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Recent posts: FEATURED
Mr Drew is back, this time with a funky house beast tempered with a fat booty bass and wicked vocals. This one is on Drew's own style, funky all the way.
In charge of the remix is Luís Bravo who does an excelent approach to "The Sound Of DISKO" vibes mixing some hot chords with a proper 90's drumline. There's not much left to say that you can't experience better listening!
26 February 2014 Bonzai Progressive FEATURED RELEASES Read more
9th installment in the Club Traxx – Progressive House series, this time around with original tracks and remixes by Praveen Achary, Cid Inc., Phi Phi, Airwave, Rise And Fall, Michael & Levan and Stiven Rivic, Pole Folder, Moshic, Philthy Chit, JJ Grant, Napalm & D-Phrag, Audio Noir, Shane, Thorin, Relaunch, Tolga Diler, Kintar, Mindgamers, Yuriy From Russia, Full Gear Flavor, Erdi Irmak, LoQuai, Tim Robert, DeepSoul Duo, CJ Art, Beat Maniacs, Kabalo, Domased Electronica, Matteo Monero, Kasall, Gary Delaney and Timewave.
26 February 2014 Bonzai Progressive FEATURED RELEASES Read more
Audio Noir has been very busy of late as he continues to pour out top quality productions from his Australia based studio. This two tracker, 'Earthcall' is his latest creation and comes off the back of the very popular 'NY Xpress'.
'Earthcall' sets us off on a wonderful deep progressive journey as the track intros with plump kicks and rhythmic percussions along with a helping of dark synth pads that rise and fall with the groove. As the layers build a superbly crafted bassline enters the fray taking the track deeper into the progressive sound. Brilliant stuff yet again and bound to attract much attention like his previous outings.
'Australian Epic' is up next and gives us a cool percussion led intro which starts off very subtly and ends up with a full on, beautifully constructed drum section accompanied with a myriad of quality FX work. After a short break we are treated to some powerful kicks and a sublime bass driven groove. A beautiful pad sits on top and delivers a nice melodic distraction from the deeper side of the track. A truly epic experience not to be missed.
19 February 2014 Bonzai Progressive FEATURED RELEASES Read more
Croatian born DJ and producer deepAlexander aka Sasa Skrobar is back after his debut 'Timeloop' on our Green Martian imprint with a smooth progressive house stomper entitled 'Midnight Launch'. The track comes with Original plus two superb remixes from top producers.
The Original Mix gets going with a very cool chunky kick and superb deep bass combo, synths begin to rise as the percussion start to shape the rhythm giving off a flowing progressive house vibe. Nice and subtle melodic arp sequences tease away as the focus of the track remains on that wonderful bass. The break features those subtle melodies before the intimidating bass struts back into the groove bringing with it some very cool stabs, great stuff.
First up on the remix we have the very talented Belgian DJ and producer Nico Parisi. Nico's 2013 ended on a mega high with the release of his much anticipated track 'Caress' which performed extremely well and came packed with a slew of quality remixes. He also attended many parties towards the end of the year where he showcased his DJ skills. 2014 looks set to be another bumper year for Nico and currently he very busy in the studio with new material as well as gearing up for more gigs. His remix intros with a cool well rounded kick with a nice clip on top and a fantastic deep bass combination. Hypnotic synths play a big part here and shape the sound very well giving cool contrasts with teasing melodies and phat synths alike. Pure progressive vibes all round here and a taste of more things to come!
Bonzai regular Kevin Vega returns to the remix desk yet again with a wonderful offering of surreal progressive house. Kevin always delivers on the remix front as evident with his recent work on Thorin's 'Hallucinogen' which is proving to be quite popular. The remix here starts off with super cool reverbed kicks and crispy hats. The bass wastes no time and edges into the sound creating a lush atmosphere. Plucky synths form up as a gritty almost guitar like riff plays out while pads begin to rise through this multi-layered construction. A short respite during the break as the bass and kicks peel away before they come storming back to continue on this excellent progressive journey.
#deepalexander #bonzaiprogressive #nicoparisi #kevinvega
19 February 2014 Bonzai Progressive FEATURED RELEASES Read more
Greece based DJ and producer Savvas aka Savvas Karabinos debts on Piston with this sublime two tracker entitled 'Cry Away'. Savvas was born in Chicago and found electronic music in the early nineties. Soon after he discovered the art of DJing and was soon playing all around town at the best clubs and open-air parties. His first production was released in 2000 on Klik Records with many more releases following on labels like Ready Mix Records, Itom Records and Kraak Records to name just a few.
'Cray Away' intros with wonderfully lush synth pads with a nice chunky kick and crisp hat combination. The bass soon raises its head and offers a truly deep groove which fills out the sound beautifully. Quality deep house keys make a showing alongside some cool vocal samples, the track whittles down to just the keys on the break creating a brilliant vibe in the process before getting right back into this full on deep ride, great stuff.
'Vice Versa' sets off with smooth kicks and flowing percussions. A deep and lush chord takes over the sound as a low bass rides along the rhythm. Vocal samples add a cool vibe with perfectly placed synth keys weighing in. Many different instruments show up in this ever evolving sound which makes this a must for any box.
19 February 2014 Bonzai Progressive FEATURED RELEASES Read more
Deep house guru and all round funkster Victor is back at Eyepatch with this wonderful three tracker 'Ready For Something Nu'. Victor always produces the goods in his work and judging by his last offering 'Nightlife Unlimited' we are in for another round of deep fuelled goodness.
The title track 'Ready For Something Nu' goes into a full on solid rhythmic flow right from the off. Well tweaked kicks sit over a nice display of percussions and a low end bass, smooth deep house keys weave a smooth pattern as sweet pads work the upper layers. Throughout the track groovy sounds pop up adding to the diversity on offer. Funky, groovy, deep house pleasure and a must for any box.
'The Deep Goes On' serves up another slice of Victor's trademark deep sound. Classic kick and percussion intro leads us into a beautifully layered, lush array of synths that ebb and flow. Silky smooth pads are accompanied by rich keys giving that groovy feeling. The groove is beefed up by a cracking bass that just sits nicely within the sound and on the break the keys are let loose making this a sure fire hit at many parties.
Next we have 'Tiefklang' which has a simple kick intro that takes us to a super crispy hat before a sublime swaying pad takes over. This is shored up by a well balanced deep throbbing bass which adds a real sense of depth to the sound. Metallic sounding plucky notes come through and fit well in contrast to the deeper edge on the track. The break unleashes a superb cacophony pads before slamming back into a full on, hypnotic deep house ride, brilliant stuff!
#victormaximiliano #eyepatchrecordings
19 February 2014 Bonzai Progressive FEATURED RELEASES Read more
Italian DJ and producer Antonio Citarella debuts on Progrez with this stunning two tracker 'Pistachios Escape EP'. Antonio became fascinated and attracted by analogue synths and electronic music production after he cut his teeth on the DJ circuit where he was an avid vinyl user before moving into the digital arena. A very talented artist who will no doubt make waves in the years ahead.
First up we have the title track 'Pistachios Escape', the intro is an intense affair with huge, deep resonating synths ebbing and flowing alongside a subtle hi hat sequence. Soon a mega low bass morphs into the sound before a thumping kick gets the track into full swing. Sublime swirly synths find their way into the track as the bassline evolves and dishes out a quality deep progressive vibe.
'Snakes In The Head' is up next and the intro boasts a cool rhythmic percussion arrangement with a nice chunky kick adding weight. A deep bubbly bass soon takes over as we settle into a solid grooving progressive ride. Darkly sinister and intense synths rise from the depths as the layers build giving the track a hypnotic vibe which is further enhanced with a hauntng vocal, sublime stuff!
19 February 2014 Bonzai Progressive FEATURED RELEASES Read more
MNG037 featured the return of one of our oldest family member, diSapia! Tom Disapia is the man behind one of our all time favourite releases, "They mostly Hunt at Night EP" (MNG008), so the expectations were really high for this one and we couldn't be more happy with the final results!
Smog City EP is composed by two original tracks: "Smog City" and "Bring it Back".
"Smog City" have the word DISAPIA written all over. It is a great representation of his incredible work and talent as a producer, a deep, dense atmosphere, a funky vocal and an incredibly detailed work on the groove.
"Bring it Back" is an anthem for all the House music lovers out there. It have a driving bass line, an happy mood and a lovely vocal that will be in your head of a while. At last but not least, we invited Alan Castro to make a remix for "Smog City" and we are delighted with the final results! Incredible work that once again shows the tremendous amount of talent this Argentinian producer have. It's deep, dense and underground. We love it!
19 February 2014 Bonzai Progressive FEATURED RELEASES Read more
After the end of the Black Catalog we're back again with another deep journey.
Martusciello aka Federico Martusciello is the man. It starts with Lunatic, deep and frugal with a super dark chord screaming all the time just begging to breathe over the mix.
"Hated For Who I am, Loved For Who I'm Not" is the B-side of this story, way deeper and relaxed, with a lot of chords rolling and swinging aside with the ethnical percussion.
It's a sweet must have.
19 February 2014 Bonzai Progressive FEATURED RELEASES Read more
Debut appearance on Elemental for Paro Dion featuring Sasha with the beautifully crafted, blissful two tracker 'Sing The Sound'.
'Sing The Sound' intros with a sweet piano melody as a deep pulsating bass comes through alongside a female vocal. Downtempo beats soon follow as the vocal talents of Sasha come into full effect, rich fading pads add to the beautiful atmosphere as you find yourself locked into the chilled out effect, wonderful stuff.
'When I See The Light' comes into being with some strangely alien FX accompanied by a steady hi hat, a resonating bass comes in soon after as the layers begin to form. Sasha delivers the vocals brilliantly as a melodic arp sweeps through the track. A much darker affair here with a lot of interesting sequences, time to chill!
19 February 2014 Bonzai Progressive FEATURED RELEASES Read more
German producer Maik Relaunch makes his full debut on BP with the outstanding progressive fuelled 'Far Away EP' which comes with five tracks in total. After a slew of top remixes for the likes of Airwave & Phi Phi, Thorin and Sector 7 we are delighted to have this gifted producer enter the Bonzai stable. Relaunch has also been a stalwart in the JOOF camp with top class track and remixes gaining huge support worldwide.
First up we have the title track 'Far Away' which intros with a cool rising synth before crashing into a chunky kick and deep bass combo. Percussions slowly come through adding a crisp edge to the deep bass vibe. The track takes on a Psy persona with classic Psy elements peeking through while staying on a progressive course. On the break a stunning melodic sequence adds a stark contrast to the track which will definitely get the attention of many, superb stuff!
Next up we have the might 'Dream Remote', right from the off we are locked into a deep progressive vibe as the bass rumbles through accompanied by a cool kick and beautifully crisp percussions. Tension builds through the track with the help of some very cool sweeping synth FX and teasing melodies. As the groove powers on relentlessly it becomes clear that this track will keep you in its grasp for the duration. On the break things take a wonderful turn as uplifting melodies are thrust into the sound which only fortifies the grip already in effect. This is truly a masterpiece in progressive trance and one that will be a firm favourite for many many jocks and clubbers alike, stunning!
'Air' takes us deeper into the progressive arena with a strong full on stomper. Very cool deep basses and chunky kicks are accompanied by wispy FX on the intro before the percussions get the rhythms flowing. Very well structured sounds reveal a solid groove which continues to build and forms into a superb slice of prog. Sweet melodies sweep through the break giving a nice contrast to the sound before the track powers right back into that solid progressive groove, brilliant stuff.
'In The Music' comes at us in two versions, first up is the Main Version which settles into a powerful progressive vibe from the get go. Tight drums and percussions are arranged beautifully as a throbbing bass binds the track together. Superbly constructed synths weave a melodic pattern throughout as the track takes on a hypnotic edge. The melodies become prominent on the break as they grip the hairs at the back of your neck and send shivers down your spine, amazing. The Prog Version is very much in line with the Main Version but is more focused on the deeper side of the track, we get the same full prog experience as the chunky kicks deliver a solid punch alongside a stunning deep bass. The melodies make a show here also which really sets the track up. A definite must for any DJ box, not to be missed.
12 February 2014 Bonzai Progressive FEATURED RELEASES Read more
Chilean DJ and producer Diego Herrera returns to BB with the superb 'Middle Earth EP'. His last outing 'Afterhour' gained much attention as he delivers a full on deep tech experience. This EP covers two tracks plus a brilliant remix.
The Original Mix of 'Middle Earth' gets right into tech grooves from the off with a snappy kick, crisp hat and some deep throbbing basses. Cool rhythms are the result of this arrangement with some raw, almost industrial sounds creeping in. This is evident on the break, sublime organic sounds are merged brilliantly with some vocals that give the track an even darker edge, top notch yet again from Diego.
Buenos Aires based DJ and producer Rodrigo Estevez offers up a wonderful remix on 'Middle Earth. Rodrigo has begun releasing his own material through labels like Mismatch Music and Power Beat Records since late 2013, definitely one to watch here. The remix gives us a cool 4 x 4 groove with a tight arrangement on the drums and percs which makes for smooth rhythmic vibes. Nice depth on the bass as it powers through the track drawing lots of attention. The original vocals are used well throughout this full on tech workout.
Diego's next track is 'Raw Wax', the intro boasts a sharp hat and muted kick combo with a fantastic arp rising up alongside. Before you know it, after a short break the track explodes with a superb bouncy rhythm which is formed by some expert arrangement. The bass is the big hitter as it bubbles up from below, the bass is complimented by some outstanding construction on the kicks and percussions giving off a nice techno bounce. The track trudges on relentlessly as the groove fully takes control, simply stunning stuff!
12 February 2014 Bonzai Progressive FEATURED RELEASES Read more
Columbian music production duo Nicolas Agudelo and Lonely Sun mark their Green Martian debut with the fantastic two tracker 'Aurora Storm'. The guys got together in 2013 and they both brought their own skills to the table. Nicolas Agudelo is one of Colombia's most promising electronic artists, his diverse, elaborate releases are supported by major DJ's as well as underground DJ's all around the world. Lonely Sun aka Daniel Cabrera is an emerging producer from Colombia. Daniel's love for electronic music started very early in his life while listening to 80s and 90s music, he found he was fascinated by the sounds of the synths and percussions that were proposed at the time. So he studied to become a DJ and also studied electronic music production.
'Aurora Storm' is up first and intros with a cool snappy kick and crisp hat combination as a stuttering bass note rolls through. A much richer bassline soon enters the fray as the track settles into a smooth progressive groove. Nice little melodies sit underneath the main sound while lush pads rise over the top. As the sound evolves we are treated to a really cool and mellow break until a grainy, old recording typoe vocal appears builds the track up again to that smooth progressive groove. Top notch stuff!
'Gossip' delivers a steadily rising progressive vibe as understated kicks and smooth percussions provide the intro. A bubbling bassline sits back and lets cool synths and warm pads take control of the sound. On the break a sweet melodic sequence takes over with the bass along for the ride before we are taken back into the main track with a subtle yet effective build up. Very smooth and epic journey and a must for any box.
12 February 2014 Bonzai Progressive FEATURED RELEASES Read more
Elements Records delivers its second release with a trio of quality producers who offer three top notch tracks.
First up we have Jonatan Ramonda with 'Break Glasses'. Jonatan is an Argentinean DJ and producer who has a very impressive list of releases across many labels including, Balkan Connection South America, BIT Records Mexico, Mistique Music and Liquid Grooves just to name a few. The track is a beautifully crafted slice of deep house breaks, a big feature are those chunky kicks that stand out so well and perfectly balanced with some crisp hats. Very cool FX sweep back and forth alongside some nice pads. The bassline rounds up the track brilliantly which will draw a lot of attention, great stuff.
Next up is Portuguese producer 2tan with 'Aokigahara'. 2tan is a self taught producer with a musical career spanning almost 20 years. He spent 10 of those years perfecting his production style and the results can be found on imprints such as, AU Records, Dark Expressions and Mestiza Records. An almost alien FX led intro gets the track moving before a nice subtle kick takes over with an atmospheric pad also coming through. The FX continue throughout and do a great job adding texture to the sound. Percussions ease their way in and take on many forms as the layers build. The bass comes in late on and beefs up the groove, superb stuff out of Portugal, not to be missed.
Lastly we have Portuguese-Finnish DJ and producer Monoritmo aka Miguel Parreira with 'Magic Voice'. The track intros with solid kicks and a cool melodic arp with subtle percussions and some fantastic sounds easing through. The arp is relentless as it provides the main focus to the sound, it is complimented by some very cool synth work that fades gently in adding nice textures. The bass takes its time to come through and when it does the track is transformed into a beautiful house groove, excellent stuff!
12 February 2014 Bonzai Progressive FEATURED RELEASES Read more
8th installment in the My House Is Your House series, this time with original tracks and remixes by Rogerio Martins, Carlo Caldareri, Joal, Daddy, Ecco, Mylan, Nico P, Onofrio Conte, Jazzman Wax, Iban Montoro, Meenie, Fragoso, Darouge, Hurlee, Sebastien Desay, Alan Castro, Johnny Deep (aka Yonathan Dahan), Swing City, Bruno Ferreira, JR, Fauvrelle, Solartoff, Wonji and H. Membrano.
12 February 2014 Bonzai Progressive FEATURED RELEASES Read more


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Fucking someone from behind while mashing bananas in their hair.
I had to get a haircut after Joe gave it to me gorilla style last night.
από Rickshaw Renegade 30 Αύγουστος 2015
Trending Now
Can you define these popular missing words?
Going about something artistic underequipped, uneducated and trying to make the best of it using raw intuition, improv' and raw talent.
I don't know much about theory, I just let it flow depending on how I feel, it's just gorilla style.
από Jhypsy Shah 31 Αύγουστος 2013

subset: commoncrawl


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This was a game of inches, but it was also a game of aches, pains, cramps, stomach viruses and, finally, exhaustion.Did we mention there was an instant-replay triple, too?
What's funny is that the Phillies' 7-5 win over the Milwaukee Brewers at Citizens Bank Park on Sunday afternoon should have been a laugher.
Thanks in large part to Domonic Brown's eighth home run in eight games, the Phillies had a five-run lead after the first inning.
The white-hot Brown contributed an RBI triple in the second, which ended with the Phillies up, 7-0.
And that's how it stayed until the top of the eighth inning because the equally hot Cliff Lee held the Brewers scoreless while striking out a season-high 11 hitters through the first seven.


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Forward vs. Deferred Rendering
#1 Members - Reputation: 451
Posted 21 November 2006 - 12:29 AM
#2 Members - Reputation: 474
Posted 21 November 2006 - 01:05 AM
The main thing I didn´t like about it was the rather high cost to get started, so it won´t pay off in "simple scenes" (less lights especially). Perhaps I´ve done something wrong, but I was under the impression that the geometry pass (filling the render-targets with depth, normals, diffuse and specular color and so on) was rather expensive. I think this only pays off if you´re going to have a large number of lights visible at once.
Another thing that is always brought forward when a deferred renderer is discussed is the currently missing support of hardware anti-aliasing. I didn´t like that, too, but I guess it is up to you whether you need anti-aliasing or not.
As my project won´t have that much skinning and/or normal-mapping (and similar) going on and won´t have _that_ many lights visible at once I´m now giving a forward renderer a try.
Don´t know if this post was helpful, but here it is ;)
#3 Members - Reputation: 451
Posted 21 November 2006 - 01:33 AM
Furthermore you only have to do stuff like normal mapping, parallax mapping or similar things, skinning and so on only once, no matter how many lights you have, which would allow you to use those things more extensively, I guess.
This is interesting. It will greatly reduce state switches. If I'm right, state switches are more of a driver overhead rather than a GPU bottleneck. They cause CPU and GPU to get out of sync. So what we actually are doing in a deferred renderer is to shift the stress from CPU to GPU.
#4 Members - Reputation: 175
Posted 21 November 2006 - 01:44 AM
Still, I really like the purity of deferred rendering - I hope someone comes up with a solution to these things. :)
#5 Members - Reputation: 128
Posted 21 November 2006 - 02:01 AM
It's desireable to be able to have materials with lambert, blinn, oren nayar or other general brdfs. To support this you have to write an extra channel that represents the material ID. This ID doesn't just represent the lighting model, its both the lighting model and its parameters, since something the oren nayar has too many configurable constants to write to the initial buffers.
When lighting you need to have an uber lighting shader that has every possible lighting model. This can have problems when you start computing complex functions into texture lookups - sooner or later you'll run out of samplers. The other option is to draw N quads per light where N is the number of lighting models. You can optimize some based on culling, but otherwise you have to do all N because you have no idea where materials fell in the framebuffer.
In this case the forward renderer just has the brdf built into the material and all is well. Sure you have 1000 shaders but it works.
Then again, in blinn is good enough for your renderer, then it might be viable. If only transparecy wasn't such an issue.
#6 Members - Reputation: 451
Posted 21 November 2006 - 02:29 AM
1) No anti aliasing
2) No out of the box transparency
3) Hard to implement a flexible lighting model.
Well, as I said, I'm not knowledgeable with deferred rendering, so I'm just throwing ideas here. If the the problem with transparency is caused by a deferred renderer not being able to render transparent objects in the correct order, can't the transparency issue be resolved with a depth peeling shader?
Anyway, that's really too much to handle! I especially dislike the third issue.
#7 Members - Reputation: 768
Posted 21 November 2006 - 04:06 AM
Deferred rendering:
-VERY easy and simple to make, and can be made fairly fast.
-Very tight boundaries on what pixels the light volumes affect (i.e. not many pixels, if any, are wasted).
-Fairly geometric complexity-agnostic because you're only doing a single draw.
-Low amount of state changes
-One-time generation of reasonably complex perpixel data, e.g. calculation of normals for normal mapping, Fresnel specular coefficients, anisotropic filtering.
-Scales very nicely as number of lights increases
-No hardware antialiasing.
-Fairly high memory cost, especially at higher resolutions.
-No hardware antialiasing.
-Difficult, but not impossible, to support a reasonably wide variety of materials.
-No hardware antialiasing.
-High initial cost of G-Buffer generation due to the large amount of data that must be generated. (the last pro above should be strongly noted in conjunction with this point)
-No hardware antialiasing.
-Very fillrate/memory-bandwidth intensive.
-No hardware antialiasing.
-[This is more of an anti-pro than a con...] If you're doing any kind of shadowing solution, the geometry complexity argument flies out the window.
-I'm not sure if I mentioned this or not, but there's also no hardware antialiasing.
Now, regarding the repeated con above, there are semi-decent solutions to the antialiasing issue. You can do supersampling, you can render the scene multiple times with jittered projection matrices, you can do post-process weighted blurs, and so on. However, imo at least, all of those are just absolute shit and BARELY justify the rest of the performance benefits that DR gives. Also, given that Red and Green (er..Green and Green?) have done just tons and TONS of R&D in improving AA performance and quality to the point that it you can lose less than 10% of your performance and have the image look extremely sharp and crisp even at very high resolutions, I don't think it should go to waste. Supersampling has the issue of multiplying your fillrate, memory bandwidth, and memory usage by a factor of 4 and looks just terrible compared to the high-end AA that the G70, G80, and R520 provide. Jittered proj matrices look a lot better since you can do rotate grid AA AND do supersampling at the same time, however you still have either an Nx (aside: you can do as many and as few samples as you want with this method and have it be consistent across the whole screen) jump in your memory bandwidth and, depending on your implementation, memory usage (if not the latter, then you'll have to re-render your frames a fair bit since you'll need to make new G-buffers, shadow maps, and so on). Lastly, weighted blurs: blurs the image a bit, doesn't provide good/any AA where it's needed most (usually high contrast regions), and doesn't provide any sub-pixel granularity, all on through the addition of a reasonably expensive post-process effect (that example in GPUGems 2 for STALKER had, what, something like 20 texture reads?).
The pros and cons of forward rendering I'm too lazy to type out now...
#8 Prime Members - Reputation: 1035
Posted 21 November 2006 - 05:15 AM
For example, have a look at the picture I linked to in the other thread. The three lights in front cover alot of screen space. In a deferred renderer the light volume would cover almost the entire screen. The light shader will be executed also for all the pixels belonging to the dark hill behind the house. None of the lights reach this hill, yet the screen quad would try to light it as well, because the pixels are inside the lighted area in screen space. This also counts as "wasted pixels" in my opinion, and quite a lot of them at once.
The simple way out of this is to use dynamic branching to bail out if the attenuation is zero. But this trick can also be used for a forward renderer. Maybe you can use the ZBuffer and a proper compare function to discard all pixels behind the light volume. If you configure the depth test to GREATER_THAN, all pixels behind the light volume are discarded and the hill side wouldn't be lighted. But then you run into problems if your light volume is behind a wall. Either way, with Deferred Rendering you're going to light up as many useless pixels as in a Forward Renderer.
In addition you have to calculate alot of data in the pixel shader that is low frequency enough to be calculated in the VS of a forward renderer. The attenuation being an example. Shadow Map texture coords. And more. This is propably not a problem because you have alot of time to calculate that data until the texture units have fetched all necessary values from the various high precision buffers. Still I think this to be a waste as well.
Bye, Thomas
#9 Members - Reputation: 802
Posted 21 November 2006 - 05:16 AM
Original post by Cypher19
Oh boy, here we go again...when AndyTX finds this thread he'll be able to talk about it at greater lengths and possibly expand on my post
Sigh... I don't have the energy for this any more. All of the information is out there - we've spoken at length in previous posts about it. Your rundown is as good as mine, we just differ in opinion on how important/costly various parts are. To be fair, that will vary a lot depending on your application/scene, so the best advice is to JUST TRY IT.
IMHO an efficient deferred renderer is a lot easier to get up and running that an efficient forward renderer. The former I wrote in less than two weeks, and the latter took more than a month, simply due to the complexity of efficiently handling the geometric lighting/geometry complexity blowup. In the end, the deferred renderer was still hands-down the more flexible of the two, and had the most predictable performance characteristics. In some scenes the forward renderer was faster (even much faster for simpler scenes), but for others it was practically unusable.
If I'm writing an application that runs faster on a forward renderer, by all means I will use that (and rejoice at the nice hardware 8x MSAA!). The same applies to the deferred renderer. My point is that it is completely possible to write both renderers that deal with the same data sets and even the same shaders, producing the exact same output. Deferred shading isn't some fantastic (in the original meaning) way of reinventing rendering as we know it... it's really a simple refactoring of the rendering loop. The resulting image will be the same in both cases.
Anyways as I mentioned I'm getting tired of extolling the goodness of deferred rendering. In the end, I don't really care what you use... do what makes you happy. I only trying to help others learn from the experience that I have, and let people know that it may not be necessary to spend a month (or more) writing an efficient lighting system for the your forward renderer.
So simply for the benefit of the original poster, I'll make one last reply here, but I don't intend to get sucked into another discussion/argument. To be honest, I'm getting bored of the topic... there are more important and exciting things to research nowadays; deferred rendering has been a known technique for twenty years now.
In any case:
Original post by Ashkan
2) No out of the box transparency
If you really want to use alpha blending, just do it with forward rendering at the end. This works perfectly fine. I have the privilege of access to an efficient GPU raytracer, so this hasn't been a problem for me. I suspect raytracing will become the preferred way to do secondary rays soon enough, as it is more flexible, and quite fast on modern hardware.
Original post by Cypher19
-No hardware antialiasing.
I'm the first to admit that this isn't ideal. Still I'm not too phased by it since a good renderer will need other methods of anti-aliasing as well. Let me emphasize that MSAA helps to solve one aliasing problem - many more exist!
I'm somewhat partial to jittered projection matrices myself since they help to solve all aliasing problems (shader, texture, raytracing, etc). In particular almost all current renderers that I've seen have major issues with specular aliasing (due to normal maps). There are ways to help this, but I really don't want to have to attack every single aliasing problem one by one. With cards like the G80 available now, I'll gladly trade off my 300Hz for some extremely nicely anti-aliased 75Hz. This will only continue.
Original post by Cypher19
-Fairly high memory cost, especially at higher resolutions.
Definitely true as well, but it shouldn't be overstated. Even at 1600x1200 with a fairly large G-buffer, you're still talking <60MB. That's a quite reasonable for a 256MB card, and pebbles for a 512MB (or now 768MB).
Original post by Ashkan
3) Hard to implement a flexible lighting model.
Original post by Cypher19
-Difficult, but not impossible, to support a reasonably wide variety of materials.
I didn't find it that difficult, but your experience may vary. I admit that I had Libsh to help shader encapsulation here, but Cg can probably do something similar (if not quite as powerful). This doesn't seem like a very tough problem to me, but enough people complain about it that I'm willing to admit that I'm wrong. Still, I wonder if all those who complain have actually sat down and tried to implement it...
Original post by Cypher19
-High initial cost of G-Buffer generation due to the large amount of data that must be generated.
Yes definitely. The cost of rendering your scene with a forward renderer must be sufficiently high to hide this fixed cost. In my experience, that isn't as high as most people think, and indeed it has been getting lower and lower on newer hardware. I've not had time to play with it a lot, but it seems like the G80 is a deferred rendering dream machine due it's flexibility and architecture.
Original post by Cypher19
-Very fillrate/memory-bandwidth intensive.
Certainly true as well, but as I've mentioned several times, the reads are coherent and predictable, so this negative will drop off as memory architectures continue to improve. Already (on X1x00's and G7x and G80's) the latency is effectively hidden.
Original post by Cypher19
-If you're doing any kind of shadowing solution, the geometry complexity argument flies out the window.
I'm not sure if I agree with you here. Even with shadowing the rendering complexity of forward and deferred rendering is not changed. You simply add a fixed (potentially large) cost for generating shadow maps. Note that for forward rendering, this breaks batching and/or requires one to keep several shadow maps around at a time. This is not the case for deferred rendering, which deals with it rather naturally IMHO (shadowed light? rendering a shadow map -> render the light -> done with shadow map).
Plus do note that one usually only needs a handful of shadowed lights in a scene... in my experience there are many more unshadowed lights than shadowed ones, but maybe I'm just working with the wrong scenes.
Original post by Cypher19
Also, given that Red and Green (er..Green and Green?) have done just tons and TONS of R&D in improving AA performance and quality to the point that it you can lose less than 10% of your performance and have the image look extremely sharp and crisp even at very high resolutions, I don't think it should go to waste.
I agree, and I hate that it goes to waste. Still, wish they'd spend their transistors on more programmable hardware. I may have to bite my tongue though as there's some indication that D3D10 will support custom multi-sample resolves though, which means that MSAA *could* work with deferred rendering. The fact that it hasn't worked so far is simply due to there being yet another chunk of nonprogrammable hardware sitting in GPUs.
Original post by Cypher19
Lastly, weighted blurs: blurs the image a bit
Weighted blurs are stupid, and they simply are not anti-aliasing. I agree with you 100% that they suck.
Anyways that's hopefully the end of my contribution to this topic. I'm just trying to give some feedback as I have done a considerable amount of research and prototype implementations on the subject. In the end though, use what's best for your application. I'd encourage you to try both, but simply being aware of the existence of alternatives is enough to make me happy.
It seems like most people (Cypher19 at least :) understand the basics now, and the spread of misinformation has been significantly reduced over the past few months, so hopefully deferred shading won't need a champion here anymore ;)
#10 Members - Reputation: 145
Posted 21 November 2006 - 05:45 AM
Quoting the best advice out of all this, imo:
To be fair, that will vary a lot depending on your application/scene, so the best advice is to JUST TRY IT.
That way YOU understand which path is dominate in YOUR application.
#11 Members - Reputation: 451
Posted 21 November 2006 - 06:28 AM
But boy, did you crave for such a thread or what?
First, we have MR. pomesuba, a guinness record holder, who has been a registered member of GameDev.net since 2004, but his contribution to this thread marks his very first post on the forums, almost two years after his initial registration! If this is not for he wanted to contribute to a next generation -Deferred vs. Forward renderer- flame war that he waited 2 long years to post his first response, then what can it be for?
And you Cypher19 and AndyTx, you need more than shotguns to deal with eachother.
But seriously guys, your posts were all very useful. I think I take your advice AndyTx and start implementing a deferred renderer for my own. I will, as soon as I recover from this hypovolaemic shock.
#12 Members - Reputation: 768
Posted 21 November 2006 - 06:34 AM
It seems like most people (Cypher19 at least :) understand the basics now, and the spread of misinformation has been significantly reduced over the past few months, so hopefully deferred shading won't need a champion here anymore ;)
Nor forward rendering [wink]
And you Cypher19 and AndyTx, you need more than shotguns to deal with eachother.
Bleh, we really don't. A good chunk of the energy that Andy spent on DR discussions that he was referring to was in debates against me, I think [grin]
#13 Members - Reputation: 852
Posted 21 November 2006 - 07:07 AM
It all depends... :
- on your hardware platform (target group etc.)
- on your game design
... there is no right or wrong, just compare the requirements with the abilities of each approach.
#14 Members - Reputation: 802
Posted 21 November 2006 - 07:11 AM
Original post by Ashkan
And you Cypher19 and AndyTx, you need more than shotguns to deal with eachother.
Heh, I'm out of ammo ;)
Seriously though, I have a lot of respect with Cypher19, and there's no need for us to "argue" any more. He (she?) represents exactly what I'm trying to accomplish: someone who knowns and understands both techniques and their features enough to make an informed decision when faced with a problem.
#15 Members - Reputation: 857
Posted 24 November 2006 - 10:58 AM
You mentioned it took you a few weeks to create a good forward renderer that could handle all the shader permutations efficiently. How long did the forward rendering part of your DR take then? Are there so much less permutations for transparent objects? Do you move as much transparency to alpha-testing where possible (which I think can be deferred)? What kind of complexity are we talking about for this part of the DR pipeline?
#16 Members - Reputation: 129
Posted 24 November 2006 - 11:39 AM
I fail to see any other major benefit. Maybe I'm being simplistic..but there it is.
#17 Members - Reputation: 852
Posted 24 November 2006 - 12:30 PM
Quote:I like that :-) ... if you want to handle more than four lights per-pixel, you will be concerned about the number of cached shadows you can handle :-) ... not the question if your renderer stores data in an intermediate step :-)
... it seems only useful for large number *non-shadow casting* lights in one scene. This seems to me not very useful in most applications.
... in other words: the question if forward or deferred rendering is better, depends on the requirements of the game (> 4 per-pixel lights are necessary?) and what your target platform is offering you. if you are able to think about so many light sources, your smallest problem is how you designed the renderer ... your real concern is the number of shadows you can apply :-)
#18 Members - Reputation: 1825
Posted 24 November 2006 - 01:48 PM
I've never tried it, and I'd guess you find yourself having to do things like re-run all the lighting passes for each peel layer - and of course there's the problem whereby you don't easily know how many layers you need to do - but I'm just curious as to whether anyone here has tried it.
#19 Members - Reputation: 802
Posted 25 November 2006 - 09:14 AM
Original post by rick_appleton
You mentioned it took you a few weeks to create a good forward renderer that could handle all the shader permutations efficiently. How long did the forward rendering part of your DR take then?
Alas I just used the forward renderer that I had already written :) Note that the number of transparent objects in a scene is usually pretty low, so the renderer here doesn't have to be full-featured or efficient. If you have a scene with lots of transparent objects, you probably shouldn't be using deferred (or forward) rendering anyways ;)
Original post by rick_appleton
Are there so much less permutations for transparent objects?
No not really, although there are often many fewer transparent objects. Also note that lighting on glass and similar surfaces is usually either non-existent, or low frequency and easy to get away with really rough approximations (like simply an ambient term).
Original post by rick_appleton
Do you move as much transparency to alpha-testing where possible (which I think can be deferred)? What kind of complexity are we talking about for this part of the DR pipeline?
Alpha testing is fine where possible, but only really gives you predicated writes to the framebuffer, not compositing. The latter requires sorting and thus you'll need to do that somewhere... Either that or don't use compositing for alpha blending.
Original post by superpig
Has anyone here tried implementing transparency on a deferred rendering using something akin to depth peeling?
I've played with that a bit, but it's somewhat slow on current hardware. May be feasible to do a few layers on a G80 though.
Depth peeling really does turn out to be the "proper" answer to a lot of these problems though... that or having a layered Z/colour buffer, but I can't think of a good way of implementing that in hardware. Sorting fragments would be a major performance hit regardless of where it is in the pipeline.
#20 Prime Members - Reputation: 1035
Posted 26 November 2006 - 01:05 AM
Bye, Thomas


text:
About 14 years ago I accepted a transfer to Winnipeg where I was inspired a by a friend to start making cloth dolls before that I studied art and made jewellery, painted and pretty much did what ever ...
About 14 years ago I accepted a transfer to Winnipeg where I was inspired a by a friend to start making cloth dolls before that I studied art and made jewellery, painted and pretty much did what ever inspired me. In January I moved my art dolls to their own home on etsy, so you can find them at www.nancyperennec.etsy.com
I am as crazy about fabric, ribbon and beads as most women are about shoes. I'd rather fabric shop than clothing shop any day... unless that is we're going to a vintage shop. I look at the clothes there as shopping for supplies as well.... another thing I can take apart and re-purpose.
I'm also a little nuts about learning technique and products. As such, I haven't settled into to being just a cloth doll artist, puppet maker, doll maker, jewelry designer, knitter or sculptor. I'm all of the above.
My art dolls, puppets and accessories have gone on to new homes around the world via ebay and etsy.
I am a member the ADO, Art Dolls Only, Art Doll Sculpting Guild, the South Etobicoke Doll Artists Guild, registered with International doll artist registry, daughter, sister, aunt, colleague, teacher and friend.
I get inspiration from books and movies and everyday life and other peoples creativity.
I try to be especially careful in my listings to make them as accurate as possible but should you have a question please feel free to contact me. Buying an art doll is an investment for a collector and I will give you as much background as you need in how I came about constructing the piece.
All my dolls are signed and most uniquely one of a kind. I do on occasion make a doll from a pattern of an artist I may have come across. These patterns help me learn new techniques and I always give credit where credit is due.
Thanks for spending time with me.
Puppet Building 101 This is truly a hand in body experience! Learn how to make a simple version of a muppet style puppet with materials available in your area. Includes full size puppet pattern and easy to follow detailed color instructions with photos. This pattern does not include clothing for your puppet. This listing is for the pattern as a pdf.


text:
Just kicked the bucket of bolts that is Geekbox.net and made a new blog post. I'm still in the process of getting my links/bio/all that stuff up-to-date, so you can hit that as well as my Twitter feed to see what's going on with me. I'm tentatively planning to start up a podcast soon, depending on what kind of interest there is. If you think that sounds like a plan, show your support in this thread's comment section (assuming, of course, you see this -- as I'm not in the editor blogroll anymore, I doubt there will be many eyes on this page going forward).
My blog -- and a theoretical new podcast coming soon!
Jan 10, 2009 1:31AM PST
Comments (87)
Hell yeah!Posted: Jan 10, 2009 12:00AM PST by Luke_Bioware
You were the reason I became an 1UP-fanboy. Moar podcasts from you is always great news! :D
YES!Posted: Jan 10, 2009 12:00AM PST by TaranWalker
More podcasting! More PC goodness! More Ryan Scott! More candy-eating! Can't wait to read/hear whatever it is you do next, bro!
Do itPosted: Jan 10, 2009 12:00AM PST by NIghtsDelusion
I'd love to see you pull together a new podcast. And I hope you have good luck finding a new place to work.
Sir ScottPosted: Jan 10, 2009 12:00AM PST by MaritalWheat
I look forward to your future endeavors. Make sure you bring the Lost talk to Rebel FM or whatever you decide to do!
Word...Posted: Jan 10, 2009 12:00AM PST by ottobott
Consider support "shown," sir. GFW/Lan was my #1 podcast (I didn't even play vigi-games before I started listening to you guys); it'd be fantastic if you could provide a #1 replacement. I've also got your twitter followed and your blog in my reader, so whatever you end up doing, I look forward to it.
Keep Doing ThingsPosted: Jan 10, 2009 12:00AM PST by StrikerF35
Hi Ryan,
I'd love to see you do a new podcast. It doesn't have to be some kind of continuation of GFW/LAN Party - maybe it would be better for everybody if it wasn't. But I really enjoy smart, informed talk about games and other nerd stuff. Reading reviews has never been my thing, listening to shows like GFW tells me so much more of what I want to know. And it's not just about games, the way everybody at one up got along with each other made those shows fun to listen to. As a listener, I felt like I had a personal connection to you guys.
So give this podcast thing a shot. If not for the listeners, for yourself. And if it works, it works. If not, it was worth a try.
Here's the dealPosted: Jan 10, 2009 12:00AM PST by Flitcraft
I've know people who never read 1UP but listen to the podcasts religiously. There is a ton of interest here and outside of this community in hearing more LAN-party type stuff. Make it happen and we'll all pimp it like crazy.
Man, I can't wait until you're remaining eerily quiet once again!
Interest is therePosted: Jan 10, 2009 12:00AM PST by OJPatterson
I feel that I (and others) would be clamoring for another podcast considering that about five of my favorites were removed in one sweep. The only suggestion is being particular in your choices for the cast, I find podcasts to be only as great as their summed players. Even before the news dropped I started going back through the CGW, GFW archives (starting from the beginning) and realized that the genius of the cast was that everybody was amplified and well defined because of the interplay. For example Shawn might come with a well thought out criticism of a game, Jeff would toss it to you, and then you'd completely do the opposite of Shawn and almost underplay your opinion (for seemingly purposeful comedic intent).
Anyway you do it though, I'll undoubtedly support. Good luck Mr. Scott and remember: White Women Only.
CHUFF IT OUT!Posted: Jan 10, 2009 12:00AM PST by Auroch
Having Rebel FM and the new Video Show at TalkingOrange is more than enough, but if the ex-1upers want to grace us with even one more podcast, best believe we will be grateful!
I know Shawn Elliott never wanted to hear it, but LAN Party was fast approaching the zenith of quality not seen since the heyday GFW radio.
I can promise you this: if you build it, we will send you candy.
No doubt!Posted: Jan 10, 2009 12:00AM PST by Skywarpgold
A Ryan Scott podcast would be fantastic! Would there be a Lost discussion segment? January 21st is fast approaching!!
YESPosted: Jan 10, 2009 12:00AM PST by MetallicaX13
Podcast away!
Rock on!Posted: Jan 10, 2009 12:00AM PST by Tosus
Ah, but you forgot about those of us who have subscribed to your RSS!
I would love to hear any podcast you are on. I know you may feel like you contributed little to CGW/GFW radio by virtue of your not speaking much, but you really were an integral part of that show, as well as Legendary Thread, and I really loved the way the LAN party was going. So, let me know where I can hear you apologizing, your "what the hell?"s, and your fun insight to MMO and other gaming, your continued efforts to understand why people like shooters, and all the rest.
Yes!Posted: Jan 10, 2009 12:00AM PST by eminus_jewett
Please do a podcast! lol.
Sounds good..Posted: Jan 10, 2009 12:00AM PST by Blind_Evil
Who might be on this theoretical podcast?
YES!Posted: Jan 10, 2009 12:00AM PST by lordofultima
Keep the brodeo going, you can do it Ryan, I believe in you!
It would be easy...Posted: Jan 10, 2009 12:00AM PST by Syed117
to just say something like f*ck yeah! However, I think that I should say a bit more. I, like many others am definitely feeling the loss of the 1up podcasts and that's because of the people involved. I don't even play PC games, but I listened to GFW Radio and then Lan Party every week. It's hard to articulate what if feels like to lose a podcast because it's a "pasttime" I've had for a while. It gets me through all the mundane activities I have to put up with every week. I would definitely listen to anything you're apart of and I mean that. You've always done an excellent job, even if you didn't speak as often as much as the other people involved. Hope to hear from you soon.
The Answer is YesPosted: Jan 10, 2009 12:00AM PST by kevlar_pso
I will be waiting.
What the hellPosted: Jan 10, 2009 12:00AM PST by JaredBall3025
Good luck and hope to see more of you
Talk what you're passionate aboutPosted: Jan 10, 2009 12:00AM PST by rexstardust
You could do another mostly gaming podcast but now that you're not part of a 1up nothing is stopping you from branching out into other subjects. I enjoyed your off topic rants on Lost, comics and other things on GFW. I'd love to hear more things like that.
I guessPosted: Jan 10, 2009 12:00AM PST by Erdrickguy
This is kinda redundant but...
Podcast? Yes Please!Posted: Jan 10, 2009 12:00AM PST by Purple_Haze
I think everyone can agree that all of the podcasts you've touched have turned to gold. Start another and the same will happen.
Yeah! Count Me In!Posted: Jan 10, 2009 12:00AM PST by BryanGuitarDude
To download and support this podcast!
DO IT! DO IT!Posted: Jan 10, 2009 12:00AM PST by Captain_Trip's_Back!
YESPosted: Jan 10, 2009 12:00AM PST by HelloDentist
I'll listen to anything you guys record...honest. Well, not everything. I wont go into detail as to what, but... So.. how 'bout them dodgers, ey?
Oh yeah!Posted: Jan 10, 2009 12:00AM PST by DigitalTrowa
I would love to see a podcast from you!
DO ITPosted: Jan 10, 2009 12:00AM PST by sukdeezmushugunuttz
ready to roll!Posted: Jan 10, 2009 12:00AM PST by geezer_man
yes ryan, do the podcast, we will follow! all the best to yah!
Well UGHPosted: Jan 10, 2009 12:00AM PST by Kholdstare101
Whatever you do we will follow. Start this shit up.
Best of luck RyanPosted: Jan 10, 2009 12:00AM PST by chrisjd
I've always thought it might be cool to try and get a Skype-version of CGW/GFW Radio going. Maybe the people local to San Fran could meet up at someone's house and others like Shawn Elliott and Sean Molloy (provided they wanted to be involved) could Skype in to the discussion... much like Gamers with Jobs' podcast really.
Gotta get the old team back together!
Do It!Posted: Jan 10, 2009 12:00AM PST by GuyNamedBob
Because I need people to make me feel bad for liking Mark Millar! But seriously, I'd love to hear you on a podcast again.
Yes to the "White Women Only" podcastPosted: Jan 10, 2009 12:00AM PST by KeeBler0622
I'd love a new podcast!
ryan "for the win", as they sayPosted: Jan 10, 2009 12:00AM PST by djll
"What the hell!?" - I guess, after all this time, Ryan finally came round to the idea of podcasting. From reluctant participant, to reluctant host, to hatching new plans of your own.
Can't wait to hear it, whatever it is. A PC gaming podcast would be good, but so would something not exclusively PC focused. Non-gaming talk would always be welcomed too. Whatever you do, I'm sure it'll be the right choice. :-)
Only...Posted: Jan 10, 2009 12:00AM PST by KarzacTheDestro
if the podcast is called The Ryan Scott Power Hour. I'm Sorry, with Ryan Scott would also be acceptable.
YesPosted: Jan 10, 2009 12:00AM PST by LiquidSilver13
Short answer: Yes
Long answer: Hells ye
Add another one in the Yes ColumnPosted: Jan 10, 2009 12:00AM PST by d0ug18
Hi Mr. Scott. Please continue and create anothe podcast if possible. Also, if possible, talk with the crew at eat-sleep-game to make sure that you don't experience some of the bandwith pain that they had. Hopefully the community can push your new podcast (or whatever the next thing you do) to the top (similar to Rebel FM on iTunes.)
Yes please Rye dog!Posted: Jan 10, 2009 12:00AM PST by death_drop22
Need a podcast with ryan on it, even if you go on Rebel FM ryan!
Do it.Posted: Jan 10, 2009 12:00AM PST by TwiggVanDanger
We all need it.
DO IT!!!!!!Posted: Jan 10, 2009 12:00AM PST by Slapshot2205
I have always loved 1up podcasts and have listened to almost all of them for about a year, some more. Dont give up on the podcasting just make sure you post links. Whether you know it or not you all have tremendous followings. Just look at Rebel FM #2 on itunes podcasts. w00t! Dont stop what your doing because of a stupid situation. Game on!
Oh yes...Posted: Jan 10, 2009 12:00AM PST by Spazinator
Theoretical podcast? Well, consider mu a theoretical listener - we can discuss science theories! :P In all seriousness, yeah, we can all use another gaming podcast since 1up's podcasts kinda died off. I hope it'll dawn on UGO thqat the readers/listeners go where the talent and content goes. Frankly, in the interest in full disclosure, I never played a PC game in my life - I'm more of a console and handheld gamer, yet every week without fail I listened to all of 1up's podcasts, including GDW Radio/LAN Party. All the podcasts, including yours, were interesting listens. Keep up the great work man. You and your former coworkers are a great asset to the gaming journalism biz. Don't let your talents go to waste!
YES!!!!Posted: Jan 10, 2009 12:00AM PST by Deptchargeeng
And since you'd be the real master of whatever it would be, you could really enforce WHITE WOMEN ONLY.
Thumbs up!
I'll listenPosted: Jan 10, 2009 12:00AM PST by Sweaty_Moobs
I haven't had nearly enough podcast exposure since the whole buyout ordeal, so I'll definitely listen!
@chrisjdPosted: Jan 10, 2009 12:00AM PST by Tiler
That was what I was thinking. I would love to see all the original members of the GFW podcast back together if they could spare the time. Doing a Skype podcast isn't all that difficult, as I have done my own and another example is the Player one podcast.
However, any podcast at all would be good.
Heck yeahPosted: Jan 10, 2009 12:00AM PST by I_am_Torgo
If you can find the time to do it and you want to do it, I'd love to see you still podcasting.
Are you kidding me??Posted: Jan 10, 2009 12:00AM PST by shyguysamurai
OF COURSE WE WANT A PODCAST!! Seriously, we want more Ryan Scott and anyone you want to round up as co-hosts/special guests. I look forward to seeing more news on your twitter about this.
podcast!Posted: Jan 10, 2009 12:00AM PST by Shotgun_Octopus
I'd love to hear you do a new podcast! The 1up FM crew started their podcast already with Rebel FM and I'd like to see you start one too. I love the idea of having all the old podcasters from 1up continuing to make shows after the layoffs.
Make it so.Posted: Jan 11, 2009 12:00AM PST by Live4Unlockables
Ryan, we NEED you on a podcast. Make it happen.
Best of luck buddy.
Yes, please!Posted: Jan 11, 2009 12:00AM PST by Gamerin
And now that you're not a slave to video games specifically, I'd want more non-gaming stuff, too. You guys had that on GFW Radio/LAN Party from time-to-time, but I'm sure you're even more free to talk about Booster Gold or Renaissance Fairs or Star Wars or whatever; not that you guys on the Brodeo didn't digress to those areas of course, but I think a more well-rounded show would work.
Oh, I do think John's What They Play one-man podcast shows that can be done (at least, for a little while!)
Bring it on!Posted: Jan 12, 2009 12:00AM PST by bombatomba
I got a empty spot on my mp3 player reserved just for you.


text:
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- March 06, 2006
- Vol. 65
- No. 9
Michelle Williams
First She Found Love—with Costar Heath Ledger—on Brokeback Mountain. Next Came Baby Matilda. And Now This Busy Young Mother Has a Date with Oscar
After six years of teen angst on the WB hit Dawson's Creek—and roles in little-seen indies Prozac Nation and The Station Agent—Michelle Williams broke into the big time as a Wyoming ranch hand's quietly devastated wife in Brokeback Mountain. The film changed her life in nearly every way: She earned her first Oscar nomination (Best Supporting Actress), fell in love with her costar Heath Ledger and in October gave birth to their daughter Matilda. "I'm having the best year [of my life] so far," she says. "I hope it's not the best year ever."
Although she and Aussie Ledger, 26, intend to nest in a Brooklyn brownstone they bought last year, "we're thinking of traveling while we can, before Matilda's older," says Williams, 25. "She's been on 10 planes in three months. She's an excellent traveler. Something about the cabin pressure and hum really knocks her out."
Having grown up in Kalispell, Mont., until age 8 (she later lived in L.A.), Williams has an intimate familiarity with Brokeback's big-sky setting and the people who inhabit it. "My grandparents, my great-grandparents are reminiscent of this world: strong, withholding, often lonely but full of family," she says. "That's the world that's in my bones."
Brokeback director Ang Lee had Williams film her last, emotionally harrowing scene on her first day of shooting. "If you didn't know your character from birth to that moment, there was no way you were going to pull that off," she says. "That was part of Ang's genius."
Acting since age 8—"I did fabric-softener and pizza commercials"—Williams says she fell in love with movies "at that crucial time: 6, 8, 10, when your world is just totally open." Which films made the biggest impression? "The Sound of Music. I thought that all acting required singing." Later, the 1987 World War II drama Empire of the Sun made its mark. "It really stayed with me—exactly what a revolution film can be in someone's life," she says. "I still dream about it."
At 15, Williams had herself legally emancipated from her parents: dad Larry, whom she describes as "an original—a treasure hunter and commodities trader, and author and politician," and mom Carla, a homemaker. "I desperately wanted to act, and we were told it would make me more hirable if I didn't come with all the baggage that child actors come with to protect them," says Williams. "It was also a little rebellion. I was probably a difficult teenager who wanted to feel independent."
Thanks to the Brokeback buzz, Williams is now fielding calls from some of Hollywood's top directors. ("I'm too embarrassed to say [who]," she comments.) The Oscar nod "changes the opportunities that I have," she says. "And that's the dreamiest thing in the whole wide world."
With new opportunities comes the challenge of figuring out how to juggle it all. "First there's Matilda," she says. "And every day I'm more besotted with her, and it's harder and harder to detach myself from her. So I don't know. Maybe I'll just wave at all these opportunities as they go by."
"I'm deep in the world of every woman," says Williams. "I'm in the throes of learning how to be a parent. My experience is very special and dear to me. But it's the same as any other mother's: all the highs and all the lows."
Of her minimal Oscar primping plans, says the new mom, "taking a hot shower feels like a day at the beauty spa. So that's my big plan: a long hot shower, with time to wash and condition my hair."
- Contributors:
- Mark Dagostino/New York City.
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WATT Fuel Cell in Marine Electronics Journal
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WATT Reveals New Portable Hybrid Power Manager
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An embroidered rugby shirt for that classic sports look. Perfect for team building company events.
Get brand name promotional apparel imprinted or embroidered for your organization. ePromos carries some of the best brand name logo apparel in the promotional products industry. You can put your trust in top brands like Nike, Adidas, American Apparel, Lacoste, and many more. Whether you need work uniforms, collegiate apparel, or t-shirts at your next promotional event, ePromos has the brands of custom logo apparel that you know and trust. Call us today or order online. It's never been easier to get the promotional products you need for your business, organization, or event. Our specialists are ready to help you.


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Atoms Teacher Resources
Find Atoms educational lesson plans and worksheets
Showing 49 - 72 of 3,499 resources
Mystery : Structure of the Atom-A Case for Indirect Evidence
Students investigate the structure of the atom through hands on activities. In this atomic structure lesson, students perform 4 activities showing indirect evidence of the structure of the atom and the parts of the atom. They also list...
6th - 8th Science
The Atom, Atomic Number, Mass Number, and Isotopes
Expose your chemistry learners to atomic theory. As they view this PowerPoint, they will learn about subatomic particles, atomic number, and mass number of atoms as well as how isotopes are structured. Throughout this neat and accurate...
9th - 12th Science
Elements, Atoms, Ions, and the Periodic Table
This PowerPoint provides a complete recap of all the information needed for a unit on elements and the periodic table. The seventy slides cover the basic notation of elements, energy levels and ionization energies. The trends in the...
9th - 11th Science


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Military leaders to meet, discuss national security in Norfolk
A pair of military leaders will be touring the USS Stout and discussing national security today.
A pair of military leaders will be touring the USS Stout and discussing national security today.
A downed tree on the tracks reportedly caused a commuter train to derail in Northern California.
Dispatch told WAVY.com the shooting happened along Deep Creek Boulevard in Portsmouth.
Trooper Sean Cullen died sustaining severe head injuries when he was hit by a vehicle at the scene of an accident.
A gunshot victim was picked up by officers in the 200 block of Bellamy Avenue Monday evening.
The all-new Crescent Square housing community will feature 80 units for dozens of homeless and low-income residents.
More than 100 companies will be in Newport News Wednesday looking to hire thousands of workers.
Playing in the state tournament for the first time in school history, the Tigers aren't satisfied.
Hampton community members discussed the local economy at Monday night's NAACP meeting.
Prince William County police said 78-year-old George Coleman walked away from his home Monday night.
The White House says President Obama has approved Virginia's request for a disaster declaration after January's snowstorm.
A judge has sentenced a man to eight years behind bars for causing a deadly crash in Suffolk.
Wesley Hadsell will need a new lawyer after a judge granted his attorney's request to withdraw from his case due to a conflict of interest.
Newport News police say the 7-Eleven in the 900 block of Warwick Avenue was robbed Sunday night.
Investigators said the armed suspect walked into the business in the 1500 block of Sam's Circle at 8 p.m. and demanded money.
A jury awarded Andrews $55 million Monday in her lawsuit against a stalker who bought a hotel room next to her and secretly recorded her.
Firefighters responded to the home on South Boxwood around 7 p.m.
The sheriff says a local department needs more money, but one city councilman says there's more to the story.
The VHSL state basketball tournament continued today with semi-final action in both the boys and girls games. Good news and bad news so far …
It could be weeks before investigators charge anyone for dumping up to 500 gallons of paint into a residential area in Chesapeake.


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Jenny Kirkpatrick
Haliburton School of The ArtsJenny Kirkpatrick is a professional photographer and has been offering seminars and workshops on creative photography since 2000. Upon obtaining a solid grasp of the photographic tools and rules, she discovered the joy of breaking them, and has continued on this path ever since. Her work reflects that creative freedom, ranging from dramatic realism to total abstraction. Jenny's images have been showcased in numerous publications including Photo Life and Canadian Geographic, and her images hang internationally. She teaches with commitment and enthusiasm, encouraging others to broaden their artistic boundaries. Her love of, and concern for the environment, both globally and locally, is apparent in her work. www.jennykirkpatrickphoto.com


text: hey this is to inform you that from this website "www.freerecharge.com" i have recharge my phone online payment . and amont is deducted from bank and recharge is not done.. plzz do something.. my mobile no is 9650376916 on which recharge has to be done but not yet done . i think these kind of websites should baan if these things gonna happen


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'Dome' pilot offers glimpse of summer thrills
Although we're accustomed to broadcast networks using the summer as a dumping ground for programs they have lost faith in, that's not always the case.
"Under the Dome" was commissioned specifically for a summer airing. Based on a Stephen King novel, this is a limited-run series -- 13 episodes -- that, if successful, could possibly return next summer.
Producers have sketched out a story beyond the first season.
It's also not the first time CBS has tried a story based on King's work in the summer. In 1991 the network aired a seven-episode series, "Golden Years."
"Under the Dome" is vintage King: A large cast of characters grappling with a seemingly supernatural event when a dome descends on their town, Chester's Mill, Maine.
Monday's premiere offers an effective setup to the series, introducing more than a dozen characters and slowly peeling away how they are all related.
The pilot is filled with an array of creative dome encounters -- a cow gets cut in half by the dome, an airplane smashes into the dome, etc. -- but in the early going viewers learn little about the dome itself.
Where did it come from? Can you dig under it? Presumably these are the questions "Under the Dome" will spend the next 13 weeks addressing.
The dome descends just after Dale "Barbie" Barbara (Mike Vogel) finishes burying a body in the woods. He gets spooked driving down a road when he passes a sheriff (Jeff Fahey) and deputy (Natalie Martinez) driving in the opposite direction.
Barbie accidentally drives off the road onto a farm where he witnesses the dome descend before saving a kid (Colin Ford) from falling airplane parts.
Meanwhile, that kid's sister, Angie (Britt Robertson), is having sex with her insecure boyfriend, Junior (Alexander Koch), who turns into a domestic-violence perpetrator.
Junior is the son of city councilman James "Big Jim" Rennie (Dean Norris), who seems to know something about extra propane shipments the town received just before the arrival of the dome, shipments that caught the eye of a nosy neighbor, prompting her to call local newspaper editor Julia (Rachelle Lefevre).
That seems like a lot of characters already, but it's just the start. There are also characters at the local community radio station and a couple passing through town while taking their daughter to camp.
The premiere hints at some sort of conspiracy by the town fathers, but also an affliction that causes seizures in young people left under the dome. And at least one major character may be taken out by the dome pretty early on.
With King stories, it's all about character development and plot execution. So far, the "Under the Dome" characters are just sketches and the plot is just getting started. It remains to be seen if either will merit watching for a full season, but the pilot does exactly what it should: It intrigues and makes the case for viewers to come back next week for more.


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right on. The rebound will be explosive....
Sentiment: Strong Buy
no worries, just using metaphor
EXXI may get back to 20s and possibility in shorter time it went down....
Sentiment: Strong Buy
I guess we'll see some affirming news soon...
Sentiment: Hold
the recovery will be similar but on the upside... no risk no reward. Buy low and sell high!
Sentiment: Hold
no, just got it today and would be nice to grab more shares on the cheap tomorrow. Oil will be hot again... and all the sector will see a nice push. A small push means 30-40% for small guys like EXXI.
Sentiment: Hold
which is needed to create the base to move up... tomorrow is a different story and the reversal could be as fast! GLTA
Sentiment: Hold
19 is more of a fair price.
Sentiment: Hold
don't like TheStreet much but their prediction of break out is good one. A gap up to 24 needs to be filled.
Sentiment: Hold
They will all disappear soon and you will never hear anything from them! I've seen this with so many stocks and as you said just bunch of vultures!
I meant to only post it on EXEL. It makes no sense here you fool! and not every board you fool!
the serious covering will be brutal!
I guess 20.50 is more realistic
nicely put!
this is the time to buy big time. All these lawsuits are typical and none has made any thing, look at all others stocks and give me one example. Going by the facts which is FUEL reaffirmed guidance and good news to follow, you will see FUEL above 30 and you better be in.... Good luck to all!
and this is why they are affirming guidance and above consensus for the year.
Sentiment: Hold
When I see these baseless law suites, it's time to buy. I guess they use them to accumulate shares.... Look at CMGE
I see the bottom here and back to 5+ level. Started a position.
Sentiment: Strong Buy
slowly then quick. There will be few winners in this industry and FUEL most likely will be one of those....
Sentiment: Strong Buy


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Oner: Gamboa Will Fight Brandon Rios in Any Division!
By Rick Reeno
Promoter Ahmet Oner, of Arena Box Promotions, is not concerned with Brandon Rios (29-0, 22KOs) moving up to junior welterweight.
On December 3rd, Rios failed to make the lightweight limit for a scheduled title defense against John Murray on the Miguel Cotto-Antonio Margarito undercard in New York. After Rios knocked Murray out, the boxer announced hisimmediate move to the junior welterweight division.
In his next fight, Gamboa plans to leave the featherweight division and move up by two classes to lightweight - jumping from 126 to 135.
Prior to Rios' decision to move up, Top Rank was planning to match him with Gamboa. Oner, who co-promotes Gamboa (21-0, 16KOs) with Top Rank, is still willing to make the fight and he doesn't care where it takes place.
Oner is confident in Gamboa's ability to beat Rios.
"We have a deal with HBO for two fights. We'll fight one guy and then we'll fight Brandon Rios. I think that's something [the weight limit] that he has to speak with his management and promoter about because we were told it's a lightweight fight. But, we don't care we'll fight him in any division. Gamboa doesn't care for Brandon Rios. Gamboa doesn't care for his weight. Gamboa is just better than him," Oner told BoxingScene.com.
Well when you're searching for superstardom and household name you gotta roll the dice playa,,,,,Gamboa's hand speed, foot speed and punching explosion is right up there with Pac's, so if he want's to challenge Rios, I don't see why not.…Comment by BattleAxePurist on 12-15-2011
[QUOTE=ИATAS206;11564641]I agree those are good fights from Gamboa, there are a number of others I'd love to see too myself, but I'm sure from his perspective those are the bottom half rated fighters who wont bring much money to the…Comment by MadGuerreroMax on 12-15-2011
Agree with the Doniare fight first!!!! But if he wants Rio then I don't see why not. It can make him or break him!!!!Comment by ИATAS on 12-15-2011
[QUOTE=Eaner0919;11564610]Mikey Garcia Jhonny Gonzalez maybe even an Elio Rojas could all be good fights for Yuri[/QUOTE] I agree those are good fights from Gamboa, there are a number of others I'd love to see too myself, but I'm sure from…Comment by Eaner0919 on 12-15-2011
and Brandon's reply Cool Cool that's the fight I wantPost a Comment - View More User Comments (21)


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Of course, you could go to the track and bet the favorite every race. Could eat the same lunch every day. Could wear the same shirt, hopefully with frequent launderings. But that would be pretty boring.
Making preseason baseball predictions is sort of the same deal. The whole exercise is pointless, since there's no way anyone can foresee the injuries, trades, unaccountable slumps and out-of-nowhere hot streaks that will ultimately determine who wins and who loses. But picking a team like the Phillies to win the National League East is a real yawner. Four straight titles, a terrific rotation, and have you thought about putting your money on the Harlem Globetrotters?


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Watch stocks you care about
The single, easiest way to keep track of all the stocks that matter...
Your own personalized stock watchlist!
It's a 100% FREE Motley Fool service...
Now that Redbox Instant is live -- or live beta, to be specific -- we're seeing new chatter about the service's disruptive potential. But is it really so impressive? Wil partners Coinstar (NASDAQ: OUTR ) and Verizon (NYSE: VZ ) rake in millions stealing customers from rivals?
In the following video, Tim Beyers of Motley Fool Rule Breakers and Motley Fool Supernova says no, and not just because Redbox isn't offering TV or funding original content. Rather, management's strategy won't permit the disruption investors might be hoping for, Tim says.
Please watch, and then leave a comment in the box below. Do you agree? Are you invested in Coinstar? Do you enjoy Redbox Instant? Let us know what you think.
And if you're interested in tuning in to a closer view at the streaming market and Netflix's role in it, I invite you to try our brand-new premium research report. Inside, you'll learn about the key opportunities and risks facing the company, as well as reasons to buy or sell the stock. We're also offering a full year of updates as key news hits, so make sure to click here and claim a copy today.


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2011-12-22 / Obituaries
Lorieta "Rita" Brown Spencer
May 22, 1942 - December 16, 2011
Lorieta "Rita" Brown Spencer, age 69 of Giddings, went to be with the Lord on Friday, December 16, 2011 at her home surrounded by family after a lengthy illness.
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text:
Pellegrini Seeley Ryan BlakesleyShared publicly -
(Copyright 2012 by Woodward/White, Inc., of Aiken, SC).
Since it was first published in 1983, Best Lawyers has become universally regarded as the definitive guide to legal excellence. Because Best Lawyers is based on an exhaustive peer-review survey in which more than 36,000 leading attorneys cast almost 4.4 million votes on the legal abilities of other lawyers in their practice areas, and because lawyers are not required or allowed to pay a fee to be listed, inclusion in Best Lawyers is considered a singular honor. Corporate Counsel magazine has called Best Lawyers "the most respected referral list of attorneys in practice."
Pellegrini, Seeley, Ryan & Blakesley, P.C. (PSRB), is a law firm engaged in the practice of personal injury law. The firm comprises more than a fifteen personal injury lawyers licensed in Massachusetts and other states who devote their practice to protecting the rights of injured persons. Founded in 1957, the firm has developed a reputation of excellence for its concentration in personal injury law and workers' compensation.AREAS OF PRACTICE
Our areas of practice include:
- Workers' Compensation
- Car/Truck/Motorcycle Accidents
- Construction Site Accidents
- Products Liability
- Medical Malpractice
- Dog Bites
- Wrongful Death Claims
- Toxic / Chemical Exposure
- Birth Injury
- Slips, Trips and Falls
- Social Security Law
- Nursing Home Neglect
The firm has been voted Best Law Firm since 2004 by the readers of the Valley Advocate because of our client satisfaction and extensive knowledge in the areas of personal injury law and workers compensation law.
The firm's lawyers handle cases in Hampden County, Hampshire County, Franklin County, Berkshire County, Worcester County, Middlesex County, and Suffolk County Courts, as well as courts throughout the Commonwealth of Massachusetts including the U.S. District Court of Massachusetts. With offices throughout Massachusetts, Pellegrini, Seeley, Ryan & Blakesley, P.C., is staffed by attorneys who provide representation and consultation to individual clients not only in state and federal courts, but also in the Massachusetts Department of Industrial Accidents, the Social Security Administration, and other government agencies.
Pellegrini, Seeley, Ryan & Blakesley, P.C., has a reputation for aggressive and successful advocacy on behalf of injured people. The law firm's reputation is matched by its lawyers' renown for caring, compassionate representation. The hallmarks of client service are active listening and empathy. From a person's first contact with the firm, every potential client will sense that the lawyers and staff have an ability to quickly comprehend a problem and map a strategy for solution.LOCATIONS
Boston Office
Tel. (617) 981-4903
Cambridge Office
Tel. (617) 996-0399
Worcester Office
Tel. (508) 754-7822
Framingham Office
Tel. (508) 969-1333
Tel. (413) 785-5300
- Pellegrini, Seeley, Ryan & Blakesley
- Workers Compensation Lawyers (current)
- Personal Injury Lawyers (current)
- Medical Malpractice Lawyers (current)
- Workers Compensation Law FAQ (current)
- Car Accident Law FAQ (current)
- About Us (current)


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BioPark Events
BioPark Greeter Volunteer OrientationAug 13, 2016 from 09:30 AM to 03:30 PM
Join the BioPark's Welcoming Team
STEM Educator Training in Project Based Learningfrom Sep 30, 2016 12:00 AM to Oct 01, 2016 11:59 PM
Join the ABQ BioPark and United States Naval Academy STEM Center
An Ikebana AutumnOct 01, 2016 from 09:00 AM to 05:00 PM
View local artists' arrangements and discover the subtle allure of this Japanese art.
Garden Brown Bag - OctoberOct 01, 2016 from 12:30 PM to 01:30 PM
Join us for a lunchtime lecture on our Farm to Table program - tastings included!
Croctober!Oct 02, 2016 from 10:00 AM to 02:00 PM
Learn all about crocodiles and alligators during the Croctober discovery day at the Zoo.
Bowling for RhinosOct 02, 2016 from 06:00 PM to 10:00 PM
Come have fun bowling and enjoy entertainment and silent auction to raise money for rhino conservation.
Cider FestivalOct 08, 2016 from 10:00 AM to 03:00 PM
Sample the smells, sounds and tastes of the fall harvest at the Botanic Garden's Heritage Farm.
Harvest DinnerOct 08, 2016 from 05:00 PM to 09:00 PM
Enjoy the bounty of the harvest at this special community dining event.
Train Tracks in your Garden ShowOct 14, 2016 from 09:00 AM to 04:30 PM
Bring a backyard garden to life with motion and sound with miniature trains!
October Half-Price Weekendfrom Oct 15, 2016 09:00 AM to Oct 16, 2016 04:30 PM
Visit the Zoo or Aquarium and Botanic Garden for half-price.
Touchpool Volunteer OrientationOct 15, 2016 from 09:30 AM to 03:30 PM
Offer Aquarium visitors a hands-on learning experience
Wolf Awareness DaysOct 19, 2016 from 10:00 AM to 02:00 PM
Learn about wolf conservation and re-introduction in the Southwest.
Horticulture & Garden Railroad Volunteer OrientationOct 20, 2016 from 09:30 AM to 01:00 PM
Help tend the plants and garden railroad at the Botanic Garden.
Aquarium Overnight - OctoberOct 21, 2016 from 06:30 PM to 08:00 AM
Join us for "Sea Star Wars."
Milking the RhinoOct 23, 2016 from 01:00 PM to 03:00 PM
Learn how conservation groups are working to educate communities on living peacefully with animals.
Zoo BooOct 29, 2016 from 11:00 AM to 04:00 PM
Join us for our annual trick-or-treat alternative.
Underwater Pumpkin CarvingOct 31, 2016 from 02:00 PM to 03:00 PM
Divers make a splash with this Halloween celebration for the fish.
Aquarium Brown Bag - NovemberNov 03, 2016 from 12:30 PM to 01:30 PM
Join us at the Aquarium.
Orangutan Awareness DayNov 12, 2016 from 10:00 AM to 02:00 PM
Discover the fascinating natural history of orangutans and learn how you can help them.
Aquarium Overnight - NovemberNov 18, 2016 from 06:30 PM to 08:00 AM
How do fish sleep? Find out at the November Aquarium Overnight.
River of LightsNov 26, 2016 from 06:00 PM to 09:30 PM
Enjoy the magic of dazzling holiday displays!
December Garden HolidaysDec 03, 2016 from 09:00 AM to 04:30 PM
Winter is a great time to visit the ABQ BioPark Botanic Garden.
International Cheetah DayDec 04, 2016 from 10:00 AM to 02:00 PM
Support cheetahs in the race against extinction
Holiday Nature CraftsDec 07, 2016 from 06:00 PM to 08:00 PM
Bring your whole family to River of Lights and visit the Education Building to make beautiful gifts inspired by nature!
Kadomatsu in the Japanese GardenDec 16, 2016 from 09:00 AM to 04:30 PM
Celebrate the new year with the Japanese tradition of kadomatsu.
Holiday EnrichmentDec 17, 2016 from 09:30 AM to 11:30 AM
Watch the Zoo animals open their presents!


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Electrical Maintenance Team Leader
Electrolux Egypt - Le Caire, Egypte
Réf. JB1781025
Description du poste
• Analyzes the frequent failures, diagnosing its causes, suggesting suitable treats and supervising corrective action to decrease the probability of those failures
• Coordinates with maintenance manager the technical specifications for all electric spare parts needed to be purchased and their alternatives
• Monitors pre-maintenance preparation and coordinating with the warehouse for quick providing of spare parts
• Follows up inspection reports and supervising the performance of workers in repairing failures that could retard production and reasons of those failure and their repeatability
• Estimates the electric section budget and reporting to the maintenance manager, following up the section expanses and achieving cost reductions
• Develops profile of all information for each tool
• Provides tools of the section
• Commits technical rules
• Delivers daily maintenance requests to the technicians
• Sets maintenance works assigned to production department
• Working on cost reduction of the product through maintenance activities
• Recommends the organizing spare parts warehouse
• Improves workers performance through appropriate trainings
• Introduces efficient Maintenance methods.
• Initiates and directs procedures to increase the section output.
Détails du poste
- Réf.:
- Lieu de travail:
- Le Caire, Egypte
- Domaine de la société:
- Fabrication et Production
- Type de société:
- Employeur (secteur privé)
- Fonction:
- Ingénierie
- Statut d'emploi:
- Temps plein
- Type d'emploi:
- Salaire mensuel:
- Non spécifié
- Nombre de postes à pourvoir:
- 2
Candidat préféré
- Niveau de carrière:
- Expérimenté
- Années d'expérience:
- Min: 3 Max: 10
- Lieu de résidence:
- Egypte
- Sexe:
- Mâle
- Nationalité:
- Egypte
- Diplôme:
- Baccalauréat / Diplôme supérieur
Suivre la société Non Suivre la société
A propos de la société
Electrolux is a global leader in home appliances, based on deep consumer insight and developed in close collaboration with professional users. We offer thoughtfully designed, innovative and sustainable solutions for households and businesses, with products such as refrigerators, dishwashers, washing machines, cookers, vacuum cleaners, air conditioners and small domestic appliances.
Under esteemed brands including Electrolux, AEG,Zanussi, Frigidaire and Electrolux Grand Cuisine, the Group sells more than 50 million products to customers in more than 150 countries every year. In 2014, Electrolux had sales of SEK 112 billion and about 60,000 employees. Electrolux has been doing business since 1919. The headquarters are located in Stockholm, Sweden, and the Electrolux share ELUXb is listed on Nasdaq OMX Stockholm.


text:
Search results for 'ab'
First Degree Fitness Commercial Vortex-3 Fluid Rower VX-320 levels of Variable Fluid Resistance. Dual anodized aluminum seat rail. Vertical Resistance Tank. Interactive performance monitor with USB ..MSRP: 4,049.00OUR PRICE: 3,199.00You Save: 850.00!
Life Fitness Row GX Trainer
The versatile Life Fitness Row GX Trainer provides an effective low-impact, total-body home workout for exercisers of all fitness levels. The Row G..MSRP: 2,999.99OUR PRICE: 2,197.00You Save: 802.99!


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To perform a star-studded rendition of MC5's "Kick Out the Jams".
Album Reviews
The Black Keys' Dan Auerbach and Cage the Elephant's Matt Shultz join Prophets of Rage onstage in Nashville — watch
1,200 musicians join forces to cover The White Stripes' "Seven Nation Army" — watch
Rockin'1000 also take on David Bowie, Nirvana, Led Zeppelin, Blur, and more during recent concert event.
180 musicians sign petition asking congress to end YouTube's copyright loopholes
Petition calls for "sensible reform that balances the interests of creators with the interests of the companies who exploit music for their financial enrichment."
Patrick Carney joins Trent Reznor in criticism of YouTube
"A song should cost as much as an avocado."
Joker, Smoker, Controversy Stoker: Steve Miller vows to "investigate" Rock and Roll Hall of Fame
"I'm gonna get these guys. They're gonna be sorry that they treated all these people this way."
The Black Keys "regret" inducting "very unpleasant" Steve Miller into Rock and Roll Hall of Fame
"For Pat and I, the most unpleasant part was being around him."
Ranking: Every Alternative Rock No. 1 Hit From Worst to Best
"You had better do what you are told. You'd better listen to the radio."
Kendrick Lamar, Black Keys, Lars Ulrich to induct 2016 Rock and Roll Hall of Fame class
And also… Matchbox Twenty's Rob Thomas?
Cage the Elephant announce new album Tell Me I'm Pretty, produced by Dan Auerbach
Kentucky outfit's fourth LP arrives in December.
Jack White allegedly attempted to fight The Black Keys' Patrick Carney at NYC bar
"Jack White is basically Billy Corgan's dumb ass Zero t-shirt in human form."
Dan Auerbach's The Arcs premiere new song "Put a Flower in Your Pocket" and video — watch
Yours, Dreamily, the band's debut album, drops next month.
Outside Lands 2015 Festival Review: From Worst to Best
The highs and lows of Golden Gate Park's odyssey of music, comedy, art, and food.


text:
Among the major costs with which food retailers must deal, diesel fuel used in trucking is probably the one over which they have the least direct control. Driven by such unpredictable factors as weather and politics, diesel fuel prices experience considerable volatility, mostly in an upward direction. Last week, as crude oil prices reached record levels, the price of diesel in the U.S. stood at $2.77 per gallon, up 11 cents from the prior week and up 51 cents from the same time a year ago, ...
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text:
Andre DauShared publicly -
Pretty cool!
From the Great Barrier Reef to Hanauma Bay you can dive underwater with Street View. In partnership with the +Catlin Seaview Survey you can swim with sea turtles, schools of fish and even manta rays! Read more on our Lat Long blog: http://goo.gl/XqqSe
Or see these spots on http://maps.google.com/ocean
Or see these spots on http://maps.google.com/ocean
Add a comment...


text: Focusing on the history of print- and mapmaking in Philadelphia, "Impressions of Philadelphia" looks to continue the tradition of scholarship begun at the first North American Print Conference held more than twenty years ago. To celebrate its twenty-fifth anniversary, the Philadelphia Print Shop is pleased to present this conference with five sessions of talks hosted at some of Philadelphia's finest cultural institutions. Registration includes five sessions of talks and a bus tour of the city's historic Germantown neighborhood. Register before June 1 for $75; between June 1 and August 15 for $90; after August 15 for $125. Single-day registration is available for $40. To register, please contact Kelli Lucas, firstname.lastname@example.com; 215.242.4750 (phone); 215.242.6977 (fax). Ongoing updates, schedule of talks, and further details can be found at www.philaprintshop.com/napc2007.html.


text:
Teurlings hands Notre Dame its first loss
LAFAYETTE – The Notre Dame Pioneers got off to a quick start but struggled with Teurlings' press and size over the final three quarters and fell to the Rebels, 60-44, at the Rebel Dome.
The contest was the Pios' first game in the Chic-fil-A Round Robin.
"We were just inconsistent tonight," said ND coach Donald Adams, whose team fell to 1-1 on the season. "We had too many careless turnovers. It takes patience and poise to break the press and we were trying to dribble through it when we should have been trying to pass through the press."
The Pios jumped out to an 11-6 lead after the first quarter thanks to a layup by John Duos and a 3-pointer by Brice Brandon to end the frame.
The Rebels responded in the second quarter and outscored the Pios 18-10 behind a smothering press that produced countless turnovers.
"One of our major weaknesses right now is breaking the press," said Adams. "We have to be able to do that and get in our half court set because everyone is going to put pressure on us.
"We did pretty good in transition and once we did break the press, we did fairly well. But we're going to have to get past that, especially against the bigger teams."
Teurlings' size gave the Pios trouble throughout the contest with 6-foot-6 forward Cole Kelly and 6-foot-5 Ike Hidalgo. That duo combined for 43 of the Rebels' 60 points.
"It's always tough to stop Kelly," said Adams. "We found that out when he was a freshman. Kelly and Hildago, those were the two that really hurt us tonight. That was half of their offense right there. If we could have limited them we would have had a chance."
The Pios kept it close throughout the third quarter thanks to another 3-pointer from Brandon and back-to-back layups in transition by Claiton Johnson and Ethan Smith. But the Rebles canned consecutive 3-pointers in the final minute to take a 40-33 advantage.
That was as close as the Pios would get.
Cole and Hildago took over in the final frame which turned out to be a free throw shooting clinic for the Rebels. Teurlings went to the line for 22 free throws in the final eight minutes and converted on 15.
"We came out ready to play in the first quarter, but then we had a number of careless turnovers," said Adams. "We were still in the game, but the fourth quarter is when they really put us away."
Hunter Meche and Tre Milstead paced the Pios with 11 and 10 points, respectively. Brandon followed with nine points and Johnson had eight. Duos, Smith and Jacob Leleux each scored two points.
Hidalgo led the Rebels with a game-high 23 points while Kelly had 19.