text:
Go Stop
With thanks to Yishin Sho and Henry Park for help with the rules, terminology and variants.
- Introduction
- Players and Cards
- Deal and Layout
- The Play - Special events - The bomb - Playing Jokers
- Ending the Play and Scoring
- More than three players
- Variations
- Other Go Stop web sites
Flower cards were invented in Japan, possibly in order to circumvent laws against playing with conventional 4-suited card decks. Nowadays, however, it is in Korea that games with flower cards are most popular. The best known Korean flower card game is Go Stop, which like most Japanese flower card games is a fishing game.
Players capture cards from a central layout by playing a card of the same month (flower). The aim is to collect scoring combinations among the cards captured. When a player's captures have a sufficient value, the player can stop the game and claim payment, or can continue the game (go) in the hope of winning more, but risking that an opponent will win meanwhile. It is this decision to stop or go that gives the game its name.
The flower cards used for this game are known in Korean as hwatu. Since the game is rather popular, they can often be obtained in supermarkets the sell Korean food or other goods. Korean Flower Cards can also be ordered from amazon.com. If Korean cards are not available, Japanese flower cards can be used as a substitute.
Players and cards
There can be 2 or 3 active players. It is possible for up to six or even seven people to take part in a game, but if there are more than three, only three will play at any one time, while the rest wait for the next deal and may be compensated - see the section on more than three players for further details.
A pack of flower cards - known in Korea as hwatu - is used, consisting of 48 cards, to which one or more jokers may be added. There are 4 cards corresponding to each of the 12 months of the year, in most cases represented by a flower appropriate to the month. Some of these cards also show a ribbon, animal or other object, indicating a higher value.
The cards are divided into four unequal groups: 5 bright (kwang), 9 animals (yul), 10 ribbons (tti) and 24 junk (pi), as shown in the following illustration:
With a little practice, the cards are easy to identify. In most Korean packs (unlike Japanese ones), the five bright (kwang) cards have the Chinese character for "guang" (bright) printed in white on a red disc, which distinguishes them from the animals (yul). The least obvious card to identify is the junk of the December (rain or willow) suit. Most packs include two different versions of this card, but only one is used in the game.
In addition, most packs contain a collection of jokers with special properties. The game can be played without them, or using just a few of them.
It seems that the number and nature of the jokers varies from deck to deck: below are examples from four decks, each containing five jokers.
For simplicity of explanation I will assume that the game is played for chips. If you want to play for money you should decide the value of a chip before the game starts. The score can be kept on paper if preferred by recording how many chips each player has won or lost.
Deal and layout
The first dealer is chosen by lot. Thereafter, the winner of each hand deals (and plays first) in the next hand.
The dealer shuffles the cards and the dealer's opponent (the player to dealer's left if there are three players) has the right to cut.
2 players: the dealer deals 10 cards to each player and 8 face up to the centre of the table as follows: 5 cards to dealer's opponent, 5 to dealer, 4 to the table, 5 to dealer's opponent, 5 to dealer, 4 to the table.
3 players: deal 7 cards to each player and 6 face up to the centre of the table as follows: 4 cards to each player, 3 to the table, 3 to each player, 3 to the table. The 3-player game is dealt and played counter-clockwise: the first cards are dealt to the player to dealer's right.
The remaining cards are placed face down in a stack in the centre of the table to form a drawing stock.
As in most card games, the players pick up their cards and look at them, holding them so that the owner can see their faces but their opponents cannot.
The cards that were dealt to the table are laid out face up in the centre area so that all are visible, normally on either side of the drawing stock. I call this the centre layout. During the game cards will be added to and captured from this layout.
Each player stores captured cards in front of him or her, but kept face up so that they are visible to all players. It is convenient to group captured cards into brights, animals, ribbons and junk, so that the state of the game is clear. I will refer to the area where a player keeps captured cards as the player's capture area. Captured cards normally remain in the player's capture area until the end of the play, but there are a few special events that require a player to surrender a captured card, moving it to another player's capture area.
Before the play begins, players check for triples or quads (three or four cards of the same month) in their hands or on the table.
- If there are four cards of the same month on the table, the deal is void. The cards are reshuffled and dealt again by the same dealer.
- If you have four cards of the same month in your hand, you show them and win the game immediately, collecting 5 chips from each opponent. (In a three-player game, if two players have quads, each collects five chips from the third player; if everyone has a quad, the payments cancel and there is no score.)
- If there are three cards of the same month on the table, they are combined into a stack, which is captured as a single unit.
- A player who has three cards of the same month in their hand may declare them at the start of any turn by showing them to the other player(s). This is known as heundeum (literally 'shaking'). It is a disadvantage to hold three cards of the same month, and an even bigger disadvantage if your opponent(s) know that you have them. But if you choose to show your set of three cards before playing any of them you get an extra bonus if you manage to win the game despite this disadvantage.
The dealer plays first. A normal turn consists of
- playing one card from your hand to the table layout, and then
- turning the top card of the stock face up and adding it to the table layout.
This may result in the capture of some cards, as detailed below. The turn to play then passes to the right.
The aim of the game is to capture cards by playing cards that match cards in the centre layout. Cards match when they belong to the same month (flower).
- If the card you play from your hand does not match any card in the centre layout, you add it to the centre layout as a separate card, and then turn over the top card of the stock.
- If this card from the stock matches a card in the centre layout, you capture these two cards - the card from the stock and the matching card from the layout - and move them face up to your capture area.
- If the card from the stock matches two cards in the centre layout, you choose which of these cards to capture along with the stock card.
- If the card from the stock matches a stack of three cards in the centre layout, then it captures the stack, and you move all four cards to your capture area.
- If the card turned from the stock matches nothing in the layout, it is also added to the centre layout as a separate card.
- If the card you play from your hand matches (is the same month as) a card in the centre layout, you place it on top of the matching card. If there are two cards of this month in the layout, you can choose on which one you will place your played card. You then turn up the top card of the stock. There are several possibilities:
- If the stock card does not match any card in the centre layout, you add it to the centre layout as a separate card, and you capture the matching pair that you created with the play from your hand, moving them to your capture area, where they are stored face up.
- If the stock card matches a card in the centre layout but not the card you played from your hand, then you place the stock card on a card that it matches, capture both the matching pairs you have created, and move these four cards to your capture area.
- If the stock card matches the pair you created with the card from your hand, and the fourth card of this month is not in the centre layout, you are unlucky. You do not capture anything this turn, but you must add this stock card to the pair you made, creating a stack of three cards. This incident is known as a ppuk. The three-card stack remains in the table layout and can only be captured by the fourth card of this same month.
- If the card you played from your hand matched two cards in the layout, and the card you turn from the stock is also of this same month, you capture all four cards of this month. This is known as ttadak.
- If the card you turn from the stock matches a stack of three matching cards in the layout, then you capture all four of these cards as well as the pair you made with the card you played from your hand.
- If the card you play from your hand matches a stack of three matching cards in the table layout, then it captures this stack and all four cards are moved to your capture area. You then turn a card from the stock, which makes another capture if it matches anything on the table.
After you have played from your hand and from the stock, and taken any cards that you captured, you may have the opportunity to stop the game, if your score is sufficient. Otherwise the turn passes to the next player to your right.
The play continues like this until someone stops the game (see below) or until the cards run out. The deal is such that when the last player plays their last card from hand, there will be just one card remaining in the stock, and of course the final cards will automatically match, leaving the centre layout empty.
Special events during the play
Certain special events allow the current player to capture one junk card from each opponent:
- There are only two cards in the centre layout, belonging to different months, and the player captures both of them, leaving the centre layout empty (sseul).
- The centre layout includes two cards of the same month, and the player captures both of them using the other two cards of that month (one from hand and one from stock) (ttadak).
- The player plays a card from hand that does not match anything in the centre layout, and then draws a matching card from the stock, capturing the card just played (chok).
- The player captures a stack of three cards (ppuk) by playing the fourth card of this month from hand or stock.
If any of these four things happens, each opponent surrenders one junk card of their choice from their capture area, and the cards are moved face up to the player's capture area. A player who does not have any junk cards in their capture area does not have to surrender a card. Some junk cards are more valuable than others (being worth 2 or 3 cards in scoring): a player who has no ordinary junk cards must surrender a valuable junk card if he or she has one.
However, if the play runs right to the end, the first three special events above don't count in the last player's last turn, since the cards are guaranteed to match. Nevertheless, a capturing a three-card stack (ppuk) at the end of the play still counts.
Capturing a three-card stack that you created yourself in a previous turn is known as ja-ppuk. For this each opponent pays you two junk cards (or a card that is worth at least two junk cards) instead of just one.
Other special events:
- If you make a ppuk (create a stack of three cards) in your first turn of the game, each opponent pays you 3 chips and play continues.
- If you make a total of three ppuk during one hand, the play ends and each opponent pays you 5 chips. To make a three-card stack is also sometimes called ssada (meaning "to poop"), so when several of these three-card stacks turn up during a game, people sometimes refer to them as sulssa, which means "diarrhoea".
The bomb
If at the start of your turn you have three cards of the same month in your hand and the fourth card of that month is on the table, provided that you have not declared heundeum for your three cards you may play them all at once, capturing all four cards of that month. This is known as bombing the field. You complete your by turn up the top card of the stock as usual.
Playing a bomb leaves you with two cards fewer in your hand than you would normally have (you have played three cards instead of one). To compensate for this, in any two subsequent turns (not necessarily your next turns but at any later turns in the same deal) you may if you wish play no card from your hand and simply turn up and play the top card of the stock. After exercising this option twice you will once again have the normal number of cards.
After you have bombed the field, not playing from hand may be a good option if you are unable to capture anything from the table and suspect that all the cards in your hand are cards that your opponents are waiting to capture when they appear.
Playing jokers
Jokers are bonus cards that add an extra element of luck to the game. Whenever you play a joker - either from your hand or by turning one up from the stock - you place it directly into your capture area face up, and immediately turn up a card from the stock which you must play as a substitute for the joker. Therefore on a turn when you play a joker, you actually turn up two cards from the top of the stock - one as a normal part of your turn and another as a result of playing the joker.
If there are any jokers dealt face up on the table at the start of the game, the dealer moves them to the captured cards in front of him or her and replaces them in the layout by turning face up an equal number of cards from the stock.
Often the game is played with two jokers: one of these jokers counts as two junk and the other counts as three junk, so that there are 50 cards in the pack in total.
Ending the play and payments
Before beginning the game, the players should agree a target score at which the play can be stopped. When there are 3 players the target is normally set at 3 points. With only two players it is usual to set a higher target - normally 5 or 7 points.
Certain combinations of captured cards have a point score, as listed below. The first time that the total score of your captured cards at the end of your turn reaches the agreed target, you have the opportunity to stop the game. You must either say "Stop", in which case the play ends and you claim payment as detailed below, or you say "Go" and the game continues.
After you have said "Go", you do not get another opportunity to stop the game until the score at the end of your turn is higher than it was the last time you said "Go". When this happens, you must again announce either "Stop" or "Go".
The scores for combinations of captured cards are as follows. Note that in several cases cards of the December (rain) suit are less valuable than similar cards of other suits.
- Bright cards (kwang)
- A set of 5 bright cards scores 15 points
- A set of 4 bright cards scores 4 points
- A set of 3 bright cards not including rain scores 3 points
- 3 bright cards including rain score 2 points
- Animal cards (yul or meoung)
- A set of 5 animal cards scores 1 point
- Each additional animal card beyond 5 scores 1 extra point
- The godori combination of 3 bird cards scores 5 points - these are the February, April and August animal cards - the December (rain) animal card is not part of this set - but see variations.
- Ribbon cards (tti)
- A set of any 5 ribbon cards scores 1 point
- Each additional ribbon card beyond 5 scores 1 extra point
- A set of 3 red ribbons with poems (hong-dan) scores 3 points
- A set of 3 blue ribbons (cheong-dan) scores 3 points
- A set of 3 red ribbons without poems (April. May, July) (cho-dan) scores 3 points - the December (rain) ribbon card is not part of this set.
- Junk cards (pi)
- A set of 10 junk cards counts 1 point
- Each additional junk card beyond 10 scores 1 extra point
- There are some cards with special properties.
- The December (rain) junk card and the coloured November (paulownia) junk card each count as two junk cards (ssang pi).
- The September animal card (chrysanthemum and sake cup) can be used either as an animal card or as two junk cards for the purpose of scoring. The player does not decide how to use it at the moment of capture, but can change its category as often as required, counting it as either animal or double junk (but not both at the same time), whichever will make the better score.
3-point ribbon sets
Count as two junk cards each
Animal or two junk
The following set of animal cards scores 7 points - 1 for five animals, 1 for the 6th animal and 5 for godori.
The player who stops the game is paid chips equal to their score by each other player. Note that when you stop the game, it does not matter if another player has more score than you. For example in a two-player game with a target of 5, if you achieve a score of 5 at the end of your turn while your opponent has 7 (having previously said "Go"), you can stop the game and you are paid 5 chips - the opponent's score is wasted.
It is possible for the play to end without a winner. This can happen for example if no player manages to reach the target score, or if a player says "Go" and then fails to increase his or her score (and no one else achieves the target score) before the cards run out. This is called nagari, and there is no payment for this deal. The cards are shuffled, the same player deals again, and the payments in the new deal are doubled.
There are several circumstances in which the number of chips paid to the winner is increased.
- If the winner showed three cards of the same month (heundeum), then each opponent must pay double. If the winner showed two such sets, two doubles are applied, quadrupling the payment.
- If the winner has a scoring set of bright cards, then any opponent with no captured bright cards must pay double (guang-bak).
- If the winner has a set of at least seven animal cards, then each opponent must pay double (meoung-dda).
- If the winner has a set of at least ten junk cards, then any opponent with fewer than five junk cards must pay double (pi-bak). (For this purpose, the special junk cards count as two or three junk, as for scoring).
- If the previous deal ended with no winner (nagari) the payment is doubled.
- If the winner previously said "Go" once, each opponent pays one extra chip.
- If the winner previously said "Go" twice, each opponent pays two extra chips.
- If the winner previously said "Go" three times, each opponent pays double.
- If the winner previously said "Go" more than three times, the payment is doubled again for each "Go" beyond three.
When calculating payments, if the winner said "Go" once or twice, the chips for this are added before the doubles are applied. If the winner said "Go" three or more times, the chips for the first two "Goes" are not counted. Doubles are cumulative - for example suppose you win with 7 animals (without Godori) and 11 junk, having said "go" three times. Your score is 5 points. You add two chips for the first two "goes", making 7. An opponent who has only 4 junk will pay you 56 chips - there is one double for your 7 yul, another for fewer than 5 junk and another for the third "go".
In a three-player game, there are certain circumstances in which one player has to pay the winner on behalf of both losers, while the other loser pays nothing. This is known as dok-bak.
- If another player wins after you have said "go", you have to pay the third player's losses as well as your own (go-bak).
- If you play a card from your hand which does not capture anything but remains on the table, and another player wins on his or her next turn by capturing this card, you have to pay the third player's losses as well as your own (oe-myeon).
- If you leave on the table a card that you could have captured, and another player wins on his or her next turn by capturing this card, you have to pay the third player's losses as well as your own (oe-myeon).
- In order to avoid case 2 above, if you think you have no safe play, you may expose your hand at the start of your turn and offer a nagari. This is known as syodang (showdown). The other players must decide in turn whether to accept it. If the player to your right accepts, the player to your left may accept or refuse; if the player to your right refuses, the player to your left automatically accepts. If both accept, the hand counts as a nagari: play ends, there is no payment and the cards are dealt again. If one of the players refuses, you take your turn as usual and play continues. If the player who refused wins the game, the payments are normal: each loser pays only for himself. If the player who refused loses, he must pay for both losers while the other loser pays nothing.
A player is allowed to expose his or her cards and offer a nagari on any turn, even if the same player has previously said "go". If a player who has said "go" then offers a nagari and the nagari is refused, and the player who said "go" and offered nagari manages to win, the player who refused the nagari pays for both the other players as usual. But if either of the other two players wins, each of the losers pays for himself: having offered nagari, the player who said "go" no longer has to pay for both of them.
More than three players
Go Stop is sometimes played by four, five or six players, but only three of them take part in the play at any one time, while the others drop out and wait for the next deal. This way of playing is called Gwangpalli (Bright-selling).
The deal is the same as for the 3-player game: 4 cards to each player, 3 to the table, 3 to each player and 3 to the table. The dealer and two other players will take part in the game. The cards dealt to the table to form the layout remain face down and unknown until it has been determined which three people will play. The player to dealer's right chooses first whether to play or drop out, then the next player and so on in anticlockwise rotation. As soon as two players other than the dealer have decided to play, the remainder must drop out. If all but three players have already dropped out, the remaining players must play. Example with 5 players, in anticlockwise order A (the dealer), B, C, D, E. The dealer A must play. Suppose that B drops out, C plays and D drops out. Now E must play, so that there will be three players. One the other hand, if D had decided to play, E would have been forced to drop out. If B and C drop out, both D and E are forced to play.
Players who are forced to drop out are paid compensation if they hold any of the following cards:
- bright cards (kwang)
- double junk cards (November rain or coloured December)
- September chrysanthemum with cup
- jokers
The player shows all such cards and is immediately paid two chips for each such card by each player other than the dealer who stayed in. Exception: In the 4-player game only, a player who is forced to drop out with the rain bright and no other brights is not paid any compensation for the rain bright.
If a player who is forced to drop out and claims compensation has a heundeum (three cards of the same month), he shows it and is paid twice as much: that is four chips for each bright, double junk, September cup and joker by each of the two non-dealer players who chose to play.
There is no compensation for players who drop out voluntarily.
After all compensation has been paid, the players who drop out give their hands face down to the dealer. These cards are shuffled with any undealt cards to make the face down stock from which cards are drawn during the game. The six layout cards are then turned face up and the play proceeds as usual between the three players.
If the game ends in a nagari (no one wins), the cards are redealt only to the three players who took part in the nagari game.
Seven players: Gwangpalli can also be used with seven players, provided that there is at least one joker in the pack, so that there are enough cards to deal 7 to each player. No cards are dealt to the table initially - the six table cards are dealt from the cards of the players who have dropped out. In this version some play that if you are not the dealer and you are dealt the animal iris card (May: iris and bridge) you must drop out, but can sell brights in the usual way.
Variant: some play that the compensation payments to those who were forced to drop out are paid at the end of the play by the losers of the game: the winner does not have to pay. If payments are at the end of play, in case of nagari the compensation payments are delayed until the new deal has been played, but the losers must then pay double compensation.
Variant: some play that after a nagari cards are once again dealt to all players at the table. In this case, if you play with compensation paid at the end of the play, there will be no compensation for players forced to drop out of a game that ends in nagari.
Variant: some play with a higher compensation of 3 chips per special card (instead of 2) for a player who is forced to drop out.
Jokers and Special Cards
Most packs include a selection of jokers with various different properties. It is probably best to include not more than one or two of these. Examples of jokers are:
- One junk - treated just like a captured junk card
- Two junk - treated just like a captured junk card
- Three junk - treated just like a captured junk card
- Boss junk - the player is given a junk card by each opponent
- Double - the owner collects double chips if he or she wins
- Bright protection - the owner who has captured no bright cards does not have to pay double to a winner with a bright set
There are probably many others.
Some play that if the replacement card you draw for a joker makes a ppuk - that is, you played a card from your hand matching one on the table, then drew a joker from the stock, and then drew a third matching card as a replacement for the joker - you do not benefit from the joker. Instead it remains with the ppuk and is taken and used by whoever wins the stack by playing the fourth matching card.
Some play that the chrysanthemum and sake cup card counts as one animal or one junk, rather than two junk.
Some play that it is the iris and bridge card, instead of the chrysanthemum and cup, that counts as an animal or two junk.
Some play that when you play a bomb (three cards of the same month to capture the fourth) you turn three cards in succession from the stock to complete your turn. Later in the game when you run out of cards in your hand you simply miss your turn while the others continue playing. This seems to be less interesting than the rule that you turn only one stock card after a bomb, but have the option not to play a card from hand in two subsequent turns.
Some play that when declaring heundeum (three cards of the same month in hand), you must play one of those three cards on the turn in which it is declared.
Some play that winning after declaring heundeum with November or December cards gives the player a quadruple score rather than a double score.
Special Events during Play
On your first turn of the game, if you take all four cards of a month in one turn (either by two captures - ttadak or by capturing a three-card stack), or if the stock card you turn captures the card you played (chok), some award a payment of 3 chips from each opponent for this, and play continues.
Some play that capturing all four cards of a month in your first turn gives you a quadruple score if you win. This is called weol-yak.
Some play that if on your first turn you manage to capture a card of each type: guang (bright), yul (animal), tti (ribbon) and pi (junk) you are given one junk card by each opponent who has one. This is known as baek-hwa-jeom (department store). Of course if the dealer achieves this he will receive nothing, as the other player(s) have not had a turn yet and therefore will have no junk to give.
Weol-yak. Before the deal a month is set, for example by drawing a card from the deck. If a player manages to win having captured all four cards of that month the payment for that deal is quadrupled.
Catching the Boar. Some play with a pot to which all players contribute an equal number of chips at the start of each deal. Any player who captures the boar (the July animal) wins the pot. If no one captures the boar, the pot is carried forward and the agreed number of chips are added, causing it to grow from deal to deal until it is won.
Others play without a pot. Capturing the boar only counts if it happens in a player's first turn of the game, and the player wins a fixed number of chips (as for a first turn ppuk).
Scoring Combinations
- Brights
- Some score only 3 points rather than 4 for a set of 4 bright including rain (December).
Some apply an extra payment of only 2 chips (rather than a double) when a player without brights pays a winner with a set of brights. - Birds
- Some score only 3 points rather than 5 for godori.
Some players recognise four birds: February, April, August and December. A player who captures all four of these birds scores 6 points for yukdori. A player who captures only three of them scores 4 points for bidori if they include the December (rain) bird, or the usual 5 points for godori if they do not include December. - Animals
- Some play that a player without animals has to pay double to a player who wins with seven animals - this is known as meoung-bak.
- Ribbons
- Some play that a player without ribbons has to pay double to a winner who has scored ribbons - this is known as tti-bak.
- Junk
- In the two-player game, some require a player to have 7 junk rather than 5 to protect against a double payment to a player with a junk set.
Some play that capturing all three double junk cards - September animal, November coloured junk and December (rain) junk - scores an extra 3 points, sometimes known as VIP. However, these 3 points do not count towards the points needed to stop the game. - Eight clovers
- Some play that capturing all four April cards and all four July cards scores 8 points. This is known as palssari (eight clovers), but normally when this variant is played, these 8 points do not count towards stopping the game. The points needed to stop the game must be acquired from other combinations..
Stopping the Game and Payment
As mentioned above, the target needed to stop the game can vary. A higher target is harder to achieve, but if you do reach it you are more likely to say "go", since it is also harder for your opponent to get reach the target. If the target is set higher than 3 in a 3-player game, games will quite often end in nagari (with no winner).
Some award one chip to a player who said "Go" once before winning, double payment to a player who said "go" twice, triple payment to a player who said "go" three times, and so on.
Most online Go Stop games feature 'missions'. For each deal a particular combination and a multiplier are specified at random. The combination might be for example weol-yak or some particular set of ribbons and the multiplier could be from 2× to 9×. If a player manages to make the combination and win the game, the multiplier is applied to their winnings.
Other Go Stop web sites
Another set of rules for Go Stop can be found within Tom Sloper's Hanafuda pages.
On BoardGameGeek, Justus Pang has provided a Go Stop Cheat Sheet - a one-page summary of Go Stop cards, combinations and scoring, which can be a convenient reference when learning the game.


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Continuing with looking at some lesser recognized webcomics, today seemed like a good day to talk about Errant Story.
But wait. Wait just one moment, you say. Errant Story is pretty well known! It's by Michael Poe, who did Exploitation Now. It's been around for almost four years now. It has two print collections out!
Well, ok. Fair enough.
But while I know of plenty of people who read the comic... it isn't something I see discussed all that often.
So here I am, discussing it. Ta-da!
Errant Story, like Girly, is a comic that I discovered due to reading a previous work of the author. And as such, as a comic that I can remember starting, I am sometimes startled by the fact that it is now several years later, and chock-full of plot, and happenings, and all manner of assorted hijinks.
Now, there are good and bad things about Errant Story. It is a well-crafted story set in a complicated fantasy world, and generally follows more than one plot arc at a time. We have elves, we have assassins, we have time monks.
It is fortunate that the strip has it's own Wiki, because otherwise I wouldn't have the slightest idea what was going on. I mean, a few things are obvious - the little girl and the cat are annoying. The dude in black is a bad-ass. The elves are mysterious. But beyond that? Well, it's a lot about mysterious conspiracies manipulating things behind the scenes, and various factions plotting and planning against each other.
Being confusing is downright mandatory.
But, you know, being lost doesn't bother me all that much. Because while the story is a good one (and don't get me wrong, it is), it is the more personal aspects that are best put together. The characters. Their interaction. Their development. (Even of the scary little devil girls.)
And, beyond that, the sense of humor in the story. I know a lot of people were put off by Poe switching from the sensationalist fanservice of Exploitation Now to the detailed drama of Errant Story - but it is not, by any means, a strip lacking in a sense of humor. I don't think Poe could write something totally serious if his life depended on it. The man has a gift, and it makes itself known more often than not.
Today's strip is a good one.
... I'll have you know I just spent quite a while writing it about it, before realizing that the character at hand in the strip wasn't who I thought it was.
So I'll save myself the embarassment of giving you my most assuredly brilliant thoughts on a plot development that isn't actually there.
Instead, I'll emphasize the point I would be getting at anyway - this strip, like much of Errant Story, is filled with layers. Yes, layers, like unto an onion.
As mentioned before, the comic is a complex one. The day to day strips aren't much different - namely due to the fact that they are usually hitting up both the story and the funny at the same time.
Take a look at today's strip. We have serious, intense moments for the first three panels, and then a character hilariously starting to plummet to his death. We also have the unexpected reunion of two of the more interesting characters in the strip - and we get to see that, for all the harshness of her entrance, Sarine might care about Jon more than she wants to let on.
That is a good deal to pack into a strip with barely more than a handful of words. Now, admittedly that is also a rarity - one of Errant Story's biggest weaknesses is the tendency to use quite a bit of text.
But I couldn't really claim the high ground to complain about that too much, now can I?
In any case, the intricacies of the story are far too complex for me to do them justice here (read: I've get myself lost in about five minutes.) But for all the uproar raised when Poe left Exploitation Now behind to start this, I think it is the superior strip by far. It suffers from the common ailments of any heavily plot-driven story: sometimes it engages in over-exposition, and sometimes the story takes a while to get off the ground.
But it is well done, with incredible art, a clean layout, and engaging characters. It has a guide to help the readers that do get lost. It has an archive page that... ok, the archive page isn't actually all that functional. Ah well, one mark against it - don't let that deter you from checking it out if you haven't already.
We aren't in the business of giving out biscuits around these here parts - but today's strip made me simultaneously laugh out loud, shout with glee, and shudder in anticipation. That sure as hell has to earn something, so as soon as I can figure out what we do give out around here, Mr. Poe has damn well earned one.
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When is the best time to start taking your Social Security Income? Many people say 62, but for most, that can reduce your total benefits by $50,000 to $180,000 or more over your lifetime! Integrity Estate Advisors has the most advance software to help calculate the hundreds of potential variables to tell you how to maximize your social security benefits.
View MoreEveryone has stuff; either a little or a lot. Making a plan in advance and naming whom you want to receive the things you own after you die is some of what estate planning is. However, good estate planning is much more than that.
Inheritance taxes, sometime called death taxes, are optional; if planned ahead of time. In most areas, there are rules that prohibit "death bed transfers." Usually, if the transfer of wealth is planned and action is taken at least one year before death, you can significantly reduce or eliminate inheritance or death taxes.
AP is planning to protect assets from creditors, litigation, divorce, market downturns, nursing home spend down, faster spend down of assets in lower interest rate environments, etc. Proper Estate Planning should include some forms of AP.
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This American Standard 9960.904.020 Mezzo Semi-Countertop Sink is part of the Mezzo collection, and comes in a beautiful White finish. This semi-countertop sink features a self-rimming fine fire clay construction, a generous bowl area, and it comes with the cut-out template, sealant, and a mounting parcel. It measures 21-1/2" by 22", with a 6-7/8" bowl depth, and it comes with 4" centered faucet mounting holes.
Product: | |
Manufacturer: | American Standard |
Type: | Sink |
Color: | White |
Room: | Bathroom |
Mpn # | 9960904.020 |
Shipping Dimensions | 22.5" x 20.0" x 9.5" |
Weight | 45.00 lbs. |
4.5 out of 5 rating is our rating for plumbersstock.com, we got that rating because we have lots of experience and great people with expertise in plumbing. BUT WE WANT YOUR HELP. This product doesn't have any reviews yet, and we don't want to write our own reviews. It is more valuable to us that the customers get to share their experience with our products. Please, if you have any experience with this product, take a moment to share and help someone else who is trying to make a decision. Thank you!


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BOSTON (AP) — The chief of the National Guard Bureau is set to pay tribute to hundreds of service members from Massachusetts and New York who played a key part in the response to the Boston Marathon bombings.
Gen. Frank Grass is set to join Gov. Deval Patrick at the Boston Common to present military awards during the first of two ceremonies scheduled for Monday afternoon. The two will also participate in the June Day ceremonies of the Ancient and Honorable Artillery Company, which was founded in 1638 and is the oldest chartered military organization in the western hemisphere.
The second award presentation will be held in the Massachusetts State House.
The April 15 bombings killed three people and wounded more than 260. The Massachusetts National Guard responded by sending nearly 1,300 soldiers and airmen to join other emergency workers.
Copyright 2013 The Associated Press.


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on the one hand, it's a quick realization that once you give yourself permission to slow down, you see clearly how things can become too complex and too fast-paced and too overly-stimulating. but on the other hand, it's invigorating and enticing to be as active as possible and say yes to everything you can ~ life's short, carpe diem.
and so the balancing act.
what sort of balancing act do you find yourself in these days? what paradoxical activities are you involved in? what makes you feel peaceful & enthralled at the same time?
i've recently come across one photography partnership that seems to show balance ever so well: the noticing project.


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6 Brand New jQuery Image Galleries and Sliders
Show Summary | Posted by kevinliew 2100 days ago | Category: Programming
Alright, we all must admit it's important to know a few jquery galleries or sliders for our web projects. I have found a few new releases, well, they could have been in the wild for a while just that I haven't noticed them yet.
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Author Comments
Been playin' a bit too much League of Legends. Evelynn being one of my favorite characters to use, I had to try. haha :P
Photoshop CS4
Wacom Intuos 3
Character Ã'© League of Legends (Riot Games)
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Oh Men.
If there's something I learn out of Avatar is that blue chicks can be really hot.
;D thanks for the 10
Rated 5 / 5 stars
Great style used to create this piece, got to save i love every part of it. The color, lighting, angel and execution are well done. Great work and love to see more from you.
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This is my new load screen in-game.
You really did her justice, looks great.
I like your style alot.
Great work.
Rated 5 / 5 stars
Leauge of legends rules
and really nice pic she looks much better here than she does ingame 10/10


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Baby #2 - Week 22!
Y'all ready for some more of my quality blackberry pics? Alrighty, then.
How Far Along: 22 weeks
Size of baby: Just over 1 lb, size of a spaghetti squash! Although, he measured at 25 weeks at the 20 week appointment...hold me.
Total Weight Gain: 13lbs
Maternity Clothes: A mixture. I just found shorts in the regular part of Old Navy that are drawstring, but not totally massive and I bought 3 pairs. (Ones I'm wearing in the pics) I really hate the maternity shorts!
Gender: Boy! Coop is so excited for a brother!
Movement: TONS! I honestly don't remember Coop moving anywhere near this much.
Sleep: Good. I always wake up achy, but I'm sleeping through the night.
What I miss: Not feeling like a whale in the pool.
Cravings: Fruit, ice, popsicles and lemonade.
Symptoms: I'm having a hard time breathing already. My short torso paired with a measuring 5 weeks big baby means there is no space between my diaphragm and his little feet. I do a lot of lying down with my hands over my head!
What I'm looking forward to: Finishing the nursery! Hubs is painting this weekend and then its full speed ahead with the beachy surfer theme!
Happy weekend, y'all!
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Magazine Articles
Eight bold solutions, rooted in social movements, that can break through our broken political system.
Damage from 20 years of NAFTA shows us why latest trade deal must be stopped. Free trade creates rich people, poor communities.
Re-posted with permission from Embassy Magazine: Vancouver-based mining company Pacific Rim is butting heads with the government of El Salvador.
While Obama's policies have the short-term potential to improve the lives of many Americans beleaguered by the economic slump, the approach he champions is insufficient to tackle the long-term problems we face.
The economic crisis - and the rising price of gold - have spurred North American firms to reopen mines and attack environmental regulations. Here's what we can learn from El Salvador's moratorium on new mining permits.
In Bard's campus, thinkers and doers prepare to transform our fossil fuel-powered, finance-bloated, inegalitarian economy into one that is resilient, just, and sustainable.
Examples of how large corporations have rigged the tax rules to ensure that those who have the most get to amass even more, at the expense of everyone else.
The GOP keeps offering comedic gaffes and outrageous statements, but don't count on a Democratic landslide in November.
Life for those affected by the BP oil spill continues, but has been changed forever.
Before there was Occupy, thousands of nurses were already taking on Wall Street to demand a financial transaction tax.


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A 15% service fee is applied to online and phone sales and is proportionate to the ticket price. Fees are waived when buying in person.
Performances in city-owned venues include FDA tax.
Discounts are available to select productions with promotion codes. Restrictions apply.
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Mail orders require a minimum of 10 days.
Late seating is at the discretion of the House Management and may not be available at all performances.
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Cameras and recording devices are not allowed to be used in the theatre.
No outside food or drinks are allowed in the theatres. Food and drinks purchased within the venues may be taken to your seat.
Children 4+ are welcome in our theatres.* Individual productions may offer age recommendations. It is always up to the parent / guardian to determine if an event is age appropriate. Each person entering, regardless of age, must be ticketed. If a child becomes disruptive, the group may be asked to leave. No refunds.
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Your favorite Apple, iPhone, iPad, iOS, Jailbreak, and Cydia site.
Thread: The iPhone 4S Pre-order Adventure (Unlimited Data?)
What are you talking about you got screwed? You signed a contract that states 2 years, they let you upgrade early as a nice gesture. I get yearly upgrades because I spend $175 a month on my 2 iPhones but they are in no way obligated to let you upgrade early. Don't like the rules then pay full price for your phone, easy solution to your "they screwed me" problem.
How do you know what each carrier is paying? I can see the the Math on Sprint(but remember that is just 7.5million per year. You realize each people will upgrade on Sprint like on othere carriers. Worth the risk to get the iPhone)
BTW, it makes sense for ATT to allow early upgrades on the primary acct. it keeps me locked in for 2 more years. I pay about $220/mo with tax for 3 phones and in my case I never use all the minutes I pay for. But our usage varies and I can lower the minutes.
each year they get about $2K from me. Even with 3 subsized phones they are doing well.Last edited by nealh; 10-07-2011 at 08:37 PM.
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We don't know what carriers are paying- my point was that Apple charges them plenty for the iPhone... they aren't getting a huge discount, and the only reason you get it cheaply is because the carrier paid for most of it for you. And yes, it might be worth the risk for Sprint, but Wall Street is killing Sprint for the decision, because it just ate away their cash flow... Sprint may have to scale back or put off it's 4G network because of it.
And I agree with you- I enjoy getting frequent early upgrades (as the primary account holder of a family plan). They couldn't allow all 3 lines to get yearly upgrades, of course- that would be $1300/yr in subsidized phones. If they're only getting $2k a year from you, they are probably losing money (considering the cost for them to provide you with service).
I finally got my "reservation" around 5am. Got the email today with reservation number, clicked on link and choose unlimited data plan. Went to check out and I too got stuck on "Processing Payment" screen for 45 minutes. I finally gave up and let it time out. Tried the link again and also said my upgrade had been used and must pay full price. My CC company said was not billed, called AT&T and they showed upgrade but said no phone was processed, transferred me to Apple who said the phone wasn't purchased and not eligible for upgrade. Ended up going to 2 apple stores, AT&T store, and on phone today with AT&T/Apple for just under three hours as no one could figure out if it was processed. Finally gave up and couple hours later received confirmation email the phone was ordered, called CC and charge was posted. Total cluster f***. As much as I appreciate apple products this is getting really old.
My bill is bigger than yours, and I always got yearly upgrades. I just checked and my dates are changed 7 months later. Yours most likely is too.
I didn't get screwed, but it sucks. I wasn't going to get the phone, but it sucks that the option isn't there when one comes out that I want.
No I see no way they are losing money. I pay for minutes we never use, we are probably paying more the unlimited family txt than if we paid for each txt alone. I did this upgrade because the son started txt beyond the 200 we paid for. But his txt numbers are more sporadic and I rather pay a little extra not to worry for a big overage and it keeps him out of trouble. We are perfect customers, we never use much data...my wife and son never even use the 250 mg we pay. Since I had my iPhone on unlimited only once did I use 1.3GB of data. Most of time its 500mg.
Boy when I look at it I am being really stupid with my bill.
I guarantee if they were losing money on me I would get no early upgrades.
For me, ATT in TAmpa, FL is really good service. we have one bad area where calls drop on the iPhone and my wife's BB. I have found there CS to be superior to Verizon, my last carrier. I used sprint about 5yrs ago, so I have no idea on there service. But I had no interest going back to Verizon for wireless.(FiOS is different of course..CS is still ugh though).
I realize different locations seem to have different issues and experiences. So now the nice thing is you get real good choice. I just would not want to lose surf and talk, that sure is handy when you need it.
I pre ordered through AT&T at about 6am yesterday, my order status when I check online says processing and under the product says backordered. But when I pre ordered it said it would be to me on the 14th. Anyone else notice this? Just wondering if I'm gonna get it on the 14th or not.
If I recall this is exactly like last year. I have the same thing on my order. I ordered around 5:30 am.
I see no issues with this. I would expect an order that cant be shipped yet as back-order. In fact last year this page did not update till have I received a tracking number and my iPhone4 was in transit.
there are no worries here. You are fine.Last edited by nealh; 10-08-2011 at 12:50 PM.
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It's the same complaints every single year. A TWO year contract is signed and you expect the carrier to give you an upgrade after ONE year. Go back to kindergarten and learn how to add. Then go back to elementary school and learn how to read [your contract].
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One early upgrade a year, no, they are not losing money on you, and I think it's an excellent policy to have (to reward/retain those of us with big bills). I was referring to if they gave all the phones on a family plan the same early upgrade... especially if there were 5 lines.


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Soy-Free Vegan Bodybuilding Nutrition Programs by Robert Cheeke, Vegan Bodybuilder, September 13th, 2007 Keep in mind these programs have not been approved by the FDA or any other authority on nutrition. They are designed for active vegans of all types from the serious athlete to the fitness enthusiast. The 6 meals a day plan helps keep your body in an anabolic state with a positive nitrogen balance and will keep you nourished throughout the day. Eating frequent meals will also speed up metabolism, your body's ability to burn fat. The programs listed may incorporate more foods than you are used to eating in one day, but remember they were created by a bodybuilder :) Healthy Food Defines You - Train Hard Eat Plenty Enjoy, and happy eating! Mostly Raw Food Bodybuilding Nutrition Program 7AM Bowl of mixed berries (strawberries, blueberries, raspberries, blackberries) ½ grapefruit 2 bananas with raw coconut oil Multivitamin 16oz fresh squeezed juice 10AM Bowl of mixed nuts (walnuts, almonds, hazelnuts, cashews, peanuts) 2-4 servings of dates 16oz fruit smoothie with Vega meal replacement powder 1PM Bean/Broccoli salad (Kidney beans, garbanzo beans, broccoli, spinach, snow peas, green beans, carrots, green peppers, romaine lettuce, beets). 16oz fruit smoothie with Vega meal replacement powder 16oz water 4PM Spinach, kale, and cabbage leaves with broccoli, avocado, pine nuts, and sliced tomatoes. Snow peas and green beans 2 large peaches or nectarines 16oz water 7PM Large vegetable platter with hummus and raw flax crackers Green salad with sprouts, greens, nuts and seeds Live pizza or raw soup 16oz fruit smoothie with protein powder 10PM 2 servings of mixed seeds (pumpkin seeds, sunflower seeds, and sesame seeds) 2 servings of seaweed chips or dulse 16oz water Moderate Protein/Calorie Intake Bodybuilding Nutrition Program 7AM Fruit smoothie with orange juice, strawberries, blueberries, bananas and Vega Meal Replacement Powder Bowl of vegan cereal with hempmilk 2 bagels with hummus or almond butter Multivitamin 16oz water 10AM Raw Food bar 1 bowl of citrus fruit 2 servings of protein mix (peanuts, pumpkin seeds, cashews, flaxseeds, sunflower seeds, almonds) 16oz water 1PM Veggie sandwich or chili 2 yams Large green salad 16oz natural fruit juice 4PM Vega Meal Replacement Powder mixed with 12oz juice or water 2 bananas with almond butter 16oz water 7PM 4 slices of homemade vegan pizza Plate of brown rice, green beans, kidney beans, and peas. 16oz hempmilk, juice or water 10PM Whole veggies or fruits (carrots, cucumbers, tomatoes, broccoli, apple, pear, orange) 2 servings of pineapple 16oz water Mostly fruit and Veggie Nutrition Plan 7AM 2 kiwis 2 sliced peaches or nectarines Fruit smoothie with Vega Meal Replacement powder 16oz citrus juice 10AM Slices of cantaloupe, honeydew, and watermelon Bowl of mixed nuts Celery sticks with coconut oil 16oz water 1PM Large plate of mashed potatoes with mushrooms, carrots, peas, green beans, and broccoli. Green salad with kale, spinach, cabbage, tomatoes, olives, and sprinkled seeds or nuts 16oz fruit juice 16oz water 4PM Fruit salad (slice up apples, pineapple, banana, peaches, and pears, mango) Green salad with sprinkled nuts and seeds 16oz fruit juice or soymilk 7PM Corn on the cob (or off the cob) Steamed eggplant or squash. Brown rice and beans with mixed veggies 16oz protein smoothie 10PM Vegetable soup
Flax crackers or seaweed chips 16oz almond milk 16oz water
High Protein/High Calorie Bodybuilding Nutrition Program 7AM 2 cups oatmeal 2 vegan pancakes Hemp protein drink (Vega, or other) 16oz hempmilk or almond milk Multivitamin supplement 10AM 2 energy/protein bars (Organic Food Bar, Vega Bar, Smart Monkey Bar) Hemp/rice protein smoothie (orange juice, protein powder, strawberries, banana, ice cubes) 2 Mangos 16oz orange juice
16oz water with L-Glutamine Amino Acid 1PM 4 slices of vegan pizza Pea protein smoothie (hempmilk, yellow pea protein powder, strawberries, banana, ice cubes) Tortillas and hummus Mixed nuts (almonds, cashews, walnuts, hazelnuts) 16oz water
4PM Veggies with coconut oil or almond butter 3 bananas 16oz hempmik
16oz water 7PM Large Veggie burrito (brown rice, black beans, pinto beans, avocado, tomato, onion, tortilla) Summer squash Green salad Avocado spread on flax crackers or celery sticks 8oz pineapple juice
16oz water with L-Glutamine Amino Acid 10PM Hemp/pea protein smoothie (hempmilk, hemp/pea protein powder, strawberries, banana, ice cubes) Yams or sweet potatoes Vitamin and mineral supplements General Bodybuilding Nutrition Program 7AM Large bowl of oats Vega Smoothie Infusion (protein, fiber, greens, essential fats) 2 Bananas Vitamin and mineral supplements 24oz water 10AM Protein or Meal Replacement shake 2 whole pieces of fruit 20oz water 1PM Veggie burrito or sandwich Bowl of potatoes, broccoli, carrots, peas and baby corn 24oz water 4PM Mixed raw nuts, unsalted (cashews, walnuts, almonds) 2 energy/protein bars (Organic Food Bar, Vega Bar or Pro Bar) 20oz water 7PM Vegetable stir-fry with quinoa and mango chutney Spinach, lettuce, cabbage salad w/kidney beans/chickpeas 12oz chocolate hempmilk 24oz water 10PM Protein or Meal Replacement shake
Apples or dates with coconut oil 16oz water
For more information about meal programs, training programs or anything to do with Vegan Health or Fitness visit www.veganbodybuilding.com or e-mail email@example.com


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How to say Change in Turkish tʃeɪndʒ
Would you like to know how to translate Change to Turkish? This page provides all possible translations of the word Change in the Turkish language.
- değişmek, bozuk, para üstü, değiştirmekTurkish
Discuss this Change Turkish translation with the community:
Use the citation below to add this definition to your bibliography:
"Change." Definitions.net. STANDS4 LLC, 2017. Web. 30 Mar. 2017. </translate/Change/TR>.


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Tuesday 20th September, 2011
10:30am to 10:35am
O'Reilly Media's Julie Steele showcases the finalists and Best in Show winner from the Strata Vizathlon, a data visualization contest produced in partnership with Juice Analytics. (Note: the contest has already closed).
10:35am Move Over Nielsen: Rethinking TV Ratings by Jodee Rich
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New Essays on Invisible Man (The American Novel) Published less than fifty years ago, Ralph Ellison's Invisible Man shares with older classic works the odd quality of seeming to have been in place much longer. It is a novel that encompasses much of the American scene and character: though told by a single Afro-American voice and set in the contemporary South and then in modern New York City, its references are to the First World War, to Reconstruction, to the Civil War and slavery, to the founding of the American republic, to Columbus, and to the country's frontier past. In his introduction to this volume Robert O'Meally discusses Ellison's fictional strategies for reaching a wide audience while remaining true to his own artistic vision and voice. Then each of five critical essays explores a different aspect of this capacious novel. One looks at the novel's protagonist as an embattled artist-in-training: another focuses on the novel's political and philosophical backgrounds; a third discusses the style and meaning of the nameless narrator's speeches; a fourth examines the novel's modernism in light of its references to jazz and anthropology: and the final essay considers Invisible Man as a kind of war novel. Written in an accessible style, these essays represent the best of recent scholarship and provide students with a useful introduction to this major novel.
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Feral Cats and Wildlife – Are the Cats as Bad as 'They' Say?
Feral cats are frequently maligned; by neighbors, local communities, bird enthusiasts, and even some ecological groups. Some communities even go so far as to ban feeding programs or, worse yet, euthanize feral cats.
A common argument against feral cats is that they prey on local wildlife, significantly reducing the population of at-risk species, perhaps to the point of near or full extinction. Though this is a legitimate concern in some very specific situations, this risk is nearly always limited to areas with unique geographical features, such as water-bound islands and otherwise insulated areas where prey species cannot adapt, relocate, or migrate.
The honest truth is that these criteria do not apply to the vast majority of communities and neighborhoods in the United States. Knowing this, it is, in my opinion, easy to see the reactionary opposition to feral cats as often hyperbolic and based on a limited understanding of the complexity of the issue.
Feral cats, as defined by the ASPCA, are "free-roaming domestic cats who were never socialized by humans or have lived outdoors for so long that they have reverted back to a wild state." These are cats that have been born into the wild, that are lost family pets, that have been dumped outside by their previous owners, or that have been irresponsibly transported from one neighborhood to another. These cats live outdoors, hunt for food, or subsist on the efforts of well-meaning humans who offer them food and clean water sources.
Feral cats, despite formal or ad hoc feeding programs, are hardy, self-sufficient creatures and hunting is an important way they provide food for themselves. Lizards, birds, rodents, and other small mammals are frequently their prey of choice—and this is not always a bad thing. Many times, feral cats can function as a natural population control mechanism, preventing some prey species from growing in numbers beyond what the local environment can support.
A thriving local ecology is a matter of the delicate balance of many factors. When the population of any one species grows too large—whether that species is birds, rodents, small mammals, or even feral cats—that balance is lost and the local ecology can be disrupted.
Because feral cats do not accept human touch, they are typically not candidates for shelters or life with humans inside a home. It is important to note that the stress of being captive in a shelter environment can cause extreme psychological stress to these cats, which has a direct correlation with deteriorating health. And because these cats are unlikely to thrive in a shelter environment, they are therefore unlikely to be adopted.
Unadoptable feral cats are euthanized in open-admit shelters, or they are resigned to living in a cage for the rest of their lives if the shelter or rescue does not euthanize (i.e., no-kill shelter).
The problems of growing feral cat populations and the potential undesired impact on other local species, as well as solutions to address these concerns, are not either/or propositions. Community cats exist and thrive due to irresponsible human behavior, such as setting a cat loose outside when moving, or improper colony management that does not incorporate spay/neuter initiatives.
For me, the solution is multi-pronged; it must be flexible and will require creative problem solving skills.
First, pet parents need to be better educated about the reasons not to release a family pet into the outdoors; this is a fundamental first step.
Second, shelters and rescues need to coordinate together and develop or increase transport programs for healthy, adoptable cats to other areas of the country where pet overpopulation is not as prevalent, thereby creating more space in local shelters or recues to accept more pet cats that must be surrendered.
Third, responsible colony management practices need to be implemented, which should at a minimum include assessing how may cats can be successfully cared for, safe and effective trapping techniques, implementation of spay/neuter programs, ear tipping of surgically altered cats to recapture for TNR, testing for feline immunodeficiency virus (FIV) and feline leukemia virus (FLV), and basic vaccinations, especially for rabies.
Finally, in areas where feral cat populations are too high or where geographic features place at-risk prey species in greater danger, these cats may need to be humanely trapped, spayed/neutered, tested and vaccinated, and then released into more appropriate areas or communities that do not have populations of small that are at risk. This method for cat population control is called Trap-Neuter-Return, or TNR for short.
The issue of community cats is complex and is too often guided by strong emotions, no matter one's perspective. We can best serve the needs of both feral cats and local wildlife by viewing the issue both objectively and as a whole. When that happens, we are best able to develop more effective and responsible solutions—for the cats and for the local wildlife.
What You Should Know About Your Community's Feral Cats
Understanding and Caring for Feral Cats
Controlling Feral Cat Populations
On Moving and Relocating Outdoor and Feral Cats: A Quick and Dirty How-to Guide
Fur Flies as U.S. Gets to Grips with Feral Cats
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I have spent the greater part of three decades living with ferals that were believed beyond the point of socialization. Success can be achieved if you let the cat move at its own pace (one only took a week - and we KNOW this cat was born outside because it had been followed) while another took three years to accept human touch. You cannot force the cat; most ferals learn to accept humans by watching rehabbed ferals interact with humans. You never know what the turning point will be in the cat's mind. One, after a week, just came up and started licking me. The one that took three years finally interacted after a friend bought me some catnip bubbles. She was having great fun jumping and popping them. When I finally stopped playing, she jumped up on the couch next to me - totally new behavior. I held my breath and this skittish baby slowly put her paw out and patted me on the leg as if to say, "More bubbles please." You cannot believe the joy that brings. If people were willing to let the cats be who they are, welcome them into their home without expectation, they will eventually turn around. Some will always be more skittish than others but some become great lap cats giving you head bumps, licks, accepting belly rubs and all kinds of interactive behaviors. I am tired of shelters killing cats just because they are scared. Feral cats are not mean - just scared. I wish more people would give them a chance.
I have been feeding a couple of feral cats for many years now-a mom and her son- and I've gotten the son to play with a catnip bag I drag around the yard while tied to an old fishing pole. So he's semi-feral at this point. Progress can be made but you just never know what will happen. Good for you for trying so hard.
First of all, TNR is an abject failure because it was never meant to be a solution, just a way of avoiding euthanasia. TNR was started 50 years ago in the UK and in that time their feral cat populations has doubled. TNR is NOT a population control mechanism, it's simply a way for cat hoarders to keep cats out of shelters. Wildlife pays the price in blood, communities are exposed to disease and the cats pay the ultimate price via inhumane attrition. Which means getting run over by a car, shot, poisoned, eaten by coyotes or decimated by disease and parasites.
The only difference in destroying cats immediately and humanely instead of trapping, sterilizing, then releasing them to an inhumane death and forcing them to fight-to-the-death for survival; is that money isn't going into Becky Robinson's Alley-Cat-All-Lies pocket, or an HSUS or SPCA board-member's pocket, veterinarian's pocket, cat-food company CEO's pocket, or a drug-company CEO's pocket. And that's the ONLY difference! Support yet another organization that exploits and perpetuates the suffering of animals for their own personal financial gain, then try to sleep well at night.
Feral cats are invasive, disease-ridden vermin that inflict destruction on any natural system where they're introduced and allowed to proliferate. Why?
(1) There are few—or no—'natural' predator controls to suppress feral cat numbers to environmentally-sustainable levels, either because no apex predators had evolved (e.g. New Zealand), or because humans have exterminated them (e.g. most of North America), in areas where cats have subsequently been introduced
(2) Domestic cats are vectors of pathogens like Toxoplasma gondii that kill non-resistant species, including the few native mammals and birds that prey on them. While reptiles are immune, there are few that are large enough to prey on cats, and those that do consume less than 10% of a comparably-sized endothermic ("warm-blooded") predator. And they only kill when they're hungry.
(3) They're voracious predators of a huge variety of native species, particularly in regions where no native cats evolved and naturally-occurring species are therefore ill-adapted for avoiding predation by them
(4) They reproduce very rapidly—a single female producing 4-12 kittens annually. Multiply by about 16 million, as there is a 2:1 male-to-female ratio in reproductive age feral cats, and the ASPCA estimates their current population at 47 million.
(5) They're DOMESTIC ANIMALS—urban, suburban and rural populations are subsidized by human feeding, which also allows them to attain numbers far exceeding environmental carrying capacity for ANY natural predator.
(6) Even under 'natural' conditions, cats kill when they're not hungry—they are as addicted to thrill-killing as doddering spinsters in curlers and bathrobes are to hoarding them. That's how we bred them.
Unsocialized feral cats are no one's companion. They are no different from feral hogs, burmese pythons, nutria, zebra mussels, or asian carp. Do you advocate TNR for those animals also? What's the difference? Aren't they cute enough?
Thank you for taking time to contradict the assertions in this article. I love cats, but as as a biologist know that feral cat colonies (and all outdoor cats, for that matter) are an invasive species wreaking havoc on wildlife that evolved for millions of years without the predation pressure of a small cat. I acknowledge Mr. Lima-Chavez's compassion for animals, but completely disagree with his opinion. Outdoor domestic cats are from a science standpoint no different from starlings, house sparrows, feral pythons, tree-of-heaven, or the invasive insects that attack our native trees. They are contributing the the destruction of the natural ecosystem wherever they live, not just in fragile areas. If the TSR folks would change to Trap, Neuter, Adoption to INDOOR homes, they would then be making a difference. As of now, they are perpetuating the problem.
Unfortunately, you've contradicted yourself here - you say TNR is a failure but then go on to say one of the reasons it fails is because the cats reproduce so rapidly. Obviously, if TNR is done the cats will not be reproducing any more which eliminates a large portion of the problem.
The article keeps saying TNR stands for trap-neuter-release, which is false. The commenters who say TNR is a failure do not correct this HUGE error. TNR stands for trap-neuter-RETURN, as in "return" the cats to where they were trapped (after spay/neuter, vaccination and recovery), because that is their habitat and where their family members are located, and that is where they know how to survive. The author and the commenters apparently confuse TNR with catch-and-release, which is a cruel practice of some fishermen who think it is appropriate to use sharp hooks on fish that they are going to put back into the water. TNR means trap-neuter-RETURN, period. Got it?
That is correct, and here is the problem with TNR. In order for TNR to be the least bit effective and halt, not reduce, just halt population growth in a colony you need to spay between 75% and 85% of the colony members. When researching over 100 of the most "successful" TNR programs worldwide, JUST ONE trapped more than 0.4%. Oregon's 50,000 TNR'ed cats (the highest rate I found) is 4.9% of all ferals in their state. Yet, by applying population growth calculus on the unsterilized 95.1% they will have trapped only 0.35% of all cats in their state sometime this year. Less than 0.4% is a far cry from the required 75%-85% to be the least bit effective. It's like throwing a bucket of water on a towering inferno. A few colony reductions here and there does NOT equate to reduction at the population level.
TNR can neither eliminate feral cats, nor reduce predation, and does not address illness or disease, facts supported by actual scientific study. -
I am a cat person. I am a bird person. I didn't read in your treatise anything about how ferals are a possible benefit to the environment. From experience, our neighborhood cats have routed out bunnies, rats, snakes, mice, which is good from the standpoint of disease when we are talking about rodents; and gardening, when referencing rabbits. I feed birds and am able to provide bird habitat; I also see the killed birds. We no longer have turtles, frogs, anything, in part due to cats, in part due to destruction of habitat by unstopping development with disregard for green space. National Parks have a growing and real problem in the unwanted cats that are being dumped in the Parks, usually in the park periphery, and where they thrive on killing native species, significantly. I'm sure you can find this information easily as well. Another scourge related to pets in general is pet food packaging, which is inefficient, as is the pet and vet industry. I never set out to get even one cat, but a hoarder ended up sneaking her cats to my property, so now I have cats. I do have friends in feral colony care. Cats are little miracles, but there are two sides to this.
The author fails to mention how Feral cats supposedly "help" the environment. With exception of the following blurb "Lizards, birds, rodents, and other small mammals are frequently their prey of choice—and this is not always a bad thing. Many times, feral cats can function as a natural population control mechanism, preventing some prey species from growing in numbers beyond what the local environment can support."
This immediately tells me Mr. Chavez has little or no understanding of ecological systems. Cats killingl rodents is not necessarily a good thing. Cats compete with owls, haws, weasels and other important native predators that aren't subsidized by people and that need these creatures to survive.
That "mouse" deposited on your front stoop might well be a least shrew, a star-nosed mole or some other rare and ecologically important species. In some places, cat predation is frustrating efforts to save federally endangered species, such as the piping plover, the California gnatcatcher and the Florida beach mouse.
Cats have their own biology, ecology, and ethnology, and their behaviors directly impact the biome. There are 60-70 million feral cats in the North America. Feral cats draw their sustenance almost entirely from wildlife that they catch and kill. A cat will eat as often as possible, and must eat several times a week (at least) to survive. These are facts, undisputed by both sides. One shouldn't need to use statistics or years-long research to see how quickly the numbers of dead prey add up.
The removal and eradication of harmful invasive species has become an important part of most conservation plans, and is actually supported by federal, state, and local law. These laws mandate the protection of native wildlife, and as such require the active elimination or control of alien species. Laws currently exist that allow specifically for the control, prevention, and elimination of feral cat colonies, while protecting pet cats and their owners. -
Clearly the author has never lived indoors with a large group of feral cats. It is inaccurate to say that ferals cannot live happily indoors with, say, 20 or so other cats, both feral and socialized. Spayed/neutered ferals are not "stressed" by living indoors any more than any other cat is stressed by living indoors. When it is raining or cold outside, the ferals lie by the window and seem particularly to enjoy being indoors. And when let out of the house accidentally, most clearly want to rejoin their buddies inside and hang around until they get back indoors. Ferals are as entertaining as other cats to watch, and whether they want to be petted is really irrelevant if you enjoy watching cats interact. They are quite pleasant to have around, just as any other cat is pleasant to have around. Most cats are occasionally amusing, and the social interactions of fairly large group of ferals and tames are quite hysterical to watch.


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Shocking news out of Tucson this morning. U.S. Rep. Gabrielle Giffords was shot, along with more than a dozen other people outside a Safeway in north Tucson. Six people are reported dead, including a child and a federal judge. Giffords was shot in the head but she is alive and at University Medical Center.
The shooting occurred at a north Tucson Safeway where Giffords was meeting with constituents.
Given the nasty politics in Arizona of late, it's easy to jump to conclusions about what happened here. God help us all, if it's true.
God help us all, even if it isn't -- that a mass murder like this could happen on a Saturday morning, at a Safeway in suburban Tucson.
Giffords is regarded as a young woman with a big future in front of her, a moderate Democrat who has often been talked about as a possible future governor or senator of this state.
Whatever happened, it's a terrible, tragic day for Arizona.


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Comment Too slow! (Score 1) 168
I evaluated a few, not for very long admittedly, but found all of them to be too slow.
Fundamentally, doing this stuff professionally means your workstation and tooling (ide or editor or whatever) needs to be an extension of you for you to be able to function efficiently and keep a good flow going. Some of this is muscle memory on keyboard layout and shortcuts, most of it (imo) is responsiveness and ui latency. If the ui cant respond faster than you notice it then it just hurts too much to create stuff effectively.
Hence, for me at least, native ide is important. Even if it syncs to a remote host on save for compile/preview/run (so long as it consistently does that quicker than i can alt+tab).
I love that integrated environments are available online, and i love the portability of that. But i just dont think it can be fast enough for serious development.
(Nb, by fast although ive not really done any benchmarking, the bottleneck so far as i can tell is the ide in javascript locally, even on a decent pc, rather than network latency)


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Alfio (George Harlem) and Sam (Steve Bastoni) are friends, but Alfio plans to keep working as a fish-seller for his dad, and Sam is going off to join the Army. The two of them double date, but despite Sam's assumed affinity for his level-headed girlfriend Angie (Linda Hartley), both of them really prefer Alfio's gal Lola (Marie-Louise Walker, who is quite daring and outgoing. Lola, in turn, really prefers Sam, but marries Alfio. When Sam gets back from the army, Lola begins having an affair with him...more
All Closer and Closer Apart cast + crew photos


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Your skill will accomplish what the force of many cannot |
PerlMonks |
Re^2: Which non-Perl books made you a better (?:Perl )?Programmer?by TStanley (Canon) |
on Nov 16, 2005 at 04:49 UTC ( #508906=note: print w/replies, xml ) | Need Help?? |
I will second the recommendation for The Pragmatic Programmer: From Journeyman to Master. I learned a great deal from this book, and it is well worth the time to read. TStanley -------- The only thing necessary for the triumph of evil is for good men to do nothing -- Edmund Burke
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As promised, it's time to show you how our Halloween costumes turned out. Recall that Trevor originally wanted us to dress as a knight (himself), a pink-dressed damsel (me), and a blue and green dragon (Steve). You can see his sketches here.
Here's Trevor's knight, by far the most successful of the costumes:
He was thrilled with how it all turned out. He loved the 'chainmail' and the tunic and thought I did a perfect job. (I love that he thinks his Mommy can do everything. Apparently he doesn't care about crooked seams!) His sword was just like he wanted. He loved the shield with his version of what he thinks our family crest should be (Trouble with a rose in his mouth, representing the deRosier name). The costume got a lot of compliments. I made the entire thing for less than $8.
I made a damsel hat to accompany my hand-me-down dress. The dress is a very unusual color, so I decided to paint white fabric to match it, rather than searching (possibly in vain) for existing fabric that matched. I took the dress to the hardware store and had the man at the paint department scan it so I could color-match the hat. He said it was the first time someone had scanned a gown and bought house paint that matched! I painted the fabric (using a pouncing motion to create irregularities to disguise the fact that the color match wasn't perfect), added interfacing, and sewed the hat. Then I used Glue Dots to attach tulle!
Total cost of my costume: about $7 for fabric, interfacing and paint.
It was pretty clear a few weeks ago that I would not be making a dragon costume. We decided that Steve would wear an old Renaissance Faire costume he already owned, plus a crown made by Trevor and me.
King Steve:
Total cost of Steve's costume: $0. We had all the crown materials on hand.
I actually made a fourth costume. It was for the smallest member of our family and was also made with materials we had on hand. We frequently refer to Trouble as the Wonder Bunny, so I just had to make this:
If you don't have a young child in your life, you may not be familiar with the Wonder Pets. It's a great show. Three classroom pets rescue baby animals in trouble. The theme song is particularly catchy. "The phone... the phone is ringing!"
Trouble did not like his costume. I would put it on him and race to snap a picture before he tore it off. Repeat, repeat, repeat. These are the two best photos:
I think I'll try again sometime. I really want a cute picture of the Wonder Bunny.
So that's the wrap-up from Halloween '11! While I didn't quite make the costumes Trevor had originally requested, he was very happy with how everything turned out. And that's all that matters to me.
Wednesday, November 2, 2011
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A few years ago Ryan Howard was one of the most feared hitters in baseball, and now he's on the verge of being out of the game altogether. On Wednesday a report surfaced claiming that the Philadelphia Phillies are considering paying the rest of Howard's contract and releasing him after the season.
Howard is owed $25 million this season and a total of $60 million over the next two seasons, but he has been so bad over the past few years that he's basically wasting a roster spot. Howard is a three-time All-Star, won the National League Rookie of the Year in 2005 and was the 2006 National League MVP. But since 2011 he has dealt with serious injury problems and has been awful when healthy.
In the past three seasons, Howard has played in just 248 of a possible 486 games. He has posted a .236 batting average, .306 on-base percentage and a woeful .724 OPS. In 914 at-bats he has struck out an incredible 312 times, and his WAR has been a ridiculously bad -0.8. The 34-year-old is clearly not the player he once was, and it has gotten so bad that he has even been benched on an awful team.
MLB Headlines
Report: Phillies considering releasing Ryan Howard
Rumors & Rants | Jul 24


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Safely back from four wonderfully relaxing days on the Norfolk Broads with our very good and very old (as in long standing rather than ancient) friends, Erica and Colin.
We arrived on Monday afternoon to be warned to seek shelter as soon as we took over our cruiser 'Glittering Light' from the Herbert Woods boatyard at Potter Heigham. We were advised to stop for the night in a sheltered spot as far out of the (Force 7/8) winds as possible. This we eventually managed to do, but the trouble was everybody else had been given the same advice so it took some time to find a suitable resting place.
Having survived remarkably peacefully the gale force winds on Monday night, Tuesday dawned so still that sailing was out of the question. Thereafter we experienced every type of weather apart from hail and snow – pouring rain, drizzle and seriously warm sunshine when the Factor 50 came into its own.
We had a sail on Barton Broad, but mostly were simply pottering about on the water, stopping occasionally to walk or explore, and enjoying the flights of geese over the water, herons and kingfishers (but no otters). Everything is wonderfully peaceful and quiet, particularly when any speed over 4MPH is over the top.
We had the odd drink in a pub and enjoyed some excellent food cooked in the fairly restricting galley where we longed for some of the Tom's and Douglas's Barn kitchen utensils; we did not even have a wooden spoon, but we coped successfully in a fairly Heath Robinsonish, making-do way.
Some raucous games of Oh Hell! were played, and many reminiscences shared. So nothing too dramatic and the whole a very happy experience for us all.
We have just moved the outside tap to a new position which is lot more accessible for the guests. Great for washing boots, dogs and bikes.
Spring may not quite be here but it is a great time to for a visit to the Peak District. The weather has been quite mild here and although we have had some mixed weather, guests are still enjoying the beautiful surroundings. The evenings are getting longer and the countryside is starting to take on […]
'Doris' has just blown through and no damage at Orchard Farm Parwich. The days are getting longer. the spring flowers are starting to poke their heads through, the snowdrops are in full bloom at Hopton Hall so why not treat yourselves to a few days away. There are still a few days available in Tom's […]


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Can you help the children in Mrs Trimmer's class make different shapes out of a loop of string?
Use the interactivity to make this Islamic star and cross design. Can you produce a tessellation of regular octagons with two different types of triangle?


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Pokemon Emerald Question and Answers :
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Hacker got youI'll send you an e-mail!TELLME:DVFJSBUIALSFDBVIWFULJKBNKQGHRAIKWAJRBNHAKNKHUKHK OR ELSE I'LL HACK YOU! |
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be quietI will hack you fool |
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