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|Tyrn Jade
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Voyages of the Avanestra
It is the recorded average year 7512 in another instance of our universe. Here, two species on two distant planets have emerged from undersea vents as simple organisms, and have evolved for millions of years into their elegant humanoid shape. Eventually, and still separately, these two species began to commune together, in what started as nomadic tribes would soon become vast empires of incredible power, which will have crumbled and risen repeatedly over the centuries, often under the influence of powerful individuals and the decisions they make; an omniscient cosmic heartbeat from a planet's inhabitants.
In this point in both of their history, they have overcome incredible odds, raised from the ashes of anarchy to form fantastic advanced civilizations. Atmatic engineering (magic use) and atmatite refinement have allowed for incredible technologies to emerge, and would eventually lead to the first long-distance contact between these two intelligent beings, inhabiting planets four light years apart, a feat thought impossible. Together they have formed the first known interstellar alliance between two distinct intelligent species.
This alliance, plus the recent advancements in space technology, has ushered in a golden age, and in result, even greater advancements are being made. The Rhaelians, a very logical and scientific species, have wondrous technologies that reduce labor, and create room for more holistic pursuits with their lives. The Kajiiatans exemplify art and culture, and have advanced approaches to ethics, philosophy, and overall governance, but lacked more in their tech advances. Still, both of these societies are very advanced, and together they form an iconic interstellar community. In honor of their exalted diplomacy with each other, the Rhaelians and Kajiiatans have agreed to construct a ship capable of interstellar travel, much like their current means of using Conduit Anchors, only portable. This ship is called the Avanestra, which is Kajiiatan for unity. It is a monument dedicated to all that they are; an avatar of their two great people acting as a pioneer to further their lives beyond their planets, for it is well known that even stars can die.
The Avanestra is the vanguard, and its crew must know no fear as they explore the vast unknown. Only the best are crewmembers aboard the ship: exalted citizens, great people, geniuses, experts, technicians, the finest warriors. This includes prominent representatives as well, such as cultural representatives (religious figures). It is as best of an embodiment of the Rhaelians and Kajiiatans that could have been practical. Despite this enthusiastic joint venture, their people are not without disagreement or conflict over this leap into space, nor the open borders between the two species' planets. As the two humanoids traverse the great expanse, life as they know it may not be what it seems, and maybe certain distances were never meant to be crossed.…… ::queue music and opening credits::
You are a crew member or a passenger aboard the Avanestra. Who you are exactly is entirely up to you, as I have no control as to how you will awaken within this universe. Let your electro-resonance guide you into this world of exploration. How will you be a part of it? Most people on this ship have similar goals for being here; seeking the secrets of life being the most profound, or simply occupying an apartment on the ship and enjoying the journey. Are you a scientist? A cartographer? An archaeologist? Or perhaps you are aboard as a psychologist, or a doctor? A warrior assigned to the ship to protect its people or lead away-teams? Are you a religious representative? Or a diplomat? Perhaps a stowaway or a criminal that has found freedom in space? There are many niches to fill aboard the Avanestra and as always, the choice is yours.
Homebrew to the 1000% (hence, all the writing). The setting is in the future, but the world and universe are different. So Earth is not the home planet. Humans are residents of the planet Midgar. Their star is named Rhael. I'll keep it simple and try not to get crazy with details and changing an entire universe, so the solar system I'll say is the same set-up as ours (Sol: 9… I mean 8 planets, Oort cloud, Asteroid belt, etc. I'll keep the planet names as well, except Earth and the Sun). Also, to keep it simple, Rhaelian (in the space community, species are often named after their home-star) civilization has progressed on a similar path as humans, but with more fantasy elements to it. So, similar course of human history (Classical era, Renaissance, and Industrial age, etc.) …. ONLY FANTASIZED! *confetti* I'm kind of merging a lot here, but I think with all its components put together, it is something entirely unique. It's a metamorphose of Star Trek, EVE, Elder Scrolls, Final Fantasy, Ancient Greece, Norse Mythology, and of course, the Pathfinder world. I really hope you enjoy this universe. Its goals are to explore and use imagination to create what other worlds might be like, and the possibilities that civilizations can achieve. Anthropology and xenoanthropology will be big components of this campaign.
Everyone is considered to have Power Attack, Combat Expertise, and Improved Unarmed Strike as written in the Core book. I would rather have you invest your feats than burn them on abilities I think you should just be able to do. If you acquire one of these feats through a class feature (such as monk) then pick a bonus feat of your choosing, but keep it within the same type (combat, magic, etc.). I guess these are all technically combat feats.
I allow and encourage Called Shots and the feats that are provided with them. The only difference is I'm treating Challenging shots as -8 instead of -10.
I also will be using Wounds and Vigor. Combat is more flashy and realistic, and this paired with Called Shots can make for some really intricate combat displays. Toughness is actually a useful feat with the Vigor/Wound system (+1 Wound point per level! Great for taking critical hits)! So your regular HP is your Stamina (including your Con mod/level) and your Con score x2 is the amount of Health you have (Wound points). When your Health is at half (equal to your Constitution), you're considered wounded and staggered until no longer wounded. If you take a move or standard action while wounded, you lose -1 Health that round and THEN make a Con check (1d20+Con mod) DC 10 or you else fall unconscious. IT'S FREAKING BRILLIANT!
Notes on this system:
Alternate Feats: As listed on the SRD.
Favored Class Bonus: You may choose 1 Wound Point or 1 Vigor Point at each level. Skill ranks and racial alternates are unchanged.
All the same except the following: The Wounds and Vigor system alters some healing processes. A cleric's channel power can increase either stamina (vigor) or Health (wound). It is decided upon casting, as they would technically be two different spells. One rejuvenates lost energy and the other repairs cells. Vigor is healed normally. When the channel ability is used to regenerate Wound points, the target heals a number of wound points equal to the number of dice it would normally roll for the healing spell or effect, plus the caster's Wisdom modifier (so a lvl 6 cleric with a 17 Wis channeling positive energy would heal 6 wound points). When using the Heal spell, a cleric heals his caster level+wisdom modifier of Wound points.
The Heal skill will be more tactical in combat, allowing everybody a chance at reviving an ally though not as well as a magical healer. The following actions are added to the Heal Skill:
Rejuvenate: DC 15. AoO: Yes. Time: Varies
Note: You must expend one use from a healer's kit to perform this task. You take a –2 penalty on your check for each use from a healer's kit that you lack.
By expending one use of a healer's kit you can stimulate the natural growth rate of impaired cells in your target's body. Rejuvenating allies restores 1d4 vigor points +1 for every 5 rolled above the DC. Using this skill takes 1d4 rounds to perform.
Regenerate: You must expend 2 uses of a healing kit to use this action. In order to heal wound points in combat with the Heal skill, roll a Heal check (1d20+Heal) and a d6. Subtracting 20 from the Heal check will be how many Wound points you heal over 1d6 rounds. During those rounds, the person healing and the patient are unable to take any other actions, and provoke attacks of opportunity where applicable. If the healer is attacked successfully, he is interrupted but still heals a portion of Wound points depending on how many rounds had passed. The healer must then reroll both die in order to finish reviving the patient. Getting a negative result still applies, so if you are not an experienced healer, then it may be best to build up your skill before attempting in combat, as you could end up killing your ally rather than helping. I like the dynamic and urgency this system creates for combat, as more situations can emerge this way. I will create feats to make this ability more beneficial to those that want to be effective healers without being spell-casters.
Rhaelians: This race looks virtually human, but bear in mind, humans do not exist in this universe, though the term humanoid is still used to describe a hominid shape. They are a tech savvy, scientific species, who often approach many aspects of their lives with the intent of improving upon them. They are natural diplomats, and have a comfortable way of communicating with people. Their civilizations are mostly constructed of stone and marble, with massive panes of blue-glass, a signature material used in Rhaelian architecture. Rhaelians excel in many classes, but especially the more skill-based roles.
Rhaelian racial abilities
• +2 to any ability score.
• One bonus feat.
• +1 Skill point at each level.
• Focused study: Rhaelians are versatile and are diligent when it comes to being good at something (Skill focus to one skill at level 1, 8, and 16th lvl).
• Emissary: Rhaelians are natural diplomats and can connect with people easily. Roll 2d20 for Diplomacy and Bluff checks and take the better roll.
• Weapon Familiarity: Rhaelians are proficient with firearms and the Rhaelian Lysis (similar to the Kajiiatan court and thin blade).
Kajiiatans: This race is virtually elves, but with a very different culture. They exemplify more horizontal cultural aspects, such as art, philosophy, and ethics, which means they're still an advanced society without massive tech production. Kajiiatans are adept users of raw atma, and have generally fought their wars using atmatic artillery, rather than using firearms. Their cities are more condensed and difficult to navigate, and are composed mostly of metal material. Kajiiatans' enhanced perception has certainly made their architecture and art difficult to understand by Rhaelians. They favor more spell-casting classes, and their armies are mostly composed of magi.
Kajiiatan racial abilities
• +2 Dex, +2 Int, -2 Con
• Kajiiatan Immunities: Immune to magic sleep effects and +2 to saving throws against enchantment spells.
• Keen sense: +2 to Perception.
• Atmatic design: +2 racial bonus on caster level checks made to overcome spell resistance. +2 to Spellcraft (just in general).
• Weapon familiarity: Kajiiatans are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "Kajiiatan" in its name as a martial weapon.
• Low-light vision.
• Magehunter: Kajiiatans have fought countless battles throughout their time on Acceltra, and are specially trained to battle other mages. They get a +2 to Spellcraft and +1 to attack rolls against spellcasters. Kajiiatans gain a level 1 spell-like ability that can be cast 1/day.
Eridani: The Eridani are inhabitants of the planet Halladrax in the Eridon system. The Avanestra's first voyage is to this planet, so if you choose this race you will experience first contact with mysterious beings from the sky, capable of incredible powers. I would rather give more detail to those that are interested, because if I give too much information, it could shatter the essence of this game. I will provide their stats, and note that they excel in warrior, monk, and sorcerer classes.
• Ability scores: +2 Cha, +2 X, -2 X (depending on subspecies)
• Size: Large (+2 Str, -2 Dex, -1 AC, -1 Attack rolls, +1 CMB/CMD, and -4 Stealth). Speed: 30 feet.
• Weapon Familiarity: Falchion, Two-bladed sword, Rip-saw Glaive
• Energy Resistance 5 (depending on subspecies)
• Elemental Assault: Pick one of the following energy types that correspond to the environment the race has ties to: acid (earth), cold (water), electricity (air), or fire (fire). Members of this race gain the following supernatural ability: Once per day as a swift action, a member of this race can call on the elemental power lurking in its veins to shroud its arms in the energy type that corresponds to the elemental plane its race has ties to. Unarmed strikes with its elbows or hands (or attacks with weapons held in those hands) deal +1d6 points of damage of the appropriate energy type. This lasts for 1 round per character level. The creature may end the effects of its elemental assault early as a free action.
• Natural Armor +2
• Stubborn: Members of this race gain a +2 racial bonus on Will saving throws to resist spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) sub-schools. In addition, if a member of this race fails such a save, it receives another save 1 round later to prematurely end the effect (assuming the spell or spell-like ability has a duration greater than 1 round). This second save is made at the same DC as the first. If the member of the race has a similar ability from another source (such as a rogue's slippery mind class feature), it can only use one of these abilities per round, but can try the other on the second round if the first reroll ability fails.
Animus: The Animus is a Rhaelian creation of marble, blue-glass, atmatite, and conductive rare-earths. It is unique to other homunculi because it actually possesses individuality. If you choose this race, you are the only one known to exist (that is, something other than an animal that is capable of sapient thought). More than one party member can choose to be an Animus. Choosing this role would require some exquisite role-playing, as you'd be taking this character from its moment of awakening, having virtually no information imbibed. It would be acceptable to experience rapid alignment change, and often misunderstood approaches to situations.
Animi racial traits
• Ability scores: +2 Str, +2 Int, -4 Char
• As a construct of this form (theoretically sapient) you cannot be raised or resurrected in theory. +2 for saves against disease, mind-effects, poison, and exhaustion or fatigue. You do not need to eat, sleep, drink, or breathe in order to stay alive.
• Speed: 30 ft
• Greater Spell-resistance: 11+CL
• Stability: +4 to CMB against bull-rush and trip attempts.
• Clunky: -4 Stealth.
• Curiosity: +4 to Diplomacy to gather information. K-history and k-local are always considered class skills, and if they already are from a class, you gain a +2 bonus.
• Damage Reduction 5/silver
• Spell-like abilities (1/day each): Make Whole, Disguise Self. Caster level = Character Level.
• Animi Properties: Animi do not wear armor like most people. They are "born" with a metallic carapace that grants +2 to Armor (armor slot). So in the beginning, an Animi has +2 to armor with spell failure and ACP equal to leather. They can "scavenge" and upgrade their parts (similar to equipment) by completely replacing them or enchanting them. You are welcome to change your starting equipment. If you want to be a heavily armored Animus, you are allowed to start out with such gear (whatever you can afford with starting gold). You are a living construct. You do not need to make endurance checks to resist fatigue, exhaustion, thirst, or starvation and you do not need to breathe. You only need 4 hours of "optimization" to prepare spells. You are healed by craft (homunculus) and knowledge (engineering) checks as opposed to heal. You are also healed by repair spells, such as Make Whole.
Firearms, commonplace – Firearms are treated as martial weapons. I'm envisioning the firearms to be typically fantasized, ornate, regal, and kind of Victorian in style. Like Fable II or III, only more…. arcane? Not sure if that's the word. I'll try to think of better ways to describe it or maybe I can find a nice picture on Google. They would of course be able to do more than the book suggest (like have more cartridge space and such). Kajiiatan society seldom uses guns because they always depended on atma for warfare, but it is not unheard of. Most guns are Rhaelian made, but styles can change that originate from different parts of the world. I'm doing away with the broken b+%%$%%% with guns. I simply just don't want to worry about it. Your gun can break when circumstances cause it to; it doesn't have to be a risk every friggin' shot.
Other weapons – All the traditional Pathfinder weapons are available and utilized as well as firearms. I know it does not make sense, but I love that style of play and in this world, it can make sense if we want it to. My justification is that war is fought on multiple fronts in order to mitigate overall destruction of what would be strategic areas or simply attempting to have zero civilian casualties. In melee, you're usually able to identify someone as an enemy and you work to eliminate that enemy. Not just lob a fireball at a building with hostiles and innocent people. Future societies scorn war and certainly have no competition for resources as of yet, because resources in space are so plentiful and relatively cheap to acquire. War is fought for defensive purposes only, and to do so otherwise would be considered barbaric and an atrocity.
Modes of travel – Airships, zeppelins, and arcane elevators are predominantly used to get around on planets. Midgar and Acceltra are connected by Conduit Anchors that can launch passengers between each anchor in faster than light speeds. Some beasts are even still used for travel, though only with consent, as the creation of the Universal Translator has led to astonishing, if not horrifying realities about the minds of animals.
Universal Translator – Most citizens have this piece of atmatic engineering permanently implanted in their resonance, often called a Universal Translator Implant, or a UTI (::giggles::). Communication with a UT is only accurate when communicating with another individual with a UT. This is essentially treated as Common, and its basis is that forms, expressions, body language, and differences in basic anatomic communication organs would make a social connection between two species extremely difficult, if not impossible, so direct brainwave interpretation is needed to comprehend what one species is saying.
The Planes are simply treated as different classes of planets. Realms indicative of the Material plane are Terra-class (T-class), which would theoretically have similar, carbon-based life-forms, and thus, life from these planets are not considered outsiders. If life is found on planets with drastically different properties and are of a different basis for life, communication is impossible and those individuals would be considered outsiders.
Xenogenesism (Xenogenic [adjective])
Titles given to supposed ancestors: The Creators, Proteans, gods (only by a few select groups of misinformed individuals; considering people do not consider them to be gods in the traditional sense), archons, Alpha Humanoids (alphanoids), or The Pioneers.
Alignment: Any.
Portfolio: Civilizations, life, science, exploration.
Domains: Animal, Healing, Knowledge, Plant, and Rune.
Favored Weapon: Chakram.
Beliefs: Xenogenists believe that most humanoid life in the universe was created by an advanced god-like race and was engineered to direct its evolution to a form similar to theirs (in this case, Humanoid). They claim that this empire is so old that it is one of the first civilizations to emerge since the birth of the universe, and that its empire spanned multiple galaxies planting life on habitable planets and even created entire solar systems from scratch to harbor new life. It is also believed when one dies that their sapience is traced and downloaded to the Creators' home planet, and their minds are uploaded into the body of a Creator itself, where they can live in eternity with Absolute Freedom. They claim this because of similar discoveries in archaeological studies found on Acceltra and Midgar. Also, there are significant similarities between flora and fauna on the two planets. Though this new belief has more evidence to its claim than the previous religions (that are virtually viewed as delusions), many still disagree and put it off as simply the people are over excited and making assumptions since the discovery of life on other planets.
Absolute Freedom: This is a concept that represents complete and total freedom from any and all forces. No limitation with physics, society, governance, etc. Xenogenists believe their ancestors have achieved such a life where their lack of limitations makes them virtually god-like. It is believed that all life and even matter function in patterns that seems to strive toward the "zero-limit", a state of being unbound from any and all obstacles.
Origins: Xenogenesism was created sometime during the 170 years of long-distance communication between the Rhaelians and Kajiiatans, before formal first contact. This belief proliferated more and more as people realized how similar their (referring to their planets) lives are. People became really convinced once research was shared about certain archaeological evidence, namely in hieroglyphs.
You will begin at level 2.
• You have 89 ability points to distribute. You cannot make a score more than 18 (unless your racial modifiers increase it).
• You have 1000 gold to use when buying equipment. Firearms are at their reduced cost for being Commonplace.
• A party of 3-5 would be interesting. That way if two people picked Eridani, starting out broken-party wouldn't be so lonely. There is already a spot reserved for Monk/Inquisitor.
• I do enjoy free-form. You are not entirely confined to the Avanestra, though that's where all the booty is.
• You can pick either 2 traits or 1 Bonus feat that you qualify for at Character Creation.
• You are allowed to pick alternate racial features as provided on the pfsrd website but only for original features (not the ones I added).
• GESTALT!!! You're welcome. I treat it basically how the rules state if you're familiar with it. Pick two classes, take the better HP, better Saves, better BAB, and better Skills and both of their class features. You can multi-class if you'd like, though gestalt can get pretty messy that way, so try not to go overboard by tea-bagging many cups of tea. With gestalt, I do not like to allow prestige classes. If it's a huge stink, I'll work it out or just not do gestalt.
P.S. – I'm not sure how to use maps and such for battles using PbP (I needs meh whitesboards!). I will certainly learn as I have much to learn about PbP. I hope this game excites you. Those that like a healthy wholesome balance of role-play, discovery, ethical conflicts, and action, will enjoy this campaign. I ask that you always ALWAYS respect each other on threads I produce. I really have no tolerance for trolls and naysayers, nor do I tolerate worthless bantering over semantics. Bullying is bullying, digitally or not. I of course support your right to Free Speech but I simply don't want to burn the calories debating meaningless things. If you question a rule, or disagree with something, please express your mind like an adult, and don't explode with an attempt at an intellectual essay. Just have some friggin' fun and explore this universe with me! I play DnD to expand my imagination, not debate laws so much. This is a sandbox game with a main plot that hopefully gives you that funny feeling in your gut when you watch Star Trek.
|Bearded Ben
|Tyrn Jade
|Tyrn Jade
|Thak Val Zsing
|Tyrn Jade
|Mathesar Leesma
|DM Heterocephalus
|Tyrn Jade
TarkXT: I'll have to get back to you on that. Do you mean like a bonus against spells that require a Fort save or something? I had also considered giving Animi a constant detect magic ability, which is the same amount of Racial Points as spell-resistance. I think that'd be an appropriate quality for an "android".
Mathesar: Cool idea. Would you be a diplomat of sorts? Or maybe with a more arcane approach as an empath? I like that title "First Contact Specialist".
|Tyrn Jade
I just wanted to let you guys know that I am open to suggestions, as I know I home-brewed this quite a bit. I love exchanging ideas, so while this campaign is ductile, feel free to express yourself.
Also, if you'd like more information on the species' cultures and societies, let me know (with the exception of Eridani). I have like 20 pages of details that I scribbled down all last week. I think I had what writers call the "white heat" but that sounds like a cheesy cop-drama (or a porno) so I try not to say it publicly...... dammit!
|Harbinger One
Think I'll be going Animi Hexcrafter Magus/Vivisectionist Alchemist. Throwing that background out there.
While the project was deemed a failure the original prototype remained. Programming it with as much accumulated biological, magical, and technological as the magic would allow the alliance decided to install Harbinger One into the Avanestra as a spare crew member to be activated should one or more vital crew members become disabled.
Harbinger One is capable of multiple functions necessary for the exploration of hostile environments. Including wilderness survival, self defense, emergency first aid, surgeon, hazardous materials specialist, and atma weapons specialist. Built with an encyclopedic knowledge on various subjects Harbinger One is built to share as well as gather and is programmed to recall various subjects at request in order to spread a mutual understanding across the stars. While not as desirable as a full crewmember trained in any of these functions it is doubtless that a crew in dire need of this knowledge and skill would appreciate the ready use of such a construct.
HArbinger one is built roughly in the shape of a Kajiaatan female adn given a similiarly serene and calm voice from the same. This was agreed upon by the original designers to be a sufficiently unintimidating form as to not alarm any sentient species that may come into contact with it. The image is ruined however by the armored plating broken up at points by sockets where alchemical augmentation flasks are inserted in order to enhance Habringer One's various functions.
Harbinger one is programmed to be amiable to suggestion and willing to listen though expected to have free will. Seeing as this function of Habriner One has yet to see testing its creators are eager to see the results should it come to pass that it requires being used.
|Tyrn Jade
|Tyrn Jade
|Mathesar Leesma
Cool idea. Would you be a diplomat of sorts? Or maybe with a more arcane approach as an empath? I like that title "First Contact Specialist".
Diplomat, certainly, Arcane, certainly, but I'm no empath, sir. I've got a rolling barrage of "Comprehend Languages" plus infusions of same, training in linguistics and diplomacy, a passing familiarity with most fields of study, a cognatogen for a painful boost to my already potent abilities, and can breathe hard vacuum for 14 minutes, just in case.
|Thak Val Zsing
|Tyrn Jade
Is that the same as Planar Oracle?
I do have a religious figure on board the Avanestra but I certainly do not mind if there are more. In fact, I'm rather intrigued by the potential interactions between priests and aliens. The Monk/Inquisitor is a Xenogenists who believes that one can achieve a form like the Creators through self-perfection. He's also more of a general theologian, so he may have a more moderate approach when dealing with other people. It'd be interesting to see someone that is more on the "fanatic" side. A religious figure that was given passage on the Avanestra in order to more objectively represent the people? Just some ideas. But i went off on a tangent.
Basically the old pantheon is considered myth, though there are few populations that would still consider them seriously. The big religion now is Xenogenesism. I'd say for every non-xenogenists, there is one xenogenesist. Shwifty shwifty.
|Thak Val Zsing
Heavens is more about a connection with the stars, space and the universe. Eerily suitable.
A fanatic would be fun to play, and very suitable for a monk who carries a bow. I might require your help however with the religion; making such things up is usually the role of the player writing the backstory, but since I would be creating a significant fraction of your universe it might be best if I give you my ideas/thoughts and you fill in the gaps according to your vision
My current concept is that Thak is part of a new generation of Rhaelians who have travelled to the Kajiatatans to earn about their arts, culture and religion. He's found his way to a conservative and sacred order of Kajiatan warrior-priests, and after years of training and education he has been chosen as a representative of the group to travel on the Avanestra, as the group is realizing that openness is necessary. A semi-hidden reason could also be that the group wants a member there to stop/report any indications of heresy, and help guide the members of the ship along the 'true path'. But that depends on how fanatical you want Thak to be.
Apologies if you feel like I am making you work hard for me but I don't want to invent new parts of your universe without your permission.
|DM Heterocephalus
I have a question! Are there Druids or Rangers? What kind of animals exist in this world?
And is there any chance I can get more info on the Eridani and Animi? (Those two races are very interesting to me).
What are the Eridani's subspecies and what might they believe in? How technologically advanced are they? What is a ripsaw glaive?
How were the Animi created? When were they created? and, depending on the answer to the last question, why are they just awakening now?
Edit: Okay, I admit I had more then one question... and will probably have more depending on your answers.
|Bearded Ben
|Tyrn Jade
Good questions! No problem, Tak. This forces me to think and more ideas come out so it's appreciated. I'll give you an answer later this evening (school all day).
Marko, I'll PM you with stuff about Eridani. I may just post what I have for my notes about the Animus for now on this thread.
Heterocephalus, I haven't thought about that too much. I was debating just having psionics and no arcane but I think it would make this setting more traditionally futuristic and may compromise that fantasy edge. But with both of them there shouldn't be a problem. Also, I think with gestalt, you there may be a lot of class-overlap so I should probably allow psionics. I'll give a final answer later today (probably later later). Writing this game out has taken a slight toll on school so I have to pick up the slack today.
Here is what I have in my notes about the Animus. It doesn't reveal anything arcane so anyone can really know it (maybe a little more detail, haha).
"The Animi is a wondrous Rhaelian creation. The term Animi is reserved strictly to those automatons (composed of marble, stone, atmatite, and rare-earths) that possess anima, the essence of life which is found in atma and crystallized in atmatites (crystallized atma). Life emerges within inanimate components by completing what's called Electro-harmonious-awakening. This is the quintessential "spark". Thoughts, intelligence, individuality, all of these mysterious things are found to be the products of electron interactions within a "closed-system", hence the "self". Electricity is very symbolic in Rhaelian culture and its shape and image is seen in their alphabet and architecture. How electrons themselves "think" is still quite a mystery, though many theories exist. Regardless, the application of electrons has not been halted. Zir (formal title for a scientist) Ysdir Jules, the creator of the atma gyro core and the JAE (Jules Atma Engine), is the father of Animi. Other automatons exist, but they are incapable of achieving the "self', and are only capable of very simple tasks. They are often used for labor, as many hold Beasts in equal respect to hominids because of their sapient capabilities. That class of automatons are called The Mon. But you are not such a lifeless shell! You awaken into life, and as a biological creature would be, you are overwhelmed with stimulus. No information is instilled into you. You begin as a child, and grow rapidly as you teach yourself all about the world. You learn skills rapidly and can perform difficult tasks with ease, but have a lack in social tact. This is the only way for sapience to happen. When information is instilled, the animus becomes limited to that information, and is no more significant than a mon. Only the ingredients for life are present in the animus, and after that initial spark and electro-harmonious-awakening is achieved, you begin to develop a gradual sense of clarity as you expose yourself to more experiences. Animi are generally confused, curious, and sometimes childish, though emotion is a very hard thing for them to express. A concept known as the Uncanny Valley is definitely an issue for some people when interacting with an animi. When people see something that looks and behaves hominid, but knows that it is not hominid, it creates an almost involuntary uneasiness. This is true for even aliens. The Uncanny Valley was an issue during First Contact, though luckily minimal outrages occurred. They go through development rapidly, and can shift polarity rather quickly if they are unsure of how to approach a situation (which I will leave that to the roleplayer, I will not force actions onto you). Their favored class is usually whatever they are designed for, but for the most part they are very capable fighters and mage-killers."
|Cassian Vespertine
|DM Heterocephalus
|Tyrn Jade
|Cassian Vespertine
|Tyrn Jade
|DM Heterocephalus
|Tyrn Jade
|DM Heterocephalus
|DM Heterocephalus
|Bearded Ben
Is anyone considering more roguely classes? I should mention that you may need that stealthy sort for important tasks, such as reconnaissance or observation teams. Or maybe even planting devices without being seen.
Some minor tweaks to Mathesar's skills should make him a passable infiltrator.
|DM Heterocephalus
|Lazarus Warpghost 太极狼
|DM Heterocephalus
Hi DM,
I present you Asimilian Warpghost a Monk of Scared Mountain/Vitalist Soulthief that hits with unarmed attacks and whip. Does collective healing and transfer wounds unto himself and suck lifeforce from enemies.
Back ground working on it but probably from a school of Taichi
Hi DM, decide to go hungry ghost monk for the lifesteal theme instead.


text:
Twenty Questions: Who is the person in these pictures?
posted at 2:16 pm on October 6, 2012 by Howard Portnoy
It goes to show you how far a little (or a lot of) makeup, a fresh "do," and snazzy duds will go toward transforming a recognizable figure into a perfect (or imperfect) stranger (h/t The Blaze).
In order to play fair (and if you don't, it's only yourself that you cheat), you can examine the first two pictures in this slideshow. The third will give the answer away, as will scrolling further down on this page.
So if you're still on board, let's begin. Can you guess the identify of the female in Slideshow Photo 1? Hint: It's not Laura Ingraham or Ann Romney. If an audio file accompanied this article, you would recognize the subject in an instant. Move on to Photo 2. Any clues yet?
Time to flip over all the cards. It's Debbie Wasserman Schultz! The two images are from a "glammed up" spread of the Democratic National Committee chairwoman in the October issue of Vogue.
The makeover seems to be at least in part a reaction to insults Wasserman Schultz claims conservatives have hurled at her based on her appearance. "I've been the butt of quite a few right-wing applause lines in this election," she wrote in a September email to supporters. "'Not a lady." Pictures of me with a dog collar Photoshopped into them. Getting directly attacked from the podium at the Republican convention." If you're a woman in politics, she added, "you need skin thicker than an alligator." (Feel free to insert your own witty comeback to this obvious lob shot.)
Wasserman Schultz Director of Communications Jonathan Beeton defended the spread against criticisms, telling BuzzFeed:
Debbie Wasserman Schultz really is many working moms throughout the country. They are at their kids' softball practice in a t-shirt and shorts. They're at work in a suit. In the times that they're able to go out for a special occassion, they can put on a nice dress.
It would be easier to empathize with the Florida congresswoman over the jabs she has received if it weren't DNC standard operating procedure to assail women on the right. But Wasserman Schultz, Nancy Pelosi, and other high-ranking Democrats have remained conspicuously silent when liberal males have treated GOP women like so much meat—this despite their self-professed championship of fair treatment for women.
Related Articles
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subset: commoncrawl


text:
Submit News
Steven Sinofsky, Microsoft's Windows Chief, Leaves Abruptly
Brandon Hill
November 12, 2012 10:11 PM
Recipient E-mail
Sender E-mail
Steven Sinofsky
(Source: ABC News)
Sinofksy wasn't seen as a team player according to reports
There seems to be something afoul in the tech industry in recent weeks, and the stench seems to be coming from the executive ranks of two of the computing industry's top players: Apple and Microsoft.
Earlier this month, we learned that Scott Forstall, Apple's Vice President of iOS Software,
was shown the door after 15 years of service
. According to reports, Forstall was the most "
" of Apple's executive team and was
notorious for being hard to deal with
. It was also reported that Forstall often butted heads with Apple design guru Jony Ive.
Now it appears that Microsoft has its own executive shakeup in the works. Steve Sinofsky, President of Microsoft's Windows and Windows Live division, left the company today. The move comes somewhat as a shock considering that
Windows 8 just launched last month
"It is impossible to count the blessings I have received over my years at Microsoft. I am humbled by the professionalism and generosity of everyone I have had the good fortune to work with at this awesome company," said Sinofsky of his departure in an
email to Microsoft employees
I. First Forstall, Now Sinofsky
While the timing of Sinofsky's departure is a bit startling, the writing has been on the wall for some time with regards to his chemistry with other Microsoft employees. Sinofsky's inability to be a team player is cited as a major reason for his departure, and is reminiscent of Forstall's dismissal.
Sinofsky (left) shows off Microsoft Surface [Image Source: Kevork Djansezian/Getty Images]
reported this afternoon that there was growing tension between Sinofsky and other top Microsoft executives. This news comes weeks after
ran a piece
detailing Sinofsky's rise to power at Microsoft, and his rather combative style of leadership.
Jay Greene had this to say about how former and current Microsoft execs viewed Sinofsky:
Most requested anonymity because they feared potential repercussions. They paint a picture of an executive who is incredibly smart and passionately driven to ship quality software on time. But some also say Sinofsky can create a toxic work environment that has chased talented employees away from a maturing company that's in desperate need of innovative thinking.
Sinofsky's leadership style and compartmentalization of tasks and "reporting lines" within the Windows division lead his approach to be labeled as "Soviet Central-Planning." In fact, the toxicity within Microsoft was humorously detailed in an organizational chart
comic by Manu Cornet
[Image Source: Manu Cornet]
II. Steve Ballmer heaps praise on Sinofsky, points to new leadership
Microsoft CEO Ballmer sent a memo to his staff regarding the departure, and praised Sinofsky's 20+ years of service:
As we enter this new era, and with the successful launch of Windows 8 and Surface behind us, Steven Sinofsky has decided to leave the company. Steven joined Microsoft in 1989 as a software development engineer and has contributed to the company in many ways from his work as a technical advisor to Bill Gates, to leading the evolution of the Microsoft Office business, to his direction and successful leadership of Windows and Windows Live as well as Surface. I am grateful for the work that Steven has delivered in his time at our company.
[Full memo
Sinofsky will be replaced by
Julie Larson-Green
. Larson-Green has been with Microsoft since 1993 and has had a hand in program management, and UI design/research for Windows 7 and Windows 8.
Julie Larson-Green [Image Source: Microsoft]
"Leading Windows engineering is an incredible challenge and opportunity, and as I looked at the technical and business skills required to continue our Windows trajectory — great communication skills, a proven ability to work across product groups, strong design, deep technical expertise, and a history of anticipating and meeting customer needs — it was clear to me that Julie is the best possible person for this job, and I'm excited to have her in this role," said Ballmer of Larson-Green.
The Verge
"Paying an extra $500 for a computer in this environment -- same piece of hardware -- paying $500 more to get a logo on it? I think that's a more challenging proposition for the average person than it used to be." -- Steve Ballmer
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text:
Discussion in 'Great Skate Debate' started by Sylvia, Jul 24, 2013.
No. It's not. It implies femininity within a masculine being.
LIGHTEN UP. She called herself a pansy, which among my group of friends is commonly used when describing yourself when you "chickened out". WHICH IS EXACTLY HOW SHE USED IT. I call myself a pansy on the ice when I pop jumps.
Man oh man, next thing you know you won't be able to say anything without someone twisting it as offensive. I mean she was even talking about herself, it's not like she went and said something like "so and so is a pansy"
I can't believe people are getting worked up over pansy.
tee hee...have you been here before?
I did know that 'pansy' was originally a gay slur, but it's a pretty weak term for people in my age group and I suspect that most people my age don't actually know that that's where it originated. I avoid slurs and I'm pretty sure I've called myself and others pansies before without even considering the original connotation.
Personally, I prefer to call myself a "wuss," but I have no problem with Ashley calling herself a pansy.
You can't?!
I guess it depends on your point of reference, I am also gay and when I heard her use it annoyed me, much like when i hear primary school age kids calling things "gay" when they just mean bad. Just like with the primary school age kids (or any kids) that use "gay" to mean bad, I think it's done unthinkingly, but then I make a point to highlight it otherwise they many never think about what they say.
What you reference about young people calling things or people "gay" when they mean bad or stupid irritates me to no end, but Ashley didn't call things or anyone else a pansy; she directed "pansy" at herself, which to me clearly means she was implying that she wimps out or has too much fear going into her triple+triple jump pass. Many words in the English language have double meanings or multiple contexts. It's not like she called a fellow competitor a "pansy." I don't understand how anyone can be bent out of shape over her use of that word in the context that she used it. *shrug*
I'm not bent out of shape about her use of the word, but suggests she might use a different word as some are offended by it, and with the Gay rights issue in Russia causing some to call for a boycott of the Sochi Olympics I just didn't think it was a wise choice of word coming from a possible Olympian. Let her use the word while in Sochi, and see what happens.
Many words do have more than one meaning, but might still sting when used.
Senator Flake used the word similarly to Ashley and got in trouble for it.
I don't know the etymology of the word pansy, but the history of the word wuss is pretty offensive to me. Then again so is "sucks" and that has entered the general vocabulary as a pretty clean word.
I'm not getting bent out of shape about it - i merely noted it as soon as she said it. I loved the interview and I love how she came across, this was a minor blip in what was otherwise a good interview. I don't thing it makes a blind bit of difference that she used it referring to herself, I've heard kids being asked how the they did on a test and reply "gay" meaning bad, I've equally heard it response to how they played in a sporting event. Does it excuse the use because it's about themselves? For me it doesn't, but for me pansy only has two meanings - the flower and as a slur for gay people, so I think educating people about such things is important.
Thank you to everyone who has decided for me, as a gay man, what I should and should not take as offensive.
Um. I was kidding. Trying to lighten the mood, but I guess everyone is in a very serious mood here at FSU in this off-season ...
It's amazing how there are so many things to discuss about Ashley, like her new coaching and choreographer situation, and her plans to add a 3/3, but this is what we focus on.
Oh there's a whole other thread in GSD for that! Wagner picks Arutunian to join coaching team
While I enjoyed the interview, I think Ashley's sassiness is more controlled than genuine. Does that make sense?
But good for her to admit she is not naturally graceful, when some viewers would always deny it.
Who? I'm a fan, but graceful is definitely not the first word I would use to describe her. Not saying she's completely lacking in grace, because that isn't the case either, but powerful, dramatic, passionate, certainly describe her skating more accurately.
Ashley has excellent port de bras, leagues better than say, Yuna Kim. And yes she is graceful, not in a delicate effervescent way like Mao but, graceful nonetheless.
See here: http://www.youtube.com/watch?v=-8A2nfgXrEU#t=4m12s
i would not say she is graceful but what i really need to know is, do you do a shot every time you type port de bras? it's your favorite thing
It is! It is! Carry your arms well or go home.
I don't have any issue with Ashley's use of 'pansy'. Having watched some of her videos and seen her interact with some of her best friends, I'm sure she did not intend to insult gays. The girl appears to have more gay friends than Lady Gaga and Madonna combined, and the fun they have is so genuine.
I thoroughly enjoyed the interview, I'm glad she brought her irreverence and got in the spirit of TSL. I think that this type of interview could get more people interested in skating, and a great update on the typical 'American Ice Princess smile-and-pretend' interviews we're so accustomed to seeing. It was snarky (and sometimes she tried a bit too hard), but as someone mentioned upthread she showed some great maturity/wisdom on the events that affected her profoundly (Not making Vancouver Olympics, Mills' internet diatribe, Nicks' decision not to travel). I don't suppose she intends to give Shirley Hughes a big hug the next time they meet.
GAYS MAY BE PROSECUTED AT OLYMPICS: fans and athletes not immune
Yes, this is a big issue, but do you think Ashley is promoting discrimination by calling herself a pansy because she chickened out on a jump?
Wrong thread.
Just because someone uses a slur to describe themselves does not mean it is any less offensive to the group of people the term was originally intended to harm. I'm not sure what your logic is behind that? If a male skater referred to himself as a "fag" because he missed his triple axel, would you not expect there to be any kind of uproar? The fact that words like 'fag' and 'pansy' have become synonymous with being weak AND are used to decribe a gay male are exactly the root of the problem. Continuing their use only reinforces the idea that gay men are weaker than their straight counterparts.
Do I think Ashley meant harm to the gay community with her choice of words? No. But, I also don't think children mean harm when using the word 'gay' as an adjective for 'weak' or 'stupid.' That doesn't mean I would sit in silence when it was used; in fact, if she is as big of a supporter as some are claiming, I would imagine Ashley would WANT to know that she accidentally used a word that has such a derogatory history so that she can avoid its use in the future.
Nobody thinks Ashley is evil for her choice of words and it is sad how defensive people are getting these days when gays point out something that is offensive to them. After all, we are slowly getting rights in a few states, can't we just be grateful and let things go?!
It is unacceptable for anyone to say something was gay when they did not like it (eg. that test was gay). Because that is directly associating gay with bad. It is not 100% the same thing when someone calls themselves a pansy when they chicken out of something. It's flawed to compare the two.
Everyone jumps to criticize Ashley for being contrived at times, but they jump right on her when she makes one borderline questionable word choice in a two hour interview where she spoke thousands of words. I'm sure everyone making a stink out of this would much rather hear Ashley Wagner the Robot speak boooooring contrived interviews where she never flubs a single word and bores us to tears in manicuring her word choices at all times. She has better things to do, like training for the olympics.
Pick your battles. Battle Russia and their appalling policies and laws, but don't battle a well-meaning athlete for one word.
Here are 5 things I hope we can all agree on:
1. People have a right to be offended by a word even if the person using it doesn't know it's offensive. You're free to be "meh", I'm free to be offended. Freedom rocks.
2. The worst thing to say to an offended or upset person is "lighten up and get over it". It makes them feel worse.
3. Ashley is not an evil b for using the word, and would probably be embarrassed and apologetic.
4. This horse has been beaten to death.
5. Talking about skating is more fun than this.
That was the best. Everything Ashley said made me understand where she's coming from and root for her. I like level-headed, aware, driven people like her. I think it was the perfect level of "going there" but keeping it digestible for the PC crowd. I feel like if I were surrounded people like her at work we'd get a hell of a lot more done and have a better time.
As I took a break between parts 1 and 2, I wondered about what will drive her at this year's Nationals and Olympics. There's a potential she could subconsciously slip into, "Meh, there are three spots, I'm guaranteed one of them." So I appreciate when at the end she said she's very aware that there are many girls gunning for her at Nationals, and that she has a long way to go to be on the Olympic podium. I'm glad that her goals don't just stop at making it to the Olympics, but clawing her way amongst the best because internationally, she's not yet one of the frontrunners.
What an illogical conclusion!


text:
The Innovative Applications Conference Highlights and Changes
Our objectives for IAAI-96 are to enhance the content and maintain the focus of IAAI as an applications-oriented conference, distinct from the research-oriented national conference, and minimize -- or even eliminate -- the logistical barriers between them.
Full Text:PDF
Copyright © 2016, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.


text:
Overlooking the Gulf of Mexico from the western edge of Duval Street, this Key West resort adjacent to Mallory Square provides prime sunset viewing from its ...
This Key West historical district hotel is 2 blocks from Southernmost Point. Ernest Hemingway Home and Museum, and Key West Lighthouse and Keeper's Quarters ...
Located on the Atlantic side of Island and just minutes from the Key West Art Society and Historical Downtown. Nearby points of interest include Smathers Beach, ...
Located in Stock Island, this hotel is within 2 mi (3 km) of Key West Harbour, Robbie's, and Key West Tropical Forest and Botanical Garden. Key West Golf Club ...
Located within minutes of Old Town, the Ernest Hemingway Home & Museum, Mallory Square, Duval Street shops, restaurants, and nightlife.
Located on the quieter side of Key West, this tropical-style resort offers complimentary scheduled shuttle service to Duval Street as well as shuttle service ...
Situated at the northern tip of Key West, this two-story hotel is within 2 miles (3.2 kilometers) of popular Smathers Beach and the airport.
This casual resort is located three miles from the museums and boisterous streets of Old Town, and provides easy access to water sports at the popular Smathers ...
Situated on the waterfront, this romantic resort is within 3 mi (5 km) of The Unitarian Universalist Fellowship of Key West, Ernest Hemingway Home and Museum, ...
Situated in Key West, this motel is within a 15-minute walk of South Beach and Ernest Hemingway Home and Museum. Audubon House and Tropical Gardens and Mallory ...
Getting just what you pay for
A verified traveler from Florida stayed at Banana Bay Resort and Marina
Camper by the sea
A verified traveler stayed at Geiger Key Marina RV Park
Made famous in song and spirit by the likes of Ernest Hemingway, Tennessee Williams and Jimmy Buffett, Key West offers travelers a tropical Caribbean vibe. Key West is part of Monroe County, yet it feels like a million miles away from the mainland with its self-professed status of Conch Republic and its laidback attitude, with a vibrant collection of artists, musicians and entertainment options.
There are small, manmade beaches scattered around calm waters, where you can wade into the Atlantic Ocean or the Gulf of Mexico. Smathers Beach is a half mile of manmade coast that is perfect for a sunrise snapshot. Concession stands, watersports rentals and available restrooms make this a nice spot for families with children.
The 87 acres of Fort Zachary Taylor State Park offer a beach, a historic fort, picnic tables and wonderful sunset views. Located within walking distance to restaurants on Duval Street, South Beach is a local favorite. The third longest barrier reef in the worldand America's only living coral reefis located just offshore from the Florida Keys, ready and waiting for explorers.
Literature lovers should visit the Ernest Hemingway Home and Museum, and take a guided tour of the house that the Nobel Prize-winner lived in for more than 10 years. The Mel Fisher Maritime Museum, the Key West Shipwreck Museum, and the Key West Lighthouse are all great choices for fans of nautical history and antiques. The Key West Butterfly and Nature Conservancy offers the fragrance of flowers and the fun of butterflies alighting on guests' shoulders.
Take a jet-ski tour around the island, sail off on a catamaran for a day of snorkeling, or head out to Fort Jefferson Dry Tortugas State Park. Located about 70 miles west of Key West, Fort Jefferson is a great day trip for swimming, snorkeling or just relaxing on soft sand. Travelers can also take tours of the historic fort. If fishing is your thing, you need only walk along the docks for a bit before finding an offshore fishing charter or tour boat.
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The Key West Food and Wine Festival makes its way onto the island in January. This delicious event covers six days of food demonstrations, music, dancing, wine tastings and themed parties.
Lobsterfest takes place in August, and marks the opening of lobster season with street fairs, concerts, a lobster boil, Sunday brunch and the Duval Crawl, a nighttime trek to several bars along Duval Street. Participating bars include, among others, Coyote Ugly, the Hard Rock Café, Pincher's Crab Shack and the Sunset Tiki Bar.
Key West International Airport (EYW) and Marathon Airport (MTH) are excellent choices for those wanting to get to the Conch Republic as quickly as possible. A travel alternative is to fly into Miami International Airport (MIA), rent a car and cruise through the Keys, traveling across crystal clear water and through small fishing towns along the way.
* Prices reflect the lowest "base rate" found over the next 30 days. Rates are subject to change and may not include taxes and fees, hotel service charges, extra person charges, or incidentals, such as room service. All rates are displayed in USD unless otherwise noted. Converted rates are provided for your convenience. They are based on today's exchange rate, but the hotel will charge you in the local currency.


text:
Masquerades, Myth, and History: Kuba Masks in the DIA Collection
Saturday, April 13, 2013
Masquerades, Myth, and History
Kuba Masks in the DIA Collection
Elisabeth Cameron
Patricia and Rowland Rebele Chair in the History of Art and Visual Culture
University of California, Santa Cruz
Saturday, April 13, 2 p.m.
Lecture held in the Marvin & Betty Danto Lecture Hall
Kuba artists have for centuries been instrumental in recording and celebrating the dynastic succession of the kingdom. Cameron examines three visually captivating Kuba royal masks that were usually used on occasions commemorating and recounting the founding of the dynasty.
Sponsored by Friends of African and African American Art
Image Credit: Unknown artist, Kuba, Africa; Nagaady-A-Mwaash Mask (detail), 1900s; wood,
cowry shell, glass beads. Founders Society Purchase, Mr. and Mrs. Allan Shelden
III Fund, funds from the Friends of African Art and the Persians, Inc. DIA no.


text:
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This is the version of the rule that is final adopted by the board. This version must be approved by the Attorney General's office, signed by the governor and filed with the secretary of state before it becomes effective. The official version of the rule will be published in the Indiana Register after it is filed with the secretary of state.


text:
Episode 13 - Spider, 3D screens and Crysis
Posted on 23rd Nov 2007 at 20:14 by Podcast
Our 13th episode sees AMD trying to fight back with its Spider platform - new Radeon graphics cards, new chipsets and finally, Phenom. But are some of the legs wonky? The team discusses this along with our recent experience of 3D monitors from Zalman. The games chart features Crysis and we debate whether it's the game of the year.


text:
N.º máximo de huéspedes5
Cuartos de baño1
Tamaño50 m²
- Apto para familias / niños
- Cocina
- Aire acondicionado
- Lavadora / secadora
- Accesible para discapacitados
- Toallas
- Cuna
Resumen del alojamiento
|Calle Priuli dei Cavalletti, 30100 Venezia, Italia
|Tipo de propiedad
|Código de referencia
|Tasa de aceptación
|Tiempo de respuesta
|En pocas horas
|Calendario actualizado
|Hace 6 días
Normas del alojamientoDesde 2011 los turistas alojados en Venecia deben pagar la cantidad tax.the turística en temporada alta es de 1,50 € por persona y noche, en temporada baja 1.05 € por persona y noche, durante un máximo de 5 noches. The niño de entre 10 y 16 años tienen un descuento del 50%, mientras que los niños menores de 10 años entran gratis.
|Precio semanal para hasta 5 huéspedes
|Entrada a partir de las
|Entrada antes de las
|Bajo acuerdo
|Salida antes de las
|Política de cancelación
Apartamento inpecable, centrico, super completo no faltaba detalle. Anfitrion muy amable y no dudo en resolver ninguna duda y dar consejos para la estancia. Hablaba español asi que perfecto en eso tambien. Totalmente recomendable.
Pasada de apartamento, todo nuevecito, con mucha luz, muy bien situado, con todas las comodidas. Y con una anfitreona estupenda. Estupendo
Un buen apartamento muy bien equipado para pasar unos días en Venecia. Muy cercano a la estación de Sta. Lucia.
Gracias a Giorgia por hacernos una estancia agradable en el carnaval de Venecia, el apartamento muy limpio y espacioso, seguro que repetimos!!
Muy bonito lugar tranquilo cerca tranestatione. Muy simpático dueño. Pequeño pero claro apartamento. Me convertiría aquí.
Very nice peaceful place near tranestatione. Very frendly owner. Small but clear apartement. I would become here.
We spent three nights in this holiday flat and are can recommend it. Located near to the Grand Canal (approx. 200 m from the railway station) this flat is very silent. The flat is in good shape: Beds are comfortable and the kitchen equipment is basic but sufficient. We appreciated the communication before our arrival with Giogia. She provided documentation about the way from the car park to the flat. Furthermore, the handover of the keys by Manuela worked without problem; she also explained the equipment in the flat (e.g. air condition, oven, bathroom etc). The excellent English skills were helpful.
From the vaporette station you can easily reach all scenic locations in Venice. A COOP (pretty large supermarket near Piazzale Roma) can be reached by a 5 minutes walk or more convenient by vaporetto in 2 minutes.
We can recommend this flat. When we return to Venice we will try to book this one again.
Everything was fine. The apartment is located in the city near the railway station (Ferrovia) and the central bus stop Piazzale Roma. Both are in neighbourhood to each other, there are a lot of vaporetto-stations, too. The next supermarket "COOP" nearby at the vaporetto station Piazzale Roma (beside the post office) - in walking distance. By bus Nr. 5 (direction airport Marco Polo from platform Nr. 1) you theoretically could also reach a Lidl grocery store in 15 minutes. But we didn´t.
The appartement was easy to find, clean and practical. In the bedroom were one double and one single bed, in the livingroom/ kitchen one large couch that could be used as double bed. The kitchen has everything you need. Very practical were the shopping trolley and laundry rack for drying the towles.
There is freee WiFi and TV. Two german TV-programms were a bit "hidden": ZDF = channel 57, ARD = channel 304.
The answer of Giorgia was quick, she and Manuela (who gave the keys) were very kind and helpful. We enjoyed our stay and made many excursions by boat and by foot. We can recommend this accommodation and would be happy to come back.
It was really brilliant. The apartment is near the Station and directly located in the city center. We enjoyed our stage, made many excursions by boat and feet and cook several time in the kitchen. All necessary think are there. Giorgia and her team are very very nice hosts with good tips for all Italian and not Tourism things in Venice. Highly recommended!!!
For the first - and hopefully not the last - time we visited Venezia, and we can very well understand that this city is on the World heritage list. There is no other city like Venice, worldwide.
And what really made our visit a long memorable one was the well-cared-for appartment of Georgia. It is clean, light and well equipped. We were comfortable.
Michaela & Torvald
- Alojamiento de calidad asegurada
- Verificamos telefónicamente a cada anfitrión
- Pago seguro a través de cifrado SSL


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Women's Conference
You're invited to participate in something extraordinary! Join us this spring for two inspiring days of uplifting messages, gospel insights, service projects and sisterhood.
Campus Education Week
Campus Education Week, begun in 1922, fills the campus of Brigham Young University with approximately 1,000 classes on education, religion, marriage, family relations, finance, health, history, genealogy, science, self-improvement, youth interests, and other areas.
Books for Young Readers
Immerse yourself in two memorable days with award-winning authors and illustrators of children's literature.
Each author and illustrator will share a unique perspective on children's literature, followed by a short question-and-answer session.
Dance Camps
BYU Dance Camps offer dance instruction in ballet, ballroom, clogging, ethnic, folk, jazz, modern and tap. Whatever the level, if you want to dance, we have a program for you!
Exceptional faculty from BYU's Department of Dance, along with world-renowned guest instructors, direct and teach our Dance Camps.
LDS Dentists
The Academy of LDS Dentists was organized in 1978 to provide dentists with opportunities to enhance their professional endeavors within dental-related fields.
Continuing professional education credit from the American Dental Association is available.
Merit Badge PowWow
The BYU Merit Badge PowWow has been run for more than 50 years and is one of the largest Scout powwows in the United States.
It is held on the beautiful campus of Brigham Young University in Provo, Utah.


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Stay connected with us to get the latest health and fitness news, innovative workouts, healthy recipes and wellness tips.
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ACE Fit Share
The nutty goodness of slowly browned onions, spices and sweet potato are offset by a burst of fresh cilantro in this chickpea and rice stew. Serve this hearty dish with whole-wheat pita and a salad of sliced cucumbers tossed with yogurt and a pinch of salt.
Nutrition Profile:
Gluten Free Diet
Healthy Weight
Heart Healthy
High Fiber
High Potassium
Low Calorie
Low Cholesterol
Low Sat Fat
Low Sodium
Serves 6
Prep Time 30 min
Total Time 85 min.
Step 1
Heat oil in a large saucepan over medium heat; add onions and cook, stirring often, until tender and well browned, 10 to 12 minutes. Add cumin and coriander and stir for about 15 seconds. Add orange juice and broth. Stir in chickpeas, sweet potato, rice and salt. Bring to a boil; reduce heat to a gentle simmer and cover. Cook, stirring occasionally, until the rice is tender and the sweet potatoes are breaking down to thicken the liquid, about 45 minutes. Season with pepper. (The stew will be thick and will thicken further upon standing. Add more broth to thin, if desired, or when reheating.) Serve topped with cilantro.
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This workout provides a challenging total-body workout that can be done from the comfort of home with no equipment other than bodyweight and space.


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Movie Review: From Up on Poppy Hill

It's a movie in which respect for the historical past often collides with the agendas of those who want to blast and bulldoze their way to the future

Director: Goro Miyazaki
MPAA Rating: PG
Studio: Studio Ghibl
Stars: Sarah Bolger, Chris Noth, Anton Yelchi
Yokohama, 1963, a city still attempting to resurrect itself from the nightmare of Nagasaki and preparing to host the Olympics, provides the setting and context for From Up on Poppy Hill, the charming, nostalgia-drenched and at times exquisite new animated film from Studio Ghibli.
It's a movie in which respect for the historical past often collides with the agendas of those who want to blast and bulldoze their way to the future. Not surprisingly, the movie is directed by Goro Miyazaki from a screenplay cowritten by his father, the masterful Hayao Miyazaki (Princess Mononoke, Spirited Away), who apparently "planned" the film before his retirement. The Miyazakis based their work on a manga by Chizuru Takahashi and Tetsuro Sayama, and although the narrative may be a scrap of paper tossed in a breeze, the movie made from it is a small, sweet, melancholy triumph. Our 16-year-old schoolgirl heroine Umi (Sarah Bolger provides the voice) cares for her sisters with her grandmother in their handsome boarding house overlooking the water.
Umi longs for her ship captain father lost in the Korean War and for her mother, who is away in the U.S. attending school. She and a headstrong, passionate high school senior and newspaper editor, Shun (Anton Yelchin), whose father is also missing, enjoy a first romance while fighting to save from demolition the school's clubhouse, the beautiful, tumbling-down Latin Quarter, a relic from Japan's gentler, more elegant past. Once again, the shadows of the past linger over the young romance.
This is a movie of moods and small savory pleasures, not big events—and certainly not a movie crammed with cuddly creatures who spout pop culture clichés, pick their noses and break wind. As can be expected from Studio Ghibli, the backgrounds, atmosphere and ambience of seaside Yokohama are rendered with stunning beauty and detail. Less successful, though, is the jarring and tonally "off" English-language dubbing by the very good cast of Chris Noth, Jamie Lee Curtis, Beau Bridges and Gillian Anderson; almost as off-putting are some of the mood-destroying music choices. Even with those missteps, From Up on Poppy Hill delivers gentle, sweet enchantment.


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"To the Ends of the Earth" | Peabody Essex Museum, East India Square, Salem | Through March 1
"Mythic Creatures" | Museum of Science, 1 Science Park, Boston | Through March 22
By October, the ship was frozen in, and the men continued north by dogsled. When conditions finally stymied Hayes's progress, he scaled an icy hill and scanned the horizon.
Recounting his experiences of May 1861 in his book The Open Polar Sea, Hayes wrote, "All the evidences showed that I stood upon the shores of the Polar Basin, and that the broad [frozen] ocean lay at my feet . . . and within a month, the whole sea would be as free from ice as I had seen the northern water of Baffin Bay." He added, "I have shown that the open sea exists." He turned out to be wrong, but it was a thrilling tale.
Hayes named one of the icy mountains Church Peak, after his artist friend Frederick Edwin Church, who had given him some drawing lessons. And he gave Church his sketch of it after sailing back into Boston Harbor in October 1861. Drawing on Hayes's tales and that chalk drawing and his own experience sketching icebergs on Newfoundland and Labrador in 1859 and the aurora borealis on Mount Desert Island in Maine in 1860, Church invented an astonishing seven-foot-wide canvas, Aurora Borealis (1865).
The painting is one of the showstoppers of the excellent exhibit "To the Ends of the Earth: Painting the Polar Landscape" at Salem's Peabody Essex Museum. The sky glows with green and red ribbons, like the contrails of dragons. Below, Hayes's tiny schooner lays trapped in a world of ice. A speck of a man dogsleds toward the warm orange glow of the ship's cabin window. It's an eerie scene that echoes Hayes's description of the Northern Lights: "Upon the mountain tops, along the white surface of the frozen waters, upon the lofty cliffs, the light glowed and grew dim and glowed again, as if the air was filled with charnel meteors, pulsating with wild inconstancy over some vast illimitable city of the dead."
Organized by Peabody Essex curator Sam Scott, "To the Ends of the Earth" features more than 50 landscapes and seascapes from the "heroic era of polar exploration." Many of the Peabody Essex's recent marquee exhibits have been distinguished as much by the showmanship of the displays as by the art. This is a straightforward, few-frills, traditional painting and drawing show. And the work holds its own. What unites the art is the elemental drama of light — sun and moon and aurora borealis — playing over icy forms.
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I also have it set up in the middle of the room. With a design board behind me and another table in front of me. With 2 tables side by side it makes a very large work area for cutting, ironing and sewing. I just walk around the area to each station.
Welcome to the Quilting Board!
I also have it set up in the middle of the room. With a design board behind me and another table in front of me. With 2 tables side by side it makes a very large work area for cutting, ironing and sewing. I just walk around the area to each station.
Lucky Gemini
I like mine in the middle area so I don't feel crammed against a wall and I have more room for my projects to overflow if need be.
My table is too large to put in center of room, 8 ft. by 4 ft. I have a large sewing room, it sits at one end, but I have my back to the wall and face out into the room, and my design wall is behind me.
I sew in the dining room table....
I am also in the middle of the room. I like the light from the window behind me and the view of the door and the TV. The only thing I struggle with is the number of electrical cords running under the table to the extension cord to the wall. I just can't seem to find the right place for them so that I am happy. I keep readjusting them.
Enjoy your day,
A fat quarter is not a body part!
Mine is in front of a lg window overlooking central texas landscape...it's time for fawns to be born,,,and I usually see these beautiful little babies thru my window..can't beat that, at least for me.
My main sewing table is at a right angle to the wall under a window. I tried having my back to the wall but it didn't feel right. I have a 7 foot table and two adjustable tables along one wall. The one furthest away from me holds my embroidery machine. I also have a Horn sewing table but I'm going to sell it as it's not necessary. I bought it for my embroidery machine forgetting about the embroidery arm. Still it allowed me to save $300.00 off my Janome table for my 6600. I have cement floors so can scoot all around on my wheeled chairs. I'm just so glad to have my sewing room, my retreat,"My Happy Place".
My sewing table is in the middle of the room. I pull my storage chests (Craftsman tool chest bottoms on wheels) to a convenient location and get ready to play. The design wall is to my right, family room furniture straight ahead, and misc. support table to my right. I need to get up and move around so the Big Board is in the next room, along with a six foot cutting/planning table on bed risers. I am in seventh heaven. Speaking of which, that's where I am headed now. Piecefully yours...K
Mine is in the middle. I can't stand having a wall in front of my face!


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if your not in terrible hurry ive got 2 to build then i will sell you the set i got from trikerjay (search his posts and you will see the list of items) shouldnt be more than 2 weeks
Any one interested in selling a collection of AK build tools?
if your not in terrible hurry ive got 2 to build then i will sell you the set i got from trikerjay (search his posts and you will see the list of items) shouldnt be more than 2 weeks
I may be a little late but I thought I would give this a try. Does anybody have any AK-47 build tools they may be interested in selling? Or do you know of anyone that may have the tools to sell.
Thanks in advance.
I'm not in any great hurry but would like to start getting the tools I need. What tools do you have and what kind of $ are you looking for. I can also give you my email address if you need it.
Thanks and Regards,
Has anybody ever put together a new Yugo AK with a virgin barrel? How do you drill the slots in the barrel for the holding pins? Or is there someone out there that offers a service to do that?
Thank You
I will be looking for a set as well in the near future. If one of you guys wouldn't mind letting me know when you are done with your build and I will purchase. Thanks
Very soon I will sale a full set of tool & jigs. Ak builder new stlye riviter,,Ak builder flat jig with no hammer top add, Ak Builder TG jig, Ak builder top rail lay out jig, Ak builder Barrel & Barrel Pin Installation and Removal Kit, Ak builder Trigger Guard Rivet Drilling Jig , Ak builder 5mm & 7 mm reamers, & many other tools just for Yugo's, & more tools for G/B & F/S removal tools & Heat treat furnace LED read out up too 1850F degrees not home made, many others also! Every thing you need for building any AK. But a {Drill press & Shop press {but} if live near might sale them too} & A spot welder as mine just died! Would like to sale as a set but might pair up tools????


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Today, a gala will be held at the Knox Community Center to celebrate the formation of the Starke County Development Foundation. The program will begin at 12:30 p.m. CT and is open to the public.
Supporting the Development Foundation over the course of 25 years have been our U.S. Representatives who have represented Starke County. They include Republicans John Hiler, Chris Chocola, and Steve Buyer and Democrats Tim Roemer and Joe Donnelly.


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[quote user="mjg407"]
The Fresh Prince is jacked..

But today, the New York Daily News says Smith has done just that. Seemingly.

Will Smith has joined the ranks of Hollywood power players actively recruiting for the Church of Scientology.
Big stars traditionally distribute "wrap presents" to crew members after completing a film. His recent gift after wrapping next summer's comedy "Han****" was a card good for a personality test at your local Scientology center.
Never mind that such tests are given free by the church anyway. The quiz is designed to convert people to the religion by identifying personality flaws that - surprise! - Scientology can fix right up for you.
Smith, who is best buddies with Scientology booster Tom Cruise, has never confirmed that he joined the church. But he told "Access Hollywood" last month: "I was introduced to it by Tom, and I'm a student of world religion. I was raised in a Baptist household. I went to a Catholic school, but the ideas of the Bible are 98% the same ideas of Scientology, 98% the same ideas of Hinduism and Buddhism."
I don't have a bible in front of me, but I'm pretty sure that's not true. I went to catholic school too and I remember very little about alien wars and evil galactic rulers. Or maybe that's why all the cool guys did so well in religion class
[/quote]
Morning everyone.
just remember 98% truth= 100% Lies
the Golf World reels: http://ap.google.com/article/ALeqM5h...RTqYAD8U2PR000
what an idiot!!!


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Lakers hold off Patriots 18-7
The Detroit Lakes Lakers used an opening game 85-yard kickoff return and two big running plays in the second half to subdue the Pequot Lakes Patriots 18-7 in Heart 'O Lakes Conference football action on Wednesday, Oct. 16.
"We were awfully close to upsetting the seventh-ranked team (in Class AAAA) as we led 7-6 in the third quarter," said Pequot Lakes coach Chip Lohmiller, "but a couple of big breaks didn't go our way or we might have had a bigger lead."
It took just 14 seconds for the visiting Lakers to score as Casey Paskey took the kickoff and broke a couple tackles on way to an 85-yard score. The Patriots did block the extra-point kick.
Most of the action for the remainder of the first quarter was played around midfield. The Patriots were forced to punt, and Detroit Lakes started a drive at the PL 46. But on the second play, quarterback Michael Herzog fumbled and the Patriots recovered at midfield. Pequot Lakes moved to the Lakers' 40, and then quarterback C.J. Borleis passed to Tyler Tappe for 12 yards and a first down. Tappe picked up another first down on a long run and it looked like Pequot Lakes was going to score.
The drive ended on a fumble that was recovered by the Lakers at the 24-yard line. The teams exchanged possessions before Pequot Lakes put together a scoring threat. The Patriots started the drive after taking a punt at their 43. Borleis later completed a pass to Travis Jacobson to the Lakers' 35, and then he found Tappe open inside the 10-yard line for a first-and-goal play. Pequot Lakes eventually settled for a 29-yard field goal attempt that was just wide and Detroit Lakes maintained a 6-0 lead.
The Patriots came close to scoring in the final minutes of the opening half when Chris Westman scooped up a loose ball and started returning it for a potential touchdown. But the officials ruled that the Laker quarterback's arm was going forward and it was an incomplete pass.
Detroit Lakes eventually punted, and the Patriots were moving the ball on a pair of long carries by Tappe. But that drive ended when Sam Champa intercepted a pass at the Lakers' 30. Detroit Lakes then ran out the clock in the half.
"We knew we were in it at the break," Lohmiller said. "We can play with them if things go our way."
The Patriots took the lead on their first possession of the second half on a 70-yard scoring drive. A key play came when Borleis broke several tackles on a 61-yard run to the DL 5. On the next play Tappe went over left tackle to tie it 6-6. Borleis booted the conversion kick as the host team had the lead.
The teams traded punts on a field that was becoming muddy from the steady rain. The Lakers moved into Pequot Lakes' territory when Christian Hedstrom passed to Paskey for a first down at the PL 35. On the next play, Jarett Nosal scored on a long run to give Detroit Lakes a 12-7 lead with 4:10 left in the third quarter.
The teams exchanged turnovers late in the third quarter, and the Lakers began a scoring drive early in the fourth period. Detroit Lakes started a drive at their 31, and moved out to midfield after a 14-yard run by Herzog. On the next play, Dorsal ran over tackle for a 55-yard touchdown with 9:46 remaining to make it 18-7.
The Patriots had one last scoring chance midway through the final quarter on a pair of first-down runs by Borleis and Tappe before the Lakers intercepted a pass and returned it to the DL 33. The Lakers then ran out the clock.
"I thought we did a decent job," said assistant coach Nick Grunzke. "The guys sure don't have to hang their heads after this one."
Pequot Lakes, 2-4 in the conference and 3-5 overall, will play in the Section 8AAA quarterfinals on Tuesday, Oct. 22.
Tappe led the Patriots rushing game with 18 carries for 80 yards. He was followed by C.J. Borleis who rushed eight times for 71 yards.
Defensive leaders for Pequot Lakes were Justin Mackenthun with 12.5 tackles, Westman with 10 and Henry Liedl with eight.
Detroit Lakes 6 0 6 6 — 18
Pequot Lakes 0 0 7 0 — 7
First quarter
DL-Casey Paskey 85 kickoff return (conversion failed), :14
Third quarter
PL-Tyler Tappe 1 run (C.J. Borleis kick), 2:19
DL-Jarett Nosal 35 run (conversion failed), 7:50
Fourth quarter
DL-Nosal 55 run (conversion failed), 2:14
Individual leaders:
Rushing: PL-Tappe 18-80, Borleis 8-71, Justin Mackenthun 8-10
Passing: PL-Borleis 7-14-2-101
Receiving: PL-Tappe 3-74, Travis Jacobson 2-14, Mackenthun 2-7


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Kyrgyzstan should reopen case of jailed journalist
Dear Prosecutor General Salyanova: The Committee to Protect Journalists is writing to bring to your attention the case of Azimjon Askarov, an investigative reporter and human rights activist imprisoned in Kyrgyzstan. CPJ has written widely about Askarov, who was sentenced to a life term on fabricated charges in a trial marred by procedural violations. Now, following new evidence that has come to light, we ask that you respect Kyrgyzstan's commitment to the rule of law and fulfill the public pledges that President Almazbek Atambayev has made in regards to the journalist's case.


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Sleeping for the period of time between one season of Doctor Who ending and the next episode airing, be it a new series or more commonly the Christmas special. Derived from a mix of 'Who' and 'Hibernation'.
Can't believe Season 7 has finished! Time to go into whobernation until the 50th anniversary special.
by ThePeepingAngel June 13, 2013


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Your task is simple: just answer a few questions about your horse and his diet
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Shop our collection of stylish and comfortable Full Seat Breeches, including full seat options from Kerrits, Mountain Horse, Pikeur, Treadstone, FITS, Tuff Rider and more.
SmartPak Equine™ is the premier online provider of horse supplies and equine supplements.
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32 people enter guilty pleas to various drug conspiracy charges
HAWKINS COUNTY, Tenn. - 32 people have entered guilty pleas to various drug conspiracy charges. Click here to read more about those charged and view mugshots.
We've learned it's been a four-year investigation spanning over three counties in northeast Tennessee.
"Collectively seized or proved as part of the conspiracy were over 300 lbs of cocaine, 16,000 lbs of marijuana and over 21,000 lbs of oxycodone pills, some firearms and $2.5 million in cash was confiscated," said United States Attorney William Killian.
"Normally what happens in an investigation of this nature is the investigation starts out on a local basis and you have to go out, kind of start in the middle of the cobweb and head out to the edges until you realize how much it encompasses and how far away, "said Killian.
Killian says they found traces of the drug trafficking starting out in North Carolina and ending in Tennessee, but soon realized people from other states were involved. "Oxycodone pills were being shipped from Nevada, then they changed to open a pain clinic in Georgia that furnished the oxycodone pills. Then the Mexican connections were established," said Killian.
Since the bust, Sheriff Ronnie Lawson tells us he's seen a difference. "We can tell a difference in the beach tree community since this first bunch was arrested. We can tell the deaths and overdoses have gone down," said Lawson.
They say that will be good for northeast Tennessee; they say Hawkins, Sullivan and Greene County residents and other parts of east Tennessee are safer.
We're told the investigation continues as officials search for other people they believe are involved. The 32 who are awaiting sentencing face up to 20 years in prison.
Click here to read more about those charged and view mugshots.


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1. A sexual Act done to females; 2. Something Like a sport/technique. Which involves dropping your knee to the ground, while having your penis in the females mouth!
Created By: @fuge19
Created By: @fuge19
The female must lay on her back and hang her head over the edge of the bed. At this point you rub on her breast and slowly insert ur Penis in her mouth. You then must drop your knee to the floor multiple times. This is a similar move to the Tea Bagging Sex position. This is the proper Jenny-Dipp sex move!
by www.twitter.com/fuge19 February 26, 2010


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Though McCormick, who completed her apprenticeship in 1975, went on to serve as a state legislator, as state treasurer (the first female constitutional officer in the state of Maine), and now as head of the Maine State Housing Authority, she's never lost sight of the social and economic importance of increasing female representation in certain sectors of the workforce.
She views it as an economic justice issue, defining the big question of her life as: "How do you get women and people of color to be able to compete on the same level playing field for those jobs as white males?"
"Women in non-traditional jobs have to cease to become novelties — we need to become an economic justice issue," she says. "It's just a waste of human potential. That women are underrepresented . . . in high-paying jobs. Let's just take blue-collar jobs. These are valuable to many people because they are the kinds of jobs that pay a living wage, and for some of them, you don't need to go to four-year college."
Diversifying the workforce is good for employers, too, McCormick says.
She recalls, during the push to get more women involved in the trades during the 1970s, trying to convince unions that if they wanted to survive, "they needed to expand their perception of who could be a bricklayer."
That justification makes sense now, as baby boomers retire from lifelong careers in technical trades and infrastructure repair becomes a more pressing concern. If construction companies are after so-called "shovel-ready jobs," it behooves them to look beyond the stereotypical pool of who can wield a shovel.
But, while McCormick acknowledges that employer awareness around sexual harassment and "hostile work environments" has shifted, the underlying prejudices may still exist.
"The hardest part of my apprenticeship . . . was the context, the overriding sense that what I did did not matter," she says. "That I was extra."
That you were a novelty? I ask.
"Yes," she replies firmly. Her 1977 book, Against the Grain, was part of her response, offering women in the trades advice from a peer.
Combating subtle chauvinism is difficult, requiring enforcement of existing diversity-promoting policies and laws, money for outreach to women and girls, enhanced support systems once they are recruited, and a deep understanding that encouraging females to explore atypical career paths could provide a lifeline out of a cycle of poverty. But it all starts with simply presenting the option.
As McCormick puts it: "You've gotta make it okay for the girls to try it."
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Spotty Otter
Spotty Otter is an independent UK brand with big ideas about how outdoor gear for children should be.
We produce proper outdoor kit for kids. Gear that kids love because it allows them to run around, jump in puddles, roll in snow and generally have fun outside. Gear that parents love because it features the best technical fabrics, smartest detail, tremendous durability and, at the end of all the outdoor fun and games, it's machine washable.
Take a look at our gear here.


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Choose any three by three square of dates on a calendar page...
Make a set of numbers that use all the digits from 1 to 9, once and
once only. Add them up. The result is divisible by 9. Add each of
the digits in the new number. What is their sum? Now try some other
possibilities for yourself!
What happens to the perimeter of triangle ABC as the two smaller
circles change size and roll around inside the bigger circle?
This problem follows on from What Numbers Can We Make?
The interactivity below creates sets of bags similar to those in What Numbers Can We Make?
Investigate what numbers you can make when you choose three numbers from the bags. Once you think you know what is special about the numbers you can check your answer.
You can also find what is special when you choose four, five or six numbers.
When you have an efficient strategy, test it by choosing 99 or 100 numbers.
Always enter the biggest possible multiple. The "plus" number may include zero.
Can you explain your strategies?
And finally...
If the bags contained 3s, 7s, 11s and 15s, can you describe a quick way to check whether it is possible to choose 30 numbers that will add up to 412?
There are a few related problems that you might like to try:
Shifting Times Tables
Charlie's Delightful Machine
A Little Light Thinking
Where Can We Visit?
Cinema Problem


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Latest update : 2012-03-30
A fresh take on the news big and bizarre in the newspapers, on websites, blogs and social media. From Monday to Friday at 8.45 pm Paris time.
2017-05-25 Donald Trump
Trump's Handshake Showdown
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We cast an eye over reactions to Donald Trump's much-anticipated meeting with the Pope. But first, we take a look at the UK's stoic - and even comedic - attitude as the country's...
2017-05-23 Manchester arena attack
Manchester, United
MediaWatch takes a look at the many reactions online to Monday's terror attack in Manchester. For many, it seems the Mancunian spirit will overcome evil and division. But as...
2017-05-22 Donald Trump
Trump's visit to Israel in key images
We take a look at some key images from Donald Trump's visit to Israel - not all of them flattering for the US president. Also, TV presenter Cyril Hanouna has become the most...
2017-05-19 Saudi Arabia
Saudi authorities to serve Trump 'steak and ketchup' on first official visit
In today's show, we look at how Saudi Arabia is rolling out the red carpet for Donald Trump's first foreign trip as US president. Meanwhile, Trump has been railing that a...