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__ __ __ __ _____ __ __
| \/ | ___ __ _ __ _ | \/ | __ _ _ __ |__ / \ \/ /
| |\/| | / _ \ / _` | / _` | | |\/| | / _` | | '_ \ / / \ /
| | | | | __/ | (_| | | (_| | | | | | | (_| | | | | | / /_ / \
|_| |_| \___| \__, | \__,_| |_| |_| \__,_| |_| |_| /____| /_/\_\
___ _______ ____ ____ _______ __ __ ___________
/ \ | \ \ \ / / | ____|| \ | | | |
/ ^ \ | .--. | \ \/ / | |__ | \| | `---| |----`
/ /_\ \ | | | | \ / | __| | . ` | | |
/ _____ \ | '--' | \ / | |____ | |\ | | |
/__/ \__\ |_______/ \__/ |_______||__| \__| |__|
A walkthrough authored by snkupo
Document version 1.1 - March 21, 2008
E-mail: email@example.com
| NAVIGATION: Each section has a [code] tied to it in the table of contents. |
| Press CTRL + F to bring up a search box, then type the code of your choice. |
| Now hit ENTER on your keyboard to jump down to the section itself. |
- Forewords.............................................................[be01]
- Controls..............................................................[be02]
- Gameplay Basics & Hints...............................................[be03]
- Frequently Asked Questions............................................[be04]
- Opening Level.........................................................[wa01]
- Transport The Container...............................................[wa02]
- Tower of Verdure......................................................[wa03]
- Arctic Ice Floe.......................................................[wa04]
- Oil Field.............................................................[wa05]
- Legion Headquarters...................................................[wa06]
- Highway...............................................................[wa07]
- Floating Ruins........................................................[wa08]
- Scrapyard.............................................................[wa09]
- Control Center........................................................[wa10]
- Quarry................................................................[wa11]
- Biolab................................................................[wa12]
- Waterfall Ruins.......................................................[wa13]
- Mysterious Lab........................................................[wa14]
- Optional Backtracking.................................................[wa15]
- Undersea Volcano......................................................[wa16]
- Ouroboros.............................................................[wa17]
- SubTank Locations.....................................................[mi01]
- Life Up Locations.....................................................[mi02]
- Biometal Upgrades.....................................................[mi03]
- Sidequests............................................................[mi04]
- Unlockables...........................................................[mi05]
- Pseudoroid Medals.....................................................[mi06]
- Datadisks.............................................................[ku01]
- Usable Items..........................................................[ku02]
- Equippable Items......................................................[ku03]
- Auto-use Items........................................................[ku04]
- Monthly Items.........................................................[ku05]
- Legal Stuff...........................................................[ex01]
- Greetings & Credits...................................................[ex02]
- Contact Me............................................................[ex03]
- Version History.......................................................[ex04]
Forewords [be01]
Greetings! I'm snkupo, and I'm going to try being your best friend while you're
playing through MegaMan ZX Advent on the Nintendo DS. It's been quite some time
since last time I wrote a guide for a game, so please have me excused if I give
a slightly rusty impression now and then. I'll try not to, but we're in for
quite a ride here, as this is a pretty huge game. The most interesting part of
this guide is most likely the main walkthrough, which contains information on
how to get through every single level in the game, and how to survive those
hyperactive, super-crazy boss fights you always seem to run into in MegaMan
games. The main walkthrough also contains a ton of information related to items
and hidden datadisks that you can find while playing through the game.
If you're familiar with my older MegaMan ZX and Castlevania guides, you already
know that I usually include optional items in the main walkthrough itself,
providing checklists that you can use to keep and overview of items you have
found and still need to find. In this case, I've chosen to list all of the
datadisks in the main walkthrough. When it comes to items you get from doing
sidequests, you should look at the sidequests section.
Listing the datadisks' location on the go might seem like just a small detail
for some people, but by listing these disks in the main walkthrough (in
addition to their own dedicated sections), you can actually find them without
having to look them up AFTER you've played through the game. Just like when
you're eating huge meals, getting as much as possible, as fast as possible is
the best! Ouch, that didn't come out quite right, but you get the idea, I hope!
Please do also note that this is a general guide, and not an in-depth one.
There are several sides to ZX Advent that quite simply are out of this guide's
scope, such as taking down every boss in the game without getting hit. I'm
putting together a general walkthrough for the normal difficulty setting. Not
more, but certainly not less either.
So, ZX Advent is all about exploration, collecting cool items from mad places,
and fighting it out in lightning fast 2D shooting battles. We all know that
many games in this genre are good as pink ice candy (yum!), but what about the
storyline? Why are we fighting this time around? Just like in the first ZX game
(go play it, it's a nice experience), the main characters are pretty much
thrown into the action against their will, but what has been going on before
you start playing? I'll try and get into that right away -- just for you!
The MegaMan ZX series is the "current" series in the long-running Capcom
franchise, continuing after MegaMan X on SNES/PSX/PS2/Saturn/PC (gaah!) and
MegaMan Zero on the GameBoy Advance. Humans and Reploids live in peace, a
situation that is being maintained by the government coalition named "Legion".
However, Mavericks are still around to a certain degree, hiding in ruins and
industry complexes, giving anyone they run into a damn hard time. At the same
time, there's lots of valuable goods in these ruins. Naturally, people and
Reploids are after these valuables. The whole storyline of ZX Advent revolves
around such a valuable -- it starts off with a "Biometal" that allows certain
persons to "Megamerge" into brand new forms. Of course, YOU are able to do
that. In other words, you'll get new abilities and flashy looks! The rest of
the storyline will unfold as you play, so start mashing those buttons soon.
It's also worth to mention that you get to choose between two characters in
this game. The bounty hunter girl named Ashe, and the mysterious Reploid Grey.
While the main storyline is the same no matter who you pick, some dialog is
unique for the character you're playing as. The same goes for the very first
level of the game. Also, just like in the first ZX game, there are some small
differences in recoil and buster shots. It's not enough to give the game a lot
of replay value though, but at least the creators put it in there.
As always when writing guides as huge as this one, I'm bound to miss something
that should indeed have been covered. Because of this, I hope you'll be a nice
reader and mail me about it if you spot something! That would be great, and it
would get your name (or nickname) into the Credits section! It would also give
me a great impression of you, and that makes the effort ABSOLUTELY worth it ;)
I don't bite or anything either, I think I'm quite nice. With all that being
said, I want to thank INTI for putting ZX Advent together. I also hope that
you'll find my work useful, even though I'm not covering a brand new game or
anything. So, find some ice candy, and start playing now! Pink ice candy.
~ snkupo :)
Controls [be02]
; __________________________ ;
| | | |
| | | |
| | | |
| . . . | - Upper screen - | . . . |
| . . . | | . . . |
| | | |
| | | |
| |__________________________| |
+ _.+
.-' | | '-.
| _ | | |
Directional --> | |_ _| | - Lower screen - |[Y] [A]|
Pad | |_| | | [B] |
| | | |
| | | o | <--- Start
| |__________________________| o | <--- Select
| |
| A Button | Special Attack (Model A) |
| X Button | Biometal/DNA Select |
| B Button | Jump |
| Y Button | Attack, Charge Attack |
| L Button | Dash, Browse Pause Menu |
| R Button | Sec. attack, Browse Pause Menu |
| Start Button | Pause Menu |
| Select | --- |
Gameplay Basics & Hints [be03]
- BIOMETAL & MEGAMERGING: Just like in the first MegaMan ZX game, "Megamerging"
is important in ZX Advent. When you defeat a boss in the game, the thumb rule
is that you'll gain a new form. You can transform into these new forms, and
once you do, you gain new abilities. Most special abilities are unique to one
form. While you could only Megamerge into new "Biometal" forms in the first
ZX, you're also able to Megamerge (or use so-called "A-Trans") into forms
that look exactly like the Pseudoroid bosses found in the game. The first
example of such a form can be seen after defeating the Pseudoroid boss named
Buckfire in one of the game's earliest stages. In order to find certain
hidden areas, or even continue at certain parts of the main game, you will
need to use these forms' abilities. For a list of abilities, press the START
button, and hit L or R until you reach the "Profiles" screen. Transforming
into a new form doesn't cost anything -- you can do it without worrying.
- ATTACKS: As mentioned above, the various Biometal Models have different
abilities, but one thing most of them have in common, is that they provide
you with a charge attack, and a standard quick attack. Charge attacks are
pulled off by holding one of the two attack buttons, then releasing it after
your character has started flashing. Quick attacks are pulled off by simply
tapping one of the attack buttons. Some Models have two different weapons,
or two ways to attack with the same weapon - that's why the developers gave
you two attack buttons instead of one. Naturally, charged attacks are usually
stronger than quick attacks.
- ELEMENTS: Many forms that you will gain in the game have certain elements
tied to them. The same goes for your bosses, and even normal enemies. They're
all weak to certain elements, and strong towards others. Just like in
Pokemon. And you've played a fair share of Pokemon adventures, haven't you?
During boss battles, using the most effective element against the foe you're
fighting can often make the battle much easier. Here's how the elemental
system works. Strong element first -> weak element after.
Fire -> Ice
Ice -> Electric
Electric -> Fire
- TRANSERVERS: The Transervers are terminals that are located at various
places. Usually, you'll find them at the end of a stage. By activating a
Transerver, you can save your game, or transport to a Warp Point that you
have activated earlier. You also have to go and activate a Transerver once
you've completed a mission/taken down a boss. Doing so will usually result in
you receiving a reward, and being able to proceed with the main game. To
activate a Transerver, stand in front of it and press UP on the d-pad.
- SUBTANKS: Having been part of a ton of earlier MegaMan games, SubTanks return
in ZX Advent. There's four of them in this game, and all of them are hidden
pretty well. Once you have a SubTank, you will be able to store extra energy
in them, and refill your main energy gauge using this energy when you need
it. Any energy that you collect while your main energy gauge is filled, will
get stored in your SubTanks. Once you need to use the energy in your
SubTanks, access the pause menu and select one of the filled SubTanks. I've
included a SubTanks section in this document, where you can find out where to
get every single one of them. Make sure to collect them all! Note that you
can only find one single SubTank if playing on the hard difficulty setting.
- LIFE UP: Life Up items aren't all that different from SubTanks, but instead
of letting you store energy, they will boost the capability of your main
energy gauge. In other words, when collecting a Life Up item, your energy
gauge will get bigger. Take a look at the Life Up section for locations.
- BIOMETAL UPGRADES: In addition to your energy gauge, you have a Biometal
Gauge. The Biometal Gauge's energy is used when you pull off special attacks
while being merged into a Biometal form, such as Model A. The energy will
automatically get charged up again over time. However, you can extend this
gauge, just like you can extend the main energy gauge by collecting Life Up
items. To extend the Biometal Gauge, you must collect Biometal Upgrades!
Their locations are listed in a section dedicated to the subject.
- DATADISKS: The datadisks found in the game contain information about bosses,
friendly characters, and even real-life objects! They don't serve any other
purpose than to provide you with interesting information, and are completely
optional to search for. Once you find a datadisk, you can analyze it by going
to "building 02" in the Hunter's Camp 1 area. I've included the location of
all datadisks in the main walkthrough. If you're looking for the location of
a specific disk, just search for the disk number using CTRL + F.
- E-CRYSTALS: E-crystals are the currency in MegaMan ZX Advent. They're used to
buy certain items in shops, and sometimes, you'll need them in order to make
progress during sidequests. You'll find crystals in stages, and you'll be
rewarded with crystals when you complete a mission. Sometimes, enemies you
kill will drop E-crystals as well. You can't ever get enough of them!
- SPLITTING ITEMS: When you find big items, such as huge E-crystal containers,
energy packs and similar things while playing, you can try attacking the
item with a saber attack (such as Mode ZX's saber) to split the item. It will
turn into several smaller items, usually some small energy packs, and some
small E-crystal containers. Variety can be good, so try it out.
Frequently Asked Questions [be04]
Q: I heard there is a secret ending in this game! How can I watch it?
A: Complete the game on the hard difficulty setting, then wait until after the
credits have rolled. In order to unlock hard difficulty, complete the game
once while playing on the normal difficulty setting.
Q: Is this a direct sequel to the first MegaMan ZX game?
A: The main characters are new, but it takes place in the same world.
Q: I did not like the first ZX a lot. Is this game any better, or different?
A: It's more of the same, with a few improvements such as a better map. If you
hated the original, you would probably want to stay away from this sequel.
Q: How do I unlock the Expert difficulty setting?
A: Complete the main game on the Normal setting.
Q: I love/hate you and this guide. What should I do about that!?
A: Mail me or something, I love chatting >:)
Q: I've got some information I think should be added/corrected.
A: Please mail me about it. Credit will be given where it's due.
Q: Gosh! I can't beat a boss, but I am actually following your guide! Halp!
A: ZX Advent relies on your reflexes a lot, and if those are too slow, you are
going down, no matter what strategy you use. My best advice is to get and
fill as many SubTanks as possible before going into a boss battle. Also,
collect as many Life Ups as possible as well! Godspeed, my friend.
Q: Hunters and Raiders.. What is the difference between them?
A: They both hunt for valuables. The Hunters are "legal" according to the
government, while the Raiders are not. Two different groups.
Q: You're saying "Megamerge" when you should say "A-Trans" in this guide!
A: Yes, I am aware of this. It's just what I'm like. Don't be mean.
Q: Is there a way to extend Model F's "Buster Edit" feature with more squares?
A: Yes, collect the Biometal upgrades.
Q: Is there no such thing as repairing Biometal models in this game?
A: Correct. Also, your Biometal models won't get damaged no matter what.
Q: How do I crawl into narrow passages?
A: Transform back to human/Reploid form!
Q: How do I reach Legion HQ 4?
A: Find the first air surfing board in Legion HQ 2, and step on it while in
Bifrost form. The board will fall down and reveal the entrance to HQ 4.
Q: How do I unlock the "Model a" and "Quiz Advent" mini games?
A: Complete the game on Normal difficulty.
Q: What about the "Gem Buster" mini game? How do I get it?
A: Just speak to Julian in Hunter's Camp 2. He'll give it to you.
Q: Where do I find a specific item/datadisk?
A: Use the search function (CTRL + F in most apps) and search for either the
item/disk name, or part of the name.
Q: What is the "booster" item used for?
A: It gives you a speed boost during the Highway Race sidequest!
Opening Level [wa01]
Hello! It's great that you made it down here to the main walkthrough. I'm
covering the game while playing on the normal difficulty setting, but that
doesn't mean you're not allowed to read if you're playing on another setting.
Depending on what character you choose to play as, you'll start out in either
an abandoned lab, or a level that takes place ontop of several flying
aircrafts. Grey is the lab-rat, while Ashe takes her action up to the clouds.
There are no hidden items to find in the very first level, and the enemies you
meet are a true pushover. In other words, no matter what character you choose,
the first level is all about going from left towards right, until you meet a
mini boss. The boss is the same for both Ashe and Grey. As you might have
guessed already, I'm telling you this because I won't play as both characters
while putting this document together. I like Ashe, so that's who I play as.
Aside from the first level (which is a walk in the park, no hidden items) and
some dialog, the game is the same for both characters, if you look away from
minor differences in recoil and shots you fire. I think I've told you about
this so many times that you're starting to get tired of me, so let us continue
now -- we're here to play a game, after all, aren't we?
The first thing you'll get to see is a lobby, where some weird persons are
standing, talking to each other about a mission they're carrying out for the
government organization "Legion". They're searching some ruins for a precious
item! Hunters like these guys do most stuff, as long as they get an income out
of it. The item they're looking for is a so-called "Biometal". You know all
about those if you're familiar with the ZX series. If not, you're in for a nice
surprise later on. Anyway, the Hunters want to find the Biometal before their
companion Ashe does. Unfortunately for them, Ashe has already gotten into the
right mood, and jumps off the Hunter aircraft, into free fall! Seems like our
favorite girl is about to earn herself a bonus on her Hunter paycheck!
Now that Ashe has landed on an aircraft below the one she jumped off, you're
in control. There's some dumb Mavericks running around here, but they won't be
able to touch someone like you! Start running right. Once you've passed the
chain that is linking the current aircraft onto another one, you'll run into
the first Maverick. Shoot him with your buster (Y button!) and proceed right.
Grab the energy pack ontop of the roof in front of you, then hop onto the blue
moving platform. Continue right, taking down any Mavericks you see, and jumping
onto the blue platforms you run into. There really isn't anything else to do
here in this level, it's actually quite boring. For me too, that is. After
thirty seconds of running and jumping, it's time for a boss battle. Ready!?
| Boss Battle - DOGU THE GIANT - Boss Battle |
| |
| Elemental weakness: --- |
| |
| - General Info: This boss might look a little scary, but he's pretty |
| easy to take care of. Firstly, there is one platform in the middle |
| of the area, but you won't be able to shoot at his eyes from here, |
| and the eyes are the boss's only weak point. So, jump onto his left |
| or right hand, and shoot at his eyes from there! You don't have any |
| flashy weapons or anything yet, so concentrate on shooting many |
| weak shots at his eyes, and avoid being damages by his moves. |
| |
| - Laser Look: Both of the boss's eyes start flashing, then two laser |
| beams will shoot out! To avoid the beams, just wait on the platform |
| in the middle of the area. Once the beams are gone, quickly jump onto |
| one of the two hands, since you'll be hit by some yucky stones |
| being spit at you, if you stay at the middle platform. |
| |
| - Hand Crush: If you're standing on one boss hand and the other hand |
| suddenly flies upwards, off the screen, hop down onto the middle |
| platform. This way, you'll avoid being crushed by the moving hand |
| that will come dropping down onto the hand you were standing on. |
| |
Wow, you really kicked some butt there! But even so, you won't have that much
luck in the upcoming cut-scene. Watch Ashe as she meets Prometheus, and cry
when he takes her down. Everything goes black... did Ashe die? Did she!?
o----------------------------o I have something sad that I need to tell
| ITEM CHECKLIST | you.. Ashe.. Ashe, she.. She survived! Got
| | you there, eh? I'm evil like Wily! Anyway, a
| Hunter's License......[ ] | Hunter named Nicol comes and wakes Ashe up,
| | after she's been sleeping in a clinic-like
o----------------------------o building. Nicol says that the Hunters that
live in this camp saved Ashe, and managed to
retrieve the Biometal that Ashe was looking for before being taken down by
Prometheus. That's good, isn't it? Now the Hunters are planning to take the
Biometal to the government coalition Legion, and they're going to use an old
train to do it! Nicol says that Ashe should try saving her progress, then he
leaves the room. I bet you're interested in having a look around the camp, so
go outside now. Yes, outside NOW!
As you can see once you're outside, the numbers "03" are painted on the
building you've been sleeping in. Go left from building 03 and talk to the girl
there. She's named Anna, and is some kind of nurse! She can't do anything for
you now though, but seeing her sure was nice. Enter the building behind her,
which is building 02. In here, you'll meet a man named Gary. Once you've
collected some datadisks (you'll do that later on) you can come back here to
have the information inside them analyzed. In the first ZX game, there was a
system like this as well, and the man running it was named Fleuve. Remember?
Analyzing datadisks will give you some cool sprites to look at, and cool
background information on a lot of different enemies. Pretty nice feature. Go
outside again now, as you don't have any disks to analyze. If you want to, you
can continue left to building 01, which is a bar. Talk to the three people in
there, then sprint outside again.
Once you've talked to everyone, you should go back to building 01, and from
there go right to find building 04. Open the door and step inside, dear reader.
This is what we call a Transerver room. In here, you can save your game, accept
new missions that have been unlocked, and transport to warp points that you
have activated at various places. Transervers are also used to report back to
HQ once you've completed a mission. Step onto the Transerver and press UP.
You'll receive a nice and flashy [Hunter' License]! Great, now you're certified
to leave the camp, accept missions and more. A real hunter, once again!
After getting the license, select the "Data Management" options from the
Transerver menu. Save your progress. Now that you've saved, go speak to the
girl standing near the Transerver room exit. She explains how Warp Points (like
the device behind her) work. When you see an orange Warp Point, you can
activate it if you've got enough E-crystals. When playing on Normal, activating
a Warp Point costs 100 crystals. Not too bad, really. Once activated, you
can warp to any Warp Point using a Transerver. Now that you have the license,
you can go to the left end of the Hunter's Camp in order to find the Hunter
Pierre and the digging hunter Kidd. Kidd says that he want a donation so that
he can keep on digging for something valuable, but you don't have those
crystals yet. Later on, you'll be able to get a SubTank from him. This is
covered in the Sidequests section. Now go back to the Transerver entrance, but
head right instead, opening the gate there to Reach the Hunter's Camp 2 area.
Transport The Container [wa02]
Normally when starting on a new mission, you have to pick it and confirm it in
a Transerver, but since you're not really into the game yet, this second
mission got started automatically for you by the game. No worries, though. Go a
little bit right to meet Jarke. He says that you should proceed further right
if you want to head towards Legion. Well, follow his advice and enter the door
just behind him. You'll arrive in the Train 1 area.
There's a Warp Point near the entrance. Most o----------------------------o
likely, you don't have the crystals needed to | ITEM CHECKLIST |
activate it just yet, poor as you are. So, | |
continue running right, opening the gate in | Biometal Model A......[ ] |
front of you. Run down the stairs, ignore the | |
reception room if you don't like pointless o----------------------------o
chats (I like them!), and just continue
running right in order to reach the train. It's about to leave right now, so
get your small body on it now, before it leaves! You don't want to be left
alone here at the station, you know. It's pretty lonely here. No fun at all.
The hunter Billy is waiting for Ashe on the train, and he sure likes to chat.
When the train starts moving, Ashe tells Billy about her sad past, and then,
some seconds later, everything goes BOOM! Mavericks attack the train, and true
hell breaks loose! Prometheus is here as well, and he is NOT happy.
To make it even worse, he's brought his "friend" Pandora with him as well. Ashe
is lucky though, as the Biometal stored in the crate behind her breaks out, and
Megamerges with her! Crazy stuff! So much is happening at once! Now you're a
MegaMan, controlling [Biometal Model A]! Prometheus and Pandora get so scared
that they escape right away! Allright, are we mighty powerful, or what? Just
kidding, we're weak. Anyway, now you can change between Human and Model A form
by pressing the X button. Needless to say, you'll want to stay in Model A form
for the moment, as everyone knows Humans are weak creatures. Note that your
buster is now more powerful, and can be charged! In addition, by holding the R
button, you can use a homing shot ability by holding the R button. Try it out
once you meet some enemies. You can read about all the new moves by accessing
the pause menu and pressing R/L until you reach the Profile screen.
Start running right along the train, and watch out for enemies, especially the
purple Galleons with rocket launchers. Avoid their rockets, then shoot them.
When you see some flower-like machines dropping bombs down from above, use the
homing attack to take care of them. Once you've done that, open the gate in the
right end of the area. Take the energy pack on the floor, and proceed right.
| |
| |
| Buckfire DNA...................[ ] Datadisk B10...................[ ] |
| |
If you look above you after entering this area, there is a datadisk on a ledge.
However, you can't jump all the way up there just yet, so continue making your
way right instead. We'll get the disk later on -- I'll remind you! The
Pseudoroid boss Buckfire is waiting for you just ahead. He's a hot creature,
and is really angry at Model A for choosing Ashe. Buckfire breaks the roof on
the train wagon he's standing on, and prepares for battle! We're READY TOO!!
| Boss Battle - BUCKFIRE - Boss Battle |
| |
| Elemental weakness: Electric |
| Weak point: His head |
| |
| - General Info: At the beginning of the battle, Buckfire will break |
| the roof he is standing on by crashing into it. He might also shoot |
| arrows at you. Quickly dash under the arrows if he shoots them, |
| and at the same time avoid being hit by his crash into the roof. |
| The battle itself is easiest to fight down inside the wagon. |
| |
| - Fire Arrows: Buckfire shoots three burning arrows towards you. |
| Be quick and dash under them. Dash TOWARDS the arrows, not away from |
| them. You don't want to become roastbeef! |
| |
| - Twin Boomerang: Two boomerangs are thrown into the air. Stand close |
| to Buckfire at first, then quickly do a jump when the boomerangs |
| move back towards Buckfire. Don't jump too early! |
| |
| - Ground Crash: Buckfire jumps up, then crashes down into the ground |
| in a diagonal motion. Just dash away from him when this happens. |
| Of course it would be dangerous to stand above him on one of the |
| top edges, but you should be down at the ground, not up there. |
| |
Bam! Buckfire blew up! After the battle, you'll receive the [Buckfire DNA],
which is similar to when you receive new Biometal models. Try it out -- press
the X button and choose Buckfire from the Biometal menu. As you can see, you
are now able to transform into a creature that looks exactly like Buckfire, and
has the very same abilities, such as jumping high up into the air. Biometal
Model A tells you to try out two of Buckfire's moves, so let us do that now.
First, hold the Y button while jumping, the release it while you're in the air
to do a downwards tackle. Use this tackle move to break the metal block that's
found on the floor in the middle of the train wagon.
After breaking that block, it's time to o----------- Optional ------------o
break the ledge hanging in the upper | |
left end of the wagon. To do so, hold UP | - Type: Datadisk |
and Y while standing below that ledge. | |
Now release the Y button to crash | Head back to the Train 2 area |
upwards into the ledge, shattering it | where you killed Buckfire. Use |
into thousand pieces. Great job. If you | your Buckfire DNA to jump up on |
forget about these moves, just have a | the ledge in the left end of |
look at the Profiles screen after | the area. Up here you will find |
pausing the game. Now hit the X button | [Datadisk B10]. If you have |
and transform back into your Model A | trouble getting up there, use |
form. Ashe and Model A now go back to | Buckfire to jump onto the wall, |
the Hunter Camp by themselves. In other | then Megamerge into Model A to |
words, they go without you having | jump up to the top. |
to do anything at all. Back in the Hunter | |
Camp, you should enter the Transerver o---------------------------------o
room where you saved your game and got
the Hunter's License earlier. Access the Transerver menu to save your game
and report to Legion about the mission you just went through on the train.
The reward for completing the mission is a decent amount, 200 E-crystals.
But, what is this? The moment after you got the crystals, three weird men
popped up on the screen! They're the Sage Trinity, three wise men that control
Legion. Very, very mysterious-looking too, every single one of them. Their
names are Thomas, Mikhail and Albert. The Sage Trinity has received word that
the Mavericks are after the Biometal (Model A) that Ashe is carrying, and now
they want you to bring it to Legion as quickly as possible. You don't have a
choice here, so just accept the [Red Card Key] from Albert and be happy about
it! Your task now is to find an old, crashed plane and get some parts from it,
so that you can repair the train and try driving it to Legion once again.
Tower of Verdure [wa03]
After accepting the mission named "To The Crash Site", go outside of the
Transerver building, and head left until you reach Hunter's Camp 1, where
Pierre is standing. While being Megamerged into Model A, wall-jump upwards on
the gate just right of Pierre. You'll be able to hop onto a roof where the
Hunter George is standing. He's watching over [Datadisk B06] up here. So, grab
that disk right now! The next thing you should do is to backtrack towards the
right. Keep running in that direction until you're back in Hunter's Camp 2.
o----------------------------o At the very entrance, merge into Buckfire and
| ITEM CHECKLIST | jump up to the ledge just above you to find
| | [Datadisk O05]. Now, right of that datadisk,
| Datadisk O05..........[ ] | close to the Hunter named Jarke, there is a
| Gem Buster............[ ] | ledge that you can jump up to. It's just a
| | small one, but as a tiny human, you couldn't
o----------------------------o get up there earlier! At the top, head right
past a fat Hunter, and climb up the ladder.
Speak to Julian up here to get the [Gem Buster] mini-game. You'll be able to
access it from the main menu after turning on MegaMan ZX Advent, if you just
save your progress first. Now open up the red door located just left of Julian
himself. That's why you got the Red Card Key earlier! It wasn't useless after
all! It actually lead to a brand new area -- Hunter's Camp 3! What are you
waiting for? Get in there now!
There's not a lot to do in this area. Speak to o----------------------------o
Owl, the eating Hunter, then go to the upper | ITEM CHECKLIST |
right end to find Warren and his daughter | |
Blossom. Run right past them, and speak with | F. Range Key..........[ ] |
Richard. After talking to him once, a "!" sign | |
appears above his head. If you talk to him o----------------------------o
again, he gives you a [F. Range Key] and
challenges you to beat his record in the shooting range. Enter the Firing
range found just behind him. Yeah, the door behind him, that is.
The goal here is to take out at least 100 enemies before the time runs out. It
might take a couple of tries, but in the end, it's actually quite easy to pull
off. Start by shooting enemies using normal buster shots as soon as they enter
the screen. Then, once the enemies appear more frequently, start using the
homing attack, taking down several enemies per shot! It's all about technique,
you see. Once you've beat the record of 100 enemies, talk to Richard again to
get 100 E-crystals. Do note that the F. Range Key will vanish from your
inventory after seeing Richard again. And, that's good! No more scrap for us!
Being 100 crystals richer, proceed right from where Richard (haha, he isn't
RICH anymore now, is he?) is standing. Activate the Warp Point in here, then
continue right, opening the gate in front of you. Welcome to the next level.
o----------------------------o You'll find yourself in a corridor. Watch out
| ITEM CHECKLIST | for the tentacles that come popping out of
| | the background when you go near their hiding
| Datadisk E29..........[ ] | places. Take them out using homing shots, and
| | shoot at the walls that are blocking your way
o----------------------------o in order to break 'em. In the right end,
there is a gate leading into a new room. The
alarm ticks off in here, you can't avoid it no matter what you do. The enemies
now know you're here, and I'm sure they're thirsty for some trespasser blood.
As expected, the exits get sealed, so you can't go back! You don't know what to
do, but don't worry! Albert gives you a call, and tells you to deactivate the
security system using a supercomputer in the upper part of the tower. Ok, we're
going to do that right away. For you, Mister Albert!
Start moving upwards by jumping onto the vine that grows in the middle of the
room. Take out the small circle-formed enemy on the path, and don't let
yourself be fooled by the purple object that looks like a pack of energy, since
it really is an enemy. A little further up you'll find two E-crystal packs on a
ledge close to the right wall, so dash-jump up to get them, just don't touch
the spikes that are set out near them. Now proceed upwards and open the first
door you see. You'll find yourself in a room with a beetle that keeps moving on
a green platform. Take the beetle down and jump over to the right end of the
room to find [Datadisk E29]. Now go back to the previous room.
Make sure to still watch out for spikes, as there are several scattered around,
and make your way to the top. You'll probably spot the datadisk outside of the
left wall, but to get it, you'll need new the DNA of the boss in this level.
We'll come back here once we have it -- I promise. Anyway, at the very top,
there is a hole in the ceiling that you can reach using Buckfire's charging
jump. Do so to get a huge energy pack, then exit the room in the right end to
find yet another Warp Point. Proceed right for a rather quick boss battle.
| Boss Battle - SPIDRILL - Boss Battle |
| |
| Elemental weakness: --- |
| Weak point: --- |
| |
| - General Info: This monster is a spider that comes crawling from above. |
| As you can see, there are some weird colors on the spider's feet, |
| and the same colors appear on the blocks that you are standing on. |
| What could that possible mean? Well, have a read below.. Please! |
| |
| - Color STOMP: When the boss starts moving one of its feet, look at |
| what color that foot is, then get away from the block with the same |
| color. The boss will STOMP it's foot down into the block of the same |
| color as it foot, and you don't want to get squashed. |
| |
| - Spinning Feet: All of his feet start spinning around. Stand close to |
| his face, then jump straight upwards each time a spinning foot gets |
| uncomfortably close to you. |
| |
| - Small Spiders: Lots of small insects are throw out of their poppy's |
| body. Use your homing shot to take them all out once they hit the |
| ground. Incredibly easy, to be honest. |
| |
| - Electro Beams: The boss shoots several electric beams into the air. |
| Dodge them by dashing once they come falling down at you. |
| |
Once you've achieved glorious victory against the spider boss, exit right to
find another Warp Point. Activate it if you've got the crystals for it. You
should have, if you've been collecting enemy drops. Afterwards, run right into
yet another new room. I Hope you're not tired of Verdure's Tower yet.
| |
| |
| Datadisk M08...................[ ] Life Up........................[ ] |
| Datadisk E15...................[ ] Datadisk E32...................[ ] |
| |
Blow up the wall blocking your path, o----------- Optional ------------o
then run right. Make sure to grab the | |
energy pack that's sitting on the floor | - Type: Datadisk, Life Up |
close to a sheer drop. With the energy | |
picked up, start wall-jumping upwards on | At the top, after all the wall |
the wall left of the sheer drop. | jumping, there is a pillar that |
Continue hopping upwards until you find | will fall down once you touch |
[Datadisk M08] on your left side. Grab | it. Be quick and wall-jump to |
the disk, then continue wall-jumping | the top of the pillar, the hop |
upwards, taking down any enemies that | left into a broken pipe to find |
might try to take you down from your | [Datadisk E15]. At bottom of |
right side. Continue jumping until you | the falling pillar, you may |
reach the very top. Check out the | also jump to the right and |
optionals listed to the right of this | continue wall-jumping upwards |
paragraph, then start running left. You | on the normal wall above, in |
will find a red switch blocking a wall | order to find a [Life Up]! You |
in the ceiling. Shoot at it to make the | can return here later if you |
[Datadisk E32] drop down from the wall. | need the falling pillar to |
| respawn for a second chance. |
Now continue further left until you meet | |
another wall. Start wall-jumping upwards o---------------------------------o
again, and keep doing so until you hit
the very top. What an athlete you are! Anyway, at the top, there is a huge
gate, just like the one you might have seen before fighting Buckfire at the
train earlier. You know what that means -- Crazy boss bashing!
| |
| |
| Rospark DNA....................[ ] Datadisk B18...................[ ] |
| |
After opening that gate, you'll find a Warp Point and a weird, green creature
that seems to be tormenting a Raider that's hiding in the left end of the room.
Brave as you are, you're the only one here that has the guts to fight this guy
off. So, let's start the action now -- the green creature is more than willing
to fight you, so there's nothing wrong with getting excited here.
| Boss Battle - ROSPARK - Boss Battle |
| |
| Elemental weakness: Ice |
| Weak point: --- |
| |
| - General Info: Rospark is a weird Pseudoroid. He can't walk very |
| quickly, so instead, he climbs on the poles hanging on the wall. You |
| can easily move below him by dashing at most times. Use Model A's |
| charged buster shot in order to damage him. Do also note that it's |
| usually best to stay in one of the corners of the room, so that you |
| can get at least half a second of reaction time when Rospark shoots |
| at you with his spike attack. |
| |
| - Spike: Rospark shoots several small spikes towards you. Wall-jump in |
| the lower left or right corner in order to avoid the spikes. You should |
| be able to place yourself between the lowest spike and the one above |
| by using this method. You can also just dash below him to get behind |
| him, so that he can't hit you. |
| |
| - Thunder Spike: Similar to the Spike attack, but this time, Rospark |
| shoots three spikes charged with electric energy. The spikes hit the |
| wall, and will make it dangerous to touch the wall for some seconds. |
| So, after dodging the same way as with the normal Spike attack, stay |
| away from the electric wall until you can see that the electric |
| energy has vanished. |
| |
| - Mad Charge Beam: Rospark starts charging electric energy into his own |
| body, flashing like mad for a couple of seconds. When he does this, |
| be quick and get behind him by either jumping over him or dashing |
| below him. If you're not quick enough, Rospark might hit you with a |
| absolutely mega-huge beam. |
| |
| - Pole Thunder: He electrifies the pole he's climbing on. Just don't |
| touch the pole. |
| |
| - Triangle of Death: A triangle of electric energy appears after some |
| spikes have reacted with each other. Just don't go into the triangle, |
| and you'll be fine. Not very hard to avoid at all. |
| |
It won't be a shocking event for most of you, as you've probably guessed how
the whole ZX thing works: You'll receive the [Rosepark DNA] now that you've won
the battle. That's a great thing, mostly because by using this form, you will
be able to climb on poles like the ones Rosepark himself was climbing on. That
means you'll be able to gain access to new areas and hidden stuff! Yes! Great!
Also, get out of the boss room by moving left. The Raider from earlier, Gerry
is here, and he's shaking in his pants. Badly.
Gerry has a good reason for doing so, but he doesn't know it himself just yet.
Watch what happens to poor Gerry, then listen to what the two guys that just
popped up have to tell you. Their names are Aeolus and Siarnaq, and they're not
nice guys at all! We'll have to deal with their pitiful existence later on
though, since right now, they both escape as quickly as they appeared. You
don't really need me to tell you, but continue left now, to find a room full of
spikes. Happily, there are poles here to, so merge into Rosepark and climb to
the left end of the room to find [Datadisk B18] on the floor.
In the next room, there's a Transport pad waiting for you. Step on it and press
UP on the directional pad to activate it. When asked to transport, do so to get
taken back to Tower of Verdure 1, the very beginning of the level. It's good to
be back here for sure, after clearing the level and all. We didn't end up
shutting off a computer like Albert told us to do after all. Weird, and cool.
| |
| |
| Datadisk E34...................[ ] Datadisk E16...................[ ] |
| |
First of all, go to the right end of the o----------- Optional ------------o
area to find that the gate that was | |
here earlier has been unlocked. Grab | - Type: Datadisk |
the datadisk behind the open gate. It's | |
the [Datadisk E34], by the way. The next | In Tower of Verdure 1, make |
step in the storyline is to move right | your way upwards until you see |
from the datadisk you just go, but you | a entrance leading left outside |
might want another optional disk that | of the building. There's a pole |
you saw earlier, before getting | out here, so grab onto it while |
Rospark's DNA. If so, look here ------> | in Rosepark form! Climb upwards |
| to find [Datadisk E16]. |
Now, to continue with the main storyline, | |
go to the bottom of Tower of Verdure 1, o---------------------------------o
and continue right from the unlocked gate.
There's a Transerver in here, so use it to save your game and report that you
have actually completed another mission. Afterwards, it's time to warp all the
way back to your temporary home, the cozy Hunter's Camp. To proceed with the
main game, go to Hunter's Camp 3, and enter the door at the bottom of the
ladder just right of the munching hunter, Owl.
Arctic Ice Floe [wa04]
o----------------------------o Activate the warp point at the entrance, then
| ITEM CHECKLIST | proceed right into the next room. You'll
| | receive a radio message about this area being
| Datadisk E25..........[ ] | covered in ice. Fine to us, as we're ready to
| Datadisk E22..........[ ] | take on anything. Even forces of doomsday!
| | Anyway, melt the ice just ahead using
o----------------------------o Buckfire's buster, then drop down into the
water to find two E-crystal packs in the left
end of the water. Continue right underwater, past a red platform. Now jump up
from the water after passing that red platform. Take out the green turret just
before the surface, and get up to the ice blocks.
Once up on the blocks, do a dash-jump left to find a disk, [Datadisk E25]. Now
continue making your way right, and drop into the water again at the next gap
leading down there. You'll find another green turret, so take that one out,
then look closely to the right of that turret.
There's an enemy hanging on an ice block above you! And, ontop of that
block, there is a datadisk. What you need to do is to shoot the enemy to make
the disk start falling, then grab it quickly before it falls out of the
screen. If you miss the disk, you can leave the area and come back again to
have it respawn. The disk is, by the way, named [Datadisk E22]. After getting
the disk, jump back up from the water and jump ontop of the ice blocks to reach
the far right end of the area. Exit using the gate there.
As always, turn on the warp point at the o----------------------------o
entrance, then continue right. There's some | ITEM CHECKLIST |
freezing ice blocks in the next room, so melt | |
them with Buckfire, and drop down into the | SubTank...............[ ] |
water below. What might await your nobleness | |
down here? A boss? Yes, quite right. A boss! o----------------------------o
| Boss Battle - LANGBRANCH - Boss Battle |
| |
| Elemental weakness: --- |
| Weak point: Metal eye |
| |
| - General Info: This battle is absolutely overcome-able. The only |
| vulnerable point on the boss itself though, is the slimy metal eye that |
| appears once you've taken out the boss's arms. |
| |
| - Arms: The boss will often make some arms pop up from the ceiling and |
| floor. In the beginning, two arms will appear, then four will appear |
| once the boss gets damaged. Stay in the very left or right end to |
| avoid touching the arms, then hit them with Model A's homing attack |
| once they appear! Be quick, or the boss might shoot projectiles at |
| you! Once the arms are done for, use buster shots to attack the eye |
| that appears ontop of the boss itself. Should not be |
| a problem for most players. |
| |
| - Missiles: If you're not quick to take out the arms, use Model A's |
| homing attack to deal with the missiles that are shot at you. |
| |
If you're interested in doing a o----------- Optional ------------o
sidequest after the boss battle, check | |
out the Sidequests section and the | - Type: SubTank |
"Catch The Moth Queen" quest. | |
Afterwards, proceed by running right | In the middle of the area with |
from where you downed the boss. You'll | all the ice blocks and the |
find a passage with no floor, and lots | enemies sitting on them, there |
of spikes in the ceiling. To go to the | are some pipes. Use Rosepark |
right end of that passage, you need | form to climb onto the lowest |
Chronoforce, so we will come back later | pipe, then get yourself to the |
on. Jump upwards just before the spike | top right pipe to find a blue |
passage. You'll find an area with lots | [SubTank]. Great find, eh? |
of ice blocks and enemies sitting on | |
them. In the right end of this area you o---------------------------------o
will find the gate to proceed in, but
before leaving, consider getting the SubTank by looking at the box to
the right of this paragraph. SubTanks are great, so you should get it!
Start making your way to the very right end of the area now. There's an energy
pack hidden under the very last line of ice blocks you'll encounter in the
area. Grab that one, then enter the gate in the right end. Activate a warp
point in the next room, then sprint further right to reach a brand new area.
As you can see, this whole room is filled with water. Go right until you see
some ice blocks above you. Melt them with Buckfire and jump upwards. Up here,
go left to find an energy pack, then open the blue door close to the energy
pack. Destroy the GREEN MACHINE in this room, then head outside again. Start
going right, and melt the ice blocks close to the shell type enemy. On the
other side of the blocks, there is a gap. Jump to the other side of the gap,
and head inside the door there that is hidden by some ice blocks. Take out the
PURPLE MACHINE in this room, and head outside to the gap again.
Now you should drop down into the gap you jumped over to take out the purple
machine. After droppin' down, melt the blocks on you left side. Enter the door,
take out a RED MACHINE, then go outside again. Now proceed left, melt the
blocks and drop down. You should have some blocks on your left now, as well as
some blocks on your right. Ignore the left blocks, and melt the right ones
instead, then melt the first set of blocks you reach in order to find another
door in a small gap. Destroy the YELLOW MACHINE in that room.
Head outside of the yellow machine's room, and continue right until you can't
get any further. Enter the door here, break the BLUE MACHINE. Go outside again,
run a tiny bit back left, and melt the blocks above you using a charged jump in
Buckfire form. At the top, head right. If you've broken all the machines I've
mentioned in CAPS, there won't be a gate blocking your way here. So, proceed
right to end up in another room with a Warp Point. Activate, go right, and open
up the boss gate in the next area once you feel ready. You might want to
backtrack though, defeating enemies and collecting energy in order to fill the
SubTank, if you chose to get it back in Ice Floe 2.
| |
| |
| Chronoforce DNA................[ ] Datadisk B07...................[ ] |
| |
Two Mega Men will meet you in here, Thetis and Atlas. They won't fight you now
though, but someone else does -- Chronoforce.
| Boss Battle - CHRONOFORCE - Boss Battle |
| |
| Elemental weakness: Fire |
| Weak point: Fins on lower body |
| |
| - General Info: The whole battle takes place underwater. Chronoforce is |
| a fish-like Pseudoroid, and will be swimming around quite a bit. |
| Happily however, his attacks are not very hard to avoid in general. |
| Although Buckfire is the strongest model to use against Chronoforce, |
| I prefer Model A myself, since Buckfire is pretty large, and easy for |
| Chronoforce to hit while fighting. |
| |
| - Small Mates: Chronoforce crashes into the dirt, then he releases |
| four small enemies that all come swimming towards you. Use Model A's |
| homing attack to kill the four of them, then quickly jump upwards, as |
| Chronoforce will come towards you after his mates are dead. |
| |
| - Dash: He comes dashing towards you, either or ground level or a little |
| higher up in the water. Either dash under him, or jump over him. |
| |
| - Background Spikes: Chronoforce goes into the background, then releases |
| a lot of spikes that all come towards you. You need good reflexes |
| to do it, but by simply moving and estimating, you can avoid being |
| hit by a spike. Do NOT use Buckfire during this part of the battle. |
| |
| - Foreground Spikes: Chronoforce shoots spikes at you from one of |
| the upper corners. Look closely, and stand between two spikes, so that |
| you don't touch any of them. |
| |
| - Tick Tock: While in the background, Chronoforce starts ticking like a |
| clock. From now on, his moves will be faster. |
| |
Congratulations, you are now the owner of the [Chronoforce DNA]! It's a little
slimy, but I assure you, one day, you will come to love it with all your heart.
Perhaps. Anyway, try merging into Chronoforce form to find out that you can
actually swim through water now, like a fish. A lively fish made of metal! Exit
the boss room in the right end to find a room with spikes in the ceiling. Swim
ahead and grab [Datadisk B07] from the floor. Exit in the right end of the
spike room afterwards.
| |
| |
| Datadisk M07...................[ ] |
| |
Access the Transerver in here to report o----------- Optional ------------o
that you've killed Chronoforce. Make | |
sure to save your progress in the | - Type: Datadisk |
Transerver as well. Once you've done so, | |
you should go back and get a datadisk | Backtrack to Ice Floe 2, just |
you missed back in Arctic Ice Floe, | right of where you downed the |
before you got the Chronoforce DNA. You | mini-boss. Swim through the |
can do that anyway, by checking out the | spiked passage there using |
optional box close to this paragraph. | Chronoforce form. In the VERY |
| right end, push the spiked |
By now, you should have quite a lot of | block in the ceiling upwards |
E-crystals in your inventory. I'll | to find [Datadisk M07]. |
suggest for you to go back to the camp | |
and do a sidequest! Check out the o---------------------------------o
Sidequests section if you want to do it.
The quest I have in mind is named "Find The Blueprints"! Optional, of course.
Once you feel ready, go back to Ice Floe 4, where the Transerver you used after
taking down Chronoforce is. Exit that room in the right end to reach Oil Field.
Oil Field [wa05]
Can you see the door just above you, in the top left end? It leads back to
where you took down Rospark. Don't go in there. Just right of where you entered
there are some colored gates and a door in the background. Go into that
background door right now. You'll see lots of crates in here. Some to your
right, and some above you. Use Buckfire to break the crates above you first,
then climb up there using Rosepark, since there is a pole leading upwards. Once
up here, climb to the right end of the room to find a SPHERE. Use a charged
Rospark attack on the sphere in order to deactivate it. Now go back down to
the crates that you saw earlier on your right side.
Break through the crates, and use a Buckfire flame arrow to deactivate the
SPHERE down here. Now head further right and break the crates that are blocking
a passage down into the water. Drop into the water, then transform into
Chronoforce and swim trough the spiked passage leading left. You'll find the
third and last SPHERE down here. Attack it using Chronoforce. You should now
get a message saying that all the elemental spheres have been deactivated!
Run all the way back to the colored gates you saw earlier now. They have all
opened up! Allright, walk through the opened gates to find a Warp Point. Go
right from the Warp Point to reach the next room, which is a hot place with
lots of sand. You'll meet a Raider named Dan at the entrance. Dan is scared, as
something has attacked the Raider airship he's been working at. Master Thomas
calls you for a quick chat. Once you're done talking, let's continue.
Run a tiny bit right from Dan. Take out the o----------------------------o
enemy that is shooting balls, then use | ITEM CHECKLIST |
Buckfire to do a jump straight upwards, and | |
climb onto the ledge leading left. Make your | Datadisk E08..........[ ] |
way to the top, then start running right to | |
find the [Datadisk E08]. Take out the ball o----------------------------o
-throwing enemy right of the disk, then drop
down just ahead, down to the bottom of the area.
A little behind you there will be a big energy pack, if you're interested in
it. Start moving further right again until you see two flying bird enemies.
There is a 1UP above these birds, so use Buckfire form to jump up to it. Now go
as far right as possible, climb up the ladder, and enter the gate. Activate the
warp point in the next empty room, then exit the room in the right end.
o----------------------------o Just right of the entrance you will encounter
| ITEM CHECKLIST | Mavericks on bikes! They're really easy to
| | avoid; just stand still when they approach,
| Datadisk M10..........[ ] | and they will jump over you. If you need E
| | -crystals or energy, just keep on killing
o----------------------------o bikers, as they won't ever stop appearing if
you just stand still. Right of the bikers
there is a mecha-like enemy, and above it you will find another 1UP. Get is by
hopping up there in Buckfire form, as always. You will soon find a pipe that
breaks when you walk on it. Once you have the Featherweight, you will be able
to get a datadisk here, but not yet. Proceed right, and watch out for the
bikers coming from behind.
You'll find a lot of poles hanging in the background above a huge fall. Don't
drop down from those poles, as you'll die a horrible death if you do
so. Instead, use Rospark to climb right! Don't worry about the enemies climbing
on the pipes -- avoiding them is easier than stopping to take them down. On
the other side, after all the poles, go right for a boss battle. This fellow
will be recognize-able if you've played the first ZX title.
| Boss Battle - DESERT ASPIS - Boss Battle |
| |
| Elemental weakness: Electric |
| Weak point: Head |
| |
| - General Info: While Aspis is actually weak towards Electricity |
| based attacks (Rosepark), I personally prefer using Buckfire to |
| avoid taking a lot of damage in this battle. Buckfire can jump and |
| move in a much more effective manner! |
| |
| - Fire Circle: He shoots a circle of fire. If the circle does not |
| stop, just jump over it. If it does stop, transform into Model A, |
| stay in the left corner, and do a small jump when the circle breaks |
| into many small fires. |
| |
| - Freeze: Desert Aspis freezes your body. Mash the directional pad to |
| get back to normal. It's also possible to avoid being frozen in the |
| fist place. Just look in the other direction when Aspis uses its |
| Freeze attack. |
| |
| - Energy Shot: A buster shot that can be avoided by wall-jumping. |
| Buckfire makes it easier to avoid this one. |
| |
| - Mines: He drops remote mines onto the ground. Just stay away from |
| them, and everything will be fine. I've received word that the "mines" |
| don't look like mines at all, by the way. Are they oil blobs? Yeah. |
| |
That was a rather quick battle, was it not? Good, good. Sprint a tiny bit right
now, and you'll find a mysterious tunnel entrance! Before pushing yourself into
that dark tunnel, jump up to the top of the tunnel entrance in order to find
[Datadisk M10]. As always, use Buckfire to do high jumps. Now, head into that
black and weird hole. Yes, the tunnel.
| |
| |
| Datadisk E24...................[ ] Datadisk B01...................[ ] |
| Datadisk E10...................[ ] Biometal Model F...............[ ] |
| Datadisk O01...................[ ] Datadisk O06...................[ ] |
| |
After activating the warp point that greets you, and walking past a locked room
with the letters "DATA", you should be able to see an elevator. Just right of
the elevator there are three doors. Head into the first door in order to make a
Raider escape, then head into the third one, as door number two is locked. In
the right end of the third room, you will get [Datadisk E24]. There are also
six machines in this room, close to the datadisk. Use charged Rosepark shots to
activate all six machines (use secondary fire for the ones in the ceiling).
When you have activated all of them machines, go outside again.
All of the doors in this area have now been unlocked. Use the elevator to reach
the top floor. There is one room with a Raider up here, so talk to him to save
him, then go into the other room on the top floor to find [Datadisk E10] on a
ledge. Once all the Raiders on the top floor and on the floor with the electric
machines have been saved, go back to the room with the "DATA" letters in order
to save your progress. You're now ready to open the boss gate a tiny bit right
of the door leading into the electric machine room. So, do it. There's a warp
point just after entering the boss gate. You'll see Atlas jumping into a hole,
and you'll see a datadisk just left of that hole! Grab the [Datadisk O01] and
drop down into the hole, following that mad girl Atlas.
| Boss Battle - ATLAS - Boss Battle |
| |
| Elemental weakness: Electric |
| Weak point: --- |
| |
| - General Information: Just like in the battle against Aspis earlier |
| in the Oil Field level, using Rosepark is a bad idea, since he is |
| so slow. Instead, Model A is recommended. By me it is, at least. |
| Try attacking Atlas using charged buster shots at all times. She's |
| pretty quick though, so don't stay still for too long. |
| |
| - Normal Buster: Atlas shoots some normal buster shots towards you. |
| Avoiding this attack is very easy -- just jump upwards to the floor |
| above her, then drop back down and start attacking her again. |
| |
| - Tracked Buster: Atlas draws a red line. Soon after, buster shots |
| will be fired, following that red line's pattern. Just don't go |
| into the red line, and she won't hit you. |
| |
| - Mines: She drops several mines onto the ground. Use Model A's |
| homing attack to remove them before they explode! If you just ignore |
| the mines and jump to the top floor, you will get in a tricky |
| situation where you're trapped between buster shots and mines. |
| So, try to take out those mines. |
| |
| - Hadouken: A shot consisting of one huge fireball. The fireball |
| moves so slow that this might be a joke attack. Not a threat at all. |
| |
| - Shattering Energy Ball: A circle-formed energy ball that will hit |
| the wall and shatter into many small pieces. Since Model A form isn't |
| very huge, you should be able to avoid the small pieces by dashing. |
| |
Atlas escapes after the battle, but o----------- Optional ------------o
leaves [Biometal Model F] behind. Ashe | |
takes it, so now you'll be able to | - Type: Datadisk |
transform into Model F form yourself. | |
Watch the strange cut-scene, and head | Now that you have Model F, you |
left from the boss room. You'll find two | can go to the middle of the |
Raiders behind a crate blockade. Use | Hunter's Camp 3 area, and open |
Model F's Megaton Punch to break the | the door just right of the one |
crates. The red Raider, Wolff takes | leading into the Ice Floe |
away, and tells her that he has sent a | level. There will be a blockade |
team to repair the broken train back at | of red squares in there. Use a |
the Hunter's Camp. Great! Now drop back | charged buster shot (Model F) |
down to where you found Wolff and the | to blow up the lock in the |
other Raider. You'll find a disk -- | right end of the room. The |
[Datadisk B01]. Go to the Transerver and | whole blockade will go boom, |
report your mission now. You know, in | and you will find a treasure! |
the DATA room you saw earlier. | [Datadisk O06]. |
| |
Now head back to the Train 1 area, and o---------------------------------o
speak with Nina at the reception. She is
very thankful to you, as the Train has now been fixed by the Raiders from the
Oil Field level, just like they promised. Nina gives you an [Orange] for this!
After getting this tasty fruit, proceed to the train itself to find the Raider
Dan waiting for you. Speak with him, and have him drive the train to Legion.
| |
| |
| Mysterious Bucket..............[ ] Datadisk E37...................[ ] |
| Datadisk O07...................[ ] |
| |
Activate the warp point at the beginning of this area, then proceed right to
find a train wagon. Head inside the wagon and speak to Patrick to start the
sidequest named "Find The Owner of Backpack". Head outside of the wagon
again, and walk into the gate in the right end. You'll find yourself in a
corridor with a light-crown hanging in the ceiling. Proceed right to find a
door that leads into a shop where you can buy a [Mysterious Bucket].
You can use the bucket later on in order o----------- Optional ------------o
to water a Potted Plant in Hunter's Camp | |
Area 4 -- and produce a berry. | - Type: Datadisk |
| |
It's not important to do so however, so | At the bottom of the elevator |
do it if you feel like. Afterwards, | in Train 3, go right until you |
proceed right in the corridor to find | see a gray platform above you. |
another door. The man in here can | Shoot it down using Model F, |
transport you back to Hunter's Camp, but | the jump up there with |
we don't want that right now. Instead, | Buckfire. Continue wall-jumping |
grab the [Datadisk O07] from the floor | upwards (Model A is good here) |
behind him. Now, go back to the corridor | and break the next platform |
with the light crown again, and exit in | using a couple of homing shots. |
the very right end. Follow the elevator | At the top, you will find |
in the next room all the way down to the | [Datadisk E37]. |
bottom. Exit in the right end, after | |
getting the optional datadisk listed to o---------------------------------o
the right of this paragraph.
Legion Headquarters [wa06]
o----------------------------o When you arrive in the next area, you'll hear
| ITEM CHECKLIST | an explosion. Something must have gone
| | terribly wrong here in Legion, and now we
| Datadisk E13..........[ ] | gotta find out exactly what! Bust the two
| Biometal Model P......[ ] | purple Galleons to death, then exit in the
| Datadisk B09..........[ ] | right end. Watch out for the motorbike
| | Galleon that comes at you in the next room.
o----------------------------o Grab the E- crystals in the lower right
corner, then make your way to the top of the
room, running on the stairs that cover the whole place. At the top, you will
find energy packs in both the left and right end of the room. Grab the energy,
then open up the gate at the top. Take out the three turrets in the corridor,
and exit in the right end. Gosh, there's a lot of exiting in right ends of
rooms going on here. More than what's acceptable! Well, kind of. Not really.
There's more stairs and motorbike Mavericks in the next room. Make your way to
the top left end to find [Datadisk E13] and a door in the background. Ignore
the background door, and go to the upper right end of the room with stairs in.
You'll find a huge boss gate here, so open it up!
| Boss Battle - SIARNAQ - Boss Battle |
| |
| Elemental weakness: --- |
| Weak point: --- |
| |
| - General Info: You probably didn't expect it after dealing with all of |
| the previous bosses, but Siarnaq is a real pushover. This battle is |
| extremely easy to win. The most special thing about out friend Siarnaq |
| is that he has the ability to go invisible for short amounts of time. |
| He'll vanish from time to time, and while he's gone, you can't |
| damage him. Charge your Model A buster, and release the charged shot |
| into his poor face once he appears again. |
| |
| - Shuriken Circle: He starts floating in the air, and makes several |
| purple shuriken appear in a circle around him. After a while, he |
| releases them towards you. Try to stay in the corner and avoid |
| the shuriken by doing a quick dash. |
| |
| - Trio Attack: SIARNAQ floats in the air again, and summons two clones. |
| Shoot at them all using a homing shot. The clones will vanish, and |
| the battle continues like usual. What a weak move, Siarnaq! |
| |
| - Shadow Escape: The coward starts dashing, then vanishes into the |
| shadows, only to appear at a different place some seconds later. Keep |
| on jumping and running to avoid being hit by him when he appears again. |
| |
| - Projectile Throw: Similar to the Shuriken Circle, but this time, |
| he throws some small projectiles at you. This is a faster attack, |
| where Siarnaq doesn't spend time on charging. Dash/jump to avoid it! |
| |
Waaai! Waai! You're now the owner of [Biometal Model P]! The shadow master
super Biometal! Or something -- I don't like it myself, really. Anyway, watch
the cut-scene. It should become clear now that you can't trust anyone anymore!
Head right out of the boss room to reach a room filled with darkness. In rooms
like this, you should Megamerge into Model P, since it has a very nice Radar
Scope feature that lets you see the structure of the room you're currently in!
At the beginning of the room, wall-jump straight upwards to find a flying
platform. Grab onto it and jump further upwards to find [Datadisk B09]. Head
over to the upper right corner and exit the room. Activate the warp point in
here, then proceed right again for another room.
| |
| |
| Datadisk M04...................[ ] SubTank........................[ ] |
| Datadisk E42...................[ ] Datadisk E09...................[ ] |
| Datadisk E38...................[ ] Biometal Upgrade...............[ ] |
| |
This area looks absolutely lovely, with a blue sky in the background. Start
hopping right, using the flying platforms to reach the right end of a huge gap.
Proceed right all the way until you meet a huge creature -- a King Flyer!
Defeating it is easy, just use Model P's charged attack, the Mandala Star.
Once the purple shuriken appear around your body, run close to the King Flyer
to make it explode in no time! The King Flyer goes BOOM, then the ground
collapses. Down at the bottom, you'll find the [Datadisk M04]! Wall-jump up
again, and proceed right from where you took down the King Flyer.
You'll soon run into an air surfboard. Once you hop onto it, the board will
start moving towards a corridor with purple Galleons in. At the entrance of
this corridor, there is a datadisk on a ledge. To get it, you can use a charged
Buckfire jump just before the surfboard enters the corridor. If you miss your
timing, you can drop down from the corridor entrance and jump back to the
board's starting point, as there are some platforms below the entrance. Anyway,
the datadisk is named [Datadisk E42].
Now walk into the corridor again, and go to the right end. Slide down the wall
at the right exit to find a wall covering another disk. Shoot at the wall to
break it, then take [Datadisk E38] from behind the wall. Just right of the disk
and the breakable wall, there is another surfboard. Stand on it until it hits
another wall. Now, shoot at the wall to break it! Head into the corridor
behind the wall you just broke, and dash-jump over the spikes in there to find
a [SubTank]! Exit the SubTank corridor in the right end. Continue making your
way right through the area until you see a red flying platform above you. Use
Buckfire to get up onto that red platform. It will move upwards, to another
surfing board. Get onto that board to have it take you left into a hidden room
where you'll get [Datadisk E09].
Now you can start moving towards the right again. Continue doing so until you
see another of those red flying platforms. Step on it and follow it upwards to
a small wagon with spikes on both sides. Just ignore the wagon by dash-jumping
over it. When you reach the next gap, Megamerge into Model P form, and activate
your Mandala Star attack. Now, dash-jump to the wall right of the gap. There's
an enemy there, but your Mandela Stars will take care of him. Now destroy the
machine here on the other side, and grab the huge energy pack found behind it.
After grabbing the energy, slide down to the bottom of the gap you just jumped
over. Enter the corridor, and exit at the right side. Follow another red flying
platform upwards, and continue right. At the bottom of the next gap, there is a
1UP, so if you want it, make sure to grab it! Finally, make your way to the
right end of the area (by using the air board left of the 1UP, for example).
Then exit in the very right end. Great job, this area wasn't really any fun.
There's a small elevator in front of you, so o----------------------------o
follow it upwards, then go right for a cut | ITEM CHECKLIST |
-scene where you'll see some interesting | |
things going on with the Sage Trinity. Very | Datadisk O03..........[ ] |
interesting. For us to watch, and for Albert | Biometal Upgrade......[ ] |
to experience. Anyway, just watch it, I won't o----------------------------o
spoil anything more right now. When things have
calmed down a little again, Master Mikhail brings news -- Mavericks have
started popping up all over the world! Master Thomas gives you a mission to
stop all of the Mavericks, and put an end to whatever it is Albert is planning.
A very important thing that only a very important person can do! That's you!
Use the door in the right end of the Sage Trinity's room, and head to the
bottom of the elevator there. You'll find a Transerver and a datadisk. Grab the
[Datadisk O03], then activate the Transerver to save your game and report the
mission you just completed by simply seeing the Sage Trinity. 500 EC in reward!
The Sage Trinity has opened several new locations you can transport to now.
Your new choices are the "Floating Ruins" level, "Scrapyard" and "Highway". Oh,
and "Control Center" too! You're free to choose whatever level you want to
play, but in this walkthrough, I'll start by covering the Highway! You can also
go get an optional Biometal Upgrade first, if you're interested:
o-------------------------------- Optional ---------------------------------o
| |
| - Type: Biometal Upgrade |
| |
| Before starting the next stage, you might want a Biometal Upgrade to |
| boost the Biometal Gauge. Go to the beginning of the area with bikers |
| in Oil Field 2. Break the damaged pipe near the entrance using Model F. |
| Drop down to the bottom now, and run right past a door, until you see |
| a narrow passage. Crawl into the passage while in human/Reploid form. |
| At the other side, there is a [Biometal Upgrade] waiting for you. |
| |
Highway [wa07]
| |
| |
| Datadisk E07...................[ ] Biometal Upgrade...............[ ] |
| |
Mikhail gives you a call and says that o----------- Optional ------------o
there are some people escaping from the | |
Mavericks that are loose on the highway. | - Type: Biometal Upgrade |
Start running right. Dodge a biker, and | |
proceed running. There are some drones | After passing the first gap, |
flying around. Shoot them before they | the path will split into one |
notice you, as they're annoying once | top path and one lower path. |
they see you. After a while you will see | Use Model F to break the blocks |
a gap leading down into the water where | on the lower path to find a |
there is a switch. There is a datadisk | switch. Merge into Chronoforce, |
down here, but you'll need the Argoyle | use his Time Bomb to slow down |
DNA to get it. So, proceed running right | time, then transform back into |
on the Highway. Make your way to the | Model A. Activate the switch, |
right end of the area, where there is a | then be quick and get up to the |
gate. Just before reaching this gate, | top path. Run right, and then |
there is one final gap. Slide down there | enter the gate that you opened |
to find [Datadisk E07] on a ledge. Now | by activating the switch. |
exit right! Alright! | You'll find another shining |
| [Biometal Upgrade]. |
You'll find a Warp Point int the next | |
room, so make sure to activate it if o---------------------------------o
you have the E-crystals needed for
doing so. Now that you have activated the Warp Point, exit right once again.
Merge into Buckfire form at the beginning, o----------------------------o
then sprint right to meet some civilians | ITEM CHECKLIST |
escaping in cars. Jump up to the platform in | |
front of you, and prepare to shoot down the | Datadisk M01..........[ ] |
blue plane that appears using fire arrows. | |
Once the plane has hit the ground, grab o----------------------------o
[Datadisk M01] -- it will appear in front of
you. Continue using Buckfire to take down planes until you trigger a cut-scene.
All the civilians managed to escape! Yahoo! Exit right! Activate another warp
point, and once again, exit right.
o----------------------------o Make your way right, jumping from pillar to
| ITEM CHECKLIST | pillar until you meet something terrible. The
| | terrible thing is, if you haven't already
| Datadisk M06..........[ ] | guessed, a boss! Waa! Burning passion battle!
| | Anyway, it's just a mini-boss and not a tough
o----------------------------o Pseudoroid or MegaMan. You'll survive.
| Boss Battle - CIRCRUSH - Boss Battle |
| |
| Elemental weakness: --- |
| Weak point: Center core |
| |
| - General Info: This boss has several gears spinning around it. The |
| gears can be blown away by using Model F, but it's just as easy to |
| just jump over a gear when it comes towards you. Sometimes, the boss |
| will come towards you, breaking the pillars it moves on. When it |
| stops, will pull off it's only move. |
| |
| - Precious move: The boss stops, and the gears all stop spinning |
| around. One of the gears comes towards you. Jump over the gear, then |
| release a charged buster shot into the boss's core. Model A works |
| wonders here. Repeat this until you win. |
| |
Run right until you see [Datadisk M06] on the ground. Grab the datadisk, then
proceed until you reach the right end of the area. There's a boss door there!
One of your old friends are waiting at the other side of that gate...
| |
| |
| Biometal Model L...............[ ] Datadisk B12...................[ ] |
| |
It's that brat kiddie Thetis again! It wasn't an old friend after all! Sorry!
Well, we'll have to kick some MegaMan butt here though, so prepare for battle!
Just when you thought you were going to start fighting however, Thetis starts
talking about Model W, and how he attacked the Highway in order to feed it!
Nonsense, nonsense, nonsense! We want to fight here! Not talk! Go! Burn!
| Boss Battle - THETIS - Boss Battle |
| |
| Elemental weakness: Fire |
| Weak point: --- |
| |
| - General Info: This battle takes place under water. You've got some |
| pillars that you can stand on, but if you fall down, you'll die. |
| When falling, transform into Chronoforce, and swim upwards again |
| before falling too far down. Also, even if Thetis is weak towards |
| fire, using Model A is just as effective as messing around with |
| Buckfire (too huge) and Model F. So, use Model A, if you want to. |
| Charging your buster and at the same time using homing attacks is |
| so effective in this battle that it kind of scares me. Make sure |
| to always dash-jump from pole to pole in order to avoid incoming |
| attacks, and to make it easier to hit Thetis with your shots. |
| |
| - Ice Spikes: Thetis releases several ice spikes at you. They're |
| moving quite fast, and avoiding them is hard. The best thing to do |
| is to quickly shoot at them all using a homing shot. The spikes |
| will break, and won't damage you at all. |
| |
| - Spinning Spear: Thetis comes close to you, and spins his spear in |
| a circle. Be quick and dash-jump away from him. |
| |
| - Shooting Spear: He shoots a beam out of his spear. Avoid it by |
| jumping away. As you've already realized, staying close to Thetis |
| isn't a very good idea. So, be cautious! |
| |
| - Whirlwind: A whirlwind device appears at the bottom of the screen, |
| and some ice spikes are thrown into the water. Shoot at the spikes to |
| break as many of them as possible, then drop down back onto a pillar. |
| Now the whirlwind will try to suck you and the spikes down into the |
| endless gaps below the pillars. Run in the opposite direction when you |
| start being sucked in. This way, you won't fall down below the pillars.|
| |
Congratulations, you're now the owner of [Biometal Model L]. After Ashe has
seen a weird vision inside her head, Mikhail gets in touch with her. He says
that all the civilians survived! Now, Megamerge into Model L. It lets you swim
in the water, without having to become as big as Chronoforce. Nice! Get up from
the water and start running towards the right. Drop down into the next gap, and
swim to the lower right corner to find [Datadisk B12]. Take it, then exit the
water above the datadisk. Go right to find a Transerver. Save, report mission.
Just like last time, you're free to choose your next stage, but I'll be
covering the Floating Ruins next. If you want to follow me, you can do that.
Floating Ruins [wa08]
At the beginning of this level, you'll realize o----------------------------o
that the ground suddenly rises straight up | ITEM CHECKLIST |
into the air, floating on some unstable | |
surface. Go right, and shoot the artillery | Datadisk B17..........[ ] |
machine to bits. Use Rosepark form to climb | |
the vines. Keep on climbing until you reach a o----------------------------o
platform in the middle of the area.
On this platform, you'll find [Datadisk E17]! There's another disk in this area
too, but we'll have to come back later for it. For now however, exit right and
activate the warp point. Proceed right into the second area of the ruins.
Note that there's a weak wind blowing in this area. If you stand still, you
might fall down if you're not careful. There's two datadisks in this area, but
with out current forms, we can't get them. Make your way to the right end of
the area by standing on the moving platforms, and by jumping into the cyclones
that are scattered around. They'll take you high up into the air. Exit in the
right end, and activate a warp point.
If you want to play the sidequest that starts in this area, check out the
sidequests section and the quest named "Find The Ancient Artifacts". If not,
go to the upper right end of the area, and open the boss gate. We'll come back
later in order to get a datadisk, too.
| |
| |
| Biometal Model H...............[ ] Datadisk E02...................[ ] |
| Datadisk B16...................[ ] |
| |
| Boss Battle - AEOLUS - Boss Battle |
| |
| Elemental weakness: Ice |
| Weak point: --- |
| |
| - General Info: Aeolus might look underwhelming at first, with his |
| small body and all. However, he's not easy to take down at all. |
| To make things work out, use Chronoforce's Time Bomb move in order |
| to slow down all of his attacks at the beginning. Then, merge into |
| Model L and use your spear to deal damage. |
| |
| - Air Slash: Aeolus dashes around in the air, slashing around like |
| a madman. The best thing to do if you want to avoid getting hit |
| is to dash under him when he's close to you. |
| |
| - Tri-Slash: He stands on the ground, and starts slashing. At the third |
| slash, a wave of energy gets shot towards you. Make sure to watch |
| him closely, so that you'll be able to jump above the wave! |
| |
| - Electro Mills: Two windmills sparking with electric energy are |
| summoned onto the battlefield. With Chronoforce's Time Bomb activated, |
| you should be able to walk between the two mills, not touching them. |
| Without Time Bomb activated, this is very hard. |
| |
| - Horizontal Winds: Aeolus starts charging his saber, then shoots a |
| cyclone towards you. Stand close to him when he starts charging, then |
| quickly do a dash jump away from him the moment he releases the |
| cyclone. You'll be able to jump above it this way. If you're standing |
| far away from him when the cyclone gets released, avoiding is hard. |
| |
I probably don't need to do so anymore, o----------- Optional ------------o
but I'll tell you anyways; now you've | |
got [Biometal Model H] in your | - Type: Datadisk |
inventory. It allows you to Air Dash! | |
Watch the Albert propaganda that is | Backtrack to the very right end |
about to appear, then go right to find a | of Floating Ruins 2. There's a |
small corridor containing [Datadisk | datadisk lying on a ledge above |
B16]. To get the disk, try out Model H's | you. Also, there is a cyclone |
upwards air dash. You pull it off by | blocking the opening that leads |
pressing UP + L while being in the air. | to that ledge! Use the nearby |
Now exit the corridor in the right end. | moving platform to get up to |
Transerver time. Save, report mission. | the cyclone. Merge into Model H |
Now that you have Model H, you might be | and hop into the cyclone! Now |
interested in backtracking into the | hold the B button to float |
ruins for a datadisk we missed earlier. | downwards, onto the ledge where |
If that's right, take a look at this --> | the disk is. The disk's name is |
| [Datadisk E02]. Almost forgot! |
Once you feel comfortable with resuming | |
the main game, find a Transerver again, o---------------------------------o
and warp over to the Scrapyard stage. It's
found in the lower left end of the map, just like the Floating Ruins and the
Highway. There's no need to wait anymore -- get going there already!
Scrapyard [wa09]
o----------------------------o There's a lot of living scrap here in this
| ITEM CHECKLIST | stage, and of course, the scrap will be your
| | enemies! Go right to find a lot of scrap on
| Datadisk E18..........[ ] | the ground. It's not dangerous to step on
| | scrap piles like this if you run, but don't
o----------------------------o let it suck you down. Enter the gate in the
right end of the entrance area. Now you're in
a corridor. Head right, don't drop down into the gap -- instead open the door
in the upper right end of the corridor. You'll find an enemy and [Datadisk E18]
in here. Take the disk, and go back to the corridor again. Head a tiny bit back
left, and this time drop down into the gap you jumped over a moment ago. Keep
on running and blasting through enemies and blockades until you find a door in
the bottom right end of the corridor. Open that door! Take out the two grenade
- dropping flower enemies in the next room, and exit in the right end. Now
climb up the orange ladders above you, and open the door at the top.
You should now be in a room with a green turret to your left, and four blocks
above it. Attack the turret, then shoot the blocks to bits in order to find a
1UP item. Now merge into Model P and grab onto the handle hanging in the
ceiling close to where you entered. A in the bottom of the room will open, so
be quick and dash under it before it closes. Exit in the left end. The next
room has a door at the bottom, and not much else, so go into that door. Once
again grab the handle in the ceiling, dash under the gate that opens, then exit
in the right end. Activate the warp point in the next area, and continue right.
| |
| |
| Datadisk E39...................[ ] |
| |
There's a gap just right of the o----------- Optional ------------o
entrance, where lots of scrap comes | |
falling down from above. Do a quick and | - Type: Datadisk |
well-timed dash-jump to reach the other | |
side. Slay the Maverick hanging in the | At the first three doors in |
ceiling, then proceed right, jumping | Scrapyard 2, take out the |
over another similar scrap gap. Open the | jumping enemy, and go to the |
next door you see, and head inside. | very right end. There's lots of |
After hopping over another gap, you'll | scrap there that you should |
find three similar doors. By heading | just sink through. Make sure |
into the leftmost door, you can get an | you're standing in the VERY |
optional datadisk. | RIGHT end when sinking through. |
| If you're not careful about |
If you're not interested in that, or | this, you might miss the ledge |
after you've gotten the disk from the | below the scrap. Now that |
leftmost door, head into the door in the | you're down at that ledge, |
middle. Fall through the scrap on the | merge into Model H. Now the |
floor, and activate the switch at the | trick is to do and air-dash |
bottom. The trash that was falling from | into the air left of the ledge, |
above in the earlier (and coming) areas | and then hover to the very left |
will now stop falling. After activating | end where [Datadisk E39] can be |
the switch, exit right, and open a gate | found. It's not terribly easy, |
by pulling a handle with Model P. You'll | but not impossible either. If |
find yourself in the corridor with three | it gets way too hard for you, |
doors again. | you can come back here later |
| once you get the Queenbee form. |
This time, enter the rightmost door, | |
since that is the only door we haven't o---------------------------------o
opened yet. Run through a tiny corridor,
exit in the right end.
You'll find some purple Galleons hanging above you in the next room. Take out
the Mavericks, and just ignore the door in the top of the room, as it just
leads back. Instead, exit at the bottom of the room. Use Model P to open the
gate down there, and head into the door behind the gate. Use Model P in the
next room as well, climbing on the poles hanging on the background. The room
is quite empty, so just exit in the right end. There's a handle at the
beginning of the next room. Pull it down, then quickly climb to the right end,
dashing under a gate just before it closes. At the other side of the closing
gate, there's a new set of three different doors! Exciting! You can get a
datadisk by entering the right door, but I really don't recommend doing so
right now, as we can't fly properly in the air yet. We'll come back for it
later on, I promise. So, enter the middle door instead.
Run through another of those small corridors, and exit in the right end in
order to find an area with two flying shielded enemies. Shoot at their backs to
kill them both off, then run through the gate in the right end of the room!
Activate the warp point you'll run into next and continue right to Scrapyard 3.
| |
| |
| Datadisk E20...................[ ] Titanium Alloy.................[ ] |
| |
Shoot at the switch in front of you -- just near the entrance. A huge lift will
come down. Step on it to have the lift take you upwards, where [Datadisk E20]
can be found. Now make your way to the upper right end of the room, and exit
using the door up there. You'll find a room with a lot of lift blocks. To make
the blocks move, shoot at the switches hanging close to them. Exit in the lower
right end of the room. You don't have to move more than at the very most three
blocks to get down there.
You'll find yourself in a room with a ladder hanging above you at the entrance.
Run straight left first, shooting down the Mavericks hanging in the ceiling.
After a while you will see a fake energy pack. Kill it, then grab the item
lying on the ground behind it. It's a [Titanium Alloy] that is used for the
sidequest named "Recycle Junk" (covered in the sidequests section). Now, go
to the lower right end of the room, below where you found the alloy. Open the
door there, and use Buckfire's arrows to activate the switch in here. Once
activated, go back to the room where you got the alloy.
In the middle of that room, a block has now moved itself, so that you can jump
up into a newly opened passage where the block used to be. Jump up there, and
exit in the upper left end. Activate the switch at the top of the next room,
then go back into the room with the alloy again. In the middle left end, a new
passage will have opened after activating that last switch. So, head to the
middle left end where there is another switch and a new door. Activate the
switch (so that it turns RED), and head inside the door.
Use the two blocks in the next room to go right. When standing on the second
block, activate the switch in front of you. The block will move right, and you
will see a gate and a handle. Head over to the gate, hit the nearby switch so
that it turns GREEN, then open the gate by grabbing the handle with Model P.
Jump to the very top of the next room, and move right. You'll find a gate and a
switch there. Ignore the switch for now, and open the gate. Activate the warp
point in here, and proceed right, opening the boss gate in front of you.
This time, we won't be fighting a MegaMan. o----------------------------o
Instead, we'll get to teach a lesson to | ITEM CHECKLIST |
another Pseudoroid. Vulturon is his name, and | |
he sure looks scary, with a green and slimy | Vulturon DNA..........[ ] |
body. He's aggressive too, so let's not keep | Datadisk B08..........[ ] |
him waiting for too long. Don't worry though, | Life Up...............[ ] |
as the battle is totally overcomeable. o----------------------------o
| Boss Battle - VULTURON - Boss Battle |
| |
| Elemental weakness: Ice |
| Weak point: --- |
| |
| - General Info: Look closely at how the room you're in is formed. The |
| floor in the right and left ends is lower than in the middle of the |
| room. Standing at lower ground makes it easier to avoid Vulturon's |
| attacks; make sure to remember that during this battle. As for what |
| model you should use to fight him, it's your choice. I like Model A, |
| but Model L is also a good choice, if you like close combat. |
| Also, make sure to shoot at the speakers hanging in the ceiling. |
| They will send waves into Vulturon's body if he's close to them. |
| |
| - Thugs: Vulturon summons small enemies to help him in battle. Deal with |
| them once they appear, as they can be quite a bother if they're still |
| walking around when you're trying to avoid his other moves. Homing |
| shots are more than recommended to down 'em. |
| |
| - Protective Circle: A shielding circle appears around Vulturon's |
| body. Not only does the circle protect him -- it damages you too, if |
| you touch it. Stay in one of the corners of the room to be safe. |
| |
| - Supersonic Waves: He sends waves out towards you. If they hit you, |
| you won't be able to use your buster for a couple of seconds. Just |
| stay away from him to avoid being hit. |
| |
| - Falling Speakers: The speakers in the ceiling suddenly fall down |
| and explode into thousands of small pieces! To avoid this, you should |
| just break the speakers while they're still hanging in the ceiling. |
| Doing so while Vulturon is close to them will damage him too! |
| |
The [Vulturon DNA] is your now, and o----------- Optional ------------o
you're jumping for joy. Sprint a tiny bit | |
right in order to exit the boss room. To | - Type: Life Up |
your big surprise, Pandora herself is | |
waiting for you in the next room! When | In Scrapyard 2, go to the |
she sees you, she escapes. Continue right | second set of three doors. Head |
to find a room with some weird weights | inside the rightmost door to |
hanging from a rope. Megamerge into | find a spiked passage. Fly to |
Vulturon form and use his Wall Grab move | the end of that passage in |
on the leftmost weight. The right weight | order to find a [Life Up] item. |
will get lifted up into the air, opening | You can get it even if you |
a new passage where you will find | haven't collected any Biometal |
[Datadisk B08] and a gate. Open the gate | upgrades in order to extend |
to find a Transerver. Save your game and | your Biometal Gauge, so do use |
do a mission report, like usual. | this chance. |
| |
Afterwards, set your nose for the Control o---------------------------------o
Center 1 area. It's located in the south
end of the map, if you can't seem to find it.
Control Center [wa10]
| |
| |
| Datadisk E33...................[ ] Life Up........................[ ] |
| |
Something terrible must have happened o----------- Optional -----------o
here at the Control Center -- the | |
background seems totally trashed, like in | - Type: Life Up |
a Terminator movie. Or a MegaMan game. | |
All jokes aside, you should head right to | Use Rospark to climb the pole |
trigger a phone message from Master | in the right end of the first |
Thomas. He explains that the whole place | room. Open the gate at the top |
is about to go boom-shackalaka! Start | of the pole. Climb the ropes |
running right, and watch out for the | in the next area to the top, |
flames falling from the light crowns in | avoiding the flame cannons |
the ceiling. Merge into human form and | that shoot at you. At the top, |
crawl into the narrow passage to get the | Merge into Model A and grab |
[Datadisk E33]. Continue right to find | the [Life Up] item. |
a gate, and a pole next to the gate. If | |
you want an optional Life Up item, climb o--------------------------------o
the rope. If not, head into the gate.
Once you're at the top (after either climbing ropes to get the Life Up, or
following the elevator without climbing ropes), exit the room in the right end.
Shoot at the explosive blocks in the next room, and drop into the hole that
appears after you've done so. You'll see two gates -- one on each side! Head
into the right one, as the left one just leads back to the elevator room. Turn
on the warp point in the next room, and exit right again.
| |
| |
| Datadisk E26...................[ ] Datadisk M02...................[ ] |
| Datadisk E06...................[ ] |
| |
Watch out for the drilling enemies coming out of the ceiling and floor in this
room, and make sure to avoid the flame cannons as well. On the floor in the
middle of the room, you'll find [Datadisk E26], and a little further right,
you'll get [Datadisk E06]. Both of them are just laying on the floor, waiting
for you to pick them up. Continue running to the very right end of the room to
find [Datadisk M02] and a gate. Make sure that you got all of the three disks
in this room, then exit through the gate and prepare for a boss battle.
| Boss Battle - CAPSULE CONVERTER - Boss Battle |
| |
| Elemental weakness: --- |
| Weak point: --- |
| |
| - General Information: This boss has several vulnerable targets, and |
| in order to defeat it, you'll have to break them all! Doing so is |
| pretty easy if you're using Model A's homing shot combined with a |
| charged buster shot now and then. Just target all the "eyes", then |
| release a homing shot to damage them all. If you're having a hard |
| time targeting them all, use the ledges in the middle of the area |
| in order to get up to the eyes in the upper end of the room. |
| |
| - Atlas Mime: The boss has an attack that is a lot like the ones you |
| saw in the battle against Atlas. Red squares will appear, then, a |
| second later, the boss will shoot in the very same red pattern. Just |
| stay away from the red squares, and you'll be fine. Easy battle, indeed.|
| |
After beating the boss real hard, you'll find another warp point that you
should spend some crystals on activating. After that, exit right in order to
find the third main part of the Control Center stage. Exciting, yes? Yes!!
o----------------------------o You'll have to make your way upwards to the
| ITEM CHECKLIST | top of this room, and doing that is harder
| | than it might sound, since there are fire
| Datadisk E40..........[ ] | cannons and bazooka Galleons all over the
| | place. Megamerging into Model H is a smart
o----------------------------o thing to do, as it's air dash is great to
have when jumping upwards, dodging enemy fire
as you go. After getting past the section with the fire cannons and bazooka
enemies, you will find a platform made of tree. From here on, you will have to
proceed upwards by wall-jumping from wall to wall.
The problem however, is that these walls will vanish after you touch them once.
The easiest thing to do is to first wall-jump onto one wall, then jump normally
towards the next wall. If you don't reach the next wall, do an air dash
straight upwards in order to gain some air. Repeat this process until you reach
the next platform made of tree. Remember that you need to use Model H in order
to pull off those air-dashes I keep talking about. Once you're done with the
vanishing walls, you'll find more bazooka Galleons, and a blue door. Head
inside that blue door in order to find [Datadisk E40], then go outside again.
Proceed upwards until you see a gate in the right end of the room. Ignore the
blocks in the ceiling for now, and open the gate instead. Activate the warp
point, then go right to find the fourth main part of the Control Center.
This is a huge corridor with lots of Galleons o----------------------------o
in, and a good opportunity to do some energy | ITEM CHECKLIST |
farming. Continue right, jump over the spikes | |
(or fly using Vulturon, if you want to do | Queenbee DNA..........[ ] |
that). Once you have enough energy, exit in | Datadisk B05..........[ ] |
the right end of the corridor, where a boss | |
gate is located. Have a quick chat with o----------------------------o
Prometheus, since he's waiting for you here,
the prepare to take on Queenbee -- a mad.. bee that needs some beating!
| Boss Battle - QUEENBEE - Boss Battle |
| |
| Elemental weakness: Electric |
| Weak point: Bottom Stinger |
| |
| - General Information: Queenbee might look tough at the beginning, |
| as her body is covered with panzer plates. However, in reality, she |
| is one of the easiest bosses in ZX Advent. Use Model A from the very |
| beginning, and shoot at her panzer plates in order to break them. |
| Once broken, you will be able to hit her stinger. |
| |
| - Small Bees: Small bees come out of the panzer plates. Take them down |
| by using a homing shot. Sometimes, she will also shoot rockets instead |
| of bees. The rockets are faster, so try jumping over them instead of |
| shooting them down like with the bees. |
| |
| - Heavenly Flames: Queenbee flies upwards and shoots several flames |
| down towards you. Dash to the left of right end of the screen, and |
| do a jump if the flames still come towards you. |
| |
| - Flame Circle: Queenbee drops a huge circle of fire down from the sky. |
| The circle then starts spitting small flames! Stand close to the |
| circle, as most of the flames will fly towards the far right and left |
| edges of the screen. |
| |
| - Laser Beams From Inside: Yellow laser beams come out of Queenbee's |
| body. To dodge them, look closely at Queenbee's body. Small flashes |
| will appear a second or two before the laser beams themselves appear. |
| So, once you see a small flash, run away from that spot's aim. |
| |
Now that you've refused Queenbee's precious gift of despair, you're ready to
copy her [Queenbee DNA]. This DNA can be used to fly around in all directions,
and not just float left and right like you do when using the Vulturon form.
Exit in the right end of the boss room to find a computer that seems to be all
busted up! Change into Queenbee form, fly onto the busted computer, press DOWN,
then fly upwards again to lift the computer. Now it starts working again! Now
that you have repaired the computer, continue right to find [Datadisk B05] and
another gate. Take the disk and open the gate. There's a Transerver in the next
room, so save your progress there.
After you've activated the Transerver, Master Thomas calls you. He says that
he's received reports about Mavericks giving the Reploids a hard time in some
kind of Quarry area. That quarry will be our next target. But how are we
supposed to get there!? It's impossible to just warp there! Alright, now I
know how to do it! Go back to the very left end of Hunter's Camp 1. There's
a bronze barrel stuck in the ground there. Use Queenbee to drag it up from the
ground. A new passage will not be revealed! Drop down there right away.
There's lots of water down here, so use Chronoforce to swim left past some
spikes. When you see a green ball in the ceiling, use a charged Model L attack
to make it fall down. Now proceed left to find a red ball behind a wall. Use
a charged Model H attack to activate this ball. Once again, proceed left to
find some weights. Get past them using Vulturon, and open the next door. Great.
Quarry [wa11]
| |
| |
| Legendary Pickaxe..............[ ] Datadisk B17...................[ ] |
| Biometal Model ZX..............[ ] |
| |
Spend some crystals on activating the warp point at the entrance, then go left
into the next room to find a lot of trashed equipment. Proceed left again, into
a dark area. Megamerge into Model P so that you can navigate using the lower
screen. Go to the left end of the room, and climb down the ladder there.
Continue going downwards until you reach the the lower left end, where
a [Legendary Pickaxe] is sitting on the ground, all alone. Grab it. Now start
running right from where you got the axe. Climb down another ladder, then start
going left. You'll find some pipes in there. With Model P equipped, hang
onto those pipes, and jump further left. Keep going until you find a boss door.
Either Vent or Aile from the first MegaMan ZX game is waiting in here. It all
depends on what character you're playing as. Vent/Aile seems to be just as
aggressive as your character is, and things like that often lead to
misunderstandings. This situation is just like that, and you'll have to fight.
| Boss Battle - MODEL ZX - Boss Battle |
| |
| Elemental weakness: --- |
| Weak point: Bottom --- |
| |
| - General Information: If you're playing like Normal (which is what I've |
| done while writing the main walkthrough), you'll notice that this is |
| another easy, kind of disappointing battle. Vent/Aile Megamerges into |
| Model ZX form, and starts shooting buster shots at you, wall-sliding |
| as he/her shoots at you. Sometimes, Model ZX comes after you, trying |
| to slash your stomach open, but you can easily just wall-jump upwards |
| to avoid being hit by the saber at all. To attack Model ZX, use |
| homing shots and charged buster shots, Model A style. |
| |
| - Buster Shots: Model ZX fires normal buster shots at you, either while |
| standing on the floor, or while sliding down the wall. Avoid the shots |
| by jumping. If you're hit, you won't take much damage, though. |
| |
| - Charged Shot: A charged, more powerful buster shot. This one is more |
| important to avoid. Watch Model ZX's body, as you'll see it starting |
| to charge a couple of seconds before the shot is released. So, stay |
| away when ZX starts to charge. |
| |
| - Slash: Model ZX comes at you, trying to kill you with a saber slash! |
| This is the most deadly attack in the battle, but still very easy to |
| avoid. Just wall-jump upwards when ZX starts coming towards you. Being |
| a coward has always been a smart thing when it comes to surviving. |
| |
Now that you've defeated [Biometal Model ZX], you'll be able to use it for
yourself. Another good thing, is that the game now shows you some great
artwork, so keep your eyes on the screen. Vent/Aile gets a lot more friendly
too, as he/she is after Master Albert as well. Exit the room in the left end to
find [Datadisk B17] in the left end of the next corridor. Take it, and proceed
left into the next room.
| |
| |
| Datadisk E03...................[ ] Datadisk E35...................[ ] |
| Datadisk E45...................[ ] Biometal Upgrade...............[ ] |
| |
The first room in Quarry 3 is totally empty and boring, so exit left. You'll
find a line of explosive blocks, but don't break them just yet. Instead,
examine the pile of rubbish on the ground just before these blocks. There's a
hidden datadisk in there. [Datadisk E03]! Grab it, then shoot the explosive
blocks so that they go boom. Continue left, shooting another line of blocks.
Now drop downwards, and use Model F to take out another line of blocks below
you. Now you should be in the lower right end of a pretty big quarry area.
Start going left from here. You'll find a passage that leads upwards again in
the left end of the area. Use Model H to climb the passage to the very top.
Up here, take out two green machines, and climb down the ladder left of the
machines. Make another line of crates explode below the ladder, but make sure
to watch out for the spikes just below the crates. Wall-sliding makes it easier
to avoid falling onto them. Below the third set of crates, there is a datadisk
lying on some spikes. Break the crates, then use Queenbee to fly to the
datadisk without touching the spikes. This is [Datadisk E45]. Once you reach
the very bottom, open the gate there leading right.
| Boss Battle - CRUSHINGPACTOR DD - Boss Battle |
| |
| Elemental weakness: --- |
| Weak point: Bottom --- |
| |
| - General Information: The next room is a huge open area. In the middle |
| of it, you'll see a green bulldozer that starts coming after you. |
| Start escaping from it, running right. When you see a datadisk above |
| you, at the other side of some blocks, wait for the bulldozer to come |
| and break the blocks, then grab [Datadisk E35] as soon as it falls |
| down. You might take some damage from this, but as long as you get |
| the datadisk, it's no problem. Afterwards, continue escaping from the |
| dozer again, running right! Real fast! Monkey Eileen style! You'll |
| see a [Biometal Upgrade] above you soon. You can use the same |
| strategy to get it, as you used to get the datadisk a moment ago. It |
| might cost you a life, but getting the upgrade is easy -- just wait |
| for the boss to come, then jump into the upgrade as it falls |
| downwards from above. |
| |
| - Alternate Strategy: At the beginning of the battle, you can use Model |
| H to jump behind the boss. Once behind him, slow down the time by |
| using Chronoforce's Time Bomb move. Now, use a powerful model, such |
| as Model ZX to attack the boss's back until it blows up. The blocks |
| ahead (including the ones where the datadisk and upgrade are found) |
| can be broken by using a charged Model F punch. No need to escape |
| if you use this strategy. The important thing is that you get both |
| the datadisk and the Biometal Upgrade. Good luck! |
| |
Exit in the right end of the room, after dash-jumping over a row of nasty
spikes and climbing down a couple of ladders on the other side. There's a gate
at the bottom of those ladders.
| |
| |
| Datadisk M09...................[ ] Datadisk M05...................[ ] |
| Green Card Key.................[ ] |
| |
Take out the green machine just left of o----------- Optional -----------o
the entrance, then grab [Datadisk M09], | |
which can be found on the ground just | - Type: Datadisk |
behind the machine. Exit in the left end. | |
You'll find the mini-boss named Spidrill | Now that you've completed the |
from the Tower of Verdure in here. He's a | Quarry mission, go back to the |
real pushover though, now that you have | dark room in that stage. In |
Model F and can fire straight upwards. | the upper left corner there is |
Take down the poor spider monster, and | a door. Talk with the man |
wait for Vent/Aile to come and finish it | inside of it. Give him 200 EC |
off for real. Vent/Aile takes you back to | when he asks for it. He'll |
the Hunter's Camp and gives you the | dig a passage that leads into |
[Green Card Key] as a Christmas present. | a new room! At the bottom of |
Sorry, present. Master Thomas calls you | that room, you'll find |
as well, but he says he has no idea on | [Datadisk M05]. |
how to proceed. Guess we've just got to | |
do some exploring! That should suit you o--------------------------------o
just fine.
So, make your way to the very right end of Hunter's Camp 2, and climb down the
ladder there. You'll find some blocks at the bottom that should be broken with
Model F. Enter the green door in the water below the blocks.
Biolab [wa12]
Ashe thinks something smells funny down here.. o----------------------------o
Oil, or something, she says. We'll have to | ITEM CHECKLIST |
investigate the weird smell, so activate the | |
warp point in the entrance room, then proceed | Datadisk E27..........[ ] |
right into the green gate. You'll find | |
yourself in a big sewer. Watch out for the o----------------------------o
enemies falling from above, and start moving
right. Note that falling into the water isn't dangerous at all.
Fight your way towards the right end of the sewer, but don't shut your eyes.
You'll eventually come to a pool of water that has both a big energy pack and
the [Datadisk E27] in it. Make sure not to miss those items, then proceed
further right, exiting the sewer room using the gate in the absolute right end.
Activate the warp point in the corridor, and proceed right into Biolab 2.
| |
| |
| Biometal Upgrade...............[ ] Datadisk E14...................[ ] |
| Datadisk E04...................[ ] Datadisk E11...................[ ] |
| |
What was smelling so terrible earlier on was all the liquid found in this room.
Walking on it isn't dangerous, but you'll sink if you're too slow. Eventually
you can wear the Featherweight chip in order to not sink. Anyway, run right,
and use Queenbee form to lift the barrel that is blocking the path. Below the
barrel, dodge the enemies falling from the ceiling, and jump right over a small
gap. Now, if you want to get another Biometal Upgrade, have a look here:
1 - After the blue enemies falling from the ceiling, you'll find another
barrel. Use Queenbee form to pull the barrel up from the ground. After
doing so, push it back into the ground by stepping on it in another form.
2 - With the barrel pushed down again, go right, and drop into the water. Go
to the right end of the water, and jump up to the surface to find another
barrel. Pull it up from the ground using Queenbee. Lots of water will get
start flowing into the area. Backtrack to the previous barrel.
3 - Just right of that barrel, a platform has vanished, and below where the
platform used to be, there is a [Biometal Upgrade] waiting for you!
Now that you have the Biometal Upgrade, make your way right from the water.
You'll see a ledge guarded by a purple Galleon. Up on this ledge, there are two
barrels, so use Queenbee form to lift them both up from the ground. Now crawl
under the barrels to find [Datadisk E04]! Drop down from where you got the
datadisk, and start running right through a corridor filled with water. In the
right end of the corridor, wall-jump upwards to find [Datadisk E14].
Continue going right. A short while after seeing a huge energy contain, you'll
find a narrow passage that you have to crawl through in human/Reploid form.
Once you see two platforms floating in the water, look further right to find a
yellow barrel. Lift it and drop it onto the leftmost platform. Now step on the
right platform that has been elevated slightly, and crawl through the passage
just right of the platform to find a 1UP and some spikes. Swim above the spikes
while in human form. When you see the ice spears in the ceiling, just break
them with a Model F Megaton Punch. Right of those ice spears, you'll find
[Datadisk E11]. The next point of interest is the boss gate in the lower right
end of the room, so go there right now.
| |
| |
| Bifrost DNA....................[ ] Datadisk E23...................[ ] |
| Datadisk B13...................[ ] |
| |
| Boss Battle - BIFROST - Boss Battle |
| |
| Elemental weakness: Fire |
| Weak point: --- |
| |
| - General Info: First of all, this battle can be real tough if you use |
| the wrong model. I really recommend using Biometal Model F all the |
| way through, and attacking Bifrost with charged shots all the time. |
| Charged Model F shots will spread huge fires when they hit Bifrost's |
| rather huge body. Also, the fire will burn through the panzer that |
| defends Bifrost against normal attacks. |
| |
| - Wheels of Madness: Bifrost spits out a couple of spikes wheels. |
| They both come rolling towards you, but since we're in water, |
| jumping up to dodge them isn't really a problem. Just watch out when |
| they come back, bouncing off the wall. Dash to avoid them if they |
| bounce back towards you. |
| |
| - Ice Spears of Coldness: He shoots several small ice spears through |
| the room. Dash-jump to the upper right or upper left end of the room |
| in order to be safe. Drop back down into the water once the spears |
| have vanished off the screen. |
| |
| - Heavy STOMP: The giant Pseudoroid jumps upwards, and crashes into the |
| ground again, resulting in a small earthquake! Make sure to jump just |
| before Bifrost hits the ground, if you don't like to get stunned! |
| |
| - Bite/Frost Breath: These attacks are very similar. During one attack, |
| he tries to bite you, and during the other, he blows an icy wind at |
| you. Both attacks are simple to avoid -- just dash away from him. |
| Note that after the bite attack, Bifrost's panzer defense goes down |
| for a short moment. However, if you use charged Model F shots, you |
| don't have to worry a lot about that, if you just want to get through |
| the battle alive. Well, good work, boss SLAYER! Maverick KILLER!! |
| |
The [Bifrost DNA] is now yours. Huge o----------- Optional ----------o
surprise. Exit in the right end. In the | |
next room there are some purple blocks. | - Type: Datadisk |
You've seen that kind of blocks before | |
too, you know. Anyway, by using Bifrost's | Go right from the working |
secondary biting attack, you can actually | Transerver to find Biolab 4. |
eat your way through these blocks. Try it | Climb the ladders at the |
out here, and grab [Datadisk B13] at the | entrance to find a crawling |
other side of the blocks you just ate. In | maze. Crawls into the maze, |
the next room, there is a Transerver, but | and drop down into the first |
it doesn't work without a special code. | gap. From now on go: Right, |
Continue right from the Transerver then. | Left, Right, Left, Right, |
This time, you find a WORKING Transerver. | Left to find [Datadisk E23]. |
Yes! Save your game and deliver a mission | |
report like usual. o-------------------------------o
Waterfall Ruins [wa13]
So, where do we find the Waterfall Ruins? Easy! Go to Hunter's Camp 3, and exit
in the very right end where there is a green gate close to a girl with purple
hair. In the next room, there are two gates and a man named John. Ignore John,
and head through the leftmost gate to reach the Waterfall Ruins.
o----------------------------o As you can see, the Waterfall Ruins is a
| ITEM CHECKLIST | jungle area. Activate the warp point and head
| | left into the next room. Mikhail calls and
| Argoyle DNA...........[ ] | tells you to watch out for some kind of
| Datadisk B04..........[ ] | computer center, where a hacker is supposed
| Datadisk E05..........[ ] | to be located. Weird. A computer center in
| | the middle of a jungle? Once Mikhail has hung
o----------------------------o up, proceed left. You won't get to run for a
very long time before meeting two purple
Pseudoroids - Argoyle and Ugoyle. They look like twins. Really scary :(
| Boss Battle - ARGOYLE & UGOYLE - Boss Battle |
| |
| Elemental weakness: --- |
| Weak point: Whole body |
| |
| - General Information: Megamerge into Model ZX once this battle starts. |
| Model ZX's spin saber attack (Jump + UP + Saber) is great for dealing |
| TONS of damage to the twins. The battle will be over in no time, |
| probably before you have to use any of your SubTanks. |
| |
| - Shuriken Share: The twins go to each their side of the screen, and |
| start throwing shuriken stars to each other. Place yourself straight |
| below one of them, then jump and start spin-slashing his belly! Does |
| a great deal of damage to them. Your attack, that is. |
| |
| - Summon Circle: They summon a dark circle in the middle of the area. |
| Projectiles will come out of the circle, so stay in one of the corners |
| and jump whenever it's needed. |
| |
| - Shuriken Jumping: They jump around, throwing single shuriken stars. |
| Just run around, dashing and jumping to try and avoid their attacks. |
| |
The [Argoyle DNA] is now yours, and can be used just like any other
Biometal/DNA/Trans-on/whatever the fancy name they use these days is. Great.
So, move a tiny bit left from the boss site. You'll see a datadisk being
covered in dirt. To get it, merge into Argoyle form, and hold the R button.
Now release it to summon a ghost form of Ugoyle. The Ghost moves over to where
the datadisk is, and takes it. Great, now you have [Datadisk B04]. Move to the
left end of the area, and above the gate there, you will find [Datadisk E05].
Take the disk, then head inside the gate. Activate warp point, exit left.
| |
| |
| Datadisk E46...................[ ] Life Up........................[ ] |
| Datadisk E46...................[ ] |
| |
Close to the beginning of this area, you can find a 1UP item on a ledge above
you. Just fly upwards using Queenbee to find it, then proceed left. Go to the
top of the red wall. Now, to your left you will see some spikes. You can
actually move into the wall just left of those spikes, but there is one problem
with doing so; there are spikes on the floor inside the wall. So, just merge
into Vulturon and fly into the wall, not touching the spikes. In there you will
find [Datadisk E46]! Grab the disk, then head outside of the wall again. Drop
down left of the red wall, and exit in the bottom left end.
At the beginning of the next area, you will see some yellow circles of light.
Don't touch them, as you'll get eaten by murder fish if you do! Instead,
Megamerge into Queenbee form, and from the entrance, fly straight right to find
[Datadisk E47] on a ledge. Now that you have that disk, go to the left end of
the area. There's two waterfalls there. Use Model L to swim up the rightmost
of those two waterfalls. You'll find a door at the top of the waterfall, and
inside the door, there is a [Life Up] item! Now head back outside and exit in
the left end, left of the two waterfalls.
o----------------------------o Swim to the bottom of the room while in Model
| ITEM CHECKLIST | L form. At the bottom, use Chronoforce to
| | swim past all the spikes. Once in the left
| Datadisk E30..........[ ] | end, start swimming upwards again to find a
| | 1UP and a passage leading left into a new
o----------------------------o room. Go into that new room after grabbing
the 1UP. Take the two E-crystal containers on
your right side in the next room, then head left to two moving spears. Left
of the two spears there is a datadisk, but we can't get it yet, so we'll return
here later on. Proceed left to find LOTS of moving spears. Slow down time using
Chronoforce, and head left past all the spears.
When you see a place with lots of stone blocks, break them by shooting at them,
head further left past more spears, then exit left. The next area has two doors
-- both of them in the middle of a waterfall. The upper door leads to a
sidequest named "Eliminate The Chabanos", while the lower one leads to a boss
battle. There's also a passage leading left from the two doors. First, head
through the passage leading left.
Now you're in a room with a ledge leading upwards, and a normal path leading
further left. Jump up on the ledge first to find some spikes and some lasers.
Morph into Vulturon form, and hover up into the laser above you. As long as you
keep on touching the laser while hovering, the spikes will keep down. So, still
using Vulturon, hover, and land between the two spikes. Once you're between
them, transform into Queenbee, and fly straight upwards from the spikes to find
[Datadisk E30]! Now, there's a lot of unexplored space in this room, but there
are no more items, and the gate in the left end just leads back to the
beginning of the stage. So, go back, exiting in the right end, so that you get
back to the waterfall with the two doors.
If you want to do the sidequest inside the upper door, do that, and if you
don't want to, just head through the lower door right away, like I'll do here
in the main walkthrough (sidequest section covers the sidequest)! Activate the
warp point inside the lowest door, then proceed left into the gate.
| |
| |
| Data File A....................[ ] Datadisk M03...................[ ] |
| |
This stage is so long that it kind of gets out of hand for me! Anyway, just run
through the open room, and open the gate in the end. Time for a boss battle.
| Boss Battle - GIGANTO BOWL - Boss Battle |
| |
| Elemental weakness: --- |
| Weak point: Opening, middle body |
| |
| - General Information: The only place you can hit and damage this boss is |
| the opening in the middle of its body. The opening only appears at |
| certain times, so make sure to blast it once it appears. Using Model F |
| and its buster edit can be useful, but so can charged buster shots from |
| Model ZX be. They're very powerful. |
| |
| - Falling leaves: What can I say? Leaves fall down from the sky, and |
| they're slow. Just go to the right corner to avoid them. Easy. |
| |
| - Spitfire: The boss shoots lots of venom beams at you. First he shoots |
| towards the lowest part of the room, then upwards. Wall-jump to avoid |
| the first shots, then just off the wall, towards the boss, to avoid |
| the last part of the attack. |
| |
| - Tentacle Trap: The boss makes two tentacles appear in the right end of |
| the room, then he sends out a heat-seeking venom beam. Just don't stand |
| still in the right corner, and you'll be fine. If you get caught, DASH! |
| |
In the next room, you'll hear an explosion, then you'll find Pandora and
Prometheus waiting for you. They're not happy, and have broken the computer
that Mikhail wanted you to check out earlier on. Too bad! Anyway, it sounds
like Prometheus and Pandora are planning to start fighting against their
master, Albert! Madness indeed! Well, now they escape. Ashe examines the
computer that the mad duo broke a moment ago, and finds the [Data File A].
There's a Transerver waiting for a little Mega girl just left from here! Go!
In the Transerver room, there's also a disk -- [Datadisk M03].
Mysterious Lab [wa14]
First of all, to reach the Lab, go to the lower right end of Hunter's Camp 3.
Head through the green gate there, then go right once again in order to find a
Transerver that can only be used to travel to the lab -- nowhere else! So, go!
| |
| |
| Datadisk B12...................[ ] Datadisk B14...................[ ] |
| Datadisk B15...................[ ] |
| |
Ah, the moon is shining -- the background o----------- Optional ----------o
looks beautiful. And there's something | |
weird going on too, as you're in the third | - Type: Datadisk |
area of the lab, and not the first one. | |
Well, that's what it's supposed to be | Just above the 1UP item, |
like, anyway. Activate the warp point on | Megamerge into Model H and |
your right side, and head through the gate | air-dash up into the hole in |
behind it. The next room has a lot of | the upper left end of the |
broken gas pipes that you need to avoid, | room. You'll find a path, |
as well as some bouncy ball machines that | and at the end of the path, |
you'll be able to break without running | [Datadisk E12] is waitin'! |
into huge problems. Just make your way to | |
the right end where there is a yellow door o-------------------------------o
and a ladder. Head through the yellow door
to find some Crystals, then go back and climb up the ladder. You'll see a
1UP item that you can get by using Argoyle's ghost move. So, get the 1UP and
proceed upwards, to the top of one last ladder.
In the next room, Ashe finds two open capsules and a message. The message
describes the fact that Prometheus and Pandora have actually been working for
Albert as slaves.. They're always needed to return to their capsules in order
to recharge their energy, and Albert controls the capsules.. Not good. Not good
for Prometheus and Pandora, anyway. And for me, since I like them.. Sorry! Me
will shut up now! Let's continue playing! Just right of the two capsules, there
is a gate and a [Datadisk B15]. Take the disk, then head through the gate.
Make your way through two small corridors. o----------- Optional ----------o
You'll find a fuse on the floor that you | |
need to shoot at in order to place it | - Type: SubTank, Datadisk |
within the container just a tiny bit | |
ahead. When you do so, a gate will open. | In the right end of the room |
Proceed right and fix another fuse. You'll | with all the fuses, there is |
find a ladder, and a boss gate. If you | a boss gate and a ladder. |
want a datadisk and a SubTank, check the | Climb up the ladder to find |
optionals box to the right of this | another fuse. Push the fuse |
paragraph. If not, head through the boss | down towards the boss gate, |
gate in order to get some quick action | where there is a container. |
straight away! | |
| Once the fuse has been set |
--- MYSTERIOUS LAB 4 --------------------- | into the container, climb |
| back up the ladder to find a |
Activate the warp point that is waiting | yellow door that has been |
for you at the very beginning of the Lab's | unlocked. Near the door, |
fourth area. After doing that, go a tiny | [Datadisk B14] can be found. |
bit further right to find the boss room. | |
There's a tiny, orange critter sitting in | Inside the yellow door, use |
the corner here. He sure does not look | Argoyle's ghost move in order |
very powerful. The critter says that his | to get the SubTank. |
name is Hedgeshock, and that he wants to.. | |
TEAR YOU APART!! WAAH!! KILL IT! o-------------------------------o
| |
| |
| Hedgeshock DNA.................[ ] Datadisk B11...................[ ] |
| Data File B....................[ ] Init. Key......................[ ] |
| |
| Boss Battle - HEDGESHOCK - Boss Battle |
| |
| Elemental weakness: Ice |
| Weak point: --- |
| |
| - General Information: If you like 2D Sonic The Hedgehog games, you're |
| going to love this battle so much that you simply melt. Anyway, I |
| think that using Model L is good in this battle, as it's spear deals |
| quite a lot of damage against Hedgeshock when used. If the critter |
| is too fast for you however, you can slow down time using Chronoforce. |
| Also note that in general, it's smart to stay on the ledges in the |
| upper part of the room, as Hedgeshock seldom moves all the way up there.|
| |
| - Yellow Beams: Hedgeshock crawls into a small ball, and released lots |
| of yellow circle-formed beams into the air. Keep your eyes open, and |
| dash-jump in order to avoid being shocked to death. |
| |
| - Sonic Roll: He rolls around on the floor, and bounces up to the ledges |
| in the middle part of the room. Just dash away from him, and try to |
| get a hit in with Model L's spear at the same time! |
| |
| - Mouse Sisters: Hedgeshock summons several small mice. They pop up, |
| and start panicking! You'll be happy to hear that the mice can be killed|
| off by simply slashing them once. So, do that. Slash them into |
| mice meat. |
| |
Believe me when I'm telling you that I'm tired of saying this kind of thing
after each and every boss battle -- The [Hedgeshock DNA] is now yours! Head
through the gate in the right end of the boss room now that you've mastered the
mad hedgehog's powers. Ashe finds [Data File B] in the next room, and takes it
with her. Exit in the right end again, after getting the Data File B item.
There's a narrow passage with some small blocks in here. Megamerge into
Hedgeshock form, and roll into the narrow passage by pressing DOWN + L. You'll
roll through the blocks, and get [Datadisk B11] at the same time. At the other
side of the passage, a Transerver is waiting for you. Activate it, save your
game, and deliver a mission report. Standard procedure, yes. Thomas sends you
an [Init. Key] now. It can be used to activate a special kind of Transerver...
Before finding that Transerver however, I'll take you with me for some datadisk
hunting. If you like optional datadisks, that is. If you don't really care
about optionals and that kind of stuff, just skip out on the next section, and
start reading at the beginning of the one that comes below it.
Optional Backtracking [wa15]
| |
| |
| Datadisk E49...................[ ] Datadisk E19...................[ ] |
| Datadisk E50...................[ ] Datadisk E28...................[ ] |
| Datadisk E36...................[ ] Datadisk E21...................[ ] |
| Datadisk E31...................[ ] Datadisk E01...................[ ] |
| Datadisk E48...................[ ] Datadisk E41...................[ ] |
| Datadisk E43...................[ ] Datadisk E44...................[ ] |
| |
We're getting closer and closer to reaching the end of the game, so why don't
do some backtracking now, in order to collect some datadisks? Everything in
this section is completely optional, so just skip to the next section if you're
not interested in getting all the datadisks.
o------------- Optional ------------o
| |
| - Type: Datadisk |
o------------- Optional ------------o | |
| | | Turn off the falling trash by |
| - Type: Datadisk | | activating the switch in Scrap |
| | | Yard 2. Now go to the room in |
| Head over to Highway 1. Not far | | Scrapyard 3 where you have to |
| from the entrance, there is a gap | | stand on moving blocks in order |
| with a gate and a switch in. Turn | | to reach the gate in the right |
| on the switch and head through | | end. There is a hole in the |
| the gate. You'll find | | ceiling in this room. Fly up |
| [Datadisk E49] behind a wall. | | there in Queenbee form, then use |
| Use Argoyle's ghost move to get | | Argoyle's ghost move to get the |
| the disk. | | [Datadisk E50] from the wall. |
| | | |
o-----------------------------------o o-----------------------------------o
o------------- Optional ------------o o------------- Optional ------------o
| | | |
| - Type: Datadisk | | - Type: Datadisk |
| | | |
| In the right end of Floating | | Go to Floating Ruins 3. In the |
| Ruins 1, use Queenbee form to | | middle of the area, there is a |
| fly below the main path. You'll | | passage with lots of spikes in. |
| find [Datadisk E36] on a ledge | | Use Vulturon form to float |
| near some spikes. | | between the spikes. You'll find |
| | | [Datadisk E31] in the spiked |
o-----------------------------------o | passage. |
o-------------------------------- Optional ---------------------------------o
| |
| - Type: Datadisks |
| |
| Make your way to Legion HQ 2, and find the first air surfing board. |
| Jump on it while in Bifrost form. The board will fall downwards and |
| reveal the entrance to Legion HQ 4. Once in HQ 4, run right through the |
| fist corridor to find [Datadisk E48] on the floor. Now proceed further |
| right to find a Transerver and [Datadisk E43] in the same room. |
| |
o-------------------------------- Optional ---------------------------------o
| |
| - Type: Datadisks |
| |
| Go and complete the sidequest named "Find The Wrench". It's covered in |
| the sidequests section, in case you need help with it. Once you have |
| the reward from that quest -- the Featherweight -- go to the second |
| pipe that can be broken in Oil Field Area 2. Normally it will break |
| when you step on it, but with the Featherweight equipped, it won't! |
| Crawl left from the pipe to find [Datadisk E19]. Remember to be in |
| Human/Reploid form while crawling. |
| |
| You can find another datadisk by breaking the first breakable pipe |
| in Oil Field 2. Do that and go to where the Biometal Upgrade was |
| located. Drop down into the gap below the place where the upgrade |
| used to be. There's a door down here. Stand close to the wall right |
| of the door, and use Argoyle's ghost move to find [Datadisk E28] |
| which is hidden inside the wall. |
| |
| |
o------------- Optional ------------o o------------- Optional ------------o
| | | |
| - Type: Datadisk | | - Type: Datadisk |
| | | |
| In Waterfall Ruins 3 there is a | | Just above where you fought the |
| room where there are two E-C | | Langbranch mini boss in Ice Floe |
| containers right of the entrance. | | Area 2, you will find a girl |
| Go left from the containers, and | | named Mary. Just right of her, |
| use Hedgeshock form to roll into | | you can roll right in Hedgeshock |
| the narrow passage you'll | | form to find [Datadisk E21] |
| encounter after passing 2 spears. | | |
| In there you'll get | o-----------------------------------o
| [Datadisk E01]. |
| | o------------- Optional ------------o
o-----------------------------------o | |
| - Type: Datadisk |
o------------- Optional ------------o | |
| | | Go to Biolab 1. Drop down into |
| - Type: Datadisk | | the sewer water in the middle of |
| | | the area to find a narrow |
| Go to the right end of Train 3 | | passage. Roll in there while in |
| to find the yellow elevator. A | | Hedgeshock form. When you do, you |
| tiny bit right of it, there are | | will find [Datadisk E41]. |
| some blocks that you can eat | | |
| while in Bifrost form. Doing so | o-----------------------------------o
| will earn you [Datadisk E44]! |
| |
Great work, dear reader! If you've been following the main walkthrough from the
very beginning, you should now have all of the datadisks in the whole game!
Except for two disks that are found in the final moments of the game, that is.
If you're like me, and like reading about stuff, you should head over to the
datadisk building in Hunter's Camp 1, and analyze all of your datadisks.
There's a lot of cool sprites and weird information stored in those disks.
Undersea Volcano [wa16]
To get to the Undersea Volcano, which is the beginning of Master Albert's
hideout, just go to Biolab Area 3. The broken Transerver there can now be used
to transport over there, since you got the Init. Key from Mikhail. Once there,
head right through a gate. In the next room, there is a 1UP in the upper right
end, right of some spinning enemies. Take it, then drop into the water. Head
right through the next room, which is a huge open area with falling lava
stones. Just avoid the stones by dashing.
This is another open area with falling stones. Make your way to the right end,
and drop down into the hole there to find a bunker-like corridor system.
Continue right into the corridors to find a gate in the lower right end.
Close to the entrance of this third area, you'll find two gates. One leading
left and one leading right. It doesn't really matter which one you choose, so
take the left one, if you feel like. You'll have to make your way through
another corridor system, and drop down through the air to reach the bottom.
Just keep on going the only way you can go, until you find a boss gate.
Watch the cut-scene with Albert, Pandora and Prometheus. Looks like Albert is
up against two traitors! That's good for us, but really bad for Albert. After
dealing with his master, Prometheus explains that he and Pandora have been
using Ashe as a tool ever since the beginning of the game. Ashe was the one
that tracked down Master Albert so that Prometheus and Pandora could have their
revenge against him. But, all isn't good -- now they want to destroy everything
around them, including you! Fight them off! And make sure to remember using
your SubTanks! Without them, this is going to be hard.
| Boss Battle - PANDORA & PROMETHEUS - Boss Battle |
| |
| Elemental weakness: --- |
| Weak point: --- |
| |
| - General Information: This is a very stylish battle where you fight |
| against both Pandora and Prometheus at the very same time. There's a |
| lot of different strategies that you can use, but merging into Model |
| H is a very good idea, as you'll be able to dodge a lot of attacks |
| by dashing and jumping around. In addition, Model H's saber does a |
| good deal of damage to the two Mega Men when it's used. Movement is |
| the most important this in this battle; you should never stand still! |
| |
| |
| - Circling Spears: Pandora places herself in the middle of the room, and |
| summons several green spears that start spinning around her small body. |
| After a while, she'll start releasing spears towards you. Use Model H |
| to dash-jump upwards, jumping over the spears! Make sure to slash |
| Pandora whenever you get the chance. |
| |
| |
| - Pillars of Flame: Prometheus stands in the middle of the room, and |
| summons two huge flame pillars. They start spinning in and out of |
| the background. While in the background, the pillars aren't dangerous |
| to you. So, run past the pillars while they are in the background. |
| |
| - Brutal Pillars: This one looks like the previous move, but the |
| pillars won't start spinning. Instead, they come straight towards |
| you. Attack the pillars in order to avoid taking damage. |
| |
| - Mole Flames: Prometheus places himself in the middle of the room and |
| sticks something into the ground. Soon after, lots of small flames |
| start popping up from the ground, like moles! If you're using Model H |
| avoiding them won't be a problem -- just air-dash! |
| |
| |
| - Combo Rush: They both appear at the same time. Keep your eyes on |
| Prometheus, as he will slash at you with his saber. Pandora just |
| flies around, but don't touch her, as doing so is dangerous. Try |
| dash-jumping to avoid Prometheus's slash, and attack Pandora while |
| you're still in the air. |
| |
| - Spike Hell & Air Drop: First Pandora appears. She starts sending lots |
| of small spikes and electro-beams around in the air. Do your best to |
| dodge them, and attack her with your saber at the same time. When |
| the spikes and beams are about to go away, Prometheus will come |
| dropping down from the sky, usually in one of the corners. Make sure |
| you remember to watch out for him! |
| |
Prometheus and Pandora aren't dead yet! However, they don't want to fight more.
Instead they start explaining about how Master Albert used Legion as a front
for finding and choosing people to become Mega Men, then letting them fight and
destroy each other for his own amusement. And now, things get even worse!
Master Albert wasn't dead at all -- the man Prometheus killed was a decoy! The
whole place starts collapsing, and Ashe escapes back to the Hunter's Camp. Make
sure to save your game while you have the chance. Now head outside of the
Transerver room for another cut-scene. Vent/Aile appears again too! He/she says
that there is no turning back once you see him/her again, so go fill all of
your SubTanks, and collect some 1UPs, then speak with Vent/Aile again. Watch
the cut-scene, then prepare for the final stage.
Ouroboros [wa17]
| |
| |
| Datadisk B02.................[ ] Datadisk B03...................[ ] |
| |
Head into the opening just right of where you start out. Vent/Aile and the
other Hunters won't follow you, as this is a one-man/girl mission! Run right
through a corridor system, and when you see lots of blocks in the air, use
Model F's Megaton Punch to break them as usual. Proceed further right to find a
1UP item on some blocks hanging in the ceiling. Just right of the 1UP items,
there are lots of blocks on the floor, guarded by some galleons. Break the
blocks to find a narrow passage that you can access using Hedgeshock. Roll
through the passage to find a big energy pack, the exit the passage in the
right end. Once you're at the end of the narrow passage, proceed right.
Now you're in the second main area of Ouroboros -- it's a fancy looking
corridor with a red mat on the floor. Albert suddenly pops up, and introduces
some friends.. All of the Pseudoroid bosses you've beaten earlier. You'll have
to fight them all again, so make sure your SubTanks are filled. Now head into
the next room to find an elevator. At the top and bottom floors, there are
transporters that you have to access. There's one boss waiting for behind each
transporter, and you have to beat them all. Use the boss guides in the main
walkthrough if you need help taking them all down.
NOTE: You'll want to save as many SubTanks for later as you can, so if you run
out of energy during one of the eight Pseudoroid battles, it's generally
smarter to just die and lose a 1UP than to use the energy stored in your
SubTanks. That's just a tip though -- what you do is your own choice.
After beating all eight bosses, proceed right to find a room with lots of
special blocks. What makes the blocks special, is that you can break them by
attack them, but then, after some seconds, they come back. If you're still
standing at the space a block reappears at, you will die. So, break blocks,
then quickly proceed to a place where there are no blocks. Model H is great to
use in the first part of the room, by the way. Continue going right through
this room until you have to drop down. Down here you will see a purple Galleon
hanging from the ceiling. Kill him and break the blocks hanging in the ceiling
just right of the Galleon. Above those blocks, you will find [Datadisk B02].
You'll also find [Datadisk B03] near the middle of the area, by using Queenbee
form to fly upwards from the spike blocks there.
Shortly after the place where you got the disk, lots of spikes blocks will
start appearing. From here on, using Vulturon is recommended, as there'll be a
lot of places where you'll be able to slide below or over spiked blocks that
are much harder to pass while using other models. Just keep making your way to
the right until you find the boss gate.
| Boss Battle - ALBERT FORM I - Boss Battle |
| |
| Elemental weakness: --- |
| Weak point: Body in lower right end |
| |
| - General Information: There is a very easy strategy you can use to win |
| this battle. At the beginning, use Chronoforce to slow down time, then |
| quickly merge into Model ZX, and run over to the lower right end where |
| the boss's vunerable point is. Start slashing like crazy! You'll take |
| damage if the boss uses its Black Portal move, but the other attacks |
| can easily be avoided, and the battle will be over in no time. |
| |
| |
| - Head Scrap: The boss puts its head into the ground, and grinds it |
| along the floor. Shoot at it to make it flip up so that you can get |
| below it without touching it. |
| |
| - Black Portal: The boss summons a portal and tries to suck you into |
| it. At the same time, it fires beams. Dash away from the portal, and |
| do your best to avoid the beams too! The beams don't do a lot of damage |
| though, so it's better to touch them than to be sucked into the portal. |
| |
| - Ground Fire: A huge fire circle scatters into several small flames |
| that land on the floor. Stand between the small flames to avoid being |
| burned into hamburger meat. |
| |
| |
| - Missile Launch: He shoots a couple of missiles towards you. Just do |
| a quick jump to avoid them. Not really hard, actually. |
| |
| - Energy Circles: Circles of energy are shot at you. Dash away from |
| them if they get too close. |
| |
| Boss Battle - ALBERT FORM II - Boss Battle |
| |
| Elemental weakness: --- |
| Weak point: Albert's body |
| |
| - General Information: Using Model ZX is a great choice in this battle |
| too. When you're attacking Albert and his defensive pods, make sure |
| to use the ZX Spin Attack (Jump + Saber + UP), and not just normal |
| slashes. By spinning, you'll do a ton of damage, and should be able |
| to finish off Albert without using SubTanks at all. Not many, at least. |
| To get able to attack Albert himself, use your saber on his defensive |
| pods first, so that they start to malfunction. |
| |
| - Tornado Quadro: Albert summons four machines that generate tornados. |
| Use your saber to take out one of them before you take damage from |
| blown around like a leaf. |
| |
| - Claymore: He summons a huge claymore, and gives it a swing. Once you |
| see the claymore, dash behind Albert, and attack his back while he's |
| busy swinging the giant sword. Poor, Slow Albert! |
| |
| - Slowdown: Just like Chronoforce, Albert is able to mess around with |
| time. When he uses this move, all of his moves will be faster than |
| before. You're lucky if he doesn't use this one. |
| |
| - Ground Puch: He punches into the ground with a huge flame hand. Just |
| dash away from him once you see the hand appear. Best to stay safe. |
| |
| - Sniper Aim: You'll see a lock-on aim appear on the screen. This means |
| that Albert is aiming for you with his cannon, so dash around, and |
| jump too, in order to avoid being hit by his shot. |
| |
| - Ground Grind: Albert crashes into the ground and comes towards you. |
| Just stay in one of the corners to avoid his body. He doesn't move all |
| the way to the far corners. |
| |
Albert goes down, and the whole place starts collapsing. Things get kind of
over-the-top caotic, but in the end, Ashe manages to escape! She does faint
afterwards though, and wakes up in the Hunter's Camp later on, just like at the
very beginning of ZX Advent. Head outside again once you're back in control.
Vent is waiting for you, and explains that Albert's airship went down with a
huge SUPER BOOM! Everyone's happy, and you get to see some nice artwork. After
that, it's time for taking a look at the credits. The people over at Inti have
done such a good job that you kind of need to watch their names roll across the
screen. They deserve that, don't they?
After the credits have rolled, the game will tell you that the Expert
difficulty setting and the Quiz Advent/Model a mini games have been unlocked.
Make sure to save your game when asked too, if you don't want the unlocked
features to vanish until the next time you complete the game! That's all for
now. You'll probably see me again some other time, though. I don't plan on
retiring from writing walkthroughs just yet, so chances are I'll be covering
the next game in the ZX series as well, if one is ever released.
~ Thanks a lot for using my work! I hope you liked it! See you around!! :)
SubTank Locations [mi01]
If you've ever played a MegaMan game earlier, chances are you already know what
a SubTank is, and that these items are incredibly valuable. SubTanks are used
to store more energy at times when your normal energy gauge is already filled.
So, when you collect energy while your main energy gauge is filled, it will be
stored in these tanks. Once you need more energy again, simply access the pause
menu, and choose one of your filled SubTanks to transfer your stored energy
straight into the main energy gauge! Very handy during boss battles.
| Arctic Ice Floe 2 | After you have fought off the mini-boss in |
| | Arctic Ice Floe, you will enter an area with |
| | many ice blocks. In the middle of this area |
| | you will find some metal poles. Use Rosepark |
| | form to climb up these metal poles. At the |
| | top you will find the first SubTank. |
| | |
| Legion HQ 2 | In this area, you will find several air |
| | boards. A tiny bit right of the first board, |
| | there is a corridor with purple Galleons in. |
| | Go to the right end of this corridor, and slide |
| | down the wall. You'll find a breakable wall |
| | on your left side down here. Continue a tiny |
| | bit right from this wall, and you'll find yet |
| | another breakable wall. Shoot it to bits, in |
| | order to find a room with spikes in. Dash-jump |
| | over the spikes to find the second SubTank. |
| | |
| Floating Ruins 2 | To get this SubTank, you'll have to complete a |
| | sidequest named "Find The Ancient Artifacts". |
| | Check the sidequests section for a full guide. |
| | |
| Mysterious Lab 3 | In the right end of the room with all the |
| | fuses, there is a boss gate and a ladder. Climb |
| | up the ladder to find another fuse. Push the |
| | fuse down towards the boss gate, where there is |
| | a container. Once the fuse has been set into |
| | the container, climb back up the ladder to find |
| | a yellow door that has been unlocked. Near the |
| | door, Datadisk B14 can be found. Inside the |
| | yellow door, use Argoyle's ghost move in order |
| | to get the SubTank. |
| | |
Life Up Locations [mi02]
Life Up items are often overlooked by players not familiar with the MegaMan
series, as they're well-hidden, and the because of the fact that the game never
really does a good job of explaining what these items are used for. There's no
encouragement coming from the game, but let me tell you, you should REALLY
search for these items, and collect them all. "Why" you might ask. My answer is
actually pretty good: Life Up items will extend your energy gauge, making it
possible to store more energy, so that you can take more damage before being
defeated. Here's a diagram that helps you find all the Life Up items:
| Tower of Verdure 3 | After fighting the Spidrill boss in this level, |
| | you'll end up in Tower of Verdure 3, a place |
| | where you must wall-jump a long way upwards in |
| | order to proceed. At the top, after the |
| | wall-jumping, you will find a huge gray wall |
| | that will start collapsing once you touch it. |
| | |
| | Do a dash-jump to get to the RIGHT side of this |
| | wall, then quickly wall-jump on it all the way |
| | to the top of it. You have to do it fast, so |
| | that you're able to wall-jump upwards before |
| | the whole wall collapses. At the top, you will |
| | find the precious Life Up! |
| | |
| Scrapyard 2 | There are two different places in Scrapyard 2 |
| | where you'll find three doors close to each |
| | other. Go to the second set of two doors, and |
| | enter the rightmost door. In this room there are |
| | some spikes that you can fly between using the |
| | Vulturon form. At the other side of the spiked |
| | passage, you will find a Life Up item. |
| | |
| Control Center 1 | In the right end of the first room in Control |
| | Center 1, there is a pole. Climb it with your |
| | Rosepark form. Open the gate at the top, then |
| | climb to the top of the poles in the next room. |
| | At the top, merge into Model A and grab the |
| | Life Up item found up there. |
| | |
| Waterfall Ruins 2 | Go to the left end of the room where there |
| | are yellow circles and fish that want to eat |
| | you. Use Model L to swim up one of the waterfalls|
| | here, to find a door with a Life Up inside. |
| | |
Biometal Upgrades [mi03]
Biometal Upgrades are hidden at various places, just like SubTanks and Life Up
items. Once you collect a Biometal Upgrade, your Biometal Gauge will be
extended. An extended Biometal Gauge means that you will be able to use your
Biometal models' powers (such as flying, or special attacks) for a longer time
before having to wait in order to recharge the gauge. Collecting these upgrades
will also make it possible to extend Biometal Model F's "Buster Edit" feature.
| Highway 1 | After passing the first gap in this area, the |
| | path splits into one top path, and one lower |
| | path. Drop down to the lower one and merge into |
| | Model F to break the blocks that are in your |
| | way. You'll find a switch after doing so. |
| | Use Chronofore's Time Bomb move to slow down |
| | time, then activate the switch. |
| | |
| | Quickly merge back into another, faster model, |
| | and get back up on the top path. Run right |
| | until you see an open gate. Be quick and run |
| | into that gate before it closes. The upgrade |
| | can be found in there. |
| | |
| Oil Field 2 | Use Model F to break the damaged pipe at the |
| | beginning of the first biker area in Oil Field 2.|
| | Drop down to the bottom, and run right past a |
| | door to find a narrow passage. Crawl through it |
| | in human/Reploid form to find this upgrade. |
| | |
| Quarry 3 | At the beginning of the mini-boss battle against |
| | the green bulldozer, use Model H to air-dash |
| | to the bulldozer's back. Now slow down time |
| | using Chronoforce's Time Bomb move, and break |
| | the bulldozer using a powerful model such as ZX. |
| | Start making your way right, and you'll see the |
| | Biometal Upgrade above you. Use Model F to break |
| | the blocks that are protecting the upgrade. |
| | |
| Biolab 2 | Biolab 2 starts with you having to pull up a |
| | normal barrel. Continue from here until you |
| | find a second barrel. Pull it up like usual, |
| | then make sure to PUSH IT BACK DOWN using any |
| | model (just step on the barrel). Now move right |
| | until you find another barrel. Pull it up from |
| | the ground to make lots of water flow into the |
| | room. Go back towards the previous barrel in |
| | order to find the upgrade. |
| | |
Sidequests [mi04]
| |
| |
| - Trigger: In Hunter's Camp 3, you'll find a Hunter named Nicol, standing |
| close to the top right end of the area. Speak to him twice in order |
| to borrow the F. Range Key from him. Now enter the shooting range |
| behind him to start the quest for real. |
| |
| - Guide: The goal here in the shooting range is to kill 100 flying |
| baddies before the time runs out. Start shooting at them once they |
| enter the screen. Use the buster to do this. Once they start appearing |
| more frequently, pull out Model A's homing shot, and start locking |
| onto several enemies at once, taking down at least five enemies per |
| shot. Once you win, talk to Nicol again to get 100 E-crystals from him! |
| |
| AWARD: 100 E-Crystals, [F. Range Key] |
| |
| |
| |
| - Trigger: After killing Rosepark, go to the bar in Hunter's Camp 1, and |
| talk to the bartender, Jim. He has heard of a love fruit that grows |
| somewhere in the Tower of Verdure. That's where Rosepark used to live. |
| Naturally, you will have to get this fruit! |
| |
| - Guide: Warp over to Tower of Verdure 1, and go to the room where the |
| alarm ticked off the first time you entered that level. Make your way |
| upwards until you reach the opening in the left wall. Go out there, |
| and use Rosepark form to climb upwards on the poles out here. On the |
| top, you'll find a Green Apple. Yum! Go give it to the bartender. |
| |
| AWARD: 200 E-Crystals, [Green Apple] |
| |
| |
| |
| - Trigger: After slaying Rospark, go to Hunter's Camp 2 and find Nicol. |
| Stand close to him, and use Buckfire to jump up and start wall-jumping |
| on the wall above Nicol. You will find Chris up here! Talk to him to |
| get a Pin and a request to find some superhero goods for him! |
| |
| - Guide: Just below Chris, Ray is standing. Talk to him to find out that |
| he actually gave some hero pictures to a Hunter named Tina! Now run |
| right from Ray, and climb the ladder to find Tina in the upper right |
| end of the area. Talk to her. Now, return to Chris (above Nicol) once |
| again, to get Datadisk O04, a disk containing MegaMan boxart! Wicked. |
| As for the Pin, Chris takes it back! |
| |
| AWARD: [Datadisk O04], [Pin] |
| |
| |
| |
| - Trigger: Once you've taken down the first boss in Arctic Ice Floe 2, |
| jump upwards using Buckfire's charge jump. Up here, melt the ice |
| blocks above you to find Mary. Talk to her three times to activate |
| this quest. She wants you to catch the moth flying above her! |
| |
| - Guide: Using Model A, wall-jump to the top of the wall right of Mary |
| and the moth flying above her. Do a dash-jump into the moth itself |
| in order to catch it. Hand the Moth Queen over to Mary now. You do |
| want the reward, don't you? Sure you do. |
| |
| AWARD: 100 E-crystals, [Moth Queen] |
| |
| |
| |
| - Trigger: In the left end of Hunter's Camp 1, you will find a house |
| with the numbers "00" on the outside. Go in there and talk to the |
| Reploid here. His name is Kidd. Give him 100 E-crystals, then go |
| out of the house. Come back, and repeat the process until you've |
| paid Kidd 600 E-crystals. After paying him a total of 600 crystals, |
| you'll find a door where Kidd is standing. Go inside to meet Nick, |
| an old Reploid. Talk to him a couple of times to get this quest. |
| Your goal is to find some blueprints that Nick has lost while fooling |
| around. Old Reploids don't seem to be very sharp. |
| |
| - Guide: After seeing Nick, go back outside of the "00" building. Head |
| left to find the Blueprints hanging on the fence there. Do a |
| dash-jump from the nearby wall to grab them! Head back to Nick now. |
| He will start selling E-crystals later on, and if you examine his |
| fridge, you will find a [Shortcake] in there! |
| |
| AWARD: 200 E-crystals, [Shortcake], [E-Tank] shop, [Blueprints] |
| |
| |
| |
| - Trigger: First defeat both Chronoforce and Rospark, then go to Hunter's |
| Camp 2 and talk to Nicol. He's looking for some missing friends. |
| |
| - Guide: To find the first friend, Red, go to Oil Field 1. Use Queenbee |
| to pull out the barrel from the ground in the middle of the area. |
| Once you've found Red, go to Ice Floe 3. In the lower left end, use |
| Bifrost to eat the blocks that are blocking a door. Inside the door, |
| break the orange machine. Now a gate in the upper right end of Ice Floe |
| 3 has been unlocked. Go there to find Lazarus, the last friend. |
| |
| AWARD: 200 E-Crystals |
| |
| |
| |
| - Trigger: First of all, defeat Atlas in order to get Biometal Model F. |
| Now go to the beginning of Oil Field 2. There's a pipe on the ground |
| that can be broken using a Ground Breaker attack. So, break it, then |
| drop down through the hole to find a door at the bottom. Talk to the |
| Hunter in here. He needs you to find his wrench! |
| |
| - Guide: Wall-jump upwards just left of the Hunter. Jump onto the lowest |
| moving block, then time your next jump to get onto the moving block |
| above. Once on this second block, transform into Buckfire, and do a |
| charged jump straight upwards between the spikes. Once you reach |
| the next block that moves in a horizontal motion, be quick and |
| do another charge jump upwards. You'll find the Wrench up here ^_^ |
| |
| AWARD: [Featherweight], [Wrench] |
| |
| |
| |
| - Trigger: In the last stages of the game, go see Carley in Hunter's |
| Camp 4. She has heard rumors about a Mechaniloid fossil in the Oil |
| Fields, and asks you to check it out, after handing you a |
| Micro Transmitter. |
| |
| - Guide: You'll find a broken Mechaniloid laying in the dust in the very |
| right end of Oil Fields Area 1. Run close to it to mount the tansmitter |
| on the ground. Now you can head back and talk to Carley in order to |
| get your reward, a nasty Frog! |
| |
| AWARD: [Frog], [Micro Transmitter] |
| |
| |
| |
| - Trigger: In the Train 3 area, there is a train wagon that you can |
| head inside. Do that and speak to Patrick. He'll give you a |
| Backpack and asks you to find the owner. |
| |
| - Guide: Head back to Hunter's Camp 2 to find Ray, the manga fan. |
| Ray is the one that has lost his backpack, so hand it over to him. |
| As a way of saying thank you to Patrick, Ray asks you to take a disk |
| back to Patrick in Train 3. Go see Patrick again. Patrick isn't very |
| smart, and has no idea how to analyze the disk, so he gives it to you. |
| |
| AWARD: [Datadisk O02], [Backpack] |
| |
| |
| |
| - Trigger: After seeing Albert split from the rest of the Sage Trinity |
| in the main game, head back to the Train 3 area. Outside of Patrick's |
| train Wagon, you'll find a nice girl named Tillis. Chat her up. |
| |
| - Guide: Tillis is worried, as she has heard about a fire spreading |
| somewhere in Legion. She wants you to put it out for her. A small girl |
| can't risk being killed by Mavericks, you know! Better help her. So, |
| travel to the right end of Legion HQ 2. There are some flames there. |
| Just right of the flames, there is a huge gap. Fly to the other side of |
| the gap using Queenbee. Still using Queenbee, grab the water can at |
| the other side, and take it back to the flames. Pour the water at the |
| flames in order to put them out. Now return to Tillis. |
| |
| AWARD: [Wind Boots] |
| |
| |
| |
| - Trigger: Pay the digger in Hunter's Camp 4 a total of 1500 E-crystals. |
| After doing so, he'll ask you to find a legendary pickaxe for him. |
| |
| - Guide: Go to the quarry area. To get there, use Queenbee to lift the |
| barrel in the ground in he left end of Hunter's Camp 1. Once in the |
| pitch dark area in the quarry, go to the middle left end to find the |
| Legendary Pickaxe on the ground. Model P might make it easier to |
| find the axe, but it really isn't hidden or anything. Now go back to |
| the digger in Hunter's Camp 4. The last room will get unlocked, and |
| you will be able to start the sidequest named "Give Order To The Shop". |
| |
| AWARD: [Legendary Pickaxe] |
| |
| |
| |
| - Trigger: First of all, complete the "Find The Pickaxe" sidequest. Then |
| open the final room in Hunter's Camp 4 to find Romeo. He gives you |
| 1000 E-crystals, and wants you to go deliver an order in Legion. |
| |
| - Guide: Travel to the Train 3 area, and open the first door there in |
| order to find the shopping area. Talk to the man that's standing there. |
| After giving him the crystals you got, Austin, which is the name of |
| the man, says that he'll deliver a shelf to Romeo right away. Go |
| see Romeo again to get 100 E-crystals in reward. Now that the shelf |
| is in place, several new items and sidequests will be available. |
| |
| AWARD: 100 E-crystals |
| |
| |
| |
| - Trigger: After you've completed the quest where you get the shelf in |
| Hunter's Camp 4, Romeo will have another quest for you. He wants you |
| to search for some Hunters in the Control Center level. |
| |
| - Guide: In Control Center Area 3, there is a room where you have to |
| make your way to the very top by jumping upwards a far distance, |
| on walls that keep vanishing into thin air. Anyway, in the upper part |
| of this room, there is a door on your left side. Go in there to find |
| the Hunters Roscoe and Dale. Talk to them to save them, then go back |
| to Mister Romeo in the camp. |
| |
| AWARD: 300 E-Crystals |
| |
| |
| |
| - Trigger: During the final stages of the game, go find Elena in the pub |
| in Hunter's Camp 1. She says someone stole her pendant. |
| |
| - Guide: Teleport over to Biolab 4. Exit the room with the maze in the |
| upper right end. In the next room, start killing flying enemies. After |
| a while, a quick plane-type Mechaniloid appears. Kill it to get the |
| Pendant item. Give it back to Elena. |
| |
| AWARD: [Pendant], 500 E-crystals |
| |
| |
| |
| - Trigger: During the late stages of the game, go see Sharon. She can be |
| found outside of the green gate in Hunter's Camp 3. She wants a book. |
| |
| - Guide: You can buy a book in the area with three ladies in Train 3. |
| There are three different books to choose from, and they have different |
| values. Buy any of the books, and return with it to sharon. The book |
| will go on display in the shelf at Hunter's Camp 4, and Sharon will |
| give you the [Ice Boots]. |
| |
| AWARD: [Ice Boots] |
| |
| |
| |
| - Trigger: After completing the quest named "Find The Lost Hunters", go |
| to the shelf room in Hunter's Camp 4, and talk to Amy. She says that |
| you need to get her some plants! |
| |
| - Guide: Head over to the room with all the stairs in Legion HQ 1. |
| There are several different Potted Plant items there. Choose one |
| of the plants, and press UP to pick one up. Depending on what plant |
| you choose, the amount of E-crystals receiced might vary when |
| completing the quest. |
| |
| AWARD: xxx E-Crystals, [Potted Plant] |
| |
| |
| |
| - Trigger: In the left end of Floating Ruins 3, there is a small, black |
| door. Go inside to find a girl named Meg. She wants you to find some |
| artifacts for her. There's four different ones to find. |
| |
| - Guide: |
| |
| * [L Tank]: Go back to the left end of Floating Ruins 1, and air-dash |
| to the top of the hill there. Just left of a purple Galleon up on the |
| hill you will find this L Tank item. |
| |
| * [Pinwheel]: In the middle of Floating Ruins 2, there is a gray |
| pillar with many platforms. Below this pillar, there are cyclones. |
| Hover down into the middle of the cyclones using Model H in order |
| to find the Pinwheel. |
| |
| * [Light Bulb]: In Floating Ruins 4, just left of the boss gate, you |
| can hover down into a gap. Keep hovering left using Model H in order |
| to find the Light Bulb on a ledge down here. |
| |
| * [Old Balancer]: Climb up the wall in the left end of Floating Ruins 3. |
| Use Bifrost to eat through the blocks up here, and enter the cave at |
| the top in order to fin the balancer. Now return to Meg . |
| |
| AWARD: [SubTank], 300 E-crystals |
| |
| |
| |
| - Trigger: Sometime during the final stages of the game, a "!" icon will |
| appear above the man carrying his daughter in Hunter's Camp 3. Talk to |
| them to find out that the daughter wants some flowers for her mommy. |
| |
| - Guide: There are three areas that you can visit to find a flower. You |
| only need to find one flower, and not all three of them. Here are the |
| three locations, but remember, you only need to find ONE flower: |
| |
| * Tower of Verdure 3: At the top of the falling pillar, head left. |
| You'll find the flower in the corner, on the floor. Close to impossible |
| to miss this one. |
| |
| * Waterfall Ruins 2: In the second part of Waterfall Ruins 2, you will |
| find a door close to a waterfall. And a flower too! |
| |
| * Floating Ruins 3: Close to the middle of the area, you can drop down |
| below a cyclone to find a 1UP item. The flower can be found right |
| next to that cyclone. |
| |
| AWARD: [Lily], [Eraser], 100 E-crystals |
| |
| |
| |
| - Trigger: In the Scrapyard 2 area, there is a room where two Galleons |
| are hanging in the middle of the room from some pipes. This room has |
| a gate in the upper end, and one in the lower end. There is also a door |
| in the right end of the room. Go into that right door, and keep running |
| until you find two new doors. Enter the leftmost of those two doors |
| in order to find a man named James. He wants some scrap parts. Below |
| you'll find a list of all the items needed. |
| |
| - Guide: |
| |
| * [Ignition]: The Ignition is found in the room where the two purple |
| Galleons were hanging in the middle of the room (Scrapyard 2). Go |
| back to that room, and open the gate in the top end of the area. |
| The Ignition can be found just behind the gate. |
| |
| * [Titanium Alloy]: In one of the first rooms in Scrapyard 3, there is |
| a ladder hanging above you at the entrance. In the right end of that |
| room you will find a Titanium Alloy just right of a fake energy pack. |
| |
| * [Engine]: In the last big room in Scrapyard 3, there is a narrow |
| passage just left of the entrance door. While in human/Reploid form, |
| climb through that hole. Make your way to the top, and open the door |
| there to find a room with lots of shielded enemies flying around. |
| Kill them all, and use Queenbee form to fly to the right end of |
| the room. Between some spikes in the right end you will find [Engine]! |
| Now, with all three parts in your inventory, go see James again. |
| |
| AWARD: [Booster] |
| |
| |
| |
| - Trigger: After Albert has revealed his real plans, go to Hunter's Camp |
| 1 and speak to Pierre in the left end. He gives you a Birdcage and |
| tells you to go catch a flying camera. |
| |
| - Guide: At the very top of Control Center Area 3, there are some blocks |
| in the ceiling. Use Model H to break them, then enter the door above |
| them. It's filled with dust. Use a couple of Model H charge slashes |
| to blow away the dust. Go to the middle of the room in order to set up |
| the birdcage Pierre gave you, then wait for the bird in the room to |
| walk over to the cage. Once it's close to the cage, press UP to catch |
| it! You'll get the Bird in Cage! Return to Pierre now. |
| |
| AWARD: 300 E-crystals, [Birdcage], [Bird in Cage] |
| |
| |
| |
| - Trigger: After Albert has revealed his plans, go see Anna in the middle |
| of Hunter's Camp 1. She wants you to find her bird pet. Cute! |
| |
| - Guide: It's easy to find her bird! Head over to the green door in |
| the right end of Hunter's Camp 3 to find the bird and a cage. Lift the |
| cage while in Queenbee form, and drop it onto the bird. Nightingale |
| has now been caught. Give it back to Anna. |
| |
| AWARD: 200 E-crystals, [Nightingale] |
| |
| |
| |
| - Trigger: Pay Kidd in Hunter's Camp 4 until he has cleared all the |
| debris, then go talk to talk to the Hunter named Jarke in Hunter's |
| Camp 2. Jarke wants you to find a Model Train for him. |
| |
| - Guide: Head through the red door close to Jarke in order to reach |
| Hunter's Camp 3. Once there, go find Owl, the fat hunter that is |
| always stuffing his face with food. Owl has a train, but wants you |
| to give him a pudding in exchange for it. Ooh, I want pudding too! :) |
| |
| To get the pudding, head back to Hunter's Camp 4 where Kidd has been |
| digging earlier. Enter the first door in there to find Nick's café. |
| Open his fridge to find the Pudding. If you haven't found the |
| Shortcake item yet, you'll find that one too, by examining the fridge |
| several times. Now talk to Owl again to get the [Model Train]. Give |
| the train to Jarke. You'll be able to see it at the shelf in the last |
| room of Hunter's Camp 4, as the train is a shelf item. |
| |
| AWARD: [Pudding], [Model Train] |
| |
| |
| |
| - Trigger: In Waterfall Ruins 3, there is a room with two doors inside a |
| a waterfall. Head inside the top door to meet a weird man named Peter! |
| Peter-san has a quest for you -- he wants you to get rid of something |
| he calls "Chabanos". Chabanos are small pigs that Peter wants you to |
| find and kill. He's kind of evil, but you still have to follow his |
| order if you want the quest reward. There's 50 pigs, but they're not |
| really spread around at a great number of places -- they like to stay |
| together with their friends, you see. Their locations are as follows. |
| |
| - Guide: |
| |
| * Waterfall Ruins 3 - Just inside the door left of Peter himself. Head |
| in there and kill 'em all. Make sure to go and see Peter again now, in |
| order to make the rest of the pigs spawn in other stages. |
| |
| * Legion HQ 1 - In the upper left end of the second room with lots of |
| stairs in, there is a door. Head inside to find a group of piggies. |
| |
| * Scrapyard 2 - These pigs can be found in the corridor leading to |
| James, the old man that makes boosters for the Highway race. Make sure |
| to kill the pigs in both the upper and lower part of the corridor. |
| |
| * Highway 1 - First, use Queenbee to fly up to the top of this area. |
| There are several blue bridges high up in the air, and the pigs are |
| crawling on those bridges. Kill them all off, then drop down to where |
| you got the Biometal Upgrade earlier. Just right of that place, there |
| are a couple of pigs running around, protected by a strong wall. |
| Transform into Bifrost, and bite through the wall, killing the pigs in |
| the process. |
| |
| * Oil Field 2 - There's a group of pigs in the sand below the first |
| breakable pipe, so bust the pipe up using Model F, and kill the pigs |
| with cold blood. After doing so, there's more pigs for you to kill in |
| this area. Jump back up from where you killed the pigs a second ago, |
| and find the poles that you had to climb on in Rosepark form the first |
| time you visited the Oil Field stage. Just left of those poles, there |
| are pigs behind a wall. Eat them using Bifrost's bite attack. |
| |
| * Floating Ruins 3 - The first group can be found in the middle of the |
| area, on one of the floating platforms. Pretty much impossible to miss |
| this group. There is a second group in the lower right end of the area. |
| Fly down there using Queenbee. You'll see the pigs behind some blocks. |
| Shoot the pigs to death while in Queenbee form. She can actually fire |
| right through the blocks, so there's no need to break them at all. Now |
| fly back up to the upper part of the area. You're done! |
| |
| Make sure that you've killed all of the pigs listed above, then go |
| back to Peter in Waterfall Ruins 3. He's got a nice reward for you. |
| It's the [Extender] chip, which extends your period of invincibility |
| after taking damage. Useful for running on spikes, through enemies |
| and the like. A nice chip to have, actually. |
| |
| AWARD: [Extender] |
| |
| |
| |
| - Trigger: After completing the Highway stage, go to Highway 3 and talk |
| to Burt. Pay him 400 crystals when he asks for them, then exit the |
| area, and come back again. Now you can start the first race! |
| |
| - Guide: The races are easy at first, then they get harder. You can |
| win the first race by simply driving straight forwards, but from the |
| second race, you'll want to get some booster items from the |
| "Recycle Junk" sidequest. You can get new boosters once you've used up |
| the one you have. Why would you get boosters, you ask? Because they |
| give you a speed boost during the race! Note that you can use wind |
| attacks (Model H) to make the flames in the track vanish, so make |
| sure to be in Model H form during the race. As for the prizes you |
| get from winning, you get EC and champion titles. Not a great award, |
| but at least it's something. |
| |
| AWARD: E-crystals, [Hayate], [Idaten], [Speed King] |
| |
Unlockables [mi05]
There's a number of unlockables in MegaMan ZX Advent. Small features that
somehow extend the life of the game. At least if you like the unlockables, they
do. Like with the unlockables in the first MegaMan ZX, I'm not really a fan of
them, but of course I'll list them for you anyway. Here they are:
| Gem Buster | "Gem Buster" is a small | Just speak to Julian, the |
| | mini game where you | Hunter standing above the |
| | need to sandwich jewels | ladder in Hunter's Camp 2. |
| | between two jewels of | He'll hand it over. |
| | the same color. You can | |
| | combine black blocks | |
| | with other blocks, but | |
| | you can only combine | |
| | blocks that are | |
| | actually falling. Gem | |
| | Buster can only be | |
| | played using a local | |
| | wireless connection. | |
| | | |
| Quiz Advent | "Quiz Advent" is | Complete the main game on |
| | another mini game. | normal difficulty setting. |
| | Here, you have to | |
| | answer a series of | |
| | questions given by in | |
| | -game characters by | |
| | touching the bottom | |
| | screen on your Nintendo | |
| | DS. There are three | |
| | types of quiz: Zoom | |
| | Quiz, Silhouette Quiz | |
| | and Gap Quiz. | |
| | | |
| MegaMan a | "MegaMan a" is actually | The mini-game will be |
| | quite fun! Why? Because | unlocked no matter what |
| | it's a mini game that | difficulty you complete the |
| | looks and feels very | main game on. However, to |
| | similar to the old NES | get all of the three stages |
| | MegaMan games! You play | found in this mini-game, |
| | as Model a (ancient) | you have to complete ZX |
| | and can only use a | Advent on the Expert |
| | simple buster weapon | difficulty setting. |
| | against your enemies. | |
| | To slide, you have to | |
| | use the dash button. | |
| | | |
| Expert Mode | A hard difficulty | Complete the main game on |
| | setting that removes | the normal difficulty |
| | all but one SubTank | setting. |
| | from the game (the one | |
| | in Floating Ruins will | |
| | still be there). | |
| | Enemies will also deal | |
| | much more damage, and | |
| | Life Ups are gone. | |
| | | |
| Biometal Model a | "Model a" is a secret | Get all of the 24 |
| | Biometal model that you | Pseudoroid medals, then |
| | can play as during the | start a new game. At the |
| | main game. Pretty weak, | point where you usually get |
| | but fun to play as. | Biometal Model A, you will |
| | | get Model a! |
| | | |
| | | Note the difference in |
| | | caps. Model A and Model a |
| | | are actually different from |
| | | each other. |
| | | |
| Survival Road | A mode where you will | Complete the main game |
| | get to fight all of | with both Ashe and Grey. |
| | the bosses in the game. | |
| | | |
Pseudoroid Medals [mi06]
There are 24 Pseudoroid medals that you can get by re-fighting the Pseudoroid
bosses in MegaMan ZX Advent, and defeating them in certain ways. In other
words, there are special conditions that have to be fulfilled before you get
your medals. There are 8 bosses that have medals you can earn, and each of
those bosses have 3 medals each. In order to get the medals, you will first
have to play until the late stages of the main game, then talk to the Hunters
ontop of the houses in the Hunter's Camp, and the ones in the final level.
They'll have requests for you, wanting you to take out the bosses in special
ways, so that you can earn your medals.
When you get a medal, you'll be able to see it on display in the storage room
inside the pub in Hunter's Camp 1. Once you have all 24 medals, start a new
savegame, and play until the point where you usually receive Model A on the
Train level. At this point, you'll receive a "new" Biometal -- Model a.
| Buckfire | - BRONZE: Deal the killing blow to Buckfire |
| | using one of Hedgeshock's rolling attacks. |
| | |
| | - SILVER: Only hit Buckfire's weak point, and |
| | no other spots on him at all! Doing this is |
| | pretty easy if you slow down time using |
| | Chronoforce at the beginning of the battle. |
| | |
| | - GOLD: Don't use any other attacks that Model |
| | P's touch screen kunai. That's right, you |
| | can only use his touch screen attack. |
| | |
| Rosepark Medals | - BRONZE: Kill Rosepark while in the bulb form. |
| | To make this easier, you can use a charged |
| | Model L attack first. |
| | |
| | - SILVER: Use Argoyle throughout the whole |
| | battle, not hitting Rosepark with any other |
| | form's attacks. |
| | |
| | - GOLD: Same as the silver medal, but this time |
| | you must be in Rosepark form throughout the |
| | whole battle. |
| | |
| Chronoforce | - BRONZE: Finish him off using Model ZX's |
| | charged saber move. |
| | |
| | - SILVER: Finish him off using Buckfire's |
| | dashing attack. Just dash under him when |
| | he's got close to no health left. |
| | |
| | - GOLD: Use Queenbee throughout the whole |
| | battle, and no other forms. |
| | |
| Vulturon | - BRONZE: Survive the battle for 2 minutes, |
| | then kill him off after those minutes have |
| | passed. |
| | |
| | - SILVER: Finish Vulturon off using Model H's |
| | Sonic Boom move. |
| | |
| | - GOLD: Use Model A's Giga Crush move through |
| | the whole battle. Don't hit Vulturon with |
| | any other attacks at all. |
| | |
| Hedgeshock | - BRONZE: Finish Hedgegshock off while you're |
| | in Chronoforce form. |
| | |
| | - SILVER: This one is kind of weird. You have |
| | to finish Hedgeshock off by hitting one of |
| | the summoned rats into it. Use Model F's |
| | Megaton crush to do it. |
| | |
| | - GOLD: Use Human/Reploid form throughout the |
| | battle, not hitting the boss while being in |
| | any other forms. |
| | |
| Bifrost | - BRONZE: Use Queenbee, and only Queenbee. |
| | |
| | - SILVER: Use Buckfire, and only Buckfire. |
| | |
| | - GOLD: Hit Bifrost using Model A's homing |
| | attack, and no other attacks at all. |
| | |
| Queenbee | - BRONZE: Kill her by only hitting her panzer |
| | hive. Don't attack it after the panzer hive |
| | has been broken; wait for it to rebuild |
| | itself before attacking her again. |
| | |
| | - SILVER: Take her down while there are no |
| | small bees summoned. Do so while her panzer |
| | hive is still broken. |
| | |
| | - GOLD: Take her out without hittin her panzer |
| | hive at all. Hit her top instead. |
| | |
| | |
| Argoyle | - BRONZE: Take both twins out using Model A's |
| | Giga Crush move. First of all, weaken both |
| | until they have the same amount of health, |
| | then finish them off by using Giga Crush. |
| | |
| | - SILVER: Same as the bronze medal, but use |
| | Hedgeshock's sparking ball move instead. |
| | |
| | - GOLD: Same as above, but use Buckfire's |
| | boomerang/tomahawk move instead. |
| | |
Datadisks [ku01]
Datadisks are small items that can be found scattered around at all kinds of
locations. In pretty much all stages, there's a number of datadisks hidden,
free for you to collect, if you're willing to spend time on searching for them.
Once you've collected a datadisk, you can head back to Hunter's Camp 1 and
access "building 2". In there, you'll meet the scientist named Gary. By
speaking to Gary, you can borrow his disk analyzer machine. Each datadisk
contains one or more graphical sprites. Some are animated, some are not.
What's even more interesting, is that the disks contain a fair amount of text.
The texts are very interesting, as they make it easier to understand how things
in the MegaMan universe really work. In this section, I've written down all of
the text. To find the location of any specifit disk, just search for the disk
number by using the CTRL + F function. For example, if you search for "B07",
you'll find the location of Datadisk B07 in the main walkthrough.
| DISK NAME | Datadisk B01 - Atlas |
| | |
| INFORMATION | Model F Biomatch (Flame Mega Man). She was a soldier |
| | of a country laid to waste by Mavericks. She believes |
| | that it's only through struggle that people are |
| | galvanized to evolve. |
| | |
| DISK NAME | Datadisk B02 - Albert (1st Form) |
| | |
| INFORMATION | The form where the trone on which Albert sits turns |
| | into a giant 3 headed dragon-like Mechaniloid, |
| | unleashing powerful attacks which manipulate gravity. |
| | |
| DISK NAME | Datadisk B03 - Albert (2nd Form) |
| | |
| INFORMATION | The second form, where Albert flies around in the |
| | air, protected by Biometal Model W fragments. |
| | |
| DISK NAME | Datadisk B04 - Argoyle & Ugoyle |
| | |
| INFORMATION | A high speed fighter Pseudoroid dyad. Equipped with |
| | dash rollers on their feet, and armed with a rock |
| | bomb, they are masters of multi-directional attacks. |
| | |
| DISK NAME | Datadisk B05 - Queenbee |
| | |
| INFORMATION | Depending on which weapons container Queenbee |
| | attaches to, her body becomes a variegated armament. |
| | She can also transport things other than weapons. |
| | |
| DISK NAME | Datadisk B06 - Dogu The Giant |
| | |
| INFORMATION | This large Mechaniloid was built using technology |
| | from an age past. Half of this gas guzzler's energy |
| | is spent just to move its mammoth body. Perhaps |
| | that's why not many were produced. |
| | |
| DISK NAME | Datadisk B07 - Chronoforce |
| | |
| INFORMATION | This Pseudoroid was built for electronic warfare, |
| | and has the ability to disrupt sensory circuitry to |
| | give the sensation of temporal acceleration and |
| | deceleration. |
| | |
| DISK NAME | Datadisk B08 - Vulturon |
| | |
| INFORMATION | Vulturon is a bit of a sensationalist narcissist. |
| | Using microwaves emitted from his guitar-shaped |
| | controller, he can reactivate and control artificial |
| | muscles of moribund machines. |
| | |
| DISK NAME | Datadisk B09 - Siarnaq |
| | |
| INFORMATION | Model P Biomatch (Shadow Mega Man). A former hunter |
| | and assassin for hire whose past includes being |
| | betrayed by his friends and left for dead is the |
| | reason for his cold, impassiveness towards others. |
| | |
| DISK NAME | Datadisk B10 - Buckfire |
| | |
| INFORMATION | This Model W equipped highly aggressive Pseudoroid |
| | specializes in blitz tactics. Biometal output is used |
| | to superheat the blades on his arms and head. |
| | Buckfire values order over all else. |
| | |
| DISK NAME | Datadisk B11 - Hedgeshock |
| | |
| INFORMATION | Equipped with a powerful, electric-generating coil, |
| | this Pseudoroid was originally designed to be an |
| | independent emergency power source. By further |
| | reducing its size it can squeeze into small places. |
| | |
| DISK NAME | Datadisk B12 - Thetis |
| | |
| INFORMATION | Model L Biomatch (Ice Mega Man). At a glance, he's an |
| | upstanding, kind, model-citizen. But, there's a nasty |
| | side to him too. He intends to punish people for |
| | polluting the sea with waste. |
| | |
| DISK NAME | Datadisk B13 - Bifrost |
| | |
| INFORMATION | This stronghold defense Pseudoroid's highly-developed |
| | AI delivers a rearward signal to block an enemy's |
| | path with an ice wall "Giga Freeze". Bifrost is slow, |
| | but get too close and he'll pulverize you. |
| DISK NAME | Datadisk B14 - Pandora |
| | |
| INFORMATION | A Mega Man with the specialized ability to control |
| | both electricity and ice elements. Usually seen with |
| | Prometheus, she's feared by the Hunters, who call her |
| | "The Witch". |
| | |
| DISK NAME | Datadisk B15 - Prometheus |
| | |
| INFORMATION | A Mega Man with the specialized ability to switch |
| | between attacks. Usually seen with Pandora, he's |
| | feared by the Hunters, who call him "The Grim Reaper".|
| | |
| DISK NAME | Datadisk B16 - Aeolus |
| | |
| INFORMATION | Model H Biomatch (Wind Mega Man). Aeolus is very much |
| | a perfectionist and a neat freak! He considers |
| | everyone besides himself foolish imbeciles who are |
| | the reason for the world's discord. |
| | |
| DISK NAME | Datadisk B17 - Model ZX |
| | |
| INFORMATION | The form of Biometal Model X double megamerged with |
| | Biometal Model Z. An universal Biometal with the |
| | ability to attack close up, and far away! |
| | |
| DISK NAME | Datadisk B18 - Rosepark |
| | |
| INFORMATION | This limited warfare Pseudoroid is equipped with |
| | vine-like tendrils called Spike Manipulators which |
| | he uses to attach himself to poles. Rospark |
| | specializes in long-range electroshock attacks. |
| | |
| DISK NAME | Datadisk M01 - Cankerfly |
| | |
| INFORMATION | This thoroughly refined cargo craft is said to be |
| | 80% more aggressive than its predecessor, the giant |
| | "Rayfly", which is quite an achievement. It has been |
| | sent on bombing runs to test its capabilities. |
| | |
| DISK NAME | Datadisk M02 - Capsule Converter |
| | |
| INFORMATION | This security cannon was created using Biometal |
| | Model F technology. Because of the thermal runaway |
| | incident at the control center, it can only operate |
| | at 1/5 of total capacity. |
| DISK NAME | Datadisk M03 - Giganto Bole |
| | |
| INFORMATION | This huge tree died some 300 years ago and fused |
| | with a Mechaniloid. The top of it is hollow, but if |
| | you throw a bomb into it, it will spit it out again. |
| | Very peculiar. |
| DISK NAME | Datadisk M04 - King Flyer |
| | |
| INFORMATION | This giant fly Mechaniloid is operated by a remote |
| | control. It uses a special chemical fuel called |
| | "Methanhydrate" and has only recently been put into |
| | production. Its numbers are still very limited. |
| | |
| DISK NAME | Datadisk M05 - Crushpactor DD |
| | |
| INFORMATION | Except for the addition of high powered lasers, this |
| | version of the Crushpactor reaffirms its original |
| | function and purpose, to break rocks. Its treads |
| | however, are vulnerable to spikes. |
| DISK NAME | Datadisk M06 - Circrush |
| | |
| INFORMATION | A cross between a Circloon and a Crushpactor, these |
| | destructive Mechaniloids were originally created for |
| | demolition. Somewhere along the line, they started |
| | acting strangely, and destroyed the highway! |
| | |
| DISK NAME | Datadisk M07 - Langbrach |
| | |
| INFORMATION | These Mechaniloids were originally used by the |
| | fishing industry. They catch and envelop their prey |
| | with very long tentacled arms. |
| | |
| DISK NAME | Datadisk M08 - Spidrill |
| | |
| INFORMATION | A large spider type Mechaniloid that lives at the |
| | Tower of Verdure. Spidrill needs only use four of |
| | its eight legs to support its weight. The destructive |
| | leg drills can easily penetrate two feet thick |
| | steel plates! |
| DISK NAME | Datadisk M09 - Spidrill Neo |
| | |
| INFORMATION | The remains of a demolished Spidrill, brought back |
| | to life by a piece of Model W. On the outside, it's |
| | not any different from a normal Spidrill, but from a |
| | performance perspective, it's a different beast. |
| | |
| DISK NAME | Datadisk M10 - Desert Aspis |
| | |
| INFORMATION | A desert modified version of the giant snake |
| | Mechaniloid "Giga Aspis". It trades agility for |
| | variegated attack potential. Its head, which is |
| | its weak point, is a trait left over from its |
| | predecessor. |
| | |
| DISK NAME | Datadisk E01 - Ice Darts |
| | |
| INFORMATION | This hermit crab Mechaniloid can walk upside down on |
| | ceilings. Hunters discovered their existence |
| | centuries ago. Their extreme cooling power can turn |
| | a 50 yard swimming pool into an ice skating rink |
| | in minutes. |
| | |
| DISK NAME | Datadisk E02 - Inviz |
| | |
| INFORMATION | This cannon can vanish from sight when it detects an |
| | intruder. Just because you can't see it, doesn't mean |
| | that it isn't there! In order not to invade people's |
| | privacy, it has a function known as the |
| | "Gentleman's Lock". |
| | |
| DISK NAME | Datadisk E03 - Exspider |
| | |
| INFORMATION | This spider Mechaniloid accompanies the large |
| | Mechaniloid know as "Spidrill". Set to explode |
| | automatically after a set period of time, it is said |
| | that they were once used to widen narrow passageways. |
| | |
| DISK NAME | Datadisk E04 - Shrimpstroke |
| | |
| INFORMATION | This shrimp Mechaniloid propels backwards through |
| | the water. It uses its antennae to feel out enemies |
| | and will fire a shot when in range. The revolver-like |
| | segment acts like a turbine for propelling it. |
| | |
| DISK NAME | Datadisk E05 - Electric Darts |
| | |
| INFORMATION | This hermit crab Mechaniloid can walk upside down on |
| | ceilings. Hunters capture them and use them as |
| | portable batteries. Their life span is dictated |
| | by their remaining charge. |
| DISK NAME | Datadisk E06 - Gyrocutter |
| | |
| INFORMATION | Fires ordinance in two directions at regular |
| | intervals. The razor-sharp propeller blade can slice |
| | through just about anything! |
| DISK NAME | Datadisk E07 - Cannonwalker |
| | |
| INFORMATION | This cannon really does walk. The legs which support |
| | its weight have joints which bend in the opposite |
| | direction of human joints. It does not move very fast,|
| | but it can move at about the same speed in all |
| | directions. |
| DISK NAME | Datadisk E08 - Galleon Assault |
| | |
| INFORMATION | This close combat Galleon is armed with a large blade.|
| | Galleon Assaults have more endurance and are more |
| | aggressive than Galleon Hunters. Their attack range |
| | is very wide. |
| DISK NAME | Datadisk E09 - Galleon Spider |
| | |
| INFORMATION | A Galleon Spider attacks hanging from ceilings and |
| | ledges. Their performance figures are similar to |
| | those of a Galleon Hunter. An attack to one of its |
| | grappling arms will quickly bring it down! |
| DISK NAME | Datadisk E10 - Galleon Bazooka |
| | |
| INFORMATION | This Galleon attacks using its short range rocket |
| | launcher which can also fire heat-seeking missiles. |
| | When there are no enemies around, it spends most of |
| | its time performing maintenance to its artillery. |
| DISK NAME | Datadisk E11 - Galleon Hunter |
| | |
| INFORMATION | The original model in the Galleon series, and the |
| | most prevalent type of Galleon. It is a true |
| | allrounder suited to complex tasks. It's AI is |
| | highly advanced. |
| DISK NAME | Datadisk E12 - Galleon Shocker |
| | |
| INFORMATION | Has one weapon on each arm -- an Anode and a Cathode, |
| | which is sticks into the ground to produce an |
| | intense electrical current. Its body is covered in |
| | a special electro-absorptive coating. |
| DISK NAME | Datadisk E13 - Galleon Rider |
| | |
| INFORMATION | The Galleon Riders are a motorcycle team. Because of |
| | their Pseudoroid DNA, flames make them stronger. |
| | But, few Galleons are skilled enough, and most lose |
| | control of their motorcycles. |
| DISK NAME | Datadisk E14 - Galleon Noggin |
| | |
| INFORMATION | This Mechaniloid was created by suspending the head |
| | of a Galleon in special liquid. There are two types |
| | of Galleon Noggins that differ in their liquid types. |
| DISK NAME | Datadisk E15 - Cavity CW |
| | |
| INFORMATION | This flying Mechaniloid sacrifices its own energy |
| | to produce a powerful laser beam. Just one shot will |
| | deplete it of most of its power. Because of this, |
| | it will quickly run away after attacking you. |
| DISK NAME | Datadisk E16 - Carom |
| | |
| INFORMATION | This floating security Mechaniloid can fire shots |
| | up and down, or left and right. If it is on the |
| | receiving end of a powerful blast, it'll get sent |
| | flying. |
| | |
| DISK NAME | Datadisk E17 - Crickaleap |
| | |
| INFORMATION | It's said that a long time ago, the world was thrown |
| | into terror by these Mechaniloids. Three years ago, |
| | there was a large-scale extermination of these pests. |
| | However, tenaciously, they live on. |
| DISK NAME | Datadisk E18 - Funky Junk |
| | |
| INFORMATION | This Mechaniloid was created entirely from junk. |
| | Funky Junks get lonely easily. They crowd together |
| | around people who wander into their habitat. They also|
| | seem to enjoy attending an occasional concert. |
| DISK NAME | Datadisk E19 - Circloon |
| | |
| INFORMATION | This mysterious Mechaniloid flies around and around |
| | in circles. This is how they mark their territory. |
| | Territorial disputes are very common. |
| DISK NAME | Datadisk E20 - Pressor |
| | |
| INFORMATION | This flying Mechaniloid can nullify frontal attacks. |
| | Originally, this kind of Mechaniloid was used as a |
| | hydraulic press in scrapyards. They are generally |
| | found flying in groups of two or three. |
| DISK NAME | Datadisk E21 - Skull Anchor |
| | |
| INFORMATION | This skull-shaped Mechaniloid can expand and contract |
| | at will, and borrows DNA from Pseudoroids that can |
| | freeze their enemies. Its intelligence rivals that |
| | of people. |
| DISK NAME | Datadisk E22 - Solid Cannon |
| | |
| INFORMATION | The Solid Cannon uses the buoyancy of ice to float |
| | on the surface of water. The ice at its base contains |
| | a special kind of very fine titanium, which makes |
| | it very strong. |
| DISK NAME | Datadisk E23 - Sawood |
| | |
| INFORMATION | Resembles a spinning saw. Attached to walls, it can |
| | move around freely. The Sawoods were originally |
| | used for cutting wood. |
| DISK NAME | Datadisk E24 - Chabano |
| | |
| INFORMATION | This Mechaniloid has a super-fast back step. Use |
| | caution, as it will swiftly counterattack if attacked.|
| | They live together in groups, so if you see one, |
| | assume that there are thirty more that you can't see. |
| DISK NAME | Datadisk E25 - Disk Cannon |
| | |
| INFORMATION | These Mechaniloids fire disk-shaped cannon balls. |
| | They were converted for target practice use. |
| | A good marksman can blow apart a disk as soon as it |
| | is launched. |
| DISK NAME | Datadisk E27 - New Rattrap |
| | |
| INFORMATION | These mice Mechaniloids tend to come in huge numbers. |
| | With so many of them, they often short-circuit and |
| | blow up! |
| DISK NAME | Datadisk E28 - Nature Mine |
| | |
| INFORMATION | Prefers to hang out in narrow places. It attaches |
| | its own genetic material to the ordinance it shoots, |
| | and by doing so, it attempts to reproduce. |
| | |
| DISK NAME | Datadisk E30 - Barricode |
| | |
| INFORMATION | The Barricode has a hard body, Pseudoroid DNA, and |
| | conceals powerful weapons. The top of its head is its |
| | weak spot, which it protects while in fighting stance.|
| | A hatch on its body opens and releases energy balls. |
| DISK NAME | Datadisk E31 - Pulse Cannon |
| | |
| INFORMATION | This cannon locates and shoots down mid-air targets. |
| | It's likely to hit, as it inherits the DNA of a |
| | flying Pseudoroid. |
| DISK NAME | Datadisk E33 - Fire Darts |
| | |
| INFORMATION | This hermit crab Mechaniloid can move upside down on |
| | surfaces. They were once converted into and sold as |
| | portable cooking ranges, until they were recalled |
| | because some of them caught fire. |
| DISK NAME | Datadisk E35 - Fork Cannon |
| | |
| INFORMATION | This cannon splits into two parts. It fires two |
| | cannonballs in different directions, at the same time.|
| | In addition to its wide attack range, it has the |
| | ability to contain the movements of an intruder. |
| DISK NAME | Datadisk E36 - Hyper Bole |
| | |
| INFORMATION | A large tree trunk that became a Mechaniloid over |
| | a long period of time. Because it incorporates |
| | Pseudoroid DNA data, it has gained the ability to |
| | defend itself against attackers. |
| DISK NAME | Datadisk E40 - Bomb Flower |
| | |
| INFORMATION | This flower collects dust particles from the |
| | atmosphere and uses them to create bombs. Dirtier |
| | air means more bombs. |
| DISK NAME | Datadisk E41 - Pump Cannon |
| | |
| INFORMATION | This small Mechaniloid has a servo-type cannon it |
| | shoots by jumping up and down. At the moment, this is |
| | the only one available, but its rumored that there |
| | are several new types in production. |
| DISK NAME | Datadisk E43 - Myterys |
| | |
| INFORMATION | This enigmatic Mechaniloid dies suddenly. Because |
| | their bodies are fragile and they die so quickly, |
| | details about them are scarce. It's not even certain |
| | that they are Mechaniloids at all |
| DISK NAME | Datadisk E44 - Poyoko |
| | |
| INFORMATION | This Mechaniloid has evolved, and developed the |
| | ability to reproduce. But as a consequence, its wings |
| | gradually devolved. It's only a matter of time before |
| | Poyoko completely lose their ability to fly. |
| DISK NAME | Datadisk E45 - VMettaur |
| | |
| INFORMATION | This latest model Mettaur spits mini Mettaur bombs |
| | from its mouth. Its cute looks have even earned it |
| | nominations to be the mascot for amusement parks. |
| DISK NAME | Datadisk E46 - Meteor Tresher |
| | |
| INFORMATION | Like Transervers, this Mechaniloid makes use of |
| | data transfer capability technology. Sometimes, |
| | transfer errors occur. |
| DISK NAME | Datadisk E47 - Rumblefish |
| | |
| INFORMATION | This hungry Mechaniloid has eaten everything it can |
| | in the sea, so now it has turned its attention to the |
| | air. Having inherited violent Pseudoroid DNA, it |
| | tricks and attacks it target! |
| DISK NAME | Datadisk E48 - Reflector Cannon |
| | |
| INFORMATION | Mounted either in the ceiling or on the floor, |
| | this cannon fires laser beams from its 180 degree |
| | rotating barrel. When the lasers strike natural |
| | topography, they are reflected. |
| DISK NAME | Datadisk E49 - Enforcer |
| | |
| INFORMATION | This policing Mechaniloid enforces speed limits. It |
| | chases down offenders, whether they are in a car or |
| | not, and warns them about speeding. |
| DISK NAME | Datadisk E50 - Cellworm |
| | |
| INFORMATION | This Mechaniloid is made up of many small bodies. |
| | Except for the head, the other parts are actually |
| | baby Mechaniloids. The babies become independent |
| | starting at the tail. |
| DISK NAME | Datadisk O01 - Raiders |
| | |
| INFORMATION | Illegal Hunters who do not belong to the Hunter's |
| | Guild. They steal lost technology and deal in |
| | illegal merchandise. |
| DISK NAME | Datadisk O02 - Comic |
| | |
| INFORMATION | A secret disk that Ray, the comic hunter had. |
| | a digital action comic about the adventures of an |
| | unlikely hero, a walking stove. |
| DISK NAME | Datadisk O03 - Sage Trinity |
| | |
| INFORMATION | Three wise men who control the Federation Government |
| | "Legion". Master Thomas, Master Albert and Master |
| | Mikhail. They all started life as humans, but took |
| | on bionic bodies that have now kept them alive for |
| | several centuries. |
| DISK NAME | Datadisk O04 - Legendary Hero |
| | |
| INFORMATION | A collection of rare digital photographs of Legendary |
| | Heroes that the Hunter named Chris wanted. These |
| | Legendary Heroes look more like coalminers in colorful|
| | outfits. (The artwork for this disk is from the |
| | American Mega Man NES boxart). |
| DISK NAME | Datadisk O05 - Hunters 1 |
| | |
| INFORMATION | Most of these people earn their living by searching |
| | for lost technology buried in ruins, and hunting |
| | dangerous Mavericks for bounties. |
| DISK NAME | Datadisk O06 - Hunters 2 |
| | |
| INFORMATION | Among the Hunters are café owners, crazy researchers |
| | reporters, nurses, and the list goes on. They're a |
| | very colorful bunch of people. |
| DISK NAME | Datadisk O07 - Townspeople |
| | |
| INFORMATION | Mainly the people who work at the Legion-bound Train |
| | Station. They sometimes have valuable items for sale. |
Usable items [ku02]
| NOTE: If the item's location isn't listed in this section, you can find it |
| in the main walkthrough by searching for the item's name. Press CTRL + F |
| to search if you're using a browser such as Internet Explorer or Firefox. |
| E-Tank | A tank filled with energy! Refills all the whole |
| | energy gauge when used. Nick in Hunter's Camp |
| | is the one that sells them. |
| Rice Cake | Restores a small amount of energy. |
| Watermelon | Restores a small amount of energy. |
| Taffy | Restores a small amount of energy. |
| Lollipop | Restores a small amount of energy. No joking! |
| Orange | A gift from Nina at the station. Restores 4 |
| | energy points. |
| Apple | Restores some health. Check the monthly items |
| | section's entry for "Wish Card" for details. |
| Shortcake | A cake that restores 8 points of life. Once |
| | owned by the Reploid named Nick. |
| Bread | Restores health. Check the monthly items section |
| | entry for "Present" to find out how to get it. |
| Candy | Restores health. Check the monthly items section |
| | entry for "Present" to find out how to get it. |
| Berry | Restores some health. To get it, complete the |
| | sidequest named "Spruce Up The Room", getting the |
| | potted plant in the orange and white pot. Then |
| | get a Mysterious Bucket item from the shop in |
| | Train 3. Fill the bucket with water (by dropping |
| | into the water in Ice Floe, for example) and |
| | water the plant two times to get the berry. |
| Gift Certificate | Gives you a random amount of E-crystals. |
| Model a | Biometal form earned by getting all 24 Pseudoroid |
| | Medals. |
Equippable items [ku03]
| NOTE: If the item's location isn't listed in this section, you can find it |
| in the main walkthrough by searching for the item's name. Press CTRL + F |
| to search if you're using a browser such as Internet Explorer or Firefox. |
| Featherweight | Allows you to walk on surfaces that would make |
| | you sink. You can also walk on surfaces that |
| | normally crumble when you step on them. |
| Wind Boots | Grips the surface you're standing on. Strong |
| | winds won't push you back anymore! |
| Ice Boots | Lets you walk steadily on ice surfaces. |
| Frog | Reduces the speed of sliding down walls. |
| Warrior Helmet | Increases the attack power of male Pseudoroid |
| | forms. Check the "monthly items" section for |
| | information on how to get this item. |
| Baby/China Doll | Increases the attack power of female Pseudoroid |
| | forms. Check the "monthly items" section for |
| | information on how to get this item. |
| Extender | Extends your period of invincibility after taking |
| | damage. Useful for running on spikes after taking |
| | a hit, or simply running through your enemies. |
| Absorber | Eliminates recoil when being attacked by enemies. |
| | After getting the green card key, open the green |
| | door in Hunter's Camp Area 3. The man inside |
| | will seel the Absorber to you for 99 E-crystals. |
| Magic Pumpkin | Extends the time that elemental attacks last. |
| | "Monthly items" section has details. |
| Demon Buster | Increases power of charged buster shots. |
| | "Monthly items" section has details. |
| Soccer Ball | Use it to turn Argoyle's bombs into balls. Check |
| | the "monthly items" section for details. |
| Eraser | Upgrades your saber attacks so that they'll be |
| | able to cut energy shots in two! |
Auto-use Items [ku04]
| NOTE: If the item's location isn't listed in this section, you can find it |
| in the main walkthrough by searching for the item's name. Press CTRL + F |
| to search if you're using a browser such as Internet Explorer or Firefox. |
| Hunter's License | The mark of a true Hunter! Allows you to take on |
| | official mission requests from Legion. |
| Red Card Key | Opens a certain red door in the Hunter's Camp. |
| F. Range Key | Key to the shooting range in Hunter's Camp 3. |
| Green Apple | An apple, and a love fruit! Jim wants it. |
| Pin | Useless item borrowed from Chris. He takes it |
| | back after the sidequest "Find The Hero Goods". |
| Blueprints | A dummy item used in the "Find The Blueprints" |
| | sidequest. |
| Moth Queen | A decorative Mechaniloid that the hunter Mary |
| | wants. Probably, she has some hugs in store! |
| Wrench | A wrench that belongs to the Hunter Antonio. He |
| | has managed to lose it, so you've got to find it! |
| Backpack | Obtained from Patrick at the Legion bound |
| | station. It belongs to a Hunter in Hunter's |
| | Camp 2. Details in the walkthrough for sidequest |
| | "Find The Owner of Backpack". |
| Mysterious Bucket | Buy this bucket from Janet in the Train 3 area. |
| | Jump into any kind of water to to fill the bucket.|
| Water-Filled Bucket | After getting the Mysterious Bucket, drop into |
| | the water (for example in the Ice Floe stage) in |
| | order to fill it up! |
| Titanium Alloy | An item found in the Scrapyard. Used in the quest |
| | named "Recycle Junk". |
| Ignition | An item found in the Scrapyard. Used in the quest |
| | named "Recycle Junk". |
| Engine | An item needed to make a booster during the |
| | "Recycle Junk" sidequest. |
| Micro Transmitter | A transmitter used in the sidequest named |
| | "To The Old Mechaniloid"! |
| L Tank | Ancient item that Meg in Floating Ruins 3 is |
| | interested in. |
| Pinwheel | Ancient item that Meg in Floating Ruins 3 is |
| | interested in. |
| Light Bulb | Ancient item that Meg in Floating Ruins 3 is |
| | interested in. |
| Old Balancer | Ancient item that Meg in Floating Ruins 3 wants |
| Booster | Gives you a boost during the Highway race. You get|
| | it as a result of completing the "Recycle Junk |
| | sidequest. |
| Legendary Pickaxe | An axe found in the quarry. Kidd the digger needs |
| | it in order to proceed digging in Hunter's Camp |
| | 4. |
| Data File A | A file recovered from a computer broken by |
| | Pandora and her.. friend.. PROMETHEUS! |
| Data File B | Another file, found after killing Hedgeshock. |
| Birdcage | Pierre gives it to you. He wants you to catch |
| | a bird mini-camera in it! |
| Bird in Cage | This is what you get after catching the bird |
| | camera in Control Center 3. |
| Nightingale | Anna's bird. It has gotten lost in Hunter's Camp |
| | 3. A white bird! |
| Pudding | This yummy-looking pudding is found in Nick's |
| | fridge, and is Owl's favorite. |
| Model Train | A rare model train that Jarke has searched for |
| | without knowking that Owl owns it. In order to |
| | get it, complete the sideuest "Find The Model |
| | Train". |
| Potted Plant | A plant found during the "Spruce up The Room" |
| | sidequest. |
| Lily | Flower found during the "Find a Present for Mom" |
| | sidequest. |
| Pendant | A pendant belonging to the Hunter Elena. |
| Mission Request | A dummy item you get when accepting sidequests. |
| Hayate | A title badge earned by winning the first |
| | Highway race. Needed to start the 2nd race. |
| Idaten | A title badge earned by winning the second |
| | Highway race. Needed to start the 3rd race. |
| Speed King | A title badge earned by winning the third |
| | Highway race. Needed to start the 4th race. |
| | If you lose during the 4th race, the item is lost.|
Monthly Items [ku05]
At the very bottom of Oil Field Area 3, there are two rooms guarded by a
Raider. If you pay the Raider 300 E-crystals (100EC x 3 or 300EC x 1), he will
open the doors and let you inside. However, you can only access the first of
the two rooms without first completing the main game. So, in general, you
should complete the main game before investigating these two rooms. Anyway,
each month, a secret "monthly item" will appear in one of the two rooms. To
get all of the items without having to wait a whole year, you can edit your
calendar settings in the Nintendo DS dashboard.
| January | Gift Certificate | Gives you a random amount of |
| | | E-crystals. |
| February | Demon Buster | Increases the attack power |
| | | of charged buster shots. |
| March | Baby/China Doll | Increases attack power |
| | | of female Pseudoroid forms. |
| April | Lollipop | Restores a small amount of |
| | | energy. Tastes like crazy. |
| May | Samurai Helmet | Increases attack power |
| | | of male Pseudoroid forms. |
| June | Soccer Ball | Use it to change Argoyle's |
| | | AR-bombs into balls! |
| July | Wish Card | Hand it over to the girl |
| | | guarding the Transerver in |
| | | Hunter's Camp 1. She will |
| | | give you a fruit! Apple!! |
| August | Watermelon | Restores a small amount of |
| | | energy. Tastes like.. melon. |
| September | Rice Cake | Restores a small amount of |
| | | energy. Tastes like cake! |
| October | Magic Pumpkin | Your elemental attacks will |
| | | last longer. For example, |
| | | Buckfire's fire shots will |
| | | burn for a longer period of |
| | | time, and so on. |
| November | Taffy | Restores a bit of health. |
| December | Present | You can trade this one for |
| | | either a Bread or a Candy! |
| | | For a piece of candy, give it |
| | | to the little boy hiding in |
| | | the upper part of Hunter's |
| | | Camp 2. For Bread, hand it |
| | | over to the small girl in |
| | | Hunter's Camp 3. She's |
| | | impossible to miss. |
Legal Stuff [ex01]
This document is intended for personal, private use only. It is protected by
international copyright laws, and may not be reproduced on any website not
listed below, or in any printed publication that has not received written
permission from me, the author. Breaking these rules can get you into legal
trouble. You are free to print the document out on paper, download it to your
computer and tell your friends about it. Anything is fine, as long as you don't
alter anything, or claim it as your own work. Selling this document for money,
or hosting it on your own website is unacceptable.
Only a small handful of sites are allowed to host this document. All of them
can be found listed below. New permissions will most likely not be handed out.
If you're reading this document on any site not listed below, you're dealing
with thieves. The ONLY sites that are allowed to host this document are:
- GameFAQs.com (latest version can always be found here!)
- IGN.com
- Supercheats.com
- Neoseeker.com
- Honestgamers.com
~ This document is copyright © 2007 snkupo
Greetings & Credits [ex02]
As you've probably guessed already (or already know everything about), writing
walkthroughs of this size takes a lot of time, dedication and hard work. To
make it even tougher, there isn't really anything to earn on this kind of work.
It's true that I'm really fond of the games I write walkthroughs for, but
still, that alone isn't enough to keep me going for weeks and months. This is
where music comes into the picture. Yes, music kind of gives me inspiration to
do this. In fact, if I hadn't had music, I would never ever have stared writing
walkthroughs at all. So, I owe a great lot to several artists and bands. The
ones I've been listening to while putting together the ZX Advent walkthrough
are among others: Girugamesh, BLANKEY JET CITY, JUDE, Cosmic Airplane, AJICO,
Vidoll and 12012. Can't forget about THE HIGH-LOWS and THE CRO-MAGNONS either.
So, check them out if you feel like -- you might even like some of them.
That's it for people that have indirectly helped me with this project. When it
comes to people that have sent me contributions to the walkthrough, you'll find
their names/nicknames just below this paragraph. Great people, all of them:
- ErHu is a great person, for sending me a quick guide covering the Model
Train quest, only hours after my walkthrough was posted online.
- Thanks to Firestorm ZERO for telling me about the Ice Boots.
- Benny Huang sent me a mail regarding one of Desert Aspis attacks. It's
possible to avoid being frozen during this battle, and I hadn't noticed
myself. Information about this has been added now :)
- Thanks to Bhelmont on the GameFAQs forums, for making me realize that I'd
made a mistake in the medals section. It was all because of my less than
perfect skills with the English language! Thanks!
Contact Me [ex03]
There's two ways to get in touch with me, as long as you're using the Internet.
One way is to send a mail, another way is to chat me up on Messenger. I
probably won't be very hard to reach at all, as I spend a lot of time online.
Your reason for contacting me could be pretty much anything. Perhaps you've got
some information that you think should be added to this walkthrough? If I end
up using your information, I will give you credit in the "Greetings & Credits"
section, as usual. That doesn't mean that you have to contribute something to
the walkthrough in order to chat with me however. Anything's fine.
I would also love to get some feedback on my work. Even if you think what I'm
doing is terrible, I want to hear about it. You don't have to be afraid either,
as I don't really go around biting people :)
- E-mail: email@example.com
- MSN/Live Messenger: email@example.com
Version History [ex04]
Version 0.0 - December 01, 2007
It's about time now. I haven't written a game guide since Brave Story: New
Traveler on the PlayStation Portable. So, why not try putting together one for
MegaMan ZX Advent? Got the game in the mail from Canada some weeks ago, and
playing through it was quite fun. Not really as great as the first ZX game,
but much better than anything else I've been playing lately. So, today I
decided to start writing, made a Table of Contents outline, and put together
an introduction. I'll probably work slowly with this guide though, as I'm busy
with a lot of different stuff these days. Well, best of luck to me.
Version 0.1 - December 30, 2007
Been doing a lot of work without putting anything into the version history
section. What's covered now are all of the stages from the beginning of the
game, to the end of Floating Ruins. Lots of items and sidequests have been
written down as well -- making good, slow progress.
Version 0.2 - December 31, 2007
Written some more today, covered the entire Scrapyard level. The next section
in the main walkthrough will probably be about some optional items that you
can finally get easily once you have the Vulturon form you get from the
Scrapyard. Also, I've done more sidequests today as well. Now however, I
should go out and do some fireworks. New Year's Eve and all tonight. Bai!
Version 0.3 - January 06, 2008
I've done enough to justify an Internet release now, I think. It's been too
many months since last time I upped a new guide to the net, so this feels kind
of good. There's still a lot missing from both the main walkthrough and pretty
much all of the other sections, though. I'll try to put enough work into this
whole thing so that I can do another release next weekend or something.
Version 0.4 - January 14, 2008
I broke the 300kb limit today, so there's a lot of information in here. I
think there is, at least. Anyway, I've covered all the main stages, and
included all the datadisks in the main walkthrough. What I still need to do,
is to add all of those datadisk locations to the datadisks section. I also
need to add all of the remaining sidequests, and there's a lot of those.
Anyway, I hope you find this version of the guide useful, as it does at least
cover the whole main game. Yup, potato! If anyone wants to help me, and get
their nick included in the credits section, this is your chance!! Please! :P
Version 0.5 - January 16, 2008
Added a couple of more sidequests. I still need to add the final quests, as
well as descriptions explaining about the 24 boss medals you can get.
Version 0.7 - January 19, 2008
Added information on the medals. A couple of sidequests are missing. I'll
probably add those sometime before January ends, or in early February. Right
now I'm just tired. See you.
Version 1.0 - February 12, 2008
Finally I've reached Version 1.0. This means that the guide can be described
as complete. Updates from now on will be minor ones, and most likely, they
will only be done when I get stuff submitted through E-mail or MSN. I hope you
enjoyed reading this guide -- I spent a lot of time on writing it. Bye, bye ^^
Version 1.1 - March 21, 2008
Fixed a mistake in the medals section. Waah!
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