text:
by Samuel Asher Rivello
Games created with Adobe Flash software are everywhere. We play them on game arcade sites such as Newgrounds.com and AddictingGames.com. There are dozens of game genres to choose from: action, adventure, casino, puzzle, role-playing, and much more. These games are interactive, cross-browser, and cross-platform; users can play them on personal computers as well as handheld devices. Additionally, these games are at home as standalone sites, are great additions to larger sites, and can be embedded into the most popular social networks such as Facebook. Top performers such as Alien Hominid and Line Rider have grown so popular that they are ported to devices that don't support Flash technology, such as the Apple iPhone, Nintendo Wii, and Microsoft Xbox 360. Online casual games are booming in popularity and the Adobe Flash Platform offers ideal tools to create and deploy great content.
For almost a decade, I have designed and developed single-player online games. More recently, I have collaborated on massive worlds with thousands of collaborating users. When I started in the industry, there were several viable development platforms, including the ever-powerful but difficult-to-use C++ platform. Over the years, Flash software has matured in its ease of use and Adobe Flash Player has matured in its power, so now the Flash Platform is the de facto environment for creating online casual games.
In this article, I take a look at the rising popularity of casual games and the business behind them. Then I review the history of the ever-evolving technology behind Adobe Flash Player as it relates to gaming, and examine a simple game called Flyer.
Online games fall into two major categories: hard-core games for a niche group of serious gamers and casual games for a wider, more mainstream audience.
Due to massive game worlds and intense 3D graphics demanded by the serious gamers, most hard-core games are created using proprietary C++ libraries and deployed on DVD-ROM to be played on the most powerful personal computers and video game consoles. These games tend to be sold as retail items in real-world stores, and many also require monthly fees to continue playing.
Casual games, however, target a mainstream audience (varied users, varied computers), and they are often free to play. They feature:
With mass appeal and a low barrier to entry, the growth of casual games has eclipsed that of hard-core games. Because of the simple scope, wide audience, and low file size, the Flash Platform is an ideal development environment for casual games. Why create these games in your business? Compared to large-scale applications, casual games can be relatively inexpensive to produce and incredibly profitable.
Revenue models from casual games are varied. Typically, these games are free to play, but they run on pages that feature banner advertising. Page owners earn money by simply featuring ads or by getting users to click the ads. Or games may be free to play but incorporate product branding within the game. These "advergames" are basically one big ad, analogous to product placement. Theatrical movie websites and toy websites often incorporate advergames. Another way casual games earn money is through the "freemium" business model. In this model, users can play the trial version for free, but they must pay to purchase the full premium experience. Other revenue methods include subscription, micro-transactions, and virtual item sales.
The 1990s saw the birth of online gaming. As computers have become more powerful and Internet speeds have increased, industry growth through the 2000s has been exponential.
The online gaming market research company DFC Intelligence predicts big things again for casual games in 2009:
Figure 1. Annual online game revenue in billions (2006–2011).
This means that $3–5 billion of this year's revenue will be online casual PC games like those created with the Flash Platform.
Marketing firm Strategy Analytics projects the growth will continue to 2011's estimated $11.8 billion in annual revenue. Figure 1 shows the annual online game revenue in billions from 2006 through 2011. The market is huge and only expanding. The time to add casual gaming on the Flash Platform to your repertoire is now.
Flash Player is everywhere, but it's not the only game in town. Historically, when high performance was needed, online games were created mainly in C++, Java, and Shockwave 3D — as well as Torque and Unity3D.
While developers of these other plug-ins have to hope their users have the patience to download the necessary player, Flash developers can count on their users already having Flash Player 10. With Flash, developers can also count on smooth integration of art, sound, and code within the friendly software environment of Adobe Creative Suite 4. Programs such as Adobe Illustrator and Adobe Photoshop can generate assets that integrate with Flash Professional.
Flash Player 10 is blazing fast in code execution and graphical rendering. Developers have their most powerful toolset yet for creating great content. The maturation of Flash Player has been a long road, however. Here is a look at just some of the game-related feature highlights of several versions of Flash Player:
Flash Player is better than ever, but let's not forget about Flash Professional. With each version, it has become more powerful and easier to use. The versatility of the software itself is attributed to its speedy adoption in interactive agencies since the early 2000s. An artist illustrates game menus and background art using Flash. An animator animates walk cycles, explosions, and whatever else is needed. A developer can code an entire project using Flash as well, easily integrating the native assets from colleagues. Of course, specialized tools are available for many roles as well, such as Photoshop and Illustrator, but because they are all part of Adobe Creative Suite, asset integration continues to be (mostly) a snap.
Once only a playground for single-player experiences, Flash technology can now create robust worlds with thousands of users. Since Flash Player 6, Flash has featured the socket connection required for persistent connections to the server. This type of connection allowed for few-on-few multiplayer gaming. The latest version of Flash Player has the needed power for massive multiplayer games; there is no longer a bottleneck on the client side. Michael Gold, CEO of the multiplayer game studio Electrotank, says, "With the ubiquity and performance of Flash Player 10, Flash is the de facto standard for browser-based multiplayer casual games."
The robust, open, and generous community of Flash developers offers unique benefits for the Flash Platform as well. There are millions of developers who not only create great content, but also have spent the last decade creating online forums, tutorials, user groups, and conferences to share their knowledge. The fact is that games created with Flash are only getting more complex, and community-created middleware is playing an even bigger role. Freely available code libraries such as Papervision3D (3D rendering) and Box2D (physics) are making Flash a better and more powerful platform for games. More and more, C++ game developers are viewing Flash as a viable platform for building great games.
PushButton Labs is one team that has switched from using C++ to Flash technology for game development. PushButton's founding members came from GarageGames, the developers of the Torque game engine. According to Ben Garney, lead developer of the open source PushButton Engine, "Flash delivers a good gaming experience, and the fact that you can publish a game to an audience of a billion people overnight is huge. And it's only getting better."
Creating your first game is relatively straightforward — a major benefit is that armed with just Flash Professional you can create a great game. The following are a few key components of a basic game:
Getting all these elements to work together requires creative and technical skills. The core of the game play code is called the game engine — the skeleton of the game onto which the creative assets are added. Once you complete a fun game engine, you can often reskin it with new graphics and sounds and deploy it on a new site.
According to Omar Gonzalez, software architect at the Almer/Blank Interactive Agency, "Games are profitable projects because they are highly reusable. The Flash Platform makes gaming even easier because of the clean separation of the logic and the easily updatable audio/visual assets. It's unlike any other game development toolset."
Making the game engine fun to play is tricky. An organic, iterative process during game development can be really helpful. Often you won't know all the details of the game during the design phase. You may not know the final size of the art until some coding is done. You won't know the difficulty settings until you play the game quite a bit. And you might realize that that sound effect you used is really annoying to the end user and needs to be changed. Be flexible and tweak the game concept as you go so you can make the best game possible.
The following are the basic steps to develop a game with Flash technology:
In a very brief example, you can see how the game theory applies to a real game. For the purpose of this article, I created a simple game called Flyer (see Figure 2). The game play is similar to the '80s arcade game Frogger. Here, the user's flyer spaceship starts at on the bottom of the screen. The four arrow keys move the flyer. The goal is to reach the top of the screen to win. Colliding with the enemies (biplanes and blimps) before reaching the top will result in a loss.
Figure 2. Flyer game in action. Use the arrow keys to move. Refresh the browser to restart.
Typically games are set up in a more advanced way with external ActionScript 3 classes and a library of linked assets. To make this game easy to understand, I intentionally set it up in a very simple way. The background, score text field, four enemies, and flyer sit on the stage on the first frame of the FLA file. The following code is also placed on the first frame:
//////////////////////////////////////////////////// //STOP FLASH MOVIE ON FRAME 1. ENTIRE GAME IS PLAYED ON FRAME 1 //////////////////////////////////////////////////// this.stop(); //************************************************** //IMPORTS - CHOOSE WHICH BUILT IN CLASSES WILL HELP YOU //************************************************** import flash.events.KeyboardEvent; import flash.ui.Keyboard; import flash.events.Event; //************************************************** //EVENTS - REACT TO KEYS, MOUSE, AND OTHER THINGS //************************************************** stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyboardKeyDown) stage.addEventListener(KeyboardEvent.KEY_UP, onKeyboardKeyUp) //////////////////////////////////////////////////// //KEYBOARD KEY PRESSED //////////////////////////////////////////////////// function onKeyboardKeyDown(event:KeyboardEvent) : void { //REACT TO 4 ARROW KEYS if (event.keyCode == Keyboard.UP) { flyer_mc.y = flyer_mc.y - 30; playMoveFlyerSound(); } else if (event.keyCode == Keyboard.DOWN) { flyer_mc.y = flyer_mc.y + 30; playMoveFlyerSound(); } else if (event.keyCode == Keyboard.LEFT) { flyer_mc.x = flyer_mc.x - 30; playMoveFlyerSound(); } else if (event.keyCode == Keyboard.RIGHT) { flyer_mc.x = flyer_mc.x + 30; playMoveFlyerSound(); } //WIN WHEN YOU REACH THE TOP OF SCREEN if (flyer_mc.y < 30) { youWin(); } //ANIMATE A LITTLE flyer_mc.gotoAndStop(1); }; //////////////////////////////////////////////////// //KEYBOARD KEY RELEASED //////////////////////////////////////////////////// function onKeyboardKeyUp (event:KeyboardEvent) : void { //ANIMATE A LITTLE flyer_mc.gotoAndStop(2); }; //************************************************************ //FUNCTIONS - REUSABLE GROUPS OF CODE //************************************************************ //////////////////////////////////////////////////// //OUTPUT A VICTORY MESSAGE AND 'STOP' THE GAME //////////////////////////////////////////////////// function youWin() : void { //MESSAGE trace("You Won the Game!"); //SET SCORE setScore (100); //PLAY SOUND playWinGameSound(); //END GAME, STOP LISTENING TO EVENTS stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyboardKeyDown) stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyboardKeyUp) biplane_mc1.removeEventListener (Event.ENTER_FRAME, moveRight); biplane_mc2.removeEventListener (Event.ENTER_FRAME, moveRight); blimp_mc1.removeEventListener (Event.ENTER_FRAME, moveLeft); blimp_mc2.removeEventListener (Event.ENTER_FRAME, moveLeft); } //////////////////////////////////////////////////// //OUTPUT A FAILURE MESSAGE AND 'STOP' THE GAME //////////////////////////////////////////////////// function youLose() : void { //MESSAGE trace("You Lost the Game!"); //SET SCORE setScore (-100); //PLAY SOUND playLoseGameSound(); //END GAME stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyboardKeyDown) stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyboardKeyUp) biplane_mc1.removeEventListener (Event.ENTER_FRAME, moveRight); biplane_mc2.removeEventListener (Event.ENTER_FRAME, moveRight); blimp_mc1.removeEventListener (Event.ENTER_FRAME, moveLeft); blimp_mc2.removeEventListener (Event.ENTER_FRAME, moveLeft); } //////////////////////////////////////////////////// //DISPLAY THE SCORE //////////////////////////////////////////////////// function setScore (aScore_num: Number) : void { score_textfield.htmlText = "Score: " + aScore_num; } //INITIALLY START SCORE AT 0 setScore (0); //////////////////////////////////////////////////// //PLAY A SOUND //////////////////////////////////////////////////// //SETUP (ONE TIME) var winGameSound:WinGameSound = new WinGameSound(); var loseGameSound:LoseGameSound = new LoseGameSound(); var moveFlyerSound:MoveFlyerSound = new MoveFlyerSound(); //PLAY WHEN NEEDED function playWinGameSound () : void { winGameSound.play(); } function playLoseGameSound () : void { loseGameSound.play(); } function playMoveFlyerSound () : void { moveFlyerSound.play(); } //////////////////////////////////////////////////// //HANDLE ENEMY THAT MOVES RIGHT //////////////////////////////////////////////////// function moveRight (event:Event) : void { //REFERENCE TO ENEMY var enemy_mc:MovieClip = event.target as MovieClip; //MOVE THE ENEMY FORWARD enemy_mc.x = enemy_mc.x + enemy_mc.speed; //RESET POSITION IF OFFSCREEN if (enemy_mc.x > 800) { enemy_mc.x = -100; } //COLLISION DETECTION 'DID ENEMY HIT FLYER?' if (enemy_mc.hitTestObject(flyer_mc)) { youLose(); } }; //////////////////////////////////////////////////// //HANDLE ENEMY THAT MOVE LEFT //////////////////////////////////////////////////// function moveLeft (event:Event) : void { //REFERENCE TO ENEMY var enemy_mc:MovieClip = event.target as MovieClip; //MOVE THE ENEMY FORWARD enemy_mc.x = enemy_mc.x - enemy_mc.speed; //RESET POSITION IF OFFSCREEN if (enemy_mc.x < -100) { enemy_mc.x = 800; } //COLLISION DETECTION 'DID ENEMY HIT FLYER?' if (enemy_mc.hitTestObject(flyer_mc)) { youLose(); } }; //////////////////////////////////////////////////// //SET UNIQUE SPEED FOR EACH ENEMY & //INSTRUCT ENEMY TO RUN ITS GAME LOOP EACH FRAME //////////////////////////////////////////////////// biplane_mc1.speed = 15; biplane_mc1.addEventListener(Event.ENTER_FRAME, moveRight); biplane_mc2.speed = 13; biplane_mc2.addEventListener(Event.ENTER_FRAME, moveRight); blimp_mc1.speed = 8; blimp_mc1.addEventListener(Event.ENTER_FRAME, moveLeft); blimp_mc2.speed = 5; blimp_mc2.addEventListener(Event.ENTER_FRAME, moveLeft);
The comments in the code are straightforward. Import statements bring in the needed Flash classes to assist the game. The events and event handlers listen for input from the user's arrow-key presses and move the flyer sprite. Next, the reusable functions of code move the four enemy sprites horizontally across the screen and perform the collision detection. Sounds are played as the flyer moves and when the user wins or loses. Lastly, the game loop for each sprite is set up.
According to John Say, CEO of Say Design, "Since Flash first introduced ActionScript in the late '90s, it has slowly matured from banner ads to much, much more. Now, a decade later, I'm convinced that Flash will change the landscape of online and cross-platform games dramatically as it continues to level up in both performance and capabilities."
Games created with Adobe Flash technology are indeed everywhere, and the future for the casual gaming industry looks bright. Flash Professional and Flash Player 10 are better than ever, fulfilling most (but not quite all) requests on developers' wish lists. By understanding the fundamental theory behind these casual interactive games and how to apply it, you see how easy it is to get started. So get out there and play.
I want to offer a special thanks to the contributing artist on the Flyer game. Autumn Rain Turkel of Tangled Dreams created all art and animation.
Samuel Asher Rivello is the principal of Rivello Multimedia Consulting (RMC). RMC's Flash and Flex services include software architecture, consulting, development, and training. Sam has a decade of experience creating games and applications, and is currently traveling the globe to collaborate with top companies.


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subset: commoncrawl


text:
GSK1349572 Drug Interaction Study With Fosamprenavir/Ritonavir
- Full Text View
- Tabular View
- No Study Results Posted
- Disclaimer
- How to Read a Study Record
GSK1349572 is an integrase inhibitor being developed for the treatment of human immunodeficiency virus (HIV)-1 infection by GlaxoSmithKline (GSK) on behalf of Shionogi-ViiV HealthcareLLC. In HIV-infected patients where combination antiretroviral therapy is the standard of care, it is likely that it will be dosed with boosted protease inhibitors (PIs) including fosamprenavir/ritonavir (FPV/RTV or FPV/r). As FPV and RTV are modulators (induction as well as inhibition) of Uridine diphosphate glucuronosyltransferase (UGT) and Cytochrome P450 (CYP)3A which are the primary and secondary metabolic pathways of GKS1349572, it is likely that FPV/RTV will affect the pharmacokinetics (PK) of GSK1349572, therefore a drug interaction study is warranted and will be evaluated in Part A of this study. Part B will evaluate the effect of particle size of tablet variants on the PK of GSK1349572.
In Part A, approximately 12 subjects will receive GSK1349572 50mg every 24 hours (q24h) for 5 days (Treatment A). Subjects will then be administered GSK1349572 50mg q24h in combination with FPV/RTV 700/100 mg every 12 hours (q12h) (Treatment B) for 10 days. There will be no washout between treatments. In Part B 15 subjects will receive a single 50 mg dose (2 x 25mg tablet) in 3 different tablet variants of the same formulation, differing only in particle sizes of GSK1349572, under fasted conditions in a three-way crossover design. Safety evaluations and serial PK samples will be collected during each treatment period. A follow-up visit will occur 7-14 days after the last dose of study drug.
Infections, Human Immunodeficiency Virus and Herpesviridae
Drug: GSK1349572
Drug: Fosamprenavir
Drug: Ritonavir
Phase 1
|Study Type:
|Study Design:
|Allocation: Randomized
Endpoint Classification: Pharmacokinetics Study
Intervention Model: Single Group Assignment
Masking: Open Label
Primary Purpose: Treatment
|Official Title:
|See Detailed Description Section as Official Study Title is Too Long to Fit in This Field
- Plasma GSK1349572 steady-state AUC(0-tau), Cmax, C0, Ctau, and Cmin following administration of GSK1349572 50 mg q24h for 5 days and following co-administration with FPV/RTV 700/100 mg q12h for 10 days [ Time Frame: 15 days ] [ Designated as safety issue: No ]
- Plasma GSK1349572 AUC(0-infinity), AUC(0-t), and Cmax following a single dose of GSK1349572 50 mg [ Time Frame: 48 hours ] [ Designated as safety issue: No ]
- Safety and tolerability parameters, including adverse events, concurrent medication, clinical laboratory tests, ECG, and vital signs assessments [ Time Frame: 15 days ] [ Designated as safety issue: No ]
- Plasma amprenavir (APV) steady-state AUC(0-tau), Cmax, C0, Ctau, t½, and CL/F following administration of GSK1349572 50 mg q24h co-administered with FPV/RTV 700/100 mg q12h for 10 days [ Time Frame: 15 days ] [ Designated as safety issue: No ]
- Plasma GSK1349572 steady-state tmin, t1/2 and CL/F following administration of GSK1349572 50 mg q24h for 5 days and following co-administration with FPV/RTV 700/100 mg q12h for 10 days [ Time Frame: 15 days ] [ Designated as safety issue: No ]
- Plasma GSK1349572 C24, t1/2, tlag, tmax, CL/F and Vz/F following a single dose of GSK1349572 50 mg [ Time Frame: 48 hours ] [ Designated as safety issue: No ]
|Study Start Date:
|September 2010
|Study Completion Date:
|November 2010
|Primary Completion Date:
|November 2010 (Final data collection date for primary outcome measure)
|Assigned Interventions
Experimental: Part A
Approximately 12 subjects will be enrolled. In the first treatment period, all subjects will receive GSK1349572 50 mg every 24 hours for 5 days. In Period 2, subjects will receive GSK1349572 50 mg every 24 hours in combination with fosamprenavir 700 mg plus ritonavir 100 mg every 12 hours for 10 days. Day 1 of Period 2 will be the day after Day 5 of Period 1. Subjects will have a screening visit within 30 days prior to the first dose of study drug, two treatment periods, and a follow-up visit 7-14 days after the last dose of study drug.
Drug: GSK1349572
GSK1349572 is an integrase inhibitor being developed for the treatment of human immunodeficiency virus -1 infection by ViiV Healthcare. This drug is experimental and has not been approved by the Food and Drug Administration (FDA).Drug: Fosamprenavir
Fosamprenavir is a drug in the protease inhibitor class that is approved by the FDA for the treatment of HIV infection.
Other Names:Drug: Ritonavir
Ritonavir is a drug in the protease inhibitor class that is approved by the FDA for the treatment of HIV infection.
Other Name: NORVIR
Experimental: Part B
Approximately 15 subjects will be enrolled and receive three single doses of GSK1349572 approximately one week apart. One will be the current tablet formulation containing micronized drug substance and 2 will be new tablet versions, one containing unmicronized drug substance and one containing an intermediate particle size drug substance. Subjects will have a screening visit within 30 days prior to the first dose of study drug, three treatment periods, and a follow-up visit 7-14 days after the last dose of study drug.
Drug: GSK1349572
GSK1349572 is an integrase inhibitor being developed for the treatment of human immunodeficiency virus -1 infection by ViiV Healthcare. This drug is experimental and has not been approved by the Food and Drug Administration (FDA).
Detailed Description:
Official Study Title: Phase I, open label, two period, study to evaluate the effects of fosamprenavir/ritonavir on GSK1349572 pharmacokinetics and a phase I, randomized, three-way crossover study to evaluate the relative bioavailability of three tablet variants made using micronized, unmicronized and intermediate particle sizes of GSK1349572 in healthy adult subjects (ING113068).
ViiV Healthcare is the new sponsor of this study, and GlaxoSmithKline is in the process of updating systems to reflect the change in sponsorship
|Ages Eligible for Study:
|18 Years to 65 Years (Adult)
|Genders Eligible for Study:
|Accepts Healthy Volunteers:
Inclusion Criteria:
- Aspartate aminotransferase (AST), alanine aminotransferase (ALT), alkaline phosphatase and bilirubin less than 1.5x upper limit of normal (ULN) (isolated bilirubin >1.5xULN is acceptable if bilirubin is fractionated and direct bilirubin <35%).
- Healthy as determined by a responsible and experienced physician, based on a medical evaluation including medical history, physical examination, laboratory tests and cardiac monitoring.
- Male or female between 18 and 65 years of age inclusive, at the time of signing the informed consent.
- A female subject is eligible to participate if she is of: Non-childbearing potential defined as pre-menopausal females with a documented tubal ligation or hysterectomy; or postmenopausal defined as 12 months of spontaneous amenorrhea [in questionable cases a blood sample with simultaneous follicle stimulating hormone (FSH) > 40 MlU/ml and estradiol < 40 pg/ml (<146.8 pmol/L) is confirmatory]. or Child-bearing potential with a negative pregnancy test at both Screening and Day -1 and agrees to use one of the contraception methods listed in the protocol for an appropriate period of time (as determined by the product label or investigator) prior to the start of dosing to sufficiently minimize the risk of pregnancy at that point. Female subjects must agree to use contraception until the follow-up visit.
- Body weight greater than 50 kg for males and 45 kg for females and BMI within the range 18.5- 31.0 kg/m2 (inclusive).
- Capable of giving written informed consent, which includes compliance with the requirements and restrictions listed in the consent form.
Exclusion Criteria:
- The subject has a positive pre-study drug/alcohol screen. A minimum list of drugs that will be screened for include amphetamines, barbiturates, cocaine, opiates, cannabinoids and benzodiazepines.
- The subject has participated in a clinical trial and has received an investigational product within the following time period prior to the first dosing day in the current study: 30 days, 5 half-lives or twice the duration of the biological effect of the investigational product (whichever is longer).
- History of sensitivity to any of the study medications, or components thereof, or a history of drug (including sulfa drugs) or other allergy that, in the opinion of the investigator or GSK Medical Monitor, contraindicates their participation. History of sulphonamide allergy (FPV includes a sulphonamide moiety)
- Use of prescription or non-prescription drugs, including vitamins, herbal and dietary supplements (including St John's Wort) within 7 days (or 14 days if the drug is a potential enzyme inducer) or 5 half-lives (whichever is longer) prior to the first dose of study medication, unless in the opinion of the Investigator and Medical Monitor the medication will not interfere with the study procedures or compromise subject safety.
- If heparin is used during PK sampling, subjects with a history of sensitivity to heparin or heparin-induced thrombocytopenia should not be enrolled.
- History of regular alcohol consumption within 6 months of the study defined as: An average weekly intake of >14 drinks/week for men or >7 drinks/week for women. One drink is equivalent to (12 g alcohol) = 5 ounces (150 ml) of wine or 12 ounces (360 ml) of beer or 1.5 ounces (45 ml) of 80 proof distilled spirits.
- Consumption of red wine, seville oranges, grapefruit or grapefruit juice from 7 days prior to the first dose of study medication.
- Pregnant females as determined by positive serum or urine human chorionic gonadotrophin (hCG) test at screening or prior to dosing.
- Lactating females.
- Unwillingness or inability to follow the procedures outlined in the protocol.
- Subjects with a pre-existing condition interfering with normal gastrointestinal anatomy or motility, hepatic and/or renal function, that could interfere with the absorption, metabolism, and/or excretion of the study drugs. Subjects with a history of cholecystectomy, peptic ulceration, lower or upper gastrointestinal bleed, inflammatory bowel disease or pancreatitis should be excluded.
- A positive pre-study Hepatitis B surface antigen or positive Hepatitis C antibody result within 3 months of screening.
- A positive test for HIV antibody.
- History of Gilbert's disease.
- Where participation in the study would result in donation of blood or blood products in excess of 500 mL within a 56 day period.
- The subject's systolic blood pressure is outside the range of 90-140mmHg, or diastolic blood pressure is outside the range of 45-90mmHg or heart rate is outside the range of 50-100bpm for female subjects or 45-100 bpm for male subjects.
- Exclusion criteria for screening electrocardiogram as listed in the protocol.
Please refer to this study by its ClinicalTrials.gov identifier: NCT01209065
|United States, New York
|GSK Investigational Site
|Buffalo, New York, United States, 14202
|Study Director:
|GSK Clinical Trials
|ViiV Healthcare
Publications automatically indexed to this study by ClinicalTrials.gov Identifier (NCT Number):
|Responsible Party:
|ViiV Healthcare
|ClinicalTrials.gov Identifier:
|NCT01209065 History of Changes
|Other Study ID Numbers:
|Study First Received:
|August 30, 2010
|Last Updated:
|September 8, 2016
|Health Authority:
|United States: Food and Drug Administration
Keywords provided by ViiV Healthcare:
Additional relevant MeSH terms:
Immunologic Deficiency Syndromes
Acquired Immunodeficiency Syndrome
HIV Infections
Immune System Diseases
Lentivirus Infections
Retroviridae Infections
RNA Virus Infections
Virus Diseases
Sexually Transmitted Diseases, Viral
Sexually Transmitted Diseases
Slow Virus Diseases
Protease Inhibitors
HIV Protease Inhibitors
Enzyme Inhibitors
Molecular Mechanisms of Pharmacological Action
Anti-HIV Agents
Anti-Retroviral Agents
Antiviral Agents
Anti-Infective Agents
Cytochrome P-450 CYP3A Inhibitors
Cytochrome P-450 Enzyme Inhibitors
HIV Integrase Inhibitors
Integrase Inhibitors
ClinicalTrials.gov processed this record on January 18, 2017


text:
The night after KFIN Welcomed the Jason Aldean
My Kinda Party Tour to The Convo, one fan, in Champaign, IL was trying to have
his own kinda party but he wasnt able to stay in the audience long
enough to see it to a good close. With Aldean at the back of the
University of Illinois assembly hall to join Luke Bryan on an acoustic set, the drunken fan began losing his cool, which is visualized in the video below. Our friends at radio station B104 were in attendance at the show and came back with the juicy details.
Obviously enjoying himself a bit too much, the fan stepped out onto a
ledge that dropped about 10 feet to where Aldean and Bryan were
performing. At first, it seems he just sort of danced around on the
ledge, and when security finally came to take him out, the country stars
tried to vouch for him by insisting that he was just having a good
Hold on, dont throw that man out
Dont hurt him, hes in the
spirit! Bryan says in the video. The pair then stopped their song to
reach up for the fan, who at this point was clumsily throwing out his
arms to them while being held back by security. Still seeing him as a
fan who was just a little too inebriated, Aldean said, I like your
spirit. Then, trying to reason with him and keep him in the show, he
added, Go grab a beer and get back in your seat.
Seeing that the man is perhaps too far gone to reason with, Bryan
gave it another shot. Look at me brother, look at me. When the man
didnt, he said again, Hey
Hey you, chill out. Still, the man was
completely out of his wits and as the security guard squatted down to
pick the young guy up like a kid, Bryan confirmed what everyone (except
perhaps the drunk) already knew: You are about to get bounced dude.
Aldean then pointed out to the guy, Were trying to help you out dude.
But said dude simply couldnt be helped, so he was escorted out of
the concert to the tune of Aldean, Bryan and their entire audience
singing Nah nah nah nah, nah nah nah nah, nah nah nah nah, goodbye! while laughing at the entire situation. Maybe it is a good thing The Convo is dry!


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Grading the NFL draft is a tricky proposition. After all, how can we possibly know how the prospects from the 2014 NFL draft will pan out just hours after they were picked?
Still, there is plenty to be said about the selections.
How did the general managers and head coaches fare in the draft? Even if we cannot get a true sense of value until these players have seen the field, there is plenty to grade based on scouting and draft movement.
Each general manager—and sometimes head coach—gets an overall grade for the moves and picks he made, with the first three rounds heavily weighted here.


text:
|Thread Tools
|Display Modes
Justin Lawrence vs. Daniel Pineda
Round 1: Crowd still filling into the Mandalay Bay Events Center as tonight's prelim opener kicks off. Touch of gloves and we're off. Pineda blocks an early hick kick. Wild punch misses but Pineda changes levels and dumps Lawrence on the mat. Lawrence slowly works to his feet, only to be muscled back down. Pineda working from a high half guard. Pineda advances into side control then seizes a kimura. Just like that it's over. Lawrence taps.
Daniel Pineda def. Justin Lawrence via submission (kimura) at 1:35 of round 1.
Sam Sicilia vs. Maximo Blanco
Round 1: Kim Winslow is our referee for this featherweight bout. Blanco slips off a high kick, then adjusts and hunts for a single. Sicilia scrambles out and nearly takes his back. Blanco fights through an armlock attempt to stand up. Stiff jab from Blanco. Sicilia cracks Blanco with a wild uppercut. Sicilia stalks forward, winging a right hand. Blanco slips a punch then fires back. Leg kick from Blanco, and another. Sicilia eats a jab. Sicilia connects with a left hook, then a right. Blanco answers with a big leg kick. High kick misses for Sicilia. Close round. MMA Fighting scores the round 10-9 for Blanco.
Round 2: Blanco comes out firing. Sicilia counters with a huge left hand. Another shot drops Blanco and the crowd explodes. Sicilia pounces, but Blanco recovers quickly to his feet. Sicilia ties up and trips Blanco down. Blanco again stands, but his back is against the fence. Sicilia looking for a trip but Blanco keeps grabbing the fence. Winslow warns Blanco not to do it again. Sicilia cracks Blanco with a right. Huge exchange from both fighters against the cage. Blanco changes levels and dumps Sicilia to the mat, landing in full mount. Sicilia waits, then squirms out to his feet. Both men are bloodied. Big uppercut lands for Sicilia. Blanco nearly walks into a massive right hand. Sicilia eats a right. Both guys are throwing bombs. MMA Fighting scores the round 10-9 for Sicilia.
Round 3: Huge swell of applause greets both fighters for the third and final round. Both men come out swinging. Blanco gets the better of it, smashing Sicilia with looping hooks. Damn good fight so far. Blanco storms forward with a left. Another salvo drops Sicilia to his knees. Blanco jumps onto his back, but Sicilia powers up, clinching Blanco against the fence. Blanco works to Sicilia's back and drags him down, but only briefly. Back on the feet, Blanco misses a wild spinning back kick. Short jab finds its mark for Blanco. Sicilia fires back. Sicilia throwing bombs, but nothing landing. Blanco sprawls away from a double leg then takes Sicilia's back. Sicilia muscles up, but Blanco has him in a front headlock and blasts him with knees to the head. One of those was illegal. Sicilia escapes but his face is a mess. Another wild exchange closes us out. Crazy fight. MMA Fighting scores the round 10-9 for Blanco, and the fight 29-28 for Blanco.
Maximo Blanco def. Sam Sicilia via unanimous decision (29-28, 29-28, 29-28)
Cole Miller vs. Bart Palaszewski
Round 1: Referee Herb Dean oversees this featherweight bout. Front kick misses for Miller. Palaszewski checks a leg kick. Miller catches air with another wild high kick. Miller crushes Palaszewski's midsection with a left hook. Palaszewski answers with a leg kick, then a one-two. Strong leg kick from Palaszewski. Palaszewski slips a combination then cracks Miller with a left. Neither fighter willing to over-engage so far. Just as I type that, Palaszewski puts Miller on his heels with a salvo. Palaszewski connects again. Miller ducks down and plants Palaszewski on the mat. Palaszewski tries to stand, but Miller takes his back and sinks in one of his hooks. There's the second hook. Palaszewski is wearing Miller like a backpack. Miller slithers an arm under Palaszewski's neck, hunting for the rear-naked. Palaszewski falls backward. Miller locks it in. This one is over.
Cole Miller def. Bart Palaszewski via submission (rear-naked choke) at 4:23 of round 1.
Clint Hester vs. Bristol Marunde
Round 1: Steve Mazzagatti is our referee for this middleweight bout. Both TUF alums making their UFC debuts. Hester pumps his jab. Slow going in the opening minute. Hester connects with a leg kick. The crowd is already growing restless. Marunde misses a straight left. More boos from the crowd. Marunde eats a right. Both fighters trade looping right hooks. Marunde catches a leg and dumps Hester on the mat, landing in full guard. Hester shrimps out, then drops Marunde with a huge left. Marunde weathers the storm to reverse back into top position. Marunde ends the round on top, but Hester scored the biggest shot. MMA Fighting scores the round 10-9 for Hester.
Round 2: Both fighters trade jabs. Hester ducks under a looping right then fires back. Hester seizes a thai plum and unloads some vicious knees. High kick misses for Marunde. Another high kick misses and Marunde slips to the mat. Hester pounces onto his back. Marunde powers up then plants Hester on the canvas, landing inside his guard. Hester throws up a leg for a triangle. He can't get it, but it's enough to make Marunde think twice. We're back to the feet and Hester smashes Marunde with a salvo of left hands. Marunde briefly takes it to the ground, but Hester stands and unloads, smelling blood. MMA Fighting scores the round 10-9 for Hester.
Round 3: Hester waves his arms and ignites the crowd. The right side of Marunde's face is battered. Big swing and miss from Hester. Marunde drops for a double. Hester sprawls and unloads. Marunde stands back up and eats another shot for his trouble. Hester stalks forward. Huge flying knee cracks the jaw of Marunde. He drops. Hester follows up but can't get anything going. Marunde closes the distance and looks for the takedown. Hester sprawls and again unloads on his downed opponent. Marunde stands and misses his mark with a high kick. 90 seconds left in the fight. Marunde finds his range with a jab. Hester floors Marunde with a massive standing elbow to the temple! Wow. Marunde is out. This one is over.
Clint Hester der. Bristol Marunde via knockout (standing elbow) at 3:53 of round 3.
Dylan Andrews vs. Jimmy Quinlan
Round 1: Our referee for this middleweight bout is Chris Tognoni. Touch off gloves and we're off. Early flurry from Andrews. Quinlan shoots for the double. He gets it, but only briefly. Quinlan switches to a single against the fence. Andrews with an underhook, defends valiantly. Quinlan switches to the left leg, then picks on Andrews and slams him onto the canvas, landing in side control. Andrews scrambles out, but Quinlan immediately shoots back in for a single. Andrews unloading strong elbows to Quinlan's temple while fighting him off. Tognoni warns Quinlan to stay busy, then separates the action. Andrews floors Quinlan! Andrews pounces and unloads. Quinlan is getting blasted. This needs to be stopped. Finally Tognoni mercifully steps in. Brutal debut for Dylan Andrews.
Dylan Andrews def. Jimmy Quinlan via TKO (strikes) at 3:22 of round 1.
Luke Barnatt vs. Collin Hart
Round 1: Referee Kim Winslow oversees this middleweight bout. Luke Barnatt was Chael Sonnen's No. 1 pick on TUF 17. No touch of gloves here. They come out swinging. Hart pressures Barnatt back against the fence. Barnatt looks for a trip and gets it. Hart pops back to his feet. Barnatt unloads a big knee from the clinch. Hart's face is already showing damage. Low kick finds its way into Barnatt's nether region. Ladies and gentlemen, we have our first groin shot of the night. Action resumes with another flurry. Hart storms forward and seizes Barnatt's back, then picks him up and slams him. Barnatt climbs up, but Hart is hanging off him like a backpack. Barnatt shakes him off then lands a knee to the midsection. Hart trudges forward with a flurry. Barnatt answers. Hart's nose is a bloody mess. Stiff jab from Barnatt. The right side of Barnatt's face is badly damaged. Hart closes in for a single, but can't get it. Hart unloads a salvo, Barnatt fires back. Another furious exchange closes us out. Good round. MMA Fighting scores the round 10-9 for Barnatt.
Round 2: This time there's a glove touch. Hart misses wildly with a spinning backfist. Barnatt responds with a wild jumping knee. It's sloppy, but non-stop action here. Hart misses him mark with a spinning back kick. Barnatt stalks forward, winging straight punches. Hart answers with his own flurry. Hart smiles as he eats a shot to the midsection. Hart briefly takes Barnatt's back but can't make anything of it. Hart blocks a high kick. Furious exchanges from both men. Barnatt pumps his jab. Hart presses forward with a combination. Big shot stumbles Barnatt. He recovers, but is muscled against the fence by Hart. Barnatt reverses a sweep and nearly takes Hart's back. Hart stands up but Barnatt has a tight front headlock locked up. Hart valiantly muscles out of it. Barnatt slips and Hart jumps into his guard, ending the round in top position. MMA Fighting scores the round 10-9 for Hart.
Round 3: Barnatt tries to re-establish his jab. Neither fighter willing to back down from an exchange. Barnatt finds his range with a front kick. Hart tags Barnatt with a right hand. Hart ties up, then unloads off the break. Barnatt grinding away with his jab. Hart eats a big straight right. Hart clinches. Barnatt reverses and releases back to the center of the cage. Hart Immediately closes the distance and muscles Barnatt to the canvas. Barnatt stands back up then eats a combination. Barnatt looks for a trip but can't get it. Barnatt slips a punch and fires back, cracking Hart with a looping right hook. Hart dumps Barnatt on the mat as the horn sounds. Close fight, could go either way. MMA Fighting scores the round 10-9 for Hart, and the fight 29-28 for Hart.
Luke Barnatt def. Collin Hart via unanimous decision (29-28, 29-28, 30-27)
Josh Samman vs. Kevin Casey
Round 1: Herb Dean is our referee for this final preliminary bout on FUEL TV. Casey fought to an 0-2 record on TUF 17. Samman lost in the semifinals. No glove touch for this one. Big shot drops Casey early. Samman dives right into a triangle. Wow, this one is in deep. Samman picks Casey up and slams him down. Casey still holding on. Samman picks him back up and slams him down again, and again. The third one gets him free. Crazy start. Casey working from top position, dropping short elbows inside Samman's guard. Samman throws his legs up for a triangle. Casey avoids it, then drops a few more short punches. Samman hanging in there. Samman hunts for a sweep but can't get it. Casey advances into half guard. Samman finds some space and stands up, but Casey blasts him with a knee to the midsection in the process. Samman repays the favor with a series of knees from the clinch. More inside shots from Samman. MMA Fighting scores the round 10-9 for Casey.
Round 2: Samman bulldozes inside and goes back to knees from the clinch. Casey is just eating them. More knees, now to the midsection. Casey can't escape this thai plum. More knees drop Casey to a knee. Samman unloads. Casey just trying to stay alive. Somehow Casey regains his bearings, but he's still trapped in this clinch. More knees from Samman. A huge one crushes Casey's ribs and he drops. A few more punches from Samman and this one is over.
Josh Samman def. Kevin Casey via TKO (knees to the body and punches) at 2:17 of round 2.
Bubba McDaniel vs. Gilbert Smith
Round 1: Both fighters open southpaw. Against the fence McDaniel unloads with several hard punches and elbows. As Smith evades, McDaniel slips on his own kick. Smith now working from guard, but gets swept. Smith captures half guard, but McDaniel whizzering hard and landing hammerfists. Smith stands enough to secure a single leg dump. Smith working from McDaniel's butterfly guard. McDaniel inches his way to the fence and stands. McDaniel uses a high elbow guillotine to secure a sweep and is now again in Smith's half guard. Knees to Smith's body as Smith turtles. MMA Fighting scores this round 10-9 McDaniel
Round 2: McDaniel scores with a one-two to begin the round. Smith tries for a takedown against the fence, but gets nowhere. McDaniel reverses and is now pressing Smith into the fence. Hard outside leg kick for McDaniel as they separate. McDaniel can't secure a single and Smith tries to sit for a guillotine, but McDaniel reverses. Now McDaniel takes the back. Smith tries to granby roll, but McDaniel stays on top. Overhand left scores for McDaniel after the two separate and stand. MMA Fighting scores this round 10-9 McDaniel
Round 3: Both fighters trade lefts to start the round. Smith tries a shot from way outside and McDaniel stuffs it, now works from Smith's half guard. Smith tries to sit up with an underhook and McDaniel moves around to Smith's back, landing strikes. McDaniel misses with a back-take and Smith rolls McDaniel to his back. Just like that, however, McDaniel locks up a triangle choke and within seconds forces the tap.
Bubba McDaniel def. Gilbert Smith via submission (triangle choke) at 2:49 of round 3
Travis Browne vs. Gabriel Gonzaga
Round 1: Browne throws a head kick and misses, but Gonzaga tries to grab a single. Browne avoids it, but Gonzaga presses him into the fence. As Gonzaga presses Browne into the fence and lowers his level for a takedown, Browne unloads with a series of hard elbows to Gonzaga's head, some of which land on the back of the head. Whatever the case, Gonzaga crumbles and the ref stops the fight.
Travis Browne def. Gabriel Gonzaga via TKO (strikes) at 1:11 of round
Miesha Tate vs. Cat Zingano
Round 1: Tate immediately grabs double underhooks and scores a body lock takedown. Zingano reverses and they stand, but Tate holds a head lock and now is pressing Zingano into the fence looking for a trip. Zingano tries a high elbow guillotine, but Miesha escapes, scores with a right hand and takes Zingano to the floor again. After a minute on top, Tate scores again but not before Zingano lands a hard knee and a right hand. Tate again on top with a double leg. Hard elbows on top from Tate. MMA Fighting scores this round 10-9 Tate
Round 2: Tate catches a leg and scores a single leg dump next to the cage. Tate postures up and scores heavy punches. Zingano circles around and Tate attempts an armbar. She can't get it, but sits up and moves to mount. Now sidecontrol, high. Tate tries to take the back and ends up on bottom, but Tate rolls for a heel hook. Zingano sits through and is now working form Tate's half guard. Zingano lands hard shots from on top as Tate tries to control her from underneath. Tate stands and goes for a takedown, but is stuffed at the end. Close round. MMA Fighting scores this round 10-9 Tate
Round 3: Zingano hits a low single and is now working from Tate's full guard. Tate tries to hit a deep half guard sweep and manages to go square with Zingano as they both go base down. Now Zingano rolls Tate over and works from side control. Tate tries to chase a single and eats a knee and drops again. Tate tries to stand again and eats another knee and that's it. The referee stops it.
Cat Zingano def. Miesha Tate via TKO (strikes) at 2:55 of round 3
Uriah Hall vs. Kelvin Gastelum
Round 1: Gastelum opens southpaw, Hall is orthodox. Gastelum doing all the striking early, but Hall appears patient. Hall puts his back against the fence, Gastelum throws enough punches to clinch. Hall starting to open up with countershots. Gastelum, however, continues to press forward and scores a huge double leg. Now he's working on top while Hall is in half guard. Hall inches his way back to the cage and stands. Hall also scores with an inside leg kick that lands with authority. MMA Fighting scores this round 10-9 Gastelum
Round 2: Hall opens up and is dropping his hands as he tries to counterpunch. Gastelum scores another double leg. Gastelum working from Hall's half guard. Hall scores the underhook reversal and now is on top of Gastelum. Hall scores a knee as the two stand. Hall scores a trip takedown and is working from Gastelum's half guard. Gastelum stands without securing an underhook and Hall scores a monster suplex. MMA Fighting scores this round 10-9 Hall
Round 3: Hall lands a knee early and it's low which temporarily stops the action. Gastelum is in on a hip and scores a takedown but Hall reverses. The two stands and now they're tentative after a huge flurry of activity. Hall lands a huge left hand, but with no follow up. Gastelum scores a big double leg takedown, now workingfrom half guard. Towards the end of the frame Gastelum postures for an armbar, but Hall rolls through. MMA Fighting scores this round 10-9 Gastelum and the fight 29-28 Gastelum.
Kelvin Gastelum def. Uriah Hall via split decision (29-28 Gastelum, 29-28 Hall, 29-28 Gastelum)
Urijah Faber vs. Scott Jorgensen
Round 1: Both fighters open orthodox. Jorgensen in on a takedown, stuffed by Faber. Faber gives up head lock control to press Jorgensen into the fence with an underhook, but Jorgensen uses it to score a trip takedown. Faber stands and bases out. Faber manages to score from Jorgensen's back. The two now stand. Hard knee from Faber scores to the body of Jorgensen and now he takes the back in a scramble. Jorgensen eats a knee, but creates a scramble. Yet, Faber goes for a series of high elbow guillotines that Jorgensen can barely escape. Faber all over Jorgensen now, taking his back again. MMA Fighting scores this round 10-9 Faber
Round 2: Faber lands with a groin kick and the action is temporarily halted. Faber charges through an inside knee and a left hook. Jorgensen lands a short left. Faber whizzers hard enough to through Jorgensen over on the takedown and Faber scores with a body shot and knee. Left hook from Faber scores. Faber reaches for a single, but lets it go. Faber beautifully times the double and puts Jorgensen on the mat. Jorgensen uses a kimura to reverse Faber out of top control. The two clinch against the fence and not much happens from there. MMA Fighting scores this round 10-9 Faber
Round 3: Left hand scores for Faber to open the frame. And now a knee lands for Faber, but Jorgensen doing all the stalking. Faber now pressuring Jorgensen and he scores with several strikes to the body. Jorgensen clinches and lands several hard shots of his own. Jorgensen scores a tight waist for a bit, but isn't able to do much with it. Faber scores a step through knee, but a decent left left. Faber fails on takedown and Jorgensen briefly takes the back and scores an elbow before letting go. Faber lands to the body, but Jorgensen responds upstairs. Faber sores with another left, but Jorgensen in on a right. Faber secures a double leg takedown just before the bell. MMA Fighting scores this round 10-9 Jorgensen
Round 4: Jorgensen pressures Faber with short strikes, but Faber responds with the same. Faber briefly lands an inside trip, but Jorgensen is back up. Jorgensen escapes a high elbow guillotine attempt from Faber and the two resume standing. Knee from Faber finds the mark twice, but Jorgensen lands a right hand and now a left elbow. The two briefly clinch and Faber lands another inside knee. Faber gets a takedown and secures full back mount. And just like that, Faber gets the tap.
Urijah Faber def. Scott Jorgensen via submission (rear naked choke) at of round 4
I feel like Hall was messing around in that 1st round and it cost him. That was nice that Gastelum's Mom got to give him the trophy.
Bonnie, thanks for posting this. I'm not reading any of the outcomes because we are on the time delay here and I'm watching it now!
Wow, that Travis is a scary dude! He will definitely get some bonuses for that KO, don't you think?
I can't wait to see him fight Junior or Cain!
Rejoice ever more. 1 Thessalonians 5:16
Last edited by Bonnie; 04-14-2013 at 06:20 AM.
Travis's KO was amazing. I was running on the treadmill in front of my TV and almost fell off. I was saying HOLY **** HE IS GOING TO KO HIM WITH ELBOWS! I've never seen someone KOed like that.
EDIT: Thanks to MiddleEasy.com for the gif
This one's pretty good, too
Last edited by VCURamFan; 04-15-2013 at 03:12 PM.
the cat/tate fight was good .. man, cat is tough ... tate was roughing her up a bit ... but i am gonna go out on a limb (no pun intended) and say ronda via armbar in round one when they fight ... i know i know, walking on the wild side with these predictions!
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Divine Terry Scoop Neck Tunic Black
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All the comfort you could ask for in one fell swoop. With a bit of contour at the waist, this scoopneck tunic in cushy-soft French terry offers longer coverage over slim pants and leggings.
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- Live. Lounge. Wear. A collection of ultra-comfy separates you'll love spending the day in.
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Alicia Keys has her hair on one side and at the top, going every which way as it is styled into tight cornrows. The rest of her hair falls thick, long and curly leaving her with this funky and interesting look.The haircut is long.Alicia's hair colour is dark brown.
Pictures provided by Retna


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- Click on one of the puzzle images above to display the full-size puzzle.
Print the puzzle. Print the black and white one, if you want to color it yourself.
But don't cheat! Color all the similar types of robots exactly the same.
- Glue the page onto a piece of heavier paper or half of a file folder.
- Then, cut out the squares on the lines. Cut right through the robots!
- Now mix them up, and try to put the puzzle back together again.
Not so easy, is it? There are almost 100 billion wrong ways to put the squares together, but only one right way!
All the cartoon robots on the puzzle are something like the robots NASA is designing to go into space!A Palm-sized Spiderbot
If it had fur and a couple more legs, it would look like a tarantula! Like a real spider, this robot has feeler-like antennas, which help it detect obstacles in its path. Instead of eyes, it has cameras. With its six legs it walks much like a spider and moves very nicely across rough terrain. Someday, spiderbots like these, or even much tinier, could be used to explore comets, asteroids, or the Moon, or to do maintenance and repair jobs on the outside of the International Space Station. On Earth, spiderbots could fill in for humans by sniffing out hazardous materials or taking soil measurements on farms.
Here's a movie about the Spiderbot!
Big Wheels in Space?!
What do you get when you cross a tricycle with a monster truck? Then replace the truck's body with computers, cameras, and scientific instruments? You get a funny-looking vehicle with beach ball-like tires that can drive around by itself, climb over big rocks, and take notes and pictures of its surroundings. Just the thing for exploring planets such as Mars! NASA has already tested the Big Wheels rover idea on sand dunes, rocky terrain and even water.Balloon-bots on Alien Worlds?!
Another way to get around on planets or moons that have atmospheres is by hot air balloon--sort of. A hot air balloon rises when the air inside it is heated. This makes the air expand and become lighter than the air outside the balloon, so the balloon goes up. On Mars, for instance, the Sun would heat helium gas inside the balloon and make it go up. At night, the helium would cool and the balloon would come back down and rest on the ground until the next day. The balloon could carry instruments and cameras to study the planet's atmosphere and surface.Here, FIDO!
A rover a bit like the one in this photo went to Mars in 1997 and two more landed on Mars in 2004—and are still working in 2008! The rover in this picture is part of NASA's Field Integrated Design and Operations (FIDO!) project. This project develops and tests technologies that will be used on robotic rover missions on the surface of Mars. The FIDO rover tries out navigation and control systems, sensing instruments, intelligent behavior systems, data processing, and other types of instruments and tools. NASA plans to send a mission to Mars to collect soil and rock samples and return them to Earth. The field tests that FIDO is doing in Mars-like terrain on Earth will help NASA explore the Martian surface.
Robots can go where no one has gone before. NASA is building smart machines that will be able to do very hard tasks far from home. The robots and spacecraft are our eyes and ears on distant planets, moons, and asteroids. From the information they gather, we will be able to plan for possible human travel to those places someday in the future.


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As a Hastings College student, there are several types of loans available to help cover your costs while in school. Some are subsidized until after graduation, while others are not. Your eligibility for different school loans depends on your Free Application for Federal Student Aid (FAFSA).
We recognize the student loan process can be confusing, so please feel free to contact our Financial Aid Office at 402.463.7391 for assistance.
Federal Loans
If you decide to take out federal loans to finance your education, you'll be required to complete Loan Entrance Counseling and the Master Promissory Note (MPN).
Federal Direct Subsidized Stafford Loans
Available from the U.S. Department of Education, Direct Subsidized Stafford Loans are low interest, long-term loans made to students with financial need. No interest or principal payments are required until six months after you graduate, withdraw or drop below half-time status. Your Direct Subsidized Loan, when combined with your other financial assistance, may not exceed your need.
Federal Direct Unsubsidized Stafford Loans
This program does not take into account your financial need when determining how much money you may borrow. No interest or principal payments are required until six months after you graduate, withdraw or drop below half-time status. However, you are required to pay or capitalize the interest accruing on the loan while you are in school and a deferment period.
Federal Perkins Loans
Federal Perkins Loans are awarded on a limited basis to students with financial need, with priority consideration given to first year students and sophomores.
Federal Direct Parent PLUS Loans
The Federal Direct Parent PLUS Loan Program assists parents of dependent students in meeting expenses not covered by other financial aid sources. Parents are limited to borrowing an amount equal to the cost of your education fees less your financial aid. Repayment of Parent PLUS Loans begins 60 days after the loan is fully disbursed, although in some financial circumstances, payments may be deferred.
Private Loans
After filing the FAFSA and exhausting all other possibilities for federal loans and grants for you and your parents, you might still need additional financing through private or alternative loan programs offered by banks. Through FASTChoice, you can find more information.


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Number of Required Coins
: 140
Current Finest Possible Set Rating
: 59.301
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( Shop )
This set covers the "wheatback" era, with its magic key dates of the 1909-S V.D.B. and 1914-D, the always intriguing and sometimes controversial 1922 "Plain," and the 1926-S, among many others. From the childhood days of the blue coin boards (or albums) when rolls and rolls of Lincoln cents were searched looking for "anything that was old" until today, the early date Lincoln cents magnify the joys of coin collecting and bring back a rush of memories.
Notes: Everyman Collections only allow coins which have been in circulation.


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by Anton Shilov
Elpida Memory, the only manufacturer of dynamic random access memory (DRAM) in Japan, said that it had failed to gain protection from the government to repay the $5.6 billion debt in the following weeks. As a result, company filed a for the commencement of corporate reorganization proceedings and filed the same with the Tokyo District Court, which essentially means bankruptcy.
Elpida was formed by the merger of the DRAM businesses of the major Japanese DRAM makers: NEC, Hitachi, and later Mitsubishi in 1999. Elpida, which has advanced process technologies and ability to further improve them, has suffered because of the 2011 DRAM price collapse and Japan's strong yen, reports Objective Analysis. The success of the Japanese economy raised the value of the yen, but Elpida is simply unable to compete in an oversupplied world market using prices that are yen-based.
Since Elpida is Japan's only DRAM manufacturer many industry watchers and participants expected Japan's government to keep the company afloat out of national pride. This seems not to be the case.
"Based on the background mentioned above, we have concluded that, if we continue the business by ourselves, we will face cash shortage soon. Moreover, we assumed that, if we left this situation and then cash shortage would become reality, the corporate value of our company must significantly fall, there must be no way to be supported by any sponsorship, and the people concerned such as the creditors must suffer more inconvenience. Therefore, we are obliged to decide that we will aim for the restructuring of our business under the proceedings of the corporate reorganization act and filed the petition as of today," a statement by Elpida reads.
Over the life of the DRAM industry companies that have exited the business have remained in production under a different organization. Certain companies exit the business by converting DRAM capacity to manufacture other products. Intel, National Semiconductor, Fujitsu, STMicroelectronics, Motorola, and many others have taken this route. These were all companies that had a large enough semiconductor business outside of DRAM that they could effectively execute such a plan. Even companies that are strong in both NAND and DRAM can convert DRAM capacity to NAND flash relatively inexpensively. Elpida does not have this luxury, notes Objective Analysis.
Of the remaining DRAM manufacturers, Micron is the only one that is likely to take over other companies' DRAM businesses. Hynix and Samsung build all their own capacity themselves. The Taiwanese players (Nanya, Powerchip and ProMOS) are in a position similar to Elpida's, so they are unable to acquire the firm, but will rather consolidate themselves, claims Objective Analysis.
Elpida will stay in business as various options are decided. The purpose of the bankruptcy is to shield the company from actions its creditors could legally take to seize assets. The intent is to continue to operate. This means that there will be no change to the current oversupply until a decision has been made. It is also unlikely that an Elpida exit from the market would create an oligopoly leading to stable prices stemming from a lack of competition. DRAM is still an undifferentiated product in which capital costs dominate the cost structure, so oversupplies will result in a price collapse as long as there are two or more vendors.
In short, this move is unlikely to impact DRAM prices over the near term, as Elpida sorts out its future and the market remains oversupplied, concludes Objective Analysis.


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Living FossilProtoanguilla palau is a species of eel, the only species in the genus Protoanguilla (lit., "first eel") which is in turn the only genus in its family, Protoanguillidae. The Palauan primitive cave eel (Protanguilla palau) has an evolutionary history that dates back some 200 million years. Individuals were found swimming in March 2010 in a deep underwater cave in a fringing reef off the coast of Palau. The body is very small and slender, about 18 cm long. They have a second premaxilla and under ninety vertebrae, features previously found only in fossilized eels. Their full set of gill rakers in their branchial arches have never previously been found in an eel but are common in bony fish. It is so different from all other living eels that scientists estimate that it must have diverged from the others around 200 million years ago, during the Mesozoic Era. It thus has not only its own species, but its own genus and family as well, and has been referred to by scientists as a "living fossil".


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Photo File San Francisco 49ers Colin Kaepernick UniFrame
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Pop some game-winning style into any room with the Photo File® Colin Kaepernick UniFrame. This framed photograph features an action shot of 49ers' quarterback Colin Kaepernick with an enlarged image of his name and number in the background. A protective glass covering guards the photo from dirt, dust and damage, and the fully finished backing is ready to hang as soon as it arrives.
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- Underwire contour cup.
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- Miratex fabric offers total body control without panels. Due to the high spandex content, you may want to order a size up.
- Side shirring slims the waist and tummy.
- Fixed padded shoulder straps for extra comfort.
- Sizes: 6-16.
- 69% Nylon, 31% Lycra. Hand wash, cold. USA/Imported.
- Made by Miraclesuit ®.
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Here's what you will find in the Chatelaine Superfood booklet:
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Hi everyone,
I've moved to a new place and I am having some troubles with tea. No matter how hard I try, I can't get a good cup This varies from tea to tea but is extremely noticable for green teas. However green oolongs and even some darker teas suffer too. I am actively looking for the source of problem right now and number one suspect is water.
I've tried to google and found the info from the local water companies. The problem is that I can't evaluate that info (I do lack tea-education when it comes to water). Could someone who understands technical parameters used to describe water look through the tables and let me know if there is some parameter that is completely unacceptable for tea
This is my city (water data is on page 4)
http://www.rensselaerny.gov/Libraries/W ... .sflb.ashx
And this is local larger city from where my city seems to buy water, they have more data (page 4)
On a side note, if you also could give me some serious articles about which parameters I should look for (in case I'll go for bottled water), I'd highly appreciate that!


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Varilight Dimension Screwless Premium Black, Unswitched Fused Spur with Flex Outlet 13 Amp with Polished Chrome insert (No Pole)VARILIGHT Fused Spurs like all our products are designed to meet the latest European Safety Legislation.These Fused Spurs are all rated at 13 Amps.This is an Unswitched Fused Spur with a flex outlet aperture.
-Height (mm):86
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If you are seeking a world-class educational experience within a vibrant, Christ-centered learning community, Cedarville is the place for you. Step up to the challenge of our arts, sciences, professional and graduate programs, and achieve more than you ever imagined. Be challenged and transformed by professors who are experts in their fields and invest their lives at Cedarville to mentor and guide students like you.
Accounting serves the needs of both external and internal decision makers as they assess measure, communicate, evaluate, and change the financial position of an organization. We will discuss the theory and skills needed to interpret basic financial statements, considering a variety of standards, including GAAP, the AICPA and IMA codes of ethics, SEC requirements, and governmental requirements and how they align with the conceptual framework of accounting theory. We will also discuss cost behavior, costing systems, budgeting and variance analysis to support operational decision-making and the balanced scorecard to support strategic decision-making.


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Today's Devotional
Intentional Defiance Be encouraged by a God who is with you to discipline and lead you away from wrong turns.
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Divine Terry Cinched Waist Jacket
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The perfect combination of luxurious softness and huggable stretch, this jacket features a drawstring waist and two-way zipper for a custom fit.
- Hood.
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- 95% modal, 5% spandex. Machine wash. Imported.
- Divine Terry has a cashmere-like softness that's smooth on the outside, micro-looped on the inside.
- From Live. Lounge. Wear. A collection of luxuriously soft separates you'll love spending the day in.
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meredith monk: songs of ascensionPosted by David Toub in CD Review, David Toub, Women Composers, tags: Meredith Monk, Todd Reynolds, wicked awesome music
Songs of Ascension
Meredith Monk & Vocal Ensemble, Todd Reynolds Quartet, The M6, Montclair State University Singers/Heather Buchanan, conductor
ECM New Series
(to be released 5/17)
Meredith Monk has been among my favorite composers since I first heard works like Tablet and Key in the 70's. Her work since Dolmen Music has remained consistently good, and has built on her considerable work with extended vocal techniques.
Songs of Ascension in part refers to one concept for the work in which performers ascend a double helical, dual staircase, which meant that strings were in, as keyboards and mallet percussion would not be feasible since schlepping them up the stairs is difficult at best. The title also refers to the title "Song of Ascents" that alludes to the changing of psalms during pilgrimages to Jerusalem, which begs the question, why is going up considered sacred and going down, not so much?
This is the first piece for string quartet by Meredith Monk that I'm aware of, although she certainly has used isolated stringed instruments before (the cello solo of Dolmen Music immediately comes to mind). The string quartet, which includes the venerable Todd Reynolds, is also augmented at times by a shruti box, which creates a drone. There are other forces involved as well, including several vocal ensembles, winds and percussion.
But the music is quintessential Monk, with a clear evolution from the earlier works of the 70's. The strings work very well, both by themselves and in concert with the other performers. Some sections worked better for me than others, particularly the last section titled Ascent, but that's just my own personal preference. This is an extremely well performed album, and I can't imagine it was easy to put together. The string writing is challenging, and the performance by The Todd Reynolds Quartet and Allison Sniffin on violin is impeccable. The various vocalists must perform extremely difficult parts, and they make it sound easy. The percussion and winds are also first-rate. It is always a good thing when performers come together to play new music; when they also clearly have an affinity for the music, that is especially uncommon. This is an album that any Monk devotee should have. But it is also an album for anyone interested in new music. And on May 17th, it becomes available.


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iHerb Customer Reviews
Savings of: $13.63 (32% off)
Posted by Reviewer2278923 on Feb 03, 2012
like these much better than super milk thistle
good things
Posted by Reviewer1027178 on Jan 05, 2010
i can only give it three stars for now because it is only two weeks that i have been taking then religiously,i do feel a little more energetic, but i would like to review it in about one month to really notice a difference
Can't tell the difference
Posted by Reviewer3334210 on Apr 02, 2011
Don't know if it is working.
Famous product, wish it was organic
Posted by Reviewer1108458 on Dec 28, 2009
I still am taking it though, and hoping it performs as claimed. Number one selling product for Himalaya.
Don't know yet!
Posted by Reviewer1386519 on May 14, 2009
I haven't had any blood work done to know if my liver enzymes are okay or not since I started taking this will let you know later.
Items 1-5 of 5 total


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Cross-Platform Advertising: Are All Exposures Equal?
July 22, 2009
David Kaplan, SVP, Research & Product Development, Nielsen IAG, shared insights based on Nielsen IAG's online advertising effectiveness measurement.
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I like their website. Wish i could try their pizza.TomNhttp://5thstreetpub.com/
Is that their real website? It doesn't have a real address or phone number. Strange.
Hi Jay: Being a school teacher I am off for the summer and this is my best time for us to get together. I have keys to the room and am allowed to come and go as I chose. I need a few days notice to get the dough ready and or you can bring some of yours. Our stock is low so it would be best to bring your own toppings. I use 7/11 ground tomatoes and can get those for you too if you like. I have 3-4 loaves of mozz and about 1/2 loaf of provolone as of today. I will make some sauce and if you like we can compare doughs and sauces or just use mine. The price today is $2.90/lb for the whole milk and the provolone is $3.15/lb. Here are the ovens we use. They are 1970's blodgett 1000's. They are the oven I was taught on back in NJ and I feel they are the best for making a NY style pie. Anyway, we can have some fun!
@redox- ya I see it. It's not a real number is all. There are 11 digits. If you look in the top right the address is fake too. That's what confused me earlier. I did a search and figured out why. It is just a basic template they are using that many other companies seem to be using too. That is the default fake info put in until the owner/designer puts in the correct info. I wonder if they know?
Walter,That sounds great and man what a price on the mozz! I really want to do this but it can't be till a bit later this summer, if that's ok. We recently acquired a 1 1/2 year old rescue dog and are trying to train out some kinks in her behavior. I don't think she was well treated at her previous home. We can't bring her along and still go shopping and dining and I'm reluctant to leave her in a kennel since one of her problems is "abandonment issues." We're working with a trainer and hopefully we can undo some problems due to bad or cruel treatment by her previous owners. So hopefully in a few weeks, if that will work for you. I understand that you'd be low on toppings over the summer and will be happy to bring what is needed to make some great pizza.
Tell Kenji He can get Mid west AND Neapolitan style on sundays at Lorenzos dont miss it ! But dont think youll find Pecorino Roamano? on Larrys Neapolitan John
Well, over on SE, it looks like Kenji is making a cross country road trip and is looking for recommendations for eats along the way. It looks like his first stop is Bryan, OH. I suggested that he stop at 5th Street Pub or Lorenzo's along the way. If he does, it will be interesting to hear what he has to say.


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Welcome everyone to TeaDay. Share with everyone what is in your cup, with each of your tea choices. And, make sure you check out what is in everyone else's cup. Add a photo if possible, it is always nice to see the brews.
Today... Simply, how many teas do you hope to drink today? It is a simple question, let's see how many make their 'hoped for' quota!
Bottoms up and have a Great TeaDay!


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At The Crary
The Pennsylvania Watercolor Society's 34th Annual International Juried Exhibition will be held at the Crary Art Gallery, 511 Market St., Warren, Oct. 5 through Nov. 15.
A "very good selection" of watercolor art is hung and awaiting the appreciation of art enthusiasts.
"I'm a huge fan" of watercolor, said Crary board of directors co-vice president Robert Anderson. "I like watercolor more the more I am exposed to it."
Anderson, who has attended art festivals for many years, met and became friends with John Walker, now president of the Pennsylvania Watercolor Society (PWS). He started to follow the annual PWS show and spearheaded efforts to get the show to Warren in 2010.
Although the PWS annual show has been held in many venues over the years, Walker finds the Crary Gallery is on par or above, Anderson shared.
A place in the show is highly coveted. Between 500 and 600 pieces of art are screened, but only 120 are chosen for the show.
"We take all the rooms in the gallery and make them available for this show," Anderson explained, and use "freestanding screens in the larger exhibition rooms to maximize the space."
More than $10,000 in awards will be presented at the opening reception on Oct. 5. Visitors to the gallery will have the opportunity to bestow the final award – The People's Choice Award – by popular vote. Viewers are allowed to cast one vote each time they visit the gallery, indicating their choice for best work in the show. Voting will end Oct. 27, and results will be published immediately after that.
The PWS annual show always has a "very good selection," Anderson said. "I think it's a wonderful show."
The artwork, which is already hung and was judged for awards on Sept. 25, was shipped during the last few weeks, and Anderson had the pleasure to uncrate each work.
"It's like Christmas for me," Anderson said, "to open each package. The styles and techniques amaze you, that it can be watercolor."
Anderson explained that other media can be used in creating the work, as long as water is involved.
Coordinators predict the show will be well attended in Warren.
"I think Warren is fairly conservative and enjoys traditional art," Anderson said. "We try to bring a lot of different subjects to the Crary … photo, sculpture, different styles of art that not everyone appreciates. We let them decide for themselves."
But, "people in Warren love good art," Anderson added, "good watercolor, things they recognize. There'll be a complete variety … from the very abstract to scenes you instantly recognize."
An earlier watercolor show this year, and the PWS show in 2010 sold well, Anderson said, which helps the Crary keep its doors open (they get a commission from each sale).
Prices for art at a PWS show typically range from the low hundreds to several thousand dollars.
For this exceptional show, the Crary will have open hours six days a week, all but Monday, Anderson said. The gallery will be open from 11 a.m. to 5 p.m. on Tuesday, Wednesday, Thursday and Saturday, from 11 a.m. to 8 p.m. Friday and from noon to 4 p.m. each Sunday.
"It is truly remarkable all the work that goes into these shows, but for this show in particular, from Bob's giant unpacking extravaganza – and believe me, it really is an amazing bunch of boxes he had to coordinate for this show – to the hundreds of volunteer hours that go into making quality graphics, hanging and preparing the galleries, social media, coordinating and proctoring. We are grateful and hope the community will come to see what's up – literally – at the Crary," added co-vice president Thomas Paquette.
DVDs will be for sale as well as full-size posters of all the work with comprehensive lists, PWS and Crary information on back of the poster.
An opening reception- which is open to the public – is planned from 1 to 4 p.m. Saturday, Oct. 5, with awards at 3 p.m. Following the reception, a dinner and artist's demo by Daniel Vangeli – who won first place prize in the 2010 show at the Crary – will be held in at the Conewango Club in Warren at 5:30 p.m.
Juror of selection for this show was Pat Dews AWS, NWS, and juror of awards was Frank Webb AWSdf, NWS.
For more information about the Pennsylvania Watercolor Society, including a list of the accepted artists for this show, visit www.pawcs.com.


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(based on 8 reviews)
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(2 of 2 customers found this review helpful)
Surprising Viewing Power Packed in!
By MisterFan
from Los Angeles, CA
About Me Educator, Thrifty
Comments about Educational Insights GeoSafari® Omega Reflector Telescope:
When the package first arrived, I was a little skeptical because I've never owned a telescope before, and I wasn't sure whether I would be able to see much with this one, but I was pleasantly surprised! Putting the telescope together was not difficult because I had a friend help me, but it did take quite some time (30 minutes or so). The instructions that were included were not the most thorough, but I think the average person who has had any experience reading Ikea furniture diagrams should be able to put it together just fine. Once it's assembled, it becomes a little difficult to move around, and the legs do not fold up, so make sure you choose a good spot!I set up my telescope on a night with a full moon and used it to look at the giant bright orb like I've never seen it before. The lenses and the reflector telescope itself is great quality, and clarity of the image is breathtaking. The telescope also comes with 3 different magnifications, I haven't tried the highest magnification yet, but I'm excited to see its power!The one imperfection is that calibrating the telescope is rather difficult for someone who has never had any training or experience. I had some trouble aligning the "finder" scope with my main scope, but I think if I had some more practice or someone more experienced to guide me, the process would have gone a little more smoothly. I think they should create a simple, informative, and possibly cartoony (for the kids) new-users' pamphlet to help give suggestions about what things to look at, how the different magnification lenses are used, and other tips. Overall, I'd highly recommend this product. It's sturdy, good quality, and would be fun for kids and adults alike.As a high school earth and planetary science teacher, this is an incredible asset to have, and I will plan an astronomy night for my students and their parents soon once I get a better hang of calibrating my telescope!
Bottom Line Yes, I would recommend this to a friend
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(3 of 3 customers found this review helpful)
Good Optics, Not for Beginners
By Stargazing
from Redondo Beach, CA
About Me Parent
The telescope was easy to assemble with well written instructions. Our sons (9) and (11) were able to help with the assembly. The optics for viewing large objects such as the moon are great. We were able to easily view craters on the moon in detail. The first time we used the telescope we were in Yosemite and had to move it from our cabin to an open meadow for a clear space. The calibration did not hold. Once the finder scope and eyepiece are synchronized, relocating the telescope causes the two viewers to lose their calibration due to the unstable tripod. We had an excellent view of the moon and its craters! Unfortunately we were not able to locate any stars. On later attempts at home, we found it is difficult to synchronize the finder scope with the telescope's eyepiece, which makes it a challenge to locate and view stars. In conclusion, this telescope is very good for general use, but not recommended for beginners.
Great Telescope for the Entire Family!
By ETS
from Bay Area, CA
We received this telescope as a gift. We've really enjoyed using it both at night and during the day!! It was a bit complicated for my 9 year old to assemble alone, so we worked together and the assembly took about 20 minutes. Make sure to read the instructions and follow the instructional photos. It needs to be calibrated (aligning the scope with the viewer) during the day, so make sure you allow for that. Don't wait until night to assemble it.Once this telescope was positioned and ready to go, my kids (ages 9 and 7) and I really enjoyed looking at the craters on the moon in amazing detail! We're really looking forward to sharing it with friends at Barbeques and Camping Trips in the future!!I appreciate that it came very well packaged and protected in it's box. It also came with a screwdriver like tool, which is the only tool needed to assemble it. This telescope and tripod are sturdy, easy to adjust, very portable would be easy to travel with after assembly. I would highly recommend this item to other families interested in exploring what's out "there"!
Worth the time to set it up
By Jill
from Torrance, California
We were really excited about getting the GeoSafari Omega Reflector Telescope and using it. On opening the box, we realized it would take more time to assemble than anticipated. For background, I got this telescope for a nine year-old and an eleven year-old. I am very handy and have put together everything I've purchased for 25+ years. That said, this set up is not for kids to figure out on their own. My advice is DO NOT throw out the box until you're done setting it up! We ended up using the big images on the box as a reference for how to put it together more than the actual directions. It would be helpful if a color copy of what is on the box were included inside. The included directions are not as clear as they can be, and the accompanying pictures are small and in black and white, so I wasn't sure if I was doing it correctly. I am sure that if I had a background using telescopes, the set-up would be easier. Once the telescope was actually set up, we had to align the finding scope with the telescope, which took me considerable time. Once I got the hang of it, it wasn't so bad, which is good because I've fiddled with it every time we've used it. Be patient with aligning it. It's not the most difficult thing you'll ever do, but not fun either, and it's necessary for using the telescope successfully.PROS: It's really cool. Really. If this is for your kids (which I'm assuming it is), then the frustration and ranting is worth it when you see how excited they get to use it. They are more curious than they've ever been to see things up close and do not just accept what their naked eye can detect. Kids aside, I haven't seen anyone else pass up the chance to look through a telescope either. CONS: the directions assume a basic familiarity with telescopes, which I do not have. The terminology is not intuitive. The instructions are a little confusing, and the pictures are not big or clear enough to actually give reassurance you are putting it together correctly. This is NOT the kind of thing you buy, open up, and use with excitement immediately. Also, the storage tray it comes with is not really for storage. The lenses need to be removed from their cases to sit in the tray, which is only good I guess for when I must switch them out in the excitement of the moment. Other than when we are actively using the telescope, I've kept all the pieces (including the covers which have no place to be stored anyway) in the original box.Bottom line: I recommend it. it's a bit of a pain to put together, but I feel it was worth it. This is a telescope, not a happy meal toy. It is an investment for your kids to learn from and grow with, and it takes patience to set up properly. If I had understood that in the beginning, I wouldn't have been so frustrated. I am glad I didn't write a review immediately, because it wouldn't have been favorable or include the fun we've had with it since. In hindsight, if it were super easy to put together it would have likely been an inferior quality product.
(1 of 1 customers found this review helpful)
Wow - what a special gift!
By Benji's mom
from Culver City, CA
We received the Omega Reflector Telescope as a gift. What a special gift! My 7-year-old son who wants to be an Astronaut couldn't wait to use it ASAP. I was dreading putting it together as I new I was on my own -not something my husband will do. The directions were pretty solid and it only took about 30 minutes to assemble. It says to calibrate during the daytime, but it was nighttime when I put it together so we brought it outside anyway. A few of our neighbors joined us. We live in the city so I was concerned that we might not be able to see much. Boy was I surprised! We were able to see the edge of the Moon and the craters. We also saw the rings of Saturn. It was amazing!!! We had so much fun sharing the telescope with our neighbors. The following weekend we took the Telescope with us on our Cub Scout Camping trip to Lost Valley, CA. The stars were beautiful that night and we were able to see planets and the moon even clearer. This Reflector Telescope is constructed well with many metal parts. It is not a toy. I suggest working closely with your kids and don't let them touch the micro adjuster. Overall a great Telescope and hours of fun for family and friends.
Fantastic & Educational
By shawl
from redondo beach, ca
We received this telescope as a gift, just in time for our boy scouts camping trip in Santa Barbara. My husband assembled the telescope for a den of 8 very excited scouts. Assembly took a little bit of time, make sure to read instructions. Also try not to have 8 very excited boys standing around waiting patiently while trying to get the telescope ready.Once this telescope was positioned and ready to go, the line of boys waiting for their turn to look at the beautiful night sky was never ending.Everyone including the parents got a look and all were amazed at how many details could be seen through the lens. The moon, planets, and several constellations were all spotted by the boys, some of them seeing these amazing wonders of the sky for the first time through a high profile telescope like this one.Our telescope was absolutely the highlight of our trip. We had many request by other dens to join us the next night for another viewing party.This telescope was very portable and easy to travel with after assembly. I would recommend getting out of the city to really enjoy all the details you can view.
Merchant response: Thanks for sharing this wonderful candid moment. We hope you have many more great viewing parties.
Amazing quality!
By Patti
About Me Educator
Wow! This telescope is EXCELLENT quality. The lens was spectacular for viewing the blood moon last night. This is a wonderful way for students to put their lunar studies to good use.A few cons. This was pretty difficult to assemble. Also, when I used tools to assemble it, it stripped the metal. Once you have it assembled though, you are good to go!
By Penny Pinching Polly
from Toledo, OH
About Me Education Oriented, Parent
First, I was impressed by how quickly the telescope arrived! It is very well packed, and does require some assembly. I was able to put it together myself, by simply reading the instructions. (Did you hear that, Dad? I read the instructions! lol) It is described on the product page as a powerful telescope, and they aren't exaggerating! My daughter and I absolutely love getting this out at night and looking at the stars. It's amazing to see the moon in such detail! Imagine our delight when we were able to see the rings of Saturn!! It is a priceless moment that my daughter will always remember! I must note, that to my daughter's dismay, we have not spotted any Martians, or any other alien life forms, or UFOs as of yet. We do look for them several times a week. :)This isn't a "toy" telescope – it's the real deal! It comes complete with a dew protector, 3 eyepieces, a 3x Barlow lens, an amazing tripod and much more!This would make the perfect gift for your budding astronomer! It is easy for us to take to the local State Park to get an even better view of the wondrous skies!
Merchant response: Thanks, Polly! We've got stars in our eyes reading your review!


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22" RCA LED TV/DVD Combo HDTV
by RCA | Item #: 150416 | Model #: DECK215R |
We're sorry, this item is not available in your selected Club. Check another Club
About this itemFree standard shipping.
A real space-saver for the kitchen, bedroom, or den, this unique RCA Digital TV is a great widescreen HDTV that includes a built-in DVD player. The 22" class RCA Digital TV/DVD combo features 1366 x 768 high-definition resolution on its widescreen Active Matrix LCD display. It also features twin HDMI inputs, as well as video connections for Component Video, Composite Video, and VGA computer signals.
Free standard shipping for online orders.
- 21.5" LED backlit Active Matrix TFT Widescreen LCD
- High-resolution display: 1366 x 768
- Built-in DVD player
- Two HDMI inputs
- Wall mountable with removable stand
Assembled Country
Assembled Size
20.7" x 7.3" x 15.0"
Component Country


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