text: April Setterlund will lead Boston University in pursuit of its third straight America East Softball tournament this weekend. The Terriers host the four-team tournament Thursday-Saturday. Courtesy: America East Communications Softball Championship Field Set After Wild Final Weekend of Regular Season Release: 05/08/2011 Related Links Championship Central Sign Up For Free Email Updates It took until the final day of the regular season, but the site and field for next weekend's America East Softball Championship are set after Boston University claimed the tournament's top seed for the second straight season and UMBC earned the final spot in the field Sunday. The two-time defending champion Terriers will host the tournament, which will take place Thursday, May 12 through Saturday May 14 at BU Softball Field. The Terriers and Retrievers, who reached the tournament by virtue of Maine's loss to Hartford, are joined in the field by University at Albany, which earned a share of the league's regular-season title along with Boston U., and Binghamton University, which is making its first-ever championship appearance. Boston U. (32-16 overall, 14-4 America East) took two of three games at Binghamton this weekend to earn its second straight regular-season title. The Terriers, who earned the No. 1 seed by virtue of its series sweep of Albany last weekend, beat the Bearcats 7-4 decisive in today's decisive third game. Boston U. will try to become the first host school to win the tournament since 2004. Albany (25-21, 14-4), the No. 2 seed, swept Stony Brook this weekend and captured a share of the regular-season title, its fourth since 2004. The Great Danes, who won three straight league crowns from 2005-2007, have won 20 of their last 26 games since starting the season 5-15. Binghamton (22-21, 10-7), the No. 3 seed, will be making its first-ever tournament appearance in its 10th season in America East. The Bearcats' 10 league wins are their second-most in program history. UMBC (25-23, 8-10) returns to the tournament after missing it for the first time since 2005 last year. The Retrievers completed their conference schedule last week but made the field as a result of Hartford taking two of three games from Maine this weekend. On Thursday, Boston U. will face UMBC and Albany will play Binghamton. Following Thursday's doubleheader, three games will be played Friday, while the championship game (games if necessary) will take place Saturday. Game times will be announced on Monday. Stay tuned to Championship Central for complete updates throughout the tournament. 2011 America East Softball Championship At Boston University Thursday, May 12 Game 1: No. 1 Boston U. vs. No. 4 UMBC, 1 p.m. Game 2: No. 2 Albany vs. No. 3 Binghamton, 3:30 p.m. Friday, May 13 Game 3: Game 1 Winner vs. Game 2 Winner, 11 a.m. Game 4: Game 1 Loser vs. Game 2 Loser, 1:30 p.m. (elimination game) Game 5: Game 3 Loser vs. Game 4 Winner, 4 p.m. (elimination game) Saturday, May 14 Game 6: Game 3 Winner vs. Game 5 Winner, 12 p.m. (championship game) Game 7: Game 6 Winner vs. Game 6 Loser, 2:30 p.m. (if necessary)


text:
Message Sent!
Checking your number
We will call you first if it is unverified.
Call Dealer
Your phone will ring when the dealer answers.
We keep your phone number private, so provide the dealer this number if you expect a call back.
New 2016 / 2017 Mercedes-Benz AMG GT For Sale Near Milwaukee, WI
Finding Dealers
Don't see what you're looking for?
Order a customized vehicle from a dealer near you!
By submitting this form, I confirm that I have read and agree to CarGurus' Terms of Use and Privacy Policy, and consent to being contacted by the seller of this car using any of the contact information I provided, including via an automatic dialing-announcing device at the number I provided. This consent isn't required as a condition to purchase services or products.
New Mercedes-Benz AMG GT at Mercedes-Benz of Elmbrook
Mercedes-Benz of Elmbrook
Latest Mercedes-Benz of Elmbrook User Review
Top New Mercedes-Benz AMG GT Matchesfrom Mercedes-Benz of Elmbrook
2017 Mercedes-Benz AMG GT Coupe Used Cars in Waukesha, WI 53186
Price: $123,860
Location: Waukesha, WI 53186
New Mercedes-Benz AMG GT at International Autos West Allis
International Autos West Allis
Latest International Autos West Allis User Review
Top New Mercedes-Benz AMG GT Matchesfrom International Autos West Allis
2017 Mercedes-Benz AMG GT Coupe Used Cars in Milwaukee, WI 53227
Price: $120,285
Location: Milwaukee, WI 53227

subset: commoncrawl


text:
Davidson, NC, USA < change city >
Cakes (21)
Bands (21)
DJs (16)
Florists (12)
Caterers (11)
Coordinators (11)
Wedding Day Beauty (10)
Videographers (8)
Limos (8)
Officiants (6)
Wedding Fashion (5)
Ceremony Musicians (5)
Rentals (5)
Tuxedos (3)
Photo Booths (3)
Ceremony Sites (47)
Reception Sites (39)
See All Vendors >
River Run Country Club
15125 River Falls Dr
Davidson, NC 28036
Ceremony & Reception, Cerem...
1 rating, 1 review, 4 weddings
The food and the cake were delicious, and everything ran smoothly.
Davidson College Presbyt...
100 N Main St
Davidson, NC 28036, US
Ceremony Sites
1 rating, 1 review, 4 weddings
The church and campus is beautiful. The sanctuary has wonderful natural light.
Villa Franca Estate
4530 Patterson Rd.
China Grove, NC 28023, USA
Ceremony Sites, Ceremony & ...
1 rating, 1 review, 3 weddings
Villa Franca was such a gorgeous place to have our wedding. The estate is very we...
River Run Country Club
19125 River Falls Drive
Davidson, North Carolina 28036, US
Reception Sites, Ceremony S...
1 rating, 1 review, 2 weddings
The staff was wonderful. The evening ran very smoothly and efficiently. I can n...
Saint Therese Catholic C...
217 Brawley School Rd
Mooresville, NC 28117, US
Ceremony Sites
1 rating, 0 reviews, 4 weddings
Carrigan Farms
1261 Oak Ridge Farm Hwy
Mooresville, NC 28115, US
Ceremony Sites, Reception S...
2 ratings, 2 reviews, 5 weddings
The setting was beautiful and the food was really good! My only complaint with C...
Asbury Park Grove
9300 Bob Beatty Rd
Charlotte, NC 28269
Ceremony Sites, Reception S...
2 ratings, 1 review, 9 weddings
They were great! Answered every question and made sure I was ready for the big da...
The Point Lake And Golf ...
137 Vestal Drive
Mooresville, North Carolina 28117
Ceremony & Reception, Cerem...
1 rating, 1 review, 4 weddings
The Point Lake and Golf Club was gorgeous and the food was amazing. Our concerns ...
Northstone Country Club
Huntersville, North Carolina, United States
Ceremony Sites
1 rating, 1 review, 2 weddings
They treated me so good and were so patient and flexible with me. It's a beautif...
Queens Landing
1459 River Highway
Mooresville, NC 28117, USA
Ceremony & Reception, Cerem...
1 rating, 1 review, 6 weddings
The Queens Landing Coordinator assigned for my wedding never communicated with me...


text:
Pool Closed After Broken Glass Found
FREDERICK - People won't be able to cool off in Frederick's city swimming pool over the weekend.
Frederick City Police say someone found broken glass in the Edward P. Thomas Memorial Pool on Fleming Avenue Thursday morning.
The pool was immediately shut down. It will be drained and cleaned, and will be closed through Sunday.
Police are still trying to figure out if it was an accident or a malicious act.If anyone has information regarding suspicious person(s) in the area of the pool on Wednesday night, contact police at 301-600-4120 or 301-600-2100. Information can also be left anonymously at 301-600-8477.


text:
When I was going to St. Ives...
Trip Start Apr 27, 2009
20Trip End May 31, 2009
Map your own trip!
Loading Map
Loading Map
Map Options
Show trip route
Hide lines
Where I stayed
I headed out of Mississippi yesterday around 8am, passed through Memphis, TN, turned left and entered Arkansas. BTW - although I didn't stop - the Buffallo River looked spectacular as did the Ozarks (I took the back roads). Hit MO early afternoon and past the tony area of Branson (gotta go back there!). I wanted to push it to make it into Kansas before dark to a beautiful park (so I thot) - Elk City Lake in Independence. At nearly 550 miles and at 6:50pm, I pulled into the Park, except it was underwater. The dam had overflowed and the whole park was about 4 feet under. No signs, no warnings. I had to back up on a narrow dirt road for about 1/2 a mile to get out.
So, instead of pressing on, or sleeping at WalMart, I gotta room. Played it pretty close, but it was fun.
This morning I'll make another haul to Hastings, Colorado. Then I'll spend the long Memorial weekend at Black Canyon in Gunnison, Colorado. It was about the only thing left in the state.
Oh, when/if you pass through the Ozarks, you gotta get some of their smoked meat. They know what they are doing.


text:
Submit News
AMD Resurrects K8 Architecture for 2008 Roadmap
Kristopher Kubicki & Gabriel Ikram
December 5, 2007 10:22 AM
Recipient E-mail
Sender E-mail
AMD plans to keep "Brisbane" around, releases new chips based on it
Things at AMD may have gone from bad to worse with the lackluster Phenom launch in late November. Not only did Phenom fail to appeal to professional reviewers, but the company ended up removing
one third of its CPU lineup just after the big day
Last week AMD CEO Hector Ruiz vowed that the company would stop hemorrhaging cash and return to profitability soon. "That is our number one goal right now," Ruiz said
in a conference in Bangalore
Making a profit at AMD apparently means refocusing on its older K8 architecture. The company will introduce eleven 65nm K8 processors over the next two quarters. By comparison: AMD launched two quad-core K10 Phenom processors in November
with three more scheduled over the next two quarters
. Two tri-core Phenom processors
will follow in March 2008
Essentially, AMD will move any remaining Athlon 64 processors from the 90nm node to the 65nm node, with a few new frequency and TDP variations.
The AMD Athlon 64 X2 5600+ will be the first to jump on the new 65nm K8 bandwagon with a 65W TDP.
The previous
-based chip
of the same featured an 89-Watt TDP. AMD will also add 100 MHz to the core frequency of the Athlon 64 X2 5600+, now rated at 2.9 GHz. Total L2 cache will be halved in the move to the Brisbane core, and the updated Athlon 64 X2 5600+ chips will feature only 1MB of L2 cache. Availability of these processors is scheduled for Q1 2008.
AMD's higher-end Athlon 64 X2 6400+ and Athlon 64 X2 6000+ will both be discontinued.
AMD will also update its "Energy Efficient" series and will release three new chips, the AMD Athlon 4850e, Athlon 4450e, and Athlon 4050e in Q2 2008. All of the new offerings will be based on AMD's
core and will feature a 45-Watt thermal envelope. AMD's current energy efficient "BE-2xxx" series will be phased out at that time. Respectively, the new chips will run at 2.5GHz, 2.3GHz and 2.1GHz.
All new
chips will be based on the Socket AM2 interface. These processors are compatible with AMD's AM2+ socket designated for Phenom processors.
"Spreading the rumors, it's very easy because the people who write about Apple want that story, and you can claim its credible because you spoke to someone at Apple." -- Investment guru Jim Cramer
Related Articles
AMD Phenom 2008 Roadmap
December 5, 2007, 10:08 AM
Leaked AMD Memo Sheds Light on Phenom CPU, Motherboard Availability
December 4, 2007, 1:22 PM
AMD Tri-core Processor Details for 2008 and 2009
December 4, 2007, 2:56 AM
AMD "Windsor's" Last Breath
July 31, 2007, 6:00 PM
Latest Headlines
LG launches X Venture rugged smartphone in US.
May 24, 2017, 6:27 AM
Discover The Radeon TM RX560
May 17, 2017, 6:13 AM
Intel Rebrand Xeon Line, New Chips Based on Skylake.
May 5, 2017, 6:25 AM
ASUS RT-AC5300 – Ultimate Game & 4K Streaming
April 18, 2017, 7:45 AM
HP Envy 17t Touch – All-Day Battery for All-Day Portability
April 13, 2017, 6:29 AM
ASUS Chromebook Flip C302CA – Your Versatile Flexible Companion
April 11, 2017, 6:14 AM
More Headlines
Most Popular Articles
ASUS PRIME Z270-A - The Next Evolution of the ASUS Motherboard
May 10, 2017, 7:15 AM
World's most expensive feature phone Vertu Signature Cobra launched
May 24, 2017, 6:31 AM
Alienware 17 - Designed for VR with NVIDIA Tobii
May 12, 2017, 7:38 AM
Artificial Intelligence Helps Police With Custody Decisions
May 10, 2017, 5:45 AM
HP OMEN X – Revolutionary Design & Ultimate Performance
May 9, 2017, 7:30 AM
Latest Blog Posts
Are You Addicted to Your Smartphone?
Elroy Bethell
May 29, 2017, 8:18 AM
Robocop gets a Job – Dubai Puts Robot Police Officers on the Force
Elroy Bethell
May 26, 2017, 7:47 AM
Motorola claims that their battery tests would have exposed Samsung's battery flaw.
Elroy Bethell
May 25, 2017, 6:26 AM
Windows 7 hardest hit by WannaCry worm
Saimin Nidarson
May 23, 2017, 6:43 AM
Amazon adds live TV channels to Prime Video
Saimin Nidarson
May 23, 2017, 6:28 AM
Next-Gen Broadcast TV – Better Free Over-the-Air TV
Elroy Bethell
May 22, 2017, 7:40 AM
California botulism outbreak linked to petrol station's nacho cheese
Saimin Nidarson
May 21, 2017, 6:26 AM
The Best Android Apps
Saimin Nidarson
May 20, 2017, 6:16 AM
Samsung Galaxy Note 7 get New Life as Galaxy Note "Fandom Edition" (FE)
Elroy Bethell
May 19, 2017, 5:24 AM
Apple Watch 3 Release Date
Saimin Nidarson
May 18, 2017, 5:38 AM
Apple patented a pizza box, for pizzas.
Saimin Nidarson
May 17, 2017, 6:04 AM
iPhone 8 Update – May be Delayed Until October or November 2017
Elroy Bethell
May 16, 2017, 6:45 AM
Microsoft Warns, Ransomware Cyber-Attack a Wake-up Call
Saimin Nidarson
May 15, 2017, 6:15 AM
NHS cyber –attack: GPs and hospitals hit by Ransomware
Saimin Nidarson
May 13, 2017, 6:42 AM
Thailand warns Facebook.
Saimin Nidarson
May 13, 2017, 6:37 AM
Apple and Amazon – Business Partners Again at Last
Elroy Bethell
May 12, 2017, 6:20 AM
UK Virtual Reality Firm Improbable Raises $500M
Saimin Nidarson
May 12, 2017, 5:56 AM
Electric Car Maker Tesla Moves into the Housing Market with Solar Roofing Tiles
Elroy Bethell
May 11, 2017, 6:24 AM
Amazon Echo Show with 7-inch touch screen launched
Saimin Nidarson
May 10, 2017, 5:31 AM
The World's Largest Artificial Sun
Saimin Nidarson
May 9, 2017, 6:04 AM
10th Anniversary Edition iPhone – Special Features We Might See
Elroy Bethell
May 8, 2017, 6:30 AM
Automation poses a high risk to 1.2m
Saimin Nidarson
May 7, 2017, 6:57 AM
Google Doc Worm Attack – Only 0.1% of Gmail Users Affected
Elroy Bethell
May 5, 2017, 6:05 AM
Microsoft Surface Laptop with Windows 10 S
Saimin Nidarson
May 4, 2017, 7:35 AM
More Blog Posts
Copyright 2017 DailyTech LLC. -
RSS Feed
About Us
Terms, Conditions & Privacy Information
Kristopher Kubicki


text:
|Thread Tools
|Display Modes
Join Date: Dec 2007
Location: Sydney
Posts: 6,796
Gamertag: DEG23 x360a
Achievement Guide and Roadmap
Please note that while i have tried to keep them to a minimum, this guide may contain spoilers.
asdfen, red_hammer, Lewd Llama 69, silentdante, Mea Onus, J4ckyb0y1, Mopey, Qonok, Snowed, Heraldofkaos, HeartbreakRidge, Creech
For the Slingshot DLC guide, refer to post #7
+ Estimated difficulty: 6/10 for 810 --- (8/10 for 1000)
+ Offline: 49/50 - (975)
+ Online: 1/50 – (25)
+ Minimum time to 1000: 80+ Hrs
+ Minimum playthroughs needed: 5
+ Cheats affect achievements: Yes, disables achievements
+ Difficulty affects achievements: Yes
+ Missable achievements: Several (There is no chapter/mission select so many achievements can be missed. The main ones are 'Aint No Cavalry Comin,' 'Edison,' 'All Employees Must Wash Hands,' 'Hunter/Killer,' & 'Skunkworks'
+ Glitchy achievements: 0
+ Unobtainable achievements: 0
XCOM – Enemy Unknown is a turn based strategy reimagining of the classic game, XCOM UFO defense. After Earth is invaded by unknown alien hostiles, you are given command of the XCOM initiative to try and uncover the invasion plot and drive them out.
The game consists of story driven campaign missions with random events and alien invasions happening throughout, and multiplayer that allows you to take on a friend with teams comprising of both human and alien squad members. The campaign will take an average 20 hours to complete and will require a minimum of 5 playthroughs to earn all achievements.
While the game itself can be challenging and take several attempts before you find a strategy that works for you, the majority of the achievements are relatively simple and will unlock with little effort as you progress through the story.
The following playthrough strategy is designed to be the quickest way to unlock all achievements while minimising restart/reload times. (Please note, for the most part, the starting locations are interchangeable with playthroughs. It is entirely up to you where you start, as long as you start in a different location each time.)
NOTE: The endgame starts when you utilize the Gollop Chamber. If you are trying for certain achievements such as building all foundry items, don't enter the Gollop Chamber or it will prevent all future objectives.
Playthrough 1 –
Difficulty: Easy
Starting Location: North America
The purpose of this playthrough is to familiarise yourself with the game and discover what strategies work best for you. Most of the easier and story related achievements will unlock throughout this playthrough but don't go out of your way to earn as many as you can until you have a solid understanding of the game and how it works.
With the bonus related to having a base in North America being reduced cost and maintenance of aircraft and aircraft weapons, it is a good idea to try and unlock 'Shooting Stars' and 'Hunter/Killer' on this play through.
Overall, this playthrough will net you roughly 20-25 of the achievements, most of which will be story related.
DLC: If you are planning on playing the DLC, keep a save from your first play through from immediately prior to entering the Gollop Chamber. When you are ready to play the DLC, download it and then load this pre-Gollop Chamber save. With your advanced end-game ready soldiers, you can stroll through the DLC in about an hour (presuming your first play through is on easy)
Playthrough 2 –
Difficulty: Easy or normal
Starting Location: South America
Although playing this playthrough on easy will make some achievements easier, playing on normal may serve as a nice easement to the later playthroughs on classic and impossible difficulty. The main focus of this playthrough will be to unlock the remaining achievements that don't require classic or impossible difficulty.
Focus on the following achievements during this playthrough: 'Ain't No Cavalry Comin,' 'The Hardest Road,' 'As a Scalpel,' 'Edison,' 'Skunkworks' & 'Flight of the Valkyries'
With the bonus related to having a base in South America being reduced instant alien autopsies, it is a good idea to try and unlock 'All employees must wash hands' on this play through.
At the end of this playthrough you should have at least 40 achievements with a maximum of 43
Playthrough 3 –
Difficulty: Classic
Starting Location: Europe
This playthrough will allow you to focus on the achievements requiring you to be playing on at least classic difficulty. It also serves as an introduction to the harder difficulties but after 2 playthroughs already, you should have a decent understanding of how the game plays and already have the majority of achievements, leaving you to focus on the following during this playthrough: 'Lone Wolf,' 'Wet Work' & 'Earth First'
Also use this playthrough to mop up any other achievements you may have missed from earlier playthroughs, while Classic difficulty can be tough, trying to unlock achievements on Impossible or Ironman mode can be even tougher.
By the end of this playthrough you should have 46 achievements
Playthrough 4 –
Difficulty: Impossible
Starting Location: Africa
The sole purpose of this playthrough will be to unlock 'Our Finest Hour.' By now you should have a fairly deep understanding of the game and how to overcome the alien invasion. Don't be afraid to abuse the save game system, even if it means saving after every turn, as one wrong step or unlucky move can screw up everything.
By the end of this playthrough you should have 47 achievements
Playthrough 5 –
Difficulty: Classic/Ironman Mode
Starting Location: Asia
In terms of difficulty, playing on Classic should be easier than your Impossible playthrough but the limit of only one save game file will make this playthrough the hardest of them all. Again, try and focus only on getting through this playthrough and don't try and also work on any achievements you may have missed (unless of course you strongly believe you can.)
Surviving this playthrough will unlock 'No Looking Back' and 'A Continental Fellow' and give you a total of 49 achievements.
All that's required in Multiplayer is to win a single match which will unlock 'Meet New People. Then Kill Them' and can be easily boosted if need be.
Mop Up:
If by chance you have missed any achievements, start a new game on easy and mop up the rest.
XCOM: Enemy Unknown will take time and patience to earn the full 1000. While the majority of the individual achievements are relatively easy, it can be the overall game that can make the achievements quite difficult, but by finding what strategies work and don't work, and by having multiple saves files within each game, there shouldn't be any need to restart an entire play through.
Cheats: Either in the barracks or when deploying soldiers for a mission, you can change the name to one of the following for a soldier with enhanced skills and performance. NOTE doing so will disable all achievements
(Heavy) Joe Kelly
(Sniper) Ken Levine
(Assault) Otto Zander
(Support) Sid Meier
Achievement Guide
No Looking Back – 100
Beat the game in Ironman mode on Classic or Impossible difficulty.
Although you have the option of playing on either Classic or Impossible difficulty it will be much easier on Classic. Ironman mode means you have only one save file that autosaves after both you and the aliens have had your turn. Although the enemies will be challenging, the main difficulty you will face with this mode is the possibility of making a mistake or wrong decision and being decimated within a few turns, unable to reload a save allowing you to correct this.
You will need to have a solid understanding on how the game plays and what strategies work in each situation. It is highly recommended you attempt a play through on Classic difficulty prior to starting Ironman Mode, as trying to go from Easy or Normal to Classic/Ironman Mode can be overwhelming.
See 'Our Finest Hour' for more on how the difficulties differ.
For a detailed walkthrough/strategy guide on beating Classic/Ironman Mode refer to the Classic/Ironman Mode Walkthrough
You can also find additional gameplay and Ironman mode tips HERE
TIP: (Credit to asdfen) To avoid the 'one save' rule you can sign out of your profile before the enemy finishes their turn and rollback a single turn.
Humanity's Savior – 30
Beat the game on any difficulty
-See 'Our Finest Hour'
Earth First – 60
Beat the game on Classic difficulty
-See 'Our Finest Hour'
Our Finest Hour – 90
Beat the game on Impossible difficulty
It is highly recommended you have a thorough understanding of how the strategy elements and mechanics of the game work before attempting the game on Impossible. The greatest challenges you will face on Impossible difficulty is the skill and tactics of the aliens and the reduced funding/rewards you earn each month.
Last edited by DEG23; 02-16-2013 at 11:23 AM.
Join Date: Dec 2007
Location: Sydney
Posts: 6,796
Gamertag: DEG23 x360a
The following outlines the difference between each difficulty level:
The key to beating Impossible difficulty is taking your time and knowing the strengths and weaknesses of the aliens and how to counter them with your own soldiers and research projects. Overall there is no one way to beat the game and will depend on your own style and strategies.
Make use of the save system and be sure to have multiple save files going at once. You may find yourself saving after every 2 or 3 turns in case something goes horribly wrong or you just want to give a turn another try. It is also a good idea to make a save at the beginning of each mission (after you land on the ground, not before at the base as the missions will be random) so you can restart if you find yourself employing a strategy that is destined to fail.
NOTE: The percentage outcome of both yours and the alien's shots landing is decided at the start of each turn. So saving directly before taking a shot and reloading if the shot misses is pointless. You need to save at the end of the previous turn to alter the outcome of your shots.
Overall, as long as you take your time, abuse the save system and research/upgrade equipment and satellites regularly, this won't be overly difficult. Completing the game on Impossible will also unlock 'Earth First'
For a general walkthrough and combat tips/build, refer to the Classic/Ironman Mode Walkthrough as many of these will also apply to Impossible difficulty.
Lone Wolf – 20
Clear a UFO crash site with one soldier on Classic or Impossible difficulty
This can only be done on a crash site mission and requires a single soldier to kill all aliens on the map. Although it can be completed on ether Classic or Impossible difficulty, it will be much easier on Classic.
The easiest mission to achieve this will be the Small Scout crash sites, as they only have anywhere between 5-8 enemies. Small Scout UFOs will appear early in the game, then randomly towards the end. If you choose to attempt this late in the game, then any or your upgraded soldiers with decent weapons and armor shouldn't prove too difficult to clear the map on their own.
An alternate strategy is to do this on the very first crash site mission as this is guaranteed to have 4 Sectoids and an outsider. Start a new game, disable the tutorial as this gives you better odds of one soldier being chosen as an Assault. Play through the 2nd mission (abduction) focusing on ranking up your Assault soldier to corporal, (or Squaddie if you missed out on the first mission) and at the end choose the 'Tactical Sense' perk. An alternate to the assault class is the sniper utilising the Snap Shot and Headshot ability.
Make sure to save before you deploy to the crash site. (This will mean that every time you reload you receive a different map but this shouldn't make a big difference to the strategy.) Once on the ground, move up one side of the map slowly. Ideally you want to engage the Sectoids two at a time. With a little luck, 1 of the 2 Sectoids you uncover will mind merge with the other. If this is the case use Run and Gun to move into a position to take out the one doing the mind merging, so that by killing it, you also take out the 2nd Sectoid. If using a sniper, be sure to use headshot on the mind merging Sectoid or take out the Sectoid posing the greatest threat first.
Be sure to reload, and hunker down for 2 turns to recharge your Run and Gun, then repeat for the other 2 Sectoids. Sometimes you won't be able to get close enough to make use of Run and Gun, so fall back on moving once and using a grenade. Also sometime the Sectoids won't mind merge, so it is best to fall back and engage them one by one.
Once you have cleared the Sectoids, move up to the UFO and take up position at the front near the door. Do not approach from the side as this can often mean the Outsider will spawn on your second move. Once you are near the door, end your turn, then open the door to make the Outsider spawn. Chances are it will run directly for you. Move inside the UFO giving yourself a clear shot and take out the Outsider. The achievement will unlock on the mission results screen.
This achievement relies heavily on luck so it may take several times to get the right alien placement/strategies before it works in your favor.
NOTE: Some people have reported this achievement to be glitched and will not unlock if you reload a save at any point during the mission. A good strategy is to make a save before leaving the base and reload from that point if you die during the mission.
Bada Boom – 10
Kill 50 aliens with explosive weapons
This requires you to make a kill using either a grenade or rocket launcher. All classes can carry grenades but only the heavy can use a rocket launcher. This should come naturally as you progress through the game but a good strategy, is to use grenades and rockets on weaker enemies like Sectoids and Thin Men, as these tend to group up, or to finish off enemies who have low health. Once the 50th alien is killed the achievement will unlock. This carries across all playthroughs and does not have to be done in a single game.
TIP: Although you can only carry a limited number per mission, grenades are infinite, so it's a good idea to use up each soldier's grenade supply each mission.
Welcoming Committee – 20
Kill 150 aliens
-See 'Pale Horse'
Pale Horse – 50
Kill 500 aliens
This will unlock naturally as you progress through the game as the main purpose of most missions is to kill all aliens. Depending on how many side missions you choose to complete, this may take more than one play through.
Shooting Stars – 35
Shoot down 40 UFOs
To shoot down a UFO you will need a satellite and at least one interceptor. Once a satellite has detected a UFO via scanning the geoscope in mission control, you need to launch an interceptor in the hope of bringing it down. In the beginning of the game this will be fairly easy but as the game progresses, you will need to upgrade not only your interceptors themselves but also their payload to be able to take out the alien's larger UFOs.
A good strategy is to hanger at least one interceptor per continent with a satellite in orbit. On average you will encounter 1 or 2 UFOs per month so unless you hold off progressing the story, this will take you several playthroughs.
TIP: (Credit to Elctrchead for the following tip)
Last edited by DEG23; 02-20-2013 at 09:46 AM.
Join Date: Dec 2007
Location: Sydney
Posts: 6,796
Gamertag: DEG23 x360a
Ain't No Calvary Comin' – 50
Have a soldier survive every mission in a full game
This requires a single soldier to not only participate, but also survive every mission in a full game. It is highly recommended this be attempted on easy difficulty but can be achieved on any difficulty.
Unless you are lucky, you will need to make good use of the save game system, reloading if your chosen soldier dies or sustains massive damage. While it may be tempting to keep them towards the back of the map, it is a good idea to use them as the main soldier in your squad, as participating in every mission will allow them to rank up quickly, making them a powerhouse in the later stages of the game.
It is also worth mentioning that your soldier can sustain some damage, as often they will heal in time for the next mission, but this is risky as a mission can pop up at anytime.
Once you complete the final mission and 'win' the game, the achievement will unlock.
TIP: (Credit to asdfen) When selecting a new game, disable the tutorial as this will give you four soldiers to start with, so you will have a better chance of at least one making it through every mission.
As A Scalpel – 25
Earn the 'Excellent' rating in every performance category on a terror mission
This can be done on any 'Terror' mission. The following are the 3 categories and requirements for an 'excellent' rating:
- Aliens killed: Kill all aliens on the map
- Operative lost: No squad members can be killed
- Civilians rescued: At least 75% rescued.
The hardest part of this achievement will be rescuing civilians, as the aliens will not waste any time killing them. Unlike some other missions, you will need to play offensively, taking the fight to the aliens quickly. Try and focus most of your attention on killing aliens, instead of rescuing civilians as you can always double back or use a weaker squad member to rescue them later. When engaging aliens, particularly Chryssalids, make sure you focus all your fire on one and kill it, before moving on to the next. In Terror missions, having three wounded aliens is much more dangerous than one enemy at full health.
As long as you have received a rating of 'excellent' in all 3 categories, the achievement will unlock during the mission results screen.
TIP: Outfit your squad with 'assault' and 'heavy' classes as these are better suited to close quarter combat, and (your assault soldiers) can utilise the 'Run and Gun' perk. Also to make this achievement easier, outfit a squad using your most experienced soldiers.
Edison – 25
In a single game, complete every Research Project.
Research projects become available after killing aliens, capturing aliens, completing Crash Site/Base missions or by completing prerequisite research. The number of scientists and laboratories constructed will determine the research time of each project. You can increase the overall research speed of projects by adding additional scientists to your staff, by successfully completing missions that offer scientists as rewards, receiving scientists from the council for having satellites in Europe, North America, South America and Africa, and by building additional laboratories. Keep in mind that some research projects will require additional materials, like alien materials or alloys, so try and keep a small supply on hand at all times.
There are a total of 53 projects and all will need to be completed in a single game. You can always check what projects have been researched by selecting the Research Archive in the laboratory menu. The following are the different research projects and how they can be obtained.
Dead Aliens:
Also try and capture each alien as soon as they start to appear on missions, as waiting until later levels can be difficult when attempting to capture several at once. Aliens like Sectoids and Thin Men become less frequent on later missions. When capturing tougher enemies, rely on your veteran soldiers, as you will most likely take a few hits and this will mean instant death for rookies. Also be sure to upgrade your Arc Thrower in the foundry when the upgrade becomes available later in the game. This will mean you can stun an enemy without having to wear down its health first.
All Employees Must Wash Hands – 10
In a single game, complete every Autopsy
Each autopsy is conducted via the laboratory and will require an alien corpse to do so. Each time an alien is killed, its corpse will be automatically collected at the end of the mission. There are a total of 13 alien autopsies required and all will need to be completed in a single game.
Eye in the Sky – 5
Launch a Satellite
This will unlock as you progress through the story. After the 3rd mission you will be instructed to launch a satellite over a country. Select any country and you will be given a time frame for when the satellite will be active. Once the number of days have passed you will receive a notification the satellite is in orbit and the achievement will unlock.
All Together Now – 10
Get satellite coverage over every country on one continent
To launch a satellite you first need to ensure you have the correct facilities built in your base. Doing this will require you to clear additional space and build access lifts to reach lower levels. You will need to construct additional workshops to allow additional engineers to work in your base. Next you need to build power generators which in turn allows you to build a satellite uplink.
Once this is done select the build satellite option from engineering. Once the satellite has been built visit the situation room to launch it. Repeat the process until there is one satellite over every country in a single continent. Once the last satellite is launched and has moved into position in space, the achievement will unlock.
TIP: Wait until you start in South America (only has 2 countires) before attempting this achievement as you will automatically have a satellite over one country when you choose your starting base, then follow the method above and launch the second satellite over the remaining country.
Last edited by DEG23; 11-24-2012 at 10:30 PM.
Join Date: Dec 2007
Location: Sydney
Posts: 6,796
Gamertag: DEG23 x360a
Hunter/Killer – 15
In a single game, shoot down one of each alien craft
To increase the chances of detecting a UFO, be sure to constantly produce and launch satellites around the globe. Also be sure to have at least one interceptor based at each country with a satellite, (preferably 2 with different armaments). As new armaments become available to research and build, give them priority as they will be the key to bringing down the different types of UFOs. When available, prioritize the Firestorm as these are essential to shooting down the largest UFOs.
The following are the 6 UFO types that need to be shot down in a single game:
After you have shot the UFO down, the next screen will show you what type of UFO it is. (Bottom left corner)
Man No More – 10
Build a suit of powered armor
There are 3 types of powered armor, Archangel, Ghost and Titan armor. All 3 are researched via the laboratory and built via engineering. You will most likely research these as you progress through the game but they will not be available until later in the game. Once the armor is built, the achievement will unlock.
We Happy Few – 10
Complete a mission without losing a soldier
This requires all members of your team to survive the mission. They can take damage but cannot die. This is best done on an easier difficulty and towards the beginning of the game as most of the aliens you face will be Sectoids. This can be unlocked as early as the 2nd mission.
TIP: Take it slow and don't rush. Try and focus on 1 or 2 aliens at a time and don't spread your team too far apart. If one team member sustains damage, move them towards the back and bring your full health members up.
The Hardest Road – 10
Advance one of your soldiers to Colonel Rank
Colonel rank is the highest a soldier can achieve and will require them to be present in most missions. Soldiers rank up by damaging/killing/capturing aliens, performing actions like firing while on overwatch/suppressing, and surviving missions unharmed. Reaching the rank of Colonel will take time and require a single soldier to be present on most missions throughout the game. It's a good idea to use higher ranked soldiers as the driving force when attacking, as performing more of the actions mentioned above will result in faster promotions. Also remember, when ranking up and choosing perks, choose perks that suit your play style allowing you to utlilise the soldier more effectively.
TIP: It is a good idea to work on this achievement while going for 'Ain't no cavalry comin' because if you use the same soldier on every mission, they will reach colonel easily. You can also buy the 'Wet Work' perk from the Officer Training School for 125 credits that grants soldiers additional experience per kill.
Worth Every Penny – 20
Acquire 1000 credits in one month
You will receive credits on a monthly basis from the council and your monthly income is dependent on how many satellites you have in orbit and how many countries are currently still part of the council. You can earn additional money throughout the month as rewards from completing certain missions, fulfilling council requests, and by selling materials and alien corpses on the grey market.
1000 a month may come naturally, however if you find you are struggling, save your game then start selling most of your equipment/recovered tech on the grey market. Once the achievement unlocks, reload the save.
TIP: Playing on Easy or Normal difficulty will make this achievement easier to unlock, as it will be easier to manage the panic levels and allow for continued full support from the council each month.
Also having a starting base in Africa will increase your monthly council funding by 30%.
Oppenheimer – 20
Staff the Research Labs with 80 scientists
Additional scientists can be obtained as rewards for completing certain missions, (mainly abduction missions,) monthly rewards for having satellites in Europe, North America, South America and Africa (the more satellites, the more scientists you will receive each month,) and from the occasional council request. Once you have a total of 80 scientists, the achievement will unlock. This will most likely come naturally towards the later stages of the game
TIP: If the achievement does not unlock naturally over the course of the game, start a new game on easy and focus on completing tasks/launching satellites that will net you the most scientists. If given the option between adding scientists or engineers, always choose scientists.
One Gun at a Time – 20
Staff the Engineering Department with 80 engineers
Additional engineers can be obtained as rewards for completing certain missions, (mainly abduction missions,) monthly rewards for having satellites in Asia, North America, South America and Africa (the more satellites, the more scientists you will receive each month,) and from the occasional council request. You can also add additional engineers by building additional workshops. Once you have a total of 80 engineers, the achievement will unlock. This will most likely come naturally towards the later stages of the game.
TIP: If the achievement does not unlock naturally over the course of the game, start a new game on easy and focus on completing tasks/launching satellites that will net you the most engineers. If given the option between adding scientists or engineers, always choose engineers.
Skunkworks – 20
In a single game, complete every Foundry project
Each foundry project will require either money, alien materials, previous research, engineers or a combination of all. There are a total of 18 projects and all will need to be completed in a single game.
You Have 5 Seconds to Comply – 10
Build a S.H.I.V.
Before you can build a SHIV, you first need to build a foundry. From here you can research heavy weapons platform. Once this is done, proceed to engineering and build the S.H.I.V. Once construction is complete, the achievement will unlock.
Theory… - 10
Build a Laboratory
Once you have 6 or more scientists, the option to build a laboratory becomes available from the 'Construct Facility' menu. A laboratory will require 3 power, 6 scientists and 125 credits to build. Select an excavated section of your base and after the required number of construction days have passed, the achievement will unlock.
TIP: Having a base or full satellite coverage in Europe will reduce the required credits to 62.
…and Practice – 10
Build a Workshop
Once you have 6 or more engineers, the option to build a workshop becomes available from the 'Construct Facility' menu. A workshop will require 3 power, 6 engineers and 130 credits to build. Select an excavated section of your base and after the required number of construction days have passed, the achievement will unlock.
TIP: Having a base or full satellite coverage in Europe will reduce the required credits to 65.
Last edited by DEG23; 02-15-2013 at 01:36 AM.
Join Date: Dec 2007
Location: Sydney
Posts: 6,796
Gamertag: DEG23 x360a
Wet Work – 10
Complete a Very hard abduction mission in five turns or less on Classic or Impossible difficulty
This can be a difficult achievement as finding a 'very hard' abduction mission can take time. To increase your chances, try and raise the panic level in one continent. The higher the panic level, the harder the mission will be.
As there is a limited number of maps and the rotation is random, it may also help if you wait until you receive a map you know well and are confident you can get through quickly. Just be sure to save your game at the base before launching the mission.
Your soldier load out is entirely up to you but it is highly recommended you have a minimum of 5 soldiers and trying to clear a very hard mission with only 4 is near impossible.
The easiest way to beat the mission in five turns or less, is to start off by proceeding through the map learning what enemies are present and where they are located. Then reload the save you made at the start of the level and run through with that knowledge. Their positions and strategies may vary slightly but overall you should know what to expect.
TIP: Despite the option of Classic or Impossible, this will be much simpler on Classic
A Continental Fellow – 50
Win the game from each of the 5 starting locations
Each time you start the game you are given the option of what continent you wish to establish your base on. Each location has its own bonuses that can affect certain aspects of the game, but overall there is no great difference with each location.
This will take 5 playthroughs to unlock as long as you choose a different starting location with each new game. How you play and progress through the game is entirely up to you but be aware that you need to win the game. Having more than 8 countries pull out of the council will result in a loss and void that particular playthrough for this achievement.
What Wonders Await – 5
Complete a Research Project
This is story related and cannot be missed. After the 2nd mission you will be instructed to visit the lab where you will need to authorise a research project using alien materials. Either select the S.C.O.P.E or medkits. It will take several days to complete the project but you will receive a notification when it is ready and the achievement will unlock.
Up and Running – 5
Build a base facility
This is story related and cannot be missed. After the 3rd mission you will be instructed to build an alien containment facility. Once you give the go ahead and wait the required number of days, the achievement will unlock.
Combat Ready – 5
Build an item
This is story related and cannot be missed. Once you complete 'What wonders Await' you will be directed to the engineering department and instructed to build the item you just researched. Select the number of items you want made and the achievement will unlock.
Drums in the Deep – 10
Gain access to the lowest level in your base
To expand your base to the next level below, you need to build an access lift. Each access lift requires money (the cost increases with each additional lift) and will take several days to finish construction. There are only four levels, so once the fourth access lift has been constructed, the achievement will unlock. This will most likely come naturally as you progress through the game and expand your base.
Happy to Oblige – 15
Fulfill a Council request
Council requests will appear at random times via the situation room. These will involve a council nation requesting either alien technology/artifacts, items you can/have engineered, or satellites to be launched in exchange for rewards. Each request will carry a certain time limit allowing you to build/obtain the required items. Once you meet the requirements, the request will be completed and the achievement will unlock.
TIP: While most items will be fairly easy to build/obtain within the time limits, satellites will take longer to build then the allowed time, so it's a good idea to always have a satellite in reserve so it can be launched quickly.
Also, the council requests are random, so if you receive a request that you don't believe you can fulfill, don't go out of your way, instead wait until an easier request comes along.
Tables Turned – 10
Shoot down a UFO
This is story related and cannot be missed. After the 3rd mission you will be called to mission command where you need to launch an interceptor to shoot down a UFO. Once you have confirmed the launch, it will engage the UFO and shoot it down, unlocking the achievement.
And So It Begins… - 15
Complete the tutorial mission
This requires you to complete the first mission. It is heavily scripted so as long as you follow the hints there shouldn't be any problem. Once the mission is over the achievement will unlock.
NOTE: This cannot be done on Impossible, as selecting this difficulty skips the tutorial.
Secret Achievements
Meet New People Kill Them – 25
Win a multiplayer match
This requires you to win a multiplayer match and has to be done online. (no split screen/system link) The multiplayer consists of an allocated number of points which can be spent on creating a team of both human and aliens soldiers. The game will play out the same as the single player and will be over when one player eliminates all members of their opponent's team.
This will require skill and strategy when going up against randoms but can be easily boosted by having one player skip their turn until all their soldiers have been killed.
To find players to boost this with click HERE
Xavier – 10
Mind Control an Ethereal. Single player only
(Credit to red_hammer for this strategy) Most important for this achievement is, that your Psi-Soldier has Psi-Inspiration as well as Mind Control and the Psi-Armor. You want your Psi-Soldier to have around 100 Will (more is better) with the Psi-Armor.
When you engage an Ethereal:
-Leave your Psi-Soldier out of sight of the Ethereal (even your Psi-Soldier can be mind-controlled and then you have to kill the Ethereal instead of mind controlling it yourself.)
-In the turn before you attempt the Mind Control, use your Psi-Inspiration so you get a +30 Will Buff.
-Then attempt the mind control.
TIP: You can also have a Support skill perk, "Combat Drugs". The smoke grenades of this Support add another 20 Will.
Alternate TIP: (Credit to J4ckyb0y1)
Angel of Death – 10
Kill an alien while flying. Single player only
This can only be achieved while wearing the Archangel armor, which is unlocked later in the game. The easiest class to use for this is the sniper with the headshot ability, as this will give you the greatest chance to kill an enemy without getting too close.
TIP: You may want to make a save at the start of the previous round before attempting this achievement in case the shot misses.
Beyond the Veil – 10
Find a soldier with the gift
This is story related and cannot be missed. To do this you need to send one of your soldiers to the Psi-Labs. The soldier with the highest 'Will' is chosen to have the gift. This will mean that the soldier you choose will be out of action for 10 days, so be sure it isn't your main soldier if you are also attempting 'Ain't no Cavalry Comin.'
Last edited by DEG23; 11-03-2012 at 05:52 AM.
Join Date: Dec 2007
Location: Sydney
Posts: 6,796
Gamertag: DEG23 x360a
Prisoner of War – 10
Capture a live alien
This is story related and cannot be missed. Before attempting this you need to research the 'Arc Thrower' via the lab. (Researching the arc thrower is story related and will be available after researching Xeno-Biology) One the research is complete, construct it in engineering and outfit it on a soldier for the next mission.
Once you are in a mission you need to be close to an alien, (3 or 4 spaces from them and have a clear LOS.) Unless an alien approaches you, you will need to move close on your first turn, then use the arc thrower on your second turn. Press to select the arc thrower and fire. You only get one shot and there is still a chance you will miss so either reload a save, or have a second soldier standing by to try again if the shot misses. Otherwise the alien will go down and the achievement will unlock.
The Gatekeeper – 10
Stun an Outsider
This is a story related mission and cannot be missed. Outsiders are only found on crash-site missions and will reveal themselves when you move within range of one. Use the same method as 'Prisoner of War' but be sure to stun an outsider.
X Marks the Spot – 10
Uncover the alien base's location
This is story related and cannot be missed
See All, Know All – 10
Build the Hyperwave Relay
This is story related and cannot be missed
On the Shoulders of Giants – 10
Build the Gollop Chamber
This is story related and cannot be missed
Ride the Lightning – 10
Build a Firestorm
In order to build a Firestorm, you will first need a power core from a UFO or Alien Base. (It needs to be a working power core. A damaged one recovered from a downed UFO will not work.) This will allow you to research 'New Fighter Craft.' Once the research has been completed, construct a Firestorm from the Hanger menu. Once the required days have passed, the achievement will unlock.
Poison Control – 10
Cure poison on five soldiers in a single mission. Single player only
Before attempting this, you will need to research/build medikits and equip at least five when on the load out screen. It is highly recommended you use a Support soldier with the 'Field Medic' perk as this will alow a single medikit to be used three times instead of once
The easiest way a soldier can become poisoned is by a Thin Man so it is a good idea to attempt this in an early objective based mission. (The Thin Men seem to be the main enemy in these missions.) There are two ways to be poisoned, either have a Thin Man spit poison at you or after you have killed one, move your soldier into the poison cloud it leaves behind.
Once a soldier becomes poisoned it must be treated by a soldier carrying a medikit. Just be sure that the soldier running into the cloud can't be carrying a medikit as this will make them immune. When five soldiers have been cured of poison, the achievement will unlock.
TIP: An easier method to achieve this is to try and isolate a Thin Man and have at least five of your soldiers close by. Have your first soldier move in close and make the kill. Once the Thin Man is dead and has left behind a cloud of poison, move each member within the cloud. On your next turn, set about curing everyone. Be sure to make a save before attempting this as it may take several tries.
Alternate Strategy: (Credit to J4ckyb0y1)
Successfully assault an Overseer UFO
This is story related and cannot be missed
Off My Planet – 25
Recover the Hyperwave Beacon
This story related and cannot be missed
The Volunteer – 10
Make contact with the Ethereal hive mind
This is story related and cannot be missed
Flight of the Valkyries – 10
Win a mission with an all-female squad. Single player only
Before setting out on a mission, make sure all team members are female. If you lack enough female soldiers to fill a squad, hire more from the barracks. (You can't actually select male or female when hiring.) As long as you have an all female squad and win the mission, the achievement will unlock.
TIP: (Credit to Lewd Llama 69)
Last edited by DEG23; 02-19-2013 at 10:57 PM.
Join Date: Dec 2007
Location: Sydney
Posts: 6,796
Gamertag: DEG23 x360a
XCOM Enemy Unknown: Slingshot DLC
+ Estimated difficulty: 3/10
+ Offline: 5/5 - (100)
+ Online: 0/5
+ Minimum time to 100: 10 Hrs
+ Minimum playthroughs needed: 1
+ Cheats affect achievements: Yes, disables achievements (Cant use the hidden character codes)
+ Difficulty affects achievements: No
+ Missable achievements: 2 (Rising Dragon & All Aboard)
+ Glitchy achievements: 0
+ Unobtainable achievements: 0
The Slingshot DLC consists of 3 new missions on 3 new maps, a new character Zhang, and several additional customisable options for your squad members. The DLC is not stand alone content and requires you to start a new game as loading a save file prior to installing the DLC will not work.
The mission as relatively easy and shouldnt prove too difficult if you have already played through the game at least once. The new maps are very similar to existing ones so again, these shouldnt confuse or overwhelm you. The council missions can be played through in roughly 30 minutes (depending on how much time you spend on the in between missions)
During the first or second month (it will depend on how many missions you are offered in the first month) you will receive a council request. Once this happens you will be given the option of selecting a normal mission, or the DLC mission. From here the three missions will appear one after the other, so you should be all finished by month 3 or 4 (again, depends on the number of missions per month)
From here you simply need to keep the new character, Zhang, alive so you can include him in your squad for the final mission.
The Slingshot DLC is not difficult but can be time consuming as it requires a full playthrough to unlock the full 100. Overall, as long as you maintain plenty of save files and save regularly, all 5 achievements can be unlocked in 1 playthrough.
Achievement Guide
New Friend - 10
Complete Friends in Low Places.
During the first or second month (it will depend on how many missions you are offered in the first month,) you will receive a council mission and be given the option of a normal mission or the DLC mission. Select the DLC mission and complete it.
The mission follows the standard extract VIP formula. The new character Zhang, will take on the role of the civilian and will only have the hunker down ability. The map is very smaller and has only minimal enemies, mostly Sectoids and Thin Men. Just be careful towards the end of the mission as a Chryssalid will show up. Once Zhang reaches the Skyranger, the achievement will unlock.
Bait the Hook - 10
Complete Confounding Light.
The next council mission you receive will be Confounding Light and will require you to activate 4 beacons and then proceed to activate the trains main controls. The map is very similar to the other train station one encountered throughout the game. Again the enemies will be basic Sectoids and Thin Men, however this mission will have Mutons show up towards the end of the mission. Overall this is a relatively simple mission to anyone familiar with how the game is played.
NOTE: You arent required to bring Zhang along on this mission in order to unlock the achievement.
The Bigger They Are - 20
Complete Gangplank.
After completing Confounding Light, the next council mission will be Gangplank. This mission takes place on a large Battleship, the layout of which is the same as the Battleship encountered in the late stages of the vanilla game. The mission requires you to deactivate 6 engine components, this is done by moving to an adjacent title and manually deactivating it or by using an explosive weapon.
This mission will have a range of enemies including Sectoids, Thin Men, Cyberdisks and Mutons but overall shouldnt prove too difficult as there arent a large number of enemies and most of the time you will engage them one or two at a time. Once the 6th component has been deactivated, the achievement will unlock.
NOTE: You arent required to bring Zhang along on this mission in order to unlock the achievement.
Rising Dragon - 30
Take your new ally into the final challenge.
All that is required for this achievement is to ensure you have Zhang in your squad when launching the final mission on the temple ship. Once the Skyranger lands and you have control of your squad, the achievement will unlock.
NOTE: This is missable because if you dont have Zhang included in your squad, you will be forced to either load an earlier save or restart the entire game. Also be sure that Zhang doesn't die if you take him on missions prior to the final mission. If he does, you will be forced to reload a previous save or restart from the beginning.
All Aboard - 30
Complete Confounding Light with more than 3 turns left on the timer.
The mission begins with 10 turns on the timer and the achievement requires you to finish with more than 3 turns left by the end. Unlike most other missions, this mission doesnt require you to eliminate all enemies on the map in order to finish, instead, all that is required is the 4 beacons and the train controls be activated. I highly recommend you save your game at the start of the mission so that in the event you dont meet the requirements, you can reload and try again, otherwise you will need to start a new playthrough.
The method to completing this will depend largely on the type of classes in your squad and your general play strategy but you will need to play offensively. A good strategy is to have 2 or 3 soldiers move up the interior of the train, 1 soldier move up the right hand side and 2 soldiers, preferably one of them a sniper, move up the left hand side or along the top of the train.
The main focus of 1 or 2 of the soldiers inside the train should be to dash to the beacons while only firing on enemies as a last resort or to help thin the herd and using the 3rd to protect the others. The occasional enemy will take up cover inside the train but most will take move to either side allowing you remaining soldiers to engage them. You should be able to activate the first 2 beacons with 7 or 8 turns left on the timer. Some time after activating the 2nd beacon, a muton will show up. (Its position may vary slightly but will most likely show up on top of the train. If you have a soldier moving along the top of the train, this wont be too much of an inconvenience. However, if you dont, then at this stage i suggest moving all your units into the train as a muton with a height advantage can be deadly.
Keeping pushing through the train with at least 1 soldier dashing to the 4th beacon and another dashing for the very front of the train. Once all 4 beacons are activated, use your furthest soldier to reach and activate the main controls. Provided you have 4 or more turns left on the timer, the achievement will unlock.
Overall this is the hardest achievement as it requires you to take some degree of risk and is based on luck of shot outcomes.
TIP: You aren't required to clear all enemies in order to finish the mission, so if an enemy is out of range or doesn't pose too greater threat, leave them and concentrate on the beacons. Also having 6 squad members will make this achievement significantly easier than attempting it with only 4 or 5 soldiers.
Last edited by DEG23; 12-12-2012 at 01:59 AM.
Join Date: Mar 2011
Location: New Jersey
Posts: 187
Gamertag: Lewd Llama 69
For Flight of the Valkyries, easiest way to get female recruits would be to hire a new soldier from the barracks, then save when you have 1 day left before they arrive. Fast forward time and see if you get a female soldier. If not, just reload and try again as you will eventually get a female to appear.
Join Date: Oct 2011
Location: UK
Posts: 68
Gamertag: flipperys
Nice work Deg, looks very helpful.
Join Date: Nov 2008
Posts: 52
Gamertag: ICURNVSS
I am just curious, for the research projects, or the foundry projects, etc, do you basically have "all the time in the world" to complete these, as long as you don't progress the story? Some of those research projects are quite long, and I'm worried that if I take them over the "Priority Research Project" that is for the story, that I will run out of time, or something like that. Can anyone say from experience either way?
Join Date: Apr 2009
Location: Austin, TX
Posts: 64
Gamertag: silentdante
ok this achievement is listed wrong, i just got it and will copy down all the research needed below:
Arc Thrower
Outsider Shard
New Fighter Craft
Hyperwave Communication
Ethereal Device
Weapon Fragments
Alien Materials
Experimental Warfare
Carapace Armor
Titan Armor
Beam Weapons
Precision Lasers
Heavy Lasers
Light Plasma Rifle
Plasma Rifle
Heavy Plasma
Plasma Sniper
Alloy Cannon
Plasma Cannon
Berserker Interrogation
Ethereal Interrogation
Floater Interrogation
Heavy Floater Interrogation
Muton Interrogation
Muton Elite Interrogation
Sectoid Interrogation
Sectoid Commander Interrogation
Thin Man Interrogation
Alien Nav Computer
UFO Power Source
Interrogate Sectoid
EMP Cannon
Skeleton Suit
Plasma Pistol
Psi Armor
Ghost Armor
Archangel Armor
Sectoid Autopsy
Sectoid Commander Autopsy
Floater Autopsy
Thin Man Autopsy
Muton Autopsy
Chryssalid Autopsy
Cyberdisc Autopsy
Berserker Autopsy
Heavy Floater Autopsy
Muton Elite Autopsy
Drone Autopsy
Sectopod Autopsy
Ethereal Autopsy
the last two in caps were the only ones i was missing for the achievement, they are found once you shoot down a UFO very large battleship and go to the crash site and beat the mission. you get the two research ideas from the crashed ship.
you DO NOT need to capture the 3 robotic units for interogation because you cannot capture them (drone, cyberdic, and sectopod)
Last edited by silentdante; 10-12-2012 at 07:47 PM.
Join Date: Dec 2010
Location: Aptos, CA
Posts: 573
Gamertag: Mandalorian831
Thanks for putting this up. Its looking great so far keep up the good work.
Join Date: Apr 2009
Posts: 68
Gamertag: WiseFwumYuhGwev
A very solid start with a lot of great information.
The only bit I have to add is that there are in fact cheats in this game, however they will disable achievements (which they should warn you about before you proceed).
If you enter in the name of certain Firaxis developer's you will unlock specific super soldiers that are premade and have tons of abilities. For example entering the name "Sid Meier" or "Ken Levine" are just two examples. A quick Google search will give you some others, but for the purposes of editing the roadmap I just wanted to let you know that they do exist and will disable achievements.
Last edited by Mea Onus; 10-12-2012 at 08:04 PM. Reason: Added more information
Join Date: Jan 2010
Posts: 1,102
Gamertag: ChaosTheory V2X
Great Guide, thanks.
@Silent, ah thanks man I was wondering how the hell to get my last 2 research, looks like i just need to spam searching for UFO's .
Join Date: Dec 2007
Location: Sydney
Posts: 6,796
Gamertag: DEG23 x360a
Banned User
Join Date: Apr 2008
Location: 渋谷区
Posts: 13,395
Gamertag: Gackt GG
Thanks for the guide dude, tough 1k but pretty great game.
Join Date: Mar 2011
Posts: 35
My "Skunkworks" achievement will not fire....PC version. This guide is also wrong. There is more foundry projects not listed here like SHIV Suppression.
There are things missing, check again. I have everything on the list, plus more, no achievement fire.
Join Date: Jan 2010
Location: Sen's Fortress~
Posts: 934
Gamertag: Ix J4ckyb0y xI
Skunkworks requires 18 upgrades:
Heavy Weapons Platform
Alien Grenades
Improved Medikit
Improved Arc Thrower
Advanced Repair
SHIV Laser
SHIV Plasma
SHIV Repair
SHIV Suppression
Drone Capture
Ammo Conservation
Advanced Flight
Advanced Construction
Improved Pistol I
Improved Pistol II
Improved Pistol III
Stealth Satellites
SCOPE Upgrade
Last edited by J4ckyb0y1; 10-13-2012 at 05:53 AM.
Join Date: Dec 2007
Location: Sydney
Posts: 6,796
Gamertag: DEG23 x360a
Join Date: Mar 2011
Posts: 35
thats 16 not 18
This achievement is either bugged or there is an upgrade missing
Last edited by texasgoldrush; 10-13-2012 at 05:22 AM.
Join Date: Jan 2010
Location: Sen's Fortress~
Posts: 934
Gamertag: Ix J4ckyb0y xI
It's 18. I left off Alien Grenades and Advanced Construction. Fixed.
Last edited by J4ckyb0y1; 10-13-2012 at 05:54 AM.
Join Date: Jan 2009
Posts: 137
Gamertag: Mopey Pi
One thing though: When you create a save before shooting and miss your shot, simply reloading the save won't give you another chance. In fact, Firaxis told in an interview that once your % chance has been calculated, or diced, it will stay that way. No matter how often you reaload.
I did not try it out, but it might be better to save before the whole round, instead of the shot. So you try it from a different position. That should 'recalculate' the whole system, again.
Join Date: Oct 2009
Location: Germany
Posts: 251
Gamertag: R3DH4MM3R
Another point came to my attention:
Chryssalid Interrogation...
I can't stun Chryssalids (No Target available) - so.. there should be no way of interrogating them?
But as I already said in the PMs - great guide DEG23
Join Date: Jan 2009
Posts: 137
Gamertag: Mopey Pi
Before you take your position and shoot, I mean.
Because since you are in a totally different (or slightly different) position, it needs to be recalculated again. It's different than just being in position, saving, shooting, missing, reloading and trying again.
Let's say there's a statue and two positions (left and right). Firstly, I save.
Then I run to the left position, line up my shot, miss. Alright, reload:
Now I run to the right side, instead of left. Should be a totally different thing now, as far as I think. But someone needs to try that out and prove it. Just an idea.
Join Date: Dec 2007
Location: Sydney
Posts: 6,796
Gamertag: DEG23 x360a
EDIT: I have also updated the description for 'No Looking Back' with a series of tips and strategies to keep in mind when attempting Ironman mode.
The guide is 95% complete, there are a few achievements, like 'Hunter/Killer' i still need to test for a list of UFOs and the best weapon to take each one out, but overall each description and method should be correct.
Thank you again to everyone for their help with confirming the lists of projects and autopsies for achievements like Edison and Skunkworks.
Join Date: Dec 2008
Posts: 873
Gamertag: Qonok
May want to note that getting satellites over all the counties on a continent you didn't start on will also give you that bonus. For example, I started in North America and got "Air and Space". I put the 2 satellites needed over South America I get the "We Have Ways" bonus as well.
Also, what I am doing is not building the Alien Containment and building my satellite coverage to full coverage. The extra "bonuses" you get for having a satellite over each country (i.e. "Expert Knowledge") as well as the money you get every month really helps build up your power before getting too far along.
I would think this would help in the harder difficulty level playthroughs since you will have people with better weapons, armor, and accuracy before getting into the meat of the game.
Completions: 150
Join Date: Jan 2010
Location: Sen's Fortress~
Posts: 934
Gamertag: Ix J4ckyb0y xI
Poison Control
Does not have to be 5 soldiers, can be done with 1 soldier 5 times. Just did a Bomb Disposal mission with all Thinmen. Had 1 soldier run in to the poison and out, cured then back in to get poisoned again. Done this way, each cloud is good for 2 poisonings.
Tip: Buff your Will with the Combat Drugs smoke grenade and Psi Inspiration ability. De-buff the Ethereal with Mindfray (it stacks).
Try to get a Support soldier with PSI abilities. Take Mindfray, Psi Inspiration, Mind Control, Smoke Grenade and Combat Drugs. Wear Psi Armor and equipping a Mind Shield would not hurt.
Last edited by J4ckyb0y1; 10-13-2012 at 08:30 PM.
Community Team's Super-modding Warrior
Join Date: Dec 2007
Location: England
Posts: 29,307
Gamertag: Barad 007
Great guide DEG, I'm thinking of getting this game looks cool but tough.
Join Date: Jul 2008
Posts: 176
For the Poison Control cheevo there is an even easier way. Once you have mind control, take over a thin man and use free aim poison cloud on a group of your own guys. If you bunched them close enough you should get poison three guys at a time.
|Thread Tools
|Display Modes
Linear Mode


text:
Greenwood Plantation
No prices found through our partners. Please contact the business directly or check some of our recommended alternatives.
How has this b&b rated in the past?
- Free High-Speed Internet
- Continental Breakfast
- Wheelchair accessibility
- Free parking
- Free High-Speed Internet
- Wheelchair accessibility
- Free parking
- Continental Breakfast
TripAdvisor Reviews Greenwood Plantation Saint Francisville
Travel Blogs from Saint Francisville
Antebellum Louisiana
... banks of the Mississippi and the house tour gave valuable insights into the lives of both the plantation owners and their slaves. Then back into the car driving north on Highway 61 ("The Blues Highway"), halfway to Natchez where we settled for the evening at another old Antebellum Plantation, English this time, still run by a descendant of the original Butler Family ...
Day 14 - First leg of the Great River Road Byway
... a quick lunch stop on our way through Baton Rouge. Then continued on heading for St Francisville. Until we got here I was beginning to think the most exciting part of the day was going to be sorting out the brakes. Reaching the towns outskirts reveals a well maintained, historic town. With a stop at the local visitor center we get the low down on the area and its history. With a scenic drive map in hand we head off to explore the streets. ...
Black skies
... recommenced once the storm had passed. However, we decided to give St. Francisville a miss.
It has rained all day and has been quite cold. Now I am glad I brought those long sleeved tops.
The ashtrays have disappeared from the Sun Deck (the only place you can smoke on the boat). My guess is that they went overboard in the storm this morning.
Lazy afternoon, including a 2 hour sleep. This is becoming a ...
From camping to pampering
... State Historic site. This is the site of the Oakley Plantation, where John James Audubon arrived in 1821 to serve as a tutor for the young lady of the house. This house is built in a style more typical for the islands in the west indies, with great shutters allowing ventilation along the outside gallery, but helping to keep sun (and bugs) away. It was interesting that in this house, ...
Following the Footsteps of General Jackson
... the Turnbull's furniture were lovely portraits and works of art. Outside was a small doctor's house, built to keep the doctor nearby after a family member fell ill to fever. (The doctor later married into the family!) It took many dedicated servants to run this household and we saw the bell system which was used to call them-much like that on Downton Abbey, if you are a fan. We also saw the ...


text:
WebMD shakeup garners clicks but not adspend
However, the site also reported double-digit increases in site visits and page views, with about 107.2 million unique visitors tapping into the WebMD Health Network per month and 2.56 billion page views for the quarter.
WebMD has been working to turn around its ad sales slide, which contributed to the January resignation of longtime CEO Wayne Gattinella amid reports of an aborted attempt to sell the company and take it private. The company brought in CEO Cavan Redmond from Pfizer to head things up in June, and added Global Crossing veteran John Kritzmacher, SVP of business operations in October.
The company's more visible moves to reshape its image include the September revamp of its WebMD print magazine, which carried over into the tablet-optimized version. The effort merges the print publication's lifestyle focus with WebMD's traditional medical information.
"I am definitely squarely in the target for the magazine," publisher Heidi Anderson told MM&M in a phone interview, by way of example, and said that she's a mom with three kids and wants information that covers things like "battling wrinkles, and caring for [her] kids." The revamp attempts to do just that. Anderson said the print refresh was about making content accessible, with tools like using "celebrity tips about getting kids to eat well or asking celebrity chefs what they make for their families," in addition to having guest experts provide advice. The company is also seeking to move the concept of accessibility beyond tactics like celebrity tips and an optimized tablet version of the magazine.
Executives told MM&M that what may appear cosmetic changes are in fact a shift towards an overall more personalized WebMD experience that can provide light waiting-room information and at the same time be a source of trusted information about deeper medical concerns.
Using the magazine as an example, Anderson noted that tablet users can watch video vignettes about certain conditions and then can be "pulled through to the information on WebMD.com" for additional condition-specific information.
The site's changes include broad personalization efforts which have yet to be rolled out, that may include QR codes and scanning technology to help users create shopping lists, as well as funneling more narrowly defined information through targeted information streams or tools through apps, like Pain Coach, which is for patients with chronic conditions like rheumatoid arthritis or migraines, or tools like its just-launched Answers.
The coaching app, for example, provides a user assessment and then serves up tips and tools, such as progress trackers, and is an example of a dual-purpose strategy that Chief Technology Officer William Pence said are a boon for both consumers and marketers. For users, Pence said the benefit is that visitors immediately see information that applies to them, and for marketers, that the profile information "comes directly from that user, so it's highly targeted" information. Using the site's established app for new parents as another example for targeted marketers, Pence said users have "told us who they are . . . we haven't relied on generic audience data" which in turns means unfiltered data for marketers.
In addition, the site has added tools such as Answers, which rolled out in October and is part of WebMD.com. The aim is a total convergence of WebMD's expertise with crowd-sourced knowledge. Advice from doctors appears in the same information stream as that of users from the WebMD community. Answers from in-house experts and organizations that have signed on to participate appear higher in the information feed than community responses, but the feed has a Reddit quality in that the user who asked the question can indicate which answer they found most helpful.
The marketing benefit is that users have to have WebMD accounts to use the Answers tool, which means more profiles for marketers to tap into and more targeted information that users see when the sign into their WebMD accounts. It also brings the personalized approach the company seeks through its apps. "We will bubble up questions and answers based on your past activity, so in addition to being able to be specifically notified about a particular topic . . . we can tell if you're particularly interested in information about diabetes [for example]," WebMD's Chief Medical Officer Michael Smith told MM&M.
Smith said users ask about relatively light topics, such as good versus bad fats, as well as more serious ones which trip the site's teams to prompt users to get immediate medical attention. In addition to having five full-time physicians in the Answers tool every day, Smith said the site designed failsafes to keep Answers from becoming a place of specious information, such as a team of moderators that looks for inappropriate questions or answers, and a system that removes a suspect post if users report it three times. Smith said the communal aspect is a differentiating feature in the space and a necessary one that helps WebMD push its health mission forward, explaining that sometimes patients with long-term conditions may be more interested in information and firsthand accounts from peers than advice from experts.
CTO Pence said from a theme perspective, 2012 was about "trying to get a user to engage with a personalized service which gives them a better value" and that 2013 will be able to leverage and expand that user value to a greater degree in the marketing space. "We really want to make sure we can provide high-quality audiences with very high-quality first-party data" he said.


text:
Read more +
Full Service Web Hosting
We're not like most hosting companies. If you need assistance configuring your hosting options, setting up your domain or simply creating a new email address, we're here to help.
Read more +
Domain Registration
Register a new domain or transfer your existing domain to our servers. We make the process as painless as possible.
Start your domain search today!
Read more +
Website Design & Development
Let us help create a stunning website for your business. We specialize in catering to small and medium-sized businesses to create the right image for your business. When it comes to web design, let us do the heavy lifting.
Full Service Web Hosting, Design and Support
Whether you are looking to register a new domain name, start a blog, create your website for your business or open an online store, we've got the tools and experience to assist you through the process. It doesn't matter if you're a computer novice or a full-blown geek, we've got over 15 years of web development experience to assist you as much or as little as you need.
All of our hosting plans are competitively prices, packed with hundreds of 1-click installs to get you up-and-running quickly and are backed with unsurpassed, 24/7 technical support.
Why Choose Meat Servo?
Full Service Studio
Domain registration, full-featured web hosting plans and website development, all under one roof.
Latest Technology
We use the latest technology, including HTML5, CSS3, Bootstrap and Responsive Design techniques.
Excellent Support
When you have a problem you want it fixed fast. We strive hard to respond quickly and provide timely support.
Green Web Hosting
All of our servers are powered by sustainable, renewable energy sources.


text:
Video: 'The Social Network,' Redirected
By Drew Grant |
The Social Network's portrayal of Facebook founder Mark Zuckerberg not only had the rapid-pace dialogue we've come to expect from Aaron Sorkin, but the Rashomon style of its director David Fincher (Fight Club, Zodiac). Today, CollegeHumor answers the question no one asked of "But what if, like, Wes Anderson or Quentin Tarantino had directed The Social Network?"
We would totally watch a Christopher Guest version of the Facebook saga, bee tee dubs. What's he got better to do these days, anyhow?
← Previous Story The Daily WTF: 'Jumping Rob' Is New 'Sad Keanu'


text:
About // Ebo FratermanEbo Fraterman Vita
Ebo likes to shoot landscape, people and automotive.
His images are dramatic with an almost painting like character that qualify him for campaigns that aim for the "big" impression.
Ebo is a team player who is convinced that team work of all people involved in a photo production is the key to successfull and outstanding advertising photography.
During his career, Ebo has worked for the best advertising agencies on prestigious clients such as Audi, BMW, Canon, Condé Nast traveller, DHL, Fiat, Lancia, Lexus, Mercedes Benz, Nuno, Rab… read more
portfolio: // of Ebo Fraterman // 12 items of 41 // show complete
movie // EMEIS DEUBEL GBR: Ebo Fraterman - Free Work
movie // EMEIS DEUBEL GBR
image // EMEIS DEUBEL GBR


text:
Social Business transformation
IBM Client for Smart Work - in USA -- news @ Lotusphere
AntonySatyadas 1100009CNT Tags:  waltham linux open icsw company #icsw canonical #ls10 center 1 Comment 7,925 Views
This the second part of the news http://www-03.ibm.com/press/us/en/pressrelease/29205.wss
1. Canonical announced offering support for Lotus Symphony, one of the core components of IBM Client for Smart Work, through Channel Partners
2. ZSL announced ICSW based PowerCube DaaS in India, USA, Africa
3. Virtual Bridges announced market momentum, and venture funding from Austin Ventures
4. IBM opened IBM Open Company Center in Waltham Innovation Center in MA...
IBM Client for Smart Work in India - news
AntonySatyadas 1100009CNT Tags:  linux #ls10 simmtronics center waltham symphony virtual icsw preload rajagiri canonical kita #icsw company open ubuntu saintgits bridges zxyware 1 Comment 8,258 Views
We announced IBM Cient for Smart Work in India today at Lotusphere...
This is all around ECOSYSTEM build out...
1. Simmtronics, top 5 memory manufacturer in the world announced global agreement that ships ICSW on their Simmbooks in India, USA, and many other countries worldwide..
2. In partnership with Canonical (primarily) and with Red Hat on a selective basis
3. Academic Initiative center of excellences with 3 engineering colleges in the state of kerala
4. ZSL announced Powercube DaaS in India, Africa, USA
5. Zyxware, IBM and Canonical business partner piloting ICSW in Technopark in Kerala
Can DoD afford to loose the opportunity to save at least US$1B by moving to open solutions?
AntonySatyadas 1100009CNT Tags:  microsoft linux enterprise dod army open agreement us 3,114 Views
I am sure that our US Federal Government CIO and CTO are exploring this...
How much can US Army and Department of Defense save if they move from proprietary to open solutions for email and collaboration needs. Try doing some simple math! the implications are quite profound..
Even if you take a very conservative estimate, you are looking at atleast around US$1B savings!!
- http://www-01.ibm.com/software/lotus/offer/roi-calculator.html
You would wonder than why RFIs like this are floating around?
- http://www.nextgov.com/nextgov/ng_20090911_7299.php?oref=mostread
- https://acquisition.army.mil/asfi/synopsis_attach_viewer.cfm?psolicitationnbr=W91QUZ-09-S-EMCS&pseqnbr=77647
Attend this webinar July 7th on free open source portals: myth, hype or reality
AntonySatyadas 1100009CNT Tags:  open portal websphere source forrester webinar lotus 3,381 Views
New Zealand Government says NO to Microsoft Enterprise Agreement and turns to Open Source
AntonySatyadas 1100009CNT Tags:  linux windows liberate ea government microsoft open zealand new 3,000 Views
New Zealand government has decided NOT to renew their Microsoft Enterprise Agreement.
See the government notification: http://www.ssc.govt.nz/display/document.asp?DocID=7212 and the
news from TheRegister: http://www.theregister.co.uk/2009/05/26/microsoft_new_zealand/
"Microsoft has failed to renew a key government-wide purchasing deal for Windows, opening the door to greater use of open-source software. .. A government spokeswoman said the government looks for value for money, fitness for purpose, and strategic benefit in its negotiations. "We didn't feel we got the appropriate levels of benefit from the negotiations," she told Computerworld." (http://computerworld.co.nz/news.nsf/news/5FA015D542415324CC2575C100804A31)
Check out Project Liberate: http://www.ibm.com/software/info/liberate for more details on how you can save money by NOT renewing/signing Microsoft Enterprise Agreements.
Open Cloud Manifesto
AntonySatyadas 1100009CNT Tags:  open cloud manifesto 3,334 Views
Check out the Open Cloud Manifesto here: http://opencloudmanifesto.org/opencloudmanifesto1.htm
FAQ is here: http://www.opencloudmanifesto.org/faqs.htm
[Read More]
Open Standards? Lets look at XFDL and forms
So now lets talk about real open standards, from John Boyer: http://www.ibm.com/developerworks/blogs/page/JohnBoyer?entry=the_open_standards_basis_of
"XFDL incorporates the W3C XML Signatures standard, so widelyavailable industry standard tools are available from multiple vendorsfor validating the security of digital signatures in XFDL documents. Inaddition to the Apache XML Security implementation, it is notable thatJava itself now natively contains support for XML Signatures (JSR 105).
These standards mean that the entire server-side lifecycle of theLotus Form can be achieved without being locked into using anyparticular vendor's API. Any application server, any portal server, anyserver-side environment that can receive HTTP POSTs and process XML inthe POST data can be used in combination with Lotus Forms.
And if you ever hear a vendor try to play up high availability of aclient-side browser plugin for processing their favorite file format,ask them "Plugin?? What plugin??" With Lotus Forms, you don't need abrowser plugin at all because the Lotus Forms Web Form Server convertsthe XFDL into dynamic HTML that can be processed directly by thebrowser with no plugins at all. Best of all, when the user finishesinteracting with the Lotus Form, the resulting XFDL document isdelivered to the application server endpoint, where it can be processedas XML using the standard APIs."
Yet another example of Open Standards at its best...
weathering the storm? Clouds? will it rain or snow or its just too windy?
AntonySatyadas 1100009CNT Tags:  microsoft standards open cloud 2,887 Views
The debate continues on this topic of Cloud Manifesto and Open Standards, with this article from Joe Wilcox - Microsoft Watch: http://www.microsoft-watch.com/content/web_services_browser/cloud_manifesto_is_microsoft_afraid_of_rain.html
"Microsoft doesn't get enough credit for advancing Web standards. But the standards usually come on terms favorable to Microsoft."
"GigaOM's Stacey Higginbotham: It's ironic that Microsoft is whining about openstandards, especially given its own history with proprietary fileformats."
Well, regardless of rain or snow, lets make sure these clouds remain open, and not closed...
Dont want proprietary rain or snow
[Read More]
When Microsoft request open standards
AntonySatyadas 1100009CNT Tags:  open cloud microsoft standards 3,040 Views
This is an interesting read from Darryl: Microsoft concerned about the Cloud Manifesto, calling foul and requesting for open standards...
Martin, Ramji, etc have their points, maybe there is a change in the air
but if so we want to see it way beyond the cloud, i guess
beyond the bits and pieces around php, eclipse, ....
[Read More]
mainstreaming Linux desktops
AntonySatyadas 1100009CNT Tags:  novell notes gruman galen redhat symphony occs domino software web open infoworld canonical social ubuntu 2.0 linux 4,373 Views
Well, we have been saying this for a while. And we have seen customer interest and adoption starting to trend in this direction for sure...
Check out this article by Galen Gruman in Infoworld: http://www.computerworld.com/action/article.do?command=viewArticleBasic&taxonomyName=Linux+and+Unix&articleId=9128813&taxonomyId=122&pageNumber=1
"Essentially, desktop Linux makes sense as the desktop OS only for thoseemployees who do common work in Office and Web apps. But that's a lotof people."
"OpenOffice is a sound alternative to Microsoft Office, but I spent most of my time with the free IBM Lotus Symphony, which is a slightly better productivity suite than OpenOffice, in the InfoWorld Test Center's evaluation."
"many companies, government agencies, and educational institutions canchuck at least some of them. Those based on XP -- or Windows 2000,which still has a huge installed base in government agencies -- canlook to big savings on licensing, hardware, and training costs."
[Read More]


text:
Island life
When you arrive in Boston your college advisor will tell you about the Freedom Trail, the Sam Adams Brewery tour, and Faneuil Hall. What she won't tell you is that Paul Revere's house is small and boring, the Sam Adams people don't give you nearly enough beer, and Faneuil Hall is a hell hole. Fear not, freshman friend, this town is much more than these places. For example, did you know that Boston has 34 nearby islands on which to frolic, swim, and hike? Okay, so you can only legally check out 31 of them. And if you don't own a boat, it'll probably be difficult to get to all but seven. But George's Island is home to Fort Warren, a Civil War prison/training ground filled with tons of secret passageways; Little Brewster boasts the country's oldest and last remaining manned lighthouse; and Lovell's Island offers camping and an unsupervised swimming pool. (I will repeat that — unsupervised.)— Ian Sands
If you don't like the weather . . .
Right about now, the wind is probably gently lapping your shoulders, the sun shining delicately, and you're thinking to yourself, "Hey, this weather isn't too bad."
Maybe you've even convinced yourself you're prepared for the meteorological split-personality disorder that is a New England winter. You're not.
Every November, a dark cloud descends on the city and stays until Memorial Day, bringing slicing gusts, and rain/sleet/hail/snow that splinters sideways and soaks your feet/ankles/calves/knees while you wait 30 minutes for an above-ground train.
You can't fight it; you'll barely even survive it — in fact, you'll likely get deathly ill at least once per season. The very least you can do is buy yourself a ridiculously heavy jacket — or 10. Plus a face mask, industrial snow boots, and long underwear. You'll be the happiest looking fool trudging to and from class.
It's not all bad here, though: the tundra does thaw. And when it does, the ducks and duck boats will return, the flowers will bloom, and it will become unbearably sticky, sweaty, and humid, but also pretty nice. (By then, you'll probably already have packed up your igloo and headed home.)— Vanessa Czarnecki
Age of exploration
From 2000–'04, I was at Boston University, just 20 minutes or a short T ride from Somerville, but I didn't know a single thing about Davis Square until I moved there after graduation. Not about the coffee at Diesel, the fried pickles at Redbones, or the literary treasures McIntyre and Moore bookshop (sadly, it's gone now). Similarly, the wonders of Jamaica Plain (City Feed sandwiches, Milky Way dance nights, Boomerangs bargains, or the Southwest Corridor's green space) remained foreign to me until I lived in JP from 2005–'06. I wish I'd done more exploring. Gotten on different- colored Ts going in unfamiliar directions; put my I'm-choosing-an-urban-school-environment-over-a-bucolic-campus-setting money where my mouth was. It's great to know Allston, or Cambridge, or Back Bay like the back of your hand, but this city — and your college experience — is bigger than that. Also, I wish I'd gone to class more. But that's lame.— Deirdre Fulton
Table of Contents
Cover Archive
Masthead | Authors | Contact us
See all articles by:
All Slideshows


text:
Alex Assali, A Syrian Refugee In Germany, Is Giving Back By Feeding The Homeless
Like many Syrian refugees, Alex Assali has lost a lot and endured countless hardships.
But that's not stopping him from giving back.
After fleeing Syria in 2007 without a passport, Assali lived in Libya for several years. He was finally able to call Germany home in 2014. Now, he's giving back to the country that gave him asylum.
Assali spends most of his Saturdays cooking large amounts of food, setting up stalls around Berlin, and serving homeless people.
The Syrian refugee's inspiring story went viral this week after his friend Tabea Bü posted a photo of him serving food on Facebook.
THATS ALEX! A big shoutout to him this morning, Dieser Mann beeindruckt mich zu tiefst! Seine Geschichte ist nicht...
Posted by Tabea Bü on Saturday, November 21, 2015
Assali spends his own money on the food he distributes "even though he has not even a lot," wrote Bu in her Facebook post, which now has more than 1.7K shares.
According to Buzzfeed, Assali has been unable to find work since moving to Berlin, but still saves 120 euros per month to feed others. Syrian refugees in Germany usually receive about 359 euros from the government each month, reports International Business Times.
While his story is certainly heartwarming, Bü posted on Facebook saying the pair was "really overwhelmed" by the positive response to Assali's story.
We're not at all surprised by the attention this wonderful act of kindness has received.Also on HuffPost:
More than 10 million Syrians have been forced out of their homes due to the conflict, becoming either "internally displaced" or fleeing altogether, according to Amnesty International.
The UNHCR's latest figures show the crisis is getting worse. More than 7.6m Syrians have been displaced within the country by the conflict, fleeing to safer areas.
By December 2014, 3.8 million Syrians had fled the country altogether. They sought refuge in Turkey, Lebanon, Jordan, Iraq and Egypt. A sizeable proportion then make the perilous journey to Europe. These numbers may well have increased since the last count, given the advance of Isis and the continued battle between rebel groups and pro-government forces.
The Gulf Cooperation Council's oil-rich states of Bahrain, Kuwait, Oman, Qatar, Saudi Arabia, and the United Arab Emirates accept very few refugees and asylum seekers from Syria. Since 2011, the UNHCR has supported 63 Syrians with asylum applications in the countries – but just 33 were accepted, despite the UN's support. Amnesty International has called Gulf states' contribution "shocking", the states themselves say they are providing thousands of visitor visas for Syrians, but also protecting against the threat of Islamist extremist attacks.
Full Fact reports that Britain has granted asylum to just under 5,000 Syrians in the initial decision made on their applications since 2011. In addition, 216 Syrian refugees have been resettled in the UK. Resettlement includes transferring refugees from Syria to the UK – whilst a person has to be in a country to claim asylum there.
Aside from Germany, the other 27 EU nations have pledged just 6,305 places to Syrians to resettle, last year. That's 0.17% of the number of refugees that have fled Syria. While EU nations are likely to significantly increase the number of resettlement places this year – Germany still takes a lion's share of those seeking refuge.
Amnesty International says that – by June 2015 – only 2.2% of Syrian refugees have been offered places to resettle by the international community. That's less than 90,000. And money is short too. "The UN's humanitarian appeal for Syrian refugees was only 23% funded as of the 3 June," it wrote.
In 1951, 145 nations ratified the Refugee Convention governing the treatment of those fleeing persecution. Yet just a fraction of these have offered to help so far.