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Before the 2012 GT Awards, I had the opportunity to sit down with Kazunori Yamauchi for a brief interview. We covered a wide range of topics, and I tried to cover some of the most frequently asked questions and discussed topics in GTPlanet's forums.
Thank you to my friends at SCEA for helping to arrange this interview, and thank you to Kazunori-san for his time and his interesting responses.
On behalf of the GTPlanet community, thank you for your time today, it is great to speak with you again. As you know, fans are eager to learn more about your future plans for the Gran Turismo series. At the GT Academy finals at Silverstone, you said you wanted to focus on "human drama" in the next game. Can you explain what you meant by that?
Yes, I am sure the GTPlanet community and the fanbase there are wondering what I was talking about.
So to expand on that further, I believe Gran Turismo is not only a video game; it's a movement. When I was at the GT Academy finals, I saw all those young people with the talent and the capacity to be involved in something that might be life-changing for them. I saw how Gran Turismo had an effect on their lives, so what I meant by that comment was that I hope GT will continue to have that affect in the future as well, because I could really see the impact Gran Turismo has had on people.
I hope it will continue to have that impact and to create drama in that sense.
Can you describe how the various themes, cars, and tracks are chosen for GT5's Seasonal Events?
Every time, our Online Operations team at Polyphony Digital has a discussion of what they would like to do next, then they come to me with their ideas. I take their ideas and then we decide what to do from there.
I think the online team has a very difficult job, because within the resources GT5 has they have to come up with something different every time.
You designed Gran Turismo PSP with an open structure to focus on car collection. If you were to build another mobile game, would you preserve this structure, or would you design it with a more traditional order of progression as found in other Gran Turismo games?
I always want to challenge myself to do something new every time, so if I were to create another mobile game it would be different from both GT PSP and from GT5.
Many online rooms in GT5 are created by players who want to compete against each other in drag races. GT4, of course, featured a drag strip here in Las Vegas, but there is no specialized drag racing track in GT5. Will a formal drag racing mode ever appear in GT5 or return to the series in future games?
I think there is a good chance drag racing will be featured in future Gran Turismo versions, yes.
And I think I have said this before as well, but when I went to see the NHRA drag races, I really got to see how involved those races are, because within a few seconds you can win or lose the race.
So, for example, if you had a car break after three seconds, it's not strong enough, but if you have one that lasted for ten seconds, it would be too slow to win the race, and I think that's the gist of drag racing. So far I have found it difficult to incorporate that into the game.
Can you explain why you decided to introduce the experience point & leveling system in GT5, and do you expect to keep it in future games?
It's always difficult to answer a question about why we chose to do something. When we design Gran Turismo, a lot of it is just based on what we feel is the right decision at the time. When GT5 was released it just felt right to have those experience points, and that's why we did it. I don't know what will feel right in future games.
Every Gran Turismo version is actually very different and made from scratch; we really go back to the drawing board for a lot of things. GT5 isn't necessarily a continuation of GT4, and the next game won't necessarily be a continuation of GT5.
Critics often complain about the car engine sounds in GT5, claiming they sound sterile or artificial. What is your opinion on these engine sounds in GT5, and will these critics' concerns be addressed in future games?
My perspective is that the sounds in Gran Turismo are just too real. With the recording method we use, we use a dyno and put the load on, and the sound we produce is just too accurate. I think it would be a good thing to sort of design the sound a little bit, and so that is something I would like to challenge ourselves with in the future.
What I find is that one of our themes with Gran Turismo is to create something that is real; that is what our team is focused on, but that can be an issue sometimes as well. If we see something in front of us, we try to reproduce that very accurately, and that tendency is getting stronger.
But, I think we maybe need to make things sexier sometimes, and I think that is something the Gran Turismo team might need to work on. It could also be because our team is growing in number, which could be one of our barriers to that goal.
There are many high quality racing games and simulators on the market today. What do you feel makes Gran Turismo 5 different from these games, and how do you think these features will evolve in the future?
As for how GT5 is different from the other games, that is something you all probably know better than we do, and I think that is something for you all to decide!
As for the future, there are always so many things that we want to do and usually just not enough time, so we'll just have to wait until the package is ready to see what can make it in.
Lucas Ordóñez just competed at Petit Le Mans in the radical DeltaWing car. What are your thoughts on this car, and can players ever expect to drive it in a Gran Turismo game?
The engineering is very interesting on the DeltaWing; it looks kind of strange to me, like a tricycle, but it is based on very solid engineering and so that is very interesting to me. To try and understand that car is like trying to solve a puzzle.
As for people being able to drive the car in a Gran Turismo game, well, Lucas is a winner of GT Academy, so that is always a possibility.
For over ten years, the GTPlanet community has tried to figure out what type of car is under the sheet on the North American cover of the first Gran Turismo game; many think it is a 1997 Camaro. Can you finally put this debate to rest and reveal what the car is?
[Laughs, a long pause…] I think it was just a sportscar, nothing really strange, but I really don't remember…I'll have to look that up!
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About the car sounds. He says it is "too real". None of the sounds replicate action. It's just basic engine sounds. If you listen to many arcade games there is a lot of sounds going on besides the engine sound. Also the race cars are really simplified in sound. It is actually kind of dull. Most players seems to prefer the sexier sound than the realistic sounds aswell. So make every car sound like 1000 hp turbocharged V10's. Problem solved ;)
Kaz has many intertesting answers…. None that that have any clear references to the questions!!! LOL
Has anyone tried tunnel blasting in a Lamborghini Gallardo Spyder on NFS Most Wanted? Thats what i want GT5 to sound like!!
The original or crappy "sequel"?
man…sounds in NFS are just so awesome…
My heart sank when I read that Kaz believes the car engine sound in Gran Turismo is too real.
Why does this subject always get so complicated? We're talking about the sound of the cars (the player's and the on-track opponents) when driving in-game. Engine, transmission, exhaust, whatever, the overall sound of the cars in-game is poor. It one of my biggest problems with the game. If Kaz cannot hear it for himself, they'll never get better.
There are 3 positives to take from the paragraph about sound.
1. Sorting out sounds after recording them
2. Kaz wants to make things sexier.
3. There team is growing in numbers, which could speed up production.
Most start up sounds are perfect, hopefully he is reffering to this. As far as engine sounds go when racing its poor but I wish Jordan had of clarified what Kaz ment.
I agree with the first part. If you listen to the Bugatti Veyron start up in GT5 & listen to Jeremy Clarkson start up the Veyron on Top Gear, it sounds almost identical. As for the driving sounds, they are good on most premium cars but not as good on some standard cars. They just don't have enough feeling to them as they should
Thank you Jordan, a very nice quick interview covering a lot of what the fanbase in general is wondering. I envy you for meeting Mr Yamauchi and personally speaking with him, although this is just another example how perfectly Kazunori can say a lot without telling anything.
The only aspect I thought of that you left out – though it's a less popular demand than the at least partly supported drag – is a free roam mode in an open world (which got discussed a lot in the forums, and is mainly demanded by the cruisers) and if it is possible to appear in the future of GT. Kazunori said 2010 in an interview (excuse me, I tried googling but can't find it atm, I'm just on my phone) that he had planned it for GT5 but quickly realised the resources/time needed to include it is not worth it, I would really like to know what he thinks about that today (also regarding Horizon as it's – marketing wise – another part of the main rival's offerings to their customers).
Maybe you could ask him about it at Sema 2013? :)
[short reply would be much appreciated, do you think this is important enough to ask him in case you get the chance to interview him again?]
Thanks a lot!
You are right, it might or might not be a good addition to the Gran Turismo series, but I think he still has it in mind (there are some, small indicators in GT5 like the Hondas driving through the white city on the title screen), but I'd really love to know if it's realistic to be included or not. :)
*so instead of but
I like what he has said, I am definelty looking forward to seeing the Deltawing and formal drag strip. I don't fancy what he has said about the sound, the stock sounds of the cars sound good as in accuracy, like the LFA and 458, they both sound like and 458 and an LFA, but its too artificial. They need to stick with the raw sound that they have recorded, over artificial sound.
LOL, It seems like I got my last comment deleted for just posting this video how the engine sounds are recorded (just a joke), please don't tell me I'm right… http://www.youtube.com/watch?v=WCRi8bP0MGE
If the sound he is referring to is the startup sound when you switch to the car, then yes. Those sound nice. However, the sound when you actually drive the car is far from realistic. (At least in my opinion.)
True. Although they cheated on a few start up sounds, I remember two rally cars from around '00 use the same start up sound (read it some time ago on here), and some recordings of the start ups are not clean (the one of the DB9 is a good example, you can hear there are background noises while the car starts).
What I read is:
* GT6 sound will still suck.
* GT6 will be inconsistent because Kaz has a lot of ideas but he doesn't know yet (!) which will make it to the final release.
* GT6 doesn't need to be good because it's a movement, not a product.
* A lot of thinking by a lot of people is done to come up with a totally uninspired seasonal, so nothing is gonna change for the better.
I can now just laugh with these kind of interviews, because on Saturday I bought an xbox with Forza Horizon.
The seasonal one after the "sounds are just too real" was the most laughable…
how many "Japan Classics from the 80's" they made??? LOL
always something new LOL
and LOL again.
LOL indeed!
We can't get enough 5 lap sprints! More 2J TT's!
C'mon Man.
Too real! LoooooooooooooL!
Take your ear plugs out Kaz!
Yeah I had to laugh at that too, there's nothing reaistic about them to be perfectly honest.
Thank God 2013 is looking good for racing games fans, because Kaz's awkward answers definitely don't encourage me.
After the 5 year wait for GT5, and after actually playing it, it's simply a mess.
Kaz's words in this interview are very strange. I sense a lot of hesitance and doubt, even though his team is getting larger (yet, this is a barrier to certain goals, he admits). Huh? Mismanagement, perhaps?
I really appreciate all that KY has done for Sony and for car enthusiasts, but a change in leadership could be a great thing. It's just a shame that sales remain high. Too bad high sales doesn't mean it's a good game.
"Thank God 2013 is looking good for racing games fans,"
I'm SOOOO thinking about getting Project CARS for the Wii U, and hopefully Nintendo getting their own racing game ready for their system to be my new Gran Turismo. GT6 better be great, or else I'm done with GT for good.. :/
No, sales do not say if a game is good. But if you generally realize that people buy these games and play them due to it being their "cup of tea" if you will, then it actually is a good game to it's fan base, which doesn't really need you in the equation because the fans of the game are still happy. I don't see the mess of this game… 1,000 cars that act differently no matter if they're premium or standard. Really accurate premium models, very accurate Nurburgring track model, day/night and rain on Nurburgring and Le Mans, two big tracks in the racing world… Major real world circuits, license tests, schools to learn how to drive NASCAR with Jeff Gordan, learning the X1 with Sebastian Vettel, doing the Samba Bus challenge on the Top Gear Test Track, Rally with Sebastien Loeb, doing the Tour of Italy with Italian cars, all the Endurance races, Professional Series, etc. It's a complete game… One of my favorite racing games ever released to date. Not to mention the subtle yet insane physics system. I will be buying GT6 day 1 just like GT5. the game is truly a good genuine racing game, you have to look at it's true beauty.
^^ I'm gonna re-do the Italian Job event again – good reminder :)
All he says is: I think… we maybe need… I would like to challenge…
Jordan said that fans would like to know more about future plans for the GT series.
Well, I don`t know anything new. (as usual when Kaz gave an Interview)
"but when I went to see the NHRA drag races, I really got to see how involved those races are, because within a few seconds you can win or lose the race.
So, for example, if you had a car break after three seconds, it's not strong enough, but if you have one that lasted for ten seconds, it would be too slow to win the race, and I think that's the gist of drag racing. So far I have found it difficult to incorporate that into the game."
ummm.. what in the world?
I think "lost in translation" applies here…weird freakin' answer.
It makes sense if you understand NHRA drag racing. I mean, if you watch NHRA, the races are 3 seconds, and most of the time, one or both of the cars break on the first run. But I think Kaz wants to implicate actual NHRA drag racing into Gran Turismo, which would be very complicated. What Kaz means, is if your car breaks after 3 seconds, you won't have enough power to beat your opponent, and if your car finishes the run in ten seconds and your car doesn't break, your car isn't fast enough to win. I hope this simplifies things
Ohh well he does look good in the Suit!! :o) Human Drama read the comments, there is your human Drama Kaz .. Then A lot of great SImRace Games' delivers Human Drama hahaha Come on Dude ( your word for Exiting Race game hm ? )
I'm Sorry – But GT isn't the No:1 anymore and will probably not be in the future, But that's nothing new, It's always like that, K.Y created the best kind of SImRace with GT1-2-3-4′ Gt5 prologue – But GT5 isn't the best, but has some of the best ½ ideas, so many stupid small changes could make it the No:1 – But again we have to buy GT6 to see them, and then there will be New stupid small changes to scream about..
Hehe It is Fun – Great Questions No doubt , But waving empty answers, that really doesn't clear anything for us. hehe Burp!! .o)
Sounds are too real, Kaz says!
I guess they're not getting any better…What a let down…
GT5 sounds too real? Oh my…. Kaz !!! he must be deaf or really confused…
Since I own both console, I played now FM4 and Horizon, the sounds are awesome in all kind of terms.
I love Gran Turismo and cant wait for the 6th thats why I stick now with Forza which is lots of fun. But I am still the GT guy and cant understand how he can say too realistic?!?!?! Ugh… sad sad
Sound too real ??????
LOLWUT? :D Kaz you are the joker.
Lots of angry people. That's what i see down here in the posts. Racing Mufflers're very imperfect,i believe that. But hey,don't put on the racing muffler and you'll be fine. If you use a racing car,listen to the radio instead. There's plenty of ways to work it out without grudge,guys.
Given all the problems with the sound (the stock/real exhausts sound too light in general, lots of real sound effects are missing or simply have the wrong sound like turbochargers), and that you can't drive race cars without stumbling across lots of unrealistic/annoying sounds (if they were unreal but would sound good then that wouldn't be as much of a problem… but they sound bad, really bad, in most cases) Kazunori just sounds ridiculous when he says 'The cars sound too realistic'. The samples are far from realistic, the real recorded ones are not correctly proceeded into the game, the generated ones just sound like that – computer generated. Even if he is a guy who has to be clever at advertising his game brand, he knew he is supposed to speak to a big fan website about the problems of GT5 and the future of GT6, but he did neither.
Perhaps Kaz (and everyone else who thinks GT5's sounds are realistic) is talking about the engine sounds that play when you change cars in the garage. Those sounds are realistic and accurate.
Surely Kaz is not talking about the actual in-game engine sounds while racing being accurate. I will agree that some are decent and they did a decent job with the NASCAR sounds, and the F1 sounds okay, and some of the stock exhaust sounds on the premium cars are pretty good like the C6 Corvette, SRT Challenger and Gallardo. Even the LFA doesn't sound too bad in my opinion. But if you upgrade the exhaust you are throwing any realism out. They replicate these sounds on way too many cars. It seems like there are maybe 20 or 30 unique sounds that they divide up among the hundreds and hundreds of cars. A SRT Viper with racing exhaust is not going to sound the same as a '71 Challenger with racing exhaust. A straight out V10 does not sound the same as straight out V8 Hemi. It just doesn't. I know they can't possibly make individual recordings for all four different exhaust options on every car in the game. I'm not asking for that. But at least put a V8 sound on a V8 car. It doesn't have to be perfectly accurate, but at least give me the feeling like I am driving a Hemi and not driving V6 or I4. It's so random and I am curious as to how they determine which car gets what sound.
My real complaint, however, is with the transmission sound. I don't put racing transmissions in any of the cars in GT5 because of the horrible high-pitch squeal that comes with them. I understand that a racing transmission in real life makes that high-pitch sound as it spins faster and faster, but we don't need to have that sound overpower the sound of the engine note. It makes it difficult to hear the shifting points at times when the transmission is making more sound than the exhaust. PD needed to tone those sounds down by about 80% in my opinion. They are just annoying.
The sounds aren't terrible, but they just aren't legitimate in a lot of areas.
HOWEVER, the instant replay sounds with the way the sounds falloff when the car gets further away is great and spot on. The two uniquely different sounds of a car coming toward you and a car getting further away from you are near perfect. I couldn't give PD a bigger thumbs up when it comes to that. They did a great job with the way that sounds.
"But if you upgrade the exhaust you are throwing any realism out."
I'm sure Kaz was talking about the original sounds on stock exhausts. I can agree that they are artificially created.
Engine sounds arnt the same as the exhaust sound. I think that question could have been alittle better.
I agree with you, the transmission whine is the reason I try not to use custom transmission on as many cars as I can, and I rather drive with less power than with a terrible generetic exhaust sound using racing exhaust pipes.
Unfortunately the start ups in the garage sound nice because they are one off recordings which simply are played as an audio file, while the sound a car has on track needs to be looped and always available on demand, depending on the current state of your car (RPM, speed, throttle input are the only things that influence your sound in GT5, the throttle input just makes your car louder the harder you push the pedal). I really wish PD's sound department had messed up the start ups and got the on track loops right instead… that'd hurt way less. For GT6 I expect both to be up to GT standards (or Premiums, considering GT5…), and by that I mean the sounds need to be as good as the physics.
Execellent Q&A session, you asked most if not all the questions and hit a few things we may have forgot about. Nice work
My opnion about all of this is: The people should ready the entire answer, mainly the sounds answer. did you all ready the last part of the freaking answer?
Sorry, * did the biggest part of you read the last part of his answer
Yeah, I did read the whole freaking answer. He says the sounds are beyond accurate and real, yet he thinks they need more work. Sounds like he can't make up his mind.
YOU sound like a one note dweeb.
"My perspective is that the sounds in Gran Turismo are just too real"
"the sound we produce is just too accurate"
"I think it would be a good thing to sort of design the sound a little bit"
A little bit??… For the first time ever Kazunori disappoints me.
Mr Kazunori Yamauchi san…..
– Costiera Amalfitana
– Citta Di Aria
– El Capitán
– Some Rally special in Croatia, France, Japan…
– Some Japanese roads in the middle country Hills to Hills (climb/down) will be JUSTE PERFECT !
Touge Special Stages would be insanely awesome!
So the engine sounds in GT5 are perfect and we shouldn't expect them to be different in GT6. Okay. I'll keep driving my pipe organs and radio controlled airplanes around then. And as I expected, the prospect of the delta wing car is a "possibility", i.e. forget about it.
I think the comment about how adding people to their staff is creating a barrier to their goal is particularly telling. You'd never hear another developer express that sort of negative attitude towards growing their company.
stop crying. jeez.
All this interview & stuff is great!
But I got disappointed about human drama…
If GT6 will stay this sterile, with no racing "human drama". then it would be disappointment for most people..
I think most people dont want GT5 to be life changing tamagotchi… I mostly want to use GT for racing with my wheel online with friends… and I can play GT for hours without driving at all, randomly surfing around cars, shops, options and tuning..
it still have influence… but I want less GT academy & drama stuff.. and more action in actual game!
I genereally refrain from commenting on anything related to Gran Turismo, but the bit about the car sounds being too real is… Interesting. Lots of cars sound like PD captured more of the dyno's noise then the car's engine sounds. I haven't heard a car running on a dyno, so that might sound pretty much what's happening in GT. But, for themselves, most cars won't sound like that.
There's little dyno noise, it's mostly engine noise . Stick your head under the sump of a running engine, and it'll sound very mechanical. Sound has a 1/r falloff in open air, so close-micing your sources will massively reduce background noise captured in recordings.
It worries me that Kaz is unaware of the real reasons for the sterile sounds; I hope at least the sound team are.
I'm not liking the sexier comment, though. Please no NFS Shift silliness.
I would ask him more interesting questions such as why on GT mode most of the races doesn't feature the 16 cars, why we all the time have to start the races moving and not from a grid, why there is no qualifying to define the race position, why if your team took the time to work on weather change day/night transition is barely used on gt mode, and that question also goes for the seasonal events why is 99.9 % of the races there never features weather or day/night transition. Why if you now the exciting of being a race driver never try to add those features, I imagine a race that starts raining and suddenly stops the raining so you have to change tires, so you need to change you strategy in order to win, another thing is why can't we not able to choose IA cars and IA difficult on GT mode…. I say this because I have never seen IA using a DLC car or sometimes is not too agresive so is ease to win a race….
Its AI @GT911 and id ask him do you make your games based on what your fans want or what you want
Id also ask if there will be a more balanced selection of cars from around the world. GT5 has a ridiculous amount of japanese cars in the Dealerships compared to other manufactures.
Id also say GT5 can be very restricting at times. It would be nice to play the game the way the player would like, example as you mentiond ^^ selecting AI opponents, grid starts, etc.
Hey Kazunori Yamauchi san, don't get discouraged by the group groping here at GTPlanet. If there was a better driving simulator out there they'd be griping on some other forum. Some folk don't know what an "audiophile" is. Keep up the good work. Nice GT Award pick for 2012. That whip is ugly but the mid-engine concept more than makes up for it. And as for as "realism" is concerned, I'm still waiting for those crash clowns to be made to sit at track-side, burned to the ground while the rest finish the race ;)
Keep sucking up to him. I'm sure he'll reply.
How that was an enlightened remark… meh. This place is too full of sucky tude sometimes.
LOL! @MuoNiuLa's post. :D
How's that GT kool-aid dude?
Respect for actually getting time to interview Kaz-san , as I expect he's a seriously busy chap. Just shows the power of the internet and fanbase this game has :)
I do have to also agree with other comments about utter disbelief about the comment about the sounds in game. Maybe some Foza 4 clips on hand may have been useful to show him. Mind you , is that like giving bacon to a Jew?
Forza car sounds are stupid loud. It's wrong in the other direction. It drowns out the tire sounds! Which you need to drive on the edge of grip well, which is what you need to win races.
My stock Supra in FM4 sounds like it has a Borla installed. Get real, Forza fanz… jeepers.
"My perspective is that the sounds in Gran Turismo are just too real. With the recording method we use, we use a dyno and put the load on, and the sound we produce is just too accurate." Hey everybody! Those noises are just too dang real for us simple folk…HA!!! I'm glad Kaz set us straight…all this time I thought I knew what an American V8 with a performance exhaust system sounded like! I've got to take my Z28 back to the muffler man and have him fix my Magnaflo cat-back system! Hey Bro, this things all wrong! It's supposed to sound like one of those fancy Dyson vacuums! Maybe I should find a dyno, put a load on it and THEN it will sound right…the only "load" PD was involved in was the "load" Kaz was giving to Jordan…
Thanks for trying Jordan, talking to Kaz sounds like an interview with Joe Biden…
Great interview!
Pitty about the sound comments he made (that i disagree) but people are complaining about the sounds in GT5 (which yes are bad) BUT he did mention that they will/might make an effort to fix/ make them sexier, for future GT series which is a positive for me, and gives me hope for GT6
Wow! Someone actually paid attention. He did say "sexier", didn't he? I'm pretty sure GT6 engine/exhaust sounds will be improvements.
Best interview ever! Thank you. Nobody has pointed the sound issue to KY before.
The simple fact is, regardless of how pissed off most of you are, and how many thousands of words you're spouting in anger and disgust and everything else right now, ninety nine percent of you will be buying Gran Turismo 6, regardless of whether Kazunori Yamauichi listens to your frustrations. And we can also be almost certainly sure that nobody from Polyphony Digital is looking through the comments section to this post and gathering feedback.
Many of you claim that as you buy games from the Gran Turismo series you have a right to give feedback, but at the end of the day I think that the amount of complaining is grossly disproportionate to the thirty dollar price tag, and achieves nothing but giving you the feeling that you aren't being listened to, which you aren't.
I have the same opinion as Magic Ayrton and his friends. If GT6 will be only on PS4 it must be even (much) bigger leap forward in proper game perspective (not only graphics or sounds makes a game a game, you know)
Theres alot of upcoming racing titles out there, F1, project car etc. I would be careful on those stats. Shortly after GT5 came out alot of my friends jumped ship to play Forza. Remember alot of those Forza fan's were once GT fans. As for GT6 like Magic i'm on the fence on this one.
It's fair enough if you aren't going to buy it, but if the racing sim market is competitive as JaySamurai, then why is this post worth wasting all of that time and stress on. I don't mean to come across as obnoxious or big headed.
A producer who builds something as fundamental as a level /experience system based on "a feeling" and can't explain or remember the reasoning behind it? I despair. I really do.
Well that answered a lot – NOT! Answered like a true salesman. And as for all the ngine sounds being done individualy on a dyno . . really?? Does that explain why the V12 Lamborghini Diablo (an old standard model dating back to GT3) has the exact same engine note as the straight 6 powered Skyline R32 TC and probably a few others too? Sorry but that's bull.
Aftermarket exhausts were most likely artificially recreated.
My foot is well and truly in the "GT5 sounds aren't right" camp, however I only rank this at about #4 on the list of things that GT5 has wrong that must be improved for GT6. At the top of the list is the rabbit car and the predictable AI. If they fixed that to give true wheel to wheel close racing I would be happy, even if the sounds remained the same.
i can record a person singing a million different ways, some ways will sound awesome, other ways will sound bland and boring. just positioning the mic in different places will all yield vastly different results. just because you record a car on a dyno with a mic without a lot of effects DOESN'T mean you CAPTURED the real sound of the car…or more simply, just because you DID it, doesn't mean it came out WELL. is there some Japanese cultural thing that keeps execs from admitting mistakes, or is it a SONY corporate culture thing? or what?
PD recording a car:
One microphone capturing only the exhaust note in an enclosed space.
T10 recording a car:
Several mics around the car which is outside.
There is your problem.
That was a whole lotta crap. He wants to sound like EA reps
WHY OH WHY did Kaz have to say that about sounds. Now things gotten even worse now, and these defenders descending from the sky. UNBELIEVABLE… It's funny though, because Kaz cost even more "human drama" now…
Overall, thank you for the interview Jordan, it was great. :)
These 'defenders' are nothing like you 'attackers' who, when someone has a different opinion of the sounds, consider their view 'unbelievable'… I think you need to accept that other people think differently.
Engine sounds are not bad at all. Keep them raw and unfiltered Kaz. please don't add anything artificial to them, like most other runner up simulators.
I own a Supra MkIII and it sounds like a vacuum cleaner. In real life. The Sound in Forza 4 is like something with a Borla.
Now, I will throw the sound bigots a bone and say that many cars in GT5 could use more grunt and growl. But a whole townfull of the yahoos from around here act like nothing has changed since GT1. Some dim bulb actually said they used the SAME tire sounds from GT1. So I think most of us should just ignore the whining and walk around the crabgrass.
Thanks Jordan, this interview has put a lot of matters to rest.
as soon as i read the title, i though OMG.
People, stop complaining about the sounds. It's Kaz's video game series, so he gets final say on everything. If you don't like what he's doing, make your own game.
I wouldn't complain if he hadn't just come out and said that the sounds are "just too real". Anyone who's gotten the Veyron in the game and driven it knows that that's not how it sounds in real life at all!
I don't like complaining to developers, because I know how much work they have to put in just to make a game. But I can't let something like this get by. Part of the reason why people prefer Forza more than GT5 is because the sounds are so much better.
"Part of the reason why people prefer Forza more than GT5 is because the sounds are so much better."
Yeah, I know. "VROOM VROOM!!" = bedder game to too many people. ;P
^ +100
Ah, the good old "I'd like to see you do better" argument, always a great staple of internet discussion.
"My perspective is that the sounds in Gran Turismo are just too real."!!!? Please Mr. Yamauchi, you almost made me burst out laughing in front of everyone! YOU CAN'T BE SERIOUS!
Have you ever watched a single episode of Top Gear? They did the Ferrari 458 recently, so you can check out how that's supposed to really sound. I don't know why you would say something that's so blantantly untrue. I mean, all it takes is going to the race track, or for that matter going on Youtube, and checking out what the cars really sound like.
I've done several PC simulators that actually get the sound right, and for you to say something like this is just embarassing. Please, just admit that the sounds are off, and fix them.
Ok, so you taking the sound quality from your TV, a TV show and your PC or laptop and comparing them to the sound quality to GT5. Which you may be playing with muffs on, have you bothered to test your finding in a sound room? If not I can't follow your argument.
The cars may sound perfect in a sound room, but the average human being doesn't have a sound room to go play there games in. If you think that's what he's basing his judgement off of, then he has a point. But they should at least test the sounds out for simpler speakers. I'm not a Forza fan at all, but at least they test on several different speaker set ups, and make adjustments so everyone can at least come close to hearing how the car actually sounds.
My arguement was simply that with all these other medias, whether game, show, or Youtube; they can at least come pretty close to what you might hear when you're in the drivers seat or standing next to the car. I really don't see how they could all get the sound wrong, and yet somehow Gran Turismo is the only one that can make them sound real.
I don't use muffs, but if you truly believe that GT5 nails the sounds right, that's all the better for you. It really comes down to personal opinions I guess. I was merely trying to state mine.
My brother and I looked at the Gran Turismo 1 cover and we think it is a Honda NSX.
Looks very NSX-ish to me too. That'll be my bet. :) Don't think it's a Camaro because of the shape of the wheel-arches and spoiler are very slightly different.
Oh..My … .goodness this dude just doesn't get it. The cars sound like carp. Always have! V10's shouldn't sound like Wal-Mart shop vacs
Gt5 sound's are too accurate? Hmm if he really thinks that then there's no hope for improvement in GT6.
We're gonna get 'sexy' Hoovers :)
God dayum Kaz just retire already, your becoming a complete embarrassment, and eat some veggies while your at it, you don't look well at all!
My opinion(which is fact for me)-the sound is great,I have a 7.1 DENON surround system.race with a wheel and i feel like im driving in real life the cars on my newly bought 55′ 3D TV.now I wont go search videos on internet to see how really the cars sound like.its a game.if you want it to sound like in real life,might as well buy the damn car if you can afford it and dont yap in every article about gt5.For you folks without surround sound system i got an advice-go buy a surround system or do not comment about the sound.dont bother commenting cause i wont care reading it,got more important things in life.In mean time im going back to race at NURB gt500 with ABS OFF :) .have a nice day every1.
Vlonjati, I'm with you on the sound.
Kaz said it was recorded on a dyno under load. Dyno is not real world. Not mention sound deadning material installed in cars today,which works so good manufactures have speaks installed to replicate engine sounds.
Just say you guys want jazzed up sounds. Frame flex sounds, louder back fires, blah blah.
I'd agree with you, but that that still doesn't explain why the actual race cars, which are stripped down and don't have any of that added garbage, in the game sound so horrible. And vlonjati77, not everyone can just go out and buy a big surround sound system. At least Forza developers consider the people who have stereo speakers as their only option.
^ I personally prefer how it is now it sounds just fine on my system…
And I also own forza…
if your willing to settle for just stereo then why can't you settle for the sound that's coming out of them…
I got an idea lets just do 2 recordings for every sound one for those that have and the other for those that don't that way we satisfy the sound nazis and double the amount of space the sounds take up…
That will surely leave enough space on disc to keep the "we don't have enough premium cars" whiners quiet…
what someone needs to do in the next interview is show him this video then the video of the car in the game and ask why there is such a difference.. and don't take me for a mindless cynic either. GT5 is an amazing feat of physics and graphics.. but one of the BIGGEST joys of any car enthusiast is listening to the sound of cars. isnt that what GT5 is about? the overall experience? then whyy leave in MY opinion one of the best parts of experiencing any car to chance?.. i'd rather have a few cars look feel and sound great than have a thousand cars that don't..
What a complete waste of time. I dont mind him keeping future game details on the down low but those answers are pitiful!!! He says that we know better than polyphony with regards to GT being better/worse than the competition but it wouldn't harm him to give us his opinion on why he thinks it's better than Forza. Either the interpreter was rubbish or his social skills are non existent. I mean, what has Lucas winning GT Academy got to do with us getting a shot of the Deltawing IN GAME?!? We'd get more sense out of a five year old explaining the meaning of life!!!
He's pointing towards the fact that since PD and Nissan have some sort of ties because of the GT Academy, getting them to agree to let them put in Gran Turismo is pretty likely. Can no one understand subtext here…stop taking everything so literally.
Kazunori is trying to say as much as possible without getting hounded by the media. If he were to tell us that Gran Turismo 6 will feature like 100 new tracks from around the world; then I'd bet we'd be all up in his buisiness about what tracks are in the game. So yeah, he'll say as much as he can, while not releasing new information that other companies like Turn10 will find out about and maybe try to steal.
Halcyon the question was in reference to GT5 so ill refer to my previous point that I dont mind him keeping quiet about GT6 but when asked about the current game and how it differs from Forza, none of us want stupid answers like "you decide" WE HAVE DECIDED but you clearly just cannot be bothered . Whodoyouthink, We dont want subtext, we want straight forward answers. Will we get a shot of the Deltawing? "it is something we will try to organise" thank you, thats all we can ask for.
Very well done interview, I believe you cover most of the questions an average GT5 player had in mind, specially the GT5 drag racing community. Being a pro GT5 drag racer myself I can't express my great gratitude to you for implying about drag racing on GT5. To be honest with you, I thought Master Kazunori Yamauchi had no idea about the growth of GT5 drag racing community. In behalf of my fellow GT5 drag racers and myself I thank you ver much.
Personally I think half of what Kaz says is true regarding the sounds – I think PD literally translate the audio without much processing into the game's sound engine. I think it's pretty pure, and rather simple.
I think games like Forza and the like tend to over-embellish engine sounds. They sound fantastic, but are they realistic? I guess it's an issue of "who cares" when it sounds this good…
GT5 has had the best sound ever in any GT game, it is a vast improvement over what we got in the past. There will be more improvements to come. I've no doubt that a digital 7.1 surround sound system would make GT5 sound a lot better, but it would probably do just as much for the competition.
My theory Is that PD has different teams of staff working on different aspects of the sound… I think he had a specific team working on the premium car (stock) sounds and others working on upgraded engine sounds… A lot of the stock premium cars sounds really good and very realistic but not all… A lot of the standard cars have a more simplistic sound although quite a few are not too bad… Anyway what I am trying to say is that take note of where he says havering an expanding team could be a barrier to improvement maybe means that he did not have as many experienced staff to produce high quality sounds and I have a feeling that this will be dramatically improved for the next game hopefully
Exactley what people don't want to understand, that my Sexy Mach one outside doesn't sound as it does in forza, it barley makes noise.. yet in forza and every other game.. its bur bur bur bur bur bur like they forgot to apply the muffler..
I agree with you TheeForgmanlego need for speed shift had that same issue of making the cars kind of enhanced… but!. my question is if you were to put a race spec titanium exaust system on that sexy mach one. what would you expect it to sound like? not a grunting angry man? LOL.. it wouldnt make the engine sound completely different it would make it sound like a louder angrier version of itself. upgrades do change the way cars sound some more than others but the sound never completely changes to the point where people are asking if you changed ur engine out completely.. good in game examples of this is the ferrari F430 and the Lamborghini gallardo. both sound the exact same way when the racing exaust is applied and both have completely different engines thats unacceptable if you ask me.
I heard the sound of a Mazda MX-5 in Forza 4, and it sounded like a Dodge Charger.
"My theory Is that PD has different teams of staff working on different aspects of the sound…"
They don't have any "teams" working on the sound, watch the credits.
Here is why I'm not contradicting myself
When broadcasting sound from live programming, the broadcaster doesn't have to create from scratch the sounds they're capturing. They simply stream them to be heard live. The only processing that goes into place is sound balancing, levels, equalizing sometimes, and they try to keep the sounds as original as possible. I've worked in broadcasting, I know this firsthand. The sounds are being made LIVE.
The difference with Video Games is that there have to be algorithms set in place to play a sound from the game's sound files at any given moment. They have to be PROCESSED for playback.
What PD has done is set the playback to run the sound of a car at any given RPM. And the Turbo's Blow-Off Valve is one sound sample. Instead what they SHOULD do is have an algorithm in place that plays back a car's engine noise not only at any given RPM but differentiate between acceleration, deceleration, heavy load, light load, when you floor it and when you feather the gas. The differences in air intake depending how open the throttle is and that swooshing suction sound from bigger engines. I could go on forever with what sound they should capture, like the suspension loading and squeaking under heavy loads and so on.
At least the exhaust backfire sounds cool, as well as the tires screeching, slipping and sliding.
There needs to be an algorithm in place to control ALL of those parameters at any given moment to reproduce authentic sound. Think of what Battlefield 3 has done in sound design, making the WORLD a dynamic soundscape where the sounds are activated as you traverse the environment. The sounds are carried by their respective subject. For example, the sound of a bullet whizzing by. The sound is CARRIED by the bullet, heard by the soldier. What determines if it's a zip, whiz or crackle is how far the bullet is from the soldier's head because there is a sound sphere algorithm set to that bullet. The close to the epicenter of the sound (the bullet) the lounder the sound. But it's a 3-layered sphere in which at a certain distance from the epicenter, the sound changes to a zip, then a whiz. The epicenter being the snap/crackle. and then the thud of impact is a different sound algorithm in which the subject of the sound IS the point of impact, and the sound plays from THERE.
As opposed to GT, the sounds are played by the game's ear (aka, the driver's head) and the sounds are different in relation to the subjects distance and orientation. Such ass roof-cam (you'll hear the turbos spooling and blow-off valve), chase cam (for the better exhaust note), and bumper-cam (transmission and gearing noise, eww).
PLEASE PLEASE PLEASE, can anyone tell me that I'm wrong or that I don't know what I'm talking about. Cut PD some slack, they're not a sound-centric studio like DICE has been or Santa Monica or Ubisoft Montreal or Rockstar North and San Diego. Why SONY hasn't invested in a dedicated, expert sound team is beyond me, they choose how to spend their money.
If the sounds are sooooo integral to your enjoyment of the game, go play Forza and you'll have an orgasm every time you step on the gas. But have fun with the subpar physics, which is WHY I PLAY Gran Turismo.
Good day.
"SolidSnake7735 is with the word realistic.
Actually he's kinda contradicting himself.
How can he say the car sounds are realistic yet badly processed?
The sounds would be realistic IF they knew how to process those sounds."
I do know the sounds they capture are real, they had to come from somewhere after all. (duh!)
But see if this makes sense: as raw, yes the sounds are real, but since they have to be processed to samples to play in game, if they're badly processed at this point, to the point of losing their characteristics, they stop being realistic.
An example for what PD's doing would be, if something went wrong with the mastering, by mistake or something, of the sound during the broadcast of a show and the voice of the host was altered to something else but his/her real voice like distortion or a bad EQlizing.
In other cases is just plain lazyness from PD and rush to gain money (clearly the case of the Honda HSV-010 as an example) None can say that car has a realitic sound, can they? Well, Kaz aparently can…
Completly agree with the 3rd &4th paragraphs.
About what the sounds are played by, I know for a fact that the sounds in rFactor, while onboard, they're always played by the engine. It can been noted when changing the Onboard cameras to diferent angles.
In GT5 it should too, and not by the driver's head. But I don't know and won't say anything else on this because I would seriously be speaking without knowledge on this matter.
But enough with the scoulding.. When most game companies only worry about having one sound source, the exhaust, GT5 actually has two diferent sound sources, besides the exhaust it also has the enginne. That's a plus for me. The rest, however, is just bad.
As for Forza, I wouldn't play it for it's sounds either, as they, just like the NFS Shift 2 sounds, have a wierd lag when revving and shifting.
If in some part of this text wall I wasn't clear, ask me to rephrase it, as it's 2:30 am, and I'm doozing off :b
Word… they say SONY rushes them to complete the game, and sound is the least complex facet of the Gran Turismo formula, so they either rush that or don't try hard enough lol.
I play with 5.1 surround using the Astro A40 headset so i can't complain too much because I like the high dynamic range and enjoy the ambiance.
At least we can all agree that they NEED to improve their sound and make them sexier. And at least Kaz acknowledged that there needs to be a change.
yes and YES.
Hands down mate.
Yes indeed, I agree with that. :)
I can't understand the continued denial by some of you regarding GT5s sound, its obvious to anyone who knows cars they sound nothing like there real counterpart. Take the LFA for example, this car is often used to highlight GT5s sound as being good, but if you watch any video and actually listen you will hear it sounds nothing like the real thing and as long as you keep defending pd thy will continue to do what they have always done.
"watch any video" That made me laugh. Unless you hear it in real life, you wont know for sure what its supposed to sound like. Listening to videos on YouTube does not put one in the position to say "That sounds wrong"
Of course they sound different. The real engine sound doesn't come out of speakers. It is a much more complex sound situation, it involves many mechanical components, acoustics, structure of the car.
Stop complaining about the sounds!
Stop making excuses for PD.
Too realistic, the engine sounds, homey says "I don't think so" . Very generic and pretty shameful when up against the likes of Forza or the new kid, Horizon.
holey crap! i couldnt agree more i was like what the hell when i read that… is this guy serious? LOL.. he applies the same damn sounds to so many different cars when you upgrade the exaust systems… yeh sure the stock cars might sound like they are supposed to in the show room mostly but when it comes to especially the race cars its TERRIBLE!!
"the sounds in Gran Turismo are just too real" … if you compare them to a vacuum cleaner ones.
I can't believe yet what he said, he lost his perfectionism somewhere.
So you guys are really saying Kaz doesn't know what he's talking about? He's a professional race car driver and leads the team that makes the highest selling simulation racing game out. GT5 sold more than Forza 2 and 3 combined. I cannot see people saying they know car sounds better than a man that knows and has been around cars a lot longer than pretty much all of you. Can't we lower our expectations a bit instead of focusing on the prettiest and best sounding games? Is it not about just playing the game anymore? I come from the 16 bit generation just 15 years ago, and a lot has changed. You have to keep in mind, as new technology comes out the more you squeeze in a game the longer it takes and the harder it is to make.
1. Kaz is not a professional race driver, he's an amateur.
2. Sales =/= a great game.
3. If Kaz thinks the sounds in GT5 are too realistic then yes, there are other people that know better than him because that is baloney. Why is that so hard to believe, Kaz is not some car audio genius, he's a normal guy that likes cars like the rest of us.
I am serious. And Kazunori Yamauchi is considered a professional racecar driver. Lol… The man is in his 40s and has been around cars most of his life. He's done the Nurburgring 24 hours a lot, which isn't a very easy track.
He's not a pro and what has any of that got to do with knowing about sound design in a video game?
"You cannot be serious."
Yes, he can. That comment is silly and adds nothing to discussion.
"Sales =/= a great game."
Something must be going right if people are buying, but I agree with that sales does not necessarily show quality.
"that is baloney"
Opinion =/= fact.
what i discovered from this interview is gran turismo future is going to be better.
is gran turismo days are gone ????? i mean its not gonna be better like its time to move on with other games?
2yrs now I played GT5 just about everyday.. Until the last update that is. I've played maybe 10times since then. It's just to disappointing after all this time like the answer about the engine sounds… Too realistic?! Give me a break… If you've ever played Forza at all with volume you'll understand even more on how absurd that answer was. Realist Kaz is being able to hear a real engine sound (not a dirt devil) with real turbo blow off sounds and real super charger whine noise. That's realist Kaz in case you are unaware. Which being unaware would shock the heck out of me because if I make anything professionally I'm gonna be aware of what & how my competitors do. It just seems like that answer was a slap in the face.
Sad too because I've always been such a fan of the GT series. I'd used to have gotten on here and tried to make positive suggestions for this game and idea for making it better… I've come to the conclusion after 2yrs this is an incomplete title that will never live up to the glory it COULD HAVE! Maybe that's Sonys fault… Maybe it's PD… Maybe Kaz and his team are out of touch which seems likely by his answers…. I know one thing… I know who's fault its NOT…. It's NOT our fault ( the consumer)
I'd probably sell my copy of GT5 if I hadn't purchased so much DLC over its release time. I'll say this last and then you can thrash me for having my opinion… If GT6 turns out anything like GT5 I'll likely never buy a Gran Turismo game again!
It's incomplete because of the fans. They rush the devs, then complain. Sad but true story. As for the people that say, "You don't need 5 years to make a game!" Most of the games anyone has played is running on older engines. So they can pump out games in no time. I'm quite sure Forza 4 is running on the same engine as Forza 1. Hell even DICE made the Frostbite 2 engine while throwing out Bad Company games and working on BF3. That's easily 5 years alone. I'd say 2-3 years of GT5 development time went into making the engine and fine tuning the physics alone. You cannot just throw out a brand new engine, it needs to be tested and used to make sure everything is fine. Even BF3 running Frostbite 2.0 wasn't tested enough, it has a lot of bugs.
I am in the same boat as you. I have the Signature Edition and bought every DLC and i stopped playing the game mostly because of the engine sounds. Incredible to see that answer from him…
"The sounds are just too good for players to comprehend." -KY :P
yeh LOL… maby he has a hearing problem.. or maby his ears were forged from the fires of mount doom or sumthin i dunno..
Project Cars cannot come fast enough. We need a game that is built and designed by user-feedback. Gran Turismo could use this fan-interaction, too.
Too many times does Kaz say "we", when referring to PD. He rarely mentions the community unless it's mentioned by the interviewer (Jordan).
"the sounds in Gran Turismo are just too real."
Bullcrap. I've got a basic Yaris IRL and it sounds 'beefier' than the T-Sport featured in the game. :/
There you have it, GT5 engine sounds are too realistic. I have heard it all now, honestly how can he just blatantly lie lik that to millions of loyal GT fans. The sounds are far from realistic and if they are not vastly improved for GT6 I will not bother buying it
If the sounds remain the same for GT6 (something Kaz is practically implying), then GT5 is the last GT game for me.
"the sounds are far from realistic" Have you ever played GT5?
A lot of the cars do sound right, some you have to add a sports exhaust and
yes there are cars that don't sound like the real one but what did you expect it's a game.
@BMfan Question is, why do other games got them right for all cars and why can't PD get them for GT5.
And no. the amount of cars is irrelevant, because a lot of cars are just other countries versions of one car or special versions, so PD could, just like interior views, have use the sounds from one car to the other versions.
Name me another PS3 racing game that sounds perfect.
Have I played GT5, why is that the default question whenever someone dares to question anything in GT5. The answer is yes, bought it day 1 and its a great game but the sounds are terrible.
f1 2012 sounds great
@BMfan On the PS3 what comes to mind is the F1 games, Burnout Paradise (despite the fake cars, the sounds are preety good), and Need for Speed Pro Street (despite hating EA, I must admit that they did a preety good job on these sounds) just to name a few.
Now if you don't think only about PS3 and talk about PC, there's rFactor/GTR2 mods with great sounds, and the one to come GTR3, which by their preview on their website the sounds are really spot on.
Now I'm not saying these have the best sounds ever, but these are way better than GT5's sounds.
"There are many high quality racing games and simulators on the market today. What do you feel makes Gran Turismo 5 different from these games?"
GT5 has 51 different Nissan Skyline GT-Rs in the game (excluding the GT-R, which has 13). In addition, 27 S2000s, 26 of the Z models (Z32-Z34), 30 Miatas, 33 RX7s, 29 NSXs (26 Honda, 3 Acura), 23 Lancer Evos, and 27 Imprezas. Really, is it necessary to have more than one variant of a normal street car?
In addition, I'd say at least half of the car selection consists of Japanese cars. The other games have a more balanced selection.
I'm fine with having a couple variations, but off course that's across the board. I'm talking American and European cars, NOT JUST JAPANESSE CARS. Tale the 458 for example. We have the normal version, but there is also a spyder version and several racing versions. I mean, if it's easy to add to the game a couple variations are fine, but there comes a point where it's time to take the time and make sonething new, because we do get tired of Nissan's. If it was up to me I would make a DLC with maybe 5 of the sexy sports prototypes that raced from the mid to late 50's through most of the 60's. In my opinion those cars are the coolest looking era of cars ever and they would add a lot of flavor being different. There is nothing compatible to them in the game right now I don't think. Many of them were open topped, the dimensions were slightly smaller, they looked GOOD. And if they want to give us variations, just let us pop a race number on their. If we could do that with those sports prototype models I talked about, now that would be something different I'd love to see!
How many of you guys here are sound designers?
First off, Kaz is doing his best to answer questions without promising revealing or confirming anything for a future game that not even HE knows how soon it will be released.
As for sounds? The sounds in the game ARE very realistic, but they are not SEXY. This is because even though they use the same method of recording sounds as most developers, they don't seem to know how to PROCESS those sounds for great effect.
Get off his back, because you are all still playing GT5 and will probably still get GT6 even if they don't fix much of the issues. Even if you sell it down the line, you already bought it just to see for yourself if it meets your standards.
+1 dude
Hmmmm, I'm not a professional sound designer, but I do some sounds for rFactor (I'm actually helping the creators of the NAGT mod).
…And the sounds are really bad.
They lack that real beefy/deep sound, the intake (the grumble) and load sound which gives the cars the "power" sound we all love.
The onload and offload (acceleration and deceleration) sounds are exactly the same.
Some of the samples are too short and you can actually detect when they begin and end (bad looping).
And so on…
The sounds as they are, are just 'sterile', 'massaged' or better yet, soft, and fake.
"…, they don't seem to know how to PROCESS those sounds for great effect."
Exactly, that's what they TRIED to do in at least three of the updates starting with Spec 2.0. I wonder how many people would dare to think we'd have been better off if they didn't change any of the sound effects. GT5 is capable of 7.1 surround sound. I'm only using a basic setup (with high quality speakers though). The engine sounds are realistic. People exaggerate what they say it should sound like. Project CARS is pretty good and obviously it's better. I don't think there's only one route to take with the sounds though. SolidSnake7735 proved a good point with how simple you guys think when it comes to capturing, then mimicking a car's sounds' naturally.
"The sounds as they are, are just 'sterile', 'massaged' or better yet, soft, and fake."
"As for sounds? The sounds in the game ARE very realistic, but they are not SEXY. This is because even though they use the same method of recording sounds as most developers, they don't seem to know how to PROCESS those sounds for great effect."
Who's denying what?
When I say "mimicking", I mean "manipulating" more.
Why can other developers do a job with sound then? Just sounds like you're making more excuses for PD.
*a better job
SolidSnake7735 is with the word realistic.
Actually he's kinda contradicting himself.
How can he say the car sounds are realistic yet badly processed?
The sounds would be realistic IF they knew how to process those sounds.
And when people say the sounds sound realistic if you have a good sound system like the one you wrote, a 7.1 surround system, and not with just the TV speakers, then they're not good sounds.
What those expensive sistems do is allow people to change the sound frequencies, gain and other stuff to try to improve the sounds.
If the sounds were actually good, they would sound realistic in any speaker without needing adjustment.
All this IMO of course.
I'm a sound designer, and yes I create engine sounds for games… my opinion, I'd play GT5 more if the engine sounds were better, it's that simple. Guess that shows how impressed I am with them.
Here is why I'm not contradicting myself
When broadcasting sound from live programming, the broadcaster doesn't have to create from scratch the sounds they're capturing. They simply stream them to be heard live. The only processing that goes into place is sound balancing, levels, equalizing sometimes, and they try to keep the sounds as original as possible. I've worked in broadcasting, I know this firsthand. The sounds are being made LIVE.
The difference with Video Games is that there have to be algorithms set in place to play a sound from the game's sound files at any given moment. They have to be PROCESSED for playback.
What PD has done is set the playback to run the sound of a car at any given RPM. And the Turbo's Blow-Off Valve is one sound sample. Instead what they SHOULD do is have an algorithm in place that plays back a car's engine noise not only at any given RPM but differentiate between acceleration, deceleration, heavy load, light load, when you floor it and when you feather the gas. The differences in air intake depending how open the throttle is and that swooshing suction sound from bigger engines. I could go on forever with what sound they should capture, like the suspension loading and squeaking under heavy loads and so on.
At least the exhaust backfire sounds cool, as well as the tires screeching, slipping and sliding.
There needs to be an algorithm in place to control ALL of those parameters at any given moment to reproduce authentic sound. Think of what Battlefield 3 has done in sound design, making the WORLD a dynamic soundscape where the sounds are activated as you traverse the environment. The sounds are carried by their respective subject. For example, the sound of a bullet whizzing by. The sound is CARRIED by the bullet, heard by the soldier. What determines if it's a zip, whiz or crackle is how far the bullet is from the soldier's head because there is a sound sphere algorithm set to that bullet. The close to the epicenter of the sound (the bullet) the lounder the sound. But it's a 3-layered sphere in which at a certain distance from the epicenter, the sound changes to a zip, then a whiz. The epicenter being the snap/crackle. and then the thud of impact is a different sound algorithm in which the subject of the sound IS the point of impact, and the sound plays from THERE.
As opposed to GT, the sounds are played by the game's ear (aka, the driver's head) and the sounds are different in relation to the subjects distance and orientation. Such ass roof-cam (you'll hear the turbos spooling and blow-off valve), chase cam (for the better exhaust note), and bumper-cam (transmission and gearing noise, eww).
PLEASE PLEASE PLEASE, can anyone tell me that I'm wrong or that I don't know what I'm talking about. Cut PD some slack, they're not a sound-centric studio like DICE has been or Santa Monica or Ubisoft Montreal or Rockstar North and San Diego. Why SONY hasn't invested in a dedicated, expert sound team is beyond me, they choose how to spend their money.
If the sounds are sooooo integral to your enjoyment of the game, go play Forza and you'll have an orgasm every time you step on the gas. But have fun with the subpar physics, which is WHY I PLAY Gran Turismo.
Good day.
And even then, saying Forza has subpar physics is opinion and is debatable in itself. You go and enjoy GT though.
I'm an audio engineer. And although I understand what he was saying, the recording technique is the problem, but "too accurate" that's nonsense. Some of the cars, HSV 010 comes to mind, there's no way you can tell me they recorded the actual car at all. not to mention, if they record "too accurately", why do all cars sound the same/like crap when you add titanium exaust?
The problem is, they record way to close, and they don't record the ambient sounds that we actually hear most of. Sure if you put your head right next to an engine and blocked everything else out (which is what they're essentially doing by using directional mic's), it may sound how it does in GT5, but doesn't sound even remotely accurate.
And I'm a strong believer in the fact that good sound in a simulator/racing game is merely a bonus, what matters most is the physics but "too accurate', that's just ludicrous
You have got to be kidding me, Kaz. Those are some pitiful answers.
I always thought it was the Fairlady Z Version S on the cover of GT1
just look – http://www.scorpiocars.net/images/fb_folder/3754.jpg
At Least he says we always want to do something new,
If you expected any juicy details on GT6, you guys are dreaming. You might as well ask Kojima what the plot of the next Metal Gear Solid is going to be and who the characters are. And what weapons will be in it. And what the new Gears are going to be like. Oh, and the last boss.
No one else is forthcoming either, and yet you guys always fling poo at Kaz. Oh, and as for sounds, I'm not fussed, sorry. However, you guys must have reading comprehension if you think the sounds will always be the same, since he said, "I think it would be a good thing to sort of design the sound a little bit, and so that is something I would like to challenge ourselves with in the future. …I think we maybe need to make things sexier sometimes, and I think that is something the Gran Turismo team might need to work on."
So, whatever.
"However, you guys must have reading comprehension…"
with the sounds – Here we go again with people takings things too literally.
ha "Engine sounds are perfect, next question."
yea of course, that's exactly what Kaz said.
You have to wonder if GT5 blows so bad for so many of the guys around here why they even bother with the place anymore. There is constructive criticism, and then there's just trolling.
It used to be worse, but still. It's a matter with people's egos thinking that they know how everything should be done. Some things, yes, and probably not most.
Ignore his comment. To think you and them are the same?
How should we interpret those comments then oh wise one?
Here is a translation:
"On behalf of the GTPlanet community, thank you for your time today, it is great to speak with you again. As you know, fans are eager to learn more about your future plans for the Gran Turismo series. At the GT Academy finals at Silverstone, you said you wanted to focus on "human drama" in the next game. Can you explain what you meant by that?"
No, not really. GT Academy will probably still be around though, I like that.
"Can you describe how the various themes, cars, and tracks are chosen for GT5's Seasonal Events?"
No, not really. Someone picks them, I say yes or no and that's about it.
"Critics often complain about the car engine sounds in GT5, claiming they sound sterile or artificial. What is your opinion on these engine sounds in GT5, and will these critics' concerns be addressed in future games?"
Engine sounds are perfect, next question.
"Many online rooms in GT5 are created by players who want to compete against each other in drag races. GT4, of course, featured a drag strip here in Las Vegas, but there is no specialized drag racing track in GT5. Will a formal drag racing mode ever appear in GT5 or return to the series in future games?"
Maybe. Maybe not.
"Can you explain why you decided to introduce the experience point & leveling system in GT5, and do you expect to keep it in future games?"
I probably could but I'm not going to, I'll just give you some spiel about how it's hard to decide these things but usually they're done in 5 minutes when one of us has a lightbulb moment.
"There are many high quality racing games and simulators on the market today. What do you feel makes Gran Turismo 5 different from these games, and how do you think these features will evolve in the future?"
You tell me, we're completely oblivious to any other game and we will continue this ignorance in the future. If things don't go well and other games continue to be better we'll just blame time, then you can blame Sony for forcing us to release games.
"Lucas Ordóñez just competed at Petit Le Mans in the radical DeltaWing car. What are your thoughts on this car, and can players ever expect to drive it in a Gran Turismo game?"
I don't know, it looks pretty weird right?!?! It might appear in a GT game, it might not.
"For over ten years, the GTPlanet community has tried to figure out what type of car is under the sheet on the North American cover of the first Gran Turismo game; many think it is a 1997 Camaro. Can you finally put this debate to rest and reveal what the car is?"
No, not really. I've no idea lolz.
Blah, blah, blah…
he is right.
Lol. Pretty much what I read. Sounds like he's running for office.
So Drag racing may return, and engine sounds ARE TOO REAL??????? LOL
The Honda HSV Super-GT in Gran Turismo 5 DLC sounds like many other cars in gt5. Howver in real life, it sounds almost like an F1 car.
That is true, and in real life the Audi R10 TDI is almost silent because of it's TDI engine. In fact in 2006 people at the track said it was so quite that at times you could here the wheels screeching down the road over the tires, even on the Mulsanne straight. In GT5 it sounds as throuty as anything else. That sound doesn't real bug me in the game though, the still behave, look, and perform realistically anyways.
Interview was weak!
Drifing is like a freaking big part of motorsport especially in Japan, and yet there is no D1GP, D1SL in the game.. Over so many years and yet there haven't been even one hint about it coming to the GT series.
And customisation of the cars is by far from awesome, I am glad there is some, but the choise of the customisation is really low (no spacers for the wheels, poor amount of rims, poor bodykits).
If some of the people here ever played the a game on PS2 called Kaido Racer knows how much you could customise on the car apperal.
And not to start about the low amount of EU cars and US cars!
These are the things that have to be implemented in future GT series.
drifting, drifting, drifting. I thought people play GT to race. Thats why there is…oh wait, every other racing game on the market for the drifting kids.
@ Pattycakes: No. People play GT5 for many different reasons. I drift. I love customization. Vinyl editing. Etc. In fact, in GTTV on GT5's main menu screen, D1 is listed. Not to mention our weekly drift trial updates. So stop trolling. It's not made just for you & people like you. There's people who drag on route x, rally, and kart too. It's a game for everyone.
@Matty, Matt I am all but kid btw stop making a fool out of your self, I belive there is plenty of racing in GT don't you think? And GT slogan: Real Driving Simulator, "Driving"- part rings any bells? No? Well, too bad..
I might not covered all the aspects missing out of GT5 though, I could say Drag, I could say Rally, sounds are still weak, I could say whatever I want. And there will be still one or another less mature guy with reaction like yours.
You want to know why I play GT? I love cars thats why I play GT, I love the fact that its not some arcade random racing title that its a more or less a simulator(therefor I can use my T500 properly!), I love taking a random car to the track in GT and drive it around, race it, drift it, do whatever the heck I want to do!
– Dawg
Kaz is awesome! Thank you for the interview!
What??? it's too proud and confused…
"My perspective is that the sounds in Gran Turismo are just too real."
the sounds are good but just to clean
why not question about the posche license or if we will get some RUF cars?
Yes! New Ruf's!
I know Kaz plays his cards pretty close to his chest, but this interview was a new low. The only thing anyone learned from this is that Kaz has a serious hearing problem that he needs to address.
the sounds are just too good? LOOOOOOOOOOOOOOOOOOOOOOOL
So I guess this means GT6 will have the same engine sounds….
Have he ever Tryed the GAME?????
LOL'd hard on "sounds are just too real"
Altough, maybe he meant they're just too… umm, how to put it… artificial, perfect? (by perfect I don't mean they completely recreate the actual sound, but instead they don't have that growl)
Saying that engine sounds in GT are too real is either narcism, bad understanding or bad joke.
Cure for future GT sound is: Better sampling, no sound recycling (even those samples from GT3), better mixing with more samples (especially the ones before redline) and finally, WORK WITH THROTTLE OPENING and real engine stress, not some DYNO boredom! As soon as you do, GT players will enter new Nirvana while playing…
The sounds are too real? Wow…..
Vague interview.
Only good answer is the last. *If he will really look for it* :)
"My perspective is that the sounds in Gran Turismo are just too real." LOLOL funniest thing i've read all day, thanks for the laugh.
What about DRIFTING!?
We WANT to have all the scetion in D1GP and Formula Drift
And more Old Euro cars that is populare in Drifting, more STYLING, CHANGE ENGINE's in cars, TURBO SOUND :)
You can keep your drifting, kid. I play GT to race.
Pointless interview.. He didnt say anything at all… Just empty answers.. AGAIN guys…
Sounds are just too real? Bah…bad and poor answers… anyway, thanks jordan for the interview!
A very bad interview with very bad answers. More investigative questions please, this is just stupid. He does not say anything.
What answer is that about the "drama"? What was the question about anyway?
The online race question: why not asking "why do you do the same over and over again? Why no endurance, why a japanese-car-classics again, why this and that track, why always chasing-the-rabbit" ? Why no question about the latest Honda-car sound which is just not real (beside a lot of other sounds that are not real)… nooooo, you believe the b/s about "it is just too real".
He does not even have an answer to the question why GT5 is better than other car games.
I guess GT6 will be veeeeeery bad, Kaz just don't have any more ideas.
Yeah, it's pretty sad.
nice last answer ;D
I wish these developers and executives, in interviews, just say yes or no instead of, "It might come sometime later, we'll see."
Sounds are too real? I must be dreaming
"The sounds are to real" yaaaaaa that's it.
Great work Jordan!
Drag racing would be very welcomed and I'm not even a drag racer!
"The sounds are too realistic"
The biggest lie of the year.
That or he is just deaf…i can´t believe he said that.
Other than, "I read and agree to the terms of use."
I saw the word SOUNDS and came at light speed…lmao


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The Child Thief (Paperback)
Usually Ships in 1-5 Days
August 2009 Indie Next List
"So, if Tim Burton, Wes Craven, and Marilyn Manson got together and re-imagined Peter Pan, this is the story they would tell. Brom?s vision of the dark side of Peter's Neverland is fantastic!"
— Bob Brill, Horizon Books, Petoskey, MI
Peter is quick, daring, and full of mischief--and like all boys, he loves to play, though his games often end in blood. His eyes are sparkling gold, and when he graces you with his smile you are his friend for life, but his promised land is not Neverland.
Fourteen-year-old Nick would have been murdered by the drug dealers preying on his family had Peter not saved him. Now the irresistibly charismatic wild boy wants Nick to follow him to a secret place of great adventure, where magic is alive and you never grow old. Even though he is wary of Peter's crazy talk of faeries and monsters, Nick agrees. After all, New York City is no longer safe for him, and what more could he possibly lose?
There is always more to lose.
Accompanying Peter to a gray and ravished island that was once a lush, enchanted paradise, Nick finds himself unwittingly recruited for a war that has raged for centuries--one where he must learn to fight or die among the -Devils, - Peter's savage tribe of lost and stolen children.
There, Peter's dark past is revealed: left to wolves as an infant, despised and hunted, Peter moves restlessly between the worlds of faerie and man. The Child Thief is a leader of bloodthirsty children, a brave friend, and a creature driven to do whatever he must to stop the -Flesh-eaters- and save the last, wild magic in this dying land.
Praise For…
"Ancient magics combine with feral logic to culminate in Brom's The Child Thief. A retelling of Peter Pan spanning America's earliest, magically rich beginnings to today's bare whispers of belief. Wickedly poetic, The Child Thief makes me want to believe."
-Kim Harrison
"Brom has always been an artist who gave us his nightmares fully realized, but with THE CHILD THIEF, he paints in words. A wonderfully nasty Peter Pan reboot that stands on its own as a dark, twisted adventure."
-Christopher Golden
"A gruesome and darkly fantastical twist on a classic tale. Brom injects pure horror into fantasy."
-Holly Black, New York Times bestselling author of Ironside and The Spiderwick Chronicles
"Beautiful and authentically dark."
" [A] fascinating work of dark epic fantasy that blends elements of the Peter Pan story with characters from Celtic and Norse mythologies."
-Tulsa World

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whisper words of wisdom
I wrote a book!
My AmazonShort
My other AmazonShort
Hugs, smiling, and interactive Twitter accounts, don't mean winning baseball. Until this community understands that we are cursed to relive the madness.
Per Castellini - the Reds are close - I think he honestly thinks this is the last piece the Reds need. I honestly would not be shocked if the Reds did little in the offseason due to this ridiculous optimism.
I forgot about Arroyo. We saw what Narron did to him, just think what Dusty will do!!
Im guessing Harang and Arroyo wont be pitching any day games!!
:Baker stands by heat comments
By Chuck Johnson, USA TODAY
Chicago Cubs manager Dusty Baker, dismissing suggestions he made a racist assertion when speaking with reporters about day baseball, stands by his comments that black and Hispanic players are better suited to playing in the sun and heat than white players.
Cubs manager Dusty Baker didn't back down from his comments, but he also won't address it any further after this.
By Aynsley Floyd, AP
"I'm not playing the race card. I'm telling it like it is," Baker said by telephone Monday.
"What I meant is that blacks and Latins take the heat better than most whites, and whites take the cold better than most blacks and Latins. That's it, pure and simple. Nothing deeper than that."
Harry Edwards, a sports sociologist who served on the faculty at the University of California-Berkeley for 30 years, called the comments "unfortunate and not totally informed" but said they weren't malicious.
"Dusty and I go back a long way, and Dusty by no means is enamored with ethnic or racial stereotypes," Edwards said. "If we didn't have a race issue in this country, that statement would have little or no consequence. But we do have a race issue."
Baker, whose Cubs play a majority of their home games in the daytime, made his comments Saturday.
"It's easier for most Latin guys and it's easier for most minority people because most of us come from heat," Baker said. "You don't find too many brothers in New Hampshire and Maine and the Upper Peninsula of Michigan. ... We were brought over here for the heat, right? Isn't that history? Weren't we brought over because we could take the heat?"
Tony Bernazard, a former major leaguer from Puerto Rico who is special assistant for the players union, didn't think anything was wrong with the comments.
"It's somebody's opinion," Bernazard said. "I don't think anybody can accuse Dusty Baker of being a racist because Dusty Baker is not a racist."
Baker's comments were ripe fodder for the talk shows Monday. Some charged that a white manager would be under fire if he made similar statements.
"If a white manager made those statements, there's no question he would find himself in a group that includes Al Campanis and Jimmy 'The Greek' Snyder," Edwards said.
Baker, one of four African-Americans among seven minority managers in the major leagues, agrees. "But as a black manager, I can say things about blacks that a white manager can't say, and whites can say things about whites that blacks can't say."
Baker said he won't address the issue any further. "People have accused me of being sensitive, but maybe they're too sensitive," he said. "I'm not elaborating on it any more. End of topic. I said what I mean."
"Boys, I'm one of those umpires that misses 'em every once in a while so if it's close, you'd better hit it." Cal Hubbard
I'm going to go on record as saying I don't mind this one bit.
I wouldn't have hired Baker and I'm sure this portends a slew of moves that I won't agree with one iota. That said, I've spent the past seven years disagreeing with what the Reds have been doing, so this is nothing new from my perspective.
What is different about it is that Baker probably means the Reds have concerted commitment to winning over the next three seasons. Moves are going to be made. Money is going to be spent. We're going to get the kind of go-for-it effort we haven't seen since the Jr. trade. It could be a disaster, but when you've got an old school owner and an old school GM you shouldn't expect them to act like the Red Sox braintrust. I don't have any argument with most of the criticisms made here about Dusty Baker, but he's close to the top of the heap when it comes to getting your 1970s on (and you can bet Bob Castellini goes to sleep counting big red mechanical sheep).
As edabbs astutely pointed out, this is THE guy they wanted. They have followed their instincts. While those aren't my instincts, for the first time in a long time I can at least recognize this isn't some sorry half measure. The Cincinnati Reds are going after it, hard. We knew who these guys were. For all the style points you might want to deduct, the commitment is impressive. And sometimes wanting it is more than half the battle.
He'll probably be all right.
If anything else, is sure as heck isn't going to be boring.
We may be talking rubbernecking the trainwreck here, but he beggars can't be too choosy.
At least he's not a former catcher... nor a a Mauch disciple.
First Reds manager since Lou to have played the OF throughout his career.
Has a record of having really good first seasons with his teams.
Goodbye Jay Bruce and Joey Votto. It was nice knowing you, but we don't like young players. Goodbye to the arms of Homer Bailey and Johnny Cueto. Goodbye Adam Dunn, your high OBP just clogs up the bases. Hello Juan Castro, the new starting 3B.
On the surface, I certainly don't disagree with anyone who believes this guy to be a horrible fit.
Following Mac's ascent, we posted one of the better records in the division and league, and that was with heavy contributions from the young talent that should be counted upon to improve and replicate similar production (and which had already demonstrated an ability to shine under Pete). In a division where 10 games over .500 ball runs away and hides with the crown, Pete's 2 games over .500 with a previously 20 games under club, was positive traction.
A franchise like the Reds should be looking to clubs like Cleveland for innovative and forward thinking approaches to rebuilding, and as a how to guide to competing with the larger market competitors. Instead, we went 180 degrees in the opposite direction, favoring retro-backwards thinking, and the common man appeal of a familiar name and nostalgia, to good baseball philosophy.
The problem with this Owner and F.O. 'going for it' is precisely the fact that this is the type of signing that happens when they 'go for it'... Sign a manager who was 34 games under .500 in his last 2 NL Central seasons with a superiorly funded team, over a manager who just went 2 games over with the a lesser team in the same division. When these guys 'go for it' what do we get? When we went for it in mid-2006 Majewski was the center piece of wining now, along with Cormier, and Guardado. When we were ready to contend again going into 2007, it was the addition of Stanton, and Gonzo and Conine etc...
The right track was staying the course with allowing the young positional players, and bullpen hands to continue to blossom (Hamilton, Phillips, EdE, Votto, Bruce, Bailey, Cueto, Burton, Cout, Salmon etc...) and to then augment them with a little veteran rotation help, and a more stalwart bullpen enforcer or two. That, and good health, and we're in contention in the volatile NL Central. Instead, where will the shakeup lead? How far will we backtrack? How many bad moves, and how much youth development impeded, will take place in favor of veteran filler who plays Dusty's old school style of ball? Given Dusty's atrocious sense of pitcher/batter matchups, flat earth concepts of lineup construction, and starter usage, will anyone be placed in an optimal position to succeed?
My guess is that Pete handled the bullpen much better, cared for the arms of our key investments (Harang and Arroyo) much better, and handled youth development much better, than Baker ever will. And that the small, incremental gains we made throughout 2007 were likely all just flushed for the splash of a PR move that will go terribly awry.
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