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Neoseeker : Games : Role-Playing : Fantasy : The World Ends with You: Solo Remix : User Reviews : InsanityS's Review
The World Ends with You: Solo Remix
- Released on Jun 27, 2014
- By Square Enix for DS, iOS, Android
The World Ends with You: Solo Remix review
It's Not The End Of The World
The World Ends With You is a strange little game even before you start playing. It's rare that a game that is the first in its series to garner so much hype and praise that this game has achieved. Then again, Square Enix are the ones behind it, and considering that the game has quite a resemblance to their other high profile series then it shouldn't be so surprising. The question comes down to whether the game is really deserving of all that praise though.
The visuals are mostly on the good side, although there are a few issues that don't come across as well. The art style is very nice, with half body artworks of characters sliding around on the top screen during conversations. It's bold and quite colourful. These sprites also work well to convey the emotions, as each character has multiple artworks to fit the moment. There's no real animation involved here though. Characters simply flip between the stills and slide around on screen to simulate movement.
The artwork for the areas is also well done, spanning both screens. The top screen has a static image representative of the area you are in while the bottom screen has the scrolling part your characters run around in.
Each area is also filled - often packed - with character sprites of the various NPCs, 'Noise' and other important characters. These people all have places to be and will walk all around and into different areas, which really helps to build a sense of a bustling city. The sprites have nice designs as well, but there are some issues. When sprites get close to the game's camera they become a little pixelated and there's perhaps a little too much repetition, where sprite recolours are used to designate different NPCs.
Battle graphics are very impressive though. Different characters animate smoothly and pull off some impressive looking abilites, such as engulfing the field in fire, launching missiles off or striking with lightning. Higher end abilities like the fusion techniques really go all out in the visual display as well, filling the screen with a spectacular light show. Whenever I earned a new fusion I found myself getting into fights just so I could see what it looked like.
In terms of the game's audio things just get even better. There is a very wide selection of J-Pop tunes that really fit in well with the whole urban setting, and many of them have quite a catchy feeling to them. Every track can also purchased and listened to in the items menu, which is a great addition to the game.
Sound effects also work hard, where every attack is accompanied by a sound effect that fits in very well. These effects are also sometimes used to signal a notice to the player, such as when you pass something you can investigate, your health is low or a special action becomes available.
There is also a selection of voice clips used in the game. Some of these are designed to be generic enough to be used a lot (such as gasps of shock) but you also get some proper speech samples in there. It's nice to hear characters actually talking, but it's not extensive so most conversations happen via onscreen text.
The story is another element that excels, helping to round out a fantastic presentation (bar some niggles). Neku is our protagonist - and another example of SE's apparent obsession with spiky haired male leads - who wakes up in the streets of Shibuya with no recollection of how he got there. Everyone seems to ignore him and he soon learns why. Neku is dead and is forced into a special game where failure means permanent death but winning gains a second chance at life. But winning this game means working with a partner, which is a problem for our anti-social hero who wants nothing to do with other people.
This game involves completing missions but Reapers are out to stop this. Unable to attack players directly Reapers instead summon Noise - strange creatures - to do the fighting for them. Some Reapers will also block off areas unless special conditions are met.
This by itself is a great setup. While some may feel it all a little overused I felt that witnessing Neku needing to open up and form shaky partnerships, and indeed to open up about his own feelings, a great element. But things aren't as they seem and the plot throws in a lot of twists and turns before the game draws to its final conclusion.
There is one issue with all this though, and it's to do with the delivery. Like most RPGs there is a lot of talking to set the scene. While some of this really helps with that aspect there seems to be far too much talking happening, even by RPG standards. The issue is that some of it is pretty boring and it becomes somewhat tiresome when you're just looking to head to the next location. Players may well find themselves bashing the next button just to cycle quickly through it.
Alright, wake me up when it's time to move on.
Generally speaking you are given instructions on tasks to accomplish, although this won't always be the missions issued by the Reapers. Tasks can be to reach a location, defeat a certain Noise or earn a certain item. However, even the simple tasks can involve some complicated solutions. One task involves helping a mechanic to fix the lighting on a stage, but first you have to convince him to get to work and figure out the part he needs. There's a lot of thought needing to be put into figuring out how to progress ahead, but that said there are some oddball tasks that can't be done until you're told how to do it, which seems like nonsense when the player has it already figured out.
Making your way around the streets of Shibuya can be a tricky task at times as well, due to the completely confusing layout and lack of help in that respect. Until you've played the game long enough to memorise where everything is then chances are you'll spend a bit too much time simply walking about trying to find your way. This is mostly due to the orientation of the camera. Sometimes you'll exit one area in a particular direction and enter the next area coming from a completely different direction, and since the camera doesn't rotate this can lead to a lot of confusion. There is a map of Shibuya on the pause screen, but since it's impossible to tell which route leads to where on said map then it becomes somewhat useless.
While travelling about on foot is part of the experience exploring your surroundings comes in the form of the player pin. Always present on the touch screen while in the field tapping this icon causes the screen to fill with a blue mist, and this opens up a lot of things. While scanning the field like this Neku can pick up on the thoughts of the living folk and can detect and engage Noise in battle (more on that later). Generally speaking scanning is only really needed to fight Noise, as it is really only used a few times to pick up clues to progress forward. That said, it's amusing to read the various thoughts by the residents and visitors of Shibuya, ranging across all sorts of things from what a person should eat, who they like, thinking about success etc.
Throughout Shibuya are various shops that cater to the players of The Game. The shopping experience is a solid effort with a lot of diversity. Different shops carry different items, as one would expect, and the more expensive the item the more useful it tends to be. Some items are labelled as quest items, because unlike normal items getting these items involves handing over other items listed in that item's requirements.
Actually buying something is a straight-forward concept as well. All items are displayed on the bottom screen, where you can also tap through the available information. Buying an item simply involves dragging it over to the shopping trolley box. Below that box is another that displays how many of the currently highlighted item you already have, which helps to avoid buying duplicates.
TWEWY differs from most RPGs here in that buying items increases the friendship level with that shopkeeper. Raise the level enough and the shopkeeper may put out special items for you or reveal abilities of clothing items. It's also a nice touch to see that shopkeepers change their attitudes towards you based on their friendship level. If you're really friendly with one they'll stop complaining when you don't buy anything and will chat about random things with you.
So, let's go back to abilities then. Neku and whichever partner he is working with can equip up to four clothing items at once. Clothing items are restricted by a bravery rating (which characters increase by fighting battles and eating certain foods), which prevents characters from instantly equipping everything that might appear (though apparently there's no restriction on gender, which makes giving Neku that purple bikini a possible setup). Equipping is further restricted by only allowing one of a specific type of item (such as footwear) to be equipped at any given time, which makes sense since wearing three pairs of shoes at the same time would be a bit silly. Each item may also affect attack, defence and the HP bar (both positively and negatively). All items also have a special ability, which must be unlocked by having a shopkeeper reveal it to you. Abilities can range from further stat boosts, increases battle spoils, inflicting/resisting status ailments and even helping with the combo attacks of your partner.
This item setup is very good, and is sure to please RPG fans everywhere. However, it's fair to say that the item subscreen where you'll change clothes is definitely not user-friendly. Sure, equipping items involves no more than dragging an item into an available slot, but the problem is trying to find the clothing item you want. This is especially true when you have purchased a scarily high amount of clothing items. There are no sorting options available either, instead only offering a filter to only show items of a certain type, which only adds to the issue.
Yes, it's a nice CD, but that wasn't what I was looking for.
In addition to clothes you can also purchase food items. All characters possess a 'byte' rating that starts at 24. Eating foods takes up so many bytes, which is then digested as you fight battles. The byte value resets to 24 every day though, so the limit is more there to prevent players from devouring food in a mass food fest. Being dead, I suppose Neku doesn't really need food but this food offers special bonuses. As an immediate effect it increases the sync rate (although I'm not sure what effect that actually has), and then when digested the secondary (and usually much better) bonus is applied. Typically the bonus is a permanent boost to one of your stats (HP, attack, defence, bravery etc) and so is a good way to beef yourself up. Eating food is as simple as equipping clothes as all you do is drag the food item onto the food slot, although since there aren't that many food items you likely won't have quite the same issue finding the food item you want.
When you're not filling your wardrobe or chewing on that hamburger you will be looking to get hold of pins. These are the most important items to get, as these determine the abilities Neku has in battle. Some pins can be purchased in shops like normal items, but most will likely be gained as rewards for clearing battles. Pins must be equipped to gain access to their effects, but as usual there are restrictions on this. Neku can only equip a set amount of pins at a time (this number can be upgraded at certain points throughout the game), and he is also limited by the pin types and class. He can't equip two A class energy rounds pins for example, and he can't equip more than one Angel class pin.
Much of the game's strategy involves the selection of pins to enter battle with. Different pins have different stats, effects and activation methods, and so finding a setup that works for you is vital. Fortunately, TWEWY is flexible enough that many different combinations work well enough, so it's all about player choice. That's not to say that random selections will work though. Make bad choices and you'll be in for a hard time.
Pins have one of three usage restrictions depending on the pin being used. A usage bar is the most common one, where a small bar is displayed on the pin during battle. This bar depletes as the pin is used, then when empty the bar recharges to be used again. Some pins have a number displayed on them, which shows the number of times these pins can be used, and unlike others these pins don't refill during battle. Effect pins offer effects that are always in use, such as raising the effectiveness of certain pins.
Pins also have a few stats to consider. The main one is the attack value (or the effectiveness of the support if not an offence pin), but there are also things like duraction/uses (how much you can use the pin before it is depleted) boot time (how long into the battle before the pin is ready) and reboot time (how long it takes a pin to recharge after draining its bar).
Pins have levels as well, where earning PP can increase a pin's level and thus its effectiveness. Some pins can also evolve, but this system simply doesn't work out that well, and it's due to how the PP system works.
See, there are three different types of PP to earn. Battle PP works well enough... well, actually it's the only one that works properly. PP is earned for equipped pins after successful battles. Chances are this will be your main source of PP. However, there are two other types that just seem utterly ridiculous.
First we have shutdown PP, where you earn PP based on how long you don't play the game. Yes, you read that right. Square Enix is actually encouraging you to not play their game, and unfortunately, unless you actually leave it for long periods or abuse the DS's internal clock, you won't amass large amounts of this. Bizarrely enough, mingle PP manages to be even worse. Once you've opened the option you can choose to pick up wireless signals in the local area of your DS. I mean seriously, they want you to walk around with your DS 'mingling' just to pick up some PP?
So, why does this affect pin evolution? The issue is that pins evolve if they've been levelled up using a certain type of PP as the majority. Even putting aside the pitiful amounts of PP shutdown and mingle gives out the game doesn't actually tell you which type of PP to use. A generic 'looks like this pin could evolve' comment isn't that helpful. If you're actually trying to evolve pins and you level up a pin using the wrong PP then too bad for you since you're forced to start over again. There's no real issue with pins that evolve using combat PP, but it's a pain having other pins that many people simply won't manage to evolve.
Alright, so you've picked out your threads, filled up on food and selected your pins. I guess it's about time to show those fools who's king of the combat scene, right? Entering battle is a simple concept. When you scan an area Noise symbols show up, with different symbols represent different enemy groups depending on which chapter your on, and colours also designate the Noise type. Most are red type, but there also yellow mission-specific Noise, blue boss Noise, green Pig Noise and black Taboo Noise.
Pig Noise are enemies that don't really attack but are tough to beat before they run off but offer special rewards for beating them. Taboo Noise will go straight for the player when scanning.
The cool thing about this setup is that, except for Taboo Noise, it's possible to avoid generic enemy encounters altogether, even when scanning, since Noise will usually only come to fight you when you choose to (Taboo and certain boss battles are exceptions).
Combat itself is split over the two screens, with Neku fighting it out on the bottom screen and his partner up on the top screen. Likewise, the enemies you face are also spread out across the two screens. One of the more interesting elements of this combat system is the HP bar. Unlike most games each character shares a single HP gauge with their partner. This applies to both Neku and the enemy. This means that one character receiving a big beating just dips into the HP on the other side of the bar instead of outright fainting and leaving the other character to fend for themselves.
Action is heating up on both screens, although Shiki isn't as concerned as Neku.
Fighting with Neku makes extensive use of the touch screen for basically everything. His abilities are based upon which pins he has equipped, and the activation methods vary according to that. Some pins require you to slash an enemy, another to simply tap them. You can drag across empty space to bring out raging fires, draw a circle to strike with a meteor or tap the onscreen pin directly to heal HP.
I can't help but feel that the game sometimes has trouble in trying to figure out what input was used, especially when pins with similar input methods are used (for example, you have to touch the screen before you can press it), so you may well use attacks you didn't mean to when pins interfere with one another. That said, there's not a big problem with this, as chances are attacking with something will yield some result.
Some of the input methods seem somewhat stupid or unresponsive though. The DS really has a lot of trouble in determining when a player is 'scratching' the screen. Then there are a few pins that instruct the player to 'shout' into the DS's mic to activate their effects. Sorry, but I can't help but imagine the strange looks you'd get off people if you started randomly shouting or even talking into your DS mic. That said, the mic is pretty sensitive to sound, which can lead to some unexpected activations of abilities if you're playing in a fairly noisy area.
The effectiveness of abilities is affected by trends. Basically, each area of Shibua is affected by trends where certain brands are more popular than others. Using popular brands increases offence output for those branded abilities, while using the least popular brand incurs offence penalties for those abilities. That said, the trends are affected by what the player wears into battle anyway, so it doesn't have that great an effect since the trends basically change to suit the player.
Moving Neku is possible as well, although doing it through the touch screen feels a little odd at first. Clicking and dragging Neku will get him to run to follow the stylus. Pressing Neku and doing a quick slash across the screen will perform a dash. Neku is rendered invincible during the dash, which is used as an evasive technique to keep Neku alive.
So that works out well, but the action that takes place on the top screen doesn't quite execute as well as intended. Unlike Neku, his partner doesn't really move about, nor do they possess the same pin abilities either. Each partner fights with a strange card system.
Basically, the player directs attacks by pressing left or right on the D-Pad (or Y and A for those playing left-handed). Doing this opens a combo map. The idea then is to use the D-Pad or face buttons to navigate to a card(s) at the end to attack the enemies. Sounds fine enough, although there's another element to this. Partners can earn fusion stars through their cards, although it depends on who the partner is. Shiki (your first partner) must guess the symbol on the face down cards correctly to gain fusion stars. Earn enough fusion stars and a special pin appears on the touch screen, which unleashes a powerful attack that hits all enemies and restores some HP when the pin is pressed.
Shiki's Lv2 Fusion sends in an army of... stuffed cat toys?
Evidentally this was meant to induce some strategy into the top screen battle but it simply doesn't work. For a start, the action in the battles is very fast-paced and hectic. Spending even brief periods of time looking at the top screen will likely result in Neku getting his butt kicked. Looking up at the top screen to see which side the enemy is on is already running such a risk; looking at it to try and figure out which card branch to take simply isn't possible without suffering a lot of damage on the bottom screen battle.
The game does seem to account for this though. Simply hammering left or right to unleash combo attacks seems to work just fine, as the cards on the combo maps randomize every time, so you'll build up fusion stars without even needing to look up there for anything other than seeing which side you need to direct attacks to.
Two partners can jump and all three can dodge or block attacks, but both are largely useless because, again, doing either requires too much attention to be diverted from the bottom screen to make any effective use out of them. No point saving your partner from incoming damage if Neku ends up getting thrashed for it. Besides, not a lot happens to your partner anyway so constant attacking seems absolutely fine.
The game does offer an autoplay system, where the game takes over control of your partner for you if you leave them idle. It's nice but it's more effective to hammer buttons to attack. This whole button mashing setup on the top screen does somewhat lessen the impact the dual screen combat should have had, but combat is still quite entertaining if only for the action on the bottom screen.
There's a nice selection of enemies to be fighting off as well. Frogs bounce around and can leap at you from great distances, wolves dash around pulling off fast attacks, bears unleash wide slashes to knock you about and birds swoop around and may even snag one of your pins until you beat it down.
Enemies are supposed to have specific resistances to certain types of abilities, but this really doesn't translate into the battles. Only a small number of enemies have actual noticeable resistances, whereas any offence ability seems to work well against everyone else.
Players can earn all sorts of things from battles. Every enemy defeated nets exp to level up the characters, and level ups can even occur mid battle. Generally, levelling up simply increases the max HP though. As mentioned before, battle PP is earned for levelling pins. With this a base amount of PP is applied and then multiplication modifiers are applied based on things such as number of rounds, time taken, damage and special aspects (such as performing long combos). Players may also gain items dropped from defeated baddies based off drop rates.
See, each enemy has a base drop rate, and will drop different items based on the game's difficulty. Strangely TWEWY allows the player to adjust their own level to lower than their current max. Dropping their max HP increases the drop rate for items, and players can also chain battles (fight multiple battles in a row, where pin and fusion usage carries over through the chained battles), which also raises item drop rates.
There's a total of 22 game chapters to play through, and once the game is completed players can pick any chapter to play through again with all their stats, items and pins as they are. You can even choose who to partner with as well. Extra quests and items become available here too, so there's a lot of game time open here.
Adjustable difficulty is on offer as well. The game starts on normal but playing through unlocks extra settings, such as easy, hard and ultimate. However, rewards are relative to the difficulty, so playing on easy nets you less exp and less valuable rewards, while choosing the harder settings nets more exp and better rewards. It's nice to see rather sizable gaps between the difficulties as well.
Bored of the main game? Why not look into Tin Pin Slammer? Play enough of the game to unlock this rather amusing minigame. You use the pins you have equipped in a contest to knock the pins of your opponent off the table. The stylus is used to move your pin, with quick slashes for quick hits and longer drags to more powerful smashes.
You seriously didn't get hit by the hammer, did you?
The D-Pad is used for activating special abilities, although the number and effectiveness depends on the pin in play. The hammer is probably the least effective, swinging a hammer around the pin. The meteor causes the pin to jump up and crash down wherever the player targets. The spiked ball causes spikes to extend from the pins as a defence. The hand knocks the pin back onto the table if knocked off.
A pin hit by an ability becomes stunned and unable to do anything until recovered except for the hand ability if knocked off. Stunning the other pins is generally the key to victory.
There's not a whole lot of variation to the tables you play on, but it is a nice distraction from the main game.
So, I don't think The World Ends With You is the 'next big thing'. It's not perfect and it's not defining a genre. However, it is a good game with some solid gameplay ideas with lots to do, just so long as you're willing to work past some fairly noticeable flaws.
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Birthstones, History And Symbolism
By Eugen Lisov
From the first time people discovered gemstones, they were amazed by their beauty and grace. They understood right from the start that they were unlike any other rocks they could see every day. So they started looking for an explanation and a reason why these precious stones were present on Earth.
This has puzzled many people throughout history and yielded to numerous conclusions that were themselves mysterious and romantic. Some said that they were a gift from gods. Others believed they were actually stolen from them. Ancient priest used gems to worship the divinity.
Besides the religious importance, some theories suggested that gems have curative capabilities or even help increase sexuality.
Birthstones were first introduced in the cultures of antiquity as a form of standardization to make it easier for the elite of that time to understand the importance and the role of each stone. They attributed to each of the twelve months of the year a certain precious stone. Thus the wealthy ones could now purchase gems that now had an even more important meaning for them, as they were correspondent to the month they were born in.
Gemstones are almost as old as Earth. Some date back 3.5 or 4 billion years. They are older than the first man or the dinosaurs. This fact has also added to the fascination that people had for them.
Nowadays, birthstone jewels as popular as ever. People love to have something that old them that we"ve been on this planet only for a short period.
About The Author
Eugen Lisov is the creator of http://www.a1-birthstone-jewelry.com where you can find great information on your birthstone. Also check http://www.italian-fashion-designer.com to see how designers skillfully use these stones to create magic.


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Spacious room, pool area, free transfer to port (hotel is a 10-15 walk away)
Due to a wedding, pool was unavailable on day of arrival, and it was not possible to sleep until 2 a.m.; we asked for a discount, but the director was rude and didn't even listen. Breakfast buffet offers quantity, but not quality. All in all, the hotel offers 5*-quality only in terms of rooms and pool area, but not regarding food and customer service.
This is my third stay at the Hotel Tritone. It is remote, at least from the U.S., so I wouldn't return if I didn't totally love it. It is a perfect gem of a hotel. The owner, Sg. Filippo, is always on the premises and always has a personal greeting for his guests. I expect to return to this Hotel many times in the future. It is my favorite destination. And the town of Lipari is wonderful.
Excellent location just off ferry port in Lipari. Excellent terrace in the inner courtyard. Sicilian breakfast. There was no problem with leaving luggage for 2 hours after check-out. Option of paying by credit card.
very classic holiday hotel (the name of the hotel could make you fear or dream something special, whichever, in this case you might be disappointed!) . friendly staff, ready to help and provide good service. pleasant surrounding. good location in the island, close to the harbour, the thermal mud and the two main beaches.
yes, i'd enjoy
it's very expensive for an hotel so noisy (the restaurant is on the top of the hotel so that we have earded every movement of the chairs on the floor!!) + the pool is very very small (it's not a real pool but a big bath) + as the pool is in the middle of the hotel, the noise can be earded from all + the pool don't have lot of sun... I found this hotel very expensive for all this + the decoration wich is very old fashion
Large rooms, Garden
Furnishement, Ants
English speaking Staff very helpful- Nice breakfast.
Extremely friendly staff, very helpful and acomodating. A bautiful Hotel, highly recommend it!!! Great location also!
Could have better breakfast, more variety and fresh bread.
The Infinity pool is the most amazing I have ever seen. the views are incredible!
The rooms were beautiful, the service excellent. The location is unbeatable- breathtaking view of all the Aoliean Islands, and the sunset views are magnificent.
I did not care for the restaurant/pool bar. The food was unexceptionable, and the service in the restaurant was abysmal.
Very clean and welcoming Hotel with good facilities.
excellent hotel. very close to everything and staff could not be more helpful
Wonderful place. The building is so charming (you really feel as being in a small sea village!), new, clean, everything! Our room was big, perfectly clean, with a wonderful terrace from where we could see the harbour and the village! Very nice staff, they can help you virtually on everything.
No pool (I know, the sea is better, but given the small amount of beaches in Lipari...). Breakfast could be a bit more varied.
The staff were very freindly and cooperative, and had the information we wanted about tours, ferrys etc.
The rooms were good, but did not have the promised views.Not the sea on one room, and the "garden view", side, didnt have any garden.
The pool is magnificent and the room with the balcony is pretty and welcoming..Loved the double doors out to the balcony.
A dog was constantly barking and we had to keep our door closed..Construction in the area,but when not there this must be a very quiet luxury hotel.
The rooms were large and comfortable. The pool was beautiful.
Restaurant staff was cold and unfriendly. Food was average nothing exceptional. We sent back an entree which was not to our liking and ordered a replacement entree and were charged for both.
location in front of black beach , beautifull bay , good dinner and pleasant staff
The staff was very friendly, rooms clean, with lovely views overlooking the water.
No, we were satisfied.
A traditional and calm hotel with character. Spacious rooms and terraces.
Breakfast was adequate. We were end of season and our options dimished daily.
The close proximity of the hotel to the city area of Lipari was fantastic. The hotel offered value for money, was very clean and has a loverly ambiance. The rooms were airconditioned, had generous sized bathrooms. I would recommend this hotel to other travellers and would again stay there myself without any reservations.
no it was exactly what we were looking for.
The staff were very helpful where possible. They even delivered a lost valuable to us at our next hotel which was greatly appreciated. The hotel is a couple of hundred metres walk to the beach and has great views out to Stromboli.
The balcony furniture was two plastic chairs. Some slightly better quality furniture and a table would have greatly enhanced our enjoyment and use of our room's balcony.
It´s a newly built hotel so all the interior is really stylish and nice. The view from our balcony was amazing.
We had an amazing balcony but we only had two chairs and no table -which would have been nice. The mini bar did not work unless your room key card was in the key card holder in the room, which meant that our drinks were never really cold and since nobody had stayed in the room a while before we came, the fridge was completely warm.
Veyr comfortable, very friendly hostess, great location, lovely rooftop deck.
everything was great, no problems
We picked this hotel at the last minute upon arriving on Lipari. It is a ways from town and had to pay 30 Euros to get to it. I would say it was worth it. Very friendly staff. And the room had a kitchenette. Free breakfast at a restaurant a couple doors down. Overall, we were happy with our stay.
Nothing but we only planned a one night stay.
A gently staff, good breakfast, although made only for us. Many thanks.
The price could be lower in this really not high season as there is no tourists at the islands at all. To put some carpets on the floor of rooms would be a good idea while in the bathroom it is quite necessary.
Friendly, helpfull staff. Away from the town centre, yet within 5 minutes walk. Comfortable and clean rooms.
Card machine did not work, and I had to get cash from the cash machine in town centre - to pay for the room.
A great view of the sea, the place is a little far from the center, but very calm and quiet. Very happy to stay there.
Has a great location if you go summer time, with your family. Has its own seaside and marvellous sea. Pool from sea water. There is a free shuttle service to town center. We enjoyed the hotel in general.
Common places seems a bit out dates, needs renovation. It could be good if hotel restaurants upgrades food quality.
The location in the town of Lipari was a real plus.....a block from the main street but close to everything. Instructions on the website are a little vague but ergot there. They also offered a pick up service from the ferry if you ring on arrival - alas we didn't know this until we got there. Nonethess good sized room and breakfast was a feast everyday.
Sicily-Palermo-Lipari...best people as far I know. Always pleasant. Thank you very much. / Rolf & Maria, North Sweden
We had room 101 the view & size of the room was fantastic we would stay here again.
There was a problem with the internet they did allow us to use the office computer but it would have been good to have it in our room.
I love that you can lie out and then climb down a ladder to go right into the ocean.
Wonderful location and lovely house. Terrace outside room splendid. Also booked because of tennis court - although not in good condition.
The owner didn't seem to care too much about service and breakfast was poor
Fantastic views, authentic ambiance, helpful staff.
Limited breakfast selection, plumbing in room needs overhaul.
Here's why:
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At KAYAK we don't set the prices, so it's not possible for us to guarantee what other companies are selling.
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Our service lets you quickly and easily compare results from hundreds of travel sites at once. In this sense, KAYAK is a search engine and we can't guarantee prices we find.
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Cheydinhal Foothills
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Cheydinhal Foothills is a subregion that appears in The Elder Scrolls Online.
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text:
Ratings based on 27 Verified Reviews
They paid and stayed. We double-checked.
4.5 Room cleanliness
4.2 Service & staff
4.4 Room comfort
4.3 Hotel condition
Expedia Verified ReviewsThey paid and stayed. We double-checked.
by A verified traveler from London
BeautifulPosted Oct 26, 2016
Pros: The apartment was clean spaces and the view was breathtaking.
Cons: There is no kettle in the room ,we couldn't make tea or coffee,but we did find a coffee machine on the ground floor .
Location: The view was beautiful,it's a short walk to the beach and shops and there is a beautiful church ,20minutes on the Sita (bus) to Amalfi .
by A verified traveler
Posted Sep 5, 2016 on Hotels
by Angelo from Avezzano
Vacanza in costa amalfitana.Posted Aug 29, 2016 on Hotels
La residenza Due Torri è molto spartana, senza stile. Mobili economici e scarsi. Personale freddo e distaccato. Al cek-in hanno voluto il saldo di tutto il periodo compreso il parcheggio. Meglio un bed&braekfast almeno hai la colazione !
by A verified traveler
Apartments in MaioriPosted Aug 10, 2016
This is a apart hotel in front of the sea, located at one end of Maiori, one of the lesser attractive Amalfi Coast towns. So, if you would like to be close to the more active towns and not have to drive or take the bus, this is not the location for you. We certainly lost time and chances of visiting places trying to find a parking spot. Take a boat tour if possible, you will get to enjoy more of the beautiful Coast. In terms of accomodations, basic but clean place, well appointed kirtchen, very firm beds.
by Dhrupad
Posted Jul 24, 2016 on Hotels
by fabiola
Posted Jul 2, 2016 on Hotels
by Daina from Brookfield
Nice ViewsPosted Jun 20, 2016 on Hotels
Beautiful location with wonderful views! Our room was fairly spacious, but the beds were hard, no real blankets, and there were ants all over the bedroom. With that said, I have to praise the patience and assistance of the staff, especially Angelica, who helped us make all sorts of reservations for restaurants and excursions. She was amazing! The food in the restaurant was decent, so definitely eat there, too.
by aleksandr from Санкт-Петербург
Posted Jun 15, 2016 on Hotels
Все хорошо!Особая благодарность Марине-администратору за помощь в решении любых вопросов!
by Sebastian from Avellaneda
Hermoso paisajePosted May 15, 2016 on Hotels
Excelente vista y hotel , todo muy lindo y muy buena atencion , Gracias !!
by osvaldo from Grumo nevano
Molto buonoPosted Apr 12, 2016 on Hotels
E fatto un soggiorno da 2 giorni impiego relax. mare , vista , località turistiche ottimo .


text:
Moulton, AL Energy
Moulton Electricity Rates
^ Moulton, AL electricity rates recently averaged 12.27¢/kWh -- an estimated 5 percent less than the average national rate. [More]
Moulton Solar Energy
^ Solar energy output in Moulton, AL is an estimated n/a percent lower than average solar energy in a low-output area of the nation. [More]
Moulton Natural Gas Rates
^ Moulton, AL natural gas rates recently averaged 21.10$/Mcf -- an estimated 26 percent more than the national average rate. [More]


text:
Nuclear Medicine Physicians in Burlington, MA
There is 1 Nuclear Medicine Doctor in Burlington, MA.
Select a Nuclear Medicine Doctor below for more details.
Dr. Yamin Dou MD
41 Mall Rd Burlington, MA 01805
Cities with Nuclear Medicine Physicians
Click on any of the following 7 cities to find more nuclear medicine physicians near Burlington, MA
The Vitals website is provided for your informational use only. Nothing contained or offered by, on or through Vitals should be construed as medical advice or relied upon for medical diagnosis or treatment. Vitals does not recommend or endorse any particular healthcare provider whose information or ratings appear on this website. We encourage you to read our full Terms of Service.


text:
Botanic Garden Homestay
Select your stay dates to check availability at Botanic Garden Homestay
Botanic Garden Homestay
About the Hotel
Property Location
With a stay at Botanic Garden Homestay, you'll be centrally located in Hoi An, convenient to Tran Duong House and Hoi An Ancient Town. This guesthouse is within close proximity of Assembly Hall of the Chaozhou Chinese Congregation and Hoi An Cloth Market.
Make yourself at home in one of the 10 air-conditioned rooms featuring minibars and LCD televisions. Rooms have private balconies. Complimentary wireless Internet access keeps you connected, and satellite programming is available for your entertainment. Bathrooms with shower/tub combinations are provided.
Enjoy recreation amenities such as an outdoor pool or take in the view from a garden. Additional amenities at this guesthouse include complimentary wireless Internet access, babysitting/childcare (surcharge), and tour/ticket assistance.
You can enjoy a meal at a restaurant serving the guests of Botanic Garden Homestay, or find a snack in a coffee shop/café. While enjoying a refreshing dip in the guesthouse pool, you can order your favorite drink at the poolside bar.
Business, Other Amenities
Featured amenities include complimentary high-speed (wired) Internet access, a 24-hour business center, and express check-in. A train station pick-up service is provided at no charge (available 24 hours), and free self parking is available onsite.
Hotel Facilities
- Free breakfast
- Total number of rooms - 10
- Airport transportation (surcharge)
- Free WiFi
- Free train station pickup
- 24-hour business center
- Free parking nearby
- Train station pickup (surcharge)
- Restaurant
- Luggage storage
- Coffee shop or café
- Dry cleaning/laundry service
- Express check-in
- Babysitting or childcare (surcharge)
- Computer station
- Pool sun loungers
- Smoke-free property
- Garden
- Free newspapers in lobby
- Safe-deposit box at front desk
- Free self parking
- Outdoor pool
- Year Built 2011
- Free wired high-speed Internet
- Poolside bar
- Laundry facilities
- Tours/ticket assistance
- Number of floors - 2
Room Facilities
- Iron/ironing board
- Balcony
- Free WiFi
- Minibar
- Shower/tub combination
- Satellite TV service
- Private bathroom
- Air conditioning
- Desk


text:
Rebels And Redcoats.
SCHEER, George F. and RANKIN, Hugh F.
• Terms • Ask a Question
Place Published: Cleveland
Publisher: World
Date Published: 1957
Description: Maps. 572pp. 8vo, red cloth, d.w. Cleveland: World, (1957). Very good
Comments: History of the American Revolution.Edition: First
Jacket: Y
Binding: hardcover
Condition: fine
Language: English
Type: Books
Book ID: 265010


text:
GORGEOUS 3 BED 2. 5 BATH LOFT, 2160 square feet HOME IN HIGHLY DESIRABLE N. PEORIA LOCATION! This home has been beautifully designed and features entry to formal living room, staircase has gorgeous oak rails withwrought iron balusters, neutral 20'' ceramic tile throughout downstairs plush neutral carpet. Kitchen features 36'' Birch cabinets withcrown molding, SS gas range oven, microwave dishwasher, refrigerator. Has nice size island and huge walk-in pantry. Great room has cherry wood laminate wood flooring. Upstairs features a spacious Loft, Large Master with Relaxing master bath withdouble sinks, built-in vanity, separate garden tub shower, private toilet room huge...
walk-in closet. All bedrooms are roomy withWood blinds, upgraded ceiling fans fixtures throughout. Backyard backs to area. and is very private. Don't let this one get away.
|Rental Fee
|Property Type
|Single-Family Home
|Not available
|2,160 sq. ft.
|Pets Allowed
|Please inquire
|Please inquire
|Direct Link
|Last Updated
|30 days ago
1 Year Lease
Single-family home located at W Leather Ln in Peoria, AZ 85383 has 3 beds, 2.5 baths, 2,160 square feet and available to rent for $1,350. W Leather Ln was listed on RentalSource 53 days ago by Judith Shelton. W Leather Ln is in zip code 85383 which is located in Peoria, AZ. The rental price of $1,350 is 36% lower than the average rental price of $2,140 for homes for rent in 85383 and 18% lower than the average rental price of $1,664 for homes for rent in Peoria, AZ.Report listing | Visit website
Beware of rental scams! Situations involving wire transfers or a landlord who can't meet you in person can be red flags.
All information listed is provided by third parties and is deemed reliable, but should be independently verified. Price and specifications are subject to change without notice. RentalSource provides this service without representations or warranties of any kind either expressed or implied.


text:
Search Results for "packet gateway"6 links - and 1 categories
- CB Packet Radio
- Information regarding Packet Radio on CB. Includes legal information, frequencies, telnet gateways and much more.
[ Hits: 12917 | Votes: 63 | Rating: 5.88 ]
- KRG Kidderminster Repeater Group
- A non-profit organisation responsible for the maintenance of the GB3KD 144MHz VOIP Repeater, and KidderLink simplex gateway, plus the KIDDER packet radio node and GB7PZT bulletin board system.
[ Hits: 95 | Votes: 0 | Rating: 0.00 ]
- CB Packet Radio Internet Gateway DNX274
- Internet packet radio gateway DNX274 for european citizen band with BBS, Convers-chat and many more, located in Germany
[ Hits: 4639 | Votes: 64 | Rating: 4.59 ]
- Amateur Packet Radio Gateways
- You'll find more than 330 Amateur Packet Radio Gateways on world maps.
[ Hits: 8216 | Votes: 60 | Rating: 7.10 ]
- Amateur Packet Radio Gateways
- Amateur Packet Radio Gateways by dl1eis
[ Hits: 2095 | Votes: 24 | Rating: 8.00 ]
- SV2AGW Packet Engine Professional
- This is a brand new program based on the well Known "AGW Packet Engine/ AGWPE". It is a special Windows utility for amateur radio packet users that interfaces multiple packet programs and multiple TNCs (Terminal Node Controllers) / modems: lets one TNC be used by more than one packet program, lets one packet program use more than one TNC, lets your sound card be used as a physical TNC or modem, no need to buy a TNC
, has an optional 'TCP/IP Over Radio' feature that lets you send TCP/IP data sentences via packet to internet gateways
[ Hits: 2323 | Votes: 3 | Rating: 3.67 ]
Not satisfied ? Lookup Google Custom Search Engine for packet gateway
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This is your resource to discuss support topics with your peers, and learn from each other.
Dear People,
I've got a Bold 9780- t-mobile for about 5 months now that will not come on. The led indicator flashes red 1 pause 2,3,4 fast flashing and then pause 5 and over again. That is all it does. I've been searching every where but I can't seem to find what it means.
I got home and have put it on the recharger worked like a charm. After an hour used it for a text message, not a problem. Went to sleep for about an hour and when I came back the screen was black and all it did was flash 1-234-5 over and over again. I have taking the battery out waited ten minutes put it back in and 1-234-5 just the flashing. My phone will not start up. The screen stays black. The flashing is like I never seen before starts with a 1 flash then an interval of 1or 2 seconds then 3 quick flashes again a short interval and another flash. This keeps on repeating. Even when you take the battery out wait for ten minutes or longer it just flashes the same sequences
If you link it to computer the computer doesn't reconize him as well. I'm totally lcked out of the device.
Flashing is all it does.
Does anybody has an idea of what's going on?? Because I'm clueless
Is their a forum or a page where the different led indicator flashes are posted.
Heeelllllp cause now I'm using a Samsung crappy old whatever hold together with duck tape phone.
Want my bold up and running again.
Hi flashingled,
Welcome to the Suppport Forums!
Try going through the following steps to reload your device software when the device is not being detected by the computer.
1. Verify that your BlackBerry Device Software is installed on the computer. You can download it from your wireless provider's website in this list. http://bbry.lv/ad7CII
2. Remove the battery from the BlackBerry. Do not re-insert it.
3. Connect the BlackBerry to the computer with the USB cable.
4. Navigate to the file path shown here for your PC OS. http://bbry.lv/nPyBiQ
5. Open Loader.exe and follow the prompts.
9. When you have clicked Finish and the application load starts, insert the battery into the BlackBerry smartphone.
Hope this helps.
Come follow your BlackBerry Technical Team on Twitter! @BlackBerryHelp
Click Solution? for posts that have solved your issue(s)!
Thanks for the tip.
But I've send it away with T-Mobile.
Thinking it still falls under the warranty so it shouldn't be my problem.
Just hoping I'll get it back soon.
As soon as I get it back I'll have a rapport going with it telling me what was wrong with it.
I'll post it here for future reverence.
Thank you
Well I didn't got my Bold back. They've send me a new one. Apperently they could not fix what ever was wrong with it.
Thank me for backing my files up.
They did and I quote "a Boardswap" what ever that means. I got a brand new Bold so I really don't care
Hope this brings light on the subject for everyone.
And if there is any one who cab tell me what a Boardswap is enlighten me please.


text:
Quick Look
Property brokered by
Get more listing details on brokerage site
Presented By:
Dennis Brando
(239) 777-2428
Email Agent
Dennis Brando
(239) 777-2428
Email Agent
Property DetailsH.10776 - Boat Dock included! Former Model, Custom renovated, Southern exposure, Lakefront residence with over 150 feet of waterfront frontage. Gourmet, entertainers kitchen with gas stove top, high-end stainless appliances and quartz counter tops. Other upgrades include crown moldings, fabulous master suite with sitting area, updated Air Conditioning system, updated Roof and circular paver driveway. Longshore Lake is a premier gated community offering an 88 acre lake perfect for kayaking, boating and fishing. The clubhouse features a restaurant and pub, fitness center and 9 har-tru tennis courts.
Area Recent Sales
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Mortgage Calculator
Additional Property InformationThis single family listing located at 11818 W Longshore Way, Naples, FL boasts three bedrooms, two bathrooms and two partial bathrooms. The property is currently priced for $589,900.
This property is listed by Dennis Brando of John R. Wood Properties located in Florida.


text:
dark goob
Lives in Portland, OR, OR, United States
Joined on Jul 12, 2005
HSway: With this camera the J series makes sense for the first time to me. But the ambition of J 5 design in N1 concept, although likeable, is very bold, so bold that it borders on naive. But this naivety or boldness makes sense from Nikon. And what makes sense can succeed somewhat. But mainly it makes some sense and it even seems to have got a little seed of mission in it. When something makes sense it keeps its dignity.
Well you didn't say "Nikon 1"... nevermind you are off the hook.
HSway: With this camera the J series makes sense for the first time to me. But the ambition of J 5 design in N1 concept, although likeable, is very bold, so bold that it borders on naive. But this naivety or boldness makes sense from Nikon. And what makes sense can succeed somewhat. But mainly it makes some sense and it even seems to have got a little seed of mission in it. When something makes sense it keeps its dignity.
You actually said "dignity" in the same paragraph as "Nikon 1". No. Just... no.
Don't fool yourself. Nikon 1 cameras are, and will always be, JUNK.
My dad shot over 100,000 slides of butterflies and wildlife through his career at UT, it's how I got into photography. The idea of part of his life's work becoming available makes me very proud and happy indeed. The work of publicly funded scientists should be public property.
I don't think this will ruin any careers for professionals who do macro for a living. There are far too many organisms out there, and the resolution of what UT offers will not likely match anything that's now possible.
Thomas Karlmann: VERY poor! I liked the ability to compare cameras on those graphs -- now that appears to be gone. Along with that, a poor review with bias towards systems that have no lenses -- DPR has lost it. Their focus is now on cell phones only.
Barney is right, it's untrue. They focus on anything Amazon can sell that is related to photography. Maybe someday Amazon will make a profit instead of acting like a vampire that's trying to suck the life out of the whole retail industry.
showmeyourpics: I feel that somehow this review misses the point even if it does mention the overall value of the M4/3 system. With the large choice of diminutive and good-to-excellent lenses, the E-M5 II offers a very well built, weatherized, as small as feasible body with great ergonomics; a sensor that in most conditions would let me print 24x36" fine art quality prints; a very good EVF and fully articulated LCD; the best image stabilization on the market; fast auto-focus and continuous shooting; a breakthrough high resolution mode; and a wealth of features well above its category for around $1,000. There are other cameras that can do some things better but none that can offer the same versatile value for the money. I work in tough environments with two E-M10 bodies, one with the Panasonic 12-32mm f/3.5-5.6 and the other with the 35-100mm f/4-5.6. I believe that today no other system can match their combination of IQ, portability, versatility and cost. The E-M5 II is all that and much more.
@2eyesee: the RX10 is a piece of junk compared to EM-10's, I'm sorry to say. The zoom actuates very slow. The AF is very slow. The rapid fire with AF is very slow. There is bad fringing. The buffer is very limited. The lens is slow. The EVF not very good. And you can't put a prime on it. Am I forgetting anything?
John Banister: It's interesting to me comparing the "Value" scores between this ~$1100 Olympus E-M5 II and the ~$1700 Panasonic DMC-GH4. I have to conclude that DP Review finds high resolution video capability extraordinarily valuable to have in a small ILC/DSLR.
Considering the complaints about the menu system, I think Olympus could make good use of the wireless connectivity by having an "Open Camera Platform" menu mode where a linked smartphone would provide the menu via 3rd party software built with an Olympus SDK. It could be that running the data radio so much would burn through battery too quickly, though.
The noise in relation to sensor size discussion was interesting also. If the Olympus is competing in the same category with cameras having larger sensors, then I have to wonder if those get graded off on requiring bigger, heavier fast primes even as the Olympus gets graded off on noise.
This seems like the kind of thing Oly could address in a firmware update. Besides, the real question is, how does the video compared to other Oly cameras?
This is their first camera with 24P and 60P options, or high bit-rate. I have been holding out for a pro video Olympus and they're getting closer, maybe next year, when their single firmware programmer guy gets around to it.
PlaKen: Why is dpreview so anti-mirrorless and/or anti-Oly?
Check the following review:
They're probably anti-Oly because Sony is paying them off. They don't want to give people the impression that a 4/3" sensor is capable of producing just as high quality results as a 135-format sensor. Even though clearly, it is.
Idiots think megapixels is everything. It's not.
thx1138: Why not down sample the 64MP RAWs to 40MP rather than post them at 64MP?
While I can many improvements over the original E-M5, IQ has barely budged and this is my main bugbear with the m4/3 sensors, they seem stuck in a time warp. While I love my E-M5 going forward I'm not sure I'll stay in that ecosystem unless there is a genuine breakthrough on the sensor front soon. But I do love the lenses so hard to give those up.
Also disappointing to see the woeful menu system still in place by Olympus and I guess the manual is still as bad as ever.
People whine and moan about image quality, but they lack IQ, as in intelligence, because what are you doing with your images that requires more than 16 megapixels of resolution? I have a permanent installation shot on the 10-megapixel E-3 that measures 133"x144" in size, and the client loves it. People always comment on and complement it. So you need more than 16 MP? No you don't.
thx1138: Why not down sample the 64MP RAWs to 40MP rather than post them at 64MP?
While I can many improvements over the original E-M5, IQ has barely budged and this is my main bugbear with the m4/3 sensors, they seem stuck in a time warp. While I love my E-M5 going forward I'm not sure I'll stay in that ecosystem unless there is a genuine breakthrough on the sensor front soon. But I do love the lenses so hard to give those up.
Also disappointing to see the woeful menu system still in place by Olympus and I guess the manual is still as bad as ever.
I'd like to see photos from you that prove you need more than 16 MP.
km25: OIS used with a wide angle lens is a bit of over kill. The rule of suite speeds is to use your FL say 18mm as 1/18 of a second or faster. If you shoot a 1/4 of a second, hope your subjects a dead or still life, OIS does not make up for subject motion. In tele I can see the advantage . But a well trained photographer can get away with 1/30 to 1/60 in low light. I did with my Nikkor 105 F2.5. OIS in wide and normal range is for the trained. The other two lens Fuji offers look fine, the 16-55mm F2.8 is a choice for someone who knows want they want and how get out it what they need. I will bet'cha this lens is going to have great reviews! But one should also have deep pocks, this not a lens to just 'get' and leave in your camera case.
you love reading yourself post.
dwill23: I LOVED the EOS M. The size, weight, and image quality were truly awesome. People put too much emphasis on the AF, sadly because review sites like this had a pre-hung-jury before it could get into consumer's hands.
It was a great camera. Period. It took excellent photos. Period.
But, AF and Video performance on other cameras eclipsed the EOS M.
I can only assume the EOS M did so poorly in the US, that's why Canon didn't bring the EOS M2 or M3 to the US.
Well Canon, you fixed the video and the focus, so I'll take one!
This hurts Canon so much in the mirrosless segment that there must be another reason. Maybe they know people in the US can shell out the money for a small compact and an SLR and don't want one that comes close to doing both.
This slew of cameras is not enough to save troubled Canon. This is good news; they'll have to do better soon.
I'm hanging on to a few lenses and a 70D... but maybe not for long. (I used to have EOS 1s and all L's).
Time will tell.
The firmware update to the original M fixed the AF speed issues that it had. Really. Majorly faster after firmware fix.
Not sure why people haven't made a bigger deal about that.
I love you Olympus but seriously, 24P video on the EM-5 Mk II but not the EM-1 firmware? They have the same exact TruePic VII image processor, why can't the EM-1 get 24P video? I can't afford to buy a fourth body just to get that one video feature.
Impulses: Uhh, no MFT cameras? I'm guessing they were left out because no new entry level bodies were released this year... Could've swore I remember MFT (GF6 or a PEN) being included in a similar roundup last year. At the same time tho, the A3000 and others here were also 2013 releases, and you can get a mid to high end GX7 or E-M10 for the price of the X-M1...
Mike there are plenty of mirror less cameras with eyepiece-type viewfinders. I use the electronic screen inside the eyepiece on my Olympus E-M1 all the time in sunlight and it works perfectly.
Excellent. Time to upgrade, losers
Nindy5: I really don't understand why nikon hasnt released a video focused Dslr, canon want to protect their cinema line and so won't budge on giving consumer level anything except moosh. But nikon have no such cinema line to protect, it couldn't be more obvious the opportunity in front of them, they have better quality video on their consumer Dslrs but it's so poorly implemented. This d5500 release is another nail in their coffin.
The Nikons have had decent video features for a couple generations now, with uncompressed HDMI output on even the D3300 for example.
So I'm not sure what you're complaining about really.
halfwaythere: Its pretty sad that even dpr has succumbed to the " low ISO dynamic range matters above all" theory.
I think most enthusiast FF users are using these bodies for their low light, high ISO, superiority. I don't get how is the A7 recommended above the 6D since the latter has access to the most comprehensive system while the former is, basically, a cheap mirrorless camera that happens to have a FF sensor.
Just don't call it "full frame" because the fact that the lens and sensor are the same frame size is an irrelevant detail of the category. If you want to concentrate on 24x36mm sensors then just say so. Referencing the 'fullness' of the frame size is deceiving to consumers who would otherwise not know any better.
Putting Nikon 1 vs. A7 would be stupid, BTW, since Nikon 1 is a whole line of cameras and lenses, whereas A7 is an already out-of-date camera model. Just saying.
Also don't call someone a "noob" who joined DPreview eight years before you.
Ramjager: The 5Dmk3 AF system is "behind the times"!
Talk about garbage hyperbole writing.
41 cross sensors? Seriously.
Maybe rather than writing hyperbole the author should spend some time taking photos that require AF rather than making up utter garbage on a keyboard.
The 1DX focus module is still THE BEST action AF system period and the 5Dmk3 uses that very system.
Typical of DPR these days authors with little if any knowledge of the subjects they discuss is a norm
Wakey wakey DPR stop writing hyperbole based off zero experience.
Given how dated the Canon AF module is 90% of the worlds sports photogs should be upgrading from there 1Dx's that dominate sidelines because it's AF is behind the times!
Yea right.
Yeah right.
I usually post negative things here.
But this time DPReview deserves massive credit for calling it like it is.
The D750 is truly the best camera Nikon's ever put out, hands down. The second I took a picture and looked at how it came out, I just kind of knew that it's worth every penny.
Good job, Nikon. More like this!


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Learn more about what you receive with purchase of this case.
Appeal from the Circuit Court of Cook County; the Hon. Myron
T. Gomberg, Judge, presiding.
Plaintiff, Allen R. Dymek, appeals from the entry of an order dismissing his complaint at law with prejudice pursuant to section 2-615 of the Illinois Code of Civil Procedure (Ill. Rev. Stat. 1981, ch. 110, par. 2-615). *fn1
On March 9, 1982, plaintiff instituted the present action against defendant Robert E. Nyquist, a psychiatrist, and defendant Retha J. Dymek, *fn2 plaintiff's former wife. Essentially, plaintiff's complaint alleged that Retha took their son, Robert, a nine-year-old minor over whom plaintiff had been awarded custody, to see Dr. Nyquist for a period of one year for purposes of psychiatric treatment. Robert allegedly underwent psychotherapy without the knowledge or consent of plaintiff. Subsequent thereto, Dr. Nyquist testified on behalf of Retha at a hearing held in connection with her petition for change of custody.
By virtue of these allegations, plaintiff averred that he had suffered "severe emotional stress and disturbance to [his] mental tranquility" as a result of Dr. Nyquist's conduct (count I); that Dr. Nyquist had breached the fiduciary duty of trust and confidence owed to Robert (count II); that Dr. Nyquist and Retha conspired "to gain physical and mental custody and control of [Robert] * * * and to maliciously, unlawfully and wrongfully injure the plaintiff in his mental and emotional well-being" (count III); that Dr. Nyquist and Retha deprived, alienated and destroyed the affection of Robert toward plaintiff (count IV); and that Dr. Nyquist had engaged in malpractice through unauthorized treatment as well as unconsented revelation of privileged psychiatric information (count V).
Count IV, originally premised on alienation of affections, was amended by leave of court on January 25, 1983, so that the words "to alienate and destroy the affection" were replaced by the words "to injure and destroy the society and companionship." On that same day, January 25, pursuant to Dr. Nyquist's motion, the trial court entered an order dismissing counts II, IV, and V of the complaint, and striking counts I and III with leave to amend. Plaintiff, however, elected to stand on his pleadings and subsequently filed a motion for rehearing and to vacate the order of January 25, 1983. This motion was denied, and plaintiff's complaint was thereupon dismissed with prejudice on June 6, 1983. *fn3 It is the propriety of this dispositive order which plaintiff now contests on appeal.
The sole issue presented for review is whether the lower court properly dismissed plaintiff's complaint with prejudice.
• 1 In order to state a cause of action for intentional infliction of emotional distress, facts must be alleged which establish: (1) that the defendant's conduct was extreme and outrageous; (2) that the emotional distress suffered by the plaintiff was severe; and (3) that the defendant's conduct, if alleged to have been "reckless," was such that the defendant knew severe emotional distress would be certain or substantially certain to result. Public Finance Corp. v. Davis (1976), 66 Ill.2d 85, 89-90, 360 N.E.2d 765.
Regarding the first element, the nature of defendant's conduct, liability exists only where such conduct has been "`so outrageous in character, and so extreme in degree, as to go beyond all possible bounds of decency * * *.'" (Plocar v. Dunkin' Donuts of America, Inc. (1981), 103 Ill. App.3d 740, 745-46, 431 N.E.2d 1175, quoting Restatement (Second) of Torts sec. 46, comment d (1965).) With respect to the second element, the severity of plaintiff's distress, "`[t]he law intervenes only where the distress inflicted is so severe that no reasonable man could be expected to endure it. The intensity and duration of the distress are factors to be considered in determining its severity.'" (Public Finance Corp. v. Davis (1976), 66 Ill.2d 85, 90, quoting Restatement (Second) of Torts sec. 46, comment j (1965).) Pertaining to the recklessness of defendant's conduct, "liability extends to situations in which there is a high degree of probability that severe emotional distress will follow and the actor goes ahead in conscious disregard of it." Plocar v. Dunkin' Donuts of America, Inc. (1981), 103 Ill. App.3d 740, 746, citing Restatement (Second) of Torts sec. 46, comment i (1965), and Prosser, Torts sec. 12, at 60 (4th ed. 1971).
In order to determine whether a plaintiff has stated a cause of action for intentional infliction of emotional distress, a reviewing court must accept as true the allegations contained in the complaint. (Witkowski v. St. Anne's Hospital of Chicago, Inc. (1983), 113 Ill. App.3d 745, 752, 447 N.E.2d 1016, appeal denied, 96 Ill.2d 552.) Here, plaintiff's complaint charges that Dr. Nyquist surreptitiously performed psychotherapy on Robert twice a month for a period of one year. By virtue of this course of action, it is claimed that Dr. Nyquist intentionally or recklessly caused severe emotional distress to plaintiff's mental tranquility.
It is our opinion that the psychiatrist's conduct, performed at the request of Robert's mother, cannot be characterized as so outrageous, so atrocious and so utterly intolerable that a person of ordinary sensibilities could not reasonably be expected to endure it. In support of a contrary conclusion, plaintiff cites and strongly relies on Burchfield v. Regents of the University of Colorado (D. Colo. 1981), 516 F. Supp. 1301. Such reliance, however, is seriously misplaced since Burchfield did not concern the tort of intentional infliction of emotional distress.
In addition, we note that plaintiff's complaint is absolutely devoid of any allegation that the purported psychiatric treatment was in any way detrimental to Robert's mental or physical state of health. In fact, there is no claim that Dr. Nyquist's care was unnecessary. In view of these deficiencies, we simply cannot conclude that the psychiatrist's actions reached such an extreme level of outrageousness and severity "beyond all bounds of decency" so as to give rise to a cause of action for intentional infliction of emotional distress. Count I of the complaint, therefore, was properly dismissed.
The trial court's dismissal of count II was premised on the authority of McDonald's Corp. v. Levine (1982), 108 Ill. App.3d 732, 439 N.E.2d 475, appeal denied (1983), 92 Ill.2d 575. Plaintiff contends that McDonald's, which held only (as pertinent to this case) that there exists no affirmative, independent cause of action for a tortious interference with the attorney-client privilege, provides no basis for such dismissal. (McDonald's Corp. v. Levine (1982), 108 Ill. App.3d 732, 744.) The present case, however, concerns the psychiatrist-patient privilege — the invasion of which may constitute a recognized cause of action in Illinois. See Geisberger v. Willuhn (1979), 72 Ill. App.3d 435, 438, 390 N.E.2d 945 ("The cases that have recognized the contract theory as a cause of action make it clear that the action lies for the disclosure of `personal' information, e.g., information relating to the patient's mental or physical condition * * *." (Emphasis added.))
Nonetheless, even if the lower court had, in fact, applied irrelevant case law in reaching its decision, "the judgment may be sustained upon any ground warranted, * * * regardless of whether the reason given by the trial court was correct." Material Service Corp. v. Department of Revenue (1983), 98 Ill.2d 382, 387, 457 N.E.2d 9.
Plaintiff asserts that Dr. Nyquist was in breach of his fiduciary duty through his unauthorized revelation of confidential information, i.e., by providing the results of Robert's psychiatric evaluations to his mother, Retha, and her counsel.
It is settled law in Illinois that where a person makes statements to a therapist during a professional consultation, those statements are privileged. (In re Marriage of Semmler (1980), 90 Ill. App.3d 649, 654, 413 N.E.2d 502; see also Martino v. Family Service Agency (1982), 112 Ill. App.3d 593, 599-600, 445 N.E.2d 6.) Indeed, the Mental Health and Development Disabilities Confidentiality Act (hereinafter the Act) (Ill. Rev. Stat. 1983, ch. 91 1/2, par. 801 et seq.) provides that "in any civil, * * * proceeding, * * * a recipient, * * * has the privilege to refuse to disclose and to prevent the disclosure of the recipient's record or communications." (Ill. Rev. Stat. 1983, ch. 91 1/2, par. 810.) Section 4 of the Act, however, provides in pertinent part that: "(a) The following persons shall be entitled, upon request, to inspect and copy a recipient's record or any part thereof: (1) the parent or guardian of a recipient who is under 12 years of age; * * *." Ill. Rev. Stat. 1983, ch. 91 1/2, par. 804.
A recipient is defined in the Act as a person who has received mental health services (Ill. Rev. Stat. 1983, ch. 91 1/2, par. 802(6)); mental health services include, but are not limited to, examination, diagnosis, evaluation and treatment (Ill. Rev. Stat. 1983, ch. 91 1/2, par. 802(3)); a record is defined in the Act as any record "kept by a therapist" in the course of providing mental health services to a recipient (Ill. Rev. Stat. 1983, ch. 91 1/2, par. 80-2(7)); and a therapist, as used in the Act, includes psychiatrists (Ill. Rev. Stat. 1983, ch. 91 1/2, par. 802(9)).
• 2 At the time the instant action was commenced, Robert was under 12 years of age. Although Retha was not in custody of Robert at the time of the alleged psychotherapy, the fact still remains that she was a parent of Robert. Since the Act makes absolutely no distinction between a custodial or a non-custodial parent, we hold that Retha was entitled by statute, upon her request, to the results of Robert's psychiatric evaluations. We think common sense suggests this humane position. Every parent, be he custodial or non-custodial, should be entitled to receive a copy of such a report unless it can be demonstrated a parent has no interest in the health, welfare or well-being of a child.
• 3 We next consider plaintiff's claim that Dr. Nyquist's treatment of Robert was, in fact, unauthorized by the Illinois Marriage and Dissolution of Marriage Act (hereinafter IMDMA) (Ill. Rev. Stat. 1979, ch. 40, par. 101 et seq.). Specifically, plaintiff maintains that the following provision of the IMDMA prohibited the psychotherapy performed by Dr. Nyquist:
"Judicial Supervision. (1) Except as otherwise agreed by the parties in writing at the time of the custody judgment, the custodian may determine the child's upbringing, including but not limited to, his education, health care and religious training, unless the court, after hearing, finds, upon motion by the non-custodial parent, that the absence of a specific limitation of the custodian's authority would endanger the child's physical health or significantly impair his emotional development." (Emphasis added.) Ill. Rev. Stat. 1979, ch. 40, par. 608(a).
Our research has failed to disclose a single Illinois case wherein a private cause of action against a third party to a custody proceeding has ever been implied from section 608(a) of the IMDMA. Nonetheless, it is clear that "[s]section 608(a) * * * speaks in terms of a single custodian with substantial authority." (In re Marriage of Manuele (1982), 107 Ill. App.3d 1090, 1094, 438 N.E.2d 691, appeal denied (1982), 92 Ill.2d 568.) From a plain reading of the statutory language, it is also clear that the parties may agree "in writing at the time of the custody judgment" that a non-custodial parent retain specified rights to determine, or to participate in the determination of, matters concerning, inter alia, the minor child's health care. (Cf. In re Marriage of Manuele (1982), 107 Ill. App.3d 1090, 1094.) Regarding the case at bar, the record and briefs before this court are devoid of any indication that such a written agreement was, in fact, entered into at the time of the custody judgment.
Furthermore, under section 608(a), whenever circumstances arise wherein the custodian's authority would endanger the child's physical health or significantly impair his emotional development, the non-custodial parent, upon motion, can seek "specific limitations of such authority. We note, however, that there is no averment here of any circumstances regarding potential endangerment to Robert's physical health, or significant impairment of his emotional development, by virtue of the custodial authority vested in plaintiff.
In view of the apparent secrecy of the psychiatric sessions involved herein, coupled with the fact that Dr. Nyquist testified as an expert witness on behalf of Retha at the hearing held in connection with her petition for change of custody, it is reasonable to conclude that the psychiatrist knew Retha as the non-custodial parent of Robert. There is no allegation here of an emergency situation, nor is there any allegation that Retha was precluded from seeking court permission for Dr. Nyquist's treatment. The psychiatrist, therefore, simply had no authority to subject a young child to psychotherapy — twice a month for a period of one year — without lawful consent of either plaintiff, as Robert's custodial parent, or the court having authority under section 608(a).
In essence, Dr. Nyquist's actions over the one-year period of psychotherapy constituted a most severe interference with plaintiff's custodial prerogatives and duties in the area of his minor child's health care. Since neither the written agreement nor the exigent circumstances referred to in section 608(a) are present in this case, we are of the opinion that the lower court erred in refusing to recognize a cause of action for Dr. Nyquist's alleged surreptitious, unauthorized psychiatric treatment of plaintiff's son.
Count III of plaintiff's complaint avers that Dr. Nyquist conspired "to gain physical and mental custody and control of [Robert] * * * without regard to the physical and mental well-being of said minor child, and to maliciously, unlawfully, and wrongfully injure the plaintiff in his mental and emotional well-being."
• 4 A civil conspiracy giving rise to a cause of action in Illinois involves a combination of two or more persons for the purpose of accomplishing, through concerted action, either an illegal object or a legal object by an illegal means. (Daley v. G'Sell (1981), 102 Ill. App.3d 548, 553, 430 N.E.2d 556; Bau v. Sobut (1977), 50 Ill. App.3d 732, 738, 365 N.E.2d 724.) The basis of the conspiracy is not the "combination"; rather, it is the wrongful act alleged to have been done in pursuance of the agreement that may result in liability. (Daley v. G'Sell (1981), 102 Ill. App.3d 548, 553; Goetz v. Avildsen Tool & Machines, Inc. (1980), 82 Ill. App.3d 1054, 1062-63, 403 N.E.2d 555, appeal denied (1980), 81 Ill.2d 591.) The burden of proof in such cases always lies with the plaintiff to prove the conspiracy by clear and convincing evidence. Bergeson v. Mullinix (1948), 399 Ill. 470, 474-75, 78 N.E.2d 297; Alm v. General Telephone Co. (1975), 27 Ill. App.3d 876, 880, 327 N.E.2d 523, appeal denied (1975), 60 Ill.2d 595.
In our opinion, the allegations in count III are adequate to state a cause of action for a civil conspiracy to violate, if not vitiate, plaintiff's court-decreed custodial rights in his child. Sufficient facts are set forth in the complaint at law so as to make it appear that the alleged wrongful acts of defendants did, indeed, result from a concerted action. This holds especially true in view of the fact, which we must accept as a verity (see Morrow v. L.A. Goldschmidt Associates, Inc. (1984), 126 Ill. App.3d 1089, 1096), that Dr. Nyquist testified as an expert witness on behalf of Retha at the hearing held in connection with her petition for change of custody.
Without question, a conspiracy may be inferred from the circumstances peculiar to a specific case if the evidence is sufficient. (Bergeson v. Mullinix (1948), 399 Ill. 470, 475; Lurie v. Village of Skokie (1978), 64 Ill. App.3d 217, 229, 380 N.E.2d 1120.) Plaintiff here has alleged the ultimate facts, albeit inferential, necessary to support a legally cognizable claim for civil conspiracy. We stress that "[w]hile ultimate facts necessary to support an action must be alleged, the pleader need not set forth evidence which very well may be derived from discovery subsequent to the filing of the complaint." (Ingram v. Little Company of Mary Hospital (1982), 108 Ill. App.3d 456, 459, 438 N.E.2d 1194, appeal denied (1982), 92 Ill.2d 568, citing People ex rel. Fahner v. Carriage Way West, Inc. (1981), 88 Ill.2d 300, 430 N.E.2d 1005.) In addition, it is important to bear in mind that although a court-decreed custody change is certainly a legal object, plaintiff is nevertheless entitled to his day in court in order that he may attempt to prove, by clear and convincing evidence, a concerted action on the part of defendants to effectuate such a change through an illegal means.
"In sum, the pleadings are to be liberally construed with the view of doing substantial justice between the parties." (Hayna v. Arby's, Inc. (1981), 99 Ill. App.3d 700, 710, 425 N.E.2d 1174.) Hence, it is our conclusion that the lower court erred in dismissing count III of plaintiff's complaint.
• 5 Count IV of plaintiff's complaint at law, which was amended on January 25, 1983, claimed that defendants conspired to separate Robert from plaintiff "so as to deprive the plaintiff of the relationship, and to injure and destroy the society and companionship of the child towards the said plaintiff * * *." It is plaintiff's contention that a cause of action for the loss of a minor child's society and companionship can be maintained by a parent in Illinois. We agree.
On July 5, 1984, the Illinois Supreme Court issued an opinion which reversed the trend of courts> in this State to deny recovery for parental loss of a minor child's society and companionship. This trend had been recently evinced in the case of Bullard v. Barnes (1983), 112 Ill. App.3d 384, 445 N.E.2d 485, aff'd and remanded with directions, (1984), 102 Ill.2d 505, wherein the appellate court held that because there is a qualitative difference between the "society" of a spouse and that of a child, there existed no basis for including within the damage provisions of the Wrongful Death Act (Ill. Rev. Stat. 1979, ch. 70, par. 1 et seq.) the loss of a child's society. Bullard v. Barnes (1983), 112 Ill. App.3d 384, 390.
Our supreme court disagreed, however, holding that since recovery has been allowed in cases involving the loss of a spouse (Elliott v. Willis (1982), 92 Ill.2d 530, 442 N.E.2d 163; Knierim v. Izzo (1961), 22 Ill.2d 73, 174 N.E.2d 157) and a parent (Hall v. Gillins (1958), 13 Ill.2d 26, 147 N.E.2d 352), "it would be anomalous to now deny parents this form of recovery." (Bullard v. Barnes (1984), 102 Ill.2d 505, 515.) Although Bullard involved a wrongful death claim (whereas the conduct here is alleged to have nonfatal consequences, i.e., "brainwashing"), the fact remains that the supreme court specifically concluded that "parents are entitled to a presumption of pecuniary injury in the loss of a child's society, * * *. Defendants may rebut the presumption by presenting evidence that a parent and child were estranged." (Emphasis added.) Bullard v. Barnes (1984), 102 Ill.2d 505, 517.
In dismissing count IV of the instant complaint, the court below specifically relied on Koskela v. Martin (1980), 91 Ill. App.3d 568, 414 N.E.2d 1148, appeal denied (1981), 83 Ill.2d 570. In Koskela, the appellate court affirmed the dismissal of an autistic child's action for the loss of consortium, companionship and society of her injured father. However, in view of the position recently taken by the Illinois Supreme Court in Bullard, and accepting all of the facts properly pleaded in count IV as true (including the averment that prior to the psychotherapy, "plaintiff and his son lived happily together in a harmonious family relationship"), it is our opinion that we should now recognize a cause of action for parental loss of a minor child's society and companionship.
Furthermore, we note that contrary to Dr. Nyquist's assertion, the present case does not concern the alienation of a child's affections. Rather, as explained earlier, plaintiff's complaint was amended by leave of court so that the words "to alienate and destroy the affection" were replaced by the words "to injure and destroy the society and companionship."
• 6 Plaintiff's final claim reiterates the breach of confidentiality allegations contained in count II, and then goes on to declare that Dr. Nyquist's treatment of Robert was, in fact, unauthorized by the IMDMA (Ill. Rev. Stat. 1979, ch. 40, par. 101 et seq.).
First, as we have previously indicated, Retha was entitled by Illinois statutory law to the results of her son's psychiatric evaluations. Dr. Nyquist's release of this information thus did not constitute a breach of the psychiatrist's fiduciary obligation of confidentiality.
Second, we note that count V, which "sounds in the tort of simple malpractice," is devoid of the requisite elements necessary to establish such a claim, i.e., that the psychiatrist owed Robert a duty, which was breached or not performed, proximately causing injury, and resulting in damages. (See Doyle v. Shlensky (1983), 120 Ill. App.3d 807, 813, 458 N.E.2d 1120.) While it is true that Dr. Nyquist's psychiatric treatment of Robert was, indeed, allegedly surreptitious and unauthorized, we believe that in light of the foregoing deficiencies, such a circumstance, without more, simply cannot amount to actionable malpractice. The trial court thus correctly dismissed count V of plaintiff's complaint.
A cause of action should not be dismissed on the pleadings unless it clearly appears that no set of facts can be proved which will entitle a plaintiff to recovery. (Ogle v. Fuiten (1984), 102 Ill.2d 356, 360-61.) We cannot say, as a matter of law, that there is no evidence under the instant allegations of fact which could prove unauthorized psychiatric treatment under section 608(a) of the IMDMA, a civil conspiracy, and parental loss of a minor child's society and companionship. Rather, counts II, III and IV of plaintiff's complaint set forth sufficient factual allegations upon which to go forward with a trial on the merits.
For the reasons set out herein, that portion of the judgment of the circuit court of Cook County dismissing counts I and V of plaintiff's complaint is affirmed. That portion dismissing counts II, III and IV is reversed, and the cause is remanded for further proceedings.
Affirmed in part, reversed in part and remanded.
HARTMAN, P.J., and STAMOS, J., concur.
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- Primium bathrooms
- Room heater
- Shower Caps
- Showers only
- Slippers
- Smoking rooms
- Tea Coffee Maker
- Television-Room
- Temperature Control
- Toothbrush/Razor on request
- Wakeup-calls
- Welcome amenities
- window opens