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Sweeney, Jane K. PT, PhD, PCS, FAPTA; Heriza, Carolyn B. PT, EdD, FAPTA; Blanchard, Yvette PT, ScD
Doctoral Programs in Pediatric Science (J.K.S., C.B.H.), Rocky Mountain University of Health Professions, Provo, Utah; Pediatric Rehab Northwest LLC (J.K.S.), Gig Harbor, Washington; and Physical Therapy Program (Y.B.), University of Hartford, Hartford, Connecticut
Address Correspondence to: Jane K. Sweeney, PT, PhD, PCS, FAPTA, 8814 30th Street, Ct NW, Gig Harbor, WA 98335. E-mail: firstname.lastname@example.com
Grant Support: Supported in part by the Section on Pediatrics, APTA, for which the authors served as members of the NICU Task Force.
Purpose: To describe clinical training models, delineate clinical competencies, and outline a clinical decision-making algorithm for neonatal physical therapy.
Key Points: In these updated practice guidelines, advanced clinical training models, including precepted practicum and residency or fellowship training, are presented to guide practitioners in organizing mentored, competency-based preparation for neonatal care. Clinical competencies in neonatal physical therapy are outlined with advanced clinical proficiencies and knowledge areas specific to each role. An algorithm for decision making on examination, evaluation, intervention, and re-examination processes provides a framework for clinical reasoning. Because of advanced-level competency requirements and the continuous examination, evaluation, and modification of procedures during each patient contact, the intensive care unit is a restricted practice area for physical therapist assistants, physical therapist generalists, and physical therapy students.
Conclusions/Practice Implications: Accountable, ethical physical therapy for neonates requires advanced, competency-based training with a preceptor in the pediatric subspecialty of neonatology.
Neonatal physical therapy is an advanced practice area in pediatric physical therapy that has evolved from the early 1970s when regional neonatal intensive care units (NICUs) were established and neonatal mechanical ventilation became available to increase survival in infants born preterm in tertiary units. In today's NICUs and intermediate care units, neonatal physical therapists (PTs) require advanced training and competencies to safely and effectively meet the neurodevelopmental and musculoskeletal needs of infants who have been physiologically unstable as well as the educational and emotional needs of their parents, who are highly stressed. The neonatal PT must acquire the comprehensive knowledge and clinical competencies in neonatal care to participate as equal partners with the team of neonatal nurses and neonatologists who have completed subspecialty neonatal training and certification in their respective disciplines.
Clinical practice guidelines for pediatric PTs in the NICU are presented in two sections: part 1: specialized training models, clinical competencies, and decision-making algorithm and part II: NICU practice frameworks and evidence-based practice considerations. This article focuses on part I with part II to follow in the next issue of Pediatric Physical Therapy.
Neonatal practice is a highly specialized area within pediatric physical therapy in which vulnerable infants with complex medical, physiological, and behavioral conditions may inadvertently be harmed through examination andintervention procedures. The NICU is not an appropriate setting for PT assistants, PT generalists, and PT students. Pediatric PTs need expanded training in many areas including family systems, NICU environment, collaborative team work in a critical care unit, infant development, brain development, physiological evaluation and monitoring, and infant neurobehavioral functioning. Even routine caregiving procedures may pose risks to fragile neonates with physiological and metabolic instability and incompletely developed musculoskeletal, neuromuscular, cardiovascular/pulmonary, and integumentary systems. Continuous examination and evaluation are required during each contact to determine whether the infant is beginning to move outside the limits of physiological, motor, or behavioral state stability during handling or feeding. Because of the complexity involved in communication and teaching for stressed, grieving families, advanced training and mentoring are indicated in grief management, crisis intervention, family systems, and adult learning approaches.
Several clinical training models may be considered by pediatric PTs preparing for neonatal practice: precepted practicum, neonatology fellowship, or neonatal training as a part of a pediatric residency. The length of clinical training in neonatal care may vary from 2 to 6 months depending on the following variables:
* Practitioner's previous experience in pediatrics, especially early intervention practice, hospital-based infant and pediatric care, and exposure to training in behavioral observations of fragile neonates. Practitioners with previous experience and training with fragile infants will likely require a shorter practicum duration to become independent in competency-based training requirements;
* Individualized, precepted practicum based on the level of acuity and regional and local variables such as cultural diversity and healthcare reimbursement to match the demographics of the future NICU practice setting of the trainee; and
* Completed American Physical Therapy Association (APTA)-accredited neonatology fellowship or pediatric residency program that includes a neonatology rotation.
Resources on neonatal topics to support clinical training are available on the Neonatology Special Interest Group link on the Section on Pediatrics, APTA Web site: www.pediatricapta.org. Parent education brochures, NICU-related videos/CDs, and continuing education courses are outlined.
Sequenced, gradual entry to neonatal care is advised with clinical experience starting with infants born full-term and older, medically fragile, hospitalized children requiring respiratory equipment and cardiorespiratory monitor instrumentation. These children, while medically fragile, are usually more stable than infants born preterm and on ventilator equipment in the NICU. As such, they are less vulnerable to inadvertent overstimulation from professionals in a subspecialty training process. Gradual entry to the NICU after experience in a pediatric ICU, pediatric ward, newborn nursery, and intermediate care nursery is strongly advised before attempting to examine or intervene with infants and parents in the NICU. Observations of nursing care and respiratory therapy for fragile infants with complex medical conditions are additional valuable components in mentored training.
Exposure to the developmental trajectory and neuromotor patterns in outpatient follow-up for NICU graduates is a critical learning experience for all neonatal therapists and should be included in a precepted practicum. This valuable experience helps develop a perspective on various neonatal neuromotor findings (ie, asymmetry, tone abnormalities, jittery movement), which may turn out to be transient. The clinical follow-up also provides valuable opportunities to see the parents outside the NICU environment, learn about their ongoing challenges and successes in caregiving, and adapt the neonatal therapy program to their current priorities. Observation and participation with pediatric PTs working with NICU graduates in home-based and community-based early intervention programs are advised to enhance NICU discharge planning skills and liaison with community resources.
Precepted practicum opportunities may be accessed through selected medical centers. An alternative method is university-based, specialized training modules for experienced pediatric therapists through directed clinical studies as a part of advanced doctoral study.
Now that the opportunity for residency training in pediatrics is offered in the United States, PTs may access precepted NICU training through a pediatric residency program. Pediatric residencies accredited by the APTA have a minimum length of 10 months, a part of which may be conducted in an NICU setting depending on the practice scope of the residency program. Shortly, APTA-accredited neonatology fellowship programs will be available and will offer comprehensive preparation for appropriate, accountable, evidence-based, and ethical practice in neonatal physical therapy. Regardless of the model of training selected for neonatal practice preparation, clinical competencies specific to newborn infants and families should guide the training and provide an evaluation structure for trainees.
The clinical roles and proficiencies for neonatal PTs, developed by task forces from the Section on Pediatrics, APTA, were first documented in 19891 and expanded in 1999.2 The competencies for neonatal physical therapy practice in these current updated practice guidelines are delineated by roles, clinical proficiencies, and knowledge areas. The roles of the neonatal PT such as screening, examination/evaluation, intervention,consultation, scientific inquiry, clinical education/professional development, and administration are organized in Tables 1 to 7. The neonatal physical therapy competencies were updated through a consensus process by a 3-member NICU Task Force of pediatric PTs with extensive neonatal expertise and geographical diversity, appointed by the Section on Pediatrics of the APTA. External review of the clinical competencies and algorithm was conducted by an additional expert panel of 5 pediatric PTs with neonatal expertise representing varying geographical regions of the United States. Further validation of the neonatal physical therapy competencies through a nation-wide practice analysis could provide an expanded framework for neonatology fellowship programs and for delineation of the practice.
An algorithm for clinical decision making in neonatal physical therapy, revised from the 1999 algorithm,2 reflects the needs of contemporary practice and is outlined in Figures 1 to 3. Pathways for neonatal physical therapy management decisions are described for examination, evaluation, intervention, and re-examination with terminology compatible to the Guide to Physical Therapist Practice.17 The algorithm was modeled from the Hypothesis-Oriented Algorithm for Clinicians I18 and II.19 The framework of the IFC20 adopted by the House of Delegates, APTA, 200821 and the Synactive Theory of Development proposed by Als22 are embedded in this algorithm. The algorithm also provides a means for using evidence in decision making.
During the history taking process (Fig. 1), the primary care team and family identify strengths and challenges (PFSL) and decide on an examination strategy. On the basis of the observation of the infant's activities, an infant strengths and challenges list is generated. The neonatal PT examines strengths and challenges (ISCL) at the body function and structure, activity, and participation levels of the ICF, which leads to the therapist's strengths and challenges list (TSCL). All 3 strengths and challenges lists are merged and appropriate infant-centered/family-centered goals are then developed.
Before intervention (Fig. 2), the neonatal PT develops an intervention plan based on infant-centered/family-centered goals and implements this plan with respect to the cardiovascular/pulmonary and integumentary systems17 (autonomic system),22 the musculoskeletal and neuromuscular systems17(motor behavior),22 behavioral state,22 and responsivity10 (attentional-interactive behaviors).22 The 4 categories are arranged according to (1) coordination, communication, and documentation such as supporting, developing, and promoting family/professional relationships; (2) education and consultation for family and primary care team such as training to support and promote the infant's care, development/learning, health, nutrition, and safety; and (3) interventions provided by the PT, family, and members of the primary care team such as (a) use of adjunct accessories/or aids that support the infant in self-regulation of physiological state, promotion of smooth coordinated movement, and organization of movement including hand to mouth behavior for self-regulation of behavioral state and (b) physical and social environment modifications such as dimming lights and decreasing noise to support physiological, motor, or behavioral stability and to promote infant/caregiver interaction during feeding in the NICU. Interventions are also directly provided by the neonatal PT. Direct physical therapy handling is a primary service provided by the neonatal PT to address impairments, activity limitations, and participation restrictions. No direct physical therapy handling indicates that neonatal PTs should not engage in providing primary services to the infant.
The neonatal PT conducts re-examination (Fig. 3) to determine (1) changes in the infant's status, (2) whether initial infant-centered/family-centered goals and outcomes were achieved, and (3) if not, to modify or redirect components of the intervention plan to achieve goals and outcomes. The clinical decision-making sequence as outlined in the algorithm not only affords the neonatal PT pathways for making evidence-based clinical decisions for the care of infants in the NICU but also provides the therapist with a framework to support clinical reasoning in neonatal physical therapy.
To guide the specialized practice of neonatal physical therapy, clinical training models have been presented and roles and proficiencies were outlined. A decision-making algorithm offers a flow chart for clinical reasoning. Before working in a neonatal unit, pediatric PTs must have precepted clinical training to develop refined skills in examining and intervening with fragile, vulnerable infants with structural, physiological, and behavioral vulnerabilities predisposing them to become unstable during routine procedures. Because each contact by the PT involves ongoing examination, interpretation, and modification or resequencing of procedures, the NICU is not an appropriate setting for PT assistants and aides and PT generalists and students. The potential to do harm with this vulnerable infant population must be recognized. A caring approach and good intentions do not substitute for focused, precepted clinical training in the range of competencies outlined for infant-centered and family-centered care. Instead, interested practitioners will benefit from structured, mentored competency-based training in neonatal physical therapy.
These guidelines may be used as a framework for developing competency training mechanisms for PTs entering neonatal practice, practitioners seeking more advanced levels of neonatal care competencies, and directors of pediatric residency and neonatology fellowship programs. In part II of the practice guidelines, theoretical frameworks and evidence-based practice recommendations will be delineated.
The authors express appreciation to the medical illustrator, Thomas Pierce, BA, for graphic expertise and to the following physical therapists serving as content reviewers: Marie Reilly, PT, PhD; Jan McElroy, PT, DPT, MS, PCS; Beth McManus, PT, ScD, MPH; Elizabeth Ennis, PT, EdD, PCS, ATP; and Sheree Chapman York, PT, MS, PCS.
clinical competence; reference standards/clinical; high-risk infant; neonatal intensive care units; neonatology; physical therapy; clinical practice guidelines; preterm infant; training models
© 2009 Lippincott Williams & Wilkins, Inc.
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ASU Mobile
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Welcome to the Writing Center!
Greetings, Writers! To make an appointment, go to https://gonzaga.mywconline.com/
Mission Statement
The Writing Center strives to serve all undergraduate student writers on the campus of Gonzaga University by providing free, non-credit learning support. Student writers of all abilities are welcome to visit the Writing Center as they produce writing for audiences in curricular, co-curricular, and pre-professional settings. The Writing Center's tutoring philosophy entails treating every student with respect and approaching each tutoring session as an opportunity for critical, rhetorically-sensitive dialogue. This dialogue usually addresses students' writing processes as well as their actual writing projects.
Overview of Services
Students can visit the Writing Center at any stage of their writing project, including brainstorming, drafting, revising, and editing. While the Writing Center is not an copy editing service, tutors will help writers develop self-editing strategies. Students may come to the Writing Center by their own choice and by instructor referral. With advance request by faculty, group tutoring is a possible additional service, as are in-class orientation sessions (5-minutes or longer). The Writing Center also welcomes faculty to schedule class visits to the Writing Center, to learn more about the services provided by the tutoring staff. At present, the Writing Center does not offer online tutoring, but writers are encouraged to take advantage of the resources listed on this website.
You'll find the Writing Center on the first floor of the Foley Center Library. Come in for a visit!
Hours for the Fall 2016 semester are listed below. Opening Day will be Monday, September 12. The Writing Center will be closed for all holidays holiday weekends. Thank you.
|10 a.m. to 8 p.m.
Late Appointment Policy: If you are more than five minutes late for an appointment, the session may be given to someone else. We appreciate your promptness!
Missed Appointment Policy: The Writing Center is a busy place, with many writers wanting to secure appointments with tutors. Please respect this fact and only make appointments you can keep, and cancel appointments in advance if you are unable to fulfill your commitment. If you "no show" for more than two (2) sessions in a given academic term, you may be blocked from scheduling further appointments. We really do not want to block your access! So, please just be respectful and responsible to the tutors as well as the other students seeking assistance in the Writing Center. Thank you!
Are you a Gonzaga student interested in applying for a tutoring position? If so, please submit the Writing Tutor Application form listed in the left-hand navigation bar. If you have questions related to the Writing Center, please contact Dr. Eliason, the Writing Center Director, at firstname.lastname@example.com. Thank you.
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text: 000 FXUS63 KAPX 061111 AFDAPX Area Forecast Discussion National Weather Service Gaylord MI 611 AM EST Tue Dec 6 2016 .NEAR TERM...(Today and Tonight) Issued at 305 AM EST Tue Dec 6 2016 ...One more above normal day before cold air arrives tonight... High Impact Weather Potential...Low. Increasing chances of mixed rain and snow showers this afternoon and tonight. Pattern Synopsis/Forecast...Narrow ridge axis continues to exit east away from Michigan early this morning...as the far eastern edge of a warm front/WAA wing lifts into NW sections of our CWA ahead of deepening low pressure over the Northern Plains and Upper Mississippi Valley. Latest base ref loop from KAPX shows a solid area of mid level returns lifting NE thru Northern Lake Michigan into Eastern Upper Michigan...with little in the way of any precip actually reaching the ground attm. Deeper moisture and thus better chances of precip remains further upstream in the vcnty of the cold front which currently extends from NW Wisconsin thru Central Iowa into Nebraska. Deepening vertically-stacked low will slowly make NE progress out of the Northern Plains and into Southern Ontario over the next 24 hours or so. Precip chances will be confined to Upper Michigan this morning where deeper moisture will reside along and ahead of the warm front. Better chances of precip will develop across our entire CWA this afternoon and tonight as the cold front and associated deeper moisture slide thru the area. CAA in the wake of the cold front will begin to increase over-lake instability later tonight...resulting in increasing chances of lake enhanced precip. Primary Forecast Concerns...Precip type will remain an issue thru this evening before CAA turns all precip over to all snow. Expect a mix of rain and snow across Eastern Upper Michigan thru this morning as temps hover in the upper 20s inland to the mid 30s near the lakeshores...with little in the way of snow accumulation. As precip chances increase across our entire CWA this afternoon and evening... higher elevations will initially see a mix of rain and snow. This mix will gradually spread into the rest of our CWA as the afternoon and evening progresses with increasingly cold air sliding into the area in the wake of the cold front. Precip will eventually switch to all snow everywhere by around 06Z as temps fall into the mid to upper 20s overnight. Although moisture will be sufficiently deep to produce some light precip...narrow band of moisture will still be limited and thus new snow amounts will remain minor...i.e. well under an inch. && .SHORT TERM...(Wednesday through Thursday night) Issued at 305 AM EST Tue Dec 6 2016 ...Colder with lake effect snow... High Impact Weather Potential...Lake effect snow showers will develop on Wednesday, becoming more intense Thursday and Thursday night. Several inches of accumulation will be possible within the typical snowbelts along Lake Michigan. In addition, gusty winds will cause blowing snow and reduced visibilities, making for difficult driving. Pattern Synopsis/Forecast...An elongated upper trough will develop over the Great Lakes as a cutoff low drifts east across southern Ontario. A significantly colder airmass will be supportive for persistent lake effect snow showers, but veering low level winds will shift the impact of snow bands southward along Lake Michigan. Primary Forecast Concerns...Wednesday morning a vertically stacked low will be located over the northern tip of Lake Superior. Ingredients are coming together for a prolonged period of lake effect snow across the Upper Great Lakes. Low level RH Wednesday into Thursday across northern Michigan will be plentiful with 925- 850mb RH averaging 90 percent or higher. With 850 mb temps around -12C, delta Ts will be around 20 degrees. Winds for most of Wednesday will be brisk out of the SW with gusts of 30-35 mph possible, higher along the coasts. LES bands are therefore expected to initially affect eastern Upper and northwest Lower. PoPs will increase through the day as mid level lapse rates steepen and the capping inversion weakens and rises, especially north of M-32. Some enhanced lift will come from an H5 shortwave as it passes across northern Michigan Wednesday evening, mainly influencing areas north of M-32. A surface trough/wind shift line will then drop south through northern Michigan Thursday morning, causing winds to gradually veer to the NW by Thursday evening and to the NNW Thursday night. Low level convergence along this line is expected to enhance the snow potential, as will the erosion of the temperature inversion aloft. In addition, favorable low level negative omega will coincide with the dendritic growth zone for much of Thursday and Thursday night. Despite the favorable setup for very efficient LES, the gradual shift in wind direction will cause the bands to shift their orientation, becoming more focused further south along the Lake Michigan coast as the day/evening progress. This will act to temper snow amounts for any given location, but areas around and south of the Grand Traverse Bay area could easily see 6 inches or higher by Thursday night. Temperatures Wednesday and Thursday will top out in the upper 20s to lower 30s with lows in the lower to middle 20s...closer to seasonal normals. .LONG TERM...(Friday through Monday) Issued at 305 AM EST Tue Dec 6 2016 High Impact Weather Potential... High impact weather potential: Accumulating lake effect snow continues with some significant accumulations possible west of I-75 Friday - Friday night. Additional snowfall is possible on Sunday across all of northern Michigan. Focus early in the extended period continues around the ongoing lake effect snow across the snowbelts of northwest Lower and eastern Upper Michigan. Fairly good guidance agreement in H8 temps around -13 C (delta Ts 20-22 C) becoming progressively colder throughout the day Friday. Predominately NW winds to start the day should focus the greatest potential along and west of US-131 and far western Chip/Mack before the threat are subtly shifts northward as winds slowly back WNW/W by Friday evening (thus focusing the heaviest lake effect north of M-72/west of I-75). Signals continue to hint at potentially significant accumulations (although hampered somewhat by the aforementioned shifting/backing winds), which include steep low level lapse rates, impressive subsidence inversion heights (15-20+ kft), and negative omega squarely in the DGZ at various points Friday into Friday night. Decreasing lake effect PoPs will be the rule Saturday, although expecting locations at least near the tip of the mitt and eastern Upper to see additional snow showers, as winds weaken and begin to veer with associated WAA ahead of a system developing over the Plains. This sytem may be the next to provide impact locally with widespread snow during the Sunday timeframe, although a lack of guidance consistency will preclude much in the way of details at this juncture. && .AVIATION...(For the 12Z TAFS through 12Z Wednesday morning) Issued at 611 AM EST Tue Dec 6 2016 VFR conditions will deteriorate to MVFR as low clouds increase and cigs lower with the approach of an upstream cold front. CAA behind this front will increase over-lake instability and begin to produce lake-enhanced clouds and precip tonight. Any precip this evening should be a general mix of rain and snow...changing to all snow overnight as colder air sweeps into the region. && .MARINE... Issued at 305 AM EST Tue Dec 6 2016 Winds and waves will reach SCA criteria today and tonight...and will likely further strengthen on Wednesday in response to tightening pressure gradient around deepening low pressure as it slides north of Michigan thru Ontario and into Quebec by Wednesday night. Mixed precip chances will also increase today and this evening as the cold front moves thru the region. Precip will transition to all snow and become lake-enhanced as strong CAA begins in the wake of the cold front overnight and thru Wednesday and Wednesday night. && .APX WATCHES/WARNINGS/ADVISORIES... MI...NONE. LH...SMALL CRAFT ADVISORY until 7 PM EST Wednesday for LHZ345>349. LM...SMALL CRAFT ADVISORY until 7 PM EST Wednesday for LMZ323-341-342- 344>346. LS...SMALL CRAFT ADVISORY until 7 PM EST Wednesday for LSZ321-322. && $$ NEAR TERM...MLR SHORT TERM...MEK LONG TERM...MJG AVIATION...MLR MARINE...MLR


text:
Kentucky Under Flood Watch
Louisville, KY – Remnants of Hurricane Katrina will dump heavy rain on kentucky and weather experts say that will wipe out a summer-long drought for much of the state while bringing the threat of flooding.
A flood watch was in effect for most of Kentucky from noon Monday until Tuesday morning. Though National Weather Service hydrologist Mike Callahan predicts only minor flooding. Katrina could still pack enough of a punch to unleash tropical storm force winds along Kentuck's southern tier.
Governor Fletcher put the Kentucky National Guard on alert for relief missions as the storm that hammered the Gulf Coast moves north through Tennessee and into Kentucky. All leaves for military personnel were cancelled by Major General Donald Storm., the state's adjutant general.
Callahan says soaking rains could total up to five inches in Kentucky, with the heaviest amounts expected Monday night and Tuesday morning and lingering through Wednesday.


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FBC Birmingham minister released after being held in conjunction with wifes deathcomment (0)
August 22, 2013
While the investigation of Karen Shahan's brutal murder continues, interim pastor Charles T. Carter is reminding members of First Baptist Church, Birmingham, that it's OK to express anger and sadness and even harbor doubts about God and faith when faced with adversity.
"I imagine God has been bombarded by questions from Birmingham, Ala., and particularly from First Baptist Church," Carter said during his Aug. 11 sermon. "It's OK to ask questions."
Karen Shahan, 52, was discovered dead in her home July 23. Authorities said she had been brutally murdered but provided no further details.
On Aug. 7, the Homewood Police Department detained Shahan's husband Richard, 53, who is First, Birmingham's children and families pastor and facilities director.
He was released from custody Aug. 9 without being charged. Police reports indicate no one has been ruled out as a suspect.
Richard Shahan also was put on administrative leave from the church "to give him time and space to focus on his family and healing at this time," according to First, Birmingham's Facebook page.


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2 posts tagged with book by whatzit.
Displaying 1 through 2 of 2.
Should I read Hunger Games 1? I've already seen the movie.
Stupid question: Should I read Hunger Games 1? I've already seen the movie. This is normally a no-brainer because usually book >> movie: in this case, I have seen the movie first and have the book on-hand already, plus tonight I have a book swap and dibs on many other books that I don't know yet! Bonus: your opinion on reading parts 2&3.
Looking for a good ending
Looking for books with good ENDINGS. In finishing a book there are a lot of times where you are left thinking "wow, that was great... except that last 20 pages. Arrrgh." What books would you recommend with GOOD endings? I emphatically do not mean happy endings; some of the most pleasurable endings in my memory are ambiguous, or even clearly unhappy ("the bad guy wins"). [more inside]
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Will the real Medianet please stand up!
By Force 3
Categories: Blog, Cisco, Collaboration, Data Center
By Scott Perry, Solutions Architect
In the late 90's I had the privilege of working on a small team to deploy the Cisco network at Johns Hopkins Medical Campus. This was a huge project at the time and it was a great way for me to gain hands-on experience in an extremely busy and fast-paced environment. I remember a time during the second year of the project when the team had to cut over the network equipment in the Emergency Room. If you have ever watched the show ER you could understand what the environment was like. As the hour approached to switch over to the new equipment you could hear a pin drop amongst a world that seemed so chaotic. The months of preparation had finally brought us to this point and there was no turning back, all of the were I's dotted and the T's were crossed. There was just that one last thing hanging over our heads! We didn't know how the network that was so tediously built would survive in the world of the ER. The approach to this question back then was to simply put the network to the test and see if it would stand! Scary if you think about doing that today.
Fast-forward 12 years and this is exactly what the real world of IT faces. As the consumerization of IT happens before our eyes and the BYOD invasion begins, the doubts and uncertainties start to take over the minds of our IT managers and directors. Most are not even aware of what's happening and going on around them when it comes to how BYOD (and along with that the demand for video) changes the game. There are staggering statistics that show how video will become 90 percent of internet traffic by 2014.How do the networks of the past continue to perform to the new demands and challenges of an extremely mobile and video-intense world? They don't! The old intranet architecture and topology will begin to break down and no longer support the user experience. We see networks crumbling because of the lack of ability to provide real-time services to applications and devices. For example what happens when a high definition video camera gets plugged into the system? What about 50 new HD video endpoints? Or how do we guarantee that the user experience is the same day after day?
This is where Medianet comes into play! Medianet is a network architecture that is built to handle the ever-changing world of IT. If the network truly is the platform for IT services then it shouldn't matter what widgets and gadgets are plugged into the network on any given day. Medianet takes a whole new approach to the way a network is designed and provisioned. It uses a number of auto-configuration tools and network analysis utilities to make sure the network is provisioned correctly. It also allows for better use of corporate resources and provides a way to better maintain security within the network (which is where most of those doubts and uncertainties come from, if we're being honest). Cisco has begun building endpoint devices and network infrastructure devices such as switches and routers that use the Media Services Interface. Devices are becoming network aware and networks are becoming device aware. The future of the network is collaboration, so it's best to prepare now with an infrastructure that will support and scale for the new way that people expect to work. Force 3's Medianet Readiness Assessment helps customers take advantage of these new tool sets and resources to aid in building a more robust infrastructure to help launch networks into the 21stcentury.


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When unpacking the Breville Stand Mixer I was very impressed by all the separate mixing attachments. My first impression of the mixer was how professional it looked coming in all stainless steel. One of my favorite features that I didn't expect was the pouring shield. This worked perfect to keep all the ingredients where they should be during the mixing process.
I used the Breville Stand Mixer the first time for making Banana Nut Bread. To start I added the sugar and shortening while slowly increasing the mixer's speed until I reached the Cream Beat setting. I must say the mixer is very powerful and the ingredients were completely creamed together within 20-30 seconds.
Another neat feature is the LCD screen with ten minute timer. The timer has the capability to count up or down. When the mixer is turned in the on position the timer automatically starts counting upwards so you don't have to keep track, however if you'd like to mix your ingredients for a specific amount of time you can set the timer before turning the mixer on and it will count down for you and automatically shut off at zero.
After creaming the first round of ingredients I then added the nuts, eggs, bananas, baking soda and flour to mix all together. During this process I hardly crossed the line between Fold/Knead & Light Mix on the mixer setting. The mixing attachment I chose to use was the scraper beater. I absolutely loved how it scraped the side of the stainless steel mixing bowl. By using this attachment I was sure to have all the ingredients nicely mixed together with nothing left on the side of the bowl.
The final step in using the Breville Stand Mixer was cleaning it. This step was very easy considering the mixing attachment came off without hassle and the bowl removes with ease. I can't wait to use the rest of the attachments and try out the higher setting when making whipped cream or meringue.
Ta-Da! My Banana Nut Bread!


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Hudson Valley and New York City battled their way to the Gold Medal game of the first Empire State Cup, each team winning their semifinal match-ups Saturday afternoon at Central Square, just outside of Syracuse, New York.
Top-seeded Hudson Valley, which put together an unscathed 6-0 record through Saturday, defeated Long Island 10-4 behind a three goals from Chris Santangelo (Rye). Kevin McDermott (Cortlandt Manor) and Brian Prestreau (Yorktown) each finished with two goals and an assist for Hudson Valley, while Patrick O'Brien (Smithtown West) and Christian Trasolini (New Hyde Park) led Long Island with a goal and an assist each. Earlier in the day, Long Island knocked off Central for the second time to advance and meet Hudson Valley in the semifinal.
In the second semifinal, second-seeded New York City (5-1) downed Western 10-4, with Dylan Molloy (St. Anthony's) putting up three goals and an assist and Mike Rastivo (Ward Melville) registering two goals and an assist. Earlier in the day, Western defeated Adirondack 11-5 to move on.
The finals are set for Sunday: Central (2-4) faces Adirondack (0-7) in the 5th place game at 8:30 a.m. Western (3-4) meets Long Island (3-4) in the Bronze game at 11 a.m. And then Hudson Valley takes on New York City in a rematch of what was an intense game that saw the Valley take a hard-fought 6-5 victory.
The tournament, which has brought back the regional-based competition to a state that lost that a few years ago with the cancellation of the Empire State Games, drew more than 50 coaches from NCAA Division I, II and III programs throughout Thursday, Friday and Saturday.
Be sure to follow @ILPreps for updates throughout tomorrow's championship match-ups. Check out the huge gear rundown over on ILGear.com, featuring a look at each team's gear. And for more information on the tourney, including full recaps of each game, visit the Empire State Cup website.
Here's a look at the leading scorers in the tournament so far. And below, check out some of the great images shot by our man Larry Palumbo. (You can see more of Larry's shots on his website, Coyote Magic Action Shots.)
16 – John Januszkiewicz, Western
?14 – Christopher Santangelo, Hudson Valley?
13 – Michael Rastivo, New York City?
12 – Matthew Heldberg, Long Island?
12 – Christian Trasolini, Long Island?
11 – Brian Prestreau, Hudson Valley?
11 – Patrick O'Brien, Long Island?
10 – Gale Thorpe, Central?
10 – Colin Woolford, New York City?
9 – Brian Prunty, Hudson Valley
?9 – John Uppgren, New York City
?9 – Connor Fields, Western
8 – Patrick O'Brien, Long Island?
8 – John Januszkiewicz, Western?
6 – Alex Corpolongo, Hudson Valley
?6 – Michael Rastivo, New York City
?5 – John Uppgren, New York City?
5 – Connor Fields, Western?
4 – Matthew Heldberg, Long Island
?4 – Gale Thorpe, Central?4 – Anthony Ramaizel, Long Island?
3 – Bradley Johnston, Adirondack?
3 – Mitchell Rick, Adirondack?
3 – Matthew Moran, Central?
3 – Ryan Wright, Central
?3 – Brian Prunty, Hudson Valley
?3 – Eric Gannari, Long Island?
3 – Austin Bishop, Western
?3 – Austin Goltz, Western?
3 – Matthew Kaser, Western?
3 – James May, Western?
3 – Tomothy Wagner, Western
?24 – John Januszkiewicz, Western?
19 – Patrick O'Brien, Long Island?
19 – Michael Rastivo, New York City?
16 – Matthew Heldberg, Long Island?
15 – Christopher Santangelo, Hudson Valley?
14 – Gale Thorpe, Central?
14 – John Uppgren, New York City
?14 – Connor Fields, Western?
13 – Brian Prestreau, Hudson Valley?
13 – Christian Trasolini, Long Island?
12 – Brian Prunty, Hudson Valley?
10 – Mitchell Rick, Adirondack?
10 – Alex Corpolongo, Hudson Valley
30 – Brenden Deady, Adirondack?
30 – Michael Zingaro, Hudson Valley?
29 – Taylor Ferrino, Western?
27 – Kyle Lake, Western?
26 – Daniel Katzman, New York City?
25 – Dylan Moser, New York City?
21 – Zachary Anderson, Adirondack?
21 – Anthony Delosreyes, Long Island?
19 – Maximillian Smith, Central?
17 – David Hwang, Long Island


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For my money, the week leading up to the MLB trading deadline is consistently the most exciting and news-filled week in all of sports. Every team good or bad is invited to the party and every franchise has something to look forward to. This week can easily derail a franchise and exile a GM from the front office to MLB.com Fast Cast studios, or it can rejuvenate up a franchise and set the foundation for a powerhouse ballclub.
There are some especially intriguing storylines this week. First, we're going to find out if the rumors about Jayson Werth leaving Philadelphia are true. If he does end up joining the Rays in Tampa, a huge wrench could be thrown in the AL East race. We're going to also see if Ed Wade and the Astros finally get their heads out of the sand and commit to rebuilding, although the way they've handled talks for Roy Oswalt and Lance Berkman so far is not encouraging.
The Pirates also have a chance to make a semi-big splash this week. The Bucs have strong relievers that contenders tend to over-value, and Paul Maholm could bring back a nice bounty if Neal Huntington is willing to let him go. In a recent MLB Trade Rumors chat, Tim Dierkes said that an offer of Dodgers shortstop prospect Dee Gordon for Maholm is a "great start," which is a very good thing to hear if you're a Pirates fan. Personally, I'm a little hesitant to believe that the Dodgers would be willing to give up Gordon for Maholm, but what do I know? I'm the one on record on this site saying that the Pirates were almost certainly not going to draft Stetson Allie after Day 1 of this year's draft. With some deft front office work, anything is possible.
Now, here's a rundown of last week's action:
Monday, July 19:
– Journeyman Donnie Murphy connects on a pinch-hit walk-off homer off Huston Street, sealing a 9-8 Marlins win over Colorado.
– Albert Pujols smacks his 22nd home run of the year and his teammates add 3 more on top of that as the Cardinals top the Phillies 8-4.
Tuesday, July 20:
– In a truly bizarre scene at Dodger Stadium, Don Mattingly is forced to remove Jonathan Broxton after the umpires determine that Mattingly made two trips to the mound in the same inning. After Broxton's exit, George Sherrill and Travis Schlichting allow all of their inherited runners to score leading to a controversial 7-5 Giants win.
– The Orioles rally for 2 runs in the 9th to draw even with Rafael Soraino and the Rays, handing Soriano only his second blown save of the season. After the Rays put up 1 in the 12th, a Scott Moore sac fly ties the game again and the Orioles finally win it 11-10 on a Julio Lugo single in the 13th.
Wednesday, July 21:
– Chad Billingsley silences the Giants bats only allowing 5 hits and not a single run in 9 innings in a 2-0 Dodgers win.
– Starters Felix Hernandez and Gavin Floyd match zeroes in Seattle and both teams remain scoreless until the 11th inning when the White Sox break through for a run. However, the Mariners rally against Bobby Jenks in the bottom of the inning to secure a 2-1 win.
– In what is by far the most impressive performance by the Diamondbacks bullpen all year, 4 relievers combine to shut down the Mets for 8 full innings in a marathon affair. The Diamondbacks finally break through and win it 4-3 in the 14th on a walk-off base hit by Chris Snyder.
Thursday, July 22:
– Matt Cain silences Arizona's bats by tossing 8 innings of 3-hit shutout ball in a 3-0 Giants win.
– Major League Baseball announces that it will begin HGH blood testing in the minor leagues.
Friday, July 23:
– Donnie Murphy of the Marlins picks up his second walk-off hit of the week, as the Marlins knock off the Braves 7-6.
– A first-inning homer from Michael Young is enough for the Rangers, as they defeat the Angels 1-0.
Saturday, July 24:
– Struggling Ollie Perez takes the loss in a marathon contest in LA. The Dodgers beat the Mets 3-2.
– Ryan Braun's walk-off single downs the Nats, 4-3 at Miller Park.
Sunday, July 25:
– The Angels score first on deadline week, acquiring Arizona's Dan Haren in exchange for Joe Saunders and some minor leaguers.
– Andre Dawson, Whitey Herzog, and Doug Harvey are inducted into Baseball's Hall of Fame.


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Published on : June 17, 2012
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Tech professionals have reason to celebrate, for all their trouble resetting crashed servers, analyzing data bases, or fixing computer bugs: a new survey shows their profession scored one of the biggest raises in a decade. As ideastream's Brian Bull reports, the salary hike in Cleveland tops that being seen in many other cities.
Career site Dice says tech workers saw more than a 5 percent increase in average yearly salaries, according to its 2012-2013 salary survey. A company official says employers are recognizing the worth of hiring and keeping qualified technicians, and are willing to commit to that with bonuses and increased compensation.
Cleveland is one of seven markets to see a double-digit increase in average yearly tech salaries, at 11 percent.
Brad Nellis is Executive Director of the Northeast Ohio Software Association. He says the report jibes with what he's seeing across the region. Nellis adds it's because there aren't enough tech professionals in the job market.
"There's really demand all across the spectrum, from entry-level, fresh out of college….there's certainly demand there, but also a lot of demand for seasoned, experienced, technology professionals," says Nellis. "Software companies here in Cleveland cannot find enough people. Virtually all of them are hiring developers."
Columbus and Cincinnati respectively saw 8 and 6 percent increases for their tech workers. Nationally, Pittsburgh had the biggest increase: 18 percent.
Another finding from the Dice survey shows that most tech professionals were confident they could find a favorable, new job in 2013.


text:
Travel to Peru
About this blog
So, after finishing with studies and jobs, I have just thrown myself in a new experience that will last until January of 2010.
First destination... Peru...
I don't know anything about South America once it is my first time here so the exploration had to begin!
I upload just some of the hundreds of pictures and vids that I make. (videos are a little bit difficult to be uploaded this period but as soon as I find a fast connection, I will do it!)
Keep coming back to check new updates and do not hesitate to leave your comments!
Enjoy as much as I do!!!
Trip Start Oct 26, 2009
12Trip End Nov 26, 2009
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Dear Clients and Other Friends of Stateside Associates,
We recently published the latest in our series of FactPadTM inserts, the Best Local Politics Blogs. Our staff compiled a list of the best municipal and/or regional issue politics blogs in the country.
This list comes on the heels of our nationally recognized Best State Politics Blogs list and mirrors the rapid expansion of our firm's local government monitoring service. We know you will find this list and many of our other reference materials useful.
You can download this most recent FactPad insert in PDF format here. If you need additional FactPad mouse pads free of cost, please reply to this email.
With the new year comes new legislative sessions and increased political activity. Blogs have become an invaluable part of our work to stay ahead of the curve because they provide information in real-time and they help identify trends. Other reference materials to keep you ahead of the curve include the 2012 Bill Introduction Deadlines or a list of the Partisan Splits. These reference materials and much more can be found in our FactPad section.
As with all Stateside Associates materials, feel free to provide this information to your friends, colleagues and clients. We simply ask you recognize the hard work Stateside Associates staff has put into compiling these lists.
Have a prosperous and fulfilling new year.


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Dungeons & Dragons: Daggerdale
FAQ/Walkthrough by nyiaor2
Version: 1.1 | Updated: 08/14/11 | Search Guide | Bookmark Guide
Dungeons and Dragons: Daggerdale FAQ / Walkthrough version 1.1 June 13, 2011 ============================================================================== Revision History August 13, 2011 v 1.1 Updated boss fights Add some basic maps Expanded class info Added item info June 3, 2011 v1.0 Complete walkthrough, basic information ============================================================================== dndd-toc TABLE OF CONTENTS dndd-class Basic Class Info dndd-cleric Cleric information dndd-fighter Fighter information dndd-rogue Rogue information dndd-wizard Wizard information dndd-walk Walkthrough dndd-00 Tutorial dndd-01 Chapter One: Ruins of Tethyamar dndd-02 Chapter Two: The Depths dndd-03 Chapter Three: The Mouth of the Void dndd-04 Chapter Four: Altar of Bane dndd-items Item information dndd-pots Potions dndd-armor Basic Armor dndd-weapons Basic Weapons dndd-unique-w Unique Weapons dndd-unique-a Unique Armor dndd-unique-j Unique Jewelry dndd-affixes Prefixes and Suffixes dndd-prefixes dndd-suffixes ============================================================================== dndd-class CLASS INFORMATION ============================================================================== There are four non-customizable characters available: Halfing Wizard Elven Rogue Human Fighter Dwarven Cleric Only the Elven Rogue is female ---------------------- LEVELING TABLE ---------------------- Level XP TNL | Power | Ability | Feats 1 | Feats 2 -------------------------------------------------------- L01 ... 0 | 2/3 | | 1/2 | 1 L02 ... 10,000 | +2 | +2 | +1 | +1 L03 ... 40,000 | +2 | | +1 | L04 ... 80,000 | +2 | +2 | +1 | +1 L05 ... 135,000 | +2 | | +1 | L06 ... 200,000 | +2 | +2 | +1 | +1 L07 ... 285,000 | +2 | | +1 | L08 ... 400,000 | +2 | +2 | +1 | +1 L09 ... 550,000 | +2 | | +1 | L10 ... 700,000 | +2 | +2 | +1 | +1 Fighters start with 3 Power and 2 Feat Fighters and Rogue get +1 Feat per level (Feats 1) Clerics and Wizards get +1 Feat every even numbered level (Feats 2) ------------------ STAT TABLE ------------------ Stat | WIZARD | ROGUE | FIGHTER | CLERIC | ------------------------------------------------------ Strength ... | 10 | 14 | *18* | 15 | Melee attacks Constitution | 10 | 14 | 15 | 15 | Hit points Dexterity .. | 15 | *18* | 14 | 12 | Ranged attacks Intelligence | *18* | 10 | 9 | 9 | Wizard arcane spell damage Wisdom ..... | 11 | 11 | 10 | *18* | Cleric divine spell damage Charisma ... | 12 | 12 | 10 | 10 | Shop prices HP/Level ... | +11? | +14? | +20? | +16? | Base AC .... | 10 | 10 | 10 | 10 | Base MD .... | 12 | 10 | 11 | 10 | AC = Base + 1/2 player level + armor + shield (chain or scale) AC = Base+ 1/2 player level + DEX or INT + armor + shield (cloth/leather/hide) MD = Base + 1/2 player level + INT or WIS (whichever is higher) ----------------------- EQUIPMENT TABLE ----------------------- Equipment | WIZARD | ROGUE | FIGHTER | CLERIC | ------------------------------------------------------ Cloth Armor ... | Y | Y | Y | Y | Armor Leather Armor . | - | Y | Y | Y | Hide Armor .... | - | - | Y | Y | Chainmail Armor | - | - | Y | Y | Scale Armor ... | - | - | Y | - | ------------------------------------------------------ Light Shield .. | - | a | Y | Y | Shields Heavy Shield .. | - | a | Y | a | ------------------------------------------------------ Bow ........... | a | Y | a | a | Ranged Crossbow ...... | a | Y | Y | Y | Thrown Weapon . | a | Y | Y | Y | ------------------------------------------------------ 1-H Blade ..... | a | Y | Y | a | Melee 2-H Blade ..... | a | a | Y | a | Blunt Weapon .. | a | a | a | Y | Axes .......... | a | a | Y | a | ------------------------------------------------------ Quarterstaves . | Y | - | - | - | Wizard Only Dagger ........ | Y | - | - | - | Throwing Dagger | Y | - | - | - | [Y] = starting skill [a] = available through Feats [-] = not available --------------------- GENERAL FEATS --------------------- Toughness 15% more hit points per level, recommended for all classes Far Shot (DEX 13) Bow or Crossbow range increases by 20% Essential for Rogues Far Throw (STR 13) Range of Thrown Weapons increases by 20% Hammering Iron (Blunt Weapon Proficiency) Adds Knockback to blunt weapon hits Good for Clerics Melee Training (DEX/CON/WIS/CHA) Basic melee attacks replaces Strength with DEX/CON/WIS/CHA Recommended for all classes except Fighters Weapon Proficiency Ability to use weapon type / shield type Light Shield = Rogue Heavy Shield = Rogue, Cleric Bow = Wizard, Fighter, Cleric Crossbow = Wizard Thrown Weapon = Wizard 1-handed Blade = Wizard, Cleric 2-handed Blade = Wizard, Rogue, Cleric Blunt Weapon = Wizard, Rogue, Fighter Axes = Wizard, Rogue, Cleric For Clerics, get Dwarven Weapon Training instead of Axe Proficiency Weapon Focus (Weapon Proficiency) +1 damage with weapon type Weapon Expertise (Weapon Proficiency) +1 attack with weapon type ============================================================================== dndd-cleric THE DWARVEN CLERIC ============================================================================== The Dwarven Cleric is very much a Battle Priest type with good melee capabilities and offensive spells. Can easily get swarmed by ranged attackers. Shield of the Gods is worth maxing. Daunting Light is a weaker spell, but good against enemies that are weak vs Radiant like Undead. Consecrated Ground needs level 2 to get the weak HoT. Bolts of Warding does minor AOE damage on nearby enemies if you land a hit. Primary Ability: Wisdom CLASS ABILITIES Healing Word [SPACEBAR] - Group heal, +25 HP, heals more with level Level 1 ... +25hp Level 6 ... +44hp Level 2 ... +31hp Level 7 ... +47hp Level 3 ... +34hp Level 8 ... +50hp Level 4 ... +37hp Level 9 ... +53hp Level 5 ... +40hp Level 10 .. +57hp Stand Your Ground - Harder to Knockback, Knockdown Cast Iron Stomach - Gain +5 bonus to saving throws vs poison CLASS FEATS Dwarven Weapon Training - Axe Proficiency and +2 axe/blunt damage Dwarven Battle Priest - Gain bonus hit points with Healing Word Shielding Word - Temporary +2 bonus to AC and MD with Healing Word POWERS L01 Shield of the Gods AOE + Knockback I and +2 AC/MD AOE + Knockback II and +3 AC/MD AOE + Knockback III and +4 AC/MD L01 Daunting Light Ranged Radiant damage + Weaken I + Weaken II L03 Consecrated Ground Ally HoT of 8hp and Weaken I Ally HoT of 10hp and Weaken II + DoT of 5hp Ally HoT of 12hp and Weaken II + DoT of 10hp L05 Bolts of Warding Lightning damage + 4 lightning damage near Allies + Stun I + 6 lightning damage near Allies + Stun II + 10 lightning damage near Allies L07 Brilliant Censure Blind II and +3 Radiant damage Blind III and +4 Radiant damage + 4 AC Blind III and +5 Radiant damage + 4 AC + 4 MD L09 Necrotic Transference Necrotic damage + Weaken I + Allies recover 100% dmg as HP + Weaken II + Allies recover 150% of damage dealt as HP + Weaken II + Allies recover 200% of damage dealt as HP PROFICIENCIES [x] Cloth Armor [ ] Bow [x] Leather Armor [x] Crossbow [x] Hide Armor [x] Thrown Weapon [x] Chainmail [ ] 1-handed blade [x] Light Shield [ ] 2-handed blade [ ] Heavy Shield [x] Blunt [ ] Axes ============================================================================== dndd-fighter THE HUMAN FIGHTER ============================================================================== The Human Fighter can be a Tank with the Battle Stance power. Block doesn't require a shield as you can block with a weapon. It is better to concentrate on getting more Attack vs more Damage. You need to be able to hit higher level targets. Primary Stat: Strength CLASS ABILITIES Block [SPACEBAR] - Reduce enemy damage Bonus Feat and Power - Extra Feat and extra Power at level 1 Fighter Weapon Talent - +1 attack roll with melee? weapons Human Defense Bonus - Gain +1 to Magical Defense CLASS FEATS Versatile Talent - Gain +1 bonus to attack rolls Fighter Weapon Specialization - Gain +1 damage with 1-handed weapons Deep Gash - Enemies get -2 penalty to saving throws vs ongoing dmg POWERS All Powers do Melee Weapon damage L01 Shield Bash Knockback I Knockback II Knockback III L01 Knee Breaker Slow I Slow II + Weaken I Immobilize I L01 Battle Stance +2 AC, attack speed reduced Knockdown immunity + less Knockback +4 Melee damage and -2 AC when below 50% health L03 Bladestorm Short range AOE melee weapon attack + Knockback I + Knockback II L05 Terrifying Impact + AOE Fear I + AOE Fear II + Allies get +3 attack + AOE Fear III + Allies get +5 attack L07 Victorious Surge 15% of damage dealt is recovered as HP 25% of damage dealt is recovered as HP + removes a negative status effect 35% of damage dealt heals user + removes all negative status effects L09 Boulder Charge Linear AOE attack + Knockback I + Knockback II + Knockback III PROFICIENCIES [x] Cloth Armor [ ] Bow [x] Leather Armor [x] Crossbow [x] Hide Armor [x] Thrown Weapon [x] Chainmail [x] 1-handed blade [x] Scale Armor [x] 2-handed blade [x] Light Shield [ ] Blunt [x] Heavy Shield [x] Axes ============================================================================== dndd-rogue THE ELVEN ROGUE ============================================================================== The Elven Rogue with a Bow is an easy class to play and easiest to solo. Get Far Shot, Treetop Sniper, and Backstabber early to become a deadly ranged assassin. Keep an item that adds Cold damage so you can Slow enemies. Blinding Barrage and Raise the Stakes should be maxed. Burst Fire is pretty useless as the AOE damage is spread out too much to be deadly. Primary Stat: Dexterity CLASS ABILITIES Rogue Dodge [SPACEBAR] - do a barrel roll! Sneak Attack - Bonus 2-12 damage with Crossbow/1H Blade Elven Accuracy - Automatically re-roll an attack miss CLASS FEATS Treetop Sniper - perform a Sneak Attack with a Bow Backstabber - Sneak Attack damage increases to 2-16 Elven Precision - Elven Accuracy gets +2 bonus to attack re-roll POWERS All Powers do Ranged Weapon damage L01 Blinding Barrage AOE attack + Blind I + Blind II + increased attack arc + Blind III + increased attack arc L01 Compel the Craven + Fear I + Fear II and enemy suffers -2 Attack + Fear II and enemy suffers -2 AC and -2 MD L04 Piercing Shot Linear AOE attack, very weak L05 Raise the Stakes (Stance) Crit on 19-20, reduced movement speed, -2 Defense Crit on 18-20, Crit on 17-20, -4 Defense L07 Burst Fire Weak AOE attack Weak AOE attack Weak AOE attack + Slow I L09 Arterial Slice + Bleed II (ongoing damage) + Bleed II + Weaken II + Bleed III and Slow III PROFICIENCIES [x] Cloth Armor [x] Bow [x] Leather Armor [x] Crossbow [ ] Light Shield [x] Thrown Weapon [ ] Heavy Shield [x] 1-handed blade [ ] 2-handed blade [ ] Blunt [ ] Axes ============================================================================== dndd-wizard THE HALFING WIZARD ============================================================================== The Halfing Wizard is a little bit harder to solo due to low AC. Use Teleport a lot to stay out of trouble. Get Far Spell early so you can keep your distance from melee attackers. Get Melee Training (INT) early as you will end up melee attacking. Primary Stat: Intelligence CLASS ABILITIES Teleport [SPACEBAR] Staff of Defense - Gain +2 AC Second Chance - Enemies automatically re-roll hits CLASS FEATS Immolate the Masses - Gain +2 hit points per kill with a spell Halfing Agility - Second Chance re-roll gains -2 penalty Far Spell - Range of spells increases by 20% POWERS All Powers do Arcane damage L01 Magic Missile Force damage 2 missiles + Knockback I 4 missiles + Knockback II L01 Fireball Arcane Fire damage + Fire I (ongoing damage) + AOE + Fire II + AOE + Fire III L03 Spray of Enfeeblement Necrotic damage + Weaken I + Weaken II L05 Ice Storm Arcane Cold damage + Slow I + Slow II + Immobilize II L07 Lightning Serpent AOE Lightning damage + Slow II + Stun I + Stun II L09 Animated Dead Raise 2 fallen enemies at 50% health for 20 seconds Raise 3 fallen enemies at 75% health for 30 seconds Raise 4 fallen enemies at 100% health for 40 seconds PROFICIENCIES [x] Cloth Armor [ ] Bow [x] Daggers [ ] Crossbow [x] Throwing Daggers [ ] Thrown Weapon [x] Quarterstaves [ ] 1-handed blade [ ] 2-handed blade [ ] Blunt [ ] Axes Daggers are a sub-category of 1-handed Blades Throwing Daggers are either light throwing weapons or a sub-category of light Throwing Weapons ============================================================================== dndd-walk WALKTHROUGH ============================================================================== ============================================================================== dndd-00 Tutorial: The Unknown ============================================================================== Follow the path. Break open the STORAGE BARRELS for random items. Use the lever to open the door. !Quest A Hero's Duty: Save the Dwarf worker Kill the goblins to save the dwarf worker. !Quest A Chance Meeting Save All the Dwarves 0/3. Pick up any loot. Go down the path between the the statues. Kill the goblins to save the first dwarf. Take the path on the left by the blue banner. At the end of the path is a CHEST. Backtrack and head toward the blue and green banners. Some crafty goblins take out some dwarves using flaming barrels. Go up and save the second dwarf. Turn around and open the CHEST. Go back down the path to pick up any loot. Return to the second dwarf and go past him and cross the wooden bridge. Take out the last group of goblins to save the third dwarf. REWARD: 750xp, 25 gold, Khopesh (1H Axe) Loot the items in the area including a CHEST by the door. Go down the wooden ramp near the chest and jump down. Loot the storage barrels and CHEST. Jump down again. Talk to Daveak Ogrecrush to begin the next quest. !Quest The Unknown Go and talk to the Merchant. You can buy and sell. Go back and talk to the Mine Worker. Travel down the path. The tunnel collapses behind you. Take the wooden path on the left to a CHEST. Continue down the path to the goblin camp. Kill the goblins. Free the three dwarves in the cages. Loot all the items in the area. Follow the yellow arrow on the minimap and cross the bridge. A stray goblin sets fire to the bridge behind you. Defeat the goblins. Loot the items. Open the gate to the portal using the lever. Watch the exciting cut scene to end the chapter. ============================================================================== dndd-01 CHAPTER ONE: RUINS OF TETHYAMAR ============================================================================== Unnamed / East Worker's Granstone --- Mines of Camp $ + Tethyamar $| | \__________|___________ Grand Ayer $ | | Gates Shaft | | Ayer Nobleton Mine Shaft Ayer Shaft aka Paxton Shaft Unique Items Available Granstone 1,055 gold Uthgardt Barbarian Shield (Light Shield) 985 gold Ravenscar's Old Leather Helm 1,235 gold Bloodstained Aketon (Cloth Armor) 2,755 gold Eartheart Helm 5,460 gold Hammergate Chainmail Mines of Tethymar 845 gold Westgate Khopesh 730 gold Harper Quarterstaff 2,165 gold Battlehammer Crossbow 2,435 gold Chult Wood Shield (Light Shield) 1,320 gold Stormspawn Ring 2,815 gold Fire Opal Torque (Amulet) East Worker's Camp 915 gold Luskan Crossbow 1,150 gold The Wanderer's Battleaxe 1,380 gold Shortsword of Evereska 1,690 gold Shortbow of Deepingdale 3,265 gold Warhammer of Mithril Hall (1HB) Goblin Cutter Goblin Sharpshooter, L-1 Goblin Hexer Goblin Blackblade Decrepit Skeleton, L-1 Minion Skeleton Captain Level-1 Elite Soldier Skeleton L+1 Soldier Blazing Skeleton, Artillery !Quest Rift in the Ruins Talk to Garbo Silvertongue and accept the quest. Run around and loot. There are two CHESTS and an Armor Merchant. Talk to Master Paxton, found by going up the stairs. Follow the gold arrow and talk to Union Leader Esar. Follow the minimap arrow and open the gates to the mine. Straight ahead you can find the Dwarven Cooper and a CHEST. There are 5 sub-areas in the mine. Check out the first area to the northeast for 2 Goblin Mine Shafts. Go back to the main intersection and go down the southwest passage where there are three Goblin Mine Shafts. Ignore the Merchant in the southwest passage for now. The other three Goblin Mine Shafts are past the north door. Return to Granstone and talk to Union Leader Esar once all 8 mine shafts have been destroyed. REWARDS: 1500xp, 200 gold, and items? You should get to level 2 by completing Rift in the Ruins or early during the Lucky Anvil quest. You may want to hunt to get to level 2 before doing the Lucky Anvil quest. !Side Quest Lucky Anvil Talk to Rheda Slatehelm in front of the Armor Merchant in Granstone. Exit Granstone to begin the ESCORT MISSION. Head into the main southeast tunnel, go past the merchant, and open the door to the south. Fight your way to the Lucky Anvil. Light the four firepits so Rheda can do his blacksmithing. Hold off the three waves of goblins so Rheda can do his work. Escort Rheda back to the town square. REWARD: 1500xp and 250 gold, Longsword !Quest Tools of the Trade Talk to Master Paxton to begin the quest. Talk to Master Ayer. Head out to the mines and take the first door to the south to Ayer Shaft. Fight your way to the central pit and pick up the Gear Key. Follow the arrow on the minimap and give the Gear Key to Union Leader Esar. Next, find the Oxenmoor in Nobleton Shaft. Go to the southeast passage and go through the southwest door. The Oxenmoor is tucked away in the south. Return to Granstone and give the Oxenmoor to Master Ayer. REWARD: 1500xp and 250 gold You should be close to level 3 at this point. !Quest Mine Rescue Talk to Union Leader Esar to start the quest. Go down the southeast passage and go through the southeast door, the second door to the south. Talk to the Injured Worker. Head down the path marked by the hanging lanterns. The Lost Axe can be found by a green banner and two CHESTS. The Lost Helmet can be found in the southeast dead end. The Lost Tool can be found by two CHESTS in the southwest dead end. Talk to the Injured Worker. Escort the Injured Worker to the camp. Go back to the southeast tunnel and go through the north door. Talk to Union Leader Esar. REWARD: 1500xp and 300 gold !Side Quest Burnin' Down the House Talk to Hirron Gravelvein by the Dwarven Cleric in Granstone. Exit Granstone and go down the southeast tunnel. Take the first lever-door on the left/north. Kill the 10 Crazed Dwarfs in the area. Go back and talk to Gravelvein. REWARD: 1500xp and 250 gold If you do some heavy duty mob farming during Dirty Deeds, you can get about 30% of the way into level 4 before the final quest. !Quest Dirty Deeds Talk to Mast Paxton by the Dwarven Cleric. Kill the Crazed Dwarf attacking the guards right outside Granstone. Go through the north gate and talk to Master Ayer. Go back through the gate and go south and enter Paxton Shaft. Destroy the Contaminated Water Barrels. Exit the area and go down the southeast tunnel. Go through the southeast door to Nobleton Shaft. Destroy the second set of Contaminated Water Barrels. Kill the Zhent Black Hand Soldier. Pick up the Water Satchel Filled with Grey Powder. Talk to Master Ayer. Open wide for some story. REWARD: 1500xp and 350 gold Prepare for the last quest. Buy the best equipment you can afford from the three available merchants. Get as many Healing Potions as possible. Visit the Dwarven Cleric in Granstone and get to full health. If possible, look for equipment that gives you cold damage as the cold/slow will be helpful in the next quest. Ongoing damage (ongoing fire, poison, bleeding) is also helpful. You should be about 75% of the way to level 4 during a casual/speed run. You can complete the last quest at level 3. !Quest Nasty Surprise Enter Granstone and talk to Master Paxton and accept the quest. Talk to Master Paxton outside the Grand Gates. Goblins and Zhents break through. Five Elite Goblin Brutes begin pushing a ballista to the gates of Granstone. You have to stop the ballista by killing the 5 Elite Goblin Brutes before the ballista gets to the Granstone while fighting off the waves of enemies. Concentrate on the brutes pushing the ballista and keep chugging health potions. The ballista stops at 700 meters, 500 meters, and probably at 300 meters and 100 meters. REWARD: 2000xp and 500 gold Open the special CHEST for some nice loot, including Bouldershoulder's Dwarven Bow, a unique heavy throwing weapon. Exit through the Grand Gates to end the chapter. ============================================================================== dndd-02 CHAPTER TWO: THE DEPTHS ============================================================================== Goblin Tower Crypt Area \ | / \ G G G | Red Seal + / \_______ Phaerlock Area / Starting Area \_G__ $ __S_______Skull $ \ / Lord \___G_______ Tower ____G_____ / Storage | \ / / $ Goblin / Chieftain Dryad Dust Unique Items West Merchant 4,285 gold Stonecut Helm 10,250 gold Archendale Scale Armor 4,790 gold Spellstruck Ring 7,120 gold Necklace of Adaption East Merchant 2,635 gold Mace of Zhentil Keep (1HB) 4,505 gold Goblinbane (2H Axe) 6,345 gold Watchwall Shield (Light Shield) South Merchant 3,365 gold Celestial handaxe (thrown) 6,200 gold Longsword of the Moonshaes 4,245 gold Battlestaff of Cormyr 7,300 gold Underwatch Waraxe (1AX) Phaerlock Scavenger (minion) Phaerlock Impaler (artillery) Phaerlock Sentry You should be close to level 4 or level 4 at this point. If you are already level 4, you should get to level 5 by the end of the quest By Your Own Hands. !Quest By Your Own Hands Talk to Master Ayer. Check out the area and the Merchant. Take the southeast path down to the gate. Open the gate using the lever and continue along the tunnel to the Tower Storage Area. Kill the goblins and free Master Paxton. Head down the south tunnel. Don't get crushed by the boulder. Go into the next area and destroy the six barrels of Dryad Dust. Dryad Dust is explosive so use a ranged or thrown weapon to destroy the Dryad Dust. Go back to where you freed Master Paxton and head east. Go through the next gate. Cross the suspension bridge to meet up with the Goblin Chieftain. Kill the Chieftain and the rest of the goblins. Meet a very angry Garbo Silvertongue. Kill Garbo before he makes it to the water supply. Ranged attacks work best. If you fail to kill Garbo, you have to restart the quest from the beginning. Go back to the starting area and talk to Master Ayer to finish the quest. REWARD: 3500xp and 300 gold !Side Quest Spirit Shackles Begin the quest by talking to Rol Quartzbellows. Go through the northeast gate. Fight your way past the goblins and phaerlocks (lizards). Go down to where Resil Quartzbellows is being held. You have to kill four Goblin Phantoms. The first ghost is right by Quartzbellows. Go up the nearest bridge and kill the second ghost. Go up the next bridge and kill the third ghost. The fourth and final ghost is located past the bridge with the two red banners. Go back down and talk to Resil. Escort Resil back to Rol. REWARD: 3500xp and 300 gold You should be level 5 by now. !Quest Morbid Collector Talk to Master Ayer. Collect 10 Phaerlock Skulls. The skulls drop off of Phaerlock Warriors. Hunt through the eastern and northern tunnels until you have the 10 skulls. Go talk to Master Ayer. REWARD: 3500xp and 300 gold !Side quest We Were Friends Talk to Brandus Axestein. Go through the northeast gate. Make your way to the lowest section. Guldrazak gets resurrected! Defeat Guldrazak and some Goblin Phantoms. Go and report to Brandus Axestein. REWARD: 3500xp and 300 gold Completing "We Were Friends" should get you to level 6. !Quest The Undead Gauntlet Travel to the Tower Crypt in the northeast section of The Depths. Kill the Undead in the area before talking to Master Ayer. Fight the three waves of undead to charge the Talisman. Sometimes one of the monsters drops the Naga Skin Leather Armor, a nice unique armor. Talk to Master Ayer. REWARD: 3500xp and 300 gold !Quest Rise of the Skull Lord Talk to Master Paxton. Return to the Grand Gate. Protect the dwarves from the goblins until the dwarves dig through the stone blocking the gate. REWARD: 4500xp and 350 gold !Quest The Skull Lord Talk to Master Ayer. Go through the gate. Follow the path. Fight the Skull Lord. The Skull Lord uses both Fire and Ice attacks. The Cold attack can Slow your movement speed. The Skull Lord has two Fire attacks. One is a spray of lava creating lava pools on the ground. Standing in a lava pool does continuous damage. The second Fire attack is a large Fireball that does AOE burning damage. Avoid the Skull Lord's attacks by keeping a column between you and the Skull Lord. Get the Skull Lord to damage the bases of the columns. The Skull Lord become vulnerable when it kneels down to rest. Get the Skull Lord low on health and it moves to the middle of the area to regenerate health. The Skull Lord summons additional mobs while regenerating. Attack damaged columns while the Skull Lord is regenerating to make a column fall and crush the Skull Lord. A falling column should be enough to destroy one skull of the Skull Lord. Destroy all three skulls of the Skull Lord to defeat it. Loot the special CHEST which includes one unique item. REWARD: 5000xp and 500xp !Quest Entering Mouth of the Void Exit through the Red Seal to end the chapter. REWARD: 1000xp and 100 gold ============================================================================== dndd-03 CHAPTER THREE: MOUTH OF THE VOID ============================================================================== Tiefling Guard, minion Tiefling Darkblade, Lurker Tiefling Necromancer, elite controller Tiefling Heretic, artillery G--Haunted 2 -- G -- Zhentarim Camp / G $ | | Ghouls Lufic | | | G--CAVE __|_________ The Pit \ | | G G | \ $ | | ----Camp---G----| $ The Pit Merchant 8,480 gold Rashemen Light Shield 10,880 gold Netheril Shield (Heavy Shield) 14,655 gold Winter Wolf Hide (hide armor) 17,735 gold Deep Maw Mithril Scale Armor Camp Merchant 10,625 gold Arrn'ess, Greatbow of Cormanthor 16,825 gold Flamefoe, The Frostbrand Scimitar 17,490 gold Vethicaex, Blade of Tymanther (2HS) 21,660 gold Ghellin's Grit (necklace) Zhent Camp Merchant 7,100 gold Fallen Star (light thrown weapon) 10,195 gold Bonebreaker (heavy thrown weapon) 14,405 gold Moradin's Might (ring) 14,950 gold Circle Magic Ring 16,100 gold Hand of Torm (amulet) !Quest Fresh Meat Talk to Daewen Bael. Wait for the Tiefling Guard to show up. Listen to Kilkar Demoneye ramble for a couple of minutes. Run around the arena and start looting weapons and healing potions. Try to find a weapon that matches your skills. Kill the enemies. The first wave are goblins, followed by Phaerlocks, and finally Tiefling Guards. Talk to Daewen once you get back to your cell. Gravedigger 2-9 damage The Tenderizer 5-17 damage Crossbow Bow During the next fight in the Arena, you want to protect Drathca. Grab some weapons and healing potions and start going to town on the enemies. The first wave consists of Phantom Warriors, Horde Ghouls, and Skeletons. Tiefling Darkblades, Phaerlock Scavengers, and more Horde Ghouls are in the second wave. You get sent back to your cell after the second wave. REWARD: 4500xp !Quest A Slave to None Talk to Drathca by approaching the bars of the cell. Listen to Rezlus, who likes the color green a little too much. Drathca, NOOOOOOOOOOO! Hang out in the cell for a minute or two. A mysterious Zhent shows up and opens your cell. Let Daewen fight the guards. Run around and open the four cells to free the other prisoners. Open the fifth cell to get your gear back. Re-equip your items and reassign your shortcut keys. Exit the prison area and make your way through the stronghold. Don't worry if the escaped prisoners die. Exit the stronghold and fight the Tieflings on the bridge to drive them out of the area. REWARD: 6500xp !Quest The Counter Attack Talk to Daewen. Repel the two waves of enemies. Defeat Kilkar Demoneye and his elite Dragonborn guard. The Dragonborn Warriors have a Cold breath attack. The Dragonborn Soldiers use a Fire breath attack. REWARD: 6500xp and 450 gold You should be level 7 at this point. !Side Quest Do You Smell That?! Talk to Madder Belebrix by the Weapon Merchant. Go through the gate to the ghoul area. You will take continuous damage while in the area. Kill the Stinking Ghoul. Talk to Madder. REWARD: 6500xp and 450 gold !Quest A Proper Burial Talk to Daewen. Cross the bridge and look for Krollan on the right. Open the gate between the two statues. Krollan's bones can be found in the ghoul area. Go back to the camp and follow the blue banners up the path to a gate. Go through the gate and the rock thing shows up. Continue along the path until you encounter Granifex, the rock monster. Fight Granifex. Granifex is vulnerable when its fist is stuck in the ground. It runs off before you can destroy it. Go up the stone ramp and go through the gate. Follow the path to another gate that leads to a haunted cathedral area. Go through another gate to the Zhent camp. Talk to Nezra. REWARD: 6500xp and 500 gold !Side Quest The Haunting Party Talk to Eenthi, next to Nezra. Go to the west end of the camp and go through the gate by the merchant. Go through the next gate on the left/south. Kill the Tiefling Lufic Hellheart. Defeat the skeletons to free Taich. Kill Lufic before he casts his spell. Report back to Eenthi. REWARD: 6500xp and 450 gold !Quest New Allies Talk to Nezra. Go to the ghoul area and rescue the Zhentarim Patrolman. Head south into the tunnels and find the other three patrols. Free the three patrolmen from their cages. Talk to Nezra after finding all four patrolmen. REWARD: 6500xp and 500 gold You probably want to farm the mobs during "The Rockfist Smasher" quest so you can get to level before the final boss battle. !Quest The Rockfist Smasher Talk to Nezra. Start the fight against Granifex. Once Granifex is reduced to about half hit points, a second boss appears, Obsidia. Obsidia has an AOE lava attack so keep moving. Granifex is aided by Elemental Sparks and skeletons. Obsidia summons Chaos Sparks and Zhents. All of your "allies" conveniently show up once both rockfists are dead. REWARD: 8500xp and 800 gold !Quest Entering the Alter of Bane This quest starts automatically. Loot the special CHEST. You can go back to the Zhent camp before going through the portal. Enter the portal to end the chapter. ============================================================================== dndd-04 CHAPTER FOUR: THE ALTAR OF BANE ============================================================================== Boss | | You Watch what happens when Nezra meets a trebuchet. !Quest Top of the Tower Defeat Rezlus and his army. The army consists of Dragonborn, enemy Zhents, and Flameborn skeletons. Daewen gets taken out by magic. Union Leader Esar gets a face full of flame from a Dragonborn. Reduce Rezlus to zero health and he summons Incendius, a red dragon. Master Ayer goes for the claws, but meets the teeth. Incendius attacks at long range with his fire breath. This also leaves a burning floor that causes a lot of damage if you spend too much time standing on it. At close range Incendius attacks with leg sweeps, a bite, and a tail sweep. Attack both legs of Incendius. Get on the tail side of Incendius and attack the head. Incendius will lay down some flames and fly off. Get right by the flames. As soon as the flames go out, run up and press the [F] key to attack Rezlus. If you don't reach Rezlus in time, Incendius comes back and literally blows you away. You have to start with the claws again until you can take down Rezlus. ----------------- INCENDIUS ----------------- Incendius flies away to do Rezlus' bidding. You jump onto Incendius' back. The next part is a Quick Time Event (QTE). Long live Shenmue! Watch for the prompts on the screen and press the corresponding button on the keyboard or mouse. Possible keys/buttons include: [1] Right Mouse Button Left Mouse button [F] Use the [WASD] keys to crawl around on Incendius' back. You want to use [W] to crawl forward to Incendius' head. There are two gaps in the dorsal spine that you can move through using [A] and [D]. You may want to stay in a gap to avoid Incendius' flame attack. If Incendius raises its head to the right, move to the left side of the dorsal spine and crawl forward. If Incendius raises its head to the left, try to get to the right side. Move forward using the [W] key to get to Incendius' head. Keep following the button prompts once you get to the head. The prompts come very quickly so stay alert. If you miss a QTE prompt, you return to Incendius' back and have to crawl again. Automatically stab Incendius in the eye to finish the game. Congratulations! Open wide for some credits. ============================================================================= dndd-items THE LOOT ============================================================================= dndd-pots --------- POTIONS --------- +30 HP Potion of Healing +60 HP Potion of Vitality +100 HP Potion of Recovery +4 regen Potion of Regeneration +2 MD Elixir of Magic Defense +5 resist Potion of (Fire/Cold) Resistance +5 resist Potion of Stormshield (Lightning resist) +5 resist Potion of Antivenom (Poison resist) +5 resists Cryptspawn Potion (necrotic and poison resistance) +4 STR Elixir of Giant Strength +4 DEX Elixir of Elven Grace +4 INT Elixir of the Magi +4 WIS Elixir of the Ancients +2 speed Elixir of Speed +3 attack Elixir of Accuracy ======================================= dndd-armor ------- ARMOR ------- L1 Cloth Armor ..... +1 AC L2 Leather Armor ... +3 AC L3 Hide Armor ...... +4 AC L4 Chain Armor ..... +6 AC L5 Scale Armor ..... +? AC L1 Light Shield ........... +1 AC, +1 MD L1 Elven Light Shield ..... +1 AC, +1 MD L3 Heavy Shield ........... +2 AC, +2 MD L3 Dwarven Heavy Shield ... +2 AC, +2 MD L1 Eagle Helm L1 Leather Helm L1 Dwarven Helm ======================================= dndd-weapons --------- WEAPONS --------- Weapon Speed Extremely Fast ... 1.2 Very Fast ........ 1.1 Fast ............. 1.0 Normal ........... 0.9 Slow ............. 0.8 1HS Dagger 2-4 damage, extremely fast 1HS Shortsword 2-6 dmg, fast 1HS Elven Shortsword 2-6dmg, very fast 1HS Longsword 3-8 dmg, Normal 1HS Scimitar 2-8 dmg, very fast 2HS Tiefling Bastard Sword 4-14 dmg, fast 2HS Greatsword 5-12 dmg, Normal 2HS Dragonborn Greatsword 5-16 dmg, slow 1AX Khopesh 1-7 dmg, fast AXE Battleaxe 1-9 dmg, normal AXE Dwarven Waraxe 1-11 dmg, slow 2AX Greataxe 1-19 dmg, normal AXE Heavy War Pick 1-19 dmg, slow 1HB Club 2-5, very fast 1HB Mace 2-6, fast 1HB Dwarven Warhammer 2-9 dmg, normal 1HB Morning star 5-13dmg, normal 1HB Mordenkrad 5-19 dmg, slow 2HQ Quarterstaff 3-6 dmg, normal 2HQ Elven Quarterstaff 3-6, very fast 2HQ Ornate Quarterstaff 3-6, fast BOW Shortbow 2-5 dmg, fast BOW Longbow 2-7 dmg, normal BOW Elven Greatbow 2-7 dmg, very fast XBO Crossbow 2-7 dmg, slow XBO Superior Crossbow 3-7 dmg, normal XBO Hand Crossbow 1-5 dmg, fast LTH Throwing Dagger 2-4 dmg, fast LTH Shuriken 204 dmg, very fast HTH Handaxe 2-7 dmg, extremely fast HTH Throwing Hammer 2-9 dmg, fast HTH Dwarven Throwing Hammer 2-11 dmg, normal ======================================= dndd-unique-w ---------------- UNIQUE WEAPONS ---------------- L8 1HS Crystal Dagger of D'Ahn, 2-4 dmg, Extremely Fast L4 1HS Ironfell Shortsword, 2-5 dmg, Fast L2 1HS Shortsword of Evereska, 2-6 dmg, Very Fast L5 1HS Longsword of the Moonshaes, 3-8 dmg, Normal L6 1HS Spectral Longsword, 3-8 dmg, Normal L9 1HS Flamefoe, The Frostbrand Scimitar, 2-8 dmg, Very Fast L7 2HS Blade of Zolfura, 4-14 dmg, Very Fast L5 2HS Greatsword of the Flaming Fist, 5-12 dmg, Normal L9 2HS Vethicaex, Blade of Tymanther, 5-16 dmg, Slow L1 Axe Westgate Khopesh, 1-7 dmg, fast L2 Axe The Wanderer's Battleaxe, 1-9 dmg, normal L6 Axe Underwatch Waraxe, 1-11 dmg, slow L3 Axe Goblinbane, 1-19dmg, normal L4 Axe Earthfast War Pick, 1-19 dmg, slow L7 1HB Bonecrusher, 2-5 dmg, very fast L3 1HB Mace of Zhentil Keep, 2-6 dmg, fast L3 1HB Warhammer of Mithral Hall, 2-9 dmg, normal L5 1HB Phantom Warhammer, 2-9 dmg, normal L4 1HB Skullbasher, 5-13 dmg, normal L6 1HB Glory, Mordenkrad of Tethyamar, 5-19 dmg, slow L1 2HQ Harper Quarterstaff, 3-6 dmg, normal L4 2HQ Battlestaff of Cormyr, 3-6 dmg, very fast L9 2HQ Staff of the Red Wizards, 3-6 dmg, Fast L3 BOW Shortbow of Deepingdale, 2-5 dmg, fast L8 BOW Longbow of Lathander's Light. 2-7 dmg, normal L9 BOW Arrn'ess, Greatbow of Cormanthor, 2-7 dmg, very fast L2 XBO Luskan Crossbow, 2-7 dmg, slow L3 XBO Battlehammer Crossbow, 3-7 dmg, normal L5 XBO Hand Crossbow of Deneir, 1-5 dmg, Fast L6 LTH Throwing Dagger of Trueshot, 2-4 dmg, Fast L8 LTH Fallen Star, 2-4 dmg, very fast L5 HTH Celestial Handaxe, 2-7 dmg, extremely fast L10 HTH Bonebreaker, 2-9 dmg, fast L3 HTH Bouldershoulder's Dwarven Bow, 2-11 dmg, normal ======================================= dndd-unique-a -------------- UNIQUE ARMOR --------------- UNIQUE ARMOR L2 Cloth Bloodstained Aketon L5 Cloth Sarrukh's Robe L4 Leather Assassin's Jerkin L7 Leather Naga Skin Leather Armor L9 Hide Winter Wolf Hide L6 Hide Semberholme Porcupine Hide L10 Chain Bregan D'aerthe Chainmail L4 Chain Hammergate Chainmail L8 Scale Deep Maw Mithral Scale Armor L5 Scale Archendale Scale Armor UNIQUE SHIELDS L3 Light Chult Wood Shield L1 Light Uthgardt Barbarian Shield L9 Light Rashemen Light Shield L6 Light Watchwall Shield L4 Heavy Impervious Guard L8 Heavy Netheril Shield L5 Heavy Battlehammer Shield L7 Heavy Shield of Forgefires HELM UNIQUES L3 Eartheart Helm L5 Ironforge Helm L9 Marlspire of Najara L4 Stonecut Helm L7 Thruldar's Eagle Helm L7 Crown of the Skybinder L1 Ravenscar's Old Leather Helm L6 Mooshie's Thinking Cap ======================================= dndd-unique-j ---------------- UNIQUE JEWELRY ---------------- NECKLACE UNIQUES L9 Hand of Torm L10 Tear of the Gods L3 Halfling's Wit L7 Halagothra's Gift L10 Ghellin's Grit L5 Necklace of Adaptation L3 Fire Opal Torque L6 Helm's Blessing RING UNIQUES L1 Stormspawn Ring L3 Vampire's Embrace L5 Curse of the Lich L4 Spellstruck Ring L8 Moradin's Might L6 Ring of the Shadow Thieves L10 Ring of Annihilation L8 Circle Magic Ring ============================================================================= dndd-affixes THE MAGIC ============================================================================= dndd-prefixes Type A | Type B ----------------------- +1 Level 1 | Level 2 +2 Level 3 | Level 4 +3 Level 5 | Level 6 +4 Level 7 | Level 8 +5 Level 9 | Level 10 Everything is Type A unless otherwise noted Resists are always Type A WEAPON DAMAGE BONUS / ARMOR RESIST BONUS PROPERTY | +1 | +2 | +3 | +4 | +5 ------------------------------------------------------------------------------ Fire | Fiery | Burning | Flaming | Scorching | Blazing Lightning | Crackling | Shocking | Brilliant | Flashing | Luminous Poison | Lethal | Noxious | Toxic | Debilitating | Venomous Cold | Frozen | Icy | Glacial | Hailing | Chilling Necrotic | Deathly | Decaying | Lifeless | Ethereal | Rotting PROPERTY | +2 | +3 | +4 | +5 | +6 ------------------------------------------------------------------------------ Radiant | Shining | Dazzling | Bright | Beaming | Glowing Cold and Radiant are Type B for Weapons Weapon Damage vs Undead | Hit Points Gained per Weapon Kill (Type B) ------------------------------------------------------------------------------ +1 Horrific | +1 Deadly +2 Rising | +2 Ferocious +3 Roaming | +3 Destructive +4 Reanimating | +4 Brutal +5 Unholy | +5 Merciless +% Arcane/Divine Damage | +1 | +2 | +3 ------------------------------------------------------------------------------- L2/4/6 Arcane Force ... | Novice | Acolyte | L2/4/6 Arcane Fire .... | Scarlet | Crimson | L3/5/7 Arcane Necrotic | Bone | Scarab | L3/5/7 Arcane Cold .... | Azure | Cobalt | L4/6/8 Arcane Lightning | Silver | | L3/5/7 Divine Radiant . | Shimmering | Iridescent | +1 is +5-10% +2 is +11-15% +3 is +16-20% Cracked -1 Attack Movement Speed Increase Quickened 5-10% Hyper 11-15% Swift 16-20% Rapid 21-25% Express 26-30% ======================================= dndd-suffixes Improved Crit Every weapon plus adds 1-8 or 1-10 crit damage instead of 1-6 Level 4 +1-8 of Devastation Level 8 +1-10 of Ruin ONGOING DAMAGE (Levels 3/5/7/9/10) Level | Fire | Poison | Bleeding | Ice/Slow ------------------------------------------------------------------------------ 1 | of Combustion | of Pestilence | of Gore | of Gore 2 | of Fire | of Blight | of the Slaughter | 3 | of Incineration | of Disease | of Carnage | 4 | of Ignition | of Infection | of Destruction | 5 | of the Flame | of Contamination | of Bloodshed | L1 = +1 L2 = +2 L3 = +2 L4 = +3 L5 = +4 EFFECT Level | Attack Speed Increase | Increased Range (Type A) ------------------------------------------------------------------------------- 1 | of Flight +10-14% | of Long Distance + 5-7% 2 | of Velocity +15-18% | of Extended Aim + 8-10% 3 | of Rapidity +19-22% | of the Great Expanse +11-13% 4 | of Haste +23-26% | of Superior Length +14-16% 5 | of Acceleration +27-30% | of Open Vastness +17-20% EFFECT Level | Knockback %chance | Knockdown % chance, duration ------------------------------------------------------------------------------- 1 | of the Wounded 5-7% | of the Fallen 5-7%, 1 second 2 | of the Forsaken 8-10% | of the Forgotten 8-10%, 1.25 seconds 3 | of the Stricken 11-13% | of the Hidden 11-13%, 1.5 seconds 4 | of the Inflicted 14-16% | of the Horde 14-16%, 1.75 seconds 5 | of the Baseless 17-20% | of the March 17-20%, 2 seconds Knockback is Level 2/3/4/5/6 EFFECT (Levels 3/5/7/9/10) Level | BLIND | STUN | WEAKEN ------------------------------------------------------------------------------- 1 [5-7%] | of the Sightless | of the Prone | of the Downtrodden 2 [8-10%] | of the Lost | of Propagation | of the Frail 3 [11-13%] | of the Darkness | of Thorns | of the Feeble 4 [14-16%] | of the Blind | of Fortune | of the Delicate 5 [17-20%] | of the Vanished | of the Chosen | of the Fragile EFFECT (Levels 3/5/7/9/10) Level | SLOW | IMMOBILIZE | FEAR ------------------------------------------------------------------------------- 1 [5-7%] | of the Sluggish | of the Helpless | of the Frightful 2 [8-10%] | of the Dawdling | of the Still | of Horror 3 [11-13%] | of the Sloth | of the Halted | of Terror 4 [14-16%] | of the Weak | of the Motionless | of Dread 5 [17-20%] | of the Measured | of the Unmoving | of the Haunted ATTACKER TAKES DAMAGE (Type B) Lvl | DAMAGE | FIRE DAMAGE + DOT | COLD + SLOW | POISON + DOT ------------------------------------------------------------------------------- 1 | of the Afflicted | of the Combustion | of Frost | of Pestilence 2 | of the Sorrow | of the Fire | of Ice | of Blight 3 | of the Injured | of the Incineration | of Hailstone | of Disease 4 | of the Vengeful | of the Ignition | of the Glacier | of Infection 5 | of the Chaos | of the Flame | of the Arctic | of Contamination L1 = 5-10% / L2=11-15% / L3=16-20$ / L4=21-25% / L5=26-30% SAVING THROW BONUS VS (Level 1/3/5) Bonus | BLIND/STUN/WEAKEN | SLOW/IMMOBILIZE | ONGOING DAMAGE ------------------------------------------------------------------------------- +1 | of Perception | of Promptness | of Sturdiness +2 | of Clear-Sightedness | of Expediency | of Stoutness +3 | of Vision | of Progression | of Indomitability IMPROVED HEALING (Levels 3/5/7/9/10) (not working for necklaces?) 10-14 of Wellbeing 15-18 of Health 19-22 of Vigor 23-26 of Hardiness 27-30 of Constitution REGENERATION (Levels 3/5/7/9/10) of Cleansing of Composure = +3 HP recovered every 7 seconds of Renewal of Rejuvenation = +5HP every 8 seconds of Reanimation KNOCKBACK REDUCTION (Levels 2/3/4/5/6) 20-26 of Consumption 27-32 of the Alaor 33-38 of Sapra 39-44 of Balance 45-50 of Inertia FIGHTER BLOCK BONUS (Levels 2/4/6) +1 of the protector +2 of the Defender +3 of the Guardian IMPROVE ROGUE DODGE (Levels 2/4/6) 20-30 of the Sure-Footed 31-40 of Haste 41-50 of Swiftness IMPROVED CLERIC HEALING WORD (Levels 2/4/6) 10-15 of Invigoration 16-20 of Remediation 21-25 of Life RESISTS (Levels 1/3/5) RESISTS | (+1) | (+2) | (+3) ----------------------------------------------------------------------------- Fire .... | of the Burning Wood | of Draco | of Claimport Lightning | of Grounding | of Shielding | of the Scimitar Spires Poison .. | of Neutralization | of the High Forest | of Raven Cold .... | of Dire Wood | of the First Order | of the Lost Peaks Necrotic | of the Pact | of Dark Arrow Keep | of the Six ============================================================================= _______________________ 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