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Tennis Discussions > Tennis Discussions
No-ad scoring for tennis.
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I would like to see no-ad scoring in tennis or at least a cap on the number of points in a game. After so many deuces when the cap is reached the next point is sudden death. It is then served on the same side as the last point rather than the opposite side so the game ends on its traditional side. In the present rules you know after the first deuce the game will have to go an even number of points more. That means you also know what side that game will end so the sudden death serve will be on the same as as the previous served when that point becomes sudden death.
No-ad scoring is dumb, IMO.
A lot of excitement, tension and emotion has come from lengthy deuce games this past year making for VERY fun and enticing entertainment.(ie. Davenport vs Mauresmo WTA Champs, Williams vs Mauresmo WTA Champs, Davenport vs Venus US OPEN Rnd of 16) To mention only a few. I hate it when people try to change the way the game is played. All of these YOUNG hotshots come up trying to make decisions in the professinoal tennis world attempting to change things that have been set in stone and quite efficient for decades now.
Deuces are a huge part of the excitement of tennis and without them, tennis wouldn't be nearly as interesting.
My idea is you would still have deuces in a game. The only difference is there would be a cap on the number of points in a game. It might be a limit of say four to eight deuces so you would still get exciting games. The reason is that some players get tired with a long game and it is usually the server. Players would also less likely get injured if the were a limit on the length of a game. Another problem is with long games fans have to wait too long to get in and that can create a backlogue. Maybe in a long game the server could call time out anytime after there has been eight deuces or whatever number you have. That would also allow the fans to get in.
I am not sure that most matches have enough deuces to worry about it, but I could be wrong... I doubt the majority of matches, at any level, have more than 5 deuces in one game...
I play in some USTA leagues here. The singles in no ad, which I hate to play... And they of coarse we play a 9 point tie-breaker which menas the first person to 5 by 1. At 4-4 it is sudden death all the way... I have been there, lost one, won one... No fun...
As far as capping deuces, I do nto mind that as much. The doubles Thursday night league I play in does that, 3 tops and then a sudden death point... I would personally rather play it out, but if the game was going to change and I had to pick one or the other I would pick this one hands down!
Still another idea of no-ad tennis would be for the women only if they were ever going to play best of five sets rather than the best of two. That way the women's match would be somewhat shorter than the men. Also no-ad could be used to help a tournament catch up that had been plagued by rain delays. It might be used if players ever had to play three matches in a day.
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Belle Chasse scored six runs in the fifth inning en route to a 10-2 non-district victory over visiting Northshore Thursday afternoon.
Braiden Usey and Brett Dingler each recorded three RBI, and Ryan Thibodeux had a pair of RBI in the victory. The trio combined for seven of the Cardinals' (3-5) 10 hits.
Jon Jones tossed a complete-game shutout for Belle Chasse, with both of the runs allowed being unearned. He struck out seven, allowed four hits and walked one.

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Josh Schappel collected two assists, his second setting up Alex Borowiec on the power play 1:09 into the second period to give Morristown-Beard a two-goal lead en route to a 2-1 victory over Chatham at Mennen Arena in Morris Township.
Schappel assisted on Chris Brunner-Grande's goal 13:07 into the first period for Morristown-Beard, which received 28 saves from Nick Sanford. Chatham cut the deficit to one when Austin Pierce connected on the power play five minutes after Borowiec made it 2-0. Robert Graziano drew an assist on Pierce's goal for Chatham, which received a strong game from C.J. Albanese (18 saves).


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NORTON SHORES, MI – Norton Shores police nursed their computer server one year past its life expectancy.
But with near-daily failures, they're ready to give it up for dead.
Norton Shores City Council authorized the city's police department to upgrade the server that wirelessly uploads footage from cameras in the department's 10 cruisers. The upgrade will cost about $45,699.
The system was scheduled to be replaced or upgraded last year, Norton Shores Chief Dan Shaw said. But officers weren't having problems with it at the time so the city decided to put off replacing it for another year.
"The past week we've had technicians in almost every day trying to keep it going," he said. "It's dying on us fast."
The original system cost about $75,000, but the department saved some by reusing the cameras it purchased before and only upgrading the server and in-car computer equipment, Shaw said.
The server temporarily stores video from the cruiser cameras, which automatically record when the vehicle's flashing lights are activated, if the cruiser is driving faster than 90 mph or if the officer turns on his or her microphone. The video then uploads to a secure server, where it's purged after a brief time unless an officer saves it as evidence, Shaw said.
"Pretty much any traffic stop or dangerous situation, these are going to be activated," he said.
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In response to the story Cleveland Cavaliers' issues at center could be golden opportunity for Tristan Thompson, cleveland.com reader benny1699 says Tristan Thompson should concentrate more on defense than offense. This reader writes,
"I wish Thompson would play more like Dennis Rodman and Ben Wallace. He needs to stop trying to score unless he has an easy dunk or the shot clock is about to expire, and focus all of his attention on defense and rebounding. Every time Thompson is on the court there are always 4 better scorers than him. So he needs to learn to pass the ball. Way too often the ball gets stuck in his hands regardless of how much time is left on the shot clock. I wish Byron Scott would take him out of the game immediately following a play in which he tries to create his own offense with at least 10 seconds on the shot clock. If he does that a couple of times, Thompson will start to pass the ball so he can stay on the court."
To respond to benny1699's comment, go here.
For more comments of the day, go to blog.cleveland.com/comments-of-the-day.


text: Marian University to host annual Sabre Run/Walk9/10/2010FOND DU LAC, Wis. - Marian University's Sport and Recreation Management Club will be hosting the annual Sabre Run/Walk on Saturday, September 25, with registration beginning at 8:30 a.m. in the Sadoff Gymnasium. The Sabre Run/Walk will include three adult events, including a five-mile run, a two-mile run and a three-mile walk, as well as two kids events, including a one-mile run for kids under the age of 12 and a 1/3-mile run for kids under the age of six. If you register before September 18, the cost of the adult runs/walk are $12 with the Sabre Run/Walk t-shirt or $5 without a t-shirt. The cost of kids events are $5 with the t-shirt or free without a t-shirt. All proceeds of this event will help support Marian University Athletics. To register, go towww.marianuniversity.edu/sabrerun/. For more information, contact Dr. James Gray at firstname.lastname@example.com.


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NEW YORK -- On Draft Day 2006, Ian Kennedy was looking at a Baseball America projection that had him going to the St. Louis Cardinals, and he laughed.
"There was no chance," Kennedy recalled yesterday. "We'd talked to the Cardinals. They said they liked me, but they were going to stick to the slot."
Kennedy, who was coming off a disappointing junior season at USC, didn't think he should have to settle for the $950,000 the Cardinals ended up giving first-round pick Adam Ottavino. He thought he should be paid according to his overall body of work, which included a stellar sophomore season, and not the commissioner's office's recommendation for the slot at which he was selected.
So teams got turned off. The teams in the top 10, where $2 million bonuses get paid, didn't want to pick Kennedy that high. He remembers talking to the Mets and the A's, neither of whom had a first-round pick, about what might happen if he slid past the first round.
But the Yankees lurked at pick No. 21. Scouting director Damon Oppenheimer, a USC guy himself, knew Kennedy well. Picking at No. 21, the Yankees knew they were unlikely to get a game-changer like Evan Longoria (who went No. 3 to Tampa Bay) or Andrew Miller (No. 6, to Detroit). They thought Kennedy would be a major-league pitcher, and soon, and so they took him at 21 and paid him $2.25 million -- the ninth-highest bonus awarded in that year's first round.
"If you have the money and you can do it, it makes sense," Kennedy said. "And the Yankees obviously have the money."
They have it, and they like to use it in the draft.
The Yankees in the past three years have renewed their emphasis on amateur talent and, along with other high-revenue teams like the Tigers and Red Sox, have decided the draft is a nicer place to spend their money than the free-agent market.
"We have been aggressive in amateur markets more recently than we were in the past," Yankees GM Brian Cashman said. "And it has sped up the process of rebuilding the farm system."
The Mets are one of the high-revenue teams that have not adopted this philosophy, mainly because the team's ownership has preferred to stick to the slotting system. They haven't had a first-round pick since Mike Pelfrey in 2005, but they also haven't done what the Yankees do in later rounds -- throw big money at guys who drop because other teams didn't think they could sign them.
In today's draft, though, the Mets have three of the first 33 picks. And GM Omar Minaya indicated yesterday that they might be willing to cough up the cash if they find a player they like.
"We look at this draft as a big opportunity," Minaya said. "The way we're approaching it, we're going to take players we like and we think can help us, and then what it takes to sign them, we'll talk about it."
The Mets need the help. Trades for players such as Carlos Delgado and Johan Santana have left the upper levels of their farm system barren, and they need to replenish. For a model of how to do it, they need look no further than the Bronx, where the Yankees have rebuilt their own farm system by spending money on amateur talent in the international market and, especially, in the draft.
That same 2006 draft that produced Kennedy saw the Yankees take Joba Chamberlain with the 41st pick and sign him for $1.15 million, the highest bonus paid to any of that year's "sandwich" picks taken between the first and second rounds. With the 254th they picked New York high school right-hander Dellin Betances and gave him $1 million -- a record for an eighth-rounder. And with the 284th pick they took Arizona right-hander Mark Melancon and gave him $600,000 -- a huge number for the ninth round.
Betances could have gone sooner but turned teams off by threatening to take Vanderbilt's scholarship offer. Melancon had a bum elbow. But the Yankees saw early-round value available in late rounds. Chamberlain, Melancon and Kennedy were all ranked in the top 40 draft prospects by Baseball America that year, and Betances was ranked 68th. The Yankees got them all.
"Where we draft, we're not getting access to the talent you see materializing down in, say, Tampa Bay," Cashman said. "So we have to try and be creative and make sure our picks are significantly thought out."
So when other teams backed off of North Carolina State right-hander Andrew Brackman last year because of his agent and his elbow, the Yankees picked him 30th and signed him for $3.35 million -- the fifth-highest bonus paid in last year's first round. They knew he'd need Tommy John surgery, but they believed they were getting a guy who could pitch in their big-league rotation in 2009. Spending $3.35 million for that made a lot more sense than going out on the free-agent market and signing, say, Carlos Silva for $48 million.
The philosophy is working for the Yankees, and they plan to use it again today. The question everybody wants to know is, will the wealthy team across the Triborough Bridge join them?
Dan Graziano may be reached at firstname.lastname@example.com


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ATLANTA -- When it was all over and the dust settled, coach Byron Scott was thrilled with the fight his team showed in a 102-94 loss to the Atlanta Hawks on Monday in Philips Arena.
From Marreese Speights tying his season high with 23 points to Daniel Gibson's second-quarter ejection to Luke Walton's fourth-quarter shove of Ivan Johnson and Tristan Thompson returning for the second half after needing three stitches near his left eye to close a cut opened in the first half, the short-handed Cavs did not back down from the tough, physical, playoff-bound Hawks.
"That's how we've got to fight," Scott said after the Cavs fell to 22-51 with their season-high ninth straight loss. "That's how we've got to play. We've got to fight with that type of passion. If we do that, then we'll be OK.
"I've been waiting for that all season long. That was good to see. It took a lot longer than I wanted. But I think that also can put to rest the questions about these guys giving up or quitting, whatever you want to say. Like I told them, they played as hard as they could play tonight. They played with that fire, they were physical. If we fight like that every night, we'll be OK."
The Cavs started the game against knowing they'd be without Kyrie Irving, who returned after missing eight games with a sprained left shoulder on Sunday at New Orleans but is not playing in back-to-backs for now. They lost C.J. Miles at tipoff with a sore right foot, suffered at New Orleans. Then they lost Gibson with 7:07 left in the second quarter after he received two technical fouls, one for arguing with the referee about not calling a foul on a shot and then one for jawing with old Cavs nemesis DeShawn Stevenson, who also received a technical foul for his part in the incident.
It was the second ejection of Gibson's career. He was tossed once his rookie season for launching his mouthpiece into the stands.
"I shouldn't have let my emotions get the best of me and take me out of the ballgame," he said, adding he had no ill will toward Stevenson. "I could have helped."
Actually, he did. By someone finally boiling over, there seemed to be a renewed spirit on the floor and in the locker room after the game.
"I think guys on this team are really competitors," Gibson said. "Everybody wants to win and we haven't been winning of late. Maybe that frustration came out. Things weren't going our way. It got physical and we didn't back down. That's what coach wants us to be like, the team he wants us to be."
With his squad short-handed and under-sized, Scott turned to a zone -- and it likely won't be the last time this season. He dared the Hawks to shoot from the outside, and they did. Devin Harris finished with 25 points and seven assists, and Jeff Teague added 19 points and nine assists.
But thanks to the efforts of Speights and Omri Casspi, who finished with nine points, four rebounds and four assists, the Cavs battled back and cut the Hawks' 14-point third-quarter lead to six midway through the fourth quarter. Casspi played 16:48, his longest appearance since Dec. 5 and his first extensive appearance since he had an appendectomy in Orlando on Feb. 23.
"I thought he did a good job of being ready," Scott said. "C.J. goes down, the next man up is Omri. I thought he came in and did a real good job on both ends of the floor. I expected that from him."
Casspi expected nothing less from himself and his teammates.
"It's something that we need to bring every night to get out of this losing streak and show the character of the team," said Casspi, sporting a big red welt on his chest from a scratch suffered in the game. "If we're going to do it and bring it every night, we're going to win a lot of games."
It's too late to win a lot of games, but Walton pointed out that learning how to play tough will help the Cavs in the long run.
"They're fighting for playoff spots and we're fighting for our pride and to get off this losing streak that we're on," said Walton, who was originally assessed a flagrant foul for shoving Johnson after getting hit in the head twice, dislodging the facemask he's wearing to protect his broken nose. "There weren't any dirty plays out there, just aggressive basketball. It's going to get more like that with the playoffs coming around.
"For a young team us, I think it's good for us. We don't have a lot of playoff experience on this team, but once this team gets there, that's the style of basketball you've got to get ready to play. That's what it takes in the playoffs."


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I currently have 6 HD DVRs (12 tuners) and 1 HD receiver. I am interested in getting the Genie to replace my 1 HD receiver. Will this be too many tuners as the 5 from the Genie will put me up to 17? Can a setup have more than 16 tuners?
I know I could also replace an HD DVR with an RVU unit, but I would hate to get rid of an HD DVR, since I had to pay for it to get it in the first place.


text: Comments - A Nightmare on Elm Street sets record for horror midnights - TwiFans-Twilight Saga books and Movie Fansite 2016-10-26T12:06:11Z http://twifans.com/profiles/comment/feed?attachedTo=2644331%3ABlogPost%3A2573579&xn_auth=no Watched it and loved it!!Can'… tag:twifans.com,2010-05-01:2644331:Comment:2574206 2010-05-01T09:30:17.036Z Vivi217 http://twifans.com/profile/Viv20 Watched it and loved it!!Can't wait to buy in dvd!! Watched it and loved it!!Can't wait to buy in dvd!!


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Started putting this together a few weeks ago with stuff I had laying around.
The tank WAS a 7 1/2 gallon that i cut down with an angle grinder.
Its now 15 1/4L x 9 3/4W x 5H...though the back is still full size(12 inches).
These are inside dimensions and it should hold 3.2 gallons without sand,rock,etc.
This is BY NO MEANS a biotype...it is my "artistic" impression of a lagoon setting at high tide.
It will include a waterfall,a mangrove forrest,macroalgae,coral,cuc and a "feature" fish or invert...yet to be determined.
tank(unknown maker) 15 1/4L x 9 3/4W x 5H
Elite mini 25 watt heater
Tetra internal power filter 2-10 gallon(85gph)
13 watt 6500k cfl bulb(for mangroves)
2-3 x 1w cool white and 3-4 x 1w royal blue gu10 LEDs
2 hydor pico evolution power heads
8lbs dry rock/2lbs live rock
8lbs live sand
7 mangroves
several macroalgaes...ochtodes,halymenia sp, unidentified red macro
cuc...3 ceriths,3 nerites,1 nassarius,limpets,bristle worms
feature fish/Invert...Yellow clown goby,2 sexy shrimp
3 colors of gsp
Photosynthetic gorgonian
Pulsing Xenia
Blue sympodium
20+ types zoanthids
5 acan lords
3 ricordias
2 acan echinata
Orange sun coral
below water line shot
It has been cycling for 2 weeks now,though I just added more sand for the mangroves on the left
side before I took the pics...sorry.
We'll see where this idea ends up...
Enjoy(and wish me luck)!!
Edited by Newlinta, 01 July 2012 - 07:52 PM.


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Happy editing, DaNASCAT (help forum | blog) 14:07, June 2, 2013 (UTC)
please do not add non cannon pages and info to the wikia. thank you. Wingman1 17:08, August 23, 2013 (UTC)
What do you mean NON CANNON pages on the wiki?
pages and info and pictures not directly from the show, madw up locations buildings and stuff like that. Wingman1 17:14, August 23, 2013 (UTC)
You do now that the person who created this wiki didn't say that your soppose to add on pages, pictures and stuff like that from the show, or did he?126.96.36.199 (Talk)''''' August 24, 2013
i an not exactly sure what this anon is trying to ask. Wingman1 06:29, August 24, 2013 (UTC)
Hey I ain't no f***ing non, I am a someone just like you. I also have point about those random pages you delete.
dude please just chill i was talking about User 188.8.131.52, not you, unless User 18.104.22.168 , is you? in that case i am sorry. as for the pages, deliteing them is not random, creating them is, if they are not sourced from the show. i am just tring to get rid of all the non cannon/fanmade images and pages. They IS a fannon Life After People Wikia after all anfd i think the pages and pic's should go there.
Wingman1 18:00, August 24, 2013 (UTC)
Oh okay I'n that case I guess it's ok to delete all the non fanon pages here. Also I'm not User 188.8.131.52, but I do now that guy.
fannon is what we want gone. lol. lol i got the whole series on DVD and i am sure it's posted online. i am going to work on this wikia after i get off work tonite. you take care and i look forward to working with you. Wingman1 17:12, August 25, 2013 (UTC)
Yeah so I guess that I'll make my fanon on the fanon Life After People wiki. It's been great talking to ya.
Sin City Meltdown
give me a min i will review the episode, and then restore the page. Wingman1 02:58, September 28, 2013 (UTC)
on review of the episode the spacecraft is one of the Voyager Probes, not the Cassini Probe. Wingman1 03:25, September 28, 2013 (UTC)
Opps did I say Sin City Meltdown, I actually ment Sky's the Limit beacuse I just remembered that It was that episode
i will go watch that one now. Wingman1
got it, and fixed it. (i have made the same mestake before myself) maybe these pages need to be tagged by episode's they come from? Wingman1
Dear- Wingman 1, Teaxnative 13, Poppolice car, Chucknorrisfan, Scopator, Goldwind, Kerry Stapelton and, River Nile 2 .
I chose to do what Likercat did recently and terminate my current account and create a new one. It is to be called Sharlotina.
Sharlotina will start in a few days' time and then I will ask wikia to close Wipsenade the next day. Whipsnade (talk) 21:34, November 17, 2014 (UTC)


text: Perhaps one of the most recognizable handguns of all time is the Colt SAA. It has appeared in more movies and TV shows than I care to know. In addition, many less expensive versions of this gun have been marketed for shooters. This brings me to the point of this thread: has anyone purchased a Colt SAA solely as an investment commodity? Strange as this might seem, people do invest in a variety of commodities, and it does not seem implausible that someone might invest in this particular gun. I would appreciate some thoughts on this matter. Timthinker


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comicfan's Albums and ImagesJoined: 25-March 11
Long Island Photos
Pictures I have taken of places around Long Island.
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Odds and Ends
Stuff I find that I'm too lazy to classify I am going to dump here. So it will be eventually full of odds and ends.
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Riverhead County Fair
On October 11, 2010 there was a County Fair in Riverhead, NY. I went and took pictures of the area, the fair, and my father grabbed my phone and took one of me. Enjoy.
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Scottish Fair At Westbury, NY
Hurricane Irene is due tonight. So what do I do? I go to a Scottish Fair of course. There was a Scottish Fair at the Westbury Gardens in Westbury, NY on Long Island. The Fair opened at 8am and is suppose to be open to five but who knows. Today is August 27, 2011.
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The Long Island Big Duck
I went out to Flanders, New York to pick up some stuff for friends. Unfortunately, the Duck never opened. So things changed. While I was there though I snapped a few pictures.
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text: The Human Relations Council's "Speak. Be Heard. Be Considered." education series and the Bolinga Black Cultural Resources Center's "Dear Dr. Hip-Hop" program collaborated to promote nonviolence initiatives in Dayton. The three-day event included a rally, a concert featuring hip-hop artist MC Lyte, and a panel discussion on how students can improve their communities.


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Ingrid Brunk Wuerth
Helen Strong Curry Chair in International Law
Director, International Legal Studies Program
Ingrid Wuerth is a leading scholar of foreign affairs and international law in domestic courts. Her broad intellectual interests also include the German Constitution, comparative constitutional law, and methodology. She has written extensively on these topics, including articles published in the Chicago, Michigan, Northwestern and Notre Dame law reviews, the Harvard, Melbourne, Vanderbilt and Virginia journals of international law, and the American Journal of International Law. She is currently working on several projects on jurisdiction and immunity, customary international law and U.S. foreign relations law. Professor Wuerth joined Vanderbilt's law faculty in 2007 and was appointed director of the International Legal Studies Program in 2009. She was named to the newly endowed Helen Strong Curry Chair in International Law in fall 2015. Professor Wuerth sits on the board of editors of the American Journal of International Law and is a member of the American Law Institute and the State Department's Advisory Committee on Public International Law. She was selected in 2012 as a Reporter for the Restatement (Fourth) of the Foreign Relations Law of the United States. She has received numerous honors and fellowships, including the Morehead Scholarship at the University of North Carolina at Chapel Hill, a Fulbright Senior Scholar award, the German Chancellor's Fellowship, election to the German Society of International Law, election to the Order of the Coif and several teaching awards.
Research Interests
War powers, foreign relations law, immunity, international law in domestic courts, comparative constitutional law
Area(s) of Expertise
Public international law, foreign relations law, international litigation, civil procedure, the German Constitution
Representative Publications
- "The Normalization of Foreign Relations Law," 128 Harvard Law Review 1897 (2015) (with Ganesh Sitaraman)
Full Text | WWW
- "Customary International Law in the Age of Soft Law" (with Larry Helfer)
- "The Supreme Court and the Alien Tort Statue: Kiobel v. Royal Dutch Petroleum," 107 American Journal of International Law 601 (2013)
Full Text | SSRN | JSTOR
- "Foreign Official Immunity: Invocation, Purpose, Exceptions," 23 Swiss Review of International and European Law 207 (2013)
Full Text | SSRN
- "Subsequent Practice and Treaty Interpretation: Considerations of Domestic Constitutional Law" in Treaties and Subsequent Practice, Oxford University Press (2013) (Georg Nolte, editor)
- "Pinochet's Legacy Reassessed," 106 American Journal of International Law 731 (2012)
Full Text | HEIN
- "International Law in Domestic Courts and the Jurisdictional Immunities of the State Case," 13 Melbourne Journal of International Law 819 (2012)
Full Text | SSRN
- "Foreign Sovereign Immunity Determinations in U.S. Courts: The Case Against the State Department," 51 Virginia Journal of International Law 915 (2011)
Full Text | SSRN
- "The Alien Tort Statute and Federal Common Law: A New Approach," 85 Notre Dame Law Review 1931 (2010) (symposium)
Full Text | SSRN | HEIN | WWW
- "The Captures Clause," 76 Chicago Law Review 1683 (2009)
Full Text | SSRN | HEIN
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Contact Information
(615) 322-2304 (voice)
(615) 322-6631 (fax)
Room 292B (office)
B.A., University of North Carolina, Chapel Hill
J.D., University of Chicago
- SCOTUS Blog - Online Kiobel symposium: International law and Alien Tort Statute litigation
- Contributing Editor at LawFareBlog


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The Atelier series is a long-running Japanese role-playing franchise that features a progression system tied to the gathering and synthesis of materials. Atelier Totori: The Adventurer of Arland Plus is a PlayStation Vita port of the 2011 (2010 in Japan) PS3 title of the same name. Developed by Gust and published by Tecmo Koei, it marks the series' first entry on the Vita, and was released over here in North America with very little fanfare.
If you remember, when I reviewed Atelier Meruru last year, I found it to be overall a fairly enjoyable JRPG, with the gratifying synthesis system overshadowing the rather lacklustre story and characters. Atelier Totori, unfortunately, has the same pitfalls that plagued Meruru, but again, there's something about the gratifying nature of the synthesis system that stops them from completely interfering with the overall enjoyable nature of the game.
As this is a remake of Atelier Totori, the story takes place several years prior to Atelier Meruru, and deals with the alchemical burgeoning of Meruru's teacher, Totooria Helmold. The resident of Alanya, a small fishing village in the Arland Republic, Totori has already received training from her teacher Rorona when we first meet her, and is now attempting to hone her skills to become a successful alchemist. Her greatest desire is to become as prolific an alchemist as Rorona, and gain her adventuring license, so that she may set out to find the truth of what happened to her mother, an adventurer who fell out of contact some years earlier and is believed dead by the other residents of Alanya.
Totori's desire to become an adventurer reflects extremely well in gameplay. In Arland, adventurers are licensed explorers who travel from place to place, fulfilling contracts from the Adventurer Guild. When the game begins, you only have access to a small number of areas, but once you acquire your adventurer's license, more become unlocked. I quite liked the idea that Totori's desire to become an adventurer is inextricably linked to the exploration, because it gives you an idea of how the characters who aren't adventurers live: they're contained in one town, unable to explore the world around them due to apathy (most don't seem too worried that they're never going to leave the town they're in) or inability.
There's also a direct connection to Totori's desire to become an adventurer, and your own progression through the game, at least at first. Adventurer licenses are ranked, and it's only after reaching a certain rank that Totori will be allowed to continue adventuring. Points toward your license rank are achieved through alchemy, combat and exploration, so it's quite easy to progress through license levels without putting much effort into it, at least initially. You can also pick up requests from either the tavern in Alanya or the Guild in Arland. These require you to either deliver a certain amount of an item, or kill a specific number of a particular monster, and usually have a deadline. Travelling to different areas of the world map to kill the monsters or collect the ingredients needed to fill these requests is what you'll spend the bulk of your playtime doing, so in the early stages, your license rank jumps pretty quickly.
However, when the connection between adventuring and progression dissipates, this is where the game begins to fall apart. Just like Atelier Meruru, Totori is based around a calendar. Every action you perform outside of a settlement: travelling to a new area, gathering items or killing monsters, they all take a certain amount of time. Just as most of the requests are on a deadline, so too is Totori's progress: she constantly needs to reach a certain point in order to continue adventuring. When first given your license, you're told that you have two years to get to the Diamond rank. If you fail to reach that point, you'll get a game over. The problem with this is that while the gameplay is based around this timing system, the story progression is not tied to the exploration you'll be doing in order to raise your rank. It means that you have to be constantly returning to either settlement, using up precious time, in order to trigger scenes that progress the story. In fact, it's completely possible to finish the game without actually learning what happened to Totori's mother, completely undermining the entire motivation behind the game's story.
This disparity between story and gameplay is not in itself a deal-breaker, however. As annoying as it is, if the characters were likable, traversing to town regularly to check up on them would be endurable. It's problematic, then, that the characters are incredibly one-note. Each has a single character trait that is the entire basis for their character. Totori, for example, lacks any confidence in her own abilities, so she is constantly doubting herself, stammering, apologizing, and being extremely passive. Ceci, Totori's sister, is the quintessential elder sibling figure, so she's constantly berating Totori in that weird loving-but-not-loving way that older siblings have. There's no significant arc, here. None of the characters are interesting to be around because none of them go anywhere. Even after she successfully becomes an adventurer, Totori still doesn't have all that much faith in herself. In a genre driven by character interactions, shallow characters can be the death knell for a game.
Yet there's something about Atelier Totori that just makes it incredibly hard to dislike. The presentation, for one thing, is amazing. The art style is incredibly colourful, and transitions to the Vita screen beautifully. Some of the music is quite catchy as well, though an equal amount of it is just plain forgettable. Mostly, though, it comes down to the synthesis system. There's just something almost cathartic about collecting materials and mixing them together to create something else. MMOs have proven that ingredient gathering can be oddly endearing in its own way, and Atelier Totori showcases this perfectly.
The strength of the synthesis system, coupled with the combat, is what saved Atelier Meruru for me, but unfortunately, Atelier Totori isn't quite as lucky. While the combat is still fun, I didn't find that there was as much of a link between it and the synthesis in this installment Alchemists are the only party characters who can use items in battle, so in theory, they should provide an invaluable support role, being able to heal party members when it's necessary, and launch an assault on the enemy when it isn't. However, I found combat in Atelier Totori to be incredibly easy, so much so that I frequently didn't have any healing or damaging items in my inventory: it was just easier to constantly attack the enemy.
This isn't suggesting that combat isn't fun: I still had a good time completing requests and searching for the bigger monsters to gain points for my adventurer's license. But without the challenge, it wore on me a lot quicker than it did in the previous installment which is a shame, because that's one of the few things this game had going for it. The art, as mentioned, is pleasant, and the synthesis has its charms, but the story and characters aren't compelling enough to follow them to the game's conclusion, a fact made all the worse by the game's sub-par voice acting.
It's also not going to be worth your time if you've already played the game. As this is the 'Plus' version, you might be expecting some extra content, but aside from a few new weapons and costumes, the only additions that I know of are a few characters that were available as DLC on the PS3 version. There's also no use of the Vita's touch mechanics, save for the ability to use your finger to scroll around the world map, but that's not really a knock against the game: I'd rather the touch controls be non-existent rather than shoehorned in.
I can't rate Atelier Totori as favourably as Atelier Meruru. The art is still good, and the synthesis is still weirdly enjoyable, but the simplistic combat and the uninteresting story and characters means that it's really all for nothing. It's not a 'bad' game, by any stretch, but unless you're really hurting for a new JRPG on the Vita, there are better ways to spend your time and money. If you've already spent your time and money on the PlayStation 3 version of Atelier Totori: The Adventurer of Arland, then there's absolutely nothing new here that justifies buying it again, unless you're dying for it on your handheld.
Here's The Rundown:
+ Synthesis is strangely satisfying
+ Art-style is extremely appealing
+ Combat starts off fairly enjoyable…
– …but it's simplicity means it gets boring quite quickly.
– The disparity between story and gameplay means you can finish the game without knowing the story
– The poor characterization offers no incentive for figuring out just what that story is.
5 and 5.5 are mediocre. These aren't necessarily bad games, they just don't do anything that is worth caring about and not worth the time of most people.
Atelier Totori: The Adventurer of Arland Plus was developed by Gust and published by Tecmo Koei. It was released in North America on March 19th, 2013 for the PlayStation Vita via the PlayStation Store at the digital price of $39.99. A download code was provided by the publisher for the purpose of review.


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Posted by Editor on 07/2/98
CANADA CUP #7Yes, it is official. The Canada Cup #7, slated for August 22-23 in Whistler, has been cancelled.Canmore UpdateThe weather report for this weekends race is good. Although it has been raining "cats & dogs‰ in Calgary all week, Canmore seems to have been missed. The course is dry and in perfect shape. Ms. Pezzo has been sited training on the course.


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We the keyboard-playing people are getting to enjoy pretty
great sound for prices creeping ever closer to chump change. Case in
point: the Kross. Ostensibly it's Korg's "entry level" synth
workstation, but its sound engine is derived from the flagship Kronos.
By judiciously reducing the feature set and building it in a lightweight
all-plastic enclosure that should result in chiropractors earning a
little less, Korg offers the hobbyist and weekend warrior (whether they
play in bars, churches, or what have you) what seems to be a pretty
compelling choice.
The Kross continues Korg's streak of delightfully
different industrial-design ideas; Starting with the Radias and
continuing through the SV series stage pianos and KingKorg virtual
analog synth, it's been pretty easy to spot a Korg product based
strictly on its shape. Here, things are comparatively subdued, with the
wildest feature being the red parts of the enclosure and the seemingly
cute but rather sensible built-in carry handle to make the Kross 61's
sub-ten-pound weight even easier to manage. The panel is all go and
little show, with gold lettering on a gloss black background. In some
lighting conditions, reflections from the shiny panel make it hard to
read the labels. But as with the labels on any synth, the more familiar
you become the less you actually do read them.
Korg placed the pitch and modulation wheels—rather than
their customary joystick—above the keys instead of at the left end,
obviously to keep the footprint tight. It's up to you whether this is
the "right" or "wrong" place to put them. I found that I adapted to this
positioning without much thought. Above the pitch and mod wheels, two
assignable switches offer a ton of options: locking the pitch wheel,
changing the octave, muting and unmuting Combi layers, toggling
portamento, and on and on.
To the right of the volume knob is a pair of clicky wheels
that scroll you through the sounds. The leftmost wheel calls up
categories that are grouped in a sensibly musical manner, and the right
wheel scrolls through the sounds in that category. The Category wheel
basically bookmarks the first sound in each Category. Moving to the
right, we find the LED-lit buttons that select Program, Combi, and
Sequencer modes, below them buttons that get you into the Global mode
(where you do system-level things like set the velocity curve and damper
switch polarity), set up splits and layers, toggle the master effects,
and mute and unmute the audio input.
Still moving right, we find two buttons for the audio
recorder: Setup and Play/Pause. Worth noting is that the audio recorder
requires a formatted SD card to be plugged into the slot in the back
panel. Formatting must be done on the Kross itself, but it's easy. Press
and hold Exit while holding Global/Media, page up once using the Page+
button below the LCD, and you're there. SDXC cards are not supported,
but SDHC cards up to 32GB in size are.
The display itself is well done; the screen layouts and
graphics are clear and easy to read, though they do get packed a bit
dense when you're using the sequencer.
I was charmed by the step sequencer. The 16 buttons above
the top two octaves of keys correspond to 16 steps; lighting them up
enters a step for the currently selected voice. This is exactly how
Korg's Electribe groove boxes worked, and all of them (plus countless
other products) derive this scheme from the venerable Roland TR-808.
There's a reason so many devices cop this way of working. It's easy for
the uninitiated to quickly understand, and once learned it's immediate
and fun.
In Use
Shortly after receiving the review until I got a call to
do a pretty unusual gig. A conference of food-distribution executives
were going to be broken into groups of a dozen or so. Each group would
be tasked with writing new lyrics to its assigned well-known pop song,
incorporating aspects of company culture and daily work experience.
Then, each group would elect/conscript a solo performer to perform its
song with the band for the whole assembly, American Idol-style.
Wild set list: "Livin' On a Prayer" by Bon Jovi, "I Dreamed a Dream"
from Les Miserables, "Oh What a Night" by Frankie Valli and the Four
Seasons, and "Surfin' U.S.A." by the Beach Boys. The band's task was to
perform the songs matching as exactly as possible the original
recordings, as the performers would have only the original recordings to
work from and one 15-minute rehearsal with the band.
Upon setting up at the gig, it became apparent that I was
going to need to secure the Kross to my X-stand with gaffer's tape, as
it's so light it felt like it could slide right off at the slightest
provocation, and it's small enough that I couldn't slide all of the
stand's rubber bushings inside the KROSS' footprint. Nice "problem" to
"I Dreamed a Dream" was a challenge because the original
recording was symphonic, and I knew I'd likely have an inexperienced
singer who needed a rhythmic reference in the absence of the drums, so I
elected to bang out an eighth-note accompaniment on a piano/string
layer, with the strings' volume tied to the mod wheel so I could swell
them right at the key change when the band also came in. I made up a
quick layer with Program A000, "Kross Grand Piano" and B043, "Legato
Strings 1," which already included volume control on the modulation
wheel. But I discovered that the mod wheel was also tied to the piano
patch's brightness, which I didn't want, so I had to copy the piano
patch to a user program location, assign the mod wheel routing to "off"
in the Program's Filter menu, and use that version of the piano layered
with the strings. This only took about two minutes, and I hadn't even
opened the manual yet.
"Surfin' U.S.A." has an organ solo and no other keyboard
part, but the organ sound is fairly specific—it has a little bit of
grind and a lot of the top-end rolled off either by the speaker itself
or via EQ. Combi A054, "Rock Organ," was just the ticket with the mod
wheel parked at about halfway to bring in the layer containing the
sampled-in distortion.
What we all remember about "Livin' On a Prayer" is Richie
Sambora's iconic talkbox guitar riff, but David Bryan played plenty of
keyboard parts. The intro needs an analog synth pad for the moody
buildup and a bell-like sound for a little riff right before the vocal
enters. Under the verse is a chop-chop-chop part on a percussive analog
synth sound (Bryan's Memorymoog, perhaps) and fat chord stabs for
accents. Under the pre-chorus are a high string stab/ostinato and a
bright analog poly synth. When the chorus arrives you get out of the way
of the guitar with some high, sparse chords on a thin pad. Even with
Kronos technology baked in, could a $700 battery-operated keyboard cut
The answer is actually a little anti-climactic in a way.
Yes, the Kross gave me what I needed, but I didn't even have to delve
into programming it. Incredibly, Combi B033, "Majesty Pad" did it all.
By playing softly, I brought out a simple analog pad sound for the
intro. Playing hard copped both the bell riff and the chop-chop thing
convincingly. Playing very staccato and defeating the effects with the
Master FX button got the chop, and bringing the effects back while
playing block chords got the fat stabs. I played the pre-chorus ostinato
hard with my right hand while playing the bright pad softly with my
left. It was uncanny. I don't know who to thank for this patch, but I
raise a glass to you, sir or madam.
Had this wunderpatch not been available, I could have used
the Split and Layer functions to quickly build what I needed and save
it into the User memory. From there I'd have placed it into my Favorites
for quick recall, but I'm getting ahead of myself.
"Oh What a Night" was the only song on which I had to
bring in another synth, and not because the KROSS couldn't give me the
right sound. For the song's two synth breaks, I needed a Minimoog-like
lead patch, and the KROSS has many good ones in the Lead Synth category
and lots of raw material to build one from scratch if none of the
presets had been right. In rehearsal I just couldn't manage the patch
change from the piano to the synth and back again quickly enough, even
using Favorites. In the end I had to reach for a second 'board, with the
lead sound waiting for me there.
The Favorites feature is great—lots of synths have some
version of this capability, but I appreciate this simple and
straightforward implementation. Pull up a patch you like, press and hold
Exit, then the Favorites button, then one of the row of buttons
numbered 1-16 (the same ones you use for the step sequencer). Done. Love
it. Four banks of 16 let you store 64 Favorites, so with a little
planning you could easily line them up to match your set list.
The sequencer on the Kross is a 16-track affair with a lot
of capability. It's far more than a scratch pad, offering fine editing
down to the measure. A couple of things to know: First, to quantize or
not must be decided upfront as there's no after-the-fact auto-correct. UPDATE: In fact, you can quantize after the fact, via the Track Edit section of the Function menu.
Second, you can't save sequences to internal memory, only to an SD card.
Luckily, SD cards are cheap. The capable "mixer," which offers a couple
of effects sends, uses the Master FX "devices." Programs initially didn't seem to keep
their own Master FX (which are different from program-level effects) when used in the sequencer. Then, I found that you could indeed bring a program's Master FX into the sequencer via the "Copy from Program" command. In any case, things like tremolo,
rotary speakers, amp simulations—effects that become part of the
essential character of the sound rather than just seasoning—are handled
at the Program level.
Even though it's more than a scratch pad, it seems that
the sequencer was really made to take advantage of the fact that every
Combi has a drum track and a polyphonic arpeggiator programmed in, so
that using it as a scratch pad would be very quick and easy. The drums
and arp—which in a lot of the Combis function like auto-accompaniment
but way hipper than polkas and tangos—sync to the sequencer clock (which
can be set in real time with either the Tempo knob or the Tap Tempo
button right beside it), making it really immediate to get something
going. Use a Combi as your foundation and add overdubs, then connect a
mic to the input on the back panel (it's just 1/4" unfortunately) and
record the audio of your sequence plus a vocal or external instrument as
a WAV file directly to an SD card. Darned near instant demo. Nice! Each
sequencer track has three MIDI sync settings: internal, external, or
both, so other hardware can be harnessed in your multitrack creations.
I thoroughly enjoyed my time with the KROSS. I feel the
same way about it as I did Korg's PS60—it's a fantastic choice, and an
absolute godsend on gigs where parking is a long way away from the
load-in (or you're getting there by public transportation). I liked the
PS60's keyboard feel better than I like that of the Kross, but in this
price bracket you don't often get keys that make you wax ecstatic. Its
closest competitor is the Yamaha MX61. On paper, the MX61 seems to have
the Kross beat; the former offers audio interface functionality, more
polyphony (128 voices versus the Kross' 80), and a larger ROM wave
stockpile. Let your ears in on that part of the decision, however, and
go with the sound you prefer; judging a synth's worth on ROM numbers is
just plain silly, and there's no question that the Kross sounds great.
The MX61 doesn't offer a multitrack sequencer (opting instead to bundle a
"lite" version of Cubase for your PC or Mac) and isn't as physically
small, although both weigh less than ten pounds. But don't count the
KROSS out until you've played it. I think you might be surprised by what
you experience.
PROS: Excellent sounds. Highly portable. Able to run up to four
hours on battery power. Light and fast keyboard action. Sequencer is
easy to use. Preset beats and phrases are very musical. Records audio
along with sequences to SD card.
CONS: USB connection and audio input not implemented in a way
that makes the Kross a USB audio interface. So lightweight that you may
need tape or Velcro keep it in place in your stand.
Bottom Line: The Kross offers the sound quality of Korg's big dogs for
hobbyist money, in a package you can take anywhere. It's fun to sound
this good so affordably.
Kross 61: $869 list | $699 street
Kross 88: $1,299 list | $999 street
These are my comments.
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Christmas Party with Connector & SocialMedia.ie
Christmas is on the horizon! It's time to grab your friends and your reindeer and slide on down to the Connector Christmas Party! The team from Connector.ie and SocialMedia.ie invites you to celebrate Christmas with us and meet some old friends and make some new ones!
Grab your friends and join us on Thursday, December 20th at 6pm in the Mercantile Bar on Dame Street. And remember: Christmassy jumpers, red hats, jolly spirits and ho ho attitude may win you a surprise gift! 😎
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Type: Article | Date: Monday, Nov 24, 2014Now put your hands up: Let's count the best ten vids of Beyonce's solo career.


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Union members descend upon school board
Public School Employees union workers clad in blue shirts descended upon the Monday evening Oak Harbor School Board meeting to talk about the ongoing contract talks.
Union workers in support positions such as bus drivers, para-educators, secretaries and maintenance staff, have been working without a contract since Aug. 31. Both sides have agreed to bring in a mediator to help resolve issues.
The union members stood outside with informational pickets and in the lobby of the districts administration building prior to the meeting to greet the public and board members.
PSE and the school district met with a mediator last week, after which the union submitted a contract offer to the school district. It is still awaiting the districts response.
Linda Preder, co-president of the Oak Harbor PSE union, said the members will vote Jan. 24 on either a contract offer or a strike authorization.
Contentious issues include salaries, cost of living increases and affordable health insurance.
Superintendent Rick Schulte said school officials are reviewing the unions latest proposal and that it appears constructive and will lead to more talks. The two sides are scheduled to meet again Thursday.
The union members took turns speaking during the Monday evening meeting.
They spoke about their various financial struggles, ranging from paying for their childrens college expenses to dealing with rising gas prices and buying braces for their children, or just paying everyday expenses.
Kris Owens, PSE member working at North Whidbey Middle School, questioned why the impasse still exists after the school district and the union have had 17 meetings since negotiations started last May.
There have been serious and heavy-hearted discussions, Owens said. The members will be forced to use extreme means to show their solidarity and steadfastness.
Kathy Fakkema said that PSE members were the only district employees not to receive cost of living raises.
We believe this to be an unfair and discriminating decision on your behalf, Fakkema said.
Preder said the union members were the primary employees who lost hours and positions during last years budget reductions and its only fair they receive an average wage increase.
Schulte said that the mediator is still willing to meet with both sides and that in itself is a sign of progress.
He warned that a strike by the union employees couldnt possibly be constructive and that it would have a negative impact on students and families.
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This deal has ended.
Get this Acer Aspire 15" Touchscreen Laptop (model V5-561P-6869) for $449.99 plus free shipping at OfficeDepot.com. This was the lowest price we found by $85. It runs on the latest 4th gen Intel Core i5 1.6GHz processor with 4GB of memory and a 500GB hard drive. Plus it has an HD touchscreen display. Sales tax is charged in most states.No longer available


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Wednesday, January 9, 2013
Sykora would love to return to Devils, but will sign elsewhere to stay in NHL
For now, Petr Sykora is still at home in the Czech Republic waiting to see if an NHL team will sign him to a contract when the lockout officially ends. That won't happen until after the players complete their ratification vote Saturday. (The NHL's Board of Governors will vote this afternoon in New York).
Teams can talk to player agents at this point about signing players, but can't sign anyone while the lockout is still in place Sykora is still hoping to return to the Devils after making the team as a training camp tryout last season and scoring 21 goals in 82 regular season games.
"New Jersey, that's where I want to play," the 36-year-old forward said today. "You never know what's going to happen, but, of course, I would love to come back to New Jersey."
So far, though, the Devils have not been that aggressive about trying to re-sign him. Devils general manager Lou Lamoriello wouldn't rule out bringing Sykora back, but hasn't said anything definitive about wanting him back either.
And, for Sykora, it's not Devils or no one. He wants to play in the NHL this season, so other teams are interested he'd sign with one of them.
"The most important thing is to play in the NHL," said Sykora, a two-time Stanley Cup-winner and six-time finalist. "I would love to continue to play in the NHL."
A source indicated the Washington Capitals, now coached by former Devils' assistant Adam Oates, have shown interest in Sykora. Oates was also teammates with Sykora in Anaheim, so there is a relationship there. Plus, the Capitals are a little thin up front as far as goal scorers and might have to begin the season without Nicklas Backstrom, who was apparently injured while playing in the KHL. The Capitals confirmed today that Backstrom is visiting is specialist in Michigan.
Sykora said he hasn't heard anything from his agent, Allan Walsh, about specific teams that have shown interest.
"I've heard nothing yet. I haven't talked to Allan Walsh yet today, so I have no news yet. I'm going to wait by the phone a few more days and see what's going to happen. Maybe something is going to come up. There are a few teams who have guys hurt and stuff like that. We'll see what's going to happen and, hopefully, I'm going to get a job in the NHL."
Although Sykora attended training camp with the Devils last season as a tryout after playing in Europe in 2010-11, he didn't sound interested in doing that this year – should the Devils or another team extend a camp invitation, but no contract.
"Well, the camp is only going to be four days, so that's not much of a tryout," Sykora said.
After Sykora scored 21 goals last season, it would seem he would be worthy of more than just a training camp tryout from some NHL team. That's what Sykora is hoping.
"It's been kind of a weird winter just sitting at home and going to practice after practice after practice," he said. "So, it's time to play some games. Enough practicing."
If no NHL contract offers surface, he said he will play the remainder of the season in Europe instead. Sykora still plans to come to the U.S. in the next week to put his son in school in either New Jersey or Florida (He has homes in both states).
"My family is going to be there and if I don't find a job in the NHL, I'm going to fly back and finish the season somewhere in Europe," he said.
Although training camp is expected to open Sunday, because he has no contract at this time (or even an agreement in principle), Sykora doesn't plan to fly to the U.S. before Sunday and might wait longer than that.
"It kind of depends," he said. "I'm going to wait it out a few more days in. We were going to come in on Sunday, but we might postpone it til probably Wednesday. If nothing happens before Wednesday, we're going to fly to the U.S. and I'm going to take care of my family first and then focus on playing hockey."


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Over 100 million 4G/LTE Mobile Broadband Subscribers by 2014 According to Juniper Research
The number of LTE next generation networks is set to grow significantly with the number of subscribers exceeding 100 million by 2014, according to a new report from Juniper Research.
The LTE report found that these market numbers will be buoyed by the embedding of broadband capabilities within consumer electronics devices such as MP3 players, Netbooks and digital cameras.
If you do not know what LTE (Long Term Evolution)is? Well it is a set of enhancements to the Universal Mobile Telecommunications System (UMTS) and is based on 3GPP standards. LTE is a continued evolution of GSM/CDMA/WCDMA/TD-SCDMA (i.e. 2G and 3G). LTE provides downlink peak rates of at least 100Mbit/s, 50 Mbit/s in the uplink and RAN (Radio Access Network) round-trip times of less than 10ms. LTE supports flexible carrier bandwidths, from 1.4MHz up to 20MHz as well as both FDD (Frequency Division Duplexing) and TDD (Time Division Duplex) according to Wikipedia.
Market Momentum
Juniper Research forecast that whilst subscribers will largely use handsets such as smart phones, and laptops, consumers will be motivated to connect devices in the home by LTE.
Report author Howard Wilcox commented: "There is intense activity in the LTE market right now, with in excess of 30 network operator commitments. Operators and vendors alike are moving rapidly to jump on the road to LTE, attracted by the connectivity-based opportunities that the technology offers. Sony, for example, announced that network connectivity is one of 3 top priority actions."
Uncertainties Ahead
However, the report determined that there are still several open issues that need addressing before the market takes off. One of these is the issue of device convergence: what will a smart phone look like, and be capable of, in three years' time?
Further report findings include:
• Whilst early LTE adopters will be enterprise subscribers, consumers will begin to take up LTE based services towards 2012/2013.
• There will be multiple millions of LTE subscribers as early as 2011.
• Embedded LTE chipsets will become the second most popular means of access behind SIM cards by 2014.
LTE Whitepaper and further details of the study, "LTE Mobile Broadband Strategies: Consumer & Enterprise Markets; Devices & Chipsets 2009-2014" can be freely downloaded from the Juniper Research website.
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Tags: 3G, 4G, Juniper Research, LTE, mobile, Research, Telecom, UMTS, Wireless, worldwide


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Oh my god. Infamous Defamer-style Silicon Valley gossipblog/club-hammer Valleywag has created and released their inaugural Spider Jerusalem Award for the best blurb in tech journalism.
This is peculiarly glorious to me.
(Via Doug Fort, thanks)
WARREN ELLIS is a graphic novelist and author of the NYT best-selling novel GUN MACHINE. His graphic novel GLOBAL FREQUENCY is being developed for television by Jerry Bruckheimer and FOX. He is the writer of the graphic novel RED, adapted into the film starring Bruce Willis and Helen Mirren. His next book is NORMAL from FSG.


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(the security guard is levitating at the ceiling where Tony left him) Security Guard: Could you get me down please? (Tia lowers him to the floor) Security Guard: Thank you. Now, where are you going? Tia: We're going in there. Security Guard: Oh, no. No one goes in there without ID. (Tia levitates him back up to the ceiling)
Letha: I've lost all faith in science.
Tia: Tony, why are you doing these things? Why are you using your powers against me?
Dr. Victor Gannon: Where you from? Tony: Witch Mountain. Sickle: Sounds like some hick town to me.
Dr. Victor Gannon: They must've flown!
Letha: Well don't *you* try it.
Dr. Victor Gannon: Where you from?
Tony: Witch Mountain.
Sickle: Sounds like some hick town to me.
Letha: Who's that?
Tony: That's my sister, my sister Tia.
Letha: Well this is no time for a family reunion.
Tony: Tia, open the gate.
Tia: No, everybody join hands. 1... 2... 3
(the kids energize over the gate)
Letha: It's a shame the way they raise kids today.
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Christmas season at school
If your kids are in a public school what are your thougths on teaching about the christmas season? Not just giving things but the true reason for the holiday?
Quoting jryberg:
As a christian family I am more than OK with it! But I also hope that they teach about other religions holidays and celebrations. I think learning about other religions are key to raising kids that are accepting of people who are different than they are.
it's probably not the right place being that everyone has different beliefs. Those are things you can teach your child at home. It wouldn't bother me at all, but I know there are parents out there that would not like it


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AdamsPlace has introduced a unique new program that incorporates music to help patients confronting memory issues.
Called Music & Memory, the program was launched earlier this year to marshal the proven power of music to capture and hold memories and use it in the treatment of patients with Alzheimer's and other forms of dementia. AdamsPlace is one of the few Music & Memory certified centers in Middle Tennessee.
First United Methodist Church in Murfreesboro donated 20 iPods, a large library of music and iTunes gift cards to AdamsPlace to help launch the program. Working with Music & Memory trainers, AdamsPlace's Director of Recreation Kelly Whitworth, along with her staff and many of the church volunteers, received training on how to set up personalized music playlists, sync them to iPods and use them therapeutically for those in their care.
Buckley Winfree, administrator of AdamsPlace, said that the center is always looking for ways to enhance care for all of its patients.
"Music & Memory struck a chord with us, musically and philosophically," he stated. "These musical favorites tap deep memories not lost to dementia. The music can create moments of time in a patient's day when they become more actively engaged with our staff, their neighbors and their families."
Hundreds of studies have documented the positive impact of individualized music on depression, anxiety, agitation, pain, and insomnia. Dr. Oliver Sacks' recent book, Musicophilia, affirms that "music can animate people with Parkinson's disease who cannot otherwise move, give words to stroke residents who cannot otherwise speak, and calm and organize people whose memories are ravaged by Alzheimer's or amnesia."
Winfree said that AdamsPlace is accepting donations of iPods at any of its three entrances and plans to conduct an iPod drive to help many more individuals recapture their spirit through music.
AdamsPlace opened in 1997 to meet the varied needs of the area's senior population. Affiliated with National HealthCare Corporation, AdamsPlace offers retirement living, assisted living, extended medical care and physical rehabilitation services. More information is available at www.adamsplace.org.


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They see the Chief and they buy the console — works like a charm
Broken links on both Xbox.com and Bungie.com? What's the deal here? It appears that Microsoft has "updated" the details to the promotion which originally stated that those who bought an Xbox 360 between November 21st and December 21st would receive a free copy of Halo 3.
The update now states that in order to qualify for the free copy of Halo 3, you must have an active XBL subscription on the original Xbox. Seems like poor logic if you ask us, as Microsoft is essentially telling new customers "take your money elsewhere".
Source: Kotaku