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Visiting Cuba is like taking a journey in a time machine. The streets are filled with 1950s-era cars. The buildings are vintage art deco (albeit often with crumbling facades). Sounds of Caribbean and African rhythms, often produced by elderly musicians, fill the air. Cuba, however, far from stuck in a time-warp, is in fact a country undergoing rapid change. Every day, buildings are restored, new automobiles hit the roads, and new tourist facilities are rising up everywhere, reflecting the political developments happening every day.I was recently in Cuba as part of an educational exchange that allowed participants to interact with local Cubans from all walks of life—architectural restorers, priests, government officials, editors, economists and diplomats. The U.S. government still restricts travel to Cuba in general, but new rules implemented by the Obama Administration facilitate the ability of Cuban Americans to travel freely and allow all Americans to obtain a license to visit Cuba for educational, religious or other purposes involving "people-to-people" activities. Unfortunately, those purposes don't include rum, beaches, tobacco, and the more enjoyable parts of Cuban culture as Jay Z and Beyonce recently discovered when two members of Congress sent a letter to the Office of Foreign Assets Control, demanding to know whether their trip was legal. They later noted, "Cuba's tourism industry is wholly state-controlled. . . . Therefore, U.S. dollars spent on Cuban tourism directly fund the machinery of oppression that brutally represses the Cuban people." Tourism has always been a major part of Cuba's economy, and more and more Canadian, European and Latin Americans are now visiting Cuba. The talk I heard on my trip is that tourism will soon be restored as a major source of revenue, especially when Americans begin to arrive in droves. Cruise lines, hotels and other international tourism companies have all developed plans to move into Cuba as soon as possible. The Cubans I spoke to all remarked on the inevitability of change after the "biological solution"—that is, the death of the Castro brothers by old age or illness. There is no doubt that Cuba is ruled by an authoritarian regime. Amnesty International recently noted, "In spite of recent changes to the migration law which makes travel abroad easier for Cubans, the Cuban government continues to maintain a swath of laws aimed at preventing political dissidents and human rights defendants from exercising their freedom of expression, association and assembly." Our tour group did experience tight state control over our itinerary; it was not possible for any of our group to take off and visit other areas on our own. When we visited the Cuban Ministry of Foreign Affairs to meet with the head of its North American Division, I was impressed that we did not have to undergo the screening accorded to visitors by U.S. government agencies. When I commented on this to a colleague, he remarked jokingly that we had doubtless already been carefully vetted in advance and nothing suspicious must have been found when our rooms had been searched, so we had been deemed safe. But the fact that Cuba remains an authoritarian regime does not automatically lend credence to all accusations of brutality. It would be naive to argue that no member of our tour saw signs of oppression. It is also worth noting that, while poverty in Cuba is plain for all to see, the country has been praised by UNICEF for "being on track to achieve most of the UN's Millenium Development Goals by 2015, having greatly reduced infant mortality, hunger and poverty, gender inequality, and achieved practically universal education. Still, there is no doubt that life is hard for many Cubans. The average wage is about $30 per month, although I visited a government shop where basic supplies that are heavily subsidized by the government are sold at very low prices. Staples like sugar, cooking oil, and tobacco are supplied to citizens with ration cards. However, this centralized, heavily regulated economy has become so unsustainable that the government has instituted some decidedly un-socialist reforms in areas such as self-employment and small businesses creation, increased autonomy for firms in regards to wages, prices and financing, greater freedom for Cubans to emigrate and travel abroad, and distribution of land to farmers. Driving across the country, we were struck by the vast expanses of uncultivated land—testimony to the weaknesses of Cuba's agricultural system, which meets only half of the country's food requirements. The state farms have low worker productivity, and along with family farms and co-ops they suffer from a shortage of inputs such as irrigation pipes, insecticides and credit. Until the Revolution in 1959, sugar and coffee were significant cash crops for Cuba, generating enormous amounts of revenue. Sugar production was abandoned because of low prices, although in recent times there has been a modest revival. Coffee production is also limited—much to the amazement of the Vietnamese, who received technical advice from Cuba when developing coffee as a major export crop. By distributing land to farmers and introducing limited free market elements, the government hopes to diminish the country's heavy dependence on food imports, generate foreign exchange, enhance state revenues and provide private sector jobs for the thousands of Cubans who will be unemployed as the size and reach of the bureaucracy is reduced. These reforms, represent relatively small steps given the magnitude of the country's economic problems but everyone we met with generally agreed that Cuba has entered a new stage, and that the reforms are probably irreversible (although minor setbacks remain possible). The trend is clear: these small reforms will likely be followed by others that will incrementally dismantle the existing socialist framework and lead to the emergence of new socio-economic communities. Current and future reforms will also have profound political consequences, for new groups will inexorably seek to influence the political system. Nevertheless, political change will not come easily; the country's authoritarian system is deeply embedded and the political elite is determined to maintain control. Given the concern with maintaining political power as well as the domestic and foreign realities, reforming the economy so that it becomes a productive engine of growth will be an extremely challenging task. The present system is marked by cronyism, corruption and a heavy bureaucratic hand that will not relax its grip easily. During our travels we met with a couple who had obtained a license to rent out rooms in their house. I asked about bureaucratic difficulties; at first the owner said there were none, but when I pressed I learned that the owner's attempt to install a rooftop Jacuzzi was being blocked for no apparent reason. Moreover, the country's population is aging rapidly; the number of productive young people is relatively small. Many poor Cubans also fear the impact of diminished subsidies on their ability to acquire the necessities of life. Further obstacles exist within the economy itself, such as a lack of credit facilities and a dysfunctional dual monetary system. (Strangely, Cuba has two different currencies. One, the CUC, is used only by tourists and in hotels, restaurants, and stores that are visited by foreigners. The other currency, the CUP, is the one the government uses to pay its citizens wages. Most Cubans want the CUC. The most coveted jobs in Cuba are those working in hotels, restaurants, or bars frequented by tourists because they can receive both CUC's and tips in dollars or euros that can be converted on a black market.) Nor can one overlook the external variables. Cuba relies heavily on subsidized oil imports from Venezuela. Should those cease, Cuba would face a crisis similar to that which resulted from the cessation of aid from the Soviet Union in the 1990s. Other factors include the impact of fluctuating world prices and the enormous potential damage caused by natural disasters such as hurricanes. Hurricane Sandy, for example, seriously damaged the coffee crop. The biggest unknown, however, is a potentially a very positive one: the possible existence of deep offshore oilfields in the Gulf of Mexico, a possibility many foreign companies are eager to investigate. The most important external factor, however, remains the United States, whose policy is full of contradictions. The policy is still officially based on the principle enunciated in a 1960 State Department memo: "every possible means should be undertaken promptly to weaken the economic life of Cuba . . . to bring about hunger, desperation and overthrow of government." Though it may be argued that the Communist economic system contributed more to Cuba's economic woes, the embargo has certainly played a large part. On the other hand, there is a large gap in the embargo, as the United States, thanks to a powerful farm lobby, is Cuba's chief supplier of food products. Since 2000, it has shipped large amounts of wheat, poultry, pork, corn, soy and other commodities. These sales, which amounted to more than $700 million in 2008, have fluctuated downwards since then, owing to Cuba's shortage of foreign exchange and its inability to buy on credit; still, they amounted to about $460 million in 2012. To facilitate such trade, the USDA'S Foreign Agricultural Service has a website filled with useful information on topics like finding potential buyers. Individual states have also moved to increase food sales. For example, California has sent an official trade delegation, and Texas has formed its own organization, the Texas-Cuba Trade Alliance, to promote its exports. Such activity is a clear indication of the degree to which U.S. exporters are interested in that market. Given Cuba's geographical and cultural closeness to the United States, normal trade relations with the island could provide an important boost to the US economy—not to mention U.S. cigar smokers. The problem with the embargo is not just that it is economically unproductive; it has had little impact upon the Cuban regime—not unexpectedly, given our knowledge of the conditions necessary for effective sanctions. It has clearly failed to achieve its objectives, even with its gradual tightening over time. Indeed the embargo has been politically counterproductive; rather than promoting democratic change it has strengthened the hand of the hardliners within the regime. Many have also noted the hypocrisy of sanctioning Cuba while happily trading with regimes such as China and Saudi Arabia, countries noted for their occasional brutality and lack of commitment to human rights. Nor can one ignore the damage the embargo causes to U.S. interests in controlling drug trafficking and other criminal activities, environmental pollution and oil spills, humanitarian issues like search and rescue operations, and judicial issues. A recent case involved a couple's flight to Cuba with their sons in a custody dispute. Following lengthy negotiations, the parents were returned by the Cuban authorities and jailed in Florida. The resolution of this case reveals the degree to which various government agencies have quietly established functional relationships with their Cuban counterparts. Though these ad hoc relationships have been effective, government agencies are legally prohibited from building on these relationships to establish more normal and effective mechanisms. Today most Americans support changing U.S. policy toward Cuba—according to recent polls, about 60 percent. Attitudes are changing among Cuban Americans, too: In 1991, 87 percent supported the embargo; in 2011, only 50 percent did so. Even so, a new policy will not emerge easily; there are many obstacles to overcome, not least of which is the domestic political scene, which continues to be influenced by a vocal, politically powerful minority that focuses on such issues as compensation for property nationalized after the revolution and Cuba's lack of progress on meaningful reforms. By undertaking confidence-building measures, however, the United States could move gradually toward the establishment of normal diplomatic relations. One possibility, for example, involves the Alan Gross case, a by-product of a USAID program that is designed to promote the development of civil society and political activism in Cuba at a cost of more than $50 million annually. Not surprisingly, the Cuban government views this program as an effort to organize a hostile opposition. Having found Gross guilty of engaging in anti-government activities (entering on a tourist visa and trying to distribute computers, cell phones and satellite phones), the Cuban government threw him in jail, where he has languished for three years. The United States has refused to negotiate with the Cuban government, turning down, for example, a trade involving five Cuban agents who were caught trying to infiltrate various Cuban exile groups in Miami, and continues to simply demand his release. Above all, the United States should undertake various initiatives that would signal that it is abandoning what Cubans perceive as its continuing efforts to turn their country into a pale replica of the American model. Specifically, the Obama Administration could begin by following the precedent set by President George W. Bush. In 2006, he removed North Korea from the U.S. government's terrorist list, even though a few years earlier he had denounced the regime as a member of the "Axis of Evil." Removing Cuba from the official terrorist list where it was placed in 1982 (a designation which is particularly offensive to Cuban officials given the generally acknowledged fact that it does not engage in state sponsored terrorism), coupled with existing quiet cooperation in related areas, would send a strong and positive signal to the Cuban government that Washington is serious about establishing a new relationship on the basis of mutual respect, that it believes that the new Cuba should be permitted to continue to evolve in its own direction, perhaps with elements similar to those found in those other former Cold War enemies, Vietnam and China. Whether such a move would lead to a positive outcome remains uncertain. Previous efforts to recalibrate relations by President Ford, Carter and Clinton, for example, met with a hostile response. Still, given the changes taking place in Cuba, a positive, albeit cautious, response might well be forthcoming and should be met by other obvious measures such as lifting the travel ban on tourism. The present situation, wherein candy bars can enter Cuba while individual Americans cannot, is not sensible policy but farce. And, as progress is made in improved relations, the embargo should be lifted and normal trade relations established. Taking such actions would not be a demonstration of U.S. weakness but rather a recognition of the realities of interstate relations and the desirability of establishing a normal diplomatic relationship. Relations between states are often characterized by disagreements, even conflict, over various issues, but this does not necessarily preclude mutually advantageous cooperation in other areas. Thus, if this effort proved successful, U.S.-Cuban relations would enter a new era, one similar to practically every other U.S. diplomatic relationship across the globe, few of which are characterized by the total absence of conflicting goals and interests. Cuba is likely to respond cautiously to any overture and any attempt at rapprochement will necessarily involve difficult and protracted negotiations over many issues. Still, the alternative is continuing contradictions, hypocrisy and, should Cuba indeed collapse economically, a major new challenge for U.S. policymakers.
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Published on: June 11, 2013The Contradictions of Our Cuba Policy


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America is a country that has long been praised for its principles of democracy, freedom, and equal justice for all. Our country was founded on those principles, as well as the idea that all are "innocent until proven guilty . Our society today tries to uphold these principles, and as stated by the New York State Courts, "the mission of the [New York State] Unified Court System is to promote the rule of law and to serve the public by providing just and timely resolution of all matters before the courts. (New York State Guide to the Courts, page 1). Over time, however, the system has been eaten away by politicians and others who are more concerned with their own gains than with the greater good. The judicial system in America has become a mockery of all that it once stood for; it is now a dog and pony show in which all the participants are more interested in the media's attention than in ensuring that justice is served.
Initially, the American judicial system was founded on the idea that "law is reason free from emotion (Aristotle). The founders of the system strove to create one that provided equal justice for all, regardless of race, creed, religion, and gender. The idea was to break away from the Napoleonic principle of "guilt until innocence is proven , and provide a haven for all American citizens. If accused of a crime, you were guaranteed several basic, unalienable rights. The judicial system functioned exactly as designed. Attorneys for the defense and the prosecution, as well as the judge, were largely unconcerned with public opinion, and presented their cases based on actual fact, and a desire to uphold the integrity of the system they were representing.
At some point in history, this attitude shifted. It could be attributed to the growing influence of the media, or it could be a symptom of a much larger evil; the exact cause is unknown. What is glaringly


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18 search results for Little Shop of Horrors
On this day in pop culture history: 'Purple Rain' opened in theaters
Type: Article | Date: Wednesday, Jul 27, 2016Plus: Bugs Bunny's debut, a cheesy power ballad tops the singles chart, more
Joseph Gordon-Levitt eyeing lead in 'Little Shop of Horrors' remake
Type: Article | Date: Friday, May 4, 2012'Dark Knight Rises' actor developing the musical as a possible starring vehicle
Little Shop of Horrors: Director's Cut [Blu-ray]
Type: Event | Date: Tuesday, Oct 9, 2012The director's cut of this movie musical comedy
Little Shop of Horrors - DVD
Type: Event | Date: Tuesday, Nov 3, 2009It started as a 1960 Roger Corman horror comedy, filmed in two days; it then inspired a lavish 1982 Broadway musical with music and lyrics by Alan Menken and Howard Ashman. Finally in 1986, Little Shop of Horrors (1960) graduated into a multimillion-dollar, all-star film musical. Rick Moranis plays nebbishy Seymour Krelborn, who works in a rundown flower shop on Skid Row. While his boss (Vincent Gardenia) bemoans the lack of business, Seymour seeks a way of bringing the shop -- and himself -- fame and fortune. He purchases a strange plant from an even stranger oriental street vendor (Vincent Wong), naming the plant after his girlfriend Audrey (Ellen Greene, one of the few carry-overs from the Broadway version). Gradually, Seymour learns to his horror that "Audrey II" (given the voice of R&B performer Levi Stubbs) craves blood and flesh. With each of Audrey II's "FEEED MEEE"s, Seymour must scare up human food to satisfy the plant's appetite. One such victim is dentist Steve Martin, a leather-jacketed Elvis type (the dentist's ultra-masochistic patient played by Jack Nicholson in the 1960 original is here impersonated by Bill Murray). The lighthearted tone of the film darkens as Audrey II grows in monstrosity, but the unhappy ending of the Broadway version is avoided herein. ~ Hal Erickson, All Movie Guide
If physical media is dead, why does the rest of 2012 look so good on Blu-ray?
Type: Post | Date: Monday, Jul 2, 2012A rundown of some big titles about to arrive, from 'The Avengers' to 'E.T.'
22 years ago today: 'Nightmare Before Christmas' opened in theaters
Type: Article | Date: Tuesday, Oct 13, 2015Plus: Muse vs. Celine Dion, an 'Unfortunate' end, and more
Rebel Wilson as Ursula, more highlights from 'The Little Mermaid' live
Type: Article | Date: Saturday, Jun 4, 2016The Hollywood Bowl clamshell know how to jam here
Baumbach, Chase, De Palma, Kiarostami and Zemeckis set for NYFF programs
Type: Post | Date: Monday, Aug 27, 2012Film Society announces 2012 'Directors Dialogues' and 'On Cinema' features
Nostalgia Alert: 'Back to the Future: The Musical' is coming to the stage
Type: Article | Date: Thursday, Jan 30, 2014Robert Zemeckis-penned show will open on London's West End in 2015
Rihanna, Jim Parsons and Steve Martin make unlikely trio at 'Home' Q&A: What we learned
Type: Article | Date: Wednesday, Nov 19, 2014Dreamworks Animation teased their forthcoming sci-fi adventure on Wednesday


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OH WEEZY: Lil Wayne Gives Humorously Unprofessional Deposition Over Infamous Documentary Case
The fight goes on between Lil Wayne and Quincy Jones' son, Quincy Jones III (QD3) over the now infamous film The Carter Documentary. Now, a leaked deposition tape has leaked, featuring Lil Wayne clowning Quincy's lawyer in more ways than one. Check out the hilarious unprofessionalism inside...
Ok, it's not funny to laugh at such a serious matter. But Lil Wayne is making us wonder if he's sticking by his probation rules and laying off the drugs and alcohol.
In case you didn't know, Lil Wayne is pissy that QD3, who is also the producer of the Beef series you see on Viacom channels, released a documentary featuring Weezy himself. QD3 claims he had permission to follow Wayne for a year or so for footage. But when Wayne saw the finished product, he didn't like how he was made out to look--so he says. So now, he says QD3 had no right to release the doc.
Here we are with a case to determine QD3's rights. And during a June 2012 deposition obtained by TMZ, Lil Wayne acted the fool when grilled by QD3's lawyer, Pete Ross. Ross asked semi-stupid questions, but likely just for procedural purposes. And Wayne let dude have it. He even kept saying he couldn't recall anything about his own past arrests.
Tunechi told Ross at the end that the judge "can't save him in the real world." Was that a threat Tunechi?
By the way, after hopping on Juicy J's track "Bandz A Make Her Dance" with 2 Chainz, Weezy just tied the king of Rock & Roll, Elvis Presley, for the most appearances on Billboard's Hot 100 chart. The magic number--108.
The Randomness:
1. In case you care, "Bad Girls Club" alum Natalie Nunn is being blackmailed after she claims her iPad was "stolen" on an NYC subway. And, of course, someone is threatening to release sex tape style footage she kept on there of her and her new husband Jacob Payne. SIGH.
LOOOOVE THAT IGNANCE. At
1:11 am - Sep 26, '12
Sadly...My Life is so lonely
11:08 pm - Sep 25, '12
ugh, ewww. I hope he does us
11:02 pm - Sep 25, '12
Well DAMN!!! I thought I was
12:39 am - Sep 26, '12
Pure ignorance and
9:05 pm - Sep 25, '12
Why is this dude trying to
9:05 pm - Sep 25, '12
bwah ah haha ROFLMAO....Wayne
6:44 pm - Sep 25, '12
Why does he look like a
6:27 pm - Sep 25, '12
Imr Its sad...but at the same
5:28 pm - Sep 25, '12
Eww he's so ugly! Look at
5:20 pm - Sep 25, '12
He is silly. These are simple
5:00 pm - Sep 25, '12
Can't believe so many people
4:23 pm - Sep 25, '12
Yuck just think he has
4:13 pm - Sep 25, '12
LMAO...WEEZY truly ain't got
4:09 pm - Sep 25, '12
he looked & sounded like a
3:59 pm - Sep 25, '12
Lil Wayne, I have new found
3:48 pm - Sep 25, '12
My sentiments exactly!
1:14 am - Sep 26, '12
i don't about that......when
4:00 pm - Sep 25, '12
What can I say, Weezy was
3:25 pm - Sep 25, '12
'He cant save you' I was
3:18 pm - Sep 25, '12
I can't even look at that
3:07 pm - Sep 25, '12
3:58 pm - Sep 25, '12
I almost got high...just
3:05 pm - Sep 25, '12
lil wayne has discolored nail
2:29 pm - Sep 25, '12
"He can't save you in the
2:10 pm - Sep 25, '12
I love Little Wayne's
1:53 pm - Sep 25, '12
Natalie Nunn needs to
1:55 pm - Sep 25, '12
Oh Natalie...nobody cares
1:51 pm - Sep 25, '12


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CBR has an exclusive first look at DC's monstrous October variants, including Ryan Ottley's "The Flash," Gene Ha's "New Teen Titans" & more.
Full article here.
CBR has an exclusive first look at DC's monstrous October variants, including Ryan Ottley's "The Flash," Gene Ha's "New Teen Titans" & more.
Full article here.
It would have been kinda funny if Swamp Thing had been drawn as like a regular plant-themed super-hero.
Flash as a brain eating zombie, so it would take him what 2 seconds before the entire human race goes extinct... assuming his decaying legs don't break from the speed force
I know its all Halloweened theme and all but, no, just no, not interested one bit, and I am a horror fan.
Monster variants...wow.
I thought DC said it was getting out of the variant game. It's a tired gimmick.
Current Pulls for DC/Vertigo: Batman, Justice League
Image: Manifest Destiny, East of West, Low, The Wicked & The Divine, Injection, Tokyo Ghost
Valiant: Harbinger/Imperium
Other: Letter 44, Lady Mechanika, Tarot
Its sad that that Raven costume looks better then what she really has lol.
"I could easily tear your head off your shoulders right now. Maybe then you would stay dead..."
- Vampirella; Vampirella Vol. 2 (2014) #1
- Pulls:
- Dynamite: Vampirella, Red Sonja, Dejah Thoris. Archie: Shield, Black Hood, Hangman. Zenescope: Robyn Hood. Marvel: Uncanny X-Men, Mockingbird. DC: Poison Ivy, Earth 2.
- Dark Circle Comics (Archie) Fan Facebook Group Page! Click to join!
- Check out Jack The Hunted, coming April 2016, from Insane Comics! Created by me! Click here for more!
I really don't see the problem with the variant themes? It's not like it's the regular cover. I personally enjoy them & hope they continue.
"Yes...Mondo Cool"- Vegeta.
they r awful!!!
Bring back Ultimate Dazzler!!


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Layman and martyr, born in Hampshire, England, 1571; died at Winchester, 1591. Of Protestant parentage, he was a studious youth, well read in the Bible and in religious works. At the age of eighteen he sought to enter the lists of religious controversy and had several meetings with Father Stanney, who soon succeeded in making him a convert. He was a virtuous and good-hearted youth, who delighted to visit prisoners and sick persons, to instruct the ignorant, and generally to exercise the corporal and spiritual works of mercy . In 1591 he was taken seriously ill, and in his delirium he called Queen Elizabeth a harlot and a heretic. He was overheard by some Protestants, and before he was quite convalescent was arrested and committed to Winchester jail. At his trial he solemnly averred that he could not recollect having used opprobrious epithets about the queen, but that he did not dispute the evidence of the witnesses who had overheard him, and that he was willing to suffer for his words, though unconscious of them. And for these words alone, spoken in delirium, he was condemned and executed.
[ Note: Laurence Humphreys was beatified by Pope Pius XI in 1929. His feast day is 7 July.]
The Catholic Encyclopedia is the most comprehensive resource on Catholic teaching, history, and information ever gathered in all of human history. This easy-to-search online version was originally printed between 1907 and 1912 in fifteen hard copy volumes.
Designed to present its readers with the full body of Catholic teaching, the Encyclopedia contains not only precise statements of what the Church has defined, but also an impartial record of different views of acknowledged authority on all disputed questions, national, political or factional. In the determination of the truth the most recent and acknowledged scientific methods are employed, and the results of the latest research in theology, philosophy, history, apologetics, archaeology, and other sciences are given careful consideration.
No one who is interested in human history, past and present, can ignore the Catholic Church, either as an institution which has been the central figure in the civilized world for nearly two thousand years, decisively affecting its destinies, religious, literary, scientific, social and political, or as an existing power whose influence and activity extend to every part of the globe. In the past century the Church has grown both extensively and intensively among English-speaking peoples. Their living interests demand that they should have the means of informing themselves about this vast institution, which, whether they are Catholics or not, affects their fortunes and their destiny.
Copyright © Catholic Encyclopedia. Robert Appleton Company New York, NY. Volume 1: 1907; Volume 2: 1907; Volume 3: 1908; Volume 4: 1908; Volume 5: 1909; Volume 6: 1909; Volume 7: 1910; Volume 8: 1910; Volume 9: 1910; Volume 10: 1911; Volume 11: - 1911; Volume 12: - 1911; Volume 13: - 1912; Volume 14: 1912; Volume 15: 1912
Catholic Online Catholic Encyclopedia Digital version Compiled and Copyright © Catholic Online


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Here's a little teaser of my next short animated film "Hammer & Hand". Check the film out here
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I am a graduate student taking up a PhD degree in Creative writing and rhetoric. I do writing services for students who have problems in accomplishing their academic paper writing in school. I've been working as a writer and blogger for couple of years now. The reason why I get a PhD education is because I want to do an extensive research about the topics that are rarely researched. I want to take advanced learning on the field that I choose to work on. I am balancing my time well in my writing career and studies. Doing these two things at the same time is not easy. As a matter of fact, I don't have time to take a rest from writing reflective essay, research papers, and journals. I know how important to take a break from doing what you love doing but because time is very precious to me I make it a point to spend every minute wisely. Thats why u can visit my site http://www.Proessaywriting.com Thanks


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Added by AnyClip Subscribe 2 733
Published 11 Nov 2011
The clip management from Josie and the Pussycats (2001) with Rosario Dawson, Paulo Costanzo Mmm! Good rame...
The clip management from Josie and the Pussycats (2001) with Rosario Dawson, Paulo Costanzo Mmm! Good ramen. I don't think people know how far one pack can go. Honk, honk. Who brought doughnuts? I hope you don't think that this makes up for your missing our gig. Sure we didn't miss much. Nice management skills, brother. Build yourself a nice fat girl group. Hello, Alexandra. Have you lost some weight? Bite me, Bambi! Okay, Alexandra, why don't you go wait in the car? Make me, nose job. Implants. Penile Ow! Oh, I'm sorry. That's the second time today, isn't it? Ow! Ow. So, ladies,how'd our set go? Hey, honey, I'm running a management company here. I can't be everywhere at once. Wouldn't that be cool though if you could? I could be here and in there, and I could be in the living room... and in the family room and overhere! Alexander, you don't have any other clients. Where else do you need to be? On the streets, spreading the gospel of the Pussycats. I'm out there working my butt off for you guys. I'm handing out fliers. I'm working the masses. Waiting in line for Dujour tickets. It's for business. I It, uh- Checking out the competition. I don't like Dujour, like, it's Dujour. And I could be back in this room, and I could go in the closet! Hello? Uh-huh. You want a demo tape of the Pussycats? Your phone didn't even ring. It's on vibrate.


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GTA 5 Wishlist
Posted 07 January 2011 - 06:52 PM
fuse all current GTA's including the map (mega large map)together
it could be called "GTA liberty andreas city stories V" lol
of course your need a computer/console that can run it as it would take alot of memory up
but its worth checking out
Posted 15 January 2011 - 08:44 AM
Yeah, I think R* will let you do all the coding for that.
im going to make it easy
fuse all current GTA's including the map (mega large map)together
it could be called "GTA liberty andreas city stories V" lol
of course your need a computer/console that can run it as it would take alot of memory up
but its worth checking out
- More side missions (GTA is known for the replay value, but that's mostly just jumping off buildings intentionally dying, punching hookers in the face, and setting up a line of cars packed with c4 and blowing it up. Let's see some more side missions.)
- Offline multiplayer (Instead of buying 1 game for $60 and having 4 people playing on the same couch, it seems a lot of times nowadays 4 copies which add up to $240 have to be purchased so you and your friends can play together. Not cool. Not sure if it's 100% intentional.)
Edited by Nate10, 15 January 2011 - 08:49 AM.
Posted 16 January 2011 - 11:08 PM
Carry as many weapons as you want.
Custom radio soundtracks.
Customise cars and guns, so spoilers, nitro, and red dot sights and silencers etc.
Also, an extra first person view for aiming the weapons down the sights or through a red dot.
Buy cars online from an internet store or laptop and they are delivered to your garage. More cars unlocked the further in the game you are.
Buy even more clothes from shops, as well as accessories for your character eg tattoos, haircuts etc.
Bring back the jetpack and make it even more powerful, so you can get from one side of the map to the other in minutes.
Posted 16 January 2011 - 11:13 PM
I enjoyed most of that post but these two really struck out for me. Your idea on siding with gangs sound really neat, and a lot more in-depth than just the "going along with the storyline" which all games did until recently. At the same time though, I kind of enjoy having to go along with the storyline.
The gang aspect, working for different types of gang and taking missions from multiple gangs, would be pretty good. In a way, think of Fallout New Vegas. Choosing to side with a faction and alienate all the others.
Buy even more clothes from shops, as well as accessories for your character eg tattoos, haircuts etc.
More character customization has always been a want of mine since SA came out. In GTA 3, Claude looked badass so it didn't matter much but when we started being able to change the clothes of our character I was always disappointed because our options were so lame and lacking.
Posted 16 January 2011 - 11:55 PM
But yeah, totally agree on changing your character's clothes and shit. Something like SA but with more options should really be done.
Thanks to Greensabre.
Posted 17 January 2011 - 04:59 AM
I know this has been said before by many people but I think a female protagonist would be kinda neat but then again, if its not done right, it could end up hurting the GTA Series.
Posted 17 January 2011 - 05:37 AM
Rockstar did exactly this in 2005 with The Warriors(which was a kick ass game if I may add). I think this would be a cool thing to see in GTA V. Or hell, maybe your hat just won't flop off. Video games don't need to be a life simulator.
If the hat/glasses are knocked off, maybe you can press a button to pick them up and put them back on when you stand over them.
A female protagonist could definitely be dope. Could is the keyword though.
Posted 17 January 2011 - 03:09 PM
Posted 18 January 2011 - 10:48 PM
I enjoyed most of that post but these two really struck out for me. Your idea on siding with gangs sound really neat, and a lot more in-depth than just the "going along with the storyline" which all games did until recently. At the same time though, I kind of enjoy having to go along with the storyline.
The gang aspect, working for different types of gang and taking missions from multiple gangs, would be pretty good. In a way, think of Fallout New Vegas. Choosing to side with a faction and alienate all the others.
Buy even more clothes from shops, as well as accessories for your character eg tattoos, haircuts etc.
More character customization has always been a want of mine since SA came out. In GTA 3, Claude looked badass so it didn't matter much but when we started being able to change the clothes of our character I was always disappointed because our options were so lame and lacking.
GTA2 had the gang aspect ages ago, and updating it for GTAV would be a pretty good idea. We know that Rockstar want to give us a lot of freedom in these games, so with different gangs and having to choose what one to side with, each leading to different endings, surely it's a good thing to consider? I thought they would have kept the feature for GTA3, was a bit annoyed they scrapped it.
In GTAIV, the customisation was basically zero. You could mix and match outfits that were ill fitting and looked stupid the whole time, which is hardly customisation, it's bad co-ordination. SA had an amazing amount of things to wear, and again, like the gang system, scrapped it for a tiny amount of clothes for the next full-fat GTA game. If certain features have to be removed for new ones, then get rid of the pointless side missions for police cars, ambulances etc. I think everyone got fed up of them by the time GTA SA rolled around, let alone the portable games.
Posted 01 February 2011 - 01:30 AM
- Car customazation
- better clothe choices like hoodie under leather jacket etc
- charecter customazation height weight and race voice same tho etc
- Better guns AR-15 etc
- Tommy vercittit's shirt when you beat game
- parachutes
- you can drink and eat at free roam
- Silencers like GTA SA
- haircuts
- tattos
- Do robbings like GTA VCS
- heists
- maybe just maybe freerunning? i mean it can be usefull and cool in chase scenes
- Drve thru's?
- Houses and furintire choces like go to furiniture store buy stuff
- jobs?
- jail break out? like if caught
- Dancing?
- a young guy like 21 - 27?
- work for gangs
- Dont go gta iv on us graphics ok but no realism i hated the driving pychics use saints row 2 driving puchics
Posted 02 February 2011 - 03:04 AM
- Climb up poles
- Do the speical car jacking like in that mission to rob the truck so badass
- Like if you're on a roof or something high you run to the heli and grab the bottom support thing and pull yourself up and throw the dude off
- Join a gang
- Song's like no love etc
- Go to a beach and get a tan or lay down and ( in FP) look at the sea
- Vic vance survived
- Have to pay rent if you decided to rent a house or appartment
- inpale
- like some guy said you can't just pull a AK-47 from your coat lol like maybe a cut off gun like a Ar-15 but smaller more compact?
- Pull ups
- Join the army? MUST HAVE a clean record so that means no criminal things if you get kicked out you keep your vest.BDU.helmet evreything they gave u
- Interagtions.Extortions,Kidnappings
- Plan a attack or heist like you get to choose where the van is and where the attack happens and where to go and you got to defend the van
- When you go to a bar a option to sit or a burger shot and eat your food.
- Better haircuts
- C.R.A.S.H returns
- SPAS 12 and 15
- Have airborne missions like over night a dude tells you to jump you wear full black etc
Posted 18 February 2011 - 08:13 AM
1.The graphics should be improved.
2.When we fire a rocket launcher on a building,it should blast and break.And when we later pass it by,There should be construction work being done on it.
3.Every shop and building should be accessible.
4.We have to decorate our own house with furniture.Get things from markets.
5.If we get hurt,then we have to enter the hospital to get us healed up.
6.We should also enter the police stations and tell some officers that we need help.something like that.
7.We can call anyone from our cellphone,like it was in gta 4.
This is my wishlist.
Posted 11 March 2011 - 05:51 AM
*More diversity in the police. Male, female, uniformed officers, plain clothes detectives, SWAT, etc..
*Vehicle customization. More extensive customization options for more vehicles (even police vehicles and semi-trucks!) would be nice.
*Maybe some more stylization in certain vehicle types? GTA has always seemed biased toward sports cars to me and I'd like to have "sports trucks" and "sports SUVs" such as this and this.
*Female protagonist. She doesn't have to be a bodybuilder, she could be ex-military or even a mercenary. Women in the US Marine Corps aren't all bulky bodybuilders, but they aren't exactly weaklings either (if you don't believe me, go find one and pick a fight with her... ). You can criticize the idea all you want, but I think it'd make for an interesting change of perspective.
Edited by Spartan198, 11 March 2011 - 05:54 AM.
Posted 09 April 2011 - 03:56 PM
More cars
A crosshair just like in SA
More realistic
Posted 17 April 2011 - 12:00 AM
Continuation from where niko came to liberty city to escape the russian or have niko do a revenge story thing and come back to europe and get some motherfuc@# payback
Cars / Boat / Airplanes
I want to see that Take 2/Rockstar make the care MORE realistic like BMW,VW,Honda and etc also to allow the player to customizes there car like what saint row 2 do and add really cool feature and also bring back the lowrider feature and maybe some mounted machine gun and the same with boat and planes
This is the 21 centuries so add the latest and greater arsenal like a 50 cal and some HK
Make the layout that will overlook the success of GTA 4 so people will be at awe
More side mission
Dealing with drug dealer and helping friend in need that what also make GTA 4 a success also
GTA 5 " Add on "
Like the success of GTA 4 and the same with EFLC make it like both characters crisis cross the story lines so you will both a dynamic games all together
Do what GTA 4 is so famous get real voice actor and dj and put together a slamming mix of music
Posted 18 April 2011 - 02:15 PM
-mont sain michel ==> you need ebb and tide
-driving wheelchair
Posted 18 April 2011 - 09:18 PM
Story for GTA 5
Continuation from where niko came to liberty city to escape the russian or have niko do a revenge story thing and come back to europe and get some motherfuc@# payback
You're kidding aren't ya ^^
Posted 19 April 2011 - 10:30 PM
* When arrested, you are taken to the police station, and be interrogated. You'll be able control this interrogation yourself, with several sentences you can choose from.
* You'll be able to choose where to live, every residential building is buyable en sellable. This way, you can choose where you want your safehouse to be.
* Your safehouses have several extra's like driveway's, docking station (boat), helipad, and runway.
* Everything parked on your property will be saved (car, bicycle, motorcycle, boat, helicopter, and airplane).
* You'll be able to hire guards (along with dogs), so your properties are guarded.
* You can enter all buildings without extra loading time between the streets and the interiors.
* You can talk to anyone, everywhere, and you can control your conversations, with several sentences you can choose from.
* You'll be able to hang out with more friends at the same time.
* You'll be able to take your friends along on a mission.
* There's a countryside, entire beautiful areas with waterfalls, forests, and wild animals.
* Wapenmenu just the same as in Red Dead Redemption.
* There also are horses, and you can also learn to ride a horse.
* There are more animals in the game.
* There are children in the game.
* You'll have the ability to set up a camp (camper/tent), and save at the campsite (RDR).
* There'll be more tourists in the game, wich you can fool in several ways.
* The airports will able to use again, and there'll be more cities to go to.
* There'll be crooked cops.
* The classic radio station will be back.
* You can visit more public places (disco/restaurant/poolcentre, etc.)
* In safehouse: useable toilet/usable kitchen (make your own food)/ability to redecorate (refurnish)/ability to control all light and electronics.
* cut weed (remember 'The Truth'? --GTA SA--, he had lots of weed)
* drug courier (as in GTA IV)
* taximissions (the taximissions are to much fun, they must come back)
* valet parking (as in GTA SA)
* racing driver (to be able to go to an actual circuit and get racing)
* trainmissions (traindriver/conducter)
* vigilante missions (standard police missions as known)
* bountyhunter (to catch criminals without heaving to work for the police)
* undercover missions (heavy police missions)
* espionage (to be a kind of private detective)
* army missions (tanks/heavy trucks)
* paramedic missions (ambulance/helicopter)
* fire missions (firetruck/helicopter)
* pimping missions (as in GTA SA)
* pizza delivery (as in GTA VC)
* assassin (as in GTA IV)
* imposter/swindler (to set someone on the wrong track
* intruder (to commit fraude)
* pit-crew member (extra missions beside racing driver missions)
* computer technician/hacker (to get/encrypt someone's files)
* telephone technician (to put a tap in someone's phone)
* secretary (to know what's someone's up to)
* plumber (to cause a disaster within a building)
* electrician (to cut the power off in certain buildings, but no one will notice)
* carpenter/contractor (to build properties)
* decorator (to paint properties)
* smith (as in goldsmith or blacksmith)
* photographer (to work for the press)
* cook (in restaurant)
* salesman (in cardealership/clothesstore)
* musician/rockstar (learn to play several instruments)
* cardealership
* motorcycle dealership
* bicyclestore
* custom shop with:
electronics (audio/video/gaming/alarm/sat nav/adaptive cruise control/esc/abs/internet)
paintjobs (colors/different kinds of paint)
body parts (body kits/spoilers/hoods/wingdoors)
performance parts (runflat tyres/tune up your vehicle)
car armor parts (to be able to get a full armor package on your vehicle)
accessories (neon lights/hydraulics)
* furniture store (like ikea)
* music store (where you can buy instruments)
* record store (to buy cd's/dvd's/games)
* electronics store (stereo/television etc.)
* supermarket (24-7)
* video shop (to rent a video/dvd)
* You can't go on driving 'round forever, at some point you'll run out of fuel, and you'll have to visit a gasstation, or just steal another vehicle.
* There'll also be garages, where you can let you vehicle get fixed when it's heavily damaged. When you have only light damage, you still can visit Pay & Spray.
* You can control the trunk (for transport of certain people)
* There'll be a breakdown service wich you can control when your vehicle won't start again. They will also have the ability to tow your vehicle to a garage.
* There'll be difference in the vehicle density, depending on what day and what time you'll be driving.
* You can lock up your own vehicles, motorcycles will have a chainlock or something like that.
* You can turn off your vehicle when sitting in/on it.
* The driving schools will be back (car/bike/boat/flying), your skill will also have an influence on your handling. Driving without a driver's licence will get you a ticket.
* For small traffic violations or accidents with a police vehicle you'll get a ticket. When commited a crime you'll be arrested, and taken to the police station. When arrested, you'll see the whole drive to the police station. You'll have the 'Trip Skip' ability, but you can also try to bail out of the police car.
* There'll be military vehicles again, also the 'No Flying Zone' will be back.
* You can control al you vehicles functions (indicators/daylights/foglights/normal lights/main beam/electric windows/electric sunroof/carkit/sat nav/adaptive cruise control/esc & abs).
* State vehicles (police, ambulance...) will also get out of the way when another state vehicle is coming with siren or flashing light on, or drive along with them.
* When in/on a state vehicle you'll be able to control the siren and the flashing light seperately.
* The Coach/Bus can carry more than 4 people again (as in VC)
* There are regular busdrivers, no normal pedestrians behind the wheel of a bus.
* You can use al kinds of public transport, and you can also choose not to pay in every forn of it.
* When you get out of a taxi, you'll have 5 seconds to bail out without paying for the ride.
* The taxi prices will be charged per mile.
* When on a motorcycle, wearing a helmet, this must protect you at least a bit.
* When driving a vehicle, you must be able to choose to not hold a weapon (as in Saints Row).
* When being a passenger in any vehicle, you can choose any type of weapon.
* When an NPC rans into a police vehicle or violates a traffic rule, they will also get a ticket from a police officer.
Attached Files
Posted 22 April 2011 - 05:02 PM
The car names are real (example BMW Z3 instead of stallion)
Doesnt take so much hardrive space (Im almost near to overload)
Advanced driving (a button for clutch and going left/right lights to turn on)
More real-life like (cops would tail ur ass if you drive on red light or go over the speed limit 2nd wish speed limit)
Bank robbing and more realistic peds like when i invite a grove into my gang he isnt so smart
and i think you can squash 6 people in a ambulance isntead of 4
Edited by TommyVercitti, 22 April 2011 - 05:03 PM.
Posted 12 May 2011 - 07:23 PM
More realistic people, facial movements like L.A Noire would be amazing. (this Should happen.)
More realistic weather, include mist on especially gloomy days.. maybe more detailed clouds? GTA really looks great in the wet on a grey day.. Add some puddles! that splash people on the sidewalk. lightning is really good on gta 4, so i trust it will be even better for gta 5.
More realistic car damage.
People should sometimes witness crimes i comit, and either call the police on a cell phone or in a phone booth. they should be marked on the map and maybe even an icon above their heads.. like the warriors.
More vehicles. and i want vehicles with hydraulics back. and bring back police bikes..... off road vehicles would be nice like buggies, farm vehicles and jeeps etc. maybe include a street sweeper that appears 1 day a week early in the morning.
In car view, where you can see the characters hands on the steering wheel. (not needed, but this has always been my favorite driving view on games.)
Optional first person view. (not needed but again would be good.)
Vandalism.. i Definitely want to smash up cars with bats again, i also want to smash windows with bricks, bats etc.
I want to beable to hang out of a car window and swing a bat/knife/hammer etc.. while being a passenger in a moving car. (maybe? its not needed, but it would be great.)
Maybe the passenger of a car should beable to shoot with shotguns and AK's etc? but Not RPG's or over the top weapons. we really DONT want over the top drive-bys.
Return of weapons such as chainsaw, hammer, big knives etc.. (maybe even a make-shift flamethrower, like a deodorant can and a lighter or something, that would be good.)
2 player offline.
2 player online. (this is strong wishful thinking but imagine how sick it would be.)
You should beable to jump on the back off pick up trucks as passengers offline and online. same with vans.
Parking spaces and garages were it saves your car, and if you loose it on a mission or out somewhere an identical cars re-appears at your garage, and to get rid of a car so it never saves again, just park it out of the garage or out of the parking space and save it again so its not there.
Improve the cover system, make it easier more efficient and less awkward.
CCTV cameras? (not needed... but it Might be good.)
Being able to choose a colour at the pay n spray.
Large trucks, 18 wheelers?
I want rampage back.
I want to collect protection money from shops inside my gangs turf.
Keep the unique stunt jumps!
I want to beable to drug deal from any car ANYTIME i want lol. it would be just like the ice cream truck missions on vice city, with some normal car.. which would be better. sometimes i want to park up and beep my horn at the seller/buyer, sometimes i want to meet someone on foot.
I want to beable to deal different types of drugs.. also being able to buy drugs from other people.. to sell... drugs dealers should try and rip me off sometimes and run with my money or something aswell, maybe sometimes pull a knife or gun on me (maybe even making new contacts randomly.. i heard you can do this on china town wars, iv never played it, but it makes me really want to)
I want to start fires. (wishful thinking?)
Being able to carry more weapons, maybe you can click left to get to the weapon category like usual. but then click down to scroll through the different types of that weapon.
If your going to have DLC for the new GTA dont do it like you did for the current GTA.. were all the new content is seperated between games.
Someone who has a disc version of a DLC, should still beable to play in the same online games as people who dont have the DLC.
A more fluent and brutal fighting system like we saw on the warriors, also stuff on the floor should be used as a weapon to.. like the warriors... fighting on gta is really slow and boring and you cant kick someone on the floor very well at all, the warriors had a great fighting system. we need lots of different fighting moves / punches / kicks / tackles etc etc to keep fighting exciting and varied. but we dont want anything over the top or unrealistic.. just pure brutal fighting.. kicks to the face, people gettin flung to the ground, tackled, mad punches etc.
We NEED to beable to tackle people who are running away and fling people to the ground while running etc. and we NEED more melee weapons definitely. Plus we need more group fights that dont involve guns happening. things on the floor should be usable weapons, just like the warriors.
Items such as TV's and chairs should be an option to use as a weapon, and we should beable to throw these items at people.
Mugging people would be nice. taking peoples money, phones or MP3 players.
Raids on shops like smash n grabs and robberies were you run out with the till or the money. we should beable to rob Every kind of store.
Robbing houses.. like on san andreas.
Maybe the ability to rob banks whenever i choose?
We NEED to beable to run inside buildings, like the hospital for example. the game wont let you sprint but computer generated civilians can sprint all they like. we should beable to sprint in any building.
I want to see drive by's happening in the street, and occasionally, Very occasionally, i want drive by's to happen to the player. (not to much though because this could get annoying)
Riot police and rioting? maybe even an online mode called riot? Tear Gas would be sick. (wishful thinking)
Car customization. and using our customized cars from single player for the online street races.
Driving a truck at top speed into a brick wall should destroy the brick wall, same should apply with heavier vehicles and small trees.
Gambling, street gambling, casinos and poker with friends etc.
I want to ride a bicycle again!!!!!
Skate/BMX parks?
I want to beable to play pool/snooker, poker (and other gambling games), air hockey, darts, bowling, golf, arcade games etc etc still.
The introduction of pinball machines would be great (playable of course) all we would need is 2 buttons for the flippers, and 1 button to jog the machine when the ball gets stuck.
I want a 6 star army response again.
I want functional fire escapes.
Maybe the return of planes would be nice.
Keep prostitutes, add Pimps.
Keep things like ATMs, car wshes, toll booths, clothing stores, gas stations and add resturants, barbers, betting shops, liquor stores, hardware stores, gyms, pawn shops and other things like that to improve atmosphere.. make sure there functional.
Include electronic stores, jewlery stores, music stores etc etc to rob... like the warriors.
Pawn shops should be used to trade in stolen goods from robberies or muggings for cash etc.
Add drive throughs at the burger shots and clucking bells etc.
Pedestrians turning into the gas stations and buying fuel would really improve the atmosphere of the game.. imagine jumping in their car and driving off while they go and pay for their fuel.
Fuel should be included, but it shouldnt be a main feature, a player should never be forced to refuel in a bad situation, maybe just have it as a background novelty, that could be included in some missions. functional gas stations are needed, it would allow a player to refuel, buy food and regain health or rob the place.
Ability to buy an MP3 player on the game so you can listen to music on foot, and skip the song easily some how... you could listen to radio songs on the game and listen to songs saved on the console harddrive, itll have to be for BOTH consoles though. players character should take out headphones when spoken to or when fighting or when needed in general. (its a maybe, not really needed but this would be good.)
I want drive-bys and people hanging out of the car again shooting.
I want to call up some back up again. and i want to give my back up orders like on the warriors.. such as attack, smash stuff.. follow, spread out, hide.. etc.
Witnessing police brutality occasionally in some areas would ne nice.
I want the ability to surrender to the police whenever i want. even when i have 5 stars or something. only way to surrender currently is to let them get you at gun point, close range.. but usually they just shoot you to death constantly/mindlessly.
Less police patrol in some areas, theres to much police everywhere sometimes makes it so you cant have fun, we need areas so bad police dont patrol there (Ghettos/Slums/High Rises etc.) And police shouldnt turn up to a crime scene just seconds later like they often do. unless they generally are just passing by.
Police shouldnt know where i am at all times, sometimes when i comit crimes the police magically know exactly where i am even though no one is around.
Noriety should be in GTA, if i manage to loose the stars i got, they should still be looking for someone in similar clothing to me, or the same colour/type of car i was in, basically cops should be more persistant, and still be on the look out even after i loose the stars, however putting a mask on should prevent noriety.
Noriety could be lost in many ways if gained, by hacking police computers (in the police cars) or by killing high ranking police officers maybe?... keeping a low profile should help reduce noriety also and also changing appearance, taking items of clothing off or changing shirt etc. it would be good if we could throw items of clothing away anytime we want, lets say we'd throw away our red hoodie over a fence for example, while police are looking for a guy in a red hoodie.
Police should have flash bangs or smoke grenades maybe? when im hiding in a room, taking cover against a wall for example. police just pour into the room and they are just obviouse targets and they get killed immediately. they should have ways of getting us out of our camping spots.
Police cars need to stop randomly spawning ahead of player, then travelling down the wrong side of the road at high speed towards player. its annoying to say the least. police need to have more control and need to be more sensible.
I want to steal cars in different ways, like maybe pick the lock somehow or pry the window open and unlock the door. but i still want to just smash the window like normal.
Different animations for stealing cars and climbing fences to add variation. (Not needed, but it should happen)
Sometimes while im climbing fences, im over the other side but then a police officer suddenly points a gun at me, and i teleport back to the cops side of the fence.. this should NEVER happen.
Aswell as adding plenty of new cars, Every model of every vehicle from the old GTA games should be bought back, with names to note the era. ('85 Banshee, '92 Banshee etc.) this will be more believable then every one driving around in the latest model of every car. and it will add lots more variation.
There should be common normal cars, and rarer, more expensive cars or older cars maybe? to make the traffic realistically varied. commercial vehicles like vans should probably be more common in some areas aswell.
More cars should have more then 1 person in them, and the animations for stealing cars should look more forceful and brutal, with some pedestrians more resistance is needed. and keep the people who hang on to the car door as you drive off!
More street racing.
I want the stadium back, like on vice city or san andreas.
More/better burnout smoke!
Keep the old and rusty wreck cars, i love them, i love the way they drive and i love the way they look. they also add variation.
When i enter a car, i should beable to wait for a short while, untill my character puts his seatbelt on, this will prevent my character from flying out of the windshield when i crash.. it could work exactly like the bike helmets.
Maybe being able to choose what bike helmets to wear at the safehouse? so when you get on a bike later on you get the helmet of your choice straight away? (not needed, but would be good.)
Vehicle weight issues need to be fixed, for example i was playing GTA IV recently, and a cop car managed to push my huge truck to the side, while i was trying to do the same to him at high speed. that is unacceptable and unrealistic.
Using cars we customize on single player, on the online street races, so everyones car has their own design and looks unique.
When im being chased or shot at, my character should react to things quicker and more urgently.. i hate the way when im being shot at my player still climbs fences and steals cars like nothing is happening. he needs to be in a rush sometimes!
Game space wasted by TV shows and content should be used for more radio songs and shows... i dont want to watch GTA TV, but i Do want to Steal GTA TV's.
I want a shopping mall.
Body parts need to STOP going through walls! and the end of some guns!
Groups of people who cause trouble and gangs and other people who comit crimes.. at night maybe more groups come out and stand on the corner you know? also bring back the people who leen against cars from san andreas!
We need more focus on gangs! street gangs and organised crime gangs, maybe mark their turf on the map like san andreas. i want gang wars! and neighbourhood turf wars!
We should see subtle drug deals randomly in certain areas. drug deals unrelated to the story line and character, this would improve the atmosphere of the game.
I want another dirt track for dirt bikes etc.
People walking dogs, guard dogs.. street cats, birds etc etc (maybe make it so you cant kill these animals) maybe have rats you can kill, maybe even wildlife in the country side (another wishful thought, but it really should happen.)
More realistic shop faces and building windows... this will Greatly improve the atmosphere and overall look of the game. the 2D blur on buildings is really a let down.
I want stealth... like manhunt.
Bigger map!! gta 4 is really small.. really really small... need more and bigger residential areas of all kinds, general city. and there needs to be less sea / water.. And bring back the country side!! different cities a decent distance away from each other would be great.
Local grocery shops and stores in residential areas that are easy targets to rob, pedestrians on the game should use these shops aswell.
I want shoplifting.
The ability to sit down on chairs would be nice, anything from park benches to chairs at the clucking bell, they should all be functional. maybe even the ability to sit down on a stair case? (not needed but it would be nice)
You can call a cab which is good... Also you should beable to take a bus.. and you should beable to walk around on a train and even fight on a train etc etc.. keep the subweys aswell!
A bus should beable to hold Lots of people on it. offline and online. busy buses would improve the atmosphere of the game.
Better character customization would be really nice.. and Very detailed and much better character customization on online player, we need ALOT more clothes, more shoes, a lot more and much better/normal hats (wooly hats, baseball caps, bandannas, beanie hats) and ability to choose skin colour, hair styles (selection of simple shaved hair, more then 3 options of dreadlocks, afros And cornrows... selection of normal hair, selection of long hair, and bald.) choices of facial hair and hair colors. (shades of blonde, brown, ginger and black maybe as options, to avoid ridiculous characters.) and Plenty of faces to choose from, and maybe the ability to change/choose facial features, also things like glasses and maybe piercings and tattoos. i want lots of choices in character customization. although i dont want online players characters looking like jokes i know it would be easy for R* to pull off.
Maybe even the ability to choose a mask and a pair of gloves to carry with you at all time and put them on when you want quickly during the game. and then take them off when you want.
Dumping clothes would be nice, throw my hoodie over the fence in the alley, while police look for a hooded male. (but that same item of clothing should still be in the safehouse when u get back)
Police should have spike strips.
Police should fine me for minor offenses, like scraping their car or bumping into them, instead of trying to arrest me.
Female police officers/paramedic. (just for variety)
I want purchasable properties again. and more purchasable things in general. I want to buy a business like on Vice city.
If someones hood is up it should blow down while they run and they should put it back up... and sometimes hats should get hit off from peoples heads, and glasses.
Walking around with weapons out or a mask on should raise suspision with the police and police should be more realistic and less gun happy.
Making posses on online play like red dead.
Make online play smoother and improve the quality of it.
More graffiti, bigger graffiti, varied graffiti.. etc etc so the same graffiti pieces dont get repeated throughout the hole level. i also want to do some more graffiti myself.
Maybe the ability to free paint, like choose a colour, hold the spray button, and use the analogue to draw the lines.
Night time should be darker, deeper and more threatening. crime should raise at night.
Also street lights, shop lights neon lights and car headlights should illuminate the area a lot more with a lot more brightness.. we need emphasis on well lit streets/main roads (which could be safer the majority of time) and dark alley ways and streets (which potentially could be dangerous)
Detailed, realistic nice looking trees and plants, trees suitable for the PS3/XBox 360. better trees will Greatly improve the atmosphere and look of the game.
I want the paramedic, fire truck and taxi side missions back and the pimp side missions. and Keep the cop car side missions!
Maybe add garbage truck side missions? side missions can sometimes be good fun if done correctly.
Running people over on GTA is amazing! i want it to be just as good or even better!
I want the ability to turn police on and off for online free roam Back!
Weapons online should all be the exact same symbol on the map, and they should change position randomly. this would result in a wider range of gameplay and weapons being used, so people dont just go for the amazing weapons every time. also powerful weapons such as RPG's and grenades should be rarer... Weapons on the ground should be rarer anyway, because weapons should be unlocked by levelling up, like red dead. but for the lower levels weapons found across the map will be useful.
Money online should be the XP. this would encourage a wide range of activities on free roam. such as mugging people, robbing houses / stores, drug dealing etc etc.
More things to do on online free roam so people are encouraged to do something other then just constantly killing people in 1 spot, maybe introduce drug dealing as a side mission... Gang hideout missions like on red dead, maybe even the ability to claim a bit of land and start a turf war during free roam, like red dead... and free roam challenges would be great, all sorts of ones, co-op ones aswell that involve mugging people, robbing shops etc online... so many possibilities.
Base the gang hideouts online on the gangs and gang turf offline.
The ability to start turf wars during free roam would be nice, just like claiming land on red dead. But still keep the seperate online turf war mode.
Sort spawning out for online play on the next GTA.. people spawn right next to the person that killed them in the first place like 5 seconds after theyve been killed.. not good.
Give XP out on online modes for kill assists.. and maybe close calls? close escapes? or leaving someone injured.. even on free roam.. and XP for teaming up and robbing shops? free roam challenges like on red dead etc.. make things more fun.
More incentive to level up online, we should unlock guns to start off with on online free roam.. and armour, like red dead. we should also maybe have the ability, to add unique marks to our online characters, like adding a scars on the characters face or arm etc where we want.. people with scars or something like this would be prestige for example? and it should take a long time to unlock the ability to have a scar... maybe even have this system for the tattoos online aswell.
Maybe online perks?... nothing ridiculous though.. just simple slight things like.. every1 gets a choice of 2 perks.. the choices could be.. infinite sprint for example.. or extra ammo... we DONT want anything stupid like extra health, or commando pro, or a live grenade dropped after death, or faster cars... things like this will just ruin the game.
Maybe the ability to allow people who make online gangs / clans to wear their own gang colours.. certain clothing items like a basic hoody, t shirts, jumper, basic hats and bandannas you should beable to choose a colour for. make sure the basic clothes dont have a logo on them or anything.
Clan tags online.
I want to play basketball agen.
Ability to taunt people would be nice.
Busy beaches? people having picnics in the park? ability to play beach volley ball would be nice.
Maybe pedestrians could react to situation more realistically and verbally and interact with eachother more naturally and more often.. maybe reactions to events like yelling for other pedestrians to help or telling people to run or shouting and running to help. (wishful thinking?)
We need elderly people, elderly people with walking sticks, we also need groups of friends walking and talking together, and romantic couples holding hands while walking in the park/streets etc. we also need groups of gangsters gathering once again. Aswell as random people walking around randomly. this will improve the atmosphere of the game.. and include fun opportunities to spoil peoples day. keep the joggers and people doing yoga in the parks. maybe people could even be playing sports around the map? such as basketball etc.
Other people need to be drunk at night time.. groups of people need to be going on nights out.. fights, muggings, general drunkenness.. vandalism.. should all go up at night.
When pedestrians drop their mobile phone, groceries or shopping bags they should pick them up again, not just freeze awkwardly, then continue walking like nothing happened... (Unless suddenly their life gets threatened in some way and they get suprised).
People should get injured.. and after a while should limp or hold their wounds. untill they get a medic box or go to the hospital or ring an ambulance.
People should do activities, go to work, get lifts with people, go to the city etc. only some cars should drive around aimlessly, just cruising about..
Maybe the jetpack could make a return?
The night club scene should be returned, that is really good on the balad of gay tony.
Running should be faster and funner and jumping fences and foot chases should be improved and more adrenaline packed, running downstairs needs to be improved, it needs to be faster.
Better AI so cars dont crash and people dont behave as weird as often as they do.
A fame/respect system, other people have mentioned this recently.
Maybe the ability to push objects such as cars? off the edge of cliffs?
I want trains online.
I want a 3 lane free-way back.
Heavier traffic and busier streets in some areas. but at night some areas should seem deserted sometimes.
We need less buildings dissapearing.
We need less cars dissapearing and we need traffic to be realistic.. sometimes roads seem dead on 1 side and very busy on the side your on.. like the game cant load more or something. traffic needs to be consistant and heavier some of the time.
Cars need to STOP spawning infront of the player on the road, when the player looks back.
Hotels and bed and breakfasts to save your game, or maybe even the ability to sleep rough in the streets on a park bench or a derilict building to save your game would be good.
List of cars to import/export
Chop Shops, places to take stolen cars and strip them for cash.. also a place to crush cars.
Pedestrians should park their cars more often, and return to them and drive of more often.
Bring back the car bombs from GTA3.
I Definitely want to hold people hostage. maybe even force somebody in a car and drive off lol. (Is abduction to far for GTA?.... uhhmm.. naaaah i dont recon abduction is to far for GTA.)
Being able to tie people up like on red dead, but instead of putting the victim on the back of my horse, putting them in the trunk of the car.
Picking up dead bodies and putting them in the trunk of your car would be nice.
Some messed up, brutal, secretive, inbred hillbilly hick type gang / family in the deep country side.. in the deep sticks they should suprise us and try and kill us.. they should set traps too lol.. (Maybe? its not needed, but imagine how sick it would be)
Being able to film on the ingame phone camera? save the film as a replay and upload it to some GTAYoutube, that you can get to at the internet cafes ingame. (not needed but would be insane)
Replay capabilities.
I'd like to beable to smoke weed, or take cocaine. and each drug should have its own effect. (not needed, but might be good)
The ability to buy liquor from the liquor store would be nice. but instead of downing the hole bottle there and then, it should last a long time, character should be seen with a bottle in hand taking swigs every now and then. It should also make it so we can be drunk all the time. and the bottle could be used as a weapon any time needed.
1 last thing... you should beable to get really drunk and still beable to fight.. i dont like the way you cant fight while your really drunk, it would be funny to have drunken bar fights and drive of drunk, you also should beable to shoot and throw while really drunk... (drink driving on GTA 4 is spot on, really good.) keep the blury wavey stumbly effect while really drunk.
And anything you can do on single player, you should beable to do on online play free roam, such as mug people rob houses rob stores, walk in a train go to a nightclub, get drunk etc etc all that stuff.
........... A Grand Theft Auto Zombies mode!!!!.... imagine it, you could have seperate modes were your stuck in a house maybe fighting them off.. but the free roam online play zombie mode would be INCREDIBLE. specially if you could still loot shops and all the stuff i listed above lol. just with really fast aggressive mental zombies everywhere, which come in hordes at frightening rates around the city. (this 1 is huge wishful thinkin lol.)
Some of these ideas i feal are a must. but some of them i just think are good ideas that would make a good edition to the game. i understand we have limitations, but these ideas are for the best. i strongly think that aspects from previous rockstar games like the warriors, red dead, vice city and san andreas. need to be included on the new GTA title. and i never like to see features being taken away from games.
And if GTA V is going to come on the next gen consoles. (PS4 and XBox 720) i will be expecting this hole list and more to easily be a possibility.
sorry about the length of my list.
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|Tipo materiale:
|Tipo documento:
|Sound Recording
|Tutti gli autori / Collaboratori:
Tony Bennett; Percy Faith; Johnnie Ray; Peggy Lee; Gordon Jenkins; Rosemary Clooney; Georgia Gibbs; Glenn Osser; Billy Eckstine; Pete Rugolo; Felicia Sanders; Jo Stafford; Paul Weston; Kay Starr; Harold Mooney; Tony Martin; Henri René; Kitty Kallen; Dean Martin; Dick Stabile; Al Martino; Monty Kelly; Les Paul; Mary Ford; Don Cornell; Jerry Carr; Doris Day; Guy Mitchell; Mitch Miller; Eddie Fisher; Hugo Winterhalter; Four Lads.
|1568261136 9781568261133
|Numero OCLC:
|All selections previously released.
Compact disc.
Program notes (15 p. : ports.) inserted in container.
|Various vocalists and orchestras.
|Note sull'evento:
|Recorded 1950-1953 in New York City and Hollywood.
|1 sound disc : digital ; 4 3/4 in.
|Because of you (Tony Bennett with Percy Faith & orchestra) --
Cry (Johnnie Ray & the Four Lads) --
Lover (Peggy Lee & Gordon Jenkins & his orchestra) --
Come on-a my house (Rosemary Clooney) --
Kiss of fire (Georgia Gibbs with Glenn Osser & orchestra) --
I apologize (Billy Eckstine with Pete Rugolo & orchestra) --
The song from Moulin Rouge (Where is your heart) (Percy Faith & his orchestra with Felicia Sanders) --
You belong to me (Jo Stafford with Paul Weston & his orchestra) --
Wheel of fortune (Kay Starr with Harold Mooney & orchestra) --
I get ideas (Tony Martin with Henri René & his orchestra) --
Little things mean a lot (Kitty Kallen) --
That's amore (Dean Martin with Dick Stabile & his orchestra) --
Here in my heart (Al Martino with Monty Kelly & orchestra) --
How high the moon (Les Paul & Mary Ford) --
Hold my hand (Don Cornell with Jerry Carr & orchestra) --
(Why did I tell you I was going to) Shanghai (Doris Day with Paul Weston & his orchestra) --
My heart cries for you (Guy Mitchell with Mitch Miller & orchestra/chorus) --
Wish you were here (Eddie Fisher with Hugo Winterhalter & his orchestra).
|Titolo della serie:
|Pop Vocal Classics, v. 3
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[[caption-width-right:281:Rapunzel (with, as she is often depicted, golden hair)]]
->''Rapunzel, Rapunzel, let down your hair!''
Once upon a time, a couple lived next door to a witch with a beautiful garden. The wife developed such a craving for the rapunzel (specified as rampion in some versions) in this garden that the husband snuck into the garden and stole some for her. The longing increased, and the husband tried to steal more, only to be caught by the witch, who demanded their unborn child as a consequence.
Sure as her word, the witch took the couple's daughter and called her Rapunzel. When she was twelve, the witch shut Rapunzel into a tall tower without doors. Whenever she wanted to enter, the witch would call, "Rapunzel, Rapunzel, let down your hair", and Rapunzel would lower her [[RapunzelHair extremely long hair]] for the witch to climb. One day, a prince [[LoveAtFirstNote overheard Rapunzel singing]], and, having taken an interest in her situation, soon saw how the witch came and went.
He repeated the witch's trick, Rapunzel dutifully let her hair down, and the two made plans to elope. One day, however, Rapunzel [[IdiotBall accidentally]] revealed the Prince's existence to the witch, who [[TraumaticHaircut cut off the girl's hair]] and banished her to the desert. The witch then lay in wait for the Prince, and pushed him off the tower into a bed of thorns, which blinded him.
The [[StarCrossedLovers unlucky couple]] wandered the wasteland for some time (during which Rapunzel bore twins) before running into one another. Rapunzel immediately embraced him, weeping, and her [[SwissArmyTears tears fell on his eyes and healed them]]. He took her back to his kingdom, and they lived HappilyEverAfter.
The best known version of this story comes from Creator/TheBrothersGrimm, probably based on Giambattista Basile's "Petrosinella". Initially, Rapunzel betrayed the Prince's existence by remarking on how tight her dress was getting around the middle, but the Grimms decided that [[{{Bowdlerise}} this was too raunchy]] and so in later versions, she instead remarked that the witch was much heavier to pull up than her Prince.
The story may be based on the legend of Rudaba as found in the ''Literature/TheShahnameh'', as well as the tale of St. Barbara. Many of the older forms -- such as "Literature/SnowWhiteFireRed" -- appear more closely related to a tale type called "The Girl Helps The Hero Flee" -- such as "Literature/TheWhiteDove". Another variant is "Literature/{{Prunella}}".
A Franchise/DisneyAnimatedCanon version of this fairy tale was released in 2010 under the title ''Disney/{{Tangled}}'' as a result of ExecutiveMeddling figuring a non-gender specific title would bring more people in.
Creator/AndrewLang's version of the tale can be read [[http://www.surlalunefairytales.com/rapunzel/index.html here]].
!! "Rapunzel" contains examples of the following tropes:
* AdaptationExpansion:
** Very prone to it. ''Theatre/IntoTheWoods'' expands on the relationship between Rapunzel and the Witch (as well as Rapunzel's mental state when it's all over...) There is also a graphic novel, ''ComicBook/RapunzelsRevenge'', set in the Old West where the title character escapes on her own, uses her hair as lassos, and sets out to overturn the wicked witch's empire.
** Donna Jo Napoli's ''Zel'' delves into the psyche of the Witch, the Prince, and Rapunzel, including the effects of being locked in a tower and devoid of almost all human contact for months at a time.
** Regina Doman's ''[[Literature/FairytaleNovels Rapunzel Let Down]]'' retells the story in a modern setting.
** ''Series/OnceUponATime'' puts an interesting spin on the story: [[spoiler:The "witch" is actually just a physical embodiment of Rapunzel's fear, created when she ate something called Nightroot, which is a cure for anxiety.]] Also, the prince who rescues her is Prince Charming from the story of Snow White. As he is already married, they do not become a couple.
** ''Faerie Tale Theatre'' pads out the first half of the story, focusing on the parents. It's also implied that the witch hypnotized the mother into wanting the vegetables.
** Rapunzel joins the cast of the ''VideoGame/DarkParables'' in the seventh installment, where she is trapped in the long-forgotten FictionalCountry of Floralia. Here, she is one of two princesses, each of whom has magic powers - Rapunzel is a FriendToAllLivingThings, with a magical singing voice and SwissArmyTears that can heal. Her little half-sister Belladonna, on the other hand, is an EnemyToAllLivingThings, whose lethal powers mean that only Rapunzel can touch her without danger. Mother Gothel is the younger princess's nursemaid, who takes advantage of her attachment to Rapunzel to enact an elaborate revenge plot on Floralia's patron goddess, endangering all of humanity in the process.
* AdaptationalHeroism: ''{{Disney/Tangled}}'' does this with the parents. In contrast to the original story, the mother is actually dying and she needs to be cured with a magical flower - one that the witch was using to keep herself young. They take the flower unknowingly from the witch. And she simply steals the child rather than offering them to trade. What's more is that the parents disappear from the original story and never bother about the whereabouts of their daughter - [[spoiler:here, they were searching for her, and are reunited at the end]].\\
This, of course, is returning to many of the older variants, where the Rapunzel figure and the prince do flee together, and she uses magic to ward off the pursuit.
* AmbiguouslyEvil: It's not clear whether Mother Gothel can be truly called malevolent.
* BabiesEverAfter: Almost all versions end with Rapunzel and the prince living happily ever after with their two children (even if Rapunzel's pregnancy was not mentioned earlier).
* {{Bowdlerise}}: In the revised edition of Creator/TheBrothersGrimm's story, Rapunzel (handling the IdiotBall) asks the witch why she's so much heavier to bring up the tower than the prince. This was changed from the original version, determined to be [[WhatDoYouMeanItsForKids unfriendly for children]], in which Rapunzel innocently asked [[TeenPregnancy why her dress was getting so tight around the middle]].
* DamselInDistress: The titular heroine, who is locked in a tower and in need of rescue. Interestingly, however, the prince does not actually save her - she only gets out of the tower when the witch banishes her. In the end, ''Rapunzel'' saves the ''prince'' by healing his eyes with her tears.
* DefiledForever: The original version where Rapunzel gets pregnant and that's what tips off the witch. So Rapunzel is banished to a faraway desert.
* DumbBlonde: Rapunzel can come off as this in the Grimm version, where she carries an IdiotBall in her moment of forgetfulness to ask the witch why she is heavier to bring up the side of the tower with her hair than the prince.
* EnterStageWindow: The only entrance and exit into Rapunzel's tower is a window, through which she uses her hair to bring people up and down.
* EverythingsBetterWithPrincesses: Rapunzel is not a princess in the original tale, being the daughter of two peasants. More than one adaptation, including ''Disney/{{Tangled}}'', makes her a princess by birth.
* EvilTowerOfOminousness: Rapunzel's tower serves as her prison, doubling as this.
* EvilMatriarch: Rapunzel calls the witch "Frau Gothel," which means "godmother," While it could be just a formality, she is a literal godmother in some early French and Italian variants of the story.
* EyeScream: The Prince is blinded near the end of the story, either by falling into thorn bushes or by the witch scratching his eyes out.
* TheFairFolk: In early versions, the witch was a fairy. She sure acts like it!
* GildedCage: Rapunzel's tower is often depicted as a very nice place to live.
* GirlInTheTower: Possibly ''the'' girl in the tower.
* HairOfGoldHeartOfGold: The innocent, beautiful, pure, inaccessible maiden is blonde. Yup.
* HandicappedBadass: The prince may qualify, as after he's blinded, he ''still searches for Rapunzel on foot.'' Some versions have him do this for ''[[{{Determinator}} years]]''.
* HappilyEverAfter: After suffering at the hands of the witch, Rapunzel and the prince return to his kingdom in happiness (with their twin children in the original version).
* IAmNotPretty: Some variations give Rapunzel self-esteem issues, making her believe she's ugly.
* IdiotBall: Creator/TheBrothersGrimm gave Rapunzel this in their {{Bowdlerise}}d version when they have her, unprompted, mention the Prince to the witch. The first edition at least makes sense -- Rapunzel wonders aloud why her clothing no longer fits. Unsurprisingly, considering how the girl lived her life, she didn't know she was pregnant. The ''Faerie Tale Theatre'' adaptation removes the IdiotBall by giving Rapunzel a pet parrot who mimics the prince one day when the Witch comes to visit.
** The parents also carried an Idiot Ball, considering they lived next door to a woman they knew was a witch and then chose to even ''risk'' stealing from her. WackyCravings or not, that was just dumb in its purest form.
** However, in some versions, the mother's want for the lettuce is so strong that she faces death if she doesn't get it, either from her overwhelming cravings or from the witch or both.
** In [[Disney/{{Tangled}} at least one version]], the mother is ill, and the flower is a magic cure.
* IfICantHaveYou: Mother Gothel, of course.
* ImprobableHairstyle: Needless to say, human hair probably can't grow that long, certainly not while remaining healthy, shiny and beautiful. Since she's living with a witch, AWizardDidIt could come into play -- suggesting that the witch enchanted the hair. In ''{{Disney/Tangled}}'' it's justified because the hair is a result of magic. Subverted in ''Barbie As Rapunzel'' where the hair is only floor-length - which is possible in real life, depending on the person's genes - and the maintenance is believable because she's only locked in the tower for one day.
* InformedAbility: The witch never actually does any magic.
* KarmaHoudini: In most versions, it isn't mentioned what happens to the witch after she banishes Rapunzel.
** It is often common in retellings to have her be stuck in the tower. The earliest known variant, [[http://www.surlalunefairytales.com/rapunzel/stories/petros.html Petrosinella]], avoids this by having her get eaten by a wolf.
* TheKindnapper: Some interpretations of the witch.
* KnightTemplarParent: [[AlternativeCharacterInterpretation Some versions]] of the witch.
* LettingHerHairDown: Something Gothel and the prince keep asking Rapunzel to do; [[FreudWasRight Freud had a field day with the metaphorical implications of this request]].
* LawOfInverseFertility: Her parents had long wanted and never had a child. Apparently the witch also wanted a child. And in some versions, Rapunzel inconveniently becomes pregnant.
* LoveAtFirstNote: The prince for Rapunzel.
* LoveAtFirstSight: Rapunzel for the prince.
* MissConception: In the first edition of the Grimm tales, the sorceress gets wind of the prince visiting Rapunzel when Rapunzel wonders why her dress is seemingly getting tighter and tighter around the middle. Obviously it does not occur to Rapunzel (probably because of her extremely sheltered life) that she could be pregnant. This version of events was sanitized from the second edition onward, where Rapunzel simply blabs out that the prince visits her in a moment of thoughtlessness.
* ObliviouslyBeautiful: In many retellings and adaptations, Rapunzel doesn't know how attractive she is.
* ParentalAbandonment: Her father was pretty quick to accept the witch's deal of some rapunzel lettuce in exchange for his unborn child. Maybe she really was better off with the witch.
* PregnantBadass: Rapunzel. Living alone in the desert isn't easy at the best of times, especially for a pregnant woman who has no survival skills.
* RaceLift: ''Series/OnceUponATime'' gives Rapunzel one (and her parents by extension) where she is played by mixed race actress Alexandra Metz. What's more is that the script specifically called for a black actress to play the character.
** Raphaela Zilberger in ''[[Literature/FairyTaleNovels Rapunzel Let Down]]'' is Hispanic.
* RapunzelHair: TropeNamer.
* RealityIsUnrealistic: Experiments have determined that human hair actually ''is'' strong enough to support an adult human's weight (even blonde hair, which is weaker than darker hair), as long as it's anchored to something first so that it's not pulling directly on the scalp. All early versions of the tale mention that Rapunzel ties her hair to a hook in the wall before letting someone climb it; this is seen in ''Tangled'' as well.
* ShakingHerHairLoose: Some versions the story say that Rapunzel's long golden hair is braided or tied up 90% of the time, and it's only untied when Mother Gothel or the prince climb up it.
* SwissArmyTears: Rapunzel's tears unblind the Prince.
** In the ''Dark Parables'' adaptation, one of the MultipleEndings has [[spoiler:Rapunzel using her tears to save the life of her betrothed, Prince Ross, after he falls victim to her half-sister's death magic]].
* TeenPregnancy: In the first edition of ''Grimm's Fairy Tales'', Rapunzel is actually pregnant, and gives birth to two sons ([[UntoUsASonAndDaughterAreBorn in some versions a boy and a girl instead]]).
* TooDumbToLive: Rapunzel's dad was not only stupid enough to break into the garden of a known witch to rob her, he did it multiple times; it's his own fault he was caught.
* TraumaticHaircut: Done to Rapunzel by the witch.
* UntoUsASonAndDaughterAreBorn: In some versions, Rapunzel gives birth to a boy and a girl.
* WackyCravings: Rapunzel's mother's craving for an herb is what starts the entire plot.
* [[WhatHappenedToTheMouse What Happened to the Witch?]]: In most versions of the story, the witch vanishes completely from the story after blinding the prince and sending Rapunzel elsewhere. Where did she go? What happened to her? She just seems to go away, scot-free. Unless one takes the view that the cut hair fell away from the tower before she could descend, [[DeathByIrony leaving her trapped in there to die alone.]]
** Rapunzel's parents are never mentioned again after she is taken. Though considering they sold her to a witch, she might be better off...
* WickedWitch: In earlier versions, [[TheFairFolk a fairy.]]
* WorldsMostBeautifulWoman: Rapunzel.


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