text:
Game Sites Design Survey: Examples and Current Practices
- By Youri Souiah
- August 21st, 2008
- 67 Comments
Game websites are a little bit of a mystery. You won't find them in the popular CSS-showcases since they are seldom fully CSS-based; however, they also rarely show up in sites that collect best Flash sites. The FWA1, for example, has added only a few game sites this year. This is odd, because there are usually roughly hundred quality titles released each month, each with their own website.
During the research I've found out that there are a lot of creative game designs. This makes it very strange that amongst all the showcases and studies we see on blogs and in magazines there is rarely one focused on game industry. High time we take a depth look into this area of web-design.
This article is the first of a two-part-series where Smashing Magazine takes a critical look at web design in the video game industry. The first part is an in-depth review of the game-related sites out there. What design elements keep returning? What factors influence these design elements? Are the sites mainly CSS- or Flash-based? The article ends with a showcase of some beautiful examples of game site designs.
Please note: for this article I've confined myself to sites of actual games as much as possible and not drawn conclusions from developer or publisher websites. I've focused on games recently released or games currently in production and I estimate I've seen around 60 sites prior to writing this article.
1. What defines the design of a game site? Link
Sites for games differ greatly in many aspects. Some are very large in content with huge amounts of lore and story, while others are barely more than a teaser trailer on a graphic background. Before we can look at the different design and communication choices it's important to understand a few common factors that come into play when a site is built to represent a game.
Diablo 33's lore is so vast that a single monster entry has more text
than the average game has in total.
Shelf life Link
How long does a game stay on the shelves of a store before it's pulled back and replaced by a newer game? This is called the shelf life of a game, a well-known term in the game industry.
A lot of factors decide the shelf life of a game. I'm not going to go into all of them but let's take the genre of a game as an example. A good comparison of extremes is when you compare an online multiplayer game with an action game. The online multiplayer game is a long-term experience for the players where they lead a character from infancy to higher levels, a process that can take months. The action game on the other hand is a short-term experience: once a player finishes a game, he is much more likely to move on to the next (more or less similar) game instead of replaying the same game again. The action game is also very susceptible to "hype" and graphical achievements.
The online multiplayer game is much less dependent on being "the next big thing" or being "fresh" since its experience is based on a persistent world which the player builds a relationship with. The action game is only good until the next big thing comes around — the one that has better graphics or newer game play mechanisms. The action game will thus probably be on the shelves for a shorter time than the online multiplayer game.
Blizzard's World of Warcraft site is a huge portal filled with various information about the game.
This means that the action game needs to sell fast to make good use of its shelf life and its "fresh release" status. The site will reflect this. Sites for games like this will be built around impressing you with visuals or experiences so you'll head to the shop and buy the game.
The online multiplayer game's website, however, is not as dependent on making quick sales. Sales are great, but they also have another major concern. They have to keep players in the game involved, so they don't step over to another game in the genre. This means that the website for the multiplayer online game will focus mainly on players already playing their game opposed to seducing potential buyers. This leads to an entirely different website where content is more important than a slick presentation.
A good example of the second is the World of Warcraft site. This site is a massive portal with information on anything you can find and do in the game and also spots a forum. This ensures that gamers will be coming back for pieces of information, strategy or to interact in the community.
What type of gamers are we dealing with? Link
The target audience is a very strong factor when deciding how a product will be represented. These days gamer are very diverse. The general assumption that gamers are nerds doesn't hold any longer. Today we have schoolgirls with pink customized handhelds, PC gamer that make it a sport to modify their computer case or kids rocking on plastic guitars. There is a lot of variety and gamer can't be put in one big box anymore.
Girls might just beat you at your favorite game these days.
The specifics of a game's target audience will greatly decide how a site looks, but also what content is offered. Is a game's target audience interested in killing monsters with big guns without too many complications or are they the type of gamer that are attracted to things like lore, history of a game world and strategic choices?
The first type of gamer will be catered to with a short, more experience-driven site. These sites will aim to give the gamer a taste of the action without getting too lengthy in content and try to impress visually.
The second gamer wants story elements, explanation of the game mechanics and media to immerse them in the world of the game. This leads to a larger and more content-driven site which doesn't necessarily have to look visually impressive.
2. Flash vs. HTML/CSS Link
Usually, the choice between the Flash-layout and HTML/CSS-layout isn't that complicated. Flash, being a dynamic and highly interactive medium, definitely has its advantages, but in most cases HTML/CSS is easier to build, less expensive and is also easier to maintain. However, when you enter the game industry (or any entertainment industry), you'll consider this decision from a completely different point of view.
According to the research, roughly 70% of the game sites used Flash. Some of these sites incorporate Flash elements into HTML/CSS-based layout, but the majority is definitely "Full Flash". In some cases this makes perfect sense (an experience-driven site needs Flash), but in some other cases Flash is used just for the sake of it.
Full Flash sites Link
Full Flash, being the most common site type for game sites, is primarily used for games that have a short shelf life or are intended to offer a brief user experience. As stated above, these games want to sell hard and fast, so a Flash site trying to pull a gamer over the edge with strong visuals and animation makes sense.
The Bioshock5 site is an average full Flash game site.
Flash and HTML/CSS combined Link
A combination of Flash and HTML/CSS appears more often than pure CSS-based designs. The division between the amount of Flash and HTML/CSS varies from site to site — some sites just incorporate a simple animation while others use large trailers and video-clips to attract visitors' attention.
The "hybrid-approach" has the primary benefit that it allows for animation and integrated video, but is much easier to maintain. This type of site has a good balance between being visually impressive according to game industry standards, yet also allowing usual blog activities such as developer blogs, podcasts, news updates, releases of new features, etc.
This type of sites is common for game sites that an online multiplayer mode or are intended to be used and developed for a long time. When a developer wants to involve the player into the production process of a game, a hybrid site is often the best option to consider — and Flash can be used to spice things up a little bit and create a rich visual experience.
The Starcraft 2 site is a good example of a Flash and HTML/CSS-hybrid which combines the best of both worlds.
A good example is the Blizzards highly anticipated real-time strategy game Starcraft 2. The site regularly releases new parts of the story and unveils new units on many customized pages. Such updates would be rather time-consuming on a pure Flash-based site.
Pure CSS-based sites Link
If you take a look around in the game industry, you'll rarely find pure CSS-based design solutions. Game sites that go this route are usually focused on content. Such sites never provide an impressive visual experience, although they tend to use vivid background images and striking imagery. In fact, these images are used to create an appropriate atmosphere rather than create an interactive user experience.
Apparently, it has to to with the fact that the site is heavily dependent on regular updates through a CMS system, because CSS-based sites which have been covered in the research were all updated on a regular basis. A good example is Lionhead's Fable two site which is purely CSS-based and has a lot of content including developer profiles and diaries.
YouLionhead's Fable 2 site: here you'll find content instead of interactive elements.
3. Trends in game site designs Link
At the first glance game sites seem to be infected with really bad design decisions. On most sites really frustrating design elements such as splash screens appear over and over again. Below you'll see some of the most common ones.
The Flash experience site Link
Sites of this kind are designed exactly as you would expect them to be designed. The experience site's goal is to get you excited about a game by offering you something totally different from your usual browsing experience. For instance, Halo 3 Believe6 is a good example of an experience site. It uses strong visuals and 3D-animation to create the appropriate atmosphere and the mood. Such sites focus on creating a "stunning" visual experience and often include mini-games which are supposed to draw visitors' attention to the actual game in an interactive way.
Halo 3 Believe8 is a typical example of a full Flash experience site made to create a
"buzz" for the title.
Examples of how experience sites may try to break the mold:
- Unique control scheme
- Replica of certain game elements
- Mini-games included in site
- Visual experience with some interactivity
It's quite unusual that a lot of game sites realize that visitors of the site should not be forced into the heavy interactive experience while the page is being loaded. It doesn't matter how great the experience site is, if a user is simply looking for information related to the game this Flash-experience will only get in his way. Experience sites are often offered separately, as a single page, accessible from the game's website. Consequently, the choice to launch the experience or not is user's decision, which is good from the usability point of view.
One frustrating downside of experience sites is the simple fact that most of them require a lot of time to load. Of course, it depends on user's connection, but file sizes of the Flash files can get pretty large to the point that even users with fast broadband connection may need to wait a couple of minutes first. This becomes even more problematic if there are multiple entities in the experience site which are loaded separately, one after each other. Numerous training missions on The Metal Gear Solid 49 site are an excellent example of this problem.
Splash screens Link
One of the common trends in game industry web-sites are large, vibrant, ugly and obtrusive splash screens. A large number of game sites start with a splash screen which asks the visitors to enter their birthday. Why? Isn't it more reasonable to as the user to type in his age?
While the age check might be mandatory in some cases or at the very least something that some developers feel is their responsibility, it is remarkable that many sites use dual splash screen: age check being combined with a follow-up language selection screen. Why language selection at all? The game itself is surely not going to be released in 20 languages, so why publish the website like this?
Use of intros Link
You just had an age check splash screen and clicked through the language selection splash screen. What's next? Right! If you are unlucky you get another splash screen with the game intro — and in many cases the latter can not be skipped! It doesn't matter whether you are a standards purist or a hardcore Flash developer — we should all be able to agree on this one. This is just ridiculous and disrespectful in regards to users.
Just how bad can the use of splash screens followed by intros be? Have a look at the example below:
Google Ninja Gaiden and enter the game selection page. Pick your game.
Enter your birthdate
Agree that you'd like to continue
Now wait a couple of minutes while the site loads. When it does you'll get to see the intro which you can not skip.
Using visuals from the game Link
To strengthen the brand and ties to a game some designs use visual elements which display the elements of the game itself. This is done through the use of iconic images or by using vivid imagery which is used in the game. A common example is that you see elements of the game's user interface re-used on the site. Another example is to use a big imagery of the main character and give it a dominant position in the design layout.
The Rise of the Argonauts11 site opens its main page with a view of the
characters you'll end up playing in the game.
Video/trailer on the main page Link
Video footage of a game in action is important since most gamers are very keen on getting a rich visual experience. Some design agencies make use of it and display only a single video or trailer on the main page. Does this give the user exactly what he needs? Or is it a waste of available space and communication potential?
Dragon Age's minimalist main page. One can argue if visitors of the site expect to have only a video-footage on the official site's page.
Developers blogs and podcasts Link
Games usually have big budgets, large teams and take a long time to develop. For a developer, nothing is worse than wasting four or more years at one single game only to see it hit the shelves and find out in the end that nobody cares. To avoid such problems game producers try to bind gamers to the game long before it is released.
The classic way to do this is through games conventions and advertisements in the game community. Furthermore, design agencies seem to have realized the power of blogging and similar activities recently. Consequence: large game sites often have developer blogs and sometimes even podcasts. Such blogs provide game producers with a medium to communicate their ideas vividly and initiate a dialogue with potential customers, listen to their needs and refine games objectives.
Publisher's presence in the game's site Link
Some game designers have their game's site incorporated into the site of the publisher or marketer. Sometimes game sites have a tiny header at the top of the site that leads to other games released by the same publisher. Its main downside is that the header adds an extra layer of navigation that users don't need to have. In some cases it is hard to distinguish between this level of navigation and internal navigation on the actual site which is quite bad from the usability point of view.
Double navigation and two logos are common amongst game sites.
Unconventional navigation and layouts Link
This is an attribute that is common for most Flash-based design layouts. The movie, entertainment and game industries often strive for sites that push the edge as far as the experience is concerned. It often results in sites that have an unconventional navigation. This approach sometimes leads to creative masterpieces, but more often out of the box layouts simply confuse the user.
Navigation is hidden in the top left graphic. Have a look at the story section for some really unusual and design choices.
4. Putting it all together Link
I've you have read this far you've already concluded that websites for video games have their absolute highs, but also definite lows. You can find a small recap and some thoughts below.
Strengths of game industry websites Link
The strength of game industry lays in its creativity and its desire to be inspiring. The average game (usually) has beautiful artwork that can (and usually is) used to create a beautiful website with rich visual experience. Game industry sites are also an excellent place to consider if you are looking for inspiration from websites that break the mold.
The game industry makes uses of blogging to focus users' attention on the upcoming game. While the amount of Flash found in game sites may put the average standard-aware designers off, sites like Diablo 3 and Starcraft 2 prove that HTML/CSS and Flash can go hand in hand to deliver a visually stunning experience that need not hinder the user's browsing experience.
Weaknesses of game industry websites Link
The liberal use of Flash combined with a desire to offers users something truly different results in some sites with unusual layout and navigation schemes. If the navigation is intuitive and simple it's great: then the designers crafted a unique experience that has bound to get a lot of traffic from web enthusiasts and gamers alike. Most of the time, unfortunately, the navigation ends up being hard to grasp and very unintuitive.
The game industry tries extremely hard to create stunning websites, but seems to have forgotten the old saying "less is more." The price of biting off more than you can chew as far as "out of the box Flash design and development" is concerned is a site that frustrates and ultimately drives users away prematurely. With games there is a relatively small window of opportunity where all eyes are focused on the title. In this time span the design should manage to capture users' attention. A poorly executed design and navigation concept that pushes users away or leaves a bad impression should be avoided at all costs.
The use of multiple splash screens combined with intros is a similar problem which should (and can) be avoided. A website that is created to promote or sell a product should always try to avoid elements that frustrate the user. Just because other sites use this approach, it doesn't mean it makes the consequences less important.
5. Showcase Link
The sites displayed below have been selected according to their visual appeal and uniqueness. I haven't considered usability and accessibility since these are aspects of design the game industry tends to ignore.
Mirror's edge
The Mirror's edge site is actually a promotional site for the E3 expo. It's a one page site that looks like it uses HTML/CSS but doesn't. The Flash is unobstrusive, though.
Wrath of the Lich king14
The Wrath of the Lich King site is a good example of impressive visuals used in a HTML/CSS and Flash-based site. There is also a non-Flash version available.
Kung Fu Panda
Impressive full Flash site that captures the look and feel of the movie.
Sonic Chronicles
The Sonic Chronicles site has an interesting control scheme that mimics the stylus based controls of the Nintendo DS.
Diablo 316
Diablo 3's site is a visual masterpiece that breathes life into the story, the world and its denizens. The design of classes and monster pages are breathtaking.
Champions Online18
Great example of a site that follows the style of the game. Notice the use of social media icons in the news items.
The Darkness20
The Darkness has a unique navigation scheme that is actually rather confusing. What this site actually does extremely well is to set the mood and raise expectations — is it a fair trade-off?
Very clean and appealing site with a minimal use of Flash. So minimal it could have been left out without losing much mood.
Fallout 324
Fallout 3's retro look is very different from the rest of the crowd, but perfectly illustrates the art direction of the game.
Starcraft 2
Starcraft 2 is a good example of an eccentric video game site with animation and video all over the place. Apart from the fact that the trailer starts to play automatically, the Flash is never obtrusive.
Gaia online26
A clean yet characteristic site that combines an online game with a social community.
Infinite undiscovery28
A full Flash site with some impressive visuals and interface graphics. The background music also sets the appropriate atmosphere.
Dragon quest monsters
Graphic-heavy Flash site that combines colorful illustrations with a clean interface.
Bully's site is great looking and hits the right mood. The creators have. however, made some really strange choices concerning the use of pop-ups.
This site uses basically only streaming video. Suprisingly, it works very effective.
The Orange box34
The Orange box has a unique design that not only works well, but also instantly sets it apart from every other game site out there.
The Last remnant36
Good-looking full Flash site with a traditional navigation set-up for easy browsing.
Zak&Wiki's site looks as playful as the game characters themselves.
The zelda universe40
The Zelda universe is a portal site for all of the Zelda games. The site is featured because it looks very different from the usual offerings.
Mario Kart42
The Mario Kart site combines the clean look of the Wii with the colorful characters you'd expect from a Mario game.
6. Help us to shape the follow-up article! Link
This article is the first part of a two-part series. The second part will deal with the workflow of designers and developers in the game industry. I'll be talking to people from the industry and ask them questions on who they work with, what strengths and traits they look for and much more.
For part two I'm going to give you the opportunity to ask questions about working and getting work as a web designer/developer in the game industry. So post your questions in the comments and I'll try to find answers to most of them.
Footnotes Link
- 1 http://www.thefwa.com/
- 2 http://www.blizzard.com/diablo3/
- 3 http://www.blizzard.com/diablo3/
- 4 http://www.2kgames.com/bioshock/enter.html
- 5 http://www.2kgames.com/bioshock/enter.html
- 6 http://halo3.com/believe/
- 7 http://halo3.com/believe/
- 8 http://halo3.com/
- 9 http://www.konami.jp/mgs4/de/index.html
- 10 http://www.rise-of-the-argonauts.com/
- 11 http://www.rise-of-the-argonauts.com/
- 12 http://www.lucasarts.com/games/theforceunleashed/
- 13 http://www.lostplanet-thegame.com/ce/flash_index.php
- 14 https://www.smashingmagazine.com/2008/08/game-sites-design-survey-examples-and-current-practices/
- 15 https://www.smashingmagazine.com/2008/08/game-sites-design-survey-examples-and-current-practices/
- 16 http://www.blizzard.com/diablo3/index.xml
- 17 http://www.blizzard.com/diablo3/index.xml
- 18 http://www.champions-online.com/
- 19 http://www.champions-online.com/
- 20 http://www.2kgames.com/thedarkness/flash.htm
- 21 http://www.2kgames.com/thedarkness/flash.htm
- 22 http://game.wakfu.com/en/news/2613-the-boars-are-on-the-march.html
- 23 http://game.wakfu.com/en/news/2613-the-boars-are-on-the-march.html
- 24 http://fallout.bethsoft.com
- 25 http://fallout.bethsoft.com
- 26 http://www.gaiaonline.com/
- 27 http://www.gaiaonline.com/
- 28 http://www.infiniteundiscovery.com/
- 29 http://www.infiniteundiscovery.com/
- 30 http://www.rockstargames.com/bully/home/
- 31 http://www.rockstargames.com/bully/home/
- 32 http://www.rockband.com/
- 33 http://www.rockband.com/
- 34 http://orange.half-life2.com/
- 35 http://orange.half-life2.com/
- 36 http://www.square-enix.co.jp/remnant/
- 37 http://www.square-enix.co.jp/remnant/
- 38 http://www.zackandwiki.com/
- 39 http://www.zackandwiki.com/
- 40 http://www.zelda.com/universe/
- 41 http://www.zelda.com/universe/
- 42 http://www.mariokart.com/wii/launch/
- 43 http://www.mariokart.com/wii/launch/
Hold on, Tiger! Thank you for reading the article. Did you know that we also publish printed books and run friendly conferences – crafted for pros like you? Like SmashingConf Barcelona, on October 25–26, with smart design patterns and front-end techniques.
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No matter what your fitness goals are, developing strong shoulders should be on your to-do list. If you're interested in appearances, solid deltoid muscles can help you develop a V-shaped torso. If you're an athlete, you'll certainly need strong shoulders, whether you're throwing a ball or pumping your arms while running. Barbell exercises offer an efficient way to strengthen the three deltoids, which are the major muscles in your shoulders.
Warm up before grabbing the barbell. Do five to 10 minutes of your favorite cardio exercise and then add some dynamic shoulder stretches, such as arm circles. Extend your arms horizontally, away from your sides. Keep your arms straight as you rotate them in small circles. Do 10 forward circles and 10 backward rotations. Repeat the stretch, but perform large circles in both directions.
Sit on a bench or chair to perform the shoulder press, which targets the anterior deltoids in the front of each shoulder. Hold a barbell in front of your upper chest, using an overhand grip with your hands a bit wider than shoulder-width apart and your elbows pointed toward the floor. Exhale as you press the barbell straight up until your arms are fully extended. Inhale as you lower the bar slowly to the starting position.
Target the lateral deltoids in the middle of your shoulders by doing upright rows. Stand erect and hold the barbell in front of you with your arms hanging down naturally. Use a shoulder-width, overhand grip. Exhale and lift the barbell straight up to shoulder height, keeping it as close to your body as possible. Flex your wrists and bend your elbows as you raise the bar. At the peak position your elbows should remain a bit higher than the rest of your arms. Inhale as you return the bar under control to the starting position.
Perform rear-delt raises to focus on the posterior deltoid in back of each shoulder. Stand straight and position the barbell behind you. Hold the bar with your hands shoulder-width apart, your palms facing back and your arms straight. Exhale as you lift the bar, using the same basic motion you did for the upright row. Bend your elbows, flex your wrists and keep the barbell close to your back. Inhale as you let the bar descend slowly to the starting position.
Perform eight to 12 repetitions of each deltoid exercise twice per week. The barbell should be heavy enough to make the last few reps difficult. Reduce the weight if you can't do eight reps with good form.
- Other barbell exercises that target your shoulders include behind-neck presses, front raises, military presses and rear-delt rows.
- Consult a doctor before starting a new exercise regimen.
References (5)
Photo Credits
- Jupiterimages/Photos.com/Getty Images

subset: commoncrawl


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'48 Hours: Decades of Deceit' to Air Saturday, April 19 on CBS
via press release:
Can a family find out who murdered a young mother more than two decades earlier with the help of a Facebook-savvy police officer who never worked a homicide case? Troy Roberts and 48 HOURS report on the family's quest for answers to the murder of Amy Weidner and a dedicated officer's search for her killer in "Decades of Deceit" to be broadcast Saturday, April 19, 2014 (10:00 PM, ET/PT) on the CBS Television Network.
Weidner was beaten, sexually assaulted and killed in the bedroom of her Indianapolis home while she and her 2-year-old daughter were home alone on Nov. 13, 1989. She was found by her mother, Gloria Weidner, who returned to the house after her daughter couldn't be reached by phone.
"She was terrified. That's how she died. Terrified," Gloria Weidner says.
Weidner says she didn't know what happened to her daughter. "The word 'murder' is just a really hard word," she tells 48 HOURS. "But, the truth is she didn't just die. Another human being did this."
Amy Weidner's daughter, too young to know exactly what happened in that bedroom in 1989, wonders what her mother would be like today. "Would she have gone to college?" Emily Weidner says. "What would she have done with her life? I imagine that Amy and I would probably be friends, not just mom and daughter, but friends."
At the time of the murder, Gloria Weidner was sure police would see they were a good family and find the killer.
There was a bloody handprint on the bedroom wall. Police believed she was killed by an acquaintance and chased down many leads, none of which led to an arrest.
And then the case went cold.
The Weidner's case eventually landed in the Indianapolis Metropolitan Police Department's cold case unit. In 2011, in response to a newspaper article about the case, friends created a "Remembering Amy Weidner" Facebook page. The detectives in the cold case unit were not well-versed in using Facebook, but knew a colleague who was, Detective Sgt. William Carter, a nuisance abatement officer.
They asked Carter for help printing some pictures from the Facebook page. In the process, he became obsessed with solving the crime – and helping the family.
"I spoke to Gloria Weidner," Carter says. "She had lost all hope, and it kind of just made it a personal thing for me."
He jumped on the case using his own time and soon found a lead others had missed. The stunning revelation would send the investigation on a path no one expected.
"You have 24 years of always wondering why this happened," says Emily Weidner. "Why did they not find anyone, is he still out there?"
Using advanced technology, forensic evidence was reexamined and a new link uncovered. But would it provide the family with some long overdue answers?
"We expected to hear a name that we did not know," says Gloria Weidner, "not someone that we knew."
Roberts and the 48 HOURS team tell the story through interviews with the Weidner family, Carter, and Captain Jack Geilker of the Marion County Sheriff's Office, who in 1989 was one of the first on the scene of the crime as a member of the Indianapolis Police Department, as well as other family friends.
48 HOURS: "Decades of Deceit" is produced by Ruth Chenetz. Dena Goldstein is the associate producer. Anthony Batson is the senior broadcast producer. Susan Zirinsky is the senior executive producer.
Chat with members of the 48 HOURS team, as well as Detective Sgt. William Carter, during the broadcast on Twitter and Facebook. Follow 48 HOURS on Instagram.


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This is our poster for the World Archaeological Congress in Kyoto in a few days time! My co-author is the wonderful Aylza Donald, who has caught the cable tie love.
In 2003 I began work on a research project that has taken me to places that I never imagined: the cultural heritage of space exploration. Now I am determined to bring to light the secrets at the heart of the Space Age.
Bibliography of Space Archaeology
Wednesday, August 24, 2016
Saturday, July 30, 2016
A funny thing happened on the way to the spaceport
Back in 2005, I was lucky enough to visit the Centre Spatial Guyanais in French Guyana. This is where the Ariane rockets are launched. It was amazing. I spent a couple of days in the archives, and drank a lot of ti-punch. Later, I incorporated some of my research into an article.
There were a few other people on the official part of the visit, and we took a group shot at the end. An acquaintance thought it might be amusing to re-imagine the Kourou spaceport as a landing rather than a launching site.....
Saturday, June 04, 2016
Friday, June 03, 2016
"Tonight she was glittering and wild": an eclipse of the moon.
A couple of years ago I made an excursion into lunar poetry to commemorate the 45th anniversary of the Apollo 11 moon landing in 1969. At the moment I'm investigating the cultural significance of the entire moon in the context of proposed lunar mining. A random train of connections led to this evocative poem by Elizabeth Ridell. I like the conjunction of small domestic events and sensations with the astronomical event happening in the skies above, and the moon wild and glittering.....
Eclipse of the MoonElizabeth Ridell
This is a profitable night, the moon's eclipse
at last a reason for not sleeping.
There is a reason to wake every hour
to observe the shape and size of door and window
and wall and picture frame,
turn on the lamp, open the book
and let it fall away, reason to rise, make tea,
pad to the door,
stand on cool tiles
to watch the invaded moon.
I see a jagged one third of her beauty left
and somewhere, black layers back,
a rim of light.
Sometimes the moon strays into daytime skies
Tonight she was glittering and wild
until the mask slid down,
erasing all her gold.
Tonight she was glittering and wild
until the mask slid down,
erasing all her gold.
Source: The ABC Book of Australian Poetry: a treasury for young people compiled by Libby Hathorn (ABC Books 2010)
Found on https://ozpoemaday.wordpress.com/tag/elizabeth-riddell/
Sunday, May 22, 2016
Artefacts are the skeletons of people's minds
The words above popped into my mind recently as I was thinking about the archaeological stuff I wanted to teach the first years. I wrote them on a piece of paper and drew a box around them, to distinguish it from other fragments of thoughts, scribbled in passing on the same piece of paper, which go something like this:
Huxley - Heaven and Hell
World of Chickens
I will figure out what I was thinking about them another time. For now, I'll just try to excavate my thoughts around the bony artefacts. I was thinking about them as physical skeletons, fleshed out by wishes, dreams, meanings, social interactions, the accumulation of touches, the passing of time, the clothing of use.
The brain, of course, already has a bone in the form of the skull. When I'm thinking about the skeletons of mind, I mean the artefacts are the hard bits of the soft brain tissue. They just happen to be outside the cranium and sometimes vastly larger than it.
While living, in its systemic context, the artefact can be visible or invisible depending on where or when it is interacted with. It can be in the foreground or the background. It might appear in dreams as something half-registered, barely impinging on the dream-consciousness. It might be perceived only from its shadow.
(And indeed this begs the question of virtual worlds and how humans interact with objects which cross different registers of existence).
The artefact moves in and out of our perception in a pattern much like a dynamical system. Then people for whom the artefact was meaningful pass on, or discard it. Eventually, it ends up at the point of lowest energy - it's archaeological context.
|Dynamical system. Image courtesy of Henry Harrison
The layers of organs, muscles, skin, slowly decay as it falls out of memory. The forces of taphonomy start to strip it down and pare it back from corpse to skeleton.
Let's take the metaphor further and think about the mineralisation of the once dynamic and malleable artefact. It takes on the character of stone and sinks like one to the bottom of the pool where only the rare worm tunnels through the silt to touch its surface in a polychaete kiss.
And then we dig it up.......and hope to apprehend its place within the brain as a calcreted thought.
Monday, April 25, 2016
Culture on the Moon: bodies in time and space
This is an excerpt from my just-published paper Culture on the Moon: Bodies in Time and Space (Archaeologies: Journal of the World Archaeological Congress 12(1):110-128
This was very much an arena where masculinity was defined for the future of space. Automation and lack of control were equated with femininity. US experts cited Valentina Tereshkova's successful orbit in 1963 to mean that the heavily automated Vostok vehicle did not require a skilled operator. Margaret Weitekamp argues that ''Demonstrating that a woman could perform those tasks would diminish their prestige'' (2004:3). So strong was this ideology that the USA did not send a female astronaut into space until Sally Ride became a crew member of the space shuttle Challenger for STS-7 in 1983.
By contrast, cosmonauts were the epitome of the ''new Soviet man'' (Gerovitch 2007), the 'cog in the machine' celebrated in Bolshevik political and poetic imagination. Sergei Korolev, the leader of the Soviet space program, was opposed to any active role for the cosmonauts, but as they, like the astronauts, were drawn from a test pilot background, the battle to preserve the aviation role of pilot was similarly played out. The unknowns and technological constraints of creating a successful lunar mission led to the development of similar human–machine interfaces and similar levels of autonomy in both programs (Gerovitch 2007). At this level, at least, evidence suggests that a hypothetical USSR lunar landing site might reflect many similarities to the US series.
The Apollo 11 surface mission was highly choreographed and scripted (NASA 1969), but at that point no person of Earth knew exactly what the experience of being on the lunar surface would be like. In the gaps between the script and the actual actions of the astronauts, there is a window where minds and bodies express their individual and cultural differences. Where there was choice, what did the astronauts choose to do? What determined those choices?
(Gorman 2016:122)
Gerovitch, S. 2007. 'New Soviet Man' Inside the Machine: Human Engineering, Spacecraft, Design, and the Construction of Communism. Osiris 22:135–157.
NASA Lunar Surface Operations Office Mission Operations Branch Flight Crew Support Division 1969. Apollo 11 Lunar Surface Operations Plan. Houston: Manned Spaceflight Centre June 27, FINAL version of document.
Weitekamp, M. 2004. Right Stuff, Wrong Sex: America's First Women in Space Program. John Hopkins University Press, Baltimore.
Tuesday, February 09, 2016
Dr Space Junk wears the Orbiting Solar Observatory
In this picture I'm wearing one of my favourite pieces of jewellery, a pendant made from a NASA Goddard commemorative plate with spacecraft around the circumference. One of them is an Orbiting Solar Observatory, a satellite series I am quite interested in as it was tracked by Orroral Valley.
I'm actually standing on the balcony at the Camperdown cinema (Vic), a beautiful old heritage-listed building, where I was about to give a talk to introduce a screening of In the Shadow of the Moon. This was in 2008, I think. I had a fabulous time with the Corangamite Film Society and RiAus.
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text: Meta Battle Subway PokeBase - Pokemon Q&A Login Register All Activity Questions Unanswered Tags Users Ask a Question Rules Chat What is the action replay code to get Mew in ether Pearl or HeartGold? 0 votes My friend has an action replay and he/she wants to get a Mew on his/her game. Do you know if anyone has a code(s) that they can share with me? It would be great it you did, because my friend has been asking and has found nothing. I hope you will find the code for my friend. action-replay pearl heartgold-soulsilver mew asked Aug 18, 2014 by Kyurem3379 edited Aug 19, 2014 by Sempiternus Please log in or register to add a comment. Please log in or register to answer this question. 1 Answer 1 vote Best answer OK, this is gonna be long Mew: Press LR to activate, then claim it from any pokemart 94000130 FCFF0000 B2111880 00000000 E0009E4C 00000104 00010001 00000001 00000001 32120000 5B155BD4 F786C1F0 D1799F32 5A091FD8 49A2F2B8 DDC88F3B E33EB30E 4B48F0BD F4BABD45 7A2752E2 58E5994D 57CCAD9E F2D3D016 D8F3664C 8C039A74 E668DD08 70556144 5DED7B6A 912C3D9A 7FCDE883 E5B7FAEA B7EC3D70 7CB344CD 9E0751CD 92E8B28C 7F0F3A21 C55A5120 AAFB6C5B 7C73A549 AA474E21 57CFEA05 1B0EFDFE AC2141C6 1FAED2EB B6B879FA 37B64AF7 DE460C22 92F95736 22317837 D4E459C1 82413E98 FF91B194 3CD5D027 02E7D2AB EBBA107D 286C4469 742B3167 A857A728 138B2BCE 26D8ABF6 975673D6 C1B333EB D8372D49 062303D5 EEB0FDA5 0AB9A8B3 474E9945 00000000 00000000 00000000 00000000 00000000 D2000000 00000000 Source Hope I helped! answered Aug 18, 2014 by Qwerty_Zoom selected Aug 18, 2014 by Kyurem3379 Thanks a lot. It helped me a lot. Thanks. commented Aug 18, 2014 by Kyurem3379 That is a lot of codes!!!!! commented Nov 26, 2014 by sheepman1306 Please log in or register to add a comment. Related questions Action replay code For Walkthrough walls and to have a Pokemon radar for Pokemon Pearl..... Is there anway to get mew in heartgold or black or platinum without events or action replay or trade? Is there a way to tell if the Pokemon I got in a trade is an action replay Pokemon? What is the code to get all the Pokemonfor a action replay? Is there a code for action replay to get dream world abilities? Pokemon pearl randomizer code? I recently purchased an Action Replay to get a Beautifly, does anyone know a code to get one? What is the action replay code for zekrom, and reshiram for white, and black 2? Useful Meta Posts How to change your username How to add a user avatar Why was my post hidden? The points system Question etiquette Flags vs Downvotes Anime FAQ


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GRAS was founded in 1994 by Gunnar Rasmussen and is a 100% privately owned company.was founded in 1994 by Gunnar Rasmussen and is a 100% privately owned company.The company has concentrated its efforts and expertise on the development and production of front-end acoustic products. This includes in principle all products necessary for the precise and reliable measurement, and recording of acoustic signals, from the transducer to the input of the A/D converter. The main line of instrumentation includes a broad range of standard measurement microphones and preamplifiers, all designed and manufactured in accordance with international standards.
Mouth Simulators are sound sources for simulating the sound field around the human mouth at close quarters and are used for testing telephone mouthpieces as well as other microphones similarly used in vocal-communication networks.
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At Accountable Aging, communication is what we do best. Care Managers at AACM are highly trained and credentialed specialists with comprehensive knowledge of health professionals and resources in the community. They make sure that everyone throughout the healthcare continuum are on the same page so that your loved one receives the best possible care and maintains the highest quality of life possible.
They manage the details and serve as trusted, proactive advisers for the health and well-being of your loved one which provides peace of mind for you.
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The Doomsday Clock is an internationally recognized design that conveys how close we are to destroying our civilization with dangerous technologies of our own making. First and foremost among these are nuclear weapons, but the dangers include climate-changing technologies, emerging... Read More
Dhanapala is a member of the Bulletin's Board of Sponsors and president of the Pugwash Conferences on Science and World Affairs. Formerly, he was United Nations under-secretary-general for Disarmament Affairs (1998-2003) and ambassador of Sri Lanka to the United States (1995-7).
No country owns the North Pole or the expanse of the Arctic Ocean surrounding it. The Arctic region has a population of about 4 million, including more than 30 distinct groups of indigenous people using dozens of languages; they have lived there for more than 10,000 years. The area also has a unique and diverse ecosystem that includes fish, marine mammals, birds, land animals, and a thriving web of bacteria, viruses, algae, worms, and crustaceans that live in sea ice.


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On Tap Today: Of silver white winters and other fave things
Come dressed in your playclothes. Because Skylight Music Theatre's production of one of the most delightful musicals of all time, "The Sound of Music," is about to open, and we want you to join in its spirit. You all have permission to sing as you refresh your memories of this beloved musical with our "Sound of Music" primer in Weekend Cue. How many favorite things can you name?
Another question: When you're dealing with an icon like Abraham Lincoln, how do you distill the man from the myth? Spielberg's film "Lincoln" attempts to do just that. But does Spielberg succeed? Find out what movie critic Duane Dudek thinks in his review of this new epic. »Read Full Blog Post
Live Blog: DJ Bizzon & Klassik open for Kendrick Lamar
What up peoples? Myself and Klassik will be opening for Kendrick Lamar in Champaign, IL today. We are driving together so we thought it would be cool to live blog the experience. Check here throughout the day for the updates via twitter and instagram. Yes.
Blind Boys of Alabama return to Wisconsin for show at Pabst Theater
"I'll Find a Way," the newest Blind Boys of Alabama album, is "one of the best we have ever made," said band co-founder Jimmy Carter.
Considering the gospel group has five Grammys and has released nearly an album a year since 1948, that's really saying something. »Read Full Article
Trapper Schoepp & The Shades guitarist focuses on new group
Graham Hunt had a great thing going as lead guitarist for Trapper Schoepp & The Shades. The Americana act is one of Milwaukee's most successful bands, with an album on SideOneDummy Records and a history of gigs around the country with Jakob Dylan's The Wallflowers.
But Hunt (disclosure: he's the son of Milwaukee Journal Sentinel sports columnist Michael Hunt) also had his own band to tend to, as songwriter, singer and guitarist for garage-pop rock group Midnight Reruns. »Read Full Article
The battle inside country music?
Kacey Musgraves and Taylor Swift lead the CMA Award nominees with six nods each. »Read Full Blog Post(3)
Miley Cyrus to play BMO Harris Bradley Center
Pop-music behemoth Miley Cyrus is bringing her tour to Milwaukee's BMO Harris Bradley Center March 9, according to the venue's website Wednesday.
Tickets for the show go on sale to the general public at 10 a.m. Nov. 16. No other ticket information was available Wednesday. Cyrus unveiled her 2014 tour, which starts on Feb. 14 in Vancouver, British Columbia, on her website Tuesday. »Read Full Article(1)
Large trove of art taken by Nazis recovered
Wonderful works of art secreted away by the Nazis as "degenerate" keep turning up "like bottles washed ashore," writes Micheal Kimmelman for The New York Times this morning, reporting on the latest trove of works discovered and unveiled in Augsburg, Germany, Tuesday.
About 1,500 pictures, a particularly large stash, were discovered in the Munich apartment of an old man whose father was a dealer in the Nazi era. From the initial reports and some blurry online reproductions, the collection appears to include works by Matisse, Courbet, Franz Marc, Max Liebermann, Marc Chagall, Max Beckmann and Ernst Ludwig Kirchner. »Read Full Blog Post(2)
Reading the John Updike stories: 'Snowing in Greenwich Village'
The Library of America recently published 'John Updike: The Collected Stories,' a two-volume boxed set of 186 stories arranged in chronological order. I'm reading one or more a week and commenting on them each Wednesday until I finish the collection or give up.
In "Snowing in Greenwich Village," John Updike introduces Richard and Joan Maple, a young married couple whose love, struggle, infidelity and divorce he will chronicle through a series of stories until they become grandparents. Published in 1956 in The New Yorker, "Snowing in Greenwich Village" is the only Maples story published in this collection; the Library of America is holding the others back for a future book. »Read Full Blog Post
Perform your original holiday song for Tap Milwaukee
Tap Milwaukee is looking for four local bands to spread some holiday cheer and perform original holiday songs for a series of videos. Journal Sentinel photo illustration by Zeina Makky. »Read Full Blog Post(1)
On Tap Today: Bucks, kite flying, Updike and disclaimers
You have successfully reached the middle of your week. What does the day have in store?
The Milwaukee Bucks play the Cleveland Cavaliers right here in Milwaukee. Los Lonely Boys and Jonny Lang are playing Potawatomi. Then, there are a few Wednesday traditions worth considering. »Read Full Blog Post


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Niederreiter, Team Europe Fall in World Cup Final
Swiss forward to return to Minnesotaby Minnesota Wild @mnwild / NHL.com
After a largely successful World Cup of Hockey 2016 run, Nino Niederreiter is headed back to the Twin Cities.
Postgame Hat Trick: Jets 4, Wild 1
Minnesota falls to 1-2 in preseason playby Phil Ervin / Wild.com
Three takeaways from the Wild's 4-1 preseason loss Thursday at Winnipeg.
Minnesota Wild Assigns Six Players
Wild reduces training camp roster to 42by Minnesota Wild @mnwild / NHL.com
SAINT PAUL, Minn. - Minnesota Wild General Manager Chuck Fletcher today announced the National Hockey League (NHL) club has reduced its training camp roster to 42 players.
Wild Warmup: Minnesota at Winnipeg
Wild head north for third preseason game in four daysby Minnesota Wild @mnwild / NHL.com
Check back throughout the day as the Wild preps for tonight's preseason game at Winnipeg.
Roster Battles Heat Up as Wild Travels to Winnipeg
Haula, Kuemper to make preseason debutsby Phil Ervin / Wild.com
Less than a week into training camp, the battle for precious few roster spots is starting to crystallize.
The Wild continues its preseason tour at 7 p.m. Thursday night in Winnipeg on NHL Network, giving a new coaching staff another in-game look at who might round out the lineup for the Oct. 13 season opener.
On the Brink: Pat Cannone Hopes to Impress
Coming off career year with AHL's Chicago Wolves, Cannone attempts to build on successby Devin Lowe / Wild.com
The stark reality of training camp is this: it begins every year with 60 players and ends with 25.
For a team like the Wild with few spots to spare after it kept its roster mostly intact through the summer, that can be tough to swallow.
Pat Cannone is no stranger to camp cutdowns. This year's camp is the sixth of his career and first with the Wild organization, which signed him to a one-year, two-way contract on July 1. Though he's familiar with the process, he approaches it with confidence rather than resignation.
Wild, Boudreau Getting Acclimated as Camp Continues
Intense workouts, hands-on instruction accelerate learning curveby Phil Ervin / Wild.com
MINNEAPOLIS -- The left face-off circle at the University of Minnesota's Ridder Arena was considerably carved up Wednesday after the Wild's training camp practice here.
For nearly 20 minutes, players scrapped in no-holds-barred, one-on-one and two-on-two scenarios inside the circle. A goal and goalie were placed at each end. Ryan Suter battled against Erik Haula. Zach Parise took on Chris Stewart. Later, pairs of players worked their way into the mix.
Wild Assigns Eight Players
Training camp roster reduced to 49 playersby Minnesota Wild @mnwild / NHL.com
The Minnesota Wild has reduced its training camp roster to 49 players.
Minnesota Wild to Host Kids Day on Oct. 2
Roughly 3,000 Tickets Donated to Kids to Experience Professional Hockey Gameby Minnesota Wild @mnwild / NHL.com
The Minnesota Wild announced that Sunday, Oct. 2, will be designated "Wild Kids Day" when the team hosts the Carolina Hurricanes at 5 p.m. in a preseason contest at Xcel Energy Center. Thousands of youth from across the State of Hockey will have the opportunity to experience an NHL game thanks to tickets donated by the Wild and hundreds of season ticket holders. Kids will also take center stage in each of the regular Wild in-game elements.
A Look at Camp Through the Eyes of Alex Tuch
Rookie hopes to soak up as much as he can from vets before the seasonby Alex Tuch @AlexTuch17 / Wild forward
Different players have different views of training camp based on a number of factors. Among them: NHL experience and contract status.
Wild.com has caught up with several Wild players, all with varying approaches to camp. Over the course of the preseason, you'll read about these views in a series entitled "Camp Through Their Eyes," a glimpse into the mind of a professional tryout, a rookie, a veteran, a superstar and a goaltender.
Today, you'll hear from Alex Tuch, a first-year pro who starred for Boston College last season. The Wild's first-round pick in the 2014 NHL Draft, Tuch is battling for a spot with the big club this fall:


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World's Best Town to Install Public Beer Fountain
Local officials opted for this over fixing their water supply.By Clint Rainey
Local officials opted for this over fixing their water supply.By Clint Rainey
And Slovenia starts building its razor-wire fence.By Jen Kirby
Since Saturday, nearly 20,000 people have crossed into Slovenia from Croatia.By Jen Kirby
The U.S. and Algeria are tied nil-nil at the half. That isn't good.By Will Leitch
Argentina and South Korea are in, and now the U.S. prepares for tomorrow morning.By Will Leitch
Dealing with that horrible call ain't easy.By Josh Dean
That wore us out.By Will Leitch
The United States falls behind 2–0 to Slovenia in the World Cup.By Will Leitch
France is pretty much done, and hey: USA! USA!By Josh Dean
Our look at Algeria, England, Slovenia, and the United States.By Will Leitch


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Mercyhurst women's soccer team loses, but still makes PSAC tournament
Kutztown 7, Mercyhurst 1: At Kutztown, Katelyn Jaxheimer and Megan Frailer each scored a pair of goals while Sam Costello added a goal and an assist as the Golden Bears (12-5, 11-5) pounded the Lakers (9-8-1, 8-7-1) in the PSAC regular-season finale.
The Lakers clinched the eighth and final spot in the PSAC tournament despite the loss.
Logan Kramer and Morgan Higgins each added a goal and an assist for Kutztown, which led 3-0 at halftime and built a 5-0 advantage before Kristina Roberti scored in the game's 75th minute for Mercyhurst, off an assist from Stephanie Drago.
Kutztown outshot Mercyhurst 19-7.


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OK... too many times I've been ask don't cry if you see thislol And don't buy a new one ! They replace it! ...
OK... too many times I've been ask don't cry if you see thislol And don't buy a new one ! They replace it! FREE! (PS: I paid for shipping, in Canada about 15$, cheaper than a new one, and I used the original box, they ship back in it) Microsoft has extended the warranty for this... Call the "X Box" customer support, they will ask for the serial number, your name, address... for their files. They might send you a box or will ask you to send the "broken console" to a specific address (if you understand it, I did but sure thing someone not used to a strong accent will not) depending of your geographic area. Keep your HDD, memory unit, remote, game pad... etc Just make shure to only ship the console Then they will ship you one that had the issue and as been repaired (It will not be the same one, you will notice the serial number is not the same) and voila! that's how to deal with the red thingy that make people freak and spend money on a new console...


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Developing Java Beans: Chapter 1. Introduction. Lesson: JavaBeans Concepts (The Java™ Tutorials > JavaBeans(TM)) "Hello World!" for Microsoft Windows (The Java™ Tutorials > Getting Started > The "Hello World!" Application) It's time to write your first application!
The following instructions are for users of Windows XP Professional, Windows XP Home, Windows Server 2003, Windows 2000 Professional, and Windows Vista. Instructions for other platforms are in "Hello World! " for Solaris OS and Linux and "Hello World! " for the NetBeans IDE. If you encounter problems with the instructions on this page, consult the Common Problems (and Their Solutions). A Checklist To write your first program, you'll need: The Java SE Development Kit 8 (JDK 8)You can download the Windows version now. These two items are all you'll need to write your first application. Creating Your First Application Your first application, HelloWorldApp, will simply display the greeting "Hello world! ". Create a source fileA source file contains code, written in the Java programming language, that you and other programmers can understand. Create a Source File To create a source file, you have two options: First, start your editor.
Using Objects (The Java™ Tutorials > Learning the Java Language > Classes and Objects) Once you've created an object, you probably want to use it for something. You may need to use the value of one of its fields, change one of its fields, or call one of its methods to perform an action. Referencing an Object's Fields. The Java Community Process(SM) Program - JSRs: Java Specificatio. Status: Dormant JCP version in use: 2.6 Java Specification Participation Agreement version in use: 2.0 Description: Groovy is an agile, dynamic programming language for the Java Virtual Machine.
Groovy includes features found in Python, Ruby, and Smalltalk, but uses syntax similar to the Java programming language. Please direct comments on this JSR to the Spec Lead(s) This JSR has been Dormant Reason: The Specification Lead chose to list this JSR as dormant in April 2012. Updates to the Original JSR The following information has been updated from the original proposal. Tips - How to get the hexadecimal value of an int. Java Examples - Java Program Sample Source Code.
Java Language Keywords (The Java™ Tutorials > Learning the Java Language > Language Basics) Java Platform SE 6 API Spec. Lesson: Object-Oriented Programming Concepts (The Java™ Tutorials > Learning the Java Language) If you've never used an object-oriented programming language before, you'll need to learn a few basic concepts before you can begin writing any code. This lesson will introduce you to objects, classes, inheritance, interfaces, and packages. Each discussion focuses on how these concepts relate to the real world, while simultaneously providing an introduction to the syntax of the Java programming language. What Is an Object? An object is a software bundle of related state and behavior. Software objects are often used to model the real-world objects that you find in everyday life. What Is a Class? A class is a blueprint or prototype from which objects are created.
What Is Inheritance? Inheritance provides a powerful and natural mechanism for organizing and structuring your software. Java Serialization API. Oracle Oracle Oracle Technology Network > Java Virtual Technology Summit Join us March 8, 2016!
Learn about Java 8, Java EE, Microservices & Java Persistence Posted 2/10/16 // Tags: java, JDK, Java SE // Headlines Archive Software Downloads View All Downloads Top Downloads. JavaBeans Tutorial. lIntelliJ IDEA. Java 8 & Java EE 7 Support Straightforward User Interface Editor New Features New Tools for Android Developers Refined Gradle Integration New Tools for Database Access IntelliJ IDEA 13.1, the Java IDE with the fastest-growing mindshare, includes support for Java 8 and Java EE 7, new tools for Android development, the editor enhancements, and refined Gradle integration.
Using Package Members (The Java™ Tutorials > Learning the Java Language > Packages) The types that comprise a package are known as the package members.
To use a public package member from outside its package, you must do one of the following: Refer to the member by its fully qualified nameImport the package memberImport the member's entire package Each is appropriate for different situations, as explained in the sections that follow. Referring to a Package Member by Its Qualified Name So far, most of the examples in this tutorial have referred to types by their simple names, such as Rectangle and StackOfInts.
However, if you are trying to use a member from a different package and that package has not been imported, you must use the member's fully qualified name, which includes the package name. You could use this qualified name to create an instance of graphics.Rectangle: graphics.Rectangle myRect = new graphics.Rectangle(); Setting the class path. Try/catch Statement. SDK Development Tools. Jikes' Home. Eclipse - The Eclipse Foundation open source community website. Java 2 Platform SE v1.3.1: Class String. Java for C Programmers. CSCI.4220 Network Programming Java for C Programmers This is a brief Java tutorial intended for people who are strong programmers in C++ and need to learn Java quickly.
It was written for students in Network Programming, and so it emphasizes features of Java that will be needed for this course, but it should be useful for anyone. Structure of a java program Java is a more object oriented language than C++. All code is in a class. Typically, each class is defined in a separate file. This file is called HelloWorld.java public class HelloWorld { public static void main(String args[]) { System.out.println("Hello World! ") It defines a class called HelloWorld (Note that java is case sensitive). The line System.out.println("Hello World! ") Everything else should be self-explanatory.


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Water Valley Jobs
Looking for jobs in Water Valley? Snagajob has great opportunities with the area's leading companies. And applying for Water Valley jobs has never been easier. Look at the job listings below, click on a job title that interests you and hit the "apply now" button. Part-time jobs, teen jobs, student jobs and summer jobs are now just a click away. Start your job search now.
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- Table View
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Your PregnancyTM: Quick Guide: Feeding Your Baby in the First Yearby Judith Schuler Dr Glade B. Curtis
The advantages and disadvantages of breastfeeding and bottle-feeding Guidelines for establishing a breastfeeding routine What you need to know about how your nutrition affects your breast milk Tips for safe and healthy bottle-feeding Information on different formula options and how to find the right one for your baby Tips for introducing solid foods and monitoring for food allergies Advice on the best feeding and burping positions How to recognize whether your baby is getting enough nourishment
Select your format based upon: 1) how you want to read your book, and 2) compatibility with your reading tool. To learn more about using Bookshare with your device, visit the Help Center.
Here is an overview of the specialized formats that Bookshare offers its members with links that go to the Help Center for more information.
- Bookshare Web Reader - a customized reading tool for Bookshare members offering all the features of DAISY with a single click of the "Read Now" link.
- DAISY (Digital Accessible Information System) - a digital book file format. DAISY books from Bookshare are DAISY 3.0 text files that work with just about every type of access technology that reads text. Books that contain images will have the download option of 'DAISY Text with Images'.
- BRF (Braille Refreshable Format) - digital Braille for use with refreshable Braille devices and Braille embossers.
- MP3 (Mpeg audio layer 3) - Provides audio only with no text. These books are created with a text-to-speech engine and spoken by Kendra, a high quality synthetic voice from Ivona. Any device that supports MP3 playback is compatible.
- DAISY Audio - Similar to the Daisy 3.0 option above; however, this option uses MP3 files created with our text-to-speech engine that utilizes Ivonas Kendra voice. This format will work with Daisy Audio compatible players such as Victor Reader Stream and Read2Go.


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Light Up A Life 2015
Light Up a Life 2015 – This festive season from Sunday 29th November 2015 until Sunday 3rd January 2016 Christmas Trees throughout Lanarkshire will lift the hearts of the people of the local community. Why not sponsor a light in honour of someone dear or in memory of a loved one?"Read more....
Our £9million Capital Appeal
We are in the infancy of our Capital Appeal to raise £9million to Reconfigure and Refurbish our Hospice to make it fit for the future.Read more....
The Sisters of Charity
The Sisters of Charity founded St Andrew's Hospice (Lanarkshire) Ltd. However the origin of St Andrew's Hospice goes back two centuries to the foundation of the Religious Sisters of Charity by Mary Aikenhead in 1815.Read more....
Accessing Care
St. Andrew's Hospice endeavours to provide a high standard of specialist palliative care to the people of Lanarkshire, encompassing human dignity and compassion and, at all times, respecting the value of human life.Read more....
See Me Pledge
St Andrew's Hospice proudly supports the See Me Campaign. We want to treat all service users and visitors to the Hospice with the dignity and respect they deserve.Read more....
Welcome to St. Andrew's Hospice (Lanarkshire)
We are an independent charity providing care and treatment for those living with life threatening illnesses.
We are here for all the family. Providing support for loved ones and carers is a central part of our mission.
We provide a service completely free of charge for the adult population of North and South Lanarkshire and strive to meet the needs of all irrespective of religious, cultural or ethnic background.
Latest NewsLight up a Life 2015 Reflection
As we get older we come to realize that Christmas can be a time of paradox. It can be a bitter/ sweet time. If you are like me then "Christmas is a....Read on »
Hospice £9 million Capital Appeal
We are in the infancy of our Capital Appeal to raise £9million to Reconfigure and Refurbish our Hospice to make it fit for the future. The upgraded....Read on »
View all news »


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Cooler Master RC-932-KKN5-GP HAF 932 Advance Full Tower Case - ATX, Black, SuperSpeed USB 3.0Item#: C283-1187 | Model#: RC-932-KKN5-GP
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Cooler Master HAF 932 Advance ATX Full Tower Case Product Details
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Football Contest
Wrestlers get busy start to new year
David Phillips
, Bluff Country Newspaper Group
Wednesday, January 08, 2014 5:44 AM
Fillmore Central/Lanesboro/Mabel-Canton hit the new year with a full schedule, competing in a dual meet on Friday against Caledonia/Spring Grove and then wrestling four Iowa teams at a tournament at Crestwood High School in Cresco on Saturday.
At Crestwood, the Wolves beat Waukon 45-30 and South Winneshiek 48-27. They lost to host Crestwood 53-24 and New Hampton 51-30.
In the dual meet at home on Friday, FC/L/M-C lost to Caledonia/Spring Grove 44-25.
Waukon: 106: Miles Ramsey, WAUK, forf. . 113: double forfeit. 120: Colin Cota, WAUK, forf. . 126: Carter Fuhrman, WAUK, pinned Korby Koch, FCLM, 4:40. 132: Alex Fishbaugher, FCLM, dec. Tyler Benzing, WAUK, 2-0. 138: Gabe Decker, FCLM, pinned Chase Pladsen, WAUK, 0:53. 145: Andy Love, FCLM, pinned Gunnar Grangaard, WAUK, 1:23. 152: Connor Hanson, FCLM, pinned Brandon Regan, WAUK, 0:34. 160: Joe Frieden, WAUK, pinned Trevor Barnes, FCLM, 1:04. 170: Mike Mitchell, WAUK, forf. . 182: Niko Anderson, FCLM, pinned Austin Roth, WAUK, 3:07. 195: Monty Holm, FCLM, pinned Dawston Regan, WAUK, 2:46. 220: Walker Ward, FCLM, pinned Adam Drew, WAUK, 1:02. 285: Jacob Thomas, FCLM, forf. .
South Winneshiek: 106: Cody Fisher, SOWI, forf. . 113: Luke Massman, SOWI, forf. . 120: Jacob Ling, SOWI, forf. . 126: Korby Koch, FCLM, forf. . 132: Alex Fishbaugher, FCLM, pinned Alejandro Koenig, SOWI, 1:18. 138: Gabe Decker, FCLM, forf. . 145: Andy Love, FCLM, pinned Lane Schnuelle, SOWI, 0:40. 152: Connor Hanson, FCLM, pinned Ben Meyer, SOWI, 1:05. 160: Trevor Barnes, FCLM, forf. . 170: Ryan Hageman, SOWI, forf. . 182: Niko Anderson, FCLM, dec. Landers Kuboushek, SOWI, 12-6. 195: Monty Holm, FCLM, dec. Christopher Brincks, SOWI, 7-0. 220: Ethan Kipp, SOWI, dec. Walker Ward, FCLM, 4-0. 285: Jacob Thomas, FCLM, forf. .
Crestwood: 106: Zach Beck, CRES, forf. . 113: Brandon Mayer, CRES, forf. . 120: Chase Lienhard, CRES, forf. . 126: Connor Slifka, CRES, pinned Korby Koch, FCLM, 1:22. 132: Hunter Slifka, CRES, tech. fall Alex Fishbaugher, FCLM, 4:29 19-4. 138: Trae Pecinovsky, CRES, pinned Gabe Decker, FCLM, 2:45. 145: Tyler Thomas, CRES, dec. Andy Love, FCLM, 8-2. 152: Connor Hanson, FCLM, pinned Isaac Hover, CRES, 3:10. 160: Dakota Rasmusson, CRES, dec. Trevor Barnes, FCLM, 9-7. 170: Levi Henry, CRES, forf. . 182: Niko Anderson, FCLM, forf. . 195: Monty Holm, FCLM, pinned Brandon Slifka, CRES, 1:56. 220: Walker Ward, FCLM, forf. . 285: Jade Miller, CRES, pinned Jacob Thomas, FCLM, 5:17.
New Hampton: 106: Connor Cleveland, NH, forf. 113: Keaton Geerts, NH, forf. 120: Jairo Gayton, NH, forf. . 126: Ryan Gorman, NH, pinned Korby Koch, FCLM, 5:11. 132: Alex Fishbaugher, FCLM, pinned Drew Boeding, NH, 1:05. 138: Gabe Decker, FCLM, pinned Justin Wheelock, NH, 1:26. 145: Andy Love, FCLM, pinned Cody Wuchter, NH, 1:29. 152: Cole Denner, NH, forf. . 160: Michael Kramer, NH, dec. Trevor Barnes, FCLM, 5-3. 170: Kyle Blaylock, NH, forf. . 182: Niko Anderson, FCLM, pinned Alex Lukes, NH, 2:56. 195: Chase Bethany, NH, forf. . 220: Noah Hopp, NH, forf. . 285: Jacob Thomas, FCLM, pinned Noah Hopp, NH, 0:40.
Caledonia/Houston/Spring Grove: 106: Trevor Vick, CHSG, forf. . 113: Ryan Wagner, CHSG, forf. . 120: Justin Stemper, CHSG, forf. . 126: Jacob Winjum, CHSG, pinned Korby Koch, FCLM, 3:03. 132: Hunter Hauser-Caldwell, CHSG, tech. fall Alex Fishbaugher, FCLM, 3:53 16-0. 138: Dylan Lee, CHSG, pinned Gabe Decker, FCLM, 2:35. 145: Andy Love, FCLM, dec. Drew Stemper, CHSG, 4-2. 152: Connor Hanson, FCLM, maj. dec. Blaine Knutson, CHSG, 13-3. 160: Mitchell Schmitz, CHSG, dec. Trevor Barnes, FCLM, 6-5. 170: Tom Henry, FCLM, dec. Eli Craig, CHSG, 12-5. 182: Niko Anderson, FCLM, forf. . 195: Monty Holm, FCLM, inj. def. Alex Goergen, CHSG, . 220: Walker Ward, FCLM, dec. Case McCormick, CHSG, 4-3. 285: Blake Mauss, CHSG, pinned Jacob Thomas, FCLM, 3:30.
Up next: The Wolves take on Chatfield in Chatfield on Thursday and are then headed to the Lancaster Invitational on Saturday.
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Please correct the team scores on the FCLMC vs. New Hampton wrestling match as well as the individual match scores. Thank you.
FCLMC 48-New Hampton 33
106 -- Connor Cleveland (NH) won by forfeit. 113 -- Keaton Geerts (NH) won by forfeit. . 120 -- Jairo Gayton (NH) won by forfeit. 126 -- Ryan Gorman (NH) pinned Korby Koch 5:11. 132 -- Alex Fishbaugher (FCLMC) pinned Drew Boeding 1:05. 138 -- Gabe Decker (FCLMC) pinned Justin Wheelock 1:26. 145 -- Andy Love (FCLMC) pinned Cody Wuchter 1:29. 152 -- Connor Hanson (FCLMC) won by forfeit. 160 -- Michael Kramer (NH) dec. Trevor Barnes 5-3. 170 -- Kyle Blaylock (NH) won by forfeit. 182 -- Niko Anderson (FCLMC) pinned Alex Lukes 2:56. 195 -- Monty Holm (FCLMC) won by forfeit. 220 -- Walker Ward (FCLMC) won by forfeit. 285 -- Jacob Thomas (FCLMC) pinned Noah Hopp :40.
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PHXX and Red Stallion Interactive Form Strategic Partnership for Game Platform Technology
Partnership will deliver enhanced gaming solution and interactive entertainment throughout the Middle East.
The alliance will provide a superior platform that integrates social gaming and payment features to The Arabian Gulf video game industry's growing customer base. RSI plans to market the full-fledged gaming platform, which enables users to earn points, rewards and engage in micro transactions, throughout seventeen Middle Eastern countries, including Saudi Arabia, United Arab Emirates, Bahrain and Qatar. The arrangement was sourced and established by Digital Development Management, a US based game agency who is partnering with RSI to build a world class game publisher in the Region.
"We are excited to partner with PHXX to satiate the growing demand for localized media and entertainment opportunities,"
"We chose to partner with Red Stallion Interactive because of their strong ties to the region and shared vision to supply users with the best in interactive entertainment,"
About PHXX
PHXX is a Central Florida-based platform development firm with a specific focus on advanced media delivery solutions. PHXX has been a successful enterprise since 2004 and has continued to expand and update their role in the media and technology markets. PHXX's main interests are focused on the successful deployment of video-on-demand (VOD) and over-the-topology (OTT) solutions, media portal production and management, and online gaming portal services. These services, utilized as both a package or as one unique solution, are assisting telecommunication companies, among other industries, around the globe. For more information about PHXX visit http://www.phxx.com, follow us on Twitter at @PHXX.
About Red Stallion Interactive
Red Stallion Interactive is a fully owned subsidiary of Trans Technologies LLC, a new publisher devoted to developing and distributing interactive entertainment across the Arabian Gulf region, and Digital Development Management. Red Stallion Interactive will work with some of the leading video game developers, publishers, and intellectual property creators around the world to generate best-in-class digital content, both licensed and original, with global themes and appeal that will be rooted in culture based on the Arabian Gulf region. For more information about RSI, visit http://www.redstallioninteractive.com
About Digital Development Management
Created in 2005 by Founder & Managing Partner Jeff Hilbert and President Joe Minton, Digital Development Management (DDM) is the leading consultancy and agency for video games and digital entertainment. With an accomplished team of industry veterans, DDM maintains three core practice areas: Game Studio Representation, Game Industry Services, and Game Production Services. Each of these areas provides an important service to companies that are involved in every aspect of video game production, development, and distribution. Headquartered in Massachusetts, DDM's worldwide footprint includes US offices in San Francisco, Los Angeles, and Boston, and international offices in Japan, Sweden, and the UK.. For more information about DDM visit http://www.ddmagency.com/
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All quotes tagged Brain
(647 quotes found)
"He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice."
"Toil is man's allotment; toil of brain, or toil of hands, or a grief that's more than either, the grief and sin of idleness"
"Addiction is a symptom of not growing up. I know people think it's a disease... If you have a brain tumor, if you have cancer, that's a disease. To say that an addiction is a disease is not fair to the real diseases of the world."
"Inventing is a combination of brains and materials. The more brains you use, the less material you need."
"I see death as a private event, the destruction of the universe in the brain and in the senses of man, and I cannot see any man's death as a contributing factor in the success or failure of a military campaign."


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Guided Learning CAD Access
Enrolled students can use the CAD Room at Langdales to complete projects and progress learning in an informal but guided session, held every Wednesday between November 9th and December 14th 2016, Subjectt o availability.
Opening hours are Wednesday 10:30 – 16:30
Students must book tickets in advance.
Students must have attended the Health & Safety Induction and adhere to the Safety rules.
Individuals failing to comply will be asked to leave the CAD Room.
Print or save ticket on phone as this will be required to access the workshop.
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Throughout the mid-to-late 2000s, the Philadelphia Phillies played long ball with the best of any team in Major League Baseball. Now, however, that power is starting to flicker.
In 2009, the Phillies hit 224 home runs when they returned to the World Series to defend their championship.
But in the last two seasons, the Phillies have hit just 311 home runs combined—153 in 2011 and 158 in 2012—finishing 18th in the league in both seasons.
It's pretty telling when your shortstop—Jimmy Rollins—is your home-run leader with 23 and the second-place man—Hunter Pence with 17—left the team in late July.
Some of that missing power obviously has a lot to do with extended absences of both Ryan Howard and Chase Utley, but they still need a little assistance.
Bob Brookover of Philly.com believes the answer is in the power, and re-energizing that power. That's certainly hard to argue his point, especially with Citizens Bank Park being known as a hitters' park.
So, just who could the Phillies look toward to find that power?
Let's take a look.


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Some say timing is everything, and if you've ever edited the perfect clip to cover a segment of narration only to discover it's not long enough to cover it, I'm sure you'd agree. But don't fret and don't go looking for a different clip, not just yet, trust your instincts and then simply change the speed of the clip. This technique may not always work, but it's always worth a try. In the Project library, let's open the Retiming project.
In this project, we have three clips, well one's a compound clip of stills, but we will refer to that as a single clip. Notice that the compound clip matches pretty well to the end of Paul talking, but the music clip stopped short. Now this might happen in your own project where you have a music track and you like it, and maybe whoever was shooting the music shot a good amount of it, what they thought was a good amount, but it just didn't turn out to be long enough for what you wanted to use it for.
Sometimes you don't know that until you get into the editing room. So you have a couple of choices; one choice is that you could copy this clip and paste it and join two copies of the clip together. Sometimes that works well, another option is to utilize a retiming, or speed function, in an editing application and slow the clip down in order to make it play slower and then make it longer. Well, let's do that. Let's select the clip, and then click on the Retiming pop-up, and in order to make the clip longer, we have to play it slower.
We will go with the fastest slow speed which is 50% and select that. When you apply a speed change to a clip, in Final Cut Pro a little retiming window pops up above the clip and it displays a speed segment bar. Now the color of the speed segment is significant. If the speed segment bar is orange that indicates that you have a slower than 100% speed. Now we can change this because notice what happened by doubling the length of the clip, which is what occurred when we slowed it down to 50%, it made it much too long for this project.
No worries; we can simply grab the little handle at the end of the speed segment and drag it closer in to the end of the other clips. Now notice by shortening the length of that clip, it also affected the speed; it brought the speed up to 75%. Let's listen to a little bit of this and see how you feel about that change. (Video Playing) Paul: then coffee trees are going to be taken care of. And the trees have to produce food, clothing, shelter, healthcare and eduction for their families and their communities -- Diana Weynand: So we have a couple of things to consider when you sit back and evaluate what you just did.
First of all, do you like that the music continues under the pictures throughout the end of this project? I would say that's a good thing. The second thing is, in what way did it impact the music? Well, it slowed it down, so now you hear the kids singing and playing, but not at that faster speed that they did before. Now you need to decide whether the speed of the music is impacting the story. Now you might be so used to hearing it at the faster speed that it's a little harder for you to tell, so you might want to bring somebody in to just simply say, hey how do you like the music that I selected for this project? Then they'll listening to it brand new.
(Video Playing) Paul: so much love in their hearts, that they could form a co-operative based on peace between three -- Diana Weynand: So that's one of the things to consider and that's one of the approaches that you could take to even up the sound and the still images within the compound clip. There is another approach we can take, so I am going to press Command+Z to undo what we did. And then I am going to click the Close button in the Retiming window. This time, let's take the approach to retime the compound clip.
Now if we were retiming a single clip, this would work exactly the same way. So first of all, if we liked the music at the speed that it is. (Video Playing) And we chose instead to make the still images move faster so we could get through them quicker and end with the music, that would be another alternative. So we would approach it the same way, select the clip, in this case, the compound clip. This time we go to the Retime menu and choose Fast, and let's just go with twice as fast which, of course, will make the clip half as long.
Again, we see the Retiming window appear above the compound clip, and we see a blue segment bar. When you see a blue bar, regardless of the percentage, it's indicating that the clip is playing faster than 100%. So at this point, this compound clip is too fast because it ends much sooner than the music. So we'll just grab the handle of the speed segment and come out to the end of the music clip. Now that changed our speed to 133% in this case, might be a little faster or slower if you try it.
But let's look at a few stills of this and see whether or not that has in any way altered the impact of the zooms on the stills. (Video Playing) Paul: communities, in order to be loved. Otherwise you look at the trees, if you're a farmer and you say, these trees are producing strife, and misery, and poverty. Can't love that. Diana Weynand: So in a way, it might even improve for the stills to go a little bit faster and move through them a little quicker. The other thing that this does, is it opens up in room for Paul to speak to the camera and to your audience directly, which is sort of nice, so that we come out of the stills and then go to Paul.
(Video Playing) Paul: the fact that they could form a co-operative based on peace between three warring religions in the world -- Diana Weynand: And there are things you could do to finesse this like perhaps change the fade of the transition to come in smoothly to Paul, but it is sort of nice to come back to Paul after hearing him talk for awhile, and finish up this thought. Now, this approach is a great way to do something such as add or subtract an image in a project without changing the length of the overall group.
You would group the clips and then just change the speed in order to fit in the same slot it had. Changing the timing of a clip is often used to create a special effect, a speed effect, but don't forget; it can also get you out of a jam when you're trying to make a story segment work.
- Identifying story elements
- Finding the essence of a story
- Importing folders and stills as keyword collections
- Using keywords to make clips accessible
- Prepping clips for editing
- Developing story diversity
- Sculpting the story within the timeline
- Fine-tuning edits
- Organizing separate story segments into independent storylines
- Recording a narration track
- Adding sound effects
- Applying effects to enhance story elements
- Adding freeze frames


text:
Clemson (15-7, 6-4 ACC) vs. Notre Dame (12-12, 3-8)
WHEN: Tuesday, 7 p.m.
WHERE: Purcell Pavilion, South Bend, Ind.
WEB/RADIO: ESPN3.com; CTSN
RECORDS (2012-13): Clemson 13-18, 5-13 ACC; Notre Dame 25-10, 11-7 Big East
NOTES: In only one of Clemson's four ACC losses has a Tiger besides K.J. McDaniels scored at least 10 points (Landry Nnoko and Adonis Filer had 12 each in an 80-61 defeat at North Carolina) . in all of Clemson's six ACC victories, somebody besides McDaniels reached double figures . this is the second of three turns Clemson has this year playing twice in three days. On Jan. 11, the Tigers knocked off No. 16 Duke less than 48 hours after getting smoked at home by Florida State . Notre Dame, a new ACC member this year, is on track for its worst conference record since 1995-96, when it went 4-14 in its inaugural crack at the Big East Conference . the Fightin' Irish were 8-4 on Dec. 23 when leading scorer Jerian Grant, the brother of former Clemson center Jerai Grant, was ruled academically ineligible for the rest of the season. Notre Dame is 4-8 since losing Grant.