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Sig P232 vs. Kahr K9 for CCW
Tools and Technologies
Handguns: Autoloaders
> Sig P232 vs. Kahr K9 for CCW
January 20, 2005, 12:06 PM
If you enjoyed reading about "Sig P232 vs. Kahr K9 for CCW" here in TheHighRoad.org archive, you'll LOVE our community. Come join
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January 20, 2005, 01:21 PM
I would think the Kahr would be better because it's 9mm. I think the quality is about the same. I have had nothing but good experiences with Sigs and Sig customer service. I don't know about Kahr's customer service. I would probably carry the P239. That's a personal preference; I have a P232 but am not confident in the caliber. It is well made, accurate and fun to shoot. I think it's got a heel magazine release which I dislike intensely. I prefer a magazine release on the grip (like my P239, etc.)
January 20, 2005, 01:39 PM
The 9mm. round is so much more effective than the .380 that there's no comparison, really. The Kahr has it all the way over the SIG if you're trusting your life to the performance of the round - and both lose out to a more powerful round!
January 20, 2005, 01:41 PM
Go with an MK9 instead of a K9 ... size wise its as small (if not smaller then) the Sig, but 9x19 hits harder.
At any rate that would be more of an "apples to apples" comparison then the P232 vs the K9
Missouri Mule
January 20, 2005, 01:49 PM
I would choose the Kahr!
also don't rule out the PM9.
9mm is better than .380 any day.
That said I also occasionally carry a Keltec P3AT as a BUG and even" rarely"
as a primary, depending on my clothing limitations.
If you are dead set on the the Sig...wait a little while until Springfield Armour
gets their "Under license" Walther copy out. They are supposedly making improvements to it like a n alloy frame an extended tang.
January 20, 2005, 01:58 PM
If you are dead set on the the Sig...wait a little while until Springfield Armour
I haven't head about this, when is this suppose to take place? So, it's an improved PPK except made by Springfield?
Alan Fud
January 20, 2005, 07:27 PM
... wait a little while until Springfield Armour gets their "Under license" Walther copy out. They are supposedly making improvements to it like a n alloy frame an extended tang ... I thought S&W was the EXCLUSIVE distributor for Walther products here in America :confused:
deputy tom
January 20, 2005, 09:00 PM
Buy the one that fits your hand.tom.
Avery Goodschott
January 20, 2005, 11:20 PM
The Kahr MK9 is powerful enough, small enough..yet heavy enough to be a solid performer. Accurate and reliable.
I carry this often ... as a primary or BUG.
I also have the P239 in 9mm, .40 amd 357SIG
Along with P226, P220ST and P226ST and a slew of 1911's
I can't go smaller than 22oz and less than 9mm.....
So, check out the Kahr...see if it fits.
January 20, 2005, 11:24 PM
The sig tends to be a hand biter too. It's not as bad as a walther, but my brother couldn't shoot through a whole magazine when we rented on at our range. I finished the rest of the box and had nice red marks (but no blood) across the web of my hand.
January 20, 2005, 11:42 PM
The inproved PPK is all ready out. Its called a Bersa.
January 21, 2005, 04:11 AM
January 21, 2005, 10:41 AM
The PPK is being produced under license by S&W with some improvements. A larger tang, smoother trigger and removing all the sharp edges. Things that Walther should have done years ago. All nice, but still only a .380.
Missouri Mule
January 21, 2005, 05:10 PM
I don't know about Walther's and Springfield Armories business arrangements...........
According the the 2005 Shot Show article in the February 2005 Shooting Illustrated, Smith and Wesson will reproduce the original PPK with the improvements under a licensing agreement with Carl Walther, GmbH.
page #57 bottom center.
I'm not a gun expert and I don't play one on TV. Hell I didn't even stay at a Holiday Inn Express last night.
But I shared what I read in a gun rag, sorry :eek: !
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Activity on this Job
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CBNNews.com - JERUSALEM, Israel - Fourteen thousand policemen have been deployed in Jerusalem to protect visiting dignitaries this week, including President and Mrs. George W. Bush, slated to arrive Wednesday.
On Monday, Israeli newspapers printed a detailed list of street closings, along with a disclaimer that city traffic would only be disrupted intermittently as 30 motorcades transporting some 30 heads of state travel from place to place.
President and Mrs. Bush will touch down on a specially constructed helipad at Hebrew University's Givat Ram stadium in Jerusalem at 11:30 a.m. Wednesday and then depart by motorcade at 11:55 for the King David Hotel.
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As with Bush's January visit, city streets will be back to normal around 11:00 a.m. Friday morning, giving residents about two hours to prepare for Shabbat , which begins at sundown Friday.
Source: Haaretz
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D-Link DIR-880L AC1900 Wireless Router Review
Back in November, we had the opportunity to take a look at the DIR-868L as D-Link entered the 802.11ac market. The 868L offered up AC1750 capabilities with 1300Mbps on the 5GHz band and 450Mbps on the 2.4GHz band with a space saving tower design similar to the Apple AirPort.
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Blender Pancakes (Food Storage)
Total Time
Prep 5 mins
Cook 5 mins
This is a recipe you can make from your pantry or food storage. These have the advantage over wheat pancakes in that the grains don't need to be soaked overnight.
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- 1⁄4 cup whole oats
- 1⁄4 cup whole barley
- 1⁄4 cup cornmeal
- 1 cup water
- 1 1⁄2 teaspoons oil
- 1 teaspoon baking powder
- 1⁄4 teaspoon salt
- 1 tablespoon powdered milk
- 1⁄2 teaspoon baking soda
- 1⁄8 cup water
- 1 tablespoon vinegar
- Blend grains and first portion of water until smooth. Add oil, baking powder, salt, and powdered milk and blend. Gently mix in baking soda, remaining water, and vinegar. Pour portions onto hot griddle and cook until browned on each side.
Most Helpful
This is a great wheat-free recipe.....but it isn't a gluten-free recipe-, as barley does contain gluten


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Midori RyuuMember Since 12 Aug 2012
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In Topic: I like the product of programming but not the process -- help?
30 September 2012 - 10:05 PM
In Topic: A set guideline for beginning video game programmers!
11 September 2012 - 10:06 AM
That's good! SDL hasn't had an update for years and though it's supposed to be receiving a major '2.0' update, an official release (aside from minor bug fixes) hasn't actually been released. If the head developer actually goes through with the major 2.0 release (now that he's busy working on Valve's Linux port of Source Engine and Steam client), then it'll definitely revitalize SDL interest.
I'm sure he'll release it before episode 3!
In Topic: A set guideline for beginning video game programmers!
10 September 2012 - 10:31 PM
I think you should choose a language depending on what your target platform is, rather than how hard it is. C++ allows multiplatform (if you used the right libraries).
~~What programming language should I start out with?
-So I heard C++ is a hard language to go with first, but I like the logical design of it! I can't help but keep going with it. Should I switch to Java since it seems it has basically everthing a beginner would need?
Java does allow that too, but also has more additional platforms such as Android, but at the cost of some performance. (Believe it or not, automatic garbage collection is more of a hassle than a convenience when it comes to mobile development. And please no one mention the NDK)
Personally I prefer Java (even if I weren't targeting Android), but that's because I'm focused on making small, 2D games, and Java is perfect for that. 3D... I'd switch to C++.
I think there is no need to go as high as using a game engine, nor as low as using just a graphics library. I'd say use a framework (read:a game library) that gives you just what you need to get started, and nothing more. I'm not familiar with C++, so I don't know if SFML would qualify as such.
~~Use an engine, make one, or don't use an engine?
-Ok ok, I know making an engine is way to hard and time consuming so I'll skip that idea!
-I am very confused when it comes to learning a language well, especially when it comes to using a game engine or not. So I want to get the very most out of my learning, does that mean I should use a game engine and start making games just like that? Or should I take the long run and get the experience working with a graphics library making 2D games without an engine? I figure this because I would get a better, more indepth experience making games.
Trust me it's quite easy to make a 2D game with the right tools. Once you have enough experience, you will be like "OMG it's this easy??!!". Making a simple 2D game is quite easy in itself.
~~How to pave my own way?
-Ok, so I see people who have made 2D games and I am like, "HOW DO THEY DO IT?!". So I am so engrossed with the thought of how to make a game that I really have no idea how! What I would want(not saying what I need, so correct me if I am wrong) is personal experience from others. I want someone to tell me how they did it, going from learning a language, to making 2D or 3D games! How?
The real trick is, just like Servant said, making a -good-, -complete- (polished) game is the real hard part. A menu? That's added difficulty of learning how to implement game states. An interface? That's the added difficulty of learning how to integrate a GUI library, and how to forward input listener events (and general events) from the GUI to the game, and vice versa. Physics? Well, you get my drift!
Adding things like the player jumping in an arc, or making the player not move when he's walking and facing a wall (something that always annoyed me in games, but now I know why they didn't fix it), or to implement player animations, these are the things that really will take up the bulk of your time.
The first game I had I got up and running, it took me 3x time to add the things I mentioned above than it was to finish the game. Of course, the good news is that it will only be hard the first time you do this and you're still learning the things. Afterwards it will come quite easily to you, and you will think "OMG it's this easy??!!" when you are done with them too. (Not to mention you will be able to reuse some of your code, which will make it take you 1/3x the time, rather than 3x)
~~What graphics library to use?
-This isn't so much as an issue, but I've heard things of SDL(it's C based and old), tried SFML(hate the setup with any IDE) and don't even want to think about Allegro! Can anyone give me some advice when choosing a graphics library-(choose this one, it doesn't matter what you choose, try them all).
Well I can't advise when it comes to C++, but if you ever pick Java, LibGDX (framework) is always great to use. Slick2D is good as well, but kind of getting abandoned I think. And of course there's always the good ol' LWGL which is a bit too low level for my taste.(The other libraries are essentially wrappers for it)
I am at the utmost confusing time in learning game development. What should I do? Where should I start? What should I learn? How can I do it? I make it to generic, sorry. The most important thing I think every beginner looking into game development would want, is some personal experience of another person. A very detailed guideline of how you got started, how you progressed, and finally where you are at now! So...
Thank you very much for answering my questions, I hope this helps all the people who read this and the questions/comments that follow!
~To all you people game developing away, keep it up, you guys rock and give us beginners something to think about!
It's not detailed, but... Well, I got started learning C++ in college, after which was followed with Java. I got forever scarred of C++ due to the data structure and algorithm course (run while you still can), so I kept with Java. In my OOP class I made what Servant of the Lord suggested you do, a text based RPG, with armor, etc..
This will help you learn the main game logic. (Adding graphics is just a simple additional step once you learn that. Really, I'm not joking, just look at my render method which does the rendering (then again I used a framework))
camera.update(); camera.view.setToOrtho2D(viewport.x, viewport.y, viewport.width, viewport.height); camera.projection.setToOrtho2D(viewport.x, viewport.y, viewport.width, viewport.height); Gdx.gl.glViewport((int) viewport.x, (int) viewport.y, (int) viewport.width, (int) viewport.height); spritebatch.begin(); renderManager.render(spritebatch); spritebatch.end();
This small function is all that separates a text game from a 2D graphic game!!
Where was I? Oh yeah! Once I knew the game logic, I started searching for a game library, and I fell upon Slick2D, which I used to make a small top down shooter. Then I started doing the things I told you above, integrating a GUI library, physics, menu, etc..
Right now I'm aiming at doing a fully fledged platformer, but I'm still getting used to LibGDX which I started, as well as revising my game architecture, since I was pretty much abusing OOP in my previous games.
So yeah, good luck! And whatever happens, don't give up!! If I didn't keep giving up (and coming back later) I would probably have finished many games by now! Keep fighting! Things may seem hard and long, but it's only temporary.
In Topic: Composition heavy OOP vs pure entity component systems?
10 September 2012 - 11:02 AM
So, after some more search, I fell upon the Apollo entity framework. It is built by the same folks who has made the Artemis entity framework, but is more 'object-oriented' in its thinking. I fiddle around with it in the past couple of weeks, and I must say I really do prefer it a lot over Artemis, which I wasn't planning on using.
This on the other, I loved! I'm not using the platform in its entirety (yet), and I have made some modifications of my own to suit my programming taste (to the builders, etc..)
I have made a small, small demo where I integrated it with LibGDX and Box2D, and I have the code up on Github for those who want to make me feel bad by telling me how bad it is.
My architecture is essentially having the Apollo world contain the Box2D world (though I keep a separate reference for the Box2D world for convenience).
I have a Renderable component, along with a collidable component. The collision component depends on the Renderable component, but for the time being only, and only for practicing/experimenting with things, but they should be completely independent, and only separately depend on the Transform component which holds the position.
I have a collision detection listener which doesn't itself act on the bodies, but triggers a flag in the Collidable component and forwards it the needed information to handle the collision (the other body, its type, etc..)
I haven't used the event listeners built into Apollo, so I cant' say anything about that, though I might use it later on. Sorry about that, Gabriel, but I hope I can still answer some of your questions in the code.
I'm using builders like Apollo recommends, though I have modified those to take several parameters. This broke the methods related to builders (which was rather convenient) but it's nothing fatal. (To those who made Apollo, my sincerest apologies for butchering your framework!!)
So yeah, that's pretty much it! Don't judge too harshly.~
I wonder if I should start my own game dev diary.. But I don't want to infect people with bad code. xD
In Topic: Composition heavy OOP vs pure entity component systems?
20 August 2012 - 11:28 PM
Thank you all for your replies.
My reply may or may not make much sense. I'm quite feverish at the moment.
Thank you again for your patience to my noobiness!
Just to intrude for one moment: your posts are well formed and ask good questions. Frankly, most professional programmers I've worked with (albeit in non-gamedev) wouldn't even think to look into how to design things better; let alone speak intelligently about how/why they did their design a certain way.
Being humble is good, but make sure your self-evaluation is accurate too.
Thank you for the compliment! Maintaining the balance between humble and cocky is a bit difficult for me, so I prefer to stay on the safe side.
I tend to think that more than 1-2 levels is questionable. Where 1 level obviously means you're extending an interface or abstract base class and 2 levels typically means you've introduced an abstract helper class that implements some or all of an interface and maybe applies the Template Pattern to simplify things for subclasses. Any deeper and it starts to smell and I begin to wonder whether something has gone wrong.
I do agree with you that it's better to compose here, but I kind of feel that as long as I don't allow the inheritance to expand more than 2-3 levels deep it's an acceptable tradeoff to the advantages given by composition.
Obviously "is-a" is itself a multi-faceted concept and I have long since decided that using inheritance to model the structural or logical is-a relationships is not the way to go. These days things like LSP teach us that you should really just use it for just the behavioural is-a relationships, in other words whenever you need polymorphism.
Some concrete examples:
Tank is-a Vehicle (logical)
Duck is-a Bird is-a Animal (logical)
Square is-a Rectangle (structural)
RoomWithTwoDoors is-a RoomWithOneDoor is-a Door (structural)
Tank is-a GameEntityEventListener (behavioural - tank will polymorphically respond to game events such as onUpdate)
XMLParser is-a TextParser (behavioural - subclass implements parse(String text))
(Note: Please don't think that my distinction between structural and logical is-a relationships is a formal one, it's more intuitive than anything).
So I would say there are two okay reasons to use inheritance, first and foremost is this:
1) Use inheritance to gain polymorphic behaviour (but if you need polymorphic behaviour, otherwise you're over-engineering).
The second I permit for pragmatic reasons in languages that don't support mixins as a first-class concept:
2) May use inheritance as a way to mix-in or reuse an implementation of a public class interface.
The key part to point 2 is the word "public", if you're using inheritance just to gain reuse of private code then it's likely you've modelled a structural is-a relationship (which is bad) and is also subject to Hodgman's explanation given earlier about whether Tank should inherit or compose Vehicle.
Point 2 is easily abused though, think of it simply as a get-out-clause for when it's pragmatic :-)
The logical relationships in particular may well fall out naturally anyway - you could imagine renaming GameEntityEventListener into simply Entity and then you have achieved both logical and behavioural subclassing, in this case it is okay since it was the behavioural aspect that you designed for and the logical aspect is purely cosmetic but aids in your comprehension.
The real point is that inheritance is not being used to model real-life, or mimic some scientific classification of types - in software it is merely a tool that allows us to separate specialised implementations from generalised implementations from interfaces.
Yeah, I am starting to see how just because something -seems- "logically" correct, doesn't necessary mean it -is- correct. OOP does seem like a double edged sword from that point.
I am guilty of using inheritance to gain reuse of private code too.. Being fresh out of college and having worked only for a month now, I still have the whole "Inheritance, inheritance, inheritance" thing glued to me, along with the use OOP to model real life. I didn't even know about composition until a couple of days ago!
Thank you again for your great reply!
I actually stumbled upon your website when searching about entity systems. I followed the links you gave as well. Lovely reads!
I'm not much of a proponent of OO in general anymore, so take what I say in light of that fact.
I wrote this little series on component based entities systems a few years ago. Since then, I've extensively toyed with the idea, cleaned it up, and taken it much further.
A pure component system seemed either overkill, or rather, unintuitive, which is probably the strength of OOP.
Why does a pure component system seem like overkill? I understand that the idea can be repulsive at first, but only given a prior history in adherence to strict OOP principles. It's a perfect fit for the inherently dynamic nature of video games.
Yes it does seem a bit "repulsive" to me, especially the pure component (no entity) style. It's why I was trying to mix in a "flavor" of inheritence to sweeten the taste.
It seemed overkill though, because I will be mostly working on small games, and I already have made a game using the traditional system, so as Hodgman said, it "worked". But on the other hand I know that if I want to move on to larger games, I will have to learn to do things the right way in small games first.
Mostly, a lack of experience is making me tread these things lightly.
Then a tank, a subclass of vehicle would inherit those components from it, and be given it's own "cannon" component.
Isn't the definition of tank rather arbitrary though? What if, without recompiling, you could compose a completely new sort of vehicle at runtime? Is your base vehicle class compatible with a flying vehicle? Or do you have to derive a flying and non-flying vehicle from it? And then, what if you have something that occupies a middle ground...like a "hover tank?" As you can see, a class hierarchy still causes a combinatoric explosion of rigid classes.
I'm retreading ground that other posters have covered, but my main point is to cause you to rethink your attachment to OOP with regard to entity systems. It's just not a good fit.
I was thinking of making things rather static, and try to think of all possible combinations and hard-code them. Though with this thread, I see how things would have gone wrong. (Which was actually my question! )
I really wanted to jump straight to programming and start to get familiar with LibGDX after moving to it from Slick2D, but it's probably better now to take some time to think thoroughly how I will implement all this..
I will just have to ignore this programmer's itch for the moment..
Thank you all again for your great replies!


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Former UWM soccer star Tony Sanneh shares memories of the World Cup
Twelve years ago Tony Sanneh was on the world's biggest stage, playing for the U.S. in the World Cup in South Korea.
The former University of Wisconsin-Milwaukee star seized his chance with a solid performance in five matches, helping the Americans reach the quarterfinals before they dropped a close game to Germany, 1-0.
The U.S. team will have another chance Tuesday to gain the World Cup quarterfinals as it faces Belgium in a round-of-16 match in Salvador, Brazil.
Sanneh, 41, will watch with great interest.
"We've shown improvement that we can play with everybody else," Sanneh said in a visit to Milwaukee on Sunday. "But the truly great teams like the Germanys, the Brazils, they know how to close out games.
"That's going to be the next evolution for U.S. soccer, to be able to close out situations when you're the better team. When I was at D.C. United, we'd be down, 4-0, but we knew we were going to win the game.
"It's having that mentality. You're always in the act of winning no matter what the score is."
The U.S. team had a chance to close out Portugal in its second Group G match but gave up an injury-time goal set up by Cristiano Ronaldo and had to settle for a 2-2 draw. That made for a nervous third match, although the Americans advanced, despite losing to Germany while Portugal beat Ghana.
"I picked them to get out of the group but I'm not bullish on their ability to beat Belgium at this point," Sanneh said. "We've had a lot of emotions. For us to regroup it's going to be difficult."
The former national team player made 43 appearances with the U.S. and would love to be proved wrong in his prediction. He recalled the special feeling he had while playing in the 2002 World Cup.
"I just remember being a team and believing in ourselves," said Sanneh, who sent a cross to former Milwaukee Rampage teammate Brian McBride for a key goal in the U.S. team's tournament-opening 3-2 victory over Portugal.
"For me it was getting to play on the world stage. I felt like an entertainer. That's a time when you get to show your good work.
"The defining moment was the opening game, when you're doing the national anthem, a sold-out stadium. You realize you're the only soccer game being played that day in the world and everybody is watching.
"And you are representing your country, your alumni from your school, everybody that said, 'You know what, that kid Tony Sanneh is going to make it.' You put a lot of smiles on a lot of people's faces."
He said he concentrated on getting in tip-top shape for the World Cup and it paid off in his performance as a stalwart on the U.S. back line.
"I was always given a lot of freedom," he said. "Being in top shape, you know your defensive responsibilities. But the better condition you are, the more opportunities you can go up and still come back."
Sanneh grew up in St. Paul, Minn., and has returned to the Twin Cities where he runs The Sanneh Foundation, a charitable organization dedicated to helping youngsters with education and soccer.
But a big part of his soccer development came during his days at UWM from 1990-'93, when he played with fellow Minnesotan Manny Lagos and was coached by Brian Tompkins.
"I had a group of guys I went to school with that pushed me," Sanneh said. "I was forced to work and play different positions. That really helped me round my game out.
"I ended up playing nine positions for the national team. Those skills, playing in college as a forward, then a center midfielder, then an outside midfielder, really helped me become a more complete soccer player."
Sanneh was a dangerous striker and finished his collegiate career with 53 goals and 32 assists, although Swedish forward Antou Jallow later broke his school goal-scoring mark.
Sanneh played for the Rampage under coach Boro Sucevic in 1994 and later for five Major League Soccer teams and two clubs in Germany (Hertha Berlin and FC Nuremberg).
Sanneh played for coach Bruce Arena at D.C. United and with the national team. He remembers the early days of MLS when the league was building credibility but had plenty of critics.
"We had a minor-league baseball mentality," Sanneh said. "We didn't want it to be that. We're not going toe-to-toe with the NFL because they're a whole different beast.
"But we wanted to be able to stand in the same room and represent ourselves as a world-class, professional organization."
Sanneh said he is glad to see some of the top U.S. talent, including Michael Bradley and Clint Dempsey, playing in MLS.
A league that started with 10 teams in 1996 is now at 19 teams and has plans to expand to 24 by 2020. New York City Football Club will join the league next season and the team will play at Yankee Stadium while waiting for a soccer-specific stadium.
"They had a plan and now it's here," he said of the league's growth. "You have a generation that was raised with it. You're able to get advertising dollars and hit that market.
"The league is getting TV time and the fan is more educated, more involved, more interested."
Sanneh was in Milwaukee for less than 12 hours on Sunday and had to hurry back to the Twin Cities to help with an Under-13 team from Haiti that is being sponsored by his foundation on a cultural exchange program.
The foundation works with St. Paul schools on a soccer and mentorship program and also has a major presence in Port-au-Prince, Haiti.
"We feed 350 kids a day and they go to school in Port-au-Prince," Sanneh said. "We are in one of the most dangerous neighborhoods in the world and one of the poorest ones."
Sanneh said he has made three or four trips to Haiti each year since the catastrophic 2010 earthquake that hit the country.
"Every time you go back people start recognizing you at the airport or on the street," Sanneh said. "You start walking around neighborhoods where nobody is supposed to be. You really feel safe and embraced.
"Strangers come up and give you hugs and say thank you. You know you're making a difference because you can see it."


text:
Apparently, there are too many people who are not. Are You Smarter Than a 5th Grader? premiered last night on FOX, hosted by Jeff Foxworthy. It is quite possibly the saddest thing I have ever seen. In a culture that includes Jeopardy! and Who wants to be a Millionaire?, I find it depressing that this […]
Archive | February, 2007
Wednesday February 28, 2007
Tuesday February 27, 2007
Question: During an apparent lull in my office today, one of my coworkers sent me this link. Milkgallon.com This inevitably started a dialogue about whether or not it is possible to drink a gallon of milk in an hour. The guys were sharing puking stories and the girls were all squirming around. I think I […]
Tuesday February 27, 2007
So I go to Bank of America this morning to deposit a check in Jeff's account. The check is made out to me. Side Note: The check is an expense reimbursement from Saatchi for about $100 I put on the credit card 2 weeks ago when I had to drive to Bentonville FedEx at 8pm […]
Monday February 26, 2007
The 79th annual Academy Awards aired last night – in case you are living in a cave and are not aware. Those of you who know me know that this is a big night for me. Jeff suffers through it — this is our 3rd Oscars together — but I gently remind him that "Awards […]
Monday February 26, 2007
The circumstances amid which you live determine your reputation; the truth you believe determines your character. Reputation is what you are supposed to be; character is what you are. Reputation is the photograph; character is the face. Reputation comes over one from without; character grows up from within. Reputation is what you have when you […]
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Blake McNay
Blake McNay attained his first video camera at the young age of eight years old and he has been making movies ever since. His gift of storytelling was discovered early by his parents who did everything they could to encourage his creative growth. In 1998, just before the big doc boom, Blake produced his first documentaries. Later that same year, ... See full bio »
Born:in Houston, Texas, USA


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Bradley Whitford, Malin Akerman, and George Segal in pictures from 'The Goldbergs' and 'Trophy Wife.'
Pictures of two new ABC Tuesday night sitcoms
Next gallery »New pictures for CBS' 'Mom,' 'Intelligence,' 'Hostages' and more
« Previous galleryRebel Wilson is front and center in new 'Super Fun Night' Pictures
Sean Giambrone filming on 'The Goldbergs'
We doubt that he's doing actual fillming for the series.
Photo Credit: ABC


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Interest Level
Grades K - 2
Reading Level
Grade level Equivalent: 3.4
Lexile® Measure: AD600L
Guided Reading: J
Type of Book: Read-Aloud Book
- Fables, Folk Tales and Myths
- Cleverness
- Homes and Housing
- Chinese and Chinese American
About This Book
Ming Lo's wife is angry. The couple live beside a big mountain which causes them no end of trouble. Shadows fall over their garden. Rocks fall through their roof. And it is always raining. "Husband," says Ming Lo's wife, "you must move the mountain so that we may enjoy our house in peace." But how can a man as small as Ming Lo move something as large as a mountain? Maybe the village wise man can help.
This whimsical literary folktale is set in China.
Items Added to Cart:
1 Paperback
2 Hardcover
1 Teacher's Edition
$48.99 Subtotal


text:
Obsessed With Genes (Not Jeans), This Teen Analyzes Family DNA
She's Self-Taught and In Demand, but Crunching All That Code Is a 'Slog'
CUPERTINO, Calif.—In many ways, Anne West is a typical 17-year-old California teenager. She wears her hair long. She likes to hang out with her friends. She went to the prom.
She is also analyzing her family's genome.
Having being diagnosed with a pulmonary embolism in 2003, Anne's father John decided last year to get the family's genes sequenced. The process involves an advanced technology that spews out the six billion letters that represent the makeup of a person's genetic code. But after putting up $160,000 to get the four-member family tested, the Wests realized something: sifting through the reams of data was tougher than they ever imagined.
Whole genome sequencing generates so much information that most companies just send clients reams of raw data but don't offer a way to interpret the results. This doesn't usually matter, since most clients are scientists working in academic labs where they can assign legions of Ph.D.s and use sophisticated computer programming to do the work themselves.
The Wests have Anne. She hasn't studied computer languages, and her only potential colleague is her 16-year-old brother, Paul, who just started high-school biology. So Anne decided to do it the old-fashioned way: by hand.
On the family computer, she downloaded a Microsoft Excel spreadsheet to help her sort the data. While other kids were out at the mall or the beach, Anne was painstakingly comparing the sequences of letters that represent the nucleotides that make up the DNA that makes up the tens of thousands of genes in the human body.
To get an idea of the magnitude of the task, Nathan Pearson, director of research at the genomics company Knome Inc., says to think of the human genome as a huge book. "If you got an auctioneer to read out loud someone's genome at six letters every second, it would take 34 years to finish," he says.
Or, as Anne says: "It's a bit of a slog."
The idea to study the family genome first came up over dinner last fall. As an engineer, Mr. West had spent much of his career at companies that make the machines for DNA sequencing, including a stint as CEO of Solexa Inc, which was bought by Illumina Inc., ILMN -0.23 % the company that sequenced the West family's genome.
The Wests started small. After the genetic-testing company 23andMe Inc. launched in 2006, Illumina offered a break for employees who wanted to get a small portion of their genome analyzed. The Wests signed up in 2007 and gave 23andMe genetic testing as Christmas presents to family members.
From that experience, Mr. West learned that Anne also inherited the mutation on the Factor V gene that increases the risk of a pulmonary embolism. He wanted to know more. By last year, whole genome sequencing was not only being offered to individuals, but the price had dropped enough that Mr. West raised the idea at dinner. "Dad got curious about the whole family," Anne says.
Biology has been a passion of hers since the fifth grade. She works at the family computer in a room with a view outside to the pool. "I haven't been swimming in a while," she says, glancing outside.
Getting started, she knew it wasn't possible to analyze the meaning behind every one of the six billion data points that comprise her own DNA. So Anne decided to narrow down her search. 23andme had already looked at some places on 571,000 pieces of Anne's genetic code, a swath of the genome where researchers have already identified certain genes that increase health risks. Anne downloaded this same section of the genome for herself, her brother, and her parents into the family computer. She set up an Excel spreadsheet, with a column for each person.
She then created a series of formulas, using Excel's help function when she got stuck. One formula separated which portions of genetic data came from Mr. West's side of the family and which came from Mrs. West's side. That information helped her to plot graphs to see how genetically close she and her brother are to each other, and to each of their parents.
The next step was to look more closely at one of the 20,000 genes we all have. Anne focused on the Factor V gene. She inherited the same mutation that her father has, putting her at increased risk for embolisms.
She decided to see if she had any other additional mutations on the same gene from her mother's side of the family—something that might increase her risk even more. She discovered that she does have other mutations, but that researchers don't believe they will cause any health issues.
It took six months for Anne to get through just one gene. "There is a lot of technical jargon," she says. "It was a lot for me to learn." The project is complicated by time—Anne can work mainly on weekends, after practice for the school cross-country team.
Anne says she doesn't talk about her efforts with friends. And they say their own geeky interests tend to differ. "Anne is a bio nut," explains her friend Erica Hansen, "and I'm reading super string theory."
In the world of genetics, though, Anne is becoming something of a celebrity. After a talk at a personal-genetics conference in Boston last May, Anne was "mobbed," says Knome's Dr. Pearson, who heard her talk. Scientists gave her business cards.
Nervous about presenting to such a high-powered audience, Anne printed out every slide and practiced the presentation twice a day with her dad. "I felt a wave of self-consciousness" about the attention, she says.
Still, the talk led to a job offer. Over the summer, Anne worked in the lab of George Church, a prominent scientist at Harvard and MIT. She is now at work on a paper based in part on her family's data, with researchers from a Seattle institute. Last month, she was a speaker on a panel at a personal-genomics conference held at Cold Spring Harbor, New York, a scientific mecca.
In the coming months, Anne wants to keep working on the family DNA.
But she's also determined to find time to achieve a more elusive goal. "I still haven't taken driver's ed," she says.
Write to Amy Dockser Marcus at firstname.lastname@example.com


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After breaking the news about the release of their upcoming album HEAVEN SHALL BURN announce selected and intimate club shows following the release of "Wanderer" on September 16th, 2016.
"Wanderer Club Tour"
16.09.16 (DE) Berlin – Kesselhaus der Kulturbrennerei (Metal Hammer Awards 2016)
17.09.16 (DE) Chemnitz – AJZ
18.09.16 (DE) Essen – Zeche Carl
19.09.16 (DE) Cologne – Gebäude 9
20.09.16 (DE) Frankfurt – Zoom
21.09.16 (DE) Hamburg – Knust
22.09.16 (DE) Munich – Ampere
23.09.16 (AT) Vienna – Szene
24.09.16 (CH) Aarau – Kiff
25.09.16 (DE) Freiburg – Crash
Hardtickets will go on sale on Monday, July 25, 2016 (12:00CET)
The track listing of "Wanderer" is as follows:
1. The Loss Of Fury
2. Bring The War Home
3. Passage Of The Crane
4. They Shall Not Pass
5. Downshifter
6. Prey To God
7. Agent Orange (not available on the standard jewel-case and standard digital album)
8. My Heart Is My Compass
9. Save Me
10. Corium
11. Extermination Order
12. A River Of Crimson
13. The Cry Of Mankind
The following formats will be available:
Ltd. Deluxe 3CD Artbook
Ltd. 2CD Mediabook
Ltd. 2CD Digipak (North America only)
Standard CD Jewelcase
Gatefold 2LP+CD
Digital Album (Deluxe Edition)
Digital Album
The Ltd. 2CD Mediabook and Ltd. 2CD Digipak (North America only) both come with an extended 40-pages booklet.
For the "Too Good To Steal From" bonus CD the band compiled all cover versions they had ever recorded since initially signing with Century Media Records in 2003.
The luxurious coffee table Artbook comes with an extended 60-page booklet as well as the "Too Good To Steal From" CD. On top of all that, fans get an alternative mix, entitled the "Dark Purity Mix", of all original songs done by Eike Freese at Chameleon Studios, Hamburg.


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A life battered on a county bus
Attack hospitalized student, disrupted education and left lasting emotional scars
When the 15-year-old boy who beat Shaun Hefley on a Milwaukee County Transit System bus was sentenced for the offense, it didn't make the news.
There were no television or newspaper reporters present last month to report when Milwaukee County Children's Court Judge Thomas Donegan committed the assailant to a year in the Ethan Allen School in the Town of Delafield.
This year, according to Milwaukee police, more than 150 cases of aggravated battery occurred in the city through mid-May, but none attracted widespread community attention or publicity.
That includes the one that left Hefley, 21, unconscious and bleeding on the Route 76 bus, his right eye socket shattered.
Hefley's beating, however, demonstrates how such assaults can have a deep and lasting impact, physically and emotionally, on victims' lives.
"I can feel my hand touching my face, but I don't feel my hand," Hefley said of the nerve damage that has numbed the left side of his face and prevents him from relieving an itching sensation he often feels.
Five titanium plates now support Hefley's cheekbones, and titanium mesh has replaced what used to be his right eye socket, the result of more than six hours of facial reconstruction surgery.
Hefley said he was told by doctors it will take nearly a year for him to recover from his injuries.
"I don't understand what would possess someone to want to hurt a perfect stranger," he said. "Is there a reason? Is this how he has fun?"
The Journal Sentinel is not naming the assailant because he is a juvenile.
According to court records:
The boy did not have a juvenile record until this past winter, though in November 2004 he was charged with disorderly conduct after threatening to kill his sister while holding a butcher knife.
The charges in that case were dismissed.
He lived with his father in the Chicago area at times but moved back in with his mother in February.
He then entered Milwaukee Public Schools, attending a large high school where, toward the end of February, he was arrested for repeatedly punching another student in the face. The victim suffered four broken teeth.
The 15-year-old was put in detention and eventually released to an alternative school for children with severe behavioral issues.
Outgoing student
Shaun Hefley was an outgoing, sociable student at High-Tech Institute in Brookfield, pursuing an associate's degree in medical billing and coding.
He had been attending High-Tech since February, when he first encountered his attacker after boarding a bus at N. 68th St. and W. North Ave. in Wauwatosa.
Hefley was sitting in a rear seat when several teenagers at the back of the bus started tossing pencils and erasers toward him.
"I looked back, and he shot me a dirty look," Hefley recalls. "Then he came over and started telling me how he could beat me up, that he beats people up all the time."
The driver used a silent alarm to signal police, who boarded the bus just before Hefley's stop.
"They asked me if I wanted to file a complaint, but I didn't want the hassle," he said.
Hefley didn't think much of the incident until he boarded the Route 76 bus shortly after 3:30 p.m. April 17 near N. 60th and W. Vliet St. and saw the boy.
"I sat in the front seat closest to the driver. One of his friends came up to me and said he wanted to work everything out, and I said, 'Just let it go,' " Hefley said.
"He went back, and I turned toward the window."
The next thing Hefley remembers is waking up with his face in a pool of blood on his seat.
"A cop was shining his flashlight in my eyes, asking me if I knew where I was."
The petition against the 15-year-old says he "did not remember how many times he hit (Hefley) but stopped after he lost his anger."
After attacking Hefley, he boarded another bus and repeatedly punched another youth.
According to the petition, he thought the youth was "mean mugging him and he again became angry."
No work, many bills
Since the beating, Hefley has had to drop out of school, has not worked and has amassed thousands of dollars in medical bills. He has no health insurance.
Emotionally, "I hate being alone and hate leaving the house by myself," he said.
"I always watch my back now because I don't trust nobody anymore."
Requests to contact the assailant were not successful.
On the day of the bus attacks, according to the records, the boy had been scheduled to start anger management therapy.


text: The hotel Esperanto is not what you thing, if you are going there NEVER take the half board, the dinner is terrible, I had the same salad every night during 8 days, the dinner it's not very good. The breakfast is GREAT. This hotel is more for German people than for other nationality's I recommended only for German people as... 更多


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Don't see your question? Visit our help section.
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by 989 Sports
Rated 9.0
by Activision
In a hurry?
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by THQ
Rated 5.0
by Lucasarts Entertainment
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by Maximum Family Games
Rated 7.0
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Rated 2.5


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SurgicalCriticalCare.net / AcuteCareSurgery.net
Official website of the OrlandoHealth Surgical Critical Care and Acute Care Surgery Fellowships
Surgicalcriticalcare.net is an online, interactive, educational resource based at the Surgical Critical Care and Acute Care Surgery Fellowship programs at Orlando Regional Medical Center. It is open to any physician, nurse, respiratory therapist, medical student, or other allied healthcare provider interested in the discipline of Surgical Critical Care or Acute Care Surgery. SurgicalCriticalCare.net is designed to provide rapid access to essential information for caring for patients with critical illness.
The American Board of Surgery accredited Surgical Critical Care Fellowship at Orlando Regional Medical Center has been internationally recognized since its inception in 1997. Our fellows receive state-of-the- art training in patient resuscitation and management as well as intensive care unit & trauma center administration, research, evidence-based medicine guideline development, statistical analysis, and quality improvement (including Six Sigma and LEAN methodology). Many of our fellows now direct intensive care units and trauma centers around the world.
The Acute Care Surgery Fellowship at Orlando Regional Medical Center is one of only 20 such programs accredited by the American Association for the Surgery of Trauma (AAST). The Acute Care Surgery fellowship includes rotations in acute care surgery, trauma, burns, thoracic surgery, hepatobiliary surgery, vascular surgery, orthopedic surgery, and neurological surgery. Acute Care Surgery fellows will complete the American Board of Surgery accredited Surgical Critical Care Fellowship before proceeding to the Acute Care Surgery Fellowship.
Surgicalcriticalcare.net is now on Facebook! Follow us on Facebook and receive updates when new Evidence-Based Medicine Guidelines, lectures, and videos become available.
Dr. Cheatham and his family are currently in Togo, West Africa, volunteering at Hoptial Baptiste Biblique. Click the link above to check out his daily blog to see what life as a surgeon at a mission hospital is all about!.
On Sunday, June 12th, 2016, a gunman with an assault rifle entered a night club just four blocks from Orlando Regional Medical Center, killing 49 people and injuring over 50 others. Forty-four patients were brought to ORMC.
We would like to thank the countless individuals and institutions around the world who have sent us emails and text messages of support and encouragement during this difficult time. We continue to care for the victims of this tragedy and will respond to these messages as we are able. At this time, we are focusing on the patients that remain in the hospital and their families. We are especially proud of the hard work and dedication exhibited by our surgical residents this past week!
For a first-hand description of the disaster response by the ORMC trauma surgeons, please click this link to view Scott Pelley's interview on CBS News.
Surgicalcriticalcare.net has gone mobile! Go to www.surgicalcriticalcare.net/mobile on your smartphone and link web-based applications to your phone's home page including key resuscitation checklists.
The Surgical Critical Care team at Orlando Regional Medical Center, in conjunction with the Valencia College
School of Respiratory Care, has created two online videos illustrating both percutaneous dilatational
tracheostomy insertion and central venous catheter insertion.
Many thanks to the Valencia Productions staff for their superb work in producing these instructional videos. Watch for additional videos in the coming months.


text:
Return to SwingLifeStyle.com The Swingers Home Page
There are a total of 5295 Gordon Landing swingers, within 100 miles.
The list below is a subset of the swingers in the Gordon Landing area.
Create a free swingers account so you can see and write to them all.
Looking for a couple or single female to play with! Anyone interested?!?
Wondering if this site is for real since I've had zero contacts in my first 3 months.
interested in women only! NO MEN NO MEN please! IF ANY REAL WOMEN here? Then Contact me !
wanna talk
female friend with benefits
apart of me needs a work out any ladies want to help me
She is tall w long legs, He has a sexy voice and ass.
want more in our sex life
just looking
Sexy fun couple wanting a triple good time!
creampie fun
looking 4 fun
looking for fun
Who wants to get naked and have some fun?????
Looking to have a fun time!
Bifemale or cpl with Bifemale . KIK. Traras
dont let the ages fool you
Looking For A Sexy Third!
We will show you ours if you show us yours..
Just looking for hot fun friends
Active Swingers as of 01-Oct-16.
This site does not contain sexually explicit images as defined in 18 U.S.C. 2256.
Accordingly, neither this site nor the contents contained herein are covered by the record-keeping provisions of 18 USC 2257(a)-(c).
Disclaimer: This website contains adult material. You must be over 18 to enter or 21 were applicable by law.
All Members are over 18 years of age.
Terms of Use Privacy Policy


text:
Development agency seeks new height limit
Top Stories
- Porn ban: Govt lifts ban on websites sans child pornography
- Mumbai attacks: Five explosive revelations made by Tariq Khosa
- Parliamentary panel on land bill postpones meet following suspension of Congress MP
- Combative Opposition stalls Parliament proceedings
- Missing Pawan Hans chopper sighted, rescue operation to resume tomorrow
The Mumbai Metropolitan Region Development Authority (MMRDA), the special planning authority for Bandra-Kurla Complex and Wadala, has asked the civil aviation ministry to ease the height restrictions for buildings coming up in these two areas.
Recently, at the behest of the MMRDA, Chief Minister Prithviraj Chavan wrote to the civil aviation ministry asking them to increase the permissible height of structures in BKC to 90 m (approx 40 floors) and at Wadala to 210 m (approx 75 floors).
MMRDA commissioner Rahul Asthana said the agency has met officials from the Airports Authority of India (AAI) and the Mumbai International Airport Pvt Ltd (MIAL), informing them that it is willing to fund an aeronautical study that will help in easing the current restrictions on vertical limit of buildings. The existing norms limit the height of buildings depending on their proximity to the runway to ensure that highrises do not interfere with radar signals or the flight path.
"Since we offer a global Floor Space Index (FSI) of four in BKC and Wadala, the current regulations come in the way of consuming the FSI. Developers find it difficult to get permission from the ministry to construct taller structures. A study will help us come up with more sophisticated radar and navigation systems," said Asthana, adding that the study will be in keeping with the norms stipulated by the International Civil Aviation Organization (ICAO).
As BKC falls within four km radius from the runway the restricted zone the maximum height allowed for buildings here is 56 m. The norms only permit certain concessions for aerodromes and buildings for government purposes. Last year, the ministry agreed to requests made for projects in BKC by Parinee Developers, Wadhwa developers, Starlight Systems, and TCG Urban Infrastructure and allowed them to go up to 61-84 m depending on the plot's proximity of the airport. Similarly in Wadala, the maximum height allowed is 80 m (approx 30 floors) for Lodha developers' New Cuffe Parade project. With a staggering FSI (ratio of permissible built up area on a plot area) of 20, the project was initially supposed to be a single 80-storey skyscraper. However, it had to be scaled down after the ministry refused permission for a taller structure.
... contd.


text:
1934 Ford 1/2 Ton Pickup 1932-38 Ford Flathead V8 Crankshaft Main Bearing Cap Studs
View by
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Quick View Details
Your flathead Ford V8 is how many years old now? And you're thinking about reusing the main cap bolts? Forget it!
Years of service and re-torquing have undoubtedly fatigued your engine's original fasteners, so save yourself some grief by replacing them with new main cap bolts from ARP, the leader in automotive fastener technology. Sold in sets of six, these bolts have special washers and the strength you need to keep that Flathead together for decades to come.
- The industry standard for automotive fasteners
- Rolled threads, black oxide finish, ultra high tensile strength
- Each kit consists of six (6) bolts and hardened washers


text:
A new post on my Behance: a selection of 150+ of my posters and flyers, artworks designed and used for worldwide clubs and venues, national and international festivals, tours, gatherings, electronic music events and clubbing parties.
Please check it out at: https://www.behance.net/gallery/150-posters-and-flyers-designed-for-clubbing-events/13829857
If you want to see my artworks larger go to
and click on the ones that interest you to enlarge them.
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Get your friends together to play this Life-Size Scrabble Board Game Set!
This Life-Sized Scrabble Board Game Set looks just like the actual Scrabble board and includes 98 - 4 inch square individual letter tiles that are held on with teacher's tape. This 6 feet high x 7 feet wide cardboard Scrabble Game Board is printed on one side of cardboard and features easy assembly.
SCRABBLE, the associated logo, the design of the distinctive SCRABBLE brand game board, and the distinctive letter title designs are trademarks of Hasbro in the United States and Canada and are used with permission. ©2008 Hasbro. All Rights Reserved
Please allow ample time for delivery. Our ship date for this product is noted in your shopping cart. Many items are shipped separately, so please allow extra time for these items to arrive. Shipping charges are based on the value of the merchandise and not the number of shipments. For additional shipping information, please contact our Customer Service Department at (firstname.lastname@example.com or 1-800-314-8794).
Reviewed by 1 customer
Best Uses
Using this as a Contest for Sales People. They all really liked the board.
One thing I would like to have had more of is vowels- not really enough.
Overall a great item. Worked well with the other Game Boards we purchased earlier in the year.
Do you have questions about this product?
Get answers from real customers and in-house experts with AnswerBox.
Q:what are the tiles made of?
1 answer
A:The tiles are printed cardboard.
Q:How large is the board to ship? We need one to get to Canada but can make arrangements to get to an US destination.
1 answer
A:Large kit items will normally ship in a flat box about 5' x 3'.
Q:wondered what thickness of cardboard you are using for the letters and board. is it laminated?
1 answer
A:The cardboard is approximately 1/8 inch thick and is not laminated.


text:
Auburn extended its Homecoming winning streak to 21 games while ending its 2012 losing streak at five in a matchup of teams that came into the contest with 1-7 records.
The game also was the 76th consecutive victory for an Auburn team when the Tigers put at least 30 points on the scoreboard, something they had done just once previously this year, and it took overtime to get there vs. ULM.
The offense was sparked by the first collegiate start of true freshman quarterback Jonathan Wallace, who helped rally the offense from a slow start as he hit 9-16 passes for 164 yards and a touchdown.
The Tigers also got a spark from their tailbacks. Tre Mason ran the ball 22 times for a career-best 152 yards and he scored a touchdown.
Tre Mason runs into the end zone for the first touchdown of the game.
Senior Onterio McCalebb, who got just one carry the previous week, took advantage of his eight carries to produce 113 yards and two touchdowns. His average on the day was 14.1 yards per run as he moved past Stacy Danley into ninth place for career rushing yards in Auburn history.
The defense stepped up its performance, too, and had a chance for a shutout until the fourth quarter. After getting torched time after time on third downs the previous week vs. Texas A&M, the Tigers allowed the visitors to convert just 2-13 third down opportunities.
Also big for the defense was its first scoring play of the season as Demetruce McNeal's hit on New Mexico State quarterback Andrew Manley caused a fumble that Daren Bates picked up and ran 62 yards for a touchdown in the third quarter. Bates got into the end zone thanks to a powerful stiff arm on his run that excited his teammates and the Jordan-Hare Stadium crowd.
"How he finished that play, when he took that guy with that physical effort (stiff arm), to me that was as valuable as anything that happened on that play because with physicality we have a long way to go," said defensive coordinator Brian VanGorder said.
"The main event today was that our football team went out and competed, and after last week you had to worry about that from a psychological standpoint on where we were," VanGorder added. "I am proud of the guys for going out and giving the effort they did."
Senior wide receiver Emory Blake said everybody on the offense was on a mission to step up and help Wallace be successful in his first college start. "I thought he did great," said Blake, who added he wasn't surprised that his young teammate rose to the occasion.
Wallace said he could feel the support. "Some guys really stepped up this week," the quarterback said, noting that one of those guys was Brandon Fulse, who got plenty of playing time with C.J. Uzomah joining Philip Lutzenkirchen on the injury list. "Brandon was the only true tight end we had this week. He really stepped up to the plate."
The freshman noted that his job was made easier by a good performance from the offensive line and the running backs.
However, Wallace added that the offense, which only scored seven points in the first half, needs to come out stronger. "We can't do that next week," he said of the slow start. "We are going to work this week on just being able to come out hot. You know, come out on fire and just go with everything."
Mason agreed with Wallace that the offensive line had a good day. The Tigers finished the contest with a season-best 311 yards at an average of 6.9 yards per carry. "The offensive line played great," the sophomore tailback said. "You just can't pick out one guy. They all played their hearts out. They did everything they were supposed to do and we were able to execute."
With the Tigers starting a true freshman QB the visitors tried to take away the running game from Auburn, often playing nine defenders close to the line of scrimmage. The strategy worked early, but after halftime the Tigers gashed the Aggies by finding a way to deal with nine men in the box.
"They ran some counters at us," New Mexico State coach Dewayne Walker pointed out. "I thought their running backs did a great job with their cut-back runs."
Auburn's head coach, Gene Chizik, agreed with Walker. "We had to stick with it," he said of the running game. "We went back to some counter game and some things where we thought, even with the eight or nine guys down there, we still had an opportunity to stick the ball up there and run it.
"Sometimes they had to make a guy miss that was unblocked or what-not, but they (Mason and McCalebb) ran the ball well," the coach added.
Auburn offensive coordinator Scot Loeffler agreed that those plays were important to get the running attack moving into high gear. "We came out in the second half and made some adjustments running the weakside counter and we ran the play quite well," Loeffler said. "It was good to see those kids have success. It was good to see T. Reed (Trovon Reed) get in the end zone and I think Jonathan improved as the game went on."
Defensively, McNeal was active. The junior safety led the Tigers in tackles with nine solos and one assist. He added two tackles for lost yardage with a sack, forced a fumble and recovered another one. Jake Holland was the No. 2 tackler with three solos and four assists.
Sluggish is the proper description of Auburn's offense in the opening quarter. On AU's initial series, Mason and Wallace botched a handoff on the first play. Mason was able to get on the loose ball at the Tigers' nine-yard line.
Auburn didn't manage to make a first down until its third possession when Wallace hooked up with Sammie Coates for a 13-yard gain. On the next play Wallace hit Blake for 17 yards, but the Tigers got greedy and Wallace was intercepted when he underthrew a deep ball to Coates that was picked off at the two-yard line.
With Auburn's defense having success on third downs, the Aggies weren't able to get on the scoreboard in the first half. New Mexico State was unable to convert a fourth down and long one to go at the Auburn 30 and missed a 47-yard field goal try later in the second quarter.
Auburn finally put together a scoring drive by moving 89 yards on 13 plays. The Tigers kept the football for nearly seven minutes before Mason scored from five yards out on a power run up the middle.
On the drive, which was the longest of the year for the Tigers until being surpassed in the second half, Auburn did most of its damage on the ground. Mason carried the ball six times for 38 yards on the possession. Wallace converted a third down and five with an eight-yard scramble to get the drive started and Jay Prosch rumbled for four yards on a third and two at the AU 45.
At the half the Tigers totaled 140 yards with 90 coming on 19 running plays. The visitors kept the football for 34 plays in the half, five more than the home team, and netted 178 yards with 113 coming through the air as Andrew Manley hit 10-18 passes.
Jay Prosch made plays to start and finish the opening possession of the third quarter. The fullback recovered a fumble by Onterio McCalebb on the kickoff.
Auburn then put together a strong drive, moving 80 yards on seven plays with Mason and McCalebb making good yardage on counter plays.
On second down and goal at the one, Prosch, a transfer from Illinois, bulled in for his first collegiate touchdown. Cody Parkey's PAT kick with 11:48 on the clock put the Tigers up 14-0.
Fullback Jay Prosch celebrates his first college touchdown.
Exactly three minutes later the lead jumped to 21-0 with the most impressive play of the season for the defense. McNeal's hit on the Aggies' quarterback knocked the football forward. Bates picked it, weaved through traffic and ran 62 yards for score. On the way to the end zone he flattened New Mexico State's top running back (Germi Morrison) with a stiff arm.
After a review of the play the touchdown stood and Auburn was in command the rest of the way.
McCalebb stretched the lead to 28-0 later in the third quarter when the Tigers moved the football 96 yards in seven plays. McCalebb showed his quickness on a 38-yard burst around right end that was perfectly blocked by his teammates.
The Aggies finally got on the scoreboard with 12:36 left in the fourth quarter by moving 69 yards on six plays. Austin Franklin got 51 of the yards on a catch and run on a pass over the middle.
Auburn responded with its first fourth quarter touchdown of the season just over a minute later.
McCalebb's kickoff return of 45 yards gave the home team great field position at the AU 45. On the next play Mason just missed going for a big gainer, but netted eight yards. On the following play he ran for 40 yards at right end giving the Tigers first and goal at the seven.
The left side of the offensive line then allowed McCalebb to run into the end zone untouched to make the lead 35-7.
Auburn scored on its next possession, too, moving 77 yards on six plays. Wallace hit freshman wideout Ricardo Louis for a 21-yard gainer and then had his first TD pass of the day on a 40-yard play to Trovon Reed, who was wearing No. 37 to honor the memory of his friend and former teammate, LaDarius Phillips, who was shot and killed last summer.
"I think I might wear No. 37 from now on," the sophomore receiver said, noting that he dedicated the game to the player, who he said was a great friend, as was as Phillips' family.
"It was really good to see Trovon do that," Chizik said. "We were working the mike linebacker over on a little route we thought we could get him open on. It was really good to see what he did with the ball in his hands after the catch, and we have been waiting on that from Trovon."
Next on the schedule for Auburn is a return to SEC play with Georgia visiting Jordan-Hare Stadium for a 6 p.m. Central game next Saturday.


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Alexander Rogge| about 3 years ago
I like how they cover private-school students, too. Billing extra for bus transportation is wrong. If I wanted to pay for bus transportation, I could buy my own contract or my own bus, and it would probably be cheaper than buying through a government bureaucracy.


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Microsoft's e3 morsels: voice search, Xbox TV & loads of games
Microsoft has dropped several notable announcements so far at the e3 Expo in Los Angeles, including the introduction of voice-powered search on the Xbox 360, more live television programming, the addition of YouTube and, of course, a boat load of games.
Microsoft says the voice search will reinvent the Xbox 360's user-interface by using Bing's technology to query the console's entertainment apps, including Netflix, Hulu Plus, ESPN, as well as Zune music, video and Xbox LIVE Marketplace.
The goal, the company says, is to let players simply tell their systems what they want to watch and then choose from several sources on Xbox 360 that may be offering it live or on demand.
Microsoft also announced it will expand its live television programming on the Xbox 360 to more providers in the United States and worldwide this year, including news, sports and local channels. Xbox Live is also getting Ultimate Fighting Championship shows and YouTube streams. The new Xbox Live television features are scheduled to launch this fall.
The list of games coming for the Xbox 360 is long and diverse. A few big-money Xbox 360 games teased at the e3 expo so far include "Halo 4" due for the holiday season next year; "Kinect Star Wars" from LucasArts due this holiday season; and "Halo: Combat Evolved Anniversary," an HD, online-coop enabled version of the first-ever Halo game due Nov. 15. Those are just a few, the full list is up at Microsoft's e3 2011 press kit site, which is available to everyone. One of the most surprising and exciting announcements from Microsoft, in my opinion, is that "Minecraft," the popular, independently developed PC game phenomenon, will be ported exclusively to the Xbox 360. There are loads of clips from Microsoft's press event posted at the Xbox YouTube Channel.
"Halo 4" debut trailer at the e3 Expo
- Goodbye Milwaukee: Covering tech has been a blast
- Top 30 movies vanishing from Netflix soon
- Date set for a new iPad reveal next week
- Galaxy Tab 7.7 on sale Thursday
- Inventors' pinball ideas have pop
- Free video game rentals at Redbox
- Milwaukee engineer builds a case to land LEGO gig
- Build & fly paper airplanes for Red Bull glory
- Sony's new Vita impressive if a bit overwhelming
- Local musician makes 'SoundClouder' of the day
More Tech Coverage
Latest personal technology stories from the Journal Sentinel


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Ezra's Modern Cottage Nursery
Everything I Love and Daphne's Glamorous Nursery on Apartment Therapy. I fell in love with the Anthropologie artist rug and the use of black and white stripes. The rug was no longer available (and WAY out of my budget), so I created a similar feeling with the painting that hangs next to the crib. I already had most of the things found in this room - it was just a matter of repurposing them or making them. Thanks, Erin! Readers, for more photos and a complete list of sources visit Erin Loves Earl. (Images: Erin Loves Earl) • MY ROOM ARCHIVE • SUBMIT A BABY OR KID'S SPACE


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As the UK's national weather service, the Met Office played an important role in supporting London 2012.
"Here at Eton Dorney we have worked very closely with colleagues at the Met Office to support the race scheduling. The advice we received on Saturday was absolutely spot on, to allow us to complete a successful day's racing on schedule.". Cora Zillich, LOCOG spokeswoman.
Following on the success of forecasting for the London 2012 Olympic games, we also provided the same outstanding support to the Paralympic games.
Working with LOCOG (London Organising Committee of the Olympic and Paralympic Games) the Met Office provided essential weather information for planning and logistics over the two years leading up to the Games.
Throughout the planning and construction of event venues, the Met Office was on hand to support logistics and advise on long term average weather conditions at these locations. Maximum and minimum temperature, rainfall, sunshine hours, wind speed and direction all have a bearing on how venues and athletes perform. This information was also made available as a series of infographics.
As we drew closer to the start of the paralympic games, our involvement and support increased, not just for the competing athletes and their coaches, but also for visitors and those responsible for transporting and ensuring the safety of huge numbers of visitors and tourists from overseas. Our services supported the safe and timely arrival of international flights and ferry crossings as well as local authorities, emergency services and the UK government.
We provided detailed local weather forecasts, from one to thirty days ahead, for 5,000 sites around the UK via our homepage, weather apps and media partners at ITV and the BBC.
To add specialist knowledge and expertise, the Met Office had forecasters on site across the Paralympic venues throughout the games. We also had weather experts available in London for media interviews throughout the Olympic and Paralympic Games. We posted regular event specific forecasts to help visitors plan their travel and prepare for anything the Great British Summer brought to the proceedings.
Last updated: 1 September 2016