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Videos and images from Gran Turismo 5's "Photo Mode" and "Photo Travel" modes are popping up everywhere, and I've gathered a collection of the beautiful images that have been released so far. According to early reports, images can be exported at resolutions of 640×480, 1280×720, or 1920×1080.
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Speechless…the wait will be absolutely worthed!!
Those are some amazing pictures. Photo mode didn't seem like one of the features I would be very interested in, but after seeing those photos I can bet I'll be spending hours playing with it.
The Mach 1 looks nice. Too bad it's the only classic Mustang in the entire game. Oh well, at least we get the world's largest assortment of Subaru Imprezas, Honda Civics and Nissan Skylines. Maybe GT6 will have 2,000 cars and then we may even get a Trans Am or a Pantera.
You're right, what would the world be without the Trans Am or the Pantera…
Seriously, people have to get over the fact that their particular favourite car is not in the game, just be thankful for all the cars that are in it and appreciate that it's not possible to include every car ever built.
If Kaz only want to include the cars he likes then let it be, as long as he produces work as beautiful as this then he can do what he wants
These photos are beautiful!!!! Looking at the 458 Italia… the in game photo… realistic. Nurburg in the morring with the Mustang, it looks like its on location in real life. Six years is deffinitly worth the wait. The standard cars transitioned verry nicely fro GT4. Look closely and you will see a diver in the Nissan MMR and the Honda Accord Euro Type R. Its better than having blacked out windows on the standard cars. Regardless of Premium vs Standard, Gran Turismo 5 will the greatest game of all time. I don't care if some of the cars are standard, I just want to drive.
Incredible. Love the Mach 1 and the Mp4-12C
I LOVE the photo mode! I know for sure that I'll be using this a lot :) And I'm really glad it automatically adds anti-aliasing, because it would otherwise look kinda bad.
2D door pillars dont do the standards any justice.
Which cars are Standard? I can't really tell because of the resolution.
Those with tinted windows are standard, like the starting-grid Suzuka-east, except first row
Oh man, theres been so much info coming out I almost forgot about Photo Mode, which was one of the reasons I really wanted the game. This is AWESOME! The 24th cant get here fast enough.
That first image is unbelievable. If it weren't for the low-resolution gravel texture I'd have a hard time discerning that from reality.
WOW just WOW looks so real some pictures I can barely tell if its real or not. If some one would have showed me these pictures and I didn't know about GT I'm sure I would be tricked that those are real car photos. Beautiful I can't wait to snap some pictures :)
looks really good, much like Gran Turismo 4's version if I remember correctly.
looks like the shutter is way too fast or something cause the wheels barely look like they are spinning. what's up with that. same thing from GT4 also.
The skidmarks…. on the racetrack and on the grass!!! Oh how I have waited for these images. For me the replays showing where I/others spun off with the use of visual clues does make for the most realistic game. To put it this way, people won't be able to tell if it the images on my bravia are real or not!
Peace out!
Does anyone know if the head tracking feature will work with a different view than the view from the cockpit?
No "Head Tracking" is specifically geared to use in cockpit mode. It's only a test feature for right now. As is the weather and day/night transitions. When ever PD implements something and it's not on a grand scale then it's being tested and will either be removed by the next game or fully integrated. I don't have any issues with the quality of the standard cars, sure there are some low poly issues to be seen, but all in all they still don't stick out like a sore thumb. PD seems to have balanced that resolution thing out right, heck they even stuck a driver inside those standard cars.
Quit complaining about Photo Mode, it's there for a reason. Kaz likes to take photos and drive lots of cars, this is his creation and he's showing you how he likes to enjoy it. You don't have to use it, but it's there for those who like to, it's better than nothing. It's like a bunch of kindergarten kids, always complaining about everything when it's not their way. You can rest assured that Photo Mode will be a regular part of GT game to come, live with it.
Kaz stuck in standards because of the length of time it takes to accurately model one premium car into the game, trust me I would take the 800+ standards over a few more premiums. Believe you me FM3 has ~500 cars and I'm supremely bored with their cars, when I go into the dealership, I search and search for a car that looks interesting to drive and tune. The garage has about a little over 100 cars or so, but I don't drive many of them, because some are just meh and I've already tuned and used the good ones. I've been spoiled by GT sheer amount of cars that always seems to grace the game. Sure many people complain of 100+ skylines but the car is an Icon in Japan and many companies have crafted special versions, Nissan has special versions…but GT always has a bunch of NSX's, Lancers, GTO's and Corvette's yea go check the list that's an awful lot of corvettes, that dwarfs FM list of vette's in the entire series.
I'm just wondering if PD will ever reintroduce the missing cars from GT2. Lister Storm road car, Vectors, Venturi, Unisia Jegs R33, Oreca Viper '99(red white and blue) I love that thing so much I made the paint scheme for it in FM3.
You complainers should try to stop complaining about what you don't have and be thankful for what you are getting, the game could have always been canceled. Could have been scaled back to have only 200+ cars and 32 courses…learn to be content. Can you sit back and say that from every GT game you have played this one takes the greatest leap forward? Sure every game has it's shortcomings, but the good bits far outweigh the bad. There is a course generator for crying out loud, what other simulation type race/driving game can boast that? Not only that but you can save and have other people try it out, I can only imagine how creative people will get once the game hits and they get time to tweak course to look like courses missing from the game. That generator alone is worth about a quarter of the asking price for the game. This is the most exciting part of GT5, because if the parameters can be dialed in, then all you would need is track information and we know that stuff is public news, so I am waiting to see what comes of this part of GT5. This should be included in all GT games from now on.
rant over :)
@SavageEvil: Totally agree with you. But note that I'm not complaining about anything. I'll just buy the PlayStation Eye and I also wondered if it would work with the standard cars. If not working, no problem! I'm not worried. I'm more worried about the eternity that is 8 days .. lool .. ;)
Oh, and I think the photo mode will be so great =)
my only concerns about standard cars right now are :
do they have the same driving physics as the premium ?
what level of sound improvement compare to gt4 ?
what about the clutch fonction with g25/27,is it working and like prologue?
do we have to hit the button at every start to use the clutch(that was boring) ?
i guess no one really knows the answers right know…
Of course they have the same physics, having 2 physics engines going at once would be nearly impossible with a $2000 gaming computer.
And there would be absolutely no reason for the clutch not to work.
As far as sounds go, since they only made standards to save disc space, changing the sounds wouldn't be an issue, but we can't be sure about that right now.
Meant to say 'let alone a PS3' after that first sentence.
if when driving ,let's say in bumper view,you can't tell if the car is a standard or premium,that's just fine to me.
Only 9 days left!! I love the C63 AMG Mercedes. :D Can't wait Can't wait Can't wait!!! :)
SAME HERE!! I look forward to making it my most driven car in GT5! C63 here I come.
Standard cars aren't that bad, they look about as good as Forza 3 cars and they still look ok
Yeah, I agree……{btw, we share a name. =)}
You're right, look at the far left picture in the row second to the bottom, that Honda Accord Euro R is standard, but it's detail even for standard car is mind blowing!
The standards only look " bad" by comparison to the high quality of the premiums. When they are on track you won't even notice the difference.
I'm somewhat doubtful that even GT6 will deliver 1000 premium cars if they were only able to model 200 premiums during the 5 years that this game was in development. Don't see how they will get the other 800 done in two years time.
@DrTrouserPlank: The way I see it, the smart thing to do would be to find a compromise of sorts between the 2……and then keep everything{and even improve some things} from GT5, and add another 400-600 cars, and maybe even resurrect some of the old tracks, and it could probably be realistically done in about 3 to 3 and a half years from now, if Sony doesn't have anymore monumental foul-ups{e.g. they decide to release another GT for the PSP or PSP2 if that ever comes out, etc.}.
did you just call gt psp a monumental foul up? are you nuts? that game is genius and the PSP needed it. just because you don't have one doesn't mean it sucks. you can go to hell
Gentlemen! I have seen the future of gaming, and it is good.
I hope we can use the photos we take as background on the PS3 XMB menu
The only problem is that I don't have the game yet!
Then again, my writing will grind to a halt for months… oh jeepers.
Luckily for me all of my college work is planned for online by my teachers so I can do all the work for the rest of the semester within the next 9 days.
standard cars got interior cockpit view but not as detail as premium cars right?
No, there is not interior/cockpit view for the standard cars… sorry.
I thought standard cars have cockpit/dashboard view but no interior e.g. rear seats. Also, other stuff like gauges don't work in standard. I dunno.
Noobs… -_-
Standard cars are ok, as long as the new physics is used on these the it matters not what they look like but what they drive like. I don't drive on the outside view.
I agree that modelling photo location's was a waste of time, I never really used them in GT4 and probably won't in GT5. I would rather have had some more tracks or a few more premium cars. I guess DL content is a must now for PD.
Oh no no no. Photo Mode locations are awesome!
Look, complainers, if you want to grouch about a big smoking crater in GT5, you need to grouch at SONY for making Kaz produce GT PSP before GT5.
Next time, complainers will complain about GT7 that it should have guns, cities and storyline.
Nice to see they haven't fixed the "problem" of road cars having to race against "race" cars. Why does that happen? I'd much rather race against either race cars, or road legal cars not a mixture.
you consider a micra cup car a race car?
Well of course, the stickers make it go faster.
Thus giving it an unfair advantage.
will only really matter if playing on a HD tv…..am i the only one without one? Playing in the stonge age gotta love it
Haha most likely so! Do yourself a favor… At least buy an HD monitor! I bought myself a 23″ Acer monitor that's 1080p capable for only $180. It's easy to hook a PS3 up to it via HDMI and looks gorgeous! It can't beat our 42″ TV, but nonetheless it's definitely worth the buy.
@TheBigMan: no, unfortunately you are not the only one. Wish I had an HDTV, but I can't afford one. I had to put off bills just to get a PS3. Oh well, in a race they will be able to see my tail lights in HD.
@Benny..and you will have a hard time telling if the car in front of you is breaking or is just red. j/k but seriously a 1080p monitor is almost essential to go along with a PS3. I'm still hoping that triple screen is supported, but there hasn't been any info on that yet. That would complete a true sim cause I hate those side by side situations.
Looks like the standards won't be much of an eyesore in the background but they don't impress on close inspection.
Photo mode seems to be a big step up. The production values are through the roof in this game. Never seen such a polished interface.
Want to know why we don't have a Zonda F? or why the veyron isn't a premium? or why some cars that should be there aren't and why others aren't premiums?
Want to know why we don't have more tracks in the game? Because PD decided that taking screenshots of cars in the red bull hanger is more important. Yes, some will likeit and the game sohuldn't been made purely for anyone, but as a racing game, which I think we can all agree that it is, choosing to model half a dozen new areas to put cars and work all that out so that you can put a car there instead of on a track INSTEAD of giving us another 6 tracks or making 10 more cars premiums whihc they could have done in the time it took them to do this is rather stupid.
1) Racing physics
2) Racing cars
3) Tracks
4) Elements that make racing interesting i.e. weather, grass, gravel, etc…
5) Damage.. like it or not weather it be Nascar, F1, or the guys at your local track on a weekend cars make contact and that effects racing hugely.
6) GT Mode
7) Online
8) Arcade and TT/leaderboards
9) Anything else that improves racing
10) Extra car related features not improving racing
Taking digital snap shots of areas modelled to me is rather a waste when we are currently lacking cars, premium-ized, and tracks.
Don't call me a hater, because I am making purely a logical point, argue but don't hate.
Photo mode is great and adds significantly to the reply value. Can't say the same for another damn Zonda. There's already 4 of them in the game FFS.
What do you prefer?
A – 1081 cars + 32 tracks
B – 1031 cars + 27 tracks + photomode + headtrack + 3d + powerful B-Spec + night/day + stunt arenas + voicechat + private lobbies + ingame message boards + spectator mode + youtube upload + split-screen + animated drivers + custom soundtracks + video store.
I know i made my choice!
Photomode is particularly high in the arguments. It connects you to your cars, it's pure car porn.
I totally agree with you. Photo mode is a joke, waste of time and resources; it just shows how deluded Yamauchi and PD have become. Tracks and cars are what true enthusiasts want. Leave photos to the arty farty pratts.
You know what's funny? You guys are complaining that this mode is there, but if it was taken out there'd be even more complaining. PD can never win with you lot.
@OkeyD: I totally agree with you. Kaz must feel like a parent of 5 year olds. Looking back, he probably wishes that he never said a word about premium or standard, then he wouldn't have to listen to the endless complaining of what is premium and what isn't.
OkeyD, replay value? there is already plenty in GT, simply pick a new car in GT mode, an mx5 or maybe an FF car like a civic type R and uild your way up. Sicking a bunch of pixels somewhere inside another bunch of pixels and then taking 'photos' of them will add all of 5 minutes for me. Another 6 tracks though, one instead of each one location, would add heaps more.
Kerrak, It's not everything or nothing. it's a racing game and I want whatever makes the racing experience better. More tracks more cars are at the top. Driver views, gear changes, day/night, weather ALL effect how your race in the eral world. Hence a racing game should feature them. They all make my experience better and increase the playability exponentially. AFter that being able to play with others aswell splitscreen and online. Only after the game is the best racing game they can make it should they move on to other bits that aren't racing.
3D – good except for the fact that almost no one has a 3D TV
Headtrack – small improvement although less useful than a new track
– stunt areans and bspec can be included since they increase the racing experience. B-spec is like being the team manager at Le Mans or something like that. That is racing and should be in it. Stunt areans I'm no 100% sure of what it is but I believe it is some kind of car racing challenge.
– voice chat, ok, teams have it and not hard to implement
– private lobbies, needed for online
– message boards… useless, if you want to had message use an online forum. If you want one offical place use the offical GT5 forum
– youtube uploads.. yay now we can all see ___'s awesome lap and ___ crashing.. uselsess… WE can alrady see other laps in leadboards
– custom soundtracks isn't hard to implement
– video store, shouldn't be too hard to implement.
My problem is that the photo mode location each take a long while to put together in that detail. Each one is a track or atleast half a track. And while ach of the above either is easy to add or adds to the racing game, photomode doesn't and isn't easy to implement. If it was car on track I wouldn't care so much, but because they wasted so much time coming up with 6 new locations that you can walk around and view in beautiful quality, its taking from the game that is sohuld be.
Big Boy, thankyou.
OkeyD, no, I wouldn't be. It is a racing game and this isn't racing. Don't tell me waht I would have thought. Throw me any feature and unless it is easy to stick it it better improve the game as a racing experience.
Benny44, well done you have just managed to steal someone elses argument, take it as your own, predict what I would have said and group me with other. Congrulations, want an idiocy award
That's not logical since you're saying that based on personal preference.
Try to consider everyone and realize that there are people out there who will buy this because they simply love cars and want an amazing looking place just to take pictures of them. Besides, PD would probably have to scrap every single photo location to make enough disk space for a small track.
Not really this is a racing game not a general car game. it's technically a driving simulator according to its tag or a racing game by genre not a car themed bits game. Why not add boosts and turtle shells to hit others infront and give the drivers guns to drive-by others. I'm sure more people would appreciate being able to do drive-bys in over 1000 cars than stick them in a hanger.
And the areas looks quite large I'm sure they could easily mod up 5 or so cars in premiums or add a couple of tracks.
Unoc, following your reasoning we should get rid of painting the cars a different color, since that doesn't add to the driving aspect. I personally don't use the photo mode because I don't like it. But from reading the forums I see that most people want it. Kaz has a passion for cars, and that is why he made this game. By the way, it is actually called the DRIVING simulator, not a race simulator.
'unoc', you really need to sort your priorities out mate! First of all, if you don't like the feature then don't used it; if you think that it ruins the game then don't buy the game… it's as simple as that! I'm sure that PD won't mind losing one or two of their always whinging and never content customers… they'll just find new ones, by tapping into new markets as they may well do with the new photomode… the options we are given for taking photos are insane; you should be glad that there's such a feature, and that so much work has gone into it, rather than making a half-hearted attempt at it! And you keep mentioning racing experience… true, GT5 is a racing game, but are you in no way glad of the additional features it encompasses. OK it's missing some tracks… but heck, there's still enough content in the game to keep you occupied for ages! Who's to say that PD won't release some more tracks as DLC!? And even if some of the features hadn't been implemented are you really sure it would've added to the racing experience? Yes we would've had a couple more tracks, and several more premium cars, which in all honesty wouldn't really add much to this "racing experience" you speak of – "racing experience" is physics as well as the look and feel of the game!… not the amount of content it has related to racing. And, based on my definition, PD seems to have the "racing experience" also spot-on. You say that less extras would mean more in terms of cars and tracks… but there wouldn't be a massive addition of either, at least not enough to justify removing the additional features that have been included in the game. A lot of the extras are, I agree, not strictly necessary, but they are still a great addition; for example you talk about the direct upload to YouTube feature being pointless… why? How many GT videos have you watched on YouTube… at least one and that justifies why this is a good feature… videos will no longer be of a poor quality as we won't now have a gamer stuck in a dark room, borrowing his/her dad's video camera, to record what's happening on-screen, which results in awful audio glare! With the direct YouTube upload feature none of this will matter… the video will simply be a replay, so when it's uploaded the video and audio will both be clear! But again if you like it then don't use it! If you believe that not implementing these extras would result in there being loads more cars and tracks in the game then you're deluded; both take a long time to model – certainly more time than it would have taken to implement some of the game's features! And based on your silly little idea of what is and isn't classed as "racing experience" over half the game would be gone… to which you will respond "well they could've filled that gap with cars and 6 tracks for racing experience!" NO! As of GT4, maybe even GT3, we have seen that GT is much more than a driving / racing game and simulator… it's different, it's unique… it has got what other games haven't! And it is these additional features that make the game feel more polished, and it gives the indication that the developers have 1) really put a lot of thought and effot into making the game – everything's not just a habdash, rather it's well planned, 2) considered the desires of people like ourselves, the customers – and to meet the needs that we give them, by continuously whinging (very much as you have done 'unoc'), they have to come to a compromise to satisfy as many of the requests as possible, so that they in turn may reach as big an audience as possible… and personally, I believe that they have done this very well! I'd also like to add that I agree with Benny44's and IVKillerVI's comments!
Finally, sort your English out before having a rant like that… some of it doesn't make much sense, and words have been missed, incorrectly typed or misused – just saying!
'Big Boy', what the enthusiasts want the enthusiasts have been given… cars and tracks, for racing! And, these "arty farty pratts" can do whatever they want, but they can do it in this game if they wish!
i agree but i don't think the photo mode is to blame. blame the many cars on the premium list that we have multiple models of seperate by only a year or 2 or the many cars that aren't as deserving in the first place except in Kaz's opinion. Kaz makes the game yes, but making the game for the audience instead of himslef would make the game much better & it's rediculous that GT5 is another Kaz biased game after we already had past gt's with 140 nissans
@OkeyD not everyone are photo experts. I like the photo mode but to me, using it a lot is a waste of time, and anything that's a waste of time for the users in large doses is a waste of time for the developers to make on a large scale. you act like we have a ton of zondas? we have scraps left from gt4, not a ton of zondas. In fact, we have the 3 worst examples of zondas: c12, c12 s, c12 s 7.3. To only add the zonda r instead of the zonda f roadster is really strange
unoc. i honestly think you're missing the point.
GT is not a niche title to appeal a very specific market. It's a multimilion seller game, that appeals to a wide spectrum of people.
The point all those people share is that they like cars.
Only and exclusively this: they like cars (or as PD says more commercially, they LOVE cars).
Some are gamers, some others aren't.
Some play thousands of hours, some a dozen.
Some love to watch replays, some never watch them.
Some will be online, some others not.
Respect for all of them, as buying they have made GT what it is today.
I hope you get the point. You can't be so egocentric to think that PD is there to satisfy your specific needs, as if those were the only and true ones.
As for me,
Would i like to be more european modern cars? yes
Would i like more tracks? yes
Are there some features i won't use? probably
Am i satisfied with the specs of the game, car and track list? YEEEES.
Just tell me: what game are you getting if this one is so disappointing for you?
Come on guys. We should be looking at what we have got not what we havent. Correct me if i am wrong but until GT5 Prolouge we did not have Ferrari. Now we have them, lambo and bugatti. We have damage and we can roll the cars. Maybe you find this useless but without it every one will disgard it after the first week as it will become boring. We have a fantastic game. If you dont like what PD have done then dont buy it.
A number of people would spend omre time driving on two extra tracks THAN using photo mode in these locations.
Sure some may, but I can see almost 100% of people enjoying two or three extra tracks a much smaller number appreciate a photo mode. I love taking photos and I literally have thousands sitting on my HDD. But all my pictures are of something, moments or landscape, etc… Photos capture moments in time that you can't replicate and haev some meaning. Cars that you move around in a place made for them has no meaning. They don't hold anything. It's just moving blocks around ad taking 'photos' of that. They aren't even photos, they are screenshots.
@ unoc I have to agree with you mostly. I think adding Spa or Donington or even Brands Hatch to the game would have improved it immensely more than some niche, esoteric enjoyment like taking pictures of your car in a hangar.
Also, I would like to add that being paying customers, we are all perfectly entitled to bitch and moan til our hearts content, about what we think is a stupid waste of valuable time and disc space as compared to what we think would make the game more enjoyable.
Personally, I'm quite peeved that PD would actually think that its more important that the exclusive list of premium cars should include an obsolete WWII army jeep and a hippie bus — BUT NOT THE D@#M VEYRON!!!!
I believe the reason for the veyron beind standard was that bugatti (and hence vw) didn't want people to be able to do to the veyron what people can do to premium's.
Remember Bugatti also decided that TopGear could drive the Veyron across europe, race it against a fight jet and hit its top speed, but they wouldn't allow for a few years it to set a timed lap on the track. I believe its the same with this, VW spent heaps making it, each one creates a 4 million pound deficit for them, they don't want it loose its glory by having 10 year olds smashnig it and rolling and seeing how they can roll it whilist sitting in the drivers seat. I think they want it to be a car you see not buy in a way, that you can't drive but you can respect.
If I was taking pictures of real cars then that would have some impact because they are real sitting infront of you supercars, these are just bunches of pixels. The mere fact that I can move an analoge stick, hit X a few times and get a bugatti veyron next to a Zonda and a Lamborghini just makes it so ho hum.
@ Unoc: I completely disagree. PD hires different people for different aspects of the game. The people responsible for photo mode are different from the people responsible for car modelling, as are the people for track design, motion capture, lighting, sound, special effects, menu interface, online, etc. PD in general just need more staff. If they model each car in 6 months, they should acquire the resources to do 50+ cars at a time. ($60+ billion in production) They need more staff to do this… I for one enjoy the photo mode, but it would be that much better with a livery editor. Anyways, though it's sad to say, nothing compares…
Very nice, but people STILL complaining about standard cars?! Don't like them? Don't use them. Simple.
Not that simple
Insert your top 10 favorite cars here: _____
Now what if most of these were 'standard'
WHATEVER.. this is first GT on PS3 so its ok to have ported cars from GT4 to GT5, in next GT6 I hope all those cars will be remodeled to Premium (and there will be no premium and standart just pure gorgeous cars) and this will be the best racing game and history museum with cars from all generations.. maybe 1500 or 2000+ cars.. EPIC! Hope GT is going this way.. and even the worst car dont deserve to be removed, thats what GT is about..
Absolutely Tvensky, they should never remove any cars found in previous versions, that's just a step backwards (even though several omissions have been spotted) but for the future when this game reaches 2000 it will be as much of a museum as a racing game(if all cars are modeled at premium detail)
I'm trying to think of a nice way to say this but…those standard cars look like total ass. (Look at the jaggies in th mmr's no.38 decal)
Never mind. They'll probably look o.k when in motion.
You must have good eyes,i had to expand the image then zoom in to see anything at all.
I think the Standard cars look like total fine. ;D
I'm going to be collecting the heck out of them. You guys can ignore the heck out of them if you like, or collect them like me.
This photomode I think is phenomenal.
Polyphony Digital did a great job with this game
i dont think your wrong, it would be sad if it is not an option, perhaps it was just a promotional thing in 18MP rather than a promise.
I doubt he wanted to post 18mp photos for a forum, they would be huge. He probably changed the size before posting them
i think the standardcars looks alot better the gt4
So that means the cars in last few pics which were taken at Suzuka were a mix of standard and premium cars? this is much better than what I expected! and I never thought of the ability to race standard models against premiums too! Incredible job done by PD!! =D
yeh they arent that bad, definately sub current gen, the only let down in that micra is the lights.
the car models in the menus in gt4 always did look alot better than when you were racing
why wouldnt they? thats not even a problem to make, its even easier to make Standarts vs Premium… lol
they don't look bad at all really. I'm glad you can actually see the seats and the driver pretty well instead of lame tinted windows
Definitive confirmation that Premiums and Standards can race together?
why on earth wouldnt they
There have been a bunch of people saying they couldn't be together.
They never provided a reason but this should shut most of them up.
that megane looks so real its unbelievable. I can't wait for this.
So from the looks of that Mercedes in the tunnel that cars equipped with HID headlights will actually have HID headlights,it's the small details like that i appreciate and i can't wait to get this game.
Wonderful, no? Look at the second pic of the 12C drifting (on track) and you can see the brake lights casting a red glow on the armco behind it. Delicious.
And the big details, like the global lighting. I mean, check out that Mustang. My GOD. The subtle blues of a summer afternoon shade, with warm, glowy spots where the sun's light manages to poke through the trees. It's so inviting that I want to be able to hop out of the car and just take a leisurely stroll around the track…
Those premium models are outstanding!! standard model.. ohhh my… >_<
For being ported from GT4/GTPSP I think they look pretty good. Compare them to GT4 photo mode pics. Definitely looks like they cleaned up the models and textures. Only dumb thing is they don't seem to have bump-mapped the badges =\
Anyway, you're looking at photo-mode pics, which means you have time to sit and scrutinize every detail. During a race you're probably gonna be too busy driving to count polygons on the bumper of the car in front of you haha
And if you drive with the outside cam, well, it's about time you switched and learned how to drive the proper way!
Well, at least we now know that standards can be used in on-track Photomode… (ref: mm-R Cup)
The Premium models cannot get better than this!But lol @ standards. I always thought of standard cars as extra bonus misc features…
Eh. Even if the standard cars don't *look* as good as the premiums, they will still *drive* just as well with the new, RADICALLY different physics engine. I think a lot of people are overlooking this fact. The standards really will be totally new driving experiences :)
OMG! I've been waiting ages for this! All this news is looking great! Thanks Jordan for the constant updates.
Did you see the plane take off at 1:00 in the far corner of the screen (right hand side).
cooool, that plane means every picture will be different and unique…
jordan i love you XD i can't wait to make pictures from my C 63 AMG
Photo realistic Magically


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People are often put off from having weddings as they assume it will cost more than an average years salary. However, done right, you can save yourself a lot of stress and debt with these tips. Here's how to have the perfect wedding for under £5,000!
The rings
Consider using ebay to buy your rings. If they're from abroad they may take longer to arrive (28 days) so factor this in. You can find real gold and diamond rings on ebay. When they arrive they may need a bot of cleaning.
Wedding dress
Have a look at ebay and, etsy and search for wedding dress sales online. You may need to buy a plainer dress then take it to a haberdashery for extra detail and uniqueness but this will really save the pennies.
For a sentimental vibe, why not use your mums or grandmothers old wedding dress. It's probably in great condition still but may need some modern updating such as more diamantes and less puffy sleeves! Dry clean it and modernise it.
The Cake
Consider asking a relative or one of the bridesmaids to make the cake. There are plenty of videos online to help with wedding cake decoration too.
The Wedding Car
Rent a car for the day from a local taxi firm or other car lenders, rather than traditional vintage wedding cars which can be pricey to hire.. They're sure to have a nice Mercedes or BMW that would be perfect for your day.
Get all the groom and grooms mens suits hired for the day. This is much cheaper than buying suits that they'll only wear once.
Photographer and DJ
Find photographers and DJs that are building their portfolios and are fairly new to the game. They're rates will be cheaper for the day. Even ask the bridal party or groomsmen to chip in; if there's enough of you it could only cost £20 each.
Invitations and table decorations
Get creative with invitations and make them yourself. Get all you need cheaply from a pound shop or arts and craft shop like Hobby Craft. They'll have the parchment paper, silver and gold pens, sequins, glitter and lots more required for a perfect wedding invitation. Buy fake flowers, plastic vases and confetti for dressing your tables.
Drinks and Sweets
Buy a bulk load from a store like Costco or Lidl. They'll have discounted drink and sweets for your guests.
Do the catering yourself or get mums and aunts to chip in, and get younger family members to serve. This will greatly cut the cost of a catering company and their waiters.
Consider having your venue at home or in someone's back garden. All you have to think about is getting a gazebo, table and chairs which is much cheaper than hiring a huge hall or house.
All these tips can greatly help you to cut the cost of your wedding, and make it a happy day that you won't be paying for a decade after. It really will be a family affair with a lot of help from loved ones and their generosity. For other wedding aspects like flowers and the honeymoon, don't be afraid to ask for a favour or even having a honeymoon near to the UK like France or Spain or even a UK spa honeymoon.


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Hemlines are definitely on the rise for men. Men are becoming more and more comfortable baring their lean and toned legs during the sweltering season. And why shouldn't they? There really is no better way to finally show off the hard work and hours upon hours you spent at the gym sculpting your body during the gloomy winter days, than in a pair of short shorts. Though, it takes a certain level of confidence in a man to brave a pair of micro-shorts. It also seem to have become a sort of standard modern dress code to wear shorts that are above the knees.
What I find appealing about short shorts on men, is how sophisticated and clean they look. There is no hint of femininity, but rather, a strong masculine and modern sensibility. But could they ever be too short? The runway doesn't seem to think so.
When it comes to micro shorts on guys I think they are better off left on the runway. However, I do love the mid-thigh lengths. They are so fresh and modern. They give the extra sophistication to an outfit, whether it is paired with a simple tee or with a tailored blazer.
Check out my favourite mid thigh length shorts by Acne below.


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Home › Forums › Gear Forums › Gear (General) › UL insulated cup
Mar 13, 2006 at 8:47 am #1218020
Robert PattonMember
Can anyone reccomend a UL insulated cup, i currently use a north face insul cupwith lid really want something better n lighter..
RobMar 13, 2006 at 2:33 pm #1352467
Vick HinesMember
@vickrhinesLocale: Central Texas
Several options.
If you want SUL, consider making your own. These can be either super ultra light and of limited durability or just ultralight and last well.
SUL: Foam fast food coffee cups with maybe some thin packing tape reinforcement and maybe a coating on the inside of a food grade polymer such as old fashioned shellac… because styrofoam is not waterproof. You have to avoid crushing. Weight: 0.5.
UL and almost SUL: Ziploc one cup storage container (actually 9 oz. capacity) with lid and some foam insulation taped on the outside. These are pretty durable. For insulation, I use the thin foam from a windshield sun screen. This rig will weigh out at less than 1 oz. depending on your tape and insulation. Alone, the cup is 0.3. You can probably get a couple of years out of one of these occasionally replacing the foam when it gets groady.
UL and very durable: Any properly sized plastic food storage container. They come in 8 and 16 oz. sizes. Tupperwear, GoodCook, Rubbermaid, etc. And they have lids. Insulate with thin foam as above. These will weigh about 2.5 oz in the 8 oz. size with insulation and lids. These will last forever with occasional replacement of the insulation.
These cups won't have handles, but why have a handle on an insulated cup.
Refer to this TLB forum thread for more ideas.Mar 13, 2006 at 2:49 pm #1352468
D GSpectator
@dangLocale: Pacific Northwet
I highly recommend the Snow Peak titanium 150 double wall cup. Weight is 1.6 oz, but with a caveat: It has a 5 oz capacity :)
I'm an espresso drinker and usually drink 2-4 oz of espresso or espresso/hot chocolate so it works good for me.
DanMar 13, 2006 at 4:09 pm #1352474
Scott PetersonMember
@scottalanpLocale: Northern California
I have a Snow Peak Titanium double wall that is the larger version. It goes 4.2 ounces…so it does not "go" with me anymore. I have found that if you do not have a lid on whatever you are trying to keep hot…it does not matter if it is double walled…so with these items they are generally not very effective. Most folks I see in pic's who are trying to keep food or bev. hot have a simple plastic insluted mug. I am now carrying one of those plastic cups that comes in right around an ounce and holds 8 ounces ($1.25 at REI). Since I am downing a small amount of coffee…and eating most food out of a bag, there seems no reason to have an insulated mug.Mar 13, 2006 at 5:43 pm #1352481
Tom KirchnerBPL Member
@ouzelLocale: Pacific Northwest/Sierra
I would second Vick's recommendation of a Tupperware, Rubbermaid, etc cup with some foam insulation. I personally have been using a 16 oz Rubbermaid for many years with a double layer of duct tape for insulation. For either soup or "cowboy coffee" just add hot water to main ingredient, put the top on and wait the required number of minutes. It retains heat pretty well and makes a great hand warmer if you hang on to it while you're waiting. The whole thing weighs around 3.5 oz. It is also nearly indestructible.Mar 13, 2006 at 6:15 pm #1352486
Jason KlassMember
@jasonklassLocale: Parker, CO
Hey Robert-
I used to use an Evernew titanum mug which was OK but the handle didn't fold so it wouldn't stow in mu pot. I think the best alternative is a styrofoam coffee cup. It's about as light as you can get. You can wrap some duct tape around it if you're worried about punctureing it during transport but mostly I find it's OK if you sotre it in the pot. I also have Snowpeak double wall titanium mug which is great but really heavy (it weights more than my cooking pot!). I only use it in the winter. Someone just sent me one of those Orikaso folding cups. It's pretty neat but not insulated. Your lips don't burn though the way the can with single-wall titanium.Mar 13, 2006 at 6:28 pm #1352488
MarkBPL Member
@mlarsonLocale: Southeast USA
A good combo of lightweight and durability is to chop off the bottom of a plastic Coke/Pepsi bottle to your desired volume. The thicker soda bottles will be more durable. You can boil your sawed-off cup to shrink under it down to a different size. Next, wrap it with styrofoam [e.g. from a coffee cup]. You can wrap up the whole thing, or maybe just enough grasp it with or to keep from burning your lips. It shouldn't be too hard to get 12oz of insulated cuppage for less than 1oz.
Wish I could take credit for this idea, but I found it here. Scroll down the page about 3/4 of the way.
-MarkMar 14, 2006 at 6:41 am #1352518
Carol BrownSpectator
@brownwetdogLocale: Idaho
Mark, I had just placed my order for the $$ Ti Cup, then read your post – even I could make this simple cup for a whole lot less!
Anyone – thoughts on the plastic bottle cup in combination with hot (boiling) water releasing "bad things". I've been reading other threads where there are concerns using freezer bags with boiling water to reconstitute food (but the thicker tupperware seemed to be fine for that application). Would the thicker plastic bottle be more resiliant?
As I ordered my fancy coffee this morning, I noticed the cardboard wrap around the cup so that I could hold it without getting too hot. (I'm sure there is a word for that device, just don't know it.) Seems like the cardboard wrap would work as well as the styrafoam for being able to hold the cup without getting hot fingers? (But certainly not insulated.)
CarolMar 14, 2006 at 1:34 pm #1352548
Vick HinesMember
@vickrhinesLocale: Central Texas
The cardboard cup holder certainly does provide some insulation. If it keeps your hand from burning, it is keeping the heat in the cup. Make one to cover the entire cup out of corregated cardboard. Or the thin foam used in windshield sun screens.Mar 14, 2006 at 2:16 pm #1352551
I haven't been able to crack 6oz for an insulated mug with a lid. I found some old Rubbermaid ones that are about as good as it gets and the capacity is nothing to brag about. You can get 12oz or better travel mugs with lids, but they weigh about 12oz. too!
I think a lid makes a bigger difference for the weight than the side insulation does. I use a GSI plastic mug that is 2.5oz and it could use a lid — keeps the bugs and fir needles out of your coffee too.
Years ago Hoagies had a promotional coffee cup that was perfect for camping– about 8oz. capacity, light, and had a snap on lid. You got one free with a cup of coffee, which made them even better :) It was just a simple single-wall mug with a lid.
I dug around in my gear box and found the insulated mug– it was made by Thermos, not Rubbermaid, and by golly, it holds 12 ounces and weighs 4.3oz with the lid.
So I went surfing to find an example and I think we're out of fashion. All the insulated mugs made now are some stainless steel Starbucks knock-offs. I found examples of the Hogies mug on Ebay, but they are all odd-ball collector promotional items for oil companies and such and going for $10 + frieght.
Somewhere in the depths of K-Mart or Wally World, there must be a plastic mug. The search for the trail grail continues…..Mar 14, 2006 at 3:11 pm #1352560
MarkBPL Member
@mlarsonLocale: Southeast USA
[Thinking out loud] What about something like a 12oz plastic peanut butter jar, or similar? You'd have an airtight, removable lid for mixing– or you could drill a sip spout in there if you wanted. A nice hand-size. Easily insulatable with styrofoam/ cardboard/ windshield foil. Definitely less than 6oz, but that lid is kind of heavy…
Edit: Whoops. Looks like Vick said that already. Heh :]
-MarkMar 14, 2006 at 4:04 pm #1352567
Carol BrownSpectator
@brownwetdogLocale: Idaho
While at the grocery store, I spotted a Progresso "cup of soup" – the cup is made out of some kind of hardened plastic. It has a lid, but with four holes in it (for venting during microwaving.) It holds 15.25 ounces. I poured some boiling water into the cup to test it out. Although it has some insulation, I found it too hot to hold comfortably after 20 seconds. As is the entire "cup" weighs 1 1/2 ounces. If I throw a wrap of styrofoam and duct tape around the body of the cup, and duct tape over the holes on the lid, it should only weigh 2 ounces. Hmmm, the perfect cup AND dinner. (I'll be eating chicken and rice tonight.) This group synergy stuff really does work. Now, there is the matter of that expensive Ti cup which is headed my way. CarolMar 14, 2006 at 5:14 pm #1352571
Peter CraumerBPL Member
My 12 oz. peanut butter jar with nice tight screw on lid and thick styrofoam insulation (from soda can cozy) taped on with duct tape keeps coffee hot for an hour and weighs 1.8 oz.Mar 17, 2006 at 9:30 am #1352750
Bill LawBPL Member
@williamlawLocale: SF Bay Area
Dale, REI's insulated mug: http://www.rei.com/product/771.htm comes in at around that 4.3oz mark (I bought one last year and at the time I think they included the weight in the description).
I've used equivalent mug (promotional one I got at work) for years and its indestructible.Mar 17, 2006 at 12:58 pm #1352759
Re REI's insulated mug: That's a pleasant surprise. A plain old GSI plastic mug is 2.5oz, so that's not unbearably more. I assumed they were heavier and you're right, they don't list the weight– it would be nice if all the online vendors would be consistent with that.
A 15.9oz Snowpeak Ti double-wall cup without a lid is 4.3 ounces and NINE times the cost of the $4 REI plastic one– good show! The Snowpeak comes with a mesh stuff sack though– can't have you trail jewelry without a stuff sack :)
I like the mugs with a closed loop handle so you can carabiner them on the outside of your pack after you have packed the rest of camp up. Works for commuting too.
Sidebar: I was looking at long underwear which can vary like crazy weight-wise and it was about 50-50 finding weights in the online listings. Campmor has some deals on light polypropylene and polyester bottoms. Terramar polyester bottoms #04562)are $12 and Duofold polyro's are $10.Mar 18, 2006 at 5:57 pm #1352830
My wife and daughter were out shopping and came back with a pack of disposable cups for her to use for school. They are thermal cups of a sort, made from paper with a typical plastic lid and weigh just 0.9oz/25g for a 16oz. cup with lid. See them at
Insulair.com . They found them at Long's Drugs.
They are light, but fragile– and points off on the sustainability factor.Mar 18, 2006 at 7:55 pm #1352835
Hamilton MooreMember
4.5 oz Campmor 12 oz mug. http://www.campmor.com/webapp/wcs/stores/servlet/ProductDisplay?memberId=12500226&productId=13810
I have used these mugs for 6 years. They keep food and drink very warm with the lid on, are big enough to boil water in with hot rocks if you forget/loose your pots, and are cool enough on the outside to drink from. they are also cheap. Not my idea either, got it off yahoo group backpackinglight.Jul 7, 2014 at 11:07 am #2117918
James HansenBPL Member
The Big Sky bistro mug holds about 22oz and works for both reconstituting food and also for coffee etc. And if you want to carry real coffee with you it also is a french press. But I take the metal press out and just use the mug and starbuck's vias. I'm thinking about cutting the handle off to save weight and space since I usually don't have anything dangling from my pack.
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Grabielseo.com is a 1 year old domain, situated in Germany. The domain is linked to the IP address 18.104.22.168.
It was registered by Javier Ramos Ledesma , who can be reached at . The site is owned by Formalearn. Registration details show that it was registered on 08 Jan 2016 through 1 and 1 and will expire on 08 Jan 2017.
The site returns a status code of 200. The site is being served through Apache.


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IANSA members at BMS6 during the Wear Orange Campaign
Click on the picture above for more information.
IANSA members marching against gun violence in the Democratic Republic of the Congo during the Global Week of Action, May 2016.
Click here for full details of events that took place during the Week of Action, plus statements from the Chair of IANSA and the UN High Representative for Disarmament Affairs.
This year's Global Week of Action Against Gun Violence is scheduled for 1-8 May 2016.
IANSA's report on actions taken by some of our members around the world for the 2016 Global Week of Action Against Gun Violence is available here: Please click on the PDF attachment below.
Following the five days of meetings at the UN Headquarters in New York for BMS6, IANSA has published a report on all country positions related to the following topics: Ammunition, Arms Trade Treaty (ATT) & Programme of Action (PoA), Civil Society, Destruction, Gender & Women, Youth, and Victoms & Survivors.
IANSA welcomes our new UN Liaison Officer, Rose Welsch. She takes over from Michele Poliacof, whom we thank for her years of dedicated service, and for agreeing to continue sharing her wisdom and advice with us. Rose will be responsible for coordinating civil society participation in the Sixth Biennial Meeting of States on Small Arms (BMS6), to be held at UN Headquarters in New York 6-10 June 2016.
The First Committee of the GA begins on 7 October and runs until 9 November 2015. Information on sessions can be found here.
For all information on MGE2 held 1-5 June 2015, please visit our MGE2 page at: www.iansa.org/MGE2
The call is out and it's resounding! Gun Free Kitchen Tables has issued a first public call for no guards' guns in homes
The Latin American Coalition for the Prevention of Armed Violence (CLAVE) has launched their new website, created in cooperation with Instituto Comparados en Ciencias Penales y Sociales (INECIP).
On 23 September, The Ministry of Interior of the Republic of Macedonia in cooperation with the OSCE Spillover Monitor in Skopje organised a workshop on "Legalisation and voluntary surrender of weapons".
The Government of Southern Sudan (GoSS) is arming a vigilante group in response to attacks from Lord's Resistance Army rebels.
On 22 September Gabon signed the Protocol against the Illicit Manufacturing of and Trafficking in Firearms, Their Parts and Components and Ammunition.
IANSA is a global voluntary network of organisations working to stop gun violence - including policy organisations, gun control groups, women's groups, research institutes, aid agencies, faith groups, health workers, survivors, human rights and community action organisations. More


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Featured Articles
Latest News
Communications as a Service (CaaS) Industry News
[November 08, 2012]
Air Force ends leisure travel contract with SATO
Nov 08, 2012 (Stars and Stripes - McClatchy-Tribune Information Services via COMTEX) -- YOKOTA AIR BASE, Japan -- Planning a vacation Booking a trip at the local Air Force base may not be an option right now.
In September, the Air Force ended its 11-year-old leisure travel contract with CWTSato Travel, which the service paid to book airlines tickets, vacations packages and cruises for active-duty troops, civilian personnel and other military ID card holders.
On-base leisure travel services aim to provide the community with personal service not found online, and with military discounts whenever possible. Under the CWTSato contract, customers got the personal touch but not always the best deal.
Off-base agencies "could get rates we couldn't get," said Henry "Ziggy" Bazzichi, community services flight chief at Yokota Air Base. They could offer "good, if not better, deals than we do," he said.
Using off-base agencies can be challenging, especially if there is a language issue, and Internet travel web sites generally don't offer personal customer service, which is why the 40 bases affected by the cancellation of the CWTSato contract must find a way to still offer it.
The bases have two choices: Establish an in-house travel agency, or use a concessionaire contract that enables the Air Force to get a cut of the sales. Both options will allow the Air Force to generate profit from booking leisure travel, rather than pay a travel agency to provide the same service, according to Mike Dickerson, spokesman for the Air Force Personnel Center in Texas, which manages the service's leisure travel program.
Even though growing numbers of people turn to the Internet when making travel plans, many Air Force customers still prefer to book in person, Dickerson said.
"Talking to a 'live' person enhances the travelers' confidence in making the purchase, especially with higher-cost trips or extensive travel," he said. "The knowledge that our travel agents provide are perceived as a value by our customers and preferable to online booking." Yokota chose to forego creating an in-house travel agency, putting a contract out for bid in October. A new leisure travel office should be in place by April, Bazzichi said.
For now, on-base customers are being directed to nearby Navy and Army bases that offer leisure travel service. They can also use the Joint Base San Antonio booking website, JBSATravel.com, Dickerson said.
The now-defunct CWTSato contract was funded through Air Force Morale, Welfare and Recreation profits -- funds generated by on-base businesses -- but never made money itself, Dickerson said in an email to Stars and Stripes.
The Defense Department's 2011 contract with CWTSato was for $520,000, which gave bases access to the travel reservation system, 24/7 help desk, program oversight, training and marketing, Dickerson said.
Before the airlines stopped paying commission on tickets several years ago, the Air Force was able to make some profit from the operation, officials said. But the contract was not renewed this year because "it was no longer cost-effective," Dickerson said.
CWTSato will continue to book official-duty travel for the Defense Department. The company, a division of the German Carlson Wagonlit Travel, handles $2.3 billion worth of airline sales annually for the U.S. government, according to the company's website.
firstname.lastname@example.com ___ (c)2012 the Stars and Stripes Visit the Stars and Stripes at www.stripes.com Distributed by MCT Information Services
Back To Communications as a Service (CaaS)'s Homepage


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|Patriots Look Poised For Another Super Bowl Run
|Bruins Trade For Drew Stafford
|Black and Gold Bruins Turn Yellow On Parade Day
|Inconsistency Will Continue For Bruins Unless A Change Is Made
In 2010 NFL Draft, the New England Patriots struck gold at the tight end position by selecting both Rob Gronkowski and Aaron Hernandez. The two revolutionized the Pats offense, and it appeared that the two would be staples of the New England offense for years to come. However, with Hernandez behind bars and Gronkowski being chronically injured, the position has become a huge need for the Patriots.
With the 2014 NFL Draft less than a month away, and Gronkowski's Week 1 status still in doubt, it's time to start seriously looking at tight ends that the Patriots might try to land during the first two days of the draft. One name that was commonly linked to the Patriots around the time of the combine was Jace Amaro. The 6'5″ TE out of Texas Tech was a common named displayed next to the Patriots in mock drafts a couple months ago. Since then, however, he has sort of dropped off the radar. Mainly because most believe the Patriots should focus their attention on the defensive line. There is also the fact that this draft is fairly deep at the tight end position, and good value can be found on days two or three. Nevertheless, Amaro is the real deal, and should be considered a real option at #29, or as a candidate to trade up for in the early-to-mid second round.
One thing that is intriguing about Amaro possibly joining the Patriots is his similarity to Aaron Hernandez. Like Hernandez, Amaro has the potential to play the "Joker" role in the Patriots offense. While Amaro's combine numbers represent that he may be a step slower than Hernandez, he put together a very impressive combine overall. Unlike Hernandez, who was small for a tight end, Amaro has prototypical tight end size at 6'5″ and 265lbs. At Texas Tech he demonstrated impressive route running ability, a good release off the line, and superb body control. One knock on him, however, is that he struggles to catch contested balls. This may be due to his small hand size. His hands measured at just 9″ at the combine, which is shockingly low for a player his size.
Amaro has also shown improvement as a blocker during his time at Texas Tech, and has become a better all-around player each and every season. While he certainly could play the Joker role that Hernandez has left vacant, he also has the size needed to play as a traditional tight end. Amaro certainly makes sense as a scheme fit next to Rob Gronkowski, but with Gronk's injury problems, Bill Belichick and company may look to select a more traditional tight end like Notre Dame's Troy Niklas or Iowa's C.J. Fiedorowicz in the upcoming draft.
Tags: 2014 NFL Draft, Aaron Hernandez, Jace Amaro, Patriots, Rob Gronkowski


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Chief Executive Officer, Accreditation Council for Graduate Medical Education,
and Chief Executive Officer of ACGME International;
Professor of Medicine (vol.), Jefferson Medical College
Dr. Nasca is a graduate of the University of Notre Dame with High Honors, is an Alpha Omega Alpha graduate of Jefferson Medical College, completed his internship, residency, and was chief medical resident at Mercy Hospital of Pittsburgh, and completed his nephrology fellowship at Brown University and Rhode Island Hospital.
Dr. Nasca has been involved in medical education since 1981. He was the Chairman and Residency Program Director of the Department of Medicine and Director of Medical Services at The Mercy Hospital of Pittsburgh. Dr. Nasca assumed the role of Vice Chairman of the Department of Medicine of Jefferson Medical College and Thomas Jefferson University Hospital in 1992, with leadership responsibility for the medical student, residency and fellowship educational programs of the department. Dr. Nasca was then named the Associate Dean for Education and Research for the Jefferson Health System, and Associate Dean for Academic Affairs and Affiliations. He was appointed Acting Dean of Jefferson Medical College in July, 2000, and then appointed Senior Vice President for Academic Affairs of Thomas Jefferson University, Dean of Jefferson Medical College, and President of Jefferson University Physicians in January, 2001. In April, 2007 Dr. Nasca was named the first Anthony F. and Gertrude M. DePalma Dean of Jefferson Medical College. Dr. Nasca left the deanship at Jefferson to assume the leadership of the Accreditation Council for Graduate Medical Education in December, 2007. In May, 2009 Dr. Nasca became the founding CEO of ACGME-International, LLC.
Dr. Nasca is certified by the American Board of Internal Medicine in Internal Medicine and Nephrology. He was member of the Council of the Association of Program Directors in Internal Medicine (APDIM), having served as both Secretary Treasurer and President. He served as Associate Editor of the Nephrology MKSAP for the American College of Physicians (ACP), was a member of the Internal Medicine In-Training Examination Steering and Writing Committees, the Alliance for Academic Internal Medicine (AAIM), and the Federated Council for Internal Medicine (FCIM). He is a former Chairman of the Residency Review Committee for Internal Medicine (RRC-IM), served as special accreditation consultant to the RRC-IM and the ACGME. Dr. Nasca was a member of the Council on Graduate Medical Education (COGME) of the Department of Health and Human Services (HHS) and the U.S. Congress. Dr. Nasca's professional memberships have included the International Society of Nephrology, American Society of Nephrology, ACP, American Society for Apheresis, and APDIM. He is a former member of the Council of Deans of the Association of American Medical Colleges (AAMC), former member of the Board of the Exchange Commission for Foreign Medical Graduates (ECFMG), the National Board of Medical Examiners (NBME), a Fellow of the College of Physicians of Philadelphia, and was elected a Master of the American College of Physicians in 2006. Dr. Nasca served on the Initiative to Transform Medical Education (ITME) of the American Medical Association, the Committee to Evaluate the US Medical Licensing Examination (CEUP), and is a past member of the Liaison Committee on Medical Education (LCME). Among many honors and honorary degrees, Dr. Nasca has received the Dema C. Daley Founders Award for Excellence in Internal Medicine Education from the Association of Program Directors in Internal Medicine, the Rev. Clarence Shaffrey, S.J. Award from St. Joseph's University in Philadelphia, and the 2010 Jefferson Medical College Alumni Achievement Award. He was named one of the 50 most powerful/influential physician executives in 2009, 2010, 2011, 2012 and 2013 by Modern Healthcare. He is the author of over 120 peer reviewed articles, chapters, and other publications, and has delivered more than 350 invited lectures and presentations worldwide on topics related to medical education. Dr. Nasca and his wife, Jean Styslinger Nasca, are the proud parents of four sons, and one grandson.


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by Diogo Salari
A very nice blackjack casino game.
Paul's Blackjack is a amazing and real blackjack casino game! In this game you can customize your own player, choosing from 18 different characters (you can edit the name, age and the country of each character, so you can make your own player). You can save and load games, choose from 5 different levels to play (very easy, easy, normal, hard and very hard). The Dealer's voice on the blackjack table is real, making this game enjoyable and fun to play!
Game Size:4.38 Mb


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Reflector Plug Type
This universal grow light ballast connects to any grow light reflector. It features a universal lamp cord receptacle allowing the use of either the 'standard' or the 'Hydrofarm' plug type. Learn more about reflector cord types
The Phantom II Digital Ballast takes the reliability and engineering superiority of the original Phantom ballast and adds industry leading Smart Alert Technology, setting a new standard for excellence and functionality.
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Phantom II features
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Wiretapping for DollarsRob Hof
No, it's no joke: A company called Pudding Media is offering people free Internet phone service if they allow advertisers to pitch them ads based on the content of their calls. That's right: They're going to analyze people's conversations and run ads related to what they're saying.
In an era when new privacy concerns rear their head daily, this one seems like a nonstarter. Although the company claims young people aren't that concerned with privacy issues, I would think this one borders on the creepy for nearly anyone. Plus, Skype's already free, and even to call regular phone lines, it's only about two cents a minute. There's no end of people who recognize this for what it is, a dumb idea. Too bad Pudding's investors weren't among them.
Before it's here, it's on the Bloomberg Terminal. LEARN MORE


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Grilled Mushroom Burger with White Bean Spread
Portobello mushrooms are a nutritious and satisfying alternative to burgers made with beef or turkey. Here they are accompanied by a spread of pureed cannellini beans for added protein -- and flavor. To clean the mushroom caps, wipe them with a damp paper towel; do not rinse or soak, or they will remain soggy even after cooking. This recipe is featured in the "Power Foods" cookbook.
- Servings: 4
Source: The Martha Stewart Show, Episode 6074
- 2 large garlic cloves, minced
- 2 tablespoons chopped fresh thyme
- 1 cup canned cannellini beans, drained and rinsed
- 2 tablespoons plus 2 teaspoons extra-virgin olive oil
- Freshly ground pepper
- 8 large portobello mushroom caps (about 1 pound), cleaned
- 1 tablespoon plus 1 teaspoon balsamic vinegar
- 2 large red onions (about 1 pound), sliced 1/4 inch thick
- 4 whole-grain hamburger buns
- 4 thin slices cheddar cheese (2 ounces)
- 1/2 small bunch arugula (about 2 1/2 ounces), washed and dried
Heat a grill or grill pan to medium (if using a charcoal grill, coals are ready when you can hold your hand 5 inches above grill for just 6 to 8 seconds). In a food processor, puree one-quarter of the garlic (about 1/2 teaspoon), 1 tablespoon thyme, the cannellini beans, and 1 teaspoon oil until smooth. If mixture is too thick to spread, add a bit of water. Season with pepper, and pulse to combine.
Combine the remaining garlic and remaining 1 tablespoon thyme with 1 tablespoon plus 2 teaspoons oil in a shallow dish. Place the mushroom caps in the garlic mixture, and turn to coat. Season with pepper; drizzle with vinegar.
Place onion slices on a plate, and lightly coat each side with remaining 2 teaspoons oil. Grill the onions until lightly charred on the first side, about 3 minutes. Flip the onions, and continue grilling until tender and charred on the other side, about 3 minutes more. Transfer onions to a clean plate; cover to keep warm.
Working in batches if necessary, place mushrooms on the grill, stem side up. Grill until browned on the first side and juices have begun to collect in the centers, about 5 minutes. Flip mushrooms, and continue cooking until stem side of each cap is browned and center is tender, about 4 minutes more.
Split hamburger buns, and place cut side down on grill; cook just until warm and toasted. Spread 1/4 cup bean puree on the bottom half of each bun, and top with 2 grilled mushroom caps. Layer each with sliced cheese, grilled onions, and a small handful of arugula. Top with remaining roll halves, and serve.


text:
Mo's being guarded by Nestor and Bolus in the blue car, so you
gotta find
a way around them - or over them.
TIP: The arrow keys are better to use than the mouse; they offer
much better
Go to the left center of the arena, and jump over the ramp. The
bronze car
will oblige by sitting right where you land; this stalls it. Push
it to the
ramp on the bottom right of the arena. Push it up the ramp and
over. Follow
it over; you'll bounce off it and onto the the bad guys' car,
stalling it.
Now ram Mo.
She'll blow up. You run; run to the top of the screen next to the
doors and set the stadium on fire. Next, you'll hop on top of the
car. Wait for the bad guys to ram the bronze car, then hop on top
of their
car. Wait for them to drive by the burning wrecks, them jump off
and run
into the fire. They'll follow and blow themselves up.
Back at the hideout, talk to Mo some more, then look at the
bike. You're looking for a six-digit number (no letters). In my
game the
number was 154492; it may be different on yours. Now, leave the
hideout and
go behind the factory.
It's difficult to describe where you need to be when you kick the
wall. It
is to the left side of the screen, about a fourth of the way
along the wall.
See the three metal support poles attached to the wall? When you
kick the
wall, you want to be lined up with the far left pole. Wait until
the green
lines on the power meters all have black gaps (and the clicking
noise stops),
then kick the wall. If you've got it right, the hatch will open.
Enter it.
In Corley's office, look at the floor safe in front of the desk.
Use the
six-digit combination, the press where the initials are engraved.
The safe
will rise and you'll get a card and a reel-to-reel audio tape.
Now enter the
hallway on the right.
Use the card on the card reader next to the door on the far
right. Enter the
room. There are two levers on the projector. Use your hand on the
motor lever once. Quickly, use your hand on the right lamp lever
Then leave the room. Mavis will leave her post and enter this
Once back in the hallway, enter through the center door. Use the
photos on
the easel. Then sit back and watch another long cut scene.
Ripburger has smashed your bike (although you already know from
the number of
times you wiped out on the Old Mine Road that your bike is
You're clinging to the front of the semi for dear life.
First, open the grill. Then open the panel. When Ripburger leans
out to
close it, grab his cane. Use the cane on the fan. You'll climb
through the
engine compartment to the back of the cab. Use the tire iron on
the far
right fuel line.
After some more fun, you'll find yourself in the Vulture's
road-plane. Climb
the ladder - don't worry, Ripburger is a lousy shot. Keep moving
towards the
ladder until you can climb it. Then activate the screen in the
cockpit. If
you're interested in trying to activate the self-destruct,
remember Dr.
Strangelove. What you really want to do, though, is raise the
landing gear.
You'll find this option in the Takeoff - Post Takeoff - Gear
Next, you'll be on top of the cab of the semi as it teeters on
the bridge.
Enter the cab, then activate the screen. Use the Defense menu to
reach the
Machine Gun menu, then use the Conrtol menu to shut down the
machine guns.
Ripburger gets his.
Climb back into the road-plane. It's about to explode. Climb on
your bike -
where is it? Walk to the left side of the plane and you'll see
it. Use it,
and take off!
That's it. Another long cut scene, a poignant good-bye, and
There's lots of other stuff you can do, like askthe bartender
about the
picture on the wall, or have fun with Mavis the projectionist.
Feel free to
try anything; nothing will kill you or make it impossible to win
the game
Thanks to Revolution reader SoapBrain!


text:
Sunday, 11 September 2011
observer ONLINE
Kandy MC election:
by L.S. Ananda WEDAARACHCHI
Manindra Ratwatte paid a courtesy call on Most Ven. Thibbotuwawe
Sri Siddarta Sumangala Mahanayaka of the Malwatta Chapter.
Kandy will be developed into a beautiful city under the UPFA. Kandy
MC – UPFA candidate Mahindra Ratwatte said.
There is significant development in all sectors of the economy under
the UPFA government. Kandy city which was under UNP administration for
the last 58 years is still in the same old mould. It needs urgent
change, he said, in an interview with the Sunday Observer. Excerpts of
the interview:
Q: What made you to take to politics at the cost of your prestigious
career in the private sector?
A: We grew up in a political background. My father Anuruddha Ratwatte
was a former minister. His was a busy schedule attending to the needs of
neighbours, those who sought his assistance and party members. My
brother also took to politics. He is at present the Kandy District
Parliamentarian. My father is the national organiser of the Sri Lanka
Freedom Party (SLFP). I too decided to join them to serve the country.
On the other hands I could not also turn down the request made by the
SLFP and well- wishers to take to politics.
Q: Kandy city is a world heritage city. It could be developed into a
beautiful city. It is lagging way behind any other modern city. There is
no tangible improvement in health facilities or infrastructure
development in the last couple of years. Your comments.
A: Yes, I agree. During the last 58 years under the UNP regime Kandy
Municipal Council has not undergone any significant change.
Kandy MC-UPFA candidate Mahindra Ratwatte with General Anuruddha
The inefficiency of UNP administration in the Municipal Council was
the main reason for the present plight.The central government has a
massive development plan for Kandy District. What is advisable for the
CMC is to work in unions with the central government and make the Kandy
development plan a reality. The Opposition UNP has failed.
Q: Local government councils have a responsibility to maintain high
environmental and heritage standard in cities. What have you got to say
about this with reference to the Kandy MC?
A: Foreign and local tourists do not miss to pay a visit to Kandy.
Environmental and health sectors should be updated to conform to higher
Garbage has to be cleared twice a day as against the present
Pavements, Pedestration crossings and drainage lines are not properly
maintained in the city.
These have to be attended to immediately.
Q: What are your education credentials and details about your family?
A: I had my primary education at S. Thomas's College, Colombo Later I
joined Trinity College. I worked at the Stasson Group, Colombo as an
executive and later joined another two leading private sector companies.
I have functioned as a Director. I am married and have a son and a
News |
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Produced by Lake House Copyright © 2011 The Associated Newspapers of Ceylon Ltd.
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text:
ED Magedson – Founder
Ripoff Report
Monte Cristo Oil Inc.1717 McKinney Ave Dallas, Texas USA
montecristooil.com Monte Cristo Oil Inc. Norman Victor Meier, Richard Wendler Fake company, pump and dump Dallas Texas, Carlsbad California Texas
Does your business have a bad reputation?
Fix it the right way.
Corporate Advocacy Program™
Monte Cristo Oil Inc. – Norman Victor Meier – Richard Wendler
Monte Cristo Oil Inc.
Norman Victor Meier is strategically keeping his name out of new ventures. Monte Cristo Gold Corp. used to be one of Dr. Norman Victor Meier's company back in the day where he still used his own name to set up companies. Then he moved on to his middle name and wife's last name (Victor Burrell at Westbridge Oil and Gas) and now he is using family members. Let's have a closer look at Monte Cristo Oil.
The Director of Monte Cristo Oil Inc. is Richard Wendler. Norman Meier is married to Ursula Burrell-Meier who is the daughter of Stephen Burrell and Anne Quinn Burrell (who are divorced). Steven Burrell married Marry Montana whose daughter is Michelle Montana (making her Norman Meier's step-sister-in-law). Michelle Montana's partner is Richard Wendler, making him Norman Meier's step brother-in-law if they get married.
On Monte Cristo Oil's form D, it clearly states that Richard Wendler is the director of the company, which once was owned by Norman Victor Meier when it was called Monte Cristo Gold Corp. However since even Barrick Gold Corporation (the largest gold producer in the world) is closing down half of their mines, gold is not a viable enterprise for Norman Meier to sell his stocks to investors so he moved on to something more believable like oil and gas to pull off his dubious ventures.
On top of all, the company was incorporated by American Inc Services, which surprisingly is another company Norman V. Meier set up with his friend Natasha Waite. Natasha Waite who worked closely with Norman V. Meier at Athena Capital Partners in Carlsbad.
On the topic of involving family members, Norman V. Meier used his own father's name (Edwin Meier) to set up American Geologics with his own incorporation company American Inc. Services, which he then acquired with Shrink Nanotechnologies Inc, which he also owns.
This is just the tip of the iceberg…. His procedures of using people to set up companies or to disguise his involvements in certain companies to fool investors, or set up "consultant agreements" funneling money from one company to the other, has been going on for years. This also applies to his education where his dad and him owned the school (SMA – Swiss Management Academy, Newport Switzerland now Janus University which issued his degrees. He than went on incorporating gold and uranium exploration companies such as Hemis Tecton, Monte Cristo Gold, Wave Uranium, Condor Gold Corporation and many many more. His involvement with certain people such as Chad Smanjak, Jordan Shapiro and Robert Weicker is questionable.
Norman Meier's true motive is to stay anonymous yet still be in charge and fool people into investing in his business ventures, that have proven to be nothing but total write-offs.
Monte Cristo Oil Inc – SEC Form D
Monte Cristo Gold Corporation
Hemis, Monte Cristo Gold Corporation, Condor Gold
Norman Meier and Ursula Burrell (and family)
Norman Meier, Natasha Waite, Shrink Nanotechnologies, Athena Capital Partners, American Geologics LLC, American Inc. Services
Edwin Meier, American Geologics LLC
Norman Meier and Natasha Waite (American Inc. Services)
Robert Frederick Weicker (Geologist) of, Aviara Mining, Condor Gold
This report was posted on Ripoff Report on 09/03/2013 02:31 PM and is a permanent record located here: http://www.ripoffreport.com/reports/monte-cristo-oil-inc/dallas-texas-75202/montecristooilcom-monte-cristo-oil-inc-norman-victor-meier-richard-wendler-fake-comp-1081365. The posting time indicated is Arizona local time. Arizona does not observe daylight savings so the post time may be Mountain or Pacific depending on the time of year.
Ripoff Report has an exclusive license to this report. It may not be copied without the written permission of Ripoff Report. READ: Foreign websites steal our content
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Monte Cristo Oil's website has changed to www.mc-oil.com
SUBMITTED: Saturday, September 21, 2013POSTED: Saturday, September 21, 2013
Shorty after this report went public, Monte Cristo Oil's website www.montecristooil.com was no longer working, because Norman Meier changed the domain name to www.mc-oil.com.
He has done that exact same tactic once before with his West Bridge Oil and Gas website that went from www.westbridgeoilandgas.com to www.westbridge.co. As soon as his companies get exposed for fraudulent activities, he changes the domain name.
You can see on the attached images that this is fact.
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text:
The Dallas Cowboys (3-4) will face the Atlanta Falcons (7-0) this Sunday. Here's a look at the Falcons entering the contest.
On Offense: The Falcons made it clear they were going to put this season in quarterback Matt Ryan's hands and he hasn't disappointed. The Falcons have the eighth best passing offense in the NFL so far, averaging 270.7 yards per game. The Falcons have been assembling this group for years, starting with drafting Ryan in the first round in 2008. In the past four years they've drafted wide receivers Roddy White, Julio Jones and Harry Douglas, and signed tight end Tony Gonzalez as a free agent. White, Jones and Gonzalez have a combined 121 receptions and 13 touchdowns. White and Jones stretch the field while Gonzalez and Douglas handle the underneath routes. It's a near-perfect formula. Ryan is a highly-accurate quarterback who makes few mistakes and can make practically every NFL throw. The Falcons can still run the ball, but Michael Turner is not the back he used to be. He's averaging less than 4 yards per carry, he's only scored three touchdowns and he's averaging less than 20 carries per game. That may pay dividends for the Falcons down the road, as Turner has logged plenty of miles in that offense since joining the team in 2008. But he only has one 100-yard rushing game this year. Jacquizz Rodgers comes in to change the pace, but he's only dangerous if you let him roam in space. The offensive line is above-average and practically home-grown. Four of the five starters were drafted by Atlanta. Right tackle Tyson Clabo was an undrafted free agent who signed with Denver and stayed with the Broncos for a year before coming to Atlanta. The left side of the line — tackle Sam Baker and guard Justin Blalock — are first- and second-round picks, respectively. The line has given up 15 sacks, but Ryan helps them out by getting rid of the football quickly.
On Defense: The unit is ranked in the Top 10 against the pass, and it's easy to see why. The Falcons have one of the best pass rushers in the game in defensive end John Abraham, who has seven sacks this season. The Falcons have a nice rotation on the opposite side with Ray Edwards and Kory Biermann, with Biermann entering the game with two sacks. The back row of the defense is formidable, led by cornerback Dunta Robinson, whom the Falcons lured away from the Houston Texans three years ago, and safety Thomas DeCoud, who leads the Falcons in interceptions with four. The Falcons also acquired cornerback Asante Samuel during this offseason and the unit as a whole makes it hard on opposing passing games. Combine that with Abraham's pass rush and you have a great combination that keeps passing games from getting comfortable. Meanwhile, outside linebacker Sean Weatherspoon leads the team in tackles and has three sacks. Stephen Nicolas, the other outside linebacker, is second on the team in tackles. If you're the Falcons, you're a bit concerned about the run defense, ranked No. 26 in the NFL. The middle might be the area to attack, if you're Dallas. Tackle Peria Jerry has been inconsistent and is a full-time starter for the first time. Jonathan Babineaux, the other tackle, is a savvy veteran. Middle linebacker Akeem Dent has just 19 tackles. Should the Cowboys manage to get an interior push with its offensive line, the middle could be vulnerable.
On Special Teams: Kicker Matt Bryant has missed just one field goal and made both of his attempts from 50 or more yards. Punter Matt Bosher is averaging 47.1 yards per punt, but his net is 41.0, so he's not outkicking his coverage. The Falcons have not returned a kickoff or punt for a touchdown this year.
Overall: The Falcons are undefeated because they have so much offensive firepower that opposing defenses are having trouble keeping up. Since the Falcons aren't running the ball as well or as often as they used to, teams are loading up with more nickel and dime packages to try and slow down the passing game. The problem is the Falcons execute so well that the coverage doesn't always matter. The Cowboys did a good job slowing the Giants down last week, but some of their issues were self-inflicted. The key is making the Falcons sustain drives and go the length of the field. Defensively, the Falcons seem soft against the run and if the Cowboys could run the ball well in the middle of the field that could force the Falcons to commit safety help to stop the run and put Miles Austin and Dez Bryant against single coverage. If DeMarco Murray is able to play, that would obviously help Dallas' run game significantly. That sounds unlikely, however. There's enough talent in the Falcons' secondary to limit a team that tries to use the passing game alone to beat Atlanta.


text: Kaiza, founder of Trio-Music, co-founder of "Tilt-Recordings" and "T-FREE" and labelowner of "T3K Recordings", is known for the most consistent DJ-sets in the German Drum & Bass scene. Also, he produces different kinds of Techno-DNB / Neurofunk and he is hosting the weekly Drum & Bass radio show "DMF" in the Mannheim / Heidelberg area in Germany (since 2001). Kaiza's biography Kaiza Musician


text:
Layout of the Maximus III Gene is also excellent. Primary slots are red for easy identification. There are no less than five fairly easily accessible fan headers which are fully speed-controlled from the BIOS. No ports are obscured with a full-length graphics card installed in the primary PCIe slot, and even with two 5870s in CrossFire you'll only lose access to a single SATA port, leaving six free.
Four memory slots take DDR3 RAM overclocked up to 2,133MHz, though this is pretty much standard across Asus' range. Also standard is the company's QDIMM system, which means that there is only one latch holding memory sticks in, making it easier to install and remove them. Likewise MemOK! is an old familiar, and of the three it's perhaps the best feature, as it automatically tunes memory for optimum compatibility and operation at the touch of a button (here labelled 'go!', though on most Asus boards it's just labelled 'MemOK!').
To the left of the snazzy ROG cooler we have six angled SATA ports and a single port facing straight up running off a separate JMicron controller, though this will be completely obscured if a second graphics card is installed. There is no sign of legacy connectors such as floppy or EIDE, which is a welcome exclusion. Below this are three USB headers, a FireWire header, and headers for additional audio connections.
Nestled in between these you'll find LED-backlit Start and Reset buttons. They're differentiated clearly: the reset button is smaller, black and convex, while the start button is red, larger and concave. A clear-CMOS button can be found around on the rear I/O, but we'll get to that in a bit.
In terms of PCI slots you get two red PCIe x16 slots with Asus' unique easy-to-use latches, a PCIe x1 slot and one older PCI slot. Unfortunately using a dual-slot graphics card will block the PCIe x1 slot, though the second x16 slot will still be usable for expansion cards and with a high-grade sound-chip built in on the Gene, one of the more common reasons people might need one is removed.
As is essential for any board with gaming aspirations, the Maximus III Gene supports both CrossFire and SLI multi-card setups. Though you only get x8 bandwidth on each slot, this is good for a P55-based motherboard, as far too many sport x4-speed secondary graphics slots (which make a mockery of 'CrossFire ready' claims). Also, the x8 bandwidth will be more than adequate for all but the highest-end graphics card combinations.
"you don't get either SATA 6Gb/s or, more significantly, USB 3.0, and it's worth keeping in mind that you can get overclocking-friendly Micro-ATX Intel boards with these features for around £110"
Which would that be?
"... it was no problem getting our Core i7 870 CPU to run at 4.3MHz"
I imagine it wouldn't be a problem, what with my 25 year old 8086 running faster than that :)
Doh! Cheers, fixed.
For example, mATX H55M USB 3.0 entries from both AsRock and Gigabyte - not to mention Asus' own H55 efforts like the Asus P7H55D-M EVO.
what crossfire config would max out the PCIE x8 bandwidth? Would 2x Ati 5870's be fine?
shame about no SATA 6gbps or USB...wish they did this board in an AMD 890GX/X version.
You'll still see a significant benefit from even the most high-end CrossFire setup, it's just that you won't get the FULL benefit. Two 5870's should work at close enough to their max potential to make it worth it, though we haven't run any such tests on this generation of video cards so it's worth double-checking.
More information -
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text:
Fri., Nov. 29, 2013, midnight
Christian values questioned
As we approach Thanksgiving and the temperatures drop to the teens, my mind turns to being grateful for having a home and food on the table. I also start to wonder if our community leaders are presenting a good example of what Christ taught?
Would He have set up an ordinance that penalizes homeless people for accepting money from passing cars? Would He have taken food out of the expectant mouths of children by slashing food stamps (while maintaining the millions in subsidies to agribusiness)? Would He have created an atmosphere of intolerance and heartlessness towards the working poor by blaming them for their plight?
Jason Keedy
Want to respond? Submit your own letter to the editor »


text:
It may be light as air, but Kronos K-force Flexible Hold Hairspray is a force to be reckoned with when it comes to holding your hair in place and protecting it from humidity and frizz. This conditioning, fine-mist spray provides flexible hold without stiffness and offers light to medium, long-lasting, buildable hold. You receive a 5.9 oz. non-aerosol spray.
If your hair is naturally fine and limp, Kronos K-Charge Volumizing Conditioner will add amazing, but temporary volume and body to your hair. Its unique moisturizing complex will help keep your hair strong and soft to the touch.
Is your hair dried and fried? Get your deep conditioning fix with Kronos Phyx Overnight Repair Masque. This intensive, overnight beauty treatment helps restore moisture to dry, damaged hair. Kronos' unique MicroCellular Complex contains ingredients to help exfoliate the hairshaft and remove the buildup of dead skin cells which can leave hair looking dull. Apply at night and wake up to hair that...
Talk about multiple personalities! Kronos Liquid Theory 7-in-1 Conditioning Spray just about does it all when it comes to creating beautiful hair. This leave-in conditioner, detangler and styling aid is ideal for hair that is damaged, dry, dull or color treated. Specially formulated to protect against humidity, fizz and UV rays, this lightweight styling aid shapes and holds hair, without feeling...
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Frazzled by split ends or hair damaged by chemical treatments? Then Kronos Hydresse Hydrating Shampoo could be the answer to your dried-out hair. This sulfate-free shampoo provides a rich, luxurious lather that gently cleans while replenishing the moisture you need for smooth, touchable hair.
Whether you wear it curly or straight, your hair can benefit from Kronos Slique Shine & Smooth Defrizz Serum. This versatile styling aid helps makes straightening and styling easier, while infusing hair with a high-gloss shine and sumptuous softness. You receive a 4 oz. bottle.
Pump up the volume on fine, flat hair with Kronos K-Charge Volumizing Shampoo. This rich, luxurious lather gently cleanses, for amazing volume, bounce and shine. Kronos' patent-pending t-sfere Technology helps leave your hair looking healthy and full. You receive a 10 oz. bottle.