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Status condition
- Status redirects here. For the move category, see status move.
Status conditions (Japanese: 状態異常 abnormal condition), also referred to as status problems or status ailments, affect a Pokémon's ability to battle. There are three kinds of status. The first are non-volatile, the second are volatile, and the third lasts while a Pokémon is in battle. The Pokérus is a similar but unrelated concept.
- 1 Non-volatile status
- 2 Volatile status
- 2.1 Confusion
- 2.2 Curse
- 2.3 Embargo
- 2.4 Encore
- 2.5 Flinch
- 2.6 Heal Block
- 2.7 Identification
- 2.8 Infatuation
- 2.9 Nightmare
- 2.10 Partially trapped
- 2.11 Perish Song
- 2.12 Seeding
- 2.13 Spooked
- 2.14 Taunt
- 2.15 Telekinetic levitation
- 2.16 Torment
- 2.17 Trapped
- 3 Volatile battle status
- 4 Trivia
- 5 In other languages
- 6 References
Non-volatile status
A non-volatile status condition is a status condition that remains outside of battle and after being switched out. A Pokémon can only be afflicted by one non-volatile status condition at a time. They can be cured by healing at a Pokémon Center, specific curative items, and other ways. If a Pokémon is affected by a non-volatile status condition, an icon will display the type of status condition (replacing the Pokémon's level in Generations I and II).
In Pokémon Conquest all status conditions disappear after battle. Furthermore, a non-volatile status condition can be replaced with another non-volatile status condition.
- Main article: Burn (status condition)
The burn condition (BRN) halves damage dealt by a Pokémon's physical moves (except for Pokémon with the Guts Ability, where this condition raises Attack by 50%). Additionally, at the end of a turn, the Pokémon loses 1/8 its maximum hit points (in Generation I or in the case of Pokémon with the Ability Heatproof, the Pokémon loses 1/16 of its maximum hit points). Normally Fire-type Pokémon and Pokémon with the Water Veil Ability cannot be burned; however, if a Pokémon is burned then has its type changed to Fire or its Ability changed to Water Veil, the burn will remain. All moves which can cause burn are Fire-type except for Tri Attack (Generation II onwards), Fling when the Flame Orb is held, Scald and Ice Burn. In Generation V, Pokémon glow red when afflicted with burn.
- Main article: Freeze (status condition)
The freeze condition (FRZ) causes a Pokémon to be unable to make a move. Damaging Fire-type moves used on a frozen Pokémon will remove the freeze status. From Generation II onward, freeze has a random, 20% chance to be cured on its own on the frozen Pokémon's turn. Consequently, the frozen Pokémon may thaw out on the turn of freezing; however, in Generation I, a frozen Pokémon never thaws without external aid. Pokémon cannot be frozen in sunny weather; contrary to popular belief, sunny weather does not cause a quicker thawing.
Ice-type Pokémon cannot be frozen by Ice-type moves; however, they can be frozen by Tri Attack and Secret Power. In Generation VI onward, Ice-type Pokémon cannot be frozen by any method. A frozen Pokémon can still use the moves Fusion Flare, Flame Wheel, Sacred Fire, Flare Blitz and Scald while frozen; these moves will thaw the user, thaw the opponent if possible, and deal damage to the opponent. All moves which cause freezing are Ice type except Tri Attack (Generation II onwards) and Secret Power (when used in snow or ice; Generation IV only). It is also the only non-volatile status which has no move that causes it 100% of the time. The only move to provide more than a 10% chance of freezing is Secret Power when used on snow or ice, which provides a 30% chance. In Generation V, Pokémon glow blue and stop moving when afflicted with freeze.
A frozen Sky Forme Shaymin will revert to its Land Forme.
- Main article: Paralysis (status condition)
The paralysis condition (PAR) causes a Pokémon to be unable to attack ("fully paralyzed") a quarter of the time. Additionally, its Speed is reduced to 25% of its previous value (except for Pokémon with the Quick Feet Ability, where this condition raises the Speed by 50%). Many moves that cause paralysis are of the Electric type. Ground-type Pokémon can be paralyzed, but not by Electric-type moves or by the Battle Arcade. In Generation V, Pokémon glow yellow when afflicted with paralysis and their animation will be slowed significantly. As of Generation VI, Electric-type Pokémon can no longer be paralyzed.
- Main article: Poison (status condition)
The poison condition (PSN) causes a Pokémon to lose 1/8 of its maximum hit points every turn (in Generation I, it loses 1/16). Normally Steel- and Poison-type Pokémon and Pokémon with the Immunity Ability cannot be poisoned; however, if a Pokémon is poisoned then has its type changed to Steel or Poison or its Ability changed to Immunity, the poison will remain. In addition, in Generation II, Steel-type Pokémon can be poisoned by Twineedle. A Pokémon with the Poison Heal Ability will gradually recover health instead when poisoned.
Prior to Generation V, a poisoned Pokémon also loses 1 hit point for every four steps taken while not in battle; in Generation IV, a Pokémon whose HP is reduced to 1 via poison outside of battle will have the poison status removed (while in previous generations its HP would reduce to zero, causing it to faint). All moves which can poison are of the Poison-type except Twineedle, Secret Power, and Fling (which poisons only if Poison Barb is held). In Generation V, Pokémon glow purple when afflicted with poison.
Badly poisoned
The badly poisoned condition is caused by Toxic and Poison Fang, as well as by Toxic Spikes after it is used twice. It is the same as Poison except its damage begins at 1/16 and grows an additional 1/16 every turn, taking 2/16 max hit points the second turn, then 3/16 the third turn, and 4/16 the fourth, and so on. In Generation I and Generation II, switching a Pokémon out of active battle would change the badly poisoned condition to normal poison. In Generation III and beyond, the "badly poisoned" effect will remain even after switching a Pokémon out of battle and back in, but the damage counter will be reset. After a battle is over, the "badly poisoned" status will become a normal poison. All moves which can badly poison are of the Poison-type except Fling (which badly poisons only if Toxic Orb is held). In Generation V, Pokémon glow purple when afflicted with bad poison.
- Main article: Sleep (status condition)
A Pokémon that is asleep (SLP) is immobilized and can only use the moves Snore and Sleep Talk.
Sleep lasts for a randomly chosen duration of 1 to 7 turns in the handheld Generation I games, 1 to 3 turns in Pokémon Stadium and Generation V onwards,[1] and 1 to 5 turns in Generations II to IV (except the Japanese versions of Pokémon Diamond and Pearl). In the Japanese versions of Diamond and Pearl, the minimum and maximum sleep count is 1 turn higher, lasting 2 to 6 turns.[2] A Pokémon can inflict self-induced sleep using the move Rest, which will restore all of the Pokémon's health and remove any other non-volatile status condition. A disobedient Pokémon may also nap during battle. There are eleven moves that cause sleep.
In Generation I, a Pokémon that wakes up is not able to attack that same turn, but since Generation II, it is able to attack as soon as the sleep wears off. In Generation V only, a Pokémon's sleep counter is reset to its original amount when switched out; this also applies for self-induced sleep. From Generation V onwards, Pokémon close their eyes while sleeping and they move slower as well.
Volatile status
A volatile status is a status condition that will wear off when a Pokémon is switched out of battle or when a battle is over. Many volatile status conditions will also wear off after a number of turns have passed. A Pokémon can be affected by multiple volatile status conditions at a time. A volatile status condition is not indicated by an icon.
- See also: List of moves that confuse
The confused condition causes a Pokémon to hurt itself in its confusion 33% of the time (50% prior to Generation VII). The damage is done as if the Pokémon attacked itself with a 40-power typeless physical attack (without the possibility of a critical hit).
Confusion wears off after 1-4 attacking turns. This means that turns recharging, such as after using Hyper Beam, and turns unable to attack, such as from paralysis, will not lower the remaining number of turns of confusion. However, a sleeping Pokémon may hurt itself in confusion if using a move such as Snore or Sleep Talk. Multi-turn attacks such as Fly and Dive require confusion to be checked both turns, further reducing the chance of a successful attack.
Pokémon with the Own Tempo Ability are immune to being confused. Confusion can be cured with Persim Berries, Touga Berries, the Yellow Flute, and, Generation II onwards, items that cure all status conditions such as Full Heals and Lum Berries; it is the only volatile status condition to be able to be cured by items that heal all status conditions.
Confusion is transferred by Baton Pass.
Focus Sash, Focus Band, and Sturdy can prevent a Pokémon from knocking itself out due to confusion.
A Ninja Boy on Route 211 erroneously states that confusion only wears off if the Pokémon is switched out.
In Pokémon Conquest, a confused Pokémon may move randomly, and if so, prevents the Pokémon from attacking, the Warrior using an item or activating a Warrior Skill. Confusion may wear off in the first turn.
In the anime, the depiction and symptoms of confusion has varied over the course of the show's long run:
- In the original series of the anime, Pokémon showed no physical difference when confused. They would often get dizzy and miss their attacks as opposed to attacking themselves.
- In the Advanced Generation series, Pokémon would get purple circles around their eyes as a sign of confusion and begin hurting themselves, or attacking their partner if in a Double Battle.
- In the Diamond & Pearl series, Pokémon's eyes become swirls and a circle of Torchic run around the confused Pokémon's head, with the confusion causing its attacks to miss.
- In the Best Wishes series, a Pokémon's eyes become stars and multiple stars spin around their head when they are confused.
- In the XY series, the Pokémon's eyes become sunken or glassy, and it will begin thrashing around, attacking itself or its allies in Double Battles.
Appearance in the games
| This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Generation VI appearance.
|Generation I
|Generation II
|Generation III
|Generation V
|Stadium 2
|Battle Revolution
If a Ghost-type Pokémon uses Curse, the Pokémon it is used on loses ¼ of its maximum hit points every turn, and the user immediately loses half of their maximum hit points in exchange. A Pokémon afflicted by Curse cannot be healed except by switching out. If the victim of a Ghost-type Curse uses Baton Pass, the health-sapping effect is transferred to its replacement. Also, in Generation II, defeating the opponent will prevent the Pokémon it is used on taking damage from Curse on that turn.
A Pokémon under the effect of Embargo is unable to use its held item and its Trainer cannot use items on it (including Wonder Launcher items) for five turns. A Pokémon under the effect of Embargo cannot use Fling.
Encore forces the Pokémon to repeat its last attack for 2-5 turns in Generation II, 4-8 turns in Generations III and IV, and 3 turns in Generation V and VI. In Generation V, if the Pokémon has Magic Coat active, the move will fail.
- See also: List of moves that cause flinching
The flinch status is a one-turn status that prevents a Pokémon from attacking. A Pokémon can only flinch if its opponent attacks first. A Pokémon who is holding a King's Rock or Razor Fang has a 10% of causing a target to flinch when using certain moves; in Generation II and III, any move that deals damage but does not have a secondary effect; in Generation IV, one of several moves on a list exclusive to the two items; in Generation V and Generation VI, any move that deals damage and does not already have a chance to flinch. Pokémon with the Inner Focus Ability are also immune to this. Most moves that cause flinching are physical moves. Pokémon with Steadfast still flinch, but gain Speed each time they do so.
It is known as "cringing" in Pokémon Mystery Dungeon: Red Rescue Team, Blue Rescue Team, Explorers of Time, Explorers of Darkness and Explorers of Sky. It is known as "flinching" from Pokémon Mystery Dungeon: Gates to Infinity onward.
In Pokémon Conquest, a Pokémon that has flinched is unable to perform any actions (i.e. move around, use moves), along with its partner Warrior (i.e. use Warrior Skills, use items, link). Since battles in this game are turn-based, flinching does not require a first strike via an advantage in Speed or priority, unlike in the main series. The turn-based gameplay and the duration of flinching also makes consecutive flinching impairment impossible, unlike in the main series.
Heal Block
A Pokémon affected by Heal Block is prevented from healing for five turns. It cannot use Moonlight, Morning Sun, Roost, Recover, Heal Order, Rest, Soft-Boiled, Wish, Milk Drink, Slack Off, Synthesis, or Heal Pulse while it is under effect. It is unaffected by the healing effects of Wish, Ingrain, Aqua Ring, Leech Seed, and Heal Pulse.
In Generation IV and V, a Pokémon affected by Heal Block can use HP-draining moves and still inflict damage, but will not restore HP. In Generation VI, a Pokémon affected by Heal Block cannot use HP-draining moves, except Leech Seed.
Pokémon with the Ability Volt Absorb or Water Absorb will take damage, as opposed to healing, from Electric- or Water-type attacks respectively while Heal Block is in effect. A poisoned Pokémon with Poison Heal is neither healed nor damaged.
From Generation V onward, Leftovers and Shell Bell cannot heal Pokémon affected by Heal Block. In Generation VI, Black Sludge cannot heal Pokémon affected by Heal Block. Items such as Potions can still be used to heal the Pokémon.
The opponent's evasion modification will not affect the accuracy of a Pokémon that uses Foresight, Odor Sleuth, or Miracle Eye. In addition, a Normal- or Fighting-type move used by a Pokémon that has used Foresight or Odor Sleuth will affect Ghost-type Pokémon, and Psychic-type moves used by a Pokémon that has used Miracle Eye will affect Dark-type Pokémon.
A Pokémon that is infatuated cannot attack 50% of the time, even against Pokémon other than the one it is infatuated with. It is caused when Attract is used on an opponent of the opposite gender, may be caused when a Pokémon makes contact with a Pokémon of the opposite gender that has Cute Charm as its Ability, and is caused to the target of the infatuation when a Pokémon holding a Destiny Knot is infatuated.
Pokémon with the Oblivious Ability are immune to infatuation. Infatuation cannot be passed with Baton Pass. Infatuation will end as soon as either the affected Pokémon or the Pokémon it is attracted to is removed from the battle. It can also be removed by consuming a Mental Herb or an Eggant Berry, or by playing a Red Flute.
In Pokémon Mystery Dungeon series, Infatuation prevents the Pokémon from doing anything for 5-6 turns, and causes linked moves to cease.
Nightmare only affects a sleeping Pokémon. The sleeping Pokémon loses ¼ of its maximum hit points every turn. If the sleeping Pokémon awakens, then the nightmare will no longer be in effect. If Baton Pass switches in a Pokémon that is not asleep (via Sleep Talk), then the nightmare will no longer be in effect.
Partially trapped
When a Pokémon is hit by Magma Storm, Sand Tomb, Whirlpool, Wrap, Bind, Clamp, Infestation, or Fire Spin, it becomes partially trapped. Until Generation V, this lasted 2-5 turns unless a Grip Claw was held; in Generation V, partial trapping lasts 4-5 turns unless a Grip Claw is held. If the user of a partial trapping move is holding a Grip Claw, the move will last for 7 turns. A Pokémon can be only be affected by one partial trapping move at a time. If a Binding Band is held by the user, the damage done at the end of each turn will increase from 1/16 of the target's maximum HP to 1/8.
In Generation VI, partial trapping moves now deal 1/8 of the target's maximum HP at the end of each turn. In addition, holding a Binding Band increases this damage to 1/6 of the target's maximum HP. Furthermore, Ghost-type Pokémon are now immune to the trapping effect of these moves.
Generation I
In Generation I, partial trapping moves inflict damage for 2-5 turns. There is a 37.5% chance that they will last 2 turns, a 37.5% chance that they will last 3 turns, a 12.5% chance that they will last 4 turns, and a 12.5% chance that they will last 5 turns. Though technically only the first attack can be a critical hit, every attack during the duration will do the same amount of damage. During this turn duration, the target will be unable to attack, and if the user of the move attacks before the target when used, the target will be unable to attack during that round as well.
Damage done by a partial trapping move's continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, the partial trapping move will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time the partial trapping move has 0 PP, it will still be used against the incoming Pokémon. After that use, due to a glitch, the current PP of the move will roll over to 63, and full PP Ups will be applied to it.
Even if the partial trapping move misses, it will negate the recharge turn normally required for Hyper Beam. Additionally, if the user of the partial trapping move attacks before the user of Hyper Beam during a recharge turn and the use of the partial trapping move misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. As with the glitch above, if at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP Ups will be applied to it.
In-game, the target will get to select a move during each turn of the partial trapping move's duration, and will attack the incoming Pokémon with the selected move if the player switches before the duration is over.
In Pokémon Stadium, it is possible to select a move during each turn of the partial trapping move's duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. The partial trapping move will negate the recharge turn of Hyper Beam only if successful.
Generation II-IV
The target is now able to attack during a partial trapping move's duration, and can act normally. Instead, they inflict 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. They also trap the target, preventing switching and escape. If a trapped Pokémon uses Rapid Spin, it will be freed.
If a wild Pokémon uses a partial trapping move on the player's Pokémon, the player may escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out.
If the user of the partial trapping move is holding a Grip Claw, the duration will always be 5 turns. Also, if an affected Pokémon is holding a Shed Shell, it can switch out.
If the user of the partial trapping move switches out, the move's effects end.
Generation V
All partial trapping moves now last 4-5 turns unless a Grip Claw is held, which causes the moves to last 7 turns. The item Binding Band increases the damage dealt from 1/16 to 1/8 of the target's maximum HP while trapped.
Generation VI
All partial trapping moves now deal 1/8 damage instead of 1/16. In addition, if a Binding Band is held by the user, they will deal 1/6 instead. Ghost-type Pokémon are now immune to the trapping effect of these moves.
Perish Song
After three turns, all Pokémon who heard the Perish Song will faint, excluding Pokémon with the Soundproof Ability. Any Pokémon who heard it can avoid the effect of fainting if it is switched out before the three-turn count finishes. Baton Pass transfers the Perish Song countdown.
Seeding can only be caused by Leech Seed. Each turn, a seeded Pokémon loses 1/8 (1/16 in Generation I) of its maximum hit points. The opponent is healed by the same amount. Grass-type Pokémon cannot be seeded.
If a Pokémon affected by Leech Seed uses Baton Pass, Leech Seed is transferred to its replacement, even if it is Grass-type. If the user of Leech Seed switches out or faints, the health granted by the effect is applied to the new replacement. There is no requirement for the Pokémon to use the move again, or even to know it.
Unlike in the games, Leech Seed does not appear to restore the health of the Pokémon that used the attack in the anime.
This status condition is inflicted by Pokémon with the Spookify Skill in Pokémon Shuffle. A spooked Pokémon takes 50% more damage from Ghost-type Pokémon.
Fighting, Poison, Ground, Rock, Bug, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to being spooked.
A taunted Pokémon cannot use any non-damaging moves for three turns (two to four turns prior to Generation V). Pokémon using Substitute can still be afflicted with this status condition. Pokémon with Aroma Veil (or an ally with it) are also immune.
Telekinetic levitation
A Pokémon telekinetically levitated by Telekinesis is immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap for three turns. In addition, all other moves, except one-hit knockout moves, hit the target regardless of accuracy and evasion; however, it does not allow moves to hit semi-invulnerable Pokémon.
The effect of Telekinesis is canceled when Gravity is used, the levitated Pokémon uses Ingrain, or the levitated Pokémon obtains an Iron Ball; Telekinesis cannot lift targets if Gravity is in effect, and will fail if used on a target that is rooted or holding an Iron Ball.
A tormented Pokémon cannot use the same move twice in a row. If the Pokémon is holding a choice item or only has one move remaining with PP, it is forced to use Struggle every second turn.
A Pokémon successfully trapped by Mean Look, Spider Web, Block, Shadow Hold, Shadow Tag, Arena Trap, or Magnet Pull cannot switch until the Pokémon that used the move is defeated or switches. A Pokémon hit by Fairy Lock will only be trapped for the turn after its use. The trapped Pokémon can escape if it is holding a Shed Shell; uses U-turn, Volt Switch, or Baton Pass; or is successfully hit with Whirlwind, Roar, Dragon Tail, or Circle Throw. Prior to Generation V, if a Pokémon trapped by a move uses Baton Pass, the Pokémon brought out will be trapped instead; the effects of moves that prevent ordinary switching are no longer passed in Generation V. Being trapped also prevents fleeing. As of Generation VI, Ghost-type Pokémon are no longer affected by trapping moves and Abilities.
Volatile battle status
| The contents of this section have been suggested to be split into Battle status.
Please discuss it on the talk page for this section.
A volatile battle status will wear off when a Pokémon is taken out of battle or a battle is over. Many of these will also wear off after a number of turns pass. Since they aren't shown in battle as a status condition (having an icon) a Pokémon can be affected with multiple volatile battle statuses, volatile conditions and a non-volatile condition at the same time.
Aqua Ring
When a Pokémon surrounds itself with a veil of water by using Aqua Ring, it restores 1/16th of its maximum HP every turn. This effect can be transferred by Baton Pass.
When a Pokémon uses Endure, it braces itself so that whenever it takes damage that turn it will always survive with at least 1HP. The Focus Sash, Focus Band, and Ability Sturdy all have similar effects.
Center of attention
If a Pokémon becomes the center of attention by using Follow Me or Rage Powder, it forces opposing Pokémon to target the user rather than the intended target for the rest of the turn, if it is a valid target for those moves (even if it was a friendly target, unless it is a move that cannot target an opponent such as Acupressure or Helping Hand). If a move cannot target the center of attention, it will be used on its intended target. It does not affect allies.
If the center of attention faints, switches out, or is taken into the air by Sky Drop, it no longer draws moves.
In Triple Battles, the center of attention will draw the attacks of all opponents in the field, but it can only draw attacks from non-adjacent opponents if they use a move which is able to strike non-adjacent targets.
The center of attention cannot draw moves with a charging turn like Sky Drop or Solar Beam.
The center of attention draws Electric- and Water-type moves even if a Pokémon with Lightning Rod or Storm Drain is on the field. If another Pokémon on the same team is already the center of attention, the first user takes priority; if the first user is outside of range or stops being the center of attention, the attack will be drawn to the next center of attention.
Defense Curl
Using Defense Curl causes the power of Rollout and Ice Ball to double for the Pokémon. This effect is not transferred by Baton Pass.
A Pokémon readying Sky Attack becomes cloaked in light for one turn, in which it cannot act. This turn can be skipped with a Power Herb.
When a Pokémon plants its roots by using Ingrain, it restores 1/16th of its maximum HP every turn but cannot switch out or flee, even if hit by a move that would force this such as Roar and Dragon Tail. If a Flying-type Pokémon or a Pokémon with Levitate is rooted to the ground, it is susceptible to Ground-type moves, Spikes and Toxic Spikes. The Pokémon cannot be affected by Magnet Rise and Telekinesis and they are removed if active upon rooting. This effect can be transferred by Baton Pass.
Magic Coat
A Pokémon shrouded with Magic Coat will reflect most status moves used against it or its side of the field back at the user during the turn it used the move. The Ability Magic Bounce reflects the same moves.
Magnetic levitation
A Pokémon levitating on magnetism via Magnet Rise is immune to Ground-type attacks for five turns. Like Flying-type Pokémon and Pokémon with Levitate, the user is immune to the damage of Spikes and Toxic Spikes, and is unaffected by Arena Trap. Magnet Rise is completely negated by Gravity, Ingrain, and holding an Iron Ball.
This effect can be transferred by Baton Pass.
A Pokémon that has used the move Minimize (or had the effect passed to it via Baton Pass) will be affected more harmfully by some moves.
From Generation II onward, Pokémon that have used Minimize will take double damage from Stomp. From Generation V onward, Pokémon that have used Minimize will also receive double damage from Steamroller. In Generation VI, Pokémon that have used Minimize will take double damage from Body Slam, Dragon Rush, Flying Press, and Phantom Force; also in Generation VI, all of these moves will always hit a target that has used Minimize.
A Pokémon that uses Protect or Detect will be impervious to attacks and negative status moves targeting them that turn except; if the protected Pokémon is hit by Feint, Shadow Force, Hyperspace Fury, Hyperspace Hole, or Phantom Force which can all hit through protection, the Pokémon's protection is removed for the rest of the turn.
A Pokémon that successfully uses Hyper Beam, Frenzy Plant, Blast Burn, Hydro Cannon, Giga Impact, Rock Wrecker, or Roar of Time must recharge during the next turn. While recharging, the Pokémon cannot perform an action.
Several two-turn moves have a turn where a Pokémon becomes semi-invulnerable, and most moves will miss regardless of accuracy, even moves that never miss. If a Pokémon has been taken aim at, the aimed Pokémon can still hit Pokémon during their semi-invulnerable turn. A Pokémon with No Guard can hit the Pokémon during their semi-invulnerable state, and a Pokémon with No Guard in the semi-invulnerable state can be hit by any Pokémon. In Generation I, semi-invulnerable Pokémon cannot avoid Swift, Transform, or Bide, but can avoid Bide in Pokémon Stadium.
Pokémon that use Fly, Bounce, or Sky Drop, or are targeted by Sky Drop fly or are flown up high, and are vulnerable to Gust, Smack Down, Sky Uppercut, Thunder, Twister, and Hurricane. If the move Gravity is used, these moves cannot be used and any Pokémon in the air return to the ground with their move cancelled; due to a glitch in Pokémon Black and White, if Gravity is used while Sky Drop is in effect, only the user will be returned to the ground—the target will be permanently stuck airborne.
Pokémon that have used Dig burrow underground, and can be hit by Earthquake, Magnitude, and Fissure.
Pokémon that have used Dive dive underwater, and can be hit by Surf and Whirlpool.
Pokémon that have used Shadow Force or Phantom Force suddenly disappear, and there is no move that can hit these Pokémon without aiming or No Guard.
The Pokémon that uses Substitute uses up to ¼ of its total HP (rounded down) to make a substitute which will absorb hits until it "breaks" (damage the substitute has taken is equal to or greater than the HP used to make it).
Substitutes also prevent the opponent from lowering the user's stat stages. From Generation II onward, substitutes block the opponent from inflicting all status conditions. In Generation I, a substitute will only block certain status conditions under certain circumstances, and attacks like Thunder Wave and Spore will completely circumvent the substitute.
Substitutes can be transferred by Baton Pass.
Taking aim
When a Pokémon uses Mind Reader or Lock-On to take aim at a target, the user's next damage-dealing move will hit that target without fail, even if the opponent uses a move that offers a turn of semi-invulnerability, such as Fly. This effect can be Baton Passed.
Taking in sunlight
A Pokémon readying Solar Beam takes in sunlight for one turn, in which it cannot act. This turn can be skipped with a Power Herb or if used in harsh sunlight.
A Pokémon readying Skull Bash withdraws it head for one turn, in which it cannot act. From Generation II onwards, this also boosts the Pokémon's Defense. This turn can be skipped with a Power Herb.
Whipping up a whirlwind
A Pokémon readying Razor Wind whips up a whirlwind for one turn, in which it cannot act. This turn can be skipped with a Power Herb.
- If a Pokémon under a status condition (such as a poisoned Cascoon) evolves, the condition will be kept even if the Pokémon gains a new type or Ability that would normally prevent it.
In other languages
Status condition
|Status conditions
|This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.


text:
Eric de Rop had his first job inking pages of 'Zilverpijl' for Frank Sels, through his father, Vandersteen co-worker Eduard De Rop. He then offered his work to Studio Vandersteen in 1971 where he became an inker on the production of 'Jerom' stories for the German market, and on several gag pages of 'De Familie Snoek' for TV Ekspress. He made his personal debut in 1973 with 'Ylian contra Wereldschrik', that was published in Koerier and in Ohee in 1975.
After his military service, he became a staff artist at Studio Vandersteen. Between 1974 and 1976 he inked 'Robert en Bertrand' and assisted on 'Suske en Wiske'. He left the studio in 1976 and worked with Jef Nys on the backgrounds of 'Jommeke' until 1982. He then focused on the German market for a while, making sports cartoons for the Frankfurter Allgemeine, before becaming an independent comic artist in 1984. During this period he worked with artists like Jean-Pol ('Annie en Peter') and Eddy Ryssack ('Sport Billy').
De Rop also renewed his association with Studio Vandersteen and inked the first albums of 'De Geuzen', and did art on the 'Suske en Wiske' album 'De Ruige Regen'. He eventually became the main inker on 'Suske En Wiske', working with the artists Paul Geerts, Marc Verhaegen and Luc Morjaeu. Starting in 1988, he illustrated over 300 gags with Wiske's doll 'Schanulleke' for Okki from scripts by Patty Klein, and in later years, also inked 'Klein Suske en Wiske'.
In the 1990s, De Rop created several series for Suske en Wiske Weekblad, including 'Bloemlezing' (under the pen name Eric) 'Doebidoe' (using the name Ropson) and 'Ribbedebie'. He also created 'Kat en Hond' for Stripkrant and 'Kapoen' for Het Belgisch Warmbloedpaard (1994-2001). De Rop has additionally assisted on Merho's 'Kiekeboe' series, and done art on commercial comics for companies like Ebes, Saroma and Verkade. Eric De Rop announced his retirement in February 2015.

subset: commoncrawl


text:
For 47 years Dennis Baker, a retired commander from the U.S. Navy who grew up in Cochecton, NY, had a story hiding inside him. Now he is telling it in a novel titled "Restless Hearts." It is a narrative that is befitting to be told as we near Veterans Day, November 11. It asks the question: What if fallen soldiers could go home?
The germ of the story was planted in Baker's youth during the early years of the Vietnam War when the "neighbor boys started coming around the farm to see my sister. They were of the age to be drafted, and I heard people talking about war, people getting killed. The guys I knew, who never returned, they were young, they were in love, and their lives were cut short. How sad that was to lose them… and for the people they left behind not to have closure."
As the story of "Restless Hearts" unfolds, Baker uses his five main characters to shed both light on and reflect the feelings of what it's like for a soldier to head off to war and how it is for his family and the loved ones he leaves behind. Some make things right as they say their good-byes, as does his character Tony Burr, who tells his girl not to wait for him if he doesn't return (she vows to wait anyway); while Pete Baker leaves with hard words to his parents as he departs (they wanted him to go to college and not to war).
The plot has its twists and surprises, including a somewhat mysterious turn where Baker gives his fallen soldiers a second chance to tie up the loose ends of their lives as they return in spirit from the afterlife to meet, to speak with and to resolve things with their loved ones. It's "not as a ghost thing," Baker explained, "but more of a spiritual thing."
Perhaps the biggest surprise, however, is the epilogue. In it, the author discloses that his fictional characters bear the real names of young men he knew in the 1960s, men who served their country and many of whom did not return from war. It is worth noting that the novel's plot stands firmly on its own without any reference to this information in the epilogue.
"When I sat down to write, these guys were sitting in the room with me. I remember who and how they were," Baker explained. "I wanted to let them have a story of their own to finish."
"Their journey began when Les Burr drove his son, Tony, and Allan, Andy, Ricky, Frankie, Charlie and Earl to Penn Station in New York City… Only three of those brave young men would make it back before the [Vietnam] war ended."
The names Baker has used, with the permission of their families, may be known to some residents of the Upper Delaware River Valley: Army Specialist 4 Leslie Anthony Burr (Vietnam), who was married to Baker's own sister; Army Specialist 4 Allan Arlyn Milk (Vietnam); Army Sgt. Andrew Carl Brucher (Vietnam); Army Specialist 4 Richard Alan Wood (Vietnam); Army Specialist 4 Frank Leonardo (Vietnam); Navy Petty Officer Second Class Charles Ernest Koberlein (Vietnam); and Marine Cpl. Pete Baker (WWII), who was Baker's uncle. Photographs of all of these are found at the end of the book.
"When you look at their photographs," Baker said, "you will see real men whom we should remember each and every day for the freedoms that we enjoy in the United States of America. They each carried a pride that ran to their very core. From all accounts of family and friends these fine, spirited gentlemen were the elite of humanity. It was all because of them and their priceless gift to all of us that keeps them in our hearts, minds, and prayers."
Baker's book ends with a message that is appropriate to consider this Veteran's Day:
"Today's warriors come back to us in many ways. Some are carried home, some come home with prosthetic limbs, and some arrive with the hidden injury of Post-Traumatic Stress Syndrome. Regardless, they have all served honorably and without regard to their own well-being, but with the intention of protecting their families and this nation. We owe each and every one of them an incredible debt of gratitude for their sacrifices now and forever."
[Commander Dennis Baker (retired) served 28 years in the U.S. Navy including six years at sea on aircraft carriers, and over 10 years as an educational administrator. He is the author of "The Cowgirl," a memoir and tribute to his mother, who still lives in Cochecton where his nephew Douglas Diehl runs a Christmas tree farm. He is a poet, a volunteer for non-profits, and he loves spending time with his grandson, Dennis II.]


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Wt (wit-ty) is a Web Toolkit. It is a C++/Java library for building modern and efficient web applications, with an API and programming model that resembles existing desktop application GUI APIs.
- Widgets
- Ajax / Comet / WebSockets
- Accessible and Search Engine Optimized
- Efficient
User Ratings
User Reviews
Wt is a fantastic product! It was written by a Belguim genius named Koen Deforche. If you have used Qt, within a few months your package can become a very fast web application! The company behind this package, Emweb.be, is awesome as well. You will not be disappointed dealing with them. Wim Dumon and Koen have put together a great team of "A" players, empowered them with a vision, in sight, and coaching to help each be valuable contributors. Download Wt, lose the desktop, and become a scalable mobile web application!
Perfect and very good
I think the future belong to the application style frameworks like Wt instead of purely web tools like PHP Javascript etc. Sure the latter are easier to master but that comes at the price of more difficult support of a sloppy written application. Kudos to creators of the Wt toolkit ! That is an excellent piece of work.
very good project, thanks!
thanks for this great software. it saves me so much time.


text:
The bullpen blows another lead as the offense once again goes awol after scoring some runs as the Phillies fall to the Dodgers, 7-6.
Chad Durbin for the second straight night allows the Dodgers to tie the score in the eighth inning, before the bullpen finally loses the game in the ninth, this time to a Nomar Garciaparra walk-off home run, as the Phillies' offense is for the second straight night put to sleep by the Dodgers' bullpen in the middle innings, after taking what should've been an early commanding lead. The Phillies would score four runs in the first on a pair of two-run home runs. After Jayson Werth is rubbed of a home run to right by Andre Ethier for the second out of the inning, Chase Utley would get on base as he is hit by the pitch. Ryan Howard would follow with his league leading thirty-second home run of the year, scoring Utley, for a quick 2-0 lead. Pat Burrell would then get on base with a walk. Greg Dobbs would then follow with his fifth home run of the year, scoring Burrell, to make it 4-0 Phils. The Dodgers would get a run back in their half of the first, when, with the bases loaded, and one out, Phillies' starter Joe Blanton would give up a walk to James Loney, scoring Ethier, who has gotten on base earlier with a single, would move to second on Jeff Kent's single and move to third on the walk to Manny Ramirez, making it 4-1 Phillies. Blanton would finally get out of the inning by striking out Casey Blake and getting Garciaparra to fly out to right. The Phillies would add to their lead in the second when, with a man on and two outs, Werth would hit his sixteenth home run of the year, knocking in Carlos Ruiz, who has earlier singled, to give the Phillies a 6-1 lead. That would be all the damage the Phillies would be able to do as the Dodgers' bullpen, starting in the fourth inning, would give them only one more hit, four walks and a hit batter, while squashing threats in the fifth and sixth innings. In the meantime, the Dodgers would chip away at the Phillies' lead. It would start in the third as Ramirez, who owns Blanton, would hit his twenty-fifth home run of the year, scoring Kent, who has earlier singled, to reduce the Phillies' lead to 6-3. Then in the fourth, Blanton would give up another home run, this time a solo shot to Ethier, his twelfth home run of the year, cutting the lead down to 6-4. After Blanton gets out of the fifth inning without any further damage, he hands the ball over to Ryan Madson, who would proceed to get out six of the seven batters he would face in two innings of relief. Chad Durbin is then given the ball so that he can hand it over to Brad Lidge for a save opportunity in the ninth. Sadly, it didn't happen as Durbin would end up blowing his fourth save of the year. The inning would start with a single by Russell Martin. Durbin would then walk pinch hitter Juan Pierre, putting runners on first and second with nobody outs. Matt Kemp would then line out to Werth for the first out of the inning. The next batter, Ethier, would then hit the ball to Ryan Howard. Instead of throwing to Jimmy Rollins at second to force out Pierre, Howard would instead go to first, not confident that his throw would actually get to Rollins. That lack of confidence would prove costly as Durbin would then give up a two-run double to Kent, tying the score at six all. Durbin would then intentionally walk Ramirez, after getting behind in the count 3-0. That would be it for Durbin, as he is replaced by J.C. Romero. Romero would finally end the inning by getting Loney to ground into a force out, shortstop to third base. In the ninth, with one man out, Clay Condrey would throw a walk-off home run to Garciaparra, his sixth home run of the year, to give the Dodgers a 7-6 walk-off victory.
Joe Blanton gets a no-decision as he pitches five rough innings, giving up four earned runs on nine hits and three walks, while striking out six. Ryan Madson would pitch two strong innings of relief, as he gives up no runs on no hits, and strike out three, while one man reached base on a fielding error. Chad Durbin would blow his fourth save of the year and his second in this series, as he goes two-thirds of an inning, giving up two earned runs on two hits and two walks. J.C. Romero would pitch a third of an inning, getting out the only hitter he would face. Clay Condrey would take the lost as he pitches a third of an inning, giving up an earned run on one hit, Garciaparra's walk-off home run. His record is now 3-3 with a 3.71 ERA. Brad Penny would also receive a no-decision as he only last three innings, giving up six earned runs on six hits, a hit batter and two walks, while striking out four. Jason Johnson would pitch two and two-thirds innings of shut out ball, giving up one hit and walking two, while striking out five. Joe Beimel would face only two batters, giving up a walk and hitting a batter. Chan Ho Park would pitch two and a third innings of shut out ball, giving up no hits. Jonathan Broxton would get the win as he pitches a 1-2-3 ninth, with two strikeouts. His record is now 3-3 with an ERA of 3.58.
Sigh. It's becoming a broken record. Offense strikes early, gets nothing going in the middle innings and is unable to get a clutch hit when they do threathen to score. Now the bullpen is getting into the act, as it, or rather Chad Durbin, has now blown two straight save opportunities. Although the main culprit, as always, is the Phillies' offense, we now add Ryan Howard's sad defense as well, as his fear of maybe not throwing the ball straight to Jimmy Rollins for a force out causes him to instead go for the sure out at first. Listening to the broadcast crew, it would appear that Jay-Ro did not agree with Howard's decision. And to be honest, neither do I, since if Ryan had thrown the ball to second and had gotten Juan Pierre out, then the next batter, Jeff Kent, would probably have knocked in only one run with his double. But we will never know for sure since that was not the actual result. It would seem that the offense needs someone or something to break them out of their collective funk, like the Dodgers getting Manny Ramirez have gotten them going. Too bad our cheapskate managment isn't thinking like that. Double sigh.
The Phillies (64-56, T-1st) will play the final game of their four game set with the Dodgers (61-59, T-1st National League West) tonight. The game will be played at Dodgers Stadium and will start at 10:10 pm Eastern (7:10 pm Pacific). The Phillies' starter will be Brett Myers (5-9, 5.09), who is coming off a win against the Pirates on August 9, where he went seven and two-thirds innings, giving up only an earned run on five hits, while striking out six, in the Phillies' 4-2 win. He has pitched rather well since coming back from his stint in the minors, going 2-0 in four starts, with a 2.10 ERA, while the Phils have gone 1-1 in his other two starts. Against the Dodgers in nine starts, he is 3-1 with a 2.76 ERA. He will be looking to make it four good starts in a row while trying to salvage a win in the series for the Phils and keep them in at least a tie for first place in the East. His opponent will be Hiroki Kuroda (6-8, 4.02), who is coming off a no-decision against the Giants on August 9, where he pitched eight innings, giving up only one earned run on eight hits, in the Dodgers' 3-2 lost. He will be trying to help the Dodgers sweep the Phillies, while keeping them at least tied for first in the West.
The Phillies are now tied for first with the Mets as they defeated the Nationals for the second game in a row, while the two teams both lead the Marlins by a game and a half after the Marlins' lost to the Cardinals. Their lead over the Braves is at nine games as the Braves were swept by the Cubs in a day/night doubleheader. The Phillies will be trying to salvage a win tonight in LA before they head on to San Diego where they will be facing some more tough pitching, hoping against hope that the offense will finally break out of its year long funk. Otherwise, they will be looking up to see themselves trailing the Mets and being just ahead of the fish in the standings.
2 Comments
I know what you mean about sounding like a broken record…we all do. Which makes me wonder…if WE can see what the problem is (and has been for quite some time now), then why isn't something being done about it? I've given up on Gillick at this point. But how about some coaching? These guys have to learn to hit good pitching if they are ever going to compete and right now, they are not even hitting mediocre pitching. I have such a headache :O(
Well, I think that is a very good question. Look over at hitting coach Milt Thompson. Hey Milt would you care to answer that, seeing that you're the one who's suppose to teach them how to hit in certain situations. Gee, no comment.
As for us seeing the problem, its mainly because we are listening to the broadcasters who have been seeing it and commenting on it all year, as well as us seeing it either live or when the games are being televised. Sadly, it seems that most of the players aren't listening to anyone who might have an idea on what is wrong and how they can correct it.
I guess we should wait for someone on the team to blow a gasket and light up on the rest of the team. Gee, why am I think it ain't going to happen until its too late to make any different?


text:
Learning Center Search Results
Showing 1-3 of 3 results
Sections, Ranges and Townships
This course will help you understand the rectangular survey system and the distribution of public lands. You will also learn about state land systems.
The Land Tax was created in 1692 and was voted annually by Parliament until 1798 when it became a perpetual charge, which could be redeemed by the payment of a lump sum. After 1949 compulsory redemption was introduced in certain circumstances until the Finance Act of 1963 abolished all unredeemed land tax from 25 March 1963. This talk looks at the operation of the land tax, redemption, and the work of the Land Tax Redemption Office and its surviving records in series IR 20 to IR 25. Mention is also made of surviving land tax returns in county record offices and archives. Mark Pearsall is the Principal Records Specialist - Family History and manages the Family History team in the Advice and Records Knowledge department. He has written guides and contributed articles to a number of family and local history publications, and has also produced transcriptions and finding aids for various record series.
Courthouses are places where you can find answers to genealogical problems. They are a rich source of written records created as a result of the laws, the time period, and personal activities of your ancestors. The steps delineated throughout this course will assist you to be more effective as you visit courthouses in your search for genealogical information.


text:
Hunters took more turkeys during fall season
DNR: Hunter success rates improved
State wildlife officials say hunters killed a little more than 7,000 turkeys during Wisconsin's 2012 fall season.
The Department of Natural Resources reports fall hunters registered 7,054 birds, up 28 percent from the 5,523 they registered during the 2011 season.
The agency sold 54,500 permits for the season, including 37,721 via a drawing and another 16,779 over-the-counter.
The DNR said hunter success rates also improved, from 10 percent in 2011 to nearly 13 percent in 2012. Agency officials say a mild winter, a dry spring and early summer helped the turkey population grow.
Spring turkey hunting gets under way April 6 with a two-day youth hunt. The regular season begins April 10.
Copyright 2013 by The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


text:
Designer towel rails could be the missing decorative item you are looking for. Our range of designer towel rail radiators come in a wide range of styles and sizes to suit your needs and budget. Our designer heated towel rails come with a choice of colors and are easy to install.
*Delivered direct from our suppliers in the number of working days stated on the delivery button


text:
Welcome to the CRG Discussion Forum!Forum registration problems: Make sure you enter your email correctly and you check your spam box first. *Then* email KurtS2@gmail for help.
thanks.. maybe I should leave mine alone..
I have a question how far apart is your car ? When was the last time you drove it?


text:
North Central College's commitment to student-athletes has helped to build an athletic program that ranks among the best of NCAA Division III schools. Cardinal teams have won more national championships than all other College Conference of Illinois and Wisconsin schools combined.
A significant ingredient of the program's continued excellence has been continuity among teacher-coaches. The nearly 100 years of combined service of head cross country and track and field coach Al Carius (H) '06, associate track and field and cross country coach Frank Gramarosso and head softball coach Jim Kulawiak have been crucial to the long-term success of these programs.
Several other programs have benefited from stability at the top, including football, women's volleyball and women's track and field and cross country. In 2008-2009, track and field brought in the 99th, 100th and 101st individual national champions, thanks to Jake Winder '10 in indoor pole vault and Rachel Secrest '10 in pole vault during both the indoor and outdoor seasons.
"A key for us has been to not only hire quality coaches but to retain those coaches," says athletic director Jim Miller '86. "Top programs are built on a foundation of consistency in recruiting and coaching."
During 2008-2009, the Cardinals captured five College Conference of Illinois and Wisconsin championships and four programs finished among the national top 10 in their respective sports: football, men's cross country and both men's and women's indoor track and field.
North Central's investment in facilities has been another key component to the Cardinals' sustained success. Benedetti-Wehrli Stadium, Zimmerman Field and the Res/Rec Center, when added to the nearly 80-year-old Merner Field House, have placed the College among the leaders in Division III. These top-notch facilities are vital to bringing in student-athletes from suburban Chicago high schools that have modern stadiums and field houses. The Res/Rec Center will house both the men's and women's track and field programs while also offering additional athletic training and practice and workout space to benefit virtually all of the College's 22 athletic teams.
A wide variety of academic and leadership programs introduced in recent years to North Central student-athletes have given the Cardinals a distinct edge over rival schools in attracting and retaining talented young men and women. The Varsity Course, created in 2006, assists first-year students in easing their transition to North Central and its academic program while focusing on key decision-making skills and fostering a supportive, community atmosphere. The Student-Athlete Advisory Committee improves communication between student-athletes and the athletics department and helps organize service projects and spirit events. The addition of structured study time has given student-athletes the opportunity to seek academic guidance in a monitored setting. Student-athletes can also utilize and improve their leadership abilities through regional and national conferences conducted by the NCAA.
"We're offering leadership and academic support opportunities here (at North Central) that the rest of the CCIW does not offer," says Miller. "Paired with stability in coaching and excellent facilities, our athletic program can compete with the best in the nation."
North Central College finished the academic year ranked 30th among all Division III institutions in the National Association of Collegiate Directors of Athletics Directors' Cup standings.
Last year, 14 of 22 varsity programs achieved a cumulative grade-point average of 3.0 or better. Eight teams were honored by various national organizations for academic achievement, up from seven in 2007-2008.
Annual Report 2009


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It would be a good scrimmage for the Lions as they shut out the Yellow Jackets and only allowed four first downs in the 35 offensive plays that the Yellow Jackets got.
The defense also caused two fumbles recovering one.
On offense the Lions had 35 plays also and scored five times.
Seferino Villarreal would score three times on the receiving end from Dominic Cruz.
Jacob Asebedo and Tristin Villarreal would also score on the ground for the Lions.
The Lions would have 12 different offensive players touch the ball and kept the Yellow Jackets spread out the entire scrimmage.
In all it was a little one sided in favor of the Lions as they gained 400 yards on offense and only gave up 57 yards.


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Behzod Abduraimov - Biography
When pianist Behzod Abduraimov won First Prize in the 2009 London International Piano Competition at the age of 18, critics and audiences were united in their conviction that here was a young artist to watch. He signed exclusively to Decca, and released a recital disc of Prokofiev, Liszt and Saint-Saëns which established him as one of the rising stars of his generation. "He has the neuro-motor responses of a jungle cat and the energy reserves of an Olympic athlete on peak form," said International Record Review.
In September 2014, he releases a recording of the work which brought his triumph in London, Prokofiev's Piano Concerto No 3, coupled with a dazzling performance of Tchaikovsky's First.
Abduraimov was born in Tashkent in 1990 and began to play the piano at the age of five. He was a pupil of Tamara Popovich at the Uspensky State Central Lyceum in Tashkent, and is currently at the International Center for Music at Park University, Kansas City, studying with Stanislav Ioudenitch, gold medallist of the 2001 Van Cliburn International Piano Competition. Abduraimov and Ioudenitch played together in a special Van Cliburn tribute concert at the university in April 2014.
In the five years since his competition victory, Abduraimov's diary has filled with a schedule of appearances with the world's top orchestras and conductors. In Europe he was Artist-in-Residence with the Netherlands Philharmonic Orchestra under conductor Marc Albrecht and made a triumphant debut at the Wigmore Hall in London. He opened the 2013/14 season of Milan's La Societa dei Concerti, and made his debuts at the Louvre Paris, Festival Piano aux Jacobins and the Mariinsky Theatre. In spring 2014 he made his debut with the Boston Symphony Orchestra under Lorin Maazel and he went on to make a tour of China with the orchestra and Charles Dutoit. 2014 included a return visit to Australia following his triumphant debut there in 2012 and features appearances across Europe, the USA and Asia.
He returns to China in January 2015 for concerto appearances with the London Philharmonic under Vassily Sinaisky and the Hong Kong Philharmonic Orchestra conducted by Thomas Dausgaard before returning to the USA to play with the Orchestra of the Mariinsky Theatre St Petersburg under Valery Gergiev. The Prokofiev Third Concerto features frequently in his programme.
Abduraimov's career started with sensational success, prompting the Independent to ask: "Could this fresh-faced child be a new Horowitz?" He has paced his progress intelligently and promises much for the future. As International Piano put it, he has an "intellectual curiosity and an artistry that can only blossom".


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Many Java applications need to deal with persistent data. In most cases, this means interfacing with a relational database, possibly a legacy database or an industry standard Database Management System (DBMS). The JDBC API and drivers for most database systems provide a standard way of using SQL to execute database queries. However, the interface is complicated by the "impedance mismatch" between the domain object model of the application and the relational model of the database. The object model is based on software engineering principles and models the objects in the problem domain, while the relational model is based on mathematical principles and organizes data for efficient storage and retrieval. Neither model is particularly better than the other, but the problem is that they are different and do not always sit together comfortably in the same application.
Some solutions to this problem, such as Hibernate and Java Data Objects, are designed to provide the developer with transparent persistence: the application deals with persistent objects using an object-oriented API without the need for SQL code to be embedded in the Java code. Container Managed Persistence (CMP) does a similar job for EJB containers, but it is not a general persistence facility for the Java platform. In any of these solutions, the objects are mapped to tables in a Relational DBMS (RDBMS) by the underlying framework, which generates the SQL required to store and retrieve object attributes. The more complex the object model, the more difficult the mapping. Descriptors, usually XML files, need to be created to define the mappings. Inheritance and many-to-many relationships, in particular, add complexity as these relationships cannot be directly represented in the relational model. Inheritance hierarchies can be mapped onto a set of tables in different ways; the choice results in a tradeoff between storage efficiency and query complexity, as a separate join table is required to implement a many-to-many relationship.
Storing objects in a database, which itself uses an object model, offers another solution. A variety of Object Oriented DBMS (OODBMS) products was developed, particularly during the 1990s, but such tools can be complex to configure and can require the use of an object definition language. The objects are stored as objects, but they are not native to the application language. These products have not had a major impact on the market outside some niche areas, and effort appears now to be mainly concentrated on object-oriented APIs for relational databases as well as on hybrid object-relational databases.
In some applications the overhead of an industrial strength DBMS is unnecessary, and data storage requirements are better provided with a small-footprint, embeddable database engine. SQLite, for example, provides a self-contained SQL database engine. But since the interface with Java is through a JDBC driver, such SQL-based solutions are still affected by the impedance mismatch.
In many cases persistence could be achieved more simply using an embedded object database engine. This is a good time to look at db4o. Created by Carl Rosenberg, db4o was at one time only available commercially, but now it is open source and has recently been licensed under the GPL.
db4o has some interesting features:
Related Reading
Java Data Objects
db4o has been chosen for applications in embedded systems in which zero administration, reliability, and low footprint are critical features. In Germany, BMW Car IT, for example, uses it in an embedded car electronics prototype. Die Mobilanten, also in Germany, uses db4o in a PDA-based solution for mid-sized utilities. In the U.S., Massie Systems' retinal imaging system for infant eye diagnosis relies on db4o to power its client imaging session database.
The sheer simplicity of the way in which you store objects with db4o is also attractive for teaching purposes. The University of Essex and Texas A&M University uses db4o for teaching and research purposes. At my own college, for students learning how to apply object-oriented concepts in their projects, the need to interface with a relational database can have a negative influence on their approach to design of their domain models. Using db4o allows them to work with persistent data without the distraction of conflicting data models and without the need to spend a significant amount of time learning to use a tool such as Hibernate or a complex OODBMS. Also, learning about the concepts of an object-oriented query API may prove useful in the future.
Sometimes you just have to use a relational database. From the Java developer's point of view, transparent persistence is the ideal. If persistence is implemented through an object-oriented API , then the developer does not have to learn different techniques to make use of different kinds of data stores. Although db4o is not JDO-compliant (it is easier to use as a result), its creators have partnerships with other open source projects including MySQL and Hibernate and are working toward a single, consistent object persistence API that will interface with object databases including db4o itself, relational databases, and alternative storage schemes such as Prevayler. If doing things the JDO way is important to you, then you might look at ObjectDB, which is a JDO-compliant pure object database.
This example shows how simple it is to create a database and store objects.
It also illustrates two query methods: Query-By-Example (QBE) and the
more flexible S.O.D.A query API. The full source code of this example is available in the resources section below. [co: This doesn't properly target down to the Resources section -- js]
To run it you need to add the db4o JAR file to your classpath and execute the
main class
The two classes in the example represent a baseball
Team and
Player. To make things a bit
more interesting, we also have a
Pitcher class.
Pitcher is
a subclass of
Player and adds one extra field on top of the ones it inherits.
Team has
an attribute that is a list of
Player objects, which can, of course,
Player, and
Pitcher objects
are "Plain Old Java Objects" with no persistence code. No unique key attributes are required as an
object database automatically stores objects with unique object identifiers (OIDs).
Player class
public class Player {
protected String name;
protected int squadNumber;
protected float battingAverage;
protected Team team;
public Player(String name, int squadNumber,
float battingAverage){
this.name = name;
this.squadNumber = squadNumber;
this.battingAverage = battingAverage;
public void setName(String n){this.name = n;}
public String getName(){return this.name;}
public void setSquadNumber(int s){this.squadNumber = s;}
public int getSquadNumber(){return this.squadNumber;}
public void setBattingAverage(final float b) {
this.battingAverage = b; }
public float getBattingAverage(){
return this.battingAverage;}
public void setTeam(Team t) {this.team = t;}
public Team getTeam() {return this.team;}
public String toString() {
return name + ":" + battingAverage;
Pitcher class
public class Pitcher extends Player{
private int wins;
public Pitcher(String name, int squadNumber,
float battingAverage, int wins) {
this.wins = wins;
public void setWins(final int w){this.wins = w;}
public int getWins() {return this.wins;}
public String toString() {
return name + ":" + battingAverage + ", " + wins;
Team class
import java.util.List;
import java.util.ArrayList;
public class Team {
private String name;
private String city;
private int won;
private int lost;
private List players;
public Team(String name, String city,
int won, int lost){
this.name = name;
this.city = city;
this.won = won;
this.lost = lost;
this.players = new ArrayList();
public void addPlayer(Player p) {
public void setName(String n){this.name = n;}
public String getName(){return this.name;}
public void setStadium(String c){this.city = c;}
public String getCity(){return this.city;}
public void setPlayers(List p){players = p;}
public List getPlayers(){return players;}
public void setWon(int w) {this.won = w;}
public int getWon(){return this.won;}
public void setLost(int l) {this.lost = l;}
public int getLost() {return this.lost;}
public String toString() {
return name;
First, we set up some test data to work with:
// Create Players
Player p1 = new Player("Barry Bonds", 25, 0.362f);
Player p2 = new Player("Marquis Grissom", 9, 0.279f);
Player p3 = new Player("Ray Durham", 5, 0.282f);
Player p4 = new Player("Adrian Beltre", 29, 0.334f);
Player p5 = new Player("Cesar Izturis", 3, 0.288f);
Player p6 = new Player("Shawn Green", 15, 0.266f);
// Create Pitchers
Player p7 = new Pitcher("Kirk Rueter",46, 0.131f, 9);
Player p8 = new Pitcher("Kazuhisa Ishii",17, 0.127f, 13);
// Create Teams
Team t1 = new Team("Giants", "San Francisco", 91, 71);
Team t2 = new Team("Dodgers", "Los Angeles", 93, 69);
// Add Players to Teams
t1.addPlayer(p1); p1.setTeam(t1);
t1.addPlayer(p2); p2.setTeam(t1);
t1.addPlayer(p3); p3.setTeam(t1);
t2.addPlayer(p4); p4.setTeam(t2);
t2.addPlayer(p5); p5.setTeam(t2);
t2.addPlayer(p6); p6.setTeam(t2);
// Add Pitchers to Teams
t1.addPlayer(p7); p7.setTeam(t1);
t2.addPlayer(p8); p8.setTeam(t2);
Team object can be stored with a single line of code:
where db is a reference to an
ObjectContainer object, which was created
by opening a new database file, like this:
ObjectContainer db = Db4o.openFile(filename);
A db4o database is a single file with a
extension, and its
set method
is used to store objects.
Note that this line stores the
Team object and its collection of
Player objects.
We can test this by retrieving one of those
Player objects. The simplest way
to do this is by using QBE.
The following code lists all
Player objects that
match an example object; there should only be one here. Results
are retrieved as an
ObjectSet by
calling the
get method
of the
Player examplePlayer = new Player("Barry Bonds",0,0f);
ObjectSet result=db.get(examplePlayer);
while(result.hasNext()) {
We can get all the
Player objects that have been stored
by creating a dummy example object (all fields are
null or
as follows:
Player examplePlayer = new Player(null,0,0f);
ObjectSet result=db.get(examplePlayer);
while(result.hasNext()) {
The output looks like this:
Kazuhisa Ishii:0.127, 13
Shawn Green:0.266
Cesar Izturis:0.288
Adrian Beltre:0.334
Kirk Rueter:0.131, 9
Ray Durham:0.282
Marquis Grissom:0.279
Barry Bonds:0.362
Note that we can retrieve all objects of the
Player class and
its subclasses (just
Pitcher in this example) without any extra effort. The
objects show up in the output as they have the extra wins attribute
listed. With a relational database we
would have had to decide how to map the inheritance tree to tables and possibly
have had to join tables to retrieve all the attributes of all the objects.
Updating objects can be achieved using a combination of the above techniques.
The following code assumes that only one match is found, and the matching object
is cast to
Player so that its attributes can be modified.
Player examplePlayer = new Player("Shawn Green",0,0f);
ObjectSet result = db.get(examplePlayer);
Player p = (Player) result.next();
Objects can be deleted from the database in a similar way:
Player examplePlayer = new Player("Ray Durham",0,0f);
ObjectSet result = db.get(examplePlayer);
Player p = (Player) result.next();
One of the major drawbacks of early versions of db4o was that QBE provides
fairly limited querying capability. For example, you couldn't run a query
like "all players
with batting average greater than .300". db4o now includes the S.O.D.A.
API to provide querying that comes much closer to the power of SQL. An instance
of the
Query class represents a node in
a query criteria graph to which constraints can be applied. A node can represent
a class, multiple classes, or a class attribute.
The following code demonstrates how to do the query described in the previous
paragraph. We define a query graph node and constrain it to the
Player class. This means that the query will only return
Player objects.
We then descend the graph to find a node representing an attribute named "battingAverage" and
constrain this to be greater than 0.3. Finally, the query is executed to return
all objects in the database that match the constraints.
Query q = db.query();
q.descend("battingAverage").constrain(new Float(0.3f)).greater();
ObjectSet result = q.execute();
At first glance, this performs a similar query to an SQL query, like this:
SELECT * FROM players WHERE battingAverage > 0.3
However, the design of the
Player class allows inverse relationships
to be created between
Team and
Player objects, as
shown in the test data. A
Team has a reference to a list of
Player objects,
while each
Player has a reference to a
Team. This means that
the result of this query contains
Player and
Team objects. The
code below demonstrates this:
while(result.hasNext()) {
// Print Player
Player p = (Player) result.next();
// Getting Player also gets Team - print Team
Team t = p.getTeam();
Adrian Beltre:0.334
Barry Bonds:0.362
The query is now similar to an SQL query, like this:
SELECT teams.name, players.name, players.battingAverage FROM teams, players
WHERE teams.teamID = players.playerID
AND battingAverage > 0.3
This worked because the inverse relationship was designed into the object
model. Object databases are navigational: you can only retrieve data
following the direction of predefined relationships. Relational databases,
on the other hand, have no directionality in their table joins and therefore allow
more flexibility for ad-hoc queries. However, given the right object relationships,
related objects can be retrieved from the object database with very little
programming effort. The database model and the application object model are
identical, so there is no need for the programmer to think differently about
the data. If you can get the
Team for
a given
when the objects are in memory, you can do the same from the database.
SQL allows results to be sorted in order; S.O.D.A. does too. This example
shows how the stored
Player objects can be retrieved in order
of battingAverage. (It's pretty obvious which ones are the pitchers now!)
Query q = db.query();
ObjectSet result = q.execute();
Kazuhisa Ishii:0.127, 13
Kirk Rueter:0.131, 9
Marquis Grissom:0.279
Cesar Izturis:0.288
Shawn Green:0.299
Adrian Beltre:0.334
Barry Bonds:0.362
S.O.D.A. allows more complex queries to be defined using code that is quite simple once you get past the temptation to think the relational way. To set constraints you just navigate around the query graph to find the classes or attributes you want to put conditions on. The query graph is closely related to the domain object model, which should (hopefully) be well understood by the developer. On the other hand, to achieve a similar result with SQL you need to take account of how the domain objects have been mapped to relational tables.
This example shows how to set conditions on two attributes of the
class to find players with batting average above .130
who are also pitchers with more than 5 wins. Again, we define a query graph
node and constrain it to the
Player class. We then descend the graph to find a node representing
the attribute named "battingAverage" and
constrain this to be greater than 0.13. The result of this is a
Constraint object.
To set the next constraint, we descend to find the node representing the attribute "wins";
this in itself means that the query will only find
Pitcher objects.
This node is constrained to be greater than 5, and this is combined using a
logical "AND" with the first
Constraint object.
Query q = db.query();
Constraint constr =
new Float(0.13f)).greater();
new Integer(5)).greater().and(constr);
result = q.execute();
Kirk Rueter:0.131, 9
The last example shows how to combine conditions on attributes of different
classes to find players with batting average above .300
who are in teams with more than 92 wins. The easiest way to do this is
to start with
Player, and then
navigate to
Team. We descend to
find the "battingAverage" node as before and set a
We then descend to find the "team" attribute. As this attribute is of type
the node represents the
Team class, so we can descend again to
the node representing the "won" attribute of
Team and
set a constraint on that. Finally, we combine this with the first
Query q = db.query();
Constraint constr =
new Float(0.3f)).greater();
new Integer(92)).smaller().and(constr);
result = q.execute();
Barry Bonds:0.362
A small footprint, embeddable object database offers a very simple, compact route to object persistence. db4o is now an open source object database that offers a range of attractive features and supports both Java and .NET. The simplicity of installation and use as well as the lack of an impedance mismatch between object and data models make db4o very useful in a range of business and educational applications.
Jim Paterson is a Lecturer at Glasgow Caledonian University in the UK , specializing in web development and object-oriented software development.
Return to ONJava.com
Copyright © 2017 O'Reilly Media, Inc.


text:
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Planning a family fun night
Published On: Mar 11 2013 02:13:42 PM CDT Updated On: Mar 11 2013 01:00:31 AM CDT
Don't recognize the back of that head as it rushes out the front door in the morning? It's easy to get caught up in the hustle and bustle of everyday life, and forget to make time with the people closest to you. So what can you do? Plan a family night, of course! Here are some benefits and ideas to get your family reacquainted once again!


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Dallas Seavey won his second Iditarod championship in three years on Tuesday, coming from behind and battling a windstorm, the Anchorage Daily News reported.
The 26-year-old jogged behind his sled before he crossed te finish line in Nome, Alaska. He finished in record time.
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It was the second-closest finish in the race's history, the News said.


text:
It was never a question of whether Carmelo and Stoudemire can fit offensively since with Billups here they averaged 26/7/3 and 23/8/2 respectively but defensively. Then we got Chandler but had no PG now get Chandler and 2 very capable PG's to get them flowing
STAT should be the first big off the bench, letting Chandler get some rest, and
allowing Feltip and Kidd to do the P&R with him, whilst playing the C position.
then when Prigger comes in, he can also pass to STAT. the case being, I'd like to see
STAT work with all the PG's until he's comfortably back in the rotation.
Wood Son is gonna have to play it by feel, to get the right combos down, without
forfeiting the current winning brand of bball Knicks have down.
STAT can play the 4 and move Melo to the 3 when Knicks are up against a big lineup, like Memphis.
as we know, Melo can play playmaker when he wants, perhaps he'll make a conscious decision
not to go into instant iso mode and look for STAT on the P&R or backdoor move.
can't wait!
Maybe im being too hard on Stat but im not really a big fan of this. I would rather see him with a more aggressive approach. Had he said something like "I dont mind coming off the bench when i first get back but that starting job is mine and ill do whatever it takes to get back to where I was when i first joined the Knicks" Id respect that alot more.
The thing about Stat is he says whatever the fans wanna hear. The media and fans had been talking about Stat as a 6th man, so he comes out and says he'll come off the bench. Hes been misleading us fans since he was brought here. I doubt he'll be back for more then a few weeks, i see him constantly being on and off the court for the rest of his short career. Now dont get it twisted, im not hoping for this.
Something most people here aren't taking into consideration... having Amare back in the starting lineup diminishes Chandler's high % production on the offensive end. Obviously Amare can match TC's offensive production but certainly not at the same clip. If its going to take Amare 15+ shots to get 20 points too often then that will be a problem. Especially if he's still the same on defense. All of this will play itself out in the 1st few games, but I wouldn't be surprised if he performed better off the bench with the 2nd unit. I definitely agree with everyone who says our trio of pgs will make his transition easier.
Real Talk
Stat dropped 20 & 10 last playoffs vs the Heat
...after surgery
...with stitches
...and a hand-wrap!
That was WITH MELO (wow amazing!)...
Lesser skilled PG's...
Vs the eventual champs (did I say that already? Repeated for context)...
...and we won.
*the 1st Knick playoff victory in how long? Too long.
I didn't even get into his entire Knick career, where he broke Patrick Ewings record with a poor cast surrounding him, or what he did vs KG the 1st playoffs he was a Knick.
He has earned the benefit of the doubt.
Just red some great reeds in da thread ..
Our 12-4 Knicks are a 48 minute halfcourt offense/defense team ..
Our next 16 games have 10 tough competitive oponents in the schedual ..
How well will our 48 minute halfcourt rotation do in the next 16 games ..
We have to add more running transition in our offense for quick easy points ..
Competitive oponents will take advantage of our walk the ball up court offense.
A 20-9 Amare belongs on a running transition team and lineup ..
Do we have any running-offensive-players to put in a lineup with Amare?
If not look for ???? to trade Amare for Pau Gasol
Running-Players -vs- Halfcourt-Players
PG-Kidd/Pablo -vs- Felton
SG-Brew/Shump -vs- JR.Smith
SF-Copeland -vs- Melo/Novak
PF-Amare -vs- Rasheed/K.Thomas
C-Camby -vs- Tyson
Amare learning post-up moves are for a halfcourt-offense ..
Amare coming off the bench means we have a halfcourt-offensive starting lineup.
I've been resistant to Stat coming off the bench because I still think he's got a lot of game in him left, and he and 'Melo haven't really had a chance to gel yet. But I'm starting to warm up to the idea a bit. I think he and Wallace could compliment each other pretty well coming off the bench, with Wallace taking more outside shots and Amar'e on the block/in the pick and roll.
But who would end games? Personally, I think the best five individual players should be on the floor:
Would be hard taking Shump off the floor if he's guarding a big name 2, though. And Kidd. Hell, minutes will be tough to come by, and clutch minutes even more so
IF true, this changes everything. The idea of having a sixth man who is capable of being an MVP is HUGE!
From Rotoworld:
We all know the Knicks and there injury reporting. This is not good news.Amare Stoudemire (knee surgery) would not commit to a return on Christmas day.
"We'll see," he said. Stoudemire also told friends that it's "guesswork" he'll be back on Christmas day, and it doesn't sound like a firm date has been established for his return. He remains targeting a return in late December, but it's a guessing game as to exactly when he'll be back. Dec 3 - 8:39 AM
I predict we don't see STAT until the second or third week in January. This sucks.
I hope that's not the case, I traded Jonas Valanciunas for Amar'e in my fantasy yahoo league.
I need Amar'e back asap to offset the loss of JOnas's production


text:
Hi !
I would to report a dead link at the shared tutorials, there :
http://www.tutorialspoint.com/listtutor ... -Gimp/1920
by exn » Sat Feb 27, 2010 5:19 pm
by exn » Sat Feb 27, 2010 5:28 pm
Help-developer has been closed down because of multiple hacking from idiots who have nothing better to do with their time than mess up the internet for everyone else.
Address: 388-A , Road no 22, Jubilee Hills, Hyderabad AP, INDIA-500033
Email: email@example.com
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When we think of the new year what stands out, apart from the celebrations around the world, is the attempt to make resolutions and to stick to it. If we look back at the past year we might see that our lives may not have fulfilled the resolutions we took for the year gone by. This I believe is because we tend to compartmentalize our life. Our life is a continuum. Everything that we do, everything that happens in our life is interconnected. We cannot just set some things right and have the rest of the things to remain the same.
Everything is interconnected and every action and attitude has an impact on everything else. What is required therefore is an attitudinal change. Often the unhappy moments in our lives are the results of us trying to do that extra bit to make ourselves happy. Now, that is the catch word, 'ourselves' happy. More often than not our attempt is so much focused on the self that we fail to see the impact our actions have on others.
If on the other hand we try to make others happy we would realize that there is joy in our lives without even trying to work for it. That is an attitudinal change, which can work wonders in our lives in the new year.
Let us try to make others happy in whichever way possible and we would have joy floating around us all the time. What better gift to aspire for, than to be joyous all the time in 2012. It is possible with a little bit of effort. I wish you a very Joyous New Year!


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SULLIVAN COUNTY, NY — "The time has come, the walrus said, to speak of many things" go the famous lines from Lewis Carroll's "Through The Looking Glass." And, indeed, considering this past week's panoply of league action in basketball, skiing, wrestling and indoor track, it is apparent that there is much to report about the heart of the winter sports season.
At Holiday Mountain in the first giant slalom race of the new year, Monticello's Haley Heins came in third, Sullivan West's Kendall Menges was fifth and Fallsburg-Tri-Valley's Sarah Coney took seventh.
In wrestling, Eldred-Fallsburg 2-3 (2-0) propelled itself to the top spot in Division IIB with a pair of wrestling wins over two teams that vanquished them last year in their first season. E-F defeated John S. Burke Catholic 36-22 and beat Tuxedo 48-38. E-F travels to Tri-Valley on January 18 to take on the Bear and Ellenville.
In girls basketball, Tri-Valley 6-0 (4-0) turned heads with an impressive 39-32 road win over Tuxedo, propelled by 11 points from junior Mareena DiMilia. T-V is the defending Section 9 Class C champion. Tuxedo, which beat them for the title in 2010, was up in Class B a year ago. T-V went on to defeat league rival Fallsburg 64-39, led by Caroline Martin's 16 points. Sullivan West 1-7 (1-2) lost to Burke 65-11 and then to Liberty 60-28. Eldred 4-4 (2-2) defeated Seward 29-21. Eldred will play Tri-Valley twice in the final week of the regular season. Monticello 5-3 (1-1) defeated Port Jervis 49-31, while Livingston Manor 4-4 (2-0) defeated Roscoe 1-7 (1-1).
In boys basketball, events took a bizarre turn after Liberty had beaten Sullivan West 60-38 in the first league game for both teams this season. The result was reversed and Liberty's four wins to date were wiped off the slate after the district discovered that it had fielded an ineligible player. In a routine check of records for graduation, the unnamed player was discovered to be in his fifth year, not of varsity play but of attendance, thereby rendering him ineligible. The Liberty School District initiated the action. A subsequent 76-56 loss to James I. O'Neill consigned the Indians to a 0-8 (0-2) record. Sullivan West ended the week at 6-5 (1-1), after losing to Burke 86-23. The Bulldogs take on O'Neill on January 18. Fallsburg, 6-2 (3-1), continued its winning ways by defeating league rival Tri-Valley 61-39. Rakkir Watson led the way with 16 points.
In indoor track, current Section 9 leaders include 3200, Tri-Valley's Jim Bernstein (10.01.54); 1500, Autumn Bender (5:11.92); shot put Mareena DiMilia (38-11.75); and 1600, Eldred's Alex Campanella (4:21.82). Campanella ran a 4:26.84 in the mile at the Millrose Game Trials, placing 16th. That followed a fifth-place finish at the Hispanic Games at the Armory with a personal best time of 4:23.35. Tri-Valley's Dominique Darby qualified for this year's Millrose Games with her weight throw of 47-1. Action continues apace in all winter sports this week.
Visit www.sportsinsightsny.com [1] for more details on those events listed above as well as daily stories and albums of photos.


text:
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Manufactured by Queen Helene.Cruelty Free


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Is your baby monitor a safety threat by hackers?
As parents, we do whatever we can to keep our children safe. We baby-proof the home, investigate caregivers, research everything from cribs to car seats for the highest safety ratings and more. Did you know, however, that one of the very products designed to keep watch on your little one(s) may instead be making your family vulnerable to predators?


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My daughter is approaching the 6 month mark so I've been trying to think of a plan of action for starting solids. She cannot currently sit unassisted, but she's pretty close (can sit on the couch without falling over) so I'm thinking that the weekend after her 6 month b-day I will likely want to offer something and see if she's interested.
Here's our dilemma: I've basically been on an extreme TED for 4 months or so. My current menu is 14 foods. I want to do BLS, but because of our issues, the foods that we have available to us are fairly limited. I've seen in places that some think it's a good idea to offer multiple foods at once, but I'm not willing to do that with DD. Her participation in the food world so far has been that I would typically hold her at the dinner table while other family members eat, but obviously have discouraged her from reaching for other foods. We've also been having fun with spoon feeding a little breast milk to her just for a change. We are planning on having her grab for her solid foods, not spoon feed them as mush just FYI.
To date she's been EBF (no formula or solids).
So I guess I'm trying to figure out a modified BLS that we can follow. I don't think I'll be able to let her pick and choose off my plate just because I only want one new food at a time for her. Our GI wants us to start with rice cereal, but I'm really not interested in doing that and was thinking more along the line of a sweet potato. After sweet potato I was thinking maybe boiled lamb. I'd like to have some sort of green bean in there, but neither of those is in my diet – though I may be able to test them in the next few weeks. We're trying to get through a corn test just to find out if we think she'll have a reaction to corn syrup in Tylenol, etc.
If anyone has any advice or thinks that we should do things differently, I'm open to suggestions. I want to make sure she has the best solids start possible, but the tummy issues just make everything so complicated!