text: tqx_clark_a179-02-06 a179-02-06 clark tqx yes Memo to Justice Clark from Justice White regarding Atlanta Motel opinion Clark, Tom C. (Tom Campbell), 1899-1977 Discrimination in public accommodations--Georgia--Atlanta Heart of Atlanta Motel--Trials, litigation, etc. Discrimination in public accommodations--Law and legislation--United States--Cases United States. Supreme Court--History Austin, Tex. : Tarlton Law Library Tarlton Law Library Papers of Justice Tom C. Clark Collection (Tarlton Law Library) 2005 Case files http://tarlton.law.utexas.edu/clark/view_doc.php?id=a179-02-06 Box A179, folder 2, item 6, 1b. Supreme Court materials: Case files, 1960 to 1967 terms, Tom C. Clark Papers, Tarlton Law Library, University of Texas at Austin Forms part of online collection: Papers of Justice Tom C. Clark 1964-11-30 Atlanta (Ga.) Fulton County (Ga.) United States Cite as: Tom C. Clark Papers, Tarlton Law Library, University of Texas at Austin 20090616 150955


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Tim Hortons
TIM HORTONS Coffee
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A delicious blend of 100% Arabica beans delicately roasted for a nicely balanced cup of coffee.
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TIM HORTONS Coffee is rated out of 5 by 328.
Rated 5 out of 5 by Lodi from Product is always makes for a great cup of coffee Ordering time was very long, almost two weeks. I had to go to Bed Bath and Beyond while waiting for my delivery. I have no idea why it took so long.
Date published: 2017-04-17
Rated 5 out of 5 by GinaS74 from No Acidity Very good coffee w/ no acidity. Medium strength. Excellent for those who suffer from acid reflex. (As I do.) Makes a great afternoon coffee too. (FIKA time! )
Date published: 2017-03-27
Rated 5 out of 5 by elchica7 from Yum! This coffee is not too strong but not mild either. It is a great cup of coffee any time of day. Love it - don't ever stop selling it.
Date published: 2017-02-22
Rated 5 out of 5 by Kathymac from As good as it gets. . You know sometimes you just want a cup of coffee , not a latte, not a cappuccino, just a cup of good coffee. Well, my go to coffee is Tim Horton's. It is not bitter or bitey like some coffees can be. Tim Horton's is smooth and oh so good.
Date published: 2017-02-01
Rated 5 out of 5 by Mack126 from Good "house coffee". This is a good coffee for those who don't like a real strong cup. A perfect coffee to have for unexpected guests.
Date published: 2017-01-29
Rated 5 out of 5 by Sandy73 from excellent product This product is just every bit as good as it is in Tim Hortons in Canada in their stores/coffee shops. We call it Timmies!
Date published: 2016-12-20
Rated 5 out of 5 by drgolfer from Tim Horton's Is Number One Tim Horton's is the best coffee ever. The nice thing is I don't have to drive from California to Canada to enjoy it. The Tassimo does a great job.
Date published: 2016-12-17
Rated 5 out of 5 by HouMom from Love Tim's I do love the Tim Horton coffee and am glad it's still available for the Tassimo. Really wish more options were available tho.,
Date published: 2016-10-31
Do these work in Keurigs?
Date published: 2017-03-11
Why is the coffee not available?
I don't even show you can order Tim Horton's Original even on backorder. When will it be available. Can I be notified?
Tim Hortons Coffee has just hit the website and is back in stock. Please use the following link to place an order. http://www.tassimodirect.com/TIM-HORTONS-Coffee/N34,default,pd.html?start=1&q=n34&navid=search
Date published: 2015-05-05
Why is my Tim Horton's coffee so weak and fills only half my small mug?
i am really disappointed. I just got the Tassimo T45 so I could enjoy Tim Horton's coffee. It is very weak (unlike the store bought) and it only fills my small mug half way?
I agree with LDcoffeelover... I know that you can press and hold the button to have more water put through, but that just weekens the brew even more. For those of us who enjoy our coffee black, the default amount made with one t-disk is unacceptable.
Date published: 2016-01-19
Do these T discs work in the older model BRAUN Tassimo coffee machines or just the newer BOSCH machines?
they work in both
Date published: 2015-08-01
How many comes in a package?
Under "Details" it says it contains 14 t-discs in the package.
Date published: 2015-05-05


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Reaction to State of the Union Address
Colorado politicians weigh in
Gov. John Hickenlooper tonight released the following statement about President Barack Obama's State of the Union address:
"There is no greater priority than getting people back to work and making America a magnet for jobs. That will happen only if Congress joins the President in putting aside partisan politics and working together. The President laid out a strong and positive message designed to cut through the gridlock and bickering. He talked about manufacturing, innovation, clean energy and investing in people. These are investments we can all endorse."
Lt. Gov. Joe Garcia tonight released the following statement on President Barack Obama's State of the Union address:
"The President's vision for America's prosperity is based on the belief that an investment in people - all people - drives real economic success. Here in Colorado, we know that means a strong commitment to strengthening public education and providing access to high-quality skills development for all of our young people.
"We also support the President's commitment to providing a fair path to legal status through comprehensive immigration reform. We hope that Sen. Marco Rubio and the Senators who are demonstrating courageous bipartisan leadership on this issue will be successful in addressing America's need for security, a system for hiring undocumented workers to strengthen our economy, and an opportunity for all students to pursue higher education."
Colorado U.S. Senator Mark Udall spoke with reporters following the president's State of the Union address, welcoming his focus on job creation and strengthening the middle class.
"I've been saying for several years that we have to keep a laser-like focus on crafting common-sense policies that encourage the private sector to create jobs. Growing the economy must be our top priority. And the president underlined that over and over again with a series of common-sense and specific plans," Udall said after the presidential address.
During the State of the Union, Udall sat with Sen. Lisa Murkowski (R-Alaska) as part of his push to encourage his colleagues to set aside partisanship and sit together during the president's State of the Union address. This marked the third year Udall has called for bipartisan seating during the address.
Colorado U.S. Senator Michael Bennet today released the following statement regarding President Barack Obama's State of the Union address.
"The President's call for a bipartisan fix to our broken immigration system is in line with Colorado's values. From our robust agriculture, tourism and hi-tech industries to DREAMers in our schools who know only this country as their home, Colorado epitomizes our nation's need to fix our immigration system. We now have the best chance in 20 years to pass a bipartisan bill that will strengthen our economy and our families, better protect our borders and communities, and offer a tough but fair path to citizenship for the 11 million people living here without legal status.
"In addition to immigration, the President laid out an agenda that reflects many of Colorado's priorities. Washington must come together on an energy future that protects public health and begins to address climate change, to fix our education system and find effective ways to keep the wrong guns out of the wrong people's hands.
"As several fiscal deadlines approach, it's long past time we produce a comprehensive plan that gets out economy moving and materially reduces the debt. It should include a balanced combination of changes to entitlements, spending cuts and tax reform."
Congressman Doug Lamborn (CO-05) issued the following statement in reaction to President Obama's State of the Union Address:
"President Obama talked about helping the middle class, but his policies have been disastrous for working Americans. His only solution is to spend more money. We cannot measure compassion by how much we spend on poverty, but how many people we help to rise out of poverty. Adding endlessly to the debt is not compassionate-it is destructive. Real compassion demands reform.
"I wish the President had talked about creating American jobs by opening up the Keystone Pipeline. I wish he had put forward a reasonable plan for protecting our military from the reckless spending cuts known as sequestration.
"We know that all people thrive and prosper with a minimum of government burdens. That is my vision for how we achieve economic prosperity. Clearly, it differs sharply from President Obama's."
Rep. Scott Tipton (R-CO) issued this statement following President Obama's State of the Union Address.
"Over the last four years, trillion dollar deficits have fueled an unprecedented growth of the national debt and federal government, and have driven devastatingly high unemployment and paralyzing economic uncertainty. For middle class American families, seniors, small businesses and millions of unemployed workers, the state of the union leaves much to be desired. The President's record of endlessly delaying or altogether dismissing serious attempts to get spending under control has driven economic uncertainty, cost millions of jobs, and is jeopardizing the future of the American dream for our children and grandchildren. With the Senate, the President has blocked dozens of House passed solutions to create economic growth, reform spending, and put our country on a responsible track. These solutions include two House passed budgets and two pieces of legislation in the past six months that would have replaced the President's sequester with commonsense spending reforms. The status quo of punting on budget reforms while the federal government spends more than it takes in cannot continue. We must end deficit spending.
"While the President spoke tonight about the many challenges facing our nation, it remains to be seen what actions he will take to improve the situation. The House will take action, as it has the past two years, to pass a balanced budget, prevent Medicare and Social Security from going bankrupt, reform the tax code, ensure that our troops have the resources needed to defend our nation, responsibly develop all of our energy resources, and provide opportunities for small businesses to grow and American families to prosper.
Congressman Cory Gardner (CO-04) released the following statement on President Obama's State of the Union speech:
"Instead of strengthening the middle class through real economic growth, the President's plan relies on outdated tax and spend economics. The President already got a massive tax increase, but he still wants to tax more, spend more and rely on government growth instead of private sector innovation.
"Strengthening the spirit of America doesn't mean more bureaucracy. It means economic health and growth through small business, not big government. It means a country where people's hard work allows them to move up and achieve their dream. We are not a nation that government made – we are a nation who's people make a good government. I will fight for the people who will be hurt most by President Obama's policies: the poor, middle class and hard working Americans who just want a good life for their families."


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Testing WPA PassPhrase Strength, how long is long enough.
The reason I ask is that, obviously you have the dictionary and brute force attacks, and as you can sniff the handshake and then work offline you really do have forever to test various rainbow tables, keyword lists and other techniques, but when do you decide enough is enough, and you will happily tell your client based on the techniques used the choice of passphrase in use is acceptable.
Of course you could simply review the passphrase if they offered it to you and make a judgement call on how likely it would appear in someones lists when attacking, but that would kinda defeat the Wireless Pen Test.


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GoW:A Multiplayer Ideas (last updated 6.14.12) Now With a Trailer
New trailer:
In this thread I would like to have people discuss God of War: Ascension ideas. I have quite a few of my own, so most likely you won't see the finished version for quite a while! Please post your ideas here and I will be sure to add your ideas to the OP when I get the time to do so. Thank you!
It has come to my attention that you can apparently select boosters and allign yourselves with a certain god in order to gain specific perks.
Knowing more about the MP would surely arouse my interest and would make it much easier to make suggestions for. Right now I'm just kind of taking shots in the dark here.
Blocking Mechanics:
L1- Block/Parry (Obviously). Incomming attacks will be able to be parried (reflecting damage, while leaving them open for a combo) just like in the story mode. Everyone comes with a breakable block, so that you can still block incomming attacks but won't be able to just sit there and block infinately.
As suggested by GodModeGod
There should also be some sort of "item" bar and "stamina" bar. Item bar for item usage and stamina bar for block break.
EDIT (edited 6.6.2012):
Not much has been said, but it seems like blocking will be a lot like the story mode, where you can block almost every attack, unless a stronger hit (triangle) attack hits you.
This sounds like a very good idea, seems like a better idea than having a "block bar"
2 Handed Sword:
- High damage, slower attack speed
- Harder to dodge (slower roll)
- Medium reach (distance that can be reached with the weapon)
- High defence (take less damage with each strike)
- weapons have low attack power
- Hard to dodge, easy parry
- Highest block endurance
Shield (with spear, same concept as the shield):
- Lowest attack power
- Longer reach
Shield (with sword):
- Low attack powr (more than spear)
- Shorter reach
Shield (with 1 hand hammer):
- Highest attack power (with shield)
- Lowest reach
- Slowest attack speed (with shield)
2 Handed Hammer:
- Highest damage
- Slowest attack speed
- Most vulerable (potentially, can take little damage from attacks when blocking)
- Medium reach
Blades of Chaos (at least, blades that you can whip like the blades):
- Fastest attack speed
- Medium damage
- long reach
- Easy parry
- Hard to dodge (if you're caught in a combo, just like the story modes for the other god of war games)
Dual weild swords:
- Short reach
- fast attacks
- Medium damage (would be low on their own, but it's doubled)
- Easy parry
- Take slight damage when blocking
- High damage
- Easy parry
- Easy dodge
- slight damage from blocking
Halberd (long pole with a blade at the end) Changed to Scythe as suggested by GodModeGod:
- Medium damage
- longer reach
- easy parry, block and dodge
Weapons should have levels just like in the story mode.
Level 1- Increased attack + combos
Level 2- Increased attack + combos
Level 3- Increased attack + combos
Level 4- Increased attack + combos + slight weapon glow
Level 5- Increased attack + combos + Max weapon glow
exp should effect level (rank) and the level of weapons. You'd be able to collect exp and spend it to level up your weapons, but it wouldn't effect your actual level. Example if you level up 1 to 5, collect exp and level up your weapon, you'll still be level 5, and your weapon will be whatever level you leveled it to.
Weapon glow should increase damage a little bit (or just add the damage to the "increased attack" area) and you should be able to choose whether you want lightning, fire, or some other element. The shield would negate this extra damage.
It'd be cool to see new weapons unlocked at different levels. Say you're leve 1, you pick up a 2 handed sword. You level up and level your sword up and finally at level 20, there's a new sword. It might be slightly faster or slightly stronger or w/e, but you then get that 2 handed sword and start training that. Sort of like an RPG, I think it would keep things interesting.
As suggested by GodModeGod it would be cool to see different forms of specials for each weapon. Say Ares would deal with fire, Hades with souls or purple shock waves, etc.
A lot of weapons showcased at E3. Seems like spears, 1 handed swords, 2 handed swords, and hammers will be in the game. Spears and 1 handed swords aren't confirmed, but seeing as how they stated that the MP is going to share the same animations as the SP, it's highly likely.
I'm not sure if magic will be weapon based, but here are the different types of spells I think would be cool for the game.
Shield (support class):
- knock back spell
- Buff spell (heal, increase defense, increase attack, or increase attack speed)
- Damage AoE (slight area of damage around you)
- Shield AoE (Creates a force field around player protecting him and everyone inside from projectiles)
2 Handed Hammer:
- Stun AoE (knocks enemies into the air, while doing some damage)
- Power Swing (knocks distant enemies away, while doing severe damage to the person recieving the brunt of the damage)
- Rage of Sparta (sacrifice speed for attack power, does not stack with support class)
2 Handed Sword:
- Damage AoE (Slams sword into the ground, damaging everyone within a certain area)
- Tomohawk (throws sword at the target)
- Whirl wind (Air around player knocks back enemies and does damage)
- Rage of Sparta (sacrifice speed for attack power, does not stack with support class)
Blades of Chaos:
- Blade Furry (blades spin around player to deal significant damage to nearby foes)
- Devastating blow (Blades smash into the ground causing a huge geyser of fire to spew out of the ground)
- Unbreakable combo (just what it says..puts enemies into an unbreakable combo)
Dual Swords:
- Blood sacrifice (give up 50% health for significantly increased attack speed and damage. Does not stack)
- Stun AoE (Slams swords into the ground to push back enemies and stun them for a short time)
- Double tomohawk (throws both swords into the opponent)
- Flurry (Unbreakable combo)
- Devastating blow (sends nearby player into the air, allowing you to perform a mid air combo)
- (No name, but you slam your fists into the ground to send shockwaves at the enemy, similar to god of war 3)
- Distant Strike (allows you to stab at an opponent at great distance)
- (No name, allows you to increase attack speed at a slight damage cost)
Some weapons I didn't get too creative with. I was thinking about creating a 2 handed axe weapon after the tomohawk skill for the 2 handed weapon.
Magic if magic is NOT based on weapons:
Zeus Magic -
- Divine Protection (creates barrier to protect self and allies from projectiles, damages enemies that try to enter)
- Divine Blessing (Buffs teams attack speed and heals them all slightly)
- Divine punishment (stabs weapon into the ground to perform a small area of effect attack)
- Divine Anger (Strikes many foes in front of you with increadible damage. Short to mid range)
- Lightning Clone (as suggested by GodModeGod on 5.3.2012) (Lightning clone with small health and simple attacks attacks nearby enemies)
Ares Magic -
- Battle Cry (Increases defense and attack power)
- Fire Wall (Creates a wall of flame that damages enemies who enter, can be used as a way to "pin" enemies into a location) (revision suggested by GodmodeGod on 5.3.2012)
- War Paint (Instill fear into your enemies. Character slams leg on the ground and pushes people away slightly dealing good damage)
Hades Magic -
- Wrath of Hades (Hands of Hades rise from the ground in an AoE causing enemies to take damage over time and slow down)
- Chains of Hades (Pulls closest player towards the user with chains, the player smacks against their body and bounces off)
- Summon Souls (Summons one of Hade's souls to attack the opponent)
- Swarm of Souls (Creates a barrier of protection that protects self and allies from projectiles, damages enemies that enter)
Poseidon Magic -
- Poseidon's Wrath (Creates a small wave of water that does great damage to an enemy)
- Poseidon's Exile ( AoE attack that sends enemie flying backwards using some form of water attack)
Weapon "Bind" Special:
This would replace some of my magic ideas. Instead of making them magic, I decided to move them here, where they can become bound to a weapon. What I mean is, each weapon can have a spell bound to it (not really a large selection right now) and you would press R3 + L3 in order to activate this mode rather than weigh it down as a skill.
So far, I have special modes that are represented by the god you are alligned to.
Zeus -
- Englufed in lightning (User gets covered in lightning which harms players that get too close, slightly stunning them for a short time. Lightning based attacs get a slight damage boost)
Ares -
- Englufed in the Flame (Rewards user with higher attack speed, higher attack power while the fire slowly eats away at the user's health)
Hades -
- Engulfed in Shadow (User becomes nearly invisible and gts a slight defense boost)
Poseidon -
- Englufed in Water (User become immune to projectiles and grabs for a short period of time, and gets a small defense boost)
This mode could last 30 to 60 seconds and can only be used once a game.
Sub Weapons:
- High rate of fire
- Low damage
- Can be charged up to add elemental damage and possibly accuracy (if they take that route)
Chain & blade (as seen in the video):
- Grapples players and pulls them forward or launches them into the air
- Allows you to travel faster to different places (if there's an object to grapple jump to)
Gorgan Head:
- Medium range
- Damage over time
- Can lead to death
- The user of this weapon holds it out and does damage over time as long as they are in a cone, if the enemy is dead, they turn into stone and shatter)
Icarus Wings:
- Allow you to float in the air longer
- Allows you to move in the air faster (similar to the hermes boots when used in the air)
- Increases damage from air to ground type attacks
Throwing Spear:
- Higher damage than bow
- Slightly less accurate than the bow
- Slower rate of fire than the bow
- Can pin people to weak walls (where the spear won't just bounce off)
EDIT (added 5.2.12):
I was thinking about sub or "secondary" weapons and how maybe weapons like the bow could change according to God Alliance.
Zeus - Bow would fire lightnign bolts
Ares - Bow would fire flaming arrows
Hades - Bow would fire arrows covered in a black cloud (or something evil?)
Poseidon - Bow would fire water arrows, or arrows covered in water
Same changes that apply to the bow would be added to the spear as suggested by GodModeGod.
Special Pick Ups:
Just like in the story mode, I think it'd be a good idea to incorporate prize boxes. There would be boxes set up around the map, and they would glow random colors.
Red - Team exp boost
Blue - Team mana recover
Green - Team health recover
There could be special prize boxes such as the giant chests with the lids that offer Spartan currency which allows you to customize your warrior even further. This would be a team based prize box as well.
As incentive to the person opening the box, whoever opens the boxes gets a slight increase of the actual prize, while everyone else on the team gets a slightly lower amount. This ensures that people will have the drive to actually open the boxes, and not just leave the task to someone else.
We already know there are boxes, but as for special ones hidden in various locations (perhaps randomized with regards to whether they spawn in a given match and in which of the different places they can) that transfer to a whole team...that might be nice. Though I'd also like for them to maybe have special 'other' effects. White orbs covering us in a godly aura as with their "Spear of Olympus" (essentially a temporary God Mode). But really, this rings of Quake Arena to me. Next I'll suggest we get a BFG-9000 somewhere (or a special god weapon that can be used to slap the taste out of people's mouths until we die *then they take it*).
I love the above idea. Getting special weapons or stat boosts from the special larger boxes.
SSM confirmed that "god weapons" will be available, but they haven't actually spoken on whether or not you could use them outside of objectives like fighting and such.
Late Join:
For the love of the Gods Sony Santa Monica, add late join. People just LOVE to quit games when they're being owned...without late join the team that has the quitters will be punished severelly, and would leave matches kind of dull and boring. Don't pull an Uncharted 3 either, add quit penalties early on so people don't feel like they have to quit every match.
Ranks (levels):
Actual Spartan ranks would be nice, but if not at least come up with something super creative.
Don't make leveling up at first too hard. Start it off simple, and slightly get harder and harder until finally when you're close to the last rank, it starts to become a pretty hefty challenge. Add tons of levels too, with incentives. If there's no point in leveling, people won't feel the need to do it.
I also feel the final rank should feel special. It is the final rank after all, Uncharted 3 has a level 100 (not unlocked yet) set to a pretty sweet looking skull. Some special kind of symbol, armor, character, or something should be awarded for getting through certain levels, but especially the last level.
I don't think prestiges would work for this kind of game.
Another idea I had was putting a "title" behind every set of levels. This would be a lot like having a certain prestige for your level. This would also merit you better armor, weapons, etc. Below are my ideas for "titles:"
- Gladiator (1-19)
- Gladiator of Sparta (20-29)
- Spartan Soldier (30-39)
- Spartan Warrior (40-49)
- Spartan Elite (50-59)
- Hero to the People (60-69)
- Warrior of the Gods (70-79)
- Champion of the Gods (80-89)
- Hero of the Gods (90-99)
- Olympian (working title, level 100)
Normal (alternate, more according to the god alliance):
- 1-69 is the same.
- Warrior of the underworld/olympus/war/the ocean
- Champion of the underworld/olympus/war/the ocean
- Hero of the underworld/olympus/war/the ocean
- Olympian
God Alliance Ranks:
- Gladiator
- Zeus/Ares/Hades/Poseidon Gladiator
- Zeus/Ares/Hades/Poseidon Soldier
- Zeus/Ares/Hades/Poseidon Warrior
- Zeus/Ares/Hades/Poseidon Elite
- Zeus/Ares/Hades/Poseidon Champion
- Zeus/Ares/Hades/Poseidon Hero
- Olympian
God Alliance Ranks (Alternate):
I'm drawing blanks for these "alternate" ranks, but saying "hades gladiator" is kind of lame. Maybe something like "gladiator of the underworld" would be much better, but I'm drawing blanks for names like zeus.
Changes to rank names was suggested by GodModeGod
Name changes were made due to the fact that we wanted the god alliance to be even more influential than before. I think it's an amazing idea to incorporate one's alliance into ranks. Names are REALLY sloppy, I appologize.
Even if there aren't that many levels in the actual game, it'd still be pretty cool to see titles, and could probably be adjusted to fit the actual levels in the game.
In an interview with Todd Papy, it seems like we start out as "mortals" then reach the rank of gods or olympians. That sounds like an amazing idea. Hopefully we'll get a lot of REALLY nice perks!
Red orbs like usual, can't ever leave those out of a God of War game.
Experience would be awarded to someone through kills and accolades, which resemble medals found in other games. Such as double kills, triple kills etc. These would offer small exp amounts, along with chests.
Another thing I thought would be a cool idea, after you poke the eye out of the cyclops on that level, this kind of thing would offer you exp if this is a symbol of winning the match. After the eye gets poked, it'd release tons of exp which would be your reward for winning a match.
You could also get exp by completing objectives. Doing a certain objective could give you an accolade which will give you nice amounts of exp.
Certain accolades should be decorated better...not so special accolades would look kind of plain, but still pretty cool looking while more important accolades would look much cooler. Just a thought.
Seems like you slap open the chests now, instead of struggling to open them. The concept sounds great, but we'll have to see what it's like. I probably would have prefered a much faster opening animation.
There should also be "contracts" which offer you exp and Spartan currency for completing a certain feat. such as killing the giant cyclops in the background so many times.
What I mean by this is, you select a mission that you have certain amount of time to complete. Say the contract is kill 8 enemies in 10 minutes (of play time). You kill these 8 enemies in under 10 minutes and get rewarded with extra exp and spartan currency. This is similar to what Uncharted 3 and CoD games do. It could help people level up and get cash quicker.
I think that players should be able to interact with the environment such as being able to fight on walls or being able to pull down enemies to the similar playing field.
By this I mean, if players are climbing on a wall, you should be able to fling your weapon at them, or grab them. By grabbing them you could do a little damage or throw them to the ground, in which case you could do some kind of ultra air attack and slam into them. When you pull someone down, they could be on a ledge above you while you're either standing or climbing and you pull your secondary weapon out (the chain grapple thing) and hit them with it and pull them down to the ground.
Some destruction would be cool too. Say a wall collapsing or if you smash your opponent's head into the ground or wall and it's weak enough, it'll break off a little bit. Evnvironmental damage is for the win.
Looks like there's plenty of death traps, amazing wall climbing and lots of tasks for you to complete during the gameplay!
Game modes:
I don't think this game needs all that many game modes. This probably won't be the "go to" multiplayer, so lag could be a huge factor when it comes to the community size of this game, though I still think it'd be a cool idea to have a "challenge mode" type co-op as well as a competative mode where people can fight eachother.
I would love to see more than one person per console...but split screen makes games look so bad. Uncharted 3 has split screen...and that just looks aweful.
Anyway, as for actual game modes-
Team Death Match (TDM):
Players fight to the death without actually having to do anything special (like killing the cyclops). Players have more than one life (the gameplay for the MP right now looks like you get chopped up once and you're done) and can choose another weapon once they're dead, which should be the same for all modes.
This is where you kill the beast in the back. Players fight to complete objectives, and at the end they kill the beast. I don't think that they should have 1 life though, as I said before it looks like you only get one.
Bounty Hunter:
Free for all game type. Everyone starts off with a simple bounty over their heads. When someone gets killed, the killer gets that bounty strapped to themselves. For example if I have $100 over my head, and my victim has $200 over his head, I kill him and I now have $300 over my head. The match plays a lot like TDM, but with bounties instead. When the match ends, you collect whatever is over your head as exp and money as well as a win bonus.
Players should be able to vote for either team or free for all types before entering the game. Once the player dies, it's over for them and they must wait till the round's over.
This mode would be kind of a refresher game mode people could come and play for fun. This mode would change every once in a while, so it doesn't get to repetative too long. It could have different game types such as no armor, half damage, 3 times damage, 2v2, 2v2v2 team death match...the options are almost unlimited.
I think this mode would be good for special exp and/or cash events, but still make the weekend events drift to the other playlists every once in a while so people can still play and enjoy the modes they love without having to miss out on the weekend event.
Wager Match:
This game type allows you to bet armor, money, exp, weapons or Alliance reputation.
This could be 1v1 or a team based game where people will be able to split their rewards.
It's simple. You could either have it be TDM or an objective type match. Everyone comes in and bets what they want...say armor...weapons...exp...you name it. The winner gets what the other team bet for the match, while the loser loses (obviously) everything they bet.
I don't know if it would be a good idea to make it so you can bet multiple things in one match. Some people could just run in there, bet everything they have and lose their whole account...so I think one thing per game would be a nice standard.
Custom mode:
Simple, allow people to enter a custom game where stats don't count. We would be able to customize our match as much as possible and play with or against friends and such. Every game that has ever had a MP has had this (ok, maybe not) and it's a great idea.
I think having highly detailed custom game options would be great. You could adjust health, gravity, player speed, weapons used, armor used, etc. The more variety the more fun/replayability.
It would be nice to see
Players Vs Beasts:
In this mode, players (4 to 8) would fight against and with eachother in order to win. It would be two teams of 2 to 4 and the team with the highest amount of monster kills win.
Weaker monsters would count as 1 point, while stronger monsters would cost more (example, a minotaur would be 5 points).
Co-op modes:
Here players can help eachother out to fight monsters and complete hard objectives. I believe a lot of people would love some form of co-op in this game. Not many people are doing the whole "co-op" thing anymore, and I think this company could really get it right.
Looks like "team objective" and "team deathmatch" might be one in the same. I don't really like this idea too much but we'll see how it plays out. Usually when I play TDM, I just want to play for kills and then join objectives when just straight up slaughtering people gets boring.
I think we should see some pretty nice levels of customization. Skin color, armor, tatoos, tatoo color, armor color.
Armor should get cooler looking as you level up. Lower levels should have cool looking armor, but as you level up you should be able to get some really sweet looking armor that makes you want to level up to get. That'd be pretty cool incentive.
It'd be sweet to be able to customize our armor color, tatoos and tatoo color incase we wish to party up with friends and make a clan or something. Everyone could match, that would be sweet.
I think it'd be a good idea to add clan tags as well. Put this by your name and have 5 to 6 characters. A lot of games do 4, but that's usually not enough.
Emblems would be a nice feature to add as well. Emblems really add a feeling of being unique.
I'm very excited to say that they have TONS of customization. Boots, pants, chest plate, sholders, gauntletz, and tatoos can all be customized, hell even the sword can be customized!
Hopefully we see many unlocks in these areas.
I hope we can still have "levelable" armor and weapons. As in, we'll be able to level up and ditch our older armor for newer armor. That, and level up our weapons to get stronger.
Party System:
A party system is seriously needed. Twisted Metal didn't have one, and it was kind of boring. Please allow parties.
God Alliance:
Zeus -
- Weapon glows with lightning at levels 4 and 5
- Zeus style armor and weapons are purchasable
- Access to Zeus type magic
- Zeus type HUD (as suggested by Blackxeno)
- Slight Secondary Weapon Changes
- Combo Changes (as suggested by GodModeGod)
Ares -
- Weapon glows with fire at levels 4 and 5
- Ares style armor and weapons are purchasable
- Access to Ares type magic
- Ares type HUD (as suggested by Blackxeno)
- Slight Secondary Weapon Changes
- Slight Combo Changes (as suggested by GodModeGod)
- Special Rank Changes
Hades -
- Weapon glows with a black mist
- Hades style amor and weapons are purchasable
- Access to Hades type magic
- Hades type HUD (as suggested by Blackxeno)
- Slight Secondary Weapon Changes
- Slight Combo Changes (as suggested by GodModeGod)
- Special Rank Changes
Poseidon -
- Weapon glows with glimmering water
- Poseidon style amor and weapons are purchasable
- Access to Poseidon type magic
- Poseidon type HUD (as suggested by Blackxeno)
- Slight Secondary Weapon Changes
- Slight Combo Changes (as suggested by GodmodeGod)
- Special Rank Changes
Not much was said at E3 or in interviews about this, but it sounds like got alliance changes weapons, armors, and spells. That much as least was sort of expected but I hope they REALLY bring the god alliance perks.
Perk 1 - Allows you to complete objectives faster. If you choose to level perks up with exp or accolades, then the higher the level the faster you complete the objectives.
Perk 2 - Allows you to open chests faster. If you choose to level perks up with exp or accolades, then the higher the level the faster you open chests.
Perk 3 - Allows you to climb faster. If you choose to level up perks with exp or accolades, then the hgiher the level the faster you climb.
Godly Alliance Perks:
Zeus Perk - Increased damage dealt to Poseidon Alliance players, extra defense against Hades Alliance players. User's mid air combos can be extended by 1 move.
Ares Perk - Increased damage dealt to Zeus Alliance Players, extra defense against Hermes Alliance players. User deals extra damage after breaking another player's block.
Hades Perk - Increased damage dealt to Ares Alliance players, extra defense against Poseidon Alliance players. User is awarded small amount of health with each kill.
Poseidon Perk - Increased damage towards Hermes Alliance players, extra defense against Ares Alliance players. User has a slightly higher mana pool.
Hermes Perk - Increased damage towards Hades Alliance players, extra defense against Zeus Alliance players. User is granted slightly faster movement speed.
God of War Ascension's multiplayer would be sweet if it had some events.
Weekend events - Keep players interested. Could have 2x exp/cash in certain game types. Like this weekend it's 2x cash/exp in Team Death Match, next week it's Eliminiation. Or even some kind of experimental game type, where people are forced to play in ways they wouldn't (example: No armor mode) in which would have double exp.
Holiday events - Christmas time some maps could have snow, double cash and/or some kind of special unlock. Other holidays could be used as well.
Events are necessary I think. They add a cool feeling to the game like the developers actually care about the game and the community. Some cool events would really satisfy the hardcore fanbase and maybe get other people interested as well.
God Alliance "Wars":
I've been sitting around for hours trying to think of new ideas for God of War MP, and something just hit me... what if the alliances were split into factions? It's sort of obvious, I mean you wouldn't normally see warriors from other Alliances getting along and such, so I came up with the idea of having the alliances compete against one another.
Each alliance would have stats saying how many kills, deaths, wins and losses each alliance has. This would also make a leader board for the alliances...say the Ares Alliance are in first place the first month, then 2 months later the Zeus Alliance takes first place.
Being in first would merit some kind of reputation award. Maybe have flags hanging around the maps that would change according to what ever Alliance is in first place at the time.
You could also have alliance battles. These would be contests held to show which alliance is ruling at the time.
Reputation for your alliance could be earned through killing other alliances, or members of your own alliance. Killing enemy alliance members would offer you very little alliance reputation, same goes for members in your own alliance. Winning a match against an enemy team that is made up of other alliances would win you a lot of reputation for your alliance.
Losing would merit the opposite. Getting killed by members would slightly lower your reputation, while losing would cause you to lose a larger portion of reputation.
Once you gain a "reputation level" you can not lose your reputation level. For example if you're level 5 reputation in your alliance and you lose 3 matches, and die more times than killed, you'll stay at level 5, reputation 0.
Winning matches for your alliance could merit you some form of currency that could be used to buy accessories for your alliance.
Say that buying armor will only get you so far. The spartan currency would buy you some pretty good armor, but the better armor is locked at higher levels, and higher reputation levels with your alliance. You would have regular gladiator armor until a certain level, in which you would need to get a much higher reputation for your alliance to get better armor to better equip you for your fights. (or just look cooler, if they don't go the whole "better armor for better stats route"
Alliance reputation rewards could also be locked by level. Say the coolest looking or strongest armor is locked at level 100, Rank 20 (just throwing a random reputation level) So you would have to not only be level 100, but have a rank of level 20 in your alliance. If you don't have either you won't be able to get this armor. Same could be done with Alliance spells, perks, weapons, etc.
I have no idea what a good "cap" for the reputation level would be, nor do I have any suggestion on how much repuation per kill, win or per level.
Like every game is doing this these days. Uncharted 3 has a cinema in which you can upload videos to youtube, facebook or save to the XMB. That'd be pretty sweet for this game. I honestly wouldn't be surprised if the cinema didn't make it, and it wouldn't be that big of a bummer but just an idea to throw out there. It'd be a pretty sweet feature.
It would be cool to see some visual effects like changing lighting, changing tint, etc. Uncharted 3 has this, and it's awesome for changing the looks of maps and showing other people to see what they think. It's not a necessity but it'd be cool.
As posted by Blackxino:
Screen shots should also be available in the "cinema" mode.
Quit Penalty:
This game should have strict quit penalties. Quitting should take something severe away from you, such as exp...though something greater than exp should be taken away. It's hard to come up with a great idea for a quit penalty, but I'm sure something could be figured out later.
Stats Page:
This game should have a pretty sweet stats page, like what Uncharted 3 has. Though be careful, the Uncharted 3 stats page is a lot less accurate, doesn't show as many stats, and has more bugs than the U2 stat page. If you're going to do an internet based stat tracking system, please make it work wonders, not be a pile.
The stats page could show kills, deaths, heat maps, "awards (like medals and accolades and stuff), favorite weapons, maps, characters, your god alliance, etc. It'd be cool if the stat page would adapt to your god alliance. Just the look though.
Dynamic HUD/Menus:
No one has really done dynamic HUD. I would love to see a drastic change. Uncharted 3 did dynamic backgrounds, I know SSM is a great studio and I'm sure you guys can come up with something crafty!
Also, as for HUD, a plain HUD would be nice until you picked what god you wanted to worship. It would then change the HUD which would then look much better than the default HUD.
Enhanced Voting:
You should be able to change your vote, incase you vote for something you didn't want. More than 2 maps at a time too, whether it's 2 maps and a "random" or 2 maps and a "redo map rotation"
Not sure how matches work, but it'd be cool to vote for different gametypes too. Like Uncharted 3 has "team objectives" where all the objectives are crammed into one and you aren't able to play them separately. An example of this would be, instead of playing just "team objectives" we would be able to vote between team objectives, turf war, or king of the hill (etc).
Text Chat:
Metal Gear Online was the first game I played that did this. They had it during the gameplay you could use Left or Right on the D-pad to hide or view the chat. Only thing wrong was that whenever someone typed something, the chat popped up blocking off a lot of the screen.
Resistance 3 and twisted metal used this feature as well, but it was only in the lobby...and that doesn't seem to make much sense because not everyone has a keyboard meaning messages longer than 6 characters are highly unlikely because you're in the lobby for like 10-20 seconds.
Finding a way to implement text chat into the game so it's convenient, not useless and not so much of an annoyance or distraction would be pretty dang sweet.
I figured it'd be a good idea to express my concern on this issue.
Todd Papy mentioned that they'd be looking into hiding lag which is an AMAZING IDEA.
I love the Uncharted games. I could play them all day every day, but the lag in each game is just....aweful. It realy takes away from the game, and the fun.
Addressing lag will really help your fanbase. I know a lot of people who have quit playing Uncharted just because of the horrid lag.
Making it as lag-less as possible will make this game really shine in my eyes.
SSM might not be into the whole "beta" thing, but this game would probably do better with a beta. It would allow you to test out things like lag, test server connectivity, fans would be able to help you find bugs, and it would also allow players to see whether or not they like the game too so it might be good for sales as well.
PSN Player Suggestion Section (Different from Original Post)
HUD (As posted by Blackxino submitted 5.1.2012):
I just wanted to add my input that, what ever God you choose to serve, allow the HUD to look according to the Gods and style. I don't want the HUD to look the same for all God you serve as it may end up confusing the moment you start the game. This is for user friendliness please.
One of the things I hate about multiplayers especially with FPS is when you are playing as Red team and the HUD isn't showing up as Red. Halo and Unreal Tournament managed to get this thing right. Yet next generation games like Killzone 3 can't even do this right!
Tag Team moves (as posted by EnterTheTekken submitted 5.1.2012):
Make mulitplayer kills more brutal elaborate.
As in, make it so that players can do "tag team" finishers to better embarrase the enemy. (Great suggestion)
Dynamic Mythical Monster Integration (as posted by Enterthe Tekken submitted 5.1.2012):
I would like to ride some of those mythological monsters in mulitplayer and use them to kill the enemy faction. What if a Cyclops could pick up a Cerberus and use it as a flame thrower? Pull that tail for flame.
Basically, monsters will attack players AND some of the larger ones will use the smaller ones as weapons. Great idea, kind of a bit of co-opatition (co-op plus competition)
Leveling Up Perks (as posted by Blackxino submitted 5.1.2012):
Anyway as for the perks. I only want to say this once. I advise Santa Monica to adjust to Metal Gear Solid 4's perk system! I seriously cannot stress this enough. I hoped that Ninja Gaiden 3's multiplayer would use Metal Gear Online Perk system, and it didn't which left me very disappointed!
I love Metal Gear Online's perk system.
basically you have 4 slots for your character and you have ALL skills/abilities unlocked at start each with lvl 1 progression. All you have to do is assign any skills you want to your character slot. Once equipped, it obviously changes the characters behavior and skills.
Now get this, the interesting part is that the more you use a particular skill, the more it levels up. Originally the maximum level for all skills or certain skills is up to lvl 3-4. The more you level up the more the skill becomes better and worth while.
For an example Running Skill. Without this skill a character can get tired after running for a while. Equipping this skill will allow the character not to get tired. Running Skill lvl 2 would allow the character to increase speed while running. Running Skill max lvl 3 will allow the character to increase speed while running 2x.
Now that I've explained the principle of Metal Gear Online's perk system. I truly wish Ascension will use this method because it is best for long lasting experience and BALANCING!
Long lasting experience meaning you can create a variety of skills for your character and keep replaying to level them up! And balancing meaning not everyone can use all skills, selecting certain skills will make you vulnerable and invulnerable to other skills!
The problem with NG3's multiplayer is that you have to constantly keep playing the game to level up and each time you level up to a certain level you unlock new skills which I thought was dragging.
Because a level 10 can NEVER win against level 60! Because lvl 60 would have unlocked nearly all movesets while lvl 10 begins with basic movesets.
Now to balance the issue, using MGO's system would mean lvl 10 HAS a chance to beat lvl 60! Because the lvl 10 player can use certain skills to gain advantage towards lvl 60's skills. Like i said, your skills level up the more you use them! So it doesn't matter if you are lvl 80 because some of the skills you haven't use will remain at lvl 1.
Side note to leveling up Perks:
I love this idea, Black. I loved MGO's system, it made so much sense...if you wanted a high assult riffle skill, you used assult riffles...it just made sense. Great idea. Hopefully they can create a system in which we can level perks, but not be too powerful or make leveling them pointless (hardly an increase in effectiveness).
Additional Perks (as posted by Blackxino submitted 5.1.2012):
*Recovery Acrobatic
Allows your character to recover from heavy strikes
lvl1- Recover from heavy strikes on ground
lvl2- Recover from heavy strikes on ground and when knocked in the air
lvl3- Recovers faster from heavy strikes on ground and when knocked in the air
*Agility Mass
Allows your character to move agile
lvl1- Allows character to run faster
lvl2- Allows character to run faster and climb faster
lvl3- Allows character to dodge attack faster
Allows your character swing hammer weapons faster
*Rude Awakening
Allows your character to do 2x damages when low on health
lvl1- Your character with 5% health does 2x damages
lvl2- Your character with 10% health does 2x damages
lvl3 Your character with 15% health does 2x damages
Allows your character to take less damage on Magic attacks
lvl1- Character takes 15% less damage on magic attacks
lvl2- Character takes 10% less damage on magic attacks
lvl3- Character takes 5% less dmaage on magic attacks
*Magic Expert
Allows your character to reduce energy/magic depletion
lvl1- Using a magic cost 15% less reduction
lvl2- Using a magic cost 10% less reduction
lvl3- Using a mahic cost 5% less reduction
*Slow Time Event
Allows the QTE mini game to reduce its timer
lvl1- Gives extra 2second to QTE mini game
lvl2- Gives extra 4second to QTE mini game
lvl3- Gives extra 4second to QTE mini game, Button Combination remains the same if retried
*Brink of Time
Allows the character to recovery secondary weapon gauge faster
lvl1- Secondary weapon gauge recovers 5% faster
lvl2- Secondary weapon gauge recovers 10% faster
lvl3- Secondary weapon gauge recovers 15% faster
Allows your character to reduce gauge depletion on Health
lvl1- Health depletes 15%
lvl2- Health depletes 10%
lvl3- Health deplets 5%
Side note:
Some of these are really good, like the recover from powerful attacks. Nicely thought out. I don't know if some of these would work but some great suggestions here! Some of these seem really balanced and wouldn't be considered overpowered.
Character Models (as suggested by EnterTheTekken submitted on 5.1.2012):
Is MP going to utilize a create a character? MP characters seems like it has a base model for a avatar with paint on it? Who are these champions of the gods? These character models need to be unique and have backstories. If you are going to use a create a character, let us choose our backstory and alter our base model to our choosing. All the character models in the gameplay demo look too generic and all seem to be the same size/model. I may be jumping the gun, but I hope all the champions of the gods have different models or use user defined character models. We need more diversity in the character models.
Sorry Papy but this is very lazy. Recyling is good and all, but not a the expense of what could be a better game. Starting from scratch can be lots of work, but I will feel cheated if we all play Kratos with bule paint and a mask slapped on. I'm sure many will overlook this but **** If I don't feel cheated.
You said in an interview that "no one wants to play Robin". Well all 8 of us don't want to run around as blue and red Batmen either.
Screen shots (as suggested by Blackxino submitted on 5.2.2012):
I like the cinema idea, in fact I will be hell surprise if the game doesn't have a mode like this!
Also allow us to take Screenshot via XMB.
Combos (as suggested by GodModeGod submitted 5.3.2012):
That would be neat for each path to have different specials for each type of weapon though. Hades version might be the simple ground shockwave, soul summon, etc.
Gifts from the Gods (as suggested by GodModeGod submitted 5.3.2012):
We already know there are boxes, but as for special ones hidden in various locations (perhaps randomized with regards to whether they spawn in a given match and in which of the different places they can) that transfer to a whole team...that might be nice. Though I'd also like for them to maybe have special 'other' effects. White orbs covering us in a godly aura as with their "Spear of Olympus" (essentially a temporary God Mode). But really, this rings of Quake Arena to me. Next I'll suggest we get a BFG-9000 somewhere (or a special god weapon that can be used to slap the taste out of people's mouths until we die *then they take it*).
Offline Modes (as suggested by GodModeGod submitted 5.3.2012):
Having offline (bots and such) and local MP would be preferred as an option. What are those without internet to do with this feature? Not a **** thing.
Contract ideas (as suggested by Blackxino submitted 5.3.2012):
Once again in Ninja Gaiden 3 Clan Battle, I like the Contract ideas for the game.
I want something similar to this to be in Asecension. Basically since you join an alliance, you have to do "deeds" to please your god.
If I join Hades, there will be contracts during multiplayer match to task me to do stuff like spill 50pint of blood or kill 5 enemies without dying, kill an enemy while in the air etc.
Side note:
I agree with this a lot. Instead of buying contracts like you do in other games, maybe these could just be given from the moment you allign yourself with that god. Completing this would offer you exp, money and maybe even alliance reputation seeing as how in this suggestion you are pointing out that it's for the gods.
Accolade Rewards (as suggested by Blackxino submitted 5.3.2012):
You know I believe it is time to "reinvent" the scoring system for Multiplayer games.
In Multiplayer FPS we have scores such as "double kill, multi kill, killing spree, impossible, unpossible" (yea from Unreal Tournament).
What if we get proper rewards for achieving this feat?
I don't play COD multiplayer but I do know that in Medal of Honor multiplayer if you get 5 kills you unlock a special inventory weapon you get to use to dominate your enemy.
What if we get more kills that will unlock stuff during gameplay match?
for an example Double kill will grant you extra ammo.
Multi kill will grant you more grenades.
Yes they are for FPS. But what if we can use this reinvention for Ascension?
for an example get 4 kills in a role will grant 50% energy replenhisment
or getting a killing spree would grant invulreability for 10 seconds.
you know stuff like this.
Side Note:
Not sure how this would work but it sounds interesting.
Hoard Mode (as suggested by Blackxino submitted 5.4.2012):
Anyway they said they are thinking about the Hoard mode.
but I do hope we do get a horde mode. Basically 2 player co-op take on enemies.
Side Note:
Interesting idea, I think this would be a great co-op mode. GoW 3 had something similar where it was just you by yourself..seeing this implemented in a proper fashion would be sweet.
4 Vs. Kratos (as suggested by Blackxino submitted 5.4.2012):
Also another to the Game Mode is Kratos Must Die.
Basically all 4 players will have to work together to take on Kratos himself.
Again much like NG3's multiplayer when Ryu invades the Clan Battle.
Side Note:
Interesting idea.
One vs One game type (as suggested by GodModeGod submitted 5.4.2012):
Honorable one-on-one combat as is proper.
Side Note:
I know you didn't really suggest this, but this line in your response to blackxino really sounded interesting. I think if implemented right it would be an awesome idea.
New Game Modes (as suggested by EnterTheTekken submitted 6.6.2012):
I could see some:
- tag team executions
- every man for himself
- last man standing (skeleton horde endurance mode)
- Laestrygonian MP power-up. (I want to eat rival players)
- Beast Mount Mode
Re: GoW:A Multiplayer Ideas
I see much to review in this thread. I'll get to that later. I saw Gorgon Head listed as damage-over-time which is somewhat inappropriate I'll say. I see about coming back to this so as to check various ideas, maybe convert some from other threads (weapon ideas *meant for SP*), adjust the SP mechanics to MP *you don't want chaps abusing the techniques guys like myself find do you?*, etc.
NOTE: They had better not let MP influence anything put into SP. At all. I don't want mechanics disappearing (like i-frame window shrinkage, downsizing grab variants, more invisible walls, cancels being restricted, etc.).
Re: GoW:A Multiplayer Ideas
I thought DoT (damage over time) would be good for the gorgon head because of the whole "when they die they turn to stone thing" rather than flashing it once and they auto die.
I agree about the exploits, that's why I put the breakable block in there, because it'd be lame if you could just block forever until team mates came in and helped you kill them.
Re: GoW:A Multiplayer Ideas
good stuff man!
keep them coming!
i can't add any much unique or original ideas for GOW.
My real game is Ninja Gaiden where I can add my inputs.
I'll just go with whatever they put, as long as the game doesn't end up like GOW2 which i found very annoying and boring!
you know it would be cool if there's a QTE kill like you do in Single player.
NG3 multiplayer had all the single player gameplay elements embedded to the multiplayer, like the main feature Steel on Bone.
It would be cool if Ascension's multiplayer has QTE to kill enemies.
it's like when you are about to kill someone with low health, the camera will pan and zoom in to both players to begin QTE sequence. Basicially the killer needs to push the right QTE buttons to kill the weakened. And if the weakened can also input the right QTE buttons, he can get out of the death situation and will have another chance in fighting.
Think of it like Unreal Championship 2 on Xbox, if you want to perform a fatality Coup de Grace. To perform a coup de grace, you are given 5second to input all the button combinations you see on screen (exactly like Mortal Kombat Shoalin Monks), successfully inputting them would mean you can perform falaity.
I was thinking what if Ascension has this type of QTE? The QTE will appear so fast to make it even for both killer and vicitm. Like the QTE will appear for 5 seconds max. You have 5 seconds to input all buttons as they appear and go.
Again another example is Marvel vs Capcom 3 performing Aerial Attack moves. When you launch opponents to the air, you press different buttons that attacks the character at various position if it's ground, left or air attack. If the opponent can manage to guess which button you press, they will come out of the aerial attack.
Re: GoW:A Multiplayer Ideas
also I wanted to point something out.
They were talking about God allegiance, that you can join a God and serve him. If it's Hades you choose, when you die, you will spawn from the hades ground. Which makes sense.
I just wanted to add my input that, what ever God you choose to serve, allow the HUD to look according to the Gods and style. I don't want the HUD to look the same for all God you serve as it may end up confusing the moment you start the game. This is for user friendliness please.
One of the things I hate about multiplayers especially with FPS is when you are playing as Red team and the HUD isn't showing up as Red. Halo and Unreal Tournament managed to get this thing right. Yet next generation games like Killzone 3 can't even do this right!
Please just add something like this, it would be cool. I would love to join Hades legion and see my HUD in dark aura like effect and design.
also I think I'm going to watch Lords of the Rings Fellowship of the Ring tonight on Bluray I like the music that plays when you are in House of Enrod and you see Boromere appear on the horse
Re: GoW:A Multiplayer Ideas
If you want a multiplayer experience 'like' other games, go play those other games.
God of War's Multiplayer needs to be like God of War. That is, preferably none at all. God of War is Kratos vs the World. Any form of multiplayer needs to reflect that.
I don't care what they are telling us about Kratos no being a MP character, but in every video I've seen, all I see are multiple versions of Kratos. Tattoos and all.
If they are going to go ahead with this, they need to include some form of significant advantage to those of us who have been there from the beginning of the franchise. That is, extra perks and bonus weapons if you have saves from any/all other God of War titles on your PS3's hard drive.
The BoO should be fully powered up for a GoW vet with GoWII saves on their HDD, including an Area Damage attack, where a brand new player gets only an unpowered BoO.
Sure, it would suck to be a GoW noob, but that's what you get for ignoring anything that doesn't have multiplayer because you feel the game is incomplete without it.
Get 2D fighters and FPS games out of your head. GoW is neither. GoW is a 3rd Person hack'n'slasher. There is no need for a 'HUD' except to display your health and magic. As for what your currently selected weapon is (sword vs blades vs spear etc), you should be able to track that (as well as which god you serve) yourself. A decent GoW player will be chaining together attacks from various weapons in rapid succession (a feature/strategy that was added for GoWIII, if I recall correctly. Previous GoW entries required you to change weapons from the pause screen).
One of the best parts of GoW has always been the simplicity of the onscreen display, and the fact that the health/magic display only pops up briefly when you get hurt or collect orbs. This needs to remain the case for the multiplayer.
Re: GoW:A Multiplayer Ideas
Blackxino wrote:
good stuff man!
keep them coming!
i can't add any much unique or original ideas for GOW.
My real game is Ninja Gaiden where I can add my inputs.
I'll just go with whatever they put, as long as the game doesn't end up like GOW2 which i found very annoying and boring!
you know it would be cool if there's a QTE kill like you do in Single player.
NG3 multiplayer had all the single player gameplay elements embedded to the multiplayer, like the main feature Steel on Bone.
It would be cool if Ascension's multiplayer has QTE to kill enemies.
it's like when you are about to kill someone with low health, the camera will pan and zoom in to both players to begin QTE sequence. Basicially the killer needs to push the right QTE buttons to kill the weakened. And if the weakened can also input the right QTE buttons, he can get out of the death situation and will have another chance in fighting.
Think of it like Unreal Championship 2 on Xbox, if you want to perform a fatality Coup de Grace. To perform a coup de grace, you are given 5second to input all the button combinations you see on screen (exactly like Mortal Kombat Shoalin Monks), successfully inputting them would mean you can perform falaity.
I was thinking what if Ascension has this type of QTE? The QTE will appear so fast to make it even for both killer and vicitm. Like the QTE will appear for 5 seconds max. You have 5 seconds to input all buttons as they appear and go.
Again another example is Marvel vs Capcom 3 performing Aerial Attack moves. When you launch opponents to the air, you press different buttons that attacks the character at various position if it's ground, left or air attack. If the opponent can manage to guess which button you press, they will come out of the aerial attack.black...
That would be pretty cool. In the gameplay vid it does look like that happens, so who knows maybe they already have it.
The HUD idea is actually pretty sweet, I added it to the OP with your name by it.
Re: GoW:A Multiplayer Ideas
BBurgSteve wrote:
If you want a multiplayer experience 'like' other games, go play those other games.
God of War's Multiplayer needs to be like God of War. That is, preferably none at all. God of War is Kratos vs the World. Any form of multiplayer needs to reflect that.
I don't care what they are telling us about Kratos no being a MP character, but in every video I've seen, all I see are multiple versions of Kratos. Tattoos and all.
If they are going to go ahead with this, they need to include some form of significant advantage to those of us who have been there from the beginning of the franchise. That is, extra perks and bonus weapons if you have saves from any/all other God of War titles on your PS3's hard drive.
The BoO should be fully powered up for a GoW vet with GoWII saves on their HDD, including an Area Damage attack, where a brand new player gets only an unpowered BoO.
Sure, it would suck to be a GoW noob, but that's what you get for ignoring anything that doesn't have multiplayer because you feel the game is incomplete without it.
Get 2D fighters and FPS games out of your head. GoW is neither. GoW is a 3rd Person hack'n'slasher. There is no need for a 'HUD' except to display your health and magic. As for what your currently selected weapon is (sword vs blades vs spear etc), you should be able to track that (as well as which god you serve) yourself. A decent GoW player will be chaining together attacks from various weapons in rapid succession (a feature/strategy that was added for GoWIII, if I recall correctly. Previous GoW entries required you to change weapons from the pause screen).
One of the best parts of GoW has always been the simplicity of the onscreen display, and the fact that the health/magic display only pops up briefly when you get hurt or collect orbs. This needs to remain the case for the multiplayer.
I don't think he was really pointing at it being like other games (nor was I) but rather, there are certain features that would look cool in this game, like the HUD changing with your alliance towards a god.
The only thing that should be "like other games" is things like late join matchmaking and simple stuff like that. I agree, no gameplay should be like other games.
As for GoW beign just about Kratos...I think we can afford to at least have the MP not be about him. There's only so much you can do with one guy really. The MP looks like it's going to be more of a spartan gladiator games style, which would be cool. I wouldn't mind seeing some people try to contend against Kratos for power, but I doubt that'll happen..
I hope the story isn't about him escaping Hades.. because in the first one it highlighted him escaping Hades as if it was the first time anyone had ever done it...that he was so powerful that not even Hades could keep his grasp on Kratos.
Re: GoW:A Multiplayer Ideas
I would like to ride some of those mythological monsters in mulitplayer and use them to kill the enemy faction. What if a Cyclops could pick up a Cerberus and use it as a flame thrower? Pull that tail for flame.
Make mulitplayer kills more brutal elaborate. See video:
Re: GoW:A Multiplayer Ideas (last updated 5.1.12)
Updated 5.1.12
I made changes to the following areas:
- Ranks (added titles)
- Perks (added God Alliance perks)
- God Alliance (added PSN player suggestion)
- Game types (added experimental gametype)
- PSN Player suggestion section added
- Event Section added


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Stay connected with us to get the latest health and fitness news, innovative workouts, healthy recipes and wellness tips.
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Adding canned beans to a spicy salsa is an easy way to boost fiber and improve nutritional value. This salsa is also a good accompaniment for burgers or Scrambled Egg Burritos.
Nutrition Profile:
Diabetes Appropriate
Gluten Free Diet
Healthy Weight
Heart Healthy
High Fiber
Low Calorie
Low Carb
Low Cholesterol
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Serves 4
Prep Time 10 min
Total Time 10 min.
Step 1
Combine all ingredients in a medium bowl; stir to blend. Refrigerate until ready to serve.
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This workout provides a challenging total-body workout that can be done from the comfort of home with no equipment other than bodyweight and space.


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Indian reporter who exposed assault faces new litigation
Indian journalist Naveen Soorinje continues to languish in prison despite last week's decision by the Karnataka state cabinet to withdraw charges against him. New developments this week are challenging his release. And his continued imprisonment raises a larger question about the role of journalists at the occurrence of a crime.


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SiS Corporation SiS 900 PCI Fast Ethernet Adapter(AMD) Free Driver Download
Manufactured By:
SiS Corporation, AMD, C-Media, IBM, PCtel, Inc., Silicon Integrated Systems, SiS AGP Chipset, Sony
File Name:
Modem Drivers, Display, MEDIA, Modem, ...
Video Tutorial: How to Download & Install a Driver
Device Name
SiS 900 PCI Fast Ethernet Adapter(AMD)
5.13.01.2030 (2001-08-14)
5.12.01.2030 (2000-11-21)
22.214.171.1240 (2001-07-29)
1.10a (2000-09-27)
Supported Operating Systems
Windows 98SE
Link to Page
Uploader Notes
This is all the drivers for the m758lrt+ mother board I had to hut dowm all these files, video,lan,modem,and sound.
The only labeling mark on the board is PC133 GFXcel and thy way I found the model was buy looking at boards on pcchip web site this is the ATX board with lan and 4 audio jacks on it and a riser modem. hope this will help someone
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Directed by John Lasseter, Co-directed by Brad Lewis
Starring Owen Wilson, Larry the Cable Guy, Emily Mortimer, Michael Caine
Race car Lightning McQueen (Wilson) and tow truck Mater (Larry the Cable Guy) head out on a road trip to remember in Cars 2. In the 3-D sequel, the pair travels the globe as McQueen competes in the first-ever World Grand Prix. The automotive buddies visit such places as Japan and Europe. But it's Mater who goes for the ride of his life, when British agents mistake him for a spy. Emily Mortimer voices one of the agents, Holley Shiftwell, a sleek purple coupe. "I wish I were as glam as Holley in real life!" Mortimer jokes.
Click here to read TFK Kid Reporter Taylor Pannell's report from Cars 2 press day.
Did You Know?
Every Pixar movie features "Easter eggs," or hidden references, to previous Pixar films. In Cars 2, Lightning McQueen's "Lightyear" tires are a wink to Toy Story character Buzz Lightyear. McQueen's number, 95, also refers to the year 1995, when the first Toy Story was released.


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Pomegranate Chocolate Chip Muffins
Serving Size: 12
Prep Time:
Total Time:
Pomegranate seeds are the most delicious thing about winter, I mean why should summer have all the fun?
These muffin are soooo good. I mean like lick the muffin wrapper clean good (trust me I have done this……several times now).
You guys words do not describe this muffin's deliciousness. The pomegranate seeds just make these muffins…..not the chocolate! WOW! I cannot believe I just said that, but it's true. The chocolate really just helps the pomegranate seeds shine.
Oh, yeah. Did I mention these are butter free and whole wheat? Pop um like candy!
- Preheat oven to 350 degrees F. Line 2 muffin tins with cupcake liners.
- Combine flour, salt and baking soda in a bowl and set aside.
- In a larger bowl, whisk egg and add brown sugar, mixing until smooth. Stir in vanilla extract. Add greek yogurt and canola oil and mix. Stir in dry ingredients, then add mashed bananas and milk, mixing until batter comes together. The batter will be slightly thick. Stir in chocolate chips and pomegranate seeds. Using an ice cream scoop or 1/4 cup measure, scoop batter into liners until 2/3 of the way full. Bake for 15-18 minutes. Let cool completely.
Read more from Half Baked Harvest.


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No-Bake Chocolate Torte RecipeRead Reviews Be the first to add a review
5 1 1
Here's a delightful dessert that only looks like you fussed all day. With its attractive appearance and wonderful taste, no one will know that you saved time by spreading an easy-to-prepare frosting on a store-bought pound cake.
Recommended: 78 Christmas Potluck Desserts for 12 or More
- 1 frozen pound cake (10-3/4 ounces), thawed
- 2 cups heavy whipping cream
- 6 tablespoons confectioners' sugar
- 6 tablespoons baking cocoa
- 1/2 teaspoon almond extract
- 1/2 cup sliced almonds, toasted, optional
- Slice pound cake lengthwise into three layers and set aside. In a large bowl, beat cream until soft peaks form. Gradually add sugar and cocoa; beat until stiff peaks form. Stir in extract.
- Place one layer of cake on a serving platter; top with 1 cup of the frosting. Repeat layers. Frost top and sides with remaining frosting. Garnish with almonds if desired. Chill at least 15 minutes. Refrigerate any leftovers. Yield: 4-6 servings.
Originally published as No-Bake Chocolate Torte in Taste of Home Meals in Minutes Calendar Annual 1996, p7
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Reviewed Jan. 13, 2014
"Just lo ve it"


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On Wednesday morning, I arrived at the Time Warner Cable Arena and got right to work. Delegates had not yet arrived, so it was pretty quiet. I walked around the floor in search of interesting people to interview. I talked to several members of the media, from radio and television journalists to social-media experts to get their thoughts on the convention.
Back at the Charlotte Convention Center, there was a forum for veterans and military families. More than 400 people were in attendance. I went too. At the event, Vice President Joe Biden's wife Dr. Jill Biden and her son, Beau Biden, spoke about the Obama Administration's commitment to veterans. Several veterans spoke to me about their service.
Later in the day, activity back at the arena started to pick up. Seats filled with delegates and people excited to hear the night's speakers. Representatives from the Black Caucus, a group of women from the Senate and House of Representatives and many governors spoke to the crowd last night, but I was most excited to hear my dad, Arne Duncan, speak on the importance of education. The biggest speech of the night, however, was from former President Bill Clinton, a crowd favorite. He outlined the many reasons why he thought people should vote to reelect President Obama.
What a late night! I'm excited for another big day today when Vice President Biden, and President Obama, will give their speeches.
Click here to watch a video of me interviewing media members at the DNC.


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By Nick Ames
Carl Jenkinson believes that the Gunners' improved defensive shape has been heavily influenced by Steve Bould and Neil Banfield.
The duo, who became assistant manager and first-team coach respectively during the summer, have presided over three clean sheets in Arsenal's first three games of 2012/13 - and the right back has paid tribute to their early work.
He told the Official Matchday Programme: "It's great having those two on board. They're always giving us pointers and helping us with team shape, which we've done a lot of work on. I think you can see the benefits.
"If you're not doing something right, or they believe they can help you in certain situations, they're not shy to let you know. That's what we want, especially younger players like me - I want to move forward and they're two people I can learn from massively."
Making 372 appearances during his playing days at Arsenal, and forming an integral part of a defence that rightly remains revered, Bould was someone that lifelong supporter Jenkinson looked up to greatly in his youth.
"Steve was a hero of mine as a player, along with Tony Adams and the rest of that tremendous back four," he said.
"I look at what he's achieved and to have him now as a coach is only going to be a huge help and bring me on as a football player."
You can read the manager's notes in Saturday's matchday programme. Click here to subscribe
The Official Matchday Programme is now on iPad! Find out moreCopyright 2017 The Arsenal Football Club plc. Permission to use quotations from this article is granted subject to appropriate credit being given to www.arsenal.com as the source


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Interlogix's Mellos Talks Rising Video Surveillance Markets and More
The July issue of SSI includes a far-reaching roundtable on the subject of video surveillance innovation featuring experts from eight industry-leading manufacturers. My discussions with each participant was more indepth than the confines of print would allow so here is another in a series of extended…
By Scott Goldfine · July 25, 2013
The July issue of SSI includes a far-reaching roundtable on the subject of video surveillance innovation featuring experts from eight industry-leading manufacturers. My discussions with each participant was more indepth than the confines of print would allow so here is another in a series of extended offerings. I encourage you to review each of them and compare and contrast how each subject views security video innovation, its ramifications, and innovation in general. Up this installment: Kostas Mellos, Commercial Leader, Video & Transmission, Interlogix.
The word "innovation" gets used and abused a lot; what does it really mean to you?
Mellos: Innovation means consistently making the changes necessary to help your customers meet their current and future security needs. Technology is constantly changing and pushing forward – but even the most innovative advances have no value if they don't meet customer requirements for real-world installations.
What other ingredients are required for an innovative technology or product to make a real impact in the marketplace? Where do ingenuity and marketing savvy intersect?
Mellos: For a new product to make an impact on the market, it must solve a problem, and it must be easy for the customer to use. Sometimes the product may not solve a readily identifiable issue. Identifying a need is where savvy marketing can play a role.
How can a supplier avoid innovation giving way to commoditization? How can margins be maintained such that profits can help sustain further R&D?
Mellos: A manufacturer needs to listen carefully to customers. Their feedback is vital to creating a new product, or adding features to an existing offering. By providing solutions to solve critical needs, a manufacturer can avoid immediate commoditization.
Where it comes to innovation, who plays a larger and more critical role the engineers or the end-user customers? How is that balance achieved?
Mellos: When it comes to innovation, engineers need to design and the end user customer needs to be ready to adopt. The engineers will bring innovation, but they have to be on target in meeting end-user needs. Listening to the customer, then challenging engineers to innovate is the best way to achieve balance.
Which innovations hold the greatest upside and why?
Mellos: Video as a service has a tremendous upside in the residential security segment. It will provide end users with smart phones and tablets to access and control their alarm and video systems from virtually anywhere in the world. On the commercial/industrial side, standardization will make a huge difference. Finally, end users will be able to choose leading security equipment based on features and price without having to worry about it working as part of a legacy system.
Can you identify three particular vertical markets that represent the greatest growth potential for innovative video surveillance solutions and why?
Mellos: K-12 education is seeking out the best security solutions. Video is, and will continue to play a larger role, in that space. Municipal government is another growth area. The recent Boston incident clearly showed how important video surveillance can be in the apprehension of terrorists and other criminals. Across the country, cities large and small are turning to video surveillance to protect their critical infrastructure. Additionally, the retail industry has long been a leader in requiring innovative video solutions for their space – some that have ultimately been adopted by other segments. However, the need will only increase as the economy continues to rebound.
How will the trend toward standards, open platforms and interoperability affect innovating video surveillance solutions?
Mellos: We've seen what open platforms have done for the IT industry. The same can be true for security. End users can embrace innovation without fear of losing their investment in existing equipment.
What are three to five recommendations or tips you would offer an installing security dealer or integrator looking to become entrenched and grow their video surveillance business?
Mellos: The industry is moving away from analog video equipment. For long-term success, an installing dealer or integrator will have to understand how to help end users migrate to IP-based solutions. The successful dealer will need to learn about networks and how to install and maintain them. And that will require an understanding of how video consumes network bandwidth. Success will come to those willing to prepare for and embrace the future.
Article TopicsVertical Markets · General Industry · Installation and Service · Interviews · Management · Physical-IT Security Convergence · Blogs · convergence · IP Video Surveillance · Management · systems integration · Technology · Under Surveillance · All Topics
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Majors in the Natural Science, Applied Science and Mathematics
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"I really like the small classes and the one-on-one interaction. It's a lot better than sitting in a class with 200 people. The professors take the time to really care about you as an individual. They grade your paper and then talk it over with you to make sure you're on the right track."
Tyler Thomas
Integrated Math Major
"Restoration Ecology at Defiance is a unique program that offers many opportunities outside of the classroom that will put students above others in the future job field. Its location so close to Lake Erie, which is ideal for aquatic studies, and the College's access to Thoreau Wildlife Sanctuary are what makes the experience so unique and beneficial. My experiences in the program have opened my eyes to many things and helped me realize what I am truly interested in and what I really enjoy."
Phoenix Golnick
Restoration Ecology
Welcome to the Natural Science, Applied Science and Math Division at Defiance College. Here in Natural Science the faculty work to foster a student centered educational experience. The small class sizes make it possible for us to get to know you personally. We maintain an open door policy. This encourages students to visit their professors whenever their office door is open which allows for individual assistance when you need it directly from your professors. The individual instruction you receive is tailored to your needs allowing you to succeed in an academically challenging environment. You are also encouraged to take advantage of peer and study groups composed of other science majors. As a science student, you have access to your own science lounge. This is a place where science students come to socialize and study in a low-key atmosphere.
Academically, the science majors are rigorous, designed to prepare you for a professional career. Bi-weekly science seminars bring in speakers and alumni providing you the opportunity to meet professionals working in various science fields. Internships in scientific fields are available and all science majors engage in undergraduate research. The modern laboratories are equipped with the latest instrumentation. The number of students in lab is kept small, so that every student gets hands on experience conducting experiments on the equipment. Just some of the laboratory experiences that you can look forward to doing include: organic synthesis with a MARS Microware, genetics with fruit flies, advanced anatomy with a cadaver, and ecology studies at the Thoreau Sanctuary.