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Happy Holidays from Community Health Charities of Nebraska!
My name is Donna Fox- Keidel and I am a life-long resident of Louisville, Kentucky. I am writing this letter as one of the 66 million Americans, who live their life with the daily challenges of arthritis and related diseases.
I know you may think that arthritis is merely a few aches and pains and as we get older we may deal with it. The reality is, arthritis is so much more than that. Arthritis is a painful and debilitating chronic disease that can limit a person's quality of life and life expectancy. It is the leading cause of disability in the United States. Arthritis does not discriminate! Arthritis and related diseases affect all Americans, not just older Americans. It disproportionately affects women and nearly three of every five people with arthritis are younger than 65 years of age. Most importantly, did you know Kids get Arthritis, Too?
Approximately 300,000 children in the United States are diagnosed with childhood rheumatic diseases. 3,000 of those children live in the state of Kentucky. Our great commonwealth also has the unfortunate distinction of ranking 2nd in the United States with the highest prevalence of arthritis in adults.
Like my fellow American, Martin Luther King, "I Had A Dream". That was until the nightmare of arthritis interrupted my very young life. I know first hand the life altering affects of arthritis. I was diagnosed at age 4 with Scleroderma (related to arthritis), a life threatening autoimmune disease of fibrosis or hardening of the skin and internal organs and at age 6, I was diagnosed with Juvenile Rheumatoid Arthritis (JRA), which predominantly affects joints and eyes.
To summarize my life with arthritis is no small feat and quite difficult to do. Do I speak of being five years old and waking up in the middle of the night crying out from pain and an inability to move? I crawled more than I walked because it was easier to crawl or scoot than walk on my legs with excruciating pain. What about all the times I had to sit on the sidelines in gym class because I was not able to partake in the activities? Maybe I should speak of all the medications my frail body had to endure, or should I speak of all the side effects of these medications. The stories are never-ending and the problems only grew larger as I got older.
I may have arthritis, but arthritis does not have me. I have spent much of my life fighting my arthritis and thanks to the Arthritis Foundation, I have learned to take control of my disease and like millions of Americans just like me, I will continue to lead the best possible quality of life I can despite my chronic pain. The Arthritis Foundation provides people of all ages living with arthritis with the necessary support, programs and services to empower them to take back their quality of life. They are lighting the way for those affected by arthritis and giving a voice to those in need.
Copyright © 2012 Community Health Charities firstname.lastname@example.com policy


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Padres' Secret Unveiled
All season long I've been asking myself: how does a team that cannot score runs continue to win as much as the Padres in 2010?
I thought the answer was excellent pitching.
If Ryan Webb is hangin' with Yoda, then it's a good bet that Mat Latos is hangin' with Obi-wan… and Heath Bell is chillin' with… Vader.
Hate me 'cuz I can spin the double-bladed saber, just don't hate me 'cuz I"m right.
(Image courtesy of the AP)
8 Comments
Dodgers need to meet up with the Padres again. I was at the at the sweep in May at Petco Park.
Happy 4th guys!
Checkout the baseball teams Mickey Mouse statues in my blog.
You know Jeff,
The Rays have their own Yoda, or at least he looks like him.
Don Zimmer has been the wisdim and the experience that has hoved just left of the Rays dugout and thrown more than a few sage nuggets towards the cerebral Maddon.
Thank goodness they did not go the "Stargate" direction, or even the "Aliens" direction in their fandom over space-influenced movie and characters.
But with Matt Stairs back, they also have someone who will talk to Boba Fett.
Rays Renegade
Considering Darth Vader is the Padres' ace, well, then, your answer's right there, isn't it?
Vader is an awesome name for a closer. Much cooler than Yoda. I don't know anybody who would want to be called Yoda rather than Vader. It just sounds cool. But if Yoda can get the job done…then get Yoda we must.
wait….I thought Yoda was a Dodgers fans. I have the photo to prove it
Now I'm just confused.
Emma — Happy 4th to you too!
RR — Zim still has it, eh? I know and love the guy, but his crowning achievement will ALWAYS be boxin' Pedro.
Cici — It all trickles down from there, eh? Remind me to stay away from the NL West.
RFB — Mmm. Trust in Yoda as your closer you will!
Amy — Must've been a free agent… screw him.
LOL i love Yoda! Hyun young would love this blog post🙂
THe PEN-itentiary is pretty strong which is always good. I'm jealous. They have t-shirts and everything😉
Mimi — You're right about that. Glad you're a Yoda fan too. If you weren't I'd be worried.

subset: commoncrawl


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Shepherdstown PD tracks down suspect after Sunday shot-fired incident
SHEPHERDSTOWN – Authorities say they have identified the suspect accused of firing a handgun in a downtown Shepherdstown apartment Sunday afternoon.
The incident, which is still under investigation, occurred at 1:03 p.m. when the suspect entered an apartment in the 100 block of East German Street in Shepherdstown, city Police Chief David Ransom said in a press release issued Sunday afternoon.
Police said no one was injured, although the bullet ended up lodged in the wall near a table of patrons at the Domestic restaurant, 117 E. German St.
Prior to firing the gun, the suspect – a heavy-set white male, age 20-25 and possibly having a first name of Eli – entered the apartment and encountered one of the residents living there, the release states.
"The suspect then produced a handgun. The resident retreated to his room as the suspect fired a shot that went through the floor and into the restaurant below. The bullet lodged in the wall near a table of patrons. The suspect then fled the area," it reads.
The suspected gunman was described as driving a light turquoise Saturn, two-door vehicle and was believed to be from the Hedgesville area, police said.
Anyone with information about the incident may contact the Shepherdstown Police Department at 304-876-6036 or email firstname.lastname@example.com.
Calls to the restaurant were not answered Sunday afternoon, although the Domestic website indicates it is normally open Sundays, 11:30 a.m. to 8 p.m.
– Staff writer Jenni Vincent can be reached at 304-263-8931, ext. 131


text:
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In the United States, we have become a car-dependent society. The result is a growing list of environmental, social and health impacts. And it means that American children often ride everywhere in automobiles even when they have the option to walk, bike or use public transportation, which is contributing to a growing epidemic of childhood obesity.
At any school in the U.S., you will witness a traffic jam each morning and afternoon. Parents lined up outside to deliver or retrieve their kids may sit for five to fifteen minutes with the engines idling. According to the Department of Energy, every five minutes of idling or driving by approximately 35 million parents' cars adds up to 1 million gallons of gas burned and about 20 million pounds of carbon dioxide emitted. This translates to 20,000 tons of carbon dioxide every morning and afternoon. In short: The national trip to and from school has an enormous carbon footprint.
What Can Schools Do About Transportation?
According to the Safe Routes to School Partnership, half of children attending school in the U.S. are dropped off in the family car. Approximately 9.9 million children (25 percent) live within one mile of school, and only half of them currently walk or bicycle. Another 6.3 million children (16 percent) live between one and two miles from school, and just 12 percent of them walk or bicycle.
The Eco-Schools program aims to raise awareness of sustainable transport solutions--transport that reduces fuel consumption, pollution and car use. Every school can change its travel footprint, with a range of positive results:
To put it simply: "If you can walk to school, do it; if you can't walk, bike; if you can't bike, take the bus or carpool...and if you carpool, don't idle the car in the drop-off/pick-up line."
Has your school developed a great way to tackle transportation issues? If so, why not share it with everyone on our Facebook page?
For examples of other activities, check out these suggested actions from the Texas Green Ribbon Schools that align with our pathways. Activities under the Texas Green Ribbon program can be used for meeting many of the Eco-Schools USA seven step requirements!


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The first post for those that participate in the campaign. Recruitment closing later this week
Dear Adventurer,
My Patron has instructed me to find the most capable men and women in Absalom for a very important, very lucrative and, most importantly, very secret job. While I cannot tell you the details this missive, I can invite you to my Lord's manor in The Coins. Directions are enclosed.
Please arrive at 10 am sharp, and present the enclosed invitation at the door. There you will be taken to your interview and your...shall we say, test.
Very Truly Yours,
Some of you found this slipped underneath your door as you awoke in the morning, others found it slipped into your coin purse, or backpack, or perhaps it was resting under your ale mug at the pub, when you took another sip.
Mr. Pyke, I believe this will be of great interest to you, assuming you are not already on a job. Please do consider it.
You awake slightly confused at this particular dream, only to see the very letter from your dream laying in front of your door, obviously having been slid under in the night.
[/b] There was a man looking for you all morning, he was poking around for a long time, and definitely seemed to be on your trail. When he saw me, he smiled and sauntered over to me. He simply said, I think you will have better luck with this than I and walked away strumming a tune on a lute, though I have no idea where he got it from.[/b]
She hands you a sealed letter.
All of you find yourself in a large, lavish sitting room, with chairs enough for 20. There is food set out for everyone, and goblets for wine available. Feel free to describe how you arrive and your appearance as you make your entrance.
Though you were all told to arrive at 10 am sharp, it is 10:15 before anyone enters the room. A very old gnome, very well dressed, enters.
M'lord apologizes for the delay, an emergency has come up that he is dealing with. He will be with you all as soon as he can. Please make yourselves at home, and if you have not begun to enjoy the food and wine, please do so.
He makes a small bow and exits.
A squarely built man, who appears to have been chiseled out obsidian, moves from his quiet corner of the room to the table and chairs set before him, "Lost time is never found again." he murmurs to himself as he finds a seat close to his corner and sits to partake of the food set before him, though wary of the wine, Ehad seems to be very pleased to partake of such fine foods.
Ehad is dressed in simple traveling cloths but seems to have a fluidity to his step unnatural to someone of his bulk. Outside of his shiny chiseled skin and unique step, there are only a few oddities about him: his hair seems to be somewhat opaque and of a crystalline nature and he has a set of 8 green gems set round his head and neck.
|Salus Tywynnu
A beastial man in dark concealing robes enters the room with an animal grace and takes a seat in a corner so that he can survey the entire room at once. He doesn't move for the food or drink once, instead content to watch the room with his golden eyes. His expression is neutral, taking everything in without betraying his own thoughts. His movements are accompanied by the clinking of chain beneath his robe and a suspicious bulge on his left hip betrays a weapon of some kind.
"Time is never lost, one can always use the moment toward some end." he says in a surprisingly gentle voice for his manner.
|Salus Tywynnu
|Ehad Tsur
Knowledge (local): 1d20 + 5 ⇒ (4) + 5 = 9
A large young man came in and sat to wait. While he way he carried himself was with strength, he still walked with a noticeable limp. His armor was immaculate, and his sword looked like it had barely been out of its sheath.
"We make of time what we will. Some measure it against the passing of the sun, others the moon. As with many things, time is up to our perceptions." As he smiled, the slight pointedness to his teeth and his slightly noticeable points on his ears hinted at an orcish heritage. "Perhaps some conversation to pass the time while we wait? I am called Garrick and I am curious as to what paths we have taken to arrive here?"
|Salus Tywynnu
The beastial man nods to Garrick"I'm Salus, good to meet you Garrick. Truly you are right in your statement, our perceptions cloud our grasp of the truth, or many truths. It was in finding a new truth that I was brought here. May I inquire as to you?"
|Boneyard Pyke
Boneyard whispers a few words to himself and waves his hand over the envelope before accepting it. A distant female voice whispers back to him, You never can be too careful Pyke, but no one has spelled the letter. Satisfied, he takes the invitation from the man and reaches into his purse to give him a silver.
Once the man has left, the half-elf turns it over to inspect the seal. Nice paper. Nothing revealing about the seal. Either my potential employer doesn't want to be known if this falls into the wrong hands or isn't so high and mighty that he needs to leave him mark on everything he touches. Boneyard cracks open the seal and removes the note, scanning it quickly and then considering the name at the bottom. Trinfulard...
Knowledge (Local) 1d20 + 14 ⇒ (19) + 14 = 33
Knowledge (Nobility) 1d20 + 7 ⇒ (9) + 7 = 16
Of course, House Bard to Lord Halwer. I wonder what trouble they have gotten themselves into this time...and a test..how charming.
Right before entering the manor, Boneyard will expend a charge of his wand of mage armor. [ooc]Use Magic Device 1d20 + 9 ⇒ (17) + 9 = 26
Right as the clock strikes 10, a thin half-elf with a fashionable dark chestnut tricorn hat enters the sitting room. He has shoulder-length stark white hair and hazel eyes. A well-made rapier hangs from his belt. He politely touches his hand to the hat and nods a greeting while looking around to see if he recognizes any of those assembled.
Knowledge (Local) 1d20 + 14 ⇒ (14) + 14 = 28
Knowledge (Planes) 1d20 + 7 ⇒ (18) + 7 = 25
Orc-blood, devil-blood, shaitan-blood, but no sign of Lord Halwer..it is rare I am the most common man in the room. An interesting group to be sure.
"Good morning gentlemen. Assuming you're all here for the same reason I am, it appears we'll be waiting a moment or two for our host before we learn more." Ignoring the food and wine for the moment, he finds a spot to observe the rest of those assembled and the obvious entrances to the room. While waiting for Lord Halwer, Boneyard murmurs quietly to himself and gestures to the walls of the room. Casts sift to examine the room for other entrances or secret doors. 1d20 + 12 - 5 ⇒ (4) + 12 - 5 = 11
When the gnome finally arrives, Boneyard listens to the unsurprising apology before walking over to the table. Again, the half-elf murmurs a few words and passes his hand over the offering before the woman's voice speaks again in his mind, Oooh Pyke, I do so love getting all of your attention today, but aren't we being a titch paranoid? No magic or poison here. I'm sure your potential patron isn't about to get rid of you before he even has a chance to say hello.
You see the half-elf shake his head for a moment as he speaks in a low voice, "Enough commentary Cathlessra, we have an audience, just keep it to what I need if you don't mind." As Garrick begins the introductions he pours a finger width of wine and then adds water to the goblet until it is full. Picking up a few grapes, he turns to the rest and adds. "Finding truth? Then we seem to have something in common Salus for that is what I am often asked to do as well. I am Pyke. Boneyard Pyke. It is good to meet you all."
And we are off!! Please make sure you put your saves, HP Initiative and AC into your profile so it appears with your posts, this will make combat go much faster, as well as stepping on traps etc
Finally the door opens again and a group of people enter. At the front is a tall slender man, immaculately dresses with a fabulous Rapier at his hip.
Terribly sorry to keep you all waiting. I had a few things to clear up with the Misses...thank you all for waiting.
For those of you that do not know, my name is Lord Halwer. With me today are my associate Trinfualrd, which some of you have already met
He gestures to another immaculately dressed man, strumming on a lute. He is brightly dressed with dark hair and a well kept handle-bar mustache.
Also, let me introduce Fizwiddle Glockenfeffor Smacklemidge XXII, but you can call him Fizzy He gestures to a gnome dressed in robes. Renthler He gestures to a half elf, also dressed in robes. And in the back there is Casus He gestures to a thin dark human, with short swords at his hips.
He smiles, before continuing
I have invited all of you here today because I am looking for some...employees. The pay is quite good as is the excitement that will come with it. However, I cannot give you details until we have determined if my friend Trin here has selected the right people. Shall we? Any questions before we begin?
|Boneyard Pyke
Slight retcon...While Boneyard is examining the room, he stifles a chuckle resulting in a short, sharp cough as he murmurs. "Oh, there are many more fun things I could imagine searching for with you my dear. Maybe later."
Knowledge (Local) for Fizzy, Renthler, and Casus 1d20 + 14 ⇒ (19) + 14 = 33
Boneyard raises an eyebrow at the entourage surrounding Lord Halwer. All of his old crowd and us to boot. Not exactly seeking to keep this things quiet, is he? Perhaps he's planning to lay siege to Absalom with this army. "Well, I'm reasonably sure I know why I'm here. So that leaves my only question being your job and its conditions...which brings us around to your test. Let's get on with it."
|Salus Tywynnu
now that our host is here Detect Evil, everyone in the room, starting with our host and sweeping counterclockwise
Salus's yellow eyes sparkle briefly as he looks over the new arrivals and then his fellow adventurers.
"No questions from me just yet."
The have since kept in touch and are on good terms, occasionally getting back together for odd jobs, but for the most part they are retired from adventuring.
Casus is known for having a mastery over his body, being able to move silently, and reportedly can make himself disappear form plane site. Additionally he is a master of traps. He is a master with his short swords.
Fizzy is a wizard of great versatility. This is often overlooked by his frequent fits of laughter.
Renthler is a cleric of Erastil . Though since his adventuring days he has taken up residence as a priest in the city, healing and preaching to those in need.
Fizzy observes this Spellcraft 1d20 + 19 ⇒ (14) + 19 = 33
No evil here...come come my boy. Not even Halwer is boneheaded enough to bring a Paladin to a party with evil doers!! hahaahahahahahahahahahaha
Halwer shoots Fizzy a look Do you mind?
Fizzy struggles to maintain his composure.
|Ehad Tsur
Of course. It is very simple. I am looking for a group with varied skills. My good Trinfulard here assures me that all of you are the best at what you do. Well I am not so easily convinced. So what I have arranged is for each of you to take a little test.
Do not worry I have safety precautions in place, if one of you does get hurt, you will be made whole as it were. For some of you it will involve a little flexing of your martial muscle, others the mental one, and others the...
He seems a loss for words
...The Caring one? Whatever it is. Afterwards we will all sit down and I will offer you some terms for a contract, assuming you all pass. You will all of course be compensated for your time today, even if you do not pass the test. I cannot tell you more about the test, since it is different for each of you. Which is why my compatriots are here. They will be proctoring the tests that I do not.
|Boneyard Pyke
Boneyard looks thoughtful and scratches his chin, "Interesting. An interview is more typical, but your conditions are basically that you will give us each a task suited to what you know of our talents. If we are successful, you will offer a contract. If we fail, you will compensate us. If I may be direct, what is the nature of the compensation?"
Exactly. Interviews are so dull and lengthy. Everyone in this room is a person of action, and realistically I am looking for people of action, so I might as well see you in it. If offered, there is a very generous monthly retainer, plus significant opportunity to obtain...as we said in our adventuring days...loot. Anything that you find, with the exception of items that I might name and beautiful pieces of art, are yours.
If you fail to pass the test I will give you, what amounts to a weeks wages for most in the city as well as the best meal that you have had in a long time. But Trin here assures me that failure is about as likely as my smashing that gorgeous plate set on the table there.
|Ehad Tsur
"We'll, if that's the case, lets get to it. As you said, each of use won't have a problem with our task so we may as well get through them. Ehad smiles a little more confident that if the task was truly tailored to him, he would not be having much trouble at all.
|Boneyard Pyke
"You may have already learned that I am quite particular about the terms I agree to since you will find I am quite committed once we have an agreement. I know the standard wages for Absalom. Assuming you don't have anything...unusual planned for the meal those terms are sufficient for the test. I agree with Ehad, let's see what you have in mind to have us prove our talents."
|Salus Tywynnu
"I eagerly await this test of yours." Salus flicks his fingers on his left hand back and forth as if with a nervous tick. "I hope that the employment that follows will be profitable not just for the coinpurse but for the soul as well."
Right, lets get on with it then shall we? Mr. Pyke if you would follow Trin and myself. Mr. Tywynuu with Renthler, Mr Tsur with Casus, and Mr Thorne with Fizzy.
Looking above the fireplace there an oil painting portraying the same man, Lord Halwer. Through an archway in the corner you can see there is a empty stone room with a circle in the center of it.
Halwer, smiles and says "Trinfulard is sure that you are the man for the job, I need a little demonstration. A little test if you will."
He sits, fills all three goblets from the decanter and gestures to the room. "Within this room there are three magic items. One is the gem from a necklace of fireballs, another is Simple Healing Potion, and the third is a magical Decanter. Please find them and put them on the table Do be careful not to break anything, or get yourself hurt."
He sits, refills both his and Trinfulard's goblets, and says "Some music please."
Trinfulard mutters a cantrip a a lute appears in his hands
Perform String1d20 + 13 ⇒ (1) + 13 = 14
Not your best work there Trin. Halwer smiles.
Everyone' a critic.
He stops and begins another tune. String 1d20 + 13 ⇒ (8) + 13 = 21
This time he plays a tune that suggests searching, with a hint of excitement.
That circle is a specially rigged pressure plate. As soon as you stand on it those 4 squares are going to summon some kind of creature. Alone they are no problem. But the word is that you excel at combating groups, so you will be mobbed. I will be on the platform, ready to dispel it all if something goes wrong. Questions? Didn't think so. Wait for me to get to the top of my platform there and then when you are ready step onto the plate. Try not to hurt yourself.
He turns and quickly crosses the room and climbs that ladder. Then intently focuses on Ehad.
As you walk Renthler speaks in Abyssal. An interesting story yours. I must confess I am rooting for you. It will be a long time before you have atoned for all of your actions...but someday. Someday. This is a particularly interesting test to me, and one that I had to prepare for with some rigor. After all these kinds of summons are not usually my cup of tea. Just the opposite in fact. However, you were recruited because of your ability to deal with these menaces.
Not too long ago Halwer assisted me with...eliminating a cult of demon worshipers here in the city. We liberated these scrolls and I have been systematically destroying them. However, in this case I will use this one, and allow you to show your prowess. I must say this a less effective way to dispose of this scroll, but perhaps more satisfying.
If something goes wrong, I have a banishment ready to cast. Let me know when you are ready. This is a particularly nasty critter, so I have taken the liberty, at Halwer's suggestion to weaken it a little upon summoning. You will see a delightful light show after it appears in the circle there as a result.
He moves into his circle and awaits word.
Fizzy guides Garrick back the way that he came in. I think you are going to enjoy this test. It is a good one, if I don't mind saying so myself. My idea you know. That Halwer wasn't alway a Lord...I have known him since he has knee high...to me! hehehehehe
He rattles on as he leads to the outer grounds, to what is obviously an outdoor dueling pit of some kind. The ground is a fine dirt, that makes movement in it slightly difficult.
Here we are. So what will happen is that I am going to summon two creatures, that will want to fight each other. One, your champion will be outmatched. Your job is to make sure that it wins. Don't worry I have everyone's safety in mind.
I will give you...say...12 seconds to prepare your champion before the battle will start. No they wont attack you. Yes it will be fun. Yes, I believe you can do it. No it wont take too long. Before you ask more questions let me answer them for you. No. No. Yes. No. Yes. Yes. No. No.
You champion will appear over there. Here we go.
|Ehad Tsur
"Shall we begin?" seeing the man in place, Ehad moves into a strange form as though he were about to dance with an invisible partner. After a few minor adjustments, Ehad steps into the center square ready for the worst.
so I'll already be in janni style so flanking will only give them a +1 not the typical +2. Also I'll have a +3 to AC from flowing monk abilities. I assume I'll need initiative (unless since I know what's going on I get the surprise round) innitiative: 1d20 + 5 ⇒ (12) + 5 = 17
You will be in stance, not surprise round.
As soon as Ehad steps onto the platform bright flashes of light flash from each platform. To the north and the south two dark-furred creatures raise spiked morningstars, their tiny, milk-white eyes glittering with the thrill of the coming kill. Appear.
While to the east and the west two small creatures appear Filthy, reeking black rags wrap these small humanoids from head to toe, leaving only its hands and pale white nose visible.
Initiative Ehad=17
Initiative DC 2 1d20 + 3 ⇒ (2) + 3 = 5
Initiative BB2 1d20 + 1 ⇒ (14) + 1 = 15
Initiative DC 1 1d20 + 3 ⇒ (17) + 3 = 20
Initiative BB1 1d20 + 1 ⇒ (12) + 1 = 13
Order= DC1, Ehad, BB2, BB1, DC 2
The creature to the west of the room, snarls as it brandishes its dagger, dripping a black sludge. It points at Ehad and the room plunges into Darkness. It then moves straight ahead next to Ehad, ready to attack next round.
|Ehad Tsur
Dungeoneering:1d20 + 5 ⇒ (1) + 5 = 6
Nature:1d20 + 5 ⇒ (2) + 5 = 7
As the mess of rags moves closer and plunges the room in darkness, Ehad smiles to himself and with a sweeping motion makes to trip the creature in a flurry of blows.
Trip:1d20 + 11 ⇒ (2) + 11 = 13
Trip:1d20 + 11 ⇒ (18) + 11 = 29
As the creature jumps over Ehads leg, it is met with a strong arm that sends it tumbling to the ground. Thus provoking an AOO from vicious stomp
Unarmed strike (BAB+dex+Mighty Fist+Prone):1d20 + 4 + 4 + 1 + 4 ⇒ (16) + 4 + 4 + 1 + 4 = 29
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
just a few side notes I thought of that may be important, the dark creeper is prone but also flat-footed until the end of my next turn. As soon as one of the little punks attacks ill use my flowing monk ability Redirection (immediate action) to trip and sicken (DC 14 Fort for 1/2 time) them for 1 round .Trip:1d20 + 12 ⇒ (19) + 12 = 31 (add 2 if they charge or power attack, +4 if both). If I trip them, I'll make an unarmed strike as an AOO from furious stomp.
Unarmed strike (BAB+dex+Mighty Fist+Prone):1d20 + 4 + 4 + 1 + 4 ⇒ (7) + 4 + 4 + 1 + 4 = 20
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Btw, they are also flat-footed until the end of my next turn and because I hit him, I have a +4 to trip him on my next attack but only if that is my next attack. Also each of them gets a DC 14 reflex save to not be flatfooted.
|Boneyard Pyke
"Seems straightforward enough. I'm sure it won't be though or it wouldn't be a test." Boneyard stands in the center of the room and considers the tune that Trinfulard is playing. "So ladies, tell me about our entertainment. And anything else that might be of interest in our lovely rooms here." Boneyard begins to slowly turn in the center of the room, concentrating on an auras visible in the room. Casts detect magic
Spellcraft for Tri's tune 1d20 + 7 ⇒ (11) + 7 = 18
Knowledge (Arcana) for any auras detected from center of room 1d20 + 7 ⇒ (15) + 7 = 22
As Boneyard stands in the center of the room. Trinfulard and Halwer settle down and gulp down their wine. Halwer refills them from the decanter on the table.
Trin...did he just call us ladies?
Trinfulard looks at Halwer skeptically.
I am beautiful. That is a mistake often made. What a maroon! You didn't even bother to read page 2 of the report I gave you?!
Comedy1d20 + 13 ⇒ (9) + 13 = 22
Halwer laughs.
Tessarda pipes up The only magic in that tune lies in his talent sweetie. While Cathlessra quickly follows Those two have a bit of magic on them...but I assume you are referring to the magic coming from that chest and from the cabinet over there? Very interesting...it seems there are multiple auras coming from each...I could be more specific if you weren't so lazy and opened them...
|Salus Tywynnu
casts shield
"Ready when you are."
Seeing it's compatriot hurt BB 1 charges from the north.
Morningstar 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13 for 1d8 + 3 ⇒ (1) + 3 = 4
The morning star whips over Ehad's head harmlessly.
DC 2 also follows the lead of the Bugbears and charges as well, hoping to be the first to land a blow. Dagger1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
Despite the constant movement of Ehad the cut rakes across his outstretched arm
Dagger1d3 ⇒ 3 Ehad's Save1d20 + 8 ⇒ (12) + 8 = 20
Ehad feels some sort of poison begin to seep into his veins but, with a moment of focus he brushes aside the effects.
Renthler smiles and reads the scroll in his hand, muttering Erastil protect him
In a bright flash of light a beast appears, snarling. Standing just over three feet tall, this bestial humanoid wears filthy, tattered robes and has blue-gray skin decorated with strange, coiling stripes. Dark fur grows on its head and arms, and its feet end in burning hooves. Its eyes glow as red as the flaming sword it wields in one hand, and its breath fills the surrounding air with noxious gray smoke.
Salus 1d20 + 2 ⇒ (16) + 2 = 18
Demon 1d20 + 7 ⇒ (16) + 7 = 23
The Demon looks at Salus and says Time to die Brother. Even with this treelicker's curse upon me, you will die. It draws a longsword that bursts into flames, then rears back and sprays a torrent of smoking blood from its mouth that roars into Salus.
Reflex 15 for half3d6 ⇒ (4, 6, 2) = 12
|Salus Tywynnu
Knowledge: Planes 1d20 + 6 ⇒ (5) + 6 = 11
Reflex 1d20 + 7 ⇒ (18) + 7 = 25
Salus flinches back from the blood as it scorches his side and charges forward spewing invectives at the demon in its own language, calling out to the Light to aid him in destroying the demon.
charge and smite evil, two handing longsword
To Hit 1d20 + 12 ⇒ (18) + 12 = 30
Damage 1d8 + 7 ⇒ (2) + 7 = 9
|Ehad Tsur
CMB for trip 1d20 + 12 ⇒ (11) + 12 = 23
Which will provoke another AOO from being knocked prone again
Unarmed strike 1d20 + 13 ⇒ (1) + 13 = 14
Dmg 1d6 + 3 ⇒ (1) + 3 = 4
As the poison enters his bloodstream, Ehad quickly realizes there is more to them that meets the eye. As such Ehad speeds up his movements in an attempt to confuse and knock over his opponent.
Flurry of blows to trip each one,
BB1 1d20 + 11 ⇒ (15) + 11 = 26
If tripped AOO unarmed strike 1/5
Attack 1d20 + 13 ⇒ (4) + 13 = 17 DC 14 reflex or flatfooted
Damage 1d6 + 3 ⇒ (2) + 3 = 5
DC2 1d20 + 11 ⇒ (16) + 11 = 27
If tripped AOO unarmed strike 2/5
Attack 1d20 + 13 ⇒ (18) + 13 = 31 DC 14 reflex or flatfooted
Damage 1d6 + 3 ⇒ (6) + 3 = 9
Sorry I don't have more description, with my comp down I can only view one thing at a time and can't flip to the bugbear and dark creeper without the page refreshing and losing what I wrote.
When the next opponent gets up, I'll use my 3/5 AOO to trip him and the 4/5 AOO to hit him, then the next one that gets up and attacks, I'll use the repositioning strike to trip him and use the last AOO to hit him.
One that gets up.
Trip 1d20 + 12 ⇒ (8) + 12 = 20
Hit 1d20 + 13 ⇒ (16) + 13 = 29 DC 14 reflex or flatfooted
Damage 1d6 + 3 ⇒ (5) + 3 = 8
One that attacks
Trip 1d20 + 12 ⇒ (4) + 12 = 16 DC 14 fort or sickened
Hit 1d20 + 13 ⇒ (8) + 13 = 21 DC 14 reflex or flatfooted
Damage 1d6 + 3 ⇒ (2) + 3 = 5
Also should note that if they attack from being prone, they have a -4 to hit and I have an additional +3 AC from all of them next to me.
The demon snarls at Salus and replies Call to the light all you want. You will always return to us. ALWAYS!
The demon lashes out with it's flaming longsword, then reversing it's grip and cutting back across Salus's body and follows it up with a vicious kick from it's burning hooves.
Longsword 1d20 + 7 ⇒ (9) + 7 = 16 and 1d20 + 2 ⇒ (1) + 2 = 3 and Hoof 1d20 ⇒ 3
It snarls as all three blows are deflected off of Salus's magic shield. The demon breathes deep, and appears to have blood building up in its mouth blood recharge1d4 ⇒ 4 rds
Yes it attempted to stand. My mistake I forgot to post it.
The DC 1 attempted to rise and got dropped again. Determining that is cannot stand it swings at Ehad's shins from the ground. But one again is confounded by the strange movements of Ehad.
Dagger1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8
BB 1, gets its foot swept out from under it and it collapses in a heap, struggling not to be come totally flattened Ref+41d20 + 4 ⇒ (15) + 4 = 19 Though it fails to avoid the crushing foot stomp from Ehad
DC 2 suffers the same fate as BB1 Reflex +61d20 + 6 ⇒ (1) + 6 = 7
BB 2 grabs his morning star in both hands and levels a vicious cut at Ehad.
Morningstar1d20 + 5 ⇒ (15) + 5 = 20
But with the chaos of so many foes around Ehad it misses.
BB1 seeing the fate of the DC swipes at Ehad from the ground, also getting his weapon tangled in the chaos.
Morningstar1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 12
DC 2, still standing, levels another slice at Ehad, this time at his back as he is briefly turned. The blade careens off of a morningstar that is flying past.
DC 1 still on the ground slices at Ehad's feet, hoping to turn the tide of battle, in it's terror the blade slams into the ground.
Dagger1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10
|Ehad Tsur
"Hehe, seems they've figured me out."
Ehad continues to pummel the DCs
DC1 1d20 + 8 ⇒ (5) + 8 = 13
Dmg 1d6 + 3 ⇒ (2) + 3 = 5
DC2 1d20 + 8 ⇒ (12) + 8 = 20
Dmg 1d6 + 3 ⇒ (3) + 3 = 6
Ehad contumues his dance of destructio prepared to strike down any attempt to rise.
Trip 1d20+12
The unarmed strike is 1d20+9
Damage 1d6+3
This time if one of the DC attacks ill use the flowing monk ability to reposition him so they have no chance of sneak attack. Because of the ability there is no AOO for them even though I don't have the feat.
Reposition 1d20+10.
I would roll these but I don't know what they will do so I put them here for you. Side note the numbers on the unarmed strike have changed because I was adding the -4 AC from being prone into my attack and thought that it would be better if I just let you worry about that.
The wave of attacks from prone targets continues. The standing DC will have flank on his attack this time, but 1d20 + 10 ⇒ (12) + 10 = 22 but is moved., until he moves back. The Bug Bears are flanking you, though on the ground. I will just do all there attacks at once now.
There is a flurry of daggers and morningstars as each desperately tries to land a blow on the constantly moving, shifting warrior. Though incredibally only one blow lands.
DC 2 Dagger1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28 to confirm 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Dealing1d3 + 1d6 ⇒ (3) + (5) = 8 as the knife lands in a particularly spot under Ehad's arm.
DC 1 Dagger1d20 + 6 + 2 - 4 ⇒ (10) + 6 + 2 - 4 = 14
BB1 Morningstar1d20 + 5 + 2 - 4 ⇒ (11) + 5 + 2 - 4 = 14
BB2 Morningstar1d20 + 5 + 2 - 4 ⇒ (11) + 5 + 2 - 4 = 14
|Boneyard Pyke
Boneyard laughs in response, "Yes, that one is pretty, but my pair are fairer. Of course, I may need to remind one of them that the circumstances of her demise were partly due to a chronic lack of patience."
The half-elf moves carefully over in the direction of the chest, "Now, if this were a test I devised, I would make sure to include a few surprises beyond the obvious. I suspect you have as well."
Perform (oratory) 1d20 + 9 ⇒ (10) + 9 = 19 Begin bardic performance for careful teamwork (3 rounds used to activate)
Perception of room while approaching the chest. 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21
Assuming no threats are found...
"In fact, just to be difficult, I might even leave the items in another place altogether, but let's approach things methodically." Boneyard settles down in front of the chest and examines it closely for locks and potential traps.
Perception 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22
Filsha pipes up Only I get to teach you to think things through. Take a look behind that obvious spring dart trap there connected to the lid. That is the decoy, and why it is amateur hour. The real trap is the one that is going to stab you from inside the lock there....Hope you can find your tools...
This will require 3 disable device checks. The spring dart trap is a DD check of 13, the knife trap is a DD check of 22, and the lock is a DD check of 20. Continue your roles until you trip a trap by failure, or they open. I have a PFS Detective and you actually do not need to do a perform check for Careful Teamwork if you were not aware.
|Salus Tywynnu
Fort 1d20 + 9 ⇒ (19) + 9 = 28
"You reek of taint Abyss-spawned monstrosity. What, can't be a real demon and wreath yourself in flames?" the Tiefling roars while slashing in heavily with his weapon.
power attack with longsword 2 handed 1d20 + 9 ⇒ (8) + 9 = 17
assuming that connects 1d8 + 9 ⇒ (3) + 9 = 12
these modifiers are driving me nuts right now, trying to do this on my break at work
|Boneyard Pyke
"Lord Halwer, your chest is most magnificent, but I must warn you that someone has left all sorts of nasty trouble about it." Boneyard reaches behind his back, taking his time to remove the tools from his haversack without dropping them. "Thanks Filsha. Do me a favor though and let's not send anything skittering about the room just yet. I have a feeling I may need these more than once."
Boneyard sets to work on the spring dart trap. "You see, first someone has left this rather obvious spring dart trap. Not too difficult except that whoever designed the release must have had exceptionally small fingers." With a little difficulty, Boneyard disables the first trap.
Disable Device 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18
"Now, a less experienced sort might think they were done. But, you trapsmith saved their finer work for this knife trap over here. Might slice your hand clean off if you're not careful about it. Fortunately, whoever set that one up really knew their stuff. Excellent worksmanship. Was it Tarn of Cassomir by any chance?" He sets the safety on the knife trap.
Disable Device 1d20 + 13 + 1 ⇒ (17) + 13 + 1 = 31
"And finally, we have a nice lock. Not overly difficult, but who would need it to be with the traps to protect things." Boneyard finishes work on the locks and carefully returns his tools to the haversack. "Now, let's see what this nice chest holds."
Disable Device 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34
Boneyard carefully lifts the lid.
|Ehad Tsur
[spoiler=focus round] well since I've got them convinced they can't get up, I'll flurry DC2
1d20 + 8 ⇒ (5) + 8 = 13
1d6 + 3 ⇒ (5) + 3 = 8
1d20 + 8 ⇒ (8) + 8 = 16
1d6 + 3 ⇒ (6) + 3 = 9
I'll take a 5 ft diagonal step so that I'm only next to DC2 and BB2 (can't remember which diagonal that is. Anyways if anyone tries to get up, I'll trip them and get the stomp attack. If one of the standing attacks ill use redirection to trip them and get the AOO on the stomp. That should cover everyone.
Salus's attack bounces of the scaly hide of the demon.
Without a sound it again takes two cuts with the flaming longsowrd once for the legs and again for the groin, then attempts to kick Salus in the shin.
Longsword 1d20 + 7 ⇒ (10) + 7 = 17 and Longsword 1d20 + 2 ⇒ (12) + 2 = 14 and Hoof1d20 ⇒ 1
Again it roars out various curses as all three attacks miss, or bounce off the magical shield.
Ehad catches DC 2 with a vicious right hook, and misses with a kick to the shin.
Once again the flurry of knives begins. The creepers attack Dagger1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24 for 1d3 + 1d6 ⇒ (1) + (4) = 5 and Dagger1d20 + 6 + 2 - 4 ⇒ (20) + 6 + 2 - 4 = 24 to confirm 1d20 + 6 + 2 - 4 ⇒ (1) + 6 + 2 - 4 = 5for 1d3 + 1d6 ⇒ (3) + (2) = 5 Ehad's fort save against poison 1d20 + 8 ⇒ (19) + 8 = 27
Once again Ehad shakes off the poison
As DC 2 attacks and misses it is knocked to the floor and has it's head stomped on, it then explodes in a flah of bright light. Blinding the other DC though all the others are fine.
BB1 [ooc]Fort1d20 + 2 ⇒ (18) + 2 = 20
BB2 Fort1d20 + 2 ⇒ (18) + 2 = 20
Ehad Fort1d20 + 8 ⇒ (14) + 8 = 22
BB2 Stands and takes a small step into Ehad, now out of flank and swings, while the one on the ground swings as well
Morningstar1d20 + 5 ⇒ (20) + 5 = 25 for 1d8 + 3 ⇒ (5) + 3 = 8
Morningstar1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5 for 1d8 + 3 ⇒ (6) + 3 = 9
Sorry that is a little confusing, in a rush to get this post up, basically got crit by a DC on the ground, resited poison, killed the other which exploded, and got hit by one Bug Bear.
|Salus Tywynnu
It takes a small step backwards and points at Salus and a small bead of fire launches from his outstretched claw.
The bead strikes Salus in the chest and explodes.
Reflex 13 for half 4d6 ⇒ (2, 2, 5, 3) = 12
The chest opens and inside there are 8 identical looking red gems.


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Open Solaris Forensics Tools Project Goes Live
By efi on Mar 10, 2008
As of today the Open Solaris Forensics Tools Project Page was officially linked to the Open Solaris projects.
Currently published:
- findrootkit.pl - A program by Casper Dik aiding the LKM rootkit detection.
- Live Kernel data gathering scripts.
- Live system data gathering papers.
- Some ZFS Forensics info
Please find the project pages here!
Comments appreciated!


text:
6:30-7:30 PM CALL TO ORDER ORAL COMMUNICATIONSPLANNING AND BUILDING DIRECTOR'S REPORTAPPROVAL OF AGENDA APPROVAL OF MINUTES: MINUTES FROM JANUARY 27, 2014 AND MAY 12, 2014 DISCUSSION ITEMS: 1. Study Session and Design Review Submittal Requirements (Svanstrom) Finalize and adopt updated Study Session and Design Review Submittal Requirements. 2. 2014 Workplan Review (Svanstrom) Review 2014-2015workplan prioritization discussed at Planning Commission Retreat on May 6, 2014, and discuss appropriate steps for presenting to City Council. (Note: Public Hearings on the following items will begin at 7:30 p.m.) 7:30 p.m. CONTINUED PUBLIC HEARINGS: 1. 501 Tamalpais – Design Review, Tree Permit and Categorical Exemption- File No. PL12-4035 (Zanarini) Design Review hearing for the construction of a new 4,687 square foot residence, which includes a 999 square foot lower level, 2,067 square foot middle level and a 1,472 upper level on a 56,071 vacant square foot lot. The project also includes a 649 square foot partially covered carport and a parking deck. The subject property is in the RS-20 (residential single family with a minimum lot size of 20,000 square feet) Zoning District.
PUBLIC HEARINGS: 2. 69 Lovell – Study Session for Design Review Categorical Exemption- File No. PL14-4191 (Zanarini) Study Session for request to demolish two Single-Family residences and construction of a new 2-unit condominium of 1,755 square feet and 2,613 Square feet with an attached 403 square feet 4-car stacked garage on a 4,050 square foot lot. The subject property is in the RM-1.5 (residential multi-family with a minimum lot size of 1,500 square feet per dwelling unit) Zoning District. 3. 129 Miller Avenue – Study Session for Rezoning and a Site Master Plan – File No. PL14-4196 (Smith) Study session for request to restore the existing building on the original Mill Valley Lumber Yard property. There is approximately 17,033 square feet of Retail Office, Workshop and utility area that would be upgraded and utilized for Office/Studios, Retail, Restaurant, Common and Workshop Area. The request includes Rezoning the property from RM, Multi-Family Residential to CN-PD, Neighborhood Commercial with a Planned Development Overlay, to accommodate the unique characteristics of the site and buildings. This item is a Study Session to discuss the proposed building changes as well as the Land Use issues associated with this site. 4. 351 Lovell – Appeal of Stop Work-File No. PL14-4201 (Smith) Appeal from the determination of Planning and Zoning Violations by the Interim Planning and Building Director. The subject property is in the RS-10 Zoning District (residential Single-Family with a minimum lot size of 10,000 square feet) This item has been continued to June 9, 2014 at the applicant's request. ADJOURN
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The lynchpin of their argument rest on the claim that the sea was universally known as "East Sea" until 1928, when Imperial Japan registered "Sea of Japan" with the International Hydrographic Organization to show to the world that they controlled "the sea like a lake which was engulfed by Japan and occupied Korea." (There are claim of older European trade maps showing both names but both sides counter each other saying those were provisional cartographic markings or are merely ignored). The Korean e-mail stated that English-language maps labelled the sea as the East Sea up until Imperial Japan forced the name change.
I decided to investigate. Using the Complete National Geographic (let me print full size maps, please!) I was able to find the March 1904 map entitled "Korea and Manchuria" which shows "Japan Sea". This map was made six years before Japan annexed Korea in 1910 and twenty-two years before the claimed 1928 Japanese policy change.
|Japan Sea was used for the body of water 22 years before the alleged 1928 name change. Image courtesy of National Geographic
The Japanese Government has released official statements that the 1928 claim is bogus. On this point the Japanese are right and pro-Korean forces are wrong.


text:
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text:
I go back to work on Monday - but I arranged a new schedule with my work that is great. I will work 4 hours a day in the office and the other 4 at home.
What I am trying to figure out is how much milk to send on Monday for those 4 hours. Our daughter is 9 weeks old.
I do have a freezer stash started and will continue to pump of course.
How many bottles and how much in each bottle should I send for the 4 hours. I assume I should send some extra frozen milk for "emergencies."
What have you all done?


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New 401(k) fee, reporting disclosures in effect
- published_in
- Guest Column
The new rules, issued by the Department of Labor , involve 401(k), pension and profit-sharing plans and many 403(b) plans. They are in response to lawsuits filed by employees and excessive fees charged by retirement-plan service providers.
The first part of the regulations essentially took place in 2009 and primarily focused on government reports, using Schedule C of each retirement plan's Form 5500 annual report.
The second part of these regulations, effective July 1, 2012, is known as the 408(b)2 regulations. They require service providers to disclose all compensation, fees and a detailed description of all services to the plan. The disclosures must also reveal revenue-sharing agreements to the provider's affiliates or subcontractors. This information must be disclosed to the plan fiduciary and the plan sponsor. The ultimate oversight and well-being of the plan now falls to the plan's designated fiduciary.
The third part of the Labor Department's regulations, known as 404(a)5, took effect Aug. 31. The amendments require plan fiduciaries to disclose fee information to plan participants.
The Advisors Access 408(b)2 bulletin has laid out an action plan for fiduciaries and retirement-plan sponsors:
• Identify all plan service providers and determine if they have provided the required 408(b)2 disclosures that are now required. If not, contact them in writing to request their response to this regulation.
• Complete a comprehensive plan benchmarking analysis to ensure that the plan fees are reasonable. The benchmarking analysis should include a thorough analysis of the plan including a review of all fund fees and plan level allocations, a fund overlap analysis showing the asset class coverage of all funds within the plan, and correlation of the funds with the market to ensure that participants are able to build truly diversified portfolios if they choose.
• Determine the investment strategy used by the funds in the plan, and determine whether they are actively or passively managed funds.
• Determine whether time-based portfolios or risk-based portfolios are used for the plan.
Time-based portfolios have a target retirement date and get more conservative as time gets closer to the target date of the fund. Risk-based portfolios can cover the spectrum of risk from conservative to aggressive.
• Consider eliminating revenue sharing between plan service providers to reduce conflicts of interest.
• Consider engaging in professional third-party plan fiduciaries.
Setting up a 401(k) expert team is an alternative to the current bundled approach of most 401(k) providers. The expert team should include a plan adviser, investment manager, third-party administrator, record keeper and custodian.
Plan fiduciaries have a new choice for plan advisers. They can choose an ERISA 3(21) plan adviser who will act as a fiduciary for the plan and can provide group and one-on-one education with the participants. The adviser should conduct semiannual review meetings with the plan's decision makers.
Another choice is to hire an ERISA 3(38) investment manager for the plan. The 3(38) manager will help the plan's fiduciaries navigate the complex process of choosing funds and reviewing fund fees. The 3(38) investment manager reduces plan fiduciaries' liability by assuming the responsibility for choosing, reviewing and monitoring the plan's fund lineup. Other benefits include designing professionally managed portfolios based on different risk factors and providing access to low-cost institutional funds.
The next part of the expert team is a third-party administrator, or TPA, and record keeper. The TPA will assist in optimal plan design and compliance testing, while the record keeper will be responsible for reporting to the plan participants. Typically, these functions are combined within one company. The final component of the expert team is the custodian, who ensures that the assets are held independently and participant balances are computed on a daily basis.
The ever increasing set of regulations for plan fiduciaries can be overwhelming. The Employee Retirement Income Security Act suggests the guidance of competent third parties in the operation of retirement plans. Implementing prudent processes for plan review and monitoring and creating an expert team is essential for all plan fiduciaries.
Robert J. Pyle, CFP, CFA, is president of Boulder-based Diversified Asset Management Inc., an investment adviser registered with the state of Colorado. This column reflects the writer's views and is not a recommendation to buy or sell any investment. It does not constitute investment advice. Contact Pyle at 303-440-2906 or firstname.lastname@example.com.


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Peavy to Cubs=DEAD!
Words cannot begin to explain how unbelievably daunted I felt around the beginning of December. This is about the time the (hated) Chicago Cubs became serious suitors for the services of the spectacular Jake Peavy.
Words cannot begin to explain how unbelievably amended I now feel (mid-December) that trade talks between the Padres and Cubs now appear to be dead.
Hey, did you hear the Cubs are trading for Jake Peavy??
Don't worry, that trade is most likely dead!!
I must admit, I'm not the cat type, but his (or her…how can you tell?) face says it all.
Without Peavy, the Cubs won 97 games and ran away with the N.L. Central Division during the 2008 season.
With Peavy, the Cubs would easily top 100 wins in '09 and become an absolute powerhouse in the National League.
(they appeared to be just posing as powerhouses last year)
Did you know that Cubs is actually an acronym?
Stands for
Heard that one already, eh?
Now, understand…I'm not the type that wishes ill will upon anyone.
I don't have a Cubs voodoo doll at home.
But come on…it's the Cubs!!
I must conclude this on a positive note…
Moises!! You were so close!!
Another angle——————————->
Only a team like the Cubs would blame their losing ways on one of their own dedicated and diehard fans. What' s a fan supposed to do when he sees a ball coming at his head? Duck out of the way like a ninny? Or, jump up like a stud and grab the damn thing?!!
Poor Bartman…Milwaukee is only 90 miles north.
Heck, I'll even show him around.
Sorry, small tangent.
Back to this man…
Either stay in San Diego or come to beautiful Milwaukee, Wisconsin.
(Click here for travel info)
If you haven't noticed, the Chicago Cubs bring out the worst in me.
3 Comments
Nope. Can't say I ever noticed you harboring any ill will towards the Cubs.
Nice entry! The cats are amazing. I'm really glad Jake didn't get traded too. It would have been very complicated and why would he want to play for the Cubs? I just don't get it. Well, hopefully he can just stick where he is for now. It might just be easier that way🙂


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I'm no photographer and Santa this year brought me a nice point and click camera. Yesterday we went to the Harry Potter Studio Tour, outside london. At the end of the tour you get to go through the wand room - the walls have wand boxes in racks (anyone whose seen the films will understand), one for everyone associated with the film - the actors, writers, crew, etc.
It's a room lit for atmosphere rather than photography. It was crowded, not particularly well lit for photographs, but the crowd parted and I managed to get the guide pointing to some of the wands, and a clear view of the wall. So I took my photograph. It's my favourite from the day.
There's too much detail on the labels and the camera didn't capture it perfectly, but I am so pleased that I could get this image from a point and click, without flash or tripod in what was a reasonably dark room. Thank you Sony!
I'm not claiming any artistic merit for this - I just like the picture. If anyone's curious, it's a Sony HX9V. It does fantastic HD video too.


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From casually laid back and quaint, to charming and artistically chic, South Walton offers something for everyone in search of the perfect Florida vacation as each 30A beach village that makes up the Beaches of South Walton has a style all its own. Yet, throughout all of South Walton you will find one very common trait, a family oriented atmosphere where visitors are welcomed with wide-open arms and good ole southern hospitality. That's what South Walton is all about.
And that's what Dune Allen Realty is all about, welcoming you and your family to the comforts of the Emerald Coast in your 30A getaway. Our high quality and pampered properties, as well as our exceptional service and competitive rates, explain why visitors to South Walton choose a Dune Allen Realty Vacation Rental as their home away from home, year after year.
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When choosing your Dune Allen Realty Vacation Rental, select from our extensive portfolio of South Walton beach rentals: luxurious gulf front homes, beach villas and seaside cottages, condominiums and town homes, all located along the quiet Beaches of South Walton and the picturesque Scenic 30A. Should you prefer the Destin area, the Luckiest Fishing Village in the World, we have superb accommodations for you.
Regardless of which one of our 16 uniquely flavored South Walton beach communities you choose, your family can look forward to a Florida vacation to forever remember on the world's most beautiful, pristine coastline, the beaches of South Walton.
Here at Dune Allen Realty, we are working on creating new, exciting, & fun specials and will post them here! Please check back OR sign up here to hear about our specials first!
Best South Walton Property Management Team on 30A
When searching for reliable South Walton Property Management on 30A, look no further than Dune Allen Realty. For nearly six decades we have managed vacation properties all along South Walton beaches. Our professional team of managers and dedicated staff know what it takes to ensure your property meets its maximum income potential: aggressive and strategic marketing, white-glove housekeeping and superb guest services. For an introduction to our program, please call our General Manager, Beth Godwin, or Property Manager Jessica Brasseur at (850) 267-2121.
Snowbird Specials
Snowbirds fly our way and let us welcome you to our beautiful and affordable beach rentals. Enjoy golfing, biking or simply strolling in this snowbird paradise where the average winter temperature is 68 degrees. You and your friends will appreciate the off-season festivities that make the Beaches of South Walton a wonderful year round retreat. Call 888-267-2121 and ask about our Snowbird Specials for both small and large groups. Book now for next year and receive this year's same low rates!
Let those wedding bells chime!
Celebrate the beach wedding you've always dreamed of and the honeymoon you'll remember forever on South Walton beaches along 30A. Whether your wedding plans are simple or extravagant, intimate or grand, let us help you plan the perfect beach accommodations for your wedding guests. Please call 850-267-2121 for wedding accommodation and vendor information.
First FROMMER'S, then YAHOO, FODOR'S, and TRAVEL + LEISURE… it's tough keeping South Walton beaches a secret! We've been named a TOP WORLD BEACH DESTINATION time and again. The "perfect beach getaway," says Yahoo, "Santa Rosa Beach, and its long stretch of untouched sand and calm seas offers a quiet escape…" Two years in a row being chosen a top world beach destination, Frommer's says, "Stunning beaches, nature trails … great restaurants, and a cozy, yet quirky, sense of community." Fodor's recognizes the great beaches of 30A, "Here, sugar-white, quartz crystal sands and emerald-green waters make for some of the finest stretches of sand and sea in the country." A page dedicated to "WORD OF MOUTH" states, "The Beaches of South Walton is very family-oriented and has less crowded beaches… What's appealing about the Panhandle – especially the Emerald Coast – are beaches that are marked by soft, powdery sands and clear, clean water." Travel and Leisure's ranked our gulf-coast beach "No. 1 for families" in their 2013 Best Beaches on Earth survey.


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Belfast Accommodation - Executive Rooms
Contemporary designed rooms at The Fitzwilliam Hotel Belfast with soothing greens or mild yellow interiors with ample space to relax. An Executive Super King Size bed draped in crisp linen with huggable duvets providing the best of accommodation in Belfast
Work in comfort with complimentary high-speed wireless and wired internet access and a spacious ergonomic workstation with angle poise lighting.
Experience movies on demand on your 26" flat screen television or listen to your favourite track on your mini Sony music system with I-Pod / MP3 connectivity. In-room dining completes the luxurious experience.
Monochrome bathrooms with a separate bath and powerful sunflower shower complemented with The White Company toiletries enable you to pamper yourself.
Additional amenities:
- Full air conditioning
- Mini Bar
- Iron and ironing board
- In-room safe
- Tea and coffee making facilities
- Standalone hairdryer
- Mineral water
- Synthetic duvets and pillows (if you would prefer memory foam or feathered pillows just ask)
- Bathrobes and slippers
Size of executive room: 24sqm.