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Posts Tagged 'timelapse'
Guild Inc timelapse
Some retrospective (LD36)
Glad to see so many timelapse videos and backstage stories.
We've created a special logbook page to share our process timeline.
Looks promising, right?
I think it starts always the same — just a canvas where you can draw some shapes without actual sprites and animations.
Pure happiness — when you can move your rectangle with a keyboard
Game supports both mouse and keyboard control — it wasn't planned initially and we spent some extra time on this. I didn't realize that input method is an important part of planning and game design.
Magnetic beam still requires some tuning
At this point we came to the conclusion that the surface must be flat. These small hills require some additional tweaks in the AI and movement code — not so easy for 72 hours.
And you call this a GAME?!
Polishing, balancing and testing — good ol' time-consuming friends.
Submission Time:
Share more stories about the process, guys!
Timelapse (and source) for R. Lastey!
Finally got around to releasing the source and the timelapse for my game – with some nice music by DDRKirby(ISQ)!
And the source is available here! Or …
Burning Light – Post Mortem
It's time to look back on how the making of 'Burning Light' went. I've compiled an annotated timelapse with most of the development:
Quick note: even though I took part of the compo, since it started Friday, 10 P.M, I actually divided my time into three logical days.
As usual, it took me all of the "first" day to come up with an idea. Before giving up and going to sleep, I decided to post my progress here. As I properly described my ideas, I had a new one that was of my liking.
As soon as the "second" day started, I quickly decided on the overall look of the game. Once again, I've used the DB32 palette, which has been my default palette for some time. Because of that, I feel like this game looks a lot like my previous entries, specially with LD32's Kitten.
Although I decided on doing a quick prototype, I actually failed pretty badly at that… Because of a dumb bug (and because I wouldn't give up on mathematical correctness over simply finishing something) that took me around 6 hours to fix, I wasn't done with the prototype until the end of the first 24 hours. By that time, I had no other choice but to go with the idea…
Luckily, whenever I to took a break, I would either play the guitar or draw something. So even though I was running quite late, I also had already done most of the graphics. But I had no actual gameplay… And I didn't have time to add sounds/music…
I woke up early on the last day and start to draw the UI and the player. From that, building that initial mock into a game was somewhat easy… until the final few hours.
When I started to create the level, I began to notice lots of corner cases. I tried to avoid them and come up with a neat level design, but I couldn't do it. Eventually, I simply gave up a created a simple and short level.
30 minutes before the deadline, I had finished something (questionably) playable, so I began to package everything. I must say that my workflow for building is really effective. I quickly built a fully packaged game (with all required libs) for both Linux and Windows.
Overall, even though my game was way simpler (and buggier) than It could had been, I'm quite happy with the results. I may do a quick post-compo version, since I'd like to enhance my library's collision detection… We'll see…
Now (well, when I get back from work XD), I'll go back to playing and commenting on games! o/
Ancient Adventure Post Mortem and Time lapse
This post mortem was originally posted on my site at http://levidsmith.com/ancient-adventure/
I really pushed myself to the limit for this Ludum Dare 36 game development competition. Looking back at the length of time for all of my live streams on YouTube, I calculated that I spent over 22 hours of development time over two days for this event. Since there is no voting or rankings this time, I felt more encouraged to do my best work since my game will only be played by those who genuinely want to play the game. The game that I developed is called Ancient Adventure, which has gameplay based on classic adventure style games.
The premise of the game basically came from some of my discussion points on the latest episode of the Knoxville Game Design chat podcast, which I am a frequent contributor. On that podcast, we discussed Anodyne, and I made several points about how they got the classic Zelda formula wrong. The following is a list of some of the points that I made, and how I implemented those in Ancient Adventure.
A "compass" upgrade showing where the key items are located.
I created a compass item, which I call the all seeing eye which displays on the mini-map the location (in red) of all of the collectible artifacts. With the mini-map for this game, I tried to make my map more intuitive, by having all of the rooms grayed out initially, and the rooms that the player has visited in a brighter shade of gray. The player's current position is highlighted in green.
Keeping with the ancient Egyptian theme, I used the classic eye hieroglyphic. It's the eye that is a popular tatoo and similar to the mage symbol in World of Warcraft. After some research, I found that this is actually called the "Eye of Horus", which is a symbol of health and protection. The full myth of Horus can be read on Wikipedia. Ironically, the Eye of Providence, which is depicted on top of a pyramid and on the back of the United States dollar bill, has nothing to do with Egyptian mythology. Using this theme made me wonder why there are relatively few games and movies based on Egyptian mythology, since there are numerous games based on Norse and Greek mythology. The only game that comes to mind is Age of Mythology, which is actually based on a collection of ancient religions. There seems to be a lot of untapped material in Egyptian mythology which could be made into games. In the English language, we named our planets based on Roman gods and the days of the weeks based on Norse gods. The best known reference to Egyptian mythology in our culture is probably the Steve Martin King Tut sketch on Saturday Night Live. I wonder if Egyptian mythology has been written out of our history because the culture was overly oppressive, using slavery to build pyramids to their gods, which was at odds with the Abrahamic religions (Judaism, Christianity, and Islam). I will admit that I would have never made a game based on ancient Egyptian culture, if it had not been for the "Ancient Technology" theme for this Ludum Dare.
The point of gathering collectibles.
I used the Egyptian Ankh as the ancient artifact that must be collected to become the supreme being. It is a quick and simple objective and story, but it is at least something that gives a little exposition of the game. I just had in my mind one of the typical gods from Egyptian mythology, who has the head of a dog-like creature and the body of the human. Since there were many Egyptian gods, collecting these artifacts would turn you into the "supreme being". It's not a very noble objective, but I think it's something players can wrap their heads around, since many ancient myths are about gods fighting each other to become the strongest and most powerful. Again, after some research about the ankh, I learned that it is actually a symbol of life. So if I had it to do over again, I probably would have made the ankh the symbol used for the health meter (i.e. "hearts" in Zelda) and made the collectible something different. In this game, the health meter is represented by a bird creature (at least that's what I intended it to look like) which was used in many Egyptian hieroglyphs. The important thing was to have a symbol which was symmetric, since I intended to split the icon in half to represent a half unit of health remaining. Unfortunately, I didn't have enough time to represent half health units, so I just doubled the number of full health units. Under the hood, the health value is just an integer anyway.
I tried to ensure that all of the collectibles were spread evenly across all of the rooms. The right side of the map is heavy on ancient artifacts. This is balanced by having the staff upgrade on the left side of the map. It is possible to gather the artifacts without getting the staff upgrade, but having the upgrade makes completing the game much easier. Also the all seeing eye item is in the first room to the left, making it an item that should be picked up early in the game to assist with finding the ancient artifacts, which is the primary goal of the game. I put the all seeing eye in the room to the left, since players of the classic Zelda game are accustomed to starting out left being a dead end.
How to tell if you have collected all of the required items in a level.
Below the health meter, the number of ancient artifacts (ankhs) the player has collected is displayed. The icons are initially displayed as blacked out, which reinforces to the player that there are eight to collect. As the items are collected, they are filled with the purplish color that I decided to use for the ancient artifact item. For the pickup in the game world, I used the same two rotating spotlight effect again, which looked really nice in my game Kitty's Adventure.
Weapon attack swinging animation.
In classic Zelda fashion, the player starts with no weapon and is defenseless until the player picks up a weapon. In this game, I decided to make the player's weapon a staff.
In the early stages of development, I spent more time (about 5 hours) than I had desired on getting the staff swinging, collision detection, and animation working. I had to decide if I wanted to animate the staff swing in Blender or the Unity Mecanim interface. I decided to go with Mecanim, and I found that the benefits to be great, because the Mecanim animation also animates the capsule collider and all of the children objects with it. Since I had a light source added to the end of the staff, the light source moves with the swinging staff, which is a really awesome looking effect! The major issue that I had with Mecanim was moving back to the idle state after the swinging animation was completed. I set a Mecanim boolean value to start the swing, but there was no way to set the boolean back to false after the animation completed. The swing animation would just keep repeating. After looking at some Unity Mecanim tips, I learned that a Mecanim trigger (different from a collider trigger) could be used instead of a boolean value, which would set the animation state back to idle after the attack animation completed, which solved my repeating swing animation problem.
By default, the staff had a mass value, which would cause enemies to be deflected when it. It was a nice effect, but it would also push the player back slightly as well. I made a design decision to set the mass of the staff to zero to eliminate the recoil effect on the player. I think it may also reduce the possibility enemies getting pushed into the wall.
In Blender, I modeled a simple staff with a gem on top. There is one upgrade to the staff, which doubles the attack power. The enemies that normally take two hits to defeat are killed with one strike. The upgraded staff is a simple texture swap and a change in the color of the light source. Originally, I had the standard power staff using a green colored gem and green light, and the upgraded staff as a blue gem with blue light. However, I thought the blue color was too close to green and it didn't show up very well, so I changed the upgraded staff color to red.
One check that I had to add was to not populate an item that has already been picked up in that room. For the ancient artifacts, I had to keep a list of the rooms that had collected artifacts. If the room number is in the collected artifact list, then an artifact item should not be instantiated in that room. The same goes for the staff pickups. If the player's staff collected boolean is true, then don't instantiate a staff pickup. If the staff's power has been upgraded, then don't instantiate the staff upgrade.
The purpose killing enemies.
In Ancient Adventure, the player is forced to kill all of the enemies in a room to proceed. Once the enemies are defeated, the doors are lowered which allows the player to proceed. The number of enemies remaining is determined by taking the child count of the EnemyGroup Unity GameObject. When the room is setup, enemies are always assigned to the EnemyGroup GameObject by using the SetParent method on the tranform property of the enemy GameObject. If it is equal to zero, then the method which lowers the doors is called. One problem that I came across is that this led to the door lowering method being called on every frame after the enemies are defeated, which caused problems with the door sound effect being started on every frame. To resolve this, I had to create a boolean value which tracked if the door lowering method had been called, so it is only called once when the enemies are defeated. The door sound effect was created by me flipping the pages of a book over my Blue Yeti microphone, and then lowering the pitch in Audacity. I was impressed with how much it sounded like a huge slab of rock being lowered into the ground.
When the door is lowered, the Exit GameObjects are accessible. These are simple GameObjects with cube trigger colliders. When the player triggers it, then all of the child GameObjects under the Room GameObject are destroyed, and then the GameObjects for the next room are instantiated and parented to the Room GameObject. The player is moved to the opposite side of the room, to give the illusion of transferring to the adjacent side of the next room.
One problem the Exits originally presented was that the enemies could go through them (because it is a trigger instead of a standard collider). Since I wanted to keep all of the enemies inside of the room, I added the doors, which had a regular cube collider, which kept the player and enemies inside. I had to move the exits back one unit outside of the room (determined by the exit row or column), because the player could still trigger the exit when touching door.
Another problem with wall colliders in general was enemies getting stuck in walls. In my code, I had it so that when an enemy collided with a wall, it would make a 180 rotation on the Y world axis, and then start moving the other way. However, the enemies were still getting stuck. After some debugging, I realized that after the enemies did the 180 turn, they were still getting a collide event on the next frame. Therefore, I had to wait until the OnCollisionExit event was called for the enemy on the wall, before I would accept another OnCollisionEnter event. There is still a small bug that occurs sometimes, when the enemy collides with a wall, and then immediately turns, placing them in a direction where they can not exit the wall. The enemy turn behavior is defined in a separate Playmaker FSM, which is independent of the wall collision FSM. Usually, after a few turns the enemy will eventually be put in a direction so that it can exit the wall. Again, the chance of an enemy turning during a wall collision at the same time is fairly small to being with, but it is noticeable when it happens, which would lead to players thinking that the game is buggy. Sometimes it seems like gamers put every tiny glitch (whether it be game breaking or not) under a microscope.
Currency system.
While I was developing the game, I had so many ideas that I eventually had to write the down in a text file, and I ranked them from most important to least important. The currency system was a fairly low priority, but I was able to add a gem display value and have the enemies sometimes drop gems when they are defeated. I used the Blender gem generator to make the gem meshes, which turned out a lot better than I expected. The way the light reflects off of the edges looks almost too perfect. There are two classes of gems which add 1 (green) or 5 (blue) gems to your total. The gem dropped is based on the strength of the enemy defeated. Unfortunately, I didn't have time to implement a shop or things to buy with your gems, so it is purely there as a score value. The gems dropping when an enemy is defeated, along with the health drops, also give more of a purpose to killing the enemies.
What could be made better?
There is really no elegant way to do a 2.5D Zelda clone. If you do a completely overhead view, then you are only seeing the top of the player's head. If you do an angled view, then there are issues with things popping in that should be outside the player's field of view. There have been many articles written about this, with one solution being an overhead view with all of the items rotated at an angle. I decided to use the angled camera, and I just use a camera fade when the character enters another room. With the angled camera, to keep the realism, all of the rooms would need to be instantiated in the player's field of vision, which would not be very efficient. Also, it would be presenting the player with more information than they need to see. The player should only be focused on the current room. One possible solution may be to create very tall walls around the room, to keep them from seeing outside of the current room, which would keep the realism. Another option would be some sort of fog around the room, which would prevent the other rooms from being visible.
I defined all of the rooms in text files, which are assigned as text assets. Walls are 1's, doors are 2's, enemies are lowercase letters, and item upgrades are uppercase letters. Using text files makes creating the levels fairly simple in a text editor. The file contents are parsed using the string Split function and the resulting strings are looped over and read as character arrays. Ideally, these text files should use a better format such as XML, but that would increase the size of the level files and the bulkiness of using an XML parser would probably not be beneficial for load times. Alternatively, the level definitions could be turned into bit strings, since each cell can only have a limited number of values. However, it would make it much less manageable, since it wouldn't be editable in a text editor. The bit string level definition approach would be good for an online version of the game, if the level data was variable and had to be passed between client systems.
Since the character model was created in Blender and the staff swing animation was created with Unity Mecanim, the arm and staff don't always line up properly during the swing animation. I could try to resolve this by recreating the character model swing in Mecanim as well, so that the arm properly aligns with the staff. Trying to animate removable components on a character model has been a problem that I've had that I've never found a good way to solve.
There really aren't any Easter eggs in the game, but there were some subtle influences from other media. On the Game Over screen, the maniacal laugh was a reference to the game over screen from Zelda II: The Adventure of Link. On the game completed screen, I tried doing my best Val Kilmer Iceman impersonation of his Top Gun "You are still dangerous" line. Some of the room layouts were obviously influenced by the dungeon designs in the original Legend of Zelda for the 8-bit Nintendo Entertainment System.
Overall, I was satisfied with the game that I developed for the Ludum Dare 36 competition. Since I have a solid core engine and gameplay, I plan to develop this game further and release the game on various platforms.
Timelapse: CaveMen (the story of my failed compo)
Even when I didn't completed my game by a long shot, I still had fun and did a bit of cool stuff.
So here is a (probably super fast) timelapse video of me working on stuff.
Super Egyptian UFO Cat Pyramid Overlord 2000 BC – Timelapse Video!
Well, that's another Ludum Dare weekend down. For those of you who did the compo – congratulations! And to our friends in the jam, godspeed in these last few hours. I've spent some time today playing a handful of games, and as always I'm amazed at the creativity and dedication of this community.
Myself, I had a great time, and made a game that I'm really proud of. This was my 6th Ludum Dare, and the 2nd time that I've finished in time for a compo entry. As usual, I've put together a timelapse of the weekend:
Check out Super Egyptian UFO Cat Pyramid Overlord 2000 BC here!
Need some similary game recommend & TimeLapse building..
Hi~ Thanks a lot for your reading !
I have wrote a similary post not long ago, but it seems like there were almost no people noticed it at that time… QoQ ( i think it may becasue there were so many people also wrote new post at that time,so my post was pushed to the back page sooo quickly.. otz )
The motivation to add this post is because i relaized that to play these game which have similary theme or have similary emphasis/focus chooose with me, may could provoke more reflection and introspection from this process for eachother, also the discovery process really let me feel happy and exciting !
but because the final approaches /time will not enough , i think maybe i should try to express this information again and let me more easy to found these game which i hope to play . moreover, i really want to play more game which may could vibes to me in the final day…
thus, dear friends
if your game or some other games you have played in this LD have similary theme with my game
( or like this game < Flutterby> which i have played recently and found have simiary topic but choose different perspectives)
please leave a comment/link for me.
but furthermore , I also hope to play some game which focus on emotions/psychological
hope get your could recoomend to me ! I will play it and leave my feedback(as detailed as possible)
sincere thanks!
neon:morph 2000 timelapse
Here's a timelapse of our team putting together neon:morph 2000!
You can play the game here!
3-Form timelapse
Here's a timelapse of my seventh Ludum Dare game named 3-Form.
Nightshift – Timelapse + Let's play submissions still open!
Finally got around to editing the timelapse video for Nightshift Hope you enjoy!
Next up, I will edit the trainwreck of a first episode of let's play your LD games. As many of you (five people that were there) know, everything that could possibly go wrong on a stream did go wrong, but it was fun nonetheless, so we'll be trying on a slightly more powerful machine next time. But, submissions are still open, so:
Roamin' Hordes – Debut Ludum Dare Game – Post Mortem and Vid
Hi Ludum Darers,
We are Imperial Unit, a 2 man indie developer based in Australia. Ludum Dare 35 was the first game jam we have ever participated in – and we scraped through just in time to submit our game – Roamin' Hordes.
About the Game
Roamin' Hordes is a hybrid between a tabletop wargame and a tower defence. We tried to think of something different when it came to the 'shapeshift' theme and we were inspired by the geometric nature of historical warfare, with ranks of troops arranged in formations, and having to change their shape to manoeuvre and hold the battle line.
Below is a time-lapse video of the game development, and a play through showing the real time large scale combat in action.
The Good
- One of the goals was to show off huge battles with thousands of troops – which we accomplished by handling unit movement, animation etc. with the particle system in Unity. At the peak of the battle there are around 4000 soldiers displayed and performance remains fluid.
- We tried a new approach with art, by first creating 3D voxel models, and then turning them into pixelated 2D sprites. We were aiming for the retro style that existed between hand drawn pixel art and modern 3D realism. In the end there was enough detail and animation that you could zoom from the map wide view into individual combat between formations.
- We wanted immersive sounds to add to the atmosphere of being in a big battle, and spent some time to implement positional sound effects so you could hear the direction of marching barbarians, flying arrows etc.
- The game only includes one scenario, and we didn't have a lot of time to test the balance, but it seems to have turned out well – the scenario is definitely winnable, but it usually takes people a few attempts to understand the attack patterns and develop a counter strategy.
The Bad
- We were a bit slow paced in the first days, and found ourselves rushing and sleepless at the end, which meant several planned features had to be dropped to finish a playable game in time. The main ones were not having unit icons to make them easier to identify when zoomed out, a lack of variety in the barbarian units (we wanted calvary, chariots etc.), and only having one scenario.
- The pacing of the scenario is not ideal, mostly as a consequence of only having one scenario, so it had to function as a tutorial as well as a challenging scenario. This means the first few waves feel too slow and easy, while things ramp up in difficulty in the later waves – having to go through the early waves again on replays can be tiresome.
- There were several limitations with the particle system within Unity (for our unconventional use), which meant that parts of the code had to be re-written, and sprite atlases has to be changed and arranged in a specific way to work properly.
- Too much time was spent background art (about 1.5 days) which would have been time better spent on creating enemy units and developing other scenarios.
Thanks to those who have tried out the game – all the feedback has been constructive and really helpful for us. For those who haven't played it you can give it a try here.
Imperial Unit
Spinstar Timelapse
Do people still do these?
Here's mine anyway, I like seeing these because progress is fascinating.
Go play & vote on Spinstar HERE!
Robot Escape – Timelapse
Whew, another Ludum Dare down! Good job everyone – I'm enjoying what I'm seeing from other people's efforts in this collective insanity.
This time around, I put together a game called Robot Escape. The weekend had its share of ups (I finished! I had fun! I'm proud of my idea!) and downs (I started over 12 hours late! I lost 2 hours to a power outage!) and I'll put together a proper post-mortem soon enough. For now, the timelapse:
Check out Robot Escape here!
A Simple Tale – Post Mortem + timelapse (Part I)
Hello LDers!
This LD was quite different from what I'm used. I had a few short slices of time in which I could work on my entry through the weekend, until I was finally able to work almost 10 hours straight on Sunday's afternoon (the only part of the jam that I did timelapse).
Here's briefly what went right/wrong:
What went right
- I finished something
- I used the theme on the narrative (in a way that I rarely do)
- Even though running out of time, I was able to explain the theme in-game
- Graphics were done quickly and (mostly) smoothly
- Also, the flapping of the evil fairy!
- I was able to do three (pretty simple) variations for the game's theme song
What went wrong
- The idea was too big for the time I had (less than 24 hours)
- Everything is as rough and unpolished as possible
- Gameplay is really dumb
- I was away from my battle station until mid-day, on Sunday
And here's the timelapse, taken for around half the time I worked on the game.
Later, I'll write a proper post mortem. I'd like to explain why I didn't have much time, how I got the game idea, how I quickly done the graphics… etc.
Until then!
Shape Quest time lapse
Check out the time lapse video of the development of Shape Quest!
Play and rate Shape Quest here: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=19778
For more information, check out the Shape Quest post on my site: http://levidsmith.com/shape-quest/


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LanceSoft India Walkin Drive For Freshers On 6th October 2016
LanceSoft India Walkin Drive For FreshersDesignation : Recruitment Executive
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Supporters are pressing for continuation of 18F and USDS, amid the uncertainty of tech policy in the coming Trump administration.
Federal agencies will be able to sign up with the General Services Administration's contract writing as-a-service in the coming year.
NIST's new guidance on security for the internet of things is not prescriptive like FIPS but instead offers a foundation for engineering security into connected devices.
Agencies get an updated definition of a cyber incident in a recent Federal Information Security Modernization Act memo.
As the new administration comes on board, leaders must understand the cybersecurity relationships protecting critical infrastructure, according to one expert.
Based on the "Hack the Pentagon" bug bounty program, the Army's effort will let military personnel and government civilians find vulnerabilities in the Army's recruiting websites.
Steve Kelman looks for clues (and raises concerns) about how the next administration might run.
The IRS needs to implement more controls for IT contracts to meet federal requirements to protect agency systems and sensitive information.
The Office of Management and Budget is looking for more functionality, security, privacy and oversight of agencies' public-facing websites.
Experts warn that past transitions have ignored the lessons learned by outgoing administrations, and the stakes are so high now that the Trump Administration needs to heed the advice of Obama's cyber officials.
The Justice Department is looking for a senior executive to manage analytics, agile processes and more cutting edge tech development.
President-elect Donald Trump's transition team has 73 days to get ready to take over the federal government.
Two top Army officials reflect on some of the innovation accomplishments of the Obama administration and the challenges that lie ahead for the incoming Trump administration.
Despite earlier hacks and official concerns that Russia or others would seek to sabotage the U.S. elections, there was little sign of malicious cyber activity through most of Election Day. But that doesn't mean all is well.
The U.S. Postal Service does not know how many internet-facing hosts it has, lacks adequate firewall protections and is therefore vulnerable to unwanted network intrusions.
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Santa Clara, Calif. - Vudu
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Chances are that you do something that is potentially dangerous almost every time you get behind the wheel of a car and you don't know it. Specifically, you likely make a left-hand turn at an intersection in order to get to your destination. You may even do it while talking on a hands-free cell phone and think nothing of it.
Even a Hands-Free Cell Phone Can Be a Distraction at an Intersection
Researchers recently used MRI machines to find out what happens in the brain when a driver is making a left turn. They found that brain activity in the visual cortex—the area responsible for vision—shuts down significantly when a driver is talking while making a left turn, because brain activity switches to the prefrontal cortex—the area responsible for decision-making.
Yet making a left turn requires a driver to see many different moving pieces at the same time. For example, you need to be aware of other vehicles and pedestrians coming from multiple directions. Thus, it is important to use all the visual brainpower that you have and to avoid distractions that you might not even recognize as distractions—such as talking on a hands-free cell phone.
What to Do If You Are Hurt at a Cedar Rapids Intersection
If you have injured in a Cedar Rapids intersection crash, then it important to contact an experienced Cedar Rapids car accident lawyer today at (800) 800-5678. You can also find out more about your rights by downloading our FREE book, The Ultimate Guide for Automobile Accident Victims.


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Home >> Write >> Health >> Childrens Health >> Genetic Conditions >> Hemophilia
Hemophilia is sometimes known as Hemophilia Disease, Hemophilia Disorder or even Hemophilia Blood Disorder and is in essence a genetic condition that results in the inability for one's blood to properly clot. Although there is research conducted on hemophilia, it is a genetic disorder and as such there is no complete cure of this disorder, but rather the means to treat the symptoms and outcomes of episodes of bleeding or bruising. The purpose of this article is to provide a starting point for those who are looking to become better informed about this particular genetic disorder. As always, should you be such an individual, try and get as many reputable sources of information as you possibly can. Ultimately, should you require immediate medical attention or advice, your first source for such information should be a licensed, trained and certified health care professional such as your family physician. Over the course of this article we will be focussing on a brief and general overview of this genetic disorder including a description of what it is, how it is caused, what some of the complications due to hemophilia are and the different ways in which individuals who have hemophilia are able to manage this disease.
In general, hemophilia is specifically an inability of the blood to properly clot. Clotting, for those who are unaware, is when blood changes from a liquid to a solid, which halts the bleeding process allowing for healing to begin. There are a number of different kinds of hemophilia that very in severity based on the individual case. However, for the most part, hemophilia is a manageable disease that generally does not stop individuals form living a reasonable life.
What are the symptoms of hemophilia?
As mentioned in the prior paragraph, there are a number of different types of hemophilia that are experienced at varying severity based on the individual's experience of the disease; however, there are some general warning signs that an individual who has hemophilia could expect to be a precursor of what is known as spontaneous bleeding, which is characterised by bleeding that does not stop as it would in an individual who does not suffer from hemophilia. These symptoms, according the Mayo Clinic, may include, large and/or deep bruising, joint pain and potentially swelling due to internal bleeding, other bleeding or bruising, blood present in the urine or blood present in the stool, bleeding after surgery or a cut or an injury that continues for a prolonged period of time, nosebleeds, and a tightness in the joints. There are other symptoms of hemophilia that are characteristic of an emergency. Should you have hemophilia and experience any of the following symptoms, it is recommended that you seek emergency medical treatment. These symptoms include a pain in the neck, the experience of double vision, extreme lethargy or fatigue, vomiting, a bad headache, as well as bleeding from an injury or a sudden pain and swelling of large joints such as the elbows, hips, knees, etc.
Most individuals are already aware that they have hemophilia and as such it is not often that symptoms are used to determine the presence of the disease in the first place. The only case where this is not the use of symptomatic criteria is in young children who have as of yet not been diagnosed with hemophilia. Given that hemophilia is a genetic disorder, parents in all likelihood may be aware if they are carrying the gene for hemophilia or not. As one might expect, the best way to determine if a young child has hemophilia is simply to be aware of the presence of bleeding or bruising as the child becomes more active. As a result, the child may exhibit some of the symptoms of hemophilia and as such parents who have a child who they believe has hemophilia should do their best to become educated on the subject and be sure to consult their family physician.
What causes hemophilia?
Hemophilia is caused by a defect in the blood that causes a disorder of the clotting process. In order to better understand this process, it is important to note that there are three types of proteins that play some form of role in the clotting of blood. The first protein is known as a procoagulant protein and it helps to form the clots. There are then two other types of proteins tat do the opposite: anticoagulant proteins which, as the name suggests, help to prevent blood clots; fibrinolytic proteins that aid in the process of dissolving clots once they have formed. The blood particle that contains the proteins involved in clotting is known as a platelet. On the whole blood clotting is a relatively complex process that in the case of hemophilia can go wrong in three ways that are known as hemophilia A, hemophilia B and hemophilia C in order of most to least common forms of hemophilia present in the general population. Hemophilia A and B is almost exclusively found in men as a result of the genetic defect being found on the X chromosome, of which women have two. The final type of hemophilia, hemophilia C, can occur in either sex and can be passed on by either parent.
How to treat hemophilia
There are a number of forms of treatment for hemophilia that obviously will vary based on the type and severity of hemophilia that the individual to be treated in question has. However, for those with a mild form of the disease the physician of the patient may decided to inject a hormone called DDAVP or desmopressin to aid in blood clotting. More severe forms of the disease will either need infusions of blood plasma to prevent bleeding, which will require treatment in a health care facility.
On a day to day basis, one of the best ways to prevent bleeding is simply to get a lot of exercise. However, as one might expect, contact sports such as football should be avoided. The importance of exercise is that it can help to build up muscle mass around joints, preventing them from receiving injuries. In addition, it is good practice to avoid medications that may adversely affect the conditions due to hemophilia. For a comprehensive list of which medications to avoid and for other information regarding hemophilia, it is recommended that you consult with a trained, certified and licensed health care professional such as your family physician.


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The Priests
The Priests
Abra o iTunes para ouvir prévias, comprar e baixar música.
|15 músicas
Opinião do álbum
A trio of Irish Catholic priests, two of them brothers, may seem like odd candidates for a major crossover marketing push by the RCA/Sony colossus, but whoever conceived this odd idea has carried it off reasonably effectively. Start with the makeup bucks that were surely involved; the blond-haired priest in the center, collar and all, is made to look like a cyborg from a hip science fiction movie. The surfaces come from the pop side; arranger Sally Herbert provided some of the more lush string backgrounds on Radiohead's recordings, and producer Mike Hedges has a résumé going back to the 1970s and encompassing such groups as the Cure and Siouxsie and the Banshees. But when it comes down to the basic musical product, nobody goes overboard. The three priests — two tenors and a baritone — have light voices that the production doesn't overwhelm, and they stick to familiar numbers like Franck's Panis Angelicus before turning to contemporary material. The newer songs are better suited to their slightly croonish voices, and they have an enjoyable mix of familiar numbers, like the seemingly ubiquitous Andrew Lloyd Webber Pie Jesu, and more unusual yet simple melodies, not only Irish but also, in a couple of cases, Spanish. The production is oddly echo-filled, but it comes off as spacious rather than grandiose, and it effectively knits the entire program together. It all coalesces into a group of Christmas sentimental favorites of the sacred sort, sung in ensemble by performers who've managed to bring some of their enjoyment of what they do to an outsized project. Recommended, especially as a holiday item for those whose gift-giving plans include light classical music.
Formado em: Derry, Ireland
Gênero: Clássica
Anos em atividade: '00s, '10s
Top álbums e músicas de The Priests
Clientes também compraram
- Gêneros: Clássica, Música, Ópera, Crossover clássico, Ópera
- Lançado: 17/11/2008
- ℗ 2008 Sony BMG Music Entertainment (UK) Limited


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Nominated by Langley Chamber of Commerce
for both the 2016 Business of the Year & the 2016 Service Excellence Awards!
Photos and Videos
Check out photos and videos to see what we're all about here at Safeguard! Photos feature action shots, birthday events, and videos of training sessions at the dojo.
Schedule and Class Times
For members of the school, we keep our bi-monthly calendars updated regularly. These calendars track monthly and weekly schedule times and events.
Join Us
Our programs range from tots to adults, with a class schedule for everyone! We focus on having fun while teaching life skills and self defense.


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'A Legacy of Glass'
Documentary featuring glass expert Ray LaTournous & daughter Kathy shown at the former Dorflinger factory, 7/6, $10 or $25 for DVD purchase. Refreshments. RSVP by 6/15: 570/253-3240.
Film: 'Sand Bubbles'
Century-old film premieres at Dorflinger-Suydam Wildlife Sanctuary, 2pm every half hour until 3:30pm, free. 570/253-1185.
Environmental film
"Green Fire: Aldo Leopold & a Land Ethic for Our Time" shown at Grey Towers, 7:30pm, free. 570/296-9671.
Cecil B. DeMille's 1927 silent film classic screening at Paramount Theater, 7:30pm, $5 suggested. Presented by Neversink Valley Museum. 845/754-8870.
Film about fracking at Milford Theatre, 3pm, free. All welcome.
Independent film showing at NACL Theatre, 7pm, free. RSVP: 845/557-0694. Bring food/drink to share for informal potluck following.
See how other countries cope w/ their healthcare at Milford Theatre, 3pm, free.
Saturday afternoon family movie
Library, 2:30pm, free. Refreshments. 845/482-4350.
'DIRT! the Movie'
See the environmental, economic, social & political impact that soil has at Wayne County Ext. office, 6-8pm, $5, under 18 free. RSVP appreciated: 570/253-5970, ext. 4110.
Spring film series
Bethel Woods, 7pm, $8, members $6. BethelWoodsCenter.org or 800/745-3000.


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Thrasher Skateboard Ramps Manualby High Speed Productions, Luke Ogden (Photographer), Jennifer Houghton (Editor)
Product Details
- 9780965727198
- Publisher:
- High Speed Productions
- Publication date:
- 11/28/1999
- Edition description:
- 2000
- Pages:
- 32
- Product dimensions:
- 5.24(w) x 8.22(h) x 0.11(d)
Customer Reviews
Average Review:
Most Helpful Customer Reviews
See all customer reviews
Thrasher Skateboard Ramps Manual based on 0 ratings. 6 reviews.
The book was great! I was going to buy a $20.00 blueprint at Ramptech, but was almost ripped-off before I got this book. 1 $20.00 ramp plan versus a book full of them for $5.00. You think about it.
Man! This book is awsome, Every skater should get it, I learned how to build all, different types of ramps!!
I bought this book so me and my friends could get some wicked good air in our sckool's parking lot and this book is incredable it help me make good strong ramps, i just got done building a half pipe in my back yard so i could practice. I think any body who wants to build there own ramps should totaly pick a copy of this book up it's the best.
Every skater should own this book! It has great info and is MUCH cheaper than buying other ramp blueprints from Ramptech and other expensive places. ONE ramp bluprint from ramptech is like, 10-20 bucks, and this is only 5$ for a bunch of plans. You do the math. GET THIS BOOK!
Every skater should get this! It's great and has lots of infos.


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Project Cost Accountant/AnalystMillennium Solutions
Assist Commercial Manager / CFO in preparing any commercial information required by Omani government departments....
Ṣuḥār 30+ days ago
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text:
Hey! This thing is still a Work in Progress. Files, instructions, and other stuff might change!
Hercules Filament System
by Bernhard_3D, published
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Stores all my filament and makes it easy to feed any 3D Printer
This is a little idea I had last weekend. A storage system that holds all my filament and feeds the printer with the filament pully guide created by Miserybot http://www.thingiverse.com/thing:6919
The system works really great and all my worries that a 5 hour overnight print failes due to jammed filament are gone :)
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This App connects Thingiverse with Makeprintable, a cloud-based mesh repair service that analyzes, validates and repairs most common mesh errors that can occur when preparing a 3D design file for p...App Info Launch App
Kiri:Moto is an integrated cloud-based slicer and tool-path generator for 3D Printing, CAM / CNC and Laser cutting. *** 3D printing mode provides model slicing and GCode output using built-in...App Info Launch App
With 3D Slash, you can edit 3d models like a stonecutter. A unique interface: as fun as a building game! The perfect tool for non-designers and children to create in 3D.App Info Launch App
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Doesnt that get all the spools dusty? I mean that while you are using one spool, the others are exposed to dust. Dust makes burn marks in the printout, and can also jam your nozzle.
Good point. I think its easy to put a cover plate on the front. I will try this :)
I keep my filament out in the open like this and I just run it through a sponge on the way through to the printer. Â 20+ lbs of plastic and never a clogged nozzle yet.
The sponge idea is great! Easy to apply and very effective. Thanks!
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text: I know that at the moment there are no untethered jailbreaks for the 3g touch. Does anybody know if anybody is developing one? I know the dev team are developing green-poison, but that was supposed to come out before Christmas. I figured we can use this thread to hear of any future updates for an untethered 3g jailbreak. **Mods feel free to move the thread to a different location if you want. I figured this was the best place to put it**


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Saw a lot of people getting teary-eyed about Kristen Wiig's departure from SNL. Frankly, I wasn't all that upset. She's far too funny for that show. I don't why they don't put that show out of its misery already. They surely could surely make more money out of putting some infomercials in that time slot. It would probably be funnier as well.
Kristen is probably my favorite funny girl hottie. Tina Fey has taken a lot of that credit lately and with good reason. But I like Kristen's humor more. I dig that awkward kind of humor she approaches with a lot of her characters. Plus, she's kind of hot, with a nice little frame. And when not making faces for whatever goofy character she's playing, quite a pretty face. Folks like to give me shit for finding her hot, upon which I direct them to this photo:
At that point everyone shuts up and acknowledges the fact that they would, indeed, hit that. Plus, and this is just as important to me, she's smart and she makes me laugh. I find that very attractive in a woman. She got me to sit through a movie about bridesmaids and laugh my ass off the whole time. That's impressive work right there.


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7285 Cairn Highway, Kewadin 49648
See more homes for sale in Kewadin, MI
What Better Way To Enjoy Elk Lake Than With A Cottage At The Florand Cottages And 238 Feet Of Sandy Frontage! Why Worry About Grounds Keeping When You Can Let Someone Else Maintain It For You While You Enjoy The Sand Between Your Toes On The Beach Or Cruising The Waters On Elk Lake! Excellent Maintained Stand Alone Unit With An Awesome Deck To Bar-b-q And Gather On Or Sip Your Toddy While Soaking In The Breezes & Incredible Water Views. Cozy Main Level Living Room & Kitchen And A Walk-out Lower Level. Dock For Your Boat Or Jet Skis, Play Sets & Picnic Tables. What Are You Waiting For, Come Experience Elk Lake In This Quaint Waterfront Community!!
Property Information
- Status
- Active
- Address
- 7285 Cairn Highway
- City
- Kewadin
- Zip
- 49648
- County
- Antrim
- Township
- Milton
- Possession
- At Closing
- Skiing
- Siding
- Stucco/Drivit
- Listing Date
- 08/01/2016
- Total Finished SqFt
- 476
- Lower Finished SqFt
- 238
- Above Grade SqFt
- 238
- Waterfront
- Body of Water
- Elk Lake
- Water
- Private Well
- Sewer
- Shared Septic
- Year Built
- 1950
- Home Style
- 1 Story
Rooms and Land
- MasterBedroom:
- 12x8
- Kitchen:
- 9x8 1st Floor
- Living:
- 10x13 1st Floor
- Basement
- Walkout
- Heating
- Forced Air
- Lot Dimensions
- condo
- Appliances
- Refrigerator, Oven/Range
- Interior Features
- Other
- Exterior Materials
- Stucco/Drivit
- Exterior Features
- Deck
Listing Video for 7285 Cairn Highway, Kewadin MI 49648
Mortgage Calculator
Listing Broker
Listing Courtesy of Re/Max Elk Rapids
Office Address Po Box 36
Listings last updated: . Some properties that appear for sale on this web site may subsequently have been sold and may no longer be available.
Our Michigan real estate agents can answer all of your questions about 7285 Cairn Highway, Kewadin MI 49648. Real Estate One, Max Broock Realtors, and J&J Realtors are part of the Real Estate One Family of Companies and dominate the Kewadin, Michigan real estate market. To sell or buy a home in Kewadin, Michigan, contact our real estate agents as we know the Kewadin, Michigan real estate market better than anyone with over 100 years of experience in Kewadin, Michigan real estate for sale.
The data relating to real estate for sale on this web site appears in part from the IDX programs of our Multiple Listing Services. Real Estate listings held by brokerage firms other than Real Estate One includes the name and address of the listing broker where available.
IDX information is provided exclusively for consumers personal, non-commercial use and may not be used for any purpose other than to identify prospective properties consumers may be interested in purchasing.
Nothern Great Lakes REALTORS® MLS. All rights reserved.


text:
Phone: (289) 320-8250
1238 Dominion Road
Fort Erie, Ontario, L2A 1H7
To view our complete product offer in your area, we suggest you select this RONA.
At anytime you can select another RONA store or a RONA L'Entrepôt/ Home & Garden. The product selection listed will match the selected store.
Barbecue Burner BrushVenturi cleaning brush with a 10.5" (26.7 cm) coil spring flexible shaft and wooden handle.


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|Date / Time
|Monday October 10, 2016 @04:42PM
|Yahoo Disables Automatic Email Forwarding Feature, Making It Difficult For Users To Leave
|Monday March 21, 2016 @03:44PM
|Microsoft Asks If You'd Be Happy With Selling Back Digital Xbox One Games For 10%
|Monday July 28, 2014 @08:54AM
|Lots Of People Really Want Slideout-Keyboard Phones: Where Are They?
|Monday June 16, 2014 @05:58PM
|Interview: Alan Adler Answers Your Questions About Coffee and Throwing Objects
|Wednesday May 14, 2014 @12:05PM
|Interview: Ask Alan Adler About Flying Toys and the Perfect Cup of Coffee
|Tuesday March 11, 2014 @01:13PM
|Crowdsourcing Confirms: Websites Inaccessible on Comcast
|Tuesday December 17, 2013 @11:19AM
|Interview: Ask Forrest Mims About Rockets, Electronics, and Engineering
|Monday September 16, 2013 @02:39PM
|Gabe Newell Talks Linux As the Future of Games at LinuxCon NA
|Monday December 10, 2012 @10:45AM
|Bennett's Whimsi-Geek Gift Guide For 2012
|Tuesday December 22, 2009 @08:35AM
|The Nuking of Duke Nukem
|Sunday April 30, 2006 @08:20PM
|Places Feature Cut From Firefox 2
"Never face facts; if you do, you'll never get up in the morning." -- Marlo Thomas


text:
Slide to see the images
When we took Carrie into our rescue, she was obese with horribly infected ears and terrible teeth. Her foster mom has been an excellent weight loss coach and Carrie is now down to a healthy weight. She has also had surgery on her ear to remove a tumor that could have cost her her hearing. Her ear is now healed and the ear infections are gone. She has had extensive dental work done and her teeth and mouth are in much better shape. Her true personality is shining bright now that she feels so much better. She is a happy girl that seems to love people and children. Her forever home will need to keep an eye on her ears and will need to monitor her weight so she doesn't gain back the weight she worked so hard to lose.


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Romance + slice of life + comedy > romance > slice of life > comedy > all.
The soundtrack for Yosuga no Sora is amazing. Double for Clannad.
5 stars = lots of tears/feels/lols/. Anything less probably didn't have enough of one or all of those. 3 stars or less and most likely I only watched it because I didn't have anything else to watch. No rating is either dropped/not worth the time to rate/watching.
I don't understand why everyone loves/compares everything to Code Geass? Yeah, it wasn't your average, and the main character used brains>brawn. But to compare Guilty Crown and any other 'mecha' anime is dumb. Guilty Crown is not a 'rip off' of Code Geass, and Code Geass shouldn't be the standard for other 'mecha'.
If I had to pick one show for everyone to watch, it would be Clannad. Hands down, no second thoughts.
Also, what is with the incest/twincest hate? It isn't real, get over yourself.
8,018 total episodes
I love your ecchi list!! Aki sora was probably my favorite ecchi too :) :). I just watched highschool DxD and really liked it.


text:
2009-12-25 / Business
HousesMoody's Investors Service has assigned a credit rating of Aaa to the $120 revenue bonds S.C. State Housing expects to issue in January. The Aaa rating is Moody's highest investment grade. Moody's has a 40 percent share in the world credit rating market. The bonds will be sold to investors, raising capital for the state agency's home buyer program, which specializes in low–interest and fixed–rate mortgages with down payment assistance for eligible home buyers.
More housesAcross the state homes sales jumped up 62.9 percent in November 2009 compared to the same month in 2008. During the more recent November, almost 4,000 homes were sold.
Home Depot
The Home Depot advertised recently it is accepting applicants for more than 100 positions for its new 500,000 sq. ft. distribution facility that should open later this spring on Foster Brothers Drive in West Columbia. For job applications, visit http://careers.homedepot/.com beginning December 30.
Fast railLast week, the Florida Senate joined the Florida House in passing a major passenger rail bill. The bill enhances prospects for a Tampa–to–Orlando highspeed (110–150 mph) rail route by 2014, taking advantage of $2.6 billion in federal stimulus money and creating about 15,000 construction jobs. Florida is one of 24 states competing for the high–speed rail stimulus funds.
Where to money goes, apparentlyS.C.'s road system is ranked fourth overall in the country for cost–effectiveness when combined highway spending and system performance are considered and compared with other states. S.C. ranks No. 1 for capital and bridge spending per mile, No. 2 in total spending per mile, and again No. 2 in maintenance spending per mile. Also, according to the Reason Foundation, S. C. carries the country's 47th best rate for its fatalities, an almost rock bottom score, and the 36th placement for its urban interstate congestion.
Fuel cells hereA manufacturer of fuel cell generators and hydrogen fuel cannisters for commercial adaptation, Trulite, is moving its manufacturing and administrative headquarters to Columbia. The move could possibly bring 1,000 new high–tech and high–paying jobs in the next few years. The company visited the National Hydrogen Association forum at the convention center on Lincoln Street in 2007.
UnemploymentS.C.'s unemployment rate hit a high of 12.3 percent in November, which means 266,330 South Carolinians are out of work and still looking. In Richland County the rate is 10.1 percent, and in Lexington County, 8.8 percent.
Hubbard challengedColumbia attorney William Hubbard is asking to continue serving on USC's board of directors, where he has served since 1986. His challenger is former USC spokesman Russ McKinney, who worked in communications at USC for about 20 years until leaving last year. McKinney is not downgrading Hubbard's performance on the board, far from it, but he is promoting himself as new blood. Meanwhile, Hubbard recalls his emphasis on academic gains over the past 23 years.
Citadel Broadcasting filed......for Chapter 11 bankruptcy protection recently while it reorganizes to meet its obligations. Citadel owns four Columbia stations: WISW News Talk 1320 AM, WLXC Kiss 103.1 FM, WNKT The Game 107.5 FM, WOMG Magic 98.5 FM. And Citadel owns another four radio stations in Charleston. All told, Citadel owns and operates 224 radio stations. Citadel is the country's third–largest radio broadcasting company.
Walvius in a new wrinkleFormer USC women's basketball coach Susan Walvius and her former assistant coach Michelle Marciniak have pooled their talents and funds to form Sheex, a new company dedicated to new bedsheets made with performance–fabric technology. They got R&D and early administrative assistance from USC's Darla Moore School of Business, and they raised $1 million in start–up venture capital, and now their sheets are manufactured in California and sold in the NBA's flagship store in Manhattan. Go to Sheex.com.
Gantt irons out the wrinklesSteve Gantt, former assistant city manager and most recently the city's interim city manager, has been named city manager by Columbia's city council.


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Best of Broward-Palm Beach Readers' Poll: Best Hamburger
Tell us where to find the best hamburger in Broward and Palm Beach counties in the comments section below. Voting ends May 26.
Need some suggestions? Click here for an archive of articles about some of the best local hamburger joints.
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IFC leading $10M Series B investment in NephroPlus
International Finance Corp, the private sector lending arm of World Bank group, is leading a Series B investment of $10 million in Nephrocare Health Services Pvt Ltd, which runs a dialysis chain under the brand NephroPlus.
IFC may bring in up to $7 million in the company with existing investor Bessemer Venture Partners bringing in another $3 million.
The company had first secured Series A funding of around $4 million from Bessemer Venture Partners in 2011.
Hyderabad-based NephroPlus has 19 centres across nine states in the country. The company runs dialysis units in multispecialty hospitals as well as stand-alone dialysis centres. It will look at PPP projects in India and neighbouring countries like Bangladesh, Nepal and Bhutan.
In India, the company is already active in PPP space and has a unit at Employees States Insurance Corporation (ESIC) Super Specialty Government Hospital in Hyderabad.
NephroPlus was founded by Vikram Vuppala, Sandeep Gudibanda and Kamal Shah in 2009.
Indian dialysis space has attracted attention from private equity investors and international players alike. Earlier, DaVita acquired majority stake in NephroLife India and a number of players are looking to raise capital like Sparsh Nephrocare and Deep Chand Dialysis Centre.
(Edited by Joby Puthuparampil Johnson)
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International Finance Corp. is the private equity and venture capital arm of World Bank. It provides capital to early stage companies operating in emerging markets such as Africa, East Asia, South Asia, Eastern Europe, Latin America and the Middle East countries. The firm seeks to invest in finance, oil and energy, manufacturing, healthcare, electronics, auto parts, education, information technology, engineering, logistics, agricultural and pharmaceutical sectors. The firm also offers loans, structured finance, risk management, trade finance and local currency financing services. The company was founded in 1956 and is based in Washington DC, United States of America with additional offices in East Asia and the Pacific, MENA regions, Latin America and the Caribbean, South Asia, Western Europe and Sub-Saharan Africa.
- HDFC Life and Max Life merger hits regulatory roadblock
- How much IFC made in Fortis Healthcare part-exit
- Max Financial to merge with HDFC Life; Max India to house non-insurance biz
- How has Max Group's three-way demerger unlocked value for shareholders
- Exclusive: IFC seeks to double VC portfolio in three years
- Janalakshmi Financial Services to raise $50 mn from IFC
Bessemer Venture Partners LP is a venture capital firm with more than $4 billion assets under management. It provides seed, early, expansion, growth and late stage capital to companies across the world. The firm seeks to invest in technology, retail, telecom, healthcare and healthcare technology, manufacturing, clean technology, finance, hospitality, media and entertainment, food and beverages, real estate, pharma, infrastructure and logistics sectors. It typically invests between $0.1 million and $75 million in its portfolio companies. The company was founded in 1911 and is based in Bangalore, Karnataka with additional offices at Boston, New York, Silicon Valley, San Francisco, Israel and Minecraft.
- Sequoia leads Series A funding round in Zefo
- Zomato eyes fresh fundraise, hires investment banker
- Exclusive: Kotak's PIPE fund makes maiden investment in an NBFC
- Is BharatMatrimony.com targeting an ambitious valuation in its IPO?
- Bessemer Venture leads $15 mn round in food-tech startup Swiggy
- Home design startup Livspace raises $15 mn from Bessemer, others


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In 2010, three psychologists published a paper on "power poses", with their finding that people who adopted "power poses" -- think of superheroes on skyscrapers -- felt more powerful and took more risks. Read the rest
Donald Trump said Lester Holt, tonight's debate moderator, was a Democrat. Holt is in fact a Republican. Leaving aside why Trump assumed he was a Democrat, when called on this mistake, Trump campaign manager Kellyanne Conway gave this response: Read the rest
Dan Gillmor writes: "Time for journalists to declare a boycott on bullshit. Start with muting the sound when Trump lies during the debate." Read the rest
Donald Trump did not slam the International Paralympic Committee's decision to bar Russian athletes from the 2016 Paralympics in Rio de Janeiro, and the BBC never quoted him as saying, "The decision to bar Russian Paralympics athletes was made by complete retards. These people are the real cripples." But virtually every news outlet in Russia ran a story saying both things were true, after Oppps.ru (The Optimist) ran a completely false story to that effect. Read the rest
On Friday, Facebook started deleting posts containing "The Terror of War," Nick Ut's photo depicting a young Vietnamese girl fleeing a napalm attack on her village; Facebook approach this photo with a scorched earth (ahem) policy, even deleting it when it was posted by the Prime Minister of Norway. Read the rest
A British woman of Muslim descent was detained and questioned by police under terror laws after a flight crew member noticed she was reading a book about Syrian art while flying to Turkey.
The Thomson Airways attendant reported her for "suspicious behavior," which amounted to reading a book.
The Associated Press filed Freedom of Information requests with the US government to find the evidence behind the Surgeon General's admonition to floss regularly for dental health and found that there was no good evidentiary basis for flossing. Read the rest
Wikileaks, the clearing house for state secrets, seems more about founder Julian Assange's grudges these days: especially the one for Hillary Clinton. Much fuss was made over a quote—that he had "enough evidence" to guarantee an indictment of her—that was widely attributed to him. It turns out, though, that the quote doesn't check out: most point to a mangled interview on the UK's ITV where it isn't even said. Jesse Singal set out to track down a source that no-one bothered to verify. It's a surprisingly tantalizing and teasing journey, but the tl;dr seems to be that the quote was originally fabricated by the blog Zero Hedge. Read the rest
The US Olympics Committee has sent a letter to companies that sponsor athletes but don't sponsor the games, warning them that mentioning the Olympics in social media is a trademark violation. Read the rest
Web Sheriff has been retained by the mysterious celeb(s) at the center of the super injunction over an olive-oil threesome in a paddling pool, and as we learned, merely mentioning that such a thing exists is enough to lure them out of their caves and onto your doorstep, from which vantage they will endlessly pastebomb a series of legal threats, each more bizarre and incoherent than the last. Read the rest
Faception uses 15 secret classifiers of facial features to accuse subjects of terrorism and pedophilia, as well as predicting their poker abilities. Read the rest
As the Panama Papers story unfolds and we learn more about the systematic world-scale corruption of offshore tax-havens, the usual suspects have mounted a charm-offensive top defend anonymous offshore bank accounts as critical to democracy and a check against the rise of fascism (no, really). Read the rest
Economist Tim Harford attacks three of the statistics being widely cited in the campaigns over the upcoming referendum on the UK remaining in the EU, two from the "leave" camp and one from the "stay" camp. Read the rest
In 2014, Verizon was caught sneaking "supercookies" onto its customers' computers -- these are tracking cookies that bypassed the normal cookie system to surveil Verizon users and target ads to them. Read the rest
"Bentonite Me Baby" is a brand of "detox clay" that you spread on your face, or eat, to rid your body of mysterious, nonspecific "toxins." It is full of lead. Read the rest


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Gods Promises On Praise And Worship Pb Paperback
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The author of Psalm 119 described God's Word as a lamp to my feet and a light for my path. Those words are as true today as they were thousands of years ago. No matter what we face in life, the Bible contains passages that offer valuable guidance and support. Sometimes it is hard to find just the right words when we need them. God's Promises books contain key passages of Scripture arranged thematically for easy and quick identification. These books contain only God's Scripture, taken from the NIV, ERV, NLT and NKJV translations of the Bible and nothing speaks into our lives as does his unchanging word. Each book is attractive, practical and is perfect for giving as gifts or for personal encouragement and reflection.
Gods Promises On Praise And Worship Pb by Livingstone Corporation was published by Authentic in October 2008 and is our 40181st best seller. The ISBN for Gods Promises On Praise And Worship Pb is 9781934068892.
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December 09, 2016
We are not getting into the silly linguistic debate of what we saw yesterday was tapering or not. The fact is that the QE programmes will continue until the end of 2017, and we expect that it will continue beyond that. It's a stock, not a flow effect, the constraint being the total availability of the stock. For the hawks, this was not a good day.
Mario Draghi's press conference after yesterday's ECB governing council meeting was unusually informative, as it shot down a number of speculative stories that had been doing the rounds in recent days (about the Italian banks) and weeks (about nonconventional monetary policy).
The governing council decided to leave interest rates unchanged, and to extend its asset purchase programmes beyond March going back to the original volume of €60bn net bond purchases each month, where net means in addition to the purchases necessary to make up for maturing bonds. The programme will in principle run all of next year, "or beyond, if necessary, and in any case until the Governing Council sees a sustained adjustment in the path of inflation." If anyone was expecting forward guidance about an end to the programme, they got the opposite.
"If, in the meantime, the outlook becomes less favourable or if financial conditions become inconsistent with further progress towards a sustained adjustment of the path of inflation, the Governing Council intends to increase the programme in terms of size and/or duration."
We quote this directly because the wording is crystal clear and leaves very little open to interpretation. Asked about tapering in the Q&A, Draghi said "tapering" means to reduce the volume of purchases to zero, which "has not even been on the table". Pressed on whether this means that not a single governing council member voiced a preference for tapering, Draghi's response was a curt "exactly." It really doesn't get any clearer than that. As to what it means for inflation to get back to target, Draghi recalled that the eurosystem staff macroeconomic projections expect inflation to reach 1.7% in 2009. Asked whether that was "close to but below 2%" he answered "not really". On that basis one might expect nonstandard monetary policy to continue into 2019 and beyond.
Now, it has been known for some time that the ECB would eventually run out of assets to buy, as a result of the interaction of a number of self-imposed restrictions on the asset purchases. Before yesterday's decision, the eurosystem only purchased bonds: with a yield to maturity above the deposit rate of -0.4%; with a maturity between 2 and 30 years; respecting issuer and issue limits of 33%; and respecting the capital key. The capital key restriction time-limits the public sector purchase programme as member states with the lower debt-to-GDP ratios have fewer bonds available for purchase. The issue limits cut this time by a factor of three. In addition, countries perceived as safe, like Germany, have had the yield of an increasing proportion of their bonds drop below the deposit rate. The governing council yesterday decided to relax the maturity and yield restrictions, but not the position limits or the capital key. Bonds with a maturity of between one and two years will become eligible, as will bonds with a yield to maturity below the deposit rate "to the extent necessary".
This decision tells us something important: the legal issues around relaxing the position limits, but especially the capital key, must have seemed unsurmountable to the governing council. They are the two restrictions most directly related to the prohibition of monetary financing and to the no-bailout rule. But if the goal was to allow the public sector purchase programme to run for as long as possible, lifting these two restrictions would have been the most effective, as Frederik Ducrozet (@fwred) also argued. We note that, in the Q&A after his press conference, Mario Draghi didn't really answer a direct question about the economic rationale for the new asset purchase rules.
The German reaction to these decisions was one of unbridled fury. Bundesbank chief Jens Weidmann voted against, according to Frankfurter Allgemeine, whose economic editor, Holger Stelzner, now accuses the ECB of having becoming a political central with the purpose of supporting Italy. And Bild has an angry front-page headline this morning, screaming: "0%. We savers are once again the fools".
We also have stories on the impact of the ECB's decision on the repo market; on why the Five Star Movement will be the beneficiary of the Italian political crisis; on why the ESM is not the solution for Italian banks; on another moment of truth approaching in the Greek crisis; on Ukip targeting pro-Remain MPs in pro-Brexit constituencies; and on what's behind Mark Rutte's threat to veto the EU/Ukraine deal.
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text:
Spanish translation of lout
Example Sentences Including 'lout'
His mind kicked back to the truculent air of the thickset, singlet-clad lout.A Daystar of Fear
There are more important issues at stake than the killing of an old lady by a bungling young lout - who is himself now beyond recall.In Remembrance of Rose
Yes, they started speculating that the attacker was a Langley Bottom lout stoned on LSD.Absolute Truths
Trends of 'lout'
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'lout' in Other Languages
Translation of lout from the Collins English to Spanish Dictionary
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Little bit Texan, little bit geek. Love good coffee, good wine, and and a sunny day.
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text: Jon Smirl wrote: > On 7/29/05, James Simmons <jsimmons@...> wrote: >>> Thank you for your persistence. I think I know the culprit. Someone >>> insisted on using memcpy in fb_pad_aligned_buffer(). I have already >>> fixed this before, but apparently, the memcpy was brought back. Try >>> the attached patch and let me know. >> Yipes, I did that. The memcpy function is suppose to be optimized for the >> platform. See string.h in the include/asm directory. I seen for example >> the Athlon would use the 3DNow instruction set to copy data. Something >> is really wrong with memcpy if moving byte by byte is faster !!!! >> Alot of drivers use memcpy. If memcpy sucks then drivers should be copying >> byte by byte then. The question I have is this the case for non intel >> platforms as well. Could someone run the numbers on other platforms? > > memmove/memcpy is faster. memcpy is faster than memmove so use it if > you can. But, there is a lower limit probably around 16 bytes or so > where the loop becomes faster. So if you know that you will always be > copying small fragments use the loop. The compiler can't decide Yes, the loop copies each row of a font character. For an 8x16 font that's 1 byte. The maximum fontwidth is 32. A 12x22 font does not pass through this function because the width is not a multiple of 8. So, currently, it's used mostly for 8x16 fonts. I already know people using 16x30 fonts. There are probably others bigger than that. Of course, we can always use Duff's version to loop-unroll that particular section, but even at 4 bytes, I don't know if it's worth the effort. Anyone knows people using 32 wide fonts? Tony


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Radek Stepanek has performed amazingly well and has found a way to win the ATP Tour title in Washington.
Stepanek was a little lucky as Mardy Fish had to withdraw from the tournament, but he had a string of very solid wins, including the final where he beat Gael Monfils 6-4 6-4 to take the title.
This is Stepanek's fifth title and his first ATP 500 win. At 32, he is the oldest player in the top 100.


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Brazil Carnival 2015
brazil bird outline | small card parrot that can be used as a bookmark.
Carnival inspiration
Stunningly Beautiful Images From Rio De Janeiro's Carnival 2014 Wow!! I love this costume!
Colorful feathers and jewels accent pretty blue and purple smokey eyes.
14 Festivals You Gotta Do Bucket List. Thailand Full Moon, Brazil Carnival and Running of The Bulls is on ours!
FREE Brazil Carnival mask product from Rocket-Powered-Learning on TeachersNotebook.com
Sao Paulo's carnival is typically held on the Friday and Saturday night of the week of Carnival, while the festival in Rio de Janeiro is held on Sunday and Monday night. A woman from the Tom Maior samba school performs during the first night of Carnival in Sao Paulo on Feb. 13, 2015.
carnival samba parade soooo want to go!
Brazil Flag Colouring Page
Christ The Redeemer Colouring Page


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It is with sadness and in the spirit of celebration of life that we share that the Rev. Dale R. Turner, 85, died peacefully on April 25 after many years with multi-infarct dementia, which rivals Alzheimer's disease. In the interest of ..
Joyce Lee (Virgin) Stamper, 77, died Thursday. Joyce was born May 16, 1936, in Lewis County, Ky. She was the daughter of the late Alva Jack and late Mary Frances Virgin. Stamper is survived by her three daughters, Vickie L. (Alan) Riniker ..
Robert J. Newman, 89, died peacefully on Wednesday, May 14, 2014 in Omaha, Neb. He was born on March 14, 1925 in Manhattan to Porter J. Newman and Nettie H. Newman. He attended public school in Manhattan, graduating from MHS in 1942. He enrolled ..
John M. Koger, 93, of Topeka and formerly of Holton, died Thursday, May 15, 2014 at Brewster Place in Topeka. John was born Dec. 4, 1920 in Cheney, the son of Dr. Robert G. and Ermon Sloan Koger. He graduated from Cheney High School in 1938 ..
Eugenia "Gene" Louise Fittell, 99, of Shawnee, died Friday, May 9, 2014 at the Care Haven Home in Overland Park. She was born on Sept.4, 1914 at Randolph, the daughter of John and Amelia (Kunze) Grob. She attended Monterey Country School ..
Dennis A. "Sam" Heidel, 81, of Manhattan, died Wednesday, May 14, 2014, at Stormont Vail Health Center in Topeka. He was born on June 6, 1932, in Manhattan, the son of Richard Rudolph and Clara Cecelia (Moske) Heidel. Mr. Heidel attended the McDowell Creek School ..
Jesse Settler, 91, of Manhattan, died Friday, May 16, 2014 at Via Chrisi Village in Manhattan. Mr. Settler was born Aug. 14, 1922. He was a civil engineer at Fort Riley. Services will be announced at a later date with the complete obituary. ..
Gordon Ray Barr, 73, of Keats, died Wednesday, May 14, 2014, at Mercy Regional Health Center in Manhattan. The family provided some of the following information. He was born on Dec. 30, 1940 in Hollenberg, the son of Dean and Gladys (Taylor) Barr. He grew ..
Ivadell Ann Christian, 79, of Concordia, died Tuesday, May 6, 2014, at Mesa, Ariz. The family provided some of the following information. She was born April 25, 1935, to Albert and Lillian (Noltensmier) Hein at Wessington Springs, S.D. Ivadell was baptized and confirmed at ..
Frank Ford Combs, 82, of Glen Allen Va., formerly of Manhattan, St. Louis and many other places he called home as he lived a storied life traveling the world in the military, died in his sleep Sunday, May 11, 2014. Frankie, as he ..
Joe E. Mikulecky, 74, of Alma, died Saturday, May 10, 2014 at Stormont-Vail HealthCare in Topeka, one day after his birthday. Joe was born May 9, 1940 in Clay Center, the son of Henry "Hank" and Velma (Mundis) Mikulecky. Joe attended elementary and high school ..
Jim H. Hale, 72, of Dewey, Ariz., died Sunday, May 11, 2014 at his home. He was born in Amarillo, Texas on July 28, 1941, the son of Ham and Ruth Hale. Jim attended school in Amarillo and started a career with the Furr's ..
Roy F. "Bud" Good III, 70, of Grove, Okla., died Saturday, May 10, 2014, at the Good Shepherd Hospice House in Manhattan. He was a former resident of the Manhattan area. He was born on Dec.31, 1943, in Kansas City, Mo., the son of ..
Anne N. (Bowman) Caldwell, 87, of Manhattan, died Friday, May 9, 2014, at Westy Community Care Home in Westmoreland. The family provided some of the following information. She was born Oct. 2, 1926 in Manhattan, daughter of Herman and Martha (Hatch) Bowman. She resided in ..
Walter Ned Harris, 86, of Forsyth, Mo., died Sunday, May 11, 2014, at his residence. The family provided some of the following information. He was born on Jan. 19, 1928, in Macomb, Ill., to William Howe and Florence (Roblyer) Harris. He attended school in Louisville, ..
Wesley H. Tarwater, 90, of Lincoln, Neb., died Tuesday, May 6, 2014. The family provided some of the following information. He was born on March 16, 1924, in St. Joseph, Mo., to Everett Sidney and Bertha May (Dupree) Tarwater. Wes served in the Navy after ..
Raymond Henry "Poncho" Garcia, 75, of Wamego, formerly of Onaga, died Saturday, May 10, 2014, at Stormont-Vale Regional Heath Care in Topeka. Poncho was born Jan. 24, 1939 in St. Joseph, Mo., the son of Benito and Marie Refugio Garcia. He graduated in 1957 from ..
Cleo J. Smerchek, 89, of Blue Rapids, died at the Blue Valley Nursing Home on Monday, May 12, 2014. Cleo was born May, 30, 1924 in Oketo to William and Ethel (Stanberry) Taylor. She graduated from Beattie High School in 1941 and worked at the ..
Merwin Leon Jensen, 75, died at home in Wamego on Friday, May 9, 2014. Cremation is planned with memorial services to be held at 11 a.m. Friday, May 16, 2014, at the Mt. Calvary Lutheran Church in Wamego, with Reverend Jim Mayes officiating. Private family ..
Shirley Talbott, 78, of Ogden, died on Sunday, May 11, 2014, at a hospice in Tomball, Texas. She was born July 15, 1935, in Farmington, Maine, the daughter of the late Walter and Gladys (Coltey) Hatch. On April 24, 1970, she married the late Donald Talbott. She ..
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