- Wait patiently for April 30th when we will draw and update this news post with the winners name and tax documentation! (Okay, probably not that last part.)
A huge thanks goes out to friends and supporters at EVGA for providing us with the hardware to hand out to you all. If it weren't for sponsors like this PC Perspective just couldn't happen, so be sure to give them some thanks when you see them around the In-tar-webs!!
Good luck!
AMD AM1 Retested on 60 Watt Power Supply
Subject: Editorial | April 23, 2014 - 09:51 PM | Josh Walrath
Tagged: TDP, Athlon 5350, Asus AM1I-A, amd, AM1
If I had one regret about my AM1 review that posted a few weeks ago, it was that I used a pretty hefty (relatively speaking) 500 watt power supply for a part that is listed at a 25 watt TDP. Power supplies really do not hit their efficiency numbers until they are at least under 50% load. Even the most efficient 500 watt power supply is going to inflate the consumption numbers of these diminutive parts that we are currently testing.
Keep it simple... keep it efficient.
Ryan had sent along a 60 watt notebook power supply with an ATX cable adapter at around the same time as I started testing on the AMD Athlon 5350 and Asus AM1I-A. I was somewhat roped into running that previously mentioned 500 watt power supply due to comparative reasons. I was using a 100 watt TDP A10-6790 APU with a pretty loaded Gigabyte A88X based ITX motherboard. That combination would have likely fried the 60 watt (12v x 5A) notebook power supply under load.
Now that I had a little extra time on my hands, I was able to finally get around to seeing exactly how efficient this little number could get. I swapped the old WD Green 1 TB drive for a new Samsung 840 EVO 500 GB SSD. I removed the BD-ROM drive completely from the equation as well. Neither of those parts uses a lot of wattage, but I am pushing this combination to go as low as I possibly can.
The results are pretty interesting. At idle we see the 60 watt supply (sans spinning drive and BD-ROM) hitting 12 watts as measured from the wall. The 500 watt power supply and those extra pieces added another 11 watts of draw. At load we see a somewhat similar numbers, but not nearly as dramatic as at idle. The 60 watt system is drawing 29 watts while the 500 watt system is at 37 watts.
So how do you get from a 60 watt notebook power adapter to ATX standard? This is the brains behind the operation.
The numbers for both power supplies are both good, but we do see that we get a nice jump in efficiency from using the smaller unit and a SSD instead of a spinning drive. Either way, the Athlon 5350 and AMD AM1 infrastructure sip power as compared to most desktop processors.
Ars Technica Estimates Steam Sales and Hours Played
Subject: Editorial, General Tech | April 16, 2014 - 01:56 AM | Scott Michaud
Tagged: valve, steam
Valve does not release sales or hours played figures for any game on Steam and it is rare to find a publisher who will volunteer that information. That said, Steam user profiles list that information on a per-account basis. If someone, say Ars Technica, had access to sufficient server capacity, say an Amazon Web Services instance, and a reasonable understanding of statistics, then they could estimate.
Oh look, Ars Technica estimated by extrapolating from over 250,000 random accounts.
If interested, I would definitely look through the original editorial for all of its many findings. Here, if you let me (and you can't stop me even if you don't), I would like to add my own analysis on a specific topic. The Elder Scrolls V: Skyrim on the PC, according to VGChartz, sold 3.42 million copies on at retail, worldwide. The thing is, Steamworks was required for every copy sold at retail or online. According to Ars Technica's estimates, 5.94 million copies were registered with Steam.
5.94 minus 3.42 is 2.52 million copies sold digitally. Almost a third of PC sales were made through Steam and other digital distribution platforms. Also, this means that the PC was the game's second-best selling platform, ahead of the PS3 (5.43m) and behind the Xbox 360 (7.92m), minus any digital sales on those platforms if they exist, of course. Despite its engine being programmed in DirectX 9, it is still a fairly high-end game. That is a fairly healthy install base for decent gaming PCs.
Did you discover anything else on your own? Be sure to discuss it in our comments!
GDC 2014: Shader-limited Optimization for AMD's GCN
Subject: Editorial, General Tech, Graphics Cards, Processors, Shows and Expos | March 30, 2014 - 01:45 AM | Scott Michaud
Tagged: gdc 14, GDC, GCN, amd
While Mantle and DirectX 12 are designed to reduce overhead and keep GPUs loaded, the conversation shifts when you are limited by shader throughput. Modern graphics processors are dominated by sometimes thousands of compute cores. Video drivers are complex packages of software. One of their many tasks is converting your scripts, known as shaders, into machine code for its hardware. If this machine code is efficient, it could mean drastically higher frame rates, especially at extreme resolutions and intense quality settings.
Emil Persson of Avalanche Studios, probably known best for the Just Cause franchise, published his slides and speech on optimizing shaders. His talk focuses on AMD's GCN architecture, due to its existence in both console and PC, while bringing up older GPUs for examples. Yes, he has many snippets of GPU assembly code.
AMD's GCN architecture is actually quite interesting, especially dissected as it was in the presentation. It is simpler than its ancestors and much more CPU-like, with resources mapped to memory (and caches of said memory) rather than "slots" (although drivers and APIs often pretend those relics still exist) and with how vectors are mostly treated as collections of scalars, and so forth. Tricks which attempt to combine instructions together into vectors, such as using dot products, can just put irrelevant restrictions on the compiler and optimizer... as it breaks down those vector operations into those very same component-by-component ops that you thought you were avoiding.
Basically, and it makes sense coming from GDC, this talk rarely glosses over points. It goes over execution speed of one individual op compared to another, at various precisions, and which to avoid (protip: integer divide). Also, fused multiply-add is awesome.
I know I learned.
As a final note, this returns to the discussions we had prior to the launch of the next generation consoles. Developers are learning how to make their shader code much more efficient on GCN and that could easily translate to leading PC titles. Especially with DirectX 12 and Mantle, which lightens the CPU-based bottlenecks, learning how to do more work per FLOP addresses the other side. Everyone was looking at Mantle as AMD's play for success through harnessing console mindshare (and in terms of Intel vs AMD, it might help). But honestly, I believe that it will be trends like this presentation which prove more significant... even if behind-the-scenes. Of course developers were always having these discussions, but now console developers will probably be talking about only one architecture - that is a lot of people talking about very few things.
This is not really reducing overhead; this is teaching people how to do more work with less, especially in situations (high resolutions with complex shaders) where the GPU is most relevant.
Mozilla Dumps "Metro" Version of Firefox
Subject: Editorial, General Tech | March 16, 2014 - 03:27 AM | Scott Michaud
Tagged: windows, mozilla, microsoft, Metro
If you use the Firefox browser on a PC, you are probably using its "Desktop" application. They also had a version for "Modern" Windows 8.x that could be used from the Start Screen. You probably did not use it because fewer than 1000 people per day did. This is more than four orders of magnitude smaller than the number of users for Desktop's pre-release builds.
Yup, less than one-thousandth.
Jonathan Nightingale, VP of Firefox, stated that Mozilla would not be willing to release the product without committing to its future development and support. There was not enough interest to take on that burden and it was not forecast to have a big uptake in adoption, either.
From what we can see, it's pretty flat.
Paul Thurrott of WinSupersite does not blame Mozilla for killing "Metro" Firefox. He acknowledges that they gave it a shot and did not see enough pre-release interest to warrant a product. He places some of the blame on Microsoft for the limitations it places on browsers (especially on Windows RT). In my opinion, this is just a symptom of the larger problem of Windows post-7. Hopefully, Microsoft can correct these problems and do so in a way that benefits their users (and society as a whole).
Valve's Direct3D to OpenGL Translator (Or Part of It)
Subject: Editorial, General Tech | March 11, 2014 - 10:15 PM | Scott Michaud
Tagged: valve, opengl, DirectX
Late yesterday night, Valve released source code from their "ToGL" transition layer. This bundle of code sits between "[a] limited subset of Direct3D 9.0c" and OpenGL to translate engines which are designed in the former, into the latter. It was pulled out of the DOTA 2 source tree and published standalone... mostly. Basically, it is completely unsupported and probably will not even build without some other chunks of the Source engine.
Still, Valve did not need to release this code, but they did. How a lot of open-source projects work is that someone dumps a starting blob, and if sufficient, the community pokes and prods it to mold it into a self-sustaining entity. The real question is whether the code that Valve provided is sufficient. As often is the case, time will tell. Either way, this is a good thing that other companies really should embrace: giving out your old code to further the collective. We are just not sure how good.
ToGL is available now at Valve's GitHub page under the permissive, non-copyleft MIT license.
The Bigger They Are: The Titan They Fall? 48GB Install
Subject: Editorial, General Tech | February 25, 2014 - 03:43 PM | Scott Michaud
Tagged: titanfall, ssd
UPDATE (Feb 26th): Our readers pointed out in the comments, although I have yet to test it, that you can change Origin's install-to directory before installing a game to have them on a separate hard drive as the rest. Not as easy as Steam's method, but apparently works for games like this that you want somewhere else. I figured it would forget games in the old directory, but apparently not.
Well, okay. Titanfall will require a significant amount of hard drive space when it is released in two weeks. Receiving the game digitally will push 21GB of content through your modem and unpack to 48GB. Apparently, the next generation has arrived.
Honestly, I am not upset over this. Yes, this basically ignores customers who install their games to their SSDs. Origin, at the moment, forces all games to be installed in a single directory (albeit that can be anywhere) unlike Steam, which allows games to be individually sent to multiple folders. It would be a good idea to keep those customers in mind... but not at the expense of the game itself. Like always, both "high-end" and "unoptimized" titles have high minimum specifications; we decide which one applies by considering how effectively the performance is used.
That is something that we will need to find out when it launches on March 11th.
Kaveri loves fast memory
Subject: Editorial, General Tech | February 25, 2014 - 03:34 PM | Jeremy Hellstrom
Tagged: ddr3, Kaveri, A10 7850K, amd, linux
You don't often see performance scaling as clean as what Phoronix saw when testing the effect of memory speed on AMD's A10-7850K. Pick any result and you can clearly see a smooth increase in performance from DDR3-800 to DDR3-2400. The only time that increase seems to decline slightly is between DDR3-2133 and 2400MHz, with some tests showing little to no increase between those two speeds. Some tests do still show an improvement, for certain workloads on Linux the extra money is worth it but in other cases you can save a few dollars and limit yourself to the slightly cheaper DDR3-2133. Check out the full review here.
"Earlier in the week I published benchmarks showing AMD Kaveri's DDR3-800MHz through DDR3-2133MHz system memory performance. Those results showed this latest-generation AMD APU craving -- and being able to take advantage of -- high memory frequencies. Many were curious how DDR3-2400MHz would fair with Kaveri so here's some benchmarks as we test out Kingston's HyperX Beast 8GB DDR3-2400MHz memory kit."
Here are some more Memory articles from around the web:
- DDR3-800MHz To DDR3-2133MHz Memory Testing With AMD's Kaveri @ Phoronix
- G.SKILL Ripjaws 8GB 2133MHz DDR3L SO-DIMM Memory Kit Review @ Legit Reviews
- Patriot Viper 3 16GB 2400MHz Memory Kit @ eTeknix
- Team Group Vulcan 8GB 2400MHz C10 Memory Kit @ eTeknix
- Patriot Viper 8GB DDR3-2133 C11 (Low Profile) Memory @ Funky Kit
- G.SKILL Ripjaws 1866MHz 8GB DDR3L SO-DIMM Memory Kit Review @ Legit Reviews
Irrational Games Implodes with Controlled Demolition
Subject: Editorial, General Tech | February 19, 2014 - 06:15 PM | Scott Michaud
Tagged: bioshock infinite
The team behind the original BioShock and Bioshock: Infinite decided to call it quits. After seventeen years, depending on where you start counting, the company dissolved to form another, much smaller studio. Only about fifteen employees will transition to the new team. The rest are provided financial support, given a bit of time to develop their portfolios, and can attend a recruitment day to be interviewed by other studios and publishers. They may also be offered employment elsewhere in Take-Two Interactive.
The studio formed by the handful of remaining employees will look to develop games based on narrative, which is definitely their strength. Each game will be distributed digitally and Take-Two will continue to be their parent company.
While any job loss is terrible, I am interested in the future project. BioShock: Infinite sold millions of copies but I wonder if its size ultimately caused it harm. It was pretty and full of detail, at the expense of requiring a large team. The game had a story which respected your intelligence, you may not understand it and that was okay, but I have little confidence that it was anywhere close to the team's original vision. From budget constraints to the religious beliefs of development staff, we already know about several aspects of the game that changed significantly. Even Elizabeth, according to earlier statements from Ken Levine, was on the bubble because of her AI's complexity. I can imagine how difficult it is to resist those changes when seeing man-hour budgets. I cannot, however, imagine BioShock: Infinite without Elizabeth. A smaller team might help them concentrate their effort where it matters and keep artistic vision from becoming too dilute.
As for BioShock? The second part of the Burial at Sea DLC is said to wrap up the entire franchise. 2K will retain the license if they want to release sequels or spin-offs. I doubt Ken Levine will have anything more to do with it, however.
Oh PCMag, Console vs PC
Subject: Editorial, General Tech, Systems | February 12, 2014 - 10:45 PM | Scott Michaud
Tagged: xbox, xbone, ps4, Playstation, pc gaming
PCMag, your source for Apple and gaming console coverage (I joke), wrote up an editorial about purchasing a gaming console. Honestly, they should have titled it, "How to Buy a Game Device" since they also cover the NVIDIA SHIELD and other options.
The entire Console vs PC debate bothers me, though. Neither side handles it well.
I will start by highlighting problems with the PC side, before you stop reading. Everyone says you can assemble your own gaming PC to save a little money. Yes, that is true and it is unique to the platform. The problem is that the public vision then becomes, "You must assemble and maintain your own gaming PC".
No. No. No.
Some people prefer the support system provided by the gaming consoles. If it bricks, which some of them do a lot, you can call up the manufacturer for a replacement in a few weeks. The same could be absolutely true for a gaming PC. There is nothing wrong with purchasing a computer from a system builder, ranging from Dell to Puget Systems.
The point of gaming PC is that you do not need to. You can also deal with a small business. For Canadians, if you purchase all of your hardware through NCIX, you can add $50 to your order for them to ship your parts as a fully assembled PC, with Windows installed (if purchased). You also get a one-year warranty. The downside is that you lose your ability to pick-and-choose components from other retailers and you cannot reuse your old stuff. Unfortunately, I do not believe NCIX USA offers this. Some local stores may offer similar benefits, though. One around my area assembled for free.
The benefits of the PC is always choice. You can assemble it yourself (or with a friend). You can have a console-like experience with a system builder. You can also have something in-between with small businesses. It is your choice.
Most importantly, your choice of manufacturer does not restrict your choice in content.
As for the consoles, I cannot find a rock-solid argument that will always be better on them. If you are thinking about purchasing one, the available content should sway your decision. Microsoft will be the place to get "Halo". Sony will be the place to get "The Last of Us". Nintendo will be the place to get "Mario". Your money should go where the content you want is. That, and wherever your friends play.
But, of course, then you are what made the content exclusive.
Note: Obviously the PC has issues with proprietary platforms, too. Unlike the consoles, it could also be a temporary issue. The PC business model does not depend upon Windows. If it remains a sufficient platform? Great. If not, we have multiple options which range from Linux/SteamOS to Web Standards for someone to develop a timeless classic on.
(Phoronix) Intel Haswell iGPU Linux Performance in a Slump?
Subject: Editorial, General Tech, Graphics Cards | January 22, 2014 - 02:12 AM | Scott Michaud
Tagged: linux, intel hd graphics, haswell
Looking through this post by Phoronix, it would seem that Intel had a significant regression in performance on Ubuntu 14.04 with the Linux 3.13 kernel. In some tests, HD 4600 only achieves about half of the performance recorded on the HD 4000. I have not been following Linux iGPU drivers and it is probably a bit late to do any form of in-depth analysis... but yolo. I think the article actually made a pretty big mistake and came to the exact wrong conclusion.
Let's do this!
According to the article, in Xonotic v0.7, Ivy Bridge's Intel HD 4000 scores 176.23 FPS at 1080p on low quality settings. When you compare this to Haswell's HD 4600 and its 124.45 FPS result, this seems bad. However, even though they claim this as a performance regression, they never actually post earlier (and supposedly faster) benchmarks.
So I dug one up.
Back in October, the same test was performed with the same hardware. The Intel HD 4600 was not significantly faster back then, rather it was actually a bit slower with a score of 123.84 FPS. The Intel HD 4000 managed 102.68 FPS. Haswell did not regress between that time and Ubuntu 14.04 on Linux 3.13, Ivy Bridge received a 71.63% increase between then and Ubuntu 14.04 on Linux 3.13.
Of course, there could have been a performance increase between October and now and that recently regressed for Haswell... but I could not find those benchmarks. All I can see is that Haswell has been quite steady since October. Either way, that is a significant performance increase on Ivy Bridge since that snapshot in time, even if Haswell had a rise-and-fall that I was unaware of.
Valve Virtual Reality Project at Steam Dev Days
Subject: Editorial, General Tech | January 20, 2014 - 11:35 PM | Scott Michaud
Tagged: valve, virtual reality
Steam Dev Days was last week. At it, Valve announced a redesign of their Steam Controller and the removal of Steam Greenlight, among other notables. This was a press-free event, officially. Of course, due to Twitter and other social media platforms, everyone can decide to be a journalist on a whim. Things are going to leak out.
Other things are going to be officially released, too.
Michael Abrash held a speech at the event discussing his virtual reality initiative within Valve. Both it and the Steam Machine project was in question when the company released Jeri Ellsworth and several other employees. After SteamOS was announced and castAR, Jeri's project at Valve, had its Kickstarter, it was assumed that Valve gave up on augmented reality. Despite this, they still kept Michael Abrash on their staff.
I would speculate, completely from an outside position, that two virtual reality groups existed at one point (at least to some extent). The project seems to have been sliced into two parts, one leaving with Jeri and one continuing with Michael. I seriously doubt this had anything to do with the "High School Cliques" that Jeri was referring to, however. She said it was "longtime staff" (Michael was newly hired around the end of Portal 2's development) and not within her hardware team.
These are the specs that Valve has developed prototypes to.
1K x 1K per eye is about 100x less than they would like, however.
Ooo... 100 megapixels per eye.
I just believe it all shook out to an unfortunate fork in the project.
Politics aside, Michael Abrash sees virtual reality affecting "the entire entertainment industry" and will be well supported by Steam. I hope this would mean that Valve will finally drop the hammer on music and movie distribution. I have been expecting this ever since the Steam infrastructure was upgraded back in July 2011. Of course, neither server or software will solve content availability but I am still expecting them to take a shot at it. Remember that Valve is creating movies, could they have plans for virtual reality content?
The latest prototype of the Oculus Rift uses camera tracking for low-latency visibility.
This looks like Valve's solution.
The PDF slide deck is publicly available and each page includes the script he heavily followed. Basically, reading this is like being there, just less fun.
Corsair Quantifies the Benefits of Overclocking
Subject: Editorial, General Tech, Graphics Cards, Processors, Memory, Systems | January 20, 2014 - 02:40 AM | Scott Michaud
Tagged: corsair, overclocking
I rarely overclock anything and this is for three main reasons. The first is that I have had an unreasonably bad time with computer parts failing on their own. I did not want to tempt fate. The second was that I focused on optimizing the operating system and its running services. This was mostly important during the Windows 98, Windows XP, and Windows Vista eras. The third is that I did not find overclocking valuable enough for the performance you regained.
A game that is too hefty to run is probably not an overclock away from working.
Thankfully this never took off...
Today, overclocking is easier and safer than ever with parts that basically do it automatically and back off, on their own, if thermals are too aggressive. Several components are also much less locked down than they have been. (Has anyone, to this day, hacked the locked Barton cores?) It should not be too hard to find a SKU which encourages the enthusiast to tweak some knobs.
But how much of an increase will you see? Corsair has been blogging about using their components (along with an Intel processor, Gigabyte motherboard, and eVGA graphics card because they obviously do not make those) to overclock. The cool part is they break down performance gains in terms of raising the frequencies for just the CPU, just the GPU, just the RAM, or all of the above together. This breakdown shows how each of the three categories contribute to the whole. While none of the overclocks are dramatic, Corsair is probably proud of the 5% jump in Cinebench OpenGL performance just by overclocking the RAM from 1600 MHz to 1866 MHz without touching the CPU or GPU.
It is definitely worth a look.
Live and Let Dvorak
Subject: Editorial, General Tech | January 19, 2014 - 11:46 PM | Scott Michaud
Tagged: Keyboards, keyboard
Peter Bright down at Ars Technica wrote an editorial about the Lenovo ThinkPad X1 Carbon. His opinion is that keyboard developers should innovate in ways that "doesn't undermine expectations". Replacing a row of physical keys for a software-controlled touch strip is destructive because, even if the change proved invaluable, it would ultimately be inferior because it clashes with every other keyboard the user encounters. He then concludes with a statement that really should have directed his thesis.
Lenovo's engineers may be well-meaning in their attempts to improve the keyboard. But they've lost a sale as a result. The quest for the perfect laptop continues.
That is the entire point of innovation! You may dislike how a feature interacts with your personal ecosystem and that will drive you away from the product. Users who purchased the laptop without considering the keyboard have the option of returning it and writing reviews for others (or simply put up with it). Users who purchased the laptop because of the keyboard are happy.
I mainly disagree with the article because it claims that it is impossible to innovate the keyboard in any way that affects the core layout. I actually disagree with it for two reasons.
My first issue is about how vague he is. His primary example of good keyboard innovation is the IBM ThinkPad 701c and its "butterfly keyboard". The attempt is to increase the keyboard size to exceed the laptop itself to make it more conventional. Conventional for who? How many people use primarily small laptops with shrunken keyboards compared to people who touch-type function keys?
The second critique leads from the first. The PC industry became so effective because every manufacturer tries to be a little different with certain SKUs to gain tiny advantages. There could have easily been a rule against touchscreen computers. Eventually someone hit it out of the park and found an implementation that was wildly successful to a gigantic market. The QWERTY design has weathered the storm for more than a century but there is no rule that it cannot shift in the future.
In fact, at some point, someone decided to add an extra row of function keys. This certainly could undermine the expectations of users who have to go between computers and electronic typewriters.
It will be tough, though. Keyboards have settled down and learning their layouts is a significant mental investment. There are several factors to consider when it comes to how successful a keyboard modification will become. Mostly, however, it will come down to someone trying and observing what happens. Do not worry about letting random ideas in because the bad ideas will show themselves out.
Basically the point is: never say never (especially not that vaguely).
SimCity Modding is Slightly Hypocritical
Subject: Editorial, General Tech | January 11, 2014 - 12:13 AM | Scott Michaud
Tagged: SimCity, ea
Maxis and Electronic Arts recognize the hefty portion of SimCity's popularity as a franchise is due to its mod community. The current version could use all of the help it can get after its unfortunate first year. They have finally let the community take over... to some extent. EA is imposing certain rules upon the content creators. Most of them are reasonable. One of them can have unforeseen consequences for the LGBQT community. The first rule should apply to their expansion packs.
Starting at the end, the last three rules (#3 through #5) are mostly reasonable. They protect EA against potential malware and breaches of their EULA and Terms of Service. The fifth rule does begin to dip its toe into potential censorship but it does not really concern me.
No-one can be "Best Friends" in North America.
The second rule, while mostly condemning illegal activity, does include the requirement that content remains within ESRB 10+ and PEGI 7. The problem with any content certification is that it limits the dialog between artists and society. In this case, references to same-sex topics (ex: Harvest Moon) in games may force a minimum T or M rating. A mod which introduces some story element where two Sims of the same gender go on a date or live together (again, like Harvest Moon) might result in interest groups rattling the ESRB's cage until EA draws a firm line on that specific topic.
EA is very good with the LGBQT community but this could get unnecessarily messy.
The first rule is a different story. It says that mods which affect the simulation for multiplayer games or features are not allowed (despite being the only official mode). They do not want a modification to give players an unfair advantage over the rest of the game's community.
You know, like maybe an airship which boosts "your struggling industry or commercial [districts]" and also brings in tourists and commuters without causing traffic on your connecting highway?
Maxis is still, apparently, exploring options for offline SimCity experiences. Even if they allow a server preference to not affect the global economy, mods would be able to be quarantined to those areas. Great, problem solved. Instead, it is somewhat left up to interpretation what is allowed. To make matters worse, the current examples of mods that we have are purely cosmetic.
SimCity is nowhere near as bad as Halo 2 Vista for its mod functionality (those mod tools were so hobbled that its own tutorial was impossible). It could actually be good. These are just areas for EA to consider and, hopefully, reconsider.
CES 2014: Valve And 13 Launch Partners Unveil Slew of Steam Machines
Subject: Editorial, General Tech | January 7, 2014 - 02:25 AM | Tim Verry
Tagged: valve, SteamOS, steambox, opinion, Gabe Newell, CES 2014, CES
Valve Co-Founder Gabe Newell took the stage at a press conference in Las Vegas last night to introduce SteamOS powered Steam Machines and the company's hardware partners for the initial 2014 launch. And it has been quite the launch thus far, with as many as 13 companies launching at least one Steambox PC.
The majority of Steam Machines are living room friendly Mini-ITX (or smaller) form factors, but that has not stopped other vendors from going all out with full-tower builds. The 13 hardware partners have all put their own spin on a SteamOS-powered PC, and by the second half of 2014, users will be able to choose from $500 SFF cubes to ~$1000 Mini-ITX builds with dedicated graphics, to powerhouse desktop PCs that have MSRPs up to $6,000 and multiple GPUs. In fact, aside from SteamOS and support for the Steam Controller, the systems do not share much else, offering up unique options–which is a great thing.
For the curious, the 13 Steam Machine hardware vendors are listed below.
- Alienware
- Alternate
- CyberPowerPC
- Digital Storm
- Falcon Northwest
- Gigabyte
- iBuyPower
- Materiel.net
- Next
- Origin PC
- Scan Computers
- Webhallen
- Zotac
As luck would have it for those eager to compare all of the available options, the crew over at Ars Technica have put together a handy table of the currently-known specifications and pricing of each company's Steam Machines! Some interesting takeaways from the chart include the almost even division between AMD and NVIDIA dedicated graphics while Intel has a single hardware win with it's Iris Pro 5200 (Gigabyte BRIX Pro). On the other hand, on the CPU side of things, Intel has the most design wins with AMD having as many as 3 design wins versus Intel's 10 (in the best case scenario). The pricing is also interesting. While there are outliers that offer up very expensive and affordable models, the majority of Steam Machines tend to be closer to the $1000 mark than either the $500 or $2000+ price points. In other words, about the same amount of money for a mid-range DIY PC. This is not necessarily a bad thing, as users are getting decent hardware for their money, a free OS, and OEM warranty/support (and there is nothing stopping the DIYers from making their own Steamboxes).
A SFF Steambox (left) from Zotac and a full-tower SteamOS gaming desktop from Falcon Nothwest (right).
So far, I have to say that I'm more impressed than not with the Steam Machine launch which has gone off better than I had expected. Here's hoping the hardware vendors are able to come through at the announced price points and Valve is able to continue wrangling developer support (and to improve the planned game streaming functionality from a Windows box). If so, I think Valve and it's partners will have a hit on their hands that will help bring PC gaming into the living room and (hopefully) on par (at least) in the mainstream perspective with the ever-popular game consoles (which are now using x86 PC architectures).
What do you think about the upcoming crop of Steam Machines? Does SteamOS have a future? Let us know your thoughts and predictions in the comments below!
PC Perspective's CES 2014 coverage is sponsored by AMD.
Follow all of our coverage of the show at http://pcper.com/ces!
More Talks About Process Technology
Subject: Editorial, General Tech | December 8, 2013 - 04:11 AM | Scott Michaud
Tagged: TSMC, GLOBALFOUNDRIES, broadcom
Josh Walrath titled the intro of his "Next Gen Graphics and Process Migration: 20nm and Beyond" editorial: "The Really Good Times are Over". Moore's Law predicts that, with each ~2 year generation, we will be able to double the transistor count of our integrated circuits. It does not, however, set a price.
A look into GlobalFoundries.
"Moore's Law is expensive" remarked Tom Kilroy during his Computex 2013 keynote. Intel spends about $12 billion USD in capital, every year, to keep the transistors coming. It shows. They are significantly ahead of their peers in terms of process technology. Intel is a very profitable company who can squirrel away justifications for these research and development expenses across numerous products and services.
The benefits of a process shrink are typically three-fold: increased performance, decreased power consumption, and lower cost per chip (as a single wafer is better utilized). Chairman and CTO of Broadcom, Henry Samueli, told reporters that manufacturing complexity is pushing chip developers into a situation where one of those three benefits must be sacrificed for the other two.
You are suddenly no longer searching for an overall better solution. You are searching for a more optimized solution in many respects but with inherent tradeoffs.
He expects GlobalFoundries and TSMC to catch up to Intel and "the cost curve should come back to normal". Still, he sees another wall coming up when we hit the 5nm point (you can count the width or height of these transistors, in atoms, using two hands) and even more problems beyond that.
Image Credit: IONAS
From my perspective: at some point, we will need to say goodbye to electronic integrated circuits. The theorists are already working on how we can develop integrated circuits using non-electronic materials. For instance, during the end of my Physics undergraduate degree, my thesis adviser was working on nonlinear optics within photonic crystals; waveguides which transmit optical frequency light rather than radio frequency electric waves. Of course I do not believe his research was on Optical Integrated Circuits, but that is not really the point.
Humanity is great at solving problems when backs are against walls. But, what problem will they try?
Power consumption? Cost? Performance?
How Many OSes Does Microsoft Need?
Subject: Editorial, General Tech | December 5, 2013 - 06:53 PM | Scott Michaud
Tagged: windows, microsoft
Peter Bright at Ars Technica is wondering how many operating systems (OSes) Microsoft actually needs and, for that matter, how many they already have. Three consumer versions of Windows exists (or brands of it does): Windows RT, "full" Windows, and Windows Phone. Then again, it is really difficult to divide up what a unique operating system even is. All of the aforementioned "OSes" run on the same base kernel and even app compatibility does not align to that Venn diagram.
In my personal opinion, it really does not matter how many (or what) operating systems Microsoft has. That innate desire to categorize things into boxes really does nothing useful. At best, it helps you create relationships between it and other platforms; these comparisons may not even be valid. Sure, from the perspective of Microsoft's marketing team, these categories help convey information about their products to consumers.
... And if recent trends mean anything: very incorrect and confusing information.
So really, and I believe this is what Peter Bright was getting at, who cares how many OSes Microsoft has? The concern should really be what these products mean for consumers. In that sense, I really hope we trend towards the openness of the last couple Internet Explorer versions (and of course Windows 7) and further from the censored nature of Windows RT.
You can have 800 channels or just a single one but that doesn't mean something good is on.
Microsoft CEO: Choice Between Alan Mulally & Satya Nadella
Subject: Editorial, General Tech | December 2, 2013 - 02:23 PM | Scott Michaud
Tagged: microsoft, CEO
And then there were two, we think?
The search for a Microsoft CEO has been intensely monitored by journalists and financial analysts alike. The recent acquisition of Nokia (which was just approved by the DOJ, by the way) suggested that its CEO, Stephen Elop, was in the front running; if you watched coverage you would think CEO of Microsoft was his fate while everyone daydreamed of Alan Mulally.
While not confirmed, it looks like he (and former CEO of Skype, Tony Bates) are out of the running.
The top two candidates are Alan Mulally and Satya Nadella. The former would be an "acquisition" from Ford (more like a stressful retirement from there). His fame arose from turning that company around just prior to the 2008 Financial Crisis which wrecked the rest of the US auto industry. The latter runs the Cloud and Enterprise group which successfully evolved as times change without even a peep of trouble; it is just about the only stable division the company has.
Personally, I must say that those were just about the two best candidates in the pool -- at least from an outsider viewpoint. Their roles as CEO seem quite different but might not be. Both Mulally and Nadella have a track record of successfully navigating a changing landscape; the difference has been the rate and visibility.
This should be good news either way. Journalists will not have as many exciting things to talk about if Satya will be chosen but this is Microsoft's story, not theirs.
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Hamlin, Pennsylvania Groomers & Spas - Dog-Friendly Listings
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Hamlin - as dog-friendly as they come! This city guide will show you all the best (and worst) places for your pets. Don't forget to add your reviews for the businesses in this ultimate resource.
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Michel Mercier Ultimate Detangling Brush
Mercier's Ultimate Detangling Hair Brush is a revolutionary detangling hair brush that reduces hair loss and breakage. It is perfect for all hair styles. Remove snarls easily without removing hair! This paddle brush gently detangles fine, normal and thick hair, leaving strands intact and in place.
Why You Should Look Into Michel Mercier's Ultimate Detangling Brush As Seen On TV Infomercial Product? Watch the new detangling brush infomercial below.
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International hair designer Michel Mercier presents the revolutionary Ultimate Detangling Brush designed to gently detangle your hair in just seconds! It is unlike ordinary hair brushes because with only a few contact points, Michel Mercier's Ultimate Detangling Brush uses 428 different contact points simultaneously, reducing pressure and detangling your hair with less strokes. The perfectly placed bristles easily flow through your tangled hair like no other ordinary hair styling brush! Imagine no more tangled hair.
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When you brush your hair with an ordinary brush look at all the hair on the brush after you are done. With the ultimate detangling brush much less hair will come off.
When tested against ordinary brushes, the Ultimate Detangling Brush shows almost no resistance. Smooth, painless detangling. Reduced hair loss and breakage quickly and easily. One brush to get rid of your tangles! Michel Mercier's Ultimate Detangling Brush is available in three different styles to match all hair types. Three brush styles for one result. Get pink for fine hair, green for normal hair and blue for thick hair.


text: Mark Regnerus is an associate professor of sociology at the University of Texas at Austin and author of Premarital Sex in America, due out in December 2010 from Oxford University Press. Before that, he wrote Forbidden Fruit: Sex and Religion in the Lives of American Teenagers (Oxford, 2007), which tells the story of how religion shapes teen sexual decision-making. Forbidden Fruit was reviewed in Slate, the Dallas Morning News, Atlanta Journal-Constitution, and The New Yorker, among other outlets. His op-ed on the benefits of early marriage appeared in the Washington Post on April 26, 2009. A cover article on early marriage appeared in the August 2009 issue of Christianity Today. A short article on the low price of sex among young adults appeared in Slate on February 25, 2011. Author of over 30 published articles and book chapters, his research is in the areas of sexual behavior, family, and religious behavior. In addition to his appointment in sociology, Mark is also a faculty research associate of the university's Population Research Center. He lives in Austin with his wife Deeann and their three children.


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A normal person might use Google's satellite imagery to look at the house they grew up in as a kid. Jenny Odell spent the last year using it to find refineries, steel mills, shipyards and landfills.
These are the sorts of places we see in Infrastructure, a new series of collages currently on view at Intersection for the Arts in San Francisco. In the works, Odell takes satellite-borne views of the unglamorous sites, structures, and systems that drive the modern world and digitally strips them of their surroundings, leaving them floating in white space like items from a miniature train catalog. Each collage is based broadly around an industry–transportation, waste, power, or manufacturing–with related structures arranged in freeform clusters. Among the pieces that make them up are a German train station, a Mexican waste pond, and a sprawling nuclear plant in the heart of Arizona.
Odell, who's currently teaching a course on smartphone photography at Stanford, has long used Google Maps as an artistic resource. Before these industrial landscapes, she took satellite scraps and transformed them into neatly arranged works with names like 100 Container Ships, 97 Nuclear Cooling Towers, and 10 Waterslide Configurations. The satellite overlords in Mountain View haven't objected; Odell's work can currently be found on the walls at Google's headquarters.
"I chose these elements to remind viewers that products don't come from nowhere."
While those whimsical earlier works were, on some level, about the act of remixing and reusing Google Maps imagery itself, the pieces that comprise Infrastructure have a more pointed message. "I chose these infrastructural elements to bring them back into the picture," Odell says, "to hopefully remind viewers that products don't come from nowhere, and that huge amounts of effort and resources underlie our experience of pedestrian, day-to-day first world life."
But even when you're showcasing the forbidding machinery of late capitalism, there's an aesthetic dimension involved. For Odell's purposes, the bigger and crazier the refinery, the better. "The insanely large Hyperion wastewater treatment plant in Los Angeles is better than, say, a small plant with only a couple of centrifuges," she explains. "I've been compared several times to a natural scientist, and I do see it like that: while looking around, I'm asking, what's the most interesting specimen I can find of this thing? What varieties are there?"
After she pinpoints her specimens and captures them in a screenshot, Odell meticulously carves her subjects out of their environs in Photoshop, loads the like pieces into a blank canvas, and fiddles with their placement until she arrives at a satisfactorily harmonious scene. "This part is totally subjective and drives me crazy," she explains. "It is very tedious."
But while Odell thinks it's crucial to keep sight of all this hidden infrastructure–to people of the vast, dirty engine that drives our world of "instantaneity, screens, and 1-click shopping"–her outlook isn't entirely pessimistic.
"I really do think these structures are beautiful and compelling, if poignantly so," she says. "I'm amazed by what we've developed–and that it works–even if the bigger picture is more troubling. Someone recently remarked that he walked out of my show laughing. I think there will always be something fascinating and delightful about seeing ourselves and our structures in miniature."Go Back to Top. Skip To: Start of Article.


text: If my math is correct, the following will be age-ineligible next season. MEN - Alex Zahradnicek, Max Aaron, Alex Aiken, Steven Evans, Keegan Messing, Richard Dornbush, Nathan Chen (only one of the main contendors that is too young) PAIRS- Andrews/LeDuc, Bautista/Harris, Cain/Reagan, Denney/Raad, Poapst/Knierim, Sowa/Leenen ----------------- That would leave- MEN- Joshua Farris, Jason Brown, Emmanuel Savary, David Wang, Philip Warren, Jordan Moeller, Nix Phengsy, Alexander Bjelde, Tim Dolensky (5th at Sectionals but could end up on JGP again, strong skater), perhaps a few others depending on how the FS goes PAIRS- whomever stays together of Calalang/Sidhu, Carman/Reiss, Duarte/Grafton, Garza/Frazier, Oltmanns/Santillan from the Junior Pairs...Aaron/Settlage, Goldberg/Dolkiewicz, and Shaughnessy/Morgan from the Novice Pairs should be included also. Three of the top 6 Novice Pairs are age ineligible- Liu/Perini (she too young- birthday 12/99), Fields/Pacini (he aging out- birthday 4/1990), and de la Mora/Wilson (she too young-I think- birthday is 1/99) LADIES- as usual, a complete overload of talent- Hicks, Kulgeyko, Dinh, Marley, Daniels, Edmunds, Cain, Jiang, Miller, Long, Bell....not to mention seniors like Lam, Gong, Siraj, F. Zhang, and the 3 who withdrew- Dobbs, Cesario, and Baga. Assuming Gao will move up to GP series.


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Initiatives for Protecting Children
The Archdiocese of Washington is committed to keeping children safe and to bringing healing to those harmed. You are invited to learn more here about our child protection policy; to sign up for background checks and training if you are seeking to work or volunteer with young people in the archdiocese; and, perhaps most importantly, if you have been a victim of child sexual abuse, to contact the Office of Child and Youth Protection at 301-853-5328, so you may get the assistance you need.
The archdiocese has had a written Child Protection Policy since 1986. The policy covers reporting, prevention and healing. It mandates reporting to civil authorities; education for children and adults; and background checks for clergy, employees and volunteers who work with minors. Also included is information on assistance for those harmed and what to do if there is an allegation. A Child Protection Advisory Board of predominantly lay experts advises on and monitors compliance with child protection efforts.
Parent Guides
- Child Protection in the Archdiocese of Washington (PDF)
- Top Safety Tips for Parents (PDF)
- Technology (PDF)
- Relationships (PDF)
- Kid's Guide to Bullying (PDF)
Volunteer and Employee Information
- Child Protection Training
- Fingerprinting Schedule (PDF)
- Volunteer Application (Application in Spanish)
- Volunteer Checklist
- Employment Application
- Child Protection Advisory Board
- Annual Child Protection Advisory Board Reports
- Case Review Board
- Q&A: When there is an allegation
- Archdiocese of Washington Press Releases
Cardinal Wuerl
- Resurrection and redemption (PDF), The Washington Post, Easter 2010
- Letter to parishioners (PDF), April 5, 2010
National Child Protection Efforts and Resources


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Greyhound Adoption League of Texas Inc. (GALT)
Greyhound Adoption League of Texas Inc. (GALT)
Meet our Greys!
The League
Greyhound Adoption League of Texas, Inc. is a 501(c)(3) non-profit all volunteer group incorporated within the State of Texas IN 2001.
GALT is dedicated to placing all greyhounds, primarily those that competed and trained for racing, into loving homes. GALT facilitates the adoption of greyhounds by providing kennel services and foster homes along with their medical needs, including spay and neuter, assisting them in the transition from track-life to home-life; and educating the public about why the greyhound has been a favored companion dog for more than 4,000 years.
Greyhound Adoption League of Texas, Inc. takes a neutral stand on greyhound racing.
Adoption Information
Greyhounds make wonderful pets and will give you many years of love and devotion. Adopting a Greyhound is a serious responsibility requiring a long-term commitment. GALT's adoption application has been designed to evaluate potential adopters to ensure that each person who adopts a Greyhound is not only aware of that responsibility, but also to address the suitability and permanence of each Greyhound placed in a home.
If you are not sure if a Greyhound is right for you, please read through the checklist below and think about what your 'ideal dog' is. Also refer to the
Frequently Asked Questions about Greyhounds
section for more information on what to expect.
What breed appeals to me?
Group (i.e., Herding, Sporting)
Size (consider food requirements)
Show quality?
Coat length (grooming, etc.)
Coat color
Energy level
Age (Puppy or more mature)
Prepared for required health care?
Can you provide outdoor exercise?
Training potential
Protectiveness/guarding behavior
Good with cats
Good with other dogs
Good with children
Travel/vacation arrangements?
Hours outside the home each day?
GALT also recommends reading
Adopting the Racing Greyhound
by Cynthia Brannigan and
Retired Racing Greyhounds for Dummies
by Lee Livingood. Both books are invaluable resources for greyhound owners.
Please read the application carefully and consider the importance of your responses.
Adoption applications will not be considered unless they are complete and the $75.00 adoption application deposit ($50 refundable) has been paid.
You can pay the deposit online by going to the
Adoption Application Deposit
item in the GreytStore. This will give you a Confirmation Number that you will need to include on your adoption application, or you can mail an application to GALT with a check or money order for the $75.00.
GALT offers both a
printable application
and an
online application
. Please choose the one that best fits your needs.
GALT recommends that families with children who are interested in adopting a greyhound read the book,
Childproofing Your Dog: Complete Guide to Preparing Your Dog for the Children
by S. Brian/Wilson Kilcommons. Unless you have previously owned a greyhound or currently have a greyhound or other large dog, GALT does not recommend that families with children under five years of age adopt a greyhound.
GALT's non-refundable tax-deductible adoption donation fee is $350 for all Greyhounds under 7 years, $275 for GALT Cheerleaders, ages 7, 8 and 9, and $225 for GALT seniors, age 10 and over. A $75 deposit is required with submission of the application ($50 of which is refundable and $25 of which is non-refundable). The remaining applicable adoption fee donation is due when the Greyhound is adopted.
GALT receives greyhounds from breeders, trainers, animal shelters, owner releases and strays. Once the greyhound has been initially processed, blood is drawn for a heartworm check, a CBC (complete blood count with serum chemistry panel), fecal test and tick-borne disease panel. Results are usually received the next business day, and medical treatment is then determined. If all tests are normal, scheduling for spay or neuter along with other procedures is set. Of course, if any of the tests are suspect, further medical evaluation is implemented.
A tick-borne disease panel test detects Ehrlichia canis, Babesia canis, Rocky Mountain Spotted Fever & Lyme, all diseases transmitted from a tick bite. Veterinarians advise this testing as these diseases are becoming exceedingly prevalent in all breeds, including greyhounds, across the state of Texas due to the widespread infestation of ticks.
GALT feels a responsibility to its greyhounds and potential adopters to screen for the detection of these diseases. Proper treatment will eliminate these diseases; however, if the greyhound is not tested and treated as necessary, the diseases can go undetected for years manifesting themselves into different illnesses causing difficult, extensive and costly treatment. The tick panel test is performed by
ProtaTek Laboratory
in Chandler, Arizona, considered one of the best facilities specializing in the diagnosis of tick-borne diseases in greyhounds. If advanced testing is necessary, GALT also uses the North Carolina State University College of Veterinary Medicine diagnostic lab. It has been GALT's experience that other testing, including the snap test, may prove to be questionable or erroneous. including the snap test, may prove to be questionable or erroneous.
GALT tests each greyhound for heartworms and treats all dogs that test positive. Those greyhounds testing negative for heartworms are given a heartworm preventative each month while in GALT's care. Although this is normal procedure, be aware that there is an incubation period of six months and each greyhound should be tested for heartworms every six months after the last heartworm test.
In addition, GALT tests all of its greyhounds for various types of parasites. Canine parasites in Texas are reaching epidemic proportions. Some worms may be becoming resistant to some treatments or may require more intensive treatments. GALT tests and treats its greyhounds for parasites as often as necessary while the dogs are waiting for their forever homes.
GALT's average cost per greyhound is over $500.00 and includes:
Blood work: CBC (complete blood count) with serum chemistry panel
Heartworm test with negative results*
A tick-borne disease panel by Protatek Lab to detect Ehrlichia canis, Babesia canis, Rocky Mountain Spotted Fever and Lyme with treatment if needed for each *
Neuter or Spay
Dental cleaning and extractions if needed
All vaccinations, including DHLPP, Rabies, Bordetella
Fecal test and treatment until negative results are achieved *
HomeAgain Microchipping, Membership and benefits
Adoption package which includes special greyhound martingale collar, leash, muzzle
Dental start-up kit, Greyhound book, and additional informational material
* If treatment is necessary, the adoption donation still remains $350.
These medical costs do not include other costs for heartworm preventative and flea and tick preventative, such as Interceptor, Heartguard Plus, Sentinel, Frontline Plus, or Advantix, which are given every month the greyhound is in GALT's care. The medical costs also do not include all prescription medications given to the greyhound, if needed, while in its care.
All adoption groups do not offer the high quality medical procedures that GALT does. Be sure you understand before your adopt.
The non-refundable tax deductible adoption donation of one greyhound allows GALT to process another.
Our adoption application is available on our
or your application can be
printed out
and $75 deposit check should be mailed to:
Greyhound Adoption League of Texas, Inc.
3400 Carlisle St, Suite 310
Dallas, TX 75204-1265
A GALT representative will contact you to review and discuss your application.
If you have any questions about Greyhounds or would like to talk to us about adopting, please do not hesitate to contact us!
Thank you for your interest in adopting a Greyhound.
Membership & Volunteer Information
Please consider becoming a member and give your support to this worthwhile cause. Your membership dollars will support rescue and adoption efforts. Memberships carry no corporate responsibilities and are renewable annually.
Benefits of being a member of GALT include receiving the weekly GALT eNews, discounts on the GALT event tickets and other items listed
GALT supports, welcomes and encourages an active, organized volunteer base of greyhound lovers who share the passion and vision of finding loving, responsible forever homes for greyhounds to live out their natural lives.
If you would like more information on membership & volunteer opportunities with GALT please visit our website-www.GALTx.org.
Greyhound Adoption League of Texas Inc. (GALT)
3400 Carlisle St, Suite 310
Dallas, TX 75204-1265
Phone: 972-503-4258
Click here to meet our Greys!
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Does anyone know how many Negro League players that are still alive ?
Does anyone know how many Negro League players that are still alive ?
Fan :
I really don't know , but here in Puerto Rico , Millito Navarro is about to turn 104 years young , and still going strong . He is the eldest living negro leaguer ( i think ) .
Knock yourself out
Mythical SF Chronicle scouting report: "That Jeff runs like a deer. Unfortunately, he also hits AND throws like one." I am Venus DeMilo - NO ARM! I can play like a big leaguer, I can field like Luzinski, run like Lombardi. The secret to managing is keeping the ones who hate you away from the undecided ones. I am a triumph of quantity over quality. I'm almost useful, every village needs an idiot.
Good traders: MadHatter(2), BoofBonser26, StormSurge
HOFers Monte Irvin (who is in based on his NL play, while the others in this list were there as stops along the way), Willie Mays, Hank Aaron, and Ernie Banks that I know of off hand.
Another thing is do you want to determine a cutoff point? I'd suggest 3 years. 1947, 1953 & 1960.
1960 would give you every player who ever played in the Negro Leagues even in the late 1950's when the quality of play had to be watered down, with the better prospects signing with major league teams.
1947 would give you every player who is still alive that was in Negro Leagues ball at the time of Jackie Robinson's integration.
1953 Would be the last year some people consider the Negro Leagues a major league. The East-West Negro Leagues All-Star game had been held annually since about 1930 and the last one was played in August 1953. '53 was the last year there was enough interest to stage the game because talent was being siphoned away by major league teams. Whereas in 1946 and other years that immediately followed World War Two where the Negro League All-Star game would include eight to ten players on All-Star rosters who would eventually play in the major leagues, the 1953 game would produce only two future major leaguers: Ernie Banks and Francisco "Pancho" Herrera. There would be no encore for the game in 1954 as the best black players were now all signing with major league organizations and in terms of quality of play the Negro Leagues could no longer be regarded as a Major League.
The Negro American League of 1950 is the last major league in Riley's Biographical Encyclopedia. The Encyclopedia tries to cover everyone in the major leagues but there are not many entries for later players.
Of players that debuted in the Negro Leagues 1950 and before, the number is probably less than 50. Of those 50 that were "prominent" players in the league, it's probably around 10 or so. Off the top I would include: (East-West All-Stars) Monte Irvin, Minnie Minoso, Bill Cash, Art Pennington, Artie Wilson, Bill Greason and Willie Williams. Experienced non-all stars: Mahlon Duckett, Stanley Glenn, Mule Miles, Joe B. Scott, Herb Simpson. After that we're looking at rookies and role players. Not to discredit anyone. They were there as professionals and are the last that have the stories to tell about the league when it was going. If you did this poll 10-15 years ago, we'd have alot more to go on. I've watched it shrink since I've been paying attention in 1994. I wish I would have gotten to more of them while they were living.
Baseball Happenings
- Linking baseball's past, present and future.
According to The Courier, the newsletter of SABR's Negro Leagues Committee there are only 240 surviving Negro Leagues players.
I'm not sure in which issue this information appeared (the number was passed along by another SABR member). If you go to the SABR website (www.sabr.org), you can find PDFs of committee newsletters (click on "research" on the main menu and then go to the Negro Leagues page).


text:
Memo Siwa
2 reviews
50% would repurchase
Package Quality: 3.5
Price: $$$$
Package Quality: 3.5
Price: $$$$
Where to Buy
Start your review
on 1/2/2013 1:24:00 PM
Age: 30-35
Skin: Combination, Fair, Warm
Hair: Blond, Straight, Fine
Eyes: Brown
a veeery elegant,unique and gourmandy smell of powdered vanilla/mimosas.....
reminds me of thick narcissus polen,mimosa and a hint of whiskey....sweet,cosy and beautiful!
on 10/7/2009 10:19:00 AM
Age: 36-43
Skin: Combination, Fair-Medium, Not Sure
Hair: Brunette, Other, Fine
Eyes: Brown
Listed Notes:Top notes are aldehydes and violet leaf; middle notes are whiskey and narcissus; base notes are popcorn, musk and vanilla.
The idea of these notes is fabulous, but I'm afraid the reality is less interesting. First on is a pleasant soap and vanilla powder scent, a lot like a friend who used to work in a soap and perfume shop: She always smelled like soap dust and light perfume, very nice. then dry down mellows to musky notes on vanilla and a feeling but not scent of cinnamon. Full dry down is basically a vanilla musk and sort of boring, but it�s like a tamer version of Musc Ravegur and without the plastic edge. I like it, but it's hard to find. Worth trying for the fans of vanilla musks.
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Workshop: Horns Up with Meggie!2012-09-26 Share Tweet
There's no doubt about it, Austin is a college football town! So this month we're inviting you to tailgate with Lomography! Meggie will lead you into the heart of tailgating action with an agenda: to capture the height of Austin's football madness, analogue style!
What: Horns Up with Meggie!
When: Saturday, October 6, 2012; 4:30 – 6:30 pm
Where: Lomography Gallery Store Austin
Related Techniques or Tipsters:
Check out all of the October workshops HERE
Tickets are $10 and include instructional lecture, loaner camera, and one free roll of film. Bring your own Lomographic camera for 50% off admission! Save $1 off your admission fee for each friend you bring to attend the workshop with you!
All attendees will receive a 10% off coupon to use at the Lomography Gallery Store. Already know you're planning to come and want to ensure your spot? Call us ahead of time or come in to pre-register. Please arrive 10 minutes before the workshop is scheduled to begin in order for us to start on time!
Lomography Gallery Store Austin
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Austin, TX 78701
Store Hours:
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Sunday: Closed
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written by lomographyaustx on 2012-09-26 #news #event #workshop #football #austin #longhorns #texas #tx #atx #meggie #lomography-gallery-store-austin #megzeazez


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Warsaw - The rise of the phoenix
Written by Roberto Galea
Despite just a few hours of sunshine per day in December, Warsaw's warmth and hospitality embraces every visitor with a ray of sunshine.
The Polish phoenix
The present-day Polish capital is a vibrant, exciting city where old and new co-exist side by side. A casual visitor would not realise the hardships that Warsaw had to go through to be where it is today. The most significant, the Second World War – seen by modern historians as the most widespread battle in history – was started by an attack on Poland, with troops moving towards Warsaw. Much of the city was razed, but now gleaming glass monoliths pepper the landscape, belying the country's grey communist history. Warsaw is at the heart of a fast-moving economy on the edge of the European Union, developing both socially and economically.
Visitors are well catered for. Central Station, a stone's throw away from the Palace of Culture and Science (itself a present from Soviet leader Joseph Stalin to the people of Poland), is the starting point for the city's many young travellers, while business people are whisked away to one of several world-class hotels where they can conduct their affairs, then relax in luxurious surrounds.
No visitor to the city can avoid visiting the city's Old Town, which is in fact a 1:1 replica of the original destroyed in the war. It is a colourful hub of city life, with a bronze mermaid (Warsaw's mascot) at its heart. The restaurants that envelop the square offer delicious traditional fare for an international palate. Try the carp at "u Fukiera", a quaint little restaurant with tons of atmosphere.
Music to your ears
Warsaw is also the centre of a vibrant music scene, with jazz sessions being held on an almost daily basis. But for a special experience, watch a performance at the neoclassical Grand Theatre (http://teatrwielki.pl). Works playing in December include Puccini's Madame Butterfly (until Dec 4), Tchaikovsky's Eugene Onegin, and a ballet by Polish choreographer Robert Bondara, Persona.
For those interested in music, a day trip to Zelazowa Wola is a must. Situated just 46 km west of the city, this was the birthplace of Poland's most revered musician – Frédéric Chopin. The quaint village now includes a newly refurbished museum in the composer's house. When back in Warsaw, you can pop into the Holy Cross Church on Krakowskie Przedmiescie to see the final resting place of the composer's heart.
Soul food
When it comes to food, Warsaw is becoming very diverse, with cuisines from all corners of the world being offered. Perhaps not surprisingly, Polish flavours feature prominently in the local eating landscape. One of the most innovative players is Wojciech Modest Amaro and his Atelier Amaro, the first Polish restaurant to be in the running for a Michelin star. The up-and-coming chef combines traditional Polish ingredients with cutting-edge techniques.
For something more down to earth, there are many other options to choose from. Stop at one of several eateries specialising in one of the icons of the country's staples, pierogi. The stuffed dough treats are filled with anything from potatoes and cheese, meat (usually a pork mix) to sweet cottage cheese and forest berries. Ask your server if they offer some unfiltered Polish beer. Poland is also arguably the birthplace of wódka (for centuries a bone of contention with Russia). Brands to sip are Zubrówka, flavoured with bison grass, and Zolàdkowa Gorzka, a herbal liqueur with a sweet aftertaste.
Culture galore
For the culturally inclined, there are a number of interesting cultural events happening around the city in December. The Watch Docs film festival (December 7–16) has a pedigree of showing top-notch documentaries from around the globe. The National Museum of Warsaw is organising an exhibition on art and culture in Central Europe during the reign of the Jagiellonian dynasty (1386–1572). For fans of more modern design, the Poster Museum highlights the world-famous art of Polish posters – ranging from film, to theatre, to social issues.
The night is young
Unlike other European metropolises, Warsaw does not have a distinct area with bars and nightclubs, although there are a few notable addresses that one should visit. For decades, Tygmont jazz club has offered regular jazz jam sessions by international artists in a dimly lit location chock-full of character.
Another option for more adventurous folk would be to go to the open-air ice-skating rink at the foot of the Palace of Culture and Science. If you are new to this, you can hold on to rails, but you could also impress your friends (or your date) with a couple of pirouettes right on the open ice!
Warsaw manages to capture the essence of Polish people: very down to earth, and once you get to know them they will become friends for life.
Warsaw, Poland
By the numbers
Warsaw is the 9th largest European city by population, which in July 2012 stood at 1,716,855.
The approximate date Prince Boleslaw II of Masovia established the city.
The number of metro lines in Warsaw, running from north to south. A second line is under construction.
237 m
The height of the Palace of Culture and Science, the tallest building in Poland.
Polish cuisine
Historically, Poland was part of a major spice route between east and west Europe. This has introduced a number of herbs and spices to traditional dishes.
The country's chilly climate has also forced Poles to include pickled vegetables in their daily diets, especially in the long winter months. Even today, bigos (slow-cooked sauerkraut with sausage and spices) and pickled gherkins are staples in every Polish house. When eating out, be aware that most dishes include pork in some form or another. One component of the famed 'Russian pierogi', which appear vegetarian, is fried in pork lard. A number of 'vegetarian' soups, including tomato, are also built upon a bouillon of meat. Always ask your server about pork in your dish.
Rialto luxury
There are a few hotels of note in Warsaw; one is the Rialto. Situated just a short distance from most places of interest in the Polish capital, the Rialto is a boutique hotel in the style of the roaring twenties. The original furniture in the hotel's 44 unique rooms is from the period and has been collected from all around the world, exclusively for this particular project. The restaurant's rich and diverse menu includes old dishes of pre-war Warsaw inspired by recipes from the beginning of the 20th century.


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Making an online contribution is simple, safe and secure. With up-to-date firewalls and safeguards in place, you can rest assured that making an online donation via this site is absolutely safe and secure. With just a few clicks of your mouse, you'll be doing your part to ensure that the children we serve have the resources they need to heal and to reclaim their childhood while there's still time.
The information you provide will NEVER be shared with other organizations. We value the privacy of our donors, so our database will never be sold to mailing list brokers.
We accept the following credit cards: VISA, MasterCard, American Express, Discover and Diners' Club. You can make a contribution of $5 or greater and no matter how much you choose to donate, your generosity will go further than you might ever imagine.
If you prefer to make a contribution by personal check, please send your contribution to:Tennyson Center for ChildrenGeneral Contributions-web giving 2950 Tennyson St.Denver, CO 80212
Remember, by making an online contribution, you're helping abused and neglected children to heal, to trust again and to get back the innocence of their childhood. You're also sending them the message that people whom they have never even met really DO care. So, if you're ready to begin, simply click on the blue bar below or on the navigation bar at your left...and thank you for caring.
Click here to make a SECURE cash gift online now!
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Tennyson Center for Children at Colorado Christian Home is a 501.c.3 corporation registered in the state of Colorado.Donations are tax-deductible. Certified by non-profit.org 85% of funds to programs.©2014 Tennyson Center for Children at Colorado Christian Home.


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Back on the scene and straight into the action, Team MRT has turned up the volume and announced a new line of performance exhaust kits for the contemporary Ford Mustang. These kits are crafted to fit the Mustang GT as well as the V6 Mustang. With proven MRT quality, these systems are vented on maximizing exhaust flow and producing that much-desired class muscle car sound. The new axle-back systems for the Ford Mustang feature construction from 304 stainless steel, CNC mandrel-bent tubing, and a new muffler aimed at reducing annoying resonance and drone. These systems are direct-fit kits and clamp directly onto the existing factory tubing for simplistic installation, with no drilling or alteration required.
Keep reading to check out more!
Press Release
MRT Introduces Interceptor Axle –Back Exhaust Series for Late Model Mustangs
Plymouth, Michigan- Team MRT is pleased to announce the introduction of a new line of performance axle-back exhausts for late model, 2005-2011 Mustangs. All MRT exhaust systems are designed, engineered and manufactured in the company's state of the art facility in Plymouth, Michigan. The new Interceptor Series delivers the proven MRT performance sound enthusiasts demand. Engineered for top notch results, the Interceptor Series optimizes exhaust flow for maximum performance, while catering to the deep, muscle car sound that Mustang owners prefer.
The new MRT Interceptor Series features 304 stainless steel construction and CNC mandrel-bent tubing for maximum durability and fit. Both the mufflers and tubing are stainless steel for many years of trouble free performance. All Interceptor Series systems will feature a new muffler designed to give off less annoying resonance and better sound quality.
The axle-back systems come with 3.5" polished stainless steel tips. As with all MRT exhaust products, the new Interceptor axle-back series clamp on directly in place of the factory axle-back system for easy installation with no drilling required.
MRT, headquartered in Plymouth, Michigan is a performance aftermarket engineering, customization and sales company that specializes in automotive exhaust, styling and performance.
Team MRT 734-455-5897


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As the mercury drops, thoughts of comfort foods rise. Is there anything better than a warming bowl of soup?
While many think of soup as an occasional starter, it makes a great centerpiece for an autumn meal, says Patricia Portizky, director of Soquel-based Let's Cook recreational cooking school. Soups appeal to cooks of all levels, and at this time of year, there are plenty of fresh ingredients available, including kabocha, butternut and pumpkin squash.
"I'm a subscriber to the Eastern European way of thinking that there should always be soup at dinner," says private chef Jonathan Miller, who teaches soup and stew classes at Let's Cook. "I encourage new cooks to begin cooking by learning how to make certain soups. It's a great way to learn how to build flavor."
Miller's kale potato soup is a riff on caldo verde, a traditional Portuguese soup. "With only oil, onions, garlic, potatoes and kale you create a nutritious and fortifying soup," he says. "It's my kids' favorite."
Miller is a squash devotee -- and he's not the only one, by any means. Diane Cu and Todd Porter's beautifully photographed "Bountiful: Recipes Inspired by Our Garden" (Stewart, Tabori & Chang, $35, 340 pages) includes a Curried Kabocha Squash and Chicken Stew, an easy recipe with just a few ingredients.
And it's tough to resist Mollie Katzen's playful Green Matzoh Ball Soup, featured in the Berkeley author's new "The Heart of the Plate: Vegetarian Recipes for a New Generation" (Houghton Mifflin Harcourt, $34.99, 456 pages). The soup itself is a classic, of course, for any Jewish holiday or Shabbat, but Katzen's playful introduction to this dish says, "Broccoli-flecked dumplings double-task as a (holiday) offering and an ode to Dr. Seuss. What could be bad?"


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|"Nick Winter" <firstname.lastname@example.com>
|RE: st: RE: Summarising multiple tabulations in one table
|Tue, 10 Dec 2002 09:36:45 -0500
<snip> > > > I guess your main way forward is -reshape- so that > > the agekst* are all stacked into one variable. > > I don't see this -- could you elaborate please? The obs in > the data set > are several thousand woman, i.e. unit record data, so what I > was asking > about was a combined tabulation&formatting routine. Tabulation to > derive percentages in each category for each variable is > straightforward, but the formatting like the SPSS example is the > problem. (If each variable of interest were binary, I think I could > solve the problem using -table- or -collapse-, but there are multiple > categories per variable here.) I am not sure my telling you that the > names were agekst* helped -- a neat solution would allow any variable > names across the top of the report table. > > Stephen . generate i=_n . reshape long agekst , i(i) . tab agekst _j , col This only works when the variables all have a commong name. THere might be a program out there that does this for more general varlists; or perhaps someone will write one. --Nick Winter * * For searches and help try: * http://www.stata.com/support/faqs/res/findit.html * http://www.stata.com/support/statalist/faq * http://www.ats.ucla.edu/stat/stata/
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Father And Young Son Lost For Hours In Southbridge WoodsA man and his 6-year-old son were lost for hours in the Southbridge woods, and when his phone died panic began to set in.
Southbridge Subdivisions Could Be Stuck Without SnowplowsA pair of residential subdivisions in Southbridge could find themselves without a way to clear snow off their streets this winter.
Several Bears Spotted In Southbridge NeighborhoodPolice are warning residents to stop feeding bears after several were spotted in a Southbridge neighborhood over the weekend.
Southbridge Police Call Protective Fence At Headquarters 'Absolutely Necessary'Southbridge Police are making a move for greater safety of officers and equipment as they plan to build a fence around their headquarters.
2 Separate Fires Break Out In Southbridge Within HoursFire officials are looking into what caused two separate building fires in Southbridge that occurred within hours of each other.
Education Chief Urges State Takeover Of Southbridge SchoolsMassachusetts education officials are calling for a state takeover of Southbridge public schools.
Firefighters Battle 4-Alarm Blaze In SouthbridgeFirefighters battled a four-alarm fire at an apartment complex on Worcester Street.
Student Waving Stapler Prompts Southbridge School LockdownThe Southbridge Middle/High School was locked down Wednesday afternoon.
Southbridge Teacher Pleads Not Guilty To Sending Student Lewd PhotosJoseph Zuniga of Webster was released on bail and ordered to stay away from minors.
Southbridge Teacher Charged With Sending Student Obscene PicturesJoseph Zuniga allegedly sent photographs to a male student who is 17 years old.
Judge: Man In Child Porn Case Too Dangerous To Be ReleasedA federal judge on Monday ordered 53-year-old Scott Peeler, of Worcester, detained in U.S District Court.
School's Focus On Students As Teacher Faces Child Porn ChargesScott Peeler, a teacher at Southbridge Middle School, was arrested on child pornography charges.


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HONOLULU (AP) — The state Department of Land and Natural Resources is asking the public to comment on a draft plan for managing nearly 500 acres of conservation land in Oahu's Waimanalo valley.
The Waimanalo Forest Reserve is almost completely forested and has hiking trails for hiking, cycling and horseback riding.
But it has few native plant species. Most of its vegetation consists of invasive trees.
The draft management plan proposes replacing invasive species on steep slopes with native plants and trees. It suggests planting timber areas with high-value hardwood species like koa, mahogany or teak.
It proposes planting fruit and nut orchards at lower elevations. The agroforestry approach would produce timber, fruits and nuts while providing shade for understory crops.
The Division of Forestry and Wildlife is accepting comments through Aug. 9.


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18th annual Umoja parade returns to Johnson city
JOHNSON CITY, Tenn - Despite gray skies, the 18th annual Umoja parade kicked off in Johnson City this morning.
The parade began at 10 a.m. at the Carver Park.
Umoja is Swahili for unity, which means to be in harmony with all, and parade director Ron Smith, hopes to accomplish that this weekend.
"It's all about unity and having a good time," said Smith. "Everybody getting together and learning more about different cultures and diversity."
The highlight of the parade is Shaka Zulu, a stilt walker who travels from New Orleans to be a part of the Umoja festivities. With him, Shaka brings dancers, big and small drummers and other performers decked out in African attire.
According to Glenn McCoy, President of the Tri-Cities Miata club, and participant in the parade, Umoja is about unity in the community.
"We just like to support things in the community, and we always enjoy showing our cars off," said McCoy. " It's a fun event for us and we really enjoy getting together and enjoy when we can do things for the community."
Smith says, Umoja is a time when people from all walks of life, can gather together and learn more about different customs.
"It's good to see different things," said Smith. "You know, and it helps you educationally, culturally and wise to all different races and religions"
Smith says that the mission of Umoja is simple.
"Be yourself, that's what were all about," said Smith. "Be yourself."
Saturday Umoja Events are listed below:
10am Parade beginning at Carver Recreation
3-4pm Open Mic
4-5pm Dancers / Drummers
5-5:30pm Open Mic
5:30- 6:15pm Amethysts
6:30- 7:30pm MJ Beck Band
8-9pm Casey McClintock
9:30-11:30pm Phaze II Band
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