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Loud As A Whisper (episode)
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(written from a Production point of view)
The Enterprise brings a deaf negotiator to mediate the end of a planetary civil war.
Summary Edit
The war-torn planet Solais V, desperate for peace, calls for the famous mediator Riva to hear their dispute. This man, being deaf and mute, depends on his telepathic powers, and those of his three aides, to communicate with others. The USS Enterprise-D is dispatched to Ramatis III to bring Riva to the planet, where Counselor Troi, through her empathic senses, becomes close to him.
Captain Picard, Worf, and Troi are transported down to Ramatis III to pick up Riva. Prior to beaming down, Troi senses discomfort from Worf. At first Worf denies it, but Troi insists and presses the issue. When Riker and Picard turn to inquire, Worf admits to some discomfort because of Riva. Picard understands and explains to the others that Riva had played a key role in negotiating several peace treaties between the Klingon Empire and the Federation. Worf tells the away team that before Riva, there was no Klingon word for "peacemaker."
After beaming down, Troi becomes a vital member in the away team because of her telepathic abilities. From their first meeting, Riva is impressed and attracted by her telepathic capabilities and, foremost, by her beauty.
Riva and Troi continually meet to show their affection. Riva, in his persistent behavior, has let his emotions takeover the mission that he set out to do. Over dinner, they carry on conversations through sign language. During dinner, Picard discovers that the ceasefire on Solais V has been broken and that the two factions have continued their battle. Riva's dinner is interrupted when the two factions request his presence.
Upon Picard's request, Riva approaches the bridge to conduct the peace agreement between the two factions. Beyond all skepticism, Riva successfully stops the battle between the two factions and decides to locate a meeting spot on Solais V to conduct a peace meeting. Riva's aides each represent a fundamental emotional component of his psyche, and their mode of communication has evolved over many generations.
Worf, Riker, Riva and his chorus beam down to the site of the Battle of Zambrano, where Riva asks for a table as well as torches from the Enterprise. During the peace talks, a rogue member of one of the factions suddenly opens fire at the negotiation team, missing Riva due to Riker's interference but instead killing his whole chorus. The enraged leader of the faction instantly executes the rogue subordinate, and in the confusion Riva and the Enterprise crew return to the ship. Despite the subsequent pleas of both faction leaders, Riva becomes distraught and refuses to continue with the negotiations. Riva, while in the ship's observation lounge, is very upset and frantically gesturing in sign language that Troi, Data and Picard cannot understand. Picard grabs Riva and tells him that while his chorus is dead, he is not alone. They are all in this situation together.
Data, through the computer, analyzes a number of different sign languages that help him to construct an index which he later uses to decipher Riva's sign language. Riva assumes responsibility for the deaths of his translators and is not willing to continue with the peace treaty. Riva explains that he cannot use Data because while he considers Data a fine machine, he cannot deliver the necessary emotions found in his translator's voices.
Meanwhile, Geordi La Forge and Chief Medical Officer Pulaski discuss his medical case. Dr. Pulaski is apparently capable of repairing his eyes through two types of surgery: ocular implants, which would give him 80% of the vision provided by his VISOR, or extensive repairs done to the optical nerves and replicated eyes, which would give him normal vision but at greater risk. She tells him if he decides to undergo the surgery, there is no going back. La Forge, overwhelmed, decides to take time to think about his decision.
Troi tells Riva that she will be conducting the negotiations in his place and asks for help. Riva explains several of the important aspects of negotiating peace between warring factions. One such idea, "turn a disadvantage into an advantage," inspires Riva to come up with a solution. Riva decides that the best way to resolve the confrontation is for him to teach sign language to both factions, believing that as the factions learn to talk to him, they will also learn to talk to one another. The Enterprise leaves Riva on the planet to resolve the issue and carries on. Picard thanks Troi for her help with Riva and says that while she can read his thoughts, he wanted to tell her himself.
Log entries Edit
Memorable quotes Edit
"Oh, cluck, cluck, cluck, Number One."
"You're being a mother hen."
- - Jean-Luc Picard and William T. Riker, on Picard joining the away team to Ramatis III
"Our job is not to police the galaxy."
"Isn't that my speech, Number One?"
- - Riker and Picard
"Before him, there was no Klingon word for "peacemaker"."
- - Worf, on Riva
"Then Riva, the mediator is..."
- - Picard and Riva's chorus
"Confidence is faith in oneself. It can't be easily given by another."
- - Deanna Troi
"Your method of communication is most elegant and quite beautiful."
- - Deanna Troi, on Riva's chorus
"Well, this is a lot to think about. I'll get back to you, doctor."
- - La Forge, on Pulaski's suggestion of ocular implants which he would not get for another eight years
"Phasers on stun."
"You won't need them."
"I'm sure we won't. Energize."
- - Riker and Riva's chorus
"The time for killing has come to an end."
- - Riva, through his chorus
"Listen to me! You are not alone! We are all in this together... now."
- - Picard, trying to calm Riva down after his chorus was killed
"Data is a fine machine but he cannot take the place of my chorus."
- - Riva, after Data learns his sign language
"Why can't you do that? Why can't you turn a disadvantage into an advantage?"
"That is interesting."
- - Troi and Riva
Background information Edit
Story and script Edit
- Howie Seago, who played Riva, is in fact deaf and uses American Sign Language. He petitioned the producers to create a show about deaf people, in part to dispel untrue and prejudiced myths about them. In the first draft, Riva learned to speak overnight after a mechanical translator he used to communicate with his chorus failed. Seago suggested the ending used in the finished episode the day prior to shooting. (Star Trek: The Next Generation Companion 2nd ed., p. 73)
- The script of this episode stated that Riva was forced to learn sign language while mediating a conflict in the Plaeties system. The beings involved in the conflict were extremely paranoid and did not allow Riva's Chorus to accompany him, so in order to communicate on his own behalf, the deaf mediator had to learn sign language. However, this information did not make it into the final cut of the episode. Nor did the fact that members of the family to which Riva belongs do not read or write (although Riva's refusal to write down what he wishes to say suggests this possibility). [1]
Production Edit
- Two scenes in Picard's ready room, which depict a hologram of the Lima Sierra system, during both the teaser and the episode's final scene are one of only two instances during the entire run of the series that the holographic interface on the desk is seen in operation. It was also seen in use in "The Child".
- The moment featuring Riva and his entourage selecting a beam-down site from the bridge features one of only several instances during the series' run when live video monitors were used on the bridge set of the Enterprise, as opposed to backlit graphics or a post-production burn-in. In this instance, only one such monitor was used, in the Science I console. This technique would again be used in "A Matter Of Honor", in the same location; after that it would not be used again until "All Good Things...", when all five aft stations would receive video monitors. This modification would carry over into Star Trek Generations.
- Dr. Pulaski raises the possibility of treating La Forge's blindness via corrective surgery. LeVar Burton had at one time campaigned for his character's sight to be restored so he could use his expressive eyes. The Star Trek: The Next Generation Companion (2nd ed., p. 73) suggests that this scene was added to prepare for this possibility. Following this episode, the idea is dropped, and is never mentioned again during the course of the series. Later, La Forge "grew" new eyes as a result of the effects of the anti-time distortion in the series finale "All Good Things...", and eventually had his eyes replaced with ocular implants sometime prior to the events of Star Trek: First Contact. His eyes indeed regenerated temporarily in Star Trek: Insurrection because of the Ba'ku planet's effects. They manifested the same effect as Dr. Pulaski described.
- The mention of Riva negotiating peace treaties between the Klingons and the Federation was an early attempt to explain how those former enemies became allies. It was later superseded in Yesterday's Enterprise, which established that peace was achieved through the sacrifice of the Enterprise-C, and, of course, Star Trek VI: The Undiscovered Country finally showed that peace was achieved even earlier. (citation needed • edit)
Reception Edit
- After this episode aired, the producers received supportive mail from both deaf and hearing people. (Star Trek: The Next Generation Companion 2nd ed., p. 73)
- Melinda Snodgrass was pleased with how this episode used Troi. She commented, "Troi got to show her claws and she gives this guy a boost." (Captains' Logs: The Unauthorized Complete Trek Voyages, p. 175)
- Maurice Hurley opined, "An okay episode. I had higher expectations than the way it turned out. It should have been more effective." (Captains' Logs: The Unauthorized Complete Trek Voyages, p. 175)
- A mission report for this episode by Patrick Daniel O'Neill was published in The Official Star Trek: The Next Generation Magazine Vol. 7, pp. 8-12.
- First UK airdate: 1st May 1991
Video and DVD releases Edit
- Original UK VHS release (two-episode tapes, CIC Video): Volume 16, catalog number VHR 2469, 1 July 1991
- UK re-release (three-episode tapes, Paramount Home Entertainment): Volume 2.2, catalog number VHR 4738, 12 April 1999
- As part of the TNG Season 2 DVD collection
- As part of the TNG Season 2 Blu-ray collection
Links and references Edit
Starring Edit
Also starring Edit
- LeVar Burton as Lt. Geordi La Forge
- Michael Dorn as Lt. Worf
- Marina Sirtis as Counselor Deanna Troi
- Brent Spiner as Lt. Commander Data
- Wil Wheaton as Wesley Crusher
Special appearance by Edit
Guest stars Edit
- And
- Howie Seago as Riva
Co-stars Edit
- Colm Meaney as Transporter Chief
- Richard Lavin as Warrior #1
- Chip Heller as Warrior #2
- John Garrett as Lieutenant
Uncredited co-stars Edit
- Michael Braveheart as Martinez
- Juliet Cesario as science division officer
- Dexter Clay as operations division officer
- Jeffrey Deacon as command division officer
- Guy Vardaman as Darien Wallace
- Unknown performers as
Stand-ins Edit
- James G. Becker – stand-in for Jonathan Frakes
- Darrell Burris – stand-in for LeVar Burton
- Dexter Clay – stand-in for Michael Dorn
- Jeffrey Deacon – stand-in for Patrick Stewart
- Nora Leonhardt – stand-in for Marina Sirtis
- Tim McCormack – stand-in for Brent Spiner
- Guy Vardaman – stand-in for Wil Wheaton & hand double for Howie Seago
References Edit
9th century; anarchy; As You Like It; blindness; cease fire; chicken; deaf; Denkir IV; ear; Earth; empathic; Federation; Fendaus V; gestural language; gesture; hemophilia; House of Hanover; kilometer; Klingon Empire; Klingonese; laser weapons; lateral sensor array; Leyron; Lima Sierra system; M-9; magnetic field; magnetosphere; Malkus IX; Milky Way Galaxy; NCC-7100; number one; ocular implant; optic nerve; optic nerve laser welding; Ramatis III; Ramatis system; replicator; sign language; Solais V; Solais system; Solari; Solari wars; standard orbit; Transporter Room Five; VISOR
Library computer references Edit
fingerspelling; future imperfect; Goddard, Robert H.; Jupiter; magnetic field; magnetosphere; NASA; past semi-subjunctive; Pioneer 11; telescope; Saturn; Sol; Sol system; solar wind; Sputnik; United States Declaration of Independence; Zambrano, Battle of
Unreferenced materialEdit
External links Edit
- "Loud as a Whisper" at StarTrek.com, the official Star Trek website
- "Loud as a Whisper" at Memory Beta, the wiki for licensed Star Trek works
- "Loud as a Whisper" at Wikipedia
- "Loud as a Whisper" at MissionLogPodcast.com, a Roddenberry Star Trek podcast
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Collection Panoramic Maps
Results: 1-1 of 1 | Refined by: Part of: Panoramic Maps Remove Subject: World's Columbian Exposition (1893 : Chicago) Remove
MapBird's eye view of the World's Columbian Exposition, Chicago, 1893. Available also through the Library of Congress Web site as a raster image. "American Expositions and World Fairs Exhibit, January-March 1976."
- Contributor: Rand McNally and Company
- Date: 1893

subset: commoncrawl


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Lost Planet 2 ReviewBy Paul Semel - Posted May 06, 2010
Like the original, Lost Planet 2 is a third-person sci-fi shooter set on a planet full of malicious military types, defiant pirates, and gigantic aliens, and none of them take kindly to trespassers. But while the basic game is somewhat solid, it has a lot of little annoyances that add up to ultimately prevent it from being more than a rote shooter.
The Pros
- Engaging battles against ginormous enemies.
- Mech suits are bad-ass.
- Co-op actually requires co-operation.
The Cons
- Loses so much of what made original unique.
- Suffers from many bad design choices, from targeting to teammate interaction.
- Campaign is arguably hostile towards single players.
After a year of fanfare, including countless videos, a smattering of game demos, and plenty of preview coverage, Lost Planet 2 has finally arrived. Yet it's hard not to think that Capcom's shooter sequel might've come a little too early. While the basic gameplay is solid, there are a lot of irritants that, collectively, make this a lot less fun than it should be.
For those who skipped the demos, videos, and previews, Lost Planet 2 is a third-person sci-fi shooter set on the planet E.D.N.III. Except that E.D.N.III isn't the paradise its groan-inducing name suggests; it's a hostile planet populated by surly space pirates, a malicious military, and gigantic creepy-crawlies called Akrid. Though why they're fighting over this (crap) hole is so convoluted -- and, at times, riddled with idiotic stereotypes -- that it's best to just shoot first and ask questions never.
Assisting you in the shooting is a returning arsenal of guns and grenades, as well as a Bionic Commando-like zip line that helps you reach those hard-to-reach places. But the most impressive tools in your arsenal are the Vital Suits (VS), mechs that range in size from personal-sized Battle Armor to multi-soldier titans. You can even remove the guns from a VS for personal use, and while it will slow you down, they're also oh-so powerful.
All of those weapons are especially important because some Akrid are so obnoxiously huge that Godzilla could ride them like they're ponies -- and you know how much Godzilla loves the ponies. It is these lengthy, epic, and ultimately satisfying battles that are Lost Planet 2's highlight. That isn't to say that the human soldiers you face are pushovers, just that they're more like tasty appetizers before big main courses.
Like many recent shooters, LP2 lets you play through its campaign either solo or co-op. Unlike the first game, which was more of a solitary experience, you're always part of a four-man squad, a necessity since many objectives require teamwork, or are at least easier when you don't have to do everything yourself. But since you can't control your A.I. allies, LP2 is best played with friends. That's not to say the A.I. guys won't have your back -- they will, and may even do things on your "to-do" list -- just that it's easier to coordinate an attack when someone's listening.
There are also competitive online modes, including LP2-flavored variations on "Deathmatch" ("Elimination"), "Team Deathmatch" ("Team Elimination"), and "Capture The Flag" ("Akrid Egg Battle"). There are nine maps included (with more promised to come), and players can even decide if they want to fight on the small, medium, or large versions of them. There's even a leveling up/perk system, though it's mostly about customizing your character's look.
Couple all this with a good variety of environments (jungles, industrial areas, underwater), some rather grandiose set pieces (including an exhilarating train ride), and this adds up to be a rather solid sci-fi shooter.
"Is this going to be a standup fight, Sir, or another bug hunt?"
But while Lost Planet 2 is fundamentally sound, there are some glaring problems that really hobble the experience. None are individual deal-breakers, but they are collectively irritating, especially since they could've -- and should've -- been avoided.
For starters, you can't easily look down your gun's barrel for more accurate targeting. While the game has eight different button configurations, none put the "zoom" ability in a convenient spot, and even then it's not like using iron sights in other games. It's is a big oversight, since the Akrid are vulnerable in specific spots. There's one armadillo-ish character who has a hard outer shell that covers everything but his sensitive tail. A better lock-on would make these big battles more manageable.
Campaign is also so totally heavily geared towards co-op play that, even to play it alone, you have to host a co-op session and set the number of A.I. players to "3." But if you take a break, you can't continue your game automatically. Instead, you have to manually reset it for where you left off, and even then only at the end of a chapter (which are often made up of multiple missions), since you can't save at the end of a mission. It's downright appalling to deliberately include such a glaring obstacle to a fun single-player experience.
The team-based competitive online modes also have a rather conspicuous flaw: unlike every other game in which your teammates' gamertags are blue and your enemies' are red, it's reversed here. It might sound like a dumb complaint until you realize you've been playing for hours and are still reflexively shooting at your teammates.
The multiplayer modes aren't especially different from these same ones in other games, even with the zip line adding some quick vertical movement and the badass factor involved in piloting a VS suit. The one exception to this is the invigorating "Fugitive," which is basically "Kill The Guy With The Ball," but you're really killing the guy.
But the biggest issue is the game's change of scenery. What made the original so engaging was its iced-over Hoth-like setting, which gave it an air of loneliness and isolation. That's been completely tossed out here, not just because the planet is now largely leafy and green, but because, as we said, you're accompanied by three mood-killing pals, whether you like it or not.
Also, because of the warmer climate, you don't need to constantly collect thermal energy from downed enemies, which kept you from freezing to death in the last game; instead, you use it to power a health regenerator or VS. As a result of that changed element, LP2 has lost a great deal of the tension that made the original game so nerve-wracking.
"That's it, man. Game over, man. Game over!"
Lost Planet 2 is a somewhat solid sci-fi shooter, one that could satisfy fans of the original, if they were fans of its multiplayer components. It's got competent huge boss battles and rather sound mechanics, but several minor design decisions combine to work against it on multiple levels. The idea of creating an online co-op shooter -- even when playing offline with bots – sounds good in theory, but when Capcom recreates everything about the online experience (including the inability to save and pause properly), it flounders. Several elements of the game add up to a sequel that simply falls short of its processor. It's just hard to think that were it not for all the minor (and often inexplicable) issues, Lost Planet 2 might've been more than just somewhat solid.


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Good morning and welcome to Freedom New Mexico's Tuesday briefing.
Fair baking entries needed
Do you make killer chocolate chip cookies?
Got a friend whose apple pie is to die for?
This might be the opportunity you're looking for.
The Curry County Fair needs more entries in the senior baking competition this year.
Yes, the fair starts Monday. Not much time to get signed up.
For more info on how to enter call 763-6505.
Video game of the week
It's all good when it comes recommended by our own gamer Jenna Zamie.
Game: Castlevania: Harmony of Despair
Genre: Fantasy Action Adventure
System: 360
What is it? This sequel delivers new and exciting co-op gameplay opportunities for an old series.
ESRB Rating: Teen
Web site: http://www.xbox.com/en-US/games/c/castlevaniahdxbla
Question of the day
Hot dogs, hamburgers, chicken or ribs…what's the best cookout food?
Tell us what you think and join the delicious debate in the comment section below.
The City of Portales has a monthly electronic newsletter that includes an events calendar, city news, Portales MainStreet activities, health information and more.
To view the latest newsletter: visit http://www.portalesnm.org
To subscribe, e-mail: firstname.lastname@example.com
Today — Partly cloudy with a slight chance of showers and thunderstorms. Highs in the mid to upper 90s. South winds 10 to 15 mph.
Tonight — Partly cloudy with a slight chance of showers and thunderstorms. Lows in the 60s.


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Chocolate mousse cake
Member recipe by chrissywantstobake
ServingsServes 8
wickedly indulgent will tempt all chocoholics!
- 350g/12oz dark chocolate (about 70% cocoa solids), broken into small pieces.
- 225g/8oz unsalted butter
- 5 eggs
- 300g/10oz golden caster sugar (caster sugar is just as good)
- 100g/4oz butter biscuits, or butter shortbread, broken into bitesize pieces
- 284ml carton double cream
- 225g/8oz of bluberries
- or
- homemade vanilla ice cream
- heat oven to 160C/fan 140/gas 3. Line and butter a 23cm springform tin. Put chocolate and butter in a pan and melt over a very low heat. Set aside. Using an electric whisk, beat the eggs with the sugar for about 5mins untill the mixture is thick, pale and doubled in volume.
- Pour the chocolate into the whisked egg mixture, then gently, but thoroughly, fold in. Add the broken biscuits, then gently fold again.
- Pour the mixture into the prepared tin, then bake for 40-45mins until just firm. Remove from the oven and allow to cool in the tin for about 1/2-3/4 hr. You can serve it while still warm and the centre is still melty and gooey, as in the picture, or you can chill it (up to a day ahead) and it will be firm and fudgy enough to cut into wedges. Serve with double cream and fresh blueberries or homemade ice cream.
Comments, questions and tips
Comments (21)
My boyfriend was talking about a chocolate mousse cake he had from a restaurant he worked in in South Africa and how much he loved it so I was planning on making this for his birthday. I also wanted something that didn't need icing as I have a skull shaped cake mould I wanted to use, so this looks perfect. But I was wondering if this would be sturdy enough to keep the shape of the skull face for a day once turned out? Any suggestions please? Thanks a lot, looks delicious.
A friend cooked this for us one day and it was WONDERFUL!!! She got it from a book at work and we had to wait a year before she told us the recipe. I love using dark orange chocolate which has bits of rind in etc.. It's mouth watering!! I did try it with chilli choc but none of us liked it.
A couple of tips - make this the day before as it tastes a million times better after it's been left to chill overnight. You deffo need to line the tin, and make sure you leave it to cool in the tin (it's very gooey when warm and will just ooze if you cut it).
I first made this after it featured in the BBC Good Food magazine supplement back in April 2007 and several times since - each time it has gone down a storm and is equally good the next day (like a very fudgy brownie).
I occasionally like to add chopped toasted hazlenuts too - yum!
To answer 'Matrix' comment, the nutritional information (taken from the original booklet) per serving is 720 cal, 9g protein, 67g carb, 48g sat fat, 3g fibre, 52g sugar, 0.22g salt but this is not something to make if that is what you look at!
Questions (0)
Unsure about the cooking time or want to swap an ingredient? Ask us your questions and we'll try and help you as soon as possible. Or if you want to offer a solution to another user's question, feel free to get involved…
Be the first to ask a question about this recipe…
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Be the first to suggest a tip for this recipe…


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State Board of Education Meeting
100 N. First St.
Board Room, 4th Floor
Springfield, IL
January 22-23, 2014
Plenary Session
Wednesday, January 22, 2014
10:00 a.m.
View Packet
Note: Part 226 (Special Education) (class size/composition) WILL NOT be discussed at the January Board Meeting.
This meeting will also be audio cast on the Internet at: www.isbe.net
- Roll Call/Pledge of Allegiance
- Consideration of and Possible Actions on Any Requests for Participation in Meeting by Other Means
- Resolutions & Recognition
- A. Dr. Harry Berman, Executive Director, IBHE
- Discussion Items
- USDA Smart Snacks in Schools
- Legislative Update
- Public Participation
- FY15 Budget Discussion
- Presentations and Updates
- Student Advisory Council (SAC) Update
- Student Advisory Council (SAC) Update
- *Superintendent's Report – Consent Agenda
All action consideration items listed with an asterisk (*) are considered to be routine and will be enacted in one motion and vote. Any board member who wishes separate discussion on any item listed on the consent agenda may remove that item from the consent agenda, in which event, the item will be considered in its normal sequence.
- *Approval of Minutes:
- Plenary Minutes: December 18, 2013
- *Rules for Initial Review
- *Rules for Adoption
- Part 1 (Public Schools Evaluation, Recognition and Supervision)
- Part 22 (Code of Ethics for Illinois Educators)
- Part 23 (Standards for the School Service Personnel Certificate)
- Part 28 (Standards for Certification in Special Education)
- Part 29 (Standards for Administrative Certification)
- *Contracts and Grants Over $1 Million
- Request for Grant Approval: North Lawndale Eagles
- Approval of Intergovernmental Agreement: Illinois State University for Administration of National Board Preparation
- Denial of Certification for Tomorrow's Builders Charter School in East St. Louis
- FY15 Budget Recommendation
- Discussion Items
- Other items for discussion
- Announcements & Reports
- Superintendent's/Senior Staff Announcements
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- ISBE Fiscal & Administrative Monthly Reports (available online at http://isbe.net/board/fiscal_admin_rep.htm)
- Closed Session (as needed)
- Adjourn
Thursday, January 23, 2014
8:30 a.m.
View Packet
Note: Part 226 (Special Education) (class size/composition) WILL NOT be discussed at the January Board Meeting.
This meeting will also be audio cast on the Internet at: www.isbe.net
This meeting will be accessible to persons with disabilities. Persons planning to attend who need special accommodations should contact the Board office no later than the date prior to the meeting. Contact the Superintendent's office at the State Board of Education, Phone: 217-782-2221; TTY/TDD: 217-782-1900; Fax: 217-785-3972.
NOTE: Chairman Chico may call for a break in the meeting as necessary in order for the Board to go into closed session.


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- Game Details
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GRIN Advises Developers To License Engines Instead Of Building Them
Watch Larger Version | Watch HD Version While it seems like everyone and their mother is licensing Epic's Unreal Engine 3, some developers are...
GDC 09: Sneak Peak At 'Terminator Salvation: The Videogame'
Note: It's impossible for me to focus on Terminator Salvation: The Videogame for more than two minutes without thinking of Christian Bale's...
Video Preview
Hands On Preview: Terminator Salvation
Cos Lazouras, President of Halcyon Games, stops by the studio to give Adam a preview of the multiplatform 'Terminator Salvation' and talks about the game's storyline, place in the 'Terminator' universe and combat gameplay.
Video Preview
Hands On Preview: Terminator Salvation Co-Op Play
Morgan sits down with Halcyon Games President Cos Lazouras to talk about 'Terminator Salvation' and the game's Co-Op Mode.
Video Preview
Preview: Terminator Salvation
In this X-Play Preview, Adam gives you an overview of the new game 'Terminator Salvation', the game's storyline, weapons and multiplayer mode.
My X-Play 1000Th Episode PosterLatest Post: Mar 18, 2013 by Smashdrama
I Can't Believe It's Come To This.Latest Post: Mar 18, 2013 by Shadow_ben_jamin
Anime Corner Farewell Tour! March...Latest Post: Mar 18, 2013 by Squeakachu31


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Xu, F. R., Zhao, E. G., Wyss, R. and Walker, P. M. (2004) Enhanced Stability of Superheavy Nuclei Due to High-Spin Isomerism Physical Review Letters, 92 (252501). ISSN 0031-9007
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List of Land of the Lost characters and species
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Land of the Lost was a 1974–1976 TV series relating the adventures of the Marshall family (including Will and Holly and their father, later replaced by their uncle). The Marshalls become trapped in a pocket universe populated by dinosaurs, ape-like creatures called Pakuni, and anthropomorphic reptilian creatures named Sleestak. This article concerns these characters, along with other human and alien visitors to the Land of the Lost.
Travel to the Land of the Lost is almost always accidental, via "time doorways" that appear to glow and/or billow mist. These doorways sometimes appear to open and close spontaneously, but they can also be opened and controlled by Pylon crystal matrix tables and by a matrix table in the Lost City. Time doorways obey a form of temporal energy conservation law: whenever something enters the Land of the Lost via a time doorway, something else must then leave it, though not necessarily at exactly the same time.[1] This aspect was abandoned in the show's third and final season, after new producers took over and the show's mythology was substantially changed.
At least one Pylon periodically travels to other universes, acting as a sort of "interdimensional elevator", triggered by a conjunction of the Land's moons that occurs every three to four years. One of the universes it stops at along the way appears to be the Marshalls' home Earth.
- 1 Visitors to the Land
- 2 Native inhabitants
- 3 See also
- 4 References
Visitors to the Land[edit]
The Marshalls[edit]
Rick, Will, and Holly Marshall are the human characters on Land of the Lost.
Rick Marshall, his son Will, and his young daughter Holly were rafting on the Colorado River in the Grand Canyon when they were caught in "the greatest earthquake ever known". The river was diverted over a cliff, and as the Marshalls' raft plunged over the resulting waterfall they struck a time doorway partway down. Trapped in the Land of the Lost with only the minimal camping equipment they'd had on the raft, they make their camp in a natural cave partway up the face of a cliff they call the High Bluff.
The three of them are from California,[2] though Rick grew up on Ford Street in Indianapolis and attended Fillmore High there.[3] The Marshalls formerly lived in Harrisville, Indiana.[4] Mrs. Marshall died of unspecified causes when Will and Holly were very young, and neither of them remembers her very clearly. Rick describes her as being headstrong and beautiful, just like Holly, and apparently loved her deeply.[5] Will and Holly frequently suffer bouts of sibling rivalry, though they overcome such issues when the situation becomes difficult enough. Will is the most adventurous of the Marshalls, frequently taking "shortcuts" as an excuse to explore new territory and tampering with Pylons to determine their function. Holly suffers from a fear of heights.
At the beginning of the third season, Rick Marshall is lost unexpectedly via a time doorway in a newly discovered pylon; Will and Holly's uncle Jack Marshall (Ron Harper), who had been searching for them for six months by following the same river route along which they'd originally disappeared, experiences another earthquake and falls through a doorway into the Land. At the same time, another earthquake occurs in the Land itself that buries High Bluff along with the Marshalls' equipment and provisions. Therefore, the Marshalls move into a temple near the Lost City instead (not the same as the Builder's Temple).
The series ends without showing the Marshalls' ultimate fate, though there are some ambiguous suggestions of it. In "Elsewhen", an adult version of Holly visits via a time doorway from the future, and in another episode a mysterious "repairman" confidently predicts that the Marshalls will someday escape the Land of the Lost.
An alternate universe version of the Marshalls (who wear clothing that "our" Marshalls lost upon entry into the Land of the Lost, and who did not suffer the loss of their mother) appear in "Split Personality". It is discovered in the last first-season episode[1] that the Marshalls were their own counterbalance; their death in the Land of the Lost in that episode is what causes the time doorway that drew them there in the first place to open. "Circle" was intended to serve as a "final episode" in the event that the show was not renewed, but since two more seasons were videotaped after this episode depicted their escape (including the seemingly incompatible substitution of Jack for Rick), much debate has ensued in the fan community over exactly what this paradox meant for the Marshalls.
In the 2009 movie, the three characters are substantially different. Although given names are retained, they are no longer related to each other, and dysfunctional personality traits are added for comic effect.
Jefferson Davis Collie III[edit]
Jefferson Davis Collie III is an old and somewhat deranged Confederate artillery man who has been in the Land of the Lost for many decades. He lives in the caves near where the river goes underground, obsessively mining the rich veins of light crystals there. His only companion is a cannon named "Sarah" with which he drives away the occasional group of Sleestak attackers using home-made gunpowder; he reports that Sleestak "taste a whole lot like lobster. But then again, not like lobster, if you know what I mean." Otherwise, his diet seems to consist solely of fish and wild mushrooms. The Marshalls encounter him when they attempt to ride the river out of the Land in the episode "Downstream", but he ultimately returns to his cave rather than face the dinosaurs in the jungle outside. Apparently, Collie is turned to stone by Medusa (see Native Inhabitants section below), appearing in her garden during the third-season episode "Medusa".
Collie was played by Walker Edmiston, the same actor who later played Enik the Altrusian. The original script for "Downstream" called for him to have a rifle, but concerns over young viewers being inspired to play with firearms resulted in its substitution with a cannon.
"Rani" (Erica Hagen), though she never actually stated, is likely an adult version of Holly from an unspecified point in the future. In "Elsewhen" she arrives through an open time doorway in Enik's cave to give aid to Holly after she runs off and leaves her family in one of the lower caverns. Rani appears to be in her early to mid-20s, with shoulder-length blonde hair and wears a simple yet elegant gown made from a pale blue fabric. Around her neck, she wears a pendant with a large blue crystal set into it with smaller yellow crystals framing it. She offers three identical pendants to Holly which "work like walkie-talkies" and will allow her to communicate with other wearers over long distance. She has a scar on the inside of her right arm which she received "while helping her brother out of a difficult situation". She convinces Holly that her family sees her as "the baby of the family" and are therefore overprotective of her and that she needs to help them any way she can. She also confesses with great sadness that "they won't always be there". Rani also tells her that in order to help them she must overcome her fear of heights by looking at the earth. Holly finally realizes who she is after she receives a fresh scar identical to Rani's while fighting the Sleestak "god" in order to buy time for her father to haul an injured Will up and out of the pit. She also claims that "Rani" was her secret name for herself that no one else knew about. Rani says that she is proof that her family can escape the Land one day and disappears through the open doorway.
Peter Koenig and Harry Potts[edit]
Peter Koenig was a private in General George Washington's Revolutionary Army who arrived in the Land of the Lost some time prior to the Marshalls.[6] Koenig and his companion Harry Potts explored the Land extensively in search of a way back to Earth.
When the Marshalls first arrive, they discover a stone pillar in the jungle where Koenig had written "Beware of Sleestak" with chalk. The Marshalls only learn much later who had been responsible for this warning, when they discovered Koenig's journal. Koenig claims to have dubbed the Sleestak thus in honor of Major Joshua Sleestak. Koenig claims in his journal to have taught the Pakuni a few English words.
Koenig met his death when he followed Potts' path into the Lost City. Koenig went into the third entrance, "where the pillars end", which eventually led through a narrow passageway into the "Devil's Cauldron". This was a lava chamber, with a narrow ledge, where he became trapped when the lava level rose, reviving the Sleestak. He preferred to await death in the lava chamber, rather than facing the Sleestak who had gathered outside the chamber to catch him. The Marshalls find Koenig's skeleton in the chamber and narrowly escape a similar fate.
Beauregard Jackson[edit]
Beauregard Jackson (Ron Masak) of Fort Worth, Texas is a hypersonic glider pilot from 20 years in Earth's future relative to when the Marshalls became trapped in the Land of the Lost. As shown in the episode "Hurricane", he becomes briefly trapped in the Land of the Lost when Will, tinkering with the crystal matrix table in a Pylon located high on a mountain, causes a time doorway to open high above the ground. Jackson's glider was re-entering Earth's atmosphere over Ecuador, returning from a routine transit between Phoenix Port and Space Station 5. His glider's tail is suddenly severed, and the next thing he knows he is hanging from a tree by his parachute. With the help of the Marshalls, Jackson soon manages to return via the same time doorway, but the Marshalls cannot follow since Earth's end of the time doorway is 15 miles above the ground and there is only one parachute.
However, in the original script Jackson makes an offhand remark about Texas being its own country prompting a suspicious Rick to compare the currency in his wallet with Jackson's. He discovers that not only is Jackson from the future but from an alternate timeline, where Texas was not part of the United States and oil (not gold) is the standard.
A character similar to Jackson appears at the beginning of the film adaptation. The way he arrives at the Land of the Lost is almost the same, but in this version he is attacked by a dinosaur and later Marshall, Holly and Will find his skeleton.
The Zarn[edit]
The Zarn, (portrayed by Van Snowden and voiced by Marvin Miller), is introduced in the eponymous second-season episode. The Zarn is a humanoid alien who is invisible except for white spots of light scattered over his surface; he doesn't even leave footprints when he walks on soft soil. His starship became trapped in the Land of the Lost while traveling through hyperspace. The Zarn has powerful psionic abilities, able to read minds at a great distance and telekinetically levitate objects. However, this powerful telepathy is also the Zarn's greatest weakness; intense, angry emotions in people nearby cause the Zarn great pain, and the spots of light on his invisible body turn red in reaction.
The Zarn is apparently a researcher of some kind whose mission involved the study of other intelligent species before he became trapped in the Land. Since the Zarn is very sensitive to others' emotions, he creates android "research assistants" to interact with them, programming them from the memories of people he has scanned. The androids are totally convincing although their hands are cold to the touch. They have histories that incorporate great amounts of detail based on the knowledge of the scanned subject, to an eerie and suspicious degree. When the Marshalls first encounter the Zarn he creates an android named Sharon who is based on Rick Marshall's memories, such that she claims to have grown up in the same town as him, gone to the same school, and have the same interests. The excessive coincidences eventually give Sharon away, however, at which point the Zarn causes her to self-destruct.
The Zarn also has a "combat" robot that he named Fred, a 10-foot-tall dinosaur-like armless biped robot with a tail, a long neck and beaked head with glowing eyes.[7] Fred is very strong, but fairly slow. Rick and Will destroy Fred by luring it to a mountain top during a lightning storm. The model for Fred was a metal armature used by special effects artist Wah Chang to animate Junior the dinosaur, sans "flesh".
The Zarn is extremely overconfident, arrogant, and certain of his superior knowledge, even when it actually has holes. The Zarn is also quite petty, using telekinesis to play tricks on people he dislikes and to sow discord. He claims this behavior is "research". He frequently mocks people by "speaking" telepathically in the voices of people they know, saying hurtful things dredged from their memories. At one point the Zarn claimed that the emotion of pity was the most painful one for him to be exposed to,[7] so perhaps some of this behavior is intended to prevent that. The Zarn also appears in "The Babysitter", wherein he disparages various emotions he claims to have given up a thousand years before.
The 2009 movie incarnation of the Zarn (voiced by Leonard Nimoy) is a red-skinned Altrusian who was murdered by Enik while relaying a future message for any unfortunate soul whom he tricks into aiding him. Though Enik uses the first part of the holographic message, Holly uncovers the full message by accident along with the Zarn's skeleton.
William Blandings[edit]
Blandings (Laurie Main) is a mysterious figure who appears to the Marshalls as a pudgy, balding man in his late 40s with a British accent. He claims to be a "repairman" for the sun (although probably just the Sun pylon) and carries an umbrella and a valise with him. Although apparently human, Blandings displays considerable—nearly clairvoyant—knowledge about both the Marshalls and the Land of the Lost and the implements he carries with him are anything but ordinary. His umbrella acts something like an air conditioner keeping himself and Uncle Jack cool during the sweltering heat of increasing solar flare activity. Much like the pylons, his valise appears extradimensional in nature and from it Blandings can produce anything he wants. He also carries an amulet which produces a forcefield which he uses to repel the Sleestak. Although a formidable being, Blandings offers hints that he was sent by and actually serves a higher power.
Malak (Richard Kiel), the self-proclaimed "God of the Cro-Magnon", is a bit of a cypher. For a Cro-Magnon, he is quite evolved and possesses knowledge more on a Bronze Age level as he carries a sword, knows what a ship is, and has the ability to divert an underground river into the Sleestak egg caves if they don't pay tribute. In addition, he speaks fluent English and fully understands the concept of time travel as he asks Jack what age and time he comes from. He also claims to be "King of the Teutons". While his true origins and title (if any) remain unknown, what is clear is that Malak is an opportunistic barbarian who is not above lying, stealing, threatening, or bullying people to get what he wants. How and when he came to the Land of the Lost is never revealed.
Native inhabitants[edit]
The Land of the Lost's megafauna consists primarily of dinosaurs; species noted included Coelophysis, Tyrannosaurus, Allosaurus, Triceratops, Brontosaurus, Styracosaurus, and Pteranodon. There are also iguanas,[8] wild blue and red pigs,[9][10] pink and blue chicken-like birds,[11] fish,[10] guinea pigs, rhinoceroses, large beetles (called "Tula" by Enik),[9][12] bamboo, and giant varieties of modern berries and vegetables. It is unknown whether they were placed here by the Altrusians or if they came to the Land of the Lost accidentally. Rick suggests that the plants grow unusually large due to the nature of the soil.[13] There were also a number of species that did not appear closely related to known Earth life: the aforementioned Sleestak, a large venus-flytrap-like plant capable of consuming prey the size of a large rodent using a paralytic poison,[10] a two-headed Elasmosaurus-like creature (LuLu), and a fire-breathing Dimetrodon-like creature (Torchy).
Several dinosaurs that the Marshalls encountered frequently were given names, for example, Spike, for at least two Triceratops; Spot, for many Coelophysis; and Dopey, the baby Brontosaurus that they sometimes used as a pack animal, along with his adopted mother, Emily (who, according to Gerrold, was named after Emily Brontë).
It should be noted that LuLu and Torchy both appear in the third season of the series, the former as a result of an earthquake that brought her to the surface. Both monsters came into the show as the result when the consistency and style of the series' writing appeared to suffer a significant change; one episode in the third season also features the legendary Greek Medusa, for example. Another species that made an appearance in the third season was a Yeti-like creature called Tappa and a similar creature named Kona, as well as a unicorn-pony called a Toe-Ki that lives high in the mountains, prevented from descending into the jungle by a guardian statue left behind by the Altrusians.
A Tyrannosaurus, Grumpy was first of the dinosaurs the Marshall family encountered, occasionally chasing them to High Bluff, being tall enough to look inside as the Marshalls ram a sharpened log they called the "flyswatter" into Grumpy's open mouth and drive him away. Holly speculates that Grumpy continued to return due to the large quantities of a ground-hugging fern-like plant she dubs "dinosaur nip" that grows in the area.[6]
Big Alice[edit]
An Allosaurus, Big Alice dwells around the Lost City and is referred to by the Sleestaks as "Selima", meaning "Protector" in their language due to her role in keeping predators away from their eggs. She even tangled with Grumpy on occasion whenever he trespasses on her territory. She also had her own egg that hatched into her son Junior.
Pakuni (singular: Paku, though this usage is not consistently obeyed) are a species of small ape-like humanoids, ground-dwelling and bipedal, but not fully upright in posture. They are primarily herbivores, though they do occasionally eat small animals (an iguana-like lizard in the episode "Stone Soup", for example). They know how to create fire using flints,[14] and manufacture simple tools such as the sharpened sticks they use as defensive weapons. Pakuni display significant skill with representational art and have superstitious rituals that usually include chanting but they do not appear to understand music. They live in small family groups that construct strong bamboo enclosures as shelters. The family groups are territorial but they are quite capable of forming alliances and friendships with neighbors when resources are plentiful and they understand the concept of trade. Young Pakuni undergo a rite of adulthood in which they must steal the egg of a large predatory dinosaur to prove their worth.
One of Pakuni to appear in the series, Cha-Ka (Phillip Paley) is the most favorably disposed toward the Marshalls. In the first episode the Marshalls rescue him from "Grumpy" the Tyrannosaurus and splinted Cha-Ka's broken leg. Subsequently, Cha-Ka forms a close friendship with the family and with Holly in particular, helping them whenever possible and occasionally visits the Marshalls in their cave in High Bluff. Much of Cha-Ka's moments range from his attempt to undergo the rite of adulthood to facing a mysterious being who saw him worthy of advancing on an intellectual level, resulting with him gaining the ability to speak near perfect English, play an alto recorder-like wind-instrument, walk and run upright, and learn to make fire by Season 3. After being separated from Ta and Sa after the earthquake that marks the beginning of season three, Cha-Ka moves in with the Marshalls at the temple.
Ta and Sa[edit]
The two older Pakuni who look after Cha-Ka and boss him around. The exact familial relationship between these Pakuni is never explicitly stated (Gerrold deliberately left the relationship vague but describes Ta and Sa as being more akin to Cha-Ka's elder siblings rather than parents). Ta (Joe Giamalva in Season 1 and Scutter McKay in Season 2) is a domineering, egotistical and a treacherous Paku (Gerrold referred to Ta as a "small, furry Hitler" in his script) who never comes to trust the Marshalls. He can be bargained with, however, and although he usually attempts to cheat the Marshalls it is not particularly difficult to see through the trick. Sa (Sharon Baird) occasionally seems to be a moderating influence on Ta, but for the most part serves as a follower. Ta is sometimes considered to be the "alpha" Paku[15] or a "witch doctor".[10] He has knowledge of some of the workings of the Land of the Lost, which he disguises with a clever use of herbs and phony chanting and dancing to make it appear that he controls them. For example, he understands that the "Pylon Express" only opens when the three moons are aligned and so times his own "opening ritual" to coincide with that, and he knows that the effects of the poison from the carnivorous plant[10] are only temporary and so hurries to sell the Marshalls a "cure" before it wears off on its own. Both Ta and Sa get separated from Cha-Ka during the earthquake that marks the beginning of season three and were not seen there after, though it was mentioned their tracks were seen "ending at a dead-end cliff-face and disappearing" by Will in Season 3, Episode 8.
- Although never referenced within the series itself, the pilot script refers to the Pakuni's full names as "Cha-Ka-Ta" and "Cha-Ka-Sa" but shortens them to "Ta" and "Sa" for the sake of brevity. The youngest Paku was just called "Cha-Ka" because he lacked identity with his tribe until such time as he earned his name. Originally, there was also a fourth Paku named "Cha-Ka-Ra" but "Ra" was dropped from the story during pre-production.
Sleestaks are devolved, green humanoids with both reptilian and insectoid features; they have scaly skin with frills around the neck, bulbous unblinking eyes, pincer-like hands, stubby tails, and a single blunt horn on top of the head, and bear a resemblance to the hypothetical "Dinosauroid". Sleestaks often communicate with a hissing sound that rarely changes in characteristics. However, like their Altrusian ancestors, they possess some rudimentary form of telepathy as well. Sleestaks are more sophisticated than Pakuni and are able to manufacture crossbows, rope, nets, periscopes[9] and other relatively advanced technologies. Sleestak are typically equipped with a crossbow and a quiver full of metal bolts which hang from their waist. The Sleestak have a current population of about 7,000 according to the Library of Skulls,[12] but there were only three Sleestak costumes available for the show's production, which sometimes required creative editing to create the illusion that they were that numerous.
Sleestaks live in the Lost City, an underground tunnel complex originally constructed by the Altrusians. They hate bright light and rarely venture out during the day. Sleestaks also have a "hibernation season" during which they cocoon themselves into rocky alcoves using some sort of webbing; cool air keeps them in hibernation, and the heat from lava in a pool that the character Peter Koenig (see below) dubbed "Devil's Cauldron" inside the caverns of the Lost City revives them again on a regular schedule.[6] The Sleestaks are very defensive of the Lost City. They know that their ancestors built it, but do not know how or why. They have occasionally tried exploring beyond the chasm that separates the Lost City from the rest of the Land, but their expeditions generally do not return; they consider the City to be their only refuge. However, after the earthquake at the beginning of season 3 the Sleestaks are afraid and try to kick the Marshalls out of the temple. Fortunately, Jack gets the door shut and the Sleestaks are trapped outside.
The Sleestaks have encountered many other humans who have become trapped in the Land of the Lost before the Marshalls arrive, and regard humans as a terrible threat; they attempt to capture and sacrifice humans to their god (an unseen beast who dwells in a smoky pit) at every opportunity.
- According to Dave Gerrold's DVD commentary for "The Sleestak God", the "god" was originally intended as a running gag with it being this loud, mysterious, hungry beast that no one ever sees ultimately revealing as something much smaller (but no less voracious) than it sounded. Had Gerrold remained on-staff as part of Season 2, viewers would have discovered that the god was actually the Sleestak Queen.
Altrusian moths are considered sacred by the Sleestak and required for fertilization of their eggs. The Sleestak hunt them when they emerge during the night.[12] In "Blackout", the Sleestaks scheme to cause perpetual night by disabling a second clock pylon, allowing them to capture the Altrusian moths. The Sleestak plan to devour large quantities of the moths so that in one thousand hours, a thousand new Sleestak will be born allowing them to resume control over the Land of the Lost. Unfortunately for the Sleestak (but fortunately for the Marshalls), the cold of the long night also begins killing the moths. (According to Wina Sturgeon's original story for "The Hole", the Sleestak ate bugs as a regular part of their diet and used a special drill attachment for their crossbow bolts to dig them out of trees)
Sleestak eggs are gestated in a communal hatchery. The Sleestaks capture live animals and tie them up there, leaving them for the young to feed on when they hatch.[9] Occasionally, a Sleestak will be hatched that is a "throwback" to their Altrusian ancestors, being born with greater intelligence and with an innate knowledge of Altrusian history and technology—though not, for some reason, knowledge of the pylons or matrix operation. The other Sleestaks regard these throwbacks as a threat, and so they are also sacrificed to the Sleestak god when detected. One such throwback, named S'latch, is encountered by the Marshalls in the episode "The Hole", but S'latch is never seen again thereafter.
- S'latch was to have returned in an unproduced script called "The Littlest Sleestak" in which he comes to claim a juvenile Sleestak that the Marshalls had adopted after unknowingly taking home several of their eggs. However, the little one (now referred to as "Speaks-To-Meat" by the other Sleestak) is considered "tainted" by human contact and thus deemed unfit.
The Sleestak are governed by both a Council and a Leader. The Sleestak Leader wears a distinctive pendant and Enik occasionally negotiates with him as in the episode "Fair Trade". The Council often consults the "Library of Skulls" where several skulls belonging to their ancient ancestors are somehow able to communicate with them and dispense advice. These skulls seem to be from the era when the Altrusians were devolving into the Sleestaks, as they are still quite intelligent and capable of speech, but are also very hostile and warlike (at least in the third season).
The Pakuni word for Sleestak is "Sarisataka".
In episode 4 "Downstream", the Marshalls meet a Confederate soldier, Jefferson Davis Collie III, from the U.S. Civil War, who is mining crystals which have unusual properties. In conversation, he mentions that the Sleestak taste like lobster.
Ex-Detroit Piston and current WNBA coach Bill Laimbeer played a Sleestak before attending Notre Dame.[16] He was a Palos Verdes High School student, and the show solicited their basketball team for tall people to play Sleestaks.
The 2009 movie incarnation of the Sleestaks resemble their original series selves, yet can open their mouths wide to reveal two sets of teeth. Made to be more feral in nature and able to venture in daylight, the Sleestaks answer to either the Library of Skulls, what remained of the Altrusians, or Enik while he possessed the crystal to control them. The Sleestaks also have a high reproductive rate and sex drive and are able to lay a large number of eggs.
The ancestors and descendants of Modern Sleestak were the Altrusians. Their civilization fell approximately 1,000 years earlier. The Sleestak sometimes use the term "Altrusian" to refer to themselves[12] and sometimes to refer only to the true Altrusians.[17] Physically, the Altrusians were similar to Sleestak, with the former marked by a shorter stature, an extra finger on each hand, and a golden yellow skin tone. Intellectually they were very different, however. The Altrusians possessed advanced psionic technologies based on light crystals and understood a great deal about the operation of the Land of the Lost. They strove for calm emotionlessness and as a result could be both cooperative and quite callous.
One Altrusian, named Enik, is a recurring character in the series, introduced in the episode "The Stranger". He travels to the current time accidentally via a time doorway. He initially believes himself to be in the distant past, but upon discovering the ruins of the Lost City, he theorizes that his people degenerated into modern Sleestak when they failed to control their hate and anger. Rick Marshall speculates that it was not the presence of hate that doomed the Altrusians, but rather the absence of compassion; Enik considers this to be a cogent argument and plans to return to his people to warn them of this flaw in their philosophy.
Altrusians have a very strict—but self-serving—code of honor; they cannot allow others to show more self-control or make greater personal sacrifices than themselves. One can thus shame them into making sacrifices. In "The Search", Will (unintentionally) convinces Enik to pass up a chance to return to his own time by first passing up an opportunity of his own to return to Earth. Enik also claims that Altrusians are incapable of lying although clearly they can "bend" the truth (or not give full disclosure of all facts) if it is in their best interest to do so. In fact, it appears that Altrusians seldom do anything that does not benefit them in some way. While Enik told Jack Marshall that he grasped the concept of morality, he concluded that it was "not logical". Also handed down from the Altrusians was the concept of "Altrusian grace". This meant that someone (including a human) who helped a Sleestak would be allowed safe passage to and from the Library of Skulls to ask the Index Skull a single question.[17]
The 2009 movie incarnation of the Altrusians resemble their original series selves, yet without their tunics (in the film, such a tunic is considered the mark of a criminal). All of the Altrusians are killed by Enik, producing the Library of Skulls.
Enik (Walker Edmiston) introduced in the episode "The Stranger", is one of the original Altrusian inhabitants from before their civilization fell, though he initially believes himself to be trapped in the Altrusians' pre-civilized period. However, he too fell through a time doorway to become trapped in the current era of the Land of the Lost. He introduced himself as being one of the "keepers of the time portals" although it is unclear if he is referring to a select number of Altrusians tasked with that responsibility or his entire race. As such, he is equipped with a piece of Altrusian technology called a Magetti, a large crystal suspended in a tetrahedral frame that Enik describes as a "divining rod" that can be used to locate and fix dimensional doorways, determining where and when they would open. The Magetti has a self-destruct mechanism that is triggered when its user experiences sufficiently-strong hostile emotions; this is a built-in safeguard to prevent it from falling into violent hands. Will Marshall inadvertently destroys it and forces Enik to rely on a different and less-suitable device (a "companion piece" to the Magetti that is worn around his neck as a pendant) to continue his efforts to return to his own time and warn his people of their fate.
Enik is quite contemptuous of the current state of the Sleestaks since the fall of the Altrusian civilization, though he feels compelled to aid them because they are his future, albeit contemptible. The Sleestaks return the contempt, referring to him as "the dwarf", and fear that he intends to seize power over them.[17] He is equipped with a bracelet of red crystals he can use to cause beings to be overcome by hallucinations of their greatest fear, so the Sleestaks generally give Enik a wide berth. He spends much of his time during the series in the Lost City, working with a matrix table there attempting to open a time doorway home.
In addition to his shorter stature and different skin coloration, Enik is distinguished from the Sleestak in that he wears a distinctive red garment (Sleestak do not wear clothing). This garment was added to his costume when the wetsuit Enik's skin was crafted from shrank after rubber scales were glued to it, requiring slits to be cut across the front in order for Walker Edmiston to fit inside.
A being resembling Enik, suggesting that his appearance is typical of Altrusians—or possibly Enik himself—was seen in what is presumably the Lost City from the time of the Altrusians.[18]
Walter Koenig, the scriptwriter of "The Stranger", originally named this character "Eneg", in honor of Gene Roddenberry. As noted in an audio commentary on the DVD, the spelling was changed to Enik (reverse of the Greek root word for "cinema") by David Gerrold, before the episode "The Stranger" was taped.
Many episodes refer to or take place in Enik's cave, which contains a time doorway and lies near the Sleestak god's pit, and is accessible through the central of the three entrances into the Lost City. Enik also appears in other episodes, including "The Search", "Circle", "Fair Trade", and "Blackout".
See also[edit]
- Land of the Lost (1974 TV series), the original children's television series created by Sid and Marty Krofft
- Land of the Lost (1991 TV series), the 1991 remake of the 1974 series
- Land of the Lost (film), a 2009 film starring Will Ferrell based on the 1974 series
- ^ a b "Circle". Land of the Lost. Season 1. Episode 17. 1974-12-28.
- ^ "Downstream". Land of the Lost. Season 1. Episode 4. 1974-09-28.
- ^ "The Zarn". Land of the Lost. Season 2. Episode 2. 1975-09-13.
- ^ "Split Personality". Land of the Lost. Season 2. Episode 12. 1975-11-22.
- ^ "The Search". Land of the Lost.
- ^ a b c "Follow That Dinosaur". Land of the Lost. Season 1. Episode 13. 1974-11-30.
- ^ a b "Gravity Storm". Land of the Lost. Season 2. Episode 3. 1975-10-11.
- ^ "Stone Soup". Land of the Lost. Season 1. Episode 14. 1974-12-07.
- ^ a b c d "Fair Trade". Land of the Lost. Season 2. Episode 3. 1975-09-20.
- ^ a b c d e "Nice Day". Land of the Lost. Season 2. Episode 9. 1975-11-01.
- ^ "Skylons". Land of the Lost. Season 1. Episode 8. 1974-10-26.
- ^ a b c d "The Longest Day". Land of the Lost. Season 2. Episode 7. 1975-10-18.
- ^ "Dopey". Land of the Lost. Season 1. Episode 3. 1974-09-21.
- ^ "Cha-Ka". Land of the Lost. Season 1. Episode 1. 1974-09-07.
- ^ "The Babysitter". Land of the Lost. Season 2. Episode 10. 1975-11-08.
- ^ http://www.imdb.com/title/tt0071005/epcast Episodes Cast for "Land of the Lost"
- ^ a b c "Blackout". Land of the Lost. Season 2. Episode 13. 1975-11-29.
- ^ "Pylon Express". Land of the Lost. Season 2. Episode 8. 1975-10-25.


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Hello everyone
my first post here. new mom. JT is 17 days old and an awesome baby boy. but. this whole nursing thing has me crazed. He wants to eat ALL THE TIME. could he not be getting enough?? He only gained 2 ounces on his 2 week check up but has good poops and peepee diapers. I have large breasts so i dont know if maybe he's not getting enough of the nipple in there?? He not only wants to nurse more often then every 2 hours, its for LONG periods of time...up to an hour and then he dozes and wants more. thats the other thing..he falls asleep super fast at the breast. i'm exhasuted and frustrated. please tell me this gets better.


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Shared Print Management
A growing number of regional efforts are under way to consolidate and preserve print collections among multiple libraries in response to widespread availability of digital resources and increasing pressure for space in campus library buildings. OCLC is actively supporting Shared Print programs and the Print Archive Metadata Guidelines in order to help members and groups meet these challenges. Libraries and groups wanting to register their shared print collections in WorldCat and provide access to the collections via WorldShare Resource Sharing can begin by contacting the OCLC Shared Print Community Liaison, Bill Carney. For more information on the process, please see our FAQ.
Academic and research libraries increasingly are planning and implementing programs to share the responsibility and costs of maintaining print collections. A number of factors are driving this change:
- A growing shift in scholarly attention from print to electronic formats means that low-use retrospective print collections are perceived to deliver less value.
- Competing demands for library space favor teaching, learning, and collaboration vs. "warehouse of books."
- The universe of institutions with both the mandate and the capacity to support long-term print preservation is shrinking.
- As the return on investment in local print collections diminishes, libraries seek to externalize print operations to shared repositories.
Several large-scale shared print programs are under way around the world, including the UK Research Reserve (UKRR), the Western Regional Storage Trust (WEST), the Committee on Institutional Cooperation Shared Print Repository (CIC-SPR), the Association of Southeastern Research Libraries (ASERL) Journal Retention Program, and numerous others sponsored by library consortia at regional and local levels.
In this emerging environment, widespread dissemination of item- (copy-) level data for archived/shared materials is required to support:
- Preservation risk assessment: How many copies exist in the system? What is their condition? Are they subject to archival/persistence agreements?
- Collection management: Which copies in the local collection should be retained? How can space recovery be maximized? How can inventory be optimized?
- Resource sharing: Which retained copies can be accessed and by what means, under what terms and by whom?
Beginning in late 2010, several individuals who were active in the shared print (print archiving) community began to explore ways in which OCLC could help to support libraries' immediate and future needs for shared print management. OCLC WorldCat was perceived as the logical basis for the required bibliographic infrastructure because of its global reach and integration with the workflow of most libraries that participate in shared print programs. OCLC's WorldCat and other services constitute a key part of the bibliographic infrastructure that will support and connect regional shared print initiatives.
Shared print metadata guidelines
Between 2010 and early 2012, a community-based committee conducted a pilot project to develop and test recommendations for how libraries could use WorldCat to register content contributed to shared print archives.
Read a summary of the pilot project
The recommended approach includes three key elements:
- Define separate OCLC Institution Symbols to identify print archived titles in facilities and full-service libraries
- Enter holdings-level print archives data in MARC Holdings records (OCLC Local Holdings Records, LHRs)
- Use the 583 Preservation Action Note to describe specific characteristics of the print archives action(s) for each set of holdings
For more information, please see:
Please note that these guidelines were designed and tested for journal holdings. While the data structures theoretically would be usable for monographs, there may be variations in functions related to using LHRs for monographs that have not been tested.
Libraries participating in shared print agreements are encouraged to begin to disclose preserved print journal holdings in WorldCat according to this method as soon as possible.
OCLC support for shared print programs
OCLC has appointed Bill Carney as the Shared Print Community Liaison and point of contact for libraries and consortia as they establish the processes necessary to report shared print holdings to WorldCat. Bill will be the primary contact and will facilitate the steps needed to define new symbols and load LHRs.
OCLC will work with the library community to gather and evaluate additional requirements for cooperative management of print collections, including relevant business intelligence services.
We will also continue an established program of research in Shared Print Collections. This research will continue to explore the evolution of library operations associated with the ongoing shift from locally-owned print inventory to jointly managed print and digital collections.
For questions about the Shared Print Management Project, please contact us via e-mail at firstname.lastname@example.com.


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Wallace R. WarrenSeptember 25,2013Wallace R. Warren
WINDSOR Wallace R. Warren, died September 23, 2013.
Wally was born February 6, 1943, in Norwalk, CT, to Irving and Margaret (Myott) Warren.
He moved to Vermont at the age of 4, and entered the U.S. Army at the age of 16. He was honorably discharged in 1963. He married Margaret Stratton on July 17, 1965, at St. Peters Church in Rutland.
He worked as a mechanical inspector for most of his career, and retired from Pine Tree Castings in Newport, N.H.
He leaves his wife of 48 years, Margaret, and two children: a son, John Michael and a daughter, Michelle K.W. Wood and her husband, Cliff. He also leaves five grandsons, John, Alex, Justin, Christopher and Dillon; seven brothers-in-law; seven sister-in-laws, and nieces and nephews too numerous to list.
At Wallys request, there will be no calling hours. Private burial will be at a later date at the Veterans Cemetery in Randolph, VT.MORE IN ObituariesWilliam A. Spanos Rites
MENDON The prayer service for William A. Full StoryJoseph A. Teer Sr. Full StoryMarguerite Hoose
Marguerite Peg Hoose, 90, of Rutland died Dec. Full Story
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Maybe this is a long shot ⦠but how unique can your wedding idea be if you heard about it from someone else?
Such is the dilemma of many brides-to-be.
As I peruse magazines and online articles (type in "wedding trends" on Google and you will find nearly 95,000 entries) on the latest and greatest in the world of weddings (a world I can now enjoy as spectator), I canât help but wonder who is pulling the strings here?
I came across this story that aired on WCIA in Champaign, Ill.:
Check out the irony in this quote from a wedding planner:
"The first question that most brides ask… What can I do to make my wedding different. What's the newest trend and what will make people remember my wedding."
If you are doing the same thing that everyone else is, how in the world is that going to make your wedding different?
"And even classic dresses have a new twist. Gone are the days of the puffy white gown. Now people are even adding color.
'You may see a bride walk down the aisle in a champagne or a pale pink.. and color or a sash in a color.'"
I was married in a classic white gown—the kind that never goes out of style. Again, if all the other brides are wearing color â your idea of adding a pink sash is not as original.
Why not be really original â go back to tradition? Itâs a big stretch, I know, but sometimes a traditional wedding with a personal touch can be more unique than anything found on the pages of Brides.
Remember: One brideâs trend is anotherâs trash.
View our privacy policy and terms of service.


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Click here to return to lifestyle photo.
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Click here to get the current version.
DISCONTINUED Precious Cargo® - Infant Full Zip Hoodie. CAR11
A plush, brushed interior ensures this hoodie is soft on skin.
Infant Sizes: 6M, 12M, 18M, 24M
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text:
Business & Management Practices®—The Business & Management Practices ® (BaMP) database contains information dealing with the processes, methods and strategies of managing a business. BaMP coverage focuses on those source publications that deal with management issues or business methodology from a practical approach. The database includes abstracts and full text of articles, and is enhanced with rich indexing that enables highly specific retrieval of relevant articles.
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text:
'Mad Money' Lightning Round: Sell Dell ASAP
NEW YORK (TheStreet) -- Here's what Jim Cramer had to say about some of the stocks callers offered up during the "Mad Money Lightning Round" Friday night:
PPG Industries
Sinclair Broadcast Group
To read a full recap of "Mad Money" on CNBC, click here.
To sign up for Jim Cramer's free Booyah! newsletter with all of his latest articles and videos please click here.
To watch replays of Cramer's video segments, visit the Mad Money page on CNBC.
-- Written by Scott Rutt in Washington, D.C.
To email Scott about this article, click here: Scott Rutt
Follow Scott on Twitter @ScottRutt or get updates on Facebook, ScottRuttDC


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JEFFERSONVILLE and GRAHAMSVILLE, NY — Sullivan West and Tri-Valley closed out their 2011-12 sports years with athletic awards nights on June 14 and 15 respectively with laudatory speeches, trophy and plaque presentations, a bevy of smiles and tears and this photographer's final musical slide show. Sullivan West Athletic Director Dave Franskevicz took a moment to honor the memory of Rob Potter, a devoted and affable sports writer for the Sullivan County Democrat, who passed away on May 31. Franskevicz also praised retiring Superintendent Dr. Kenneth Hilton for his unflagging support of Bulldog athletics during his tenure. He lauded scholar athletes Kristina Sumfleth and E.J. Franskevicz, as well as the NYSPHSAA Scholar athlete teams that included boys golf, softball and boys track. Sullivan West's boys golf team won the Division IV title for the ninth year in a row, while the softball team won its division for the second time in the past three years.
The night's biggest award winner was Kristina Sumfleth, who was named this year's recipient of the coveted Billy Moran Scholarship. In addition to receiving the $2,500 award from the Moran family, Sumfleth was also named the Most Valuable Senior Female Athlete and the Most Valuable Field Athlete. E.J. Franskevicz was touted as the Most Valuable Senior Male Athlete and the Baseball MVP. Kassie Thelman and John Masten won the Milt Gaebel Awards. Masten was also the recipient of the David Curreri Memorial Scholarship, and received a $1,500 award from the Curreri family. Amanda Rosenberger and Andrew Parsons were the Coaches Award winners. Rosenberger was also the Most Valuable Female Track Athlete.
Other award winners on the night were as follows: Reed Scott, Most Valuable Track Athlete; Mitchel Paciga, Most Valuable Field Athlete; Kitt Borowski, Most Improved Baseball Player; Katie Taylor, Most Improved Softball Player; Hannah Schwatz, Highest Batting Average in Softball; Drew Billard, Most Valuable Male Golfer; Devon Muzuruk, Most Improved Male Golfer; Daphne Muzuruk, Most Valuable Female Golfer; and Erin Finn, Most Valuable Female Golfer.
Tri-Valley Athletic Director Derek Adams also honored Potter with words of praise and a moment of silence. He then presented a pair of plaques to track coaches Joe and Missy Iatauro. Joe received the William F. Moran Service Award for Representing the Highest Educational Standards in Section IX, while Missy was the recipient of the New York State Athletic Administrators Award For Distinguished Service To Athletics. The baseball team won its first Section 9 title since 1990, while the girls track team won their sixth Section 9 title in a row. Coaches proceeded to call their teams to the stage, praise their collective and individual efforts and present trophies to a select few.
The night's honorees were as follows: Jimmy Bernstein, Golf MVP and Boys Track Co-MVP; Conor Walsh, Golf Coach's Award; Dion Lynch, Golf Most Improved Player; Joe Mickelson, Baseball MVP; Shawn Markel, Baseball Most Improved Player; Steve McInerney, Baseball Coach's Award; Erin Smith, and Rachel Adriaans, Softball Co-MVPs: Amanda TerBush, Softball Most Improved Player; Emily DiToro, Softball Coach's Award; Mareena DiMilia, Katlynn Greffrath and Autumn Bender, Girls Track Co-MVPs; Ally Reynolds, Girls Track Most Improved Player; Olivia Rehm, Girls Track Coach's Award; Brendan Tierney, Boys Track Co-MVP; Aidan Woolsey, Boys Track Most Improved Player; Josue Ramos, Tennis MVP; and Stephen Carlson, Tennis Most Improved Player. Tri-Valley NYSPHSAA Scholar Athlete teams included boys and girls track and golf.
This concludes the sports coverage for the 2011-12 sports year. Watch for much more when the 2012 fall campaign gets underway in September. Visit www.sportsinsights.smugmug.com [1] for albums of photos from the awards nights as well as events through the years.
For photos of the award winners, see our print edition for July 21.


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Table and Chair Sets
A dining table is more than just a piece of furniture. It's a stage for warm gatherings of family and friends, a homework station for ambitious kids and a venue for special events and celebrations. Pottery Barn's dining sets and kitchen tables are the perfect supporting players for life's rich pageant. With options for rooms that are grand or casual, the small or large, our tables will fit right in to your home and your life.
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UPS Campus Ship is a Web-based, UPS-hosted shipping system for Next Day Air, 2 day Air, Ground and World-Wide Express. You can use it wherever you are, whether in your office or on the road. Shipping and tracking is quick and easy. From your desktop computer, you have everything you need to prepare shipments, ship and track packages, even alert recipients that a package is on its way, all in just a few clicks.
Please Note: Commercial overnight carriers do not deliver to post office boxes. For overnight service to a PO box, you must use U.S. Postal Service's Express Mail Next Day Service.
UPS CampusShip can generate and print international documentation based on origin and destination information of the shipment. In addition to CampusShip, departments have the option of using The United States Postal Service for international mail. For more information click on our USPS International Mail page.
The following link provides detailed information on UPS Campus Ship:https://www.campusship.ups.com/guide_user/shigui_shiapac.html
CAMPUS SHIP LOGIN:https://www.campusship.ups.com/login?reasonCode=-1
UPS PACKAGE TRACKING: http://www.ups.com/tracking/tracking.html
NEW CAMPUS SHIP ACCOUNTS: If you would like to open a Campus Ship account, please contact Bill White at: email@example.com
Quick Links
How to Order
Helpful Tips
Additional Resources
Yeshiva University
500 West 185th Street
New York, NY 10033
Yeshiva University
500 West 185th Street
New York, NY 10033
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"Thank you for Catholic Answers Live. The material has helped me to become a better fourth grade CCD teacher."
~ Jason, Demarest, New Jersey
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"The laws of Caesar are one thing, the laws of Christ another."
~ St. Jerome ("Ep. lxxvii") commenting on how the civil law on slavery lagged behind the demands of Christianity


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Fight leads to assault chargeJanuary 22,2013
MONTPELIER A simple assault charge from the weekend has been upgraded to aggravated assault, police said Monday.
Todd A. Ploof, 46, of Montpelier, was charged following a fight around 8 p.m. Friday in his River Street apartment with another man in which Ploof bit the victim, police said.
The victim received medical treatment and was released from the hospital, police said. Ploof also obtained medical treatment, which police characterized as an attempt to stall going to jail.
Ploof was being held at the Northeast Regional Correctional Facility in St. Johnsbury over the weekend and as of Monday night. He will answer the charge in court Tuesday.
Following the incident, the victim left a River Street residence late Friday night and met with police at the front of the House of Tang restaurant, police said.
Police did not describe the victims injuries, citing health privacy law.MORE IN Central VermontStudents harming teachers is a little-explored issue at the state level. Full StoryThe state will get support in defending its end-of-life choice law, which several religious... Full StoryVermonts largest and smallest summer theater companies are the first to announce their 2017... Full Story
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The Office of Student Life is dedicated to making each Yeshiva University student's undergraduate experience as positive as possible.
We strive to meet your needs from before your arrival on campus until graduation day and beyond. Whether it is helping you manage your educational, social, or general welfare, or planning fun-filled and exciting events, we offer many different services to help you meet your needs.
Our mission is to serve as a guide and a resource to each and every member of the student body, and assist you in maximizing your potential as part of the YU community.
See the main University events calendar for details on exciting and enriching happenings. Remember, all that's missing from these great events is YOU!
Have suggestions? Let the Student Life Committee know by clicking here
As a student at YU, you have many opportunities to participate in activities both in and out of the classroom. Take a look below for what you can expect.
Yeshiva University
500 West 185th Street
New York, NY 10033
Yeshiva University
500 West 185th Street
New York, NY 10033
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My boys will be 16 months old next week. I'm starting to get that feeling that maybe it's time to wean. I'm ready to have my body back. One of my boys sleeps through the night most all the time. My other darling boy is up in between 1 and 4 each morning ready to nurse till 6 or so. I'm not getting much sleep and neither is Daddy. Does anyone have any suggestions on how to go about weaning? I'm ok with keeping maybe the morning and evening session before bed, but really ready for all the others to stop. If we are out and about during the day on the weekends, they do just fine with their sippy cups of milk and don't ask to nurse. If we are home however, they want me all the time.
They stay with my grandma and a family friend during the day and take their naps just fine for them without even using a sippy cup. Usually just a few minutes in the rocking chair and they are out.


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Copyright © 2016. All market data is provided by Barchart Market Data Solutions.
Futures: at least 10 minute delayed. Information is provided 'as is' and solely for informational purposes, not for trading purposes or advice. To see all exchange delays and terms of use, please see disclaimer.
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Tue, 12 Mar 2013 12:30 PM - 3:00 PM
Reading, Games, Activities with school-age children.
A shuttle will be provided for this community service project so only one vehicle will be making the trip. Shuttle will leave Godwin Hall 15 minutes prior to your start project start time. Please be prompt!
Session 1301 12:30-3pm
Session 1302 3pm-5pm
Spaces: 10 EACH SHIFT
Address: 281 E. Market St. H'Burg, 22801
Course Number: P2007
We are so happy that you are willing to participate in the Day of Community Service! To say thank you, we have special Inauguration Week commemorative t-shirts that we encourage you to wear during your community service. Once you have registered for your project, please stop by the University Events office on Wednesday, March 6 or Thursday, March 7 in JMAC 2, Suite 4 between 8:00 a.m. and 5:00 p.m. to pick out your t-shirt.
For questions, please contact Kris Hensley at email@example.com. Please have "Day of Service" in subject line or call 540-568-7787.
Employees should seek approval from their supervisors before registering for a community service event. Once approved, classified employees may use Community Service Leave to participate in these service events.
To register for a service project:


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The Automotive and Financial Information Source for People with Special Credit Needs.
We can help you get easy auto financing or a cheap car loan in minutes!
Credit scores are a complicated but important part of our adult life, and it's likely that there is more that goes into determining those scores than you think. If you're not careful you could harm yourself in more ways than you're aware of.


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Special Education Services
Parent Training and Information Centers (PTIs)
Parent Training and Information Centers (PTIs) are authorized in Part D of the Individuals with Disabilities Education Act (IDEA) and are funded by the U. S. Department of Education, Office of Special Education Programs. Each PTI is mandated to assist parents to-
- better understand the nature of their children's disabilities and their educational and developmental needs;
- communicate effectively with personnel responsible for providing special education, early intervention, and related services;
- participate in decisionmaking processes and the development of individualized education programs (IEPs) under Part B and individualized family service plans under Part C;
- obtain appropriate information about the range of options, programs, services, and resources available to assist children with disabilities and their families;
- understand the provision of IDEA for the education of, and the provision of early intervention services to, children with disabilities; and
- participate in school reform activities.
Illinois is divided into two regions:
Region 1
includes the following counties: Cook, DuPage,
Grundy, Kane, Kendall, Lake, McHenry, Will
Family Resource
Center on Disabilities
20 E. Jackson Blvd., Room 300
Chicago, IL 60604
312-939-3513 voice / 312-939-3519 TTY & TDY
800-952-4199 IL only
E-mail: email@example.com
Website: www.frcd.org
Region 2
includes the remainder of the state
Family Matters
1901 S. 4th Street, Suite 209
Effingham, IL 62401
217-347-5428 voice
866-436-7842 Toll-Free
E-mail: email@example.com or firstname.lastname@example.com
Website: www.fmptic.org


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Seña is Chile's consummate icon wine and the personal project of one of the country's leading figures in the industry, Eduardo Chadwick. Behind the wine is a story of innovative and risky decisions that Eduardo made by following his heart. DAf created a campaign based on this personal and intuitive outlook. The campaign was unveiled to great success in Asia, a key market for luxury wines, and continues to thrive around the world.
An iconic decision is made with the heart
Seña's print ad, communicating the concept of following intuition in an elegant manner.
This interactive iPad presentation lets users navigate through Seña's history. Key interactions are integrated to further educate on the wine.
This documentary follows Seña during it's vertical tasting tour in Asia. The format presents the story from a jouranlistic perspective, with interviews with Seña's founder, Eduardo Chadwick and Master of Wine Jeannie Cho Lee leading us through the tastings.
The consummate wine for the Asian consumer


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Nature Lovers Tour (7D/6N)from €235
Tour Length:
7 days, 6 nights
Tour Themes:
When To Go:
All Year
This rustic 19th-century manor house is set within peaceful gardens in the Sintra-Cascais Natural Park. Quinta Das Murtas features an outdoor pool, a jacuzzi and free Wi-Fi in public areas.
The guest rooms are decorated in the authentic style of a Portuguese villa, some with antique furniture and neutral décor. All rooms feature an en suite bathroom, and some have views overlooking the UNESCO heritage town of Sintra.
Breakfast here is continental bufet served in the breakfast rooms.
There are also plenty of cafés and restaurants in Sintra, which is a short walk from the hotel.
The Quinta's gardens are a tranquil haven full of birds and plants, as well as the outdoor pool and sun terrace. There is excellent hiking nearby, including the 2 km walk to Pena Palace, the oldest palace to have been inspired by European Romanticism.


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CHARLTON -- A 24-year-old man is accused of driving on drugs and causing the motor vehicle collision on Route 67 Sunday evening that killed Glenn L. Smith, 50, of Amsterdam.
State Police said Marcus R. Young, of Granville, was charged with second-degree vehicular manslaughter, driving while ability impaired by drugs and numerous traffic violations as a result of the crash. He was reportedly traveling westbound on Route 67 at 4:55 p.m., crossed the center of the roadway into the eastbound lane, striking Smith's oncoming vehicle.
Smith was transported from the scene by Galway Ambulance to Saratoga Hospital, where he was pronounced dead.
Young was arraigned in Charlton town court and remanded to the Saratoga County jail in lieu of $15,000 cash bail or $30,000 bond.
Additional information was not available Monday.
-- Heather Nellis


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Please use this identifier to cite or link to this item: http://hdl.handle.net/1959.3/231722
- Title
- Advanced surface treatments by plasma ion implantation
- Author(s)
- Collins, G. A.; Hutchings, R.; Tendys, J.; Samandi, M.
- Abstract
- Plasma ion implantation techniques have emerged recently as non-line-of-sight alternatives to ion beams for surface modifications in the energy range 10-100 keV. Experimental work performed over the last 7 years is reviewed, pointing out the progress that has been made in both the physical understanding of the process and the technological developments necessary for its implementation. Improvements in the surface properties of a wide range of alloys have been obtained by the implantation of nitrogen while field test results for industrial tools and components from a diverse range of applications have been positive. Although the process has been extended to the implantation of other gaseous and metal ions, it is in the combination of the technique with other surface treatments such as ion-assisted deposition and ion nitriding that the most interesting developments have been taking place. For deposition, it has been demonstrated that, for certain coating/substrate systems, increasing the ion energy can result in improved film properties. Treatment at elevated temperatures, particularly in steels, has shown that a substantial diffusion zone can be produced supporting the implanted layer. Some of the results of these advanced surface treatments involving high energy ion bombardment from a plasma are presented and the advantages and limitations of the process are discussed.
- Publication type
- Journal article
- Source
- Surface and Coatings Technology, Vol. 68-69, no. C (Dec 1994), pp. 285-293
- Publication year
- 1994
- FOR Code(s)
- 0204 Condensed Matter Physics; 0306 Physical Chemistry (Incl. Structural); 0912 Materials Engineering
- Keyword(s)
- Coatings; Deposition; Diffusion zone; Ion energy; Ion implantation; Ions; Nitriding; Nitrogen; Plasma applications; Plasma ion implantation; Steel; Substrates; Surface properties; Surface treatment
- Publisher
- Elsevier
- 0257-8972
- Publisher URL
- Copyright
- Copyright © 1994 Elsevier Science B.V.
- Peer reviewed


text:
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