text:
Weighing the Light and Dark of Calvin and Hobbes
Cover Story: What the greater thematic trends in Watterson's work mean for video games.
n the history of the comic strip, few works have garnered such specific and profound acceptance as Bill Watterson's Calvin and Hobbes. The strip, which ran from November 18, 1985 to December 31, 1995, followed the day-to-day adventures of the wily and exuberant Calvin and his "imaginary" best friend and tiger, Hobbes. Content within the strip varied greatly, featuring any number of thematic and narrative elements that ranged from the hardships of trying to make it in elementary school and galaxy hopping intrigue with Calvin's wild imaginary alter-ego "Spaceman Spiff," to the quiet of a child finding his place in a world that seemed so big, so scary, and so thrillingly beautiful.
Where most comic strips are content simply to entertain with an empty chuckle, Bill Watterson took what most would describe as a lesser form in the "low" comic strip and constructed a complex and dense work, both in its aesthetic and its dissection and address of various philosophical and societal issues. Bill Watterson's work is undoubtedly art, but what is more important is what this means for dissonant media like that of video games. Calvin and Hobbes is proof that mass perception does not make a truth -- that a preconception of elitists or the uninitiated about what is and isn't art doesn't make it so.
Comic strips and comics in general have faced the same uphill battle the interactive medium has experienced in trying to gain widespread acceptance as an artistic form. New forms always face difficulties in breaking into the "upper" echelon of artistic acceptance. In the Calvin and Hobbes collection, Sunday Pages 1985-1995: An Exhibition Catalogue by Bill Watterson, the artist commented on his work in the strip after having been away for so many years. He said, "I no longer take quite so much for granted the versatility of comics and their ability to depict complex ideas in a beautiful, accessible, and entertaining form. For all their seeming simplicity, the expressive possibilities of comics rival those of any other art form."
The complexities of Watterson's work can be distilled into a number of thematic elements prevalent throughout the entirety of Calvin and Hobbes' run. It is these thematic elements that give insight into similar strengths and weaknesses of the interactive medium, and prove as the perfect litmus to any media derailed for simply being new and different.
The Escapist
Most narratively relevant of all Calvin's various personality traits is that of his wild imagination. Hobbes, Calvin's best and only friend is most glaring proof of this. As best the reader can guess, the tiger is an imagined aggrandization of a simple stuffed toy. A majority of the strip involves their endless adventures, both in the physical sense of climbing trees or building ornate and usually grotesque scenes involving snowmen, but also in the imagined worlds and places of Calvin's mind. It is this idea of play that most easily identify with in the strip -- that of being a child and being so wonderfully disconnected from the hardships of what Calvin and Hobbes' older audience knows is true in working a 9-to-5, the difficulties of love and death, and trying to understand the unknown. Play provides Calvin release from the more serious. From Piaget's Theory of Cognitive Development to Vygotsky's Zone of Proximal Development, the idea of playing alone or with others has been acknowledged as a necessary and healthy activity to learning and developing higher brain function later in life. For children, play is an intrinsic pathos to understanding the world, but in regards to the interactive medium, what does play represent, especially considering the main audience is a population whose brains have long settled and fully matured?
In most ways Calvin's escape into the hyper-fantasy of his young mind is reactionary; the equal and opposite to everything that makes childhood as difficult as being grown. Most spectacular, both visually and in terms of content of Calvin's various imagined adventures is that of his galactic-hopping interstellar adventurer Spaceman Spiff. Watterson spoke of the subjective reality in which the strip takes place saying, "When Calvin and Hobbes first appeared, it was somewhat surprising to treat reality as subjective...I did this simply as a way to put the reader in Calvin's head and reveal his imaginary personality." Strips that featured the superhero, especially those like the original piece included at the beginning of the Lazy Sunday collection titled "Spaceman Spiff: Interplanetary Explorer Extraordinaire!" showcased how masterful an artist Watterson was, both in his eye for layout, the detail of his linework, and the wonderful and vast spectrum of color he was able to capture.
Calvin's endless imagination proved verdant grounds for Watterson to lose himself within his work, and for many readers to identify with a childhood they may have never been able to have. But for the work Calvin's imaginings proved one half the equation, and even if these fantastical moments were the majority, they still book-ended the more serious moments.
The work as a whole possessed a wonderful balance between the light and humorous and the heavier, more darker moments that even as a child one can understand and relate to. In regards to the interactive medium, this balance is nearly non-existent. Though the medium has exponentially grown within its last two generations, it still remains "stuck" in a way on Spaceman Spiff. Year in year out sales are dominated by the hyper-fantastical. Between playing war (Halo, Call of Duty), playing adventurer (Uncharted, Tomb Raider), or playing medieval war-monger (Skyrim, Diablo), there is little to entertain a greater curiosity of the inner workings of everything sitting in front of or around that television screen. This isn't to dissuade escapism in the slightest. After all, the greatest strength of any art (and usually the greatest intention of any artist) is to take the viewer, reader, the participant somewhere. But with video games that somewhere takes on whole new meaning. What does play represent to the mature adult? To the set mind? Especially when escaping means killing, maiming, and usually lacks any true exploratory wonder. Especially when that escape usually takes one to a place more violent and dark than our own?
For Calvin, play not only represented escape, but it represented a reactionary half to an equation that had greater implications. Can so much be said for the interactive medium? Escape within a digital experience represents the same release from the difficulties of day to day life. But can it provide the same meditative qualities when video games become an interactive form of violent repetition?
The Peace Advocate
Calvin & Hobbes was born in the final throes of the Cold War. Amongst Watterson's more dynamic commentary throughout the strip was an underlying peace advocate, deploring the pointlessness of war and stressing the fragility of life. While other strips weren't as direct, the Calvin & Hobbes published on March 23, 1986 marks the most noted and recognizable example of Watterson's political edge. Of the strip Watterson said, "This was drawn when President Reagan was staring down the Soviet Union with an arms buildup. It all seems very long ago now..thank heavens." Watterson had worked as a political cartoonist before creating C and H and similar strips show the artist's poignant wit and distrust of the modern military industrial complex.
Interesting that the franchise almost singularly responsible for presenting similar subversive themes within the interactive medium shared similar roots, at least in that it was introduced amidst the faltering fear of nuclear fallout and world war. The first Metal Gear released not even a month after Ronald Reagan had famously challenged Mikhail Gorbachev to bring down the Berlin Wall. Its sequel released a scant 8 months after the Wall had actually fallen. Perhaps the works share in their fear and disgust of war more because of the age of fear their creators living on opposite sides of the globe respectively grew up within. And though Metal Gear has provided its audience with continued commentary questioning war and who really pulls the strings in our shrinking global community, it remains nearly alone in its pacifist endeavor. Games like the recently released Spec Ops: The Line are truly rare beasts. Spec Ops, the digital reimagining of Joseph Conrad's Heart of Darkness, is a work that derides war as ugly and the violence one partakes in within the title as unnecessary and inhumane. But despite the medium's embracing violence to upset, it still remains glamorously fantasized, evading more complicated commentary for providing the player a feeling of invulnerability and super-human bravado.
While the Cold-War has fallen long into the periphery, 9/11 and America's wars in the Middle East have since brought conflict back to the first-world. And in response, video games have embraced killing with open arms. Call of Duty made killing non-discriminate terrorist-types fashionable, not even blinking an eye at pigeon holing a stereotype and representing a vastly heterogeneous group of cultures and peoples as only one thing: enemies. E3 was almost singularly flush with hyper-violence. Violence utilized in forthcoming titles like The Last of Us, Beyond, and the press-stopping Tomb Raider, are dedicated attempts to utilize the gore not as gratuitous showcase, but nonetheless was featured with such ubiquity across the show floor that it became as aesthetically hollow as the infinite gore of a title like God of War (which made its ownâ?¦exuberant return). So where the Cold War proved fertile ground for Watterson and likewise Kojima to produce works which called foul, America's modern wars in the Middle East have warranted nearly zero protest from the interactive medium and worse, has provided lease for game designers to throw gas to the fires of too large American cultural ignorance.
It's interesting to wonder what Calvin would have to say in this day and age, having witnessed the end of one war fought beyond the public's periphery, to the beginning of another fought with the blood of men and vast sums of debt within debt money. Watterson's words, "...it all seems very long ago now...thank heavens," take on new meaning when one considers the exhibit they were written for opened September 10, 2001, a day before the terrorist attacks on the United States and spurred the beginning of our modern global climate.
The Infinite Wonder
If anything can be said of Calvin and Hobbes, it is that it was a work overflowing with the beauty and wonder of our world and living. Aesthetically, Watterson's work remains more sophisticated and wholly developed than most comic strips muster through decades of existence. This is no coincidence as Watterson culled much of the inspiration for Calvin and Hobbes from a variety of artistic influences. Most recognizable of these influences is the minimalistic slant of the strip in its later years. After Watterson was afforded more creative lease with the strip after taking a year hiatus in 1991, he embraced more atypical spatial structures and layouts. Utilizing the larger size to its full advantage he began creating pieces that were far more sparse and featured open panels with huge swathes of empty space. Watterson said of one strip run on November 1993, "I sometimes tried for the sparse visual effect of a Japanese print- very few things, but precisely placed."
Of another run on April of 1991, he said "To an editor, space may be money, but to a cartoonist, space is time. Space provides the tempo and rhythm of the strip. Used well, it directs the eye to speed up or linger." The sparse minimalist qualities of Calvin and Hobbes' quieter strips brings to mind a number of like works within the interactive medium. Games like ICO, Shadow of the Colossus, Limbo, and Super Metroid all embrace slower pacing and solitary game worlds that offered players an indescribable feeling of wonder, awe, and enough breadth for the participant to truly take in everything their digital landscapes offered.
Watterson also delved into the abstract to give visual weight to the narratives unraveling on page. In the Calvin and Hobbes printed on February 3, 1991, Calvin finds himself stunned as the world spontaneously becomes an inverted monochromatic mess.
The strip was Watterson's response to constant pressure to relinquish enough control of the license so that Calvin and Hobbes could be merchandised. Watterson said, "During my fight to prevent Calvin and Hobbes from being turned into licensed merchandise, I was accused of having a black-and-white view of the issue. The arguing dragged on for years and was very frustrating and unpleasant, so it was a bit of a release to get an interesting strip idea out of the conflict." So even in total abstraction there lay strong design choices and inspiration being communicated. This idea of a reality within the abstract, emphasized by the artistic distance of an abstract or surrealist process is easily identifiable in any number of works. Picasso's Guernica, which remains one of the world's most famous symbols against the atrocities of war, is a work whose message is only emboldened by the artist's abstract interpretation of reality. Each contorted form, its tonal gray, black and off white palette, and the collapsed perspective of the scene only make the brutality of the event more palpable and real.
Game designers have utilized the abstract within the interactive medium, but where few titles have delivered an "other" perspective with such specific narrative inspiration, most are content to simply deliver worlds aesthetically dissimilar. Titles like El Shaddai or the PSX classic Vib Ribbon produced worlds visually dissonant from our own, but lacked any true narrative correlation from which they stemmed. Rez remains possibly the only work to validate its wildly inspired perspective, establishing a direct correlation between the malleable gameplay driven soundtrack of electro-synth beat and the game's visual language, giving one the sense that they were actively inhabiting a living world of sound waves.
Within the comic strip these visual layers prove just a part of Calvin and Hobbes' sense of wonder and awe. Watterson ran with his subjective vantage within Calvin's universe and lovingly rendered every part of life in its most beautiful, verdant, and intoxicating perspectives. Calvin and Hobbes is about a boy discovering the world, and amidst the hardships of living, the joys of life. One of the most basic principles for art in any form is precisely that -- exposing the beauty in even the most crude subject matter. Calvin and Hobbes is a work that inspires one to be a better human being and appreciate all that is usually taken for granted. While playing video games, players are seldom challenged with what seems such a simple idea.
When taken as a whole, video games are largely very ugly things. Ugly in the sense that thematic strands usually consist of violence, an obsession with the shallow physical trappings of human drama, display an absolute fear of death, and in this modern age of trophies, achievements, and hyper-consumerism, games carry stigmata that they should be enjoyed less and less. That the only reason to endure a game is to embolden one's reputation as a digital consumer.
Calvin and Hobbes was a glorious celebration of life. Games have more and more proved the digital representation of everything most are trying to escape. A daily grind. A slog of a job. That indescribable feeling after a day of getting paid to sleep on one's feet, that "Just fifteen more minutes and I'll be able to clock out.." In his recent dissection of Metal Gear Solid 4, James Clinton Howell said it best. "Achievements and player Trophies act as incentives to get players to complete games they otherwise wouldn't touch twice. It works, too! Don't think that I earned a Platinum trophy for Shadows of the Damned because I was having a good time." So where many will argue that games should only be fun, and that complex commentary needn't be developed around the interactive medium, it appears that in our modern age they've forgotten almost entirely to do even that. Calvin and Hobbes puts life in its most lovely perspective. Funny that despite the interactive mechanic of playing within any and every world, video games only capture a fragment of the strip's light.
The Existentialist
Beyond Calvin and Hobbes' subtle wit, its childish abandon, or Watterson's delicate prowess as a cartoonist, lied the more serious and subdued elements at its core. This is what made the strip such a deeply profound work for so many. Despite belonging to a medium considered by most to be simple entertainment for children, Calvin and Hobbes consistently tempted the unknown of the void, questioning the existential absurdity of life.
While a work like Sartre's Nausea leans towards a "darker" interpretation of the philosophy, Calvin's sense of wonder and exuberance puts the general fabric of the work more in line with Camus' more "positive" trend toward pushing forward despite a lack of meaning, in and of itself a tenement of the ideology that the individuality and purpose of self creates meaning in one's life. The strip from March 26, 1989 stands as a near perfect translation of Camus' Sisyphus.
Camus' seminal Stranger exhibited a malaise-fueled disconnect from humanity and suffered from a general lack of empathy, but Calvin's deep awe and respect to the nothing he recognizes around him is present in short stories contained within Camus' Exile and the Kingdom such as "The Adulterous Woman" which features a lonely wife who finds herself out wandering at night alone and eventually becomes overwhelmed by the beauty of the Algerian desert and stars.
Where most would ascertain that nothing so uncharacteristic of mainstream American religious or spiritual views could be distributed so broadly, there was Calvin and Hobbes, inciting chuckles yes, but also parlaying what a dedicated Baptist or Catholic would call wholly un-holy. And beyond the comic's ability to somehow sidestep the condemnation of the more conservative crowd, Calvin and Hobbes was able to speak volumes to a generation growing up within its influence.
Calvin and Hobbes was able to do what so few works have ever done, which is bridge the gap between the explicitly religious and the spiritual scientist. It illustrated the fact that calling into question the meaning of life, the existence of a god or gods, or the fact that most everything within human life appears to be, relatively speaking, inconsequential, is not in itself anti-religious or discordant with spirituality as a whole. Calvin's life was one of constant searching. And what did he find most? Only infinite wonder. Only an endless beauty within the world around him. So like Animal Chin discovered all the same, happiness lies not with some absolute answer, but only in the act of honest and true searching. In Calvin's exuberance for life, Nietzsche's Zarathustra comes to mind. Nietzsche wrote, "I love him who scatters golden words ahead of his deeds, and always does even more than he promises: for he wants to go under. I love him who justifies the future ones, and redeems the past ones: for he wants to perish of the present."
But what is most important isn't what Calvin and Hobbes did or didn't accomplish with its pondering. It remains simply that the work pondered at all. While games have grown infinitely more dense, they have only done so inwardly. Interactive narratives have grown ripe with intrigue and twists, building digital doppelgangers that exhibit near-real emotion, but games have grown more complicated almost singularly for the drama on display. Games have grown more inwardly concerned with human drama, but little else. Motion capture has attracted the mind's share of the industry as the most compelling technological advancement for game design. Games like L.A. Noire, Uncharted, and Quantic Dreams' Heavy Rain and forthcoming Beyond, drop exact likenesses of real actors into digital roles. So far their digital likenesses have only made their plights more complex and more movie like, but have any in all their various dilemmas stopped to question why? How? Or why they must always push blindly onward?
Perhaps a game like Journey utilizes the forced hand inherent in game design as commentary on the inevitability of death in real life and our lack of control within our own day to day lives. Perhaps a game like Mass Effect or inFamous asks the player to make conscious moral decisions that are promised to affect the world around the player's main character. Are those decisions really so meaningful when such cognitive dissonance exists between cut-scenes of "dedicated" story and the contradictory infinite body count and "sin" of actual gameplay. The Metal Gear series has changed the rules for game design again and again throughout the decades, asking players to question everything they might assume or take for granted with governments, information, and even existence.
But has any game truly questioned the nature of life? Or God? Or our place within a digital space and a broadening digital culture that actively strips away pieces of our real-world identities and physical relationships? Considering sales make it necessary for interactive experiences to be rather vanilla, easily digestible by the largest swath of consumers possible, if a title did something like directly question a God, it would be nothing short of groundbreaking.
Calvin and Hobbes was an infinitely complex work with innumerable layers, no doubt layers bore from the questions and memories that Bill Watterson carried with him in his day to day life. Like all great art the strip proved a translucent extension of its creator, indicative of his greatest fears and loves, and his search for meaning in the world he was placed within. When people speak of the great video games, this same kind of translucency is evident. That within the greatest games, like the greatest paintings or films, there lies something more. That the energy and love and emotion of the game's designers can be felt. This is what makes the original Super Mario Bros. more compelling than any remake or rehash on any new system will ever be. Or why a franchise like Final Fantasy has fallen off the way side. These titles have grown tired in repetition and fallen into self-parody where what seems most obvious is their creators forgot why they loved creating them in the first place.
Watterson said of his work, "Expressing something real and honest is, for me, the joy and importance of cartooning." But isn't this the joy of all and any art? No matter how reality is abstracted, with color, with shape, or how narratives are communicated, there need be some deep truth captured and wanted to be shared. In the last year of Calvin and Hobbes there was a much higher frequency of strips that had the pair clutched in red wagon, careening uncontrollably off cliffs and gullies. The strip was used by Watterson when the narrative was especially ponderous or thoughtful. It is here that the artist's conflict with leaving what he most loved is obvious. But he understood that he had reached a sort of zenith with the strip, admitting in his farewell letter to fans, "I believe I've done what I can do within the constraints of daily deadlines and small panels. I am eager to work at a more thoughtful pace, with fewer artistic compromises." Unlike most he was able to leave the work before it became too familiar or over-played. It is this that has preserved its relevance so well over the past 15 plus years.
This kind of care isn't present with video games. More often than not if a title sells well that means a publisher will release sequel after sequel until it's not just unpopular, but reviled amongst fans. Calvin and Hobbes proves that any artistic form can wear multiple hats. It proved that even a perceived "lesser" form can provide social commentary, entertain with a simple laugh, or inspire the participant/viewer/reader with brilliant visuals of imagined places and things. It is a work that challenges what can or can't be art, and undoubtedly lies at the upper echelon of "high" art.
More importantly though, it proves what Bill Watterson ascertained was true- that there is no high or low art, only art. It is a work that challenges our preconceptions of life and our predisposition towards petty squabbling and self-obsessed narcissism.
In short Calvin and Hobbes was and is and will always be, a work of infinite beauty.
Comments (37)
It's going to be hardPosted: Jul 22, 2012 12:00AM PST by RetroJames
For any large game studio to create something sincerely innovative simply because they have to make money to stay afloat. Watterson fought to keep the strip from being commercialized, and therefore diluted. Totally different approaches that yield totally different results.
I'd be willing to wager that a game that really strethes out conceptually will be produced by a small independant team. This industry is experiencing one of it's first great paradigm shifts since it's rebirth, and it's going to be interesting to see how things fall into place. The market has already been disrupted, and high-concept games can be distributed to a wide market for next to no cost, so let's see what happens.
Long read...Posted: Jul 17, 2012 12:00AM PST by Iostars
...but utterly fantastic and well worth reading over and over for the insights provided. I've always loved C&H for its ability to view the world through such a pure, simple, childlike and honest lens, yet also surprisingly meditative. Kudos to you Nick.
FantasticPosted: Jul 16, 2012 12:00AM PST by Rafa44
Great article that really pins down the essence of C & H. Although video games are fun and for the most part in my opinion, the sheer fact that you were able to see the state that video games are in considering how many studios and developers have a thing for sequelitis. Im happy that I was able to reaf this article to its end, bravo...
Well Done SirPosted: Jul 15, 2012 12:00AM PST by Maver1ck_Zer0
Well done indeed.
Such a great article!!!Posted: Jul 15, 2012 12:00AM PST by Sirkreuab
Breath of fire 3 not only directly questions god but gods motives as being just or unjust. Ultimately the players can pick which side to take for a differnt outcome.Many of the story events in the game make you question your own motives. Such as killing a boss monster terrorizing a town only to find out it was protecting Cubs. Many thematic elements in the game make you pause and question whether it was right....to this day some of the things are still not decided for me lol. But back on topic what a cool article. I find myself now 29 a gamer since the nes and always an avid gamer and honestly the last few years have found less games interest me....if more had questions and tackled the human condition like calvin and Hobbes isnprobably like them more!!!Guess that's why I'm still stuck on jrpgs although. Like I said I enjoy fps and stuff but feel apathetic to most games out right now most seem disposable. And fewer touch me in a deep way like the ones that made me fall in love with the medium...it's not cause there not fun but a man needs more then that. To question oneself is to know oneself ;) the best games don't just take you on a journey they also make you grow a little they become a little part of you that's when you know they are special
What's Interesting. . .Posted: Jul 15, 2012 12:00AM PST by Pacario
. . .is that Watterson never depicts Calvin playing video games in his strips. Maybe because he felt video games are enemies of imaginative thought and creative thinking? Who knows, but it would be interesting what kind of strips he would construct today if Calvin and Hobbes was still running.
From reading about Watterson...Posted: Jul 16, 2012 12:00AM PST by HungerArtist
I would wager he thinks gaming, like TV, stunts or puts blinders on a child's imagination. Rather than "making believe", the games does the making for you. I don't know if I agree or disagree with that but I believe that is why Calvin is never shown to be gaming.
AgreePosted: Jul 16, 2012 12:00AM PST by Pacario
I think the same thing. Watterson almost goes out of his way not to acknowledge video games, and he's often critical of TV. He even liked depicting the TV Calvin watched as an ancient UHF set from the '70s.
Anyway, it would take asking the Master to know how he feels for sure on the topic, but I bet he would find this article suggesting that games be more like his comic strip a little strange.
Still waitingPosted: Jul 15, 2012 12:00AM PST by greenlantern050
For the first Calvin Ball game. Now that game would be awesome.
I'm curious about your take on....Posted: Jul 15, 2012 12:00AM PST by Captain_Gonru
the games that don't fit into the "violent" category. Games like SimCity, Animal Crossing, or Harvest Moon, where the object isn't to kill the most people, but rather to interact with your virtual neighbors in such a way as to engender the best possible relationships for "success". I suppose there is still a philosophical disconnect between player and character, but as the three games listed involve the character finding their place or purpose in their particular world, I think there is at least signs that games have, and can, move in a Calvin and Hobbes-ian direction. Perhaps instead of increased visual fidelity, companies could find ways to move in this direction in the coming console generation.
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Great article on an amazing seriesPosted: Jul 14, 2012 12:00AM PST by milkman_v1
C&H worked both in all the ways you mentioned, and also as simply entertainment. I had to stop bringing my collections to work because they would cause me to go into random fits of laughter no matter how many times I read them.
This took me by surprise.Posted: Jul 14, 2012 12:00AM PST by Schickenipple
I'll never forget this article for epitomizing the most prolific comic of my childhood. Bill Watterson's genius is apparent, but I didn't expect to come across such a thoughtful and well-written article on a videogame magazine. Thank you, Mr. Adkins, for raising another medium to an art form.
One small gripe...Posted: Jul 14, 2012 12:00AM PST by SargeSmash
I think you miss the point of what a typical Baptist or Catholic actually thinks about these things.
"Where most would ascertain that nothing so uncharacteristic of mainstream American religious or spiritual views could be distributed so broadly, there was Calvin and Hobbes, inciting chuckles yes, but also parlaying what a dedicated Baptist or Catholic would call wholly un-holy. And beyond the comic's ability to somehow sidestep the condemnation of the more conservative crowd, Calvin and Hobbes was able to speak volumes to a generation growing up within its influence."
I'm not entirely sure there's anything about the message that's really antithetical to the Christian message. Read Ecclesiastes for what amounts to religious existentialism, that everything is pointless. Of course, it turns it all on its head and makes God the point of everything, but really, for a Christian, the world itself is supposed to be mostly meaningless. The only reason it is meaningful is because God Himself, from the Christian perspective, gives it meaning.
Still, this was a great read. I really enjoyed reading about my favorite comic strip from that period of time in my life. It and Peanuts are my absolute favorites, and are particularly notable because they work on so many levels.
Lifelong lovePosted: Jul 14, 2012 12:00AM PST by Bagheera23608
Calvin & Hobbes started when I was 10 years old. We didn't have it in our local paper, so my aunt would clip 'em and mail 'em to use about once a month. We loved them. The time they found the raccoon and it died may have affected my entire life. For some reason, the funniest one to me is when Calvin asked his dad how they knew how much weight a bridge could take. And now I love the one above with the insignificant speck!
A great seriesPosted: Jul 14, 2012 12:00AM PST by RayearthIX
I loved Calvin and Hobbes as a child, and still do. The major difference is that now I recognize the commentaries found within, and I don't expect my stuffed critters to come to life and shoot back at me anymore. Alas. Though... I'm not entirely sure about some of the inferences this article makes connecting it to gaming, but that's ok. Any mention of Calvin and Hobbes is a good one... mostly.
A great piece, but--Posted: Jul 14, 2012 12:00AM PST by Corgisaurus
--for God's sake, get a copy editor. I mean you have great things to say, so the presentation should be equally great. If we're raising the bar for discourse in this medium, we should try not to sound like a college sophomore's term paper.
. . .Posted: Jul 19, 2012 12:00AM PST by Tryptamine
yeah, how dare you try to sound like a student whos grinding their ass off writing to earn a degree.
yepPosted: Jul 14, 2012 12:00AM PST by mutantcommunist
adkins should join the regular-squad
Beautiful articlePosted: Jul 14, 2012 12:00AM PST by Zacek
Despite English isn't my born languague, I enjoyed it a lot, please give this guy more space to write and let us enjoy his writings!!
I ConcurPosted: Jul 14, 2012 12:00AM PST by gillysinlow
The tapestry of words from this particular article excels greatly. This is nuanced in the way that the writer exemplified one art form - comics - with another art form - writing.
I would love to read more from this free lancer. He deserves a more prominent role in terms of social commentary on video games as contemporary ditigal art.
For myself, Klonoa is beautifully crafted as a story. The World Ends With You stands out as another story that stands up against time. And frankly, one of the most heart breaking moments in my gaming history is leaving Granny behind sleeping, waiting for her grandchildren in Wind Waker.
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What a Pleasant SurprizePosted: Jul 14, 2012 12:00AM PST by Bluberrybangbang
I have been a fan of Calvin and Hobbes for somewhere between 15-20 years, since I was a wee lad. Recently, I have been reading and talking about him a lot with the kids who I teach. Just today, in fact, I drew a minimalist picture of Calvin and Hobbes in the snow, except that I blew them up (in size) and made them larger than life.
Coincidence aside, I am going to bookmark this and use it to teach a class on comics, if I ever do. What a pleasant surprize to have come accross this article at this very moment.
Neither Calvin nor Hobbes will ever leave me. I am hard pressed to find a comic series that I would rather recommend people, which is why I brought all of my books into my elementary class within the first week of my tenure. Having read all of them, I must say that this is one of the finest and inevitable essays on art that I have ever read.
Maybe it is too late and I am looney -- well I am -- yet you have to admit that this writing and effortless mashing of important, philosophical quotes gave you a sense of awe.
Now I wonder if we can discuss how Watterson plays with the very philosophers who Calvin and Hobbes were named after...
SurprisePosted: Jul 14, 2012 12:00AM PST by Bluberrybangbang
I know how to spell that word!
If you're serious about the class...Posted: Jul 15, 2012 12:00AM PST by Captain_Gonru
also be sure to track down Scott McCloud's "Understanding Comics". It does a great job of presenting multiple views of comics as art, literature, and a communicative medium.
Power of the Silent ProtagonistPosted: Jul 13, 2012 12:00AM PST by Denngar
Good article, no doubt, but a lot of the things Calvin and Hobbes can do are available in other games beyond, say, Metal Gear. Both the Chrono series and Mother series tread dangerously close to reality, not in that they're very real, but the characters in the world quesstion their motives and talk of a life beyond their own. In fact, the Mother series breaks the 4th wall at several intervals to literally call on the player to do their best to make sure the game comes to it's finale. Heck, talk to a Japanese person familiar with the series. While American players talk about how wild and crazy the gear is, every Japanese person I've spoken to about it says the same thing: "Oh, it was so sad." Yes, there's aliens and stuff taking over the world, but you're a BOY. Your character has a very real family you need to contact from time to time (in Mother 1 and 2, not going home or talking to your mom for too long makes you homesick and unable to fight). Heck, your video game dad suggests that you put the game down after a certain amount of time, just like my real parents did.
Then there's Chrono Trigger and Chrono Cross constantly bringing up a theme of divert pathes that aren't just right or wrong, but choice, and the player is constantly told when what he or she is doing something that could be considered down right wrong, not on a moral level, but according to the game's universe. There are established pathes and countless lives you can effect, but who are you to make these decisions? Even when doing something good, you have the potential to cause harm without having to be a ruler or powerful magician, just some kid.
Through the silent protaganists of old school RPGs, it's hard for us, the players, to always separate the characters' actions from our own, especially when the digital people question their world the same way we question our real world, similar to Calvin and his comic world. I think it's part of the reason so many folks were upset with Dragon Age 2. Yes, a fully voiced character is more entertaining, but hearing my character say something in a tone completely different from what I would have said makes the character much more "other." When the characters around me speak, and my character has no voice of his own, it becomes me, and it makes me consider the world around me, both digital and real.
Kind of stupid game isn't it?Posted: Jul 13, 2012 12:00AM PST by gensurvivor
That was always my favorite. Great article.
Love Calvin and HobbesPosted: Jul 13, 2012 12:00AM PST by bullet656
As a child I had many collections from several of my favorite comic strips. I have no idea what became of my Garfield, Haggar the Horrible, and other collections (well, that's not entirely true, I still have a couple Far Sides), but I've carried Calvin and Hobbes with me everywhere I've lived. They are currently displayed along with my other 'real' books on my bookshelves in the living room. I'll take them down from time to time and read through them. There's often one on the tank of my toilet to flip through during those times (and that's a postive for it, not a negative!)
Fantastic piecePosted: Jul 13, 2012 12:00AM PST by rejo1479
As a fan of Calvin & Hobbes since childhood, I really appreciated the work you put into this. The correlation between the strip and video games would have never occurred to me, but you made some great parallels between the two. Kudos on having one of the more interesting articles here in a while.
Amazing article. Thank you for the insights.Posted: Jul 13, 2012 12:00AM PST by todabone
Hard to believe when you're in elementary school reading comics, that there is so many social commentaries going right over your head. It's much more fascinating to reread these as an adult to get that perspective; and also to relive what you were thinking the first time you read them.
Side note: I think I have the whole collection of Calvin and Hobbes, Garfield, and some others. Good times. :)


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The Duke's Perfect Wife
by Jennifer Ashley
Mackenzies Series (Book 4)
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Hart has it all--a dukedom, wealth, power, influence, whatever he desires. Every woman wants him--his seductive skills are legendary. But Hart has sacrificed much to keep his brothers safe, first from their brutal father, and then from the world. He's also suffered loss--his wife, his infant son, and the woman he loved with all his heart though he realized it too late.
Now, Eleanor has reappeared on Hart's doorstep, with scandalous nude photographs of Hart taken long ago. Intrigued by the challenge in her blue eyes--and aroused by her charming, no-nonsense determination--Hart wonders if his young love has come to ruin him . . . or save him.
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The Duke's Perfect Wife
Charming, interesting continuation of this series. Strong female characters, interesting political history and background information on the main male character. Looking forward to the rest of the series.by Susan T on January 05, 2015
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Each book get betterby Jean on April 29, 2014
The Duke's Perfect Wife
by Jennifer Ashley
Mackenzies Series (Book 4)
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The Duke's Perfect Wife
by Jennifer Ashley
Mackenzies Series (Book 4)
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When David Bowie sang about Modern Love, did he realize how much in the future it would involve computers? Bowie, like the rest of us in the 1980s, might have seen our modern digitally-assisted relationships as weird science. But truth, as they say, is stranger than fiction.
To watch Bowie's 1980s Modern Love video , click here.
Coming out in Second Life
Though we often hear about deception in virtual relationships, virtual space can also give us a safe environment in which to present our authentic romantic selves. For example, disclosing to friends, family and the community that you are homosexual can obviously feel very risky and stressful. Media psychologist Jon Cabiria wondered whether coming out in a virtual community would offer a transition to coming out beyond the virtual world. It did. Those who came out in Second Life were more likely than those who didn't to come out in their real lives(1).
How can your avatar's relationships help you in real life? Well, one answer is that behind every avatar is a real person. And that lends a social reality to online interactions. At the same time, the avatar provides a safety net. While you are telling real secrets to real people, you manage to protect yourself from many of the risks that may have stopped you from disclosure in the first place.
Me and my Avatar
Jeremy Bailenson and his colleagues at the Virtual Human Interaction Lab at Stanford University (http://vhil.stanford.edu/) study the social psychology of avatars. They discovered that when people control avatars they mimic certain real world social behaviors and characteristics(2). For example, if your avatar is attractive, you will unconsciously manipulate that avatar to behave like an attractive person. In one study, those manipulating an attractive avatar stood closer to other avatars and were more personally disclosing than those with less attractive avatars. But the effect of having an attractive avatar did not stop there. Those same people who had attractive avatars later chose more attractive partners to pursue in a virtual dating experience.
In another study(3), men and women were exposed to stereotypical female avatars. Some saw virtual "virgins" - conservatively dressed women who averted their gaze from the participants. Some saw virtual "vamps" - seductively dressed women who gazed into the eyes of the participants. Others saw non-stereotypical avatars - either those who dressed conservatively while gazing deeply or who dressed provocatively while averting their gaze shyly. People who saw the stereotypical "virgin" or "vamp" avatars were more likely than those who saw non-stereotypical avatars to endorse stereotypical beliefs about women. Specifically they endorsed Rape Myths, or ideas suggesting that women deserve rape or provoke it.
These findings tell a fascinating story about people's perceptions of online romantic interactions. They demonstrate that our sense of who we are in relationships is influenced by our virtual interactions. Getting closer, taking chances -- these things can happen online as we extend our social world into cyberspace. And in love as in other facets of our social lives, the distinction between what is real and what is virtual loses importance.
1Cabiria, J. (2008). Virtual world and real world premeability: Transference of positive benefits for marginalized gay and lesbian populations. Virtual Worlds Research, 1, 1-13.
2Yee, N., Bailenson, J. N., Ducheneaut, N. (2009). The Proteus effect: Implications of transformed digital self-representation on online and offline behavior. Communication Research, 36, 285-312.
3Fox, J., & Bailenson, J. N. (2009). Virtual virgins and vamps: The effects of exposure to female characters' sexualized appearance and gaze in an immersive virtual environment, Sex Roles, 61, 147-157.
Dedication: This blog entry is dedicated to Shane Pase, 80s music lover extraordinaire.


text:
Schneider Electric Vijeo Designer v.5.0 (2009) | RapidShare | RAR 1.7 Gb
A multi-platform software Vijeo Designer is designed to create an application man-machine interfaces in automated systems.
Year: 2009
Version: 5.0
Developer: Schneider Electric
Platform: windows
Language: English
Tabletka: Present
Vijeo Designer can create applications for the following equipment:
- New graphical touch terminals Magelis XBT G and XBT GT.
- Diskless (Magelis Smart iPC) and compact (Magelis Compact iPC)
industrial computers.
Vijeo Designer, with the respective terminals, offers a solution for any demanding developer, through a simple software configuration. Availability of support Video Vijeo Designer allows you to use Magelis in new types of applications. You can watch the manufacturing process in real time and in the record at one time and on one screen.
Vijeo Designer uses the Ethernet TCP / IP communication in Magelis for remote access via the WEB gateway, as well as for sharing data between multiple terminals, transmission of prescriptions, archives and much more - all with built-in security.
Vijeo Designer allows you to make an application multilingual with support of up to 10 languages in one application, as well as the presence of 38 fonts (XBT GT 2 and above).
Language and documentation Vijeo Designer, you can choose from 6 languages: English, French, German, Italian, Chinese and Spanish.
Built-in WYSIWYG (1) allows the simulator to debug an application without downloading it to the terminal XBT G / GT and Magelis iPC, there are two modes: full "simulation" in conjunction with the PLC simulator variables (I / O, internal bits and words) and " simulation device, which allows you to connect to the PLC and work with real data.
Compatibility with Vista: Yes
System requirements: Pentium 4 - 2 HGz, 1GB RAM
OS: Microsoft Windows XP Professional (sp2 or greater) or Microsoft Windows Vista Business edition 32 bits
Web Browser: Microsoft Internet Explorer 6.0 or later
Información (Cómo descargar - NUEVO: Ver Enlaces de Descarga actualizados al 2016):
http://rapidshare.com/files/333639104/Vijeo_designer_V5.0.part01.rar http://rapidshare.com/files/333639203/Vijeo_designer_V5.0.part02.rar http://rapidshare.com/files/333639198/Vijeo_designer_V5.0.part03.rar http://rapidshare.com/files/333639292/Vijeo_designer_V5.0.part04.rar http://rapidshare.com/files/333639276/Vijeo_designer_V5.0.part05.rar http://rapidshare.com/files/333639321/Vijeo_designer_V5.0.part06.rar http://rapidshare.com/files/333639377/Vijeo_designer_V5.0.part07.rar http://rapidshare.com/files/333639448/Vijeo_designer_V5.0.part08.rar http://rapidshare.com/files/333639508/Vijeo_designer_V5.0.part09.rar http://rapidshare.com/files/333640306/Vijeo_designer_V5.0.part10.rar http://rapidshare.com/files/333640341/Vijeo_designer_V5.0.part11.rar http://rapidshare.com/files/333640398/Vijeo_designer_V5.0.part12.rar http://rapidshare.com/files/333640426/Vijeo_designer_V5.0.part13.rar http://rapidshare.com/files/333640476/Vijeo_designer_V5.0.part14.rar http://rapidshare.com/files/333640522/Vijeo_designer_V5.0.part15.rar http://rapidshare.com/files/333640477/Vijeo_designer_V5.0.part16.rar http://rapidshare.com/files/333640590/Vijeo_designer_V5.0.part17.rar http://rapidshare.com/files/333640539/Vijeo_designer_V5.0.part18.rar


text:
How to Crochet, Volume 1: Free Beginner Crochet Patterns
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We are adding the pattern to your Crochet Patterns.
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Instead of throwing out those plastic bags after grocery shopping, learn how to make plarn! This is a great way to go green and recycle. Make some amazingly easy crochet patterns with plarn. Just follow this tutorial.
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Apr 22, 2015
I bought small trash cans for our bedrooms and bathrooms in just the right size to use grocery bags to line them. And my local library has plastic bags near the exit with a sign asking patrons to use them when raining to protect their books so my extras go there, especially when I go through a phase of always forgetting to take my reusable bags into the store. I still plan on using this idea, though. I've been saving the clothing bags lately from dept. stores and the dry cleaner. Some of those dry cleaner bags are a pretty shade of blue.
heyteach6 6128137
Jun 26, 2012
My grandmother used to do this with bread bags and make rugs using "plarn". She lived in Iowa and would put them outside to brush the mud off of shoes before going inside. Then, once it dried you could shake it off. Or hose it off... She never wasted anything and I'm glad I paid attention to her thriftiness.
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text: Courtesy: Youtube [ House Music/Seinfeld Mashup Will Make Your Day [VIDEO] By Joe Votruba November 28, 2012 Check out this very funny video but together by RobRobbinsReels. Read More Category: Deminski & Doyle, Humor, Other Folks' Videos, Talking About . . ., TV Tags: avicii, Seinfeld Send to a friend! Share on Facebook Share on Twitter Pin it! Reddit This! Share on Tumblr!


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All hotels in Corfu, Greece
1 room, 2 adults
Pirgi, Agios Markos, Ipsos, Corfu, Corfu Island, 49083, Greece, 1-877-214-4288
Ipsos Holidays
Lowest price$26
Situated in Dassia within a 30-minute walk of Pyrgi Beach and Dassia Beach, Ipsos Holidays offers 3-star Corfu apartments. Barbati Beach and Kapodistrias Museum are also within 9 mi (15 km).
This aparthotel offers free WiFi, dry cleaning/laundry and concierge services. Relax in the seasonal outdoor pool during your stay. There is also a bar/lounge where guests can enjoy drinks.
This aparthotel offers free WiFi, dry cleaning/laundry and concierge services. Relax in the seasonal outdoor pool during your stay. There is also a bar/lounge where guests can enjoy drinks.
Nice place and staff. Hotel located near Ipsos main street - if you want to stay at Ipsos car is not required. Clear room and swimming pool.
TripAdvisor Traveller Rating: 3.5
From 10 reviews
Ipsos Holidays
Hotel Info: 1-877-214-4288from $26
- Studio
- Studio (Triple)
Also popular with travelers from the USA
At a glance
Key facts
Hotel size
- This hotel has 30 rooms
- This hotel is arranged over 1 floor
- Check-in time starts at 2 PM
- Check-out time is noon
Required at check in
- Credit card or cash deposit required
- Government-issued photo ID required
- Minimum check-in age is 18
Travelling with others
- Pets not allowed
- Restrictions apply *
Extra people
- Roll-away beds available, charges may apply*
- Free WiFi in public areas
- Free WiFi in rooms
- Airport shuttle *
In the hotel
Food and drink
- Bar/lounge
- Barbecue grills
Things to do
- Outdoor seasonal pool
- Children's pool
- Parasailing nearby
- Water skiing nearby
- Front desk (limited hours)
- Concierge services
- Dry cleaning/laundry service
- Luggage storage
- Number of buildings/towers - 1
- Year Built 1990
- Designated smoking areas
- In-room accessibility
In the room
Home comforts
- Air conditioning
- Coffee/tea maker
Things to enjoy
- Balcony or patio
Freshen up
- Private bathroom
- Shower only
- Free toiletries
- Hair dryer
Be entertained
- Satellite TV channels
Stay connected
- Free WiFi
Food and drink
- Refrigerator
- Kitchenette
- Cookware, dishware, and utensils
Ipsos Holidays's small print
Also known as
- Ipsos Holidays
- Ipsos Holidays Aparthotel
- Ipsos Holidays Aparthotel Corfu
- Ipsos Holidays Corfu
Cash transactions at this property cannot exceed EUR 1,500, due to national regulations. For further details, please contact the property using information in the booking confirmation.
Pet-friendly rooms can be requested by contacting the property at the number on the booking confirmation.
Optional extras
Airport shuttle service is offered for an extra charge
We have included all charges provided to us by this hotel. However, charges can vary, for example, based on length of stay or the room you book.
Hotel registry number: 0829K123K0222500


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Malden MA Medicaid – Food Stamp – Welfare Office administrates your local program under Massachusetts State guidelines. Medicaid provides health care for low income people. Welfare program give assistance to those who have little or no income. While Supplemental Nutrition Assistance Program (SNAP) or Food Stamps helps low-income families buy food.
|Contact Numbers
|Office Hours
|DTA SSI Centralized Office
|200 Pleasant Street
Malden, MA
|Phone: (800) 590-4820
Fax: (781) 388-7341
|Mon – Fri
7:45am to 5:00pm
|The DTA SSI Centralized Office serves SSI clients who live alone and receive Supplemental Nutrition Assistance Program (SNAP).
|SSI clients wanting to apply for additional benefits should contact their Local DTA office or Call 1-800-249-2007 for more info.
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Hey guys, my Wife and I took advantage of a deal for this place. The Inn at Avila Beach I'm looking for casual riding suggestions in and around Morro Bay. We can ride around 50 casual (my Wife has bad knees) miles or 25 more strenuous miles in a day. Thanks in advance for any and all advice.
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what parts of the Christian faith don't you believe?
No, Brawny, you haven't offended me. I actually haven't read a majority of the posts here so that's impossible. I don't think two truth's exist, I just don't think that what one person believes is anyone elses business. I want you to know that I was not accusing you of this, I was just making the statement in general.Originally Posted by Brawny
As for my name, I'm a member of a college fraternity. Tau Kappa Epsilon or TKE, as is in my name.
Leche is my nickname in that fraternity and due to the bond I share with my brothers I cannot tell the meaning.
I go to a Catholic college for several reasons.
1. I feel that due to the aspect of it being private I can gain a better education as far as liberal arts and Marketing/Advertising.
2. I'm only an hour away from home, so never get homesick.
3. I'm already in Florida, might as well soak up the sun before I go to Syracuse University for grad school.
4. I thought about transferring many times, but the friends I've made here and my fraternity are the only things holding me back.
And I still wouldn't go so far as to say I'm not Christian. I just don't feel that I believe everything the Christian faith believes. Does that make me a non-Christian? <--me scratching my head, not calling you dumb
Leche, I'll do your body good.
what parts of the Christian faith don't you believe?
For he is God's servant to do thee good. But if thou do that which is evil, be afraid; for he beareth not the sword in vain: for he is the servant of God, a revenger to execute wrath upon him that doeth evil. Romans 13:4
I decided to find something that would go more into depth about who's father Cain is.
You might find it helpful
And if you dont want to read that long page, try reading this:
John 3:
V12 Not as Cain, who was of that wicked one, and slew his brother. And wherefore slew he him? Because his own works were evil, and his brother's righteous.
Cain was the child of the wicked one, Satan.
Ok i read that website carefully and found many flaws on it. Like take for example trees being symbolic of people. well adam and eve were the only people at that time some thats way off. In the example he uses he is right with the symbols and God using plants growing and stuff in other parts in the bible and every time he does he makes it clear about describing man but no in this case. Especially since there are only two people. Also what was God saying when he said you can have fruit from all the trees except that one. So they could have sex with all the animals there but Satan. Sorry but this is a bogus theory that doesnt add up. Theres a lot more I could easily discredit but I have to run. I'll be happy to do it later though.Originally Posted by viperjason
For he is God's servant to do thee good. But if thou do that which is evil, be afraid; for he beareth not the sword in vain: for he is the servant of God, a revenger to execute wrath upon him that doeth evil. Romans 13:4
I haven't finish reading all the posts here yet (there are many), but, I wanted to slip this in and sorry if it's been said and I haven't noticed it. We don't and shouldn't live in fear of God; we love and respect God for all that He is. Fear as we understand it, is not how it is meant in the Bible when it says to fear God. Study of the word fear as it is written in that context shows that it means to honor and show reverance to Him.Originally Posted by kissoff182
There's so very much to it, and I'm not going to try to solve all the issues in this post, but, I'll try to say more at a later time.
this was my reply to someone on youtube, who said i was "doomed" because i didnt believe in the bible after a comment i made. i know this is long, but id suggest anyone who believes in the bible reads it and considers it.....thoroughly
----i appreciate your concern, i really do. i used to be concerned for those that didnt believe as well. however, i was a christian for 17 years since I was 8 tears old. i went to christian high school, baptist bible college at a small institution in west virginia , and to liberty university ran by jerry falwell. ive studied the bible thoroughly, while i was a believer, in both the greek and hebrew text. and ive read it through and through. i was going to those schools to be a preacher. the irony of my choice to drop religion, mainly speaking of christianity, was that the bible itself is what made me do it.
----you claim to know god, you think the hible has brought you close to him. you are in error. i dont know how to say it any other way. you are as blind as i was. im going to make 3 points id like you to consider:
----firstly, most civilized countries look at the people in the middle east and think they are desert dwellers with no sense at all. and who can deny that? it is mostly true. theyre very uneducated and nonetheless, very religious. people tend to see them as "going to hell" or above them. who do you think wrote the bible? it was the same type of people. and it was their bloodline. earthquakes, volcanoes, lightning, it was all god to them. they knew nothing. in fact, if you do some research, allah, the god of islam is also the "god of abraham." therefore jehovah, and allah are the same god. now, i know you immediately think to yourself, it was the devil, he is the deceiver. but that is incorrect. people will believe whatever they want to believe. some chose to believe god said one thing, others chose to believe he said another. you dont think that is true, how many different sects of christianity are there? point proven the "holy land" today is nothing but a place of hatred, and it is all fueled by religion and differences in beliefs that some people, christians included, think is more important than life, and justifies murder. which brings me to my next point.
----secondly, the portrayal of god in the bible is absolutely absurd. use your head for a minute and drop your beliefs, to think about this question with logic. do you really think god has to or would kill anyone? what makes more sense in a situation such as the exodus? so, as the story says, god punished the egyptians and killed the first born. so then the pharoh let the people go. what did that do? yeah the people were freed, but you still have hundreds or thousands of egyptian first born dead for what? what did they do? god killed them to what. prove a point? if god would have just given the pharoh a message or shown himself to him and told him to free them, than problem solved, and no innocent people died. you think he isnt that smart? or do you think he operates like a street thug? do you really know god now? if you think he did or does those things, then you do not know him. the bible says god killed millions of people and there are hundreds of examples of what im talking about. 2kings 2 23-25 "23 From there Elisha went up to Bethel . As he was walking along the road, some youths came out of the town and jeered at him. "Go on up, you baldhead!" they said. "Go on up, you baldhead!" 24 He turned around, looked at them and called down a curse on them in the name of the LORD. Then two bears came out of the woods and mauled forty-two of the youths. 25 And he went on to Mount Carmel and from there returned to Samaria ."
as if god couldnt have come up with a better way to teach those kids than maul them with two bears? you kidding me? making fun of a bald guy should result in a bear mauling? that is ludicrous. if you look those types of things are all over the bible. to me the writers of the bible portrayed him as acting like a man, with no more sense than a man. that is horribly, absurdly, false. so, to me, if the character of god was portrayed incorrectly, then everything else was too, every word of it.
----thirdly and finally, the science of the bible is non existent. there are things in science that one cannot deny. for instance, the speed of light. no one can deny how fast it is and that it can indeed be measured, thanks to einstein and many others. now, bible believers believe the earth is 10-20,000 years old or less. yet, there are galaxies 80,000, 500,000, millions, billions of light years away. a light year is the distance in which it takes light to travel a year. so, the light from a galaxy, that is 80,000 light years away, took 80,000 years to get here, period. also, take the story of creation for example, which might i add, was written 800 years prior to the story in the bible by the sumerians, as was the flood story. look it up and see the undeniable similarities between to the two. anyway, the creation story is beautiful, it is. but it takes away from god. only man, has to come to a place and build something. it acts as if god came here(which is hilarious because he is supposed to be everywhere, yet he always comes here to do something) and then created all this stuff. you think god has to come here to do anything? he is god, he doesnt have to lift a finger, let alone rest after 6 days of it. if you have infinite amounts of energy, why do you need to rest? it wouldnt take him 6 days to create anything, he can create entire universes in a split second. to me, it is more beautiful to see how life evolved and how cells evolved. in the beginning, god created atoms, and the atoms went and did the rest, while god watched. we are animals. the bible tells us that we are above animals, but we are animals. that is where were wrong. it is wrong to think were above any form of life on this planet. if we didnt used to have tails why do we have tail bones? god just throw us a loop? apes, have the same digestive system as we do, but guess what they use. they use their appendix, while ours gives us problems. they use their gall bladder more and could not do without it, like we can do without it. and besides, animals are above us in a way, humans are just smart enough to be destructive for some cause they believe in. when is the last time an ape flew a plane into a building, or blew up an abortion clinic in the name of god?
----evolution is beautiful, because it shows how much work GOD DID NOT HAVE TO DO. he set the system in place, and it rolled from there. and he is a very brilliant and efficient god because of that.
----religion is mans last hope at trying to conquer death before it conquers him. no one, not even the smartest man on this planet, knows what is after death for sure, including you. you have faith that you know, but you dont and neither do i. man will do anything in his power to make sure his mind is at ease about the unknown, and that goes further than the topic of death. if you cant see any of the truth in what ive said, im afraid YOU may be too blind to ever see the real light again, not me. it is a very evil thing.
----sorry this reply was so long. i have many other points about this topic and im currently beginning a book on it. i really hope this helps you find god, because i assure you, until you drop that book and religion, you have only found man, not god. this may sound ironic and impossible, but the only way to find and appreciate god, is to do it without religion. my religion is very simple. i know the power of a choice and its consequences. i know god exists, but i do not think we have found him. i do not know what is after death except that it is positive. i do not believe in any punishment from god. you cannot have gods will, and free will at the same time. gods will would always override, therefore scratching free will right off. especially when talking about an after life.
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wow. if thats what you want to believe then fine. but your leaving out a lot a points in you agruements. Lets take for example all the wrathful stuff God did killing people. If you studied the bible like you said you did, you'd know it was a whole different ball game in the old testament before Jesus with sacrafices and all that good stuff. God didnt put up with crap like that. Thats just how they were and they don't happen today thanks to Jesus. This only really makes me wonder if you are really sincere about studying the bible. Also God may be everywhere but who are you to say he couldnt take on a physical form or not. He can do whatever he wants and appear to someone however he wants. I can't answer why he did it and you cant either but saying he cant doesnt add up. And its also funny that i've myself have done a study proving God and Allah or not the same. I'm get more into this but I have to leave for work in 5 minutes. A lot of what you said just isnt adding up. sorry.Originally Posted by dedpoet777
For he is God's servant to do thee good. But if thou do that which is evil, be afraid; for he beareth not the sword in vain: for he is the servant of God, a revenger to execute wrath upon him that doeth evil. Romans 13:4
my only reply to you is this. you must use logic man. forget what you think he would or wouldnt do in the old testament. why is it always killing dude? he cant find a better way? if someone today says god told them something, literally, what do we do? we think theyre crazy. id suggest you think the same thing about the bible. for you to believe that god is a killer, that is the highest form of blasphemy. do me a favor bro, since you know so much, go read the chapter after the ten commandments. you know what it says? it preaches slavery. it preaches enslaving those that do not believe like you. you think that is right? what is better, preach to those that dont believe or enslave them and their children? it even says keep the slave children for them to be slaves to your children. would you want muslims to come over here and enslave you and your kids? that book is evil man. period. im not the one that needs to prove that, it is clear. and allah and jehovah ARE the same god, go look it up. allah is the "god of abraham" ive also read the koran. there are some of the same characters in it. its all a hoax, written by morons.Originally Posted by I_Dont_Know859
here ill show you theyre the same god. please make sure to know your facts before you tell someone theyre wrong. i dont know what you studied, but here is the proof. its in the koran, which im sure youve never read. http://en.wikipedia.org/wiki/Allah
that says, "The concept of Allah or God differs according to religious tradition (see also Islamic concept of God). In Islam, Allah is the One God (Qur'an, 112:1), the supreme creator, the God of Abraham, Isaac, and Jacob, as well as of the prophet Mohammad and of Jesus (who in Islam is also a prophet but is not seen as God or the son of God). The concept differs somewhat in Christianity and Judaism, although Arabs and Arabic speakers of those faiths use the same word." thats not the same god? am i missing something?
and i never said he CANT do anything. but what is the point? he could create all this from billions of miles away. he doesnt need to show up here and hand mold everything. god doesnt need to do extra work. and so if he came to moses and he came to all those people, what about the people before them? they werent the first. so what he created adam and eve and then just dipped off for a while? then came back told some other peoples some stuff? give me a break man. you need to think about this stuff and millions of people like you. religion is the root of all evil on this planet. name me one thing that has caused more death, please.
the people that wrote that book are dumber than your average 4 year old today. go ask any 4 year old if the earth if flat and see what they say. go ask them if the earth revolves around the sun or not. moses didnt know anything more than what he thought and saw. you think of god revealed anything to him he would get the science wrong? they believed that stuff for thousands of years and even killed people for believing otherwise.
also i know all about mr jesus and what that all meant. but jesus coming doesnt change the fact of all the people already dead does it? did he bring those people back to life? no he didnt. he was not the son of god, period. people wanted him to be, just like they will believe anything to make death less painful and scary. people look at roman and greek mythology and how the gods came down and had sex with women and made half god, half human beings. you, and christians alike, think that is ludicrous right? well what about jesus? god impregnated mary and had a son with her. there is no difference between the two is there? nope... dude i was just like you man. i know how hard it is to see your beliefs challenged. and it took me years to drop christianity. but i did and im glad i did. it is a horrible horrible thing. i could go on and on and on and on dude.
even your little signature bible verse there. what does that promote? "Thou Shalt Not Kill" remember that? doesnt say "thou shalt not kill(unless someone deserves it) that verse, that whole chapter really, is about capital punishment. if you look up the word "kill" in the hebrew, it is the same as murder. capital punishment is no better than abortion. its all the same. one of the many contradictions in the "word of god"
after these two massive posts, if you cannot see my point, then youre blind dude. im not going to bicker back and forth about this. all i have said proves my point. you, and a lot of other people, need to prove otherwise.
Last edited by dedpoet777; 01-31-2007 at 02:19 PM.
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Originally Posted by dedpoet777
First, I ask you what you think the ramifications for murder is. There has to be some situations where you would warrant it. (maybe taking down hitler or something). Any dictionary definition will say UNLAWFUL.
God and Allah are not the same. Maybe the Muslims believe that but I and other Christians agree they are not. It is in your own quote that non Islamic people don't believe this.
God doesn't have to, he wants to. He is complete and could have existed in the nothingness, he didn't need the universe. He wants an intimate relationship with his workmanship. You don't buy a dog and then do nothing for it. Obviously religion is the main reason for disagreement, it has to do with our eternal future.
If you think that the Bible was written by 4 year olds, why did it take you seminary school to realize it?
When you say "you and Christians alike" what religion do you think he is?
listen dude. if youre going to challenge me, try not to sound like such an idiot doing it, while youre trying to talk down to me. ok?Originally Posted by Brawny
anyway, why is death always the solution? so take hitler, who took his own life, for example, since you want to speak of him. he took his own life. that tell you anything? ever think that maybe life in jail is worse than death? thought of that one? he obviously thought death was better than something right? there is no need for murder of any kind. there are other ways.
as far as allah is concerned. if their book says he is the same god then what do you have? im not sure i get it. it doesnt matter what you, and other christians think. you dont know the history dude. people think jesus was some white guy, with brown flowing hair. thats not the case. take your middle eastern jew or muslim and that was jesus, and the people that wrote the bible. no matter what you want to think or believe, that is the same god. youre missing the point. the point is there are two messages there. one of them is wrong, or both are wrong, but cannot both be right. in my opinion, neither is right.
lastly, why did it take me to seminary to realize it? have you realized it? i was brought up in that garbage, brainwashed like you are. what kind of question is that? you trying to insult me? cause if so youre only insulting yourself, because i am free from that stupidity but youre not. i wasnt allowed to think freely, forced to go to church. i bought into it like you did. so if youre trying to say im an idiot for that, what are you?
nothing im saying takes away from god, not a word. what you dont realize is the bible does. it lessens him. if you cant see that im sorry. i really hope you will one day.
oh and when i said "you and christians alike" what did you think i meant? im saying him and christians like him. that too complex for you? ill post it in english next time, ha.
Last edited by dedpoet777; 01-31-2007 at 09:28 PM.
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Wii: Super Mario Galaxy, Zelda:Twilight Princess, \/\/ii Sports, \/\/ario \/\/are, Tiger \/\/oods:07, \/\/ii Play, Super paper Mario, Prince of Persia, Game Party//-//3 Remotes, 2 Chuks, Retro Skin
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Very beautiful picture! L+F.*
Thank you for sharing many years , with everyone of us, so many feelings and emotions. I loved the whole community. How can you get in a small cell computer a whole world of memories and emotions which are contained in the conversation of each photo, where we were all as one and one was the all community ?
I am from November 2008 and I thought Panoramio will be eternal. My best regards to you, dear friend , you are one of my favorite photographers and I wish you all the best in world.
Dear FRIEND JOZSEF ROZSA, Beautiful View, Excellent Shot,
Best Wishes From India,Kamalakar.
Thanks to all for your support and I disappointed a lot with Google decision on PANORAMIO ,Very sad sad sad any how this is the time to say goodbye but Very hard to say Goodbye.....Time is running OUT....
Reynisfjall and Reynisdrangar
Roman it would be fine! ))
Kind regards, Kostia
Great designhttp://androidfreeroms.com/
Very nice photo.
Greetings to all Panoramio friends.
… and goodbye.
Beautiful colours, beautiful landscape, beautiful photo! L&F
Thank you very much, Argenna, for your visit, kind comment and L+F!
Best wishes, Harri
Molte grazie per la vostra visita e gentile commento.
Ciao: Gian
Grrazie amico Gian.


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IAS preparation
Date: 05 Aug 2010 Posted By:
Ankit Sharma
India Educational Consultants
Sir, I am the student of BTech first year.My future planning is to be an IAS,for which i want proper guidance.
question 1- Which subject should i choose as engineering student ?
question 2- Which are the best books available in the market for these subjects.
Ganesh Babu
01 Sep 2010 Member Level:
Points : 15 (
Voting Score:
Hello Ankit Sharma,
The minimum qualification for taking the Civil service examination (IAS, IPS etc.,) is any degree. It can be either be literature or engineering. Since you are in first year of your degree you still have a lot of time to prepare completely for the exam.Let me give you step by step tips, so that it will be useful for you to make an initiation,
Thing You Should Know
Engineering doesn't have anything to do with your civil service examination.It is considered as a passport to take up the exam. A student with B.Sc or B.A or B.E or B.tech or MBA are all same and any one can take up the exam. It is also very clear than an engineering student can take any subject of his choise from the list of subjects immaterial of what is his major subject.That is engineering student can even take science or arts as his optional and a science or arts student can even take electrical or mechanical as his optional subject.So it's your choise to choose from the list of optionals.
Which Subject to Choose
Till last year the choise of choosing a subject in preliminary examination was given.From this year it will be two compulsory papers in preliminary examination, where you don't have option to choose.However the pattern of main examination will continue as like before, where you have to choose two optional subjects in which you have clear two papers in each.Talks are going on that even the main examination is going to be reformed too, but until a final news comes the pattern will continue.
Coming to your point
, when you are choosing a optional you should be very clear about its merits and demerits also whether it is your subject of interest.When you decide to choose a engineering subject the first hurdle comes to you is , whether can you master it and even you are master in it, can you complete that paper in given time and whether the paper is of scoring type.
Let me give you an example, What is the capital of India? and the next question is Find the value of (a+b)^2 where a=87 and b=21.Both the questions are very easy and you are master in both. But when coming to answering and time management the first one is the easy one.This is the reason why most of teh people prefer arts subjects like Geography, Political Science, Public Administration or History.
My Suggestion to you
I will suggest you to prefer an arts subject like geography, public administration or political science and even Psychology.All the four are aspirants choise till day.History is also good, but the syllabus is vast and need continous revision.Though are new to these subjects, you can learn easily in the course of your study.I belong to science category and even I have choosen Geography and public administration as my choise.
How to start
Since you are first year of your college, you still have a lot of time.Concentrate on your academics and on preparation part be in touch with current affairs and aptitude questions as of now and then from your second year slowly srart teh basics off the optional you are going to choose.
Lot of books are available on the market.For general studies it is Tata Macgraw hill publication is worthy.
For complete details about the book list for various subjects and to have regular touch with weekly current affairs and hot topics discussed you can go to my blog, which I hope will be useful for you.
Reference: http://upscaspirant.blogspot.com/
02 Sep 2010 Member Level:
Points : 2 (
Voting Score:
1 Which subject should i choose as engineering student ?
The answer for this question depends upon your interest in one of the 23 optional subjects.
2. Which are the best books available in the market for these subjects.
The best books for basics is NCERT books other than that the books are depends upon the optionals you choose for example for public administration some of best books are Indian public administration by ramesh karora, public administration by mohind battacharya etc..
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