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Heh, and you're paying for that week. Since you state you read the warnings and still did it, only two words fit you now....suffer, sucker
EI has turned off the character creation system. It has been down for at least three weeks now. They say they are fixing it so lets hope they can do what they say.
The problem was that you could create a free account without your credit card info. As for billing, they actually have PBT back and running billing so the billing problems should be solved for now.
So now, people are buying a game but can't create a character to play it? HAHAHAHAHA!!!!
And since when is being able to have a "free" trial without giving your credit card info a bad thing? Just about every TOP game out there does this now, it's not something unique and is definitely not a problem. Except of course, they can't charge for a "free" trial without the info, so that's probably why they consider it a problem
I beta'd this game and I am surprised if it is still functional.
I wouldnt play it if it was free let alone pay for it.
I used to visit this site a lot however in recent years it has become the home of negative forum posts, illogical opinions and tantrums so I visit less often.
Played or Beta'd: UO / DAOC / Horizons / EQ2 / DDO / EVE / Archlord / PirateKingsOnline / Tabula Rasa / LOTRO / AOC / Champions / Darkfall / Mortal Online / DCUO / Rift / STO / SWTOR / TSW
Originally posted by bwilliamson
You can say what you want about how horrible this game has been managed, but the game itself is a lot better than most MMORPG's I've tried.
Good people, and the best community in any MMORPG I had ever played.
I left horizons to play lineage 2
you do the math
Originally posted by bwilliamson
I played this game for a couple months, and enjoyed it a lot. Of course there are bad things about it, but I really did enjoy all the different types of classes you could be in this game. I enjoyed playing my dragon, and then switched over to a bipedal spearman and loved playing it.
I'd go back to playing it if I wasen't in fear of being screwed over by the billing issues at the moment that are going on. I am playing WoW right now, and have tried a lot of free trials out there. DOAC, SWG, and EQ2. None of them are a pimple on Horizons ass.
This game was a blast, I quit playing due to not having the time to play anymore because I started teaching night courses, and was working 12+ hours a day at times.
Im playing WoW with real life friends, and the community is ASS. In Horizons I would ding a level, and someone who I never even met before would make me free twinked gear, and be kind. You can say what you want about how horrible this game has been managed, but the game itself is a lot better than most MMORPG's I've tried.
I had a lot of fun trying out all the different classes, and doing the quests involved. I am playing a Warlock on a PVP server in WoW right now. If it weren't for real life friends I wouldn't waste my time with it, and be playing Horizons again.
If anyone Horizon vets are on this board, let me know about the billing issue status with EI. I am interested in returning to play my spearman, and maybe start a bloodmage. I cant find any MMO that holds my interest long enough since playing Horizons. I enjoyed the crafting, and the community whenever I'd get tired of hack and slash.
Good people, and the best community in any MMORPG I had ever played.
yes i agree - the best community by far on any MMO IMHO.
i too suffer from the fact that other games just cant hold my interest like Horizons, the complexity of craft develops interdependence and community spirit. I love the graphics, far superior to the bright shiny childlike graphics of WoW. The fact that you can explore most the world without ever going through a loading screen adds to the organic feel (sure some places only accessible by porting). Good character customisation, further improved by ability to dye your cloth / leather / metal armour multicolours if u wish (at least 16 colours to choose from) means i never see another character looking the same as mine.
Multiclassing system (ignoring dragons for now) means a biped character is never finished reaching their potential with 28 different adventure classess to potentially reach the lvl 100 limit each will add unique masterable abilities to your char to make stronger, as well as improving various statistics. and we havnt even touched on crafting or buying plots to build houses / gardens / craft structures / storage silos etc.
the problems were all management infighting for control, poor decicion makeing and greed that screwed up Artifact and delivered an incomplete game (watered down from the original concept). Later on, Tulga tried at least - and were going to bring out settlements expansion free to current subscribers to add further customisation to plots and increace level cap to 120 (adventure and craft).
Now under EI - i dont know if they plan to finish Tulga's development and bring out the much needed expansion, the devs who were working on it were never hired by EI and i can only presume have moved on and so EI will not be doing it in the forseeable future.
had it not been the very public problems and the rumour mill scaring most gamers away from it, and the haters talking crap about the gameplay even though they never played it because it was fashionable to do so, it would have been a big hit all those years ago.
for now, in europe at least, playing on Unity is free atm while EI close down the european operation and relocate it to the US as Unitas shard. i doubt i'll follow it over. its a sad story, hamstrung before it was even released by dishonest sharks, yet even with that handicap and the famous problems it had ingame, it remains best game i ever played.
for an interesting read...
Originally posted by xauss
Originally posted by bwilliamson
I played this game for a couple months, and enjoyed it a lot. Of course there are bad things about it, but I really did enjoy all the different types of classes you could be in this game. I enjoyed playing my dragon, and then switched over to a bipedal spearman and loved playing it.
I'd go back to playing it if I wasen't in fear of being screwed over by the billing issues at the moment that are going on. I am playing WoW right now, and have tried a lot of free trials out there. DOAC, SWG, and EQ2. None of them are a pimple on Horizons ass.
This game was a blast, I quit playing due to not having the time to play anymore because I started teaching night courses, and was working 12+ hours a day at times.
Im playing WoW with real life friends, and the community is ASS. In Horizons I would ding a level, and someone who I never even met before would make me free twinked gear, and be kind. You can say what you want about how horrible this game has been managed, but the game itself is a lot better than most MMORPG's I've tried.
I had a lot of fun trying out all the different classes, and doing the quests involved. I am playing a Warlock on a PVP server in WoW right now. If it weren't for real life friends I wouldn't waste my time with it, and be playing Horizons again.
If anyone Horizon vets are on this board, let me know about the billing issue status with EI. I am interested in returning to play my spearman, and maybe start a bloodmage. I cant find any MMO that holds my interest long enough since playing Horizons. I enjoyed the crafting, and the community whenever I'd get tired of hack and slash.
Good people, and the best community in any MMORPG I had ever played.
yes i agree - the best community by far on any MMO IMHO.
i too suffer from the fact that other games just cant hold my interest like Horizons, the complexity of craft develops interdependence and community spirit. I love the graphics, far superior to the bright shiny childlike graphics of WoW. The fact that you can explore most the world without ever going through a loading screen adds to the organic feel (sure some places only accessible by porting). Good character customisation, further improved by ability to dye your cloth / leather / metal armour multicolours if u wish (at least 16 colours to choose from) means i never see another character looking the same as mine.
Multiclassing system (ignoring dragons for now) means a biped character is never finished reaching their potential with 28 different adventure classess to potentially reach the lvl 100 limit each will add unique masterable abilities to your char to make stronger, as well as improving various statistics. and we havnt even touched on crafting or buying plots to build houses / gardens / craft structures / storage silos etc.
the problems were all management infighting for control, poor decicion makeing and greed that screwed up Artifact and delivered an incomplete game (watered down from the original concept). Later on, Tulga tried at least - and were going to bring out settlements expansion free to current subscribers to add further customisation to plots and increace level cap to 120 (adventure and craft).
Now under EI - i dont know if they plan to finish Tulga's development and bring out the much needed expansion, the devs who were working on it were never hired by EI and i can only presume have moved on and so EI will not be doing it in the forseeable future.
had it not been the very public problems and the rumour mill scaring most gamers away from it, and the haters talking crap about the gameplay even though they never played it because it was fashionable to do so, it would have been a big hit all those years ago.
for now, in europe at least, playing on Unity is free atm while EI close down the european operation and relocate it to the US as Unitas shard. i doubt i'll follow it over. its a sad story, hamstrung before it was even released by dishonest sharks, yet even with that handicap and the famous problems it had ingame, it remains best game i ever played.
for an interesting read...
I want to know more about what happend but the link doesnt work.
yep - just checked - the info has been removed
it was the story (cited as independent but may not have been) of how Artifact Entertainment went from the concept of 1 man, to a company beset by malicious whispers as part of a strategic campaign to undermine and wrest control of both the company and the game.
none of the key personnel involved in the game, or those financially backing the project come out looking particularly good - and any number of those individuals or companies mentioned no doubt put their lawyers on it to get it removed from the web
Check out rantsrefugees their is posts about the history there. But be prepared for colorful language at times.
Oh ya, also VN boards are talking about the history too.
I was hoping for big things too as i liked the game when i started playing it, alas though, big things didnt happen and i dont think they ever will.
Originally posted by Billius8
Not sure where all this doom and gloom is coming from, but I predict big things.
True, Game Method removed the article, but it's still in Google's cache Search for A Story of Artifact Entertainment and click on "Cached" for the 3rd result. This will give you the first page, which lists the chapter titles so you can add them to your search and be able to read the subsequent chapters. Somebody ought to cut-and-paste the pieces together and post/preserve them somewhere (I'm too lazy to do it)
Originally posted by xauss
yep - just checked - the info has been removed
I will admit freely that I do not know the full story involving his time at Artifact Entertainment and the circumstances under which he left. However, I have spent time with David Bowman*, I find him to be a very personable and pleasant man, and I have some loyalty to the company itself since I work for them.
I found Allens attacks of Bowman and Artifact as well as the game, Horizons, two or more years after he left to be in poor taste, extremely unprofessional and in many cases childish. I found the posts on Horizons-related boards, such as tazoon.com, during the beta by certain individuals who also frequented the pharaoh-productions boards to be even worse and nearly always inflammatory Sometimes insulting and derogatory. Anonymous AE employee
*David Bowman will be introduced in the story later.After poking my head around at Pharaoh a bit I came across posts made by David himself relating to what happened to him at AE.
His posts on the message boards were quite contradictory in both tone and content to his previous statements about Horizons. At this point Im curious as to what really happened enough so that I had to find out, so I give David a call.
A long call, over two hours.
David spilled the beans. At the end I was left nearly in disbelief. He told me about how the company he founded was maliciously and strategically taken out from under him, how his ideas and creativity was used and his reputation was ruined. David made extra effort to talk to me about honesty and integrity in his business and he expressed deep dissatisfaction with the practices of those who he trusted most.
I asked for proof.
He sent me documents, contacts and emails explicitly showing me that what he told me over the phone was the truth. I followed that up by interviewing the contacts in addition to attempting to talk with people from Artifact Entertainment and outsiders. What I can show you will be linked in the rest of this article.
So is this all bullshit? No. The only possibility that is it bullshit is that if everyone I talked to got together before hand and created some good story about David Allen. Its just too much of a stretch. Interviews, phone calls, emails, and documents all lead to the same consistent story. You can choose to believe it or just click past ignorantly.
Biggest mistake was choosing the people I worked with and trusting them too much -David Allen
Artifact Entertainment (AE) was the brainchild of David Allen, a successful enterprise development programmer. In 1998 David had finished the Horizons design and decided it was time to move forward and form the company that was to make his game. The same year the AE website was launched from Davids home in Washington state. At that time, David was running AE by himself and aspiring to launch AEs flagship product the MMORPG Horizons. David relocated to Arizona and in November of 1999 David was contacted by James Jones, a player of DEMISE who heard that David was working on a new project, HORIZONS. David comments, After a few meetings, I felt his experience in the business arena could be beneficial to the company. We agreed that for his involvement in helping me raise capital and use of his business experience, I would give him 20% ownership of Artifact. David continues to comment:
It is important that I state James was never involved in the original creation of Artifact Entertainment or HORIZONS. He joined after the fact, and was added to the company to be my right-hand man and help me only with business-related decisions. I mention this because he has told individuals that he was a co-creator of HORIZONS, and how the game was part of his vision. This information is not true. One example of this was during a meeting with NC Soft, TJ Kim, the president of the company, asked the two of us who created HORIZONS. James response was Me and Dave. Of course I was not going to correct him in front of NC Soft since it was my job to present a strong executive management team to their company (and such action could have jeopardized NC Softs investment). However, once we were in the car on the way to the airport, I told him that he knew better than that and to never do that again because it was untrue. He agreed and apologized.
Before the NC Soft ordeal, now owning 20% of AE and being the COO, James Jones, committed his first questionable act. Time came for salary paperwork to be done with the attorney, a due date for the papers was too close and things needed to be signed that day. Here?s the story recalled by David:
This is the time where James extremely questionable behavior began. With his first major action, he adjusted his salary from $8,000 to $10,000 a month without my permission, and said it was a mistake. This happened on the day we were to sign the closing papers for the Series A investment. We needed to sign that day in order to make payroll on time for the employees. When I pointed out the error, James specifically stated that he had no idea how the salary was adjusted and said that it must be a typo, or that they got his mixed up with mine. At that point, I had to make a choice of re-doing the paperwork, which would have resulted in the employees missing their pay day, or accept the salary that was defined. I specifically asked James, will you do $10K worth of work a month for me? and his response was absolutely. I then signed the papers.
A few days later, the whole situation was bothering me. Something just seemed wrong. I sent an email to the lead attorney of the company who was regulating the paperwork for us and asked him how the $10K salary mistake was made. He responded and told me James sent me the numbers. I asked him to forward the email that James had sent to him, and sure enough, when I received it, his salary was defined the same as mine. Interestingly enough, that email was one of the only ones during our entire finalization of Series A that he did not CC me on.
I took James out to lunch the next week and asked him about what had happened, and I asked him straight out why he lied to me. His face turned red and he began to sweat as he explained that he didnt lie, and that it was a simple mistake that I wasnt CCd on the email. He then began to explain that it was probably from the previous numbers that we had in the proforma that had me at $15K and him at $10K a month. If that was the case, how come my salary was $10K instead of $15K? He couldnt answer. I knew that he was lying to me, but I didnt understand why he would do that, we were supposed to be a team. I made my biggest mistake by not firing him as soon as we returned from lunch. Instead, I decided to give him another chance. David Allen
This is the first in a series of events that David explains to me. I can verify that David was not on the attachment list for the salary listing in that email. David was afraid to fire James on the spot because of the old saying about burning bridges. He later recalls that he learned that old saying is false The real saying should be something along the lines of dont burn bridges unless you can make new ones. An important part of business is trusting your gut feelings. In Davids case his gut feelings were telling him one thing but his brain was telling him another. If you feel something is wrong go with it and solve it before it destroys you. David recalls having an ominous feeling about the whole ordeal. Even going into work was starting to become awkward. Employees were starting to become questioning of David, the game design and even little details such as who got which office. All David could think was, Where was this coming from? David had already raised 1.5 million from the Series A investors, people were supposed to be working. Things were supposed to be happening yet nothing was.
Ive had over two years to think about what I would say and how I would say it, and even more importantly two years to learn about what really happened, and understand exactly how it happened. -David Allen
There was unrest in Artifact Entertainment. David and James continued to have issues that seemed to become bigger every day. Investors money was being spent and very little progress was being made on the game. There was some trouble deciding on a graphics engine to use, the game went through five engines before it finally shipped. First the Draken engine followed by the Serious Engine, then an in-house creation by Keelan Stewart, then Unreal engine and finally Intrinsic Alchemy. Jeremy Dixon, the network programmer, tells this part of the story:
Time progressed, more people were hired, popularity of Horizons remained high. We hammered out a good portion of the design document, had excellent concept art from Doug Shuler and his team, and moved forward with the game. We had a ton of 3D models and animations done by the 3D art team as well as sound effects and whatnot by the sound team.
The engine-side of things moved much slower. There was talk about outsourcing the engine and they went down too many tangents trying out different engines. [You can tell if you look at the diff. screen shots]. Eventually they decided to write their own engine, Keelan Stuart did and had it in a working state about the time DA got canned. After that, James had them switch to the Alchemy engine and things went on as you know from there. Jeremy Dixon.
At this time un-productivity was at an all-time high. The reason would soon reveal itself. A meeting was held which David warmly calls the witch burning. This meeting, formed by James Jones, was meant to confront David Allen about all the crap going on in the company. Complains ranging from who got which office to generally complaining about David being a micro manager to why David was showing favorites to certain employees. Ironically, as COO (Chief Operating Officer) it was James JOB to deal with these issues, instead the blame was placed on David. Ive been told that insubordination in the company, caused by James Jones was causing the un-productivity. David, inexperienced in the matter of dealing with things of this nature went with it and tried to fix things. David tells me:
The only statement that could describe what I was thinking at that time is what the hell is going on here? I have been lucky to work with professionals in my previous experiences. I had never encountered people or behavior like this. It was counterproductive to the company and the project.
Not having experience in dealing with this type of behavior, I made my second big error, I attempted a work with the people strategy, when in reality; I should have fired James and a few others that same day and rebuilt the company with good and capable people. -David Allen
Around this time a few more people came into the company. James? brother who did sound work, his cousin, Joe Carlson, who had no experience in the game field and his friend Terry who ran the books. James was slowing filling the company with his cohorts.
I will admit DA had a wild streak when I started. My first order of business as PR/CM was to essentially reign in DA. I saw huge improvements as time went on and was happy with the results. DA was a very fair boss and was always lenient with the employees in his company. He is, by far, one of the best people Ive ever worked for in that regard. I reported directly to DA and James so I had a lot of dealings with them obviously. -Jeremy DixonA STORMY DAY FOR HORIZONS
Things just got worse from here on out. David Allen, previously a successful Enterprise Network consultant (very successful from the looks of his previous earnings) came to gaming to do his dream, not take part in what he describes as, poor business practices. His dream was slowly slipping away from him as the people around him, unqualified for their positions, who acted out of ego and greed clawed at him. David recalls:
In February of 2001, I had enough of dealing with the issues revolving around James. For months I had been tolerating his insubordination and associated activities, and it was time to bring it to an end. Out of courtesy towards the board members (Series A), I engaged in a conference call with them in order to present my reasons for immediately removing James. To my surprise, the board was unsupportive of removing him, citing the main reason being the way it would look to other investors. James was receiving some sort of support from members of the board that I was unaware of, apparently due to some sort of relationship he had established with one or more members. This confused me since it was my responsibility to deal directly with the board, and not his. It quickly became obvious to me that something was happening behind the scenes due to the fact that they essentially ignored the multitude of questionable actions he had taken that were well-defined in a document I presented to them. I did not understand this at all because he was jeopardizing everything they invested in.
By not allowing me to remove James, the Series A investors at that point essentially took control of the company. Unfortunately I did not have the business experience at that time to know that they could not dictate how I operated as CEO. The most they could do was to remove me as CEO (and at that time, there wasnt enough ownership outstanding that would allow them to do so). They used my ignorance against me, and it cost me dearly.
I also found out that James was informed about the meeting and my request to remove him, which means that one of the Series A investors told him something that was extremely unprofessional, and should have never happened since the meeting I called was in confidence. Of course this infuriated him and only increased his unwillingness to support anything I did.
By this time, I hated coming into the office. Working with James was agony. Just being in his mere presence generated distraction and lack of enthusiasm for the project. HORIZONS was slowly being destroyed.
One day, I decided to sit in on one of James design meetings. That day they were talking about guilds and families. I sat there and listened as they discussed what the game needed and what was overkill. They quickly came to the conclusion that families were not necessary and should be cut from the game because they were simply guilds. I quickly interjected and explained that families were a key component to HORIZONS, and that they were not guilds. I tried to explain this to the group for nearly fifteen minutes and only one person seemed to understand what I was saying. Soon, I found myself having to defend the very product that I created from the inexperience of a group of people who werent really qualified to review the design for flaws. A group headed by James.
The company was now fueled by ego and greed, control and manipulation. And since James was the only individual who answered directly to me, giving direction was nothing more than throwing it through a dirty filter that saturated the entire company , a filter that the Board forced me to work through.
I was trapped. I couldnt fire James, which meant that he could essentially do anything that he wanted as long as it didnt directly upset the board. Gone was my control of the company and product that I had created. The destruction of the company and game that the public had supported for years was well underway.? -David Allen
Davids dream was quickly becoming a nightmare. His inexperience with business lead to a few poor business decisions that allowed investors to control him more than they legally could. He recalls he was converted to an at will employee very early in the creation of AE by the investors, a move that he points out was an early sign of his loss of power. In order for savvy investors to put money into the company he gave up many rights he didnt know he needed. His stock was all common, not preferred stock. He didnt have a severance package or even anything preventing him from being kicked out of his own company. As for James Jones, legally, the investors had no power to tell David he was not able to fire James. Davids inexperience was being taken advantage of.
I remember walking into the conference room one day to find James and another employee standing at the table with a huge piece of paper they were drawing on. At first, I had no idea what they were doing, but soon figured out that they were redesigning the face of Istaria. I asked James why they were doing that and his response was because the original world map was too unrealistic for a MMOG and that the cities weren?t laid out properly for character progression. He and the employee insisted that the layout needed to be changed for it to work. I remember thinking to myself good god, we dont even have a playable version and these guys are changing the layout of a world that weve shared with the public for over a year on a gigantic piece of paper with multi-colored markers. -David Allen
Horizons was a game without direction, Artifact Entertainment was a company being eaten from the inside out. David Allen was not only having trouble with James, but the investors as well. One of David?s main jobs as CEO was to gather investment capital to fund Horizons. The project was originally budgeted at 6 Million. This money came from three main groups of investors, Series A,B,C. Series A was a group of business savvy private investors, Series B was NC Soft, and the Series C investors, a venture capital firm out of LA. Later, NC Soft pulled out of Horizons and Atari jumped in and saved the project. David points out some of his concerns about the investors:
During the Forrest Binkley and Brown deal (Series C), Series A refused to give up their first rights of liquidation. I told them they were jeopardizing the company since FB&B could continue financing large chunks of money if necessary. Series A then said they would give up their rights in exchange for 200,000 of my own personal shares of the company (I owned 2.8M shares at that time). I refused, saying they had no right to make such a demand, and they were putting the company and their own investment at risk by not allowing the raising of more money. They then requested that they get shares out of the stock option pool that had been set aside for the employees. Once again I refused, telling them that pool was for the employees of the company. They finally said ok. but, you have seriously damaged your reputation with the Series A shareholders.
While I could have handled the situation with more diplomacy, I stand by my opinion that they were out of line in the way they approached their need for compensation for giving up something tied directly to their personal investment. Series A did not have the money to completely finance the product, and when I found the closing round for the company an investor that could invest millions more, they were willing to refuse the investment if they couldnt keep their first rights of liquidation. They were jeopardizing their own investment, an event that gave me great concern.
The Investors were going to make David choose between not being able to fund Horizons or give up 200k of his personal shares. He couldnt believe what was going on. David refused to let the investors take his shares or shares from the employee stock option pool. Thats when they said, ok, but you have seriously damaged your reputation with the Series A shareholders. At this point the investors were seriously stifling Davids ability to do his job. He couldnt remove James, and he had to argue with them even to raise the necessary capital for the game.
To further discourage David he had a series of personal attacks thrown up against him. I was unable to get copies of the original claims but David tells me the following:
Many of you may remember the rumors that sprung up on lumthemad and fatbabies right around the time of E3 in 2001. Saying everything from how I physically abused the employees and threw fits, sexually harassed female employees, worked against everyone and micromanaged things to a fault (just to name a few). The rumors were so untrue and outrageous that I can only conclude that they were fabricated by somebody (or a small group of people) who had one sole interest ? to undermine my credibility.
Some people use the saying theres always some truth in what people say to back up information they believe in. The fact is that this is an untrue statement. There is not necessarily always truth in what people say sometimes people create flat-out lies to accomplish their goals. Unfortunately, one of the Series A shareholders told me the above, that theres always some truth to what is said. A mindset was being created by lies and innuendos. The Board was slowly being convinced that I was not essential to the creation of HORIZONS.
These claims had the largest staying power against David Allen. The mindset that there must be some truth to it destroyed his credibility.
...the entire time I was at AE, James would always tell these stories about how terrible DA is and whatnot to the staff. People would side with James and think these terrible things about DA that werent true. When it came to the board removing DA, it was pretty easy with how well James had lied to the entire staff. Its too bad though, I wish I had went to DA with what James was saying behind his back but I was caught up in the lies as well. Jeremy Dixon
Time continued on and E3 2001 inevitably came. James Jones found David Bowman who was recently worked at Turbine. Jones suggested to David that Bowman be hired for the position of Executive Producer. Bowman had previous experience at Turbine working on Asherons Call, so he had the experience. During Bowman?s interviews he said all the right things and seemed perfect for the job. David was relieved to have somebody he could work with and he told Bowman, James is the problem, James has to go. Bowman agreed completely and David and Bowman began working out a restructure of the company and plans to remove Jones. All the while, behind the scenes another plot was brewing. Bowman and Jones planned the removal of David.
Shortly after David Bowman was hired, I was told by a few employees that James had an established relationship with David Bowman before he was even brought on board. I found that rather odd, since neither of them acknowledged such a relationship. David Allen
David, unaware of what was going on around him continued to work with Bowman on restructuring the company and removing Jones. A meeting was scheduled with the board of directors after all the details were worked out. Things were just about to work out. The meeting with the board seemed to go well, they told him they would call back and let him know of their decision:
Finally, the phone-based Board of Directors meeting took place. I presented the new management structure that David Bowman and I put together, and ended the call. Shortly after, I received a call informing me that I was removed as CEO and had to leave the building immediately. Of course I did as they asked and at that point, what had been done really hadnt sunk in yet. Perhaps there was also a slight hint of relief that I wouldnt be required to continue working with James anymore. A meeting was held the same day shortly after I left where the employees were told I was removed as CEO and nobody was allowed to let me into the building. -David Allen
Later, friends filled David in on what was happening behind the scenes with Jones and Bowman.
Not more than a week or two after Bowman was hired, he, James, and Steve Snow all went to the board and essentially told them that I had to go and that all of the problems at the company were my doing, and that they couldnt work with me. If I didnt go, they would walk.
Unfortunately I was unaware of this action before I was removed. David Bowman and I held meetings where he supported the removal of James Jones and the creation of the new management structure that the two of us worked on together to present to the board during the upcoming meeting. But unfortunately he was lying to my face, and was already actively involved in my planned removal by engaging in private meetings with James and the Board and telling them he supported my removal ? all the while he was telling me that he supported the removal of James. It was obvious that if he worked to support my removal that he would gain control over HORIZONS since James had absolutely no previous game development experience or background. David Allen
With the removal of David Allen, Horizons fate was uncertain. Only one thing was certain, the final product would not be anything resembling the original vision. Along with the removal of David a general restructure of the company took place, 20% of the employees either left or were fired.
A little internet archive searching didn?t come up with any of the rumors against David Allen, but I did find this quote:
I have learned through reliable sources that David Allen has left Artifact for good. He is gone forever. He is not doing story, or the book, or the movie, he is doing nothing and that is because he was kicked out by people who could not recognize his genius. He has gone off to start a new company that will express his true vision for what Horizons was going to be before it was modified beyond all reason. Keep an eye out for it. To all the employees of Artifact, I wish you the best and I hope your version of Horizons can come anywhere close to what Mr. Allens vision was. He was the true driving force behind the project, and I hope it can somehow be continued without his guiding light. Doubters may email me privately for purposes of verification. I doubt Artifact will bother to deny this however because it is truthful. -Unknown
Link (scroll down to the bottom)
To the Gaming Community,
I wanted to make a statement to the public that since July 20th, 2001, I have not held the position of CEO or Chairman, nor been directly involved with Artifact Entertainment, or the HORIZONS project. I am currently affiliated with Artifact as a major shareholder and a consultant, however the company and project is now in the hands of the Board of Directors and the new management.
David Allen,
Pharaoh Productions
Creators of UNIVERSE, and PROJECT-X
Artifact Entertainment has made a reduction of approximately 20% of the staff working on the development of its flagship title, Horizons. In addition key restructuring changes were made to the management team and production staff.
David Allen no longer holds the positions of Chairman and CEO of Artifact Entertainment, however he remains as a shareholder of the company. The duties that the CEO position previously entailed have been assigned to Artifact?s President James Jones. Mr. Jones has been with Artifact since November of 1999, and has over 10 years experience in technology development management and public company operations.
David Bowman has been appointed as the Executive Vice President of Operations. Mr. Bowman was formerly the VP of Production, Executive Producer and Design Director at Turbine Entertainment Software where he worked on the MMOG Asheron?s Call and on other titles still in development. Prior to working at Turbine, Mr. Bowman was at Bungie Studios where he worked as a designer on Myth II and other in development projects.
Steve Snow has been made the Producer of Horizons and will be responsible for the final delivery of Horizons. Mr. Snow joins Artifact from Gas Powered Games where he worked in a production role on the upcoming title Dungeon Siege. Prior to Gas Powered Games Mr. Snow worked at Cavedog Entertainment in a production role on the Total Annihilation series.
Jane Bradley has joined the Horizons team as Art Director. Mrs. Bradley previously worked at Sculptured Software/Iguana/Acclaim Entertainment where she served as Art Director on WWF Attitude (best selling PSX game in 1998), ECW Hardcore Revolution, Supercross, Jam 99 and Jam 2000, NHL Hockey all muti-platform (some combination of PSX, Dreamcast, PC and N64) and Turok PC. Prior to that she served as Art Lead on WWF Warzone, NBA Jam (N64 and PSX) and Sr. Artist on NBA Jam (Coin-op). Horizons Vault
Greetings all,
It is with heavy heart that I must confirm the recent rumors of my parting ways with Artifact Entertainment. As of this past Monday (October 8), I am no longer a part of the Development Team working on Horizons. I want to thank the many of you who have sent me emails expressing curiosity, concern, and compassion regarding the rumors. I feel its important as I move forward to part ways with the fan base in the same way I desired our debates to go; logically and rationally. Yes, that includes you, Bonk (grin).
First of all, I want to let you all know that Artifact Entertainment was one of the best working opportunities Ive ever experienced. Second only to my work on Magic; the Gathering, illustrating Horizons was a dynamic, educational, and rewarding experience. I learned more about making games than any manual could ever teach (not to mention playing games and calling it research). As I part from Artifact Entertainment, I can only wish the best to the current management team, and hope they can make Horizons as successful as it can be.
Though bittersweet, I want you to know the reasons I am parting with Artifact Entertainment; I have come to realize that my view of what Horizons should look like and the view of the current management team are not entirely in synch. While I prefer a more realistic experience unlike any provided in current MMORPGs, the powers that be prefer something more painterly. With the look of Horizons under modification, it has become painfully obvious to me that I no longer have a place at Artifact Entertainment.
I am reminded of a Klingon proverb spoken by Kang to Kirk; Only a fool fights in a burning house.
Remember, keep it logical and rational. Ill see you all in beta!
Douglas Shuler
a.k.a Dark Jedi
(former) Art Director, Artifact Entertainment
VooDoo Extreme Why did you end up leaving the company?
Keelan StuartWithout getting into details, let me just say that I felt there was a serious, debilitating lack of direction within the company. I would like to say that the team there is very talented though, and that if the necessary direction were supplied, could produce incredible stuff.
And then Blackout.
During blackout the game was redesigned, new artwork produced, a new graphic engine used and even a new look to the Artifact Entertainment website. The Horizons message boards were even shutdown and people were left wondering what was going to happen? All of the previous work David had done was tossed out and considered a waste. On top of the rumors of sexual harassment, extreme micromanagement and being a total pain in the ass, David was slammed with the accusation of wasting millions and not producing anything.
Sadly, after DA was canned and most of the senior staff was let go or quit, the design docs changed dramatically to the final product you see now. What was released wasnt even a shadow of what the original design docs were, not even by a long shot. I, and many others, wished they would just change the game name and be done with it. -Jeremy Dixon
?A month or two after I was removed, many people were fired, including Doug Shuler, the individual responsible for creating the amazing look & feel of the original HORIZONS. Also, after my removal, Bowman was elevated to VP and given complete control to redesign HORIZONS into his game, and as of todays date, David Bowman is co-president of Artifact. He went from Executive Producer to VP to Co-President all before releasing a product.
The new management was now in control of the company and the product that I had spent years creating. David Allen
And there is more. David Allens, stock was diluted, his previous and future projects were claimed to be property of Artifact Entertainment and he was nearly forced to sign paperwork that prevented him from even going to another (or creating) any business that would be competition with Artifact Entertainment.
It took me over a month and nearly $20,000 in legal fees to negotiate my termination and contracting documents. AE attempted to force me to sign a non-compete, which would have prevented me from working in the industry as a whole. They also changed the documents so many times that my attorneys told me youd better take this its the best deal youll get, besides youre running out of money. My attorney also told me that Artifact was doing everything they could to run my legal bills up. Plus the deal irritated my attorney so badly he just wanted to close the case.
During the negotiation of my departure, the company tried to take UNIVERSE, and DEMISE from me stating that they were the property of Artifact Entertainment. Note that DEMISE was completed before any investment came in to Artifact from an outside source.
When I started Artifact, I owned 100% of the company. I decided to share 20% with James, so my ownership lowered to 80%. After my removal, they took nearly 1,000,000 of my shares, and left me with around 17% of the company what makes this even more interesting is that my original employment agreement states that if I am fired without cause (which is what happened), all of my shares vest. They worked very hard to take those shares from me and definitely violated the original employment agreement. In addition, in order to receive any severance at all, I was required to sign a release that would prevent me from coming back and holding them accountable for what they had done.
Since then (as of July 2003), Artifact has stated they have raised an amount that?s less than half of what I originally raised, but has done so at a value that is 90% less than what I raised the last round for ? all from existing investors (and one of their associates) from Series A and C. Artifact now has more than 3x the number of shares that were outstanding when I was CEO, and my ownership is now at roughly 4% of the company.
I always wondered why Artifact demanded that I only vest 1,946,133 shares of stock when they removed me, and suddenly realized that my ownership from anything more than that (I originally had ~2,880,000 shares) plus NC Soft?s stock would have equaled more than 50% of the company, which would have given us (myself and NC Soft) controlling interest. Artifact took my stock to ensure that I couldn?t team with anyone that wasn?t part of the ?takeover? to override the decisions that were made. With my stock depleted to the 1,946,133 number, the group that wanted to take control of Artifact owned exactly 50.02% of the company. David Allen
The investors created themselves so much preferred stock that common stock is nearly worthless. Anyone with common stock will most likely never get paid out.
This is about more than just what James Jones and David Bowman did regarding the takeover of Artifact. Those of us who hold common stock have been squeezed out and diluted beyond reason. The common stock of the company has essentially been made worthless ? nobody will buy it ? not even the existing investors. So here I and the rest of the common stock shareholders are stuck with shares of Artifact Entertainment common stock that nobody wants to buy, that has no dividend payout associated with it, and no provisions worth mentioning. -David Allen
Ive talked to lots of people about this subject while doing research for this article. So many people say, David Allen? Yea, all he does is talk shit about AE. Hopefully now those people can sympathize with what happened to David and what happened to Horizons. Its terrible that so many people who wanted to do the right thing, to help, but did nothing for fear of losing their jobs and their lives. How can one so casually watch a dream get flushed down the toilet. Horizons was a gamers game and the people who are paying for the crap pulled at Artifact are the players. We, the players, are all still sitting around on rant sites complaining about how much potential MMORPGs have yet how much they all suck.
I hope everyone learned something by reading this. If David had known a bit more about business he would have never been in this situation, lesson learned. The game design industry isnt all sugar and spice, it is a hard dirty business. While David tries to rebuild his reputation and career hes still dealing with issues from years ago. His current projects have had trouble getting funding despite being solid games and having a more than solid team to back them up.
What about Bowman and Jones? Research shows that Jones previously worked for the Yellow Pages, Yp.net. Nobody was willing to comment on the subject, but shortly after he left the company was shutdown for some time until it reopened shortly after. James has also had at least one state and one federal litigation filed against him. Additionally, It turns out Jamess social security number is being used by a Letitia M. Christopherson. James Jones was also recently fired from Artifact Entertainment and David Bowman is now president. It seems that, James got Jamesed.
Here?s one against James:
Case #: 940008070
Style: RK Management Corp. v James T. Jones
Case Type: Debt
Status: Judgment, vacated 5/11/98 in the amount of $1,194
James cousin who also worked for YP.net, Joe Carlson, turned out to have some run-ins with the FTC as shown in these legal documents 1, 2
Bowman was fired from Turbine for, malicious actions to climb the ladder. Sadly, in both cases nobody is willing to say anything else. Nobody will even let me say who is saying the quotes. People have expressed to me fear that if their name gets out that they said something, they would lose their job or get sued. Fear lets things like this go unpunished, whoever speaks up may lose their jobs themselves.
As far as Artifact Entertainments take on this entire subject? No comment. Steve Escalante goes on to tell me, I am very much aware of the situation pertaining to James Jones and David Allen. I can say with absolute certainty that Artifact will not comment on these things. So, I guess thats the end of that.
The end of the story is that David may most likely be moving out of the gaming industry. If its for just a short break or a permanent move we wont know until the future. Its sad to see a great creative mind go but David says to me, you know, the last three years of my life I just havent been happy. Before I got into the game industry I was. I just dont want to do this anymore, I dont want to deal with any of it. I dont blame him after all he has gone through.
Only desperate fanbois and the clueless (see above you)
Wow, MMORPG really should host and feature that article. If one of the mods or staff are reading could that happen?


text:
92 Morton Road,Rhinebeck NY, 12572
4 beds , 4 Full/3 Half baths
Status: Active
Berkshire Hathaway HomeServices Hudson Valley Properties
(845) 905-8765
Last Updated: 2/20/2017 10:33 PM
Description for 92 Morton Road Rhinebeck, NY 12572
This grand and handsome residence is located in the Historic area of Rhinebeck and is sited high above the Hudson River with unobstructed Catskill Mountain views. Secluded on twelve curated and landscaped acres, the house is approached via a lighted half-mile drive over a stone bridge into the private courtyard. Architect Michael Oxman designed this modern home with pitched copper roofs as a tribute to the Country French style. Open concept living integrated with private rooms makes this three-story sun-filled home welcoming and comfortable. The expansive Great Room features an 'uber' gourmet kitchen, living room with floor-to-ceiling windows and bluestone fireplace, a glass enclosed breakfast room with deck access and panoramic Western views from every angle. The first floor master bedroom suite includes a spacious bedroom, luxurious bath and a private library. The second floor with private balcony and loft offers a family room and two en suite bedrooms each with an alcove giving you a breathtaking view of the river and mountains. In addition, this home boasts an 1800sf ground floor comprising a spacious living room with fireplace, a media/guestroom, a gym with kitchenette and full bath and a beautiful bluestone patio with views of the Esopus Lighthouse. The private guest/caretaker legal apartment and house elevator enhance the ease of this grand residence. At the property's edge, within established Japanese gardens, is a replica of a bamboo Tea House. Extensive decking embraces the pool and offers yet another breathtaking panoramic view. A Rhinebeck Hudson River Estate with scenic views and sunsets from every floor and every room....Features of this home: Great Room expanse is over 60 feet with 10 foot ceilings. Private formal dining room seats 14+. Custom cherry built-ins throughout the house including the kitchen with its honed limestone counter tops, double islands and professional appliances. Red oak flooring throughout the house. A half moon patio, tropical ipe deck or private balcony on every floor. Western exposure. A private office with separate entrance. Additional living/entertaining space in the finished ground floor. A custom elevator fits 4 and reaches all 3 floors. Japanese bamboo Tea house is used as a pool house and has a half bath.
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Circuit Breaker Box
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Current market conditions for 92 Morton Road
Active Market Trends
Source:MLS DATA
Median list price$462,000
Days on market170
Properties for sale48
Sold Market Trends
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Median sold price$316,250
Sales to list price9,719.0%
Properties sold20
Median sq ft price$94
Arrows indicate 90 day trend
Listing Price History for 92 Morton Road
Rhinebeck Real Estate
Rhinebeck is located in New York. Rhinebeck, New York 12572 has a population of 2,679.
The median household income in Rhinebeck, New York 12572 is $59,946. The median household income for the surrounding county is $71,508 compared to the national median of $53,046. The median age of people living in Rhinebeck 12572 is 47.4 years.
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U.S. seeks extradition of ex-Guatemala officials on drug chargesFri, 24 Feb 2017 19:43:22 -0500The United States will request the extradition of former Guatemalan Vice President Roxana Baldetti and a former cabinet minister on drug trafficking charges, the U.S. Embassy in Guatemala said on Friday. Baldetti has been imprisoned in Guatemala since 2015 on charges of leading a network that defrauded the government of the Central American country along with former president Otto Pérez Molina, who has also been arrested and is awaiting trial.
Georgia woman wages single-handed fight for open governmentFri, 24 Feb 2017 16:57:04 -0500ATLANTA (AP) — When Nydia Tisdale turned her camera on a north Georgia city council meeting, the mayor ordered her to stop recording and had a police officer forcibly remove her and the camera.
Hard landing as plane skids on Dutch runway in raging windsThu, 23 Feb 2017 13:50:46 -0500A passenger plane skidded along a runway at Amsterdam's busy airport Thursday as its landing gear collapsed on hitting the ground during heavy winds, but no passengers were injured, officials told AFP. Video images of the Flybe plane carrying 59 passengers and crew from Edinburgh showed the plane struggling to stay on course as it came in to land at Schiphol airport, with The Netherlands buffeted by a strong winter storm. Airport officials said they were still investigating the cause of the incident.
Michael Isikoff on the latest news of the White House asking the FBI to dispute Russia reportsFri, 24 Feb 2017 12:48:43 -0500On Feb. 23 at the annual Conservative Political Action Conference (CPAC), Yahoo News and Finance Anchor Bianna Golodryga spoke to Yahoo News Chief Investigative Correspondent Michael Isikoff about a report that the White House asked the FBI to dispute recent media claims regarding President Trump's campaign staffers' communication with Russia during the election.
Egypt's Christians flee Sinai amid Islamic State killing spreeFri, 24 Feb 2017 15:49:27 -0500By Ahmed Aboulenein ISMAILIA, Egypt (Reuters) - Christian families and students fled Egypt's North Sinai province in droves on Friday after Islamic State killed the seventh member of their community in just three weeks. A Reuters reporter saw 25 families gathered with their belongings in the Suez Canal city of Ismailia's Evangelical Church and church officials said 100 families, out of around 160 in North Sinai, were fleeing. More than 200 students studying in Arish, the province's capital, have also left.
U.S.-backed offensive pounds Islamic State in western Mosul as civilians fleeFri, 24 Feb 2017 08:15:07 -0500U.S.-backed Iraqi security forces captured Mosul airport on Thursday, state television said, in a major gain in operations to drive Islamic State from the western half of the city.
Elite Counter Terrorism forces advanced from the southwestern side and entered the Ghozlani army base along with the southwestern districts of Tal al-Rumman and al-Mamoun
Wonder-ful news: 13-year-old girl wins Supreme Court decision over service dogThu, 23 Feb 2017 18:01:06 -0500You may have seen photos of a young girl and her goldendoodle Wonder on the steps of the Supreme Court on social media, so who is she and why is she smiling? On Wednesday, the Supreme Court unanimously sided with Fry, which may allow her to sue her local school board for damages for the emotional distress she said she suffered by being denied the assistance of her service dog. "The school district had decided that Wonder wasn't necessary," Stacy Fry, Ehlena's mother, told Yahoo News.


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Top comments
By Tripartita
I hope you played it off like anybody in a sitcom would: by pretending "bring out the stiff" was innuendo. Then you and your boss would act embarrassed and fake your way through a relationship while in front of the family.
By Tripartita
I hope you played it off like anybody in a sitcom would: by pretending "bring out the stiff" was innuendo. Then you and your boss would act embarrassed and fake your way through a relationship while in front of the family.
Not a bad idea. Lmfao
And then brazzers music would start to play.
When OP said "stiff," I immediately thought he was referring to his penis... I guess it's because of my username (._. )
Too many negative votes, comment buried. Show the comment
But some workplaces invite some enthusiasm by allowing jokes like that. Especially in jobs like that one. So maybe it's one of those? But you still have a point.
I agree. I work in the medical field and we HAVE to joke sometimes to get through it.
Of course not in front of people. They definitely need to be more aware of their surroundings.
It's not only that, he shouldn't be making such inappropiate jokes about dead people, it's just disrespectful even if it is a dead person, it's a tragic situation that needs to be taken seriously.
Wow, this is one of the places where you should always speak about people in a good manner whether someone is around or not. It's not like the dead can hear, but out of respect, you shouldn't speak about anyone that way. YDI.
Yes, but usually not in front of the relatives.
Don't be a jerk. It has got to be really depressing to work around dead people all day. OP shouldn't have said it anywhere that the family could here. But still you have to some sometimes or no one could stand that job.
Not to be cheesy but as the show scrubs put it once, when you're surrounded by death constantly it's better to use humor and other coping mechanisms to help distance yourself from your job so it doesn't keep you down. If you get to personal with those kinda things it can really effect your mental state. (Sorry about shit grammar)
Do you know what it's like to work around death? There's a reason most funeral homes stay in families, because no one outside of the family raised around it would want anything to do with it. You probably should be more courteous when there is any possibility of a family being present, but if you aren't desensitized, you'd kill yourself.
Honestly that's not true at all. You don't have to be raised around death to be able to work around it. I wasn't raised around it at all and I work with dead people on a daily basis. Also working with dead people should never make you want to kill yourself. That's just completely not true.
There's nothing better than cracking open a cold one! Beer-lovers and necrophiliacs can both confirm.
I know of a certain someone who'll be haunted for the rest of their life.
Pretty sure the OP skipped passed foot-in-mouth right to head-in-ass with that comment.
Fair point, actually. XD
Open ass, insert head.
I don't think that one worked out the way you intend, 61.
By Mike_Oxhard
Well you're an idiot then OP, you should be respectful of the dead and refer to the deceased by their given names. What are you, a child?
Thank you, you took the words right out of my mouth.
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hkr international ltd
(480:Stock Exchange of Hong Kong Limited)
Executive Profile*
Mou Sing Cha JP, DSSc (Hons)
Chairman, Chairman of Nomination Committee and Member of Special Executive Committee (Dazhongli Project),HKR International Limited
|Total Calculated Compensation
|This person is connected to 54 board members in 9 different organizations across 9 different industries.
See Board Relationships
As of Fiscal Year 2016
Mr. Mou-Sing Cha, also known as Payson, JP, DSSc (Hons), has been Managing Director of HKR Asia- Pacific Pte Ltd. since 1995. Mr. Cha serves as Executive Chairman of the Board of Asia Television Limited and Mingly Corporation Ltd. He is a Co-Owner at Cha Family Trust and is in charge of its operations and management. He is a Co-Owner of CCM Trust (Cayman) Limited. He has been an Executive Director of HKR International Ltd. since May 10, 1989. He joined Hanison Construction ...
Corporate Headquarters*
China Merchants TowerPhone: 852 2238 1066
Central, -- --
Hong Kong
Fax: 852 2869 9169
Board Members Memberships*
Executive Chairman
Non-Executive Chairman
Director and Independent Non Executive Director of Hong Kong International Theme Parks
Independent Non-executive Director of Champion REIT
Independent Non-executive Director
Independent Non-Executive Director
Chairman, Chairman of Nomination Committee and Member of Special Executive Committee (Dazhongli Project)
Independent Non-Executive Director of Eagle Asset Management (CP) Limited
Honorary Doctorate 2001
City University of Hong Kong
Oregon State University
Other Affiliations*
Annual Compensation*
Stock Options*There is no Stock Options data available.
Total Compensation*
The information and data displayed in this profile are created and managed by S&P Global Market Intelligence, a division of S&P Global. Bloomberg.com does not create or control the content. For inquiries, please contact S&P Global Market Intelligence directly by clicking here.
|Man-Hei Fung
|Managing Director, Executive Director, Member of Remuneration Committee, Director of Chinney Holdings Limited and Director of Lucky Year Finance Limited
Chinney Investments, Limited
|Yuk Bing Ko
|Deputy Chairman, Chief Executive Officer, Managing Director, Chairman of Corporate Management Committee and Chairman of Property Business Management Committee
Road King Infrastructure Limited
|Sue Toa Wong
|Managing Director and Executive Director
Hanison Construction Holdings Limited
|Compensation as of Fiscal Year 2016.
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Only a company representative may request an update for the company profile. Documentation will be required.
To contact HKR INTERNATIONAL LTD, please visit . Company data is provided by S&P Global Market Intelligence. Please use this form to report any data issues.
Our data partners will research the update request and update the information on this page if necessary. Research and follow-up could take several weeks. If you have questions, you can contact them at firstname.lastname@example.com.


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In an era of economic globalization and informatization, public institutions worldwide are required to provide higher quality public service and social welfare in response to demands from citizens. However, authorities face unprecedented challenges in fulfilling these expectations, contributing to growing public discontent and suspicion toward public sectors in many countries.
On the one hand, many traditional reform initiatives have led to undesirable, unintended outcomes rather than improving performance and public accountability. On the other hand, officials and public management scholars increasingly realize that it is necessary to develop innovative approaches and governing capacity, to cope with the tough challenges under the growing complexity of economic and political governance. Accordingly, solutions by means of innovation have become pervasive both in public and private sectors. Such innovation is expected to speed up reforms and improve governance, particularly in the cities across the world.
From this perspective, we need to share the ideas, experiences and knowledge of new theories and good practices to learn from each other around the world. The theme of conference this year is:
The submitted papers are suggested to address one of the following sub-themes:
Strategy implementation is a critical issue in public management. In many unitary systems, strategy implementation through a top-down approach is often constrained by vested interests, collusion and lack of political will, which will lead to failure of reform. We welcome papers sharing theoretical contributions and empirical evidence
It is believed that innovation is an important driver for regional and national development. There are many factors promoting or hampering innovation, such as institutions, resources, capacity and motivation. Public enterprises or other institutions may block innovation. It is essential to design specific mechanisms and networks to inspire or promote innovation. Papers on analyzing the lessons or implications of good practice and proposing comprehensive solutions are welcome.
A sound governance system is a milestone in a state's modernization, which requires well-designed systems and structures, a high level of capacity, and appropriate mechanisms to achieve the goal of governance. In order to draw legitimacy by improving performance and accountability, both the public and private sectors should play appropriate roles in the governance system. Either theoretical or empirical papers in this area are welcome.
With accelerated urbanization, more than half of the population in the world live in urban areas and this proportion continues to increase. However, all kinds of urban challenges are emerging and are becoming serious, such as climate change, environmental pollution, traffic jams, and social risks. Improving urban governance is central to achieve overall national good governance, and is an important topic in academic research. This sub-theme will be co-organized by China-America Association for Public Affairs. We particularly encourage panel proposals on environmental governance and big data analysis in the urban governance.
We encourage proposals that reflect multiple approaches to the study of the field. This would include papers that approach the theme and sub-themes of the conference from different perspectives including the theoretical, philosophical, synthetic and empirical. Theoretical and empirical papers, particularly comparative studies across different jurisdictions either in the same or different countries are encouraged.
Proposals should be submitted via the mailbox: firstname.lastname@example.com. Accepted papers in this conference will be organized into a couple of symposium in International Public Management Journal or International Public Management Review and other academic journals after going through the peer review process. Those papers published in IPMR will be revised for publication as part of a book titled "Reform, Innovation, and Governance across the world" with Information Age Press or Emerald. Best Paper Award will be issued in the conference.
Paper proposals shall have a length of approx. 1,000 words. Each proposal should include information on the following issues: analytical framework and research question, methods, empirical evidence, expected results, and expected contribution to the knowledge in theory and/or practice.
Papers shall not exceed 9,000 words, incl. all references. Please follow the style guidelines of the International Public Management Journal. However, in order to save paper space, please use 11-point typeface (preferably Times Roman font), single-spaced
International Public Management Network, School of International and Public Affairs, China Institute of Urban Governance, and Center for Reform, Innovation and Governance (CRIG) of Shanghai Jiao Tong University will host the International Public Management Network 2017 Conference on Aug 17th-18th, 2017 in Shanghai, China.
There is no registration fee. The conference will cover local meals for all conference participants with papers accepted (only one of the authors can get this allowance for co-authored papers).
Jiannan Wu
Distinguished Professor, Shanghai Jiao Tong University
Clay Wescott
President, International Public Management Network
Alasdair Roberts University of Missouri
Alexander Kotchegura Russian Presidential Academy of National Economy and Public Administration, Moscow Fred Thompson Willamette University
Kuno Schedler University of St Gallen Mussari Riccardo University of Siena
Nancy Roberts Naval Post Graduate School
Per Lægreid University of Bergen Sophal Ear Occidental College
Steven Kelman Harvard University
Alex Murdock London South Bank University
Richard Walker City University of Hong Kong
Proposal submission: March 1, 2017
Notification for abstract acceptance: April 15, 2017
Full paper submission and registration: July 15, 2017
Registration: Aug 16, 2017
Conference:Aug 17-18, 2017
© IPMN - The International Public Management Network
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Bigger isn't always better, but in some cases it pays to have that bit more. The REC Peak Energy 72 is the bigger brother of the 60-cell REC Peak Energy, with solar cells arranged in 12 rows of 6. The 72-cell panel is bigger in size, delivers more power, and is perfectly suited to power plant applications.
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About us
The Cairo Institute for Human Rights Studies (CIHRS) was established in 1993 as a regional NGO dedicated to the promotion and protection of human rights. Its mission is to strengthen the human rights movement within the Middle East and North Africa (MENA). For more than 20 years, CIHRS has played a unique and central role in identifying and responding to the challenges and needs of this movement and helping to shape its development. CIHRS enjoys consultative status with the United Nations and observer status with the African Commission for Human and Peoples' Rights. CIHRS has received numerous awards for its work including the French Republic Award for Human Rights in December 2007, and an award from the Library of Alexandria (2010).
CIHRS has its main offices in Cairo, Egypt, a regional office in Tunis, Tunisia and its international office in Geneva, Switzerland.
The Geneva office of CIHRS acts as a hub for the engagement of human rights defenders from throughout the MENA region at Geneva-based UN mechanisms and in strategic capitals around the world. It also works to promote the advocacy goals of CIHRS.
Contact information
Date Founded: 2008
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Phone: +41 (0) 22 788 5272
Geneva, Canton de Genève, 1202, Switzerland


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Distances given are in a straight line from the centre of Hall Green but travel routes may be longer.
1.8 Miles
45 Wynford Road, Acocks Green, Birmingham B27 6JH
Newday Nursing Home specialises in an extensive range of care requirements, thanks to ideal facilities and a team of skills professionals. The interior suits adults with a physical disability and carers are experienced in the challenges of caring for… more
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Care provided for Alzheimer's
Olivet Christadelphian Care Homes
17 Sherbourne Road, Acocks Green, Birmingham B27 6AD
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0.3 Miles
1651/1653 Stratford Road, Hall Green, Birmingham B28 9JB
0.9 Miles
326 Haunch Lane, Kings Heath, Birmingham B13 0PN
1.7 Miles
11 Victoria Road, Acocks Green, Birmingham B27 7XZ
1.2 Miles


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Sabrent 4 Port USB 2.0 Aluminum Hub
Guide price: £15
Last updated on 16th Oct 2014
Tags: sabrent
Sabrent 4 Port USB 2.0 Aluminum Hub
The USB 2.0 Hub adds four additional USB ports to your Mac (or PC), allowing you to connect USB devices such as digital cameras, phones, external hard drives, flash drives, and printers to one convenient place. Its sleek aluminum design with shielded white cable is the perfect complement to your Apple computer and products. It does not require any software or complicated installation process. With a slim, strip-shape design, it saves you precious desktop space.
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Bluebean Optical Tech Ltd.
Beamsplitter, Polarization Optics, High-Power PBS cube
Bluebean Optical manufactures Polarization Optics includes: Polarizers, Beamsplitters, Waveplates, etc.
- Glan Laser Polarizer
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- Polarizing Beamsplitter Cubes
- High-Power PBS cubes
- Non-Polarizing Beamsplitter Cubes
- Beamsplitter Plates
- Cemented Achromatic Waveplate
- Air spaced Achromatic Waveplate
- Cemented zero order waveplate
- High-Power Zero Order Waveplate
- Air Spaced Zero Order Waveplate
- True Zero Order Waveplate
- Multiple Order Waveplate
- Dual Wavelength Waveplate
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Bluebean Optical manufactures high quality IR Optics with the materials of: Infrared Chalcogenide Glasses, ZnSe(Zinc Selenide), Si (Silicon), Ge(Germanium), GaF2(Calcium Fluoride), BaF2(Barium Fluoride), MgF2 (Magnesium Fluoride), and Undoped YAG.
Bluebean Optical provides high quality BBO Pockels Cells, KD*P Pockels Cells and LiNbO3 Pockels Cells for laser applications such as Q-switching of the laser cavity, laser cavity dumping and coupling light into and from regenerative amplifiers.
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Bluebean Optical provides Laser glasses of: Neodymium doped Phosphate glass, Neodymium doped Silicate glass, Erbium & Ytterbium Co-doped Phosphate glass, Ytterbium doped Phosphate glass, Ytterbium doped Borate glass.
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